NationStates Jolt Archive


PT World Sign Up Thread (High Fantasy) - Page 2

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Uldarious
09-06-2007, 03:34
Sounds pretty interesting so far, how are your attitudes to the current nations?
EDIT: I think your starting territory is a little large...maybe make it half that or something.
I use apostrophes to link words, same with the hyphens, because a lot of Semshimistha words are combination words or linked words.
The Scandinvans
09-06-2007, 03:36
I shall claim the part behind the green.

Kath'Jal is a nation of very diverse and well cultured insectoid people, each race of Kath has a set of roles which they perform mostly without complaint. Kath buildings are built with a mix of stone, sun-dried mud bricks, and Theridion (spider people) silk. Kath tend to be very open, usually build with seemingly one wall missing. The Kath army is made up of many different units ranging from large divisions if Siafu (ant people) to small elite Lymantri (moth folk) task forces. Only Lymantri, Mantids, and Theridions can use magic which tends to be centered around lightning and cold spells.

let me know it there is any thing else you need to know.Wouldn't your nation be mostly in the mountains?

By the way no flying bugs as it is just impratical at their size.
The Scandinvans
09-06-2007, 03:42
Sounds pretty interesting so far, how are your attitudes to the current nations?
EDIT: I think your starting territory is a little large...maybe make it half that or something.
I use apostrophes to link words, same with the hyphens, because a lot of Semshimistha words are combination words or linked words.Try speaking some Valgardian if your language is confusing/

Such as this.

Eri meir nes.: The sun shines.

Eri neiro eio.: The sun glows.

Eri mieor rioe amo.: The sun brings light.

Mier means sun rougly and each form of the word brings a different meaning as the verb plural goes with the noun and any change in the verb keeps position no matter what the meaning. As well, the is not represented as the noun takes a double place essentially.

Here is another one.

Iti mos.: Enemy marches.
Iti mos soei.: Enemy marches quickly.
Iti ghrie mosiro.: Enemy marches in force.
Jagaro
09-06-2007, 03:44
Wouldn't your nation be mostly in the mountains?

By the way no flying bugs as it is just impratical at their size.

Yes a lot of it is in the mountains but they stay out of the highest altitudes for the most part.

Don't worry the moth people can't fly their wings are smaller and for show only.
Uldarious
09-06-2007, 03:44
Awww, come on Scan, giant bugs are completely impossible anyway, but they're just so damn cool.
Assume they have an altered physiology and say that moth people are very large, fragile and rare, wouldn't that be fair?
I like my language plenty-fine...

EDIT: I still think that claim is a bit large, what's the population gonna be?
The Scandinvans
09-06-2007, 03:54
Yes a lot of it is in the mountains but they stay out of the highest altitudes for the most part.

Don't worry the moth people can't fly their wings are smaller and for show only.Cool, as I only have one aerial group, but they glid fir short didstances only if I am correct and are only allowed because I needed just one group with them.;)

Also, I am going to cut your claim to only the northern half if that is alright.

Awww, come on Scan, giant bugs are completely impossible anyway, but they're just so damn cool.
Assume they have an altered physiology and say that moth people are very large, fragile and rare, wouldn't that be fair?
I like my language plenty-fine...

EDIT: I still think that claim is a bit large, what's the population gonna be?Yeah, I no as ants for example need a lot of effort in order to breath and that is why they are so small, and also because of their exoskeltons they cannot grow very big.:(

So they will have to an altered biology or something.
Jagaro
09-06-2007, 04:03
Sure I guess that it was a little to big but could a get the southern valleys instead. Also they would have to have altered biology but I don't know all specifics of what that would be so lets not get all hung up on the exact science of it.
Uldarious
09-06-2007, 04:07
Yeah altered biology works...Why are all the freaky races ending up around me? I've got Dragon-kind and giant bugs, hell now we just need some gobbos or something...

Wecca was right, they are becoming northern badlands.
Uldarious
09-06-2007, 04:14
From the RP slave thread....

Posted By Hak: The pressing matter now was the Sergeant, whose crossbow bolt had also been poisoned. A ranger would be able to tell it was a lethal poison made from various local fungi and was a fairly common commodity among assassins.

They called it 'Silent Death', because it was lethal within mere minutes and cut off their unfortunate victim's control of their vocal cords, preventing them from calling out for help.

In particular, an expert would be able to identify that this was not the work of the Three Lanterns, but rather that of an assassin for hire. They did not use Silent Death in their work, though they did use similarly lethal concoctions.


That means the poison was named as "Silent Death"
So I thought that just recovering due to Valgardian blood was a bit much, as this character is just an unnamed sergeant.
Granted if he was Semshimistha I'd make a much similar argument, so perhaps I shouldn't take this too far, but Semshimistha are a lot different from Valgardians, and as most of them aren't magical or very populous it makes sense that they'd have a more robust physiology, but they still would be weakened by the encounter for some time.
Whereas this sergeant has actually been shot in the neck with a crossbow bolt, which should be enough to kill anyway, and it was poisoned.
Hakurabi
09-06-2007, 04:18
Since you asked to move the discussion to the main thread...

They called it 'Silent Death', because it was lethal within mere minutes and cut off their unfortunate victim's control of their vocal cords, preventing them from calling out for help.

It's designed to kill in at most a couple of minutes, not half an hour. Silent death is an assassination tool, not a torture tool. Of course, this particular poison isn't going to come up much, given that the actual Three Lanterns don't use it.

EDIT: Ninja'd!
The Scandinvans
09-06-2007, 04:38
Since you asked to move the discussion to the main thread...



It's designed to kill in at most a couple of minutes, not half an hour. Silent death is an assassination tool, not a torture tool. Of course, this particular poison isn't going to come up much, given that the actual Three Lanterns don't use it.

EDIT: Ninja'd!Whatever posion it is I thought it was more designed to kill a person in their sleep if it what designed to kill people in such a way to prevent them for calling for help.

Sorry for my mis-analyzation.
Ezaltia
09-06-2007, 04:39
Hey Scan, I'm orange on the map, right?
The Scandinvans
09-06-2007, 04:40
Hey Scan, I'm orange on the map, right?What you say is the answer that you seek.:)
Ezaltia
09-06-2007, 04:43
What you say is the answer that you seek.:)

I could swear I got that on a fortune cookie once... ;)

Just making sure, because I'm making a thread in a few minutes about quelling the goblinoid tribes in the mountains.
The Scandinvans
09-06-2007, 04:47
I could swear I got that on a fortune cookie once... ;)

Just making sure, because I'm making a thread in a few minutes about quelling the goblinoid tribes in the mountains.Well, then the Chinese are stealing my fourtunes.:eek:

As well, feel free to as my own nation does not really like goblins as they are barbarians and lower then all other races.
Uldarious
09-06-2007, 05:04
Hot damn! I can kill goblins and expand my territory east-ward, that's so smexy...
The Scandinvans
09-06-2007, 05:13
Hot damn! I can kill goblins and expand my territory east-ward, that's so smexy...Sorry, to say it you are right though I want you to have to do cave fighting a bit with a few dwarven city states while you are it as it the mountains.
Uldarious
09-06-2007, 05:33
*rubs hands in manic glee*
kill, kill, KILL!!!!

WELCOME TO THE FOOD CHAIN GOBBO BIZ-NITCHES!
(sharpens axe)

...
Sorry, I couldn't resist.
I'll make a thread after a bit more IAing has been done and the fact book is complete.
Hakurabi
09-06-2007, 08:05
Whee. First character done and posted.

And... Uh... Weighing in at 1,148 words :eek:

If PT world peters out, I'm going to have to reuse this guy...
Uldarious
09-06-2007, 10:26
Arrows of pure light? Is this light ancient Egyptian laser beams? Because the way you make it sound I get Yugioh deja vu of beams from each person's soul striking each other.

But good work.
Hakurabi
09-06-2007, 10:40
Actually, I had something a little more along the lines of a cross Zelda Light Arrows and the basic Brilliant Energy enhancement (D&D) in mind...

Basically an arrow which goes through armour. And generally kills pretty thoroughly.

I'm going to go have a look over that line and rewrite it.
Uldarious
09-06-2007, 10:50
Ok, works for me.
Would you be willing to post rough numbers in each nation and extra stuff? Like organisation or something? Laws?
Hakurabi
09-06-2007, 11:58
Alright, I'll see what I can do.

Organisation I haven't quite figured out. Right now I've got it down as 'Complex to the point of being indecipherable (even to the leaders) but somehow works'.

Numbers... Well, I'm open to suggestions.

Laws? Well, I can think of a few core ones. All punishable by death, of course. Anything less serious tends to get sorted out by local city guards.

- Assisting in the Capture of a Slave is punishable by death
- Betrayal of the Three Lanterns is punishable by death
- Capturing slaves or otherwise operating to further slavery is punishable by death
- Death is punishable by death (Well, this is more to keep the 'ABCs' going.)
- Espionage against the Three Lanterns is punishable by death
Uldarious
09-06-2007, 13:07
Maybe for numbers have a formula like number of time to get established x population / countermeasures / cultural bias-other factors.

So...yeah...I don't really know, just make sure it's not too many in my nation and I'm A-OK.
So lognas it isn't like, one-million in other nations or something.
The Scandinvans
09-06-2007, 13:50
Actually, I had something a little more along the lines of a cross Zelda Light Arrows and the basic Brilliant Energy enhancement (D&D) in mind...

Basically an arrow which goes through armour. And generally kills pretty thoroughly.

I'm going to go have a look over that line and rewrite it.That is going a little overboard as this is High Fantasy and both of those games are pretty fantasy as in each a high level characrter can easily kill armies of enemies so now such arrow can exist and plus it would be impratical as the limit of magic energy in each would be impossible no mattter how you put it.
Hakurabi
09-06-2007, 14:19
You haven't actually read the relevant entry, have you?

1. Special Character. Breaks normal restrictions.

2. Capped. He can do 5 of these a day. Only 5. Not 6. Not 7. 5.

3. Artifact. Sacred relic. One of a kind. Only example of its type.

4. Exclusive. Only he can do it. Nobody else. Not even with his bow.
Uldarious
09-06-2007, 14:36
I'd also like to point out that this is basically an armour piercing arrow, despite the other stuff the main effect is that armour can't stop it.
However for magical (or magically resistant) enemies this would probably not be so effective, as magic can usually beat magic or at least stalemate it, so a bit of a magical shield and bada-bing, magic arrow stopped.

All else failing, it's an arrow, it can probably be dodged so long as you know its coming.
Old Atlantia
09-06-2007, 14:51
The Brothers of Kaine

The Brothers of Kaine is an underground, dangerous, semi-religious sect spread through out the Valgardian Empire. Little about the Brotherhood is known, save that it is dedicated to the art of Necromancy and is rumored to have members throughout the Imperial nobility. Sworn enemies of the Three Lanterns, the Brothers of Kaine actively support the enslavement of so-called lesser races (anything but elves and Valgardians). In fact, the few times when the Brotherhood ever makes itself known is when fighting the Lanterns. The ultimate goal of this necromantic cult is still unknown…

((If you accept, I’ll make a more in depth fact book. Basically this is an underground group of mages who are working to undo the Three Lanterns and, at the same time- and even more secretly- take control of the empire.))
Uldarious
09-06-2007, 15:37
Wouldn't it be easier just to say they want to enslave all the lesser races, so their goals run contradictory to the Three Lanterns, remember that there are rules regarding necromancy, but you'll have to sort it out with Scan.
Old Atlantia
09-06-2007, 15:53
That is what they want- the enslavement of the lesser races. I want the Brotherhood to be a elvish/Valgardian movement however, so they wouldn't enslave members of their own race. As for Necromancy, I understand the limitations- the members of the Brotherhood are necromancers in name, but they have control over other forms of magic. Oh, and all of this needs to be cool with Hakurabi of course- if (s)he has any problems with having an arch-enemy, I'll change my faction accordingly.
Hakurabi
10-06-2007, 00:14
Interesting... Apparently now I'm a good guy.

Well, there's now two underground factions, then.

Good, that gives a good reason to have stronger groups, and an Arch-Enemy would allow for escalation.

I can imagine the scene now.

---

At some generic dinner party, there is an uncomfortable pause in the conversation. A few minutes later, someone yells 'DIE!' and before anybody knows what's happening, half the people are dead, there are about eight undead standing about and everybody's got their daggers drawn.

The hostess gives both sides a hostile glare, and they all freeze where they are, before slowly returning to the seats.

Eventually, the hostess gets up to get a glass of water, and the moment she leaves the room all the faction members get up, return to where they were before, and resume fighting.
Old Atlantia
10-06-2007, 00:22
Cool. Please note, while the Brotherhood is pro-slavery it is not at all liked by the Valgardian authorities- it wants to seize control of the Empire, kill the Emporer, and enslave basically any who disagree with them. Hakurabi, lemme know how many heroes the Laterns have so that I can balance accordingly...
Hakurabi
10-06-2007, 00:33
So far... one.

But I'm planning on a 'dream team' type character unit of 12. So 12 would be a good number.

---

Hmm... The ultimate goals aren't that far apart after all.

The Three Lanterns want to take control of the Empire, kill the Emperor and kill basically any who disagree with them too much.
Old Atlantia
10-06-2007, 00:46
Heh that's interesting... two radically different ideologies with very similar goals. I think I'll have six main heroes to offset your twelve, seems like a nice antithesis... If you'd like to collaborate a little more, you can TG me @ 'Drassin'.
Uldarious
10-06-2007, 02:15
Bloody snooty under-the-table sorts...razzafrazza....

Oh yeah Hak, I'll need you to post your little Lighters Milita breaking through (or die trying) Wecca's militia troops in the north, or whatever it is that you want to do.
Old Atlantia
10-06-2007, 02:19
Heh, Uldarious, a question: since you seem to have a nation of savage evil doers, perhaps your not-so-under-the-table nation and my secretive network of killers and power hungry psychopaths could ally? A super power allying with a terrorist group, if you will...
Uldarious
10-06-2007, 05:02
Well technically yes we could ally. but like our "alliance" with the Three Lanterns the alliance would rarely be worth the paper it was printed on.
Y'see, the high-up elements of the Semshimistha would probably betray your evil group as soon as they thought they could get something from it.

However, given that my Lamorr does like to look sneaky and could gain something from the alliance, I suggest an under-the-table deal where you'd have half a dozen safe houses or hidden forts scattered in the mountains on one of my borders and in return for this protection the Semshimistha get to know about any Three Lighter's personnel who are in my nation, and the goings on of foreign nations, if you say yes the alliance will by a little secret known only to the Khang who's lands your on, the Lamorr himself, the Everlasting Night and a few select officials. I'll even come up with a place for your nation.

If it all works out make sure any personnel entering the Na'kaeral Semshimistha lands has some sort of tattoo or magical seal that will identify him/her so he isn't taken as a slave or killed on the spot.

Hey we can be a nice, big, symbiotic happy family.
Just remember the Semshimsitha aren't going to stick their necks out for the Brotherhood or acknowledge such an alliance (as most don't know about it) the protection you get will be the protection afforded by being in my lands, so the only way another nation could get at you would be by attacking with an army (or alternately, going D&D and attacking with a small group of heroes.)

Lastly, information will be received by a Semshimistha who will come to your strongholds, along with supplies, as humans aren't allowed in Cellsar.

Is that acceptable?
Old Atlantia
10-06-2007, 13:27
To be completely honest, the Brotherhood will betray you just as quickly as you would betray them. In fact, it might be part of the Brotherhood's goals to start an all out war between Valgard and the Semshimistha...interesting plot device? Anyway, we probly wouldn't need that many safe houses, since unlike the Three Lanterns the actual Brotherhood members rarely even meet but use bribed guards, bandits, the undead, and orc mercenaries to do their dirty work. I was thinking using Semshimistha troops as mercenaries in exchange for a continuous, easy-to-get supply of slaves (or something else the Brotherhood could provide- see my factbook when/if Scan approves me)...perhaps the relationship between our 'nations' could grow from there- IE you getting to use necromancers in your armies; your leaders having Brotherhood advisors ect ect...
Uldarious
10-06-2007, 13:36
We'll see, let us discuss it in greater detail depending on what sorta conditions Scan imposes on you.
Hakurabi
10-06-2007, 14:06
So... You'd pretty much have two opposing factions who tell you everything they know about the other faction, hoping you'll use it to help destroy them, so you have strong intel on both...

Nice.

Unfortunately, you'd have to be prepared for rbrawls between 'Hired-Thugs-who-were-definitely-NOT-employed-by-the-Brotherhood' and 'Knife-Fighters-who-are-certainly-NOT-members-of-the-Three-Lanterns' on a fairly regular basis.

And for both sides to outright deny their own involvement, but claim that they have intel that the other side had diguised members participating in the skirmish.

Remember that both sides have pretty firm strengths. A couple of concessions here and there and you can gain access to very strong scouting forces and skilled assassins.

In fact, by playing the two factions against each other skillfully enough, you could get them to offer more and more so you can buy more for what you want.

---

Interesting how both the Three Lanterns and the Brotherhood would betray the Semshimistha at the drop of a hat, too.
Uldarious
10-06-2007, 16:08
It is a lovely system isn't it?

It's an insulating measure above all else, the Brotherhood won't allow the Three Lanterns free reign and vice versa, so you limit the actual amount of influence either party can have and provide intel on each other.

Another high point is that both of you will presumably warn me of actions and invasion agaisnt my nation as it is, theoretically, a safehaven to you both. Practically it would be too, as any TL or BC personnel in Mishrael are likely to be kept track of but allowed, whereas Valgardian, Elves or Dragon-kind will probably be viewed with suspicion and won't be allowed to have a certain number of men sent in, meaning if they do try to follow you can probably pick them off.

Moreover Semshimistha is a rough place, accidents have been known to happen to many humans, no matter how well protected. If the Everlasting Night catches either faction doing things they're not supposed to then something can be 'arranged' quite easily.

Just remember that if you're going to fight it out, Mishrael is the only city that allows such a thing as it is the only place where non-Sahadar humans may walk freely. (excluding border towns that aren't under the yolk of Semshimistha dominion yet.)

We're one big, happy and treacherous family!
Weccanfeld
10-06-2007, 17:02
We're one big, happy and treacherous family!

And if Malcom in the Middle has taught us anything, it that big, (un)happy and treacherous families always produce the most interesting results.
Jagaro
11-06-2007, 00:57
I would like to know the status of my claim, I have a factbook started but not done if you want me to link it.
The Scandinvans
11-06-2007, 01:27
I would like to know the status of my claim, I have a factbook started but not done if you want me to link it.How does this look, you are forest green: http://img106.imageshack.us/my.php?image=map21mj4.png
Jagaro
11-06-2007, 01:34
looks good hear is the link to my incomplete factbook
http://forums.jolt.co.uk/showthread.php?p=12750625#post12750625
The Scandinvans
11-06-2007, 01:42
The Brothers of Kaine

The Brothers of Kaine is an underground, dangerous, semi-religious sect spread through out the Valgardian Empire. Little about the Brotherhood is known, save that it is dedicated to the art of Necromancy and is rumored to have members throughout the Imperial nobility. Sworn enemies of the Three Lanterns, the Brothers of Kaine actively support the enslavement of so-called lesser races (anything but elves and Valgardians). In fact, the few times when the Brotherhood ever makes itself known is when fighting the Lanterns. The ultimate goal of this necromantic cult is still unknown…

((If you accept, I’ll make a more in depth fact book. Basically this is an underground group of mages who are working to undo the Three Lanterns and, at the same time- and even more secretly- take control of the empire.))To note the Valgardian nobility is RADICALLY loyal to the Emperor and will not do anything to under undermine his rule, in many cases when treason is heard of a Valgardian noble will kill all those who speak of it, so if you want to even have a real representation of the nobility you will have to preserve the rule of the Emperor. As well, necromancy is considered an act of the upmost evil, though to control sketlons is not really seen as bad as energy is only used, though full body rising and soul binding is seen as sin agains nature itself.

Yet, to say I like the core idea of the group
Old Atlantia
11-06-2007, 01:59
Alrighty then. I'll post a factbook and you can say yea or nay...but the idea of deposing the Emperor is a core goal of the Brotherhood and it is a very small group of nobles who are involved... and one of them is actually a wealthy high elf...
The Scandinvans
11-06-2007, 02:15
Alrighty then. I'll post a factbook and you can say yea or nay...but the idea of deposing the Emperor is a core goal of the Brotherhood and it is a very small group of nobles who are involved... and one of them is actually a wealthy high elf...Even then, the power of the Empire is basically invested entirely in the nobles loyal to the Empire and if, which is unlikely, if you desposed the Emperor nearly every single legion of the Empire will revolt against you and will attack any claim to rule you have.
Hakurabi
11-06-2007, 02:25
Funny how you're also reduced to a few wealthier ones providing funding and sponsorship now.

Ah, well. Once I get my Vismar Vindicators done, I'm going to start them on dismantling one by one the Valgardian noble houses.

The interesting thing is that those that are part of our underground organisations are highly unlikely to be caught, ever. Mostly because it is literally unthinkable for them to be traitors.

---

EDIT: I suppose we'll have to fix the Emperor's heroic status then, won't we?
Uldarious
11-06-2007, 02:37
Let's be realistic Scan, in ANY nobility there's always some who want a slice of the pie for themselves, just like in any army there are potential traitor legions.
Granted it would be reasonable to say that most Valgardians love their status to the point they wouldn't revolt simply 'cause it'd be a potential disruption of their luxurious way of life.
However, I think there's be a few nobles who'd say, "screw it! Things are good, but imagine if we were in the Imperial Family!" and thus such a brotherhood would likely have some support.

Of course, I'm not proposing you have anything like the system that I do where most Khang would betray the Lamorr in a second if it clearly gave them the power to take down the Lamorr. But as this is high fantasy there does have to be some realism.

There's also the issues of your armies, which you claim that if the Emperor was disposed they'd attack the claim, when in fact this is an awful system as while your Valgardian troops headed back to take down the usurper, foreign powers could have a field day invading. Not to mention that a significant portion of your army is made up of freemen, who unlike their Valgardian counterparts would be subject to revolution.

Granted this would probably be a short-lived phenomenon, as with the sheer force of arms the Valgardian loyalists have they'd eventually succeed in recapturing the throne and likely getting a new Emperor from the imperial family and then working to recapture their lost lands...

I'm just saying that there's always going to be disloyal and dissident elements and there's no way you can be sure to catch every traitor, it'd be like saying I could remove every one of the Three Lanterns from my nation, which is impossible unless I freed all the slaves or killed them all.
But on that topic even hardcore people like the Three Lanterns have traitors, granted they don't live long, but they're there nonetheless.

It's one of the perils of having a more advanced society, the more advanced the easily it is for traitors to hide their true colours. It is for a similar reason that the more rebellious and traitorous elements of Semshimistha tend not to last longer, or succeed, simply because they are rarely unable to go on undiscovered for long, so within a month or so of organising something it usually ends with a nice duel with the Lamorr, who hasn't lost yet and so is still "the big boss."

That's the beauty of a system where one must prove themselves Lamorr in personal combat, assassination is a big no-no as whoever took his place would be seen as weak and spineless and likely have no support, because Lamorr must have charisma as well.

Even then, you can expect me to post a challenge to the Lamorr in the short future.

Basically, traitors are just another part of Empire, the bigger and stronger, the more traitors there are (granted it's probably the same per capita).

EDIT: So many borders with me, getting...hard...to...breath!
(seriously, anyone else seeing this, I'm like, wedged between four other nations!)
Old Atlantia
11-06-2007, 04:23
Heres the Factbook:
http://forums.jolt.co.uk/showthread.php?p=12755785#post12755785

It's incomplete but it gives you an idea of what you're dealing with, I'll finish it tomorrow. I plan on having the Brotherhood own a trading company (or two), which would provide it with funds...

Suggestions and ideas are welcome...
The Scandinvans
11-06-2007, 05:45
Funny how you're also reduced to a few wealthier ones providing funding and sponsorship now.

Ah, well. Once I get my Vismar Vindicators done, I'm going to start them on dismantling one by one the Valgardian noble houses.

The interesting thing is that those that are part of our underground organisations are highly unlikely to be caught, ever. Mostly because it is literally unthinkable for them to be traitors.

---

EDIT: I suppose we'll have to fix the Emperor's heroic status then, won't we?To note remember you are dealing with weathy houses who can easily hire groups to begin a war in the shadows if you would as for example they will hunt down local sympathy groups and lynch in an attempt to goude you into an open war and also that your own group is still limited in its abilities as it is an outlying group as I am setting limits as secret socities can only do so much without being noticed to such a point as for people to begin to turn your members to their side through bribes as anything you can do to me I can do to you.;) As remember there will always be a price as Uldarious said that one personw will turn and cause a domino effect to occur.
Hakurabi
11-06-2007, 07:13
It's not nearly as damaging as you would think. They've got a cell-based structure and a totally incomprehensible leadership chain.

Most of them are also essentially incorruptible, as the majority are escaped slaves who have personal issues with the Valgardians in general. Bribery will not work on those who are out to get you based on 'issues', nor will it work on the true believers.

Coupled with a strong intel network, it'll take one hell of a sting to cause real betrayal damage.

You have superloyal nobles, I have people with personal issues (Hello. My name is Inigo Montoya. You killed my father. Prepare to die.), assassins (That will be the last mistake you ever make.) and ideological believers (Never, you scumbag!).

In addition to this, they are still stronger in intel. I know who to look for and kill off, you don't. The Three Lanterns have a far more effective Intelligence Network, and by extension can conduct counter-intel far better than you can conduct Intel.

Engaging in a shadow war will work in the Three Lanterns' favour, because they're pretty much the intel kingpins. They're so much stronger that trying to do a shadow war is bound to be just about as useful as Three Lanterns trying to siege a fortress.
Weccanfeld
11-06-2007, 07:39
Heres the Factbook:
http://forums.jolt.co.uk/showthread.php?p=12755785#post12755785

It's incomplete but it gives you an idea of what you're dealing with, I'll finish it tomorrow. I plan on having the Brotherhood own a trading company (or two), which would provide it with funds...

Suggestions and ideas are welcome...

Well ripped from C&C ;). Peace though Power indeed.

I suppose if Hak is making deals-with-the-devil with my southern neighbour, you'd like to make a under-the table-deal with me? All this claw and talon business seems very us-like. Either that, or you could have a trading company up in Eira. It's your call.
Hakurabi
11-06-2007, 07:54
Although I might remind you that Atlantia is also making deals with the devil.

After all, one doesn't make deals with the devil unless you think you can but a crossbow bolt through his forehead later and make yourself look good doing it.
Uldarious
11-06-2007, 08:04
You killed my father. Prepare to die

What is that a quote from, I mean written like that, some famous parody(I see it a lot these days.)

Remember Wecca, it wouldn't so much of a deal-with-the-devil as he is pro-slavery.

Also, in regards to secret societies, I think we can all agree that engaging intelligences operations against them would not be the easiest thing, as they would usually have superior resources in their disposal. It doesn't mean they are invincible or unassailable, but it just means that it's hard to use covert methods against them. I mean, digging up a secret order is long and tough work, but it can be done if the effort is made, the only problems would be that the resources involved (sealing off borders, stopping all trade systematic sweeps of all cities, searches at every city, trading port, etc.) would mean that if an invasion was to come the army would liekly slow to reswpond and scattered.

On a side note, I think we can all agree that we will have "un-corruptibles" who for one reason or another cannot be bought.
Imperial Family members seem likely, for whatever reason, a lot of the Three Lighters and Brotherhood of gain would also likely be so due to their fanaticism.
Sahadar would be due to their blood bond...you guys get the idea...
Hakurabi
11-06-2007, 08:22
Inigo Montoya, The Princess Bride. It's a direct quotation from the original.

---

Even more so than those resources, if there's enough open space the secret order can simply pull out and either destroy the evidence (ie. In my case, having members under heat destroy their Liberator Keys) or withdraw to the countryside.

It could also backfire if they take the opportunity to cause damage, say picking off individual members of patrols and scouts who go out too far on their own, causing the cost of stamping them out to grow rapidly.

And believe me, the 'higher blood' thing will be taken well into account when the Three Lanterns use poisons. A 90% resistance just means that I use a poison 10x as concentrated. No amount of healing will save somebody from instantaneous death.
Drassin
11-06-2007, 13:27
(this is Old Atlantia)
Scan, I think you're worried that these underground societies are going to destroy the Empire really quickly- I think you're overestimating their strength. There's a reason they are underground... out in the open the Brotherhood has neither the numbers nor the capability to fight major battles and so your strategy should be not to engage Hakurabi and I in shadow wars but to force us both out in the open- it won't be easy, but it's possible. Also, you should try and play one of us against the other to keep us in check, that way we'll be too busy to bother the Empire. The problem with using espionage against the Brotherhood is that it employs soldiers who know basically nothing about who they are working for, brainwashed bodyguards, and the real members- the 'Talons'- are A) usually publicly influential and B) secretly religious fanatics who would rather die than undermine their cause... so with all honesty I think the best approach for his Imperial Highness the Emporer to take with the Kainites is to force them into conflict with the Three Lanterns. For my part, I want a fun game...not necessarily instant victory. I'll make sure the Brotherhood makes mistakes and loses fairly when it should, promise.

Oh and Weccanfeld- let me establish my factbook and we can talk about an alliance... and yes, I ripped my motto (and the concept of my group) from C&C...but, in my defense, I love my Nod.
Old Atlantia
11-06-2007, 13:50
Important update to my factbook, more to come later today: http://forums.jolt.co.uk/showthread.php?t=529615

BTW much thanks to Hak, I tried to imitate your Factbook model cause I liked it so much.
Uldarious
11-06-2007, 14:05
Lookin' good OA, like the whole powerful rich guys theme.
The Scandinvans
11-06-2007, 17:13
Let's be realistic Scan, in ANY nobility there's always some who want a slice of the pie for themselves, just like in any army there are potential traitor legions.
Granted it would be reasonable to say that most Valgardians love their status to the point they wouldn't revolt simply 'cause it'd be a potential disruption of their luxurious way of life.
However, I think there's be a few nobles who'd say, "screw it! Things are good, but imagine if we were in the Imperial Family!" and thus such a brotherhood would likely have some support.

Of course, I'm not proposing you have anything like the system that I do where most Khang would betray the Lamorr in a second if it clearly gave them the power to take down the Lamorr. But as this is high fantasy there does have to be some realism.

There's also the issues of your armies, which you claim that if the Emperor was disposed they'd attack the claim, when in fact this is an awful system as while your Valgardian troops headed back to take down the usurper, foreign powers could have a field day invading. Not to mention that a significant portion of your army is made up of freemen, who unlike their Valgardian counterparts would be subject to revolution.

Granted this would probably be a short-lived phenomenon, as with the sheer force of arms the Valgardian loyalists have they'd eventually succeed in recapturing the throne and likely getting a new Emperor from the imperial family and then working to recapture their lost lands...

I'm just saying that there's always going to be disloyal and dissident elements and there's no way you can be sure to catch every traitor, it'd be like saying I could remove every one of the Three Lanterns from my nation, which is impossible unless I freed all the slaves or killed them all.
But on that topic even hardcore people like the Three Lanterns have traitors, granted they don't live long, but they're there nonetheless.

It's one of the perils of having a more advanced society, the more advanced the easily it is for traitors to hide their true colours. It is for a similar reason that the more rebellious and traitorous elements of Semshimistha tend not to last longer, or succeed, simply because they are rarely unable to go on undiscovered for long, so within a month or so of organising something it usually ends with a nice duel with the Lamorr, who hasn't lost yet and so is still "the big boss."

That's the beauty of a system where one must prove themselves Lamorr in personal combat, assassination is a big no-no as whoever took his place would be seen as weak and spineless and likely have no support, because Lamorr must have charisma as well.

Even then, you can expect me to post a challenge to the Lamorr in the short future.

Basically, traitors are just another part of Empire, the bigger and stronger, the more traitors there are (granted it's probably the same per capita).

EDIT: So many borders with me, getting...hard...to...breath!
(seriously, anyone else seeing this, I'm like, wedged between four other nations!)Alright, your explanation is the one I will go with.

Yet, to say my comment was that the legion's would rebel I did not say every single soldier agreed as every legion has strong loyalist element, it just depends on if the rest of the legion agrees with them.:p
Zambistan
11-06-2007, 19:56
Could I play a race of crab-like people who live under the ocean?
Carloginias
11-06-2007, 20:03
Anything new? I'm not usually here on weekends, so don't expect too much of me then. I will make a post in my war thread when I get back from the orthadentist.
Weccanfeld
11-06-2007, 20:07
Me and Uldarious have scraping a bit, but apart from that, nothing really

Oh, and crab people, eh? Where abouts are you thinking your lot will be on the map?
Carloginias
11-06-2007, 20:10
Hm. No opposition to my colonial gains? Fine with me.
The Scandinvans
11-06-2007, 20:15
Could I play a race of crab-like people who live under the ocean?That would be no fun, though I think your race would be rather.:p

Yet, to say I think that such a race would be crossing the line, though we have insects, creatures underwater would make rping a LOT more diffucult as you could just emerge from the ocean and stage random attacks, you would be basically immune from most attacks, and rping would just be hard.

Anything new? I'm not usually here on weekends, so don't expect too much of me then. I will make a post in my war thread when I get back from the orthadentist.Nothing really new, though to say if you just check every few days it shall be fine.
Weccanfeld
11-06-2007, 20:16
Not yet. As long as you say off the coast, I'll leave you alone for now. In the meantime, after I've sorted out this scrap I'm having, I might do a bit of colonialism on the coast. We'll say that there's some sort of cotton there.
Carloginias
11-06-2007, 20:17
Yeah. Zamb, that would make my navy obselete when fighting you.

And, whoever the new underground cult type thing is expect funding from me.
Weccanfeld
11-06-2007, 20:18
Acctually, you'd be able to bomb his cities and that if you keep naval supremancy. But at the same time he'd be able to take out some of the ships from the depths.

And he's a pro slavery xenophobe person. No problem with elves, if I recall correctly.
Zambistan
11-06-2007, 20:19
Well how about something more along Murloc lines? I have underwater cities, true, but I have a few coastal settlements? Besides with all the magic around I imagine a crafty wizard could invent a limited "breathe underwater" spell?
Weccanfeld
11-06-2007, 20:22
Besides with all the magic around I imagine a crafty wizard could invent a limited "breathe underwater" spell?

I was about to say that :p. Yeah, I second that. The crab idea is interesting. As for the raiding problems, they can't teleport from one edge of the sea to the other. Perhaps he could even be in the Inner Sea.
Zambistan
11-06-2007, 20:33
The inner sea would be fine. I would have my own underwater "ships" to get around, and would have very very primitive magic, more shamans rather then arcane mages.
Jagaro
11-06-2007, 20:33
I would like the crab people near me to add more depth the the story (pun not intened) it would explane why my people us lots of cold and lightning spells.
Zambistan
11-06-2007, 20:34
I'm open to any underwtaer location in a warm or tropical climate.
The Scandinvans
11-06-2007, 20:41
Well how about something more along Murloc lines? I have underwater cities, true, but I have a few coastal settlements? Besides with all the magic around I imagine a crafty wizard could invent a limited "breathe underwater" spell?Problem is magic is not as strong as you are thinking as magic is acutally limited to energy and the energy required to remove the oxygen from water is to much for a mage to use for long periods of time. As well, to much use will kill anyone as if you die from exhaustion. Also, it is impossible for an entire race to have magic and it is impossible for your nation to so powerful in magics so as to wage war on the land powers. Overall, the amount of resources needed for a nation underwater do not exist as only with modern real tech can we even exploit resources below the sea.

These are only some of the reasons why I do not want an underwater nation.
Zambistan
11-06-2007, 20:45
1. I'm fine with my race having no magic at all.
2. The only way I would wage war on the land powers would be to actually come up out of the water, like crabs or Murlocs, and fight them.
3. My race only needs food, which is plentiful, and structure materials, which is also plentiful. Coral, bone, and barnicles can be used to build weapons or homes. Even claws could be used as weapons.
4. My race will not be exclusive to the sea, like crabs and Murlocs they can venture on land. Think more along amphibian lines. You can still use your magic spells to attack my cities underwater or munitions.

All your problems are solved.
Weccanfeld
11-06-2007, 20:57
Problem is magic is not as strong as you are thinking as magic is acutally limited to energy and the energy required to remove the oxygen from water is to much for a mage to use for long periods of time. As well, to much use will kill anyone as if you die from exhaustion. Also, it is impossible for an entire race to have magic and it is impossible for your nation to so powerful in magics so as to wage war on the land powers. Overall, the amount of resources needed for a nation underwater do not exist as only with modern real tech can we even exploit resources below the sea.

These are only some of the reasons why I do not want an underwater nation.

Ever heard of Nessecity is the Mother of Invention? You can exploit resources under the ocean, just as you can exploit them above ground. You can still mine, farm, fight and construct stuff, just as long as you know how to. And I think living underwater will give them the oppurtunity to learn that. If I can live around volcanos, he can live in water.

Not to be a rebel of course. I've seen underground nations in some rps, and I'd rather have Murlocs than them.

And also, his amphian status wouldn't mean he could venture too far off the continental shelf. I think it would be much harder to march though water, or even swim, despite his adaptation. Think of it as traveling in the Amazon Rainforest in a Range Rover. It may be built for jobs like that, but it dosen't mean it will do it quickly.

And one more thing - if these sorts of arguements become commonplace, we could have a problem - just keep in mind this is High fantasy, not Hard fantasy, and we should be fine.
The Scandinvans
11-06-2007, 21:37
1. I'm fine with my race having no magic at all.
2. The only way I would wage war on the land powers would be to actually come up out of the water, like crabs or Murlocs, and fight them.
3. My race only needs food, which is plentiful, and structure materials, which is also plentiful. Coral, bone, and barnicles can be used to build weapons or homes. Even claws could be used as weapons.
4. My race will not be exclusive to the sea, like crabs and Murlocs they can venture on land. Think more along amphibian lines. You can still use your magic spells to attack my cities underwater or munitions.

All your problems are solved.To ask what will their maxium depth be then?

Are they salt or brackish water?

Can they live in other types of water?
Drekon
11-06-2007, 22:05
http://forums.jolt.co.uk/showthread.php?t=529401

Here's my factbook again, just in case you missed it Scand.

It took a while for my post to get moderated so it probably got lost in all the clutter.
Zambistan
11-06-2007, 23:43
I think of them like a salt water crocodile: capable of extended salt water trips, they will live in brackish, fresh, or coastal cities. As for depth does 40 metres sound ok?
Drassin
11-06-2007, 23:56
Hakurabi, would you like to start a thread introducing the feud btwn the Brotherhood and Three Lanterns? TG me @ 'Drassin' and let's work something out...
The Scandinvans
12-06-2007, 00:34
I think of them like a salt water crocodile: capable of extended salt water trips, they will live in brackish, fresh, or coastal cities. As for depth does 40 metres sound ok?Sounds good as for the depth to state the reason why I asked is because if they had been deep water they would have not been able to survive in the shallow water for long and definately not the surface.
Hakurabi
12-06-2007, 00:42
Well, I've already got a plot hook on standby after assassinating one of my own traitors to the Valgardians, so I'll just make a thread for it and we can go from there, the three way battle between the Brotherhood, the Three Lanterns and the Valgardians.

http://forums.jolt.co.uk/showthread.php?p=12758879#post12758879
Old Atlantia
12-06-2007, 02:03
I posted, setting up two of the Brotherhood leaders- The Mouth and Athalus Velim...
Hakurabi
12-06-2007, 02:17
If this escalates enough, the Vindicators will get involved too, so that could be something to look forward to.

At the moment, though, it's just a small cell who's doing an internal weeding. Not that you can tell from outside, though.
Old Atlantia
12-06-2007, 02:29
The post i made is not directly related to the incident at the dock, to be clear.
The Scandinvans
12-06-2007, 02:36
I posted, setting up two of the Brotherhood leaders- The Mouth and Athalus Velim...To tell you Archduke denotes that your person is either a massive land holding feudal noble, an heir of an Empire, or just a call sounding form of Duke.;)

Yet, might I suggest changing some of your titles to simple Lord, Master, Sera, Vicar, Aristoract. Genti, Magistrate, and High Lord in order from lowest to highest. Yet, to say the great family houses you do not control as they are my own little playthings and are to large for a secret society to simply lead and as such you either have a minor house or just have a strong singular person headed line.
Hakurabi
12-06-2007, 02:42
Well, Scand, it's your move on the Cloak and Dagger thread (linkie 5 posts up)
Old Atlantia
12-06-2007, 02:46
House Velim is a wealthy Elvish family, and it is the only family I control. The rest of the nobles are all yours. And I'll change Athalus' title to High Lord if you like...
Ezaltia
12-06-2007, 03:03
http://forums.jolt.co.uk/showthread.php?p=12759425#post12759425

^anybody want to be the 'higher power?'
Old Atlantia
12-06-2007, 03:08
Let me read over your thread, perhaps I'll jump in...
Carloginias
12-06-2007, 03:29
Too bad I am a nation, I just thought of a super fun thing to be. Scan probably woulden't of allowed it since this is high-fantasy, but it would of been fun as hell.
Uldarious
12-06-2007, 03:32
I have mid-year examinations guys, so I won't be able to be on much for a few days, should be back on the weekend!
The Scandinvans
12-06-2007, 04:18
Too bad I am a nation, I just thought of a super fun thing to be. Scan probably woulden't of allowed it since this is high-fantasy, but it would of been fun as hell.What is it, because I have been devising my own fun little rp for this thread.:p
The Scandinvans
12-06-2007, 04:23
http://forums.jolt.co.uk/showthread.php?p=12759425#post12759425

^anybody want to be the 'higher power?'To state the force required to move a dead body comes from the person who cast the spell so to have an army of them would require an army of nercomancers and as such it is very hard to get such a thing as they literally have to divide their energies between themselves and their 'soldier's so the force would be easy to crush by normal soldiers.
Ezaltia
12-06-2007, 04:28
To state the force required to move a dead body comes from the person who cast the spell so to have an army of them would require an army of nercomancers and as such it is very hard to get such a thing as they literally have to divide their energies between themselves and their 'soldier's so the force would be easy to crush by normal soldiers.

Read it more carefully. The guy's lying to the orcs to bolster their confidence.
Hakurabi
12-06-2007, 04:34
Actually, I think it might just be more fun for all involved if we just say this:

Creating Undead = Hard. Therefore only necromancers who are good at what they do can create them.

Controlling Undead = Easier. A novice necromancer may be able to control a couple of skeletons, while a lich could control an entire platoon of skeletons.

---

I'd like to propose that undead are animated through soul capture, instead of constant animation from the necromancer. The necromancer captures a soul (either of the victim or somebody else) and uses it to power the undead creature. Then, either the creature is simply turned loose and goes off on its merry way to cause havoc (even attacking the necromancer) or the necromancer controls it and can command it however they like.

Thus, instead of needing a great big army of crappy necromancers animating one skeleton each, you have an army being animated by one good necromancer, and a credible threat to any other army.

It still takes a lot of effort to create undead in the first place (By factoring in creation speed, skill level required and endurance) so they could be created at a speed roughly equivalent to training cheap troops.

---

The weakness of undead is that they are mindless, and have no concept of tactics (ie. "Attack that fort!" Undead shamble up to the fort and start trying to break down the walls and anybody inside).

They are not weak because they need to be constantly animated. Otherwise what would be the point of allowing undead in the first place?

You're unnecessarily borking the concept of an undead based army. Not only are you saying that you need highly skilled necromancers, but you're saying you need a lot of them and that the troops are crap anyway. That's not a fair way of doing it, unless you're prepared to give undead a bonus.
The Scandinvans
12-06-2007, 04:38
Read it more carefully. The guy's lying to the orcs to bolster their confidence.I know you are not using them I was just making a statement about the Brotherhood's abilities.:p
Hakurabi
12-06-2007, 04:44
See two posts above.

---

My suggestion for a Necromancy system:

Undead can be made relatively easily, and can be controlled relatively easily.

However, they're mindless, fragile, and immensely vulnerable to anything that can attack multiple undead at the same time.
The Scandinvans
12-06-2007, 04:44
Actually, I think it might just be more fun for all involved if we just say this:

Creating Undead = Hard. Therefore only necromancers who are good at what they do can create them.

Controlling Undead = Easier. A novice necromancer may be able to control a couple of skeletons, while a lich could control an entire platoon of skeletons.

---

I'd like to propose that undead are animated through soul capture, instead of constant animation from the necromancer. The necromancer captures a soul (either of the victim or somebody else) and uses it to power the undead creature. Then, either the creature is simply turned loose and goes off on its merry way to cause havoc (even attacking the necromancer) or the necromancer controls it and can command it however they like.

Thus, instead of needing a great big army of crappy necromancers animating one skeleton each, you have an army being animated by one good necromancer, and a credible threat to any other army.

It still takes a lot of effort to create undead in the first place (By factoring in creation speed, skill level required and endurance) so they could be created at a speed roughly equivalent to training cheap troops.

---

The weakness of undead is that they are mindless, and have no concept of tactics (ie. "Attack that fort!" Undead shamble up to the fort and start trying to break down the walls and anybody inside).

They are not weak because they need to be constantly animated. Otherwise what would be the point of allowing undead in the first place?

You're unnecessarily borking the concept of an undead based army. Not only are you saying that you need highly skilled necromancers, but you're saying you need a lot of them and that the troops are crap anyway. That's not a fair way of doing it, unless you're prepared to give undead a bonus.My version of a necromantic army is a couple hundred persons.

As well, to point no one person is able to animate a few dozen as if that would happen a dozen of them would be able to challenge a great power. Further, at the a point animating to many can even kill a couple people.
Hakurabi
12-06-2007, 04:47
But the thing is, that you've set it up so a necromantic army how you see it cannot even dream of competing against even some peasant militia!

---

I still say necromancy should be difficult to raise, but easy to control. Similar to a normal army. Necromancers can create undead like you can train cheap troops.

It needs no more restrictions than that.

You need enough officers and NCOs to keep an army in line, necromancers need enough underlings to keep the undead in control.
Old Atlantia
12-06-2007, 05:11
Scand, I think you're making a mountain out of a mole hill. Firstly, I have no intention of ever raising a massive undead army...so this is all a mute point. But as for undead servants- tomorrow I will post in my factbook the types of things my necromancers can summon with their strengths, weaknesses, and numbers. That way you can say yea or nay on specific undead creatures, instead of all this tedious necromantic rulemaking.
Carloginias
12-06-2007, 05:50
What is it, because I have been devising my own fun little rp for this thread.:p

FUn little dragons around causing havoc. No flyers though, as this is High Fantasy.
Weccanfeld
12-06-2007, 07:36
Here, Carloginias, you might be interested in this;

http://forums.jolt.co.uk/showthread.php?p=12760361#post12760361
Carloginias
12-06-2007, 15:42
What part of the island are you on?
Weccanfeld
12-06-2007, 16:22
I'm on the coast east from the island right now, but I might island hop onto your island. Notice the 'might'.
Zambistan
12-06-2007, 18:42
My factbook is up! (http://forums.jolt.co.uk/showthread.php?t=529709)
Weccanfeld
12-06-2007, 18:58
My factbook is up! (http://forums.jolt.co.uk/showthread.php?t=529709)

Good stuff. Just one thing. It seems more of a racial factbook than a national one.

Anyone up for playing a stricken tribe in a rp? Ezaltia? Scan? Zambistan? Anyone?
Zambistan
12-06-2007, 22:00
The Crabfolk are very layed back, very libertarian in thier government. Anywho, as for placement I'll take those two islands close to each other to the south east of Carloginias. Once i'm on the map I'll start rping.
Weccanfeld
12-06-2007, 22:10
The Crabfolk are very layed back, very libertarian in thier government. Anywho, as for placement I'll take those two islands close to each other to the south east of Carloginias. Once i'm on the map I'll start rping.

Not like my lot then, who are often eccentric and fetishic (if that is even a word).

I meant as a human tribe up north.
Ezaltia
12-06-2007, 23:15
Good stuff. Just one thing. It seems more of a racial factbook than a national one.

Anyone up for playing a stricken tribe in a rp? Ezaltia? Scan? Zambistan? Anyone?

Sounds interesting, care to eleborate?
Carloginias
13-06-2007, 02:01
Um. I am rping the takeover of the islands of the western sea right now lol. (Need to respond. Tommorrow, I promise)
Zambistan
13-06-2007, 03:59
Anybody want to visit the "Crab Islands" and meet me? Lookin to rp...
Weccanfeld
13-06-2007, 08:48
Sounds interesting, care to eleborate?

http://forums.jolt.co.uk/showthread....1#post12760361

That should give you most of the infomation you'd need. I'm Leand's lot, by the way.

Anybody want to visit the "Crab Islands" and meet me? Lookin to rp...

I'm thinking of it. It'll be a ship at first. A cartographer's.
Ezaltia
13-06-2007, 20:12
http://forums.jolt.co.uk/showthread....1#post12760361

That should give you most of the infomation you'd need. I'm Leand's lot, by the way.


Er...link doesn't work.
Weccanfeld
13-06-2007, 20:33
In that case, try this:

http://forums.jolt.co.uk/showthread.php?t=529713
Old Atlantia
13-06-2007, 20:59
Scan, your post on the cloak and dagger thread...
Weccanfeld
13-06-2007, 21:40
I will Zambistan.

I'll get on it right away. That is, if your not starting.
Zambistan
13-06-2007, 21:40
Anybody up for that discovery rp?
Weccanfeld
13-06-2007, 22:14
I've got that discovery rp right here:
http://forums.jolt.co.uk/showthread.php?p=12766514#post12766514
Zambistan
13-06-2007, 22:44
Gracias!
Ezaltia
13-06-2007, 23:12
In that case, try this:

http://forums.jolt.co.uk/showthread.php?t=529713

Meh, on second thought, I'm not sure I have the time to RP them. Sorry. :(
Zhyolatska
14-06-2007, 02:47
Again, sorry, my internet went down right after the post i made on the slave market thread. Would anyone like to set up a trade route with my nation or be interested in learning some of my language?
The Scandinvans
14-06-2007, 02:58
Again, sorry, my internet went down right after the post i made on the slave market thread. Would anyone like to set up a trade route with my nation or be interested in learning some of my language?It is cool as we all have problems with computers, also I am ready to open a slave trading route with you and I wish to learn what resources does your Empire offer to mine which produces gold, emeralds, rubies, saphhires, a few diamond mines, copper, bronze, tin, brass, cotton, spices, silk, finished goods, and a few other things that I can list if you ask.
Zhyolatska
14-06-2007, 03:24
wow, pretty well off aren't ya? hmm... not sure what I'd have to interest you, but my empire offers the following

Services: Banking services, artisans, guilds

resources: timber, silver, some gold, wine, fruit, cannabis, silk, bannanas, grapes (a given with wine) the Tvara fruit and marble
The Scandinvans
14-06-2007, 03:37
wow, pretty well off aren't ya? hmm... not sure what I'd have to interest you, but my empire offers the following

Services: Banking services, artisans, guilds

resources: timber, silver, some gold, wine, fruit, cannabis, silk, bannanas, grapes (a given with wine) the Tvara fruit and marbleWell, I could use silver, fruit, bannanas, wine, and your type of marble.

Tvara fruit?
Zhyolatska
14-06-2007, 04:18
copied from my factbook

"A fruit called the Tvara, which is a pulpfruit with seeds inside"

the Tvara is a fruit with a greenish/reddish skin, it's skin is soft and it's pulp is a sweet flavored kind. in the center of the fruit there are seeds. like an apple, peach, plum, fig, grape, etc
The Scandinvans
14-06-2007, 04:34
copied from my factbook

"A fruit called the Tvara, which is a pulpfruit with seeds inside"

the Tvara is a fruit with a greenish/reddish skin, it's skin is soft and it's pulp is a sweet flavored kind. in the center of the fruit there are seeds. like an apple, peach, plum, fig, grape, etcAlright, sounds something that my nation would like to have on my nobles' plates.
The Scandinvans
14-06-2007, 05:11
Hakurabi do you mind if I use my own alchemy to counter the fires by using a process to cause the oxygen in the air to fuse with the high energy hydrogen of the container to create a couple of buckets of water to fight fires?
Drekon
14-06-2007, 06:30
Ah, damn it. I guess all posts with links in them take a while to be moderated.

Scand, my factbook is near the bottom of page 22, i'll be able to start posting in threads now since I just finished my final exams :).
Hakurabi
14-06-2007, 09:37
Sure, create water. You really ought to have water on hand, though. That's a very roundabout way of extinguishing fires, but whatever works.

It's still an oil fire, unfortunately. It's going to be a bit tougher actually stopping the fires, because the alchemist's fire is both oil and magic resistant, but once the fire picks up a bit it should be possible to extinguish normally.

Of course, by the 'reasonable magic' rules, it's also impossible to fire off a cold spell strong enough and wide enough to instantly shut down the fire, but only high powered enough to open localised paths.

---

Basically, the addition of elemental igniters means that for some time the oil will be constantly re-ignited after being chilled or water poured on it, for some time until the fire gets together properly, and the oils burn away.

Napalm, if you will.

---

Also: What container? And why use stored hydrogen?
Zhyolatska
14-06-2007, 10:11
A better question: where did you get stored hydrogen without a modern laboratory?
Hakurabi
14-06-2007, 10:34
Well, I can see it happening if you took that FMA style alchemy into account...

But the question here is - what's the point? Besides trying to get water quickly and 'loopholing' the whole magic resistance thing?
Zhyolatska
14-06-2007, 10:45
well, all I'm saying is that any kind of magic that can go so far as to create, and contain hydrogen should probably not happen, that kind of power can easily be made to create advanced tech, split the atom, etc, we do NOT need nations here with nukes, and I speak literally, not proverbially. Perhaps control of elements could be taken in a less... seriously oriented term? Earth elementals instead of titanium?=p
Hakurabi
14-06-2007, 12:34
That's quite a good point - the power to do that would radically change the dynamic of magic and weaponry in PT world.

Mage-Science really hasn't got much place in high fantasy, though it may have a place in Sword and Sorcery.

Hence why my Alchemist's fire is made with rock oil, embers from the elemental plane of fire, and crushed fire beetle shells, not petrol, styrofoam and kerosene.

'Alchemy' should probably stay in the realms of 'Magic in potions', not venture into the realms of science. Charcoal, Saltpetre and Sulphur will not make an explosion, but smoked dragon lily, charred flamepine bark, a ground copper nugget and a lump of clay from 10,000 metres below the ground might.
The Scandinvans
14-06-2007, 16:34
Sure, create water. You really ought to have water on hand, though. That's a very roundabout way of extinguishing fires, but whatever works.

It's still an oil fire, unfortunately. It's going to be a bit tougher actually stopping the fires, because the alchemist's fire is both oil and magic resistant, but once the fire picks up a bit it should be possible to extinguish normally.

Of course, by the 'reasonable magic' rules, it's also impossible to fire off a cold spell strong enough and wide enough to instantly shut down the fire, but only high powered enough to open localised paths.

---

Basically, the addition of elemental igniters means that for some time the oil will be constantly re-ignited after being chilled or water poured on it, for some time until the fire gets together properly, and the oils burn away.

Napalm, if you will.

---

Also: What container? And why use stored hydrogen?I am screwing around with you as I was acutally going to use this as an example as something cannot be really magic resistant otherwise your liberator keys may just have been worthless as I could just then make slave braces magic resistant. What I am saying is that you have to remember that magic is energy after all and if enough emergy, aka magic, can be used to counter it. So what I am saying is that to have fire resistant is very porable, but to have magic resistant is acutally quite hard unless if you keep as naplam as magic is after mostly manipulation of the surrondings to create the desired effect so your idea of naplam would be the only way in which the fire would be able to hold people's attempt to put out the fire till you introduce an element into the flame which basically turns off the fire.
Carloginias
14-06-2007, 17:00
Uh, Zamb. I think the isles you claimed have 60,000 of my men in it and 2 of my battle fleets. (The North Island)
Zambistan
14-06-2007, 17:05
The two non-circled ones? Please tell me those aren't the islands your conquering.
Carloginias
14-06-2007, 18:00
Yup.
Zambistan
14-06-2007, 18:06
Well Sh*t. Im looking on the map and the only other island is horribly small. I guess I'll just have to claim some area on the mainland. What about the island to the north of you?
Weccanfeld
14-06-2007, 18:15
I checked the thread. Are you sure your invading those islands? I think your on about the far north island. Zamb is on the two islands more toward the east.
Carloginias
14-06-2007, 18:37
I am on the island that let me control Uldarious' trade and to a lesser extent someone else's too.
Zambistan
14-06-2007, 23:05
so is that those two islands?
Carloginias
14-06-2007, 23:25
Yes. If you'd be willing to give me several military installations on that island( AKA the sea lanes that would let me control his trade anyway)

You woulden't need to move.. you don't have to move anyway, but you'd have to face my navy.
Zhyolatska
14-06-2007, 23:42
he doesn't need to move, his nation is, no offense, fairly insignificant on the world-wide political scale, you two could probably exist together to some degree, with minor skirmishes.
Zambistan
15-06-2007, 00:16
Hell I would even trade with you as long as you just let my people be left alone.
Jagaro
15-06-2007, 01:56
Can anyone tell me what sort of climate is in my reagion so that I know what sorta stuff I can farm and other stuff like that.
Hakurabi
15-06-2007, 02:53
I am screwing around with you as I was acutally going to use this as an example as something cannot be really magic resistant otherwise your liberator keys may just have been worthless as I could just then make slave braces magic resistant. What I am saying is that you have to remember that magic is energy after all and if enough emergy, aka magic, can be used to counter it. So what I am saying is that to have fire resistant is very porable, but to have magic resistant is acutally quite hard unless if you keep as naplam as magic is after mostly manipulation of the surrondings to create the desired effect so your idea of naplam would be the only way in which the fire would be able to hold people's attempt to put out the fire till you introduce an element into the flame which basically turns off the fire.

However, it is magically resistant. At least, to the extent that it'll take a bit more than just some ice dweomer to stop it. It uses elemental igniters, and is basically as difficult to put out as an oxidised fuel fire is today.

Although admittedly I did put it in as a pre-emptive defense. I figured that the action would be 'countered' by having RandomMage cast a cold spell to automatically nullify the effects of the flame.
The Scandinvans
15-06-2007, 02:53
Can anyone tell me what sort of climate is in my reagion so that I know what sorta stuff I can farm and other stuff like that.It would be temperate in the mountain low lands, mountains climate obvious elsewhere, and along the coast think climate like Virginia.
The Scandinvans
15-06-2007, 03:03
However, it is magically resistant. At least, to the extent that it'll take a bit more than just some ice dweomer to stop it. It uses elemental igniters, and is basically as difficult to put out as an oxidised fuel fire is today.

Although admittedly I did put it in as a pre-emptive defense. I figured that the action would be 'countered' by having RandomMage cast a cold spell to automatically nullify the effects of the flame.Well, I just noticed since when are there fire elenmentals as there are none in this world? By the way I am thinking along something like an antronach.
Hakurabi
15-06-2007, 03:05
I don't know - Infusing normal salts with the essence of fire, maybe? I mean, sure magic isn't powerful enough to actually conjure a fire elemental, it should be powerful enough to infuse some specially treated salts with the essence of elemental fire.

It can always be reflavoured to be something like the charred bark of some tree soaked in the distilled extract of some fungus.

Yeah, I had atronachs in mind with that ingredient as well.
Zhyolatska
15-06-2007, 03:29
if I had to take a guess I would say something akin to highlands you have mountain valley that appears to have some rivers flowing through it. sandwiched beterrn those mountains I'd say a good comparison would be scotland or southern norway/northern sweden, around the mountains.
The Scandinvans
15-06-2007, 03:43
I don't know - Infusing normal salts with the essence of fire, maybe? I mean, sure magic isn't powerful enough to actually conjure a fire elemental, it should be powerful enough to infuse some specially treated salts with the essence of elemental fire.

It can always be reflavoured to be something like the charred bark of some tree soaked in the distilled extract of some fungus.

Yeah, I had atronachs in mind with that ingredient as well.Alright, Obilivion and Morrowind have really screwed me up I guess. Morrowind the most as I now have dreams in which Dagoth Ur tells me to go to the big volcano of Hawaii.:eek:

As for the rest it sounds good.
The Scandinvans
15-06-2007, 03:46
if I had to take a guess I would say something akin to highlands you have mountain valley that appears to have some rivers flowing through it. sandwiched beterrn those mountains I'd say a good comparison would be scotland or southern norway/northern sweden, around the mountains.Zhyolatska check the diplomatic thread as I have acutally replied.
Zhyolatska
15-06-2007, 05:38
A man replied," For a thousand years have I born witness to the growth of my Empire, for a thousand years I have seen nations rise and fade, for ten life times of lesser races have I seen this world, countless battles have I commanded, untold numbers of other peoples have I seen beneath my blade and foot, yet throughout this time alliances have aided my nation, my kin, and my own interests thus I agree to this alliance in the hopes that it will aide my own nation and also we are willing to help your nation in return. As a a sign of our own side of the alliance I wish to grant you a gift of 6,000 new strong slaves and 400 rare ebony swords for your Emperor's own use as they are some of the finest weapons forged by mortals."

If you're talking about the above, I know. What kind of post do you want me to make there? do you want me to formally thank you for the wooden swords?is there some kindof new diplomatic offer I'm supposed to make? I'm confused:confused:
Hakurabi
15-06-2007, 05:52
Well, to explain ebony, it's the highest quality material you can get, made from some sort of volcanic glass type thing.

He's basically tried to catch your diplomat off guard with an enormous bribe to your nation - in other words, he's trying to buy your nation with slaves and high quality weapons.
The Scandinvans
15-06-2007, 06:01
A man replied," For a thousand years have I born witness to the growth of my Empire, for a thousand years I have seen nations rise and fade, for ten life times of lesser races have I seen this world, countless battles have I commanded, untold numbers of other peoples have I seen beneath my blade and foot, yet throughout this time alliances have aided my nation, my kin, and my own interests thus I agree to this alliance in the hopes that it will aide my own nation and also we are willing to help your nation in return. As a a sign of our own side of the alliance I wish to grant you a gift of 6,000 new strong slaves and 400 rare ebony swords for your Emperor's own use as they are some of the finest weapons forged by mortals."

If you're talking about the above, I know. What kind of post do you want me to make there? do you want me to formally thank you for the wooden swords?is there some kindof new diplomatic offer I'm supposed to make? I'm confused:confused:Refer below for ebony explanations. As for the response make it as you see fit.:cool:

Well, to explain ebony, it's the highest quality material you can get, made from some sort of volcanic glass type thing.

He's basically tried to catch your diplomat off guard with an enormous bribe to your nation - in other words, he's trying to buy your nation with slaves and high quality weapons.Ebony is volcanic glass as you said and is the strongest harvestable material from which to make armor from. Thanks for the explanations though and sorry for stealing it.:)
Zhyolatska
15-06-2007, 06:42
I know that ebony is a tree though :confused:...
here's an ebony tree
http://www.jannathouse.com/foton/tree_ebony.jpg

if ebony is something different here, a glass or soemthing, can I get a list of what materials differ from their real world namesakes?
Weccanfeld
15-06-2007, 07:32
I think your allowed to make it up as you go along, really, within reason of course.
Hakurabi
15-06-2007, 09:32
Okies, another Vindicator done.

Weighing in at... 1112 words.

I'm really spending way too much time on these guys.
Jagaro
15-06-2007, 15:24
Can I say that I have Mediterranean climate along my coast for the sakes of farming and logging.
Weccanfeld
15-06-2007, 16:14
Can I say that I have Mediterranean climate along my coast for the sakes of farming and logging.

I don't think Scan would mind. I'm even futher from from the central point of the map and I've got Sicilian cilmates on the coast, tagia in the north, Balkan in the south and jungle in the east (new colonies). You can really let your imagenation loose.
Uldarious
15-06-2007, 16:19
I am on the island that let me control Uldarious' trade and to a lesser extent someone else's too.

...Buh?
I think I might have to do something about that, tell me, are elves better slaves for rowing or for fertilising the soil with their fresh blood?
This would annoy me more if I had something that resembled significant trade, but hey, I'm not one to turn down a scrap.
Now I just need to think about how to significantly deploy enough forces...

Will post more tomorrow.
Carloginias
15-06-2007, 17:11
Hell I would even trade with you as long as you just let my people be left alone.



Alright thats cool. My bases are going to be one on each eastern tip of the islands, and one on each western tip. I might even like to have an alliance with you.
Carloginias
15-06-2007, 17:12
...Buh?
I think I might have to do something about that, tell me, are elves better slaves for rowing or for fertilising the soil with their fresh blood?
This would annoy me more if I had something that resembled significant trade, but hey, I'm not one to turn down a scrap.
Now I just need to think about how to significantly deploy enough forces...

Will post more tomorrow.

We'll have to see, won't we?
Zambistan
15-06-2007, 18:47
Alright thats cool. My bases are going to be one on each eastern tip of the islands, and one on each western tip. I might even like to have an alliance with you.

Maybe next time you have a military operation some Crabfolk warriors might like to come.
Jagaro
15-06-2007, 21:14
Anyone want to make a trade deal with me I have slik, spices, cinnibar, and workers (not slaves but miners and shipbuilders) to offer and looking am looking for wepons, armor, and to a lesser extent wood and seafood.
Carloginias
15-06-2007, 21:18
Maybe next time you have a military operation some Crabfolk warriors might like to come.

When I colonize some of the mainland, I will allow free immigration of crab-people and let them do business and establish settlements along the coast.
Weccanfeld
15-06-2007, 22:04
Anyone want to make a trade deal with me I have slik, spices, cinnibar, and workers (not slaves but miners and shipbuilders) to offer and looking am looking for wepons, armor, and to a lesser extent wood and seafood.

I could do. We've got borders. I've got good (both in anaesthetic and protection terms) armour and weapons. You might be able to get your wood off Uldarious.

As for what I want, workers and mercury will do, as will luxury goods, if to a lesser extent.
Jagaro
15-06-2007, 22:43
Perhaps I should have been more clear that workers normaly are sent out on a project basis, although I can send over workers for more long term jobs like farming or quarry work if you want, but you do have to be more specific about what you want.

As for quicksliver consiter it underway. Silk and spices are fairly inexpenive in my nation so traders of those products are on their way.
Zhyolatska
16-06-2007, 02:25
The empire would be more than willing to host caravans of your merchants, and even open trade routes, individual estates would even be willing to offer their resources in exchange for the ever-valuable mercury you offer
Uldarious
16-06-2007, 07:21
Well, so long as people trade only in Mishrael they can find as much as they want of virtually *anything*

Assuming they're well-guarded of course.

Semshimistha do have an extensive logging and replanting system of oak, pine, mahogany, bamboo, and Leha Leaf. (which is a very tough but slow-growing wood.)

There are also other varieties, but they're not so easy to get your hands on.
Uldarious
18-06-2007, 13:33
So...this is still goin'?
Hasn't died while I was away...right?
RIGHT?
Weccanfeld
18-06-2007, 16:04
Don't think so.

I'll start working on that post. I haven't really been able to post, since I haven't had much time on the computers over the weekend.
Jagaro
18-06-2007, 17:58
The rp is not dead, in fact I would like request permission to send trade caravans through your territories to Zhyolatska's lands.
Carloginias
18-06-2007, 18:03
Hm. Not sure what to do now. Maybe colonize some of the mainland.
Weccanfeld
18-06-2007, 18:12
You could try the north coast, if you fancy a scrap with me.

And Scan, could I rp the tribe in the Crimson Coast?
The Scandinvans
19-06-2007, 00:34
Sorry, I have work and I bought an Xbox 360 Obilivion so I have not been online much.:(
The Scandinvans
19-06-2007, 00:36
Hm. Not sure what to do now. Maybe colonize some of the mainland.Feel free to, but to state you will face a fairly high problem of not having the large standing armies of the mainland and also though you will not have to worry about logistics in the form of troops and supplies due to your large fleet, you will face the problem of interior settlements from coming under attack.

You could try the north coast, if you fancy a scrap with me.

And Scan, could I rp the tribe in the Crimson Coast?Please feel free to rp it as you are fun.:)
Carloginias
19-06-2007, 01:35
I only plan on staying by the coast, for now.

And Oblivion is addicting. Wanna know a GREAT way to make money? I make about 15k + daily. (Then again I'm level 18), but it is still a good way for everyone to make some dough.
The Scandinvans
19-06-2007, 01:38
I only plan on staying by the coast, for now.

And Oblivion is addicting. Wanna know a GREAT way to make money? I make about 15k + daily. (Then again I'm level 18), but it is still a good way for everyone to make some dough.I am twitching right now because I need to play, but my parents are using my big T.V. right now which is the only one I want to play, but I have tommorrow and Wednesday off.:( Alright, tell me how do you make the much money?
The Scandinvans
19-06-2007, 03:08
Carloginias I was thinking of having a background story which will help to explain the ancient reasons for magic being limited and the purpouse of division between the Valgardian life spans despite them being essentially of the same race. I will give you the basic idea being that the ancient Valgardains once possesed lives without death by age and without any disease or posion affecting the, but of old the ancient Valgardians waged a destructive civil war within their ranks as the succession of Emperor being in question, but in the civil war devasting things happened as the magics of the world were employed destructivily yet as the war continued for many long and brutal centuries the most magically powerful of the old Valgardian houses and families released an army of demons upon the world in their service. But, due to the marshall powers of the other houses the war lasted for another fifty years in a stalemate as the demon armies endlessly emerged and the divided houses continued to wage a war amongst themselves in the never ending war as more and more Valgardians died in the war and more houses slowly were dwindled. To this the houses which had summoned the demonic horders to their services broke the natural barrier on the amount of magic and summoned more demons into this world and also brought about a massive army of skeltons being formed which eventually resulted in them gaining the needed edge which allowed them to begin the slow process to ending the war, at the same time they had discovered the means to bring back their own dead back to the world using arcane means which were truly against the very laws of the gods and they increasingly saw it as needed to bring down the gods and have an Emperor with the very power to challenge the gods.

For such a thing though they had now unleashed the very natural limits to themselves and became to powerful for the other houses to overcome in pairs. To counter them an alliance of the five 'noble' houses was formed and proclaimed the truest heir to the throne as their leader whom lead them as the only ones to hold out against the three heretic houeses which they had become known after they had gone over the very edge of limitations and had risen to defy the gods and nature. For twenty years these houses alone had fought the heretic houses during which .

So in the end they ended up gaining the support of the remaining nine great houses which had then ended their in fighting and came to the aide to the now diminshed 'noble' houses and ended up waging war for a number of more decades till such a point as the three heretic houses nearly had won the war due to their summoned and ressurected minions, but then the proclaimed Emperor and all the loyal great houses of Valgard made a pact with the gods to give the magic of the world in order to preserve the intergrity of the world in which the most of the world's magic would be confined to the outer realms and the demons would be barred from thid world. Such as it was that the heretic houses were denied their most powerful minions and could no longer access the magic which had given them their ability to win the war. So now the battles waged and their skelton armies were destroyed, and they no doomed to the void the three heretic houses were banished from this world and only a few thousand managed to flee to the outer realms where their magic remained, yet with all their magic they could no longer access this world and were doomed to only communicate through small openings which occured randomly.

After the war though the price of their saracfice came into full as they knew it would that they lost the magics which had preserved the beauty of their homelands, they had become fully mortal, lost their complete immunity to illness and posion, and had lost the powers which had allowed them to contrsuct the world's first civilization in the great lands of the north and afterwards their homeland had frozen slowly over as what little magics had remained keeping it warm faded. At the same time the great Valgardian houses had dwindled with only 50,000 Valgardians remaining in the noble houses, and 93% of the other nine Valgardian Houses having died in the wars.

The time ago would roughly be 14,000 years ago and since it would be such a long time ago even the Valgardians would not remember it for the most part and only a the Imperial family and a few trusted persons would be given access to the ancient documents of old Valgard as such though this will be kinda of a faction secret for me, though I planning on starting a thread in which one of these little openings comes into contact with either a darker faction or just a group that could use the help offered to them by the three heretic house survivors.
Uldarious
19-06-2007, 05:13
Yay pplz!

So after Savage Lands I think I'll post something like "To the Eastern Caverns" which will be a Kiishra extended his lands eastward to claim more mountains.

Then I might have some elfy friends to...entertain, to get them out of my territory.

We could use some mercenaries these days...or a nice pirate nation.
Weccanfeld
19-06-2007, 07:48
I only plan on staying by the coast, for now.

And Oblivion is addicting. Wanna know a GREAT way to make money? I make about 15k + daily. (Then again I'm level 18), but it is still a good way for everyone to make some dough.

It it Alchemy around Skingrad? That's how I make mine usually.
The Scandinvans
19-06-2007, 21:17
It it Alchemy around Skingrad? That's how I make mine usually.I have 1.5 million gold.:p
Carloginias
19-06-2007, 21:54
Go to Rockmilk cave, it is close to Water's Edge bandit camp. I make something like 15k daily. I bought and fully furnished Anvil, and SKingrad's houses and I am sitting on like 35k right now.

How do you have 1.5 million gold?!
Weccanfeld
19-06-2007, 22:14
Go to Rockmilk cave, it is close to Water's Edge bandit camp. I make something like 15k daily. I bought and fully furnished Anvil, and SKingrad's houses and I am sitting on like 35k right now.

How do you have 1.5 million gold?!

'Fraid I can make that much on the Skingrad circuit.

Gah, I want the Skingrad house, but the Steward has only gone and thrown himself off a bridge, so I can't buy.
Carloginias
19-06-2007, 22:26
That sucks. Chorral's house is sorta useless. 3 Bedrooms. I guess I could have ppl from Tthe DBH and Mages Guild fill the area, and my adoring fan. Wonder if I get any perks for being the Gray Fox? THus far I've found none.
Weccanfeld
20-06-2007, 07:23
You get to commit crimes without getting any infamy with that cowl.

You get a monthly income as the fighters guild person and a magical box that duplicates ingredients as the mages guild leader.
Zhyolatska
20-06-2007, 12:01
Oblivion is a great game, but could we get back onto the topic? I'm thinking about posting a thread detailing an uprising within my empire, is anyone interested in that?
Hakurabi
20-06-2007, 12:03
Alright, sure.

I'll move the Lanterns in to cause further trouble in Byzoj.
Uldarious
20-06-2007, 14:00
Busy today, will post tomorrow.
Have fun guys and soz for the short notice.
The Scandinvans
20-06-2007, 19:23
Oblivion is a great game, but could we get back onto the topic? I'm thinking about posting a thread detailing an uprising within my empire, is anyone interested in that?If you want it could be some of the Valgardian nobility, who settled the east of your nation and using their own personal wealth bought land and estates in which they became a powerful force their and control enough wealth to launch a viable rebellion against your Empire as your law makes them pratice your religion while many of them are devout to my own religion, so it a religious revolt in all essence. As well, to point out my people worship an almightly god whom in a peace treaty could be reconginized as possibly being your same diety and as such a toleration can be reached of their religion. How does this sound to you?
The Scandinvans
20-06-2007, 19:30
Go to Rockmilk cave, it is close to Water's Edge bandit camp. I make something like 15k daily. I bought and fully furnished Anvil, and SKingrad's houses and I am sitting on like 35k right now.

How do you have 1.5 million gold?!I found a glitch lol.
The Scandinvans
20-06-2007, 19:33
Carloginias I was thinking of having a background story which will help to explain the ancient reasons for magic being limited and the purpouse of division between the Valgardian life spans despite them being essentially of the same race. I will give you the basic idea being that the ancient Valgardains once possesed lives without death by age and without any disease or posion affecting the, but of old the ancient Valgardians waged a destructive civil war within their ranks as the succession of Emperor being in question, but in the civil war devasting things happened as the magics of the world were employed destructivily yet as the war continued for many long and brutal centuries the most magically powerful of the old Valgardian houses and families released an army of demons upon the world in their service. But, due to the marshall powers of the other houses the war lasted for another fifty years in a stalemate as the demon armies endlessly emerged and the divided houses continued to wage a war amongst themselves in the never ending war as more and more Valgardians died in the war and more houses slowly were dwindled. To this the houses which had summoned the demonic horders to their services broke the natural barrier on the amount of magic and summoned more demons into this world and also brought about a massive army of skeltons being formed which eventually resulted in them gaining the needed edge which allowed them to begin the slow process to ending the war, at the same time they had discovered the means to bring back their own dead back to the world using arcane means which were truly against the very laws of the gods and they increasingly saw it as needed to bring down the gods and have an Emperor with the very power to challenge the gods.

For such a thing though they had now unleashed the very natural limits to themselves and became to powerful for the other houses to overcome in pairs. To counter them an alliance of the five 'noble' houses was formed and proclaimed the truest heir to the throne as their leader whom lead them as the only ones to hold out against the three heretic houeses which they had become known after they had gone over the very edge of limitations and had risen to defy the gods and nature. For twenty years these houses alone had fought the heretic houses during which .

So in the end they ended up gaining the support of the remaining nine great houses which had then ended their in fighting and came to the aide to the now diminshed 'noble' houses and ended up waging war for a number of more decades till such a point as the three heretic houses nearly had won the war due to their summoned and ressurected minions, but then the proclaimed Emperor and all the loyal great houses of Valgard made a pact with the gods to give the magic of the world in order to preserve the intergrity of the world in which the most of the world's magic would be confined to the outer realms and the demons would be barred from thid world. Such as it was that the heretic houses were denied their most powerful minions and could no longer access the magic which had given them their ability to win the war. So now the battles waged and their skelton armies were destroyed, and they no doomed to the void the three heretic houses were banished from this world and only a few thousand managed to flee to the outer realms where their magic remained, yet with all their magic they could no longer access this world and were doomed to only communicate through small openings which occured randomly.

After the war though the price of their saracfice came into full as they knew it would that they lost the magics which had preserved the beauty of their homelands, they had become fully mortal, lost their complete immunity to illness and posion, and had lost the powers which had allowed them to contrsuct the world's first civilization in the great lands of the north and afterwards their homeland had frozen slowly over as what little magics had remained keeping it warm faded. At the same time the great Valgardian houses had dwindled with only 50,000 Valgardians remaining in the noble houses, and 93% of the other nine Valgardian Houses having died in the wars.

The time ago would roughly be 14,000 years ago and since it would be such a long time ago even the Valgardians would not remember it for the most part and only a the Imperial family and a few trusted persons would be given access to the ancient documents of old Valgard as such though this will be kinda of a faction secret for me, though I planning on starting a thread in which one of these little openings comes into contact with either a darker faction or just a group that could use the help offered to them by the three heretic house survivors.Comments?

To note I may change it to them willingly giving up their immortaility though I think if I change this to a more commonly known thing of them giving up their immortality unwillingly it would be a dang good reason for them to be made.;)
The Scandinvans
20-06-2007, 20:56
If you want it could be some of the Valgardian nobility, who settled the east of your nation and using their own personal wealth bought land and estates in which they became a powerful force their and control enough wealth to launch a viable rebellion against your Empire as your law makes them pratice your religion while many of them are devout to my own religion, so it a religious revolt in all essence. As well, to point out my people worship an almightly god whom in a peace treaty could be reconginized as possibly being your same diety and as such a toleration can be reached of their religion. How does this sound to you?Zhyolatska I believe I might have jumped to a conclusion, though to note Valgardian nobles would be FAR more loyal to their houses then to your ruler.
Zhyolatska
20-06-2007, 21:58
If you want it could be some of the Valgardian nobility, who settled the east of your nation and using their own personal wealth bought land and estates in which they became a powerful force their and control enough wealth to launch a viable rebellion against your Empire as your law makes them pratice your religion while many of them are devout to my own religion, so it a religious revolt in all essence. As well, to point out my people worship an almightly god whom in a peace treaty could be reconginized as possibly being your same diety and as such a toleration can be reached of their religion. How does this sound to you?

It sounds great, but I was thinking of having a religious uprising and rebellion of the Ioannais, who would break off and form their own nation, while my nation tries to re-incorporate them.

Essentially one man would get divine inspiration, and take a band of troops and begin capturing and converting the small towns, then they march on the big cities with the now-recruited townsfolk and begin to restore "The great heritage of the Ioannais!
Hakurabi
20-06-2007, 23:42
I think Zhy is talking about having a rebellion of a different sect, not Valgardians.

However, this does present an excellent opportunity for a group of expansionist Valgardians to try launching a rebellion, and for Three Lanterners to ally with the current leadership to dismantle the rebellion (and in the process, the Valgardian houses), thus eliminating their local enemies and gaining favour with the current rulers of Byzoj.
The Scandinvans
21-06-2007, 04:00
It sounds great, but I was thinking of having a religious uprising and rebellion of the Ioannais, who would break off and form their own nation, while my nation tries to re-incorporate them.

Essentially one man would get divine inspiration, and take a band of troops and begin capturing and converting the small towns, then they march on the big cities with the now-recruited townsfolk and begin to restore "The great heritage of the Ioannais!Alright, then as that sounds good, but yet it will not be supported by any Valgardians as they are long lived and tend not to want to change their beliefs, though to note technolhogies are entirely different.

I think Zhy is talking about having a rebellion of a different sect, not Valgardians.

However, this does present an excellent opportunity for a group of expansionist Valgardians to try launching a rebellion, and for Three Lanterners to ally with the current leadership to dismantle the rebellion (and in the process, the Valgardian houses), thus eliminating their local enemies and gaining favour with the current rulers of Byzoj.Whow, to dismantle a minor house is one thing, but to even get at the great houses will be hard as they have vast resources and can wage a war in their own right. To state I plan on beggining to just start randomly killing your members by means of my own secret police who are, if are not more, capable of fighting in the shadows as to your own forces.
Hakurabi
21-06-2007, 08:29
However, since you're facing my on my strength, your secret police will be outnumbered, and primarily a match for above average Lanterners, and average Yellow Lighters.

This is because as a secret organisation the Three Lanterns have a focus in stealth to begin with, and all their members are to some extent skilled in avoiding detection, while the Yellow Lighters are spies and agents in and of themselves.

In the shadow war, you'll be outnumbered and outgunned, honestly. Even with skilled secret police. Your focus is not on stealth at all.

---

Besides, what's a great house doing in Byzoj?
Uldarious
21-06-2007, 09:56
Yep.
Hak is right, even with specialist breeds of Semshimistha like Criel Espent, who are masters of stealth, I wouldn't expect to get rid of the Three Lanterns easily, sure you might catch some of their weaker enemies and mess up their plans, but on average it's their strength to work in the shadows.

There's a difference between stealth, tracking and urban subterfuge and the Three Lanterns are the masters of the latter, just as the Kainites are supposedly the shadowy political manipulators.
Zhyolatska
21-06-2007, 11:09
*feels out of place sharing a border with nordic ubermenches who have unshakable loyalty and other nations with shadow police with his loosely built nation which could very easily suffer an uprising or an invasion*:p
Jagaro
21-06-2007, 14:45
I just updated my factbook with info on exports if anything catches your eye just let me know and we can work somthing out.
Alversia
21-06-2007, 15:31
Is it too late to get involved in this thread?
Jagaro
21-06-2007, 15:55
Nope just claim some land and wright up a short factbook and you should be in.
Alversia
21-06-2007, 16:07
You'll have to give a while for the Factbook, I'm kinda busy. I was thinking of a small settlement type thing up the mountains. People who keep themselves to themselves y'know?
Weccanfeld
21-06-2007, 16:47
Hello Alversia. How's Cavourna these days;)?

Hmm, I just had an idea. What type of species are you after?
Alversia
21-06-2007, 17:48
Hello Alversia. How's Cavourna these days;)?

Hmm, I just had an idea. What type of species are you after?

He's doi' grand :D

I was thinking Elven settlement. Elite Archers and long living but slow to reproduce. What's the idea?
Weccanfeld
21-06-2007, 18:43
Never mind then. I had a rebellion of sorts in mind.
Alversia
21-06-2007, 21:08
Can I claim a part of the plains in the North-West?
Weccanfeld
21-06-2007, 22:08
Actually, I reckon it'll be better if you set up camp somewhere else. Not because I've don't want you there, but because by doing that you might end up being an enclave within my nation. Which I bet you don't want.
Alversia
21-06-2007, 22:13
Fine, do you know any other locations? preferrably near a mountain
Weccanfeld
21-06-2007, 22:20
Well, there's only the Near West and North East really. I'd go for the North East.
Alversia
21-06-2007, 22:24
The area around the forked river will do perfectly! Can I claim it then?
Weccanfeld
21-06-2007, 22:27
Which Forked river?
Alversia
21-06-2007, 22:28
In the North-East near the Scandinvan border. I would only want a limited amount of that territory though.

Factbook here by the way:
http://forums.jolt.co.uk/showthread.php?t=530750
Alversia
21-06-2007, 22:33
Wait I shall
Weccanfeld
21-06-2007, 22:35
Well, you pretty much already have claimed, so all you need now is to wait.

And I think your allowed to increase your population a bit. We seem to be having Edwardian style populations here, with Uldarious having a couple tens of millions of human slaves, so it seems.
The Scandinvans
22-06-2007, 07:28
In the North-East near the Scandinvan border. I would only want a limited amount of that territory though.

Factbook here by the way:
http://forums.jolt.co.uk/showthread.php?t=530750You can get a bit more land in the mountains and some more plains with your population increasing to a couple of hundred of thousand with relative ease. To note any serious war will decimate your population whoever wins so to say a long life span comes with that, such as though my people have a very long life span each couple only usually bares a maxiun of five children over a couple centuries and it takes about fifty years for one of my people to mature to adulthood.
Uldarious
22-06-2007, 08:39
More Elves?

...K

(Heh, nice diversity we got going here...surprisingly few humans though).
The Scandinvans
22-06-2007, 08:52
More Elves?

...K

(Heh, nice diversity we got going here...surprisingly few humans though).Population wise yes, slave wise no way in heck as most slave are humans and they make up a majority of the populations in a good number of countries due to slavery.:p
Uldarious
22-06-2007, 09:08
...

...

I meant country-wise, as the number of human sovereign nations is very low.
The Scandinvans
22-06-2007, 10:30
...

...

I meant country-wise, as the number of human sovereign nations is very low.I was just joking.:D
Alversia
22-06-2007, 11:33
You can get a bit more land in the mountains and some more plains with your population increasing to a couple of hundred of thousand with relative ease. To note any serious war will decimate your population whoever wins so to say a long life span comes with that, such as though my people have a very long life span each couple only usually bares a maxiun of five children over a couple centuries and it takes about fifty years for one of my people to mature to adulthood.

My people are well aware that a war would destroy them. That's why they rarely get involved in external affairs
Hakurabi
22-06-2007, 11:45
Honestly, that would not make for a good Player Nation, although maybe for a Non-Player Nation it might be alright.

You need to get enough that you can go around and impose your will on others - otherwise what's the point? Broker a couple of trade deals, get shelved away. I reccomend you change it to allow you to actually become a major player.
Alversia
22-06-2007, 11:46
They'll get involved in affairs, but their population is rather low. They can't really risk getting involved large scale in a conflict.

They do form Mercenary and Volunteer units so they could get involved on behalf of another.
Hakurabi
22-06-2007, 11:53
That's the problem. You haven't actually got any power of your own.

To use a video game analogy, you're the bit race which is too small to be a race in and of itself, instead you're just some special unit lumped into another race.

You can't actually kick up enough of a ruckus to make people notice you, instead you just have to fade into the military of another race. You need to be powerful enough to engage in a large scale conflict, otherwise you're no more than a nation whose only involvement is "Hi, we'd like to hire your guys." "Okay." and that's it.

*Nobody will really care what happens to you*
Alversia
22-06-2007, 11:57
True.

But the idea of a super-power is not exactly what I had intended. I'll make them more external in view and increase numbers but not to a vast amount.

What Race do you have?
Hakurabi
22-06-2007, 12:13
I'm currently using the major abolitionist movement originating in Valgard. Sprawling militant society, intel juggernaut, and not above engaging in warfare with other nations.

You don't even need to be a superpower, but you do need to be powerful enough to impose your will on other nations and have the force of arms to back it up. Even if you are smaller.

Pretty much any player nation has to be either already a major player, or on the up and up.

Interesting things happen in interesting times, after all.
Alversia
22-06-2007, 12:21
What sort ogf an Army can you rally with regards to numbers?
Hakurabi
22-06-2007, 12:45
Maybe 40-50 at a given time. However, this is more because of enormously low density - I could deploy 40-50 at almost any serious engagement zone.

Their main strength is that I can quite readily deploy those 40-50 to cause a lot of damage, like eliminating command or destroying supplies. If it's a really big offensive, maybe 100 or more. A low quality army could be fielded if absolutely necessary. The largest will come after a big anti-slavery raid on a slave hulk or something, a large quantity of malnourished, desperate slaves led by well trained Three Lanterners.

Since they hold no land to speak of, they don't generally need to defend more than a smattering of buildings, and on an offensive they focus on having as many circumstances in their favour as possible.

A small group can cause many times their number in casualties if they burn down a barracks, for example. Or seriously weaken a force by taking out commanders.

Basically, I'd fight by exploiting my advantage in stealth and lack of a need to control land to cause damage without exposing myself to easy retaliation.

A couple of relatively poorly trained crossbowmen could cause chaos by taking out expensive high quality knights, and forcing field armies to battle in cramped conditions.

---

For you, I can see your elves using rough terrain to their advantage, exploiting their far superior archers to fire and keep highly mobile, frustrating efforts to seek them out and ambushing heavy units when they are isolated.

After all, 100,000 men aren't much help when your enemy keeps moving away faster and picks off your troops while running.
Alversia
22-06-2007, 12:51
That was going to be strategy the whole time. Clever and quick ambushes in cramped Forest paths or narrow Mountain walkways. As I could only put 10,000 troops into the field at most, this is what I'd have to do.

My Archer's superior fire speed (Think Legolas in LOTR) is used to cause heavy casualties before an enemy even glimpses the Farmland of the four clans
Hakurabi
22-06-2007, 12:59
I think the problem here is that you need enough troops to be able to risk them on foreign campaigns.

There has to be enough clout to be aggressive, rather than just defensive.
Alversia
22-06-2007, 13:01
Of the 10,000 I think about 3,000 could be used on Foreign Campaigns, but ti largely depends on the situation. If it is a direct threat to the Clans they may send all 10,000 and leave the defense of the villages to the Elders.

They are masters of stealth as well BTW
Hakurabi
22-06-2007, 13:08
Different fields.

The Three Lanterns excel most at urban cutthroat combat, and are almost unbeatable there, just like the Valgardians are almost unbeatable on the field. I'd say given that both groups are strong in guerilla combat, it would boil down to who could tip the scales in their favour the most.

Since it seems to be a major axis, what is your race's stance on slavery?
Alversia
22-06-2007, 13:11
My Clans use subsistance farming and so don't need Slaves.

MY Elves have a rather strong bond with nature. It 'speaks' to them in a way and so they cannot be ambushed in Forests or other areas such as that.

My Soldiers are unbeatable at long range but are weaker in close combat.
Hakurabi
22-06-2007, 13:25
I see - they're highly attuned to nature, and thus are nigh-unbeatable when on their own ground.

Sounds good.

Fortunately, since slavery is a non-issue, you're not likely to be on the Three Lanterns' list of targets :D.

Hmm... I'd say the most likely first contact will be with the Eranor Wild Elf tribe, driven westwards by Valgardian expansion, who have links with the Vismar Vindicators character unit.

I'll flesh them out, seeing as there's now another group who are of similar type (clan-level wild elven types) and thus a place for them to be a bit part.
Alversia
22-06-2007, 13:25
My Clans live in the east though

And I'm honestly glad to say I won't have to fight the Three Lanterns :D

My Elves would welcome another Clan of Elves to their lands though.

My troops are highly disciplined and Trained. What about your Armies? Organised or a rabble?
Hakurabi
22-06-2007, 13:37
Very high variance. Some are just ragtag bands of cutthroats, others are elite, highly professional units who recruit only the best. The overall organisation is quite irregular, though, so it depends who you gain the attention of.

One unit might be facing only weak Three Lanterners groups, and believe them to be pathetic pushovers, while another may have become the target of a highly professional unit and subjected to vicious, relentless raids, constantly losing supplies to midnight raids.

The Vindicators in particular is made up exclusively of heroic types. A dream team, essentially.
Alversia
22-06-2007, 13:39
I see

As my Elves can live to 600 Years old, it gives them 100 years of training to perfect their skills. Quite an Elite group.
They wear light armour though (for mobility) annd that's makes them vulnerable in close combat. They do not like ot use their swords to block an enemy and instead rely on agility. When they are in a cramped space though, the casualties will mount up.
The Scandinvans
22-06-2007, 18:45
However, since you're facing my on my strength, your secret police will be outnumbered, and primarily a match for above average Lanterners, and average Yellow Lighters.

This is because as a secret organisation the Three Lanterns have a focus in stealth to begin with, and all their members are to some extent skilled in avoiding detection, while the Yellow Lighters are spies and agents in and of themselves.

In the shadow war, you'll be outnumbered and outgunned, honestly. Even with skilled secret police. Your focus is not on stealth at all.

---

Besides, what's a great house doing in Byzoj?Remember spies cannot go by in the highest ranks due to the fact that everyone up there is chosen based upon their essentially blind loyalty and will not give up info readily to anyone so you will always not be in on the more hidden matters of state and politics, such as you will not have a chance to kill the Emperor due to magics detecting posions and a large number of guards, as well he is a skilled mage who will be able to combat an mage sent to kill him so the only real way to kill him is to overwhelm the palace guards.

As for the great house nearly all Valgardian nobles are born into a house.
The Scandinvans
22-06-2007, 19:00
I see

As my Elves can live to 600 Years old, it gives them 100 years of training to perfect their skills. Quite an Elite group.
They wear light armour though (for mobility) annd that's makes them vulnerable in close combat. They do not like ot use their swords to block an enemy and instead rely on agility. When they are in a cramped space though, the casualties will mount up.Alright, overall your race sounds quite good due to the fact that your race will be limited in numbers, though to note if you wish your state can become a place where "Wild" Elves in my Empire might soon move as they number about 500,000 elves total and are labelled as wild due to the fact that about a quarter of them still hunt to survive while the rest resemble your people upon consideration, though to note their people are divided into kingdoms, clans with a king essentialy, with each king ruling over roughly 70-100,000 elves and they do build cities with the max pop being rougly 20,000. Though to note they do pratice slavery on humans as they see as them as inferior. As for their combat mehtods they acutally are better at close combat wearing medium armor which allows them to fight against heavier forces using their agility. For their life spans they live roughly between 450-500 years on average.
Alversia
22-06-2007, 19:23
Alright, overall your race sounds quite good due to the fact that your race will be limited in numbers, though to note if you wish your state can become a place where "Wild" Elves in my Empire might soon move as they number about 500,000 elves total and are labelled as wild due to the fact that about a quarter of them still hunt to survive while the rest resemble your people upon consideration, though to note their people are divided into kingdoms, clans with a king essentialy, with each king ruling over roughly 70-100,000 elves and they do build cities with the max pop being rougly 20,000. Though to note they do pratice slavery on humans as they see as them as inferior. As for their combat mehtods they acutally are better at close combat wearing medium armor which allows them to fight against heavier forces using their agility. For their life spans they live roughly between 450-500 years on average.

My Elves believe in the freedom of all natural creatures and are therefore completely against Slavery and Large cities as they prefer to live close to nature. This could turn into an Elven War if your elves attempt to move to their territory in too large a number.
The Scandinvans
22-06-2007, 19:28
My Elves believe in the freedom of all natural creatures and are therefore completely against Slavery and Large cities as they prefer to live close to nature. This could turn into an Elven War if your elves attempt to move to their territory in too large a number.To ask then you will not even take in one or two of their kingdoms on your borders as though different they do not really pratice slavery to the extent the Valgardians due to the fact that the environments they are used to living in a more wild enviroment in the small cities I stated.
Alversia
22-06-2007, 19:32
To ask then you will not even take in one or two of their kingdoms on your borders as though different they do not really pratice slavery to the extent the Valgardians due to the fact that the environments they are used to living in a more wild enviroment in the small cities I stated.

As I said, if they move in too large a number. One or two kingdoms would be acceptable to them, so long as an Alliance was possible
The Scandinvans
22-06-2007, 19:36
As I said, if they move in too large a number. One or two kingdoms would be acceptable to them, so long as an Alliance was possibleAlright so their total population will be about 175,000 "Wild" Elves.
Alversia
22-06-2007, 19:44
That would be enough
The Scandinvans
22-06-2007, 19:45
That would be enoughTo ask will you add them to your factbook, and if you are do you want so more info on them?
Alversia
22-06-2007, 19:47
To ask will you add them to your factbook, and if you are do you want so more info on them?

Technically they aren't a part of my race, so I don't know. I've got a lot of things on at the moment
The Scandinvans
22-06-2007, 19:50
Technically they aren't a part of my race, so I don't know. I've got a lot of things on at the momentWell, considering they are going to be in your territory I was just assuming you wanted some info and if you I will give you a some quick info.