NationStates Jolt Archive


FYI: What Godmoding Is - Page 2

Pages : 1 [2]
19-10-2003, 08:59
can u tell me at a noob is
20-10-2003, 12:00
American military service until fairly recently in our history was a mix of volunteer and conscription. Now it is all volunteer. However, there has been serious talk of reinstating conscription to maintain good troop numbers for our current overseas campaigns.


The Free Land of Wealth Makers.
23-10-2003, 03:03
~Noob
Does this army look okay for a nation of my size?

http://aviaria.tripod.com/army.html
24-10-2003, 00:04
can u tell me at a noob is

Some one new. They usually have little or no knowledge of the game/site, and frequently ask annoying questions.
Great Mateo
24-10-2003, 01:36
http://www.nationstates.net/forum/viewtopic.php?t=50762&postdays=0&postorder=asc&start=0 Someone else PLEASE point out to him that his prices are godmodding. And I thought n00bs were bad....
24-10-2003, 05:22
I am not sure if this has been brought up previously, because I did not quite feel like sifting through all 13 pages, but any type of invisiblity - active camo, magic, etc. - still has a weakness...heat. Thermal scans would reveal invisible troops for sure, and depending on the range and composition of other weapons of war, pretty much anything else invisible. So anything invisible would also have to be retrofitted with something to prevent it from being seen in a thermal scan - and you would be hard pressed to devise some method of doing so, keeping laws of physics and the competence of man in mind.
Just my two cents, you know.
Troon
24-10-2003, 20:27
I am not sure if this has been brought up previously, because I did not quite feel like sifting through all 13 pages, but any type of invisiblity - active camo, magic, etc. - still has a weakness...heat. Thermal scans would reveal invisible troops for sure, and depending on the range and composition of other weapons of war, pretty much anything else invisible. So anything invisible would also have to be retrofitted with something to prevent it from being seen in a thermal scan - and you would be hard pressed to devise some method of doing so, keeping laws of physics and the competence of man in mind.
Just my two cents, you know.

A very good point-one thing. The people who use "invisible" things normally ignore the laws of physics. What do they care? In fact, they rarely accept anything, other than that they are "brilliant".
Great Mateo
24-10-2003, 22:36
I have just encountered such a nation. Please go to the strore front I posted, check his prices, then view the last two pages of posts.
Kihameria
24-10-2003, 22:56
i havent RPed in nation states before,but i have read most of the posts and i thought of something,say all the men are out at war,would the nation still be able to produce tanks,guns,jets,etc.,and maybe in some countrys it's posible,heck russia in WW2 has a tank factory that produced around 40 T-34's a day and was ran by mostly women since the men were conscripted,but then again i havent RPed in nationstates before,so i dunno i was just giving a real world example
Troon
25-10-2003, 17:33
i havent RPed in nation states before,but i have read most of the posts and i thought of something,say all the men are out at war,would the nation still be able to produce tanks,guns,jets,etc.,and maybe in some countrys it's posible,heck russia in WW2 has a tank factory that produced around 40 T-34's a day and was ran by mostly women since the men were conscripted,but then again i havent RPed in nationstates before,so i dunno i was just giving a real world example

Normally, people use a percentage of their population for the army. It is unusual if anyone makes the difference between male and female. Basically, you're economy should be alright if you have around 4% in your army. Anything much more and you're economy WILL suffer...
Kihameria
25-10-2003, 17:49
i havent RPed in nation states before,but i have read most of the posts and i thought of something,say all the men are out at war,would the nation still be able to produce tanks,guns,jets,etc.,and maybe in some countrys it's posible,heck russia in WW2 has a tank factory that produced around 40 T-34's a day and was ran by mostly women since the men were conscripted,but then again i havent RPed in nationstates before,so i dunno i was just giving a real world example

Normally, people use a percentage of their population for the army. It is unusual if anyone makes the difference between male and female. Basically, you're economy should be alright if you have around 4% in your army. Anything much more and you're economy WILL suffer...


ok,just wanted to see about that,but thanks anyway
26-10-2003, 21:39
if u wnat to meet the royalty, go to serach and put 'Goldany', U WILL BE INVITED TO LOTS OF BALLS
Goobergunchia
26-10-2003, 21:52
if u wnat to meet the royalty, go to serach and put 'Goldany', U WILL BE INVITED TO LOTS OF BALLS

:roll:
28-10-2003, 05:52
i havent RPed in nation states before,but i have read most of the posts and i thought of something,say all the men are out at war,would the nation still be able to produce tanks,guns,jets,etc.,and maybe in some countrys it's posible,heck russia in WW2 has a tank factory that produced around 40 T-34's a day and was ran by mostly women since the men were conscripted,but then again i havent RPed in nationstates before,so i dunno i was just giving a real world example

Normally, people use a percentage of their population for the army. It is unusual if anyone makes the difference between male and female. Basically, you're economy should be alright if you have around 4% in your army. Anything much more and you're economy WILL suffer...

Not always true, Germany's economy boomed under Fascism and after Poland and France it boomed in slave labour while young Germans went off to war. Their Military size was well over 4%, though many many were either foreigners, over-aged or under-aged. Anyway I guess my point is it's possible to get larger than 4% through gearing for total-war without turning your country into one giant ghetto.

I'm a noob, but I learn quickly. I'm looking forward to RPing here (I love RPing), also hoping there's someone out there who might take me under their wing for a bit.
SilveryMinnow
29-10-2003, 02:26
What would be a good way to determine a nations technology level? I took into consideration the tech levels of my regional nations and figured it would be possible to advance on their obsolete technology. I also took into account my nations economy, industry, and civil freedoms to allow for invention.

Would an appropriate tech level for my country be post WWII?
29-10-2003, 04:52
i would like some verification.... someone says he lives on the moon of jupiter, has space to earth missiles and mech walkers, recently attacked me(right after he moved there) and evacuated his whole army before i posted any replies and after HE said what damage had been done...

-Isn't that god moding?
29-10-2003, 06:04
i would like some verification.... someone says he lives on the moon of jupiter, has space to earth missiles and mech walkers, recently attacked me(right after he moved there) and evacuated his whole army before i posted any replies and after HE said what damage had been done...

-Isn't that god moding?yes, that is godmodding. You do not post damages for the enemy. Ever
30-10-2003, 00:58
thank you 4 clarifying
31-10-2003, 06:03
There is one thing I've seen in this thread, and elsewhere, that confuses me. The claim that so-and-so is godmoding because of the prices zie charges for various armaments.

IIRC, godmoding is claiming (near) invulnerabiity, impossible levels of capability to do damage, or calling the results of actions. I simply do not see how prices asked for, no matter how ridiculously high or low, can be godmoding.

Can someone please explain the connection between prices posted, and godmoding?

Or is it that "godmoder" is (in this case) being used, like "n00b", merely as a pejorative?
Troon
31-10-2003, 20:44
There is one thing I've seen in this thread, and elsewhere, that confuses me. The claim that so-and-so is godmoding because of the prices zie charges for various armaments.

IIRC, godmoding is claiming (near) invulnerabiity, impossible levels of capability to do damage, or calling the results of actions. I simply do not see how prices asked for, no matter how ridiculously high or low, can be godmoding.

Can someone please explain the connection between prices posted, and godmoding?

Or is it that "godmoder" is (in this case) being used, like "n00b", merely as a pejorative?

I'm not sure, but perhaps because a really low price for armaments will allow a new country insane amounts of that weapon, thus allowing them to god-mod (like selling nukes for $1 a piece-a new nation can easily afford enough to wipe out a few worlds).
02-11-2003, 03:41
There is one thing I've seen in this thread, and elsewhere, that confuses me. The claim that so-and-so is godmoding because of the prices zie charges for various armaments.

IIRC, godmoding is claiming (near) invulnerabiity, impossible levels of capability to do damage, or calling the results of actions. I simply do not see how prices asked for, no matter how ridiculously high or low, can be godmoding.

Can someone please explain the connection between prices posted, and godmoding?

Or is it that "godmoder" is (in this case) being used, like "n00b", merely as a pejorative?

I'm not sure, but perhaps because a really low price for armaments will allow a new country insane amounts of that weapon, thus allowing them to god-mod (like selling nukes for $1 a piece-a new nation can easily afford enough to wipe out a few worlds).

That would be the purchaser godmoding, wouldn't it? It might help someone to godmode, but that seems to me to be far removed from godmoding per se.

I'm further confused as I've seen the charge leveled against people selling for (AFAICS) ridiculously high prices.
04-11-2003, 18:30
(My first post ever on Nation States)
I agree that some prices get ridiculous. $1 a nuke... Well, for one, there'd be a lot less competition. And if you charged 60 billion, there'd be a lot less economy. We should set up a fixed price/power system. An item, weapon, ect, should be detirmined by power, manufacturing time, and how much of your population works on the manufacturing.

But then again... It'd be hard to enforce the rules. So we'll just have to choose for ourselves who is and who isn't being logical, and block those illogical ones out. Just ignore them.

By the way, I've got quite a few designs for weaponry inside this skull of mine. Send Chalebs a telegram if you're interested. I have EMP reistant formulas, as well as ways to evade nuclear warfare.
04-11-2003, 18:53
THIS PERSON SAID IM GONNA KILL YOU I LIVE IN THE MIDDLE OF THE SUN AND I HAVE BEAMS TO MELT THE EARTH!
04-11-2003, 21:07
Troops and Godmoding
As well as the troops that just won't die, godmoding extends to troops which do other interesting things.

Stealth Troops
"Stealth" is a cool word, but it doesn't mean "invisible". A stealth bomber is just harder to detect than an ordinary one is on radar - ditto stealth fighters. To my knowledge, there is no such thing as a "stealth tank", "stealth rocket launcher" or anything else like that.

Invisible Troops
The temptation with magic (of any description) is to make people and things invisible. Thus, "my invisible tank has driven into the middle of your city. HA HA."
Think about this for a minute. Invisibility only extends to sight - an "invisible tank" would still make noise, especially when it shot you. "Invisible troops" would be even harder to work with, doors would open by themselves and all those orders of the sergeants would be very audible.

Very Fast Troops
NationStates is a big place. You might have a large army, but if it's all on one side of the world fighting in one war, it can't suddenly appear on the other side of the world fighting in another war. In other words, your battalions can only be in one place at once.




another problem with inisible troops is they cant see each other. they would be constantly bumping itno each other and could very easily shoot each other by acident.
06-11-2003, 07:14
And another thing with invisible vehichles. When you open a hatch, would you be able to see the insides? If not, then how do people pilot it?!

No, a better idea is just to stick to radar invisible weaponry. Just a couple of simple Hyper Jammers to stop yourself from appearing as a little annoying blip. Of course, if you're seen, you're screwed just like a normal person it.

And invisible troops. You'd have to makes everything invisible. From ammo to guns to even the flash. And being invisibles is a lot different from being transparent. Light will always foil you. You'll have a shadowy side, a shadow, and even reflections off scopes and goggles if you have em.

WHat I'm saying is this. The furthest in bizzare stuff I'm going is maybe mecha, but only equipt with weaponry we posses now, I.E. shells, bullets, missiles. No beams or lasers. If you want that, go to AvidGamers and sign up for some Star Trek shit. This is Nation States. For SANE LOGICAL people.
13-11-2003, 22:23
I am a very new player... (i joined to day)

But 2 hours of the time i have been joined a spent setting up the background to my region.

LIke i could tell you for example: The reason we have only just arrived was because 17 years ago our prime minister was killed... by 17 people... because of this nobody wanted to control it so it turned to anarchy. Borrowing a small special forces group. I took the capitol back and gained control. I also have a lot of surplus weaponry but for the sake f realism i took 3/4 of this away for the reason that it was illegal in the UN.

Then i made a folder on my desktop called Kazaakisthan. In this folder i put files such as Purchases where i detail everything a buy. I also list my troops and so on. So i can make my battles more realistic.
Flintingham
14-11-2003, 16:08
Weapons phuee!!

All you need is love... ladadadada!
15-11-2003, 02:15
I Need Major Help With how to Manage My Economy.
15-11-2003, 14:13
The Entire States quote: Or is it that "godmoder" is (in this case) being used, like "n00b", merely as a pejorative?

I thought it was 'godmuddering'..but of course I am an annoying nOOb trying to understand when 'godmoder' applies?
15-11-2003, 23:27
can my nation actually be totally destroyed
Troon
16-11-2003, 12:06
can my nation actually be totally destroyed

Nope. In the RP world, perhaps. But the only way for your actual nation to be deleted is if the mods do it for whatever reason...most often for being inactive for 28(?) days.
17-11-2003, 18:20
lots of nations godmode i just iggy them
19-11-2003, 05:47
Would the development and deployment of a bacterial agent capable of infecting and eradicating a large percentage of the region's (or world's) population...the Superflu in Steven King's "The Stand", for instance...be considered godmodding?

Just curious...
Treznor
19-11-2003, 08:08
Would the development and deployment of a bacterial agent capable of infecting and eradicating a large percentage of the region's (or world's) population...the Superflu in Steven King's "The Stand", for instance...be considered godmodding?
Probably not, but claiming immunity to your own superbug would be.
imported_The UND
22-11-2003, 03:32
what is the equation or whatever to figure out approximately how much money you have?
22-11-2003, 07:39
what is the equation or whatever to figure out approximately how much money you have?

Take a look here (http://www.nationstates.net/forum/viewtopic.php?t=81395) for a discussion on this.

And avoid the GDPCalc like the plague.
Goobergunchia
27-11-2003, 21:47
<snip>

WTF?

This has been an OOC post.
28-11-2003, 02:30
you all talk about this stuff and it sounds great, like it would make nationstates a lot more interesting.

But HOW THE HECK DO YOU USE THIS STUFF???? Is there actually a way to make an army and wage wars??? How do you do it? Somebody help me, i'm new!
TJHairball
30-11-2003, 04:45
you all talk about this stuff and it sounds great, like it would make nationstates a lot more interesting.

But HOW THE HECK DO YOU USE THIS STUFF???? Is there actually a way to make an army and wage wars??? How do you do it? Somebody help me, i'm new!

There is nothing in the game mechanics involving these things. It's purely about RP - telling the story.
Guanyu
30-11-2003, 18:48
<snip>

WTF?

I second this. WTF?
Crimmond
30-11-2003, 19:44
Ooookay. Time for the mods to stop messin with our dearly departed... lol
30-11-2003, 22:37
Im not certain about this one, or if its already been discussed:
Is it considered godmodding to declare war on a small nation when you have several million troops (but not an unrealistic amount) without provocation?
Crimmond
01-12-2003, 01:16
Im not certain about this one, or if its already been discussed:
Is it considered godmodding to declare war on a small nation when you have several million troops (but not an unrealistic amount) without provocation?No. That is called Warmongering. It is frowned upon and the small nation will scream for help, you will get five or six huge nations threatening you with total desruction, you stand down and the little nation goes off to find some new pants.
Kazakhstania
10-12-2003, 19:01
Can someone give me a list of reasons why you could go to war on someone?
Troon
10-12-2003, 20:20
Can someone give me a list of reasons why you could go to war on someone?

Erm... probably if they insulted you, or if they attacked you, or an ally. There's a whole heap of them I suppose.
Dregruk
10-12-2003, 20:22
Can someone give me a list of reasons why you could go to war on someone?

Erm... probably if they insulted you, or if they attacked you, or an ally. There's a whole heap of them I suppose.

Or you're a warmongerer like me... but size does count here.
Treznor
10-12-2003, 22:27
Can someone give me a list of reasons why you could go to war on someone?
A lot of people go to war at the drop of a hat. We like to call them warmongers, when we're using polite language.

Some real role-playing reasons for going to war include religion, a dispute over land, a dispute over economic policy, the desire for access to certain resource (like a mine or water rights), accusations of theft, espionage and oppression of ethnic groups. As a general rule, nations should only be going to war after calmer, more polite diplomatic efforts have broken down and other similar avenues of reconciliation have failed.

"U have a funny head!" "I n00k U!" does not count as good role-playing.
11-12-2003, 18:55
are armed satelites considered godmoding?
Troon
11-12-2003, 20:09
are armed satelites considered godmoding?

For a country your size, yes it is godmodding. For a larger country, perhaps not.
11-12-2003, 20:50
how large must my nation be in order for it to not be considered
godmodding
Treznor
11-12-2003, 22:35
are armed satelites considered godmoding?
That depends on your tech level. Are you intending to be a modern nation? Near future? Future? Far future?

Nations can have anything, even new, small nations. How much of what you have depends on your size and tech level. If you're a near future nation with an excellent economy, you might justify one simple armed satellite tucked away among the other communications and weather satellites. Won't do much good in an actual war, but you can claim it.

The next question being, why would you want to?
12-12-2003, 02:11
I want so I can remove political enemys whenever i feel like it
Treznor
12-12-2003, 02:27
I want so I can remove political enemys whenever i feel like it
If you want people to willingly role-play with you, I suggest you re-think your objectives. It's a lot easier and cheaper to have political undesireables arrested and shot than to go with a flashy "bolt-from-the-sky" killer satellite. Makes more sense that way, too.

You can do anything you want, but don't complain if nobody plays with you.
12-12-2003, 08:58
God modding is also a pain when someone new comes into your rp and said"i live on another planet and i blow up earth with my nuclear fusion beam" thats god modding also saying "i will buy a 600 billon tanks and 7777775 planes thats god modding if you want to try and stop this join the god mod squad i dont know the link so try and find it
_Taiwan
12-12-2003, 09:05
God modding is also a pain when someone new comes into your rp and said"i live on another planet and i blow up earth with my nuclear fusion beam" thats god modding also saying "i will buy a 600 billon tanks and 7777775 planes thats god modding if you want to try and stop this join the god mod squad i dont know the link so try and find it

Just go to the IRC room and ask for help. Alternatively, if you ignore them completely, they go away.
Karakas
14-12-2003, 07:26
Would the development and deployment of a bacterial agent capable of infecting and eradicating a large percentage of the region's (or world's) population...the Superflu in Steven King's "The Stand", for instance...be considered godmodding?

Just curious...

If you mean that one that Belem was talking about, I personally consider that to be god-modding.
16-12-2003, 20:33
Okay so we have worked out how you work out troops, say I have 12,000000 million people, I'd have about 600000 thousand troops if we go on the 5% factor, but how do you work out how much money you have?

serious question.

Chumba
16-12-2003, 20:34
Okay so we have worked out how you work out troops, say I have 12,000000 million people, I'd have about 600000 thousand troops if we go on the 5% factor, but how do you work out how much money you have?

serious question.

Chumba
17-12-2003, 04:59
Okay so we have worked out how you work out troops, say I have 12,000000 million people, I'd have about 600000 thousand troops if we go on the 5% factor, but how do you work out how much money you have?

serious question.

Chumba

Use whatever chart of terms-to-amounts for GDP/capita you like, multiply by your population, then by your tax rate.

E.g., your country's desctiption says (as of ~8PM PST, Dec 16th) that you have a population of 12 million, an Economy Rating of "Thriving", and a tax of 28%. Taking "Thriving" to be 15,700 GDP/capita, you have a total budget of 12,000,000 * 15,600 * 0.28 = 52,752,000,000.

The real world's median mililitary budget as a fraction of the overall budget is ~7.44%. This would give you 3,924,748,800 --- call it 3,925,000,000.

Now, that's your total military budget. Figure no more than 20%, maximum, for purchases. So, you shouldn't spend more than about 785,000,000 for buying new weapons and planes and boats and stuff.

At least, that's the system I recommend.

Oh, and don't forget; a 5% of population figure is WAY too high. The figures I have show N Korea at 4.70%, and they're the highest. The real-world median is 0.39%. Cutting your military personnel to 1/10th would be a good idea. If you do keep your military up that high, figure no more than 2% of your military budget is available for purchases. Also, you should treat your total budget as if your Economic Rating were no better than Strong, perhaps down to Good (8,600/cap and 6,700/cap respectively)
17-12-2003, 17:26
I'm going to war with you and youre going down.
:x :x :x :x :evil: :twisted:
Troon
17-12-2003, 21:45
I'm going to war with you and youre going down.
:x :x :x :x :evil: :twisted:

Who? Me? I doubt you'd win, sunny-jim...
18-12-2003, 00:48
MODALERT

Will a Mod please remove the posts by Stumarica and Troon as being inappropriate to this thread? Thank you.
Crossroads Inc
18-12-2003, 01:13
Hello, I am a noob (I admit it yes...) I am looking to start an army, My nation however does not belive in Large moblizied drafts. There for we are devoting our resourses to making a few of THESE--> http://www.geocities.com/Area51/Dimension/1057/mac5.html

We wish to know if having some of these (as about 3 or 4 would easily replace the need for a moblized army) would be considered God-Modding
23-12-2003, 15:01
If you want to know exactly what Godmodding is check out the Godmoding war:

http://www.nationstates.net/forum/viewtopic.php?p=2430417#2430417
Loretteville Nord
01-01-2004, 17:16
Okay so far I've mostly just managed my nation and didn't RP except within my region, so sorry if I sound dumb. That's mostly out of curiousity, my nation isn't bellicist.

About unrealistic military technology, what if a nation has something powerful but with its downside? By example a teleport device that uses huge amounts of energy and has a 30% risk of destroying what it was supposed to transport. Just an example.

In RL part of the public sector isn't accounted in the GNP, since I have a commie nation most of the industry is public, should a "weak" economy have the same productive capabilities as a "weak" capitalist economy?

About price of weaponry, are change rates assumed to be fair? In real life if I want to buy Cuban pesos with my Canadian dollars, I get 1,7 pesos per dollar. But I can also get 0,75 US dollars and 14 pesos per US dollar, therefore getting 10,5 pesos out of the same dollar. I suppose that kind of scam isn't taken into account in the game?
02-01-2004, 06:12
Okay so far I've mostly just managed my nation and didn't RP except within my region, so sorry if I sound dumb. That's mostly out of curiousity, my nation isn't bellicist.

About unrealistic military technology, what if a nation has something powerful but with its downside? By example a teleport device that uses huge amounts of energy and has a 30% risk of destroying what it was supposed to transport. Just an example.
A downside is good, but make sure it's actually a downside "in play". E.g., in a RP'ed war, how much would needing to supply "huge amounts of energy" really be? Ditto for the destruction rate. Better, IMO, would be stuff like limited amounts that can be teleported per week/month/year, limited range, inability to teleport to within X kilometers of anywhere teleported to before, etc.

In RL part of the public sector isn't accounted in the GNP, since I have a commie nation most of the industry is public, should a "weak" economy have the same productive capabilities as a "weak" capitalist economy?
IMO, trying to account for everything in one's economy is not worth the effort. Just use the Economic Rating, population, and tax rate, and let it go at that. Much simpler, and good enough for NS purposes.

Unless you've got a degree in Econ., and are bugged as hell by the "sloppiness." Then, go ahead. :)
04-01-2004, 04:34
Finally someone says what godmodding is. I quit my last nation because some jerk wouldn't stop with the damn war and his, "indestructible spaceships"
Joshu
04-01-2004, 18:49
Okay, this is going to seem somewhat random, but here I go...

My nation's national animal is the dragon, so I was wondering if it would be god-modding to utilize them in my military. I'm not talking invincible, all-powerful dragons from hell. I would only use them basically as vehicles/tanks-type units. Would this be god-modding?
10-01-2004, 02:57
Re: Übertech-

An AK-47 will kill you just as dead as a phased bipolaric particle beam cannon will.

I don't care WHAT you shoot at people with, as long as you don't godmode with it.

But then there's the flipside as well:

No matter how well you've trained your guys, an AK-47 cannot take out an aircraft carrier. A few well-aimed kamakazi hits on the other hand...Or some torpedos...

this sure is a lot of quotes, huh?
Troon
10-01-2004, 15:30
Re: Übertech-

An AK-47 will kill you just as dead as a phased bipolaric particle beam cannon will.

I don't care WHAT you shoot at people with, as long as you don't godmode with it.

But then there's the flipside as well:

No matter how well you've trained your guys, an AK-47 cannot take out an aircraft carrier. A few well-aimed kamakazi hits on the other hand...Or some torpedos...

this sure is a lot of quotes, huh?

Nope, that's nothing compared to some of the stuff you can see...

(Prepares to get hit for spamming)

Sorry folks. I have to agree-super-powerful weapons have no obvious advantage against people, but when it comes to vehicles and things...
The Atheists Reality
15-01-2004, 03:30
it would be technically feasible to breed a super virus that would kill most of the world, but then where would the fun be?
16-01-2004, 19:02
Troops and Godmoding
As well as the troops that just won't die, godmoding extends to troops which do other interesting things.

Stealth Troops
"Stealth" is a cool word, but it doesn't mean "invisible". A stealth bomber is just harder to detect than an ordinary one is on radar - ditto stealth fighters. To my knowledge, there is no such thing as a "stealth tank", "stealth rocket launcher" or anything else like that.

Invisible Troops
The temptation with magic (of any description) is to make people and things invisible. Thus, "my invisible tank has driven into the middle of your city. HA HA."
Think about this for a minute. Invisibility only extends to sight - an "invisible tank" would still make noise, especially when it shot you. "Invisible troops" would be even harder to work with, doors would open by themselves and all those orders of the sergeants would be very audible.

Very Fast Troops
NationStates is a big place. You might have a large army, but if it's all on one side of the world fighting in one war, it can't suddenly appear on the other side of the world fighting in another war. In other words, your battalions can only be in one place at once.




another problem with inisible troops is they cant see each other. they would be constantly bumping itno each other and could very easily shoot each other by acident.

To let everyone know about the idea of invisible troops, in the USA the army is experimenting with a offit known as "JOEL 2". The suit is essentially invisible and troops can tell wear others wearing the suit are because of the faceshield map monitor, like if anyones played "Diablo 2" and had the full screen back placement map. But even this advanced peice of equipment has a folly, STROBE LIGHTS, it operates on the principle of transfering light for one side to the other and matching the suroundings, however the suit doesn't react fast enough to stobes, so it will of then invers the colorations. The suit is also interesting in it uses a new weapon, a 4.5mm assault pistol with 4 9mm rockets self homing if I remember right. However the cost per unit is high currently about $50 Million.
24-01-2004, 13:18
Thats a very good point
01-02-2004, 12:36
Godmodding is...

When you ally your 15 nations in a relatively small region, and try to muscle the other nations into compliance.

When you use futuristic Star Wars bullsh*t when everybody else uses tanks, jets, etc.

When you keep saying that a satellite is still there, even though it has been hit with ICBMs on three seperate occasions.

Making a clone army and millions of AT-AT walkers.

Saying that the enemy is being overrun when those that have been invaded have not posted recently.

Saying that a nation is being overrun when he has not declared war, said troops landed, or anything.

This is all one guy. He's a son of a bitch.

it doesn't exactly count as godmodding for ICBMs hitting sattelites...if the sattelites get repaired fast enough
_Taiwan
03-02-2004, 08:00
ICBMs are for ground targets.ASATs are for satellites.
03-02-2004, 08:31
or that!
_Taiwan
06-02-2004, 13:57
er- no, you can't repair satellites or launch new ones that quickly.
06-02-2004, 15:10
WHat I'm saying is this. The furthest in bizzare stuff I'm going is maybe mecha, but only equipt with weaponry we posses now, I.E. shells, bullets, missiles. No beams or lasers. If you want that, go to AvidGamers and sign up for some Star Trek shit. This is Nation States. For SANE LOGICAL people.

What about beam weapons that exist in real life, like this one:

http://www.globalsecurity.org/space/systems/abl.htm
_Taiwan
07-02-2004, 10:23
The ABL is designed to be used against ICBMs only. (Which are hardly ever used here, apart from in n00b wars)
10-02-2004, 16:36
Quick question from a forum n00b.

So whats the deal with all the guys with Star Destroyers and Ub3r-1337 nuclear galaxy blasters? Can they just be ignored in any war type context?
Troon
10-02-2004, 20:40
Quick question from a forum n00b.

So whats the deal with all the guys with Star Destroyers and Ub3r-1337 nuclear galaxy blasters? Can they just be ignored in any war type context?

If you have the equivalent tech, then you can fight them. However, if you are a modern nation, then ignoring them's best. Unless you challenged them to the war, and knew they were going to use the weapons...
10-02-2004, 21:45
Quick question from a forum n00b.

So whats the deal with all the guys with Star Destroyers and Ub3r-1337 nuclear galaxy blasters? Can they just be ignored in any war type context?

If you have the equivalent tech, then you can fight them. However, if you are a modern nation, then ignoring them's best. Unless you challenged them to the war, and knew they were going to use the weapons...

Thanks for the clarification. :)
12-02-2004, 22:20
The ABL is designed to be used against ICBMs only. (Which are hardly ever used here, apart from in n00b wars)

It's also for use against theatre ballistic missiles, such as SCUD missiles.
Axis Nova
14-02-2004, 22:53
Is there any problem with using mecha, provided they arn't all uber cheesy?

*realizes that mecha are likely to be quite expensive especially for a small nation*
Valkyer
21-02-2004, 03:35
Does Godmoding help you fend off against a bigger nation?You konw?If they are trying to conquer you.But you don't have enough weopons.So you start godmoding just to make the bigger nation mad and leave you alone.It sounds crazy,i know.But still.Is my idea of useing godmoding as a way of national defence possible? Don't take this the wrong way.But still.Is godmoding a way for smaller nations to defend against bigger nations?Thanks in advance. :?
GlobalLiberationArmy
25-02-2004, 10:18
i would think not in almost all cases but if its something like mine than the other nation wouldnt be able to win fully but ive got a huge background behind me and my cells. i would try to make a big allie and have them fight with u in the name of democrocy or liberalisum or what ever and just give propoganda to make your self look like what belgum was to WWI. their are other ways to have ways of winning a war. also keep your friends close and their foes closer can mean alot in war, also to keep em away from you u should have a set time frame your in. i only go from 1970-2050 so no gundamn like country can really pick on me without making themself look like a fool with a time machine.
Troon
25-02-2004, 20:57
If a nation the size of mine's declares war on you, for no reason, then that's just not fair. Its got a name...someone else might tell you it. But you can't declare war on them, then god-mod for the hell of it. Always try to avoid god-modding wherever possible (even if you are vastly outnumbered/outgunned, you will still have some honour).
Treznor
26-02-2004, 02:48
What is godmodding?

It means different things to different people. Everyone has their own threshold, so it's impossible to nail it down. But I think some common elements involve the following:

Declaring success/reactions/damage for another nation. You get to declare your actions. You don't get to declare what impact those actions have on anyone else. If someone can't role-play a reasonable result, that's a clue that you shouldn't role-play with them further. But bear in mind, "reasonable" does not automatically translate to "the result you want."

Magically producing resources/numbers/stats without corroborating role-play. "I launch one million fighters at you!" Where are you getting these fighters from? Where are you getting the pilots for these fighters? How are you paying for it all? Establish it before you claim it, and make your supporting role-playing realistic. Just saying, "I build one million fighters!" in a thread won't make anyone believe you.

Ignoring actions that affect you adversely. It's generally acceptable to negotiate the results of an action against you. It will annoy people to declare a different result from what they expect, but the very worst thing to do is say something along the lines of "this has little or no effect." There is, of course, a caveat to this.

Declaring actions that are outside the scope of role-play for your fellow role-players. I personally don't do magic. I rarely recognise its existence or use. Some people have a problem with high tech. Everyone has a paradigm for their role-play, and insisting that your paradigm take precedence is godmodding. It's possible to character role-play between conflicting paradigms, but virtually impossible to role-play conflicts.

Cooperative role-play is difficult to do. It requires that people cooperate when they role-play with each other. Mind that "cooperation" does not always mean "capitulate," in that one side always capitulates to the other. Compromise is necessary, and if there are points you simply won't budge on you're likely to fail.
_Taiwan
26-02-2004, 03:36
Does Godmoding help you fend off against a bigger nation?You konw?If they are trying to conquer you.But you don't have enough weopons.So you start godmoding just to make the bigger nation mad and leave you alone.It sounds crazy,i know.But still.Is my idea of useing godmoding as a way of national defence possible? Don't take this the wrong way.But still.Is godmoding a way for smaller nations to defend against bigger nations?Thanks in advance. :?

No. You get attacked for godmodding.
29-02-2004, 18:12
I know this guy whose poulation is well over a billion, who is declaring war on this little dude I know...the actual declaration of intent came when the little dude was only at 5 mil. Does this count as godmodeing?
Troon
29-02-2004, 21:16
I know this guy whose poulation is well over a billion, who is declaring war on this little dude I know...the actual declaration of intent came when the little dude was only at 5 mil. Does this count as godmodeing?

Maybe not godmodding as such, but probably not fair. It will probably have another term...but it could easily turn to god-modding when the 5 mil guy tries to fight "equaly".
_Taiwan
01-03-2004, 07:06
I know this guy whose poulation is well over a billion, who is declaring war on this little dude I know...the actual declaration of intent came when the little dude was only at 5 mil. Does this count as godmodeing?

No.

But generally that doesn't happen very often, unless there's a good reason.
Sambollaka
02-03-2004, 19:16
What if people look like revolting, and you say "I'll assist the rebels..." and then the leader of the nation facing revolution says "It's allb etter now...recent opinion pools show a 95% majority who love me..." seeing as that is no way a realistic statistic, would that be godmoding?
03-03-2004, 18:09
...damn. Thanks Troon and Taiwan.

Incedentally, a freind of mine and I are currently working on a program which will calculate how much spending money your nation has available. Watch this space!
Celdrone
31-05-2004, 05:24
This should have been stickyed a long time ago.
The Burnsian Desert
31-05-2004, 06:22
Yeah.
Automagfreek
31-05-2004, 06:31
This should have been stickyed a long time ago.

It was, but it was removed. Good to see it's been sticky'ed again.
Rubberduckistan
01-06-2004, 10:07
8) One thing that hits my eye, is the number of "special operations" troops. Rough figures I remember, are 4M$ to train one special ops soldier of SAS or Delta caliber, double that for fighter pilot. It´s all in the ammo, fuel, special gear etc. that cost there. And yet they die as easily to bullet, if they meet conventional forces. Special Forces are no Rambo´s who can take zillion soldiers barehanded. They are a force multiplier, and need the support of other troops, see the Black Hawk Down, or better yet, read the book. Of course, you can have Banana Republic level "commandos". Just toss them a neat beret and call them Special Forces. 8)
Laurels
02-06-2004, 05:35
My fellow world leaders, I come before you at a moment of significant tumult in world affairs. The threat of aggressive, dictatorial regimes hangs over us more and more with each passing moment, and the time for a final stand has, I believe, come!

I am currently pursuing an aggressive campaign to stomp out the horrors of dictatorship in the Republic of Incisor by establishing a strong cener-left coalition. I have opened the diplomatic channels with Incisor and I am pursuing United Nations assisstance in this time of great urgency.

Together, the liberal world can finally send a message to the dictators that they will no longer be tolerated. That our ideals are indeed the moral choice and that they will never again threaten the stability and safety of the free world.
Euca Sol
02-06-2004, 08:28
EX: Isreal, Saudi Arbia, Syrian Arab Republic, Kuwait, Iraq, ect...

Dictatorship: The people are ruled by a single person or group of persons. Is often the most versatile form of government as it can include elements from any other forms of government. Can have elected dictators ((think of Naboo from SW:TPM)) or a dictato which appoints a council t aie him, ect. PROS: CAN have high levels of population support, low to no unemploymet, Huge millitaries ((you're a dictator, the people do wat oyu sayor else.. mwhaha.. anyway percents vary here depending on the size of your country, economic and infrastructure base, and amount of populace in the acceptable age range. Though for most dictaqtors around 9-15% is pretty good once you have over 100 millions population)).
CONS: can have low levels of population support. Can have bad infrastruture and high crime ((depending on how well the populace like you))

Israel isn't a dictatorship. It's a democratic republic. It has a President and a Prime Minister, much like Germany. Are you saying that just because of the Israeli-Palestinian conflict? Or because it's in the middle east? Saudi Arabia and Kuwait are absolute monarchies (Kuwait is a constitutional monarchy but the PM is a member of the Royal Family and political parties can't be formed.) The monarchy IS the government. Saudi comes from "House of Saud." Saddam Hussein was overthrown a LONG time ago, WAY before we captured him. Syria is still US-friendly, although the declaration of war against Israel is still in effect. However, Syrian-Israeli relations are improving. The word "Dictatorship" really depends on how you see that country. One may call a country a dictatorship while another may call it a benevolent dictatorship (a dictatorship that helps the people.)
Jovus
04-06-2004, 04:14
Are there any special rules governing technology that's between Future and present-tech, as in stuff that's still being developed and explores new areas of military technology?

For instance, unstable and experimental plasma cannons, Tesla-cannons, gauss rifles, prototype bipedal tanks, cybernetic/genetic enhancements, bio-weapons, nanotechnology, etc.

Weapons that aren't nearly into the age of interstellar travel, but well beyond anything that's currently fielded today.
_Taiwan
04-06-2004, 08:43
Are there any special rules governing technology that's between Future and present-tech, as in stuff that's still being developed and explores new areas of military technology?

For instance, unstable and experimental plasma cannons, Tesla-cannons, gauss rifles, prototype bipedal tanks, cybernetic/genetic enhancements, bio-weapons, nanotechnology, etc.

Weapons that aren't nearly into the age of interstellar travel, but well beyond anything that's currently fielded today.

That would be future-tech by my rules.
Hankinson
05-06-2004, 21:54
I JUST BOMBED THIS THREAD WITH 20 NUKES, IT DOESN'T EXIST ANYMORE
Of the Jedi Masters
08-06-2004, 09:31
FEAR THE QUEER!!!... I MEAN SPEAR....GOD VAM DAM IT!!!
JiangGuo
12-06-2004, 05:19
I JUST BOMBED THIS THREAD WITH 20 NUKES, IT DOESN'T EXIST ANYMORE

OOC:

:? Are you mocking n00bs or are you being one?

JiangGuo
DontPissUsOff
12-06-2004, 12:59
I think he's giving us an illustration of godmoding.
Hataria
14-06-2004, 17:39
Troops and Godmoding
As well as the troops that just won't die, godmoding extends to troops which do other interesting things.

Stealth Troops
"Stealth" is a cool word, but it doesn't mean "invisible". A stealth bomber is just harder to detect than an ordinary one is on radar - ditto stealth fighters. To my knowledge, there is no such thing as a "stealth tank", "stealth rocket launcher" or anything else like that.

Invisible Troops
The temptation with magic (of any description) is to make people and things invisible. Thus, "my invisible tank has driven into the middle of your city. HA HA."
Think about this for a minute. Invisibility only extends to sight - an "invisible tank" would still make noise, especially when it shot you. "Invisible troops" would be even harder to work with, doors would open by themselves and all those orders of the sergeants would be very audible.

Very Fast Troops
NationStates is a big place. You might have a large army, but if it's all on one side of the world fighting in one war, it can't suddenly appear on the other side of the world fighting in another war. In other words, your battalions can only be in one place at once.

ok
Notquiteaplace
22-06-2004, 11:16
Unless you've got a degree in Econ.,

im doing one.... :D

I just searched budget spending on defense and America (which is about as paranoid as my nation) spends 3.4% but managed 14% during the korean war. While the UK (which is moe in line with my nation in ratings) manages 4% right now,

However until recently the RL world was seen as safe (defense had been falling for years) and they have started rising, while NS is more dangerous. So spending approaching 10% of GDP is not necessarily GOdmodding, but shouldnt be taken lightly, nations could spend a larger% and often do.

Nations with storefronts can probably support bigger budgets as they would be plowing in some small profits and benifiting the balance of trade while doing so. Rather than using it directly.

But a question, is using the money directly for defense godmodding?
Krulltor
22-06-2004, 20:49
I have an interesting question, Lets say a nation has a storefront and large orders come through e.g. 6 carrier groups and 2000 aircraft in one day. Should they have to justify the resource acquisition to build said products? As well as justifying the supporting infrastructure? Because I don't see how some nations are able to list it as pure profit as there are significant costs associated in the building of these war machines. I can't imagine how (some) storefront nations are able to sustain their production lines especially at the discount NS prices. I would also like to raise the point that eventually a nations resources will be consumed and no more production can take place unless those materials be imported. Anyway my question is how can one deal with this?
Notquiteaplace
23-06-2004, 09:56
Recycling?... seriously... oh and because the NS world is so big it's crust is probably somewhat bigger too, meaning that there is more to mine.

Cant awnser the storefront question, im intending to open one soon, but large orders wont be delivered immediately and there will prices that are about 40% above the cost of making thgem for myself (and more for transport) which should cover everything you said and leave a little cash in my pocket. plus most of our stuff will be smaller than a corvette let alone a carrier.

So if you run a storefront keep it realistic and if you buy collect yourself or be prepared tpo play bad prices (or RP badly)
Notquiteaplace
23-06-2004, 11:26
question for those who know these things.

What percentage of the value of you equipment should be spent on maintaining? I decided to to a quick search (thanks to the US defence department for being so forthcoming with their information, so muc more than my UK)

Presently all equipment is replaced every 10 years (i apply a value of $1m per man on infantry and purchase equipemnt and training with maintainence including ay) in this way my army recovers fully every 10 years. However I think my running costs/repairs are a bit low. (though this is assmuing they arent used much)

right now i spend 10% of the value of equipment replacing and 5% running/repairing right now and im going to increase it to 10% of the value per year (to allow for my equipment coming out of strorage for more thana week)

At a glance, the US military spent $87bn on operations last year INCLUDING REBUILDING (about $20bn) but has inventory that with just the largest few projects counted, exceed $700bn, this means that.

On top of replacements

So it looks like 10% for the occasional war is infact reasonable.

WIth maybe the countries perpetually at war having to spend more id guess.
Uncle Noel
19-07-2004, 12:36
Hello all, got a number of questions to ask the NS elders so here goes:

1) I accept that an army can't be more than, say, 1-2% or 5% if need be, of the total population but how does that subdivide? I mean, how much can a nation allocate to the Navy, or to the Air force? Navies, my weak knowledge suggests, require fewer men but cost more. Likewise the Air Force. If you had say an total military of..er....1 million. What bits of that would you allocate to the various forces?

2) I'm registered but appear to still be posted as a guest. Do I need to do anything?

3) A while back in this post, different technology levels were discussed and how different technology levels could clash and still be good role-playing. However my own limited experience seems to be that 'ubertech' nations seem inclined to use their technology to bully. A good while back a nation known as the High Cabal started killing its people and there was, as there always is, a response by the super powerful to send in their 'super Imperial Marines armed with high-precision Gall-Tech laser rifles'. How can you role-play effectively when super marines are always threatening to smash into your secret HQ. I'm sort of WWII technology and to some extent am inclined to ignore super hi-tech people in their space cruisers. I don't, because its an illegitmate use of the IGNORE cannon, but does anyone have any tips for the underdog?

Thanks for any help lent.
The Burnsian Desert
19-07-2004, 16:16
1) Your military forces, in terms of air force, etc., can be whatever you want. Some coastal nations have huge naval forces, but little of everything else.

2) They're working on it; just sit tight.

3) Well, the higher tech nations usually have to use the low-tech, since it's easier to understand. I.E., the superdoopaublfier cannon hasn't been invented, so you don't know it exists. However, the Tommy SMG has, so you know that it is a weapon.
Five Civilized Nations
19-07-2004, 18:21
3) In addition, many space/future-tech nations have a modern-tech version of their nation, allowing them to RP in both realms. Others space/future-tech nations have a modern-tech puppet nation. You will never face someone with some uber-future tech, unless you're RPing meeting an advanced nation or your also using future-tech.
Warhaven
23-07-2004, 20:17
I've been here awhile and I'm thinking about going into R&D to open a store front, now I have two questions

1) Would anyone object to a blending of the Fantasy style Magic, Unicorns, Dragons, and the like, with, future tech, such as Lasers, space colonies, Death stars, and the like to create Scientific-Magic, such creations would have a realistic limits to prevent GodModding and I would advise my customers what they were up front, when the bought them, and
2) should I start a thread to display my R&D and then the other for my store front or can I just do one thread for that?
Tenebrose
23-07-2004, 21:54
Ok, I started here a few days ago, and am pondering heavily about getting into the whole RP deal, however, I've got some questions that are just boggling my mind, and most of them would likely be answered in the threads you linked to that aren't here anymore because the forums moved to jolt. Any plans on FIXING those links so that they're actually useful examples? :|

Anyway, the only real thing I could find about how much "money" you can judge you have is as follows, but I have a few problems with it I don't get (which is the first part of my question), let me show you:


Formula:

GDP * POPULATION = FIGURE
FIGURE * (TAX RATE % +10% GOV SPENDING) = GDP
*This next line is for the Bugged nations.
GDP - 50% = Bugged nations GDP
_______________________________________________________
GDP / Military spending % = Military Spending
$50,000 * 1.067 Billion = $53,350,000,000,000
$53,350,000,000,000 * 39% = $74,156,500,000,000
$74,156,500,000,000 / 30% = $22,246,950,000,000
Using this you can see my nation spends around 22 Trillion on defence, which is 44 times what the U.S spends on defence today.

Ok. First thing that seems wrong. His GDP, as calculated, is 53,350 and a slew of zeros, but his gov't is spending 74,156,5and a slew of zeros. Waitwhat? The way that this is coming together, at any given point he's calculating his money, he's spending almost 50% of all income of his government on military. This HAS to be wrong, right? He should've just done 53,350(insertzeros) * .39 and not 53,350(insertzeros) * 1.39, right? Don't ADD the percentage in, just FIND the percentage.. Or am I off on that? (I do have a fair amount of economics/statistics knowledge, which is why this made my brain pop. :D )

Second question, how often do you calculate the money to determine how much you have "banked"? Daily? Weekly? What?

I've done the FreeForm things more times than I can count, with varying levels of "framework" involved. There's a greater amount of framework here than I'm used to, due to the inherent complexity of the situation, but I like the generality of the famework currently set up, but some of the concepts you have here in the various threads I've read about it so far are somewhat fuzzy, though I suspect that the examples would clarify most of it out.

Thanks in advance. :)

Me.
Donkey buts
24-07-2004, 18:55
The magical EMP / EMP shield argument

Eg: 'Ok, I'm going after your major cities with cruise missiles.'
'Aha! My EMP defences short out your missiles and defeat you!'
'But...Don't they destroy every electronic device in your cities, too?'
'No, because they're...Shielded. Yeah.'
'But then why couldn't I just send a spy to buy, say, a calculator or trouser press which would allow me to learn your secrets?'
'<Random swearing>'

EMP ain't magic. If you're a nation which has EMP devices and uses them regularly, it'd be ridiculous to think that in all that time nobody would have come up with an effective defence. Same goes for most technology, in fact: you should assume that a nation who has faced your mighty ubertech on the battlefield has gone off and built something to counter it.

if you stopped the engines in the missiles they would fall anyway striat down onto the city exploding on contact
Tenebrose
24-07-2004, 18:58
Well, donkey, that also depends on the priming mechanism in the warhead. If it's an electrical primer, it may pop in the air and detonate over the city, showering it with missile fragments, or it may just fry the circuitry so that it won't go off.

If it's a compression primer, it would do as you're suggesting.

Anyone wanna answer my questions from earlier? :/

Wanna get into this, but wanna make sure I'm on the "accepted standard" page. :)

Me.
Draklor
27-07-2004, 19:11
BUILDING THE IMPOSSIBLE

building something like an nukular weapon when you're just a 1-10 day old nation.

BUILDING SOMETHING THATS IMPOSSIBLE TO BUILD

a nuke with a 2 meter blast radius and no radiation
(see goldenfist megacorp vendors)

BUILDING INVINCABLE WEAPONS

building something that cannot be destroyed or defeated
(see goldenfist mech shop)
Notquiteaplace
28-07-2004, 11:13
*notices inconsistancy of figuires*


I think he added a zero by accident

the country is about 5 times as big as the US and has a GDP per person 1.2 times it. THerefore it should spend about 6 times. Maybe ten, but otherwise his figures added up. Im not sure they made sense though....

His military spending is 30% of GDP, which is a lot especially when he has a government of 39% of the economy. 39% is the income tax

THis would be wrong as there is tax other than income tax. THats why a 6% income tax gives a "medium" government, there will be VAT, National insurance. The only way is to look at what size NS calls your government and compair the proportion of GDP to a real country with a simular goverment (enormous and the really small ones probably dont exist any more) then work out military spending. Over 50% of your budget is just silly and more than 30% is a bit excessive unless defense is a government priority.

After trying tax multiplied by a percenage i got fed up and decided that i would just spend a percentage of my GDP and assume the government make the adjustments themselves.

Wing it and try to be realistic. Anything goes, but if your tax rate is really low or nonexistant and you spend more than 3 or 4% of GDP on defense your being unrealistic. THat said any governemnt will spend at least 1% of GDP on defense even if they dont use direct tax (Like income tax). ANd if you have a huger goverment they still arent going to spend anything like 20% of GDP on defense. A big 100% tax government has to worry about feeding people too!!
Warhaven
28-07-2004, 16:15
I've been here awhile and I'm thinking about going into R&D to open a store front, now I have two questions

1) Would anyone object to a blending of the Fantasy style Magic, Unicorns, Dragons, and the like, with, future tech, such as Lasers, space colonies, Death stars, and the like to create Scientific-Magic, such creations would have a realistic limits to prevent GodModding and I would advise my customers what they were up front, when the bought them, and
2) should I start a thread to display my R&D and then the other for my store front or can I just do one thread for that?

Now Would someone please answer my questions I would really like to get started. :sniper: :mp5: :gundge:
Notquiteaplace
28-07-2004, 16:32
IF the units acted like existing ones. Or had weaknesses any nation could easily deal with.

And you told the enemy what each unit did before.

Dragons might act like helicopters, only hit more easily but tougher.

Wizards might use magic to act like tanks or artillery or heavy weapons or fast units (depending on the type of magic) so you might say "red wizards use magical sheilding and ride a horse and fight like heavy tanks" And then have them fight like heavy tanks, but having them turn ICBMs away and stuff would be unfair.

Or you might allows them lots of magic but be killed by a single bullet.

Anyway... if your opponent agrees to it, or is a fantasy race themselves... then anything is okay.

But explain what you do before lobbing dragonfire around or you will be slain with the mighty vorpal sword of ignore. (okay, just ignored then)
Warhaven
28-07-2004, 20:53
:) :) :) :) Thank you I shall immediatly enter R&D.
Scimar
29-07-2004, 01:44
Also, 1 more thing, If you are a nation of researchers and politicans and doctors, don't expect to have a big military. And also, KEEP YOUR MILITARY ARMS AND QUANTITY OF THOSE ARMS IN LINE WIT UR ECONEMY!

here is a example of my fragile ecominy, research ,political and mediacl nation's military. I thikn you'll know like me that it sure ain't GodMod

(Note: This is ones not dedicated 2 defence of the nation)

25 elite snipers :sniper: (ussualy equipped wit a bolt action rilfe wit 2-8x zoom and high powered rounds)

250 soldiers :mp5: (Equipped with semi auto rifles equipped wit a 2x scope and light, more elite sodliers may have other weapons like 12 guages or maybe a nade launcher on bottom of rifle)

assorted LIGHT vehicular support,LIGHT mortars/artillery,and LIGHT air support (small choppers and a few fixed wings)
Seven Islands
29-07-2004, 04:12
ok.... all this over and over... but it still doesnt tell me how much money i have

or if a reasonable economy can buy me a defense grid. or somethin else..

i dont need much.. i just wanna know how much ca$h i got

.. and one more question... is having a region in middle of the ocean, covered in mist, that seems to not let enemies in, kinda like the bermuda triangle would do... but smarter, considered godmodding

as long as im not gonna go nuke ppl that is
Notquiteaplace
29-07-2004, 13:01
GDP calculators give a rough idea. But Id advise working out your GDP as slightly higher as most GDP calcs assume "frightening" the highest rating corespondsa to earth, when it blatantly doesnt. NS is an extreme version and Id say that the 13th rank (world benchmark or powerhouse) of any score is equal to the highest in RL. This ranking would correspond to the amount per head.

Work out your GDP oer head and multiply by population.

then work out how much cash you have by multipying by the percentage your nbation would spend on defense. ID ignore income tax as governments use other taxes and revenue forms too. That said small income tax probably means a smaller government. SO you arnrt going to spend 15% of GDP on tax with 3% income tax



0-1% is a pacifist nation with a few emergancy percautions (almost no spending in comparison to other areas)
1-2.5%is a nation that avoids war and the government doesnt prioritise defense
2.5%-5% is nation who wish to be well defended
5-10% would be a nation who either fights a lot of wars or are building up due to paranoia in RL no nations do this anymore, but did in the cold war
10%-20% is what was spent by USA in the peak of the cold war. It is sustainable if you stay close to ten percent. But it would only be used by nations actually at war (the Korean war in this case)

For lower GDP rating s Id stick to GDP calculator ratings.

But $12500 is not a strong economy. Strong would be a region who actually affects other nations in the area, id think more $15000 ish. Very strong. I would describe spain as very strong. Not thriving as the GDP calcs would have us belive. Its not thriving, it isnt a dominant force in its region, but might be elsewhere. So id take V strong as about $18000-21000

As for thriving. Id say the UK is thriving. Its GDP is over $20000 and franc eand Gremany, who til recnetly were doing well are $24000 ish.

Now Japan and USA are powerhouses. They pull most other countries along. They dont consume everything in their path though do they? I mean the UK survived the US collapse. And ythey arent rerally all that frightening anymore. SO having GDP of $40000 is a typical powerhouse.

Id rate my nation's GDP as closer to $30000 though.

Now think what the highest ratings could be.
Seven Islands
29-07-2004, 18:05
thank you that helps
Larogera
07-08-2004, 05:58
Thank you for posting this! Not only is it helpful, it stops the imagination from flowing a little bit too much in war! :D
Druidic Bards
08-08-2004, 02:23
I have a plan for my nation in the long run, and just want to make sure I won't be god-moding. I want to have my country develop a technology that will help my army (not super armor or anything of that nature) and is something that we are not far from being able to do in the real world. If I can lead up to the discovery and not just drop the "Hey! Look at what I tripped over!" line.

Let me know if this would be ok.
Orange state
08-08-2004, 14:12
Well, I guess if you RP'd it and the cost of discovering it it should be okay?

I hope so, because Ive spent billions of dollars (well about a trillion now) and so have a couple of allies on a joint vaccine prohgram. these vaccines dont exist in RL, but in theory if you chuck enough time and money you might have them.

We are paying for them so we lose the ability to buy more tanks and stuff as we are immunisiing poepk ad researching it, so as long as you keep the cost realistic and fari i dont see why people could moan. Youd be trading something in that way and blunting another edge and i doubt anyone would mind.

EDIT: posted as wrong nation....
The Generic Lands
08-08-2004, 14:57
Also, 1 more thing, If you are a nation of researchers and politicans and doctors, don't expect to have a big military. And also, KEEP YOUR MILITARY ARMS AND QUANTITY OF THOSE ARMS IN LINE WIT UR ECONEMY!

here is a example of my fragile ecominy, research ,political and mediacl nation's military. I thikn you'll know like me that it sure ain't GodMod

(Note: This is ones not dedicated 2 defence of the nation)

25 elite snipers :sniper: (ussualy equipped wit a bolt action rilfe wit 2-8x zoom and high powered rounds)

250 soldiers :mp5: (Equipped with semi auto rifles equipped wit a 2x scope and light, more elite sodliers may have other weapons like 12 guages or maybe a nade launcher on bottom of rifle)

assorted LIGHT vehicular support,LIGHT mortars/artillery,and LIGHT air support (small choppers and a few fixed wings)


You're kinda godmodding against yourself. 275 soldiers? Even with a fragile economy... I mean have you heard of Africa? Most nations there have poor economies and huge militaries. Theyre armed with rubbish export versions of 1960s soviet tech but still...

Also nations are rarely like races you see in sci-fi shows and are all 'really peaceful' or 'really warlike' or 'really clever', there's always a mix.
Scimar
08-08-2004, 21:37
I see your point and havr changed my armed forces numbers, to a more reasonable number:

10 Elite Mechinzed division members working on a top secret project using tech purchased from JJRs mech store

250 elite soldiers

Undisclosed but small amount of Covert Ops people (You can under stand why this is secret, right?)

500-1500 officers, etc.

2000-5000 soldiers (Dependent on how many people vollenterring at the time)

These amounts are spread among the varioius army branches to comprise Scimars Milatary
Cerealean
09-08-2004, 09:00
Remember this, only a total newbie with no rp skills what so ever would godmod
If you come acrost a godmodder, dont godmod back, that is a very awful thing to do b/c then NOBODY will be winning that war
For people that don't know what godmoding is, look on the front page...
When going into war with someone...do this(both of you). Both of you take a calculator, both of you look at how military your nation is, both of you take the total population of your nation and do this:
===If your nation is a total military nation, remember .1===(be honest)
===If your nation is not a very military nation, remember .05===(be honest)
===If your nation is pretty much a military nation, remember .07===(honesty)

Now do this:
(the number) x (your total population) = your total military...

For example:
My nation is a pretty much military nations so my number is .07, my (current) total population is 357 million so:
.07 x 375,000,000 = 24,990,000
So if put up against an army of anything under 24,990,000 I would MOST LIKELY win, there are exceptions...

THIS IS A THING THAT YOU VERY MUCH SHOULD DO BEFORE YOU GO TO WAR WITH ANYONE! THIS IS JUST BASIC LOGISTICS!

A thing to remember with going to wars, there are NO special hero's that can slay 100 men at a time! That is a BIG godmodder thing to do...
There is NO saying what you do to other nations stuff
Example: I move my whole army into your city and it goes boom!
ONLY THE PERSON WHO IS UP AGAINST THE ARMY CAN SAY WHAT HAPPENS TO HIS STUFF, NOT YOU!
BE HONEST AND FAIR! IF A PERSON MOVES HIS ARMY INTO YOUR CITY AND YOU HAVE CURRENTLY NOTHING THERE TO FIGHT IT, THE CITY WILL DIE, SO BASICALLY TELL HIM, MY CITY DIED! IT MAY HURT BUT BE FAIR!
NO INVOKING POWERS OF GOD! GOD WILL ONLY HELP YOU ON HIS OWN FREE WILL, AND DEFINETELY NOT ON A GAME! SO FORGET IT! YOU CAN'T INVOKE POWERS OF GOD!
THERE IS NO INVINCIBLE PEOPLE/CREATURES! FORGET IT! THERE IS NO SUCH THING AS INVINCIBLE(except god)
Do military things this way, look at your description(if you have currently dealt with a military issue, you will have some sort of military status in your description). If you concentrate mainly on funding the air force, that will mostly be what your army is...etc.
===I CAN'T STRESS THIS ENOUGH! !!!BE FAIR!!!


Posted by the United States of Cerealean
Orange state
09-08-2004, 15:06
Id divide those by ten if i were you. Otherwise, its a good starting point.

In theory, but dont forget equipement levels. Both my nations have strong miliatries and could have about 3 million (30 buy your reckoning) but i chose to use less and equip them very well. Therefore if i used 20000000 men of my army's quality i could beat you easily as they are well equipped and trained with lots of support. I keep track of GDP and population. I spend 3% of my GDP on military and have about 1 million armed forces. But its elite.

Or my other nation is 504 million it has 8.2% of GDP on military and only has about 0.4% of its population in its armed forces including logistics, but it has a huge navy and loads of tanks and aircraft. Its has naval and airforces larger than many 1 billion strong nations but a small army and overall small armed forces. It is an island nation so this is justified, and so Id say you just have the rough idea.

Having a large army will allow you a larger armed forces for you money, so the compostyion of you forces would affect the numbers you use too....
Iraqistoffle
13-08-2004, 17:16
If anyone has any questions about the viability of something, feel free to telegram my nation. I've been in the military both active duty and reserves for several years, am a combat veteran (OIF) and have worked in logistics/acquisitions. I'm pretty well versed in most things that would go on here.


Oh, and 20 carrier battle groups? The entire US navy only has 6 in activity at any time, 3 pacific, 3 med/atlantic.

A carrier battle group consists of up to 40 support ships, each of which is going to have at LEAST 150-200 personnel. Implying you have anything more than 15 CBGs is like godmoding your navy in of itself.
Orange state
14-08-2004, 11:24
even if you are twice times the size of the US and specialize in naval operations?

Or dont use standard carrier groups?

Or they arent all active at one in standard conditions?

(infact that's one of my othewr nations) (as i have loads of carriers, but only have a few large fleets (5), with several carriers in each one, but maybe only 60 other vessels in such a group)

Though i do see what you mean... real life can only be a starting point for something like nationstates and i guess you have a good start in that respect.
St Oz
20-08-2004, 02:13
I am at war with a nation and the nation states all of its nation is a big desert like eygpt and has the nile only fertilized. They say you cannot see them from space because of the sand and also state that you cannot build airports on the land because it would be covered with sand that night (he suddenly has a 100m wall around his nations citys and airports). He says he has anti air but never states how much. He also haves Anumites which have the best techniques in desert warfare. I know some of it maybe godmoding but im not sure
UNIverseVERSE
20-08-2004, 10:56
that would be godmodding
Modeling
21-08-2004, 22:36
This may be asked in the wrong place, but how much money does each nation have when they start? I am sorry if this is the wrong place to ask. :)
Siberdon
23-08-2004, 23:04
Ok, I just made these figures for how to divide my armies, tell me if they're correct:

Population of country- 288 million

Military Total- 1,440,000 (5%)

Infantry: 1437960 (86.5%)

Tanks: 720 (5%)

Artillery: 360 (2.5%)

Support: 720 (5%)

Special Forces/Counter Terrorism: 240 (1%)

These numbers right?
Orange state
28-08-2004, 14:55
thats 0.5% and so very realistic. 5% percent would have you multiply everything up 10 times (and become less realistic)
Meriadoc
29-08-2004, 16:05
Economy Rating
Imploded
Basket Case
Fragile
Weak
Struggling
Developing
Reasonable
Good
Strong
Very Strong
Thriving
Powerhouse
All Consuming
Frightening

Oh, great. So I have the worst possible economic rating :(
Orange state
29-08-2004, 19:51
Yes, you peasant.

Im frightening and quite smugly so....
Self Liberators
03-09-2004, 22:41
FAILURE TO SUBSTANTIATE

which goes hand in hand with GMC's point; to many people just say 'i have this' and don't explain how they got it or why it works. this also falls in with TJ's point re: infrastructure. the key to RP is depth and consistency, play it all out, even if it's just in your head. where did the money come from, what are the consequences etc etc.[/QUOTE]

When u say failure to subtantiate, where do u sate where and how to get ur troops and how they operate? for example if i want stealth tanks wit active camoflauge, but i weaken them to counteract thier obvious advantage, such as using them as only stationary abushers, and have them be slow with weak armor and whole mess of other thoughts. where would i write all this down?
Notquiteaplace
04-09-2004, 16:13
in future tech this is particularly important. Not so much how a weapon works (you dont need to explain the degree level physics behind it anyway) but what it does in damage terms and what modern weapons it compairs to. If it does.

I cant decide wehter my ships sheilds went down if i dont know what a weapon does. A "Hades class laser" might be a small pistol, it might mean trouble for my battelships (numbers would help too)
Cam III
05-09-2004, 12:01
I basicly have a word file where I write a small explenation of my weapons and what they do. If anyone asks, I can cut and paste it to here...
Praetonia
05-09-2004, 17:14
I am at war with a nation and the nation states all of its nation is a big desert like eygpt and has the nile only fertilized. They say you cannot see them from space because of the sand

You would be able to see from space as normal so long as there isnt something in the way like a sand storm, in which case whatever is being covered by it can't fight / provide logistics / make things.

and also state that you cannot build airports on the land because it would be covered with sand that night (he suddenly has a 100m wall around his nations citys and airports).

This is fine. It's his nation so he has time to build these walls. However, there is nothing to stop you from simply brushing the sand off in the morning (not that much sand will cover it during the night) or building walls yourself.

He says he has anti air but never states how much.

He should tell you roughly, but no one really has exact numbers.

He also haves Anumites which have the best techniques in desert warfare.

Well since his nation is covered with desert it isnt uinlikely that his troops will be good at desert warfare, since they train in the desert and they train to defend in desert. Not everyone uses European grassland training facilities.
Cam III
05-09-2004, 17:55
You seem to know alot of logistics, Preatonia...
Praetonia
05-09-2004, 18:28
Indeed, Mr III.
Phallanx
05-09-2004, 22:23
Hateria = Godmoding, just look at his threads and they define it
Cam III
06-09-2004, 18:46
Indeed, Mr III.
Ooooh VERY formal. :p (J/k :))
Praetonia
06-09-2004, 19:18
LoL.
Cam III
06-09-2004, 19:23
LoL.
Me?

Hateria = Godmoding, just look at his threads and they define it
LOL. Yes. :D
Generals II
06-09-2004, 21:50
Troops and Godmoding
As well as the troops that just won't die, godmoding extends to troops which do other interesting things.

Stealth Troops
"Stealth" is a cool word, but it doesn't mean "invisible". A stealth bomber is just harder to detect than an ordinary one is on radar - ditto stealth fighters. To my knowledge, there is no such thing as a "stealth tank", "stealth rocket launcher" or anything else like that.

Invisible Troops
The temptation with magic (of any description) is to make people and things invisible. Thus, "my invisible tank has driven into the middle of your city. HA HA."
Think about this for a minute. Invisibility only extends to sight - an "invisible tank" would still make noise, especially when it shot you. "Invisible troops" would be even harder to work with, doors would open by themselves and all those orders of the sergeants would be very audible.

Very Fast Troops
NationStates is a big place. You might have a large army, but if it's all on one side of the world fighting in one war, it can't suddenly appear on the other side of the world fighting in another war. In other words, your battalions can only be in one place at once.

What about cloaked tanks?
those tanks are indeed inviseble but not silence can you use them in a war? :fluffle:
Orange state
07-09-2004, 17:18
Future tech would allow cloaking and stuff, but not modern tech.

Claoking devices would give some sort of energy emmision though and that would be traceable, plus unless you are unbeliveably adanced the power source and size of a claoking generator for such a large object would increase the cost and size a lot and effectively trade off combat effectiveness once spotted as its weight and money that could be used for a small sheild generator or more armour.
Superpower
08-09-2004, 16:45
What about my army
Superpower's main battle tank is the scorpion light tank,
due to it low weigt and small cannon it can reach a roadspeed of 75 miles a hour and offroad 55 miles an hour?
we got 7000 of these puppy's.
Spammernite
11-09-2004, 07:38
Remember Corporations that claim to be a company and not a nation is not godmodding

Ex.
1. Weapons-tech incorp
2. Raven corps
3. Mirage inc.
4. Horizon inc
5. Global cortex

these are some that claim this . they are not god modding.
Orange state
11-09-2004, 13:54
yeah they are just nations who are run by a single corporation that covers its entire landmass, all the jobs and things, with the departments making up whole industries.

Well I assume so.
The Mighty Quin
11-09-2004, 23:24
I was wondering about something(and yes I have read the whole thread)

I am planning to base my less than day old country on technological advancement, where is the line of godmodding drawn?
Orange state
12-09-2004, 14:56
well, if you fight at other people's level roughly, then its fine. If they attack you and you have advanced tech above the standard modern level, then you arent obliged to lower yourself to their level. Thats general etiquette(sp)

my nation uses lots of sci fi type tech and live a few thousand light years from earth, but they keep their interaction to other future tech nations and to nations who have permittied them to RP at that tech level. For instance I was allowed to "interrogate" the naked mole rat for RB until it turned out i was being cruel to it. Ah such is the way of a wierd quasi dictatorship...
Terradin
12-09-2004, 16:02
I tried finding what information I wanted in this thread but can't find it. It is a question about military size.

So in a nation with compulsory service, what percentage would be drafted in? Surely not the whole 100%

But apart from that, what percentage would stay on, realistically speaking.
Euroslavia
13-09-2004, 20:05
1%-2% is the general consensus on how many citizens you can have in your military. Any more than that would send your economy spiraling downward (i.e. DRPK).

Some people say up to 5% is ok during the time of a war.
Five Civilized Nations
13-09-2004, 20:19
For real life nations that possess compulsory service, such as Singapore and Taiwan, the service is generally either a number of years before or after college, meaning less than 3% of the population is serving under the compulsory service at any given time.
The Mighty Quin
13-09-2004, 23:15
Here is something I want reviewed here before I put it in the forums, it concerns the plasma weapons our country is developing, it is the rough draft and if it is godmoding please tell me

"Our nation revently finished developing a arm plasma cannon. The plasma cannon is attached to the armor and when the warrior squeezes the part near the hand it sucks in air, compresses it and heats it up until the atoms break down. It then releases plasma with the maximum killing range being 123 feet, it can have a sustained blast for 5 seconds, at which point the heat is transported via chemical reaction to partially recharge the battery. With recharge and maximum power in the battery it can shoot 30 sustained shots each lasting five seconds. The plasma cannon is covered by the armor and goes the whole length of the arm with the air heating bank ontop of the arm."

It costs a total of 50000 USD each, I wanna know if this is godmodding or not, can someone help me?
Raven corps
14-09-2004, 06:27
yeah they are just nations who are run by a single corporation that covers its entire landmass, all the jobs and things, with the departments making up whole industries.

Well I assume so.

no we are not nations being ran by companies , we are companies in our selves, my poulation is more like my employess
Notquiteaplace
14-09-2004, 16:29
It depends what kind of gigantic corporation you are I guess...
War Child
19-09-2004, 06:45
I've got one. I like the leader of the country to roam the battlefield. Not the dead heat of the battle but somewhere in the back away from the bulk of enemy troops. To make it so he doesn't die I say stuff like "almost indestructable full body armor including face head body legs and arms" If this Single person does not make any offenceive moves such as attacking but at the same time does not die godmoding? All he does is boost the troops morale.
Notquiteaplace
20-09-2004, 14:38
you could just RpP him making lucky escpaes and put a few OOC explanations.

Its more likely to be accepted if you RP it properly. Hell he could lead from the front.

Why do you think so few AMF warcheifs are hit by stray shells in battle? Who's to say luck isnt a power you are born with? It makes a better RP if you have a few heroes.

Though if they boost morale and dont ever die (therefore reducing it a lot more) its godmodding as you are getting that boost at no cost.
War Child
20-09-2004, 21:51
you could just RpP him making lucky escpaes and put a few OOC explanations.

Its more likely to be accepted if you RP it properly. Hell he could lead from the front.

Why do you think so few AMF warcheifs are hit by stray shells in battle? Who's to say luck isnt a power you are born with? It makes a better RP if you have a few heroes.

Though if they boost morale and dont ever die (therefore reducing it a lot more) its godmodding as you are getting that boost at no cost.

but morale isn't a physical thing. Plus as you said lucky escapes. I don't have them kill people. Right thanx ill make sure i dont do nething that would be considered godmodding though even though some will prob think it is.

Ive got a good god mod. How about leaving a battle or "ignoring" when u were clearly in it just because you are losing?
Orange state
20-09-2004, 22:13
morale isnt a physical thing but it affectgs battle results. (im NQP ias my future tech nation)

OStill it would be more fun to have some kind of heroes fighting, obviously they are brave, but if they are being overwhelmed they could just retreat, or get wounded. That kind of thing gives them character.

TBH I can rarely be bothered with them my self, but my armies havent had enough testing for that sort of thing yet. I might have a few grizzled veterans ina few posts and i might let a few live for a while longer before they are made into regular characters... hell I could even stage a coup...

Its up to you. Some people arent so good at characters in RP's but all the best ones have characters (regular or otherwise) with faces or names.
Gossamers Paradise
20-09-2004, 22:20
Oo ya I have a few characters they are in the sticky I just put them up yesterday. I have been walking around with The Lord of the Night i was just checking to see if I was godmodding or not. He never did walk into battle yet he just kinda hang out and had picnics before it started then got his chopper out. I get your point. Thanx
War Child
21-09-2004, 03:43
Gossamers Paradise = Same user as War Child.

Sorry bout that. :-/
InterHobbes
22-09-2004, 09:05
this may have already been covered, but i think it's a legit question...

what's to stop a relatively new nation that has recently discovered uranium deposits and secretly developed nuclear technology over about 10-20 years from floating a yacht up to UN headquarters and blowing it up with half the world leaders present? I mean, obviously the perpetrating nation would be instantly invaded and destroyed, but who's to say it's clear who the perpetrator was?
Vegana
22-09-2004, 09:18
this may have already been covered, but i think it's a legit question...

what's to stop a relatively new nation that has recently discovered uranium deposits and secretly developed nuclear technology over about 10-20 years from floating a yacht up to UN headquarters and blowing it up with half the world leaders present? I mean, obviously the perpetrating nation would be instantly invaded and destroyed, but who's to say it's clear who the perpetrator was?

Well, firstly I think it is quite hard to just float up to the UN headquarters with anything armed since the security is quite tight and secondly one uses something called UN-embassador instead of putting the world leader there.

Thirdly, not only would a nation commiting this heinous crime probably be punished together with some other nations that any creative nation would blame to gain an excuse to invade.

But it's a good plot, why don't you try it? Just play it and see what happens.
Spira_1
26-09-2004, 05:42
I know a ns calculator that can tell you approximately how many troops you have in your army:http://twr.1colony.com/ver8/calc8.0.html

also, would primitave weapons be ignored, or used as an advantage, like in the last samurai when it was swords versus howitzers. and like what was said before, a spear will kill you just as much as an AK 47, its just the fact that if your troops can get in close enough without getting flogged by the Ak 47s. So technically, if you had 3000 tribal warriors with spear against 200 troopers with Akk 47s, the tribal warriors wold still do a bit of damage to the troopers because for some reason, I like losing wars.
Cam III
26-09-2004, 10:28
I know a ns calculator that can tell you approximately how many troops you have in your army:http://twr.1colony.com/ver8/calc8.0.html

They kinda' underestimate. Ask Orange State, he seems to know alot for some strange reason..... :)
Orange state
26-09-2004, 13:02
cue me. the peeople bit is fairly accurate generally, for an upper limit.

But the budget bit under estimates, as all GDP calculators are built with the assumption that the USA is the richest and most efficient a nation could be. Including this one. They tend to undershoot GDP

they also use income tax as a basis for miltary.

Military spending will be a function of income tax, but a direct or proportional one. As tax rises nations have to spedn it on more things. a 100% tax rate doesnt mean you only buy military welafare etc, you also buy housing, food, fuel for people, etc. Or at least your welfare would rise in an unprecidented manner. As such miltary would probably follow an mX+c relationship. With tax, m being much less than one. So as income (or general) tax rises, miltary rises by less. If there is no income tax there may bbe other taxes though. Which would further emphasise why these calaculators should eb taken with a large pinch of salt.
Moleland
04-10-2004, 10:07
(from God Mode in Doom, where you were invincible after typing IDDQD).

He's right ya know. That does work on doom (i've tried it!) thanks for the cheat!
Kendari
05-10-2004, 05:49
also, would primitave weapons be ignored[...]

Though some people seem to think that pre-gunpowder weapons are harmless, I think most realize that getting one's head sliced off is just as fatal as getting shot. Many even recognize that arrows are a weapon, and can kill people.
Orange state
05-10-2004, 16:29
though the range and rate of fire are much lower.

Most sensible tacticians of modern tech would just shoot a few rounds, jump in the APC, drive 200 yards back and wait again. Or just jump in the APC and run them over....
Phonsesia
13-10-2004, 03:06
given a reasonable estimate of total military strength how should i calculate how that force is divided. since tanks take more men to operate than does a rifle and jets even more than tanks what is the best way to determine how many men one tank would take from my total pool of available manpower?
Kellarly
15-10-2004, 10:43
sorry, i'm fairly new to this, what about the development of technology, within reasonable limits...i mean you got stealth tech etc etc, what about robotics tech, computer tech? say for example the APUs outta the matrix, something similar, imho, could be developed to a reasonable level in a couple of years or so...and attacks via hackers etc on opposing govt installations? how do you rp that exactly?
Cam III
15-10-2004, 18:55
sorry, i'm fairly new to this, what about the development of technology, within reasonable limits...i mean you got stealth tech etc etc, what about robotics tech, computer tech? say for example the APUs outta the matrix, something similar, imho, could be developed to a reasonable level in a couple of years or so...and attacks via hackers etc on opposing govt installations? how do you rp that exactly?

Are you talking about RPing the development or useage? If the development then just post a topic on II [International Incidents] saying [for example] "Kellarly develops new tech!" And say in the thread what it does, how it works and why you developed. If you use it in a battle and your oppenent asks what it is just direct them to your tech thread....
Orange state
17-10-2004, 00:18
IF it uses existing technology and just takena little further, its probably modern tech, If it requires technology we dont have, ie artificial intellegence, either you might want to have some kind of heavy trade off, minimal battlefield effect, or just play Future tech.

It depends. For instance, AMF's sentinels are a possibility with our technology, they are genitically altered and bred stock. Whereas my implanted super humans are clearly future tech. But even then I have comparitively few as a trade off anyway....
Gnomish Republics
18-10-2004, 00:05
Godmod test:

Army
50 Spetsnaz
10 Elite Snipers

Navy
5 Aurora Class Submarines (with underdeck HSSSM installation)
1 Skyplatform Class (10 fighters) Carrier
Up to 200 merchantmen (normally on peaceful duty)

Airforce (yes, the airforce controls anti-air defense as well)
3 gruppen (one gruppen: 500 men including officers) Paratroopers
50 Hercules Troop Carriers (modified Hercules for carrying paratroopers)
5 Stealth Gnomish Flying Machines
50 Skytroll Bombers
100 Falkon Fighters
5 LRSAM installations
50 SAM installations
All weather station DOPPLER installations

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Gnomes get no special advantages other than being fairly short (av. hight: 4 yards). This means they can't use big weapons (assault rifles, M82...) without a stand.
[EDIT]: HSSSM translates to High Speed Surface to Surface Missle
LRSAM translates to Long Range Surface to Air Missle
SAM translates to Surface to Air Missle
Cam III
18-10-2004, 19:16
Godmod test:

Army
50 Spetsnaz
10 Elite Snipers

Navy
5 Aurora Class Submarines (with underdeck HSSSM installation)
1 Skyplatform Class (10 fighters) Carrier
Up to 200 merchantmen (normally on peaceful duty)

Airforce (yes, the airforce controls anti-air defense as well)
3 gruppen (one gruppen: 500 men including officers) Paratroopers
50 Hercules Troop Carriers (modified Hercules for carrying paratroopers)
5 Stealth Gnomish Flying Machines
50 Skytroll Bombers
100 Falkon Fighters
5 LRSAM installations
50 SAM installations
All weather station DOPPLER installations

--------------------------------------------------------------------------
Gnomes get no special advantages other than being fairly short (av. hight: 4 yards). This means they can't use big weapons (assault rifles, M82...) without a stand.
[EDIT]: HSSSM translates to High Speed Surface to Surface Missle
LRSAM translates to Long Range Surface to Air Missle
SAM translates to Surface to Air Missle
Well, its small. But them your a new nation. Yeah, seems reasonble. What you should do is post a topic with this on.

[Suggeted] title: Gnomish Republics Army!

Also say that you want GOOD comments. You should get loads of feedback. :)
Wolfchester
21-10-2004, 02:57
Keep in Mind your nation's idealogy too.

1. An anarchist nation will NEVER field organized forces as would other nations

2. A nation like Tibet has no military...make sure you act like it.

3. Fascism and Communism have massive military institutes, why? People will DIE for the government. For Fascism, tis because they love it so. For Communism, its because ..well, do it, or die by torture?

4. Don't have ungodly air force, along with navy, and ground forces. If your going to really expand your firepower in one area, make sure its only there, or you RP out the expansion. I've been in to many RPs where funding was ignored.
IITTAALLIIAA
21-10-2004, 04:52
We should have a list of all god-modders and how they god-modded. Maybe if someone encountered a god-modder, he or she can go to that list and show the evidence, and maybe another person will do the same to the same person and "endorse" the plaintiff that he or she is a genuine god-modder. Kind of like a wall of shame. ;)
Orange state
22-10-2004, 18:04
3. Fascism and Communism have massive military institutes, why? People will DIE for the government. For Fascism, tis because they love it so. For Communism, its because ..well, do it, or die by torture?



thats a very closed minded capitalist/fascist brainwashing you have been given there.

Im not saying communism is any more correct than any other form of extremism, but a lot of communists in a non corrupt government would also love their country and life.

To be fair its just as likely that nazis would be forced to, or communists would be willing. Its just in the RL these systems went wrong, the reaction would depends on how the ideaology was formed. And for a system to take hold, some one has to believe in it.
Wolfchester
23-10-2004, 01:18
I'm a Fascist in RL..and I'm perfectly Correct.

Fascism is based off the NATIONALISM of the People, and thus, will only last as long as that is there <which in some countries, would last forever, like in Wolfchester, where the leader and religion is the same>

In Communism, they tend to strong armor the survival of the government..'oh, you don't like it?' :mp5:

Its true, I know true Communism isn't like that, but Practical communism so far has been.
P3X1299
28-10-2004, 08:25
Would massive mine fields be a godmod?
Notquiteaplace
28-10-2004, 11:35
Not if you paid the cost of putting them in, (ie probably spent a small part of your military budget on thenm.... ie fielded less troops)

And accepted that either you need large gaps in them or trade will be destroyed, hence your GDP would be effectively lower. And allies would have trouble getting in. And so on.

Just having a magic minefield that lets your allies and civilians through but not your enemies however would be a god mode surely? As if they know the gaps surely it isnt hard of an enemy spy or spy sattelite to watch them go through.

I mean its free form RP, anything is possibly provided you also consider the consequences properly and the limits your nation has (which vary according to loads of factors, like realism level, tech level and so on... and two very improtant factors that pretty much outweigh anything. Knowledge of the subject and RP ability)
Notquiteaplace
28-10-2004, 21:24
A lesson to learn.

Its possible to beat bigger nations. But not ones that are several multiples of your size. You cannot just avoid their defenses and thrash their entire navy in a straight fight. Especially if you are inexperienced too.

If they have been around for a couple of months watching and learning they will have built sophisticated defenses, have solid forces and well balanced ones, and will actually eat you for breakfast.
Leefleslovakiaistan
30-10-2004, 06:43
Would Imps and Zombies of any kind be considered godmoding?
:confused:
if i could support them with my economy?
Cam III
30-10-2004, 11:33
Well. What tech are you? If you could explain them WELL in MT/FT then maby, but I think most MT/FT tech players will ignore you. But Fantasy tech nations wont. Ask around.....
Nekomimmi
30-10-2004, 15:21
What Tech Level would Ninjas and Samurai come under?
Notquiteaplace
30-10-2004, 16:12
Depends on the weapons.

Kantana? Past thougb possibly modern for certain ops as this is freeform

Silenced pistol and blade as above. MT

Energy blade? Future.

It depends on how you play them.
Nekomimmi
30-10-2004, 18:41
Cheers, much appreciated.
They would of course still be using Katanas. I apologise for my "n00b" ness.
Supreme Magnificance
02-11-2004, 01:37
Would this be considered god moding. Someone invented a stealth device. This device would absorb or disperse energy following this parabola: (1000x^2-10000)(0<=x<=30). This is energy in calories. Which, for the first ten seconds would abosorb lots of heat and then it would disperse a lot more. This effect alone would be rather noticable. But in addition if someone did more than casually glance in your direction then they would notice a "hazy" effect. Would this be considered god modding. (this version would most likely be worthless, too extreme)

One plus of this model would be that there is abosolutely no evidence left over