NationStates Jolt Archive


New to NationStates? View these Great Threads!

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19-05-2003, 14:11
New to NationStates? View these Great Threads!

:? :roll: :D :twisted:

You'll find yourself an expert soon!

Post all of your questions here!

Comments
This section is full of comments by new people like you!
The Rogue Pirate Fleet's Comment
OOC: I read this thread and it really helped me. Now, even though I'm a day old, people compliment me for not godmodding.

Altamira's Comment
<OOC>
Hello all, this seems as good as any place to place my first post. I am a long time role-player, but new to NS. I read most of the threads listed in here before I stumbled upon this thread. I found some of the information there very helpful. If I were new to RP, I would have found all of it helpful.

I've read many of the threads on the first few pages of the forums involving some of the established nations. Seeing how everyting happens on the world stage and the different reactons by other nations has left me undecided...
Should I build up my nation IG before actively RP on the forums? More specifically (sp?), if I RP my nation's growth from the onset, am I going to be immediately targeted by the larger nations and have no feasible way to withhold such an assault? I know I should join an alliance/region, but I'm still gathering information on which particular one shares our interests and beliefs.
Thanks in advance for your advice.
</OOC>

The Listings
Now go ahead and read those threads.

Role Playing FAQ (http://www.nationstates.net/forum/viewtopic.php?t=2133)
This was the first thread of its kind and it is done by Wisdom and Progression. All n00bs should read this.

FYI: What Godmodding Is (http://www.nationstates.net/forum/viewtopic.php?t=9942)
This topic warns all players about godmodding. It is the NationStates Forum Version.

Economy Listings (http://www.nationstates.net/forum/viewtopic.php?t=29122)
A realistic guide to find out how much money your nation has based on your economy.

Why High % Armies are Quite Unrealistic (http://www.nationstates.net/forum/viewtopic.php?t=13017)
This is the last thing you should read in the list, but it is still a must read as you learn why you can't conscript 30% of your nation.

Military Archives (http://www.nationstates.net/forum/viewtopic.php?t=10954)
This thread may help you as you get to post your military status and see others' military status. If you post anything that is godmodding, people will point it out.

Role Playing Etiquette (http://www.nationstates.net/forum/viewtopic.php?t=31892)
This thread teaches you role playing etiquette

Some thoughts on running a playable war (http://www.nationstates.net/forum/viewtopic.php?t=34252)
You should read this thread before you even think about going to war.

What Logistics Is (http://www.nationstates.net/forum/viewtopic.php?t=52356)
An excellent read. Addresses logistical issues in maintaining an army and how to roleplay war beyond just sending monstrous quantities of troops into the fray.

FYI: War, Diplomacy, Nuclear Weapons, and Economy (http://www.nationstates.net/forum/viewtopic.php?t=55640)
A very comprehensive thread with some great pointers on many topics. The section on nuclear weaponry is a must-read.

[STICKIED BY SCOLO DER MOD]

[Moderator Edit - Cogitation - Sat, Nov 1, 2003, 10:35 PM EST]
The Table of Militarism (http://www.nationstates.net/forum/viewtopic.php?t=82094)
A table of information of the GDPs and military budgets for real-life countries. A useful standard for measuring your nation's roleplayed military budget against. The raw data use in this table was taken from the Real World Factbook published by the United States Central Intelligence Agency.
[/modedit]

Why storefront sales don't equal huge budgets (http://www.nationstates.net/forum/viewtopic.php?t=80256)
An eye-opening read on why the sale of weapons and vehicles via oft-seen "storefront threads" cannot justify having a larger GDP.
Vthnaar
19-05-2003, 14:12
Good list, maybe if we get this stickied, we could unsticky the others and compress them into this one index.
Atlantian Outcasts
19-05-2003, 14:14
na, then it would seem longer and we wouldn't read it :wink:
19-05-2003, 14:17
Why don't we add the economy listings one so that N00bs won't say 'I spend 1,000,000,000,000,0000,0000,000,000,000,000,000 dollars to buy 129846793286 nukes and I PWN you all haha!'
19-05-2003, 14:19
Are there any recomendations on what I should add to this list?
19-05-2003, 14:21
Why don't we add the economy listings one so that N00bs won't say 'I spend 1,000,000,000,000,0000,0000,000,000,000,000,000 dollars to buy 129846793286 nukes and I PWN you all haha!'

Ahem...
19-05-2003, 14:24
Anything else?
Der Angst
19-05-2003, 14:30
*thinks that all these "read this, newbies!" threads become a threat*

Sorry, but the latest threads odf this kind were quite useless...
19-05-2003, 14:47
I got an idea! Maybe I should also keep a list of threads to avoid.

Comments please.
19-05-2003, 14:48
I got an idea! Maybe I should also keep a list of threads to avoid.

Comments please.

Sounds good:

Proposition 1 along thes elines:

ANYTHING STARTED BY PSYCHO RETARDS I OR II.
The Most Glorious Hack
19-05-2003, 15:34
Maybe if there's a thread from one of the old skol wars that was very well played, that could be added. I mean, I doubt the Amerigan Slave War is still around, but something like that. Maybe Chimea vs. Clock Hill?
Total n Utter Insanity
19-05-2003, 21:12
The problem with this thread is, you expect these "people", and I use the word lightly, to be able to read. Maybe you could get someone to translate the text into something they could understand. Some big bright pictures might do the trick :D
The Damned People
19-05-2003, 23:12
Someone sticky this thread and unsticky the others.

Exactly. That way, we won't have a huge amount of stickies at the top, just a compressed sticky. I think the economy list should be on here, but besides that, I don't think you should put any old RPs, as that would detract from the message.

ALSO: http://www.nationstates.net/forum/viewtopic.php?t=31892

Nik,
Leader Of The Free Land Of The Damned People
http://welcomehome.0catch.com/TDP.htm
Western Asia
19-05-2003, 23:36
I think that you might want to rename it something attention-grabbing but not insulting....like "New to NS? Read these threads first!"

Good collection, though you might also want to organize some summaries as most people aren't willing to read 13 pages of a thread while they would read 15 pages if it was all compressed into one or two posts.
Ma-tek
19-05-2003, 23:44
[OOC: I quite think that newbies to the Forum should also read my Diplomacy FAQ, at http://www.nationstates.net/forum/viewtopic.php?t=23089 , but I'm biased.]
The Damned People
19-05-2003, 23:47
[OOC: I quite think that newbies to the Forum should also read my Diplomacy FAQ, at http://www.nationstates.net/forum/viewtopic.php?t=23089 , but I'm biased.]

Good idea.

But on the subject of RP examples, they may detract somewhat from the message. It's ok to be a bad RPer, as long as you don't write something a) rediculous or b) impossible. They should just know IN THEORY what an RP consists of, hence the linked RP FAQ.

Nik,
Leader Of The Free Land Of The Damned People
http://welcomehome.0catch.com/TDP.htm
The Most Glorious Hack
20-05-2003, 03:20
But on the subject of RP examples, they may detract somewhat from the message. It's ok to be a bad RPer, as long as you don't write something a) rediculous or b) impossible. They should just know IN THEORY what an RP consists of, hence the linked RP FAQ.

Logical fallicy in that theory.

"Hey, you! Go learn how to play, read this."
"Uh... how about an example?"
"No. Read the theory."

Adding a solid piece of RP would help people see what good RP looks like, and thus have something to emulate. I mean, what are your odds of becoming a great actor, when all you watch is Plan 9 From Outer Space?
The Damned People
20-05-2003, 03:23
But on the subject of RP examples, they may detract somewhat from the message. It's ok to be a bad RPer, as long as you don't write something a) rediculous or b) impossible. They should just know IN THEORY what an RP consists of, hence the linked RP FAQ.

Logical fallicy in that theory.

"Hey, you! Go learn how to play, read this."
"Uh... how about an example?"
"No. Read the theory."

Adding a solid piece of RP would help people see what good RP looks like, and thus have something to emulate. I mean, what are your odds of becoming a great actor, when all you watch is Plan 9 From Outer Space?

There should be an example, therefore, in an FAQ.

Nik,
Leader Of The Free Land Of The Damned People
http://welcomehome.0catch.com/TDP.htm
20-05-2003, 11:44
OOC: I read this thread and it really helped me. Now, even though I'm a day old, people compliment me for not godmodding.
20-05-2003, 11:58
Should I put a glossary of terms used by experts in this game?
GMC Military Arms
20-05-2003, 14:15
[OOC: I quite think that newbies to the Forum should also read my Diplomacy FAQ, at http://www.nationstates.net/forum/viewtopic.php?t=23089 , but I'm biased.]

But dude, then people will think they have to be constantly subjected to SeOCC's mental ravings.
21-05-2003, 06:03
<OOC>
Hello all, this seems as good as any place to place my first post. I am a long time role-player, but new to NS. I read most of the threads listed in here before I stumbled upon this thread. I found some of the information there very helpful. If I were new to RP, I would have found all of it helpful.

I've read many of the threads on the first few pages of the forums involving some of the established nations. Seeing how everyting happens on the world stage and the different reactons by other nations has left me undecided...
Should I build up my nation IG before actively RP on the forums? More specifically (sp?), if I RP my nation's growth from the onset, am I going to be immediately targeted by the larger nations and have no feasible way to withhold such an assault? I know I should join an alliance/region, but I'm still gathering information on which particular one shares our interests and beliefs.
Thanks in advance for your advice.
</OOC>
21-05-2003, 06:33
I think you should publish this on a web page
Western Asia
21-05-2003, 07:25
Should I build up my nation IG before actively RP on the forums? More specifically (sp?), if I RP my nation's growth from the onset, am I going to be immediately targeted by the larger nations and have no feasible way to withhold such an assault? I know I should join an alliance/region, but I'm still gathering information on which particular one shares our interests and beliefs.
Thanks in advance for your advice.

OOC:
I would suggest building up some RP interactions with other nations as you go along, then you can begin to "develop" technology. If you play it right (don't act belligerent) then you shouldn't have any problems with larger nations, most won't bother with you unless you interfere with their plans (ICly) or attack them somehow (claiming responsibility for a terrorist attack is a good way to get beaten down...). The best way to avoid any charges is to build up from humble beginnings towards bigger and better tech.

A note, in general, if someone creates/presents a technology or weapon on NS that is either not perfected, not well-known, or not part of real life then they generally have the rights to that concept (eg, I have rights to claim trimaran warships as my concept, as even though the LCS was under consideration by the US and GB, I was the first to introduce it IC as a concept and to expand it to a line of ships). Generic tech (MP5s, M16s, Abrams MBTs, etc.) are pretty much open for the taking/using.

Regions seem to matter less than some alliances, and unless you're in GDODAD or AMND (?) you won't have any pull to act very much.

If any big nation attacks you without cause, simply ignore them, or if you DO want to battle it out then send out an SOS and see if anyone arrives. If you loose horribly you might loose your country and any claims to it...which simply sucks.

If you have other questions just telegram me or post them here.
Arani
21-05-2003, 07:30
Link them to the Amerigo Slaver War threads. That has to be the best war we've ever had. It's not like I can be bothered to track them down myself however...
Ma-tek
21-05-2003, 23:27
[OOC: I quite think that newbies to the Forum should also read my Diplomacy FAQ, at http://www.nationstates.net/forum/viewtopic.php?t=23089 , but I'm biased.]

But dude, then people will think they have to be constantly subjected to SeOCC's mental ravings.


[OOC: You mean they won't anyway? ;)]
Scolopendra
24-05-2003, 04:44
OFFICIAL NS MOD ACTION

Hmm... what's an appropriate military motif...

*sticks the thread onto a Titan IV B rocket and boosts it into Standard Sticky Orbit*

http://www.af.mil/photos/images/space_rocket_0002-01.jpg

AIR-POWAUH!

http://www.weirdozone.0catch.com/projects/nationstates/scolo_mod.gifScolopendra Der Mod
Scolopendra
24-05-2003, 04:58
Now that this is stickied, off to de-sticky the others!

*runs to the F-15 with ASATs loaded*

http://www.weirdozone.0catch.com/projects/nationstates/scolo_mod.gifScolopendra Der Mod
24-05-2003, 06:09
why dont you add the white pages to the list and unsticky that one
Cyberutopia
24-05-2003, 06:42
Perhaps we should also keep a listing of running RPs in here? I suggest the Luporum Wolves Problem thing, and the up-and-coming Fighter Jets Over Diwaniyah.
24-05-2003, 08:49
I would also suggest this thread:

http://www.nationstates.net/forum/viewtopic.php?t=29627&start=0&postdays=0&postorder=asc

It's my "Diwaniyan Armed Forces" thread which provides a good way to organize your army and so on. Check it out.
The New KSC
24-05-2003, 09:19
I have a question for you! Have long is a game year in real time.

The New KSC
Vice-President Mina Alhim
Western Asia
24-05-2003, 09:39
I have a question for you! Have long is a game year in real time.

The New KSC
Vice-President Mina Alhim

Very variable. Research, Production, Product Development, Political/Diplomatic progress, and all are all with their own time compressions, but many have more of a range of compressions that are dependant upon the situation. Population is a good measure of advancement but not necessarily of available tech.
24-05-2003, 10:08
I sya we add the Military Archives Thread (http://www.nationstates.net/forum/viewtopic.php?t=10954) to show newbies what a good military is like relative to size.
24-05-2003, 10:28
I sya we add the Military Archives Thread (http://www.nationstates.net/forum/viewtopic.php?t=10954) to show newbies what a good military is like relative to size.

My "Diwaniyan Armed Forces" thread shows that. :)
24-05-2003, 10:31
Oops :oops: :oops: :oops: , feels sheepish now...
Ma-tek
24-05-2003, 14:43
[OOC: Please add the Diplomacy FAQ to the list; so many new people are clueless in that area. Also... I spent quite a bit of time on that thread. :p]
Copiosa Scotia
24-05-2003, 15:18
I sya we add the Military Archives Thread (http://www.nationstates.net/forum/viewtopic.php?t=10954) to show newbies what a good military is like relative to size.

But for the most part it doesn't show that. Stick with just the High % Armies thread.
The Damned People
24-05-2003, 19:39
We just need a general armies thread. None of your personal army threads should be added on. So Nanakaland, if you can update this enough, here are some good suggestions:

-NationStates White Pages
-All Current RPs
-A Military FAQ (if we don't already have one on here, but not a personal military page).

Nik,
Leader Of The Free Land Of The Damned People
http://welcomehome.0catch.com/TDP.htm
The Damned People
24-05-2003, 19:52
Oh, and also:

Links to all nations websites: http://www.nationstates.net/forum/viewtopic.php?t=31369

Nik,
Leader Of The Free Land Of The Damned People
http://welcomehome.0catch.com/TDP.htm
24-05-2003, 21:19
Why don't we add THIS thread for forum etiquette (http://www.nationstates.net/forum/viewtopic.php?t=31892) to the list?
The Damned People
24-05-2003, 21:25
Why don't we add THIS thread for forum etiquette (http://www.nationstates.net/forum/viewtopic.php?t=31892) to the list?

I was just about to suggest that. That's the reason I made it. So thank you very much.

http://www.nationstates.net/forum/viewtopic.php?t=31892

Nik,
Leader Of The Free Land Of The Damned People
http://welcomehome.0catch.com/TDP.htm
24-05-2003, 21:25
Why don't we add THIS thread for forum etiquette (http://www.nationstates.net/forum/viewtopic.php?t=31892) to the list?

I was just about to suggest that. That's the reason I made it. So thank you very much.

http://www.nationstates.net/forum/viewtopic.php?t=31892

Nik,
Leader Of The Free Land Of The Damned People
http://welcomehome.0catch.com/TDP.htm

No problem.
24-05-2003, 21:55
One Sticky To Rule Them All...
25-05-2003, 01:31
Here is the thread I created to demonstrate what a newbie nation could field at full mobilization:

http://www.nationstates.net/forum/viewtopic.php?t=31957
Western Asia
25-05-2003, 08:56
I'm going to figure out a few things in the next 2 weeks that will hopefully be worthy of linking:

1) How fast can an army (force) deploy to a certain region, taking into account the following factors:

Size of Army
Size of deploying nation
Tech Level of deploying nation
Distance of Target from Deployment site
The Availability of friendly vs. hostile LZs.
The other support factors for an army.

This should help a lot of nations who try to deploy "6million soldiers and 3,000 tanks and 400 jets and 70 ships."

2) "Israel is a Special Case: Why Newbies can't have Merkavas, Nukes, ICBMs, and Jetfighters."

This will collect the dozen or so posts that I have made at various times explaining why nations can't just have certain tech-level weapons. There will also be a section on Europe and other small-but-powerful countries.

3) "Financial Support: What the GDP means for taxes and government spending."

Sounds boring, but people need to realize that only a small fraction of their GDP ever goes into taxable values that the government can collect upon. This will also make it easier to tell how much money is actually available to a nation that claims to spend a large percentage of its GDP on the Mil, while that far outpaces the governmental intake of funds.


4) "Military Support: Upkeep and Maintenance Costs in Modern Warfare."

This should address the fact that it costs a good percentage of the original price per year to maintain many of today's high-tech weapons. (eg, a Nimitz carrier will weigh in on the Initial Price scale at between 4 and 5 BILLION dollars, but the upkeep, improvement, and basic maintenance costs over 50 years is in the low 20 Billions.


Any suggestions for other points are welcome. I might "outsource" some of these articles to others who know more (any hardcore economists out there?).
Ma-tek
25-05-2003, 15:31
I'm going to figure out a few things in the next 2 weeks that will hopefully be worthy of linking:

1) How fast can an army (force) deploy to a certain region, taking into account the following factors:

Size of Army
Size of deploying nation
Tech Level of deploying nation
Distance of Target from Deployment site
The Availability of friendly vs. hostile LZs.
The other support factors for an army.

This should help a lot of nations who try to deploy "6million soldiers and 3,000 tanks and 400 jets and 70 ships."

2) "Israel is a Special Case: Why Newbies can't have Merkavas, Nukes, ICBMs, and Jetfighters."

This will collect the dozen or so posts that I have made at various times explaining why nations can't just have certain tech-level weapons. There will also be a section on Europe and other small-but-powerful countries.

3) "Financial Support: What the GDP means for taxes and government spending."

Sounds boring, but people need to realize that only a small fraction of their GDP ever goes into taxable values that the government can collect upon. This will also make it easier to tell how much money is actually available to a nation that claims to spend a large percentage of its GDP on the Mil, while that far outpaces the governmental intake of funds.


4) "Military Support: Upkeep and Maintenance Costs in Modern Warfare."

This should address the fact that it costs a good percentage of the original price per year to maintain many of today's high-tech weapons. (eg, a Nimitz carrier will weigh in on the Initial Price scale at between 4 and 5 BILLION dollars, but the upkeep, improvement, and basic maintenance costs over 50 years is in the low 20 Billions.


Any suggestions for other points are welcome. I might "outsource" some of these articles to others who know more (any hardcore economists out there?).

[OOC: I was going to write a 'Why EOTED Is Different To Most' thread soon, detailing the workings of the EOTED economy and society, and why it is a better method than most, allowing for slow-but-constant economic growth. Perhaps I could just add it into your financial thread you're considering, though?]
Western Asia
26-05-2003, 01:33
I'm going to figure out a few things in the next 2 weeks that will hopefully be worthy of linking:

1) How fast can an army (force) deploy to a certain region, taking into account the following factors:

Size of Army
Size of deploying nation
Tech Level of deploying nation
Distance of Target from Deployment site
The Availability of friendly vs. hostile LZs.
The other support factors for an army.

This should help a lot of nations who try to deploy "6million soldiers and 3,000 tanks and 400 jets and 70 ships."

2) "Israel is a Special Case: Why Newbies can't have Merkavas, Nukes, ICBMs, and Jetfighters."

This will collect the dozen or so posts that I have made at various times explaining why nations can't just have certain tech-level weapons. There will also be a section on Europe and other small-but-powerful countries.

3) "Financial Support: What the GDP means for taxes and government spending."

Sounds boring, but people need to realize that only a small fraction of their GDP ever goes into taxable values that the government can collect upon. This will also make it easier to tell how much money is actually available to a nation that claims to spend a large percentage of its GDP on the Mil, while that far outpaces the governmental intake of funds.


4) "Military Support: Upkeep and Maintenance Costs in Modern Warfare."

This should address the fact that it costs a good percentage of the original price per year to maintain many of today's high-tech weapons. (eg, a Nimitz carrier will weigh in on the Initial Price scale at between 4 and 5 BILLION dollars, but the upkeep, improvement, and basic maintenance costs over 50 years is in the low 20 Billions.


Any suggestions for other points are welcome. I might "outsource" some of these articles to others who know more (any hardcore economists out there?).

[OOC: I was going to write a 'Why EOTED Is Different To Most' thread soon, detailing the workings of the EOTED economy and society, and why it is a better method than most, allowing for slow-but-constant economic growth. Perhaps I could just add it into your financial thread you're considering, though?]

You are welcome to if I can get it off of the ground. I'm looking for someone who already knows something about macroeconomics. I don't know a helluva lot right now but while I could gather some significant general statements on my own it would really require someone who knows something on the matter...I have immediate family members who I might be able to drag something out of, but my resources are still limited. Perhaps a summary of that thread (or its final results) could be included on a final Economics thread. I won't get to write it for at least another week and a half (till after school and post-shool partying end).
The Damned People
26-05-2003, 01:36
Also, somebody needs to make a website FAQ. I could easily do it (check the web page in my signature), but I'm too lazy, and I already have the etiquette forum to maintain.

Nik,
Leader Of The Free Land Of The Damned People
http://welcomehome.0catch.com/TDP.htm
Copiosa Scotia
26-05-2003, 03:04
Included in "Israel is a Special Case" should be the famous North Korean army.
Western Asia
26-05-2003, 06:36
Included in "Israel is a Special Case" should be the famous North Korean army.

Consider it noted...this will have to extend to almost all Cold War dependencies. Israel is just the most stunning with its extremely small size and extremely advanced tech. Chapters on others will happily be added...now I'm off to find all of my lectures about it....argh. :D
Well Being
26-05-2003, 07:29
Great thread!
I know it hasn't been decided to include RP threads, but I wanted to comment on the best new warring nation I've ever seen: Slutbum Wallah. Sorry if that sounds extravagant, but read a 5 day old nation having a well played war with allies, enemies, real numbers, reasonable tech, repulsion of godmodders, even well thought out justification for the conflict! I'm not into wars, but this is good.
Civil War Uncotrollable... Send Help!
http://www.nationstates.net/forum/viewtopic.php?t=15173
also see
Prepare for war, Slutbum Wallah!
http://www.nationstates.net/forum/viewtopic.php?t=17217

Right now he's getting realistically slaughtered by Drum Gods. What a guy. A fine example to all dictatorships.:)
KoNekopolis
26-05-2003, 07:48
Hi, I'm (really) new to this NS stuff and I've read through all the topics at the top of this thread, and I do apologise if there is somewhere else I should be posting this (but I haven't found anywhere...!)
Anyway, I was wondering if it were possible to get more info about domestic things like how to apply for foreign aid, or buying raw materials or improving the economy/population/quantity of exports or anything like that?

Cheers

KoNekopolis
The Damned People
26-05-2003, 13:13
Hi, I'm (really) new to this NS stuff and I've read through all the topics at the top of this thread, and I do apologise if there is somewhere else I should be posting this (but I haven't found anywhere...!)
Anyway, I was wondering if it were possible to get more info about domestic things like how to apply for foreign aid, or buying raw materials or improving the economy/population/quantity of exports or anything like that?

Cheers

KoNekopolis

Just ask any of us. It's all roleplayed out. Meaning no, it doesn't actually happen. Good luck!

Nik,
Leader Of The Free Land Of The Damned People
http://welcomehome.0catch.com/TDP.htm
KoNekopolis
26-05-2003, 14:41
Thanks for that info, Nik! Good to know that people are friendly around here. :wink:

KoNeko
The Damned People
26-05-2003, 21:52
Thanks for that info, Nik! Good to know that people are friendly around here. :wink:

KoNeko

Erm... with an exception of a few. But don't worry, meet any assholes, the nice guys will defend you. Peace! And good luck!

Nik,
Leader Of The Free Land Of The Damned People
http://welcomehome.0catch.com/TDP.htm
The Damned People
26-05-2003, 22:24
Erm... the url is: http://www.nationstates.net/forum/viewtopic.php?t=31892 but thanks for listening and linking it! I appreciate it! I think that my etiquette thread is something that people should take into consideration. Thanks again.

Nik,
Leader Of The Free Land Of The Damned People
http://welcomehome.0catch.com/TDP.htm
27-05-2003, 00:42
i am new and this thread has relle helped, thank you so much for helping a noob out!

now i wont get posts like this!
http://www.ebaumsworld.com/forumfun/newbie1.jpg
Oglethorpia
27-05-2003, 15:40
(all OOC)

I think i'm being fair when I take a 4% military and 1% national guard.

Then I have my genius of a friend who takes a 5% military, 5% compulsory military and 5% national guard.

I personally think he's not being very realistic about it, but he won't listen :?

Anyways, what do the rest of you think about that?
KoNekopolis
28-05-2003, 15:26
i am new and this thread has relle helped, thank you so much for helping a noob out!

now i wont get posts like this!
http://www.ebaumsworld.com/forumfun/newbie1.jpg

Awww, but Bruce Willis is cool... :roll:

Nah, on a serious tip, checked out the URL Nik, it was immensely helpful. Thanks heaps. Another question- next to my name it says I'm a bureaucrat, but you're a Powerbroker. And I've seen some other statuses as well. Do you just automatically change in status over time or does it depend on the frequency of your posts? (Just asking because another msg board I belong to changes your status once you hit a certain number of posts).

KoNeko
Oglethorpia
28-05-2003, 15:43
That's a ranking on how many posts you have.

At 300 you hit Powerbroker, which is about the highest I think.
28-05-2003, 17:52
That's a ranking on how many posts you have.

At 300 you hit Powerbroker, which is about the highest I think.

I believe powerbroker is the highest. There are poeple who are still powerbrokers with 7000+ posts.
28-05-2003, 18:16
That's a ranking on how many posts you have.

At 300 you hit Powerbroker, which is about the highest I think.

I believe powerbroker is the highest. There are poeple who are still powerbrokers with 7000+ posts.

After Powerbroker comes Forum Moderater and then Game Moderater. Those two titles I've seen.
The Damned People
28-05-2003, 21:30
That's a ranking on how many posts you have.

At 300 you hit Powerbroker, which is about the highest I think.

I believe powerbroker is the highest. There are poeple who are still powerbrokers with 7000+ posts.

After Powerbroker comes Forum Moderater and then Game Moderater. Those two titles I've seen.

And also Administrator. But those three titles have nothing to do with post count.

Nik,
Leader Of The Free Land Of The Damned People
http://welcomehome.0catch.com/TDP.htm
29-05-2003, 06:56
what can I do to become more useful and help my nation grow?
Thanks for helping out a newb.
30-05-2003, 02:46
Is there a FAQ about the actual ongoings? I can't find explanations of the G-something and A-something acronyms; I assume that they're coalitions. Arrrg! My brain's left hemisphere throbs for organization here!
Well Being
30-05-2003, 07:24
Click the search button in the top right hand corner of the current screen. Type the acronym into the first search field (Search for Keywords) . This should enable you to answer most of your questions.
02-06-2003, 00:40
How do I look at my economy listings or my armies? And how can I change taxes? :?
02-06-2003, 05:59
GDODAD is probably the "G-thingy" and after a long and turbulent past of godmoding and warmongering reform seems to be just around the corner.


As for taxes....they're changed by the decisions you make on issues as are the other parts of your descriptions....read the FAQ. A? Allied Forces, in all likely hood. GDODAD and AF were two major organizations of nations that just faced off in WWV (though some would definitely dispute the fact that it was actually a "World War" as they would for any past the "Amerigan War," which I still need to look up although my older nation (Western Asia) was apparently present for it.....


You can't "look" at your military, you have to *build* it up through purchases of equipment over time and the eventual construction of armaments by your own national industry....look at the links to the FYI: Godmoding and the "Why 5% armies" threads, there should be significant reasoning about armies and such there.


Just skim the boards to see what's up...yesterday, 9/10ths of the posts were about GDODAD and the CDA (I forget what that stands for) and some other nations going to war....today, almost nothing....you'll get used to it with time, just read and watch at first.
Steel Butterfly
02-06-2003, 06:01
http://www.nationstates.net/forum/viewtopic.php?t=35147&start=20

GDODAD reform
02-06-2003, 06:24
GDODAD is probably the "G-thingy" and after a long and turbulent past of godmoding and warmongering reform seems to be just around the corner.


As for taxes....they're changed by the decisions you make on issues as are the other parts of your descriptions....read the FAQ. A? Allied Forces, in all likely hood. GDODAD and AF were two major organizations of nations that just faced off in WWV (though some would definitely dispute the fact that it was actually a "World War" as they would for any past the "Amerigan War," which I still need to look up although my older nation (Western Asia) was apparently present for it.....


You can't "look" at your military, you have to *build* it up through purchases of equipment over time and the eventual construction of armaments by your own national industry....look at the links to the FYI: Godmoding and the "Why 5% armies" threads, there should be significant reasoning about armies and such there.


Just skim the boards to see what's up...yesterday, 9/10ths of the posts were about GDODAD and the CDA (I forget what that stands for) and some other nations going to war....today, almost nothing....you'll get used to it with time, just read and watch at first.
03-06-2003, 13:44
Someone sticky this thread and unsticky the others.

Exactly. That way, we won't have a huge amount of stickies at the top, just a compressed sticky. I think the economy list should be on here, but besides that, I don't think you should put any old RPs, as that would detract from the message.

ALSO: http://www.nationstates.net/forum/viewtopic.php?t=31892

Nik,
Leader Of The Free Land Of The Damned People
http://welcomehome.0catch.com/TDP.htm

"Someone 'sticky' this"
"Un'sticky' the others"
"Compressed 'sticky'"
For all idiots out their, sticky means an html code to go to another site. Example:
http://www.nationstates.net/forum/posting.php?mode=quote&p=411126
Steel Butterfly
03-06-2003, 19:21
Sign up for the NationStates University of RolePlaying

http://invisionfree.com/forums/NSU/
08-06-2003, 02:44
Very good info.
08-06-2003, 21:52
if my currency was lead pieces (as it is at the moment) could I just send half my population to mine lead or is that godmodding?

EDIT - Spelling mistakes corrected
Western Asia
09-06-2003, 01:08
Yes, it would be godmoding as the vast majority of your workforce (men+women from about 17-45) would be involved. For every person in one job, you need farmers to produce food; transporters to move it; cooks and crew to organize and prepare it; Companies to support it and to sell the stuff; trade to increase its value; power companies to power the equipment; and many, many other things. You'd bring your society to a standstill by such a claim.

You could probably use your army to do the work, which would mean between 50,000 and 150,000 workers (Top if mandatory 2-3 year service for all citizens once they graduate from HS. And don't forget that you need a border patrol, which means about 1/4 to 1/3 of your military will be occupied with that, with another 3rd of that manpower being officers, logistics, and C&C personnel at this point).
Beddgelert
09-06-2003, 10:51
Ooh, that's a thing: is there any real consensus on the level of combat troops sustainable relative to total military size?
I gather that WA just said at least 1/3rd should be primarily non-combat, I'd been working with 4/5ths.. I expect there's no hard and fast rule, but if I could reasonably get away with increasing my combat capable force by that much without being accused of godmoding I should like to know about it :)

(Edit, because when I think about it, I can actually spell. More or less.)
09-06-2003, 21:31
Yes, it would be godmoding as the vast majority of your workforce (men+women from about 17-45) would be involved. For every person in one job, you need farmers to produce food; transporters to move it; cooks and crew to organize and prepare it; Companies to support it and to sell the stuff; trade to increase its value; power companies to power the equipment; and many, many other things. You'd bring your society to a standstill by such a claim.

You could probably use your army to do the work, which would mean between 50,000 and 150,000 workers (Top if mandatory 2-3 year service for all citizens once they graduate from HS. And don't forget that you need a border patrol, which means about 1/4 to 1/3 of your military will be occupied with that, with another 3rd of that manpower being officers, logistics, and C&C personnel at this point).

cheers :)

I have another question, is a month 1 day in relative or something? or is it real time?
Western Asia
10-06-2003, 05:00
RTPland,
It is not real time, but the time dialation (the term, surprisingly, is completely accurate here) is very variable.

During an RP (be it war, diplomacy, selling, or something else), the time can shift from between a few seconds a day to hours. At the beginning of an RP, most people bring in their forces, which would normally take months (I'm supposed to be writing a "lecture" about that for Eastern Bloc's statistics class at NS University), in a post or two. But then fractions of a second (Game Time, or GT) can last whole days or even weeks (Real Time, or RLT). The main thing to remember is that things move as people play them.

While noone will say "Ok, *this* is going *this* fast," but it will become clear as the game progresses.


In terms of development times (researching new tech), that goes by between months and years/RL day. The best determining factor of advancement is population size.

Although some challenge me for using what I call the "US standard," I state it as this: Your tech development for advanced tech is proportional to the advancement of the US at that age. This kicks in above about 60 million (turn of century). Before then, you're at the advancement of the average post-Cold War African or Eastern European nation-- you have some old weapons (AK-47s or older M16s) and maybe some tank force (a few barely-functional M60 tanks...not the Israeli Sabra, an upgrade of the M60, and some basic APCs) and a minimal navy (a few patrol boats, maybe a missile boat if you can pass it off, but think along the lines of Egypt's in the 1967 War, minimally effective against anything larger than another missile boat). Israel is NOT a model for begining NS nations (another lecture...) as it is so deeply ingrained in the technology, culture, and educational systems of the US and Europe (many small european nations are also not models, neither is North Korea...more parts of my lecture) that it is hard to measure the flow of information and knowledge.

Anyways....this system allows you to build crude nukes at about 100mil, and to begin producing tanks and some small, low-tech boats at the same time. By 140-170mil, you can probably bring out a lower-end plane and a very good tank. After about 250mil, there is little holding you back from any of today's tech. There is a great variance if you want to play a "future" nation, but you'll find yourself with a minimal of RPing opportunities as few nations keep to that (it also limits you to buying tech from your time and only selling it in your time).

I'd hold off on space-ships until you've passed 300mil. But even WA doesn't have that and it has about 500mil now (900+ if you count my puppet/extensions).


If you have any specific questions about time then just ask on...

-----------------

Beddgelert,
The support varies alot based on the composition of your force. If you're heavily mechanized, you'll have a lot of supplies to move for those big weapons...if you have mostly GIs running around, then you don't need the big supplies for the machinery. It also means that you'll need fewer supplies as many of your troops get killed off by the opponent with 20% fewer men in tanks that can wipe out your infantry with a few bursts
:wink: , but that's more tactical than anything else.

The "support" also includes the naval personnel not manning the ships' weapons...which is most of them. On an aircraft carrier you have 5,000 people just keeping the ship and aircraft running (many are tasked with supporting the support crews...). A few hundred people guide the vessel and control take-offs. Immediately you have a very large number of troops (probably in the 10-16,000 range in between a carrier battlegroup) that aren't groundpounders.

Each aircraft (helicopters and jets alike) has one or two pilots and maybe a weapons officer, but also a dedicated team of 5-10 mechanics (not counting specialists that just cover a specific issue throughout a group of aircraft). This accounts for almost 2000 of the 5000+ people on an AC Carrier!

Also, for 2-4 platoons of groundpounders, you need probably a platoon of soldiers driving supply trucks and conveying orders from central command. If if is a mechanized unit, a platoon of 3-4 tanks needs just huge amounts of gas (and ammo) every day.


As you can see, it is a VERY complex support network that extends from the grunt engaged in hand-to-hand combat all the way back to his home state, where logistics personnel are figuring out how he can eat his meals next tuesday when he survives and how the aircraft that is providing support is going to be armed next wednesday.

I hope that this cleared some things up....
Western Asia
10-06-2003, 05:04
Addendum:
In the figure estimating "1/3" of your manpower in command, I took into account the large size of military bureaucracies...so it includes everything from the cabinet minister down to the junoir intelligence officer to the researcher finding new and exciting ways of killing your enemies.
Beddgelert
10-06-2003, 11:06
Okay, cheers for that.
I might look at different ratios for each side if/when I go ahead with a royalist/communist conflict. Might be interesting with the different levels of mechanisation.
10-06-2003, 17:04
Quick question: About how much of your Gross National Product will be used inside the Nation (what percentage of you GNP will you be able to spend on military?)?
11-06-2003, 16:46
Can anyone answer my question?
11-06-2003, 20:43
thanks again WA ;)
Western Asia
12-06-2003, 00:19
Can anyone answer my question?

I can't really, but I would recommend that you look for Hazzadom's GDP calculator (search for "GDP" and "Hazzadom") and also look here:

http://www.pipian.com/stuffforchat/gdpcalc.php?nation=Startalloveragain

I plugged you into it....

If anyone else wants to use that link, just remember to use "%20" instead of "_" for spacings.

We go by GDP here, since GNP would be waayyy too complicated to figure out (I think that NS2 will probably have some way of doing it).
Western Asia
12-06-2003, 00:19
thanks again WA ;)

No problem.
Adejaani
13-06-2003, 12:51
Despite all this help, I still have no idea what to do. :cry:
Western Asia
13-06-2003, 16:26
Despite all this help, I still have no idea what to do. :cry:

Don't worry. The trick of the forums is to just have geeky fun RPing a nation. :D

What you can do:
1) Make/Go to parties as one of your diplomats or officials and interact with other,

2) Build up a military, join some warmongerers and go out on warparties,

3) Build relations and make people like you...then have someone attack you and watch as your allies fall into line and crush them like a bug (half-serious),

4) Report some special situation in your country and watch how people react...saying that your military and government have collapsed and that your population is ripe for subjugation is a way to get invaded and occupied....

Seriously, these are just a few options... If I misinterpreted what you meant then tell me, if you have more Qs...ask them.
Adejaani
13-06-2003, 23:56
I did actually want to ask..... I see all these people traipsing about declaring war and spending several hundreds of millions buying arms and economies and trade and spaceflight.....

Then I notice the "rank" next to my name.....

If I keep posting and gain more "rank", or indeed passing a certain "protection threshold" does this mean more of the game is unlocked, or is all of the above pure Forum RPing......

And if so, how can nations declare war and be destroyed? *L*

Someone please answer my burning questions! *L*
Western Asia
14-06-2003, 02:37
You might want to read the FAQ (when looking at your nation, it's on the L-hand side). It should explain most of your Qs.

Look above to see my post(s) about economy and take a look at NSU.

I think that those three places will be more productive for you than having me repeat it all (and they'll answer some Qs that you don't even have yet).

If you have any Qs after those, then ask and I'll answer.
14-06-2003, 12:40
I still have questions unanswered from days ago. Anybody like to respond??????
1. I would like to register for the university courses but am unable to register,even though I am logged on.
2. what does "bump"mean?
:?: :?:
Western Asia
14-06-2003, 17:52
1. Talk to SLAG or Steel Butterfly (just TM them)

2. It's just to keep a thread in vie\w
Treznor
14-06-2003, 23:14
Your tech development for advanced tech is proportional to the advancement of the US at that age. This kicks in above about 60 million (turn of century). Before then, you're at the advancement of the average post-Cold War African or Eastern European nation...this system allows you to build crude nukes at about 100mil, and to begin producing tanks and some small, low-tech boats at the same time. By 140-170mil, you can probably bring out a lower-end plane and a very good tank. After about 250mil, there is little holding you back from any of today's tech.
Please forgive the raucous sound of raspberries from the peanut gallery. :lol:
Western Asia
16-06-2003, 03:02
Please forgive the raucous sound of raspberries from the peanut gallery. :lol:

As much as you may criticize me for making such statements, and as much as Iraqstan may hold it against me for pointing out the fact that Islamic Ummah was making impossible claims about nanotech that were only matched with personal insults where knowledge and science were required. I am considered very highly in the anti-godmoder community and, as you can see, am well respected for my opinions and for my advise.

Go laugh somewhere else when you learn how to not go about that nasty and foolish business.
Treznor
16-06-2003, 04:16
As much as you may criticize me for making such statements, and as much as Iraqstan may hold it against me for pointing out the fact that Islamic Ummah was making impossible claims about nanotech that were only matched with personal insults where knowledge and science were required. I am considered very highly in the anti-godmoder community and, as you can see, am well respected for my opinions and for my advise.
While I applaud your intentions inherent in your advice, I find it helpful to remember that this is just a game. Good RP does not equate strict compliance with arbitrary rules. Nor do I note that all of your fellow players agree with you, even those with nations older and larger than yours. You are not the final authority on rules, and the raspberries go toward your rigid attitudes about them.

With the exception of my earlier outburst, I have attempted to speak civilly to you, without resorting to personal attacks. I've attempted to reason and debate the issue, only to come up against a brick wall of certainty: it will not be any way but how you say.

If you want to play that way, that's fine. If you want those people who would RP with you to play that way, that's fine. I am not attempting to force myself upon anyone's threads, and I don't push if I feel that I'm not welcome. Anyone is welcome to say "go away" publicly or in private telegram and I'll leave their RP alone. It seems that isn't good enough for you, as I'm not following the letter of your law and that's too bad. Raspberries are my only response.

Go laugh somewhere else when you learn how to not go about that nasty and foolish business.
I am, in fact, laughing elsewhere. Not at you, but with the pleasure of other RPers willing to work with me. In the meanwhile, I look forward to interest to watching your RP threads develop.
Soviet Haaregrad
16-06-2003, 04:57
Your tech development for advanced tech is proportional to the advancement of the US at that age. This kicks in above about 60 million (turn of century). Before then, you're at the advancement of the average post-Cold War African or Eastern European nation...this system allows you to build crude nukes at about 100mil, and to begin producing tanks and some small, low-tech boats at the same time. By 140-170mil, you can probably bring out a lower-end plane and a very good tank. After about 250mil, there is little holding you back from any of today's tech.
Please forgive the raucous sound of raspberries from the peanut gallery. :lol:

I agree, I'm calling bullshit on the "you gotta have 100 million people to do anything" people. It's pure and utter scat to think that a country of 8 million with a GDP of $27 000 per capita can't develop a perfectly good fighter(I guess Sweden is godmoding). Compare to real-life countries, if they can do it so can you, if someone calls you a godmoder when you are behaving like a real country call bullshit on them and move on, ignoring works both way, if you don't like how someone RPs don't RP with them.
Western Asia
16-06-2003, 07:21
Your tech development for advanced tech is proportional to the advancement of the US at that age. This kicks in above about 60 million (turn of century). Before then, you're at the advancement of the average post-Cold War African or Eastern European nation...this system allows you to build crude nukes at about 100mil, and to begin producing tanks and some small, low-tech boats at the same time. By 140-170mil, you can probably bring out a lower-end plane and a very good tank. After about 250mil, there is little holding you back from any of today's tech.
Please forgive the raucous sound of raspberries from the peanut gallery. :lol:

I agree, I'm calling bullshit on the "you gotta have 100 million people to do anything" people. It's pure and utter scat to think that a country of 8 million with a GDP of $27 000 per capita can't develop a perfectly good fighter(I guess Sweden is godmoding). Compare to real-life countries, if they can do it so can you, if someone calls you a godmoder when you are behaving like a real country call bullshit on them and move on, ignoring works both way, if you don't like how someone RPs don't RP with them.

Firstly, I never said "ou gotta have 100 million people," I simply explained the system that I'd observed and was following. Yes, some RL nations might be considered "godmoders" but there are (in legalese) "extenuating circumstances."

Israel had crateloads of guns, tanks, planes, and helicopters delivered to replace the losses of the 1973 war. That's part of the Cold War. Israel also grabbed a shipment of fissile material out of the Eastern Med. sea and from the docks of a California nuclear processing company. They spied on the US and had people educated in the US and Europe in nuclear physics who could've probably developed the bomb themselves after a short time--but time was an issue and so the covert operations and such followed. The US didn't attack its good ally and has gotten top-tier weapons and systems at discounts and a good support base if everything else in the ME falls to pieces. Israel was also defended in the 1948-52/3 war of its birth thanks, in part, to soldiers and pilots from WWII who were NOT jews and NOT zionists, but rather Christians who felt that the situation was wrong. They built guns under laundry shops and smuggled goods but they did not start out with technology--they bought it, were given it, or developed it over time. Israel is interconnected with the US and they share economies, ideas, technology, and people. New countries tend not to be the friend of the most powerful. But there are always exceptions.


Now, Sweden....
Sweden's been around for several hundred years in the midst of Europe and has gained much of its technology from its neighbors or has developed it itself. To look at Europe faithfully, it is best to understand it as a single state that has had a lot of problems with civil wars.

A single state? Yes.

Europeans have been bound together since Charlemagne conquered what was to later become France, the Netherlands, Germany, Austria, Sweden, Italy, and many other countries. Then, Europe was born. Civilization was no longer centered on Rome or Greece, now it was China, Arabia, and Europe.

All three places developed, but by the very late 1400s, the Islamic Empire began to collapse as had China. China maintained its feelings of superiority for a few hundred years through isolation...but Europe brought an end to that as its power advanced to control almost the entire world....literally. At the height of the Colonial Age, Africa, China, Japan, India, the ME, and all of the Americas (North, Central, South) were under European rule. Europe literally ruled the world. But they did not hold on.

They had the tech but then the in-fighting brought them down. Italy was soon independant and Bismarck was tearing up and re-forming France and the remnants of the Holy Roman Empire.

Europe has had a long history and throughout that history there are few examples of any technology or ideas in one area NOT having spread quickly to another: Calvinism, Romanticism, Chivalry, Long Bows, gunpowder (from china), COLONIALISM!, artillery, forts, oil paintings, mathematics, words, and even people from within.

Sweden is a part of this Europe as much as France, Germany, or Great Britain....it shares the benefits of all of these countries and their collective development over centuries.

I doubt that any nations on NS can claim much of the same.

That is why the RL analogies of NS go only so far, why I say "should" and "about." It is why the system is flexible to a point...because if I wanted to be a hard-ass about it, not even Menelmacar or Praetor would be very far past the Industrial Revolution....and frankly, that's no fun.


Please do not distort what I say when I try to give advice. People can form alliances to develop technology, but a combination of 100 million between 10 states isn't saying as much as a combination of 90 million between 2 states of 45million each. Technology does not follow a linear path but it also does not start at the top and stay there, like any path, it has a begining and that begining, while not standardized, should be fair.


That's why I try to give advice when I could be having fun blowing some Nazi or whatnot country to kingdom come, because I think that people should be able to jump in with the knowledge of what's happening around them so that they don't have the problems that their predecessors had to face.


I'm sorry if you disagree, but I do remember having people of all sorts thank me for my help, even if 2-3 of some 89,000 nations don't have that objection.
Aerion
16-06-2003, 13:44
I feel many are FAR FAR TOO HARD on starting up nations. Lets CONSIDER THE FACTS OF MILITARY SERVICE.

Denmark, with a population of around 6 million, has an army of 46,000 men. The army's peacetime size is 15,000 including civilians. In the navy, 7300, in peace times 4060. The Air-force 11,600, in peace times 5000. A volunteer force of 62,000 constitutes their National Guard. If a country this small claimed this, they would be said to be god modding, but it IS realistic.

Switzerland, with a population of JUST 7 million, has a militia of around 625,000 FOR HEAVEN's sake.

Portugal, with a population of around 10 and ahalf million, has an army of 35,000.

Does ANYONE not think that people are being FAR TOO STRICT on new nations?
Western Asia
16-06-2003, 19:04
I feel many are FAR FAR TOO HARD on starting up nations. Lets CONSIDER THE FACTS OF MILITARY SERVICE.

Denmark, with a population of around 6 million, has an army of 46,000 men. The army's peacetime size is 15,000 including civilians. In the navy, 7300, in peace times 4060. The Air-force 11,600, in peace times 5000. A volunteer force of 62,000 constitutes their National Guard. If a country this small claimed this, they would be said to be god modding, but it IS realistic.

Switzerland, with a population of JUST 7 million, has a militia of around 625,000 FOR HEAVEN's sake.

Portugal, with a population of around 10 and ahalf million, has an army of 35,000.

Does ANYONE not think that people are being FAR TOO STRICT on new nations?

Personnel-wise, yeah.

Israel has a 3-year draft for men over 18 (2 years for women over 18 ) and, at just about 6 million, has a standing army of almost 200,000 (including professional soldiers...that's 3 1/3%...) by estimates of regulations, average invalidity for certain issues (health, mental, religious)....<<Please note: Israel makes it policy to not disclose actual numbers and I may be off by a significant number....but these are simple estimations and so are good for a general idea.>>

Now, Israel is at virtually constant war and has to defend itself, but any small nation with a draft of both genders and the money to support an army should be able to raise a military of at least 100,000.....of which the number of front-line soldiers varies based on technological grounds (no naval forces if there is no navy, same thing with an airforce or naval airforce).

Switzerland has it where all citizens or all men 18-45 or so are issued a handgun and given training, right? Although they haven't fought much recently (at least within Switzerland) but they have great defensive organization. Indeed, they have a large militia but I believe very few active troops.

As it is, noone should reach 5% of the population in the military at any point unless it is a draft-all situation like in Switzerland and even over 3% is a very large number (judging from the defense that Israel needs and the fact that it only has 3% mobilized). Truely, if a nation that has a large number of reserve soldiers (as does Israel), then it might be able to pull in a huge portion of the population if there is ever a war that threatens to destroy it....but otherwise, it's too damaging economically and psychologically to have such a large part of the population involved in the military instead of in business.

The threads linked at the start "Why 5% armies...." and all, often provide a good baseline for such estimations. But the ability of a nation is reduced as less is spent on the military (Israel spends a good amount obtaining and maintaining weapons and gets a billion or so a year from the US JUST for buying american-made or mostly american-made weapons...out of the reach of most states). So, while another 6-million person country may raise 200,000 soldiers for the military, they probably won't have Merkavas and all unless they've bought it....and funds will be limited.

An example of some military strengths by population.

Here are the per capita ratios (percentage of troops versus total population) for a few real countries in the late 90's.

USA 0.58%
China 0.23%
Japan 0.19%
Germany 0.49%
India 0.14%
France 0.87%
Italy 0.77%
UK 0.47%
Brazil 0.18%
Indonesia 0.13%
Mexico 0.19%
Russia 1.13%
Canada 0.28%
South Korea 1.64%
Turkey 1.28%

With the U.S having 283.8 million people, that only gives 1.65 million troops. Even if you consider a global war, like WW2, and multiply that percentage by ten - it's still only 5.8%, or 16 million out of a population of 283 million.

http://www.liberal-international.org/ldr/russia/schroder.html

On NS, posted by Parnassus


But still, remember what I said in a previous post: Not all of those people are front-line and many are needed for in-theatre support and more are needed for home-based support (if it is a foreign campaign).
Andaman and Nicobar
16-06-2003, 20:18
I agree with WA, mostly.

Brand new nations shouldn't have massive forces because it's just no fun.. I had a war in my first days.. and got the stuffing kicked out of me and had to cede five islands to the victor (and since Azazia doesn't seem to have been on for a while he's still got the buggers).. if every new nation is Sweden then no one's ever week.

Even now that I'm building up what I consider a pretty competent military with MAGACH7 equivalent tanks, domestic Cutters with Harpoon, a handful of A10 and a fair few F4s and some better aircraft.. I keep coming across threads with smaller, poorer nations buying five times as much and no one complaining.
I 'could' get away with spending a bit more than I do.. but it's no fun.. unless you're only going to play the game for two weeks and then feck off these people have done everything there is to do right away, and then they're stuck with the same stuff, at the same level forever.
NS wasn't meant to be played this widely, for this long, by this many people, I think, because populations grow far too quickly.

Just..be a bit more patient and moderate your nation a bit, people. It really is more interesting that way. Like I say -losing a war doesn't end the game (usually).
16-06-2003, 22:12
I agree... my nation is pretty small with not much of a military although we have finally purchased some guns so our troops don't have to stab people with fountain pens anymore :lol:

Joe Beeman, President of People's Republic of Beeman
-*1 Honey=$1 US Dollar
-UN Delegate
-Cities: Los Beeman and Port-au-Honey
-Organizer of the 1st Annual Miss Universe Pageant
-Join the REAL UN: United Nations Proper
President/CEO of Beeman Global Conglomerate
Beeman Global Conglomerate- Working as busy as bees!
-Beeman Global Conglomerate Honey III (SOLD OUT!)
-Beeman Global Conglomerate Uranium Division (100,000 USD per ton)
Treznor
16-06-2003, 23:28
Brand new nations shouldn't have massive forces because it's just no fun...If every new nation is Sweden then no one's ever week.
I don't necessarily disagree with you. However, for the sake of my RP I broke one of WA's cardinal rules (possessing some advanced technology "too good" for my nation) and ran into the "you can't have it unless you're THIS size" wall. Okay, a brand-new nation is not going to have a military industrial complex capable of putting out a thousand tanks a day with the best armour, weapons and engines, but I never claimed that. As a general rule, brand-new nations shouldn't get involved with wars and expect to survive.

I agree with some of what WA says, and I agree with some of the reasons for it. It's the rigid application of his rules that I disagree with. Everybody wants an exception made for them, and within certain limitations this is not unreasonable. So long as everyone accepts some disadvantages along with the advantages then there should be no problem (i.e. my production is slower than it could be due to the complexity of the technology I'm producing; furthermore it has a fatal flaw that I'm RPing through). WA would paint everyone with the same brush, no exceptions. I can't accept that as good gaming.

I 'could' get away with spending a bit more than I do.. but it's no fun.. unless you're only going to play the game for two weeks and then feck off these people have done everything there is to do right away, and then they're stuck with the same stuff, at the same level forever.
Yeah, I keep running across brand-new nations wanting thousands of my tanks. They can't afford it so I politely beg off, claiming production problems. I've just had one of them make a more reasonable request, and I've granted it.

WA's system does tend to enforce the status quo, which is great for the people already established and sucks for everyone else. Getting past that system within the rules is one challenge for people; coming up with exceptions and RPing them is another. In attempting the latter, I am now being cited for "how not to RP," which is a consequence I will accept. The interest my threads have generated thus far suggest there's more to this forum than merely rules.

NS wasn't meant to be played this widely, for this long, by this many people, I think, because populations grow far too quickly.
Come on. This is a game loosely based around a book to boost sales. It's brilliant, but it's not an elaborately thought out gaming system. It's just people role-playing together and deciding on common rules. Those who disagree don't have to play with each other. I said that at the beginning of my argument, but I kept getting responses of "but you can't do that! I didn't, so it's fair!"

Just..be a bit more patient and moderate your nation a bit, people. It really is more interesting that way. Like I say -losing a war doesn't end the game (usually).
There are lots of ways to do this. My point is that whatever you do, balance it with something. Nobody has the ultimate, invincible army and no one has thought of all the angles. Take losses, accept offsets to your advantages and be a good sport about it. Nobody wants to play with people who can do everything perfectly, and nobody wants to play with rules lawyers, either. There is a happy medium in there somewhere.
Andaman and Nicobar
17-06-2003, 06:59
"Come on. This is a game loosely based around a book to boost sales. It's brilliant, but it's not an elaborately thought out gaming system"

I think.. that was sort of my point too :?
Treznor
17-06-2003, 07:21
I think.. that was sort of my point too :?
It was. I just felt it worthy to elaborate on. Sorry I didn't give you the appropriate kudos for the sentiment. :wink:
Aerion
17-06-2003, 09:04
Well I know that that if Switzerland, or somewhere else pulled that up it would cause a mass disruption. Though, as many small nations go through, if they are being invaded then the government would try to pull EVERYTHING up it could. When people are under the command of a foreign government, they can't do anything. So the militia, and everyone that could be called up would be called up to fight against the invading army. I do not see a small nation the size of Switzerland having a militia that big is a problem if they make it mandatory, or otherwise. And even if untrained, 600,000 could still hold back a smaller invading army for alittle bit.
Treznor
17-06-2003, 13:37
I do not see a small nation the size of Switzerland having a militia that big is a problem if they make it mandatory, or otherwise. And even if untrained, 600,000 could still hold back a smaller invading army for alittle bit.
I certainly have no argument with that, but Switzerland's army is purely defensive. They do not maintain a combat-ready army of their entire population, they merely make military service compulsory and rotate them out quickly. Thus a large portion of their population become reserves in case of an invasion. You would not see them aggressively invading another nation with so many troops; it's simply unsustainable for more than a few weeks or months at most. That's the point being made about army sizes; there comes a point where drafting too much of your population creates a drain on your workforce and economy.
17-06-2003, 20:26
very helpful, thank you! :D
18-06-2003, 07:23
The Sons of Dante has invested the mass of income directly into military sending.

We have 2 armies (24 million men)

Each army is made of 4 legions, 3 million in each legion.
Most men are 17 to 35 , and led by a Consul.

Our airforce is nearly inexistant mass amount of dollars being drained into the army and navy.

My Navy includes 3 fleets of 16 subs in each fleet.

All submarines have atomic weaponry, with long range equipment.

My Legions have only marched agaist nations that have directly attacked us, and used in many civil wars.
Western Asia
18-06-2003, 07:48
The Sons of Dante has invested the mass of income directly into military sending.

We have 2 armies (24 million men)

Each army is made of 4 legions, 3 million in each legion.
Most men are 17 to 35 , and led by a Consul.

Our airforce is nearly inexistant mass amount of dollars being drained into the army and navy.

My Navy includes 3 fleets of 16 subs in each fleet.

All submarines have atomic weaponry, with long range equipment.

My Legions have only marched agaist nations that have directly attacked us, and used in many civil wars.

7.2% of your population is in your army according to those numbers...and you're not counting support and command staff back home....not to mention the thousands of men in the sub crews and supporting the subs.

Read some of the links.

According to a NS GDP calculator (link (http://www.pipian.com/stuffforchat/gdpcalc.php?nation=The%20Sons%20of%20Dante&defenseprovided=1&defense=20&militarybudget=1)):
The Sons of Dante Gross Domestic Product

Population: 332,000,000
Civil Rights: Below Average
Economy: Frightening
GDP per Capita: $35,000
GDP: $11,620,000,000,000
National Budget: $5,007,290,400,000
Percentage of GDP Spent on Defense: 8.62%
Percentage of Budget Spent on Defense: 20%
Military Budget: $1,001,458,080,000
Enough for:
32,201 F-15Es, or...
50,072 Su-34s, or...
53,269 F-16s, or...
91,041 MiG 29s, or...
232,897 M1A2 Abrams, or...
333,819 T-90s, or...
1,708,972,832 M-16s, or...
3,338,193,600 AK47s
18-06-2003, 08:15
I know its off topic for the posts around it, but here's a good post on using EMP in combat

http://www.nationstates.net/forum/viewtopic.php?t=36426
Western Asia
18-06-2003, 22:49
Very good link all should read it... :wink:
Adejaani
20-06-2003, 02:23
Where exactly can I find out my economy and military stuff? :shock: As in pages to view and manage them. :oops:
20-06-2003, 02:25
dont forget this one
http://www.nationstates.net/forum/viewtopic.php?t=42696
Adejaani
20-06-2003, 02:58
That doesn't rilly answer my question. :oops:
20-06-2003, 09:52
Please forgive the raucous sound of raspberries from the peanut gallery. :lol:

As much as you may criticize me for making such statements, and as much as Iraqstan may hold it against me for pointing out the fact that Islamic Ummah was making impossible claims about nanotech that were only matched with personal insults where knowledge and science were required. I am considered very highly in the anti-godmoder community and, as you can see, am well respected for my opinions and for my advise.

Go laugh somewhere else when you learn how to not go about that nasty and foolish business.

IU never insulted Western Asia.
An examination of the thread "IU Defense Consortium Announces Grey Goo Initiative exists"
http://www.nationstates.net/forum/viewtopic.php?t=40057
bears me out.

In fact we, IU, made it a point to avoid israeli nations in the RP, in order to enjoy largely fictional conflicts that have no baggage from the real world.

We have not insulted Western Asia. We responded with cold stern replies, because we wished for them to keep their distance and go RP with other people, but more importantly, because the manner they approached us was presumptuous, trying to lay down standards and rules.

Had they approached us in a friendly manner, we would've obliged their inquiries and concern.

A nation, The Territory, or Territory, approached us in a friendly manner , asking us to scrap the Grey Goo initiative as they saw it as a risk to peace in the world, and were concerned with the potential for its abuse.

We gladly obliged them and scraped the whole project as well as all related sales - again an examination of the thread above, and our Defense Consortium's sales thread demonstrates this.

Western Asia, you clearly see IU as an enemy. In another thread, you said our deletion was bittersweet, and we were probably going to be a nemesis to you.

Nothing could be further from the truth. We even urged other "muslim" nations not to respond to israel-related threads , in order to avoid any emotionally charged RPing.
Our policy all along was not to interfere with israeli-based nations.

Your words, Western Asia, do us injustice.
Kelanthia
20-06-2003, 20:59
*cough*

Nanakaland, here's a thread that may be helpful for new players:

http://www.nationstates.net/forum/viewtopic.php?t=39924

its my list of alliances/organizations in NS and might help avert some confusion. Of course I'm kinda baised, but I think its a pretty good thread... :D

(a lilttle off-topic for the surrounding posts, but oh well.... :P)
Steel Butterfly
25-06-2003, 05:47
Don't advertise on this thread

Oh...and this may or may not be great...but informative:

http://www.nationstates.net/forum/viewtopic.php?t=44599&start=0
25-06-2003, 15:19
Just wondering, is this where'd i'd post for starting? Thanks.

Kingdom of Toot Toot :wink:
26-06-2003, 01:16
Thanks. These sites helped. Especially the ones about what godmoding is. I was reading the forums and people kept talking about it but I couldnt figure out what it was.
Dregruk
03-07-2003, 17:56
*Shameless self promotion*
For ideas on Character RP'ing, visit:

Prepare for War, Slutbum Wallah! (http://www.nationstates.net/forum/viewtopic.php?t=17217&highlight=)
03-07-2003, 22:30
I hope this is the right place to ask this..

Looking at several countries I've found that some have managed to customize their country to a degree I can't... as in the names of their people for example.. naming the "race" they are.

Is this something you get over time or is there a place you go for that or...??
Western Asia
04-07-2003, 18:14
I hope this is the right place to ask this..

Looking at several countries I've found that some have managed to customize their country to a degree I can't... as in the names of their people for example.. naming the "race" they are.

Is this something you get over time or is there a place you go for that or...??

I'm not sure if this is what you're asking, but the game mods (and possibly the forum mods) have the ability to customize their country-type title. Eg, SLAGLands' full title is "The Slagged lands of SLAGLands." It is possible that they could also add information to their country info but I think that it's unlikely. This ability is given as a sort of thanks to the mods who are really well-disciplined and humanistic. They're real life-savers since it was impossible for [violet] to keep up with everything and still maintain his/her real life (and to also improve the coding!). The statistics of their hard work is here: http://www.nationstates.net/forum/viewtopic.php?t=47674

I know that a lot of people claim a certain species or race for their inhabitants but it is still, to the best of my knowledge, out of their reach to actually have their country description say such.

I'm not sure if this helped....
04-07-2003, 23:00
Nice Job! :lol:
The SLAGLands
13-07-2003, 09:14
NationStates University has been removed from the thread, as it has pretty much fallen right the hell on its face.
Western Asia
13-07-2003, 09:38
:(

I'll try to get my group off to a better working level. I liked the idea but the timing was poor...ah well. Perhaps some of my group will be returned to NSU, making it worthy of a return.
13-07-2003, 23:38
never saw what happened in NSU...did anything prosper from it?
Western Asia
14-07-2003, 02:48
It started out just as summer began...some interesting "lectures" on IC behavior and products. It sorta faded as many of the main people went on vacation (Reploid Productions and (apparently) Praetor).
The Newer England
17-07-2003, 06:18
Would you consider adding this thread?
http://www.nationstates.net/forum/viewtopic.php?t=49266&highlight=
Catholic Europe
17-07-2003, 11:13
This is very helpful...and they're good threads!
Automagfreek
22-07-2003, 07:31
I'm submitting 2 threads:

Diplomacy? What is that? (http://www.nationstates.net/forum/viewtopic.php?t=54314)

and


FYI: Everything about War (http://www.nationstates.net/forum/viewtopic.php?t=53572)
Underaloz
22-07-2003, 18:21
And now, for something completly different:
Character Oriented Role Play (http://www.nationstates.net/forum/viewtopic.php?t=54447)
25-07-2003, 04:27
This thread has helped me.
25-07-2003, 04:28
Could we add my politcally organized List of Regions (http://www.nationstates.net/forum/viewtopic.php?p=1064906) to this list?

There are far too many regions, and as the number of regions increase, we will have a runaway problem. Nations not finding regions they like will start there own, even if a perfect region exsists for them buried in the list. Therefore, we should create an official list of regions organized by political orientation. I got enough support, so I started said list here. I am aware of a list on the white pages, but that is alphabetically organized, which is somewhat stupid.
Western Asia
25-07-2003, 06:12
Nonage, that's nice to hear.

RC, sounds good, get a mod to add it!
26-07-2003, 02:00
Someone might want to create a new thread like this, due to the fact Nanakaland ceased to exist.
imported_Diablo_NL
26-07-2003, 02:22
I think AMF would me good. He already seemed to have made a few threads about what's what. And how you should roleplay.
Western Asia
26-07-2003, 02:24
The Mods are updating it all....if I had the energy right now then I might collect a bunch of the questions and answers (for an FFRP Q&A section) and re-start it all, but that's a big IF right now...
imported_Ell
26-07-2003, 08:23
!?! Why did Nanakaland get deleted?
Omz222
26-07-2003, 15:48
!?! Why did Nanakaland get deleted?
Probably didn't login for 21 days or so
26-07-2003, 19:38
Oh I se you people know the news already so.. bye.
26-07-2003, 19:47
R.I.P. Nanakaland.

Amen. *bows head*

A moment of silence is in order.
Atlantian Outcasts
27-07-2003, 02:06
not another one..............
28-07-2003, 15:19
this is great.....p.s numero 10,000
30-07-2003, 05:55
My new unofficial newbie RP guide. It's currently at v1.5 look for 2.0 to come in the near future.

http://www.nationstates.net/forum/viewtopic.php?t=56858
31-07-2003, 10:39
i'm a rogue nation!! why should i cooporate with your puny forum rules???? :twisted:
Western Asia
31-07-2003, 11:24
i'm a rogue nation!! why should i cooporate with your puny forum rules???? :twisted:

*Looks around*
*Steps up to Bdx*
*pulls out a Sig 226 and shoots Bdx in the side of the head*

*shoots Bdx's body a few more times in the chest and head after it falls to the ground*

"That's why." :wink:


Seriously, they're guidelines (not so much strict rules, per say) for RPing...so even as a "rogue nation" within RPs you'll still probably have to follow these guides (at least minimally) to be very well respected as an RPer...not to say that everyone (or even a nice majority) of players fall under this category, but that's the ideal.
31-07-2003, 11:34
i'm a rogue nation!! why should i cooporate with your puny forum rules???? :twisted:

*Looks around*
*Steps up to Bdx*
*pulls out a Sig 226 and shoots Bdx in the side of the head*

*shoots Bdx's body a few more times in the chest and head after it falls to the ground*

"That's why." :wink:


Seriously, they're guidelines (not so much strict rules, per say) for RPing...so even as a "rogue nation" within RPs you'll still probably have to follow these guides (at least minimally) to be very well respected as an RPer...not to say that everyone (or even a nice majority) of players fall under this category, but that's the ideal.*eats west asia for dinner*
Atlantian Outcasts
31-07-2003, 23:39
i'm a rogue nation!! why should i cooporate with your puny forum rules???? :twisted:

*Looks around*
*Steps up to Bdx*
*pulls out a Sig 226 and shoots Bdx in the side of the head*

*shoots Bdx's body a few more times in the chest and head after it falls to the ground*

"That's why." :wink:


Seriously, they're guidelines (not so much strict rules, per say) for RPing...so even as a "rogue nation" within RPs you'll still probably have to follow these guides (at least minimally) to be very well respected as an RPer...not to say that everyone (or even a nice majority) of players fall under this category, but that's the ideal.*eats west asia for dinner*




http://www.vinod.com/nuke.jpg

there.........
01-08-2003, 05:47
i'm a rogue nation!! why should i cooporate with your puny forum rules???? :twisted:

I'm a rogue nation and I follow the rules.
02-08-2003, 03:22
i'm a rogue nation!! why should i cooporate with your puny forum rules???? :twisted:

*Looks around*
*Steps up to Bdx*
*pulls out a Sig 226 and shoots Bdx in the side of the head*

*shoots Bdx's body a few more times in the chest and head after it falls to the ground*

"That's why." :wink:


Seriously, they're guidelines (not so much strict rules, per say) for RPing...so even as a "rogue nation" within RPs you'll still probably have to follow these guides (at least minimally) to be very well respected as an RPer...not to say that everyone (or even a nice majority) of players fall under this category, but that's the ideal.*eats west asia for dinner*




http://www.vinod.com/nuke.jpg

there.........bugger :(
Rave Shentavo
04-08-2003, 03:24
i'm a rogue nation!! why should i cooporate with your puny forum rules???? :twisted:

I'm a rogue nation and I follow the rules.

Yea, me 2 lol..
Ahkmaros
04-08-2003, 20:13
Is your population acurate or census data? You see my nation was in Arrakis. Although it's a liberal leftest state this really only applies to the government controled areas/cities. The Deep desert is roamed by Fremen;wild desert tribesmen. Do they count as part of my population? In reality i would have no idea how many Fremen their are, and they might considered a seperate 'nation' by my government. This is important because the fremen would act as an irregular guerilla force in any defensive or fanactical war. I would thus have a (smallish) seperate government army. This would be highly affected if the Fremen did count as part of my population.
Western Asia
04-08-2003, 22:50
I think that it is pretty much the TOTAL population (based on a collection of estimates and census data and projections). You can't really claim to have an uncounted population to boost your military numbers.
Ahkmaros
05-08-2003, 17:00
Right my nation is farely new and i want to start RPing. Where do i begin? I suppose i should decide on the composition of my army......however do i have to buy all it's equipment? How do i decide on prices? Although i have read the recomended posts, i am still a little unsure as to how things actually work and what exactly you can do....

There must be someone around here who knows everything.....
Western Asia
06-08-2003, 01:32
:D (I can answer almost any question you have...just post here and I'll probably see it when I next check on this thread...or someone will.)
06-08-2003, 05:13
We got hit over the last two days so I had to come up with what my military consists of.

Navy

1 Kitty Hawk Carrier - PJS Caleb
1 Nimitz class Carrier PJS Joshua
1 Typhoon II SSBN PJS Armegeddon
1 Typhoon (modified) PJS Moses (modified to transport spec ops) (deployed to Free Ulster)
1 Ohio SSBN PJS Jericho
7 SSN's LA Class (3 deployed to Free Ulster)
2 SSN's LA(i) (with VLS)
6 Ticonderoga Class Crusiers
2 Arleigh Burke DDG's (1 more currently on shakedown in Free Ulster)
6 Spruance Class DD's
6 OH Perry class FFG's (2 deployed to Free Ulster)
2 ship MEU Force (1 LHA and 1 LPD)
2 Fleet Oiler/Supply ships ( 1 under refit)

Edit: Add 100 f14d model Tomcats, Land Based Naval Air

Army

1 Mech Inf Division("10th Mech Inf") (20,000) (3 Combined Arms Battle Groups 6,000 each plus support)
400 Abrams M1a1
500 Bradleys

1 Armored Cavalry Regiment(Light) "4th ACR" (2,000)
50 Abrams M1a2
100 Bradleys
**This unit will eventually grow to 3,000 and add 50 more tanks**



1 Marine Division (12,000) 3 Deployable Regiments (3,000 each)
2nd Reg has support and medical personnel plus 1 Combat Battalion deployed to Free Palestinian State per previous RP. 1 combat Battalion deployed to Free Ulster per RP with Aviation assests) Rest of unit with remaining combat Battalion is currently stationed with Divisional HQ in base and training role.

1st Regiment is deployed as MEU.

Edit: 4th Marine Regiment is currently being organized and trained by cadre from 2nd Marine Regiment using youth fulfilling mandatory military service requirements. (This unit will be designated "5th Marine Regiment" and is currently deployed with cadre in full to Free Ulster)

Air Force (the calculator gave me 3,000 pilots. I count half as combat= 1,500. I stated aircraft for half of that and the rest are in combat craft not necessarily listed (Choppers, AWACS, AC130's etc)

150 F15E Strike Eagles (50 deployed to Free Ulster)
100 F18A Hornets
300 F16 Falcons Edit: 200 in active service. 100 in Reserve Units.(50 reserves in Free Ulster)
8 F117 Nighthawks (2 on Long range rotation to Free Ulster)
2 SR-71 Spy planes (1 on long range rotation to Free Ulster)
9 B2 Bombers
8 B-1b Lancers
7 E767 AWACS
6 AC130 Specter Gunships
Edit: Add 6 K135R Stratotankers ( 1 deployed to free ulster)
Add 24 F22 Raptors (under development and training)

I used the calculator on .1% and got this. POP 170mil economy strong

Godmod? Advice etc?
Western Asia
06-08-2003, 09:32
Right my nation is farely new and i want to start RPing. Where do i begin? I suppose i should decide on the composition of my army......however do i have to buy all it's equipment? How do i decide on prices? Although i have read the recomended posts, i am still a little unsure as to how things actually work and what exactly you can do....

There must be someone around here who knows everything.....

Military matters:

(NOTE: The following is assuming simulation-RPing with a realistic technology development curve...very rare, it's what most feb-april nations grew based on (when nations starting in space with fleets were usually ignored or otherwise shunned, no matter what their explaination....the only exclusion were nov/dec nations that had started before any protocol developed. Frankly, I have no understanding of any real limits and I'm just holding on until it's time for me to leave WA in the dust.))

The best thing to do as a newer nation is the following (read above disclaimer first): Buy basic heavy equipment from providers, produce your own simple ammo for guns, without complicated sub-munitions or anything other than ballistic (standard "dumb" round trajectory) targeting. Light equipment such as uniforms, personal weapons, simple rockets, mortars, light vehicles, and simple patrol boats.

Some limited supply (expect scavanged units) of "inhereted" tanks (older variants, poor quality), a supply of some limited shore-patrol craft (to provide some defense but nothing too significant), and some older models of airplanes (for land-based use in homeland mostly, might be some maintenance problems). If a producing nation happens to feel like it then they might "gift" a small fleet of ships, aircraft, or a number of tanks/armored units.

After a decent amount of time, you can begin to (realistically) produce advanced weapons. There used to be a generally-accepted rule that nations with less than 100million people couldn't produce much more than simple weaponry, improving, of course, as time progressed. It mostly was set on the idea that a nation with 300million should have the tech-equivalency of the USA, Russia, GB, or such powerful, advanced nations. (It helped people establish themselves before they rushed out products, it also encouraged them to look around a bit and helped people learn about RPs by reading other RPs instead of rushing RP's out without any knowledge of how to play them!)

Most nations nowadays, however, have begun producing uber-advanced weaponry starting in their first RL week without complaint...now many of the better RPing nations are going into isolationism or are simply being deleted as the players abandon them.

NOTE on Time Indications: RL= "Real Life," RLT= "Real Life Time," NS="NationStates," NST="NationStates Time"...a good (read: common) conversion factor for production, lapsed time, et al is 1 RL day= 1 NS month. This, however, is often modified slightly for production and R&D cycles...it is most heavily modified within RPs, where 1 RL day can be the equivalent of 1 NS year or even 1 NS second (based on the pace of responses by players, the type of action being RP'd, and the interlocking with outside-of-thread issues).





Your exact organization of forces is not required, but you should have some knowledge about how you will dispatch your forces in the case of a conflict. Personally, I see combined force use based on Sea-borne power as key, so I organized my "ground pounders" to be like Marine Expeditionary Units (MEU, about 2,000-3,000 men, including some of the support and aircraft pilots, vehicle crews...all in all, only about 1,200 to 1,800 troops are fighting)...I enlarged these some for my own use, such as by enlarging the size of the mechanized components and forming a mechanized unit with the sort of combat fast deployment capabilities of the demonstrated by the MEU system.

(NOTE: you cannot be moving forces into foreign nations unless you're transporting them by air, land, or sea. See Below for more.)

I use large fleets, referred to as "Grand Fleets" to protect Western Asian interests in certain regions (13 Grand Fleets exist, each contains 4-6 "Strike Teams" with an additional Strike Team's worth of major units with some additional Fleet Defense units. Only about 2-4 Strike Teams are ready for action at a certain time (on patrol) while the others in the deployed Grand Fleet are either harbored at a forward base, a couple of close-together forward bases, or are on the "off-cycle" of action. For every 1 team on patrol and 1 team on "forward deployment" there is 1 team in or near Western Asia that is being refitted, repaired, or that simply has leave for its crew....blahblahblahblahblah....

In other words, sorry for ranting....anyways, you get the idea that I've had at least some amount of time to do this organization, though I'd never be able to provide anyone with a full inventory of my ships, personnel, aircraft, weapons, mechanized units, etc....and I don't really need it so long as I keep my claims to within reasonable limits (Each Strike Team is about the equivalent to a US carrier group but it is extremely rare for more than 2 to be deployed to any situation, and that's mostly to ensure that all practical resources are available if there is an expansion of an incident.





NOTE ON FORCES DEPLOYMENTS:

Land is very rare in anything other than an IMMEDIATE neighbor (and not everyone in your region is necessarily an immediate neighbor, although they are neighbors), due to the fact that most countries dissaprove of foreign armies marching through their soil.

Air is limited and, while paratroopers can be dropped in some cases, the aircraft dropping in soldiers will have a limited range. If you are a powerful enough nation to have RP'd the gaining of bases (either by conquest, by claim, or by special deals with other nations to gain the area necessary for a military base), or if an ally has bases nearby, then you might be able to claim paratrooper drops, but otherwise it is unlikely.

NOTE: The 'range' stated in most stats, unless it is listed as "combat radius" or "both ways" should be suspected to be the TOTAL distance that the aircraft can fly, including the distance it takes the aircraft to take off to the correct altitude, the distance to the battle zone, the distance travelled in dog-fights or other attacks, the distance back to the base (or another base if necessary), and the distance from the correct altitude to the runway. All of this adds up and it also means that you need to determien the general range of the aircraft (a hundred miles or so off is not a huge problem in RPing, but it should mostly be NOTED that a plane with a 300mi combat range should not be going to drop troops at a location 500mi away (without friendly bases nearby)...even if the total range is over 600mi, it'll never make it back).

MOST fighter, and many, many bomber aircraft cannot make the distance from a home base to a foreign (enemy) shore, strike successfully, and then return to the same base.


For Sea transport, the most important issues are the following (these can be used to protect you against unrealistic "omg, Im attackng you wit mi 6million soldiers"-type attacks):

1) It takes ships to land forces (believe me, I've seen enough "landings" take place without any prior or subsequent mention of anything nearly related to dropships (aerial) or landing craft (naval)....)

2) Large forces take a LONG time to land (they also take a long time to assemble, an Amphibious Ready Group (Described Here (http://www.nationstates.net/forum/viewtopic.php?p=1084671#1084671)) can only bear about 1 MEU's worth of soldiers and equipment...and that takes a while to land (partly because you usually don't want your big ships to sit too close to shore and the LCACs (in limited supply but the only REALLY heavy lifter) can only bear about 1 MBT with a few soldiers or a very limited number of LAVs). Also, whenever soldiers are landed, they will need support services....such as hospital/EM Services, ammo supplies, food and water supplies, etc.

3) Most of any deployed force will be support troops of some type. If the person's total military is a certain number then estimate a fairly small number to be deployable in some form or another (aircraft need pilots, and there's a TON of support required for aircraft).

4) Forced landings on enemy beach-heads will be just that, FORCED. People cannot just say "Oh, I have my ships there now, now the soldiers are on the land, now they're attacking your ground forces." The benefit that this gives you is that while the enemy is landing forces you can respond by shelling or rocketing their ships, arrayed soldiers, supplies, landing craft (very nice targets, I suggest MLRS-type (wide area, multi-targeted, long-range) rockets for attacks on such massed forces.


If you have more specific questions then I can answer them for you, as I said.
Western Asia
06-08-2003, 09:42
OT: I'm too tired for this...sorry, but most of what I wrote above should make sense with a few shots/hits/baffled re-assessements :wink:
06-08-2003, 13:24
OT: I'm too tired for this...sorry, but most of what I wrote above should make sense with a few shots/hits/baffled re-assessements :wink:

No Problem. I have the crew figures for the major US combat aircraft. I also have estimations of totals out there in numbers in use by US that I can use to assign percentages as you did for naval vessels. I want to dig a little more.

That Global Security is an excellent site and the overviews in some sections might should be mandatory reading for our "warmongers" in nS.

Peace
06-08-2003, 21:15
Someone told me some time ago that I should suggest tacking this onto the RPing FAQ. "This" would mean my (admittedly high) standards for what a good RPer is, and some basic etiquette rules. So here we go...

1. Good spelling and grammar, and overall cohesiveness. Freeform RP is basically writing, and hopefully one should improve himself as time goes along. If there's a problem with both spelling and grammar, use a spellchecker, and buy The Elements of Style by Strunk and White. It's a little book that pigeonholes grammar, and is considered to be college-level material. I feel that high-schoolers should be reading it as well, as many peoples' English is simply too horrible to comprehend. How many times have you gone into an RP and clicked out again after a second because of the terrible grammar and spelling? We don't like to read books that haven't been proofread. We don't like to read posts that haven't been proofread, either.

This also goes into the realm of basic computer literacy and etiquette. There should be one space after a comma, and two after a period. People who don't space correctly give me a headache from trying to read the content. Speaking of commas, invest in those, too. Trust me, they'll do wonders for structure.

2. The ability to form paragraphs. 'Nuff said.

3. No one-liners, EVER. And I mean it. EVER. There is nothing more disappointing and annoying than putting a lot of effort into writing a detailed, long post, and having someone reply to it with, "Mike thought for a moment, and said, 'Okay.'"

4. Never dictate anyone else's actions. This goes directly into godmoding, but while some people believe they can make another person's character nod his or her head in response to a question or a statement, I firmly believe that any other character's actions but your own are off limits, always.

5. Play as if there is a GM/DM watching over your shoulder. There are a few basic rules that should be followed in freeform RP, first of which is that no action comes without consequences. If you're hit with a brick, you don't keep shouldering on. You might fall down, and if you're hit in the head, you'll bleed. Most likely, you'll pass out for a second or two, or more depending on the force of the blow. Keep all those factors in mind, including your surroundings and proximity of objects and other people. I cannot remember how many times I've seen people get smashed over the head with a chair, and have said person turn around and calmly slit the attacker's throat. Unbelievable, and unrealistic.

6. Lastly, please keep track of all your characters. It's much easier to get involved in an RP and start getting a feel for real RP with a small cast. No one likes to wade through names of NPCs and countries one's never heard about before. Likewise, it's wise to pick a character or two and stick with him or her throughout the RP unless specific circumstances call for the creation of a new person. The second most frustrating thing is not knowing who is who, or watching an entire nation move as if it's one person. There are people in the nation who have different ideas and beliefs. If you're a high-ranking official, it's a good tactic to have that character ruminate about the consequences of, let's say, war.

And lastly:

Images. Yes, images. Especially large, gargantuan, huge, bandwidth-consuming images.

Please do us all a favor, especially for those of us without broadband, and do not post an exceptionally large picture in a post. Note the example further up in this page. I'm sure that poster didn't mean to break out of the confines of the page settings, but he did. Even more so when other people quoted him - and kept the picture. It boggles the mind, folks, it really does.

It's annoying enough having to wait for all these pictures to load if one doesn't have cable or DSL (and sometimes, with so many people on the forum, it takes a long time even *with* cable or DSL). It's even more annoying having to scroll left and right reading text that's been stretched out to accommodate the new dimensions of the page. Most pages on the Internet do not set absolute values for the size because of the many different types of monitors out there (to get into the world of HTML, it's safe to use 800x600, or one generation below the largest setting... but I digress). Thus, when a picture is too big for the screen, the window develops scrollbars to deal with it.

Don't post a hulking behemoth of a picture. If you must, save the picture to your own space and link to it. Pictures that large eat up bandwidth more quickly than you think, and it's unfair to the people hosting the picture (most likely not you) to pay for the extra bandwidth charges. Have you seen how many hits threads get in the NationStates forums? Spare the poor people with the picture. Save it for yourself and host it on your own space so that NationStates players can crash it for you.

Hope that's not too bulky or insolent or anything.
Western Asia
07-08-2003, 06:06
Very nice. Thank you for that!

A quick note: For a book on proper grammar, I might also recommend "The Bedford Handbook" or any number of similar handbooks by Diana Hacker.

She has a very easily accessable format and, while the clay-papered version that I own weights a few pounds, most of her books are very light-weight in addition to their small size (about the dimensions of a standard, throw-away paperback book).


For matters of spelling, dictionary.com is a wonderful source. It is simple and quick to search and provides you with the proper spelling (a list of similarly spelt words will appear if there is a spelling error), the proper usage, and the definition under various conditions. Please use this, I've seen too many people use "condone" instead of "condemn!"


----------

JOSHUA,
I have a PDF with the full break down of US military forces (I believe it's the 2002 version). This information is in "The Almanac" and will be downloaded if you click on this link (http://www.stewarts.net/zac/almanac.pdf). Please note that this file is a bit large (1mb) if you have a dial-up. I also have a less-detailed (but still sufficiently clear) comparison of US to other world powers and "Nations of Importance" and a similar pdf (I believe) comparing powers (by numbers of troops and of certain types of weapons) in the Middle East.

If you are interested then I can try to find those.
TJHairball
10-08-2003, 18:51
Role Playing University (http://www.nationstates.net/forum/viewtopic.php?t=60543&start=0&postdays=0&postorder=asc&highlight=)
10-08-2003, 22:43
I want to add too of my topics: http://www.nationstates.net/forum/viewtopic.php?t=55303, a list of regions that has been opted for stickys twice, and http://www.nationstates.net/forum/viewtopic.php?p=1239432 which links to a newspaper I'm trying to start. I don't expcet you to add the second one, but It's worth a shot.
12-08-2003, 02:27
I appreciate it WA but I'm on dialup. Thanks for the help though I'm giving out the calculator url like water.

I have a rough draft of plane breakdowns whenever you are ready to add to the spreadsheet. t-gram me and I can post it or email
Western Asia
12-08-2003, 08:38
I appreciate it WA but I'm on dialup.

That sucks, would emailing be any better for you?


Thanks for the help though I'm giving out the calculator url like water.

:? URL? Not sure which calculator you mean (if it's the financial calc then, well, glad to hear that it's spreading...otherwise unsure).


I have a rough draft of plane breakdowns whenever you are ready to add to the spreadsheet. t-gram me and I can post it or email
Do you mean my spreadsheet or TNE's?
13-08-2003, 22:55
Ok..I'm kinda new here..so some help on playing is highly appreciated :-)

thanks
14-08-2003, 13:17
i`m learning
Demo-Bobylon
14-08-2003, 14:01
What about this one:
Calculator of power status (http://www.nationstates.net/forum/viewtopic.php?t=61814). I think it's quite good. Could a mod look at it please?
20-08-2003, 05:35
thanx for helping me out with stuff
this is really a good manual
Archeoptryx
22-08-2003, 15:22
Army:

5 million men including 200,000 Airborn
1000 Abrams tanks
500 Bradleys
600 APCs
3000 Hummers
150 Apache helicopters
300 Cobra attacks helicopters
200 Blackhawk helicopters
400 Chinnock helicopters
500 Huey helicopters
200 Huey gunships
2000 artillery pieces (various models)
1000 nuclear-armed ICMBs

Marines:

200,000 men
100 Bradleys
100 light amphibious tanks
400 Hummers
200 APCs
1000 light landing craft
500 heavy landing craft
100 Cobra attack helicopters
200 Hueys
300 light artillery pieces

Navy:

300,000 men
4 Nimitz-class carriers
6 battleships
20 destroyers
30 Frigates
20 nuclear attack submarines
10 nuclear guided missle submarines
300 PBRs
200 Blackhawk helicopters
200 Sea King helicopters
100 F-14s
100 F-16s
100 F-18s
100 Intruders

Air Force:

300,000 men
150 F-14s
300 F-15s
200 F-16s
100 F-18s
200 F-4s
1000 Hueys
400 Huey gunships
300 Cobra attack helicopters
100 Chinnock helicopters

This list does not include small arms, light weapons, etc.
Western Asia
22-08-2003, 18:25
No longer relevant portion of this post removed by NS Mod.

-----

Arch, read up on the logistics thread (just so you know what you're dealing with)...and check those numbers as percentage of your population.
The Most Glorious Hack
23-08-2003, 04:41
What about this one:
Calculator of power status (http://www.nationstates.net/forum/viewtopic.php?t=61814). I think it's quite good. Could a mod look at it please?

I don't think so.
23-08-2003, 18:27
I need to know what you people think of a new system I've come up with at figuring out your military size, and even your National budget..in just 13 steps. Look it up in NationStates Forum under The Mob region's military (member input only).... You can also check out the RP story which has gotten pretty popular and interesting in Internation Forum Breaking News Mob acquires weapons. Let me know whatchya think...
The Most Glorious Hack
24-08-2003, 08:08
Note:

Okay, I took the time to split out all the spam from this sticky (and the other two NS stickies). In this case, "spam" includes off topic posts, requests for sticky-status, thank-you's for sticky-status, flames, and bumps.

Also, I removed people posting links to their storefronts.

This thread is not for advertising. Please don't do that anymore.

Thank you.

Also, a special thanks to Western Asia for taking the time to answer the questions of newer players. Keep up the good work :)
24-08-2003, 22:05
Hello everyone I'm a newbie and I was wondering if someone could recomend me a small, active and well established region that I could join to get started on the right foot?

I thought I'd post this here as I didn't wanted to make a new thread for this... :)

Any help is appreaciated!
Western Asia
25-08-2003, 06:40
Firstly, a huge THANK YOU to Hack for taking the time to clear out this thread...thanks for modding and all! It's nice to see the recognition and I'll try to keep helping people as long as I'm on NS.

Secondly, new question:
Lamentus, I don't think that I can help you very much here, though you might want to talk to Dizweld...my region is not very active and I don't know too much about many other regions.

Thanks for posting your question thread. Hopefully some others will be able to provide specific region names for you. If you don't get more responses then post in the NS (NationStates) forum requesting offers, just don't do so in the II forum.
26-08-2003, 20:44
Forgotten if I had already said this was very helpful for me
Thanx 8)
The SLAGLands
27-08-2003, 07:05
For brevity's sake, the following threads have been removed from the original list:

The Concept of Ignoring (http://www.nationstates.net/forum/viewtopic.php?t=37482)
An important thread that addresses when to ignore a nation that is bothering you.
WHY IT WAS REMOVED: Not completely necessary. Other FAQs handle this adequately enough.

What determines Power and Superpower status (http://www.nationstates.net/forum/viewtopic.php?t=28482)
This topic tells what makes a nation a power or superpower.
WHY IT WAS REMOVED: Debatable standards and not necessary for roleplay. "Power" and "superpower" are very much flexible terms, and while this thread does a decent job trying to define them, it's just like trying to fit a square peg into a round hole.

FYI: What Godmodding Is (http://www.nationstates.net/forum/viewtopic.php?t=15957)
This topic warns all players about godmodding. It is the International Incidents Forum Version.
WHY IT WAS REMOVED: It's stickied in II. The NS thread is here. Do I really need to explain this one?

NationStates White Pages (http://www.nationstates.net/forum/viewtopic.php?p=208391)
A (incomplete) list of nation, region, and alliance descriptions.
WHY IT WAS REMOVED: Nanakaland's disappearance has caused this thread to fall out of usage. It contains many deleted nations and a whole lot of outdated information. The alliance section is particularly bad.
30-08-2003, 12:58
Put back ignoring thread, it's needed badly!
Brenin
01-09-2003, 11:56
These are great if your new to the game.If you want a bit more help feel free to telegram my nation Brenin for some advise.


If you want help with setting up a website I suggest you use the nation data feed found in the News section of the game.When starting up a site you will need a good host.I suggest Angelfire
Geocities
Groups.Msn.Com


These are all great and free.They are especialy helpful if you find it difficult using html coding.Groups.Msn.Com is by far the easiest and lets you build up a good page that has everything even a message board and a chat forum. For an example go to http://groups.msn.com/shenchimartialarts (sorry but all the NS examples seem to be member restricted I created this one and its open to public view)

I will post this as a seperate topic so I can add more stuff.Again if you want help telegram Brenin
Brenin
01-09-2003, 12:10
If your an English player living in the london area then the recent powercut in many areas of the capital city may have disrupted your connection to Nationstates as it did with me.The trouble the week before was the result of powercuts in the USA.
08-09-2003, 13:27
Hey Nanakaland how'd you die?
08-09-2003, 21:32
Hey Nanakaland how'd you die?

Inactivity, I'd guess.
Yerffej
09-09-2003, 03:20
I have a question: When calculating how much you spend on things like Defense and Education, do you take your 25% or whatever from the GDP or the National Budget?
Western Asia
11-09-2003, 02:14
Not sure if that's to me, but it should be from your budget, since the GDP is ALL of the costs/profits produced by any and pretty much all economic activity within a nation. 25% of your GDP probably is most of, or more than, your national budget (IRL).
11-09-2003, 23:28
I know this question is n00bish, but I have to ask. Zako How do you calculate the amount of troops you have? Zako
Western Asia
12-09-2003, 00:42
We discussed this a bit a few pages back link (http://www.nationstates.net/forum/viewtopic.php?p=651728#651728) but there is a bit more to be said, if you have any more questions about it.

The Newer England has also come out with a very in-depth military calculator that will probably give you more than you need.

Due to the large size of my nation (ICly), I have a military of (now, probably) less than 0.3% of my population.

The size depends upon the description of your country and your approach to different issues. Some nations (Kitsylvania) have survived without any military whatsoever.

Aside from the general guidelines drawn up there (and the linked thread in the first post about "Why 5% Militaries are Highly Unlikely" (I've forgotten the actual name) also has some good argumentation.
14-09-2003, 04:44
Yo I'm a new and I was wondering, how do you get money and create factories and make a military and all that good junk?
Western Asia
14-09-2003, 08:49
Money is gained for your government (you are a government) by the same means that a government of your ideology might gain funds. This means that if you are a democracy then you might take a certain percentage of incomes and taxes on sales and tariffs. The NS game program automatically determines your taxation rate based on your decisions (mine, for some reason, has been stuck at 100% since I had 500M people and refuses to change under any conditions...not that I mind much).

To figure out your budget for, say, military matters you would do best to either figure out the numbers yourself (hard way) or use one of a large number of open, free, and pre-made calculators. The most popular, and one that is accepted universally in NS, is here (http://www.pipian.com/stuffforchat/gdpcalc.php). (A note: your nation's info: http://www.pipian.com/stuffforchat/gdpcalc.php?nation=joyfull%20music )

Also, make SURE that when you use the military calculator ability for that site that you set your budget up correctly.

For example, if 1% of your GDP (4.75% of your national budget) is spent on military issues then you'll get $375M dollars/year for your military spending (See for yourself (http://www.pipian.com/stuffforchat/gdpcalc.php?nation=joyfull%20music&defenseprovided=1&defense=1)). You should note, however, that only a portion of that money will go to new acquisitions (new weapons) since a good part of the budget is set aside for salaries, equipment and facilities upkeep, and munitions acquisitions. Be careful to check that not too much of your budget is spent on military matters or (if you care) civil services and other governmental activities will be non-existant (no funds, no services).

----

Now, as for your question concerning the creation of factories and a military...you Roleplay ('RP') it. This means that you'll post something once in a while about the size of your military and its growth (for this you might want to look at my previous post on this thread). Factories can be announced in dedicated 'announcements' threads or you can make a thread where characters that you make up describe some situation (this can even be formed as though it were a news article or report, which is how I often do these things...my place for this is here (http://www.nationstates.net/forum/viewtopic.php?t=20024&postdays=0&postorder=asc&start=0) but I encourage you to follow your own opinion about how to do this. Other development/announcement threads (showing different methods) are to be seen in Calarca's work (http://www.nationstates.net/forum/viewtopic.php?p=649120) as well as in Tsaraine's thread (http://www.nationstates.net/forum/viewtopic.php?t=45994).)

Some announced amount of building is not needed to claim weapons or systems and an important thing to note is that, while products introduced by nations should be considered to be theirs alone (I tend to leave people's things alone if they're modern weaponry that is not common or near-future weaponry (ie, in-development) that is not well-known at the time of introduction) but common and well-known weapons (ie, most US and Russian systems currently in use) can be considered 'opentech' and thus are able to be produced by any nation with sufficient manufacturing/technological capabilities.

I would suggest that you first spend some time looking at different 'storefront' threads (a fairly complete, though somewhat out-of-date, listing can be found here: http://www.nationstates.net/forum/viewtopic.php?t=40870 ) for reference and to collect some advanced weaponry on the cheap. Beware, however, for not all weapons sold are realistic or even possible...but someone will often tell you that this is so.

----

When you do start developing weapons, statistics and other tech info ('stats') can be found at several helpful sources. The two best sources (In my opinion) for simple and even in-depth research are GlobalSecurity and the omnipotent Google.

GlobalSecurity is a very good resource on both US and 'foreign' weaponry (foreign weaponry tends to have less info available, however) and the basic site has a lot of info on nuclear proliferation and current military issues. A site called FAS.org will provide information similar to that of GlobalSecurity but it tends to have many serious errors in data and is basically never updated.

Some good GlobalSecurity sections
US Weapons Systems: http://www.globalsecurity.org/military/systems/

World Military guide: http://www.globalsecurity.org/military/world/index.html

US Military (all branches, much info): http://www.globalsecurity.org/military/agency/index.html

WMD capabilities and systems: http://www.globalsecurity.org/wmd/index.html

General Intelligence (systems for data collection and countries for info on their intell agencies): http://www.globalsecurity.org/intell/index.html

As for google, well, I take it that you know how to do a google search.

Other resources for weapons and such:
Naval systems in development by major countries and contractors: http://www.naval-technology.com/projects/index.html

Ground warfare systems in development by major countries and contractors: http://www.army-technology.com/projects/index.html

Military aircraft systems in development by major countries and contractors: http://www.airforce-technology.com/projects/index.html

Mixed military and civilian aircraft systems in development by major countries and contractors: http://www.aerospace-technology.com/projects/index.html

A wonderful and frequently-updated site with listings of all sorts of Israeli weaponry: http://www.israeli-weapons.com/israeli_weapons.html (my personal favorite).
-------

Hopefully this will be enough to get you off the ground and going...

If you have any more big questions just ask them here.
imported_Ell
14-09-2003, 11:29
Some more sites I like, mainly about Chinese equipment:

http://www.emeraldesigns.com/matchup/military.shtml
PRC vs ROC : Compares Taiwan's and China's military equipment

www.aeronautics.ru
A site mainly about Russian aircraft

www.sinodefence.com
http://www.china-defense.com/
Same here...Sinodefence is better.
14-09-2003, 21:49
THANX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I figured it would be a few sentences and you guys gave me whole guides and charts and stuff. This site is cool. Thank you.
Western Asia
14-09-2003, 23:53
That's the job (thanks Ell, for all of the extras! I think I'll be using some of those resources! :wink: ).
Yerffej
16-09-2003, 01:58
Thanks for all your help WA. Keep up the good work.
Western Asia
16-09-2003, 09:08
Thanks! It feels a lot better than shouting people down for being "OMG n00bz!111." :D
Santa Barbara
16-09-2003, 17:03
I'd like to add that its operational costs, not aquisition costs, that really determine the limit on how much your army can support. If going according to manpower and procurement costs, it looks like you (me, or anyone) can support GOBS of ships, planes, tanks, troops. But for each one you do have, thats a bite taken out of the yearly budget.

The military budget is further divided, with the traditional forces typically only getting 1/3rd of it for all their costs. The rest going to sea and airlift, civilian contractors, special forces or marines, supply and logistics centers, strategic weapons, communications and control, etc etc.

Further, for any given force (say the army) the remaining money is broken down between procurement (buying new vehicles and stuff), operation (keeping existing forces capable and up to strength), maintanance and supply, and payment of personnel. So that, as a rough guide, for your army you might take your military budget, divide it by 3, divide by 3 again, and divide by 4 to get how much money you have to support forces.

And as a rough guide a US mechanized infantry division has 400-500 tanks, 10-18 thousand personnel total, and costs about $1.7 billion each year (peacetime cost) to support.

So, if someone had a budget of $8 trillion on defense-- clearly a very high population, very militarized nation with a very very good economy-- they could have in the neighborhood of $222 billion to spend on their army, which comes out to about 120 mechanized infantry divisions.

So you could do it that way.

Otherwise, you could just forget reality completely, and assume say $4 trillion went into "tanks," and with an average purchase cost of say $6 million per tank, thats.... uh, 666,666 tanks. See what I mean.
22-09-2003, 03:15
Anybody know where that military excel sheet is? I remember seeing it, but I can't remember who made it, and I can't find it anywhere...
Western Asia
22-09-2003, 05:59
TM The Newer England. It's his.
23-09-2003, 14:36
xanaka is awesome losers
23-09-2003, 19:16
I'm sure this has been asked before, but what about mercenaries? Can I use my thriving economy to hire the People of the Sand to fight all my wars? Or would I just have to pay another country?
23-09-2003, 19:17
I'm sure this has been asked before, but what about mercenaries? Can I use my thriving economy to hire the People of the Sand to fight all my wars? Or would I just have to pay another country?
Western Asia
24-09-2003, 02:48
Firstly, big thanks to Santa Barbara for the post above...great stuff! BTW, TM sent...have fun with your ships.

Magnus Isle,
If the "People of the Sand" are nomads within your country then you can employ them as mercenaries...but be careful to not claim that they are too independant of your population (ie, by raising a 5% standard army + mercenaries).

If the "People of the Sand" are from another nation then you could establish a business contract so that they will serve your interests (there are several countries that offer parts of their military for mercenary duties).

In general, however, most mercenaries will either act alone or under some guidance to strike in minor retaliations or you will have to field some of your army with their forces as the major body...it depends upon the nature of the mercenary contract for each country. On NS, allied countries will often jump in to aid a troubled ally so making alliances can effectively "buy" a massive supplementry military to your own (you will need to support your allies in return, however, so try to balance out people who are willing to go to war on a dime and people who will pull YOU into war on a dime).


As far as issues relating to RPing, Mercenaries (if RP'd properly) are an acceptable military force.
25-09-2003, 02:40
Anyone here know where I can find a site that lists all US Aircrafts' Annual Operating Costs? Thanks in advance.
Western Asia
25-09-2003, 03:47
globalsecurity (linked above) covers a lot of those issues. Also look at the "What logistics Is" thread linked at the front...a lot of operating costs/issues are covered there.
01-10-2003, 07:14
I read your list of economic rankings for nations, but how do you rank the political freedoms and civil rights listings for you nation?
Kasaru
03-10-2003, 02:42
*applauds the ever-useful list*
Western Asia
03-10-2003, 05:54
I read your list of economic rankings for nations, but how do you rank the political freedoms and civil rights listings for you nation?

I'm not sure what exactly you mean here. If you're asking about the UN ranking significance (for PolyFrees and CivRights) then the best in Civil Rights is "World Benchmark" followed somewhat after by "Superb" and "Excellent." Unfortunately, this is as much as I really know. I know that there are some lists about that go through the categories.

Some of the absolute best (if you don't mind a bit of a spoiler):
A Graphical Mapping of Various Ratings and the Associated Nation Classifications (http://www.nationstates.net/forum/viewtopic.php?t=26675)

The Rankings (http://www.nationstates.net/forum/viewtopic.php?t=47301)


Numerous other great threads are linked over in the tech Forum under Scolo's Big Tech Forum Sticky List (http://www.nationstates.net/forum/viewtopic.php?t=54421)


A (new) favorite of mine: Sirocco's NS Glossary! (http://www.nationstates.net/forum/viewtopic.php?t=74603)
(Should probably be added to the first posting in this thread...*ahem* Thanks to the mods. :wink: )

----

Kasaru, It's nice to hear the praise! I wish Nanaka was here...
Goobergunchia
05-10-2003, 20:07
Anyone know where I could find Nanakaland's archive of the Amerigan Slave War? Search isn't turning it up....
07-10-2003, 02:32
Hi .. I'm very new :oops:
Apologies if this is a very obvious question or has been answered elsewhere...or if I'm posting in the wrong place ... I don't know!! Any constructive tellin off recieved graciously!

If I have made a deicsion on an issue, how do I reverse that decision?
Can I have the same issue put me again?
mmmm?
07-10-2003, 03:38
Hi .. I'm very new :oops:
Apologies if this is a very obvious question or has been answered elsewhere...or if I'm posting in the wrong place ... I don't know!! Any constructive tellin off recieved graciously!

If I have made a deicsion on an issue, how do I reverse that decision?
Can I have the same issue put me again?
mmmm?

If it's not yet processed (I think that happens ~midnight ET), you can vote over. Otherwise, you have to wait till the randomizer sends it back again.
Nividia
07-10-2003, 05:59
How do I know hoe much USD's my currency is worth? Or is it made up?
Western Asia
07-10-2003, 07:51
How do I know hoe much USD's my currency is worth? Or is it made up?

It's made up based on the economic strength of your country. If you have an education in economics, you can figure out how you might manipulate the markets to artificially control the value of your currency...but that's not very likely to work (mainly because other players would just ignore it).

The reality is that it just becomes something of a hassle when conducting business deals...even if you have a different currency, most deals are conducted in USD. Sometimes you will come across USD described as "Standard Dollars" or "World Dollars" but there is no practical difference.

So, to answer your question....yes. It's made up.

------

Goober,
I don't know. I tried to find it myself but it was too complicated. I believe that the general collection of NS wars has the link but I couldn't find that either. Please post it when you do find it.

------

Qualaylia, I will do my best to answer your questions.

1) "If I have made a deicsion on an issue, how do I reverse that decision?"
As Tiroc said, if you still find the issue in your "issues" box, you can choose another option or even dismiss the issue. If the issue has been processed (which is supposed to happen at ~ midnight (EST) but which can occur as soon as you enter your decision), then you can't change your choice.

2) "Can I have the same issue put me again?"
If you stay around for enough time (about a week), you will probably get the same issue again. While the current number of issues is much larger than it used to be, it is still just barely enough to keep up people's interests.

There is an hot-linked option in your issues page where you can submit your own issues (which will then be reviewed by the Admins for possible acceptance as a normal issue for all players) but that's the only way that you'll get really new issues after you've gone through the current crop. In the tech forum there is a thread that lists all of the current issues (if you want to see them all).

You should note, however, that when you get an issue again that your nation will not have the effects of the previous decision "un-done." Since each decision adds a number of points to several hidden categories, the same decision on the same issue can cause different changes based upon where your nation's account sat before the decision. If you choose an alternate decision at a later date, the effects of your previous decision may be counter-balanced but they will not be completely eliminated.

As your nation grows, it will become somewhat harder to enact rapid shifts in the UN categories or to significantly alter other stats (such as your taxation rate), but your decisions will still have a significant enough effect.
Daistallia
09-10-2003, 07:09
A whole bunch of collected online references: http://www.nationstates.net/forum/viewtopic.php?p=1764176#1764176
10-10-2003, 05:05
My economy is "Superb". What does that mean? And can you make a ratings list for Political Freedoms and Civil Liberties?
imported_Ell
10-10-2003, 05:10
The word "Superb" means something is very very good.
Daistallia
10-10-2003, 05:26
My economy is "Superb". What does that mean? And can you make a ratings list for Political Freedoms and Civil Liberties?

There is a run down somewhere of the different economic ratings, but can*t find it right now. The economic calculator says: http://www.pipian.com/stuffforchat/gdpcalc.php?nation=Wise%20Arabs

Political and Civil liberties are pretty hard to quantify... in real terms
Western Asia
10-10-2003, 10:20
My economy is "Superb". What does that mean? And can you make a ratings list for Political Freedoms and Civil Liberties?

There is a run down somewhere of the different economic ratings, but can*t find it right now. The economic calculator says: http://www.pipian.com/stuffforchat/gdpcalc.php?nation=Wise%20Arabs

Political and Civil liberties are pretty hard to quantify... in real terms

WA,
http://www.nationstates.net/forum/viewtopic.php?p=1707571#1707571
*ahem* (check some of the previous posts on this thread the next time... :D :wink: ).
Daistallia
10-10-2003, 15:53
That's why I added "in real terms". :) You can quantify liberties (and actually have to to run the game), but a number is pretty meaningless for civil or political liberties in RL. You can measure economics in dollars (for the most part) but not liberty (unless you're buying votes, maybe? :wink: )
Western Asia
11-10-2003, 07:34
NOTE: TO BE ADDED TO LIST:
Wonderful guide by Santa Barbara!
http://www.nationstates.net/forum/viewtopic.php?t=79665&highlight=

On Storefronts and Profiteering:
http://www.nationstates.net/forum/viewtopic.php?t=80256
Goobergunchia
11-10-2003, 17:56
Major Wars of NationStates: An Index (http://www.nationstates.net/forum/viewtopic.php?t=41193&highlight=)
Western Asia
11-10-2003, 18:54
Goob, Awesome! Thanks for the link.
13-10-2003, 02:05
I'm trying to work up a budget for my nation and I had a few questions that were never really asked in the Economy Listings. I have set up a budget

Administration
Demography
Commerce
Research
Military
Surplus

The question I had was that being a new nation I don’t use my entire budget
Admin, Demo, Commerce, and Research they use 100% of what I give them but Military as it turns out doesn't use all of the money I give and then I have surplus this is what I've set aside that isn't use can I save this money from year to year? I would also like to know if it was every deiced if I could place new taxes on my people like a Sales Tax or a Commerce Tax?
Goobergunchia
13-10-2003, 17:45
Another recommendation: Why storefront sales don't equal huge budgets (http://www.nationstates.net/forum/viewtopic.php?t=80256)

I'm trying to work up a budget for my nation and I had a few questions that were never really asked in the Economy Listings. I have set up a budget

Administration
Demography
Commerce
Research
Military
Surplus

The question I had was that being a new nation I don’t use my entire budget
Admin, Demo, Commerce, and Research they use 100% of what I give them but Military as it turns out doesn't use all of the money I give and then I have surplus this is what I've set aside that isn't use can I save this money from year to year? I would also like to know if it was every deiced if I could place new taxes on my people like a Sales Tax or a Commerce Tax?

I guess so....as for new taxes, you'd have to ask in Technical (but the mods would probably say no).
Goobergunchia
13-10-2003, 20:13
Explaining IC reasoning OOCly (http://www.nationstates.net/forum/viewtopic.php?t=80203)
Santa Barbara
19-10-2003, 06:50
By the way, is there any point in putting things here for addition to the list? Since Nanakaland doesnt exist anymore and all. Perhaps this list should be re-made and stickied by someone who has the time to keep it updated?
Western Asia
19-10-2003, 17:21
I would do that, but one of the mods periodically clears things out and posts some of the suggestions at the front. It would also mean that I'd have to copy every question and response for references (which I'd be willing to do if/when I have more time).
21-10-2003, 15:55
Am I missing somthing or what?
I am totaly new to this and I realy don't know what I am duing cause I have only ansered to some issues and named my lands animal and then I go in to this forum and see people that buys weapons has to make bugetsand I just thort what should i do to get to do the same things??
I think I am missing somthing.
STGN
Western Asia
21-10-2003, 20:40
STGN, I'd recommend reading the FAQ first, followed by any threads that are linked on the first page of this thread. If those threads (and the posts through the rest of this thread) do not answer your specific questions then you should feel free to ask follow-up questions here.

As far as the boards, everyone on the NationStates (NS) and International Incidents(II) fora is participating in what is known as "Free-form Roleplaying" (FFRP). FFRP is a text- (and sometimes image-) based form of simulating events and actions.

On NS, your nation is able to interact with other nations and groups via the forum, regional board, or by Telegrams (AKA TMs, TGs). You have the opportunity to participate in the forum as much or as little as you would like. You don't have to RP at all and can just hang out in the "General" forum for diverse (albeit sometimes repetative) debates on real life (RL) issues if you are just interested in that.

Roleplaying events, or "RPs," range from the silly and joking to diplomatic events to parties to club scenes (that mostly in the General forum) to tales of national intrigue and international war.

Nations can develop, produce, and sell items of any sort imaginable and can even be supercorporations with enslaved or dedicated populaces.
23-10-2003, 15:13
On the usefull threads page there is a list for the Economy ie +Frightening-Imploded. Is there a list anywhere of what rank the civil rights and political freedoms go in? Top to bottom? Our region is very curious to know!
Western Asia
24-10-2003, 01:06
On the usefull threads page there is a list for the Economy ie +Frightening-Imploded. Is there a list anywhere of what rank the civil rights and political freedoms go in? Top to bottom? Our region is very curious to know!

See page 11:
http://www.nationstates.net/forum/viewtopic.php?p=1707571#1707571
Chao master
01-11-2003, 17:35
well just to say these are great threads they were all rearley useful :D
Gorokistan
03-11-2003, 07:42
These readings are great for us newbies and I only wish more would read them so I wouldn't have to constantly shake my head at the foolish actions I see being taken by nations even newer than me. Thanks for the info.
Western Asia
04-11-2003, 02:37
no post
Western Asia
04-11-2003, 02:37
Chao, Gorok,
On behalf of Nanaka, the Mods who keep the first page clean and (fairly well) updated, and the people who've been kind enough to give advice at times, thanks! :D

It's nice to get positive responses and to know that time spent on messages and helping newbies is well spent. Thanks for being responsible and for voicing your support for what we all do here.
Pope Hope
04-11-2003, 07:57
Many thanks here as well. I'm constantly sending new nations the link to this thread...saves a lot of retyping that used to be the norm. They appreciate it too.

Thank you! :D
05-11-2003, 23:38
How can u tell what militery weapons your country can produce
05-11-2003, 23:38
How can u tell what militery weapons your country can produce
Treznor
06-11-2003, 08:54
How can u tell what militery weapons your country can produce
By being creative. You have to decide what tech level your nation is starting with. There are...purists who would insist everyone has to use some vaguely defined starting tech level, but I've never heard a compelling argument for it. As far as I'm concerned, as long as you're a good role-player and can find people willing to play with you and what you claim, you can ignore the whiners.

What do you think would be appropriate weapons and equipment for your nation to build? Bear in mind you're not gong to start with the biggest production line, and the more complex the weapon the fewer you can produce at once. Tanks, jets, helicopters, ships, guns, bombs, etc. There's a wide range to choose from, and you're not going to have the best of everything. You have to decide where your nation's strengths and weaknesses lie.

There's a lot of good advice on the forums, and a lot of that good advice can be safely ignored, including my own. So long as you remember to balance yourself and not expect to build the Uber Army off the bat, you should do fine.
Mendacious Weasel
09-11-2003, 03:37
How about a sticky like this one:

Great RolePlaying Threads - Where are they?
http://www.nationstates.net/forum/viewtopic.php?t=90803
Western Asia
10-11-2003, 04:06
How about a sticky like this one:

Great RolePlaying Threads - Where are they?
http://www.nationstates.net/forum/viewtopic.php?t=90803

While that might receive a sticky if it proves itself, it is not a thread that is relevant to the purpose of this thread, that is, to educate new players on some of the basic ground rules so that they can begin to participate in productive and useful RPs.

In the end, a mod will decide whether or not to sticky such a post, and the request should be made in your own thread. Not here.
10-11-2003, 22:32
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Steel Butterfly
12-11-2003, 04:10
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Who names his nation Diaper? Honestly...
17-11-2003, 02:05
These economic levels are at the bottom of the bucket. At these levels, your #1 priority should be improving your economic level, and feeding your people and keeping your nation from falling apart internally should be the most important thing on your agenda. At this point, building up your military, making significant purchases, and other things should be put on the back burner. Real life examples of nations with these economic levels are Somalia, and other 3rd world nations.

will someone tell me how to feed my people
The Trojan Empire
19-11-2003, 02:53
Anyone notice the exclamation point after Nanakaland's name? :?
Crimmond
19-11-2003, 06:15
Anyone notice the exclamation point after Nanakaland's name? :?Yep. Vely interesting... but silly.
Steel Butterfly
23-11-2003, 02:37
*Wonders who did it*

Slag? :lol:
23-11-2003, 15:53
Can some one help me i dont know any thing about this game?!!!! :!: please and thank you :roll: :lol: :D :) :) 8)
23-11-2003, 17:08
telagram me with help ful hints and i will help you :tantrum:
Steel Butterfly
23-11-2003, 20:12
telagram me with help ful hints and i will help you :tantrum:

Just read the stickies in the II and NS forums :roll:
24-11-2003, 16:38
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24-11-2003, 16:38
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