NationStates Jolt Archive


E20 Closed RP Military Thread

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Lesser Ribena
11-03-2006, 20:51
This thread is the main military thread for the E20 alternate history roleplaying game. It is requested that only members of that RP post hear. For further details see here: E20 Roleplay (http://forums.jolt.co.uk/showthread.php?t=472407)

I am the military moderator and will determine the results of wars and conflicts using simulators. The details below will allow E20 players to build militaries and wage war upon their enemies (and friends?).

Players are encouraged to post their full military deployments on this thread regularly. At a suggested rate of every 5 years (5 weeks); in the event of a major change in deployments or at the start of a period of warfare. This is so I can track the start points of units in the war and helps my job immensely.
Lesser Ribena
11-03-2006, 20:51
Important Note

Remember, the Military Moderator (me) determines the combat value of your units, and you won't know how good they really are until they have fought a few battles. Such are the uncertainties of peace time hopes and war time realities

Limits of Military size

There are physical limits that constrain how large a modern army can reach without affecting the functionality and efficiency of the civilian economy.

In order to calculate maximum military size you must first work out how many "units" there are in your army. The units are based on how you purchased them. For example: one cruiser will equal a unit as will a flotilla of frigates or a cruiser battlegroup, infantry units are different and are listed seperately below, there is one exception one aircraft (and pilot) will only count as one unit combined, though additional pilots and aircraft on their own will count against the total.

In peacetime, the limit is one corps, 4 divisions, 12 brigades, 6 air units, or 10 naval units per 5 million people in your nation if your nation is tech level 7.5 or higher.

In addition, you may have two reserve units for each regular unit without penalty during peacetime. In wartime or during times of national emergency you may call them up. This however can have economic penalties depending on how many troops are called up. If you exceed peacetime limits expect some economic ramifications, your industrial growth will decrease as a substantial portion of your male (and female) youth who provide the main industrial workforce will be spending too much time in the military and less in your factories. Exact results will be determined by a discussion between the military and economic moderators.
Lesser Ribena
11-03-2006, 20:52
Unit Procurement List

The current tech level units will be posted in this section. Obsolete units have their own section at the bottom of this post.

Naval Units

You must be tech level 6 in order to build a warship or shipping unit. You can buy them (as well as aircraft and ground forces) from more modern nations if you wish

Logistics

Shipping unit (represents 250,000 tons of shipping at tech level 7, 500,000 tons of shipping at tech level 6) cost 3 points, maintenance free. Construction time 1 year
Transport group (represents 250,000 tons of shipping at tech level 7 or 500,000 tons of shipping at tech level 6) cost 5 points, maintenance .25 points, can carry up to 6 ground divisions or brigades or 2 corps or 6 air units. Construction time 1 year
Amphibious assault group (as above), cost 6 points, maintenance .5 points can carry 2 light infantry brigades or 1 light infantry division or 1 mechanized amphibious brigade, construction time 1 year

Carriers

Fleet Carrier battlegroup consists of 1 fleet carrier, 5 destroyers, 1 replenishment ship Cost: 10 points, maintenance 1 point, can carry 1 carrier piston engine fighter or light bomber unit, construction time 2 years
Fleet Carrier (jet capable) battlegroup can be created by spending 2 points to upgrade, takes 1 year
Heavy carrier battlegroup consists of 1 heavy carrier (jet capable), 5 destroyers, 1 replenishment ship, can carry 1 carrier jet fighter bomber or jet fighter or carrier light bomber group. Cost 15, maintenance 2 points, construction time 3 years.
ASW/Commando carrier unit consists of 2 light carriers or 5 escort carriers plus 40 corvettes or 10 destroyers. Cost 10, maintenance 1, construction time 2 years. Any 2 light carriers or 5 escort carriers can be converted into this unit. No strike capability, just an ASW mission or can carry 1 marine light brigade or 1 airborne brigade and conduct amphibious helicopter assaults.
A fleet carrier battlegroup can also be converted into an ASW/Commando unit for free.

Tech 7.5 carriers

At tech 7.5 the increased use of computers and other digital paraphanalia on carriers means that the maintenance cost only covers the actual carrier and replensihment vessel, the escorts must be paid for seperately.

Extra costs incurred:
Fleet Carrier: 0.25 points
Heavy Carrier: 0.25 points
ASW Carrier: 0.5 points

Cruisers

Missile cruiser (heavy) consists of 1 ship, cost 10 maintenance .5, provides a SAM capability to surface fleets against high flying aircraft construction time 1 year
Missile cruiser (light) consist of 1 ships, cost 9, maintenence .5, provides a SAM capability to surface fleets against high flying aircraft construction time 1 year
Antiaircraft Cruiser consists of 1 ship. Cost 6, maintenance .5 points. Construction time 2 years.
Escort cruiser consists of 1 ship cost 4 points, maintenance .25 points
construction time 1 year

Any cruiser or carrier is automatically upgraded to tech level 7.5 during annual maintenance (more space available aboard for the better electronics)

NB: Missile Upgrades

All gun battleships and cruisers can be converted into missile cruisers and batteships at the cost of 2 points. Essentially the rear main turrets are removed and missile launchers (2 per turret for cruisers, 4 per turret for battleships) are installed, and the shell magazines now handle missiles. This goes for construction of new units as well (eg a new escort cruiser with a single missile turret would cost 6 points).

Smaller Vessels

Destroyer unit (2 ships) cost 6, maintenance .25
Both can carry 1 (frigate) or 2 (destroyer) helicopters, plus are equipped with SAMs, a rapid fire gun, ASW torpedoes, and anti ship missiles. Negates the advantage nuclear submarines have over tech level 7 or older anti submarine warfare ships
ASW Frigates (2 vessels) cost 5, maintenance .25, construction time 1 year (must be tech 7.5 to build), better AAW, ASW, speed and general effectiveness than their predecessors. The are also much larger.
Patrol / Escort group (20 corvettes) cost 5, maintenance .25, construction time 1 year
Coastal Patrol group (40 torpedo or later on, missile boats). Cost 3 points, maintenance .25, construction time 1 year

Tech 7.5 Submarine Vessels

2nd generation nuclear attack submarines cost 6, maintenance .5, has an advantage over older tech level 7 submarines, which cannot be upgraded to equal them. (hull designs have improved, along with a number of other factors).

Advanced Submarine Vessels

All cost 5, maintenance .5, construction time 1 year

Nuclear attack submarine
Nuclear ballistic missile submarine
Both of the above units require nuclear weapons technology (72 points over 3 years) plus nuclear fuelling capability (48 points over 2 years).

Ballistic missile submarine (requires ballistic missile technology)

Conventional Submarine Vessels

Attack submarine group (5 snorkel submarines) cost 5, maintenance .5, construction time 1 year

Nuclear Powered Surface Vessels

Cost is doubled and construction time requires 1 year extra. Maintenance cost remains the same (less refueling but when it does refuel its expensive), does not require oil resources (when those start getting factored in). In addition, all nuclear powered warships can reach up to 6 sea areas a turn as they can cruise pretty much at top speed without worrying about refueling. In addition, you have to have the capability of building nuclear submarines.

Ground forces

Notes on Size

Current Guidelines:
Brigades are 5,000 men (including support needed outside of the brigade)
Divisions and Groups are 20,000 men (as above)
Corps and Units are 50,000 men (as above)

As tech levels progress these sizes will decrease as technology begins to replace older jobs and fewer people are required to have the same firepower

Types of Unit

Light infantry units

All light infantry units can be carried by transport aircraft and later on helicopter, can operate in any terrain without penalty, get combat advantages for cities and rough terrain and movement advantages for jungle, rough, and forest terrain. Costs reflect not only equipment but also initial training. Maintenance reflects training costs.

Parachute brigade cost: 2 points maintenance .25 points, combat strength 1, can be airdropped by 1 transport aircraft up to the limit of its range

Marine light infantry brigade cost 2 points, maintenance .25 points, combat strength 1, can conduct amphibious landings if transported by a transport or amphibious group

Mountain infantry brigade cost 2 points, maintenance .25 points, combat strength 1, can cross high mountain areas and operate in arctic conditions without penalty.

Light infantry division cost 1 points, maintenance .25 points, combat strength 2

Standard forces

Standard units that have some trucks and heavy weapons, but not as much as mechanized and motorized units do. Cannot be airlifted, but do get combat advantages for cities and rough terrain. No movement advantages or special disadvantages.

Garrison unit cost 3 points, maintenance .25, combat strength 3, combat strength includes flak strength, cannot move except by strategic movement, no partisan / guerilla operations near garrison units.

Infantry division cost 1 point, maintenance .25 points, combat strength 2, the standard infantry division

Infantry corps cost 5 points, maintenance .5 points, combat strength 5, 2 infantry divisions plus corps artillery support

Flak group cost 3 points, maintenance .25 points, combat strength 3, later on includes surface to air missiles, special anti air defense adjustment (reduces damage caused by air attacks.)

Artillery unit 3 points, maintenance .25 points, combat strength 3, provides combat advantages in combat

Mechanized forces

Have a lot of mobility, with all units having sufficient vehicles to move everything at once, and usually includes at least some tanks and other armored vehicles. Special combat advantages against light and conventional forces, but also special terrain disadvantages in rough, swamp, forest, jungle and urban terrain, and special movement disadvantages in forest,, jungle, rough and swamp terrain.

Mechanized infantry division cost 4 points, maintenance .5 points, combat strength 5

Armoured division cost 5 points, maintenance .5 points, combat strength 6

Armoured brigade cost 2 points, maintenance .25 points, combat strength 2

Mechanized artillery group cost 5 points, maintenance .5 points, combat strength 4, otherwise as artillery

Mechanized flak group cost 5 points, maitnenace .5 points, combat strength 4, otherwise as flak.

mechanized marine brigade cost 2 points, maintenance .5 points, combat strength 2, can conduct amphibious landings if transported by an amphibious group

HQs cost 10 points, maintenance is 1 point, can reorganize up to 10 air or ground units, and can extend supply and has special combat advantages. Represents not only commanders, but the extensive combat and general support units that make armies function better.

Conversion of corps to divisions and brigades

Corps can be broken down into smaller sized units as follows:

motorized infantry and infantry corps forms two divisions either infantry or light infantry (player choice)
airborne, mountain and amphibious corps can form up to six brigades of relevant type.
mechanized corps form 2 mechanized divisions
armoured corps form 2 armoured divisions

Training

troop quality can effect cost and value (costs are per unit)
Substandard troops - .25 points for maintenance, -1 combat value
average troops - unchanged, use standard values
highly trained troops +.25 points for maintenance, +1 combat value
elite trained troops +.5 points for maintenance, +2 combat value

NB: Reserve units cannot be trained as elites, there is simply not enough time to train them (most only train 28 days a year) and no government is going to "waste" money in buying and maintaining equipment for non-essential/second line troops.

Air Forces

Important Note: Maintenance does not upgrade aircraft, it simply keeps them flying. You have to buy new aircraft to get new aircraft, unless it is a simple improvement of the same type (B model replaced by C model for example).

STOL: Aircraft marked with STOL and all helicopters do not need an airbase to land and operate from. They can even use a highway in an emergency or a reasonably prepared grass or snow field.

Pilots:

You must have one pilot unit per aircraft unit in order to operate the aircraft. You can have more or less if you chose to do so.

Average pilots: cost: 2 points, maintenance free, training time 6 months
Expert pilots: cost: 2 points, maintenance .25, training time 1 year
Elite pilots: cost: 4 points, maintenance .5 points, training time 2 years

Aircraft Notes

Unit Size
Strategic and heavy bomber units and twin engine bomber units, plus all transports, patrol planes are units of 50 aircraft
Fighters and fighter bombers are units of 100 aircraft

Range
Short range aircraft are capable of reaching the front line and a few miles beyond it (about 500 kilometers or less)
Medium range aircraft can conduct longer ranged operations up to 1000 kilometers
Long range aircraft can fly up to 2000 kilometers
Intercontinental range aircraft can fly up to 10,000 kilometers
Tanker units can be paired up with an air unit to increase its range by one (short to medium for example).


Piston, turboprop and mixed jet/piston engine aircraft
Fighter bombers and single engine light bombers cost 1 point, maintenance .25 pointsF51 Mustang air combat 2, strike rating 2 range long (US) out of production
AD1 Skyraider air combat 1, naval strike rating 6, strike rating 4, range short (carrier capable) (US)
Pucara light bomber (turbo prop) air combat 6, strike 3, naval strike 1, STOL capable, cost 1, maintenance .25 (FNS) 1959

patrol planes and bombers cost 2 points, maintenance .25 points
S2 Tracker ASW carrier based aircraft air combat 3, strike 4, range long ASW/All weather capable (US)
Avro Shackleton air combat 2, naval strike 4, strike rating 2, range long, ASW/all weather capable, (UK)
P2V Neptune air combat rating 2, naval strike rating 5, strike rating 2, range medium, all weather capable, maritime patrol aircraft (US)
Beriev Be-6 air combat rating 2, naval strike rating 3, strike rating 1, maritime patrol aircraft, flying boat (Russia)

Transport aircraft
Special Notes: All Transport units can carry 2 light infantry brigades, or air drop 1 parachute brigade or carry the personnel for 1 prepositioned division or 3 prepositioned brigades. Exceptions are listed.

C82 Flying Boxcar air combat 0, can airlift 1 light division or paradrop 1 brigade, range medium, cost 2, maintenance .25, can refuel by air (US)
C124 Globemaster air combat 0, can airlift 2 light divisions. cost 4 Range intercontinental, maintenance cost .5 (US)
C123 Provider theater transport air combat rating 1, range medium cost 2, maintenance cost .5 (US)
C130 air combat 2, strike 0, range long, can carry 1 light infantry brigade (US) STOL
C133 air combat 2, strike 0, range long, can reorganize up to 2 aircraft and / or IRBM/ICBM missile units (US)
An 12 Cub air combat 2, strike 0, range long, can carry 1 light infantry brigade (Russia) STOL
HT-80 air combat 2, strike 0, range long, can carry 1 light infantry brigade (USAE)
TU 107 air combat 2, strike 0, range long, can carry 2 light infantry brigades or 1 infantry brigade or paradrop 1 parachute brigade (SU)
Special Notes: All Transport units can carry 2 light infantry brigades, or air drop 1 parachute brigade or carry the personnel for 1 prepositioned division or 3 prepositioned brigades. Exceptions are listed.
C141 Starlifter air combat 5, strike 0, range intercontinental, cost 3, maintenance .5, US 1960
IL76 air combat 4, strike 0, range long, cost 3, maintenance .5, Scandic, STOL capable, 1960
Do 500 air combat 3, strike 0, range intercontinental, cost 3, maintenance .5, German, STOL capable, can carry 1 light infantry division or airdrop 1 parachute division or carry personnel for 2 preposition divisions. (essentially the AN22) 1959

Tanker aircraft
KC97 tanker air combat 0, range long , cost 3, maitnenance cost .5 (US)

Electronic Warfare [/B]
EA6 Prowler air combat 14 (defense only), strike 0, maritime strike 0, all weather carrier EW/Jamming aircraft. Cost 5, maintenance 3, reduces the effectiveness of enemy anti aircraft defenses and interceptors
EFB111 Raven air combat 15 (defense only), strike 0, maritime strike 0, all weather EW/Jamming aircraft, cost 5, maintenance 4, capabilities as per EA6

Wild Weasel
Any 3rd Generation light bomber or fighter with a strike rating of 2 or better can be converted into defense suppression aircraft. Air combat becomes defense only (and remains unchanged), Strike value is 0, but acts as a EW/Jamming aircraft. Maintenance costs are doubled.

Airborne Early Warning Aircraft
Tech level 7.5 twin engine AEW aircraft provide a +2 to air combat/air defenses, while 4 engine aircraft provide a +3. Existing 4 engine early warning aircraft are upgraded for free during maintenance once reaching tech level 7.5



Classify Airborne Early Warning aircraft as AEW aircraft for game purposes. These aircraft are generally spread around, and 1 unit will support 15 air units plus 10 flak units.

E1 Tracer carrier based airborne early warning aircraft
cost 3 points, maintenance 1 point, 1 unit provides sufficient aircraft for up to 20 carriers (provides better radar protection for carriers that have them, and reduces the ability of the enemy to find those same carriers by using the radar emissions of the carrier against it)
EA12 airborne early warning aircraft (Russia) (converted transport)
ETU95 (Scandic Union)(converted bomber)
E121 Warning Star airborne radar aircraft cost 3 points, maintenance 1 point, 1 unit provides sufficient aircraft to provide an intelligence bonus and supplements RADAR. (US, the FNS is also able to convert Constellation transport planes to this type)
E2 Tracker air defense 1, strike 0, range long, cost 3, maintenance 3, replaces E1 Tracer, (US)

Jet Aircraft
Jet fighters, fighter bombers and interceptors cost 2, maintenance .5
F100 Super Saber air combat 8, strike rating 2, range medium, (US)
Gloster Javalin aircombat 8, strike rating 1, range long (UK) all weather
Mig 17 air combat 7, strike rating 1, range short, all weather (Poland)
Mig 19 air combat 8, strike rating 1, range short (Poland)
Dassault Mystere IV air combat 7, strike rating 2, range medium (China/France)
TA200 air combat 9, strike rating 1, range medium, all weather (Germany)

3rd Generation Jet fighters and light bombers Cost 3, maintenance 1
F101A Voodoo escort fighter, air combat 11, strike 2, range long, (US)
F101B Voodoo all weather interceptor air combat 10, strike 1, range long (US)
F104 Starfighter interceptor, air combat 11, strike 1, range short (US)
M107 fighter, air combat 9, strike 3, range medium, (Colombia)
SU7 Fighter bomber air combat 9, strike rating 3, range short (Russia)
BAC Lightning air combat 12, strike rating 2, range short (UK)
Dassault Mirage IIIC air combat 13, strike rating 2, range medium (France/China)
Dassault Mirage IIIE air combat 10, strike rating 4, range medium, all weather, (France/China)
F8U Crusader, air combat 13, strike 1, range medium, carrier capable, cost 3, maintenance 1 (US)
Mig21 interceptor air combat 12, strike rating 1, range short (Poland)
Su-9 interceptor air combat 12, strike rating 1, range medium (Russia)
Su-11 all weather interceptor air combat 11, strike rating 1, range medium (Russia)
Yak 25 air combat 11, strike 1, range long, all weather interceptor (Russia)
A5 Vigilante air combat 9, strike 2, range long, carrier capable, cost 3, maintenance 1, nuclear capable (US)
F4 Phantom, air combat 13, strike 4, range medium, carrier capable, cost 3, maintenance 1 (US)
Saab J35 Draken air combat 13, strike 2, range medium, all weather interceptor (strike version air combat 11, strike 4) (SU)
Avro Arrow air combat 13, strike 1, range long, all weather interceptor (US/Canada)
Hal Marut air combat 11, strike 3, range medium, (assumes better engines are developed) (India)
TA202 all weather interceptor air combat 12, strike 1, range short, all weather cost 3, maintenance .5 (Germany)
F12 Blackbird air combat 16, strike 0, range long, cost 10, maintenance 5, all weather interceptor version 1958 (US)

light jet bombers cost 3, maintenance .5 (cost 2 if single engine)
IL28 (Hong 5) medium bomber air combat 5, naval strike 1, strike rating 5, range medium (Korea)
B57 Canberra medium bomber air combat 5, strike rating 6, range medium (US/UK)
Tu14 medium bomber air combat 5, strike rating 6, range medium (Sweden), can carry anti ship missiles (naval strike 4)
F105 light bomber light bomber, air combat 9, strike rating 5, range medium (US) can carry anti ship missiles (naval strike 3)(single engine)
A4 Skyhawk carrier light bomber , air combat 7, strike rating 4, range medium (US)(single engine)
Do- 337 light bomber, air combat 8, strike rating 4, range medium, (Germany)
Yak 28 air combat 10, strike 4, range long, nuclear capable (Russia)
Saab Lansen air combat 9, strike 3, range medium, (cost 2, maintenance .25) (SU)
A5 Vigilante air combat 8, strike 4 (nuclear capable, all weather), range medium, all weather nuclear strike capability (US) (single engine)
Fiat G.91 (Italy) air combat 6, strike rating 3, range short (Italy) Single engine
TA183D air combat 6, strike rating 2, range medium (Germany) single engine
Hawker Hunter air combat 8, strike rating 3, range medium (UK) single engine
Su 5 air combat 6, strike rating 3, range short (Russia) single engine
Mig 15bis air combat 6, strike rating 2, range short (Poland) single engine
Dornier JB-2 air combat 7, strike 3, range medium, nuclear capable, (Germany)
Backburn Buccaneer air combat 9, strike 4, range medium, nuclear capable, all weather, can carry anti ship missiles (naval strike 4) single engine
Mirage IV air combat 9 (defense only), strike 5, range medium, nuclear capable, all weather, can carry anti ship missiles (naval strike 3), (China, France)
L29 air combat 8, strike 3, also a useful trainer aircraft (Czechslovakia)
Su 17 light bomber air combat 8 (defense only), strike 4, naval strike 2, cost 3, maintenance .5 (Russia) 1959

heavy jet bombers cost 4, maintenance 1
Tu 16 (Badger) heavy bomber air combat 4, strike rating 7, range long (Sweden)(nuclear capable)(can carry anti ship missiles, naval strike 9)
RB47 heavy bomber, air combat 10, strike rating 5, range long (US)(nuclear capable) can carry anti ship missiles (naval strike 4)
Vickers Valiant Heavy bomber air combat 5, strike rating 8, range long (UK)(nuclear capable)
Tu 22 heavy bomber, air combat 10, strike rating 5, range medium, nuclear all weather capable, can carry carry anti ship missiles (naval strike 5) (SU)
A12 Blackbird air combat 18 (defense only), strike 4, range intercontinental, cost 10, maintenance 5, all weather nuclear strike only 1958 (US)

Jet strategic bombers cost 6, maintenance 2
(all are nuclear capable, all weather, and air combat rating is defense only)
B52C Stratofortress, air combat 8, strike rating 12, range intercontinental
(US)(nuclear capable)
B52D Stratofortress air combat 9, strike rating 12, range intercontinental (US)
B52G Stratofortress air combat 12, strike rating 15, range intercontinental, , US, cruise missile capable
B58 Hustler air combat 13, strike rating 8, range long, , US
TU95 Bear air combat 7, strike rating 10, range long, Scandic Union), cruise missile capable
Avro Vulcan air combat 8, strike 8, range intercontental, (UK)
China Aviation Kirin air combat 8, strike 9, range long, (China)
Tanker aircraft
Lincoln Tanker air combat 1, range long, cost 3, maintenance .5 (UK)
Handley Page Victor air combat 4, strike 0, range long, can refuel 1 strategic bomber or 2 other air units (UK)
KC135 air combat 2, strike 0, range long, can refuel 1 strategic bomber unit or 2 other air units (US)
China Aviation Kirin also available in a tanker version (Lamsong tanker)
air combat 5, strike 0, range long, can refuel 1 strategic bomber or 2 other air units

Intelligence Gathering Aircraft Units
U2 strategic recon aircraft
air combat 10 (defense only), strike 0, range intercontinental, all weather intelligence gathering unit. Improves strategic intelligence gathering ability.
RC135 Rivet Joint air defense 3, strike 0, range long, cost 10, maintenance 5, provides intelligence (signals) gathering information (improves codebreaking chances, which becomes automatic for nations with a lower tech level then the owner). (US)

SR71 Blackbird air combat 20 (defense only), strike 0, range intercontinental cost 10, maintenance 5, all weather intelligence gathering aircraft 1958 (US)
Provides the same capability as a spy satellite, but has the advantage of being flexible (and thus hard to predict). This improves intelligence gathering.
Helicopter Units
tech level 7 Helicopter units cost 2, maintenance .25
(can lift 1 light infantry, alpine, marine light infantry or airborne brigade)

At tech level 7.5 helicopter units are four types
Transport cost 2, maintenance .25, can lift 1 light infantry, alpine, marine light infantry or airborne brigade. Air combat 1, Range short
ASW cost 2, maintenance .25, 1 unit provides helicopters for up to 50 surface warships (providing a +1 bonus to ASW combat) or can be spread around on carriers (groups of 4, 12 or 24 usually providing a +1, +2 or +3 depending), air combat 1, anti ship 1, range short
Gunship cost 2, maintenance .25, air combat 2, strike 2, range short
Cargo cost 2, maintenance .25, air combat 0, range short, can reorganize ground units like an HQ (1 unit per cargo helicopter unit) or carry 2 light infantry type units

Special Note: mechanized units cannot be airlifted.

Coming soon]
China Aviation Kirin B air combat 10, strike 10, maritime strike 5, range long, (China) 1961
Condor air combat 16 (defense only), strike 6, maritime strike 4, range intercontinental cost 8, maintenance 4, all weather Mach 3 bomber (the B70) FNS 1961
DO 400 fighter bomber (use Mirage F1 as basis) not available until 1960 http://en.wikipedia.org/wiki/Dassault_Mirage_F1
air combat 12, strike 3, range medium, all weather capable, cost 3, maintenance .5
Mirage V fighter bomber air combat 13, strike 4, all weather capable, cost 3, maintenance .5 (France/China) 1961
A7 light bomber air combat 10 (defense only), strike 5, naval strike 5, all weather capable, cost 3, maintenance .5 carrier capable (US) 1960
Jaguar light bomber air combat 10 (defense only), strike 4, naval strike 3, cost 3, maintenance .5, all weather capable, can launch anti ship missiles, (FNS) 1961
HAL Kiran light bomber / trainer, air combat 7, strike 2, naval strike 2, cost 3, maintenance .5 (Pakistan)
MIG25 air combat 14, strike 0, range medium, cost 3, maintenance .5, all weather interceptor / intelligence gathering aircraft (Poland / Ukraine)

[U]Obsolete units
Maintenance expenses are increased for these units as they are no longer in production or require much higher manpower requirements then more modern units (or both)

Ships
Ocean liner unit (2 ocean liners) cost 10 points, maintenance 1
construction time 2 years, can carry up to 6 light infantry brigades or 2 light infantry division or 1 conventional unit anywhere in 2 months.
(The airline industry is driving the ocean liner out of business and cruise ships are a completely different type of ship)

Battleship (16 inch guns) consists of 1 battleship. Cost 20 points, maintenance 3 points, construction time 4 years.
Battleship (18 inch guns) consists of 1 battleship, Cost 24 points, maintenance 3 points, construction time 5 years.
Obsolete battleship (anything built prior to Third Great War), cannot be built, maintenance 2 point
Heavy cruiser (8 inch gun) consists of 1 ship. Cost 8, maintenance 1 points, construction time 3 years.
Light cruiser (6 inch) consists of 1 ship. Cost 7, maintenance 1 points, construction time 3 years.
Submarine group (10 older submarines) cost 5, maintenance 1 construction time 1 year

Frigate Flotilla (10 Frigates) cost 5, maintenance .25, construction time 1 year.
Destroyer squadron (5 destroyers) cost 5, maintenance .25, construction time 1 year

Aircraft
out of production and parts are difficult to come by, increasing costs
Cost 1 (surplus), maintenance 1
F51 Mustang air combat 2, strike rating 2 range long (US) out of production
Mosquito air combat 1, naval strike rating 2, strike rating 4, range long (UK)
AJ-1 Savage air combat 1, naval strike rating 3, strike 3, range medium (heavy carrier capable, nuclear capable) (US)
C54 / DC4 air combat 0, can airlift 2 brigades or airdrop 1 brigade, range long, cost 3, maintenance .5 (US) out of production
Handley Page Hastings air combat 0, can airlift 2 brigades or airdrop 1 brigade, cost 3, maintenance .5, range long, can refuel by air (UK)
Arado Ar 232 air combat 0, can airlift 1 brigade or airdrop 1 brigade, range long, cost 2, maintenance .25, (Germany)
SM95 air combat 1, can airlift 2 brigades or air drop 1 brigade, range long, cost 2, maintenance .25 (Italian)
F84 Thunderstreak air combat 4, strike rating 3, range medium (US) out of production
FH2 Banshee, air combat 5, strike rating 3, range short, carrier capable (US) F11F Tiger, air combat 8, strike rating 3, range short, carrier capable (US)
F86E Saber, air combat 7, strike rating 1, range medium, (US) F86D Saber, air combat 6, strike rating 1, range medium, all weather capable (US)
ME –17 Scimitar, air combat 6, strike rating 2, range short (Colombia)
Vampire Mk 3 air combat 3, strike rating 3, range medium (UK)
Venom air combat 6, strike rating 1, range short (UK)
Sea Hawk air combat 5, strike rating 2, range short (UK)(carrier capable)
F9F Cougar air combat 5, strike rating 3, range medium (US)
Meteor V air combat 4, strike rating 3, range medium (UK)
F80 Shooting Star air combat 3, strike rating 2, range medium (US)

Cost 2 (surplus) maintenance 2
B50 Super Fortress (a variant of the B29 with better engines and range), air combat rating 3, strike rating 8, nuclear capable, all weather capable, range: long can refuel by air (US)
PB4Y air combat rating 1, naval strike rating 5, strike rating 4, all weather capable, maritime patrol aircraft cost 4, maintenance cost 1 (US)
F101A Voodoo escort fighter, air combat 11, strike 2, range long, (US)

Special Notes

Munitions are expensive (guided weapons aren’t cheap).
In wartime, or if a military unit is used in combat, the maintenance cost for that unit is increased by .25 for every 3 months it is in combat (so a year would be an increase of +1). At the end of the first year in which the national economy is at national effort or wartime, this extra cost goes away (economies of scale kick in). Light infantry units do not ever pay this extra cost as they don’t have much artillery and have few missiles (if any).

Prepositioning
Allies can arrange to store military equipment in one another’s nation. This doubles the base cost of the unit in question, but during time of crisis or war, the personnel can be airlifted from the home nation to the host nation where they meet up with their prepositioned equipment and vehicles. Prepositioned equipment is destroyed if the enemy occupies the area where it is stored, and it can suffer damage from air strikes.

Civil Defence

Reduces damage to cities and units on home ground, costs 1 point per 10 million people.
Lesser Ribena
11-03-2006, 20:53
Nuclear Weapons

To build atomic weapons:
You must spend 24 points a year for 3 years to develop the needed infrastructure (seperation plants, reactors, fuel production facilities) and technology to actually build the bombs. .

BASIC NUCLEAR WEAPONS
You get a working bomb midway through the third year. These weapons are 20 kilotons and can only be carried by a large bomber.

6 points a year retains an operational program allowing for building 12 bombs a year

BOOSTED FISSION WEAPONS
To build boosted fission bombs, another 24 points and must have atomic weapons. However, you can shrink the size of atomic bombs so that big missiles and 2 engined bombers can carry them, but only 4 engine or bigger planes for the boosted weapons (which are 250 -400 kilotons). Boosted bombs are tech level 7.

6 points a year retains an operational program allowing for building 12 bombs a year

HYDROGEN BOMBS
To build a Hydrogen bomb, you must spend 24 points a year for 3 years to develop it. You must also spend 24 points on the sciences needed for the technology to build it. You must be tech level 7 to even begin the process. Initial bomb is 10 - 15 megatons (see link above).

As long as you spend 6 points a year thereafter you get better bomb technology leading to the development of tactical nuclear weapons (1 - 50 kilotons) by the 5th year after developing the H-Bomb, and super (25 - 100 megaton weapons) by the 10th year of development.

FURTHER DEVELOPMENTS
Further developments (and this requires 12 points a year for every year after superbombs) leads to neutron weapons by the 20th year of development and so called 'clean' weapons by the 25th year.

An additional 6 points a year retains an operational program allowing for building 100 bombs a year, for every 1 point above that, another 30 weapons are produced.

Nuclear technology is complicated to say the least.

Missiles cannot carry H-bombs until tactical weapons are available (in other words, the warheads become small enough to fit in a missile)

Missiles and Space Programs

These are high tech items even today, so special rules apply.

1. Short range missiles (V2 type) 24 points, tech level 6, 1 point buys 500 missiles, plus 1 point a year for maintenance and they only carry HE warheads and have a short range. They have a CEP of up to 50 miles.

2. Short range cruise missiles (V1 type) as above
Germany, US, UK, Scandic Union, Russia, Gran Colombia have this technology already

At tech level 7 the following can begin (and in this order)

Ballistic Missiles

No more then 24 points can be spent a year on missile research (by any party, even if it's a combined research program)

1. MRBM missiles (as per V2, but have a medium range of several hundred miles). Research cost is 24 points, then Cost 1 point for 200 missiles, plus 1 point a year for maintenance. HE warheads only. US, Germany, UK, Scandic Union, Russia, Gran Colomiba have this technology already (as of 1947)

2. Improved MRBM missiles (can actually carry a nuke up to 25 KT or chemical warhead). Costs as above plus research for 12 points
US has this technology in 1947

3. Intermediate (IRBM) range missiles (range is long, up to 2000 miles), can carry warheads up to 100 KT. Research cost is 24 points plus unit Cost is 1 point for 100 missiles plus 1 point a year for maintenance (Redstone type missile) CEP is 10 miles.

4. ICBM (intercontinental range missiles) range is 6500 miles, liquid fuel missiles, research cost is 48 points, unit cost is 1 point for every 25 missiles plus 1 point a year for maintenance (Atlas type missiles) CEP is 10 miles, can carry warheads up to 100 KT.

5. Large ICBMs, range is 10,000 miles, liquid fuel, research cost 24 points, unit cost is 1 point for every 10 missiles plus 1 point a year for maintenance. Can carry up to 1 MT warhead, CEP is 10 miles (Titan type).

6. Improved IRBMs, range is 2500 miles, liquid fuel, research cost is 24 points, unit cost is 1 point for 24 missiles, plus 1 point a year for maintenance. Can carry up to 1 50 KT warhead. Can be carried aboard a ballistic missile submarine.

7. Solid fuel missiles, research cost is 48 points, unit cost same as type of missile desired.

8. MIRV technology. 72 points, allows IRBMs and ICBMs to carry more than 1 warhead.

Missile Upgrades

All missiles start as 1st generation when built, but can be upgraded. 8.

At tech level 7, any generation ICBMs can be upgraded at half the cost of replacing them completely (making them next generation missiles). Though there are some research prerequisites described below.

2nd Generation missiles can be built after spending 12 points in research costs.

3rd generation missiles are possible at tech level 7.5, after building 2nd generation missiles, at the cost of 12 points of research.

4th generation missiles cannot be built until tech level 8.

No more than one upgrade level can be gained each turn, the research cost does not count against the max missile staged research costs.

Anti-Ballistic Missiles

First generation ABM (tech level 7.5). Requires improved IRBM, nuclear capability for at least 15 years, and 72 points of research (no more then 12 points year). Considered missile research. Once developed, a unit of 10 missiles has a chance (1 in 4) of destroying a ballistic missile attack before it hits. However, this chance is reduced to 1 in 10 if MIRVs are used.

Side effect is serious EMP effects suffered by the defending nation. Look up the Soviet Galosh system and the US Nike Zeus system for examples.

Second generation ABM (tech level 8). As above, but another 72 points of research (no more then 12 points a year). Can engage MIRVs with 1 in 4 chance of success in stopping each warhead. Same problems with EMP though.

Third Generation ABM is tech level 8.5... gets you the Patriot type system. Rules for that when appropriate.

Nuclear tests in upper atmosphere and space can be found by watching the movie "Rainbow Bombs" and "Trinity and Beyond" both available via Netflix, and looking up information on the internet.

Nuclear weapons in space will damage satellite systems, sometimes severely.

Cruise missiles, SAMs and other missiles.

These are the results of your research in regards ot the game units (ie. if you research missiles, your units will get a certain combat bonus when fighting other units due to improved equipment)

Improved MRBMs allows you to build SAM1 type missiles, Snark type cruise missiles, Sidewinder type AA missiles,

ICBMs allow you to build SAM2 type missiles, Kelt type cruise missiles, better AA missiles

Large ICBMS allow you to build Nike-Ajax anti missiles (with nuclear warheads) and SUBROC type ASW weapons

Improved IRBMs allow for wireguided, joy stick controlled anti tank missiles, portable (vehicle mounted) anti aircraft missiles

Solid fuel missiles allow for TOW type ant tank missiles, man portable AA missiles

missile silos
1 point provides missile silos for 1 missile unit. The silos allow the units to be better hidden and protected prior to useage, though silos must be built in a new location (at a one point cost) if the missiles are moved subsequently and bonus is to be retained.

Space Program

No more then 12 points a year allowed for research by any given party. In this order:

1. IRBMs allow for a putting something into space, plus another 12 points and you can replicate the first Mercury mission (but cannot achieve orbit)
2. ICBMs allow for Sputnik, and with 24 more points, you can replicate Mercury type missions (achieve orbit)
3. 12 points for Improved satellite technology (allows satellite networks etc)
4. 12 more points plus Large ICBMs and you can replicate Gemini type missions.
5. 24 points gets you heavy lift rockets (Saturn V)
6. Very heavy lift Rockets (Energia type rockets). Must be Tech level 7.5, requires 48 points of research.

The folowing are additional tracks of researhc and development and can be researched in any order, their research costs are not counted against the 12 point research maximum.

Spacecraft Missions

Suborbital missions cost 1 point (manned) for rocket missions, and are free for space planes (as they are carried aloft by carrier planes, and then accelerate from there).

Manned orbital missions costs 5 points for single man flights, 8 points for 2 man flights, and 10 points for 3 man flights. Technology costs as listed for single man flights, plus another 6 points of research (and tech level 7.5) for each crewmen desired. (more then this limit requires tech level 8).

Space planes (X15 type) require 48 points to get to suborbital (after that its routine). They require heavy lift ICBM technology for orbital missions (and another 6 points of research which generates a Dynasoar type design. Also requires tech level 7.5). For space planes, the big expense is getting them designed to land in one piece.

Space plane orbital missions only require 4 points per mission (as they are multiple use aircraft instead of single use capsules).

Lunar Missions. Requires Very heavy lift rockets, plus 48 points of research. Each missions costs 15 points. Chance of success is 90%, with a 5% chance of catastrophic failure (dead crew etc) and 5% chance of survivable catastrophic failure (Apollo 13 type)

Orbital Laboratories

Manned Orbital Laboratory. Requires large ICBMs plus 24 points. Plus cost of the lab is 20 points and can orbit for 3 years before must be refitted for another 10 points. Crew of 4. (essentially Skylab but built in pieces). Risk of failure is 10%. Requires Tech level 7.5. Also acts as a Spy Satellite with real time intelligence capability (while over the area being examined anyway).

Skylab. Requires Very Heavy lift rockets plus Manned Orbital Lab technology plus another 24 points of research. Otherwise as per Manned Orbital Lab except crew of 3 and can last for 6 years before refitting needed. (Build for 25 points and refit for another 12 points)

Satellites, Space Probes and Detection Equipment

Spy Satellite network. Cost 6 points and requires large ICBM technology plus satellite technology.. Film is dropped by canisters and picked up by aircraft. Consists of several satellites. The network has to be replaced every year.

Improved Spy Satellite network. Costs 6 points, requires large ICBM technology plus satellite technology plus Spy Satellite technology plus 12 points reearch. Has television cameras (no more film drops needed) and the network has to be replaced every year. The individual satellites last longer.

Communications satellite network. Costs 6 points. Requires large ICBM technology plus satellite technology. Provides a 5% bonus to commerce (which can exceed the usual maximum).

Improved Communications satellite network. Costs 12 points. Requires large ICBM technology plus satellite technology plus communications satellite technology plus 12 points research. Provides a 10% bonus to commerce , which can exceed the normal maximum and is not cumulative with normal satellite bonus). To reach tech level 8, a nation must either own, or be paying part of the cost of an Improved communications satellite network (replaces requirement for man in orbit for tech level 8). This network also increases the combat value of units that have access to this network by 25% if they are facing units that don't have access to a improved communications satellite network.

Space probes. Unmanned missions to various planets. 1 point for near Earth planets (Venus, Mars), plus 1 point more for Mercury and 1 point more for each planet after that (so add +7 for Pluto mission for example). Chance of success is the same as satellite launch.

Space Probes (landers). Tech level 7.5 for Moon, Mars and Venus (50% chance). Tech level 8 for other planets. Cost is 5 points plus see above.

Science satellites. As for spy satellites. Prestige only, no other benefit.

Improved Science satellites.. As for improved spy satellites. Benefits to be determined (but there will be some.. more on this later).

Early Warning satellite network. Requires spy satellite technology plus 6 points of research. Requires 3 points a year to maintain. Provides 30 minutes of warning of missile attack by ICBMs, at least 10 minutes of warning for SLBMs. (this might be enough to at least launch a reply).

National Air Defense Radar Network. Costs the same at Civil Defense (1 point per 10 million people) . Provides 10 minutes of warning of missile attack, and prevents surprise strategic bomber attack. Must be maintained as well each year.

Space Tracking Network. Costs 5 points and requires space tracking radars globally, or ships to act in their place. Keeps track of whats in orbit and required for Lunar missions. Nations can cooperate to construct this.
Lesser Ribena
11-03-2006, 20:54
Special Rules

Nuclear warfare
For every 1 point of strike rating, a nation with nuclear (not atomic, but nuclear) can destroy 1 combat unit (ship, air unit on the ground, ground unit). For every 2 points of of strike rating, a nation with nuclear (not atomic) can destroy (not damage) 1 production center. Each combat turn (2 months)

Atomic weapons require 2 points of strike rating for the same effect, and can only damage production centers, not destroy them.

Radiation and EMP effects will be determined at the time of the strike using the best available information (and I have a lot of it)

Nuclear and Atomic strikes always get through and losses to attacking aircraft are determined after the strike is carried out (they get intercepted, but as so many aircraft are available, what is really being determined is how many survive to strike again)

Air units conducting nuclear strikes can attack 1 target for each point of their strike value. Units that are destroyed or driven off only get to attack 1 target for every 2 points of their strike value (if driven off) or 1 for every 3 (if shot down)

Naval and Ground Units that are attacked with nuclear weapons are destroyed 50% of time (if they survive they are automatically disrupted). Any air unit attacked by nuclear weapons while on the ground is destroyed, and if attacked in the air by nuclear tipped missiles interceptors get a +2 to their air combat rating and Flak units get a +1 to their shoot down chances.
At lower tech levels its a -1 or -2. (a Tech level 6 flak unit fighting a Tech level 7.5 jet is at a -2, and against a strategic bomber cannot literally successfully engage them. This has mostly to do with electronic warfare superiority, which can be decisive).

Chemical warfare

Prior to use a chemical must be discovered (ie researched) by a nation. This research must be conducted in the following order:

#, type, examples of agent, cost, time period required

1- Basic agents, allows use of Chlorine, 6 points, 2 years
2- Blister agents, alows use of Sulphur Mustard (Mustard Gas), 12 points, 2 years
3- Pulmonary agents, allows use of Phosgene,12 points, 3 years
4- Basic Nerve agents, allows use of Sarin, 20 points, 5 years
5- Blood Agents, allows use of Cyanogen Chloride, 30 points, 10 years
6- Advanced nerve agents, allows use of V series agents, 45 points, 15 years

Knowledge of step one is required for step two, and three for four etc.

Once discovered chemicals can be manufactured at the cost of 1 point per "batch". Once produced they can be used in warfare (though at the risk of international outrage). Each batch provides enough agent to either:

a) use in one unit of missiles
b) be used in a ground assault (ie. my mechanised division will attack your infantry corps with sarin gas)
c) be used in one bombing raid (no matter the number of bombers used)

Once used the batch is used up and counts as destroyed. A combat modifier will be applied depending on the different types of chemical used and the target. For example unprotected (low tech level) or unprepared civilian populations will feel the effects but a fully mechanised tech 7 or 8 division may not. It all depends on useage. Tech level 7 nations are assumed to have issued anti-chemical measures to their populations in time of war, unless caught unprepared.

Initial tech holders

As of 1951
UK, USA are at stage 6, though neither has manufactured any chemicals yet
Germany, Russia are at stage 4
All other tech 7 nations are at stage 2
All tech 6 nations are at stage 1
others have no capabilities (ie. stage 0)

Special Forces

A commando type battalion or special forces type group can be simulated by having an airborne or alpine light infantry unit, with the requirement that training spending be at least one step higher then your regular forces.

Up to a limit of 1 battalion for every 3 divisions in your army. The kind of soldiers you need for these units are rare, even in wartime.

In addition special forces (and Special forces ONLY) may be trained up to the following special level (costs are per unit):

handpicked troops: +.75 points for maintenance, special forces training level.

This is specifically for those whose armies are all elite anyway but otehrs can use it if they wish. It is highly expensive at .75 points for a batallion but means that your unit is one of the best in the world. The extra cost reflects the amount of training required to get troops up to this level and maintain them there.

Civil Defense
Hardens civilian targets so that casualties and damage is reduced. Civilian casualties and production center damage is halved.

EMP and radiation effects
Every airburst of a nuclear weapon creates an electromagnetic pulse and radiation. Ground burst produce the most radiation, while airbursts create the most EMP.
For game purposes, the actual real knowledge of this is limited. However, a suitable plan presented to me will be judged based on my knowledge. For example, it is known that 1 megaton warhead detonated at 100,000 feet will fry most electronic circuits with 200 miles of the target. Bigger warheads, such as a 25 megaton weapon, could fry circuits up to 3,000 miles away. A lot of this is unknown (as it never happened) so this will require appropriate research and a certain amount of estimation when or if it comes up. Units and production centers hit by EMP are disrupted (damaged in the case of production centers, which require repair). Tech level 6 units and production centers are not affected by EMP, and tech level 7 units suffer less damage (range of the effect is quartered). Only at tech level 7.5, when integrated circuits become common, does this become really serious issue. Hardening circuits is very expensive, and requires retrofitting (3 points for every production center, increases the cost of military units by 25%).

Radiation causes fall out, and the extent of the fallout is as follows. Fallout will affect 100 miles for every 1 megatons used on a target (extends downwind). Weather such as rain will lessen this, will high temperatures will double the fallout pattern. This is a very, very simplified rule, but should give you an idea of how it works. Ground bursts doubles this distance. Any production center or military unit caught in the path of fallout is disrupted (military units) or damaged (production centers). Civil defense will have the effect of essentially reducing the casualties inflicted by fallout (figure HALF of the population in the fallout pattern will become major casualties, and half of those will die, civil defense reduces this by half as well).

Missiles:
Although capable in theory of hitting their targets in minutes instead of hours, they have issues.
1. Liquid fuel missiles: Require 10 hours to fuel (you can’t store the fuel permanently with the missile for technical reasons). Fueling is very observable by advanced spy satellites and spy planes (should one happen to by in line of sight of it). They cannot be launched until they fuel. This makes them vulnerable to a first strike or even a retaliatory strike under certain conditions.
2. Submarine launched missiles. Initially these are also liquid fueled, which means unlike land based missiles, they have the fuel aboard the missiles. This is risky, and they have to be carefully handled before and after each sortie of the submarine carrying them. This means there is a risk of accident (1D6 a year is rolled by the war moderator, and a 6 result means the owning nation loses a missile submarine at sea to accident. For reference, look up the loss rate of Soviet submarines during the historical Cold War).
3. Solid fuel missiles. This takes care of both of the problems listed above.
4. Missile reliability. Missiles of all types are highly complex machines prone to all kinds of technical problems. Deployed missiles never get all of the maintenance they need, but they usually get enough so that a portion of them will work when called on.
a. Liquid fueled ICBMs and large ICBMs have a 50% reliability rate (failure means they don’t launch, or launch and fail at some point in the boost stage or burn up during reentry. In case of a failure of 95% or higher they explode on launch taking out the launch facility).
b. Liquid fued IRBMs and MRBMs have a 60% reliability rate (see above).
c. Improved IRBMs have a 70% reliability rate (and catastrophic failure on 99 or better)
d. Solid fueled IRBMs and ICBMs have a 75% reliability rate (with the same catastrophic failure of 99 or 100)
e. Second generation missiles (such as the Minuteman II versus the Minuteman I) reduce their failure rate by 10%, which goes down another 5% for 3rd generation and then 2% for each missile design after that. They always have at least a 10% chance of failure (and 1% chance of catastrophic failure)
5. Missile accuracy. This is expressed as CEP (circular probability error). At tech level 6, this works out to be about 10 miles (in other words 50% chance of landing in a circle 10 miles in diameter). At tech level 7 it gets better.
a. 1st generation missiles always have a CEP of 10 miles (although with a big enough warhead this is less of a problem). These weapons are generally aimed at very large targets where a miss is close enough (ie: a city).
b. 2nd generation missiles have a CEP of 1 mile, meaning that they have a realistic chance of hitting a military base.
c. 3rd generation missiles have a CEP of 500 yards, meaning that they have a realistic chance of hitting a hardened missile silo.
6. Missile launch facilities. Hardened facilities, a missile silo, can only be destroyed by a direct hit. A 1st generation missile has a 1% chance of this, a 2nd generation has a 20% chance of this, and a 3rd generation missile has a 50% chance of this.
7. Fraticide. Although targeting multiple warheads at a single target sounds good in theory, the timing has to be exact otherwise the first detonation will wipe out all of the other warheads. 10% chance of success with 1st generation, improving to 50% with 2nd generation and 75% chance of success with 3rd generation (targeting systems do improve).
8. Refitting a missile is possible. At tech level 7, 1st generation ICBMs can be upgraded at half the cost of replacing them completely (in essence, making them 2nd generation missiles). 2nd Generation missiles can be built after spending 12 points in research costs. 3rd generation missiles are possible at tech level 7.5, after building 2nd generation missiles, at the cost of 12 points of research. 4th generation missiles cannot be built until tech level 8.
9. Multiple Independent Reentry Vehicles (MIRVS) require research. Each warhead rolls to hit however and this allows one missile to hit several targets in the same 100 mile area.
10. For convenience, the war moderator rolls missile reliability for each group of missiles, not for each missile. However, for fairness, accuracy for each nuclear warhead has to be rolled separately. A miss means the target is not damaged (although a really big city, like New York or London or Shanghai will suffer partial damage as their suburbs extend for many miles).
11. Results. A hit will destroy the target. In other words, a military base or missile silo is completely destroyed. A city suffers 100,000 casualties for each 50 kilotons of warhead used and will lose 1 production center for each 50 kilotons used. MIRVs attack multiple production centers in the same city by the way.

Information is based on James Dunnigan’s book “How to Make War.” 1983 edition, and the Journal of Concerned Scientists sourcebook used in a 1985 college course with updated internet research from same sources and additional ones.

Bombers
Can be intercepted. Air defense units or fighter interceptor units that make a successful attack either shoots down the attacking bomber unit or shoots down enough of the bombers to turn some back. In game terms, each nuclear armed bomber gets one nuclear target for each point of strike rating. This target can be attacked by up to 10 megatons for each strike value of a heavy or strategic bomber, and up to 20 kilotons for each strike value of a light bomber or fighter bomber. Bombers automatically hit, but if they are shot down, they only hit 1 target for every 4 points of strike rating and if aborted only get 1 hit for every 2 points of strike rating. 10 megatons automatically destroys all production centers in the city, and inflicts up to 10 million casualties (

Flak units
a. shoot down a light bomber or fighter bomber on a 2 in 6, abort it on a 3 or 4.
b. Shoot down a strategic or heavy bomber on a 1 in 6, 2 in 6 to abort.
c. Nuclear armed flak units (must have the appropriate technology) have their chance of success is doubled.
d. Nuclear armed interceptors have their attack strength increased by +5 against bombers.
e. guided missile cruisers and destroyers act as flak units of the same tech level
f. Wild weasel (defense suppression) aircraft reduce effectiveness of flak by -1
g. Tech level matters. -1 if defender is tech level 7 and attack tech level 7.5, and
-2 if tech level 8 versus tech level 7. This also works the other way (+1 or +2 if defender higher tech then attacker)
h. flak units can only defend one city each. Interceptors can reach any city within500 miles (short range), 750 miles (medium range) 1000 miles (long range) and this can be doubled by aerial refueling aircraft and increased by another 250 miles if supported by an airborne radar aircraft (like an S1 Tracer or E121)

Air to air combat and Naval Combat
Compare air defense value of attacking and defending fighter. Difference is a plus to the die roll to shoot down or abort enemy aircraft. Elite aircrews get a +2 to air combat and strike rolls, expert get a +1, and average gets no advantages. Air combat can be supported by airborne radar aircraft, gaining a +1 by a light radar plane (an S1) and a +2 by a heavier radar plane (a E121). Tech level also applies to air combat and strike rolls. Both the defender and attacker get to roll (which means they could shoot each other down). British and American, Canadian, and Australian naval units get a +2 in naval combat (successful history and most experience), German, Japanese, French, Italian, and Russian naval units get a +1 (not as successful history, but lots of experience), and all other naval units are considered average. (This will change over time as the situation warrants).

Air strikes
Each point of strike value provides a +1 to the strike roll. A 1d6 is rolled, and a 6 or better disrupts a unit, an 8 or better sinks a naval ship (lowest value target is destroyed first), and a 12 or better destroys a ground unit (headquarters units first, then mechanized units) and a 15 or better destroys ALL units stacked together (if land units) or up to 3 highest value naval units. Air units can be attacked on the ground and are treated as ground units for this purpose. Treat flak results and interception the same as for nuclear combat.

Air strikes that use chemical or biological agents have their strike rating increased by +1 for every level of agent being used (so a +6 for the type 6 agents for example).

Ground combat
Compare the combat strength of each side. Difference is a die roll modifier. A 1d6 roll is adjusted by the difference between the attacking and defending forces. Both the defender and attacker get to roll. On a 4 or better, the enemy unit is disrupted (and forced to retreat). On a 8 or better one enemy unit is destroyed and the rest disrupted, and on a 12 or better all enemy units are destroyed. Terrain such as cities, hills, jungles, wooded areas, swamps will give the defender a +1 to their roll and the attacker -2 to their roll. Terrain such as mountains, polar regions and fortifications will provide the defender a +2 to their roll and the attacker -4 to their roll. After rolling results, the surviving undisrupted units may choose to attack again, and headquarters units can also remove the disruption of surviving units as well so that they can attack again. A disrupted unit is -1 on their defense roll, and the attacker gets a +2 to their attack roll. Tech level differences and quality differences are the adjusted just like air and naval combat (adjustments to die roll).

A destroyed ground unit creates 10,000 casualties for game purposes (if a division) and 25,000 casualties for game purposes if a corps.

AA Fire

Defending flak / SAM units get to only engage 1 aircraft unit per turn. So a force with 3 flak brigades could engage up to 3 aircraft units. They have a 2 in 6 chance of shooting down a unit of their own tech level, with a 3 result driving off the attacker. Strategic bombers and units supported by Wild Weasel aircraft (defense suppresion units... available beginning at tech level 7.5) reduce those results to 1 in 6 to be shot down, with a 2 driving off the attacker.

So interceptors and flak units are now useful again. Defenses supported by airborne radar units like the E121 and S1 get a +1 to their combat value (for fighters) and +1 to their chances of shooting down or driving off attackers.

Aircraft Reserves

Aircraft reserves:
Aircraft that are phased out can be placed in desert storage. They do not cost any maintenance, but have to be reconditioned (half their original cost rounded up) if brought back into service. Must be stored in desert conditions. They can be stored for up to 10 years after being placed in reserve.

example 2 RB47 recon heavy bombers (stored 1959)

Takes into account mammoth outdoor storage facilities like Davis Monthan AFB in real life. In real life these aircraft are frequently removed from storage and sold to foreign buyers, used as spare parts, or missile targets etc.

Nations that do not have a desert storage facility can use an Allied nations.

National Air Reserve Fleet:
In time of national emergency, airliners can be used to haul troops. Essentially 1 airline unit can be converted into 1 medium (national airline) or long range (international airline) transport unit. No commerce from that unit that year. The pilots can also be drafted into the Air Force as well (which means they can't fly commerce missions either).
[NS]Parthini
11-03-2006, 21:56
Reichswehr

(1950)

Kaiserlich Heer

Landwehr
1x Highly Trained Garrison-Berlin
1x Highly Trained Garrison-Essen
1x Highly Trained Garrison-Dusseldorf
1x Highly Trained Garrison-Koln
1x Highly Trained Garrison-Hannover
1x Highly Trained Garrison-Stuttgart
1x Highly Trained Garrison-Pozan
1x Highly Trained Garrison-Nuremburg
1x Highly Trained Garrison-Leipzig
1x Highly Trained Garrison-Dresden
1x Highly Trained Garrison-Hamburg
1x Highly Trained Garrison-Munich
1x Highly Trained Garrison-Stettin
1x Highly Trained Garrison-Danzig
1x Highly Trained Garrison-Vienna

4x Civilian Highly Trained Pilots

Active
Lager Brandenburg (Brandenburg)
1x Highly Trained Garrison
2x Highly Trained Mechanized Infantry (Mobile Infantry)
1x Mechanized Flak
1x Mechanized Artillery
1x Paratrooper
1x Elite Pilot

Lager Ostpreußen (East Prussia)
1x Highly Trained Garrison
2x Highly Trained Mechanized Infantry (Mobile Infantry)
1x Mechanized Flak
1x Mechanized Artillery
1x Elite Pilot

Lager Rheinland (Rhine)
1x Highly Trained Garrison
2x Highly Trained Mechanized Infantry (Mobile Infantry)
1x Mechanized Flak
1x Mechanized Artillery
1x Paratrooper
2x Elite Pilot

Lager Bayern (Bavaria)
1x Highly Trained Garrison
1x Highly Trained Alpine Infantry
2x Highly Trained Mechanized Infantry (Mobile Infantry)
1x Mechanized Flak
1x Mechanized Artillery
1x Elite Pilot

Heligoland Wache (Queen Victoria Space Centre)
1x Highly Trained Garrison

Luftwaffe
1x Arado Ar 232-Lager Brandenburg
1x Arado Ar 232-Lager Rheinland
1x TA183D-Lager Brandenburg
1x TA183D-Lager Ostpreußen
1x TA183D-Lager Rheinland
1x TA183D-Lager Bayern

Kaiserliche Marine
5 Destroyers-Hamburg

7,500,000 tons Shipping
Malkyer
11-03-2006, 22:30
Die unie Defensiemacht
Union Defense Force

(1950)

Leger (Army)
1x Elite Mechanized Infantry Division-Tempe
1x Elite Mechanized Infantry Division-Cape Town
1x Elite Mechanized Infantry Division-Salisbury
1x Elite Armored Division-Pietermartizburg
1x Elite Parachute Brigade-Lusaka
1x Elite Mountain Brigade-Mafeking
1x Elite Light Infantry Division-Walvis Bay

Staatpolitie (State Police)
2x Militia-nationwide

Luchtmacht (Air Force)
1x Vampire Mk. 3 Jet Fighter Unit-Tempe
1x Elite Pilot-Tempe
1x B50 Superfortress-Kimberly
1x DC4 Transport- Kimberly
2x Average Pilot-Kimberly

Oorlogsmarine (Navy)
5x Light Missile Cruisers-Simonstown, Durban
2x Destroyer Squadrons-Simonston, Durban
1x Amphibious Assault Unit-Durban

5,000,000 tonnes shipping

OOC: Parth, when is the G3 going to be ready?
[NS]Parthini
11-03-2006, 22:32
1951

Oh, and the Landwehr are reserve, if you couldn't tell
Ato-Sara
11-03-2006, 22:48
Hey, my Ht-1 Jin Transport helicopter has been developed, here are the stats;

General characteristics

* Crew: one
* Capacity: 2 passengers or 255 kg (561 lb) of cargo
* Length: 12.09 m (39 ft 8 in)
* Main rotor diameter: 14.35 m (47 ft 1 in)
* Height: 3.30 m (10 ft 10 in)
* Main rotor area: 161.7 m² (1,740 ft²)
* Empty: 1,700 kg (3,740 lb)
* Loaded: 2,140 kg (4,708 lb)
* Maximum takeoff: 2,330 kg (5,126 lb)
* Powerplant: 1x radialpiston engine, 429 kW (575 hp)


Performance

* Maximum speed: 185 km/h (115 mph)
* Range: 430 km (268 miles)
* Service ceiling: 3,500 m (11,480 ft)
* Rate of climb: 318 m/min (1,043 ft/min)
* Main rotor loading: 13 kg/m² (3 lb/ft²)
* Power/Mass: 0.20 kW/kg (0.12 hp/lb)
Sharina
12-03-2006, 00:50
TAG for reference.

I have a couple of questions though.

First, I'm a little confused by the missile research. How exactly does it work? I see like 8 - 10 different missile tech's. How would China go about researching them, do I have to spend 24 points a year on each of these tech's, or do I have to put 24 points for missile tech 1, then next year, place 24 points for missile tech 2, and so on?

Please clarify.

Second question: Can I research nuclear, missile, and space tech's all at once, or am I only able to research one exclusive field at any given time?
Sharina
12-03-2006, 00:54
China's military as of 1950:

12 Infantry Corps
5 P-47N fighter Units
7 pilot Units (5 P-47 fighter units and 2 commerce airline units)
2 Headquarters Units

30 Merchant Marine Units (Income of 40 points annually)
1 National Airline Unit (Income of 2 points annually)
1 International Airline Unit (Income of 2 points annually)

No Warships or Military Naval vessels.

Military Maintainence: 7 points annually.
New Dornalia
12-03-2006, 00:59
Korean Armed Forces-1950

Commander in Chief- Our Majesty Emperor Gang

Korean Army:

1 HQ unit- 1pt (represents General Staff, field command for all of Korea)

-Northern Sector:

2 mountain infantry brigades .5 points
1 Armored Division- .5 matenance

-Southern Sector:

1 Parachute Brigade unit- .75 pts (standard .25 matenance plus .5 extra elite training cost)
2 infantry division .5 points

Korean Air Force-HQ at Sunan Air Base:

1 F86 fighter unit –.5 points
2 Corsair fighter bomber units .25 points
1 C47 transport unit .25
5 expert pilots 1.25 points
1 IL-28/H-5 Light Bomber Unit- .5 matenance

Korean Navy-HQ at Inchon:

-Western Sector

1 Light Cruiser, .5 matenance
1 Destroyer Squadron, .25 matenance

-Eastern Sector

2 Attack Submarine Groups- 1 point matenance

Total: 9 points

Upcoming Units-

2 points for a unit of Ht-1 Jin Helicopters, to enter Army service for scouting purposes

6 points for 2 units of Coastal patrol vessels, to enter Navy Service.
Ato-Sara
12-03-2006, 01:11
TAG for reference.

I have a couple of questions though.

First, I'm a little confused by the missile research. How exactly does it work? I see like 8 - 10 different missile tech's. How would China go about researching them, do I have to spend 24 points a year on each of these tech's, or do I have to put 24 points for missile tech 1, then next year, place 24 points for missile tech 2, and so on?

Please clarify.

Second question: Can I research nuclear, missile, and space tech's all at once, or am I only able to research one exclusive field at any given time?


For missile research you are only allowed to spend a max of 24 points each year. The research items have to be done in the order given.

For space research you are allowed to spend a max of 12 points per year (as well as the 24 for missiles).

The Asian Space Program is the place where you can send these points so we can get the research done quicker (We will achieve MRBMs this year)
Sharina
12-03-2006, 01:24
For missile research you are only allowed to spend a max of 24 points each year. The research items have to be done in the order given.

For space research you are allowed to spend a max of 12 points per year (as well as the 24 for missiles).

The Asian Space Program is the place where you can send these points so we can get the research done quicker (We will achieve MRBMs this year)

Hmm... but what if several SCT nations spent 12 points each on the space research? Would that speed it up or is 12 points the absoulete maximum for research, regardless of any cooperative effort?

In RL, in some cases cooperative effort actually speeds up (or cuts down) research times.

Based off this, wouldn't it be unreasonable for major "blocs" like the SCT to be able to research 2 missile tech's a year instead of just 1, because of cooperative effort? Just throwing out a bone here.
Ato-Sara
12-03-2006, 01:38
Hmm... but what if several SCT nations spent 12 points each on the space research? Would that speed it up or is 12 points the absoulete maximum for research, regardless of any cooperative effort?

In RL, in some cases cooperative effort actually speeds up (or cuts down) research times.

Based off this, wouldn't it be unreasonable for major "blocs" like the SCT to be able to research 2 missile tech's a year instead of just 1, because of cooperative effort? Just throwing out a bone here.

Yes, thats entirely the point of the ASP, we can research those techs much faster than if we were on our own.

Anyway check the SCT chatzy for some breaking news on USEA research projects.


IC:
In other news Iao Ilryu Heavy Enginnering has been handed a contract by the USEAN to construct two large jet capable carriers.

The Nyguen Ai Quoc Class Ii-022 has the following stats:

Name: Ii-022 Nyguen Ai Quoc class
Displacement: 75,900 tons full load
Length: 1,063
Beam: 129 feet
Flight Deck Width: 252 feet
Speed:30-plus knots
Power Plant: Eight boilers, four geared steam turbines, four shafts 260,000 shaft horsepower.
Aircraft: 75
Armament: 3 quad 20mm Anti Aircraft cannons
Complement: 3,020 ship's company, 2,480 in air wing

(Based on USN forrestal class)
Ato-Sara
12-03-2006, 02:03
USEA military report
Circa 1950

USEAA (Army):

2x Infantry Corps (Saigon Military Acadamy)
1x Infantry Corps (Bangkok)
1x Infantry corps (Xam Nua)
1x HQ Unit (Saigon Military Acadamy)
1x Mechanized Infantry division (Xam Nua)
1x Flak group (Saigon)
1x Flak group (Bangkok)
1x Airborne Brigade (Hanoi)

UIMC (Marines):
1x Marine Light infantry Brigade (Nha Trang)
1x AD1 Skyraider light bomber unit (Nha Trang)
1x Expert pilot (Nha Trang)


USEAAF (Airforce):

1x F84 fighter bomber unit (Vinh)
1x C47 transport unit (Hanoi)
1x Expert pilot (Vinh)
1x Expert pilot (Hanoi)

USEAN (Navy):

1x light ship unit (10 destroyers) Cam Ranh
1x light ship unit (40 corvettes) Cam Ranh
1x light ship unit (40 corvettes) Haiphong


Merchant Navy

15,000,000 tons of shipping
[NS]Parthini
12-03-2006, 02:10
Hmm... but what if several SCT nations spent 12 points each on the space research? Would that speed it up or is 12 points the absoulete maximum for research, regardless of any cooperative effort?

In RL, in some cases cooperative effort actually speeds up (or cuts down) research times.

Based off this, wouldn't it be unreasonable for major "blocs" like the SCT to be able to research 2 missile tech's a year instead of just 1, because of cooperative effort? Just throwing out a bone here.

No matter how much money you put into research it won't make scientists think faster. In fact, it may make them think slower as they think about all the money they're getting :p

Anyways, the EEC has a similar deal going. Imagine if we could spend as much as we want ;)
Sharina
12-03-2006, 04:40
Parthini']No matter how much money you put into research it won't make scientists think faster. In fact, it may make them think slower as they think about all the money they're getting :p

Anyways, the EEC has a similar deal going. Imagine if we could spend as much as we want ;)

True.

However, I was thinking of something like the following example:

ICBM Research:

China spends 12 points.
Korea spends 12 points.
USEA spends 12 points.
India spends 12 points.
Japan spends 12 points.

Total points spent on ICBM research: 60 points when only 24 is needed.

Wouldn't it go faster if each "contributor" focuses on a specific area of research? Use the above example...

China researches ICBM fuels.
Korea researches ICBM structural design.
USEA researches ICBM propulsion.
India provides the materials to build ICBM's.
Japan researches ICBM electronics.

Wouldn't this make the research quicker than if one nation researched all 5 parts of ICBM in the example above?
[NS]Parthini
12-03-2006, 04:44
Except you don't need to spend 12 points on each individual thing. Plus, if you did that, it would still take a turn, so you would just waster 48 points.

The system is quite realistic (read about the real space program. We're gonna be 10 years early anyways) and I see no reason to change it.
Koryan
12-03-2006, 05:20
United Republics Military (As of 1952)
5 Garrison Units
4 Mountain Infantry Brigades
1 Mechanized Divisions
2 Expert Pilots
1 Hawker Hunters
1 Armored Divisions
2 Armored Brigades
1 Dassault Mirage III

Builds Ready by Next Year (1953)
2 Light Infantry Divisions
Intelligence Agency
1 Dassault Mirage III
Lesser Ribena
12-03-2006, 12:17
Hey, my Ht-1 Jin Transport helicopter has been developed, here are the stats;

The stats seem to be OK. Just treat the unit as a helicopter transport unit. (See the bottom of the units post).

----------------------------------------------

TAG for reference.

I have a couple of questions though.

First, I'm a little confused by the missile research. How exactly does it work? I see like 8 - 10 different missile tech's. How would China go about researching them, do I have to spend 24 points a year on each of these tech's, or do I have to put 24 points for missile tech 1, then next year, place 24 points for missile tech 2, and so on?

Please clarify.

Second question: Can I research nuclear, missile, and space tech's all at once, or am I only able to research one exclusive field at any given time?

The missile and space research must be completed in the order shown (ie. no. 1 first and then so on). So you can apply up to 24 points each turn into missile tech. You can only research one kind of missile tech each turn (So you can put 24 points into MRBM research first and then next year put 12 into improved MRBMs followed next year by 24 into IRBMs).

Once you have researched a missile type you can build the unit indicated in it's description at the cost and maintenence shown.

The space program works on a similar basis, with only 12 points allowed per turn. Note that some missile advances must be researched prior to some space research stages as indicated on the list.

Finally, if research is done as a group effort the maximum total cost is for teh entire group (eg. the ESA can only put 12 points in research in a year despite containing 4 or 5 countries). This is to stop countries collaberating together and getting a space shuttle in 3 years or other unrealistic effects.

To stop things getting even more complex i'd rather not have increased expenditure getting the research completed quicker.

I'll rewrite the missile rules to make things a bit clearer.
Lesser Ribena
12-03-2006, 14:41
In other news Iao Ilryu Heavy Enginnering has been handed a contract by the USEAN to construct two large jet capable carriers.

The Nyguen Ai Quoc Class Ii-022 has the following stats:

Name: Ii-022 Nyguen Ai Quoc class
Displacement: 75,900 tons full load
Length: 1,063
Beam: 129 feet
Flight Deck Width: 252 feet
Speed:30-plus knots
Power Plant: Eight boilers, four geared steam turbines, four shafts 260,000 shaft horsepower.
Aircraft: 75
Armament: 3 quad 20mm Anti Aircraft cannons
Complement: 3,020 ship's company, 2,480 in air wing

(Based on USN forrestal class)

Seems about right, those stats should give it around 36ft draught, something to bear in mind when harbouring it.

The company size seems a little large, I believe that the Forrestal only ever had 552 officers and 3826 enlisted (total: 4378 men) and yours has 5,500. A modern Nimitz only has 3,500 in the ship's company and 1500 in the air wing

Anyway, treat each one as a heavy carrier group:

Heavy carrier battlegroup consists of 1 heavy carrier (jet capable), 5 destroyers, 1 replenishment ship, can carry 1 carrier jet fighter bomber or jet fighter or carrier light bomber group. Cost 15, maintenance 2 points, construction time 3 years.

So cost is 15 points and you get a small escort thrown in as well.
Lesser Ribena
12-03-2006, 15:21
The Army

UK, Home Defence Duty:
1st and 2nd Army Headquarters (2 HQ units)
The Royal Artillery (1 highly trained mechanised field artillery unit)
1st Mechanised Division (1 highly trained mechanised division)
16th Independent Air Assault Brigade (1 elite paratrooper brigade)
17th Independent Alpine Brigade (1 highly trained alpine brigade)
Army Air Auxillery (1 transport helicopter unit and 1 highly trained pilot unit for helicopters)

Cyprus Peacekeeping Suty:
2nd and 3rd Divisions (2 highly trained infantry divisions)

German Stettin Base Duty
4th Armoured Division (1 highly trained armoured division)

Colonial Duty:
5th, 6th and 7th Divisions (3 standard infantry divisions (Nigeria, Singapore, Tanzania))
18th Independent Marine Mechanised Brigade (1 elite mechanised brigade of marines (Gibraltar))
8th Mechanised Division (1 highly trained mechanised division (Suez))

Sierra Leone Special Detachment (to guard space launch facility)
9th Division (1 standard infantry division)

Royal Navy

Home Fleet
18 inch gun battleship: Vanguard
1 Heavy Carrier Battlegroup (HMS Ark Royal)
2 attack submarine units
20 destroyers, 4 squadrons of 5.
10 frigates, 1 flotilla of 10.
40 missile/torpedo boats, 1 group of 40.
2 Heavy missile cruisers(HMS Raleigh, HMS Frobisher)
3 Light missile cruisers (HMS Bristol, HMS Chatham, HMS Weymouth)
1 amphibious assault group

Heligoland Special Detachment (to guard Queen Victoria Research Facility)
10 frigates, 1 flotilla of 10
20 corvettes, 1 patrol of 20.

Atlantic Fleet
1 Fleet carrier battlegroup (HMS Vindictive)
2 attack submarine units
20 destroyers, 4 squadrons of 5.
10 frigates, 1 flotilla of 10.
2 Heavy missile cruisers(HMS Effingham, HMS Cambrian)
2 Light missile cruisers(HMS Birkenhead, HMS Birmingham)

Caribbean Fleet
10 destroyers, 2 squadrons of 5.
20 corvettes, 1 patrol of 20.
40 missile/torpedo boats, 1 group of 40.

Mediterranean Fleet
1 Fleet carrier battlegroup (HMS Hermes)
1 attack submarine unit
10 destroyers, 2 squadrons of 5.
10 frigates, 1 flotilla of 10.
40 missile/torpedo boats, 1 group of 40.
1 Heavy missile cruiser(HMS Ceres)
2 Light missile cruisers(HMS Manchester, HMS Glasgow)

Pacific Fleet
1 Fleet carrier battlegroup (HMS Eagle)
2 attack submarine units
30 destroyers, 6 squadrons of 5.
20 frigates, 2 flotillas of 10.
2 Heavy missile cruisers(HMS Centaur, HMS Caledon)
2 Light missile cruisers(HMS Edinburgh, HMS Falmouth)

Indian Ocean Fleet
1 attack submarine unit
10 destroyers, 2 squadrons of 5.
20 corvettes, 1 patrol of 20.
10 frigates, 1 flotilla of 10.
40 missile/torpedo boats, 1 group of 40.
1 Heavy missile cruiser(HMS Carlisle)
1 Light missile cruisers(HMS Nottingham)

Naval Reserves
Ships that have been mothballed are kept in drydock at Portsmouth and other naval bases until scrapped or recalled to service.
16 inch gun battleships: Temeraire, Conqueror, Thunder, Lion
15 inch gun battleships: Hood, King George V, Duke of York, Prince of Wales, Anson, Howe,
old battleships: Rodney, Queen Elizabeth, Warspite, Valiant, Malaya,
1 modernised HMS Hood
1 ASW carrier battlegroup (HMS Courageous, HMS Glorious, HMS Furious)

Fleet Air Arm (with carriers)

5 Sea Hawk Carrier Aircraft
5 naval aviation pilots

The Royal Airforce

3 De Havilland Venom aircraft (2 in UK, 1 in Heligoland)
3 Gloster Javelin fighters (2 in UK, 1 in Germany)
3 Hawker Hunter Aircraft (1 in Singapore, 1 in East Africa, 1 in West Africa)
3 Lincoln air tanker (2 in UK, 1 in Germany)
2 Avro Vulcan Bombers (2 in UK)
3 C54 air transport (2 in UK, 1 in Germany)
1 B47 bomber (1 in Germany)
2 C124 globemaster aircraft wings (2 in UK)
20 pilot units (with planes)

The Army Reserves

Mostly territorial army units (30 days training per year), yeomanry cavalry units which are now mechanised and ex-servicemen who are still on the reserves list.

The Honourable Artillery Company (1 mechanised artillery unit)
1st, 2nd, 3rd, 4th Territorial Divisions (4 mechanised divisions)
Territorial Army Command (1 HQ unit)
5th Territorial Army Division (1 armoured divisions)

The Merchant Navy

35 merchant shipping units
10 Tech 6 Ocean Liners (represents 20 Queen Mary sized ocean liners). Protection 2, range 5, speed 6,

Merchant Airforce

5 pilots
1 domestic airline
4 international airline

Other Defences

4 Flak artillery (Coventry, Dover, London, Scapa Flow)

Nuclear Weapons

At the start of the year 4 nuclear weapons are held by the UK (from original 6, 1 was tested and 1 was given to Australia). Though new Hydrogen weapons are being manufactured at the rate of 12 per year. At the year’s start 2 weapons are located in the UK and 2 at the Stettin base, Germany. By the year’s end there will be 12 in the UK and 4 at Stettin.
Abbassia
12-03-2006, 15:45
Peace-time deployment <unmobilised>
1st Infantry Corps: Paris -Elite- with Handpicked Troops
2nd Infantry Corps: Marseilles -Elite-

4 Mechanised Flak groups <two in Vichy, one in Paris, One in Marseilles> -Elite-
2 Armored Division AMX-30 <Stationed in Vichy> -Elite-
1 Mechanised Artillary Group <Stationed in Paris> -Elite-
1 HQ <Stationed in Paris>

2 Airborne Brigades <Vichy> -Elite-

1 Light infantry Division <French Forign Legion>: put under the command of the UN security Council and maintenance paid for by the US.

1 Millitia division (National Police)


Reserve Army:
3rd Infantry Corps: Bordeux -Highly trained-
1 Garison Unit
1 HQ

Airforce:
8 Dassault Mirage IIIC Fighters.
1 Handley Page Hastings Transports.
7 Dassault Mirage IV Light bombers
14 pilots -elite-

Navy:
3 Patrol/ Escort Groups <60 Corvettes>
1 based in Marseilles
1 Based in Bordeux
1 Based in Lille

1 Ocean Liner (driven out of business, now acts as transport)
2 Nuclear Attack Submarine (base in Nantes)

French Airbase in Albania:
1 Mirage IIIE Strike Fighter
1 Elite Pilot
1 Elite Garrison
1 Reserve HQ
Sharina
12-03-2006, 18:16
Thanks for the clarification, LR.

I have just one more question. How many points do I have to spend on researching new military tech or stuff- like Chobham armor in the 1980's, attack heliocopters like Hueys and Apaches, nuclear powered submarines, etc.?

Or do I just announce these units and go ahead and build them (with approval of course)?
Lesser Ribena
12-03-2006, 18:20
Thanks for the clarification, LR.

I have just one more question. How many points do I have to spend on researching new military tech or stuff- like Chobham armor in the 1980's, attack heliocopters like Hueys and Apaches, nuclear powered submarines, etc.?

Or do I just announce these units and go ahead and build them (with approval of course)?

Nuclear subs requires knowledge of nuclear weapons (ie. prior knowledge of fission) either by independent research or else a tech exchange. Following that 48 points (spread over two years) must be paid for nuclear ship propulsion research.

I will introduce helicopter gunships as a tech 7.5 or 8 option depending on wehn it is determined these tech changes will occur. No research will be required.

Chobham armour etc. will be reflected by the increased strength of tech 8, 8.5 or 9 mechanised and armoured units. Again depending on when these tech changes occur. I may introduce research for this stage, but will let everyone know when we get closer to the time.
Sharina
12-03-2006, 18:38
Nuclear subs requires knowledge of nuclear weapons (ie. prior knowledge of fission) either by independent research or else a tech exchange. Following that 48 points (spread over two years) must be paid for nuclear ship propulsion research.

I will introduce helicopter gunships as a tech 7.5 or 8 option depending on wehn it is determined these tech changes will occur. No research will be required.

Chobham armour etc. will be reflected by the increased strength of tech 8, 8.5 or 9 mechanised and armoured units. Again depending on when these tech changes occur. I may introduce research for this stage, but will let everyone know when we get closer to the time.

I think research should be included in these things because in RL, only 2 nations have Chobham for armored war machines, the USA and UK. Other Tech level 8 / 9 nations don't have Chobham armor. Ditto for the USA being the only nation with B-2 stealth bombers in RL.

Besides, there are a few war-based stuff I'd like to implement, but not sure if I should use research for them. I'll TG you the details so not to spoil anything here.
New Shiron
12-03-2006, 21:43
I think research should be included in these things because in RL, only 2 nations have Chobham for armored war machines, the USA and UK. Other Tech level 8 / 9 nations don't have Chobham armor. Ditto for the USA being the only nation with B-2 stealth bombers in RL.

Besides, there are a few war-based stuff I'd like to implement, but not sure if I should use research for them. I'll TG you the details so not to spoil anything here.

the relatively high point cost for research was a way to simulate the expense of being first, and I was going to double research costs for tech level 8
Sharina
12-03-2006, 22:19
the relatively high point cost for research was a way to simulate the expense of being first, and I was going to double research costs for tech level 8

Tech 6 / 7 research = 24 points per project.

Tech 8 research = 48 points per project.

tech 9 research = 60 points per project.

Sound about right?
Lesser Ribena
12-03-2006, 22:45
Sounds fine to me. Seems a good way of representing it, especially when economies are only going to get bigger and bigger.
The Lightning Star
13-03-2006, 03:41
OOC: My military post is going to represent the militaries of all 3 factions involved in the FAS civil war, not just the main army.

IC:

Military of the Federation of Asian States, 1950

Army
x1 Garrison (Peshawar)
x1 Garrison (Agra)
x1 Garrison (Tabriz)
x1 Garrison (Mumbai)
x1 HQ (Kermanshah)
x1 Mechanized Infantry (Bandar Abbas)
x1 Light Infantry (Srinagar)
x1 Light Infantry (Sikkim)
x1 Light Infantry (Bettiah)
x1 Light Infantry (Meerut)
x1 Armored (Agra)
x1 Armored (Amritsar)

Air Force
x4 Average Pilots
x4 C47 transport units

Navy
x1 Light Ship Unit, 20 corvettes (Bombay)

Merchant Marine
x11 Merchant ships = 11,000,000 tons of shipping


Military of the United Islamic Republic, 1950

Army
x1 Mechanized Infantry (Yazd)
x1 Mechanized Infantry (Kandahar)
x1 Mechanized Infantry (Abadan)
x1 Mujahideen/Light Infantry (Qom)
x1 Mujahideen/Light Infantry (Kandahar)
x1 Garrison (Tehran)
x1 Garrison (Kabul)

Air Force

Navy

Merchant Marine
x4 Merchant ships = 4,000,000 tons of shipping

Military of the Peoples Democratic Republic of South Asia, 1950

Army
x1 Naxalite Infantry/Light Infantry (Madras)
x1 Naxalite Infantry/Light Infantry (Dhaka)
x1 Naxalite Infantry/Light Infantry (Calcutta)
x1 Naxalite Infantry/Light Infantry (Hyderabad)

Air Force

Navy

Merchant Marine
x15 Merchant ships = 15,000,000 tons of shipping
Kirstiriera
13-03-2006, 22:42
The military for 1950 will be at a standard peaceful level and will be constantly maintained...at current levels yet we are in the market for several different types of planes and ships...(We would eventually want to produce and assist with important projects for other nations especially with France, our neighbours, Turkey, Russia, Germany, Great Britain, United States or anyone else really...

The armed forces are the Royal Navy, Royal Air Force and Royal Army as always. The divisions that are sent to Yugoslavia and to Romania can stay in place (and be changed every few months to ensure proper care and turn over...)

The Merchant Marine is still important as well and will continue in the same as before with no major changes...
Elephantum
13-03-2006, 22:49
This year (with the completion of V-1 research) the Space and Missile Corps has been founded, making the military divided into the following services:

Syrian Army
Syrian Army Reserve
Syrian Air Corps
Syrian Coast Guard
Syrian Space and Missile Corps


Specifcs to come momentarily
Lesser Ribena
15-03-2006, 18:08
Chemical warfare

Prior to use a chemical must be discovered (ie researched) by a nation. This research must be conducted in the following order:

#, type, examples of agent, cost, time period required

1- Basic agents, allows use of Chlorine, 6 points, 2 years
2- Blister agents, alows use of Sulphur Mustard (Mustard Gas), 12 points, 2 years
3- Pulmonary agents, allows use of Phosgene,12 points, 3 years
4- Basic Nerve agents, allows use of Sarin, 20 points, 5 years
5- Blood Agents, allows use of Cyanogen Chloride, 30 points, 10 years
6- Advanced nerve agents, allows use of V series agents, 45 points, 15 years

Knowledge of step one is required for step two, and three for four etc.

Once discovered chemicals can be manufactured at the cost of 1 point per "batch". Once produced they can be used in warfare (though at the risk of international outrage). Each batch provides enough agent to either:

a) use in one unit of missiles
b) be used in a ground assault either released into air or by artillery shells(ie. my mechanised division will attack your infantry corps with sarin gas)
c) be used in one bombing raid (no matter the number of bombers used)

Once used the batch is used up and counts as destroyed. A combat modifier will be applied depending on the different types of chemical used and the target. For example unprotected (low tech level) or unprepared civilian populations will feel the effects but a fully mechanised tech 7 or 8 division may not. It all depends on useage. Tech level 7 nations are assumed to have issued anti-chemical measures to their populations in time of war, unless caught unprepared.

Current tech holders

UK (lead the world in the field), USA (traded with UK for advances) are at stage 6, though neither has manufactured any chemicals yet
Germany, Russia are at stage 4
All other tech 7 nations are at stage 2
All tech 6 nations are at stage 1
others have no capabilities (ie. stage 0)

Some rough chemical warfare rules drawn up in response to enquiries, let me know what you think. I will likely develop biological agents along the same lines.
Sharina
15-03-2006, 18:50
What about nations trading technology or know-how for these weapons?

Assume a level 2 nation agrees to trade with a level 4, 5, or 6 nation then will that nation jump up to the same level, being able to manufacture sarin or VX gas?
Lesser Ribena
15-03-2006, 20:04
Yes, if a nation trades chemical knowledge then they effectively trade all of their chemical knowledge up to the level desired.

For example, if I traded VX gas (level 6) knowledge with China (level 2) then China would come out of it with all chemical knowledge. However I could, if I chose to do so, only trade up to say level 4 and leave China with Phosgene and Sarin.

It's a little unrealistic having to trade all knowledge up to the agreed level but some of the lower levels are required knowledge to develop the advanced agaents anyway. Plus it's more realistic than ignoring chemical weapons.

As I say, i'll see how the reaction is and maybe fathom out a biological system as well and have the entire NBC (Nuclear, Biological and Chemical) weapon system covered.

Though the newer acronym is now CBRN (Chemical, Biological, Radiological and Nuclear) and the 1950's term was ABC (Atomic, Biological and Chemical) weapons...
Sharina
15-03-2006, 23:07
Yes, if a nation trades chemical knowledge then they effectively trade all of their chemical knowledge up to the level desired.

For example, if I traded VX gas (level 6) knowledge with China (level 2) then China would come out of it with all chemical knowledge. However I could, if I chose to do so, only trade up to say level 4 and leave China with Phosgene and Sarin.

It's a little unrealistic having to trade all knowledge up to the agreed level but some of the lower levels are required knowledge to develop the advanced agaents anyway. Plus it's more realistic than ignoring chemical weapons.

As I say, i'll see how the reaction is and maybe fathom out a biological system as well and have the entire NBC (Nuclear, Biological and Chemical) weapon system covered.

Though the newer acronym is now CBRN (Chemical, Biological, Radiological and Nuclear) and the 1950's term was ABC (Atomic, Biological and Chemical) weapons...

True.

Although we produce soap today but we lost the knowledge "how" to make individual bars of soap.

The same goes for WW-II battleship armor plating. We did build them during WW-II but slowly lost the infrastructure and the know-how to build these armor schemes.
Galveston Bay
19-03-2006, 09:59
The US Army deploys its first intermediate range ballistic missiles for testing, and the first missiles with nuclear warheads are tested at the Pacific Proving Ground.

At this time, missiles are not operationally deployed nor are prepogramed targets assigned.

In other news, the USS Nautilus is launched, the first nuclear powered submarine.

Plans are made for a trip to the North Pole next year.
The Lightning Star
19-03-2006, 14:49
With the Chemical Research, I'm researching level 3. Does that mean I have to spend 12 points for each of the three years? Or is it just a one time 12 point payment?
The Lightning Star
19-03-2006, 14:56
Also, do I have missiles?
Ato-Sara
19-03-2006, 15:51
Also, do I have missiles?

As part of the SCT you can build up to Improved MRBMs as that is where our joint research program has reached at this time.


Also on the front page it says to launch a mecury type mission we need to have researced Improved IRBMs, is this right?
Because to be able to launch a better Mecury type mission we need to research ICBMs which comes before Improved IRBMs in the missile research.
Ato-Sara
19-03-2006, 17:52
Haiphong Iron works have started construction on two new classes of cruiser for the USEAN:

Name: Zhao Tou Class Light Missile Cruiser
Displacement: 11800 tons
Length: 186.0 meters
Beam: 20.2 meters
Draught: 7.5 meters
Height (Mast): 34.5 meters
Crew (Officers/Men): 70/1285
Speed: 32.5 knots
Armament: 6 x 152mm in two triple turrets mounted fore, 4 x guided missle launchers mounted aft.


Name: Lan Xang Class Heavy Cruiser
Displacement: 14,500 tons
Length: 205.3 meters
Beam: 21.6 meters
Draught: 7.3 meters
Height (Mast): 34.4 meters
Crew (Officers/Men): 61/1085
Speed: 33 knots
Armament: 3 x 200 mm in one super firing triple turret, 6 x guided missle launchers, two fore, two aft and one on each side, 4 x 127 mm in two twin mounts, one forward, one aft, 3 x quad 20 mm Anti Aircraft Cannons


(Based on Cleveland and baltimore cruisers respectively.)
Lesser Ribena
19-03-2006, 19:13
Also on the front page it says to launch a mecury type mission we need to have researced Improved IRBMs, is this right?
Because to be able to launch a better Mecury type mission we need to research ICBMs which comes before Improved IRBMs in the missile research

Yes, that should just say IRBMs, sorry i'll change it right away.
Sharina
19-03-2006, 19:16
As part of the SCT you can build up to Improved MRBMs as that is where our joint research program has reached at this time.


Also on the front page it says to launch a mecury type mission we need to have researced Improved IRBMs, is this right?
Because to be able to launch a better Mecury type mission we need to research ICBMs which comes before Improved IRBMs in the missile research.

Hmm...

I think the only nations in the SCT capable of sending Mercury class manned missions in space at this point in time would be the USEA or Korea.

India is embroiled in civil war. (Probably can do space stuff a few years after civil war- after rebuilding and such)

China is too busy finishing up Reconstruction and various domestic projects like airports, rural electrification, changing social services, etc. (Probably will be able to do space stuff by 1952)

Japan, I'm not sure about, considering its military is severely restricted and missiles are expensive and considered part of the military at this point in time. (no idea when Japan will be able to send space stuff- they don't even have launch facilities or serious space program today in RL, unless I'm mistaken)
[NS]Parthini
19-03-2006, 19:45
Reichswehr

(1951)

Kaiserlich Heer

Landwehr
1x Highly Trained Garrison-Berlin
1x Highly Trained Garrison-Essen
1x Highly Trained Garrison-Dusseldorf
1x Highly Trained Garrison-Koln
1x Highly Trained Garrison-Hannover
1x Highly Trained Garrison-Stuttgart
1x Highly Trained Garrison-Pozan
1x Highly Trained Garrison-Nuremburg
1x Highly Trained Garrison-Leipzig
1x Highly Trained Garrison-Dresden
1x Highly Trained Garrison-Hamburg
1x Highly Trained Garrison-Munich
1x Highly Trained Garrison-Stettin
1x Highly Trained Garrison-Danzig
1x Highly Trained Garrison-Vienna
1x Highly Trained Garrison-Dortmund
1x Highly Trained Garrison-Bonn
1x Highly Trained Garrison-Bremen
1x Highly Trained Garrison-Frankfurt
1x Highly Trained Garrison-Mainz
1x Highly Trained Garrison-Mannheim
1x Highly Trained Garrison-Karlsruhe
1x Highly Trained Garrison-Saarbrucken
1x Highly Trained Garrison-Salzburg
1x Highly Trained Garrison-Karlsbad
1x Highly Trained Garrison-Konigsburg
1x Highly Trained Garrison-Breslau

4x Civilian Highly Trained Pilots

2x Transport Groups

Active
Lager Brandenburg (Brandenburg)
1x Highly Trained Garrison
2x Highly Trained Mechanized Infantry (Mobile Infantry)
1x Mechanized Flak
1x Mechanized Artillery
1x Paratrooper
5x Elite Pilot

Lager Ostpreußen (East Prussia)
1x Highly Trained Garrison
2x Highly Trained Mechanized Infantry (Mobile Infantry)
1x Mechanized Flak
1x Mechanized Artillery
4x Elite Pilot

Lager Rheinland (Rhine)
1x Highly Trained Garrison
2x Highly Trained Mechanized Infantry (Mobile Infantry)
1x Mechanized Flak
1x Mechanized Artillery
1x Paratrooper
5x Elite Pilot

Lager Bayern (Bavaria)
1x Highly Trained Garrison
1x Highly Trained Alpine Infantry
2x Highly Trained Mechanized Infantry (Mobile Infantry)
1x Mechanized Flak
1x Mechanized Artillery
3x Elite Pilot

Heligoland Wache (Queen Victoria Space Centre)
1x Highly Trained Garrison

Luftwaffe
1x Arado Ar 232-Lager Brandenburg
1x Arado Ar 232-Lager Rheinland
1x TA183D-Lager Brandenburg
1x TA183D-Lager Ostpreußen
1x TA183D-Lager Rheinland
1x TA183D-Lager Bayern
1x TA200-Lager Brandenburg
1x TA200-Lager Brandenburg
1x TA200-Lager Brandenburg
1x TA200-232-Lager Rheinland
1x TA200-232-Lager Rheinland
1x TA200-Lager Ostpreußen
1x TA200-Lager Ostpreußen
1x TA200-Lager Bayern
1x TA200-Lager Bayern
1x DO 337-Lager Brandenburg
1x DO 337-Lager Rheinland
1x DO 337-Lager Ostpreußen

Kaiserliche Marine
1x Fleet Carrier (jet capable) Battlegroup-Fleet Carrier Anastasia-Hamburg
-5 Destroyers
-1 replenishment ship
1x Fleet Carrier (jet capable) Battlegroup-Fleet Carrier Marie Christine-Hamburg
-5 Destroyers
-1 replenishment ship
1x Fleet Carrier (jet capable) Battlegroup-Fleet Carrier Alexandrine-Danzig
-5 Destroyers
-1 replenishment ship

10x Frigates-Hamburg
20x Corvettes-Hamburg

40x Coastal Patrol Boats-Danzig
40x Coastal Patrol Boats-Hamburg

8,000,000 tons Shipping

Kaiserlichnachrichtendienst
5,000 Analysts
Ocean Trawlers
Galveston Bay
19-03-2006, 20:06
Hmm...



Japan, I'm not sure about, considering its military is severely restricted and missiles are expensive and considered part of the military at this point in time. (no idea when Japan will be able to send space stuff- they don't even have launch facilities or serious space program today in RL, unless I'm mistaken)

they do, its on a small island off Shikoku.. and they have been sending up satellites up for about a decade. (in real life)
Sharina
20-03-2006, 00:11
they do, its on a small island off Shikoku.. and they have been sending up satellites up for about a decade. (in real life)

Wow. I *never* knew that! I guess I learned something new tonight. :)
The Lightning Star
20-03-2006, 00:17
As part of the SCT you can build up to Improved MRBMs as that is where our joint research program has reached at this time.


Also on the front page it says to launch a mecury type mission we need to have researced Improved IRBMs, is this right?
Because to be able to launch a better Mecury type mission we need to research ICBMs which comes before Improved IRBMs in the missile research.

I have Improved MRBM's?

HUZZZAAAAH!
Ato-Sara
20-03-2006, 01:31
I have Improved MRBM's?

HUZZZAAAAH!

with a .5 point donatation to the Asian Space program this year you can have IRBMs
Which would also incidently mean we would be able to start the space program in earnest.
[NS]Parthini
20-03-2006, 03:18
Semi-Secret:

Germany, per the requests of its allies begins to share some of its knowledge.

China, Syria and Egypt are all offered knowledge of Level 4 Gas Technology for 3 points.

Syria and Egypt are offered knowledge of V-2 Rockets for the same price of 3 points.

The technology will be offered this year (that means that they can build Level 4 gas and V-2s this year) and payment will take place on January 1, 1952 (they pay me next year).

This is coupled with the news that debts for the 5 shipping units to Egypt and Syria have been cancelled and full usage of said units is to occur beginning January 1, 1951.

However, Germany makes it known that should those weapons be used against German allies that reprisal will be swift and deadly.
Sharina
20-03-2006, 03:23
China's Military as of 1951:

Ground Forces:

12 Infantry Corps
7 Artillery Corps (NEW)
2 Headquarters

Air Forces:

5 P-47N Mustang Fighters
5 Pilot Units

Naval Forces:

None.

Maintainence beginning 1952: 9 points.
Sharina
20-03-2006, 03:26
Parthini']Semi-Secret:

Germany, per the requests of its allies begins to share some of its knowledge.

China, Syria and Egypt are all offered knowledge of Level 4 Gas Technology for 3 points.

Syria and Egypt are offered knowledge of V-2 Rockets for the same price of 3 points.

The technology will be offered this year (that means that they can build Level 4 gas and V-2s this year) and payment will take place on January 1, 1952 (they pay me next year).

This is coupled with the news that debts for the 5 shipping units to Egypt and Syria have been cancelled and full usage of said units is to occur beginning January 1, 1951.

However, Germany makes it known that should those weapons be used against German allies that reprisal will be swift and deadly.

Secret IC:

China will insitute payment effective upon Chinese New Year's in 1952 (This will be incorporated into China's 1952 budget)
Galveston Bay
20-03-2006, 06:43
Parthini']Semi-Secret:

Germany, per the requests of its allies begins to share some of its knowledge.

China, Syria and Egypt are all offered knowledge of Level 4 Gas Technology for 3 points.

Syria and Egypt are offered knowledge of V-2 Rockets for the same price of 3 points.

The technology will be offered this year (that means that they can build Level 4 gas and V-2s this year) and payment will take place on January 1, 1952 (they pay me next year).

This is coupled with the news that debts for the 5 shipping units to Egypt and Syria have been cancelled and full usage of said units is to occur beginning January 1, 1951.

However, Germany makes it known that should those weapons be used against German allies that reprisal will be swift and deadly.


the US Government learns of this and is not amused... ooc: Expect a long term US reaction to this.
Galveston Bay
20-03-2006, 06:49
1951 US Military Deployments
US Forces overseas
15th Air Force (Russia under a basing agreement)
48h Fighter Wing (F101A) Irkutsk, 52nd Bomb Wing (B57) Sverdlovsk, 86th Airlift wing (C82) (Irkutsk)

US Army Russia
2nd Cavalry Regiment (brigade sized, well trained) at Sverdlovsk (practices with the Russians)

14th Air Force (Japan under a basing agreement)
18th Fighter Wing (F101A) Nagoya, 35th Bomb Wing (B57) Sapporo, 374th Airlift Wing (C54), Tokyo,

12th Air Force (Japan and the Philippines under a basing agreement)
35th Fighter Wing (F101A) 9th Refueling Wing (KC97) Clark field, Philippines, 5th Bomb Wing (B47) Guam with a forward base at Okinawa used by both the 12th and 14th Air Forces for practice missions.

Various detachments at Okinawa, Truk, Kwajalein, Eniwetok, Saipan, Wake Island, Midway, Tahiti, Iceland, the Azores and the Aleutian Islands. Tankers are based in the Azores and Iceland.

US Coast Guard Pacific (based out of Guam, Hawaii and Tahiti)
10 destroyer escort sized Coast Guard Cutters

US Forces Pacific
25th Infantry Division (Hawaii)
13th Air Force with 31st Fighter Wing (F101B, all weather) Hawaii, 3rd Fighter Wing (F101B, all weather)

Pacific Fleet
Organized into the 7th Fleet (Western Pacific), 3rd Fleet (Eastern Pacific), 5th Fleet (Indian Ocean) and 1st Fleet (US West Coast)

Heavy carriers Saratoga, Yorktown, Lexington, Valley Force (historical Midway class)
Heavy carriers Ranger, Wasp, Hornet, Bon Homme Richard (historical Forrestal class)
Missile Battleships Iowa, Missouri,
Guided Missile Cruisers San Diego, San Antonio, San Pedro, Duluth, Galveston, Los Angeles, Hampton, Biloxi
Escort Cruisers Concord, Richmond, Memphis, Chester, Pensacola, Salt Lake City, Houston, Northhampton
Helicopter Carriers Essex, Kitty Hawk,
2 USMC Helicopter units
8 Fleet carrier air wings (AJ1 bombers, F11F fighters, and FH2 fighter bombers plus S2 Tracker ASW aircraft and helicopters (100 aircraft)
40 destroyers, 40 destroyer escorts, 20 submarines, 2 amphibious assault groups, 8 fast replenishment ships

Atlantic Fleet
consists of the 2nd Fleet (US East Coast), 6th Fleet (Mediterranean)
Fleet carriers Constellation, Constitution, Lake Erie, Lake Champlain, America, Oriskany
Missile battleships Wisconsin, New Jersey,
Guided Missile (light) cruisers Atlanta, Juneau, San Pedro, San Juan
Escort Cruisers Wichita, Tuscaloosa, Indianapolis, Augusta,
Helicopter Carrier Intrepid
Nuclear Submarine Nautilus
30 destroyers, 20 destroyers escorts, 20 submarines, 2 amphibious assault groups, 6 fast replenishment ships
4 Fleet carrier air groups with F11F fighters, FH2 fighter bombers, S2 Tracker ASW, and helicopters (100 aircaft) (2 more forming and training in 1951)
1 USMC Helicopter unit (assigned to helicopter carrier)

Home Forces
NORAD (US/Canada defense of North America)
US Coast Guard West Coast
40 small (corvette size) USCG cutters, plus 2 USNR/USCG P2V maritime patrol wings
Royal Canadian Navy West Coast
40 corvettes
US Coast Guard East Coast
40 small USCG cutters, 10 large USCG cutters plus 4 USNR/USCG P2V wings
Royal Canadian Navy East Coast
10 destroyers, 40 corvettes, plus 1 RCAF P2V Wings
Air Defense Forces North America
RCAF Forces plus
USAF 1 F101B all weather interceptor wing (4th), 2 F104 interceptor wings (33rd, 49th)
USANG / USAFR 5 F101B all weather interceptor wings (145th, 146th, 147th,148th, 149th

US Army Rapid Deployment Force
82nd Airborne Division (3 well trained airborne brigades) Fort Bragg, NC,
101st Airborne Division (3 well trained airborne brigades) Fort Campbell KY,
3rd Armored cavalry regiment (brigade sized, well trained) Fort Bliss, TX,
11th Armored cavalry regiment (brigade sized, well trained) Fort Knox KY,
10th Mountain Division (light infantry division) Fort Richardson, Alaska,

US Marine Corps
1st Marine Division (2 amphibious light infantry, 1 amphibious mechanized brigades, well trained) Camp Pendleton, CA
1st MAW (A4 Skyhawk and Helicopters)(Miramar)
2nd Marine Division ((2 amphibious light infantry, 1 amphibious mechanized brigades, well trained) Camp Lejune, NC
2nd MAW (A4 Skyhawk and helicopters)(Norfolk)

US Army strategic reserve
6th Army (Presidio, San Francisco)
2nd Infantry Division (Ft Lewis),
6th Infantry Division (Fort Ord)

3rd Army (Fort Sam Houston, San Antonio)
3rd Infantry Division (mechanized) (Fort Stewart)
4th Infantry Division (mechanized)(Fort Benning)
9th Mechanized infantry division (Fort Riley),
1st and 2nd Armored Divisions (Fort Hood),
1st Cavalry Division (armor)( Fort Carson)
75th mechanized artillery group (Fort Sill),
97th mechanized flak group (Ft Bliss)

2nd Army (National Guard and Army Reserve East of Mississippi)
2nd Army Command (Fort Dix), 28th (PA NG), 29th (VA/MD NG), 30th (SC/NC NG), 42nd (NY NG) infantry divisions, 3rd Armored Division (NJ/DE NG), 4th Armored Division (TN/KY NG), 6 mechanized artillery groups (various states)

5th Army (National Guard and Army Reserve West of Mississippi)
5th Army Command (Fort Polk), 35th Mechanized Division (MO/KS NG), 36th Mechanized Division (TX NG), 45th (OK/AR NG), 34th (MI/IN NG), 38th (WI/IL NG), 40th (CA NG) infantry divisions, 2 mechanized artillery brigades (various state)

US Air Force strategic reserve
Strategic Air Command (Omaha)
509th Bomb Wing (B52)(Whiteman AFB), 7th Bomb Wing (B52)(Dyess AFB), 28th Bomb Wing (B47)(Ellsworth AFB), 92nd Air refueling Wing (KC97)(McCord AFB), 157th Air Refueling Wing (KC97)(Pease AFB)
100 Redstone IRBM (White Sands Missile Range, Vandenburg missile range and Hawaii Missile Range)

Tactical Air Command (Langley)
1st Fighter Wing (F101A)(Langley AFB), 56th Fighter Wing (F105)(Luke AFB), 51st Fighter Wing (F105)(Castle AFB), 8th Fighter Wing (F105)(Nellis AFB), 33rd Fighter Wing (F105)(Luke AFB) 23rd Fighter Wing (F105)(Pope AFB) 27th Fighter Wing (F105) 366th Bomb Wing (B57)(Mountain Home AFB), 2nd Bomb Wing (B57)(Barksdale AFB), 92nd Air Refueling Wing (KC97)(Fairchild AFB), 190th Air Refueling Wing (KC97) (McConnel AFB), 43rd Air Refueling Wing (KC97)(Seymour Johnson AFB),

Airlift Command (Dover AFB)
89th Airlift Wing (C54)(Andrews), 94th Airlift Wing (C82)(Dobbins AFB), 15th Airlift Wing (C54)(Hickem AFB), 189th Airlift Wing (C82)(Little Rock AFB), 60th Heavy Airlift Wing (C124)(Travis AFB), 436th Airlift Wing (C54)(Dover AFB), 43rd Airlift Wing (C82)(Pope AFB), 1st Special Operations Wing (C123)(MacDill AFB), 6th Special Operations Wing (C123)(MacDill AFB),

Air National Guard and Air Force Reserve
F84F Fighter Bomber Wings (assigned to TAC) 188th, 102nd, 144th, 111th Fighter Wings,
F100 Fighter Bomber Wings (assigned to TAC) 136th, 135th, 104th, 120th, 124th, 138th Fighter Wings
B57 Bomb Wings (assigned to TAC) 461st, 22nd 91st, 99th Bomb Wings
plus 4 C82 Airlift Wings, 6 KC50 tanker wings

USMC Reserve
4th Marine Division (2 mechanized marine brigades, 1 light infantry marine brigade)
4th Marine Air Wing (Corsairs)

US Navy Reserve fleet: 4 battleships, 12 escort carriers, 6 heavy cruisers, 115 destroyers, 2 amphibious assault groups, 10 transport groups, (only cost if reactivated)

US Merchant Fleet: 4 liner units, 25 shipping units

Under construction
2 Carrier task forces (carriers Abraham Lincoln, George Washington)(Historical JFK class)

SSN Sailfish, Salmon, Seawolf, Grayback, Darter. Growler, Skate, Swordfish, Blueback, Bonefish,
[NS]Parthini
20-03-2006, 06:50
the US Government learns of this and is not amused... ooc: Expect a long term US reaction to this.

OOC: 0h N03Z!!1! The US is mad at me! What's new...:rolleyes:
Galveston Bay
20-03-2006, 06:58
Secret IC:

China will insitute payment effective upon Chinese New Year's in 1952 (This will be incorporated into China's 1952 budget)

China is quietly informed that if China begins deploying chemical weapons, the US will be forced to assist the Russians in doing the same as part of the US / Russian defensive alliance.
Sharina
20-03-2006, 08:11
China is quietly informed that if China begins deploying chemical weapons, the US will be forced to assist the Russians in doing the same as part of the US / Russian defensive alliance.

China issues a counter-point to the US.

"Russia already possesses the exact same chemical weapons that China is acquiring. Therefore, China is only catching up."

-----------------

OOC:

With the German technical specs and such, China is now Level 4 in Bio / Chem weapons, while Russia is still Level 4. The situation would be more severe if Russia was Level 2 or Level 3, but in this situation, the technological disparity is evening out as China and Russia are now at the same tech level.
Galveston Bay
20-03-2006, 08:35
China issues a counter-point to the US.

"Russia already possesses the exact same chemical weapons that China is acquiring. Therefore, China is only catching up."

-----------------

OOC:

With the German technical specs and such, China is now Level 4 in Bio / Chem weapons, while Russia is still Level 4. The situation would be more severe if Russia was Level 2 or Level 3, but in this situation, the technological disparity is evening out as China and Russia are now at the same tech level.


ooc
Except what facilities the Russians had were either dismantled post World War III or flattened by bombing during the war.

IC
The US points out that under the terms of the US Russian peace treaty (that ended the war when everyone else signed on), the Russians, like the Japanese, aren't allowed NBC weapons (nuclear, chemical biological)
Ato-Sara
20-03-2006, 08:36
Through research under the Asian Space Program the SCT has now gained IRBM technology.
Sharina
20-03-2006, 14:16
China begins looking into building its own Heavy Bomber, simply called "Earth Shatter". Two possible designs being considered are as follows..

Version 1: (Employs its own scout plane)

http://www.ussr-airspace.com/catalog/product_info.php?cPath=28_39_48&products_id=990&PHPSESSID=e37281d523790d55e98c4c2ce82e4dbc

Version 2: (without scout plane)

http://www.ussr-airspace.com/catalog/product_info.php?cPath=28_39_48&products_id=1016&PHPSESSID=e37281d523790d55e98c4c2ce82e4dbc

Design: 地球粉碎 (Earth Shatter)

Takeoff Weight: 700,000 lb (320,000 kg)
Maximum Speed: 3,000 km/h (1,800 mph)
Range: 15,000 km (theoretically infinite)
Ordiance: 100,000 lbs maximum
Engines:

Version 1: 5 extra-large turbofan engines
Version 2: 12 turbofan engines, 2 in each "slot".

Special abilities:

1. Can land / take-off on land or the ocean.*
2. Can be refueled at sea by submarine tankers.
3. Can be refueled mid-air by tanker planes.
4. Can reach any point on the globe.
5. Has practically infinite range if it is refueled during its bombing run.
6. Can carry any heavy ordiance such as nuclear bombs.
7. Version 1 has a scout plane which enhances the bomber's scanning and targeting capabilities.

* = Significant efforts are being undertaken to allow the bomber to be able to land + take-off from land bases or the ocean, effectively removing range limitations.

----------------------------------
Important Note:

Every effort is taken to keep the development of this Heavy Bomber a secret, especially from the USA and Russia. Thus, this is marked "Top-Secret" (somewhat like how the USA kept the B-2 stealth bomber development and "stats" top-secret).
Galveston Bay
20-03-2006, 18:21
China begins looking into building its own Heavy Bomber, simply called "Earth Shatter". Two possible designs being considered are as follows..

Version 1: (Employs its own scout plane)

http://www.ussr-airspace.com/catalog/product_info.php?cPath=28_39_48&products_id=990&PHPSESSID=e37281d523790d55e98c4c2ce82e4dbc

Version 2: (without scout plane)

http://www.ussr-airspace.com/catalog/product_info.php?cPath=28_39_48&products_id=1016&PHPSESSID=e37281d523790d55e98c4c2ce82e4dbc

Design: 地球粉碎 (Earth Shatter)

Takeoff Weight: 700,000 lb (320,000 kg)
Maximum Speed: 3,000 km/h (1,800 mph)
Range: 15,000 km (theoretically infinite)
Ordiance: 100,000 lbs maximum
Engines:

Version 1: 5 extra-large turbofan engines
Version 2: 12 turbofan engines, 2 in each "slot".

Special abilities:

1. Can land / take-off on land or the ocean.*
2. Can be refueled at sea by submarine tankers.
3. Can be refueled mid-air by tanker planes.
4. Can reach any point on the globe.
5. Has practically infinite range if it is refueled during its bombing run.
6. Can carry any heavy ordiance such as nuclear bombs.
7. Version 1 has a scout plane which enhances the bomber's scanning and targeting capabilities.

* = Significant efforts are being undertaken to allow the bomber to be able to land + take-off from land bases or the ocean, effectively removing range limitations.

----------------------------------
Important Note:

Every effort is taken to keep the development of this Heavy Bomber a secret, especially from the USA and Russia. Thus, this is marked "Top-Secret" (somewhat like how the USA kept the B-2 stealth bomber development and "stats" top-secret).

ooc
I would feel a lot better about this thing if it had actually been built.. this might be stretching the technology a bit too far (as it wasn't actually built in real life).
Sharina
20-03-2006, 19:01
ooc
I would feel a lot better about this thing if it had actually been built.. this might be stretching the technology a bit too far (as it wasn't actually built in real life).

I do need my own indigieous heavy bomber. Besides, I don't want to be forced to rip-off the B-52's stats and configuration and structure as I can't find any Dassault-built heavy bombers.

Howard Hughes built a 200 ton aircraft with 8 propellers called the Hercules.

http://1000aircraftphotos.com/APS/OtherSources/2316L.jpg

http://en.wikipedia.org/wiki/Spruce_Goose

Take the Hercules, then add jet engines, aluminum (and later titanium), bomb bays, fuel tanks, change the structure, and add all the abilities, gadgets, gizmos, and technologies used in bombers in the 1950's - 1960's then we get my "Earth Shatter" bomber for China.

The scout plane doesn't need to use runaways to land or take off. It only needs to launch off the top of the A-57, because both planes will be in the air. When the scout plane finishes its mission, it can either try to hook-up with the A-57, or glide to home base or such. Basically the scout plane could act or serve as a mini-AWACS plane for my heavy bomber.

Finally, I believe that the A-57 could have been built in RL if enough effort, funding, research, and determination was put into it.

EDIT:

Aircraft this large and heavy is possible.

http://en.wikipedia.org/wiki/Antonov_An-225

The An-225 can lift 250 tons worth of cargo, nearly 1/3 of its own weight. Therefore heavy aircraft carrying ultra-heavy cargos or bomb payloads (in my case, 50 tons worth of bombs) are possible. 50 tons is a far cry from the 200+ carried by the An-225. Whats more, the An-225 weights double the weight of my "Earth Shatter" heavy bomber as the An-225 weighs 600,000 kg (1,320,000 lbs or 660 tons).

EDIT 2:

If all else fails, I want to use the An-225 as my heavy bomber to serve as the Chinese counterpart to the USA's B-52 Stratofortress heavy bomber.

Then build the A-57 or the GES-G1 as a stealth version of bomber or something in the future.
Galveston Bay
20-03-2006, 19:52
I do need my own indigieous heavy bomber. Besides, I don't want to be forced to rip-off the B-52's stats and configuration and structure as I can't find any Dassault-built heavy bombers.

Howard Hughes built a 200 ton aircraft with 8 propellers called the Hercules.

http://1000aircraftphotos.com/APS/OtherSources/2316L.jpg

http://en.wikipedia.org/wiki/Spruce_Goose

Take the Hercules, then add jet engines, aluminum (and later titanium), bomb bays, fuel tanks, change the structure, and add all the abilities, gadgets, gizmos, and technologies used in bombers in the 1950's - 1960's then we get my "Earth Shatter" bomber for China.

The scout plane doesn't need to use runaways to land or take off. It only needs to launch off the top of the A-57, because both planes will be in the air. When the scout plane finishes its mission, it can either try to hook-up with the A-57, or glide to home base or such. Basically the scout plane could act or serve as a mini-AWACS plane for my heavy bomber.

Finally, I believe that the A-57 could have been built in RL if enough effort, funding, research, and determination was put into it.

EDIT:

Aircraft this large and heavy is possible.

http://en.wikipedia.org/wiki/Antonov_An-225

The An-225 can lift 250 tons worth of cargo, nearly 1/3 of its own weight. Therefore heavy aircraft carrying ultra-heavy cargos or bomb payloads (in my case, 50 tons worth of bombs) are possible. 50 tons is a far cry from the 200+ carried by the An-225. Whats more, the An-225 weights double the weight of my "Earth Shatter" heavy bomber as the An-225 weighs 600,000 kg (1,320,000 lbs or 660 tons).

EDIT 2:

If all else fails, I want to use the An-225 as my heavy bomber to serve as the Chinese counterpart to the USA's B-52 Stratofortress heavy bomber.

Then build the A-57 or the GES-G1 as a stealth version of bomber or something in the future.

basically this thing is a B70 that can land and take off from water. My guess, figure 10 years of development to get this thing operational, and it would be expensive.. probably 10 points for a wing of 100 aircraft (which is what I figure the B70 and later B1 will cost). Incidently, the B70 was cancelled because ICBMs were cheaper to build and the B70 could be shot down by SAMs and a plethora of interceptors were built to deal with it, while the Americans designed several interceptors to deal with a Soviet version (all of which were eventually cancelled). Its the path not taken in the aviation world as missiles are cheaper, cannot easily be intercepted (compared to aircraft), and are more exciting (from the viewpoint of politicians).

I am not against it, just pointing out the history of projects like this. If you want to build it, my suggestion is that it becomes available in 1961 as an operational aircraft, and costs 10 points for a unit, maintenance cost of 5 (titantium is expensive to maintain, as are the engines). Accident rates for high speed bombers are a part of the maintenance cost as well (which is why the B58 Hustler was retired early and the B70 wasn't built and the B1 took nearly a decade to get all of the bugs out of it).

Plus it will give me the excuse for the Americans to deploy the cool looking F107 Rapier High Altitude interceptor and later on the A12 (SR71 Interceptor version) in decent numbers as well as the various Nike missile systems.

By the way, the An225 and C5 (its closest US competitor) are both tech level 8 aircraft.
Sharina
20-03-2006, 20:43
basically this thing is a B70 that can land and take off from water. My guess, figure 10 years of development to get this thing operational, and it would be expensive.. probably 10 points for a wing of 100 aircraft (which is what I figure the B70 and later B1 will cost). Incidently, the B70 was cancelled because ICBMs were cheaper to build and the B70 could be shot down by SAMs and a plethora of interceptors were built to deal with it, while the Americans designed several interceptors to deal with a Soviet version (all of which were eventually cancelled). Its the path not taken in the aviation world as missiles are cheaper, cannot easily be intercepted (compared to aircraft), and are more exciting (from the viewpoint of politicians).

I am not against it, just pointing out the history of projects like this. If you want to build it, my suggestion is that it becomes available in 1961 as an operational aircraft, and costs 10 points for a unit, maintenance cost of 5 (titantium is expensive to maintain, as are the engines). Accident rates for high speed bombers are a part of the maintenance cost as well (which is why the B58 Hustler was retired early and the B70 wasn't built and the B1 took nearly a decade to get all of the bugs out of it).

Plus it will give me the excuse for the Americans to deploy the cool looking F107 Rapier High Altitude interceptor and later on the A12 (SR71 Interceptor version) in decent numbers as well as the various Nike missile systems.

By the way, the An225 and C5 (its closest US competitor) are both tech level 8 aircraft.

Hmm...

In that case, do you have any recommendations on what I can domestically produce for Light and Heavy bombers? I can't seem to find any Dassault heavy bomber designs, and I don't want to clone the B-52 as my heavy bomber (until I can build An-225's).

So what can I build domestically (without relying on foreign planes and such)? I mean, if there's any heavy bombers I could use, I'll be more than happy to use the "stats" for them and call it Chinese.
Galveston Bay
20-03-2006, 22:19
Hmm...

In that case, do you have any recommendations on what I can domestically produce for Light and Heavy bombers? I can't seem to find any Dassault heavy bomber designs, and I don't want to clone the B-52 as my heavy bomber (until I can build An-225's).

So what can I build domestically (without relying on foreign planes and such)? I mean, if there's any heavy bombers I could use, I'll be more than happy to use the "stats" for them and call it Chinese.

look at the Mirage IV
http://en.wikipedia.org/wiki/Dassault_Mirage_IV

air to air 7, strike rating 6, range long (intercontinental with inflight refueling), nuclear capable, all weather, cost 5, maintenance 2
Sharina
21-03-2006, 01:29
look at the Mirage IV
http://en.wikipedia.org/wiki/Dassault_Mirage_IV

air to air 7, strike rating 6, range long (intercontinental with inflight refueling), nuclear capable, all weather, cost 5, maintenance 2

D'oh. (slaps own face) I feel so stupid overlooking the Mirage IV- it says it was built in 1956-1957 so should I be able to start production of it next year (1952)?

I have one quick question, though. How much will it cost to upgrade the Mirage III fighter to have All-Weather ability (if it doesn't have it already)?
[NS]Parthini
21-03-2006, 02:25
After several month's testing, the Heer has approved the use of the G3 (http://en.wikipedia.org/wiki/Heckler_%26_Koch_G3) or Gewehr 3, made by German Arms Manufacturer Heckler and Koch. It uses the standard 7.62 x 51 mm ammunition. It's widespread abilities make it an excellent weapon for standard infantry use.

Large conrtracts have been issued as the Heer plans to have every unit fully stocked with the G3 by December of '51. Next year, HK plans to extend its contracts to foreign countries.

OOC: When does the MP5 get produced?
[NS]Parthini
21-03-2006, 02:44
Also, am I right to assume that both Glock and Steyr stayed in Austria? Cuz... that would pwnz0rz.
Galveston Bay
21-03-2006, 06:29
Parthini']Also, am I right to assume that both Glock and Steyr stayed in Austria? Cuz... that would pwnz0rz.

I would assume so
Galveston Bay
21-03-2006, 09:23
the US Navy accepts the F8U Crusader as a replacement for the F11 carrier jet fighter

air combat 13, strike 1, range medium, carrier capable, cost 3, maintenance 1

a light bomber version, the A7 Corsair II begins testing
air combat 9, strike 3, range medium, carrier capable, cost 3, maintenance 1

also tested is the A5 Vigilante, a replacement carrier borne nuclear strike aircraft
air combat 9, strike 2, range long, carrier capable, cost 3, maintenance 1, nuclear capable

Meanwhile, the US Air Force begins pre acceptance testing for the F4 Phantom, expected to enter service in 1954

air combat 13, strike 4, range medium, carrier capable, cost 3, maintenance 1
Lesser Ribena
21-03-2006, 14:23
the US Navy accepts the F8U Crusader as a replacement for the F11 carrier jet fighter

air combat 13, strike 1, range medium, carrier capable, cost 3, maintenance 1

a light bomber version, the A7 Corsair II begins testing
air combat 9, strike 3, range medium, carrier capable, cost 3, maintenance 1

also tested is the A5 Vigilante, a replacement carrier borne nuclear strike aircraft
air combat 9, strike 2, range long, carrier capable, cost 3, maintenance 1, nuclear capable

Meanwhile, the US Air Force begins pre acceptance testing for the F4 Phantom, expected to enter service in 1954

air combat 13, strike 4, range medium, carrier capable, cost 3, maintenance 1

Ok, placed these on the front page in relevent years. One question, wasn't the A7 Corsair developed in the mid to late 60's? Or am I thinking of something else?
Abbassia
21-03-2006, 15:06
I would like to invest in thr Dassault Mirage-Series, How much will it cost me?
Lesser Ribena
21-03-2006, 15:47
Dasssault Mirage III can be built this year at these costs:

Dassault Mirage III air combat 12, strike rating 2, range medium (France/China)


As there are still a few Dassault plants in France you can still construct these aircraft as well as China. You just have to pay the usual points.


I'll get some more aircraft up on the front page so that all developments until 1955 are shown.
Sharina
21-03-2006, 16:46
Dasssault Mirage III can be built this year at these costs:

Dassault Mirage III air combat 12, strike rating 2, range medium (France/China)


As there are still a few Dassault plants in France you can still construct these aircraft as well as China. You just have to pay the usual points.


I'll get some more aircraft up on the front page so that all developments until 1955 are shown.

Just a quick question in case GB missed it (and I'd like your opinion, LR)...

How much would it cost to improve my Mirage III's to All-Weather capability? I don't think it has All-Weather capability according to your listing.

Also you forgot to add the Mirage IV nuclear capable bomber.
Galveston Bay
21-03-2006, 19:37
Ok, placed these on the front page in relevent years. One question, wasn't the A7 Corsair developed in the mid to late 60's? Or am I thinking of something else?

its only testing, and won't show up for a while, probably 5 or more years as it isn't desperately needed because the A4 is such a good aircraft.
Galveston Bay
21-03-2006, 19:46
Just a quick question in case GB missed it (and I'd like your opinion, LR)...

How much would it cost to improve my Mirage III's to All-Weather capability? I don't think it has All-Weather capability according to your listing.

Also you forgot to add the Mirage IV nuclear capable bomber.

it isn't an all weather aircraft...

the Mirage F1, which will show up in 1965, is an all weather aircraft.

an all weather Mirage III with radar pods would have its air combat value reduced by 3, but would give you interceptors able to fight at night and bad weather.
Malkyer
22-03-2006, 04:58
Sweet, Mirages. Now I can begin designing indigenous South African military equipment, by which I of course mean take someone else's hardwork and copy it. ;)

When is the Centurion tank going to be produced? 1960s, right?
Galveston Bay
22-03-2006, 06:08
Sweet, Mirages. Now I can begin designing indigenous South African military equipment, by which I of course mean take someone else's hardwork and copy it. ;)

When is the Centurion tank going to be produced? 1960s, right?

Centurions showed up at the end of the Third World War with 17 pounder guns, and would have been upgraded to 20 pounders since then, and maybe even a 105 mm gun.
Malkyer
22-03-2006, 06:23
Centurions showed up at the end of the Third World War with 17 pounder guns, and would have been upgraded to 20 pounders since then, and maybe even a 105 mm gun.

Right, I forgot about that. Thanks for the reminder. Question for LR or GB: since the UDF used LTA tanks in the war, would I have Centurions? Or an American tank?

And what about special forces?
Galveston Bay
22-03-2006, 07:11
Right, I forgot about that. Thanks for the reminder. Question for LR or GB: since the UDF used LTA tanks in the war, would I have Centurions? Or an American tank?

And what about special forces?

either would be options, either the US M26 Pershing (90 mm gun) or British Centurian (17 pdr) and postwar upgrades could be either the M47 Patton (better 90 mm gun) or Centurian with 20 pdr.

Although a lot of amphibious operations occured during the war, and some parachute landings, the scale of the war was such that smaller stuff wasn't simulated. But I can't see why the equilivant of Jedburgh units and the Long Range Desert Group and Spetznaz wouldn't have existed and carried out missions too small in scale to have shown up in the history that was done.

After all, just about everyone has marines, paratroopers and mountain units, and those kind of troops are what you want to form the cadre of commando type units.

I would think a commando type battalion or special forces type group would cost the same as an airborne or alpine light infantry unit, with the requirement that training spending be at least one step higher then your reqular forces.

Also, I think a limit of 1 battalion for every 3 divisions in your army would be reasonable. The kind of soldiers you need for these units are rare, even in wartime.
Galveston Bay
22-03-2006, 20:27
useful source on space exploration

http://www.solarviews.com/eng/history.htm
http://www.solarviews.com/eng/craft1.htm

My suggestion... that missions do not automatically succeed. First attempts should have about a 50% chance of success (to reach space), manned missions about an 85% chance (with failure being death of the crew)

This should improve by 5% each year for manned missions, and 10% each year for unmanned missions, but no matter what, a 5% chance of failure for manned missions and 10% chance of failure for unmanned missions being the standard once the 90% threshhold (for unmanned) and 95% threshhold (for manned) missions is reached.

The Lesser Ribenia should make the determination, with Malkyer as backup (for any British or joint British / German missions)
Lesser Ribena
22-03-2006, 21:03
My suggestion... that missions do not automatically succeed. First attempts should have about a 50% chance of success (to reach space), manned missions about an 85% chance (with failure being death of the crew)

This should improve by 5% each year for manned missions, and 10% each year for unmanned missions, but no matter what, a 5% chance of failure for manned missions and 10% chance of failure for unmanned missions being the standard once the 90% threshhold (for unmanned) and 95% threshhold (for manned) missions is reached.

The Lesser Ribenia should make the determination, with Malkyer as backup (for any British or joint British / German missions)

Thats fine with me. I'll start implementing it with the first missions to space. In the ESA series this will occur next year, i've been rolling before for errors anyway, but nothing serious came up.
[NS]Parthini
22-03-2006, 23:10
either would be options, either the US M26 Pershing (90 mm gun) or British Centurian (17 pdr) and postwar upgrades could be either the M47 Patton (better 90 mm gun) or Centurian with 20 pdr.

Although a lot of amphibious operations occured during the war, and some parachute landings, the scale of the war was such that smaller stuff wasn't simulated. But I can't see why the equilivant of Jedburgh units and the Long Range Desert Group and Spetznaz wouldn't have existed and carried out missions too small in scale to have shown up in the history that was done.

After all, just about everyone has marines, paratroopers and mountain units, and those kind of troops are what you want to form the cadre of commando type units.

I would think a commando type battalion or special forces type group would cost the same as an airborne or alpine light infantry unit, with the requirement that training spending be at least one step higher then your reqular forces.

Also, I think a limit of 1 battalion for every 3 divisions in your army would be reasonable. The kind of soldiers you need for these units are rare, even in wartime.


So we are going to start finally having commando-esque units? Good thing the MP5 is about to be made :mp5:

Also, I know you said that the Special Forces should be 1 level higher than my main army. Umm... what if my regulars are all elite? Are we going to have a special level only for SF, that makes those units cost 1 point (ouch...)
Galveston Bay
23-03-2006, 19:55
Parthini']So we are going to start finally having commando-esque units? Good thing the MP5 is about to be made :mp5:

Also, I know you said that the Special Forces should be 1 level higher than my main army. Umm... what if my regulars are all elite? Are we going to have a special level only for SF, that makes those units cost 1 point (ouch...)

suggest adding another .25 to costs for special operations capable units, and restrict those units to battalion size only
Galveston Bay
23-03-2006, 20:15
new US aircraft

E1 Tracer carrier based airborne early warning aircraft
cost 3 points, maintenance 1 point, 1 unit provides sufficient aircraft for up to 20 carriers (provides better radar protection for carriers that have them, and reduces the ability of the enemy to find those same carriers by using the radar emissions of the carrier against it)
http://en.wikipedia.org/wiki/E-1_Tracer

E121 Warning Star airborne radar aircraft
cost 3 points, maintenance 1 point, 1 unit provides sufficient aircraft to provide an intelligence bonus to US (for better signit collection capability), also supplements US radar defenses for Continental US and Hawaii
http://en.wikipedia.org/wiki/EC-121_Warning_Star

US X15 project is underway (see US spending)
http://en.wikipedia.org/wiki/North_American_X-15

US VTOL projects are underway (but not really feasable until tech level 8)
http://en.wikipedia.org/wiki/Bell_X-14
http://en.wikipedia.org/wiki/Curtiss-Wright_X-19
http://en.wikipedia.org/wiki/Hiller_X-18

F108 Rapier high altitude interceptor project
http://en.wikipedia.org/wiki/XF-108_Rapier
(not available until 1955 at earliest)

F4 Phantom (USN all weather interceptor, USAF all weather fighter and strike aircraft)
not available until 1955 at earliest

C130 available for production next year
air combat 2, strike 0, range long, can carry 1 light infantry brigade
http://en.wikipedia.org/wiki/C-130_Hercules

C133 also available for production next year
air combat 2, strike 0, range long, can reorganize up to 2 aircraft and / or IRBM/ICBM missile units
http://en.wikipedia.org/wiki/C-133_Cargomaster

KC135 tanker aircraft (available for production next year)
air combat 2, strike 0, range long, can refuel 1 strategic bomber unit or 2 other air units
http://en.wikipedia.org/wiki/KC-135_Stratotanker

A5 Vigilante carrier based light bomber (nuclear capable)
air combat 8, strike 4 (nuclear capable, all weather), range medium, 1 unit provides up to 20 carriers with all weather nuclear strike capability (replaces old AJ1 Savage bombers currently in service)

U2 strategic recon aircraft (available for production next year)
http://en.wikipedia.org/wiki/Lockheed_U-2
air combat 10 (defense only), strike 0, range intercontinental, all weather intelligence gathering unit. Improves US strategic intelligence gathering ability.

UH1 Huey utility and transport helicopter
Available beginning 1954
http://en.wikipedia.org/wiki/UH-1_Iroquois
US helicopter transport units improve from short range to medium range

A gunship version becomes available in 1956
air combat 1, strike rating 2, range medium (helicopter)

S2 Tracker ASW carrier based aircraft
air combat 3, strike 4, range medium, ASW/All weather capable
cost as per light bomber,
Galveston Bay
23-03-2006, 20:55
other aircraft under development (stats will be provided when they become available for service)

Jet light bombers
Blackburn Buccaneer (available beginning 1956) UK
carrer and landbased low level strike aircraft (nuclear capable)

Fiat G.91 (available beginning 1954) Italy
a cheap, light air support and ground attack jet

Saab Lansen (available next year) Scandic Union
air combat 9, strike 3, range medium, cost 2, maintenance .25
a cheap, effective strike and naval strike aircraft also useful for ground support

Dornier JB-2 (available 1954) Germany
http://en.wikipedia.org/wiki/Sud_Aviation_Vautour (based on this aircraft)
air combat 7, strike 3, range medium, nuclear capable,

Yak 28 (available 1952) Russia
air combat 10, strike 4, range long, nuclear capable (strike version of Yak 25)

Jet strategic bombers
Avro Vulcan (UK)
air combat 8, strike 8, range intercontental, nuclear capable, all weather
cost 6, maintenance 2
http://en.wikipedia.org/wiki/Avro_Vulcan

China Aviation Kirin (available 1954) China
http://en.wikipedia.org/wiki/Myasishchev_M-4 (used as model)
air combat 8, strike 9, range long, nuclear capable, all weather

tanker aircraft
Handley Page Victor (UK)
air combat 4, strike 0, range long, can refuel 1 strategic bomber or 2 other air units
http://en.wikipedia.org/wiki/Handley_Page_Victor

China Aviation Kirin also available in a tanker version (Lamsong tanker)
air combat 5, strike 0, range long, can refuel 1 strategic bomber or 2 other air units

3rd Generation Jet Fighters
Saab J35 Draken (available 1955) Scandic Union
http://en.wikipedia.org/wiki/Saab_Draken
air combat 13, strike 2, range medium, all weather interceptor
(strike version air combat 11, strike 4)

Avro Arrow (available 1955) Canada
http://en.wikipedia.org/wiki/Avro_Arrow
air combat 13, strike 1, range long, all weather interceptor

Hal Marut (available 1957) India
http://en.wikipedia.org/wiki/HAL_HF-24_Marut
air combat 11, strike 3, range medium,
(assumes better engines are developed)

Yak 25 (available 1952) Russia
air combat 11, strike 1, range long, all weather interceptor

transport aircraft
An12 (available 1953) Russia
air combat 2, strike 0, range medium (comparable to C130)

China aviation KA22
(VSTOL project based on this aircraft) (could be operational in 1960)
http://en.wikipedia.org/wiki/Kamov_Ka-22

Tupulev Tu 107 (available 1955)
http://en.wikipedia.org/wiki/Tupolev_Tu-107

China will also get the Mil4 and Mil6 helicopters beginning 1955 (allowing it to create helicopter transport units, and heavy helicopter transport units)
Sharina
23-03-2006, 21:19
I have a few questions.

1. When will China get its own Strategic Bomber (its version of B-52)? I was thinking of An-225 but thats not until Tech Level 8. Any Tech Level 7 Strategic Bombers China can build besides the Mirage IV?

2. Will China be able to create its own X-15 or Blackbird planes to keep up with the US by the 1960's?

3. How much does a Heavy Artillery cost? I'm thinking of building DORA cannons for coastal defense or to attack heavily fortified cities where air attack isn't an option (too many flak guns or SAM missiles).

4. Is the price to upgade still 1/2 of the unit cost (of the unit being upgraded *to*)? For example if I want to upgrade infantry to Mechanized infantry, do I have to pay 1/2 the cost of a Mechanized infantry for the upgrade itself?

Thanks in advance.
[NS]Parthini
24-03-2006, 05:08
Umm not to be a pain, but shouldn't the US try to get into space before it builds space fighters?
Galveston Bay
24-03-2006, 06:12
Parthini']Umm not to be a pain, but shouldn't the US try to get into space before it builds space fighters?

the US took 2 tracks to space in the late 50s early 60s... the Air Force wanted to go the X15 then X21 route and use reusable space planes, while NASA went with rockets. Due to Sputnik, and then Gagaran, the Eisenhower followed by Kennedy Administration decided to concentrate resources on Mercury and Gemini, and the Air Force programs were cancelled.

Some historians consider this the worst move of the space age.

I tend to agree with them.

The F108 and the B70 were both under design around the same time. Neither saw production for the same reasons... ICBMs were cheaper. No reason I can't build them though. I don't have to compete against the Soviet Union after all, and can experiment a bit. I don't have to have 1100 ICBMs plus 36 missile submarines plus 1000 bombers (US arsenal in 1968)
Galveston Bay
24-03-2006, 06:17
I have a few questions.

1. When will China get its own Strategic Bomber (its version of B-52)? I was thinking of An-225 but thats not until Tech Level 8. Any Tech Level 7 Strategic Bombers China can build besides the Mirage IV?

Probably the H6 fairly soon (essentially the Tu16), maybe something else as I look things up


2. Will China be able to create its own X-15 or Blackbird planes to keep up with the US by the 1960's? probably a decade after the US does, the Germans and British are more likely too before you will


3. How much does a Heavy Artillery cost? I'm thinking of building DORA cannons for coastal defense or to attack heavily fortified cities where air attack isn't an option (too many flak guns or SAM missiles).

umm, if you really want too... refer to the Third World War thread, those unit costs are still reasonable for that. Large artillery like that is however horrifically vulnerable to determined air attack.


4. Is the price to upgade still 1/2 of the unit cost (of the unit being upgraded *to*)? For example if I want to upgrade infantry to Mechanized infantry, do I have to pay 1/2 the cost of a Mechanized infantry for the upgrade itself? you are confusing upgrading because of tech level change with upgrading the capabilities of a unit. Converting from infantry to mechanized costs 2 points (infantry division to mechanized division... in other words, the difference in point costs). Converting from tech level 6 to tech level 7 does however cost 1/2 the cost of the unit (tech level 6 infantry to tech level 7 infantry)
Galveston Bay
24-03-2006, 07:10
other aircraft under development (stats will be provided when they become available for service)

Jet light bombers
Blackburn Buccaneer (available beginning 1956) UK
carrer and landbased low level strike aircraft (nuclear capable)

Fiat G.91 (available beginning 1954) Italy
a cheap, light air support and ground attack jet

Saab Lansen (available next year) Scandic Union
air combat 9, strike 3, range medium, cost 2, maintenance .25
a cheap, effective strike and naval strike aircraft also useful for ground support

Dornier JB-2 (available 1954) Germany
http://en.wikipedia.org/wiki/Sud_Aviation_Vautour (based on this aircraft)
air combat 7, strike 3, range medium, nuclear capable,

Yak 28 (available 1952) Russia
air combat 10, strike 4, range long, nuclear capable (strike version of Yak 25)

Jet strategic bombers
Avro Vulcan (UK)
air combat 8, strike 8, range intercontental, nuclear capable, all weather
cost 6, maintenance 2
http://en.wikipedia.org/wiki/Avro_Vulcan

China Aviation Kirin (available 1954) China
http://en.wikipedia.org/wiki/Myasishchev_M-4 (used as model)
air combat 8, strike 9, range long, nuclear capable, all weather

tanker aircraft
Handley Page Victor (UK)
air combat 4, strike 0, range long, can refuel 1 strategic bomber or 2 other air units
http://en.wikipedia.org/wiki/Handley_Page_Victor

China Aviation Kirin also available in a tanker version (Lamsong tanker)
air combat 5, strike 0, range long, can refuel 1 strategic bomber or 2 other air units

3rd Generation Jet Fighters
Saab J35 Draken (available 1955) Scandic Union
http://en.wikipedia.org/wiki/Saab_Draken
air combat 13, strike 2, range medium, all weather interceptor
(strike version air combat 11, strike 4)

Avro Arrow (available 1955) Canada
http://en.wikipedia.org/wiki/Avro_Arrow
air combat 13, strike 1, range long, all weather interceptor

Hal Marut (available 1957) India
http://en.wikipedia.org/wiki/HAL_HF-24_Marut
air combat 11, strike 3, range medium,
(assumes better engines are developed)

Yak 25 (available 1952) Russia
air combat 11, strike 1, range long, all weather interceptor

transport aircraft
An12 (available 1953) Russia
air combat 2, strike 0, range medium (comparable to C130)

China aviation KA22
(VSTOL project based on this aircraft) (could be operational in 1960)
http://en.wikipedia.org/wiki/Kamov_Ka-22

Tupulev Tu 107 (available 1955)
http://en.wikipedia.org/wiki/Tupolev_Tu-107

China will also get the Mil4 and Mil6 helicopters beginning 1955 (allowing it to create helicopter transport units, and heavy helicopter transport units)


more added
Galveston Bay
24-03-2006, 07:11
new US aircraft

E1 Tracer carrier based airborne early warning aircraft
cost 3 points, maintenance 1 point, 1 unit provides sufficient aircraft for up to 20 carriers (provides better radar protection for carriers that have them, and reduces the ability of the enemy to find those same carriers by using the radar emissions of the carrier against it)
http://en.wikipedia.org/wiki/E-1_Tracer

E121 Warning Star airborne radar aircraft
cost 3 points, maintenance 1 point, 1 unit provides sufficient aircraft to provide an intelligence bonus to US (for better signit collection capability), also supplements US radar defenses for Continental US and Hawaii
http://en.wikipedia.org/wiki/EC-121_Warning_Star

US X15 project is underway (see US spending)
http://en.wikipedia.org/wiki/North_American_X-15

US VTOL projects are underway (but not really feasable until tech level 8)
http://en.wikipedia.org/wiki/Bell_X-14
http://en.wikipedia.org/wiki/Curtiss-Wright_X-19
http://en.wikipedia.org/wiki/Hiller_X-18

F108 Rapier high altitude interceptor project
http://en.wikipedia.org/wiki/XF-108_Rapier
(not available until 1955 at earliest)

F4 Phantom (USN all weather interceptor, USAF all weather fighter and strike aircraft)
not available until 1955 at earliest

C130 available for production next year
air combat 2, strike 0, range long, can carry 1 light infantry brigade
http://en.wikipedia.org/wiki/C-130_Hercules

C133 also available for production next year
air combat 2, strike 0, range long, can reorganize up to 2 aircraft and / or IRBM/ICBM missile units
http://en.wikipedia.org/wiki/C-133_Cargomaster

KC135 tanker aircraft (available for production next year)
air combat 2, strike 0, range long, can refuel 1 strategic bomber unit or 2 other air units
http://en.wikipedia.org/wiki/KC-135_Stratotanker

A5 Vigilante carrier based light bomber (nuclear capable)
air combat 8, strike 4 (nuclear capable, all weather), range medium, 1 unit provides up to 20 carriers with all weather nuclear strike capability (replaces old AJ1 Savage bombers currently in service)

U2 strategic recon aircraft (available for production next year)
http://en.wikipedia.org/wiki/Lockheed_U-2
air combat 10 (defense only), strike 0, range intercontinental, all weather intelligence gathering unit. Improves US strategic intelligence gathering ability.

UH1 Huey utility and transport helicopter
Available beginning 1954
http://en.wikipedia.org/wiki/UH-1_Iroquois
US helicopter transport units improve from short range to medium range

A gunship version becomes available in 1956
air combat 1, strike rating 2, range medium (helicopter)

S2 Tracker ASW carrier based aircraft
air combat 3, strike 4, range medium, ASW/All weather capable
cost as per light bomber,


for comparision purposes
Ato-Sara
24-03-2006, 09:28
Seeing the shortcomings of the Ht-1 Jin, mostly it's low transport capacity and small range.

Han Taik Aerospace has strted a design project to replace the Ht-1s.
This new design is to feature greater transport capacity and eventually the ability to mount weapons in a support role.


Name: Ht-3
Crew: one or two pilots
Capacity: 16 troops or up to 1,600 kg (3,520 lb) of cargo
Length: 26.80 m (87 ft 11 in)
Main rotor diameter: 21.00 m (68 ft 11 in)
Height: 4.40 m (14 ft 5 in)
Main rotor area: 346.4 m² (3,727 ft²)
Empty: 5,100 kg (11,220 lb)
Loaded: 7,150 kg (15,730 lb)
Maximum takeoff: 7,550 kg (16,610 lb)
Powerplant: 1x Radial, 1,250 kW (1,675 hp)


Performance

Maximum speed: 185 km/h (116 mph)
Range: 500 km (313 miles)
Service ceiling: 5,500 m (18,040 ft)
Rate of climb: m/min ( ft/min)
Main rotor loading: 41 kg/m² (8 lb/ft²)
Power/Mass: 0.21 kW/kg (0.13 hp/lb)

(Based of the Mi-4: http://en.wikipedia.org/wiki/Mil_Mi-4 )


Another design group is meanwhile experimenting with adding turboshaft power plants to the orgional Ht-1 that would allow troop capacity and range to be greatly increased as well as weapons to be mounted.
Sharina
24-03-2006, 14:04
I'm happy that I'm finally getting my own strategic bomber and heliocopters.

I was wondering if there's any way I could IC'ly acquire more Russian aerospace industry? (I'd like to build Soviet type aircraft along with a few custom ones like a bomber version of the An-225 when China hits Tech 8).
[NS]Parthini
24-03-2006, 22:53
Oh. Makes sense. Damn NASA...

So when do we get to do our own Space Planes?
Ato-Sara
25-03-2006, 01:20
China will also get the Mil4 and Mil6 helicopters beginning 1955 (allowing it to create helicopter transport units, and heavy helicopter transport units)

Ive already started to do helicopters based off the Mil series. Will mine just be cheap imitations and China's be the real deal?
New Dornalia
25-03-2006, 01:29
Korean Armed Forces-1951

Commander in Chief- Our Majesty Emperor Gang

Korean Army:

1 HQ unit- 1pt (represents General Staff, field command for all of Korea)

-Northern Sector:

2 mountain infantry brigades .5 points
1 Armored Division- .5 matenance

-Southern Sector:

1 Parachute Brigade unit- .75 pts (standard .25 matenance plus .5 extra elite training cost)
2 infantry division .5 points

Korean Air Force-HQ at Sunan Air Base:

1 F86 fighter unit –.5 points
2 Corsair fighter bomber units .25 points
1 C47 transport unit .25
5 expert pilots 1.25 points
1 IL-28/H-5 Light Bomber Unit- .5 matenance
1 Transport Helo unit (Ht-1 Jin) -.25

Korean Navy-HQ at Inchon:

-Western Sector

1 Light Cruiser, .5 matenance
1 Destroyer Squadron, .25 matenance

-Eastern Sector

2 Attack Submarine Groups- 1 point matenance
2 Units of Coastal patrol vessels- .5

Total: 9 points

Upcoming Units for 1952-

2 points for an expert pilot unit to fly the Transport Copter (Ht-1 Jin)

A new Mechanized infantry division (For Rapid Reaction in case Korea has to intervene Again in a foreign conflict)

Infantry corps (same as above)
Galveston Bay
25-03-2006, 01:51
Ive already started to do helicopters based off the Mil series. Will mine just be cheap imitations and China's be the real deal?

great minds think alike?... you could simply assume that the Chinese stole ideas from you and vice versa, or that your two nations cooperated (which makes a certain amount of since considered you are allies)
Galveston Bay
25-03-2006, 21:09
Parthini']Oh. Makes sense. Damn NASA...

So when do we get to do our own Space Planes?

spend the points and you too can have an X-15
Lesser Ribena
25-03-2006, 21:27
I will have to get around to updating aircraft tomorrow chaps. Sorry about that, a lot of homework for Physics to be done before then, please bear with me!
Lesser Ribena
26-03-2006, 13:47
New aircraft added for 19522 onwards (thanks GB) and I am working on rules for biological weapons research.
Lesser Ribena
26-03-2006, 14:52
The Army

UK, Home Defence Duty:
1 HQ unit
1 highly trained mechanised field artillery unit
2 highly trained mechanised divisions
1 elite paratroop brigade
1 elite alpine brigade

Cyprus Peacekeeping Duty:
1 standard infantry division

German Stettin Base Duty
1 highly trained armoured division

Colonial Duty:
1 HQ unit (Tanzania)
1 elite mechanised brigade of marines (Gibraltar)
1 highly trained mechanised division (Tanzania)

Sierra Leone Special Detachment (to guard space launch facility)
1 standard infantry division

Royal Navy

Home Fleet
18 inch gun battleship: Vanguard
2 Heavy Carrier Battlegroups (HMS Ark Royal, HMS King George VI)
2 nuclear attack subs, 4 nuclear ballistics sub
30 destroyers, 6 squadrons of 5.
10 frigates, 1 flotilla of 10.
2 Heavy missile cruisers(HMS Raleigh, HMS Frobisher)
1 amphibious assault group
7 Light missile cruisers (HMS Edinburgh, HMS Falmouth, HMS Birmingham, HMS Bristol, HMS Chatham, HMS Weymouth, HMS Nottingham)

Heligoland Special Detachment (to guard Queen Victoria Research Facility)
10 frigates, 1 flotilla of 10

Atlantic Fleet
1 Fleet carrier battlegroup (HMS Vindictive)
2 nuclear attack subs
20 destroyers, 4 squadrons of 5.
10 frigates, 1 flotilla of 10.
2 Heavy missile cruisers(HMS Effingham, HMS Cambrian)
2 Light missile cruisers(HMS Manchester, HMS Glasgow)

Caribbean Fleet
10 destroyers, 2 squadrons of 5.
80 missile boats, 2 groups of 40.
40 corvettes, 2 patrols of 20.

Mediterranean Fleet
1 Fleet carrier battlegroup (HMS Hermes)
20 destroyers, 4 squadrons of 5.
10 frigates, 1 flotilla of 10.
1 Heavy missile cruiser(HMS Ceres)
1 Light missile cruisers(HMS Birkenhead)
40 corvettes, 2 patrols of 20
80 missile boats, 2 groups of 40.

Pacific Fleet
1 Fleet carrier battlegroup (HMS Eagle)
10 destroyers, 2 squadrons of 5.
20 frigates, 2 flotillas of 10.
2 Heavy missile cruisers(HMS Centaur, HMS Caledon)

Indian Ocean Fleet
10 destroyers, 2 squadrons of 5.
10 frigates, 1 flotilla of 10.
1 Heavy missile cruiser(HMS Carlisle)

Naval Reserves
Ships that have been mothballed are kept in drydock at Portsmouth and other naval bases until scrapped or recalled to service.
16 inch gun battleships: Temeraire, Conqueror, Thunder, Lion
15 inch gun battleships: Hood, King George V, Duke of York, Prince of Wales, Anson, Howe,
old battleships: Rodney, Queen Elizabeth, Warspite, Valiant, Malaya,
1 modernised HMS Hood
1 ASW carrier battlegroup (HMS Courageous, HMS Glorious, HMS Furious)

Fleet Air Arm (with carriers)

5 Sea Hawk Carrier Aircraft
5 elite naval aviation pilots

The Royal Airforce

3 EE Lightnings (3 in UK)
3 Gloster Javelin fighters (2 in UK, 1 in Germany)
3 Handley Page Victor air tankers (2 in UK)
2 Avro Vulcan Bombers (2 in UK)
3 C54 air transport (2 in UK, 1 in Germany)
14 expert pilot units (with planes)

The Army Reserves
Mostly territorial army units (30 days training per year), yeomanry cavalry units which are now mechanised and ex-servicemen who are still on the reserves list.

1 mechanised artillery units
4 mechanised divisions
1 HQ unit
1 armoured divisions

The Merchant Navy

35 merchant shipping units
10 Tech 6 Ocean Liners (represents 20 Queen Mary sized ocean liners). Protection 2, range 5, speed 6,

Merchant Airforce

5 pilots
1 domestic airline
4 international airline

Other Defences

4 Flak artillery (Coventry, Dover, London, Scapa Flow)

Nuclear Weapons
Hydrogen weapons are being manufactured at the rate of 12 per year and 12 per year of standard weapons (4 to Australia).

14 units of VX gas
Artitsa
26-03-2006, 16:27
It would seem that Im going to need a new fighter.
Sharina
26-03-2006, 16:36
Updated Chinese Military starting in 1953:

14 Infantry Corps
10 Artillery Corps
6 Armored Corps (New)
3 Mechanized Flak Corps (New)
12 Units of Dassault Mirage III Jet Fighters (New)
12 Units of Pilots
2 HQ Units

Military Maintainence Costs starting in 1953:

28 points

7 points for 14 Infantry Corps
3 points for 6 Armored Corps
2.5 points for 10 Artillery Corps
1.5 points for 3 Mechanized Flak Corps
12 points for 12 Units of Dassault Mirage III’s
2 points for 2 HQ Units.
Kordo
26-03-2006, 16:39
tag
Ato-Sara
26-03-2006, 22:13
USEA armanent company Tian' do starts research into antiaircraft missiles to be used by USEAAF fighters.
The resulting research has brought up a possible design for use:

Name: AAM-1 Huáng
Length: 2.9 m
Wingspan: 630 mm
Diameter: 128 mm
Launch weight: 90 kg
Speed: Mach 2.5
Range: 1-19 km
Guidance: infrared homing
Warhead: 9.2 kg annular blast-fragmentation


Also being developed in conjunction with Han Taik Aerospace is a SAM for use on USEAN warships and ground installations. A possible design has been researched:


Name: SAM-1 'Kiem'
Length: 10.6 m
Wingspan: 1,450 mm
Diameter: 700 mm
Launch weight: 2,300 kg
Speed: Mach 4
Range: 35 km
Guidance: Active ground based Radar
Warhead: 188kg HE
[NS]Parthini
27-03-2006, 05:55
The Luftwaffe petitions the Airforce for the purchase of a U2 reconaissance fighter.
Artitsa
27-03-2006, 18:36
Proposed FNS Military as of 1954

6 x Elite Mechanized Divisions (4 in reserve)
2 x Elite Armoured Divisions (1 in reserve)
10 x Elite Mountain Brigades (4 in reserve)
1 x HQ Unit
6 x Jet Fighters (M-121)
2 x Jet Fighters (M-121D)
1 x Intercontinental Jet Bomber (Tu-95 or M-50)
2 x Flak Artillery
4 x Missile Cruiser (Manuel Ancizar, Argentina, Peru, Alberto Lleras Camargo)
6 x Light Ships (30 Destroyers)
5 x Light Ships (50 Frigates)
1 x Patrol Group (40 Corvettes)
2 x Missile Boat Groups (80 Missile Boats)
10 x Nuclear Submarines
11 x Elite Pilots
1 x Intelligence Agency
100 x IRBM (SS-10 Keystone)
400 x AS-15 KENT anti-shipping missiles

Caribbean Task Force (2nd Fleet)
Maneul Ancizar - Missile Cruiser
9 Destroyers
14 Frigates
20 Missile Boats
10 Corvettes
1 Nuclear Submarine

Atlantic Task Force (1st Fleet)
Alberto Lleras Camargo - Missile Cruiser
7 Destroyers
12 Frigates
20 Missile Boats
10 Corvettes
1 Nuclear Submarine

Pacific Task Force (4th Fleet)
Defensor de Peru - Missile Cruiser
7 Destroyers
12 Frigates
20 Missile Boats
10 Corvettes
1 Nuclear Submarine

South Atlantic Cape Task Force (3rd Fleet)
Orgullo de Argentina - Missile Cruiser
7 Destroyers
12 Frigates
20 Missile Boats
10 Corvettes
1 Nuclear Submarine

SASCOM (South American Submarine Command)
6 Nuclear Submarines
2 Ballistic Submarines

1965 Proposed
Caribbean Task Force (2nd Fleet)
Maneul Ancizar - Missile Cruiser
9 Destroyers
14 Frigates
20 Missile Boats
10 Corvettes
2 Nuclear Submarine

Atlantic Task Force (1st Fleet)
Unnamed - Carrier Battlegroup
Alberto Lleras Camargo - Missile Cruiser
Missile Cruiser - Unnamed
15 Destroyers (20 including CBG)
25 Frigates
80 Missile Boats
30 Corvettes
4 Nuclear Submarine

Pacific Task Force (4th Fleet)
Defender of Peru - Missile Cruiser
Missile Cruiser - Unnamed
10 Destroyers
15 Frigates
40 Missile Boats
20 Corvettes
2 Nuclear Submarine

South Atlantic Cape Task Force (3rd Fleet)
Argentina's Pride - Missile Cruiser
Missile Cruiser - Unnamed
10 Destroyers
15 Frigates
40 Missile Boats
20 Corvettes
2 Nuclear Submarine

(This 1965 proposal will probably never come to fruitition. Its basically in response to the large British presence in the Carribean.)
Cylea
27-03-2006, 18:45
Defender of Peru - Missile Cruiser
Argentina's Pride - Missile Cruiser

"Defensor de Peru" and "Orgullo de Argentina" perhaps?
Lesser Ribena
27-03-2006, 18:50
(This 1965 proposal will probably never come to fruitition. Its basically in response to the large British presence in the Carribean.)

Great; reactions from British military might!

Mmmm, I can see i'll need some more nuclear subs...

Can't be outdone by some silly Colombians on teh other side of the world!
Artitsa
27-03-2006, 18:58
Great; reactions from British military might!

Mmmm, I can see i'll need some more nuclear subs...

Can't be outdone by some silly Colombians on teh other side of the world!

Bloody English.
Ato-Sara
27-03-2006, 18:58
The USEA now has an intelligence agency the IIA (Indochinese Intelligiance Agency)
Galveston Bay
27-03-2006, 19:14
Proposed FNS Military as of 1954

400 x AS-15 KENT anti-shipping missiles

you probably don't need to specify these, just indicate your Naval Air Force and Navy will have them


[ SASCOM (South American Submarine Command)
6 Nuclear Submarines
2 Ballistic Submarines

ooc
you start deploying nuclear armed ballistic missile submarines and you will trigger an arms race even worse then the one currently developing
Artitsa
27-03-2006, 19:17
With whom? The US? If they have concerns they can contact us. We're more than willing to work with our Allies to ensure their safety.
Lesser Ribena
27-03-2006, 19:17
Quite right, I just factor in extra combat bonuses when a missile armed unit is in a suitable situation.
Lesser Ribena
28-03-2006, 13:15
Quoted from a discussion via TG with Malkyer RE: assassination attempts.

No idea really, I suppose we could have any attempted assassinations TGed to me and i'll assign a random chance of success factoring in support in the region, actual resources (pointswise) committed, determination of the attacker and number and quality of defending bodyguards.

I suppose a fair chance of success should be allowed as it is often remarkably easy to get to targets especially when there is a peacetime atmosphere prevailing. Conditions are obviously much more controlled in wartimes.

Though it did surprise me about how lax security is at celebrations, for example I shook hands with and talked to the Queen during a jubilee year art celebration (don't ask me how I got nominated I am terrible at art) and never got searched or had my invitation letter checked. This was at the height of the "War on Terror" as well (2003). Then again I don't suppose they expect much trouble from a white 15 year old!

I'll crosspost this to the military thread and see what sort of response I get in terms of the rules suggestions.

I will most likely just judge each attempt on it's own merits and factors and assign an arbitrary chance of it succeeding, but i'd welcome any suggestions.
Sharina
28-03-2006, 13:36
Quoted from a discussion via TG with Malkyer RE: assassination attempts.



I will most likely just judge each attempt on it's own merits and factors and assign an arbitrary chance of it succeeding, but i'd welcome any suggestions.

I have a slight problem with this. I don't mind assasinations as they add an interesting atmosphere, but I don't want it to become an assasin-fest in which one nation has its leader assasinated, then 10 other nations try to assasinate each other leaders and such.
Lesser Ribena
28-03-2006, 16:27
No that was a major concern. However I would only go ahead with rolling for an attempt if I personally thought it viable, realistic and in keeping with history to do so. For example a brutal unpopular dictatorship could be a target but only if a detailed plan was provided with reasons why it should occur.

As I say it's only some rough ideas we were thinking of implementing. It's here to provoke criticism and to be improved upon.
Kordo
28-03-2006, 17:58
Russia quietly shifts the 9th and 31st Rifle Divisions to Pskov.
Sharina
31-03-2006, 04:43
I have a couple of questions.

1. How many tanks are in an Armored Corps?

2. How many flak, artillery, etc. are in a Mechanized Corps?
Galveston Bay
31-03-2006, 06:24
I have a couple of questions.

1. How many tanks are in an Armored Corps?

2. How many flak, artillery, etc. are in a Mechanized Corps?

mechanized divisions have more infantry and fewer tanks (9 infantry battalions and 4 tank battalions or 4 larger tank battalions and 6 large infantry battalions) while armored divisions have more tanks and fewer infantry (9 tank battalions or 6 large tank battalions and 3 infantry battalions or 4 infantry battalions depending on the nationality.... US style divisions tend to have around 20,000 men and larger battalions, while most everyone else has smaller divisions of around 15,000 men and smaller battalions)

no one should have mechanized and armored corps, as maintenance and purchase costs for these units are based on divisions (corps would be 2 divisions plus attachments). The corps conversion information at the start of this thread were for helping players shrink their armies down to more reasonable levels after the Third Great War.

typically heavy divisions (armored and mechanized) have 4 battalions of artillery (about 100 guns or rocket launchers or mixture) and an air defense battalion (about 30 guns and missile launchers) plus an engineer battalion (with bridging equipment), a recon battalion (with armored corps and light tanks and infantry), and a substantial tail of about 5 -6 support battalions (medical, signal, repair, supply, hq and other support troops)
Lesser Ribena
31-03-2006, 18:14
What GB said!

Though do not forget that as missile tech progresses your units (be they armoured, mech or whatever) will get slightly better at AA fire due to increased use of SAM missiles and the like. Relevent developments are shown on the front page, post 2 towards the end.
Sharina
31-03-2006, 20:53
I was just wondering because I'd like a clear overview on how many tanks, artillery guns, flak vehicles, etc. that China has (simple numbers, not complicated numbers) so that it'll be easy for me and other players to keep track of.
Galveston Bay
31-03-2006, 22:03
I was just wondering because I'd like a clear overview on how many tanks, artillery guns, flak vehicles, etc. that China has (simple numbers, not complicated numbers) so that it'll be easy for me and other players to keep track of.

by the way, each tank battalion has between 30 - 60 tanks (regular versus large divisions), while mechanized infantry usually have the same number of APCs (30 -60 per battalion)
The Lightning Star
31-03-2006, 22:52
Military of the Federation of Asian States, 1953

Army
x1 Garrison Division (Madras)
x1 Garrison Division (Calcutta)
x1 Garrison Division (Hyderabad East)
x1 Garrison Division (Dhaka)
x1 Mechanized Infantry Division (Chittagong)
x1 HQ Division (Lahore)
x1 Light Infantry Corps (Karachi)
x1 Light Infantry Corps (Quetta)
x1 Light Infantry Corps (Rawalpindi)
x1 Light Infantry Corps (Hyderabad West)
x1 Light Infantry Corps (Bangalore)
x1 Light Infantry Corps (Bombay)
x1 Light Infantry Corps (Panaji)
x1 Light Infantry Corps (Cochin)
x1 Light Infantry Corps (Patna)
x1 Light Infantry Corps (Guwahati)
x1 Light Infantry Corps (Patna)
x1 Light Infantry Corps (Sikkim)
x1 Light Infantry Division (Agra)
x1 Armored Corps (Nok Kundi)
x1 Armored Corps (Gwadar)
x1 Armored Corps (Sukkur)
x1 Armored Corps (Port Muhammed bin Qasim)
x1 Armored Corps (Zhob)
x1 Armored Corps (Gilgit)
x1 Armored Corps (Multan)
x1 Armored Corps (Faisalabad)
x1 Armored Division (Agra)
x1 Infantry Corps (Vishakpatanam)
x1 Infantry Division (Agra)
x1 Parachute Division (Agra)
x1 Parachute Division (Delhi)
Total Divisions: 53 (Max: 80)
Total Servicemen in the Army: 1,060,000

Air Force:
x4 P2V Neptune (Agra)
x4 P2V Neptune (Delhi)
x4 C47 (Agra)
x8 Pilot (Agra)
x4 Pilot (Delhi)
Total Aircraft Groups:12
Total Servicemen in Airforce: 6000

Navy:
x1 Frigate Flotilla (Mumbai)
Total Ships:10
Total Servicemen in Navy: 2,500

Overview:
Total Divisons/Groups/Ships:65
Total Servicemen in Armed Forces:1,068,500
Ato-Sara
31-03-2006, 23:10
USEA military hardware development news:

Under secret government contract, ship building companies Iao Ilryu and Haiphong Iron Works compete for a contract to build nuclear submarines.

Ban Toi Auto manufacturing is approached by the CSC logisitics division to design a main battle tank for USEA forces.

Development of the Ht-3 continues by Han Taik aerospace and several model mock ups have been constructed.
The Lightning Star
31-03-2006, 23:18
I have a question; who has the largest military, people wise?
Sharina
31-03-2006, 23:32
I have a question; who has the largest military, people wise?

With the 1953 builds, by the end of 1953, China will have the following....

18 Infantry Corps (900,000 combat infantry soldiers)
10 Artillery Corps (roughly 1,000 artillery guns)
10 Armored Corps (roughly 1,000 tanks)
5 Mechanized Flak Corps (roughly 500 flak vehicles)
12 Units of Dassault Mirage III Jet Fighters (1,200 jet fighters)
12 Units of Pilots
2 HQ Units (probably 100,000 logistics personnel, assuming 1 HQ = 50,000 personnel)

Not to mention ALL the logistics personnel servicing these military units like kitchen staff, ammo and weapons factories, army offciers, engineers, designers, etc.

I'd say probably 3 million people in China's military (including ALL the background logistics personnel)
The Lightning Star
01-04-2006, 02:03
With the 1953 builds, by the end of 1953, China will have the following....

18 Infantry Corps (900,000 combat infantry soldiers)
10 Artillery Corps (roughly 1,000 artillery guns)
10 Armored Corps (roughly 1,000 tanks)
5 Mechanized Flak Corps (roughly 500 flak vehicles)
12 Units of Dassault Mirage III Jet Fighters (1,200 jet fighters)
12 Units of Pilots
2 HQ Units (probably 100,000 logistics personnel, assuming 1 HQ = 50,000 personnel)

Not to mention ALL the logistics personnel servicing these military units like kitchen staff, ammo and weapons factories, army offciers, engineers, designers, etc.

I'd say probably 3 million people in China's military (including ALL the background logistics personnel)

By the way; the numbers for the Corps and stuff INCLUDE the logistics (read it on the first page).

So I'm guessing you have about, oh...

1.7 million soldiers, probably a bit more.

That's still alot, though. About 700,000 more people than me.

I've only got
12 Light Infantry Corps and 1 Light Infantry Division (about 500,000 peoples)
8 Armored Corps and 1 Armored Division (340,000 peoples, about 800 tanks)
2 Parachute Divisions (equal to one Corps) (40,000 peoples)
1 Infantry Corps and 1 Infantry division (60,000 peoples)
1 Mechanied Infantry Corps (20,000 peoples)
4 Garrison Divisions (equal to two Corps) (80,000 peoples)
1 HQ Division (20,000 peoples)

And that makes up my entire Ground Forces.

It's good to know the SCT has alot of soldiers :)

Also, is there anyway to upgrade your soldiers to totally kick-arse mode? Like make my regular soldiers become highly-trained?
[NS]Parthini
01-04-2006, 02:44
I have 30 Garrison Corps=60 Infantry divisions plus 8 mech, 4 armored corps, 4 falk, 4 arty, and some light infantry. That's just the army.

Oh yeah. They're all elite.
The Lightning Star
01-04-2006, 02:51
Parthini']I have 30 Garrison Corps=60 Infantry divisions plus 8 mech, 4 armored corps, 4 falk, 4 arty, and some light infantry. That's just the army.

Oh yeah. They're all elite.

30 garrison Corps!??!?!?!?

Oh, that represents your infantry divisions. I thought you had 60 garrison divisions...

Yeah, well, you have about 1.4 Million soldiers.

Damn.

Of course, you can only have 1 corps per every 5 million people, so must be outta space now.
Kilani
01-04-2006, 02:51
Parthini']I have 30 Garrison Corps=60 Infantry divisions plus 8 mech, 4 armored corps, 4 falk, 4 arty, and some light infantry. That's just the army.

Oh yeah. They're all elite.

Duestchland Uber Alles.
Malkyer
01-04-2006, 03:11
Parthini]Oh yeah. They're all elite.

Hell yeah. Mine too.
[NS]Parthini
01-04-2006, 04:00
30 garrison Corps!??!?!?!?

Oh, that represents your infantry divisions. I thought you had 60 garrison divisions...

Yeah, well, you have about 1.4 Million soldiers.

Damn.

Of course, you can only have 1 corps per every 5 million people, so must be outta space now.

Those are all reserve units. :)
Galveston Bay
01-04-2006, 04:45
Parthini']Those are all reserve units. :)

a problem (and a rules loophole that is my fault). Reserve troops generally only spend about a month a year in training, so logically reserve troops shouldn't be able to get to elite status. Much more time then that and holding a job outside the miliary would be difficult.

Pilots are different. US Air National Guard pilots have not only more flying hours then active duty pilots (because are more experienced) but genuinely love to fly and keep up the same numbers of hours each year as their active duty counterparts. US Air National Guard pilots also routinely win compititions against their active duty counterparts.
Lesser Ribena
01-04-2006, 19:56
OK, i'll edit the front page to state that reserve units can't be better than highly trained unless they are pilots. I wish I could afford to make my reserves even highly traind let alone elite. Even in my regular army only around 50% are highly trained, 33% standard and 17% elite (only paras, marines and alpine brigades).
[NS]Parthini
01-04-2006, 22:04
Yeah, that whole thing about them being reservists? April Fools Joke! Hahaha!

But really, I figured it out and if I make some of my pilots reservists, I can fit my 30 Garrisons plus my regular army. I guess the next 30 will have to be Highly Trained...
Ato-Sara
01-04-2006, 22:09
The USEA currently has the following surplus units for sale to foreign governments (SCT nations get first pick):

1x F84 fighter bomber unit
1x AD1 Skyraider light bomber unit
Material enough to outfit two infantry corps
Malkyer
01-04-2006, 22:27
LR, are there rules governing special forces?
Galveston Bay
01-04-2006, 22:32
LR, are there rules governing special forces?

just their creation, kind of depends on circumstances depending on use
Malkyer
01-04-2006, 22:36
Where can I find those?
The Lightning Star
02-04-2006, 04:31
Parthini']Yeah, that whole thing about them being reservists? April Fools Joke! Hahaha!

But really, I figured it out and if I make some of my pilots reservists, I can fit my 30 Garrisons plus my regular army. I guess the next 30 will have to be Highly Trained...

How large is your population? Because India can only have 80 corps/, and it has a population of 400 million (which means 4 divisions per 5 million, so I can only have 320 divisions), and I highly doubt you have a huge population with which to support 60+ divisions.
Elephantum
02-04-2006, 04:42
Seems to me like it would need to be around 150 million, which seems too high to me.
Galveston Bay
02-04-2006, 06:07
Although a lot of amphibious operations occured during the war, and some parachute landings, the scale of the war was such that smaller stuff wasn't simulated. But I can't see why the equilivant of Jedburgh units and the Long Range Desert Group and Spetznaz wouldn't have existed and carried out missions too small in scale to have shown up in the history that was done.

After all, just about everyone has marines, paratroopers and mountain units, and those kind of troops are what you want to form the cadre of commando type units.

I would think a commando type battalion or special forces type group would cost the same as an airborne or alpine light infantry unit, with the requirement that training spending be at least one step higher then your reqular forces.

Also, I think a limit of 1 battalion for every 3 divisions in your army would be reasonable. The kind of soldiers you need for these units are rare, even in wartime.

suggested special forces creation rules repost
Lesser Ribena
02-04-2006, 12:43
Cheers, I'll get something written up on the front page.
[NS]Parthini
02-04-2006, 16:27
Actually, it says 1 corps for every 5 million and since Garrisons are Corps sized, that leaves me actually quite a lot of extra room for other units. I'm going to have to make about half my pilots reserve though...

I'll get a list up which will describe each unit, etc.
The Lightning Star
02-04-2006, 16:47
Parthini']Actually, it says 1 corps for every 5 million and since Garrisons are Corps sized, that leaves me actually quite a lot of extra room for other units. I'm going to have to make about half my pilots reserve though...

I'll get a list up which will describe each unit, etc.

Wait; what?

How does making Garrisons COrps sized give you quite alot of extra room?
[NS]Parthini
02-04-2006, 17:00
Just out of curiosity, what would happen if I did exceed the limit by like 20 million people...
The Lightning Star
02-04-2006, 17:03
Parthini']Just out of curiosity, what would happen if I did exceed the limit by like 20 million people...

:D

Well, I guess you'd have to disband some units, eeeehhhhh???

*laughs*
[NS]Parthini
02-04-2006, 17:04
:D

Well, I guess you'd have to disband some units, eeeehhhhh???

*laughs*

You know, I think I'm going to test my new Nuke on the Ganges...
The Lightning Star
02-04-2006, 17:13
Parthini']You know, I think I'm going to test my new Nuke on the Ganges...

Er. Um. Uh.


Well, would that really do anything? Well, it might contaminate the river with radioactive particles, but chemical and biological agents would be much mo--

I've said too much :shiftyeyes:
Lesser Ribena
02-04-2006, 18:01
Just out of curiosity, what would happen if I did exceed the limit by like 20 million people...

I'd inform the economic mods and they'd organise some sort of penalty to your economy. SInce there's no precedent I don't know what it'd be...
Sharina
03-04-2006, 02:00
Updated Chinese Military for end of 1953:

18 Infantry Corps
10 Artillery Corps
10 Armored Corps
5 Mechanized Flak Corps
12 Units of Dassault Mirage III Jet Fighters
12 Units of Pilots
2 HQ Units

Military Maintainence Costs beginning in 1954:

33 points

9 points for 18 Infantry Corps
5 points for 10 Armored Corps
2.5 points for 10 Artillery Corps
2.5 points for 5 Mechanized Flak Corps
12 points for 12 Units of Dassault Mirage III’s
2 points for 2 HQ Units.
The Lightning Star
03-04-2006, 02:05
Four questions;

One; how do I improve the quality of my troops? (I.E. I make my average soldiers highly trained)

Two; who gets to invent the RPG-7? Because I made the AK-47, and I think it would be logical that the guy who invents the AK gets to make the RPG-7. I get to make a monopoly on the favorite weapons of insurgents :)

Three; How many nations use the AK-47 as their main weapon? Is it just me? Because if some people want to use 'em, I'm sure we can work something out...

Four; when do I get some home-grown military equipment (asides from what I already have)?
Elephantum
03-04-2006, 02:11
I use a mix of German guns and AK-47's, mainly for police, light infantry, and the like. The better equipped units get the fancy German stuff.
The Lightning Star
03-04-2006, 02:16
I use a mix of German guns and AK-47's, mainly for police, light infantry, and the like. The better equipped units get the fancy German stuff.

Oh yeah, since I gave you AK's way back when.

Also; all of the foreign military observers have left Syria, right? Because, from what I saw, you don't really need a Pakistani run military academy anymore.
Sharina
03-04-2006, 02:17
Four questions;

One; how do I improve the quality of my troops? (I.E. I make my average soldiers highly trained)

Simply pay more maintainence...

Expert = +0.25 points per unit
Elite = +0.5 points per unit
The Lightning Star
03-04-2006, 02:20
Simply pay more maintainence...

Expert = +0.25 points per unit
Elite = +0.5 points per unit

Ah.

It is all so clear to me now.
Malkyer
03-04-2006, 02:51
Two; who gets to invent the RPG-7? Because I made the AK-47, and I think it would be logical that the guy who invents the AK gets to make the RPG-7. I get to make a monopoly on the favorite weapons of insurgents :)

Three; How many nations use the AK-47 as their main weapon? Is it just me? Because if some people want to use 'em, I'm sure we can work something out...

Four; when do I get some home-grown military equipment (asides from what I already have)?

2) I don't see why it wouldn't be you, though I guess that's up to Lesser Ribena in the end.

3) I think most nations that use foreign-made weapons use either the G3 or FN FAL, not the AK-47.

4) Whenever you decide to make something, though again that's up to LR.
[NS]Parthini
03-04-2006, 03:31
German Armed Forces 1953

Active

21 Elite Garrisons
8 Elite Mechanized Inf Divisions
4 Elite Armored Divisions
1 Elite Alpine
12 Elite Pilots
3 Fleet Carrier Battlegroup
3 Attack Submarine
80 Coastal Patrol Boats (2 groups)
1 Frigate Flotilla
20 Corvettes (1 group)

Reserve

11 Highly Trained Garrisons
25 Elite Pilots

2 Transport Groups
The Lightning Star
03-04-2006, 04:02
2) I don't see why it wouldn't be you, though I guess that's up to Lesser Ribena in the end.

3) I think most nations that use foreign-made weapons use either the G3 or FN FAL, not the AK-47.

4) Whenever you decide to make something, though again that's up to LR.

2) I see.

3) Hmmm. I have to work on that. Maybe I can go on selling off the surplus weapons from the war. Of course, I wonder how I can entice people into buying them off me...

4) I see. I just thought there was a historical South-Asian design that came out around now.
The Lightning Star
03-04-2006, 04:10
Hurrah; I get my own type of jet plane in 1957!

Although; I have a question; does it really matter what type of equipment you have for your land forces? I mean, I want to design the Vijayanta MBT (it's pretty much exactly the same as the Vickers MBT), but will it really affect anything? Also, does me having the AK give me any advantages or disadvantages over other rifles?
Galveston Bay
03-04-2006, 04:23
Hurrah; I get my own type of jet plane in 1957!

Although; I have a question; does it really matter what type of equipment you have for your land forces? I mean, I want to design the Vijayanta MBT (it's pretty much exactly the same as the Vickers MBT), but will it really affect anything? Also, does me having the AK give me any advantages or disadvantages over other rifles?

no significant advantages other then the fact that if you lose access to overseas arms supplies, you still have your own production to fall back on.

The RPG is a direct descendent of the Panzerfaust, and it is pretty much assumed the Russians invent it, as they and Germany were both part of the Union and the Russians had more motivation to improve on the Panzerfaust (as they lasted a year longer then Germany during the Third Great War). I figure the Russians are probably still making the SG44, as its a pretty good weapon and they produced it during the Third Great War as well.
The Lightning Star
03-04-2006, 04:29
no significant advantages other then the fact that if you lose access to overseas arms supplies, you still have your own production to fall back on.

The RPG is a direct descendent of the Panzerfaust, and it is pretty much assumed the Russians invent it, as they and Germany were both part of the Union and the Russians had more motivation to improve on the Panzerfaust (as they lasted a year longer then Germany during the Third Great War). I figure the Russians are probably still making the SG44, as its a pretty good weapon and they produced it during the Third Great War as well.

Ah; I see.

At least I still have the AK.

Although; I have to say; if the Russians get to create the RPG since they had the Panzerfaust, why didn't they make the AK, since they had the SG44, which was one of the main weapons the AK was based off of?
Galveston Bay
03-04-2006, 04:54
Updated Chinese Military for end of 1953:

18 Infantry Corps
10 Artillery Corps
10 Armored Corps
5 Mechanized Flak Corps
12 Units of Dassault Mirage III Jet Fighters
12 Units of Pilots
2 HQ Units

Military Maintainence Costs beginning in 1954:

33 points

9 points for 18 Infantry Corps
5 points for 10 Armored Corps
2.5 points for 10 Artillery Corps
2.5 points for 5 Mechanized Flak Corps
12 points for 12 Units of Dassault Mirage III’s
2 points for 2 HQ Units.

Please call your armored corps .. armored divisions, as that is what they are supposed to be, while the artillery and flak units are divisions as well.
Galveston Bay
03-04-2006, 04:54
Ah; I see.

At least I still have the AK.

Although; I have to say; if the Russians get to create the RPG since they had the Panzerfaust, why didn't they make the AK, since they had the SG44, which was one of the main weapons the AK was based off of?

the inventor moved to Russia to spread things out a bit for game purposes
The Lightning Star
03-04-2006, 12:39
the inventor moved to Russia to spread things out a bit for game purposes

What?

The RL inventor or the Indian inventor?
Galveston Bay
03-04-2006, 16:06
What?

The RL inventor or the Indian inventor?

real life inventor... a fun back story would be to have him be a POW captured by FAS forces who liked India and decided to stay for example.
Lesser Ribena
03-04-2006, 16:28
Two; who gets to invent the RPG-7? Because I made the AK-47, and I think it would be logical that the guy who invents the AK gets to make the RPG-7. I get to make a monopoly on the favorite weapons of insurgents

Three; How many nations use the AK-47 as their main weapon? Is it just me? Because if some people want to use 'em, I'm sure we can work something out...

Four; when do I get some home-grown military equipment (asides from what I already have)?

2- I have no problems with you inventing the RPG 7, especially if you use a backstory like GB suggested.

3- Most use homegrown weapons for reasons already stated but many NPCs near you may have them, and the UIR does, unless he's changed supplier since the war. Nepal and Bhutan will probably have SLRs as I can offer them reduced trade tariffs for Commonwealth members and most of the Commonwealth has the SLR.

As to making your own stuff, feel free to do so. Though please at least base it on something from the era so that I have something to compare it to and to check the tech levels. GBs the real expert on planes though, I prefer land and sea based stuff!
Sharina
03-04-2006, 19:45
How much would it cost and what would constitute an actual Armored, Artillery, and Flak Corps?

Just wondering as I do remember during WW-2 and WW-3 we *did* have Armored Corps and such.
Galveston Bay
03-04-2006, 19:57
How much would it cost and what would constitute an actual Armored, Artillery, and Flak Corps?

Just wondering as I do remember during WW-2 and WW-3 we *did* have Armored Corps and such.

relevent division X 3 would give you a corps with 2 divisions plus all of the various support units that make up a corps
[NS]Parthini
03-04-2006, 22:10
OOC: Whoa whoa whoa!

First you take my Panzers, Messerschmidts, Porsches and rocket scientists. Then you take Austria. Then I get it back. Now your taking away my Panzerfausts?

This is crap :mad:
Elephantum
03-04-2006, 22:37
The Japanese left, if you wanted your people out they can have been (that was worded oddly, but lets just say they left during your civil war)
Galveston Bay
04-04-2006, 00:35
Parthini']OOC: Whoa whoa whoa!

First you take my Panzers, Messerschmidts, Porsches and rocket scientists. Then you take Austria. Then I get it back. Now your taking away my Panzerfausts?

This is crap :mad:

Panzershreck is better, and it leads to the Milan anti tank system... go with that
Sharina
04-04-2006, 01:01
relevent division X 3 would give you a corps with 2 divisions plus all of the various support units that make up a corps

Thanks. It'll make it *MUCH* easier to keep track of my maximum military capacity as 1 Corps = 5 million people.

Thats why I wanted to have Armored, Artillery, and Flak Corps because then it'll be very easy to keep track of...

20 Infantry Corps = Supported by 100 million Chinese
10 Armored Corps = Supported by 50 million Chinese
10 Artillery Corps = Supported by 50 million Chinese
10 Flak Corps = Supported by 50 million Chinese

Then... 6 air units per 5 million Chinese, so....

12 Mirage III units = supported by 10 million Chinese.


See what I'm coming from? Instead of picking my brain and have different sizes of military units, its much easier to keep track of standardized military sizes. It'll make things easier not just for me but for LR and other war mods (if any later)
Lesser Ribena
04-04-2006, 13:19
Clarified nuclear rules and added an extra training level just for special forces troops. This is basically for those who have elite armies (ie. all trained to elite level, like South Africa) to maintain special forces units. Though anyone else can train their units that high as well, if they so wish. The resulting unit will get more bonuses in spec ops situations, but is hidiously expensive to maintain.
Sharina
04-04-2006, 21:51
I believe China has Level 4 Bio-Chem weapons technology, equal to Germany and Russia (due to Germany sharing its tech with China).

Also, China should have ICBM's by the end of 1953 through SCT Space Agency research and development efforts. Correct me if I'm mistaken.

China now has atomic weapons capability as of 1953, and will have H-Bomb capacity by 1956. China will also have boosted nuclear weapons *and* nuclear fueling technology by the end of 1953 as well (USEA shared nuclear fuel tech with China in exchange for allowing USEA to test nuclear bombs in China)
Koryan
04-04-2006, 22:06
Are there any rules regarding fallout or nuclear winter? Considering those were major factors against using nuclear weapons during the Cold War, they could probably help stop a massive nuclear war (unless one player goes suicidal).
Galveston Bay
04-04-2006, 22:16
Are there any rules regarding fallout or nuclear winter? Considering those were major factors against using nuclear weapons during the Cold War, they could probably help stop a massive nuclear war (unless one player goes suicidal).

should it come up I will pull out my textbooks from the college class I took in the 1980s on the subject, plus the relevent weather and climate data, and do some equations and anything else I have to.
Galveston Bay
04-04-2006, 22:18
I believe China has Level 4 Bio-Chem weapons technology, equal to Germany and Russia (due to Germany sharing its tech with China).

Also, China should have ICBM's by the end of 1953 through SCT Space Agency research and development efforts. Correct me if I'm mistaken.

China now has atomic weapons capability as of 1953, and will have H-Bomb capacity by 1956. China will also have boosted nuclear weapons *and* nuclear fueling technology by the end of 1953 as well (USEA shared nuclear fuel tech with China in exchange for allowing USEA to test nuclear bombs in China)

you won't be able to stick a nuclear warhead on an ICBM for a while though... it took about 3 years (for game purposes, 12 points a year for 12 years) to get the HBomb small enough to fit on a missile.

Atomic weapons and boosted atomic (fission) weapons are big and bulky and need at least a light bomber like the H5 or larger to carry them.
Galveston Bay
04-04-2006, 22:20
Clarified nuclear rules and added an extra training level just for special forces troops. This is basically for those who have elite armies (ie. all trained to elite level, like South Africa) to maintain special forces units. Though anyone else can train their units that high as well, if they so wish. The resulting unit will get more bonuses in spec ops situations, but is hidiously expensive to maintain.

I will be providing some more information and rules clarification suggestions later this week for spacecraft

and when tech level 7.5 is reached, will provide rules for upgrading ground, air and naval units.
Galveston Bay
04-04-2006, 23:56
new aircraft

1955
Strategic Bomber
B-58 Hustler air combat 13 (defense only), strike 8, range medium (long with tanker support), cost 6 maintenance 3. Can carry nuclear ordinance only
B52G air combat 12 (defense only), strike 12, range intercontinental, cost 6 maintenance 2.

1957
XB70 Valkyrie air combat 14 (defense only), strike 8, range long, cost 10, maintenance 5. Can carry nuclear ordinance only, however, potentially useful as a spyplane. This program is being carried by the USAF for research purposes only, as the expected development of improved ICBMs are far more cost effective.


special note: Beginning 1952, strategic bombers operated by the USAF carry decoy weapons like the Quail and Hound Dog systems
http://www.fas.org/nuke/guide/usa/bomber/index.html

So the air combat value of those aircraft reflect the Electronic Warfare capability far more then their actual air to air fighting ability. In short, its hard to find them as they operate at low level at high speed, or at very high altitudes with a plethora of penetration aids.

Special notes on air defenses. For convenience, I recommend that defending flak / SAM units get to only engage 1 aircraft unit per turn. So a force with 3 flak brigades could engage up to 3 aircraft units. For simplicity mostly. They have a 2 in 6 chance of shooting down a unit of their own tech level, with a 3 result driving off the attacker. Strategic bombers and units supported by Wild Weasel aircraft (defense suppresion units... available beginning at tech level 7.5) reduce those results to 1 in 6 to be shot down, with a 2 driving off the attacker.

Air units conducting nuclear strikes can attack 1 target for each point of their strike value. Units that are destroyed or driven off only get to attack 1 target for every 2 points of their strike value (if driven off) or 1 for every 3 (if shot down)

So interceptors and flak units are now useful again. Defenses supported by airborne radar units like the E121 and S1 get a +1 to their combat value (for fighters) and +1 to their chances of shooting down or driving off attackers.

Naval and Ground Units that are attacked with nuclear weapons are destroyed 50% of time (if they survive they are automatically disrupted). Any air unit attacked by nuclear weapons while on the ground is destroyed, and if attacked in the air by nuclear tipped missiles interceptors get a +2 to their air combat rating and Flak units get a +1 to their shoot down chances.
At lower tech levels its a -1 or -2. (a Tech level 6 flak unit fighting a Tech level 7.5 jet is at a -2, and against a strategic bomber cannot literally successfully engage them. This has mostly to do with electronic warfare superiority, which can be decisive).

There are however nasty side effects that have not been quantified (and I am not going to tell you what they are until it occurs... but you won't like them much). Assume EMP effects and nasty radiation issues.

An excellent resource by the way is here
http://www.fas.org/nuke/guide/index.html
Cylea
05-04-2006, 01:08
forgot to mention this after I posted my build on the economic thread, but in 1953 Australia founds the AIA (Australian Intelligence Agency). Its stated mission is to defend the nation against spying, so it is really inward looking for now.
[NS]Parthini
05-04-2006, 01:25
OOC: Wait... are Flak and Artillery Units Brigades or divisions?

Also, when do I get another fighter?
[NS]Parthini
05-04-2006, 02:11
The Reichswehr orders a massive reorganization of the Heer and Luftwaffe next year. Plans are made to increase the number of Mechanized Troops and also to create a large Special Forces Unit.
Galveston Bay
05-04-2006, 03:50
Parthini']OOC: Wait... are Flak and Artillery Units Brigades or divisions?

Also, when do I get another fighter?

when I do some more research in about two weeks, I will list what will be coming available 1957 - 60

flak and artillery units are essentially division sized units
Lesser Ribena
05-04-2006, 10:39
I will be providing some more information and rules clarification suggestions later this week for spacecraft

and when tech level 7.5 is reached, will provide rules for upgrading ground, air and naval units.

Cheers GB, I'll add your aircraft to the front page as well.
[NS]Parthini
06-04-2006, 03:27
Reichswehr

(1954)

Kaiserlich Heer

Landwehr
1x Highly Trained Garrison-Dortmund
1x Highly Trained Garrison-Essen
1x Highly Trained Garrison-Dusseldorf
1x Highly Trained Garrison-Koln
1x Highly Trained Garrison-Koln
1x Highly Trained Garrison-Bonn
1x Highly Trained Garrison-Bremen
1x Highly Trained Garrison-Hamburg
1x Highly Trained Garrison-Hamburg
1x Highly Trained Garrison-Hannover
1x Highly Trained Garrison-Berlin
1x Highly Trained Garrison-Berlin
1x Highly Trained Garrison-Nuremburg
1x Highly Trained Garrison-Frankfurt
1x Highly Trained Garrison-Mainz
1x Highly Trained Garrison-Mannheim
1x Highly Trained Garrison-Leipzig
1x Highly Trained Garrison-Dresden
1x Highly Trained Garrison-Karlsruhe
1x Highly Trained Garrison-Saarbrucken
1x Highly Trained Garrison-Stuttgart
1x Highly Trained Garrison-Munich
1x Highly Trained Garrison-Salzburg
1x Highly Trained Garrison-Vienna
1x Highly Trained Garrison-Karlsbad
1x Highly Trained Garrison-Stettin
1x Highly Trained Garrison-Danzig
1x Highly Trained Garrison-Danzig
1x Highly Trained Garrison-Konigsburg
1x Highly Trained Garrison-Breslau
1x Highly Trained Garrison-Poznan
1x Highly Trained Garrison- Heligoland Space Center

Aktiv
Erste Armee-Brandenburg
3x Elite Armored Division
5x Elite Mechanized Infantry Division
1x Elite Mechanized Artillery Division
1x Elite Mechanized Flak Division
1x HQ

Zweite Armee-Rheinland
3x Elite Armored Division
5x Elite Mechanized Infantry Division
1x Elite Mechanized Artillery Division
1x Elite Mechanized Flak Division
1x HQ

Dritte Armee-Ostpreußen
3x Elite Armored Division
5x Elite Mechanized Infantry Division
1x Elite Mechanized Artillery Division
1x Elite Mechanized Flak Division
1x HQ

Vierte Armee-Bayern (Reserve)
1x Elite Armored Division
3x Elite Mechanized Infantry Division
1x Elite Mechanized Artillery Division
4x Elite Mechanized Flak Division

Kaiserlich Schutz
6x Special Forces Paratrooper Brigade
1x Special Forces Alpine Brigade

Luftwaffe
Aktiv
19x Elite Pilot

13x TA 200
6x Arado 232

Reserve
18 Elite Pilot
4 Civilian Pilot

6x TA200
6x Do 337

Kaiserlich Marine
1x Fleet Carrier (jet capable) Battlegroup-Hamburg
-Fleet Carrier Anastasia
-5 Destroyers
-1 replenishment ship
1x Fleet Carrier (jet capable) Battlegroup-Hamburg
-Fleet Carrier Marie Christine
-5 Destroyers
-1 replenishment ship
1x Fleet Carrier (jet capable) Battlegroup-Danzig
-Fleet Carrier Alexandrine
-5 Destroyers
-1 replenishment ship

10x Frigates-Hamburg
20x Corvettes-Hamburg

10x Attack Submarines-Hamburg
5x Attack Submarines-Danzig

40x Coastal Patrol Boats-Danzig
40x Coastal Patrol Boats-Hamburg


15,000,000 tons Shipping
500,000 tons Transport Shipping

Kaiserlichnachrichtendienst
7,000 Analysts
Ocean Trawlers

ooc: Ph33r m3!!1!
Elephantum
06-04-2006, 03:45
Syrian Military (as of end 1953)

SFIR (doesnt officially exist, but based in Damascus)

6,000 analysts
Trawlers


Syrian Royal Navy, based in Latakia
Coast Guard

40 Coastal Patrol Ships, avg. training


Syrian Royal Air Corps, headquarters in Beirut
Combat Wings

1 wing Mirage III w/avg. pilots
1 wing Do-337 w/avg. pilots

Transport Wing

1 wing Helicopters w/avg. pilots


Syrian Army, headquarters in Damascus

Armored Division, avg. training
Mechanized Infantry Division, avg. training
Mechanized Artillery Division, avg. training
Mechanized Flak Division, avg. training
Mountain Brigade, avg. training
Mountain Brigade, avg. training


Royal Syrian Army Reserve, headquarters in Aleppo

Garrison (Beirut)
Garrison (Damascus)


Plans to improve training over the next few years are underway, beginning with the Air Force, before progressing to the Army.
Galveston Bay
06-04-2006, 03:56
the numerical strength of the CIA is classified
Galveston Bay
06-04-2006, 06:21
nuclear surface warships...

cost is doubled and construction time requires 1 year extra. Maintenance cost remains the same (less refueling but when it does refuel its expensive), does not require oil resources (when those start getting factored in). In addition, all nuclear powered warships can reach up to 6 sea areas a turn (sea Third Great War thread for what those are) as they can cruise pretty much at top speed without worrying about refueling. In addition, you have to have the capability of building nuclear submarines (see special research needed)

The US Navy lays down 1 nuclear warship in 1954.. a Long Beach class nuclear cruiser. (ooc historically a frigate, but a 15,000 ton ship is no frigate). The Long Beach will be a heavy escort cruiser (cost the same as a heavy cruiser plus the cost of building a nuclear warship)
Galveston Bay
06-04-2006, 06:34
missile silos
based on fortification costs from Third Great War thread. 1 point provides missile silos for 1 missile unit.
Galveston Bay
06-04-2006, 07:00
revision to space flight rules

Suborbital missions cost 1 point (manned) for rocket missions, and are free for space planes (as they are carried aloft by carrier planes, and then accelerate from there).

Manned orbital missions costs 5 points for single man flights, 8 points for 2 man flights, and 10 points for 3 man flights. Technology costs as listed for single man flights, plus another 6 points of research (and tech level 7.5) for each crewmen desired. (more then this limit requires tech level 8).

Space planes (X15 type) do not require solid rocket technology (oops). They do require the 48 points to get to suborbital (after that its routine). They required heavy lift ICBM technology for orbital missions (and another 6 points of research which generates a Dynasoar type design. Also requires tech level 7.5). For space planes, the big expense is getting them designed to land in one piece.

Space plane orbital missions only require 4 points per mission (as they are multiple use aircraft instead of single use capsules).

Very heavy lift Rockets (Saturn V and Energia type rockets). Must be Tech level 7.5, require 48 points of research.

Lunar Missions. Requires Very heavy lift rockets, plus 48 points of research. Each missions costs 15 points. Chance of success is 90%, with a 5% chance of catastrophic failure (dead crew etc) and 5% chance of survivable catastrophic failure (Apollo 13 type)

Manned Orbital Laboratory. Requires Heavy ICBMs plus 24 points. Plus cost of the lab is 20 points and can orbit for 3 years before must be refitted for another 10 points. Crew of 4. (essentially Skylab but built in pieces). Risk of failure is 10%. Requires Tech level 7.5. Also acts as a Spy Satellite with real time intelligence capability (while over the area being examined anyway).

Skylab. Requires Very Heavy lift rockets plus Manned Orbital Lab technology plus another 24 points of research. Otherwise as per Manned Orbital Lab except crew of 3 and can last for 6 years before refitting needed. (Build for 25 points and refit for another 12 points)

Spy Satellite network. Cost 6 points and requires Heavy ICBM technology plus satellite technology.. Film is dropped by canisters and picked up by aircraft. Consists of several satellites. The network has to be replaced every year.

Improved Spy Satellite network. Costs 6 points, requires heavy ICBM technology plus satellite technology plus Spy Satellite technology plus 12 points. Has television cameras (no more film drops needed) and the network has to be replaced every year. The individual satellites last longer.

Communications satellite network. Costs 6 points. Requires heavy ICBM technology plus satellite technology. Provides a 5% bonus to commerce (which can exceed the usual maximum).

Improved Communications satellite network. Costs 12 points. Requires heavy ICBM technology plus satellite technology plus communications satellite technology plus 12 points research. Provides a 10% bonus to commerce , which can exceed the normal maximum). To reach tech level 8, a nation must either own, or be paying part of the cost of an Improved communications satellite network (replaces requirement for man in orbit for tech level 8).

Space probes. Unmanned missions to various planets. 1 point for near Earth planets (Venus, Mars), plus 1 point more for Mercury and 1 point more for each planet after that (so add +7 for Pluto mission for example). Chance of success is the same as satellite launch.

Space Probes (landers). Tech level 7.5 for Moon, Mars and Venus (50% chance). Tech level 8 for other planets. Cost is 5 points plus see above.

Science satellites. As for spy satellites. Prestige only, no other benefit.

Improved Science satellites.. As for improved spy satellites. Benefits to be determined (but there will be some.. more on this later).

Early Warning satellite network. Requires spy satellite technology plus 6 points of research. Requires 3 points a year to maintain. Provides 30 minutes of warning of missile attack by ICBMs, at least 10 minutes of warning for SLBMs. (this might be enough to at least launch a reply).

National Air Defense Radar Network. Costs the same at Civil Defense (1 point per 10 million people) . Provides 10 minutes of warning of missile attack, and prevents surprise strategic bomber attack. Must be maintained as well each year.

Space Tracking Network. Costs 5 points and requires space tracking radars globally, or ships to act in their place. Keeps track of whats in orbit and required for Lunar missions. Nations can cooperate to construct this.
Sharina
06-04-2006, 07:30
So basically the summary of a viable space program would be like this...

===================================

54 points for capacity to have Space Planes (X Series and Dynasoar).

Very Heavy Lift Rockets = 48 points.

Lunar Missions = 48 points + 15 per mission.

Manned Orbital Lab = 44 points (24 research, 20 for lab) and 10 point / 3 years maintainence.

Skylab types = 49 points (24 research, 25 for lab). 10 points / 6 years maintainence.

Spy Satellites = 6 points per year.

Communications Satellites = 6 points to build.

Improved Communications Satellites = 24 points (12 to build, 12 to research)

Warning Satellite System = 6 points to build, 3 point a year maintainence.

Space Tracking Network = 5 points to build.

National Radar Network = 1 point / 10 million people.


===================================

Am I correct with the summary of costs and such?

I never really understood the benefits of a "Civil Defense" and will the National Radar Network benefits stack on the benefits of the "Civil Defense" (but I don't know benefits of "Civil Defense").

I'm confused on Improved Spy Satellites- does it cost 18 points to build + research, or is it 12 points a year maintainence, or what? Please clarify.

Finally, am I correct to assume that all these new things require Tech Level 7.5 to develop, build, and deploy?
Galveston Bay
06-04-2006, 07:35
I am still hammering some of this out... so wait a bit for questions.

Civil defense reduces the damage and casualties inflicted by strategic bombing (see 3rd Great War thread), as well as biological warfare.

Space technologies require the cost of researching them, plus the cost of the equiipment and support systems.

Its expensive to be a superpower.

Civil defense does not stack with EW systems. EW systems allow you to counterattack .... possibly .. and maybe keep a functioning national command authority.
Sharina
06-04-2006, 07:38
I am still hammering some of this out... so wait a bit for questions.

Civil defense reduces the damage and casualties inflicted by strategic bombing (see 3rd Great War thread), as well as biological warfare.

Space technologies require the cost of researching them, plus the cost of the equiipment and support systems.

Its expensive to be a superpower.

Thanks for the clarification about the "Civil Defense", GB.

I'll wait for you to finish hammering out the space-tech stuff. I apologize if I jumped the gun a little here, I just can't wait until the interesting parts with the space race, the arms race, and the 1960-1980's period of tension and intrigue.
Ato-Sara
06-04-2006, 12:27
USEA military report
Circa 1954


USEAA (Army):

-Central Strategic Army Command: [General Vo Nguyên Giap]
1x HQ Unit (Saigon Military Acadamy) [Elite]

-1st Army Group: [General Tran Van Tra]
1st Light Infantry Division (Saigon Military Acadamy) [Elite]
2nd Light Infantry Division (Saigon Military Acadamy) [Elite]
2x Ht-1 Jin Helicopter transport units (Saigon Military Acadamy)
2x Elite pilots (Saigon Military Acadamy)

-2nd Army Group: [General Sunan Mongkut]
3rd Light Infantry Division (Bangkok) [Elite]
4th Light Infantry Division (Bangkok) [Elite]
2x Ht-1 Jin Helicopter transport unit (Bangkok)
2x Elite pilot (Bangkok)

-3rd Army Group: [General Lon Nol}
1st Mechanized infantry division (Xam Nua) [Elite]
2nd Mechanized Infantry division (Xam Nua) [Elite]

-Saigon Aerial Defence Group:
1x Flak group (Saigon) [Elite]

-Bangkok Aerial Defence Group:
1x Flak group (Bangkok) [Elite]

-Army Pathfinders [General Van Tin Dungl
1st Special Airborne Brigade (Hanoi) [Hand picked]
1x C47 transport unit (Hanoi)
1x Elite pilot (Hanoi)


UIMC (Marines):

-1st Marine Response Unit: [General Sopheap Phirun]
1st Marine Light infantry Brigade (Nha Trang) [Elite]
2nd Marine Light infantry Brigade (Nha Trang) [Elite]
1st Marine Mechanized Brigade (Nha Trang) [Elite]
2x Ht-1 Jin Helicopter transport units (Nha Trang)
1x Elite pilot (Nha Trang)

-2nd Marine Response Unit: [General Quy Vien Tu]
3rd Marine Light infantry Brigade (Louangphrabang) [Elite]
2nd Marine Mechanized Brigade (Louangphrabang) [Elite]
2x Ht-1 Jin Helicopter transport units (Louangphrabang)

-Marine Air Support Group: [General Phan Anh]
1st Marine Air Support Wing [A4 Skyhawk light bomber unit] (Nha Trang)
1x Elite pilot (Nha Trang)


USEAAF (Airforce):

- 1st Air Superiority Group: [General Chu Van Tan]
1st Air Superiority Wing [Dassault Mirage III fighter unit] (Vinh)
1x Elite pilot (Vinh)


USEAN (Navy):

-South China Sea Fleet: [Admiral Quy An Quang]
Nyugen Ai QUoc Heavy fleet carrier battle group (Cam Ranh)
Zhao Tou Light missile cruiser (Cam Ranh)
Lan Xang Heavy Missile cruiser (Cam Ranh)
1x light ship unit (10 destroyers) (Cam Ranh)

-Andaman Sea Fleet: [Admiral Xue Wu Zhou]
Indochina Heavy fleet carrier battle group (Phuket)
Lac Long Quan Light missile cruiser {under construction} (Phuket)
Au Co Light missile cruiser {under construction} (Phuket)

-Northern Coast Guard Patrol Group: [Admiral Pich Veasna]
1x light ship unit (40 corvettes) (Haiphong)
2x Coastal Patrol Group (Haiphong)

-Southern Coast Guard Patrol Group: [Admiral Leon Yann]
1x light ship unit (40 corvettes) (Bangkok)
1x Coastal Patrol Group (Bangkok)

-Naval Transport Department:
2x Amphibious Assault Groups


Merchant Navy:

12,000,000 tons of shipping


IIA (Indnochinese Inteligiance Agency):

8,000 Analysts
Ocean Trawlers
Galveston Bay
07-04-2006, 05:11
nuclear surface warships...

cost is doubled and construction time requires 1 year extra. Maintenance cost remains the same (less refueling but when it does refuel its expensive), does not require oil resources (when those start getting factored in). In addition, all nuclear powered warships can reach up to 6 sea areas a turn (sea Third Great War thread for what those are) as they can cruise pretty much at top speed without worrying about refueling. In addition, you have to have the capability of building nuclear submarines (see special research needed)

The US Navy lays down 1 nuclear warship in 1954.. a Long Beach class nuclear cruiser. (ooc historically a frigate, but a 15,000 ton ship is no frigate). The Long Beach will be a heavy escort cruiser (cost the same as a heavy cruiser plus the cost of building a nuclear warship)

reminder for LR
Galveston Bay
07-04-2006, 05:11
missile silos
based on fortification costs from Third Great War thread. 1 point provides missile silos for 1 missile unit.

also a reminder
Galveston Bay
07-04-2006, 05:16
revision to space flight rules

Suborbital missions cost 1 point (manned) for rocket missions, and are free for space planes (as they are carried aloft by carrier planes, and then accelerate from there).

Manned orbital missions costs 5 points for single man flights, 8 points for 2 man flights, and 10 points for 3 man flights. Technology costs as listed for single man flights, plus another 6 points of research (and tech level 7.5) for each crewmen desired. (more then this limit requires tech level 8).

Space planes (X15 type) do not require solid rocket technology (oops). They do require the 48 points to get to suborbital (after that its routine). They required heavy lift ICBM technology for orbital missions (and another 6 points of research which generates a Dynasoar type design. Also requires tech level 7.5). For space planes, the big expense is getting them designed to land in one piece.

Space plane orbital missions only require 4 points per mission (as they are multiple use aircraft instead of single use capsules).

Very heavy lift Rockets (Saturn V and Energia type rockets). Must be Tech level 7.5, require 48 points of research.

Lunar Missions. Requires Very heavy lift rockets, plus 48 points of research. Each missions costs 15 points. Chance of success is 90%, with a 5% chance of catastrophic failure (dead crew etc) and 5% chance of survivable catastrophic failure (Apollo 13 type)

Manned Orbital Laboratory. Requires Heavy ICBMs plus 24 points. Plus cost of the lab is 20 points and can orbit for 3 years before must be refitted for another 10 points. Crew of 4. (essentially Skylab but built in pieces). Risk of failure is 10%. Requires Tech level 7.5. Also acts as a Spy Satellite with real time intelligence capability (while over the area being examined anyway).

Skylab. Requires Very Heavy lift rockets plus Manned Orbital Lab technology plus another 24 points of research. Otherwise as per Manned Orbital Lab except crew of 3 and can last for 6 years before refitting needed. (Build for 25 points and refit for another 12 points)

Spy Satellite network. Cost 6 points and requires Heavy ICBM technology plus satellite technology.. Film is dropped by canisters and picked up by aircraft. Consists of several satellites. The network has to be replaced every year.

Improved Spy Satellite network. Costs 6 points, requires heavy ICBM technology plus satellite technology plus Spy Satellite technology plus 12 points. Has television cameras (no more film drops needed) and the network has to be replaced every year. The individual satellites last longer.

Communications satellite network. Costs 6 points. Requires heavy ICBM technology plus satellite technology. Provides a 5% bonus to commerce (which can exceed the usual maximum).

Improved Communications satellite network. Costs 12 points. Requires heavy ICBM technology plus satellite technology plus communications satellite technology plus 12 points research. Provides a 10% bonus to commerce , which can exceed the normal maximum). To reach tech level 8, a nation must either own, or be paying part of the cost of an Improved communications satellite network (replaces requirement for man in orbit for tech level 8). This network also increases the combat value of units that have access to this network by 25% if they are facing units that don't have access to a improved communications satellite network.

Space probes. Unmanned missions to various planets. 1 point for near Earth planets (Venus, Mars), plus 1 point more for Mercury and 1 point more for each planet after that (so add +7 for Pluto mission for example). Chance of success is the same as satellite launch.

Space Probes (landers). Tech level 7.5 for Moon, Mars and Venus (50% chance). Tech level 8 for other planets. Cost is 5 points plus see above.

Science satellites. As for spy satellites. Prestige only, no other benefit.

Improved Science satellites.. As for improved spy satellites. Benefits to be determined (but there will be some.. more on this later).

Early Warning satellite network. Requires spy satellite technology plus 6 points of research. Requires 3 points a year to maintain. Provides 30 minutes of warning of missile attack by ICBMs, at least 10 minutes of warning for SLBMs. (this might be enough to at least launch a reply).

National Air Defense Radar Network. Costs the same at Civil Defense (1 point per 10 million people) . Provides 10 minutes of warning of missile attack, and prevents surprise strategic bomber attack. Must be maintained as well each year.

Space Tracking Network. Costs 5 points and requires space tracking radars globally, or ships to act in their place. Keeps track of whats in orbit and required for Lunar missions. Nations can cooperate to construct this.


CHANGE TO RULES ON TECH LEVEL 8 ADVANCEMENT AND ECONOMIC BONUS FOR COMMUNICATIONS SATELLITES.
Sharina
07-04-2006, 05:54
CHANGE TO RULES ON TECH LEVEL 8 ADVANCEMENT AND ECONOMIC BONUS FOR COMMUNICATIONS SATELLITES.

Works for me.
Kordo
07-04-2006, 16:07
Nuclear Weapons

To build atomic weapons:
You must spend 24 points a year for 3 years to develop the needed infrastructure (seperation plants, reactors, fuel production facilities) and technology to actually build the bombs.

Missiles and Space Programs

These are high tech items even today, so special rules apply.

1. Short range missiles (V2 type) 24 points, tech level 6, 1 point buys 500 missiles, plus 1 point a year for maintenance and they only carry HE warheads and have a short range. They have a CEP of up to 50 miles.

2. Short range cruise missiles (V1 type) as above
Germany, US, UK, Scandic Union, Russia, Gran Colombia have this technology already

At tech level 7 the following can begin (and in this order)

Ballistic Missiles

No more then 24 points can be spent a year on missile research (by any party, even if it's a combined research program)

1. MRBM missiles (as per V2, but have a medium range of several hundred miles). Research cost is 24 points, then Cost 1 point for 200 missiles, plus 1 point a year for maintenance. HE warheads only. US, Germany, UK, Scandic Union, Russia, Gran Colomiba have this technology already (as of 1947)

2. Improved MRBM missiles (can actually carry a nuke up to 25 KT or chemical warhead). Costs as above plus research for 12 points
US has this technology in 1947

3. Intermediate (IRBM) range missiles (range is long, up to 2000 miles), can carry warheads up to 100 KT. Research cost is 24 points plus unit Cost is 1 point for 100 missiles plus 1 point a year for maintenance (Redstone type missile) CEP is 10 miles.

4. ICBM (intercontinental range missiles) range is 6500 miles, liquid fuel missiles, research cost is 48 points, unit cost is 1 point for every 25 missiles plus 1 point a year for maintenance (Atlas type missiles) CEP is 10 miles, can carry warheads up to 100 KT.

5. Large ICBMs, range is 10,000 miles, liquid fuel, research cost 24 points, unit cost is 1 point for every 10 missiles plus 1 point a year for maintenance. Can carry up to 1 MT warhead, CEP is 10 miles (Titan type).

6. Improved IRBMs, range is 2500 miles, liquid fuel, research cost is 24 points, unit cost is 1 point for 24 missiles, plus 1 point a year for maintenance. Can carry up to 1 50 KT warhead. Can be carried aboard a ballistic missile submarine.

7. Solid fuel missiles, research cost is 48 points, unit cost same as type of missile desired.

8. MIRV technology. 72 points, allows IRBMs and ICBMs to carry more than 1 warhead.

Cruise missiles, SAMs and other missiles.

These are the results of your research in regards ot the game units (ie. if you research missiles, your units will get a certain combat bonus when fighting other units due to improved equipment)

Improved MRBMs allows you to build SAM1 type missiles, Snark type cruise missiles, Sidewinder type AA missiles,

ICBMs allow you to build SAM2 type missiles, Kelt type cruise missiles, better AA missiles

Large ICBMS allow you to build Nike-Ajax anti missiles (with nuclear warheads) and SUBROC type ASW weapons

Improved IRBMs allow for wireguided, joy stick controlled anti tank missiles, portable (vehicle mounted) anti aircraft missiles

Solid fuel missiles allow for TOW type ant tank missiles, man portable AA missiles.

I have a question concerning Russia's status on these items, mainly how far is Russia in the various missile fields.

And if Russia wanted to build nuclear power plants would it have to pay the full 24 points for three years since it already has the basics of nuclear tech down? Obviously it would have to pay most to build the infrastructure but.....

EDIT: GB would you still be interested in working with Russia on a space program?
Lesser Ribena
07-04-2006, 17:53
Added new rules to front page.

I have a question concerning Russia's status on these items, mainly how far is Russia in the various missile fields.

And if Russia wanted to build nuclear power plants would it have to pay the full 24 points for three years since it already has the basics of nuclear tech down? Obviously it would have to pay most to build the infrastructure but.....

I am happy for Russia to only have to pay 36 points (1/2 cost, 12 per year) in order to provide the infrastructure needed. Though this is dependent on the scientists having been retained in Russia and not moved to the USA or Europe or wherever. You will have to ask GB about this as he covered the results of the war.

As to missile tech Russia is still only on basic MRBM missiles as no new development has been undertaken since the war.
Galveston Bay
07-04-2006, 19:39
The US is willing to provide substantial assistance to Russia in both nuclear power and space program technology
Koryan
08-04-2006, 19:01
As of January 1954
The United Republican Military*
5 Elite Trained Garrison Units
4 Elite Trained Mountain Infantry Brigades
4 Elite Trained Armored Divisions
2 Elite Trained Armored Brigades
2 Elite Trained Light Infantry Divisions
2 Elite Trained Flak Brigades
2 Elite Pilots
2 Expert Pilots
2 Dassault Mirage III
1 Elite Trained Mechanized Divisions
1 Hawker Hunters
1 E-121 Warning Star
Intelligence Agency

*All Republican forces are also part of the Arab League Defense Force.

One question: Is it possible for me to upgrade my expert pilots to elite pilots without me having to disband them and then train new pilots?
The Lightning Star
08-04-2006, 19:06
The US is willing to provide substantial assistance to Russia in both nuclear power and space program technology

I think I have to say this is the biggest jump from reality that E20 has had so far; America giving Russia nukes and space-ships. If Russia comes under the control of radicals who would like to get revenge for the Great War, they're going to nuke Amerika to pieces using weapons the U.S. helped them get...
Safehaven2
08-04-2006, 19:08
I'm pretty sure he meant help with nuclear power plants, not bombs.

Also, Kordo, two of your more prominent nuclear scientists(can't remember their names) are now working in Stockholm.
The Lightning Star
08-04-2006, 19:13
I'm pretty sure he meant help with nuclear power plants, not bombs.

Also, Kordo, two of your more prominent nuclear scientists(can't remember their names) are now working in Stockholm.

Once you have Nuclear Power Plants, making Nuclear Bombs is like doing a cake-walk with an invincible cake. In a mustang.
[NS]Parthini
09-04-2006, 00:37
Whoa whoa whoa!

Russia, who got raped in WWIII, gets to pay only half while I have to pay the whole AFTER I've built two nuclear power plants?

I have a MAJOR problem with that...

I'm back BTW.
The Lightning Star
09-04-2006, 01:07
Parthini']Whoa whoa whoa!

Russia, who got raped in WWIII, gets to pay only half while I have to pay the whole AFTER I've built two nuclear power plants?

I have a MAJOR problem with that...

I'm back BTW.

So do I. However, you have been going on about how the Nukes were all Russia's doing, thus clearing you of all association with the millions dead from WMD attacks. Therefore, you should have made the decision to show your full involvement in the WMD program of the Union. Then you might have gotten a discount. However, since you go on and on about how only the Russians did bad things...
[NS]Parthini
09-04-2006, 04:41
Apparently, you missed the whole idea of politics :p

What I was saying was I have done PEACEFUL Nuclear Research and since apparently that means you get to do it in half the time, I think I'm more than enough of a candidate for that...
Lesser Ribena
09-04-2006, 17:40
One question: Is it possible for me to upgrade my expert pilots to elite pilots without me having to disband them and then train new pilots?

Yep you just pay the extra maintenence for the year. Upgrading you automatically.

PARTHINI

Note that I said that this is dependent on the researchers actually staying in Russia post war (I have a feeling many went elsewhere) but GB did all of that and he's not here at the moment. We'l have to ask him when he gets back.

Besides it still takes the same amount of time but at less points. Anyway it was just an idea, we'll see what GB says when he gets back.
[NS]Parthini
09-04-2006, 18:39
Yep you just pay the extra maintenence for the year. Upgrading you automatically.

PARTHINI

Note that I said that this is dependent on the researchers actually staying in Russia post war (I have a feeling many went elsewhere) but GB did all of that and he's not here at the moment. We'l have to ask him when he gets back.

Besides it still takes the same amount of time but at less points. Anyway it was just an idea, we'll see what GB says when he gets back.

Yeah, but sure could use the extra 36 points...
Galveston Bay
10-04-2006, 00:06
Yep you just pay the extra maintenence for the year. Upgrading you automatically.

PARTHINI

Note that I said that this is dependent on the researchers actually staying in Russia post war (I have a feeling many went elsewhere) but GB did all of that and he's not here at the moment. We'l have to ask him when he gets back.

Besides it still takes the same amount of time but at less points. Anyway it was just an idea, we'll see what GB says when he gets back.

ask me what? Germany and Russia were the main member nations of the Union, so they essentially have already done their nuclear research, they just don't have the facilities to seperate fuel and haven't done fission reactor research (although Germany is working on it it seems)

Poland and Ukraine and Czechslovakia have that technology for the same reasons.

Notice Lightning Star that the US is williing to assist with Fission Reactor research, not weapons research, and what the US and Russia are discussing behind the scenes is unavailable to your nation at this time unless you acquire it through espionage.
Artitsa
10-04-2006, 07:13
Check Out my Planes Puleeeze (http://forums.jolt.co.uk/showthread.php?p=10731302#post10731302)
Lesser Ribena
10-04-2006, 12:09
OK then so all the Russians have to pay for are the facilities, which will be covered by the half research spending.

Colombia: I thought GB already said that your plane would not be available until 1960? He knows much more about planes than I do, they've never really interested me much, so I am more than happy to go along with and support his judgements.
Ato-Sara
10-04-2006, 12:28
USEA militery development report:

The Ht-3 project has advanced rapidly and several preproduction prototypes have been made and tested. Both UIMC and USEAA funding has remained constant throughout and orders have been placed for the aircrfat in large quanties.

Technical specifications.

Name: Ht-3 'Tou'
Crew: One or two pilots
Capacity: 16 troops or up to 1,600 kg (3,520 lb) of cargo
Length: 26.80 m (87 ft 11 in)
Rotor diameter: 21.00 m (68 ft 11 in)
Height: 4.40 m (14 ft 5 in)
Disc area: 346.4 m² (3,727 ft²)
Empty weight: 5,100 kg (11,220 lb)
Loaded weight: 7,150 kg (15,730 lb)
Maximum gross takeoff weight: 7,550 kg (16,610 lb)
Powerplant: 1× Yanpei LYp-82V radial engine, 1,250 kW (1,675 hp)

Performance

Maximum speed: 185 km/h (116 mph)
Range: 500 km (313 miles)
Service ceiling: 5,500 m (18,040 ft)
Rate of climb: m/s (ft/min)
Disc loading: 41 kg/m² (8 lb/ft²)
Power/mass: 0.21 kW/kg (0.13 hp/lb)
(Based of Mil-4)


Also Han Taik have been working on a larger heavy lifting helicopter, a single working prototype has been constructed but not yet flown.

Technical Specifications:

Name Ht-4 'Guan'
Crew: Five
Capacity: 61 troops or up to 12,000 kg (26,400 lb) of cargo
Length: 33.18 m (108 ft 10 in)
Rotor diameter: 35.00 m (114 ft 10 in)
Height: 9.86 m (32 ft 4 in)
Disc area: 962 m² (10,350 ft²)
Empty weight: 26,500 kg (58,400 lb)
Loaded weight: 39,700 kg (87,500 lb)
Maximum gross takeoff weight: 41,700 kg (91,900 lb)
Powerplant: 2× Yanpei Yp-25V turboshafts, 4,100 kW (5,500 shp each)

Performance

Maximum speed: 250 km/h (155 mph)
Range: 500 km (310 miles)
Service ceiling: 4,500 m (14,800 ft)
Rate of climb: m/s (ft/min)
Disc loading: 41 kg/m² (8 lb/ft²)
Power/mass: 0.21 kW/kg (0.13 hp/lb)

(Based off Mil-6)


Work is also beggining to be done on research into an early warning aircraft for carrier operations.
Artitsa
10-04-2006, 17:55
OK then so all the Russians have to pay for are the facilities, which will be covered by the half research spending.

Colombia: I thought GB already said that your plane would not be available until 1960? He knows much more about planes than I do, they've never really interested me much, so I am more than happy to go along with and support his judgements.

Yeah the bomber. I would assume the Me-121 would come out in 1954 with the F4 Phantom. I also need the numbers for it... like strike value 5000, air combat 5829, lol.
Galveston Bay
10-04-2006, 20:10
Check Out my Planes Puleeeze (http://forums.jolt.co.uk/showthread.php?p=10731302#post10731302)

not deployable until 1960
Artitsa
10-04-2006, 20:48
which?! The bomber or the fighter?!
Galveston Bay
10-04-2006, 21:12
which?! The bomber or the fighter?!

bomber in 1960, fighter in 1955
Artitsa
10-04-2006, 21:23
And their attack values...
Galveston Bay
11-04-2006, 22:55
A few notes on nuclear combat and combat in general

Civil Defense
Hardens civilian targets so that casualties and damage is reduced. Civilian casualties and production center damage is halved.

EMP and radiation effects
Every airburst of a nuclear weapon creates an electromagnetic pulse and radiation. Ground burst produce the most radiation, while airbursts create the most EMP.
For game purposes, the actual real knowledge of this is limited. However, a suitable plan presented to me will be judged based on my knowledge. For example, it is known that 1 megaton warhead detonated at 100,000 feet will fry most electronic circuits with 200 miles of the target. Bigger warheads, such as a 25 megaton weapon, could fry circuits up to 3,000 miles away. A lot of this is unknown (as it never happened) so this will require appropriate research and a certain amount of estimation when or if it comes up. Units and production centers hit by EMP are disrupted (damaged in the case of production centers, which require repair). Tech level 6 units and production centers are not affected by EMP, and tech level 7 units suffer less damage (range of the effect is quartered). Only at tech level 7.5, when integrated circuits become common, does this become really serious issue. Hardening circuits is very expensive, and requires retrofitting (3 points for every production center, increases the cost of military units by 25%).

Radiation causes fall out, and the extent of the fallout is as follows. Fallout will affect 100 miles for every 1 megatons used on a target (extends downwind). Weather such as rain will lessen this, will high temperatures will double the fallout pattern. This is a very, very simplified rule, but should give you an idea of how it works. Ground bursts doubles this distance. Any production center or military unit caught in the path of fallout is disrupted (military units) or damaged (production centers). Civil defense will have the effect of essentially reducing the casualties inflicted by fallout (figure HALF of the population in the fallout pattern will become major casualties, and half of those will die, civil defense reduces this by half as well).

Missiles:
Although capable in theory of hitting their targets in minutes instead of hours, they have issues.
1. Liquid fuel missiles: Require 10 hours to fuel (you can’t store the fuel permanently with the missile for technical reasons). Fueling is very observable by advanced spy satellites and spy planes (should one happen to by in line of sight of it). They cannot be launched until they fuel. This makes them vulnerable to a first strike or even a retaliatory strike under certain conditions.
2. Submarine launched missiles. Initially these are also liquid fueled, which means unlike land based missiles, they have the fuel aboard the missiles. This is risky, and they have to be carefully handled before and after each sortie of the submarine carrying them. This means there is a risk of accident (1D6 a year is rolled by the war moderator, and a 6 result means the owning nation loses a missile submarine at sea to accident. For reference, look up the loss rate of Soviet submarines during the historical Cold War).
3. Solid fuel missiles. This takes care of both of the problems listed above.
4. Missile reliability. Missiles of all types are highly complex machines prone to all kinds of technical problems. Deployed missiles never get all of the maintenance they need, but they usually get enough so that a portion of them will work when called on.
a. Liquid fueled ICBMs and large ICBMs have a 50% reliability rate (failure means they don’t launch, or launch and fail at some point in the boost stage or burn up during reentry. In case of a failure of 95% or higher they explode on launch taking out the launch facility).
b. Liquid fued IRBMs and MRBMs have a 60% reliability rate (see above).
c. Improved IRBMs have a 70% reliability rate (and catastrophic failure on 99 or better)
d. Solid fueled IRBMs and ICBMs have a 75% reliability rate (with the same catastrophic failure of 99 or 100)
e. Second generation missiles (such as the Minuteman II versus the Minuteman I) reduce their failure rate by 10%, which goes down another 5% for 3rd generation and then 2% for each missile design after that. They always have at least a 10% chance of failure (and 1% chance of catastrophic failure)
5. Missile accuracy. This is expressed as CEP (circular probability error). At tech level 6, this works out to be about 10 miles (in other words 50% chance of landing in a circle 10 miles in diameter). At tech level 7 it gets better.
a. 1st generation missiles always have a CEP of 10 miles (although with a big enough warhead this is less of a problem). These weapons are generally aimed at very large targets where a miss is close enough (ie: a city).
b. 2nd generation missiles have a CEP of 1 mile, meaning that they have a realistic chance of hitting a military base.
c. 3rd generation missiles have a CEP of 500 yards, meaning that they have a realistic chance of hitting a hardened missile silo.
6. Missile launch facilities. Hardened facilities, a missile silo, can only be destroyed by a direct hit. A 1st generation missile has a 1% chance of this, a 2nd generation has a 20% chance of this, and a 3rd generation missile has a 50% chance of this.
7. Fraticide. Although targeting multiple warheads at a single target sounds good in theory, the timing has to be exact otherwise the first detonation will wipe out all of the other warheads. 10% chance of success with 1st generation, improving to 50% with 2nd generation and 75% chance of success with 3rd generation (targeting systems do improve).
8. Refitting a missile is possible. At tech level 7, 2nd generation ICBMs can be upgraded at half the cost of replacing them completely (in essence, making them 2nd generation missiles). 2nd Generation missiles can be built after spending 12 points in research costs. 3rd generation missiles are possible at tech level 7.5 years after building 2nd generation missiles at the cost of 12 points of research. 4th generation missiles cannot be built until tech level 8.
9. Multiple Independent Reentry Vehicles (MIRVS) require research. Each warhead rolls to hit however and this allows one missile to hit several targets in the same 100 mile area.
10. For convenience, the war moderator rolls missile reliability for each group of missiles, not for each missile. However, for fairness, accuracy for each nuclear warhead has to be rolled separately. A miss means the target is not damaged (although a really big city, like New York or London or Shanghai will suffer partial damage as their suburbs extend for many miles).
11. Results. A hit will destroy the target. In other words, a military base or missile silo is completely destroyed. A city suffers 100,000 casualties for each 50 kilotons of warhead used and will lose 1 production center for each 50 kilotons used. MIRVs attack multiple production centers in the same city by the way.

Information is based on James Dunnigan’s book “How to Make War.” 1983 edition, and the Journal of Concerned Scientists sourcebook used in a 1985 college course with updated internet research from same sources and additional ones.

Bombers
Can be intercepted. Air defense units or fighter interceptor units that make a successful attack either shoots down the attacking bomber unit or shoots down enough of the bombers to turn some back. In game terms, each nuclear armed bomber gets one nuclear target for each point of strike rating. This target can be attacked by up to 10 megatons for each strike value of a heavy or strategic bomber, and up to 20 kilotons for each strike value of a light bomber or fighter bomber. Bombers automatically hit, but if they are shot down, they only hit 1 target for every 4 points of strike rating and if aborted only get 1 hit for every 2 points of strike rating. 10 megatons automatically destroys all production centers in the city, and inflicts up to 10 million casualties (

Flak units
a. shoot down a light bomber or fighter bomber on a 2 in 6, abort it on a 3 or 4.
b. Shoot down a strategic or heavy bomber on a 1 in 6, 2 in 6 to abort.
c. Nuclear armed flak units (must have the appropriate technology) have their chance of success is doubled.
d. Nuclear armed interceptors have their attack strength increased by +5 against bombers.
e. guided missile cruisers and destroyers act as flak units of the same tech level
f. Wild weasel (defense suppression) aircraft reduce effectiveness of flak by -1
g. Tech level matters. -1 if defender is tech level 7 and attack tech level 7.5, and
-2 if tech level 8 versus tech level 7. This also works the other way (+1 or +2 if defender higher tech then attacker)
h. flak units can only defend one city each. Interceptors can reach any city within500 miles (short range), 750 miles (medium range) 1000 miles (long range) and this can be doubled by aerial refueling aircraft and increased by another 250 miles if supported by an airborne radar aircraft (like an S1 Tracer or E121)

Air to air combat and Naval Combat
Compare air defense value of attacking and defending fighter. Difference is a plus to the die roll to shoot down or abort enemy aircraft. Elite aircrews get a +2 to air combat and strike rolls, expert get a +1, and average gets no advantages. Air combat can be supported by airborne radar aircraft, gaining a +1 by a light radar plane (an S1) and a +2 by a heavier radar plane (a E121). Tech level also applies to air combat and strike rolls. Both the defender and attacker get to roll (which means they could shoot each other down). British and American, Canadian, and Australian naval units get a +2 in naval combat (successful history and most experience), German, Japanese, French, Italian, and Russian naval units get a +1 (not as successful history, but lots of experience), and all other naval units are considered average. (This will change over time as the situation warrants).

Air strikes
Each point of strike value provides a +1 to the strike roll. A 1d6 is rolled, and a 6 or better disrupts a unit, an 8 or better sinks a naval ship (lowest value target is destroyed first), and a 12 or better destroys a ground unit (headquarters units first, then mechanized units) and a 15 or better destroys ALL units stacked together (if land units) or up to 3 highest value naval units. Air units can be attacked on the ground and are treated as ground units for this purpose. Treat flak results and interception the same as for nuclear combat.

Air strikes that use chemical or biological agents have their strike rating increased by +1 for every level of agent being used (so a +6 for the type 6 agents for example).

Ground combat
Compare the combat strength of each side. Difference is a die roll modifier. A 1d6 roll is adjusted by the difference between the attacking and defending forces. Both the defender and attacker get to roll. On a 4 or better, the enemy unit is disrupted (and forced to retreat). On a 8 or better one enemy unit is destroyed and the rest disrupted, and on a 12 or better all enemy units are destroyed. Terrain such as cities, hills, jungles, wooded areas, swamps will give the defender a +1 to their roll and the attacker -2 to their roll. Terrain such as mountains, polar regions and fortifications will provide the defender a +2 to their roll and the attacker -4 to their roll. After rolling results, the surviving undisrupted units may choose to attack again, and headquarters units can also remove the disruption of surviving units as well so that they can attack again. A disrupted unit is -1 on their defense roll, and the attacker gets a +2 to their attack roll. Tech level differences and quality differences are the adjusted just like air and naval combat (adjustments to die roll).

A destroyed ground unit creates 10,000 casualties for game purposes (if a division) and 25,000 casualties for game purposes if a corps.
Sharina
12-04-2006, 03:05
Current tech holders

As of 1951
UK, USA are at stage 6, though neither has manufactured any chemicals yet
Germany, Russia are at stage 4
All other tech 7 nations are at stage 2
All tech 6 nations are at stage 1
others have no capabilities (ie. stage 0)

Actually, China is at stage 4, having acquired the chemical weapons tech from Germany in 1951 - 1952 and China is well on its way to Stage 5 bio-chem weapons.
The Lightning Star
12-04-2006, 03:10
Actually, China is at stage 4, having acquired the chemical weapons tech from Germany in 1951 - 1952 and China is well on its way to Stage 5 bio-chem weapons.

I are at level 3. Check my recent economic builds; all three years of spending 12 points are there.
Ato-Sara
12-04-2006, 11:20
Han Taik Aerospace has started design research into a series of medium utility aircraft for use in various roles within the armed forces.
The Ht-80 is the result:

Technical Specifications:

Name: Ht-80
Crew: 5 (2 pilots, flight engineer, navigator, radio operator)
Capacity: 100 troops or 24 tonnes of cargo
Length: 39.40 m
Wingspan: 38.00 m
Height: 11.03 m
Empty weight: 30,000 kg
Maximum gross takeoff weight: 64,000 kg
Powerplant: 4× Yanpei Yp-22A turboprops, 3,010 kW each

Performance:

Maximum speed: 774 km/h
Cruise speed: 668 km/h
Range:
-With maximum fuel: 5,700 km
- With maximum payload: 3,600 km
Service ceiling: 10,200 m

The Ht-80 airframe can be adapted to fill a vareity of missions, so far protypes have been constructed for the Cargo and EW varients.

Ht-80C:
http://img.photobucket.com/albums/v671/lazyjim/Ht-80C.png

Ht-80E:
http://img.photobucket.com/albums/v671/lazyjim/Ht-80E.png

Plans are being made for Gunship and Tanker varients.


(OOC: Mods, when do you think I should be able to build this?)
Elephantum
12-04-2006, 19:29
Actually, China is at stage 4, having acquired the chemical weapons tech from Germany in 1951 - 1952 and China is well on its way to Stage 5 bio-chem weapons.
Meself and Egypt also have level 4, but neither (Im pretty sure at least) has tried to go farther.
Galveston Bay
12-04-2006, 19:40
Han Taik Aerospace has started design research into a series of medium utility aircraft for use in various roles within the armed forces.
The Ht-80 is the result:

Technical Specifications:

Name: Ht-80
Crew: 5 (2 pilots, flight engineer, navigator, radio operator)
Capacity: 100 troops or 24 tonnes of cargo
Length: 39.40 m
Wingspan: 38.00 m
Height: 11.03 m
Empty weight: 30,000 kg
Maximum gross takeoff weight: 64,000 kg
Powerplant: 4× Yanpei Yp-22A turboprops, 3,010 kW each

Performance:

Maximum speed: 774 km/h
Cruise speed: 668 km/h
Range:
-With maximum fuel: 5,700 km
- With maximum payload: 3,600 km
Service ceiling: 10,200 m

The Ht-80 airframe can be adapted to fill a vareity of missions, so far protypes have been constructed for the Cargo and EW varients.

Ht-80C:
http://img.photobucket.com/albums/v671/lazyjim/Ht-80C.png

Ht-80E:
http://img.photobucket.com/albums/v671/lazyjim/Ht-80E.png

Plans are being made for Gunship and Tanker varients.


(OOC: Mods, when do you think I should be able to build this?)

Add the following effective 1953

An 12 Cub (Russia) same stats and cost as C130
and
HT-80 (USAE) as above

AEW warning aircraft can be constructed using any 2 or 4 engined transport aircraft .. costs 24 points to research and develop the radar systems. No more then 6 points a year can be spent however (time is an issue, not just the money). The US and British developed AEW aircraft during the Third Great War and already have them, and can choose to provide that technology to allies.

The US will do so to Australia, Canada, Gran Colombia and Russia. (which means they can build their own, or buy American).

Classify Airborne Early Warning aircraft as AEW aircraft for game purposes. These aircraft are generally spread around, and 1 unit will support 15 air units plus 10 flak units.
Lesser Ribena
12-04-2006, 20:50
Cheers GB, i'll add your valuable info tomorrow when I have more time.

Actually, China is at stage 4, having acquired the chemical weapons tech from Germany in 1951 - 1952 and China is well on its way to Stage 5 bio-chem weapons.

The list only shows the starting knowledge of the nations in 1951, I suppose I should change it to say that instead of current. But itherwise I am sure that I can trust everyone to keep track of their current advances.
[NS]Parthini
13-04-2006, 16:06
When do I get another fighter? My TA 200s are getting kinda out of date :(

Also, when do I get the MP5? :mp5:
Cylea
13-04-2006, 16:10
Limits of Military size

In peacetime, the limit is one corps, four divisions, twelve brigades or 6 air/naval units per 5 million people in your nation. In addition, you may have one or two reserve units for each regular unit without penalty during peacetime. In wartime or during times of national emergency you may call them up. This however can have economic penalties depending on how many troops are called up. If you exceed peacetime limits expect some economic ramifications, your industrial growth will decrease as a substantial portion of your male (and/or female) youth who provide the main industrial workforce will be spending too much time in the military and less in your factories. Exact results will be determined by a discussion between teh military and economic moderators.

I have a question concerning this.

Say I have a population of 15 million.
Am I allowed 1 corps, 6 air units and 6 naval units?
Or am I allowed 3 corps, 18 air units and 18 naval units?

The first one seems more reasonable (unfortunately) and that is the way I have been playing. I just wanted to be sure I wasnt missing out on some opportunities.

The other question is what constitutes a "naval unit." If it is a single ship I am going to be very sad, but again that was my interpretation.
Galveston Bay
13-04-2006, 17:44
I am having a lot of difficulties posting, but I will try to answer a few questions.

Parthini... based on the F107 http://en.wikipedia.org/wiki/North_American_F-107 (as a design)
TA202 all weather interceptor air combat 12, strike 1, range short, all weather cost 3, maintenance .5 (Germany)

DO 400 fighter bomber (use Mirage F1 as basis) not available until 1960 http://en.wikipedia.org/wiki/Dassault_Mirage_F1
air combat 12, strike 3, range medium, all weather capable, cost 3, maintenance .5

Cylea, a naval unit is considered several ships or 1 ship depending on the unit. For game purposes treat them the same (for simplicity) a 1 cruiser has the same crew needs as several destroyers for example, and larger ships require as much dockyard support as several smaller ships.
Galveston Bay
13-04-2006, 17:46
incidently, I will update aircraft and ships next week, and post rules for tech level 7.5 units as well (Jolt allowing)
Lesser Ribena
13-04-2006, 17:49
The HK54, the predecessor to the MP5 was developed in 1966. So i'd expect it to be at least 1960-61 before you could build them. Though my expertise in firearms only really covers anything British from the Brown Bess to the Lee Enfield. But following our usual patterns of advance this is when it'd be.

-----------------

You are correct, the first assumption is right. As to navy units it is how you bought them. For example an individual cruiser counts as a unit as does a battleship, but you can have 40 missile boats as a single unit and a carrier battlegroup counts as one. But i'll change the wording to make it more understandable when I upload GB's rules later today.

EDIT: Apparently answered already in the time it took to type this.
Malkyer
14-04-2006, 00:54
LR, did you get either of my TGs, or were they pushed out of the inbox?
Lesser Ribena
14-04-2006, 13:37
Yep got yours Malkyer, just waiting for some spare time to reply to them!
Elephantum
15-04-2006, 03:37
The Arab League Space Agency is proud to announce that by 1956 they plan on launching their first rocket into space, and plan on launching a Mercury-style mission in 1957.
Elephantum
15-04-2006, 17:10
Quick Clarification
How much does an unmanned/animal suborbital rocket mission cost? A manned costs 1 point, would an unmanned/animal cost 0.5?
Lesser Ribena
15-04-2006, 18:54
Quick Clarification
How much does an unmanned/animal suborbital rocket mission cost? A manned costs 1 point, would an unmanned/animal cost 0.5?

Same as a manned, the same actual costs are involved it's just that the risk is less (ie you can afford to lose a chimp) and if you do animal launches for a year the next years missions become less hazardous (by 5%).
The Lightning Star
15-04-2006, 23:56
When do we get Napalm? :D
Ato-Sara
16-04-2006, 00:44
After overviewing the USEAA and UIMC's own battle experiance and that of other nations in the recent wars of this century, some high ranking strategists and generals are calling for light air-dropable vehicals to accompany airborne infantry and give much needed firepower.
Light Tanks such as the french built AMX-13 have been considered for this role.


OOC:
This would add light mechanized vehicles to my airborne units to be carried by tactical air transports and helicopters.
Ato-Sara
16-04-2006, 10:06
OOC: Hey LR did you get my TG?
Abbassia
16-04-2006, 10:48
I would like to inquire about Mirage IV:

http://en.wikipedia.org/wiki/Dassault_Mirage_IV
Elephantum
16-04-2006, 16:29
By no means official, but I'd imagine 1958-ish
Lesser Ribena
16-04-2006, 16:50
Coreect, standard production date minus 5 years. So in this case late 1958.
Artitsa
16-04-2006, 17:35
I would like to inquire about Mirage IV:

http://en.wikipedia.org/wiki/Dassault_Mirage_IV

It will be Chinese in this timeline... since Dassault moved to China.
The Lightning Star
16-04-2006, 17:56
Military of the Federation of Asian States, 1955

Army
x1 Highly Trained Garrison Division (Madras)
x1 Highly Trained Garrison Division (Calcutta)
x1 Highly Trained Garrison Division (Hyderabad East)
x1 Highly Trained Garrison Division (Dhaka)
x1 Highly Trained Mechanized Infantry Division (Chittagong)
x1 Highly Trained HQ Division (Lahore)
x1 Highly Trained Light Infantry Corps (Karachi)
x1 Highly Trained Light Infantry Corps (Quetta)
x1 Highly Trained Light Infantry Corps (Rawalpindi)
x1 Highly Trained Light Infantry Corps (Hyderabad West)
x1 Highly Trained Light Infantry Corps (Bangalore)
x1 Highly Trained Light Infantry Corps (Bombay)
x1 Highly Trained Light Infantry Corps (Panaji)
x1 Highly Trained Light Infantry Corps (Cochin)
x1 Highly Trained Light Infantry Corps (Patna)
x1 Highly Trained Light Infantry Corps (Guwahati)
x1 Highly Trained Light Infantry Corps (Patna)
x1 Highly Trained Light Infantry Corps (Sikkim)
x1 Highly Trained Light Infantry Division (Agra)
x1 Highly Trained Armored Corps (Nok Kundi)
x1 Highly Trained Armored Corps (Gwadar)
x1 Highly Trained Armored Corps (Sukkur)
x1 Highly Trained Armored Corps (Port Muhammed bin Qasim)
x1 Highly Trained Armored Corps (Zhob)
x1 Highly Trained Armored Corps (Gilgit)
x1 Highly Trained Armored Corps (Multan)
x1 Highly Trained Armored Corps (Faisalabad)
x1 Highly Trained Armored Division (Agra)
x1 Highly Trained Infantry Corps (Vishakpatanam)
x1 Highly Trained Infantry Division (Agra)
x1 Highly Trained Parachute Division (Agra)
x1 Highly Trained Parachute Division (Delhi)
Total Divisions: 53 (Max: 160)
Total Servicemen in the Army: 1,060,000

Air Force:
x4 P2V Neptune (Agra)
x4 P2V Neptune (Delhi)
x2 MiG21 (Agra)
x4 C47 (Agra)
x10 Expert Pilot (Agra)
x4 Expert Pilot (Delhi)
x4 MRBMs (Secret Location: Quetta)
Total Aircraft Groups:12
Total Servicemen in Airforce: 7000

Navy:
x1 Frigate Flotilla (Mumbai)
Total Ships:10
Total Servicemen in Navy: 2,500

Overview:
Total Divisons/Groups/Ships:65
Total Servicemen in Armed Forces:1,069,500
Elephantum
16-04-2006, 18:53
It will be Chinese in this timeline... since Dassault moved to China.
Pretty sure they kept some stuff in France, so both nations have production rights.
Lesser Ribena
16-04-2006, 20:21
It will be Chinese in this timeline... since Dassault moved to China.

Dassault kept some plants in France in return for allowing the French to purchase aircraft. Hence both France and China have ownership over Dassault production rights.
Cylea
17-04-2006, 17:51
Army:
--All pilots in the army are average

Reserve:
1x Infantry Division (Sydney)
1x Infantry Division (Melbourne)
1x Infantry Division (Perth)
1x Infantry Division (Brisbane)
1x Mechanized Infantry Division (Sydney)
1x Mechanized Infantry Division (Melbourne)
1x Garrison Unit (Canberra)
1x Headquarters Unit (Canberra)

RRF--Rapid Response Force
1x Light Marine Brigade (East Timor)
1x Light Marine Brigade (East Timor)
1x Light Airborne Brigade (Darwin)
1x Light Airborne Brigade (Darwin)
1x UH1 Huey Transport Helicopter (Darwin)
1x C82 Transport (Darwin)

Navy (RAN):

1st Fleet: (Perth)
Heavy Carrier HMAS Curtin
--A5 Vigilante Light Bomber with Expert Pilot
Heavy Missile Cruiser HMAS Adelaide
Light Missile Cruiser HMAS Melbourne
15 Destroyers

2nd Fleet: (Sydney)
Heavy Missile Cruiser HMAS Australia
Light Missile Cruiser HMAS Auckland
10 Destroyers

Coast Guard:
20 Corvettes (Dispersed)
40 Missile Boats (Dispersed)

Submarine Arm:
15 Attack Submarines (Sydney)

Airforce (RAAF):
--All pilots in the RAAF are Elites

1x F101A Voodoo Fighter Wing (Sydney)
1x F101A Voodoo Fighter Wing (Perth)
1x F101A Voodoo Fighter Wing (Darwin)
1x F101B Voodoo All-weather Fighter Wing (Brisbane)
1x F105 Thunderchief Light Bomber Wing (Sydney)
1x F105 Thunderchief Light Bomber Wing (Perth)

Australasian Nuclear Deterrent (AND):
--Exact Numbers are Classified and for the Military Mod only--

28x 1 Megaton Gravity Atomic Bombs
30x Tactical Battlefield Type (50km range) Missiles (5x 6 Launchers)
<RAN is capable of Deploying Nuclear tipped Torpedos and Depth Charges>

Australasian Missile Technology has Reached IRBM (Redstone style) but only a few missiles (no units) have been built for testing purposes