NationStates Jolt Archive


Star Forge Product Refference DON'T POST HERE!

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Huntaer
19-03-2005, 18:14
this is where I post up products that don't have their own page, so now people will get to look at things easier at the Land Assault Store Front, and will get info on the new products I didn't get for the Naval Store front.
Huntaer
19-03-2005, 18:16
Bulwark Battle Cruiser
http://i11.photobucket.com/albums/a172/Huntaer/sfsf/bulwark_battlecruiser.gif

Combat Designation: Heavy Battle Cruiser

Length: 3200 meters

Crew: 9252

Troops/Passengers: 4300

Consumables: 5 Years

Sensors: 10

Jammers: 0

Shields: 4600 SBD

Hull: 4000 RU

Ionic Capacity: 2000 INR

Maneuver: 2 DPF

Sublight: 30 MGLT

Hyperdrive: 1

Weaponry:
132 Heavy Turbolasers, 58 Heavy Ion Cannons, 10 Tractor Beams

Docking and Cargo Space:
18 Shuttlecraft, 48 Starfighters, 20 Ground Vehicles
12000 MT Cargo

The largest starship in the New Republic navy, the Bulwark Battlecruiser is ideal for large scale operations. Designed and manufactured by TransGalMeg, this older battleship found acceptance in the Alliance fleet during the Galactic Civil War. Many felt that the ship's electronics and sensors were too finicky for regular combat, but the Alliance found that the Bulwark was more than adequately armed and shielded for battle. Most Alliance Bulwark Battlecruisers served as mobile command bases for smaller fleets, which were detached from their primary battle group. It is one of the most battleproof ships employed by the Rebel Alliance.
Huntaer
19-03-2005, 18:21
Allegiance-class Star Destroyer

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/allegiance_star_destroyer.jpg

Combat Designation: Command Destroyer

Length: 2200 meters

Crew: 42390

Troops/Passengers: 15000

Consumables: 6 Years

Sensors: 15

Jammers: 0

Shields: 8200 SBD

Hull: 4600 RU

Ionic Capacity: 3800 INR

Maneuver: 2 DPF

Sublight: 50 MGLT

Hyperdrive: 1

Weaponry:
100 Heavy Turbolasers, 60 Ion Cannon Batteries,20 Laser Cannon Batteries, 10 Tractor Beam Projectors

Docking and Cargo Space:
40 Shuttlecraft, 72 Starfighters, 48 Ground Vehicles
42000 MT Cargo


The massive Allegiance-class Star Destroyer, also known as the Gauntlet Star Cruiser, is a dedicated fleet destroyer with heavy armor and no hangar bay, similar to the Tector-class. Unlike the Tector, the Allegiance-class has a large ventral bulb, which houses a massive reactor to create very powerful weapons and shields. The stern, thrusters and command module are almost identical to those of the smaller vessel, but the main hull is significantly longer and more sharply pointed.

The Star Destroyer's design omits any carrier or mothership role, it is purely for warfare; physical vulnerabilities are reduced and hull plating is extensive. The Allegiance design assumes and is dedicated to large fleet engagements, operating in concert with complementary warship designs. Since the Allegiance-class lacks a hangar bay, it carries no starfighter complement, nor any ground assault vehicles, and as such houses less troops than the smaller Imperial-classes.
Huntaer
19-03-2005, 18:23
Republic-class Star Destroyer

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/RepublicStarDestroyer.jpg

Combat Designation: Heavy Destroyer

Length: 1250 meters

Crew: 8428

Troops/Passengers: 3200

Consumables: 5 Years

Sensors:* 15

Jammers:* 0

Shields: 7200 SBD

Hull: 2800 RU

Ionic Capacity: 3000 INR

Maneuver: 6 DPF

Sublight: 60 MGLT

Hyperdrive:* 1

Weaponry:
80 Heavy Turbolasers, 20 Heavy Ion Cannons, 10 Tractor Beams

Docking and Cargo Space:
18 Shuttlecraft, 72 Starfighters, 38 Ground Vehicles
29500 MT Cargo

The Republic-class Star Destroyer is Walex Blissex's follow-up design to his Victory-class Star Destroyer. For this reason is it sometimes referred to as the Victory-class Star Destroyer Mark III. It is manufactured by Rendili StarDrive for the New Republic. The Republic-class is smaller than Lira Blissex's Imperial-class Star Destroyer, but considered to be a much more efficient design.

Although the Republic is only half the cost of an Imperial and requires a mere one-fifth the crew, it boasts 20 percent more firepower than an Imperial I model. However, it is still outmatched by the Imperial Mark II and the various Super Star Destroyers.

The vessel's armament consists of 40 heavy turbolaser batteries, 40 heavy turbolaser cannons, 20 ion cannons, and 10 tractor beam projectors. The Republic-class is only 1,250 meters long, significantly smaller than the 1,600-meter-long Imperial-class. Because the smaller ship retains a similar level of weaponry, it has to sacrifice cargo space and endurance. The Republic only holds enough consumables to operate without resupply for 2 years, one-third the running time of the Imperial.

In addition, only a single regiment of 3,200 ground troops can be carried aboard, as well as a single standard New Republic wing of 36 fighters (half the size of an Imperial wing).

The Republic-class is also in service with the Navy of the Black Star Confederacy.
Huntaer
19-03-2005, 18:25
Dauntless-class Cruiser
http://i11.photobucket.com/albums/a172/Huntaer/sfsf/dauntless_cruiser-1.gif

Combat Designation: Heavy Cruiser
Length: 1200 meters
Crew: 4521
Troops/Passengers: 1,500
Consumables: 1 Year
Sensors: 12
Jammers: 0
Shields: 2750 SBD
Hull: 1750 RU
Ionic Capacity: 1260 INR
Maneuver: 3 DPF
Sublight: 40 MGLT
Hyperdrive: 2
Weaponry:
*- 58 Turbolasers
*- 52 Heavy Ion Cannons
*- 4 Tractor Beam Projectors
Docking and Cargo Space:
*- 28 Shuttlecraft
*- 36 Starfighters
*- 14 Ground Vehicles
*- 10000 MT Cargo
Huntaer
19-03-2005, 18:26
Nebula-class Star Destroyer/Defender Class Star Destroyer

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/nebula.jpg

Combat Designation: Heavy Destroyer

Length: 1040 meters

Crew: 7039

Troops/Passengers: 1600

Consumables: 4 Years

Sensors:* 14

Jammers:* 0

Shields: 6750 SBD

Hull: 2500 RU

Ionic Capacity: 2600 INR

Maneuver: 4 DPF

Sublight: 65 MGLT

Hyperdrive: 1.5

Weaponry:
40 Heavy Turbolasers, 40 Turbolaser Batteries, 20 Heavy Ion Cannons, 8 Concussion Missile Launchers (2600 Missiles), 8 Tractor Beams

Docking and Cargo Space:
19 Shuttlecraft, 36 Starfighters, 24 Ground Vehicles
*- 20000 MT Cargo

The Defender-class Star Destroyer, also known as the Nebula-class Star Destroyer, is the largest, most powerful warship design in the New Republic's New Class modernization program. Although it is only 1,040 meters long (65% of the length of an Imperial-class Star Destroyer), the Defender is considered a match for an Imperial Mark II. It is designed to be able to defeat any one enemy Star Destroyer, two heavy cruisers (such as Dreadnaughts or Vindicators), or an entire line of smaller Imperial support ships.

The armament of the Defender-class Star Destroyer consists of 40 heavy turbolaser cannons, 40 turbolaser cannons, 20 ion cannons, 8 tractor beam projectors, and 8 assault concussion missile tubes, each equipped with 30 missiles.

It should be noted that, despite the touting of far superior firepower over the Republic-class, the two have nearly similar armaments: the difference is eight concussion missile launchers for the Defender, and two additional tractor beams for the Republic. What makes the largest difference between these two ships is the vastly upgraded technology that gives the Defender superior defensive capabilities.

The ships can carry up to sixty starfighters and shuttles, normally including one wing of three fighter squadrons, plus support ships. Nebula-class Star Destroyers are equipped with a class 1 hyperdrive, and they carry 1,600 troops and enough consumables for five to six months, depending on configuration.

Few have seen actual combat as these craft have been deployed in limited numbers due to the losses the New Republic suffered from Damascus’ Empire and the Xen'Chi. It is rumored that the first Defender-class commissioned - the Obi Wan - is commanded by a Wookiee, Captain Whyrryk, and assigned to the Red Dagger Fleet. The notorious fleet has been noticeably absent from the galactic eye after suffering devastating defeats at Coruscant, and then taking heavy losses during the Battle of Corellia.
Huntaer
21-03-2005, 03:35
Neutron Star-class Bulk Cruiser

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/300px-Battle_Horn.gif

Combat Designation: Bulk Cruiser

Length: 600 meters

Crew: 2050

Troops/Passengers: 200

Consumables: 3 Years

Sensors: 6

Jammers: 0

Shields: 1760 SBD

Hull: 912 RU

Ionic Capacity: 460 INR

Maneuver: 12 DPF

Sublight: 30 MGLT

Hyperdrive: 3

Weaponry:
30 Quad Laser Cannons, 2 Tractor Beams

Docking and Cargo Space:
26000 MT Cargo

The Neutron Star-class Bulk Cruiser, also called the Battle Horn-class Bulk Cruiser, is an aging design. This class of ship has existed since the time of the Galactic Republic for good reason, the vessel is extremely reliable and rugged. The Neutron Star-class was one of the mainstays of the Rebel Fleet and still manages to find a place with the New Republic. Equipped with reasonable firepower and shielding, this ship is suited for almost any type of operation. The Empire is also known to use the Neutron Star-class Bulk Cruiser to watch outlying systems.

These ships are used by some corporations as part as their security forces for patrol, anti-piracy, and anti-privateer purposes. In addition, many bulk cruisers are put to work as armed freighters thanks to their capable anti-starfighter weaponry and decent-sized cargo holds. Even some mercenary groups use these ships. The Neutron Star-class is usually modified in these cases, since the original design is slow and expensive to keep fueled.
Huntaer
21-03-2005, 03:41
Vindicator-class Cruiser
http://i11.photobucket.com/albums/a172/Huntaer/sfsf/Vindicator_cruiser.jpg

Manufacturer: Sienar Fleet Systems

Model: Vindicator

Designation: Heavy Cruiser

Length: 600 Meters

MGLT: 10 MGLT

Hyperdrive Rating: Class 2
Backup Hyperdrive Rating: Class 8

Shielding: 2,900 SBD

Hull: 1,000 RU

Weapons
25 Light Turbolasers, 20 Light Quad Turbolasers, 10 Point-Defense Laser Cannons, 20 Light Point-Defense Ion Cannons, 3 Tractor Beam Projectors

On Board Craft:
72 TIE Starfighters

Crew: 2,551

Passengers: 400

Cargo Capacity: 8,000 Metric Tons

Consumables: 1.5 Years

The Vindicator-class Heavy Cruiser is the forerunner of the Immobilizer 418 Interdictor Cruiser. Designed to serve as a front line ship during the height of Palpatine's reign, these ships are often deployed when Imperial Star Destroyers are unavailable to respond to threats to the stability of the Empire.

The ship stands at 600 meters in length and wields a mighty 78 weapons emplacements. These weapons include 25 light turbolasers, 20 light quad turbolasers, 10 point defense laser cannons, 20 point defense ion cannons and 3 tractor beam projectors.

The ship is also equipped with a class 2 hyperdrive, carries 400 troops, and needs a crew of 2,551 to run it. Most Vindicators are also configured to carry a full wing of TIE's and operate independently without the need of support ships.
Huntaer
22-03-2005, 02:44
MC-85 Star Cruiser

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/mc-85.jpg

Combat Designation: Command Carrier

Length: 2400 meters

Crew: 12000

Troops/Passengers: 5000

Consumables: 3 Years

Sensors: 16

Jammers: 6

Shields: 8000 SBD

Hull: 3500 RU

Ionic Capacity: 3200 INR

Maneuver: 3 DPF

Sublight: 50 MGLT

Hyperdrive: 1

Weaponry:
34 Turbolaser Batteries, 48 Double Turbolasers, 38 Ion Cannon Batteries, 12 Tractor Beams, 32 Cluster Bomb Launchers

Docking and Cargo Space:
52 Shuttlecraft, 120 Starfighters, 36 Ground Vehicles
28000 MT Cargo

The Rebel Alliance's premier battlecruiser and flagship, the MC-85 was designed as a galactic commerce and luxury liner by the peaceful, but highly intelligent, Mon Calamari. The craft boast an "organic" look that is actually unique from vessel to vessel and the hundreds of bumps, bubbles, and blisters conceal powerful armaments, shields, and sensory arrays. There are three examples of the MC-85 in existence, the largest of the sixteen or so Calamari cruisers. The MC-85 has four hangers, enabling it to carry 72 starfighters and an assortment of shuttles, repair craft, and small cargo vessels with ease. An MC-85 served as Admiral Ackbar's personal flagship which was the command ship from which he directed the Alliance armada during the Battle of Endor.
Huntaer
22-03-2005, 02:45
Mediator-class Star Defender

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/mediator.png

Combat Designation: Heavy Battle Cruiser
Length: 2400 meters
Crew: 68000
Troops/Passengers: 10000
Consumables: 4 Years
Sensors: 18
Jammers: 0
Shields: 32000 SBD
Hull: 4800 RU
Ionic Capacity: 5600 INR
Maneuver: 6 DPF
Sublight: 65 MGLT
Hyperdrive: 1
Weaponry:
*- 80 Heavy Turbolasers
*- 60 Turbolaser Batteries
*- 42 Ion Cannon Batteries
*- 42 Laser Cannon Batteries
*- 14 Tractor Beams
Docking and Cargo Space:
*- 45 Shuttlecraft
*- 72 Starfighters
*- 30 Ground Vehicles
*- 32000 MT Cargo

A much larger and more powerful cruiser that was introduced into the New Republic Defense Force shortly before the Yuuzhan Vong invasion. Its designation as a battlecruiser implies that she is far stronger than any Mon Calamarian cruiser than has gone before her. It is implied that these vessels saw large-scale, if not necessarily mass, production to meet the New Republic's (and later the Galactic Alliance's) naval requirements.
Huntaer
22-03-2005, 02:47
MC 80 B Star Cruiser

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/MC80b.jpg

Name/Type: Mon Calamari 80B Star Cruiser

Designer/Manufacturer: Mon Calamari Shipyards

Designation: Heavy Cruiser

Crew: 5,156 + 246 Gunners

Length: 1200 Meters

Speed: 60 MGLT

Hyperdrive: x1

Shield Rating: 5120 SBD + 10240 SBD Backup

Hull Rating: 2128 RU

Weapons: 48 Turbolaser Batteries (4 banks of 12), 20 Ion Cannon Batteries (5 banks of 4).

Fighter Complement: 8 Squadrons.

Troops: 1,200 Troopers

Docking and Cargo Space:
26 Shuttlecraft, 48 Starfighters, 32 Ground Vehicles
20000 MT Cargo

Special Features:
Atmospheric



Early after the birth of the New Republic, another Calamari design came into use. The most famous ship of this class is the Mon Remonda, which served as flagship of the Fifth Battlegroup during the war with Warlord Zsinj. It is based on the MC80a with the same lenght but built up more. It doesn't have more weapons than its predecessors yet greatly increased combat capabilities due to its very powerful shields. These ships are however quite rare since it is an intermediate design. The heavily modified Mon Remonda was even able to cripple the Executor-class Iron Fist with assistance and tactical advantage at the Battle of Selaggis. The earliest MC80b's carries 4 squadrons of starfighters, but it was soon expanded to 8 in a single portside hangar.
Huntaer
22-03-2005, 02:48
MC 80 A Star Cruiser

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/mc80a_star_cruiser.jpg

Name/Type: Mon Calamari 80A-class Star Cruiser

Designer/Manufacturer: Mon Calamari Shipyards

Designation: Heavy Cruiser

Crew: 5,156 + 246 Gunners

Length: 1200 Meters

Speed: 60 MGLT

Hyperdrive: x1

Shield Rating: 3840 SBD + 3840 SBD Backup

Hull Rating: 2128 RU

Weapons: 48 Taim & Bak XV9 Turbolasers, 20 ArMek SW-7 Ion Cannon
Batteries, 6 Phylon-Q7 Tractor Beam Projectors.

Fighter Complement: 6 Squadrons.

Troops: 1,200 Troopers and an unspecified number of Airspeeders, Freerunners, Tramp Shuttles, Heavy Trackers, ULAVs, and speeder bikes.

Support Craft: 5 Lambda-class T-4a Shuttles, 2 Modified YT-1300 Light Freighters.


Shortly after the Liberty-type MC80 cruiser, this ship which is basically a modification on the original design came into use. It is the most common Mon Calamari cruiser, often confused with its predecessor, the MC80. Although they look very different, they are almost identical in capabilities, though it has one extra thruster (ten in total) which improves acceleration, and a larger hangar. Like the Liberty-class, it is made for use by Calamarians and only has Calamarians in the command crew. The main difference between the MC80 and the MC80a is that this version is standardized for mass production.
Huntaer
22-03-2005, 02:49
MC 80 Star Cruiser

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/MC80.jpg

Name/Type: Mon Calamari 80-class Star Cruiser

Designer/Manufacturer: Mon Calamari Shipyards

Designation: Heavy Cruiser

Crew: 5,156 + 246 Gunners

Length: 1200 Meters

Speed: 60 MGLT

Hyperdrive: x1

Shield Rating: 3840 SBD + 3840 SBD Backup

Hull Rating: 2128 RU

Weapons: 48 Turbolasers Batteries, 20 Ion Cannon Batteries, 6 Tractor Beam Projectors.

Fighter Complement: 3 Squadrons.

Troops: 1,200 Troopers and an unspecified number of Airspeeders, Freerunners, Tramp Shuttles, Heavy Trackers, ULAVs, and speeder bikes.

Support Craft: 5 Lambda-class T-4a Shuttles, 2 Modified YT-1300 Light Freighters.


Mon Calamari designs uses a different classification system. The Libetry class is identified as a model MC80 Star Cruiser, which is typically called "Wingless MC80" by non-calamarians, often confused with other MC80s. All early Mon Calamari cruisers were originally civilian ships designed for pleasure cruises and exploration and colonization. The bridge is made for Calamarians only. View screens and monitors matches the Calamarian visual spectrum, which looked distorted to most other species. Some controls can only be operated in movement control chairs, which is perfectly natural for Mon Calamarians but nearly impossible for other species to use. The Liberty have less firepower than Imperator-class Star Destroyers, but can take more fire.

When the Mon Calamari joined the Rebel Alliance, these ships were converted for military use - the only heavy ships in the rebel fleet at the time. In the conversion process, most viewports were covered by armor plating, and modular blisters were fitted to the outside hull. They contain house weapons, sensors, shield generators, observation decks and other systems. Every Mon Calamari cruiser is practically hand made to be a work of art which makes each one unique. It also makes them difficult and costly to build, repair and maintain, and for this reason, the New Republic began to abandon the old Calamari cruisers about 13 years after the Battle of Endor. The "New Class" ship program was designed to replace them.

Since the Mon Calamari could not build many cruisers, both due to shipyard limitations and the difficulty of the ships themselves, they did everything they could to improve their combat lasting. This included multiple redundant systems and backup shield generators, typical aspects of all Calamari starships ever since. Backup generators does not add to the ships protection. However, if a regular generator is lost, a backup can take its place within the minute, making Calamari ships notoriously difficult to destroy.
Huntaer
22-03-2005, 02:55
Endurance-class Fleet Carrier
http://i11.photobucket.com/albums/a172/Huntaer/sfsf/a-carrier.jpg

Name/Type: Endurance-class Fleet Carrier

Designer/Manufacturer: Republic Engineering Corporation

Designation: Fleet Carrier

Crew: 6,795 + 76 Gunners

Length: 1040 meters

Speed: 70 MGLT, 1000 Kph

Hyperdrive: x2

Shield Rating: 7300 SBD (est.)

Hull Rating: 1277 RU (est.)

Weapons: 12 Turbolaser Cannons, 20 Laser Cannons, 8 Ion Cannons, 4 Tractor Beams.

Fighter Complement: 24 Squadrons.

Troops: 1600 Troopers.

Support Craft: 6 Shuttles (est.)

The Endurance was built upon the schematics of the Nebula-class Star Destroyer, like other New Class designs. It is the largest carrier in the New Republic's carrier-centric forces and holds two Republic wings,typically one for close assault and one for long-range superiority. It has enough defenses to protect itself from the odd attack, but requires escort in fleet engagements. Aside from being the NR's main carrier, it also features extensive command facilities from which a battlegroup can be coordinated.
Huntaer
22-03-2005, 21:30
Alliance Assault Frigate (Dreadnaught Refit)

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/AssaultFrigate1.gif

Combat Designation: Refitted Dreadnaught
Length: 700 meters
Crew: 5000
Troops/Passengers: 350
Consumables: 1 Year
Sensors: 10
Jammers: 0
Shields: 2240 SBD
Hull: 976 RU
Ionic Capacity: 400 INR
Maneuver: 16 DPF / 15 DPF
Sublight: 75 MGLT / 800 KPH
Hyperdrive: 2
Weaponry:
*- 15 Turbolaser Batteries
*- 20 Quad Laser Cannons
*- 15 Heavy Laser Cannons
Docking and Cargo Space:
*- 2 Shuttlecraft
*- 4600 MT Cargo
Special Features:
*- Atmospheric

The Assault Frigate is a four-engine ship that was created in small numbers by the Rebel Alliance by converting Old Republic dreadnaughts. Maneuverability, speed, and fuel efficiency have been increased, and large scale automation with droids and computer controlled stations reduces the need for crew. The modifications came however at a loss of internal space for hangars and troops since much of the superstructure was removed. To remedy this situation, 20 external docking fixtures have been scattered along the hull. They may be used by standard transports, light freighters and starfighters. In addition, a modified assault shuttle may ride on top of the superstructure. These open docking facilities creates a certain risk to the ship, since any attached vessel may be exposed to enemy fire. The original armament was changed to less heavy weapons and more laser cannons, which lowers the ships punch in a standup fight against other capital ships, but significantly improves its fighter defences.
Huntaer
22-03-2005, 21:31
MC-40 Light Star Cruiser

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/MC40.gif

Combat Designation: Light Cruiser
Length: 500 meters
Crew: 3723
Troops/Passengers: 650
Consumables: 1 Year
Sensors: 12
Jammers: 0
Shields: 3000 SBD
Hull: 1200 RU
Ionic Capacity: 860 INR
Maneuver: 24 DPF
Sublight: 75 MGLT
Hyperdrive: 1
Weaponry:
*- 20 Double Turbolasers
*- 15 Heavy Ion Cannons
*- 10 Heavy Laser Cannons
*- 4 Tractor Beam Projectors
Docking and Cargo Space:
*- 5 Shuttlecraft
*- 12 Starfighters
*- 8 Ground Vehicles
*- 3800 MT Cargo

The MC40a is a three engine vessel that features a large hangar bay on its port side. This was originally a luxury star liner predating the larger MC80 cruisers. It is however more standardized in design and easier to refit. The MC40a is faster and more maneuverable than the regular MC80. Unfortunately, the ship is undergunned for its size. While the MC40a is a competent vessel if used properly, many were poorly deployed in single-ship engagements, usually against Victory-class Star Destroyers. It has room for two fighter squadrons, but sometimes only keeps one.
Huntaer
22-03-2005, 21:32
CC-7700 Frigate

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/CC-9600.jpg

Combat Designation: Interdiction Frigate
Length: 460 meters
Crew: 2,561
Troops/Passengers: 48
Consumables: 1 Year
Sensors: 8
Jammers: 2
Shields: 1634 SBD
Hull: 973 RU
Ionic Capacity: 800 INR
Maneuver: 20 DPF
Sublight: 40 MGLT
Hyperdrive: 2
Weaponry:
*- 2 Gravity Well Projectors
*- 6 Turbolaser Batteries
*- 12 Heavy Laser Cannons
*- 4 Heavy Ion Cannons
*- 2 Tractor Beams
Docking and Cargo Space:
*- 3000 MT Cargo

This older frigate is, in many respects, the predecessor to the Corellian Gunship. The ship is lightly armed, but the CC-7700 was not meant to be a battle ship. Instead, it is designed to be a platform for gravity well projectors with a mission profile similar to the Imperial Interdictor cruiser. Gravity well projectors simulate the mass of planetary bodies, which causes the built-in saftey to disable hyperdrives in nearby ships. This effectively prevents ships from entering hyperspace and leave the area. Although it is possible to circumvent the safeties, this takes some time and increases the risk of a disastrous misjump. The safest way to escape an interdictor is to move out of the area of the gravity well before jumping.
Huntaer
23-03-2005, 00:51
Alderaanian War Frigate
http://i11.photobucket.com/albums/a172/Huntaer/sfsf/Alderaan_War_Frigate_side.jpg

Combat Designation: Frigate/Armory Ship
Length: 420 meters
Crew: 2750
Troops/Passengers: 600
Consumables: 2 Years
Sensors: 8
Jammers: 0
Shields: 1120 SBD
Hull: 610 RU
Ionic Capacity: 460 INR
Maneuver: 20 DPF
Sublight: 40 MGLT
Hyperdrive: 2


Weaponry:
*- 18 Double Turbolasers*
*- 8 Heavy Ion Cannons
*- 2 Tractor Beams
Docking and Cargo Space:
*- 8 Shuttlecraft
*- 20 Starfighters
*- 12*Ground Vehicles
*- 3200 MT Cargo

Alderaan produced several types of indigenous ship designs such as a gunship, frigate, light cruiser, and the Razor-class Starfighter to be used in the Clone Wars. A demilitarization period followed when War Frigates with three Thranta-class Cruisers each for escorts provided anti-pirate duty in the Alderaanian system. In the years before the outbreak of the Rebellion, Alderaan supported the Rebel Alliance every way but openly, constructed a powerful planetary shield and began to secretly rebuild their warfleet.

The Alderaanian War Frigate is a relatively lightly armed ship but it is fast and sports powerful defenses. Some of them participated in the Battle of Endor. The only surviving vessel of this type was the Another Chance which was converted as a fully automated arms cache and hidden away, waiting to be called upon. The Rebel Alliance later recovered the ship.
Huntaer
23-03-2005, 00:52
Belarus-class Cruiser

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/BelarusCruiser.jpg

Combat Designation: Light Cruiser
Length: 400 meters
Crew: 1878
Troops/Passengers: 410
Consumables: 2 Years
Sensors: 12
Jammers: 0
Shields: 2400 SBD
Hull: 640 RU
Ionic Capacity: 600 INR
Maneuver: 28 DPF
Sublight: 60 MGLT
Hyperdrive: 2


Weaponry:
*- 10 Turbolaser Batteries
*- 15 Turbolasers*
*- 5 Heavy Ion Cannons
*- 10 Tractor Beams
Docking and Cargo Space:
*- 5 Shuttlecraft
*- 24 Starfighters
*- 8 Ground Vehicles
*- 2400 MT Cargo

The Belarus-class Medium Cruiser is one of the first of the New Republic’s New Class ships to glide out of construction.

Originally designed by Loronar as an improvement over their successful Strike Cruiser, the Belarus was rushed into production by the New Republic. The design was implemented by cutting a few corners, primarily by reducing the single turbolaser emplacements, and settling on a single design without modular construction. As such the Belarus lacks the Strike-class Cruiser’s adaptability. While cheaper to construct, the Belarus requires a standard refit to alter.

The resulting medium cruiser is moderately more crew efficient than its predecessor and has increased its left/right broadside firepower by 40 percent, but has no heavy firepower forward and virtually no firepower to the rear. The Belarus is generally deployed in line formation with lighter ships covering the forward and rear of the deployment, or as part of the center section of a progressively heavier line.
Huntaer
23-03-2005, 00:53
Alliance Escort Carrier

http://rpggamer.org/shippics/rebellion.jpg

Combat Designation: Carrier
Length: 340 meters
Crew: 250
Troops/Passengers: 185
Consumables: 1 Year
Sensors: 8
Jammers: 2
Shields: 1850 SBD
Hull: 632 RU
Ionic Capacity: 420 INR
Sublight: 60 MGLT
Hyperdrive: 1
Maneuver:* 20 DPF
Weaponry:
*- 2 Turbolaser Batteries
*- 4 Heavy Ion Cannons
*- 10 Heavy Laser Cannons
Docking and Cargo Space:
*- 4 Shuttlecraft
*- 48 Starfighters
*- 2000 MT Cargo
Huntaer
23-03-2005, 00:54
Alderaanian Thranta-class War Cruiser

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/thranta-class_war_cruiser.jpg

Combat Designation: Cruiser
Length: 300 meters
Crew: 2063
Troops/Passengers: 200
Consumables: 2 Years
Sensors: 7
Jammers: 3
Shields: 920 SBD
Hull: 580 RU
Ionic Capacity: 400 INR
Maneuver: 28 DPF
Sublight: 24 MGLT
Hyperdrive: 2
Weaponry:
*- 8 Double Turbolasers
*- 4 Heavy Ion Cannons
*- 10 Heavy Laser Cannons
*- 2 Tractor Beams
Docking and Cargo Space:
*- 4 Shuttlecraft
*- 12 Starfighters
*- 6*Ground Vehicles
*- 2000 MT Cargo
Huntaer
23-03-2005, 00:55
Corona-class Frigate

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/corona_frigate-1.jpg

Combat Designation: Frigate
Length: 275 meters
Crew: 836
Troops/Passengers: 80
Consumables: 2 Years
Sensors: 11
Jammers: 2
Shields: 2800 SBD
Hull: 1250 RU
Ionic Capacity: 1600 INR
Maneuver: 34 DPF
Sublight: 80 MGLT
Hyperdrive: 1
Weaponry:
*- 10 Turbolasers
*- 4 Heavy Ion Cannons
*- 10 Heavy Laser Cannons
*- 2 Tractor Beams
Docking and Cargo Space:
*- 8 Shuttlecraft
*- 12 Starfighters
*- 2 Ground Vehicles
*- 870 MT Cargo

The Corona-class Frigate is a new incarnation of the venerable Nebulon class of frigates that sees use in the navies of the Galactic Empire and the New Republic. The hull is slightly longer than a Nebulon-B2 Frigate, yet shorter than the Nebulon-B.

With the armament mounted on the hull, it is a match in firepower with the original Nebulon-B, and the much improved shielding and hull strength gives it an advantage in battle even over the better-armed Nebulon-B2. This vessel's high level of automation allows it to function at high efficiency with three quarters the crew of the other Nebulon frigates. The vessel's speed is also on a par with the fastest capital ships in the fleet.

With the advent of the New Republic's New Class Program, most of the Corona Frigates in their fleet have been replaced by the Sacheen-class Escort.
Huntaer
23-03-2005, 00:58
Republic Cruiser

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/Consular-class_Space_Cruiser.jpg

Combat Designation: Fast Transport
Length: 115 meters
Crew: 12
Troops/Passengers: 60
Consumables: 1 Year
Sensors: 4
Jammers: 0
Shields: 125 SBD
Hull: 230 RU
Ionic Capacity: 120 INR
Maneuver: 24 DPF / 12 DPF
Sublight: 60 MGLT / 400 KPH
Hyperspeed: 2
Docking and Cargo Space:
*- 100 MT Cargo
Special Features:
*- Atmospheric
*- Landing

The Consular-class cruiser was painted red to declare its diplomatic immunity and to also serve as a warning not to attack. Red was the color of ambassadorial relations and neutrality for capital ships of the Republic, and had been so for many centuries. Any ship hailing from Coruscant would be painted entirely red; any others would only have stripes.

The Republic cruiser was equipped with a salon pod that served as a secure meeting area for Republic representatives and leaders of groups in conflict. There was also a variety of salon pods that catered to different alien species.

In emergency situations, the entire salon pod could eject from the mother craft, and with its own sensors, life support equipment, and engines, protect the diplomatic crew on board. The craft also carried a number of escape pods.

The cruiser's total capacity was 8 crew and 16 passengers. For increased security on diplomatic missions, the organic crew was kept to a minimum, with many ship functions attended to by droids.

Although the diplomatic versions were unarmed, various cruisers were modified to have double turbolaser cannons and two concussion missile launchers installed and to serve in the Judicial Forces and regional security forces, at least some of which were then re-designated as Republic light assault cruisers. Others were modified to serve as troop carriers and command ships.

Consular cruisers entered service late in the time period of the Republic. An early version of the ship was built after the Ruusan Reformation and in service by 990 BBY. They were created due to budget cuts that required the building of new utilitarian and unostentatious starships; it was that quality of them that attracted the Jedi to their use.

Militarized Consulars served the Republic Navy in the Stark Hyperspace War, the Yinchorri Uprising, and the Clone Wars. They possessed a combiniation of firepower and speed, making them valuable components of the Navy.[4] Some Consular-class cruisers have a paint job similar to Venator-class Star Destroyers.

During the prelude to the Invasion of Naboo, it was a Consular-class cruiser, Radiant VII, that transported Qui-Gon Jinn and Obi-Wan Kenobi to the Trade Federation battleship Saak'ak orbiting Naboo. The ship was assigned a skeleton crew of one pilot and a captain. Both died when the Trade Federation destroyed the vessel.

The tradition of painting diplomatic vessels red continued even into the days of the Galactic Empire. Princess Leia Organa's vessel, the Tantive IV, was striped in red to indicate diplomatic immunity.

A handful of armed cruisers were still in operation throughout the galaxy during the Galactic Civil War. The smuggler Rif Taranu aided the Rebel Alliance by using his modified cruiser Dead Reckoning to transport goods for them. Several were seen at the Jubilee Wheel early in the Yuuzhan Vong War, and participated in the Battle of Yag'Dhul.
Huntaer
23-03-2005, 00:59
Gallofree Medium Transport

http://www.dynamicsims.com/outer-rim/bios/jack_black_ship.jpg

Combat Designation: Transport
Length: 90 meters
Crew: 7
Troops/Passengers: 90
Consumables: 2 Years
Sensors: 4
Jammers: 0
Shields: 300 SBD
Hull: 185 RU
Ionic Capacity: 90 INR
Maneuver: 30 DPF / 20 DPF
Sublight: 45 MGLT / 500 KPH
Hyperspeed: 4
Weaponry:
*- 1 Quad Laser Cannon
*- 2 Heavy Laser Cannons
Docking and Cargo Space:
*- 6 Ground Vehicles
*- 600 MT Cargo
Special Features:
*- Atmospheric
*- Landing

A sister design to the civilian GR-45 model, the GR-75 was used by freight drivers and shipping firms to haul cargo.

The transport's outer hull was like a thick shell with the interior entirely open for cargo pods. This open-space design could fit up to 19,000 metric tons of cargo into the 90 meter long ship. Modular cargo pods greatly sped up loading and unloading procedures.

When the transport was at its cargo capacity, a magnetic shield locked the modules in place, while at the same time kept out the vacuum of space. A command pod was located on the upper hull, near the main engines, and carried the six-being crew in cramped conditions. The factory model included space for forty passengers, but almost all ships cannibalized the space for increased cargo.

Focused entirely on maximizing cargo space, GR-75 transports were armed with four turreted twin laser cannons, basic shielding, a meager Class 4 hyperdrive, and a sublight engine array capable of achieving a top atmospheric speed of 650 kilometers per hour. While inexpensive, the GR-75 was notorious for its high maintenance requirements.

The GR-75's early designs originated from engineers Fegg Hayes and Ret Bistuth, who set up a series of factories on Beheboth in the Beheboth system prior to the decline of minerals on that system.

The design proved popular with Galactic Republic forces, and the ships were used as resupply vessels during the Clone Wars.

The Galactic Empire used at least one, the Shackles of Nizon, which saw service as a slave ship.

Many GR-75 transports were acquired by the Rebel Alliance due to their low cost and ready access to spare parts. After Gallofree Yards went bankrupt in 3 BBY, the majority of the remaining stock of ships found its way into the Alliance fleet.

One of the GR-75's most famous actions was the evacuation of Rebel personnel during the Battle of Hoth. The majority of GR-75's survived, thanks to the escort afforded by the X-wings of Rogue Squadron, though many were lost attempting to run the Imperial blockade.

The Alliance used the GR-75s for almost any purpose they could find, but primarily used them to transport supplies, equipment, and troops. Some were modified to be fuel tankers for long range starfighter missions or for smaller ships. The ships became so ubiquitous that they became commonly known as Rebel medium transports.

Some were used as suicide kamikaze vessels, as demonstrated during the assault on the Fondor shipyards[5] and the Battle of Endor, where they functioned as fire ships and were stacked with explosives.

Not intended for combat, GR-75s were to be placed at the center of Alliance fleet formations and relied on starfighter support in blockade-running missions.

At least one GR-75 was used to make up a secret retreat in 137 ABY.[7]
Huntaer
23-03-2005, 01:26
CC-9600 Frigate

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/CC-9600.jpg

Combat Designation: Frigate
Length: 188 meters
Crew: 36
Troops/Passengers: 80
Consumables: 1 Year
Sensors: 6
Jammers: 0
Shields: 360 SBD
Hull:* 330 RU
Ionic Capacity: 260 INR
Maneuver: 48 DPF / 40 DPF
Sublight: 80 MGLT / 800 KPH
Hyperdrive: 3
Weaponry:
*- 24 Light Turbolasers
*- 6 Ion Cannons
Docking Bay and Cargo Capacity:
*- 4 Starfighters
*- 400 MT Cargo
Special Features:
*- Atmospheric
*- Landing

The CC-9600 Frigate is a Corellian Engineering Corporation warship that is based on the earlier successes of the CC-7700 series, although the CC-9600 Frigate is more compact and more heavily armed. The CC-9600 is designed for direct combat, with upgraded weaponry and shielding, and enough cargo and passenger space to transport two full regiments of troops.

Streamlined for atmospheric operation, it has retractable maneuvering fins which improve stabilization while landing and deploying troops. It also fields four transports that it can use to deploy troops if the landing zone is too hot for such a large ship.
Huntaer
24-03-2005, 02:13
Marauder-class Corvette

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/Maraudercrv.jpg

Combat Designation: Assault Corvette
Length: 195 meters
Crew: 177
Troops/Passengers: 80
Consumables: 1 Year
Sensors: 10
Jammers: 2
Shields: 1920 SBD
Hull: 912 RU
Ionic Capacity: 520 INR
Maneuver: 30 DPF / 28 DPF
Sublight: 50 MGLT / 800 KPH
Hyperdrive: 2
Weaponry:
*- 2 Heavy Turbolasers
*- 4 Double Turbolasers
*- 3 Tractor Beams
Docking and Cargo Space:
*- 4 Shuttlecraft
*- 12 Starfighters
*- 10 Ground Vehicles
*- 260 MT Cargo
Special Features:
*- Atmospheric
*- Landing

Built by the profitable Sienar Technologies division of Republic Sienar Systems, a precursor to Sienar Fleet Systems, the Marauder-class Corvette was intended for use as a patrol and escort ship by the Galactic Republic. When the Republic declined to purchase them, mainly due to the Republic's inefficient bureaucracy and not due to any problems with the ship itself, Sienar managed to sell some to other small governments and organizations. Orders were slow, and the Marauder was considered one of Sienar's rare failures, so RSS finally sold production rights to the Corporate Sector Authority to be produced and used in the Corporate Sector. Eventually the ships also came into use by private individuals and a few outlaw groups.

Marauder-class Corvettes are equipped with eight double turbolasers and three tractor beam projectors, and can potentially support four more turbolasers if a larger power generator is installed. They have space for 12 starfighters, and capacity for 80 troops for use in boarding actions or planetary landings. Their very accurate tractor beams allow them to capture ships with little collateral damage, and they are sometimes paired with ships equipped with gravity well projectors for this purpose.

Sometimes called a "pocket cruiser," the Marauder's sublight speed is faster than a Victory-class Star Destroyer. Although not powerful enough for engagements against warships such as those used by the Imperial Navy, they are excellent as patrol and interdiction vessels.

A variation on the Marauder is the Marauder Missile Corvette, which was developed by the Rebel Alliance as an answer to the Empire's Broadside-class Cruiser.
Huntaer
24-03-2005, 02:18
Luminous-class Long Range Scoutcraft

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/starfighter-scoutcraft.jpg

Combat Designation: Scout
Length: 75 meters
Crew: 4
Troops/Passengers: 8
Consumables: 3 Years
Sensors: 8
Jammers: 0
Shields: 150 SBD
Hull: 60 RU
Ionic Capacity: 80 INR
Maneuver: 30 DPF / 20 DPF
Sublight: 80 MGLT / 600 KPH
Hyperdrive: 1
Weaponry:
*- 2 Light Turbolasers
Docking and Cargo Space:
*- 80 MT Cargo
Special Features:
*- Atmospheric
*- Landing
Huntaer
24-03-2005, 02:20
Muurian Transport

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/MuurianTrans.jpg

Combat Designation: Assault Transport
Length: 80 meters
Crew: 7
Troops/Passengers: 8
Consumables: 1 Year
Sensors: 6
Jammers: 2
Shields: 320 SBD
Hull: 114 RU
Ionic Capacity: 60 INR
Maneuver: 46 DPF / 40 DPF
Sublight: 88 MGLT / 700 KPH
Hyperdrive: 3
Weaponry:
*- 3 Light Turbolasers
*- 2 Heavy Laser Cannons
*- 2 Proton Torpedo Launchers (20 Torpedoes)
Docking and Cargo Space:
*- 70 MT Cargo
Special Features:
*- Atmospheric
*- Landing

The 30.5 meter long wedge-shaped freighter was designed to compete with CEC's YT series. While it had a weaker hull and shields than a stock YT-1300, the Muurian transport was as fast as some starfighters and was heavily armed with two double laser cannon turrets, three laser cannons, and two proton torpedo launchers.

Because of its armament, the Muurian transport was used as an assault ship by the Rebel Alliance, rogue Grand Admiral Demetrius Zaarin, and some pirate groups.
Huntaer
24-03-2005, 02:22
YT-2000

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/YT2000.jpg

Combat Designation: Freighter
Length: 29 meters
Crew: 2
Passengers: 4
Consumables: 3 Months
Sensors: 5
Jammers: 0
Shields: 360 SBD
Hull: 130 RU
Ionic Capacity: 112 INR
Maneuver: 48 DPF / 42 DPF
Sublight: 76 MGLT / 740 KPH
Hyperspeed: 2
Weapons:
*- 1 Heavy Laser Cannon
Docking and Cargo Capacity:
*- 3200 KG Cargo
Special Features:
*- Atmospheric
*- Landing

YT-2000 Light Freighter
From Star Wars: Exodus Visual Encyclopedia
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YT-2000 Family Transport
Manufacturer Corellian Engineering Corporation
Model YT-2000
Class Light Freighter
Length 29 meters
Sublight Speed 89 MGLT
Sublight Acceleration 11 MGLT/s
Atmospheric Speed 1,020 KPH
Maneuverability 64 DPF
Shield Rating 180 SBD
Hull Rating 94 RU
Hyperdrive Class 2
Backup Hyperdrive Class 12
Cargo Space 110 Metric Tons
Consumables 2 Months
Crew 1 or 2
Passengers 6
Armament

* 2 Blaster Cannons
* 1 Turreted Laser Cannon

Affiliation Various

The YT-2000 Family Transport is an evolutionary development of the popular YT series of light freighters from Corellian Engineering Corporation. It was rumoured the engineers at CEC had trouble convincing the Imperial Regulatory Commission that the YT-2000 was a civilian ship. This ship is heavily armed and armoured and is amazingly agile for a craft of its size. The YT-2000 bears an obvious family resemblance to its predecessor the YT-1300. The YT-2000 is prized for its ready adaptability to a variety of duties, just like the YT-1300 Transport.

The cockpit is situated in the center of the craft unlike the YT-2000's predecessors, also the cockpit set-up is different. Instead of having the pilot and co-pilot side by side, the pilot is in front while the co-pilot is situated behind and raised above the pilot. There is no room for other persons in the cockpit. Even with all of these changes, this ship still maintains the traditional YT series saucer design.

Released on the open market shortly after the Battle of Yavin IV, the YT-2000 was meant to be a more up-to-date version of the YT-1300. Having a lot of the same systems and designs as the YT-1300, the two ships are virtually identical with the exception of the YT-2000 having more cargo space and the cockpit extending from between the mandibles instead of from the side.

The YT-2000 has 20 emplacement points built into its design and only uses 12 in its stock configuration, leaving 8 to allow for defense system modifications by future owners. In addition, the YT-2000 has two escape pods, located on the left and right sides of the main saucer, and are easily reachable from the cockpit.
Huntaer
24-03-2005, 02:24
YT-1300

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/falcon.jpg

Combat Designation: Freighter
Length: 27.8 meters
Crew: 2
Passengers: 8
Consumables: 2 Months
Sensors: 4
Jammers: 1
Shields: 320 SBD
Hull: 112 RU
Ionic Capacity: 80 INR
Maneuver: 50 DPF / 46 DPF
Sublight: 80 MGLT / 800 KPH
Hyperspeed: 2
Weapons:
*- 2 Heavy Laser Cannons
Docking and Cargo Capacity:
*- 2850 KG Cargo
Special Features:
*- Atmospheric
*- Landing

1300 Transport is one of the most common trading small craft found in the Galaxy. However, in recent years many freight and commercial trading firms have begun to employ the bulk freighters and container ships, which carry far more cargo efficiently. It is very rare to find a new YT-1300 for sale in the Galaxy today. Nearly every YT-1300 has been altered from its original stock form. Experienced pilots usually modify these ships to suit their own cargo hauling needs. Despite this fact many small traders, mostly in the Outer Rim swear by these craft and will not give their ships up willingly. The appeal of the YT-1300 Transport is not its basic equipment, but its ability to take an extraordinary amount of modifications and alterations. In short, the YT-1300 is reliable, durable and easy to modify, hence its popularity.

Unfortunately, criminal elements also use this craft for smuggling purposes, for items such as arms, spice and other illegal goods. Some of these smugglers have used these craft to run in the illegal Kessel Run. These smugglers have modified these ships extensively, beyond the point of the original specifications with stolen military grade shield generators, sensors, weapons, engines (thus increasing the speed of the craft both in sublight and hyperspace) and other countless changes, including smuggling compartments. These criminals also give the ship a beat up appearance to help avoid harassment and to avoid entanglements with Imperial or New Republic Customs. Smugglers and blockade runners typically modify the weapons and hyperdrive, while legitimate cargo haulers add extra cargo pods and shielding. The Rebel Alliance Supply Fleet used a large number of these craft to haul supplies to their forces and bases.

The YT-1300 is a endlessly modifiable design and is equipped with 2 escape pods which are a standard feature, they are located on the port and starboard side of the freighter. One of the primary drawbacks of this craft is the off centre cockpit placement. This positioning leaves a great deal of the ship out of the pilot's view, while this is common for larger vessels, it makes it much harder to manoeuvre in tight spaces for many new pilots. The more worrisome of these captains often install five-axis, laser ranging pods near the front mandibles, in order to provide them with real-time data about the parts of the ship they cannot see. The mandibles contains much of the freighter's avionics control systems and sensor modules. The forward section of the ellipse is contains crew space, while the aft section is for cargo. Usually these ships are fitted with the Strap-On Cargo Pods to increase cargo capacity.
Huntaer
24-03-2005, 02:25
Firespray-class Patrol Ship

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/Firespray-class_Patrol_and_Attack_S.jpg

Combat Designation: Patrol Craft
Length: 21.5 meters
Crew: 2
Consumables: 1 Month
Sensors: 5
Jammers: 1
Shields: 100 SBD
Hull: 65 RU
Ionic Capacity: 56 INR
Maneuver: 66 DPF / 56 DPF
Sublight: 91 MGLT / 860 KPH
Hyperspeed: 3
Weapons:
*- 2 Twin Blaster Cannons
Docking and Cargo Capacity:
*- 100 KG Cargo
Special Features:
*- Atmospheric
*- Landing

The Firespray-31-class Patrol and Attack Craft is a patrol and transport starship designed by Kuat Systems Engineering for use by the Oovo IV security forces. As a prisoner transport, the ship features numerous holding cells and devices made for the most exotic of creatures. A trademark of the ship is that it lands horizontally with its engines facing the surface. When in flight, it flies vertically.

The stock ship is well armed and armored for its size, with on-board storage space and room for several passengers and/or cargo. A little faster than Koensayr's Y-wing starfighter/bomber, the ship has more than enough speed and maneuverability to intercept smugglers and other renegades.

Kuat Systems Engineering produced several prototypes shortly before the Battle of Naboo. However, all but one were destroyed when Jango Fett staged a prison break on Oovo IV. Jango kept the sole remaining Firespray, renaming it Slave I. Kuat Systems Engineering, suffering from the financial loss of the prototypes, eventually mothballed the project and concentrated instead on starship upgrades.

Many years later, KSE found themselves on a more secure financial footing, and again desired to enter the starship market. The company then re-introduced the Firespray-class, hoping to build upon the reputation of the remaining prototype and its legendary pilot, Boba Fett.

The new Firesprays are, like the original prototypes, designated as patrol and attack ships and perfectly suited for law enforcement and interdiction missions. With Kuat Systems Engineering keen to expand the market for the sh
Huntaer
24-03-2005, 02:26
YT-2400

http://www.starwarsclub.org/independents/traders/pt/yt2400.jpg

Combat Designation: Freighter
Length: 21 meters
Crew: 2
Passengers: 6
Consumables: 4 Months
Sensors: 3
Jammers: 0
Shields: 300 SBD
Hull: 87 RU
Ionic Capacity: 42 INR
Maneuver: 52 DPF / 46 DPF
Sublight: 85 MGLT / 780 KPH
Hyperspeed: 2
Weapons:
*- 2 Heavy Laser Cannons
Docking and Cargo Capacity:
*- 2400 KG Cargo
Special Features:
*- Atmospheric
*- Landing

The YT-2400 Light Freighter is one of the latest additions to the successful and famous YT series. It keeps the traditional saucer shaped hull of the YT series, like its predecessors. It is fast and tough, and like most Corellian designs endlessly modifiable. As a result, the YT-2400 was designed with Corellian preferences in mind.

With thick armour plating and its bulky engines, the YT-2400 can easily handle the strain of deep-space combat. The weapons are standard due to the increase of the rate of piracy. The oversized power core and modification space can be used for the addition of "hot-rodded" engines and powerful weapons, which can be mounted on the hardpoint in the centre of the disk. The weapon, increased armour, reinforced bulkheads and heavier shields, leaves the YT-2400 just this side of being legal right out of the showroom. So far, only a few complaints from the Imperial Registry have been forthcoming.

Attached to the rounded hull are a pair of starboard bracing arms which connect to the cockpit compartment, which is essentially a long tube. Just aft of the cockpit tube is the primary escape pod. The bracing arm's interior space is generally used for crew quarters and living space. Directly opposite of the bracing arms is another escape pod. The area of the rounded hull is devoted to cargo holds and the ship's systems. Located near the escape pod is the cargo hatch. It is not uncommon for spacers to get emotionally attached to their ships. Unfortunately this vessel is also used by the criminal elements for smuggling.
Huntaer
24-03-2005, 02:27
B-Wing Fighter

http://www.kitsune.addr.com/SF-Conversions/Rifts-SW-Vehicles/B-Wings.jpg

Combat Designation: Heavy Assault Starfighter
Length: 18 meters
Crew: 1
Consumables: 20 Days
Sensors: 4
Jammers: 0
Shields: 125 SBD
Hull: 60 RU
Ionic Capacity: 56 INR
Maneuver: 65 DPF / 62 DPF
Sublight: 91 MGT / 1050 KPH
Hyperdrive: 2
Weapons:
*- 3 Heavy Laser Cannon
*- 3 Ion Cannons
*- 2 Proton Torpedo Launchers (10 Torpedoes)
Docking and Cargo Capacity:
*- 32 KG Cargo
Special Features:
*- Atmospheric
*- Landing

The B-wing Assault Starfighter is one of the largest and most heavily armed starfighters/bombers in the New Republic's fleet. The name B-wing comes from the craft's remote similarity in appearance to the lowercase letter "b".

Known as "crosses" due to their distinct shape, the B-wing was designed by the Verpine company Slayn & Korpil in cooperation with then-Commander Ackbar as part of Project Shantipole. Through the years, Hoersch-Kessel Drive has managed to acquire the rights to sell the powerful fighter as well.

The B-wing is a highly adaptable design, with modular hardpoints and other components. Its weapons can be reconfigured more easily than many other New Republic fighters. The B-wing also has a unique rotating cockpit module which is independently stabilized to allow the pilot to coordinate advanced flight and attack maneuvers. The fighter is powered by either of two engine systems: a Quadex Kyromaster engine with four thrust ports, or four Slayn & Korpil JZ-5 fusial thrust engines.

The B-wing was designed to replace the aging BTL Y-wing Starfighter in the heavy assault role, as it has the advantage of more weaponry and stronger shields. However, the B-wing has several weaknesses, notably being difficult to fly and lacking speed and agility. Its large hull furthermore makes it an easier target and it also has less armor protection. Consequently, it has never fully succeeded in supplanting the Y-wing as intended.

In particular, the rotating hull system makes the B-wing a challenge to master. It also makes the ship abnormally delicate; too many sharp turns can cause extreme strain to the spaceframe, and the cockpit rotation system can get stuck in one position.

Like its predecessor, the Y-wing, the cockpit can be detached from the rest of the ship, but unlike the Y-wing, the B-wing's cockpit can be ejected into space and support atmospheric re-entry.

The B-wing carries an unusually high payload for its size, due to its designation as an assault fighter. As originally designed, the B-wing carries three ion cannons, two proton torpedo launchers, one laser cannon, and two auto-blasters. While its strong deflector shields and great firepower allow it to be somewhat survivable in fighter engagements, it usually requires an escort on the way in. However, with the firepower of many naval corvettes, it fulfills its purpose as a dangerous foe against many light capital ships.
Huntaer
24-03-2005, 02:28
Expanded B-Wing Fighter

http://www.nifrpg.net/database/fighters/b-wing.jpg

Combat Designation: Heavy Assault Starfighter
Length: 18 meters
Crew: 2
Consumables: 25 Days
Sensors: 5
Jammers: 0
Shields: 130 SBD
Hull: 68 RU
Ionic Capacity: 60 INR
Maneuver: 62 DPF / 60 DPF
Sublight: 94 MGT / 1080 KPH
Hyperdrive: 2
Weapons:
*- 3 Heavy Laser Cannon
*- 3 Ion Cannons
*- 2 Proton Torpedo Launchers (12 Torpedoes)
Docking and Cargo Capacity:
*- 46 KG Cargo
Special Features:
*- Atmospheric
*- Landing
Huntaer
24-03-2005, 02:29
K-wing

http://www.agsrhichome.bnl.gov/Images/K-wing.jpg

Combat Designation: Long Range Bomber
Length: 16 meters
Crew: 2
Consumables: 18 Days
Sensors: 5
Jammers: 0
Shields: 80 SBD
Hull: 36 RU
Ionic Capacity: 30 INR
Maneuver: 60 DPF / 54 DPF
Sublight: 100 MGLT / 1050 KPH
Hyperdrive: 1
Weapons:
*- 2 Heavy Laser Cannons
*- 1 Quad Laser Cannon
*- 2 Proton Torpedo Launchers (14 Torpedoes)
*- 1 Concussion Missile Launcher (4 Missiles)
Docking and Cargo Capacity:
*- 46 KG Cargo
Special Features:
*- Atmospheric
*- Landing

The K-wing assault starfighter was produced by Koensayr Manufacturing, the same company responsible for producing the venerable Y-wing. Like many other New Republic starfighters, the K-wing was designed to excel in a specific primary role in combat while retaining the flexibility to serve secondary functions if needed.

The K-wing starfighter's primary missions included precision bombing of planetary targets, slow-moving capital ships, and spaceborne installations. It also performed secondary missions as an escort or reconnaissance ship.

The hull design of the K-wing consisted of two primary wings attached to a fixed stabilizer. The two main ion engines located at the junction between the wings and stabilizer allowed the K-wing to achieve a sublight speed similar to the Y-Wing, despite its larger size.

An additional engine mounted along the centerline on the aft dorsal section of the stabilizer allowed the fighter to accelerate rapidly in short bursts, much like the SLAM system found on the Imperial Missile Boat. Unfortunately, the K-wing had no hyperdrive capability, and was always deployed from a capital ship.

To fulfill its role in the New Republic Defense Fleet, the K-wing carried an unusually large arsenal for a vessel of its size. The hull had a total of 18 hard points, five on each upper wing and four on each lower wing, to allow technicians to arm the ship with a large variety of weapons including flechƩtte and concussion missiles, proton and other sublight torpedoes, thermal and other inertial bombs, small space mines, and T-33 plasma torpedoes.

When attacked by enemy fighters, the K-wing could return fire with a short-range quad laser turret with multi-stage lasers located at the fore and a medium-range twin laser cannon turret mounted on the top of its command module. Also, the K-wing could be outfitted with slugthrower cannons on the hardpoints for additional short-range firepower. Like most New Republic fighters, it was also equipped with a deflector shield.

Because of its large weapons loadout, the K-wing required a gunner. The pilot and gunner sat in cockpits on either side of the command section. In case of emergency, this module was able to detach from the rest of the ship to serve as an escape pod.
Huntaer
24-03-2005, 02:30
Longprobe Y-wing

http://www.gr3da.republika.pl/SCENY/Guardians/13_SW%20Y-Wing@.jpg

Combat Designation: Long Range Recon Fighter
Length: 16 meters
Crew: 2
Consumables: 26 Days
Sensors: 8
Jammers: 2
Shields: 50 SBD
Hull: 30 RU
Ionic Capacity: 14 INR
Maneuver: 50 DPF / 45 DPF
Sublight: 80 MGLT / 1000 KPH
Hyperdrive: 1
Weapons:
*- 2 Heavy Laser Cannons
*- 2 Proton Torpedo Launchers (8 Torpedoes)
Docking and Cargo Capacity:
*- 46 KG Cargo
Special Features:
*- Atmospheric
*- Landing

An additional, though less common, BTL-A4 variant known as the "LongProbe" is equipped with a nav computer, backup hyperdrive, advanced scanners, and an extended fuel supply in place of the weapons systems officer. The "LongProbe" is used primarily for long range scouting missions.
Huntaer
24-03-2005, 02:31
Y-wing Fighter

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/13_SWY-Wing.jpg

Combat Designation: Long Range Fighter/Bomber
Length: 16 meters
Crew: 2
Consumables: 8 Days
Sensors: 3
Jammers: 1
Shields: 75 SBD
Hull: 40 RU
Ionic Capacity: 12 DPF
Maneuver: 52 DPF / 46 DPF
Sublight: 80 MGLT / 1000 KPH
Hyperdrive: 1
Weapons:
*- 2 Heavy Laser Cannons
*- 2 Ion Cannons
*- 2 Proton Torpedo Launchers (8 Torpedoes)
Docking and Cargo Capacity:
*- 32 KG Cargo
Special Features:
*- Atmospheric
*- Landing

The BTL Y-wing Starfighter, built by Koensayr Manufacturing, is a mainstay of the New Republic starfighter corps despite its age. The craft carries two laser cannons, two ion cannons, and two proton torpedo launchers. An astromech droid, such as an R2 unit, can be plugged into a socket in the craft to act as a co-pilot. Known as a "wishbone" to New Republic pilots, the Y-wing starfighter is deployed as a fighter-bomber, designed to fight its way to its objective, deliver its payload of high explosives, and fight its way out again.
Contents

The Y-wing is a resilient, well-shielded craft, but is slow and ungainly compared to many other fighters. Its deficiencies are partly compensated for by the heavy proton torpedo load it can carry, and its ability to paralyze craft with ion cannon fire without destroying them, unique until the B-wing Starfighter was introduced after the Battle of Yavin. In addition to the Rebel Alliance, many planetary defense forces, mercenaries, and pirates have fielded the craft since its introduction.

It is a rugged design, but it has some design flaws requiring constant maintenance, which leads to many aggravated maintenance crews getting fed up with constantly having to remove the superficial hull plating and disposing of it altogether. Due to this, many Y-wings have no hull plating (except on the cockpit), exposing the internals of the main hull.

Despite its shortcomings in speed and maneuverability compared to space superiority fighters such as the X-wing and A-wing, the Y-wing is an extremely durable craft, with heavier armor and shielding. The Y-wing also has a larger warhead magazine. The Y-wing is not a sluggish fighter overall, as its speed and agility still exceed that of its intended replacement, the B-wing.
Huntaer
24-03-2005, 02:31
Planetary Fighter

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/planet-1.jpg

Combat Designation: Atmospheric Superiority Fighter
Length: 14 meters
Crew: 1
Consumables: 2 Days
Sensors: 4
Jammers: 0
Shields: 40 SBD
Hull: 14 RU
Ionic Capacity: 8 INR
Maneuver: 78 DPF / 84 DPF
Sublight: 100 MGLT / 1200 KPH
Hyperdrive: None
Weapons:
*- 2 Heavy Laser Cannons
*- 2 Concussion Missile Launchers (4 Missiles)
Docking and Cargo Capacity:
*- 16 KG Cargo
Special Features:
*- Atmospheric
*- Landing

The Planetary Fighter was one of the countless products of SoroSuub Corporation.

It was not a space superiority fighter for military use. Rather, it was used for corporate security by customs forces.

The craft required a single pilot, however, its large cockpit had space for a second crewman to aid in in-flight maintenance of the ship's systems. Alternatively, this space could be used for cargo storage, making the fighter a superb choice for privateers with much gear, or for cargo specialist organizations. A key example of this is at Tinoon Station at Tinoon, which used Planetary Fighters extensively. It had forward dual laser cannons and 2 launchers, each of which was armed with up to 6 concussion missiles. The craft was lightly shielded.

While the craft's roll was limited, it had excellent pitch, speed, and acceleration.
Huntaer
24-03-2005, 02:35
A-wing Fighter

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/A-Wing.jpg

Combat Designation: Long Range Fighter/Interceptor
Length: 12 meters
Crew: 1
Consumables: 10 Days
Sensors: 4
Jammers: 4
Shields: 50 SBD
Hull: 15 RU
Ionic Capacity: 12 INR
Maneuver: 80 DPF / 85 DPF
Sublight: 125 MGLT / 1300 KPH
Hyperdrive: 1
Weapons:
*- 2 Heavy Laser Cannons
*- 2 Concussion Missile Launchers (10 Missiles)
Docking and Cargo Capacity:
*- 18 KG Cargo
Special Features:
*- Atmospheric
*- Landing

The RZ-1 A-wing Interceptor is a starfighter that was designed by the Rebel Alliance during the Galactic Civil War, based largely on the R-22 Spearhead. It is one of the fastest interceptors in the known galaxy, even faster than the famed TIE Interceptor, the A-wing is often considered to be the functional heir of the Alpha/Delta/Eta line.

Shortly after the Battle of Endor, the second generation A-wing, the Mark II, entered production and completely phased out the Mark I. It is produced under more standardized conditions than its hand-made predecessors, allowing for greater numbers, improved performance, and the elimination of structural and component flaws, cutting down on its high-maintenance needs. While A-wings were originally built on an individual basis by the Alliance itself, the Mark II is mass produced by the Republic Engineering Corporation.

The value of a high speed interceptor for the New Republic is clear, but the A-wing, for all of its speed, has defensive and navigational limitations. Thus, new starfighters like the E-wing or T-65AC4 X-wing were created with comparable speed, but heavier shields and armor, astromech compatibility, and more powerful weapons. Despite the introduction of these starfighters, and efforts to standardize fleet operations, the A-wing's exceptional design and jamming capabilities allows it to endure well into the modern day.

A number of A-wings have also found their way into civilian hands, often being used as scout vessels or escape vehicles. Pirates in particular are fond of the starfighter, using the A-wing in the same raiding capacity as the Alliance had in the past.
Huntaer
24-03-2005, 02:35
Z-95 Headhunter AF-4

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/Z95_Headhunter.jpg

Combat Designation: Starfighter
Length: 11.8 meters
Crew: 1
Consumables: 4 Days
Sensors: 2
Jammers: 0
Shields: 20 SBD
Hull: 15 RU
Ionic Capacity: 6 INR
Maneuver: 60 DPF / 78 DPF
Sublight: 95 MGLT / 1100 KPH
Hyperdrive: None
Weapons:
*- 2 Heavy Laser Cannons
*- 2 Concussion Missile Launchers (4 Missiles)
Docking and Cargo Capacity:
*- 24 KG Cargo
Special Features:
*- Atmospheric
*- Landing

The Z-95 Headhunter is a starfighter designed jointly by the Incom and Subpro Corporations years before the Invasion of Naboo. Its resilience and longevity means that it has remained a staple of private and low-priority government starfighter forces long after its introduction. The Z-95 was named after the Coromon headhunter, a predator native to the Coromon Islands on Fresia, the planet where Incom is headquartered.

The Z-95 is smaller in size than its successors: the Incom/Subpro ARC-170, designed during the Clone Wars; and the Incom T-65 X-wing, designed shortly before the outbreak of the Galactic Civil War.

While the Z-95 still enjoys considerable use in the years following the establishment of the New Republic it has been clearly outclassed by fighters developed in the decades since its original release. When compared to the T-65, it is slower, less maneuverable, has lighter armor and shielding, and is not as heavily armed.

Still, the Z-95 is fairly inexpensive and reliable, making it a favorite amongst smugglers, Outer Rim organizations, local system defense forces, and bright-eyed youngsters with dreams of becoming fighter jockeys. Also, despite the later T-65 being more maneuverable, the Z-95 is known to be able to perform a tighter turn.

Owing to its longevity, it is not surprising that many variants of the Z-95 have come into existence due to the efforts of starship mechanics and hotrod pilots throughout the galaxy. Common variations include a split-wing version that looks similar to an X-wing, a courier version that can accommodate a single passenger, and variants with various alternative weapons loadouts.
Huntaer
25-03-2005, 02:40
T-wing

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/T-Wing.jpg

Combat Designation: Interceptor
Length: 10 meters
Crew: 1
Consumables: 6 Days
Sensors: 3
Jammers: 0
Shields: 20 SBD
Hull: 15 RU
Ionic Capacity: 8 INR
Maneuver: 78 DPF / 74 DPF
Sublight: 111 MGLT / 1130 KPH
Hyperdrive: None
Weapons:
*- 2 Heavy Laser Cannons
*- 2 Proton Torpedo Launcher (4 Torpedoes)
Docking and Cargo Capacity:
*- 21 KG Cargo
Special Features:
*- Atmospheric
*- Landing

The T-wing was originally designed to replace the A-wing in its role as an interceptor. Unfortunately for the Rebellion, the end result turned out to be worse.

The T-wing can be summed up to be a poor man's A-wing. Like the A-wing, the T-wing is a very fragile fighter. With shields and hull similar to that of a Z-95 Headhunter, this craft can not be expected to last long if it is hit by a single devastating blow. Ship's speed is just above that of a TIE Interceptor but slower than the A-wing. Manueverability was another dissapointment as it was slightly less than the afore mentioned A-wing.

Weapons are light with only dual laser cannons. However, the warhead load is equal to that of an X-wing making it a good multi-role fighter.
Huntaer
25-03-2005, 02:42
Delta-7 Aethersprite

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/250px-Jedistarfighter.jpg

Combat Designation: Light Interceptor
Length: 8 meters
Crew: 1
Consumables: 8 Days
Sensors: 2
Jammers: 1
Shields: 40 SBD
Hull: 35 RU
Ionic Capacity: 14 INR
Maneuver: 95 DPF / 90 DPF
Sublight: 97 MGLT / 1080 KPH
Hyperdrive: None
Weapons:
*- 2 Heavy Laser Cannons
Docking and Cargo Capacity:
*- 32 KG Cargo
Special Features:
*- Atmospheric
*- Landing

The Delta-7 Aethersprite-class Light Interceptor is more commonly referred to as the Jedi Starfighter since this vessel was originally used primarily by the Jedi Order prior to the Clone Wars. The starfighter was originally designed and built by Kuat Systems Engineering, but the entire Alpha/Delta/Eta line was sold to Sienar Fleet Systems for a healthy sum of credits. KSE eventually regained their designs after the company was reformed in the years following the Battle of Endor.

The starfighter is fitted with two twin-barrel laser cannons, allowing the pilot to fight when necessary. As part of the Republic's Judicial Department, the starfighters owned by the Jedi Order were colored in the red and white hues that represented the diplomatic immunity that the Jedi enjoyed. However, some would end up being painted in other colors as the Clone Wars progressed.

The size of the craft does not allow for a factory model astromech droid navigator, instead, astromech droids are integrated directly into the starfighter, with only the droid's truncated heads visible. There are at least two models of these droids, the R3-D series, which is used primarily for targeting, and the R4-P series, which is used more for navigation than targeting. The Aethersprite is considered too small for a hyperdrive and instead relies on other spacecraft or an external hyperdrive ring for faster-than-light travel.

Though largely considered a relic of a bygone era, the Delta-7 has lead to some recent innovations. While they still had the design, Sienar Fleet Systems made a brief visit of this ship in order to provide the people of Naboo with a choice between two potential starfighters to serve as their patrol craft. However, the Queen would end up relying on the new N-2 Fighter instead, which was also designed by Sienar’s Research and Development department.
Huntaer
14-04-2005, 00:31
http://rpggamer.org/shippics/impheavytank.jpg

Imperial Heavy Repulsor Tank
Craft: Imperial "Pummel" Class Heavy Repulsor Tank
Type: Speeder
Scale: Speeder
Length: 5.2m
Skill: Repulsorlift operation: Repulsor Tank
Crew: 2+1Gunner
Passengers: 1
Cargo Capacity: 180kg
Cover: Full
Altitude Range: Ground level-10m
Move: 70; 200kmh
Weapons:
Twin Heavy Blaster Cannon
Heavy Laser Cannon
Heavy Ion Cannon



Description: The Pummel class Repulsor Tank is the front line Imperial Repulsor Tank. Imperial forces have been forced to start using repulsor tanks since production of ATAT and ATST walkers has been reduced, and the Raptor sees use as the main battle tank of choice for Imperial forces. With its combination of Anti-Speeder weaponry (which can be used on infantry as well) and its powerful Anti-Walker weapons it can cause a great deal of damage to enemy forces. The Ion Cannon allows Imperial forces to disable sheild generators and enemy starships, capturing bases, vehicles and supplies intact, an important objective since the battle of Endor.
Huntaer
14-04-2005, 00:34
http://rpggamer.org/shippics/atsp.jpg
Craft: ATSP
Type: Imperial Light Walker, All Terrain Sensor Platform
Scale: Walker
Length: 6.4 Meters long, 8.6 Meters Tall
Skill: Walker Operation, Scout Walker
Crew: 3, Skeleton:1/+15 Passengers: NA
Cargo Capacity: 150 Kilograms
Move: 30, 90 kmh

Sensors:
Passive: (about 2,400 km)
Scan: (about 4,800 km)
Search: (about 7,200 km)


Weapons:
Twin Laser Cannons
2 Twin Light Blaster Cannons

Description: The ATSP is a scout walker with a number of additions to it, mainly the addition of a Tie Fighter sensor package. This allows this Scout Walker to be used as mobile sensor platform, helping to scan for starships landing in remote areas of planets, as well as to help in planetary based searches. The ATSP is also a sealed vehicle which has enough supplies to last its crew for 24 hours, and has the addition of an Infrared sensor package to the forward viewing ports.
Huntaer
14-04-2005, 00:37
http://rpggamer.org/shippics/tie-tank.jpg
Craft: Sienar Fleet Systems Century Tank (Tie Crawler)
Type: Battle Tank
Scale: Starfighter
Length: 8 Meters long, 6 Meters High
Skill: Ground Vehicle; Tie Tank
Crew: 1
Cargo Capacity: 100 kilograms
Move: 30, 90 kmh
Weapons:
2 Concussion Grenade Launchers (Fire-Linked)

Description: The Tie Crawler is a cheaply produced tank, using the hull of a Tie Fighter with tracks attached instead of the solar panels, the laser cannons stripped out and replaced with concussion grenade launchers, and a turreted blaster cannon added to the bottom. Although not as versatile as a ATST or ATAT, the Tie Crawler is a good battle vehicle capable of doing a lot of damage to the enemy.
Huntaer
14-04-2005, 00:41
http://rpggamer.org/shippics/ataa.jpg

AT-AA
Type: All Terrain Anti Aircraft
Scale: Walker
Length: 12 Meters long, 5 Meters Tall
Skill: Walker Operation, ATAA
Crew: 2 + 1 Gunner
Passengers: 1
Cargo Capacity: 200kg
Move: 18, 50 kmh
Weapons:
Concussion Missile Launcher


Description: Although the Battle of Hoth was an overwhelming success for the Empire, with many Rebel troops being slain, and a massive capture of supplies and resources, the loss of a number of ATAT walkers to airspeeders was a blow to the Empire's image of the walkers as almost undefeatable in combat. In an effort to avoid the repeat of this happening, the Empire developed and introduced the ATAA, design to take on Air Speeders at extreme ranges and to take them out before they could make attack runs on the Empires ATAT and ATST walkers. Although the ATAA was hailed as a success, it was never really tested out in reality, since there were no other huge Imperial/Alliance ground battles before the Emperors death at the battle of Endor. After Endor, the Empires resource base was severly crippled that producing new ATATs became a priority rather than auxilary craft such as the ATAA, so few more were built.
Huntaer
14-04-2005, 00:44
http://rpggamer.org/shippics/implighttank.jpg
Imperial Light Repulsor Tank
Craft: Imperial "Wraith" Class Light Repulsor Tank
Type: Speeder
Scale: Speeder
Length: 4.1m
Skill: Repulsorlift operation: Repulsor Tank
Crew: 1+1Gunner
Passengers: 0
Cargo Capacity: 100kg
Altitude Range: Ground level-15m
Weapons:
Blaster Cannon


Description: The Wraith class Repulsor Tank is little more than a landspeeder with some armour, but has the advantage of being fast and well armoured in comparison to a landspeeder. Imperial forces have been forced to start using repulsor tanks since production of ATAT and ATST walkers has been reduced, and the Wraith is used for scouting and for holding secured territory.
Huntaer
14-04-2005, 00:48
http://rpggamer.org/shippics/impmedtank.jpg

Imperial Medium Repulsor Tank
Craft: Imperial "Raptor" Class Medium Repulsor Tank
Type: Speeder
Scale: Speeder
Length: 4.5m
Skill: Repulsorlift operation: Repulsor Tank
Crew: 1+1Gunner
Passengers: 1
Cargo Capacity: 120kg
Altitude Range: Ground level-12m
Move: 90; 250kmh
Weapons:
Heavy Blaster Cannon
Heavy Laser Cannon


Description: The Raptor class Repulsor Tank is a step up from the Wraith class Tank, it is still fairly fast but has better armour and much better weaponry. Imperial forces have been forced to start using repulsor tanks since production of ATAT and ATST walkers has been reduced, and the Raptor sees limited use as a main battle tank since its main weapon can inflict punishing damage on vehicles as powerful as walkers.
Huntaer
14-04-2005, 01:01
AT-AT

http://www.galacticempiredatabank.com/AT-AT.jpg

Height: 15.5 Metres

Length: 20.6 Metres

Crew: 5

Troops : 40 Troops and 5 Speeder Bikes or 2 AT-STs

Cargo Capacity: 1 Metric Ton

Maximum Altitude Range : Cannot-This vehicle is not a repulsorlift craft


Maximum Speed : 60 kph (On flat, stable terrain)

Weapons : 2 Chin Mounted Class II Heavy Laser Cannons, 2 Side Cockpit Mounted Medium Blaster Cannons

Description:

The AT-AT is one of the most powerful surface vehicles to ever be constructed and not to mention, one of the largest. The AT-AT was designed to be used on any terrain on many different worlds and to match terror inspired by Imperial Star Destroyers and Stormtroopers. The Empire has countless repulsor vehicles, however the drive systems of these vehicles could be overcome by gravity fluctuations, unusual planetary magnetic fields, and or other special planetary conditions. Designers turned to older technology which was limited in use in older vehicle designs, such as the AT-PT. The "walker" designs were previously (in the Old Republic) not used on a large scale. At first, Imperial officers ridiculed the AT-AT, but their laughing came to an end when these mighty weapons of war proved themselves on the battlefield and surpassed Imperial expectations. Almost virtually unstoppable as weapons of war, they were impervious to all but heavy artillery weapons. Blaster bolts from ordinary turrets and cannons merely glance off the armour or are harmlessly absorbed and dissipated by it. Thus meaning it's armour is virtually impervious to blaster fire. A repeated concussion missile assault will penetrate the armour, however. AT-ATs proved to be potent and powerful psychological weapons due to their colossal size and their nightmarish animal resemblance combined with its combat strengths.

These walkers formed the core of many heavy ground assault units, often the first vehicles to leave their transports to enter in combat. In combat they can crush and strike fear in defending armies and even the most battle hardened troops fear the AT-AT. These metal monsters can crush anything and everything that is in their path with its massive durasteel feet. The stomping footpads of the AT-AT can cause the ground to shake before they even appear to the enemy, thus frightening and demoralizing the enemy. Until the Battle of Hoth, no army had ever fought resolutely against an onslaught of AT-ATs. A powerful reactor produces the raw energy needed to move this weighty walker. These walkers are capable of marching through most defences. The height of the vehicle allows the crew to view over obstacles that would interfere with other smaller combat vehicles, such as trees or low buildings that would be encountered during urban battle situations.

The "head" section holds all of the weapons and contains the command cockpit for the crew. Holographic Targeting Systems assist the gunner with a 360 degree view of the battlefield. These battlescan images can be viewed by the electrorangefinder (pull-down periscope) or it can be superimposed upon the view port. The "head" section can rotate 30 degree arcs vertically and 90 degree arcs horizontally. The Pilot and the Gunner (Co-Pilot) can peer over the battlefield through the transparisteel view port and are supported by many sensory and targeting devices on board, thus providing the pilots a superior view of the battlefield around them. Both pilots are fully qualified to perform all control functions, in normal practice one serves as the driver, while the other serves as the gunner. Firing controls at any time can be yielded to the vehicle commander who stands at the combat co-ordination station, which is behind the pilot stations. The pilots are guided by terrain sensors located under the cockpit and terrain scanners and impulse terrain sensors built into the feet of the walker. The scans read the nature of the terrain ahead, assuring infallible footing. An armoured flexible tube connects the "head" section to the body, it acts just like a neck. The neck consists of ringed electromagnetic systems which enable the neck to flex.

To disembark troops the AT-AT kneels to three metres above ground level, sliding ramps on the main body extend to the ground, so battle ready troops "hit the ground running," weapons drawn, they are shielded from enemy fire by the AT-AT's main body. There is a second way to deploy troops from the walker. The walker comes equipped with extensible deployment cable racks. At each of the deployment hatches are three of these cable racks. Troopers strap themselves in the deployment harness and are winched down by a high-speed cable winch, which allows the walker to deploy troops in several rapid waves. Equipment and speeder bikes can be deployed in this manner as well. Beneath the main body are two immense drive motors that propel this metal beast. The side hatches on the main body are Escape Hatches, so if there is an emergency, personnel can get out of the walker. Those hatches are also used for access to the walker via boarding ramps of Imperial Landing Platforms.

Some of the few weakness of the AT-AT are: when balance is lost it cannot be regained and the "neck" section is susceptible of being to repeated attack, this is were vital linkages run. The AT-AT has Atmosphere Exchangers and a Filtration Unit located in the aft of the walker. The body of the AT-AT consists of two decks. The upper deck consists of two compartments. The compartment behind the "head" of the walker is the troop compartment. The troop compartment contains troop benches which are equipped with backpack charger units for each trooper and has a drop down harness to hold the trooper in place. To get to the deployment deck, troops must climb down a ladder on the aft wall of the compartment. Behind the deployment compartment is the speeder bike garage. Behind the troop compartment is the fuel cell that powers this behemoth. The deployment deck also contains the some troop benches, which are the same configuration as those found in the troop compartment. At the very top of the walker's body is the atmospheric intakes. The three slots on either side of the walker, between the shoulder joints for the legs are heavy braces, which at those three points lock the AT-AT into their landing barges.

AT-ATs usually carries a set of speeder bikes for scouting or survivor-hunting missions. The speed and agility of the speeder bikes complement the walkers, making the combined assault capability thorough and overwhelming. The AT-ATs used at the glorious Battle of Hoth were specially modified cold-weather AT-ATs. While they have the all the outside appearances of an ordinary AT-AT, these walkers had specially designed heat circulation systems, de-icing controls and energy efficient environmental controls. However, ordinary AT-ATs perform well in desert, forest or snow conditions.
Huntaer
14-04-2005, 01:24
SPHA-T

http://rpggamer.org/shippics/sphat.jpg

Type: Rothana Engineering Self Propelled Heavy Artillery - Turbolaser (SPHA-T)
Scale: Walker
Length: 38 Meters long, 20 Meters Tall
Skill: Walker Operation, SPHA-T
Crew: 4 + 24 Gunners
Passengers: 10
Cargo Capacity: 1 Ton
Cover: Full

Weapons:
12 Laser Cannons, Heavy Turbolaser Cannon


Description: The SPHA-T was introduced at the beginning of the Clone Wars as a heavy artillery vehicle to compliment the ATTE walker, and was used to destroy shielded installations and landed starships such as Trade Federation Landers. The SPHA-T was very much a niche weapon capable of only taking on a few select targets which were too immobile to avoid its devastating blasts, however this vehicle was vulnerable to enemy attack and had to have precious forces diverted to its defence when starship attacks could just as easily be brought in from orbital capital ships. SPHA-T's have long since been retired from active service, but a few remain operational acting as planetary defence for worlds too poor to afford newer more efficient vehicles. Due to the power of the main Turbolaser, private ownership of SPHA-T's is highly restricted, and although any number of criminal and underworld bosses might like to get their hands on a SPHA-T for the presitige and power this would give them, this has not yet occurred.
Huntaer
14-04-2005, 01:25
AT-TE

http://rpggamer.org/shippics/atte.jpg

ATTE
Type: Old Republic Walker; All Terrain Tactical Enforcer
Scale: Walker
Length: 17 Meters long 10 Meters Tall
Crew: 1 + 6 Gunners
Passengers: 25
Cargo Capacity: 1 Ton
Cover: Full
Move: 18, 50 kmh

Weapons:
4 Laser Cannons, Heavy Laser Cannon

Description: The ATTE saw service during the Clone Wars and in some opinions it was a far better walker than the ATAT, and although slower and less heavily armoured, it had a wide variety of weapons and could defend itself well as well as handing out a lot of damage to its opponents. Since it was replaced by the ATAT, the majority of ATTE's were scrapped, but some were put into storage as reserve forces. Both the New Republic and the Remenants of the Empire are in posession of a few ATTE's, and have put them into service with talk of a updated model being put into use by the Republic.
Huntaer
14-04-2005, 01:26
MT-AT

http://www.webpersonal.net/carlesqf/imatges/mt&at.jpg

Crew: 2
Cruise speed: 90 Kph
Maximum speed: 130 Kph
Weaponry: 2 Chin-mounted Laser Cannons, 8 Swivel-mounted Dual Blaster Cannons, one on each leg joint.

The Mountain Terrain Armored Transport, nicknamed the Spider Walker. This powerful transport vehicle can scale absolutely vertical surfaces and can manoeuver around any obstacle. It is normally deployed in a cocoon designed to survive the impact of being dropped from orbit. It has only moderate armour compared to it's massive cousin the AT-AT, but it sports a light deflector shield for added protection.
Huntaer
14-04-2005, 01:27
AT-ST

http://www.galacticempiredatabank.com/AT-ST1.jpg

Model: All Terrain Scout Transport
Combat Designation : Scout Transport/Medium Assault Walker

Height: 8.6 Metres

Length: 6.4 Metres

Crew: 2 (Pilot and Co-Pilot)

Cargo Capacity: 200 kg

Maximum Speed: 90 kph (On flat, stable terrain)

Cover of Vehicle: Full

Weapons:
1 Chin Mounted Twin Blaster Cannon, 1 Port Side Cockpit Mounted Twin Light Blaster Cannon, 1 Starboard Side Cockpit Mounted Concussion Grenade Launcher

Description:
The AT-ST is smaller than the AT-AT however they are far more agile. The AT-ST was designed primarily for reconnaissance missions. For reconnaissance and scouting missions, AT-STs are often deployed alone. AT-STs are also excellent patrol vehicles. They are used for scouting, perimeter defence, anti-personnel hunting, support for Imperial Ground Troops and AT-AT support. This walker is being used in growing numbers as direct reinforcements for front-line, on-foot battles, for cover fire for advancing troops and often they move along side AT-AT formations to clear out enemy ground troops who believe that they can take safety beneath or behind advancing AT-ATs. On top of that, their manoeuvrability allows them to cover the AT-AT flanks. They have earned a reputation as quick and manoeuvrable escorts for ground-based attack forces.
Huntaer
24-04-2005, 17:04
Type: Consternation Class Star Destroyer
http://nifrpg.net/irm/ships/isd2.jpg

Manufacturer: Huntaer Ship Yards

Designation: Star Destroyer

Length: 2200 meters

Crew: 32,521

Troops: 6,000

Cargo Capacity: 35,000 metric tons

Consumables: 6 years

Hperdrive Multiplyer: x3

Hyperdrive Backup: x9

Speed: 15 MGLT

Hull: 4,122 RU

Shields: 7,203

Special Features: None

Weapons: 42 Double Turbolaser Cannons, 40 Turbolaser Batteries, 40 Heavy Turbolaser Cannons, 50 Ion Cannons ,10 Tractor Beam Projectors

Onboard Craft: 144 TIE Series Fighters, 15 A-9 Vigilance, 8 Alpha Class XG-1 Star Wings, 20 Delta Class Dx-9 or Dx-9s Transports , 8 Lambda Class T-4a Shuttles, 2 Gamma Class Assault Shuttle and 2 TIE Shuttle Craft.
Huntaer
24-04-2005, 17:08
Type: Nova Class Star Destroyer

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/titan.jpg

Manufacturer: Huntaer Ship Yards

Designation: Star Destroyer

Length: 1800 meters

Crew: 25,521

Troops: 5,000

Cargo Capacity: 28,000 metric tons

Consumables: 6 years

Hperdrive Multiplyer: x2

Hyperdrive Backup: x9

Speed: 12 MGLT

Hull: 3,892 RU

Shields: 6,843

Special Features: 4 gravity well projectors

Weapons: 30 Double Turbolaser Cannons, 30 Turbolaser Batteries, 35 Heavy Turbolaser Cannons, 50 Ion Cannons ,10 Tractor Beam Projectors

Onboard Craft: 72 TIE Series Fighters, 10 A-9 Vigilance, 5 Alpha Class XG-1 Star Wings, 10 Delta Class Dx-9 or Dx-9s Transports , 5 Lambda Class T-4a Shuttles, 1 Gamma Class Assault Shuttle and 1 TIE Shuttle Craft.
Huntaer
24-04-2005, 17:33
Name/Type: Torpedo Sphere
http://i11.photobucket.com/albums/a172/Huntaer/sfsf/torpedosphere.jpg

Designer/Manufacturer: Loronar Defence Industries

Combat Role: Battlestation

Crew: 61,245 + 2,030 Gunners

Length: 1900 meters

Speed: 20 MGLT, 930 Kph

Hyperdrive: x3

Shield Rating: 11400 SBD (est.)

Hull Rating: 11067 RU (est.)

Weapons: 10 Forward Turbolaser Batteries, 500 Forward Proton Torpedo Tubes, 1 Two Wave Gravshock Device.

Fighter Complement: None.

Troops: 8,540 Stormtroopers.

Support Craft: None.


The Torpedo Sphere is a dedicated siege platform, and a precursor to the Death Stars. It enters orbit around the world and uses its thousands of high-resolution DER sensors (Dedicated Energy Receptors) to analyse planetary shield emissions to find temporary power fluctuations in the shield. These weak points rarely exceed a 20% power drop and a 6 metre square for a few microseconds. It is a very complicated task to locate the shield generators only by shield emissions, and once a hole is found, the 100 torpedo gunners fires the launchers to create a temporary breach. After a successful temporary shield drop, the turbolasers fire to destroy the shield generator and the planet is left vulnerable. If there is even a slight mistake, the entire procedure must be repeated from the beginning. The Sphere is expensive to maintain, there were only six in service at the height of the New Order, each part of a bombard fleet of 100 warships. While being a siege platform, the Sphere - actually an ovoid - is not without combat capabilities. Grand Admiral Pitta used a Torpedo Sphere to defend the planet Talus from Grand Admiral Grunger's entire fleet of 30 Star Destroyers, 60 Strike Cruises and 100 Carracks, until Grunger rammed the ESD Aggressor into Pitta's sphere, killing them both. While the TS can spit out an impressive 500 proton torpedoes per salvo, these weapons are optimized against planetary shields and experiences a 56% efficiency drop when used against starships. The optional gravshock device can localize a nearby planet's gravitational field, causing artificial earthquakes and other seismic disasters. While incredibly effective, these devices are also incredibly expensive to power. The localization of the planet's gravity also causes nearby starships, including the torpedo sphere, to experience rapid and random orbital shifts, making the weapon dangerous to use.
Huntaer
24-04-2005, 17:44
Name/Type: Vengeance-class Star Battlecruiser

http://nifrpg.net/irm/ships/vengeance.jpg

Designer/Manufacturer: Kuat Drive Yards

Combat Role: Heavy Battlecruiser

Crew: 160,190, 890 Gunners

Length: 10100 meters

Speed: 60 MGLT

Hyperdrive: x1

Shield Rating: 55090 SBD

Hull Rating: 26230 RU

Weapons: 1000 Taim & Bak Turbolaser Batteries, 1000 Taim & Bak Heavy Turbolaser Batteries, 1000 General Purpose Warhead Launchers, 1000 Borstel Ion Cannon Batteries, 160 Phylon Tractor Beam Projectors.

Fighter Complement: 12 squadrons.

Troops: 34,430 Stormtroopers, 14 AT-AT Walkers, 28 AT-ST Walkers, 2 Pre-fabricated Garrison Bases.

Support Craft: 11 Lambda-Class Imperial Shuttles, 8 Assault Shuttles, 6 Assault Gunboats.


The Vengeance-class is essentially a budget version of the earlier and more prestigious Executor-class, though still a powerful ship in its own right. It is a much thinner, spike-shaped ship that retains many of the characteristics of its precursor, in a slimmed down form. One exception is that the ship has a comparatively oversized engine section with more maneuvering thrusters. This combined with the lower mass makes the ship relatively fast and agile for its impressive size.
Huntaer
24-04-2005, 18:12
Name/Type: Tyrant-class Missile Cruiser

http://i11.photobucket.com/albums/a172/Huntaer/sfsf/tyrant_cruiser.jpg

Designer/Manufacturer: Kuat Drive Yards

Combat Role: Light Battlecruiser

Crew: 72,958, 640 Gunners

Length: 4600 meters

Speed: 40 MGLT

Hyperdrive: x1

Shield Rating: 25090 SBD

Hull Rating: 11761 RU

Weapons: 250 Torpedo Launchers, 10 Strategic Missile Launchers (10 Warheads).

Fighter Complement: 3 Squadrons.

Troops: 4,500 Stormtroopers.

Support Craft: 12 Shuttles.

The Tyrant-class Missile Cruiser has never been used in large quantities even during the height of the Galactic Empire. The last of these imposing vessels were lost at the Byss Catastrophe. The remaining factions in the Galaxy has not had the resources to spend on these expensive vessels, preferring more standard multirole cruisers such as the Imperator. The New Republic has never shown an interest in the Tyrant.

That said, the Tyrant is by far the largest dedicated missile platform ever in service in the galaxy. Its massed warhead launchers are capable of outputting 2000 proton torpedoes per volley in a continuous stream, so many that no defences are capable of stopping them all. In addition to that, it has ten strategic launchers which can output warheads with a diameter of 70 metres - large enough to be counted as capital ships by themselves.

With the tremendous warhead requirements of the Tyrant, it features massive onboard stocks of proton torpedoes coupled with construction facilities - it actually produces its own warheads from onboard raw materials as needed, thereby saving room. In a prolonged battle, its stocks, however huge, could be depleted and firing rate would go down to as fast as new warheads can be manufactured.
Huntaer
24-04-2005, 19:00
Name/Type: Immobilizer-418 class Cruiser
http://i11.photobucket.com/albums/a172/Huntaer/sfsf/INT418.jpg

Designer/Manufacturer: Sienar Fleet Systems

Combat Role: Light Cruiser

Crew: 2,783 + 24 Gunners

Length: 600 meters

Speed: 60 MGLT

Hyperdrive: x2

Shield Rating: 2880 SBD

Hull Rating: 1056 RU

Weapons: 20 Taim & Bak GX7 Quad Laser Cannons, 4 SFS G7-x Gravity Well Projectors.

Fighter Complement: 2 Squadrons.

Troops: 80 Stormtroopers.

Support Craft: 1 Lambda-class Imperial Shuttle, 3 Stormtrooper Transports.

This Kuat Drive Yards warship was developed and manufactured to help fill the gap in the Imperial Navy, whenever Imperial-class Star Destroyers were unavailable and smaller ships were not powerful enough. The basic hull of this craft, which was created from designs developed by Wilhuff Tarkin himself, was later reused as the platform for the Immobilizer 418 Interdictor-class cruiser by Sienar. This ship is unusual for its size in that it carries no support fighters. It makes up for this shortcoming by sporting potent point defences. The main drawback of the ship is the lack of heavy weaponry which makes this cruiser less suited against heavy ships, but highly versatile and capable as a support and patrol ship.
Huntaer
24-04-2005, 20:24
Name/Type: Silencer-class Assault Ship
http://i11.photobucket.com/albums/a172/Huntaer/sfsf/WD_NEGWT.jpg

Designer/Manufacturer: Umak Leth / Thomork Shipyards

Combat Role: Heavy Battlecruiser

Crew: 23,684 + 1,975 Gunners + 2000 Technicians + 1,600 droids.
Length: 3,200 meters

Speed: 50 MGLT, 400 Kph

Hyperdrive: x2

Shield Rating: 48000 SBD (est.)

Hull Rating: 36569 RU (est.)

Weapons: 125 Heavy Turbolaser Batteries, 200 Anti-Starfighter Blaster Cannons, 80 Proton Torpedo Tubes, 15 Ion Cannons, 15 Tractor Beam Emplacements (front beams can be fire-linked).

Fighter Complement: 7 squadrons (TIE/DR).

Troops: 8,803 Stormtroopers, 1,500 pilots.

Support Craft: None.

Special: Can produce starships, vehicles and droid fighters.

Modifications: Class 6 hyperdrive replaced with class 2, integrated cloaking device.

Although it is debatable if the World Devastators were deadlier than the Death Star, they were undoubtedly more efficient. The Death Star could merely destroy worlds, while the World Devastators could use a targeted world's material resources for the Empire's benefit. Their primary tactic was to land on the surface of a planet. There, its mighty tractor beam projectors would literally tear the planet beneath them apart, thus making them "planet killers". They were similar in function to the Star Forge.

The deconstruction of the planet and its resources would then be used for both fuel for the Devastator and for its massive foundries which churned out starships, starfighters, and droids which would be sent into battle straight from the assembly line. The internal factories could create anything from a starfighter or speeder to a medium-sized cruiser, given enough resources.

Each World Devastator was controlled by a central droid brain—the sentient crewmembers were onboard to oversee production and handle navigation or weapons systems. The droid brain was responsible for creating the new weapons of war, and was programmed with a massive store of ship types and parameters, able to create a wide variety of vessels for any combat situation.

In addition, the factories could also focus on upgrading the World Devastator itself; a portion of the raw materials created in the molecular furnace was set aside for advancements to the main body. With these unique customizations, no two "mature" World Devastators were truly alike. Given sufficient time and resources, the World Devastators could even manufacture more World Devastators. Though it often took several months to fully consume a planet, the results were terrifying.

These machines' shields were so strong that even concentrated turbolaser fire could not penetrate them, and most times any conflict with another enemy ship would result in the consumption of that ship by the World Devastator. It seemed that the only way to destroy a World Devastator was to have another Devastator consume it.
Huntaer
01-05-2005, 04:31
Cantwell Class Star Destroyer
http://i11.photobucket.com/albums/a172/Huntaer/sfsf/cantwell_star_destroyer.jpg

Length: 750 Meters
Crew: 4280
Shields
Passengers: 1000 (Troops)
Cargo Capacity: 9000 Tons
Consumables: 1 Year
Hyperdrive Multiplier: X4
Hyperdrive Backup: X16
Hull:
Shields:

Onboard Fighters:

Fighters: 24 Starfighters
Shuttles: 8 Shuttles

Weapons:
4 Heavy Turbolaser Batteries
20 Laser Batteries
5 Heavy Ion Cannons
3 Tractor Beam Projectors

Capsule: Although the Victory Class was the first mass produced type of Star Destroyer, the Cantwell class was an experimental design that was built in limited numbers to test the concepts before the investment was made to design and build the Victory Class. The Cantwell Class is a fairly primitive design, and although it feature some extremely powerful systems, it is a weak and flawed capital ship design. The few Cantwell's that were built have mainly survived the years, but only because they never had to play a part in any major battles. Some were sold off the the Corporate Sector Authority, and some were mothballed or put into reserve fleets and therefore ended up in New Republic hands. The New Republic's lack of capital ships has meant that a couple of Cantwell Class Destroyers have been put into front line service, but significant refit and upgrades were necessary to bring these ships up to standard.
Huntaer
11-06-2005, 02:04
Kirtir Class Destroyer

http://www.madshrimps.be/upload/B%7Cowie/SW:kotor/sith%20attack%20Taris.JPG

Model: Kirtir Destroyer

Manufacturer: Huntaer Ship Yards

Designation: Destroyer

Length: 900 meters

Crew: 6000

Troops: 3000

Cargo Capacity: 10,000 metric tons

Consumables: 20 years
4 years (Non deep space)

Hyperdrive Multiplier: x4(Deep space)
x2(Non Deep Space)

Hyperdrive Backup: x12
x10 (Non Deep Space)

Speed: 15 MGLT (Deep space)
10 MGLT (Non Deep Space)

Hull: 789 RU (Non Deep Space)
531 RU (Non Deep Space)

Shields: 1859 SBD
1236 SBD (Non Deep Space)

Weapons: 20 Heavy Turbolaser Batteries, 30 Turbolaser, 10 laser cannons 4 Tractor Beam Projectors, 4 ion cannons

Onboard Craft: 50 Vampire Star Fighters and 6 Light Transports.

General Discription: The Kirtir Destroyer is apart of the fleets new line of destroyers. It has increased shielding, and has 2 hangar bays to help launch fighters inorder to support the Reliant Cruser. Huntaer is mass producing these newer destroyers. They are faster, and more up-to-date than most of the ships in the Huntarian Fleet. The only others are the Huntaer SD, Consternation SD, and Nova SD. This is the begining of Huntaer's origonal fleet designs which will replace the old Star Destroyers.
The Vampires will soon replace the old Tie Fighters except the more recent developed ones such as the Tie Hunter, Phantom, Defender and several others.
Huntaer
11-06-2005, 02:17
Goliath Class Star Destroyer
http://rpggamer.org/shippics/imperialstarcruiser.jpg

Manufacturer: Huntaer Ship Yards

Designation: Goliath Star Destroyer

Length: 1500 meters

Crew: 4000

Troops: 2500

Cargo Capacity: 16,000 metric tons

Consumables: 20 years (Deep Space)
10 years (Non deep space)

Hyperdrive Multiplier: x4(Deep space)
x2(Non Deep Space)

Hyperdrive Backup: x18
x10 (Non Deep Space)

Speed: 20 MGLT (Deep space)
15 MGLT (Non Deep Space)

Hull: 2530 RU (Non Deep Space)
1530 RU (Non Deep Space)

Shields: 4523 SBD
2135 SBD (Non Deep Space)

Weapons: 60 Heavy Turbolaser Batteries, 20 Laser Cannons, 15 Quad Laser Cannnons, 6 Tractor Beam Projectors, 6 ion cannons

Onboard Craft: 60 Vampire Star Fighters, 20 tie series fighters, and 5 Light Transports.

General Discription: The Goliath Star Destroyer is another replacement model of the old SD's. As a part of the new deep space mission of "Search and Destroy," it is the heavy combat ship and could be used as command ships. It has 4 hangar bays, allowing an increase amount of fighters onboard.
Huntaer
11-06-2005, 02:23
Retribution Class Cruiser
http://rpggamer.org/shippics/corellianfrigate.jpg


Model: Retribution Class Cruiser

Manufacturer: Huntarian Ship Yards

Designation: Deep Space cruiser

Length: 300 m

Crew: 900

Troop Support: 75

Cargo Capacity: 5000 metric tons

Consumables: 20 years (Deep Space Modifications)

Hyperdrive Multiplier: x4 (Deep Space Modifications)

Back Up Hyperdrive: x15 (Deep Space Modifications)

Speed: 18 MGLT

Hull: 658 RU

Shields: 1528 SBD

Weapons: 4 Forward Double Heavy Turbolaser Cannons. Top-mounted Turbolaser Turret, 6 Quad Laser Cannons, 4 Ion Cannons

Onboard Space Craft: 0

General Discription: This is a science vessile and isn't well armed. It is accompanied by 1 other science vessile and 2 millitary ships for support in fire fights. It doesn't have a hanger bay, as it is small. It does have, however, 20 escape pods each able to handle 10 personel in each.
Huntaer
11-06-2005, 02:24
Everquest Star Cruiser

http://rpggamer.org/shippics/republicgunship.jpg

Model: Everquest Cruiser

Manufacturer: Huntaer Ship Yards

Designation: Fleet Support/Escort Vessel

Length: 500 meters

Crew: 1000

Troops: 100

Cargo Capacity: 7,000 metric tons

Consumables: 15 years
7 years (Non deep space)

Hyperdrive Multiplier: x4(Deep space)
x2(Non Deep Space)

Hyperdrive Backup: x12
x10 (Non Deep Space)

Speed: 15 MGLT (Deep space)
10 MGLT (Non Deep Space)

Hull: 562 RU (Non Deep Space)
325 RU (Non Deep Space)

Shields: 1205 SBD
520 SBD (Non Deep Space)

Weapons: 12 Turbolaser Batteries, 12 Laser Cannons 2 Tractor Beam Projectors, 2 ion cannons

Onboard Craft: 24 Vampire Star Fighters and 4 Light Transports.

General Discription: This vessle can serve as both a fleet support ship and a transport ship. For it's deep space purposes, it has increased speed, shield, Armor, Hyperdrive/Hyperdrive backup, and Consumables for they need to go on lengthy times with out refuling. This ship helps refule other ships within the fleet as its a support ship.
Huntaer
11-06-2005, 02:29
The Vampire Class Star Fighter
http://rpggamer.org/shippics/raven.jpg

Model: Vampire Star Fighter

Manufacturer: Huntarian Ship Yards

Designation: Deep Space Assault Fighter

Length: 14.3 meters

Crew: 1

Cargo Capacity: 1 metric ton

Consumables: 1 month

Hyperdrive Multiplier: x2

Back Up Hyperdrive: x8 (for Deep space purposes, back up optional)

Speed: 368 MGLT

Hull: 92 RU

Shields: 56 SBD

Weapons: 2 Laser Cannons, 2 Torpeatoe Launchers (8 Torpeatoes)
Modifications: Cloaking field

Discription: The Vamire Star Fighter is ment to be able to do long space missions and can survive in heavy firefights. It is used for the purpose of finding invisible objects and getting the job done quickly as possible. Sort of a "Hit and Run" type mission fighter. These are favorable for deep space cruisers to carry.
Huntaer
11-06-2005, 02:36
Reliant Class Star Fighter
http://rpggamer.org/shippics/wwinginterceptor.jpg

Model: Reliant Star Fighter

Manufacturer: Huntarian Ship Yards

Designation: Deep Space Assault Fighter

Length: 12 meters

Crew: 1

Cargo Capacity: 1 metric ton

Consumables: 1 month

Hyperdrive Multiplier: x1

Back Up Hyperdrive: x4 (for Deep space purposes, back up optional)

Speed: 264 MGLT

Hull: 85 RU

Shields: 40 SBD

Weapons: 2 Laser Cannons, 1 Torpeatoe Launcher (6 Torpeatoes)

General Discription: The Reliant Star Fighter is also ment for searching for invisible objects. Ulike it's other brethen, the Vampire Star Fighter, it isn't ment for stealth/covert missions. This is a loud, "send many of them out there" type of fighter. It's shields are small due to the ship's speed. This Fighter is also more cheaply produced for Deep Space Missions.
Huntaer
11-06-2005, 16:10
Name: Armageddon Cruiser
http://rpggamer.org/shippics/armageddon.jpg

Type: Mandalorian Armageddon Class Cruiser

Scale: Capital

Length: 1500 Meters

Crew: 4,000

Passengers/Troops: 5,000

Consumables: 1 Year

Cargo Capacity: 25,000 Tons

Hyperdrive Multiplier: X1

Hyperdrive Backup: X5

Shields: 5,760 SBD

Hull: 2,272 RU

Weapons:
80 Medium Laser Cannon Turrets
160 Medium TurboLaser Cannon Turrets
160 Twin Heavy TurboLaser Cannon Turrets
40 Atomic Compression Missile Launchers
40 Medium Ion Cannon Turrets


Onboard Craft:
Fighters: 48
Transports: 4


Description: This cruiser is a Mandalorian front line battle ship, capable of standing up to almost any other capital ship in existence. The Armageddon although an older design, is still in production and shows where a number of Mandalorian design concepts came from.
Huntaer
11-06-2005, 16:15
Name: Axe Cruiser

Type: Mandalorian Axe Class Cruiser

Scale: Capital

Length: 1000 Meters

Crew: 2000

Passengers/Troops: 3000

Consumables: 1 Year

Cargo Capacity: 20,000 Tons

Hyperdrive Multiplier: X1

Hyperdrive Backup: X2

Shields: 6750 SBD

Hull: 2500 RU

Cloaking Device: Yes

Weapons:
50 Medium Laser Cannon Turrets
100 Medium TurboLaser Cannon Turrets
50 Heavy TurboLaser Cannon Turrets
30 Medium Ion Cannon Turrets
30 Missile Launchers

Onboard Craft:
Fighters: 72
Transports: 6

Description: The Axe is one of the newest Mandalorian Cruisers and is capable of taking and handing out a lot of firepower. The Axe has advanced sensors and communications systems, and is designed to be a command ship handling flight control and target priority decisions taking this load away from the actual command vessels such as the Shadow class super cruisers. This allows a fleet to continue operations even if the command ship becomes damaged or cut off from the rest of the fleet.
Huntaer
11-06-2005, 16:18
Name: Inferno Destroyer
Type: Mandalorian Inferno Class Light Destroyer
Scale: Capital
Length: 120 Meters
Crew: 150
Passengers/Troops: 100
Consumables: 6 Months
Cargo Capacity: 500 Tons
Hyperdrive Multiplier: X1
Hyperdrive Backup: X5
Shields: 500 SBD
Hull: 300 RU
Cloaking Device: Yes

Weapons:
20 Medium Laser Cannon Turrets, 20 Medium TurboLaser Cannon Turrets,

Onboard Craft:
Fighters: 6
Transports: 2

Description: The Inferno is a small capital ship used for patrols and fleet support missions, although can be readily converted for other roles. While the Inferno is considered by the Mandalorians to be underpowered and undergunned for a capital ship, its cloaking device and atomic compression missile launchers make it a very powerful vessel in its own right. Inferno have even been used as the core of a fleet of patrol vessels when other ships have not been available, and can act in support roles by converting their modest cargo hold into fuel storage.
Huntaer
11-06-2005, 16:27
Name: Shadow Cruiser
http://rpggamer.org/shippics/shadow.jpg

Type: Mandalorian Shadow Class Super Cruiser
Scale: Capital
Length: 6000 Meters
Crew: 50,000
Passenger/Troops: 100,000
Consumables: 5 Years
Cargo Capacity: 100,000 Tons
Hyperdrive Multiplier: X1
Hyperdrive Backup: X5
Shields: 10,000 SBD
Hull: 6,950 RU
Cloaking Device: Yes


Weapons:
100 Medium Laser Cannon Turrets, 240 Medium TurboLaser Cannon Turrets, 300 Twin Heavy TurboLaser Cannon Turrets, 60 Medium Ion Cannon Turrets, 120 Missile Launchers

Onboard Craft:
Fighters: 240
Transports: 20


Description:
The Shadow Class Super Cruiser is the biggest and most powerful ship the Mandalorian Navy has, with unmatched firepower coupled with a cloaking device, massive sheilds and a extremely tough hull the Shadow is a terror to anyone facing it in combat. The Mandalorian navy is producing as many of these vessels as it can afford and man a descision that is costing them in flexibility but reaping rewards in sheer firepower. Shadow Cruisers will be found at the head of any Mandalore battlegroup, but they obviously cannot take advantage of their cloaking technology unless they are only working with other cloaked vessels, so they remain uncloaked for the majority of their time at the moment.
Huntaer
11-06-2005, 16:30
Name: Mercury Light Cruiser
Type: Mandalorian Mercury Class Light Cruiser
Length: 500 Meters
Crew: 1500
Passengers/Troops: 500
Consumables: 6 Months
Cargo Capacity: 5,000 Tons
Hyperdrive Multiplier: X.5
Hyperdrive Backup: X2
Shields:
Hull:


Weapons:
20 Medium Laser Cannon Turrets, 10 Medium TurboLaser Cannon Turrets, 20 Heavy TurboLaser Cannon Turrets, 5 Medium Ion Cannon Turrets, 6 Missile Launchers

Onboard Craft:
Fighters: 12
Transports: 5


Description:
The Mercury is a high speed light cruiser, used for intercepting enemy battle groups, and for high speed strikes against enemy positions. Although lightly armed, its speed, manueverability and its carefully laid out fields of fire mean that it can take on an Imperial Star Destroyer without too much concern.
Huntaer
11-06-2005, 16:35
Name: Scorpius Exploration Cruiser
Type: Mandalorian Scorpius Class ExplorationCruiser
Length: 1000 Meters
Crew: 3000
Passengers/Troops: 1500
Consumables: 10 Years
Cargo Capacity: 20,000 Tons
Hyperdrive Multiplier: X1
Hyperdrive Backup: X5
Shields:
Hull:


Weapons:
30 Medium Laser Cannon Turrets, 60 Medium TurboLaser Cannon Turrets, 40 Heavy TurboLaser Cannon Turrets, 10 Medium Ion Cannon Turrets, 10 Missile Launchers

Onboard Craft:
Fighters: 48
Transports: 12


Description:
The Scorpius is a long range exploration vessel, capable of supporting itself and its crew for an extremely long time. With a large complement of fighters and decent weapons, sheilds and sensors the Scorpius has been used for front line operations as the Mandalorians have been forced to devote more of their resources to fighting the Sith menace.
Huntaer
11-06-2005, 16:37
Name: Shark Corvette
Type: Mandalorian Shark Class Corvette
Length: 150 Meters
Crew: 50
Passengers/Troops: 100
Consumables: 1 Year
Cargo Capacity: 5000 Tons
Hyperdrive Multiplier: X.5
Hyperdrive Backup: X1
Shields:
Hull:
Cloaking Device: Yes


Weapons:
10 Medium Laser Cannon Turrets, 10 Medium TurboLaser Cannon Turrets, 4 Missile Launchers


Onboard Craft:
Fighters: 12
Transports: 2


Description:
The Shark Class Corvette is one of the newest Mandalorian capital ships to be designed, it is also the smallest. Small, fast and heavily armed the Shark sums up all the Mandalorian tactics in its design, it can outrun any target outfight any ship in its class and requires less people to obtain maximum efficiency.
Huntaer
11-06-2005, 16:44
The Silver Castle
http://rpggamer.org/shippics/silvercastle.jpg

Craft: Custom Deep Space Battle Station
Type: Deep Space Mobile Battle Station
Length: 50,000 meters
Crew: 150,000
Passengers/Troops: 500,000
Cargo Capacity: 1,000,000 Tons
Consumables: 5 Years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x5
Shields: 25,500 SBD
Hull: 18,985 RU


Weapons:
Axile Super Laser, 1000 Medium Laser Cannon Turrets, 2400 Medium TurboLaser Cannon Turrets, 2800 Twin Heavy TurboLaser Cannon Turrets, 2000 Medium Ion Cannon Turrets, 800 Tractor Beam Projectors, 400 Missile Launchers

Description: The Silver Castle is the flagship of the Mandalorian fleet, built from technology captured after the fall of the Empire, when the Mandalorians took advantage of the chaos which was occuring to capture the imperial facility at the Maw. The Silver Castle has the same armour plating as developed for the Sun Crusher, and a superlaser as designed for the Death Stars. However the quantity of armour needed for this massive structure would have been out of the production capability of Empire, as would the relative small size of the super laser used. The massive size of this vessel, means that an eco system has sprung up within the bowels of the ship, with various lifeforms living off of the waste products of the vessel and its crew.
Huntaer
11-06-2005, 16:49
Name: Vanguard Cruiser
http://rpggamer.org/shippics/vanguardcruiser.jpg

Type: Mandalorian Vanguard Class Cruiser
Length: 1,200 Meters
Crew: 4,000
Passenger/Troops: 10,000
Consumables: 3 Years
Cargo Capacity: 10,000 Tons
Hyperdrive Multiplier: X1
Hyperdrive Backup: X5
Shields:
Hull:
Cloaking Device: Yes

Weapons:
40 Medium Quad Laser Cannon Turrets, 40 Medium TurboLaser Cannon Turrets, 12 Heavy Quad TurboLaser Cannon Turrets, 16 Heavy Twin Ion Cannon Turrets, 6 Missile Launchers

Onboard Craft:
Fighters: 60
Transports: 5


Description:
A brand new addition to the Mandalorian fleet, the Vanguard is a scaled down version of the Shadow Class Super Cruiser, and is a fast and heavily armed addition to the fleet. Although the Vanguard doesn't add anything new to the capabilty of the Mandalorian fleet, it is a fast and manueverable capital ship which although in the whole only equivalent to an Imperial Star Destroyer, thanks to its much heavier armaments it can easily match the Imperial vessel. Introduced to replace the aging Armageddon class cruisers, the Vanguard is smaller and carries heavier weaponry as well as more fighters. However the ship has less weapons, and has a weaker hull, leading to many Mandalorians disliking the design when compared to its ancestor, but the addition of a cloaking device and the massive amount of damage this vessel can hand out has silenced a number of its detractors. Cloaked fleets are the way forward for the Mandalorian Empire, and as such older vessels incapable of cloaking are being phased out in favour of the Axe's, Shark's, Shadow's, Inferno's and Vanguard's which can form such a fleet. The Mandalorian fleet however cannot stand to lose the older vessels, so these are simply being reassigned to planetary defence roles where their lack of cloaking technology does not hamper them as much.
Huntaer
11-06-2005, 16:56
Name: Legacy Freighter
http://rpggamer.org/shippics/legacyfreighter.jpg

Type: Mandalorian Legacy Class Bulk Freighter
Length: 1500 Meters
Crew: 800
Passenger/Troops: 25,000
Consumables: 2 Years
Cargo Capacity: 250,000 Tons
Hyperdrive Multiplier: X1
Hyperdrive Backup: X10
Shields:
Hull:


Weapons:
10 Medium Laser Cannon Turrets, 4 Medium TurboLaser Cannon Turrets, 2 Heavy TurboLaser Cannon Turrets


Onboard Craft: Fighters: 20
Transports: 4

Description:
The Legacy Class Bulk Freighter is the main method of shipping cargo around the Mandalorian Empire, and as such serves not only as a way of transporting goods and luxuries but also of transporting troops, weapons and military cargoes as well. The Legacy is an older design, but its military applications mean that it is tough, fast and well armed, and in some ways is a match for Imperial and Republic combat vessels. With fighter launch bays as well as its own weaponry, the Legacy is a capable vessel and these ships have some rare but notable military victories to their name. Although commanders of Legacy's think of themselves as being in quiet and unglorious jobs, they are a vital part of the Mandalorian Empire, and for their weakness and underarmed state, these vessels take part in some of the most dangerous missions available, dropping off vehicles and supplies to ground based campaigns, as well as providing important supplies for fleet actions. If converted to a straight troop transport role the Legacy can carry a million troops, but more commonly they serve in a mixed role, carrying thousands of troops as well as walkers, speeders, tanks and starfighters, meaning the arrival of a single Legacy can swing the fortunes of a ground battle, and making the transport vessel a prime target for enemy attacks before it can deliver its cargo.
Huntaer
11-06-2005, 17:03
Name: Devastator Transport
Type: Mandalorian Devastator Class Transport
Length: 70 Meters
Crew: 9
Passengers: 20
Consumables: 2 Weeks
Cargo Capacity: 20 Tons
Hyperdrive Multiplier: X1
Hyperdrive Backup: X10
Shields:
Hull:


Weapons:
Turbo Laser Cannon, Heavy Ion Cannon, 3 Twin Heavy Laser Cannons, 2 Heavy Laser Cannons, 4 Concussion Missile Launchers (24 missiles total), 2 Torpeatoe Launchers (4 Torpeatoes total)


Description:
The Devastator is a heavy transport, made for transferring troops to the ground or to enemy ships for boarding. Capable of holding its own against fighters and even taking on capital ships the Devastator is a very expensive vessel to construct, and therefore has only been built in limited numbers.
Huntaer
11-06-2005, 17:05
Name: Shrike Assault Transport
Type: Mandalorian Shrike Class Transport
Crew: 2
Passengers: 10
Consumables: 6 Months
Cargo Capacity: 50 Tons
Hyperdrive Multiplier: X1
Hyperdrive Backup: X10
Shields:
Hull:


Weapons:
4 Heavy Laser Cannons, Heavy Ion Cannon, 2 Missile Launchers


Description:
The Shrike transport is the standard Mandalorian military shuttle/transport, filling a similar role to the Lambda and Sentinel class shuttles. Although not as dangerous as the Devestator transport, the Shrike is also much cheaper so is more common and used more widely. The only complaint about the Shrike has been its size, it is longer and wider than many other transports, and has little capacity for that size.
Huntaer
11-06-2005, 17:08
Name: Viper Patrol Ship
http://rpggamer.org/shippics/viper.jpg

Type: Mandalorian Viper Patrol Vessel
Length: 30 Meters
Crew: 2
Passengers: 10
Consumables: 6 Months
Cargo Capacity: 25 Tons
Hyperdrive Multiplier: X.5
Hyperdrive Backup: X2
Shields:
Hull:
Cloaking Device: Yes


Weapons:
4 Heavy Laser Cannons, 2 Medium Laser Cannons, Twin Heavy Ion Cannons, 2 Concussion Missile Launchers (6 Missiles Total)


Description:
The Viper patrol ship is used by the Mandalorian Empire as a scout and patrol vessel. Capable of carrying troops, some equipment and supplies for long missions, it also serves as a transport for commando missions. The Viper can handle itself in combat with starfighters and with its speed and cloaking device is an impressive ship to see in operation. The Viper is however very expensive and its role is covered by a number of other Mandalorian ships so is not seen in service a great deal, however as older vessels are phased out of service it is probable that the Viper will be manufactured in greater quantities to fill the gap left.
Huntaer
11-06-2005, 17:15
Name: Triumph Class Raider Transport
Type: Mandalorian Triumph Class Raider Tranport
Length: 31 Meters
Crew: 4
Passengers: 30
Consumables: 3 years
Cargo Capacity: 40 Tons
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Shields:
Hull:


Weapons:
2 Twin Laser Cannons, 2 Light Blaster Cannons, Twin Heavy Laser Cannon


Description:
4000 years before the Galactic Civil War, the Mandalorians did not have the manpower to wage a full war against the Republic, so sent raider teams to spread terror through the republic. These teams knew they were on virtual suicide missions, which may last years, so were well trained and well equipped on their departure. The Triumph Transport was the ship used by the majority of these teams, and for a 4000 year old vessel is still extremely fast and well armed. Some of these vessels remain with the families of the few teams that returned, but also many were captured when the raider teams were defeated. And while servicable vessel in their own right, most will have been refitted over the intervening centuries, most especially the Proton Projectile Launchers for which ammunition is incredibly rare. The Triumph is loaded through a large rear ramp, which is wide enough for most repulsor lift vehicles (up to medium tanks), and has a waterproofed hull, allowing the vessel to land on water as well as it can on land, a huge advantage for the raiding teams, since most cities have bodies of water in them, allowing them to avoid the defences on the outside of these cities.
Huntaer
11-06-2005, 17:31
Name: Claw Heavy Fighter
http://rpggamer.org/shippics/claw.jpg

Type: Mandalorian Claw Heavy Fighter
Crew: 1
Consumables: 1 Weeks
Cargo Capacity: 200 Kg
Hyperdrive Multiplier: X1
Hyperdrive Backup: X5
Shields:
Hull:

Weapons:
4 Heavy Laser Cannons, Twin Heavy Ion Cannons, 2 Concussion Missile Launchers (12 missiles total)


Description: The Claw is a heavy fighter which fills the role occupied in Republic forces by the B or Y Wing fighters. But manages this with greater manueverability, speed and ruggedness, as would be expected by the expert designers of the Mandalorian Empire, all of this is contained within its small but powerful hull.
Huntaer
11-06-2005, 17:33
Name: Fang Interceptor
http://rpggamer.org/shippics/fang.jpg

Type: Mandalorian Fang Interceptor
Length: 16 Meters
Crew: 2
Consumables: 1 Week
Cargo Capacity: 100 Kg
Hyperdrive Multiplier: X2
Hyperdrive Backup: n/a
Shields:
Hull:


Weapons:
Heavy Gatling Laser Cannon, 2 Medium Laser Cannons, Concussion Missile Launcher (6 missiles total)


Description: The Fang is an interceptor, although is capable of operating in other roles, but does these poorly. It is fast but fragile, and considered by many pilots to be a confusing ship to pilot, with too many systems clamouring for the pilots attention while he is speeding through space towards a target. Although the Fang is an older design it is still in common use, but its role can be covered by the better Manta space superiority fighter. More commonly the Fang isn't used for interception, but is used in a support role to the Hammer bombers, the slow heavy bomber being perfectly complemented by the fast nimble Fang.
Huntaer
11-06-2005, 17:36
Name: Hammer Heavy Bomber
http://rpggamer.org/shippics/hammer.jpg

Type: Mandalorian Hammer Heavy Bomber
Length: 26 Meters
Crew: 2
Consumables: 2 Weeks
Cargo Capacity: 200 Kg
Hyperdrive Multiplier: X1
Hyperdrive Backup: X5
Shields:
Hull:

Weapons:
Heavy Gatling Laser Cannon, Twin Heavy Laser Cannon, Twin Heavy Ion Cannons, 16 Concussion Missile launchers (32 missiles total)

Description:
The Hammer Heavy Bomber works in a role not filled in the Republic fleet, that of a dedicated Bomber / Missile Platform, although both the Y and B wing fighter can launch missiles they are still designed to fulfill multirole positions in the Republic fleet. The Hammer is heavier, larger and much more devastating vessel, and although no faster than a Y Wing fighter is is much more rugged. With a two man crew the Hammer can concentrate on its bomber role, with the pilot avoiding attacks while the gunner targets Missiles, or uses the turrets to take down interceptors. The Hammer carries 32 Missiles loaded two in each of its 16 launchers, the launchers can be configured by the gunner to fire in ripples (the gunner can fire missiles more than one at a time to get the effect of fire linking the missile launchers), the spare missiles can be readied once the primary has been fired but this takes an action for each missile to be prepared.
Huntaer
11-06-2005, 17:39
Name: Manta Superiority Fighter
http://rpggamer.org/shippics/manta.jpg

Type: Mandalorian Manta Space Superiority Fighter
Length: 10 Meters
Crew: 1
Consumables: 1 Week
Cargo Capacity: 20 Kg
Hyperdrive Multiplier: X1
Hyperdrive Backup: X5
Hull:
Shields:
Cloaking Device: yes


Weapons:
4 Medium Laser Cannons, 6 Concussion Missiles(each has a separate launcher)

Description:
The Manta is a fast and well armed space superiority fighter filling the role that the X-Wing does for the New Republic. With a cloaking device, very fast engines and a complement of powerful weapons the Manta is arguably better than even the redesigned X2-Wing. This is the oldest Mandalorian design to use a cloaking device, and may start to be phased out as newer designs such as the Panther are brought in, but for the moment the Manta is one of the most common Mandalorian starfighters.
Huntaer
11-06-2005, 17:42
Name: Panther Stealth Fighter
Type: Mandalorian Panther Stealth Fighter
Length: 16 Meters
Crew: 1
Consumables: 2 Weeks
Cargo Capacity: 100 Kg
Hyperdrive Multiplier: X.5
Hyperdrive Backup: X 1
Shields:
Hull:
Cloaking Device: Yes


Weapons:
Twin Medium Laser Cannons, Heavy Ion Cannon, 6 Concussion Missiles (each has its own launcher)

Description: The Panther Stealth Fighter is the newest and greatest fighter available to the Mandalorian Empire. Built around a cloaking Device, with vectored thrust available from its powerful main drive the Panther makes a superb weapons platform even before you take into account its vast array of weapons. The Panther carries powerful laser and ion cannons, and also is equipped with Concussion Missiles each loaded in its own launcher, the launchers can be configured by the pilot to fire in ripples (the pilot can fire missiles more than one at a time to get the effect of fire linking the missile launchers).
Huntaer
11-06-2005, 18:00
Name: Scorpion Light Patrol Fighter
http://rpggamer.org/shippics/scorpion.jpg

Type: Mandalorian Scorpion Patrol Fighter
Length: 16 Meters
Crew: 2
Consumables: 1 Week
Cargo Capacity: 100 Kg
Hyperdrive Multiplier: X5
Hyperdrive Backup: n/a
Shields:
Hull:

Weapons:
3 Medium Laser Cannons

Description:
This is a light patrol fighter, used for securing and controlling Mandalorian controlled systems. The two man crew allows the fighter to more easily do several tasks, letting the pilot concentrate on piloting and sensors, while the gunner controls weapons and communications. The Mandalorians never use this fighter on the front line of battle, or even in more secure areas, but instead use it for patroling less important installations such as gas miners or scientific stations.
Huntaer
11-06-2005, 18:02
Name: Slither Space Superiority Fighter
http://rpggamer.org/shippics/slither.jpg

Type: Mandalorian Slither Space Superiority Fighter
Length: 14 Meters
Crew: 1
Consumables: 1 Week
Cargo Capacity: 50 Kg
Hyperdrive Multiplier: X1
Hyperdrive Backup: X5
Shields:
Hull:
Cloaking Device: Yes

Weapons:
4 Medium Laser Cannons

Description:
The Slither is a space superiority fighter used for escort and protection roles. Fairly nimble and fast, the Slither is a pure dogfighter and can hold its own against almost any other fighter although many find it underarmed. The lack of missiles or ion cannon leave this ship incapable of a multirole capacity, but when acting as close support to capital ships these disadvantages are more than compensated for.
Huntaer
11-06-2005, 18:04
Name: Vampire Fighter Gunship
Type: Mandalorian Vampire Fighter Gunship
Length: 20 Meters
Crew: 2
Consumables: 1 Week
Cargo Capacity: 200 Kg
Hyperdrive Multiplier: X1
Hyperdrive Backup: X5
Shields:
Hull:

Weapons:
Medium Gatling Laser Cannon, 8 Concussion Missiles (each has separate launcher)

Description:
The Vampire is designed for use in atmosphere and space operations, while it is an excellent space superiority fighter, with extreme maneuverability, the Vampire comes into its own in an atmosphere. Designed to operate with both a pilot and gunner, the Vampires engines are on the end of its wing pylons and can rotate through 360 degrees, allowing unheard of manuevering abilities and for vertical and rotational turns that cannot be copied in other ships. The Vampire is used to defend and attack planets, while other military forces will use airspeeders to secure the airspace around a planet, the Vampire can fulfill this role although is obviously not quite as graceful in an atmosphere as smaller speeders, but has far more powerful weaponry than anything else used in ground combat or air support.
Huntaer
11-06-2005, 18:07
Name: Black Lion Fighter-Bomber
http://rpggamer.org/shippics/black-lion.jpg

Type: Mandalorian Black Lion Fighter-Bomber
Length: 19 Meters
Crew: 2
Consumables: 1 Weeks
Cargo Capacity: 100 Kg
Hyperdrive Multiplier: X1
Hyperdrive Backup: N/A
Shields:
Hull:

Weapons:
4 Heavy Laser Cannons, 10 Concussion Missiles

Description:
The Black Lion fighter bomber is an older Mandalorian fighter, and although it stands up to most modern fighter well, it has been phased out of common use. However due to losses of fighters the Mandalorians have been forced to bring some of these fighters out of storage and back into use. They have been put to use protecting many front line installations, where they can be used alongside more modern fighters, but as supplies and resources have been stretched, the Black Lion has been forced into use without support, and often with only a pilot on board.
Huntaer
11-06-2005, 18:09
Name: Rapier Patrol Fighter
http://rpggamer.org/shippics/rapier.jpg

Type: Mandalorian Rapier Scout and Patrol Fighter
Length: 13.2 Meters
Crew: 1
Consumables: 2 Days
Cargo Capacity: 50 Kg
Hyperdrive Multiplier: n/a
Hyperdrive Backup: n/a
Shields:
Hull:

Weapons:
Heavy Gatling Laser Cannon, 4 Concussion Missiles

Description:
The Rapier is a Mandalorian fighter dating back almost a millenia, fast (for its time) and well armed (even now), the Rapier helped the Mandalorians form and protect their Empire for many centuries before it was replaced. Although the Rapier has been long since removed from active duty, many of these fighters have been kept by the families of their pilots as trophies and memorials to their successful missions. Pilots attempting to fly Rapiers will find the controls and cockpit rudimentary at best, with the pilot crammed into a very tight space between the engines and the weapons, and with no hyperdrive and limited consumables, the Rapier bares more similarities in its mission profile to the TIE fighters of the modern era than it does to newer Mandalorian designs.
Huntaer
11-06-2005, 21:48
Name: Hellhound Assault Fighter
http://rpggamer.org/shippics/hellhound.jpg

Type: Mandalorian Hellhound Heavy Assault Fighter
Length: 21 Meters
Crew: 1

Consumables: 2 Weeks
Cargo Capacity: 300 Kg
Hyperdrive Multiplier: X5
Hyperdrive Backup: n/a
Shields:
Hull:


Weapons:
Twin Medium Laser Cannons, Concussion Missile Launcher (16 Missiles)


Description:
An older Mandalorian Design dating back a century, the Hellhound was a heavy fighter filling a role similar to that of the Y-Wing or B-Wing fighters. The Hellhound was one of the first fighters to be equipped with a hyperdrive, and although large and unweildy the amount of damage that the Hellhound could take and still keep fighting made it a remarkable vessel for its time. Also the large engines which occupied 75% of the ships hull, actually gave this ship a high top speed, which still makes this a fast assault vessel even now. Although now phased out of service, the Hellhound is still kept in a number of planetary reserve storage facilities, and during their long war with the Sith it may become necessary for these reliable and tough fighters to see service once more.
Huntaer
11-06-2005, 21:52
Name: Star Talon Fighter
http://rpggamer.org/shippics/startalon.jpg

Type: Mandalorian Star Talon Starfighter
Length: 18.2 Meters
Crew: 1
Consumables: 2 Weeks
Cargo Capacity: 250 Kg
Hyperdrive Multiplier: X1
Hyperdrive Backup: N/A
Shields:
Hull:
Cloaking Device: Yes


Weapons:
4 Heavy Laser Cannons


Description:
The Star Talon is a Mandalorian Fighter which served as the prototype for the design of the Mandalorian Cloaking Device, and as such was only produced in small numbers. Not as well armed as the cloaked fighters which replaced it, the Star Talon still manages to carry extremely high powered laser cannons and to be a tough and rugged design. The small number of these vessels built helped to make the reputation of the Mandalorian Clocking device as an extra weapon to be feared by their enemies, and the Star Talon developed a reputation for lightning quick strikes and attacks against enemy squadrons. These fighters are still used in small numbers, but their large size and poor weapon load makes them unpopular in all roles except reconnaisance, a role their cloaking device, decent sensors and high top speed makes them excel at.
Huntaer
13-06-2005, 00:02
Lucrhulk class battleship
http://rpggamer.org/shippics/droidcontrolship.jpg

Manufacturer: Hoersch-Kessel Drive

Designation: Droid Control Ship

Length: 3,170 meters

Maximum Acceleration: 3 MGLT/s

Speed: 12 MGLT

Atmospheric Speed: 500 kph

Engine Units: Rendili StarDrive Proton 3 (primary), Proton 12 (secondary)

Hyperdrive Rating: Class 2

Backup Hyperdrive Rating: Class 12

Shielding: 5,800 SBD

Hull: 1,600 RU

Weapons:
Ring Carrier-
164 Point-Defense Quad Laser Batteries, 472 Assault Laser Cannons, 48 Turbolasers

Core Ship-
21 Point-Defense Quad Laser Batteries, 48 Assault Laser Cannons, 3 Turbolasers

On Board Craft:

Clone Wars Version
50 C-9979 Landing Craft, 1,500 Vulture Droids, 1,500 Troop Carriers, 550 Multi-Troop Transports, 6,250 Armored Assault Tanks, 329,600+ B1 Battle Droids

Killian Version
360 Starfighters (no cargo), 50 Landing Craft

Crew: 350

Minimum Crew: 150

Passengers: 100,000+

Cargo Capacity: 5,000,000 Metric Tons

Consumables: 500 Days



At over three kilometers in diameter, the enormous vessels resemble flattened disks with a central sphere containing the ship's bridge and reactor assemblies. The disk is broken at the front of the craft, revealing two mammoth docking bays lined with forward docking claws.

Housed in the stern of the main disk-shaped body are the main reactors, each connected to one of the three main engines, as well as to secondary engines and each other. The central sphere houses its own reactor/power generator assemblies.

Before the Clone Wars, the ship housed quad turbolasers in batteries of three along the equatorial bands. They had limited coverage and made the early battleships vulnerable, forcing them to rely on massive numbers of starfighters. This was, however, rectified with later ships whose armor and shields proved too strong for starfighter firepower, the fact becoming quickly apparent at the Battle of Naboo. Battleships fighting in the Clone Wars had less trouble with weak spots, as they were augmented with gun batteries.
Huntaer
13-06-2005, 00:12
Name: StarFlare Class Starship
http://rpggamer.org/shippics/bankingguildlander.jpg

Type: Muunilinst Shipyards Banking Clan StarFlare Class Starship

Length: 200 Meters Long
Crew: 95
Passengers: 800
Consumables: 2 Months
Cargo Capacity: 8000 Tons
Hyperdrive Multiplier: x1
Hyperdrive Backup: N/A
Shields:
Hull:


Weapons:
8 Twin Laser Cannons

Onboard Craft:
N/A


Description:
Built as a transport vessel for the Intergalactic Banking Clan, the StarFlare Class vessels fall between combat vessels and transport ships. With decent shielding and good weaponry they were obviously not simple transports, but since they performed not only the commerce duties of the Banking Clan, but also transported its military forces, including their lethal Hailfire missile droids they obviously had to. StarFlare Class vessels were used as transports during the Clone Wars, but were outmatched by pure military combat vessels and very few survived the defeat of the separatists at the end of the war. These few vessels were claimed by the Empire as recompense for some the cost of the wars, and were sold off onto the open market, where they serve to this day. The StarFlares usually operate on the fringes of the galaxy where their armament is needed, and one or two have been used by poorer worlds as front-line battleships, but these ships have become part of history and are very rarely seen in use.
Huntaer
13-06-2005, 00:15
Commerce Guild Frigate
http://rpggamer.org/shippics/cgfrigate.jpg

Type: Commerce Guild Presidente-Class Frigate

Length: 500 m, 1km wide

Crew: 5,210

Passengers: 11,000

Cargo Capacity: 8,000 Tons

Consumables: 2 Years

Hyperdrive Multiplier: X2

Hyperdrive Backup: X12

Shields: 6000 SBD

Hull: 2200 RU

Weapons:
60 Twin Turbolaser Batteries, 30 Twin Laser Cannons

Onboard Craft:
20 Shuttles


Description:
The Presidente-Class Frigate was the frontline battle cruiser of the Commerce Guilds, designed to defend their interests across the galaxy. Unlike the vessels of the Trade Federation, the Presidente Class is a custom designed military vessel, and when the Commerce Guild joined with the Banking Clans, the Trade Federation and the Techno Union, the Commerce Guilds vessels were the only pure combat vessels the Confederation had to use against the Republic. Although smaller than most of the other capital ships in use at the time, the Presidente-Class manages to outclass the majority of ships used in the Clone Wars, but this was not enough to swing the wars for the Confederation, and the majority of Presidente-Class Frigates were hunted down and destroyed by the newly operational Star Destroyers of the Empire. However a few crews mutinied, and stole their ships rather than fighting the hopeless war against the emerging Galactic Empire, so some of the vessels ended up being sold of to fringe worlds as defence vessels, and others remain as pirate ships raiding the trade routes they once protected, but even so these vessels are now outdated and no match for modern front-line combat starships.
Huntaer
19-06-2005, 19:07
Name: Trade Federation Droid Starfighter
http://rpggamer.org/shippics/droidstarfighter.jpg

Type: Space Superiority Fighter

Length: 3.6 Meters

Hyperdrive Multiplier: No

Hyperdrive Backup: No


Speed: 140 MGLT

Hull: 48

Shields: None

Weapons:
4 medium laser cannons

General Discription:
rade Federation Droid Starfighters were numerous, fast and maneuverable attack fighters used by the Trade Federation for air and space control. Although smaller and weaker than other starfighters, this acted to their advantage along with their low price, as they were difficult to hit, and could swarm other fighters with their numbers until they were victorious. The Droid Starfighters also had a ground operation mode, when they could become small walkers, however they were not well designed for this role and their lasers were not operational when in walker mode. It was far more common to see these droids operating in an air support role, fighting air speeders, as well as enemy starfighters. The Droid Starfighters were mainly destroyed during the Clone Wars, although some have survived and are used as patrol speeders and air support, and very rarely as defence starfighters.
Huntaer
19-06-2005, 19:19
Name: Trade Federation Droid Bomber
http://rpggamer.org/shippics/droidbomber.jpg

Type: Space Superiority Fighter

Length: 3.8 Meters

Hyperdrive Multiplier: No

Hyperdrive Backup: No

Speed: 111 MGLT

Hull: 16 RU


Weapons:
Twin Laser Cannons
Huntaer
19-06-2005, 19:50
Name: Advanced Droid Starfighter
http://rpggamer.org/shippics/droidadvanced.jpg

Type: Trade Federation Droid Starfigher-Advanced

Length: 5.2 Meters

Hyperdrive Multiplier: No

Hyperdrive Backup: No

Hull: 20 RU

Weapons:
Quad Laser Cannons, Proton Torpedo Launcher


Description:
The Droid Starfighter-Advanced is a larger variant of the standard Trade Federation Droid Starfighter, a larger tougher version which while still incredibly manuverable was now capable of resisting damage to a much greater degree. While its quad laser cannons still are fairly weak compared to those on modern starfighters, it uses a Proton Torpedo launcher which is as capable of packing a punch as the one used on X-Wing and B-Wing fighters. The other main improvement of the advanced model was a hugely improved logic system which operated seperately from the Droid Control vessels, this system while a fantastic pilot and gunner, and avoiding the problems caused by a control ships destruction like the distaster the Trade Federation encountered on Naboo, was notoriously bad at co-ordinating with other fighters and organising group tactics. While used heavily in the final battles of the Clone Wars, the Advanced Droid Starfighter was never produced in as large numbers as the standard one, so far fewer managed to survive into the Imperial and New Republic Era's, and those that did have become highly valued.
Huntaer
19-06-2005, 19:57
Techno Union Corvette
http://rpggamer.org/shippics/tucorvette.jpg

Type: Techno Union Tambor Class Corvette

Length: 200 Meters

Crew: 610

Passengers: 1,000

Cargo Capacity: 1,200 Tons

Consumables: 1 Year

Hyperdrive Multiplier: X1

Hyperdrive Backup: X8

speed: 320 MGLT

Hull: 652 RU

Shields: 1623 SBD


Weapons:
3 Heavy Turbolaser Cannons, 6 Quad Laser Cannons

Onboard craft: 4 shuttles

Description:
The Techno Union was one of the largest signatories to the Confederation seperatist movement, and as an alliance of manufacturers such as BlasTech, the Corellian Enginnering Corporation, Kuat Systems Engineering and Sienar they had some of the best equipment available. The Tambor Class Corvette is an example of this, with powerful drive systems designed by CEC, weapon systems by BlasTech, and many other custom designed systems. This vessel easily manages to equal the Corellian Corvette, and has extremely powerful front cannons which can cripple and destroy most other capital ships of its time. The Corvettes helped the Confederation for a good part of the Clone Wars, before the major elements of the Techno Union withdrew their support as lucrative contracts came their way from the emerging Empire, and they put their support behind it instead. Because of this shift in power, the Corvettes mainly managed to survive the Clone Wars intact, and can still be seen in support roles for the corporations that manufactured them, defending the Corellian and Kuat star systems and escorting cargo convoys. A few have been bought by the Empire as the New Republic has forced it back, and the Empire has needed every vessel it could lay its hands on.
Huntaer
25-06-2005, 18:12
Name: Vaylenci Star Transport


Type: Trade Federation Vaylenci Star Transport

Length: 180 Meters

Crew: 5

Passengers: 12

Consumables: 6 Months

Cargo Capacity: 12000 Tonnes

Hyperdrive Multiplier: X3

Speed: 100 MGLT

Hull: 260 RU

Shields: 580 SBD


Description: The Vaylenci Star Transport was an early Trade Federation transport ship used before the larger bulk transports were brought into service. Although these ships were retired long before the Battle of Naboo and the beginning of the Clone Wars, the Trade Federation kept these vessels in reserve for when other vessels were in short supply, a situation that became almost constant during the Clone Wars. Often re-equipped as troop transports, and for transporting tanks and war speeders during the Clone Wars, the weakness of this ship in combat meant that they were captured in great numbers. Since they were little more than transport ships, many of these vessels found themselves sold on the open market to help fund the Republics fight against the Confederacy. Although the weapons were stripped out of the majority of these ships, a small number were sold with their armaments in tact, and found themselves used by pirate and mercenary forces.
Huntaer
25-06-2005, 18:14
Name: Trade Federation C-9979 Landing Ship
http://rpggamer.org/shippics/landingship.jpg

Type: Trade Federation C-9979 Landing Ship

Length: 370 Meters wide

Crew: 88

Passengers: 20

Consumables: 2 Weeks

Cargo Capacity: 10000 Tons

Hyperdrive Multiplier: N/A

Hyperdrive Backup: N/A

Hull: 654 SBD

Shields: 260 RU

Weapons:
3 Twin Laser Cannons


Description: The Trade Federation Landing ships were originally designed to transfer cargo from their cargo vessels to planetary surfaces, and were adapted to transfer troops and military vehicles in the same manner. The adaptations made were fairly minimal, with the installation of shields, weapons and facilities for the fast unloading once the ship reached the planets surface. As non-combatant vessels Landing Ships mainly survived the battles of the Clone Wars, and were sold off in the years following the destruction of the Trade Federation as cargo vessels, although obviously the new owners usually wished to fit Hyperdrives and faster Ion Engines. When outfitted for war, the Landing ship could carry 114 AAT's, 11 MTT's and 28 RTTS's and their entire Battle Droid cargo.
Huntaer
25-06-2005, 18:16
Name: Assault Landing Ship
http://rpggamer.org/shippics/assaultlander.jpg

Type: Trade Federation C-9997 Assault Landing Ship

Length: 210 Meters

Crew: 102

Passengers: 40

Consumables: 2 Months

Cargo Capacity: 15000 Tons

Hyperdrive Multiplier: N/A

Hyperdrive Backup: N/A

Hull: 654 RU

Speed: 100 MGLT

Shields: 450 SBD

Weapons:
4 Twin Heavy Laser Cannons, Turbolaser Cannon


Description: As the Clone Wars dragged on, the Trade Federations system of using battleships to carry troops and landing ships turned out to be a great disadvantage as their capital ships became tied up during ground battles and could not take part in vital space battles. To help counter this problem, the Trade Federation built a new type of landing ship the C-9997, designed to be able to transport troops through hyperspace and to be able to defend itself if necessary. These ships were introduced too late to make any major difference, but since have become a much desired class of capital ship, because of its high speed in an atmosphere as well as powerful shields and weapons. When outfitted by the Trade Federation, the Assault Landing ship could carry 138 AAT's, 22 MTT's and 35 RTTS's and their entire Battle Droid cargo.
Huntaer
25-06-2005, 21:59
Name: Rapid Deployment Landing Ship
http://rpggamer.org/shippics/rapiddeploymentlander.jpg

Type: Trade Federation C-8025 Rapid Deployment Landing Ship (RDLS)

Length: 150 Meters

Crew: 25

Passengers: 10

Consumables: 1 Week

Cargo Capacity: 2000 Tons

Hyperdrive Multiplier: N/A

Hyperdrive Backup: N/A

Speed: 90 MGLT

Hull:230 RU

Shields: 450 SBD

Weapons:
2 Twin Laser Cannons

Description: The RDLS was a shortlived design of landing ship, which could carry 6 MTT's and 30 AAT's. These were deployed while the ship was still in flight, from doors built into the bottom of the ship. However the main disadvantage with this design, which led to eventual abandonment was that MTT's were deployed nose down, so if the RDLS was flying too low or if the pilot just wasn't skilled enough, the MTT would impact on the ground rather than successfully completing its turn and flying off. While the advantages were significant in deployment time, the RDLS was withdrawn from service as soon as other landing ships were developed and the ships were dumped onto the market where they are used as ordinary transport ships, abeit with a large crew requirement.
Huntaer
27-06-2005, 18:35
Name: Tie Atmospheric
http://rpggamer.org/shippics/tie-ae.jpg


Designation: Atmospheric Superiority Fighter

Length: 6.4 Meters

Crew: 1

Consumables: 2 Days

Cargo Capacity: 25 Kg

Hyperdrive Multiplier: No

Hyperdrive Backup: No

Speed: 100 MGLT

Hull: 16 RU

Shields: 25 SBD

Weapons:
2 Medium Laser Cannons


Description:
The Tie fighter is as it was designed a Space Superiority Fighter, but was relied upon by the Galactic Empire to control the airspace around planets as well, a job it was not designed for and performed poorly at. The Tie/Ae was designed to excel at this particular role, although this came at the expence of some of its performance in space. The twin Ion engines are tweaked for atmospheric performance but work less efficiently in space, the solar panels are shaped more like traditional atmospheric aircrafts wings. The fighter itself has the more heavily armoured body of the Tie Interceptor, and has been upgraded to have shields as well, the wings are strengthened and allow the fighter to land on conventional landing pads rather than just the racks that Tie/ln and Tie Interceptors require. These improvements make the Tie/Ae ideal for planet based squadrons, with these fighters based on grounds bases and more conventional Tie Fighters based on planetary defence platorms to give each world complete and efficient fighter protection.
Huntaer
27-06-2005, 18:45
Name: Sith Fighter
http://rpggamer.org/shippics/sithfighter.jpg

Model: Sith Fighter

Manufacturer: Sienar Fleet Systems

Designation: Space Superiority Starfighter

Length: 15 meters

Crew: 2

Cargo Capacity: 100 kilograms

Consumables: 2 days

Hyperdrive Multiplier: none

Speed: 90 MGLT

Hull: 60 RU

Shields: 40 SBD

Weapons: 2 laser cannons, 2 blaster cannons, 2 Concussion Missile launchers

Description:
This was the standard fighter used by the Sith military when the Sith War started, and piloted by their Massassi pilots. These ships were obviously from a more primitive technology than the New Republic and Galactic Empiure use, but are sturdy and expendable vessels. They have now been mainly phased out to be replaced by various Tie models since the start of the Sith alliance with the Empire, but some have been kept on reserve because of the lack of trust the Sith have in their alliance.
Huntaer
27-06-2005, 18:52
Tie Hammer
http://rpggamer.org/shippics/tiehammer.jpg


Model: Sienar Fleet Systems Hammer Tie Bomber

Manufacturer: Sienar Fleet Systems

Designation: Bomber

Length: 15 meters

Crew: 2

Cargo Capacity: 45 tons

Consumables: 2 days

Hyperdrive Multiplier: none

Speed: 80 MGLT

Hull: 120 RU

Shields: 40 SBD

Weapons: 2 laser cannons, 2 concussion missile launchers (48 missiles total)

Description:
While the excellent Scimitar Assault Bomber was being developed, a number of stop-gap Tie Bombers were developed and tested. The Tie Hammer was one of these, it consisted of a tie fighter control pod attached to three Tie Bomber bomb bays. While this gave the Hammer truly fantastic firepower, it unfortunately made it clumsy to pilot, and slow, which led to the design being dropped. However when supplies of Scimitars and other new fighter began to dry up during the long conflict with the New Republic, the Empire resurrected this design because it could be readily pieced together from Tie Fighter and Tie Bomber spare parts, and also using damaged Tie's. While the Tie Hammer has never performed spectacularly for the Empire, its firepower has swung a number of battles when Republic support and capital ships have been forced to withdraw from combat under the withering fire of a squadron of Tie Hammers. And while the Empire now has sufficient chance to start rebuilding their fleets and squadrons, Tie Hammers are likely to remain active for some time to come.
Huntaer
27-06-2005, 18:57
Name: Tie Cluster
http://rpggamer.org/shippics/tiecluster.jpg

Model: Tie Cluster

Manufacturer: Sienar Fleet Systems

Designation: Tie Cluster/Cr

Length: 7.3 meters

Crew: 1

Cargo Capacity: 120 kg

Consumables: 3 days

Hyperdrive Multiplier: x2

Speed: 100 MGLT

Hull: 16 RU

Shields: 10 SBD

Weapons: Twin Light Laser Cannons


Description:
The Tie Cluster is a small single person transport and inspection craft, used by imperial officers for external examinations of capital ships, either during repairs, inspections or construction. The Cluster used the command pod of the standard Tie Fighter, but downgraded the weaponry, and added shields, partially to protect the crew inside from enemies, but mainly to help protect them in case of radiation leaks and the like. A hyperdrive was added to allow the vessel to be used for long range travel, and courier work. The ships wings are folded behind the vessel, and although this gives a much lower energy output which accounts for the lower speed available to the pilot.
Huntaer
29-06-2005, 19:09
Name: Light Repeating Pulse Rifle
http://rpggamer.org/shippics/pulserifle.jpg

Model: BlasTech K-12 Pulsed Light Repeating Blaster
Ammo: 100
Range: 3-50/120/300

Description:
By using pulsed blaster bolts, BlasTech managed to create a light repeating blaster capable of slightly more damage, and far more capacity than the standard light repeating blaster. Although this technology was retrofitted into most light repeating blasters used by both the Empire and New Republic, the K-12 was BlasTech's version of this technology which also included SureSight technology as standard
Huntaer
29-06-2005, 19:10
Name: Sniper Laser
http://rpggamer.org/shippics/laserrifle.jpg

Model: SoroSuub FarSight Laser Rifle
Ammo: 50
Range: 20-100/400/1000m

Description:
The FarSight Laser rifle is designed for use by snipers and has an advanced targetting module attached that includes magnification and sighting systems (removes range modifiers and gives a +1D to blaster skill). The large minimum range and low rate of fire make it unsuitable for other roles except a sniper weapon, but for this single role it is ideally suited.
Huntaer
29-06-2005, 19:12
Name: M-9 Assault Blaster
http://rpggamer.org/shippics/m9assaultblaster.jpg

Model: Mandalorian Assault Blaster M-9
Ammo: 150
Range: 3-75/200/500

Description:
This is the standard blaster rifle used by the Mandalorian forces (a design pirated by the Trade Federation for some time). Longer ranged and more damaging than comparable Imperial or Republic weapons, this weapon sells for a high price when a few occasionally appear on the open market.
Huntaer
29-06-2005, 19:13
Name: Mou Blaster Pistol
http://rpggamer.org/shippics/mougun2aa.jpg

Model: Mou-Gun 2aa Blaster Pistol
Ammo: 50
Range: 3-10/30/120


Description:
Mou-Gun Industries of Corellia created this light blaster pistol designed for home defence and personal protection. Although it has a smaller charge than most blaster pistols, it does fair damage and is a reliable model which can be left for a long time between servicing. As such it has been used in fair quantities by the Rebellion, although users must be warned that in any sustained fire-fight the heat sink on the back of the weapon can become very hot as it disperses the excess heat making it somewhat awkward to handle without burning yourself.
Huntaer
29-06-2005, 19:14
Name: Storm Elite Repeating Assault Blaster
http://rpggamer.org/shippics/stormelite.jpg

Model: Imperial Blastech StormElite 1 Repeating Blaster
Ammo: 50
Range: 3-50/120/300

Description:
This Repeating Blaster was designed by Blastech under direct Imperial supervision, to serve as the weapon for the new Storm Elite. When complete it satisfied the Imperial supervisors so much that the entire design team was thrown into a detention camp to stop them creating a similar weapon for someone else. The Storm Elite 1, is an easily carried repeating blaster marginally heavier than the Light Repeating Blaster used by the Empire. It is designed to fire bursts of fire, and counters modifiers for a second shot at a target (but not shots beyond that), because it fires so fast. The StormElite 1 also has a laser sight built in.
Huntaer
29-06-2005, 19:16
http://rpggamer.org/shippics/mandalorianblasters.jpg

Name: M-5 Radiation Disruptor Rifle
Model: Mandalorian Radiation Disruptor Rifle M5
Ammo: 120
Range: 3-70/150/400

Description:
Designed to replace the older M-9 Blaster Rifle, the M-5 Radiation Disruptor Rifle is only slightly more dangerous, but offers a significantly shorter range and lower ammunition capacity. This has left this weapon not being adopted by the entire Mandalorian army, but the improved ruggedness and damage has led some to believe it is a finer weapon than its predecessor. This weapon is not normally available for sale on the open market, however when occasional models are sold on the black market they reach a very high price, hence the high list price.


Name: M-2 Radiation Disruptor Pistol
Model: Mandalorian Radiation Disruptor Pistol M-2
Ammo: 60
Range: 3-50/130/300

Description:
The M-2 has been adopted by the Mandalorians as their pistol of choice, with a greater range and capacity than most other Blaster Pistols, even Heavy Blaster Pistols. However it pays for this along with its high damage by having an energy clip only very slightly larger than other Heavy Blaster Pistols. The M-2 is a tough and rugged weapon that can take a lot of abuse and still remain functional, the high listed cost is a collectors cost showing what this weapon can fetch on the black market although they are not normally available for sale.


Name: M-12 Repeating Radiation Disruptor Rifle

Model: Mandalorian Repeatinf Radiation Disruptor Rifle M-12
Ammo: 150
Range: 3-100/300/700

Description:
The M-12 Repeating Radiation Disruptor Rifle is the heaviest man portable energy weapon used by the Mandalorian Military. More dangerous than even an E-Web Heavy Repeating Blaster, the M-12 is capable of taking out most repulsorlift vehicles, and even tanks and walkers on lucky hits. The M-12 is known to have some heat dissapation problems which can cause weapon cut outs in warm and hot environments, but the Mandalorian designers of ths weapon are known to be working on the problem and hope to have it solved soon. These weapons are not sold on the open market, and in the very rare occasions that they reach the black market they sell for an extremely high price, as demonstrated by the listing price.
Huntaer
29-06-2005, 19:49
Name: Mou Blaster Pistol
http://rpggamer.org/shippics/mougun1aa.jpg

Model: Mou-Gun 1aa Blaster Pistol
Ammo: 20
Range: 2-5/20/50

Description:
Although this design was hampered with an awkward system for switching firing modes, this weapon became popular for its powerful punch, although the low range and small ammunition capability has now destined the weapon for the bargain bin. However even those desperate for a cheap weapon should make themselves aware of the weaknesses and quirks of this weapon before they buy one, since its massive flaws could easily get them killed. The combination heat sink and firing mode switch means that even after a few shots it becomes impossible to switch between stun and blast modes, and the fact that the batteries are known to leak charge, depleting ammunition without the weapon even being fired (although this problem usually only manifests over long periods). However for all of these flaws, this Blaster has sold in massive quanities if only for its bargain pricing. These sales managed to set up Mou-Gun Industries into a position where they managed to make better and more reliable weapons.
Huntaer
29-06-2005, 19:50
Name: Blade Blaster
http://rpggamer.org/shippics/bladeblaster.jpg

Model: Civix Industries Blade X Blaster Pistol
Ammo: 25
Range: 2-6/20/40

Description:
The Blade X Blaster from Civix Industries is a Heavy Blaster Pistol with a powerful punch but a disapointing range. However its hand carved greel-wood handle, integral laser sight and safety interlock system to stop misfires, has led to the weapon becoming mildly popular with the richer end of the market. And although this blaster has not been bought in bulk by any of the planetary or galactic governments, it has not been a complete sales failure and has even been widely publicised as the weapon of choice with several semi-famous bounty hunters.
Huntaer
29-06-2005, 19:52
Name: Resurrection Pistol
http://rpggamer.org/shippics/resurrectionpistol.jpg

Model: SoroSuub Resurrection Laser Pistol
Ammo: 50
Range: 4-20/80/200m

Description:
The Resurrection Pistol is a cheap and reliable blaster pistol only remarkable for a effective range equal to some blaster rifles. Although not useful to most users, this feature makes the weapon popular with the officers of a large number of military forces. While not an overly expensive weapon, this blaster pistol has not proven a popular weapon and its production run was cut short.
Huntaer
29-06-2005, 19:54
Name: Clonetrooper Rifle
http://rpggamer.org/shippics/clonegun.jpg

Model: Republic Clonetrooper Light Repeating Blaster
Ammo: 25
Range: 3-25/60/150

Description:
This rifle was the standard weapon issued to the Clonetroopers during the Clone Wars, and eventually developed into the standard Light Repeating Blaster as widely used today. The Clonetrooper variant of this weapon is slightly weaker and has a far poorer range, but was cheap and easily mass produced making it ideal for the Clone army. The mass production of this weapon means that it still exists in vast quantities to this day, and can be widely found across the galaxy equipping second rate militia forces, and anyone in need of a powerful weapon cheap.
Huntaer
29-06-2005, 19:55
Name: Extended Range Blaster Pistol
http://rpggamer.org/shippics/h480k.jpg

Model: Hangrol h480k Extended Range Blaster Pistol
Ammo: 150
Range: 3-25/50/250

Description:
The Hangrol h480k is a long range Blaster Pistol with an effective range as good as many Blaster Rifles, it also has a very large energy clip. It has become popular with those who like a pistol with these features, but has lost a lot of support because of its fragile build quality, and high failure rate which means that most of the buying public find it far too expensive for the benefits it gives. However the h480k still sells in sufficient quantity for production to have continued for almost 30 years without the design being modified.
Huntaer
29-06-2005, 19:57
Name: Marksman Heavy Blaster Pistol
http://rpggamer.org/shippics/marksmanblaster.jpg

Model: BlasTech DL-54 Markman Heavy Blaster Pistol
Ammo: 30
Range: 3-7/25/50

Description:
The DL-54 Marksman is an evolution of the BlasTech DL-44 Heavy Blaster Pistol, with an improved Galvern Pattern the weapon can use slightly less energy per shot, but still do more damage than its predecessor. The addition of a laser sight also helps accuracy in even the most hostile combat environment, combined with the very high BlasTech build quality has led to the DL-54's adoption as the standard blaster sidearm of the New Republic, given Republic forces the longevity in combat, plus the punch against Imperial armour that they need in the brutal battles as the Galactic Civil War drags on.
Huntaer
29-06-2005, 19:59
Name: Heavy Military Blaster Rifle
http://rpggamer.org/shippics/blasters3.jpg

Model: SoroSuub Stormtrooper 3 Blaster Rifle
Ammo: 100
Range: 3-30/100/300

Description:
The Stormtrooper 3 is the continued eveolution of the Blaster Rifle design used by the Empire, however still continues to be a pirated copy of BlasTech's Blaster Rifle designs. More powerful than earlier designs, and without limitations on bursts, the Stormtrooper 3 is a powerful and versatile weapon which remains popular with Imperial forces.
Huntaer
29-06-2005, 20:00
Name: Charger Blaster Pistol
http://rpggamer.org/shippics/chargerblaster.jpg

Model: BlasTech Charger Blaster Pistol
Ammo: 15

Description: The Charger Blaster Pistol is an older design from BlasTech, and while capable of impressive range and punch, the weapon is unweildy and has a poor ammunition supply. The advantage that has made this weapon sell so well however is the wrist brace which helps the user hit distant targets with incredible accuracy, also the top mounted macrobinocular sight is also a great help when aiming this powerful blaster.
Huntaer
29-06-2005, 20:02
Name: Laser Bazooka
http://rpggamer.org/shippics/laserbazooka.jpg

Model: SoroSuub Laser Bazooka
Ammo: 15
Range: 10-70/300/1.2km

Description:
The Laser Bazooka was built as a replacement for the missile and rocket launchers that were the main man portable long range weapon for many centuries. Although as deadly in use and almost as long ranged, the sheer initial price of the Laser Bazooka meant the weapon sold in extremely small quantities, even though this cost would be offset by the lack of any later outlay for missiles or rockets. The Laser Bazooka is restricted to military purchasers only, although as always the black market seems to have a ready supply.
Huntaer
29-06-2005, 20:04
Name: Repeating Blaster Pistol
http://rpggamer.org/shippics/blasteche162.jpg

Model: BlasTech E-162 Repeating Blaster Pistol
Ammo: 75
Range: 3-10/30/60

Description:
The Repeating Blaster Pistol was designed as a military weapon capable of putting a lot of fire into one area. Users loved the amount of shots they could fire in such a short time, just hammering the trigger and watching the shots fly, however it became less popular when they discovered that the barrel was fairly fragile and could easily be knocked out of alignment by only the slightest impact. Some users even reported that repeatedly drawing the weapon could cause a flexing of the barrel and twisted it out of shape. This led to the gun being withdrawn from the market, to be replaced by sturdier weapons, however a number of users keep the E-162's in use, and still love the firepower it offers, even though it requires above average levels of mantainence.
Huntaer
29-06-2005, 20:07
Name: Kaminoan Dart Gun
http://rpggamer.org/shippics/kaminoansaber.jpg

Model: Kaminoan Saber Dart Hunting Rifle
Ammo: 10
Range: 3-75/200/500

Description:
The Kaminoan Saber Dart Gun, is a hunting weapon from the planet Kamino, and fires small darts coated with toxic chemicals. Used by the Kaminoans to hunt underwater because of the unreliability of blaster weaponry in that environment, they have become popular off-world, although very hard to get hold of. The high cost of using a Saber Dart Gun, doesn't deter the Bounty Hunters who love the flexibility and accuracy of this weapon, and although the Kaminoan Dart Toxin is a dangerous chemical, many users of this weapon love to make their own, to allow them to take down especially dangerous opponents.
Huntaer
29-06-2005, 20:09
Name: Angel Missile Launcher
http://rpggamer.org/shippics/angel.jpg

Model: New Republic Arms "Angel" Anti-Vehicle Missile
Ammo: 3
Range: 10-100/500/2km

Description:
The Angel Anti-Vehicular Missile Launcher is a weapon designed for and by the New Republic. A long range shoulder launched weapon, that is easy to target and capable of extremely high levels of damage, the easer of use of which is aided even more by the helmet element of the weapon which helps aim at targets whether they are moving or at extreme ranges.
Huntaer
29-06-2005, 20:11
Name: Sonic Cannon
http://rpggamer.org/shippics/sonikcannon.jpg

Model: Geonosian Sonic Energy Cannon
Ammo: Regenerative Power Source
Range: 5-10/50/100

Description:
The Geonosian Sonic Energy Cannon emits sound waves which can be incredibly damaging to any target that it hits, the spread of these sonic waves is quite large which accounts for the fairly short range of this large weapon, but does allow targets to be easily hit. However this also counts as a disadvantage to the weapon, as the weapon hits an area, so cannot easily distinguish between targets. This does make the weapon excellent for suppressing areas of enemy troops. The Sonic Energy Cannon was originally designed for the Genosians to use themselves, but it was sometimes used by most of the Confederation forces during the Clone Wars, so once they were defeated became widely available on the black market. It regenerative power source, and high level of damage has made is a moderate success, with a few pirated designs still being produced even though the Empire introduced tough laws to stop the production of Genosian weaponry.
Huntaer
29-06-2005, 20:12
Name: Tri Assault Laser
http://rpggamer.org/shippics/triassaultlaser.jpg

Model: SoroSuub Tri Barreled Laser Assault Cannon
Ammo: 100
Range: 3-50/120/300

Description:
This was SoroSuub's attempt to break BlasTechs hold on the light repeating blaster market, making a gatling style repeating blaster that could lay down a hailstorm of fire. The high rate of fire of this weapon makes it fairly easy to keep on target. This weapon never caught on with the military market however due to its high cost, but mercenaries and special forces teams who get to choose their weapons are big fans of this dangerous and well made weapon.
Huntaer
29-06-2005, 20:34
Name: Gatling Assault Laser
http://rpggamer.org/shippics/gatlinglasercannon.jpg

Model: SoroSuub Gatling Laser Heavy Assault Cannon
Ammo: power generator
Range: 3-75/200/500

Description:
Just as with the Tri Assault Laser, this was SoroSuub's attempt to break BlasTechs hold on the heavy repeating blaster market. Using a multi barreled gatling style repeating blaster that could lay down a virtual wall of fire. The extremely high rate of fire of this weapon makes it fairly easy to keep on target. Although it is possible to use this weapon with a single operator, this can only be done whilst using its own limited power supply, a second operator is needed to control the power flow on an attached power generator for the weapon to be more useful. The high cost cut its sales with the intended military markets, but the weapon still manages decent sales from mercenary, pirate and special forces markets, who prefer this weapon to the far more mundane e-web heavy repeating blaster.
Huntaer
29-06-2005, 20:35
Name: Laser Sniper
http://rpggamer.org/shippics/lasersniper.jpg

Model: BlasTech F-31 Laser Sniper Rifle
Ammo: 50
Range: 20-80/300/800m

Description:
Although inferior in many ways to the SoroSuub Farsight sniper rifle, the F-31 is an accurate long ranged weapon, with a decent capacity in its energy clip. The advantages the F-31 has over its competitor, is the ability to fire multiple shots, and a lower price, both of which has made the F-31 more common than the more specialist Farsight.
Huntaer
29-06-2005, 20:37
Name: Compact Repeating Blaster
http://rpggamer.org/shippics/compactrepeating.jpg

Model: SoroSuub Compact Repeating Blaster Rifle
Ammo: 20
Range: 2-40/100/200

Description:
The Compact Repeating Blaster is a smaller version of the standard Light Repeating Blaster, and although is has a smaller energy capacity, and lower range, its size is considered to be a major bonus in using this weapon instead of a normal Blaster Rifle. The foregrip allows this weapon to be easily handled, and it was marketed as being more convenient to use aboard the cramped conditions aboard starships where its shorter range was no disadvantage either. However these were justifications for a poorly concieved weapon, which had no major advantages over its main competitor, and sales have remained significantly lower than BlasTechs T-21.
Huntaer
29-06-2005, 20:38
Name: Assault Railgun
http://rpggamer.org/shippics/railgunw90.jpg

Model: SoroSuub W-90 Assault Railgun
Ammo: 25
Range: 20-150/400/1.5km

Description:
The SoroSuub W-90 Assault Railgun is an anti-speeder weapon designed around a magnetic acceleration chamber which fires slugs of hyperdense material at supersonic speeds. It is somewhat unwieldy, and takes a moment to fire once the trigger is pulled accounting for its difficulty in hitting smaller targets, however the massive damage which is equivalent to shoulder launched missiles, is impressive and a good selling point for this powerful weapon. Both Imperial and New Republic forces have purchased numbers of this weapon, and although it is not ideal for zero-gravity combat situations it has proven itself in methane atmospheres where rockets and missiles cannot be easily used.
Huntaer
29-06-2005, 20:40
Name: Republic-1 Blaster Rifle
http://rpggamer.org/shippics/heavyassaultrifle.jpg

Model: BlasTech Republic-1 Heavy Assault Blaster Rifle
Ammo: 100
Range: 3-40/120/350

Description: BlasTech attempting to appeal to the large market opened up by the Rebel Alliances change into the New Republic, released the Republic-1, named specifically to highlight SoroSuubs involvement with the Empire when they created the Stormtrooper-1. A heavy assault blaster, designed to fill the gap between ordinary blaster rifles and light repeating blasters, the Republic-1 has a longer range than either, and hits almost as hard. The weapon has an integrated Laser Sight, which has proven to be a big selling point, helping New Republic Forces who do not have all of visual enhancements that Stormtrooper armour gives to Imperial Troops. However not only has the Republic-1 sold well with New Republic Forces, but also Imperial Forces, who use the same weapon under the name of the "Imperial-1 Blaster Rifle".
Huntaer
29-06-2005, 20:46
Name: Smasher Grenade Launcher
http://rpggamer.org/shippics/smashergl.jpg

Model: PriCorp Smasher Grenade Launcher
Ammo: 15
Range: 9-21/60/120

Description: The Smasher is a grenade launcher from the fairly low tech world of Ardon VI, because of its long range and integrated laser sight the smasher managed to make an impact on the weapons market, remarkable for a small company from a backwater world. With a solid pump action, and a number of sturdy grip points, the Smasher can take a large amount of abuse on the battlefield and still remain operational, firing all standard sized grenades with only minor modifications which are usually already done by exporters of this weapon. The Smasher was originally designed as a fixed support weapon, but can used as a personal weapon, the high power and military applications of this weapon however are obvious and it is restricted from civilian ownership throughout most of the galaxy.
Huntaer
29-06-2005, 20:48
BasiTech Vibro Dagger
http://rpggamer.org/shippics/assassindagger.jpg

Description:
Vibroblades are common cutting tools, which have easily been adapted to use as melee weapons, but are still quite unsuited to this task. BasiTech a leading manufacturer on the planet Thriopex, has designed and built the Assassin Vibro Dagger, which is a well balanced combat weapon using Vibroblade technology, to make the weapon an almost perfect melee weapon. Although weapons are restricted on many worlds, because vibroblades are tools, weapon detectors will usually be programmed to ignore their presence, so the Vibroblade can be taken places where other weapons cannot.
Huntaer
29-06-2005, 20:50
Name: "Bajic" Blaster Pistol
http://rpggamer.org/shippics/bajicblaster.jpg

Model: DeviAng Industries "Bajic" Heavy Blaster Pistol
Ammo: 30
Range: 2-6/20/40

Description: The Bajic Blaster pistol was designed and built for the security forces on the planet Devi, a heavy blaster pistol with integral aiming aid abilities. The weapon produced was rugged, used a trickle charge through the laser emitter to create a laser sight effect, and provided everything the original design request had asked for and more. The only problem with the design was a shorter range than most Heavy Blaster Pistols, however this wasn't really considered to be a disadvantage for the Devi Security forces because they used Blaster Rifles for longer distance shots. The design was considered so good, that it has become quite popular even for a backwater world produced blaster weapon, and sales have allowed DeviAng Industries to start off world production facilities to meet demand, as well as becoming Devi's largest employer.
Huntaer
29-06-2005, 20:51
Name: "Yarian" Blaster Pistol
http://rpggamer.org/shippics/yarianrifle.jpg

Model: DeviAng Industries "Yarian" Blaster Rifle
Ammo: 120
Range: 2-20/80/250

Description:
The Yarian Blaster Rifle was designed and built for the security forces on the planet Devi, after the sucess of the Bajic Heavy Blaster Pistol. Like its smaller brother the Rifle is rugged and uses a trickle charge through the laser emitter to create a laser sight effect. The same problems dogged the design as well with a shorter range than most Blaster Rifles, but this was easily counterbalanced by the larger energy clip size, and the slightly heavier damage. The design was picked up by both the Devi security forces, but also by a number of offworld security forces, allowing DeviAng Industries to continue their growth into a true interstellar corporation.
Huntaer
29-06-2005, 21:15
Name: Heretical Blaster Rifle
http://rpggamer.org/shippics/hereticalblaster.jpg

Model: Galactech Alpha-One "Heretical" Blaster Rifle
Ammo: 100
Range: 3-30/60/150

Description:
This heavy blaster rifle was christened Heretical in an attempt to poke fun at those who swore that BlasTech couldn't be beaten as the producer of the best Blaster Weapons, and although this may have been premature, this weapon does have a large number of fans who claim that it beats BlasTech's best hands down. Its external design is a retro look, made to remind the observer of the blaster weaponry of the Old Republic era, with chrome used on most of the weapon. However its bulk and deadly appearance are cutting edge, as is the damage that this weapon can hand out. However the cost has reduced the market of this weapon to only those who truly can afford the best, and although only designated a Blaster Rifle, this weapon has found itself subject to many weapon restrictions when local governments have reclassified it a Light Repeating Blaster. A major advertising point when the weapon was released was its large indicator display, that showed power remaining and fault diagnostics, however many people incorrectly thought that this was an indicator of underlying faults within the weapon itself, for it to need such a display, and the adverts were dropped before sales suffered too badly.
Huntaer
29-06-2005, 21:17
Name: Naboo Blaster Pistol
http://rpggamer.org/shippics/nabooblaster.jpg

Model: Naboo Arms Light Blaster Pistol
Ammo: 100
Range: 2-10/40/150

Description:
The Naboo Arms Light Blaster Pistol was originally designed as a self defence weapon for Naboo citizens entering the wilder untamed areas of their planet. However, its long range and good accuracy led to its adoptation by security forces as a sidearm for ceremonial troops, and the weapons stylish design and chromed exterior led to good sales off world as well. Naboo Arms also made more powerful weapons, but none of these sold as well as the light blaster pistol which continued production until well into the Imperial Era when firearms restrictions forced Naboo Arms out of production and their later incorporation into the SoroSuub corporation. The Naboo Light Blaster Pistol has a good reputation for reliability, and its styling has led to no depreciation in its price at all, making even second and models sell for the same price they originally did.
Huntaer
30-06-2005, 02:34
Name: Foot Soldier's Blaster Carbine
http://rpggamer.org/shippics/footsoldierblaster.jpg

Model: CorusArms Foot-Soldier TG-85 Blaster Carbine
Ammo: 100
Range: 3-25/50/250

Description:
The Foot-Soldier TG-85 is a fairly standard Blaster Carbine, which doesn't vary much in design from the more common BlasTech and SoroSuub versions. The twin handles make it a comfortable weapon to use, but the rear loaded power pack is unstandard in design, menaing that only power packs from the TG-85 can be used with this weapon, which was an unpopular choice. However the sights mounted on top of the gun, which reduce all range penalties by one level, have been widely liked by purchasers, as has the cooling shroud around the barrel which reduces the cooling time between shots.
Huntaer
30-06-2005, 02:36
Name: Sonic Rifle
http://rpggamer.org/shippics/sonicrifle.jpg

Model: Geonosian Sonic Energy Rifle
Ammo: 50
Range: 2-8/25/60

Description:
The Geonosian Sonic Energy Rifle emits sound waves which can be incredibly damaging to any target that it hits, the spread of these sonic waves is quite large which accounts for the fairly short range of this large weapon, but does allow targets to be easily hit (+1D to skill). However this also counts as a disadvantage to the weapon, as the weapon hits an area, so cannot easily distinguish between targets (-1D to skill if target is in close (1m) to another target, or both are hit). This does make the weapon excellent for suppressing areas of enemy troops. The Sonic Energy Rifle was originally designed for the Genosians to use themselves, as a smaller hand-held version of the Sonik Cannon, and it was often used by most of the Confederation forces during the Clone Wars, so once they were defeated became widely available on the black market.
Huntaer
30-06-2005, 02:39
Name: Qualta Blade
http://rpggamer.org/shippics/qualtablade.jpg

Model: Luxan Qualta Blade
Ammo: 25 (But recharges when in Blade mode)
Range: 2-20/40/80 (Ranged Mode)

Description:
The Qualta Blade is the traditional weapon of the Luxan warriors, and is a combined energy weapon and sword. The handle cranks the weapon between the two modes, splitting the blade open to allow the energy weapon to fire unobscured, then cranking it shut again so the weapon can be used as a sword and the energy cells can regenerate. The Qualta Blade is an extremely advanced weapon, and can reach extremely high prices on the black market as the Luxans do not sell them to non-Luxans, however in reality the Qualta Blade is good, but not excellent in each of its modes, and many Blaster Rifles or Vibro Weapons perform better in their own fields. However the main advantage of the Qualta Blade, is that due to its rarity, it can often pass through checks for energy weapons, allowing its weilder to take the weapon into places where it would normally be proscribed.
Huntaer
30-06-2005, 02:40
Name: Pricon Combo Rifle
http://rpggamer.org/shippics/priconrifle.jpg

Model: Galactech Pricon Combined Blaster Particle Rifle
Ammo: 50
Range: 2-20/100/200

Description:
As armour has improved, it has become more important to choose the right weapon to defeat your opponents armour, a reason why the Wookie bowcaster has become so popular by affecting both physical and energy, helping the weapon to overcome the targets armour. It was with this in mind that Galactech designed the Pricon Combo Rifle, firing a combination Particle Beam / Blaster Bolt at the target. While this was an innovative solution to the problem, most user found that simply buying a more powerful blaster rifle solved it far more efficiently, so the Pricon has sold poorly, without being adopted by anybody more than a few isolated individuals.
Huntaer
30-06-2005, 02:41
Name: Blaster Rifle
http://rpggamer.org/shippics/dc15b.jpg

Model: Blastech DC-15B Blaster Rifle
Ammo: 75
Range: 2-20/75/200

Description:
The DC-15B is an older weapon from Blastech, which shows many of the features that were continued on into the StormTrooper series of blaster rifles. Although weaker, shorter ranged and carrying a smaller ammunition capacity, the DC-15B continues in service across the galaxy, and is a common weapon on backwater planets where newer technology is not yet affordable. The Rebel Alliance equipped its troops with DC-15B's for a short time, before newer weapons became available to them, the DC-15B's were then used as reserve weapons as many of their parts are interchangable with the newer weapons, or distributed to resistance groups across the galaxy.
Huntaer
30-06-2005, 02:43
Name: Protector Personal Blaster Pistol
http://rpggamer.org/shippics/kwt21protector.jpg

Model: Kuat Weapons Technology Protector Personal Blaster Pistol
Ammo: 20
Range: 2-20/50/100

Description:
The Protector Blaster Pistol is a fairly cheap self defence weapon from the small blaster manufacturer KWT based on the industrial world of Kuat. The Blaster is aimed at the dangerous urban markets for civilians to protect themselves against the gangs and criminals that often lurk in the shadows of the massive cities, however the blaster was also purchased by a number of enforcement agencies since it is a reliable and long ranged weapon. The Protector has been in production since before the rise of Emperor Palpatine, and retains the heavily stylised design of that era, which is a design that remains popular with those who also choose their weapons for style as well as power.
Huntaer
30-06-2005, 02:46
Name: Guardian Blaster Rifle
http://rpggamer.org/shippics/corusarmsguard.jpg

Model: CorusArms Guardian GB-59 Blaster Rifle
Ammo: 150
Range: 2-40/100/200

Description:
The Guardian Blaster Rifle is an older design dating from the final days of the Old Republic when it was marketed as a perfect weapon for ceremonial and security guards. It was a powerful, accurate and long ranged weapon which was perfect for this role, and it sold very well, being used by the Republic Senate Guard themselves, but this connection led to the discontinuation of this weapon as the Senate fell into disrepute and assassination of Senators became common. This blaster rifle is fairly bulky and is often mistaken for a Light Repeating Blaster Rifle, but is generally considered to be a good looking weapon and is still popular to this day.
Huntaer
30-06-2005, 02:48
Security Blaster
http://rpggamer.org/shippics/securityblaster.jpg

Model: Blastech DB-25 Security Blaster
Ammo: 50
Range: 3-15/50/75

Description: One of the older weapons still sold by Blastech, which although popular before the rise of the Empire, this has now waned and the weapon is due for retirement fairly soon. The luxurious Greel Wood handle is specially coated to draw sweat away from the users palm, keeping their grip on the weapon steady, and the blasters twin sights make the weapon easy to use in a variety of different conditions. Finally the weapons attached grapple hook launcher is something not found on other pistols although fairly common on military blaster rifles. These enhancements made this blaster popular among security and military forces for a long time, combined with a large energy capacity and a decent range, but the expence on what some considered frivolities, its weaker than usual stopping power and increase competition from newer weapons has now put the weapons use into decline, resigning to to second hand and discount markets mainly although it remains a fine weapon.
Huntaer
30-06-2005, 02:50
Name: Rebel Blaster Carbine
http://www.killertoys.com/prodpics/rebelblaster.jpg

Model: BlasTech CL-12 Blaster Carbine
Ammo: 80
Range: 3-20/45/225

Description:
The BlasTech CL-12 Blaster Carbine was designed to be a cheap weapon for mass production and sales to low technology planets, it was designed to be easy to manufacture and maintain, making it perfect for BlasTech to set up manufacturing facilities on backwater worlds and sell them in bulk to emerging cultures. This however was of dubious legality even during the corrupt years of the end of the Old Republic, meaning that the weapon was never built in any great numbers or achieved any great success in the market place. However when the Rebellion against the Empire was formed they stole the design which was perfect for their quickly set up manufacturing plants, and for distribution to Rebel factions and freedom fighters across the galaxy with little or no training in blaster operation and repair. Although this meant that BlasTech themselves made no profit on the design, they did however manage to gain some monetary compensation from the New Republic for its continued use of the pirated design. CL-12's are inferior weapons to the Blaster Rifles used by Imperial forces, with a shorter range and smaller energy capacity, but can still be deadly, and the massive numbers they were constructed in helped the Rebellions defeat of the Empire by no small amount.
Huntaer
30-06-2005, 02:57
Name: Kraken Blaster Rifle
http://rpggamer.org/shippics/krakenblaster.jpg

Model: Devorona Kraken Long Blaster Rifle
Ammo: 15
Range: 3-75/200/500

Description:
The Kraken was one of the first true blaster weapons introduced, and as such was far more efficient that the older Pulse Wave Blasters that were mainly in use at the time. The Kraken is a long range weapon, even today, and its low cost made it popular on the frontier of known space where it was useful in defending against hostile natives and creatures. Some of these weapons have ended up in the hands of those same hostiles, and Krakens are often seen in use by Tusken Raiders on Tatooine among others. The massive range of the Kraken, and the fact that so many of them are still operable many centuries after production ceased, makes the Kraken still fairly desirable, although weapons this old are hard to get a hold of on demand, despite the low price they can fetch.
Huntaer
30-06-2005, 02:59
Name: Westar GX-2000
http://rpggamer.org/shippics/westar.jpg

Model: Westar Arms Incorporated GX-2000 Personal Blaster Pistol
Ammo: 35
Range: 3-10/30/90

Description:
The Westar Arms GX-2000 was a common military Blaster pistol from the late years of the Old Republic, not as powerful as a Heavy Blaster Pistol, but not as limited on range or ammunition either. The GX-2000 was considered to be uncomfortable to use, and its advantages over the Heavy Blaster pistol were limited, meaning that as the galaxy became a more dangerous place, and firepower became a more and more necessary part of just surviving combat, the GX-2000 found itself outclassed, and sales decreased until the weapon was eventually discontinued. Replacement models were introduced with slight differences, but none of these helped Westar Arms, which went out of business shortly after the founding of the Galactic Empire.
Huntaer
30-06-2005, 03:01
Name: Beam Laser Cannon
http://rpggamer.org/shippics/beamlaser.jpg

Model: SoroSuub SLX-445 Beam Laser Cannon
Ammo: 50
Range: 5-50/100/500

Description:
The SoroSuub SLX-445 is a heavy laser cannon designed to be used as a pintile mount on a speeder, or as a tripod mounted weapon, however it remains light enough to be used by a single man. Capable of taking out speeders, repulsor tanks and light walkers, the SLX-445 is unique in that it can be fired as a sustained beam, creating greater damage as it is held on target. The sustained beam of the SLX-445 makes the weapon somewhat easier to target than a weapon of its bulk would normally be, but this speeder scale weapon still is not easy to target upon human sized targets and is far more suited to taking out vehicles.
Huntaer
30-06-2005, 03:04
Name: Titan Sports Blaster
http://rpggamer.org/shippics/titansportsblaster.jpg

Model: BlasTech DE-88 "Titan" Sports Blaster
Ammo: 40
Range: 3-10/40/80

Description:
Although sporting blasters have a reputation for being fairly weak and ineffectual, the Titan broke the mold, and provided a powerful weapon with a good range. This was done by incorporating some of the additions of the Heavy Blaster Pistol into the frame of a sporting blaster, and although this means that the resulting weapon isn't quite as sleek and refined as its predecessors, it is a far more useful weapon. BlasTech decided to power up its range of sporting blasters because they were being relied upon more and more by wealth citizens for self defence as the republic crumbled. Although its definition as a Sporting Blaster meant that the Titan avoided Imperial heavy weapon restrictions, and improved its sales among those seeking a legal blaster with a good punch, the Titan's poor ammunition capacity meant that many felt it was a poor weapon, leaving it stranded as a hobbiests not a professionals weapon.
Huntaer
30-06-2005, 03:06
Name: CDI MP Blaster
http://rpggamer.org/shippics/cdimpblaster.jpg

Model: Core Defence Industries Multi Purpose Blaster Rifle
Ammo: 150
Range: 4-40/120/400 (5-50/150/600 Sniper Riffle mode)

Description:
After the destruction of Alderaan a native of that world, Almek Obsidian, became somewhat obsessive about military power, and set up Core Defence Industries (CDI) to supply defence to other worlds so the same could never happen again. However the unbalanced nature of the industrialist and the corporation he founded, led to many headaches for the fledgling New Republic, as the power weapons and vessels were sold to anyone without restriction, meaning that these state of the art weapons of war were available to terrorists, pirates and other criminals. Fortunately, for the New Republic at least, Almek Obsidian died after only a couple of years, and the absence of his genius, although unbalanced, hand at the helm meant that CDI went into receivership shortly afterwards. The CDI Mutli Purpose Blaster Rifle is based upon the Imperial Stormtrooper One Blaster Rifle, and takes this design and improves upon it. With a great ammo capacity, longer range and higher damage, the weapon is already impressive, but with the addition of the weapons Sniper Scope and Sniper Mode the weapon is truly revolutionary. Sales have been high, to both planetary defence forces and militaries, as well as to individuals and criminal factions, and this was the only CDI product that was actually bought by the New Republic, which given the tension between the two organisations speaks highly for the weapon indeed.
Huntaer
30-06-2005, 03:07
Name: KD-40 Sniper Blaster
http://rpggamer.org/shippics/blastersniper.jpg

Model: Rodia Small Arms KD-40 Blaster Sniper Rifle
Ammo: 40
Range: 5-50/150/600

Description:
The KD-40 Blaster Sniper Rifle is a development from the weapons experts at Rodia Small Arms, designed for use by the large bounty hunter and assassin sector of that planets population. With an excellent range, and extremely high damage, the low fire rate is forgivable, especially considering the intended purpose for the weapon. It comes with a telescopic sight, which drops all range modifiers by one level, and a laser sight though it may warn the target of an imminent attack. The KD-40 has sold well, and because of the low kick that a blaster generates, a stock has been left off of the original design, however the wide ownership of the weapon has created a market for extras for this weapon, and stocks and other improvements can be widely purchased.
Huntaer
30-06-2005, 03:10
Name: CDI Spray Blaster
http://rpggamer.org/shippics/cdisprayblaster.jpg

Model: Core Defence Industries Spray Blaster
Ammo: 200
Range: 3-30/100/300

Description:
After the destruction of Alderaan a native of that world, Almek Obsidian, became somewhat obsessive about military power, and set up Core Defence Industries (CDI) to supply defence to other worlds so the same could never happen again. However the unbalanced nature of the industrialist and the corporation he founded, led to many headaches for the fledgling New Republic, as the power weapons and vessels were sold to anyone without restriction, meaning that these state of the art weapons of war were available to terrorists, pirates and other criminals. Fortunately, for the New Republic at least, Almek Obsidian died after only a couple of years, and the absence of his genius, although unbalanced, hand at the helm meant that CDI went into receivership shortly afterwards. The Spray Blaster is designed to allow troops to fire a lot of shots into a small area quickly, taking out enemy squads, or pumping many shots into a tough or armoured target. For this reason it has gained some popularity with small squads, allowing them to defeat tougher enemies with greater ease, other reasons for its popularity are its high ammo capacity, and long range.
Huntaer
30-06-2005, 03:19
Name: Proton Sniper Laser
http://rpggamer.org/shippics/protonsniper.jpg

Model: Terranon Blaster Technologies 12-D Proton Sniper
Ammo: 5
Range: 50-300/800/1.5km

Description:
The Proton is a battlefield sniper weapon, designed to take out enemy commanders and leaders, so for this reason it is capable of pentrating most armours and light vehicles. The Proton is known to be a very powerful weapon, leading to its restriction from civilian purchasers, and shares more in common with a speeder laser cannon than traditional blaster rifles. Although it has a very restrictive ammunition capacity, the weapon is still used widely across the galaxy by armed forces, who love the fact that this simple and easily portable weapon can destroy many speeders, and even light walkers with a single shot, and sales of this single weapon have made Terranon Blaster Technolgies into a multi million credit organisation.
Huntaer
30-06-2005, 03:21
Name: Griven Combo Laser Rifle
http://rpggamer.org/shippics/grivenlaser.jpg

Model: Griven Empire Combination Laser / Grenade
Ammo: 150 / 25
Range: 1-15/45/150 / 6-14/40/80

Description:
The Griven Combo Laser Rifle is the standard weapon of the Griven Military, and powerful laser weapon with an integrated Grenade Launcher. Although shorter ranged than equivalent Imperial and Republic weapons it is of similar or even slightly greater power and damage, making it a short ranged but extremely dangerous weapon. The Griven make deadly use of this weapon in combat, and the forces who have faced them have learnt to respect these weapons. Griven Grenades are of a similar design to those of the galactic standard, but differ enough for each not to fit into each others launchers.
Huntaer
30-06-2005, 03:22
Name: E-5000 StormTrooper Cannon
http://rpggamer.org/shippics/blasteche5000cannon.jpg

Model: BlasTech E-5000 StormTrooper Shoulder Cannon
Ammo: Uses Internal Generator
Range: 3-75/200/500

Description:
Although the E-Web heavy repeating blaster served the Empire well as a powerful support weapon for their forces, one criticism always leveled at the weapon was its lack of mobility. The time it took to set up combined with its bulky power pack and two man crew made it vulnerable to mobile enemy forces, therefore a need existed to make a more mobile version of this weapon to allow Imperial forces to manuever as battle conditions required during the Galactic Civil War. The E-5000 was the culmination of this work, a shoulder mounted weapon using the same focusing and discharge elements as the E-Web, but contained in a man portable weapon. The smaller a lighter weapon also meant that a smaller generator system was incorporated into the design, and capacitors needed to build up the power for each shot slowing the fire rate. The E-5000 was not introduced into Imperial service until shortly after the Battle of Endor, and the lessened resources of the Empire meant that the weapon never saw large scale use, although was deployed to certain key units throughout Imperial controlled space.
Huntaer
30-06-2005, 03:23
Name: H88 Compact Blaster
http://rpggamer.org/shippics/h88compactblaster.jpg

Model: SoroSuub H88 Compact Blaster
Ammo: 100
Range: 2-25/80/250

Description:
The H88 is one of the first weapons released by SoroSuub after the Battle of Endor, designed to be a compact military Blaster rifle which could be concealed and wielded one handed. This was done to balance the corporations sales to the Empire by supporting the Rebellion and its freedom fighters with a weapon suited to their use. Although the weapon did not sell well to the Rebellion, who were more suited to using whatever weaponry they could obtain rather than purchasing expensive new guns, SoroSuub did find a market with the fringe. These people found the weapon to be well suited to the rough and tumble and the dangers of the fringes of occupied space, and well suited to the more criminally minded folks who dwell there. With attachments for scopes and other military improvements the H88 is an impressive weapon, which is replacing the Blastech heavy blaster pistol as the weapon of choice in the fringes of space.
Huntaer
30-06-2005, 03:25
Name: Pulse Concussion Grenade Launcher
http://rpggamer.org/shippics/pulsegrenadelauncher.jpg

Model: Galactech Gh-50 Pulse Concussion Grenade Launcher
Ammo: 250
Range: 4-28/80/160
Blast Radius: 0-3/6/10

Description:
The call for larger and larger explosives which can still be safely used has always been a strong drive in the munitions industry, and although no one has managed to excel the power of a thermal detonator as the ultimate personal explosive the danger of carrying these devices has always outweighed their usefulness. The Pulse Concussion Grenade uses some ancient techniques to maximise an explosion focussing its power at the blast point causing the damage to fall off rapidly towards the edge of the blast zone. Only slightly more expensive than conventional grenades these explosives would have been far more successful if they did not require the launcher to prime them before launch, but it has proven itself useful and powerful in combat and sales have been good although Galactech obviously wants to develop this market further.
Huntaer
30-06-2005, 03:28
Sith Sceptre
http://rpggamer.org/shippics/sithsceptre.jpg

Special Abilities:

Dark Side Artifact: The Sceptre is a powerful artifact of dark side power and automatically gives a dark side point to any being that attempts to use it for any purpose. The Sceptre seems to be constructed in a similar manner to Sith Swords and actually contains a Sith Sword within its handle.

Drain Force: The Sceptre can be used to drain an area or object of the ambient background force which it contains, this has little effect on most objects but Force Nexus and Artifacts can be completely drained into the Sceptre giving it energy with which it can use its next Special Ability.

Imbue Force: The Sceptre can take force energy gathered into it and empowered another object or person with it, if it has enough power from drained Force Nexus it can turn people force sensitive or add their ability to use the force. However the Sceptre corrupts the energy it has gathered turning it to Dark Side energy, so even if has harnessed the energy of a light side nexus, then the energy it imbues will be Dark Side. The Sceptre can add multiple dice of energy to targets enhancing their power and ability in the force, however the more powerful the being it attempts to enhance the more energy it requires. The effect of this ability is maintained by the Sceptre, so should it ever be destroyed all power imbued would disappear fading quickly, although it is not known if the power returns to its original source or if it remains corrupted.

Resurrect Dark Sider: The Sceptre can regenerate the body of a Dark Sider from its remains, making it capable of living again. Once the body is whole and healed once more by the power of the Sceptre, its flesh totally regrown, the Sceptre can then channel the spirit of the Dark Sider back into its body and make them live once more. The Dark Sider is however dependent on the Sceptre for their life, since should it be destroyed then the Sith is freed once more, and the body crumbles away to dust and bones again.

Description: This ancient Sith sceptre was constructed by Sith magicians thousands of years ago for purposes unknown. It was only ever seen in the galaxy at large in the hands of the Cult of Ragnos. It had the unique ability of being able to draw the Force out of anything, including nexus's of the Force, and storing it in itself. To gain the Force, it shoots out a yellowish beam at the target, which will slowly drain the Force out of whatever it hits and into the sceptre. If this beam hits a sentient being then it will knock them out unless they are very strong in the Force and are able to resist it. This raw Force power can then be used for 2 things. Firstly, and most commonly, it can be used to give non Force-users the same control of the Force as a fully trained Sith or Jedi would have. Secondly, it can be used to bring back dead Dark Side Spirits as long as you have their original physical body. To do this is both heals the original body upto a state to allow it to live again, and then it fully integrates the Dark Side Spirit back in with it's original body. Unfortunately, both of these abilities are completely dependant on the sceptre not being destroyed, for if it is destroyed then both of the above abilities are reversed, the dead will return to their original state, and the Force-users will have their control of the Force taken away. The final ability of the sceptre itself is the ability to create a sonic boom when hit off of solid objects at a great intensity, knocking anything it hits and possibley doing damage to what it hits also. The hilt of the sceptre is actually the hilt of a hidden Sith sword which, when pulled out of the sceptre it is hidden in, will start to pulse with red lightning, doing great damage to anything it hits. Both the sword and sceptre are made by Sith alchemy and, as such, can withstand any Lightsaber hits done to them without taking any damage. Unfortunately for the Cult of Ragnos, this sceptre was destroyed by the newly trained Jedi Knight Jaden after a tense battle with the leader of the Cult, Tavion, who was possessed by the spirit or Marka Ragnos in Ragnos's tomb. The remains of the sceptre were then lost in the tomb when its entrance was destroyed, burying it forever, however it is always possible that the artifact could be repaired by a skillful enough Dark Sider or that other examples of this device might exist in other ancient Sith ruins.
Huntaer
30-06-2005, 03:30
Name: Phyzon Hand Cannon
http://rpggamer.org/shippics/phyzonhandcannon.jpg

Model: Corelliarms I-12 "Phyzon" Hand Blaster Cannon
Ammo: 20

Description:
The Phyzon Hand Cannon is an overpowered Blaster Pistol designed in an attempt to bridge the gap between the Heavy Blaster Pistol and the Disruptor Pistol. Although the weapon has a larger energy capacity than a disruptor, its damage is still lower and not noticably more than some of the custom Heavy Blaster Pistols on the market such as the SoroSuub Thunderer. However unlike Heavy Blaster Pistols which remain legal on many of the more lawless worlds across the galaxy, the Phyzon is considered to be a type of Disruptor and is therefore illegal on all but the most violent and lawless worlds. There was a few scant months though when this weapon was sold on the open market before the restrictions came into place, this has led to a large amount of them on the second hand market with the manufacturer still providing spare parts and power packs for the weapon even though it has been taken off the market.
Huntaer
30-06-2005, 03:54
Name: Power Gloves
http://rpggamer.org/shippics/powergloves.jpg

modle: Galactech PH-5 Power Gloves

Description:
The Galactech PH-5 Power Gloves system consists of a belt mounted power supply and regulation system hooked by cables to two gloves which when activated become sheathed in a power field of energy which can aid the user in tearing through most substances. Although they have obvious combat uses, they were originally designed to help in rescue situations where they can be used to tear through collapsed supports and doorways, as well as heavier shipboard bulkheads and blast doors. They have become common for shipboard incident teams across the galaxy, but are more recognisable from being used by brawlers and hired muscle, especially since as rescue equipment they are not detected by many automatic weapon sensor systems.
Huntaer
30-06-2005, 03:55
Name: Soukia Laser Rifle
http://rpggamer.org/shippics/soukialaserrifle.jpg

Model: CorelliArms Soukia Laser Sniper Rifle
Ammo: 25
Range: 9-50/180/800

Description: A powerful and long ranged weapon, the Soukia Laser Rifle is capable of hitting targets massive distances away aiding its user with a stabilised bipod and an integral MacroBinocular system. These weapons are extremely expensive which has kept sales low, although certain expert snipers and soldiers have requested these weapons which has kept the design profitable.
Huntaer
30-06-2005, 03:57
Name: Photon Cannon
http://rpggamer.org/shippics/photoncannon.jpg

Model: Voltaire Manufacturing K-11 Photon Cannon
Ammo: 15
Range: 3-100/300/700

Description:
A revolution in energy weaponry, the Photon Cannon throws high energy photons at immense velocity towards the target with massive destructive potential. Not only does the Photon Cannon beat Blaster Weaponry for range, but also for sheer lethality, releasing enough damage potential to destroy some light walkers towards targets vast distances away. The Photon Cannon however needs vast quantities of energy to achieve this impressive performance, meaning that its expensive and bulky power packs hold a mere 15 shots within their energy matrices. Also counting against this weapon is the fact that it requires a great deal of time to cycle between shots, leaving its user at a disadvantage against faster firing weapons. The Photon Cannon has only sold in small quantities since it was released shortly before the Battle of Hoth, and its sheer cost seems to assure that it will remain a rare weapon, however if its designers can enhance the effectiveness of this technology it is possible that Photon Based Weaponry will replace the Blaster in the future.
Huntaer
30-06-2005, 03:59
Name: Fusion Cannon
http://rpggamer.org/shippics/fusioncannon.jpg

Model: Corellia Drive Technologies BB-80 Fusion Cannon
Ammo: 5
Range: 15-50/250/500m

Description:
A weapon based on the fusion thrusters and fusion drive technology that was used at the dawn of space travel, a controlled fusion reaction with the energy output focussed in a tight beam. Designed by Corellia Drive Technologies shortly before they entered bankruptsy, it provided a small amount of financial relief to the company who had not changed over to newer manufacturing techniques and drive systems and proved to be a powerful anti-vehicle weapon. The design has had a resurgance with the introduction of walkers, and a number of unofficial reproductions have appeared on the market since the Clone Wars and the rise of the Galactic Empire.
Huntaer
30-06-2005, 04:07
Name: New Republic Blaster Pistol
http://rpggamer.org/shippics/nrblaster.jpg

Model: New Republic Arms "FireStarter" Blaster Pistol
Ammo: 110
Range: 2-6/20/40

Description:
Although manufactured by former Rebel Alliance armament factories directly for the New Republic this weapon was designed and developed by BlasTech for the fledgling government. Produced as the first weapon produced by New Republic Arms, mainly for use by New Republic personel, the weapon was also sold in limited numbers on the open market although New Republic Arms could not compete with the giants of weapon manufacturing, SoroSuub and BlasTech. The "FireStarter" Blaster Pistol is a well designed weapon, with no rough surfaces which would hinder fast draws, and although its range is disappointing it manages to provide similar levels of damage to a Heavy Blaster Pistol while also providing a superior Ammunition supply to most other Blaster Pistols. These weapons were intended to become the symbol of New Republic forces and law enforcement agencies, providing a standardised look across the whole of the new government, however the vast quantities required for such a task were almost astronomical, and demand always outweighed supply. These weapons are still the main product of New Republic Arms, and look likely to continue production for a long time to come.
Huntaer
30-06-2005, 04:08
Name: Power Claw
http://rpggamer.org/shippics/powerclaw.jpg

Description:
The Power Claw is designed for the same purposes as Galactech's Power Gloves, but uses far lower technology to achieve a similar if not greater effect. With three molecular bonded durasteel blades which can be crushed together using their hydraulic actuators to devastating result cutting through armour, hull plating and opponents with similar ease, the Power Claw is a clumbsy but extremely dangerous weapon in combat. Although they haven't become overly popular, and a number of worlds have banned their use due to their particularly gruesome method of dispatching opponents, the Power Claw has sold reasonably well and started to become popular with pirates because of its dual use in boarding actions.
Huntaer
30-06-2005, 04:13
Name: DB-33 ALR (Advanced Laser Rifle)
http://rpggamer.org/shippics/db33laserrifle.jpg

Model: SoroSuub DB-33 Advanced Laser Rifle
Ammo: 250
Range: 4-40/120/400

Description: The DB-33 Advanced Laser Rifle (ALR) is a military specification weapon designed using the latest advances in technology, the bullpup configuration allows a longer barrel and more efficient galvern pattern to be used. This in turn keeps the weapons power use to a minimum, extending ammunition capacity, extends the weapons effective range beyond that normal for a Blaster Rifle, and finally provides a more powerful bolt than most of the competition. The stock of the weapon contains a storage space for 2 extra energy clips, allowing users to keep using the weapon for longer in the field, and the top mounted scope provides a macrobinocular feature as well as a targeting scope for improving the users aim. Introduced six years after the Battle of Endor but not adopted by either of the major powers in the Galactic Civil War, the DB-33 ALR has managed to sell remarkably well in the mercenary and planetary militia markets.
Huntaer
30-06-2005, 04:15
Name: Bryar Pistol
http://rpggamer.org/shippics/briar.jpg

Model: Bryar Technologies Heavy Blaster Pistol
Ammo: 100
Range: 1-10/30/100

Description:
Kyle Katarn's weapon of choice, the Bryar pistol may be slow to fire, but it is also incredibly accurate. The primary attack fires a deliberate, single shot that causes great damage. Secondary Fire is initiated by holding the fire button down to charge the blaster round in the chamber, creating a highly damaging bolt.
Huntaer
30-06-2005, 04:17
Name: DEMP 2
http://rpggamer.org/shippics/demp.jpg

Model: Destructive Electro-Magnetic Pulse 2 Gun
Ammo: 100
Range: 1-5/15/50

Description:
Commonly referred to as the DEMP 2, the primary mode of the pulse rifle shoots out a concentrated energy ball which is very effective against droids, probes and other mechanical devices. The DEMP 2 also has a secondary fire mode which produces fast attacks that cause radius damage to droids and living things.
Huntaer
30-06-2005, 04:21
Name: Disruptor Rifle
http://rpggamer.org/shippics/disruptor.jpg

Model: Tenloss Syndicate Disruptor Rifle
Ammo: 10
Range: 1-15/45/150

Description: The Tenloss rifle is outlawed by the New Republic but is still produced on the black market and used by some criminal elements. While a relatively compact weapon, the disruptor is very powerful and long ranged. The integral scope allows the weapons range to be taken advantage of, and some modifications have overpowered the weapon so much that it actually disintegrates the target completely.
Huntaer
30-06-2005, 04:22
Name: Laser Trip Mine
http://rpggamer.org/shippics/lasermine.jpg

Model: SoroSuub EG-40 Laser Trip Mine
Blast Radius: 0-3/6/9/15

Description:
Laser Trip mines consist of a beam projector affixed to a shaped explosive casing. The laser activates once the trip mine is placed, extending a beam from the charge to the nearest surface that intersects its path. If this beam is broken or the charge is fired upon, the mine will detonate and damage anything caught within its radius. The Beam emitter can be swivelled and focussed on anything within range, a popular choice being a door so that when it opens the mine explodes. There are rumours within SoroSuub that a new version, which uses its laser to scan the entire area making it much harder to avoid, is in development, however any production is still many years off at the current time.
Huntaer
30-06-2005, 04:23
Name: Energy Staff
http://rpggamer.org/shippics/energystaff.jpg

Type: Galactech PH-20 Energy Staff

Description:
The Galactech PH-20 Energy Staff is an older weapon designed to give non-force users some of the advantages that Light Sabers give Jedi. The is a solid device containing an advanced energy field generator which sheaths the entire device in an extremely damaging field of energy. This causes damage to everything that the staff touches except the specially designed gloves which also contain the weapons controls. When activated the staff is almost immune to damage because it is so hard to actually get through the sheath of energy, giving the user a weapon which can actually parry light sabers without taking damage from their blade. Energy Staffs were minorly popular in the final days of the Republic, when rumours of Dark Jedi abounded, and the Jedi themselves were beginning to be seen as a menace. However the weapons were rapidly retired from production when the only remnant of the Jedi order was Darth Vader, and weapons manufacturers were afraid of the repercussions of any action which could be seen as anti-Imperial. The weapons have a high resale value because of the likelyhood that any buyer is desperate get their hands on this uniquely anti-Jedi weapon.
Huntaer
01-07-2005, 22:00
Name: E-11 rifle
http://www.lucasarts.com/products/outcast/images/weapons/blaster.gif

Model: BlasTech E-11 rifle
Ammo: 300
Range: 100-300meters
Huntaer
03-07-2005, 00:54
Single-Hilt Lightsaber
http://www.jedi-academy.com/props/lightsaber_rack.jpg

The lightsaber is the weapon of a Jedi, an elegant armament of a more civilized time. In comparison, blasters are crude, inaccurate and loud affairs. To carry a lightsaber is an example of incredible skill and confidence, dexterity and attunement to the Force.
When deactivated, a lightsaber appears as a polished metallic handle, about 30 centimeters long, lined with control studs. At the press of a button the energy contained within is liberated and forms as a shaft of pure energy about a meter long. The saber hums and scintillates with a distinct sound. Its shimmering blade is capable of cutting through almost anything, save for the blade of another lightsaber.

In the hands of a Jedi, a lightsaber is almost unstoppable. It can be used to cut through blast doors or enemies alike. Using the Force, a Jedi can predict and deflect incoming blaster bolts, and reflect them back at the firer.

After the extermination of the Jedi ranks, lightsabers became rare relics. The knowledge of their construction disappeared with their masters. Luke Skywalker, the last of the Jedi, built his own lightsaber as the culmination of his training.

Although use of the lightsaber is strictly reserved to the Jedi -- the only ones capable of handling the difficult weapon -- it is also used by their sworn enemies, the Sith.
Huntaer
03-07-2005, 01:13
Double-Bladed Lightsaber
http://www.personal.psu.edu/users/s/z/szj111/Jedi/images/picture-lightsaber_double_bladed.jpg

The Double-Bladed Lightsaber is a rare sight in the galaxy due to it's difficulty to weild but very, very deadly in the hands of a Dark Lord. The Double-Blade is basicly two single-hilt lightsabers put together. This helps increase the amount of damage the user inflicts to his/her enemy. The Double-Blade demands acrobatic skill due to it's limitation in flexibility. The most notable people who have used these weapons would be Exar Kun, Darth Maul, and Bastila Shan.
Huntaer
03-07-2005, 01:31
Wrist Saber
http://rpggamer.org/shippics/wristsaber.jpg

Description:
Although easier to use without harming yourself, the Wrist Saber is a smaller less damaging version of the Light Saber. Designed and used by Dark Jedi who liked the fact that this saber was always ready for action, and was easily concealable, the design was soon adopted by Jedi undercover agents for exactly the same reasons. Like most Jedi weapons the Wrist Saber has become extremely rare after the Jedi purges, but the fact it is not an easily recognisable Jedi weapon has led to its adoption by at least one Jedi Knight attempting to avoid Imperial attention.
Huntaer
03-07-2005, 01:32
Light Reaper / Light Scythe
http://rpggamer.org/shippics/lightreaper.jpg

Description:
The Light Reaper is a development of the Light Saber, and was used by a number of jedi who liked the fact that it could be used as a normal staff as well as a lightsaber, and therefore used for non-lethal combat. However the image of the weapon was also popular with Dark Jedi who liked the death implications of the Scythe * to strike terror into their victims hearts. Although a Scythe is slightly harder to handle than a light saber, this is offset by the reduced chance of striking yourself with the blade, and a much increased reach with the blade.
Huntaer
03-07-2005, 01:33
Light Axe
http://rpggamer.org/shippics/lightaxe.jpg

Description:
Of all of the Jedi weapons created over the centuries, the Light Axe is one of the few created purely for maximising damage. Few Jedi have bothered to learn this weapon, as they see it as brutal and primative, but the ease of which it can be built, and the large amount of damage it does, has made it popular with those who have rejected the Jedi way and are possibly less skilled. The power with which the blade of a Light Axe can carve through anything in its way has made the weapon feared by non-Jedi, but Jedi themselves knowing that the weapon is clumsy compared to their Lightsabers find little to fear when facing a Light Axe.
Huntaer
03-07-2005, 01:35
Red Saber
http://rpggamer.org/shippics/redsaber.jpg

Description:
This looks like an ordinary Lightsaber but is in fact very different. The actual cutting blade itself is a charged field of focused I.R. waves, making the blade invisible in all but the most extreme conditions (in an oxygen-rich atmosphere, the blade will slightly warp the air around it). Although this gives the user a distinct advantage, it is also incredibly difficult to use. Another setback is the heat the blade puts off. Unlike a normal saber, in which the blade emits no heat, a redsaber is capable of burning as well as cutting (the air near the blade reaches 2,500+ degrees). As a result, the saber is built with an internal coolant system. Unfortunately, the coolant mixture itself is very expensive, and must be replaced after every hour of continuous activation. However, the redsaber is also capable of a visible beam. A small filter inside the hilt, when activated, raises the frequency of the beam particles by 1 part per 1000. This causes a partially transparent, bright red beam in place of the invisible blade. Although the beam still emits heat, it s not nearly as hot as the un-filtered blade (reaching a peak of about 500 degrees). The saber itself was invented when a new type of crystal similar to Adegan Crystals was discovered deep in the mines of Dantooine, these crystals called Scarlean Crystals were adapted by the Jedi to use in Lightsabers, leading to the eventual and unintentional invention of the Red Saber. Many Jedi considered the highly random and destructive effects of the Red Saber to be extremely negative, but most of those who adopted the weapon simply saw it as a tool like any other. And although the Red Saber is a rarer Jedi weapon with a recorded history of use, it has no particularly Light or Dark side ramifications. It is unknown if any of these sabers were in use during the Jedi purges, or if Emperor Palpatine ended up with any examples of this technology in any of his numerous technology storehouses across the galaxy.
Huntaer
03-07-2005, 01:36
Light Claws
http://rpggamer.org/shippics/lightclaws.jpg

Description:
Similar in design to the Jedi Wrist Saber, Light Claws takes this idea a step further by adding extra blades which help the weapon to do more damage. However the short blades may do as much damage as a full lightsaber, but they are no where as good in combat, making it one difficulty level higher to parry attacks with them due to their short length. This has not stopped the weapon achieving popularity with Dark Jedi and Sith Assassins, who love its small size, the fact it can be hidden easily and most of all the surprise on an opponents face when the blades pop into existance from the darkness of the Assassins sleeve.
Huntaer
03-07-2005, 01:40
Plasma Saber
http://rpggamer.org/shippics/plasmasaber.jpg

The Plasma Saber emits a beam of focussed plasma which is held in place by an energy field, when this field impacts on an obsticle it is disrupted allowing the superheated plasma to burn its way through the target. This field however does allow the Plasma to leak out creating a trail of leaked plasma whenever the blade is swung. This creates not only a usefully damaging effect against opponents, but also a danger to the user who can easily burn himself on the trail. Plasma Sabers use a lot of energy, and drain their power supplies quickly, getting only about 30 minutes of use out of fully charged battery, however the impressive look of the weapon, and its extra damage made it popular with some of the more flashy swordsmen of the Jedi order. Plasma Sabers are now extremely rare, and although their technology is not very complex their design has been lost to the galaxy along with many other secrets during the Jedi purges.
Huntaer
03-07-2005, 01:41
Light Sai
http://rpggamer.org/shippics/lightsai.jpg

Description:
Designed to be better at parrying LightSabers, the Light Sai does less damage and is harder to attack with than a normal LightSaber. Often used by Jedi Teachers to parry the random attacks of unskilled students, the Light Sai also became popular as an off hand weapon when fighting other Light Saber using opponents such as Dark Jedi. However as the weapon is more complex to construct with the energy being reflected into the three blades, Light Sai's have now become a lost art, and the only ones still used were constructed many millennia ago.
Huntaer
03-07-2005, 02:17
Mandalorian Armor
http://rpggamer.org/shippics/mandalorianarmour.jpg

Model: Mandalorian Light Battle Armor
Type: personal battle Armor

Includes:
Wrist Laser
Flame Projector
Jetpack
IR/motion Sensor
Sensor Pod
Macrobinoculars
Evironmental Filter
Broadband Antenna

Description: This is the lightest of the Mandalorian Armors as used by Jango and Boba Fett, usually issued to Mandalorian scouts, but is also used by their pilots as a spacesuit/ survival suit should they become seperated from their ship. The armor contains all of the basic systems that make the armor unique, but is primarily designed to be light and maneuverable.

Mandalorian armor is the very symbol of Mandalorian technological superiority, and the most common sight when facing Mandalorian forces. Although the armor is regularly improved and modified, the same general look is maintained, and armor suits from thousands of years ago are only slightly different on a visual inspection.
The armour is based on technology introduced to the Mandalorian Empire by the Juannar, who required advanced armor and atmosphere suit technology to venture away from their homeworld. Adapted for use by the more physically robust Mandalorians, this technology gave their troops an edge in combat from the very start, and it is mainly down to this technology that the Mandalorians, who have been vastly outnumbered by their opponents in virtually every conflict they have ever entered, to become a feared and greatly respected fighting force throughout the galaxy.
Although Mandalorian troops are well disciplined and maintain a strict fighting order, they are encouraged to decorate their armor and individualise it, however even this small amount of encouraged individuality is forbidden when circumstances warrant, and Mandalorian armor is often modified for special missions. These modifications may vary from addition of extended air tanks for missions in hostile environments, right down to camoflage colour schemes for missions and service on jungle or ice worlds.
Huntaer
03-07-2005, 02:20
Name: Mandalorian Standard "Trooper" Armor
Model: Mandalorian Standard Battle Armor

Includes:
Wrist Lasers
Flame Projector
IR/motion Sensor
Sensor Pod
Macrobinoculars
Jetpack
Evironmental Filter
Broadband Antenna


Description:
Although only visually differing from the Scout armour by the addition of a few armored plates, the systems on this armour are considerably more powerful. These suits are the most common armour used by the Mandalorian military, issued to regular infantry, Mandalorians prefer the freedom to fight that this armour allows them rather than using combat vehicles such as walkers.
Huntaer
03-07-2005, 02:25
Mandalorian Heavy "Commando" Armor
Model: Mandalorian Heavy Battle Armor

Includes:
Wrist Lasers
Flame Projector
Grenade Launcher
Jetpack
Turbo-Projected Grapple
Winch
IR/motion Sensor
Sensor Pod
Macrobinoculars
Sound Sensor
Broadband Antenna
Environmental Filter

Description:
This is the armor given to Elite soldiers and officers, the feared Mandalorian Super Commandoes use this armour. The armor is also issued to officers in the field, their one perk since they must fight side by side with their men.
Huntaer
03-07-2005, 02:32
Mandalorian Heavy "Regency" Armor
Model: Mandalorian Imperial Battle Armor

Includes:
Wrist Lasers
Missile Launcher
Grenade Launcher
Jetpack
IR/motion Sensor
Sensor Pod
Macrobinoculars
Sound Sensor
Broadband Antenna
Environmental Filter

Description:
The best armour that the Juannar and Mandalorian technicians could build, these suits cost millions of credits to construct. These suits are only issued to members of the Mandalorian Imperial Government, and the Mandalorian Emperors Elite Guard. Not only because of the value, but because of the honour attached to this armour it is NEVER allowed into the hands of non-mandalorians, since this would be considered a surrender of their Imperial power, and an insult to the Mandalorian people.
Huntaer
03-07-2005, 02:40
Storm Elite Armor
http://rpggamer.org/shippics/stormelite.jpg

Model: Storm Trooper Armor Elite Model
Type: Personal Battle Armor
Includes:
IR/motion Sensor
Macrobinocular Lens
Targetting Lens
Evironmental Filter
Built-in Commlink

Description:
This is the latest revision of Stormtrooper armor, and is only issued to the Storm Elite. With heavier armor on the chest and arms it provides greater protection to its wearer, and the targetting lens actually adds to targetting aids built into weapons instead of duplicating their functions.
Huntaer
03-07-2005, 02:41
Storm Knight Armor
http://rpggamer.org/shippics/stormknight.jpg

Model: Storm Knight Armor
Includes:
IR/motion Sensor
Evironmental Filter
Built-in Commlink

Description: Storm Knight Armor looks almost exactly the same as normal Stormtrooper armor, however it has been treated with Sith Alchemy, and emanates faint dark side energy
Huntaer
03-07-2005, 02:46
Dark Trooper Armor
http://rpggamer.org/shippics/darktrooperarmour.jpg

Model: Dark Trooper Armor
Includes:
Sealed Suit
Armored Powered Suit
Jet Pack
Double Barrelled Blaster Cannon


Optical Enhancements:
Movement and Heat Sensors
Thermographic Vision


Description:
As a veteran of the Clone Wars, Rom Mohc saw firsthand both the limitations and the advantages of battle droid infantry. When he rose to power as a general in the Imperial military, he masterminded the dark trooper project, which would result in an advanced battle droid meant to serve as a "super stormtrooper."

This ambitious project was developed in stages, as concept droids proved the feasibility of Mohc's designs. The Phase One dark trooper had an unfinished appearance, with an exposed metal skeleton cast of hardened phrik, a durable alloy mined primarily from the Gromas moons. The trooper was a towering humanoid, armed with a razor-edged carving blade and arm-mounted blast shield. Its programming was primitive, and its drive to attack was relentless.

The Phase Two trooper was much more refined, bearing a gunmetal gray armored exterior reminiscent of stormtrooper uniforms. Equipped with a repulsorlift pack and maneuvering jets, this massive automated soldier was extremely agile, and typically armed with a powerful plasma shell assault cannon and long-range explosive rockets.

The final and most powerful model was the Phase Three dark trooper. Only one was known to exist, in the personal employ of General Mohc. A towering goliath with broad armored shoulders, this dark trooper could operate independently or be used as an armored powersuit. Connected to its massive arms were a deadly cluster of firing tubes which dispensed a seemingly endless supply of seeker rockets.

The dark troopers were first unleashed shortly after the Battle of Yavin, on the unsuspecting Alliance installation of Tak Base. The Empire launched the droids via hyperspace capsules, in a fashion similar to the distribution of deep space probe droids. The inhuman soldiers tore through all resistance, and devastated the Rebel outpost on the planet Talay. Investigating this disturbing new assault was Alliance mercenary Kyle Katarn. He uncovered the secret dark trooper project, and traced it back to its source, the immense production facility aboard the Arc Hammer, General Mohc's flagship.

Katarn infiltrated the Arc Hammer and sabotaged the titanic vessel. The Emperor was so infuriated by the loss of the Arc Hammer, and the incredible investment in the dark trooper project, that all research into stormtrooper battle droids ended with Mohc's death.
Huntaer
03-07-2005, 16:15
Jedi Combat Armor
http://rpggamer.org/shippics/jediarmour.jpg

Model: Jedi Combat Armor
Includes:
IR Sensor

Description: Light combat armor designed for the Jedi Knights during the Clone Wars and based on older Jedi designs. Due to its designers also working on the Clone Trooper armor, the two types have features in common. The armor was only used for a short time, so is not commonly recognised as being Jedi Armor, but will be on Imperial records as being of that design.
Huntaer
05-07-2005, 16:00
AT-AST
http://rpggamer.org/shippics/atast.jpg

Craft: All Terrain Assault Scout Transport

Type: Medium Walker

Length: 6.4 Meters long, 8.6 Meters Tall

Skill: Walker Operation; ATST

Crew: 2; Skeleton 1/+15

Cargo Capacity: 200 kilograms

Cover: Full

Move: 30, 90 kmh

Weapons:
Gatling Blaster Cannon, Twin Light Blaster Cannon, Concussion Grenade Launchers


Description:
This is an upgraded version of the standard ATST, designed to help where Imperial supplies were beginning to run low. So that when ATAT walkers could not be provided where needed, these walkers were used as a stop gap measure.
Huntaer
05-07-2005, 16:03
RMCC
http://rpggamer.org/shippics/rmcc.jpg

Craft: Repulsorlift Mobile Command Centre

Type: Imperial Armoured Speeder

Length: 23.5 Meters long

Crew: 5, skeleton; 3,+10

Passengers: 40 (or 2 ATST's, or can support 10 in relative comfort)

Cargo Capacity: 2 Tons

Cover: Full

Move: 70, 200 kmh

Weapons:
2 Twin Heavy Blaster Cannons, 3 Heavy Repeating Blasters


Description:
As the Empires manufacturing capability became reduced as more of the galaxy fell to the New Republic its ability to create ATAT and ATST walkers became too small to meet demands, so Repulsor Tanks came into greater use. however Repulsor tanks did not have the transport and command facilities of an ATAT walker, plus an ATAT walker could not keep up with the speed of repulsorlift vehicles. So the RMCC was created, capable of handling all of the battle command and control for an entire army, but also if available in large enough numbers to transport squads and cargo to the battlefront. The RMCC design combines the speed of a repulsorlift vehicle with the armour and weapons of a walker.
Huntaer
05-07-2005, 16:07
Imperial MPDSL
http://rpggamer.org/shippics/imperialmobiledefencelaser.jpg

Craft: Sienar Fleet Systems Mobile Planetary Defence Super Laser (MPDSL)

Type: Defence Laser

Length: 19.2m

Crew: 2+10Gunners

Passengers: 0

Cargo Capacity: 250kg

Cover: Full

Move: 14; 40kmh

Weapons:
Super-Laser (Vehical/Building/character scale, causes craters)

Description:
As planets fell to one side or another during the Galactic Civil War, their planetary defence lasers and sheilds were often destroyed, leaving the victory with a world requiring protection until these installations could be rebuilt. This usually meant leaving capital ships stationed in orbit, tieing up these valuable vessels. The MPDSL was a solution to this problem, a powerful laser built into a mobile chassis, which could be deployed onto planets which had lost their own defence lasers, or put onto planets in danger of invasion as extra defence. The MPDSL could then deploy itself, and use its extremely powerful laser to engage starships in orbit. The Super Laser used in the MPDSL is a scaled down version of that in the Death Stars, and while a very powerful weapon capable of causing severe damage to even the largest capital ships, is not large or strong enough to destroy planets, and although the weapon can be turned against surface targets its minimum range means it has difficulty engaging any targets except installations.
Huntaer
05-07-2005, 17:23
ATTT Walker
http://rpggamer.org/shippics/attt.jpg

Type: Imperial All Terrain Tactical Transport

Length: 19.9 Meters long, 14.1 Meters Tall

Crew: 6, Skeleton:3/+10

Passengers: 30

Cargo Capacity: 0.5 Tons

Cover: Full

Move: 21, 60 kmh

Weapons:
4 Heavy Laser Cannons, 4 Light Blaster Cannons

Description:
The AT-TT was designed as an improvement to the standard AT-AT walker, built in small quantities after certain flaws began to cause losses amoungst the Empires armies. The AT-TT had more powerful forward weapons, which could cause significant damage to starships, and a lower turret mounted between the legs, was agile enough to take out speeders and personel. This meant that the AT-TT could deal with the Air Speeders that caused so much havoc at the battle of Hoth, however faults with the fire system which restrained the turret from firing at the walkers own legs, meant that many of these walkers were crippled by their own weapons. This caused a corresponding lack of confidence in Imperial leaders, and the AT-TT was only produced in small numbers. The AT-TT lacks the upper deck in its cargo area, so cannot carry speeder bikes in addition to its troops, this was because the turret on the lower surface of the walker increased its height, meaning that the walker could not fit into drop ships and storage areas designed for AT-AT's.
Huntaer
05-07-2005, 17:28
Craft: Imperial Heavy Artillery
http://rpggamer.org/shippics/heavyartillery.jpg

Type: Sienar Heavy Artillery Speeder

Length: 6.7 Meters

Crew: 1 + 3 Gunners

Cargo Capacity: 50kg

Cover: Full

Move: 80, 240 kmh

Weapons:
Concussion Missile Launcher (15 Missiles), Twin Light Blaster Cannons


Description:
The Heavy Artillery Speeder was designed to complement an Imperial attack, being fast enough to manuever around a battlefield easily, and long ranged enough to keep out of danger. Although not as flexible, and much less well armoured than Walkers, this vehicles speed was a real advantage, and many Imperial Generals loved it. However as the demands of the Galactic Civil war began to drain the Empire, the Artillery Speeder was produced in smaller and smaller numbers, as the Empire moved production over to their more powerful and flexible AT-ATs. But Because these vehicles were designed to keep out of direct combat, many lasted for far longer than the walkers they were designed to complement, and the Empire still has many of these in its armoury, where they still manage to wreck havok in Republic armies when they are fielded.
Huntaer
05-07-2005, 17:34
Craft: ATPT 2
http://rpggamer.org/shippics/atpt2.jpg

Type: All Terrain Personal Transport 2

Length: 2 Meters long, 3 Meters Tall

Crew: 1

Passengers: 0

Cargo Capacity: 30 kilograms

Cover: Full

Move: 40, 120 kmh

Weapons:
Twin Light Blaster Cannons, Concussion Grenade Launcher


Description:
Although the ATST and ATAT Walkers used by the Empire were extremely powerful weapons of war, their size prohibited them from entering areas where repulsor tanks and other small combat vehicles could easily enter, also the Empire felt the need to bridge the gap between the huge walkers and ordinary foot soldiers. So the design for the ATPT was dusted off, and with a few small updates to the design, this small manueverable walker was put into production. The ATPT2 is almost identical to the one designed for the Old Republic, except for a concussion grenade launcher mounted under the cockpit, and minor mechanical modifications, and peforms just as well as its predecessor, capable of turning a single soldier into the match for an entire squad. The New Republic has their own design of the ATPT, and it is far more common to see these small vehicles fighting it out on the battlefield, than it is to see large walkers and combat vehicles, due to the cheapness and speed that these can be manufactured. The Empire has stopped production of ATPT2's now, prefering to build faster and even cheaper Repulsor Tanks, but the sheer quantity of ATPT's in use, means that they will remain a common sight for many years to come.
Huntaer
05-07-2005, 17:38
Sniper Air Speeder Bike
http://rpggamer.org/shippics/sniperspeeder.jpg

Craft: Aratech 82-J "Sniper" Air Speeder/Bike

Type: Speeder Bike

Length: 4.1m

Crew: 1

Passengers: 0

Cargo Capacity: 15kg

Cover: 1/2

Altitude Range: Ground level-150m

Move: 325; 900kmh

Weapons:
Twin Medium Laser Cannons


Description:
As the Empire crumbled after the Battle of Endor, it was forced to change its tactics, adapting itself to fighting the New Republic on a level standing. This meant that Imperial tactics were often changed to mimic those that the Rebel Alliance had mastered during the early years of the Galactic Civil War, including the use of Air Speeders to strike quickly and accurately against enemy armour as it manuevered into position for strikes against Imperial bases. The Sniper is their adaptation of Speeder Bike design that the Empire put into use, a hybrid vehicle easily handled by Scout Troopers trained to operate Speeder Bikes, it has the speed, altitude capability and heavier weapons of an Air Speeder, allowing it to devastate infantry, and cause problems for armour. However although the Pilot has armoured plates partially covering him, he is still open to the elements, and open to hits by enemy fire, making this vehicle more vulnerable to enemy attacks than a fully fledged Air Speeder, but this was considered a good trade off, for a vehicle which could be easily put into service with minimal extra training for the crews involved.
Huntaer
05-07-2005, 17:55
Imperial Troop Speeder
http://rpggamer.org/shippics/speedertransport.jpg

Craft: Aratech Imperial Troop Transport Speeder

Type: Air Speeder

Length: 15.1m

Crew: 2 + 1 Gunner

Passengers: 20

Cargo Capacity: 1 Ton

Cover: Full

Altitude Range: Ground level-1km

Move: 350; 1,000kmh

Weapons:
Twin Heavy Laser Cannons


Description:
Although AT-AT walkers and Speeder Bikes were fine for the assault and scouting roles they were designed for, the Empire needed a vehicle that could transport troops around planets to areas where they were required. The Republic Assault Gunships which had been used by the early Clone Troopers were a perfect example of this, but the cost and manpower involved in operating these combat vehicles as simple troop transporters was high, so the Empire approached Aratech, the designers of the 74-Z Speeder Bike that the Empire had purchased in such massive numbers. They designed this, an Air Speeder capable of transporting a number of troops and their equipment quickly and safely to their destination. Although not well armed or armoured, this Troop Transport fulfilled the Empires requirements perfectly and was acquired by the Empire in its thousands. Aratech still only manufactures the Troop Transport exclusively for the Empire, but planets which have shrugged off Imperial control often have these vehicles, and sell them in attempt to relieve themselves of reminders of their occupation.
Huntaer
05-07-2005, 17:59
Craft: Imperial Ground Tank (IGT)
http://rpggamer.org/shippics/imperialgroundtank.jpg

Type: Tracked Ground Assault Vehicle

Length: 7.3 Meters

Crew: 1 + 1gunner

Passengers: 12

Cargo Capacity: 450 kilograms

Cover: Full

Move: 15, 45 kmh

Weapons:
Heavy Blaster Cannon, Twin Concussion Grenade Launchers


Description:
Although the Republic made extensive use of high technology solutions to problems, such as using Repulsor Tanks as rapid combat vehicles, the Empire prefered the cheaper, more easily mass produced solutions neccessary for the quantity of vehicles they wanted in use. The Imperial Ground Tank is one of the early versions of this solution, and was developed to fill the gap before the AT-AT and AT-ST walkers were introduced. Although slower than the AT-XT and AT-TE walkers that predate it, it was far cheaper and therefore available in greater numbers. The IGT however never fulfilled the Imperial doctrine of striking terror into their enemies hearts, so was used only as a temporary solution until the newer walkers were completed. However the number produced, and the reliance on common parts has meant the AGT has lasted well, although only used on the fringes, it has been forced into use once more as supplies of walkers has dried up since the Battle of Endor, and while far inferior to almost any other battlefield vehicle, it is better than nothing.
Huntaer
05-07-2005, 18:03
TR-SD
http://rpggamer.org/shippics/shielddisruptor.jpg

Type: Imperial Tracked Shield Disabler (TR-SD)

Length: 12 Meters

Crew: 1 + 2 Gunners

Passengers: 3

Cargo Capacity: 100 Kg

Cover: Full

Move: 30, 80 kmh

Altitude Range: Ground

Weapons:
Shield Disabler

Description:
The Imperial TRSD is a tracked vehicle designed to destroy the protective effects of shields, built after the Battle of Hoth to weaken the shields of Rebel bases or shut down the shields of starships. The TRSD was only built in small quantities because of its very limited range of targets, and although it was used successfully on a number of occasions was never popular with Imperial commanders because of its lack of any normal weaponry. The TRSD was considered to be somewhat of a liability because of the weakness of its hull, and the relative slow speed it travelled at. There was some talk of including the Shield Disabler weapon into the body of an AT-AT or other walker, but because of the dimished resources of the Empire after the Battle of Endor, this never came to pass.
Huntaer
05-07-2005, 19:11
Mobile Base
http://rpggamer.org/shippics/mobilebase.jpg

Type: Ground Vehicle

Length: 30 Meters

Crew: 4; Skeleton 1/+15

Passengers: 90

Cargo Capacity: 150 Metric Tons

Cover: Full

Move: 15, 50 kmh


Description: The Mobile Base design was used by both the Empire and the Rebellion during the Galactic Civil War, and is a large vehicle which can carry a command staff and their support staff, as well as a few soldiers for defence. Slow and vulnerable, the Mobile Base carries communications and data processing capabilities to match a Capital Ship. Used to send orders to troops throughout a system should capital ship support be unavailable, and permanent bases lost (or not yet gained), the communications gear carried aboard one of these vehicles is not only capable of interplanetary communication, but also between systems. Although occasionally necessary, these vehicles were generally felt to be large targets, and with a lack of defences they were often lost, leaving Rebel or Imperial forces without decent command and control facilities.
Huntaer
05-07-2005, 19:15
Sea Speeder Bike
http://rpggamer.org/shippics/seaspeeder.jpg

Craft: Aratech 98S Sea Speeder Bike

Type: Speeder Bike

Length: 5.2m

Crew: 1 + 1 Gunner

Passengers: 0

Cargo Capacity: 50kg

Cover: 1/4 Pilot, 1/2 Gunner

Altitude Range: Ground level

Move: 150; 280kmh

Weapons:
Twin Light Laser Cannon, Twin Heavy Laser Cannon


Description:
The 98S Sea Speeder Bike is a modified and enhanced version of the 74Z Speeder Bike which serves so heavily throughout the Empire. With light Repulsorlift vehicles like speeder bikes not being totally reliable over all liquid surfaces, the need for a light scout vehicle to serve on water worlds forced this vehicle to be designed. Capable of high speeds, and fitted with heavier armour and equipment because of the removal of a weight limit imposed by the repulsorlift engine, the Sea Speeder is a rugged combat vehicle which manages to stand up well in battle. Slower than a speeder bike because of the drag caused by its hydrofoils, the Sea Speeders 360 degree fire coverage from its heavy laser turret allows it to perform more efficient strafing runs and even to engage opponents while retreating, making it a far more survivable vehicle than the normal Speeder Bike. There are some suggestions that the Empire should transfer some of the enhancements such as the armour and the turret to a heavy speeder bike, but to date they have never implemented these ideas.
Huntaer
05-07-2005, 19:27
Craft: AT-OT
http://rpggamer.org/shippics/atot.jpg

Type: Imperial Light Walker - All Terrain Observation Transport

Length: 8.2 Meters Tall

Crew: 1

Passengers: 5

Cargo Capacity: 250 kilograms

Cover: Full

Move: 20, 60 kmh

Weapons:
Light Blaster Cannon


Description:
The All Terrain Observation Transport is a light walker designed to transport commanders, engineers and supervisors around Imperial ground construction sites. As such it is lightly armoured and armed for defence only, as it is never intended to be a front line battle vehicle. The Walker has a docking tunnel allowing passengers to walk inside with ease, and a spotlight mounted on the top for illumination purposes, as well as its turret mounted blaster cannon. These walkers are usually used to allow safe and fast transport around contruction sites, and allow the passengers to observe work from an elevated platform, however they are sometimes also used for patrol and guard work in areas where security was presumed to be so unneccessary that ATST's were never assigned. This is a role the walkers perform poorly at, being fragile enough to take damage from hand weapons, although their turret is deadly enough to help defend against poorly equipped attackers. These Walkers are less common than most other types, but can be found in small numbers in areas where large construction projects are ongoing.
Huntaer
05-07-2005, 19:28
Craft: Imperial AAT-PT
http://rpggamer.org/shippics/aatpt.jpg

Type: Assault All Terrain Personel Transport (AAT-PT)

Length: 2 Meters long, 3 Meters Tall

Crew: 1

Passengers: 0

Cargo Capacity: 20 kilograms

Cover: Full

Move: 35, 105 kmh

Weapons:
Heavy Laser Cannon, Concussion Missile Launcher (3 Missiles)


Description:
The AT-PT design was redeveloped a number of times by both sides in the Galactic Civil War, being used where larger walkers such as the AT-ST and AT-AT could not go. The weakness of the design however was its poor weaponry, and its inability to cause significant damage to enemies. The Imperial AAT-PT is a AT-PT with heavier weapons mounted either side of its cockpit which allow it to compete on equal terms with other walkers. The Heavy Laser cannon mounted to the left of the pilot is the same as those mounted on AT-AT's, allowing significantly higher damage and range than the blaster cannons mounted on normal AT-PT's. The Concussion Missiles on the right hand side of the pilot are powerful concussive missiles which can shatter most walkers and cause heavy damage to starships. The AAT-PT was introduced in small numbers, but production was eventually abandoned due to the high failure rates among the vehicles power generators caused by the extra drain placed upon them by the Heavy Laser Cannon. The ones built are mainly left in service although they do require higher levels of maintanence than almost all other Imperial vehicles, a fact which makes them unpopular with Imperial officers and bureaucrats.
Huntaer
05-07-2005, 19:39
Craft: Imperial Decimator Droid
http://rpggamer.org/shippics/decimator.jpg

Type: Arakyd Decimator Assault Droid

Length: 3 Meters Tall

Crew: N/A

Cargo Capacity: 0kg

Cover: N/A

Move: 15, 45 kmh

Weapons:
2 Laser Cannons


Description:
The Decimator Assault Droid is a large powerful battle droid designed to look like a smaller Scout Walker, using some of the technologies used by the Trade Federation and its allies during the Clone Wars. Standing three meters tall, the Decimator is large enough to strike fear into the hearts of infantry opponents facing such a large combat droid, yet small enough to fit into a lot of military bases and buildings chasing its opponents down. Its independantly targetable laser cannons and flexible sensor eye allow it to fire down side passages and turn quickly to fire upon opponents where its body cannon fit, as well as being powerful enough to deal with most targets of speeder size and below. Decimators are extremely expensive droids, and Imperial policy dictates using the cheapest solution where-ever possible which has limited the purchase of these droids, however they have seen use on some high profile and high importance missions and bases across the galaxy and been shown to be very successful in hunting down and eliminating enemy troops with minimal input from their commanders making them a popular addition to Imperial forces and a feared enemy by the Rebels.
Huntaer
05-07-2005, 19:40
Craft: Imperial AT-AV
http://rpggamer.org/shippics/atav.jpg

Type: All Terrain Anti-Vehicle Walker (AT-AV)

Length: 2.5 Meters long, 3.2 Meters Tall

Crew: 1

Passengers: 0

Cargo Capacity: 20 kilograms

Cover: Full

Move: 30, 95 kmh

Weapons:
Heavy Laser Cannon


Description:
The Imperial AT-AV is a reworking of the early AT-PT's used during the start of the Clone Wars, designed to take advantage of the good visability from this design's cockpit. The powerful charging laser cannon fitted onto a swiveling mount at the front of the vehicle allows this small walker to engage vehicles many times its size, although the weakness of its armour and the slow recharge rate of the cannon do mean that it is a vulnerable target for enemy attacks. The AT-AV has been produced in only small numbers, being only tested by various branches of the Imperial Military but never adopted by any of them. They are sometime encountered assigned to low priority bases and units acting as a replacement for heavy artillery or walkers a role to which they perform poorly in and have become extremely unpopular vehicles.
Huntaer
05-07-2005, 19:45
Craft: Imperial WaveSkimmer
http://rpggamer.org/shippics/waveskimmer.jpg

Type: Imperial WaveSkimmer Aquatic Walker

Length: 14 Meters long

Crew: 3, Gunners:2 ; Skeleton:1/+10

Passengers: 28

Cargo Capacity: 0.5 Tons

Cover: Full

Move: 42, 120 kmh

Weapons:
2 Medium Laser Cannons, 2 Light Blaster Cannons


Description:
The WaveSkimmer is a hydrofoil aquatic vehicle which is supported on two pontoons riding high above the water doing the same role as the AT-AT walker does for Imperial forces on land. Faster and more manueverable than its land bound brother design, the WaveSkimmer has limited application on the battlefield but allows Imperial forces to dominate battles on water worlds. Produced in smaller numbers than the AT-AT, the WaveSkimmer is still a common vehicle on many Imperial worlds, carrying troops and providing armoured support to SeaTroopers.
Huntaer
05-07-2005, 19:47
Craft: Imperial Medium Walker
http://rpggamer.org/shippics/imperialmediumwalker.jpg

Type: Imperial All Terrain Medium Assault Walker (AT-MAW)

Length: 7.2 Meters long, 9.3 Meters Tall

Crew: 2 + 1 Gunner; Skeleton 1/+15

Cargo Capacity: 250 kilograms

Cover: Full

Move: 20, 60 kmh

Weapons:
Heavy Blaster Cannon, Quad Concussion Grenade Launchers


Description:
Although the AT-ST was the most famous of the Imperial Light and Medium walkers and was produced in by far the largest numbers, the Empire fielded a number of different designs and variations. The AT-MAW is a medium walker designed for combat and assault in many of the same conditions as the AT-ST, however the AT-MAW actually has more in common with the AT-AT than the lighter Scout Walker. Although used in a variety of different terrain types, the AT-MAW proved its usefulness in urban combat especially, where heavy firepower was still desirable, but the AT-AT couldn't fit or manuever due to its large size. AT-MAW's could still be used where the ground wouldn't support heavier Walkers, but had enough firepower to wreak havok with enemy vehicles and armoured divisions. The Quad Concussion Grenade Launcher is designed specifically for use against infantry, where it can tear through squads with great ease, and the Heavy Blaster Cannon is a good anti-walker weapon, although does have reported difficulties in dealing with smaller and more agile speeders.
Huntaer
05-07-2005, 19:51
Craft: Imperial Heavy Walker
http://rpggamer.org/shippics/imperialheavywalker.jpg

Type: Imperial All Terrain Heavy Transport (AT-HT)

Length: 7.3 Meters long, 9.5 Meters Tall

Crew: 2 + 2 Gunners; Skeleton 2/+15

Cargo Capacity: 250 kilograms

Cover: Full

Move: 20, 60 kmh

Weapons:
Twin Heavy Blaster Cannons, Light Blaster Cannon, Concussion Grenade Launcher


Description:
Although the AT-ST was the most famous of the Imperial Light and Medium walkers and was produced in by far the largest numbers, the Empire fielded a number of different designs and variations. The AT-HT is a heavy twin legged walker used for combat and patrols, where the firepower and armoured capabilities of a heavy walker like the AT-AT were required, but the transport capabilities were not needed. Carrying enough firepower to deal with most other walkers, and a light cannon for defence against air speeders and lighter more agile vehicles, the AT-HT is a capable and powerful combat vehicle. It was only due to the Empire's large purchases and use of AT-AT Walkers that the AT-HT did not become more common, although the Empire did built and deploy massive numbers mainly to important installations where the walkers sheer power was felt to be needed.
Huntaer
05-07-2005, 19:57
Name: All Terrain Light Scout Transport
http://rpggamer.org/shippics/lightimperialwalker.jpg

Model: Imperial All Terrain Light Scout Walker (AT-LST)

Length: 6.1 Meters long, 8.2 Meters Tall

Crew: 1

Passengers: 2

Cargo Capacity: 180 kilograms

Cover: Full

Move: 40, 120 kmh

Weapons:
Repeating Blaster, Twin Light Blaster Cannon


Description:
Although the AT-ST was extremely common the demand for walkers to act as symbols of the Empire in patrolling pacified worlds was higher than the Scout Walkers relatively high cost allowed commanders to procure. It became clear that a cheaper alternative was needed, something that led to the design and production of the Light Scout Walker, a vehicle designed to deal with lightly armoured vehicles and infantry. The AT-LST kept the Light Blaster cannons of the AT-ST, but replaced all other weapons with a single repeating blaster, the stripped down frame allowed a higher top speed and more manueverability, and the smaller weapon load allowed control by a single pilot with space for two passengers. However the light armour made these easy targets for enemies, and they were only deployed in secure areas where they were used as police and security vehicles instead of landspeeders and other lighter vehicles.
Huntaer
05-07-2005, 20:16
Craft: All Terrain Armoured Personel Transport
http://rpggamer.org/shippics/atapt.jpg

Type: Imperial All Terrain Armoured Personel Transport (AT-APT)

Length: 15.8 Meters long, 8.6 Meters Tall

Crew: 2 + 1 Gunner; Skeleton 1/+15

Passengers: 28

Cargo Capacity: 1 Tonne

Cover: Full

Move: 25, 75 kmh

Weapons:
Twin Light Blaster Cannon, Concussion Grenade Launchers, Medium Repeating Blaster


Description:
The All Terrain Armoured Personel Transport is an Imperial troop transport designed to handle the same kind of terrains that walkers handle best, but providing a cheaper alternative to the AT-AT. Consisting of a modified Scout Walker at its front end, towing the troop carrying compartment at its rear, stripped of its main cannons the head section still has its side weapons for defence and assault, while the rear section has a single repeating blaster for defending the vehicles sides and rear. AT-APT's are used in small amounts throughout the Empire, although their lack of combat effectiveness and limited capabilities has meant that the Empire has much preferred to use AT-AT's where ever possible.
Huntaer
05-07-2005, 20:20
Craft: AT-CP
http://rpggamer.org/shippics/atcp.jpg

Type: Imperial Light Walker, All Terrain Command Post

Length: 6.4 Meters long, 9.4 Meters Tall

Crew: 3, Skeleton:1/+15

Passengers: NA

Cargo Capacity: 100 Kilograms

Cover: Full

Move: 30, 90 kmh

Weapons:
Twin Light Blaster Cannon, Heavy Repeating Blaster Cannon, Concussion Grenade Launchers


Description:
The All Terrain Command Post is a small control and command vehicle designed to co-ordinate Imperial forces on a small scale, reusing the design and same stock of parts as the All Terrain Scout Transport, an economical and efficient practice. These vehicles were intended to replace Chariot Command Speeders in controlling battalions and small armoured columns, but after the Battle of Endor these plans were pretty much abandoned due to the need for the frames for these vehicles to be used for AT-ST's instead. A few AT-CP's remain in operation, and their advanced communication systems which can communicate across interstellar distances if necessary, and a sensor package which allows the commander aboard to scan a large area to detect enemy activities and plan friendly military action over an entire battle area.
Huntaer
05-07-2005, 20:23
Craft: All Terrain Recon Transport
http://rpggamer.org/shippics/atar.jpg

Type: Republic All Terrain Recon Transport (AT-RT)

Length: 4.2 Meters long, 6.3 Meters Tall

Crew: 1

Cargo Capacity: 60 kilograms

Cover: 1/4

Move: 35, 105 kmh

Weapons:
Medium Blaster Cannon


Description:
The All Terrain Recon Transport is a light scout vehicle used by the Clone Troopers of the Old Republic. Designed as a heavier assault vehicle than the Aratech Speeder Bikes that the Clone Troopers used as their primary scout vehicle, the AT-RT is still fairly fast and mobile, but was used mainly for quick strikes behind enemy lines at supply convoys and resupply bases. AT-RT's were also used on planets which had magnetic fields which interfered with the use of repulsorlift engines, making speeder bikes useless. Along with the AT-XT (All Terrain eXperimental Transport) the AT-RT was eventually developed into the common Imperial All Terrain Scout Transport, however AT-RT's have remained in operation on some backwater worlds as a police vehicle especially on worlds where riding mounts is the most common form of transportation.
Huntaer
05-07-2005, 20:26
Craft: All Terrain Attack Pod
http://rpggamer.org/shippics/atap.jpg

Type: Rothana Heavy Engineering All Terrain Attack Pod (AT-AP)

Length: 10.97 Meters Tall

Crew: 2 + 1 Gunner

Cargo Capacity: 130 kilograms

Cover: Full

Move: 25, 80 kmh

Weapons:
Heavy Projectile Launcher (Can only fire when Walker is stabilised by third leg), Heavy Blaster Cannon, Medium Laser Cannon


Description:
As the Clone Wars escalated, the Republic military built up their ground forces with newer, more versatile models of walking battlefield armor. This two-legged model, dubbed the pod attack walker, featured artillery cannons and a third retractable leg used for stability during long-range weapons firing. Clone trooper drivers piloted this walker model in such heated campaigns as those found on Kashyyyk and Felucia. A larger iteration of the successful All Terrain Personal Transport (AT-PT), the All Terrain Attack Pod scaled up much of those systems into a two-man model. Though still too small to be deployed on its own, the AT-AP nonetheless transforms battlefield infantry into mobile medium-range artillery.

The adjustable suspension system gives the AT-AP walker stability and maneuverability over uneven terrain. The third leg lowers in the event of uneven terrain, or when the centrally fixed heavy projectile cannon fires.

The top-mounted swivel blaster has a gunner's saddle, and is best operated by a third clone trooper, seated outside the walker's armored cabin. Behind the saddle is a supply cage filled with tools to repair mechanical malfunctions within the walker's articulation assembly. Slung beneath the walker's cabin is a pivot-mounted medium laser cannon.
Huntaer
05-07-2005, 20:28
Name: Swamp Speeder
http://rpggamer.org/shippics/swampspeeder.jpg

Craft: Uulshos Manufacturing "Swamp Speeder" Light Attack Vehicle

Type: Swamp Speeder

Length: 5m

Crew: 1 + 1 Gunner

Passengers: 0

Cargo Capacity: 25kg

Cover: 1/4

Altitude Range: Ground level

Move: 35; 100kmh

Weapons:
2 Twin Blaster Cannons


Description:
Though the massive walkers used by the clone troopers formed the backbone of the Republic's armored vehicle force, there were times when the plodding transports were impractical. Soft, waterlogged terrain slowed the squat walkers considerably, requiring a greater emphasis on smaller hovering transports to provide transportation and fire support to the infantry. On worlds such as Kashyyyk and Felucia, the two-man swamp speeder fit this need. The open-air fanboat has a pair of twin laser cannons pivot mounted at the front of the craft.

Developed by Aratech, the Infantry Support Platform (ISP) uses a hybrid repulsorlift/vectored fan propulsion system that allows it to hover aloft without touching the tough terrains of the planets where it is assigned. The rear-mounted turbofan can generate a thrust of up to 100 kilometers per hour, which can be reverse vectored in emergencies to provide a sudden stop. The small vehicles are primarily used for anti-infantry support, but the cannons are potent enough to crack the armor of tank droids and shielded droid gunships.
Huntaer
05-07-2005, 20:32
Republic Gunship (LAAT/i)
http://rpggamer.org/shippics/laati.jpg

Craft: Rothana Heavy Engineering Low Altitude Assault Transport/Infantry

Type: Air Speeder

Length: 17.4m

Crew: 2 + 2 Gunners

Passengers: 20

Cargo Capacity: 1 Ton

Cover: Full

Altitude Range: Ground level-2km

Move: 350; 1,000kmh

Weapons:
3 Anti-Personel Laser Turrets, 4 Composite Beam Laser Turrets, 2 Mass Driver Missile Launchers , 8 Light Air-to-Air Rockets


Description:
The LAAT/i is the main infantry gunship and troop transporter used by the Republic during the Clone Wars. Featuring chin mounted laser cannon turrets for use against enemy personel, two dorsal mounted mass driver missile launchers make the vehicles main armament, while two automated laser turrets are built into the wings, and two manned turrets are mounted on articulated arms connected to the main cabin, and the vehicles armament is rounded out by air-to-air rockets slung on the ventral surface of each wing. LAAT/i remain expensive vehicles, but their extreme level of armament means that they remain popular with those that can get their hands on them.
Huntaer
07-07-2005, 03:02
Model: Victory Class Towerless Star Destroyer Mk I
http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/Capital%20Ships/Victorymk4copy.jpg

Manufacturer: Huntarian Ship Yards

Designation: Capital Starship

Length: 1000 meters

Crew: 4300

Troops: 2500

Cargo Capacity: 10,200 metric tons

Consumables: 6 years

Hyperdrive Multiplier: x2

Hyperdrive Backup: x20

Speed: 10 MGLT

Hull: 2400 RU

Shields: 6300 SBD

Weapons:
20 Advanced Quad Laser Cannons, 40 Advanced Double Turbolaser Batteries, 10 Missile Launchers (100 Advanced Torpeatoes Each), 15 tractor beam projectors

Onboard Craft:
80 Tie Series Fighters, 20 Other Fighters, 5 Light Transports

General Description:
The Victory Towerless Star Destroyer is based off of Republic ship designer Walex Blissex, the Victory Star Destroyer was commissioned into service as the Clone Wars was drawing to a close. These ships, are an even improved version of these older VSDs. The VTSD Mk I was basicly created in honor of the older VSD's. This design has been improved and less flawed. There are now 3 power generators rather than one and the sensors have been placed inside the ship. Though it does limit the range of the sensors, it protects them from being destroyed so easily. Due to the ever increasing power of technology, everything onboard the VSD has been increased on the VTSD.
Huntaer
07-07-2005, 03:03
Model: Victory Class Towerless Star Destroyer Mk II
http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/Capital%20Ships/Victorymk4copy.jpg

Manufacturer: Huntarian Ship Yards

Designation: Capital Starship

Length: 1100 meters

Crew: 4200

Troops: 1600

Cargo Capacity: 10500 tons

Consumables: 6 years

Hyperdrive Multiplier: x2

Hyperdrive Backup: x20

Speed: 10 MGLT

Hull: 1900 RU

Shields: 3500 SBD

Weapons:
30 Advanced Turbolaser Batteries, 30 Advanced Double Turbolaser Cannons,
16 Ion Cannons, 15 tractor beam projectors

Onboard Craft:
70 Tie Series Fighters, 30 Other Fighters, 6 Light Transports



General Description:
Like the VTSD Mk I, the Mk II was produced in honor of the VSD series.
Victory Class Star Destroyers Mk II are designed with hangar bays large enough for 6 squadrons of TIE fighters rather than two thanks to the new "stacking" method. The main duty of the Victory Class Towerless Star Destroyer Mk II is sector patrol. In pairs, or with other ships, VTSD Mk II regularly move into suspected hot spots and areas of Rebel or Pirate activity with orders to pacify the sector.
Huntaer
07-07-2005, 03:11
Model: Alligence Class Towerless Star Destroyer
http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/Capital%20Ships/AlligenceMk2copy.jpg

Manufacturer: Huntarian Forge Worlds

Designation: Combat Destroyer

Length: 3,100 meters

Crew: 40,400

Troops: 10,000

Cargo Capacity: 50,000 metric tons

Consumables: 8 years

Hyperdrive Multiplier: x2

Hyperdrive Backup: x16

Speed: 6 MGLT

Hull: 7560 RU

Shields: 11000 SBD

Weapons:
100 Advanced Heavy Turbolaser Cannons, 100 Advanced Turbolaser Batteries, 100 Laser Cannons 80 Ion Cannons, 20 Tractor Beams

Onboard Craft:
260 Tie Series Fighters, 20 Light Transports, 10 Vehical Transports

General Description:
The Alligence Class Towerless Star Destroyer is meant to be one of the Star Destroyers to be out in the front of battle with the ITSDs(Imperator Class Star Destroyer). It is also often used as a smaller Command Ship rather than the traditional Super Command Ship for Admirals and experienced Captains. Some of Huntaer's Grand Admirals like to use these ships for commanding their fleets instead of the bigger ships. Like the rest of the TSD's produced, the AlligenceTSD has an increase of everything and follows the basic design of the TSD series. Just a bigger, more powerful ship.
Huntaer
07-07-2005, 03:11
Model: Dominator Class Star Destroyer Mk II


Manufacturer: Huntarian Ship Yards

Designation: Capital Starship

Length: 1900 meters

Crew: 25000

Troops: 6000

Cargo Capacity: 26000 metric tons

Consumables: 6 years

Hyperdrive Multiplier: x2

Hyperdrive Backup: x16

Speed: 10 MGLT

Hull: 3126 RU

Shields: 5865 SBD

Weapons:
50 Addvanced Turbolaser Batteries, 60 Ion Cannons, 50 Laser Cannons, 8 Tractor Beam Projectors, 4 Gravity Well Projectors

Onboard Craft:
100 Tie Series Fighters, 20 Other Fighters, 10 Light Transports
Huntaer
07-07-2005, 03:18
Model: Venator Class Towerless Star Destroyer
http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/Capital%20Ships/VenatorMkIISDcopy.jpg

Manufacturer: Huntarian Ship Yards

Designation: Capital Starship

Length: 1600 meters

Crew: 5400

Troops: 2000(minimum), 6000(maximum)

Cargo Capacity: 10,000 tons(minimum) 16,000(maximum)

Consumables: 4 years

Hyperdrive Multiplier: x2

Hyperdrive Backup: x12

Speed: 9 MGLT

Hull: 2156 RU

Shields: 5320 SBD

Weapons:
10 Advanced Heavy Turbolasers, 2 medium Dual Turbolasers, 52 laser cannons, 2 Torpeatoe Launchers(8 Advanced Torpeatoes each), 8 Tractor Beam Projectors

Onboard Craft:
632 Tie Series Fighters, 40 Light Transports(Maximum Capacity)
200 Tie Series Fighters, 10 Light Transports(average)
Huntaer
07-07-2005, 03:19
Model: Republic Class Towerless Star Destroyer
http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/Capital%20Ships/RepublicMkIISDcopy.jpg

Manufacturer: Huntarian Ship Yards

Designation: Capital Starship

Length: 1600 meters

Crew: 8000

Troops: 3200

Cargo Capacity: 32000 tons

Consumables: 6 years

Hyperdrive Multiplier: x2

Hyperdrive Backup: x16

Speed: 20 MGLT

Hull: 3400 RU

Shields: SBD

Weapons:
90 Advanced Heavy Turbolasers, 50 Advanced Laser Cannons 30 Ion Cannons, 10 Tractor Beams, 4 Advanced Gattling Laser Cannons

Onboard Craft:
Huntaer
07-07-2005, 03:19
Model: Nebula Class Towerless Star Destroyer
http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/Capital%20Ships/NebulaSDMkIIcopy.jpg

Manufacturer: Huntarian Ship Yards

Designation: Capital Starship

Length: 1400 meters

Crew: 7000

Troops: 1200

Cargo Capacity: 24000 metric tons

Consumables: 6 years

Hyperdrive Multiplier: x2

Hyperdrive Backup: x16

Speed: 20 MGLT

Hull: 3000 RU

Shields: 7800 SBD

Weapons:
40 Advanced Heavy Turbolasers, 40 Advanced Turbolaser Batteries, 30 Ion Cannons, 4 Advanced Gattling Laser Cannons, 10 Tractor Beams

Onboard Craft:
72 Tie Series Fighters, 40 Other Fighters, 20 Light Transports
Huntaer
07-07-2005, 22:18
Name: V-Wing Starfighter
http://rpggamer.org/shippics/vwing.jpg

Type: Kuat Systems Engineering Alpha-3 Nimbus "V-Wing" starfighter

Length: 7.9 Meters

Crew: 1 + AstroMech

Consumables: 1 Day

Cargo Capacity: 40 Kg

Hyperdrive Multiplier: N/A

Hyperdrive Backup: N/A

Speed: 100 MGLT

Hull: 56 RU

Shields:15 SBD

Weapons:
2 Twin Laser Cannons


Description:
The agile V-wing starfighters served in the Republic Starfleet in large numbers during the Clone Wars and likely continued to serve in the Imperial Starfleet in the years following this massive conflict. They bore a passing resemblence to the TIE fighters of the later Imperial era, with their vertical heat radiator wing-panels making the fighter look like an 'H' when viewed from the front.

V-wings carried a single pilot and a Q7-series astromech droid. Like most of the fighters mass-produced for Republic loyalist forces, V-wings were too small for a hyperdrive, relying instead on carriers like the Venator-Class Star Destroyer. Its armament consisted of twin laser cannons capable of swiveling to engage targets off- axis. The V-wing's twin ion drive thrusters gave it a maximum acceleration of 4,800g.

Three V-wings escorted Emperor PalpatineĀ“s Theta-class Shuttle as he returned to Coruscant from Mustafar at the end of the Clone Wars.
Huntaer
07-07-2005, 23:06
Name: ARC-170 Starfighter
http://rpggamer.org/shippics/arc170.jpg

Type: Incom/Subpro Aggressive ReConnaissance-170 Starfighter

Length: 14.5 Meters

Crew: 1 + 2 Gunners

Consumables: 4 Days

Cargo Capacity: 170 Kg

Hyperdrive Multiplier: x2

Hyperdrive Backup: N/A

Speed: 90 MGLT

Hull: 125 RU

Shields: 45 SBD

Weapons:
2 Medium Laser Cannons, Proton Torpedo Launcher (6 Torpedo Magazine), Twin Laser Cannons


Description:
Protecting the skies over Coruscant were specialized clone fighter forces flying the latest in starfighter technology. The ARC- 170 fighter was a bulky, aggressive ship covered with weapons. Three clone trooper pilots operated this advanced combat craft, with a pilot handling the flight maneuvers, a copilot operating the laser cannons mounted on the ship's wide wings, and a tailgunner operating the dorsal rear-facing cannon. The fighter also carried an astromech droid for onboard repairs.

During the Battle of Coruscant, Squad Seven, led by Clone Commander Odd Ball, provided cover to the Jedi starfighters piloted by Obi-Wan Kenobi and Anakin Skywalker. It was Odd Ball's duty, and that of his squad, to keep the droid starfighter forces off the tails of the Jedi so that they could complete their mission of rescuing the captive Chancellor Palpatine. Squad Seven suffered many casualties.

ARC-170s were stationed all over the Republic during the Clone Wars, including the aerial campaigns over Cato Neimoidia led by Jedi Master Plo Koon.

Heavily armed and more than capable of surviving and succeeding in battle operations, the ARC-170 (Aggressive ReConnaissance) fighter also functions as a lone recon scout, with extended consumables for five standard days of remote operations. It is one of the few starfighters of this era to carry an onboard class 1.5 hyperdrive engine, with a range of 5,000 light years.

The ship's heavy nose contains sensitive long-range sensors for its snoop missions. Its extendable s-foils radiate heat and serve as a conduit to deflector shield energy. They also help stabilize atmospheric flight, making the ARC-170 an effective aerial fighter as well as a space superiority vessel

The narrow spaceframe flanked by large engines is common in Incom/Subpro designs, and can be seen in PTB-626, NTB-630 and Z-95 starfighter models.
Huntaer
11-07-2005, 03:42
AT-PT
http://www.galacticempiredatabank.com/at-pt.jpg

Designer/Manufacturer = the Old Republic

Combat Designation : Light Walker

Length : 2.1 Metres

Height : 3.1 Metres

Crew : 1 Pilot

Cover of Vehicle : Full

Passengers: None

Vehicle Speed : 60 kph

Cargo Capacity : 25 kg

Weapons :
1 Nose Mounted Twin Blaster Cannon, 1 Chin Mounted Concussion Grenade Launcher



Description:

The AT-PT was originally developed by the Old Republic and was intended to be a major component of its ground forces. Platoons of troops were to be assigned AT-PTs; a single platoon would be granted the firepower of nearly a company of ground troops at a substantially reduce cost. AT-PT platoons were to be equivalent to light mechanized infantry units with the added benefit of speed and extended comlink ranges, thus permitting the platoon to patrol a far greater area. This light walker was also intended to provide armoured heavy fire support to infantry units. A soldier strapped into this vehicle was turned into an one-man attack force capable of stopping a full squad of infantry. Although this walker cannot match the speeds obtainable by repulsorcraft, they can be devastating against conventional ground forces.

Project designers of the AT-PT developed the light walker to be suitable for open ground, shallow water, jungle, mountain terrain, and urban locations. This design can overcome inclines and obstacles that block repulsorlift and treaded craft due to its independently adjusting leg suspension system. Unfortunately, most of the AT-PTs were carried onboard the famed Katana Fleet, and when that fleet disappeared without a trace momentum to continue the AT-PT project evapourated. As a result the project was canceled. Ultimately, AT-PTs were never given the thorough battlefield testing they deserved. Many of the concepts pioneered by this design were later incorporated by Imperial engineers when they created the AT-AT and AT-ST.

Its heavily armoured command pod accords the driver with outstanding protection. Small flank hatches (with foot pegs below them) allow access into the cramped cockpit. Its legs can be fully extended upward for either high speed movement or to allow the driver a superior observation position. The AT-PT can also adapt to operate in cramped conditions by moving itself into a "half crouch" posture, where its command pod is lowered to be even with its legs' drive joints. When compared to the AT-ST, the AT-PT's drive system affords the light walker with superior balance. When sealed, the vehicle is virtually immune to small-arms fire. Located behind the command pod is the walker's main drive unit. Its primitive sensor package is employed for navigation and assists in alerting the driver to approaching dangers."

AT-PTs are seeing use by Imperial Forces and can be carried into battle by Sentinel-class Landing Shuttles. Unfortunately, the Rebels have obtained a few AT-PTs from the Empire. An example of this was seen on the planet of Fest, where Rebel commandos stole three AT-PTs from a secret Imperial weapons research facility. These walkers can still be found in the ranks of mercenaries and pirates who stole them, bought them on the black market or salvaged them from battlefields. Planetary defence forces such as the m'Yalfor'ac Order (from the planet of Guiteica) employ the AT-PT (they approximately maintain three dozen of these light walkers).
Huntaer
11-07-2005, 03:50
HAVr A9 Floating Fortress
http://www.galacticempiredatabank.com/A9FloatingFort.jpg

Designer/Manufacturer: Ubrikkian Transports

Combat Designation: Floating Fortress

Length: 17.4 Meters

Crew: 4 Crew, 2 Pilot and Sensor Chief, Gunners 2

Troops: 10 Troops

Cover of Vehicle: Full

Maximum Altitude Range: 2 Metres from ground level

Cargo Capacity: 1 Metric Ton

Weapons:
2 Turreted Heavy Blaster Cannons



Description:
The Floating Fortress is or was carried aboard Victory-class Star Destroyers. It was designed to augment ground assault and planetary occupation forces. The A9 is quite suitable for urban terrain. It has a well armoured body and powerful repulsorlift engines. The twin-turret is a distinctive feature on this craft. The A9 is the scourge of any Imperial occupation force, the A9 has a reputation for being mercilessly through. It is primarily used to put down uprisings in occupied urban areas, and this vehicle also address some of the logistical problems faced by the AT-AT. Being compact enough, allows the A9 to move easily between buildings of a crowded inner-core city, yet it generates as much fear and terror as the mighty AT-AT.

The armoured shell of the Floating Fortress allows it to go through obstacles as opposed to going around them, thus obliterating all that is in their path with a casual effortlessness. Whole cities have been levelled by Floating Fortresses in search of Rebels or other enemies of the Empire. The weapons move independently of each other, swinging in a slow and determined arc, until finally "locking in" on the intended target. In two piercing search beams, targeting whatever the beams focus upon.

For urban suppression, many of the psychological weapons of war are necessary and are employed by the A9. The TIN system was modelled after a sensor package once employed by assassin droids. The TIN system is not exclusively used to located enemies, often a mission will call for the display of power with a minimum of actual destruction. In these cases, the TIN system can be used to pinpoint an exact target without causing undo havoc. The sensor chief is the person who monitors the TIN. A rivalry of sorts does exist between the crews of Floating Fortresses and AT-ATs. While the Imperial Army command prefers the AT-AT, occupational commanders constantly demand Floating Fortresses when garrisoning a planet.
Huntaer
11-07-2005, 03:55
XR-85 Tank Droid
http://www.galacticempiredatabank.com/TankDroid.gif

Designer/Manufacturer: Arakyd Industries

Combat Designation: Tank Droid

Length: 32 Meters

Height: 30 Meters

Crew: Droid Brain

Maximum Speed: 70 kph

Cover: Full

Weapons:
1 Turreted Heavy Particle Cannon, 2 Forward Light Turbolasers, 4 Twin Heavy Repeating Blasters (2 Front, 2 Back), 1 Aft Golan Arms DF.9 (Anti-Personnel Cannon)



Description:
The XR-85 Tank Droid was originally designed to deal with civil unrest on Imperial worlds. When designing this war machine most programmers assumed that the tank's programming should be based on the "Event Pathstreaming" model, which is used for assassin droids. Tank Droids that were based on that model never achieved the the kind of long term independence and reliability to make this a cost effective investment, since ground combat is very chaotic and the number of choices is swamped by the cognitive units. The early prototypes were extremely expensive to mass produce. These prototypes were far smaller in size to the Tank Droids that would be used by the Empire after the Battle of Endor.

The Tank Droids employed by the Empire before Endor and were small enough to allow multiple Tank Droids to be transported by a Sentinel-class Landing Shuttle. The Empire used these droids to defend some of its bases and these droids were also used to attack the Rebels. Although it is vulnerable to an air attack, it can defend it self against them. These droids were developed and in use over six months after the Battle of Yavin. Unlike its predecessor, these Tank Droids were are far more weaker in destructive power. The XR-85 is quite useful in urban assault operations, were its independent treads will allow it to turn in tight areas and its armour plating lets this droid plow through anything. This droid is virtually unstoppable. The design of an effective sentient tank has been on the minds of Army planners for decades. Tireless, undistractable, implacable and adaptable to any situation without constant referral for update orders, the Tank Droid has been one of the longest running projects for Imperial Scientists.

*After Endor* As the technology was refined, these droids eventually became inexpensive and practical to mass produce for combat. This breakthrough happened during Grand Admiral Thrawn's return, however his campaign drew attention away from this new technology. It was only when Chief Engineer Umak Leth was called before the Emperor that it was pushed forward and pressed into combat. This droid's brain is a pirated Industrial Automation R7 Droid Brain Pathway Matrix design which gives the XR-85 the needed independence factor and it also made this droid one of the few droids with sophisticated intuition programming. The drive system gives the tank incredible traction and its internal seals allow it to travel in water up to 15 metres deep. The Heavy Particle Cannon can level troop bunkers with a single shot, it is backed up with two Light Turbolasers which are typically used on repulsor tanks or walkers. The four Twin Heavy Repeating Blasters are for dealing with speeders and enemy infantry. The final weapon is the DF.9 it is for anti-personnel purposes. Each of the weapons are powered by a separate power generator giving the droid virtually unlimited firepower.

The Empire's first priority was the war against the New Republic, Imperial Governors received the untested XR-85 units and discovered that they were brutally effective, motivating Imperial Command to promptly send them to the front lines. As successful the CAVs were in maintaining control throughout the Galaxy during the long Civil War and the Mutiny, in many situations there have not been enough trained soldiers to make efficient use of them. As a cost cutting measure the Empire decided to increase the number of battle droids to fill out the ranks in the Imperial Ground Forces. While combat performance consistently shows that there is no substitute for an organic pilot, these tank droids are superior at combat than earlier generations of similar combat machines.
Huntaer
11-07-2005, 04:02
Hoverscout
http://www.galacticempiredatabank.com/Hoverscout1.jpg

Designer/Manufacturer: Mekuun

Combat Designation: Hoverscout

Length: 15.9 Metres

Crew: 4 Crew 1 + Gunners 3

Troops: 6

Cargo Capacity: 50 kg

Cover of Vehicle: Full

Maximum Speed: 200 kph

Weapons:
1 Turreted Heavy Blaster Cannon, 1 Turreted Laser Cannon, 1 Turreted Concussion Missile Launcher



Description:
The Hoverscout does not use repulsorlift engines to float off the ground, instead it relies on hover engines to generate an air cushion to have the same effect. Although its speed and manoeuvrability cannot compete with repulsor-driven scout craft, the Hoverscout nonetheless sports many advantages over them. Its maintenance and failure rate is lower, it is easier and more inexpensive to maintain, and requires less training to operate. The Hoverscout was designed for use in small unit reconnaissance missions and offensive point operations. The vehicle works well independently or with infantry or armour support. These vehicles are often deployed with several other Hoverscouts in raids or rearguard actions. On a number of planets in a variety of ground forces and combat conditions the Hoverscout has proven itself time and time again.

The Hoverscout design was built to include several military specifications. It maintains enough armour to withstand a direct hit, while at the same time not losing its manoeuvrability. The exceptionally wide field of vision is possible due to the use of ceraglass windscreens, which are manufactured from a ceramic alloy that is transparent and tough as armour. Sealed hatches and weapon ports support a closed and recyclable environment. The standard hovercraft ground effects design has been modified to meet the needs of military use in rigorous terrain. Standard equipment consists of weapon-linked EPR sensors at each crew position and long-range communications. A variety of sensors and communications packages can be installed as custom-ordered devices for mission specific tasks.

A power capacitor initiates blower rotation (for the dynamo) from which, back-blast impellers recycle the energy from the craft's air cushion to supplement power generation. As a result of this efficient use of energy, the Hoverscout sports a longer range than most vehicles of its size and type. The air cushion is generated by four three-cycle Kasmin turbopumps, the most refined heavy-duty blower unit of its type. The pump itself allows extra elevation and float when needed, thus permitting the Hoverscout to easily surmount minor blocking terrain.
Huntaer
11-07-2005, 04:10
Imperial ULAV(Ultra-Light Assault Vehicle)
http://www.galacticempiredatabank.com/ULAV.jpg

Designer/Manufacturer: Unknown

Combat Designation: Light Assault Vehicle

Length: 7 Metres

Crew: 2 Crew 1 + Gunner 1

Cargo Capacity: 5 kg

Maximum Altitude Range: 0.6 Meters from Ground Level

Maximum Speed: 400 kph

Cover of Vehicle: Full

Weapons:
1 Twin Forward Laser Cannon, 1 Forward Concussion Grenade Launcher, 1 Aft Medium Blaster Cannon



Description:
The Ultra-Light Assault Vehicle was in service of the Galactic Empire for a short period early in the New Order, until they were deemed insufficient to instil fear in their foes. And with that the Empire had them decommissioned and put into storage for later use. However, with the Rebels raiding Imperial Outposts, they were able to steal a great number of these small and unimposing speeders. These ground hugging speeders are considered fast and agile enough to effectively dodge most blaster artillery shots.
Huntaer
11-07-2005, 04:14
74-Z Military Speeder Bike
http://www.galacticempiredatabank.com/Speederbike.jpg

Designer/Manufacturer: Aratech Repulsor Company

Combat Designation: Military Speeder Bike / Scouting and Patrol Speeder Bike

Length: 3 Meters

Crew: 1

Maximum Altitude Range: 25 Metres from ground level

Cargo Capacity: 3 kg

Cover of Vehicle: 1/4

Maximum Speed: 500 kph

Weapons:
1 Forward Pointing Underside Laser Cannon



Description:
The 74-Z Military Speeder Bike is preferred by Scout Troopers due to both speed and reliability. This speeder can travel for thousands of kilometres without any significant maintenance, allowing the scouts operate unsupported for weeks at a time. Also they are trained for urban patrol duty. The speed and manoeuvrability of these speeders make them a great asset in searches for entrenched Rebel urban assault troops. The 74-Z is more manoeuvrable than ground and airspeeders, as well their speed allows them to travel through terrain that would hinder those vehicles. These speeder bikes were normally used for scouting and exploration, as well as spying on Rebel bases before a ground assault. The Scout Troopers on these bikes are ordered to avoid combat, so they can report any findings to base command.
Huntaer
11-07-2005, 04:19
Storm Skimmer Patrol Sled
http://www.galacticempiredatabank.com/StormSkimmer.jpg

Designer/Manufacturer: Uulshos Manufacturing

Combat Designation: Atmospheric Patrol Vehicle

Length: 4.6 Meters

Crew: 2

Altitude Range: 10 km from Ground Level

Cargo Capacity: 100 kg

Cover of Vehicle: 1/2

Vehicle Speed: 430 kph

Weapons:
1 Heavy Repeating Blaster, 2 Heavy Repeating Blasters After Endor



Description:
The Storm Skimmer Patrol Sled was originally designed for use by Scout Troopers, more so the design proved quite popular around the time of the Battle of Yavin (nearly ten years before the Imperial Civil War). Eventually however, the Empire decided to replace this design with the speeder bike, while keeping a massive backorder of these sleds as all-purpose vehicles. Similar to speeder bikes which feature limited weaponry in favour of speed and stealth, the Storm Skimmer is no different. But in the aspect of protection, the sled presents a considerable sum of protection against enemy fire, unlike the speeder bike. A common sight in the media was a Storm Skimmer racing to its objectives with a pair of troopers onboard.

Originally, the Storm Skimmer was armed with only one heavy repeating blaster cannon, however, around the time of the Imperial Civil War a secondary heavy repeating blaster was added to the weapons load out to allow multiple targets to be covered. These vehicles are intended to serve in the rapid deployment and anti-personnel role. While this vehicle is primarily employed by the Empire, some Storm Skimmers have fallen into Rebel hands via being captured. It must be noted however, unlike Stormtroopers' whose armour provides a sealed environment which allows them to pilot the Storm Skimmer to its highest altitude, other users must wear pressure suits to match that feat.

*After Endor* With the decline in the Empire's influence and control over the Galaxy, Storm Skimmers have been pressed back into service. With vehicle and weapon shortages the Empire became very cautious in troop assignments. On planets which feature a sizeable Rebel presence, troop deployment became a paramount issue. Commonly working under the guise of minor incidents, these Rebel feint manoeuvres were designed to draw away the Empire's heavy vehicles to expose vulnerable sites to attack. In response to these tactics and to prevent an incident from ballooning into violent situation, Storm Skimmers allow a small number of soldiers to be rapidly deployed at the first sign of unrest and quash it.
Huntaer
11-07-2005, 04:25
008 Heavy Landspeeder
http://www.galacticempiredatabank.com/008HLSpeeder.gif

Designer/Manufacturer: Trask Industries

Combat Designation: Combat Landspeeder

Length: 8 Meters

Crew: 2 Crew 1 + Gunners 1

Vehicle Speed: 315 kph

Altitude Range: 3 Meters from Ground Level

Cargo Capacity: 10 kg

Cover of Vehicle: Full

Weapons:
1 Forward Double Laser Cannon, 2 Aft Medium Blasters



Description:
The 008 Heavy Landspeeder featured a heavy and brutal appearance, yet it was surprisingly fast and handled like a pilot's dream. More so, it must be stated that this craft was designed around its weapon systems. This vehicle was a first evaluation unit, and newly arrived on the planet Goroth Prime. Nonetheless, it did not take long for the Imperial light infantry pilots to brag about their latest asset. However, it must be noted that there have been occasional reports that when all of the 008's weapons are fired, it becomes momentarily unstable. This problem could possibly be attributed to the power draw-down in the lateral stabilizers. Currently (before the Battle of Yavin), Imperial procurement officers are attempting to convince Trask Industries to retrofit the same (and very sophisticated) microtronics found in the forward weapons fire control into the aft blasters.
Huntaer
17-07-2005, 17:31
Craft: Terror Walker
http://rpggamer.org/shippics/terrorwalker.jpg

Type: Mandalorian Heavy Walker, Terror Class

Length: 21 Meters long, 20 Meters Tall

Crew: 4, Skeleton:2/+10

Passengers: 30

Cargo Capacity: 2 Tons

Cover: Full

Move: 30, 90 kmh

Weapons:
Twin Heavy Laser Cannons, Concussion Missile Launcher



Description:
This is the front line Mandalorian Walker, and lives up to its name, being a Terror on the battlefield. Faster and tougher than its Imperial counterpart, it is not commonly used by the Mandalorians, who prefer to use armoured troops, and starfighter attacks to defeat an opponent.
Huntaer
17-07-2005, 17:32
Craft: Mandalorian Battle Walker
http://rpggamer.org/shippics/battlewalker.jpg

Type: Medium Walker

Length: 5.5 Meters long, 9 Meters Tall

Crew: 2, skeleton; 1,+10

Passengers: 1

Cargo Capacity: 300 kilograms

Cover: Full

Move: 40, 120 kmh

Weapons:
Medium Blaster Cannon, 2 Light Blaster Cannons



Description:
Description: This walker is used in small quantities by the Mandalorians, and is a match for any of the light walkers used by their opposition. However the Mandalorians prefer to use Starfighters and armoured infantry to seize and hold planets, not liking to use ungainly and slow walkers at all.
Huntaer
17-07-2005, 17:35
Mandalorian Raider Grav Tank
http://rpggamer.org/shippics/raidergravtank.jpg

Craft: Mandalorian "Raider" Class Gravity Tank

Type: Speeder

Length: 4.3m

Crew: 1+1Gunner

Passengers: 1

Cargo Capacity: 100kg

Cover: Full

Altitude Range: Ground level-1km

Move: 105; 300kmh

Cloaking Device: ???

Weapons:
Heavy TurboLaser Cannon


Description:
The Raider Grav Tank is a new vehicle and has only been brought into service since the war against the Galactic Empire/ Sith Empire alliance began. With a top speed equal to that of many Land Speeders, and an altitude range matching many Air Speeders, the Raider allows Mandalorian troops a flexibility that using walkers hadn't allowed them before. There are rumours that this tank was supposed to be capable of cloaking undetectably in an atmosphere, but there seems to be no sign of that capability in the Raiders currently in service, however an upgrade known as the Manta Gravity Tank, is known to be in development, and this tank may have this cloaking technology. The Raider is limited by its single weapon, and has difficulty taking on targets smaller than walkers, however the sheer power of this weapon makes this limitation somewhat easy to ignore when you see this vehicle in combat.
Huntaer
17-07-2005, 17:44
Mandalorian Basilisk War Droid
http://rpggamer.org/shippics/basilisk.jpg

Craft: Mandalore Raider Basilisk Droid

Type: Light Walker

Length: 7 Meters Tall, 6 Meters long

Crew: 1

Cargo Capacity: 10 Kg

Cover: 1/4

Move: 10, 30 kmh (using legs); 160, 400 kmh (using rockets)

Altitude Range: Ground-10Km Body Strength: 3D+1

Weapons:
Twin Laser Cannons, 2 Shatter Missile Launchers (2 missiles each launcher), Shockwave Generator, Brawling Claws



Description:
The Mandalorian Basilisk War Droid was used by the Mandalorian Raiders many centuries ago, and are still remembered in some areas of the galaxy. These large early walkers were not actually droids at all, lacking any kind of intelligence in themselves, however they were extremely efficient walkers, and although they lacked an enclosed cocpit they still increased the combat effectiveness of their pilot by many times. The Mandalorian pilot would wear sealed armour, and the Basilisk would aid them in the drop from their orbiting ship, as well as helping to attack any orbital defences. The mass of weapons equipped to a basilisk allowed it to do a great deal of damage to opponents, however the majority of its weapons are close ranged due to the Mandalorian preferance for fighting their opponents close up, and while this hampered the vehicles in ranged combat, the sheer terror value of these walkers made them hugely successful and long remembered in legend.

Shockwave Generator:
The Shockwave Generator creates a gravitic shock that causes damage to an area, tearing things in its area of effect apart with gravity waves. While not very efficient on its own, multiple Shockwave Generators can act in harmony to tear a larger target to pieces. Every even numbered Shockwave Generator attacking the same target increases the damage by one scale (as high as Capital Scale), while every odd numbered Shockwave Generator adds its range to the total.

Range: 1-5/10/20m
Huntaer
17-07-2005, 17:49
Scorpion Tank Walker
http://rpggamer.org/shippics/scorpiontankwalker.jpg

Type: Mandalorian Empire Scorpion Tank Walker

Length: 14 Meters long, 13 Meters Tall

Crew: 1 + 4 Gunners

Passengers: 0

Cargo Capacity: 200kg

Cover: Full

Move: 36, 100 kmh

Weapons:
2 Laser Cannons, Heavy Laser Cannon, Heavy Blaster Cannons, Concussion Missile Launcher (5 Missile Magazine)


The Scorpion has a large main turret which three of its weapons are mounted onto, this means that they cannot be independently targetted or fired at the same time. The advantage however is that the 2 gunners in the turret can swap between the targets to take advantage of the range or power of the different weapons, making the walker more flexible than many others, and making good use of the small crew.

Description:
Impressed with the effectiveness of Imperial Walkers, the Mandalorians copied the idea, however instead of just making the massive transports and scouts that the Empire uses, the Mandalorians adapted their own tank designs to take advantage of Walker technology. The Scorpion is a heavy walker with a heavy laser cannon capable of reducing most other walkers to scrap, as well as missiles to hit distant targets and smaller weapons to deal with Speeders and enemy troops. The legs are scimitar shaped allowing them to deal damage to opponents, even though they were not designed for this purpose, but some have reported that the lack of any cushioning foot has caused the walker difficulties in marshy terrain, but given the Mandalorians also have repulsorlift tanks and are capable of adapting their walkers to specific missions, this is at worst a logistical problem. Enemies of the Mandalorians have reported that facing Scorpion Tank Walkers in combat is terrifying, and that their speed, power and resiliance in battle makes them very difficult to beat.
Huntaer
17-07-2005, 17:51
Spider Missile-Tank Walker
http://rpggamer.org/shippics/spiderwalker.jpg

Type: Mandalorian Empire Spider Tank Walker

Length: 14 Meters long, 16.5 Meters Tall

Crew: 1 + 2 Gunners

Passengers: 0

Cargo Capacity: 150kg

Cover: Full

Move: 36, 100 kmh

Weapons:
2 Laser Cannons, Twin Heavy Concussion Missile Launcher (36 Missile Magazine)



Description:
Impressed with the effectiveness of Imperial Walkers, the Mandalorians copied the idea, however instead of just making the massive transports and scouts that the Empire uses, the Mandalorians adapted their own tank designs to take advantage of Walker technology. The Spider is a heavy missile launcher, designed to back up Mandalorian forces with long range weapons, providing bombardment of enemy positions and artillery cover for Mandalorian troop movements. In this role the Walker has proven itself over and over, and the Mandalorian forces have been extremely happy with the walkers success rate. However individual crews dislike the Spider because of its indirect role in any combat, with its long range weapons meant to be used many kilometers from the battlefield where the vehicle itself can remain out of danger. Also, although the walker has anti personel weapons, its main launchers are designed for extremely distant targets, making the vehicle weak against other walkers when they have managed to close the distances between them. Despite these gripes, the Mandalorian government is extremely happy with the Spider, and looks set to continue ordering them as heavy artillery and walker destroyers.
Huntaer
17-07-2005, 18:43
Craft: Armoured Personnel Transport
http://rpggamer.org/shippics/apt.jpg

Type: Light Walker

Length: 2 Meters long, 3 Meters Tall

Crew: 1

Passengers: 0

Cargo Capacity: 50 kilograms

Cover: Full

Move: 30, 90 kmh

Weapons:
Twin Light Blaster Cannons, Twin Light Blaster Cannons



Description:
This light walker is an update of the ATPT that existed in the final days of the Old Republic. Although basically the same it has a few updates, including a highly articulated twin blaster cannon turret mounted on the top, to act as an anti-personnel and anti-speeder weapon.
Huntaer
17-07-2005, 19:16
Ranger Speeder Bike
http://rpggamer.org/shippics/rangerbike.jpg

Craft: New Republic Ranger Speeder Bike

Type: Speeder Bike

Length: 3.1m

Crew: 1

Passengers: 0

Cargo Capacity: 5kg

Cover: 1/4

Altitude Range: Ground level-20m

Move: 160; 400kmh

Weapons:
Laser Cannon



Description:
The standard speeder bike used by the New Republic, although not as fast as some civilian vehicles, it is more than fast enough for the patrol and convoy protection duties it is put to. The Ranger is designed to operate in a variety of hostile environments, allowing it to function without modification and also accounting for its high cost.
Huntaer
17-07-2005, 19:18
New Republic Troop Transport
http://rpggamer.org/shippics/republictrooptransport.jpg

Type: Military Speeder; Repulsorlift Troop Transporter

Length: 19 Meters long, 4 Meters Tall

Crew: 2 + 4 Gunners

Passengers: 40

Cargo Capacity: 1 Ton

Cover: Full

Move: 35, 100 kmh

Altitude Range: Ground-5 Meters

Weapons:
4 Heavy Laser Cannons, Twin Laser Cannon, Blaster Cannon



Description:
The Republic Troop Transport is the New Republics answer to the AT-AT walker which being newer technology is reasonably better. Although the RTT is less well armoured, it is as well armed and is faster, and being a repulsor-lift vehicle does not rely on the terror that a walker was designed to cause for some of its effectiveness, because this would not fit in with New Republic policies. The RTT is an evolution of older designs, using principles from the Old Republic Juggernaut and Trade Federation MTT, and the influence from these vehicles can be seen in the RTT's design and operation.
Huntaer
17-07-2005, 19:20
Craft: Roche Hive Scorpion Light Walker
http://rpggamer.org/shippics/scorpionwalker.jpg

Type: Medium Walker

Length: 7.1 Meters long, 7.1 Meters Tall

Crew: 3; Skeleton 1/+10

Cargo Capacity: 150 kilograms

Cover: Full

Move: 30, 90 kmh

Weapons:
Heavy Blaster Cannon, Concussion Missile Launcher



Description:
The Scorpion Walker is the New Republics answer to the ATAT and ATST walkers, smaller than the ATAT, but better armed than the ATST, the Scorpion is a medium walker which is devastating to behold in battle. Design and built by the Verpine of the Roche Hive, the Scorpion can only be supplied in small numbers, and the continued conflict throughout the galaxy has led to demand far outstripping the production capability of the Verpine.
Huntaer
17-07-2005, 19:22
MPTL(Mobile Proton Torpedo Launcher)
http://rpggamer.org/shippics/mobileprotonlauncher.jpg

Type: Rebel Alliance Mobile Proton Torpedo Launcher

Length: 15 Meters

Crew: 2 + 2 Gunners

Passengers: 5

Cargo Capacity: 500 Kg

Cover: Full

Move: 20, 50 kmh

Altitude Range: Ground

Weapons:
Proton Torpedo Launcher (50 Torpedoes)



Description:
The MPTL is the most powerful artillery that the Rebel Alliance had, capable of firing Starfighter Proton Torpedoes over long distances with astounding accuracy. This accuracy was mainly down to the large targetting systems which take up most of the vehicle, but apart from these, the MPTL could easily be constructed from parts that the Rebels had in abundance, making this a common vehicle for them to use in ground battles. The main problems with this design were its slow drive system, and weak armour, that meant that if reduced to slugging it out with the Empires AT-AT Walkers, although the MPTL could hand out admirable amounts of damage, it would always lose. However in direct ground engagements, the Rebel Alliance almost always lost anyway, so this was not a noticable disadvantage to a powerful combat vehicle. There are rumours that the New Republic has been putting designs for a new version of the MPTL out to tender, requesting repulsorlift drive and sheilds amoungst the improvements needed to take this vehicle into the future.
Huntaer
17-07-2005, 19:23
Rebel Troop Carrier
http://rpggamer.org/shippics/troopcarrier.jpg

Type: Rebel Alliance Juggernaut Troop Carrier Variant

Length: 25 Meters

Crew: 6 + 2 Gunners

Passengers: 30

Cargo Capacity: 2 Tons

Cover: Full

Move: 35, 100 kmh

Altitude Range: Ground

Weapons:
2 Heavy Laser Cannons



Description:
The Rebel Troop Carrier is an adaptation of the old Juggernaut designs, that preceded the AT-AT walker, and although its systems have been updated it is still a fairly low tech solution to the problem of transporting troops around, but that makes it no less reliable. The Troop Carrier is a powerful combat vehicle in its own right, capable of protecting itself and its payload against smaller walkers, but it should be noted that it is not an attack vehicle, so shouldn't be expected to be able to take on front line combat vehicles such as AT-AT walkers.
Huntaer
17-07-2005, 19:26
Yutrane Attack Tank
http://rpggamer.org/shippics/yutraneattack.jpg

Craft: Rebel Alliance/ Yutrane Industries Attack Tank

Length: 5m

Crew: 1+2Gunners

Passengers: 1

Cargo Capacity: 130kg

Cover: Full

Altitude Range: Ground level

Move: 25; 50kmh

Shields: 125 SBD

Weapons:
Twin Heavy Laser Cannons, Concussion Missile Launcher



Description:
The Yutrane Corporation was another of the military technology companies nationalised by the Empire, who's development and production teams joined the Rebel Alliance. This after changing their designs to take into account the limited resources of the Rebellion, the Yutrane Attack Tank was rushed into production on a few allied fringe worlds, and saw its first use shortly after. Although limited in comparision to Walkers, and even fairly weak compared to Imperial Heavy Repulsor Tanks, the Yutrane Attack Tank was never the less a very effective vehicle, especially when used in conjunction with its Repulsorlift little brother. The Concussion Missile Launcher provides a powerful weapon for protection against speeders, but also has a heavy enough payload to be effective against walkers, and the built in shield generators make the Yutrane strong enough to hold its own in any firefight.
Huntaer
17-07-2005, 19:28
Yutrane Hover Tank
http://rpggamer.org/shippics/yutranehover.jpg

Craft: Rebel Alliance/ Yutrane Industries Light Repulsor Tank

Length: 4.5m

Crew: 1+2Gunner

Passengers: 0

Cargo Capacity: 80kg

Cover: Full

Altitude Range: Ground level-15m

Move: 105; 200kmh

Shield Strength: 245 SBD

Weapons:
Twin Light Laser Cannons, Concussion Missile Launcher



Description:
The Yutrane Corporation was another of the military technology companies nationalised by the Empire, who's development and production teams joined the Rebel Alliance. The Yutrane Hover Tank was only half developed at this time, and after a few months it was rushed into production, faster and more manueverable than the Attack Tank, the Hover tank manages only to be slightly weaker on the offence, but keeps the powerful Missile Launcher, so is capable of handing out impressive levels of damage to its opponents. The basic components used in the Yutrane tanks are an advantage for the Rebellions small resource base, but led to the tanks being weaker than their Imperial counterparts meaning that the Rebellion was never capable of taking on the Empire in direct confrontations, but the Rebel Alliance's relative lack of numbers compared to the Empire also accounted for this as well. Since the New Republic became legitimate, they have had the Yutrane developers working on a more advanced version of this tank, but unfortunately work has been slow and it will be a few years before the replacement is ready to use, meaning that the Yutrane Hover Tank will have years of use ahead of it yet.
Huntaer
17-07-2005, 19:33
Rebel Scanner Jammer
http://rpggamer.org/shippics/scannerjammer.jpg

Type: Rebel Alliance Mobile Scanner Jammer

Length: 15 Meters

Crew: 2 + 2 Jammer Operators

Passengers: 2

Cargo Capacity: 150 Kg

Cover: Full

Move: 25, 70 kmh

Altitude Range: Ground

Weapons:
Scanner Jammer

The Scanner Jammer feeds out interference in an attempt to block all uses of sensors within its area, or uses of sensors to scan into its area of effect. Operators add its fire control to their skill, and create a total which is added to the target number for all uses of sensors within the range of the Jammer. Failed uses of sensors will detect that a jammer is in use, but will not give out its location.



Description:
After the Imperial attack on Hoth, the Rebellion realised the disadvantage their forces were under since the Empire had overwhelming aerial support. The Rebellion had to create a method of stopping Imperial orbital bombardment of their locations, and fighter attacks upon their people, and therefore decided that the Empire couldn't use either of these without accurate sensor readings, since they might be firing on empty ground, or calling fighter support into an area with air defences. So the Scanner Jammer was built, a fairly ramshakle design based on the Jammers built for the A-Wing fighter slapped into a tracked ground vehicle, without any defences of its own, the Scanner Jammer however could accompany Rebel forces, and protect them from accurate imperial strikes, and also had the advantage of disrupting the Imperial Command and Control systems which were almost always orbital based, relying on sensors for input. Although this meant that the Scanner Jammers themselves became prime Imperial Targets, they still managed to provide critical support for Rebel retreats, or strikes virtually immune to organised Imperial responce.