NationStates Jolt Archive


Past Tech RP planning thread. - Page 7

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Terror Incognitia
31-03-2006, 18:49
Woot! Me got post 1500!
Thrashia
31-03-2006, 19:00
Woot! Me got post 1500!

1000th is cooler. So that makes me cooler...:D
Terror Incognitia
31-03-2006, 19:03
Still hoping for your blockade to show up in my thread. Otherwise I'll have to assume my ships got through it.
Thrashia
31-03-2006, 19:07
Where do you get this alleged link between handedness and sexuality?
Meh?

*trips and falls down stairs* Come again?
Thrashia
31-03-2006, 19:08
Still hoping for your blockade to show up in my thread. Otherwise I'll have to assume my ships got through it.

Give me the link again please...
Terror Incognitia
31-03-2006, 19:11
Sexuality and handedness; see last post by Toops. I was surprised as well, that's why I asked.

My thread is here (http://forums.jolt.co.uk/showthread.php?t=469653&page=14)
Terror Incognitia
31-03-2006, 19:44
There is another merchant ship further north, separated from the rest. And, one of the ones now is Kiri's, so really I need him.
Otherwise, looking good :D
Thrashia
31-03-2006, 19:46
There is another merchant ship further north, separated from the rest. And, one of the ones now is Kiri's, so really I need him.
Otherwise, looking good :D

It was a quick post...just trying to get things going in this other rp I created. Augh.
Terror Incognitia
31-03-2006, 19:49
Ah, fair enough. These things can turn into life-eaters. And on that subject, I'm off to the pub :D
Thrashia
31-03-2006, 19:51
Ah, fair enough. These things can turn into life-eaters. And on that subject, I'm off to the pub :D

bastard...:sniper:
Terror Incognitia
31-03-2006, 20:01
You can come too - Hell, I'll buy you a pint :cool:
Thrashia
31-03-2006, 20:10
You can come too - Hell, I'll buy you a pint :cool:

Kinda hard when we're in different countries...:P Where u from anyway? I'm a Yank, but I'm in Poland at the moment.
The Wendols
01-04-2006, 01:16
If they're the standard Human Neanderthal then they should, the result will be a little less different from Modern Humanity, interesting fact is that the Neanderthals were both Bi and Left handed wheras the Homo-Sapiens were mostly Straight and mostly Right handed, so Left handed people are actually more likely to be gay/bi.

Er...I don't know so much about that, but, funny story - there's some evidence that those who have red hair and freckles might be a cross-breed between neanderthals and humans.

I'm writing the description now, but essentially: Yes, they can breed with humans. Yes, they can produce a productive offspring (not sterile).

The offspring would have some features of the Wendols - which are somewhat more cranially evolved Neanderthals - as well as some of the features of Homo sapiens. IE: They'll be frailer than a Neanderthal, but stronger than a Homo sapiens, they'll probably have a slightly prominant jaw, thicker hands, etc.

And the reason I'm playing as them: I thought it'd be an interesting addition to the world. Besides, it's much easier to have my nation do the things they want to do if they think the other humans are a different or sub-serviant race. Ha-ha! Racism...

But, you'll see. It would be hard to have Homo sapiens for the type of government, lifestyle, and morality that I want. Or, at least, it's easier to believe if the once-stagnant Wendols are the racial type.

- Wend.
Terror Incognitia
01-04-2006, 02:11
Yeah, Thrashia, it's hard. I'm a Brit, in Britain. However, the offer stands. At least you're on the right continent (at the moment).
Thrashia
01-04-2006, 09:20
Yeah, Thrashia, it's hard. I'm a Brit, in Britain. However, the offer stands. At least you're on the right continent (at the moment).

hehehe, maybe I'll take a trip to london or something; share a pint or seven. ;)
Terror Incognitia
01-04-2006, 09:47
Lol. My "after-pub" post was surprisingly coherent. Maybe I should post while drunk more often :D
Aust
01-04-2006, 10:06
Yeah, welcome Wendals, nice to see you.
Angermanland
01-04-2006, 12:06
... i would like to comment on something at this point.... there really isn't anything for me to comment on however :D oh, wait.

Aust.. i belive i'm waiting on a responce from you in Time, unless you made one and i missed it.

see? i did have a point ;)
Aust
01-04-2006, 12:12
... i would like to comment on something at this point.... there really isn't anything for me to comment on however :D oh, wait.

Aust.. i belive i'm waiting on a responce from you in Time, unless you made one and i missed it.

see? i did have a point ;)
My computer isn't updating that agin, damn subscriptions. I'll just watch the Tigers-Bath match and I'll be right with you!
Angermanland
01-04-2006, 12:15
My computer isn't updating that agin, damn subscriptions. I'll just watch the Tigers-Bath match and I'll be right with you!

cool, cool. i wonder why it does that?
Terror Incognitia
01-04-2006, 21:31
Meh, sometimes I get a message saying I've subscribed and then it doesn't...that's how I lost your Exploration thread the first time.
Anywho, I think I'm just waiting for stuff to happen at the mo, though I might get away with posting Angermanland's arrival in Aust...
Angermanland
02-04-2006, 00:34
Meh, sometimes I get a message saying I've subscribed and then it doesn't...that's how I lost your Exploration thread the first time.
Anywho, I think I'm just waiting for stuff to happen at the mo, though I might get away with posting Angermanland's arrival in Aust...


i just realized: appart from teh general shape of the city's defences, do we know Anything about the terrain around it, or are we just makeing it up as we go? ... it corrisponded to a real life location, didn't it? i could check a map if i could remember which one.
Terror Incognitia
02-04-2006, 00:42
Meh. Making it up. You may have spotted by now I've posted your arrival, and asked one or two questions about the river side of the defences.
Angermanland
02-04-2006, 01:05
Meh. Making it up. You may have spotted by now I've posted your arrival, and asked one or two questions about the river side of the defences.


spotted and replyed to in typical style :)
[NS::]Reallydrunk
02-04-2006, 01:08
Sorry for my inactivity, i was away for afew days for work...but i am back and continue to support the alliance...
Terror Incognitia
02-04-2006, 01:23
Ach, the thread was bloated enough before that. Why did we ever let him in on it ? ;)
Welcome back ReallyDrunk. Good to see you, you can help keep the invasion moving.
[NS::]Reallydrunk
02-04-2006, 01:26
Yes :) the invasion, Ostia's full support is at your side....
Niall Noiglach
02-04-2006, 02:01
Wendols that does sound good. Add yourself to the world map (and you can host it) assuming there are no objections.

Dragon Riocht you cant really have any of those beasts. Any sort of fantasy is extremely restricted.

oh well, no flying troopsthen. *Shrugs shoulders*. Are hand guns (essentially highly inacurate muskets that take forever to reload), and one shot pistols okay. For a better idea of what I am talking about, see the Empire source book for Warhammer.
Angermanland
02-04-2006, 02:12
oh well, no flying troopsthen. *Shrugs shoulders*. Are hand guns (essentially highly inacurate muskets that take forever to reload), and one shot pistols okay. For a better idea of what I am talking about, see the Empire source book for Warhammer.


oh, no one said you couldn't have flying troops.... just no mythical creatures :) or magic.
[NS::]Reallydrunk
02-04-2006, 02:14
how the fuck are troops gonna fly? lol
Terror Incognitia
02-04-2006, 02:17
If muskets aren't okay, my armies currently at war in Aust are in reeeal trouble :D
And Angermanland, no need to be so protective of your precious. For anyone not up on this, think of a cross between a ballista and a hang-glider...
Niall Noiglach
02-04-2006, 02:22
oh, no one said you couldn't have flying troops.... just no mythical creatures :) or magic.

I am not going to delve into the realm of winged humans or such, if there where large birds big enough to support a human in armor allowed, I was going to have crossbow men mounted on them with repaeating crossbows.
Terror Incognitia
02-04-2006, 02:28
I think winged humans is also a bit fantasy, seeing as wings big enough to lift you would need absurd shoulders.
Angermanland's flying dude's, currently in development with a little assistance from yours truly, are purely technological.
Terror Incognitia
02-04-2006, 02:30
So yeah, if you want to join, find the latest version of the map, stake a claim, and start posting.
Dragan Riocht
02-04-2006, 02:45
I think winged humans is also a bit fantasy, seeing as wings big enough to lift you would need absurd shoulders.
Angermanland's flying dude's, currently in development with a little assistance from yours truly, are purely technological.

Really, where could I purchase some of them?

also, Are the following okay?

An Ghrieg Fada Raidhfil (Greek Long Rifle)
Essentially an early Sniper rifle, the Greek Long Rifle comes with a scope that can double the view of the user. Also, a break-open action near the back makes firing faster. However, It has a slight chance to blow up if used to much, and as such, only the engineers of Kilarn are brave enough to use it. Very few of these weapons ever show up on a battlefield. (1 per every hundred handgunners) It takes 10 seconds to reload, and twice that amount of time to get it aimed properly.

Ifreann Soinnean Rois Gunna (Hell Blast Volley Gun)
The Volley Gun is designed to provide a commander with a way to fend off Infantry rushes if heavily outnumbered. Designed with nine barrels, each barel is located on one of three decks of three barrels. When fired, the barrels are fired one after another, and then rotated so that the next deck can be presented. The used deck is then rotated to a position where the gunnery crew can reload it. There is a culmitave 5% chance of malfunction every time a shot is fired, which could range from destruction of the weapon to jamming, to a spectacular blast as all three barrels shoot off at once. The Hellblaster is usually seen as a last resort by most commanders, used when facing overwhelming numbers in a desperate situation. Imperial law mandates that no more than 1/10th of a State's Artillery corps may be comprised of Volley Guns. Though most State's, with the exception of An Ghrieg, lack the amoutnof money to field anything more than 1/25th.
The Wendols
02-04-2006, 02:52
Really, where could I purchase some of them?

also, Are the following okay?

An Ghrieg Fada Raidhfil (Greek Long Rifle)
Essentially an early Sniper rifle, the Greek Long Rifle comes with a scope that can double the view of the user. Also, a break-open action near the back makes firing faster. However, It has a slight chance to blow up if used to much, and as such, only the engineers of Kilarn are brave enough to use it. Very few of these weapons ever show up on a battlefield. (1 per every hundred handgunners) It takes 10 seconds to reload, and twice that amount of time to get it aimed properly.

Ifreann Soinnean Rois Gunna (Hell Blast Volley Gun)
The Volley Gun is designed to provide a commander with a way to fend off Infantry rushes if heavily outnumbered. Designed with nine barrels, each barel is located on one of three decks of three barrels. When fired, the barrels are fired one after another, and then rotated so that the next deck can be presented. The used deck is then rotated to a position where the gunnery crew can reload it. There is a culmitave 5% chance of malfunction every time a shot is fired, which could range from destruction of the weapon to jamming, to a spectacular blast as all three barrels shoot off at once. The Hellblaster is usually seen as a last resort by most commanders, used when facing overwhelming numbers in a desperate situation. Imperial law mandates that no more than 1/10th of a State's Artillery corps may be comprised of Volley Guns. Though most State's, with the exception of An Ghrieg, lack the amoutnof money to field anything more than 1/25th.


No way. These use technologies that are far more advanced than anything developed in the 1400s. This uses tech that wouldn't be around till the 17th or 18th century. Maybe a fire-arrow launcher, but something that has a rotating barrel? A sniper-rifle? Even something like a break-open chamber wasn't developed until much, much later.

Plus, the firing times are way too fast. Napoleonic Infantry could re-load their rifles and fire approximately 4-6 times a minute. That means it took them about 10-15 seconds to load and fire 18th-19th century muskets. In the 1400s, gunpowder "gonnes" are barely able to fire a shot every few minutes, let alone one at approximately a rate of 1 every 30 seconds. You're tech is about 300 years too advanced.

With love,

-The Wendols
Dragan Riocht
02-04-2006, 03:12
No way. These use technologies that are far more advanced than anything developed in the 1400s. This uses tech that wouldn't be around till the 17th or 18th century. Maybe a fire-arrow launcher, but something that has a rotating barrel? A sniper-rifle? Even something like a break-open chamber wasn't developed until much, much later.

Plus, the firing times are way too fast. Napoleonic Infantry could re-load their rifles and fire approximately 4-6 times a minute. That means it took them about 10-15 seconds to load and fire 18th-19th century muskets. In the 1400s, gunpowder "gonnes" are barely able to fire a shot every few minutes, let alone one at approximately a rate of 1 every 30 seconds. You're tech is about 300 years too advanced.

With love,

-The Wendols

So no long rifles or hellblasters, gotcha
The Wendols
02-04-2006, 03:19
So no long rifles or hellblasters, gotcha

Well, that's my opinion. I read way back there that the tech was around 1400s-ish...so, something like that - in my opinion - is a bit off.

Even the failure chance is off. Gunpowder weapons are so poor in the 1400-1500s, there's a reason conventional weapons were not phased out.

There was a saying amongst the English soldiers of the Napoleonic Era "To kill a man required expenditure of an amount of lead equal to his weight." Not only were these advanced muskets highly inacturate, but their rate of backfire was around 20% (French). Accuracy wise, the average French Musket in the mid 1800s had about a 12.5% accuracy rate at distances of 300 paces, while only a 46% accuracy rate at distances of 150 paces. Meaning that rifles were so innacurate that it took massive blocks of infantry to acutally hit something. The rifles of this time should NOT be even close to Napoleonic Muskets - which were some of the best musket ever made (subsequent guns were no longer muskets, but true rifles).

As for the cannon, read up about the siege of Constantinople to understand the limiting force of cannons. They backfired a LOT - though they were used more effectively than rifles in the early gunpowder battlefield.

So, yeah...that's just my two bits. If the group outrules me, though, I have no actual power here. So, yeah.

-Wendols

EDIT:Scandinvans - if you're reading this - would you be willing to start an RP with my nation as a way of introducing them? After all: you're right bloody next to me. It would be simple enough. I'll tellegram you the idea if your interested. If not, then I'll just tellegram another nation or do a "Fact book" - which I will not have ready for a LONG while...
Angermanland
02-04-2006, 03:56
the infantry guns in this RP, that is, Terror's infantry guns, which are some of the best, are horribly inaccurate, even in large groups, beyond 25 yards, and beyond 50 may as well not exist. on the other hand, i don't think they tend to blow up very often...

as for my hawk troops, basicly they're launched off a balista, only it's pointed closer to up than forward, and rather than launching a bolt, it has a flat pannle that runs along the grove a bolt would normaly be in [modified a bit], with a platform at it's base for the guy to stand on. the hanglider hinges at the nose, and the guy has a hand on a grip on each wing. so he gets launched Almost straight up into the air, faceing away from where he wants to go, and at the top of the arc, rolls over so his stomach is towards the ground, and spreads his arms, opening out the wings, which then lock into place, alowing him to shift one hand to the stearing bar [the nose is higher than his head when he's standing up, so the bar is in frount of him] and have the other one free to do whatever he's going to do. the glider is attached to him with a harness, but his feet/ankels are simply resting on a bar attached to the spine of the glider.

some of the early problems in testing involved guys passing out on launch... those were messy. but taht problem has been solved. still get teh occasional new guy freak out and fail to open the wings though.. and it has other weaknesses, but yeah, that's how it works.

this infor is strictly ooc, of course, for all but terror, and my guys neve did explaine the principles behind the glider it's self to his schollars. nor did they leave any intact examples, only wreackage, nor show them how to make them. they did give them a master though :)
Dragan Riocht
02-04-2006, 04:12
the infantry guns in this RP, that is, Terror's infantry guns, which are some of the best, are horribly inaccurate, even in large groups, beyond 25 yards, and beyond 50 may as well not exist. on the other hand, i don't think they tend to blow up very often...

as for my hawk troops, basicly they're launched off a balista, only it's pointed closer to up than forward, and rather than launching a bolt, it has a flat pannle that runs along the grove a bolt would normaly be in [modified a bit], with a platform at it's base for the guy to stand on. the hanglider hinges at the nose, and the guy has a hand on a grip on each wing. so he gets launched Almost straight up into the air, faceing away from where he wants to go, and at the top of the arc, rolls over so his stomach is towards the ground, and spreads his arms, opening out the wings, which then lock into place, alowing him to shift one hand to the stearing bar [the nose is higher than his head when he's standing up, so the bar is in frount of him] and have the other one free to do whatever he's going to do. the glider is attached to him with a harness, but his feet/ankels are simply resting on a bar attached to the spine of the glider.

some of the early problems in testing involved guys passing out on launch... those were messy. but taht problem has been solved. still get teh occasional new guy freak out and fail to open the wings though.. and it has other weaknesses, but yeah, that's how it works.

this infor is strictly ooc, of course, for all but terror, and my guys neve did explaine the principles behind the glider it's self to his schollars. nor did they leave any intact examples, only wreackage, nor show them how to make them. they did give them a master though :)


Lol, reminds of the Goblin hang Glider card from Magic the Gathering.
The Scandinvans
02-04-2006, 06:51
EDIT:Scandinvans - if you're reading this - would you be willing to start an RP with my nation as a way of introducing them? After all: you're right bloody next to me. It would be simple enough. I'll tellegram you the idea if your interested. If not, then I'll just tellegram another nation or do a "Fact book" - which I will not have ready for a LONG while...I am willing to start an rp with you as I could always use a new trading partner or ally. Considering that this would benefit both of our nations I will be more than willing to work with the ideas that you gives. Until, I start the rp I will wait for your telegram.
Terror Incognitia
02-04-2006, 10:05
If gunpowder weapons are so poor, there must be a reason why the most successful army of the 1500's used them (the Spanish) and why any army not using them in the late 1400's was considered obsolete - although at that stage the Swiss, who did not use them, were the best infantry in Europe.
This topic has come up several times lready, and I think I may finally understand why guns replaced bows for any army that could afford them.
1)Contrary to popular belief, bows are not effective against armoured opponents out to vast distances. It has been shown by those more knowledgeable than myself, here and elsewhere, that much beyond 50 yards a longbow arrow probably will not penetrate armour, unless scything down inaccurately from a great height.
2) Most combat, especially decisive combat, takes place at then end of a sword, maybe a pike. Very rarely would a force be wiped out or take such heavy casualties from ranged fire that it didn't have to be fought up close and personal.
3) Rate of fire actually compares favourable with a crossbow good enough to have a vastly greater effective range.
4) Training time compares extremely well with a longbow.
Now, I'm not trying to make my weaponry look better than it is, and it's true that skilled longbowmen are better for an army than arquebusiers. The above is my understanding of why armies that are able to, use gunpowder weapons.
Angermanland
02-04-2006, 10:19
If gunpowder weapons are so poor, there must be a reason why the most successful army of the 1500's used them (the Spanish) and why any army not using them in the late 1400's was considered obsolete - although at that stage the Swiss, who did not use them, were the best infantry in Europe.
This topic has come up several times lready, and I think I may finally understand why guns replaced bows for any army that could afford them.
1)Contrary to popular belief, bows are not effective against armoured opponents out to vast distances. It has been shown by those more knowledgeable than myself, here and elsewhere, that much beyond 50 yards a longbow arrow probably will not penetrate armour, unless scything down inaccurately from a great height.
2) Most combat, especially decisive combat, takes place at then end of a sword, maybe a pike. Very rarely would a force be wiped out or take such heavy casualties from ranged fire that it didn't have to be fought up close and personal.
3) Rate of fire actually compares favourable with a crossbow good enough to have a vastly greater effective range.
4) Training time compares extremely well with a longbow.
Now, I'm not trying to make my weaponry look better than it is, and it's true that skilled longbowmen are better for an army than arquebusiers. The above is my understanding of why armies that are able to, use gunpowder weapons.


the last two are the key ones. they were faster to load and fire than an arbalist, if not a latch [i found out the difference. a latch won't peirce plate, but can be pulled back by hand, resulting in a greater rate of fire. arbalists basicly go through plate as if it's not there, but take ages and hand cranks and stuff to reload. both are crossbows.] and didn't take years to train a man to use. there is a reason why only some parts of england and wales actually made use of longbows, you know. as for the long bows not being effective at range.. thing is, that's how they were used, mostly and where possible. great vollys sything down from above. if i'm remembering rightly. when it came to armoured cavelry though, they generaly left them to the pikemen, i suspect.

as for the magic card referance, i have never seen that card, i only rarely dabble in magic [bad pun. go me] and own nothing. still, fair enough.

somehow, however, i doubt the goblins carry what amounts to fire, acid, and sulpher bombs :D
Angermanland
02-04-2006, 11:43
Dude, Aust, Time, come on :confused: i doubt whatever you were watching took this long :D
Frozopia
02-04-2006, 13:26
You'd be surprised though how great a longbow was. The British showed the rest of Europe how to use a weapon. Your wrong on the cavalry thing, I think:

British Longbows absolutely butchered the French cavalry (who were normally very heavily armoured cavalry) during the 100 year war.

I remember reading that a longbowmen could pierce plate mail, top tier armour, at 50-75 yards, which is very impressive. Normal chainmail and leather armour used by most troops, with some plate mail strengths, stood no resistance at all.

Ok one question for you guys. Do you think a shield wall beats an open Pike formation?
Terror Incognitia
02-04-2006, 13:34
The longbows butchered the French cavalry, yes..but they'd been allowed to pick their ground, and hadn't really faced any assault from the French infantry. So yes it is a strong weapon, but there it was allowed to play to it's strengths, giving possibly a slightly exaggerated idea of how good it is.

Pikes/shield walls. Not sure if there is a definitive answer. I would think that if both formations stayed intact, the pikes, but if the pikes broke ranks then the guys in the shield wall would have the advantage. Or did I misunderstand the question?
Frozopia
02-04-2006, 13:37
No you got it. I think.

Im just trying to think through my infantry.

Most armies used Pike formations by our date, but I prefer a shield wall.

I might just combine both, just shieldwalls with longer spears that can be supported by the second rank. Its a difficult wall to manouver, but I think my troops have the experience.
Angermanland
02-04-2006, 13:39
depends on a whole bunch of facotors. a standard sheild wall Vs a fairly standard pike formation, ... neither would do a thing to they other. they'd just get stuck standing there looking silly. if the pikemen advance they have to raise their weapons, exposeing themselves, and would then die. and the swordsmen just plain Can't advance, because there's this great freaken wall of spikeyness right There.

however, when it comes to the merrits of each one, pikes for cavelry, sheilds for all footmen but pikes, i think.

edit: oh, and pikemen HATE archers. with a pasion. they have no real good defence.

longbows, given the highground and sufficiant numbers [they don't have to outnumber the enemy, they just have this kind of critical mass point for volume of fire that must be reached] should really be abble to volly just about anything to death, unless the afformentioned thing has decent sheilds. they should find themselves at a bit of a loss against a roman tortoise, for example.

teh way i see it, long bows fire either dirrect or indirect. indirect should be in vollys at long range, preferably from the highground. dirrect should simply be fast and accurate. their real weakness is probibly at mid-range, perfect for crossbow bolts :)
Terror Incognitia
02-04-2006, 13:47
Think I personally would go with pikes being better for holding ground against assault, but in open manouevre swordsmen have the advantage. Think Romans Vs. Greeks.
Angermanland
02-04-2006, 13:49
incidently, the long bow is probilby the only currently available weapon with a chance in hell of hitting a hawk-trooper in flight. crossbows could probibly hit them if within range of their landing point or while they were on a bombing run, though. and of course, any ranged seige weapon could nail their launchers, IF it had sufficiant range and accuracy.
Tadjikistan
02-04-2006, 14:57
Shoot the horse under the French Knight(the horses usually only carried armour around the head and front) and he becomes helpless. Special arrows with broad heads were used for this, they were harder to remove than normal arrows.
Flemish farmers in 1302 picked a flooded field with a creek to neutralize the horses, they were thrown off their horses and the Flemish morningstars then finished of the knights.
The armour makes the knight helpless once he's down on the ground.
Angermanland
02-04-2006, 15:04
Shoot the horse under the French Knight(the horses usually only carried armour around the head and front) and he becomes helpless. Special arrows with broad heads were used for this, they were harder to remove than normal arrows.
Flemish farmers in 1302 picked a flooded field with a creek to neutralize the horses, they were thrown off their horses and the Flemish morningstars then finished of the knights.
The armour makes the knight helpless once he's down on the ground.

depends very much on style of armour and training. most, IF they managed to get on their feet, would be capable of fighting, still. of course, being chucked off the horse, they mostly Wouldn't be on their feet, and would probibly be a little dazed, so yeah. they would go splat.

the flooded creek affects a whole bunch of things, appart from unhorseing the knights, all of wich reduce their effectiveness. and morning stars and the like really don't care about armour much anyway.
The American Privateer
02-04-2006, 15:11
One thing you are all forgetting is the sheer amount of power that the longbow men had in thei left arm. They could drawback 150 lbs. combined with the special arrows and their tactics, One volley up, the next volley straight across, and it was devastating, as both volleys would strike at the same tiem.

As for Pikes v. Shield, the best would be to have a rank of Circluar Shields, with Pikes or Halbreds poking through.

And as an aside, Halbreds are better than pikes. a Pike is just a really long spear. A halbred is a really long spear with an Axe and a hook on it.

the awesome force of the Halbred
http://www.swords-n-stuff.com/pole/d-608.jpg
Terror Incognitia
02-04-2006, 15:16
Correct me if I'm wrong, but as far as I know the standard pike is 17 foot long. You don't do any swinging around with something that big.
Halberds are more 6-8 foot, and yes, they are awesome, but in formation against pikes...could be interesting.
My troops already carry pikes and halberds, to support the arquebuses.:D
Angermanland
02-04-2006, 15:31
actually, the hook on the back of a halbard? if i'm remember rightly it's called a pike hook. because they were originaly fitted onto pikes.

just an fyi :)

i'd forgoten about teh longbow's double vollys though.
Thrashia
02-04-2006, 16:03
Everyone stop whining about pike formations and just use a damned phalanx. :D
Angermanland
02-04-2006, 16:20
Everyone stop whining about pike formations and just use a damned phalanx. :D


they're not a lot different...
except their have been instances of guys in a phalanx accidently killing other guys in the same phalanx. and phalanxes have shields.. and pikes are longer and have hooks and...


ok, they're very different.
Frozopia
02-04-2006, 16:25
Seeing as we are all online, should we RP the first attack on the city today?

So far:

8 Frozopians within city, willing to attempt and open a gate.

Been bombarding the northern wall and inner city for what, 2-3 weeks? Bound to have done some damage on the city and morale (Aust, you fill us in, Terror how many siege weapons we using Terror? I have 4 trebuchets and 2 cannons).

Have rough map of city.

Joined by loads of other allies.

Frozopians have constructed trebuchets, few rams and loads of ladders, all secretly with exception of trebuchet which has helped bombardment.
Angermanland
02-04-2006, 16:32
sounds good to me. of course, it's after 3:30am, so that might just be sleep deprivation talking, and i will have to sleep some time, but we can certianly make a start of it if everyone is around.
Terror Incognitia
02-04-2006, 16:33
I'm up for that. I've got a dozen heavy cannon which have been pounding ever since we arrived, and two howitzers which are still lobbing red hot shells over looking to start fires.
Also have barrels of gunpowder as gate-busters, as in you just have to get it there and then blow it and there isn't a gate any more (possibly mildly suicidal); and a few ships of the line (have to check Angermanland thread for exactly how many) to do a bombardment from the river; I do need to know what defences are like on that side, to RP it. Also marines with them, ready to force an entrance that side.
Frozopia
02-04-2006, 16:36
Perhap we should have another week of time, so that the ships can add some more damage. That will make it our 3rd-4th week of siege.

Hm gate busters. Yes that would probably finish off the northern gates.

Ok before we start, Aust can we have some info on the damage we have done a bit more info on the inside of the city.
Angermanland
02-04-2006, 16:47
you said your guys were goin gto try for the gate within days though, so adding a week might be.. questionable.
Terror Incognitia
02-04-2006, 16:55
I was thinking of the bombardment that side more as a distraction, and to keep their heads down that side while we try an assault, than trying to actually take the wall down.
And if they start as soon as we finish the meeting, they'll have best part of three days.
Frozopia
02-04-2006, 16:57
OK 3 days NS time. RP the bombardment of the ships, and Anger you mention something about preparing the kite things.

Still need Aust's imput.
Aust
02-04-2006, 19:16
I'm back, I was drowning my sorrows last night (We lost :() and I was up playing Penryth today-3-0 win in a mudbath. I don't know if any of you've seen that famous Fran Cotten picture but it was loike that.

Anyway, Damage. You've probably created quite few holes in the battlements and things by now. At this tech level you probably won't have created a breach, but certainly they'll be damage. The Gatehouse is probably pritty intact but they'll be a lot of damage to the walls and the inside. I'd say that they'll be no battlements on the top and the the windows will be smashed to peices.

I'm presuming that quite a few of your missiles overshot/undershot so the area behind/infornt of the gatehouse and walls is going to be pitted up. expect a lot of debris in front of the walls. This may make it hard for you to get your rams in. There hosues have been cleared and distroyed to create a better fighting place for the Phalnax.

The defences of the actual gatehouse are stil intact-the doors ect.
Terror Incognitia
02-04-2006, 19:21
This may have got lost somewhere, but on the naval battle...we seem to have got so tangled about whats going on, I was wondering if we go back to where your fleet has just taken up their anchors and prepared to move, agreed about what's going on this time?
Angermanland
02-04-2006, 19:30
I'm back, I was drowning my sorrows last night (We lost :() and I was up playing Penryth today-3-0 win in a mudbath. I don't know if any of you've seen that famous Fran Cotten picture but it was loike that.

Anyway, Damage. You've probably created quite few holes in the battlements and things by now. At this tech level you probably won't have created a breach, but certainly they'll be damage. The Gatehouse is probably pritty intact but they'll be a lot of damage to the walls and the inside. I'd say that they'll be no battlements on the top and the the windows will be smashed to peices.

I'm presuming that quite a few of your missiles overshot/undershot so the area behind/infornt of the gatehouse and walls is going to be pitted up. expect a lot of debris in front of the walls. This may make it hard for you to get your rams in. There hosues have been cleared and distroyed to create a better fighting place for the Phalnax.

The defences of the actual gatehouse are stil intact-the doors ect.


ok, so questions: what's up with the wall and the river?
how much of the remaining town is wood?
do you like cake?

and others to come.

also, greek fire: balista are second only to dumping it on your own troops and then sending them running into the enemy when it comes to stupid ways to deliver it, sadly. a tar coating set on fire would work though. greek fire ignites on contact with air, you see. just an fyi.
Aust
02-04-2006, 19:41
ok, so questions: what's up with the wall and the river?
how much of the remaining town is wood?
do you like cake?

and others to come.

also, greek fire: balista are second only to dumping it on your own troops and then sending them running into the enemy when it comes to stupid ways to deliver it, sadly. a tar coating set on fire would work though. greek fire ignites on contact with air, you see. just an fyi.
BAsically you got a river, right. I can't do much about that. So what I've done is built a wall on the other side of the river (Along with a brigdge and a few settlements. Mainly millitary).

Not mmuch, most fo it's stone. The insides are wood, but the outer buildings are stone.

Depends what sort, Chocolate cake and Jam spong is great, but carrot cake. *Shudders*

As you say, coating with tar and fiing.
Terror Incognitia
02-04-2006, 19:43
What is the river bank like then, in between the main city and the river? How (if at all) is access controlled along the river?
Angermanland
02-04-2006, 19:46
and what's the roofing material like?
Aust
02-04-2006, 19:52
What is the river bank like then, in between the main city and the river? How (if at all) is access controlled along the river?
Built up-it's a port so it isn't easy to get across. To get across you'd need to get across the brige. Blowing that up basically kills your cahnces. The roofings stone-if you've every seen pictures of hosues in afric (Egypt) you'll undertand.
Terror Incognitia
02-04-2006, 19:56
Sorry, I meant from the river, as in (say) just sailing into the moorings, of which as a port it must have lots, what block is there then on access to the town.
I'm not interested in landing the other side of the river and trying to cross.
Aust
02-04-2006, 19:59
Sorry, I meant from the river, as in (say) just sailing into the moorings, of which as a port it must have lots, what block is there then on access to the town.
I'm not interested in landing the other side of the river and trying to cross.
well theres the defences, the port, the bastilla, the gate...
Angermanland
02-04-2006, 20:00
humm. if you're talking about what i think you're talking about, that's actually packed dirt or clay over a comination of rushes and stuff, kind of thatch or something, layed over cross beems. the inside is proiblby coated with plaster or something.
Terror Incognitia
02-04-2006, 20:10
What defences are there to hit something coming down the river? Is that where the ballistae come in?
What is there in the way of, once you're past those, landing men at the port and just waltzing into town, since the wall is the other side of the river? The wall is the other side of the river, so...what gate?
The Wendols
03-04-2006, 03:38
I am willing to start an rp with you as I could always use a new trading partner or ally. Considering that this would benefit both of our nations I will be more than willing to work with the ideas that you gives. Until, I start the rp I will wait for your telegram.

Hehe...well...it may not be "friendly" in the beginning....but, I'll tellegram you shortly. I'm trying to get stuff together right now...my life's a bit hectic...
Angermanland
03-04-2006, 05:11
Ok then Aust, what about your troops? while the city is under seige, where would they be dureing the night?.

and surely there is Something flamable in your city? yeash...
Aust
03-04-2006, 16:08
What defences are there to hit something coming down the river? Is that where the ballistae come in?
What is there in the way of, once you're past those, landing men at the port and just waltzing into town, since the wall is the other side of the river? The wall is the other side of the river, so...what gate?
bstille and I was expecting you to do that early one-read my posts early on and you'll see I've set a few....traps... for you. The Bastille are meant to stop you, but my plan is to let you in and then kill you once your inside.

Most of my troops would be asleep, about 1,000 of them would be sentry deuty, watching for attack but most would be asleep. Odviously it would be quite odvious when your going to attack.
[NS::]Reallydrunk
03-04-2006, 16:17
Umm, sounds really sketchey...
Thrashia
03-04-2006, 17:41
How bout a quite synopsis on the events so far happening in the Austian Invasion? And right now I've surrounded Kyoto. Kirisubo, I'm wanting to rp this really cool thing, but it needs your approval. I'll write it up soon, and when I have it up, you will be able to ICly say yes or no.
Terror Incognitia
03-04-2006, 17:57
Bastille? Are you talking about the Paris castle here?!?
And can we have a clear number....how wide is the river here? Must be a few hundred yards for such a large port, but how much above that minimum?

Ah, sod it. They're going in. If they get into real problems I'll come up with something, if not they'll just bombard from a distance. Meh.
Terror Incognitia
03-04-2006, 18:00
Oh yeah, so far in the invasion of Aust, we've landed 90+ thousand soldiers of mine, Frozo's, Ostia's, Kirisubo's and Angerman's. These are now besieging a major port city, Bambinio. We have an initial base further north where we first landed, which is fortified and has a garrison. Aust appears to have evacuated whatever he can of his population, at least to the south of Bambinio.
Other events are in train, just not going on yet.
Tadjikistan
03-04-2006, 19:18
Has anyone here ever tried to make a map with troopmovements?
Kirisubo
03-04-2006, 19:23
How bout a quite synopsis on the events so far happening in the Austian Invasion? And right now I've surrounded Kyoto. Kirisubo, I'm wanting to rp this really cool thing, but it needs your approval. I'll write it up soon, and when I have it up, you will be able to ICly say yes or no.

ok, when its ready TG me with what you've come up with and i'm sure we can thrash out a good story from it.

On other matters the Shogun's spy network still isn't aware of the Han agents and they're cut off from their orders as well, as is most of the defence forces.

theres still 3000 troops in Kyoto, mostly the Daimyo's own samurai and guards and troops raised localy. earth and timber defences have been built and they are prepared to fight to the death.

other troops are on their way but our likely to run into Han forces before they reach Kyoto.
Angermanland
03-04-2006, 23:00
Has anyone here ever tried to make a map with troopmovements?


it would be imensly helpful, but i haven't seen one yet.

i know how it would look, but i suck at makeing such things, not to mention have no where to host it.

standard method is a map, with wooden blocks showing units, each block haveing a piece that sticks off the "frount" side, about 1/3 of it's width, and it sticks out by that much as well. one marks them with who commands or what type it is if nessisary. there's mroe to it than that, but i can't describe it too well.
Angermanland
03-04-2006, 23:52
hehe. Aust, you're really bad at awnsering posts, arn't you? :p :rolleyes:
the time thread is waiting on you again, a lot of the questions in here are either not awnser or only half awnsered.. or the awnser just makes it more confusing...

it's amuseing to watch. but also slightly frustraighting. i had a goal in mind other than just complaineing when i started.

*thinks* about the time thing. . . did you check if the subscribe button is actually checked when you posted?
Tadjikistan
04-04-2006, 13:33
it would be imensly helpful, but i haven't seen one yet.

i know how it would look, but i suck at makeing such things, not to mention have no where to host it.

standard method is a map, with wooden blocks showing units, each block haveing a piece that sticks off the "frount" side, about 1/3 of it's width, and it sticks out by that much as well. one marks them with who commands or what type it is if nessisary. there's mroe to it than that, but i can't describe it too well.

Just lines and arrows(possibly with names or numbers) would be more than enough. I'd like to do it, but the only program in which I can is MS Paint. If anyone has a good and easy-to-use program ...
Angermanland
04-04-2006, 13:37
Just lines and arrows(possibly with names or numbers) would be more than enough. I'd like to do it, but the only program in which I can is MS Paint. If anyone has a good and easy-to-use program ...


paint is actually pretty good for that, if you start with a map of the area.

though you can't very well go back and edit it. every time something changes, you have to re do the whole thing from the map up.
Angermanland
04-04-2006, 14:53
freaky. the entire RP, or at least the parts of it i have subscribed to, includeing this thread, has had only 2 or 3 replys made that weren't made by me in the last 24 hours... or so it seems. hehe. guess i'm the only one with no life. :D
Tadjikistan
04-04-2006, 14:57
paint is actually pretty good for that, if you start with a map of the area.

though you can't very well go back and edit it. every time something changes, you have to re do the whole thing from the map up.

Well, If i'd do it I'd do it only for important things like battles/sieges/preperations or we would have to make a dozen maps a week.
Angermanland
04-04-2006, 15:01
Well, If i'd do it I'd do it only for important things like battles/sieges/preperations or we would have to make a dozen maps a week.

there is that. though, one doesn't have to make a new map everytime someone moves some troops. it's just they eventually get cluttered.

still, maps of seiges would be good, at least where various people's camps were, and interesting things like the first flight of my hawk troops, for example, or the point where Terror's ships are bombarding the wall out of existance. perhaps marking it with "this happend here" markers would be better? everyone could keep track then, and it doesn't get so cluttered with arrows. moveing a base camp would be fairly significant, yes? ehh. i'm just throwing ideas around.
Aust
04-04-2006, 16:05
Bastille? Are you talking about the Paris castle here?!?
And can we have a clear number....how wide is the river here? Must be a few hundred yards for such a large port, but how much above that minimum?

Ah, sod it. They're going in. If they get into real problems I'll come up with something, if not they'll just bombard from a distance. Meh.
Very funny. I think you know what i mean Bastilla like thsoe on my ships. I have catapults on the towers as well but Bastilla are my main defensive weapon. Again i posted the numbers on the thread ages back. 145 bastilla are the stading guard for the city but I drew in those from the forts to the weast and west of the city so where talking 170.

The river is pritty wide. I've built too bridges, one renforced one over the moth of the city linking the two walls. It's stone and arched but big enough to get through. The arches are blocked by iron gates though, and theres murder holes on the gate.
Angermanland
04-04-2006, 16:14
Very funny. I think you know what i mean Bastilla like thsoe on my ships. I have catapults on the towers as well but Bastilla are my main defensive weapon. Again i posted the numbers on the thread ages back. 145 bastilla are the stading guard for the city but I drew in those from the forts to the weast and west of the city so where talking 170.

The river is pritty wide. I've built too bridges, one renforced one over the moth of the city linking the two walls. It's stone and arched but big enough to get through. The arches are blocked by iron gates though, and theres murder holes on the gate.


ok.. first off, it's balista. i think that's where the problem comes in. I knew what you ment though :)

as for how meny... every balista needs at least a 3 man crew, if i remember rightly, and even small ones are Big. they were built onto towers, not just walls. and i do men built ONTO. they were part of the fortification. mobile ones would be bulkyer still. i had mine dismantled and carryed on ships and could Still only legitiamtely bring 5. of course, there are other reasons for that low number. still, if one allows for each gate haveing 2, and each corner towenr haveing one or two, which is a Reasonable number, that still only comes to 16. balista may be smaller than trebuchets, but they're still big and bluky. at least the sort you'd need to be usefull in the situation you're talking about. the smaller ones you mentioned puttin in your ships would only really work if you sailed into really close range. something that's not possible in a seige. anything on the walls wouldn't be able to depress enough to aim at the things it could hit effectivly.

*thinks* not to mention, to hit anything with any accuracy takes some skill in balistics, or at least a lot of practice, they're slow to reload too.

even with all the nutty stuff going on in this thread, and assumeing you COULD pull balista from nearby forts, i'd be reluctant to accept 50 balista capable of fireing from within a walled city, let allone 3 times that. in open battle i'd be a little more forgiveing. IF it were a large battle.

so.. yeah. tone it down a little, hey? you're city's already all but invulnerable to what amounts to the era's "super weapon" in the form of firebombs droped by my hawks. and if you sit there too long, well, we'll just send most of the army off to other places, and besige you with the bare minimum required to starve you out.
Aust
04-04-2006, 16:22
ok.. first off, it's balista. i think that's where the problem comes in. I knew what you ment though :)

as for how meny... every balista needs at least a 3 man crew, if i remember rightly, and even small ones are Big. they were built onto towers, not just walls. and i do men built ONTO. they were part of the fortification. mobile ones would be bulkyer still. i had mine dismantled and carryed on ships and could Still only legitiamtely bring 5. of course, there are other reasons for that low number. still, if one allows for each gate haveing 2, and each corner towenr haveing one or two, which is a Reasonable number, that still only comes to 16. balista may be smaller than trebuchets, but they're still big and bluky. at least the sort you'd need to be usefull in the situation you're talking about. the smaller ones you mentioned puttin in your ships would only really work if you sailed into really close range. something that's not possible in a seige. anything on the walls wouldn't be able to depress enough to aim at the things it could hit effectivly.

*thinks* not to mention, to hit anything with any accuracy takes some skill in balistics, or at least a lot of practice, they're slow to reload too.


even with all the nutty stuff going on in this thread, and assumeing you COULD pull balista from nearby forts, i'd be reluctant to accept 50 balista capable of fireing from within a walled city, let allone 3 times that. in open battle i'd be a little more forgiveing. IF it were a large battle.

so.. yeah. tone it down a little, hey? you're city's already all but invulnerable to what amounts to the era's "super weapon" in the form of firebombs droped by my hawks. and if you sit there too long, well, we'll just send most of the army off to other places, and besige you with the bare minimum required to starve you out.
Odviously they arn't the best weapons, but you can get the missile to drop quickly, reduced the tension and it will drop quicker. You don't have to incline the barrel. OF course this is very innacurate.

I udnertand that they are not going to be that accurate, they are basically big bows and you can build small ones. The basic idea is that you take the old 'elastic band' trick and scale it up a bit.Thus you can build big ones and small ones.

And my city isn't invaunrable-if you can crack open the hosues you'll find plenty to burn.
Angermanland
04-04-2006, 16:25
Odviously they arn't the best weapons, but you can get the missile to drop quickly, reduced the tension and it will drop quicker. You don't have to incline the barrel. OF course this is very innacurate.

I udnertand that they are not going to be that accurate, they are basically big bows and you can build small ones. The basic idea is that you take the old 'elastic band' trick and scale it up a bit.Thus you can build big ones and small ones.

And my city isn't invaunrable-if you can crack open the hosues you'll find plenty to burn.

even built small, the quantity is unrealistic. infact, build them small enough for that quantity to be beliveable, you have to build then small enough that they cease to be effective, near as i can tell.

i already figured out the bit about the houses, but it won't spread well, and my guys are a Lot more effective at burning stuff than cracking it open. though they are a Little better at that now.
Aust
04-04-2006, 16:29
even built small, the quantity is unrealistic. infact, build them small enough for that quantity to be beliveable, you have to build then small enough that they cease to be effective, near as i can tell.

i already figured out the bit about the houses, but it won't spread well, and my guys are a Lot more effective at burning stuff than cracking it open. though they are a Little better at that now.
Depends, the romans built, many many small ones. They wehre effective up to a mile and I've basically taken them off there wheels (They wehre wheeled and pulled by too slaves) and put them on my walls. There where two romans sizes, massive which I don't use except in seiges and small which where wheeled and pulled by two horses, they are the type I use.

Sometimes you could tie a bundle of arrows onto them and they'd fire them as well.
Angermanland
04-04-2006, 16:37
Depends, the romans built, many many small ones. They wehre effective up to a mile and I've basically taken them off there wheels (They wehre wheeled and pulled by too slaves) and put them on my walls. There where two romans sizes, massive which I don't use except in seiges and small which where wheeled and pulled by two horses, they are the type I use.

Sometimes you could tie a bundle of arrows onto them and they'd fire them as well.

.. i'm still a little suspicious about your ability to get the men to work that meny, or your ability to actually find somewhere to put them where they won't just be shooting the inside of your wall, but that does deal with the construction/transport issue. as well as give me something to burn... errr.. how far can those, realisticly, elivate? mine fire verticaly because they were built to fire verticaly. they can't be lowered by more than about 10 degreees, or raised further at all.
Angermanland
04-04-2006, 16:41
oh, that reminds me: of my troops, only the eels are not compleatly stuffed my mettle chain mail. none of their weapons really work well against it. the eels are only any good because of their.. umm... "extra" weaponary.

hehehe.
[NS::]Reallydrunk
04-04-2006, 16:42
But one issue that comes to mind...MURDER HOLDS

Where will the main force be attacking..the river or land? or has that even been decided yet?
Angermanland
04-04-2006, 16:45
Reallydrunk']But one issue that comes to mind...MURDER HOLDS

Where will the main force be attacking..the river or land? or has that even been decided yet?


depends what you mean by "main" if you mean "key" the awnser is actually "air"

hehe. otherwise.. well, the idea was to attack in as meny ways and places as possible, so the main force was really going to be going in by whichever way opend up first. probibly land by way of a gate opend from the inside, however, it's reasonably likely that decent numbers of troops will be comeing in by water or escalade as well.

the thing about murder holes is, someone has to man them. you'd be amased what haveing various nasty concoctions dumped on you're head will do to your will to continue doing the same to others.
[NS::]Reallydrunk
04-04-2006, 16:48
Ok great, im glad thats cleared up. Ive thought more and more about the air idea and im beginning to like it :) it's not a bad plan at all...My main plan of battle will take place on land although i will be using naval forces aswell..
Angermanland
04-04-2006, 16:55
you'd think the amount of shouting and explosions comeing from my camp would have elicited some form of responce somewhere along the way, wouldn't you? *laughs* oh well.

yeah, the only problem with the air idea: i only have 5 launchers, 20 piolets, and 30 gliders. and their Will be casualtys. the tech is all but untested, at least in combination, so that's going to do some of them in. the actuall attack shouldn't take any down the first time, but after that i'll take more and mroe casualtys each time, i suspect. *grins* at least in this battle. which remeinds me: we need to make sure to take out ANYONE who sees those who isn't absolutly terrified. can't have word getting back to his other armys that the hawks are as fragile as they are. that they exist and drop fire and water that burns and so on.. THAT is good to spread around. that a single well placed longbow or balista shot will kill them dead as a doornail would be BAD to spread around. hehe.

incidently, Aust? if you're guys all somehow magicaly responde to something as terrifying as the hawks should be with anything other than abject terror, at least for the most part, i'm going to be Very upset with you :p
[NS::]Reallydrunk
04-04-2006, 17:01
My Auxillarys will build me some roman artillary very soon :), it will be a wonderful day when all hell is unleashed...balista's..catapults with dangerous projectiles..o yes!
Angermanland
04-04-2006, 17:04
Reallydrunk']My Auxillarys will build me some roman artillary very soon :), it will be a wonderful day when all hell is unleashed...balista's..catapults with dangerous projectiles..o yes!


errr.. just make sure you stop while my guys are in the air, ok? .... one of them getting hit by a stray projectile would be.... uncool. and you don't want a reputation for friendly fire, do you now? :D
[NS::]Reallydrunk
04-04-2006, 17:10
No it would not reflect on my men very well, :eek: i will give them one hell of a barrage before you launch...im not playing around when it comes to seige weapons! i LOVE THEM!
Angermanland
04-04-2006, 17:12
Reallydrunk']No it would not reflect on my men very well, :eek: i will give them one hell of a barrage before you launch...im not playing around when it comes to seige weapons! i LOVE THEM!


heh. almost as much as Pi loves fire and explosions, i'll bet.

the whole attack will take place at night anyway. begin with a barrage from all sides, stop fireing anything that isn't dirrect fire while the hawks are in the air, then escalades, beach landings, and gate opening ensues :)
[NS::]Reallydrunk
04-04-2006, 17:29
Pi will be pleased...VERY pleased at the amount of barrage we throw at the enemy... :)

I CAN'T WAIT!!
Angermanland
04-04-2006, 17:33
well, i THINK we're up for one more council of generals, to conferm all this stuff IC and to hash out details. and then we begin the assult at dusk with an artillary barrage :D

errr... i do hope those balista arn't designed to elivate too high though, or my hawks are going to be hedghogs :( never the less, it will be dark.
[NS::]Reallydrunk
04-04-2006, 17:38
Yes! sounds good, i will not fire too high but be sure you inform my feild commander about that..
Aust
04-04-2006, 17:50
.. i'm still a little suspicious about your ability to get the men to work that meny, or your ability to actually find somewhere to put them where they won't just be shooting the inside of your wall, but that does deal with the construction/transport issue. as well as give me something to burn... errr.. how far can those, realisticly, elivate? mine fire verticaly because they were built to fire verticaly. they can't be lowered by more than about 10 degreees, or raised further at all.
They can't go that high o that low. It's done by inserting blocks between the machine adn the carrage, so it's hard to say how high. Not every would be the answer.

And about hiw many men could operate one. it dosn't take long to train someone to sue it (Of course, it takes logner for them to fire it wuickly and accurately.) A few will be use by there crews (the originals) but the others will be crewed by citizens that have volounteered to work them. Those will be unaccurate and probably slow to load...
Aust
04-04-2006, 17:52
you'd think the amount of shouting and explosions comeing from my camp would have elicited some form of responce somewhere along the way, wouldn't you? *laughs* oh well.

yeah, the only problem with the air idea: i only have 5 launchers, 20 piolets, and 30 gliders. and their Will be casualtys. the tech is all but untested, at least in combination, so that's going to do some of them in. the actuall attack shouldn't take any down the first time, but after that i'll take more and mroe casualtys each time, i suspect. *grins* at least in this battle. which remeinds me: we need to make sure to take out ANYONE who sees those who isn't absolutly terrified. can't have word getting back to his other armys that the hawks are as fragile as they are. that they exist and drop fire and water that burns and so on.. THAT is good to spread around. that a single well placed longbow or balista shot will kill them dead as a doornail would be BAD to spread around. hehe.

incidently, Aust? if you're guys all somehow magicaly responde to something as terrifying as the hawks should be with anything other than abject terror, at least for the most part, i'm going to be Very upset with you :p
Can you just run over how they work again?
Thrashia
04-04-2006, 18:44
it would be imensly helpful, but i haven't seen one yet.

i know how it would look, but i suck at makeing such things, not to mention have no where to host it.

standard method is a map, with wooden blocks showing units, each block haveing a piece that sticks off the "frount" side, about 1/3 of it's width, and it sticks out by that much as well. one marks them with who commands or what type it is if nessisary. there's mroe to it than that, but i can't describe it too well.

I made a referance page not long time back about my empire...I think I can start up an extra part to contain a map of where my troops are. That would be nice I'm sure for everyone, but then ICly you wouldn't know anything.
Terror Incognitia
04-04-2006, 18:54
Can I just ask howcome you have a fortified bridge blocking off access by any decent sized ship to your city, when the city is allegedly a major port?
Cos, at this tech level, you can't have a bridge high enough for anything larger than a rowing boat to go under. A merchant ship of reasonable size simply won't fit, let alone a ship of the line.
The bridge itself, the fortifications on the bridge, &c are fine. Just, if this city is a port, as you initially said it was (why I'm sending in the ships to start with) there have to be docks and wharves outside the wall, with some form of direct access (possibly a specific gate?) into the city. Either that or the bridge is further up/there's only one bridge, so that there is direct access to the city.
[NS::]Reallydrunk
04-04-2006, 18:58
Good point.....i hope he got a good explanation.. :)
Aust
04-04-2006, 20:41
Can I just ask howcome you have a fortified bridge blocking off access by any decent sized ship to your city, when the city is allegedly a major port?
Cos, at this tech level, you can't have a bridge high enough for anything larger than a rowing boat to go under. A merchant ship of reasonable size simply won't fit, let alone a ship of the line.
The bridge itself, the fortifications on the bridge, &c are fine. Just, if this city is a port, as you initially said it was (why I'm sending in the ships to start with) there have to be docks and wharves outside the wall, with some form of direct access (possibly a specific gate?) into the city. Either that or the bridge is further up/there's only one bridge, so that there is direct access to the city.
it dosn't block a tall ship, it's big enough to let them through, or at least it's big enough to let Asutian merchentmen and warships get through. (Which are a bit smaller than most). Maybe I've got it wrong here but I'm pritty sure that the Romans built things this big. Certainly the victorians did. At this tech level people where building things like York Minister, so that erect a big archd bridge can't they.
[NS::]Reallydrunk
04-04-2006, 20:57
I got large arched bridges...because romans invented them, but none that a galley can pass under i don't think...
Aust
04-04-2006, 21:28
Reallydrunk']I got large arched bridges...because romans invented them, but none that a galley can pass under i don't think...
Well people could build stuff that big-the colossus of Rodes, the prymids, the lighthouse of Alecandra.
[NS::]Reallydrunk
04-04-2006, 21:35
o0o i wasn't saying it's not possible because it is, i dunno...how big is the gate??
Terror Incognitia
04-04-2006, 22:14
First height of a main mast I can find is for a FRIGATE and is 130 feet.
Sorry, having a bridge that high up, across a river the size of the one you've already specified, is impossible at this tech level.
It's not about sheer size of the structure, it's about tensile strength and compressible strength of the materials; building a bridge across a river that size with this tech level required multiple stone arches, where the bases of the arches are almost half the span. As an example, look at medieval London Bridge. You can do a bit better than that, but not massively so.

Scroll down a bit on this link for a picture (http://www.britannia.com/history/londonhistory/medlon.html)

As in, if it's a massively expensive bridge you can maybe get a sloop under it. But a frigate or a merchant ship - nah.
Frozopia
04-04-2006, 22:35
agreed.
Angermanland
05-04-2006, 01:17
Reallydrunk']Yes! sounds good, i will not fire too high but be sure you inform my feild commander about that..

err.. i ment Aust's balista. they're about the only thing other than a long bow that could legitimatly hit a hawk in flight.
Angermanland
05-04-2006, 01:22
First height of a main mast I can find is for a FRIGATE and is 130 feet.
Sorry, having a bridge that high up, across a river the size of the one you've already specified, is impossible at this tech level.
It's not about sheer size of the structure, it's about tensile strength and compressible strength of the materials; building a bridge across a river that size with this tech level required multiple stone arches, where the bases of the arches are almost half the span. As an example, look at medieval London Bridge. You can do a bit better than that, but not massively so.

Scroll down a bit on this link for a picture (http://www.britannia.com/history/londonhistory/medlon.html)

As in, if it's a massively expensive bridge you can maybe get a sloop under it. But a frigate or a merchant ship - nah.


well, if he built a Drawbridge as the middle segment it would be doable ... but the iorn gratting would then be all but impossible to put underneath it.
Angermanland
05-04-2006, 01:25
Can you just run over how they work again?


i went over it fairlly well just two or 3 pages back, i think, as well as mentioning it way back near where i first joined up.


as for why they would be scary: they fly, it'll be night time, they'll be dropping various kinds of nasty bombs.. the howlers will just make it scaryer again.

oh! and about terror's mention of gas bombs not being ment to explode: they don't, except for some dispursal on impact, and the sulpher isn't in gass form untill the thing breaks open and burns a little. no gunpowder in them at all.

edit: i got board and decided to take pity on you :P

the hawk troops are launched from a modified, vertical balista. their "wings" are essentually semi-modern hangliders, only made of wood and, at this point, tightly woven wool cloth. i hope to replace that with silk eventually. at launch, the wings are folded, after launching, the pilots open their arms, opening hte wings, and lock them into place, then remove their hands from the wing grips to use the stering bar and cut the cords holding the bombs onto the glider. some of them have been fitted with "howlers" essentually noise makers that get louder the steeper the downward angle. sorta like that german dive bomber. the whole thing has a whole bunch of weaknesses, but if it gets past them is devistateingly effective. they've also all been dyed/painted black for night ops, seeing as how that's what they're going to be doing. numbers are limited. the ones without howlers, however, are the next best thing to silent as long as the piloets keep their mouths shut.
Angermanland
05-04-2006, 01:41
I made a referance page not long time back about my empire...I think I can start up an extra part to contain a map of where my troops are. That would be nice I'm sure for everyone, but then ICly you wouldn't know anything.


i think it's more a case of putting them in the war threads, with where everything is on the battle feild, with the ones that the enemy can't see or doesn't know about for whatever reason marked as such.

then we can claime that, ICly, they have a map, and know where their own stuff is and where any "visable" enemy stuff is, and thus this is what their map of the battle field looks like.

the alliance in Aust already has a map, ICly, doing just this job. we just don't have an actual map that they players can see :S
Tadjikistan
05-04-2006, 13:53
Aust I'd like to see our first contact continued. I suggest we skip the docking and start where my man sets foot on Austian soil, If its ok with you
Offcourse you'll have to tell me what/who he'll meet
Aust
05-04-2006, 16:48
First height of a main mast I can find is for a FRIGATE and is 130 feet.
Sorry, having a bridge that high up, across a river the size of the one you've already specified, is impossible at this tech level.
It's not about sheer size of the structure, it's about tensile strength and compressible strength of the materials; building a bridge across a river that size with this tech level required multiple stone arches, where the bases of the arches are almost half the span. As an example, look at medieval London Bridge. You can do a bit better than that, but not massively so.

Scroll down a bit on this link for a picture (http://www.britannia.com/history/londonhistory/medlon.html)

As in, if it's a massively expensive bridge you can maybe get a sloop under it. But a frigate or a merchant ship - nah.
My mistake, maybe I udnerestimated how big this has to be. I'm sure that I heard somthing of the type being done, but anyway. No matter. I'll just stick some iron gates on.
Terror Incognitia
05-04-2006, 17:22
Aust, sorry to keep on about this, but you have a wonderful habit of half answering questions.
Does that cryptic "stick some iron gates on it" mean you are having a fortified bridge, accepting only small vessels can go under it? If so how are you handling the practical workings of a port in this setting?
Aust
05-04-2006, 19:15
Aust, sorry to keep on about this, but you have a wonderful habit of half answering questions.
Does that cryptic "stick some iron gates on it" mean you are having a fortified bridge, accepting only small vessels can go under it? If so how are you handling the practical workings of a port in this setting?
By Iron ghates I mean like the harbouyr at Roades which, (reportedly) had two huge Iron Gates, attached to each wall. No-one knows quite how they where oepned and closed coz it's have taken massive manpwoer if they wehre solid, and it dosn't say if they where a mesh construction (Allowing water to flow easly between them.)
Frozopia
05-04-2006, 19:55
Aust I need to know those "defences" you have within the city, because Icily we already know about alot of them due to the 9 men who were trapped in the city. I also need to know what the gatehouse is like, how well it is defended, so 8 of the men can attack it.
Terror Incognitia
05-04-2006, 22:05
Ok, iron gates. Fine. I can deal with that. With any luck we'll get through without having to find out exactly how they work.
Angermanland
05-04-2006, 23:46
Ok, iron gates. Fine. I can deal with that. With any luck we'll get through without having to find out exactly how they work.

thing about gates: they have hinges. have to, or they wouldn't do the job. blast those, and the gates falll off :D
Angermanland
06-04-2006, 12:00
what time do i have to be AWAKE to actually be on here when you guys post things? *laughs*

it seems no matter when i sleep, be it 9pm-6am, or 4am-noon, or even staying up all night, you guys post when i'm sleeping. no fair :p
Toops
06-04-2006, 12:10
what time do i have to be AWAKE to actually be on here when you guys post things? *laughs*

it seems no matter when i sleep, be it 9pm-6am, or 4am-noon, or even staying up all night, you guys post when i'm sleeping. no fair :p

I'm awake, all the time it seems, but alas I rarely get into the major conflicts, that'll all change soon.
Angermanland
06-04-2006, 12:16
I'm awake, all the time it seems, but alas I rarely get into the major conflicts, that'll all change soon.


humm. point. still, do you keep up with any of the threads your not involved in?

i probilby should, at least with some of them, but i don't.

heh. OnN is probibly going to be the next big target, you know *laughs* if we do this intelligently and carve up the territory into lots of little bits ruled by different memebers of the alliance [be the territory OnNs or Austs] the world will become a patchwork very quickly :D it would discourage major orginized desent though... sort of.

i went off on a tangent, but still. one war at a time, for me.
Toops
06-04-2006, 12:23
Well I was gunna get involved in the Aust war but then I decided to fight OnN and then when that war kicked off I was gunna get involved but then I went into civil war, way I see it i'ma just one step ahead of everyone :P

I'm hoping I can add some heat to the simmering Western nations I mean so far the East has been the major theatre of war and we havn't seen much PVP in Europe, I guess that can be put down to Frozopia who seems to be involved in pretty much every war.
Angermanland
06-04-2006, 14:06
i'm more surprised by the lack of action in the far west. europe has only two nations, really. the americas have.. 5 i think? between them. and very little going on.

it surprises me. there was talk about some sort of councile or aliance or something there, but the most activity i've seen from that quater has been caladonn talking to me and Terror.

but it could just be that i'm not subscribed to the right thread.

edit: i don't think anyone saw this, but it origianly said Aust, rather than Terror. my bad.
Toops
06-04-2006, 14:21
i'm more surprised by the lack of action in the far west. europe has only two nations, really. the americas have.. 5 i think? between them. and very little going on.

it surprises me. there was talk about some sort of councile or aliance or something there, but the most activity i've seen from that quater has been caladonn talking to me and Terror.

but it could just be that i'm not subscribed to the right thread.

edit: i don't think anyone saw this, but it origianly said Aust, rather than Terror. my bad.

Well just look at the Eastern nations we've got people like me and Frozopia who are Siberian Monster type peoples, OnN and Aust who are extreme Isolationists so much so that wars have began due to people being shunned away, and then we've got the nations imbetween like Kirisubo who have just been caught between a Monster and a Brick Wall.

In Europe we've got a psuedo Roman nation and the Scandinavians (Elves?) both are militaristic but only towards barbarians it's no wonder nothing is happening, it's why i'm moving my nation to the Europes, start some conflict, the Americas only have to sail a little way and thier seclusion is null, everything'll get better.
Angermanland
06-04-2006, 14:24
the elves are in middle america, i belive. europe has only humans.
the americas seemed to be a breeding ground for non-human sentiants though. yours were the only ones outside of there.
Tadjikistan
06-04-2006, 14:37
One of the america nations kinda quit (Zanarkaand?) and Hyr hasnt been very active, same goes for Philanchez(who started this RP). Leaving only Calladon and Antanjyl as more active Americans.

Asia is very active, I'd like to get into action myself now but I havent made up my mind as to what I should do.
Angermanland
06-04-2006, 14:41
One of the america nations kinda quit (Zanarkaand?) and Hyr hasnt been very active, same goes for Philanchez(who started this RP). Leaving only Calladon and Antanjyl as more active Americans.

Asia is very active, I'd like to get into action myself now but I havent made up my mind as to what I should do.


humm, i thought the first post was Aust's? or was there another thread befor this one?
Toops
06-04-2006, 14:43
Aust started the RP, Philli just made the map, Philli isn't that active I think cos he's busy on his region the Democratic Union but I'll try and see where he's gone off to.
Angermanland
06-04-2006, 14:44
Aust started the RP, Philli just made the map, Philli isn't that active I think cos he's busy on his region the Democratic Union but I'll try and see where he's gone off to.

that'd be good. an active america.. ohh. that'd be shiney.
Toops
06-04-2006, 14:49
oh and the link to the map on the frontpage doesn't work, here's the last known update if that could be fixed Aust it'd be great

http://i19.photobucket.com/albums/b184/Upum/NewMap.jpg
Aust
06-04-2006, 16:03
Aust I need to know those "defences" you have within the city, because Icily we already know about alot of them due to the 9 men who were trapped in the city. I also need to know what the gatehouse is like, how well it is defended, so 8 of the men can attack it.
Right, defences. i knew I was going to be streached if attack so is et up a lot of traps. By that i eman pitfalls, barracades, semi-mines. (Step on them and a iron vice takes off your foot), caltrops, false walls, places where the firestep has been taken away, places that are dilibretly udnerdefended to kill the enermy, boarding on the walls so that if you step through them the floor quite litterall 'disappears(Hinged) and you fall too your death. Stuff like that. Your men will know about them, but my men will know more. :D

and the defences for the gatehouse. it's big. The doors are opened manuall, taking 10 or 12 men on each side to pull them open. There sealed by a big, big iron bolt, a (I don't know what there call, like a bar, anyway it lig). Normally they'd be sealed just by the bar, but now we've stuck every seal possable on. And there pretected by murderholes, arrow slits ect.
Terror Incognitia
06-04-2006, 17:39
Ach, darn, I was going to send diplomats to Tadjik....where should I contact you? Or will you be at the conference in the West so we can talk?

And Aust, can you explain how places deliberately being underdefended is going to kill us? Unless our exploiting of that 'opportunity' leads us into trouble...
Tadjikistan
06-04-2006, 17:53
humm, i thought the first post was Aust's? or was there another thread befor this one?

Hmm, sorry, should have been 'this thread', I believe it was originally started by Aust and Kirisubo if i'm not mistaken
Tadjikistan
06-04-2006, 17:55
Ach, darn, I was going to send diplomats to Tadjik....where should I contact you? Or will you be at the conference in the West so we can talk?

And Aust, can you explain how places deliberately being underdefended is going to kill us? Unless our exploiting of that 'opportunity' leads us into trouble...

I planned on starting a new thread in which i'd introduce a slighty reformed army, hevent started it though, partly because I havent decided where to throw myself into.

edit: starting a thread is possible without having start a war right away, so i'll get one for you to show up in.
Aust
06-04-2006, 17:59
Ach, darn, I was going to send diplomats to Tadjik....where should I contact you? Or will you be at the conference in the West so we can talk?

And Aust, can you explain how places deliberately being underdefended is going to kill us? Unless our exploiting of that 'opportunity' leads us into trouble...
Precisly, Say I leave a strech of wall open for you. You go to the wall, a pitfall opens up, or theres a tower a few meters away that suddenly fills up with people, and the one on the otehr side does. Or maybe it seems like theres a easy way to outflank my Phalanx and you take it-it leads you into a gaunclet covered by hundreds of archers, ect.
Terror Incognitia
06-04-2006, 18:05
Eh, just going to have to go in with open eyes then.

And Tadjik, sounds cool. Let me know as and when it's running.
Tadjikistan
06-04-2006, 18:39
TI, Go here and send your diplomats
http://forums.jolt.co.uk/showthread.php?t=476398
Aust
06-04-2006, 20:10
Eh, just going to have to go in with open eyes then.

And Tadjik, sounds cool. Let me know as and when it's running.
Of course your men on the battlefeild might not see it like that. This city is meant to be a deathtrap, I ahev about 70,000 soildiers (technically, thouhghonly 6,000 are tfully trained)
Caladonn
06-04-2006, 20:24
For people who were wondering about the Americas... I was planning a Pan-American Summit with all the nations, but first Philanchez went inactive, then Hyr, then Zanaarkand... and none of them seems to have come back. I don't know if there's much point in having a summit with just Antanjyl, and I actually haven't made contact with him anyway.

I'm happy to get into Asian politics though. If someone wants to send me word about the Kirisubo war, since apparently TI hasn't heard about it yet, then I may get involved.
Kirisubo
06-04-2006, 21:50
you're not exactly too far away from Kirisubo.

however word is in short supply at the moment. Oda made sure of that.

BTW Oda I also need to know whats going on in territory that the Han hold. lets say it could influence how the Kirisuban forces deal with with Han.

As Frozo knows we hate being enslaved or our peasants being taken advantage off.

I'm also looking forward to the first draft of the siege of Kyoto. I'm sure we could cook up something between us.
Terror Incognitia
06-04-2006, 22:03
I'm starting to think it's time I took action on that one...look out for it in my thread, shortly followed by the Kirisubo invasion thread; and as soon as is plausible, everywhere else. The truth will out.

Also, Kilani, who is taking action on your fleet arriving in Aust? Is it on my say-so (cos of the escorts) or yours?
Toops
06-04-2006, 23:23
I got a TG from Philli saying that he's got a lot on his mind at the moment and will be back somtime in the Summer holidays, so hold off on including Philanchez in any major way for now.
Angermanland
07-04-2006, 00:42
kilani: check my exploration thread, add it to your list.. the crew of the Aphrodit Raven are headed your way next. of course, they're a post or two away from getting there, but i thought i'd give you a heads up.
The Scandinvans
07-04-2006, 05:15
In Europe we've got a psuedo Roman nation and the Scandinavians (Elves?) both are militaristic but only towards barbarians it's no wonder nothing is happening, it's why i'm moving my nation to the Europes, start some conflict, the Americas only have to sail a little way and thier seclusion is null, everything'll get better.My nation’s Valgardians are just extremely long lived humans, but they do seem in appearance fairly similar to elves, yet still you can tell by looking at them they are human. As well they do posses great archery skills like elves, but have a preference for melee combat like a lot of nations of that time.
Antanjyl
07-04-2006, 08:31
Sorry all, computer problems were plaguing me. Hopefully I can get back to posting my numerous violent, blood-thirsty plots and land grabbings of North America and beyond. @_@
Frozopia
07-04-2006, 12:16
I got some goblins worth selling to you Antanjyl, loads of Toops finest.
Antanjyl
07-04-2006, 14:32
Sure. I'll respond to it later. How many do you have exactly? They can probably do some of our most menial labor, along with being a good food source if they can't pull their weight around. According to a book I read, cannibalism is actually one of the most nutritious food sources. So what I'm doing actually explains how my people can be healthy in a frozen enviornment.
Toopoxia
07-04-2006, 14:33
mmmm, Orc Cutlets, or maybe you want the sunday Roast Grobble, though you strike me more as a Goblin pie man.

:p
Frozopia
07-04-2006, 14:34
Havent posted it yet, but I will do. Toops how many slaves would you say I captured? I would say 3000 minimum.
Toopoxia
07-04-2006, 14:37
3,000 is a sound number, let me think about this, k, according to some simple math I just did, the number is gonna be anywhere between 3 and 30,000 Goblins, any of those'll do, as for Orcs you're gonna have around 300 of those and Grobbles are numerous, too many to count.
Toopoxia
07-04-2006, 14:39
K, I'ma want to start the Exodus soon so what I'ma do is have a bunch of people start to follow the Prophet on his journey to "find King Luni" they'll fail but it'll then start the exodus of 1,000.
Antanjyl
07-04-2006, 14:54
We'll probably pay more for those slaves than usual, as they're exotic Frozopia, especially the orcs, who will all be forced to toil in the mines with the goblins, together forever in the shackles of Antanjylese rule and bred like animals. Though we do that to certain other slaves too, so its not that much about racism. After all, all outsiders(Valgardians aside) are tainted and unworthy of any reasonable amount of freedom.
Angermanland
07-04-2006, 15:33
Kilani, i got explorers comeing down from the north and stoping off in your territory. can you give me some information about what htey're likely to encounter please?
Aust
07-04-2006, 16:36
Guys, I'll be off for the next few weeks (Until thursday after next). I'll be in sometimes but can we pause this for a while?
Frozopia
07-04-2006, 17:07
sure
Antanjyl
07-04-2006, 17:19
Sure, I've got no problems with it. I still need to finish that whole, attacking your soldiers. I've made my peace with the fact that I'll probably lose significant amounts of troops in the burning city, but its a small price to pay for ridding North America of a large portion of your fighting men. I'll begin expanding with other parts of the army.
Frozopia
07-04-2006, 18:19
Someone edit the map please:
http://i19.photobucket.com/albums/b184/Upum/NewMap.jpg

I have taken Toops lands, all of them (he's migrating at the moment, but I have the rest of his people, how many people is that Toops?)

Wintree's is gone, so get rid of him.

Thats all I can think of, unless you wanna add the conquest of some of Aust, but better to leave that for now.
Toopoxia
07-04-2006, 18:42
(he's migrating at the moment, but I have the rest of his people, how many people is that Toops?)

1-3,000ish.
Frozopia
07-04-2006, 19:09
aw hoping it was more.
Oh well.
Tadjikistan
07-04-2006, 19:10
Thats the number he's moving with.

Say, what road are the Toopians going to take and where will they go to?
Frozopia
07-04-2006, 19:43
hm. Ok so how many people have you left behind Toops?
Toopoxia
07-04-2006, 20:03
no, I left with 100, I'll bump the number cos it was a little small, maybe 6,000 but I'll be willing to give more, anywho, the people are gonna and up in the Arabian Peninsula, but first they have to find it.
Hyr
07-04-2006, 21:57
I'm going to have to pull out of this, sorry guys. I thought I could keep up with it, but the reality is I just can't. So feel free to take me off the map.
Angermanland
08-04-2006, 02:00
I'm going to have to pull out of this, sorry guys. I thought I could keep up with it, but the reality is I just can't. So feel free to take me off the map.

there's been nothing going on involveing you anyway, has there? at least with nations that still exist? what is there to fail to keep up with?
Terror Incognitia
08-04-2006, 15:52
Right, I can pause with Aust, as long as Oda doesn't move too fast in Kirisubo, which he hasn't been doing lately anyhow.
Will be back Monday evening/Tuesday to post the Zephyr telling me Kiri's being invaded; possibly more exciting things as well. Stay tuned :D
Antanjyl
08-04-2006, 17:10
So Toops, now that a large portion of your goblins, orcs, and grobbles are now enslaved in my mines, forges, and any other manual labor we can do, I'm wondering how many you have left in Toops? I might have to send my own slave ships to take even more of these exotic goods. Or at least where you were, since your human population is going west. ;)
Frozopia
08-04-2006, 17:18
I've occupied his territory, so you would have to get through me :D. Im finishing off the last of his goblins as I type.

And he left behind 6000 humans, who are undergoing integration.

Could someone please please edit the map? Please?
Antanjyl
08-04-2006, 17:53
If none of them do by tonight I'll probably do it.
Angermanland
08-04-2006, 22:12
does kilani even still exist? ..... my map is old :(
Kilani
09-04-2006, 00:55
Yes, I AM alive. However, I am currently on vacation with my family and my computer access will be sporadic at best until Sunday. Sorry.
Imperial Syria
09-04-2006, 01:04
http://forums.jolt.co.uk/showthread.php?t=476739

I don't know if I should be posting this but here is a RPG or something I am planning.
Frozopia
09-04-2006, 01:15
Ok couple of pieces of advice:
1) The PT world is very small the moment. If you wanna be part of ours (i.e. the only PT world) then you should stake a claim on the map:
http://i19.photobucket.com/albums/b184/Upum/NewMap.jpg
The Pacific is the most active place, so you might wanna join there.
2) Its RP not RPG.

Other than that, its fine.
Imperial Syria
09-04-2006, 01:16
How do I claim on the map as I want most or all of the Middle East as I am a Syrian Empire. Also, how do I join the Pacific? Can I get most of the Middle East or something for my nation on the map?
Frozopia
09-04-2006, 01:20
Well seeing as alot of the middle east is claimed, you will have a problem there.
It does not need to be historically accurate: Imperial Syria could be north america (at least where its not claimed) if you really wanted it to be.

By join the Pacific I mean claim some land near the Pacific, where the most Player controlled nations are active.
Imperial Syria
09-04-2006, 01:21
That is fine with me. Can I at least claim Syria, Lebanon, Arabia, Egypt, Palestine and perhaps parts of Persia and/or Anatolia? Also, I would like to be in the Middle East instead of the Pacific or North America, with all respect.
Toopoxia
09-04-2006, 01:22
just don't pick the Arabian peninsula, I plan for my people to settle there, when they arrive, damned russian winter holding up my Exodus!
Imperial Syria
09-04-2006, 01:24
Can I at least have where Mecca and Medina are in the Arabian Peninsula? Perhaps we could split it together, half of Arabia for you and half for me or something? Also, how can I claim the lands I want to claim, like Syria or Palestine?
Frozopia
09-04-2006, 01:25
Wait why did I say the middle east was claimed? Most of it is unclaimed, ignore my tired minds ramblings.

ooh Toops is in trouble. Heh we cant really stop him if he really wants to claim those lands, although I suggest you dont Imperial Syria.

Anyways Im sure someone will add you to map: You may have to negotiate with Toops for the arabian peninisular.

I personally need to go to bed.
Toopoxia
09-04-2006, 01:27
yeah sure IS, that sounds cool, it'll be nice to have a neighbour and it'll make for good RP's so how bout you take North and I'll take South, sound fair?
Imperial Syria
09-04-2006, 01:28
That is all ok with me. I hope who ever runs the map can add me on to the lands I want to claim. Toops or Toopoxia, I would like to negotiate with you. Let's divide Arabia, like East and West Germany were. I get the west and you get the east. That could be a good idea. Also, if you are going offline, thanks for all the help, Frozopia. I could take North or South but I want Mecca and Medina (I have plans for the area) then if we do this, Toops.
Toopoxia
09-04-2006, 01:30
alright, how bout I get all lands below Mecca?
Imperial Syria
09-04-2006, 01:31
I guess we could do that but I would like Yemen then as I want it to be Syria's southern lands. I am shooting for Persia and other lands as well.
Toopoxia
09-04-2006, 01:33
hmmm, maybe East South would be easier, I get West Saudi Arabia and you get East and all Yemen.
Imperial Syria
09-04-2006, 01:34
That would be ok with me then but I think Mecca and the such is in the West. Can I get on the map now if able? Also, I hope to expand to Greece and Anatolia, as well as Persia and then I will stop as I don't want to be a greedy nation or whatever.
Toopoxia
09-04-2006, 01:36
the map is under working and will be updated soon (I think? Did we get a mapper?) Mecca and Medina are indeed in the East, thank you Wikipedia!
Imperial Syria
09-04-2006, 01:38
I know Wikipedia, if they are in the East, my apologies for the mistake. I hope to see myself on the map. I plan to take lands like Iraq as well if I can. Also, did you see my RP called ''The Empire of Syria''? And I hope the map is updated soon, thanks for the talks on Arabia, perhaps a RP we do could include that?
Caladonn
09-04-2006, 02:54
you're not exactly too far away from Kirisubo.

however word is in short supply at the moment. Oda made sure of that.

BTW Oda I also need to know whats going on in territory that the Han hold. lets say it could influence how the Kirisuban forces deal with with Han.

As Frozo knows we hate being enslaved or our peasants being taken advantage off.

I'm also looking forward to the first draft of the siege of Kyoto. I'm sure we could cook up something between us.
Well, my colonies aren't very far away, but my homeland is across pretty much the entire Pacific.
Tadjikistan
09-04-2006, 09:42
Until its been altered, this is the map of the world.
http://i19.photobucket.com/albums/b184/Upum/NewMap.jpg

What needs to be altered to it? the Middle East gets carved up betwen toop and Syria? old Toop becomes new Frozopia?

Maybe if I were more handy with these drawing programs I'd do it myself.
Tadjikistan
09-04-2006, 09:58
http://users.pandora.be/bdc/Tadj/NextMap.jpg

It aint great but its better than nothing right now. If someone thinks he can do better, dont hesitate, cause I even slighty fucked up South America

Yellow is Syria and Bright Green would be Toop (Did you want Egypt? Cause I kinda forgot that)
Angermanland
09-04-2006, 12:19
http://users.pandora.be/bdc/Tadj/NextMap.jpg

It aint great but its better than nothing right now. If someone thinks he can do better, dont hesitate, cause I even slighty fucked up South America

Yellow is Syria and Bright Green would be Toop (Did you want Egypt? Cause I kinda forgot that)

ehh.. egypt is on the other side of the suez straight. it's not just a cannal there, you see, it's the sea. so i doubt he could get that to start with.

errr, i think you missed an island that is ment to be frozopias now that was toops'

and for some reason the majority of hte map refuses to load. at least, it might if i sat here for an hour and did nothing but watched the image... nope, it's just not loading the image. i'll try again later, i guess.
Tadjikistan
09-04-2006, 12:51
I'm not sure whether it belongs to Syria now or Ostia, who sent his troops through that area recently.

That Toopian island isnt the only place that I forgot, Terra del Fuego is still green(was part of Hyr)
Also, I cant place names on them(Because I dont know how, maybe with Draw serif, could try that though I'm not sure the result will be good.)
Angermanland
09-04-2006, 13:06
most image editing programs have the capacity to whack a text box in there somewhere.

Edit: are wintres and eofel still around? if not, they need to go bye bye.

and i suspect you'll get better at working with the maps with parctice.
Tadjikistan
09-04-2006, 13:40
Wintrees has been removed(some islands may still be colored, but most of his claims are gone). Eofol is still on because I didnt know his status. There are several people on a 'break' currently and I dont want to remove them without being sure.
Angermanland
09-04-2006, 13:52
fair enough. i haven't seen a single thing from him since he made his claime, but that doesn't mean a lot.

annoyingly, the people on break seem to be the key people to various major activity.

my stuff has ground to a halt, for the most part, because both kilani and aust went "on vacation" at the same time.
Frozopia
09-04-2006, 14:02
Hm not bad effort with the map, but as you said it could do with some improving.
I really wish Phil was still about, he was good with the map thing.
Tadjikistan
09-04-2006, 14:06
Slightly improved now, but I cant get the text on it.
Terror Incognitia
10-04-2006, 16:10
Warm welcome to Imperial Syria. I'll be posting in your thread shortly - is the best place to approach you by sea the Persian Gulf or the Red Sea/Med?
Also, before I arrive, will you be up for a bit of active foreign policy? As in, can I draw you by alliance into some of my ongoing wars ? :D

I'm fairly sure Egypt is Ostia's at the mo. You'd be better expanding into Greece and Armenia for now, until you know whether you want Ostia as an enemy.

Can the next map edit 1) Change my colour to something visible, please. and 2) show me holding (as I have for some time now) the northernmost Phillipine?

And....news in my thread :D We have finally heard that Kirisubo has been invaded. Help is on it's way!!!
Frozopia
10-04-2006, 17:29
Is oda still with us? He's gone quiet.
Terror Incognitia
10-04-2006, 17:29
Note to any interested parties - I am working on maps of Kirisubo and Aust, showing the positions of major forces in current state of play. Anyone who wants a copy, or wants to make sure something is marked on it, TG me with your email; for those I already have emails for, just TG me asking for a copy.
Frozopia
10-04-2006, 17:30
Note that our original beach head is probably being abandonned right now for the one near the city we are besieging.
Terror Incognitia
10-04-2006, 18:03
Frozo, will you want a look-see when I'm done?
Frozopia
10-04-2006, 18:43
yeah:
oldirishgeezer@hotmail.com
Thrashia
10-04-2006, 19:15
Is oda still with us? He's gone quiet.

Don't sound the bell just yet. I've been busy in RL. Sorry. I'll be making a come-back and resurge my invasion thread in a few days, at most timewise. So no worries, I'm still here. :D (thought you could get lucky didn'cha? hehehe)
Angermanland
10-04-2006, 21:53
Warm welcome to Imperial Syria. I'll be posting in your thread shortly - is the best place to approach you by sea the Persian Gulf or the Red Sea/Med?
Also, before I arrive, will you be up for a bit of active foreign policy? As in, can I draw you by alliance into some of my ongoing wars ? :D

I'm fairly sure Egypt is Ostia's at the mo. You'd be better expanding into Greece and Armenia for now, until you know whether you want Ostia as an enemy.

Can the next map edit 1) Change my colour to something visible, please. and 2) show me holding (as I have for some time now) the northernmost Phillipine?

And....news in my thread :D We have finally heard that Kirisubo has been invaded. Help is on it's way!!!


i belive, actually, the Ostia only used egypt as a rallying point for his invasion force, and even that would have been unnessisary except that we hadn't yet created the Suez Straight. otherwise they would simply have been loaded into boats in italy and sailed the whole way, i belive.

i think africa is actually pretty much empty... *grins* expect imperial colonialisem from me at some point. though that might be a long Long time off, unless at some point we decide "right, that's enough of the ancient/middle ages, lets move on to they napolionic/colonial era"

... we should do that after a bit. hehe. work our way up to the modern era and beyond, eventually.

but, i'm guessing we proiblby won't. a fun thought though, yes?

edit: and, the double post, of which i deleted the Second one, appears to have only posted half the message in the first one *le sigh*

i belive i said "i would like a copy of the map of the Austian invasion"
pondered weither or not my guys counted as a major force

and requested in a humerous manner that the place where my guys are doing a war dance that is shakeing the walls be marked. it's out of bow, and hopefully balista, shot, but the rock is very good for carrying vibrations.

i can't remember what else i said. proiblby something.
Terror Incognitia
10-04-2006, 22:22
Well, if Ostia doesn't reckon he's got it, then that's it I guess. Just having marched an army through it would mean to some people that they owned it.

Frozo, cheers. I reckon I'm pretty much done on the Aust one; I'm going to need reminders from Oda/Thrashia of where he's at in Kirisubo to do that one. Then there's just the joy of keeping it up to date....

And Angerman, yes, there will be new visitors in your thread. BTW, I look forward to the next exploration-y bit :D See what you're doing with my Elara.
Frozopia
10-04-2006, 22:54
I think we should continue this into napoleonic at one stage, it would be awesome.
Toopoxia
10-04-2006, 22:59
I think we should continue this into napoleonic at one stage, it would be awesome.

Totally awesome, my nation dissapears during the Napoleonic era due to an incurable plague.
Terror Incognitia
10-04-2006, 22:59
I'm well up for that :D
Seeing as that's the way my nation is going anyway...if you look at the social structure, the trading pattern, and so on...ooohhhhh yes.

I would suggest starting it now, just most people can't handle even full involvement in this one at the moment.
Angermanland
11-04-2006, 02:12
I'm well up for that :D
Seeing as that's the way my nation is going anyway...if you look at the social structure, the trading pattern, and so on...ooohhhhh yes.

I would suggest starting it now, just most people can't handle even full involvement in this one at the moment.


not to mention we'd need at least the outcome of the current wars for starting points in it.

and really, who want's to face Oda at naoplionic tech level? he needs knocking down a peg or five first.
Spizania
11-04-2006, 11:07
Can i rejoin with these territories, maybe il get involved in a wide range of RPs this time, bienga s i have trading posts all over the shop, besiege the Craen Niger at your own risk!
http://img133.imageshack.us/img133/355/pasttechrace7aq.th.jpg (http://img133.imageshack.us/my.php?image=pasttechrace7aq.jpg)
Frozopia
11-04-2006, 11:11
Hm. As long as you keep with the RP this time.
Spizania
11-04-2006, 11:51
Just seriously invade me and i will
Angermanland
11-04-2006, 11:53
hmmm. yeah, inactivity does seem to be our number one source of player attrition..
Angermanland
11-04-2006, 11:55
Just seriously invade me and i will

heh. we got a whole load of non-invasion type activitiy going on too, you know. though a pair of major wars seem to be the focal points of the moment.

edit after looking at map in more detail:

that's a LOT of territory in a lot of different places. Caladonn and terror could rip you appart with ease.

i'd say get rid of everytthing that isn't in africa, except mabey the gamblan islands there. just.. too much.. in too meny places.

i find it interesting that you avoided claimeing egypt...

Another edit after remembering stuff: Africa is probilby going to be subjected to imperial style colonialisem somewhere along the way. just a heads up. as is south america, most likely.
Spizania
11-04-2006, 12:31
Those other territories are single forts with thier hinterlands, i dont expect to hold them, but they are just there for use as a plot device. And I believe Egypt had already been claimed
Angermanland
11-04-2006, 12:39
Those other territories are single forts with thier hinterlands, i dont expect to hold them, but they are just there for use as a plot device. And I believe Egypt had already been claimed

fair enough. egypt is currently in a state of flux reguarding ownership, unless i missed something.

still, i'm not sure why you'd want the southern tip of south america under any curcumstances.. assumeing that's your green and not still left over from Hyr... as there are not one, but two ocean routs though "central" america, so no one is ever going to go through there if they can possibly help it. too dangerous.
Spizania
11-04-2006, 12:43
It goes with the southern tip of africa. Moon and Sun, plusw its an easily defendable posistion

EDIT: Can i have a 20 mile long causeway? It could be a work that has taken hundreds of years to complete, just to link my capital to the mainland?
Angermanland
11-04-2006, 12:57
It goes with the southern tip of africa. Moon and Sun, plusw its an easily defendable posistion

EDIT: Can i have a 20 mile long causeway? It could be a work that has taken hundreds of years to complete, just to link my capital to the mainland?


to be honest, if the gap your trying to cross is large enough to be visable on the map... it's proiblby a bit of a stretch to be able to build a cause way accross it, hundreds of years or no. infact, if it's taken hundereds of years, in some ways it's Less likely, due to variable tech levels. then you got that whole "ocean moveing things around" issue. because, you know, it does that.

my enginers are working on the first "great cannal" in the RP at the moment i think, it's years of game time away from compleation, after haveing been a work in progress for years, and that's with Angerman eginers [think roman quality enginering, without metals.] and they're makeing a channel accross the north island of NZ's narrowest point, rather than trying to fill in the ocean. a much easyer task.


so while i'm not the only person in the RP, and it would need some feed back from other players, obviously, i'd be inclined to say no on that cause way.

however, we're not above editing the map so the island is part of the main land, or other similar things, as evidanced by... well, lots of things really. *laughs*


Edit:
umm, i'm not sure, but your fortress on Kilani's island might be.. invalid.. i THINK he'd taken control of the whole island somewhere along the way, though i don't actually know. on the other hand, it might be fine.
Spizania
11-04-2006, 13:02
Wevve already added to nbew continents and demolished panama, plus an island thats teh size of Greenland, i don think a twenty mile long cauway fifty feet wide is muc to ask. And thier are no storms in the region, plus i have lots of hard volcanic rock.

I also have backstory that almost all of Africa was once part of my empire and that it has slowly decayed away, so i might have been able to muster amssive resources in that time of greatness, it could be a relic reminding them that teh Spizani once ruled most of the known world
Frozopia
11-04-2006, 13:17
The difference is that the continents are supposed to be completly natural. A cause way built by man that length is too advanced for this tech,
Frozopia
11-04-2006, 13:18
By the way guys I intend to take imperialism to the next level over the next 100's of years. By the time we reach napoleonic era I hope to be in control of all of Russia, or at least most of it.
Angermanland
11-04-2006, 13:22
i was thinking of going for a "the sun never sets" aproch.

and dude: avoid russia. avoid it at all costs! at least those parts not in europe. there is no way to run that short of crushing Tzarist surfdom or stalinesque communisem that actualy WORKS in that enviroment.

anyway, between my share of Aust, and the intentions for coloniseing africa and south america... all i need it to take part of madagascar, and that island off the coast of south america... just got to spread it out enough and maintain my navel superiority, at least speed wise...
Spizania
11-04-2006, 13:27
Just add a chain of islands spaced every half mile or so between the fortress and the mainland
Angermanland
11-04-2006, 13:42
now there's a good idea. not sure if the map is capable of showing them properly or not.. but it's still a nifty idea.
[NS::]Reallydrunk
11-04-2006, 14:55
When it comes to africa i will also be putting my hand in the cookie jar so to speak, :)....i don't intend on establishing large citys and the sort there but i will be moving to sierra leone for diamonds :)
Angermanland
11-04-2006, 14:59
which leads us to the egyptian question. is it or is it not claimed?

and, of secondary importance: does the nile still exist?
[NS::]Reallydrunk
11-04-2006, 15:06
Yes i claim egypt as i have for awhile, i still have 500 troops there but i will be sending more over time. My men are in Alexandria and that is where they launched general Agrippa's ships.
Angermanland
11-04-2006, 15:27
well, that awnsers that one.

does haveing the sues canal as a natural feature do anything to egypts geography though? the current natural water thingy is probibly much wider than the canal..
[NS::]Reallydrunk
11-04-2006, 15:54
Aust are you going to post on the invasion thread any time soon so we can continue?...just wondering..
Terror Incognitia
11-04-2006, 18:32
Having a natural Suez probably has all kind of wacky effects, but working them out would be a nightmare, so I'd reckon assume things are pretty much as they are IRL.

Aust is away, I can't remember how long for.

Welcome back Spizania. I might just take you up on that 'invade me and see' when you have a territory I can make out (some reason I couldn't view that map, came up about an inch square). And sorry, while I think editing the map to give a natural causeway is fine, having a man-made one is well out.

Finally, by Napoleonic times I aim to 1) Be industrialised, or close to it. 2) Have taken Oda down a peg or 5 and 3) To have a vast empire, based largely on trading, though with one or two surplus population dumping grounds. So anyone thinking of a maritime empire who isn't my ally better think pretty hard about how they're going to achieve it. :D
Toopoxia
11-04-2006, 18:37
Guys, I'll be off for the next few weeks (Until thursday after next). I'll be in sometimes but can we pause this for a while?

-
[NS::]Reallydrunk
11-04-2006, 18:38
When my nation advances to that time i hope to have a well established empire in the west aswell as a powerful influance in the east. legions will move into africa to occupy sierra leone soon, it is one of my top prioritys right now.

Ok cool Aust..
Spizania
11-04-2006, 18:38
http://img133.imageshack.us/my.php?image=pasttechrace7aq.jpg

And i was thinking about a florida keys type island chain, with causeways between them and forts on them
Terror Incognitia
11-04-2006, 18:51
O-kay. Well, far as I know Kilani has laid claim to all of his island, just not necessarily conquered it all yet. So he would be aware of, and his people annoyed by, a fortress on what I think his people call "God's Land".
The rest of it looks cool though - I could do with a crumbling Empire to swipe territory from. :mp5: And you're blocking some stuff I would want, long-term. So if you want a fight, take those territories and you can have one...
[NS::]Reallydrunk
11-04-2006, 18:54
Terror, may i assist you in this? you could use Ostia to re-supply...
Thrashia
11-04-2006, 18:58
Finally, by Napoleonic times I aim to 1) Be industrialised, or close to it. 2) Have taken Oda down a peg or 5 and 3) To have a vast empire, based largely on trading, though with one or two surplus population dumping grounds. So anyone thinking of a maritime empire who isn't my ally better think pretty hard about how they're going to achieve it. :D

*cough...stares at the screen a moment...re-reads to makes sure that he understands what is read...LAUGHS HIS FUCKING ASS OFF!*

Naw, just joking, but seriously. Me? Taken down a peg? Bah-HUMBUG! lol. I also am planning to industrialize. And that Maritime empire of yours will need markets to sell and buy in, and as the center of the largest population on the earth, I would, to a natural economist, be your best trading partner. :D
Terror Incognitia
11-04-2006, 19:01
:D Assistance gratefully recieved.

To Toopoxia, rather than cluttering the Aust thread EVEN more than it is already:
Yes it is plausible that Assassins drawn from such a small group could affect a conflict between such large forces. Sadly for you, I think that the state of your people last I saw of them, means it's impractical right now. Given a couple of years IC time to get established; even a few months, if Syria helps out - then you'd be secure enough to start sending people out. Hell, I might (discreetly) hire you at that point. For my war on Spizania, for example. Hehe.