NationStates Jolt Archive


PT World Sign Up (High Fantasy)

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The Scandinvans
15-11-2007, 05:16
The world of this rp is set in an entirely made up one where you get create your own nation with near unlimited capacity in your ability to create your own culture, history, and race though there cannot be giants over twenty feet tall and their will be no unlimited populations of orcs or goblins.

The tech and magic levels will vary based on your cultures and also their will be no singular almighty nation because we do need to keep this rp slightly fun.

By the way because I have learned that people do not genrally know how to operate secret groups, no rper can randomly just start up a group in another nation and they must have feedback, at least, before doing so.

Recent History and Background:

The general back story is a time after the breakup of a number of elfish kingdoms fell, due to slave uprisings, civil wars, break ups, and invasions from the north, the region feel into chaos. In this power vacuum rose the surviving kingdoms, kingdoms established by the northern invades, and the new kingdoms of the man and beast folk in the wake of the fall of the old order.

Magic Rules:
Magic itself is a force of importance to the world, but it is limited due to rp purposes so that people can only use fireballs, lighting bolts, ice blasts, and things that essentially give the caster the power of a berserker.

The use of magic to healing allows people to age at a rate up to two times slower, in the case of races that have life spans far longer then other races, and as for shorter lived races with races closer to normal human life spans, as for them they can manipulate the aging processes so they age up to four times slower.

Magic can also heal diseases, heal major wounds, and also purge the body of poisons, though of course they have to do.

One note, no large undead armies as they always pose to big of problem.

For those who wish to know why magic exists, but why it so limited, is because of a blood pact between ancient men and the gods in order to prevent the elves from using their superior magic to subdue the slave rebellions.

Tech Rules:

In this time period the more advanced nations have things like kites, iron casting, plate mail, early mass production due to organization of intensive labor, but no gun powder.

Groups that are like trolls or orcs will be limited to some similar to late Bronze and early Iron age tech levels.

Racial Rules:

No creatures over twenty feet tall (or long), no races with the strength of an elephant, races cannot exceed the limits, and that the maximum life span, for any race without using magical means, is 1200 years.

Special Characters:

Are essentially champions in battle, generals, rulers, and important persons. They are mortal however and will die just like any other mortal. As well, the only benefits they are really given are superior skills and are harder to kill.

Map:

http://img152.imageshack.us/my.php?image=map12tb9.png

The Scandinvans: Crimson
The Scandinvans
15-11-2007, 05:29
Reserved
The Xa
15-11-2007, 05:51
Question, please. On that map - the grey areas with what looks like rivers flowing out of them - are those mountains?

Could I possibly reserve the area outlined in yellow? (http://img139.imageshack.us/img139/7452/map2cc3.png)

and what is the scale of the map?
The Scandinvans
15-11-2007, 06:11
Question, please. On that map - the grey areas with what looks like rivers flowing out of them - are those mountains?

Could I possibly reserve the area outlined in yellow? (http://img139.imageshack.us/img139/7452/map2cc3.png)

and what is the scale of the map?Yeah, though can you limit your area to a more suitable geographic situation as the way it is set up has you holding the other side of a mountain chain without holding the lowlands, which is slightly akward.
Kulikovia
15-11-2007, 15:17
I would most enjoy participating in this rp. It's should be quite interesting.

Can I claim some of the northern territories, being a Russo-Viking inspired culture. Does that sound fine?
The New Aryan State
15-11-2007, 17:42
Can I reserve a portion of the south-west section of the map, on the coast, as a group of rival city-states (between three and five)? I'd only play as one of them, though of course the others would be open to other players.

Cultures would be a Greco-Italian mix, with Persian influence. If I can pre-specify climate, it would be southern mediterranean.
The Scandinvans
16-11-2007, 00:04
I would most enjoy participating in this rp. It's should be quite interesting.

Can I claim some of the northern territories, being a Russo-Viking inspired culture. Does that sound fine?

Can I reserve a portion of the south-west section of the map, on the coast, as a group of rival city-states (between three and five)? I'd only play as one of them, though of course the others would be open to other players.

Cultures would be a Greco-Italian mix, with Persian influence. If I can pre-specify climate, it would be southern mediterranean.New Map: http://img206.imageshack.us/my.php?image=map12tg8.png
Alversia
16-11-2007, 00:18
I seem to remember you trying something like this before

Could I play as the Elven Athlas Clans Again and claim the area to the east of your own?
The Scandinvans
16-11-2007, 00:19
I seem to remember you trying something like this before

Could I play as the Elven Athlas Clans Again and claim the area to the east of your own?This time around their is actually no land directly east of my nation.;)
Taledonia
16-11-2007, 00:21
I'd like to reserve the location in bright red for my kingdom, if I may.

Map (http://i18.photobucket.com/albums/b147/75937/Untitled.jpg)
Alversia
16-11-2007, 00:23
my bad, I meant directly north, on your border
Naasha
16-11-2007, 00:33
I'll sign up as yet more elves, if possible. I'd like the area of land I highlighted in yellow, running across the continent from the peninsula in the south to the rivers in the north. This should give me land borders with yourself and Alversia, which should prove to be a formidable bastion of elven power in the east of the continent, you are playing an elven kingdom too, right Scand?

I'll prepare a factbook once my application is confirmed, but I'm going for traditional High Elf culture, with a few human and fey influences thrown in. Nothing exceptionally powerful military wise, but a strong trading and population base.

EDIT: Forgot to post the map link (http://i79.photobucket.com/albums/j157/Caliyen/Nationstates/updatedHFPTmapforscand.jpg).
The Scandinvans
16-11-2007, 00:38
I'd like to reserve the location in bright red for my kingdom, if I may.

Map (http://i18.photobucket.com/albums/b147/75937/Untitled.jpg)You can signifficantly expand your base of power if you wish, as the other nations are quite a bit larger.
The Scandinvans
16-11-2007, 00:40
my bad, I meant directly north, on your borderWhich would your prefer your land to be on, along the inner river or closer to the costal areas? By the way have a population of a couple hundred thousand so as to give you at least some real power and to prevent my people from enslaving yours?:p
The Scandinvans
16-11-2007, 00:46
I'll sign up as yet more elves, if possible. I'd like the area of land I highlighted in yellow, running across the continent from the peninsula in the south to the rivers in the north. This should give me land borders with yourself and Alversia, which should prove to be a formidable bastion of elven power in the east of the continent, you are playing an elven kingdom too, right Scand?

I'll prepare a factbook once my application is confirmed, but I'm going for traditional High Elf culture, with a few human and fey influences thrown in. Nothing exceptionally powerful military wise, but a strong trading and population base.

EDIT: Forgot to post the map link (http://i79.photobucket.com/albums/j157/Caliyen/Nationstates/updatedHFPTmapforscand.jpg).Claim is rather arbitary and to tell you I am more then willing to allow you to have the whole of the river system you currently have as your western border and also to have you nation to extend, abeit on a thin claim to the northern river.

Yes, they will be more a branch of people like High Elves from Elder Scrolls as they will be fairly, 6'2" on average, will have maxium life spans of around 850-1000 to a thousand years (roughly aging ten times slower then humans and the higher house can live up to 1200 years), they will be more attractive then humans, will have a strong immune system, and will be able to resist disease a good deal better then 'lesser' races.

Also to ask will you pratice slavery of 'lesser' race?
Alversia
16-11-2007, 00:49
River area, and I'll have to expand their numbers I guess :D

http://forums.jolt.co.uk/showthread.php?t=530750
The Scandinvans
16-11-2007, 00:54
River area, and I'll have to expand their numbers I guess :D

http://forums.jolt.co.uk/showthread.php?t=530750Congrulations on having the first factbook ready. *Gives a bag of cookies*
Kulikovia
16-11-2007, 01:13
So, you want all of us to make a factbook
The New Aryan State
16-11-2007, 01:20
That's the way it's usually done. Getting started on mine now, and I'll make a few basic stats for three NPC city-states.
Alversia
16-11-2007, 01:23
mine's a left over from something else like this
Alversia
16-11-2007, 01:24
what sort of troops will the city states have? Hoplites?
The Scandinvans
16-11-2007, 01:24
So, you want all of us to make a factbook

That's the way it's usually done. Getting started on mine now, and I'll make a few basic stats for three NPC city-states.Here is a half decent model factbook I created a while for a very similiar rp;), one note my finished one will have a lot of modifications in terms of laws favoring elves as my people will be more elfish and also some parts will be greatly altered as a result: http://forums.jolt.co.uk/showthread.php?t=515049
The New Aryan State
16-11-2007, 01:29
what sort of troops will the city states have? Hoplites?

A mix of Greek, Persian and Roman styles of the classical period. Hoplites, semi-professional legionaries, pikemen, horse archers, etc.
The Scandinvans
16-11-2007, 01:40
A mix of Greek, Persian and Roman styles of the classical period. Hoplites, semi-professional legionaries, pikemen, horse archers, etc.So you will be praticing slavery I guess?
Taledonia
16-11-2007, 01:52
There's no need for me to be any bigger. I'm gonna be a sort of isolationist kingdom, that nobody really knows of except in rumor and fable. However, this doesn't mean I'll just mind my own business, it just means I'm going to be acting like ghosts, striking at the hated elves and then dissappearing before retaliation. I'll also make armies that pass through my lands dissappear. :)
The New Aryan State
16-11-2007, 01:52
So you will be praticing slavery I guess?

With Athenian-esque anti-slavery laws. The only people I can legally enslave are foreigners and other races.

Will there be a material that fuxors up nearby magic? Could be an interesting counterbalance, as I like to use as little magic as I can in PT.
Taledonia
16-11-2007, 02:41
Here it is: My Factbook (http://forums.jolt.co.uk/showthread.php?p=13219563#post13219563)
The Scandinvans
16-11-2007, 02:41
There's no need for me to be any bigger. I'm gonna be a sort of isolationist kingdom, that nobody really knows of except in rumor and fable. However, this doesn't mean I'll just mind my own business, it just means I'm going to be acting like ghosts, striking at the hated elves and then dissappearing before retaliation. I'll also make armies that pass through my lands dissappear. :)As long as you do not god mod by trapping them all in underground caverns and simply use a hostile landscape to either hunt down or drive out the invaders.
Taledonia
16-11-2007, 02:44
Nope, dense jungle.
The Scandinvans
16-11-2007, 03:13
With Athenian-esque anti-slavery laws. The only people I can legally enslave are foreigners and other races.

Will there be a material that fuxors up nearby magic? Could be an interesting counterbalance, as I like to use as little magic as I can in PT.Have not really though of it as I guess a magnetic like stone can repel magical attacks, though it would have to be very rare.
The Scandinvans
16-11-2007, 03:16
Nope, dense jungle.Since when is jungle not a hostile environment.
Taledonia
16-11-2007, 03:27
Not very, and certainly not more than a forest. Besides, I'm in a walled fortress and a tree-top village, not underground tunnels.
The Scandinvans
16-11-2007, 03:59
Not very, and certainly not more than a forest. Besides, I'm in a walled fortress and a tree-top village, not underground tunnels.That depends, considering it is a mountainous area you live in you do have a good defensive advantage from it.
Taledonia
16-11-2007, 04:09
I do believe that is why I chose the area. It is standard strategy, taking advantage of terrain and such. I do believe it isn't a godmodding move, but a valid one, and a good idea. Besides, you said we have the ability to create our own terrain.
The Scandinvans
16-11-2007, 04:21
I do believe that is why I chose the area. It is standard strategy, taking advantage of terrain and such. I do believe it isn't a godmodding move, but a valid one, and a good idea. Besides, you said we have the ability to create our own terrain.Yes, yes I did.:p Though, please comply with the geography of the area, no mountains jutting out of the middle of the river.

By the way what is your stance on slavery and/or serfdom?
Taledonia
16-11-2007, 06:32
I never said anything about mountains jutting out of the middle of the river, did I? And for this place, unlike Taledonia, will be against slavery/serfdom, leaning more towards a caste system where the people choose which caste they belong too.
Alversia
16-11-2007, 13:04
yeah my people use dense forests as their protection as well as a mountaintop fortresses
The Scandinvans
16-11-2007, 13:16
I never said anything about mountains jutting out of the middle of the river, did I? And for this place, unlike Taledonia, will be against slavery/serfdom, leaning more towards a caste system where the people choose which caste they belong too.By the way when I using extreme examples I tend to do so as to provide an extreme example so as to best convey the message.
The New Aryan State
16-11-2007, 15:48
My factbooks (http://forums.jolt.co.uk/showthread.php?p=13220831#post13220831). Let me show you them.
Tidan
16-11-2007, 18:43
I think I'd like to be involved.

If I could I'd like to play a race of avian humanoids. They will not have a very large population as the reproduce slowly but will love pretty long, um lets say 500 years. They will live at the top of a mountain range, perferably very close to a coast so they can fish. They will be pretty unconcerned for the actions of the kingdoms around the world perhaps only concerned for those near them because of security. They can be very skilled with magic though so maybe they will be sought out often by characters or kings for training or more nefarious purposes. Their magic is limited however to the air elemental schools, so lightning and thunder and wind and maybe a shockwave once in a while if Scand lets me.

http://images.filecloud.com/95744/aerohsmall.jpg

The Skylords are a race known to the grounded as Grifs. They have existed for as long as man or elf can remember, though to many they are considered to be a myth or legend. They are not overly hostile, but are quite protective of their mountain top cities and hunting grounds throughout the Tidan mountains. They are organized into family groups who then intermarry to form alliances with other groups to create clans. The clans usually live in one city and each city has its own leader however they have all sworn allegiance to the Regis. They are known for their wisdom and often kings treat ambassadors like advisors. Because they fly high above the world and have avian eyesight they often know much of what is happening around them.

So what do you think?
The New Aryan State
16-11-2007, 19:33
<snip>

I quite like the race idea, provided you maintain neutrality. They could have some kind of diviner mages, and intervene in ground-walker affairs when their future is seen to be negatively affected by our actions (à la 40k Eldar). That would also reinforce the superiority aspect.
Tidan
16-11-2007, 19:48
That is like what I was thinking about. I would definitely send ambassadors to most people, but they would see the ambassadors as a way for keeping an eye on the kingdoms to make sure they are not a threat.

Of course there will be those who go against the grain. I'm sure an ambitious Grif could find a few followers, and if he happens to be a skilled scorcerer then he might just set out on a tour to set the nations of the ground against each other... or maybe not...

That also means it might be possible to recruit grifs to your nation...

Ya I see them as seeing themselves almost as gods, kind of like the olympians or the norse gods high above watching the actions of man/elf, maybe even placing bets and such, except that the grifs are actually mortal of course. After a while they might start to develop favorite races/nations/kingdoms and then rivalries might start over who they should help if a large war evolves. That might lead to them even fighting eachother.
Kulikovia
16-11-2007, 21:24
The Kingdom of Norvania

Government:

The Kingdom of Norvania is in fact, a collection of tribes ruled by a High King who is chosen by the chiefs of the eleven tribes which meet in the "capital" city of Halgard. The Grand Council consists of these 11 chiefs which is the highest tier of political power, under the king of course. The High King is a seat reserved for the Royal Bloodline. The current one is High King Erik I who ascended to the throne ten years ago after his father King Hrothgan stepped down due to old age.The High King's word and decisions become law but may be overruled by a majority vote by the Council. The Council can propose laws but may be overturned by the King unless of course, he fails to sway a vote in his favor.

Society:

Norvanian society relies heavily on trade, most importantly, sea trade. Norvanians are renowed for theis seamenship skills and their distinct long boats can travel up even shallow rivers. Famous exploers have set out to discover new lands and civilizations to trade with and colonize. Every person born within the realm of Norvania is considered a free citizen with all the rights and freedoms associated with it. Slavery is legal but no Norvanian may enslave another, regardless of tribal feuds and differences. Non-Norvanians are do not benefit from these rights and must be accepted by the tribe of which they live in order to gain the rights of a Norvanian citizen.

Major Cities:

Halgard: Capital of the kingdom, residence of the High King and his court. Halgard is a key city which holds the Kingdom together, located along the central Kurstrom plain, on the banks of River Nar.

Diedros: A major port center for the Diedros tribe.

Landsur: A southern city, bordering the other realms.

Hyllandia: Mountain city in the Hylland region.

The other tribes have a center or city which serves as their provincial capital.

Norvanian Military:

There is a standing army of 11,000 troops. A thousand from each tribe. They are stationed throughout the Kingdom at important trading centers, entryways, and several castles surrounding the kingdom. Each tribe sets aside a number of ships to be used by the Kingdom. Raiding is another major factor for the economy. Each tribe has free reign to explore and plunder at their own will, provided the High King or at least the Chief of the Tribe give allowance for such action. Tribute is paid to the High King at the end of each raid when the warriors return to their homes. Due to the cold weather, farming is a minor economic factor. Grazing and livestock are important as well. Norvania also has a renowned division of cavalry which can mobilize and meet any threat with lighting quick efficency. In times of war, every free man between the ages of 15-50 are required to rise up in defense or at elast stay in reserve.

Religion:

Norvania is a pagan culture with numerous gods, ceremonies, and festivals. Magic is an important part of society as well. Norvanian mages may be few but are powerful when implemented.
Carloginias
16-11-2007, 21:32
I am interested in joining, but not in actually playing a nation.

What I am interested in is playing as a group of dragon. My primary interest would be joining sides in a conflict or another, forcing humans/elves/whoeverelse to pay tribute to fill up dragon hordes, etc. The only thing I believe this could bring up if your issue (as I've noticed with the past PT threads) is flying dragons and the use of magic. I honestly would like to include both, but only reserve the extremely powerful magic to the eldest and most powerful dragons, reserving a regular dragon's breath weapon to most occasions.

I understand this could be used to Gmod, but I am an experianced role-player and quite an understanding one at that. If I ever do something that might seem questionable I would be interested in hearing your case; I am a fair and experianced role-player.

Assuming I do get accepted, I plan to divide up the dragon types separately.

Evil Dragons- Red, Black, Blue, Green, and White (Think DL)
Good Dragons- Gold, Silver, Bronze, Brass, and Copper (Again DL)

But to add my own special twist I would be interested in adding a new type, and the principle dragon I would be role-playing with and that is the Amber dragon. I will include a description here, and I upon acceptance I will type up a biography. There will be only one Amber dragon.

Name: Ambroter
Description: A massive dragon, made fully of the substance known as amber. The dragon's long, rather bulky body extends to about 120" making it one of the largest creatures around. Ambroter posesses large talon-like claws used to rip into the flesh of prey, and humanoid creatures. His long neck leads to a magnificently horned head with burning, fearless amber eyes. His jaw holds powerful teeth used to sheer through bone and sinew like a knife through butter. His scales, amber as mentioned before, are worth a fortune. With a massive wingspan Ambroter is easily capable of flying long distances as needed. When not in the company of other powerful beings Ambroter prefers a human form.
The New Aryan State
16-11-2007, 21:56
<snip>

Nice idea. I'd roll with that.

Kulikovia: Seperate factbook thread, please. We'll make one thread with links to them, or something.
Carloginias
16-11-2007, 22:08
Cool. Keep in mind, that most of my dragons are in it for the money. I would be willing to do slave deals with Scand where I would basically scare the living **** out of potential slaves; however in order to keep it balanced I'd want to align the Amber dragon towards the smaller nations. Infact if I am accepted I will need likely Alversia or NAS to 'awaken' him from his deep slumber. Since you both are realatively close to mountains it might be ideal. I'd like someone of noble or royal blood to find his lair; if your interested. Nothing bad will happen.

One thing I did not mention (but was probably inferred) is that the colored dragons are rarely friendly with the metallics, which means I could align several types to a nation depending on what their leaning towards. I should also state I by no means want a monopoly on dragons. I just find it funner then a nation to play.
Naasha
16-11-2007, 22:29
Claim is rather arbitary and to tell you I am more then willing to allow you to have the whole of the river system you currently have as your western border and also to have you nation to extend, abeit on a thin claim to the northern river.

Yes, they will be more a branch of people like High Elves from Elder Scrolls as they will be fairly, 6'2" on average, will have maxium life spans of around 850-1000 to a thousand years (roughly aging ten times slower then humans and the higher house can live up to 1200 years), they will be more attractive then humans, will have a strong immune system, and will be able to resist disease a good deal better then 'lesser' races.

Also to ask will you pratice slavery of 'lesser' race?

Consider my race to be a more moderate offshoot of yours, relations are reasonable but ideologies sometimes differ as my elves regularly mix with humans and other 'lower' races. They do not practice slavery, which may or may not become an issue in diplomacy between the two nations.

New map is here (http://i79.photobucket.com/albums/j157/Caliyen/Nationstates/updatedupdatfedHFPT.jpg), note the city state north of the river border, I thought that might provide an interesting start for some plotlines. Factbook to arrive tonight.

EDIT: A consolidated map is going to be necessary for clarity later on. For that reason I suggest everybody posts a map showing their own borders.
The New Aryan State
16-11-2007, 22:37
A note.

I won't be able to make any artistic contributions in the form of map edits. Long story.

I am change mah humans to have the Dúnedain quality of longetivity (max age around 240), with the counterweight disability of fewer children. Just adds spice.
The Scandinvans
16-11-2007, 23:29
I think I'd like to be involved.

If I could I'd like to play a race of avian humanoids. They will not have a very large population as the reproduce slowly but will love pretty long, um lets say 500 years. They will live at the top of a mountain range, perferably very close to a coast so they can fish. They will be pretty unconcerned for the actions of the kingdoms around the world perhaps only concerned for those near them because of security. They can be very skilled with magic though so maybe they will be sought out often by characters or kings for training or more nefarious purposes. Their magic is limited however to the air elemental schools, so lightning and thunder and wind and maybe a shockwave once in a while if Scand lets me.

http://images.filecloud.com/95744/aerohsmall.jpg

The Skylords are a race known to the grounded as Grifs. They have existed for as long as man or elf can remember, though to many they are considered to be a myth or legend. They are not overly hostile, but are quite protective of their mountain top cities and hunting grounds throughout the Tidan mountains. They are organized into family groups who then intermarry to form alliances with other groups to create clans. The clans usually live in one city and each city has its own leader however they have all sworn allegiance to the Regis. They are known for their wisdom and often kings treat ambassadors like advisors. Because they fly high above the world and have avian eyesight they often know much of what is happening around them.

So what do you think?Gliding I have no problem, but outright flying is to much of a problem as you can just fly over city walls with impunity.
The Scandinvans
16-11-2007, 23:34
The Kingdom of Norvania

Government:

The Kingdom of Norvania is in fact, a collection of tribes ruled by a High King who is chosen by the chiefs of the eleven tribes which meet in the "capital" city of Halgard. The Grand Council consists of these 11 chiefs which is the highest tier of political power, under the king of course. The High King is a seat reserved for the Royal Bloodline. The current one is High King Erik I who ascended to the throne ten years ago after his father King Hrothgan stepped down due to old age.The High King's word and decisions become law but may be overruled by a majority vote by the Council. The Council can propose laws but may be overturned by the King unless of course, he fails to sway a vote in his favor.

Society:

Norvanian society relies heavily on trade, most importantly, sea trade. Norvanians are renowed for theis seamenship skills and their distinct long boats can travel up even shallow rivers. Famous exploers have set out to discover new lands and civilizations to trade with and colonize. Every person born within the realm of Norvania is considered a free citizen with all the rights and freedoms associated with it. Slavery is legal but no Norvanian may enslave another, regardless of tribal feuds and differences. Non-Norvanians are do not benefit from these rights and must be accepted by the tribe of which they live in order to gain the rights of a Norvanian citizen.

Major Cities:

Halgard: Capital of the kingdom, residence of the High King and his court. Halgard is a key city which holds the Kingdom together, located along the central Kurstrom plain, on the banks of River Nar.

Diedros: A major port center for the Diedros tribe.

Landsur: A southern city, bordering the other realms.

Hyllandia: Mountain city in the Hylland region.

The other tribes have a center or city which serves as their provincial capital.

Norvanian Military:

There is a standing army of 11,000 troops. A thousand from each tribe. They are stationed throughout the Kingdom at important trading centers, entryways, and several castles surrounding the kingdom. Each tribe sets aside a number of ships to be used by the Kingdom. Raiding is another major factor for the economy. Each tribe has free reign to explore and plunder at their own will, provided the High King or at least the Chief of the Tribe give allowance for such action. Tribute is paid to the High King at the end of each raid when the warriors return to their homes. Due to the cold weather, farming is a minor economic factor. Grazing and livestock are important as well. Norvania also has a renowned division of cavalry which can mobilize and meet any threat with lighting quick efficency. In times of war, every free man between the ages of 15-50 are required to rise up in defense or at elast stay in reserve.

Religion:

Norvania is a pagan culture with numerous gods, ceremonies, and festivals. Magic is an important part of society as well. Norvanian mages may be few but are powerful when implemented.Remeber to post your own factbook thread and to keep your mages in line with the basic rules. Otherwise, it quite good and worthy of this :p.
The Scandinvans
16-11-2007, 23:40
I am interested in joining, but not in actually playing a nation.

What I am interested in is playing as a group of dragon. My primary interest would be joining sides in a conflict or another, forcing humans/elves/whoeverelse to pay tribute to fill up dragon hordes, etc. The only thing I believe this could bring up if your issue (as I've noticed with the past PT threads) is flying dragons and the use of magic. I honestly would like to include both, but only reserve the extremely powerful magic to the eldest and most powerful dragons, reserving a regular dragon's breath weapon to most occasions.

I understand this could be used to Gmod, but I am an experianced role-player and quite an understanding one at that. If I ever do something that might seem questionable I would be interested in hearing your case; I am a fair and experianced role-player.

Assuming I do get accepted, I plan to divide up the dragon types separately.

Evil Dragons- Red, Black, Blue, Green, and White (Think DL)
Good Dragons- Gold, Silver, Bronze, Brass, and Copper (Again DL)

But to add my own special twist I would be interested in adding a new type, and the principle dragon I would be role-playing with and that is the Amber dragon. I will include a description here, and I upon acceptance I will type up a biography. There will be only one Amber dragon.

Name: Ambroter
Description: A massive dragon, made fully of the substance known as amber. The dragon's long, rather bulky body extends to about 120" making it one of the largest creatures around. Ambroter posesses large talon-like claws used to rip into the flesh of prey, and humanoid creatures. His long neck leads to a magnificently horned head with burning, fearless amber eyes. His jaw holds powerful teeth used to sheer through bone and sinew like a knife through butter. His scales, amber as mentioned before, are worth a fortune. With a massive wingspan Ambroter is easily capable of flying long distances as needed. When not in the company of other powerful beings Ambroter prefers a human form.Intellgient crodiclish repitles I do not mind, even if they breath fire. Yet, full fledge giant flying dragons I will have to refuse on the grounds that they are to power in combat, even if they are incredibly few in number. I am trying to keep racial advantage at least a little bit balanced in natural abilities.
The Scandinvans
16-11-2007, 23:43
A note.

I won't be able to make any artistic contributions in the form of map edits. Long story.

I am change mah humans to have the Dúnedain quality of longetivity (max age around 240), with the counterweight disability of fewer children. Just adds spice.Good and balanced change, as well I feel bad giving you such a small claim and feel like expanding your claims quite a bit more to the north if that is alright with you.
Kulikovia
16-11-2007, 23:45
When perchance shall this rp begin.
The Scandinvans
16-11-2007, 23:53
Consider my race to be a more moderate offshoot of yours, relations are reasonable but ideologies sometimes differ as my elves regularly mix with humans and other 'lower' races. They do not practice slavery, which may or may not become an issue in diplomacy between the two nations.

New map is here (http://i79.photobucket.com/albums/j157/Caliyen/Nationstates/updatedupdatfedHFPT.jpg), note the city state north of the river border, I thought that might provide an interesting start for some plotlines. Factbook to arrive tonight.

EDIT: A consolidated map is going to be necessary for clarity later on. For that reason I suggest everybody posts a map showing their own borders.Sorry, I have changed Alversia's claim comes to contradict your city state. Also, why not have the border areas pratice slavery, as you never said it was outright banned, and if you are basing yours as on offshot of my own people (who are elfish supremicists) it would be interesting to see a wealthy, slave owning, eastern elite, that is also greatly influenced by my own nation's customs, be exist in the more eastern portions of your Empire. As well as it being profitable it would be fairly interesting to see a divide between slave owning part of the country based in the east, maybe a the southern penssulia to, conflict with a a good deal more moderate west which does not pratice slavery.
The Scandinvans
16-11-2007, 23:55
When perchance shall this rp begin.Saturday, which for me is when I wake up next.:p
Alversia
16-11-2007, 23:57
I'll post my claim in a few minutes...
Ordo Drakul
17-11-2007, 00:00
Here's my factbook:http://forums.jolt.co.uk/showthread.php?t=537021. Just let me know when and where if approved.
Carloginias
17-11-2007, 00:00
Intellgient crodiclish repitles I do not mind, even if they breath fire. Yet, full fledge giant flying dragons I will have to refuse on the grounds that they are to power in combat, even if they are incredibly few in number. I am trying to keep racial advantage at least a little bit balanced in natural abilities.

I don't understand why not? I am not asking for an empire I am asking for a small amount of singular beings to roleplay. They are not fully aligned with anyone and if I have 'just a few' crocidilian creatures any old kingdom could come in and force me out of caves or wherever else I could choose my denizens to go.
Alversia
17-11-2007, 00:08
My claims!
http://s239.photobucket.com/albums/ff167/mreynolds058/?action=view&current=untitled.jpg
The Scandinvans
17-11-2007, 00:19
I don't understand why not? I am not asking for an empire I am asking for a small amount of singular beings to roleplay. They are not fully aligned with anyone and if I have 'just a few' crocidilian creatures any old kingdom could come in and force me out of caves or wherever else I could choose my denizens to go.I beg to differ as dragons are far to powerful as singnal group of three or four, on one side, can change the tides of an entire battle between two large armies relatively easily.
The Scandinvans
17-11-2007, 00:21
My claims!
http://s239.photobucket.com/albums/ff167/mreynolds058/?action=view&current=untitled.jpgSadly I already have a claim for you in and if you want it changed I will do so.

http://img162.imageshack.us/my.php?image=map121vh7.png
Carloginias
17-11-2007, 00:26
And? I have already stated that I will provide clash between the Metallics and Colored dragons. Even if I can only rp my Amber Dragon, I would be happy with that; otherwise this is particuraly flawed as you seem to not be allowing creativity within the game.

Why not let everyone say what they think on the matter?
The Scandinvans
17-11-2007, 00:27
And? I have already stated that I will provide clash between the Metallics and Colored dragons. Even if I can only rp my Amber Dragon, I would be happy with that; otherwise this is particuraly flawed as you seem to not be allowing creativity within the game.

Why not let everyone say what they think on the matter?That is because the general rules were established to prevent any overt god modding and if you do not believe that they are in the rules here you.

Racial Rules:

No creatures over twenty feet tall (or long), no races with the strength of an elephant, races cannot exceed the limits, and that the maximum life span, for any race without using magical means, is 1200 years.

Though I will gladily accept the feedback of others on the matter.
Alversia
17-11-2007, 00:31
Sadly I already have a claim for you in and if you want it changed I will do so.

http://img162.imageshack.us/my.php?image=map121vh7.png

Which land is mine?

And I think evn one BIG Dragon would be impossible to beat. It could fry an entire army and not suffer a scratch and I don't think that's very fair

Just my opinion
Carloginias
17-11-2007, 00:32
How am I supposed to godmod with one damn dragon?

Edit- W/e. All I want is one of them. NAS said he liked the idea, so I suppose we can wait for the others.
The Scandinvans
17-11-2007, 00:35
Here's my factbook:http://forums.jolt.co.uk/showthread.php?t=537021. Just let me know when and where if approved.Create a seperate one for this, keep the legends as they are good though I do want for everyone to now that there is no one true belief system as of yet, and also feel free to pick up any claim you want.

http://img162.imageshack.us/my.php?image=map121vh7.png
Carloginias
17-11-2007, 00:36
One breath could fry 20,000+ individuals? I doubt it.
Alversia
17-11-2007, 00:44
I didn't mean with one breath. Surely it will have very thick scales as in keeping with tradition? How will we kill it with conventional weapons? I'm not sure but I don't think a spear's going to stop a 20foot plus dragon.
Tidan
17-11-2007, 00:45
Gliding I have no problem, but outright flying is to much of a problem as you can just fly over city walls with impunity.

Gliding would be a pointless ability, so I'll just withdraw my application.
Carloginias
17-11-2007, 00:49
I didn't mean with one breath. Surely it will have very thick scales as in keeping with tradition? How will we kill it with conventional weapons? I'm not sure but I don't think a spear's going to stop a 20foot plus dragon.


Like traditional dragons, it will have a soft underbelly.
Alversia
17-11-2007, 00:50
It's still not much use if we can't get close enough to hit the bugger, it's not going to let an army walk up to it and tickle it's belly.
Carloginias
17-11-2007, 00:53
Archers? Hell employ dragon hunters.
Alversia
17-11-2007, 00:55
Aye, hold on while I find their number in the Yellow Pages and give them a ring, How the hell is a people that has no contact with the outside world going to find Dragon Hunters?

And how many will there be? I can't imagine many live long enough to retire
Carloginias
17-11-2007, 01:01
If you remember, you chose isolation. And anyway get some of your skilled elves to do it. Your also acting as if I am going to specifically target you. You have in your factbook that you run a barter economy why the hell would I raid you? For a boquet of roses?
Alversia
17-11-2007, 01:02
I could send a few to Dragon school I suppose

BTW what's stopping you from levelling a city for the fun of it?
Alversia
17-11-2007, 01:07
And the Garrison will have the time to get to walls, man all stations and target the Dragon's weak spot before it's incinterated a few thousand of them?

And I don't know about you but I sure as hell wouldn't want to face a Dragon attack first thing in the morning
Carloginias
17-11-2007, 01:07
The 10 or so thousand defending it.

I do admit, I do plan to raid towns and even cities but I think that it would be difficult for any dragon/creature/army to raid a city as there will undoubtly be a guard to defend it.
Carloginias
17-11-2007, 01:14
And the Garrison will have the time to get to walls, man all stations and target the Dragon's weak spot before it's incinterated a few thousand of them?

And I don't know about you but I sure as hell wouldn't want to face a Dragon attack first thing in the morning

A- There is a watch, so there would plenty of time to rouse the guard. Not to mention if I am a large dragon I would be somewhat difficult to miss.

B- Its all on the RP. Experianced guards and what not shouldn't have any trouble knowing where he or she could have their troop targets.

C- It dosen't make sense to majorly man any station other then the one the dragon is targetting.
Ordo Drakul
17-11-2007, 01:15
Create a seperate one for this, keep the legends as they are good though I do want for everyone to now that there is no one true belief system as of yet, and also feel free to pick up any claim you want.

http://img162.imageshack.us/my.php?image=map121vh7.png

Will do, but give me some time, as there are nineteen priesthoods and a militant order of knighthood who function as a government. I'd like that central mountain with the lake in the center, as it would allow me to include the myths of Big Skyfall Lake, and the southernmost of the two nearby islands, as it will give the Ordo Rokagi purpose as sailors. As far as one true belief system, everyone's going to have a different take on the nature of the universe, and my priestly orders are going to know they're correct, just as everyone else will know they're correct and the stoopid trolls are wrong.
On a similar note, the Ordo Annilla-the Blue Moon, who function as spies and scouts-believe they have their main temple atop the largest chunk of Annilla to plummet to Earth when she was cast down by the Sky People. Should I change this due to a smaller area, or assume the Blue Moon was a tiny satellite?
Alversia
17-11-2007, 01:16
You are of course basing this on the fact that the experience troops will have faced a large and angry Dragon beforehand. There is a small difference between a mass of charging infantry and one big fecker of a dragon barbacueing your collegues.
The Scandinvans
17-11-2007, 01:16
Gliding would be a pointless ability, so I'll just withdraw my application.Upon consideration I will allow them to fly in mountain regions in which they use of the updrafts created to be able to fly, but once in areas without the steep cliffs they cannot fly in those regions due to the fact that the winds are not strong enough to support them in flight.
Carloginias
17-11-2007, 01:24
You are of course basing this on the fact that the experience troops will have faced a large and angry Dragon beforehand. There is a small difference between a mass of charging infantry and one big fecker of a dragon barbacueing your collegues.

I meant experianced leaders. If you put up a farmer as the head of the city guard that is your own problem. Your also trying to make it sound like I am going to be everywhere else at once and that I am going to be targetting the weak players- which I don't plan too. And anyway if any of the larger states decide to raid and attack the smaller countries why not have a dragon who could have interests in the area and would be inclined to side with the defenders?

This also leads to the point as to why I would destroy a city? No more city means less money for me. As I previously mentioned one of my dragon's primary motives is wealth and it woulden't make sense to destroy a major source of it. Raid it? Perhaps but the destruction of it would be foolish- not to mention I would have every Kingdom/clan/empire united in an effort to destroy me.
Alversia
17-11-2007, 01:31
Why woud a Dragon want money? It's not like he can saunter into a shop and buy himself a new pair of Jeans. What purpose could a Dragon possibly need money for? Taxi?
Carloginias
17-11-2007, 01:35
Why woud a Dragon want money? It's not like he can saunter into a shop and buy himself a new pair of Jeans. What purpose could a Dragon possibly need money for? Taxi?

To fit the general sterotype.

Thats what you were doing, was it not? Raiding cities, killing and pillaging. Now that I have turned the sterotype against you, you question all that you have based your arguements on.
Alversia
17-11-2007, 01:41
?
Naasha
17-11-2007, 01:50
Sorry, I have changed Alversia's claim comes to contradict your city state. Also, why not have the border areas pratice slavery, as you never said it was outright banned, and if you are basing yours as on offshot of my own people (who are elfish supremicists) it would be interesting to see a wealthy, slave owning, eastern elite, that is also greatly influenced by my own nation's customs, be exist in the more eastern portions of your Empire. As well as it being profitable it would be fairly interesting to see a divide between slave owning part of the country based in the east, maybe a the southern penssulia to, conflict with a a good deal more moderate west which does not pratice slavery.

That makes for an interesting idea actually. My idea for the politics of my nation see the majority of people and power centres situated on the peninsula in the south of the nation. The people here are liberal (for elves), slavery isn't banned only because lynch mobs enforce it better than the government ever could.

The west and northern border peoples are frontier folk, they mix more readily with humans and other races and are experienced fighters thanks to a few remaining orcs and monsters in the mountains. In the east, particularly in the central part of the border with you are a couple of cities which do practice slavery as well as several rather nasty rituals which involve disembowelling slaves for the enjoyment of the populace. Trade and links to you are stronger in this area, while the rest of the nation favours trade with Alversian elves and beyond.
Naasha
17-11-2007, 01:51
Don't play stupid.

All you have said, and have been throwing as arguements against me is the general sterotype of dragons. I fit into the standard of a 'Draconic sterotype', and presented logic as to why I would destroy the source of a dragon's greed and now your playing dumb.

I'd be prepared to face a dragon in battle, provided it was roleplayed well. It would add an interesting twist as you would be almost as afraid of losing him as I would be of fighting him.
Carloginias
17-11-2007, 01:52
Don't play stupid.

All you have said, and have been throwing as arguements against me is the general sterotype of dragons. I fit into the standard of a 'Draconic sterotype', and presented logic as to why I would destroy the source of a dragon's greed and now your playing dumb.
Carloginias
17-11-2007, 01:56
I'd be prepared to face a dragon in battle, provided it was roleplayed well. It would add an interesting twist as you would be almost as afraid of losing him as I would be of fighting him.

Precisely!

You all have somewhat limitless numbers of people whilst I have ONE, despite his strength.
The New Aryan State
17-11-2007, 01:59
Gentlemen, please.

Carlo has already stated his acceptance of his dragon's mortality. He acknowledges that a dragon can be hurt or even killed, provided that the hits are in the right place (the underbelly).

Smaug (http://en.wikipedia.org/wiki/Smaug), of Hobbit fame, died from a single arrow from the bow of Bard the Bowman. Smaug famously drove out the entire dwarf population of Erebor, a mountain-hall of the Dwarves. Smaug's victory in Erebor was because of terrain advantage - the Dwarves were unable to fire at his weak point - a clear case of tactical intelligence on the part of Smaug. Smaug's later attack on Esgaroth, where he was slain, was a tactical failure on the part of the dragon due to overconfidence brought on by lack of competition. He exposed his weak spot constantly during the battle.

The point I'm trying to make is that dragons aren't invincible, and the fact that Carlo's dragon is capable of assuming human form will ensure some pleasant and non-threatening dialogue. It would be an interesting addition, and I support his inclusion in this RP.
Alversia
17-11-2007, 02:03
In that case, I will respectfully admit that I have been a dickhead and gracefully step down from this arguement

Dragons there shall be
The New Aryan State
17-11-2007, 02:09
In that case, I will respectfully admit that I have been a dickhead and gracefully step down from this arguement

Dragons there shall be

I am glad. Resume the fun.
Alversia
17-11-2007, 02:20
I'm man enough to admit when I'm beaten :)
Carloginias
17-11-2007, 02:21
Cool.
The Scandinvans
17-11-2007, 04:00
In that case, I will respectfully admit that I have been a dickhead and gracefully step down from this arguement

Dragons there shall beYet, your point remains valid as if I am correct Smaug was only killed due to the help of Biblo, who got the info from an old thrush bird, and before Smaug was killed he destroyed the entire town in only a couple minutes which revives the point of dragons being to powerful/
Ordo Drakul
17-11-2007, 04:20
Yet, your point remains valid as if I am correct Smaug was only killed due to the help of Biblo, who got the info from an old thrush bird, and before Smaug was killed he destroyed the entire town in only a couple minutes which revives the point of dragons being to powerful/

Actually, Bilbo sent the information to Bard through an old thrush-bird. However, this argument depends on what a Dragon actually IS, and this point has been debated. Modern folk rely upon the D&D dragon, which is largely based on Prof. Tolkien. Primitive sorts had many types of dragon, which ranged from the goose-sized dragon that St. George tamed to the huge vegetarian dragon of the Greeks, who fed on cabbages and extruded a great horrid flatulence to escape pursuers. In the Norse dragon, we find the seeds of Tolkien's creature, wherein a sorceror or giant assumes a draconic form to protect it's wealth, and becomes bound to it's horde. A dragon character would be of the latter sort, as proffered, and would be intrinsically tied to it's loot-which means reducing it's horded wealth would reduce the power of the dragon. Might I suggest a series of telegrams between you two to ascertain the exact parameters of a dragon, as opposed to tying up the thread with a debate that is, essentially, pointless?
Taledonia
17-11-2007, 04:25
I'm all for the dragon, as I was trying to think of a way to work one into my nation. Not in a fighting role, of course, but more as my oracle to the gods. Perhaps we could come to an arrangement, dragon-man, where you live in my mountains, sitting on all the treasure and spoils we take in our raids(as we have no use of such things) and you act as our oracle, and you can go out every once and awhile and set fire to some peasants, causing a big dragon hunt, leading more helpless armies to slaughter in my jungles.
Tidan
17-11-2007, 04:56
Upon consideration I will allow them to fly in mountain regions in which they use of the updrafts created to be able to fly, but once in areas without the steep cliffs they cannot fly in those regions due to the fact that the winds are not strong enough to support them in flight.

No it's alright. I can understand the rule. To be honest I didn't intend to do a lot of fighting so the thought of just how unfair it would be to the defender didn't even occur to me, and anyone near or in the mountains would still be at a disadvantage. I'm ok with that, I will just create a new nation.

This time I think I would like to go with the tolkien standard dwarf. Short, strong, and feasting. This time it won't be as much to do with magic though I'd like to have some ability, for heros perhaps, and they would be limited to something like earthquake (really small scale though, like personal), stoneskin, maybe some terrakinesis (hehehe just made that up), and shockwave again for a biggie maybe.

They'll live underground in the mountains. Assuming this is acceptable, I'll do some reading and put together a nation and claim.

If the dragon can take human form, that adds to the case for his greed.
The New Aryan State
17-11-2007, 05:01
dwarves lol

Don't forget the ol' runes and augmentation of weapons and such. Dwarf-made kit is better than Elvish, sometimes.

Also... mithril.
Tidan
17-11-2007, 05:22
Aye, mithril!

I forgot about weapon enchanting, though I'd rather not make it a widespread trade, perhaps I could use it instead of wizards, and have he few who would be able to wield magic do so through their weapons.

As for non-magical augmenting, I also forgot about that, with their love of metals their smiths would be well up there at the top.
The New Aryan State
17-11-2007, 05:43
I planned on having a relatively high Dwarven population in my city, regardless of whether there was a Dwarven player. Perhaps we can get together sometime.
Tidan
17-11-2007, 05:50
Sounds good to me. Maybe we can even come up with some back story for why they are there that connects us.
The Scandinvans
17-11-2007, 06:01
Don't forget the ol' runes and augmentation of weapons and such. Dwarf-made kit is better than Elvish, sometimes.

Also... mithril.List of ficitonal metals I actually know about and are allowed which are Ebony (Elder Scrolls) and Mithril (LOTOR). Any others you wish to have please submit their names and an apporitate link with them. As well, if you want to create name it and write roughly a paragraph about it.
The Scandinvans
17-11-2007, 06:04
Actually, Bilbo sent the information to Bard through an old thrush-bird. However, this argument depends on what a Dragon actually IS, and this point has been debated. Modern folk rely upon the D&D dragon, which is largely based on Prof. Tolkien. Primitive sorts had many types of dragon, which ranged from the goose-sized dragon that St. George tamed to the huge vegetarian dragon of the Greeks, who fed on cabbages and extruded a great horrid flatulence to escape pursuers. In the Norse dragon, we find the seeds of Tolkien's creature, wherein a sorceror or giant assumes a draconic form to protect it's wealth, and becomes bound to it's horde. A dragon character would be of the latter sort, as proffered, and would be intrinsically tied to it's loot-which means reducing it's horded wealth would reduce the power of the dragon. Might I suggest a series of telegrams between you two to ascertain the exact parameters of a dragon, as opposed to tying up the thread with a debate that is, essentially, pointless?I apologize as I just just like to keep arguments public in order for everyone to have the right to see it and be able to input their own opinions on it.
The Scandinvans
17-11-2007, 06:07
No it's alright. I can understand the rule. To be honest I didn't intend to do a lot of fighting so the thought of just how unfair it would be to the defender didn't even occur to me, and anyone near or in the mountains would still be at a disadvantage. I'm ok with that, I will just create a new nation.

This time I think I would like to go with the tolkien standard dwarf. Short, strong, and feasting. This time it won't be as much to do with magic though I'd like to have some ability, for heros perhaps, and they would be limited to something like earthquake (really small scale though, like personal), stoneskin, maybe some terrakinesis (hehehe just made that up), and shockwave again for a biggie maybe.

They'll live underground in the mountains. Assuming this is acceptable, I'll do some reading and put together a nation and claim.

If the dragon can take human form, that adds to the case for his greed.Hmmm... heroes what I was acutually going to do was that I was going to start a thread so that we might better define them as a whole.

As for the dwarves just give me a list of the metals you will use, as for the exact directions guiding them are in a couple posts up, otherwise you are approved.

*Gives a bag of cookies for being such a good person*
Tidan
17-11-2007, 06:12
I don't have ambitious plans for metals. I'm just thinking about copper, tin, bronze, iron, and mithril. Then maybe for precious ones silver, gold, and possibly platinum though I admit I know very little about the history of platinum so whether that is realistic I'm not sure.

If at any time I wish to discover a vein of anything else I will pass it through you first.
The Scandinvans
17-11-2007, 06:12
Aye, mithril!

I forgot about weapon enchanting, though I'd rather not make it a widespread trade, perhaps I could use it instead of wizards, and have he few who would be able to wield magic do so through their weapons.

As for non-magical augmenting, I also forgot about that, with their love of metals their smiths would be well up there at the top.Well, that would be more then acceptable to me, and also other countries have only limited supplies of materials that you yourself custom made. As for how they get them, they wouuld be extremly small, such as a couple swords and some armor, which they got through raiding or through the limited tade that exists for the good.

To provide an example the wealthiest nobles and rulers of countries can have suits of Mithril, but anyone else cannot afford as only your nation can have mithril in such great amounts so as to be able to arm even the bodyguard of your king.
The Scandinvans
17-11-2007, 06:27
I don't have ambitious plans for metals. I'm just thinking about copper, tin, bronze, iron, and mithril. Then maybe for precious ones silver, gold, and possibly platinum though I admit I know very little about the history of platinum so whether that is realistic I'm not sure.

If at any time I wish to discover a vein of anything else I will pass it through you first.Thanks as I just want to categorize everything so we all might know what it is and I do not want anyone to prevent anything creative from being made due to me being overtly critical.

The metal trade however I will leave up to you to determine how much metal you mine as the metals trade is important for any truly dwarf nation.:p

One other thing ad for the trade between our nations my own nation can trade food stuffs, luxury resources, cash crops, and slaves for the mines in exchange for metals from your own nation.
Tidan
17-11-2007, 06:36
yes, mithril will be very rare and very hard to mine, refine, and work. Which in the end only increases its value.

I'd be happy to trade metals to your people for crops, food, and luxuries. Slaves I won't have much use for. I don't think I'll have them use slavery, after all only a third ever marry and the other 2/3s are literally married to their work. To leave such things to outsiders, worse outside slave labor, would be shameful. There is nothing related to mining and smithing that a dwarf can't do as well as five men, or so they say ;)
The Scandinvans
17-11-2007, 06:44
yes, mithril will be very rare and very hard to mine, refine, and work. Which in the end only increases its value.

I'd be happy to trade metals to your people for crops, food, and luxuries. Slaves I won't have much use for. I don't think I'll have them use slavery, after all only a third ever marry and the other 2/3s are literally married to their work. To leave such things to outsiders, worse outside slave labor, would be shameful. There is nothing related to mining and smithing that a dwarf can't do as well as five men, or so they say ;)Well, maybe you can have slaves to do things like collect fire fuel, cultivate foodstuffs, and hunt because your people will be to busy working to do such things as such things are not considered to shameful for a real dwarf to do.
Tidan
17-11-2007, 06:58
Perhaps, but we'll see. I just can't picture dwarves with slaves.
The Scandinvans
17-11-2007, 07:01
Perhaps, but we'll see. I just can't picture dwarves with slaves.Quite good, though I am just really trying to make slavery more common, so as to benefit my nation which is a major praticoner of the slave trade.
Tidan
17-11-2007, 08:36
Here is my claim. I realize I am leaving lots of plains and coast off, the cities are dug under the mountains so the plains and coast that I did leave out I have no intention of settling or even guarding.

http://images.filecloud.com/633008/tidanclaim_pt.png

Factbook: http://forums.jolt.co.uk/showthread.php?t=543406
Kulikovia
17-11-2007, 16:13
Is there going to be a central plot to this rp or is it just open for anything?
The New Aryan State
17-11-2007, 16:34
I think not so much a plot as a backstory - the decline of the great Elven kingdoms.

The plot itself is presumably the war that follows. Should we assume say twenty years have passed since the fall of the Elves?
The New Aryan State
17-11-2007, 17:31
Sounds good to me. Maybe we can even come up with some back story for why they are there that connects us.

I plan on introducing the first professional army that the plains cities have ever seen, and for that I'll need a lot of standardised equipment. Can I retcon it as being Dwarven-made?

It would provide a good explanation as to why my city, of the four great cities of the plains, is militarily the most awesome as well as giving us some background. I've added you over msn, in case you wonder who that is..
Tidan
17-11-2007, 17:46
I'm sure you can come up with a good reason for them to leave their tunnels. I think we border each other if I get my claim, so if lots of work is available very close maybe that can attract what you need.
Naasha
17-11-2007, 18:13
Tidan, is your claim the dull orange one that touches my border along the mountains in the centre of the map? If so then I would love some border clashes in that area, perhaps monster hunting parties of elves 'straying' into dwarven lands.

Do you have a factbook up yet, Scandinavians? I'd like to reference you as I write mine.
Kulikovia
17-11-2007, 18:36
My claim is the black border way up north.

I'm thinking of a back story and even a plot that drives my kingdom and gives it room to play out. Norgardia is a collection of clans. The High King has great ambitions for a national identity that will finally unite the clans forever. I was thinking along the lines of an ancient item once belonging to the old gods of Norgardia that is of great power and a band of warriors travel far in searh for it. The King intends to use this item to assist in his proposed conquests of the lands south. He is tired of sporatic raids for plunder and wants to elevate Norgardia to the status of a powerful kingdom.
Tidan
17-11-2007, 18:41
Tidan, is your claim the dull orange one that touches my border along the mountains in the centre of the map? If so then I would love some border clashes in that area, perhaps monster hunting parties of elves 'straying' into dwarven lands.

Do you have a factbook up yet, Scandinavians? I'd like to reference you as I write mine.

If you are the yellow then yes. I am the brownish color. And we can definitely have skirmishes.
The New Aryan State
17-11-2007, 18:41
It's saturday, right? Scand said we'd be able to start saturday, so I'm going to write up some doings and post a link here.
Weccanfeld
17-11-2007, 18:44
Oh, is this back? I'd like to sign up again. Dunno what I'll do or where I play, but consider me part of this, Scand.
Alversia
17-11-2007, 20:11
Could I create a big Xenophobic race to the north-east of my lands, just for backstory obviously?

It could be an Elven Alliance fought this Kingdom in a rather devastating war and that's why they are in decline
Naasha
17-11-2007, 21:53
Could I create a big Xenophobic race to the north-east of my lands, just for backstory obviously?

It could be an Elven Alliance fought this Kingdom in a rather devastating war and that's why they are in decline

I'm all for it, but why not see if somebody else fancies taking it on as their own nation rather than playing it yourself? We should get as many splinter Elven nations as possible given that they used to be the dominating race on the continent.
Alversia
17-11-2007, 22:15
True, I have thought about that, but why would anybody want to be a power in the corner of the map? Against all the Elven Factions (There are quite a few after all)
Naasha
17-11-2007, 22:37
True, I have thought about that, but why would anybody want to be a power in the corner of the map? Against all the Elven Factions (There are quite a few after all)

Well, if they are just another Elven offshoot then they won't be facing all of the other nations I should hope.

My factbook is up (http://forums.jolt.co.uk/showthread.php?p=13223740#post13223740) and I hope to get some roleplay kickstarted, I could really do with seeing Scand's factbook as I'm trying to emulate some of his culture in my eastern cities.
Alversia
17-11-2007, 22:49
I was thinking more like a LOTR Mordor style Army

ANd would you like to set up a prelude thread consisting of the Powerful Elven Alliance and an equally powerful enemy kingdom? (Don't even have a name for them yet)
Naasha
17-11-2007, 23:12
I was thinking more like a LOTR Mordor style Army

ANd would you like to set up a prelude thread consisting of the Powerful Elven Alliance and an equally powerful enemy kingdom? (Don't even have a name for them yet)

Sure, shall I play the baddies? Would you prefer them to be LOTOR orcs or demi-humans or something along those lines?
Alversia
17-11-2007, 23:17
Sure, shall I play the baddies? Would you prefer them to be LOTOR orcs or demi-humans or something along those lines?

Sure thing, I was thinking this sort of thing
http://www.dragondrop.org/clips/orc.jpg
Naasha
17-11-2007, 23:28
Sure, am I setting up the thread or are you? How far in the past should the conflict have happened?
Alversia
17-11-2007, 23:31
Within an Elven lifetime but outside a Human one, maybe 600 Years ago? Do you want to set the thread up?
Naasha
17-11-2007, 23:54
Yeah, I'll sort it out in a moment.

The purple borders on this map (http://s79.photobucket.com/albums/j157/Caliyen/Nationstates/?action=view&current=Newclaimsmap.jpg) sufficient?
Alversia
17-11-2007, 23:54
Yep, they're fine

Elven Alliance vs. Evil Enemy (Still no Name!)
Alversia
17-11-2007, 23:56
How about the Immundan Empire?
Naasha
18-11-2007, 00:11
Evil enemy is the orcdom of Morthas, whose leader is aptly named Krosh 'Elf-Splitter'.

Thread is up. (http://forums.jolt.co.uk/showthread.php?p=13223903#post13223903)
Alversia
18-11-2007, 00:14
Evil enemy is the orcdom of Morthas, whose leader is aptly named Krosh 'Elf-Splitter'.

Thread is up. (http://forums.jolt.co.uk/showthread.php?p=13223903#post13223903)

dead on, lol

EDIT: Is it one battle or a full war?
Naasha
18-11-2007, 00:21
There will be an initial battle as the Elves face the army that razed their city, after that they will press on into Morthas to face Krosh and his forces. The idea is that enough orcs are slain to keep them relatively quiet up until the start of the present roleplay I guess.
Weccanfeld
18-11-2007, 01:04
Well, I have a concept. Not exactly a factbook, but, well, read it and you'll see why facts and figures aren't really needed for the Nicor:

The Lands of the Nicor were a kingdom, once. A kingdom of vast wealth and power. One where the only limit was the sky.

But then, it dissappeared. Beneath a cloud of ash the once noble cities were turned into grey ruins, blasted to rubble as the largest ash-storm to hit the planet decimated the land. A proud land fell under the might of the never ending storm, people killed as they slept in their beds.

But it wasn't a normal death. No, this death would still leave them alive. As the ash came, entering their lungs, poisoning their bodies, their minds would dissolve, only to be replaced with feral ones. Their nails lengthened into claws, their teeth into maws, their heads into reptilian faces, and driven by a mindless blood rage the survivors were killed and eaten.

These were no longer humans, or elves, or dwarves - these were the Nicor...

For centuries, the Lands of the Nicor have existed as a bastion of beastmen, protected not by armies but by a colossal storm that refused to stop blowing. To the untrained person, it would be and still is a land owned by the non-sapient - but to the most potent psychic living on the edge of the storm, faint messages could be heard - ones of gibberish, but psychic messages nonetheless.

Many dismissed and ignored them. A few researched and investigated them. What they would find was the beginnings of the rise of the Nicor - an event which had unknown results, but if one thing could be said, it would be this - whatever the result, it would be a malicious one.

The Nicor, at present, have no economy, no organised military, no culture and no central government. But things were stirring in the dark ruins under the storm, and soon, the purpose of them would come to light...

A traditional story of rags to riches is what I'm planning. I'd say they would be as 'populous' (ie saying humans are 1, and elves are 3.2 or something) as any other nation, but their actual land holding would be limited by the size of the 'storm' - which, I may add, the intensity of which will lessen over the course of the rp.
Naasha
18-11-2007, 01:06
Very interesting! You really could do with a stretch of land a little way away from the main continent to contain the effects of the ash storm, but a great idea.
Kaldari
18-11-2007, 01:13
I want to join, as I am interested. I know I have to dumb down magic and technology in my case (Being like Lorderon from Warcraft II, since that will fit with the rules here), so is it alright if I use a Warcraft-like nation?

Also, do I need to post a factbook for it?
Alversia
18-11-2007, 01:18
I want to join, as I am interested. I know I have to dumb down magic and technology in my case (Being like Lorderon from Warcraft II, since that will fit with the rules here), so is it alright if I use a Warcraft-like nation?

Also, do I need to post a factbook for it?

Naturally
Alversia
18-11-2007, 01:37
I do not yet have a factbook up.

Scand, seen the prelude Elves vs. Orcs thread yet?
The Scandinvans
18-11-2007, 01:39
Tidan, is your claim the dull orange one that touches my border along the mountains in the centre of the map? If so then I would love some border clashes in that area, perhaps monster hunting parties of elves 'straying' into dwarven lands.

Do you have a factbook up yet, Scandinavians? I'd like to reference you as I write mine.I do not yet have a factbook up.
Telros
18-11-2007, 02:07
*I posted on my Kaldari account but I meant to do it with this one*

May I have a part on the map with extensive coasts but a good amount of land as well? I want to rp a strong army and navy, although not as numerous as other people's nations.
The New Aryan State
18-11-2007, 03:20
Euphyrias Bellum (http://forums.jolt.co.uk/showthread.php?p=13224246#post13224246). The city goes to war.
The Scandinvans
18-11-2007, 07:05
Well, I have a concept. Not exactly a factbook, but, well, read it and you'll see why facts and figures aren't really needed for the Nicor:



A traditional story of rags to riches is what I'm planning. I'd say they would be as 'populous' (ie saying humans are 1, and elves are 3.2 or something) as any other nation, but their actual land holding would be limited by the size of the 'storm' - which, I may add, the intensity of which will lessen over the course of the rp.Well, it cannot be on the main land due to the fact that potent magics such as this do not exist and most of the main land will not be suited to this, but out at sea it an entirely different story due to the fact that currents can really generate an inhospitable area around the islands and prevent any outsdie contact from reaching them for centuries.
The Scandinvans
18-11-2007, 07:35
*I posted on my Kaldari account but I meant to do it with this one*

May I have a part on the map with extensive coasts but a good amount of land as well? I want to rp a strong army and navy, although not as numerous as other people's nations.You got it.
Weccanfeld
18-11-2007, 14:09
Well, it cannot be on the main land due to the fact that potent magics such as this do not exist and most of the main land will not be suited to this, but out at sea it an entirely different story due to the fact that currents can really generate an inhospitable area around the islands and prevent any outsdie contact from reaching them for centuries.

I was actually thinking that this storm would have kicked up ages ago before men made a blood pact. Is this too far behind?
Naasha
18-11-2007, 14:58
For Scandinavians reference:

Summary Post

Claims Map (http://img526.imageshack.us/my.php?image=map121yz4.png)

In order of joining...

The Scandinavians - Empire of the High Elves (http://forums.jolt.co.uk/showthread.php?p=13226634#post13226634) - Crimson

The Xa - Unknown - Not currently shown, pending clarification

Kulikovia - Norvania (http://forums.jolt.co.uk/showpost.php?p=13221381&postcount=43) - Black

The New Aryan State - Euphyrias (http://forums.jolt.co.uk/showthread.php?p=13220831#post13220831) - Orange

Alversia - áthas Clans (http://forums.jolt.co.uk/showthread.php?t=530750) - Pink

Taledonia - Hyperion (http://forums.jolt.co.uk/showthread.php?p=13219563#post13219563) - Red

Naasha - Avalea (http://forums.jolt.co.uk/showthread.php?p=13223740#post13223740) - Yellow

Carloginias - Ambroter the Dragon (http://forums.jolt.co.uk/showthread.php?p=13229451#post13229451) - Not shown

Ordo Drakul - The Muri (http://forums.jolt.co.uk/showthread.php?t=537021) - Not shown, I don't know where his claim is.

Tidan - Dwarves of Tidan (http://forums.jolt.co.uk/showthread.php?t=543406) - Brown

Weccanfield - The Nicor (http://forums.jolt.co.uk/showthread.php?p=13226802#post13226802) - Not Shown.

Telros - A kingdom of men? (http://forums.jolt.co.uk/showpost.php?p=13224021&postcount=140) - Purple.

Currently NPC - Orcdom of Morthas - Not Shown.

Related threads

Prelude, Fall of Morthas (http://forums.jolt.co.uk/showthread.php?p=13223903#post13223903)

Euphyrias Bellum (http://forums.jolt.co.uk/showthread.php?p=13224246#post13224246)

To travel the lands untravelled (http://forums.jolt.co.uk/showthread.php?p=13228710#post13228710)
Alversia
18-11-2007, 15:03
One problem, my lands the red not violet
Naasha
18-11-2007, 15:05
One problem, my lands the red not violet

You are this one (http://i79.photobucket.com/albums/j157/Caliyen/Nationstates/Newclaimsmapwitharrow.jpg), are you not? I'd call it more pink than anything actually...
Alversia
18-11-2007, 15:10
True, it is more pink than anything else
The Scandinvans
18-11-2007, 17:17
For Scandinavians reference:

Summary Post

Map of Claims (http://i79.photobucket.com/albums/j157/Caliyen/Nationstates/Newclaimsmap.jpg)

In order of joining...

The Scandinavians - Eastern Elves? - Crimson

The Xa - Unknown - Not currently shown, pending clarification

Kulikovia - Norvania (http://forums.jolt.co.uk/showpost.php?p=13221381&postcount=43) - Black

The New Aryan State - Euphyrias (http://forums.jolt.co.uk/showthread.php?p=13220831#post13220831) - Orange

Alversia - áthas Clans (http://forums.jolt.co.uk/showthread.php?t=530750) - Pink

Taledonia - Hyperion (http://forums.jolt.co.uk/showthread.php?p=13219563#post13219563) - Red

Naasha - Avalea (http://forums.jolt.co.uk/showthread.php?p=13223740#post13223740) - Yellow

Carloginias - Dragons? (http://forums.jolt.co.uk/showpost.php?p=13221392&postcount=44) - Not shown

Ordo Drakul - The Muri (http://forums.jolt.co.uk/showthread.php?t=537021) - Not shown, I don't know where his claim is.

Tidan - Dwarves of Tidan (http://forums.jolt.co.uk/showthread.php?t=543406) - Dull Orange

Weccanfield - The Nicor? (http://forums.jolt.co.uk/showpost.php?p=13223998&postcount=138) - Not shown.

Telros - A kingdom of men? (http://forums.jolt.co.uk/showpost.php?p=13224021&postcount=140) - Not shown.

Currently NPC - Orcdom of Morthas - Purple

Related threads

Prelude, Fall of Morthas (http://forums.jolt.co.uk/showthread.php?p=13223903#post13223903)

Euphyrias Bellum (http://forums.jolt.co.uk/showthread.php?p=13224246#post13224246)For your help you have the right to take up the position as assitant mod, one who helps moderate in respect to the rules, to note I have also observed you taking a fairly similiar sceptical position as me on a number of issues which is one of the other reasons why I offer this is to you.
Alversia
18-11-2007, 17:18
Your Elves going to get involved in the Prelude Thread?
Naasha
18-11-2007, 17:30
Your Elves going to get involved in the Prelude Thread?

My Avaleans are arriving now, I hoped my Prince could meet one of your rulers he already knew since I assume at this point in history the Elven kingdoms were fairly close. I hope Scandinavians can send some troops too, I have a pretty epic war in mind.
Naasha
18-11-2007, 17:33
For your help you have the right to take up the position as assitant mod, one who helps moderate in respect to the rules, to note I have also observed you taking a fairly similiar sceptical position as me on a number of issues which is one of the other reasons why I offer this is to you.

Thanks, I'd love to help out with this concept, I've been dying for a good fantasy roleplay ever since I joined the forums.
Alversia
18-11-2007, 18:04
My Avaleans are arriving now, I hoped my Prince could meet one of your rulers he already knew since I assume at this point in history the Elven kingdoms were fairly close. I hope Scandinavians can send some troops too, I have a pretty epic war in mind.

The Kingdoms would have been close at this point in time, yes. And I think a full Elven war would be good (It looks like my lands are going to bear the brunt of the fighting)
Naasha
18-11-2007, 21:18
Bump for more applicants, still plenty of land left including some rather choice islands.
Weccanfeld
18-11-2007, 21:40
Dunno where to go, I'd like a place on the mainland if possible, but if I must I'll have an island.
Naasha
18-11-2007, 21:55
Dunno where to go, I'd like a place on the mainland if possible, but if I must I'll have an island.

I don't think there is a suitably remote section of the mainland, but I have an idea. Perhaps whatever caused the ash storm also caused the seperation of one of the islands from the mainland. As the storm is beginning to settle, the ash is settling into the sea and rebuilding a causeway to the mainland. Prime islands for this idea would be the one in the west halfway down the map or perhaps the one in the smaller sea in the north east, that would be a particularly good one as it would connect with yet more deadlands, those left over from the Elven-Orc wars being played out in the prelude currently.
Weccanfeld
18-11-2007, 22:15
Hmm, that is a good idea. The island in the smaller sea would be good, perhaps with some coastal areas as well, which I would say would be the storm's doing. A series of volcanic eruptions were the catalyst for the disaster, so it would fit.
Naasha
18-11-2007, 22:22
How long ago did the eruptions happen? Our prelude is set 600 years prior to the start of this roleplay and is intended to leave Alversia facing a resurging orc kingdom that was devastated by an Elven Alliance. I think that eruptions could be an excellent way to prevent the complete destruction of the orcs, the dust and ash clouds forcing the Elven armies to return home.
Weccanfeld
18-11-2007, 22:54
Depends on how ancient 'ancient man' is (IE: When this Blood Pact between man and the gods was hatched up) - although, I could find a way around that.
Naasha
18-11-2007, 23:28
Depends on how ancient 'ancient man' is (IE: When this Blood Pact between man and the gods was hatched up) - although, I could find a way around that.

The conflict between the orcs and elves was six hundred years ago, right on the peak of the Elven kingdoms before the human slave revolts and invasions began. I'd say the blood pact was likely to have been forged slightly after the prelude ends.
Weccanfeld
18-11-2007, 23:38
That would be brilliant, actually. The Dust and Ash clouds would be most heavy above the island, but wind and such would blow a good deal down to where your fighting. The kingdom which precedes Nicor is called Maronia, by the way.
Naasha
18-11-2007, 23:40
Excellent, I'll point this out to Alversia and we'll work out exactly when the best time for it to occur is.
Alversia
18-11-2007, 23:43
That would be brilliant, actually. The Dust and Ash clouds would be most heavy above the island, but wind and such would blow a good deal down to where your fighting. The kingdom which precedes Nicor is called Maronia, by the way.

Would Marconia have gotten involved in the war?
Weccanfeld
18-11-2007, 23:46
The reason for the Volcanic eruption and the magics causing it would be a easy solution to eliminate a population of dark elves and dwarves that were raiding the kingdom from below. Border towns would skirmish with whoever borders them, but beyond that I don't think so. Maronia would be paranoid that it was about to be attacked above ground also, which increases the desperation of the leaders of it.
The Scandinvans
18-11-2007, 23:48
My incomplete factbook: http://forums.jolt.co.uk/showthread.php?p=13226634#post13226634
Telros
18-11-2007, 23:49
*I posted on my Kaldari account but I meant to do it with this one*

May I have a part on the map with extensive coasts but a good amount of land as well? I want to rp a strong army and navy, although not as numerous as other people's nations.

You got it.


May I see where this is? I just want to know who is next to me and whatnot? Also, factbook should be up by tomorrow afternoon. Probably unfinished, though.
Naasha
18-11-2007, 23:51
EDIT: Timewarp.

His factbook says the pact occurred 250 years ago, which is fine for your purposes I guess.
Weccanfeld
18-11-2007, 23:52
Scand, would it be safe to say that the God-Human blood pact would have taken circa 600 years ago?
The New Aryan State
18-11-2007, 23:53
Scand, would it be safe to say that the God-Human blood pact would have taken circa 600 years ago?

I think the Pact would have to at least slightly coincide with the fall of the Elves, and going by the current RPs, the Elves were still in control 600 years ago.
Alversia
18-11-2007, 23:53
The reason for the Volcanic eruption and the magics causing it would be a easy solution to eliminate a population of dark elves and dwarves that were raiding the kingdom from below. Border towns would skirmish with whoever borders them, but beyond that I don't think so. Maronia would be paranoid that it was about to be attacked above ground also, which increases the desperation of the leaders of it.

That would be a no?
Weccanfeld
18-11-2007, 23:55
That would be a no?

Pretty much, yeah, but I'm not saying there wouldn't be no communication between our lands.
Naasha
18-11-2007, 23:59
Jolt has well and truly timewarped this thread now. Nonetheless, Scandinavians you are invited to send troops to the aid of the Althan Elves in the prelude thread. I thought this might be an excellent piece to base some of our histories on.
Telros
19-11-2007, 00:00
I might send aid, if I am close enough. Is this going to be a long campaign? If so, I can still aid, by ship, if I get word of it.
Naasha
19-11-2007, 00:07
I might send aid, if I am close enough. Is this going to be a long campaign? If so, I can still aid, by ship, if I get word of it.

You are a human nation right? This occured 600 years ago when Elves still controlled the west as well, unfortunately.
Alversia
19-11-2007, 00:07
It's looking like a long campaign, yes
The Scandinvans
19-11-2007, 00:10
May I see where this is? I just want to know who is next to me and whatnot? Also, factbook should be up by tomorrow afternoon. Probably unfinished, though.Here you go and as for your factbook got you.

Map: http://img526.imageshack.us/my.php?image=map121yz4.png

You are durk purple.
Naasha
19-11-2007, 00:12
I will change it gladly if you want.

I think it is a good time actually, it puts the humans well out of the picture for the prelude but gives ample time for the uprisings to have occured before the roleplay begins.

EDIT: Damned timewarps!
Alversia
19-11-2007, 00:13
Well Scand, are your Elves going to aid mine?
The Scandinvans
19-11-2007, 00:14
EDIT: Timewarp.

His factbook says the pact occurred 250 years ago, which is fine for your purposes I guess.I will change it gladly if you want.
The Scandinvans
19-11-2007, 00:15
Well Scand, are your Elves going to aid mine?I will let a little blood letting go on and then come in in order to gain credit as the saviors of your people, so proably latter today I will join in.
The Scandinvans
19-11-2007, 00:23
Scand, would it be safe to say that the God-Human blood pact would have taken circa 600 years ago?To explain the blood pact is a specfic series of events which began around six hundred years ago as generations of men began bonding themselves to a powerful gemstone, now long lost underneath a mountain which I am considering putting in Taledonia's area for rp purpouses. As for the specfics of the blood pact between god and men it happened it finally culimanted when the Gods of Order and Chaos bound themselves to each other and erected a border between the source or magic and this world, though the world itself being bound to magic only prevented magic harnessed by mortals to weaken by many fold. This action took centuries of rituals and prayers, on the divine skill only a short period to the gods though, when the gods finally took pity on man and bound themselves to man, in particular a line of people who if it fails the blood pact will fail and the former power of the elves will return to them and humanity will be enslaved once again.
Alversia
19-11-2007, 00:25
blood pact will fail and the former power of the elves will return to them and humanity will be enslaved once again.

Not to me they won't mate, my people don't believe in slavery
The Scandinvans
19-11-2007, 00:42
Not to me they won't mate, my people don't believe in slaveryWhat I generally mean is that elven domination will return as the power of the elves will be returned to its former glory and man will either be submit or be destroyed essentially.
Alversia
19-11-2007, 00:42
What I generally mean is that elven domination will return as the power of the elves will be returned to its former glory and man will either be submit or be destroyed essentially.

Not quite like LOTR then?
The New Aryan State
19-11-2007, 00:44
What I generally mean is that elven domination will return as the power of the elves will be returned to its former glory and man will either be submit or be destroyed essentially.

This in unavoidable? Why, then, are we playing a race other than the elves?
Alversia
19-11-2007, 00:49
I don't think it's inevitable, no
Weccanfeld
19-11-2007, 00:55
http://forums.jolt.co.uk/showthread.php?p=13226802#post13226802

Sort of a Factbook, but since I don't want to give everything away now, there are still a lot of questions remaining to be answered.
Alversia
19-11-2007, 01:02
It's more of a story, and where are you on the map?
Alversia
19-11-2007, 01:07
You meant the west

TIMEWARP
Weccanfeld
19-11-2007, 01:08
http://forums.jolt.co.uk/showthread.php?p=13226802#post13226802

Sort of a Factbook, but since I don't want to give everything away now, there are still a lot of questions remaining to be answered.

'Suppose it is. Anyway, I'm on that island in the east of the smaller sea. The biggest one.
Alversia
19-11-2007, 01:09
Like I said, not LOTR rings then
The Scandinvans
19-11-2007, 01:11
This in unavoidable? Why, then, are we playing a race other than the elves?To be coherent I was explaining part of what would happen if a blood where to die it, though if you have ever played Elder Scrolls Oblivion then you know that there is a way to restore the pact, but to note this is only a possible event which I have created for you guys if you ever want ot pursue that course of action.
The New Aryan State
19-11-2007, 01:14
To be coherent I was explaining part of what would happen if a blood where to die it, though if you have ever played Elder Scrolls Oblivion then you know that there is a way to restore the pact, but to note this is only a possible event which I have created for you guys if you ever want ot pursue that course of action.

I'm not quite sure what you mean by 'a blood'. Do you mean individuals? Do you mean bloodlines, or races?
The Scandinvans
19-11-2007, 01:30
I'm not quite sure what you mean by 'a blood'. Do you mean individuals? Do you mean bloodlines, or races?Bloodlines.
The New Aryan State
19-11-2007, 01:38
Bloodlines.

So... which bloodlines?
Alversia
19-11-2007, 01:38
I think this Bloodline stuff is painting Elves in very tyranical light

And Scand, the Orc's are starting to cross into your lands as well so you can't sit back anymore
The Scandinvans
19-11-2007, 01:48
So... which bloodlines?I am still working with the idea.
The Scandinvans
19-11-2007, 01:55
I think this Bloodline stuff is painting Elves in very tyranical light

And Scand, the Orc's are starting to cross into your lands as well so you can't sit back anymoreWell, in the west the elven numbers were always far fewer then they ever existed in the east so the methods of rule had to much harsher then in the west. As well, the main reason over a much larger slave popualtion was magic.

To of course not all elves praticed slavery as the wides were wide and different ways of life were praticed throughout the lands.
Alversia
19-11-2007, 02:01
Are you in the south east?
The Scandinvans
19-11-2007, 02:04
Are you in the south east?Yes, yes I am.:p
Alversia
19-11-2007, 02:05
Then you know an Orc Army 50,000 strong is heading your way
The New Aryan State
19-11-2007, 03:28
Well, my thread finally has a battle in it. The Novus represents the future of the city, and Daeva has usurped it as his own.
Carloginias
19-11-2007, 03:48
I'm all for the dragon, as I was trying to think of a way to work one into my nation. Not in a fighting role, of course, but more as my oracle to the gods. Perhaps we could come to an arrangement, dragon-man, where you live in my mountains, sitting on all the treasure and spoils we take in our raids(as we have no use of such things) and you act as our oracle, and you can go out every once and awhile and set fire to some peasants, causing a big dragon hunt, leading more helpless armies to slaughter in my jungles.


I don't usually come on, on weekends but I will adress some of this stuff.

I think this is an excellent idea, except that I want total freedom to move about. I'm not really sure if I am included in this Blood Pact, but even if I am I assume I could have some sort of.. avatar like illusion or something there when the dragon itself is not. If this is acceptable, then we have an agreement (And I get a place to stay if things get rough.)

Dwarves- I am going to be extremely inclined to be kind to you. Perhaps we can set up a roleplay where I can raid your caravan routes, or work out an agreement to get the precious metals/gems that are in your mountains.

Weccan- Because of my dragon's age and knowledge would it be safe to assume that Ambrotte knows of your people and a degree of their history?

Oh, and I am going to be making a whole new description/biography for my dragon. It is going to include his massive wealth (How much gold/silver do you think I should have? The horde is also going to include, with your permission, a trove of magical items and relics perhaps predating the blood pact. That would be interesting, not to mention a bunch of rp potential.

And I mentioned this a second ago, but what is the limit of my magical ability?

Finally, I want to know if it would be at all feasible if I show up in the prelude topic- perhaps that is where I can get some of my relics. Or if there is a better idea/don't think it is feasible then I'd like to know. I think that all about covers my concerns and questions.
The Scandinvans
19-11-2007, 04:05
Well, my thread finally has a battle in it. The Novus represents the future of the city, and Daeva has usurped it as his own.You mind if some of my slave raiders offer their service in the battle in exchange for having a certain amount of the population conquered to be taken as their slaves?
The New Aryan State
19-11-2007, 04:09
You mind if some of my slave raiders offer their service in the battle in exchange for having a certain amount of the population conquered to be taken as their slaves?

Mercenaries are welcome, of course. The first battle is over, though the war continues.
Shakal
19-11-2007, 04:25
Is there still room for more in this Scan?
The Scandinvans
19-11-2007, 04:40
Is there still room for more in this Scan?For you and Zoingo there is always room.;)
The Scandinvans
19-11-2007, 04:42
Mercenaries are welcome, of course. The first battle is over, though the war continues.Is this an alright price, for every mercenery there will be three slaves given at the end of the war.
Tidan
19-11-2007, 05:08
Well, my thread finally has a battle in it. The Novus represents the future of the city, and Daeva has usurped it as his own.

Just a clarification, you don't actually use steel do you? I think that is a little too advanced for mideval fantasy. Otherwise I'm liking it.

Dwarves- I am going to be extremely inclined to be kind to you. Perhaps we can set up a roleplay where I can raid your caravan routes, or work out an agreement to get the precious metals/gems that are in your mountains.

I think we can work something out. The fact that dwarves are more resistant to magic than humans, and it would be easier to trade with them than conquer them in their tunnels would help to explain how the dwarves survived the Elven Empires era. Also the elves were weaker in the west.

BUT if there was a dragon seen frequenting their mountains, I doubt many an elf would desire to venture into their tunnels.

Luckily my dwarves are much less concerned with wealth than building and crafting, so they will be more likely to pay a kickback now and then to stay in good graces. Perhaps it was much worse at first but the dragon grew less demanding of them over time? And now they offer him rarities less out of fear and more out of honor and friendship. Anyway with all the trade they will likely be rich no matter what they dig up in the way of gold. Just don't try to push things too far, these dwarves won't go down as easily as those under the Lonely Mountain.

Should be fun though.
Shakal
19-11-2007, 06:39
For you and Zoingo there is always room.;)

Yay, well I suppose that is what i get for being sexy pants... anyways, ill make all my stuff for teusday, im busy tommorow...
Tidan
19-11-2007, 07:22
Alright! I have figured out a way to work myself into the Prelude.
Voltumna
19-11-2007, 07:37
Are there any spaces left?
Weccanfeld
19-11-2007, 08:52
Weccan- Because of my dragon's age and knowledge would it be safe to assume that Ambrotte knows of your people and a degree of their history?

Yes, I'd say so.
Kulikovia
19-11-2007, 14:35
So, I guess we just make our own thread.
Naasha
19-11-2007, 18:05
Summary Post (http://forums.jolt.co.uk/showpost.php?p=13225265&postcount=149) and Map (http://s79.photobucket.com/albums/j157/Caliyen/Nationstates/?action=view&current=Newclaimsmap-1.jpg) are updated.

Link me any threads you create and I'll add them to the summary.
Naasha
19-11-2007, 19:29
To travel the lands untravelled (http://forums.jolt.co.uk/showthread.php?p=13228710#post13228710) is a character roleplay following the story of an Avalean noble as he sets out west into the mountains and then further into the mysterious jungles which always defied the conquest of the elves.

Everyone is invited to take part as a member of the expedition or a traveller (or even monster) they encounter along the way. I hope that Tidan and Taledonia can provide some interesting situations and opposition for the expedition as it progresses.

Are there any spaces left?

And in answer to this, yes, there are plenty of spaces yet. Check the map and claims listed on my previous post and try to come up with a nation that would fit in with the roleplay.
Zhyolatska
19-11-2007, 19:31
OOC: ((hey scan! I thought this thing died out, you could've TG'd me and told me it was back up.:p
Alversia
19-11-2007, 19:32
To travel the lands untravelled (http://forums.jolt.co.uk/showthread.php?p=13228710#post13228710) is a character roleplay following the story of an Avalean noble as he sets out west into the mountains and then further into the mysterious jungles which always defied the conquest of the elves.

Everyone is invited to take part as a member of the expedition or a traveller (or even monster) they encounter along the way. I hope that Tidan and Taledonia can provide some interesting situations and opposition for the expedition as it progresses.

I could join as an Athlan Scout/Archer on a mission to explore the West, which the Athlas haven't gone near for 600 years.
Naasha
19-11-2007, 19:34
I could join as an Athlan Scout/Archer on a mission to explore the West, which the Athlas haven't gone near for 600 years.

You are welcome, of course. Go ahead and post in the thread, you'll find my character out drilling with his soldiers in the day or at the city's palace in the evenings.
Zhyolatska
19-11-2007, 19:36
OOC: to clarify, the original thread. Would it be possible for me to re-join?
http://forums.jolt.co.uk/showthread.php?t=528122
Mussleburgh
19-11-2007, 19:44
You have time to do this but reject 1492? Shame on you. :rolleyes:

*Little child walks in to the room in rags carrying a Orc's head, he reads screen.
"He looks like he has commitment problem." He looks up at me. "Coming to join the riot?"
I grab an axe and leave the room to do some beheading.
Weccanfeld
19-11-2007, 19:53
Same people from last time, Zhyol?

Oh, and I don't think any Nicor would be sulking around in a jungle (for the moment, at least), so I'll either play a Yeti or something or stay out completely.
Alversia
19-11-2007, 19:56
What race are you playing?
Weccanfeld
19-11-2007, 20:25
Hard to explain, a sort of pantheon of monsters is the simplest way to explain, a pantheon that rose from the ashes of a failed kingdom.
Alversia
19-11-2007, 20:27
Hard to explain, a sort of pantheon of monsters is the simplest way to explain, a pantheon that rose from the ashes of a failed kingdom.

ah, okay
Tidan
19-11-2007, 21:17
To travel the lands untravelled (http://forums.jolt.co.uk/showthread.php?p=13228710#post13228710) is a character roleplay following the story of an Avalean noble as he sets out west into the mountains and then further into the mysterious jungles which always defied the conquest of the elves.

Everyone is invited to take part as a member of the expedition or a traveller (or even monster) they encounter along the way. I hope that Tidan and Taledonia can provide some interesting situations and opposition for the expedition as it progresses.

You can count on it. After all the safest route to get to Taledonia will be through the tunnels of Thainetor (my eastern city) which leads up to Echo Valley which is a short distance from the Taledonian border.

Of course there will be less monsters underground...or will there...

Summary Post (http://forums.jolt.co.uk/showpost.php?p=13225265&postcount=149) and Map (http://s79.photobucket.com/albums/j157/Caliyen/Nationstates/?action=view&current=Newclaimsmap-1.jpg) are updated.

Link me any threads you create and I'll add them to the summary.

I think Telros has land now Naasha. Its in a link Scand posted recently.

Edit: yup here it is. Telros is purple. http://img526.imageshack.us/my.php?image=map121yz4.png
Zhyolatska
19-11-2007, 21:24
Same people from last time, Zhyol?

Yep.. same old non-special, non-magical, non-physically-superior-ubermench, humans, they have their unique culture and a language I made up for them, but that aside.. they're *gasp* normal!
The New Aryan State
19-11-2007, 21:39
Yep.. same old non-special, non-magical, non-physically-superior-ubermench, humans, they have their unique culture and a language I made up for them, but that aside.. they're *gasp* normal!

Brother!
Weccanfeld
19-11-2007, 21:48
Yep.. same old non-special, non-magical, non-physically-superior-ubermench, humans, they have their unique culture and a language I made up for them, but that aside.. they're *gasp* normal!

Heresy, that is! :p
Naasha
19-11-2007, 22:39
You can count on it. After all the safest route to get to Taledonia will be through the tunnels of Thainetor (my eastern city) which leads up to Echo Valley which is a short distance from the Taledonian border.

Of course there will be less monsters underground...or will there...



I think Telros has land now Naasha. Its in a link Scand posted recently.

Edit: yup here it is. Telros is purple. http://img526.imageshack.us/my.php?image=map121yz4.png

Great to have you aboard, my explorers are officially on a surveying mission, bear in mind, so the dwarves might not react so favourably to them once they realise they are there to claim minerals. I'll update the summary post shortly.

EDIT: Post (http://forums.jolt.co.uk/showthread.php?p=13225265#post13225265) and map are updated.
The New Aryan State
19-11-2007, 22:47
Just a clarification, you don't actually use steel do you? I think that is a little too advanced for mideval fantasy. Otherwise I'm liking it.

"Some of the first steel comes from East Africa, dating back to 1400 BCE. In the 4th century BCE steel weapons like the Falcata were produced in the Iberian peninsula. The Chinese of the Han Dynasty (202 BCE – 220 CE) created steel by melting together wrought iron with cast iron, gaining an ultimate product of a carbon-intermediate—steel by the 1st century CE. Along with their original methods of forging steel, the Chinese had also adopted the production methods of creating Wootz steel, an idea imported from India to China by the 5th century CE. Wootz steel was produced in India and Sri Lanka from around 300 BCE." - Wiki

The Romans had steel, man. Don't let anyone tell you otherwise.
Tidan
19-11-2007, 23:09
Really? I'm surprised I never heard of that before, though I don't exactly go looking for that kind of thing in my spare time. Good on ya then. I suppose I should know how to make it then if anyone else can. Probably though I won't use it much, similar to mithril, as iron is pretty good and the forges will take lots of coal to keep running.
Zhyolatska
19-11-2007, 23:21
To: new aryan state

yeah, nice to someone else who isn't a walking ubermench =P I just took a look through the thread, though it would be nice if scandinavia could update the first pager to include claims and whatnot. As for my claims, I'd like the same as before, if possible. And NAS, I look forward to trading with your greco-persian city-states!

Here's an overview of my culture and what have you, if there are any suggestions or comments, let me know, I can always add stuff.

Government:

The governing system consists of a complex court system under an emperor figure or "Bayiz". Ya Bayizjed Byzojakon [Lit]"The empire-state (of) Byzoj" consists of an emperor figure head, a supreme governer, holding the largest power, followed by a divided court. The court consists of the councils of Najavjed, ((advisors, each province-state has a council consisting of a representative from each city, each of these councils has a representative advisor (Najav) present at the court, which answer to a grand Najav who reports and advises the Bayiz directly)) Saembajed ((domestic advisory council, literally "Collection of women" (( the suffix-jed denotes that the noun forms a collective, or shows that the noun is a organized plural, I.E Bayiz=emperor Bayizjed =empire)) this is made up of a collection of non democratically elected women who advise the emperor on matters, usually headed by the emperor's wife, and consisting of his mistresses)), and Çivudjed ((scribes and accountants, the rest of the court, consisting of scribes and accountants, who manage the emperor's treasury and trades and all such matters.)).

The emperor is both a descendant of a royal line and to a degree the religious leader, in that he holds the highest authority religiously as well. Normally the emperor is raised and educated in strategy, courtly affairs, math, science, literature, and is encouraged to struggle against the "sin of un-knowledge" for his life-time, some emperor's have even become great artists, prophets, or made amazing inventions.


Society:
The culture itself places high value on hard work and family values, though it is men who work, it is the women who are in charge of the household, couples seem to be generally happy, and families are large, as the father son relationship is different than that found on elsewhere, the father is more a protective figure, a figure that raises and teaches the son, as such, adoptions of males into a family or families are common, as one male might have three or four fathers in different families if he is popular and successful! Adoptions of orphans, male or female are taken very seriously, and are also common. adopted orphans are treated as full blooded members of the family, while an "adopted" son is treated as a very close and valued family friend. there is a considerably noticeable division between rich and middle class/poor, with the rich owning expansive estates while the middle class and "poor" make up artists, merchants, farmers, craftsmen, and so forth, essentially one achieves wealth and estate ownership only if his father was successful enough to afford it.

Families who are wealthy enough will organize into estates, which are essentially family run corporations, estates will depend on craftsmen or slaves. estate ownership is passed on heriditarily, and has the family presiding over those who work under them. An estate usually owns a piece of land or some such thing, functioning very much so like a modern corporation and may often sponsor guilds of artists or ikoners in exchange for private commissions denied to normal patrons.

Interestingly businesses of Byzoj do not operate in such a manner as in other places. There is an almost totally free market. Those who harvest raw materials usually work under an estate or merchantry, as those are the only two things outside of the emperor who will pay for such at a constant rate. miners, loggers, etc are paid by the amount of product they bring to the pay master, as well as paid a set rate per day labored to ensure that they do not grow hungry.

Further if one seeks to establish a craft work one can do one of two things, secure steady income working for a merchantry or estate, or take up the craft themselves. if they pursue the latter they must first go through a grueling apprenticeship, in which the apprentice will not be paid, but given room and board. Then there are the merchants, these cunning men establish an almost iron grip on trade routes, they secure and vend wares, they offer investments to independent store owners and whatnot. The merchants and traders are among the most respected professions in Byzoj, short of the artists and writers.

Merchants and traders will often organize into large collectives and form their own hierarchies. this is called a "merchantry" ((as opposed to an estate, which is owned by one family and has a hierarchy)). Finally there are government jobs, these pay the most, but the requirements are the highest. Also, the Emperor's court, and by extension, the Bayiz himself, have total control over the entire economy. While there are systems in place to ensure that an emperor cannot drive his people into total poverty, the emperor can requisition use of ANY resource and amount he wishes for use in construction and grand projects, paying a sum to compensate. The Emperor also has total control of how many coins are minted, and as such is the richest man in the empire. However, unlike other nations there is no "national budget" all expenses paid by the government must be taken from the emperor's treasury, even his home belongs to the state. However, being as the emperor IS the state, it balances itself out.

Major Cities:
Ăbăn- heart of Byzoj, supposedly the oldest inhabited part of the country. Ages ago primordal Byzoji found the land here suitable agricultural land with rich hunting, and eventually thecity grew. Over the milenia, the city was razed, but it was always built over, leading Byzoji to call it "the ever-lasting city". Thecity itself is home to the Palace of the emperor, a grand stunning building, with spires and domes and minarets of various types here the emperor's guard patrol the city with undying vigil. The city is the heart of the wealth of the Bayizjed, and it's administrative capital.
Founded: 4500 years ago,

Taspa: Tbuilt ont he hillside of the mountain on the peninsula, this city is one of the largest in the Bayizjed, it is the holy site of the Zayadi Faith, where it's founder is said to have been born, built the first temple, had his revelations, and died. The great temple, Kad Yajariz stands in the mountain's hillside, carved into a cliff, a site holy and sacred to all Zayadi
Founded:? (legend holds 6200 years ago, but that's legend)

Kojahra: Westernmost colony, on the western lake, trade city. Major slave market.

Sindyaghni: Lake-side city here the rare crops are going, Bananas, silk, A fruit called the Tvara, which is a pulpfruit with seeds inside. Protected by only an outer skin, grapes,and other fruits

Technology:
Byzoj possesses technology considered advanced in art making, and they excel in making iconographic artwork of people, other than this Byzoj possesses no remarkably advanced technology.

Religion:
The Byzoji empire has made only one faith official, the Worship of Zayad. the Byzoji believe the insane notion of there being only one god, who they call Zayad.a manifestation of good and righteousness. The zayadi faith is one that teaches people to succeed and strive for wealth and prosperity, encouraging them to treat people kindly and become learned.
Naasha
19-11-2007, 23:28
You need to post where your claim is located. You may also want to check your dates with Scandinavians, this world was ruled by elves who enslaved almost all humans up to about 400 years ago.
Alversia
19-11-2007, 23:31
You need to post where your claim is located. You may also want to check your dates with Scandinavians, this world was ruled by elves who enslaved almost all humans up to about 400 years ago.

Except my anti-slave Elves of course :D
Zhyolatska
19-11-2007, 23:34
You need to post where your claim is located. You may also want to check your dates with Scandinavians, this world was ruled by elves who enslaved almost all humans up to about 400 years ago.

That was just a copy+paste of what I had in the first thread for this. as for claims, as I said, the claim I had before, But I have no idea what the current map looks like, it's very hard to keep track of everything.
Carloginias
19-11-2007, 23:39
Hm, an expedition is being planned into the Hyperion realms?
Naasha
19-11-2007, 23:46
That was just a copy+paste of what I had in the first thread for this. as for claims, as I said, the claim I had before, But I have no idea what the current map looks like, it's very hard to keep track of everything.

Current map and list of participants with their factbooks is here (http://forums.jolt.co.uk/showpost.php?p=13225265&postcount=149). Scand could do with providing a link to it on the front page I think.

Hm, an expedition is being planned into the Hyperion realms?

Aye, more of a character roleplay than anything. There'll be heading up into the mountains first so there may be room for an encounter with a dragon if you so wish.
Zhyolatska
19-11-2007, 23:50
so.. the entire map has been claimed then? It's really hard to tell, to be blunt.
Tidan
19-11-2007, 23:55
Alversia, I'm a little lost in the terrain. Which river is the one we are on?
Alversia
19-11-2007, 23:57
Here
http://s239.photobucket.com/albums/ff167/mreynolds058/?action=view&current=untitledmap.jpg
Red Dot=River Quietis
Red Square=Urbsalaus
Naasha
20-11-2007, 00:03
so.. the entire map has been claimed then? It's really hard to tell, to be blunt.

Don't look at me, Scandinavians provided the map. I've merely copied his style of bold brightly coloured borders.
The Scandinvans
20-11-2007, 00:04
Summary Post (http://forums.jolt.co.uk/showpost.php?p=13225265&postcount=149) and Map (http://s79.photobucket.com/albums/j157/Caliyen/Nationstates/?action=view&current=Newclaimsmap-1.jpg) are updated.

Link me any threads you create and I'll add them to the summary.Please do not post maps, as that I something I have been controlling.

Current map, from a couple of pages ago: http://img526.imageshack.us/my.php?image=map121yz4.png
Carloginias
20-11-2007, 00:06
Factbook (http://forums.jolt.co.uk/showthread.php?p=13229451#post13229451)

There is my partially complete factbook.

Edit:

Oh, and that sounds good Tidan

And Naasha, I'd like to get involved in it.
The Scandinvans
20-11-2007, 00:06
OOC: ((hey scan! I thought this thing died out, you could've TG'd me and told me it was back up.:pI though you were no longer active on the boards, but you are more then welcome to return.
Naasha
20-11-2007, 00:11
Please do not post maps, as that I something I have been controlling.

Current map, from a couple of pages ago: http://img526.imageshack.us/my.php?image=map121yz4.png

Sure thing, you probably have a greater range of colours available than I do. You need to add the ashen wastes of Morania to that map though.