NationStates Jolt Archive


FT Arguments - all are welcome to use this

Pages : [1] 2 3 4 5 6 7
Balrogga
06-03-2006, 03:08
I made this Thread to contain arguments about ship size, nation size, and other arguments that frequently pop up in threads, disrupting the RP.

Anyone who wants to use this to move a hyjack out of their thread are welcome and invited to do just that.

The first "shift" will be (hopefully) from my Flagship Competition Thread. One of the people wanted to enter a 140 KM ship that had no speed limitation, no maneuverability limitations, Offensive sheilds that not only could shrug off a Death Star Superlaser but could also be used to cut ships in half. This has eaten several pages of posts and is frankly getting old fast. I could either get Mod intervention or send them here. I wanted to take this option first, believing Mod Intervention should only be used as a last resprt.

http://forums2.jolt.co.uk/showthread.php?t=470765&page=8
Geneticon
06-03-2006, 03:10
Good point... a lot of "invincable" FT ships are created nowadays, and they destroy good RPs.
Defuniak
06-03-2006, 03:21
I get all my FT ships directly from an Lucas Arts approved website.
Gejigrad
06-03-2006, 03:23
Offensive shields? o.O'

Well, anyway, has anyone read about the Honorverse, or seen Rowle in action (ie, me in FT-mode)? I'd like to know about any complaints you have. I can't guarantee I'll compromise with you, but let's just get it out into the open.
Mini Miehm
06-03-2006, 03:27
Offensive shields? o.O'

Well, anyway, has anyone read about the Honorverse, or seen Rowle in action (ie, me in FT-mode)? I'd like to know about any complaints you have. I can't guarantee I'll compromise with you, but let's just get it out into the open.


I use Honorverse Wedges. But you knew that already. There's really nothing to complain about with the tactical limitations they bring on...
Asbena
06-03-2006, 03:31
Offensive shields aren't far-fetched. I asked for permission to use it. Since lasers and ion-cannons don't work on Crest of the Stars ships to begin with, I upgraded them to a hybrid status over their current defensive mechanisms against projectiles.

It's not invinicble, it has speed limits just like the others...its just agile, not this slow moving crap you expect from Star Wars ships. Which is totally messed up. Still have to apply inertia and all the other laws, but I should be allowed to move in space like Hyperspace at great speed.

Millienum Falcon was calculated at over 10 million times light speed or something for the across the galaxy hyperspace trip all to arrive on the same day in Star Wars. The ships ablity to turn is based on the engines in the back to swing, but its not limitless by any means.
Gejigrad
06-03-2006, 03:32
I use Honorverse Wedges. But you knew that already. There's really nothing to complain about with the tactical limitations they bring on...

Yeah, but some people see "impenetrable" and instantly go on a "OMGUWNKR" tangent. Then you waste like three pages explaining that no, there are ways to beat wedges and sidewalls, but not with your peashooter ion pulser.
Defuniak
06-03-2006, 03:37
I do like using using Bab 5 Vorlon Ships, and If I don't use those, I use A set of Star wars ships.
Mini Miehm
06-03-2006, 03:39
Yeah, but some people see "impenetrable" and instantly go on a "OMGUWNKR" tangent. Then you waste like three pages explaining that no, there are ways to beat wedges and sidewalls, but not with your peashooter ion pulser.


Point... And my Grav-lance is effectively useless against them. ENERGY TORPEDOES on the other hand...
Gejigrad
06-03-2006, 03:41
I do like using using Bab 5 Vorlon Ships, and If I don't use those, I use A set of Star wars ships.

Doesn't B5 have itty-bitty-tiny crews? Like, no more than a few hundred?

Rowle/Miehm/Manticore/whatever, for example, have crews of 6,000+ on CLACs, with Marine complements of 500-750.
Mini Miehm
06-03-2006, 03:49
Doesn't B5 have itty-bitty-tiny crews? Like, no more than a few hundred?

Rowle/Miehm/Manticore/whatever, for example, have crews of 6,000+ on CLACs, with Marine complements of 500-750.


I don't use Manticoran ships... Yet. I will within the next month though.


Beware Apollo and Ghost Rider...
Tannelorn
06-03-2006, 05:11
Rp wins over techwanking..for the record, i do have my tech sorted out..and even the gidgety wankiest tech wont hold up to loengren gamma ray lasers, sInce they dont like to be stopped by just about anything..and what stops them doesnt stop X ray lasers. My armour is esoteric nough said RP wins.
Balrogga
06-03-2006, 09:25
Another thing that bothers me is the way people think they can get around their nation's age by claiming something else:

Well to put things into perspective. My nation is over 3000 years old in FT space. It has many different races under its control. Over 100 billion people are under its name, though the one's who fight most of the battles are the Elven. They are the aristocrats and intelligent part of the nation.

Starforges and all this other stuff would be under their control to. With such an all encompassing sphere of influence on their own Empire, they can defend themselves easily from the evil one that our relgious people spoke of. It was under a RELIGIOUS reasons that the Tnemada was built in the first place.

Tnemada... Adament spelled backwards...hmm? :P

Edit: Oh ya... The Tnemada is also called then Tnamada...but both is acceptable, one is the old way, the other the new way. The ship itself if the only ship able to travel the deep space alone. The capital ships have limits that prevent long explorations for many years.

This is an actual post from the Thread that prompted me to begin this one.

The Balrogga Empire has been a nation for a little over 700 years. Mid April will be my two year mark for being on Nation States. Nothing in my background story will change the day I started my nation. Nothing I do will change my population. I have limits set upon me by the very framework that the entire NS game is run within and we all have to abide by them.

Even if I used my RACIAL History, it would not allow me to have what the Childer Fleets have. I am just an offshoot of the Childer Fleets that was seperated from them and had to start over new. That is where The Empire's history starts.I cannot posses 800 year old ships unless I discover them in an RP or if I purchase them from someone.

I also believe it would be impossible to possess a population of the sort mentioned above. There should not be a FT conversion, we get what is given to us and that is final and fair. No wanking the numbers to make us feel more grand that we actually are. I am just over 4 billion and I spent my two years on here making sure I could keep them all. Maybe I could count a trillion droids as my army but that would also be a number wank. If you create droids for your military, they should also be part of your population. Your population is your limit for your military.

And for the record, here are other posts about that ship that was mentioned earlier....

OOC: I'm interested in it, though I have a rather unusual type of ship. Though it is a flagship it is also 140 km long. Its a beast of my entire military. I have the hard stats, but this thing is just terribly powerful with its main shields that can be used as a weapon. Is it too late to enter the Tnemada?


That's just it though, my ship doesn't have speed limitations of the conventional sense. It uses its shields as a main weapon. Which isn't even the main weapon of the ship. It can project its 'bubble-like' shield that spins to asborb or reflect laser fire and destroy FTL projectiles. Able to concentrate its shields in a specific point if need be, it can basically take the shield and thrust it out far outside of the normal sphere of influence to cut through an enemy flagship in one single hit.

It's a fleet destroyer on its own because of the intense shields that render capital ship fire almost a non-existant threat. Also the ship when it chooses to use its weapons, can open holes in the shields to fight and encompass the shells or put holes in the shield that close up behind it as it leaves the ship for a perfect defense when attacking.

It's not something to be put lightly. You may out number the ship, but it doesn't mean that you'll hurt its shields before it wipes you out with its own interior weapons. It's a flagship, but its not a sitting duck.

You people are morons.... the ship is from Tanthan. Allow me to get the page:

The Empire of Tanthan is a massive, safe nation, renowned for its compulsory military service.
Its hard-nosed, hard-working, cynical population of 2.896 billion are ruled by a mostly-benevolent dictator, who grants the populace the freedom to live their own lives but watches carefully for anyone to slip up.

It's my FT nation, so bite me, I said its this one. Asbena is MT. Get it through your heads.


The multiple engines produce 44.5 YW. This thing pales in comparison to the Death Star's power. Remember my tech is considerably higher then Star Wars in all forms. With multiple thrusters to power it, it uses its shields as a weapon to. So its very agile and even a Death Star's full powered hit is only a shrug (if that) to the shields.


The shield is a hybrid shield, Type 61C with DPM as the main projectile defensive mechanism. Basically, shooting a black hole on it won't work at all either, since it will have no effect when it hits the particles.

The shield is both physical and energy-based, and it spins around the ships, the DPM particles can also be used to completely shut down any and all communication when released, the shields can also emit a FTL inhibitor and TBWs to make sure no ship enters or leaves its death-trap.

Do a check on the power of the ship far-beats the death star...by maybe 4400 times. I forgot the Death Star's reactor power....I'll find it later.

(Insert first quote here)
Thrashia
06-03-2006, 09:48
Millienum Falcon was calculated at over 10 million times light speed or something for the across the galaxy hyperspace trip all to arrive on the same day in Star Wars. The ships ablity to turn is based on the engines in the back to swing, but its not limitless by any means.

And the fact that the Millenium Falcon is only say 30 meters by 40 meters in length and width and less than 10 meters in highth without landing legs down...has nothing to do with it?
Thrashia
06-03-2006, 09:53
In my opinion I find Star Wars tech the easiest to use. Everyone seen the movies, everyone knows what a SD can do. Its simple.

I use practically nothing bu SDs and thier normal SW support vehicles. They're just so versatile: good a heavy combat and at carrying invasion forces. A single Star Destroyer is capable of taking on as many as 5-8 lesser ships and at least two fellow capital ships. Not unscathed mind you, but quite capable of taking them on.

The largest ship I ever used would be the Eclipse. I had two, each for one of my two Grand Admirals. :P
Balrogga
06-03-2006, 10:03
An important thing to note, I believe the Star Wars version of Hyperspace is measured in distance instead of time because it involves taking shortcuts.

Han Solo bragged about making the Kessel Run in less than 12 Parsecs. A parsec is about 3.26 Ly.
The Ctan
06-03-2006, 10:05
And the fact that the Millenium Falcon is only say 30 meters by 40 meters in length and width and less than 10 meters in highth without landing legs down...has nothing to do with it?

Honestly? Not really, no. Transluminal velocities in Star Wars are not dependant upon small starship size. Indeed, the fastest ships, Falcon aside, are the huge ones. Remember Han's quote 'I've outrun [...] the big Corellian ships'?
Thrashia
06-03-2006, 13:49
Honestly? Not really, no. Translational velocities in Star Wars are not dependant upon small starship size. Indeed, the fastest ships, Falcon aside, are the huge ones. Remember Han's quote 'I've outrun [...] the big Corellian ships'?

Size and mass actually do matter, because you have to have enough velocity and thus energy to start with to be able to reach those speeds. If your initial velocity is not in comparison with your size and mass, then you is either not going to move or move very slowly.


Now let us examine the ship in question:

Asbena apparently has a ship that is 140 kilometers in length. For comparison we will use a standard Imperial Star Destroyer.

Now, an ISD is 1.6 kilometers long. It takes exactly 37, 085 men to crew this ISD, this including the complimenting Tie pilots and gunners; but not storm troopers (9,700 on each).

Asbena's ship is 87.5 times longer than an ISD.

Now we take that and multiply it by the crew requirements of an ISD and see comparatively how many men it would take to crew this particular ship: 3,244,937 men.

Using the rules of rp'ing, a nation is usually not accepted to use more than .05 percent of their population (5%) for military expenditure or for the expression of foreign policy. Asbena's current population is at 62 million.

62,000,000 x .05 = 3,100,000

In all practical and rp terms, you're godmodding in even using this ship, since as shown above, you don't have the men to crew it; not to mention the logistical apparatus it would take to keep a ship that size in shape.

Then we take into account the fact that you claim to have other ships as well. This being the largest. Yet paradoxically this one ship exceeds your military limit. So how can you even think of claiming more ships, fleets in fact? It’s in practicality impossible. No 'buts' about it.

Then you respond that you are rp'ing your nation as 3,000 year old nation. To repeat what Balrogga has already eloquently said: even a 3,000 year old race must exist within the bounds of NS rp law. (of course that’s unofficial, but then it’s like English law, its all set up on Precedence)

Thus Asbena you are faced with one of two options:

1) You accept that we are correct in our explanations and accept that you were in fact wrong, your ship is in fact too big and god-moddish to use since it exceeds your prescribed NS nation's ability (i.e. The Armed Republic of Asbena); and that you will correct your military to fit within your current ability to field some 3,100,000 men. Then we will pat you on the back and say "good for you" and hopefully help bring you on the path of better rp'ing skills and ability.

2) You can ignore everything we're saying. You can say "F-you" and walk out the door with your head held high. However in turn no true FT rp'er will wish to rp with you since your military does not fit inside of the above said parameters and when given evidence as to why (above) you still said no. You will be hard put to find any rp that will want you and this big ship, not to mention your fleet.


Thus the choice is yours.
Chronosia
06-03-2006, 14:19
Honestly? When you get into the habit of bringing in a bajillion statistics and details, building ships entirely to win; you lose the soul of the RP. It's too powergamerish. My ships are there to fulfill a purpose; truely an offensive purpose; but I very rarely digress from the ship weaponry of my source (40k Chaos) except in instances where its been gifted to me. I used to have Star Destroyers which the Sith had given me, and had been warped into malicious, floating cathedrals to Chaos.

My flagship is based on the Planet Killer; Lucian's flagship is based on the Terminus Est, and why? Because they look cool and the freely available on the net canon BFG rules tell me what they can do. Honestly; why not just have ships that shoot, and move; and have perfectly legitimate weaknesses, rather than hovering super-fast, super-weaponed, nigh-invulernable piles of god-wank.

Such things are plotdevices at best
Asbena
06-03-2006, 15:29
Correction my nation has 2.8 billion. This is just my MT one. Crest of the Stars is not something to take lightly as the full Abh Empire has 960-980 Billion people under it. While only around 30 million are Abh to begin with. United Mankind has about 1.1 Trillion. Even all those relation numbers aside I'd have a military of 20 million people in total with my current nation. (We're compulsory military (like the Abh) so its a 0.7% military instead of .5%)

This means that I can easily hold my crew for it. Since this is the major combat weapon over the option of 450 other capital ships and their accompying groups, which do not usually exceed 1 km in length or have crews in excess of 100 people. An example:

Hu-Nuja Class Capital Ship
Length: 7km long
Width: .5 km long
Height: .5 km long

Reactor Output: 5,000,000 Gigawatts
Crew: 1050

Defensive Cannons: 500
Laser Cannons: 10,000
Main Laser Guns: 2 (Operating at 1,000,000 gigawatt power)
Mines: 15,000
Mine deployment pods: 500

It sounds large...but it really isn't. The length comes from most of the electromagnetic cannons to fire the mines at near light-speed and it has four huge points for the shields and reactors. Its over-kill on laser cannons wouldn't be a threat for any other ship in my nation, but things like fighters that attack the ship would easily be overwhelmed. The twin main laser cannons are meant for destroying heavy-class ships.

--------------------

Balrogga I asked if I could use it....I don't know where or if I even posted the creation of the Tnemada so I asked if I could enter it. I could just stick with the Hu-Nuja Class ships or even a Cinna Class. Though its up to you, but it appears as if I am too late anyways.
Thrashia
06-03-2006, 15:55
Asbena, if your FT nation is Tanthan (more to come on that below) then why submit your ship under the suedo 'Asbena' to avoid everyone saying what I said above? Thats rather careless in my opinion. It just causes a hella' load of arguing and time that takes away from the rp. It could even be considered flaming.

And by the way, you , you cheap bastard, still owe me some $4,000,000,000,000 from when I built you 2,400 capital ships a while back. I built and delivered and you didn't pay up. So unless you pay up sometime in the near future, I request that anyone rp'ing you can ignore those 2,400 ships, since unless I get paid, I declare them void. And I can do that, as the original manufactuerer.
Asbena
06-03-2006, 16:08
Consider them paid, sorry. I lost the thread and my password (I have it back now thanks to Firefox). $4 trillion sent from Tanthan, though what were the specs again...just TG me if you want.

I lost the pass and wanted to get into this before the deadline. So that's why I posted it, and I said it was from Tanthan not my MT nation. It's not flaming...they just misunderstood me and all jumped on me at once. I'm going to post as Tanthan cause I found the pass, and fix the others.
Sskiss
06-03-2006, 16:10
The core problem here is that among the FT NS community their is NO STANDERDIZATION regarding technologies, their parameters, their capabilities among many other concerns. And because of this (and more) we get into the problems we are know experiencing and have been experiencing for quite some time. To this end, I have long sinse adopted the tendency to RP only among those players I know and trust - and honestly, who can blame me? It's really unfortunate, but that is what I feel I have to do to avoid bogged down threads and continuous bickering, flaming, trolling and so on, not to mention hoards of well meaning OOC posts.

I personally, do not mind a certain amount of tech wanking, number wanking and so forth, (and who among us really can say we are not guilty of that ;)) but I have no tolerance for god modding, pure and simple.

I will however, be putting up an OOC thread relatively soon as a "planning thread" for plots, sub-plots and so on for a big, and hopefully, good RP.
Asbena
06-03-2006, 16:18
Still fixing my other posts...but ya.

There has to be some modifications to our nations in FT. Cloning, droids and all these other things would naturally reduce the population for things. Though if I RP with someone like the Humankind Abh, our ships are so evenly matched before I upgraded the Crest of the Stars tech. Though from the very descriptions of the ships it would put that just one CS Cruiser would smash a planet while it takes a whole Death Star to do that in Star Wars.

Yes...one itty bitty tiny ship would destroy a whole planet with ONE bomb. This might sound like godmodding to Star Trek and Star Wars nations, but the thing is its very possible to launch a fusion bomb at a planet at near-light speed and destroy everything. Let alone what a team of Cruisers could do when supplied with a Line-of-Battle Ship. (Which are up to 10 miles in size! Take that Star Wars.)
Thrashia
06-03-2006, 19:44
Yes...one itty bitty tiny ship would destroy a whole planet with ONE bomb. This might sound like godmodding to Star Trek and Star Wars nations, but the thing is its very possible to launch a fusion bomb at a planet at near-light speed and destroy everything. Let alone what a team of Cruisers could do when supplied with a Line-of-Battle Ship. (Which are up to 10 miles in size! Take that Star Wars.)

No.
Asbena
06-03-2006, 19:46
No.

The ships are. Trust me. The ships are up to 10 miles in size and 30,000,000 Abh have 15,000+ total warships in their fleet of all different types. They only have 10 specific classes, but they all serve a distinct purpose.
Chronosia
06-03-2006, 20:00
Yeah, but size ain't everything. A small ship can be quite powerful and maneuverable; it doesn't nessecarily mean they trump Star Wars. Just remember that even the mightiest and fully crewed battleship, can still be sunk by a sly little submarine ;)
Asbena
06-03-2006, 20:07
True...though how do you suggest Star Wars laser-based technology even damage the shields which are immune to laser fire? The ships rely on nuclear fusion bombs to destroy each other and anti-proton weapons. The ships are basically cloaked in all forms of detection by radar.

I don't recall ship to ship firing of missiles at each other in any of the movies, and though I haven't read the books, I don't see how anything would be different.
Chronosia
06-03-2006, 20:13
See; certain things have to be toned down for reasonable usage as background material for a nation. For example, Warp cannons ignore shields :P Yet I don't stress that, nor do I enforce it, I just enjoy watching people get pelted by a focussed beam of extradimensional energy that can raze entire planets. Its amusing.

40k has plenty to match raw destructive power; given that Imperial vessels are equipped to deliver swift death to targets and worlds; I don't really like space combat myself, I prefer a nice ground war; nitty and gritty, with lots of mud and epic description, and Guardsmen walking through the snow in flak jackets...
Asbena
06-03-2006, 20:21
That is one of the Crest of the Stars tech flaws. The Abh spend most (if not all of their lives) in space and rarely go down to the planets. So they would not be great at ground combat. Though they can definately take livable conditions to a point, not all planets have the same gravity or breathable air ratio as they would like, and so they terraform many planets to make them livable.

So that's why the bombard ground forces...I think the back-drop of one of the stories is that the planet's defensive forces were defeated in just nine minutes by the Abh. (Don't ask me to search for that)

When someone can drop a nuclear fusion bomb on your planet and blown it to bits, you better pray they aren't out to hurt you much!
Otagia
06-03-2006, 20:22
Screw nuclear fusion, use a KK-driven anti-matter warhead.
Chronosia
06-03-2006, 20:24
When someone can burn your worlds clean with warpfire; scour them of life with cyclonic torpedoes; or simply bombard them till the crust cracks and they burn in raging inferno death throes; not only this but they possess legions of genetically engineered warriors, psychics who can cleave men in two with a gesture; daemons that pervert flesh and twist reality itself, and countless enlisted men in a disciplined, obedient armed force; then, then you hope they don't hurt you much.

But they do. They'll rip your intestines out and sing demented praises as they strangle you with them
The Exodians
06-03-2006, 20:29
Chronosia, if you have 40K Chaos tech, why not use one of the Blackstone Fortresses. Apparantly the capabilities of your NS nation are not limiting for what you can use, and I'm sure you can use a ship with the ability to destroy solar systems without using anywhere near its full power. Not to mention disappear into the Warp afterwards where the enemy can't even find it...

After all, what the background says is what happens according to Asbena.:rolleyes:
Sskiss
06-03-2006, 20:33
Another problem I sometimes find is that you may be seperated from another FT empire by thousands or tens of thousands of light years or even inhabit another galaxy altogether. Yet many players do not take things such as distance and general proximity into consideration and take part in the RP anyway. Ask yourself this; Why are you there in the first place? How long would it take you to get there? What is your reason for you being there at all? Expansion tends to occur more or less gradually and in adjacent space.

If for example someone wishes to attack me, I would prefer that they have good reason(s) for attacking me, or siding with me and so on. There is often no sense of scale or broad level stratagy inwars - people, fleets etc. just suddenly appear "just because" if you know what I mean.
Asbena
06-03-2006, 20:33
When someone can burn your worlds clean with warpfire; scour them of life with cyclonic torpedoes; or simply bombard them till the crust cracks and they burn in raging inferno death throes; not only this but they possess legions of genetically engineered warriors, psychics who can cleave men in two with a gesture; daemons that pervert flesh and twist reality itself, and countless enlisted men in a disciplined, obedient armed force; then, then you hope they don't hurt you much.

But they do. They'll rip your intestines out and sing demented praises as they strangle you with them

Ah yes, that is why I created Alchemists and Tovenaars for Tanthan. Its our answer to the Jedi and the supernatural. I wouldn't use them in standard play, it doesn't make for a level playing field.

Though when an alchemist can destroy a Star Destroyer on his own you know you're dealing with someone is really powerful.
Chronosia
06-03-2006, 20:34
You need about 3 of them to destroy a system; we don't possess them and their construction is beyond even us. As I understand it (From past experience and a telling off from Ctan :P) All the Blackstones that exist in NS are currently in the possession of other powers :P

Besides, I have a Planet Killer and corrupt Ramilles :P I make my own fun! :D

Of course given we're adhering strictly to background, I could have incorporeal daemon ships assault him, or have an entire legion of his men betray him; hell, I suppose I could even invoke the Gods of Chaos upon this plane to do the can can manifested as Oompa Loompas :P

Your alchemists can destroy a ship on their own? Theres not one of my 'supernatural' characters whose that strong, theres levelling the playing field, and then theres fighting a man from Australia, should you have occasion to sink that low
Otagia
06-03-2006, 20:38
After all, what the background says is what happens according to Asbena.

In that case, can I pull out the Krang? Please? Pleeeeeease?
The Gupta Dynasty
06-03-2006, 20:44
Yeah, but size ain't everything. A small ship can be quite powerful and maneuverable; it doesn't nessecarily mean they trump Star Wars. Just remember that even the mightiest and fully crewed battleship, can still be sunk by a sly little submarine ;)

*coughVadroncough*

...

:p
Asbena
06-03-2006, 20:50
You need about 3 of them to destroy a system; we don't possess them and their construction is beyond even us. As I understand it (From past experience and a telling off from Ctan :P) All the Blackstones that exist in NS are currently in the possession of other powers :P

Besides, I have a Planet Killer and corrupt Ramilles :P I make my own fun! :D

Of course given we're adhering strictly to background, I could have incorporeal daemon ships assault him, or have an entire legion of his men betray him; hell, I suppose I could even invoke the Gods of Chaos upon this plane to do the can can manifested as Oompa Loompas :P

Your alchemists can destroy a ship on their own? Theres not one of my 'supernatural' characters whose that strong, theres levelling the playing field, and then theres fighting a man from Australia, should you have occasion to sink that low


My alchemists rely on nano-machines and are connected to the Alchemist, they use their blood and red stones to control and use them. They nano-machines are in their blood, so just by putting their finger on something they can transfer the nano-machines on to something, which will use the energy from the hosts body to reproduce on matter and spread throughout a target rapidly. They physically can transmute elements and restructure them to accomplish the goal. An alchemist would need to be on the ship to destroy it and it would have to catch them by surprise with the shields down (the shields would fry the little machines or a strong EMP blast). Essentially its the same as having a red cloud of stuff to eat away everything on a planet...except at the will of a person who powers it with their mind and body.

Though I remember writing up that 10 levels of Alchemists exist, and most are not past level 6 (which is deconstruction and reconstruction of small localized areas, while a level 10 can destroy the ships and are basically gods). Oh yes...they do have their flaws to. If they mess up they usually explode...or die trying to perform it. The more blood they add to the circle to control the nano-machines the more powerful and numerous they will be...so a person on the verge of death is the most dangerous, but if they die...so does the brain of the nano-machines and they self-destruct.
The Kraven Corporation
06-03-2006, 20:51
The Only problem I have with FT is its difficult to get into, because it is very Techwanky, and ends up in who has the bigger penis compeitions, but despite that I am dead set on getting my Galactic Federation as a Recognised FT race, I have some interesting Back ground and some awesome pictures
Sskiss
06-03-2006, 20:59
The Only problem I have with FT is its difficult to get into, because it is very Techwanky, and ends up in who has the bigger penis compeitions, but despite that I am dead set on getting my Galactic Federation as a Recognised FT race, I have some interesting Back ground and some awesome pictures

You do not really need regognition to jion the FT community - good RP'ing will suffice. As for tech wanking or wanking in general that's an unfortunate aspect within the FT community. As long as it's kept in check its tolerable. There are many here who have a well developed race, history, culture and so on.
Asbena
06-03-2006, 21:07
Ya. I really don't like all the Jedi's and impossible stuff, though who am I to say that it is or not fair when we all have different strengths. Just as long as its not something that is without its inherent flaws.

My ships may be immune to laser fire, but can be overwhelmed by sheer numbers of heavily armed small ships. Such as this info:

Patrol ships are the largest warships in the empire and are often the most advanced ships in all of inhabited space. They are extremely formidable, capable of launching up to 10 mines at the enemy. They are armed with 6 electromagnetic rail cannons, and 20 ion cannons on the sides, as well as 4 ion cannons at the bow of the ship. They have an extremely thick armored hull and the best shields. However there vulnerability is that they are slow and hard to maneuver in battle. A good example of their formidability is the battle of the Gothlauth. Even when outnumbered 10 to 1, they still managed to destroy 9 enemy ships and damage the last before being destroyed.

Outnumbered 10 to 1 and they destroy 9 of the enemies and damage the last before being overwhelmed. The reverse is also shown in COTS for the small patrol ships ganging up on a larger one. After damaging it, the heavier ships come in and launch mines at it. Unable to protect themselves with wave after wave they are soon slaughtered by the overwhelming numbers and are killed. They were desperate, but the smaller ships overwhelmed them and the large ships destroyed them.
The Kraven Corporation
06-03-2006, 21:07
You do not really need regognition to jion the FT community - good RP'ing will suffice. As for tech wanking or wanking in general that's an unfortunate aspect within the FT community. As long as it's kept in check its tolerable. There are many here who have a well developed race, history, culture and so on.

Cool, Well, keep a look out for the Galactic Federation and its over Zealous hunt for Technomages and Eradicating the Technoplague, my FT Nation uses Lazers that are fired from old Fashioned shells. I have lots of little interesting Quirks
Snake Eaters
06-03-2006, 21:18
Right, I just found this thread. I'm not here to argue, nor am I here to make anyone bow to my wishes. I just thought here would be a good place to put my views in relation to the whole idea.

I personally don't like massive ships. It's just a personel thing. The largest ships in my navy are 4km long, which sounds big, but when you consider there are only four of them in the entire navy, it becomes much more plausible. The problem I have with large ships is that they just ruin the fun, for me anyway.

I use Star Trek, Star Wars, 40K and also some inventions of my own, in what MM has termed 'Bastard Tech', an appropiate phrase I think. The larger capital ships take 40K and the larger SW ships as a base reference, whilst the smaller, more common line ships take ST as the normal base reference.

Of course, some people could argue,'But SE, you advocate quality over quantity, right? So, why are you using more ships, which are smaller and thus don't pack as much punch.'

I have an easy answer to that. It's true, I advoacate quality over quantity. However, smaller ships would have the tactical advantage over larger ships in terms of maneuverbility, whilst the larger ships would have the greater firepower. However, when considering true economics, which is more plausible? Smaller ships, or larger ships? I think I would go for the smaller ships.

On a final note, I think the major problem with FT is that all the systems clash. It would be much easier if we all agreed that none of the systems was 'the best', and each stuck to their own style. Those of you who like to RP with huge numbers of troops and ships, that's fine. I don't have to RP with you, and in many cases I won't, simply because of preferences.
Snake Eaters
06-03-2006, 21:23
Han Solo bragged about making the Kessel Run in less than 12 Parsecs. A parsec is about 3.26 Ly.
Tying up some arguements:

When Lucas wrote the script for A New Hope, he didn't know what a parsec actually was. He just heard it, and thought it sounded cool. Now, of course, he knows better. However, having read through some of the Expanded Universe books, speciafically ones mentioning the Maw (a black hole cluster on the Kessel Run), it could be said that he managed to come so close to the Maw that he made it in a distance never achieved before, quite a feat when one considers
The Gupta Dynasty
06-03-2006, 21:41
<snip, first post>

Exactly. I use my own tech, based on other sources (SW, various books, and various television shows) but I go for quality over quantity as well. But I think your point about "systems clashing" is totall true. If we just forgot our egos and stepped away from "I'm better then you", etc., then RP'ing FT would be a whole lot more fun.

I am currently contemplating a return to FT, but I don't know. It's more of a time issue but, hey, I might just come back. But in the meantime, I'm always watching...
SeaQuest
06-03-2006, 21:46
Still fixing my other posts...but ya.

There has to be some modifications to our nations in FT. Cloning, droids and all these other things would naturally reduce the population for things. Though if I RP with someone like the Humankind Abh, our ships are so evenly matched before I upgraded the Crest of the Stars tech. Though from the very descriptions of the ships it would put that just one CS Cruiser would smash a planet while it takes a whole Death Star to do that in Star Wars.

*Snip*

Wrong. A Star Destroyer can quite easily glass a planet. Ever hear of a Base Delta Zero operation?

http://www.stardestroyer.net/Empire/Essays/Planet-Killers.html#ISD
http://www.stardestroyer.net/Empire/Tech/Beam/BaseDeltaZero.html

While I consider the guy who runs that site a wanky Star Wars Galactic Empire uber fan-boy who won't admit that anything could be better that the cannon G.E. (just read his fan-fics for crying out loud; The UFP would not surrender that easily), the site still has its uses.

True...though how do you suggest Star Wars laser-based technology even damage the shields which are immune to laser fire? The ships rely on nuclear fusion bombs to destroy each other and anti-proton weapons. The ships are basically cloaked in all forms of detection by radar.

I don't recall ship to ship firing of missiles at each other in any of the movies, and though I haven't read the books, I don't see how anything would be different.

Wrong again. Star Wars weapon technology is plasma based. Its Andromeda weapon tech that's based on Anti-Proton technology.

Cripes, dude. Seriously, do your own reasearch.

That is one of the Crest of the Stars tech flaws. The Abh spend most (if not all of their lives) in space and rarely go down to the planets. So they would not be great at ground combat. Though they can definately take livable conditions to a point, not all planets have the same gravity or breathable air ratio as they would like, and so they terraform many planets to make them livable.

So that's why the bombard ground forces...I think the back-drop of one of the stories is that the planet's defensive forces were defeated in just nine minutes by the Abh. (Don't ask me to search for that)

When someone can drop a nuclear fusion bomb on your planet and blown it to bits, you better pray they aren't out to hurt you much!

Dude, you want me to get The Humankind Abh down here? Either learn to deal with it or find a way to deal with the problem.
Otagia
06-03-2006, 21:50
You know, that guy really needs to learn when to know something is a figure of speech. Reducing a planet's surface to slag is quite easy, all you need is a few hundred nukes and you can do it in a matter of minutes. I've never really bought that article, and I still don't.
SeaQuest
06-03-2006, 21:53
My alchemists rely on nano-machines and are connected to the Alchemist, they use their blood and red stones to control and use them. They nano-machines are in their blood, so just by putting their finger on something they can transfer the nano-machines on to something, which will use the energy from the hosts body to reproduce on matter and spread throughout a target rapidly. They physically can transmute elements and restructure them to accomplish the goal. An alchemist would need to be on the ship to destroy it and it would have to catch them by surprise with the shields down (the shields would fry the little machines or a strong EMP blast). Essentially its the same as having a red cloud of stuff to eat away everything on a planet...except at the will of a person who powers it with their mind and body.

Though I remember writing up that 10 levels of Alchemists exist, and most are not past level 6 (which is deconstruction and reconstruction of small localized areas, while a level 10 can destroy the ships and are basically gods). Oh yes...they do have their flaws to. If they mess up they usually explode...or die trying to perform it. The more blood they add to the circle to control the nano-machines the more powerful and numerous they will be...so a person on the verge of death is the most dangerous, but if they die...so does the brain of the nano-machines and they self-destruct.

Godmod
Asbena
06-03-2006, 21:58
Wrong. A Star Destroyer can quite easily glass a planet. Ever hear of a Base Delta Zero operation?

http://www.stardestroyer.net/Empire/Essays/Planet-Killers.html#ISD
http://www.stardestroyer.net/Empire/Tech/Beam/BaseDeltaZero.html

While I consider the guy who runs that site a wanky Star Wars Galactic Empire uber fan-boy who won't admit that anything could be better that the cannon G.E. (just read his fan-fics for crying out loud; The UFP would not surrender that easily), the site still has its uses.



Wrong again. Star Wars weapon technology is plasma based. Its Andromeda weapon tech that's based on Anti-Proton technology.

Cripes, dude. Seriously, do your own reasearch.



Dude, you want me to get The Humankind Abh down here? Either learn to deal with it or find a way to deal with the problem.


Umm...what's your problem? My nation is not Star Wars tech. Take a chill pill. Its bad enough to take quotes out of context and you are just pathetic.

Also the star wars stuff...its still not physical and is weak against the type of ships I have. Get it through your head.

My Alchemists are not godmodding. You're pathetic, why not say Jedi are godmodding cause they use the force.
Asbena
06-03-2006, 22:02
You know, that guy really needs to learn when to know something is a figure of speech. Reducing a planet's surface to slag is quite easy, all you need is a few hundred nukes and you can do it in a matter of minutes. I've never really bought that article, and I still don't.

Yes, I know...everyone can do it. I have no idea what Seaquest's problem is, if he doesn't understand it, is his first natural conclusion is that its godmodding? Anyone can see the problems of Star Wars ships a mile away. I've noted that a SINGLE X-wing can wreak havoc on a Star Destroyer that will allow it to be beaten very easily. It takes a special kind of person to fix mistakes and make them strong.

As you can guess this is a refrence to Huntaer, who correctly utilizes Star Wars tech and fixed the fatal flaws. Using something right is the whole point of FT. I suggest he takes a simple look on how weak Crest of the Stars ships can be.
SeaQuest
06-03-2006, 22:09
Umm...what's your problem? My nation is not Star Wars tech. Take a chill pill. Its bad enough to take quotes out of context and you are just pathetic.

Also the star wars stuff...its still not physical and is weak against the type of ships I have. Get it through your head.

My Alchemists are not godmodding. You're pathetic, why not say Jedi are godmodding cause they use the force.

1.) BECAUSE ITS NOT YOUR CALL TO SAY WHAT CAN DESTROY SOMEONE ELSE'S SHIP!

2.) My problem is you refusing to co-operate and compromize like a good NS RP'er.

3.) I don't need a chill pill. I'm only pointing out the flaws in your RP style so you can correct them.

4.) You are going the right way for a universal ignore cannon from everyone.

5.) Saying that no other FT tech can defeat yours is GODMODDING!

6.) You still need to redo your design for your Alchemists. Even Jedi have limitations as do my Seeds (my response to all the Jedi and Sith on NS), so should your Alchemists. No God characters.

7.) What is your freaking problem, dude?
Sskiss
06-03-2006, 22:13
Asbena, I strongly suggest you take SeaQuest's points to heart.
Snake Eaters
06-03-2006, 22:15
Asbena and Seaquest, you're getting old really fast. Sorry to put it bluntly.

Asbena, Seaquest is raising valid points. If you took the time to actually consider his points, and think,'Hmm, maybe he could have something there', you'd get on much easier.

Seaquest, I've said this to others before, so you know I'm only repeating myself. If you disagree with Asbena this much, as I do (sorry man, I just do on certain aspects), then don't RP with him. It's that simple.
Mini Miehm
06-03-2006, 22:22
1.) BECAUSE ITS NOT YOUR CALL TO SAY WHAT CAN DESTROY SOMEONE ELSE'S SHIP!

2.) My problem is you refusing to co-operate and compromize like a good NS RP'er.

3.) I don't need a chill pill. I'm only pointing out the flaws in your RP style so you can correct them.

4.) You are going the right way for a universal ignore cannon from everyone.

5.) Saying that no other FT tech can defeat yours is GODMODDING!

6.) You still need to redo your design for your Alchemists. Even Jedi have limitations as do my Seeds (my response to all the Jedi and Sith on NS), so should your Alchemists. No God characters.

7.) What is your freaking problem, dude?

I agree with SQ for once.*world ends* That being said, he has many valid points. Even Ghosts, Dark Archons, Templar and various other Psionic units have limits. They're powerful, and useful, and they'll take over your mind if you aren't careful, but they're still rather limited.
Asbena
06-03-2006, 22:24
1.) BECAUSE ITS NOT YOUR CALL TO SAY WHAT CAN DESTROY SOMEONE ELSE'S SHIP!

2.) My problem is you refusing to co-operate and compromize like a good NS RP'er.

3.) I don't need a chill pill. I'm only pointing out the flaws in your RP style so you can correct them.

4.) You are going the right way for a universal ignore cannon from everyone.

5.) Saying that no other FT tech can defeat yours is GODMODDING!

6.) You still need to redo your design for your Alchemists. Even Jedi have limitations as do my Seeds (my response to all the Jedi and Sith on NS), so do your Alchemists. No God characters.


Responses:

1. No...but I know what can do it. Firing a Death Star's full power at a stationary, incapitcated ship with no shields or engines is surely going to destroy it. I know the rules and I know I can't say what others have or lose in battle.

2. Cooperate? I think I am, I am not forcing my tech or beliefs on anyone, I am defending my technology and trying to make you understand the differences of another type of tech you obviously haven't encountered. That includes listing its flaws.

3. Like I said...I haven't RPed lately with Tanthan because no one understands the technology.

4. You're choice, I still haven't been oked to use a small 700 meter ship against someone in the free-for-all or my 3 km one. Everyone is hung up about a ship that I asked to use because I clearly I put that I didn't RP its creation (or have it linked for viewing in my bookmarks to show you). I think I am being perfectly reasonable right now.

5. I am not saying that. Though energy based weapons are minimally effective at the very most against Crest of the Stars ships. Its why the Abh don't use Anti-proton weapons on each other and stick to railguns, mines and other projectiles to pierce the shields and defensive lasers.

6. Maya is my ace Alchemist. Hero unit. She's a level 10, and is a freaking god on Tanthan's Mining Operation in the Northern Sector. From the story I was preparing to do with New Dornelia (which never happened) she stopped a 450 foot tall machinery cog from smashing into the dock with her bare hands (with the machines behind it >.>) and have the nano-machines eat it away to be reconstructed in its proper place.

Just because she's a hero unit, doesn't mean I'll throw her on a ship or have her do something outlandish. I think my alchemy is perfectly fine and more then obeys what is required for FT understanding. I showed the papers personally to Kyanges and New Dornelia and offered to Huntaer. Although I got mixed responses I reworked it and presented it again, to semi-acceptance. A conversion from FMA to FT with considerable drawbacks.

Just for the record...Maya would be able to destroy a Super Star Destroyer on her own if she went unopposed and has to BE ON IT, and no one dealt with a girl who was using her blood to construct seals and give instructions to the nano-machines (which can be pretty easily stopped). Although this would take place in a SPECIFIC thread with acceptance of the other person to allow this to happen, no one would not suspect it and not trace it back to Maya before she could accomplish her task.
Snake Eaters
06-03-2006, 22:34
~snip~

Alright, calm down. I've looked at what you just said, and everything you have said is fine. Perfectly acceptable. Like I told SeaQuest, if you two disagree that much, why not agree to disagree, and try not to RP with each other.
Asbena
06-03-2006, 22:42
Asbena and Seaquest, you're getting old really fast. Sorry to put it bluntly.

Asbena, Seaquest is raising valid points. If you took the time to actually consider his points, and think,'Hmm, maybe he could have something there', you'd get on much easier.

Seaquest, I've said this to others before, so you know I'm only repeating myself. If you disagree with Asbena this much, as I do (sorry man, I just do on certain aspects), then don't RP with him. It's that simple.

Well I do take his points, but no one is giving me a chance. I'm always on the defensive about this stuff. I can never lay all my cards out so nice and neat and actually have someone look at the wealth of material at face value. As a proud writer I don't like to list every SINGLE flaw. I prefer to coat it with a little sugar, but its still apparent by what I said. Like before, to do the full power of Alchemy, the person has to basically kill themselves before they can do something major, so its not a stand-alone weapon. Sure they can make bullets or shields for combat, but they aren't going to look at something and have it burst into flames in a second later.

Nano machines are WEAK. These things can sometimes be killed with a weak EMP or even TEMPERATURE shifts. If a shield will kill them, why would I dare put my Alchemists on a ship in which the machines in their bodies will die and they become useless?

Even putting them through a cold plasma cell will instantly kill any ability to control or use them, hence the said Alchemist is back to being a person with cybernetic enhancements to control them, with nothing to control. It limits their use so severely that they stand no purpose for space-battles.

SE didn't you also talk about hero units having almost divine powers and being able to survive the unsurvivable and perform amazing feats that almost no other can do? Such things from games would be like Tanya from RA2, who could swim, instantly kill men and dogs, but still would get fried by a single Telsa Coil defense?! Or Colonel Burton in C&C Generals: Zero Hour, who could be used to destroy entire bases (on hard mode, and yes I did it easily lol) but would succumb to a SINGLE Quad Cannon? Every unit no matter how godly has a weak point. Let me go over weaknesses...

Tnemada: No real weakness, but can be overwhelmed and outran and ganged upon by fighters and overwhelmed when alone, just like all other large, slow ships. (Slow in real-space, not Hyperspace/Phase-space/Warp as said earlier)

Capital Ships: Oh wow, nice power, strong shields....oh wait! What's this!? A suicidal ship smashes into ours! Capital ship gets owned because fighters couldn't destroy it or protect it.

Heavy Ship: Capital ships heavy guns eat these agile ships up like nothing.

Medium Ship: Too weak to hurt capital ships, too slow to fight fighters....just make sure they fight light ship, medium ships or heavy ships.

Light Ships: Cannon fodder....they wreck havoc on Medium and Heavy Ships...but are basically one-shotted.

Fighter/Droid Ships: 3 main types for me...kill other fighters, eat armour, eat shields. Cheap and less then cannon fodder, stops projectiles like mines and bombs from hitting larger ships. Weakness: Everything.

Ground Vehicles: What vehicles!? All my ground tech is over 3000 years old and is utter crap. One single Mechwarrior would rampage my cities for weeks if they weren't protected by the space forces.

Seriously if one person was to play against Tanthan and took into account for all these weaknesses and the others I didn't mention you'd rip through my main army so fast that I could barely defend myself. I have to create black holes sometimes just to take the shots to defend my planets. Which have nasty affects on me to. Seriously try me! My tech may sound good, but its hardly nothing with someone who can take a beating or use overwhelming numbers on my ships.
SeaQuest
06-03-2006, 22:44
3. Like I said...I haven't RPed lately with Tanthan because no one understands the technology.
5. I am not saying that. Though energy based weapons are minimally effective at the very most against Crest of the Stars ships. Its why the Abh don't use Anti-proton weapons on each other and stick to railguns, mines and other projectiles to pierce the shields and defensive lasers.

1.) The Empire Of The Humankind Abh: http://www.nationstates.net/15938/page=display_nation/nation=the_humankind_abh

2.) Still, saying what can and can't destroy someone else's ship is GODMODDING.

3.) Crest Of The Stars/Banner Of The Stars tech is not as uber as you make it out to be. Just ask THA.
Snake Eaters
06-03-2006, 22:45
SE didn't you also talk about hero units having almost divine powers and being able to survive the unsurvivable and perform amazing feats that almost no other can do? Such things from games would be like Tanya from RA2, who could swim, instantly kill men and dogs, but still would get fried by a single Telsa Coil defense?! Or Colonel Burton in C&C Generals: Zero Hour, who could be used to destroy entire bases (on hard mode, and yes I did it easily lol) but would succumb to a SINGLE Quad Cannon? Every unit no matter how godly has a weak point. Let me go over weaknesses...


I'd love to see where you lifted that quote of me from, really I would. But I never tried to say that a certain kind of ship or unit doesn't have a weakness. Everything has a weakness.

EDIT: Actually, I think I might have said something like that. But I don't classify people as hero 'units'. I don't approach this in terms of an RTS game. I look at this more from the perspective of individual characters.
Asbena
06-03-2006, 22:50
I'd love to see where you lifted that quote of me from, really I would. But I never tried to say that a certain kind of ship or unit doesn't have a weakness. Everything has a weakness.

EDIT: Actually, I think I might have said something like that. But I don't classify people as hero 'units'. I don't approach this in terms of an RTS game. I look at this more from the perspective of individual characters.

I don't have a quote, but I remember you speaking about it in a thread way way back about the same thing. It was intelligent and pretty clear. I'll try and find it, the article should have been stickied lol. Let me try and find it...if you read the weakness, don't you think I have a pretty standard tech weakness that would allow for a pretty systematic destruction of my military?
Snake Eaters
06-03-2006, 22:51
I don't have a quote, but I remember you speaking about it in a thread way way back about the same thing. It was intelligent and pretty clear. I'll try and find it, the article should have been stickied lol. Let me try and find it...if you read the weakness, don't you think I have a pretty standard tech weakness that would allow for a pretty systematic destruction of my military?
Yes, you do have a standard weakness. Which you acknowledge. But sometimes, constantly trying to argue a point with someone just leads to further arguement, and so and so forth.
SeaQuest
06-03-2006, 22:55
But sometimes, constantly trying to argue a point with someone just leads to further arguement, and so and so forth.

Agreed.
Asbena
06-03-2006, 23:01
I know what you mean. When pushing for the Tnemada, someone confused my meaning of speed, and it went for like 5 posts about it. I believe it was said here, about Han Solo's Falcon outrunning the big ships (which he was bragging about outrunning). Until then everyone thinks that bigger means slower (in hyperspace or whatever you use) though that clearly showed the opposite. Naturally its why the Empire didn't send small ships after the Falcon when the large heavy ships were faster and STILL couldn't catch it.

Though in real space, how do you suggest a ship move fast? They can't if they are 140 km long. Inertia is against you. I have to release plasma to spin and if you do that when you are moving fast, well...you know how the little ship on Asteroids goes when you try to curve at high speed? It'd be like that except nastier, hence showing a weakness (the inablity to use its main cannon when it is not facing the target). So much stuff happens in FT, and unless you go really slowly about descriptions (or do a really long post which people read) people will blitz through and then do what Sea Quest said (and quote the weakness and how it works) and say its Godmodding.

Do I really want to find and write up all my plot lines and get all my ideas and stuff centered into a huge post that no one will read or remember? Most FT nations could have an entire novel written about them with everything that goes on in our heads, just prioritizing and summerizing them enough so that others understand it is the hardest part of this whole game.
Mini Miehm
06-03-2006, 23:02
1.) The Empire Of The Humankind Abh: http://www.nationstates.net/15938/page=display_nation/nation=the_humankind_abh

2.) Still, saying what can and can't destroy someone else's ship is GODMODDING.

3.) Crest Of The Stars/Banner Of The Stars tech is not as uber as you make it out to be. Just ask THA.


2 is not QUITE accurate. Given a known defensive capability and offensive ability for 2 ships, we can reasonably say how many hits will be required to destroy an opposing vessel. For example, the Yamato Cannon is a very good example. We know it takes 2 hits from a Yamato to kill an ISD, it's pretty well accepted that Yamatos kill ISDs in 2 hits, so, I can say with a reasonable degree of surety that I can kill your ISD in 2 hits with my Yamato cannon. Now, Yamatos are a fairly impressive, specialized, and CUSTOM(ish) piece of kit, and the stats only really apply to a fully stock ISD, but assuming those constants, we do know how a battle would end out.

Who would agree with me that my tech is a bit overpowered? Everyone I'm sure. You'll all be happy to hear that over the next few weeks I'm phasing out most of the SC influences(keeping Yamatos as my Chase armament though), and switching to almost pure Honorverse Tech. This will mean a reduction in the total size of my fleet, a serious jump in crew size, and a pretty major change in armament. Like the addition of missiles to my regular weapons salvoes. Any thoughts and opinions are welcome.
SeaQuest
06-03-2006, 23:08
2 is not QUITE accurate. Given a known defensive capability and offensive ability for 2 ships, we can reasonably say how many hits will be required to destroy an opposing vessel. For example, the Yamato Cannon is a very good example. We know it takes 2 hits from a Yamato to kill an ISD, it's pretty well accepted that Yamatos kill ISDs in 2 hits, so, I can say with a reasonable degree of surety that I can kill your ISD in 2 hits with my Yamato cannon. Now, Yamatos are a fairly impressive, specialized, and CUSTOM(ish) piece of kit, and the stats only really apply to a fully stock ISD, but assuming those constants, we do know how a battle would end out.

True. But you're forgetting one thing. The shots actually have to hit the ISD (I, II, or III?) first.

Many things can happen after you shoot:

1.) Target could go F.T.L.;
2.) Another ship could get in the way (your's or the enemy's);
3.) Spatial/Gravitic/Temporal/whatever distortion alter's the beam's path;
4.) A stray piece of debris (natural or artificial) gets in the way.

Who would agree with me that my tech is a bit overpowered? Everyone I'm sure. You'll all be happy to hear that over the next few weeks I'm phasing out most of the SC influences(keeping Yamatos as my Chase armament though), and switching to almost pure Honorverse Tech. This will mean a reduction in the total size of my fleet, a serious jump in crew size, and a pretty major change in armament. Like the addition of missiles to my regular weapons salvoes. Any thoughts and opinions are welcome.

Interesting. Logged and noted, dude.

And I understand your desire to keep your 'Yamato Cannons'. Directed fusion blasts can be quite useful (even got my own design for use on my Nexus class).
Mini Miehm
06-03-2006, 23:14
True. But you're forgetting one thing. The shots actually have to hit the ISD (I, II, or III?) first.

Many things can happen after you shoot:

1.) Target could go F.T.L.;
2.) Another ship could get in the way (your's or the enemy's);
3.) Spatial/Gravitic/Temporal/whatever distortion alter's the beam's path;
4.) A stray piece of debris (natural or artificial) gets in the way.



Interesting. Logged and noted, dude.

And I understand your desire to keep your 'Yamato Cannons'. Directed fusion blasts can be quite useful (even got my own design for use on my Nexus class).

1: I said hits, remember.

The entire idea of the 2 shot 1 kill rule is that both shots hit.

And it's generally the ImpIII.
Asbena
06-03-2006, 23:20
At the risk of sounding stupid, just what is a Yamato cannon? I'm not sure where it comes from and naturally searching 'Yamato' means I get the ship, the general or a load of japanese characters on my search (which I can't read Kanji so no use checking).
Kyanges
06-03-2006, 23:27
Hey, Assbena/Tanthan: You wanna do some simple, disconnected battle RP with me? Just to see how things, go, and finally get people to realize that despite how arrogant you can sound sometimes, your tech, and nation are somewhat balanced. (After we dig through all the shameless tech pimpin, wanking, and exaggerated advertising that you put out most of the time.)

What do ya say? You and I are RL friends (sorta.), so we can work out disagreements on any potential flame point faster than any one here.

EDIT: Yamato cannon...creme of the Terran's firepower... Simply, a focused nuclear explosion, directed in one direction... Simply ultimate...

EDIT 2: Regarding the offer, nvm.
Asbena
06-03-2006, 23:34
Fine...As long as I can use the Akihiro-Class fighters with the DPM. Dirac Producing Matter: Sea of Dirac....in a can! :o

Essentially the opposite charge of a black hole, but still acts as the same...though it cancels a black hole out should they cross.

Let's see....Akihiro-class.....Umm should I use Tnemada? Just to go with the high and low ones, or keep the Tnemada out of this conflict.

Oh...Hybrid Shields Type 61C of course for Heavy or Capital. Might as well make the full use of the cold plasma right? Or should I just throw the inner forces at you?

Edit: I hope the Asbena typo is just that...a typo. Al Bhed for Empire. :P

Edit 2: Fine...
Emperor Palpatine II
06-03-2006, 23:36
At the risk of sounding stupid, just what is a Yamato cannon? I'm not sure where it comes from and naturally searching 'Yamato' means I get the ship, the general or a load of japanese characters on my search (which I can't read Kanji so no use checking).

:eek: ........:eek: .......:eek: ......:eek: ......:eek: *has trouble breathing*

What kind of self respecting guy has never heard nor played a game of StarCraft?! May God have mercy on you soul!

Yea, the Yamato cannon is the main weapon (a very high energy yield gun) of the StarCraft terrans Battlecruiser ship. I suggest you go out now, not later, but now, and buy a copy of the game and play it for the next 36 hours until completion. *utters latin prays*
Kyanges
06-03-2006, 23:37
:eek: ........:eek: .......:eek: ......:eek: ......:eek: *has trouble breathing*

What kind of self respecting guy has never heard nor played a game of StarCraft?! May God have mercy on you soul!

Yea, the Yamato cannon is the main weapon (a very high energy yield gun) of the StarCraft terrans Battlecruiser ship. I suggest you go out now, not later, but now, and buy a copy of the game and play it for the next 36 hours until completion. *utters latin prays*

LOL.

(Roflolmfaomfg...)
Kyanges
06-03-2006, 23:39
Fine...As long as I can use the Akihiro-Class fighters with the DPM. Dirac Producing Matter: Sea of Dirac....in a can! :o

Essentially the opposite charge of a black hole, but still acts as the same...though it cancels a black hole out should they cross.

Let's see....Akihiro-class.....Umm should I use Tnemada? Just to go with the high and low ones, or keep the Tnemada out of this conflict.

Oh...Hybrid Shields Type 61C of course for Heavy or Capital. Might as well make the full use of the cold plasma right? Or should I just throw the inner forces at you?

Edit: I hope the Asbena typo is just that...a typo. Al Bhed for Empire. :P

Edit 2: Fine...


Lol, on second thought, let's just do this thing. We'll work it out over the next day or so, then try and finish it up during this week. A small battle, nothing more. Seriously, use everything at your disposal, and I'll, umm...try to be serious. Heh.
Asbena
06-03-2006, 23:44
Snake Eaters, I found a refrence to an earlier refrence (wow....I was remembering a thread older then this, and remembered a post older then that one!)

http://forums.jolt.co.uk/showthread.php?t=467298

Though this is the thread I could find....I couldn't get anything before Jan 20th 2006.

-------------
Kyanges, glad to see you came around. Make the thread....let's just understand, that units lost here reflect a simulation, and are not real-to-life losses. Otherwise we'd stand to lose a lot of stuff.

If we do it in the void of space I can spare you alot of reading and other junk. Unless you remember the three-page layout I gave to ND for possible use in the exploration mission which never occured...
SeaQuest
07-03-2006, 00:52
Fine...As long as I can use the Akihiro-Class fighters with the DPM. Dirac Producing Matter: Sea of Dirac....in a can! :o

Essentially the opposite charge of a black hole, but still acts as the same...though it cancels a black hole out should they cross.
*Snip*

You mean a "White Hole."
Asbena
07-03-2006, 01:25
Its not a white hole...

Kyanges would know that.
Chronosia
07-03-2006, 01:32
White hole. Spewing time. Engines dead. Air supply low. Advise please
Kyanges
07-03-2006, 01:41
White hole. Spewing time. Engines dead. Air supply low. Advise please


Get out of there, and stop losing oxygen.
Chronosia
07-03-2006, 01:43
No one got my reference :(
Kyanges
07-03-2006, 01:44
No one got my reference :(

No, I didn't. EXPLAIN!

Or maybe I did, but chose not to go along with it. DEBATE!
New Dornalia
07-03-2006, 01:46
If we do it in the void of space I can spare you alot of reading and other junk. Unless you remember the three-page layout I gave to ND for possible use in the exploration mission which never occured...

Well, Kyanges had the docs, but lost them....nvm. Asbena, can you print another copy? If that occurs, perhaps we can get started again.

And I have things that make Yamato Cannons look like Fat Man and Little Boy....at least in the works.
New Dornalia
07-03-2006, 01:48
No one got my reference :(

It's cool. Occasionally, I make references no one gets.
Asbena
07-03-2006, 01:50
I do save my stuff after all....so yes....
Mini Miehm
07-03-2006, 01:52
Well, Kyanges had the docs, but lost them....nvm. Asbena, can you print another copy? If that occurs, perhaps we can get started again.

And I have things that make Yamato Cannons look like Fat Man and Little Boy....at least in the works.


I'm working on something from Enders Game... It'll be my only superweapon, and it makes a DS look weak. In fact, it can kill a DS with effectively no effort.
Chronosia
07-03-2006, 01:52
Its from Red Dwarf...

I could make other references no one would get, like Delirium and 'Green mouse and telephone' flavored ice cream! :D
Kyanges
07-03-2006, 01:55
I'm working on something from Enders Game... It'll be my only superweapon, and it makes a DS look weak. In fact, it can kill a DS with effectively no effort.


No... Don't tell me... A visit to the doctor would be bad...
Mini Miehm
07-03-2006, 01:58
No... Don't tell me... A visit to the doctor would be bad...


Tu no quiero El Doctore picano? I like the Doctor myself, and the fact that it makes planets turn into MORE superweapons...

Spelling in Spanish is not my forte, bite me.
Asbena
07-03-2006, 01:59
I'm working on something from Enders Game... It'll be my only superweapon, and it makes a DS look weak. In fact, it can kill a DS with effectively no effort.

We know...
Kyanges
07-03-2006, 02:00
Tu no quiero El Doctore picano? I like the Doctor myself, and the fact that it makes planets turn into MORE superweapons...

No! I...I...I hate you... I'm thinking there will be some counter to this though.
Mini Miehm
07-03-2006, 02:01
No! I...I...I hate you... I'm thinking there will be some counter to this though.


I'm sure there is. Somewhere. Just have to make one. Could just use Descolada on me though.
Asbena
07-03-2006, 02:06
I use DPM for my weapons...haven't done me wrong. Most people won't even know how to detect my ships.
Mini Miehm
07-03-2006, 02:08
I use DPM for my weapons...haven't done me wrong. Most people won't even know how to detect my ships.

If you have artificial gravity, I can find you.
Asbena
07-03-2006, 02:10
If you have artificial gravity, I can find you.

How would you be able to sense me through gravity. Naturally the nature of the ships will not let radar, light, electromagnetic, gravitions, positrons, neutrons...etc through.
Mini Miehm
07-03-2006, 02:14
How would you be able to sense me through gravity. Naturally the nature of the ships will not let radar, light, electromagnetic, gravitions, positrons, neutrons...etc through.

Then they do not exist. It's pretty simple. And, if there's a big space of NOTHING!!! It's kinda hard to miss.
Claran
07-03-2006, 02:20
Not when you consider the rest of space is a whole lot of nothing, as well. For an Honorverse nation, it strikes me as odd that you wouldn't realize the utter immensity of space. :/

Also, your stealth systems will not work at point-blank range, as it is impossible to completely mask your emissions at close ranges, only cover them up at long and medium ranges, and hope that the enemy doesn't notice you. Or, if you want to go hardcore Honorverse, it is impossible to mask yourself at all unless you go ballistic, and the only thing you can do is screw with the sensors of the enemy, turning your ship(s) into a fuzzy mush of false targets and scrambling.
Asbena
07-03-2006, 02:21
More like a little space of nothing, which is more then enough with pinpointing (and direct searching of it) that will give them away. Though most people do not look for such things ridiculously like that....
Asbena
07-03-2006, 02:24
Not when you consider the rest of space is a whole lot of nothing, as well. For an Honorverse nation, it strikes me as odd that you wouldn't realize the utter immensity of space. :/

Also, your stealth systems will not work at point-blank range, as it is impossible to completely mask your emissions at close ranges, only cover them up at long and medium ranges, and hope that the enemy doesn't notice you. Or, if you want to go hardcore Honorverse, it is impossible to mask yourself at all unless you go ballistic, and the only thing you can do is screw with the sensors of the enemy, turning your ship(s) into a fuzzy mush of false targets and scrambling.


Emissions are not a problem as I will be traveling in phase-space and he'd have too much background radiation to correctly identify the ships specific emissions. Though if he was monitoring it he could notice a particulary strange lacking of matter as the dirac sea asborbs them in real-space. Emissions in real space would also be possible to be detected if not asborbed by the dirac sea in the first place...
Mini Miehm
07-03-2006, 02:28
More like a little space of nothing, which is more then enough with pinpointing (and direct searching of it) that will give them away. Though most people do not look for such things ridiculously like that....


And that's why you're going back on the list.

@Claran: There's a whole lot of shit all in space. If he's TRUE nothing(as he's claiming), as in a void of gravitc, light, EM, etc, it's gonna be noticible.

I'm gettin Abh in on this one... I know I can detect him, if he uses the same shit you do Assbena, I can detect you too.

Powergaming wanker. Play like a man.
Kyanges
07-03-2006, 02:31
And that's why you're going back on the list.

@Claran: There's a whole lot of shit all in space. If he's TRUE nothing(as he's claiming), as in a void of gravitc, light, EM, etc, it's gonna be noticible.

I'm gettin Abh in on this one... I know I can detect him, if he uses the same shit you do Assbena, I can detect you too.

Powergaming wanker. Play like a man.

I knew I shoulda copyrighted that when I thought of it...
Mini Miehm
07-03-2006, 02:32
I knew I shoulda copyrighted that when I thought of it...

*innocence* Copyrighted what? You see nothing...
Asbena
07-03-2006, 02:46
Well duh its noticable, also visibly when I cross infront of a star and the light is cut off. Its hard to miss a shadow that communications don't pass through it (except tachyon which is clearly FTL and is not affected).

Mini if you can't accept that, then don't RP with me. You can spot it, but not in the conventional sense. You have to be SEARCHING for the Dirac Sea before you can usually spot it.
SeaQuest
07-03-2006, 02:55
I'm working on something from Enders Game... It'll be my only superweapon, and it makes a DS look weak. In fact, it can kill a DS with effectively no effort.

Ehh, another anti-Death Star weapon.
Mini Miehm
07-03-2006, 02:57
Ehh, another anti-Death Star weapon.

No, another seriously kickass Superweapon. Who needs an anti-DS weapon when I have the Doctor?
Kyanges
07-03-2006, 02:59
No, another seriously kickass Superweapon. Who needs an anti-DS weapon when I have the Doctor?

Heh...Yeah... The bigger you build it, the better it DIES...
Asbena
07-03-2006, 03:00
No, another seriously kickass Superweapon. Who needs an anti-DS weapon when I have the Doctor?

Mini's right, this thing will eat hordes of fighters and keep on going, the only problem is the range, but with a single suicidal run they'd wreak havoc on it unless you are able to have a discontinuity field ready....which I doubt you'd have time to prepare for.

Everything = Ash
The Xeno
07-03-2006, 03:02
I think I've made it pretty clear that asbena is on my non-RPing list.

To the rest, with the talk of cloaking and such, meh. It's really only effective long-range against the Xeno. Anything with a power source can be detected with the right equipment. And even an 'invisible' something can be detected by filling a space with emission waves that forms a globe around the Xeno warship.

By mixing several frequencies together, it's effectively like dusting for fingerprints, in that you form a 3-dimensional picture around the ship, which will detail everything within it. Even "blank" spots, which would appear roughly in the shape of a ship or a sphere, depending on the cloaking type.
Mini Miehm
07-03-2006, 03:02
Heh...Yeah... The bigger you build it, the better it DIES...

Yep. Such a memorable quote... I'm gonna equip it on 2 platforms, a scavenged 40k BC, and my Battleglobe. MESSY as all hell, and I better hope I don't hit myself...
Amazonian Beasts
07-03-2006, 03:03
Mini's right, this thing will eat hordes of fighters and keep on going, the only problem is the range, but with a single suicidal run they'd wreak havoc on it unless you are able to have a discontinuity field ready....which I doubt you'd have time to prepare for.

Everything = Ash
There is a counter to everything...someone just needs to find it.
SeaQuest
07-03-2006, 03:03
No, another seriously kickass Superweapon. Who needs an anti-DS weapon when I have the Doctor?

Sorry. I don't get the reference.
Asbena
07-03-2006, 03:07
I think I've made it pretty clear that asbena is on my non-RPing list.

To the rest, with the talk of cloaking and such, meh. It's really only effective long-range against the Xeno. Anything with a power source can be detected with the right equipment. And even an 'invisible' something can be detected by filling a space with emission waves that forms a globe around the Xeno warship.

By mixing several frequencies together, it's effectively like dusting for fingerprints, in that you form a 3-dimensional picture around the ship, which will detail everything within it. Even "blank" spots, which would appear roughly in the shape of a ship or a sphere, depending on the cloaking type.

Then the ship would appear as a shadow and would be clearly seen. Though naturally a ship in full cloaking will eat away its Dirac Sea power and would destroy itself also...so you can't stay cloaked...its not viable.

Your choice Xeno. Though just remember, my ships are not half as strong or godlike as you think they are. (From what I said about them....if you read the weaknesses and SE even acknowledged it, then you'd know I have some high-tech but still very very weak ships that can be owned by ramming techniques and concentrated barrages on a single spot which will pierce the shields. Or by the concentrated laser fire over time to heat the ship up and destroy it through incerination...which it would explode.
Kyanges
07-03-2006, 03:09
Sorry. I don't get the reference.

http://en.wikipedia.org/wiki/Dr._Device
Mini Miehm
07-03-2006, 03:09
There is a counter to everything...someone just needs to find it.


If you know Enders Game you can probably come up with SOMETHING, and if you're willing to put in the research(or significant technobull) I'll accept it pretty readily. All I care about is being able to point at my shineys, I don't care who can beat them.

In fact, having people out to beat me is a badge of honor, it means I'm menacing enough to warrant some special attention. It also gives me a signal to let my tech slide for awhile.
Asbena
07-03-2006, 03:12
There is a counter to everything...someone just needs to find it.

The counter is not letting is close to hit you..and if it does pray you get your ships out of the way before it touches another one, because this thing thrives on numbers.

If it touches a capital ship...its gone. Though I have a discontinuity field to cut damage down...but it won't work well considering it has to warp space-time and the damage WILL be considerable...if not total to the one ship it initates contact with.
SeaQuest
07-03-2006, 03:18
http://en.wikipedia.org/wiki/Dr._Device

Thanks.
Mini Miehm
07-03-2006, 03:27
You're welcome.

We'll [The GFFA] have to work on a counter or something I guess. Unless of course, you have some ideas already. (TG, or GFFA forums please.)


Not yet my little friends. We both now that any of your first attempts generated out of this could be ignored. Wait until I use it once before you start trying to beat it...
Amazonian Beasts
07-03-2006, 03:27
The counter is not letting is close to hit you..and if it does pray you get your ships out of the way before it touches another one, because this thing thrives on numbers.

If it touches a capital ship...its gone. Though I have a discontinuity field to cut damage down...but it won't work well considering it has to warp space-time and the damage WILL be considerable...if not total to the one ship it initates contact with.
It will kill your ship at close range if it hits...period. I meant an actual device to stop it, not just a hope and a prayer.
Kyanges
07-03-2006, 03:30
Not yet my little friends. We both now that any of your first attempts generated out of this could be ignored. Wait until I use it once before you start trying to beat it...

Didn't realize my mistake before it was too late. Post to be deleted. It's just that it's a pretty established weapon. (OOC'ly.) Unless you're going to make some change to it, (Something I admit I did not consider when I made that post.) counter's should be readily available. (OOC'ly.)

Sorry 'bout that.
Asbena
07-03-2006, 03:33
It will kill your ship at close range if it hits...period. I meant an actual device to stop it, not just a hope and a prayer.

Discontinuity field.
Mini Miehm
07-03-2006, 03:39
Didn't realize my mistake before it was too late. Post to be deleted. It's just that it's a pretty established weapon. (OOC'ly.) Unless you're going to make some change to it, (Something I admit I did not consider when I made that post.) counter's should be readily available. (OOC'ly.)

Sorry 'bout that.

Don't really care. I just wanted to scare ya. OOCly the fixes are simple, ICly they should take time. And I'm not making any changes other than using the full range version(double that of the weapon used at the end of Enders Game)
Asbena
07-03-2006, 03:42
Don't really care. I just wanted to scare ya. OOCly the fixes are simple, ICly they should take time. And I'm not making any changes other than using the full range version(double that of the weapon used at the end of Enders Game)

Do you know the distance needed to be to fire it? I know its 'close' from Ender's game. Though that's all I know.
Kyanges
07-03-2006, 03:45
I just wanted to scare ya.

I should'a known. I'll have to double check if any of my existing shield technology offers any protection, or can be modified on short notice until the day you decide to unleash this thing, and full counter measure research can begin in earnest.

@Asbena, you sure you don't want to start the RP? I've got a presentation to do tomorrow. One I've just realized needs some work...
Asbena
07-03-2006, 03:48
I should'a known. I'll have to double check if any of my existing shield technology offers any protection, or can be modified on short notice until the day you decide to unleash this thing, and full counter measure research can begin in earnest.

@Asbena, you sure you don't want to start the RP? I've got a presentation to do tomorrow. One I've just realized needs some work...

Do YOU want to do it? I'm in Limbus on FFXI fighting like crazy, up to you.
Mini Miehm
07-03-2006, 03:48
I should'a known. I'll have to double check if any of my existing shield technology offers any protection, or can be modified on short notice until the day you decide to unleash this thing, and full counter measure research can begin in earnest.

@Asbena, you sure you don't want to start the RP? I've got a presentation to do tomorrow. One I've just realized needs some work...

I like being evil. If you can pull something off without OOC knowledge I would have to congratulate you greatly. Mostly because weirdass bastardized ideas and technology are what I do.
Asbena
07-03-2006, 03:52
I like being evil. If you can pull something off without OOC knowledge I would have to congratulate you greatly. Mostly because weirdass bastardized ideas and technology are what I do.

I'm not going to stop you.....but yes I do watch FT and I know your tech...its cruel and heartlessly brillantly evil. The Doctor is just another one of your many uber-bastard techs.
Kyanges
07-03-2006, 03:54
Do YOU want to do it? I'm in Limbus on FFXI fighting like crazy, up to you.

@Assbena: I'm pretty sure I just said what my stance was. Can you, or can't you?

EDIT: You're not trying to win hearts with ass kissing now are you?

@MM: The congrat's can be safely stowed. I've just realized that if I had no OOC knowledge of what the weapon would do, my PPAD shielding would actually help the wave...

Other than that, my ships would actually fare pretty well if they were to activate all layers of their multi-layered shielding scheme.

PPAD shields aside, my other space warping shielding would be pretty effective at forcing this wave to go around my ships, rather than hit it.
Amazonian Beasts
07-03-2006, 03:54
I'm not going to stop you.....but yes I do watch FT and I know your tech...its cruel and heartlessly brillantly evil. The Doctor is just another one of your many uber-bastard techs.
Not really Uber, just bastard, as the thread topics say :P
Mini Miehm
07-03-2006, 03:56
@Assbena: I'm pretty sure I just said what my stance was. Can you, or can't you?

EDIT: You're not trying to win hearts with ass kissing now are you?

@MM: The congrat's can be safely stowed. I've just realized that if I had no OOC knowledge of what the weapon would do, my PPAD shielding would actually help the wave...

Other than that, my ships would actually fare pretty well if they were to activate all layers of their multi-layered shielding scheme.

PPAD shields aside, my other space warping shielding would be pretty effective at forcing this wave to go around my ships, rather than hit it.

Works for me then. I can rape you with it once, before bad things happen to me.
Asbena
07-03-2006, 03:57
Alright Kyanges...I'll make it. I won't be in school tomorrow either. I'm soooooo sick! *cough* *sputter* *gasp* *die* *orgasm* *roflmaolmaoamlamalamo*:p

Ok...its got a history...and a point, so Uber-tech lol. Though the double the range is getting big....no matter how strong it is.
Kyanges
07-03-2006, 03:57
Works for me then. I can rape you with it once, before bad things happen to me.

Rape like being raped up the ass with a sand paper condom...

Heh, having double posting woes today?


EDIT: @Assbena: Don't give me bad images... *Ugh...*
Mini Miehm
07-03-2006, 04:02
Rape like being raped up the ass with a sand paper condom...

Heh, having double posting woes today?


EDIT: @Assbena: Don't give me bad images... *Ugh...*

Yes, I am. Now bend over, the Doctor is ready to see you now...

Whatever he said, I'm probably happy I can't see it anymore, and yes, my tech IS rather cruel and heqartless, because I am rather heartless. You screw up and your ass is toast, and I'll give you absolutely everything you need to kill yourself.
Asbena
07-03-2006, 04:10
I dunno what you mean MM....but one things for sure unless my ships (only capital or heavy class) can stop the field....from spreading if you use it on my ships. I know my guys don't know of it ICly and have no protection. So it'll be awhile before my 'species' learn about it to. Just like in Ender's Game.

That's another problem OOC knowledge used ICly here...*sigh*
Balrogga
07-03-2006, 04:15
The thing most people forget about cloaks is while inside them you would be blind. You cannot use your sensors or you might as well paint a big glowing target on you. The invisability cloaks (I.E. Star Trek) would make it so you cannot even see out because the light is being warped around the ship. You need that light to see.

I know there are ways to get around the drawbacks of not using active sensors. Passive would allow you some sensor use but that way can be detected because their signals are "bouncing" off you too.

When my ships are in Real Space, there is no way to hide them. The singularities in their drives give each of my ships the mass readings of a small sun and the power levels when I am in combat mode would be "off the scale". We accepted the fact we cannot hide our ships in Real Space so we don't even attempt. That is one of the drawbacks of my technology. It is part of the balances I designed into them.

Hell, I even have a one hit kill flaw designed in them. That is something you will have to figure out IC and get by the safeguards I have set up.
Asbena
07-03-2006, 04:22
Ah yes...I am using this for my fight with Kyanges. Its kinda a 1 on 1 match...except it will be full forces in a Diorama fight.
Balrogga
07-03-2006, 05:15
Please do not hyjack this thread for your fight. Make a different thread.
Asbena
07-03-2006, 05:24
We did. Though I was saying that I am full aware of the abilities of cloaking, because I am currently preping to use a version in 21-C in a few years. Though not as sophisticated or anything like the others. Cold-fusion.

Oh...does anyone know how shield strength is calculated for Star Wars ships, i can't find it anywhere!
Balrogga
07-03-2006, 07:41
Ah yes...I am using this for my fight with Kyanges. Its kinda a 1 on 1 match...except it will be full forces in a Diorama fight.


It sounded like you were referring to this Thread when you posted this.
Hyperspatial Travel
11-03-2006, 07:23
Sorry if this disturbs your RPing, but I was thinking about the ships that people suggested. For one thing, some of these ships would never even be able to manuever during combat, and would essentially just be sitting there, absorbing fire that was poured onto it(Not to mention the fact that it is really hard to run damage control onboard a ship that size!).

You're still thinking in MT terms. Guess what these starships are? Giant redundancy systems. I mean, in all seriousness, I could probably fit the firepower of one of MM's larger ships onto a ship 1/20th the size. On the other hand, the hull, the multiple life support systems, the extra power generators, mechanical units with their own power to restore control to damaged sections... These all take up room. Even at tiny sizes, it's still nearly impossible to dodge something travelling at the speed of light. And, if you can't dodge something, it's probably better to block it.

And none of these ships use a fun system of electronic counter measures to help them...no, rather all these ships use bigger guns and longer hulls.

Probably because ECM, again, is ineffective. Bigger hulls, however, almost always stop damn near anything in its tracks.

Secondly, I know this is just for fun, but why not be more realistic. For example, take the mass of these ships. Governments would have a very difficult time building them, for one, and then covering the costs of their existence.

Hardly. My 3km-long warship is all but self-sufficient, it can engineer elements, allowing it to repair itself off a passing asteroid, or a moon, it requires no food, and uses fusion to provide most of its power. Again, you're thinking early FT. Most people at this level RP with technology that easily exceeds that of SW.

Why doesn't anyone think realisticly...for one, it would add a new dimension to the game. Second, it would make everyone ACTIVELY think about the ships they are creating, rather than dreaming up the idea about a ship firing missile with thousands of tons in their warhead singly.

Yeah, we could do that. Or we could continue to use our ships as convinient plot devices with which to further good roleplaying.

(Which is practically impossible because the men that would be loading the munitions onboard a warship would have a REAL tough time doing that.)

Yes, because it makes sense to have people hauling things around by hand, after all, we carry EVERYTHING by hand these days, don't we? I mean, want to buy a swimming pool? Walk into the shop, pick it up, and get your extended family of 50 people to help you carry it. Or we could use a car. Or a crane. Or a forklift. We already have devices that can minimize effort, and maximize efficiency. It stands to reason that the future would have far more efficient and powerful devices.
Axis Nova
11-03-2006, 17:07
2 is not QUITE accurate. Given a known defensive capability and offensive ability for 2 ships, we can reasonably say how many hits will be required to destroy an opposing vessel. For example, the Yamato Cannon is a very good example. We know it takes 2 hits from a Yamato to kill an ISD, it's pretty well accepted that Yamatos kill ISDs in 2 hits, so, I can say with a reasonable degree of surety that I can kill your ISD in 2 hits with my Yamato cannon. Now, Yamatos are a fairly impressive, specialized, and CUSTOM(ish) piece of kit, and the stats only really apply to a fully stock ISD, but assuming those constants, we do know how a battle would end out.

Who would agree with me that my tech is a bit overpowered? Everyone I'm sure. You'll all be happy to hear that over the next few weeks I'm phasing out most of the SC influences(keeping Yamatos as my Chase armament though), and switching to almost pure Honorverse Tech. This will mean a reduction in the total size of my fleet, a serious jump in crew size, and a pretty major change in armament. Like the addition of missiles to my regular weapons salvoes. Any thoughts and opinions are welcome.


As long as you get rid of the "lol I Recall your ship into the front of my wedge" thing, I'll be happy.

I'm working on something from Enders Game... It'll be my only superweapon, and it makes a DS look weak. In fact, it can kill a DS with effectively no effort.

Even putting aside the fact that Dr. Device is a stupid plot device, what stops the effect from simply being deflected by shields, which don't exist in Ender's Game ;)
Mini Miehm
11-03-2006, 17:22
As long as you get rid of the "lol I Recall your ship into the front of my wedge" thing, I'll be happy.



Even putting aside the fact that Dr. Device is a stupid plot device, what stops the effect from simply being deflected by shields, which don't exist in Ender's Game ;)

Particle shields have a physical presence. The Device SHOULD disassociate THOSE molecules too. And what else am I supposed to use against the definition of Plot Device Superweapon?

And there will be only one Recall capable ship left. Be happy.
Axis Nova
11-03-2006, 17:41
Not everyone uses particle shields :p
Mini Miehm
11-03-2006, 17:41
Not everyone uses particle shields :p

I think your shields have even more of a physical presence.
The Infinite Crucible
11-03-2006, 17:43
Hey I just read the first few pages of the thread, and came to a post that said one of the main issues with FT is there is no standard, and everything is so different it is hard to compare. Now I'm not one to force an RP style on everyone, but why not put everything in terms of joules? I know it would require a massive overhall of some peoples nations, but it would present a solid comparison medium between ships. Basically put the weapons down, and say how many joules it outputs per shot and how fast it fires. Then go to your ships armor and shields and say how many joules they absorb in a given area before being reduced to slag. While it would take a while to overhall everything, it would be a solution to many arguments.

I guess as a sort of baseline, a 20 kiloton nuke produces 8.4*10^13 joules.
Axis Nova
11-03-2006, 17:52
I think your shields have even more of a physical presence.

Yeah, but I wouldn't RP with you anyways so *shrug*
Mini Miehm
11-03-2006, 17:53
Yeah, but I wouldn't RP with you anyways so *shrug*

Shit happens.
Huntaer
11-03-2006, 17:55
Ok, this is a good thread to help me with a few technological questions.

1) I'm trying to create a "fleet bubble" whose purpose will be similar thus to the gungan shield seen in SW: TPM. It's suppose to keep the huntarian empire's fleet shielded from enemy fire. It can be taken down by being shot at, or the enemy fleet can send in their starfighters or a small section of the fleet and attempt to take out the generator/station.


2) I have my own weapon which is a combination of the Death Star Laser and the Dr. Device which I plan to use in my Civil War.

Here is the backround story:

The I.N.R. (Imploding Novonic Ray) is a giant ray beam which takes up massive amounts of energy, requiring a very large ship or battle station to hold the weapon.

The INR is meant to target a star within enemy territory and causes the fusion of hydrogen to accelerate at the speed of light. Ergo, the rapid increase of the fusion process causes the star to implode which would normaly create a giant black hole where it once was. However since the fusion process was accelerated beyond the normal time it takes to defuse the star the black hole is unstable and explodes, releasing a giant energy wave similar thus to a "shock wave."

Rumor has it that both the Malkir and Kirtir posessed this weapon in the first Kirtir/Malkir conflict nearly 40,000 years ago. Both stations were destroyed, and the Temple of Science was ruined so most evidence was lost. Now that the Temple of Science has been restored, Huntarian Scientists have found the secrets of the INR to be within the computers. Though they have the knowledge, they only had the resources to create a smaller INR device which could only target small planets and capital ships (but still has the same effects).


I've been told that both of these technologies are fairly probable for me to use. My only question is how to impliment them without them being a god mod.
Amazonian Beasts
11-03-2006, 18:04
Hey I just read the first few pages of the thread, and came to a post that said one of the main issues with FT is there is no standard, and everything is so different it is hard to compare. Now I'm not one to force an RP style on everyone, but why not put everything in terms of joules? I know it would require a massive overhall of some peoples nations, but it would present a solid comparison medium between ships. Basically put the weapons down, and say how many joules it outputs per shot and how fast it fires. Then go to your ships armor and shields and say how many joules they absorb in a given area before being reduced to slag. While it would take a while to overhall everything, it would be a solution to many arguments.

I guess as a sort of baseline, a 20 kiloton nuke produces 8.4*10^13 joules.
Because, what fun is that?
Sskiss
11-03-2006, 18:25
Hey I just read the first few pages of the thread, and came to a post that said one of the main issues with FT is there is no standard, and everything is so different it is hard to compare. Now I'm not one to force an RP style on everyone, but why not put everything in terms of joules? I know it would require a massive overhall of some peoples nations, but it would present a solid comparison medium between ships. Basically put the weapons down, and say how many joules it outputs per shot and how fast it fires. Then go to your ships armor and shields and say how many joules they absorb in a given area before being reduced to slag. While it would take a while to overhall everything, it would be a solution to many arguments.

I guess as a sort of baseline, a 20 kiloton nuke produces 8.4*10^13 joules.

That was me, and I still believe it's a problem. Unlike modern tech where everything is known because it actually exists, FT tech cannot be so easily defined in with regards to a "standerd". This, as I've mentioned previously is where our problems really start. It's the core of our dilemma.
Amazonian Beasts
11-03-2006, 18:32
I think as long as there's a reference somewhere as the base of your weaponry, whether in RL somehow or in a canon source, then it's ok. If you make it up, though, it should either have some RL or canon base or be explainable as to be acceptable with the general FT public.
Sskiss
11-03-2006, 18:54
I think as long as there's a reference somewhere as the base of your weaponry, whether in RL somehow or in a canon source, then it's ok. If you make it up, though, it should either have some RL or canon base or be explainable as to be acceptable with the general FT public.

I agree with you on a broad level. However some of my tech is my own invention with the rest being what I call "generic tech". My race on the other hand is my own creation including its biology, culture, history and language. Actually my favorite aspect of the game is to create your own race and related aspects of it.
Hyperspatial Travel
12-03-2006, 01:55
Hey I just read the first few pages of the thread, and came to a post that said one of the main issues with FT is there is no standard, and everything is so different it is hard to compare. Now I'm not one to force an RP style on everyone, but why not put everything in terms of joules? I know it would require a massive overhall of some peoples nations, but it would present a solid comparison medium between ships. Basically put the weapons down, and say how many joules it outputs per shot and how fast it fires. Then go to your ships armor and shields and say how many joules they absorb in a given area before being reduced to slag. While it would take a while to overhall everything, it would be a solution to many arguments.

I guess as a sort of baseline, a 20 kiloton nuke produces 8.4*10^13 joules.

Because maths is no fun. Besides, big ships, as I've said before, should only be a plot-advancement device. If you just have them there for the sake of compensating for one of your below-average sized appendages, they're pointless.

I mean, seriously. Too many FTers build technology for the sake of technology, and have no character RPing skills to speak of whatsoever. I simply don't RP with those FTers, because they're boring, bland people, who are obsessed with winning.

However, Sskiss, a joule standard would be nice, but then when you get into antimatter, the fifty billion different types of FTL travel.. It becomes exceptionally complicated. I'd rather not have to think about that, and, instead, just get into writing a great story.
Amazonian Beasts
12-03-2006, 02:36
Because maths is no fun. Besides, big ships, as I've said before, should only be a plot-advancement device. If you just have them there for the sake of compensating for one of your below-average sized appendages, they're pointless.

I mean, seriously. Too many FTers build technology for the sake of technology, and have no character RPing skills to speak of whatsoever. I simply don't RP with those FTers, because they're boring, bland people, who are obsessed with winning.

However, Sskiss, a joule standard would be nice, but then when you get into antimatter, the fifty billion different types of FTL travel.. It becomes exceptionally complicated. I'd rather not have to think about that, and, instead, just get into writing a great story.
I so agree with you there. RPing is what truly counts...too much statistical stuff, and I get either confused or bored.

And Sskiss, like I say, as long as the other RPers can understand your tech and accept it, then it should be fine.
Balrogga
12-03-2006, 02:45
Also, kow would you apply the Joule stabdard to weapons that don't explode? I specilized in Gravonics a long time ago and a singularity implodes....
Amazonian Beasts
12-03-2006, 02:48
Or to projectiles, or to plasma weaponry...that's certainly different.
Otagia
12-03-2006, 02:54
Eh, projectiles are pretty much the same. Plasma is slightly different, of course...

Oh, and Amazonian Beasts, regarding A Job Opportinity, you got MSN by any chance?
Amazonian Beasts
12-03-2006, 03:32
My MSN got screwed, I'm working on that...all I have is AIM until my MSN gets better.
Amazonian Beasts
12-03-2006, 03:55
That's true, because I got off as my internet began messing up...I'm on now...
The Kraven Corporation
12-03-2006, 04:00
That's true, because I got off as my internet began messing up...I'm on now...

Whats your MSN? *Devious plans formulating*
Mini Miehm
12-03-2006, 04:05
Whats your MSN? *Devious plans formulating*

Down boy. Devious and evil plans are my job now. *Warp Storm on TKC* Behave punk. Only I get to do truly evil things, generally with the help of my friends Chronosia or Khurgan.
The Kraven Corporation
12-03-2006, 04:06
Down boy. Devious and evil plans are my job now. *Warp Storm on TKC* Behave punk. Only I get to do truly evil things, generally with the help of my friends Chronosia or Khurgan.

Warp storms! Warp Storms!!! I'll have you know! I'm the badboy of NS :P lol, hey first major RP with the Galactic Federation and i've already destroyed a planet...
Mini Miehm
12-03-2006, 04:16
Warp storms! Warp Storms!!! I'll have you know! I'm the badboy of NS :P lol, hey first major RP with the Galactic Federation and i've already destroyed a planet...

Pfft. I'll show you how to destroy a planet when I get my superweapon ready. Then you lose your planet, your inner system infrastructure, and anything else that may have been too close.
The Kraven Corporation
12-03-2006, 04:17
hey, its my first FT planet!! go easy on me... lol, In PMT I've destroyed and enslaved countless nations!
Sskiss
12-03-2006, 12:37
Because maths is no fun. Besides, big ships, as I've said before, should only be a plot-advancement device. If you just have them there for the sake of compensating for one of your below-average sized appendages, they're pointless.

Agreed, certainly no arguement here.

I mean, seriously. Too many FTers build technology for the sake of technology, and have no character RPing skills to speak of whatsoever. I simply don't RP with those FTers, because they're boring, bland people, who are obsessed with winning.

Again, agreed. However, a description lends to "reality" and makes said ship(s) or anything else for that matter, more "real" within that individuals mind and the FT community as a whole. I personally however, put most of my creativity and similar efforts into my race.

However, Sskiss, a joule standard would be nice, but then when you get into antimatter, the fifty billion different types of FTL travel.. It becomes exceptionally complicated. I'd rather not have to think about that, and, instead, just get into writing a great story.

I suppose it would be nice in most cases, but this type of physics is not my strongest point (yes, I know Joules are a unit of measurement) having mostly studied evolutionary biology and related fields. Also, their would be the added complication of "who gets the most powerful weapons".....

How will that be decided, now? ;)
Huntaer
12-03-2006, 16:16
I suppose it would be nice in most cases, but this type of physics is not my strongest point (yes, I know Joules are a unit of measurement) having mostly studied evolutionary biology and related fields. Also, their would be the added complication of "who gets the most powerful weapons".....

How will that be decided, now? ;)

For me, I based my tech. on SW and I found a page which stated the power out put is for a heavy turbolaser. I used that as a guide for me when I enhanced my weaponery (now I'm making some of my own "Bastard tech").

As to the "who gets the most powerful weapons," sometimes even the weakest of weapons can destroy the most deadly weapons (See SW: Ep. IV).

Not to mention that somehow, the weaker federation ships in ST manage to defeat the borg. I think it all depends on who is your comanding officer.
Amazonian Beasts
12-03-2006, 16:19
Whats your MSN? *Devious plans formulating*
finsnumber13@hotmail.com. I'm not always on though...

destroying planets are nowhere near as fun if you ask me. Capture the planet, kill every inhabitant, and exploit the resources of the planet until it is worthless to you...then blow it up.
Sskiss
12-03-2006, 16:46
For me, I based my tech. on SW and I found a page which stated the power out put is for a heavy turbolaser. I used that as a guide for me when I enhanced my weaponery (now I'm making some of my own "Bastard tech").

As to the "who gets the most powerful weapons," sometimes even the weakest of weapons can destroy the most deadly weapons (See SW: Ep. IV).

You know as well as I do that when the Death Star was destroyed in SW episode IV it was a plot device, yes?

Not to mention that somehow, the weaker federation ships in ST manage to defeat the borg. I think it all depends on who is your comanding officer.

Commanders are part of it, yes. So is luck, the "fog of war", your technology and so on. But in truth, science fictions films more often than not, contain the almighty "plot device".
Sskiss
12-03-2006, 17:02
finsnumber13@hotmail.com. I'm not always on though...

destroying planets are nowhere near as fun if you ask me.

Agreed, it's also not logical, sinse life bearing planets are probably rare. In reality, anyone who goes around destroying habitable worlds specifically and worlds in general would be viewed as a terrible threat to everyone else in the galaxy. Such a threat in reality would be elliminated by everyone else. As it would be in everyone else's best interests to do so.

Capture the planet, kill every inhabitant,

Even this is not necessary, an intact population is in itself a resource. They can be put to work for you, and/or what we, the Sskiss, would likely do is use at least some of the population as a food source i.e: cattle.

and exploit the resources of the planet until it is worthless to you...then blow it up.

Again, neither is not absolutely necessary, a life bearing world could easily be used as a sustainable resource, since once again, they are likely rare. Why destroy it? It makes no sense at all. Besides, mineral resources exist in vast abundence elsewhere in the form of asteroid belts or in other lifeless planets and moons.
Kaymiril
12-03-2006, 19:45
Down boy. Devious and evil plans are my job now. *Warp Storm on TKC* Behave punk. Only I get to do truly evil things, generally with the help of my friends Chronosia or Khurgan.
So, now you figure it's your job to be evil.

I think I need to start keeping a closer eye on you.
Asbena
12-03-2006, 19:52
Agreed, it's also not logical, sinse life bearing planets are probably rare. In reality, anyone who goes around destroying habitable worlds specifically and worlds in general would be viewed as a terrible threat to everyone else in the galaxy. Such a threat in reality would be elliminated by everyone else. As it would be in everyone else's best interests to do so.



Even this is not necessary, an intact population is in itself a resource. They can be put to work for you, and/or what we, the Sskiss, would likely do is use at least some of the population as a food source i.e: cattle.



Again, neither is not absolutely necessary, a life bearing world could easily be used as a sustainable resource, since once again, they are likely rare. Why destroy it? It makes no sense at all. Besides, mineral resources exist in vast abundence elsewhere in the form of asteroid belts or in other lifeless planets and moons.

When a world is too dangerous...blow it up. Its a mighty scary way to say that someone has unconditional surrender to you.
Sskiss
12-03-2006, 20:08
When a world is too dangerous...blow it up. Its a mighty scary way to say that someone has unconditional surrender to you.

It's also a good way to get someone really pissed off at you. When a world is conquered and you place sufficient ground troops there as well as a fleet in the system, it is no longer particulary dangerous.
Nova Boozia
12-03-2006, 20:21
I have a new arguement: heroes. Personally, I think super-powers detract from heroicnes: Nelson, Washington, and Joan of Arc all had to overcome human weaknesses and were, at the end of the day, human. They died. Horribly, in two cases. But if you can blow up a planet, what are you overcoming? Are you a "hero" at birth, just through godlike power? And more importantly, what is with all the hero wanking!

Another, lesser rant is why does everyone expect FT nations do be good or evil, no compromise? If MT nations get by on pragmatic and bastardly, why can't FT?
Asbena
12-03-2006, 20:33
I have a new arguement: heroes. Personally, I think super-powers detract from heroicnes: Nelson, Washington, and Joan of Arc all had to overcome human weaknesses and were, at the end of the day, human. They died. Horribly, in two cases. But if you can blow up a planet, what are you overcoming? Are you a "hero" at birth, just through godlike power? And more importantly, what is with all the hero wanking!

Another, lesser rant is why does everyone expect FT nations do be good or evil, no compromise? If MT nations get by on pragmatic and bastardly, why can't FT?

FT is the most unthoughtout political nightmare. There is no politics for almost every NS nation in FT. Its all about ships, territory, expansion and fighting. Never do we see massive political/social events between FT nations that are resolved without someone trying to blow them up or start a war.
Kaymiril
12-03-2006, 20:43
FT is the most unthoughtout political nightmare. There is no politics for almost every NS nation in FT. Its all about ships, territory, expansion and fighting. Never do we see massive political/social events between FT nations that are resolved without someone trying to blow them up or start a war.
Actually, FT wars don't seem worth joining, really. Any FT nation of any decent size likely has a series of allies.

Someone declares war on someone else, and when one of them can't take it anymore, they call in allies, and the other party calls in allies, and it just gets messy.
Otagia
12-03-2006, 20:45
I dunno, there were the various unspeakable things Allanea did to Mars... And then there was that RP Jordaxia did, where his Emperor got assassinated. Lots of talking there. I'd say Arizona Nova's Anikar trilogy, but there was indeed a decent amount of shooting in it (mostly on Tiamat and Marduk's parts, admittedly. We did make those GOS for a reason, after all). And I'm always open to a good diplomatic type RP. Tis just that I don't really see 'em very often.
Kaymiril
12-03-2006, 20:53
I dunno, there were the various unspeakable things Allanea did to Mars... And then there was that RP Jordaxia did, where his Emperor got assassinated. Lots of talking there. I'd say Arizona Nova's Anikar trilogy, but there was indeed a decent amount of shooting in it (mostly on Tiamat and Marduk's parts, admittedly. We did make those GOS for a reason, after all). And I'm always open to a good diplomatic type RP. Tis just that I don't really see 'em very often.
Which is why there need to be more of them.
Huntaer
12-03-2006, 22:19
You know as well as I do that when the Death Star was destroyed in SW episode IV it was a plot device, yes?

I think everyone who saw SW knew it was a plot device. Still even in WWII, small little subs destroyed mighty battle ships and one or two planes managed to do enough damage to a battleship to sink it (some one already pointed this out earlier.
Amazonian Beasts
12-03-2006, 22:25
It's also a good way to get someone really pissed off at you. When a world is conquered and you place sufficient ground troops there as well as a fleet in the system, it is no longer particulary dangerous.
Agreed, most of us like our planets so we can control something...also, the presence of superweapons is viewed as more of a threat by others, and a target to kill.
Huntaer
12-03-2006, 22:31
Agreed, most of us like our planets so we can control something...

That's true.


also, the presence of superweapons is viewed as more of a threat by others, and a target to kill.

I sometimes wonder why we even bother with superweapons. We know that they will become the main target for our enemies if we get into combat with them. I suppose we try to rely on the fact that if we could get close enough to their main base and destroy it, we have the advantage.
Amazonian Beasts
12-03-2006, 22:42
That's true.



I sometimes wonder why we even bother with superweapons. We know that they will become the main target for our enemies if we get into combat with them. I suppose we try to rely on the fact that if we could get close enough to their main base and destroy it, we have the advantage.
I think superweapons are one of those "Because I can" things.
Huntaer
12-03-2006, 22:45
I think superweapons are one of those "Because I can" things.

I'll bet that's half of the reason. Sometimes, they're gust plain cool.

Speaking of those "because I can" things, did you happen to notice my superweapon on pg.8 (post #145)?
Amazonian Beasts
12-03-2006, 22:51
I'll bet that's half of the reason. Sometimes, they're gust plain cool.

Speaking of those "because I can" things, did you happen to notice my superweapon on pg.8 (post #145)?
This superweapon?

Ok, this is a good thread to help me with a few technological questions.

1) I'm trying to create a "fleet bubble" whose purpose will be similar thus to the gungan shield seen in SW: TPM. It's suppose to keep the huntarian empire's fleet shielded from enemy fire. It can be taken down by being shot at, or the enemy fleet can send in their starfighters or a small section of the fleet and attempt to take out the generator/station.


2) I have my own weapon which is a combination of the Death Star Laser and the Dr. Device which I plan to use in my Civil War.

Here is the backround story:

The I.N.R. (Imploding Novonic Ray) is a giant ray beam which takes up massive amounts of energy, requiring a very large ship or battle station to hold the weapon.

The INR is meant to target a star within enemy territory and causes the fusion of hydrogen to accelerate at the speed of light. Ergo, the rapid increase of the fusion process causes the star to implode which would normaly create a giant black hole where it once was. However since the fusion process was accelerated beyond the normal time it takes to defuse the star the black hole is unstable and explodes, releasing a giant energy wave similar thus to a "shock wave."

Rumor has it that both the Malkir and Kirtir posessed this weapon in the first Kirtir/Malkir conflict nearly 40,000 years ago. Both stations were destroyed, and the Temple of Science was ruined so most evidence was lost. Now that the Temple of Science has been restored, Huntarian Scientists have found the secrets of the INR to be within the computers. Though they have the knowledge, they only had the resources to create a smaller INR device which could only target small planets and capital ships (but still has the same effects).


I've been told that both of these technologies are fairly probable for me to use. My only question is how to impliment them without them being a god mod.

Actually pg. 15.
Huntaer
12-03-2006, 22:53
This superweapon?
yep.



Actually pg. 15.
Wha----??? There is no page 15.
Sskiss
12-03-2006, 22:54
I think everyone who saw SW knew it was a plot device. Still even in WWII, small little subs destroyed mighty battle ships and one or two planes managed to do enough damage to a battleship to sink it (some one already pointed this out earlier.

What we are dealing with here is a matter of scale. Yes, it's true that a couple of well placed bombs or torpedoes could sink a carrier or battleship during WWII. This is why aircraft were so critical during WWII. They had a high damage ratio relative to their size, mass and cost. However, when comparing the death star we are talking about a vastly different scale. It was huge (I think the first one was 120km across) and was attacked by what amounted to a couple of fighter squadrons or so.

To make the attack on the death star seem at least semi believable, they needed that fatal weakness (hense the plot device) to destroy the death star.
Huntaer
12-03-2006, 22:57
What we are dealing with here is a matter of scale. Yes, it's true that a couple of well placed bombs or torpedoes could sink a carrier or battleship during WWII. This is why aircraft were so critical during WWII. They had a high damage ratio relative to their size, mass and cost. However, when comparing the death star we are talking about a vastly different scale. It was huge (I think the first one was 120km across) and was attacked by what amounted to a couple of fighter squadrons or so.

picky side note: 1st DS was ~140km. Second one was ~160km


To make the attack on the death star seem at least semi believable, they needed that fatal weakness (hense the plot device) to destroy the death star.

Yeah. God damn that plot device.
Amazonian Beasts
12-03-2006, 22:57
yep.



Wha----??? There is no page 15.
This is page 19 right now...I'll leave it at that.
Huntaer
12-03-2006, 23:01
This is page 19 right now...I'll leave it at that.

I figured out why. You have your "view X # posts" set to 10. Mine is 20 (hence, this for me is pg. 10).

Anywho, I'll take no one's responce to the weapon as a "it's good to use."
Amazonian Beasts
12-03-2006, 23:01
I figured out why. You have your "view X # posts" set to 10. Mine is 20 (hence, this for me is pg. 10).

Anywho, I'll take no one's responce as a "it's good to use."
Ooh...heh. Anyway, back on topic...
Huntaer
12-03-2006, 23:07
Ooh...heh. Anyway, back on topic...
Yes. Onto topic.... Which.... Was.... what?
Sskiss
12-03-2006, 23:18
picky side note: 1st DS was ~140km. Second one was ~160km.

Okay, you are the star wars geek for today.

Now as AB said, back on topic. Another thing I realized after awhile within the FT community is how ships got larger and larger as time went on. Some people just don't seem to realize that such large ships require a lot of fuel, huge crews and general maintainance. In short, they require a large amount of logistics. In truth, I even find some of my larger sized ships a tad too large and have of late been thinking of "re-scaling" some of the larger ones.

Most of the FT nations here number a few hundred million or so, with a few numbering a few billion (I'm one of them) or so. Even with this population, supporting more than a several 1km+ ships is a difficult task. Never mind stuff that runs into several km or more or things like a single death star or the equivellent.

People, it's impossible. Period. End of story.
Amazonian Beasts
12-03-2006, 23:24
Okay, you are the star wars geek for today.

Now as AB said, back on topic. Another thing I realized after awhile within the FT community is how ships got larger and larger as time went on. Some people just don't seem to realize that such large ships require a lot of fuel, huge crews and general maintainance. In short, they require a large amount of logistics. In truth, I even find some of my larger sized ships a tad too large and have of late been thinking of "re-scaling" some of the larger ones.

Most of the FT nations here number a few hundred million or so, with a few numbering a few billion (I'm one of them) or so. Even with this population, supporting more than a several 1km+ ships is a difficult task. Never mind stuff that runs into several km or more or things like a single death star or the equivellent.

People, it's impossible. Period. End of story.
There's a reason not to build a Death Star. But seriously, the core of a nation's fleet is smaller ships that are less than a kilometer long. Maybe you have your 1 km + battleships, but not 1 km base fleet ships. I'm going to redesing my fleet sometime soon to add in some new advances, and I'm thinking about reverting to a smaller, faster fleet rather than a larger slower one. Granted, the big battlecruisers still have a place.
Huntaer
12-03-2006, 23:36
Okay, you are the star wars geek for today.

Hey, I run a store front. The stuff that sells best is the SW stuff *points at sig*


Now as AB said, back on topic. Another thing I realized after awhile within the FT community is how ships got larger and larger as time went on. Some people just don't seem to realize that such large ships require a lot of fuel, huge crews and general maintainance. In short, they require a large amount of logistics. In truth, I even find some of my larger sized ships a tad too large and have of late been thinking of "re-scaling" some of the larger ones.

A lot of my ships tend to be between .8km, and 3km. My largest ship (the Terminator Class Towerless Star Destroyer (http://forums.jolt.co.uk/showpost.php?p=9322800&postcount=1)) is 25km long. I know that they need lots of maitenence. I use my profits from the Store Fronts as a form of "Government Tax" to help build up my armies (and that doesn't break any rule). Plus, we can clone people (and yes, they require food and what not but that is what replicators are for). And having a few Forge Worlds helps reduce the cost of building stuff.


Most of the FT nations here number a few hundred million or so, with a few numbering a few billion (I'm one of them) or so. Even with this population, supporting more than a several 1km+ ships is a difficult task. Never mind stuff that runs into several km or more or things like a single death star or the equivellent.

People, it's impossible. Period. End of story.

I find that our pop. on the main NS page to be of use only to determine the size of an army we could have. In FT, you HAVE to bend the rules inorder to have a fleet.

Technically, yes it is impossible. But if you just stick with statistics all the time, you just limit yourself and I find that to be less fun. Again, you gotta break the rules.


(They should've made a special section for NS nations to be FT when you join and have a more realistic population but noooo.)
Sskiss
12-03-2006, 23:39
There's a reason not to build a Death Star. But seriously, the core of a nation's fleet is smaller ships that are less than a kilometer long. Maybe you have your 1 km + battleships, but not 1 km base fleet ships. I'm going to redesing my fleet sometime soon to add in some new advances, and I'm thinking about reverting to a smaller, faster fleet rather than a larger slower one. Granted, the big battlecruisers still have a place.

Their is also a good reason why most of our ships are between 100-600 meter size range. Namely because we have colonized a large number of sytems (there's a reason for that too, but that's another topic). And becasue of this, we need larger numbers of smaller ships as a matter of pure necessity. Because even the largest most powerful warship can only be at one place at on time.
Asbena
12-03-2006, 23:41
FT nations come in all shapes, sizes and thoughts....they won't be following the same method even if you had the option to.
Huntaer
12-03-2006, 23:42
Their is also a good reason why most of our ships are between 100-600 meter size range. Namely because we have colonized a large number of sytems (there's a reason for that too, but that's another topic). And becasue of this, we need larger numbers of smaller ships as a matter of pure necessity. Because even the largest most powerful warship can only be at one place at on time.

That is true. Honestly, I'm downsizing my fleet so that it's mainly a bunch of 1km or less ships. I'm still going to keep my large capital ships. The last of the large ones will be 30km, but I intend to have it destroyed in my Civil War (infact, all of my large ships bigger than 5km will be destroyed and their files erased).
Amazonian Beasts
12-03-2006, 23:43
That is true. Honestly, I'm downsizing my fleet so that it's mainly a bunch of 1km or less ships. I'm still going to keep my large capital ships. The last of the large ones will be 30km, but I intend to have it destroyed in my Civil War (infact, all of my large ships will be destroyed and their files erased).
30 km? Wow....my flagship is 21 km, my largest production warships are under 2 km....
Huntaer
12-03-2006, 23:44
30 km? Wow....my flagship is 21 km, my largest production warships are under 2 km....

It's not built yet (in another, 15 more days the statistics will be up). It will serve as my battlestation/supper comand ship. It will be the first and last ship to contain the INR laser in the Huntarian Empire. Plus, you just started out so you should have a max. ship of 21 km. My largest ship by your age was 18km.
Mini Miehm
12-03-2006, 23:50
That is true. Honestly, I'm downsizing my fleet so that it's mainly a bunch of 1km or less ships. I'm still going to keep my large capital ships. The last of the large ones will be 30km, but I intend to have it destroyed in my Civil War (infact, all of my large ships bigger than 5km will be destroyed and their files erased).

Yeah... About that Civil War... You ever gonna post there again???
Huntaer
12-03-2006, 23:52
Yeah... About that Civil War... You ever gonna post there again???

Oh yeah. Umm... No. I'm going to start it over since most of the key players (you and ND are the only ones still on) haven't responded. This time, since I can quickly answer now, I'll start the fighting by the end of the week.
Sskiss
12-03-2006, 23:55
Hey, I run a store front. The stuff that sells best is the SW stuff *points at sig*

Just teasing ;)

A lot of my ships tend to be between .8km, and 3km. My largest ship (thTerminator Class Towerless Star Destroyer (http://forums.jolt.co.uk/showpost.php?p=9322800&postcount=1)) is 25km long. I know that they need lots of maitenence. I use my profits from the Store Fronts as a form of "Government Tax" to help build up my armies (and that doesn't break any rule). Plus, we can clone people (and yes, they require food and what not but that is what replicators are for). And having a few Forge Worlds helps reduce the cost of building stuff.

Okay, this all seems reasonable well explained I guess. By the way, my stuff is "grown/molded".

I find that our pop. on the main NS page to be of use only to determine the size of an army we could have. In FT, you HAVE to bend the rules inorder to have a fleet.

Technically, yes it is impossible. But if you just stick with statistics all the time, you just limit yourself and I find that to be less fun. Again, you gotta break the rules.

(They should've made a special section for NS nations to be FT when you join and have a more realistic population but noooo.)

Hmmm....This got me thinking....Maybe to "scale things" up a little we can all multiply our current populations by 100 and use that as a standard.
Asbena
12-03-2006, 23:56
It's not built yet (in another, 15 more days the statistics will be up). It will serve as my battlestation/supper comand ship. It will be the first and last ship to contain the INR laser in the Huntarian Empire.

I'd be pissed if I lost the Tnemada...that's nuts.
Huntaer
12-03-2006, 23:58
I'd be pissed if I lost the Tnemada...that's nuts.

It's all a part of a sub-plot for the Kirtir. They come back with a vengence....
Kyanges
12-03-2006, 23:58
About the ship sizes thing...

All of my ships are being restat'd to 1 KM and below. Excluding my three uberships. (25.2KM)

All production warships (Battlecarriers for me.) will be 900 meters, and the 1 km vessels will be PAA (Planetary Assault Ships.). All 900 meter ships (of all roles, minesweeping to capital ship killing.) are to be based on a single platform (My battlecarrier platform.) to keep costs down, with specially designed modules to be fitted/replacing certain systems as the mission profile requires. (This is something like the LCS concept of the US Navy.)

With such commonality between components, crew training times are cut, shakedown times are cut, productions costs are cut, ease of manufacturing is increased, repair times are cut while ease of repairs is increased, etc.

Fighters and shuttles are to be resized accordingly. (Over 700 are supposed to fit inside my BC's...)

Such is my current plan of action. TBH, I never liked a wide range of ships anyway, and while I fully realize that ships meant to do everything hardly perform well at anything, that's where the modularity, commonality, and plug and play capability of all my forces and tech comes in. One design isn't good at everything. Instead, one base design is modified through modular components according to its assigned role.
Huntaer
13-03-2006, 00:00
Just teasing ;)


Got the hint.


Okay, this all seems reasonable well explained I guess. By the way, my stuff is "grown/molded".

I got into this type of an argument before. I'm prepaired now.


Hmmm....This got me thinking....Maybe to "scale things" up a little we can all multiply our current populations by 100 and use that as a standard.

That would be good to determin your citizens, but not an army. The way to calculate your army in MT is still a good idea for FT.
Mini Miehm
13-03-2006, 00:00
Oh yeah. Umm... No. I'm going to start it over since most of the key players (you and ND are the only ones still on) haven't responded. This time, since I can quickly answer now, I'll start the fighting by the end of the week.

Ok, that works. Killkillkillkillkillkillkillkillkillkillkillkill...
Amazonian Beasts
13-03-2006, 00:02
Hmmm....This got me thinking....Maybe to "scale things" up a little we can all multiply our current populations by 100 and use that as a standard.
That actually doesn't sound bad at all...
Hakurabi
13-03-2006, 09:40
In FT ships are probably best designed as if you're building a ship to be used against you. If you approach it as an attacker, you're more likely to introduce enough weaknesses to make it a viable ship, not as a defender who's looking to make an impenetrable fortress.

See, if you're designing the ship from the defender's side, you'll more likely than not add maybe one or two obscure weaknesses that makes your ship impossibly hard to kill.

However, if you approach it from the attacker's side (ie. From Skywalker's side) you'd expect it to be powerful, but have a number of weaker points that can be exploited by a good strategy. The Super Star Destroyer is huge and bulky - a smaller, more maneuverable capital ship could exploit it by pounding it in the rear where its engines are preventing cannons from being fitted.

Now, when the ship has a few definite weaknesses due to the type of ship, you can develop strategies that minimise the risk of said weaknesses from coming into play - for instance, interspersing the fleet with smaller capital ships which can deal with the faster vessels.

Once every ship has definite, exploitable weaknesses, you can play out a war like a sort of grand scale chess. Your long range ships can take out the smaller ships protecting the capitals, but expose them and they'll be wasted by the enemy long ranges. So you feint with some frigates and move in to blast their smaller ships before they can react. And so on. No 'I shoot your fleet' crap.
Kormanthor
26-03-2006, 17:08
Hey, I never said anything about the fact that the weaposn that were being used weren't real, I am only eluding to the fact that construction and real life ways to handle situations should also be taken into account. Again, look at some of these ships. 4 miles long? Jesus christ bananas man. Thats a long ship...how the hell is damage control going to be able to rescue crew members or make emergency repairs if everyone on board the ship is just RUNNING to reach the problems.

And I never said anything about the fact that we have to suckify your ships. I am just wanting people to take a minute and look at this from another persons point of view.

It's called an Intraship Transporter or IT; with this system I can transport damage control anywhere on the ship in seconds and my ship is much bigger then the one in question.
Hyperspatial Travel
01-06-2006, 05:45
Well, since I've directed you to this thread, 1010102, I think I'd like to make my points here.

1 - If you honestly believe you could slaughter 18000 ISD 2s with 20000 drones, you've got another thing coming. I'm sure you believe it, but I doubt anyone would accept wankery on such a scale. Hell, I'm not even sure why Toops accepts your army.

2 - You're not even a billion yet. Amazing as it may sound, internal consistency on the scale of things is between jack and shit, despite what Xessmithia might think. Most nations view you as an insanely massive n00b, not even worth the time to look at. These nations, for the most part, know their stuff.
1010102
01-06-2006, 05:50
1. point defnces can defeat massive amounts of them.
2. what can i do to change that view?
Mationbuds
01-06-2006, 05:56
I think it all depends on the timing and firing of the drones . No doubt , I respect 1010102's tech and weaponary . Lets say if all 3 are fired in coordination and at a ISD's weak spots , it it possible for that to happen .

2ndly that is if all 3 manage to hit at their intended targets and are not intecepted or destroyed . So I think its not that fair for Hyperspatital Travel to say that 1010102's Drones have a confirm killing power of that many MKII ISDs .
Hyperspatial Travel
01-06-2006, 05:59
Nevertheless, an ISD is a powerful craft. We're talking around a km long, and powerful, to boot. Mere drones that can slaughter them, if they're given a 3v2 ratio are wank.

Look at other FTers. You've taken on a traditional problem for newcomers to NS, which is trying to build a massive fleet to get people to respect them. However, a massive fleet doesn't do any good. In fact, the bigger the fleet, the more likely people are to go "pffft. 5 million? 2000 ships? I'm out."

Now, I'm not saying to go scrap all your ships, or anything like that. However, the whole point of FT isn't to try and look better than the other guy. It's to have a good RP. Thusly, all I can really advise, within the bounds of my experience is -

A - Go onto an invisionfree forum, which most alliances have, and, without joining, just ask their opinion on your fleet, coupled with your nation's size and the like. Most people are willing to compare their fleets with yours to help someone out.

B - Ask for someone experienced in the art of fleetbuilding, such as Mini Miehm (first person that comes to mind). Go ask them about your fleet.

The first step is to have a reasonable sized fleet. I know it's tempting to try and have uber power (I tried to a few times in my younger days, and got slapped on the wrist with... well, in that analogy, it'd probably be a chainsaw), but no-one accepts awesome power these days.

Once people feel comfortable with you, everything else is generally easy to acquire.
Thrashia
01-06-2006, 08:22
*note* you might want to fix the double post H.T.

Asking an experianced person, would not equate to MM. He is a good rp'er (sometimes) but it always invovles his entire fleet somehow showing up. I would suggest speaking with Coreworlds, Chronosia, or even C'tan. Each of them are good rp'ers and keep respective fleets.

My Advice: Find your nations military limit, use a reliable canon for ships (SW, ST, WH40k) to start with or your own creations, make sure none of them are beyond 4km (if not then people will question your production capabilities, and then get a good mix of ships; ie don't just get a fleet of ISDs, get some Nebula frigates, a few Dreadnoughts, a few Carracks, a good mix to cover all things needed for a fleet that can earn respect in most rps.
Balrogga
01-06-2006, 10:14
I am using Carriers, Destroyers, Battleships, Frigates, Cruisers, Explorers, Dreadnaughts, and several specilist ships. I have three types of each ship class.

My fleet size is about 2000 ships plus the HonorGuard Fleet guarding my Emperor.

My popuation is 4.5 billion. If I used 1%, then I could use 45 million. 80% of those are considered to be used for logistics yielding me about 9 million to crew those 2100 ships. That averages out to 4285 per ship.

Remember, that would be 0.2% of my population in the fighting scene of my military. I can't see how people claim to use their whole 5% to combat with when these calculations I just outlined yeilded a very unlikely average crew size.

You must remember the logistics part that would eat up a major portion of your military force.

Another thing I fail to understand is the practice of claiming you have 300 trillion people in your nation.

What is the best way to handle these nations?
Snake Eaters
01-06-2006, 10:23
I am using Carriers, Destroyers, Battleships, Frigates, Cruisers, Explorers, Dreadnaughts, and several specilist ships. I have three types of each ship class.

My fleet size is about 2000 ships plus the HonorGuard Fleet guarding my Emperor.

My popuation is 4.5 billion. If I used 1%, then I could use 45 million. 80% of those are considered to be used for logistics yielding me about 9 million to crew those 2100 ships. That averages out to 4285 per ship.

Remember, that would be 0.2% of my population in the fighting scene of my military. I can't see how people claim to use their whole 5% to combat with when these calculations I just outlined yeilded a very unlikely average crew size.

You must remember the logistics part that would eat up a major portion of your military force.

Another thing I fail to understand is the practice of claiming you have 300 trillion people in your nation.

What is the best way to handle these nations?
I follow a similar principle to this, but without the designations.

As for the nations claiming to have 300 trillion? Pfssh. I ignore them, because I don't think it fits the way NS should be played, irregardless of the techbase.
Balrogga
01-06-2006, 10:37
I agree.

Also the use of clones or Droids without counting them as part of your population can also be considered a godmod/wank.

There are way too many of these out there right now.
Mationbuds
01-06-2006, 10:49
From the Escape from Tyranny Thread .

Now I shall explain how the Sun Crusher Torpedo works . But first I will describe it .

It is a black hole generating warhead encapsulated in a Sith Alchemy designed Indestructable Metal and had a Quantum Crystalline Warhead and a on-board Particle , Ray and Deflector Shield Generator (3 in 1) and powered by Supersonic Propulsion Jets . (The newer version has a added Ysalamari so that the force cant affect it .)

When fired , it will move at supersonic speeds to the designated target . When the targeting machenism and guidance system determines range to be like 10-15 m , the Sith Designed Indestructable capsule will be shed from the main torpedo (which has capped quantum crystalline) and the Quantum Crystalline cap can penetrate through shielding and hull alike , ripping them into shreds and simply causing the shield to go pop .

Then once entering the ship for 5m< , the propulsion engine will shut down and the timing mechanism will automatically start generating the black hole which will swallow the target from within as well as all ships around it at 100 miles + .

Now the only way to stop the missile is to fire exactly when the Indestructable Metal casing comes off . Its the only way to stop it . Unless you can counter-what I've said with valid reasoning .
Godular
01-06-2006, 10:50
Indestructable Torpedos are godmods.
Mationbuds
01-06-2006, 10:53
I agree.

Also the use of clones or Droids without counting them as part of your population can also be considered a godmod/wank.

There are way too many of these out there right now.

I sincerely doubt that Droids should be counted in your Population . However as for Clones , that Im not very sure . But if you count droids in your population , by right you may have Trillion pops because in FT , you can find droids EVERYWHERE and doing all sorts of jobs that people dislike or cant do .
Godular
01-06-2006, 10:58
Droids cost money and resources. Particularly the military ones. As such, at least the military grade droids would have to be counted in population.
Mationbuds
01-06-2006, 10:59
Indestructable Torpedos are godmods.

Nope . It is not god-mod . And I have evidence to back it up . Check out the following links :

Sith Alchemy : http://en.wikipedia.org/wiki/Sith_alchemy
Sith Sword (Metal I use) : http://en.wikipedia.org/wiki/Sith_Sword
Godular
01-06-2006, 10:59
No. Indestructable Torpedos are godmods. Just because they're in some off-site archive does not mean that they are indisputable.
Mationbuds
01-06-2006, 11:01
Indestructable Torpedos are godmods.

Nope . It is not god-mod . And I have evidence to back it up . Check out the following links :

Sith Alchemy : http://en.wikipedia.org/wiki/Sith_alchemy
Sith Sword (Metal I use) : http://en.wikipedia.org/wiki/Sith_Sword

What about you ? Do you have evidence that no such metal exists ?
Der Angst
01-06-2006, 11:17
Nope . It is not god-mod . And I have evidence to back it up . Check out the following links :

Sith Alchemy : http://en.wikipedia.org/wiki/Sith_alchemy
Sith Sword (Metal I use) : http://en.wikipedia.org/wiki/Sith_Sword

What about you ? Do you have evidence that no such metal exists ?Ummm... The definition of 'Godmode' isn't 'I've no source to back myself up'. It's 'I give myself an obscene and balance-breaking advantage because my ego requires me to win under any and all circumstances'.

Which is why, say, Time Lord or Culture-nations are, well, godmodes, regardless of them staying reasonably close to their sources.

So, yeah - indestructable torpedoes fall under this definition. As does (Almost) everything indestructable.
Balrogga
01-06-2006, 11:20
Actually I could very easily counter that with at least two methods off the top of my head, nope, three.

If you want to know them, you will have to try to attack me (not a good idea).

Oh, a fourth one.


BTW, it's the term Indestructable that makes it a godmod. Anything on NS with that tag applied to it will be called out as a Godmod because you are not giving the other player a chance to call his losses or defences. You are claiming their losses yourself by stating the "torp cannot be stopped thus you are dead", although not exactly in those words but to the same effect.

There must allways be a weakness that can be used. I designed huge weaknesses in my stuff but they have yet to be discovered. An example is if you attack my ships in a certain way (you must have an IC reason explained to me and then I will accept it) my ships could be destroyed in one hit.

Remember, it's not who wins, but how the story is told.

If you need to, ask almost any of the others and they will help you with Balance.

Oh, the droid thing, if they are soldiers, then they are counted as part of your military. If they are pilots then they count as part of your military. If they replace the troops in any way then they are considered troops, this part of the military.

It doesn't matter if you bought, grew, constructed, or pooped them out as golems. They are considered as part of your permanent standing military.

In my nation I counted AI as citizens, as well as my humans (both AI and Humans developed into Childer), Ta'Nar, and the Kythons.
Me li
01-06-2006, 11:25
POP!

A calico cat?!?

hmmm my two cents...it is possible but not very sportsman like to have an indestructable missle. Hence "technically" it could be possible...and technically all of this NSverese is god wank. Neverthelessl your thing has to have a counter. You developed a defense?

Right? If it doesn't then perhaps it is God Mod...the History of our A-Bomb is an interesting example of contermeasures and improvements on the design. But the things still have weaknesses! LOL...so OOC: what is this things? Eh? you DO have a countermeasure don't you? What if some unscrupalous person were to steal the design? and turn your own weapon against you?

ic:
Let us accept it for arguement's sake. So what is your established doctrine for employing this weapon? You ae aware of the strange paradox of increased stability and instability due to the increased proliferation of Nuclear weapons? Look at India and Pakistan. They got nukes(superweapons) and were international pariahs. Because of their new toy, logic would say that they ought to have even MORE conventional wars. Google India Pakistan and War...it makes for a sad weak laugh...

A few years ago prior to them becoming Nuclear powers they would have been scheduled for a war in the last decade. Indeed, they almost had one! This is were "reasonable logic" takes a left turn. The increased danger of escalating things to a FULL and TOTAL WAR are no longer open to either side. If they went nuclear both would pay the brunt of the assualts and the World would come in.

This leads us to the strange fact that they were forced to LIMIT their aggressive tendencies. This trend is usually lacking in the NSverse. But I point you to the Cold War. The Warsaw Block and the Western Allaince never actually went to a direct Hot War. They fought by proxy...

Your superweapon is nice...The real question is will you be so foolish as to use it indiscriminately?

The grin hung in the air mockingly as the rest of the daemonic creature flickered and faded away...

ooc: Nice discussion people!...well for the most part! I just thought maybe a bit of political theory mught liven the debate...how would y'all actually use your toys?
Mationbuds
01-06-2006, 11:55
Actually I could very easily counter that with at least two methods off the top of my head, nope, three.

If you want to know them, you will have to try to attack me (not a good idea).

Oh, a fourth one.


BTW, it's the term Indestructable that makes it a godmod. Anything on NS with that tag applied to it will be called out as a Godmod because you are not giving the other player a chance to call his losses or defences. You are claiming their losses yourself by stating the "torp cannot be stopped thus you are dead", although not exactly in those words but to the same effect.

There must allways be a weakness that can be used. I designed huge weaknesses in my stuff but they have yet to be discovered. An example is if you attack my ships in a certain way (you must have an IC reason explained to me and then I will accept it) my ships could be destroyed in one hit.

Remember, it's not who wins, but how the story is told.

If you need to, ask almost any of the others and they will help you with Balance.

Oh, the droid thing, if they are soldiers, then they are counted as part of your military. If they are pilots then they count as part of your military. If they replace the troops in any way then they are considered troops, this part of the military.

It doesn't matter if you bought, grew, constructed, or pooped them out as golems. They are considered as part of your permanent standing military.

In my nation I counted AI as citizens, as well as my humans (both AI and Humans developed into Childer), Ta'Nar, and the Kythons.

All right . I shall term it "invincible" or "nearly indestructable" instead . This way it wouldn't be counted as god-mod because people tend to term a ISD or Mon Cal Star Cruiser's shields as "invincible" , but they can still be destroyed . I chose to term it "invincible/nearly-indestructable" because while still in flight , they almost cannot be stopped but there are ways to do so .

And you claim to have 4 ways to stop it . Why dont we have a war game , then you can show me your 4 ways . If all works out , maybe I'll built a special warship with 2 Sun Crusher Torpedoes . Because currently in my navy I only have 1 ship which carries the torps but at one time only carries 8-10 , which is more than enough to blow up a entire star system . Actually 8 Star Systems if all are fired at stars/sun .

And do your 4 ways include the way I've given . Actually I have another way to stop it but it cannot be revealed due to security reasons . And I would also like to point out that Nova Cannons and Nova Torps are ineffective against Sun Crusher Torps . One last thing , black holes of your own WONT work . Because if the targeting computer senses another blackhole obstructing it , it will trigger the black hole which will simply pass through the opposing black hole to its target .

However this way will mean less damage to the intended target's surroundings because it has less time since some time was used to supplement the short journey to the target . However you can use a black hole to counter it IF the opposing black hole is larger than the black hole a Sun Crusher Torp produces .

Note that usually these torps are fired in pairs .
Balrogga
01-06-2006, 12:03
I just read through the WIKI article about the Sith Swords.

When a Sith is channeling the Force through them, they can block light sabers and blaster bolts. The torpedoes are not having Force channeled through them to activate this ability. They are just inert metal. Unless you have a Dark Jedi there on site to channel their Force into the armor, it would not stop those attacks.

What about the attacks that do not use Lightsaber technology or Blaster bolts? There is nothing said in the article at all about those. They will have to be determined by the parties involved based upon the nature of the method used.

Apparently the typical lightsaber uses a column of anti-protons to make the devastating cut so the "empowered" Sith Sword would be able to resist this attack. If someone uses a weapon based upon this same principal, a Sith contained within the Torp would be able to prevent the weapon from succeeding in its attack against that Torp.

Another problem with using Indestructible material to create armor for this Torp is the expense in not only forging the shell but also the cost of such a rare metal. The cost in forging it would be astronomical because you cannot melt, beat, hammer, or affect it in any way because it is, after all, Indestructible. By that very nature, not even the all powerful Sith Alchemy would be able to affect an Indestructible object because it is again, Indestructible. Since you could forge the armor, the material cannot be Indestructible upon its own. Something must make it that way.

The Dark Jedi (or Sith as they later became) would channel the Force through the Sith Sword much the same way the Jedi would do with the saber.

After reading the references you supplied I have determined that armor cannot function in the method you are attempting to use. The Torps would be way too far away for any Sith to empower from aboard the ships.
Hjarteln
01-06-2006, 12:10
Invincible is worse than indestructible. It means "cannot be defeated". By labelling it invincible, you would be stating that there is absolutely NO WAY to stop, deflect, or escape it. Also, black holes wouldn't pass through each other.
Balrogga
01-06-2006, 12:18
All right . I shall term it "invincible" or "nearly indestructable" instead . This way it wouldn't be counted as god-mod because people tend to term a ISD or Mon Cal Star Cruiser's shields as "invincible" , but they can still be destroyed . I chose to term it "invincible/nearly-indestructable" because while still in flight , they almost cannot be stopped but there are ways to do so .

And you claim to have 4 ways to stop it . Why dont we have a war game , then you can show me your 4 ways . If all works out , maybe I'll built a special warship with 2 Sun Crusher Torpedoes . Because currently in my navy I only have 1 ship which carries the torps but at one time only carries 8-10 , which is more than enough to blow up a entire star system . Actually 8 Star Systems if all are fired at stars/sun .

And do your 4 ways include the way I've given . Actually I have another way to stop it but it cannot be revealed due to security reasons . And I would also like to point out that Nova Cannons and Nova Torps are ineffective against Sun Crusher Torps . One last thing , black holes of your own WONT work . Because if the targeting computer senses another blackhole obstructing it , it will trigger the black hole which will simply pass through the opposing black hole to its target .

However this way will mean less damage to the intended target's surroundings because it has less time since some time was used to supplement the short journey to the target . However you can use a black hole to counter it IF the opposing black hole is larger than the black hole a Sun Crusher Torp produces .

Note that usually these torps are fired in pairs .

Black holes will merge together, not pass through each other. Today’s science has already determined this (I believe it was Einstein that did so). The one more powerful will swallow the smaller one and I can generate ones a hell of a lot more powerful than anything shoved inside a small torpedo.

I also will not engage in a wargame with you. You need to balance your forces to reflect a January 2006 nation before I would recommend anyone participating in any RP with you.

3000+ ships for a nation started January 20, 2006? That is absolutely crazy. Chronosia suggests 1000 per billion population (I think). By that reasoning I should have 4500 in my navy but I keep mine at about 2000 because of BALANCE.
Mationbuds
01-06-2006, 12:22
I just read through the WIKI article about the Sith Swords.

When a Sith is channeling the Force through them, they can block light sabers and blaster bolts. The torpedoes are not having Force channeled through them to activate this ability. They are just inert metal. Unless you have a Dark Jedi there on site to channel their Force into the armor, it would not stop those attacks.

What about the attacks that do not use Lightsaber technology or Blaster bolts? There is nothing said in the article at all about those. They will have to be determined by the parties involved based upon the nature of the method used.

Apparently the typical lightsaber uses a column of anti-protons to make the devastating cut so the "empowered" Sith Sword would be able to resist this attack. If someone uses a weapon based upon this same principal, a Sith contained within the Torp would be able to prevent the weapon from succeeding in its attack against that Torp.

Another problem with using Indestructible material to create armor for this Torp is the expense in not only forging the shell but also the cost of such a rare metal. The cost in forging it would be astronomical because you cannot melt, beat, hammer, or affect it in any way because it is, after all, Indestructible. By that very nature, not even the all powerful Sith Alchemy would be able to affect an Indestructible object because it is again, Indestructible. Since you could forge the armor, the material cannot be Indestructible upon its own. Something must make it that way.

The Dark Jedi (or Sith as they later became) would channel the Force through the Sith Sword much the same way the Jedi would do with the saber.

After reading the references you supplied I have determined that armor cannot function in the method you are attempting to use. The Torps would be way too far away for any Sith to empower from aboard the ships.

But a sith with a kyber crystal can empower it from a ship . Secondly they might also contain the spirit of a sith . In which the World Devestators contained the spirits of Palpatine .

So what about the name "Nearly-Indestructable" ? It does not mean it cannot be destroyed ? And what about my test proposal ? The metals became indestructable AFTER they have been formed and transformed using Sith Alchemy . Thus a metal first is formed into the desired shape , then Sith Alchemists enhance it to make it indestructable .
Hjarteln
01-06-2006, 12:27
I suppose 3,000 ships would be all right if they were made out of aluminum foil.

You have enough Sith spirits lying around that you can stick them in your torpedoes?(!?) Even if the metal is shaped before it's enhanced, that's still got to cost a lot to produce.
Me li
01-06-2006, 12:29
Invincible is worse than indestructible. It means "cannot be defeated". By labelling it invincible, you would be stating that there is absolutely NO WAY to stop, deflect, or escape it. Also, black holes wouldn't pass through each other.


Nods and concurs...tail rematerializes and begins to swish...

"So what would happen? Big boom? or a tear?"

grins

"Or they will merge!" The tal stops swishing to point towards the Galactic Core.

"No one to address my previous posted points?"
Hjarteln
01-06-2006, 12:37
"You make some interesting points, cat. All I can say in reply is that the Hjari have no superweapon, and seek none. Between the effort required to get such devices, and the trouble caused by using them, we are quite content to make do without."
Cruxium
01-06-2006, 12:49
Personally I am a bit bored of these ships that appear to be excellent at everything. Shields? State of the art. Weapons? Frightening. Jumpgates/wormhole <Insert other such space travel ability> very precise.

In my opinion people should either have only adequate everything if they want an all rounded vessel. Should focus on certain aspects such as powerful shielding and defenses, or powerful weapons and targeting computers. Or alternatively have a powerful vessel with one very big weakness.

Even more annoying are Universal translators. How in the hell can you have a universal translator? My FT race has alot of problems on first contacts as it has to attempt to steal the persons language from their computer system, or else they need to spend several hours in translation (at the least). It bugs me intensely when people automatically know another races language- even humans have different languages dammit.

Anyhoo... I read the first three pages of this and couldn't bring myself to go on so I'm just whacking this up under the impression no one else has covered them.
Sagit
01-06-2006, 12:50
Sagit's starships consider their shields "impenetrable", but there's some question about that. Their shields can take anything a similar-sized Galaxy class starship (Trek) can throw at it indefinitely, but it's never been tested against a planet-splitting Death Star (Star Wars). Also, Sagit's shields were designed against advanced energy weapons. They'd be in trouble against an old-fashioned mine field.
Me li
01-06-2006, 12:50
As he spoke the daemon cat took form. It was now a faint overall outline. The ears, glowing silver eyes, tail, and the ever present grin were now clearly visible.

"A deterrent is only useful if not abused! Some seem to fail to realize this and rush to their own destruction!"

The face and two legs gestured surprise.

"Or do thoust mean the singularities?"

"Indeed, singularities are fickle things...they also tend to give away one's position...although the melii do use such systems as a drive...it really is a bother! We lose a few ships every time we translate from dimensions using the advanced N-Space TDD drives...hence our preference for Hyperdrive and for wandering one dimension at a time."

The cat was wearing Boots!?!

"Still this Nova weapons that these sentients speak of? It is a Ragnorok weapon no? A sun eater...perhaps it is similar to ouf Fenris Moon-Biters? Excuse me, I must raid the guests factbooks!"

He bows and fades away.

pop!
Unified Sith
01-06-2006, 12:50
Now I shall explain how the Sun Crusher Torpedo works . But first I will describe it .

It is a black hole generating warhead encapsulated in a Sith Alchemy designed Indestructable Metal and had a Quantum Crystalline Warhead and a on-board Particle , Ray and Deflector Shield Generator (3 in 1) and powered by Supersonic Propulsion Jets . (The newer version has a added Ysalamari so that the force cant affect it.

First of all, allow me to air my displeasure at this "weapon". Secondly, please allow me to argue against it.

First of all, you are commencing the same technique which Dark Lord of the Sith Ajunta Pall utilised in the creation of his own weapon; a double bladed vibroblade is my memory serves me correctly.

Now in the process of making this sword indestructible as it is in fact indestructible Adjunta Pall had to pour in so much of his soul, heart, malice and being that he effectively ceased to exist within his current frame of mind.

Adjunta Pall became his weapon, he became the very sword itself. Which, is the only way you too can achieve what you describe above. Now allow me to air some misgivings about it. First of all, you would need many Dark Lords of the Sith on the scale of Adjunta Pall. Secondly, you would need many Dark Lords of the Sith who demonstrate a willingness to put their soul into a torpedo. Thirdly, you are fixing a Yasimalri onto the torpedo resulting in a non force bubble, which Mationbuds, would strip the torpedos of their power and result in Souls of the Sith Lords being pushed out into space therefore killing them.

Therefore you yourself have just defeated your own weapons.

Now, in regards to the Yasimalri. I Unified Sith hold Mykr, tell me, when did you steal Yasimalri from my planet? I don't exactly let them out for export.

I would call this weapon completely impossible within the Star Wars Universe. Keep in mind that yes, the world devestators did have Palpatine backing them up, but they also had very large shield generators as well. I do remember the world devestators being destroyed in the end too no?

To make this weapon you will need hundreds of Sith Masters on the scale of Adjunta Pall, not to mention the will to actually go through with it. After all when the torpedo detonates the same Sith are KILLING THEMSELVES. Now when has a Sith ever sacrificed himself? NEVER! The Sith do not give their lives for a cause, they give others.
Balrogga
01-06-2006, 12:56
OOC :
As you see , if you don't respect my tech which I desgined since 2005 under a different nation , I don't see why I should similarly respect yours . You need to play a little fair here .


The last time I looked, this was called Puppetwanking.

You cannot use one nation to help another nation. That means you have to develop that stuff for this nation all over again. The two nations are considered completely separate by the entire community of NS.

Please continue, I have RL things to take care of and will come back ASAP.
Mationbuds
01-06-2006, 15:27
[b]

First of all, allow me to air my displeasure at this "weapon". Secondly, please allow me to argue against it.

First of all, you are commencing the same technique which Dark Lord of the Sith Ajunta Pall utilised in the creation of his own weapon; a double bladed vibroblade is my memory serves me correctly.

Now in the process of making this sword indestructible as it is in fact indestructible Adjunta Pall had to pour in so much of his soul, heart, malice and being that he effectively ceased to exist within his current frame of mind.

Adjunta Pall became his weapon, he became the very sword itself. Which, is the only way you too can achieve what you describe above. Now allow me to air some misgivings about it. First of all, you would need many Dark Lords of the Sith on the scale of Adjunta Pall. Secondly, you would need many Dark Lords of the Sith who demonstrate a willingness to put their soul into a torpedo. Thirdly, you are fixing a Yasimalri onto the torpedo resulting in a non force bubble, which Mationbuds, would strip the torpedos of their power and result in Souls of the Sith Lords being pushed out into space therefore killing them.

Therefore you yourself have just defeated your own weapons.

Now, in regards to the Yasimalri. I Unified Sith hold Mykr, tell me, when did you steal Yasimalri from my planet? I don't exactly let them out for export.

I would call this weapon completely impossible within the Star Wars Universe. Keep in mind that yes, the world devestators did have Palpatine backing them up, but they also had very large shield generators as well. I do remember the world devestators being destroyed in the end too no?

To make this weapon you will need hundreds of Sith Masters on the scale of Adjunta Pall, not to mention the will to actually go through with it. After all when the torpedo detonates the same Sith are KILLING THEMSELVES. Now when has a Sith ever sacrificed himself? NEVER! The Sith do not give their lives for a cause, they give others.

I see . I thank you for voicing your opinions and pointing out the mistake for the Ysalamari - Sith Soul conflict . I will try to create a organic Ysalamari using the genetics of the original Ysalamari to create a force bubble which surrounds the ship , thus disabling any force attacks from affecting it but enabling the encapsulated Sith to work with his powers ...
Mationbuds
01-06-2006, 15:29
The last time I looked, this was called Puppetwanking.

You cannot use one nation to help another nation. That means you have to develop that stuff for this nation all over again. The two nations are considered completely separate by the entire community of NS.

Please continue, I have RL things to take care of and will come back ASAP.

Nope . Actually I was using the nation before . However I dont know why it was deleted . So I started another one with my previous nation's military plus mine plus my prev nation's tech plus mine .
Chronosia
01-06-2006, 15:32
Yeah...You can't do that; you have that nations stats plus that nations tech. All my population matters for is military anyway, and I tend to stay away from stats and just Rp; but saying you have your past nations size and stuff?

No....
Unified Sith
01-06-2006, 15:38
Nope . Actually I was using the nation before . However I dont know why it was deleted . So I started another one with my previous nation's military plus mine plus my prev nation's tech plus mine .

Even then it still leads to failure, as no Sith Lord is going to willingly let his soul self destruct.

You cannot make a wall in regards to a Yasimalri bubble; well you could but it would be ineffective. The force does not act in a line, instead it acts from a point. For example, when a Jedi wants to focus on an object to move it or push it, etc etc, they focus upon the object, not in a line to the object. Having a Yasimalri wall would simply be ineffective as the object in question is still open to the force.
Commonalitarianism
01-06-2006, 15:57
A colony ship which can build a new colony is not a warship. Putting in all the functions asteroid mining, farms, and other things to build a colony ship seriously limits the amount of weapons which you can put on the ship. There may be some weapons, but it a very bad use of resources.

A ship of the same size that is a warship should be able to turn a colony ship into itty bitty particulate matter.

We don't send our colony ships into battle. We send in warships, unless we are forced into combat with them.
Chronosia
01-06-2006, 16:06
We send warships to protect our colony ships; often worlds must be fully rendered compliant before any Imperial colonisation can take place. Many Xenos and Heretical threats exist that make such measures a nessecary evil.
Nova Boozia
01-06-2006, 16:41
For my population, I use 5%, to reflect the state of my country (high militarism, rationing and such), halved for logistics, which, by my reckoning, comes to 32 million guys to throw around. Since my army size is more concrete, I start with it. Calculations come to about 3 million troops, including aircraft, logistics directly attached to combat units, and and quite severely rounded up. With 29 million navymen at my disposable, I'm confident in my ability to crew 346 BFG ships and stations, including transports, spyships, and fighting ships. Not to mention that this is massively below the acepted thousand per billion, so if 5% conscription or 50% logistics seem wanky, don't worry
Snake Eaters
01-06-2006, 17:03
3000+ ships for a nation started January 20, 2006? That is absolutely crazy. Chronosia suggests 1000 per billion population (I think). By that reasoning I should have 4500 in my navy but I keep mine at about 2000 because of BALANCE.
Agreed on that. I use a larger overall force, but that's due to the differeing technologies. I mostly use ST based designs, which are still good in their own way, simply because I don't like using massive warships - I think its just the way people make up for a lack of tactical ability.
Mationbuds
01-06-2006, 17:14
I agree with Chronisia . Worldships should be escorted by warships . Not used as warships . However they should also be adequetly armed for combat .
Chronosia
01-06-2006, 17:20
Woah woah woah; Worldship in what sense? Are we talking like Magog Worldship?

And I resent the implication that reliance on massive warships covers for a lack of strategic know how; I'm quite strategic myself...
Nova Boozia
01-06-2006, 18:00
I agree with Chron, I go with my tech, and its attendant extreme sizes, because of the look of the thing. It's very hard to make a fleet seem napoleonic without BFG. It's very hard to make an army seem WW2 without the IG. And I like to think I use some bastardly tactics, but then everyone loves the occasional "kill the bastards!" manouvre.

Six-sixty-six! Vwoot!
Me li
01-06-2006, 18:50
Pop!

The cat returned looking rather prim in a newly acquired hat, cloak, and rapier in addition to his shiny new jackboots.

"Hello folks! What is this Worldship you speak of? The Daemons of Adromedaverse? That was a very interesting spacial construct no? We wouldn't mind having a few hundred of those! The Daemons were very clever! Perhaps they were too clever? They threw this ship into the Void's of space and crossed the Intergalactic distances the hardway...no? Or they became tangled in th slipstreams? It matters not!

The cat changes color and for a brief instant a few are able to actually SEE it for what it really was.


We concur with both the Chronosian and the Commonii...civil vessels ought not to be used as weapons...it is inefficeint and inelegant. Specialization of ship function is an important part of building a Balanced Armada/Army. That being said, however, the larger civil habitats/worldships/colonies WILL need to have some defenses.

A dedicated war platform will tend to beat out a larger generalist design. Luck and better tech will come into play in any GOOD RP. I would point you to the Historical example of Great Britian and the Armadas of Spain. Many of the smaller British ships were purely Warships. They were smaller and more agile and in truth almost as effective as the larger Galleons of the Spainish Armadas.

The Brits Won several engagements because not of superior tactics and training. Indeed, the Spainards were bad ass mo fos. They won in part to the aforementioned reasons. BUT they were helped by a Kamikaze or "Divine Wind" ie BIG ASS N.Easter for you Occidental folks.

The discussion on colonization brings up several more interesting parallels in not just Tech but as to cultural and economic imperialism. So how will soft-power come into play in the FT Tech worlds? The conversation so far has been exclusivly tech related and generally lacking in doctorine. I think doctrine IS a tech...as is a good 'ole disrupter or Dr. Device."

The Cat nonchalantly begins coughing up a hairball. He keeps an ear out for trouble and a light touch on his raiper.
Hyperspatial Travel
02-06-2006, 07:49
Nope . Actually I was using the nation before . However I dont know why it was deleted . So I started another one with my previous nation's military plus mine plus my prev nation's tech plus mine .

Pity it doesn't work like that.