NationStates Jolt Archive


E20 Economy and Spending Thread 3.0 - Page 6

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Abbassia
11-06-2006, 13:32
France
Economy: Market.

Production centers available: 88 -Max-

Commerce:
2 national airlines, 4 international airlines, 27 shipping units

Population: 44 milllion People

Tourisim: 4 centres in the Riviera.


Industrial Centres:
Paris 12, Nantes 10, Lille 10, Marseilles 10, Toulouse 11, Rouen 10, Vichy 12, Lyon 10

Tech Level: 7.5
-----------------------------------------------
Income:
Production Centeres: 88*2 = 176 points

Commerce:Total= 50 points
Shipping= 40 points
National Airline= 4 points
International Airline= 6 points

Satelite Bonus= 2.5 points
Improved Satelite Bonus= 5 points

Tourisim:
From Constructed Facilities= 4 points


Total= 237.5 Points
---------------------------------------
Expenditure:
Level 5 social services= 44 points
Military Maintenance= 38.75 points

1st Infantry Corps -Highly Trained- 1 point
2 Armored Division AMX-30 -Highly Trained- 2 points
1 Mechanised Artillary Group -Highly Trained- 1 point
1 -HQ Highly Trained- 2 points
2 Transport Helicopter group .5
1 Airborne Light Brigades -Handpicked- 1.25 points
1 Light Marine Brigade -Handpicked- 1.25
2 Mechanised Flak groups -Highly Trained- 2 points
8 Dassault Mirage V Fighters 8 points
1 Do 500 Transport .5 points
2 Strategic Jet Bombers 4 points
14 pilots -expert- 7 points
1 Helicopter Cargo .25
1 Amphibious assault group .5 points
2 Nuclear Attack Submarines .5 points
1 CVAN Carrier + heavy air wing 4 points
1 CVN Carrier + Light Air Wing 2 point
1 ASW Helicopter Group .25
3 Destroyer Group .75 points

Airbase in Albania:
1 Mirage IIIE Strike Fighter 1
1 Expert Pilot 2
1 Highly Trained Garrison 0.75

Ethanol Production: 13 (Progress 24/24)

Naval Construction:
5 Light Cruisers= 45 points
2 Destroyers= 12 points
1 CVN= 6.6 points/20 (year 0)

Inteligance Budget= 5 points
Extra Intelligence Budget= 5 points
ESA Research= 12 points
Energy Bill= 6 points
Electronics= 5 (2 of 10)
Civil Defence= 4.4 points

Yugoslavian Military Maintenance= 4 points
Albo-Kosovan Military Maintenance= 2.75 points

African Aid:
Level IV social Services (Senegal, Mali, Guinea, Burkina Faso)= 5.5 points
Level IV Social Spending (Congo)= 6.75 points

Aid to the UIR= 15 points

Comprimise to Belgium: 6 points
-----------------------------------------------
Energy Bill:

Needed:
Production: 7 points
Oil Demand: 3.55 point

Provided:
Nuclear: 2 points
Hydroelectric: 1 point

Imported:
4 oil points (UIR:3 points and Algeria: 1): 4 production points
7 energy points:
4 natural gas (Algeria: 2 and Romania: 2): 2 production points

Cost: 6 production points
-----------------------------------------------
Trade:
Germany-1
UK-10
USA-5
UIR-10
Belgium-1
Netherlands-1
Spain-2
Senegal-6
Guinea-4
Yugoslavia-7
Albania and Kosovo-3
-----------------------------------------------
Tech Level 8 Progress

1. Level 3+ social spending for at least 10 years. Done
2. Has reached at least 75% of economic productivity maximum for at least 5 years. Done by end of next year
3. Created an Improved communications satellite network alone or be paying a portion of the cost of one. Done
4. Has the ability to build nuclear power plants. Done
5. Has an airline and tourist industry. Done
6. Has spent 5 points a year for 10 years building a home-grown microcomputer industry. (Year 2 of 10)
-----------------------------------------------
Safehaven2
11-06-2006, 15:15
Scandic Union
Build 1962
Population-27 million
54 prod centers-
Kiel 5(Moved to Scandic side of border), Copenhagen 5, Stockholm 5, Gothenburg 5, Karlskrona 5, Norrkoping 5, Oslo 5, Petrograd 5, Helsinki 5, Tallin 5, Murmansk 4
34 shipping units
5 airlines
6 Nuclear power plant
162 points Prod centers, 50 points commerce, 10 points airlines, 2 points tourism, 6 nuclear, 7 oil, 5 natural gas, 5 communications sat network-244 points+5 last year
+34 from alliance for space program

52.25 points-maintainence
6 points-lv 3 social
2 points-Civil Defense
3 points-Nuke program
5 points-microcomputers(3/10)
5 points-intel agency
6 points-Improved Spy sat
3 points-improved communications satelite network(For whole alliance)
13 points-rest of Turkic alliance
24 points-Space program
12 points-ABM system(36/72)
12 points-power plant(Done)
2 points-2 Large ICBM’s
2 points-2 silo’s
18 points-3 attack subs(lv 7.5)
8 points-4 gunships
8 points-4 regular pilots
30 points-aid for Belarus
8 points-2 Tu22
30 left-

Space Program-84 points
12-very heavy lift rockets(36/48)
12 points-Skylab(12/24)
20 points-MOL
20 points-5 Space plane launches, 10 CSPS pilots
5 points-Space tracking network
3 points-Early warning satellite network
10 points-2 landers for the Moon
2 left


Energy needs-12
6 nuclear
1 hydro
3 oil
2 natural gas


Turkey
Population: 24 million
Tech level: 7
Income (Regular Spending): Ankara 7, Smyrnia 7, Izmir 7, Konya 7, 2 national airline, 3 international airline, 27 shipping units, 4 nuclear power, 1 airport, 3 points comm. net=111 points+40 last year
Spending: Level 3 social services 3.25 points,
Intel agency-5 points
4 MIG25, 2 Tu22, 1 ETU95(shared by all Turkics) 1 gunship, 8 elite pilots, coast guard with 20 corvettes, 2 HQ, 4 light infantry divisions (Elite), 4 mech divisions.(elite) 2 armored division(elite), 2 destroyer squadrons, 1 nuclear AA cruiser-21

Purchase:121.75
2 points-civil defense
5 points-electronics(4/5)
2 points-comm net
12 points-space program
4 points-airport
1 point-oil point
72 points-prod centers
24 points- nuclear plant
4 points-prod center(20 left)

Central Asian Republic
Population: 11 million
Tech level: 7
Income (Regular Spending): Tashkent 11, Alma Ata 11, 1 national airline, 4 international airline, 1 airport(Tashkent), 4 oil, 6 gas=68 points
Spending: level 4 social spending 3 points,
2 armored divisions(Elite) 2 mech divisions(Elite) 2 infantry corps(Elite), 3 pilots(Elite), 2 MIG25, 1 garrison unit(Elite), 1 Tu22=10.5 points
Intelligence service 5

Buy: 49.5
1 points civil defense
5 points-electronics(3/5)
2 points-improved comm. net
6 points-3 gunships
6 points-3 regular pilots
10 points-HQ
12 points-space
8 left

Azerbaijan
Population: 4 million
Tech level: 7
Income: 6 prod center, 10 oil points, 10 natural gas, plus 1 national airline, 4 international airline, 1 shipping=43 points
Spending: level 5 social spending 1 point, 1 MIG25, 1 elite pilot, 2 elite flak units, 1 garrison unit, 2 elite infantry corps (well trained) 8.5 points.
Build:
16 points-prod center(done)
17.5 points-natural gas pipeline to Turkey(6.5 left)

Kashgaria
Population: 7 million
Tech level: 6
Income (Regular Spending): Urumchi 4 , Kashgar 3, 2 national airline, 3 international airline 1 oil, 1 gas,1 nuclear=27 points
Spending: level 4 social spending 2 points, 1 MIG 25, 1 Elite pilot, 4 garrison units 2 point.

Buy:23
4 points-space program
7 points-prod center(done)
12 points-prod center(12 left)
[NS]Parthini
11-06-2006, 16:01
SU, you need to have Very Heavy Lift Rockets finished before you can start Skylab.
Cylea
11-06-2006, 18:33
Population:
18.5 million Australasian

Market Economy Cutspending:
Growth = 6% (3+1) of 126.5 is capped at no new Production Centers.
Pollution Effects = None. (suddenly no population is a plus!)
Production Centers:
Sydney 5; Melbourne 5; Adelaide 4; Canberra 3; Brisbane 4; Auckland 2; Perth 4; Wellington 3; Port Moresby 2; Ambon 2; Darwin 2 = 36
Resources:
New Guinea 2; Polynesia 1; New Caledonia 1 = 4
Commerce:
26 Merchant Marines; 3 National Airline; 2 International Airline = 49
Tourism:
1 Jet Terminal in Sydney; 1 Jet Terminal in Melbourne = 1.5 (population limits)


Budget for 1962: 36+4+49+1.5= 100.5 points

Social Spending:
Level 4 Social Services to entire population--10 points
10 Points Spent

Military Upkeep:
6 Cruisers--3 points
2 ASW Carrier Groups--3 points
8 Destroyers-(4 units)--1 point
10 ASW Frigates-(5 units)--1.25 point
2 Patrol/Escort groups--.5 points
4 AA Cruisers--2 points
2 Escort Cruisers--.5 points
2 Amphibious Assault Groups--1 point
7 Pilots at Expert Level--3.5 points
2 Pilots at Average Level--Free
HQ Unit--1 point
2 Flak Units--.5 points
2 Infantry Divisions (highly trained)--1 point
2 Mechanized Infantry Divisions (highly trained)--1.5 points
2 Light Marine Brigades (highly trained)--1 point
2 Mechanized Light Marine Brigades (highly trained)--1.5 points
2 Airborne Brigade (highly trained)--1 point
1 Air Transport--0.25 points
2 Transport Helicopters--0.5 points
6 Gen. 3 jet fighters--6 points
1 Helicopter Gunship--.25 points
2 Large ICBM units (2nd generation)--2 points
32.25 Points Spent

Military Spending:
Upkeep of Intelligence Agency--5 points
Contribution to Expansion of missile testing ground near Townsville and donation to US space program--10 points
2 Large ICBM Units--2 points
4 Missile Silos--4 points
Civil Defense--5 points
1 Tech 7.5 Sub Unit (SSK)--5 points
31 Points Spent

Domestic Builds:
Secret: Upkeep of AIA cells in Malyasia and Indonesia--4 point each (8 pts)
Convert 3 Coal to One Oil--12 points
Spending on Domestic Electronics industry--5 points
25 Points Spent

Reserve Points
Energy Expenditures--2 points
2 Points Spent

10 + 32.25 + 31 + 25 + 2 = 100.25 Points Spent (.25 point Surplus-- to misc. subsidies of national parks and small bonuses for government workers)
-------------------------------------------------------
Australian Commerce Breakdown
47 Economic Points
USA 8; Britain 6; South Africa 5; China 5; Pakistan 3; USEA 3; Korea 3; FNS 3; Philippines 1; Germany 2; Japan 2; Indonesia 2; Malyasia 2; Dispersed 2 (multiple nations receive fractions of points, specifically industrialized Europe)
-------------------------------------------------------
Advancing to Tech Level 8 Benchmark:

1. Level 3+ social spending for at least 20 years
2. Has reached 75% of maximum economic productivity for at least 5 years
3. Has placed a man in orbit either by itself or in conjuction with 2 other nations.
4. Has the ability to build nuclear power plants.
5. Has an airline and tourist industry.
6. Spent 5 points a year for 10 years on building an electronics industry (year3)
7. Improved Communications satellites

-------------------------------------------------------
Enercy Calculations
Energy Needed:
--Production: 3
--Commerce: 2
--Military: 2

Energy Avaliable:
--1 Oil, 3 Natural Gas, 8 Coal
Energy Used:
--1 Oil, 3 Natural Gas, 3 Coal
Energy Surplus:
--5 Coal

Energy Used Breakdown:
--3 Natural Gas for Production
--1 Oil for Military
--1 Domestic Oil (from 3 Coal) for Military
--2 Imported Oil for Commerce

Energy Imported:
--2 Oil (Indonesia and Malyasia)
Lesser Ribena
11-06-2006, 21:18
Okay from the feedback given i've revised the the Public internet.

Public Internet (Research 18 points)* construction 1 point per ten million people.
Prerequisites- (Military internet, Scientific internet)*, Improved communication satellite network, Tech level 8.5.

Public internet networks allow large sections of the public to interact and eventually will give quite large economic bonuses as enterprising indviduals begin to take advatage of what it has to offer.

Benefit: The Public internet gives a 5% boost to growth for one year five years after it's construction and gives a permanent 15% boost to commerce** immediatly after its construction.

* To gain a public internet a country must Either already have a Military internet and a Scientific internet Or spend 18 points on research.
(Public internet can still be built by a foregein country if receiving country doesn't have the pre-requisites or research, but the recieving country must have access to an Improved communications satellite network)

** This boost replaces the one given by having an improved communications satellite network and is not therefore cumulative with the improved communications satellite network boost. Also like the improved communications satellite network boost it does not count towards the commerce cap.


Is that better?

Can we give Kilani a 20% growth bonus when he gets the internet to represent all those people stupid enough to give their bank details to the "Friendly Nigerian Oil Minister/Bank Manager/CEO of National Corporation etc." who is guaranteed to give you a slice of the multi-million pound stash that he's currently hiding in a secret bank account!
Ottoman Khaif
11-06-2006, 21:20
Can someone post the Morroco builds or show me how to work this thing..it change so much..since I left...back in the day...agh..
Haneastic
11-06-2006, 21:45
Kingdom of Morocco 1961
Population 12 million tech level 7
Production center: Casablanca 2, Tangiers 2, plus national airline, international airline, 1 colonial point Mauritania
Budget: 9 domestic +1 colonial + 4 commerce + 1 tourism = 15 points
Trading partners: Spain 1, US 1, Algeria 1, Africa 1
Energy available: 1 Nuclear (imports oil from Algeria)
Level 3 social spending: 3.3 points
Army: 4 mountain brigades (well trained), 2 mechanized divisions (well trained) (equipped by US) 4 points
Air Force: 1 F101B fighter interceptor unit, 1 F105 fighter bomber unit, 1 C130 transport unit, 3 expert pilots, 2.5 points
Navy: 1 frigate unit, 1 coastal patrol unit .5 points
Social services and economic assistance to Mauritania 3 points
3 points spent on a new C130 unit to replace C82 unit

there you go, 1962 builds are all yours
Sharina
11-06-2006, 23:03
Can we give Kilani a 20% growth bonus when he gets the internet to represent all those people stupid enough to give their bank details to the "Friendly Nigerian Oil Minister/Bank Manager/CEO of National Corporation etc." who is guaranteed to give you a slice of the multi-million pound stash that he's currently hiding in a secret bank account!

ROFL!!!!!

I got these e-mails a few times, but needless to say, they flew right into my spam filter folder. ;)
Ottoman Khaif
11-06-2006, 23:57
there you go, 1962 builds are all yours
Whoa...how does one figure the builds.....
Haneastic
12-06-2006, 00:00
Whoa...how does one figure the builds.....

you have a set number of points to use that aren't used for maintenance and use it to build shipping units, production centers, or military units. Your maximum number of points are your population multiplied by 2, which is multiplied by another 2 because each production center is worth 2 points.
Kilani
12-06-2006, 06:08
Can we give Kilani a 20% growth bonus when he gets the internet to represent all those people stupid enough to give their bank details to the "Friendly Nigerian Oil Minister/Bank Manager/CEO of National Corporation etc." who is guaranteed to give you a slice of the multi-million pound stash that he's currently hiding in a secret bank account!

lol

This gets my support. =D

And I must ask again: What do get from Benin and Niger?
Artitsa
12-06-2006, 06:34
Federation of South American Nations Budget 1962
Population: 44,869,000
Income: 272
Domestic Production: 176 (88 production centers / 88 maximum)
Commerce: 80 (60 shipping units, +15% from satellite communication network.)
Airline: 12 (4 national airlines, 4 International Airlines)
Tourism: 4
Annual Growth: 2% (Market/Peacetime=3%, Level 5 social spending= -2%, +1% from Pan America Treaty)

Energy: Requires 1 more Oil point.
6 Oil (47 points in Military, 96 points for commerce)
1 Coal (Exported to Any Nation)
4 Natural Gas (Exported to China)
2 Hydro Electric (Exported to Brazil)
11 Nuclear (220 points for domestic coverage, 176 used.)

Constant Costs - 125 points
Military Upkeep - 70
Intelligence Service - 5 points
Social Services (Level V) - 44 points
Nuclear Improvement - 6 points

Government Projects - 181 points
2 x Oil Points - 2pts
Assisting Alliance Space Program - 18 points
5 points invested in Micro-Electronics (or Micro-Computers) industry. (Year 6of 10.. 30 / 50 points)
First Generation ABM - 12 points (60 of 72, 5 of 6 years)
8 x Second Generation SSN = 96
4 x Second Generation SSBN = 48

Surplus - (-34) points
34 Billion taken from Federal Reserve (total of 152 left)


ATTENTION; 10 FIRST GENERATION NUCLEAR SUBMARINES FOR SALE; 1.5 POINTS A PIECE
Malkyer
12-06-2006, 17:56
And I must ask again: What do get from Benin and Niger?

Benin has oil, but I don't know if it's enough to represent an oil point in game terms. Niger has uranium, so you've got your own source of that as well. Other than that, you basically get a lot more lebensraum, and that's it.
Elephantum
12-06-2006, 18:37
FNS, Russia will take some outdated subs (better than nothing). If you approve I'll squeeze some room into my budget.
Artitsa
12-06-2006, 21:04
We will approve that sale.
Galveston Bay
13-06-2006, 05:37
Kingdom of Morocco 1962
Population 13 million tech level 7
Production center: Casablanca 2, Tangiers 2, plus national airline, international airline, 1 colonial point Mauritania
Budget: 9 domestic +1 colonial + 4 commerce + 1 tourism = 15 points
Trading partners: Spain 1, US 1, Algeria 1, Africa 1
Energy available: 1 Nuclear (imports oil from Algeria)
Level 4 social spending: 6.5 points
Army: 4 mountain brigades (well trained), 2 mechanized divisions (well trained) (equipped by US) 4 points
Air Force: 1 F101B fighter interceptor unit, 1 F105 fighter bomber unit, 1 C130 transport unit, 3 expert pilots, 2.5 points
Navy: 1 frigate unit, 1 coastal patrol unit .5 points
Social services and economic assistance to Mauritania 3 points


Liberia (independent nation) 1962
Population: 1 million, tech level 7
Production center: Monrovia 3, 1 national airline, tourism 1
Nuclear 1 (self sufficient domestic production energy, imports oil from Mexico)
Budget: 3 points (reduced spending)
Level 4 social services: 1 point
Military: 1 coastal patrol unit .25 points, 4 light infantry brigades (well trained) 2 points, 2 helicopter pilots .5 points (well trained), 2 helicopter units (tech level 7)

Canada 1962
Population 15.3 million tech level 7.5
Production centers: Toronto 5, Thunder Bay 4, Montreal 2, Winnepeg 2, Vancouver 1, Halifax 1, national air line, international airline, plus 10 shipping units,
Oil 5, Coal 4, Natural Gas 7, Hydroelectric 5, Nuclear 3
(Canada gets another 5 oil at tech level 8 for its oil sands which require that technology to economically extract)(2 ethanol possible)
Budget: 30 domestic + 5 oil + 7 Natural gas + 20 commerce + 1.5 tourism = 62.5 points
Canada has reached its productivity limit and growth is keeping up with population growth (of 2%) (Canada is self sufficient in energy, and exports oil and natural gas)
Trading partners: US 5, UK 5, Europe 5, East Asia 5
Level 4 Social Spending: 7 points
Civil Defense: 1.5 points
RCAF: 2 Arrow all weather interceptors, 1 E121, 2 F4E fighter bomber, 1 C130 transport unit, 1 Neptune maritime patrol unit, 1 KC135 tanker unit, 8 expert pilots, 7 points
Canadian Army: 2 well trained airborne brigades, 1 well trained mechanized division, 3 reserve mechanized divisions, 1 reserve HQ unit, 1 helicopter unit, 1 expert pilot, 6.25 points
RCN: 2 Frigate units (4 Frigates on East Coast), 2 escort groups (corvettes), 1 submarine unit (5 snorkel submarines) 1.25 points
23 points subtotal
1962 purchases:
23 points to US to assist with OA Space effort
5 points on electronics industry
2 frigate units (8 points, 4 ships)
1 P3 Orion unit (to replace P2 Neptune)

Iceland (includes Greenland)
Population 150,000, tech level 6
No production, 3 resources (fishing), 1 geothermal energy point
level 5 social spending 1 point, excess spent on developing tourism
Iceland has no military, and depends on Canadian and US protection

Cuba 1962
Population 6 million tech level 7
Havana 3 production centers
Budget: 6 domestic + 1 tourism
1 Nuclear energy (self sufficient for production, imports oil from Canada for commerce and military)
Level 4 social spending: 2 points, Civil Defense 1 point, Navy of 1 coastal patrol unit .25 points, Army with 1 well trained parachute brigade .5 points, Air Force with 1 helicopter unit, 1 expert pilot 1 point, (4.75 points total)
Cuba has decided to dispense with a large military, and primarily the Army spends its time doing disaster relief, while the Navy is essentially just a coast guard.

Central American nations 1961 (El Salvador, Guatemala, Nicaragua, Costa Rica, Honduras)
Population: 8 million, tech level 7
1 production center each Costa Rica, Nicaragua, Honduras, El Salvador,
imports oil from Canada for military and commerce plus hydroelectric power supplies domestic production
Budget: 8 points domestic +1 point tourism
Level 4 social spending: 3.6 points
Civil Defense: .72 points
Coast Guard: 2 Coastal Patrol groups .5 points
Air Force: 1 helicopter unit, 1 C82 transport unit, 2 expert pilots 2 points
The Central American nations have gotten rid of their militaries, retaining only a coast guard and air units to assist during time of disaster (hurricanes and earthquakes)

Mexico 1962
Population: 35 million tech level 7
Production centers: Vera Cruz 3, Monterrey 3, Mexico City 3, Yucatan 3, Tampico 2, 1 national airline
Mexico has 5 oil points, 2 natural gas points
Budget: 14 domestic (reduced spending) + 2 commercial + 7 oil and natural gas+ 2 tourism = 25 points
level 3 social spending 11.5 points,
Civil Defense: 3.5 points
4 infantry corps 2 points
Coast Guard: 2 coastal patrol units .5 points
Air Force: 1 C82 transport unit, 1 F101B all weather interceptor unit, 2 expert pilots, 2.5 points
5 points to electronics research
remainder to Alliance Space Force

Virgin Islands
Population: 50,000 tech level 6
1 international airline
imports oil from Mexico
budget: 1 point tourism
level 5 social services: .5 points
remainder spent on 2 coastal patrol units (.5 points)

Haiti
Population: 3 million, tech level 6
Nuclear 1 (self sufficient domestic production, and exports to Santa Domingo), imports oil from Mexico
1 production center
Budget: 2 domestic points
Level 4 social spending: 1.5 points plus .25 points for 1 coastal patrol unit, .25 points for 1 C47 unit with average pilot

Dominican Republic
Population: 500,000, tech level 6
Imports power (Haiti) and oil (Mexico)
1 production center
Budget: 1 domestic points (cut spending) + 1 tourism +1 international airline = 3 points
Level 4 social spending: .25 points, coast guard of 2 patrol units .5 points, 2 light infantry divisions (well trained, both reserve units) 1 point, Civil defense: .12 points,

Burgundy (Alsace, Lorraine and Luxembourg)
population 5 million, tech level 7.5
production centers: Metz 3, Strasbourg 1, Luxembourg 1, tourism 2, national airline, international airline, 1 shipping unit (barge traffic) = 17 points
1962 budget Level 4 social services 2 points, 6 mechanized divisions(elite)(4.5 points), 3 garrison (reserve) units 1.5 points, 1 F4 fighter wing, 1 F8U fighter wing, 2 elite pilots (2 points) 1 HQ unit (1 point), spending 6 points a year on nuclear powerplants (buys US enriched uranium)(has 2 nuclear power plants already, with a 3rd in year 2 of 4 production) (Burgundy is part of the EEC and ESA)

Italy (includes Libya, Tunisia, Eritrea, Italian Somalia, Corsica)
Population 55 million, tech level. 7.5
Production centers: Milan 5, Rome 3, Genoa 3, Turin 3, Venice 1, Naples 1, Tripoli 1, Tunis 1, plus 20 shipping units, national airline, international airline, Sardinia 1 point, Eritrea 1 point = 52 points
1962 budget: level 3 social spending 16.5 points, nuclear research (powerplant only, continual) 6 points, nuclear powerplant construction 6 points a year (has 2 powerplants, plus 1 under construction year 2 of 4), 23.5 points available for military (to be figured out)

Ireland
Population: 3 million, tech level 7
Production centers: Dublin 1, Belfast 1, national airline, tourist income 1
1 nuclear power
1962 budget: level 5 social spending 1.5 points, 1 escort group .25 points, 1 infantry division .25,


US budget posted in US thread -- 894 points
The Lightning Star
13-06-2006, 14:09
Pakistan, 1962 Build, Tech Level 7.0 (:mad:)
Spending Type: Market Economy Normal, Growth: 2% (normally 3%, but extra 1% from SCT would make it 4%, but pollution due to coal and other stuff, it's another -2%)

1962 Budget:
47 Commerce(30 merchant marine, 1 national airline, 1 international airline, and an extra 2 points from satellites) + 106 from production centers (53 production centers: 9 Agra, 5 Hyderabad, 4 Mumbai, 4 Calcutta, 4 Madras, 5 Dhaka, 4 Delhi, 5 Karachi, 5 Lahore, 4 Peshawar, 4 Quetta [3 in Agra from growth]), + 20 from Tourism = 179 points

Energy:
12 Coal
2 Oil
1 Natural Gas
1 Hydroelectric

Population: 460 million people

Maintenance:
x4 Garrison 2 (Highly Trained)
x1 Mechanized .5
x14 Pilots 3.5 (Expert)
x4 C47 1
x2 Hal Marut 2
x8 P2V Neptune 2
x1 Light Ship unit .25
x1 HQ Units 1
x15 Light Infantry 2.75
x10 Armored 5
x2 Parachute Divisions 1 point (Highly Trained)
x9 Mustard Gas "batches" 0
x1 Intelligence Agency 5 points
Total Spent: 26

Total Remaining: 153 points

Social Services:
Level III Social Services for everyone (138 points)

Total Spent: 164

Total Remaining: 15 points

Construction:
x1 Nuclear Program (6 points, maintaining it)
Total Spent: 161

Total Remaining: 9

Military Purchases:
none

Total Spent:170

Total Remaining: 9

Energy Costs:
2 points for 2 oil points

Total Spent: 172

Total Remaining: 7

Foreign Aid:
SCT: 3 points
Jordan: 4 points

Predicted 1963 Budget :
47 Commerce(30 merchant marine, 1 national airline, 1 international airline, and an extra 2 points from satellites) + 118 from production centers (59 production centers: 15 Agra, 5 Hyderabad, 4 Mumbai, 4 Calcutta, 4 Madras, 5 Dhaka, 4 Delhi, 5 Karachi, 5 Lahore, 4 Peshawar, 4 Quetta [3 in Agra from growth]), + 20 from Tourism = 185 points

Progress Towards Tech Level 8:
Blue indicates already achieved, Red indicates in progress
1. Level 3+ social spending for at least 10 years
2. Has reached at least 75% of economic productivity maximum for at least 5 years
3. Created a communications satellite network alone or be paying a portion of the cost of one.
4. Has the ability to build nuclear power plants. (Year 3/3)
5. Has an airline and tourist industry.
6. Has spent points for 5 Years Building a home-grown electronics industry. (Year 5/5)

Edited 1962 build, changes in bold (basically I changed it so that I'm sending points to Jordan as well. After all, they could potentially be an ally in the mid-east...)
Elephantum
13-06-2006, 19:35
EDITED (yet again) 1962 Russian Build
Income: 248 (200 factory, 32 shipping, 12 airline, 4 tourism)
Social Services (Level IV): 29
Military Maintenance: 35.5
KGB Maintenance: 5
Readiness Programs: 20 (radar+civil defense)

OTHER:
Project GUIDING LIGHT: 5
Continued Science Programs: 3
Satellite Programs: 18 (comm, science, and SIC spy)
4 transport Helis w/pilots: 16
2 Light Infantry Divisions (elite): 2
1 mechanized, 1 armored corps: 28
To Armenia: 9
Micro-Electronics Subisidies: 5
Founding Belarussian Military (see Mil. thread for details): 10
2xSu-19, 1x Su-5, 2 pilots: 12
3 HQ units: 15 (year 1/2)
buying 10 SSNs from FNS: 15
Safehaven2
13-06-2006, 19:56
Who is doing Belarus' builds?
Galveston Bay
13-06-2006, 20:55
Who is doing Belarus' builds?

should be Russia for now
Sukiaida
14-06-2006, 15:22
So the 1963 budget isn't due yet. ALright. How is the years going, cause it got all wonky with the whole Siberian crisis and I've been gone for 4 days.
Elephantum
14-06-2006, 20:30
1962 NPC Builds

Belarus

Population: 8 Million
Tech Level: 7.5 (I suppose it gets 7.5 from being 7.5 under Russia even if it doesn't make the requirements itself)

Production: 10 (5 centers in Minsk)
Trade: 0
Other: 50 (from CSPS)
TOTAL: 60

Maintenance: 0 (to begin next year when new Russian equipment arrives)
Level IV Services: 4
Energy: 0 (Coal currently provided by Russia)

New Production Centers: 24
2 Garrison Units: 6
International Airline: 6
Begin New Production Center: 20

Syria


Production: 30 (15 centers)
Trade: 40
Other: 3 (from nuclear plants and tourism)
TOTAL: 73

Maintenance: 10.75
Level V Services: 7.5
Energy: 2.5
ALADN: 3.5
Syrian Air Defense (connected to ALADN): 1.25
SFIR Maintenance: 5

Finish AA cruiser (1961): 3 (6/6)
Finish 2 Elite Pilots: 4 (4/4 for both)
Computers Subsidies: 5 (1/10)
Nuclear Technology research (for better weapons, none constructed): 6
to SFIR: 2
AL: 20.25
[NS]Parthini
14-06-2006, 20:36
1962 NPC Builds

Belarus

Population: 8 Million
Tech Level: 7.5 (I suppose it gets 7.5 from being 7.5 under Russia even if it doesn't make the requirements itself)

Production: 10 (5 centers in Minsk)
Trade: 0
Other: 30 (from SU)
TOTAL: 40

Maintenance: 0 (to begin next year when new Russian equipment arrives)
Level IV Services: 4
Energy: 0 (Coal currently provided by Russia)

New Production Center: 24
2 Garrison Units: 6
International Airline: 6

Syria

(Is Syria officially merged with the UAR? If not then I'll put up a build.)

Syria is still independant.... and technically should be opposing the UR
Safehaven2
14-06-2006, 20:37
Belarus got 50 points in CSPS aid last year.
Elephantum
14-06-2006, 20:43
I'll edit

Also, Syria wouldn't necessarily oppose the UR. They're a liberal monarchy and could support whichever side they wanted.
[NS]Parthini
14-06-2006, 20:50
I'll edit

Also, Syria wouldn't necessarily oppose the UR. They're a liberal monarchy and could support whichever side they wanted.

Well... yeah. But they wouldn't be jumping to join the UR either.
Haneastic
14-06-2006, 20:51
they're 50% pro-SCT whatever that may be, and Egypt isn't exactly pro-SCT
Safehaven2
14-06-2006, 20:52
I'd see Syria being neutral.
Koryan
14-06-2006, 23:01
OOC: The Syria-Egypt merge isn’t official yet. I want to get input from you guys first. Besides, I doubt they’d merge during a major crisis like this.

1962

The United Arab Republic
Population: 30 Million
Tech Level: 7.5
Production: 128
30 Egyptian Centers (60)
Egyptian National Airline (2)
Egyptian International Airline (2)
Egyptian Tourism (2)
Egyptian Shipping (22.5)
13 Sudanese Centers (26)
Sudanese National Airline (2)
Sudanese International Airline (2)
Sudanese Tourism (1)
Sudanese Shipping (10.5)

Maintenance: 35.5
4 Elite Trained Garrison Units (3)
4 Elite Trained Mountain Infantry Brigades (3)
4 Elite Trained Armored Divisions (4)
4 Elite Pilots (2)
2 Elite Trained Armored Brigades (1.5)
2 Elite Trained Flak Brigades (1.5)
2 Dassault Mirage III (2)
2 HQ’s (2)
1 Elite Trained Light Infantry Divisions (.75)
1 Elite Trained Mechanized Divisions (1)
1 Heavy Carrier Battlegroup (2)
1 Heavy Missile Cruiser (.5)
1 Transport Group (.25)
1 E-1 Tracer (1)
Intelligence Agency (5)
National Air Defense Network (3)
Civil Defense (3)

Production: 61
Level 3 Social Services: 9
Oil from Arab Federation: 3 (Civilian oil rationing has been put into effect)
Project African Freedom: 12
Microcomputer Research: 5 (Year 1 of 10)
50 Atlas-Type ICBM’s: 2
30 Missile Silos: 30


Foreign Aid:
Arab Socialists: 31.5 (See Below)

Aid to Arab Socialists in the Arab Federation Civil War: 23.5
Saddam’s Special Republican Guard (Defends Baghdad and protects Saddam)
1 Highly Trained Garrison Unit: 3.5
Saddam’s Republican Guard (Saddam’s Primary Army against Federation forces)
(Should already get 1 free partisan unit and part of the Federation’s Military)
2 Infantry Divisions: 2
1 Artillery Division: 3
1 Armored Division: 5
1 HQ: 10
Also giving them 1 batch of Sarin Gas and 1 batch of Distilled Mustard Gas.
Air support will be provided directly by the UR Air Force.

Aid to Arab Socialists in the Yemen Civil War: 6
Yemen Republican Forces (Pan-Arab Forces fighting to join the UAR)
(Should get at least half of Yemen’s Military already)
1 Mountain Division: 2
1 Infantry Division: 1
1 Artillery Division: 3

Plus 1 point of ammunition to each

Budget: 128
Total Costs: 128

Energy/Pollution:
-Egypt has 3 hydroelectric points (powering 60 production)
-Egypt has 1 nuclear power plant (powering 20 production)
-The UR has a trade agreement for 3 points a year from the Arab Federation (powering 60 production)
-The UR Military is supported by Egyptian oil
-Coal mining in Sinai doesn’t start until the 60’s (delayed in RL due to the conflict)
-Egyptian oil doesn’t reach surplus until the 70’s
-Egyptian Natural Gas isn’t discovered until the 80’s

The Empire of Abyssinia (Ethiopia)
Population: 20 Million
Tech Level: 6
Production: 17
5 Production Centers (10)
Natural Resources (1)
National Airline (2)
International Airline (2)
Shipping (2)

Maintenance: 4.25
8 Light Infantry Divisions (2)
2 Mountain Infantry Brigades (.5)
2 Infantry Corps (1)
1 F-5 (.5)
1 Average Pilot (.25)

Production: 13.5
Lv.4 Social Services: 10
Flak Group: 1.5 (1/2 Paid For Last Year)
1 Shipping Unit: 2

Budget: 17
Total Costs: 17
Haneastic
15-06-2006, 21:40
UIR 1957 builds

Population: 35 million
Production Centers: 30x2=60
Shipping and Commerce: 45
Oil: 12
Tourism: 3
Total: 120
Growth: 3%

Maintenance: 10
Level 3 Social Safety Net: 7.5

Left: 102.5

Builds:

Nuclear Program (1/3 years): 24
2 Mirage III’s: 6
2 Expert Pilots: 8
2 Production Centers: 48
1 Production Center: 16 (8 left)


UIR 1958 builds

Population: 37 million
Production Centers: 42x2=84
Shipping and Commerce: 45
Oil: 12
Tourism: 3
Total: 144
Growth: 4%

Maintenance: 10.5
Level 3 Social Safety Net: 7.5

Left: 126.75

Builds:

Nuclear Program (2/3 years): 24
2 Expert Pilots: 8
1 Production Center: 8
2 Mechanized Infantry Divisions: 8
1 Armored Division: 5
1 Mechanized Flak: 5
1 Mechanized Artillery: 5
2 Production Centers: 48
Electronics (1/5): 5


UIR 1959 builds

Population: 37 million
Production Centers: 50x2=100
Shipping and Commerce: 45
Oil: 12
Tourism: 3
Total: 160
Growth: 4%

Maintenance: 17
Level 3 Social Safety Net: 7.5

Left: 136.5

Builds:

Nuclear Program (3/3 years): 24
Electronics (2/5): 5
2 Gunship Units: 4
2 Helicopter Transport Units: 4
2 Parachute Brigades: 6
2 Expert Pilots: 8
3 Production Centers: 72
1 Production Center: 16 (8 left)



UIR 1960 builds

Population: 38 million
Production Centers: 58x2=116
Shipping and Commerce: 45
Oil: 12
Tourism: 3
Total: 176
Growth: 4%

Maintenance: 20
Level 3 Social Safety Net: 7.5

Left: 155.5

Builds:

Hydrogen Weapons Program (1/3 years): 24
Electronics (3/5): 5
2 Expert Pilots: 8
1 Production Center: 8
Boosted Fission Weapons: 24
8 Reserve Mujahadeen divisions: 16
2 Production Center: 48
Production Center: 22 (2 left)


UIR 1961 builds

Population: 40 million
Production Centers: 65x2=130
Shipping and Commerce: 45
Oil: 12
Tourism: 3
Total: 190
Growth: 4%

Maintenance: 31
Level 3 Social Safety Net: 7.5

Left: 151.5

Builds:

Hydrogen Weapons Program (2/3 years): 24
Electronics (4/5): 5
Production Center: 2
Intelligence Agency: 5
2 Mirage V’s: 6
2 Expert Pilots: 4
5 Production Centers: 96
3 Flak Units: 9


UIR 1962 builds

Population: 42 million
Production Centers: 78x2=156
Shipping and Commerce: 45
Oil: 12
Tourism: 3
Total: 216
Growth: 4%

Maintenance: 37.5
Level 3 Social Safety Net: 7.5

Left: 171

Builds:

Hydrogen Weapons Program (3/3 years): 24
Electronics (5/5): 5
2 Expert Pilots: 4
Aid to Basra: 10
Aid to Kurdistan: 10
5 Garrison Units: 15
4 Mountain Brigades: 8
2 Special Forces Parachute Battalions: 4
3 IRBM units: 3
3 Silos: 3
3 Frigate Units: 15
1 ASW unit: 2
1 Expert Pilot (1st year): 4
2 Production Centers: 48
To AEF: 16
The Lightning Star
15-06-2006, 23:29
Pakistan, 1963 Build, Tech Level 7.0
Spending Type: Market Economy Normal, Growth: 2% (normally 3%, but extra 1% from SCT would make it 4%, but pollution due to coal and other stuff, it's another -2%)

1963 Budget:
47 Commerce(30 merchant marine, 1 national airline, 1 international airline, and an extra 2 points from satellites) + 118 from production centers (59 production centers: 15 Agra, 5 Hyderabad, 4 Mumbai, 4 Calcutta, 4 Madras, 5 Dhaka, 4 Delhi, 5 Karachi, 5 Lahore, 4 Peshawar, 4 Quetta [3 in Agra from growth]), + 20 from Tourism = 185 points

Energy:
12 Coal
2 Oil
1 Natural Gas
1 Hydroelectric

Population: 460 million people

Maintenance:
x4 Garrison 2 (Highly Trained)
x1 Mechanized .5
x14 Pilots 3.5 (Expert)
x4 C47 1
x2 Hal Marut 2
x8 P2V Neptune 2
x1 Light Ship unit .25
x1 HQ Units 1
x15 Light Infantry 2.75
x10 Armored 5
x2 Parachute Divisions 1 point (Highly Trained)
x9 Mustard Gas "batches" 0
x1 Intelligence Agency 5 points
Total Spent: 26

Total Remaining: 159 points

Social Services:
Level III Social Services for everyone (138 points)

Total Spent: 164

Total Remaining: 21 points

Construction:
x1 Nuclear Program (6 points, maintaining it)
Total Spent: 161

Total Remaining: 15

Military Purchases:
none

Total Spent:170

Total Remaining: 15

Energy Costs:
2 points for 2 oil points

Total Spent: 172

Total Remaining: 13

Foreign Aid:
SCT: 6 points
Jordan: 7 points

Predicted 1963 Budget :
47 Commerce(30 merchant marine, 1 national airline, 1 international airline, and an extra 2 points from satellites) + 118 from production centers (59 production centers: 18 Agra, 5 Hyderabad, 4 Mumbai, 4 Calcutta, 4 Madras, 5 Dhaka, 4 Delhi, 5 Karachi, 5 Lahore, 4 Peshawar, 4 Quetta [3 in Agra from growth]), + 20 from Tourism = 189 points

Progress Towards Tech Level 8:
Blue indicates already achieved, Red indicates in progress
1. Level 3+ social spending for at least 10 years
2. Has reached at least 75% of economic productivity maximum for at least 5 years
3. Created a communications satellite network alone or be paying a portion of the cost of one.
4. Has the ability to build nuclear power plants. (Year 3/3)
5. Has an airline and tourist industry.
6. Has spent points for 5 Years Building a home-grown electronics industry. (Year 5/5)
Sukiaida
15-06-2006, 23:33
Are our 1963 budgets due?
Safehaven2
15-06-2006, 23:39
No, he just does it early every week.
Sukiaida
15-06-2006, 23:43
(Either way so I am ahead of the game, might as well.)

1963
United Islands of the Philippines
Tech Level: 7
Growth Rate: 4%
Market Economy

Income: 77.4 Points
Maintainance: 30.65 Points
Total SPending Money: 46.75 Points

Purchases:
Nuclear Power Plant: 17 Points
Electronics Industy: 5 Points
3 Mirage III Units (Japan): 6 Points
3 Average Pilot Units: 6 Points
Heavy Carrier Airwing: 6 Points
2 Parachute Brigades: 4 Points
1 Marine Light Infantry Brigade: 2 Points
Automobile Industry: .75 Points (There so I might have a Filipino industry sometime in the future.)
Gain: 3 Industrial Centers
1 to Manila 2 to Quezon City
(Redid math and it's actually 3)

Just need an electronics industry for tech 7.5. 4 more years left to invest.
Galveston Bay
15-06-2006, 23:49
Belarus got 50 points in CSPS aid last year.

hmm, wasn't it still under Russian control then?
Sharina
15-06-2006, 23:54
China quietly contacts Pakistan and asks if Pakistan would like to upgrade its fighters to Mirage V's. China is willing to manufacture Mirage V's for Pakistan.
[NS]Parthini
16-06-2006, 08:37
http://forums.jolt.co.uk/showpost.php?p=10975821&postcount=3

German Build as well as last year's AF build (for Kordo)
Elephantum
16-06-2006, 19:29
(Either way so I am ahead of the game, might as well.)

1963
United Islands of the Philippines

Heavy Carrier Airwing: 6 Points
.
Whoah, am I the only country without a carrier now?
Haneastic
16-06-2006, 19:57
yep, even the Nigerians have a carrier
Sukiaida
16-06-2006, 20:05
Well I have a carrier under construction. It will be finished in 65 I believe or is it 66?
Galveston Bay
16-06-2006, 20:48
Whoah, am I the only country without a carrier now?

do you need a carrier? I suggest that Russia start building flak units and garrison units
Sukiaida
16-06-2006, 20:50
Good point, I mean the only ones who really need a big navy are the island nations and those with a large coastal area. If I gather correctly didn't RUssia lose a large amount of it's coast in the E 20 reality?>
Haneastic
16-06-2006, 21:31
they currently have no warm water ports
Safehaven2
16-06-2006, 21:33
They have access to the Black Sea, though I don't know how good those ports are.
Sukiaida
16-06-2006, 21:42
Then personally a navy would be a waste of time for them.
New Dornalia
16-06-2006, 22:39
Korea and Vladivostok Protected City- 1963 builds:

Population 39 million (Using 1.5% growth rate, calculated since 1950 and based on possible Geohive population graphs for South Korea, though it was hard to get an exact count).

Tech level 7.5 (WOOHOO!) (all shipping now 1.5pts)
Constitutional Monarchy
Market Economy, Cut Spending--5% (SCT Growth Bonus adds +1%, so 6%, but pollution turns it into 5%.)

29 points Production centers: Seoul 4 Pusan 4 Pyongyang 4 Vladivostok 4 Kwangju 4 Taegu 4 Hamhung 5

19 shipping units= 30 Points (rounded, factoring in 5% sattelite bonus)

1 national airline, 1 International Airline (Korean Airlines)= 4 points (rounded, factoring 5% sattelite bonus)

and 3 points of tourism (Seoul, Pyongyang, Vladivostok International Airports)

SCT member= 1% Growth Bonus

69 total points to spend (rounded, factoring growth in)

Level 4 social spending- 12 points

Foreign Aid- 6 points to a Pan-SCT Asian Space Program (OOC: Any of the SCT guys need to work on rocket research, stuff like that, this goes to that)
7 points to Asian Economic Fund

Five points allocated to keep the Korean National Police Agency going

Korean Armed Forces

Imperial Korean Army Home Defense Force (Held in Reserve):

1 infantry division .25 points
1 mountain infantry brigades .25 points
1 HQ unit- 1pt
1 Armored Division- .5 matenance
1 Mech Infantry Division-.5 points

IKA Rapid Reaction Force (Active):
1 Infantry Corps- .5 points
1 Transport Group-.25 points
1 Parachute Brigade unit- .75 pts (standard .25 matenance plus .5 extra elite training cost)
2 units of Transport helicopters (Ht-5)-.5 points
1 HQ Unit-1 pt

Imperial Korean Air Force:

1 Avro Arrow unit- 1pt

5 expert pilots 1.25 points
1 IL-28/H-5 Light Bomber Unit- .5 matenance
1 Lincoln Tanker-.5
1 Flying Boxcar-.25
4 Sejong IRBM Missiles-4 points
2 Sejong II ICBM Missiles-2
1 TU95 PhotoRecon Plane-2
4 SAM/Flak Groups-1 pt

IKAF Home Defense Corps (Reserve)-
1 Dassault Mirage III unit-1 pt
1 average pilot

Imperial Korean Navy:

1 Light Cruiser, .5 matenance
1 Destroyer Squadron, .25 matenance
2 Attack Submarine Groups- 1 point matenance
2 Units of Coastal patrol vessels- .5
1 Frigate Flotilla-.25

Total: 21 Points (Estimated)

3 points for Civil Defense

To Be Disbanded (or Gifted to somebody Else: Anybody want these just say so!)

5 points for a Tech 7.5 SSK unit

Things to buy-

5 points to Microcomputers (Third year undergoing, first year out of ten done so far)
5 points to a Geobueokseon SSN (based on RL French Rubis Class, if not that, then the Russian Victor I SSN)

Resource Points-

2 Imported from CAR-2pts
1 from UIR-1 point
2 Nuclear Points from Yongbyon Atomic Power Station, Ulyongdong Atomic Power Station and Disposal Facility (Name derived from its equidistant location from three cities in the Taebaek Mts., Hwangji-dong, Ulchin, and Yongju).

Requirements-Tech 8

"Tech Level 8
In order to advance to level 8, you'll need to meet all five of the above criteria, and spend 5 points a year for 10 years developing microcomputers, plus create an improved satellite communications network or be paying the cost of one. For purposes of realism, the earliest anyone will reach Tech Level 8 is 1970.

1. Level 3+ social spending for at least 10 years (Done)
2. Has reached at least 75% of economic productivity maximum for at least 5 years (working on it)
3. Created a communications satellite network alone or be paying a portion of the cost of one. (yup)
4. Has the ability to build nuclear power plants. (yup)
5. Has an airline and tourist industry. (yup)"

Trade Partners for 1963-

3 USEA
2 China
2 Japan
2 FAS
2 UIR
2 Australia
2 Burma
1 Dispersed

GB, Malkyer-I have a second nuclear plant now![/QUOTE]
Haneastic
16-06-2006, 23:12
Japan will buy the SSK unit Korea is selling
New Dornalia
16-06-2006, 23:14
Japan will buy the SSK unit Korea is selling

Korea agrees to sell the SSK unit to Japan, seeing as how we are good allies.

SIC: The proceeds from the sale will be put to researching components for the Sea Dragon SSBN (based on RL French Le Redoubtable or Russian Yankee I if previous is unacceptable), which will come out in 1965.
Sharina
16-06-2006, 23:59
Whoah, am I the only country without a carrier now?

China doesn't have aircraft carriers or any Navy except for 10 SSN's.
New Dornalia
17-06-2006, 00:03
China doesn't have aircraft carriers or any Navy except for 10 SSN's.

I, too, lack a carrier.
Safehaven2
17-06-2006, 01:08
Ukrainian Budget 1963

Population: 43 Million
Tech level: 7.5
Economic Type: Market
Growth: 4%
Income (Normal): (85 prod centers) Kiev 13, Stalino 13, Dneipopetrovsk 13, Odessa 13, Kharkov 13, Sevastpool 12, 30 shipping units, 2 national airline, 3 international airline, 4 air terminal, 5.5 comm. network, 4 hydroelectric, 9 nuclear (SU built), 2 coal, 2 natural gas, 2 oil (newly discovered)=253.5 points
Level 3 Social Spending: 12 Points
Military Maintenance: (62 points, 2 HQ, 2 elite infantry corps, 4 garrisons, 5 mech flak divisions, 11 elite armored divisions, 8 elite mech divisions, 4 mech arty, 16 MiG 25’s, 5 Tu 22s, Tu 107, ETU95, 7 regular pilots, 6 gunship, 1 transport, 1 SF airborne Brigade 23 elite pilots, 10 destroyers, 3 nuclear attack subs, 40 corvettes, 2 nuclear power AA cruisers, 2 nuclear power heavy missile cruisers)


Spending:179.5
5 points-microcomputers industry(3/10)
3 points-improved comm. Network
20 points- Joint space program
20 points-aid to Belarus
12 points-2 nuclear attack subs
114 points-EMP hardening 38 prod centers
3 points-ETU95
2 points-regular pilot

.5 left


Figured I'd get his done first as he's on vacation. I'll try to get mine and my NPC's done before I leave Sat night.
Haneastic
17-06-2006, 03:04
Ukrainian Budget 1963

Population: 43 Million
Tech level: 7.5
Economic Type: Market
Growth: 4%
Income (Normal): (85 prod centers) Kiev 13, Stalino 13, Dneipopetrovsk 13, Odessa 13, Kharkov 13, Sevastpool 12, 30 shipping units, 2 national airline, 3 international airline, 4 air terminal, 5.5 comm. network, 4 hydroelectric, 9 nuclear (SU built), 2 coal, 2 natural gas, 2 oil (newly discovered)=253.5 points
Level 3 Social Spending: 12 Points
Military Maintenance: (62 points, 2 HQ, 2 elite infantry corps, 4 garrisons, 5 mech flak divisions, 11 elite armored divisions, 8 elite mech divisions, 4 mech arty, 16 MiG 25’s, 5 Tu 22s, Tu 107, ETU95, 7 regular pilots, 6 gunship, 1 transport, 1 SF airborne Brigade 23 elite pilots, 10 destroyers, 3 nuclear attack subs, 40 corvettes, 2 nuclear power AA cruisers, 2 nuclear power heavy missile cruisers)


Spending:179.5
5 points-microcomputers industry(3/10)
3 points-improved comm. Network
20 points- Joint space program
20 points-aid to Belarus
12 points-2 nuclear attack subs
114 points-EMP hardening 38 prod centers
3 points-ETU95
2 points-regular pilot

.5 left


Figured I'd get his done first as he's on vacation. I'll try to get mine and my NPC's done before I leave Sat night.

The units are highly trained, just a note
Malkyer
17-06-2006, 04:34
South African build for '63 (and possibly '64, '65, '66, '67, and '68) will be posted tomorrow sometime.

My carrier will be done in 1964. I feel special.
Malkyer
17-06-2006, 16:38
South African Budget 1963
Population: 38,288,000
Income: 213
Production: 148 (74 production centers/ 76 maximum)
Commerce: 46 (27 shipping units, +15% from satellite communication network)
Airline: 10
Tourism: 3 (civil strife)
Nuclear: 6
Pollution effects: N/A (low population density)
Annual Growth: 4% (Market/Peacetime=3%, +1% from Commonwealth)

Constant Costs-75.5 points
Military Upkeep-26.25 points
Intelligence Service-5 points
Social Services (Level IV)-18 points
Social Services (Level IV)- 2.25 point (for Angola)
Continuing Research Grants-7 points
Spy Satellite Network Maintenance-6 points
Microcomputer Industry Development- 5 points (year 5 of 10)
Early Warning Satellite Network-3 points
National Air Radar Defense Network-3 points

Government Projects
Assisting US Space Program-2 points
Discretionary Spending-10 points
Very Heavy Lift Rockets-12 points (year 2 of 4)
4x Production Centers-96 points (for Mozambique)
Agricultural Additives-12 points

SECRET:
20 Large ICBMs (solid fuel, MIRV)-2 points
Missile silos-2 points

Foreign Aid
N/A

Outstanding Debt:
N/A

Surplus
1.5 points

Energy Calculations
Energy Needed:
--Production: 7
--Commerce: 3
--Military: 1

Energy Avaliable:
-- 4 Oil, 4 Coal, 3 Natural Gas, 6 Nuclear
Energy Used:
-- 12
Energy Surplus:
-- 5

Energy Used Breakdown:
-- 2 Oil for military
-- 3 Oil for commerce & tourism
-- 6 Nuclear for Production
-- 1 Oil for Production

Energy Imported:
-- 2 Oil (from Nigeria)

Projected 1964 Income: 152 (74 production centers + 2 growth) + 46 commerce + 10 airline + 3 tourism + 6 nuclear = 217 total points

I'll do builds for the time that I'm gone after I get back.
Kilani
17-06-2006, 17:22
Nigerian Build, 1963

Tech Level 7

Market Economy

NATIONAL EFFORT (Doubles Economy)

Growth: 2% (1% for spending + 1% for economic bloc [Commonwealth])

Population: 45 million

Income

Fourteen industrial centers (Three at Lagos, Three at Abuja, Three at Port Harcourt, Three at Sokoto, One at Porto Novo, One at Niamey. 28 points [42])
Nineteen Tech 7 Shipping Units (28.5)
Tourism (3.5 [Doubled to 7])
International/National Airports (4 points[Doubled to 8])


TOTAL: 85.5 points

Constant Spending

Level III Social Spending: 14.5 points
Intelligence Agency: 5 Points



Military Upkeep

3xHighly Trained Motorized Division: .2.25 points
1xHighly Trained Light Infantry Division: .5 points
1xHighly Trained Armored Brigade: .5 points
1xElite Armored Brigade: .75 points
1xElite Marine Brigade: .75 points
3xExpert Pilot: .75 points
1xHQ: 1 point
1xCoastal Patrol Unit: .25 points
1xDestroyer Flotilla: .25 points
1xLight Missile Cruiser: .5 points
1xBAC Lightning Unit: 1 point
1xF5 Fighter-Bomber Unit: .25 points
1xC123 Transport Unit: .5

Sub-Total: 10.75

Military Spending

Purchase of German Carrier: 4 points

Upgrade one Motorized Division to Mech. Division: 1 point

Government Spending

Nuclear Infrastructure: 24 points

Industrial Center: 24 points

TOTAL: 84.5 points

Trade Assignment

Four Units to South Africa

Four Units to the United Kingdom

Four Units to Germany

Four to the United States

Two to Brazil

Oil Points
One to the UK

Two to South Africa

One to Nigeria

One to Brazil

Energy

One point of oil energy fueling the military.

One point of natural gas point fueling 14 Production Centers.

One Nuclear Power Plant

Two potential Hydroelectric
Lesser Ribena
17-06-2006, 18:16
British Builds 1962
Standard market economy, 1% growth, plus 1% for EEC/Commonwealth.
Production Centres:

UK: 107 as follows: 17 London, 14 Birmingham, 10 Coventry, 8 Manchester, 8 Hull, 6 Liverpool, 6 Glasgow, 6 Newcastle, 6 Sheffield, 6 Edinburgh, 6 Bristol, 6 Leeds, 3 Derby, 3 Nottingham,

Colonial: 9 as follows: 6 Caribbean, 1 Belize, 1 Atlantic and Pacific Islands, 1 Indian Ocean Islands,

TOTAL: 116 production centres

INCOME
Production Centres: 232 points
Trade: 50 points (40 from merchant marine (35 units of shipping, 2 liners), 10 from airlines (1 domestic, 4 foreign)), 6 from improved communications satellites
UK tourism: 5 points (London airports: Gatwick, Heathrow, Stanstead; Birmingham airport; Dover cruise terminal)
Nuclear Points: 18 (Windscale A and B, Cumbria; Hunterston A and B, North Ayrshire; Sizewell A and B, Suffolk; Trawsfynydd, Gwynedd, Wales; Chapelcross, Dumfries and Galloway, Scotland; Hinkley Point A and B, Somerset; Bradwell, Essex; Berkeley, Gloucestershire; Dungeness, Kent; Wylfa, Anglesey, Wales; Torness, East Lothian, Scotland; Heysham A and B, Lancashire; Oldbury, Gloucestershire)


TOTAL: 321

EXPENDITURE

ESA
From German government for ESA program: 24 points
From French government for ESA program: 12 points
4x3man launches = 40 points
3 lunar lander probes = 15 points
Lunar Missions Research (24/48) 12 points
2 communications satellite networks (Western and Southern Europe) 12 points

Missile
26 points to maintain missiles ((25x6) ICBMs, (10x10) large ICBMs, (24x10) Improved IRBMs)
12 points for 1st generation ABM research (36/72)

Nuclear
From German Nuclear Research: 6 points
6 points for nuclear weapons program (maintenance for production) - super nuclear weapons research (year 7 of 10)

Military
military maintenance: 66
Military Intelligence Service Maintenance: 5
UK Civil Defence 5 points
UK National Air Defence RADAR network 5 points

Social Provision
level 5 social services for UK (53.3m): 53.5
level 5 social services for Empire (9.4m): 9.5

UK Satellites
Early Warning Satellite Network 6 points
Improved Spy Satellite Network 6 points

Other
5 points for tech 8 microcomputers research (year 5/10)
12 points for pollution control measures (72/72)

UK Atomic Energy Authority
1 nuclear power plant at Dungeness, Kent (B Station). 24 points.

Royal Navy Modernisation Program
2 Light Nuclear Carriers and 2 ASW Airwings 20 points
1 Nuclear Fleet Carrier and light airwing - 20 points

Intelligence service Mission Budget
3 points

ENERGY POINTS

Coal 5, hydroelectric 1, North Sea Oil 5, Natural Gas 5, nuclear 16

Military: 40 oil points needed
Industry: 230 energy points needed
Commerce and tourism: 71 oil points needed

111 oil points provided by 5 North Sea oil points (111/125)

232 energy points provided by 8 nuclear points (232/240)

Net Result: 5 coal, 1 hydroelectric, 5 gas, 10 nuclear points surplus.

POLLUTION

Population Density Pollution: -1% growth
Energy Pollution: 0
Economic Pollution: 0

Net Growth: 1%
Lesser Ribena
17-06-2006, 18:48
British Builds 1963
Standard market economy, 1% growth, plus 1% for EEC/Commonwealth.
Production Centres:

UK: 108 as follows: 18 London, 14 Birmingham, 10 Coventry, 8 Manchester, 8 Hull, 6 Liverpool, 6 Glasgow, 6 Newcastle, 6 Sheffield, 6 Edinburgh, 6 Bristol, 6 Leeds, 3 Derby, 3 Nottingham,

Colonial: 9 as follows: 6 Caribbean, 1 Belize, 1 Atlantic and Pacific Islands, 1 Indian Ocean Islands,

TOTAL: 117 production centres

INCOME
Production Centres: 234 points
Trade: 50 points (40 from merchant marine (35 units of shipping, 2 liners), 10 from airlines (1 domestic, 4 foreign)), 6 from improved communications satellites
UK tourism: 5 points (London airports: Gatwick, Heathrow, Stanstead; Birmingham airport; Dover cruise terminal)
Nuclear Points: 19 (Windscale A and B, Cumbria; Hunterston A and B, North Ayrshire; Sizewell A and B, Suffolk; Trawsfynydd, Gwynedd, Wales; Chapelcross, Dumfries and Galloway, Scotland; Hinkley Point A and B, Somerset; Bradwell, Essex; Berkeley, Gloucestershire; Dungeness A and B, Kent; Wylfa, Anglesey, Wales; Torness, East Lothian, Scotland; Heysham A and B, Lancashire; Oldbury, Gloucestershire)


TOTAL: 324

EXPENDITURE

ESA/OASA
From German government for space program: 24 points
From French government for space program: 12 points
From British government for space program: 48 points
2 points apiece from Belgium, Netherlands and Luxembourg.
12 points from Albania-Kosovo.

Missile
26 points to maintain missiles ((25x6) ICBMs, (10x10) large ICBMs, (24x10) Improved IRBMs)
12 points for 1st generation ABM research (48/72)

Nuclear
From German Nuclear Research: 6 points
6 points for nuclear weapons program (maintenance for production) - super nuclear weapons research (year 8 of 10)

Military
military maintenance: 67
Military Intelligence Service Maintenance: 5
UK Civil Defence 5 points
UK National Air Defence RADAR network 5 points

Social Provision
level 5 social services for UK (53.6m): 53.5
level 5 social services for Empire (9.4m): 9.5

UK Satellites
Early Warning Satellite Network 6 points
Improved Spy Satellite Network 6 points

Other
5 points for tech 8 microcomputers research (year 6/10)

EMP Industry Defence Scheme
To harden all UK industry against EMP blasts
36 points (36/324)

Royal Airforce Expansion
2 Avro Vulcan Bombers - 12 points
4 B57s medium bombers - 20 points
2 expert pilots- 8 points

Royal Navy Expansion
4 2nd gen attack subs (nuclear) 24 points

ENERGY POINTS

Coal 5, hydroelectric 1, North Sea Oil 5, Natural Gas 5, nuclear 19

Military: 40 oil points needed
Industry: 230 energy points needed
Commerce and tourism: 71 oil points needed

111 oil points provided by 5 North Sea oil points (111/125)

234 energy points provided by 8 nuclear points (234/240)

Net Result: 5 coal, 1 hydroelectric, 5 gas, 11 nuclear points surplus.

POLLUTION

Population Density Pollution: -1% growth negated by control measures
Energy Pollution: 0
Economic Pollution: 0

Net Growth: 2%
Safehaven2
17-06-2006, 19:54
Scandic Union
Build 1963
Population-28 million
56 prod centers-
Kiel 5(Moved to Scandic side of border), Copenhagen 5, Stockholm 5, Gothenburg 5, Karlskrona 5, Norrkoping 5, Oslo 5, Petrograd 5, Helsinki 5, Tallin 5, Murmansk 5, Malmo 1
34 shipping units
5 airlines
7 Nuclear power plant
112 points Prod centers, 50 points commerce, 10 points airlines, 2 points tourism, 7 nuclear, 7 oil, 5 natural gas, 5 communications sat network-195 points+30 last year+12 points from weapons sales to Japan
+34 from alliance for space program

56.5 points-maintainence
6 points-lv 3 social
2 points-Civil Defense
3 points-Nuke program
5 points-microcomputers(4/10)
5 points-intel agency
6 points-Improved Spy sat
3 points-improved communications satellite network(For whole alliance)
2 points-2 large ICBMs
2 points-2 silos
4 points-Turkey
2 points-fortification-Petrograd, Faroe islands
24 points-Space program
12 points-ABM system(48/72)
63 points-emp harden 21 prod centers
30 points-aid for Belarus
12 points-4 Mirage V


Energy needs-12
6 nuclear
1 hydro
3 oil
2 natural gas


Turkey
Population: 25 million
Tech level: 7
Income (Regular Spending)(Prod centers:31) Ankara 8, Smyrnia 8, Izmir 8, Konya 8, 3 Samsun 2 national airline, 3 international airline, 27 shipping units, 5 nuclear power, 2 airport, 3 points comm. net=122 +4Scandic
Spending: Level 3 social services 3.25 points,
Intel agency-5 points
4 MIG25, 2 Tu22, 1 ETU95(shared by all Turkics) 1 gunship, 8 elite pilots, coast guard with 20 corvettes, 2 HQ, 4 light infantry divisions (Highly trained), 4 mech divisions.(highly trained) 2 armored division(Highly trained), 2 destroyer squadrons, 1 nuclear AA cruiser-21

Purchase:96.75
2 points-civil defense
5 points-electronics(5/5)
2 points-comm net
12 points-space program
1 point-oil point
20 points-prod center(done)
3 points-convert 1 shipping to amphb group
6 points-3 marine brigades
6 points-3 mountain brigades
4 points-1 MIG25
4 points-1 Tu22
8 points-2 expert pilots
24 points-prod center

Central Asian Republic
Population: 14 million
Tech level: 7
Income (Regular Spending): (prod centers:26)Tashkent 8, Alma Ata 8, Karagundu 5, Astana 5, 1 national airline, 4 international airline, 1 airport(Tashkent), 4 oil, 6 gas=72 points+8 last year
Spending: level 4 social spending 3 points,
1 HQ, 2 armored divisions(highly trained) 2 mech divisions(highly trained) 2 infantry corps(HT), 3 pilots(expert), 2 MIG25, 1 garrison unit(HT), 1 Tu22, 3 gunships, 3 regular pilots=12.25 points
Intelligence service 5

Buy: 59.75
1 points civil defense
5 points-electronics(4/5)
2 points-improved comm. net
12 points-space
12 points-4 shipping for Caspian oil transport
4 points-1 Mirage V
4 points-1Tu22
8 points-2 expert pilots
12 points-prod center(12 left)

-------------------------------------
Azerbaijan
Population: 4 million
Tech level: 7
Income: 8 prod center, 10 oil points, 10 natural gas, plus 1 national airline, 4 international airline, 1 shipping=43 points
Spending: level 5 social spending 1 point, 1 MIG25, 1 expert pilot, 2 highly trained flak units, 1 garrison unit, 2 highly trained infantry corps- 8.5 points.
Build:47.5
5 points-electronics(1/5)
4 points-Mirage V
4 points-Tu22
8 points-2 expert pilots
10 points-pipeline
10 points-intel agency
6 points-pipeline(1/5)


Kashgaria
Population: 7 million
Tech level: 6
Income (Regular Spending)(Prod centers:9) Urumchi 5 , Kashgar 4, 2 national airline, 3 international airline 1 oil, 1 gas,1 nuclear=31 points
Spending: level 4 social spending 2 points, 1 MIG 25, 1 Elite pilot, 4 garrison units 2 point.

Buy:27
4 points-space program
12 points-prod center(done)
5 points-electronics(1/5)
6 points-prod center(18 left)


OOC: Ill get my space program when I come back on Thursday or Friday.
Sukiaida
17-06-2006, 20:44
So I gather 1963 will begin on Tuesday then.
Galveston Bay
17-06-2006, 21:33
So I gather 1963 will begin on Tuesday then.

yes, regular schedule until the next crisis anyway
Haneastic
17-06-2006, 23:58
Japanese Build 1963

Population: 93 million
Growth: 3%
Production Points: 130 Centers x2 =260 points
Shipping and Air: 55
Tourism: 9
Oil/Energy Points needed: 4
Nuclear Points: 2
Total: 330

Lvl. 3 Social Safety Net: 36

Maintenance: 64

4 Light Infantry*
4 Parachute Brigades*
11 Expert Pilots
4 C82’s
3 Mirage III's
6 Garrison Units
4 Mountain Brigade*
1 Light Missile Cruiser
3 Mechanized Infantry Divisions*
Intelligence Agency
1 Antiaircraft Cruiser
1 Armored Division*
2 Mig-25’s
4 Destroyer Unit
2 Helicopter Transport
2 Helicopter Transport Units
2 Heavy Carrier Wings
4 Mirage V’s
4 SSK units
Civil Defense
National Radar System
Heavy Missile Cruiser

*= Highly trained units

Left: 230.00

Build/Buy:
Nuclear Heavy Carrier (3/4 years): 30
Microcomputers (4/10 years): 5
2 Nuclear Heavy Carrier (2/4 years): 60
6 Expert Pilots (2/2 years): 12
2 ETU95 AEW units: 12
5 Nuclear Silos: 5
5 Large ICBM units: 5
2 Anti-Aircraft Cruisers: 12
1 Heavy Missile Cruiser: 10
2 Light Missile Cruisers: 18
3 SSBN: 18
3 IRBM Units: 3
Project Swordfish: 15
Aid:

12 to ASA
12 To AEF
[NS]Parthini
18-06-2006, 05:02
http://forums.jolt.co.uk/showpost.php?p=10975821&postcount=3

German, Czechoslovak, Hungarian, Rumanian and Swiss builds.
Galveston Bay
18-06-2006, 07:25
Japanese Build 1963

Population: 93 million
Growth: 3%
Production Points: 130 Centers x2 =260 points
Shipping and Air: 55
Tourism: 9
Oil/Energy Points needed: 4
Nuclear Points: 2
Total: 330

Lvl. 3 Social Safety Net: 36

Maintenance: 64

4 Light Infantry*
4 Parachute Brigades*
11 Expert Pilots
4 C82’s
3 Mirage III's
6 Garrison Units
4 Mountain Brigade*
1 Light Missile Cruiser
3 Mechanized Infantry Divisions*
Intelligence Agency
1 Antiaircraft Cruiser
1 Armored Division*
2 Mig-25’s
4 Destroyer Unit
2 Helicopter Transport
2 Helicopter Transport Units
2 Heavy Carrier Wings
4 Mirage V’s
4 SSK units
Civil Defense
National Radar System
Heavy Missile Cruiser

*= Highly trained units

Left: 230.00

Build/Buy:
Nuclear Heavy Carrier (3/4 years): 30
Microcomputers (4/10 years): 5
2 Nuclear Heavy Carrier (2/4 years): 60
6 Expert Pilots (2/2 years): 12
2 ETU95 AEW units: 12
5 Nuclear Silos: 5
5 Large ICBM units: 5
2 Anti-Aircraft Cruisers: 12
1 Heavy Missile Cruiser: 10
2 Light Missile Cruisers: 18
3 SSBN: 18
3 IRBM Units: 3
Project Swordfish: 15
Aid:

12 to ASA
12 To AEF


what specifically is project Swordfish (as a mod, need to know if its relevent and if someone is going to learn about it)
Also, specifically what type ICBMs (1st or 2nd generation, and yield, liquid fuel or solid fuel etc)
Abbassia
18-06-2006, 11:02
Albania-Kosovo:
1951:
Population: 3 million
Tech level: 5
Normal Spending,
Income: 1 resource point, 1 national airline=2 points
Spending: level 4 social services – 1.5 points, 3 tech level 6 alpine corps, 1.5 points.
Growth= 1 Production centre

52:
Population: 3 million
Tech level: 5
Income: 1 resource point, 4 production points <1 centre built by France, 1 from growth>, 1 national airline=2 points

Spending: level 4 social services – 1.5 points, 3 tech level 6 alpine corps, 1.5 points. Build 1 shipping unit= 3 points. <1 point to France Debt Repayment>

Growth= 1 Production Centre

53:
Population: 3 million
Tech level: 5
Income: 1 resource point, 6 production points, 1 national airline=2 points, French Aid= 5 points, 1 Shipping unit= 1 point

Spending: level 4 social services – 1.5 points, 3 tech level 6 alpine corps, 1.5 points. Build shipping unit= 3 points. Infrastructure= 0.6 points, To France= 1 point, Shipping Unit = 2.4/3

54:
Population: 3 million
Tech level: 5
Income: 1 resource point, 6 production points, 1 national airline=2 points, 2 Shipping unit= 2 points

Spending: level 5 social services – 3 points, 3 tech level 6 alpine corps, 1.5 points. Build 1 shipping unit= .6, Repayment to France=1 point, Infrastructure= .6 points, Shpping= 3 points, shipping= 1.3/3

55: <Joins EEC and ESA>
Population: 3 million
Tech level: 5
Income: 1 resource point, 6 production points, 1 national airline=2 points, 4 Shipping unit= 4 points

Spending: level 5 social services – 3 points, 3 tech level 6 alpine corps, 1.5 points. Build 1 shipping unit=1.7. Infrastructure= .6 points, Tourisim= 4 points.
2 shipping= 6 points, 1 shipping= 2/3

56:
Population: 3 million
Tech level: 6
Income: 1 resource point, 6 production points, 1 national airline=2 points, 7 Shipping unit= 7 points, 1 tourisim

Spending: level 5 social services – 3 points, No maintenace <paid by France> points. Infrastructure= .6 points, 4 Shipping= 12 poinst, 1 shipping= 1.4 points

57:
Population: 3 million
Tech level: 6
Income: 1 resource point, 6 production points, 1 national airline=2 points, 10 Shipping unit= 10 points, 1 tourisim

Spending: level 5 social services – 3 points, Build 1 shipping unit= 1.6 points, Infrastructure= .6 points, 4 Shipping= 12 points, 1 Shipping= 2.8 points

58:
Population: 3 million
Tech level: 6
Income: 1 resource point, 6 production points, 1 national airline=2 points, 15 Shipping unit= 15 points, 1 tourisim

Spending: level 5 social services – 3 points, Build 1 shipping unit= .2 points, Infrastructure= .6 points, 7 Shipping= 21 points, 1 Shipping= 0.2 points

59:
Population: 3 million
Tech level: 6
Income: 1 resource point, 6 production points, 1 national airline=2 points, 23 Shipping unit= 23 points, 1 tourisim, 5 from France points to construct intel service

Spending: level 5 social services – 3 points, International Airline= 6 points. Infrastructure= .6 points, 7 shipping= 21 points, Intel= 7.4

60:
Population: 3 million
Tech level: 7
Income: 6 production points, 1 national airline=2, 1 International Airline= 2 points, 30 Shipping unit= 45 points, 1 tourisim,

Spending: level 5 social services – 3 points, Energy: Industry= .3 points, Military and Commerce= 3 points, Nuclear Infrastructure construction= 24 (year one), Electronics= 5 (Year 1), , Production centre: 18.1/24. Intel=2.6

Growth= 1 point


tech 7.5:
1. Level 3+ social spending for at least 10 years -done
2. Has reached at least 75% of economic productivity maximum for at least 5 years
3. Created a communications satellite network alone or be paying a portion of the cost of one. -done
4. Has the ability to build nuclear power plants.
5. Has an airline and tourist industry. -done


61:
Population: 3 million
Tech level: 7
Income: 10 production points, 1 national airline=2, 1 International Airline= 2 points, 30 Shipping unit= 45 points, 1 tourisim

Spending: level 5 social services – 3 points, Energy: Industry= .3 points, Military and Commerce= 3 points, Nuclear Infrastructure construction= 24 (year 2), Electronics= 5 (Year 2), , Production centre: 6.9. Civil Defence= 0.3 points. World Bank= 17.5


62:
Population: 3 million
Tech level: 7
Income: points 12 production points, 1 national airline=2, 1 International Airline= 2 points, 30 Shipping unit= 45 points, 1 tourisim

Spending: level 5 social services – 3 points, Energy: Industry= .3 points, Military and Commerce= 3 points, Nuclear Infrastructure construction= 24 (year 3), Electronics= 5 (Year 3), , Civil Defence= 0.3 points. Shipping= 6points World Bank= 20.4.

63:
Population: 3 million
Tech level: 7
Income: 12 production points, 1 national airline=2, 1 International Airline= 2 points, 32 Shipping unit= 46 points, 1 tourisim

Spending: level 5 social services – 3 points, Energy: Industry= .3 points, Military and Commerce= 3 points, Nuclear Power= 24, Electronics= 5 (Year 4),Civil Defence= 0.3 points. ESA Research= 12 points World Bank= 15.4.
-------------------------------------
Will do Yugoslavia soon...
Cylea
18-06-2006, 16:46
Population:
18.75 million Australasian

Market Economy Cutspending:
Growth = 6% (3+1) of 100.5 is capped at no new Production Centers.
Pollution Effects = None. (suddenly no population is a plus!)
Production Centers:
Sydney 5; Melbourne 5; Adelaide 4; Canberra 3; Brisbane 4; Auckland 2; Perth 4; Wellington 3; Port Moresby 2; Ambon 2; Darwin 2 = 36
Resources:
New Guinea 2; Polynesia 1; New Caledonia 1 = 4
Commerce:
26 Merchant Marines; 3 National Airline; 2 International Airline = 49
Tourism:
1 Jet Terminal in Sydney; 1 Jet Terminal in Melbourne = 1.5 (population limits)
Foreign Assistance:
Aid from United States = 12 points


Budget for 1962: 36+4+49+1.5+12= 112.5 points

Social Spending:
Level 4 Social Services to entire population--10 points
10 Points Spent

Military Upkeep:
6 Cruisers--3 points
2 ASW Carrier Groups--3 points
8 Destroyers-(4 units)--1 point
10 ASW Frigates-(5 units)--1.25 point
2 Patrol/Escort groups--.5 points
4 AA Cruisers--2 points
2 Escort Cruisers--.5 points
1 Tech 7.5 Sub Unit (SSK)--0.5 points
2 Amphibious Assault Groups--1 point
7 Pilots at Expert Level--3.5 points
2 Pilots at Average Level--Free
HQ Unit--1 point
2 Flak Units--.5 points
2 Infantry Divisions (highly trained)--1 point
2 Mechanized Infantry Divisions (highly trained)--1.5 points
2 Light Marine Brigades (highly trained)--1 point
2 Mechanized Light Marine Brigades (highly trained)--1.5 points
2 Airborne Brigade (highly trained)--1 point
1 Air Transport--0.25 points
2 Transport Helicopters--0.5 points
6 Gen. 3 jet fighters--6 points
1 Helicopter Gunship--.25 points
4 Large ICBM units (2nd generation)--4 points
34.75 Points Spent

Military Spending:
Upkeep of Intelligence Agency--5 points
Contribution to Expansion of missile testing ground near Townsville and donation to US space program--10 points
1 Tech 7.5 Sub Unit (SSK)--5 points
EMP Hardening of 4 Industrial Centers--12 points
32 Points Spent

Domestic Builds:
Secret: Upkeep and Expansion of AIA cells in Malyasia and Indonesia--6 point each (12 pts)
Convert 3 Coal to One Oil--12 points
Spending on Domestic Electronics industry--5 points
29 Points Spent

Reserve Points
Energy Expenditures--2 points
2 Points Spent

10 + 34.75 + 32 + 29 + 2 = 107.75 Points Spent (4 points to UN World Bank; .75 point Surplus-- to misc. subsidies of national parks and small bonuses for government workers)
-------------------------------------------------------
Australian Commerce Breakdown
47 Economic Points
USA 8; Britain 6; South Africa 5; China 5; Pakistan 3; USEA 3; Korea 3; FNS 3; Philippines 1; Germany 2; Japan 2; Indonesia 2; Malyasia 2; Dispersed 2 (multiple nations receive fractions of points, specifically industrialized Europe)
-------------------------------------------------------
Advancing to Tech Level 8 Benchmark:

1. Level 3+ social spending for at least 20 years
2. Has reached 75% of maximum economic productivity for at least 5 years
3. Has placed a man in orbit either by itself or in conjuction with 2 other nations.
4. Has the ability to build nuclear power plants.
5. Has an airline and tourist industry.
6. Spent 5 points a year for 10 years on building an electronics industry (year 4)
7. Improved Communications satellites

-------------------------------------------------------
Enercy Calculations
Energy Needed:
--Production: 3
--Commerce: 2
--Military: 2

Energy Avaliable:
--1 Oil, 3 Natural Gas, 8 Coal
Energy Used:
--1 Oil, 3 Natural Gas, 3 Coal
Energy Surplus:
--5 Coal

Energy Used Breakdown:
--3 Natural Gas for Production
--1 Oil for Military
--1 Domestic Oil (from 3 Coal) for Military
--2 Imported Oil for Commerce

Energy Imported:
--2 Oil (Indonesia and Malyasia)
Ato-Sara
18-06-2006, 17:50
USEA 1963 build

Population: 67 million
Tech level: 7.5
Government: Social Democracy
Economy: Captalist [Peace time {3% growth + 1% SCT Economic Bonus= 4%}]

Economic budget: 200 points (Production centers [132]: Hanoi 4, Saigon, 4, Vientene 4, Pnomh Penh 4, Bangkok 4, Haiphong 4, Da Nang 4, Cam Ranh 4, Si Racha 4, Can Tho 4, Kampong Cham 4, Sattahip 3, Pakxe 3, Leam Chabang 3, Vinh 3, Kracheh 3, Louangphrabang 3, Xam Nua 3, Surat Thani 3, Chiang Mai 3, Kampot 3. Nuclear power plants[3]: Vinh 1, Si Racha 1, Chiang Mai 1. Natural Gas[1]: 2x Natural gas points 1. Commerce[55]: 4x National Airline 8, 2x Airport infrastructure 2, 28x Shipping Units 40 [14,000,000 million tons], Improved Satellite comunications Network 5. Tourism [6]: Saigon 2, Bangkok 2, Hanoi 1, Vientianne 1 .Natural Growth[0]: 0 )

Domestic:

Level 4 Social spending- 33.5 points

Asian Space Program- 8 points

National Air Defense Warning System- 6.75 points

Civil Defence- 6.75 points

AEF fund- 4 points

4 Imported Oil from Indonesia and Malaysia- 4 points

Microcomputer Industry- 5 points

Ethanol fuels research- 6 points

Military:

Indochinese Inteligence Agency- 6 points

Nuclear weapons production program- 6 points

1x 2/2 Ht-5 Helicopter tranport unit- 1 point

4x Ht-5 Helicopters transport units- 8 points

1x 1.5/2 Ht-5 Helicopter tranport unit- 1.5 point

2x Heavy missile cruiser- 10 points

1x Light missile cruiser- 9 points

3x Anti-Aircraft Cruisers- 18 points

Maintenance:
4 Light infantry divisions 3 points,*
1 parachute brigade 1 point, [Hand picked]
3 HQ unit 4.5 points,*
5 marine light infantry brigades 3.75 points,*
4 marine mechanized infantry divisions 4 points,*
2 Mechanized flak groups 2 points,*
2 mechanized infantry division 2 points,*
1 Armoured Division 1 point,*
1 Mechanized Artillery group 1 point,*
-
4 Dassault Mirage IIIE fighter unit 4 points,
1 Ht-80 transport unit .25 points,
3 A4 Skyhawk light bomber units 1.5 points,
2 Ht-3 Helicopter transport units .5 point
7 Ht-5 Helicopter transport units 1.75
2 Heavy Air wings 2 points,
2 ASW Air wings .5 points
2 Hong H-5 Medium bomber units 1 point,
4 C124 Globemaster Heavy transport units 2 points,
CA Kirin Lamsong Tanker unit 1 point,
2 CA Kirin Strategic Bomber unit 2 points,
26 Expert pilots 14 points,
-
6 Destroyer Units (2 Vessels) 1.5 points,
3 ASW Frigate Units (2 Vessals) .75 points
2 Escort/Patrol Groups (20 Corvettes) .5 points,
2 Heavy fleet carrier battle groups 4 points,
3 Light missile cruisers 1.5 points,
2 Heavy Missile cruisers 1 point,
2 Coastal Patrol Groups (40 missile attack boats) .5 points,
2 'Jiao' class CVLs 1 points,
4 Nuclear Attack submarines 2 points,
2 Amphibious Assault Group 1 point,
2 Nuclear Ballistic Missile submarines 1 point


TOTAL= 66.5
(*Denotes Higly Trained)

USEA 1963 Energy Calculations:
Energy Needed:
--Production:7
--Tourism, Military and Commerce: 6


Energy Avaliable:
--2 Oil, 3 Natural Gas, 2 Hydroelectric, 3 Nuclear

Energy Used:
--2 Natural Gas for Production
--2 Hydroelectric for Production
--3 Nuclear for Production
--2 Oil for Tourism, Military and Commerce
--4 Imported Oil for Tourism, Military and Commerce

Energy Imported:
--4 Oil (Indonesia and Malaysia)

Energy Exported:
--1 Natural Gas (Japan)


USEA trading Partners :
(40 points woth of shipping units)

Korea- 5
China- 5
Japan- 5
Pakistan- 4
The Phillipines- 4
Burma- 4
UIR- 4
Australia- 3
USA- 2
Great Britain- 2
Syria- 2
Dispersed- 3


Set NPC builds:

1963 Burma Build

Population: 19.5 million
Tech level: 5
Economy: (Normal Spending) [3% growth + 1% SCT bonus= 4%]
Economic Budget [31]: Production Centres[8]: Rangoon 2, Toungoo 2, Sittwe 2, Magwe 2. Commerce [22]: 20x Shipping unit 20, Improved Communications Network 2. Growth [1]: 1 Growth

Domestic Spending:

Level 4 social spending 10 points

National Air Defense Warning System- 2 points

Civil Defence- 2 points

ASA- 6 points

Military Spending:

1x Mechanized flak group- 5 points

1x 2/5 Mechanized flak group- 2 points

Maintenance:
1 Light Infantry Division .25 points,
1 Mechanised Infantry Division .5 points,
--
1 Ht-3 'Tou' Helicopter Unit .25 points
2 Mirage III fighter unit 2 points
3 Pilot Units 0 points
--
2 Coastal Patrol Groups .5 points
Destroyer unit .25 points
1 Patrol / Escort group .25 points

Total= 4 points

Burma
Enercy Calculations
Energy Needed:
Production, Commerce and Military: 2

Energy Avaliable:
--1 Oil, 1 Natural Gas

Energy Used:
--1 Oil for Production, Commerce and Military
--1 Natural Gas for Production, Commerce and Military


Basra 1963 build
Population: 4 million
Tech level: 4
Economy: (Normal spending) [1% growth]
Economic Budget [35]: (Production centres[4]: Basra 2, Umm Qasr 2. Commerce [30]: 16x shipping 16, 7x national airline 14. Tourism[1]: Basra 1. Growth[0]: 0

Domestic Spending:

Level 5 social spending 4 points,

1 point to the UIR

Military Spending:

2x Dassault Mirage V Fighter units- 6 points
2x Expert Pilots- 8 points
2x Mechanized Infantry Divisions

Maintenace:
1 garrison unit .25 point, [Average Training]
2 light infantry divisions (horse cavalry) .5 points, [Average Training]
2 Mechanized infantry Divisions 2 points, [Highly Trained]
2 Armoured Divisions 1 point, [Average Training]
1 Armoured Divisions 1 point, [Highly Trained]
1 Mechanized flak group .5 points [Highly Trained]
Total= 5.25 points.


Basra
Enercy Calculations
Energy Needed:
Production, Commerce and Military: 2

Energy Avaliable:
--2 Oil

Energy Used:
--2 Oil for Production, Commerce and Military



Netherlands 1963 build
Population: 10 million
Tech level: 7.5
Economy: (Cut Spending) [5% Growth + 1 % EEC bonus= 6%]
Economic Budget [75]: (Production Centres [23]:Rotterdam 4, Amsterdam 4, Arnheim 4, Groningen 4, Nimwegen 4, Aruba 1, Dutch Virgin Islands 2. Nuclear [1]: Nimwegen 1 Commerce [50] 5 national airlines 10, 27 shipping units 40. Tourism [1]: Carribean colony 1. Growth [0]: 3x points of growth 0

Domestic Spending:
level 5 social spending 10 points

Alliance Space Force 14 points

National Air Defence Network 1 point

Civil Defense 1 point

UN World Bank 6 points

Imported energy 2 points

24 points in Loans to various States

Military Spending:

Maintenance:
2 Reserve garrison units 1 points,
1 HQ unit 1.5 points, [Elite]
1 Marine light infantry brigade 1 point, [Hand Picked]
4 Light Infantry divisons 3 points [Elite]
2 Mechanized divisions 2 points, [Elite]
2 Coastal patrol groups .5 points,
5 Destroyer Units (2 Vessels) 1.25 points
2 Escort cruisers 1 point,
2 Heavy Missile Cruisers .5 points ,
1 F4 Phantom fighter wing 1 point,
1 A5 Vigilante 1 point,
1 C130 Transport Unit .5,
3 Elite pilots 1.5 point,

Total= 16.75


The Netherlands
Enercy Calculations
Energy Needed:
Production 1,
Commerce, Military and Tourism 3

Energy Avaliable:
-- 1 Nuclear

Energy Used:
--1 Nuclear for Production
--2 Oil for Commerce and Military

Imported Energy:
--2 Oil



ASA 1963 Budget

Contributions[85]:
USEA: 8
China: 47
Burma: 6
Korea: 6
Pakistan: 6
Japan: 12

Research:
Manned Lunar Mission Research - 12 points
Very heavy lift Rockets- 12 points

Launches:

3x Tai Kun II Missions- 24 points

2x Yue Chang Moon landers- 10 points

2x Gan Xing Space Probes (Jupiter) - 6 points

6x Gan Xing Space Probes (2xMars + 2xVenus + 2xMercury)- 8 points

6x Yin Feng Sub-Orbital Space Plane Missions- free

Maintenance:
Tian Gen Orbital Space Laborotry: 4 points
Zhen Jing Improved Spy Satellite Network [ZJSN]: 6 points
Jian Jue Hu Ren Early Warning Satellite Network [JEWN]: 3 points
Haneastic
18-06-2006, 18:06
Also, specifically what type ICBMs (1st or 2nd generation, and yield, liquid fuel or solid fuel etc)

ICBM's are whatever the SCT has right now, I think they are pretty good technology right now, let me find out what we currently have
Ato-Sara
18-06-2006, 19:28
ICBM's are whatever the SCT has right now, I think they are pretty good technology right now, let me find out what we currently have

Sharina knows as he did the research, I think it's either second or third generation
Haneastic
18-06-2006, 19:48
Sharina knows as he did the research, I think it's either second or third generation

Is it solid or liquid fueled? Also Ato-Sara, you will be recieving some info from me so you can watch over Japan while I'm away
Ato-Sara
18-06-2006, 20:00
Is it solid or liquid fueled? Also Ato-Sara, you will be recieving some info from me so you can watch over Japan while I'm away

Solid fueled
Haneastic
18-06-2006, 20:31
Solid fueled

thanks, I'll send you my planned 1964 builds and my ideas within 5 minutes or so
Haneastic
18-06-2006, 20:52
Hey GB/ Malkyer:

I was looking at the CIA world factbook and saw that Japan produced 120,700 bbl/day while Burma only produced 18,500 bbl/day, but Burma gets an oil point and I don't. Is there something I'm missing here?
Galveston Bay
18-06-2006, 20:57
Hey GB/ Malkyer:

I was looking at the CIA world factbook and saw that Japan produced 120,700 bbl/day while Burma only produced 18,500 bbl/day, but Burma gets an oil point and I don't. Is there something I'm missing here?

Burmese oil production fell substantially during the 1980s as the fields were exhausted
Haneastic
18-06-2006, 21:16
Burmese oil production fell substantially during the 1980s as the fields were exhausted

Ah, but will Japan get some oil points eventually?

Also Malkyer, I have 2 nuclear points whe you update the energy list
Artitsa
19-06-2006, 06:08
Federation of South American Nations Budget 1963
Population: 44,869,000
Income: 272
Domestic Production: 176 (88 production centers / 88 maximum)
Commerce: 80 (60 shipping units, +15% from satellite communication network.)
Airline: 12 (4 national airlines, 4 International Airlines)
Tourism: 4
Annual Growth: 2% (Market/Peacetime=3%, Level 5 social spending= -2%, +1% from Pan America Treaty)

Energy: Requires 1 more Oil point.
6 Oil (47 points in Military, 96 points for commerce)
1 Coal (Exported to Any Nation)
4 Natural Gas (Exported to China)
2 Hydro Electric (Exported to Brazil)
11 Nuclear (220 points for domestic coverage, 176 used.)

Constant Costs - 131 points
Military Upkeep - 76
Intelligence Service - 5 points
Social Services (Level V) - 44 points
Nuclear Improvement - 6 points

Government Projects - 100 points
2 x Oil Points - 2pts
Assisting Alliance Space Program - 18 points
5 points invested in Micro-Electronics (or Micro-Computers) industry. (Year 7of 10.. 35 / 50 points)
First Generation ABM - 12 points (72 of 72, 6 of 6 years)
4 x Second Generation SSBN = 48
National Radar System - 5 points
10 x Large Solid Fuel ICBM's (Units of 10) - 10pts

Surplus - (+41) points
41 Billion added to Federal Reserve (total of 193 left)



NEW ICBMS:
3rd Generation, Large Solid Fuel, 5 Warheads (MIRV) at 200kt each.
(90% Success Rate)

More Importantly, how much does it cost to have the mobile launchers again?
Sharina
19-06-2006, 07:02
Wait a minute.

Colombia finished ABM research in 1963? I thought nations couldn't research ABM technology until they have had nuclear weapons tech for 15 years or more? then add 6 years on top of that (the whole research effort).
Galveston Bay
19-06-2006, 07:10
Federation of South American Nations Budget 1963
Population: 44,869,000
Income: 272
Domestic Production: 176 (88 production centers / 88 maximum)
Commerce: 80 (60 shipping units, +15% from satellite communication network.)
Airline: 12 (4 national airlines, 4 International Airlines)
Tourism: 4
Annual Growth: 2% (Market/Peacetime=3%, Level 5 social spending= -2%, +1% from Pan America Treaty)

Energy: Requires 1 more Oil point.
6 Oil (47 points in Military, 96 points for commerce)
1 Coal (Exported to Any Nation)
4 Natural Gas (Exported to China)
2 Hydro Electric (Exported to Brazil)
11 Nuclear (220 points for domestic coverage, 176 used.)

Constant Costs - 131 points
Military Upkeep - 76
Intelligence Service - 5 points
Social Services (Level V) - 44 points
Nuclear Improvement - 6 points

Government Projects - 100 points
2 x Oil Points - 2pts
Assisting Alliance Space Program - 18 points
5 points invested in Micro-Electronics (or Micro-Computers) industry. (Year 7of 10.. 35 / 50 points)
First Generation ABM - 12 points (72 of 72, 6 of 6 years)
4 x Second Generation SSBN = 48
National Radar System - 5 points
10 x Large Solid Fuel ICBM's (Units of 10) - 10pts

Surplus - (+41) points
41 Billion added to Federal Reserve (total of 193 left)



NEW ICBMS:
3rd Generation, Large Solid Fuel, 5 Warheads (MIRV) at 200kt each.
(90% Success Rate)

More Importantly, how much does it cost to have the mobile launchers again?


suggest you spend excess on EMP hardening your industries

also, how did you get ahead of me on missile research when we started at the same time?
Artitsa
19-06-2006, 14:58
I have no idea, I'll look at it later tonight.
Lesser Ribena
19-06-2006, 17:12
British NPCs 1962

Gambia
Pop: 350,000
Tech: 6
Income: 1 resource point (peanuts and fishing), 18 points from 18 shipping units,
Spending: level 5 social .5 points; .5 points maintenance, 18 points for 6 shipping units.
Military: 1 inf div in reserve, 40 missile boats
Growth: 0
Shipping: 3 to UK, 5 to other African nations, 5 Commonwealth, 3 RoW, 2 to USA.

Togo
Pop: 1.5 million
Tech: 6
Income: 1 production centre at Lomé, 1 resource point (Cocoa), 14 points from 14 shipping units
Spending: 1.5 points for level 5 social services, 2 points maintenance, 0.5 points to continue a unit of 2 modern destroyers (2.75/6, from UK shipyards), 15 points for 5 shipping units.
Military: 2 inf div in reserve, 40 miss boats, 1 pilot, 1 BAC lightning, 1 armoured brigade.
Growth: 1
Shipping: 2 to UK, 5 to Africa, 4 Commonwealth, 3 RoW

Ghana
Pop: 7.1 million
Tech: 6
Income: 1 production centre at Accra. 2 resource points (Gold, Timber and Cocoa), 11 points from 11 shipping units
Spending: level 4 social services 3.5 points, .5 points maintenance, 1.5 points to finish a unit of missile boats, 9 points for 3 shipping units, .5 points to start a pilot (0.5/2)
Military: 1 inf div, garrison
Growth: 1
Shipping: 1 to UK, 3 to Africa, 2 to Commonwealth, 3 to RoW

Senegal
Pop: 3.3 million
Tech: 6
Income: 3 production centres at Dakar, 23 from 23 shipping units,
Spending: 3.25 points for level 5 social services, 2.25 points maintenance, 2.5 points to start a mech inf div, 12 points for 4shipping units, 9 points to EMP harden industry.
Military: 1 inf div, 1 miss boat, pilot, BAC Lightnings, destroyer squadron, heavy missile cruiser, 2 ASW Frigates.
Shipping: 3 to UK, 3 to France, 4 to Africa, 3 to RoW. 4 to Commonwealth, 2 to Brazil, 2 to FNS, 2 to USA.
Growth: 1

Sierra Leone
Pop: 2.3 million
Tech: 6
Income: 1 production centre at Freetown, 7 points from 7 shipping units.
Spending: Level 4 services 1 point, .5 maintenance, 2 points to finish a shipping unit, 3 points for a shipping unit, 2 points to build a pilot, 0.5 points to start a BAC Lightning (0.5/3).
Military: 1 inf div, 40 missile boats.
Growth: 0
Shipping: 1 to UK, 1 to Commonwealth, 1 Africa, 3 RoW

Northern Cyprus
Pop: 110,000
Tech: 6
Income 1 resource point (fishing), 1 point from 1 shipping unit.
Spending: 0 (actually 0.055, but negligible) points for level 4 social services, 0.25 maintenance, 1.75 to start a shipping unit.
Military: mountain brigade,
Growth: 0
Shipping: 1 Dispersed.

Southern Cyprus
Pop: 470,000
Tech: 6
Income: 1 production centre at Nicosia, 8 points from 8 shipping units
Spending: 0.5 points on level 5 social services, 0.5 points maintenance, 2 points to finish a shipping unit, 6 points for 2 more. 1 point to begin to harden industry (1/3)
Military: 1 mountain bde, 40 missile boats
Growth: 0
Shipping: 1 UK, 2 Commonwealth, 3 RoW, 2 Greece.

Yemen
Pop: 5.3 million
Tech: 6
Income: 2 production centres at San’a, 10 shipping units
Spending: 5.25 points on level 5 social services, .75 maintenance, 2 points to finish a unit of destroyers, 6 points to EMP harden industry.
Shipping: 1 to UK, 3 Commonwealth, 3 to Arabia and East Africa, 3 RoW
Military: 2 inf div, 40 missile boats
Growth: 1

Kuwait
Pop: 350,000
Tech: 6
Income: 4 oil points, 16 shipping units
Spending: 0.5 points on level 5 social services, .75 points maintenance, 2.25 points to finish a shipping unit, 15 points for 5 shipping units, 1.5 points to start a shipping unit (1.5/3)
Shipping: 4 to UK and Commonwealth, 2 to Arabia and East Africa, 3 RoW, 1 to Germany.
Military: 1 marine bde in reserve, 40 missile boats, 2 modern destroyers.
Growth: 0

Oman (and Western Arabia, UAE)
Pop: 2.8 million
Tech: 6
Income: 3 production centres, 18 shipping units, 8 oil points
Spending: 2.75 points on level 5 social services, 4.25 points maintenance, 2 points to finish a shipping unit, 18 points for 6 more, 5 points to start to EMP harden industry (5/9)
Shipping: 2 to UK, 2 to Commonwealth, 1 to Arabia and East Africa, 3 RoW, 2 Germany
Military: 2 infantry divisions, 2 missile boat units, light missile cruiser, a destroyer squadron, a frigate flotilla, pilot, BAC lightning, mech division, heavy missile cruiser.
Growth: 1

Ceylon
Pop: 10.4 million
Tech: 6
Income: 3 prod centres, 4 shipping units
Spending: 5.25 points on level 4 social services, 1.75 points to finish a shipping unit, 3 points for a garrison unit.
Shipping: 3 dispersed, 1 Commonwealth.
Military: none
Growth: 0

Kenya
Pop: 8.6 million
Tech: 6
Income: 8 prod centres, airport, cruise terminal, 10 shipping units,
Spending: 8.5 points on level 5 social services, 3 points maintenance, 9 points for 3 shipping units, 6.5 points to start to EMP harden industry (6.5/24)
Shipping: 2 UK, 3 Commonwealth, 3 RoW.
Military: 2 highly trained inf divs, pilot, BAC Lightnings, 2 modern destroyers, 40 missile boats, light missile cruiser.
Growth: 1

Uganda
Pop: 7.3 million
Tech: 6
Income: 7 prod centres, 1 resource point (coffee), airport, domestic airline, 2 international airlines.
Spending: 7.25 points on level 5 social services, 3.25 points maintenance, 1.75 points to finish a pilot, 3 points for BAC Lightnings, 6.75 points to start to EMP harden industry (6.75/21)
Shipping: none
Military: pilot, 3 inf div, BAC Lightnings, garrison, 2 mech divs, armoured div.
Growth: 1

Tanzania
Pop: 10.8 million
Tech: 6
Income: 11 prod centres, airport, 11 shipping units,
Spending: 11 points on level 5 social services, 2.75 points maintenance, 12 points for 4 shipping units, 7.25 points on EMP hardening (7.25/33).
Shipping: 2 UK, 3 Commonwealth, 3 Africa, 3 RoW
Military: 2 inf divs, pilot, BAC Lightnings, 40 missile boats, heavy missile cruiser, 2 mech divs, 2 modern destroyers.
Growth: 1

Chad
Pop: 3.1 million
Tech: 6
Income: 3 prod centres, 4 shipping units
Spending: 3 points on level 5 social services, 0.75 maintenance, 6.25 points to EMP harden industry (6.25/9)
Shipping: 3 dispersed, 1 Commonwealth
Military: 2 inf div, 20 corvettes,
Growth: 0

Central African Republic
Pop: 1.5 million
Tech: 6
Income: 2 prod centres, domestic airline
Spending: 1.5 points on level 5 social services, 1.25 maintenance, 2.25 towards an international airline and pilot (4.25/8),
Shipping: none
Military: inf div, pilot, BAC lightnings.
Growth: 0

Cameroon
Pop: 5.9 million
Tech: 6
Income: 6 prod centres, 8 shipping units
Spending: 6 points on level 5 social services, 1.5 point maintenance, 1 point to start a pilot, 6 points for 2 shipping units, 5.5 points to EMP harden industry (5.5/18)
Shipping: 1 UK and Commonwealth, 1 Africa, 1 RoW
Military: 2 highly trained inf divs, 40 missile boats, 2 modern destroyers.
Growth: 0

Congo (Brazzaville)
Pop: 1.0 million
Tech: 6
Income: 1 prod centre
Spending: 1 point on level 5 social services, 0.5 points towards an airport (4/4), 0.5 points maintenance,
Shipping: none
Military: 1 highly trained inf div
Growth: 0

Gabon
Pop: 480,000
Tech: 6
Income: 1 oil point
Spending: .25 points on level 4 social services, 0.25 points maintenance, 0.5 points towards a shipping unit (2/3)
Shipping: none
Military: 1 inf div
Growth: 0

Equatorial Guinea
Pop: 250,000
Tech: 6
Income: 1 oil point, 1 resource point (cocoa), 1 shipping unit
Spending: .25 points on level 5 social services, .25 points maintenance, 1.5 to finish a shipping unit, 1 to start another..
Shipping: none
Military: marine bde
Growth: 0

Guinea-Bissau
Pop: 520,000
Tech: 6
Income: 1 prod centre, shipping unit
Spending: .5 points on level 5 social services, 0.5 points maintenance, 2 points to finish a shipping unit,
Shipping: none
Military: 1 highly trained inf div
Growth: 0

Rwanda
Pop: 2.8 million
Tech: 6
Income: 3 prod centres, airport, domestic airline NO INCOME DUE TO RECOVERY
Spending: 1.5 points on level 4 social services, 1 point maintenance, 0.5 points to start some BAC lightnings. NO EXPENDITURE DUE TO RECOVERY
Shipping: none
Military: 2 highly trained inf divs, pilot
Growth: 0

Burundi
Pop: 3.0 million
Tech: 6
Income: 3 prod centres, airport, domestic airline, international airline.
Spending: 1.5 points on level 4 social services, 0.5 point for maintenance, 8 points for an international airline.
Shipping: none
Military: 2 inf divs
Growth: 0
Sharina
19-06-2006, 20:49
I can't post my economic build for 1963 for quite a while because I had the build saved on my computer (which incidentally is in the computer repair shop) and I have no idea when I will get my laptop back.

For all I know, I can get my laptop back tomorrow, or on Friday, or even next week. I had everything laid out on my computer (all builds, military stuff, and everything).
Galveston Bay
19-06-2006, 21:02
British NPCs 1962


NB: Economods note the expenditure in local infrastructure above, tp try to get some nations some way towards tech level 7. These nations have had consistant level V social services since I started doing them (1958?) and I was just wondering if there is a time frame for tech level increase and whether the funding will help (not much else I can do with it anyway).

figure after 10 years of level 5, and as long as they have at least 1 production center, they should make it to tech level 7
Elephantum
19-06-2006, 21:34
1963 Russian Build
Income: 262.5 (216 factory, 32 shipping, 12.5 airline, 2 tourism)
Social Services (Level IV): 46
Military Maintenance: 40
KGB Maintenance: 5
Readiness Programs: 18 (radar+civil defense)

OTHER:
Project GUIDING LIGHT: 10 (Siberia and Caucasia military+police ops)
Continued Science Programs: 3 (year 3/10)
Satellite Programs: 18 (comm, science, and SIC spy)
Finish 3 HQ units: 15 (30/30)
to Greece: 15
Micro-Electronics Subisidies: 5 (year 2/10)
3xAD-1 Skyraider, and pilots: 9
10 Garrison Units: 30
5 Flak Units: 15
Early Warning Satellite Research: 6
Ethanol Research: 12 (12/24)
3 HQ units: 30
Middle Snu
20-06-2006, 01:00
How exactly do energy points work? Libya is listed as having 3 oil points, and it had peak production of 2 million barrels per day. Angola is also listed as having 3 oil points, but its peak production has been only 98,000 barrels.
Galveston Bay
20-06-2006, 03:02
1963 Russian Build
Income: 262.5 (216 factory, 32 shipping, 12.5 airline, 2 tourism)
Social Services (Level IV): 46
Military Maintenance: 40
KGB Maintenance: 5
Readiness Programs: 18 (radar+civil defense)

OTHER:
Project GUIDING LIGHT: 10 (Siberia and Caucasia military+police ops)
Continued Science Programs: 3 (year 3/10)
Satellite Programs: 18 (comm, science, and SIC spy)
Finish 3 HQ units: 15 (30/30)
to Greece: 15
Micro-Electronics Subisidies: 5 (year 2/10)
3xAD-1 Skyraider, and pilots: 9
10 Garrison Units: 30
5 Flak Units: 15
Early Warning Satellite Research: 6
Ethanol Research: 12 (12/24)
3 HQ units: 30

The US will provide Ethanol and Pollution control technology for free to the Russians

(and secretly improved solid fuel IRBM technology)
Galveston Bay
20-06-2006, 03:03
How exactly do energy points work? Libya is listed as having 3 oil points, and it had peak production of 2 million barrels per day. Angola is also listed as having 3 oil points, but its peak production has been only 98,000 barrels.

Angolan production has fallen signficantly in RL from its peak because of political problems... it could easily be higher

I used peak production figures and potential to make life easier for everyone (so I would have to constantly keep track)
Elephantum
20-06-2006, 16:11
Russia thanks America for its support, and will direct those twelve points to the following:
-Six to programs at the Moscow Institute for Scientific Advancement
-Six to begin an EMP hardening program

Is it just 1 point per center for hardening?

EDIT: Is Malkyer around?
Haneastic
20-06-2006, 16:21
Russia thanks America for its support, and will direct those twelve points to the following:
-Six to programs at the Moscow Institute for Scientific Advancement
-Six to begin an EMP hardening program

Is it just 1 point per center for hardening?

EDIT: Is Malkyer around?


I think it's 3 points per center
Elephantum
20-06-2006, 16:29
Alright, so I'm at 2/108 hardened. I think 1964 might need a National Effort (every military branch needs new shiny things, the industry needs hardening, etc.)
Abbassia
20-06-2006, 17:41
France
Economy: Market.

Production centers available: 88 -93.6%-

Commerce:
2 national airlines, 4 international airlines, 27 shipping units

Population: 47 milllion People

Tourisim: 4 centres in the Riviera.


Industrial Centres:
Paris 12, Nantes 10, Lille 10, Marseilles 10, Toulouse 11, Rouen 10, Vichy 12, Lyon 10

Tech Level: 7.5
-----------------------------------------------
Income:
Production Centeres: 88*2 = 176 points

Commerce:Total= 50 points
Shipping= 40 points
National Airline= 4 points
International Airline= 6 points

Satelite Bonus= 2.5 points
Improved Satelite Bonus= 5 points

Tourisim:
From Constructed Facilities= 4 points


Total= 237.5 Points
------------------------------------
Expenditure:
Level 5 social services= 47 points
Military Maintenance= 53.65 points

1st Infantry Corps -Highly Trained- 1 point
2 Armored Division AMX-30 -Highly Trained- 2 points
1 Mechanised Artillary Group -Highly Trained- 1 point
1 -HQ Highly Trained- 2 points
2 Transport Helicopter group .5
1 Airborne Light Brigades -Handpicked- 1.25 points
1 Light Marine Brigade -Handpicked- 1.25
2 Mechanised Flak groups -Highly Trained- 2 points
8 Dassault Mirage V Fighters 8 points
1 Do 500 Transport .5 points
2 Strategic Jet Bombers 4 points
14 pilots -expert- 7 points
1 Helicopter Cargo .25
1 Amphibious assault group .5 points
2 Nuclear Attack Submarines .5 points
1 CVAN Carrier + heavy air wing 4 points
1 CVN Carrier + Light Air Wing 2 point
1 ASW Helicopter Group .25
5 Light Cruisers 2.5
5 Destroyer Group 1.25 points

Airbase in Basra:
1 Mirage V Strike Fighter 1
1 Expert Pilot 2
1 Highly Trained Garrison 0.75

Inteligance Budget= 5 points
Extra Intelligence Budget= 15 points
ESA Research= 12 points
Energy Bill= 6 points
Electronics= 5 (3 of 10)
Civil Defence= 4.4 points
OA Pipeline Project in the ME= 8 points (year 1 of 10)

Naval Construction:
1 CVN= 13.4 points/13.4 (year 1)
1 CVN= 20 points (Year 1)

Yugoslavian Military and Intel Maintenance= 10.5 points
Albo-Kosovan Military and Intel Maintenance= 7.5 points

African Aid:
Level IV social Services (Senegal, Mali, Guinea, Burkina Faso, Congo)=12 points

Aid to the UIR= 15 points

Comprimise to Belgium: 6 points
-----------------------------------------------
Energy Bill:

Needed:
Production: 7 points
Oil Demand: 4 points

Provided:
Nuclear: 2 points
Hydroelectric: 1 point
Ethanol: 1 points

Imported:
4 oil points (UIR and Algeria: 1) Cost: 4 production points
7 energy points:
3 natural gas (Algeria: 2 and Romania: 1) Cost: 1.5 production points

Cost: 5.5 production points
-----------------------------------------------
Trade:
Germany-1
UK-10
USA-5
UIR-10
Belgium-1
Netherlands-1
Spain-2
Senegal-6
Guinea-4
Yugoslavia-7
Albania and Kosovo-3
-----------------------------------------------
Tech Level 8 Progress

1. Level 3+ social spending for at least 10 years. Done
2. Has reached at least 75% of economic productivity maximum for at least 5 years. Done by end of next year
3. Created an Improved communications satellite network alone or be paying a portion of the cost of one. Done
4. Has the ability to build nuclear power plants. Done
5. Has an airline and tourist industry. Done
6. Has spent 5 points a year for 10 years building a home-grown microcomputer industry. (Year 3 of 10)
-----------------------------------------------
Growth:
Normal spending=2%
EEC=1%
Total 3%

Growth= 237.5*0.03= 7 Production Centres.
-----------------------------------------------
Haneastic
20-06-2006, 17:44
France
Economy: Market.

Production centers available: 88 -Max-

Commerce:
2 national airlines, 4 international airlines, 27 shipping units

Population: 44 milllion People

Tourisim: 4 centres in the Riviera.


Industrial Centres:
Paris 12, Nantes 10, Lille 10, Marseilles 10, Toulouse 11, Rouen 10, Vichy 12, Lyon 10

Tech Level: 7.5
-----------------------------------------------
Income:
Production Centeres: 88*2 = 176 points

Commerce:Total= 50 points
Shipping= 40 points
National Airline= 4 points
International Airline= 6 points

Satelite Bonus= 2.5 points
Improved Satelite Bonus= 5 points

Tourisim:
From Constructed Facilities= 4 points


Total= 237.5 Points
------------------------------------
Expenditure:
Level 5 social services= 44 points
Military Maintenance= 53.65 points



Inteligance Budget= 5 points
Extra Intelligence Budget= 5 points
ESA Research= 12 points
Energy Bill= 6 points
Electronics= 5 (3 of 10)
Civil Defence= 4.4 points
OA Pipeline Project in the ME= 8 points (year 1 of 10)

Naval Construction:
1 CVN= 13.4 points/13.4 (year 1)
1 CVAN= 30 points (Year 1)

Yugoslavian Military and Intel Maintenance= 10.5 points
Albo-Kosovan Military and Intel Maintenance= 7.5 points

African Aid:
Level IV social Services (Senegal, Mali, Guinea, Burkina Faso, Congo)=12 points

Aid to the UIR= 15 points

Comprimise to Belgium: 6 points
-----------------------------------------------
Energy Bill:

Needed:
Production: 7 points
Oil Demand: 4 points

Provided:
Nuclear: 2 points
Hydroelectric: 1 point
Ethanol: 1 points

Imported:
4 oil points (UIR and Algeria: 1) Cost: 4 production points
7 energy points:
3 natural gas (Algeria: 2 and Romania: 1) Cost: 1.5 production points

Cost: 5.5 production points
-----------------------------------------------
Trade:
Germany-1
UK-10
USA-5
UIR-10
Belgium-1
Netherlands-1
Spain-2
Senegal-6
Guinea-4
Yugoslavia-7
Albania and Kosovo-3
-----------------------------------------------
Tech Level 8 Progress

1. Level 3+ social spending for at least 10 years. Done
2. Has reached at least 75% of economic productivity maximum for at least 5 years. Done by end of next year
3. Created an Improved communications satellite network alone or be paying a portion of the cost of one. Done
4. Has the ability to build nuclear power plants. Done
5. Has an airline and tourist industry. Done
6. Has spent 5 points a year for 10 years building a home-grown microcomputer industry. (Year 3 of 10)
-----------------------------------------------

shouldn't your population have grown sometime? It seems to have stayed the same for a while
Abbassia
20-06-2006, 17:51
God God! I forgot about that completely, Population of France on this site (http://www.library.uu.nl/wesp/populstat/Europe/francec.htm) says France in 1963 had 47 million people!

Time to redo all books, Thanks for reminding me!
Abbassia
20-06-2006, 18:01
Population: 8 million
Tech level: 7
Income: 16 production points, 1 national airline=2, 1 International Airline= 2 points, 32 Shipping unit= 46 points, 1 tourisim

Spending: level 5 social services – 8 points, Energy: Industry= 1 point, Military and Commerce= 3 points, Nuclear Power Plant= 24, Electronics= 5 points(Year 4), Civil Defence= 0.8 points. ESA Research= 20 points, World Bank= 5.2.

NOTE: I already edited my build
Artitsa
20-06-2006, 22:13
Federation of South American Nations Budget 1963
Population: 44,869,000
Income: 272
Domestic Production: 176 (88 production centers / 88 maximum)
Commerce: 80 (60 shipping units, +15% from satellite communication network.)
Airline: 12 (4 national airlines, 4 International Airlines)
Tourism: 4
Annual Growth: 2% (Market/Peacetime=3%, Level 5 social spending= -2%, +1% from Pan America Treaty)

Energy: Requires 1 more Oil point.
6 Oil (47 points in Military, 96 points for commerce)
1 Coal (Exported to Any Nation)
4 Natural Gas (Exported to China)
2 Hydro Electric (Exported to Brazil)
11 Nuclear (220 points for domestic coverage, 176 used.)

Constant Costs - 131 points
Military Upkeep - 76
Intelligence Service - 5 points
Social Services (Level V) - 44 points
Nuclear Improvement - 6 points

Government Projects - 100 points
2 x Oil Points - 2pts
Assisting Alliance Space Program - 18 points
5 points invested in Micro-Electronics (or Micro-Computers) industry. (Year 6of 10.. 30 / 50 points)
First Generation ABM - 12 points (60 of 72, 5 of 6 years)
4 x Second Generation SSBN = 48
National Radar System - 5 points
20 x Large Solid Fuel ICBM's (Units of 10) - 20pts
Project UnderArmour - 183 / 264 points to harden industry against EMP

Surplus - (-152) points
Empty!!


NEW ICBMS:
3rd Generation, Large Solid Fuel, 5 Warheads (MIRV) at 200kt each.
(90% Success Rate)

More Importantly, how much does it cost to have the mobile launchers again?


Updated to reflect earlier comments on ABM, and EMP hardening
The Lightning Star
23-06-2006, 02:20
Pakistan, 1964 Build, Tech Level 7.0
Spending Type: Market Economy National Effort, Growth: 1% (normally 1%, but extra 1% from SCT would make it 2%, but pollution due to coal and other stuff, it's another -1%)

1964 Budget:
47 Commerce(30 merchant marine, 1 national airline, 1 international airline, and an extra 2 points from satellites) + 89 from production centers (59 production centers: 18 Agra, 5 Hyderabad, 4 Mumbai, 4 Calcutta, 4 Madras, 5 Dhaka, 4 Delhi, 5 Karachi, 5 Lahore, 4 Peshawar, 4 Quetta [3 in Agra from growth]), + 5 from Tourism = 141 points

Energy:
12 Coal
2 Oil
1 Natural Gas
1 Hydroelectric

Population: 460 million people

Maintenance:
x16 Light Infantry 3
Total Spent: 3

Total Remaining: 138 points

Social Services:
Level III Social Services for everyone (138 points)

Total Spent: 141

Total Remaining: 0 points

Construction:

Total Spent: 141

Total Remaining: 0

Military Purchases:

Total Spent: 141

Total Remaining: 0

Energy Costs:

Total Spent: 141

Total Remaining: 0

Foreign Aid:

Predicted 1965 Budget (taking nat'l effort into account) :
47 Commerce(30 merchant marine, 1 national airline, 1 international airline, and an extra 2 points from satellites) + 90 from production centers (60 production centers: 18 Agra, 5 Hyderabad, 4 Mumbai, 4 Calcutta, 4 Madras, 5 Dhaka, 4 Delhi, 5 Karachi, 5 Lahore, 4 Peshawar, 4 Quetta, 1 Srinigar [1 in Srinigar from growth]), + 5 from Tourism = 142 points

Progress Towards Tech Level 7.5:
Blue indicates already achieved, Red indicates in progress
1. Level 3+ social spending for at least 10 years (Year 2/10)
2. Has reached at least 75% of economic productivity maximum for at least 5 years
3. Created a communications satellite network alone or be paying a portion of the cost of one.
4. Has the ability to build nuclear power plants.
5. Has an airline and tourist industry.
6. Has spent points for 5 Years Building a home-grown electronics industry.
New Dornalia
23-06-2006, 02:26
Korea and Vladivostok Protected City- 1964 builds:

Population 39 million (Using 1.5% growth rate, calculated since 1950 and based on possible Geohive population graphs for South Korea, though it was hard to get an exact count).

Tech level 7.5 (WOOHOO!) (all shipping now 1.5pts)
Constitutional Monarchy
Market Economy, Cut Spending--5% (SCT Growth Bonus adds +1%, so 6%, but pollution turns it into 5%.)

31 points Production centers: Seoul 5 Pusan 5 Pyongyang 4 Vladivostok 4 Kwangju 4 Taegu 4 Hamhung 5

19 shipping units= 30 Points (rounded, factoring in 5% sattelite bonus)

1 national airline, 1 International Airline (Korean Airlines)= 4 points (rounded, factoring 5% sattelite bonus)

and 3 points of tourism (Seoul, Pyongyang, Vladivostok International Airports)

SCT member= 1% Growth Bonus

71 total points to spend (rounded, factoring growth in)

Level 4 social spending- 12 points

Foreign Aid- 6 points to a Pan-SCT Asian Space Program (OOC: Any of the SCT guys need to work on rocket research, stuff like that, this goes to that)
7 points to Asian Economic Fund

Five points allocated to keep the Korean National Police Agency going

Korean Armed Forces

Imperial Korean Army Home Defense Force (Held in Reserve):

1 infantry division .25 points
1 mountain infantry brigades .25 points
1 HQ unit- 1pt
1 Armored Division- .5 matenance
1 Mech Infantry Division-.5 points

IKA Rapid Reaction Force (Active):
1 Infantry Corps- .5 points
1 Transport Group-.25 points
1 Parachute Brigade unit- .75 pts (standard .25 matenance plus .5 extra elite training cost)
2 units of Transport helicopters (Ht-5)-.5 points
1 HQ Unit-1 pt

Imperial Korean Air Force:

5 expert pilots 1.25 points
1 IL-28/H-5 Light Bomber Unit- .5 matenance
4 Sejong IRBM Missiles-4 points
2 Sejong II ICBM Missiles-2
1 TU95 PhotoRecon Plane-5
4 SAM/Flak Groups-1 pt

IKAF Home Defense Corps (Reserve)-

1 Avro Arrow unit- 1pt
1 average pilot

Imperial Korean Navy:

1 Light Cruiser, .5 matenance
1 Destroyer Squadron, .25 matenance
1 Tech 7 Attack Submarine Group- .5 point matenance
2 Units of Coastal patrol vessels- .5
1 Frigate Flotilla-.25
1 Geobueokseon SSN- .5

Total: 24 Points (Estimated)

3 points for Civil Defense

To Be Disbanded (or Gifted to somebody Else: Anybody want these just say so!)

1 attack submarine group-.5
1 Dassault Mirage III unit-1 pt
1 Lincoln Tanker-.5
1 Flying Boxcar-.25

Things to buy-

5 points to Microcomputers (Fourth year undergoing out of ten done so far)
3 points for a unit of Mirage Gs
4 points for a Nova Tanker
4 points for a Nova Transport

Resource Points-

2 Imported from CAR-2pts
1 from UIR-1 point
2 Nuclear Points from Yongbyon Atomic Power Station, Ulyongdong Atomic Power Station and Disposal Facility (Name derived from its equidistant location from three cities in the Taebaek Mts., Hwangji-dong, Ulchin, and Yongju).

Requirements-Tech 8

"Tech Level 8
In order to advance to level 8, you'll need to meet all five of the above criteria, and spend 5 points a year for 10 years developing microcomputers, plus create an improved satellite communications network or be paying the cost of one. For purposes of realism, the earliest anyone will reach Tech Level 8 is 1970.

1. Level 3+ social spending for at least 10 years (Done)
2. Has reached at least 75% of economic productivity maximum for at least 5 years (year one out of five. WOOHOO!)
3. Created a communications satellite network alone or be paying a portion of the cost of one. (yup)
4. Has the ability to build nuclear power plants. (yup)
5. Has an airline and tourist industry. (yup)"

Trade Partners for 1964-

3 USEA
2 China
2 Japan
2 FAS
2 UIR
2 Australia
2 Burma
1 Dispersed

GB, Malkyer-I have a second nuclear plant now!
Lesser Ribena
23-06-2006, 12:22
British NPCs 1963

Gambia
Pop: 360,000
Tech: 6
Income: 1 resource point (peanuts and fishing), 24 shipping units,
Spending: level 5 social .5 points; .5 points maintenance, 18 points for last 2 shipping units, 6 points to UK (to go someway to repaying protection and support etc.)
Military: 1 inf div in reserve, 40 missile boats
Growth: 0
Shipping: 6 to UK, 7 to other African nations, 6 Commonwealth, 3 RoW, 2 to USA.

Togo
Pop: 1.6 million
Tech: 6
Income: 1 production centre at Lomé (EMP Hardened), 1 resource point (Cocoa), 19 points from 19 shipping units
Spending: 1.5 points for level 5 social services, 2 points maintenance, 3.5 points to finish a unit of 2 modern destroyers, 3 points to EMP harden industry, 12 points for 4 shipping units.
Military: 2 inf div in reserve, 40 miss boats, 1 pilot, 1 BAC lightning, 1 armoured brigade.
Growth: 1
Shipping: 2 to UK, 5 to Africa, 4 Commonwealth, 3 RoW

Ghana
Pop: 7.4 million
Tech: 6
Income: 2 production centres at Accra. 2 resource points (Gold, Timber and Cocoa), 14 points from 14 shipping units
Spending: level 4 social services 3.75 points, .75 points maintenance, 1.5 points to finish a pilot (0.5/2), 12 points for 4 shipping units, 2 points to start a unit of BAC lightnings.
Military: 1 inf div, garrison, 40 missile boats.
Growth: 1
Shipping: 2 to UK, 5 to Africa, 4 to Commonwealth, 3 to RoW

Senegal
Pop: 3.4 million
Tech: 6
Income: 3 production centres at Dakar (EMP Hardened), 27 from 27 shipping units,
Spending: 3.5 points for level 5 social services, 2.5 points maintenance, 1.5 points to finish a mech inf div, 9 points for last 3 shipping units, 12 points to UK, 4.5 points to start a nuclear plant (UK tech).
Military: 1 highly trained inf div, 1 miss boat, pilot, BAC Lightnings, destroyer squadron, heavy missile cruiser, 2 ASW Frigates.
Shipping: 4 to UK, 4 to France, 5 to Africa, 3 to RoW. 5 to Commonwealth, 2 to Brazil, 2 to FNS, 2 to USA.
Growth: 1

Sierra Leone
Pop: 2.3 million
Tech: 6
Income: 1 production centre at Freetown, 9 points from 9 shipping units.
Spending: Level 5 services 2.5 points, 1 point maintenance, 2.5 points to finish a BAC Lightning, 3 points for a shipping unit, 2 points towards a shipping unit.
Military: 1 highly trained inf div, 40 missile boats. pilot,
Growth: 0
Shipping: 1 to UK, 1 to Commonwealth, 1 Africa, 3 RoW

Northern Cyprus
Pop: 110,000
Tech: 6
Income 1 resource point (fishing), 1 point from 1 shipping unit.
Spending: 0 (actually 0.055, but negligible) points for level 4 social services, 0.25 maintenance, 1.25 to finish a shipping unit, 0.5 points to start another.
Military: mountain brigade,
Growth: 0
Shipping: 1 Dispersed.

Southern Cyprus
Pop: 470,000
Tech: 6
Income: 1 production centre at Nicosia, 11 points from 11 shipping units
Spending: 0.5 points on level 5 social services, 0.5 points maintenance, 2 points to harden industry (3/3), 9 points for 3 shipping units, 1 point to start another.
Military: 1 mountain bde, 40 missile boats
Growth: 0
Shipping: 1 UK, 3 Commonwealth, 3 RoW, 4 Greece.

Yemen
Pop: 5.5 million
Tech: 6
Income: 3 production centres at San’a, 10 shipping units
Spending: 5.75 points on level 5 social services, .75 maintenance, 2 points to finish a unit of destroyers, 3 points to EMP harden industry (9/9), 4 points for 2 frigates, 0.5 points to start a shipping unit.
Shipping: 1 to UK, 3 Commonwealth, 3 to Arabia and East Africa, 3 RoW
Military: 2 inf divs, 40 missile boats
Growth: 1

Kuwait
Pop: 390,000
Tech: 6
Income: 4 oil points, 22 shipping units, 5.5 from United Nile Republics.
Spending: 0.5 points on level 5 social services, 1 point maintenance, 1.5 points to finish a shipping unit, 21 points for 7 shipping units, 8 points for an international airline
Shipping: 4 to UK, 8 to Commonwealth, 5 to Arabia, 2 to East Africa, 3 RoW,
Military: 1 marine bde in reserve, 40 missile boats, 2 modern destroyers.
Growth: 0

Oman (and Western Arabia, UAE)
Pop: 2.8 million
Tech: 6
Income: 3 production centres, 25 shipping units, 8 oil points
Spending: 2.75 points on level 5 social services, 4.25 points maintenance, 4 points to EMP harden industry (9/9), 12 points for a nuclear power station, 4 points for a mech division, 12 points to UK.
Shipping: 2 to UK, 2 to Commonwealth, 1 to Arabia and East Africa, 3 RoW, 2 Germany
Military: 2 infantry divisions, 2 missile boat units, light missile cruiser, a destroyer squadron, a frigate flotilla, pilot, BAC lightning, mech division, heavy missile cruiser.
Growth: 1

Ceylon
Pop: 10.6 million
Tech: 6
Income: 3 prod centres, 5 shipping units
Spending: 5.5 points on level 4 social services, 3 points for a shipping unit, 2.5 to start another.
Shipping: 3 dispersed, 2 Commonwealth.
Military: garrison
Growth: 0

Kenya
Pop: 8.9 million
Tech: 6
Income: 9 prod centres, airport, cruise terminal, 13 shipping units,
Spending: 9 points on level 5 social services, 3 points maintenance, 21 points to EMP harden industry (27/27), 0.5 to start a shipping unit.
Shipping: 2 UK, 3 Commonwealth, 3 RoW.
Military: 2 inf divs, pilot, BAC Lightnings, 4 modern destroyers, 40 missile boats, light missile cruiser.
Growth: 1

Uganda
Pop: 7.6 million
Tech: 6
Income: 8 prod centres, 1 resource point (coffee), airport, domestic airline, 2 international airlines.
Spending: 7.5 points on level 5 social services, 4.25 points maintenance, 17.25 points to start to EMP harden industry (24/24)
Shipping: none
Military: pilot, 3 inf div, BAC Lightnings, garrison, 2 mech divs, armoured div, pilot, BAC lightnings.
Growth: 1

Tanzania
Pop: 11.1 million
Tech: 6
Income: 11 prod centres, airport, 15 shipping units,
Spending: 11 points on level 5 social services, 2.75 points maintenance, 24.25 points on EMP hardening (31.5/33).
Shipping: 2 UK, 5 Commonwealth, 5 Africa, 3 RoW
Military: 2 inf divs, pilot, BAC Lightnings, 40 missile boats, heavy missile cruiser, 2 mech divs, 2 modern destroyers.
Growth: 1

Chad
Pop: 3.2 million
Tech: 6
Income: 3 prod centres, 4 shipping units
Spending: 3 points on level 5 social services, 0.75 maintenance, 2.75 points to EMP harden industry (9/9), 3 points for BAC lightnings, 0.5 points to start a pilot.
Shipping: 3 dispersed, 1 Commonwealth
Military: 2 inf div, 20 corvettes,
Growth: 0

Central African Republic
Pop: 1.6 million
Tech: 6
Income: 2 prod centres, domestic airline
Spending: 1.5 points on level 5 social services, 1.25 maintenance, 2.25 towards an international airline and pilot (6.5/8),
Shipping: none
Military: inf div, pilot, BAC lightnings.
Growth: 0

Cameroon
Pop: 6.0 million
Tech: 6
Income: 6 prod centres, 10 shipping units
Spending: 6 points on level 5 social services, 1 point maintenance, 1 point to finish a pilot, 10.5 points to EMP harden industry (16/18), 3 points for BAC lightnings, 0.5 to start a shipping unit.
Shipping: 1 UK and Commonwealth, 1 Africa, 1 RoW
Military: 2 inf divs, 40 missile boats, 2 modern destroyers.
Growth: 0

Congo (Brazzaville)
Pop: 1.0 million
Tech: 6
Income: 1 prod centre, airport
Spending: 1 point on level 5 social services, 0.75 points maintenance, 0.25 points towards a pilot
Shipping: none
Military: 1 highly trained inf div
Growth: 0

Gabon
Pop: 480,000
Tech: 6
Income: 1 oil point
Spending: .25 points on level 4 social services, 0.25 points maintenance, 0.5 points towards a shipping unit (2.5/3)
Shipping: none
Military: 1 inf div
Growth: 0

Equatorial Guinea
Pop: 260,000
Tech: 6
Income: 1 oil point, 1 resource point (cocoa), 3 shipping units
Spending: .25 points on level 5 social services, .25 points maintenance, 2 points to finish a shipping unit, 2.5 points to start another.
Shipping: none
Military: marine bde
Growth: 0

Guinea-Bissau
Pop: 520,000
Tech: 6
Income: 1 prod centre, 2 shipping units
Spending: .5 points on level 5 social services, 0.25 points maintenance, 3 points for a shipping unit, 0.25 to start another.
Shipping: none
Military: 1 inf div
Growth: 0

Rwanda
Pop: 3.0 million
Tech: 6
Income: 2 prod centres, airport,
Spending: 1.5 points on level 4 social services, 1.5 points maintenance, 2 points to start a domestic airline (2/7)
Shipping: none
Military: 2 highly trained inf divs,
Growth: 0

Burundi
Pop: 3.1 million
Tech: 6
Income: 3 prod centres, airport, domestic airline, 2 international airlines.
Spending: 1.5 points on level 4 social services, 0.5 point for maintenance, 3 points for BAC lightnings, 2 points for a pilot, 3 points to start an international airline (3.8)
Shipping: none
Military: 2 inf divs
Growth: 0


--------------------

Some NPCs contributing to UK coffers to expend excess points (some may request nuclear plant tech and construction in return or missile production or EMP hardening or similar to use it up). As this is last years builds i'll edit in the extra points on my last build posted on my thread.
Lesser Ribena
23-06-2006, 13:03
British NPCs 1964

Gambia
Pop: 370,000
Tech: 6
Income: 1 resource point (peanuts and fishing), 30 points from 30 shipping units,
Spending: level 5 social .5 points; .5 points maintenance, 24 points for 2 nuclear power plants, 6 points to UK.
Military: 1 inf div in reserve, 40 missile boats
Growth: 0
Shipping: 6 to UK, 7 to other African nations, 6 Commonwealth, 3 RoW, 2 to USA, 3 tp Brazil, 3 to FNS

Togo
Pop: 1.7 million
Tech: 6
Income: 2 production centres at Lomé (EMP Hardened), 1 resource point (Cocoa) 23 shipping units
Spending: 1.75 points for level 5 social services, 2.25 points maintenance, 3 points to EMP harden industry, 21 points for 7 shipping units.
Military: 2 inf div in reserve, 40 miss boats, 1 pilot, 1 BAC lightning, 1 armoured brigade, 2 destroyers.
Growth: 1
Shipping: 4 to UK, 9 to Africa, 7 Commonwealth, 3 RoW

Ghana
Pop: 7.6 million
Tech: 6
Income: 3 production centres at Accra. 2 resource points (Gold, Timber and Cocoa), 18 shipping units
Spending: level 5 social services 7.75 points, .75 points maintenance, 1 point to finish a unit of BAC lightnings, 9 points to EMP harden industry, 4 points for a mech div, 3.5 points to UK.
Military: 1 inf div, garrison, 40 missile boat, pilot
Growth: 1
Shipping: 2 to UK, 5 to Africa, 4 to Commonwealth, 3 to RoW

Senegal
Pop: 3.6 million
Tech: 6
Income: 4 production centres at Dakar (EMP Hardened), 30 shipping units,
Spending: 3.75 points for level 5 social services, 2.75 points maintenance, 9 points to UK, 7.5 points to finish a nuclear plant (UK tech), 12 points for another, 3 points to EMP harden industry
Military: 1 highly trained inf div, 1 miss boat, pilot, BAC Lightnings, destroyer squadron, heavy missile cruiser, 2 ASW Frigates, mech div.
Shipping: 4 to UK, 4 to France, 7 to Africa, 3 to RoW. 6 to Commonwealth, 2 to Brazil, 2 to FNS, 2 to USA.
Growth: 1

Sierra Leone
Pop: 2.4 million
Tech: 6
Income: 1 production centre at Freetown, 10 shipping units.
Spending: Level 5 services 2.5 points, 1.5 maintenance, .5 points finishes a shipping unit, 3 points for another, 2.5 points to start a third.
Military: 1 inf div, 40 missile boats. pilot, BAC lightning
Growth: 0
Shipping: 1 to UK, 1 to Commonwealth, 5 Africa, 3 RoW

Northern Cyprus
Pop: 120,000
Tech: 6
Income 1 resource point (fishing), 2 shipping units.
Spending: 0.25 points for level 5 social services, 0.25 maintenance, 2.5 points to finish a shipping unit,
Military: mountain brigade,
Growth: 0
Shipping: 1 Dispersed.

Southern Cyprus
Pop: 470,000
Tech: 6
Income: 1 production centre at Nicosia (EMP Hardened), 14 points from 14 shipping units
Spending: 0.5 points on level 5 social services, 0.5 points maintenance, 2 points to finish a shipping unit, 12 points for 4 shipping units, 1 point to start another.
Military: 1 mountain bde, 40 missile boats
Growth: 0
Shipping: 1 UK, 3 Commonwealth, 3 RoW, 7 Greece.

Yemen
Pop: 5.6 million
Tech: 6
Income: 4 production centres at San’a (EMP Hardened), 10 shipping units
Spending: 5.5 points on level 5 social services, 1.25 point maintenance, 3 points to harden industry, 2.5 points to finish a shipping unit, 3 points for another, 2.75 to start a third.
Shipping: 1 to UK, 3 Commonwealth, 3 to Arabia and East Africa, 3 RoW
Military: 2 inf div, 40 missile boats, 2 frigates, 2 destroyers,
Growth: 1

Kuwait
Pop: 430,000
Tech: 6
Income: 4 oil points, 30 shipping units
Spending: 0.5 points on level 5 social services, 1 point maintenance, 8.5 points to UK, 24 points for 2 nuclear power plants,
Shipping: 4 to UK, 8 to Commonwealth, 5 to Arabia, 2 to East Africa, 3 RoW,
Military: 1 highly trained marine bde, 40 missile boats, 2 modern destroyers.
Growth: 0

Oman (and Western Arabia, UAE)
Pop: 2.9 million
Tech: 6
Income: 3 production centres (EMP hardened), 25 shipping units, 8 oil points, nuclear plant
Spending: 3 points on level 5 social services, 4.5 points maintenance, 12 points for a nuclear power station, 5.5 points to UK, 15 points for 5 shipping units
Shipping: 2 to UK, 2 to Commonwealth, 1 to Arabia and East Africa, 3 RoW, 2 Germany
Military: 2 infantry divisions, 2 missile boat units, light missile cruiser, a destroyer squadron, a frigate flotilla, pilot, BAC lightning, 2 mech divisions, heavy missile cruiser.
Growth: 1

Ceylon
Pop: 11.0 million
Tech: 6
Income: 3 prod centres, 6 shipping units
Spending: 5.5 points on level 4 social services, 0.5 to finish a shipping unit, 9 points for 3 more.
Shipping: 3 dispersed, 2 Commonwealth, 1 India.
Military: garrison
Growth: 1

Kenya
Pop: 9.2 million
Tech: 6
Income: 9 prod centres (EMP hardened), airport, cruise terminal, 13 shipping units,
Spending: 9.25 points on level 5 social services, 3.25 points maintenance, 2.5 to finish a shipping unit, 18 points for 6 shipping units,
Shipping: 2 UK, 3 Commonwealth, 3 RoW.
Military: 2 highly trained inf divs, pilot, BAC Lightnings, 2 modern destroyers, 40 missile boats, light missile cruiser.
Growth: 1

Uganda
Pop: 7.9 million
Tech: 6
Income: 8 prod centres (EMP hardened), 1 resource point (coffee), airport, domestic airline, 2 international airlines.
Spending: 8 points on level 5 social services, 4 points maintenance, 8 points for an international airline, 1 point to UK.
Shipping: none
Military: 3 inf div, 2 BAC Lightnings, garrison, 2 mech divs, armoured div, 2 pilots (1 expert),
Growth: 1

Tanzania
Pop: 11.4 million
Tech: 6
Income: 11 prod centres, airport, 15 shipping units,
Spending: 11.25 points on level 5 social services, 2.75 points maintenance, 1.5 points on EMP hardening (33/33), 21 points for 7 shipping units, 0.5 points to UK.
Shipping: 2 UK, 5 Commonwealth, 5 Africa, 3 RoW
Military: 2 inf divs, pilot, BAC Lightnings, 40 missile boats, heavy missile cruiser, 2 mech divs, 2 modern destroyers.
Growth: 1

Chad
Pop: 3.3 million
Tech: 6
Income: 3 prod centres (EMP Hardened), 4 shipping units
Spending: 3.25 points on level 5 social services, 1.75 maintenance, 1.5 points to finish a pilot, 6 points for 2 shipping units, 0.5 points to UK.
Shipping: 3 dispersed, 1 Commonwealth
Military: 2 inf div, 20 corvettes, BAC lightnings.
Growth: 0

Central African Republic
Pop: 1.6 million
Tech: 6
Income: 2 prod centres, domestic airline
Spending: 1.5 points on level 5 social services, 1.25 maintenance, 1.5 towards an international airline and pilot (8/8), 0.75 towards an international airline and pilot (0.75/8)
Shipping: none
Military: inf div, pilot, BAC lightnings.
Growth: 0

Cameroon
Pop: 6.1 million
Tech: 6
Income: 6 prod centres, 10 shipping units
Spending: 6 points on level 5 social services, 1.5 point maintenance, 2 points to EMP harden industry (18/18), 12 points for 4 shipping units, 0.5 points to UK.
Shipping: 1 UK and Commonwealth, 1 Africa, 1 RoW
Military: 2 highly trained inf divs, 40 missile boats, 2 modern destroyers, BAC lightnings, pilot.
Growth: 0

Congo (Brazzaville)
Pop: 1.1 million
Tech: 6
Income: 1 prod centre, airport
Spending: 1 point on level 5 social services, 0.5 points maintenance, 0.5 points towards a pilot (1/2)
Shipping: none
Military: 1 highly trained inf div
Growth: 0

Gabon
Pop: 480,000
Tech: 6
Income: 1 oil point
Spending: .25 points on level 4 social services, 0.25 points maintenance, 0.5 points towards a shipping unit (3/3)
Shipping: none
Military: 1 inf div
Growth: 0

Equatorial Guinea
Pop: 260,000
Tech: 6
Income: 1 oil point, 1 resource point (cocoa), 3 shipping units
Spending: .25 points on level 5 social services, .25 points maintenance, 0.5 points to finish a shipping unit, 3 points for another, 1 point to start a third.
Shipping: none
Military: marine bde
Growth: 0

Guinea-Bissau
Pop: 520,000
Tech: 6
Income: 1 prod centre, 3 shipping units
Spending: .5 points on level 5 social services, 0.75 points maintenance, 3 points for a shipping unit, 0.75 points towards EMP hardening (0.75/3)
Shipping: none
Military: 1 highly trained inf div
Growth: 0

Rwanda
Pop: 3.1 million
Tech: 6
Income: 2 prod centres, airport, 15 points from UNR.
Spending: 1.5 points on level 4 social services, 0.5 point maintenance, 3 points to carry on a domestic airline (5.5/7), 7 points for a domestic airlie, 8 for an international airline.
Shipping: none
Military: 2 inf divs,
Growth: 0

Burundi
Pop: 3.1 million
Tech: 6
Income: 3 prod centres, airport, domestic airline, 2 international airlines.
Spending: 1.5 points on level 4 social services, 1.5 points for maintenance, 5 points to finish an international airline (8/8), 2 points to start another (2/8)
Shipping: none
Military: 2 inf divs, pilot, BAC lightnings.
Growth: 0
Lesser Ribena
23-06-2006, 13:07
British Builds 1964
National Effort market economy, 1% growth, plus 1% for EEC/Commonwealth.
Production Centres:

UK: 108 as follows: 18 London, 14 Birmingham, 10 Coventry, 8 Manchester, 8 Hull, 6 Liverpool, 6 Glasgow, 6 Newcastle, 6 Sheffield, 6 Edinburgh, 6 Bristol, 6 Leeds, 3 Derby, 3 Nottingham,

Colonial: 10 as follows: 6 Caribbean, 2 Belize, 1 Atlantic and Pacific Islands, 1 Indian Ocean Islands,

TOTAL: 118 production centres

INCOME
Production Centres: 354 points
Trade: 50 points (40 from merchant marine (35 units of shipping, 2 liners), 10 from airlines (1 domestic, 4 foreign)), 6 from improved communications satellites
UK tourism: 5 points (London airports: Gatwick, Heathrow, Stanstead; Birmingham airport; Dover cruise terminal)
Nuclear Points: 19 (Windscale A and B, Cumbria; Hunterston A and B, North Ayrshire; Sizewell A and B, Suffolk; Trawsfynydd, Gwynedd, Wales; Chapelcross, Dumfries and Galloway, Scotland; Hinkley Point A and B, Somerset; Bradwell, Essex; Berkeley, Gloucestershire; Dungeness A and B, Kent; Wylfa, Anglesey, Wales; Torness, East Lothian, Scotland; Heysham A and B, Lancashire; Oldbury, Gloucestershire)

35 points from Commonwealth nations for technological assistance.

TOTAL: 479

EXPENDITURE

ESA/ASF
From British government for space program: 24 points

Missile
26 points to maintain missiles ((25x6) ICBMs, (10x10) large ICBMs, (24x10) Improved IRBMs)
12 points for 1st generation ABM research (60/72)

Nuclear
From German Nuclear Research: 6 points
6 points for nuclear weapons program (maintenance for production) - super nuclear weapons research (year 9 of 10)

Military
military maintenance: 75
Military Intelligence Service Maintenance: 5
UK Civil Defence 5 points
UK National Air Defence RADAR network 5 points

Social Provision
level 5 social services for UK (54.1): 54
level 5 social services for Empire (9.6m): 10

UK Satellites
Early Warning Satellite Network 6 points
Improved Spy Satellite Network 6 points

Other
5 points for tech 8 microcomputers research (year 7/10)

UK and Empire Industry EMP Hardening Program
162 points allocated to UK this year (239/324)
0 points allocated to Empire this year (0/30)

Royal Navy Expansion
40 points for 5 large nuclear ballistics subs (18 IRBMs each)

RAF Expansion
3 Hawker Harrier Mk 1 VTOL aircraft = 9 points
3 Handley Page Victor Tankers = 9 points
6 expert pilots = 24 points

Intelligence service Mission Budget
5 points

ENERGY POINTS

Coal 5, hydroelectric 1, North Sea Oil 5, Natural Gas 5, nuclear 19

Military: 40 oil points needed
Industry: 230 energy points needed
Commerce and tourism: 71 oil points needed

111 oil points provided by 5 North Sea oil points (111/125)

354 energy points provided by 12 nuclear points (354/360)

Net Result: 5 coal, 1 hydroelectric, 5 gas, 7 nuclear points surplus.

POLLUTION

Population Density Pollution: -1% growth negated by control measures
Energy Pollution: 0
Economic Pollution: 0

Net Growth: 2%
Safehaven2
23-06-2006, 19:12
Elephantum, Belarus got another 50 points last year. I'll get my builds for next year done today or tommorrow and get you the aid points for next year hopefully before you get the build done.
Kordo
23-06-2006, 20:10
tag
Sukiaida
23-06-2006, 20:39
So no major crisis to slow us down? So 1964 will start next Tuesday? If that's so I guess I better get 1964 prepped too.
Ato-Sara
23-06-2006, 21:16
USEA 1964 build

Population: 67 million
Tech level: 7.5
Government: Social Democracy
Economy: Captalist [Peace time {3% growth + 1% SCT Economic Bonus= 4%}]

Economic budget: 200 points (Production centers [132]: Hanoi 4, Saigon, 4, Vientene 4, Pnomh Penh 4, Bangkok 4, Haiphong 4, Da Nang 4, Cam Ranh 4, Si Racha 4, Can Tho 4, Kampong Cham 4, Sattahip 4, Pakxe 4, Leam Chabang 4, Vinh 4, Kracheh 4, Louangphrabang 4, Xam Nua 4, Surat Thani 3, Chiang Mai 3, Kampot 3. Nuclear power plants[3]: Vinh 1, Si Racha 1, Chiang Mai 1. Natural Gas[1.5]: 3x Natural gas points 1.5.Commerce[55]: 4x National Airline 8, 2x Airport infrastructure 2, 28x Shipping Units 40 [14,000,000 million tons], Improved Satellite comunications Network 5. Tourism [6]: Saigon 2, Bangkok 2, Hanoi 1, Vientianne 1 .Natural Growth[0]: 0 )

Domestic:

Level 4 Social spending- 33.5 points

Asian Space Program- 9 points

National Air Defense Warning System- 6.75 points

Civil Defence- 6.75 points

AEF fund- 4 points

3 Imported Oil from Indonesia and Malaysia- 3 points

Microcomputer Industry- 5 points

Ethanol fuels research- 6 points

Military:

Indochinese Inteligence Agency- 6 points

Nuclear weapons production program- 6 points

8x Ht-5 Helicopter transport units- 16 points

1x Frigates (2 vessels)- 5 points

3x Anti-Aircraft Cruisers- 18 points

1x Transport group- 5 points

Maintenance:
4 Light infantry divisions 3 points,*
1 parachute brigade 1 point, [Hand picked]
3 HQ unit 4.5 points,*
5 marine light infantry brigades 3.75 points,*
4 marine mechanized infantry divisions 4 points,*
2 Mechanized flak groups 2 points,*
2 mechanized infantry division 2 points,*
1 Armoured Division 1 point,*
1 Mechanized Artillery group 1 point,*
-
4 Dassault Mirage IIIE fighter unit 4 points,
1 Ht-80 transport unit .25 points,
3 A4 Skyhawk light bomber units 1.5 points,
12 Ht-5 Helicopter transport units 3 points
2 Heavy Air wings 2 points,
2 ASW Air wings .5 points
2 Hong H-5 Medium bomber units 1 point,
4 C124 Globemaster Heavy transport units 2 points,
1 CA Kirin Lamsong Tanker unit 1 point,
2 CA Kirin Strategic Bomber unit 2 points,
26 Expert pilots 14 points,
-
6 Destroyer Units (2 Vessels) 1.5 points,
3 ASW Frigate Units (2 Vessals) .75 points
2 Escort/Patrol Groups (20 Corvettes) .5 points,
2 Heavy fleet carrier battle groups 4 points,
4 Light missile cruisers 2 points,
4 Heavy Missile cruisers 2 points,
3 Anti-aircraft cruisers 1.5 points,
2 Coastal Patrol Groups (40 missile attack boats) .5 points,
2 'Jiao' class CVLs 1 points,
4 Nuclear Attack submarines 2 points,
2 Amphibious Assault Group 1 point,
2 Nuclear Ballistic Missile submarines 1 point


TOTAL= 70.25
(*Denotes Higly Trained)

USEA trading Partners :
(40 points woth of shipping units)

Korea- 5
China- 5
Japan- 5
Pakistan- 4
The Phillipines- 4
Burma- 4
UIR- 4
Australia- 3
Basra- 3
Great Britain- 2
USA- 1
Dispersed- 3


Tech Level 8 Progress
Blue indicates completed
Orange indicates in progress
Red indicates incomplete

1. Level 3+ social spending for at least 10 years
2. Has reached at least 75% of economic productivity maximum for at least 5 years
3. Created an Improved communications satellite network alone or be paying a portion of the cost of one.
4. Has the ability to build nuclear power plants.
5. Has an airline and tourist industry.
6. Has spent 5 points a year for 10 years building a home-grown microcomputer industry. (Year 4 of 10)


Set NPC builds:

1964 Burma Build

Population: 19.5 million
Tech level: 5
Economy: (Normal Spending) [3% growth + 1% SCT bonus= 4%]
Economic Budget [32]: Production Centres[9]: Rangoon 2, Toungoo 2, Sittwe 2, Magwe 2, Loi-Kaw 1. Commerce [22]: 20x Shipping unit 20, Improved Communications Network 2. Growth [1]: 1 Growth

Domestic Spending:

Level 4 social spending 10 points

National Air Defense Warning System- 2 points

Civil Defence- 2 points

ASA- 6 points

Military Spending:

1x Mechanized flak group- 5 points

1x 5/5 Mechanized flak group- 3 points

Maintenance:
1 Light Infantry Division .25 points,
1 Mechanised Infantry Division .5 points,
1 Mechanized flak group .5 points
--
1 Ht-3 'Tou' Helicopter Unit .25 points
2 Mirage III fighter unit 2 points
3 Pilot Units 0 points
--
2 Coastal Patrol Groups .5 points
Destroyer unit .25 points
1 Patrol / Escort group .25 points

Total= 4.5 points

Burma
Enercy Calculations
Energy Needed:
Production, Commerce and Military: 2

Energy Avaliable:
--1 Oil, 1 Natural Gas

Energy Used:
--1 Oil for Production, Commerce and Military
--1 Natural Gas for Production, Commerce and Military


Basra 1964 build
Population: 4 million
Tech level: 4
Economy: (Normal spending) [1% growth]
Economic Budget [35]: (Production centres[4]: Basra 2, Umm Qasr 2. Commerce [30]: 16x shipping 16, 7x national airline 14. Tourism[1]: Basra 1. Growth[0]: 0

Domestic Spending:

Level 5 social spending 4 points,

10 points to the UIR

11.75 Points to infrastructure improvement.

Military Spending:

Maintenace:
1 garrison unit .25 point, [Average Training]
2 light infantry divisions (horse cavalry) .5 points, [Average Training]
2 Mechanized infantry Divisions 2 points, [Highly Trained]
2 Mechanized Infantry Divisions 1 point, [Average Training]
2 Armoured Divisions 1 point, [Average Training]
1 Armoured Divisions 1 point, [Highly Trained]
1 Mechanized flak group .5 points [Highly Trained]
2 Dassault Mirage V Fighter units- 2 points
2 Expert Pilots- 1 point

Total= 9.25 points.


Basra
Enercy Calculations
Energy Needed:
Production, Commerce and Military: 2

Energy Avaliable:
--2 Oil

Energy Used:
--2 Oil for Production, Commerce and Military


Netherlands 1964 build
Population: 10 million
Tech level: 7.5
Economy: (Cut Spending) [5% Growth + 1 % EEC bonus= 6%]
Economic Budget [75]: (Production Centres [23]:Rotterdam 4, Amsterdam 4, Arnheim 4, Groningen 4, Nimwegen 4, Aruba 1, Dutch Virgin Islands 2. Nuclear [1]: Nimwegen 1 Commerce [50] 5 national airlines 10, 27 shipping units 40. Tourism [1]: Carribean colony 1. Growth [0]: 3x points of growth 0

Domestic Spending:
level 5 social spending 10 points

Alliance Space Force 14 points

National Air Defence Network 1 point

Civil Defense 1 point

UN World Bank 6 points

Imported energy 2 points

24 points in Loans to various States

Military Spending:

Maintenance:
2 Reserve garrison units 1 points,
1 HQ unit 1.5 points, [Elite]
1 Marine light infantry brigade 1 point, [Hand Picked]
4 Light Infantry divisons 3 points [Elite]
2 Mechanized divisions 2 points, [Elite]
2 Coastal patrol groups .5 points,
5 Destroyer Units (2 Vessels) 1.25 points
2 Escort cruisers 1 point,
2 Heavy Missile Cruisers .5 points ,
1 F4 Phantom fighter wing 1 point,
1 A5 Vigilante 1 point,
1 C130 Transport Unit .5,
3 Elite pilots 1.5 point,

Total= 16.75


The Netherlands
Enercy Calculations
Energy Needed:
Production 1,
Commerce, Military and Tourism 3

Energy Avaliable:
-- 1 Nuclear

Energy Used:
--1 Nuclear for Production
--2 Oil for Commerce and Military

Imported Energy:
--2 Oil




ASA 1964 Budget

Contributions[90]:
USEA: 9
China: 47
Burma: 6
Korea: 6
Pakistan: 7
Japan: 11
The Phillipines: 4
Burma: 6

Research:
Manned Lunar Mission Research - 12 points
Very heavy lift Rockets- 12 points
2nd Generation missiles- 12 points

Launches:

3x Tai Kun II Missions- 24 points

1x Yue Chang Moon Lander- 5 points

1x Gan Xing Space Probe (Mars)- 1 point

1x Gab Xing Space Probe (Venus)

1x Gan Xing Venus Lander- 5 points

2x Gan Xing Mars Lander- 10 points

6x Yin Feng Sub-Orbital Space Plane Missions- Free

Maintenance:
Tian Gen Orbital Space Laborotry: 4 points
Zhen Jing Improved Spy Satellite Network [ZJSN]: 6 points
Jian Jue Hu Ren Early Warning Satellite Network [JEWN]: 3 points


Japanese Build 1964

Population: 95 million
Growth: 3%
Production Points: 148 Centers x2 =296 points
Shipping and Air: 55
Tourism: 9
Oil/Energy Points needed: 4
Nuclear Points: 2
Total: 366

Lvl. 3 Social Safety Net: 36

Maintenance: 75

4 Light Infantry*
4 Parachute Brigades*
17 Expert Pilots
4 C82’s
3 Mirage III's
6 Garrison Units
4 Mountain Brigade*
3 Light Missile Cruisers
3 Mechanized Infantry Divisions*
Intelligence Agency
3 Antiaircraft Cruisers
1 Armored Division*
2 Mig-25’s
4 Destroyer Units
2 Helicopter Transport
2 Helicopter Transport Units
2 Heavy Carrier Wings
4 Mirage V’s
4 SSK units
Civil Defense
National Radar System
2 Heavy Missile Cruisers
2 ETU95 AEW units
5 Nuclear Silos
5 Large ICBM units
3 SSBN
3 IRBM Units


*= Highly trained units

Left: 255.00

Build/Buy:
Nuclear Heavy Carrier (4/4 years): 30
Microcomputers (5/10 years): 5
2 Nuclear Heavy Carrier (3/4 years): 60
1 Heavy Carrier Wing: 6
3 Nuclear Power Plants: 72
10 Oil Points: 5
1 SSK unit: 5
3 SSN units: 15
12 Shipping Units, 6 each for Indonesia and Malaysia: 36

Aid:
11 To ASA
10 AEF

(Ub3r p057 0f d00M !!1!11)
Sukiaida
23-06-2006, 21:39
The Philippines
Year: 1964

Air Force:
3 Mirage III Units (225 Aircraft)
1 F101B fighter interceptor unit (75 aircraft)
1 Neptune Maritime patrol unit (36 aircraft)
1 C82 transport unit (36 aircraft)
3 expert pilots units
3 average pilots units
(3 points)

Navy:
1 Heavy Carrier Airwing
4 coastal patrol group (80 Ships total)
1 escort group (corvettes) (20 Ships total)
1 amphibious group
2 ASW Frigates (4 Ships Total)
(2.75 points)
Building Carrier 3rd year


Army:
3 well trained parachute brigade (15,000 total)
3 well trained marine light infantry brigades (9,000 total)
1 well trained light infantry division (20,000 total)
1 well trained flak unit (equipped with US SAMs) (1,000)
3 reserve garrison units (12,000 Total)
(4.75 points)

SCT space program 4 points


Tech Level: 7
Future Tech Level: 7.5
Need Electronics Industry for.
Economy:

Production Centers:
Manila: 6
Quezon City: 2
International/National Airlines: 2
Shipping Units: 20
Tourism: 3.4

Industries:
Electronic's Industry: 1 Year

Natural Resources:
Nuclear Power 1 Natural Gas 1, hydroelectric 1 (1 ethanol possible)
Spratley Islands (China gets 2 Oil.)
Oil 4, Natural Gas 4

Trade:
US: 5
Australia: 4 (Boost Soon)
SCT Nations: 5
Indonesia: 3
FNS: 3
China: Soon


Ongoing National Services:

1. Level 4 Social Services (17.5)
2. Civil Defense (3.4)

1964 Budget-
Maitence Costs:35.5 Points (Finally did the math right.)
Income:62.4 Points
Spending Money: 27
Grows 2 New Economic Stations. 2 in Quezon City

1964 Builds:
Intelligence Agency: 10 Points
Electronics Industry: 5 Points (2nd Year)
Rural Electrication: 7 Points (1st Year)
Infantry Corp: 5 Points
Koryan
23-06-2006, 22:44
(I'll post my energy/pollution with my '64 builds)

1963

The United Arab Republic
Population: 30 Million
Tech Level: 7.5
Production: 130
31 Egyptian Centers (62)
Egyptian National Airline (2)
Egyptian International Airline (2)
Egyptian Tourism (2)
Egyptian Shipping (22.5)
13 Sudanese Centers (26)
Sudanese National Airline (2)
Sudanese International Airline (2)
Sudanese Tourism (1)
Sudanese Shipping (10.5)

Maintenance: 37.5
4 Elite Trained Garrison Units (3)
4 Elite Trained Mountain Infantry Brigades (3)
4 Elite Trained Armored Divisions (4)
4 Elite Pilots (2)
2 Elite Trained Armored Brigades (1.5)
2 Elite Trained Flak Brigades (1.5)
2 Dassault Mirage III (2)
2 HQ’s (2)
1 Elite Trained Light Infantry Divisions (.75)
1 Elite Trained Mechanized Divisions (1)
1 Heavy Carrier Battlegroup (2)
1 Heavy Missile Cruiser (.5)
1 Transport Group (.25)
1 E-1 Tracer (1)
Intelligence Agency (5)
National Air Defense Network (3)
Civil Defense (3)
30 Missile Silos (0)
50 Atlas-Type ICBM’s (2)

Production: 63
Level 4 Social Services: 15
Oil from Russia: 3 (Civilian oil rationing has been put into effect)
Project African Freedom: 30
Microcomputer Research: 5 (Year 2 of 10)
1 Gunship: 2
1 Cargo Helicopter: 2
1 Amphibious Assault Group: 6

Foreign Aid: 29.5
Arab Socialists: 2 (1 ammunition point per force)
Arab League: 15
Ethiopia: 7.25
Kuwait: 5.25

Budget: 130
Total Costs: 130

The Empire of Abyssinia (Ethiopia)
Population: 20 Million
Tech Level: 6
Production: 17
5 Production Centers (10)
Natural Resources (1)
National Airline (2)
International Airline (2)
Shipping (2)
Republican Aid (7.25)

Maintenance: 4.25
8 Light Infantry Divisions (2)
2 Mountain Infantry Brigades (.5)
2 Infantry Corps (1)
1 F-5 (.5)
1 Average Pilot (.25)
1 Flak Group (.25)

Production: 20
Lv.4 Social Services: 10
1 HQ: 10

Budget: 24.25
Total Costs: 24.25
Koryan
23-06-2006, 23:04
1964

The United Arab Republic
Population: 30 Million
Tech Level: 7.5
Production: 118.5
32 Egyptian Centers (64)
Egyptian National Airline (2)
Egyptian International Airline (2)
Egyptian Tourism (2)
Egyptian Shipping (22.5)
----------------------------
13 Sudanese Centers (26)
-1 Sudanese Center is under Rebel control (-2)
Sudanese National Airline (2)
Sudanese International Airline (2)
Sudanese Tourism (1, Disabled due to Civil War)
Sudanese Shipping (10.5, Disabled due to Civil War)

Maintenance: 38.5
4 Elite Trained Garrison Units (3)
4 Elite Trained Mountain Infantry Brigades (3)
4 Elite Trained Armored Divisions (4)
4 Elite Pilots (2)
2 Elite Trained Armored Brigades (1.5)
2 Elite Trained Flak Brigades (1.5)
2 Dassault Mirage III (2)
2 HQ’s (2)
1 Elite Trained Light Infantry Divisions (.75)
1 Elite Trained Mechanized Divisions (1)
1 Heavy Carrier Battlegroup (2)
1 Heavy Missile Cruiser (.5)
1 Transport Group (.25)
1 Amphibious Assault Group (.5)
1 E-1 Tracer (1)
1 Gunship (.25)
1 Cargo Helicopter (.25)
Intelligence Agency (5)
National Air Defense Network (3)
Civil Defense (3)
30 Missile Silos (0)
50 Atlas-Type ICBM’s (2)

Production: 48
Level 4 Social Services: 10 (Few Social Services for Sudanese Citizens)
Oil from Russia: 3 (Civilian oil rationing has been put into effect)
Project African Freedom: 30
Microcomputer Research: 5 (Year 3 of 10)

Foreign Aid: 32
Arab Socialists: 2 (1 ammunition point per force)
Arab League: 15
Commonwealth Nations: 15

Budget: 118.5
Total Costs: 118.5

Energy/Pollution:
-Egypt has 3 hydroelectric points (powering 60 production)
-Egypt has 1 nuclear power plant (powering 20 production)
-The UR has a trade agreement for 2 points a year from Russia (powering 40 production)
-The UR also has a large surplus of oil already imported from the AF (I’ve been importing three points a year since the oil system went into effect but haven’t needed all of it)
-The UR Military is supported by Egyptian oil
-Coal mining in Sinai doesn’t start until the 60’s (delayed in RL due to the conflict)
-Egyptian oil doesn’t reach surplus until the 70’s
-Egyptian Natural Gas isn’t discovered until the 80’s

The Empire of Abyssinia (Ethiopia)
Population: 20 Million
Tech Level: 6
Production: 17
5 Production Centers (10)
Natural Resources (1)
National Airline (2)
International Airline (2)
Shipping (2)

Maintenance: 4.25
8 Light Infantry Divisions (2)
2 Mountain Infantry Brigades (.5)
2 Infantry Corps (1)
1 F-5 (.5)
1 Average Pilot (.25)
1 Flak Group (.25)
1 HQ (1)

Production: 12.5
Lv.4 Social Services: 10
1 Shipping Unit: 2.5 (.5 to Go)

Budget: 17
Total Costs: 17
Koryan
23-06-2006, 23:05
LR, I'm sending a whopping 5.25 points to Kuwait in 1963. You can put it into oil research or whatever. In 1964 I’m sending 15 points your way to distribute among Commonwealth nations in the region depending on their needs. If there is any North African, East African, or Middle Eastern countries that need some extra cash just tell me.
Sharina
24-06-2006, 08:47
So no major crisis to slow us down? So 1964 will start next Tuesday? If that's so I guess I better get 1964 prepped too.

Actually, the new years happen Monday mornings (essentially midnight right between when Sunday ends and Monday begins).
Lesser Ribena
24-06-2006, 18:14
LR, I'm sending a whopping 5.25 points to Kuwait in 1963. You can put it into oil research or whatever. In 1964 I’m sending 15 points your way to distribute among Commonwealth nations in the region depending on their needs. If there is any North African, East African, or Middle Eastern countries that need some extra cash just tell me.

Cheers, I will also be redistributing cash from next year to the needier Commonwealth nations, but a lot of them have booming economies and are having to send extra points to me, from which i'll send them to poorer nations or supply nuclear power or whatever. Thanks.

EDIT: Gave the 15 points to Rwanda to support post-crisis rebuilding (International and domestic airline built). Should help a lot.
Safehaven2
24-06-2006, 19:05
Scandic Union
Build 1964
Population-28 million
56 prod centers(21 EMP hardened)-
Kiel 5(Moved to Scandic side of border), Copenhagen 5, Stockholm 5, Gothenburg 5, Karlskrona 5, Norrkoping 5, Oslo 5, Petrograd 5, Helsinki 5, Tallin 5, Murmansk 5, Malmo 1
34 shipping units
5 airlines
7 Nuclear power plant
112 points Prod centers, 50 points commerce, 10 points airlines, 2 points tourism, 7 nuclear, 7 oil, 5 natural gas, 5 communications sat network-195 points


58.5 points-maintainence
6 points-lv 3 social
2 points-Civil Defense
3 points-Nuke program
5 points-microcomputers(5/10)
5 points-intel agency
6 points-Improved Spy sat
3 points-improved communications satellite network(For whole alliance)
2 points- N Cyprus, fortification/base construction
24 points-Space program
12 points-ABM system(60/72)
20 points-aid for Belarus
36 points-EMP harden 12 centers
13 points- Caucasian autonomous states



Energy needs-12
6 nuclear
1 hydro
3 oil
2 natural gas


Turkey
Population: 26 million
Tech level: 7.5
Income (Regular Spending)(Prod centers:38) Ankara 8, Smyrnia 8, Izmir 8, Konya 8, Samsun 4, Sinope 2 national airline, 3 international airline, 27 shipping units, 5 nuclear power, 2 airport, 3 points comm. net=136
Spending: Level 3 social services 3.25 points,
Intel agency-5 points
5 MIG25, 3 Tu22, 1 ETU95(shared by all Turkics) 1 gunship, 9 expert pilots, 1 regular pilot, coast guard with 20 corvettes, 2 HQ, 4 light infantry divisions (Highly trained), 4 mech divisions.(highly trained) 2 armored division(Highly trained), 3 Mountain Brigades(Highly trained), 3 Marine Brigades(Highly Trained) 2 destroyer squadrons, 1 nuclear AA cruiser, 1 amphib group-28

Purchase:99.75
2 points-civil defense
5 points-microcomputers(1/10)
2 points-comm net
12 points-space program
1 point-oil point
3 points-1 shipping
2 points-1 gunship
2 points-1 regular pilot
48 points-2 prod centers
23 points-1 prod center(1 left)




Central Asian Republic
Population: 15 million
Tech level: 7
Income (Cut Spending): (prod centers:29)Tashkent 8, Alma Ata 8, Karagundu 5, Astana 5, Pavlodar 3, 1 national airline, 4 international airline, 1 airport(Tashkent), 4 oil, 6 gas, 4 shipping(for Caspian Oil)=54 points
Spending: level 4 social spending 3 points,
1 HQ, 2 armored divisions(highly trained) 2 mech divisions(highly trained) 2 infantry corps(HT), 5 pilots(expert), 2 MIG25, 1 Mirage V, 1 garrison unit(HT), 2 Tu22, 3 gunships, 3 regular pilots=15.25 points
Intelligence service 5

Buy: 30.75
1 points civil defense
5 points-electronics(5/5)
2 points-improved comm. net
12 points-space
10 points-H.Q.

-------------------------------------
Azerbaijan
Population: 4 million
Tech level: 7
Income: (Cut Spending)8 prod center, 10 oil points, 10 natural gas, plus 1 national airline, 4 international airline, 1 shipping=35 points
Spending: level 5 social spending 1 point,
Intel Agency-5 points
1 MIG25, 1 Mirage V, 1 Tu22, 3 expert pilot, 2 highly trained flak units, 1 garrison unit, 2 highly trained infantry corps- 11.5 points.
Build:17.5
5 points-electronics(2/5)
6 points-pipeline(2/5)
6.5 left



Kashgaria
Population: 7 million
Tech level: 6
Income (Regular Spending)(Prod centers:13) Urumchi 7 , Kashgar 6, 2 national airline, 3 international airline 1 oil, 1 gas,1 nuclear=39 points
Spending: level 4 social spending 2 points, 1 MIG 25, 1 expert pilot, 4 garrison units 2 point.

Buy:35
4 points-space program
5 points-electronics(2/5)
18 points-prod center(done)
8 points-2 mech division



Ukrainian Budget 1964

Population: 43 Million
Tech level: 7.5
Economic Type: Market
Growth: 4%
Income (cut spending): (86 prod centers, 82/86 EMP hardened) Kiev 13, Stalino 13, Dneipopetrovsk 13, Odessa 13, Kharkov 13, Sevastpool 13, 30 shipping units, 2 national airline, 3 international airline, 4 air terminal, 5.5 comm. network, 4 hydroelectric, 9 nuclear (SU built), 2 coal, 2 natural gas, 2 oil (newly discovered)=169.5 points
Level 3 Social Spending: 12 Points
Military Maintenance: (64 points, 2 HQ, 2 elite infantry corps, 4 garrisons, 5 mech flak divisions, 11 highly trained armored divisions, 8 highly trained mech divisions, 4 mech arty, 16 MiG 25’s, 5 Tu 22s, Tu 107, 2 ETU95, 8 regular pilots, 6 gunship, 1 transport, 1 SF airborne Brigade 23 elite pilots, 10 destroyers, 5 nuclear attack subs, 40 corvettes, 2 nuclear power AA cruisers, 2 nuclear power heavy missile cruisers)


Spending:93
5 points-microcomputers industry(4/10)
3 points-improved comm. Network
20 points- Joint space program
20 points-aid to Belarus
12 points-emp harden 4 centers
10 points-Caucasian republics
23 left
Cylea
24-06-2006, 19:36
Population:
19 million Australasian

Market Economy Cutspending:
Growth = 6% (3+1) of 100.5 is capped at no new Production Centers.
Pollution Effects = None. (suddenly no population is a plus!)
Production Centers:
Sydney 5; Melbourne 5; Adelaide 4; Canberra 3; Brisbane 4; Auckland 2; Perth 4; Wellington 3; Port Moresby 2; Ambon 2; Darwin 2 = 36
Resources:
New Guinea 2; Polynesia 1; New Caledonia 1 = 4
Commerce:
26 Merchant Marines; 3 National Airline; 2 International Airline = 49
Tourism:
1 Jet Terminal in Sydney; 1 Jet Terminal in Melbourne = 2
Foreign Assistance:
Aid from United States = 12 points


Budget for 1964: 36+4+49+2+12= 113 points

Social Spending:
Level 4 Social Services to entire population--10 points
10 Points Spent

Military Upkeep:
6 Cruisers--3 points
2 ASW Carrier Groups--3 points
8 Destroyers-(4 units)--1 point
10 ASW Frigates-(5 units)--1.25 point
2 Patrol/Escort groups--.5 points
4 AA Cruisers--2 points
2 Escort Cruisers--.5 points
2 Tech 7.5 Sub Unit (SSK)--1 point
2 Amphibious Assault Groups--1 point
7 Pilots at Expert Level--3.5 points
2 Pilots at Average Level--Free
HQ Unit--1 point
2 Flak Units--.5 points
2 Infantry Divisions (highly trained)--1 point
2 Mechanized Infantry Divisions (highly trained)--1.5 points
2 Light Marine Brigades (highly trained)--1 point
2 Mechanized Light Marine Brigades (highly trained)--1.5 points
2 Airborne Brigade (highly trained)--1 point
1 Air Transport--0.25 points
2 Transport Helicopters--0.5 points
6 Gen. 3 jet fighters--6 points
1 Helicopter Gunship--.25 points
4 Large ICBM units (2nd generation)--4 points
35.25 Points Spent

Military Spending:
Upkeep of Intelligence Agency--5 points
Contribution to Expansion of missile testing ground near Townsville and donation to US space program--10 points
EMP Hardening of 4 Industrial Centers--12 points
27 Points Spent

Domestic Builds:
Secret: Upkeep and Expansion of AIA cells in Malyasia and Indonesia--6 points each (12 pts)
Convert 3 Coal to One Oil--12 points
Spending on Domestic Electronics industry--5 points
29 Points Spent

Foreign Expenditures:
3 Merchant Marine Units (1 for Malyasia and 2 for Indonesia)--9 points

Reserve Points
Energy Expenditures--2 points
2 Points Spent

10 + 35.25 + 27 + 29 + 9 + 2 = 110.25 Points Spent (1.5 points to UN World Bank; .75 point Surplus-- to misc. subsidies of national parks and small bonuses for government workers)
-------------------------------------------------------
Australian Commerce Breakdown
47 Economic Points
USA 8; Britain 6; South Africa 5; China 5; Pakistan 3; USEA 3; Korea 3; FNS 3; Philippines 1; Germany 2; Japan 2; Indonesia 2; Malyasia 2; Dispersed 2 (multiple nations receive fractions of points, specifically industrialized Europe)
-------------------------------------------------------
Advancing to Tech Level 8 Benchmark:

1. Level 3+ social spending for at least 20 years
2. Has reached 75% of maximum economic productivity for at least 5 years
3. Has placed a man in orbit either by itself or in conjuction with 2 other nations.
4. Has the ability to build nuclear power plants.
5. Has an airline and tourist industry.
6. Spent 5 points a year for 10 years on building an electronics industry (year 5)
7. Improved Communications satellites

-------------------------------------------------------
Enercy Calculations
Energy Needed:
--Production: 3
--Commerce: 2
--Military: 2

Energy Avaliable:
--1 Oil, 3 Natural Gas, 8 Coal
Energy Used:
--1 Oil, 3 Natural Gas, 3 Coal
Energy Surplus:
--5 Coal

Energy Used Breakdown:
--3 Natural Gas for Production
--1 Oil for Military
--1 Domestic Oil (from 3 Coal) for Military
--2 Imported Oil for Commerce

Energy Imported:
--2 Oil (Indonesia and Malyasia)
Kilani
25-06-2006, 03:37
Nigerian Build, 1964

Tech Level 7

Market Economy

NATIONAL EFFORT (Doubles Economy)

Growth: 2% (1% for spending + 1% for economic bloc [Commonwealth])

Population: 45 million

Income

Fifteen industrial centers (Three at Lagos, Three at Abuja, Three at Port Harcourt, Three at Sokoto, Two at Porto Novo, One at Niamey. 30 points [45])
Nineteen Tech 7 Shipping Units (28.5)
Tourism (3.5 [Doubled to 7])
International/National Airports (4 points[Doubled to 8])


TOTAL: 85.5 points

Constant Spending

Level III Social Spending: 14.5 points
Intelligence Agency: 5 Points



Military Upkeep
1xHighly Trained Mech. Division:
2xHighly Trained Motorized Division: 1.5 points
1xHighly Trained Light Infantry Division: .5 points
1xHighly Trained Armored Brigade: .5 points
1xElite Armored Brigade: .75 points
1xElite Marine Brigade: .75 points
3xExpert Pilot: .75 points
1xHQ: 1 point
1xCoastal Patrol Unit: .25 points
1xDestroyer Flotilla: .25 points
1xLight Missile Cruiser: .5 points
1xBAC Lightning Unit: 1 point
1xF5 Fighter-Bomber Unit: .25 points
1xC123 Transport Unit: .5

Sub-Total: 10.75

Military Spending

Purchase of German Carrier: 4 points

Government Spending

Nuclear Infrastructure: 24 points

Industrial Center: 24 points

TOTAL: 84.5 points

Trade Assignment

Four Units to South Africa

Four Units to the United Kingdom

Four Units to Germany

Four to the United States

Two to Brazil

Oil Points
One to the UK

Two to South Africa

One to Nigeria

One to Brazil

Energy

One point of oil energy fueling the military.

One point of natural gas point fueling 14 Production Centers.

One Nuclear Power Plant

Two potential Hydroelectric
Elephantum
27-06-2006, 01:08
1964 Russian Build-NATIONAL EFFORT (Year 1)
Income: 372.5 (324 factory, 32 shipping, 12.5 airline, 2 tourism)
Social Services (Level IV): 46
Military Maintenance: 46
KGB Maintenance: 5
Readiness Programs: 14 (radar+civil defense)

OTHER:
Continued Science Programs: 3 (year 4/10)
Satellite Programs: 21 (comm, science, and SIC spy and Early Warning)
to Greece: 12
Micro-Electronics Subisidies: 5 (year 3/10)
3 Yak 38 Units, and Pilots: 15
3 Su 24 (replace Yak-28): 12
2 Transport Helicopters and Pilots for SF Mountain Brigades: 8
2 Transport Helicopters and Pilots for Regular Mountain Brigades: 8
Western Homeland Command-Harden 20 Industrial Centers: 60
Central Homeland Command-Harden 10 Industrial Centers: 30
Eastern Homeland Command-Harden 3 Industrial Centers: 9
1 Cargo Helicopter and Pilot for Regualr Mountain Brigade: 4
Defense Munitions Resource Center: 24
3 gunship helicopters, pilots: 12
3 pilots for new EW Yak-28 (Yak 28E Wild Weasel): 6
3 Su-22: 9
Emergency Strike Weaponry: 12
2 Special Forces Mountain brigades: 4
3 Mountain Brigades: 6
Elephantum
27-06-2006, 01:11
Saved For NPC builds
Belarus
Syria
Sharina
27-06-2006, 01:43
China's build for 1963...

--------------------------------

Income:

Domestic Income: 771 industry + 55 commerce points + 9 oil points + 20 nuclear points + 1 Ethanol point + 20 tourism = 870 points total.

China is currently under Government Cuts Mode (5% natural growth).

Cuts Mode: 771 industry + 55 commerce points + 9 oil points + 20 nuclear points + 1 Ethanol point + 20 tourism = 870 points total.

Other Income: 0 points.

--------------------------------

Expeditures:

National Expeditures:

276 points = Military maintainence (All units are highly trained)
240 points = Level IV social services
60 points = Civil Defense
5 points = Triad Intelligence Agency (China’s version of CIA)
5 points = National Radar System (6 hours warning of air attack, 15 minutes warning of missile attack.)
12 points = Nuclear bomb production (100 bombs a year – stockpile of 850 nukes)
6 points = purchase 6 units of oil from World Oil Market

604 points = Total National Expeditures.

Unit Expeditures:

8 points for 2 units of Nova Tanker aircraft
16 points for 160 ICBM’s with MIRV Capability
16 points for 160 missile silos
24 points for 12 heliocopter transports
32 points for 8 units of Highly Trained pilots
52 points for 26 Mountain Brigades (Special Forces)
42 points for 3 Mechanized Infantry Corps

Domestic Expeditures:

3 points spent on Level 6 Bio-Chemical Weapons Research, VX Nerve Agents. (Year 2 of 15… 6 / 45 points)

6 points spent on Super Nukes Research (Year 3 of 5… 18 / 30 points)

12 points for Advanced Pollution Controls (Year 6 of 6… 72 / 72 points, COMPLETE)

5 points invested in Micro-Electronics (or Micro-Computers) industry. (Year 6 of 10… 30 / 50 points)

Other Expeditures:

8 points to Asian Economic Fund
40 points to Asian Space Program.

--------------------------------

Energy Allocation:

Energy Resources:

20 Nuclear
12 Coal
9 Oil
9 Natural gas
8 Hydroelectric
1 Ethanol

Energy Resources allocated for Production centers (771 production centers):

20 Nuclear = 500 production centers.
7 Hydro = 175 production centers.
3 Natural Gas = 75 production centers.
1 Ethanol = 25 production centers.

Energy Resources allocated for Military:

11 oil points = 275 points of military maintainence.

Energy Resources allocated for Commerce:

2 oil points = 50 commerce points (bonus commerce from satellites not counted)
1 oil point = 20 tourism points

Energy Resources in Chinese Strategic Resource Reserves (CSRR)

4 points of oil
30 points of natural gas
48 points of coal

--------------------------------

Pollution:

Population: 0% pollution.
Industry: 1% pollution (1% pollution per 400 factories. China has 554.)
Energy: 0% pollution

Growth reduced by pollution: 1%.

--------------------------------

Growth Rate:

5% growth. (5% from Government Cuts and 1% from SCT economic benefits and –1% from pollution)
87 factories from natural growth.

--------------------------------

Start of 1964 economy:

858 industry
55 commerce points (maximum of 40 merchant points, 10 airline points, and 5 satellite points)
9 oil points
20 nuclear points
1 Ethanol point
20 tourism income (maximum)

Other Resources: 12 Coal, 9 Natural Gas, 8 Hydro

Total: 957 income points for 1964.


=================================================

Breakdown of 1963 Asian Economic Funds:

Income: 8 from China, 4 points from USEA, 7 from Japan, 7 from Korea

Expeditures:

2 points for Improved Transportation Infrastructure for Korea (Year 2 of 2… 4 / 4 points)
24 points for Improved Transportation Infrastructure for China (Year 3 of 4… 53 / 60 points)
Sharina
27-06-2006, 01:58
China's build for 1964...

--------------------------------

Income:

Domestic Income: 858 industry + 55 commerce points + 9 oil points + 20 nuclear points + 1 Ethanol point + 20 tourism = 957 points total.

China is currently under Government Cuts Mode (5% natural growth).

Cuts Mode: 858 industry + 55 commerce points + 9 oil points + 20 nuclear points + 1 Ethanol point + 20 tourism = 957 points total.

Other Income: 11 points.

4 points from sale of 1 unit of Nova tankers to Korea
4 points from sale of 1 unit of Nova transports to Korea
3 points from sale of 1 unit of Mirage-G fighters to Korea

--------------------------------

Expeditures:

National Expeditures:

339 points = Military maintainence (All units are highly trained)
240 points = Level IV social services
60 points = Civil Defense
5 points = Triad Intelligence Agency (China’s version of CIA)
5 points = National Radar System (6 hours warning of air attack, 15 minutes warning of missile attack.)
12 points = Nuclear bomb production (100 bombs a year – stockpile of 750 nukes)
8 points = purchase 8 units of oil from World Oil Market

669 points = Total National Expeditures.

Unit Expeditures:

28 points for 2 Mechanized Infantry Corps
80 points for 800 ICBM’s with MIRV capability
80 points for 800 missile silos
16 points for 4 units of Nova Tanker aircraft
12 points for 3 units of Highly Trained pilots
12 points for 4 units of Mirage-G's.

Domestic Expeditures:

3 points spent on Level 6 Bio-Chemical Weapons Research, VX Nerve Agents. (Year 3 of 15… 9 / 45 points)

6 points spent on Super Nukes Research (Year 4 of 5… 24 / 30 points)

5 points invested in Micro-Electronics (or Micro-Computers) industry. (Year 7 of 10… 35 / 50 points)

Other Expeditures:

8 points to Asian Economic Fund
49 points to Asian Space Program.

--------------------------------

Energy Allocation:

Energy Resources:

20 Nuclear
12 Coal
9 Oil
9 Natural gas
8 Hydroelectric
1 Ethanol

Energy Resources allocated for Production centers (858 production centers):

20 Nuclear = 500 production centers.
7 Hydro = 175 production centers.
7 natural gas = 175 production centers.
1 Ethanol = 25 production centers.

Energy Resources allocated for Military:

13 oil points = 325 points of military maintainence.

Energy Resources allocated for Commerce:

2 oil points = 50 commerce points (bonus commerce from satellites not counted)
1 oil point = 20 tourism points

Energy Resources in Chinese Strategic Resource Reserves (CSRR)

5 points of oil
32 points of natural gas
60 points of coal

--------------------------------

Pollution:

Population: 0% pollution.
Industry: 1% pollution (1% pollution per 500 factories. China has 858.)
Energy: 0% pollution

Growth reduced by pollution: 1%.

--------------------------------

Growth Rate:

5% growth. (5% from Government Cuts and 1% from SCT economic benefits and –1% from pollution)
96 factories from natural growth.

--------------------------------

Start of 1965 economy:

954 industry (75+% productivity reached… Year 1 of 5)
55 commerce points (maximum of 40 merchant points, 10 airline points, and 5 satellite points)
9 oil points
20 nuclear points
1 Ethanol point
20 tourism income (maximum)

Other Resources: 12 Coal, 9 Natural Gas, 8 Hydro

Total: 1053 income points for 1965.


=================================================

Breakdown of 1964 Asian Economic Funds:

Income: 8 from China, 4 points from USEA, 7 from Japan, 7 from Korea

Expeditures:

5 points for Improved Transportation Infrastructure for Japan [I](Year 1 of 2… 5 / 10 points)
7 points for Improved Transportation Infrastructure for China [I](Year 4 of 4… 60 / 60 points)
12 points for Improved Transportation Infrastructure for Pakistan (Year 1 of 4… 17 / 40 points)
9 points for Oil Pipeline (Year 1 of 8… 9 / 72 points)

-----------------------

4 units of Mirage-V's are placed into storage, being replaced by the Mirage-G's. Any SCT nation wishing to purchase or wanting the Mirage-V's need only to contact China.

China is considering giving the Mirage V's to India as India has very outdated PN Neptune propeller fighter planes.
Galveston Bay
27-06-2006, 06:02
[color=red][SIZE="4"]
[B]Section C: Pollution Rules
Pollution acts as a brake on the economy. Eventually it also starts acting as a brake on your neighbor’s economy and can act as a brake on your population.

The main offenders are hydroelectric power (not so much for pollution but for other negative environmental effects), coal, population size, and domestic industrial production. Catastrophic events like nuclear meltdowns and nuclear attacks are problems as well.

Population Density Pollution
See this chart:
http://en.wikipedia.org/wiki/Image:World_population_density_map.PNG

Look at the nation that you own (if you own several real life nations, look at the one biggest in land area). Then reduce the figure by 40% if Asian, African or Latin American, 10% if European, Japan, North American or Russia.

If your nation is at 100 or less you have no population pollution.
If your nation is 101 or higher your pollution index is -1%

Energy pollution
For every 150 points of hydroelectric power or 75 points of coal power that you use, add another -1% to growth.

Economic pollution
For every 400 points of domestic production, add another -1% to growth.

Reducing pollution is possible beginning at tech level 7.5. Special research (pollution control measures) costs 72 points and only 12 points a year can be spent. Once completed, for every 550 points of domestic production, add another -1% (replacing the 400 point figure). In addition, this research allows you to change the population density figure from -1% to 0.
This research can also be shared amongst allies (so that all benefit).

Coal and Hydroelectric pollution measures are not available until tech level 8.

Nations with negative growth end up with 0 growth each year they have a negative pollution index. If that negative growth continues for 10 years, then the full effects of the negative growth begin to impact their economy (they start losing production centers). This will have nasty social consequences as well. In addition, their population will decrease by -1% a year for each year after the 10 year grace period is exceeded. After another 10 years, they suffer a massive catastrophic consequence. Population decreases by -20% all at once (50% chance, massive pandamics) or -2% a year for 10 years (50% chance, increased cancer rates etc)

Nations that have negative growth caused by pollution will after 5 years begin adding negative effects to their neighbors that are downwind (generally this means east of you in Asia or west of you in Europe due to the vagaries of air currents). Your neighbors in other words get another -1% to their growth. They will generally dislike this.



Sharina, your growth is incorrect based on the above. You should have -2% because of the number of factories, plus another -1% because of your population density with the factory modifier changed to -1% because of pollution control measures for a total of -2% adjustment because of pollution
Galveston Bay
27-06-2006, 06:11
by the way Sharina, also need to know specifically what type of ICBMs (liquid or solid fuel, 2nd or 3rd generation)
Sharina
27-06-2006, 06:29
Sharina, your growth is incorrect based on the above. You should have -2% because of the number of factories, plus another -1% because of your population density with the factory modifier changed to -1% because of pollution control measures for a total of -2% adjustment because of pollution

Wait.... hold up. I already have pollution tech finished researching. Therefore...

Up to 550 factories nations don't have ANY negative growth from pollution.
From 550 to 1099 factories, its -1% growth.
From 1099 - 1649 factories, its -2% growth.

And so on. Therefore by 1966 assuming my factory / production centers total go past the 1099th mark, then yes, the pollution will rise to negative 2% growth. But as it stands right now I only generate 1% negative growth (954 factories which fall within the 550 - 1099 factory range for -1% growth).

Economic pollution
For every 400 points of domestic production, add another -1% to growth.

Reducing pollution is possible beginning at tech level 7.5. Special research (pollution control measures) costs 72 points and only 12 points a year can be spent. Once completed, for every 550 points of domestic production, add another -1% (replacing the 400 point figure). In addition, this research allows you to change the population density figure from -1% to 0.
This research can also be shared amongst allies (so that all benefit).

As for the population density pollution...

China has an index of somewhere between 135 - 140 (I think) on the population scale (the one with the long list of nations and their population densities), then reduce that by 40% to compensate for smaller population figures than in RL. The new "index" would be 80 - 85, which means it'd be under the 101+ number for -1% negative growth.

Here's the 40% reduction in "index"...

Look at the nation that you own (if you own several real life nations, look at the one biggest in land area). Then reduce the figure by 40% if Asian, African or Latin American, 10% if European, Japan, North American or Russia

If your nation is at 100 or less you have no population pollution.
If your nation is 101 or higher your pollution index is -1%.

Besides, even if China remained at 135 or so, my completed "Pollution Reduction Controls" research would eliminate that population pollution, like what happens with the UK in E20.

EDIT:

According to this source, China does have a population density of 137...

http://www.geohive.com/global/geo.php?xml=world&xsl=pop_density

This means if I reduce that by 40% as per the rule, then I'll get a population density of 82, which means I don't even need pollution tech to eliminate the population pollution density as 82 falls within the limit of 100 index for no pollution from population. Should China go past 100 later in E20, my pollution tech will kick in, keeping the population pollution at 0%.
Sharina
27-06-2006, 06:40
by the way Sharina, also need to know specifically what type of ICBMs (liquid or solid fuel, 2nd or 3rd generation)

I do know that my ICBM's are solid fueled, as "Solid Fuel" comes before MIRV tech, and I have missile tech up to MIRV tech.

I am not sure whether they're 2nd or 3rd generation though. I believe that it is supposedly 3rd generation as I told Korea to research better ICBM's (2nd and then 3rd gen) way back in the late 50's.
Galveston Bay
27-06-2006, 06:42
its domestic production, not production centers that trigger pollution

however, you are right on the population figure. Which was my mistake
Galveston Bay
27-06-2006, 06:43
I do know that my ICBM's are solid fueled, as "Solid Fuel" comes before MIRV tech, and I have missile tech up to MIRV tech.

I am not sure whether they're 2nd or 3rd generation though. I believe that it is supposedly 3rd generation as I told Korea to research better ICBM's (2nd and then 3rd gen) way back in the late 50's.

you must research solid fuel, then you get 1st generation, then you research for 2nd generation, then you research for 3rd generation.

2nd generation liquid fuel missiles do not provide the tech for 2nd generation solid fuel missiles. Different systems
Sharina
27-06-2006, 07:04
you must research solid fuel, then you get 1st generation, then you research for 2nd generation, then you research for 3rd generation.

2nd generation liquid fuel missiles do not provide the tech for 2nd generation solid fuel missiles. Different systems

Hmm... now I'm confused. I remember telling Korea to research advanced ICBM's in the late 50's, but I gained MIRV and solid fuel tech in 1960 or 1961, giving the ASP ample time to research 2nd and 3rd generation solid fuel missiles between 1960 / 61 and 1964 I think?
Galveston Bay
27-06-2006, 07:07
Hmm... now I'm confused. I remember telling Korea to research advanced ICBM's in the late 50's, but I gained MIRV and solid fuel tech in 1960 or 1961, giving the ASP ample time to research 2nd and 3rd generation solid fuel missiles between 1960 / 61 and 1964 I think?

its important to check, so please check on this. The US and Colombia and UK have been spending correctly on research, and they just got 3rd Generation ICBMs and ABM technology recently, and they started ahead of you.
Sharina
27-06-2006, 07:21
its important to check, so please check on this. The US and Colombia and UK have been spending correctly on research, and they just got 3rd Generation ICBMs and ABM technology recently, and they started ahead of you.

I did a bit of checking and I think I have it figured out. I believe the SCT does have 2nd generation solid fuel missile tech for 1963 / 64. 3rd generation probably in 1965 or 1966 I believe.
Ato-Sara
27-06-2006, 08:28
I did a bit of checking and I think I have it figured out. I believe the SCT does have 2nd generation solid fuel missile tech for 1963 / 64. 3rd generation probably in 1965 or 1966 I believe.

Went a looked around my files, ASP has second generation solid fueld missiles as of 1964.
Third generation missiles come in next year in 1965.
Abbassia
27-06-2006, 09:34
France
Economy: Market.

Production centers available: 94 -Max-

Commerce:
2 national airlines, 4 international airlines, 27 shipping units

Population: 47 milllion People

Tourisim: 4 centres in the Riviera.


Industrial Centres:
Paris 13, Nantes 11, Lille 11, Marseilles 11, Toulouse 11, Rouen 11, Vichy 15, Lyon 11

Tech Level: 7.5
-----------------------------------------------
Income:
Production Centeres: 94*2 = 188 points

Commerce:Total= 50 points
Shipping= 40 points
National Airline= 4 points
International Airline= 6 points

Satelite Bonus= 2.5 points
Improved Satelite Bonus= 5 points

Tourisim:
From Constructed Facilities= 4 points


Total= 249.5 Points
---------------------------------------
Expenditure:
Level 5 social services= 44 points
Military Maintenance= 45.5 points

1st Infantry Corps -Highly Trained- 1 point
2 Armored Division AMX-30 -Highly Trained- 2 points
1 Mechanised Artillary Group -Highly Trained- 1 point
1 -HQ Highly Trained- 2 points
2 Transport Helicopter group .5
1 Airborne Light Brigades -Handpicked- 1.25 points
1 Light Marine Brigade -Handpicked- 1.25
2 Mechanised Flak groups -Highly Trained- 2 points
8 Dassault Mirage V Fighters 8 points
1 Do 500 Transport .5 points
2 Strategic Jet Bombers 4 points
14 pilots -expert- 7 points
1 Helicopter Cargo .25
1 Amphibious assault group .5 points
2 Nuclear Attack Submarines .5 points
1 CVAN Carrier + heavy air wing 4 points
1 CVN Carrier + Light Air Wing 2 point
1 ASW Helicopter Group .25
5 Light Cruisers 2.5
5 Destroyer Group 1.25 points

Airbase in Basra:
1 Mirage V Strike Fighter 1
1 Expert Pilot 2
1 Highly Trained Garrison 0.75

Naval Construction:
2 CVN= 40 points (year 2)

Project "Monnet"=12 points
Inteligance Budget= 5 points
Extra Intelligence Budget= 15 points
ESA Research= 12 points
Energy Bill= 6 points
Electronics= 5 (4 of 10)
Civil Defence= 4.4 points
OA Pipeline Project in the ME= 8 points (year 2 of 10)

Yugoslavian Military Maintenance= 10.5 points
Albo-Kosovan Military Maintenance= 7.5 points

African Aid:
Level IV social Services (Senegal, Mali, Guinea, Burkina Faso)= 5.5 points
Level IV Social Spending (Congo)= 6.75 points

Aid to the UIR= 15 points

Comprimise to Belgium: 6 points
-----------------------------------------------
Energy Bill:

Needed:
Production: 8 points
Oil Demand: 3.55 point

Provided:
Nuclear: 2 points
Hydroelectric: 1 point
Ethanol: 1 points

Imported:
4 oil points (UIR:3 points and Algeria: 1): 4 production points
7 energy points:
4 natural gas (Algeria: 2 and Romania: 2): 2 production points

Cost: 6 production points
-----------------------------------------------
Trade:
Germany-1
UK-10
USA-5
UIR-10
Belgium-1
Netherlands-1
Spain-2
Senegal-6
Guinea-4
Yugoslavia-7
Albania and Kosovo-3
-----------------------------------------------
Tech Level 8 Progress

1. Level 3+ social spending for at least 10 years. Done
2. Has reached at least 75% of economic productivity maximum for at least 5 years. Done by end of next year
3. Created an Improved communications satellite network alone or be paying a portion of the cost of one. Done
4. Has the ability to build nuclear power plants. Done
5. Has an airline and tourist industry. Done
6. Has spent 5 points a year for 10 years building a home-grown microcomputer industry. (Year 4 of 10)
-----------------------------------------------
Yugoslavia 1964

Population: 8 million
Tech level: 7
Income: 16 production points, 1 national airline=2, 1 International Airline= 2 points, 32 Shipping unit= 46 points, 1 tourisim

Spending:
level 5 social services – 8 points
Energy: Military and Commerce= 3 points, 1 point nuclear for industry
Electronics= 5 points(Year 5)
Civil Defence= 0.8 points.
ESA Research= 20 points
World Bank= 30.2
-----------------------------------------------
Albania-Kosovo 1964:

Population: 3 million
Tech level: 7
Income: 12 production points, 1 national airline=2, 1 International Airline= 2 points, 32 Shipping unit= 46 points, 1 tourisim

Spending:
level 5 social services – 3 points, Energy:
Industry= 1 nuclear, Military and Commerce= 3 points,
Electronics= 5 (Year 4)
Civil Defence= 0.3 points
ESA Research= 20 points
World Bank= 31.3.
-----------------------------------------------
Sukiaida
27-06-2006, 17:23
So slowing down for the US thing.,
Galveston Bay
27-06-2006, 21:01
January 20, 1964
The Day the Markets crashed

By morning on January 19, the Asian markets begin to react to increasing worries over the US, and begin dumping US dollars and US bonds. In addition, the price of oil shoots up as investors worry about the situation in the Middle East, where fighting is breaking out in Arabia and Iraq.

Over the next 24 hours the situation worsens.

When the European markets open, they react to the Asian markets and initially begin buying up US dollars and bonds, well aware that a collapse in price will trigger further catastrophe. The American markets open a few hours later, and they follow the European lead. However, the price of oil continues to rocket upwards, having built up momentum.

Then the announcement from Washington comes out, and this completely unsettles everything. The markets are still open in Europe, and panic selling of US bonds and dollars begins. This in turn triggers panic selling in the Stock Markets as investors hurry to get the money they need to deal with the collapsing bond markets.

In the US, its even worse, and concerned about a run on the banks, the Federal Reserve orders a bank holiday after the bombing of the Treasury Department and apparent death of the Secretary of the Treasury. The FEC then orders the NY and Chicago exchanges to close as well.

By the early morning hours of the 20th, the Asian markets wake up to a full scale financial melt down, and stocks begin to plummet and investors hurry to sell so that they have the funds to deal with the crisis.

Within a few hours the financial leaders in Asia are begging the government to shut down the markets and order a bank holiday, and financial leaders in Europe are urging the same before their markets open.
Galveston Bay
27-06-2006, 21:03
ooc
the US takes the equivilant of losing 10% of its domestic production this year, with the FNS and EEC nations suffering a 5% loss, and SCT nations and other nations facing the same.

If no action is taken, the lose will become 10% for everyone but the US, and it will suffer 15% loss.

No matter what, at this point a Great Depression has begun.
Safehaven2
27-06-2006, 21:09
The Su along with the other CSPS nations are immediatly calling an emergency bank holiday. The Scandic government points out to the populace on every talk show and news organization available the the SU has a surplus of oil and natural gas as does the whole CSPS and that the populace should not worry about shortages. Behind the scenes the government begins meeting with gas and oil companies about keeping prices in check in the SU and other CSPS countries.

SIC:CSPS nations begin slowing down oil and natural gas shipments oversea's to non CSPS nations to make sure enough is available to keep prices down in CSPS nations.
Safehaven2
27-06-2006, 21:10
OOC: Does this mean were all going to have to revise builds?
Sharina
27-06-2006, 21:12
China orders its stock markets to close down until the financial crisis can be resolved. Measures are being worked on by Chinese economists to solve the economic problem (I'm no good at economics so I leave it up to the Chinese economic experts to come up with viable solutions and the government will approve them)
Whittlesfield
27-06-2006, 21:12
Mexico's newly nationalised oil industry announced today that it would increase its production of oil by 200,000 barrels per day.
Sharina
27-06-2006, 21:26
I'm revising my builds...

Instead of building 800 ICBM's and 800 missile silos, I'm reducing it to production of only 100 (10 units) of each, and divert the rest of the points into nuclear power plants (to reduce impact of oil and the oil meltdown on energy production) and economic research solutions to the Great Depression.

US satellites should be able to pick up the frenzied Chinese ICBM production starting to taper off, then stop completely.

-------------------------

EDIT:

China gains 140 points from scrapping its plans to build 800 ICBM's and their silos (but still finish building the 100 already started... meaning 700 won't be built).

Reduce 140 points by 5% for economic depression, gives me 130'ish points.

I allocate 120 points to build 5 nuclear power plants at 24 points each, and the remainder goes into "Economic Repair" research / think tanks.
Sukiaida
27-06-2006, 21:29
The Philippines states that it will be putting a price cap on it's oil prices so that it's oil will be a stable sell to the rest of the world.

The countries companies find that their rise has slowed, and development for 1964 has started to slow down. Thankfully the resources being put into the rural advantages has allowed for better food production. (I am electrifying my rural area after all and adding to my rural capabilities this year.)

(I gather those industrial countries on the rise economically before the depression will be hit alot less than those already set and whose growth has slowed.)
Lesser Ribena
27-06-2006, 21:30
Reginald Maudling, the British Chancellor of the Exchequer calls a bank holiday for 20th January to temporary halt market collapse. A hasty treasury meeting is convened with London Stock Exchange directors; John Boyd-Carpenter Chief Secretary to the Treasury and Paymaster-General; Edward Heath Secretary of State for Industry, Trade, and Regional Development and President of the Board of Trade; Joseph Bradshaw Godber Minister of Labour and National Service; Frederick James Erroll Minister of Power; Henry Brooke Secretary of State for the Home Department and the Prime Minister Sir Alec Douglas-Home (Earl of Home).

After much deliberation the board decide to halt all exportation of North Sea oil and to place the one unit of excess oil from Nigeria into storage as an emergency supply, Britain being self sufficient for the time being. A halt on the trade of Gold is to be declared to maintain current reserves.

Fortunately with most transport and service provision and a lot of extraction and manufacturing industries nationalised and under state control essential supplies are going to be controlled by the state anyway (God bless British socialism). But limitations on the purchase of essential foods and fuel are discussed for the near future with a possible rationing system or price caps being implemented to stop panic buying, local police authorities may well be augmented by Regular or Territorial Army servicemen in keeping the peace and prevent any disorder.

With conditions only set to get worse the entire board was unanimous in stating that they will back any measure to limit the crisis.

OOC: For reference: January 19th 1964 was a Sunday so no stocks could have been traded anyway...
Ottoman Khaif
27-06-2006, 21:30
I'm revising my builds...

Instead of building 800 ICBM's and 800 missile silos, I'm reducing it to production of only 100 (10 units) of each, and divert the rest of the points into nuclear power plants (to reduce impact of oil and the oil meltdown on energy production) and economic research solutions to the Great Depression.

US satellites should be able to pick up the frenzied Chinese ICBM production starting to taper off, then stop completely.
Your a bit late......
Sharina
27-06-2006, 21:34
Your a bit late......

Not exactly.

The game is still in Jan. 1964, which allows for tweaking or changing of builds between end of Jan. and end of Dec. of the year (we haven't gone into Feb. 1964 yet).

So it should be easy to shift around resources... like use the uranium in the ICBM's as nuclear power plant material for example. Besides, I'm keeping the 100'ish ICBM's I've already begun construction on in Jan. 1st. The other 700 won't be built.
Sukiaida
27-06-2006, 21:36
And for people like me who make MUCH MUCH MORE than we need in relation to energy, then it's not totally neccessary. I don't import any energy supplies and with my nuclear power plant, I don't need to. Even with the 2 bits of oil I am obligated to ship to China.
Ottoman Khaif
27-06-2006, 21:37
Not exactly.

The game is still in Jan. 1964, which allows for tweaking or changing of builds between end of Jan. and end of Dec. of the year (we haven't gone into Feb. 1964 yet).

So it should be easy to shift around resources... like use the uranium in the ICBM's as nuclear power plant material for example. Besides, I'm keeping the 100'ish ICBM's I've already begun construction on in Jan. 1st. The other 700 won't be built.
I mean in the terms of the chain reaction which has already taken place in USA...I'll be in my bunker in Morroco....with Dr.Strangelove and with the Ceepy mofo known as the G-man.....
Sharina
27-06-2006, 21:43
I mean in the terms of the chain reaction which has already taken place in USA...I'll be in my bunker in Morroco....with Dr.Strangelove and with the Ceepy mofo known as the G-man.....

Ahh... Well...

Once the US notices China has quickly abandoned its ICBM program to focus on the economic depression and alternative energy to combat the oil problem, then the reason for the US to attack will be greatly reduced, if not eliminated (as China won't be expanding its nuclear forces beyond what it already has finished at this point in Jan. 1964)
Toremal
27-06-2006, 21:47
Call me stupid (its been done before), but how do I know how many points etc Luxumbourg has?
Whittlesfield
27-06-2006, 22:02
Its Burgundy now, and it includes parts of Germany and France. Hold on and I'll dig it up.
Whittlesfield
27-06-2006, 22:08
Here's some info:
The Grand Duchy of Burgundy-United Nations, London Treaty Alliance, European Economic Cooperation
Created out of the Great European War, Burgundy's existance was to create a buffer between France and Germany and settle the dispute over Alsace-Lorraine. Consisting of those territories and Luxemboug, it is ruled by the Duke of Luxembourg. It was a Junker haven after the Germany Revolution and has been invaded twice by the Communists. Now, it maintains a weary economic pact with France and Germany.

hmm I can only find a 1951 build...:
Burgundy
Population: 4 million
Tech level: 7
Income(Regular Spending): Metz 2, Strasbourg 2, Luxembourg 2, tourism 1=13 points
Spending:Level 4 social services 1.6 points, 6 mechanized divisions 3 points, 3 garrison units 1.5 points, 1 F100 fighter wing, 1 F86D fighter wing, 2 expert pilots 1.5 points 1 HQ unit 1 point, build 1 international airline 5 points

Sorry, maybe someone else has a recent build of it.
Sukiaida
27-06-2006, 22:08
Question I have to asks is will the new government care. And if their is a nuclear war with China, well the US might end up on the worse end as it's seen as the aggressor and might find it's allies turn against it.
Galveston Bay
27-06-2006, 22:37
Reginald Maudling, the British Chancellor of the Exchequer calls a bank holiday for 20th January to temporary halt market collapse. A hasty treasury meeting is convened with London Stock Exchange directors; John Boyd-Carpenter Chief Secretary to the Treasury and Paymaster-General; Edward Heath Secretary of State for Industry, Trade, and Regional Development and President of the Board of Trade; Joseph Bradshaw Godber Minister of Labour and National Service; Frederick James Erroll Minister of Power; Henry Brooke Secretary of State for the Home Department and the Prime Minister Sir Alec Douglas-Home (Earl of Home).

After much deliberation the board decide to halt all exportation of North Sea oil and to place the one unit of excess oil from Nigeria into storage as an emergency supply, Britain being self sufficient for the time being. A halt on the trade of Gold is to be declared to maintain current reserves.

Fortunately with most transport and service provision and a lot of extraction and manufacturing industries nationalised and under state control essential supplies are going to be controlled by the state anyway (God bless British socialism). But limitations on the purchase of essential foods and fuel are discussed for the near future with a possible rationing system or price caps being implemented to stop panic buying, local police authorities may well be augmented by Regular or Territorial Army servicemen in keeping the peace and prevent any disorder.

With conditions only set to get worse the entire board was unanimous in stating that they will back any measure to limit the crisis.

OOC: For reference: January 19th 1964 was a Sunday so no stocks could have been traded anyway...


ooc
I just saw that myself... consider dates to be for Monday January 20 and Tuesday January 21
Warta Endor
27-06-2006, 22:46
The UIR Government has called for a bank holiday which will last two weeks. The Energy Department hasn't decided anything yet about the oil production. This means Oil will continue to flow to our trading partners.
Abbassia
27-06-2006, 23:00
The French Government Gathers in an Emrgency Session of Parlament to discuss the course of Action, much debate on whether to follow suite and close down the markets.

Unfortunately, Many hardline laissez-faire Politicians who rule a large portion of Parlament -as following the fall of the communist states they gained much influence from the recovery and the progress of the EEC- call for a policy of non-interference and to allow the market to take its toll and allow the "invisible hand" to fix everything in the long term on the cost of millitary and/or social spending provided with cut-spending untill recovery.

The meager Socialist parties in Parlament severely oppose these actions but aren't enough to counter the Captilists effectively though several other parties have joined up with them to thwart the plan which would effectively slaughter savings.

Parties in between are divided on who to support, eventually they decide to not to cause a major internal split and supported the Capitalists. And the laissez-faire Course is passed through parlament with 53.6 for, 18.2 against and the rest abstained.

The Economic minister, however tenders his resignation in protest as do several Undersecretaries, however replacements are found within the Capitalist ranks who agree on the Following plan of action:


France
Economy: Market.

Production centers available: 94 -Max-

Commerce:
2 national airlines, 4 international airlines, 27 shipping units

Population: 47 milllion People

Tourisim: 4 centres in the Riviera.


Industrial Centres:
Paris 13, Nantes 11, Lille 11, Marseilles 11, Toulouse 11, Rouen 11, Vichy 15, Lyon 11

Tech Level: 7.5
-----------------------------------------------
Income:
Production Centeres: 94*1/2 = 47 points

Commerce:Total= 50 points
Shipping= 40 points
National Airline= 4 points
International Airline= 6 points

Satelite Bonus= 2.5 points
Improved Satelite Bonus= 5 points

Tourisim:
From Constructed Facilities= 4 points


Total= 108.5 Points
---------------------------------------
Expenditure:
Loss of 10% of domestic production=4.7 points
Level 3 social services= 14.1 points
Military Maintenance= 45.5 points

Quote:
1st Infantry Corps -Highly Trained- 1 point
2 Armored Division AMX-30 -Highly Trained- 2 points
1 Mechanised Artillary Group -Highly Trained- 1 point
1 -HQ Highly Trained- 2 points
2 Transport Helicopter group .5
1 Airborne Light Brigades -Handpicked- 1.25 points
1 Light Marine Brigade -Handpicked- 1.25
2 Mechanised Flak groups -Highly Trained- 2 points
8 Dassault Mirage V Fighters 8 points
1 Do 500 Transport .5 points
2 Strategic Jet Bombers 4 points
14 pilots -expert- 7 points
1 Helicopter Cargo .25
1 Amphibious assault group .5 points
2 Nuclear Attack Submarines .5 points
1 CVAN Carrier + heavy air wing 4 points
1 CVN Carrier + Light Air Wing 2 point
1 ASW Helicopter Group .25
5 Light Cruisers 2.5
5 Destroyer Group 1.25 points

Airbase in Basra:
1 Mirage V Strike Fighter 1
1 Expert Pilot 2
1 Highly Trained Garrison 0.75


Naval Construction:
<2 CVN= 0 points (year 2)> put on hold

<Project "Monnet"=0 points> put on hold
Inteligance Budget= 5 points
<Extra Intelligence Budget= 1 point> slashed
<ESA Research= 0 points> put on hold
Energy Bill= 6 points (??new energy prices not determined??) (12.8 points set for any price changes).
<Electronics= 0 (4 of 10)> on hold
Civil Defence= 4.4 points
<OA Pipeline Project in the ME= 0 points (year 2 of 10)> on hold

<Yugoslavian Military Maintenance= 0 points> suspended
<Albo-Kosovan Military Maintenance= 0 points> suspended

African Aid:
<Level IV social Services (Senegal, Mali, Guinea, Burkina Faso)= 0 points> (suspended)
<Level IV Social Spending (Congo)= 0 points> suspended

Aid to the UIR= 15 points <kept to get a good oil deals>
-----------------------------------------------
Energy Bill:?????????

Needed:
Production: 8 points
Oil Demand: 3.55 point

Provided:
Nuclear: 2 points
Hydroelectric: 1 point
Ethanol: 1 points

Imported:
4 oil points (UIR:3 points and Algeria: 1): 4 production points
7 energy points:
4 natural gas (Algeria: 2 and Romania: 2): 2 production points

Cost: 6 production points
-----------------------------------------------
Trade:
Germany-1
UK-10
USA-5
UIR-10
Belgium-1
Netherlands-1
Spain-2
Senegal-6
Guinea-4
Yugoslavia-7
Albania and Kosovo-3
-----------------------------------------------
Tech Level 8 Progress

1. Level 3+ social spending for at least 10 years. Done
2. Has reached at least 75% of economic productivity maximum for at least 5 years. Done by end of next year
3. Created an Improved communications satellite network alone or be paying a portion of the cost of one. Done
4. Has the ability to build nuclear power plants. Done
5. Has an airline and tourist industry. Done
6. Has spent 5 points a year for 10 years building a home-grown microcomputer industry. (Year 3 of 10)
-----------------------------------------------
Ato-Sara
27-06-2006, 23:04
Stock Markets in Saigon and Bangkok are closed and bank holidays declared.

Many senior government ministers frightened by the massive crash in stocks, push for emergency legislation calling for the economy to fall under federal control. UWP members second this motion in the federal congress and a bill is rapidly drawn up with a large following in both the ISF and UWP with some substantial NDC support as well. Massive opposition is however presented by the majority of the NDC and almost all of the CBU.

Meanwhile the Treasury and Defense Ministries meet in an emergency meeting to damage control the loss to the economy because of the crash.
The ongoing Military expansion program is directly targeted by the frantic budget cutters, but the Defense officials compromise by ceasing all nuclear weapons production and funding this year.


(How long will the 5% losses last? Are they permanent)
Sukiaida
27-06-2006, 23:06
The Filipino COngress due to it's location in the SCT is under evacuation procedures with the cities put into a skeleton crew. Other production in relation to the rural areas and electronics are to be kept. The Federal Party uses this to push it's self independance forums as a success.
Middle Snu
27-06-2006, 23:16
Italy (includes Libya, Tunisia, Eritrea, Italian Somalia, Corsica) 1964 (slightly retroactive, hope it's OK)
Population 55 million, tech level. 7.5
22 Production Centers=22 points (cut spending, 5% growth)
20 shipping units, national airline, international airline, Sardinia 1 point, Eritrea 1 point=34 points

Gives me 56 points to play with, +4 for energy=60 points
Level 3 Social Spending=15 points
Civilian Defense=5 points
Nuclear Research=6 points

Military
6 Average Garrisons-4 points
2 infantry corps-1
6 flak groups-1.5
1mechanized corps-3 points
1 HQ-1
4 average pilots-free
4 tornado 1's-4
4 destroyer units-1
2 coastal patrol groups (.5)
Total: 16 points

Other Spending-13 to develop 4 points tourism
5 points to build up food reserves

Energy
3 nuclear, 5 natural gas, 3 oil available
Using the 2 nuclear for domestic production
2 oil for commerce and military
5 natural gas, 1 nuclear, and 1 oil exported to whoever wants it (4 extra points)

Italy (includes Libya, Tunisia, Eritrea, Italian Somalia, Corsica) 1963 (slightly retroactive, hope it's OK)
Population 55 million, tech level. 7.5
20 Production Centers=20 points (cut spending, 5% growth)
20 shipping units, national airline, international airline, Sardinia 1 point, Eritrea 1 point=34 points

Gives me 54 points to play with.
Level 3 Social Spending=15 points
Civilian Defense=5 points
Nuclear Research=6 points

Military (This is a total guess, let me know if it's ok.)
6 Average Garrisons-4 points
2 infantry corps-1
6 flak groups-1.5
1mechanized corps-3 points
1 HQ-1
4 average pilots-free
4 tornado 1's-4
4 destroyer units-1
2 coastal patrol groups (.5)
Total: 16 points

Other Spending-12 to finish 3rd nuclear power plant
3 for developing tourism (1 point left)

Energy
3 nuclear, 5 natural gas, 3 oil available
Using the 2 nuclear for domestic production
2 oil for commerce and military
5 natural gas and 1 oil exported to whoever wants it (3 extra points)
Galveston Bay
27-06-2006, 23:37
Italy (includes Libya, Tunisia, Eritrea, Italian Somalia, Corsica) 1964 (slightly retroactive, hope it's OK)
Population 55 million, tech level. 7.5
22 Production Centers=22 points (cut spending, 5% growth)
20 shipping units, national airline, international airline, Sardinia 1 point, Eritrea 1 point=34 points

Gives me 56 points to play with, +4 for energy=60 points
Level 3 Social Spending=15 points
Civilian Defense=5 points
Nuclear Research=6 points

Military
6 Average Garrisons-4 points
2 infantry corps-1
6 flak groups-1.5
1mechanized corps-3 points
1 HQ-1
4 average pilots-free
4 tornado 1's-4
4 destroyer units-1
2 coastal patrol groups (.5)
Total: 16 points

Other Spending-13 to develop 4 points tourism
5 points to build up food reserves

Energy
3 nuclear, 5 natural gas, 3 oil available
Using the 2 nuclear for domestic production
2 oil for commerce and military
5 natural gas, 1 nuclear, and 1 oil exported to whoever wants it (4 extra points)

Italy (includes Libya, Tunisia, Eritrea, Italian Somalia, Corsica) 1963 (slightly retroactive, hope it's OK)
Population 55 million, tech level. 7.5
20 Production Centers=20 points (cut spending, 5% growth)
20 shipping units, national airline, international airline, Sardinia 1 point, Eritrea 1 point=34 points

Gives me 54 points to play with.
Level 3 Social Spending=15 points
Civilian Defense=5 points
Nuclear Research=6 points

Military (This is a total guess, let me know if it's ok.)
6 Average Garrisons-4 points
2 infantry corps-1
6 flak groups-1.5
1mechanized corps-3 points
1 HQ-1
4 average pilots-free
4 tornado 1's-4
4 destroyer units-1
2 coastal patrol groups (.5)
Total: 16 points

Other Spending-12 to finish 3rd nuclear power plant
3 for developing tourism (1 point left)

Energy
3 nuclear, 5 natural gas, 3 oil available
Using the 2 nuclear for domestic production
2 oil for commerce and military
5 natural gas and 1 oil exported to whoever wants it (3 extra points)

looks good
Whittlesfield
27-06-2006, 23:42
How long and how many points will I have to spend for a light water nuclear reactor? With/without the help of US.
Sukiaida
27-06-2006, 23:42
OOC: Oh did Italy just start?
Kilani
27-06-2006, 23:53
Nigeria immediatly calls a bank holiday for the next two weeks and many industries, including the oil industries, are federalized for the duration of the crisis.
Cylea
28-06-2006, 00:30
Reginald Maudling, the British Chancellor of the Exchequer calls a bank holiday for 20th January to temporary halt market collapse. A hasty treasury meeting is convened with London Stock Exchange directors; John Boyd-Carpenter Chief Secretary to the Treasury and Paymaster-General; Edward Heath Secretary of State for Industry, Trade, and Regional Development and President of the Board of Trade; Joseph Bradshaw Godber Minister of Labour and National Service; Frederick James Erroll Minister of Power; Henry Brooke Secretary of State for the Home Department and the Prime Minister Sir Alec Douglas-Home (Earl of Home).

After much deliberation the board decide to halt all exportation of North Sea oil and to place the one unit of excess oil from Nigeria into storage as an emergency supply, Britain being self sufficient for the time being. A halt on the trade of Gold is to be declared to maintain current reserves.

Fortunately with most transport and service provision and a lot of extraction and manufacturing industries nationalised and under state control essential supplies are going to be controlled by the state anyway (God bless British socialism). But limitations on the purchase of essential foods and fuel are discussed for the near future with a possible rationing system or price caps being implemented to stop panic buying, local police authorities may well be augmented by Regular or Territorial Army servicemen in keeping the peace and prevent any disorder.

With conditions only set to get worse the entire board was unanimous in stating that they will back any measure to limit the crisis.

OOC: For reference: January 19th 1964 was a Sunday so no stocks could have been traded anyway...

Australia, stunned by the turmoil in the United States, will follow the example of the British Government in bank holidays and gold trading, in an attempt to maintain some sort of government stability...
The Lightning Star
28-06-2006, 00:43
OOC: Part of this is similar to something I put on the other thread.

IC:

Seeing the collapse of the World Market and the decline into a great depression, the President orders that the Bombay Stock Exchange be closed for an indefinite amount of time. Meanwhile, the Secretary of the Treasury orders that a National Effort be put into effect, to counter-balance the market crash.
Artitsa
28-06-2006, 02:59
The FNS will follow suit with their Australian and British counterparts in regards to the banks and stock traders.

The South American government begins nationalizing major industries such as steel in order to keep them open and keep people employed. The Government will take the financial hit in order to keep prices low to other private corporations to prevent any layoffs. Those who are laid off will be offered employment at said steel mills and what not.
Kirstiriera
28-06-2006, 03:31
The Royal Bank has called for a Bank Holiday for January 21-26, 1964 all over Bulgaria. The Kingdom will go into a peaceful market National Effort for 1964 and maybe 1965 if needed to counter the Crash of 1964.
Whittlesfield
28-06-2006, 11:05
Hmm. I was told by GB that Mexico had only been spending 5 points on electronics since this year, but he also told me that Mexico was Tech 7.5

Hmm, this is in the main thread:


Advancements to Tech Level 7.5 and 8 (subject to change)

1. Level 3+ social spending for at least 10 years
2. Has reached 75% of maximum economic productivity for at least 5 years
3. Has placed a man in orbit either by itself or in conjuction with 2 other nations.
4. Has the ability to build nuclear power plants.
5. Has an airline and tourist industry.
6. Spent 5 point a year for 5 years on building an electronics industry

Tech Level 7.5 = requires any 3 conditions PLUS condition #6 to be met.
Tech Level 8 = requires all 6 conditions to be met.


Yet this is in this thread:
You must meet at least FOUR of these conditions before advancing:
1. Level 3+ social spending for at least 10 years
2. Has reached at least 75% of economic productivity maximum for at least 5 years
3. Created a communications satellite network alone or be paying a portion of the cost of one.
4. Has the ability to build nuclear power plants.
5. Has an airline and tourist industry.

In addition, you need to spend 5 points a year for 5 years in order to develop a home-grown electronics industry; the earliest anyone will reach level 7.5 is 1958. In each economic build, please list what conditions you meet that year, and which year of the electronics industry buildup you're on.

There's a difference between the two, which one do I go by?
Also, for Tech 8:

spend 5 points a year for 10 years developing microcomputers

Is this in addition to the homegrown electronics, or do you just spend 5 points for a further 5 years?

Basically, is Mexico Tech 7.5, and which requirements has it met?
Lesser Ribena
28-06-2006, 11:29
The Chancellor of the Exchequer allows markets to open again of the 22nd January, in an attempt to accept the inevitable crash and to stabilise the markets for rebuilding soon. Within the first few minutes of trading the FTSE crashes to an all time low and a record is set for the most shares traded on a day. The FTSE has lost 75% of its value as stocks based on the Asian and US markets collapse, those based in the EEC fare a little better but the entire market takes a fall. Nationalised companies receive more subsidies from teh government to avoid any major job cuts and offers are made to buy out private companies (using money from deficit spending and national reserves) to avoid job cuts there, announcements are to be made over the next few weeks as to which companies will accept this offer.
The Lightning Star
28-06-2006, 15:22
Pakistan, 1964 Build, Tech Level 7.0
Spending Type: Market Economy National Effort, Growth: 1% (normally 1%, but extra 1% from SCT would make it 2%, but pollution due to coal and other stuff, it's another -1%)

1964 Budget:
47 Commerce(30 merchant marine, 1 national airline, 1 international airline, and an extra 2 points from satellites) + 177 from production centers (59 production centers: 18 Agra, 5 Hyderabad, 4 Mumbai, 4 Calcutta, 4 Madras, 5 Dhaka, 4 Delhi, 5 Karachi, 5 Lahore, 4 Peshawar, 4 Quetta [3 in Agra from growth]), + 20 from Tourism = 244 points (minus 5% due to economic crash =
232)

Energy:
12 Coal
2 Oil
1 Natural Gas
1 Hydroelectric

Population: 460 million people

Maintenance:
x4 Garrison 2 (Highly Trained)
x1 Mechanized .5
x14 Pilots 3.5 (Expert)
x4 C47 1
x2 Hal Marut 2
x8 P2V Neptune 2
x1 Light Ship unit .25
x1 HQ Units 1
x15 Light Infantry 2.75
x10 Armored 5
x2 Parachute Divisions 1 point (Highly Trained)
x1 Intelligence Agency 5 points
Total Spent: 26

Total Remaining: 206 points

Social Services:
Level III Social Services for everyone (138 points)

Total Spent: 164

Total Remaining: 68 points

Construction:
x1 Nuclear Program (24 points, upgrading to boosted fission bombs)
x1 Hydroelectric 24
Total Spent: 212

Total Remaining: 20

Military Purchases:
x2 Hal Marut Fighters 6 points
x2 Expert Pilots 6 points
x2 Large ICBMs 2 points

Total Spent:226

Total Remaining: 6

Energy Costs:
2 points for 2 oil

Total Spent: 228

Total Remaining: 4

Foreign Aid:
SCT: 2 points
Jordan: 2 points

Predicted 1965 Budget (taking nat'l effort into account) :
47 Commerce(30 merchant marine, 1 national airline, 1 international airline, and an extra 2 points from satellites) + 183 from production centers (61 production centers: 18 Agra, 5 Hyderabad, 4 Mumbai, 4 Calcutta, 4 Madras, 5 Dhaka, 4 Delhi, 5 Karachi, 5 Lahore, 4 Peshawar, 4 Quetta, 2 Srinigar [2 in Srinigar from growth]), + 20 from Tourism = 250 points (minus 5% due to economic bye bye: 238)

Progress Towards Tech Level 7.5:
Blue indicates already achieved, Red indicates in progress
1. Level 3+ social spending for at least 10 years (Year 2/10)
2. Has reached at least 75% of economic productivity maximum for at least 5 years
3. Created a communications satellite network alone or be paying a portion of the cost of one.
4. Has the ability to build nuclear power plants.
5. Has an airline and tourist industry.
6. Has spent points for 5 Years Building a home-grown electronics industry.

Updated for the pretty bad situation we're having.
Sukiaida
28-06-2006, 17:48
Let me ask, what does it take to move your shipping? Like say I want to transfer 5 of my shipping from the US to somewhere else.
Ato-Sara
28-06-2006, 17:50
Let me ask, what does it take to move your shipping? Like say I want to transfer 5 of my shipping from the US to somewhere else.

One year of not recieving any points from them as they reorganize.
Whittlesfield
28-06-2006, 17:52
Could someone check my last post.
Sukiaida
28-06-2006, 19:35
Thanks. SO 1964 leaves with none of that 5. Alright gotta work my econ around that.
Galveston Bay
28-06-2006, 19:36
Hmm. I was told by GB that Mexico had only been spending 5 points on electronics since this year, but he also told me that Mexico was Tech 7.5?

You are tech level 7.5 because you have
1. Level 3+ social spending for at least 10 years
3. Created a communications satellite network alone or be paying a portion of the cost of one.
5. Has an airline and tourist industry
and have spent the points to have an electronics industry so you can build transistor radios and television sets (you have to have both to build microcomputers at tech level 8)

Thus four requirements met.

You still need to meet the others to reach tech level 8 plus the requirement to spend the points to have microcomputers.
Sukiaida
28-06-2006, 19:42
UHH if that's true then I should be level 7.5 as well.
Galveston Bay
28-06-2006, 19:44
Economic news

The USAE and China are effectively tech level 0 for the short term as their economies have essentially collapsed at the moment. Essentially that reflects severe social disorder and chaos. A Real Life example is Somalia.

This will change as recovery begins.

In other news, stock markets continue to free fall once opened, and a run on the banks occurs as panic sets in as it becomes clear that 1/4 of the Worlds GDP was destroyed in day. News of fighting in the Aegean doesn't help matters, nor does the realization that the US represents nearly 1/4 of the worlds GDP as well, and its dangerous, unsettled and apparently in chaos too.

In game terms, figure a massive loss in production this year. No growth at all either. Production centers don't go away, they just aren't producing as much because demand is busy collapsing.

In game terms.. for the Crash of 64
Production centers produce .5 production points at reduced spending, 1 production point for normal spending and 1.5 production points for National Effort.

Commerce and tourism is quartered (worth 25%).

Economics as all about the psychology of the market, and right now, people are scared shitless.
Lesser Ribena
28-06-2006, 19:47
I presume we redo our 64 builds then?

May take me a few days to get all NPCs done but I have no problems doing that.
Safehaven2
28-06-2006, 19:47
When do revised builds have to be in by? 25% is going to kill my build.
The Lightning Star
28-06-2006, 19:48
Economic news

The USAE and China are effectively tech level 0 for the short term as their economies have essentially collapsed at the moment. Essentially that reflects severe social disorder and chaos. A Real Life example is Somalia.

This will change as recovery begins.

In other news, stock markets continue to free fall once opened, and a run on the banks occurs as panic sets in as it becomes clear that 1/4 of the Worlds GDP was destroyed in day. News of fighting in the Aegean doesn't help matters, nor does the realization that the US represents nearly 1/4 of the worlds GDP as well, and its dangerous, unsettled and apparently in chaos too.

In game terms, figure a massive loss in production this year. No growth at all either. Production centers don't go away, they just aren't producing as much because demand is busy collapsing.

In game terms.. for the Crash of 64
Production centers produce .5 production points at reduced spending, 1 production point for normal spending and 1.5 production points for National Effort.

Commerce and tourism is quartered (worth 25%).

Economics as all about the psychology of the market, and right now, people are scared shitless.

Hmmm...

Looks Like I must re-do my economy.
Galveston Bay
28-06-2006, 19:51
I presume we redo our 64 builds then?

May take me a few days to get all NPCs done but I have no problems doing that.

redoing builds would be good yes... you would want to at this point anyway I would think

Time will go slow this week and next.. a lot of stuff is happening really fast, and 2 months a day is way to fast to handle it.
Sukiaida
28-06-2006, 20:00
Actually for countries just getting off the fear of being nuked, the economy would be the last thing on their minds. THerefore in those countries more worried about nuclear fallout (Aka the Pacific Countries.) The rush on the banks would be alot less. Yes the SCT would be hurt, but in truth the majority of their countries came out unscathed directly. Ergo some countries will not have a crash. Remember that my economy is not based in Europe. Yeah I lsot the US market, but I actually use more countries outside the rim of the European market. I use Japan as an example. Japan suffered way way less during the real great depression than the rest of the world. While the US had souplines, the Japanese were invading manchuria. I think that the economic scared shitless isn't true everywhere. Sorry I disagree. The UIP is just getting off it's high from thinking it was going to be nuked and getting it's US relations out of it. Economics aren't even on their mind.
Safehaven2
28-06-2006, 20:13
In game terms.. for the Crash of 64
Production centers produce .5 production points at reduced spending, 1 production point for normal spending and 1.5 production points for National Effort.

.

GB, thats a 50% cut, not 25%.
Elephantum
28-06-2006, 20:14
In the chaos, Russian stock exchanges were temporarily shut down, and have not yet been reopened. There are currently far greater concerns than nationalization of industries, which would require a great debate (some fear nationalization will lead to another communist government). However, Russian shipping is being recalled if safe. If this is not possible (the war in the Aegean, for example) they are advised to seek a friendly port as soon as possible.
Sukiaida
28-06-2006, 20:17
There for a National Effort Market Economy.


1964 Budget-
Maitence Costs:35.4
Income:42.75
Spending Money: 7.75
Grows:1

1964:
Rural Electrication: 7 Points (1st Year)
Galveston Bay
28-06-2006, 20:22
GB, thats a 50% cut, not 25%.

50% if correct.. actual Great Depression was even worse

Sukkaida.. in times of crisis people want their money.. which creates runs on banks. This can be handled (bank holidays, Federal Reserve systems etc) but reflects a basic fear people have. Their economic survival.

No money tomorrow, no trip to the grocery store, no gas for the car etc. Economics comes first. Look at disaster situations. People preparing for a Hurricane run to the grocery store and buy everything they can think of, buy all the gas they can etc. Thats the psychology of crisis.
The Lightning Star
28-06-2006, 20:35
What if we are command economies, hmmm?
Whittlesfield
28-06-2006, 20:37
Hmm, I was going to become one, but that would take time, and I've since decided against it for the time being.
Kilani
28-06-2006, 21:25
Fifteen industrial centers (Three at Lagos, Three at Abuja, Three at Port Harcourt, Three at Sokoto, Two at Porto Novo, One at Niamey. Reduced to .5 points each. [1.5 due to Nat'l Effort.]) 22.5
Nineteen Tech 7 Shipping Units ([Minus 4 from US Embargo, reuced to 1/4] 24 points) 6 points
Tourism (4.5 [Reduced to 25%] 1 point)
International/National Airports (4 points)

33 points

Constant Spending
Level III Social Spending: 14.5 points
Intelligence Network (FID): 5 points


Military Upkeep
1xHighly Trained Mech. Division:
2xHighly Trained Motorized Division: 1.5 points
1xHighly Trained Light Infantry Division: .5 points
1xHighly Trained Armored Brigade: .5 points
1xElite Armored Brigade: .75 points
1xElite Marine Brigade: .75 points
3xExpert Pilot: .75 points
1xHQ: 1 point
1xCoastal Patrol Unit: .25 points
1xDestroyer Flotilla: .25 points
1xLight Missile Cruiser: .5 points
1xBAC Lightning Unit: 1 point
1xF5 Fighter-Bomber Unit: .25 points
1xC123 Transport Unit: .5

10.75 points


All other projects are put on hold as the government scrambles to maintian social services and their military.
Sukiaida
28-06-2006, 21:30
Unless they have other concerns. Remember the whole New Deal with bank holidays actually just put a little faith back intot he people. WWII actually got peoples economies up. To put it bluntly the effect would be less on me. I've done the restructuring and given up stuff. And remember a panic started because the US economy went kaput. The Philippines due to the current circumstances has gotten to detest US dollars. That means that the whole panic changes because the Filipino people don't think they need the economy.

The fact that only skelton populations are currently in the cities also prevents banks. When banks are closed because of nuclear war, it kinda prevents people from getting their money out. I haven't sounded the all clear yet have I? And yet because of that emergency I don't have to worry about rushes on the banks because by the time people get back home, the actual crisis economically has been allowed to have time. See what I mean? I don't need bank holidays. I have holidays because of the whole emergency.
Galveston Bay
28-06-2006, 22:21
What if we are command economies, hmmm?

your just trying to make my life harder aren't you.. hmm, let me think about that one .. get back to you tonight
Galveston Bay
28-06-2006, 22:22
Unless they have other concerns. Remember the whole New Deal with bank holidays actually just put a little faith back intot he people. WWII actually got peoples economies up. To put it bluntly the effect would be less on me. I've done the restructuring and given up stuff. And remember a panic started because the US economy went kaput. The Philippines due to the current circumstances has gotten to detest US dollars. That means that the whole panic changes because the Filipino people don't think they need the economy.

The fact that only skelton populations are currently in the cities also prevents banks. When banks are closed because of nuclear war, it kinda prevents people from getting their money out. I haven't sounded the all clear yet have I? And yet because of that emergency I don't have to worry about rushes on the banks because by the time people get back home, the actual crisis economically has been allowed to have time. See what I mean? I don't need bank holidays. I have holidays because of the whole emergency.

the nuclear war is over, and the Philippines just lost 3 of its biggest trading partners for various reasons, and 2 others are in bad shape as well.
Sukiaida
28-06-2006, 22:30
Where do you get those figures. I didn't lose 3? Where did you get that? These are my trading partners.

US: 5 (Lost this one)
Australia: 4 (This is perfectly fine last time I checked as no major damage.)
SCT Nations: 5 (This is ALL ALL SCT nations. THat means including Japan Korea or any others. THis one would be damaged, but not destroyed.)
Indonesia: 3 (No outward damage and markets are limited so therefore not hurt.)
FNS: 3 (Not entirely out or damaged.)

Ergo NO I did not lose 3 and 2 are damaged. Sorry, but with this I think it shows that I have lost 1 and that 2 are secure with maybe two weak, but not majorly.

IN the end with my new budget I lost 24% of my income. DO we really have to argue over 1%?
Safehaven2
28-06-2006, 22:53
Where do you get those figures. I didn't lose 3? Where did you get that? These are my trading partners.

US: 5 (Lost this one)
Australia: 4 (This is perfectly fine last time I checked as no major damage.)
SCT Nations: 5 (This is ALL ALL SCT nations. THat means including Japan Korea or any others. THis one would be damaged, but not destroyed.)
Indonesia: 3 (No outward damage and markets are limited so therefore not hurt.)
FNS: 3 (Not entirely out or damaged.)

Ergo NO I did not lose 3 and 2 are damaged. Sorry, but with this I think it shows that I have lost 1 and that 2 are secure with maybe two weak, but not majorly.

IN the end with my new budget I lost 24% of my income. DO we really have to argue over 1%?

It'd actually be arguing over 26% as the rest of the world is losing 50%, and Indonesia will be getting some bad radiation, prevailings winds blow Indonesia's way from Indochina. I can see some nations (Maybe Philipines, not up to me) not getting hit as hard, but not drastically so.
Sukiaida
28-06-2006, 23:02
Uhh INdonesia is below me. And look at wind currents in the SOuth Pacific. They go Extremelly North East and hug the coast. Indonesia is south of me. WIth those currents the extreme north of the PHilippines would get hit from the Indochinese area. COnsidering most people live in the south and most northern city is Quezon City which is almost in the middle of the country, I don't see me hit that bad if at all, and Indonesia wouldn't get hit at all. Look at wind currents.

http://www.chinese.tcu.edu/%5Bacquired%5D%20(5).jpg
Sukiaida
28-06-2006, 23:20
1964 Budget-
Maitence Costs:35.4
Income:42.75
Spending Money: 7.75
Grows:1

1964:
Rural Electrication: 7 Points (1st Year)
.75 Aid to China/USEA

There now I went the whole math. That's a 32% hit with all the math I calculated. I used the math that you wanted, and that's what I got. So no more bothering me.
The Lightning Star
29-06-2006, 01:56
Pakistan, 1964 Build, Tech Level 7.0
Spending Type: Market Economy National Effort, Growth: 1% (normally 1%, but extra 1% from SCT would make it 2%, but pollution due to coal and other stuff, it's another -1%)

1964 Budget:
47 Commerce(30 merchant marine, 1 national airline, 1 international airline, and an extra 2 points from satellites) + 89 from production centers (59 production centers: 18 Agra, 5 Hyderabad, 4 Mumbai, 4 Calcutta, 4 Madras, 5 Dhaka, 4 Delhi, 5 Karachi, 5 Lahore, 4 Peshawar, 4 Quetta [3 in Agra from growth]), + 5 from Tourism = 141 points

Energy:
12 Coal
2 Oil
1 Natural Gas
1 Hydroelectric

Population: 460 million people

Maintenance:
x16 Light Infantry 3
Total Spent: 3

Total Remaining: 138 points

Social Services:
Level III Social Services for everyone (138 points)

Total Spent: 141

Total Remaining: 0 points

Construction:

Total Spent: 141

Total Remaining: 0

Military Purchases:

Total Spent: 141

Total Remaining: 0

Energy Costs:

Total Spent: 141

Total Remaining: 0

Foreign Aid:

Predicted 1965 Budget (taking nat'l effort into account) :
47 Commerce(30 merchant marine, 1 national airline, 1 international airline, and an extra 2 points from satellites) + 90 from production centers (60 production centers: 18 Agra, 5 Hyderabad, 4 Mumbai, 4 Calcutta, 4 Madras, 5 Dhaka, 4 Delhi, 5 Karachi, 5 Lahore, 4 Peshawar, 4 Quetta, 1 Srinigar [1 in Srinigar from growth]), + 5 from Tourism = 142 points

Progress Towards Tech Level 7.5:
Blue indicates already achieved, Red indicates in progress
1. Level 3+ social spending for at least 10 years (Year 2/10)
2. Has reached at least 75% of economic productivity maximum for at least 5 years
3. Created a communications satellite network alone or be paying a portion of the cost of one.
4. Has the ability to build nuclear power plants.
5. Has an airline and tourist industry.
6. Has spent points for 5 Years Building a home-grown electronics industry.

Updated to reflect economic changes.

My army is now a piece of crap :(. There's no way in hell I'm giving up my Social Spending 3, because if I do, Tech Level 7.5 is that farther away. Of course, me shrinking my military by like 20 corps is going to piss people off very muchly, but meh...
Safehaven2
29-06-2006, 02:04
Uhh INdonesia is below me. And look at wind currents in the SOuth Pacific. They go Extremelly North East and hug the coast. Indonesia is south of me. WIth those currents the extreme north of the PHilippines would get hit from the Indochinese area. COnsidering most people live in the south and most northern city is Quezon City which is almost in the middle of the country, I don't see me hit that bad if at all, and Indonesia wouldn't get hit at all. Look at wind currents.

http://www.chinese.tcu.edu/%5Bacquired%5D%20(5).jpg

Heres the maps I got, you map only shows the pacific, not Indochina, these two show Indochina.

http://www.bigelow.org/virtual/handson/winds.gif

http://techalive.mtu.edu/meec/module17/images/GlobalWindPatterns.jpg

Granted, wind doesn't always follow the patterns.
Safehaven2
29-06-2006, 03:17
Revised Builds:

Scandic Union
Build 1964
Population-28 million
56 prod centers(21 EMP hardened)-
Kiel 5(Moved to Scandic side of border), Copenhagen 5, Stockholm 5, Gothenburg 5, Karlskrona 5, Norrkoping 5, Oslo 5, Petrograd 5, Helsinki 5, Tallin 5, Murmansk 5, Malmo 1
34 shipping units
5 airlines
7 Nuclear power plant
56 points Prod centers, 37.5 points commerce, 7.5 points airlines, 1.5 points tourism, 7 nuclear, 7 oil, 5 natural gas, 5 communications sat network-127 points


59.5 points-maintainence
6 points-lv 3 social
2 points-Civil Defense
3 points-Nuke program
5 points-microcomputers(5/10)
5 points-intel agency
6 points-Improved Spy sat
3 points-improved communications satellite network(For whole alliance)
2 points- N Cyprus, fortification/base construction
12 points-Space program
12 points-ABM system(60/72)
5 points-aid for Belarus
8 points- Caucasian autonomous states


Energy needs-12
6 nuclear
1 hydro
3 oil
2 natural gas


Turkey
Population: 26 million
Tech level: 7.5
Income (Regular Spending)(Prod centers:38) Ankara 8, Smyrnia 8, Izmir 8, Konya 8, Samsun 4, Sinope 2, 2 national airline, 3 international airline, 27 shipping units, 5 nuclear power, 2 airport, 3 points comm. net=86
Spending: Level 3 social services 3.25 points,
Intel agency-5 points
5 MIG25, 3 Tu22, 1 ETU95(shared by all Turkics) 1 gunship, 9 expert pilots, 1 regular pilot, coast guard with 20 corvettes, 2 HQ, 4 light infantry divisions (Highly trained), 4 mech divisions.(highly trained) 2 armored division(Highly trained), 3 Mountain Brigades(Highly trained), 3 Marine Brigades(Highly Trained) 2 destroyer squadrons, 1 nuclear AA cruiser, 1 amphib group-28

Purchase:49.75
2 points-civil defense
5 points-microcomputers(1/10)
2 points-comm net
12 points-space program
1 point-oil point
3 points-1 shipping
2 points-1 gunship
2 points-1 regular pilot
21 points-1 prod center(3 left)




Central Asian Republic
Population: 15 million
Tech level: 7
Income (normal spending): (prod centers:29)Tashkent 8, Alma Ata 8, Karagundu 5, Astana 5, Pavlodar 3, 1 national airline, 4 international airline, 1 airport(Tashkent), 4 oil, 6 gas, 4 shipping(for Caspian Oil)=51.5 points
Spending: level 4 social spending 3 points,
1 HQ, 2 armored divisions(highly trained) 2 mech divisions(highly trained) 2 infantry corps(HT), 5 pilots(expert), 2 MIG25, 1 Mirage V, 1 garrison unit(HT), 2 Tu22, 3 gunships, 3 regular pilots=15.25 points
Intelligence service 5

Buy: 28.25
1 points civil defense
5 points-electronics(5/5)
2 points-improved comm. net
10 points-space
10 points-H.Q.

-------------------------------------
Azerbaijan
Population: 4 million
Tech level: 7
Income: (Normal Spending)8 prod center, 10 oil points, 10 natural gas, plus 1 national airline, 4 international airline, 1 shipping=32 points
Spending: level 5 social spending 1 point,
Intel Agency-5 points
1 MIG25, 1 Mirage V, 1 Tu22, 3 expert pilot, 2 highly trained flak units, 1 garrison unit, 2 highly trained infantry corps- 11.5 points.
Build:14.5
5 points-electronics(2/5)
6 points-pipeline(2/5)
3.5 left



Kashgaria
Population: 7 million
Tech level: 6
Income (Regular Spending)(Prod centers:13) Urumchi 7 , Kashgar 6, 2 national airline, 3 international airline 1 oil, 1 gas,1 nuclear=24.5 points
Spending: level 4 social spending 2 points, 1 MIG 25, 1 expert pilot, 4 garrison units 2 point.

Buy:20.5
5 points-electronics(2/5)
7 points-prod center(11 left)
8 points-2 mech division


Ukrainian Budget 1964

Population: 43 Million
Tech level: 7.5
Economic Type: Market
Growth: 4%
Income (Normal Spending): (86 prod centers, 82/86 EMP hardened) Kiev 13, Stalino 13, Dneipopetrovsk 13, Odessa 13, Kharkov 13, Sevastpool 13, 30 shipping units, 2 national airline, 3 international airline, 4 air terminal, 5.5 comm. network, 4 hydroelectric, 9 nuclear (SU built), 2 coal, 2 natural gas, 2 oil (newly discovered)=157 points
Level 3 Social Spending: 12 Points
Military Maintenance: (64 points, 2 HQ, 2 elite infantry corps, 4 garrisons, 5 mech flak divisions, 11 highly trained armored divisions, 8 highly trained mech divisions, 4 mech arty, 16 MiG 25’s, 5 Tu 22s, Tu 107, 2 ETU95, 8 regular pilots, 6 gunship, 1 transport, 1 SF airborne Brigade 23 elite pilots, 10 destroyers, 5 nuclear attack subs, 40 corvettes, 2 nuclear power AA cruisers, 2 nuclear power heavy missile cruisers)


Spending:81
5 points-microcomputers industry(4/10)
3 points-improved comm. Network
20 points- Joint space program
20 points-aid to Belarus
12 points-emp harden 4 centers
10 points-Caucasian republics
11 points left
Galveston Bay
29-06-2006, 06:35
Crash of 64 special rules

Governments can attempt to deal with the situation in several ways
1. National Effort (already explained) Keynesian pump priming in an effort to keep people employed. Also available for Command economies.
2. Wartime economy (available for US, Greece, Turkey, Ukraine as they are technically or actually at war). China and the USAE will be able to do this in 1965 assuming they have a government in place and other issues, like the famine are dealt with.
3. Wage and Price controls (look up Richard M. Nixon's Presidency). This will halt economic damage at so that production is as follows:
Normal Spending provides only 1.5 points instead of 2. Cut spending is not available as the government still needs its revenue to keep other things going and cuts would undermine the purpose of wage and price controls. After 3 years however some social unrest will ocur. In addition, no growth, and tourism and commerce continue to suffer the Crash penalties already explained.

Special famine rules: If a famine occurs, population loss begins after four months unless 1 point of economic aid or government aid is spent for every 500,000 people. It is possible to feed some but not all.

Year without a summer rule:
A huge amount of dust, ash and smoke was generated by what was essentially the nuclear carpet bombing of China and Indochina. Nearly 200 megatons in all. This means that nations north of the Tropic of Cancer will suffer significant crop losses. Nations that are tech level 7 or better will lose 10% of their production this year (reflecting damage to the agricultural sector) on top of other losses already indicated. China and Indochina will not suffer further damage (as their losses are already factored in). Nations tech level 6 or lower will suffer a famine, with 20% of their population at risk of starvation. This doesn't become apparent until June when suddenly people realize that spring is very late.

So you shouldn't factor into your builds, as after all, you don't know about it yet.

It also becomes apparent that spring is noticably and worrisomely drier then usual, and so is the summer and fall. On the plus side, hurricane season is particularly mild this year in the Northern Hemisphere
Galveston Bay
29-06-2006, 06:46
ooc
I know, some of you are going to hate me for giving you additional options after doing your builds again.

But you haver remediation options available now. On the plus side, the price of oil will fall again as suddenly demand falls post Holocaust.
Galveston Bay
29-06-2006, 07:01
Special Recovery Rules
To simulate the urgent need to rebuild postwar, a nation can salvage damaged production centers. For every 2 production centers salvaged, 1 production center is repaired. However, the other is permanently gone and will have to be rebuilt from scratch.

a reminder from the first page
Abbassia
29-06-2006, 09:03
In a massive review of the coming ecoonomic plan, the Prime minister vetoed the plan much to the delight of several memebers of parlament, however to ward off the Capitalists Fury a bargain was made for the plan to go off after the Aegean crisis ends, thus a bank holiday was finally declared, new plan:


France
Economy: Market.

Production centers available: 94 -Max-

Commerce:
2 national airlines, 4 international airlines, 27 shipping units

Population: 47 milllion People

Tourisim: 4 centres in the Riviera.


Industrial Centres:
Paris 13, Nantes 11, Lille 11, Marseilles 11, Toulouse 11, Rouen 11, Vichy 15, Lyon 11

Tech Level: 7.5
-----------------------------------------------
Income:
Production Centeres: 94*1.5 = 141 points -National spending-

Commerce:Total= 50 points
Shipping= 40 points
National Airline= 4 points
International Airline= 6 points

Satelite Bonus= 2.5 points
Improved Satelite Bonus= 5 points

Tourisim:
From Constructed Facilities= 4 points


Total= 202.5 Points
---------------------------------------
Expenditure:
Loss of Commerce and tourisim=38.5 points
Level 3 social services= 14.1 points
Military Maintenance= 45.5 points

Quote:
1st Infantry Corps -Highly Trained- 1 point
2 Armored Division AMX-30 -Highly Trained- 2 points
1 Mechanised Artillary Group -Highly Trained- 1 point
1 -HQ Highly Trained- 2 points
2 Transport Helicopter group .5
1 Airborne Light Brigades -Handpicked- 1.25 points
1 Light Marine Brigade -Handpicked- 1.25
2 Mechanised Flak groups -Highly Trained- 2 points
8 Dassault Mirage V Fighters 8 points
1 Do 500 Transport .5 points
2 Strategic Jet Bombers 4 points
14 pilots -expert- 7 points
1 Helicopter Cargo .25
1 Amphibious assault group .5 points
2 Nuclear Attack Submarines .5 points
1 CVAN Carrier + heavy air wing 4 points
1 CVN Carrier + Light Air Wing 2 point
1 ASW Helicopter Group .25
5 Light Cruisers 2.5
5 Destroyer Group 1.25 points

Airbase in Basra:
1 Mirage V Strike Fighter 1
1 Expert Pilot 2
1 Highly Trained Garrison 0.75


Naval Construction:
2 CVN= Under Construction (year 2)

<Project "Monnet"=0 points>
Inteligance Budget= 5 points
Extra Intelligence Budget= 5 point
ESA Research= 0 points> put on hold
Energy Bill= 6 points
Points to cover Flux in Energy Markets=20 points
Electronics= 5 (4 of 10)
Civil Defence= 4.4 points
OA Pipeline Project in the ME= 8 points (year 2 of 10)

Aid to Asia=50.1 points

<Yugoslavian Military Maintenance= 0 points> suspended
<Albo-Kosovan Military Maintenance= 0 points> suspended

African Aid:
<Level IV social Services (Senegal, Mali, Guinea, Burkina Faso)= 0 points> (suspended)
<Level IV Social Spending (Congo)= 0 points> suspended

Aid to the UIR= 15 points <kept to get a good oil deals>
-----------------------------------------------
Energy Bill:

Needed:
Production: 8 points
Oil Demand: 3.55 point

Provided:
Nuclear: 2 points
Hydroelectric: 1 point
Ethanol: 1 points

Imported:
4 oil points (UIR:3 points and Algeria: 1): 4 production points
7 energy points:
4 natural gas (Algeria: 2 and Romania: 2): 2 production points

Cost: 6 production points
-----------------------------------------------
Trade:
Germany-1
UK-10
USA-5
UIR-10
Belgium-1
Netherlands-1
Spain-2
Senegal-6
Guinea-4
Yugoslavia-7
Albania and Kosovo-3
-----------------------------------------------
Tech Level 8 Progress

1. Level 3+ social spending for at least 10 years. Done
2. Has reached at least 75% of economic productivity maximum for at least 5 years. Done by end of next year
3. Created an Improved communications satellite network alone or be paying a portion of the cost of one. Done
4. Has the ability to build nuclear power plants. Done
5. Has an airline and tourist industry. Done
6. Has spent 5 points a year for 10 years building a home-grown microcomputer industry. (Year 4 of 10)
-----------------------------------------------
Yugoslavia 1964

Population: 8 million
Tech level: 7
Income: 12 production points, 1 national airline=2, 1 International Airline= 2 points, 32 Shipping unit= 46 points, 1 tourisim

Spending:
Loss of Commerce and Tourisim=37.5 points
level 4 social services – 4 points
Energy: Military and Commerce= 3 points, 1 point nuclear for industry
Electronics= 5 points(Year 5)
Civil Defence= 0.8 points.
<ESA Research= 0 points> suspended
Millitary & intel Maintenance=10.5 points
Aid to Asia=2.2

-----------------------------------------------
Albania-Kosovo 1964:

Population: 3 million
Tech level: 7
Income: 9 production points, 1 national airline=2, 1 International Airline= 2 points, 32 Shipping unit= 46 points, 1 tourisim

Spending:
Loss of Commerce and Tourisim=37.5
level 5 social services – 3 points, Energy:
Industry= 1 nuclear, Military and Commerce= 3 points,
Electronics= 5 (Year 4)
Millitary & intel Maintenance=7.5
Civil Defence= 0.3 points
<ESA Research= 0 points>
Aid to Asia=3.7 points
-----------------------------------------------
Sharina
29-06-2006, 11:42
China goes on National Effort for the rest of 1964 as it's necessary to milk as much production out of its remaining factories to clean up, repair cities, set up new farms, rebuild social services, repair nuclear power plants, etc.

I'm still overwhelmed so I don't know how much production I will have for 1964, starting in April, plus the economic crash, plus the need to provide food, plus other things.

A population loss of 100 million in the nuclear holocaust, I believe- part from the radiation and nuclear stuff, then the other part from disease and starvation, so China's population goes down to 500 million, correct?
Whittlesfield
29-06-2006, 12:17
Mexico 1964
Population: 35 million tech level 7.5
Production centers: Vera Cruz 3, Monterrey 3, Mexico City 3, Yucatan 3, Tampico 3, 1 national airline
Mexico has 5 oil points, 2 natural gas points
Budget: 14 domestic (reduced spending) + 2 commercial + 7 oil and natural gas+ 2 tourism = 25 points
level 3 social spending 11.5 points,
Civil Defense: 3.5 points
4 infantry corps 2 points
Coast Guard: 2 coastal patrol units .5 points
Air Force: 1 C82 transport unit, 1 F101B all weather interceptor unit, 2 expert pilots, 2.5 points
5 points to electronics research
remainder to Alliance Space Force
So what do I have to change about this build?
Sharina
29-06-2006, 14:17
So what do I have to change about this build?

Dunno, but I think the Alliance Space Force is pretty much finished, with the withdrawal of the US from the Oceanic Alliance, and the economic problems the US is having. In addition, a lot of satellites were knocked out from the EMP stuff.
Lesser Ribena
29-06-2006, 15:16
British NPCs 1964

Gambia
Pop: 370,000
Tech: 6
Income: 1 resource point (peanuts and fishing), 7.5 points from 30 shipping units,
Spending: level 5 social .5 points; .5 points maintenance, 7.5 points to UK.
Military: 1 inf div in reserve, 40 missile boats
Growth: 0
Shipping: 6 to UK, 7 to other African nations, 6 Commonwealth, 3 RoW, 2 to USA, 3 to Brazil, 3 to FNS

Togo
Pop: 1.7 million
Tech: 6
Income: 2 production centres at Lomé (EMP Hardened), 1 resource point (Cocoa) 6 points from 23 shipping units
Spending: 1.75 points for level 5 social services, 2.25 points maintenance, 5 points to UK.
Military: 2 inf div in reserve, 40 miss boats, 1 pilot, 1 BAC lightning, 1 armoured brigade, 2 destroyers.
Growth: 1
Shipping: 4 to UK, 9 to Africa, 7 Commonwealth, 3 RoW

Ghana
Pop: 7.6 million
Tech: 6
Income: 3 production centres at Accra. 2 resource points (Gold, Timber and Cocoa), 4.5 points from 18 shipping units
Spending: level 5 social services 7.75 points, .75 points maintenance, 0.5 points to continue a unit of BAC lightnings (2.5/3), 1 point to UK
Military: 1 inf div, garrison, 40 missile boat, pilot
Growth: 1
Shipping: 2 to UK, 5 to Africa, 4 to Commonwealth, 3 to RoW

Senegal
Pop: 3.6 million
Tech: 6
Income: 4 production centres at Dakar (EMP Hardened), 7.5 points from 30 shipping units,
Spending: 3.75 points for level 5 social services, 2.75 points maintenance, 0 points to continue a nuclear plant (UK tech 17/24), 5 points to UK.
Military: 1 highly trained inf div, 1 miss boat, pilot, BAC Lightnings, destroyer squadron, heavy missile cruiser, 2 ASW Frigates, mech div.
Shipping: 4 to UK, 4 to France, 7 to Africa, 3 to RoW. 6 to Commonwealth, 2 to Brazil, 2 to FNS, 2 to USA.
Growth: 1

Sierra Leone
Pop: 2.4 million
Tech: 6
Income: 1 production centre at Freetown, 2.5 points from 10 shipping units.
Spending: Level 4 services 1.5 points, 1.5 maintenance, 1 shipping unit in production (2.5/3), 0.5 points to UK.
Military: 1 inf div, 40 missile boats. pilot, BAC lightning
Growth: 0
Shipping: 1 to UK, 1 to Commonwealth, 5 Africa, 3 RoW

Northern Cyprus
Pop: 120,000
Tech: 6
Income 1 resource point (fishing), 0.5 points from 2 shipping units.
Spending: 0.25 points for level 5 social services, 0.25 maintenance, 1 point to continue a shipping unit (1.5/3),
Military: mountain brigade,
Growth: 0
Shipping: 1 Dispersed.

Southern Cyprus
Pop: 470,000
Tech: 6
Income: 1 production centre at Nicosia (EMP Hardened), 3.5 points from 14 shipping units
Spending: 0.5 points on level 5 social services, 0.5 points maintenance, 2 points to finish a shipping unit, 1.5 points to UK.
Military: 1 mountain bde, 40 missile boats
Growth: 0
Shipping: 1 UK, 3 Commonwealth, 3 RoW, 7 Greece.

Yemen
Pop: 5.6 million
Tech: 6
Income: 4 production centres at San’a (EMP Hardened), 2.5 points from 10 shipping units
Spending: 2.75 points on level 4 social services, 1.25 point maintenance, 1 shipping unit in production (2.5/3), 1.5 points to UK.
Shipping: 1 to UK, 3 Commonwealth, 3 to Arabia and East Africa, 3 RoW
Military: 2 inf div, 40 missile boats, 2 frigates, 2 destroyers,
Growth: 1

Kuwait
Pop: 430,000
Tech: 6
Income: 4 oil points, 7.5 points from 30 shipping units
Spending: 0.5 points on level 5 social services, 1 point maintenance, 10 points to UK,
Shipping: 4 to UK, 8 to Commonwealth, 5 to Arabia, 2 to East Africa, 3 RoW,
Military: 1 highly trained marine bde, 40 missile boats, 2 modern destroyers.
Growth: 0

Oman (and Western Arabia, UAE)
Pop: 2.9 million
Tech: 6
Income: 3 production centres (EMP hardened), 6 points from 25 shipping units, 8 oil points, nuclear plant
Spending: 3 points on level 5 social services, 4.5 points maintenance, 10.5 points to UK,
Shipping: 2 to UK, 2 to Commonwealth, 1 to Arabia and East Africa, 3 RoW, 2 Germany
Military: 2 infantry divisions, 2 missile boat units, light missile cruiser, a destroyer squadron, a frigate flotilla, pilot, BAC lightning, 2 mech divisions, heavy missile cruiser.
Growth: 1

Ceylon
Pop: 11.0 million
Tech: 6
Income: 3 prod centres, 1.5 points from 6 shipping units
Spending: 2.75 points on level 3 social services, 0.25 to continue a shipping unit (2.75/3), 1.5 points to UK.
Shipping: 3 dispersed, 2 Commonwealth, 1 India.
Military: garrison
Growth: 1

Kenya
Pop: 9.2 million
Tech: 6
Income: 9 prod centres (EMP hardened), 0.5 points from: airport and cruise terminal, 4 points from 13 shipping units,
Spending: 9 points on level 5 social services, 3.25 points maintenance, 3 points to UK, 0.25 to continue a shipping unit (0.75/3),
Shipping: 2 UK, 3 Commonwealth, 3 RoW.
Military: 2 highly trained inf divs, pilot, BAC Lightnings, 2 modern destroyers, 40 missile boats, light missile cruiser.
Growth: 1

Uganda
Pop: 7.9 million
Tech: 6
Income: 8 prod centres (EMP hardened), 1 resource point (coffee), 1.75 points from: airport, domestic airline, 2 international airlines.
Spending: 4 points on level 4 social services, 4 points maintenance, 2.75 points to UK.
Shipping: none
Military: 3 inf div, 2 BAC Lightnings, garrison, 2 mech divs, armoured div, 2 pilots (1 expert),
Growth: 1

Tanzania
Pop: 11.4 million
Tech: 6
Income: 11 prod centres, 4 points from 15 shipping units, airport,
Spending: 5.75 points on level 4 social services, 2.75 points maintenance, 1 point on EMP hardening (33/33), 6.5 points to UK.
Shipping: 2 UK, 5 Commonwealth, 5 Africa, 3 RoW
Military: 2 inf divs, pilot, BAC Lightnings, 40 missile boats, heavy missile cruiser, 2 mech divs, 2 modern destroyers.
Growth: 1

Chad
Pop: 3.3 million
Tech: 6
Income: 3 prod centres (EMP Hardened), 1 point from 4 shipping units
Spending: 1.5 points on level 4 social services, 1.75 maintenance, 0.25 points to continue a pilot (0.75/2), 0.5 points to UK.
Shipping: 3 dispersed, 1 Commonwealth
Military: 2 inf div, 20 corvettes, BAC lightnings.
Growth: 0

Central African Republic
Pop: 1.6 million
Tech: 6
Income: 2 prod centres, 0.5 from domestic airline
Spending: 0.75 points on level 4 social services, 1.25 maintenance, 0.25 points on an international airline and pilot (6.75/8), 0.25 to UK.
Shipping: none
Military: inf div, pilot, BAC lightnings.
Growth: 0

Cameroon
Pop: 6.1 million
Tech: 6
Income: 6 prod centres, 2.5 points from 10 shipping units
Spending: 6 points on level 5 social services, 1.5 point maintenance, EMP harden industry (16/18), 1 point to UK.
Shipping: 1 UK and Commonwealth, 1 Africa, 1 RoW
Military: 2 highly trained inf divs, 40 missile boats, 2 modern destroyers, BAC lightnings, pilot.
Growth: 0

Congo (Brazzaville)
Pop: 1.1 million
Tech: 6
Income: 1 prod centre, 0.25 points from airport
Spending: 0.5 points on level 4 social services, 0.5 points maintenance, 0.25 points towards a pilot (0.75/2)
Shipping: none
Military: 1 highly trained inf div
Growth: 0

Gabon
Pop: 480,000
Tech: 6
Income: 1 oil point
Spending: .25 points on level 4 social services, 0.25 points maintenance, 0.5 points towards a shipping unit (3/3)
Shipping: none
Military: 1 inf div
Growth: 0

Equatorial Guinea
Pop: 260,000
Tech: 6
Income: 1 oil point, 1 resource point (cocoa), 0.75 points from 3 shipping units
Spending: .25 points on level 5 social services, .25 points maintenance, 0.5 points to finish a shipping unit, 0.25 to start another, 1.5 to UK.
Shipping: none
Military: marine bde
Growth: 0

Guinea-Bissau
Pop: 520,000
Tech: 6
Income: 1 prod centre, 0.75 points from 3 shipping units
Spending: .5 points on level 5 social services, 0.75 points maintenance, 0.5 points to UK.
Shipping: none
Military: 1 highly trained inf div
Growth: 0

Rwanda
Pop: 3.1 million
Tech: 6
Income: 2 prod centres, 0.25 points from airport, 15 points from UNR.
Spending: 1.5 points on level 4 social services, 0.5 point maintenance, 0.25 points to carry on a domestic airline (1.75/7), 7 points for a domestic airlie, 8 for an international airline.
Shipping: none
Military: 2 inf divs,
Growth: 0

Burundi
Pop: 3.1 million
Tech: 6
Income: 3 prod centres, 1.75 point from: airport, domestic airline, 2 international airlines.
Spending: 1.5 points on level 4 social services, 1.5 points for maintenance, 1.25 points to continue an international airline (6.25/8), 0.5 points to UK.
Shipping: none
Military: 2 inf divs, pilot, BAC lightnings.
Growth: 0

Points going to UK will be redistributed to China (easier to do it this way than to have lots fo small numbers heading to Sharina). Disregard any numbers next to growth statistics above, there will be no growth this year.
Lesser Ribena
29-06-2006, 15:18
British Builds 1964
National Effort market economy, no growth due to stock market crash.
Production Centres:

UK: 108 as follows: 18 London, 14 Birmingham, 10 Coventry, 8 Manchester, 8 Hull, 6 Liverpool, 6 Glasgow, 6 Newcastle, 6 Sheffield, 6 Edinburgh, 6 Bristol, 6 Leeds, 3 Derby, 3 Nottingham,

Colonial: 10 as follows: 6 Caribbean, 2 Belize, 1 Atlantic and Pacific Islands, 1 Indian Ocean Islands,

TOTAL: 118 production centres

INCOME
Production Centres: 177 points
Trade: 13.75 points (40 from merchant marine (35 units of shipping, 2 liners), 10 from airlines (1 domestic, 4 foreign)), improved communications satellites
UK tourism: 1.25 point from 5 areas (London airports: Gatwick, Heathrow, Stanstead; Birmingham airport; Dover cruise terminal)
Nuclear Points: 19 (Windscale A and B, Cumbria; Hunterston A and B, North Ayrshire; Sizewell A and B, Suffolk; Trawsfynydd, Gwynedd, Wales; Chapelcross, Dumfries and Galloway, Scotland; Hinkley Point A and B, Somerset; Bradwell, Essex; Berkeley, Gloucestershire; Dungeness A and B, Kent; Wylfa, Anglesey, Wales; Torness, East Lothian, Scotland; Heysham A and B, Lancashire; Oldbury, Gloucestershire)

61.5 points from Commonwealth to redistribute to China.

TOTAL: 270

EXPENDITURE

Missile
26 points to maintain missiles ((150, 25x6) ICBMs, (100, 10x10) large ICBMs, (240, 24x10) Improved IRBMs)

Nuclear
From German Nuclear Research: 6 points
6 points for nuclear weapons program (maintenance for production) - super nuclear weapons research (year 9 of 10)

Military
military maintenance: 75
Military Intelligence Service Maintenance: 5
UK Civil Defence 5 points
UK National Air Defence RADAR network 5 points

Social Provision
level 4 social services for UK (54.1): 27
level 4 social services for Empire (9.6m): 5

ESA
24 points to fund research on Apollo Program
Year 5/5, using data scavanged from ASF, existing ESA technology and that gleaned from the SCT agency in exchange for aid.

UK Satellites
Early Warning Satellite Network 6 points
Improved Spy Satellite Network 6 points

Other
5 points for tech 8 microcomputers research (year 7/10)

UK and Empire Industry EMP Hardening Program
0 points allocated to UK this year (77/324)
0 points allocated to Empire this year (0/30)

Royal Navy Expansion
16 points top start to pay for 5 large nuclear ballistics subs (18 IRBMs each) (16/40)

RAF Expansion
3 Hawker Harrier Mk 1 VTOL aircraft = 9 points
3 pilots = 6 points

Intelligence service Mission Budget
0 points

57,5 points sent to China to provide aid to population (from Commonwealth NPCs)

ENERGY POINTS

Coal 5, hydroelectric 1, North Sea Oil 5, Natural Gas 5, nuclear 19

Military: 40 oil points needed
Industry: 230 energy points needed
Commerce and tourism: 71 oil points needed

111 oil points provided by 5 North Sea oil points (111/125)

177 energy points provided by 6 nuclear points (177/180)

Net Result: 5 coal, 1 hydroelectric, 5 gas, 13 nuclear points surplus.

POLLUTION

Population Density Pollution: -1% growth -negated by control measures
Energy Pollution: 0
Economic Pollution: 0

Net Growth: 0%
Lesser Ribena
29-06-2006, 15:24
Suggested Mexico bulds:

Mexico 1964
Population: 35 million tech level 7.5
Production centers: Vera Cruz 3, Monterrey 3, Mexico City 3, Yucatan 3, Tampico 3, 1 national airline, 2 shipping units (?)
Mexico has 5 oil points, 2 natural gas points
Budget: 22.5 domestic (effort spending) + 0.5 commercial + 7 oil and natural gas+ 0.5 tourism = 30.5 points
level 3 social spending 11.5 points,
Civil Defense: 3.5 points
4 infantry corps 2 points
Coast Guard: 2 coastal patrol units .5 points
Air Force: 1 C82 transport unit, 1 F101B all weather interceptor unit, 2 expert pilots, 2.5 points
5 points to electronics research

5.5 points left over, maybe put into shipping or give as aid to China?
Whittlesfield
29-06-2006, 15:33
Ta for the suggestion, but it needs some slight tweaking.
Ribena (now I feel thirsty) could you get on Chatzy? We need to discuss somethings.
I don't have any shipping points yet, that's the problem. I'd like to buy a merchant navy, I'll go check how much that costs. Ok, so that looks good so far. Why would anyone want to be on reduced spending...hmm...I need to do some research.
Sharina
29-06-2006, 15:41
I'm a little confused...

Is the British Commonwealth giving 61.5 points to China, and Britain itself giving 57.5 points? Or is it the other way around? Or is it one aid package (61.5 points or 57.5 points or both of these combined)?
Whittlesfield
29-06-2006, 15:43
If in an effort economy, the growth is 1%, which figure is multiplied by 1.01?
Whittlesfield
29-06-2006, 16:12
Also, do I get more oil/gas points for nationalising? I sure hope so!
Galveston Bay
29-06-2006, 16:48
China goes on National Effort for the rest of 1964 as it's necessary to milk as much production out of its remaining factories to clean up, repair cities, set up new farms, rebuild social services, repair nuclear power plants, etc.

I'm still overwhelmed so I don't know how much production I will have for 1964, starting in April, plus the economic crash, plus the need to provide food, plus other things.

A population loss of 100 million in the nuclear holocaust, I believe- part from the radiation and nuclear stuff, then the other part from disease and starvation, so China's population goes down to 500 million, correct?

for one thing I wouldn't worry too much about social spending. A lot of people are more worried about eating then sending kids to school and basic health care is essentially overwhelmed anyway. Go ahead and subtract population losses now for the people killed right away, and the ones that die over the course of the year subtract from next year. That figure may be adjusted by events.

Figure your production based on what production centers will be operational in April, and reduce it by another 25% (as its for a partial year, not a full one)

A special emergency social spending level of 1 point per 10 million will keep the hospitals and clinics going without funding schools etc. Excess points can then be used for feeding people and transporting food to where its needed.
Whittlesfield
29-06-2006, 16:51
When will 1965 start?
Galveston Bay
29-06-2006, 16:51
Also, do I get more oil/gas points for nationalising? I sure hope so!

No real rules have been developed for that, so not at this time. The real effect isn't all that much actually, except in terms of national pride. The fact that it scares off foreign private investment offsets the economic earnings gained.
Sharina
29-06-2006, 16:53
for one thing I wouldn't worry too much about social spending. A lot of people are more worried about eating then sending kids to school and basic health care is essentially overwhelmed anyway. Go ahead and subtract population losses now for the people killed right away, and the ones that die over the course of the year subtract from next year. That figure may be adjusted by events.

Figure your production based on what production centers will be operational in April, and reduce it by another 25% (as its for a partial year, not a full one)

A special emergency social spending level of 1 point per 10 million will keep the hospitals and clinics going without funding schools etc. Excess points can then be used for feeding people and transporting food to where its needed.

So about 50 points should cover the social services, and another 50 points to cover all the feeding stuff? Is that about right?
Whittlesfield
29-06-2006, 16:56
No real rules have been developed for that, so not at this time. The real effect isn't all that much actually, except in terms of national pride. The fact that it scares off foreign private investment offsets the economic earnings gained.
Not even one extra oil point? :(
Anyway, how does the commerce system work? As in the commerce points? Is it to do with me spending points to buy military equipment from other nations? If so, does it come out my main budget?
Galveston Bay
29-06-2006, 17:00
So about 50 points should cover the social services, and another 50 points to cover all the feeding stuff? Is that about right?

yes as to medical services, and 50 points would feed 25 million people.. which isn't going to be enough as 400 million people are facing famine. This means that a total of 700 points will be needed to feed all of these people, 600 points if the 50 million who are doomed anyway aren't fed.

Essentially we are talking about feeding on an emergency basis nearly the entire population of Europe or a population greater than North America combined. Its a huge job. Part of the point cost includes transportation of the food and organization. It doesn't include troops to protect it or keep order.

Some points can be saved however. Every military transport aircraft used is worth 5 points, every military headquarters unit is worth 10 points, and every helicopter transport unit used is worth 3 points. So sufficient military aid can reduce the overall costs of the famine relief.
Sharina
29-06-2006, 17:10
yes as to medical services, and 50 points would feed 25 million people.. which isn't going to be enough as 400 million people are facing famine. This means that a total of 700 points will be needed to feed all of these people, 600 points if the 50 million who are doomed anyway aren't fed.

Essentially we are talking about feeding on an emergency basis nearly the entire population of Europe or a population greater than North America combined. Its a huge job. Part of the point cost includes transportation of the food and organization. It doesn't include troops to protect it or keep order.

Some points can be saved however. Every military transport aircraft used is worth 5 points, every military headquarters unit is worth 10 points, and every helicopter transport unit used is worth 3 points. So sufficient military aid can reduce the overall costs of the famine relief.

I have 10 HQ units and 12 transport heliocopters, but I forgot how many transport aircraft I have. I built 6 Nova Tanker aircraft in 1963 I think- so could I convert the tanker aircraft into temporary cargo planes? After all, the Nova's are essentially An-225 cargo planes anyway.
Sharina
29-06-2006, 17:20
I recall that GB said that 70% of the Chinese agriculture was ruined. Is there any way I could shave 30% off the total feeding costs by utilizing the remaining 30% of the Chinese agricultural sector?
Galveston Bay
29-06-2006, 17:27
I have 10 HQ units and 12 transport heliocopters, but I forgot how many transport aircraft I have. I built 6 Nova Tanker aircraft in 1963 I think- so could I convert the tanker aircraft into temporary cargo planes? After all, the Nova's are essentially An-225 cargo planes anyway.

I nuked them all actually, every military aircraft unit, and EMP took out the airliners.

as far as the functioning 30% of your agriculture is concerned, that is included in your available production and providing some of the points you need to feed some others.
Lesser Ribena
29-06-2006, 17:32
Is the British Commonwealth giving 61.5 points to China, and Britain itself giving 57.5 points? Or is it the other way around? Or is it one aid package (61.5 points or 57.5 points or both of these combined)?

Sorry, my fault should have made it clearer. The Commonwealth donated points for aid to Britain and then Britain gave the points to China. The final total is less than the total donated by the Commonwealth due to need to pay for defence expansion which was planned well before the crash and will improve the defences of the entire Commonwealth and so they benefit from that. Though the shortfall (and extra) will be made up in next years budget by a British aid budget plus any further Commonwealth donations.
Sharina
29-06-2006, 17:39
Okay, here's what I have so far...

50 points needed for social services.
120 points needed to repair all 20 nuclear power plants.
24 points needed to continue the Space Program (Very Heavy Lift Rockets and Lunar Missions)

Okay, so thats 194 points. I will need 1800 points to repair all 300 damaged factories, and 600 points to feed the rest of the Chinese people.
Galveston Bay
29-06-2006, 17:50
Okay, here's what I have so far...

50 points needed for social services.
120 points needed to repair all 20 nuclear power plants.
24 points needed to continue the Space Program (Very Heavy Lift Rockets and Lunar Missions)

Okay, so thats 194 points. I will need 1800 points to repair all 300 damaged factories, and 600 points to feed the rest of the Chinese people.

you are really going to spend 24 points to continue research when 400 million people are facing starvation? That could feed another 12 million. Or you could use it to create some militia units to try and restore order.
Lesser Ribena
29-06-2006, 17:58
I'd concentrate on feeding the people and then worry about research and social services. I don't think the Chinese will appreciate being starved for the furtherence of the Space program, or even for the provision of social care.
Sharina
29-06-2006, 18:45
I'm still going to try to reach the moon for an enormous pyschological boost / weapon.

"We the Chinese have been decimated by nuclear weapons and are in the midst of a global depression and economic crash. However, we are an extremely strong willed people to become the first ones on the Moon. If we can reach the Moon in the midst of a terrible tragedy, the Chinese people can do anything once we put our minds to it."

Besides, that 24 points is coming out of the food stuff that would otherwise feed the 50 - 100 million doomed people anyway. 12 million people is basically chump change when a nation has over 400 million people- like 1 million people would be chump change to the US in RL.

EDIT:

The USEA is wasted so China has to take up the space research unless Japan, Korea, and India contributes points towards the Asian Space Program.

I refuse to give up my dream of landing Asians on the moon. This is even more important than before, as it will send an extremely powerful message to the world and will resonate throughout history for untold generations...

"China got beat down four times, and got devastated by nuclear war, yet it was able to pull itself together and become the first Asians and people to land on the Moon. If China can do that, then it shows how resilient the Chinese people and humans can be!"
Middle Snu
29-06-2006, 19:13
Italy (includes Libya, Tunisia, Eritrea, Italian Somalia, Corsica)
1964 (build revised for radical increase in Italian economic power.)
Population 55 million, tech level. 7.5
57 Production Centers=85.5 points (national effort, no growth)
20 shipping units, 5 airline units, 5 tourism=11 points

Gives me 96 points to play with, +3 for energy=99 points, 90 with agriculture problems)
Level 3 Social Spending=15 points
Civilian Defense=5 points
Nuclear Research=6 points

Military (Updated to account for bigger economy)
8 Average Garrisons-2 points
8 flak groups-2
2 infantry corps-1
1 armored corps-3
3 mechanized corps-9
2 marine brigades-.5
4 mountain brigades-1
3 c141 starlifters-1.5
3 parachute brigades-.75
3 HQ-3
8 average pilots-free
8 tornado 1's-4
4 destroyer units-1
2 coastal patrol groups (.5)
8 ASW frigates-1
2 heavy missile cruisers-1
1 CVAN-2
2 transport groups-.5
Total: 33 points

Additional Spending:
4 Vickers Valient Heavy Bombers and pilots-24
Microcomputers-5 (1/10)
Aid to China-2

Energy
3 nuclear, 5 natural gas, 3 oil available
Using the 2 nuclear for domestic production
2 oil for commerce and military
1 oil placed in reserve
5 natural gas, 1 nuclear exported (3 points)
Middle Snu
29-06-2006, 19:15
Italy sends 1 HQ unit to China to assist food distribution.

I see that Italy has been doing civilian nuclear research for years and has nuclear power plants. How much would it take to build nukes?
Middle Snu
29-06-2006, 19:15
Italy sends 1 HQ unit to China to assist food distribution.

I see that Italy has been doing civilian nuclear research for years and has nuclear power plants. How much would it take to build nukes?
Safehaven2
29-06-2006, 19:20
I don't know if Poland is playing, I've tried contacting him, so I just did his builds for the past few years now.

Polish Budget 1963
Population: 46 million
Tech Level 7.5
9 Nuclear Power Plant(SU built)
Production centers: (Cut Spending)(92 prod centers)Warsaw 7, Lodz 7, Krakow 7, Katowice 7, Brest-Litovsk 7, Lvov 7, Riga 7, Lublin 7, Vilnius 4, Kaunas 4, Memel 4, Kaliningrad 4, 30 shipping points, 2 national airline, 3 international airline, 4 air terminals(Warsaw, Lodz), 9 nuclear, 1 ethanol, 5.5 comm net=167
Level III social services: 13.8 points.
Intel Agency: 5 points
Military Maintenance: 61 points (2 HQ, 9 highly trained armored divisions, 5 HT infantry corps, 6 HT mech divisions, 2 mech arty(Highly Trained) 4 SF airborne Brigade, 8 flak units, 15 MIG 25, 6 Tu22, 2 Tu16, 1 KC97, 1 Tu 107, 1 ETU95, 6 gunship, 4 transport helo 23 expert pilots, 13 regular pilots, 2 destroyer squadrons, 1 nuclear heavy missile cruiser, 1 nuclear AA cruiser, 4 lv 7.5 nuclear attack sub).

Spending:87+3 last year
4.5 points-Civil Defense
5 points-microelectronics(2/10)
3 points-improved comm sat net
20 points-space program
10 points-nuclear power heavy carrier group(30/30)
20 points Belarus
6 points-heavy air wing
2 points-ASW helo
2 points-regular pilot
6 points-destroyer unit
17.5 left over



Polish Budget 1964
Population: 46 million
Tech Level 7.5
9 Nuclear Power Plant(SU built)
Production centers: (Normal)(92 prod centers)Warsaw 7, Lodz 7, Krakow 7, Katowice 7, Brest-Litovsk 7, Lvov 7, Riga 7, Lublin 7, Vilnius 4, Kaunas 4, Memel 4, Kaliningrad 4, 30 shipping points, 2 national airline, 3 international airline, 4 air terminals(Warsaw, Lodz), 9 nuclear, 1 ethanol, 5.5 comm net=125.75
Level III social services: 13.8 points.
Intel Agency: 5 points
Military Maintenance: 65.5 points (2 HQ, 9 highly trained armored divisions, 5 HT infantry corps, 6 HT mech divisions, 2 mech arty(Highly Trained) 4 SF airborne Brigade, 8 flak units, 15 MIG 25, 6 Tu22, 2 Tu16, 1 KC97, 1 Tu 107, 1 ETU95, 6 gunship, 4 transport helo, 1 asw helo 23 expert pilots, 14 regular pilots, 3 destroyer squadrons, 1 nuclear heavy missile cruiser, 1 nuclear AA cruiser, 4 lv 7.5 nuclear attack sub, 1 CVAN, 1 Heavy air wing).

Spending:41.5+17.5 last year=59
4.5 points-Civil Defense
5 points-microelectronics(3/10)
3 points-improved comm sat net
12 points-space program
20 points-China
14.5 left
Galveston Bay
29-06-2006, 19:52
Italy sends 1 HQ unit to China to assist food distribution.

I see that Italy has been doing civilian nuclear research for years and has nuclear power plants. How much would it take to build nukes?

24 points for the weapons production facilities, no research required, and you can build atomic weapons right away. More research for more advanced weapons (see military thread)
Middle Snu
29-06-2006, 19:54
Ok, I just gotta ask: how the hell did Italy become less developed economically than Ghana? I have a grand total of 22 production centers, and 55 million population. Italy is (supposedly) a first world country.

I suspect that it simply had no builds (and thus no growth) for many years. If this is the case, I request that Italian production be increased to, say 55 centers to reflect serious stagnation, but not a nation beggered by player inattention.
Galveston Bay
29-06-2006, 20:12
Ok, I just gotta ask: how the hell did Italy become less developed economically than Ghana? I have a grand total of 22 production centers, and 55 million population. Italy is (supposedly) a first world country.

I suspect that it simply had no builds (and thus no growth) for many years. If this is the case, I request that Italian production be increased to, say 55 centers to reflect serious stagnation, but not a nation beggered by player inattention.

it got overlooked essentially, so feel free to figure out likely growth at 4% annually from 1951 - 1963. Some of that growth should be in Libya, Tunisia and Eritrea
Sharina
29-06-2006, 23:04
The way I see it....

After nuclear attack, China's population drops to 500 million. China lost 70% of its agricultural sector, which at 100% capacity could feed 600 million Chinese (prior to the nuclear attacks). Therefore, utilizing the 30% remaining agricultural sector will produce enough food for 180 million Chinese...

30% of 600 million = 180 million.

So, subtract 180 million from 500 million gives us 320 million people that will need to be fed using external food sources or international aid.

However, another 50 million people are going to die from disease and radiation poisoning anyway. Thus, the population to feed drops to 270 million.

Now that means I need 540 points to feed 270 million. The points needed drops by 200 (10 from the CAR HQ unit, 10 from Italian HQ unit, and 180 from the USA).

I will need 340 points... now factor in British and French aid (should be around 100 points).

That leaves me with 240 points to feed on my own. China has roughly 400 factories and at National Effort during this economic crisis. That means I should get 600 points (1.5 points per factory instead of the usual 3 points per factory) but 25% taken off because 1/4 of the year is finished... so that means 450 points to use.

Thus, I use 240 points out of 450 to feed my people. That leaves me with 210 extra points. 120 goes to repair ALL my 20 nuclear power plants (6 points per nuclear power plant), 24 goes to space research, and 50 goes to social services (especially hospitals to try to prevent another 50 - 100 million from dieing to disease and crap).

I will have 26 spare points left over (194 points subtracted from 210), which should be enough to feed at least 13 million (out of 50 million) of these "doomed" people who probably would die by year's end anyway- with or without food. Some more aid (Japan, India, Australia, FNS, Africa, etc.) should pretty much cover the rest. PLUS the military aid from France and Russia should cut down the costs even further, meaning even the 50 million "doomed" people will be fed anyway.

So basically I *CAN* afford to continue my space research (its the only research I'm doing right now, all others are put on hold). China is still in the space race.
Cylea
29-06-2006, 23:08
Population:
19 million Australasian

Market Economy National Effort:
Growth = 0% of 100.5 is no new Production Centers.
Pollution Effects = None. (suddenly no population is a plus!)
Production Centers:
Sydney 5; Melbourne 5; Adelaide 4; Canberra 3; Brisbane 5; Auckland 2; Perth 4; Wellington 3; Port Moresby 2; Ambon 2; Darwin 3 = 57
Resources:
New Guinea 2; Polynesia 1; New Caledonia 1 = 4
Commerce:
26 Merchant Marines; 3 National Airline; 2 International Airline = 12.5
Tourism:
1 Jet Terminal in Sydney; 1 Jet Terminal in Melbourne = .5

Budget for 1964: 57 + 4 + 12.5 + .5= 74 points

Social Spending:
Level 4 Social Services to entire population--10 points
10 Points Spent

Military Upkeep:
6 Cruisers--3 points
2 ASW Carrier Groups--3 points
8 Destroyers-(4 units)--1 point
10 ASW Frigates-(5 units)--1.25 point
2 Patrol/Escort groups--.5 points
4 AA Cruisers--2 points
2 Escort Cruisers--.5 points
2 Tech 7.5 Sub Unit (SSK)--1 point
2 Amphibious Assault Groups--1 point
7 Pilots at Expert Level--3.5 points
2 Pilots at Average Level--Free
HQ Unit--1 point
2 Flak Units--.5 points
2 Infantry Divisions (highly trained)--1 point
2 Mechanized Infantry Divisions (highly trained)--1.5 points
2 Light Marine Brigades (highly trained)--1 point
2 Mechanized Light Marine Brigades (highly trained)--1.5 points
2 Airborne Brigade (highly trained)--1 point
1 Air Transport--0.25 points
2 Transport Helicopters--0.5 points
6 Gen. 3 jet fighters--6 points
1 Helicopter Gunship--.25 points
3 Large ICBM units (2nd generation)--3 points
34.25 Points Spent

Military Spending:
Upkeep of Intelligence Agency--5 points
Contribution to Expansion of missile testing ground near Townsville and donation to US space program--0 points
5 Points Spent

Domestic Builds:
Secret: Upkeep and Expansion of AIA cells in Malyasia and Indonesia--3 points each (6 pts)
Convert 3 Coal to One Oil--12 points
Spending on Domestic Electronics industry--5 points
23 Points Spent

Reserve Points
Energy Expenditures--2 points
2 Points Spent

10 + 34.25 + 5 + 23 + 2 = 74.25 Points Spent (0.25 points over budget covered by increased taxes on bonuses handed out by government over previous two years)
-------------------------------------------------------
Australian Commerce Breakdown
12.5 Economic Points
USA 2; Britain 1.5; South Africa 1.25; China 1.25; Pakistan .75; USEA .75; Korea .75; FNS .75; Philippines .25; Germany .5; Japan .5; Indonesia .5; Malyasia .5; Dispersed .5 (multiple nations receive fractions of points, specifically industrialized Europe)
-------------------------------------------------------
Advancing to Tech Level 8 Benchmark:

1. Level 3+ social spending for at least 20 years
2. Has reached 75% of maximum economic productivity for at least 5 years
3. Has placed a man in orbit either by itself or in conjuction with 2 other nations.
4. Has the ability to build nuclear power plants.
5. Has an airline and tourist industry.
6. Spent 5 points a year for 10 years on building an electronics industry (year 5)
7. Improved Communications satellites

-------------------------------------------------------
Enercy Calculations
Energy Needed:
--Production: 3
--Commerce: 2
--Military: 2

Energy Avaliable:
--1 Oil, 3 Natural Gas, 8 Coal
Energy Used:
--1 Oil, 3 Natural Gas, 3 Coal
Energy Surplus:
--5 Coal

Energy Used Breakdown:
--3 Natural Gas for Production
--1 Oil for Military
--1 Domestic Oil (from 3 Coal) for Military
--2 Imported Oil for Commerce

Energy Imported:
--2 Oil (Indonesia and Malyasia)
Sukiaida
29-06-2006, 23:12
I have a similar question that Italy has. In this world the Philippines was more than prepared than the real one. SO how come I ended up with only 5 production centers when I started? I mean truthfully now that Italy brought it up I'd like to know if there was a legitamate reason or if it got overlooked too. Just curious.

ALso take the 4 that I give as regular aid for space for food or whatever. I have a small country.
Artitsa
30-06-2006, 01:22
OMFG NATIONAL EFFORT!!!??!?!?!?!


Federation of South American Nations Budget 1964
Population: 44,869,000
Income: 360
Domestic Production: 264 (88 production centers / 88 maximum)
Commerce: 80 (60 shipping units, +15% from satellite communication network.)
Airline: 12 (4 national airlines, 4 International Airlines)
Tourism: 4
Annual Growth: 2% (Market/Peacetime=3%, Level 5 social spending= -2%, +1% from Pan America Treaty)

Energy: Requires 1 more Oil point.
6 Oil (47 points in Military, 96 points for commerce)
1 Coal (Exported to Any Nation)
4 Natural Gas (Exported to China)
2 Hydro Electric (Exported to Brazil)
11 Nuclear (220 points for domestic coverage, 176 used.)

Constant Costs - 133 points
Military Upkeep - 78
Intelligence Service - 5 points
Social Services (Level V) - 44 points
Nuclear Improvement - 6 points

Government Projects - 206 points
2 x Oil Points - 2pts
5 points invested in Micro-Electronics (or Micro-Computers) industry. (Year 7 of 10.. 30 / 50 points)
First Generation ABM - 12 points (72 of 72, 6 of 6 years)
99 Points of Aid to China** SEE BELOW
70 Points of Aid to Korea
1 x HQ Unit - 10 points
2 x C5 Transports - 8 points

Surplus - (0) points
Empty!!


**IMPORTANT**
1 HQ unit will be sent to China along with 2 Transport Aircraft, and 4 Helicopter Units. Thus, FNS is sending 131 Points in Aid to China.

This year, 70 points will be sent to Korea, and the following year the HQ and two new transports will allow an additional 20 points to either Korea or China depending on who needs it more. If the USEA or USAE or whatever the hell you are needs help, ask.
Lesser Ribena
30-06-2006, 12:44
See NPC thread for some random musings of mine for production alliances (based on RL), anyone have any ideas on them?
Middle Snu
30-06-2006, 14:50
it got overlooked essentially, so feel free to figure out likely growth at 4% annually from 1951 - 1963. Some of that growth should be in Libya, Tunisia and Eritrea

Italy had a total of 81.5 points in 1946, so simple mathematics dictate 159 points now (assuming uninterrupted growth.) I'll update Italian builds accordingly.
Sukiaida
30-06-2006, 14:55
And I didn't hear if GB had just forgotten about the Philippines as well. HMM maybe should have asked right out the gate.
Ato-Sara
30-06-2006, 23:54
Revised Japanese build:

Japanese Build 1964

Population: 95 million
Growth: 3%
Production Points: 148 Centers =148 points
Shipping and Air: 55
Tourism: 9
Oil/Energy Points needed: 4
Nuclear Points: 2
Total: 218

Lvl. 3 Social Safety Net: 36

Maintenance: 75

4 Light Infantry*
4 Parachute Brigades*
17 Expert Pilots
4 C82’s
3 Mirage III's
6 Garrison Units
4 Mountain Brigade*
3 Light Missile Cruisers
3 Mechanized Infantry Divisions*
Intelligence Agency
3 Antiaircraft Cruisers
1 Armored Division*
2 Mig-25’s
4 Destroyer Units
2 Helicopter Transport
2 Helicopter Transport Units
2 Heavy Carrier Wings
4 Mirage V’s
4 SSK units
Civil Defense
National Radar System
2 Heavy Missile Cruisers
2 ETU95 AEW units
5 Nuclear Silos
5 Large ICBM units
3 SSBN
3 IRBM Units


*= Highly trained units

Left: 107.00

Build/Buy:
Nuclear Heavy Carrier (4/4 years): 30
Microcomputers (5/10 years): 5
1 Heavy Carrier Wing: 6
10 Oil Points: 5
1 SSK unit: 5
12 Shipping Units, 6 each for Indonesia and Malaysia: 36

Aid:
11 To ASA
9 AEF
Galveston Bay
01-07-2006, 00:12
I have a similar question that Italy has. In this world the Philippines was more than prepared than the real one. SO how come I ended up with only 5 production centers when I started? I mean truthfully now that Italy brought it up I'd like to know if there was a legitamate reason or if it got overlooked too. Just curious.

ALso take the 4 that I give as regular aid for space for food or whatever. I have a small country.

the US built a couple, and you grew from there. Historically, real life Philippines doesn't have any at all
Galveston Bay
01-07-2006, 00:14
See NPC thread for some random musings of mine for production alliances (based on RL), anyone have any ideas on them?

Ireland, which has to import everything except food as far as raw materials goes, hates the idea (chuckle)

game mechanics wise, it will require some thought. At this point a point is actually wortha 1970 billion dollars, it might be workable.
New Dornalia
01-07-2006, 03:51
Korea and Vladivostok Protected City- Revised 1964 builds:

Population 38.61 million (Using 1% growth rate, calculated since 1950 and based on possible Geohive population graphs for South Korea, though it was hard to get an exact count. Population growth reduced to 1% due to the fallout, and 390,000 are reported dead from radiation related sicknesses.).

Tech level 7 (all shipping now 1.5pts) (Was 7.5, thanks to nukes).
Constitutional Monarchy under Martial Law
Market Economy, National Effort No Growth due to the Nukes (Thanks, Strom :headbang: )

44 points (rounded) Production centers: Seoul 5 Pusan 5 Pyongyang 4 Vladivostok 4 Kwangju 4 Taegu 4 Hamhung 5

19 shipping units= 19.5 Points

1 national airline, 1 International Airline (Korean Airlines)= 0 points (rounded, factoring 5% sattelite bonus) (Nobody wants to visit an atomic waste)

and 0 points of tourism (Seoul, Pyongyang, Vladivostok International Airports)

SCT member= 1% Growth Bonus

64 total points to spend (rounded) + 70 FNS Aid= 134 points

Level 4 social spending- 12 points

Foreign Aid- 20 points to rebuild the Pan-SCT Asian Space Program (OOC: Any of the SCT guys need to work on rocket research, stuff like that, this goes to that) Those points were for the Damaged States, but....

10 Points to train Chinese Militia
30 Points to China
20 Points to USEA


Five points allocated to keep the Korean National Police Agency going

Korean Armed Forces

Imperial Korean Army Home Defense Force (Held in Reserve):

1 infantry division .25 points
1 mountain infantry brigades .25 points
1 HQ unit- 1pt
1 Armored Division- .5 matenance
1 Mech Infantry Division-.5 points

IKA Rapid Reaction Force (Active):
1 Infantry Corps- .5 points
1 Transport Group-.25 points
1 Parachute Brigade unit- .75 pts (standard .25 matenance plus .5 extra elite training cost)
2 units of Transport helicopters (Ht-5)-.5 points
1 HQ Unit-1 pt

1 Lincoln Tanker-.5
1 Flying Boxcar-.25

Imperial Korean Air Force:

1 Avro Arrow unit- 1pt
5 expert pilots 1.25 points
1 IL-28/H-5 Light Bomber Unit- .5 matenance
1 TU95 PhotoRecon Plane-5
4 SAM/Flak Groups-1 pt
2 Sejong II ICBM Missiles-2

IKAF Home Defense Corps (Reserve)-


1 Dassault Mirage III unit-1 pt
1 average pilot

Imperial Korean Navy:

1 Light Cruiser, .5 matenance
1 Destroyer Squadron, .25 matenance
1 Tech 7 Attack Submarine Group- .5 point matenance
2 Units of Coastal patrol vessels- .5
1 Frigate Flotilla-.25


Total: 21 Points (Estimated)

3 points for Civil Defense

To Be Disbanded (or Gifted to somebody Else: Anybody want these just say so!)

4 Sejong I IRBMs
1 Geobueokseon SSN- .5
1 attack submarine group-.5

Things to buy-

5 points to Microcomputers (Fourth year undergoing out of ten done so far)
5 points to an Infantry Corps
2 points to 2 Light Infantry Units
2 points to an Armored Brigade

Resource Points-

2 Imported from CAR-2pts
1 from UIR-1 point
6 points for oil
2 Nuclear Points from Yongbyon Atomic Power Station, Ulyongdong Atomic Power Station and Disposal Facility (Name derived from its equidistant location from three cities in the Taebaek Mts., Hwangji-dong, Ulchin, and Yongju).

Requirements-Tech 8

"Tech Level 8
In order to advance to level 8, you'll need to meet all five of the above criteria, and spend 5 points a year for 10 years developing microcomputers, plus create an improved satellite communications network or be paying the cost of one. For purposes of realism, the earliest anyone will reach Tech Level 8 is 1970.

1. Level 3+ social spending for at least 10 years (Done)
2. Has reached at least 75% of economic productivity maximum for at least 5 years (year one out of five. WOOHOO!)
3. Created a communications satellite network alone or be paying a portion of the cost of one. (yup)
4. Has the ability to build nuclear power plants. (yup)
5. Has an airline and tourist industry. (yup)"

Trade Partners for 1964-

3 USEA
2 China
2 Japan
2 FAS
2 UIR
2 Australia
2 Burma
1 Dispersed

GB, Malkyer-I have a second nuclear plant now!
Galveston Bay
01-07-2006, 08:58
In progress. What kind of damage do I have again?

OOC
Fallout damage
game effect: production, already hit by the Crash of 64, is reduced by another 6%, commerce by another 10% and no tourism to either Japan or Korea this year. Death rates will increase for the next ten years, reducing population growth to 1% or half of that if population growth is below 1%.

1% of the population of Japan and Korea will die this year due to radiation exposure or vulnerability because of chronic health conditions. Due to excellent public health and civil defense systems, both nations will escape relatively lightly.

plus the effects of the nuclear autumn in the northern hemisphere and the effects of the Crash of 64
Safehaven2
02-07-2006, 20:57
What effect if any will this war have on the world economy?
New Dornalia
02-07-2006, 23:36
Builds finished
Galveston Bay
02-07-2006, 23:49
What effect if any will this war have on the world economy?

not sure yet... however, nations that had national effort in 1963 can go to wartime economies if they are at war or in a state of war as of 1964
[NS]Parthini
04-07-2006, 03:42
Is the ASA really going to still have the plans and technicians, not to mention astronauts to be able to go to the moon without catastrophe? Wasn't all the research done in the USEA?
Sharina
04-07-2006, 04:46
Parthini']Is the ASA really going to still have the plans and technicians, not to mention astronauts to be able to go to the moon without catastrophe? Wasn't all the research done in the USEA?

Simply put, yes.

The space program is funded by not just China and USEA, but India, Korea, and Japan. Philippines and Australia might assuming they go full SCT.

The SCT space program isn't limited to just China and USEA, y'know. The SCT launch facilities are still mostly intact as there were NO military assets near them for the US nukes to screw them up (Hainan Dao island, sites in Mongolia and Tibet, and a few back up sites elsewhere like Philippines, Japan, etc.)
[NS]Parthini
04-07-2006, 05:06
Not sure I totally buy that.

To me, it seems like all of the research was done in the USEA, which means it would all be toast, or at least enough of it to where it would seriously delay any possibility of doing something like that.

Not to mention the fact that most people's populations would be too worried about fallout and cleaning up their big neighbor to go to the moon...

Your statement about how 20 million people is pocket change is going to make a lot of people whose sons and daughters and parents and children are those "change" very mad...
Sharina
04-07-2006, 05:35
Parthini']Not sure I totally buy that.

To me, it seems like all of the research was done in the USEA, which means it would all be toast, or at least enough of it to where it would seriously delay any possibility of doing something like that.

Not to mention the fact that most people's populations would be too worried about fallout and cleaning up their big neighbor to go to the moon...

Your statement about how 20 million people is pocket change is going to make a lot of people whose sons and daughters and parents and children are those "change" very mad...

Three things.

1. The USEA isn't the only one doing research. The player behind the USEA was the one who OOC'ly organized the research (and determined where the donated points go to which projects), but the research was pretty much done equally throughout the SCT IC'ly.

2. China does not know how many people are alive or dead or dying from the radiation, cancer, disease, starvation, etc. So for all China knows, it might have enough food for everybody INCLUDING foreign aid and it might not. It's not 20 million who will be starved- it will be 12 million. China can simply find ways to shift the blame around easily for not being able to feed that 12 million people (24 points worth) especially that Britain has withdrawn aid to China. Propganda is my friend here.

3. I simply refuse to let something like a nuke war prevent China from becoming the first nation on the Moon. I simply refuse to be denied that dream by the US or UK or the ESA or anybody for that matter. I am *NOT* gonna be beat down... the space program is exactly what China needs to rise above all other nations like a phoenix. Being beat down 4 times is enough- beat down in WW-2, then Japan invasion of the 1930's (and all the secessionist crap sponsored by USSR under Vas), then WW-3. then now this nuke attack on China. Enough's enough- I need my shining moment and landing on the moon will give me exactly that.

4. There's a big IC reason for the space program. If China reaches the Moon first before the US or the ESA, it will be an enormous morale boost to Asians everywhere when China can claim to surpass Europe and the West by reaching the moon first despite being nuked to hell. This morale boost is VERY SORELY NEEDED, especially after the depression, sadness, despair, gloom, etc. in the aftermath of nuclear war. China (and SCT) landing on the moon will make millions of Chinese BELIEVE, and make the Chinese people want to live instead of lying down and die en-masse (no will to continue to live). Besides that, it will do for China and the SCT exactly what it did for the US in RL- huge boost in patriotism, "We can do it!" attitude, and big-time optimism and hope all around... exactly the commodities that China needs the most at this point in time.

This will be an extremely powerful pyschological tool and I'm not about to give that opporunity up. If China (and the SCT) pulls this off, it will be one for the history books- something like...

"China was beat down four times, yet it succeeded where no other nation before it had done so. China became the first nation to land men on a foreign body (the moon), despite being ravaged by nuclear war. If China could do this, it proves the capability and resiliency of the Chinese people and by extension, humankind."

I'm seizing this opporunity and I'm not letting it go no matter what.
[NS]Parthini
04-07-2006, 16:56
(Not sure if this is the right place but I'm lazy...)

Will you explain to me how China is going to be able to pull off a launch like that? Currently, China is in near Anarchy and basically at tech level 0.

Korea is going though a crisis of it's own and the Japanese going to space first would defeat the purpose of China's plan.

Pakistan is still tech level 7, as would Burma be, at least. No one else in the SCT is able to do it. Not to mention the fact that most of your astronauts would probably have been in the Airforce reserves and thus have been incinerated in the attacks. You have never specified where your research centers were either. The EEC is in Heligoland so if that got nuked, we would be screwed, aside from Space Planes which are in Friedrichshaven. The ASF was in Houston, etc.

Not to mention the vast amounts of manpower, technological capabilities and resources needed to pull it off. That's why there hasn't been a moon landing in 30 years. I refuse to believe that China has any of those three things on hand, nor the popular support to do so. Chinese pride be damned. American troops are already in China and the Chinese don't care. Do you really think they would care if some Europeans got there first?

If you did do it the history books would look more like:

"The Chinese felt that landing on the moon was more important than saving their own people. Unrest settled throughout China and a period of Chaos ensued much like the Warring States period."
[NS]Parthini
04-07-2006, 17:03
Different topic:

I still haven't done the German build for 1964. Would I just do the build regularly or would I have to add in the extra changes, -10% production, etc.
Safehaven2
04-07-2006, 17:28
Path, production is minus 50%(+10% hit on agriculture if in N Hemisphere), commerce minus 75%.

Its not just the 10%.

Anyway, is it to late to declare national effort.
[NS]Parthini
04-07-2006, 17:32
Wait.

So I just lost 60% of my production?

Oh my god.
Sharina
04-07-2006, 17:33
Parthini'](Not sure if this is the right place but I'm lazy...)

Will you explain to me how China is going to be able to pull off a launch like that? Currently, China is in near Anarchy and basically at tech level 0.

Not necessarily. Some portions of China still have communications, government, and electricity (the US didn't nuke my hydro power plants or other power plants, besides, my nuke power plants are only damaged electronically so its gonna be a cinch repairing them.)

Besides, I'm utilizing the areas NOT hit or near-hit by nukes towards science and research development. The whole of China is not back in the Stone Age, y'know.

Also, I do have ways around the Tech 0 thing. I can send my engineers, astronauts, scientists, money, etc. into someplace like the Philippines, Japan, or even Australia (assuming Australia still joins the SCT) or even into the CSPS (the CSPS donated some of their communication sats so I do have a functional comm network for the time being).

Parthini']Korea is going though a crisis of it's own and the Japanese going to space first would defeat the purpose of China's plan.

Not necessarily. Chinese astronauts will be going to Japan to launch from there if needed, supported by Chinese engineers, scientists, specialists, etc.

Parthini']Pakistan is still tech level 7, as would Burma be, at least. No one else in the SCT is able to do it. Not to mention the fact that most of your astronauts would probably have been in the Airforce reserves and thus have been incinerated in the attacks. You have never specified where your research centers were either. The EEC is in Heligoland so if that got nuked, we would be screwed, aside from Space Planes which are in Friedrichshaven. The ASF was in Houston, etc.

Not really. Chinese astronauts were training at various ASA space facilities throughout Asia- I'm not that stupid to bunch up my astronauts in one or two places. The astronauts were prepping for a 1965 launch, and logically would have been training and working on space training in 1964.

As for Pakistan, Burma, etc. Tech Level isn't quite a problem- I can see moving to a Tech 4, 5, or 6 nation being a problem, but a tech 7 nation isn't so primitive compared to a tech 7.5 one. I can just move my research, technicians, astronauts, blueprints, etc. as well as some suriviving electronics to those nations, or seek out places to set up within Tech 7.5 allies like Philippines, Japan, or CSPS.

As for specifiying where the research, launch, etc. facilities... here's a list from the Space Thread where Ato-Sara posted his ASA stuff.

-ASA facilities:
Hat Yai Asian Space Centre (Thailand, Hat Yai) [HYASC]
Gyade Auxillary Launch Site (Tibet, Nagchu) [GALS]
Admiral Yi Memorial Training Centre (Korea, Pyongyang) [AYMTC]
Central Asian Space Research Institute (China, Hong Kong) [CASRI]
Satellite Ground Control Station (Japan, Yokohama) [SGCS]
Gobi Rocket Test Range (Mongolia, Dalandzagad) [GRTR]
Panay Satellite Launch Site (The Phillipines, Panay) [PSLS]

-Space tracking Station:
Phu Bia Space Telemetry Station (Laos, Phu Bia) [PBSTS]
Lhasa Space Telemetry Station (Tibet, Lhasa) [LSTS]
Nan Chang Space Telemetry Station (China, Nan Chang) [NCSTS]
Helongjiang Space Telemetry Station (China, Harbin) [HSTS]
Kumch'on Space Telemetry Station (Burma, Taegu) [KSTS]
Madhya Space Telemetry Station (Pakistan, Jalapur) [MSTS]
Kerala Space Telemetry Station (Pakistan, Cochin) [KeSTS]
Panay Space Telemetry Station (The Phillipines, Lloila City) [PSTS]
Ontake Space Tracking Centre (Japan, Nagano) [OSTC]

So you can see, they're all over Asia, and most of them aren't even near cities or military bases that were nuked, so they're pretty much intact (plus powered by hydro power, gas power, coal power, oil power, etc. elsewhere like in Burma, Philippines, Japan, etc.) The only "sticky" ones would be Hong Kong, Harbin, and Thailand.

Parthini']Not to mention the vast amounts of manpower, technological capabilities and resources needed to pull it off. That's why there hasn't been a moon landing in 30 years. I refuse to believe that China has any of those three things on hand, nor the popular support to do so. Chinese pride be damned. American troops are already in China and the Chinese don't care. Do you really think they would care if some Europeans got there first?

Actually, there was no real need to continue lunar missions in RL, I believe. The Americans said "Ok, we reached the moon. There's no need to send 10, 20, 30 more lunar missions to it as we already proved we could reach the moon, and we beat the Soviets to it."

Besides, its not "OMG! TONS OF RESOURCES NEEDED!" as you think, Germany.

http://www.astronautix.com/craft/humeturn.htm

According to this site, the lunar landing would cost $2.5 billion dollars, or roughly 2.5 points in E20 terms, as I'm led to believe "1 E20 point = $1 billion dollars".

http://en.wikipedia.org/wiki/Project_Apollo

But assuming we go by the Apollo stuff, it cost around $25 billion total (in 1969 dollars) which translates into 25 "points"- whereas the ASA has already spent probably over 72 points (1961 - 1963) or $72 billion dollars in 1969 dollars considering E20 is 7 years advanced than RLtime-wise. So basically all the "heavy" and "OMG! Expensive!11!!1!" costs have already been paid for.