NationStates Jolt Archive


Europe 1914: Signups - Page 2

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Waldenburg 2
27-03-2007, 22:09
If availbile i would like iceland and whats left of norway.

The Jagaron Aggressive Principality (Dark Blue)
Population: 2 million (don't know how to calulate)
Rulership: Combative Democracy
Army: standing 10%
Capital: Port Clot
Adjective: Jagaron

Commonly known as Jagaro, The Jagaron Aggressive Principality is ruled by a Prince elected who beats the old prince in a sword duel. Although all final decicions are made by the prince a parliament is present to advise the prince as to how he/she may avoid revolution.

Because of its martal society jagaro is known for its large (per capita) and well trained army. The most common wepons for a Jagaron soldier to use is the combination of Revolver and rapier. this is not to say that Jagaro dose not apreate the importance of artillery thy make good use of what artillery peaces they have and those that use them are trained to hit their targets with persision uncommon to such bulky weapons.

Perhaps the main weekness of the armed forces is the comlpete lack of any kind of compative navy.

Um, before every one else has to yell at you I will. ;)

Firsty Your Population 894 million(In game 3,576,000 although if you can't find that...) therefore you could get, three provinces.
Secondly 10% is quite large for a standing army although, the rules to me at least are a bit sketchy on what you can and can't do with that. If your histroy includes, everyone is bred from birth for fighting and such, maybe a 7% drafted on the national service basis (Everyones trained but standing down.)But after that, or probably even at that your nation would suffer economically.
Dontgonearthere
27-03-2007, 22:12
Test factbook, obviously this wont be used if HST doesnt plan to allow claims outside of Europe later on.

Name: The Empire of the Great Ming

Government: Buerocratic Monarchy, or Complicated. Either one.

Capitol: Beijing

Population: 31,900,000

Language: Several, Mandarin Chinese 'officially', but there are several 'court languages'.

Economy: Limited free market

Trade:
Exports: Food, clothes, silk, wood, precious stones, iron, copper, drugs, paper products, oil, cattle.
Imports: Silver, 'Western' luxury items, artisans, 'idea-men', tourists, artifacts
Black Market Imports: Drugs (mostly Opium)

Military:
%1 standing (322,000), divided into seven 'banners' (IE: Armies)
Red, yellow, gold, white, black banners: 'regular' army, 75,000 men per banner.
Blue banner: Air force (7,000 men)
Silver banner: Navy (15,000 men)

%2 'Reservists' (640,000) Green Banner (Local troops called up in emergencies, also double as police and cheap labour if required.)

Organization:
The 'Army' banners are organized as follows:
1 'Banner' = 10 'Jalan'
1 Jalan = 25 'Niru'
1 Niru = 300 men
Men are organized into squads of 10.

Equipment:
Varies. The Red and Black banners are the most modern, equipped, for the most part, with bolt action rifles, decent artillery, and motorized transport.
The yellow, gold and white banners though, are a mish-mash of modern and 19th century equipment. Some men are still using rifled muskets from the 1850's, others dont even have firearms.
Ironically, the Chinese army may have been the first to issue helmets to its troops. Although one might question the shrapnel-stopping capabilities of 200 year-old helmets.

Presently the Ming army does not officially possess any machine guns other than rather elderly Gatling weapons. Some banners have obtained machine guns for themselves though, via contact with European traders.

The air force has some 100 planes of various types.

The navy is composed of:
Two Dreadnaught battleships
two older pre-dreadnaughts
six cruisers
ten frigates
fifty patrol/torpedo boats
ten submarines
There are some fifty to sixy wooden Junks which are generally used in a patrol capacity, as well as troop transports. A number of these have been 'modernized' with steam engines.
Jagaro
27-03-2007, 22:19
Um, before every one else has to yell at you I will. ;)

Firsty Your Population 894 million(In game 3,576,000 although if you can't find that...) therefore you could get, three provinces.
Secondly 10% is quite large for a standing army although, the rules to me at least are a bit sketchy on what you can and can't do with that. If your histroy includes, everyone is bred from birth for fighting and such, maybe a 7% drafted on the national service basis (Everyones trained but standing down.)But after that, or probably even at that your nation would suffer economically.

thanks for the advice (this is my first time doing this sorta thing) but ya i will change that.
Bautzen
27-03-2007, 23:13
Um, before every one else has to yell at you I will. ;)

Firsty Your Population 894 million(In game 3,576,000 although if you can't find that...) therefore you could get, three provinces.
Secondly 10% is quite large for a standing army although, the rules to me at least are a bit sketchy on what you can and can't do with that. If your histroy includes, everyone is bred from birth for fighting and such, maybe a 7% drafted on the national service basis (Everyones trained but standing down.)But after that, or probably even at that your nation would suffer economically.

Umm, wouldnt that entitle him to 2 provinces at 2mil, per province? Other then that I agree.
Waldenburg 2
27-03-2007, 23:29
Oh yes quite right, don't know what I was thinking. Still rounding up at 3 mil sorry, Jagaro.
Angermanland
27-03-2007, 23:49
umm... not quite sure how you're calculating, and i'm too sick to bother working it out, but...

it's one province per 2 million population.

if you have less than two million, after making the calculation, you are allowed to round it up to 2 million.

after two million, your population is NOT rounded, BUT, the number of territories you get is ALWAYS rounded DOWN.

so anything from 1 to 3999999.99999etc is 1 territory. 4000000 is two, 6000000 is the first point at which you get three, and so on.

edit: ok, so i did go and look. Jargo, you get 1 territory, and 3,576,000 population to live in it.
Caladonn
28-03-2007, 00:15
Hmm, what would the "penalties" for non-European civs consist of? And can I get any feedback on whether some of the inactive European players' territory are open?
Candistan
28-03-2007, 00:18
I don't think China is a good country choice at this time, mostly because HST hasn't divided it into territories yet so no one including yourself knows how much you own there.
Dontgonearthere
28-03-2007, 00:41
I don't think China is a good country choice at this time, mostly because HST hasn't divided it into territories yet so no one including yourself knows how much you own there.

Im fairly flexible. I would hope that I could get at least part of Manchuria, but my factbook was generally made with coastal China south of Korea down to around Shanghai in mind. 15 provinces should be enough to net me the resources I listed.
But I can easily accept less or more.

But yeah, like I said, I'll have to wait and see what HST says about claims outside of Europe.
Blackhelm Confederacy
28-03-2007, 01:07
So whats the deal? Can North Africa be mine or no?
Candistan
28-03-2007, 01:18
So whats the deal? Can North Africa be mine or no?

I would just wait for HST's reply.
Angermanland
28-03-2007, 05:27
and last i'm aware of he had some sort of cold/flu thing [heck, i currently have a cold/flu thing] so that might be a few days.

or it could be a couple of hours from now.. hehe.
Hyperspatial Travel
28-03-2007, 09:53
Ok, I'm mildly better now. In fact, I can even sit in front of the computer without huddling up inside of a sleeping bag and still shiver intensely! The worst of the sickness is over, and I'm left with a mind that no longer focuses on crawling into bed and being miserable!

Firstly, claims outside of Europe. Yes, claims outside of Europe will be admitted, however, as I said, there will be a few penalties. Firstly, and foremostly, you'll be subject to a technology penalty. It won't be severe (as in, Napoleonic-era tech), however, no new major technology (as in, bombers, or tanks), may be developed outside of Europe. So you'll need to get your newer technology either by trade or espionage from European countries. You'll start off with 1914-era tech, however, if you want to develop tanks, you can't just file a request saying "Hey, I've got this war, and it's a major trench war, and one of my guys has an idea for an armored vehicle to break through the lines", you'll have to actively pick it up from those people who do have it.

Secondly, you won't get colonies. Considering that non-European provinces will be routinely twice the size or more of your average European province, extra-European countries will have a far larger 'homeland' area than European countries. You will, of course, probably be able to expand into other people's colonies with less effort (if they're geographically close), which is one of the reasons I'm instituting these penalties - you can more-or-less expand into colonies from your homeland, unlike European nations, who have to engage in a major effort just to get there.

Blackhelm, are you claiming the North Africa that's on the map? If so, yes. If not, you'll have to wait, and hope that it's not all eaten in a colonial rush before you get on on Saturday.

Note that non-European claims can be made, as I consider that Europe is more-or-less full right now (I mean, there are bits that aren't taken, but there's a difference between a desire to keep Europe the focus of the game and pedantism). Keep in mind, though, that, on Saturday, it'll all be opened up simultaneously - extra-European claims and colonies. And it'll be on a first-come-first-served basis.

Kansiov, you didn't detail precisely what bit of land you wanted. Could you either fill it in or describe it (in terms of the country, and which part of the country, if applicable) so that I can put it on the map?

Sicily, I've added you in.

Aaannnddd.. that is all.
Kansiov
28-03-2007, 11:32
i want the Plot Directly North East of Bautzen, the Big Plot connected to the sea.
Kansiov
28-03-2007, 13:30
Here is where i want my nation for some reason the paint covers 2 land...

http://img148.imageshack.us/img148/4950/europe1914gamezn4.png
Terror Incognitia
28-03-2007, 13:43
That'll be because the line spltting them is incomplete.

Has anyone seen hide or hair of the Salo Republic since he signed up?
Kansiov
28-03-2007, 13:53
Hmm Red Tide is not active too :rolleyes:
Dontgonearthere
28-03-2007, 15:00
Awesomesauce, I'll be waiting, then.
(Resumes thumb-twiddling)

EDIT:
Oh yes, and is the stuff in my factbook acceptable? Its (roughly) on-par with what China historically had at this point, although I dont think China really developed an air force until later.
However, the Beiyang Fleet was a pretty strong power in the Pacific/Sea of Japan until superior Japanese tactics/poor Chinese command blew it up.
Relative Liberty
28-03-2007, 15:03
I'll probably start roleplaying after the rest of the world is unlocked.
Caladonn
28-03-2007, 15:45
Alright, I'm fully willing to abide by those restrictions. It is quite realistic; even advanced extra-European nations like the United States were rarely those who developed new breakthrough technologies during WW1.

Since the overall world map isn't up yet, I know I can't claim specific territories; but in general, I'm looking at the east/midwest of the United States.

Caladonnian Republic
Population: 22.42 million
Rulership: Elected
Army: Standing, 1%; Drafted Reserve, 4%

The Caladonnian Republic is a large. industrial nation straddling the east and central regions of North America. Founded in the 1700s by immigrants from Europe, the different regions were united in 1750 by President Herbert Webster, who also presided over the creation of a Constitution. Since that time, the Republic has become far more centralized and expansionist, adopting a universal service of two years for all males. Those who are released from service then become the reserve, ready to be mobilized in the case of a serious conflict.

Caladonn has a large and well-developed army, with the focus on infantry and artillery. The navy has been considered by many a sideshow; as well as a small coastal fleet, they operate the defensive batteries at Caladonn's major ports.

The nation's reliance on industrialists and factory owners means that social justice is not Caladonn's strong suit; however, the Republic has passed reforms dictating for a 12-hour workday, and with help from industrialists set up a universal school system.
Jagaro
28-03-2007, 22:14
umm... not quite sure how you're calculating, and i'm too sick to bother working it out, but...

it's one province per 2 million population.

if you have less than two million, after making the calculation, you are allowed to round it up to 2 million.

after two million, your population is NOT rounded, BUT, the number of territories you get is ALWAYS rounded DOWN.

so anything from 1 to 3999999.99999etc is 1 territory. 4000000 is two, 6000000 is the first point at which you get three, and so on.

edit: ok, so i did go and look. Jargo, you get 1 territory, and 3,576,000 population to live in it.


Well then just give me iceland off on it's own.
Briandria
28-03-2007, 22:21
Why is it that even in a game, no one wants to be France?
Angermanland
28-03-2007, 22:52
Why is it that even in a game, no one wants to be France?

actually, in this case it's more "no one wants to be landlocked" and all the french coast kinda got eaten by other people.

no one wants to be central Europe, either, apparently.
[NS]ICCD-Intracircumcordei
29-03-2007, 10:07
Bunch of pages back, replying to HT...

I use MIRC.. very slim chance of getting MSN going soon (you can email me at intracircumcordei@yahoo.ca , though, and if you use MIRC we can arrange a meet time somewhere (actually which could be used for RP purposes as well.. if I'm remembering correctly there is a Nationstates # and such a potential server to use for anyone stopping in and such.

Had my exam tonight it is done.. other than some errands in the next week or two I'm pretty much clear time wise. I may have a french as a second language program coming up, but it is a lottery so I don't know if I'll get it or not. Other than that I'm free until probably May. I'm up late tonight when I wake up tommorow aft/eve EST I can start getting down for the preliminary script. Anyone can send me suggestions on what they would like to see included. I've been doing a NS/RIFTS development for a while (very slowly/on and off) so I'll likely take some of the materials from that and apply it, use some major econmic sectors and sociologist or functionalist economic system stuff, etc.. I'll try to post up thursnight/friday morning the preliminary on my website. Even if it doesn't come in here it is still something I'm interested in doing, not sure if it'll be done in time to use, but may start it tonight before bed.

-----------------------------------
To answer some questions from the last post responding




But austria did really bad, russia did sorta bad, germany got attritioned, france didn't do anything spectacular, the british wern't spectacular
Right. No-one was spectacular. But say it had been the Germans versus, oh, say, Belgium? Would you agree they would've dominated then?

Yah, I'm not just presenting a counter for the sake of it, and i can see you are reasonable as well, I think I get your angle. Germany alone against belgium likely would have minced it up, by force of numbers. Germany had good weapons, a military heritage. It was a stronger nation than Belgium at the time.


Germany has strategically effective but politically ineffective, UBOATING. The US turned the status quo against germany


I disagree they should have hit with their uboats full tilt, them holding off to appease the US, set them back big time (of course there was basically no way for the central powers to win anyway, not in a trench warfare scenario. It was a very ugly war. Germany protected their navy only to see it scuttled at the end of the war, if they would have used it more agressively then they would have done a lot more damage. But they basically had their ships in port, didn't take any risks only to loose it all anyway.


But trying to enforce people to design their economies from the ground up, in conjunction with other people, no less, will merely detract from the fun.

Well I offered to make an automated script, so that people just had to click and such, to choose. But if people are against it, I won't waste my time on it for that, I think I still may develope it now that I have time off school, perhaps until the fall. No intent to detract from fun/playability. I'd just like a little more openness, rather than the places with the population even in not so great land to dominate unrealistically. Different regions will have different, 'cultures' or atleast responses to climate etc.. that is part of the realism of the world.


Ah we can do it risk style.. but I honestly like EU better than RISK.
Angermanland
29-03-2007, 10:20
i know I'd be interested in seeing what you came up with. how interested i would be in using it would depend how it came out though.

I'm rather well known for seriously oddball stuff, and sometimes these things cripple it.

hehe. personally, i prefer Crusader Kings and Doomsday's methods of doing economics than EU's.

a number of things you'd have to take into account are the various government stances on things [see various paradox sliders] tech available [That's going to be an interesting one to quantify] raw materials available [some do more for your economy than others, for example.] level of industrialization, economic effects such as tariffs, subsidies, trade deals, blockades, perceived hostility of neighbors, perceived stability/lack there of, level of infrastructure, distances traveled [for colonies and things], population, control of major trade routs....

i'm pretty sure that list isn't everything, but it's a lot of it.
Southfar
29-03-2007, 11:21
If you don't mind me being a newbie, i'd like to have some territory in North Africa. My population will be 2 million.
Angermanland
29-03-2007, 11:53
If you don't mind me being a newbie, i'd like to have some territory in North Africa. My population will be 2 million.

unfortunately, the map hasn't been updated again lately...

but all of the bits of Africa that are on the European map have been claimed [unless someone dropped out] so far as i know.

actually open spaces [last i checked] are the middle of France, central Europe, and Ireland.

plus whatever happens with the rest of the world this weekend.
Southfar
30-03-2007, 13:02
Well... i wouldn't mind any of the above as well.
Kansiov
30-03-2007, 13:22
Angerman has the RP started already?
Dontgonearthere
30-03-2007, 19:27
Angerman has the RP started already?

Its been going for a while >_>

So...I've pretty much finished with my factbook. Would it be alright if I posted a topic for it, so's people could review it? Of course I'll have to modify it if I cant get the areas I planned to claim, but thats not too difficult.
Angermanland
30-03-2007, 20:22
heh. could you link it so i don't have to go hunting?

technically the RP's been going for the whole of this week, if i remember rightly... but we only got a solid time scale a day or two back, and the colonial map won't turn up until today or tomorrow, so... things are a little quiet.

trust me, they'll get rapidly less quiet very, very soon :)
Dontgonearthere
30-03-2007, 20:28
Here:
http://forums.jolt.co.uk/showthread.php?p=12491114#post12491114

I'll update it when I reach 8 billion, which should be soon :)
Angermanland
30-03-2007, 23:15
Dontgonearthere, my thoughts on your factbook as i read through it:

thing one: your military numbers don't add up.

large scale motorized transport is .... highly unlikely. i don't think it' even common in Europe at this point [though i could be wrong on that.] i think a Lot of Europe is still using railways and horses for transport stuff.

*laughs* actually, this entertains me, but... older style steal helmets may well be Better than the ones issued to most European armies at this point in time, when it comes to stopping shrapnel. some designs may even offer Some protection against bullets, [ie: a grazing shot would ricochet rather than, well, graze.] though, the ones that are any good for that, probably reduce visibility quite a lot.

yeash, those howitzers look like they deserve to be referred to as "licorns" [Russian 'unicorn' guns in the Napoleonic wars.. they used 10pdrs where other armies used 6s, and 20s where other armies used 9s.]

hhehhehe. crossbow planes ftw :D but i'm curious why you have so many?

umm, could you include a summary list by type of your ships? the class details are great, but it kind of makes it hard to keep track of exactly what you've got.

"Koreans and Vietnamese who don't know that they're properly conquered yet." *laughs* pesky natives :D

i don't know quite how accurate your description of other nations favoring mass charges is... there seems to be some rather distinctly a-historical doctrine floating around at the moment :D

"Its effectiveness against Western barbarians is somewhat less so, at least, when they decide to use backhanded and devious tactics like...not charging when you charge them." *cracks up* you can tell i'm commenting as i come across things, can't you? *ponders* actually, i'm probably one of the few who WOULD counter charge... with cavalry... and armored cars... well, assuming you didn't have much in the way of MGs on hand :)

and that we were somehow fighting in the first place.
Dontgonearthere
30-03-2007, 23:27
Dontgonearthere, my thoughts on your factbook as i read through it:

thing one: your military numbers don't add up.
Eh? I'll look into that. I did do a little rounding for the sake if sanity, and so I wouldnt have 23,543,123.3 soldiers.

large scale motorized transport is .... highly unlikely. i don't think it' even common in Europe at this point [though i could be wrong on that.] i think a Lot of Europe is still using railways and horses for transport stuff.
I should have been more specific. Motorized transport isnt universal, even in the modern banners. I would say there would be maybe six Niru per banner with motorized transport at all.

*laughs* actually, this entertains me, but... older style steal helmets may well be Better than the ones issued to most European armies at this point in time, when it comes to stopping shrapnel. some designs may even offer Some protection against bullets, [ie: a grazing shot would ricochet rather than, well, graze.] though, the ones that are any good for that, probably reduce visibility quite a lot.
It really depends on the style of helmet...the British-style helmet ('doughboy' helmet, if you will.) was in use in Asia for a loooooong time, along with lots of other styles. I imagine most of the army would be using leather helmets, maybe with chain mail or metal strips to reinforce it. Good at stopping long-range bullets, but up close theyre not much use.
Metal helmets would be reserved for higher ranking soldiers, maybe a few corporals here and there.

yeash, those howitzers look like they deserve to be referred to as "licorns" [Russian 'unicorn' guns in the Napoleonic wars.. they used 10pdrs where other armies used 6s, and 20s where other armies used 9s.]]
I took the Howitzer numbers from the common ones of the period...122mm was a pretty standard howitzer size for the field, with 220's being used as siege guns and so forth.

hhehhehe. crossbow planes ftw :D but i'm curious why you have so many?
I thought it was a rather clever idea. Its based in reality, actually. Soldiers used crossbows and catapults in WWI to launch grenades between trenchlines.
Planes? Eh, I didnt think I had a lot. Russia had almost 2,000 at the start of WWI if I recall correctly. I'll reduce it to ~100, right?

umm, could you include a summary list by type of your ships? the class details are great, but it kind of makes it hard to keep track of exactly what you've got.
Theres a number at the start of each class section, but I'll stick a number at the bottom with the non-specced ships as well.

"Koreans and Vietnamese who don't know that they're properly conquered yet." *laughs* pesky natives :D
Indeed. They can be troublesome like that sometimes.

i don't know quite how accurate your description of other nations favoring mass charges is... there seems to be some rather distinctly a-historical doctrine floating around at the moment :D
Eh, I thought HST mentioned something about not changing historical tactics/technology/etc unless there was a reason >_>
If not, Im going to start employing Vietnamese trainers in my army <_<

"Its effectiveness against Western barbarians is somewhat less so, at least, when they decide to use backhanded and devious tactics like...not charging when you charge them." *cracks up* you can tell i'm commenting as i come across things, can't you? *ponders* actually, i'm probably one of the few who WOULD counter charge... with cavalry... and armored cars... well, assuming you didn't have much in the way of MGs on hand :)
Gatling guns, FTW. I imagine it wouldnt be too terribly difficult to produce anti-armour gatling gun rounds. The things were generally in the .50-.69 calibur range anyway, and China has some rather large tungsten reserves...

and that we were somehow fighting in the first place.

Well, if we ever were to fight there can be no doubt that the superiority of China would be evidenced in your ineveitable humiliating defeat. It is, of course, impossible that any western barbarian could possibly triumph over China.
Angermanland
30-03-2007, 23:35
oh, i didn't think you needed to Change the planes or the artillery.... just commenting on things as i saw them :D

and... well, the whole doctrine thing... trench warfare was not actually used until a way into the war, if i remember rightly. and even then mostly only on the western front. so *shrugs* perhaps not so much lacking in historicalness... meh.

heh... Gatling guns.... at this point i think they've been replaced, mostly, by the more portable MG.... and i can't be Sure, but i don't think anyone's got to auto cannon yet... so that's probably actually a rather ingenious idea.

as for "western barbarians" etc vs china:

Huns

Mongols

whoever occupied them a couple of hundred years ago in this time line...

i rest my case :P
Dontgonearthere
30-03-2007, 23:43
oh, i didn't think you needed to Change the planes or the artillery.... just commenting on things as i saw them :D
O IC

and... well, the whole doctrine thing... trench warfare was not actually used until a way into the war, if i remember rightly. and even then mostly only on the western front. so *shrugs* perhaps not so much lacking in historicalness... meh.
As I recall, tactics were basically the mass charge on all fronts, trench warfare was simply an extension of that tactic to keep ones troops from getting killed.
Basically it was a semi-modernized version of Napoleons tactics. The only difference being a lack of volley fire (in the case of most commanders at least. Remember, at this point there were still commanders in the military who started out using muskets, or rifled muskets), and wider spacing between men.
Hell, the Russians were still operating on Suvurov's idea that 'The bullet is an idiot, the bayonette is a fine chap', with a few notable exceptions. As is often the case with the Russians.

heh... Gatling guns.... at this point i think they've been replaced, mostly, by the more portable MG.... and i can't be Sure, but i don't think anyone's got to auto cannon yet... so that's probably actually a rather ingenious idea.
Yeah, very few 'modern' nations were using them at this point. The British kept a few in their outlying colonies, but didnt really use them. The lack of portability was a series issue, although the water cooled machine guns of the era arent exactly rapid deployment weapons either.
If I recall, it takes about 30 seconds to a minute to set up one of Maxim guns of the era, if its disassembled and provided its water can was full already. Some people had them on carriages which made them a bit more portable.

as for "western barbarians" etc vs china:

Huns

Mongols

whoever occupied them a couple of hundred years ago in this time line...

i rest my case :P

Lies, all of it. Fictions concocted by the western barbarians to make themselves look superior in the face of the obvious glory of the mighty Chinese people :P
Hyperspatial Travel
02-04-2007, 07:59
Le map is updated. Let this also serve as a bump. Keep in mind that claims outside of Europe may be made here (http://forums.jolt.co.uk/showthread.php?t=522608&), but keep in mind that non-European powers do not receive colonies, and are not allowed to technologically innovate - rather, they must receive their innovations from Europe.
Dontgonearthere
02-04-2007, 08:11
What about adapting existing technologies to our own uses?
My deadly crossbow biplanes, for example.

Or if I were to, for example, start producing bullet-resistant vests from silk, which was what a number of such vests were historically made from.

Or does that only apply to actually inventing new things? EX: Jet powered laser guided n00kular mizzles. Or, more realistically, say, the television, long distance radio, or self-correcting artillery?
Angermanland
02-04-2007, 08:20
past experience would say that it'd include the crossbows on the aircraft....

if that weren't taking things to ridiculously stupid extremes.
Jagaro
03-04-2007, 01:59
If you guys don't mind me asking, why have my claims not been recognised?
Bautzen
03-04-2007, 02:15
If you guys don't mind me asking, why have my claims not been recognised?

HT probably just missed you the first time.
Jagaro
03-04-2007, 02:23
HT probably just missed you the first time.

If thats the case then shoud i repost it.
Angermanland
03-04-2007, 02:48
that would be a smart idea :)

make sure you have a fact book too, even if it's just a brief outline in the post with your claim.

err, also, all the remaining territory, if I've been keeping track, is landlocked.

either central France, or east/central Europe.

edit: i haven't been keeping track. northern Norway, Iceland, Ireland, wales, and southwest england are all still free also [unless i missed something Again.]
Bautzen
03-04-2007, 02:53
that would be a smart idea :)

make sure you have a fact book too, even if it's just a brief outline in the post with your claim.

err, also, all the remaining territory, if I've been keeping track, is landlocked.

either central France, or east/central Europe.

edit: i haven't been keeping track. northern Norway, Iceland, Ireland, wales, and southwest england are all still free also [unless i missed something Again.]

Errr, I think, *Crosses Fingers*, that you got it all.

EDIT: I was wrong the Crimean Peninsula is left also (technically not landocked). Also Cyprus if free.
Angermanland
03-04-2007, 03:18
gah. i missed the bit between you, Incognitia and the Greeks :S

edit: and the rest of north Africa there, though i thought someone had claimed that...
Jagaro
03-04-2007, 17:59
that would be a smart idea :)

make sure you have a fact book too, even if it's just a brief outline in the post with your claim.

err, also, all the remaining territory, if I've been keeping track, is landlocked.

either central France, or east/central Europe.

edit: i haven't been keeping track. northern Norway, Iceland, Ireland, wales, and southwest england are all still free also [unless i missed something Again.]

mine was the iceland claim

The Jagaron Aggressive Principality (Dark Blue)
Population: 3.5 million
Rulership: Combative Democracy
Army: standing 0.7%, possible 7% dafted in time of major war
Capital: Port Colt
Adjective: Jagaron

Commonly known as Jagaro, The Jagaron Aggressive Principality is ruled by a Prince elected in combat who beats the old prince in a sword duel. Although all final decicions are made by the prince a parliament is present to advise the prince as to how he/she may avoid revolution.

Because of its martal society Jagaro is known for its large (per capita) and well trained army. The most common wepons for a Jagaron soldier to use is the combination of Revolver and rapier. this is not to say that Jagaro dose not apreate the importance of artillery they make good use of what artillery peaces they have and those that use them are trained to hit their targets with persision uncommon to such bulky weapons.

Perhaps the main weekness of the armed forces is the comlpete lack of any kind of compative navy.
Candistan
03-04-2007, 19:07
Perhaps the Jagarans would be interested in the Beretta M1914 Trench Gun.
Dontgonearthere
03-04-2007, 19:20
The Ming might be. And, being generous, the Emperor has graciously granted you a chance to sell them to him ;)

http://forums.jolt.co.uk/showthread.php?t=522930
Jagaro
03-04-2007, 20:38
The Jagorans would like a small number of them however the revolver and rapier are still the Jagoran soldier's wepons of choice.
Hyperspatial Travel
04-04-2007, 10:17
Jagaro, you're added. Ming.. innovation as of right now is frowned upon. If it didn't exist in 1914, it doesn't exist now. That's really the rule. Keep in mind, also, Jagaro, that a STANDING army of 6% is nothing less than insane. Maintaining a drafted army of that size is prohibitively expensive, and standing armies are several times more expensive - you'll be beggared beyond all belief. I maintain one of.. around 0.5%, and that's incredibly expensive - and that's considering that half the world pours money into my coffers as my colonies.
Jagaro
04-04-2007, 20:11
Jagaro, you're added. Ming.. innovation as of right now is frowned upon. If it didn't exist in 1914, it doesn't exist now. That's really the rule. Keep in mind, also, Jagaro, that a STANDING army of 6% is nothing less than insane. Maintaining a drafted army of that size is prohibitively expensive, and standing armies are several times more expensive - you'll be beggared beyond all belief. I maintain one of.. around 0.5%, and that's incredibly expensive - and that's considering that half the world pours money into my coffers as my colonies.

Good point i will have changed it to 0.7% standing and a possible 7% drafted in a time of major war, keep in mind that this is a very martial nation.
Relative Liberty
04-04-2007, 21:01
Eleventh Commandment: The percentage of armed personnel in thine armed services must ne'er exceed 5 per cent of thine total population; lest thou be smited by My hand.

4th Amendment:
Exceptions can be made if thine nation consist of nomadic tribesmen.
Canland
05-04-2007, 02:17
If I can still join I would like to claim some land in Europe.I labeled my claims in the following picture (I hope i understood the instructions on getting my population right so i don't take too much land.)


-----------------

Caxistan: (Green)
Population: 14.1 million
Ruler ship: Democracy
Army: Drafted, 2%

The nation of Caxistan is a very old nation, having been created in 1789,when the Slavic peoples rebelled against a corrupt government.
Caxistan is a word taken from the last name of Zoran Caxis,the head of the Caxistani political movement.

Caxistan has a well functioning Parliament, which is mostly made up of wealthy land owners and friends of the wealthy.Representation is sometimes flawed as some of the members of parliament are looking for their own personal gain instead of the interest of the people.

The Caxistan army is well trained and equipped. Caxistan seeks to make trade with it's neighbours and become a powerful trading nation.

Caxistan was formed from a war, and tends lean more towards war. Although Caxistan does not have a massive army,it is well equipped,trained,and lead.

The West is richer than the rest of the country,mainly due to most of the government buildings and offices being erected there.

---------------------------

My claims
http://img153.imageshack.us/my.php?image=2cmsuva2ae3.png

Flag
http://img407.imageshack.us/my.php?image=caxistaniflagfh6.jpg

please notify me if there are any problems with this.
Angermanland
05-04-2007, 05:57
If I can still join I would like to claim some land in Europe.I labeled my claims in the following picture (I hope i understood the instructions on getting my population right so i don't take too much land.)


-----------------

Caxistan: (Green)
Population: 14.1 million
Ruler ship: Democracy
Army: Drafted, 12%

The nation of Caxistan is a very old nation, having been created in 1789,when the Slavic peoples rebelled against a corrupt government.
Caxistan is a word taken from the last name of Zoran Caxis,the head of the Caxistani political movement.

Caxistan has a well functioning Parliament, which is mostly made up of wealthy land owners and friends of the wealthy.Representation is sometimes flawed as some of the members of parliament are looking for their own personal gain instead of the interest of the people.

Caxistan is a landlocked nation,and therefore has a weak navy.The Caxistani Navy is barely applicable to be a navy. although their army is well trained and equipped. Caxistan seeks to make trade with it's neighbours and become a powerful trading nation.

Caxistan was formed from a war, and tends lean more towards war. Although Caxistan does not have a massive army,it is well equipped,trained,and lead.

The West is richer than the rest of the country,mainly due to most of the government buildings and offices being erected there.

---------------------------

My claims
http://img153.imageshack.us/my.php?image=2cmsuva2ae3.png

Flag
http://img407.imageshack.us/my.php?image=caxistaniflagfh6.jpg

please notify me if there are any problems with this.



see early aggravation Re: military. ie: you're NEVER getting past 5% unless your guys are like, nomads or something. which at that size would just be ridiculous. [good grief, it's in the post RIGHT ABOVE yours.. sheesh]

also, landlocked? screw weak, you've got NO navy. there's no possible logic that would make having one Practical, and very few possible ways to make it Possible. you also miss out on colonies.

on the upside, your pop's right, [and you're Big] and you got your territories right... AND you filed in that huge gap in Europe! woo! 'course, it'd probably be preferable if you took the bit that sticks into the German empire rather than in the south, because i don't see ANYONE taking that little 2 territory slot now, given the choice, while they might take the other... but that's not a problem at all, just a thought.
United States of Brink
05-04-2007, 06:31
Irish Republic (Whatever Color)
Population: 13.6 Million
Government: Transitional Democracy
Military: Draft at 2%| Volunteer [50,000]; Conscription [100,000]
Claims: Ireland and the remainder of Great Britain

The Irish Republic is a backwards forwards country. Lagging behind for many years it wasn’t until recently that the Republic began to modernize. The beginning of the modernization was marked by the fall of the inept system of monarchy. The revolution was bloodless, ending with the exile of the last king of Ireland. It marked the beginning of the Irish Republic.

Taking the lead from their neighbors across St. George’s Channel they began to develop a modern nation though they ran into major obstacles such as lack of resources. Nevertheless they compensated by developing good trading partners with the rest of England and Europe for that matter. A very peaceful nation by nature, they prefer money over blood. In that respect they have developed an enviable trading network and have based their infrastructure around it. The profit turned has helped fuel their industrial revolution.

Nevertheless both the government and economy are still young and growing meaning they are both quite fragile.

Their military is small yet highly professional. Their navy is small consisting of a few old frigates. To compensate they rely on the tested method of hiring merchants vessels to help protect the nation. Though they lack an air force their growing industry isn’t far from beginning to produce airplanes.
Dontgonearthere
05-04-2007, 06:54
see early aggravation Re: military. ie: you're NEVER getting past 5% unless your guys are like, nomads or something. which at that size would just be ridiculous. [good grief, it's in the post RIGHT ABOVE yours.. sheesh]

I would say that, in extreme national emergencies, it would be possible to go above %5. See WWII Russia, or China during the Taiping rebellion.

Of course it would need to be VERY unusual circumstances, like, for instance, facing widespread genocide or a massive internal revolt, and, as with China, your infrastructure would be screwed from both enemy action and the resulting loss of workforce.
And, of course, if youre in a situation requireing a massive draft, you most likely wont be able to equip all those men anyway.
Hence the line from Enemy at the Gates:
"Every other man takes a rifle, the man behind him takes a clip! When the man in front of you is SHOT, you will PICK UP his rifle!"
Hyperspatial Travel
05-04-2007, 07:43
Extreme national emergencies, yes, but not as your standard draft rate.I mean, this isn't what you can go up to - it's what you have. So, yeah, Caxistan, you can have your claim, but I'll ask you to change your draft rate to something a little more realistic.
Terror Incognitia
05-04-2007, 10:57
Canland...as a major neighbour of mine, you heavily affect my diplomatic and foreign policy posture, so we need to talk. Ideally via IM, or TG, at least to start with, then moving to the diplomacy thread to thrash out a final deal.
Thusly, if you have msn check your telegrams so's you can add me, and we can discuss important issues of interest to both of us :D
United States of Brink
05-04-2007, 14:20
Would it also be possible to claim Morocco? [I didnt use all my original claims points]. It would be fun to have a colony in Africa like the French or Italians did.

Factbook added!
http://forums.jolt.co.uk/showthread.php?p=12514887#post12514887
Hyperspatial Travel
05-04-2007, 23:42
http://forums.jolt.co.uk/showthread.php?t=522608

Le colony thread. That's where you'll go to pick up actual colonies.
Candistan
05-04-2007, 23:49
Why haven't my colonial claims been recognized yet?
Hyperspatial Travel
05-04-2007, 23:52
Because they're.. Really. Small. I can't make them out. I can afford to spare ten seconds loading something to make sure I can see it. Just double or triple the size, and I'll get on it.
Angermanland
05-04-2007, 23:52
Why haven't my colonial claims been recognized yet?

almost inevitably, if claimes are not recognized, one of three things has happend: 1) HT hasn't got around to updating thing yet. 2) you screwed up somewhere and did not follow procedure as instructed. 3) it got lost in the shuffle.

so, check 2, check to see if 1 applies, and if not then point out, politely, that it's not on there yet.

edit: or it could be something weird like that......

consider this post a note for others with a similar question :S
Terror Incognitia
06-04-2007, 17:52
Aaaahhhh! Crisis! Chaos!

Attn: Everyone.

Read this thread (http://forums.jolt.co.uk/showthread.php?t=523303)
Canland
07-04-2007, 20:04
see early aggravation Re: military. ie: you're NEVER getting past 5% unless your guys are like, nomads or something. which at that size would just be ridiculous. [good grief, it's in the post RIGHT ABOVE yours.. sheesh]

also, landlocked? screw weak, you've got NO navy. there's no possible logic that would make having one Practical, and very few possible ways to make it Possible. you also miss out on colonies.

on the upside, your pop's right, [and you're Big] and you got your territories right... AND you filed in that huge gap in Europe! woo! 'course, it'd probably be preferable if you took the bit that sticks into the German empire rather than in the south, because i don't see ANYONE taking that little 2 territory slot now, given the choice, while they might take the other... but that's not a problem at all, just a thought.


yeah,yeah the problems fixed.I used a template for my nation,so i might have missed a few things to change,which might be reason for the errors i had.I only meant to put 2% for my army size,I didnt realize i put 12%,sorry about that.
Turbikistan
08-04-2007, 02:57
The Confederacy of Warsaw
Population: 2 Million
Government: Constitutional Principality.
Military: Draft at 2%| Volunteer [40,000]; Conscription [100,000]
Claims: The bigger part, left of caxistan.

Government:

The Confederacy of Warsaw is a group of allied states under the authority of the Grand Duke of Warsaw. Their government structure resembles to any other European monarchies, with the head of state holding supreme power over everything. However, democracy is present. The people of the Principality are represented by a Parliament of elected citizens. They vote resolutions etc but the Duke and his council of chosen nobles have to right to disapprove any.

Economy:

Although the Confederacy of Warsaw is a small state, it's economy is thriving. The Duke's treasuries are indeed full, for the position of the Confederacy within the mainland permits it to direct trade between the German Empire and Caxisten from the West to East, and Wolfstein and Incognitia from the North to South.

Military:

With a population little over 2 000 000 , the Confederacy has little to offer in terms of manpower. But because of it's economic propserity and it's strong sense of militarism, the Duke was able to fit his soldiers with the best gear available and shape them into one of the most capable fighting force in all of Europe.
Turbikistan
09-04-2007, 04:27
bump
Hyperspatial Travel
09-04-2007, 05:38
Yerrrr added!
Kansiov
09-04-2007, 14:37
Travel has the Rp started?
Terror Incognitia
09-04-2007, 14:56
Travel has the Rp started?

Chinese diplomacy, German Intrigue and alliances galore...
Hub thread, should have most things (http://forums.jolt.co.uk/showthread.php?t=521595&page=2)
Alliances (http://forums.jolt.co.uk/showthread.php?t=521374&page=7)
And my personal favourite; the thread that might well start the war.
German Intrigue! (http://forums.jolt.co.uk/showthread.php?t=523303)
New_Brittonia
09-04-2007, 17:45
can I get the crimea?

it seems to not be taken
Hyperspatial Travel
10-04-2007, 00:46
If you want something, and it's not marked on the map as claimed, post a claim, a smallish factbook including population and government style (and probably % of population in the military), and I'll more-than-likely accept it, so long as you've followed the rules on the front page.
Bautzen
10-04-2007, 07:02
can I get the crimea?

it seems to not be taken

Post something along the same lines as what Turbikistan posted for the Warsaw Confederacy.

[Really off Topic] Incidentally, Turbikistan, you said that your nation has a large arms manufacturing industry in your factbook. Do they produce good quality seige mortars, if so PM me I may be interested in buying some.[/Really off Topic]

EDIT: Anyone know what the time frame we're working with here is. I know the RP started in 1914 but I dont know what the date is now. I would appreciate it if someone could help me out here.
Waldenburg 2
11-04-2007, 01:50
it was June 1915 yesterday so today is July.

On a second note perhaps now would be the time to send out telegrams to the mostly inactive nations so they can be renvolved or removed to free up more space.
Bautzen
11-04-2007, 02:42
it was June 1915 yesterday so today is July.

On a second note perhaps now would be the time to send out telegrams to the mostly inactive nations so they can be renvolved or removed to free up more space.

I agree.
Terror Incognitia
11-04-2007, 10:44
it was June 1915 yesterday so today is July.

On a second note perhaps now would be the time to send out telegrams to the mostly inactive nations so they can be renvolved or removed to free up more space.

Except that the Shot Heard arond the World started in January '15, as I recall, and that RP has only moved a few days.
So the question is, does everything get out of sync, or do we slow down time for a bit?

In agreement with getting people back in or chucked out, however.
Hyperspatial Travel
11-04-2007, 11:22
I'm considering liquid-timing it, however, considering 1914 is a controlled envinronment in which I can control the flow of time, I may set the date to a certain date, (from when the war begins), and more-or-less 'freeze' time outside of the war, and perhaps have time travel at the rate of, say 1 week, or half a week, every day, so that we can effectively war against one another.

So the date would be frozen in June, or July, or December, or whenever, and people would use their January militaries to play in the war, and time would not progress outside of that until such time as the war ended. It's a little complicated, but it would make the war a lot easier to figure out for people.
Relative Liberty
11-04-2007, 13:08
I probably wont post anything until Friday at earliest.
HFT
11-04-2007, 17:33
Still taking applications for Europe 1914? It looks like it could be fun. I've not really Rp'd a past-tech nation before. The challenge intrigues me. If new players are still being accepted, I'll submit my nations and factbook.
Terror Incognitia
11-04-2007, 19:12
Find yourself a suitably sized space on the map; all the instructions are in the first post.

If you don't see any spaces that take your fancy, some people may be getting kicked for inactivity soon, so check back in a day or two.
Haneastic
11-04-2007, 23:26
I think Voxio's still in it, I contacted him a day or so ago and he said he was still interested.
Hyperspatial Travel
12-04-2007, 03:37
If the following do not display some activity by Monday, or send a message explaining that they are/have been inactive, their land will be opened up for claiming (note that an inactive nation may reclaim their land once they become active again, provided that no-one else has taken it)

List of Inactive Nations:
Commonwealth of Eastheim (Ghost Tigers Rise)
Dictatorial State of Red Tide (Red Tide2)
Wolfestein (Brydog)
The Salo Republic (Voxio)

Should said nations be interesting in continuing, they need only post on one of the many 1914 threads, or, should they not, they can post their resignation of their nation here.
Turbikistan
12-04-2007, 14:02
Could we change the way we get more population please? Because I'm only getting two million people in my NS country each day, and if I ever want the Confederacy to grow, I'll need 500 million. That means I'll have to wait 250 days or so, that's almost a year.
Terror Incognitia
12-04-2007, 14:13
Well, at present you have invasion, invasion, and, um, invasion.

And invasion of neutral territory is strongly advised against if not forbidden.
HFT
12-04-2007, 15:38
Kingdom of Immyr: (Gold)
Population: 3.88 million
Type of government: Federal parliamentary democracy under a constitutional monarchy
Head of State: King Alphonse II
Head of Government: Prime Minister Gilbert Dumont
Official Language: French
Currency: Franc
Army: Drafted, 2%


The Kingdom of Immyr has existed in one form or another with the earliest Immyrian ancestors appearing in what was ancient Gaul around the 3rd or 4th year AD. From that point until the early 19th century, Immyr has found itself being passed from one master to another. It has existed as a duchy, a province, and at one point as a penal colony. It was not until the rebellion of 1838 and the subsequent signing of the Treaty of Independence that the Kingdom of Immyr truly became a sovereign nation. As a result of this history, Immyrians in general are very patriotic and possess a very developed sense of self.

Modern day Immyr is a federal democracy under a constitutional monarchy. Currently, four states (Flanders, Hainaut, Liege, and Namur) make up the federation. Defense, economic policy, and foreign policy are all handled at the federal level with states being responsible for education, health, and the like.

With few natural resources of its own, Immyr must import major quantities of raw materials and export finished products. With its unique geographical position astride one of the major trade routes in Europe, Immyr enjoys a certain amount of economic stability although fluctuations in surrounding markets can have dire results.

Being a small nation, Immyr maintains only a small, well-trained and well-equipped professional army, supplemented by a sizeable though less capable reserve force. With no coastline to speak of, the Immyrian Navy exists only on paper.


OOC: With less than 4 million in total pop, I have only 1 province to work with initially. Given the choice, I would like to assume control of the province the shares a border with The Swiss Federation, The Salo Republic, The German Empire, and Osteia. I kept my history suitably vague but my first choice would have been to have Immyr gain independence from one of the existing nations, thereby creating some history (good or bad) with another PC country. If anyone of my neighbors is willing to assume that role, let me know and I will edit my history. If not, no problem at all.
Turbikistan
12-04-2007, 18:33
Incognitia could you check your telegrams? I don't think you can send private messages here.
Haneastic
12-04-2007, 19:18
Is it possible for an increase in persons in each province? Perhaps divide the population of your nation by 150 but you need more people per province? My kain issue is that when we get around to fighting, most people will waste themselves within a few months.
Terror Incognitia
12-04-2007, 20:47
Oh, but a lack of manpower means no WW1 style stalemates! :D
So you have to win your wars quickly...or gain more allies.

Not sure that's a bad thing.
Bautzen
12-04-2007, 20:54
Oh, but a lack of manpower means no WW1 style stalemates! :D
So you have to win your wars quickly...or gain more allies.

Not sure that's a bad thing.

But of course its a bad thing. I mean if there's no stalemate we wont lose an entire generation. What a preposterous idea, survival of the fittest my friend.;)
Haneastic
12-04-2007, 21:03
Oh, but a lack of manpower means no WW1 style stalemates! :D
So you have to win your wars quickly...or gain more allies.

Not sure that's a bad thing.

Or we concentrate on a few samll areas and leave the rest of the front to be lightly guarded, meaning there's a few hotspots where everyone concentrates their forces.
Bautzen
12-04-2007, 21:09
Or we concentrate on a few samll areas and leave the rest of the front to be lightly guarded, meaning there's a few hotspots where everyone concentrates their forces.

Hmph, as long as everyone dies its allright in my book. Though I would still prefer even more millions dying. :D
Terror Incognitia
12-04-2007, 21:10
Whatever suits. Conducting our combat under certain restrictions only adds to the interest of the RPing.
The main problem with standard NS RPing is that there is basically no restriction on it. I can only see it being improved by the essential restriction we have, being population.
Haneastic
12-04-2007, 21:19
Whatever suits. Conducting our combat under certain restrictions only adds to the interest of the RPing.
The main problem with standard NS RPing is that there is basically no restriction on it. I can only see it being improved by the essential restriction we have, being population.

This is true. Again, my main concern is both sides attacking with relativly small forces and getting wasted within a few months.

EDIT- I haven't seen the Balkan Republic or Anatolia and Crete players, and I haven't seen Lycurga around lately either.

Also, what's the precedent on moving into new provinces when your population expands? Can you just claim a former colonial province or move into a nation cleared out because of inactivity?
Bautzen
12-04-2007, 21:31
This is true. Again, my main concern is both sides attacking with relativly small forces and getting wasted within a few months.

EDIT- I haven't seen the Balkan Republic or Anatolia and Crete players, and I haven't seen Lycurga around lately either.

Also, what's the precedent on moving into new provinces when your population expands? Can you just claim a former colonial province or move into a nation cleared out because of inactivity?

I'd like to add to that, what about moving into unoccupied areas when your pop. expands?
Terror Incognitia
12-04-2007, 21:36
Haneastic, you got msn? Check TGs.
Haneastic
12-04-2007, 21:39
Haneastic, you got msn? Check TGs.

AIM only, I'll be back in a little bit
Terror Incognitia
12-04-2007, 21:52
Seems a bit bizarre, but r3ckl3553ng1n33r
(recklessengineer in l33tspeak)
Hyperspatial Travel
13-04-2007, 00:20
Turbikistan, it's a possibility. It rewards people who have been around 1914 longer than the newly-signing up mammoth people, and so population increase could be modified on that basis, although it'd have to be based on a compound basis, and so might be hard to implement.

And, of course, there'll be a war pop 'recover' system, a tad unrealistic, but it'll allow people to not be so decimated after a war (still damaged, but not irreparably so).
Hyperspatial Travel
13-04-2007, 00:39
Ok, here's a little something that some people don't understand. Most do, thankfully, but there's still a bit of the 'I can do everything!' attitude hanging around.

So.

Good navy, good army, good economy. Pick any two. Thems your choices. The fact is, you can't maintain a massive army and navy whilst maintaining competitive in other areas. Or, for instance, you can't maintain a massive navy, have a good economy, and still be able to afford an army.

There are tradeoffs (average all three, yes), but, generally speaking, you're going to want two of the above three more than the other one. It's not definitive, but, please, keep that sort of thing in mind when you write. You're not going to be able to maintain huge land and naval buildup without kicking your economy in the kidneys.
Haneastic
13-04-2007, 00:42
Ok, here's a little something that some people don't understand. Most do, thankfully, but there's still a bit of the 'I can do everything!' attitude hanging around.

So.

Good navy, good army, good economy. Pick any two. Thems your choices. The fact is, you can't maintain a massive army and navy whilst maintaining competitive in other areas. Or, for instance, you can't maintain a massive navy, have a good economy, and still be able to afford an army.

There are tradeoffs (average all three, yes), but, generally speaking, you're going to want two of the above three more than the other one. It's not definitive, but, please, keep that sort of thing in mind when you write. You're not going to be able to maintain huge land and naval buildup without kicking your economy in the kidneys.


What effect will the colonies have on this soprt of thing? For example, will a certain number of colonies alow us to have better economies, navies, armies?
Waldenburg 2
13-04-2007, 00:53
I was wondering a bit along those lines myself. I don't see how it would create a larger navy, although the need to gaurd it arises that does not neccesarily mandate a larger force. Although if you have a larger economy, which is expected with colonies then your economy will improve, leading to a bit of a trickle effect.

But what of the original inhabitants of the colonies we have, is our extra 20,000 including them our are they a seperate demographic? If the answer to that question in yes they are a different demographic what would stop us from pulling a Britain, and forming Sikhish armies?
Hyperspatial Travel
13-04-2007, 01:01
Look. What I'm trying to say is this.

Let's say you have a budget of $500,000 a year. Let's say I have a budget of $500,000,000 dollars a year. These aren't real figures - they're just here to illustrate my point.

Say you spent $250,000 of that on the army, and $250,000 of it on the navy. How much of this money is reinvested into the economy? $0. That's the point I'm trying to make. You might be able to keep up with bigger people in one aspect, but rarely both, and never in all three.

Colonies do contribute economically, but, again, it's all to do with proportions of stuff.
Bautzen
13-04-2007, 01:14
I assume that when you say that we must pick two, you dont necessarily mean that one is bad, correct. I mean to take the British Empire for example, their navy was obviously the senior branch of their military, and they had one of the worlds strongest economies; but their army, though small was still effective. Or to use another analogy the German Empire of the time period had the Strongest single economy in Europe, and without a shadow of doubt the best army in Europe, but its navy was far from incompetant.

I dont mean to be arguementative, but I am just making sure that by choosing 2 the third is not necessarily bad. Just perhaps not as good, or wont recieve as large a section of the budget.
Angermanland
13-04-2007, 01:19
way it looks to me... if you take all three as average, any increase in one is going to be a decrease in the other.

with the British military, for example, the army took a hit size wise to balance the other factors, and then, if you look, More of a quantity hit for it's quality.

so, you could legitimately have an awesome Quality army with a large navy and good economy, but said army, while awesome in quality, will be tiny.

always gotta consider quality vs quantity, one branch of the military vs another, combat vs finance, etc.
Bautzen
13-04-2007, 01:24
Thats what I thought but I had to be sure before I made any decisions which I could have come to regret.
United States of Brink
13-04-2007, 01:32
Keep in mind however that quality over quantity doesn’t always hold up, at least resources considering. Countries like Sweden, Denmark, and Prussia had moments of glory where they triumphed over vastly superior forces like the Hapsburgs. However, their moment in the sun was short-lived. They simply could not compete with resources /man power of countries like France and Spain [though by that time Spain was falling quickly from power]
Angermanland
13-04-2007, 01:38
(yourquantity^2)X yourquality*: (theirquantity^2)X theirquality*

* quality is comparative, as in how many times better than the other guy you are. the worse side is always 1, the better is the relevant multipul there of.

that, roughly, gives your odds of winning in a chaotic situation, before applying other factors. dog fights are a key example of this, but at the higher levels it applies to land forces too.
Hyperspatial Travel
13-04-2007, 02:10
I assume that when you say that we must pick two, you dont necessarily mean that one is bad, correct. I mean to take the British Empire for example, their navy was obviously the senior branch of their military, and they had one of the worlds strongest economies; but their army, though small was still effective. Or to use another analogy the German Empire of the time period had the Strongest single economy in Europe, and without a shadow of doubt the best army in Europe, but its navy was far from incompetant.

I dont mean to be arguementative, but I am just making sure that by choosing 2 the third is not necessarily bad. Just perhaps not as good, or wont recieve as large a section of the budget.

Actually, the British Empire is a prime example. When compared to the German Empire, their army was pitiful. Had you put the British Army alone up on the Western Front against the entire German Army, they'd be crushed. Utterly and easily so.

By comparison, the German Navy, while powerful, wasn't a match for the British one.

Bautzen, you actually fit this model rather well - you have a strong army, a powerful economy, but your navy is hardly a power at all. I'm not emphasising that you can only have a navy and an army, or navy and an economy, rather, I'm urging people to realise that they can't have everything. It's only a general concept, not a rule, as such, I'm just re-emphasising it.

And, of course, if you over-focus on your navy (Waldenburg being a prime example of this), chances are you won't be having much of an economy or army.
Waldenburg 2
13-04-2007, 02:22
Ah, but Apparently I don't have much of a navy either I seem to be losing in all three categories, even though my resources are being funneled into the navy. At the moment I don't really understand, as you posted earlier with the $500,000 bit it seems as though economics have nothing to do with the system. If I put all my money to the navy why is my navy not at least up to date?

And for future helpful reference my army is based of Denmark\Sweden style, nearly incappable of an offensive but damn near impossible to move away from their home country once fortified, and I 've already taken care of the fortification.
HFT
13-04-2007, 02:25
Do I need to wait for an approval or something? Just wondering. I didn't want to just jump in a begin posting. :)
Bautzen
13-04-2007, 02:26
Actually, the British Empire is a prime example. When compared to the German Empire, their army was pitiful. Had you put the British Army alone up on the Western Front against the entire German Army, they'd be crushed. Utterly and easily so.

By comparison, the German Navy, while powerful, wasn't a match for the British one.

Bautzen, you actually fit this model rather well - you have a strong army, a powerful economy, but your navy is hardly a power at all. I'm not emphasising that you can only have a navy and an army, or navy and an economy, rather, I'm urging people to realise that they can't have everything. It's only a general concept, not a rule, as such, I'm just re-emphasising it.

And, of course, if you over-focus on your navy (Waldenburg being a prime example of this), chances are you won't be having much of an economy or army.

Your right of course, but what I meant was in regards to training and efficiency. Obviously my weak navy is not a world power, but what I am trying to clarify is that just because it is not my focus I dont have to be stuck with an incompetant fleet, do I?
Hyperspatial Travel
13-04-2007, 02:26
Because, apparently, I funnel all of my money into the navy, without much of an army, and the economy takes hits for the navy, as well. And it's about as large as yours. Nobody's denying that your navy is powerful - in DN terms and in sub terms it's quite deadly. But when you get right down to it, even the RN had a lot of out-of-date ships, especially among the smaller classes.

But, dude, I'm using you as an example. Despite the out-of-datedness, the newer ships, as I understand, are up-to-date, and that's where the power lies. My point being, if you have an uber-powerful navy for your size, your army and economy will take corresponding hits.

And about the economy thing.. ICCD was going to come out with some sort of system, but apparently that's not emerging, so I'm looking into two different systems right now. One is based on tax rates, population wealth, etc, etc, the second is solely based on industry, farming, and other production. Neither are perfect, but they'll give people some sort of guide as to where they stand in terms of production.
Bautzen
13-04-2007, 02:27
Do I need to wait for an approval or something? Just wondering. I didn't want to just jump in a begin posting. :)

Did you post a factbook? If so then HT probably just didnt see your post and missed you by mistake. In which case he is probably rectifying the situation now.
Hyperspatial Travel
13-04-2007, 02:32
Your right of course, but what I meant was in regards to training and efficiency. Obviously my weak navy is not a world power, but what I am trying to clarify is that just because it is not my focus I dont have to be stuck with an incompetant fleet, do I?

Incompetent, no. But small, probably. I'm talking about overall power - you can have a really small professional army for the same price of a larger drafted one, and they might be equal in combat, but, as I said, it's just saying, having a larger navy means cuts to other areas of your nation.
Hyperspatial Travel
13-04-2007, 02:39
My bad, HFT. You're added. Although, if you want, you could take the province bordering myself instead, Exavia, and Osteia, and be a former part of the Empire, if you want someone who'll RP you to be part of a nation formerly.

I'm updatin' the map right now, billy-bob. Gunna get on my updatin' hoss, and ride the updatin' train riiiiight out of town. Or something. But, yes. The map will be updated presently.
Waldenburg 2
13-04-2007, 02:40
Admittedly the RN did hide behinds it Dreadnaughts which was painfully brought to light in WWI. I'm not complaining (Well maybe a little bit) it's for the Rp and not the winning, but I just wasn't sure how the system worked. I always perfered historical Rp's with fixed economies, for this reason. Now about the indigenous tribes question I asked earlier?
Turbikistan
13-04-2007, 02:42
How 'bout introducing classes? We could write in our factbook or in the sign up page which area of production or which military aspect our nation will specialise in, and which area our nation is at its weakest.
Hyperspatial Travel
13-04-2007, 02:56
Mmkay. Firstly, you can have tribes if you want - it's certainly not required, but they count as part of your colonial population if you want them, as opposed to people of your homeland.

Secondly, the system I'm working on right now is derived, mainly, from a couple of games. Firstly, one called Victoria, and a second named Hearts of Iron. Well, the basis of the system is derived from these.

Essentially, at this point, your nation would have three statistics - like your colonies do. Mining, production, and farming. In essence, you'd need so much food to feed your populace, so much mining to feed production, and production would produce things. For instance, we'd put a certain 'points' value in production time and effort, which each nation would have, and which certain things would cost - a nation of 10 million might produce 10,000 'points' a year, and a dreadnought might cost 2,000.

Secondly, you'd have direct resources, which would be more-or-less obvious. Ships need steel. Soldiers need cloth for their uniforms. Lead for their bullets. You'd have certain amounts of resources you directly produced, which would then be traded, and funneled into whatever endeavours you wanted.

The problem with this is that it requires players to fabricate their own economy, and, of course, that it traps people into a strict sort of thing - innovation would be stifled in newer inventions, and it'd require constant reworking, to make sure it wasn't abused, and it could lead to numberwank.

The advantage, of course, is that everyone knows precisely how much they can produce, what they can produce, and can act accordingly. If we put a gold standard in there, and set initial prices for goods, (and then people buy/sell higher and lower, of course), it means that the entire system is very regimented and easily understood.

I'm loath to try and implement something like this, although it will make some things (naval/army sizes, etc) easier to understand, it also means that economic interaction, and monetary values will have to evolve all on their own.

The second thing I've considered trying is having a monetary system. Everyone produces so much, which is worth so much money, (and people can buy, sell, and whatnot, of course), and certain things cost money, and time to construct. So a DN might take 500,000 pounds, and 2 years to build. The problem with this system, though, is that it doesn't allow for differing economies (low-paid workers, perhaps), and people with easier access to resources (you still need steel to build a DN, should we disadvantage those people with it?).

If anyone wants to comment, feel free to do so - these won't be implemented unless we get some overwhelming opinion in favor of these kinds of systems, or if a massive spate of super-wanking occurs (unlikely in 1914, I personally thing. We're all cool.), in which people stop looking at reality altogether.
Haneastic
13-04-2007, 03:25
This is somewhat like E20 in this respect, except different kind of production rules here. It seems good to me, as long as it's fair and works out
Hyperspatial Travel
13-04-2007, 04:29
What was the system in E20? I didn't play, so I'm just curious.
Bautzen
13-04-2007, 05:14
What was the system in E20? I didn't play, so I'm just curious.

http://z6.invisionfree.com/E35_RP/index.php?showtopic=1

Here's the link for the new offsite one that was set up after the closure of the first by the 3VIL mods. The economic info thread lays down how their system worked. Actually pretty ingenious if you read it. It uses the same rules as the first two in this regard (I think, they look alike at the very least, should probably ask Hanseastic for more info though).
HFT
13-04-2007, 13:19
My bad, HFT. You're added. Although, if you want, you could take the province bordering myself instead, Exavia, and Osteia, and be a former part of the Empire, if you want someone who'll RP you to be part of a nation formerly.

I'm updatin' the map right now, billy-bob. Gunna get on my updatin' hoss, and ride the updatin' train riiiiight out of town. Or something. But, yes. The map will be updated presently.

That is a great suggestion and I appreciate you making it. If it isn't too much trouble, I would like to take the suggested province rather than the one I had originally tagged. I will also update my history to indicate Immyr's former position within the Empire. Unless you are opposed, I will make the parting less than amicable but not quite belligerent.
Hyperspatial Travel
13-04-2007, 13:35
Well, considering that the Empire has.. an Empire to maintain, any widespread revolt will lead to concessions - you might've been a revolter, or you might have been someone demanding indepedence or war from an Empire trying desperately to deal with war and revolts all at once. Do whatever you want with your history - so long as it isn't COMPLETELY outrageous (the defeat of an army a hundred times larger than yours from all over Europe, for example), I'll most likely be fine with it.
Haneastic
13-04-2007, 19:38
We're actually still looking for members.

Basically, depending on a tech level, there are a certain number of production centers allowed per milion people. In 1914 it'd be 1 Production Center per 1 Million people. So a population of 10 Million People would have 10 Production centers at maximum.

These production Centers can give off a certain number of points depending on what you want to do. if you're at war they can produce as much as 9 Points (Total War) to represent round the clock shifts, etc. However, there's no "growth" (that is new production centers gained) because you're trying to proudce a lot. If you only have a few production centers and want to grow more you'd go at cut spending and only produce 2 points per center but gain more centers.

There were also rules concerning resources (which gave you 1 point at all times) representing commodities, anything you wanted. Energy (coal, oil) fueled the centers and ships and such.
[NS]ICCD-Intracircumcordei
13-04-2007, 21:40
just checking back in Jolt Server Issues and other priorities have kept me away from the board for a while. Just to update you as I see about catching up with what has been going on. I'll be leaving about the 4th or 5th of may for about a month (till June8th-12th) for a French as a Second language program near lake nippising, so for the long terms I'll be unavailable. I'm not sure what the forecast is after I get back in June. Feel open to email me as I cant always log into Jolt as the servers have been down Frequently for me.
Waldenburg 2
14-04-2007, 01:11
Oh, just wondering if the tribes were extra. After looking into your suggested system (And E35) it looks pretty good. Has holes, but of course anything that dosen't have the entire economic spectrum will, so looks good. I've always been interested in E35 but always seemed like to much work for my generally short amounts of time.
Haneastic
14-04-2007, 15:06
Oh, just wondering if the tribes were extra. After looking into your suggested system (And E35) it looks pretty good. Has holes, but of course anything that dosen't have the entire economic spectrum will, so looks good. I've always been interested in E35 but always seemed like to much work for my generally short amounts of time.

It's not that bad, as long as you understand the economic system it's fine.

We're still looking for players, South America, Scandanvia, and most of the Balkans are still open.
Hyperspatial Travel
15-04-2007, 11:51
Ok, since ICCD is going to be away, here's a brief of a proposed system. It doesn't contain any specifics yet, just a brief brief. Much of the base idea is co-opted from E35, so, if someone could pass on my most profound thanks to them, it'd be appreciated.

Firstly, you produce a certain amount of Industrial Points, Agricultural Points, and Resource Points. Each nation has so many in each category - this will be determined by a simple formula:

You get 10 points per million people to divide among the three categories, disregarding colonies.

Industrial Points are essentially production - when it comes to mass-producing cloth, rifles, artillery, ships.. anything in that category will use IP - and, chances are, it's something that's going to require replacing, so a certain amount of your IP will be spent on maintaining your armies and ships. IP represents raw industrial capacity - what your nation can output, assuming all resources are supplies.

Agricultural Points are required to keep your nation intact, and, more importantly, fed. 5 AP per 10 million people are required to keep them fed, and, of course, soldiers require food - and certainly can't grow their own. 0.5 AP is required for each point of AP, IP, and RP generated - if there's no food, people certainly won't be working at their full ability.

Resource Points are composed of the production of materials - From iron, coal, oil.. the vitals of a nation. IP cannot run without RP. If you don't have any iron to feed your factories, any coal to generate electricity, your nation will grind to a halt rather quickly. Rather than making people gather individual resouces, all resources required to run a nation, and upkeep one, are put here. One point of IP requires half a point of RP, and RP is also used to construct ships, artillery, and anything, from wooden frigates to dreadnoughts, to zeppelins - raw material is RP.

Colonies produce five times their weight in population when it comes to production - explaining their value, for one thing, for exotic resources are more easily processed in the colonies (IP), strange foods may be grown in large amounts (AP), and rare and useful resources (RP) that may be used more cheaply may also be harvested.

Secondly, the economy. At this stage in time, there are two basic types of positions that determine the style of economy - the stance on trade, and the stance on governmental control.

Mercentalism: Mercentalism is the protection of one's economy through tariffs and subsidies. It is sheer national interest - and, for that, it works rather well. Mercentalist economies do not often trade with one another if they both impose heavy tariffs - it is seen as easier to trade internally, rather than try and pass the border.

Mercentalist economies do well at protecting local farmers and other producers from cheap, imported products, which, in turn, prevents them from being undersold and put out of business. However, the increased expense in terms of imported equipment and goods means that factories cannot be run as cheaply.

Mercentalism can have a rating from 0-10. For each point of Mercentalism, you gain a 1% AP Bonus for your nation (excluding colonies), and a 0.5% penalty to IP. Your added Mercentalism and Free Trade scores cannot exceed 10.

Example - a 10 Mercentalist Nation: 10% AP bonus, 5% IP penalty[i]

Free Trade - Free Trade, conversely, allows a nation to trade with others freely without fear of tariffs or subsidies unfairly advantaging one side or another. Free Trade can often sink smaller farmers, who rely on a single harvest to keep them going, however, due to cheaper mass-scale imported goods, factories are cheaper to run.

Free Trade can have a rating from 0-10. For each point of Free Trade, you gain a 0.5% bonus to IP, and a 1% penalty to AP. Your added Mercentalism and Free Trade scores cannot exceed 10.

Worker Efficiency

This is a single multiplier applies to one's nation - Worker Efficiency increases (or decreases) from year to year, and, for instance, a Worker Efficiency of 1.5 improves that nation's total output by 150%. Worker Efficiency is determined by both the system of economy and various social factors. Note that all nations start of with a WE value of 1.

Lassez-Faire Economy

The Lassez-Faire economic system is largely a hands-off one, and is advantageous in many ways, however, of course, is disadvanteous in many others.

Lassez-Faire economies gain 0.05 points of Worker Efficiency per year, and gain an 25% penalty to AP, IP, and RP, which is applied before the WE multiplier.

Centrally Planned Economy

The centrally planned economy, generally socialist or communist, is a rather inefficient way of running an economy in the long run, generally because of corruption problems that spring up, however, the immediate control levied over one's workers means that you can milk far more labour out of them.

Centrally Planned economies gain 0.01 points of Worker Efficiency per year, but gain a 35% bonus divided among IP, AP and RP - this bonus may be changed every 2 years (or upon the beginning of a war, and then every six months while still in the war), to simulate the effects of an economy that can change its priorities each few years, as ordered by the head of government.

Mixed Economy

For lack of a better word, a mixture of the two. Mixed Economies gain 0.025 points of worker efficiency per year, but suffer no penalties, nor gain any bonuses.

- - - - -

[i]Social Organization

Equity

Equity has a rating of -10 to 10. Equity gives you the rating of how equal your society is: -10 is a nigh-feudal society where 90% of the population are landless serfs, whereas 10 is a communist society in which personal ownership of property or personal items is forbidden. It is not a rating of wealth - merely the disparity of wealth. For each point of equity you have, gain a 0.5% IP bonus, and suffer a 0.5% AP and RP penalty - larger farmers are often more efficient with their larger tracts of land, and mine-owners who can force their workers into the mines often get more results, but more equal societies can afford to have more trained and educated workers, who are superior in factory-working and production.


Civil Rights

Civil Rights are the rights of the individual, from free speech to the right to defend oneself against accusations in a court of law. It ranges from -10 to 10. -10, for instance, is a society in which the whim of the powerful is law, and men may be locked up against their will. 10 would be a society in which all are equal in the eyes of the law, and a trial by jury is required for the meanest of crimes.

For each point of civil rights, you lose 1% IP, RP, and AP - citizens who can strike more easily and avoid severe punishment for disobedience are citizens who will not be able to be forced to work as hard. However, for each point of civil rights, gain 0.002 points of WE per year.


- - - - - -

Let us take an example nation, the Empire of Empire. The Empire of Empire has a population of 1 million, and no colonies. In this 1 million, the points breakup is as follows.

January, 1914
Base Score :
5 AP
3 IP
2 RP

Mercentalism 10 (+10% AP, -5% IP)
Lassez-Faire Economy (-25% AP, -25% IP, -25% RP. +0.05 WE/year)
Equity 0 (No Modifiers)
Civil Rights 10 (-10% AP, -10% IP, -10% RP. +0.02 WE/year)

WE: 1

Note that all modifiers are added before being applies.

Modifiers
-25% AP, -40% IP, -35% RP
+0.07 WE/year

End Result:
3.75 AP
1.8 IP
1.3 RP


So, things are looking pretty bad in the January of 1914, right? Let's fast forward to 1928.

Base Score:
5 AP
3 IP
2 RP

Mercentalism 10 (+10% AP, -5% IP)
Lassez-Faire Economy (-25% AP, -25% IP, -25% RP. +0.05 WE/year)
Equity 0 (No Modifiers)
Civil Rights 10 (-10% AP, -10% IP, -10% RP. +0.02 WE/year)

WE: 1.98

Note that all modifiers are added before being applies.

Modifiers
-25% AP, -40% IP, -35% RP
+0.07 WE/year

End Result:
7.425 AP
3.564 IP
2.574 RP

Essentially, in this period of time, the Empire of Empire has doubled their industrial output. So, there are choices to be made - and, again, this is only a baseline system. If people want to propose new social 'sliders' that give bonuses and penalties to various areas of production, or other economies, or perhaps simply pointing out flaws in the current system, feel free to do so. If people like this, we might go ahead and implement it.
Terror Incognitia
15-04-2007, 13:15
Just for myself, I'd rather stick to broad-brush RPing, focussing on the characters and story, not the economy powering it.
Looking specifically at the suggestion here:

First, I think the rating of 5:1 for colonies is somewhat high, though the idea of colonies being more productive is fully justified.
Just to put it in perspective, it gives an equivalent addition to the population of: [a few examples]
0 million - Caxistan (14 million base pop)
1.8 million - Germany, Incognitia (18 million base pop)
2 million - Anj, Byzantium (10 million base pop)
3.6 million - Waldenburg (12 million base pop)
So far so reasonable. However:
15.4 million - Illar. (28 million base pop)
I am concerned that, with a continued naval focus this will make Illar not just stronger than any other power, which is currently the case; but unchallengeable by any realistic alliance (the economy of Illar will be at least twice that of any individual, active nation)

Second point, how does this apply to military necessities?
I suppose perhaps most importantly, my question is this: if we are calculating the industrial capabilities of states, we must therefore calculate what units cost to raise and maintain.
And I don't see how that can be fair without somehow mandating their effects...after all, if Country A has spent much more on each infantry division than Country B, they'll expect their division to be more effective.
And if that's what I want, I'll go and play a game of Doomsday, which does the whole thing far more accurately.
And if, after all that, I want character development, I'll write an AAR about my exploits.

I think we can all be quite mature about RPing, if not people can be booted from the RP/ignored; and it's better to let the RP flow, forgive a bit of fudging the figures as long as it isn't absurd, and get on with it.
If everyone else wants an economic system, I'll go along with it, just not sure it's worth it.
Waldenburg 2
15-04-2007, 13:43
That is a point, but Illar is twice our size any way and has more colonies, his production would be that high even without the new rule. If we're all being applied to it it's already happened. Perhaps there is an easier system as well, perhaps we should take our NS budget, divide by 250 then run it through an inflation calculator. That will give us a rough estimate of spending money, and I based my country here on that(Civics wise any way). With the calculator it also has holes like space programs, and uranium desposits, and all the industry build up happening in the 20th century, it's easy, not even close to right, and divined off a post industrial scale.

I really could go either way, as long as there is at least a guide line as to how much can be spent.
Turbikistan
15-04-2007, 16:26
This system might be fun for large nations, but not small ones. In 14 years, as Hyperspace showed, The "Empire of Empire" basically increased their values by two points. A large NS nation could join any day and ram that nation's 14 years of work to the ground if it has a population in the billions (which many people do) with it's 200 or something points.
Haneastic
15-04-2007, 16:52
A seperate concern for me is the cost of building things, not sure if you're setting up a points cost or what.

Waldenberg- Problem with that is that it could hurt some smaller nations or those who have low tax rates a lot more than with the proposed system.
Waldenburg 2
15-04-2007, 17:02
Small nations would be hurt either way, but on reflection HT would be around 9 times larger then me, and I have a 100% tax. After looking at that budget I'll go with the proposed plan.
Bautzen
15-04-2007, 17:54
It looks ok to me, though I find it funny how the "Empire of Empire" was a mercantilist laissez faire economy. Seems like a contradiction to me, but I realize it was only for purposes of example.

To Turbikistan- Any system we use is going to end up unfair to the smaller nations with no colonies, that's just the way its going to turn out. Even with blanket RP you will (or should) have less than say HT, or Red Tide (if he ever decides to come back).
Turbikistan
15-04-2007, 18:12
It looks ok to me, though I find it funny how the "Empire of Empire" was a mercantilist laissez faire economy. Seems like a contradiction to me, but I realize it was only for purposes of example.

To Turbikistan- Any system we use is going to end up unfair to the smaller nations with no colonies, that's just the way its going to turn out. Even with blanket RP you will (or should) have less than say HT, or Red Tide (if he ever decides to come back).

Then why don't you guys play with only two huge nations? I've never said I should have more than them, I just don't want us small nations to be left out, which we will be if we have no sense of progression whatsoever.
Bautzen
15-04-2007, 18:24
Then why don't you guys play with only two huge nations? I've never said I should have more than them, I just don't want us small nations to be left out, which we will be if we have no sense of progression whatsoever.

I dont mean to be condescending, but the role of smaller nations is lessened simply because of how small they are. However, they dont have to be insignificant. For example your nations sells weapons, well then you must be strong industrially, but you will never be the strongest nation in Europe with only 1 territory, thats just the way it is unfortunately.
Turbikistan
15-04-2007, 18:29
What i meant is that, the proposed system, leaves little room for progression. I'd like to see that change.
Bautzen
15-04-2007, 18:34
What i meant is that, the proposed system, leaves little room for progression. I'd like to see that change.

In what way, over the course of 16 years the nations economic strength doubled, and thats with all those substitutions, the fact of the matter is you probably wont have to wirry about loosing so much of your production each year.

EDIT: Though I'm sure if you have a suggestion HT would consider it. Im not saying you shouldn't try to come up with a more accurate system, just that you have to realize that you are going to get hosed pretty much anyway you look at it.
Bautzen
15-04-2007, 18:38
Also how would foreign investment play into this, because Incognitia and myself have both been "encouraging" private corporations to invest in his (Turbikistan's) arms factories, and our governments have done so as well. Wouldn't that give his IP more points to work with?
Hyperspatial Travel
16-04-2007, 10:35
Firstly, Incognitia. Yes, this is only a proposed system. Anyone can propose something like this, anything pertaining to 1914 if they want to introduce new rules to improve the game. If we get a consensus on something, it'll more-or-less go ahead. But the point here is to improve the game - if people think this is going to harm it, go ahead and say so! I introduced this idea because some people were having trouble determining their country's relative strength and total allowed sizes of navies and armies and whatnot.

This system might be fun for large nations, but not small ones. In 14 years, as Hyperspace showed, The "Empire of Empire" basically increased their values by two points. A large NS nation could join any day and ram that nation's 14 years of work to the ground if it has a population in the billions (which many people do) with it's 200 or something points.

Actually, that was the entire point of this system. I've considered several modifications - perhaps having 'boom' statuses for smaller nations, but, in essence, the point of this system is that the Empire of Empire, given a hundred years, would be as powerful as a newborn empire five times its size in 2014. All nations grow, yes, which gives advantages not only to the large - but to those who have been in 1914 longer.

I mean, the fact remains that large nations > small ones. There's not much I can do to change that, bar declaring that all nations must have a population of 10 million, 10 colonies, and perfectly equivalent economies and armies.


That is a point, but Illar is twice our size any way and has more colonies, his production would be that high even without the new rule.

The colonies thing was more to make them valuable - and make them worth building ships to hold really. It's not a new rule - there's dissent, it can be modified easily.

What i meant is that, the proposed system, leaves little room for progression. I'd like to see that change.

Here's another consideration I had, but didn't want to implement it due to the fact that it benefited large nations more than it did small ones.

Population growth.

We'd set Europe-wide population growth standards, changing each year, which would allow all nations within 1914 to grow equally. There's a lot of problems with this, of course (5% of 30 million is a lot more than 5% of 2 million), and, once you factored in immigration rates, it'd be a nightmare to handle. Or, alternatively, we'd have immigration rates based on sliders (that's the idea of WE - you sacrifice income now for income later), so nations that try to squeeze their people for money until they drip blood would have obvious short-term benefits, but would lose their populations to more prosperous, less taxing countries. And since smaller nations without colonies don't need to use as many resources to maintain their empires, they'd inevitably gain from immigration as larger nations tried to compete with one another in resource terms.

I wrote the previous system up last night, factoring in E35 stuff, but there's still a lot that could be worked on. We have plenty of time to discuss this, so, voice your opinions, and we'll see what happens.
Terror Incognitia
16-04-2007, 11:21
As is shown in the attached example, this is my suggestion:

Step 1 - calculate income

Customs revenue (constant*colonies) + base value
Tax revenue (%age * population) + (basic value/population) [bonus for small nations, 'justified' by small scale efficiencies]

Total revenue: Customs + Tax

Step 2 - calculate population growth

Current population, %age increase (1% for over 12 million, 1.5% for 4-12 million, 2% for <4 mill)

Step 3 - Expenditure*

Sum of all expenditures, including military production and maintenance, intelligence services, any expensive social programs.

*this is the difficult bit. The rest is easy, doing basic arithmetic with numbers we largely already know

Step 4 - Totals:

Add current debt repayments to expenditure.
Thus an overall surplus/deficit.
Overall surplus can either be invested in repaying the capital of the debt, or in other nations &c
Overall deficit adds to the debt; debt growing raises the interest level for repayments.
Angermanland
16-04-2007, 21:10
you know, the way this is going......

i really don't see these systems helping much. looks more crippling to the "fun" element [which, ultimately, is the whole point] than merely being harsh and arbitrary about what people can and can't get away with given their situation.


of course, it would make it easier to show Why someone can't get away with it.. but then they would probably tend to argue the rule, rather than the ruling, and I've been there before.

I'd really rather not go there again.

you'd be amazed how many RPs I've just outright not touched due to what i consider to be an excess of number crunching. this one has already got to the point where I've written off the colony ratings as something "I'll do when i get to it" and just put a rough outline for the general focus of in my fact book.

if the primary focus of this RP, for the players, is to Win, sure, you need all those rules. on the other hand, given the nature of the game, if the primary focus is to Win, then there's something wrong with the whole thing.

the focus Should be nation and character development. a good story. and so on. winning is... good. but it's not really the Goal, you know? the Characters, within their limitations, should try to win any battle and war they end up in. the players should not have that as their Primary goal. [though not getting totally eaten is always a good one.]

with that in mind, is this system really necessary? some elements are self-evident, the rest can mostly be fudged at least to the point of believability by anyone who's focus is good RP.



i lost Exactly where i was going with that.


but mostly it comes down to this: i don't see this improving the RP much, i do see it making it more difficult, and i want to get on with the war :D

[which isn't to say there aren't a lot of good ideas floating around here, just that this is probably not the best medium for them. ]
Kansiov
17-04-2007, 10:24
Yea thats abit um too hard, its an RP, not a game.
Terror Incognitia
17-04-2007, 11:18
That would be my general opinion, pretty much.

Though, speaking of which, Kansiov, are you involved much in the RPing?

In fact, this would be a middling-to-large

BUMP

for the entire RP. All seems to've ground to a bit of a halt.
Kansiov
17-04-2007, 11:22
True its going abit too slow.
Angermanland
17-04-2007, 11:43
this is what happens when the diplomatic set up leads to any progress being dependent on a very small number of people [about 3 or 4, at this point, 1 to move the whole global scale "plot" along]

don't start worrying until it hasn't moved for a week, then we start prodding people with sharp and pointy objects to see if they live or not.
Relative Liberty
17-04-2007, 16:30
I'm alive and well, and would rather not experience the whole exercise of being poked with pointy objects.

Post coming today.
Republic of Cyprus
18-04-2007, 01:41
The Republic of Cyprus
population: 700 000
rulership: Elected
government: Marxist Communism
Army: Conscription of All males 18 and over for 24 months (I dunno, maybe 6-8%)
Capital: Niscosia (Around the middle of the island
Ethnicity: Greek/Ottoman/British (If ethnicity matters)
National Languages: Greek and English

(The following is not real history)

Cyprus was is an island in the Mediterranian Sea. IT was discovered in the 1600s, and was inhabited by Ottomans first, then a decade laterm, the english. The Ottomans and English often had feuds over the land. Each claiming it was thiers. So it was divided into 2 pieces, the western hald belonging to Britain, and the East half, to the Ottomans. The Cyprus born peoples were driven by a Greek Radical named Chut, who influenced the people rebelagainst the British and Ottomans in the 1830's. And eventually the people drove the Brits out, followed by the Ottomans. After they were driven out. Cyprus became Divided. The English Cyprus' wanted a more democratic government, but the Otto Cyprus' wanted a more capitalist government. They argued over it. But eventually decided to split the cities of Cyprus up. Each city having a different ethnicity and economy. Chut resided in Polis, withthe ottomans, until Communism was invented by Karl Marx. Chut convinced the People of Niscosia to change to communism, and since Chut was thier hero, they did what he said. Chut lead An assualt on Cyprus, taking each major city. One by one, they captured them all. Turning them all into one country. It was named Cyprus, which is Greek. In 1870, Cyprus became a nation. But almost 3 years later. Was invaded by Britain. Chut was shot trying to flee to the Ottoman Empire. By Late 1870. It became British once again. Up until 1894, when it gained depencdance from Great Britain

Economy

Cyprus always maintained a strong economy. It, since it's dependance has been a great area for travellers and tourists Raking in about 10 million a year from tourism alone (This is 1914 so 10 million is quite a lot). Cyprus' main export is clothing. Many major fashion lines come from Cyprus. Cyprus' GDP is 100 Million Dollars/year.

Military

Cyprus, although neither large or strong Military wise. Still imposes a manditory military service of 24 months to all Males over the age of 18. The standard issue rifle of Cyprus is the Lee Enfield Mk1. And Standard MG is the Vickers MG. The total infantry stationed in Cyprus is about 10 000. Which is a lot considering The Size of the country.
Ezaltia
18-04-2007, 01:59
Hey guys, I haven't been very active in this RP, so you can take out my claim if you want.
Bautzen
18-04-2007, 02:50
Hey guys, I haven't been very active in this RP, so you can take out my claim if you want.

If you are willing to get active then we dont have to.
Hyperspatial Travel
18-04-2007, 02:54
I took it as a request for removal, and treated it as such.

Now.


List of Inactive Nations:
Commonwealth of Eastheim (Ghost Tigers Rise)
Dictatorial State of Red Tide (Red Tide2)
Wolfestein (Brydog)
The Salo Republic (Voxio)

As of now, these nations' positions have been vacated, and are now open for claiming. If they wish to reclaim their original position, they may do so. However, they will not be given precedence over any other claimant, and the first-come-first served basis will continue.
Angermanland
18-04-2007, 09:07
now we've just got to see what the heck that does to the geo-political situation.

thing a ) there goes the second layer of the "shot heard around the world" plot.
thing b ) there goes the treaty between myself and wuldenburg [or at least, it needs to be re-negotiated as my gains in it are now utterly irrelevant]
thing c ) well, the channel treaty is one member down, that's about it.
thing d ) at least no one was depending on red tide for anything, so far as i know :S
thing e [for edit]) well, there goes Germany's main allies :S

ahh well. better than random clutter bringing everything to halt. do we want an IC explanation for the vanishement of entire nations?

at least now someone could claim the rest of central France and actually have a coastline, if entitled to enough territory.
Terror Incognitia
18-04-2007, 10:36
I think we assume that their national governments have become ineffective, and mired in factional/sectarian infighting.
If it is assumed that the Powers are intervening in these struggles, on a small-scale, but their interventions are mutually defeating, that explains why we basically ignore those territories.
Then if someone claims, depending on what area they claim, it's either one faction coming out on top, or a region successfully breaking away.

I think that covers it: consistent with the end result of when someone claims, explaining why we ignore those territories.

@Cyprus: You're allowed to have a pop of 2 million, if you prefer?
And I'm not sure if there have been either British or Ottomans in this history.
Aside from that, I see HT has already put you on the map, so welcome, and would you like Nicosia to be the destination of an airship route?

@Angerman: 2nd layer of the plot? Depending which end you count from it could easily be the 4th:p
United States of Brink
18-04-2007, 20:01
Open to Claim by any means?!?!

If so, consider my intentions for southern england in the rping process
Turbikistan
18-04-2007, 22:21
You still need to have another 2 million pop to claim another territory.

And the map looks painfully empty now.
Terror Incognitia
18-04-2007, 22:33
He would...however, as I understand it he currently has 4 territories (and one in the Philippines counted as a home territory) and his population entitles him to 7 territories.
So unless I'm much mistaken, a bit of RP of the expansion and he can have Eastheim's territory.
Bautzen
19-04-2007, 01:06
I agree with Incognitia, we could just say that the countries are going through immense internal turmoil and are tearing themselves apart. This way the consequences of the actons their previous owners made are still relevant. Besides, this German plot is far too interesting to let die :) .

Looks at map, O MY GOD THE WHITE IS BLINDING!!

(Seriously though we have to do something with them as they were a bit too important to be made to have never existed)
Turbikistan
19-04-2007, 01:42
Could nearby states annex the populations of abandoned provinces?
Terror Incognitia
19-04-2007, 08:42
That'd be a decision for HT, though my instinct is 'no', at least not on a large scale such as Red Tide.
You could try and persuade him to let you have one though...just so you can have a coastline, of course...
Hyperspatial Travel
19-04-2007, 09:07
Well, there'll be two types of claims I'll be considering.

Firstly, claims based on pop growth. If you have extra claims that you didn't use, those will be considered on the same basis that a new claim will be considered - it's accepted, marked down, and it's all good.

Secondly, conditional claims. There are judged on a geographical basis, for instance, a nation without access to the sea may be allowed to claim a small strip of land off a nearby sea province for that purpose. Or perhaps a single province left in the middle of nowhere, which would be more easily divided up between the people surrounding it. These claims must be submitted, and are subject to approval - and, if approved, must be RPed out.

The problem with assuming that these nations 'still exist' is that they conflict with the history of newer nations joining 1914 - if we force people to take up Red Tide or Wolfestein's old history, by claiming their former land, we force them to relinquish a lot of their creativity.
United States of Brink
19-04-2007, 13:33
So by that thought no RP is required for me?
If not simply let me know and ill RP it.
Terror Incognitia
19-04-2007, 20:17
So by that thought no RP is required for me?
If not simply let me know and ill RP it.

RP it regardless, life's more fun that way :D
Relative Liberty
19-04-2007, 21:01
I will unfortunately not be able to post during the rest of this week.
Turbikistan
19-04-2007, 21:41
I'd like to claim the province north to my territory. If approved, I'll Rp it out.
Maybe I could also take the one west? It's kinda in the middle of nowhere.
Terror Incognitia
19-04-2007, 23:03
I'd like to claim the province north to my territory. If approved, I'll Rp it out.
Maybe I could also take the one west? It's kinda in the middle of nowhere.

Hmmm...such ambitious expansion will require funding...funding from Incognitia prhaps?
*dark schemes, hehehe*
Canland
19-04-2007, 23:49
If still possible HT,I would like to claim another territory to help narrow the gap in Europe we have here.It would also help my country,and I could RP the new territory into my nation,or perhaps give up one of my own in exchange for it.

I'd like to claim the territory above the one with the "Ca" in it
Jagaro
21-04-2007, 12:20
I would like to take into my nation the part of northern Norway that borders on Walenburg. My NS has grown in population properly to entitle me to a new claim. It also gives me more colonial claims.:D
Hyperspatial Travel
21-04-2007, 12:23
I've taken the two into consideration - firstly, Canland, you've been fairly active, and a coastline, given the circumstances, isn't an unreasonable thing to demand, given your size. This won't involve an increase of population, however - merely the stretching of the same population over the additional territories. Given the fact that it's not a population-based claim, you'll need to RP it out - and when I say RP it out, I don't mean a one-sentence post declaring your sovereignity over the area. Rather, a reasonably-sized story involving the military (or political) annexation of the area, partisan activity you might encounter, and the construction and whatnot of new port facilities.

The province will be awarded to you once said RP reaches a decent size. Post a link here, or in the hub thread, and I'll comment on it, and check in on it from time to time.


Turbikistan, given your size, claiming one of those provinces would halve your population density, and claiming two would almost quarter it. As such, I'm willing to let you RP out one of the following - the annexation of the smaller province next to you, or the annexation of a strip (perhaps a third) of the province to the north of you, so that you can have a coastline. The same restrictions that apply to Canland's claim also applies to you.

Keep in mind that these annexations won't include the annexation of the conquuered provinces pop - they're either to give a country a coastline, or to fix up an annoying little single-province on the map that no-one will ever claim.

Brink, it's your choice - RP it, or don't. It's preferable that you do, but it's up to you.

Lastly, but not least, I may consider handing out pop bonuses to nations, if they've been here extra-long, and are dedicated and active - it's something I've got bouncing around in the works, and it'll be more of a 'the whole community agrees you're awesome', than an arbitrary thing.
Hyperspatial Travel
21-04-2007, 12:28
Jagaro, I'm updating the map now.
Waldenburg 2
21-04-2007, 12:38
So That's How It going to be Jagaro :eek:
Bautzen
21-04-2007, 16:55
Has anyone one seen anything of the Balkan Empire recently, 'casue they occupy the land directly south of me, and I sort of need to know if their still playing.
The Scandinvans
21-04-2007, 17:30
May I still join with a pop of 21,772,000?

My overall nation, if I am allowed to join will be the Baltic coastal states, rl Poland Baltic area, Petrograd area, Finland, and a White sea area hopefully around Archangel or Murmansk.
Haneastic
21-04-2007, 17:39
Balkan Empire, Republic of Anatolia and Crete, and Lycurgan Empire haven't posted for a long time
Jagaro
21-04-2007, 22:41
So That's How It going to be Jagaro :eek:

Sorry I know you wanted that area but I needed more home territories and you can always take Wolfestein's old territories. I hope this dose not dammage our relations too much and that we can continue to be on good terms with each other.
Canland
21-04-2007, 22:46
Canland, you've been fairly active, and a coastline, given the circumstances, isn't an unreasonable thing to demand, given your size. This won't involve an increase of population, however - merely the stretching of the same population over the additional territories. Given the fact that it's not a population-based claim, you'll need to RP it out - and when I say RP it out, I don't mean a one-sentence post declaring your sovereignity over the area. Rather, a reasonably-sized story involving the military (or political) annexation of the area, partisan activity you might encounter, and the construction and whatnot of new port facilities.

The province will be awarded to you once said RP reaches a decent size. Post a link here, or in the hub thread, and I'll comment on it, and check in on it from time to time.



OK,HT I'll make an RP soon,I just need to think of how I'm going to start it first and then let it work out from there.
Haneastic
21-04-2007, 23:18
Is it possible for me to do the same, only annexing the republic of Anatolia and Crete, with the same criteria?
Kasara
22-04-2007, 00:44
I'd like to join, are Signups still open?
Hyperspatial Travel
22-04-2007, 07:01
Is it possible for me to do the same, only annexing the republic of Anatolia and Crete, with the same criteria?

As of now, no. A&C, Lycurga, and the Balkans have been inactive for quite some time less than the removed nations were - and, bar Eastheim, they're all smaller. I'll give them a week to get up and running, or to post something regarding their inactivity.

Scandinvans, post a claim (preferably in an edited form of the map on the front page), a brief factbook (detailing your population, government form, percentage of population in the army..), and I'll add you in.

Kasara - until Europe, and then the whole wide world is filled, consider signups to be always open.
Waldenburg 2
22-04-2007, 13:54
Sorry I know you wanted that area but I needed more home territories and you can always take Wolfestein's old territories. I hope this dose not dammage our relations too much and that we can continue to be on good terms with each other.

ICily Waldenburg will have to do something, annexing something they've had their eyes on for years, is a huge slap to the face. Mind you if anything violent happens you'd have lots of allies, many, many allies possibly all of them. I guess expect a thread soon.
Waldenburg 2
22-04-2007, 15:15
Well what could very easily lead to war. I hate doing this as it will probably hurt me more but meh...
http://forums.jolt.co.uk/showthread.php?p=12569151#post12569151
Turbikistan
22-04-2007, 17:22
First post: http://forums.jolt.co.uk/showthread.php?p=12569492#post12569492

I'll conclude it later today.
Brydog
22-04-2007, 18:20
Im extemely sorry for my inactivity, haven't been on NS for sometime. Is it possible to get my claims back. I will try being activate more.
Bautzen
22-04-2007, 18:21
Im extemely sorry for my inactivity, haven't been on NS for sometime. Is it possible to get my claims back. I will try being activate more.

Who were you?
Bautzen
22-04-2007, 18:25
Wolfestein

I would look and see if anyone has eaten up some of your previous territory if not then prbably (its for HT to decide though) if so then you might have to modify your claim somewhat.
Brydog
22-04-2007, 18:26
Wolfestein
Terror Incognitia
22-04-2007, 19:24
Ah...Warsaw is busily trying to eat the westernmost territory, and Scandinvans asked after it yesterday, but he hasn't put a map up or had it confirmed.
So you might still be alright there, get all of it but the westernmost Polish bit.

If so, you'd probably need to RP the restoration of legitimate authority after the paralysis of the government, or something like that.
The Scandinvans
22-04-2007, 19:33
As of now, no. A&C, Lycurga, and the Balkans have been inactive for quite some time less than the removed nations were - and, bar Eastheim, they're all smaller. I'll give them a week to get up and running, or to post something regarding their inactivity.

Scandinvans, post a claim (preferably in an edited form of the map on the front page), a brief factbook (detailing your population, government form, percentage of population in the army..), and I'll add you in.

Kasara - until Europe, and then the whole wide world is filled, consider signups to be always open.Sorry, for disturbing this thread, but I have decided to rescend my claims till I think more about my desired nation.
Kasara
22-04-2007, 21:51
So, as my total population would be 2736000 in this era, with the 250 divided thingy, would that mean that I can get only one province? If so, I can deal, but I would hope that I could have more.
Angermanland
22-04-2007, 22:11
yeah, alas, that's one province. if you take a coastal one in Europe, it's also one colonial province.

depending how things work out, you Might get more, but base and starting, if nothing screwy happens [and you don't win a war or something] that's it.


sad, but true.
Kasara
22-04-2007, 22:28
Siberian Empire
Population: 2,736,000
Head of State: Tsar Mureaski
Head of Government: Premier Sergei Nuskev
Government: Consitutional
Army: Standing, 1.5%
Capital: Servigrad
Monetary Unit: Runil. 25 Sunegi's = 1 Runil
Adjective: Siberian

The Siberian Empire (I hope to get some of Siberia eventually) was formed by the Sibirs traveling to the east. Tough weather conditions forced them to settle down and they began to build up an empire. For a long time, the Tsars ruled unconditionally, but there was a coup in 1867, and in exchange for their continuing position, the Tsar of the time agreed to give up power to the People's Senate, a parliament of sorts. The head of Parliament, the Premier, is the real power in the country. The Siberian Empire and its people are hardy and warlike, expanding through conquest and battle. Using the resources their nation provides, they have built a powerful industrial base and have used it to make a strong army. They have also put significant time into building up air power, and have begun to research and attempt to field Biplanes and Zeppelins.

http://img105.imageshack.us/img105/5923/siberianempirepiczv7.png (http://imageshack.us)
Turbikistan
23-04-2007, 01:16
Can Hyperspace tell me when I can annex the province above me? I'll finish the thread if you allow me to.
Hyperspatial Travel
23-04-2007, 02:30
Turbikistan, consider the bit of it I promised you yours, provided that you continue on, and finish up your RP. I'm a trusting sort, so I'll give it to you more-or-less in advance, seeing as you've started off well.

Kasara, you're accepted - and, yes, until you reach the big 1 billion, you won't be able to annex a second province. The map has been updated accordingly.
Turbikistan
23-04-2007, 03:06
It is done.
United States of Brink
23-04-2007, 03:45
I'll be off to Florida this week. If possible could you hold South England for me to RP when i get back?
Hyperspatial Travel
23-04-2007, 03:50
Considering you don't actually -need- to RP it, given your population, it is yours. Consider it ready for RPing when you come back.
Pyschotika
23-04-2007, 16:42
Name: Finnish Imperial Republic
Population: 21.232.000
Head of State: Imperial Prince Kai Nikulainen
Head of Government: Chancellor Teppo Pihlajamäki
Currency: Finnmark
Official Language: Finnish
National holiday: January 27th, 1832
Adjective: Finn/Finnish
Army: Draft [Age 17 for Males]; 3% Active Duty in Peace [636,960] 1% Reserve in Peace [212,329], 5% Active Duty during War [1,061,600] 2% Reserve during War [424,640] ( Note - Conscription enacted during cases of a large scale war; every Male 16 Years to 50 Years are pulled into the Military. Females 20 to 35 are pulled in for Support duties, ie Medical )

Slight History:

The Finnish Imperial Republic was founded in the year of 1832 AD. The rise of an Imperial Monarchy and the annexation of eastern territories led to the sharp rise in Political and Military prowess. The Current Monarch is Kai Nikulainen, second Imperial Prince of the Finnish Imperial Republic.

Map:

http://img338.imageshack.us/img338/7581/finnishimperialrepublicfc7.png

Five Provinces/Six counting Avhenanmaa as not a part of a mainland province.
Terror Incognitia
23-04-2007, 17:01
Looks OK, except...I'm not sure if Wolfestein was coming back, in which case he may have first dibs on those territories.
Then again, since he disappeared the first time and hasn't officially claimed, you should be ok. That's down to HT.

Oh, and I assume you're aware you're entitled to several more provinces with that population level?
EDIT: Exactly twice that, in fact.
Pyschotika
23-04-2007, 17:05
I know, but the extra five slots can just be used for annexation? :-P

Anyways, there isn't a whole lot of land so I figured I wouldn't claim much. Unless you guys are going to open up a Colonial Map, then maybe I'll claim some things a bit...out there.
Terror Incognitia
23-04-2007, 17:08
The colonial map is indeed open, and your number of colonies depends on your number of provinces on the European map, so you might want to claim a bit more of Europe to get more colonies :p

I don't think annexed provinces count in figuring your basis for colonies either, though there's no definitive ruling on that.
This is the colonial thread; think the map is reasonably up to date. (http://forums.jolt.co.uk/showthread.php?t=522608)

(well, apart from it still shows the nations that got removed).
Pyschotika
23-04-2007, 17:09
Well, I could always be the Italian Social Republic

http://img338.imageshack.us/img338/7341/italiansocialrepublicdb4.png

So, which would you advise me to be? :-P

Anyways, if I claim more...it'd be in random splotches on the map honestly...and it wouldn't be centralized, which would prove to be a bitch. Hmm...
Terror Incognitia
23-04-2007, 17:14
The Italian Social Republic...well, that would be useful to me in a minor piece of retcon, but otherwise no big issue.

I mean, wherever you come in, with your size, you're going to really shake up the diplomatic relations of the area. Being right next to me there, if you're friendly I love having you there, if not, not...

And I'd advise you to take a little bit more...a bit of Southern France, that no-one's going to claim because it's small, it's landlocked, it's trapped between major powers.
Pyschotika
23-04-2007, 17:17
Well, so you know..I'm not exactly the kind to be pushed around, as in I'm no push over :-P.

http://img443.imageshack.us/img443/9258/finnishimperialrepublicyt4.png

There, that'd be the finalized claim then. If Wolfenstein wants to come back, then I'll look at claiming something else.
Terror Incognitia
23-04-2007, 17:19
Just to be difficult again, Caxistan is in the process of annexing the south-westernmost province you've claimed...
EDIT: Chaos and confusion. Added you on msn, might be easier to sort things out.
(also helps for plotting, which we do much of. Ongoing intrigue I'm involved in...well, three or four main targets, hehe. Obviously I won't be passing on who any of the targets are, unless and until I want you to be part of it).
Brydog
23-04-2007, 20:07
Hello, yes I would like my land back please.
Terror Incognitia
23-04-2007, 20:12
Well, I guess that means if Pyschotika is happy, he can take the Italian bit (and what's left of France if I count the territories right) and you could have your old stuff back, minus the couple that Warsaw and Caxistand have nicked between them, but maybe plus a couple in Russia...seems easiest to me, anywho.

And, unless there's another round of bootings, basically fills up the map again.
Honako
23-04-2007, 20:58
I'd be quite interested in taking the two areas on either side of the English channel if they are still free, though my current main country pop only allows for one, if you add all my three countries it allows for two...
HFT
23-04-2007, 21:25
I'd be quite interested in taking the two areas on either side of the English channel if they are still free, though my current main country pop only allows for one, if you add all my three countries it allows for two...


I suppose we'll need a word from HT or something on this one as the province on the south side of the Channel is the very one I am preparing to annex. I posted something about it in Waldenburg's annexation thread. I will be more than happy however, to turn my attention elsewhere if need be. My NS pop recently topped 1 billion so I thought to add another province. Preferably one with a coast. :)
Turbikistan
23-04-2007, 22:12
I've taken the liberty to update the map.

http://i3.photobucket.com/albums/y52/Darth_Sin/3z03kgj1.png
Terror Incognitia
23-04-2007, 22:32
Additional to what HFT said, I think Ireland has eyes on the English one, and he has the population he could just take it.

And Warsaw, nice of you to update the map, but you could have added *everything* that's changed not just your growth :p

Just for the record, I make that to be:
Caxistan claiming the province to the east of your new one
Siberian Empire appearing (HT has confirmed him, I think he mapped what he wants a page or so back).
Wolfy returning: he'll be having back everything he had minus what you and Caxistan have taken.
(I think that's all that's changed lately?)
Pyschotika
24-04-2007, 00:53
http://img443.imageshack.us/img443/3796/italiansocialrepublicuy6.png

I'm fine with these seven, honestly the three French Territories would be a Logistical Nightmare if it came to war in that region.

Name: Italian Social Republic
Capital: Milan
Population: 21.232.000
Head of State: Chancellor Dante Merto
Head of Government: President Enrico Lebrato
Currency: Lira
Official Language: Italian
National holiday: August 7th; "Independence Day"
Adjective: Italian
Army: Draft [Age 17 for Males]; 3% Active Duty in Peace [636,960] 1% Reserve in Peace [212,329], 5% Active Duty during War [1,061,600] 2% Reserve during War [424,640] ( Note - Conscription enacted during cases of a large scale war; every Male 16 Years to 50 Years are pulled into the Military. Females 20 to 35 are pulled in for Support duties, ie Medical )

Slight History:

The Italian Social Republic was founded out of haste and response to the Southern Imperialists. The Republic is a Socialist-based nation, with many free market ideas still in existence. Currently the Republic is headed by the Lovoratori Sociale Party whose leader is the current Chancellor, Dante Merto.

Yea, I'm sort of out of the creative bucket atm. Been working with this American Civil War Alt History thread.
Terror Incognitia
24-04-2007, 01:02
They're not so bad, given that the nearby nations are Switzerland, Immyr and Osteia, any or indeed all of which you could beat, and they know it.

And then you look at Illar and feel scared; but his French territories are relatively sparsely populated, and very definitely sparsely defended.
What there is of his fairly small army is largely to be found on the Pyrenees, or in his colonies.
Pyschotika
24-04-2007, 01:24
I'm not fearful of Illar, trust me I'm that arrogant.

Anyways, I think a certain Imperial State should be fretting..slightly..maybe not..

But yea...

Also, I'm not sticking to traditional socialism...I take it since we've jacked up the Social-Political Sphere, we may as well introduce unique Governmental-ideas..

Mine is Joeist, of course I won't use that term. I guess...Marxist Revisionism.

meh...enough of that.

So, hello world...

the new kid's in town.
Terror Incognitia
24-04-2007, 01:50
Alliances and Relations thread:
Here (http://forums.jolt.co.uk/showthread.php?t=521374)
(I mention it because I've made you an offer there)
HFT
24-04-2007, 02:19
They're not so bad, given that the nearby nations are Switzerland, Immyr and Osteia, any or indeed all of which you could beat, and they know it.

A bit presumptuous don't you think? ;)

How exactly are annexations handled here? Is it simply a matter of RPing? If so, should someone represent the "annexee" or is it left to the player to at least make it interesting?
Bautzen
24-04-2007, 02:50
By the way HT, Incognitia and I were thinking of RPing out a little intrigue between us regarding the two provinces right next to us. It will probably end with one (if not both) of the provinces being annexed by someone or by both of us. I dont think it will be a huge problem seeing as you'd have to be suicidal to willingly choose to place your nation in between three of the strongest nations in eastern Europe who seem destined to bump heads at some point, but I figured before we start RPing it out I should check with you. I would appreeciatte your approval here, just trying to make things interesting, especially given how we're both trying to stear the negotiations between Waldenburg and Jagaro our own way at the same time.
Moorington
24-04-2007, 03:12
Name: Monastic Order of Danzing

Population: 16.176.000

Head of State: By The Grace of God, Order Master Ludwig von Tannenburg

Capital: Danzing

Currency: Danz Mark

Government: On paper, most government affairs are run by the absolute monarch von Tannenburg and a select few religious figures, who act as the voice of the people. In actuality the monarch has most, if not all, petty domestic affairs delegated to several clerks and advisers while contenting himself mainly with diplomacy and war.

Army: A small, but highly competent and armed, standing army devoted to their god, God. As being religious fanatics, they happily trade their lives away to continue 'His word' and will gladly fight to death, for the heavenly award that waits there after.

Highly mobile, as mentioned above, with basic tanks derived from the RL German models, as well as trucks and armored cars.

Have an annoying knack, on wide scale and individual units acting independently of high command, by charging ahead without any amount of forethought; overwhelmed by their religious fervor to destroy the 'heathens.'

1% Standing, but most still enjoy celebrating their past culture with vigorous war games, exercising, horsemanship and recently, shooting. Making another 2% easily put into action, and happy to be of service.

161.760 Souls

Adjective: Danz

Official Language: German

History: Founded by the Grace of God in 1880 by Order Master Leopold van Dagnar in the city of Danzing its subsequent expansion to being the main authority of the city and outlying areas. Continuing the destruction of pagans and heretics the order used its prestigious use of massive pincer movements by their renowned heavy knights to wipe out most infantry passed armies.

Several acquisitions later, you have what you see.
Hyperspatial Travel
24-04-2007, 07:53
The first day, the very first day I go to school, rather than have a nice lie-in-day where I have nothing else to do.. this happens. It's a conspiracy, damnit!

Mmkay, and, as we all recall, the ancient rules of first come, first served, are what I'm going on. So we'll deal with this that way.

Firstly, since Pyschotika doesn't want Wolfy's land anymore - it's yours again, young Brydog. Well, you've been here longer than me, so... old Brydog. I have, luckily, older maps saved, which show me everything you had.

Honako, puppets most certainly don't count. Use the population of your nation, and that's that. I have around triple this population if you include puppets (although most of them keep dying, I only keep them to play around with the actual NS game from time to time).

Ireland and Immyrian claims have been updated. \

I'm not fearful of Illar, trust me I'm that arrogant.

Heh. Out of all the nations in the world, though, you have the least reason to fear me, so that's more-or-less reasonable.

Moorington, I believe that Danzig is owned by someone else - you couldnt've have known, though, (as a new guy, you wouldnt've known where Wolfy's land was), but, I'm fairly sure it's claimed.
Terror Incognitia
24-04-2007, 09:11
Danzig is definitely owned; if Caxistan hadn't annexed it, Wolfy would have it again now; quite apart from that there aren't any other provinces round there that are free.

About the only place left now for a nation of any size is Russia...
Canland
24-04-2007, 19:52
How come Wolfestein has his territory back?
It was in the process of being annexed by me,and how come Warsaw's annexed province has been cut so largely?

http://forums.jolt.co.uk/showthread.php?t=524905

that is the link the thread that starts off my annexation of the province above me(I called it Lubelskie because I could not find a fact book of Wolfestein.
Turbikistan
24-04-2007, 21:55
How come Wolfestein has his territory back?
It was in the process of being annexed by me,and how come Warsaw's annexed province has been cut so largely?

http://forums.jolt.co.uk/showthread.php?t=524905

that is the link the thread that starts off my annexation of the province above me(I called it Lubelskie because I could not find a fact book of Wolfestein.


Yeah, uh..What's up with that? Can't he pick another territory? There's plenty of open space east.
Relative Liberty
24-04-2007, 21:55
I'll post this weekend.

Germany making clear its stance in the questions of the Wolfestein-Warzaw border incident, the Waldenburg-Jagada conflict and expanding the Swiss problem of The Shot Heard Around the World and working out a solution of the Red Sea controversy with Illar, and Germany's refusal to recognize Anj sovereignity over the three German provinces will be touched upon.

War is coming to Europe, one way or another. We'll just have to see which one of the intrigues lights the fuze.

The introduction of a new nation in Northern Italy is a welcome addition in my opinion. May I inquire if Pyschotika could be persuaded to play the role of the former Salo Republic in TSHAW?
I also welcome the return of Wolfenstein. We have much to discuss, I think.
Hyperspatial Travel
25-04-2007, 08:13
Yeah, uh..What's up with that? Can't he pick another territory? There's plenty of open space east.

Firstly, Warsaw, I promised you a part of that province above you - and you'll have it, however, notably with Wolfestein's reclaims, that was a mistake. Wolfy, you have a lot of picks left- you can probably take half of Russia if you want, but those two southernmost provinces are, unfortunately, being liberated at the time, and I gave them back to you because I copied them out of the old map. My mistake entirely, and my apologies to all involved.

EDIT: I've come up with a solution that should make all involved marginally happy. The map has been updated to reflect that.
Hyperspatial Travel
25-04-2007, 08:22
I'll post this weekend.

Germany making clear its stance in the questions of the Wolfestein-Warzaw border incident, the Waldenburg-Jagada conflict and expanding the Swiss problem of The Shot Heard Around the World and working out a solution of the Red Sea controversy with Illar, and Germany's refusal to recognize Anj sovereignity over the three German provinces will be touched upon.

A question, RL. Do you have any sort of IM? There's an interesting piece of intruigy-stuff I'd like to discuss with you.
HFT
25-04-2007, 14:33
Just so that the information is out there, I have posted my factbook. It is linked in my signature. This will be the official record for Immyr.

Is there any thread in particular where internal items should be posted? For instance, the funneling of hundreds of thousands of francs into the development of the harbor facilities at Cherbourg? News items that are important internally but may or may not hold any interest to foreign governments. Should these kinds of items be posted as addendums to the factbook or is there another thread that would work better?
Moorington
25-04-2007, 15:16
Even though my original idea had several nice historical correspondences that undoubtedly added certain flair that will most likely not be present in this idea, I am still eager for a position within this RP Community.

Sorry about not noticing Psychotics post claiming Finland to the Baltic’s; I just saw Turbs and went straight to the 'reply' button. And thanks for not tearing me a new one, and letting me have a second chance to see what kind of empire I can craft.

Idea II

Name: The Polis Sevastopol

Population: 16.176.000

Head of State: By The Grace of God, Consul for Life, Ludwig von Tannenburg

Capital: Sevastopol

Currency: Sevast Mark

Government: on paper, the two Consuls Tannenburg and Leopold decide all government affairs with a council of assorted civil and religious figures acting as the voice of the people, with some minimal law making abilities. In reality, Tannenburg rules with an iron fist, quenching all voices of opposition in the general populace and council by using his personal motto: "when in doubt, kill."

The other Consul, Anton Drekcsler, is merely a puppet. Bought by blackmail, luxury and a few small concessions; selling the other half of the country to Tannenburg.

Army: A small, but highly competent and armed, standing army devoted to their god, God. As being religious fanatics, they happily trade their lives away to continue 'His word' and will gladly fight to death, for the heavenly award that waits there after.

Highly mobile, as mentioned above, with basic tanks derived from the RL German models, as well as trucks and armored cars.

Have an annoying knack, on wide scale and individual units acting independently of high command, by charging ahead without any amount of forethought; overwhelmed by their religious fervor to destroy the 'heathens.'

1% Standing, but most still enjoy celebrating their past culture with vigorous war games, exercising, horsemanship and recently, shooting. Making another 2% easily put into action, and happy to be of service.

161.760 Souls

Adjective: Sevas

Official Language: German

History: Founded by the Grace of God in 1880 by Consul Franklin Leopold when he declared the city of Sevastopol independent. He launched a brilliant campaign against the decadent Mongol Empire in the area. Sevastopol's subsequent expansion by warfare, intrigue, and economic power brought them first tier power and the pride to go with it.

By 1914, it has expanded past not only the Crimean Peninsular, but also the three territories above it, and the other to the east.
Terror Incognitia
25-04-2007, 17:26
Moorington, if it helps, I think everyone's been a bit confused about Finland lately.
And that makes...the European map very nearly full :D
(though there are some inactive people still on the map).
Quick note though: HT might not confirm your claim unless/until you put up an actual map of the provinces you're claiming.

And HFT, I think add it to the factbook, unless you're going to have a lot of one particular thing, in which case you might want a thread for it that then goes on the Hub Thread.
Turbikistan
25-04-2007, 23:43
If you guys don't mind, I've changed the map a little.

http://i3.photobucket.com/albums/y52/Darth_Sin/0000.jpg

I've made a frontier more natural and removed a useless border between Caxistan and myself. Things are clearer now.
Hyperspatial Travel
26-04-2007, 08:56
Highly mobile, as mentioned above, with basic tanks derived from the RL German models, as well as trucks and armored cars.


Claim accepted - just one thing, however. Fighters, tanks, torpedo bombers.. these sorts of things are mid-war innovations. All technology at this point is pre-war 1914.
Moorington
26-04-2007, 14:37
Claim accepted - just one thing, however. Fighters, tanks, torpedo bombers.. these sorts of things are mid-war innovations. All technology at this point is pre-war 1914.

Oh, sounds fair. I'll adjust it accordingly.

So to a large degree most forces are ground pounders?

http://img293.imageshack.us/img293/1565/3z03kgj1ks5.th.png (http://img293.imageshack.us/my.php?image=3z03kgj1ks5.png)

Just to be official, I may have added a territory more, I can hardly resist.
Terror Incognitia
26-04-2007, 22:35
Oh, sounds fair. I'll adjust it accordingly.

So to a large degree most forces are ground pounders?

http://img293.imageshack.us/img293/1565/3z03kgj1ks5.th.png (http://img293.imageshack.us/my.php?image=3z03kgj1ks5.png)

Just to be official, I may have added a territory more, I can hardly resist.

Well, and dreadnoughts; airships; scout planes; armoured cars; submarines (of a sort)...there's a fair amount of variety.
Oh, and that map's quite hard to make out, is it meant to be that small?
Bautzen
26-04-2007, 22:49
Well, and dreadnoughts; airships; scout planes; armoured cars; submarines (of a sort)...there's a fair amount of variety.
Oh, and that map's quite hard to make out, is it meant to be that small?

If you click on it, it expands.
Terror Incognitia
27-04-2007, 00:36
If you click on it, it expands.

Yes, because I am that special...well, something about me is, cos I just tried and it ain't working. Meh, as long as it works for HT.
Bautzen
27-04-2007, 00:44
Yes, because I am that special...well, something about me is, cos I just tried and it ain't working. Meh, as long as it works for HT.

Thats unfortunate.

EDIT: Incognitia, your response needed in Unlawful Annexation thread, looks like your going to be fighting a duel.
Turbikistan
27-04-2007, 02:30
Moorington, you have to write the name of your nation over it. I fixed it for you.

http://i3.photobucket.com/albums/y52/Darth_Sin/111111.jpg
Moorington
28-04-2007, 01:35
Moorington, you have to write the name of your nation over it. I fixed it for you.

http://i3.photobucket.com/albums/y52/Darth_Sin/111111.jpg

*Thumbs up*

Thanks mate!
[NS]ICCD-Intracircumcordei
28-04-2007, 08:07
OOC: Been a while since I logged in. Havn't seen any actvitiy in my TG's or email in about a month --- Will be heading up to north bay for an official languages program called explore in about a week (probably leaving this coming friday) So I wont have ready access to a computer as I do now (just in the school libarary and maybe a few other places (and I"m not sure how that works)
I'm suppose to be back about the second week of june (I'll likely be back by the 16th of June at the latest) But I'm not sure what will be happening for the summer (As I may be on the manitoulin island, pretty well cut off from technology for a chunk of that) email or tg me, if you would like me to be active, otherwise i may not find posts or keep up to date on what is going on with EU1914. (Also I may be moving over the summer so may not have access to the internet after july or august (for an undetermined period of time) Just thought I better inform you of what is going on for me right now, if you are wondering about my level of activity. intracircumcordei@yahoo.ca
Moorington
28-04-2007, 14:01
So I am approved then?

I thought I had to wait for Travel to give the big rubber stamp of approval, but if not, I'm ready to jump in.
Terror Incognitia
28-04-2007, 15:26
So I am approved then?

I thought I had to wait for Travel to give the big rubber stamp of approval, but if not, I'm ready to jump in.

He said 'claim accepted' then just made the one note bout technology.
So yeah, if you edited what he mentioned you're approved.
Jump away :D
Relative Liberty
29-04-2007, 10:18
A question, RL. Do you have any sort of IM? There's an interesting piece of intruigy-stuff I'd like to discuss with you.

You've got TG.
Relative Liberty
29-04-2007, 15:35
The Imperial Army:

An infantry regiment:
Artillery battery á 8 guns - 80 men
Cavalry squadron - 120 men
Two infantry companies - 270 men each
Armoured car squadron á 5 cars - 15 men
Command Staff - 30 men
Fliegerkorps á 2 planes - 30 men
Total: 815

A cavalry regiment:
Artillery battery á 4 guns - 40 men
Two cavalry squadrons - 225 men each
Infantry company - 120 men
Armoured car squadron á 5 cars - 15 men
Command staff - 30 men
Fliegerkorps á 2 planes - 30 men
Total: 685

Infantry brigade:
2 infantry regiments - 1630
1 cavarly regiment - 685
1 artillery regiment á 16 guns - 160
Command staff - 30
Total: 2475

Cavalry brigade:
1 infantry regiment - 820
2 cavalry regiments - 1370
1 artillery regiment á 16 guns - 160
command staff - 30
Total: 2350

Infantry division:
2 infantry brigades - 4950
1 cavalry brigade - 2350
1 Artillery brigade á 18 guns - 180
Command staff - 30
Total: 7510

Cavalry division:
2 cavalry brigades - 4700
1 infantry brigade - 2475
1 artillery brigade á 18 guns - 180
Command staff - 30
Total: 7385

2.2% of population in armed services equals 406 912 people. 39 676 of those go into the Navy, which leaves 367 236 for the Army. Support ratio of 7:1 (and not 8:1 as I told TI) gives 52 462 combat personnel and thus six infantry divisions and one cavalry division.

1st infantry division - Munich
2nd Infantry division - Prague
3rd Infantry division - Regensburg [Reserve]
4th infantry division - Rostock
5th infantry division - Magdeburg
6th infantry division - Frankfurt [Reserve]
1st cavalry division - Metz

Mobilization of these forces will take a week or two.

In addition, Germany can mobilize an additional 1.8% of its population (for a total of 4%) in times of war in around a month. This equals (roughly) six new infantry divisions.
7th infantry division - Stuttgart
8th infantry division - Erfurt
9th infnatry division - Dresden
10th infantry division - Heidelberg
11th infantry division - Nuremburg
12th infantry division - Schwerin

Needless to say, you don't know this.
Angermanland
29-04-2007, 15:41
no, it needed saying...

because there's no way in hell you can hide that.

the last paragraph you can, perhaps, make murky, but that's about it. and even that's debatable given the ongoing tensions around the area.

and now, it's almost three in the morning, and i'm going to bed.
Bautzen
29-04-2007, 16:34
no, it needed saying...

because there's no way in hell you can hide that.

the last paragraph you can, perhaps, make murky, but that's about it. and even that's debatable given the ongoing tensions around the area.

and now, it's almost three in the morning, and i'm going to bed.

Yeah, you might as well announce mobilization, 'cause we'd all know anyway. Even if a countries papers were our only source of news of whats going on, the mobilization of ~2% of your pop. is kinda obvious. The bottem part we'd probably know roughly how many more men you could mobilize, if not necessarily the exact composition of those forces seeing as reserves are informed where they'd report upon mobilization and such. Thats why in WW1 mobilization generally pushed other people into mobilizing. So unless you try (and fail) to be clever like the Czar did and "secretely" mobilize partially you might as well announce. Just so you know the Germans knew about Russia's secret partial mobilization the day after, thats what made them decide to mobilize.
Moorington
29-04-2007, 16:46
Realtive Liberty-

I liked your format for organizing an army that I stole it, hope that's chill with you.
Terror Incognitia
29-04-2007, 17:05
We will know this:
The size and rough composition of your forces.
Their usual bases, if not necessarily their current location.
Their usual readiness.
Whether large-scale mobilisation has begun.

We will not know (unless specifically RPed espionage takes place):
The exact composition and equipment of your units (might know what exactly the Imperial Guard are equipped with, but not so much anyone else).
The current location of every unit (though massive troop movements will show up, if nothing else, in the train timetable...)
How long it takes to mobilise (beyond very approximately).
HFT
29-04-2007, 17:24
Though it may hold little interest to anyone but me I thought I would let the group at large know that I have begun RPing some internal things within my factbook thread. Any diplomatic discussion that needs to take place can go there as well with any agreements made being detailed in the Alliances thread.

Cheers!
Bautzen
29-04-2007, 17:25
We will know this:
The size and rough composition of your forces.
Their usual bases, if not necessarily their current location.
Their usual readiness.
Whether large-scale mobilisation has begun.

We will not know (unless specifically RPed espionage takes place):
The exact composition and equipment of your units (might know what exactly the Imperial Guard are equipped with, but not so much anyone else).
The current location of every unit (though massive troop movements will show up, if nothing else, in the train timetable...)
How long it takes to mobilise (beyond very approximately).

*Nods Head*

What he said.
Turbikistan
29-04-2007, 17:35
I can't wait until war....
Bautzen
29-04-2007, 17:41
I can't wait until war....

What a little warmonger you are, are you in any way related to Crown Prince Felix von Waldenburg?
Waldenburg 2
29-04-2007, 17:45
What a little warmonger you are, are you in any way related to Crown Prince Felix von Waldenburg?

Emperor, You Low Born Welp!

Hey Terror shall we just continue, I think HT won't be around for awhile, to start the duel, and we might as well get things started.
Bautzen
29-04-2007, 17:52
Emperor, You Low Born Welp!

Hey Terror shall we just continue, I think HT won't be around for awhile, to start the duel, and we might as well get things started.

Of course the Emperor said that the Crown Prince, secretely, is the Emperor.