NationStates Jolt Archive


PT World Sign Up (High Fantasy) - Page 2

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Taledonia
20-11-2007, 00:15
So I'm assuming you took up my offer of being oracle to Hyperion? Sorry but when I went to work one day this thread got big, and I looked through a few pages but didn't find it that necessary to see all.
Tidan
20-11-2007, 00:18
Here
http://s239.photobucket.com/albums/ff167/mreynolds058/?action=view&current=untitledmap.jpg
Red Dot=River Quietis
Red Square=Urbsalaus

Perfect thanks.

Oh and that reminds me. My factbook has a map of Tidan with locations on it. Those in the exploration story might be especially interested to find nearby places.
Carloginias
20-11-2007, 00:29
In response to Taledonia



I think this is an excellent idea, except that I want total freedom to move about. I'm not really sure if I am included in this Blood Pact, but even if I am I assume I could have some sort of.. avatar like illusion or something there when the dragon itself is not. If this is acceptable, then we have an agreement (And I get a place to stay if things get rough.)
Taledonia
20-11-2007, 00:40
Ah, yes free movement, we don't interfere with what the oracle does, he is the prophet of the old gods. And yes, you will have a great cave-temple, full of treasure we give you. That can be your hidey-hole, as no one can defeat us! Muahahahahaha! *boast boast boast*

But I don't realkly know what blood pact you speak of...
Alversia
20-11-2007, 00:46
But I don't realkly know what blood pact you speak of...


...Join the club
Carloginias
20-11-2007, 00:53
...Join the club

Can I join?
Alversia
20-11-2007, 01:04
Can I join?

Do you what the blood pact is?
Carloginias
20-11-2007, 01:05
Do you what the blood pact is?

Not exactly. Something to limit magic is the gist.
Alversia
20-11-2007, 01:09
Not exactly

WELCOME ABOARD! :D
Carloginias
20-11-2007, 01:17
Hmm Tidan, how do you feel about one of the reasons about the honory tribute as my dragon not attacking the Dwarven populace on the plains/covering their backs on the way to Urbusals. This is for the Morthas thread, I want to RP but incase Alversia and Naatha have stuff planned I don't want to screw it up.

EDIT: Or something, I don't care I just want to RP right now.
The Scandinvans
20-11-2007, 01:24
Do you what the blood pact is?A blood deal between men and the gods which rid the world of a vast part of its magic.
The Scandinvans
20-11-2007, 01:29
Here
http://s239.photobucket.com/albums/ff167/mreynolds058/?action=view&current=untitledmap.jpg
Red Dot=River Quietis
Red Square=UrbsalausSorrly, I made a mistake configuring the map which makes it far to hard to add names to every body of water, this is proably due to my own memory which allows me to intially just look at something and then remember it fairly well. Though, would you kindly remember to remember your own nation's names for rivers.

By the way a bag of cookies to the one who can find the fairly clear game reference in the text above, one note it is aviable on the Xbox 360
Carloginias
20-11-2007, 01:34
Sorrly, I made a mistake configuring the map which makes it far to hard to add names to every body of water, this is proably due to my own memory which allows me to intially just look at something and then remember it fairly well. Though, would you kindly remember to remember your own nation's names for rivers.

By the way a bag of cookies to the one who can find the fairly clear game reference in the text above, one note it is aviable on the Xbox 360

Two Worlds?
The Scandinvans
20-11-2007, 01:35
Factbook (http://forums.jolt.co.uk/showthread.php?p=13229451#post13229451)

There is my partially complete factbook.

Edit:

Oh, and that sounds good Tidan

And Naasha, I'd like to get involved in it.Thinking of a fairly good compromise dragons no longer have fire breath that can burn regiments of soldiers from a thousand plus feet away, but now with the decreasing magic they can only kill about ten men with one breath and they have to get within two hundred and ten feet to breath fire effectively. Another thing ballistas, if they hit, can cause good damage on a dragon.
The Scandinvans
20-11-2007, 01:35
Two Worlds?Nope.
Carloginias
20-11-2007, 01:39
Thinking of a fairly good compromise dragons no longer have fire breath that can burn regiments of soldiers from a thousand plus feet away, but now with the decreasing magic they can only kill about ten men with one breath and they have to get within two hundred and ten feet to breath fire effectively. Another thing ballistas, if they hit, can cause good damage on a dragon.

Erm, so I essentially can't raid or do anything fun.
The Scandinvans
20-11-2007, 01:47
Erm, so I essentially can't raid or do anything fun.The better way to say it would be you cannot dominate thousands with one dragon.
Carloginias
20-11-2007, 01:50
The better way to say it would be you cannot dominate thousands with one dragon.

So basically a group of intelligent sea otters could kill me?

Hm, that essentially defeats the purpose of me role-playing in this world.
The Scandinvans
20-11-2007, 02:11
So basically a group of intelligent sea otters could kill me?

Hm, that essentially defeats the purpose of me role-playing in this world.Or you could hear of something called compromise, please hear this through before you respond.

One thing I am trying to do is even out the playing field in the beggining of the rp and preventing any overtly strong races from emerging and just killing everyone else, but to do this there cannot exist any massive beasts capable of destroying cities by themselves. Yet, one thing I generally do not mind is a race of powerful beings forming factions, or hordes of themselves, numbering in the hundreds that are able to attack fairly large cities and do pose a true threat to certain nations.

One reason why I am putting restrictions on dragons is to prevent any particulry powerful ones from emerging, that are able to burn down entire cities by themselves and cause whole nations to quike at the very mention of their coming presense. This is why I encourage people to pick quantity over quality in the case of the 'great' creatures.
The New Aryan State
20-11-2007, 03:10
So basically a group of intelligent sea otters could kill me?

Hm, that essentially defeats the purpose of me role-playing in this world.

If I could add my own opinion to this...

A solid hit from a ballista would probably wreck ANYTHING's day. This hardly makes your dragon super-vulnerable, as a ballista isn't the easiest thing to aim into the sky.

It's dragon, yes, but it also a mortal creature. It may be huge and fire-breathing and armoured, but you have to acknowledge the ability of big flying spears to inflict some serious hurt. Personally, I don't think that this should affect your roleplay at all, provided that you were already planning on "posting casualties" in regards to dragon-related combat.
Shakal
20-11-2007, 03:53
My Factbook (http://forums.jolt.co.uk/showthread.php?p=13230222&posted=1#post13230222)

Is this ok? I am willing to change it, I landed on the north island in the far east.
Voltumna
20-11-2007, 04:02
Hi. I'd like to sign up. My claim is outlined in red in the far West. Cheers. If I do anything wrong, just blame me. I've never done this before. I'll make a factbook soon.


http://s217.photobucket.com/albums/cc92/Dragnew/?action=view&current=Newclaimsmap-1.jpg
Tidan
20-11-2007, 04:03
Hmm Tidan, how do you feel about one of the reasons about the honory tribute as my dragon not attacking the Dwarven populace on the plains/covering their backs on the way to Urbusals. This is for the Morthas thread, I want to RP but incase Alversia and Naatha have stuff planned I don't want to screw it up.

EDIT: Or something, I don't care I just want to RP right now.

Sure, I don't mind. Having our interactions start back 600 years ago will make for a better reason for and just better relationship all together.

As long as the orc guys don't mind you dropping in to toast a few along side my troops then I think it's a great idea.
Carloginias
20-11-2007, 06:11
Or you could hear of something called compromise, please hear this through before you respond.

One thing I am trying to do is even out the playing field in the beggining of the rp and preventing any overtly strong races from emerging and just killing everyone else, but to do this there cannot exist any massive beasts capable of destroying cities by themselves. Yet, one thing I generally do not mind is a race of powerful beings forming factions, or hordes of themselves, numbering in the hundreds that are able to attack fairly large cities and do pose a true threat to certain nations.

One reason why I am putting restrictions on dragons is to prevent any particulry powerful ones from emerging, that are able to burn down entire cities by themselves and cause whole nations to quike at the very mention of their coming presense. This is why I encourage people to pick quantity over quality in the case of the 'great' creatures.

I would be willing to accept this compromise if my dragon could grow magically stronger through conquest, attainment of artifacts, yada yada?

If so, then I can redefine my strategy a little.

EDIT: Taledonia, you have a TG.
Carloginias
20-11-2007, 06:22
Who can sell me out a ton of mercenaries? (I'll need 50,000-100,000)

This will include siege weaponry, and the works.
Alversia
20-11-2007, 21:10
HOW MANY?!?

That's twice the size of my normal Army
Tidan
20-11-2007, 21:23
100,000 is about the maximum number I could possibly muster if my entire nation mobilized.
Carloginias
20-11-2007, 21:27
HOW MANY?!?

That's twice the size of my normal Army


I don't really care where they come from, I just need them. I hope noone minds if I have both a human/Elven form I can transform into. I have plans to use them.
Carloginias
20-11-2007, 21:46
Tidan I have something you can respond to in the Prelude thread.
Naasha
21-11-2007, 00:08
Alright guys, on the subject of the orcs.

I'm more than happy for the dragon to toast a few, but be aware that you are fighting in woodland and we already burned down everything east of the Queitis, hence the Athlans aren't gonna be happy if you burn everything west of it.

I'm still waiting for a post by Scand to confirm that he's accepted my reinforcements and is ready for battle. I envisage a stalemate occuring there, the elves are armoured and disciplined but the orcs have far too many to be put off by this. I think the elves will end up being forced back until a larger force can be mustered, that or a cavalry charge could turn the day if you kill Krosh.

Oh, and Alversia, I presume you've abandoned the catapults you used on the river somewhere? Not even an elven army can make any good speed with dirty great catapults in tow. That and I want to find them or I won't even be able to scratch your fortress.
Carloginias
21-11-2007, 00:16
Naasha, Scand, NAS, and Tidan is there anyway I can buy my mercenaries off of you?
Naasha
21-11-2007, 00:16
Is this for the prelude or for now?

Prelude is a no, my army is off fighting in the north.

If you were to approach my Avaleans in the present however, you could raise a force of about 2,000-3,000 elves including cavalry if you paid for their equipment. If you want them to fight alongside humans then I suggest you visit either Idda, which is my capital, or OsilonĂ¡ in the north.
Carloginias
21-11-2007, 00:21
Kk, I will send I guess a friend or some sort of emissary. Even a dragon's gotta have friends, eh?
Alversia
21-11-2007, 00:30
Oh, and Alversia, I presume you've abandoned the catapults you used on the river somewhere? Not even an elven army can make any good speed with dirty great catapults in tow. That and I want to find them or I won't even be able to scratch your fortress.

Standard scortched earth policy

Burned 'em

Can't you make catapults?
Tidan
21-11-2007, 00:40
Carlo: Sorry you might have missed it, Orin is the Baron's son. The Baron is Gron who is currently at the rear of the column with his royal guard to protect from the pursuing orcs. It's not that big a deal as he is still a leader of the people.

Also in case you were wondering, the drakes I mentioned the dwarves dealing with regularly are not dragons like yours.
Carloginias
21-11-2007, 00:43
Aight. I will post a correction in a second.
The New Aryan State
21-11-2007, 01:08
Naasha, Scand, NAS, and Tidan is there anyway I can buy my mercenaries off of you?

You could probably acquire a good number of Euphyriad mercenaries - say around 10,000. They would be fairly standard skill and equipment levels (short spears, various swords, studded leather, some steel helms and breastplates), but their morale would likely be a little below-par due to being drawn from every city on the plains. There could be exceptions, given for exceptional mercenary commanders, but very few.
Carloginias
21-11-2007, 01:17
You could probably acquire a good number of Euphyriad mercenaries - say around 10,000. They would be fairly standard skill and equipment levels (short spears, various swords, studded leather, some steel helms and breastplates), but their morale would likely be a little below-par due to being drawn from every city on the plains. There could be exceptions, given for exceptional mercenary commanders, but very few.

Sounds good. I would be willing to pay extra for one of those commanders you mentioned
Tidan
21-11-2007, 01:25
Aight. I will post a correction in a second.

It isn't too big of a deal, just wanted to clarify.

Also if you are talking about the present, i.e. not the Prelude thread, then you can probably have some dwarf followers. If things go well in this prelude they would definitly have a special place for the amber dragon in their past. Not sure how many right now but at least 5k and probably more.

You could probably acquire a good number of Euphyriad mercenaries - say around 10,000. They would be fairly standard skill and equipment levels (short spears, various swords, studded leather, some steel helms and breastplates), but their morale would likely be a little below-par due to being drawn from every city on the plains. There could be exceptions, given for exceptional mercenary commanders, but very few.

I just noticed yesterday that Tolkien has his dwarves using steel hauberks. Which makes me feel even more silly for not noticing that before.
The New Aryan State
21-11-2007, 01:26
Sounds good. I would be willing to pay extra for one of those commanders you mentioned

Given that the mercenaries are an independent entity, and not under the control of any city, you would have to approach them personally for the offer of employment. This would not need to be roleplayed.

If you would like to add them, then any names, arms and armour would be Greek/Roman/Persian style, though as I said in my previous post very few would wear good steel. Equipment would mostly be bronze, and ill-cared for unless you want to use a proper commander.

I must stress that none of these mercenaries would have previously been enlisted in the Novus, as the Novus has not existed long enough for the minimum enlistment time of any of its members (10 years) to have expired.
Carloginias
21-11-2007, 01:35
So to be blunt they're pretty much cannon fodder?

Anyway I just need large numbers of troops.

And Tidan that would be excellent. Is there anyway I can get some always reliable dwarven siege units as well?


How would I attain a proper commander with the troops? I need this force to be well led. Keep in mind at the early stages of my involvement of the troops I plan to be clad in a human form. I will make up my description of it a bit later.
The New Aryan State
21-11-2007, 01:45
So to be blunt they're pretty much cannon fodder?

How would I attain a proper commander with the troops? I need this force to be well led. Keep in mind at the early stages of my involvement of the troops I plan to be clad in a human form. I will make up my description of it a bit later.

To be blunt, they are infantry.

Simply roleplay one. There would be a few experienced leaders among the plains cities, though they would be among the nobility and political layers of society and thus already be in service to one of the cities. Your best bet is to bring in a commander from another nation already well-used to the methodsand practicalities of war. Mercenaries do not care greatly who commands them or who they fight alongside, because otherwise they seek other professions. Pay them, and they will be happy. Train them, even equip them, and they will be a capable unit.

You might consider retaining a permanent mercenary force, and making enlistment available to any race or nation. The French Foreign Legion and the Byzantine Varangian Guard spring to mind, to name a few. Both were usually on the winning end of the blade.
Carloginias
21-11-2007, 01:51
If I can equip and train them, then all I'll really need is about 40,000-50,000. I have close to half of them, and I'm sure I can get some iron armor for them to wear.
The Scandinvans
21-11-2007, 02:25
I was thinking of royal guards, due to a couple posts back bringing it up, here it is how it will work. Two normal guys fighting one, little chance they can win against a royal guard, twenty guys and now the tables are in favor of the royal guard.
Shakal
21-11-2007, 02:32
My Factbook (http://forums.jolt.co.uk/showthread.php?p=13230222&posted=1#post13230222)

Is this ok? I am willing to change it, I landed on the north island in the far east.

Just to check before i bein posting... factbook is still WIP
The New Aryan State
21-11-2007, 04:20
Just to check before i bein posting... factbook is still WIP

Given that you state the Shakal life expectancy to be 400 years, I find it difficult to believe that the commanders are so young. Also, super-dupe evil-hunting giants will get dull pretty easily - I'd suggest fleshing out the details a little more, giving them a reason for their 'crusade' personality and possibly a belief system. This should help to tone down the supermen feeling I get while reading your factbook, without actually changing their physical attributes.
Shakal
21-11-2007, 05:41
Given that you state the Shakal life expectancy to be 400 years, I find it difficult to believe that the commanders are so young. Also, super-dupe evil-hunting giants will get dull pretty easily - I'd suggest fleshing out the details a little more, giving them a reason for their 'crusade' personality and possibly a belief system. This should help to tone down the supermen feeling I get while reading your factbook, without actually changing their physical attributes.

Well, there not giants... the age is going to be explained during the actal rping, and as i said WIP i just want scan to say its ok so i can add stuff for a good reason and not have it go to waste,
The New Aryan State
21-11-2007, 06:00
Well, there not giants... the age is going to be explained during the actal rping, and as i said WIP i just want scan to say its ok so i can add stuff for a good reason and not have it go to waste,

...They are larger than humans by nature, averageing near seven feet tall, and are built stronger.

I think you have to find someone seven feet tall to really appreciate how big that is. Right now, you have a unisex warrior race in which every citizen is a variation on a theme of Glen Jacobs (http://en.wikipedia.org/wiki/Glen_Jacobs). I have no problem with this, so long as you will agree that 'seven foot tall and built like a brick shithouse' does add up to giant in the eyes of a six foot human or four and a half foot dwarf.

If you have an explanation for the age, then fine.
Shakal
21-11-2007, 06:24
I think you have to find someone seven feet tall to really appreciate how big that is. Right now, you have a unisex warrior race in which every citizen is a variation on a theme of Glen Jacobs (http://en.wikipedia.org/wiki/Glen_Jacobs). I have no problem with this, so long as you will agree that 'seven foot tall and built like a brick shithouse' does add up to giant in the eyes of a six foot human or four and a half foot dwarf.

If you have an explanation for the age, then fine.

Sorry, I didnt mean to be mean, I also forgot about dwarves, i just dont think near 7 feet is that tall because everyone in my family is at least six and a half feet. :D
Carloginias
21-11-2007, 06:37
Scand would you be willing to sell me around 40,000 human male slaves? I can pay in gold/silver/gems and even 60,000-80,000 slaves that will go back to you.
Tidan
21-11-2007, 08:06
And Tidan that would be excellent. Is there anyway I can get some always reliable dwarven siege units as well?

How would I attain a proper commander with the troops? I need this force to be well led. Keep in mind at the early stages of my involvement of the troops I plan to be clad in a human form. I will make up my description of it a bit later.

Aye, siege units would be included in a mercenary force.

The way I see my dwarves seeing you after the original meeting in the prelude and after about 600 years of more meetings I assume, is a little like gandalf to make a parallel. Since you can take human form and would probably use it to talk to them after, and you are powerful, and old. I invision sort of a small cult forming around your person. I think that you could find some of these merc numbers have come to you to quite easily and even some good commanders.
The Scandinvans
22-11-2007, 02:21
If I can equip and train them, then all I'll really need is about 40,000-50,000. I have close to half of them, and I'm sure I can get some iron armor for them to wear.By the way in human form the restrictions are that they still have their same ability to breath fire, but their strength is roughly that only about four times that of a normal human.
The Scandinvans
22-11-2007, 02:24
Scand would you be willing to sell me around 40,000 human male slaves? I can pay in gold/silver/gems and even 60,000-80,000 slaves that will go back to you.Sadly, my nation is a net importer of slaves, so I am unsure if I will be able to provide more then a couple thousand slaces.
Shakal
22-11-2007, 05:08
So now that thats cleared up am is my factbook accepted, link on last page.
Kulikovia
22-11-2007, 19:09
Here's my factbook:

http://forums.jolt.co.uk/showthread.php?t=543755
Alversia
22-11-2007, 23:09
Here's my factbook:

http://forums.jolt.co.uk/showthread.php?t=543755

Your people are Elvish, correct?
The Scandinvans
22-11-2007, 23:20
Here's my factbook:

http://forums.jolt.co.uk/showthread.php?t=543755To note if people are concerned with the Elves being in such great numbers in the in regions others then the bastion of elven power, the large river on the map, please remember that is where the current elves greatest power center is located and other bastions of elves exist all over the continent.
Alversia
22-11-2007, 23:25
To note if people are concerned with the Elves being in such great numbers in the in regions others then the bastion of elven power, the large river on the map, please remember that is where the current elves greatest power center is located and other bastions of elves exist all over the continent.

I wasn't worried, I was just wondering if his people would have been part of the Elven Alliance, that's all.
The Scandinvans
23-11-2007, 04:06
I wasn't worried, I was just wondering if his people would have been part of the Elven Alliance, that's all.By the way would your people be willing to recognize my Emperor as the strongest elven ruler, therefore the head of the elven alliance?
The New Aryan State
23-11-2007, 04:12
A few more words for you guys. Enjoy.

Euphyrias Bellum (http://forums.jolt.co.uk/showthread.php?t=543460)
Comments welcome.
Shakal
23-11-2007, 04:24
So can I post a thread now?
The Scandinvans
23-11-2007, 04:50
So can I post a thread now?I never was actually preventing you, as I know you as a generally good rper.
Tidan
23-11-2007, 04:58
A few more words for you guys. Enjoy.

Euphyrias Bellum (http://forums.jolt.co.uk/showthread.php?t=543460)
Comments welcome.

Pretty disturbing TNAS, good work. I'm curious to see how this is going to turn.
Kulikovia
23-11-2007, 14:42
Your people are Elvish, correct?

Negative, they are humans.
Naasha
23-11-2007, 14:47
By the way would your people be willing to recognize my Emperor as the strongest elven ruler, therefore the head of the elven alliance?

Grudgingly.
Naasha
23-11-2007, 19:43
Standard scortched earth policy

Burned 'em

Can't you make catapults?

Sorry, missed this response before. Yes I can make them, but elvish workmanship is considerably less dangerous to the user than orcish crafts.

Replied to the prelude (http://forums.jolt.co.uk/showthread.php?p=13237955#post13237955) and to the expedition (http://forums.jolt.co.uk/showthread.php?p=13228710#post13228710) thread.

Awaiting Scand's post in the prelude so we can move the other battle along, my character roleplay is still open to anyone, feel free to take control of an Avalean elf if your own race doesn't fit.
Weccanfeld
23-11-2007, 20:01
When abouts would the eruption best fit in the War Thread?
Naasha
23-11-2007, 21:40
We'll give you a cue I guess. I'm thinking of two opposite extremes; the eruption either decimates the orc forces, which saves the elves from being overrun or the eruption occurs when the elves go on the counter-attack. I prefer the second scenario as it provides a reason for the orcs to have remained fairly inactive up to the present, they were soundly defeated by the elves but were spared the ensuing genocide because the elves were forced home by the ash.
The Scandinvans
26-11-2007, 03:21
When abouts would the eruption best fit in the War Thread?I would personally say when the orc hordes are beggining to retreat.
Tidan
26-11-2007, 22:11
Naasha & Alversia: Gron is going to die at the end of this battle. His son Orin will take over as leader. Alv, can I recover his body and burry him in a tomb in your fortress? That could be a cool link between us in the future.
Naasha
26-11-2007, 22:36
Naasha & Alversia: Gron is going to die at the end of this battle. His son Orin will take over as leader. Alv, can I recover his body and burry him in a tomb in your fortress? That could be a cool link between us in the future.

I can participate in the death scene if you'd like, I can have one of my chieftains face him.
Tidan
26-11-2007, 23:28
Sure, the battle has to last long enough for the main dwarf group to reach the keep, but then I am hoping his last stand will provide a chance for the remainder of the guard to retreat back to the keep as well. Most will die holding back the orc army but im hoping maybe 100 or so could retreat.

I just have to think of a way for Gron to die while the orcs overwealm the dwarf line, then at the same time have his body be able to be removed from the fight.

How about this, the winter wolves break through and destroy the shield wall, in the heat of battle the dwarves can't stop them. Gron rushes in and starts to defeat some of them, then their chieften battles him and defeats him. Then Dagin, the captain of his bodyguard, comes to his rescue too late and wounds the chieften allowing enough of a break in the fighting for Dagin to get Gron's body off of the frontline and to the back.

Then a big archer volley to cover a withdrawl?

What do you think of that? Of course it doesn't have to go just like that and you can ad what ever you want into it, that is just what came to mind for how it could happen.
Alversia
26-11-2007, 23:38
Sounds good,

As Darren actually survives this battle (I hope)
I was thinking of something similiar, Thomas couldn't allow the Dwarves to fight along and sent an army to aid them?
And the Elves would be honoured if he were to be buried in Urbsalaus
Tidan
26-11-2007, 23:57
Of course, the withdrawl part is the part I am not so sure about. The elves would definitely be asked to withdraw first.

So Alversia you were thinking of sending an army from the keep to help the dwarves when the main dwarf force arrives? That's a good idea. It might be enough to cause the orcs to regroup and then let us get the survivors to the keep.

It could happen right after Gron dies and Dagin either wounds or just holds off the chieften that killed him.

What do you think Naasha?
Naasha
27-11-2007, 00:02
Sounds like throwing elves into a meatgrinder, which I like!
Alversia
27-11-2007, 00:07
So, hold on...

...The main Dwarf Force has been escorting the women and Children to the fortress (Which is some distance away, I hasten to add) and the lighter, faster, more numble Elves have agreed to rush back and cover the withdrawl of the Dwarven Rearguard.

Right?...or wrong?
Tidan
27-11-2007, 00:34
That is what it sounded like you were suggesting. But I don't want them to come if it means they engage in an even bigger battle just to save a failing one.

I'm ok with most of the rear guard dying, their mission was to hold the orcs long enough to buy time for the rest to get the the keep. If the battle ends with them being overwealmed and the orcs having to regroup and recover a little before they can continue pursuit, then that is still a success.

The only problem is can we find a way to get the important characters back to the keep also. Like your elf and my captain. I'm hoping some of the elite guard can survive with him but its not necessary.

I think it's time for our dragon friend to join in the fun.
Shakal
27-11-2007, 05:48
Arrival Post (http://forums.jolt.co.uk/showthread.php?p=13246350#post13246350)
There, my people are now on the far north west isle beginning to explore. Will add more later about city construction and such.
Tidan
27-11-2007, 06:46
Welcome to the west Shakal!

Also for Naasha, go ahead and take your party though the mountains closer to the coast. I have a plan for still getting involved. In that area you are going to run into large gates to a dwarven hall under those hills. They have been closed, and for good reason. I have scouts and hunters who travel there regularly to ensure they stay that way. They will meet you there and probably question your intentions in the area. They will be very concerned that you might be trying to open up the hall again. From there they will be able to join the expedition, and I have a few other surprises and ideas for what can happen aswell.
Wegun
28-11-2007, 01:56
Hello, I would be greatly interested in joining this RP as a very unique race. Allow to swing it by you:

I am interested in playing more of a monster race, intelligent, but without cities, trade or commerce. They will have a central location, they place were they were spawned, but will be free to travel and inhabit the world.

They are called Shades by the other races, but they refer to themselves as Wraiths.

The Shades were created when a comet crashed into the Witchwood Swamp, slamming into a long forgotten graveyard, and crashing through an ancient tomb. The comet re-animated the spirit of the ancient body, and gave it incredible intelligence. The Wraith King, as he deemed himself, fashioned the comet into a throne, and rebuilt the bowels of the graveyard into a dungeon like structure. Seeking to create others like himself, The Wraith King discovered that if any living thing came into contact with the comet, it would be re-animated into a Wraith, becoming a new being altogether. No memory of former life, and a totally new personality.

Plants simply died, but animals and intelligent creatures became Wraiths. The Wraith King sent out his children to capture more beings and create more Wraiths, and so it brings us to the present day.

Wraiths are incorpreal, but can be damaged by magic, enchanted weapons, and are destroyed instantly by sunlight. They can blend in perfectly in any amount of shade and float like ghosts. They possess no weapons, but intelligent creatures that were turned grow claws and fangs. Wraiths appear like pitch black ghosts, posessing only glowing eyes and white fangs.

The Wraith King does not seek war or peace, but simply wishes to exist. Wraiths of particular status are awarded a small piece of the comet, allowing them to create more Wraiths frm dead bodys only. They are reffered to as Wraith Barons.

Would this be acceptable? I'm sure it would create a host of roleplaying capabilities.
Weccanfeld
28-11-2007, 16:41
I am interested in playing more of a monster race, intelligent, but without cities, trade or commerce. They will have a central location, they place were they were spawned, but will be free to travel and inhabit the world.

Join the club.
Tidan
28-11-2007, 19:33
The dark things are stirring...

Not sure I like the fact that they can't be hit, since my dwarves have no mages and very few enchanted weapons. I'd be pretty much harvested given a fight (ie. Aragorn's reinforcements at Pelennor Fields, fun for us but not so much for the orc army). The concept is interesting though, I like everything apart from their lack of physical form. Couldn't they be more like walking dead rather than spirits? I don't think we have any undead yet.


Also we need to name this world so we can label our threads with that name. That way less people will think they are just part of the PT community.

The name needs to be short but sweet... like Terris, or Pelor, or Edin, or something.
Alversia
28-11-2007, 21:21
I like the idea of undead. The Prelude thread would create a rich harvest for them.

BUT will they attack nations just for the sake of it or will they specific reasons?
Wegun
29-11-2007, 02:37
They would act in a predatory manner, acting on the town and in rare occaisions citiy level, and really wouldn't act against an entire nation. However if a nation were to ask the Wraith King for help, he might use his people in the favor of a nation.

Also I wanted to know if I could have the Wraith King, my hero, use "pact" magic. Basically he can grant a wish of someone by getting something in return. The greater the wish, the bigger the sacrifice.

If your worried about them being ghost like, I'll simply say they cannot go inbetween walls, or fly through the ground. They only float 8ft high above he ground, unless supported by an object, in which case they float a foot off of the object.

As for world name, what about Legura (LAY-gur-UH)? It's original and distinguishes this rp from other, more generic PT rps.
The Scandinvans
29-11-2007, 02:53
They would act in a predatory manner, acting on the town and in rare occaisions citiy level, and really wouldn't act against an entire nation. However if a nation were to ask the Wraith King for help, he might use his people in the favor of a nation.

Also I wanted to know if I could have the Wraith King, my hero, use "pact" magic. Basically he can grant a wish of someone by getting something in return. The greater the wish, the bigger the sacrifice.

If your worried about them being ghost like, I'll simply say they cannot go inbetween walls, or fly through the ground. They only float 8ft high above he ground, unless supported by an object, in which case they float a foot off of the object.

As for world name, what about Legura (LAY-gur-UH)? It's original and distinguishes this rp from other, more generic PT rps.Please, read the front page undead armies are simply to big of problem because they grow far to fast and if they are immune to normal weapons then they can kill everyone and just simply overwhelm those with enchanted weapons.
Wegun
29-11-2007, 02:54
Not a problem. I can change thier story to make it so that the comet itself spawns them, reducing thier population greatly. I can also say all silver weapons can harm them.

I think those changes make them allowable.
East Ying
29-11-2007, 03:01
I would like to reserve that Eastern Large Island if that's ok, if not, I'll take anything thats given to me. Second choice would be those Western Islands off the coast
The Scandinvans
29-11-2007, 03:02
Not a problem. I can change thier story to make it so that the comet itself spawns them, reducing thier population greatly. I can also say all silver weapons can harm them.

I think those changes make them allowable.What about just standard weapons hurt them as a true wraith posses to big of threat, though if your ruler, or whatever, can be only harmed with silver weapons not as real problem.
Wegun
29-11-2007, 03:07
How about normal Wraiths can be killed with regular weapons, Barons must be killed with silver and the Wraith King must be killed with an enchanted weapon? Is that okay? And I'll make them made of a toxic mist rather then being incorpreal, drying up in direct sunlight.
East Ying
29-11-2007, 03:08
Sorry for double-posting, can you send the map to linyo_ying@yahoo.com, i would like to have it as a reference, thanks
Linyo Ying
1st President,
East Ying Empire
Wegun
29-11-2007, 03:36
Screw the Wraiths, I've got a better idea:

http://www.wizards.com/dnd/images/dx1012iw_Gargoyle.jpg

Gargoyles.

They'll be four feet tall, very strong, and will have rhino like skin. When the sun rises, they turn into stone, and return to thier true form every sunset. They live live very long and will live in a clan system, all the Stonekhans(Clan Leaders) meet once every year or whenever a meeting is voted upon. The race will have no lands of thier own, save for the graveyards, abondoned structures, moutains, or rock formations. I want to keep the pact magic, and have it usable by every Stonekhan.

Would this be alright?
Tidan
29-11-2007, 04:17
gargoyles sound interesting. Just so you know, because it has come up before, with flying creatures they can only fly in the mountains and elsewhere they can only glide.
Wegun
29-11-2007, 04:25
Awesome. Am I approved?
Tidan
29-11-2007, 05:10
That's up to Scand.
The Scandinvans
29-11-2007, 05:48
Screw the Wraiths, I've got a better idea:

http://www.wizards.com/dnd/images/dx1012iw_Gargoyle.jpg

Gargoyles.

They'll be four feet tall, very strong, and will have rhino like skin. When the sun rises, they turn into stone, and return to thier true form every sunset. They live live very long and will live in a clan system, all the Stonekhans(Clan Leaders) meet once every year or whenever a meeting is voted upon. The race will have no lands of thier own, save for the graveyards, abondoned structures, moutains, or rock formations. I want to keep the pact magic, and have it usable by every Stonekhan.

Would this be alright?Well, as long as their skin is not stone when they fly, well glide, around I do not have any problem with them.:p

As well can you elaborate on this pact deal?
Alversia
30-11-2007, 14:38
Screw the Wraiths, I've got a better idea:

http://www.wizards.com/dnd/images/dx1012iw_Gargoyle.jpg

Gargoyles.

They'll be four feet tall, very strong, and will have rhino like skin. When the sun rises, they turn into stone, and return to thier true form every sunset. They live live very long and will live in a clan system, all the Stonekhans(Clan Leaders) meet once every year or whenever a meeting is voted upon. The race will have no lands of thier own, save for the graveyards, abondoned structures, moutains, or rock formations. I want to keep the pact magic, and have it usable by every Stonekhan.

Would this be alright?

Would they get involved in the Prelude War?

I'm trying to get as many of the ancient civilisations as possible involved so there is a common history
Ezaltia
01-12-2007, 00:10
Ah, another fantasy thread from Scand, and the noble viath shall again join, if it's not too late.

factbook (http://forums.jolt.co.uk/showthread.php?t=515079)

http://img526.imageshack.us/my.php?image=map121yz4.png

I'd like the chunk of land above the purply nation, please.
Wegun
01-12-2007, 00:19
As well can you elaborate on this pact deal?
Lets say you have a human, who gets past the clan and meets the Stonekhan. The human is old, and close to death, and he asks that he be granted a longer life. The Stonekhan agrees, but says that to live longer he will draw the life from his son. The man agrees, his son withers and dies, and the old man remains the same. The Stonekhan reveals he will live as long as his son was ment to, but will continue to age. When making a pact one must be very precise. A nation could, theoretically, make a pact to win a war, but it might be at the price of the entire ruling family, a large plague, or even the dead rising from their tombs.

I want the gargoyles to be, rather then monsters, keepers of ancient knowledge and ways. Thus, they retain a bit of the magic of the Pre-War world and know many secrets. They are small in number, 11 clans, 400 gargoyles each. Every time ones dies, another is born.

Would they get involved in the Prelude War?
The Gargoyles, during the war, granted many a pact...perhaps they are the ones who made magic the way it is today? Many sides came to them, and the Gargoyles granted the wishes of both sides. During this time however they also voyaged across the wartorn lands, snatching up books, artifacts, and all manner of things. This objects usually had some great knowledge or use, and were taken so they might be hidden and preserved.

The Gargoyles are well known, even by common people, and every town has at least one legend of a local resident making a pact at sometime in thier history. Kings from far and wide use to seek thier consul. Does the practice continue? I don't know, thats up to you.

I would like at least one clan in all current players nations, and if they have any suitably creepy, ancient, or legendary sites where they feel a clan might flock to, please tell me.

I might as well touch upon their phisiology. Gargoyles are particularly notable for entering a sort of stone hibernation during the day, as they resemble gothic-style statues during the day. During daylight, they can quickly heal from injury and illness, and are protected from most natural threats. However, this state makes them easy targets for destruction by their enemies. Anton Sevarius, a Lich of a long dead empire, even postulated that in this hibernation they absorb solar radiation that allows them to store energy; otherwise, he concluded that a gargoyle's strenuous activity would require an equivalent nutritional intake of three cows a day. Damage during stone sleep can be fatal to a gargoyle. If a gargoyle dies during its hibernation, its body will remain stone; when a gargoyle is killed while in its natural state, it's body turns to stone; if a gargoyle dies of old age, the custom is for that gorgoyle to take a pose that sums his personality up at the time of his death, becoming a stone memorial to himself in life.

Gargoyles, despite having large wings, do not fly, but glide on wind updrafts and on the wind. They have sharp claws that can dig into any kind of solid surface and they can use this to climb up vertical surfaces.
Weccanfeld
01-12-2007, 16:21
~snip~


Hmm. The plot thickens...

What caused Moronia to collapse was the starting of a large storm that was meant to destroy or at least cripple dwarven and elven nations under the kingdom. The original idea is that some imprisoned demon lives, several miles under the island, perhaps even more. Of course, he was imprisoned ages ago - way before the prelude - and by playing certain people he managed to start a great ash storm over Morania, and thus the Nicor.

Now, I think the pact-makers could feature in that somewhere. Mr Shadow Demon might simply save his energy for the whole mutation thing, and let the gargoyles cause the eruption.
Marionetonia
02-12-2007, 01:44
Might as well make this official.

I TG'ed Naasha to get involved in his thread, "to travel lands untraveled."

I don't really use terratories. I'm into character interaction and plot. Endless battles and pointless territorial disputes bore me.

So...I've got a character or three (soon to be a fourth) who reside in other people's places and interact with them. They're Modified Red Gargoyle Demons. That is to say, they aren't gargoyles or demons per se. They're about the size of a man, have vestigial horns on their foreheads, wings and tails, and live about 1000 years. Normal Red Gargoyle Demons reproduce by laying eggs in host bodies. My characters are modified, so that they are standard mammals. They have feral sensory capabilities--hear and smell about as well as a dog, see a little better but not as well as a human. This can be a slight problem during flight.

They're high-performance fliers--they can move quickly and maneuver with great arial agility, but they tire quickly. They really can't support an avian metabolism. Other species use this against them in battle.

My character happens to be a gifted mage. This is not something that all members of his current or former species share. To avoid godmodding, I used to make him a powerful illusionist with limited ability to cast other spells, but I found him to be at a disadvantage when dealing with the heavy-hitting characters often found in fantasy RP's, so I've upgraded his skills.

His name is Marvel, and he has a wife, Telsa and one son, Demmie. In Naasha's thread, there's another child on the way.

Knowing how his former species reproduces, Elves, Dwarves, Humans and whatnot often try to attack him and neutralize the threat that he no longer poses to them. Considering this, he is surprisingly mild-mannered. He has even been known to negotiate with civilized folk who are merely ignorant, when he has that luxury. Nonetheless, if anyone tries to threaten Marvel's family, they'll have trouble on their hands in great plentitude.
The Scandinvans
02-12-2007, 01:52
Ah, another fantasy thread from Scand, and the noble viath shall again join, if it's not too late.

factbook (http://forums.jolt.co.uk/showthread.php?t=515079)

http://img526.imageshack.us/my.php?image=map121yz4.png

I'd like the chunk of land above the purply nation, please.Fair enough, though do you want all the land north of them, up till the nation with the black borders, or do you just want that large river system.
The Scandinvans
02-12-2007, 01:59
Lets say you have a human, who gets past the clan and meets the Stonekhan. The human is old, and close to death, and he asks that he be granted a longer life. The Stonekhan agrees, but says that to live longer he will draw the life from his son. The man agrees, his son withers and dies, and the old man remains the same. The Stonekhan reveals he will live as long as his son was ment to, but will continue to age. When making a pact one must be very precise. A nation could, theoretically, make a pact to win a war, but it might be at the price of the entire ruling family, a large plague, or even the dead rising from their tombs.

I want the gargoyles to be, rather then monsters, keepers of ancient knowledge and ways. Thus, they retain a bit of the magic of the Pre-War world and know many secrets. They are small in number, 11 clans, 400 gargoyles each. Every time ones dies, another is born.


The Gargoyles, during the war, granted many a pact...perhaps they are the ones who made magic the way it is today? Many sides came to them, and the Gargoyles granted the wishes of both sides. During this time however they also voyaged across the wartorn lands, snatching up books, artifacts, and all manner of things. This objects usually had some great knowledge or use, and were taken so they might be hidden and preserved.I have no qualms about the pacts with the old man using his son's own life energy to live longer, but these pacts during wars will have to be limited to the gargolye things actually joining the war as no one individual posses enough magic to change the tides of a war or a sizeable battle. Yet, if the pact has the gargolyes entering into the conflict that is an entirely different story.:p
The Scandinvans
02-12-2007, 03:46
Might as well make this official.

I TG'ed Naasha to get involved in his thread, "to travel lands untraveled."

I don't really use terratories. I'm into character interaction and plot. Endless battles and pointless territorial disputes bore me.

So...I've got a character or three (soon to be a fourth) who reside in other people's places and interact with them. They're Modified Red Gargoyle Demons. That is to say, they aren't gargoyles or demons per se. They're about the size of a man, have vestigial horns on their foreheads, wings and tails, and live about 1000 years. Normal Red Gargoyle Demons reproduce by laying eggs in host bodies. My characters are modified, so that they are standard mammals. They have feral sensory capabilities--hear and smell about as well as a dog, see a little better but not as well as a human. This can be a slight problem during flight.

They're high-performance fliers--they can move quickly and maneuver with great arial agility, but they tire quickly. They really can't support an avian metabolism. Other species use this against them in battle.

My character happens to be a gifted mage. This is not something that all members of his current or former species share. To avoid godmodding, I used to make him a powerful illusionist with limited ability to cast other spells, but I found him to be at a disadvantage when dealing with the heavy-hitting characters often found in fantasy RP's, so I've upgraded his skills.

His name is Marvel, and he has a wife, Telsa and one son, Demmie. In Naasha's thread, there's another child on the way.

Knowing how his former species reproduces, Elves, Dwarves, Humans and whatnot often try to attack him and neutralize the threat that he no longer poses to them. Considering this, he is surprisingly mild-mannered. He has even been known to negotiate with civilized folk who are merely ignorant, when he has that luxury. Nonetheless, if anyone tries to threaten Marvel's family, they'll have trouble on their hands in great plentitude.Is this a singular family unit, which would mean you are not rping an entire race? Then if you are just a family unit then please just simply state what area you reside in then.
Ezaltia
02-12-2007, 08:06
Fair enough, though do you want all the land north of them, up till the nation with the black borders, or do you just want that large river system.

Just up to that bay there, please.
Alversia
02-12-2007, 15:47
The purple area means that they would have to have been involved in the prelude one way or another
Ezaltia
02-12-2007, 17:51
The purple area means that they would have to have been involved in the prelude one way or another

Sounds fine, can you give me a quick summary of what's been going on there?
Alversia
02-12-2007, 18:21
Not a lot really...

The Orcs invaded the Athlas Clans but were defeated in battle at a crossing over the River Quietus.
They burned the forests down and the rest were promptly killed by the forest creatures as they fled
Undeterred, the Orcs spent a few weeks pillaging the north east of the river while attacking the empire to the south and fighting the dwarves in their mountains
The Dwarves destroyed their underground home to stop it falling into enemy hands
They were granted safe passage across the Athlan lands to find a new home to the west.
BUT
The Orcs attacked with an even bigger army than last time and the Athlan were forced to withdraw from the river to their key mountain fortress, Urbsaulas
The Dwarves were forced to turn around and head back to the fortress, being chased all the way by the Orc army
NOW
The Dwarven rearguard, led by their king and with a few Elves in support, have made a stand in the mountain paths to give their women and children time to escape to the fortress
Tidan
02-12-2007, 18:54
The purple area means that they would have to have been involved in the prelude one way or another

Hold on, purple in the west or purple in the east. If its the one in the east then they would be involved, if its in the west then they would not be inolved.

Also today is very busy so I probably won't get a Prelude reply in, but tomorrow for sure Gron and the Winter Wolf come face to face.
Marionetonia
03-12-2007, 03:45
Is this a singular family unit, which would mean you are not rping an entire race? Then if you are just a family unit then please just simply state what area you reside in then.

Unfortunately, I connect to the internet via a modem. I can't get your map to load. Thus, I can't point to the part of it where this character lives.

In Naasha's thread, there is talk of mountains and a jungle. My character's residence is set on the edge of the jungle, on the side closest to the mountains, if that helps.

Yes, it is a singular family unit; however, I reserve the right to have other members of the new species come in (there would be only about 120 of them) if the need arises.
Ezaltia
03-12-2007, 04:18
Hold on, purple in the west or purple in the east. If its the one in the east then they would be involved, if its in the west then they would not be inolved.

Also today is very busy so I probably won't get a Prelude reply in, but tomorrow for sure Gron and the Winter Wolf come face to face.

North of the purple on the western coastline. East is more pinkish.;)
Wegun
03-12-2007, 04:38
I have no qualms about the pacts with the old man using his son's own life energy to live longer, but these pacts during wars will have to be limited to the gargolye things actually joining the war as no one individual posses enough magic to change the tides of a war or a sizeable battle. Yet, if the pact has the gargolyes entering into the conflict that is an entirely different story.:p

I want to start out neutral, though individual clans could agree to join the tide. It would take a gift of some sizable eldritch nature to win all gargoyles to one side.
The New Aryan State
05-12-2007, 22:31
Gonna have to pull out of this. My time's being eaten up by RL.
The Scandinvans
09-12-2007, 23:09
I want to start out neutral, though individual clans could agree to join the tide. It would take a gift of some sizable eldritch nature to win all gargoyles to one side.Sounds reasonable to me.
Jagaro
10-12-2007, 00:29
Hi there I was woundering if I can join as the Kath'Jal from another one of RP like this that you did. I don't care where you put me to much as long as it has some good farmland, and some area that would be minable *spelling?*.
Jagaro
10-12-2007, 14:54
Here is my factbook.
http://forums.jolt.co.uk/showthread.php?p=12750625#post12750625
Let me know if there are any changes you want me to make.
Kulikovia
10-12-2007, 15:59
This thread is slowing down. I propose we make a thread that can involve all of us.
Naasha
11-12-2007, 20:27
Yeah, sounds like a good idea. I'm a little tied down with work to think something up, but I'll endeavour to stay active in this roleplay if it keeps going. The lands untravelled (http://forums.jolt.co.uk/showthread.php?t=543570&page=3) roleplay is pretty much ready for you to enter now, Tidan.
Tidan
11-12-2007, 20:51
Roger that. So, are they still heading into the mountains north of me, or are you actually coming to one of my halls first? Either way will work, I have a plan for how to get involved if you head north.
Naasha
11-12-2007, 21:01
Roger that. So, are they still heading into the mountains north of me, or are you actually coming to one of my halls first? Either way will work, I have a plan for how to get involved if you head north.

Heading west into your territory first, the idea is that the direct route to the north is cut off by the weather at this time of year so the expedition has to go through your lands and then north.
Naasha
12-12-2007, 00:18
Oh, Scand, you and I have a battle to roleplay in the prelude that kind of got forgotten about. Still interested?
The Scandinvans
27-12-2007, 05:26
Oh, Scand, you and I have a battle to roleplay in the prelude that kind of got forgotten about. Still interested?Not really.