NationStates Jolt Archive


Operation: Everest OOC Thread - Page 3

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Ferrussia
11-02-2004, 08:07
lol, sorry. I'm far better at explaining things graphically, but I'll do my best.

My three posts have been in chronological order, but are not necessarily contiguous with the rest of the RP. It's making up for the fact that I didn't make the IC post exactly when I should have.

The first post is describing what happened roughly three days prior to the current point in the conflict. The second post is two days after my first post, which still puts it behind the current "time" of the roleplay. My most recent post, however, is describing what's happening NOW.

Hope that works, but I'm patient, and I dug myself this hole, so feel free to pursue it further.
11-02-2004, 08:13
---Post deleted by NationStates Moderators---
Ferrussia
11-02-2004, 08:16
Heh, I have a knack for making uncomplicated things complicated. :)

Anyways, I will be posting in Omzian time from now on. Ferrussia (in my mind, anyways) is EAST of Omz, so...

8:00 AM in Ferrussia = 3:00 AM in Omz.
Ferrussia
11-02-2004, 08:21
Oh, and while I'm busy bugging everyone on the OOC thread... :P

Anyone here use AIM or MSN messenger? It can be useful sometimes to discuss things real-time. My AIM = pwebferret and MSN = happyferret@hotmail.com
11-02-2004, 08:29
---Post deleted by NationStates Moderators---
Barbarosea
12-02-2004, 00:33
So SC, am I waiting for the 56th?
Omni Conglomerates
15-02-2004, 03:48
Random notes with purpose:

Ok, radiation suppression caplets only work on those not already exposed, not those who have already had a dose larger than 25 rads worth. They are also ineffective against rad levels in excess of 145 rads on average, though they do help lessen the effects (Ex: guy takes pill, gets 200 rads in him, he feels better than the guy who got the same but didn't take the pill. guy takes pill, guy gets 980 rads in him, he is still 80% likely to die and he will still be incapacitated for the rest of his natural life.)

Also, tell me if i missed anything. I think I launched some missiles in a post a little while back. Maybe you forgot, maybe I forgot to type launching them, or maybe I just missed the response. Just remember, I was in a hurry with that last post, so I too may have missed something or typed something wrong.
Omni Conglomerates
15-02-2004, 03:48
Random notes with purpose:

Ok, radiation suppression caplets only work on those not already exposed, not those who have already had a dose larger than 25 rads worth. They are also ineffective against rad levels in excess of 145 rads on average, though they do help lessen the effects (Ex: guy takes pill, gets 200 rads in him, he feels better than the guy who got the same but didn't take the pill. guy takes pill, guy gets 980 rads in him, he is still 80% likely to die and he will still be incapacitated for the rest of his natural life.)

Also, tell me if i missed anything. I think I launched some missiles in a post a little while back. Maybe you forgot, maybe I forgot to type launching them, or maybe I just missed the response. Just remember, I was in a hurry with that last post, so I too may have missed something or typed something wrong.
Omni Conglomerates
15-02-2004, 03:49
Random notes with purpose:

Ok, radiation suppression caplets only work on those not already exposed, not those who have already had a dose larger than 25 rads worth. They are also ineffective against rad levels in excess of 145 rads on average, though they do help lessen the effects (Ex: guy takes pill, gets 200 rads in him, he feels better than the guy who got the same but didn't take the pill. guy takes pill, guy gets 980 rads in him, he is still 80% likely to die and he will still be incapacitated for the rest of his natural life.)

Also, tell me if i missed anything. I think I launched some missiles in a post a little while back. Maybe you forgot, maybe I forgot to type launching them, or maybe I just missed the response. Just remember, I was in a hurry with that last post, so I too may have missed something or typed something wrong.
Barbarosea
15-02-2004, 04:04
Omz222, what do you have in the air around Hon?
Omz222
15-02-2004, 04:58
Random notes with purpose:

Ok, radiation suppression caplets only work on those not already exposed, not those who have already had a dose larger than 25 rads worth. They are also ineffective against rad levels in excess of 145 rads on average, though they do help lessen the effects (Ex: guy takes pill, gets 200 rads in him, he feels better than the guy who got the same but didn't take the pill. guy takes pill, guy gets 980 rads in him, he is still 80% likely to die and he will still be incapacitated for the rest of his natural life.)

Actually, I am aware of that, as they have already taken the pills. But that's just for spare :P

Also, tell me if i missed anything. I think I launched some missiles in a post a little while back. Maybe you forgot, maybe I forgot to type launching them, or maybe I just missed the response. Just remember, I was in a hurry with that last post, so I too may have missed something or typed something wrong.

Tomahawks -- covered.
You launching variou anti-ship missiles at me -- covered.
You launching tomahawks and harpoons again at me -- covered.

Anything I missed?

BTW, just a reminder that I did shot tomahawks and harpoons at you in the last post, and it aren't a small load either.

Finally, I'm just curious what range your Seawolfs fired the torpedoes from, but I'll let CSJ deal with that for now.

Omz222, what do you have in the air around Hon?

All the way from pg. 19:

Secondly, I do still have a few squadrons of Raptors (12 a/c per squadron) still running on patrol, plus other aircraft on alert at nearby airfields.

That is, 24 with an AWACS (NW of Hon, not above Hon) protected by another 3, and soon JSTARS (not now of course).
Barbarosea
15-02-2004, 05:17
Got it. Thanks, now, this shall be interesting... :twisted:
Omz222
15-02-2004, 05:43
Got it. Thanks, now, this shall be interesting... :twisted:
I see it just got started... heheh... :twisted: heh...

Anyways, I would appreciate it if you could post the time. That would be much more convenient for all of us that are participating in this Eager Down matter (and retaliation & defence). Thanks.

EDIT: Finally, I would also like to know what these "SAMs" are, and if these "Pats" are Patriots, then what missile they actually carry (e.g. PAC-2). Thank you again.
Omz222
17-02-2004, 05:06
Just some observations about the losses by OC, not that a big deal:

Total remaining:

(1) Recon boat
(8 ) Destroyers
(27) Frigates
(4) Cruisers
(4) Carriers
(2) Battlecruisers

Total losses:

(10) Recon boats
(6) Frigates
(1) Cruiser
(1) Carrier (Just hit, still capable of basic functions, but operating much less of a capability)


It appears me to that the losses of frigates are actually 27 - 6 - 18, which is more like 3, although it isn't that much of a matter. (About the recon boats however, I recall there was something about the number). There's also some other numbers I want to point out, but I'm sure that OC can see the errors. Not much of a problem anyways, we all make mistakes with math and sometimes reading through a page-long post.

Also another note that I actually fired 24 Tomahawks at each carrier, not just 80 at one and the other 16 at the other 3, plus another 24 at just the battlecruisers (12 each). Together, with few resistance by long/medium range SAMs, the missiles would be overwhelming the CIWS guns (if CSJ's missile didn't also come, and if I'm excluding the other 10 Harpoons I've fired -- 4 each at the 2 "undamaged" carriers, 1 each at the damaged carriers), as (let's say if a carrier has 8 CIWS) the 8 CIWS on a carrier still needs to handle 3 missiles each. Again, just some clarification, in case OC took it as if I'm firing the tomahawks at all ships.

I'm not worrying about the battlecruisers too much, just to sink all 4 carriers, as my fleet noticed that there seems to be some kinds of a meltdown :twisted:

==============

Aside from that, I still await the response from Barb, so that I can get the "counter-Eagle Dawn" going much more quickly.
Clan Smoke Jaguar
17-02-2004, 05:39
He also seems to be forgetting my bombardment. I will not continue here until I see some mention of numerous detection, defense, and communications systems being knocked offline, on both battlecruisers. And I'd like to see some damaged and sinking submarines (evading 3 independant torpedoes practically takes an act of god).
Omz222
17-02-2004, 05:48
He also seems to be forgetting my bombardment. I will not continue here until I see some mention of numerous detection, defense, and communications systems being knocked offline, on both battlecruisers. And I'd like to see some damaged and sinking submarines (evading 3 independant torpedoes practically takes an act of god).

Actually, I did believe he mentioned that:

"First in was a rain of shells from enemy battleships. Most of the rounds missed the allied ships as was common with a naval bombardment since hitting a target with a naval cannon was about as percise as attempting to shoot a man between the eyes with a shotgun at 100 yards";

"But, those rounds that did hit made their mark. Several escorts and one of the battlecruisers were hit causing significant damage. Just a few moments later a large wave of missile streaked in causing more death and more destruction.";

"There weren't enough ships to put anti-missile defense measures into the air. There wasn't enough ammo shoot much down. There weren't enough crewmen left aboard to initiate damage control."

Oh well, it could be hard to sort out the posts. Hopefully the misunderstandings, confusion, miscalculations and the likes could be gone through the war as we continue to coopreate.
Clan Smoke Jaguar
17-02-2004, 07:09
He also seems to be forgetting my bombardment. I will not continue here until I see some mention of numerous detection, defense, and communications systems being knocked offline, on both battlecruisers. And I'd like to see some damaged and sinking submarines (evading 3 independant torpedoes practically takes an act of god).

Actually, I did believe he mentioned that:

"First in was a rain of shells from enemy battleships. Most of the rounds missed the allied ships as was common with a naval bombardment since hitting a target with a naval cannon was about as percise as attempting to shoot a man between the eyes with a shotgun at 100 yards";

"But, those rounds that did hit made their mark. Several escorts and one of the battlecruisers were hit causing significant damage. Just a few moments later a large wave of missile streaked in causing more death and more destruction.";

"There weren't enough ships to put anti-missile defense measures into the air. There wasn't enough ammo shoot much down. There weren't enough crewmen left aboard to initiate damage control."

Oh well, it could be hard to sort out the posts. Hopefully the misunderstandings, confusion, miscalculations and the likes could be gone through the war as we continue to coopreate.
As I said, he forgot. The shells were DPICM, not APC. I specified what they were and what they'd do, yet I fail to see their effects. He's also downplaying accuracy significantly. The guns are accurate enough that an average of two or three from each salvo is not a stretch. 10 salvoes would add up quickly. However, I fired DPICM. DPICM covers a wide area, so DPICM doesn't miss very often. 90% of those shells should cause at least some damage.
17-02-2004, 07:17
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Gothenburg-Franc
18-02-2004, 08:09
Hello all. As you know my nation was the "backbone" army in the ICON war against Ferussia. We have a great idea for an invasion of Ferussia, and with the triple alliance in effect, we felt it could start in your RP here. This is an idea of mine on entry into the war:

To the Nation of Sniper Country:

We are pleased to formally make your nation's acquaintence. We will keep this as brief and to the point as possible knowing that you are in strenous war time conditions.

Our nation has just emerged from the ICON War against Ferrussia and has a nasty score to settle with them.

We know they are planning to enter this war on your enemies' side if they have not done so already.

Give us the opportunity for revenge. We can have a full field army mobilized whithin the week. We will not fail you.

We humbly await your reply.

The Directory of Gothenburg-Franc

End:

To all ofthe nations involved, Thanks for your time. Please consider my offer.
Ferrussia
18-02-2004, 09:12
For your information, I support G-F, and he's an excellent RPer. This would just be a stepping stone in what promises to be a large and well-RPed plot line extending over at least 10 NS years. If you don't want to do this, that's fine, but I think it has the opporitunity to become one of the better war RPs in a good while.

The plot would go approximately as follows:

The war that I just fought is being an IC b-word to finish off, and we're formulating OOC plans for a follow-up invasion of Ferrussia in about 10 IC years or so.

At any rate, it gets better: Gothenburg-Franc - the person that I just got through fending off a failed invasion from - was offered toward the beginning of the Omzian/SC conflict a slot in the RP

It would certainly be complex if he were to try to and/or get involved in the conflict, because during the negotiation of his withdrawl, he's going to trade a free ride for his Marshalls from war crimes trials for a Ferrussian Military base in Gothenburg-Franc AND an observationary seat on their directory (governing body)

I would be in a position to, at great risk to certain military assets and whatever diplomatic relations I have with him now, keep him out of the war, but the correspondence with Sniper Country is what's really important.

Because in 10 years, when the Directory gets the idea to launch an invasion on Ferrussia - essentially to regain their honor (they have a very complex and interesting government) - they might call on Sniper Country and the gang who may or may not be looking for vengeance on the Tri-State alliance after a defeat in Omz.

The cool part is, G-F and I already got these cool sub-plots (some character related, some not) going on, and have been planning/figuring out the process of a G-F follow up invasion for some time, and getting SC and the crew involved in that invasion not only makes it a bigger and deeper plot line, but allows for Omz and CSJ to get involved, too.

At any rate, we could have an awesome RP where there's a really slow buildup to conflict - we were already planning on several weeks of subtle buildup - incidents at the Ferrussian military base in G-F where civilians attack the base and Ferrussians soldiers are on edge about any civilians, etc.

And having so many nations "involved" allows for much richer political roleplaying in building up to the conflict - in IC time, it would probably happen over the course of one or two years, which is pretty much unprecedented in NS, but would be really fun to do.

The inherent complexities of the plot (and once you get to know it, G-F's government gives room for LOTS of interesting situations) would make this an incredibly interesting RP that I think all of us could enjoy.

(Just so you know, this is basically copy-and-pasted out of an IM, so if the way I put things seems odd, that's why. But anyways, hope you're willing to try this. It could be, in my humble opinion, one of the best RPs I've seen yet.)
Gothenburg-Franc
18-02-2004, 21:04
Yes, Ferrussia put it far more eloquently than my tired mind ever could have last evening.

We have been discussing my plans for a future invasion of Ferrussia for some time. This would span over 10 years in NS.

Ferussia has powerful allies. An entrance here would level the playing the field for my nation.

I plan to create a factfile thread soon on my unusual nation. It is true, Ferrussia and I seem to have the perfect ideological difference.

Once again, thank you for time, and please consider your options.
Omz222
19-02-2004, 02:42
Although I'm not saying anyone here is a "bad RPer" or whatever, but please allow me to voice my opinion on this matter.

From what I see, Ferrussia and GF's proposal is to integrate their storyline into our's (OC, SC, Barb, CSJ, & me), which is an invasion of me rather than just a clash by both sides. While I do think Ferrussia and Gf's ideas are very nice, I would worry that after this is integrated, it would essentially cause more confusions and slow down the RP (which as of right now, is already slowing to a point where there's 3-4 posts a week at maximum) by adding a lot of more storyline into this and essentially changing our plans and intended storyline we have planned months ago. If this is just GF planning an intervention into here just because Ferrussia's attacking the "enemy" side, and if GF just intends to somehow disrupt Ferrussia's force in my theatre (which do require postage here), I may as well vote a Yes, but if GF's bringing another whole war towards this thread, then I have to take further considerations. But also as it has been obvious earlier, this RP may help Ferrussia and GF's plans and if this RP rejects GF bringing his war here, simply Ferrussia and GF will be confronted with a more restricted plan. However, I personally feel that unless GF's just going to post a bit now and then to disrupt (aka attack) Ferrussia's force (plus if necessary -- my forces that are blocking GF's attack) in my territory, GF wouldn't really have a good reason to be in teh war (and in turns, doesn't have a good reason to attack me -- since that's what this war is all about, anyways).

This is just my own opinion, as I will hear out other's opinions regarding this.
Omni Conglomerates
19-02-2004, 03:27
Ok, I have read the imput from CSJ and Omz. I will rectify the matter likely this weekend. I am quite pleased to see this handled in a calm and patient manner. I will not be adding a whole lot of additional details, I will simply edit. There will only be lots of descriptive stuff if my literary muse strike me, but since this is naval warfare, the most boring of all forms of combat unless done with medieval ships, it is unlikely that will happen. As for the missiles, I actually forgot about Omz's missiles, I was posting CSJ's whose DPICM, I forgot aboot. I forgot something from everyones posts that night. It was a bit hastily done, so that was not totally unexpected. Again, I will rectify everything this weekend. Thank you, and goodnight.
Barbarosea
19-02-2004, 04:38
There is a clue in there, but the time is noon.

The SAM's are you normal SAM's; surface to air missiles launchers. And the Pat's are Patriots that carry slightly advanced PAC-2's. Srry Everyone, I went skiing.
Ferrussia
19-02-2004, 05:37
Alright, addressing some of Omz's concerns here -

The integration is not as concrete as you seem to think - it will add little to no storyline to this thread. Instead, it opens the door to a new RP for after this one is done, with a rather not-much-happening period for about one RL month. Then things start to escalate, and it comes to another war on my soil.

G-F would contribute in a somewhat minor way to this war, and frankly he is not in the position to interfere with my assistance in the war. Politically, maybe, but not militarily. It may only be so much as G-F sending aid in the form of supplies and/or money, or it might be a small force from G-F trying to make it to Omz (probably unsucessfully, but we'll leave that to another day). The only requirement to allow the additional RP to happen (like I said, about one RL month after this war ends) is for G-F to somehow be associated with the Sniper Country side - something likely to happen, since he'll be looking for ways to get back at us for the quick and humilitating defeat in Ferrussia. (Sounds corny, I know, but with the way his government works, it comes together nicely). This opens the door for - not requires - the followup RP I've described. It allows this to become a foundation for a deep RP after the war is over.

So... I could use opinions from the Sniper Country side, too...
19-02-2004, 05:42
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Omz222
19-02-2004, 06:48
I am quite pleased to see this handled in a calm and patient manner.

Indeed. It is great when everyone chills.

As for the missiles, I actually forgot about Omz's missiles, I was posting CSJ's whose DPICM, I forgot aboot. I forgot something from everyones posts that night. It was a bit hastily done, so that was not totally unexpected.

No problem, everyone makes a bit of mistakes often.

=========================

The SAM's are you normal SAM's; surface to air missiles launchers. And the Pat's are Patriots that carry slightly advanced PAC-2's.
Taken note of about the Patriots.

About the SAMs however, there are simply too many kind: low-altitude battlefield SAM vehicles (the American Avenger or the ADATS or Roland for example), medium range SAMs (the famous Hawk system -- rings a bell, plus the HUMRAAM -- a convered AMRAAM), plus even THAAD. But as I see it, right now I just need info about:

1. Guidance system;
2. Estimation of range and altitude.

Thank you.

==========================

Even though SC already said a no, I will still reply here...

The integration is not as concrete as you seem to think - it will add little to no storyline to this thread. Instead, it opens the door to a new RP for after this one is done, with a rather not-much-happening period for about one RL month. Then things start to escalate, and it comes to another war on my soil.

So this wouldn't be a whole modification (of storyline, pace, plans, etc.) to this RP, as I see it?

G-F would contribute in a somewhat minor way to this war, and frankly he is not in the position to interfere with my assistance in the war. Politically, maybe, but not militarily. It may only be so much as G-F sending aid in the form of supplies and/or money, or it might be a small force from G-F trying to make it to Omz (probably unsucessfully, but we'll leave that to another day).

If this only means aiding (not aiding with 100,000 troops or 2 naval carrier battle groups however), then I'll see how this will happen.

About the continuation of RPs however, since SC already rejected, it is unlikely that GF will get an entrance anyways (a sorry to GF). But if you want, I could figure something out... (TG me).
Gothenburg-Franc
19-02-2004, 20:49
To Omz222:

Yes, in no way would i send a huge army or anything like that.

This would just be a stepping stone to further Ferrussian, GF hostility.

To SC:

I am sorry you feelm that this would end your RP. Ferrussia and I will respect your wishes and not continue further here.

But to all nations involved.....In further developments between Ferrussia and GF, your all welcome to participate.
Gothenburg-Franc
19-02-2004, 20:49
...
Barbarosea
21-02-2004, 03:28
SAM-B's (40) are medium to short altitude and medium range. They also have the normal IR and a special feature to avoid friendly fire. They also have the much-coveted GPS Painter System which humans may paint a target for certain missiles to lock on.
Barbarosea
21-02-2004, 03:33
SAM-C's (5) are high altitude, medium range SAM's with all same guidence features as SAM-B's.
Omni Conglomerates
24-02-2004, 00:41
Ok, I finally got around to editing my post. I would have done so earlier, but I was very busy this weekend. Friday was my T.V. night. Saturday was spent building the Emerald City for my school's prom (themed A Night in Oz), staring at Jessica's butt while building the Emerald City, and playing 9 hours worth of Dungeons & Dragons later that night. Sunday was church, Emerald City, then church again.

Also, I hope my edit was quite enough. I read the Gothenburger-Frakenstein guy's post, and, no offense intended, I don't see this as a huge extention your war with Ferrusia. Since this is kind of between Omz and CSJ, I thought if anything it would be an extention of hard feelings left over from The Royal Palms and Sniper's dislike of that League of Good Guys, or whatever it was called. That in itself is a stretch. Although, I can see why Sniper was mad about it with you guys going in and blowing the crap out of a country he was going to solve conflict with diplomatically. Either way, I vote we don't confuse the issue.

One other thing, I am going to be introducing some new technology soon. It is nothing big, and definitely nothing that would give us any real edge in the war. I simply like experimenting with new toys. I will give everyone the full specs as soon as I am done compliling materials and sources. Then we can decide on whether or not it is something that can be used in the RP. For a quick overview, it is most basically an evolution of a weight bearing frame that is currently under research by the Army. It will be essentially a new form of heavy body armor. Not a suit of bullet inpenetrable armor, just something that can deflect or absorb a few bullets no larger than 7.62. A .50 or a clips worth of 7.62 would drop any soldier wearing the stuff. It won't see any widespread use if it comes into the war. In fact, I plan on using no more than 50 suits. I will give full specs when I next post in OOC. Thank you, and have a nice day.
Ferrussia
24-02-2004, 06:18
Hey, I'm going to be overloaded with school stuff for the next week (if you want to know how bad it is, go ahead and ask - just make sure you've got a few minutes), so this would be a perfect time for the RP to shoot forward and get a few IC days done. *cattle prod*

Just kidding, but seriously, this RP is moving about as fast as molasses going uphill in January. At this rate, I think I might have some deployed forces in the area this time next year. :P

Anyways, just wanted to let you know. I can make some quick IC posts, or respond to OOC questions and stuff, but I won't have the time for any detailed RPing for a little over a week.
Omz222
25-02-2004, 04:44
OC: No problems. I'm also oging to use some new production aircraft if you guys don't mind. No, there wouldn't be much in the inventory (just a few -- in one digit), and since crews actually need time to be trained to use the aircraft, it will only be deployed at the end of the war and possibly during other big naval fleet engagements (that includes my EB-52 electric warfare and RF-16 recon aircraft). My infantry is also getting 6.8mm rounds on guns and new (X)M25 grenade launchers (http://www.strategypage.com/search.asp?target=d:\inetpub\strategypageroot\gallery\docs\xm_25.htm&search=greande%20launcher), but that isn't going to be deployed in large amounts, either (the patrol which used the 6.8mm round is one of the untis that got the new rifle modifications and the likes).

Ferrussia: No probs, we are all getting busy and having a life. Take your break, while trying to make a few IC posts in response.

About IC posts however, I am going to make one after SC posts (in one big post), to make things easier.
25-02-2004, 04:54
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Omz222
29-02-2004, 06:55
Um, I'm trying my best to post and all. I am being loaded down with homework, am doing other various reports and such, getting ready for the ACT, and all that good stuff.

I am aware -- we all got homework. But just try to get some small pieces of the post in a Notepad everyday, until you finished all the pieces and have the post ready to be posted here. :wink:

Or if people finds this ideal -- we could just pause the RP, until people (hopefully) gets more relaxed and with less schoolwork (maybe during Spring Break this can be heated up)? But I could see where this is going anyways. Let's just finish this within these few months.
Barbarosea
29-02-2004, 14:47
It's gotta to be finished by the middle of June becuase thats when I'm taking my leave to go and tour the ballparks of the US. I will be gone for 6 weeks, so it's gotta end by then.
01-03-2004, 01:00
---Post deleted by NationStates Moderators---
Omz222
02-03-2004, 05:37
Good, the SC post is up. I'm doing my post right now (in Wordpad, not suprisingly; half already done), and it will be either up late tonight or at least, tomorrow night. It isn't small eithern a,d will cover both the Eager Dawn and the series of naval and land battles.

In the meanwhile, SC is free to reply to my "police" or interrogation/questioning post before I post the big post (and saves time when I post another reply to that in this "big post"). CSJ could also respond to the Eager Dawn post plus the naval battle one.
Clan Smoke Jaguar
02-03-2004, 09:49
Well, I finally managed to scrounge enough time to post. Hopefully, things won't be so hectic in the future.

Well, since others might like to know, and because I could use a good reference, I'm posting all my land and naval forces in or coming to Omz222 as of now. Air forces are left out because that can change too quickly . . . and it took long enough just to put this together :roll:

----------------------------------------------------------
UNITS ALREADY IN OMZ222
----------------------------------------------------------
GROUND UNITS DELIVERED BY AIR
II Corps (The Cloud Rangers)
-6th Airborne Infantry Division (Stormriders)
-19th Light Infantry Division (The Leaping Jaguar)
-36th Mechanized Infantry Division (Red Thunder)
-2nd Cavalry Regiment (Gallant Steeds)

X Corps (Dreamweavers)
-53rd Mechanized Airborne Infantry Division (Ghost Hunters)
-54th Mechanized Airborne Infantry Division (Restless Spirits)
-55th Airborne Infantry Division (Midnight Assault)
-10th Cavalry Regiment (Night Runners)


GROUND UNITS DELIVERED BY SEA (Being Unloaded Now)
XVII Corps (City Stalkers)
-68th Urban Combat Division (Doghouse)
-127th Urban Combat Division (Alley Cats) - minus one brigade's worth of equipment
-49th Armored Division (Bulldozers)
-72nd Mechanized Infantry Division (Steamrollers)
-17th Armored Cavalry Regiment (Blockbusters)
Heavy support units left behind by those making the amphibious landing are also included here.


COMBAT SHIPS
2xTitan CVN (1 lightly damaged)
2xNicholas Kerensky CVN
2xFranklin Osis CVL (1 crippled)
2xToryu BB (1 damaged)
2xFirestorm (1 damaged)
3xHiragi CA (2 dam, 1 crippled)
9xCarrack CG (1 damaged, 3 crippled)
23xSparrowhawk DDG (1 damaged, 4 crippled)
10xSniper DD (5 crippled)
8xProwler FFG (1 damaged)
10xHunter FF (2 crippled)
6xTarantula LCS
6xConqueror SS
6xInterdictor II SSG (Firebolt)
12xDolphin II SSN
15xMoray II SSN
6xStymphalian SSGN (Firebolt)
1xChimera SSGN (Crossbolt)


----------------------------------------------------------
UNITS ARRIVING IN 20 HOURS
----------------------------------------------------------
GROUND UNITS TRANSPORTED BY AIR
IX Corps (The Mistweavers)
-36th Airborne Division (The Golden Wings)
-48th Airmobile Division (The Golden Talons)
-16th Light Infantry Division (The Furies)
-20th Mechanized Airborne Division (The Wolf’s Bane)
-9th Cavalry Regiment (Serpent’s Squires)


GROUND UNITS TRANSPORTED BY SEA
I Corps (Arcadian Devils)
-7th Armored Division (The Blue Demons)
-4th Mechanized Infantry Division (The Devil’s Mist)
-17th Mechanized Infantry Division (Unholy Vengeance)
-1st Armored Cavalry Regiment (The Scarlet Scythes)


COMBAT SHIPS
3xNicholas Kerensky CVN
2xFranklin Osis CVL
11xCarrack CG
18xSparrowhawk DDG
6xSniper DD
14xProwler FFG
20xHunter FF
12xTarantula LCS
6xDolphin II SSN
8xMoray II SSN


----------------------------------------------------------
UNITS ARRIVING IN 2 DAYS
----------------------------------------------------------
AMPHIBIOUS GROUND UNITS
III Corps (The Teeth of Justice)
-5th Armored Division (Long Fangs)
-14th Armored Division (Spearhead)
-23rd Light Infantry Division (The Striking Cats)
-3rd Armored Cavalry Regiment (Wolf Trap)

IV Corps (The Blitzkrieg)
-11th Light Armored Division (Swift Retribution)
-46th Light Armored Division (Swift Strikers)
-3rd Light Mechanized Infantry Division (The Maulers)
-18th Light Mechanized Infantry Division (Spirit Crushers)
-4th Armored Cavalry Regiment (Tigermen)

Attached Divisions
-2nd Airmobile Division (Skyriders)
-1st Infantry Division (The Dark Prowlers)

XXV Corps (Bulldogs) – Follow-up landing
-58th Light Armored Division (Pit Bulls)
-61st Light Mechanized Infantry Division (Growlers)
-78th Light Infantry Division (Little Bastards)
-25th Armored Cavalry Regiment (Lockjaw Regiment)


AMPHIBIOUS SHIPS & ESCORTS
28 Raptor LHD
14 Samurai LHA
35 San Antonio LPD
14 Harper’s Ferry LSD
35 Whidbey Island LSD
6 Removal LPH
18 Firebrand LPH
36 Ryoken LST
36 Newport LST
1 Arbalon CVN
2 Nicholas Kerensky CVN
4 Franklin Osis CVL
4 Toryu BB
4 Firestorm Arsenal Ship
8 Hiragi CA
22 Carrack CG
43 Sparrowhawk DDG
15 Sniper DD
13 Prowler FFG
4 Oliver Hazard Perry FFG
16 Hunter FF
4 Knox FF
24 Tarantula LCS
2 MCS-12 Inchon
8 MCM-1 Avenger
8 MHC-51 Osprey
6 Stymphalian SSGN (Kodachi)
6 Stymphalian SSGN (Firebolt)
12 Dolphin II SSN
11 Moray II SSN
12 Interdictor II SSG (Firebolt)
6 Interdictor II SSG (Thunderbolt)
12 Conqueror SSK


----------------------------------------------------------
UNITS ARRIVING IN 4 DAYS
----------------------------------------------------------
COMBAT SHIPS
2xHiro Nobunaga CVN
4xLocke CGN
6xAlbatross DDGN
12xWyvern FFL
16xHydra FAMB
4xMoray II SSN
12xMamba SSN
6xCrossbow SSN


----------------------------------------------------------
UNITS ARRIVING IN 6 DAYS
----------------------------------------------------------
COMBAT SHIPS
4xMarian Stanton CVM
3xFranklin Osis CVL
2xZuiho BB
2xYubari BC
4xOyoda BC
4xHiragi CA
4xFirestorm
11xFenrir CG
21xCardinal DDG
6xSniper DD
9xProwler FFG
15xHunter FF
11xMoray II SSN
6xConqueror II SS
6xInterceptor SSG


----------------------------------------------------------
UNITS ARRIVING IN 12 DAYS*
----------------------------------------------------------
GROUND UNITS TRANSPORTED BY SEA
6th Army
XI Corps (Feline Fury)
102nd Armored Division (Alley Cats)
104th Armored Division (The Cats’ Meow)
76th Mechanized Infantry Division (Mountain Lions)
78th Infantry Division (Black Cats)
11th Armored Cavalry Regiment (Hello Kitty)

XII Corps (Archers)
83rd Leg Infantry Division (Strike Force)
70th Leg Infantry Division (The Longbow Division)
71st Leg Infantry Division (The Crossbow Division)
77th Leg Infantry Division (Night Arrows)
12th Cavalry Regiment (Arrowhead Regiment)


COMBAT SHIPS
2xToryu BB
2xYubari BC
4xOyoda BC
4xHiragi CA
4xFirestorm
6xCarrack CG
6xWisdom CG
12xSparrowhawk DDG
6xSniper DD
12xIsolation DDG
12xAcacia ASW DD
6xRedwood AA DD
6xHunter FF
6xAryan FFG
6xSharon FF
6xTarantula LCS
12xWyvern FFL
12xWerewolf FFL
16xHydra FAMB
6xCrossbow SSGN
6xStymphalian Firebolt
12xMoray SSN
12xConqueror SS
12xInterdictor II Firebolt SSG




*This is the large fleet that was dispatched to Ferrussia for that conflict. It's turned and is heading this way now.

In general, assume about 30,000 troops per division, including corps support. There's probably in the range of 1.5-2 million army personnel being sent over (consider over 350,000 in the amphibious force alone). However, troops aren't available immediately after arriving, especially if ferried by air.
Omz222
03-03-2004, 06:29
Phew. The post's responses go in the following order: Barbarosea (Eager Dawn), OC (Hagras Bay), SC (Others).

Another thing to mention to CSJ: Although the 206 Harpoons could have their performance degraded by the loss of mid-course updates from the aircraft, however maybe six missile is a bit low? Something I saw, unless I'm mistaken.
Clan Smoke Jaguar
03-03-2004, 06:35
Phew. The post's responses go in the following order: Barbarosea (Eager Dawn), OC (Hagras Bay), SC (Others).

Another thing to mention to CSJ: Although the 206 Harpoons could have their performance degraded by the loss of mid-course updates from the aircraft, however maybe six missile is a bit low? Something I saw, unless I'm mistaken.
The missiles were all targeted at the carriers. That's a lot of extra time for the escorts to shoot them down. They have to go through 2 escort rings, each with short, medium, and long range SAMs, as well as point defense.
03-03-2004, 06:54
---Post deleted by NationStates Moderators---
Clan Smoke Jaguar
04-03-2004, 05:51
Phew. The post's responses go in the following order: Barbarosea (Eager Dawn), OC (Hagras Bay), SC (Others).

Another thing to mention to CSJ: Although the 206 Harpoons could have their performance degraded by the loss of mid-course updates from the aircraft, however maybe six missile is a bit low? Something I saw, unless I'm mistaken.
The missiles were all targeted at the carriers. That's a lot of extra time for the escorts to shoot them down. They have to go through 2 escort rings, each with short, medium, and long range SAMs, as well as point defense.Bah I don't care. Salted Earth is Mission Complete. Maybe not Mission Accomplished, but Mission Complete. I knew CSJ said he wanted to lose some carriers or something, so I just said why not and went on and did it. I just threw it in there so those planes can fire a couple of AAMs and get blown up, and then move my concentration back to Hon.

By the way, a lot of pilots are going to be landing around the bay, probably 40-50. You wouldn't mind picking them up and sticking them in a prison or something for, erm, "safe" keeping, would you?

Also, one thing I want to bring up before I ever post it. Way back when we just took Hon, I posted that engineers were setting up GATEKEEPERs. That was when I wasn't exactly sure what the GK was, and I finally found that out like last month sometime. Anywho, I am unsure how yall would feel (wait, yes I am), but I was gonna get your opinion on having them (2) about 50KMS (where my main fleet is) off the coast. If not, it's cool and whatnot, just something to post about bringing over. Just getting insight.
I did want the carriers to go under. I want to get rid of the Titans and a few Nicholas Kerensky vessels. However, I'm not desperate enought to let them fall to a genuine miracle :P
I was disappointed though. I practically handed them to the subs on a silver platter and no one did anything. Oh well. I can still write off the Hercules as having suffered more severe damage than initially believed. Maybe stick it as a war memorial in Port Hagras. And of course, there's still the battle at Honjaksgrad.

For the record, Harpoons are not an effective anti-carrier weapon. The big ones are too large to be really threatened by them. You need something much larger (2000 lb or better warhead preferred), or a nice concentrated torpedo strike. Otherwise, they'll only be lightly damaged.
Omz222
07-03-2004, 06:14
By the way, a lot of pilots are going to be landing around the bay, probably 40-50. You wouldn't mind picking them up and sticking them in a prison or something for, erm, "safe" keeping, would you?
Noted. Are they going to land with their plane, or just eject over my territory, found by some gangs of old farmers who speak rough dialects of the Omzian language, and get strapped together in a potato bag and handed into the local police?

Also, one thing I want to bring up before I ever post it. Way back when we just took Hon, I posted that engineers were setting up GATEKEEPERs. That was when I wasn't exactly sure what the GK was, and I finally found that out like last month sometime. Anywho, I am unsure how yall would feel (wait, yes I am), but I was gonna get your opinion on having them (2) about 50KMS (where my main fleet is) off the coast. If not, it's cool and whatnot, just something to post about bringing over. Just getting insight.
No problems, I'd like a big challenge (Defating the Gatekeepers) after all. Perhaps this is the time to get my 10 Gatekeepers in action, they are still fresh after all from Western Asia, after these years :twisted:

And oh don't worry, that Marx class is going to my "Great Fatherland War" memorial after the war is finished. I want to decommisson that fast to make room for something else.
15-03-2004, 02:53
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15-03-2004, 09:34
---Post deleted by NationStates Moderators---
Omz222
15-03-2004, 17:59
Some things about Eager Dawn:

1) Just for reference, the missiles I launched were Cockatrice medium-range AAMs. Basically, they are active radar homing missiles.
2) I would like to know at least, what version of the Sidewinder was fired (most popular ones being AIM-9M and X). Unless it is the brand-new AIM-9X version (which has ranges from 16-18ish km to 36-40ish km depending on altitude), the aircraft can't really fire them at a ~40km range, since earlier Sidewinders doesn't have that much of a range. Versus the stealthy (well, not absolute stealth -- I mounted 4 additional missiles and 2 fuel tanks onto the external hardpoints ) F/A-22Cs, the range should decrease a little bit (especially if you are firing from low altitudes), although it wouldn't be fun either if my fighters keeps firing another 294242 missiles on their way to a more closer range and not giving you a chance, either. Maybe we can consider the fighters being at a range of 30km-ish.
3) Are those first wave of Sidewinders actually are heading towards my aircraft and locked on it? Or are they just fired randomly, unlocked?

Anywho, a reply will be going in soon towards the Eager Dawn post "Very soon", most likely along with a response to a future SC post (that is, if he post today).
Barbarosea
15-03-2004, 18:10
1) I see, well i did take 60 planes down, I mean, these are some good pilots and so yeah.
2)AIM-9X, I should have posted that, our air force uses all the most advanced, yet "well known" missiles. And by know our fighters should be about 30km out
3)Fired randomly, unlocked.
Omz222
15-03-2004, 18:14
Acknowledged. And just one forgotten question before I write up my reply:

Were the second wave of Sidewinders fired at only 6 aircraft? or are they fired at all my 16, and possibly including the CSJ ones? 'Cause I don't really know if you have some other meanings for "see the aircraft", and I do think 6 is somehow too few.
Barbarosea
15-03-2004, 18:25
Acknowledged. And just one forgotten question before I write up my reply:

Were the second wave of Sidewinders fired at only 6 aircraft? or are they fired at all my 16, and possibly including the CSJ ones? 'Cause I don't really know if you have some other meanings for "see the aircraft", and I do think 6 is somehow too few.
You have 24, and CSJ has...22 in the sky. We only could pick up strong enough signatures to lock on 6 of your planes, the others were too faint.
Clan Smoke Jaguar
15-03-2004, 19:43
Acknowledged. And just one forgotten question before I write up my reply:

Were the second wave of Sidewinders fired at only 6 aircraft? or are they fired at all my 16, and possibly including the CSJ ones? 'Cause I don't really know if you have some other meanings for "see the aircraft", and I do think 6 is somehow too few.
You have 24, and CSJ has...22 in the sky. We only could pick up strong enough signatures to lock on 6 of your planes, the others were too faint.
We have 36 there right now
1 Squadron each of F/A-22C and F-23C aircraft. Each squadron has 18 PAA (6 of each are escorting AWACS, JSTARS, and RC-135s though)

There's two more squadrons up as well - one on standby behind the lines and one covering a different sector. Those will take a bit to get into the fray though.
Omz222
16-03-2004, 04:39
Acknowledged. And just one forgotten question before I write up my reply:

Were the second wave of Sidewinders fired at only 6 aircraft? or are they fired at all my 16, and possibly including the CSJ ones? 'Cause I don't really know if you have some other meanings for "see the aircraft", and I do think 6 is somehow too few.
You have 24, and CSJ has...22 in the sky. We only could pick up strong enough signatures to lock on 6 of your planes, the others were too faint.
If you meant how many are in the air, I do believe it is 22 (in the CAP) plus another 2 (although the 2 are escorting the AWACS more tens of km away, and will be unlikely to actually engage). But there are only 16 that are directed to engage, the rest are still on standby and on the regualr CAP duty tens of km away for safety reasons.
Barbarosea
17-03-2004, 17:32
Ok, but next, uh, attack we will probably be able to see all 16 and might get some SAM shots off.
Omz222
17-03-2004, 18:55
Ok, but next, uh, attack we will probably be able to see all 16 and might get some SAM shots off.
Sure, but keep in mind that the aircraft still on CAP are cruisign at an altitude of about 40,000-55,000 feet, and they are still a few tens of km away from the city, so it wouldn't be likely if the IR-guided SAMs could shoot at them effectively. The intercepting aircraft however, are down to about 20,000 feet (still a "safe altitude" from shoulder-fired missiles and guns), although just tens or twenty km away from the city.
18-03-2004, 05:34
---Post deleted by NationStates Moderators---
Omz222
18-03-2004, 06:26
[Omz, if you could, get on MSN, and messageme. I seem to have lost you in my contacts.]
Sure. The post is up, but excuse me while I open up my MSN Messenger dazily as I suffer from the post-writing.
Omz222
19-03-2004, 20:47
Before posting (after Barb and CSJ posts, these are vital for me in Eager Dawn), just some things:

1. It seems that the LACE system is a short-range CIWS gun. If it is however, I'm curious to know how these radars detected the missiles kilometers away (it /isn't/ impossible for radar to detect, but not that easy as detecting a huge-bellied B-52H, either) and the CIWS guns are able to fire at them when they are still travelling at a speed of excess Mach 4 (CIWS guns typically aren't designed for engaging supersonic targets), or whether they just point randomly at the sky and shoot. Because to me, frankly, the idea of having 20mm tracer rounds being fired from CIWS guns at high-speed, medium range air-to-air missiles kilometers away is just somehow absurd, if you don't mind (unless they are mindlessly firing at the sky which not only has a low hit-rate, but may instead of also hitting your own aircraft). It seems that the F-14Ds are /heading/ towards Honjaksgrad, instead of just shoot at my planes from their CAP routes, so the missiles will be still far away from the ship to an extent that the CIWS guns can't shoot at it even if these missiles are big airplanes or cruise missiles.

However with an another note, the missiles are still following that "activate radar seekers at the end" setting, although I will let that go anyways with missile launch warning systems. Also, I am also shooting at some F/A-18s (obviously not all), as they still prove to be a lesser threat than the F-14Ds, although I don't really expect any losses from them yet.

2. The machine guns on the tank are actually co-axial machine guns, which are more "embedded" inside the turret as I believe, unlike the other external .50 cal and 7.62mm which also needs the commander and/or loader to come up the hatch and fire, although you could pretty much try to disable them so that the crews can't fire them at the infanty soldiers anyways (this isn't quite of a tank battle anyways). However, the commander and loader's heads are not above the hatch, for various safety reasons.

3. I'm just getting some opinion on the "active defence systems" which are mounted on my tanks. They are basically electrical systems based on RL ones that gives protection against anti-tank missiles and HEAT rounds (not Sabot or LOSAT though). If you (SC) are not comfortable with it, I'll just say they are turned off. Some quoted description from CSJ's Component storefront:

...active defense suite for tanks that’s designed to defend against ATGMs, HEAT, and EFP projectiles. The system includes a 360 degree scanning radar tied to an advanced computer that controls a bank of 28 launchers placed around the turret. When an incoming projectile is detected within lethal radius, the launcher fires off a projectile that acts much like a claymore mine, dispensing a cloud of small steel balls to disable the incoming projectile. The system is programmed not to engage KE penetrators like LOSAT missiles and APFSDS rounds, as the effectiveness against them is virtually nil.

...system that complements suites like the Firefly, and is designed primarily to confuse missiles that use SACLOS guidance, such as the TOW, HOT, MILAN, Dragon, and AT-3. It consists of an EO jammer, laser warning system, and 16 launchers placed on turret that deploy a smoke screen, which obscures the tank from sight within 2.5 seconds, and lasts for 25 seconds. The system also includes a RWR and an IR jammer for use against missiles like the Javelin and AGM-65D Maverick.

4. For the missiles however, I thought that you guys already looked in CSJ's storefront threads which has informations on these. However, the Scorpion would in my option be on par or exceed the Python 5 a bit (which is already very advanced). Descriptions, copied from CSJ's storefront:

AIM-201 Scorpion
Weight: 120 kg
Speed: Mach 2.8 (2980 km/h)
Range: 37 km
Guidance: IR
Warhead: 8 kg blast fragmentation
Launch Platforms: Pretty much anything that can support the AIM-9
...advanced short range air-to-air missile intended as a more capable alternative to the AIM-9X Sidewinder. The missile boasts the same HMS compatibility of the AIM-9X, combined with significantly greater range and agility, as well as a superior IR seeker. With the addition of a system comparable to the AA-11s Transverse Control Engine, the missile is capable of matching or exceeding any known contemporary.

AIM-238 Cockatrice
Weight: 185 kg
Speed: Mach 4.42 (4700 km/h)
Range: 40 km at low altitude, 93 km at high altitude
Guidance: Inertial w/ command, and active radar or IR terminal
Warhead: 30 kg blast fragmentation
...much more resistant to countermeasures, slightly longer ranged, faster, and more maneuverable.

AIM-152 ALRAAM
Weight: 200 kg
Speed: Mach 4 (4255 km/h)
Range: 120 km
Guidance: Inertial w/ two-way data link & IR or active radar terminal
Warhead: 23 kg blast fragmentation
Launch Platforms: F-14, F-15, F-16, F/A-18, F/A-22, F-35
...advanced longer ranged counterpart to the AMRAAM... has similar speed, but greater agility and a much more powerful seeker, along with increased immunity to countermeasures.

Anywho, looking forward to a great air and ground battle!
20-03-2004, 04:26
---Post deleted by NationStates Moderators---
Omz222
20-03-2004, 05:51
1) Every seventh round is a tracer. Look at the pictures of the Normandy Invasion when a Nazi plane flew over at night. Take that and multiply it by around two or three. Also, your missiles would be tailing my jets, which are flying at 50ft AGL- pretty low. My planes are flying straight through the fleet, and about thirty seconds later or so your missiles fly through. I mean, if your missiles can just run through a gauntlet of fire like that- you're good.

True, but as said, the missiles will be travelling for between at about one minute, and if your airplanes started to give that order immediately and the guns fired just after the missiles were launched, your guns would be still likely to run out of ammo before even one minute (later Phalanx models have a RPM of 4500 with a magazine of 1550 -- that will be about 20 seconds before a typical Phalanx gun run out of ammo), before many of the missiles have reached the "coverage area".

Anywho, we can just get along with the thing and forget about this now.

===============================

About OC's post however, some things also:

1. Are the "Wave attacks" kamikaze attacks on my ships, or do they just try to fire their guns and maybe also fire some missiles randomly at the deck of our ships?
2. Aside from the ignoring aircraft part, which I do admit forgetting about that part, I also don't think that you ever mentioned you got all the aircraft actually into the air before your carrier sank. Unless the majority of aircraft onboard your carriers are at the air doing patrol, and unless the 70 or so aircraft which had just returned from an attack on CSJ's and mine ships can avoid maintenance (as I believe typically aircraft on carriers doesn't return for another sortie after hours of maintenance after they landed), I don't really think that there could be 350 aircraft in the air, especially the F-14s and the F/A-18s.
3. I would like to know where the Marines actually landed. There are a lot of coast area at the bay area, and unless it's somewhere near Port Hagras, there are still beach defence along with artillery pieces nearby.
4. I also do recall that you said air defence capabilities on many ships were disabled, and since I did again launch between one to two missiles per ship, which means that if your small frigates and destroyers are already crippled/damaged, they should either sink or have their combat capabilities disabled. Although the Yakhont has active radar guidance on its own, CSJ already launched HARMs at the ship radars, so I wouldn't really think that the ships can launch its missiles anymore at least with its radars (unless you really have some way of providing targeting information via other means). Not a big deal, but just a note (I would like the dreadnaught sank anyways for something else so that I could have room for other units)

Thanks.
20-03-2004, 06:15
---Post deleted by NationStates Moderators---
Omz222
20-03-2004, 06:32
No, that is not how I intended it to come about as. The fighters were to fly through the fleet, and then the guns would begin firing, when the missiles were coming in proximity. No, if the guns started immediately, I would have shot down my own planes.

Okay, understood. That settles it.

BTW: Can you get on MSN?

Not really right now, since I'm sorta being prohibited from being on the computer for long, and undergo activities such as signing on MSN and chat. But I will see, and I may nevertheless sign on.
Clan Smoke Jaguar
20-03-2004, 07:04
The torpedo launches from the OC submarines did not go unnoticed, and all of the ships in the battlegroup contributed several VLASROC and Sea Lance missiles, which were fired at the launch positions. In addition, a trio of Conqueror submarines that were approaching the OC fleet, also detected the launch, sending 18 torpedoes of their own against 6 of the subs (3 torpedoes per sub).
This was never responded to.

With the aircraft assembled, the massive strike against the enemy (OC) fleet began to get underway. First in line were the primary SEAD and Jamming aircraft, which would fly in and launch HARMs to disable any operational radars. The follow-up would be the secondary SEAD, whose Tacit Rainbow missiles would patrol the skies above the ships, ensuring that any reactivated radars (or ones that survived the first wave) would be knocked out of commission as soon as they went online. Finally, the scores of strike aircraft would come in with their PGMs, free-fall bombs, and, in a few cases, remaining antiship missiles.
You know what? Neither was this.


Edit: Take that back. I did find the post on the patrols, but you still don't have 350 aircraft because over 1/3 would be on the carriers at all times (for refueling and rearming, as stated), which means that over 100 have gone down with the ships.
Omz222
20-03-2004, 07:11
Oh well, it's hard sorting through the threads under the NS server lag sometimes anyways, although I have noticed that many times OC did missed some of my attacks, although I believe he generally responded with "ships are heavily damaged" and things like that.

Since I didn't get a chance to shoot at them because I didn't know they were up there,
Actually, as I have recalled, he did mention that he "had an awful lot of them on the air" for patrol, although again I didn't see any post mentioning he got all the aircraft on the air within the minutes of the fierce battle.
Omni Conglomerates
20-03-2004, 08:06
About the subs, sorry missed it. Well, actually I didn't miss it, I just completely forgot about it. About the planes, we don't operate our carriers like you do, but I will go ahead and simply have a few more randomly fall out of the sky. I did that for about 60 jets beforehand to compensate for assumed losses since we hadn't mentioned them much. As far as CSJ not knowing they were up there. I posted that they were up there. I posted it several times. Sorry that you missed it. This just proves that we are all human. Let me think....440 total fighters to begin with. Minus 30 from missiles on one attack, minus 60 from miscellaneous unnamed attacks, that made my 350 number (which wasnt solid by the way, I did say [b]around[/i]). I'll just edit it dropping like 40 more since there were likely other attacks, although we don't keep one third on the carrier at all times.
If there is anything else just mention it. I did intend to take my time and make a single OOC post to cover everything, but it seems that you guys did what I didn't want to do and made technical something that I wanted to just hurry up and finish. I guess I will just wait for you guys to finish your assessments and then tell me how many losses I should take.
Omni Conglomerates
20-03-2004, 08:12
Ok, about the subs, I think I will just lose the six and the rest will dive to the bottom and go silent, you guys can do what you want after that. I may or may not post it tonight, but it will be there at some point. It is after one o'clock in the morning for me and I am a bit high strung at the moment since Jason (Sniper Country) is over here right now and he won't let me sleep. Make comments, do whatever, I am making my last post of the night.
Omz222
20-03-2004, 08:15
About the subs, sorry missed it. Well, actually I didn't miss it, I just completely forgot about it. About the planes, we don't operate our carriers like you do, but I will go ahead and simply have a few more randomly fall out of the sky. I did that for about 60 jets beforehand to compensate for assumed losses since we hadn't mentioned them much. As far as CSJ not knowing they were up there. I posted that they were up there. I posted it several times. Sorry that you missed it. This just proves that we are all human. Let me think....440 total fighters to begin with. Minus 30 from missiles on one attack, minus 60 from miscellaneous unnamed attacks, that made my 350 number (which wasnt solid by the way, I did say [b]around[/i]). I'll just edit it dropping like 40 more since there were likely other attacks, although we don't keep one third on the carrier at all times.

Still, there are still concerns of:

1. Aircraft just returned from combat will be highly unlikely to return /to/ combat just a few hours or even a hour later, as they requires extensive maintenance. That applies to your 70 F-14s and F/A-18s which returned from the Harpoon attack on CSJ's and mine ship. Not saying it is impossible, but they could have extremely degraded performance as a result of this (perhaps useful for go suicidal and diving onto my ships instead)
2. You haven't ever posted (or at least I don't recall) taht you actually got all aircraft in the air before the first two carrier sank and the third carrier crippled, and also when the final carriers started their radiation thing. I highly doubt that /all/ jets from the four carriers were /all/ on the air during patrol and all sorts.

Just these two concerns now, no hard feelings. We are all humans.
20-03-2004, 10:45
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Clan Smoke Jaguar
20-03-2004, 10:59
CSJ:

YOU SUCK BALLS.
BALLS YOU SUCK.

Nah, just kidding.

Um, you aren't going to say that you just aren't going to post until OC updates, are you? The RP is now running actually sorta smooth, so please, please play nice?

My bologna has a first name, it's O-S-C-A-R. My bologna has a second name, it's M-A-Y-E-R. And if you ask me why I say... Cause Oscar Mayer has a way with B-O-L-O-G-N-A.
Shh. It's coming, be patient

You left out quite a bit of that one. Try again when you can do the whole thing :P
Liberty Fighters
21-03-2004, 17:41
wow, this is STILL going on?! Who looks like they're winning? Who holds what? (basic update on the war would be REALLY cool)
Omz222
21-03-2004, 18:22
wow, this is STILL going on?! Who looks like they're winning? Who holds what? (basic update on the war would be REALLY cool)

Yeah. Slow, but this still going on! Depends on who's wining on which front, but there may be a big change afterwards...

A short timeline:

-First Major Airwar at Honjaksgrad: Omzian and Clan Smoke Jaguar aircraft penetrates Honjaksgrad and attacks existing CAP flights. Under cover, others attack air defence facilities, and after that a final group of strike aircraft attacks harbours, warehouses, sewer stations (unfortunately, not all), and the likes. Omzian and CSJ aircraft withdrew, SC aircraft shot down or returns.
-Separate front: SC paratroopers lands. Fleet of cargo aircraft thought to be highly unusual and with few air traffic, four fighter jets were diverted to intercept. After a short "standoff", fighter aircraft fires missiles, shooting down several cargo. Paratroopers drops off onto desert, and more fighters arrive to intercept the rest. After this and a brief search by Omzian CAS aircraft, Omzian garrison point prepares to shell area.
-Naval battle of Hagras Bay: A big fleet of combined Omni Conglomeratre and Sniper Country naval fleet, diverted from the "staging point" near Honjaksgrad, goes to Hagras Bay and prepares to carpetbomb the city of Port Hagras, containing the headquarters of the Hagras Military Zone. Omzian and CSJ vessels, mainly patrolling (Omzian) and protecting other vessels (CSJ), attacks OC & SC vessels with missile salvo, and OC & SC fleets fire back. After a feverish missile & torpedo battle from submarines, aircraft, and ships, OC & SC vessels begin firebombing city without percaution of civilians, firing tomahawks filled with HE, Napalm, and a few with VX. SC submarine fires a SLBM at Port Hagras before being sunk by Omzian attack submarines. After this and during a gun battle, reactors from carriers releases radiation, and both sides suffer heavy losses. Now, gun battle continues, with hundreds of aircraft from both sides attacking as much as possible. Continued...
-Separate front: Sniper Country First and Second Marine (hope I got that right) Battalions begin moving, while OC "suicide bombers" also prepares to attack. Second Battalion attacked when forward air controller aircraft spotted formation, curious to look, and detected. Later, shelled by MLRS and 155mm artillery carrying DPICM submunitions.
-Second Air Battle of Honjaksgrad: With Omzian and CSJ patrol flights at Honjaksgrad, Barbarosea and SC plans to use a huge fleet of aircraft to intercept the Omzian and CSJ F/A-22s. With AWACS, Omzian and CSJ patrols quickly detected the flight, and diverted some part of the CAP to intercept. Now with moderate losses on the Omzian side (in numbers) and moderate losses on the Barbarosea side (in porportion), Omzian ground alert intercept flights begins to intercept, while SC joins by sending F-14s and F/A-18s. it continues...
-Separate front, continued -- Battles outside Honjaksgrad: First Battalion slowly surrounds an Omzian patrol from an armored cavalry unit, and begins ambush. The unit, consisting of a few Humvees with troops, three tanks, and a CFV quickly resisted in a short firebattle, being wiped out (Troops) while also inflicting losses on SC forces. One CFV was partically knocked out (crews dead after grenade attack), and tank decides to destroy it and fired a Sabot round. CFV destroyed, and after the continued firefight, tanks and CFV prepares to withdraw. SC units requires CAS (helicopters) and armor support (ten tanks), while Omzian units prepares to send one whole brigade with full artillery, armor, air defence, and aircraft support. Continued...

Well, that's my best effort.
Liberty Fighters
22-03-2004, 03:54
Wow, thanks buddy, I was actually afraid I would be blown off when I requested a summary. Well good luck, go Omz!
Omz222
28-03-2004, 23:57
I'm also hoping that Barb would post, as the new part of the RP requires his posting. If he is really busy however, he could have a small break, although it is more beneficial if he inform us first.

Anywho, some notes:

1. Hellfire missiles -- Hellfires II aboard a Comanche are the standard anti-armor warheaded, but the second one carries 14 blast frag Hellfire IIs while the third carries seven blast-frag and seven thermobaric. The standard Hellfire II missiles are guided by the MMW radar.
For the Hellstreak missile onboard the Firebird helicopters however, one is carrying the standard, although the second also carries 12 blast-frag warheaded Hellstreaks and the other carrying six blast-frag warheaded Hellstreaks and six thermobaric-warheaded Hellstreaks.

2. Hydra-70 rockets -- the rockets aboard the A-114 Gunslingers are the standard HE and WP ones (as said), while the Firebirds also carry the standard HE ones.

3. Humvees -- Some Humvees are mounted with the following systems (experimental within the Omzian Army, and only a small proportion of them):
The VIP 3 jammer, which is a small device that searches in the air for radio waves, analyzes them, and jams what it seems to be signals that detonates bombs. Essentially a remote-controlled bomb jammer.
A system similar to the Boomerang (http://www.globalsecurity.org/org/news/2004/040311-darpa-streets.htm), which is essentially a system that detects the origin of gunshots (esp. from sniper rifles) when they are fired.

Also, I'm just wondering, what is the blast radius of the EMP warhead on the missile, and do they detonate above the target or in the target? (Although I'm sure that small warheads typically have a radius of a few hundreds of meters)

A post coming very soon, either when OC posts again soon or befroe either (OC and Barb) posts.
Barbarosea
29-03-2004, 02:52
Srry everyone, just been very busy, I will try my best to post by tuesday.
Omni Conglomerates
29-03-2004, 03:39
CSJ: You do realize that my zodiacs are not going to be anywhere near any sort of combat. They are out, and are headed in no way towards the ocean. They have, as I have already posted, landed on the eastern shores of the Hagras Bay. They are also in no way near the city of Hagras. They are far south of it. The people on the zodiacs have taken everything that they could carry from the ships (food, water, weapons, ammo, etc) and have loaded it onto zodiacs. They are going to take the overland route to Honjaksgrad. Now if you want to attack them that is your perogative, but you had better have a very good reason for how you found them, because they have not engaged any enemy units so far and I doubt your radar is sophisticated enough to detect little rubber boats, even a whole lot of little rubber boats. I have already stated this in a several posts, but CSJ's comments have lead me to believe that I was not clear enough. So again, I will clairify. We are no where near any enemy troops unless you have somehow managed to line the entire eastern coast of Hagras Bay with troops. My men will make a march OVERLAND towards Honjaksgrad. There are about 3000 men from the various ships. They have reached land. They will get everything ready, and then they will travel east towards Honjaksgrad. I am not angry. I just want to be clear.

Also CSJ, I want to get this bloody naval battle over with in the next few posts. If it is alright with you I would like to just do something like a ending battle summary. We both agree on acceptable numbers of losses on both sides and then we both type up a single post and it is done with. You can add as much flavor to it as you want, but I would just like to see this battle finished in one post from each of us. It wouldn't be too hard. I lose all of my surface ships with a few captured by you. Maybe 4 or 5 of my subs manage to slip away and head home (They would dive to the bottom of the bay and move slowly towards the exit). The aircraft are either shot down or run out of fuel, ammo, or both and the pilots eject leaving you with a few hundred prisoners. Some would likely make their way towards the point where the zodiacs are converging and then eject over there and make their way back to Honjaksgrad. You, on the other hand, would simply post some losses. A few ships would be sunk, more are just damaged. Remember that you would basically be summing up a few hours of intense battle. If you want to, lose a carrier or battleship. Anyways, I am relayed my suggestions to SC when I saw him at church this morning, and he didn't seem to think to badly about the idea. So, don't go and post something immediately, just wait and let us work out acceptable losses and let us get this battle over with. Well, that is just about all I have to mention at the moment. If you have any questions or comments, please post them or email me at TheGreatSzot@hotmail.com
Clan Smoke Jaguar
29-03-2004, 06:43
Forgive me, I somehow thought the Zodiacs were heading out going the sea route. That is what's blocked off.
The ships I noted are coming from the open ocean into the bay. They are the furthest south of anyone's units, and have the exit to the ocean pretty well sealed off, so few units will get away.


Well, I do think ending this naval battle would be fine.
Looking into it, I'd say that I'll lose one Toryu (already planned), one Titan CVN, and a Nicholas Kerensky CVN, along with a few escorts. I'll also drop a hundred or so combat aircraft.
The Nicholas Kerensky and some escorts will be lost with the subs trying to pull out. Considering the blocking force, I think maybe two should sneak through in the confusion created by the others. The rest will get nailed.
I can get to work with writing some of it now, but will leave it open to any of your suggestions before posting.

Also, if at all possible, I'd like to have the names of the two OC Battlecruisers. That's more for making a note of this battle on the advanced systems thread, but it would be appreciated.
Barbarosea
30-03-2004, 03:46
Omz, Z-1's are about as light as you get in aircraft, so none of your planes will be able to manauever faster then them.

Another note, Z-1's carrying: 4 AIM-9X Sidewinders, 2 Fuel Tanks
Z-1b's carrying: 4 AIM-9X Sidewinders, 1 Fuel Tank, 2 Cockatrices
Z-1c's carrying: Same as 1b

Z-8b's carrying: 4 AIM-9X's, 2 Cockatrices, 2 Grinders*

*= Grinders are a special missile that I have created some time ago, and I can't seem to find the thread. What they do is this:
1. Launch at enemy plane, can be human guided by Weapons Officer
2. Locks on using whatever system designated (IR, NV, Active Radar, or Human designation)
3. Engages 7 engine design (a large engine along with 6 smaller engins that can rotate to help turn the missile.
4. Once within 6 meters (or when Human desiginates), 1st warhead explodes, sending sharpnel everywhere within a 105 degree arc.
5. 2nd warhead will explode on timer or human desigination. It has the explosive that OC talked about during the naval battle. This is in a small amount, but still generates sufficent force to take out a fighter or 2, or if in denisity, 3.
Omz222
30-03-2004, 04:19
Omz, Z-1's are about as light as you get in aircraft, so none of your planes will be able to manauever faster then them.
Although the Z-1 does seem very light, and although the Raptor is a heavy piece of aircraft, I did lessen its load on the outside and ejected the fuel tanks (as stated), which will lessen the drag. Maybe the Z-1 has a better turn rate and can fly in circles around the heavy Raptors nevertheless (at least for a short duration), that's only into the dogfight phase when the aircraft runs out of missiles: my patrol fighters will be turning away since they already wasted enough fuel during the patrol.

Another note, Z-1's carrying: 4 AIM-9X Sidewinders, 2 Fuel Tanks
Z-1b's carrying: 4 AIM-9X Sidewinders, 1 Fuel Tank, 2 Cockatrices
Z-1c's carrying: Same as 1b

Z-8b's carrying: 4 AIM-9X's, 2 Cockatrices, 2 Grinders*
Actually, the Cockatrice MRAAM is not a real-life weapon, it is strictly a CSJ-designed weapon. If you thought that's a real-life weapon, the answer is that I use many of CSJ's weaponeries.

*= Grinders are a special missile that I have created some time ago, and I can't seem to find the thread. What they do is this:
1. Launch at enemy plane, can be human guided by Weapons Officer
2. Locks on using whatever system designated (IR, NV, Active Radar, or Human designation)
3. Engages 7 engine design (a large engine along with 6 smaller engins that can rotate to help turn the missile.
4. Once within 6 meters (or when Human desiginates), 1st warhead explodes, sending sharpnel everywhere within a 105 degree arc.
5. 2nd warhead will explode on timer or human desigination. It has the explosive that OC talked about during the naval battle. This is in a small amount, but still generates sufficent force to take out a fighter or 2, or if in denisity, 3.
The problem is that unless you have the two warheads explode at the same time, you can't possibly protect the second warhead from the shrapnels from thefirst warhead, nor will the airframe or rocket motor be protected.
However, if you designed this missile after this war has started (since OC's explosives is first mentioned after the war but you aren't egenrally clear on which explosive since he mentioned a lot), then I doubt that I could accept it -- the real IC time here is actually no less than two weeks after the start of the war.

Thanks for any answer, just want to have a few things cleared.
Barbarosea
30-03-2004, 05:07
Although the Z-1 does seem very light, and although the Raptor is a heavy piece of aircraft, I did lessen its load on the outside and ejected the fuel tanks (as stated), which will lessen the drag. Maybe the Z-1 has a better turn rate and can fly in circles around the heavy Raptors nevertheless (at least for a short duration), that's only into the dogfight phase when the aircraft runs out of missiles: my patrol fighters will be turning away since they already wasted enough fuel during the patrol.

Actually, the Cockatrice MRAAM is not a real-life weapon, it is strictly a CSJ-designed weapon. If you thought that's a real-life weapon, the answer is that I use many of CSJ's weaponeries.

The problem is that unless you have the two warheads explode at the same time, you can't possibly protect the second warhead from teh shrapnels from thefirst warhead, nor will the airframe or rocket motor be protected.
However, if you designed this missile after this war has started (I'd much want to ask you what the explosive is since OC talked about a lot of explosives, although you might mean the TNM), then I doubt that I could accept it -- the real IC time here is actually no less than two weeks after the start of the war (my first damaged ship got bombed by SC -- at least, from what I believe, it is teh same night as the bombing of Honjaksgrad). If you changed the explosive however, then my question is, how would you be able to get the missiles with the new kind of warhead to your carriers?
Sorry if I'm not clear on this, but it seems that you changed the warhead after the start of the war since you actually heard about OC's explosives, so I'm just wondering.

Also, I'm just wondering about the "human designation" part, are they just that when the operator deemed the missile to be close enough (maybe through a clock, maybe through some device), or do they have to actually have a TV to see the aircraft?

Thanks for any answer.

I know, I was referring to a part about the F-160's

Oh, well change that to my Digger missile (S/MRAAM essicenitly)

No, see, the first one explodes in a 105 degree foward, and not much after (about 1/8 second) the explosive goes off. Now, about the explosive, actually I had heard of it before, and I was told that it would make a perfect missile. SC has told me that it wouldn't work, so I will change it to normal explosives (9X stuff).

TV on the HUD.
Omz222
30-03-2004, 05:54
No, see, the first one explodes in a 105 degree foward, and not much after (about 1/8 second) the explosive goes off. Now, about the explosive, actually I had heard of it before, and I was told that it would make a perfect missile. SC has told me that it wouldn't work, so I will change it to normal explosives (9X stuff).

TV on the HUD.
Keep in mind that the warhead is actually behind the guidance, and even with a shaped charge, not only that's going to blow the radome/nose open, but it will still cause soem damage to the rear with the shrapnel flying off. Or if it's really possible you could have the missile unguided, streaking around like a rocket.

Lastly, I also need to know how many fighters were shot down this time, and how many are left (excluding the second wave).

BTW, the F/A-160s are pretty light fighters (in the F-16 class), not like the heavier F/A-22Cs.

EDIT: So the operator is actually going to look at the TV and steer the missile towards the target and just concentrating on that? Or are they just seeing where the missile goes, and if the missile is near a fighter, it is going to be detonated?
Ferrussia
30-03-2004, 07:19
Hey. Reporting back after a prolonged absence due to business and crap. Although, it doesn't really look like I've held anything up. How much IC time has passed? A day? Two? It looks like "none" to me, but I'm hoping I'm wrong. :P

If any of you feel like having a lull in the fighting that lasts, oh, a week, feel free to do so. Please. :lol:
Omz222
30-03-2004, 07:27
Hey. Reporting back after a prolonged absence due to business and crap. Although, it doesn't really look like I've held anything up. How much IC time has passed? A day? Two? It looks like "none" to me, but I'm hoping I'm wrong. :P

If any of you feel like having a lull in the fighting that lasts, oh, a week, feel free to do so. Please. :lol:
Welcome back.

Anywho, as much as I want to be honest, I didn't remember when in the fighting phase you left. But basically, I'd say abotu a NS day or so. Yep, this RP's going pretty slow...
Ferrussia
31-03-2004, 06:02
Alright. I'll try and make an update post, but before I do I need the name of a very secure, large airfield/airport from Omz. Keep in mind that it should have some open land nearby for the two airborne divisions to assemble and organize. This base will likely also serve as the primary landing site for all future arial resupplies. Essentially, I just need the name and general location of a convenient, secure air base in Omz where two Mechanized Divisions can land.

Thanks.
Omz222
31-03-2004, 06:19
Alright. I'll try and make an update post, but before I do I need the name of a very secure, large airfield/airport from Omz. Keep in mind that it should have some open land nearby for the two airborne divisions to assemble and organize. This base will likely also serve as the primary landing site for all future arial resupplies. Essentially, I just need the name and general location of a convenient, secure air base in Omz where two Mechanized Divisions can land.

Thanks.

Actually, I need to know in what region you are planning to deliver your supplies. I wouldn't say the hottest "military districts", the Honjaksgrad portion and the Port Hagras portion (although the name of the districts isn't quite the same) is the most secure ones, but there's also the ones up north (if you look at my map, the Northern Mountains + Vansara + East of Kanze is basically one district as I recall), one at the desert (around Hogan Point), and the capital.

However, the area with most concentrations of air defences and sea-based defences is of course, the areas around the Osaria area (although other areas are also as secure). You can either post it here, or TG me.
Ferrussia
31-03-2004, 06:29
The capital is a likely place, or something thereabouts. It may be better to find a point about 1/3 of the way from the capital to the major conflict points, but without a map of Omz (I've seen one, just can't find it and don't remember the details) I couldn't really say. Just name one near the capital and one between the capital and the major firefights and give me a link to the Omzian map and I'll choose one.
31-03-2004, 22:42
---Post deleted by NationStates Moderators---
Omz222
01-04-2004, 00:21
--Edited double post--
Omz222
01-04-2004, 00:24
What the crap? This blows.

Omz: When the crap did you get a new city on that island? Uak? It wasn't there at the start of this war. Now I have the 19th out there, unable to do what I was going to have them do because there is now a dang city there that wasn't there when they landed.
Actually, "Uak" is just a small city, the biggest town in that area. I added that a few months ago I think (the file saids Jan 10), and it isn't that significant anyways. It isn't the capital of the province there, really. Just the city with the biggest population. I did made a mention of it before in a thread, although it was after the making of the map (which I believe, is at the end of summer). But my apologies for that, as I forgot about the war when I made the modifications, although I applied some more (small towns, etc) but nothing big that will really affect the war.

And I did believe that your target is actually the desert. But if you think that's the problem, I'll remove it then. Sorry.
Omni Conglomerates
01-04-2004, 04:05
Ok, I forget what I named my two battlecruisers, but they are now named Regdar and Debrovsk.

Here is what I have so far:

The Battle of Hagras Bay could be counted as a victory for the Omzian-Clanner Alliance. The battlegroup that splintered off of the Kamov fleet was broken and in retreat, although not by conventional means. The ships were in the process of sinking to the bottom of Hagras Bay, which would likely not support non-mutated marine life for the next twenty years due to the unconventional tactics used by the Conglomerates forces. Not a ship survived the battle on the Sniper-Conglomerate side save two Seawolf IV submarines that slipped through the enemy ships in the confusion of battle. They would move swiftly away after they were clear of enemy ships and make straight for the main body of the Kamov fleet to report exactly what had happened. One other sub survived the battle when it surrendered to the enemy after destroying all sensitive materials that were aboard. The lone PT boat, Carrassus, fought till the very end finally succumbing when it was hit directly by a round from an enemy Toryu battleship. The carriers sank into the ocean silently, their reactors blown just before meltdown. Radiation from the reactors would pollute the Hagras Bay for many years afterward, however. The battleships went down in a blaze of gloy, as much as could be had when operated by a skeleton crew. They managed to take down one of the Toryu ships before succumbing to the massive amounts of damage taken during the duel with the enemy battleships. The air battle over Hagras was no less intense. The Clanner aircraft also won out, but not without taken losses of their own. Those pilots that managed to eject, did so knowing full well that they would be captured. Some made every effort to resist, the rest simply went quietly to whatever POW camp awaited them. Some of the pilots did manage to escape the battle after spending their ammo. They ejected over the rallying point of the Conglomerate marines, and would march with them towards Honjaksgrad. The marines had all of the supplies they could carry and then some. They would not be without food on the way to Honjaksgrad, and they had enough water to make it most of the way. They would likely be forced to raid a few towns along the way to get water. If they were attacked they were well prepared to defend themselves, because they had raided everything they could from the armories aboard their ships. It would take some time to reach Honjaksgrad, but it would not be an extremely difficult journey,wih the possible exception of the terrible Omzian hear which would be nothing but pain for the Conglomerate marines who were used to the arctic climates of the Conglomerate isle.

Hope that is good enough closure. Any other ideas, just tell me. I didn't try to do too much detail because I didn't want to have to list every single detail of what happened. Just note, many of the marines will be suffering from heat stroke because they are used to very cold weather. When you envision my nation, think Greenland. (Greenland with only one big city populated by over 2 billion people)

Oh, one more general note on something I saw last time I was in OOC. I forget now who said it, and I don't feel like going back to look for it with the forums sucking donkeydong like they have the last few times I have been on. Anyways, I would suggest that before any large scale bombing campaigns go on in Honjaksgrad that there be a little clearing up of a few things. It is unwise in any situation to bomb sewer substations, subways, water treatment plants, water pump sites, or water regulation substations. These areas are part of the key infrastructure of any city, and that is from a civil engineers point of view. Those structures are, quite frankly, the hardest things to repair after wartime, because they are coinsidered irreplacable urban constructs. They were designed not to break down because of that exact purpose. Most of Honjaksgrads sewers and subways were likely build before the city became the size that it is. Urban sprawl has one drawback. You can only dig under buildings once, and that is it. Aside from adding a second basement, it is unwise to try to dig underneath a several hundred ton structure. Also, city cannot survive without their existance. I should rephrase, they cannot survive well. The conditions would be similar to those of medieval England. There would be pouring of rubbish into the streets and diseases like cholora, the bubonic plague, and other usually rare diseases would become widespread due to the unhealthy conditions. This wouldn't effect the soldiers much because they have the resources to make up for the lack of working city resources. The civilians in the city will not. Just a note before your troops go bomb crazy and try taking out key city resources. If you blow them up then you may as well bulldoze the whole city, and start all over again after the war.

Yeah, that is aboot it for now....
Omz222
01-04-2004, 04:33
Ok, I forget what I named my two battlecruisers, but they are now named Regdar and Debrovsk.

Here is what I have so far:

The Battle of Hagras Bay could be counted as a victory for the Omzian-Clanner Alliance. The battlegroup that splintered off of the Kamov fleet was broken and in retreat, although not by conventional means. The ships were in the process of sinking to the bottom of Hagras Bay, which would likely not support non-mutated marine life for the next twenty years due to the unconventional tactics used by the Conglomerates forces.
Oh well, ships sinking into the waters with nuclear reactors damaged wouldn't do less effect, either.

They would not be without food on the way to Honjaksgrad, and they had enough water to make it most of the way. They would likely be forced to raid a few towns along the way to get water.
Except from my question to you days ago regaridng where your people wouldl and, I would like to note a few things:
1) Militia members. They are almost all scattered among the Omzian population. Mainly armed with inexpensive guns such as the Uzi, the AK-74, and the likes, a few are also armed with M4s. Also have some RPG-7s and LAWs at land. Since in that area most villages are organized around an entire county, there will be likely also a small town or some sort very near the villages.
2) Artillery. Just in case my helicopters detected them, they will be calling onto artillery, which will fire almost right away aftert he info from the helicopters are processed and the fire solutions are finished with, covering a wide radius (unless maybe there are some villages or some sorts)
If they were attacked they were well prepared to defend themselves, because they had raided everything they could from the armories aboard their ships. It would take some time to reach Honjaksgrad, but it would not be an extremely difficult journey,wih the possible exception of the terrible Omzian hear which would be nothing but pain for the Conglomerate marines who were used to the arctic climates of the Conglomerate isle.
Also, since the eastern part of Hagras is a bit more closer to Honjaksgrad, they will have slightly more security.

Hope that is good enough closure. Any other ideas, just tell me.
I'm empty of advice right now, my apologies, although I will think of a few. CSJ could suggest some.

I didn't try to do too much detail because I didn't want to have to list every single detail of what happened. Just note, many of the marines will be suffering from heat stroke because they are used to very cold weather. When you envision my nation, think Greenland. (Greenland with only one big city populated by over 2 billion people)
:shock:
But just a note, the temperature aren't really hot there, although they aren't cold or cool either (as I'd recall, around 30-40 degrees in the middle of July there, if I'm not mistaken).

=====================

Anyways, I would suggest that before any large scale bombing campaigns go on in Honjaksgrad that there be a little clearing up of a few things.
Actually, the bombing will be most likely cancelled off due to Eager Dawn, and looking at outside sources, I also changed my mind. Not really because of bombing substations would cause heavy long-term damage, but I'd more like some damage later.
But with that, I am planning to strike some major warehouses and the likes, just for safety. Or maybe train shelters at the "Above-ground" subway likes.
Also with that, one of my plans is to evacuate the civilians as soon as I can, so yeah... Thanks for the two cents, BTW.

=================================

Ferrussia:
Maybe the Honganbo Air Force Base, a bit between Locha City and Kanze? A nice spot for foreign military deployments, has several "Sub-bases" (maybe quite like a smaller version of Nellis AFB which is essentially the center of the USAF) and hardened shelters (plus underground, although the hardened and underground portion are mostly closed to the Omzian military's eyes). Good buildings, and good defence.
Ferrussia
01-04-2004, 05:18
Omz, sounds good, but I could still use a map link. :) Thanks
Omz222
01-04-2004, 06:20
Omz, sounds good, but I could still use a map link. :) Thanks

My apologies, I thought you had the map. The link is here (http://members.lycos.co.uk/omz123/omzmap.jpg).
Ferrussia
01-04-2004, 06:23
No prob. The AFB you're proposing looks great, and I'll try and get a post up sometime today or tomorrow (don't count on today, sorry).
Clan Smoke Jaguar
01-04-2004, 06:24
Well, I see little wrong with that. The only thing missing is the loss of my two carriers (Hiro Nobunaga and Hercules. Nothing else specifically comes to mind.
I won't worry about details too much either, but I will get around to doing a detailed description of the duel between the battleships for my AS thread.
Omz222
01-04-2004, 06:37
Actually, I also would much like the Marx-class dreadnaught not to be sank, but much to be put dead in the water (maybe for tug boats later to drag it into port? Although of course it is a 100,000+ ton ship). I'd also maybe want to get in a small-scale gun engagement with the OC battlecruisers (w/ my three 16-inches), although much the missiles are empty from their launchers (except some SAMs...). But of course, it wouldn't be kept in commission, but much more like being turned into a museum for the "Battle of Hagras Bay" :D

Just another note for Eager Dawn however, I still need the number of fighters has been shot down on Barb's side for my post to be possible. That's much appreciated.
05-04-2004, 03:06
---Post deleted by NationStates Moderators---
Omz222
05-04-2004, 04:32
How big is Uak?
A somehow small city, perhaps half of New Orleans. Population is about 168,020 at the current IC moment, unlike the multimillion population of the cities present on the "old" map (although my goal was to get the biggest city of each region of the "new map", I forgot about this war and the provincial capitals). Capital city is Ranean, about 150-200km north of the city, with a population of just 122,000 (although the entire metropolitican area consists of a grand total of 318,000 from other scattered townss and counties. Uak is connected by the Ianmane Channel Tunnel, which is an underwater road tunnel that connects the north of Hogan Point to the city.

Both serves no major military purpose, although the island is pretty much fortified against amphibious landings, has a rocky terrain at the northwest of the northern island (which makes it ideal for both fortifications and underground air fields -- similar those in Taiwan, S. China, and Eastern Europe). Also has a large naval base there at the north of the southern island (making sense since it's at the northern tip), and a small desert range at the southeast tip of the southern island, which is the home of a military base and a weapons test range.
Omz222
09-04-2004, 03:40
I'm just curious, SC and company, but where do your troops actually live (not the supply storages and trap and the likes)? It seems to me that except those buildings such as hotels and the likes, there aren't really much places to set up new camps, tents and the likes. Not to use this info ICly and claim that "I have spies who told me about this", but I'm just curious.

Also, are these explosives triggerd by radio command? And are there actually land mines (not claymore) around the city?

Hope that the ground campaign will be here soon :twisted:
Omni Conglomerates
09-04-2004, 03:53
Ok, I have made my post. Tell me if there is anything wrong. Otherwise, I am going to go an plot. And, I will probably spend the next few days playing D&D. Then, I will go and have Easter dinner at my aunt's house, make another post maybe, and then on monday play more D&D.
Omni Conglomerates
09-04-2004, 04:03
I'm just curious, SC and company, but where do your troops actually live (not the supply storages and trap and the likes)? It seems to me that except those buildings such as hotels and the likes, there aren't really much places to set up new camps, tents and the likes. Not to use this info ICly and claim that "I have spies who told me about this", but I'm just curious.

Also, are these explosives triggerd by radio command? And are there actually land mines (not claymore) around the city?

Hope that the ground campaign will be here soon :twisted:

Well, speaking for myself, my guys sleep in various places. There are few areas where we are intensely concentrated. My troops sleep in sewer tunnels, subway depots, churches, musuems, random buildings, and the occasional large open warehouse. Basically, my men sleep where ever they can find a place to sleep. We are not centralized in an form or fashion. Orders are efficiently dissiminated from SYNOP to those nearest SYNOP and on down the line. Everyone has a basic idea of what to do, and the detailed orders come by way of courier units and short encoded radio messages. SECNET transmissions are also recieved at sector command posts, which are located in several areas around the norther quarter of the city.

Also, speaking for myself again, some of our explosives are radio detonated, some are trip wire triggered, some have pressure switches. And yes, there are landmines around the city. At least, we planted some.
Omz222
09-04-2004, 05:14
Also, speaking for myself again, some of our explosives are radio detonated, some are trip wire triggered, some have pressure switches. And yes, there are landmines around the city. At least, we planted some.

A thank for the info.

Also, do the pressure switches often are put in the middle of the road, or sidewalks, near the abse of the building, or what? Are they adjustable to the weight being put on it (or rather, do they sense weight, and determine that when is a suitable time to detonate?)

Also, with that, I will try to get a post done even if Barbarosea doesn't answer my question (probably busy :wink: ; that doesn't mean that I will assume how many Barb fighters are shot down either, I will just take a different approach).

Off-topic:

As for me, I'll go to play America's Army: Special Forces. Not only 100% free, if you ask me, VERY addicting (especially the fighting portions -- weapons are almost 99.9% realisticly modeled, and damage is much more realistic than those in Counter-Strike). All you need is a good computer and a high-speed internet (for access), or if you don't have one, go to your local Army recruiter and get a CD :wink: . Website is www.americasarmy.com

After a sign-up for an account and basic training, you can go on fighting in the "standard" infantry brigades and divisions. With the necessary training however, you can also fight as an Airborne paratrooper, a ranger, and even a Green Beret (if you completed the extra-hard training).
09-04-2004, 07:29
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Omz222
09-04-2004, 07:43
As for tents... you ever go to the sports section at Wal-Mart? Of course you don't. Anywho, if you go to the hunting section back there, you can find some camouflage cloth, about 10ft by 10ft, with tons of shreds in it. We give our guys that stuff, which aides in mobile 'housing'. That and ponchos, but ponchos can be used for anything. We also use a lot of burlap. But, like duck tape, burlap can be used for anything. Except toilet paper. But don't get me started.
Where do they actually place the tents? Parks maybe? There are a lot of parks in the area, BTW...

America's Army... me and OC tried to get that to work on my computer. It didn't work. Maybe that's because my computer is a piece. Yeah, that's it. And since it don't work on my computer, I just call it a serious misallocation of military resources. But you live in Canada, so, well, wait, why are you playing America's Army? Shouldn't you play Canada's Army? You can charge Normandy with bicycles! Yeah, that was mean.

It would be cool to be in the Special Forces on that game though. Of course I'd be a sniper anyday, but a GB would be fun. Not in a million years, well, 15 billion years from a scientific standpoint, would I become a Ranger. You talk about the "Special" Forces.
Well, the game had some hard times on my computer too as usual, although a fine adjustment from 16bit colour to 32bit colour solved it. Agreed, the game as with any other new first-person shooter games are pigs on many computers, but with some tweaking itjust might...

About me playing AA however, there are a lot of "foreigners" playing the game, and hey, it's free while surpassing COunter-Strike (in my opinion) from a realism standpoint! However, I much find the game interesting as a tool to get an insight into the US Army.

And I just realized my dad has practically every Tom Clancy book, like, ever. Let's see... Carrier, Airborne, SpecOps, Every Man a Tiger, Red October, Red Storm Rising, gah the list goes on forever.
Well, my small collection includes half of the Guided Tour series (Submarine, Fighter Wing, Carrier, and Special Forces -- Special Forces could be a bit better, but Carrier's a fine piece of work) and Every Man a Tiger. Not too much, but provided me enough to read for the days around Christmas and Spring Break. Which explains my tendancy to choose non-fiction over fiction.

And my bad on not posting frequently. Spring is the busiest time of the year for me, Track Meets and all that good stuff. I'm 11th (of 27) in the class on my transcript, though, which is good, for me at least. Then this summer I have to run... a lot... and play lots of golf, and OC has to teach me how to play soccer... man, I'm thuggin it.

Anyway, I need to type something up ICly. War.

Congrats. Nothing much for me, except school projects dropping onto my shoulder like rain and the likes. But we are all busy people.

Anywho, a post coming up. Maybe tomorrow. To War. *Does the Cold-Stare-at-Enemy Look*
09-04-2004, 08:12
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Clan Smoke Jaguar
10-04-2004, 06:30
Well, I'm a Eagle scout, and actually used a poncho when on a Wilderness Survival course. Basically, they can put it up anywhere they can:

1) Tie a line of parachute cord.
2) Stick a knife or something in a wall/tree/hard surface.
3) Throw it over something.

It's really easy. As there are a lot of parks in the area that I didn't know about... my guys will likely hang out there, as it is semi-away from the horrid urbanite society.

I'll post after you. *Raises Number Twos*
Really. You're an Eagle? Well, it's a small world I guess (July 25, 2000 8:00pm EST).

As one can guess, I'll have to back SC up. You might be surprised at how quickly and easily a makeshift shelter can be constructed.
Omz222
11-04-2004, 06:52
As one can guess, I'll have to back SC up. You might be surprised at how quickly and easily a makeshift shelter can be constructed.

Understood, and the post is already up.

Anyways, another thing,

Happy Easter Everybody!
Clan Smoke Jaguar
12-04-2004, 04:59
Just for reference/kicks:


Ships That Participated in The Battle of Hagras Bay
2xTitan CVN (1 sunk, 1 crippled)
2xNicholas Kerensky CVN (1 sunk, 1 lightly damaged)
2xFranklin Osis CVL (1 sunk, 1 crippled)
2xToryu BB (1 sunk*, 1 damaged)
2xFirestorm Arsenal Ship (1 damaged)
4xHiragi CA (2 sunk, 1 damaged, 1 crippled)
11xCarrack CG (3 sunk, 2 damaged, 2 crippled)
29xSparrowhawk DDG (11 sunk, 2 damaged, 5 crippled)
14xSniper DD (5 sunk, 2 damaged, 5 crippled)
11xProwler FFG (4 sunk, 1 damaged, 2 crippled)
13xHunter FF (4 sunk, 1 damaged, 4 crippled)
6xTarantula LCS
6xConqueror SS
6xInterdictor II SSG (Firebolt)
15xMoray II SSN
6xStymphalian SSGN (Firebolt)

Sunk: 33
Crippled: 21
Damaged: 12

Total Operational: 65/131 (49.62%)
Large ships (20,000+ tons) operational: 1/14 (7.14%)
Suface Ships Operational: 32/98 (32.65%)
12-04-2004, 05:44
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Omz222
12-04-2004, 05:45
Grand Losses: Battle of Hagras Bay

1x Marx class Dreadnaught (DISABLED)
1x Victor Light carrier (SUNK)
2x Carrack Class GM Cruisers (SUNK)
2x Hiragi Battlecruisers (SUNK)
5x Sniper Destroyers (4 SUNK, 1 CRIPPLED)
5x Sparrowhawk Multirole Destroyers,
2x Ikara Class ASW Frigates (ALL SUNK)
5x Interdictor II SSG
5x Leviathan SSN
3x Chimera Class SSGN
10x Wyvern Cass Corvettes (ALL SUNK)
14x Hydra Missile Boats (12 SUNK)

If I'm wrong, correct me, and excuse me for any errors.
Clan Smoke Jaguar
12-04-2004, 07:02
Nice post, just a little confusing.

Amphibious Force, 1000 km from landing point south of Honjaksgrad

As they began to approach their target area, the units for the amphibious force slowed down. Though they were a formidable force in themselves, they wanted to join up with the additional Omzian and Smoke Jaguar fleets before they made the strike against Honjaksgrad. With over 200,000 landing troops in the fleet, they could not afford to take any risks. The attack would come soon enough. Still, they couldn’t afford to wait too long. After all, those 200,000 troops were consuming a lot of supplies just staying on board. The sooner they were delivered, the better.

I remember you wanting to do an amphibious landing and all. But I don't remember anything about this force earlier. Maybe I'm missing something. My heart skipped a jump when I read that 200,000 troops were getting ready to attack Hon amphibiously, not to mention however many, like, 500,000 from the outside. Can you just clear up where these dudes came from, and where are the other fleets you are talking about?

Can you tell me exactly where your troops are, aside from "West" or "NW"?

How many troops total do you have surrounding Hon?

Am I safe to assume that the South is virtually void of enemy buildups?

I understand about the LASTs. Do you have any other occasions in which they were deployed I can look at? Any info at all would be great for comparisons and stuff.

I think this is about it...
It's been posted multiple times. I you look toward the middle of page 3 of this thread (http://www.nationstates.net/forum/viewtopic.php?t=92568&postdays=0&postorder=asc&start=40), that's where the full stats were first posted. It was mentioned in the RP thread several times before that. It's also on page 27 of this thread (http://www.nationstates.net/forum/viewtopic.php?t=92568&postdays=0&postorder=asc&start=520). No one's complained about it yet.

I'm afraid I can't be that specific about locations because I don't know enough to do so. If I had more than a vague reference point to go on, I would have mentioned it. To say more I'd need to find a reference somewhere. Either a map, or the name of a location nearby. If there has been such, I haven't noticed it. What I can say it that they're in the general direction I described, and that they're not close enough to help with the current fighting. I also don't know how far the lines are from the city, but II Corps is on the front lines, and X Corps is standing to several dozen kilometers behind the lines.

Total troops in the area now amount to about 160,000, 375,000 with the landing force included. However, only about 1/5 are primary combatants.
In all, there are 10 corps, averaging 20,000-25,000 combatants and 75,000-80,000 support personnel. Two of these will not arrive in time for the battle. 1 more will not participate in the main attack, and 2 will be in reserve. About 100-125,000 will actually close with and engage the enemy, though there's plenty more if the attack bogs down.

And I haven't used the LASTs much since I created them. I'd be hard-pressed to find where I used them before. However, I did write a bit about them in the fact file, so that's not exactly new either.
12-04-2004, 07:50
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Clan Smoke Jaguar
12-04-2004, 09:32
I see.

Sorry, I just hadn't seen anything RPed with them at all, so I didn't know.

Omz has a map, which is posted on the first page of this thread. The front lines, for y'all at least, is about 100kms from the city outskirts.

So you have about 125K actually fighting. Mkay, I thought all 400K or so would be engaging.

I just read that part on the factbook, and I will go ahead and congratulate you on a fine looking unit. Perhaps they would be a little better then SOF-D troopers, maybe. I don't think your military has the requirements of ours, but I may be wrong, as you don't have that stuff posted. I am working on some stuff on my military, but it is coming along slowly. However, I'll lie in trust that SH troops are better then LASTs, although they are likely never to see each other in combat. Very interesting, that.
I looked at the map, but as you can see, there's a distinct shortage of specific information (of course due to size restrictions). And I can't keep track of everything I need to know. That's the problem when it gets this big and takes this long.

I have 125k attacking. If you make a counterattack or start targeting supply and maintenance troops, the number fighting will go up rather quickly.

For the army:
About 80% of all applicants for the active forces fail (most of them will find their way into the reserves or militia corps though). Reserves and militia corps have much lower failure rates, but over 40% of all applicants will not get into official military service.
Of those that get in, less than 20% will get a notable combat billet, with the rest having support roles like artillery, aviation, supply, maintenance, etc. They will still have to be tough soldiers (as good as regulars in most armies), but they don't see as much time on the front.
As stated, well over 99% of applicants for LASTs will fail there too. Of those that make it, there are two separate groups. Combat and Intelligence. Intel isn't as extreme as combat, but they're expected to be able to handle themselves better than most special forces.
Only 1 out of every 50,000 soldiers will be on a combat team, with only 1/10 of them in the three top units (Sigma, Omega, and Chi). I'm not saying that the LASTs in general can take on any other unit. I am saying that those three teams in particular can hold their own against pretty much any force of equal strength.

Oh, and one minor point: CSJ citizens can join the reserves and militia corps at 16, and can then try for the active force at 18, so there's often an extra two years military service for active troops.
Omni Conglomerates
12-04-2004, 17:59
Alright, I have a few issues with Omz's last post. Firstly, you don't expect me to continue any of the naval battle at Hagras do you? I made the wrap up post to...well....wrap up the rest of the battle. The march to Honjaksgrad I plan to continue, but as for the naval battle, as far as I am concerned the ships are sunk. That does bring me to my next point, however. The landing zone where my marines landed is not near the battle with the Sniper marines. We landed about 3/4 of the way down the eastern coast of the Hagras Bay. The whole point of landing that far away from the action is to not see any action. A helicopter could stumble across the troops, but it would have to do so at closer that five miles away since radar won't detect them, and the curvature of the earth prevents sight beyond a five mile radius on a flat plane. Unless your helicopters are flying at a high altitude, they won't notice a landing zone until they are very, very close. Thermal satallite imagery might pick them up, but they would have to be looking for them. A passive scan isn't likely to happen, unless the guys monitoring your satallites just happen to like wasting their time staring at images of the Hagras. Anyways, I am not mad in any shape form or fashion, but if my landing zone is going to be detected there needs to be a good reason for it to be detected. Otherwise, my troops will continue their march as planned. Remember, not mad, just thinking that there are a few things that need to be cleared up. Thank you, and have a nice day.
Omz222
12-04-2004, 19:52
Firstly, you don't expect me to continue any of the naval battle at Hagras do you? I made the wrap up post to...well....wrap up the rest of the battle.
No, it just describes how I sunk the ships. Of course, it wouldn't be usual for me not to shoot anything and suddenly the ships sank, do you? :wink:

That does bring me to my next point, however. The landing zone where my marines landed is not near the battle with the Sniper marines. We landed about 3/4 of the way down the eastern coast of the Hagras Bay. The whole point of landing that far away from the action is to not see any action.
Sorry for the misunderstanding, but I'll admit that I have never seen you answering my question a page before regarding where your troops actually landed (probably forgot, but oh well, and if it is answered then forgive me). While landing thet far away will reduce the number of helicopters diving onto you, but since we already have intelligence of the ships coming days ago, and since Port Hagras is A. a military city and B. near Honjaksgrad and a perfect landing spot, it wouldn't make sense if there isn't added security, would it? With that, security will still be high even down the coast, since that's essentially where the opening of Hagras Bay is.

A helicopter could stumble across the troops, but it would have to do so at closer that five miles away since radar won't detect them, and the curvature of the earth prevents sight beyond a five mile radius on a flat plane. Unless your helicopters are flying at a high altitude, they won't notice a landing zone until they are very, very close.
I didn't say that the helicopters are that far away -- they stumbled on the piles of troops just 4-5km away, while on their patrol track. With helicopters a bit unable to fly high and see them as troops at such altitude anyways, they are flying at a low-medium altitude.

Thermal satallite imagery might pick them up, but they would have to be looking for them. A passive scan isn't likely to happen, unless the guys monitoring your satallites just happen to like wasting their time staring at images of the Hagras.
I didn't use satellite in this in any form (well, maybe navigation as in my military version of GPS called UOPS-M), and it wouldn't make so much sense to use such satellites anyways. The thermal and the IR imageries are coming from the helicopters' recon equipment, not the satellite (you'll be suprised how sensitive those equipment is when they see people).

But as said, not only that these are only light-armed helicopters, I'm not sending much troops anyways, so some of your troops will still get out.

EDIT: If you are really uncomfortable with that part of my post and would like me to get rid of it, I could. But let's hope that a good grouind battle will start soon :) .
Ferrussia
13-04-2004, 07:22
Okay, I'm getting little coherency on how much actual IC time is passing, so I'm just going to say it's been 5 days since my deployment started. Is that alright? That means my first sea-based arrivals will be in 6 days, and my first major air arrivals (2 divisions) will be combat ready in 1-2 days.

Also, I made a map of Honjaksgrad 'cause I was bored. Hope you like it, and with any luck, we'll start using it as a more detailed map of the area surrounding Hon. If you could give me some rough troop listings and their approximate positions on the map, I can stick those on in a snap. Omz, if you think there are any other major townships, locations, or the like that should be on there, I'd love to stick those on too. I'm also thinking of doing a blowup of Hon, but I don't know if that'd be necessary. Let me know what you think, and sorry I kinda made some assumptions and such with the map.

Anyways, here it is:

Honjaksgrad and the surrounding area (http://atlas.walagata.com/w/ferret/honjaksgradpng.PNG)
Clan Smoke Jaguar
13-04-2004, 10:39
Okay, I'm getting little coherency on how much actual IC time is passing, so I'm just going to say it's been 5 days since my deployment started. Is that alright? That means my first sea-based arrivals will be in 6 days, and my first major air arrivals (2 divisions) will be combat ready in 1-2 days.

Also, I made a map of Honjaksgrad 'cause I was bored. Hope you like it, and with any luck, we'll start using it as a more detailed map of the area surrounding Hon. If you could give me some rough troop listings and their approximate positions on the map, I can stick those on in a snap. Omz, if you think there are any other major townships, locations, or the like that should be on there, I'd love to stick those on too. I'm also thinking of doing a blowup of Hon, but I don't know if that'd be necessary. Let me know what you think, and sorry I kinda made some assumptions and such with the map.

Anyways, here it is:

Honjaksgrad and the surrounding area (http://atlas.walagata.com/w/ferret/honjaksgradpng.PNG)
Ahhh, thanks Ferrussia. Now we have a decent reference.

Assuming we're about 100 km from the city outskirts, I'd say my forces would be covering the "border" between grids C4 and D4.
The reserve units (X & IX corps) would be setting up in the A2/B2 area.
The landing, if it's on, will be either grid F5 or F6, possibly F7 (south of the map) if it gets too hairy.
Omz222
13-04-2004, 15:41
An excellent map, thanks! Good placements, and I'll make some modifications soon (items mostly) Hope that it will be highly useful in the upcoming attack on Honjaksgrad :D
14-04-2004, 02:42
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Omni Conglomerates
14-04-2004, 03:38
Yeah, in a preemptive response to my own post, I say this. My assault in the north will not occur for another few days. The troops participating will the elite mountain troops mentioned several posts back. They will be assisted by marines. They will land far from any town or city in the north. Villages will be hit by fire from battlecruisers on the way down to Honjaksgrad. Your soldiers, if they are listening, will hear encrypted radio chatter about ships getting separated from the main group while attempting to get around a storm. Then stuff will happen. Be warned, the northern front is semi-open.

Also, CSJ, I trust I won't be running into any of your guys when my 2nd Tier troops probe the lines since they weren't there when the assault began. This is going to be one of those weird overlapping timeline deals I am guessing. I hope this doesn't cause much confusion, and if it does then I will try to work it out tomorrow.

Oh yeah, I hope you don't mind my description of your positions. I didn't no what else to put, so I just typed that they were mostly secure with only a few weak points as all defensive lines have. If you have any complains, let me know and I will fix the post.

Ok, midway through typing this Sniper calls me and tells me that there is a river and a highway I did not know about plus one airport. I will be revising what I have and will restate where traps, defenses, and whatnot are layed, since I was not told this information previously. It has been put in my post. Anyways, now I have to type in about my defenses to make up for the existence of a heretofor unmentioned river. Not a problem, just some extra typing for me. That river will just have to work as the dividing line for the North/Northwest Sectors.
Omz222
14-04-2004, 05:33
Some things:

1) The nothern front, hopefully, will open (although that's as well going to cancel my plans for further writings on the rescue of my pilots, either) with an attack by us. My people already got recon flights over plus satellites (not only imagery, but also special ocean recon satellites), and they are poised to attack. Storms may cause a problem for missiles with IR or EO guidance and may even with radar guidance, but my plan won't really include much of these.
However, since there are actually little land suitable for such landings since most of them are rocky, there will be a whole concentration around the points where amphibious assault is actually possible. Your troops may get around, but naval fire support will attract more counter-fire from my side.

2) I'm curious how you got a huge battlecruiser (or at least, that's what you call a battleship) into a small/medium-sized river. The river isn't Mississippi, nor is it Amazon or the "Yellow River" (in China), it's just a small river. Maybe fit to the point that it will barely able to move, but not float.

3) Are the tents in which many of your soldiers live in gathered in concentrations or much spread out? Just a question in case I send in some recon flights and such.

4) The stuff launched from my helicopters are actually unguided rockets, not guided missiles. The warhead's a bit smaller but it still packs a lot, although they are pretty much aimed at the middle of your troops.

Just some stuff, no major problems.
Omni Conglomerates
15-04-2004, 03:13
Some things:

1) The nothern front, hopefully, will open (although that's as well going to cancel my plans for further writings on the rescue of my pilots, either) with an attack by us. My people already got recon flights over plus satellites (not only imagery, but also special ocean recon satellites), and they are poised to attack. Storms may cause a problem for missiles with IR or EO guidance and may even with radar guidance, but my plan won't really include much of these.
However, since there are actually little land suitable for such landings since most of them are rocky, there will be a whole concentration around the points where amphibious assault is actually possible. Your troops may get around, but naval fire support will attract more counter-fire from my side.

2) I'm curious how you got a huge battlecruiser (or at least, that's what you call a battleship) into a small/medium-sized river. The river isn't Mississippi, nor is it Amazon or the "Yellow River" (in China), it's just a small river. Maybe fit to the point that it will barely able to move, but not float.

3) Are the tents in which many of your soldiers live in gathered in concentrations or much spread out? Just a question in case I send in some recon flights and such.

4) The stuff launched from my helicopters are actually unguided rockets, not guided missiles. The warhead's a bit smaller but it still packs a lot, although they are pretty much aimed at the middle of your troops.

Just some stuff, no major problems.

1)Yeah, we don't need extremely good landing zones, the marines and mountain troops aren't going to be assaulting the beaches. They are going to go chill in the hills. This isn't going to be a major military operation, or battle. If your guys want a big battle, they aren't going to be getting one. Our ships aren't going to get that close to your coast, and I don't think you are going to be picking up zodiacs on radar. Also, I doubt you have had recon flights over my navy. They are kind of just getting out of their own waters. Lastly, there isn't going to be naval fire support for a landing. We aren't going near any towns. We aren't invading any towns. The ships will lob the occasional missile at a small fishing village and move on down towards Honjaksgrad. This isn't going to be Normandy. This is going to be....well stealthy.

2) I never said the battlecruiser had to go all the way up the river. It is just going as far as it can up the mouth. Also, it doesn't have to float. It is acting as heavy artillery. And just as a note, a battleship couldn't make it up the Mississippi river either. It is too shallow. I doubt a battleship could go down the Amazon as well.

3) I am sure Sniper will mention this as well. No, no, no, no, no. Speaking for myself, we are not concentrated. We are not concentrated. We are not concentrated. The north section of the city looks empty, like there is no one there. The UAV might see the occasional guy move around a back alley, but that is it. There are a few rubble barriers already in the roads, but that is all a UAV will see. To be precise, and Sniper will mention this, your guys don't know that we have divided off the city. You might see higher concentrations of soldiers in some areas, but that is all.

4) Ok, yes, unguided rockets. Some missed. Most hit. There isn't much of a middle, but you killed some people. I might have misstated what they were, but yep you aimed and stuff died. IR isn't exactly great for depth perception. You see a mass of red blobs in the distance. You aim for the middle. That can be a little hit or miss. I think that the numbers will be satisfactory when I come out with them. They will be in my next IC post.

Anything else needed to be cleared up, just tell me.
15-04-2004, 03:58
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Omz222
15-04-2004, 04:25
1) Actually, no we aren't going to pick up the Zodiacs on radar, but we would already know that little boats were probably now released, and are now working their way towards the coast. Since they aren't rapid fast and they aren't landing crafts and things like that, and although they will be a bit more "stealthy" in a general sense, my forces will probably still be prepared. Keep in mind, I didn't mention that the ships will immediately be near my coast, and you did say that the ships will soon be , and I have a network of not only radars with photographic details, but also radar details (the Soviets did have such system in the cold war, which were deigned to monitor naval traffic around the world from space). While it wouldn't be that much for us to see now, hopefully we'll see some form of battle happening :D

If you aren't really going to assualt beaches however, then there aren't actually much coasts with much sand: it would be either beaches, small sandy coasts (where few actually settles near), or completely rocks. High rocks.

About the missiles however, since it will lob missiles, its presence will probably be detected much more anyways (well, at least the ships are already tracked by my satellites, although we still don't really know what they will do exactly besides going to somewhere near my country). And that will cause an attack from us from the shore, aside from the pre-planned attack my military planners planned for different scenarios and will plan once the ships are actually appearing to be come to and following my coast. Bombarding small towns is going to attract more fire from my forces anyway, since that shows that your battlegroup is even a bigger threat than if they just go and go.

2) Since rivers' depth aren't going to allow some kind of big battleship, I doubt that the depth could equally accept the battlecruiser on the tip of the coast or at the mouth, either. With that, keep in mind that since we consider it as some form of air defence defence and artillery threatening us, we would try to bomb it (or at least, try to disable it to a point where sensor systems won't work and is "mission-killed").

3) The city isn't that much of a huge city and is very cluttered with structures, in which case tents would be most likely be set up outside the city or at least, at the city parks. Neither do my forces know that you actually divided my city into separate areas, but since it seems that Barb is the one who has intentions of deploys up to millions of troops and since we may detect a particular area is so cluttered, we may as well predict something. I've never intended to identify which country the forces actually belong to. My intentions is not near that, although getting a bit more recon will allow me some easier steps. Aside from that, I'll admit that it's pretty all for the identification for now.
Omni Conglomerates
16-04-2004, 02:19
1) Actually, no we aren't going to pick up the Zodiacs on radar, but we would already know that little boats were probably now released, and are now working their way towards the coast. Since they aren't rapid fast and they aren't landing crafts and things like that, and although they will be a bit more "stealthy" in a general sense, my forces will probably still be prepared. Keep in mind, I didn't mention that the ships will immediately be near my coast, and you did say that the ships will soon be , and I have a network of not only radars with photographic details, but also radar details (the Soviets did have such system in the cold war, which were deigned to monitor naval traffic around the world from space). While it wouldn't be that much for us to see now, hopefully we'll see some form of battle happening :D

If you aren't really going to assualt beaches however, then there aren't actually much coasts with much sand: it would be either beaches, small sandy coasts (where few actually settles near), or completely rocks. High rocks.

About the missiles however, since it will lob missiles, its presence will probably be detected much more anyways (well, at least the ships are already tracked by my satellites, although we still don't really know what they will do exactly besides going to somewhere near my country). And that will cause an attack from us from the shore, aside from the pre-planned attack my military planners planned for different scenarios and will plan once the ships are actually appearing to be come to and following my coast. Bombarding small towns is going to attract more fire from my forces anyway, since that shows that your battlegroup is even a bigger threat than if they just go and go.

2) Since rivers' depth aren't going to allow some kind of big battleship, I doubt that the depth could equally accept the battlecruiser on the tip of the coast or at the mouth, either. With that, keep in mind that since we consider it as some form of air defence defence and artillery threatening us, we would try to bomb it (or at least, try to disable it to a point where sensor systems won't work and is "mission-killed").

3) The city isn't that much of a huge city and is very cluttered with structures, in which case tents would be most likely be set up outside the city or at least, at the city parks. Neither do my forces know that you actually divided my city into separate areas, but since it seems that Barb is the one who has intentions of deploys up to millions of troops and since we may detect a particular area is so cluttered, we may as well predict something. I've never intended to identify which country the forces actually belong to. My intentions is not near that, although getting a bit more recon will allow me some easier steps. Aside from that, I'll admit that it's pretty all for the identification for now.

1) I think that there is still some miss-communication going on here. The fleet is not being sent with its primary goal being to assault the norther coast of your nation. Its primary goal is to reinforce Honjaksgrad. This is just a little side operation. Also, I did not say that my ships would be there soon. I did say they would be there in four to five days. Yes, I am sure that your satallites saw my fleet leaving my nation when they did. As to their mission, your guys have not the slightest clue. When my fleet is coming into your nation's waters. Your guys will hear radio chatter about the storm, about going to Honjaksgrad, about reinforcing the troops. They will not here," hey, lets go invade the northern coast." A few transports, not fighting craft but transports, are going to go a different direction to go around the storm than the rest of the fleet will because of their position. Those transports will report being separated and rejoin the fleet after having dropped off the zodiacs. That is as close as the fleet will get to your coast until they reach Honjaksgrad. I just mentioned the plan in the last post to gives some heads up to what I was planning to not cause so much confusion later. Apparently that didn't work.

The missiles will be singular cruise missiles launched at small fishing villages on our way to Honjaksgrad. That won't give your soldiers any sort of heads up. It will tell them that we are haphazardly launching cruise missiles at small villages for fun. Also, we will be out of the storm before we actually do the launch.

2) The river's depth at its length and at its mouth are two very, very different things. The battlecruiser isn't going to be floating neccesarily. We will beach it if we decide that it will serve our interests better. And, I am keeping in mind that you might try to attack it. We are going to be defending it from enemy attack. The fighter overwatch is in the next post that I am currently typing.

3) Barb is not the only one with millions of troops to unload. Seventeen million of my soldiers are sitting at AO-101 right now. We are just waiting for you guys to attack and then we will restart our unloading efforts.

Just hoping that everything is clear now. If there is still any miss-communication going on, just tell me. I will be glad to clear it up.
Omz222
16-04-2004, 02:31
1) Its primary goal is to reinforce Honjaksgrad. This is just a little side operation.
I did not say that it would be a primary goal, but since that convoy's still going to bomb towns along side of the way, it is still marked with importance here.

As to their mission, your guys have not the slightest clue. When my fleet is coming into your nation's waters. Your guys will hear radio chatter about the storm, about going to Honjaksgrad, about reinforcing the troops. They will not here," hey, lets go invade the northern coast."
I do not intend to know what exactly you are doing ICly. But since you (OC) is contributing much to the war effort here, of course we have a reason to believe that the fleet will go to somewhere, at least near my country.

That won't give your soldiers any sort of heads up. It will tell them that we are haphazardly launching cruise missiles at small villages for fun.
Maybe not a huge impact nor really some kind of morale booster and such, but it could be in a sense, since they will be even more determined to fight even after the bombing of Port Hagras and such, instead of being offguard and such. They do have high hopes and are optimistic, especially when it is their country is being invaded. Not exactly a morale decrease. But maybe a decrease from the villagers with some bit lower hopes, or those militia man?

2) And, I am keeping in mind that you might try to attack it. We are going to be defending it from enemy attack. The fighter overwatch is in the next post that I am currently typing.
Maybe it would be more difficult to attack, especially if if you are going to do something like docking it and the likes. But we have some plans, as with all other moves :twisted:
17-04-2004, 00:41
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Omz222
17-04-2004, 00:55
Okay, big post coming up. Big post. And Omz, I think you still don't understand what OC is doing, but I'll let him handle it.

Maybe there are still a few confusions, but I'm sure about what he was talking about (I'll admit that on a second reading, I did find out that I misunderstood in the first read). Or rather, disregard the last post then.
Omz222
17-04-2004, 04:55
I have very few problems with the post, and my post is already underway. But some notes, concerns, and questions:

1) I'm just wondering, what is the status of your (SC's) Marines that are going to attack mine? I'm sorta planning a head-on clash with yoru forces, and a little info on the location (even though of course my troops won't know them ICly) would help to plan the "clash". Thanks.

2) For the Mainstay section, are your troops also going to repair the dock facilities (not really going to bomb them now, but just wondering)? Also, a small OOC description of the "E-Machbet" system would be appreciated.

3) Dogfight and C-13 sections: I'd also much appreciate, since I didn't really have time to finish the airwar post (and I still don't know how many of Barb's aircraft remains), to let me have a small chance to reply. The F-13B post I'm willing to follow (since it's stealth and my fighters already have many on lock), but it should be noted that there are air defence between what it seems to be the flightpath of the C-13s, and we aren't going to take it as airliners (pretty much the only services with supersonic airliners are the "Towards Kanze Express" and the "Banakoran Fast Services", which all runs to the north and the northwest), even though if they fly at the normal altitudes that supersonic airlines do.
17-04-2004, 05:46
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Omz222
17-04-2004, 06:34
1) The Marines will be arriving in roughly 10-15 minutes. The location, like, where the other battle just took place? From what I have pictured... a wooded area, about the size of 3 or 4 football fields put side by side. Now with a few blown out places from the rockets.
My image, a bit more in detail:

A wooden area, yes, 3 or 4 football fields. There could be some rocks and a big hill peak, if you don't mind, aside from those short-medium trees and lots of grass (and sand). Quite a few sniper's nests here. Big open space for everyone.

You think you can post tonight? :P :oops: :wink:
Well, I'll admit that the chance's pretty dim. But I'll think that I would try :D
Omz222
17-04-2004, 18:23
Alright, new map I made, much better quality than that MSPaint one:

Map of Omzian D.F.R. -- General (http://members.lycos.co.uk/omz123/Omzmapreduced.jpg)

Comments? Suggestions?
Omni Conglomerates
18-04-2004, 06:17
I did not say that it would be a primary goal, but since that convoy's still going to bomb towns along side of the way, it is still marked with importance here.

I do not intend to know what exactly you are doing ICly. But since you (OC) is contributing much to the war effort here, of course we have a reason to believe that the fleet will go to somewhere, at least near my country.

Maybe not a huge impact nor really some kind of morale booster and such, but it could be in a sense, since they will be even more determined to fight even after the bombing of Port Hagras and such, instead of being offguard and such. They do have high hopes and are optimistic, especially when it is their country is being invaded. Not exactly a morale decrease. But maybe a decrease from the villagers with some bit lower hopes, or those militia man?

Maybe it would be more difficult to attack, especially if if you are going to do something like docking it and the likes. But we have some plans, as with all other moves :twisted:

Bloody hell, there is still some miss-communication occuring, and that is not acceptable. Firstly, you misinterpret my words. I am not saying that you are intending to know what I am doing in IC. I am not implying that in the slightest. So, let me be very, very specific here. I am not saying that your men won't know I am heading towards your nation. In fact, if your guys looked at satallite photos of my fleet leaving my waters and they didn't infer that the fleet would be head towards your nation, they would be idiots. I am saying that your men aren't going to know that my fleet intents to launch a small expedion into the northern mountains. They most likely would assume that the fleet and the massive armada of transport and support ships that are with it are heading to Honjaksgrad.

Secondly, your nations morale is not something my men are concerned about. We could really not care less if your men were happy and arrogant when they go to fight us or if they are depressed and have a feeling of impending doom. It doesn't concern us in the slightest if your citizens feel a zeal for their country. This isn't a good will mission. The opinions of your people don't matter to us in the slightest. As far as your morale and readiness to fight goes in the north. It is my opinion that the people would be used to it by now. My ships have come by your northern coast and sail down it before. That is the way the first fleet came. We are northward of your nation. It is the quickest route. My transports took a slightly similar route when they came down during our buildup in Honjaksgrad, although it was slightly more roundabout. Just remember, none of my attacks are really all that worried about what happens to your morale. The only reason my people will launch missiles is because they want to see a good explosion. They might not even do it now that I consider other more stealthy possibilities...

Lastly, we are going to have fighter jets moving into the city, so bombing the battlecruiser might not be wise if you don't want to lose the bombers. Eager Dawn is still going on as well, despite the lack on post time by Barbarosa.

Oh yeah, and post already.
Omz222
18-04-2004, 06:43
The only reason my people will launch missiles is because they want to see a good explosion.
And just waste money in the process?

Lastly, we are going to have fighter jets moving into the city, so bombing the battlecruiser might not be wise if you don't want to lose the bombers. Eager Dawn is still going on as well, despite the lack on post time by Barbarosa.
I'm not going to bomb it with actual bombs, and the bombers won't approach the city, not even near it. As soon as I get more fighters scrambled, we'll see how this is going.

Oh yeah, and post already.
You'll have to realize that me, like you, is quite busy, so forgive me for not being able to get the post any faster while trying to.
Omni Conglomerates
18-04-2004, 06:50
To respond to the first part of your post, yes, just to waste money in the process. We have a very large defense budget. Probably because my nation pays for it by not having a welfare system of any kind.
24-04-2004, 21:02
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21-05-2004, 19:37
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Omz222
21-05-2004, 23:32
Mkay, just a few things I think.

Omz222: Are you sure about your losses on the air battle over Hon? Even if I take all your losses where you noted “Losses from SAMs, Sidewinders, Python 5s,” I get 30. Now I am assuming that my Python’s didn’t get all of those. Yet I fired off 96 of them. If you’re sure that’s right, then okay.

Sorry, I admit that I misunderstood a bit, I'll adjust the losses for my aircraft that are actually facing your F-13Bs (I'll admit that I don't expect much of any aircraft when facing things on the Python 5 level), but the F/A-160s are still quite a bit separate. Perhaps you could make an extreme shot just at the missile's typical range onto the air-to-air F/A-160s, and I'll add a bit of losses for that.

And mother of happiness…could ANYTHING I have left of 1st Battalion survive that arty attack?!
It's designed to wipe out a portion of your force before I start the attack, not necessarily wiping out of it (sicne we don't expect to). My aim is actually a bit ahead of your forces (or at least, where the firefight was actually), so no, not all are going to be wiped out. At least I don't hope so.

Um, you wouldn’t really see the armor support for my troops inbound. You might see the HMMWVs with M2s and TOWs on top, but the tanks are still a good ways back. In fact, they are just now leaving the outskirts of the city.[/quote]

Alright.

========================

Another thing:

I will be going to a camp next Thursday or so, and won't be back until somewhere around Sunday or Monday. Perhaps SC could post before this so that at least I could make up some parts of my reply, and perhaps CSJ could also reply just to make thiongs easier and not so messy.

========================

EDIT:
1. Adjusted the losses for the airwar. Hope SC will like it a bit more. Also added a small piece about a pilot.
2. Arty attack much lighter, again hope to create fairness and balance. More shootings of small bullets, the better.
22-05-2004, 00:03
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Omz222
22-05-2004, 19:11
Well, expect a post within a few days or so. Pretty busy now.

Also, SC, do you know when OC will post?
22-05-2004, 21:30
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25-05-2004, 07:33
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Omz222
25-05-2004, 16:04
1) I am curious as to how your interrogators just "know" that Ty is part of our invasion.

Is it "normal" to my people that Ty just killed a police officer, and injured another one? Is it normal that Ty didn't register for Natcide a few years ago even though it seems that he lives in a big city, and still continues without a Natcide entry (or so he saids)? Is it normal that we found a military-grade sniper rifle inside the stolen vehicle? All these factors does lead our interrogators to think that there is a probability Ty is part of the invasion, either by directly involving or indirectly involving, and they are a bit "oversensitive". Though, since I used bad wordings there, I will edit my post regarding that.

2) I assume Omzians do not follow any code such as the Geneva Convention, right? (Lord knows we sure don't.)
Since the Geneva Convention (nor does the other conventions), in my beliefs, doesn't exist in the NS world, so no. But we don't really torture POWs and other prisoners and the likes (with a few exceptions) nor do we really use chemical weapons aggresively, but we do use "expanding ammunition" somewhat :twisted:

3) Keep in mind that you told me/Barb/OC not to post about killing your people, so we haven't. But do realize we have been taking them out as we see them, and we aren't just now being overwhelmed.

I know the consequences to this thing --civilians will get killed, civilians will get killed. It makes sense for you anyways to take them out (of course, it makes sense if you eliminate any armed personnel that poses a threat to you and are attack ing you).

4) How long were the classes that your people took during the beginning of the war to learn about our systems?
At the very start of the war. There's just this series of OPFOR Weapons Identification Class for my Air Force and Army (and to some extent such as Marines or SOFs, the Navy), in which they learn all the things they need to know about certain equipments that they may facing, some vulnverabilities, and things dangerous about them.

5) I thought you at one point said there were no bases near where we were landing in the desert.
There's virtually no bases in[/u] the desert (with the exception of the garrison which I placed on the border of that desert), but of course there will be bases near that desert, expeciall at a range of 50-200km from the so-called "borderline" where things gets better and there are the towns.

6) Is there any way to take out these little missile things that sit above our ships for a while and then take them out?

Possibly, but from one standpoint, you are just going to have more of my "vehicles" coming, and that's going to to an extent, overwhelm your systems more. The cruise missiles will just dive directly onto the ships once they got them targeted and release their bomblets, and the other "vehicles" doesn't go fly above them for long anyways (keep in mind at the same time, if they detect a hostile radar source, they will go onto it immediately.)

If you do turn off your radar however, that's going to pose a bit more negative effect along with you delaying my "vehicles": since I also will be firing the second reload of the cruise missiles, you have these cruise missiles coming at your ships after I had tried to eliminate your radars with these things.

[/quote]7) I'm horrible at math: how many little robots are you throwing at our ships?[/quote]

240 Tacit Rainbow anti-radiation/radar missiles;
30 Naginata missiles (218 bomblets each)
6 Cicada "missiles" (carrying radar jammerS)
150 Bottle Rocket anti-radiation UAVs (though 12 are thrown at OC's battleship at the river first)
15 Fire Cracker radar jamming UAVs
36 target drones

They aren't that to take out with missiles and such, and that's why they are extremely cheap and are used in big swarms (to some extent, overwhelm the lesser capable systems since they will need to [i]deal with tens or hundreds of targets, coming at some places in different speeds, altitude [though the altitude "range] is pretty the same, and direction).
25-05-2004, 17:36
25-05-2004, 17:47
25-05-2004, 17:50
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Omz222
25-05-2004, 23:41
Omz222
25-05-2004, 23:46
1) Perhaps none of the above is normal, yet I really don't remember when you found the sniper rifle in his Jeep.
Perhaps you could show me where that post was. I'd also like to know where you found the rifle. There has always been one thought on where he would have hidden it, to make it extremely difficult for you to find the rifle at all.
I didn't post anything for it now, I'm just stating the factors that will lead my interrogators later to believe that Ty is somehow involved with the invasion. The rest are the factors that my interrogators already know right now. Sorry for that.
Also, during the interrogation we are going to strip the whole Jeep up, since technically your person is already convicted of murder, attempted murder, and such, since that's part of my police's procedure when you kill someone and whatever. But that doesn't mean that it will be found quickly anyways. Another factor will also be when my federal police will actually search Ty's supposed "home" in Vansara or whatever, and when they found out that there isn't a home, another count right there.

Although killing a police officer, unless Omz222 is a perfect utopia, wouldn't make your guys think "Holy crap, he's from Sniper Country!" I can also sort of understand the whole Nactide thing, but from what you're making it sound like, and it may very well be, there isn't a person at all in the nation who isn't on this thing.
If every murder present would be believed to be from Sniper Country, then you wouldn't see the police acting like that. Howe
And by involving with the invasion, that doesn't mean that the person has to be from one 1) Perhaps none of the above is normal, yet I really don't remember when you found the sniper rifle in his Jeep.
Perhaps you could show me where that post was. I'd also like to know where you found the rifle. There has always been one thought on where he would have hidden it, to make it extremely difficult for you to find the rifle at all.
I didn't post anything for it now, I'm just stating the factors that will lead my interrogators later to believe that Ty is somehow involved with the invasion. The rest are the factors that my interrogators already know right now. Sorry for that.
Also, during the interrogation we are going to strip the whole Jeep up, since technically your person is already convicted of murder, attempted murder, and such, since that's part of my police's procedure when you kill someone or is convicted of rape, corruption, or to the extent, treason and sedition. Another factor will also be when my federal police will actually search Ty's supposed "home" in Vansara or whatever, and when they found out that there isn't a home, another count right there.

Although killing a police officer, unless Omz222 is a perfect utopia, wouldn't make your guys think "Holy crap, he's from Sniper Country!" I can also sort of understand the whole Nactide thing, but from what you're making it sound like, and it may very well be, there isn't a person at all in the nation who isn't on this thing.
If every murder present would be believed to be from Sniper Country, then you wouldn't see the police acting like that. Howe
And by involving with the invasion, that doesn't mean that the person has to be from one of the three "invading nations" anyways. There will also be chances of him being an operative from another country assossciated with the invasion, or even a mercenary. But since OOC is not IC, my guys will probably figure that out soon.
And no, there are still cases of people who didn't register for Natcide, maybe including some villagers, some person in the city who just somehow forgot about it and ignored the warnings, and went on with it. But at Ty's supposed state and condition, of course we'd suspect something going on with someone just plain ignored the warnings and announcements to fill out the application for Natcide.

4) No, I didn't mean when were they. You said that. I want to know how long they were. Like, a week, two weeks, what?

It varies. For air defence crews, it has already been taught before the war has actually started, since there's always the possibility of hostile aircraft approaching, and it lasts a week. For fighter pilots, it's obviously a bit longer, and is also taught before the war also started (since we already have a few purchased F-13s and are now assigned into aggressor squadrons, the process will be a bit longer with a more lengthy introduction). That doesn't mean that they learn full time either, they just learn it part time unless something happens and they are suddenly called and sent to a hot zone to fight.

I forgot you were a military nation.
Well, not exactly, but maintaining a military base at that area along with an air base with some kind of practice range attached does save them from having to be built elsewhere :P There aren't too many bases, maybe expect the exception of the swarm of air fields we have for various reasons.

A note about the Tacit Rainbows, my air force itself had modified it a bit so if the missile identified it as a hostile radar that it should target, but when the radar is turned off after you've realized the missiles are coming, it can remember the basic location of the radar sources plus backup GPS guidance in case there would be something wrong. Sorta like a upgraded version of the Tacit Rainbow missile.
Omz222
26-05-2004, 02:43
Some things:

1) The first time, I shot 12 PAC-II missiles (the origional type, but they are armed with high explosive warheads, and are highly chaff-resistant) at the planes, for each. So, by ejecting "several" chaffs and flares from these huge aircraft, only three went down, and missiles went missing. I didn't quite have a lot of big problems with that anyways. The second time, I fired four missiles, and no plane went down.
I don't have too much , but your planes just had dodged a total of 13 Patriot missiles. If they are actually fighter jets, maybe I'll accept a slightly bigger casulty, but I don't think any cargo jet can deflect that much. I wouldn't think that's too normal, myself.

2) As said in the previous post, the Cicada "missiles" does not hit their targets. Instead, they only carry radar jammers, which to some extent do harass some of the radars and try to jam the CIWS radars. They will just loiter and when they run out of fuel, they dive into the waters and get themselves destroyed.
Also, as much I don't mind, just a note that the Tacit Rainbows do fly a bit faster, so expect thouse arrive a bit before the piston engine UAVs.
26-05-2004, 03:14
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Omz222
26-05-2004, 03:22
1) I guess I forgot to post it, but those C-13s did go down just now. Of course, I also forgot to post about Omega team.

2) So the Cicada just sorta flies around doing nothing but jam radar and then pulls a leming? How fast is a TR?

1) Got it.

2) Yeah basically, so at least it does make an easy target (although it already served the purpose of somehow providing cover for the actual bomb-laden cruise missiles). The TR RL is officially listed as "subsonic", but since it's essentially a cruise missile and I have also had the jet engine upgraded there, I'd say that a speed of Mach 7-8 is safe.

Also, I'd like you to add the ground part too sometimes soon as I do my post (hopefully posted tomorrow night or the following day's morning before I go to the camp for 4 long days) if you don't mind, and I have already gotten a few small stories planned about individual soldiers. Should be fun :D Not a "have-to" request, but appreciate it if you do. Thanks.

PS -- It would be helpful also if CSJ posts. Hope that he would get online soon enough.
26-05-2004, 04:21
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Omz222
26-05-2004, 04:49
You got it. I'll finish up that post and edit it sometime tonight.
Yeah. I may not be able to finish up the post tonight or tomorrow night. If that's the case, I'll be posting up the part about the airwar.

Since next week I will most likely be far less busy, we can finish the every last detail of Eager Dawn (though without Barb we cannot post that far ahead), and get the ground battle in full state with the Omega team taking action. Good stuff.
26-05-2004, 06:57
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Omni Conglomerates
27-05-2004, 03:41
Ok, this is a little late, but bear with me. My issues concern your last post that involved me. I think it is the second to last one. It has been a while, but after a few things get cleared up I would like to help get this RP back into some fast paced action.

Omz, my first issue with your post is possibly the greatest inaccuracy. My troops haven't engaged the enemy positions yet. They are waiting for the other two units to get there. When the other two units get there, then they will engage. They aren't within attack distance of your lines yet, there was just the one man scoping out where he wanted to start the attack from. If you want, I can just say that the other two units have already arrived, but you will have to take additional losses because of the second minigun mounted on the other HUMVEE and the guys toting FN-MAGs, not to mention the close range troops moving in under the covering fire towards the enemy lines. If you decide to just let the attack go forward, then you need note each of the soldiers.

Next, I never said how many planes there were. I only said that there were several squadrons. There are only 6 planes in each of my squadrons, so by logic we can discern that there aren't eighty planes out there. At 12 plane in a squadron there wouldn't even be eighty. Several means between 4 and 5 generally. I was going to post the exact number in my next post mostly because I wasn't expecting an attack so swiftly since the fighters just got there and haven't really even gone over the mainland yet. If you have any thoughts on how to handle this, just say so.

There isn't much else I can think of at this momemt. I am catching up with the new posts, and am making a post of my own.
Omz222
27-05-2004, 03:54
Omz, my first issue with your post is possibly the greatest inaccuracy. My troops haven't engaged the enemy positions yet. They are waiting for the other two units to get there. When the other two units get there, then they will engage. They aren't within attack distance of your lines yet, there was just the one man scoping out where he wanted to start the attack from. If you want, I can just say that the other two units have already arrived, but you will have to take additional losses because of the second minigun mounted on the other HUMVEE and the guys toting FN-MAGs, not to mention the close range troops moving in under the covering fire towards the enemy lines. If you decide to just let the attack go forward, then you need note each of the soldiers.

Sorry for the misunderstanding, and I did mention that "over 20... other soldiers" were killed because of the gun and TOW fire. I will expect additional losses once you "sneak in" the troops under the cover fire, but there will also be many foxholes in which my men will fire from (many will just fire with rifles and toss grenades and other stuff they have, but with much greater accuracy). If you want to destroy them, there will also be some armored HUMMVs lying around with assorted .50cals and Mk.19s on them. (although they are not yet loaded)


Next, I never said how many planes there were. I only said that there were several squadrons. There are only 6 planes in each of my squadrons, so by logic we can discern that there aren't eighty planes out there. At 12 plane in a squadron there wouldn't even be eighty. Several means between 4 and 5 generally. I was going to post the exact number in my next post mostly because I wasn't expecting an attack so swiftly since the fighters just got there and haven't really even gone over the mainland yet. If you have any thoughts on how to handle this, just say so.
Again, sorry for the misunderstanding, although by several dozens I thought you meant that you have over 7 * 12 planes. If you want me to edit out the attack, I'll do so, and hope that suspicions won't arise. If you don't i'll just change the numbers, and perhaps lower the number of missiles (and also lower in terms of porportion).

For the general news: since I will be somewhat busy tonight, I am not able to post, so sorry for that. If OC posts, then I will be able to get my post up perhaps next Monday and Tuesday. Thanks for he understanding.
31-05-2004, 04:35
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Omz222
01-06-2004, 01:10
undeletable double post
Omz222
01-06-2004, 02:25
Hm. OC said he will be getting on tonight, so if he does, I am about 95% sure he will post. You got one bout ready, Omz?
Well, to be honest I've got it only 60-70% ready, since it seems that there are still things ahead and I just came back from a camp after a very busy week. However, if OC is posting these days, I will wait for him to post first.

Also, I'll be messaging CSJ for him to post if he has the time, of course. Hopefully with the addition of Barb soon, we will get this going completely.
Omz222
03-06-2004, 03:28
A question for SC, what altitude are your Task Force Eli helicopters flying?

Also, sorry for the delay of the post, still a bit busier than I thought + forum performance. But should be available on Thursday or Friday if OC still doesn't post. Sorry again.
03-06-2004, 03:43
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Omz222
03-06-2004, 04:07
So you mean, just slightly above treetop?

Anyways, cool stuff, hope you have a good trip there. As for me, pretty much I won't be able to access the net from the very end of June for long though (vacation, thought I will still have some forms of access occasionally), but we'll try to end the RP quickly. A quick end can be unfortunate, but that's what we gotta do.
03-06-2004, 04:14
---Post deleted by NationStates Moderators---
Ferrussia
03-06-2004, 07:12
Just a heads-up:

I'll be out of town for most of the next week and a half. Don't count on me checking in until the 14th. Since, you know, I'm sure it'll be to a point where action is required on my part by then.



Ha. Haha. :?


*sigh* See you then.
Omz222
04-06-2004, 01:54
Fer: Don't worry, and while the combat phase isn't very long I'll admit, there's a suprise in store, and you could have a major role in it. Stay tuned, and keep your heads up :wink:
04-06-2004, 08:12
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_Taiwan
04-06-2004, 08:50
SC keeps begging me to sell him stuff, so I have a bit of an idea:

Basically, a rogue weapons corporation will attempt arms deliveries into SC against official ROC government policy.

Comments?
Omz222
04-06-2004, 16:41
SC keeps begging me to sell him stuff, so I have a bit of an idea:

Basically, a rogue weapons corporation will attempt arms deliveries into SC against official ROC government policy.

Comments?

That'll be very an interesting idea perhaps, and could set a base for some kind of future RP events. Obviously, I don't really care about arms sales to SC (since it's not my business to do so), and this idea seems to be interesting.

CSJ: Thanks for posting. I agree the forum is sorta slow right now, I refreshed about 10 times before I came to this thread :?
04-06-2004, 20:58
---Post deleted by NationStates Moderators---
_Taiwan
06-06-2004, 03:02
Obviously, I don't really care about arms sales to SC (since it's not my business to do so), and this idea seems to be interesting.

CSJ: Thanks for posting. I agree the forum is sorta slow right now, I refreshed about 10 times before I came to this thread :?

Oops, I was under the assumption he was buying my stuff to use on you.

Anyway SC, send a representative to meet the board in person
United Elias
18-06-2004, 10:52
why was SC deleted?!
Omz222
19-06-2004, 02:59
why was SC deleted?!
Well, he spammed the General forum a few days ago and got forumbanned... Dunno where the RP's going now, hopefully I can talk to SC first to get some info from him.
Clan Smoke Jaguar
27-06-2004, 05:41
I know I was asked for something brief, but TMI is better than NEI, at least in most cases like this.


This is pretty much a full listing of assets available, assuming we'll throw just about everything into the attack. There's some leeway on what is contributed, especially for the air, reserve, and follow-on ground forces. However, the main and supporting attacks are fixed. That is the way Smoke Jaguar commanders would do it. Also, most of the naval combatants will be going after the enemy fleet, with only a modest force protecting the landing force, which will have the main fleet between them and the enemy anyway.
If and when OCs reinforcement fleet arrives, one of my own will appear close to the same time. Additional units are in country but stationed elsewhere, and are unavailable for the operation.

Also, I only listed combat and relevant combat support units. You don't need to know all the transport aircraft, trucks, SAMs, and whatnot being deployed. Special forces (including divisional recon) are also left out, though more because I forgot to add them in and don't want to bother. For the record, there's a battalion of 383 recon troops for each division, and one of 383 force recon in each corps. Also 2 ranger brigades, and about 50 16-man special forces platoons of various types.



MAIN ATTACK: XVII Corps (City Stalkers)

Attack Spearhead:
68th Urban Combat Division (Doghouse), along with attached corps-level support.
-174xMerkava IVSJ
-27xTimberwolf
-474xNova Cat (367xIFV, 41xCFV, 66xFISTV)
-90xM2014 Pikeman (truck-mounted 155mm howitzer)
-90xMLRS
-60xM1064 120mm SPM
-48xAH-93C attack helicopter
-16xRAH-66A recon/attack helicopter
-58xEFOGM launcher
-Various air defense, engineering, smoke-laying, and combat service support units.
-2338 infantrymen
-approx 30,000 total personnel (9000 deployed combat troops)

Follow-on force:
127th Urban Combat Division (Alley Cats), 49th Armored Division (Bulldozers), 72nd Mechanized Infantry Division (Steamrollers), 17th Armored Cavalry Regiment (Blockbusters), associated corps-level support
-522xIron Cheetah
-174xMerkava IVSJ
-204xTimberwolf
-910xMyst Lynx (560xIFV, 206xCFV, 144xFISTV)
-474xNova Cat (367xIFV, 41xCFV, 66xFISTV)
-162xM2012 Cavalier SPH
-54xM2014 Pikeman (truck-mounted 155mm howitzer)
-108xMLRS
-198xM1064 120mm SPM
-160xAH-93C attack helicopter
-72xRAH-66A recon/attack helicopter
-58xOntos II SPRR
-116xRooikat 105 recon vehicle
-58xSpahpanzer Luchs recon vehicle
-Various air defense, engineering, smoke-laying, and combat service support units.
-5654 infantrymen
-approx 100,000 total personnel (23,000 deployed combat troops)




AIRLBORNE/AIRMOBILE SUPPORT ATTACKS:
X Corps (Dreamweavers), IX Corps (The Mistweavers)

Airbonrne Forces:
54th Mechanized Airborne Infantry Division (Restless Spirits), 55th Airborne Infantry Division (Midnight Assault)
-201xKit Fox II light tank
-458xStormcrow IFV (351xIFV, 41xCFV, 66xFISTV)
-72xM2015 Lancer (105mm truck-mounted howitzer)
-18xLFH-155
-54xLFH-105
-108xHIMARS
-60xStormcrow SPM
-60x120mm mortar
-144xAH-1Z Cobra
-48xRAH-66 Comanche
-116xLOSAT II
-58xEFOGM
-8055 infantry
-Various air defense, engineering, smoke-laying, and combat service support units.
-approx 45,000 total personnel (14,000 deployed combat troops)

Airmobile Forces:
16th Light Infantry Division (The Furies), 48th Airmobile Division (The Golden Talons)
-90xLFH-105
-36xLFH-155
-108xHIMARS
-100x120mm Mortar
-72xAH-93C
-48xAH-1Z
-48xRAH-66
-102xLOSAT II
-58xEFOGM
-10,215 infantry
-Various air defense, engineering, smoke-laying, and combat service support units.
-668xUH-102 (up to 8004 troops)
-352xCH-47 (up to 15,488 troops)
-approx 40,000 total personnel (12,259 deployed combat troops)




SUPPORTING ATTACKS:
I Corps (Arcadian Devils)

Support/Diversionary Attack on Left Flank
4th Mechanized Infantry Division (The Devil’s Mist)
-232xIron Cheetah
-27xTimberwolf
-412xMist Lynx (309xIFV, 41xCFV, 66xFISTV
-90xM2012 Cavalier
-90xMLRS
-60xM1064 120mm SPM
-48xAH-93C
-16xRAH-66A
-58xOntos II
-Various air defense, engineering, smoke-laying, and combat service support units.
-1922 infantrymen
-approx 25,000 total personnel (7000 deployed combat troops)

Support/Diversionary Attack on Right Flank
17th Mechanized Infantry Division (Unholy Vengeance)
-232xIron Cheetah
-27xTimberwolf
-412xMist Lynx (309xIFV, 41xCFV, 66xFISTV
-90xM2012 Cavalier
-90xMLRS
-60xM1064 120mm SPM
-48xAH-93C
-16xRAH-66A
-58xOntos II
-Various air defense, engineering, smoke-laying, and combat service support units.
-1922 infantrymen
-approx 25,000 total personnel (7000 deployed combat troops)




RESERVE FORCES:
II Corps (The Cloud Rangers)
Scattered units from other commands

7th Armored Division (The Blue Demons)
36th Mechanized Infantry Division (Red Thunder)
20th Mechanized Airborne Division (The Wolf’s Bane)
53rd Mechanized Airborne Infantry Division (Ghost Hunters)
6th Airborne Infantry Division (Stormriders)
36th Airborne Infantry Division (The Golden Wings)
19th Light Infantry Division (The Leaping Jaguar)
1st Armored Cavalry Regiment (The Scarlet Scythes)
2nd Cavalry Regiment (Gallant Steeds)
9th Cavalry Regiment (Serpent’s Squires)
10th Cavalry Regiment (Night Runners)




LANDING FORCE
III Corps (The Teeth of Justice)
IV Corps (The Blitzkrieg)
XXV Corps (Bulldogs)
Various Attached Units

Main Landing
5th Armored Division (Long Fangs), 14th Armored Division (Spearhead), 46th Light Armored Division (Swift Strikers), 11th Light Armored Division (Swift Retribution), 3rd Light Mechanized Infantry Division (The Maulers), 18th Light Mechanized Infantry Division (Spirit Crushers), 1st Infantry Division (The Dark Prowlers), 2nd Airmobile Division (Skyriders), 23rd Light Infantry Division (The Striking Cats), 3rd Armored Cavalry Regiment (Wolf Trap), 4th Armored Cavalry Regiment (Tigermen)
-580xIron Cheetah
-300xTimberwolf
-1044xStingray IIISJ
-108xKit Fox II
-978xMist Lynx (502xIFV, 332xCFV, 144xFISTV)
-1600xLAV-IV (1100xIFV, 164xCFV, 72xLAV-R, 264xFISTV)
-576xLAV-AT
-112xLAV-105
-200xLAV-AG
-320xLAV-M
-216xM1064 120mm SPM
-100x120mm mortar
-29,855 infantry
-approx 175,000 total troops (60,000 deployed combat troops)

Follow-up landing:
58th Light Armored Division (Pit Bulls), 61st Light Mechanized Infantry Division (Growlers), 78th Light Infantry Division (Little Bastards), 25th Armored Cavalry Regiment (Lockjaw Regiment)
-123xTimberwolf
-522xStingray IIISJ
-54xKit Fox II
-137xMist Lynx (125xCFV, 12xFISTV)
-800xLAV-IV(550xIFV, 82xCFV, 36xLAV-R, 132xFISTV)
-288xLAV-AT
-56xLAV-105
-100xLAV-AG
-160xLAV-M
-18xM1064 120mm SPM
-40x120mm mortar
-216xM2014 Pikeman (155mm truck-mounted howitzer)
-14,535 infantry
-approx 55,000 total troops (27,000 deployed combat troops)







AIR FORCES UNITS PARTICIPATING (only combat and combat support units listed):
17th Air Force
-87xF/A-22C Raptor (66 PAA)
-91xF-23C Black Widow II (68 PAA)
-11xB-1B Lancer (6 PAA)
-22xEF-35A Blazer
-185xA-114 Gunslinger (139 PAA)
-20xEC-130H Compass Call
-12xE-767 AWACS
-12xE-8C JSTARS
-48xKC-767

28th Air Force
-92xF/A-22C Raptor (69 PAA)
-88xF-23C Black Widow II (66 PAA)
-11xB-1B Lancer (6 PAA)
-24xEF-35A Blazer
-141xA-114 Gunslinger (106 PAA)
-16xEC-130H Compass Call
-12xE-767 AWACS
-12xE-8C JSTARS
-48xKC-767

6th Air Force
-152xF-35A JSF (114 PAA)
-167xF-35B JSF (125 PAA)

42nd Air Force
-96xF-35A JSF (72 PAA)
-288xF-35B JSF (216 PAA)

34th Air Force
-168xF/A-22C Raptor (126 PAA)
-191xF-23C Black Widow II (143 PAA)
-96xF-16SJ (replacing eliminated wing)

11th Air Force
-44 MB-52I Megafortress (24 PAA)
-88 B-1B Lancer (48 PAA)
-33 B-1C Lancer (18 PAA)
-11 B-2A Spirit (6 PAA)

48th Air Force
-16xE-767 AWACS
-16xE-3C Sentry AWACS
-16xE-8C JSTARS
-18xEC-130E ABCCC

51st Air Force
-144xEF-35A Blazer
-72xEF-35B Blazer

55th Air Force
-64 U-2 Dragon Lady
-18 RC-135V Rivet Joint
-18 RC-135U Combat Sentry
-16 EC-130J Commando Solo II
-12 EC-130E Rivet Rider

56th Air Force
-96xKC-767

38th Air Force
-24 Global Hawk UAV
-24 Dark Star UAV
-192 Predator UAV
-56 Predator AUAV
-44 Predator B UCAV
-72 Predator C UCAV



NAVAL FORCES PARTICIPATING
Landing Ships:
-28xRaptor LHD
-14xSamurai LHA
-35xSan Antonio LPD
-14xHarper’s Ferry LSD
-35xWhidbey Island LSD
-6xRemoval LPH
-18xFirebrand LPH
-36xRyoken LST
-36xNewport LST

Capital Ships
1xArbalon CVN
5xNicholas Kerensky CVN
2xHiro Nobunaga CVMN
6xFranklin Osis CVL
4xToryu BBG
4xFirestorm Arsenal Ship
8xHiragi CAG

Escorts
4xLocke CGN
33xCarrack CG
6xAlbatross DDGN
61xSparrowhawk DDG
21xSniper DD
27xProwler FFG
4xOliver Hazard Perry FFG
36xHunter FF
4xKnox FF
36xTarantula LCS
12xWyvern FFL
16xHydra FAMB
2xMCS-12 Inchon
8xMCM-1 Avenger
8xMHC-51 Osprey
1xChimera SSGN (Crossbolt)
6xCrossbow SSGN
6xStymphalian SSGN (Kodachi)
6xStymphalian SSGN (Firebolt)
18xDolphin II SSN
13xMoray II SSN
12xMamba SSN
12xInterdictor II SSG (Firebolt)
6xInterdictor II SSG (Thunderbolt)
12xConqueror SSK

Carrier Aircraft (including helicopters that will support landing forces)
-144xF-14F Tomcat II
-144xF-35C JSF
-144xA-12C Avenger II
-396xF-35B JSF
-48xS-67 Kingfisher ASW
-14xES-67 Humpback ELINT
-38xEF-35C Blazer
-36xEF-35B Blazer
-24xE-35W
-384xAH-1Z Cobra
-288xMH-60R Strikehawk