NationStates Jolt Archive


Europe 1914: Signups

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Hyperspatial Travel
18-03-2007, 11:08
This is set in 1914, with 1914 technology, in Europe.

Rules and Signups

1) Your population is to be divided by a factor of 250. Should this lead you to having less than two million people, you may 'top up' your population to two million. Note, however, your population will not grow beyond this until your 'real' population (your NS population divided by 250) exceeds this.

2) The map is divided into provinces. For each two million people in your country, you may claim one province.

3) Claims are limited to Europe, until Europe is filled.

4) Godmodders and wankers may be ejected without notice

5) Realism is key, people willing to RP realistically are most welcome.

6) As this takes place with variants of our NS nations, it will take place entirely on Jolt.

7) A factbook is necessary, when it comes to social, political, and economic as well as military information.

8) If Europe is filled, other continents, firstly Africa and Asia, will be opened up.

9) Technology will remain at 1914 level, and will only be changed at my discretion.

10) Europe 1914 is NOT Europe sociopolitically, ethnically, or in terms of cities and forts. Only geography and natural resources remain the same. You may place your cities, forts, towns and armies wherever you like.

11) (Updated April 25th) . Claims and colonies outside of Europe can be made here (http://forums.jolt.co.uk/showthread.php?t=522608). Claims outside of Europe will be primarily considered for larger nations, who cannot effectively fit within the remainder of unclaimed Europe. Keep in mind that claims outside of Europe carry two penalties - firstly, a colonial penalty, as no non-European nation can claim colonies. Secondly, a technology penalty. Non-European nations cannot develop new technology, and must rely on technology from Europe to advance. This is to keep the focus of the game firmly on Europe - this is Europe 1914, not Earth 1914.

- - - -
Current Nations:
Illar Empire (http://forums.jolt.co.uk/showthread.php?p=12443822#post12443822) (Hyperspatial Travel)
Anj Reich (http://forums.jolt.co.uk/showthread.php?t=521466) (Angermanland)
The German Empire (Relative Liberty)
Balkan Empire (Rilloras)
The Swiss Confederation (Corbournne)
Kingdom of Ostiea (http://forums.jolt.co.uk/showthread.php?t=521929) (Osteia)
Byzantium League (Haneastic)
Incognitia (http://forums.jolt.co.uk/showthread.php?t=523558) (Terror Incognitia)
Lycurgan Empire (Lycurga)
Anatolia and Crete (ICCD)
Waldenburg Empire (http://forums.jolt.co.uk/showthread.php?p=12470631#post12470631)(Waldenburg 2)
The Empire of the Great Ming (http://forums.jolt.co.uk/showthread.php?t=522517) (Dontgonearthere)
Republic of Kansiov (http://forums.jolt.co.uk/showthread.php?t=522101) (Kansiov)
The Czechalprussian Empire (Czechalrus)
The Combative Democracy of Jagaro (Jagaro)
Irish Republic (http://forums.jolt.co.uk/showthread.php?p=12514887#post12514887) (United States of Brink)
Caxistan (Canland)
The Kingdom of Bautzen (http://forums.jolt.co.uk/showthread.php?t=522058) (Bautzen)
The Confederacy of Warsaw (http://forums.jolt.co.uk/showthread.php?t=523579) (Turbikistan)
Immyr (http://forums.jolt.co.uk/showthread.php?p=12576682#post12576682) (HFT)
Wolfestein (Brydog)
Italian Social Republic (Pyschotika)
The Polis Sevastopol (Moorington)
Republic Of Lyonnais (Honako)
Monarchy of Sukiaida (Sukiaida)
Nerom (Dongaheede Golf Club)
Empire of Trutica (Trutica)
West Prussian Empire (Verenburg)
- - - -
http://i14.tinypic.com/4qd6xps.png
Hyperspatial Travel
18-03-2007, 11:22
Illar Empire: (Red)
Population: 28.4 million
Rulership: Hereditary
Army: Drafted, 2%

The Illar Empire is a long-lived political entity, having existed since 1302, when the House of Illar rose to rule the east coast of Spain. Subjugating other entities nearby, the House of Illar was blessed with many children, all desiring conquest, and lands of their own.

However, the Illar Empire in truth was founded in 1545, when the first Emperor, Johann the First, subjugated all lands in the Illar Family, conquering almost all of Spain. Oaths of fealty were taken to serve him and his successors, and the Illar Empire has been quite stable ever since.

Although ruled by a monarch, the Illar Empire has a functioning Parliament, which consists of those voted in by landowners, and the wealthy, who draft new laws, and, although their decisions may be vetoed by the Emperor, most decisions are left to Parliament, who undertake almost all legislative action.

Without enemies to the south, as there are none to be had, the Illar Navy is second to none, although their army leaves much to be desired. A line of redoubts, known as the Imperial Wall, with a significant amount of artillery, to boot, holds the border between the Spanish provinces and the French ones. This leaves the north generally undefended, however, since the Illar Navy is powerful enough to blockade most enemy ports, and the north is quite underpopulated, it is seen to be an acceptable sacrifice, should war come to the Empire.

The Empire is very warlike, and tends to incorporate states into its being, making them vassals, or puppets, in order to maintain peace at home. Although not exceptionally strong on the field in manpower, the Empire has an immense focus on artillery, and is generally able to cause more casualties than it takes.

The south is more industrialized, especially along the Portuguese coast, and the north is fairly agarian. Although certainly not a beacon of human rights, the Empire institutes a maximum of thirteen hours to be worked a day, and pays basic 'food' payments to widows who's husbands have died in the war, and maintains a system of state-run orphanages, and the occasional school.
Angermanland
18-03-2007, 13:36
heh. I'm in. :) not that i know a lot about what each area has... regardless, i can claime 5 provences with my current pop, so... luxemburg, belgium, the netherlands, and the two german provences directly east there of will do me, i think. [giving me a three province coast line.]
i must also confess a lack of Exactly what is available, tech wise, in the relevant year.

lets see...


*************************************
Anj Reich (light green)
population: 10 million
rulership: hereditory
government: constitutional monarchy
Army: standing, 1%
Capital: Anjahlz Blejinix (roughly in the center of the country)
Adjective: Anj

the Anj Reich is currently ruled by Reichgone Edern Mijal med Norcost. presiding over a unicameral parliament made up of hereditary lords, elected representatives, and appointed ministers, the Reichgone is top of the food chain in all three branches of government.

the Anj Reich is mostly a fairly peaceful nation, rarely waring with it's neighbors. however, it's rulers have long known the value of strong defense and high readiness, for it is rare for a lifetime to pass without Someone deciding to invade somewhere, and that somewhere is useually a weak neighbor.

the Anj army emphasizes quality over quantity, and prefers to make use of a highly mobile combat style. as a result, it includes a far higher proportion of cavalry (properly modernized, of course. in fact, it'd probably be more accurate to call them mounted infantry.) than most armies.

the navy consists of a single battleship, three mid weight cruisers, and sundry escorts, supply ships, and transports.

quick to embrace the concept of air-power, the Anj air force does not exactly have more or better equipment than others, but it's pilots are well trained and know their jobs.

a comprehensive government owned railway network, with redundant [where possible multiple redundant] routs from one point to another, is maintained. each day it carries large quantities of goods and passengers from the ports and cities, towns, farms, mines, military bases, and other sundry locations, to the relevant destinations.

while industry in the Reich does tend to cluster, due to a combination of natural forces and governmental decisions, the clusters themselves are spread fairly evenly, mostly near the middle of each province and near the ports.

the Reich does not boast much in the way of border fortification. instead, all towns and facilities are built with defense in mind, and their occupants trained in the task. this training does not help much if they were to be used as regular soldiers, but for holding such positions for long enough for the regular army to react, it is sufficient.

industrial action is not tolerated, as a rule, though firing indiscriminately into a crowed of protesters is not considered a good way of dealing with such things. the typical response to "industrial action" is the firing of those workers involved. however, this does not mean there is not a means of redress. there are strict laws about the maximum number of hours a person can be expected to work in a day and in a week. any hours above that, and the worker must be provided with additional rewards in addition to their usual pay. no worker may be forced or coerced into taking those extra hours against their own wishes. the courts take the laws very seriously, and legal fees are only charged if the case is deemed to be 'frivolous'. the courts operate in a more inquisitorial style, rather than adversarial.

********************

i think that's enough. i can add more later :D
Relative Liberty
18-03-2007, 14:54
My claims (http://i62.photobucket.com/albums/h91/ReLib/2vl4f8j.jpg)

[very rough draft]
The German Empire (Deutsches Reich)
Population:18 496 000
Government: Consitutional monarch possessing ultimate legislative power; parliament serves as the representative of the German people to the Emperor; ministeries appointed by the parliament wields executive power.
Army: Standing; between one and two per cent of population.
Capital: Bonn
Adjective: German
[/very rough draft]

More to be added later.
Kerberos LTD
18-03-2007, 15:03
My claims (http://i62.photobucket.com/albums/h91/ReLib/2vl4f8j.jpg)

That's already been claimed, man.
Angermanland
18-03-2007, 15:20
heh. you know, if I've got this right, allowing for the two German territories i took... your population entitles you to 9 teritories... if you take only German ones... i Think you come up one territory short of "all of Germany except the bit Angermanland took". assuming you use modern Germany, not medieval Germany. :D
Relative Liberty
18-03-2007, 15:57
That's already been claimed, man.

1. It hasn't previously been claimed by anyone following the proper procedure given in the first post.
2. No claims have been confirmed, bar HT's.
Braveria
18-03-2007, 16:22
Quick question. If I divide my population by 250, I get about 644,000 people. That doesn't meet your two million people to one province requirement. Am I to assume that newbling nations such as myself are barred from participation, or is this simply an error on my part?
Ghost Tigers Rise
18-03-2007, 16:45
Commonwealth of Eastheim (Dark Green)
Population: 2.136 million
Rulership: Elected Parliament, w/ a chief executive
Army: Drafted, 5%

The current head of state is Dylan Riley, who has strong executive powers. However, he is still subject to the legislature of Parliament.

Eastheim is a mostly peaceful nation. It doesn't attack its neighbors, because it doesn't wish to be invaded by the its stronger rivals. However, the Eastheimers do have a strong army for their size, and aren't afraid to defend their borders.

The soldiers of the Eastheim Commonwealth are poorly equipped, but highly motivated, and led by capable leaders. The navy of the Commonwealth is comprised of two battleships and their support. They have no air force to speak of.

The Commonwealth has a strong infrastructure, with a good railway system. Industries, towns, and cities are well connected. The Commonwealth does not have all that many natural resources, and its economy relies on taking raw materials and turning them into more valuable products. This system has worked so far, and will most likely work so long as trade routes across the Channel and to the north are still open.

http://i67.photobucket.com/albums/h297/Aenimus/mapclaim.jpg
Red Tide2
18-03-2007, 23:19
My claim: http://i69.photobucket.com/albums/i47/ObssesedNuker/2vl4f8j.jpg (its in black)

I will be editing this with my little data sheet.

EDIT:

Name: Dictatorial State of Red Tide(black)
Population: 24,060,000(rounded)
Rulership: Autocracy
Leader: Nativisko Belorick the 3rd
Nationality: Russian
Army: Drafted, 3.7%

A nation with a huge, overbearing military-industrial complex. The DSRT is one of the largest nations in Europe and ruled with an ironfist. Up until 1868, the nation was a backwards state due to internal strife, the ruling goverment was always being overthrown. The last time this happened was exactly in 1868, when Nativisko Belorick the 1st rose to power in a coup'd'tat.

He quickly threw the DSRT into high scale industrialisation, run as a sort of a mix of free market and goverment controlled economy. By the 1900s, his successor, Nativisko Belorick the 2nd, had finished modernised the nations economy, infrastructure, and army. When Nativisko Belorick the 3rd took to power, he began a large naval buildup, focusing on dreadnoughts.

Economy

The nations infrastructure is quite odd, 70% of it is still dirt or gravel roads. The remaining 30% are railroads. The nation is mostly forests and farmland, punctuated by massive industrial/civilian complexes(AKA: Cities) and resource extraction areas. The cities and mines are overpopulated and polluted, yet kept loyal by a vengeful and cruel secret police. In the countryside, things are a little more relaxed(due to the difficulty of the secret police in reaching these areas).

Military

The military is rather well armed and trained. About 78.2% of its manpower goes to the army, with the other 21.7% going to the Navy. The armies standard unit is the division, and it is armed with machine guns, rifles, and long range artillery, with a couple of hundred trucks. The Navy is centered around six battlegroups, each one with a modern dreadnought at the head with numerous escort ships, five of these battlegroups are positioned in the north. the other one positioned in the South. It has good-quality submarines, but very few of them. The airforce is none-existant as of right now.
Angermanland
18-03-2007, 23:20
1. It hasn't previously been claimed by anyone following the proper procedure given in the first post.
2. No claims have been confirmed, bar HT's.

yeah... point one runs afoul of the fact that i don't actualy have the capacity to edit the map, except with paint that makes very large files, and even if i did, i don't actually have anywhere set up to host it.

that, and i didn't see that single line hidden away under the map there... whoops.

anyway, we'll see what HT says about it when he comes back.
Hyperspatial Travel
19-03-2007, 06:58
Ok, we'll be going with whoever claimed what first. I've got a few minutes before I have to get back onto my feet, so I'll sort this all out now.

Relative Liberty, simply claim another two provinces elsewhere - perhaps to the west, it's simply easier for me that way. Besides, Angermanland suffers from the same poor locational internet I once did - when you're dealing with that sort of thing, I can understand his plight. But Anger, since GTR already claimed the dg colour as his own when painting, you'll have to go with light green.

Braveria, my rules don't exist to keep out smaller nations. I wrote up a larger version of this, promptly posted it in the wrong thread, and then deleted it without copying. ^_^;. What they should say is that, should your nation be below two million, you may 'top it up' to two million people, so that you're not completely overrun by larger nations. I'll go edit that now.
[NS]ICCD-Intracircumcordei
19-03-2007, 07:12
i'll sign up for constantonople and a few territories around it not sure what 2,25b pop would eq. but am interested in const. 4 sure will post back when not tapping
Rilloras
19-03-2007, 14:52
I would like to join this RP as the Balkan Empire. I can claim 7 provinces with my current population. I would like to claim these provinces which I have high-lighted in yellow:



http://s154.photobucket.com/albums/s271/Rilloras/?action=view&current=2ahtkef1.png


I will post the details of my empire later!
Relative Liberty
19-03-2007, 20:28
Updated claims (http://i62.photobucket.com/albums/h91/ReLib/2vl4f8j2.png)

Name: The German Empire (Das Deutsches Kaiserreich in formal German, Das Deutsches Reich in informal German)
Population: 18 496 000
Head of State: Kaiser Frederik Frederick IV Hohenzollern
Head of government: Reichskanzler Erzherzog Willhelm Otto II Hohenzollern zu Schwaben
Currency: 1 goldmark = 3 silbermark = 100 pfennig
Offical Language: German
National holiday: April 2 1849
Adjective: German

The title of Kaiser (emperor) is hereditary within the family of Hohenzollern. The Kaiser wields the supreme legislative power, his approval being necessary before any bill or law can be legally passed.
The Reichstag (parliament) represents the people's will in the ruling of the nation, as per the Constitution of 1849. Public elections to the Reichstag are held every forth year, though the number of votes is tied to the amount of taxes paid. This holds true in the assembled Reichstag as well, where the number of votes of each delegate is proportional to the amount of tax he pays. The Reichstag's duties are to elect the government and the Reichskanzler, and also to propose new laws. The kaiser maintains the right to override any decision of the Reichstag, and he also holds the only tie-breaking vote of the Reichstag.
The Reichskanzler (chancellor of the realm) is the leader of the government of the Empire. His duties are to carry out the decisions made by the Kaiser, and to serve as the chairman of the Reichstag.

Reichswehr:

Kaiserliche Heer:
(tba)

Die Fliegertruppen des deutschen Kaiserreich:
(tba)

Kaiserliche Marine:
(coming soon)
Skogstorp
19-03-2007, 23:35
My (original) claims: http://i75.photobucket.com/albums/i303/Chip-Man/Norhlandiav.jpg
Colour: Dark-Red
(see the map:
http://i14.tinypic.com/436jr06.png)


Name:Kingdom of Norhlandia

Population:12 880 000 (if i counted right ;) )


Head of State:King Johannes af Ahlqvist the II

Capital: Stockholm

Currency:Florin

Government:The king has the ultimate voice in all the areas where the current government is present.

Army:Standing, 1,5 %.
Most of witch are in the army. During the 3 last years Norhlandia has been uppgrading their relativly small navy to be one the most advanced in the world.

Adjective:Norh

Official Language: Swedish

History:Norhlandia has exsited ever since the late 15:th century when it rebelled against thier Danish overlords.The Contry remained relativly stable until 1634 when the ruling king was murded, and the closest heir to the throne was his cousin, Carl the IV. Johannes af Ahlqvist the II is a direct descendant to Carl the V, Carl the IV younger brother. Carl the V, also known as the "King of conquest" was the first of the Norh kings to wage war on other countries and,was subsecuently, killed while defending a very important fort on the coast of what now is Landford. He is often pictured as a saint by the Norh. Up to now Norhlandias history has been full of wars and poverty and even though it haven't waged war since 1873 (The unification War) it has been neutral in most affairs and mostly only cares for it's own citizens.


(Small note: The unification War-
Under pressure from the Norhlandian army, the norwegian king entered a union with Norhlandia. Although Norway have remained largly independant, it's government is kept under strict control.
During the later years certain cults have been sprouting up all over Norway, claming the Norhlandian Royal Family to be Demi-gods and that "they have been touched by god, to rule over simplier men".
The king haven't done anything to stop this, for obvious reasons, and has even entire groups of theese fanatics in the army, as they are willing to die for King and country.
Dukarbana
20-03-2007, 02:27
Seems interesting. I wish to claim these: Here in yellow (http://i6.photobucket.com/albums/y206/Slaughts/2ahtkef-1.png)

Name: The Great Republic of Celtia
Capital: Dublin
Population: 2.17 million
Type of Government: Parliamentary Republic
Head of State: King Daniel II (No political power)
Head of Government: Prime Minister Sir Joseph Cummingham
Currency: Pound
Nationality: Irish
Official Language: English
Adjective: Celtic


Historical Background:
The Republic of Celtia was first founded in 1600 (known then as the Kingdom of Ireland). The first king of Ireland was King James I of the House of Meade.
Celtia had a monarchy until 1744 when peasent uprisings began to turn the countryside into chaos. A civil war then took place between the Royalists and then the "Radicals" who supported a elective form of government. This civil war would last a decade before the Radicals won in 1754. The first constitution was ratified in 1777 by Parliament.

Parliament:

(Split into 2 houses)

The House of the Masses(875 Seats)
The Irish Reformist Party (55 Seats)
The Conservative Party ( 241 Seats)
Irish Nationalist Party (200 Seats)
Celtic Socialist Party (234 Seats)
Christian Democratic Union (145 Seats)

The House of Elders(320 Seats)
The Irish Reformist Party (45 Seats)
The Conservative Party (90 Seats)
Irish Nationalist Party (60 Seats)
Celtic Socialist Party (78 Seats
Chrisitan Democratic Union (47 Seats)

Military:

It is split into two branches: The Celtic Army and Celtic Navy. The Celtic Navy has 67% manpower of the military and the Army has 33%. The Army Division consists of 10,000 soldiers and the soldiers are mostly armed with Bolt-Action Rifles and there are Machinegun teams in each Platoon.

The Celtic Navy has 2 fleets. The Northern Fleet is based at Durodina along the coast and the Southern Fleet is based at Iveringpool. Each fleet consists of:

3 Dreadnaughts
4 Battlecruisers
8 Heavy Cruisers
12 Light Cruisers
20 Smaller Craft
Angermanland
20-03-2007, 04:39
.... why do i get the feeling my navy is woefully inadequate?
Candistan
20-03-2007, 04:49
I would like to claim Southern Italy (Three Provinces, the southernmost one hopefully containing Sicily) under the name of The New Roman Empire.

Name: The New Roman Empire
Capital: Rome
Population: 6.8 million
Type of Gov't: Parliamentary Republic
Head of State: Prime Minister Benito Mussolini
Currency: Lira
Nationality: Italian
Official Language: Italian

More to come...
Hyperspatial Travel
20-03-2007, 07:01
Kay, RL, apparently you've got one province too many - you've got ten, and your population divided by two million equates to nine. I've taken the liberty of dropping off the Danish province, if you want that changed, give me a yell. Or something.

Skogstorp, you've also claimed one too many - your Nordic provinces amount to six (although the poor borders there may've contributed to your miscount), and Iceland is another.

Candistan, Sicily is a province of its own, so you'd either need to drop a claim, or not take it.

Dukarbana, with a population of two million, you can only claim one province. Please amend that.

I've also divvied up minor (as in, those tiny ones that barely appear on the map) islands, as according to which province they're the closest to, and who owns those provinces.
Voxio
20-03-2007, 09:33
Hmm, well I'll just have to form another Italian state, wont I?

I would like to claim northern Italy, Corsica and Tunisia if possible. If not I'd like Sardinia.

Name: The Salo Republic
Capital: Salo
Population: 14,348,000
Type of Gov't: Social Republic
Head of State: President Italo Balbo
Currency: Lira
Nationality: Italian
Official Language: Italian

I'll add more shortly.
Hyperspatial Travel
20-03-2007, 10:11
Your claim is accepted, and the map is being updated. Welcome to Northern Italy!
Brydog
20-03-2007, 11:14
Claims: http://img267.imageshack.us/img267/4181/tempoh3.png, Light Blue

Name: The Federal Republic of Wolfestein
Captial: Remington
Popluation: 32,028,000
Head of State: President Robert Wolfehost
Government: Federal Republic
Currency: Dollar
Nationality: Finnish
Official Language: Finnish and English
Dukarbana
20-03-2007, 12:41
http://i6.photobucket.com/albums/y206/Slaughts/2ahtkef-1-1.png

That better mate? Don't know if you were planning to have Northern and Middle Ireland as two seperate provinces, but Paint wouldn't let me do that =\ .
Candistan
20-03-2007, 12:55
You can drop Sicily. Is there conquest available for someone to get Sicily if they were so inclined to do so?
Brydog
20-03-2007, 20:00
Hmm, i made some changes to my country.
Relative Liberty
20-03-2007, 20:09
Kay, RL, apparently you've got one province too many - you've got ten, and your population divided by two million equates to nine. I've taken the liberty of dropping off the Danish province, if you want that changed, give me a yell. Or something.

Sorry about that. Miscount.

RL Kriegsmarine in 1914:
30 Schlachtschiff (Battleships)
18 dreadnoughts
7 Große kreuzer (Battlecruisers)
14 Panzerkreuzer (Armoured cruisers)
31 Kleine kreuzer (Light cruisers) (+ 7 which are yet to be completed)

Hochseeflotte (High Seas Fleet)
CO Reinhard Scheer
Dreadnoughts:
SMS Kaiser (flag ship)
SMS Fredrich der Große
SMS Kaiserin
SMS König Albert
SMS Prinzregent Luitpold
SMS Helgoland
SMS Ostfriesland
SMS Thüringen
SMS Oldenburg
(more to be added)
2I/C Franz von Hipper
(battlecruisers)

Baltic Fleet:
(to be added)
Corbournne
20-03-2007, 21:50
I'll take Switzerland. (I'd edit the map myself, but my paint is acting up. So if you could, just fill it in with any color you desire.)

Name: The Swiss Confederation
Capital: Berne
Population: 1.84 million
Type of Government: Direct Democracy
Currency: Suisse
Nationality: Swiss
Official Language: German, French, Italian, Romansch
Adjective: Swiss
Angermanland
21-03-2007, 00:17
umm... 30 battleships?

according to wiki, Britain had 29 "large ships" ... i think that's not just battleships, but some of the other heavier classes as well.
Germany, the next largest on the [admittedly short] list has... 17.
France 10
Russia 4
Austria-hungry 3.


remembering that Britain had no land borders, and that it had a massive world spanning empire/commonwealth.

I'm thinking 30 Battleships [not counting anything else yet!] for a nation that has a significant land border to be concerned with, is probibly pushing it. a lot.

http://en.wikipedia.org/wiki/World_War_I << also lists personal, tonnage, and has a whole bunch of other info.

actually, having read it through, that page is Very useful stuff to know. go read it :D
Ezaltia
21-03-2007, 00:22
Hmm...I come up with 3.5 million, do you mind if I round up to 4?
Angermanland
21-03-2007, 00:23
Hmm...I come up with 3.5 million, do you mind if I round up to 4?

i'm lead to believe that all rounding [other than up to one territory if your population is too low] will be down.

(i actually asked HT about that over msn yesterday. that's what he said.)
Ezaltia
21-03-2007, 00:26
i'm lead to believe that all rounding [other than up to one territory if your population is too low] will be down.

(i actually asked HT about that over msn yesterday. that's what he said.)

Well, I just want to grab Denmark and that tiny province below it, is that ok?
Angermanland
21-03-2007, 00:30
that is, the number of territories you get from your population will be rounded down, not your population. your population won't be rounded at all.

given that [partially because i claimed it before HT could change the boundaries] Luxembourg counted as a province for me....

i find it unlikely that you'll be allowed to claim it. also, i believe that most of the islands that make up Denmark are large enough to be provinces in their own right [or at least collectively].

all that said, it's ultimately up to HT.. we'll see what he says :)
Terror Incognitia
21-03-2007, 02:14
Incognitia (NS pop 4.5 billion, thus for this a neat 18 million, 9 territories).

I'd like to claim...Poland. More precisely, the three territories comprising the Eastern border of the German Empire, the one they almost surround, between them, the next three immediately to the East, Lithuania and Latvia.
In orange, if you could.

Leaves me...bordering Landford, the German Empire; close to Norhlandiav, Red Tide.

Form of the nation? A (fairly) benevolent dictatorship with close links to mercantile and industrial interests. Seems extremely corrupt, but most people have as many rights as in the democracies, and hell, the economy grows and things get done.
The navy is substantial, emphasising heavy cruisers, rather than the battleships that (due to huge expense and prestige) can barely be risked in battle, though 8 battleships are in commission with the Incognitian Fleet.
The army, meanwhile, is a standing force of 250,000 men, well trained and equipped, if the abilities of the General Staff are questionable. The government has, in recent years, looked in an alarmed fashion at the regional situation and formed reserve units. Equipped similarly to the regulars, they conduct regular training (one evening a week, one weekend a month, and two weeks of 'camp' in the year), and at present number half a million who can be called upon at need.
The Tyrant, one John McGrath, thinks this depressingly likely, and is even now persuading his generals to pay more attention to planning for such an eventuality.
The economy is strong, industrial, and reasonably diverse, with markets internal, external, north south east and west. However this makes Incognitian economic well-being dependent on certain things, notably free access to the North Sea from the Baltic, and trading down the Danube. Additionally Incognitia treasures some of the 'buffer states', especially those shielding her from Red Tide.
Clearly internal communication is largely via an extensive, well-developed and mature railway network. This runs right from one end of the country to the other, and beyond into neighbouring states.
(more to come, obviously, but it's a start)
Haneastic
21-03-2007, 02:40
I'm interested, my map skills are bad but I'll take the 5 back provinces in Turkey if possible.

Nation Name: Byzantium League
Government: Benevolent Dictatorship
Population: 10,000,000 (rounded slightly)
Leader: Emperor Constantine IV

Army: 200,000 Regulars, with most citizens knowing rudimentary basics and own their own weapons.

Navy: 4 Battleships, 5 Armored Cruisers, 7 Protected Cruisers, 30 Destroyers, 40 Torpedo Boats, Numerous small transport Craft


The Byzantium League promotes strength and unity, by mandating weapons training to ward off animals and invading nations, and the ruged mountains help citizens train themselves to become hardier. The nation was founded in the 1600's by a relatively small group of traders, merchants and soldiers who trained everyone in their force to fight in the event of being driven off their land, and soon expanded their land, deactivating many reservists as enemy groups were driven away or wiped out.

Infastructure: The Byzantine League uses a moderate number of rail lines to allow inland cities to link up with coastal cities, and uses a large number of small mountain trails and roads to get to places, making it harder for enemy forces to move massive numbers in force in one area (but the same for Byzantine forces)

Is this good?
Rilloras
21-03-2007, 02:50
http://i154.photobucket.com/albums/s271/Rilloras/2ahtkef1.png

(The Kingdom's lands are dotted in yellow)

Name: Kingdom of Greco-Serbia
Population: 14,220,000
Rulership: Monarchy
Leader: King Hanz Josef I
Nationality: Greco-Serbian
Army: Drafted, 4.6%

Rising from the ethnic and religious conflict of the Balkans, the Kingdom of Greco-Serbia formed in late August of 1877 when Greek and Serbian Leaders met and elected
King Hanz Josef I to rule both nations under one unifed flag. After coming to power he quickly consolidated power to the new capital of Tirana. As his power grew, the people became fiercly loyal to their new King who had brough them out of internal strife and into the European community as a power-player.



Economy

Though mostly rural areas, the Kingdom of Greco-Serbia is increasingly more modernized. Factories and industrial complexes dot the countryside and many roads are paved. The new railway system is running at peak performance delivering goods and people to all corners of the Kingdom. It's main exports are petrolleum products as well as chemicals and textiles. However, increasingly Arms-Manufacturing is becoming a powerful sector of the Greco-Serbian economy.

Military

Discliplined and fiercly loyal, the Greco-Serbian Armed Forces are a rapidly growing, modern force. About 73.7% of its manpower goes to the army 23.3% going to the Navy and 3% in the new air power technology. The Army is modernized and loyalty to the King runs deep. New machin-guns and rifles are manufactured daily for the army in thousands of Greco-Serbian factories. The Naval Forces are light but extremely well trained. With the purchase of a dreadnaught and several new submarines, the navy is becoming a more modern and versatile force in the Mediterranean. The investing of money and manpower into the new air technology seems to be paying off, with the Greco-Serbian Air Corps being one of the largest and most advanced in all of Europe.
Brydog
21-03-2007, 02:57
Claims: http://img267.imageshack.us/img267/4181/tempoh3.png, Light Blue

Name: The Federal Republic of Wolfestein
Captial: Remington
Popluation: 32,028,000
Head of State: President Robert Wolfehost
Government: Federal Republic
Currency: Dollar
Nationality: Finnish
Official Language: Finnish and English

sorry, i changed my claims and name a few seconds after initial post. so, can you fix them.
Angermanland
21-03-2007, 03:04
Rilloras, how does that mesh with the Balkan empire down there?
[it controls, you know, Greece. and serbia too, i think.]

edit: wait, that IS the Balkan empire.. what the?
Kitalpha
21-03-2007, 03:07
Republic of Denmark
Population: 20000
Leader: Kind Vanlad II
Army: 300 Federal Police officers
Navy: All Merchantmen over 20ft have a 50mm cannon on both Bow and stern.

Many of the Baltic islands claimed by Denmark are uninhabited, and the main islands next to Jutland have been swept with a disease that has been symied to those islands. There are only 20000 people left, all on the main Jutland Peninsula. The Capital is Skagen, located at the Northernmost point of Jutland. There are 2 main railways running along eather cost of Jutland, and at the Southern part where the Isthmus reaches it's smallest point, a channel crosses. Ribe, the largest city, is on the Baltic entrance of the Channel. A large merchant fleet not counted in the population travels the world trading Danish grains and meats for manufactured gooods from other countries.

Claims: http://img89.imageshack.us/img89/892/2v1lthwcd1.png

(My country is light Grey :) )
SolidOuterHeaven
21-03-2007, 03:42
I would like to join this rp, my other nation was known as Osteia but it was unjustly deleted :(....

Soo here i am with this, my new nation.

I would like to claim the area in France bordering the Anj Reich.

Name: The Dutchy of Ostia
Captial: Apollo
Popluation: 432,000
Leader: Antonio Vespillio
Government: Dutchy
Currency: Dollar
Nationality: English
Official Language: English, German

Economy

The nation of Ostia has become very modern. Industrial complexes such, railways, arms manufacturing, new naval dockyards have sprung up along with afew new airfields the new military budget firmly in place after some time passed due to the goverments long awaited decision to boost the buget.

Civilians work hard to earn everything they have, farming, office jobs, the stock market (Is doing quite well), new factories requiring workers.

Military

Loyalty, integrity and courage is what the Ostian Military is taught from day one, to be proud, fearless and brave when in combat.....to put ones country before his own self. The Ostian military is a well trained, well equiped fighting force made up of professional soldiers who love their country and serve it with the outmost pride.

A close alliance has also been in place for quite some time between the peoples of the Anj Reich and Ostia.

Basic information:
Ostian uniform colours: Dark green (ground forces, German style), Dark blue (Air), White, tan (Navy)
Number of soldiers: 12,960
Service rifle: Gewehr 98 Rifle, "quill" bayonet
Sidearms: Lugar P08
Heavy MG: Vickers 303, MG 08 Maxim
Artillary: Mark I Howitzer,3 inch trench mortar, 2 inch Medium Mortar, 9.45 inch Heavy Mortar,The 4.5 inch Howitzer, 18-Pounder Field Gun
Ezaltia
21-03-2007, 03:49
Republic of Denmark
Population: 20000
Leader: Kind Vanlad II
Army: 300 Federal Police officers
Navy: All Merchantmen over 20ft have a 50mm cannon on both Bow and stern.

Many of the Baltic islands claimed by Denmark are uninhabited, and the main islands next to Jutland have been swept with a disease that has been symied to those islands. There are only 20000 people left, all on the main Jutland Peninsula. The Capital is Skagen, located at the Northernmost point of Jutland. There are 2 main railways running along eather cost of Jutland, and at the Southern part where the Isthmus reaches it's smallest point, a channel crosses. Ribe, the largest city, is on the Baltic entrance of the Channel. A large merchant fleet not counted in the population travels the world trading Danish grains and meats for manufactured gooods from other countries.

Claims: http://img89.imageshack.us/img89/892/2v1lthwcd1.png

(My country is light Grey :) )

Dude, I already asked for Denmark.
Angermanland
21-03-2007, 03:55
Dude, I already asked for Denmark.

indeed you did.. though which bit was never really settled upon, because you only get one territory with your current population, and you claimed two.

odds are good that when HT does the map, you'll get that northern one,or whatever, and he'll get the rest. or something like that, at least.
Ezaltia
21-03-2007, 04:13
indeed you did.. though which bit was never really settled upon, because you only get one territory with your current population, and you claimed two.

odds are good that when HT does the map, you'll get that northern one,or whatever, and he'll get the rest. or something like that, at least.

Yeah, but he asked for both, also, and he had a smaller population than I did.
Angermanland
21-03-2007, 04:18
then he'll probably only get what he's entitled to as well.
Hyperspatial Travel
21-03-2007, 07:01
Firstly, to all those who have changed their names. Screw you guys. It's hard as hell to get letters out effectively without mangling the province borders beyond belief. So, if you want to get the latest version of the map, and painstakingly implement it, I'll pick it up and keep the change there. If not, you'll just have to play with the hand you originally dealt yourself.

Candistan, if someone claims Sicily, you can go to war with them over it, yes.

Ezaltia, and the other guy claiming Denmark, you may have but one province. Dude with 20,000 people, you're allowed to 'top up' your population to be two million if you're anywhere below that. It's not mandatory, but it will give some measure of power.

He-who-was-formerly Landford, I've updated your claims, but be warned that this is the last time I'll do that. If someone else jumps in before you draw my attention to it, than they'll get the land. Thus, Terror, you'll need to edit your claim.

That's about it, really. Note that you can begin RPing now - I'll formally start the clock and all on Friday or Saturday (I'll have time to set everything up), and get a calender and hub thread going.

Both Danish claimants, you may have ONE provinces, as your population implies, no more, and.. well, obviously no less. 'cause then you wouldn't be there at all. The islands that are closest to you - and not closer to anyone else may be claimed by you freely (islands that are small, not like Sicily, but like those three in the Med that I've claimed, or that the Balkan Empire is in possession of)

Byzantium League, I've put your claim in dark green - however, I'm not entirely sure if that's right, so I haven't named them yet. If that's right, just tell me, and I'll write you in.
Hyperspatial Travel
21-03-2007, 07:13
http://forums.jolt.co.uk/showthread.php?p=12451647#post12451647

Note that the Alliance thread has just been created. Since the game doesn't start yet, you may OOCly negotiate pre-existing treaties with other players, (treaties that have existed for some time), their conditions, and whatnot. You won't be required to RP these, as they're already in effect, provided that you create them before Saturday.

At that point, no more pre-existing alliances may be created, and only new ones may be concluded, which require an RPing element.
Hyperspatial Travel
21-03-2007, 08:10
Angermanland (Anj Reich) and I both agreed that Luxembourg is absurdly small for a province, less than a third of the size of any other significant province. So it's now part of Belgium, and he's claiming southern Denmark.

Only Northern Denmark remains, people! Come and get it while it's hot!
Terror Incognitia
21-03-2007, 11:51
Meh. Retro-active claim-changes.
Fine, Austria; Slovenia; the Czech Republic; the Western half of Slovakia; Croatia; Hungary.
Thus bordering the Germans, the Swiss, the North Italians, and the Greeks.
All else can be assumed to remain the same.
Hyperspatial Travel
21-03-2007, 12:05
Tis done, Incog. I'll update the map now - tell me if I got it right, eh?
Terror Incognitia
21-03-2007, 12:38
Ah, just one thing. If you could swap the very north-western one for eastern Slovakia (which at the moment makes a sort of white 'V' into my territory in the northeast) that'd be good.
Apart from that, looks great. Liking being dark blue as well :D
Ezaltia
21-03-2007, 15:36
Bah, screw Denmark. I'll take that peice of French coast between Ostia and the Illiar Empire. Call me the Kingdom of Exavia, and I'll post a factbook this afternoon.
Relative Liberty
21-03-2007, 17:12
according to wiki, Britain had 29 "large ships" ... i think that's not just DThere's something woefully wrong with your sources. Britain had 35 dreadnoughts laid down or commissioned in 1914. The number of battleships would probably be far higher.
I'd suggest that you use this (http://www.worldwar1.co.uk/ww1-warships.html) instead.
Osteia
21-03-2007, 20:01
I would like to join this rp, my other nation was known as Osteia but it was unjustly deleted :(....

Soo here i am with this, my new nation.

I would like to claim the area in France bordering the Anj Reich, and given my population i think i can claim 2 areas?...if so i want the one under me bordering the German Empire.....

Name: The Kingdom of Osteia
Captial: Apollo
Popluation: 5,320,000
King: Antonio Vespillio I
Government: Kingdom
Currency: Dollar
Nationality: English
Official Language: English, German

Economy

The nation of Osteia has become very modern. Industrial complexes such, railways, arms manufacturing, new naval dockyards have sprung up along with afew new airfields the new military budget firmly in place after some time passed due to the goverments long awaited decision to boost the buget.

Civilians work hard to earn everything they have, farming, office jobs, the stock market (Is doing quite well), new factories requiring workers.

Military

Loyalty, integrity and courage is what the Ostian Military is taught from day one, to be proud, fearless and brave when in combat.....to put ones country before his own self. The Osteian military is a well trained, well equiped fighting force made up of professional soldiers who love their country and serve it with the outmost pride.

A close alliance has also been in place for quite some time between the peoples of the Anj Reich and Osteia.

Basic information:
Ostian uniform colours: Dark green (ground forces, German style), Dark blue (Air), White, tan (Navy)
Number of soldiers:
Service rifle: Gewehr 98 Rifle, "quill" bayonet
Sidearms: Lugar P08
Heavy MG: Vickers 303, MG 08 Maxim
Basic Artillary description: Mark I Howitzer,3 inch trench mortar, 2 inch Medium Mortar, 9.45 inch Heavy Mortar,The 4.5 inch Howitzer, 18-Pounder Field Gun

I got my old nation back! the above post is being modifyed to fix things....more things will be added over time, i just want to get on the map...
Terror Incognitia
21-03-2007, 20:11
Good call. That leaves Germany with only two open border spots...hmmm...I foresee interestingness.
Relative Liberty
21-03-2007, 20:20
An expansionist Germany? It couldn't possibly be.
Terror Incognitia
21-03-2007, 20:32
As I understand it, expansion into NPC territory will be distinctly limited, both to expand player interaction, and leave what territory is left for others.
So you've got to attack a neighbour to grow anyways...
Osteia
21-03-2007, 20:37
I can hardly wait for this Rp to start.....Im more happy with my position now.....but! one question..

My population is 1.33 billion right? i forget what Angermann said i had to do to work out my Rp population......? how do i do it ....
Terror Incognitia
21-03-2007, 20:48
Basically, take your population in billions. Multiply that by 4. That's your population in millions for this RP.
Relative Liberty
21-03-2007, 20:49
As I understand it, expansion into NPC territory will be distinctly limited, both to expand player interaction, and leave what territory is left for others.
So you've got to attack a neighbour to grow anyways...

It'll be 1871 all over again!
Osteia
21-03-2007, 21:05
Ok! i see the post on the first page....

I forgot that was there... heh

This Rp seems to be comming together rather well though eh...
Dukarbana
21-03-2007, 21:05
It'll be 1871 all over again!


With a more bigger bang :D .
Osteia
21-03-2007, 21:14
With a more bigger bang :D .

^^^^ Agreed...quite a bit bigger than bang i would imagine....BOOM suits it better! :)
Dukarbana
21-03-2007, 21:19
^^^^ Agreed...quite a bit bigger than bang i would imagine....BOOM suits it better! :)


With a few gas clouds here and there >_>.

Anyways, would it be better for us to post seperate Factbooks so we can detail our military and political systems well enough?
Osteia
21-03-2007, 21:22
Well thats how i always have done it in the past...but i just went with the flow here :)

Where is your nation located on the map Dukarbana?

Also...

Terror...you are not on msn?
Dukarbana
21-03-2007, 22:10
Well thats how i always have done it in the past...but i just went with the flow here :)

Where is your nation located on the map Dukarbana?

Also...

Terror...you are not on msn?

The pee spot in Ireland known as Celtia.
Osteia
21-03-2007, 22:19
Ok cool, got you now.....

Also..a note for the map editor...

my nation has been restored, i am NO LONGER playing as Solidouterheaven....

Soo i need more territory...2 territorys, (my current and the next 1 to it, being coastal...but i think 1 fella already claimed it, so if not the coast i'll take the one under me)...and if i can change my color to somthing...different?...it would be more suitable..

Thank you
Ezaltia
21-03-2007, 23:14
Ok, quick factbook. In case you missed it, I would like that slice of French coast between Ostia and Illiar Empire.

Name: The Kingdom of Exavia
Government Type: Benevolent Monarchy
Capitol: Avalon
Population: 3,564,000
Languages: English (spoken with an upper-class British accent), French
Currency: Crown

Military: 106,920 (can draft an additional 71,280 soldiers if need be)
Uniform: Dark gray w/ Stahlhelm
Service rifle: Lee-Enfield
Officer's pistol: Colt M1911
Machine guns: Vickers gun, Lewis gun
Artillery: French 75 (1914 remodel), British 60-pounder
Ships: 2 battleships, 4 battlecruisers, 8 destroyers, 8 submarines
Kitalpha
21-03-2007, 23:54
Thanks for letting me have Denmark. Do we have to host this on Jolt? It is rather crowded... (P.S., I will post a factbook soon)
Terror Incognitia
22-03-2007, 00:42
Ok, for a oner, I'm not on msn Osteia, no. Dodgy connection, I can manage web browsing (to an extent) but a conversation on msn is...unmanageable.
If you need me, a TG, or an email, should do the trick.

As to factbooks, I'm guessing if you want to say a lot, or have it easily locateable, you'll want one eventually.

EDIT: Oh, and I vote keep it on jolt, it is more likely to bring in new players. Offsite stuff tends to gradually die.
Angermanland
22-03-2007, 01:00
aye. jolt is good.

provided one keeps a hub-thread of some sort so as to keep track of fact books, wars, and other related threads, it actually works very well.

just finishing off a largely revised, significantly more detailed, version of my earlier fact book post.
Angermanland
22-03-2007, 01:12
and here we go. revised, updated, etc etc etc.

Anj Reich fact book (http://forums.jolt.co.uk/showthread.php?t=521466)
Haneastic
22-03-2007, 01:20
that looks good to me
Osteia
22-03-2007, 01:25
Im for Jolt!!!!

As someone said before, off site tends to die RATHER QUICKLY....
Candistan
22-03-2007, 01:35
I am also for JOLT. By the way, does anybody know where I could find out some about Italy's military in 1914? I was planning on focusing on more Naval and Army developments instead of air (For now, at least) and wanted to research heavy battlecruisers and the like since I view battleships as too high matienence and such to be very effective.
Angermanland
22-03-2007, 01:37
all i know is that Italy, as a whole, would apparently have been massive and/or devastating on land if it's army hadn't been horribly mismanaged. not sure if that helps or not.

apparently it's also a major naval power, at least in the med, by ww2, but I'm not sure if that helps any.
Candistan
22-03-2007, 01:38
all i know is that Italy, as a whole, would apparently have been massive and/or devastating on land if it's army hadn't been horribly mismanaged. not sure if that helps or not.

apparently it's also a major naval power, at least in the med, by ww2, but I'm not sure if that helps any.

That helps a lot, actually. Thanks. Do you or anybody else know a place where I can get some numbers on their forces?
Angermanland
22-03-2007, 01:39
well, apparently wiki is inaccurate in these matters so....

no. sadly.

Google might :)

edit: i should also point out that the actual history of the specific nation who's space you're occupying is rather irrelevant :) the real question is what you can support with the resources and population available to your nation. [the historic nation in the same place may well be a valid starting point for this, of course.]
Candistan
22-03-2007, 01:42
Okay, I guess I should look more into the resources of the area I'm in then.
Osteia
22-03-2007, 04:07
Sooo when exactly is this going to start?
Dukarbana
22-03-2007, 17:52
Giving this a bump.
Dukarbana
22-03-2007, 22:28
And another one.
Dukarbana
23-03-2007, 00:34
A triple bump
Relative Liberty
23-03-2007, 00:47
It'll start on Saturday, last time I checked.
Unfortnuately, I'll be away on Saturday. Hopefully I'll get my factbook ready during the weekend, though.
Angermanland
23-03-2007, 00:49
i think the point in the bumpage was to put it near the top of the list so more people would see it and join, actually.
Osteia
23-03-2007, 00:58
I got ALOT of work to put into my factbook....and i still havn't completely figured out WHAT im using yet, although i have a pretty good idea..
The Northern Baltic
23-03-2007, 01:21
Name: The United Socialist States of the Northern Baltic
Population: 4,468,000
Rulership: Council
Military: Voluntary ~1%

Relitives of the much feared vikings and the mysterious Sea-People founded the Kingdom of Iceland in 700 CE. A Parliment was established in 1700 CE after several consecutive bloody civil wars due to the King's unpopularity. The Congress had little power and could only suggest rules and laws, but was able to satisfy the people for the time being. However, after the King promised to spend tax money on new weaponry for the army and instead built several new palaces for himself and his sons, another bloody civil war led to the murder of the Royal Family. The following years are known as the Period of Warlords as several dozen warlords each controlled their own kingdom and were at a near constent state of war. This continued until 1800 CE when one warlord, Gaaz Bloodynose, was able to unite all the land under his rule. Seeing no good in Gaaz's expantionism, his son, Martin Vasa, a Europian educated man, killed his father and took over the entire country in just one night. This is known as the Night of Swift-Change. Martin Vasa adopted many ideas from Karl Marx and thus the United Socialist States of the Northern Baltic was created.
Hyperspatial Travel
23-03-2007, 06:30
Ok, all changes are made, however, some guy said 'thanks for letting me have Denmark', I'm not sure who that was, so if that person could just repost their factbook and claim, I'll edit that right in. Keep in mind that I will be kicking this thing off tomorrow, with the opening of a hub thread, and the preventating of any more retroactive alliances being made.

And yes, factbooks are fine. In fact, they're going to be useful.

Since this RP is based on our NS nations, it should be fine to have it on Jolt - so we'll be keeping it here, off-site forums require additional setup, and, to be honest, they almost always die.

And RL, you rule. Rule! That site is incredibly useful, and.. you're awesome for linking it.
Osteia
23-03-2007, 06:44
Waaa hoooooo!

This is gonna be great!!!
Osteia
23-03-2007, 06:46
Oh and it's Osteia now...and could my colour PLEASE be changed to black?..with white Osteian lettering perhalps...i am not happy with pink..heh..it just ..yeah..

Good to meet you though, i don't believe we have Rp'd in the past..
Hyperspatial Travel
23-03-2007, 06:56
Firstly, sorry dude, black is out - it annihilates the borders, which means more work redrawing everything. If you want to suggest something else that can be found in MSPaint, go ahead (so long as it doesn't conflict with any of your neighbours)

http://forums.jolt.co.uk/showthread.php?p=12458947

The hub thread is up, however, historical alliances may still be concluded until 12 tonight. Due to timezones and whatnot, it'll be closed off when I get up tomorrow, which will probably coincide with 12:00 Greenwich time, so it should work nicely.

Factbooks may be posted here, and I'll link them, however, I'll probably move them over to the hub thread, is most likely.
Osteia
23-03-2007, 07:09
Any shade of blue will do...i just didn't like the idea of being small...and...well...PINK heh..

Thank you
Hyperspatial Travel
23-03-2007, 07:13
Well, blue didn't work out so well (what with the German Empire right next to you, and Incognitia near him), so you're orange. A fiery, proud orange! ^_^
Osteia
23-03-2007, 07:15
Well, blue didn't work out so well (what with the German Empire right next to you, and Incognitia near him), so you're orange. A fiery, proud orange! ^_^

I can do orange... :)..anything is better than...what it was..or..is..now.. heh
[NS]ICCD-Intracircumcordei
23-03-2007, 13:23
Ah, I highlighted the area I was interested in I have a little over 9 Million when dividing by 250
----------------------------------------------------------------------------------------------
Total Professional military 0.6%
Conscripts about 1% at any given time.

Republican Conference of Anatolia and Crete
Leader: No single head of state. Each of the Principalities (although crete isn't technically headed by a prince, but rather a consul) Each holds equal powers, but traditionally they only delegate for their specific territories. They jointly appoint the cheif military officers. (the Grand Admiral of the Fleets, the Grand Marshal of the Tower Janasaries, Commandant of the Bosphor Marines, As well as a handful of Field Marshals who each run 1 division of the conscript armies, and a small personal officers corp.) The government is NOT a central government but the Nobles are seen as in charge, but there is also a powerful merchant class that are the 'new' nobles. There is a power strugle in the urban areas while the coastal rural areas are pro noble, and they have been just unofficial administrators. There are also taxes but these differ from occupation to occupation and place to place. Both gifts and taxes occur depending on the season and the need. The middle class maintain their independance due to the republican conferance which has gained, a constitution, and the right to popularly administered justice for common crimes. Nobles still have leave to the noble courts, all with a title and special status. Only nobles are allowed to hold court deeds, but they can sell their title and land and give it to someone who previously wasn't a noble. Only the heads of the three houses can grant land, but they can also revoke it. There are corporate areas though, the cities and town, long time establishments. Land can freely be bought and sold in these areas. The areas have grown, with more land having been assigned to them. Anyone can petition the noble courts for a charter, to perform some business, and work out a contract with them, usually for a cut on the business. The other catagory is church property, and there are about 20 large monastaries throughout the lands including one on crete. The church is centered in the monasteries where those joining the order live. Other monks live in the corporations and have a service building there. Outside of the monasteries their largest concentration is in the capitals. The official cheif capital of the conference is in Southern Lydia, but the old Capital of Anatolia was the Bosphors area and much of the actual governement is there. Each Branch of the Military has their own posts, and they are not under common command, that is a Tower Janessary does not take orders from a field marshal unless under previous orders to do so by their commander.

It is primarily run by the Bosphorus groups but there is a strong shipping agreement between Crete and Anatolia. There are two main divisions. The sea people, and the urban dwellers. The third class is those somewhat removed from either of the two on the inland.

Education is optional, and the church runs the education program, and prepares the civil service.
Schooling goes from 4 or 5 years to 13. 14 year can go on to private school (high school) which are run independantly, but some churches have "public" high school, where older students may also help younger students. Most of the major population centers have a special school where the privledged students go. at 19 students can go to one of the three colleges, at Crete, Bosphor, or in southwest Lydia.

The church is pretty influential, but stays out of politics. There are local 'nobles' from history, and there is a loose recognition among them, but it is more of a noble council, with no one ever taking firm control, after the leading family died back a few centuries ago, leaving triplets (two identical) as the heirs to the throne, the church stepped in and they all agreed to jointly rule the three regions (Thrace, Northern Lydia, and Southern Lydia), but under a common throne. The territories never fully split and when the chance for a merger with Crete presented itself, the political union happened. The areas the nobles are in is much less than the whole of the territories, but there are high class families, they just don't hold the same political power since the republican government came into effect. The nobles have seats in the nobles' court, like an upper house of parliament. Each province has 3 representative to the senate(approved by the noble court from the current civil servants rolls (and the senate sets standards on civil service allowances. There are different levels of service and only the Public rolls enable eligibility for the 'royal rolls' which is the senate.). While the representative council can send a representative for each riding area.there are 15 total ridings. The two bodies make up the congress. So those voting members are the 12 Senators, 15 representatives and 3 cheif Nobles, and The Consul of Crete, and the Primate of the church, but historically is not a voting member, but is a speaking member, and may nominate individuals to have entry to the chambers, non voting individuals allowed to go into the Capital buildings are civil servants and anyone who is approved by a members to enter, and senior church officials. The military is prohibited from entering the inner chamber of the voting chamber court. The military is also prohibited from arresting any of the chief members, except when there is a majority voted impeachment by 9/10ths of the members, or atleast 15 members in an emergency that is previously declared. Nobles may not be impeached.

There is a political class that arises from the civil service. People have to pass exams to get into government jobs, so those educated tend to have most government jobs. The military is the other main force. The Navy has the control of the military, second army. Air Service is a new group.

The Center of everything is housed in the Bosphour region, with a secondary power capital on Crete, what holds them together is essentially Crete's need for a strong ally.

Sea Merchant's and fishing both into the black sea and the medateranian are major trade processes, overland trade between asia and europe over the canal is another major trade route. The coastal areas are developed, while the interior has a few main trade roads, that camels, mules and horses can find themselves on. Two privately owned railroads operate, one going along the coast to the south and the other going along the northern coast


The Military itself puts most of it's money into the navy, as far as the professional services are concerned. There is compulasary military service for all males, who don't pay a fee to get out of service. This lasts for 3 years and must be completed before 25 years old, most do it at between 14 and 19. Boys can join the military at 14, and girls only if their father is a professional soldier.
The Army is pretty shaby except for the elite Marines, and the Tower Janiseries. The Marines the main fighting force around the areas and abroad, while the Tower Janiseries gaurd key internal facilites, and have their own artillery, they are the professional army. Men are required to buy a gun before the end of their 3 years service (or by 25), failure to do so, sees them fined, if an issue arrises where one is needed. Still many don't get one, and keep a low profile. So all men are required to own a gunstarting at 25, but only have to have it until reachinge 50, where they are no longer draftable. The army is pretty unprofessional for the most part. The standing army is about 9000 Marines, and 8000 Tower Janiseries, the navy is about 20,000 but includes support staff. Perhaps up to 100,000 draftees are serving at any one time. They are used mostly as conscripts would be used, to build things, and keep things in working condition, and of course train.
The Republic Prides itself in a strong navy has developed three nice ports and shipyards, for both commercial and military shipping. A number of smaller dockyards also exist. The Republic has expertise on naval issues, and uses good inchers. It has some non standard military ships and uses 'coastal defence battleships' especially around the entries of the corridor. BattleCruisers are the ship of choice for the open sea, particularly around crete. The use of air ballons, including on the open sea have been undertaken, with the 5 balloons that the air service has. A handful of private aircraft are also used by a few rich officers.

One of the special occassions of service is the march to the coastline, that the conscripts are suppose to do each spring, it is easier for some than others. There are inland pooling stations. Then using the lunar calander each zone is suppose to start a migration to the coastline. It is like a pilgramage to mecha except they aim for the major outposts, not all make it, but most do, and see it as part of their culture. They do it in groups.

There is one other group of soilders that being the Steppe's Calvary, it is very old though, and very few modern arms have found their way in. They can be as much as a nusiance as they are a help, as they defend their own territories, if the Urban center tries to delegate them. They are strong allies and there has been an agreement amongst the Anatolians and the Steppes people to aid each other in mutual defence against outside invaders. They are hunters, and help some overland trade as guides or otherwise, in total they number under 1000. Dressed in old fashioned mail garment of thin circular plates (scalemale) they use lances, and bow, or even the swords. They use iron stirrup. They can fire bows on horseback, but rarely have firearms. They are outback knights of sort, and are usually only in the mountain regions. They are an irregular force that usually only assembles (and fights under it's own organization), with their allies the Anatolians. They arn't the type that goes overseas but might be convinced to visit their neighbours in a counter attack, atleast in any real number.

Bow and crossbows, and even old muskets are still used by the military, as well as catapults, and other antique siegecraft, as there arn't nearly enough guns to go around, especially among the young draftees, so they often will train with older weapons, then if they do well, they may aquire a modern pistol or rifle. Most of the small communities will have an old barraks with old weapons that have been donated 20 or 50 years ago. Some of the older men take pride in the weapons, but among the military elite it is an inside joke.

Heritage: About 700 years ago the Lydian and Thracean areas were united under a single royal who ruled a consolidated kingdom with his churches help. 400 years earlier the church was founded. The conference is three main different regions with 6 or 7 smaller main divisions. They are all essentially the same people other than the cretans. The nearby islands were settled over 1000 years ago, and it is geussed that even crete may have the same ancestory by very ancient seafarers. Trade among the islands is what spurred them on to a merchant force. In the past they were known as mercenaries, and still about 6,000 through a handful of mercenary organizations try to sell themselves out.

One of the other long standing heritage aspects is world renown belly dancers. They are known both for their beauty and for their movements.

Crete has an annual seaship race that is now schooners and some other fast craft. The race is around the island.


------------------------------INFO CONTINUED
The Senate administers the government, and jointly shares profolios (they all act as a type of prime minister) and deliver the recommendations to the nobles court (where the nobles court may overturn the senates policy of state.

The represenatives may propose new laws, but they need a majority vote and the noble court has veto capacity on any new laws. They are suppose to use the veto when there is a valid reason not to allow a law to come into effect and should have atleast a majority of the noble court prior to vetoing, except during emergencies.

The noble court (three princes and the consul) do not directly set policy and do not directly make laws from office, they can make suggestions, but they need atleast 1 representatives support for puting a law, and atleast 1 senators support for bringing about a policy change.


The nobles have their own personal retinues, including military offices, and the noble court directly commands the military, not the senate. Personal body gaurds boost the military by about 1000, that serve as support staff and on duty gaurds. Each principality has it's own calvary and artillery company, which also serve at ceremonial functions, and regular defence.

The use of a animal horn for signaling is done, but there are also carrier pigeons, and falchionering is common.

Among the upper class display of a sword and pistol are 'acceptable' when travelling, but in the urban centers conceiled weapons are more common. Upper class may also where traditional armour, because melee combat is still a common battle method, but heavy armours are rare. The use of shield and bow and sword, and seige weapons is still used in the conscripts (commoners) and training in 'traditional arms' happens in rural areas commonly. The conscript forces havn't quite yet caught on to 'trench warfare, and bayonette. It is more of a carry your weapon on you. Most conscripts don't expect to have to go to war, and it is more of a national gaurd, as generally only the marines and rarely the janesaries go anywhere. Their military is far to small to be an agressor.

A majority in the Congress is required for a declaration of war, but any of the heads of the 4 principalities can veto a war, if there is not a full majority in one of the houses (senate or assembly)

-------------------------MILITARY
ARMS ARE MIXED- but the professional army has their own standard gear
A replica of the Mauser Model 98 is their standard rifle firearm
http://img180.imageshack.us/img180/2125/mauserg98gk7.jpg

Service Pistol (which are standard for Officers, Marines, Artiliery and the air service.)
http://img263.imageshack.us/img263/8248/300pxdwm4inchnavyluger8bq3.jpg


The Naval Defence-
A large amount of effort is poured into the Naval defence which includes 4 coastal battleships in the straight as well as a number of coastal forts, the entry and exit points to the straight are a mass of fortifications, where older forts had subsequently been added to. Crete and other important coastal ports also have defences. Oddly modern artillery are not the only used artillery and older cannons as old as 400 years are still trained with. The bulk of the artillery and cannons are fixed placements, that would require a considerable effort and manpower to move. Still grapeshot and pellets can be seen stocked in some coastal batteries.

Military Ranks By Service:
NAVY:
GRAND ADMIRAL (manages staff, and also coordinates the republic's naval strategy)
FLEET ADMIRAL (4, Blacksea, Aegean, Mediteranian, and the Straight, they plan operations)
ADMIRAL (6 They are housed at the Six major Ports and Command Operations for coastal defence in those areas)
VICE ADMIRAL (older gents in waiting, and assisting with strategy number varies, but they run the naval schools and administer shipping and ship building of the state)

Commodore
Post Captain. (every major warship has a Post Captain.)
Lt. (these are ship officers)
Midshipman (Junior officers)

Petty Officer (Various ranks, there will be one master chief petty officer on each ship and a couple CPO's and a handful of PO's)
Seaman (there are a number of subclassifications but they are all basically the same just different duties, shipcrew)


The Marine:
Commandant (1) (chief of the marines)
Commander 4 (but there can be more) (they command a bridade about 2200 marines)
Colonel (16, they command a quarter 600 troops)
Major (about 50 each commads 200 troops)
Lt. (200+ each command 50 troops or one company)
sgt. (about 1000 there is 1 sgt. per 10 troops)
Mariner makes up about 80% of the marines. these have various experience levels

the marines usually travel with the lt. but are attached to their major. a major keeps each barracks post running usually in or about a major port facility a colonel handles logistics and is a senior rank officer, a colonel may also be in charge of a marine expeditionary force. Commanders are the area commanders, while the commandant coordinates with the senior government and joint cheifs to develope the republics military program


Tower Janasaries
agha - is primarily charged with defending the bosphor and inland in Lydia and thrace
marshal (4) (each command 2000 soldiers
General (8) each general has 1000 soldiers
Captain (40) each captain is in charge of 200 soldiers
Lt. (80) each lt. is in charge of 100 soldiers
sgt. (400) each sgt is incharge of 20 soldiers
gaurd remainder

Special Artillary ranks

Feild Officer (is the cheif artillery officer at a deployment area) (there are a handful of these officers scattered in each zone)
Band officer (is in charge of a group of cannons) (also is in charge of the animals that pull them where applicable)
Piece Master (is in charge of a artillery peice)
Beast Master (may be assigned to a crew in reserve or may be used to handle train animals)
Piece Crew (lowest artillery rank - these may fire cannons or cataputs or otherwise)


Calvary Designation:
raiding skirmishers - irregular light cavalry (total number about 600 (3 companies of 200 regular these ones have pistols and occasionally rifles (by individual choice of the rider, barracked and stabled, they also have been given the duty to collect taxes on the mainland)
steppe horsement (about 1000) (*they are different because they wear armour they don't have modern supply or organization usually found in bands, and take a while to assemble) they are currently tax exempt, and offer there service as a type of payment - help make sure trade by land through the passes can occur and keep the coastal areas informed.

both use arrows as their primary attacking weapon on horseback. as well as swords and lances. mounted reconnaissance/scouts like knights in a way led in famili bands, and each is supported by one of the houses (this unit does ot officially exist on crete only lydia and thrace as they are tied to the noble familes


Sipahi consuls mounted bodyguard, they collect taxes on crete In times of peace, they were also responsible for the collection of taxes on crete, and there are 400 heavy calvary dispersed into four blocks on the island, they act as police and otherwise.

Each of the calvary groups have their own

The Conscript ranks and the 'Regular Army' about 100,000 (give or take a few), + about 5000 Career officers)
Field Marshal (each commands an army of about 10,000 with 1 on Crete, 2 in Southern Lydia 3 in Northern Lydia and 4 in thrace approximately for a total of 10 field marshals develope strategy and give orders to generals as required for martial reasons)
General (each general composes a branch of 1000 men (100 generals they plan labour projects and other issues they are a type of administrator in addition to just commander, as they develop works projects as well that are required to complete their orders)
Major (each major commands 500 soldiers (so 200 majors and are in charge of conscript bases and work projects)
Captain (each commands 100 soldiers and they also act as project managers of sorts so 1000 captains)
Lt. (there are 2 lt. per captain and each act as a forman of sorts there may be a few extra hanging around though but about 2000 these are carear conscript officers, they can switch into other services sometimes as well in order to be hired to this rank under normal conditions you must have been a former constript sgt, or have a letter of special commission from a major or higher rank)
Sgt. (there is 1 sgt per 10 troops and they are the group leader, and must be in their 3rd year of duty)
Corporal (there is 1 corporal for each 5 troops they must be atleast a second year officer
cadet (cadets are the bulk of the conscripts but can be up to their 3 years service if they arn't promoted, they can technically be there longer as voluntary service in the military beyond the required 3 year is allowed, but uncommon, except for those that really have no other way of survival, a judge can also order someone to a term of service in the military as such many criminals also hold a cadet rank for brief spurts)


Economy:

The republic runs a number of 'food stores' / granaries. and other resource posts. Silver coin is the 'standard' coin (about the size of a dime to the size of a quarter) each is weighted. Gold and more precious items are also used but not in coin form.

most 'commoners' barter, or use low denominations of silver coin, and are a little old fashioned in that they hold on to coin for tax pruposes. The exception is the urban areas. Gold rings are used as a republican banking currency. Mostly to manage resources.
The Conference 'ownes' all official state mints and mines. Although it does lease out operations on some of the facilities. Fishing and seamanship is a major part of the economy, with bonito, mackerel, and bluefish and anchovies as common catch
Relative Liberty
23-03-2007, 15:57
Total number of German Navy personnel:
114 637

Crew numbers on warships:
65 507

Support level:
.75:1

Hochseeflotte (High Seas Fleet)
CO Reinhard Scheer
Dreadnoughts:
SMS Prinzregent Luipold (flagship of fleet and navy)
SMS König Albert
SMS Kaiserin
SMS Fredrich der Große
SMS Kaiser
SMS Oldenburg
SMS Thüringen
SMS Ostfriesland
SMS Helgoland
(going to add cruisers)
2I/C Franz von Hipper and Battlecruiser Squadron
SMS Seydlitz (flagship of squadron)
SMS Moltke
SMS Goeben
SMS Von der Tann

Baltic Fleet:
CO XX
Dreadnoughts:
SMS Westfalen (flagship of fleet)
SMS Rheinland
SMS Nassau


Ships under construction:
Kleine Kreuzers:
Karlsruhe class
SMS Karlsruhe (will be commissioned in January)
SMS Rostock (will be commissioned in February
Graudenz
SMS Graudenz (will be completed in August)
SMS Regensburg (will be completed in January 1915)
Pillau class
SMS Pillau (will be commissioned in December)
SMS Elbing (will be commissioned in September)
Wiesbaden class
SMS Wiesbaden (will be completed in August 1915)
SMS Frankfurt (will be completed in August 1915)

Große Kreuzers
Derfflinger class
SMS Derfflinger (will be commissioned in October)
SMS Lützow (will be commissioned in August 1915)
Hindenburg class
SMS Hindenburg (will be commissioned in October 1917)

Dreadnoughts
König Class
SMS König (will be commissioned in August)
SMS Großer Kurfürst (will be commissioned in July)
SMS Markgraf (will be commissioned in October)
SMS Kronprinz (will be commissioned in November)
Bayern class
SMS Bayern (will be commissioned in March 1916)
SMS Baden (will be commissioned in August 1916)

---

Angermanland, do you have permission to change the tech level?
Brydog
23-03-2007, 16:57
Factbook

Name: The Federal Republic of Wolfestein
Captial: Remington
Popluation: 32,028,000
Head of State: President Robert Wolfehost
Government: Federal Republic
Currency: Dollar
Nationality: Finnish
Official Language: Finnish and English

Military
----------
Number of troops: 640,560(Wartime), 75,000(Peacetime)
Branches: Federal Air Force, Federal Army, Federal Navy, Federal Border Service.
Commander-In-Chief: The President of Wolfestein.
Weapon: P14(Rifle), M1897(Shotgun), M1911(Pistol), Lewis Gun(LMG), Vickers(HMG)
Dukarbana
23-03-2007, 17:06
http://forums.jolt.co.uk/showthread.php?t=521615

Celtia Factbook here
The Lycurgan Empire
23-03-2007, 21:36
If I can claim what's left of the Peloponnese as the Lycurgan Empire, that'd be great. Imagine classical Sparta, translated to 1914.

New nation, old player. I'll get with a factbook soon.
The Northern Baltic
23-03-2007, 21:46
Can I take back what I said before? I doubt I'll have enough time to commit to this and I don't want to take up space someone else can use.
Skogstorp
23-03-2007, 22:16
Due to upcomming school work i sadly nolonger participate in this :(
Osteia
23-03-2007, 22:23
At least people got the decentcy to say so in this Rp lol....soo many times ive watched rp's get stuck suddenly without anyone saying a word about it..hehe, i can't say im completely innocent myself of course, i have done it afew times..
Angermanland
23-03-2007, 23:07
not only that, but, amazingly, they're not the once central to any of the main plot-threads going on. woo! :)

still sorry to see you guys go though.
Skogstorp
24-03-2007, 00:17
Iam sorry to ='(
Hyperspatial Travel
24-03-2007, 02:09
By the way, you guys with large navies, keep in mind you'll have to pay for them. And realism is a tenet of Europe 1914. So if you have a ridiculously large navy, and you're not RPing the effects of maintaining this fleet on your nation.. there will be repercussions.

Keep in mind that RL Germany had 17 dreadnoughts in 1914 - and RL Germany had approximately 65 million people. Relative Liberty, you've got 16 - and around 18 million people. So you've got a less than a third of the resources to maintain the same fleet. Incidentally, at this time, the navy took up about 45% of Germany's military budget. I imagine your navy will take up.. ohh, around 160%? So, yeah. You can have the navy if you wish, but if the effects of such a navy aren't played out realistically, that's wankery. And wankery leads to expulsion.
Zambistan
24-03-2007, 03:24
Could I claim Tunisia, and perhaps re work the history a bit? I guarantee it won't be poor under me!
Maldorians
24-03-2007, 04:00
Any extra places?
Ezaltia
24-03-2007, 04:08
Any of the white spots.

Hey everybody, do you mind not claiming that province below me? When I hit 4 million, I'd like to expand there.
Maldorians
24-03-2007, 04:12
My population/250=7,024,000


This means that I can get 3 provinces

I will be taking all northern Great Britain



Factbook will be up later...
Zambistan
24-03-2007, 04:18
I only get one province. :(

Ah well, Tunisia will do fine!
Maldorians
24-03-2007, 04:20
The dude said that all Europe slots must be taken before African slots are taken...>_>
Buddha C
24-03-2007, 04:22
New Prussian Conderacy
Population: 2.24 Million
Rulership: Electorial
Government: Socialist Dictatorship
Army: Standing 1% Reserve 1.5%
Capital: Warsaw
Adjective: Prussian
Head of State: Emperor John Baultz
Currency: Ben
Nationality: Aryan/German
Official Language: German/English

The Emperor of the New Prussian Confedarcy, John Baultz, was elected in 1905 for his daring in several civil campaigns, keeping strong ties of loyalty with his people. His son, Franz Baultz is a Captain in the 1st Infantry Division.

The New Prussian Confedarcy declared its indepence from Germany in 1887. Many of their conflicts have been civil, stabilizing the country. All civil disputes have been put into an end and the country is stable, and peaceful. Their readiness for war with another nation is high, being most factories have, by the War Response Act of 1907, the ability to produce weaponry for the Prussian army.

The Prussian Gewtz, the infantry Corp, emphasizes quality much over quantity, and trains its troops into luring enemy units into dense forests and ripping them to part with the use of pinning and mobile artillery. This results in heavy artillery being a mostly defensive measure, emphasized near the Capitol.

The New Prussian Confederacy has no navy, all imports are brought over by Prussian-heritage owned companies which have proven their loyalty to the Prussian cause. Due to the New Prussian Confederacy's low need for import they truely do not need much, most of the supplies brought in are luxury items.

The New Prussian Confederacy's Airforce, the Luftmacht, has ten well organized and train squads, almost all having fifteen Vickers F.B.5's made in-country.

Cities are inter-linked with roads and highways and military installations are linked with railroads. In every town there is a recruiting station and a garrison manned by atleast one hundred men.

The New Prussian Confederacy's economy is booming as the call for the new, Austrian-made, Styer Mannlicher M1895 replaced the older Mauser Gewher 98 as the primary arm of the Prussian Gewtz.

The New Prussian Confederacy's borders are guarded by a total of one division, or fifteen thousand men, lined in pickets connected by wirelines incase of enemy attack. Many trench networks are dug a mile away from the border allowing troops to supply themselves in safety as they return from the border.

Where I'd like to be:
http://i52.photobucket.com/albums/g20/Xavier_Solis/353e8bb.png
Zambistan
24-03-2007, 04:23
Ahhhhhhh....but its right there in the medeterranian! Its practically PART of europe! Carthage man!

Well can I please get Tunisia...nothing In europe cathces my fancy(I prefer a commerical african republic to europes petty wars.)
Zambistan
24-03-2007, 04:51
Alrigt, I'll make a factbook anyway, and if they still don't like it, then i'll just have to wait for africa to open up.
Hyperspatial Travel
24-03-2007, 05:15
Tunisia can be claimed - it's on the map, and it's practically part of Europe when you consider that it's more affiliated with the Med. Anything on the map can be claimed - but due to that section of North Africa's relevence to the Mediterranean.. and because it was on the map I found, it can be claimed.
Zambistan
24-03-2007, 05:42
Whooooo!!!
Heres my factbook! (http://forums.jolt.co.uk/showthread.php?p=12462827#post12462827)
Dontgonearthere
24-03-2007, 06:05
Looks interesting. None of the current European areas are particularly appetizing though. Once Asia opens up I might snag some China though.

By the way, whats the upper limit on the number of provincial claims? Since my current population will let me claim ~3,000 provinces unless I misplaced a zero somewhere >_>
Hyperspatial Travel
24-03-2007, 06:14
I imagine you misplaced quite a few zeros, actually. Your population, divided by 250, divided by 2 million equals the total number of provincial claims you can have.

Or, as Incognitia said, times your population in billions by four to get your population in millions. (31.8 in your case). Halve that, and round down to the nearest integer to get the total number of provincial claims.

So you'd be able to claim 15 provinces, total.
Zambistan
24-03-2007, 06:17
Waiting for you to have some diplomacy with me, Hyperspatial Travel (http://forums.jolt.co.uk/showthread.php?t=521692)
Dontgonearthere
24-03-2007, 06:20
Bleh, I just need to get more sleep >_<
I was straight dividing 7.95 billion by 2,000,000.
Angermanland
24-03-2007, 07:47
guys, I've had to make some corrections myself, but .. check your tech.

unfortunately [I've discovered] the first COMBAT planes don't show up until 1915. scouts are around at this point, but they're unarmed.

and, according to HT, the whole "only because no one thought of it yet" argument doesn't fly with tech that Will be thought up.

as for applications for existing tech that no one actually thought of at all... i think you'll have to run it past him first.

just a heads up. i'm reasonably sure HT'll make an official statement as to exactly how it works at some point [if he hasn't already, which he might have and i may have just not seen it]
Ezaltia
24-03-2007, 08:00
guys, I've had to make some corrections myself, but .. check your tech.

unfortunately [I've discovered] the first COMBAT planes don't show up until 1915. scouts are around at this point, but they're unarmed.

and, according to HT, the whole "only because no one thought of it yet" argument doesn't fly with tech that Will be thought up.

as for applications for existing tech that no one actually thought of at all... i think you'll have to run it past him first.

just a heads up. i'm reasonably sure HT'll make an official statement as to exactly how it works at some point [if he hasn't already, which he might have and i may have just not seen it]

Sorry for using Wikipedia (it's all i could find) but the Nieuport 10 (http://en.wikipedia.org/wiki/Nieuport_10) in fact did have a machine gun on its upper wing. All I did was upgun it a bit.
Dukarbana
24-03-2007, 08:05
Sorry for using Wikipedia (it's all i could find) but the Nieuport 10 (http://en.wikipedia.org/wiki/Nieuport_10) in fact did have a machine gun on its upper wing. All I did was upgun it a bit.

True, but they didn't start arming them until the shells started flying and as you can see...it hasn't happended yet.
Ezaltia
24-03-2007, 08:08
True, but they didn't start arming them until the shells started flying and as you can see...it hasn't happended yet.

So what why they armed them? HT just said that the technology has to be around by 1914.
Angermanland
24-03-2007, 08:13
actually, HT didn't officially say Anything yet... so if you think it's borderline, bring it up with him.

however, anything that's definitely Not available, you should make sure is absent from your list of "stuff i have"
Dontgonearthere
24-03-2007, 08:22
Cant your pilots just be content to throw bricks at each other? ;)
Relative Liberty
24-03-2007, 09:15
Keep in mind that RL Germany had 17 dreadnoughts in 1914 - and RL Germany had approximately 65 million people. Relative Liberty, you've got 16 - and around 18 million people.Keep in mind also, that I seem to have no pre-dreadnought battleships and that I have yet to post my cruiser squadrons. So you've got a less than a third of the resources to maintain the same fleet.Brute manpower, yes. Resources, I wouldn't be so sure. Although I do not have Silesia, I do possess a significant portion of the Rheinland as well as the most industrialized portions of todays Czech Republic. So, yeah. You can have the navy if you wish,I would like to point out that it is no way final. Seeing that Nohrlandia dropped out, that Anj got Schleswig-Holstein and that Eastheim currently is the only nation in Great Britain; it would seem that there was no need for a major naval biuld-up. In fact, the Baltic would be of most interest to me, not the North Sea.
Hyperspatial Travel
24-03-2007, 09:46
Well, my ruling on technology is as such. It's more based on a desire to.. well..

Essentially, this is a 1914-esque era. And, for the most part, I'd like to keep it that way. Incremental advances in technology will happen, sure, but I really do need to draw the line with technology, or otherwise someone claims something from 1915, so the next person claims something from 1916, and then the next from 1918, and the next thing we know, we have Nimitz-class supercarriers out there.

Perhaps a bit of an exaggeration, but yes. For the moment, consider this pre-WW1 technology. If it hadn't been done up until the day before WW1 broke out, then no, you can't have it. Once wars and the like begin springing up, and we've got all of our players fully established, I'll be more lenient on the issue, but the first thing is to make sure that everyone starts out on an even footing on this.

Once people start RPing, if you request a technology (for instance, fighters), and give circumstantial evidence for them (you've been stuck in a trench war for the last three years, you're beginning to lose and a bright young chap from the design department thinks he has just the thing..), I'll probably allow them. The goal is here to make sure that this is 1914, as, to be honest, it's what everyone signed up for, and to make sure that it starts in 1914. After that, technology can be let go a bit.

Innovations can be made (putting guns onto the wing of an aeroplane in order to shoot down those pesky observers seems reasonable when the enemy artillery has been blowing yours up time and time again), once everything is set into order, but, for now, I'd rather keep things historical.
[NS]ICCD-Intracircumcordei
24-03-2007, 11:19
Sorry for using Wikipedia (it's all i could find) but the Nieuport 10 (http://en.wikipedia.org/wiki/Nieuport_10) in fact did have a machine gun on its upper wing. All I did was upgun it a bit.


Just remember they never got syncronized machine gun firing thing going for a couple years either, so I don't recommend firing no machine gun out infront of you.. side mount or dropping bombs, grenades, bricks, leaflets, glass, hot oil, your aircraft, ect.. may be alright.. I just don't recommend firing it infront of you.

-----

p.s. I think I know what HT has in mind.. and I suggest that any new advances have to be realistically roleplayed, in a context that they can naturally emerge, or something of the sort. That means people have to have a reason for it to exist, and it has to occur from game play. Like for instance my anti trench catapults.. that is why fight a war against trenches when you can just burry them with catapults? All I would need is a bunch of catapults, some trenches and rocks dirt and other debris.. and an engineer/artillery officer.. and a little bit of gusto. The added benefit is that we can see an entertaining in game reason for the development and we have to be able to know how it is done, which may slow down 'major' technology advances.. cause hell we arn't all engineers, well probably not.
Buddha C
24-03-2007, 15:39
http://www.theaerodrome.com/aircraft/gbritain/vickers_fb5.php

http://en.wikipedia.org/wiki/Vickers_F.B.5
Buddha C
24-03-2007, 15:50
I'll take Switzerland. (I'd edit the map myself, but my paint is acting up. So if you could, just fill it in with any color you desire.)

Name: The Swiss Confederation
Capital: Berne
Population: 3 million
Type of Government: Direct Democracy
Currency: Suisse
Nationality: Swiss
Official Language: German, French, Italian, Romansch
Adjective: Swiss

Population: 2 Million?
Ezaltia
24-03-2007, 16:50
ICCD-Intracircumcordei;12463472']Just remember they never got syncronized machine gun firing thing going for a couple years either, so I don't recommend firing no machine gun out infront of you.. side mount or dropping bombs, grenades, bricks, leaflets, glass, hot oil, your aircraft, ect.. may be alright.. I just don't recommend firing it infront of you.

The machine guns are mounted on top of the wing. It's not nearly as good as firing through the propeller (you can't service your guns if they jam, and they can only carry one belt of ammo each) but they're better than nothing.

My reason for having this? I'm a small nation with a small military. My leaders know that I'm a small nation with a small military. My military needs every advantage it can get, so this is a measure to even the playing field a little bit.
Maldorians
24-03-2007, 16:57
O man, I forgot the name of my Empire...


Name: The Kingdom of Scotland
Capital: Edinburgh
Population: 7 million
Type of Government: Constitutional Monarchy
Currency: Pound Sterling
Nationality: Scottish
Official Language: English, Gaelic, Scots
Corbournne
24-03-2007, 17:05
Population: 2 Million?

Provide a link and I'll edit it.
Buddha C
24-03-2007, 17:08
Your NS Pop (Esti): 93 Million
93 Million Divided by 250=372,000
HT States you can bump your pop up to two million if need be. I'd personally think you should be 1.84 but that's just my opinion.
Corbournne
24-03-2007, 17:38
Oh, sorry. Must have been confusing it with some Rp in which you take the population of the region. I'll change it.
Angermanland
25-03-2007, 01:22
hey, Relative Liberty, did you ever move your capital from Bonn?

it's just.... so far as i can tell from the maps... Bonn's in my territory... hehehe.

edit: on a related note, my own capital is on the Rhine, just north of where RL Dusseldorf would be. none of the OTL-historic cities exist within the Anj Reich, either.
Waldenburg 2
25-03-2007, 03:19
My Claim:
http://i148.photobucket.com/albums/s30/lordmango3/2yo96ia-1.png?t=1174791002
Revised


Another Question are we using economic, details from Nationstates GDP or through the countries production and population here?

The Waldenburg Empire

Government Style: Theocratical Monarchy (With a weak Church Senate)
Population: 14,196,000
Capital: (Imperial) Strienlikestern (Denmark)
Capital: (As used by the government): Blunderbürg (Sweden)
Army: 4% Drafted
National Pronoun: Waldenburger
Currency: (Imperial Osma) ‡

Starting around 890 Germanic peoples based around the tiny village of Waldenburg moved north, following their herds and forraging where eventually they found a niche fishing in the relatively calm waters of the Baltic. The first kingdom sprouted up, in Denmark as the Eliption Empire, which built a modern system of roads, and bridges in around 950. Eventually the Kingdom fell apart in civil war after royal inbreeding. The Waldenburger dark age followed as any lord who could swing a sword became a king. Little wars eventually created one large super kingdom with Denmark and the south of Sweden as the firs, Waldenburg Empire.

At the Empire's creation (January 25th 1120) it had evolved a unique type of government where the styles of one blood thirsty dictorship where mixed with the sweet loving care of some of Denmark's attempts at Democracy. The early kings began constructing a fleets to hold the all important Oresund Strait which connects the Baltic to the Atlantic. With the strait firmly in Waldenburg's hands, all shipping ouf of the Baltic passes through Imperial hands. In 1145 the Empire was fully converted to Catholocisim by missionaries.

By 1670 all of Norway Sweden and of course Denmark where in the hands of the High Kings directed by a system of Earls and Barons. A qusi Parliament was formed, with peasants represented lightly, and the aristocricy taking 80% of the vote. Eventually the peoples cause was championed by the Church of Waldenburg who, kinldy brought down the upper class through unknown means. The people then granted all their voting powers to the Church in thanks. The Emperor felt that this severly limited his power base, and before the Church could consolidate it's power, he declared the Empire a "Constitutional Monarchy" with a Church lead Senate. The common peasent liked the idea and pushed for it leaving no option but for the clergy to except, and limit their power extremrly.

For that reason the Emperor of Waldenburg is again in a unique situation where all that must be done to pass law, is for him and his ministers to take power of all legislative departments and create it. This lead to a nationalilst wave which swept the nation in the 1870's creating a powerful navy and a, string of universities, which is currently explroing (historically accurate in Denmark) the heavier use of oil in combustion engines.

Waldenburg's current policy is to stay uninvolved and build up wealth and power to make one single, territorial or economic gain. It is conservative to the extreme, and fairly isolationist.
Angermanland
25-03-2007, 03:44
actually, the islands of Denmark, and the unclaimed mainland bit of Denmark, are not only separate from southern Sweden, they're separate from each other, as well.

NS budgets etc mean nothing in this RP, really. also, no historic man made things are where they would be unless you put them there [the Suez canal is apparently an exception. see the status of cities in the Anj Reich for an example of the realities in that reguard]

what you've got to work with are based on what raw materials you produce, what you can trade for/import from colonies [to be assigned near the end of the week, i believe] and your neighbors, and your population.

no pesky money or dodgy converters involved, nor are you hampered by silly [and given the time period, irrelevant] decisions with your nation.

there are some fairly strict tech limitations currently, however. basically, if it's not around in 1914 historically, you can't start with it, and if you don't have good IC reasons to come up with an idea, you can't have it, and if you can't get the materials to make it, you can't have it. [which could well be due to a lack of some preceding technology]

also, the historic economies of the space you occupy is irrelevant as well, so far as i can tell. Tunisia, for example, looks set to sow up the bulk of Europe's air-born trade. That should be profitable.

err.. i think that's all i've got to say right now.

edit: i should note that Denmark's islands aren't individual provinces... the islands taken together are one, northern Denmark is the other.
Maldorians
25-03-2007, 03:49
Name: The Kingdom of Scotland
Capital: Edinburgh
Population: 7 million
Type of Government: Constitutional Monarchy
Currency: Pound Sterling
Nationality: Scottish
Official Language: English, Gaelic, Scots


*I am the Empire in northern Great Britain*
Waldenburg 2
25-03-2007, 03:54
Ah yes, I see now Thank you. And I assume you meant 1914 in reference to technology?
Angermanland
25-03-2007, 03:57
Ah yes, I see now Thank you. And I assume you meant 1914 in reference to technology?

err... yes. yes i did... you didn't see me say otherwise, no... never *shifty eyes, RE agents close in*
Waldenburg 2
25-03-2007, 04:27
*Effects Russian accent, assembles furry hat out of dead racoons, debases world currencies, and creates a centrilized government on the baisis of socialism* No of course not Commrade! *Dances away with Wiston Churchill*

Anyway, one last question when I was looking at the Killers on the MED, I noticed that ships were selling for 900 Million, so as you hinted Inflation, is noexsistant and for simplicity we use todays denomanations. Also by that I assume we can have military exports of our own design as long as they are technologically viable?
[NS]ICCD-Intracircumcordei
25-03-2007, 04:43
*Effects Russian accent, assembles furry hat out of dead racoons, debases world currencies, and creates a centrilized government on the baisis of socialism* No of course not Commrade! *Dances away with Wiston Churchill*

Anyway, one last question when I was looking at the Killers on the MED, I noticed that ships were selling for 900 Million, so as you hinted Inflation, is noexsistant and for simplicity we use todays denomanations. Also by that I assume we can have military exports of our own design as long as they are technologically viable?

The Conference (Anatolia and Crete) use silver as a trade currency, but bartering and 'closed system' trade is common. The Government trades in gold and other valuables, and resources. A ship big ship (battleship) cost a couple million pounds sterling in 1914. So it would be something like 400 NS$ to 1 Pound Sterling. Money is weird in that it only holds the value it's buyer pays.
Candistan
25-03-2007, 05:13
ICCD-Intracircumcordei;12466777']The Conference (Anatolia and Crete) use silver as a trade currency, but bartering and 'closed system' trade is common. The Government trades in gold and other valuables, and resources. A ship big ship (battleship) cost a couple million pounds sterling in 1914. So it would be something like 400 NS$ to 1 Pound Sterling. Money is weird in that it only holds the value it's buyer pays.

I sort of used todays denominations for easier buying. It is less work for everyone, so I think we should do that on all trades.
Angermanland
25-03-2007, 06:44
so far, given that the only fixed values we actually have to work with are the resources we have to hand, our populations, and our teritories, most exchanges are by barter.

modern currency is all well and good but......

with the resources avaialble, population to hand, industry and infrastructure your nation has, AND tarrifs, subsidies, taxes etc AND the issues of blockading and increasing tensions in the world in general...

forget how much do you pay for a given thing...

how do you know how much you even have to start with?

it's already pretty much a given that the NS calculators are worthless. the only thing we're using from NS is population.

also... aren't most nations still using the gold/silver standard at this point?

oh yeah.. And the kind of values your bouncing back and forth for equipment and the like tends to run to levels where nations have to take out loans from the person they're buying things off, and pay it off in installments.

the biggest problem here though is "what's to stop me claiming i have the money to afford to buy everything everyone's selling a billion times over?"

other resources would matter to maintain things and so on..... but there goes the currency's value.

personally, I'd suggest payment in kind, possibly deferred, or, making the acquisition of the object in question part of a treaty settlement.

we just don't have sufficient information regarding economics.
Angermanland
25-03-2007, 06:49
oh yeah, while i'm on the subject [sort of, and at least in my head]

those MG zeppelins... the justification is anti-aircraft defense, yes?

what aircraft are they defending against exactly, given that no aircraft currently mount weapons at all except these zeppelins?

parachute torpedoes interest me, i was wondering how you guys were going to get a round the whole "zeppelin low enough to launch a torpedo is low enough to be shot by the ship" issue.

a question though: how is the parachute A: not deforming the surface of the torpedo. B: not resulting in the torpedo being nose down once it gets in the water and C: not creating so much drag in the water as to cancel out the torpedo's motor?

with this method, the torpedo needs to be self righting, have it's parachute attached externally to the outside of it strongly enough to hold the torpedo, but weakly enough to come off when the torpedo starts moving BEFORE the drag fouls it's course... oh, and the engine needs to not start when the torpedo isn't level.

I'm not saying it isn't ingenious, or that you can't do it... just that it's not really going to work, as is.
Zambistan
25-03-2007, 06:49
also, the historic economies of the space you occupy is irrelevant as well, so far as i can tell. Tunisia, for example, looks set to sow up the bulk of Europe's air-born trade. That should be profitable.

:p I do hope to become an economic superpower.
[NS]ICCD-Intracircumcordei
25-03-2007, 07:47
Uhm I didn't make the torpedo, but I would think that the design would be doable with a internal liquid that shifts to different boyancy alignment (perhaps via a one way gas chambered conduit.
The parachute thing is easy.. just have it so that when the parachute relaxes (When it hits the water) it lets the cord start the motor... ! & ~ .. the motor blade itself cuts the parachute loose of course the parachute getting tangled in the torpedo or covering it depending on wind could maybe happen.

As for trade.. the conference will accept trade items including foreign currencies, as long as they have potential to hold value (such is the currencies market) tolls need to be paid with silver which can be bought at most ports banks, or customs can make a value based claim, that may see them taking some item with a common value, or one that can be resold for the value, or even the customs office buying the item, using the toll as a form of credit. The government favours GOLD for major purchases, as most weapons purchases would be, thus pruchases will be rounded to the nearest gold bar, minor purchases may be less, but they will also trade as to what is requested for the purchase. but they don't hold large personal vaults of foreign currency that does not have a melt value.

anyway as for the zepplins the conference has some hot air ballons for observation and potentially supply dropping, although air service officers have pistols and each balloon has a rifle. (not machine guns though) (yet)
Angermanland
25-03-2007, 08:12
heh... I'm not objecting to the ideas, really... just not sure if HT will allow them, and these are all things that you need to think through :)

that self righting system seems... workable.. still not sure about the whole chute/engine thing though. meh.. if tangling is a weakness, so long as the tangling actulaly Happens, i've got no problems...

err... though... if you're using a self righting thing.... umm... what makes it actually face the right way? it has great potential to level out facing completely the wrong direction :S
Czechalrus
25-03-2007, 08:16
May I join in on this?

If so....

The Czechalprussian Empire
Population: 2 Million
Government: New Age Socialism
Capital: Odessa
Nationality: Polish/Russian
Military Drafting: 5.1%

Claims
http://img167.imageshack.us/img167/2300/minesvs7.png

Thanks
[NS]ICCD-Intracircumcordei
25-03-2007, 08:41
heh... I'm not objecting to the ideas, really... just not sure if HT will allow them, and these are all things that you need to think through :)

that self righting system seems... workable.. still not sure about the whole chute/engine thing though. meh.. if tangling is a weakness, so long as the tangling actulaly Happens, i've got no problems...

err... though... if you're using a self righting thing.... umm... what makes it actually face the right way? it has great potential to level out facing completely the wrong direction :S



Well that is a tricky part aint it... with more advanced technology (i.e. radio waves I thought of something) but all I got is based on the direction of the waves... you could have it so that the wave motion could be tied to a setting waves going / would cause one bouyancy reaction while waves going \ would cause a second one of course that only handles two of the 6 directions.. the other would be pressure based (depending on the depth setting you could have it based on depth presure to cause another bouyancy gauge. these could be tied to the motor and fin so that gear movement would occur until the fin matched the setting. as far as which directoin you could have a compass in each one and a second dial so that the compass has to match the dial setting. The torpedo would be aligned in the air to approximate location and then have to meet it's target. (sorta like an advanced sighting of where you think the torpedo (based on air gust of parachute drop) would land and thus the degree of notching on the magnetic compass.. that is a rough idea. with radio waves you could remote control it.. but this is 1914 and I'm not sure if they had those types of auto steering torpedos then (they'd prolly be a little expensive because of the advanced gearing)


(p.s. I'm not advocating any type of technology.. I stil lthinik new technology should have to be roleplayed in game not just discused into existance ~ technically an autosteering torpedo wouldn't require any new technology, just adapations of current knowledge) I havn't researched the history of torpedos before, but I think I may do that now.. just to see what they had by 1914. Technically a magnetic mine concept would mean 'iron ships.. that arn't degaussed/ non magnetic) might even steer the torpedo to the ship.. but steel may or may not qualify.. anyway just an idea to answer your question

also it won't be likely to tangle if you design the blade to slice rather than wrap.. and make the cord material of something strong but not hard.
Relative Liberty
25-03-2007, 14:05
Name: The German Empire (Das Deutsches Kaiserreich in formal German, Das Deutsches Reich in informal German)
Population: 18 496 000
Head of State: Kaiser Frederick IV
Reichskanzler: Erzherzog Wilhelm Otto II Hohenzollern zu Schwaben
Currency: 1 goldmark = 3 silbermark = 100 pfennig
Capital: Stuttgart
Offical Language: German
Formation: April 2 1849
Adjective: German

Members of government:
Reichskanzler: Wilhelm Otto II Hohenzollern zu Schwaben
Minister of Wehrmacht: (tba)
Minister of the Imperial Fleet: Alfred von Tirpitz
Minister of Trade and Industry: (tba)
Minister of Health: (tba)
Minister of Foreign Affairs: (tba)
Minister of Internal Affairs: (tba)
Minister of Infrastructure: (tba)
(If you think I've forgotten something, please tell me)


The Wehrmacht:

Kaiserliche Heer:
Total number of army personnel: 330 224
Supply ratio: 8:1

1st Light Brigade (stationed at Saarbrücken)
1st Regiment
Artillery battery á 8 guns
Cavalry squadron á 120 men
Infantry company á 225 men
Infantry company á 225 men
Fliegerkorps á 2 planes and 30 men
Command group á 100 men
2nd Regiment
Artillery battery á 8 guns
Cavalry squadron á 120 men
Infantry company á 225 men
Infantry company á 225 men
Fliegerkorps á 2 planes and 30 men
Command group á 100 men
3rd Regiment
Artillery battery á 8 guns
Cavalry squadron á 120 men
Infantry company á 225 men
Infantry company á 225 men
Fliegerkorps á 2 planes and 30 men
Command group á 100 men

1st Brigade (stationed at Straßburg)
1st Regiment
2nd Regiment
3rd Regiment
4th Regiment

2nd Brigade (Stationed at Metz)
1st Regiment
2nd Regiment
3rd Regiment
4th Regiment

3rd Brigade (stationed at Braunschweig)
1st Regiment
2nd Regiment
3rd Regiment
4th Regiment

4th Brigade (stationed at Rostock)
1st Regiment
2nd Regiment
3rd Regiment
4th Regiment

5th Brigade (stationed at Gotha)
1st Regiment
2nd Regiment
3rd Regiment
4th Regiment

6th Brigade (stationed at Magdeburg)
1st Regiment
2nd Regiment
3rd Regiment
4th Regiment

7th Brigade (stationed at Wolgast)
1st Regiment
2nd Regiment
3rd Regiment
4th Regiment

8th Brigade (stationed at Passau)
1st Regiment
2nd Regiment
3rd Regiment
4th Regiment

9th Brigade (stationed at Munich)
1st Regiment
2nd Regiment
3rd Regiment
4th Regiment

10th Brigade (stationed at Prague)
1st Regiment
2nd Regiment
3rd Regiment
4th Regiment

11th Brigade (stationed at Stuttgart)
1st Regiment
2nd Regiment
3rd Regiment
4th Regiment

Kaisleriche Marine under Admiral Alfred von Tirpitz:
Total number of navy personnel: 39 676
Supply ratio: .75:1
Stationed at Rostock and Stralsund

Baltic Fleet:
Admiral Fredrich von Ingenohl
Dreadnought squadron:
SMS Prinzregent Luitpold (Fleet and navy flagship)
SMS König Albert
SMS Kaiserin
SMS Fredrich der Große
SMS Kaiser
1st panzerkreuzer squadron:
SMS Blücher (Squadron flagship)
SMS Scharnhorst
SMS Gneisenau
SMS Roon
2nd panzerkreuzer squadron:
SMS Yorck (Squadron flagship)
SMS Prinz Adalbert
SMS Friedrich Carl
1st kleine kreuzer squadron
SMS Stralsund (Squadron flagship)
SMS Straßburg
SMS Breslau
SMS Magdeburg
SMS Augsburg
SMS Göln
SMS Mainz
SMS Kolberg
SMS Emden
SMS Dresden
2nd kleine kreuzer squadron
SMS Stettin (Squadron flagship)
SMS Stuttgart
SMS Nürnberg
SMS Königsberg
SMS Danzig
SMS Leipzig
SMS München
SMS Lübeck
SMS Berlin
SMS Hamburg
3rd kleine kreuzer squadron
SMS Bremen (Squadron flagship)
SMS Udine
SMS Arcona
SMS Frauenlob
SMS Medusa
SMS Amazone
SMS Ariadne
SMS Thetis
SMS Nymphe
SMS Niobe
Große kreuzer squadron under Vice Admiral Franz Hipper
SMS Seydlitz (Squadron flagship)
SMS Goeben
SMS Moltke

Oh, and that little island southwest of Bornholm is mine. It's called Rügen.
Czechalrus
25-03-2007, 19:32
May I join in on this? What do I have to do to join?

If so....

The Czechalprussian Empire
Population: 2 Million
Government: New Age Socialism
Capital: Odessa
Nationality: Polish/Russian
Military Drafting: 5.1%

Claims
http://img167.imageshack.us/img167/2300/minesvs7.png

Thanks
Bautzen
25-03-2007, 20:02
Hey, would you mind if I joined. My population would come out to be 13.124 million, allowing me to take 6 territories at 2 mil. per province. If possible I would like to take modern day Sweeden and Norway (those areas aren't claimed according to the map on page one). If it turns out that the map is a little outdated then I shall move into the north Balkans (if it comes to that I'll draw up my claims, require more thinking). I would be the Kingdom of Bautzen; a constitutional monarchy based on RL Great Britain.
Terror Incognitia
25-03-2007, 20:12
I think there was a player in Norway/Sweden but he dropped out.
Bautzen
25-03-2007, 20:16
I think there was a player in Norway/Sweden but he dropped out.

Meaning that its open, correct?
Angermanland
25-03-2007, 20:21
basically, to join, you make a claim, put up a fact book, and wait for HT to confirm it by way of editing the map on the front page [he also useually says something when he does]

that's about it :)

Bautzen, was it you who claimed Sweden etc a few posts back? if it was, you'll probably get it, if not... the person who did probably will.
Bautzen
25-03-2007, 20:28
basically, to join, you make a claim, put up a fact book, and wait for HT to confirm it by way of editing the map on the front page [he also useually says something when he does]

that's about it :)

Bautzen, was it you who claimed Sweden etc a few posts back? if it was, you'll probably get it, if not... the person who did probably will.

No it was not me, looking back I found his claim and apolagize to him. I'll set about drawing up a revised list of claims right now.
Bautzen
25-03-2007, 20:41
No it was not me, looking back I found his claim and apolagize to him. I'll set about drawing up a revised list of claims right now.

Here are my revised claims(dark red):

59690
Angermanland
25-03-2007, 20:42
May I join in on this? What do I have to do to join?

If so....

The Czechalprussian Empire
Population: 2 Million
Government: New Age Socialism
Capital: Odessa
Nationality: Polish/Russian
Military Drafting: 5.1%

Claims
http://img167.imageshack.us/img167/2300/minesvs7.png

Thanks



two million population gets you ONE territory. ONE!!! ... how many times does this need to be said, really? it's right there on the front page. you're claiming two. and i'm curious as to why you'd Want those particular ones *laughs*

i have no idea what "new age socialism" means, but... with a military of 5.1%, no matter How you're doing it... you're basically going to cripple yourself. you have 2 million people, 1% is 20 thousand of them. 5 percent is 100 thousand. that's a fairly significant chunk of manpower. my own population is around 10 million, with a 2% under arms at all times, I'm walking a Very fine line myself.

you really need to look into these things. makes it more likely your claim will be accepted, too.
Angermanland
25-03-2007, 20:44
Here are my revised claims(dark red):

59690

ooooh... does that include Romania? [i think it does]

if it does i get to congratulate you for controlling the vast bulk [if not all] of Europe's oil [excluding colonies, which will be organized near the end of the week]

great opportunity to trade for what you need... but also quite vulnerable. make friends quick :D

edit: ok, it includes Part of what would be Romania by the start of the second world war... i have no idea if it's the bit with the oil or not.
Buddha C
25-03-2007, 20:46
:And i'd advise making friends that are nearer to you than farther. :rolleyes:
Angermanland
25-03-2007, 20:47
:And i'd advise making friends that are nearer to you than farther. :rolleyes:

not looking at anyone.. *cough*Prussia/Tunisia defensive alliance*cough*
Maldorians
25-03-2007, 20:47
Name: The Kingdom of Scotland
Capital: Edinburgh
Population: 7 million
Type of Government: Constitutional Monarchy
Currency: Pound Sterling
Nationality: Scottish
Official Language: English, Gaelic, Scots

I have my nation on the map, but it is not named...
Buddha C
25-03-2007, 20:49
not looking at anyone.. *cough*Prussia/Tunisia defensive alliance*cough*

Don't forget the New Roman Empire :-D.
Angermanland
25-03-2007, 20:49
you'll notice HT hasn't posted in a couple of days?

it's because he hasn't been online...

there for, nothing has changed on the map yet.

be patient :)
Angermanland
25-03-2007, 20:51
Don't forget the New Roman Empire :-D.

do they have an alliance as daft as one between two of the smallest nations in the game, one of whom is land locked and the other is stuck in the med, who're on almost completely the opposite side of Europe from one another?

somehow, i don't think so :)
Maldorians
25-03-2007, 20:52
do they have an alliance as daft as one between two of the smallest nations in the game, one of whom is land locked and the other is stuck in the med, who're on almost completely the opposite side of Europe from one another?

somehow, i don't think so :)

LOL'd!!!!!:D
Bautzen
25-03-2007, 20:53
ooooh... does that include Romania? [i think it does]

if it does i get to congratulate you for controlling the vast bulk [if not all] of Europe's oil [excluding colonies, which will be organized near the end of the week]

great opportunity to trade for what you need... but also quite vulnerable. make friends quick :D

edit: ok, it includes Part of what would be Romania by the start of the second world war... i have no idea if it's the bit with the oil or not.

Don't worry I will start making friends very soon (like once I get confirmation of my position in the game), they may even get oil for cheaper prices than the rest of Europe (*on floor laughing evily now*).
Buddha C
25-03-2007, 21:07
do they have an alliance as daft as one between two of the smallest nations in the game, one of whom is land locked and the other is stuck in the med, who're on almost completely the opposite side of Europe from one another?

somehow, i don't think so :)

Prussia-New Roman Empire-Zambistan
New Roman Empire-Pan-Mediterranian Alliance-Signators of the Treaty of Rome

*EDIT*
Forgot the Triumvirate Defence Alliance
German Empire/Federal Republic of Wolfstien/New Prussian Confederacy
Angermanland
25-03-2007, 21:14
ok, the new roman empire one is just the one i was talking about.. i hadn't noticed they were part of it.

the Triumvirate Defence Alliance isn't silly... but i didn't realize wolfenstine was the third... *throws out military plans, goes and draws up new ones*
Buddha C
25-03-2007, 21:15
I think you should throw all your military plan aside, against any of us. All of Eastern Europe is pretty much one network alliance.
Osteia
25-03-2007, 21:29
Hello guys, im back sorry... LONG weekend Wheeeew! LOL anyways i'll be catching up, can i get a brief reply on what all is gonig on at this point in time?

thank you!
Buddha C
25-03-2007, 21:32
Eastern Europe is pretty much united except Lygurcan or something. English Channel Conference... and that's really all... Ohh, plus the Illar Empire is attacking any signators of Rome's ships if they sail threw the Strait of Gibraltor.
Terror Incognitia
25-03-2007, 21:46
Here are my revised claims(dark red):

59690

Here's looking at you. Get a factbook up, but assume friendly approaches from Incognitia will be coming your way shortly.
Osteia
25-03-2007, 21:50
Eastern Europe is pretty much united except Lygurcan or something. English Channel Conference... and that's really all... Ohh, plus the Illar Empire is attacking any signators of Rome's ships if they sail threw the Strait of Gibraltor.


Ok, thank you!
Czechalrus
25-03-2007, 22:35
Sorry About that...

Territory Claim
http://img358.imageshack.us/img358/7352/minesjk5.png

Nation: The Czechalprussian Empire
Government Style: Constitutional monarchy
Population: 2,000,000
Military Percentage: 1.7%
Capital: Chernobyl
Currency: Ruble
Nationality: Russian
Languages: Russian
Angermanland
25-03-2007, 22:42
heh. is cool. just bugs me because it's happened so much.

that Should be accepted... [when HT gets around to it... he's got a LOT of catching up to do :D]
Buddha C
25-03-2007, 22:46
Sorry About that...

Territory Claim
http://img358.imageshack.us/img358/7352/minesjk5.png

Nation: The Czechalprussian Empire
Government Style: Constitutional monarchy
Population: 2,000,000
Military Percentage: 1.7%
Capital: Chernobyl
Currency: Ruble
Nationality: Russian
Languages: Russian

Nice... especially seeing as German isn't in your nationality list. But whatever.
Bautzen
25-03-2007, 22:52
Here's looking at you. Get a factbook up, but assume friendly approaches from Incognitia will be coming your way shortly.

Will get one up first free moment I get (figure late today or tommorrow).

Edit: That would be Eastern Time.
Terror Incognitia
25-03-2007, 22:55
Will get one up first free moment I get (figure late today or tommorrow).

Edit: That would be Eastern Time.

Cool, check your TGs.
Terror Incognitia
25-03-2007, 23:02
OOC THREAD (http://forums.jolt.co.uk/showthread.php?p=12469814#post12469814)

Just what it says on the tin.
Candistan
25-03-2007, 23:03
OOC THREAD (http://forums.jolt.co.uk/showthread.php?p=12469814#post12469814)

Just what it says on the tin.

Thank you sooooo much!
Hyperspatial Travel
26-03-2007, 01:23
Ohhh... man. Lotsa posts. Catch sick, and what do I find? Apparently the greatest number of posts ever in the intervening interval! In any case, I'm sitting here, wrapped up in a sleeping bag, and still shivering, so my brain isn't exactly on 'smart'. So if I get something mixed up.. it's probably because of that.

Map is updated, and.. I'm still thinkin' about the economy. So far, I'm considering either just assigning a flat GDP to everyone, or, perhaps, a flat tax 'income' per capita, which means everyone has the same resources for their population. It may not be entirely realistic, but it's fairly easy, and fair.
Maldorians
26-03-2007, 01:28
You still forget to name my nation on the map...

Name: The Kingdom of Scotland
Capital: Edinburgh
Population: 7 million
Type of Government: Constitutional Monarchy
Currency: Pound Sterling
Nationality: Scottish
Official Language: English, Gaelic, Scots

I have my nation on the map, but it is not named...
Osteia
26-03-2007, 01:33
Hyperspatial Travel: Cheak TG's.......
Maldorians
26-03-2007, 01:38
Thanks!
Waldenburg 2
26-03-2007, 01:42
Waldenburg Factbook
http://forums.jolt.co.uk/showthread.php?p=12470631#post12470631
Czechalrus
26-03-2007, 02:17
Czechalprussian Fact Book. (http://forums.jolt.co.uk/showthread.php?t=521946)
Dukarbana
26-03-2007, 04:30
I'm officially quitting this RP. Everyone keeps forgetting that this is 1914...not 1915...not 1918..but 1914. Most of the technology like Bergmann Mp18's and fighter planes were developed because there was a war on.

So, without any further adieu, I quit. Ireland is free for claiming.
Osteia
26-03-2007, 04:45
Ooooook.....suit yourself, i don't think people are forgetting...they just wanna invent things rather quickly...it's nothing major that couldn't be fixed, but if you wanna give up that easy you were obviously not that interested...there are mods to deal with that matter?
Osteia
26-03-2007, 04:47
http://forums.jolt.co.uk/showthread.php?t=521929

My factbook, VERY incomplete...
Buddha C
26-03-2007, 04:48
Ehhh, there goes my plans for taking the Illar Empire... I quit too.
Czechalrus
26-03-2007, 05:11
I think this is partly my fault.
Osteia
26-03-2007, 05:25
I think this is partly my fault.

Screw it man, if they wanna leave let them..2 less players, it sucks..but o well..
Zambistan
26-03-2007, 05:46
Its not hard people, just stick to 1914.
(Tunisia mourns the loss of trade partners)
Zambistan
26-03-2007, 05:49
I'm still thinkin' about the economy. So far, I'm considering either just assigning a flat GDP to everyone, or, perhaps, a flat tax 'income' per capita, which means everyone has the same resources for their population. It may not be entirely realistic, but it's fairly easy, and fair.


NOOOOOOO!!! I've worked too hard to make Tunisia an economic world power!!!
Osteia
26-03-2007, 05:54
:) i just accepted your offer to start trade and your transportation company....
Hyperspatial Travel
26-03-2007, 06:37
NOOOOOOO!!! I've worked too hard to make Tunisia an economic world power!!!

What you do with that money, on the other hand, is entirely up to you. Whether you build an army and navy, or invest in half the shipyards in the world.. well, yeah. It all depends on whether your interest is primarily economic or military.
Osteia
26-03-2007, 06:48
HT cheak TG's.....it's brief but i hope you want to expand on the subject....

thank you
Zambistan
26-03-2007, 07:03
I have a question:

I want to expand into the eastern coastline, where Tripoli is. But thats not on the map. My question is this: Can I expand in that area, even though its not on the map?
Hyperspatial Travel
26-03-2007, 07:21
Keep in mind, that, at the end of the week, colonization will be opened up. And anything that's not on the European map is fair game. Although there will be a limit on the number of colonies you can claim, based on a little formula I'm working on (hard to make these sort of things fair), but you'll at the very least get one.
Zambistan
26-03-2007, 07:26
But would it be a colony? I want to completely incorporate it into my nation, voting rights and everything.. I would take the coastal cities, making them part of Tunisa. No empire here. So would they really be a coclony?

(Although I imagine my economic power ould garner me quite a few colonies...hmmmm)
Hyperspatial Travel
26-03-2007, 08:05
The term 'colony' is used, because you get a very small amount of bonus population per colony, and because it doesn't start off as developed land. You can do whatever you want with it after that - take everything and leave, or develop it to be a functioning part of your nation.
[NS]ICCD-Intracircumcordei
26-03-2007, 08:38
Before you go off and assign a flat GDP, I thought I should say I don't think it is realistic. Especially when it is based on population alone, as what you will have is the bigger players with the most resources, even if it isn't totally representative of their areas. While larger populations may have more resources, it depends on their type of economy. For instance a small industrialized country can have much more output than a high population backwater agarian country.

I would hope people wont attempt to wank the game, by numbers wanking. Although the population ammounts are relatively the same a range between 2 million and 20 million approx.. I don't think that population should automatically equate a stronger economy, as it is how your resources go and what the pollitical strucutre is like, socioeconmic trends etc.. I'm just turned off to the idea that the bigger players will by default dominate since we all have the same technology limit, the only advantage really is the population and resources available. Yet we are using real life resources and geography, so why would for instance Norway (nothing against that player) have this huge abundance of cash? while they could likely have ores etc.. I don't see them having

like taking these figures into account
arable land: 2.7%
permanent crops: 0%
other: 97.3% (2005)

obivously some areas will have advantages other won't.
The player should be able to decide what type of economy they have. Of course players in the game can effect that by for instance refusing to trade or otherwise.

Decisions not to trade with someone may cause a short fall in some reasource thus the colony.

If we add to our factbooks the economic distrobution.. overtime we could make our economy more precise. Since we are only dealing with up to 20 million people each, doing a quick break down of our economic sectors like the NS tracker does won't hurt.

Just thought I'd say flat rate based on population will give an unfair advantage to the big players, reducing it to a number wank.

It'll actually make the colonies even more important for some players like in real life (to have GDP sector assigned and resources available and trade conducted --- how the real economy is) rather than just say everyone gives 5$ to the government so it is pop * 5
Angermanland
26-03-2007, 08:47
flat rate GDP sucks, yes...

but on the other hand, i happen to know there's no way i can work by the numbers. [which isn't to say the numbers would make my nation/tech/whatever not work, it means that i suck at this kind of maths/data synthesis]

i'm using population and a rough idea of raw materials/industrialization/tech available to me to work out what i can and can't do...

and all my trades are going to probably be barter. even if it is in gold.
Hyperspatial Travel
26-03-2007, 09:56
For instance a small industrialized country can have much more output than a high population backwater agarian country.

Of course it can. But how do we determine who's industrialized, and who's agarian, considering that, given the fact you're allowed to determine your own cities and industries, anyone can claim anything they like. Then we have the trouble of deciding who gets what GDP as according to their resources.

I would hope people wont attempt to wank the game, by numbers wanking. Although the population ammounts are relatively the same a range between 2 million and 20 million approx.. I don't think that population should automatically equate a stronger economy, as it is how your resources go and what the pollitical strucutre is like, socioeconmic trends etc..


I'm just turned off to the idea that the bigger players will by default dominate since we all have the same technology limit,

And yet the 'bigger players' in 1914 did dominate. Manpower was crucial to the power of a state, and, although admittedly it didn't determine its GDP,

the only advantage really is the population and resources available. Yet we are using real life resources and geography, so why would for instance Norway (nothing against that player) have this huge abundance of cash?


obivously some areas will have advantages other won't.
The player should be able to decide what type of economy they have.

Then everyone will choose 'super-charge-ultra-rich-mega-ECONOMYROBOTOFDOOM!', and we'll end up with exactly the same situation. That's why I was considering a flat GDP - if everyone decides what they get, then they'll get as much as they can. And then it's just a race to add more and more 0s to your economic stats. Which is a lot worse than having a base GDP in the first place.

Decisions not to trade with someone may cause a short fall in some reasource thus the colony.

Keep in mind that resources and GDP are not entirely the same thing. They may effect one another, yes, but if I don't have enough food, my people will starve, irregardless of how rich they are.

If we add to our factbooks the economic distrobution.. overtime we could make our economy more precise. Since we are only dealing with up to 20 million people each, doing a quick break down of our economic sectors like the NS tracker does won't hurt.

And there's the problem.

Just thought I'd say flat rate based on population will give an unfair advantage to the big players, reducing it to a number wank.

Ahhh. Like having a military that's based on population will give an unfair advantage? Right, luckily we don't have that. Oh.. wait. Yes we do. Look at it this way. Some players are Belgium. And some players are Germany. The simple matter-of-fact is that we either have regulation that's enforced rigorously, or none at all. That's why I've been tough on technology - if I don't enforce a strict limit there, that I can easily enforce, we don't have any real limit of all, which destroys the roleplay.

It'll actually make the colonies even more important for some players like in real life (to have GDP sector assigned and resources available and trade conducted --- how the real economy is) rather than just say everyone gives 5$ to the government so it is pop * 5

Of course the colonies will be important - they'll produce stuff, both exotic and needed. But the fact remains that trying to force people to develop an economy out-of-hand, with the knowledge we have about Europe, is nigh-impossible. Developing a military is somewhat easier - after all, when you talk '1914', most people think 'World War 1'. And that's where most of the interest is stemming from in this.

It's not that I'm against a more flexible economic system, it's that I don't have the knowledge to develop one that can be implemented easily and fairly. If you can develop a system that allows all players to find their GDP based on their governmental style, resources available, and trade easily, I'll make it part of 1914. Until then.. the flat rate idea seems to be, at the very least, fair and even.
[NS]ICCD-Intracircumcordei
26-03-2007, 12:44
"But how do we determine who's industrialized, and who's agarian, considering that, given the fact you're allowed to determine your own cities and industries, anyone can claim anything they like. Then we have the trouble of deciding who gets what GDP as according to their resources."

Well yah, but we can kick the unrealistic wankers OUT!!!! ehhh so that people can be realistic and if anyone has issues with anyone elses choices we can just all complain, tear the game down, so atleast the wanker doesn't get to play.

I say we just let people be honest, this is a RP afterall, as long as people have a convincing background, and IT INTERCONNECTS.. we know how much resources are there.. we know how many people, if they say something imposible like 1000 sq mi of land is all industry then we can go like HA, NOT! you know, it's not like PMT this is 1914 my gosh the swiss were reknown for watchmaking and chocolate. As long as we 'explain' how we can do something.. for instance if we claim we make zeplin balloons for instance, then we have to explain where we source the parts.. for instance that machine gun has to come from somewhere. In real life that machine gun factory is a strategic facility.. while the place the ore comes from is also important. If someone doesn't have ore and can't get it from someone.. they can't have a factory that makes the stuff.. simple enough. So yes it takes more effort, but we learn about our territories and keep it realistic.


'bigger players' in 1914 did dominate
- well err sorta.. Britain and the US and Russia dominate (but britain wasn't big.. it was small, with economic advantages.. it wasn't a BIG PLAYER.. it has a lot of small allies that were only partially british.. via politics etc.. true they ';automatically tagged a long' but they didn't have to fight (until the draft).
but in all honesty.. they really didn't dominate.. the smaller countries generally wern't involved. But austria did really bad, russia did sorta bad, germany got attritioned, france didn't do anything spectacular, the british wern't spectacular (the canadians maybe were better tha average.. and they were 'small with 10 or so million people), etc.. Canada a 'small population country (err sorta)' with lots of land HAD HUGE OUTPUT.. Look to a country like germany, it started drying up.. there are different scenarios.. but in all honesty.. no country actually dominated WWII it was a gridlock, and the central powers just got overwhelmed, (when the US came in and italy defected) Russia even though huge lost tons of soldiers. Germany has strategically effective but politically ineffective, UBOATING. The US turned the status quo against germany. No single country dominated but it took the combined might of multiple nations to have an effect.. IMO. (it was a lopsided war)

. Manpower was crucial to the power of a state, and, although admittedly it didn't determine its GDP,

(to some degree yes, but some countries with large manpower fought dismally, while countries that had efficient production systems (Even with lower manpower were very productive (that was one of the issues with germanies rising industrial capacity --- they out performed the British with sale of quality goods.

RE: 'super-charge-ultra-rich-mega-ECONOMYROBOTOFDOOM!',
I can see this, but I'm not playing this as a wank 'do the best you can' scenario.. I'm playing it as a unique painted scenario, I've already detrmined that my country has flaws.. but I have some unique things about it. Personally (I'm playing a backwater agarian country) my country is suppose to heavily rely on trade partners, and 'sea industry i.e fishing. We don't have a single car manufacturing plant.. BUT to counter this a bit (WWI was 'super-charge-ultra-rich-mega-ECONOMYROBOTOFDOOM! - to some degree, that period was gearing up for 'the big war') I'd atleast let it play out, if anyone is being realistic with 'ultratotalitarianism, without a socialist dictatorship police state country, enforcing slave labour, then they should have to think up a creative reason. If other playerse don't like the 'perfectionist state.. maybe we can wage a war against the diabolic peoples of x place?

flat GDP isn't repsentative, bvut I understand why you are interested, but if you do, DO NOT DO IT BY POP, just give everyone the same, that way each player is treated equally. (that is the government gets the same ammount, don't do national GDP just do revenue and give everyone the same base ammount. we can then shift the money amongst ourselves.. but I still think that putting artificial economic controls just based on the size of the player is not the way to go. even though NS is a little like that NS uses multiple factors in determining the economic pi chart.. (perhaps we can all start a new NS country for it??????? and our decisions can effect the change?

"Ahhh. Like having a military that's based on population will give an unfair advantage? Right, luckily we don't have that. Oh.. wait. Yes we do. Look at it this way. Some players are Belgium. And some players are Germany. The simple matter-of-fact is that we either have regulation that's enforced rigorously, or none at all. That's why I've been tough on technology - if I don't enforce a strict limit there, that I can easily enforce, we don't have any real limit of all, which destroys the roleplay.

I'm all for this 'restrict technology, but giving the advantage to the size of the country using a flat rate GDP tied to population rather than resources and infrastructure is inane. People don't make money by themselves, there are many other factors, as I said before. Enforce reasonable technology for sure, but don't just give all the economic capacity to the big players It is a really non representative method of delving out economic capacity, there are many factors. A better system may be to just make an algorythm, and give each player a choice. We can get a certain number of points to assign to each catagory (high population may mean less social controls, or not, it may mean more chance of crime or rival factions within the community, it could mean a lot of things, like less resources or time spent socializing each person (or women who are always pregnant, or not a lot of food to go around, or increased illness etc.. depending on how the population is distributed rural or ruban (remembre influenza was HUGE around this time, as many soldiers died of disease as from actual combat. (or something like that)

I would be willing to make a scale, say with 10 or so catagories For Trade Level, INDUSTRY WEIGHTING AGRICULTURAL WEIGHTING etc.. then depending on how much percent each person assigns (of their population to each sector) M/F etc.. it may effect other catagories.. people that don't pick enough agri will have food shortages if they don't import etc.. this will still give people leeway to build their system (and keep the population representative) now I'm geussing you are expecting people to go heavy on industry or something.. well where are they getting the resources? so resource and industry.. but you need to feed them.. AH but then the actual land capacities. There are only certain resource activities, if you over do your resourcs you end up with hunks of land over harvested etc.. this does not need to be complicated, all people have to do is write out in their factbook economy section how much each has (GDP IS IRRELEVANT) what we can do is utilize our trade statistics and have trade agreements stating that YES we allow trade from x player in our territory. IF so then anything that they have 'excess' materials of can find their way to our markets. Now we don't have to micro manage all this crap, it can be done very simply. Remember GDP does not exist. because there is no standard currency. It is all what we are willing to trade for.. we actually BUY a currency, if it's melt value is higher than our buying value or we can buy stuff from them using it, that is a better value than the stuff we have. I don't need to explain this. Doing a flat rate will be a wank, and only benifit the big players, while actually removing Roleplay realness from it. I'm guessing you may just go ahead with it, but I still think it is not the 'best' option. I think it is very possible. Just build your economy down from what you would like. Say you'd like a ship, well then you just need to ask, what do I need to make a ship... and so on. We don't need it perfect, but if we keep it realistic, the game stays realistic (something you were looking for on the first page)

Don't worry about implementing let the player do it themselves, and if there is some 'unrealism we can just air it out, and correct one another why.. what we are trying to do is NIGH imposible, rather than just say it is imposible, cause we are doing to do it anyway.. atleast we'll learn from the situation.

Like I said, I can sit down and write out a quick sector based economic distrobution. All you have to do is assign the people. You pick your industries (Agriculture etc..) then it is a matter of know what you need to get supplied to you to keep those industries running, etc..

Trade meanwhile will be 'PRIVATE and PUBLIC' private trade is between private people in your countries (this will have a background effect) PUBLIC trade is between governments it will be handled by the players by making trade agreements (what would be more of a storefront thing) PRIVATE PUBLIC trade is based on countries set trade policies. Each player can set their own trade policy (open, closed or list specific players as free trade or a set tarrif rate , or a boycott etc.. which would remove the access to resources) each major industry will have a Private public ownership stake and a VALUE. government may own crown corporations (public ownership) or private ownership. Private ownership can be bought by the player using their revenues) each industry will have a value as stated.

Then you can set your 'owners to workers' ratio for each ratio that is 1 owner to 499 workers, then you set the profit ratio for instance 9:1 . so say the industry employs 50000 then 49900 would be workers and 100 owners. Say that the undustry made $100 million/ year , then that would be like $90 Million to the owners and $10 million to the workers. So then each owner would make like $900,000 avg, while each worker would make $200. That would mean using the rations for each major industry (and there will be about 10) you can define the standards of living of each sector of your economy, it'll also be a rought guideline for class divisions etc.. in your society, if there is something 'specific' you are looking to do to make your society unique just mention it and note the reason for the change.

To find out government revenue you have 'your resource output' based on public industry (socialists would have a higher number for this than capitalists)

then they have a tax rate (which you can adjust by income brackets or some other formula.. perhaps you'll end up just taxing your rich heavily, or perhaps you will tax your poor and leave your rich alone.. etc.. how you set your tax rate will be up to you.. but you will tax by industry or income level at a certain percent. Then whatever the tax rate comes back as.. that will be your private government revenue


Trade can be based on supply demand (of private trade) or priveleged agreements of 'public trade between countries'

Productivity can be based on 'food abundance' and 'health abundance' and 'cultural drive' (see if you don't support your arts then the people may become undriven low spirited etc.. so each of the industry sectors will effect other sectors indirectly. So that stops the wanking. If you would like a balanced society you will need to put into each sector. Or you can get it from trade..

I can do this after wednesday (as I have my final exam on wednesday) in a html type page that all you have to do to get your numbers is input your selections in a form. and you will get a printout page (that you can copy and paste to your factbook.)

'I COULD' do it much more indepth but that is a basic idea to give people leeway in choosing their economy without just flatrating everything giving the biggest players a direct economic benifit over smaller countries who may have a specalized high yeild economy (like saudia arabia with it's oil for instance, columbia with it's cocaine, or asia with it's heroine, bad example)

IF there is anything you don't understand from what I explained by all means ask, but it is pretty straight forward.
1. you pick your sector weighting
2. you pick your worker/owner ratio
3. you pick your pay equity ratio
4. you pick your tax rates
5. you set your trade policy


(you major resources available are stated for your territories (that may require a little research, but if you have trouble I can find some maps for you)

then you select 'key industries' each sector has a whole bunch of industries you can pick from.. people will get to choose their private/public rates.. BUT this will effect how easy trade is for you in game.. that is if you have 100% public then you have to make all the deals yourself.. that is it is a planned economy. Each country will have a sector surplus or deficit, but the sectors will effect productivity in other sectors and industries. FOr instance a country that is almost all culture may have to export it to survive, a country high in resource extraction may have low productivity etc.. there will be a logic behind how it interfaces. And done in a way that will require 'some players to do some things to be specialized (like rely on trade)

anyway just my 2 cents




COmments welcome before I sit down and script it. unless people think they can handle writting out each thing themselves.
Terror Incognitia
26-03-2007, 13:18
One point. I would like to see guidelines, of what numbers we'd expect for an economy like RL Britain (at the time), RL Germany, RL Russia, various exemplars of different potential systems.
Cos I don't really know what the real numbers are, and so what it would correspond to.
I understand it'll be somewhat arbitrary, thus we need an agreed arbitrary result, so we all know what a certain set of numbers means.

Basically, I agree with HT, that if you can come up with a system that isn't too hard to use, it'll be better than flat GDP. That sounds as though it'll be better, with a bit of an idiot's guide.
Hyperspatial Travel
26-03-2007, 13:49
ICCD-Intracircumcordei;12472211']

Well yah, but we can kick the unrealistic wankers OUT!!!! ehhh so that people can be realistic and if anyone has issues with anyone elses choices we can just all complain, tear the game down, so atleast the wanker doesn't get to play.

...yeah. I have a problem with that. I'd rather let one wanker play than stop everyone else playing.

I say we just let people be honest, this is a RP afterall, as long as people have a convincing background, and IT INTERCONNECTS.. we know how much resources are there.. we know how many people, if they say something imposible like 1000 sq mi of land is all industry then we can go like HA, NOT! you know

As long as we 'explain' how we can do something.. for instance if we claim we make zeplin balloons for instance, then we have to explain where we source the parts.. for instance that machine gun has to come from somewhere. In real life that machine gun factory is a strategic facility.. while the place the ore comes from is also important. If someone doesn't have ore and can't get it from someone.. they can't have a factory that makes the stuff.. simple enough. So yes it takes more effort, but we learn about our territories and keep it realistic.

The problem here, is, as I've said, keeping things realistic is easy in terms of technology and armies. People more-or-less know what was invented at the time, and people know that you can't draft 95% of your population into the army and go off to invade someone. Economies, however, are a lot more complex. Because, when you get right down to it, not only do I need to account for all my ore, my agriculture, and other primary industries, I also need to account of for my industry, and then I need to figure out who I'm selling this stuff to.

There is realism, and then there is over-detail.



- well err sorta.. Britain and the US and Russia dominate (but britain wasn't big.. it was small, with economic advantages.. it wasn't a BIG PLAYER

..in terms of population, Britain was big. In terms of population, the British Empire was mammoth.


but in all honesty.. they really didn't dominate.. the smaller countries generally wern't involved.

The opinion of the Germans didn't dominate over the opinion, of, say the Belgians? The army of the Germans and the economy wasn't more powerful? By 'dominate' I don't mean 'rule over', I mean 'be more powerful than.'. And let's be honest, this isn't 1914 all over again, in which we can easily assign industry and wealth without

But austria did really bad, russia did sorta bad, germany got attritioned, france didn't do anything spectacular, the british wern't spectacular

Right. No-one was spectacular. But say it had been the Germans versus, oh, say, Belgium? Would you agree they would've dominated then?

Look to a country like germany, it started drying up..

A complete blockade isn't an indicator of how well your economy normally runs.

but in all honesty.. no country actually dominated WWII it was a gridlock, and the central powers just got overwhelmed

Of course they did. But it's not really going anywhere with your economy argument.

when the US came in and italy defected) Russia even though huge lost tons of soldiers. Germany has strategically effective but politically ineffective, UBOATING. The US turned the status quo against germany. No single country dominated but it took the combined might of multiple nations to have an effect.. IMO. (it was a lopsided war)

Right. Which is precisely how it is going to happen here. Myself, Red Tide, Wolfestein, the German Empire.. none of whom are particularly that far apart in terms of power. Eu1914 does see a few major powers, but it also sees a multitude of smaller nations, who can work together to have an effect.


to some degree yes, but some countries with large manpower fought dismally, while countries that had efficient production systems (Even with lower manpower were very productive (that was one of the issues with germanies rising industrial capacity --- they out performed the British with sale of quality goods.

It's true, admittedly. But trying to enforce people to design their economies from the ground up, in conjunction with other people, no less, will merely detract from the fun.

I can see this, but I'm not playing this as a wank 'do the best you can' scenario.. I'm playing it as a unique painted scenario

There is more than one person playing in Eu1914. When I implement a system, it has to uniformly fair to everyone. It doesn't have to give everyone the same benefits, but it does have to open up the same oppurtunities, so that everyone has a chance to succeed, without being bamboozled by people who know the system better.

flat GDP isn't repsentative, bvut I understand why you are interested, but if you do, DO NOT DO IT BY POP, just give everyone the same, that way each player is treated equally.

Ah, right. So the kingdom of Osteia, and its glorious four million people who live largely in serfdom will now earn the same amount of money as the people of Wolfestein, who live in a free, federal Republic. That's realistic. And, furthermore, it completely negates the effects of being a larger power in the first place. Look, flat GDP is something I'm toying with, because it's simple.

People don't make money by themselves, there are many other factors, as I said before. Enforce reasonable technology for sure, but don't just give all the economic capacity to the big players

I'm not giving 'all' the economic capacity to the big players. Look at it this way. Each person has a certain amount of money they get, derived from their population size. They can then change this by selling things from their country, investing in other people's measures, or whatever measures they see fit. The 'base income' ensures that everyone starts off on a relatively equal foundation.

It is a really non representative method of delving out economic capacity, there are many factors. A better system may be to just make an algorythm, and give each player a choice. We can get a certain number of points to assign to each catagory

Y'see, that's the sort of thing that I can go with. If you can develop some sort of system, and run it by me, as I said before - I will, at the very least, consider it. If I think it'll work, I'll implement it.

I would be willing to make a scale, say with 10 or so catagories For Trade Level, INDUSTRY WEIGHTING AGRICULTURAL WEIGHTING

Y'know, I think you've hit upon something here. Give each person a certain amount of 'points' to spend among industry, mining, agriculture, etc, so each person develops differently, but nobody is unfairly advantanged or disadvantaged.

Give people who develop mining, in, say, Romania oil, and those who develop it in Germany coal, I guess. It seems to be a workable system.


Doing a flat rate will be a wank, and only benifit the big players, while actually removing Roleplay realness from it. I'm guessing you may just go ahead with it, but I still think it is not the 'best' option.

Nor do I. But the 'best' option requires a lot of work from people, and may turn out to be the 'worst' option in regards to activity.

I can do this after wednesday (as I have my final exam on wednesday)

Fair enough. I've got an end-of-term exam, and, although probably not as important, I still have to study for this, and I've got a few assignments due on top of that. Throw me some sort of draft-style thing Wednesday (and if you've got MSN, mine's black_hole_army_13@hotmail.com, if you want to discuss it), and I'll look over it, and see what I can do.
Angermanland
26-03-2007, 14:18
regarding the whole "ww2 was a stale-mate until Italy switched sides and the us joined"

what history were you reading? ww2, American industry, Russian manpower and British air power were winning the war even before hand, despite less than stellar performance.

without the US actually sending troops, it just would have taken a bit longer and the USSR got more.

if this is all such a big issue [economics wise] would it be possible to set up some sort of Hearts of Iron 2: Doomsday style slider settings?

we've already got a "manpower" figure, find some way to do "industrial capacity" base numbers fairly.... it might actually be somewhat workable.

oh yes: simply kicking people out IS highly disruptive to the RP, but if you read the first post... it's one of the terms and conditions people signed up for "Godmoders and Wankers will be kicked without warning" i believe [not reading the post in question, currently] .... that alone should be a deterrent for deliberate and excessive stupidity. then, of course, you get people who do things like that anyway... would their continued existence with such behavior be any Less damaging to the RP than kicking them?

end of the day, it comes down to this: be reasonable, think it through, do your resurch, if in doubt, ASK.... and don't work in currencies that have no value :)

a few things you (all) need to realise:

RPs are NOT, and Cannot, be pure simulations.
RPs are NOT competitive, however much it may appear so. they simply can't be, at least, not purely, or even mostly.
RPs Must be fun to be worth playing. meaningless restrictions are not fun.
RPs (nation based ones, at least) are Collective world building (narative +), but because of their very nature, they CANNOT make use of the plot device unless it is planned ahead.


the list just keeps going. far too many people on these bordes, i think, don't understand the limits of the medium [which is, primaraly, the minds of the players], and want to "win" more than they want to "play" ... there in lies the basis of the bulk of the problems... physics goes out the window, economy goes out the window, and so on, without rules governing the players to whom "win" is most important. to those who find "play" more important, such rules mostly just make life difficult...

brain dead... stopping now...
Angermanland
26-03-2007, 14:35
downside to being half asleep and other stuff:

you miss things and take longer to write a decent post....


on that note: Yay algorithms. i like points based algorithms. they are shiny.

presumably population would factor in there Somewhere. and i guess there's a limit in that it can't easily take into account WHAT raw materials are available.. unless you do umm... some sort of tons per year rating, or something...
The Lycurgan Empire
26-03-2007, 19:16
Muh factbook.

http://forums.jolt.co.uk/showthread.php?p=12465443#post12465443
Blackhelm Confederacy
26-03-2007, 21:46
Is it to late to sign up? If not, I would like to claim the rest of North Africa for the Empire of Exponent.
Zambistan
26-03-2007, 22:10
There goes the neighborhood.
Angermanland
26-03-2007, 22:10
not too late but...

i'd suggest claiming something else if you want to live long :D
Blackhelm Confederacy
26-03-2007, 22:15
not too late but...

i'd suggest claiming something else if you want to live long :D

I'll take my chances, thanks. So I need to make a factbook right?
Candistan
26-03-2007, 22:16
Can we leave NoRTH aFRICA AND THE MIDEAST OPEN FOR COLONIALISM PLEASE? sorry about the CAPS lock.
Angermanland
26-03-2007, 22:21
ultimately, HT will decide if the specifics of your claim are legit. you Might be told to move/rearrange/otherwise alter it if it would cause enough disruption, or if you don't have the population for what you've claimed, or whatever...

then again, you might not :)

yeup, you need a fact book... doesn't have to be too detailed to start with, but more is generally better in such things.

EDIT OF DOOM!:

also, that claim can only include the bit of Africa on the European map there. there's a significant chunk of African coastline that's NOT on that map. you worry too much, peeps :)
Dontgonearthere
26-03-2007, 22:21
That seems like a rather unreasonable request. Both have interesting cultures which some people are no doubt interested in playing. I'd personally like to see the Caliphate of Baghdad colonising America, far more entertaining than silly Europeans doing it ;)
Terror Incognitia
26-03-2007, 22:26
I'd stick with, for now, the guide of claim anything white on the map, nothing off the map, is I think one we should stick with.
Caladonn
26-03-2007, 23:33
Hi everyone, Terror Incognitia and Angermanland brought this RP to my attention. I'm quite interested in the 1914 era, and I'd like to claim. However, I'm a bit concerned about what I've heard about the colonial and claiming system... any chance someone could explain that?

I'm currently considering Britain or Russia (evidently those players are inactive), or outside of Europe when/if that opens up.

EDIT: Angermanland's also convinced me to consider that amorphous blob in central Europe...
Bautzen
27-03-2007, 01:20
My factbook, (very much a work in progress):

http://forums.jolt.co.uk/showthread.php?p=12474918#post12474918
Hyperspatial Travel
27-03-2007, 07:40
Hi everyone, Terror Incognitia and Angermanland brought this RP to my attention. I'm quite interested in the 1914 era, and I'd like to claim. However, I'm a bit concerned about what I've heard about the colonial and claiming system... any chance someone could explain that?

I'm currently considering Britain or Russia (evidently those players are inactive), or outside of Europe when/if that opens up.

EDIT: Angermanland's also convinced me to consider that amorphous blob in central Europe...

So far, the colonial system's still a work in progress (the algorithm that gives everyone their number of colonies is fairly decent, but it does end up giving.. well.. me an overwhelming number of colonies), however, it is likely that it'll end up being weighted towards people with coastal provinces and who have favorable ability (as in, their only sea access isn't through the Arctic, or something to that accord) to colonise in geographic terms.

Of course, claims will be opened up to people who want to join when Europe is full outside of Europe - but, since the focus of 1914 is Europe, they'll have some negative modifiers applied to them to stop extra-European powers from becoming overly dominant.

Blackhelm, you're claiming the two North African provinces on the map of Europe, right?
Cortellen
27-03-2007, 07:49
Would I be allowed to claim Sicily?
Kansiov
27-03-2007, 09:48
May i take Romania (total 4 states)?
Hyperspatial Travel
27-03-2007, 10:13
Cortellen, get some kind of baseline set of stats up, and probably.

Kanisov, no. If you can't be bothered to read the rules, I can't be bothered to explain what you've done wrong to you. Now go back and read them again.
Kansiov
27-03-2007, 10:18
Yup i did i was just asking if it was too late for me to 'take' the plots that are left empty on the map.
Anyway im new so i can only take 1 Province. I will come up with some Nation Stats soon
Kansiov
27-03-2007, 11:53
Country Name: Kansiov
Offical Name: Republic of Kansiov
Population: 1.95 Million
Language:Romanian
Currency: Kansiovian Dollar
Capital: Kansiov City
Government type:Parliamentary Democracy
Location: South-East Romania (Connected to the sea)

Population Educated-56%
GNP Per Capitlia-deleted
Resources-Oil 12%, Coal 58%, Iron 30%
Religion-Orthdox

Standing Army of 3% of population
56,500 Miltary Units

Main Economy
Farming, mining.

Short History of Kansiov:
Kansiov formerly known as Kingdom of Romanic States is an unstable nation recovering from 2 Civil wars. It was formed on August 28, 1841 when King Alexi Gurnape United the very small states that forms Kansiov today. The 1st Civil war seen 134,567 Dead for a period of 2 years and the second lasted 3 years which saw 456,782 people killed.

Kansiov Today: (as in 1914)
The army is still the major police force policing the Nation. Efforts to make Kansiov a Market Libereal is slow but progressing. Though the skylines of Kansiov City looms shadows over the Black sea, Kansiov overall is still unkindly regarded as a 3rd world Nation.

Army Stats:
Navy:
HMS Constanta-Destroyer
HMS Alexi-Destroyer
17 Gunboats*

Gunboats are fast moving ships however are only armyed with one 37mm Cannon. These Motor ships are meant to protect Kansiovian waters from Pirates.

Airforce:
--------no airforce----------

Ground forces:
Each division consists of about 7000 Soldiers
-Palace Guards (battle hardened)-Kansiov City
-1st Rifle Division-Kansiov City
-3rd Rifle Division-Constanta
-6th Rifle Division-Country Side
-7th Rifle Division-Country Side
-3rd Infantry Division-Border


Calvary about 1000 men per unit
-Black Sea Cossack (Battle Hardened)-Kansiov City
-1st Kansiov Lancer-Border

Battle Hardened units were involved during the Civil war.

Yup thats all! :)
Terror Incognitia
27-03-2007, 12:16
Few minor things.
What looks to be a typo there of 1% military being 195,000.
What are the %ages of resources meant to mean?
And we haven't finalised how we're dealing with GDP yet, so you can just take that out for now.
Otherwise looks pretty good.
Kansiov
27-03-2007, 12:32
oooh the % refers to the percentage against the total RAW resources the country has.

okie with the GDP! :cool:
anyway i find many people are like having HUGE navies LoL :D
and read that $500 GNP then was already like 1st world country haha!

A few minor mistakes on weapons too though...
Colt.41--- 1941 NOT 1914!!!
30.cal--- WW2
Planes- In 1914 there were no Machine guns on planes till 1915. Pilots fired pistols at each other in the air! :D Hmm Why no one mentioned Airships? They were widely used as bombers then and Hot Air Ballons too! :D
Angermanland
27-03-2007, 13:02
oooh the % refers to the percentage against the total RAW resources the country has.

okie with the GDP! :cool:
anyway i find many people are like having HUGE navies LoL :D
and read that $500 GNP then was already like 1st world country haha!

A few minor mistakes on weapons too though...
Colt.41--- 1941 NOT 1914!!!
30.cal--- WW2
Planes- In 1914 there were no Machine guns on planes till 1915. Pilots fired pistols at each other in the air! :D Hmm Why no one mentioned Airships? They were widely used as bombers then and Hot Air Ballons too! :D

we keep trying to stomp on things like the colt and the mgs... actually, a big deal was already made about MGs on planes. anyone who still has them.. shouldn't.

as for airships...there's a whole Thread dedicated to them, if you go look at the hub.
Kansiov
27-03-2007, 13:10
ok it seems on one mentions them :p
can you give me a URL to the hub?
Angermanland
27-03-2007, 13:14
well, it is actually linked in this thread somewhere, but i suppose it IS buried kind of deep by now.

http://forums.jolt.co.uk/showthread.php?t=521595

that Should link back to every thread, except some fact books, which [i believe] can be found in this thread's first post.
Kansiov
27-03-2007, 13:17
Ok man thanks alot for your help i hope i will get accepted in soon and start siging 'economic pacts' with other countries :p
Terror Incognitia
27-03-2007, 14:04
Ok, having corrected the arithmetic on the population/army size, you now have an unmanageably huge army (for the size of your population).
5% is about the practical limit, and if you try that for long in peacetime...it leads to endless trouble.
Something like 3% is sustainable...ish, and probably necessary if you're not going to just be squished as a small power.
That leaves you by my reckoning with about 60-65,000 men in your military at all times; you can of course have another couple of percent as reserves, so in time of war your armed forces could reach maybe 100,000.

EDIT: Oh, and could you please cut down on the smily count a bit? Or at least not use them in IC posting when you get to that.
Kansiov
27-03-2007, 14:10
Ok i reduced the Percentage, and im going start on my factbook. :D
Terror Incognitia
27-03-2007, 14:24
Gack, keep forgetting to mention.
I'm away from Friday 30th March to Tuesday 3rd April (with luck Friday afternoon to Tuesday likewise, all GMT+1, but no guarantees).
I have requested any and all co-conspirators to hang fire on events I'll have to respond to until I return, so while diplomacy will obviously continue, I'm hoping the war won't kick off til I'm back.
Osteia
27-03-2007, 15:47
Welcome to the Rp Kansiov
Dontgonearthere
27-03-2007, 19:00
So, when Sunday rolls around will we be able to make CLAIMS outside of Europe, or will it only be up for colonisation?
Cortellen
27-03-2007, 19:17
Country Name: Sicily
Offical Name: Free Provinces of Sicily
Population: 2.52 Million
Language:Italian
Currency: Lyra
Capital: Palermo
Government type:Republic
Location: Sicily

Population Educated-98%
GNP Per Capitlia-deleted
Resources-(OOC: I can't find anything on resources for Sicily)
Religion-Catholic

Standing Army of 3% of population
75,600 Military Units

Main Economy
Farming, fishing.


Army Stats:
Navy:
1 Battleship
4 Cruisers
2 Destroyers
30 Transports


Ground forces:
Each division consists of about 10,000 Soldiers
1st Infantry Division
2nd Infantry Division
3th Infantry Division
4th Infantry Division
5th Infantry Division

(OOC: Better?)
Angermanland
27-03-2007, 19:53
people, Please... tone down the fleets.

why/how on earth would Sicily have, for example, 3 battleships and 5 battle cruisers [leaving aside that the only reason, ever, to build battle cruisers (edit:could have sworn i wrote that the first time, oh well) is that you can't afford battleships]

further still [and i'm picking a bit on the latest silliness I've seen here, it's not the only one] how can Sicily have that big a navy, AND an army that's only 1500 ish short of the size of the army of the Anj Reich, And have what appears to be a comparable air force....

with 1/5th the territory?


it's definitely not the only illogical claim of that sort.




anywho: non-colonial claims out side of Europe will Only be allowed once Europe is full.

has been said several times, including quite recently and right near the beginning.
Dontgonearthere
27-03-2007, 19:56
Just curious. I mean no offence, but HST did say:
Keep in mind, that, at the end of the week, colonization will be opened up. And anything that's not on the European map is fair game.
*shrug*
Angermanland
27-03-2007, 20:26
dunno why he put a full stop there...

the idea was that anything not in Europe was fair game as a colony, last i heard.
Relative Liberty
27-03-2007, 20:35
[leaving aside that the only reason, ever, to build battle cruisers (edit:could have sworn i wrote that the first time, oh well) is that you can't afford battleships] This goes against everything I have ever read about the origin of battlecruisers. Care to expand your argument, or give me an argumentative source?

As for the rest; I hope you're not referring to me.

EDIT: Wait, an air force? In 1914? Sure, some existed, but they were almost experimental units (the French one being the first to become a separate branch). Bomber and fighter squadrons? I'd rather you didn't.
Haneastic
27-03-2007, 20:50
This goes against everything I have ever read about the origin of battlecruisers. Care to expand your argument, or give me an argumentative source?

As for the rest; I hope you're not referring to me.

EDIT: Wait, an air force? In 1914? Sure, some existed, but they were almost experimental units (the French one being the first to become a separate branch). Bomber and fighter squadrons? I'd rather you didn't.

Battlecruisers were designed to be fast and have a long range for colonial powers. They were supposed to outshot cruisers and outmove battleships, but their armor was bad enough people preffered Dreadnoughts.
Relative Liberty
27-03-2007, 21:02
Indeed. The battlecruiser was the brainchild of Jackie Fisher, who designed it in order to dispense with the ridicously out-dated and cost-ineffective pre-dreadnoughts that were used for colonial defence.
The idea was that a few, faster ships may serve just as well as many slow, as these faster ships could relocate and cover a larger area when operating in what was called flying squadrons. They needed to fight too, and so they were fitted with battleship calibre guns, and armour had to be shredded to give reasonable tonnage and speed.
Speed is protection, said Fisher, and he meant both that battlecruisers would outrun everything they couldn't outgun, and also that battlecruiser squadrons, though their speed, would protect the far flung colonies of the British Empire.
Dontgonearthere
27-03-2007, 21:08
Indeed. The battlecruiser was the brainchild of Jackie Fisher, who designed it in order to dispense with the ridicously out-dated and cost-ineffective pre-dreadnoughts that were used for colonial defence.
The idea was that a few, faster ships may serve just as well as many slow, as these faster ships could relocate and cover a larger area when operating in what was called flying squadrons. They needed to fight too, and so they were fitted with battleship calibre guns, and armour had to be shredded to give reasonable tonnage and speed.
Speed is protection, said Fisher, and he meant both that battlecruisers would outrun everything they couldn't outgun, and also that battlecruiser squadrons, though their speed, would protect the far flung colonies of the British Empire.

Dont forget their use to combat other battlecruisers, as was most likely the intention behind the Russian Izmail class. The Ruskies would have outgunned everybody until the Japanese finished the Fuso class.
Its too bad they never finished those, eh?
Cortellen
27-03-2007, 21:15
AH. Sorry. My mind was not fully on it when I was writing and I forgot that it was 1914. I will go fix that.
Jagaro
27-03-2007, 21:44
If availbile I would like iceland and whats left of norway and the islands between.

The Jagaron Aggressive Principality (Dark Blue)
Population: 3.5 million
Rulership: Combative Democracy
Army: standing 7%
Capital: Port Colt
Adjective: Jagaron

Commonly known as Jagaro, The Jagaron Aggressive Principality is ruled by a Prince elected who beats the old prince in a sword duel. Although all final decicions are made by the prince a parliament is present to advise the prince as to how he/she may avoid revolution.

Because of its martal society jagaro is known for its large (per capita) and well trained army. The most common wepons for a Jagaron soldier to use is the combination of Revolver and rapier. this is not to say that Jagaro dose not apreate the importance of artillery thy make good use of what artillery peaces they have and those that use them are trained to hit their targets with persision uncommon to such bulky weapons.

Perhaps the main weekness of the armed forces is the comlpete lack of any kind of compative navy.