NationStates Jolt Archive


Fantasy World / OCC Sign Up Thread

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Kormanthor
18-02-2007, 21:32
Fantasy World / OCC Thread


http://usera.imagecave.com/Kormanthor/Earth349/FantasyWorld.gif

A Fantasy World is a type of imaginary world, part of a fictional universe used in fantasy novels and games. Typical worlds involve magic or magical abilities and usually a medieval theme. Some worlds may be a parallel realm or dimension tenuously connected to Earth via mystic gates or the world may have no reference to Earth at all.
Despite the use of magic or other fantastic elements such as dragons, the world is normally presented as one that would function normally, one in which people could actually live, making economic, historical, and ecological sense
Dungeons & Dragons, the first role-playing game, has created several detailed and commercially successful fantasy worlds (called "campaign settings"), with established and recognizable characters, locations, histories, and sociologies. The Forgotten Realms is perhaps the most extensively developed of these worlds. These elements of detail can be a large part of what attracts people to RPGs.( Wikipedia The Free Encyclopedia )

I Believe Fantasy and Science Fiction are both great genres. They let the author and reader explore strange worlds and endless possibilities. Cultures, relationships and science can be pushed to their limits to find out what things could have been like if the laws of nature were different. This world will be a mixture of both, it is a story of mankind nearly destroyed by destruction from the skies … ie … A Massive meteor broken into smaller metorites penetrate the atmosphere to pummel into the helpless world, triggering massive earthquakes, tidal-waves and storms beyond human comprehension, all reshaping the world. Mistaken for an attack, defensive systems of various nations were triggered. Their neighbors responded, adding more chaos and destruction to rain down from the sky. Some of these missiles are shotdown by orbiting weapons facilities. So not as much dust and smoke fill the skies, partially hiding the sun as the world shudders. High above in orbit one of the few remnants of post modern civilization remains in operational condition, but is cut off from the rest of the world at this time. The second is a secret underground government base where there is technology that can enable
someone to reach the space station in orbit. Like wise a new type of power has been born from this tragedy, magic has been returned to the world of men. Like humanoid phoenixes the survivors rise up from the ashes of the catastrophe, a new generation of people find themselves in a world they no longer recognize. Ravaged by an unbelievable disaster, the few that survived awaken in the ruins that was once there civilization. Scarred is the human race, but for how long? Are we sentenced to live in the rubble of this great tragedy? Only time will tell.


http://usera.imagecave.com/Kormanthor/FantasyWorld2a.GIF


OK now if you are interested in becoming a member of this new World or Earth you will need to make a description of your character/s and there surroundings. I will play numerous NPC Characters that may be found anywhere on, under or above the planet surface. My main characters home is in the valley located in the center of the mountains of the large land mass. I call this valley, the Valley of Kormanthor. Within it is a large plain with a slightly smaller forrest at it's center. This is Kormanthor Forrest, at the center of this forrest is the City of Myth Essembra. As the Author of this new Earth, I claim control of it, you by joining agree to this.


Character Creation Template


Name:
Age:
Physical Description:
Eyes:
Hair:
Powers:
Weaknesses:
Equipment:
Bio:
Location / Surroundings:


( The IC Thread has been posted, here's the link: )


http://forums.jolt.co.uk/showthread.php?p=12347121#post12347121



Character Members:

1. The Valgardians
2. Engineer-Errant Aidan Thamere and 6655321, aka "Alex", aka "That Clockwork Orange"
of the Clockwork Nirvana.
3. The Theron Collective ( Arkadi, Nikolai, Mladshi, )
4. Seith Exelar
5. Haruga Le Suraph
6. Rand Aurelius
7. Lucius Neratus
8. Kandayo Habasi
9. Apatschin
9b. Ko Kosh
10. Lia Liadon
11. Adrian Meridian
12. Hutch Atkinson
13. Queen Tormatha
14. Khardas
Kormanthor
18-02-2007, 21:45
The Magic of Myth Essembra


The Elven Armada, Man-O-War & Radiant Sky Ship's

http://www.spelljammer.org/npcs/ien/


Weapons and Spells

http://www.dndadventure.com/dnda_magic_items.html
The Scandinvans
18-02-2007, 21:46
May I play a race of extremly long lived people who are a warrior race, with a few of them being born mages?
Kormanthor
18-02-2007, 21:46
The Main Characters of Kormanthor Forrest & Myth Essembra

1. Princess Nava Amastacia - Human Mutant Amazon Warrior
http://usera.imagecave.com/Kormanthor/Earth349/princess%20nava.jpg
2. Aust Amakiir ( Also Known as the Ghost )-Male Winged Elf / Sorcerer & Rogue.
2b Nahlrie Driiquar Amakiir - Female Winged Elf / Sorceress, Wife of Aust & Mother of Cassae.
2c Cassae Driiquar- Teenaged Female Winged Elf / Sorceress in training.
http://usera.imagecave.com/Kormanthor/Earth349/avariel.jpg
2d Qwia Amakiir - Female Sun Elf / Epic Level Sorceress that owns the Magic Shop and school in Myth Essembra.
3. Matthew Gerrard - Human Male / Warrior; Mount: Gold Dragon
4. Garret Thomage - Male Ghostwise Halfling Ranger; Mount: Nightglider
5. Soveliss Nailo - Male Dwarf Rogue
6. Qilaqui Meliamne - Female Winged Elf / Wizardess /Seer
7. Gwenyth Netheri - Human Female / Epic Level Sorceress
8. Woodland - Mutant Human Druid / Druid of Kormanthor Forrest
9. The Winged Riders ( Gold Dragons & Rocs ) Wing Cove
10. The Chosen ( Myth Essembra Security Force )
11. Vana Worthington -aka- Lady Cheeta
12. Amy Morningstar - Kormanthor Forest Fey Folk
13. Felica Thornbough - Wemic Fighter
14. Ielenia Xiloscient - Female Winged Elf / Sorceress & Spell Sword
15. Antinua Ilphukiir - Female Sun Elf / Cleric & Devine Agent
16. Thamior Meliamne - Strike Force Leader of the Chosen
17. Laucian Galanodel - High Level Strike Force Sorcerer
18. Verena MornBringer - High Level Monk & Archer
19. Thokk Shautha - High Level Satyr Archer
20. Rikka Thorngage - Female Winged Human / Mutant


To be continued


The Main Characters the Space Station, Space ships, & Orbiting Weapons Platforms

1. Admiral Gwendilynne Shultz
2. Commodore Nicolle Chaffin
3. Captain Charles Hicksonbaugh
4. Captain Monte Farrar

To be continued


The Main Characters of Area 52 / Metheril Island


1. Senator Jason Arrowood
2. Admiral Ryan Arrowood
3. Representative Elizabeth Worthington
4. Governor Rachel Spada
5. Samantha Elfalan -aka - Zebra Rose


To be continued


The Main Characters of Project Atlantis / Ocean City of the coast of Metheril Island

1. Kimberly Vallejo -aka- Lady Fish
Kormanthor
18-02-2007, 21:47
Monsters Of Fantasy World

1. The Kloa -ti - Large HalfBlood Abomination; ( Author's Special )

Attacks: Poisoned Tail Barb, Claws and Bite; Body Wrap ( Most always fatal to humanoids ); Eye Rays: Charm Monster / Person, Disintegrate x 2,
Flesh to Stone.

Climate / Terrain: Dense Warm Forrest / Underground

Organization: Solitary, Pair, Gang ( 2-4 ), Troop ( 6 -13 )

Note: If you are travelling in Dense Warm Forrest or Underground Terrain and come across what seems to be statues of humanoids ... Beware!

2. Various Dragonkind: As in the DND Monster Manual I Corebook

3. The Dragconess: ( Author's Special ) , which sport a humanoid body, a dragons head, wings, tail, claws, and breath weapons.

4. The Roc: Large Birds that can be trained to carry riders; also found in one of the DND Monster Manual Corebooks.

5. The Wereula: A Wraith like being that changes the victims sex with her bite. ( Author's Special ) :eek:

6. Tormatha: Once an epic ' 63rd ' level human sorceress ... Tormatha is now by her own design a monsterous combination of Water Elemental and Colossial Black Dragon ( Authors Special ). Mentally she is just as intelligent ( Near Genious ) as she was in human form. She is now a purely evil being.
Kulikovia
18-02-2007, 21:49
I am interested in this rp.
Kormanthor
18-02-2007, 21:57
I am interested in this rp.


I have just added a " Character Creation Template, " please design a character or characters from it, then post them here.
Kormanthor
18-02-2007, 21:59
May I play a race of extremly long lived people who are a warrior race, with a few of them being born mages?


Yes you can but remember that the world is only now starting to recover from this great tragedy. Please use the " Character Creation Template " to describe your people.
Theao
18-02-2007, 23:34
Is this an 'Earth' thread or more a 'character' rp?
Kormanthor
19-02-2007, 00:06
Is this an 'Earth' thread or more a 'character' rp?


This is a Fantasy Earth Thread with a twist. I wanted to do something differant then all the other Earths. With characters playing instead of nations more people can play.
Theao
19-02-2007, 00:20
This is a Fantasy Earth Thread with a twist. I wanted to do something differant then all the other Earths. With characters playing instead of nations more people can play.

So basically a large-scale character thread?
Kormanthor
19-02-2007, 00:45
So basically a large-scale character thread?


Basically yes, however not to large scale, you can have small groups of characters. The groups shouldn't be real big, because in this situation alot of people have just been killed in the worst tragedy to ever befall mankind.
The Scandinvans
19-02-2007, 01:12
Name: Valgardians
Lifespan: 400-520 years
Physical Description: 6'6" on average and posses a flexible and strong body.
Eyes: Blue, Green, Grey, or Light Brown
Hair: Blonde, Brown, or Silver
Powers: Skilled warriros, quick, agile, fast, powerful, essentialy born warriors. Yet, though they are mostly warriors a few of them have become very powerful mages due to a basically random genetic process, though through selective breeding it has become a common trait in a very few lines. Also, they posses a immunity to many common diseases.
Weaknesses: Only real ones are that they are proud, prone to hold honor, do not have many mages, and that their populations do not grow quickly.
Equipment: Short swords, spears, cicular shields, oval shields, plate mail, scale mail, and chain mail.
Bio: A prideful and honor bound people who have quickly built a vast Empire based on their superior martial and highly trained armies to annex vast lands.
Location / Surroundings: They live mostly in their in the colder, but fertile valleys and river basins.
Theao
19-02-2007, 01:38
Basically yes, however not to large scale, you can have small groups of characters. The groups shouldn't be real big, because in this situation alot of people have just been killed in the worst tragedy to ever befall mankind.

Partially interested, will see about getting a template completed later if turns out partially becomes fully.
Candistan
19-02-2007, 01:51
possibly interested...
Hakurabi
19-02-2007, 10:50
Alright, interested. I'll make a few cities, racial profiles and most importantly, characters. First up is 'Mechanus', and its character.

The Clockwork Nirvana
When one looks carefully into the mountains on a clear day, you can see the slightest hint of steam rising into the clouds, and the soft grinding as gear meshes with gear. Set into the mountains is an colossal hollowed out cavern, and within lies a glorious, ever turning mass of enormous rust-brown gears and the brightly polished brass smokestacks of Mechanus.

Mechanus itself is quite dangerous, though most visitors remain in the area known as 'Delon-Estin Oti*', or 'Delon' for short. Delon contains the residential and mercantile districts, and diligent enforcement by clockwork golems. Known to very few outside the inner circles of Mechanus, the 'city' is in fact the result of a small planar breach into the plane of the same name, and is an interplanar overflow.

Citizenship in Mechanus is not granted lightly, though the term carries very different connotations to similar terms in other societies and is a badge of respect. While the status of 'resident' affords all the rights allowed to citizens in other states, citizenship gives almost unrestricted access to all the myriad gears, scaffolds and workshops of Mechanus, and requires a very firm knowledge of the gear patterns and several forays into the deadly gearwork accompanied by a guide.

Mechanus produces technomagickal equipment of high quality, and is one of the best (and only) producers of developed steam technology. This, however, comes with the caveat that purchase of such items requires the appropriate qualifications, which come dearly - though the price for violating such laws often comes even dearer.

*Not the real 'Delon-Estin Oti'.

Name: Engineer-Errant Aidan Thamere
Age: 35
Physical Description: Aidan is of rather average height and build, with brown eyes and hair. He wears a Burnt Sienna (of all colours) tunic with a stylised image of two interlocking gears on the front and simple buff leather pants.
Powers: Aidan is a qualified magewright, and while incapable of employing magic spontaneously, he is more than able to manipulate existing effects and establishing new ones. In addition, he is able to use his abilities defensively to abjure spontaneous magical effects, though not quite to the extent of an abjurer.
Weaknesses: Aidan is still only human, and is not any kind of super-soldier or god-warrior.
Equipment: Aidan has a toolset containing almost every tool necessary for the work of a magewright and engineer, as well as several week's provisions and a considerable quantity of camping gear, stored in a magical bag. In addition, he the fully licensed owner of a gyrocopter - the Gears of Progress. Also in his possession is a hand pistol, a firearm manufactured in Mechanus.
Bio: Aidan is an Engineer-Errant, a title encompassing both his impressive qualifications as an engineer and magewright, and his status as a licensed freelancer. He has recently struck out from the clockwork nirvana and its surrounds to explore.
Status among states:
Mechanus
- Full Citizen
- Qualified Engineer
- Licensed Freelancer
- Qualified Magewright
- Licensed Gyrocopter Pilot
- Qualified Small Arms User
- Qualified for Construction, Repair and Maintenance of Magical Goods
- Title Owner for Apartment #544, Market Quarter, Delon-Estin-Oti
- Licensed for Purchase of Restricted Goods
- Journeyman in Engineering Foundation
- Licensed Vehicle Owner
- Licensed Owner of Folder for Excessive Quantities of Paper
- Qualified for Construction, Repair and Maintenance of Power Crystals
- Licensed for Purchase of Storing Bags
- Qualified Clockwork Engineer
- Licensed for the carriage of Far Too Many qualifications
- Licensed for Purchase of Small Arms
- Qualified Guide
- Licensed for participation in Restricted Recreational Activities
- Licensed for Purchase of Real Estate
- Licensed for Hire of Vehicles
- Licensed for Travel in Restricted Areas
- Title Owner for Launch Strip #12903, Launching Gear #5, Industrial Sector
- Licensed for Travel on Public Transport
Strator
19-02-2007, 12:11
OOC: I hope its alright that I use my nation/dictators name, I like the name, i got it off a sign that said "Demonstrator" but with a big gap.

Name: Strator

Age: 32

Race: Demon

Subspecies: Overlord

Physical description: 7'2"

Eyes: Full Black, Flaming

Hair: Black, Mephistolean

Powers:
-Imp fire Causes a large streak of flowing flame to blast out of either hand
-Soul drain Attacks the bonds between a soul and body, temporarily weakening
-Soul wrench A stronger version of soul drain, can capture a soul
-Aura of flame Strator is always ablaze and burns everything around him

Weaknesses: As Strator was born from flame, he is strong against creatures of ice yet ice spells damage him the most.

Equiptment: Bloodied Obsidian warsword, Flaming Overlords whip, Magmatic Armour

Bio: Strator is a very young demon and is still very weak, he has managed to get most of his strength by preying on villagers, his strength is above that of the average man, his magics are only at the level of mage apprentices, but he makes up for these with his well developed cunning.
Kormanthor
19-02-2007, 16:26
OOC: I hope its alright that I use my nation/dictators name, I like the name, i got it off a sign that said "Demonstrator" but with a big gap.

Name: Strator

Age: 32

Race: Demon

Subspecies: Overlord

Physical description: 7'2"

Eyes: Full Black, Flaming

Hair: Black, Mephistolean

Powers:
-Imp fire Causes a large streak of flowing flame to blast out of either hand
-Soul drain Attacks the bonds between a soul and body, temporarily weakening
-Soul wrench A stronger version of soul drain, can capture a soul
-Summon Minion Creates a weak demon to help Strator

Weaknesses: As Strator was born from flame, he is strong against creatures of ice yet ice spells damage him the most.

Equiptment: Bloodied Obsidian warsword, Flaming Overlords whip, Magmatic Armour

Bio: Strator is a very young demon and is still very weak, he has managed to get most of his strength by preying on villagers, his strength is above that of the average man, his magics are only at the level of mage apprentices, but he makes up for these with his well developed cunning.


Just one thing I don't want the gates of hell opened and the world taken over by it's unbeatable minions. I want this world to be mostly human or some variation of Human or Humanoid. I would see Strator as probly someone who once was human but was somehow transformed through a mixture of magic and the fires created during the tragedy. I can see him adding a flavor of his own to Fantasy World that is differant then most.
Strator
19-02-2007, 16:33
its aight, ill remove the minion thing too
Kormanthor
19-02-2007, 16:38
Name: Valgardians
Lifespan: 400-520 years
Physical Description: 6'6" on average and posses a flexible and strong body.
Eyes: Blue, Green, Grey, or Light Brown
Hair: Blonde, Brown, or Silver
Powers: Skilled warriros, quick, agile, fast, powerful, essentialy born warriors. Yet, though they are mostly warriors a few of them have become very powerful mages due to a basically random genetic process, though through selective breeding it has become a common trait in a very few lines. Also, they posses a immunity to many common diseases.
Weaknesses: Only real ones are that they are proud, prone to hold honor, do not have many mages, and that their populations do not grow quickly.
Equipment: Short swords, spears, cicular shields, oval shields, plate mail, scale mail, and chain mail.
Bio: A prideful and honor bound people who have quickly built a vast Empire based on their superior martial and highly trained armies to annex vast lands.
Location / Surroundings: They live mostly in their in the colder, but fertile valleys and river basins.


Your Valgardians are fine, the vast empire is questionable at this time, I would like to see a process over a long period of time where the details of your empire has been RPed. I not saying that you can't end up with a vast empire, just that it must be earned through warring with other groups that would logically be found elsewhere on Fantasy World.
Xatricon
19-02-2007, 16:58
I must admit to some confusion. What exactly is the tech level? Others seem to be going with traditional PT equipment, yet you mentioned orbital weapons. Basically what I'm asking is if this will stay straight fantasy or if it's kind of a Fallout-ish situation.
Kormanthor
19-02-2007, 17:03
Alright, interested. I'll make a few cities, racial profiles and most importantly, characters. First up is 'Mechanus', and its character.

The Clockwork Nirvana
When one looks carefully into the mountains on a clear day, you can see the slightest hint of steam rising into the clouds, and the soft grinding as gear meshes with gear. Set into the mountains is an colossal hollowed out cavern, and within lies a glorious, ever turning mass of enormous rust-brown gears and the brightly polished brass smokestacks of Mechanus.

Mechanus itself is quite dangerous, though most visitors remain in the area known as 'Delon-Estin Oti*', or 'Delon' for short. Delon contains the residential and mercantile districts, and diligent enforcement by clockwork golems. Known to very few outside the inner circles of Mechanus, the 'city' is in fact the result of a small planar breach into the plane of the same name, and is an interplanar overflow.

Citizenship in Mechanus is not granted lightly, though the term carries very different connotations to similar terms in other societies and is a badge of respect. While the status of 'resident' affords all the rights allowed to citizens in other states, citizenship gives almost unrestricted access to all the myriad gears, scaffolds and workshops of Mechanus, and requires a very firm knowledge of the gear patterns and several forays into the deadly gearwork accompanied by a guide.

Mechanus produces technomagickal equipment of high quality, and is one of the best (and only) producers of developed steam technology. This, however, comes with the caveat that purchase of such items requires the appropriate qualifications, which come dearly - though the price for violating such laws often comes even dearer.

*Not the real 'Delon-Estin Oti'.

Name: Engineer-Errant Aidan Thamere
Age: 35
Physical Description: Aidan is of rather average height and build, with brown eyes and hair. He wears a Burnt Sienna (of all colours) tunic with a stylised image of two interlocking gears on the front and simple buff leather pants.
Powers: Aidan is a qualified magewright, and while incapable of employing magic spontaneously, he is more than able to manipulate existing effects and establishing new ones. In addition, he is able to use his abilities defensively to abjure spontaneous magical effects, though not quite to the extent of an abjurer.
Weaknesses: Aidan is still only human, and is not any kind of super-soldier or god-warrior.
Equipment: Aidan has a toolset containing almost every tool necessary for the work of a magewright and engineer, as well as several week's provisions and a considerable quantity of camping gear, stored in a magical bag. In addition, he the fully licensed owner of a gyrocopter - the Gears of Progress. Also in his possession is a hand pistol, a firearm manufactured in Mechanus.
Bio: Aidan is an Engineer-Errant, a title encompassing both his impressive qualifications as an engineer and magewright, and his status as a licensed freelancer. He has recently struck out from the clockwork nirvana and its surrounds to explore.
Status among states:
Mechanus
- Full Citizen
- Qualified Engineer
- Licensed Freelancer
- Qualified Magewright
- Licensed Gyrocopter Pilot
- Qualified Small Arms User
- Qualified for Construction, Repair and Maintenance of Magical Goods
- Title Owner for Apartment #544, Market Quarter, Delon-Estin-Oti
- Licensed for Purchase of Restricted Goods
- Journeyman in Engineering Foundation
- Licensed Vehicle Owner
- Licensed Owner of Folder for Excessive Quantities of Paper
- Qualified for Construction, Repair and Maintenance of Power Crystals
- Licensed for Purchase of Storing Bags
- Qualified Clockwork Engineer
- Licensed for the carriage of Far Too Many qualifications
- Licensed for Purchase of Small Arms
- Qualified Guide
- Licensed for participation in Restricted Recreational Activities
- Licensed for Purchase of Real Estate
- Licensed for Hire of Vehicles
- Licensed for Travel in Restricted Areas
- Title Owner for Launch Strip #12903, Launching Gear #5, Industrial Sector
- Licensed for Travel on Public Transport

Your character is very interesting, although I don't want a large group of outer plane creatures taking over the world any more then I do hellspawn. As for your Gyrocopter I assume it is newly constructed by you or one you found and rebuilt as all vehicles from the pre-tragedy world with electronics were fried ( if they weren't heavily shielded ) by a powerful EM pulse given off by the explosion. Also I would be very careful about entering new areas quickly as there may be places where technology just will not work for some unexplainable reason.
Kormanthor
19-02-2007, 17:22
I must admit to some confusion. What exactly is the tech level? Others seem to be going with traditional PT equipment, yet you mentioned orbital weapons. Basically what I'm asking is if this will stay straight fantasy or if it's kind of a Fallout-ish situation.


The tech level before the metor was PMT/ Post Modern Tech. My PMT Storefront identifies the PMT Timeline as being from 2026 - 2105 I believe so this tragedy happened somewhere within that timeline, so lets say that the tragedy happened in 2066 and that the year is now 2096. The tech found in this storefront should give you a general understanding of the Pre-Tragedy tech level. This will not remain a straight fantasy because there are places where technolgy still exists. The orbital weapons for example are still in orbit and are what saved the world from total destruction, although this knowledge is not known by surface dwelling people as of yet. Also because of the nuclear weapons that were fired off during the tregedy a partial nuclear winter was created, so there are parts of the world where there is heavy cloud cover, heavy radiation, and possible super storms. These storms are usually found over large bodies of open water, most will be found over the oceans of the world, but it is possible that some could find there way inland.
Candistan
19-02-2007, 17:46
The Theron Collectives
The Theron are a group of survivors living in subterranean warrens underneath the city of Jacinto. They have dark grey skin from lack of light and are expert tunnelers. There voices are somewhat raspy and snakelike (prolonged 's' sounds in words like 'yes(sss)' or 'mis(ss)creant'). They are well known for their large TBM's (Tunnel Boring Machines) and their manufacturing centers inside the warrens. Due to the smokestacks spewing out steam and such out of the ruins of Jacinto, it has been called the ever-burning city. The govenrment of the Theron Collectives are made up of a council of Civil and Military officials (Oligarchy) deciding what is best for the people. The populace is made up of workers, soldiers, and service personell. There is also a large group of slaves kept from previous wars who work in the tunneling pits expanding the warrens to keep up with the expanding population. The diet of a typical Theron is mushrooms, nocubbage (a sort of cave cabbage), water, cavefish, and occasionally some surface food. The Theron are well known for their gourmet mushrooms and claim to have the best ones in all of the planet.
Ranks in the military (Highest to lowest):
(Various high ranks like General and such.)
Theron Elite~E-11
Captain~E-10
Theron Guard~E-9
Chief~E-8
Minor Chief~E-7
Master of Arms~E-6
Sergeant 1st Class~E-5
Sergeant~E-4
Master Corporal~E-3
Corporal~E-2
Grunt~E-1
Recruit

Arkadi Rorsch, Theron Elite-Class soldier in the Theron Surface Corps.
Age-29
Eyes-Green
Hair-Blonde
Skin-Very very pale grey
Height-6'8"
Weight-240lbs
Body and other distinguishing features-Large muscular build, scars across chest, Theron Coat of Arms branded on his upper right arm
Strengths-High threshold for pain, heavy ceramic military-grade body armor, calm in the heat of battle
Weaknesses-High amounts of light, incompetent squadmates
Equipment:
Ganz H-AR (Heavy assault rifle)
Underbarrel FRG-15 Shotgun
Degtaryev SMG
Boltok Revolver
9-inch knife on left shoulder
Ceramic Full body Armor
Kevlar-Ceramic Full coverage Helmet
Honorary Theron Sash

Licences and Titles Held in the Theron Horde's Dominion:
-Full citizen
-Monorail Pass Class A
-Title to Warren #24A, RAAM Catacombs
-Liscenced Operator of Mk.3 TBM
-Liscenced Operator of Lancer HAV
-Title of Theron Elite in the Theron Surface Corps
-Security Pass Class Beta-Omega for restricted areas
-Title Owner of Mk.3 TBM
-Title owner of Garage #132, Romanov Depot
-Liscence to Drive a Land Vehicle
-Liscence to purchase Surface Goods
-Degree in Firearm Use, Upkeep and Repair, Jacinto University
-Degree in Mining and Engineering, Jacinto University
-Mining Liscence, Class-C
-Liscence for the Purchase of Mining Equipment, Class-C
-Liscence for the Purchase of Deadly Weapons, Class-A
Bio:
Arkadi was born in Jacinto City, pre-Cataclysm Thera. His father was a Colonel in the Theron Engineering Corps. During the Cataclysm, he helped head the evacuation to the Jacinto Warrens. He was pulled out to defend Jacinto City from the retaliation attack by the Serian Armed Forces and defended the city for four months with the Marines until the Serians unleashed an orbital kinetic bombardment of the city, killing most of the Marine defenders including his father. The Theron responded with an eventual nuclear, chemical, and orbital purge of the Srians, effectively wiping them off the face of the planet. Arkadi followed in his father's footsteps, recieved mining and engineering degrees in Jacinto University, and joined the Theron Surface Corps, eventually rising to the rank of Theron Elite. He now commands a small group of special operations personell charged with contacting other surviving nations and eliminating old enemies.
Kormanthor
19-02-2007, 17:55
The Theron Horde
The Theron are a group of survivors living in subterranean warrens underneath the city of Jacinto. They have dark grey skin from lack of light and are expert tunnelers. There voices are somewhat raspy and snakelike (prolonged 's' sounds in words like 'yes(sss)' or 'mis(ss)creant'). They are well known for their large TBM's (Tunnel Boring Machines) and their manufacturing centers inside the warrens. Due to the smokestacks spewing out steam and such out of the ruins of Jacinto, it has been called the ever-burning city. The govenrment of the Theron Horde is made up of a council of Civil and Military officials (Oligarchy) deciding what is best for the people. The populace is made up of workers, soldiers, and service personell. There is also a large group of slaves kept from previous wars who work in the tunneling pits expanding the warrens to keep up with the expanding population. The diet of a typical Theron is mushrooms, nocubbage (a sort of cave cabbage), water, cavefish, and occasionally some surface food. The Theron are well known for their gourmet mushrooms and claim to have the best ones in all of the planet.

More to be added at a later time.

I Welcome the Theron Horde to Fantasy World, I assume your Tunnel Boring Machines are post tragedy technolgy of Theron design? As opposed to something you found somewhere.
Xatricon
19-02-2007, 17:55
Name: Seith Exelar
Age: 22
Physical Description:
http://www.animevisions.net/Pictures/guys/Mmmm.gif
Eyes: Blue
Hair: Blonde
Powers: Expert marksman, tracker, hunter, woodsman.
Weaknesses: Women, cockiness, overconfidence.
Equipment: Semi-automatic rifle
Semi-automatic pistol
Snub-nosed revolver
Boot knife
Large kukri
Rain cloak
Bio: Seith has not had a very normal life. He was born shortly before the disaster and grew up in its aftermath. Once he was old enough, he was taught valuable survival skills in order to live on in this changed world, and he learned well. While Seith is more or less good aligned, he enjoys being unpredictable and has at times been called chaos incarnate. He does not reside in any one place, but travels, doing whatever odd jobs he can in exchange for supplies and whatever passes for currency.
Location / Surroundings: Seith is currently trekking downhill in woods or a forest, rifle slung on his shoulder and eyes straining to see what is ahead.
Kormanthor
19-02-2007, 18:00
Name: Seith Exelar
Age: 22
Physical Description:
http://www.animevisions.net/Pictures/guys/Mmmm.gif
Eyes: Blue
Hair: Blonde
Powers: Expert marksman, tracker, hunter, woodsman.
Weaknesses: Women, cockiness, overconfidence.
Equipment: Semi-automatic rifle
Semi-automatic pistol
Snub-nosed revolver
Boot knife
Large kukri
Rain cloak
Bio: Seith has not had a very normal life. He was born shortly before the disaster and grew up in its aftermath. Once he was old enough, he was taught valuable survival skills in order to live on in this changed world, and he learned well. While Seith is more or less good aligned, he enjoys being unpredictable and has at times been called chaos incarnate. He does not reside in any one place, but travels, doing whatever odd jobs he can in exchange for supplies and whatever passes for currency.
Location / Surroundings: Seith is currently trekking downhill in woods or a forest, rifle slung on his shoulder and eyes straining to see what is ahead.

Excellent character ... Welcome to Fantasy World
The Scandinvans
19-02-2007, 18:00
Your Valgardians are fine, the vast empire is questionable at this time, I would like to see a process over a long period of time where the details of your empire has been RPed. I not saying that you can't end up with a vast empire, just that it must be earned through warring with other groups that would logically be found elsewhere on Fantasy World.Alright, sounds good, but I used vast in the wrong context so let me just say that I crossed out vast and replaced it with spanning instead. Would that be apporaite then?
Kormanthor
19-02-2007, 18:09
Alright, sounds good, but I used vast in the wrong context so let me just say that I crossed out vast and replaced it with spanning instead. Would that be apporaite then?


Yes thats fine, welcome to Fantasy World.
Hakurabi
19-02-2007, 22:39
Your character is very interesting, although I don't want a large group of outer plane creatures taking over the world any more then I do hellspawn. As for your Gyrocopter I assume it is newly constructed by you or one you found and rebuilt as all vehicles from the pre-tragedy world with electronics were fried ( if they weren't heavily shielded ) by a powerful EM pulse given off by the explosion. Also I would be very careful about entering new areas quickly as there may be places where technology just will not work for some unexplainable reason.

Well, I did tailor it in such a way as to preclude the possibility of calling in endless extraplanar hordes. It was the end result, not the ongoing result.

Of course it's one of the newly constructed ones. In keeping with the arcana-tech of the Mechanus theme, it's steam powered by a combination of a Decanter of Endless Water and a bound Fire Elemental. It's not so much an incursion from the plane, it's more survivors who have colonised the planar overflow from mechanus. Think sorta more Iron Kingdoms.

Besides which, as a character RP aren't the wars supposed to be background conflicts potentially swayed by character intervention?

I may also create a couple of other characters and their settings.
Kormanthor
19-02-2007, 22:46
Well, I did tailor it in such a way as to preclude the possibility of calling in endless extraplanar hordes. It was the end result, not the ongoing result.

Of course it's one of the newly constructed ones. In keeping with the arcana-tech of the Mechanus theme, it's steam powered by a combination of a Decanter of Endless Water and a bound Fire Elemental. It's not so much an incursion from the plane, it's more survivors who have colonised the planar overflow from mechanus. Think sorta more Iron Kingdoms.

Besides which, as a character RP aren't the wars supposed to be background conflicts potentially swayed by character intervention?

I may also create a couple of other characters and their settings.

Thats fine, by the way the IC Thread has been posted.
Candistan
20-02-2007, 03:12
I updated the Theron, added my character, and changed the Theron's name from the Theron Horde to the Theron Collective
Kormanthor
20-02-2007, 15:36
I updated the Theron, added my character, and changed the Theron's name from the Theron Horde to the Theron Collective

Ok I'll change it too
Kormanthor
20-02-2007, 15:50
Strator what village are you in and what is it's location?
Kormanthor
20-02-2007, 18:02
Candistan what is a Mk.6 TBM? Is that your drilling machine? A tunnel number? :confused:
Candistan
20-02-2007, 23:55
The Mk.6 TBM, or Tunnel Boring Machine, is a Theron heavy digging drill that is meant for rough digging for prolonged periods of time. The one Arkadi is in has a companion vehicle carrying the two APC's and the Scorpion HAV up to the surface.
Sharina
21-02-2007, 02:43
TAG for interest. Will work up a character bio within a couple of days.
Strator
21-02-2007, 02:55
No particular village, just in the middle of nowhere. but he is going to another village and im thinking that he should maybe meet one of the other characters (if anybody wants to have a quick fight) or or something
Candistan
21-02-2007, 03:58
No particular village, just in the middle of nowhere. but he is going to another village and im thinking that he should maybe meet one of the other characters (if anybody wants to have a quick fight) or or something

If you want, you can meet my WMD retrieval team moving into the Kormanthor Forest. I'll warn you though, they have armor. (As in two APC's and a Tank.) Attack at your own risk...
Hakurabi
21-02-2007, 08:09
Alright, additional character for the good Engineer-Errant. Just a FYI, Aidan is, in dnd terms, closest to an artificer.

Name: 6655321, aka "Alex", aka "That Clockwork Orange"
Real Horrorshow, Boss!
Alignment: Lawful Good
Age: 5
Physical Description: Alex looks remarkably like a heavily modified monodrone, though he is in fact a clockwork construct made entirely by Aidan. 6655321 possesses not only both arms, but also a pair of wings, and has a pair of enchanted diamonds inset on either side of his eye. His spherical main body is painted orange.
Eye: Blue
Powers: Can carry weapons, Can Multitask, Flight, Twin ray projection crystals, power crystal power supply, integrated toolset, is a construct, crystal batteries, capable of sentient thought, metal body, proofed against elements.
Weaknesses: Is a construct, still not much better, if at all, than a well equipped human.
Equipment: N/A
Bio: Clockwork Assistant #6655321 was not named deliberately like this by his owner, and was rather the end result of Aidan's inability to think up a good name for his creation and somebody at the registry department with a sense of humour stemming from the orange paint job that Aidan decided to give him. Taking this as inspiration, he proceeded to christen him 'Alex', and 6655321 has developed further quirks after reading the text.

Ironically, Alex has a very well developed sense of honour and justice, a far cry from the character of the same name. However, he has developed a tendency to add the word 'horrorshow' to his sentences, much to the amusement of those around. He acts as the engineer's faithful assisstant and defender, as well as being his moral compass.

The exorbitantly expensive power crystal allows the little construct an indefinite supply of arcane energy to power itself, its tools and its maintenance. The ray crystals can project all manner of beams*, drawing upon a reserve of arcane power stored in the batteries, which is recharged when not in use.

Aidan is making tweaks and modifications to Alex all the time, and many of the modifications have occurred only recently.

*Essentially any spell with a 'ray' effect.
Uldarious
21-02-2007, 13:33
Name: Haruga Le Suraph

Age: 3067 (19+3048)

Physical Description: Haruga is about two metres tall, that is almost seven feet. He has a tall, lean and lanky build that is beginning to take on a bit more muscle than it once did. He wears a black silk shirt, and trousers with a dark green belt and a long narrow button-up tunic of a dark blue colour.

Eyes: Topaz-yellow with a tint of orange beginning to creep in.

Hair: Scarlet, held at his waist in a long braid.

Powers: Haruga has many dark powers as well as some neutral style ones, as The Synthesis progresses he gains more abilities and as he gains more power he also gains new abilities.
Haruga is also a great deal faster and stronger than any natural person, he also has inherited Suraph's superb swordsmanship.
Some of his current abilities are listed below, as he gets stronger so too do these abilities and he may also gain more.

Dark Fire Fist- A technique whereby Haruga channels fire through his hands to engulf an enemy in flames, takes several seconds to charge where he must be in contact with his foe.

Hell's Messenger-A wave of crimson energy that is projected out of Haruga's sword when slashed, an extension of the slash that has been magnified to double the power.

Underworld Fury-The Svallorm Teim emits black energy as it is wielded, this cancels out any healing magic used for the next day and also causes profuse bleeding and fatigue in any who survive a blow, one of several blade styles.

Black Lighting Blitz- Several small bolts of dark magical ligthing are fired from the Svallorm Teim as it is held aloft, can strike up to six enemies at once, sometimes with force to kill.

Crimson Fury-The Svallorm Teim emits crimson energy, in this style the blade bears three times it's natural inertia and force, making it very difficult to block, wounds scored will often inflict maiming.

Black Lancer-This is a technique where Haruga fired a "lance" of black energy out of his palm, the weapon acts like a real lance except it disintegrates on impact and isn't effected by factors such as the wind.

Inferno-This is a technique that enables Haruga to caused a column of flame to burst out of the ground under a number of foes, to do this he must place a hand on the ground, the column is roughly ten metres in diametre and will inflict severe burns, albeit rarely fatal.

Shadow Lighting- Haruga fires a single powerful bolt of lightening from the pal of a hand, usually kills instantly, very effective against armoured foes.

Shadowstep- This is a technique that enables Haruga to move at a great speed, about five times faster than normal, for short periods.

Touch of Frost-This is a much faster but less deadly technique than the Dark Fire Fist, it takes effect instantly and sends a wave of freezing energy through an enemy, this is usually used to slow down a foe to enable a strike.

Razor Storm-By using several hundred fragmented ice shards Haruga can barrage a number of enemies with very sharp, very fast shards of ice that will shred any exposed flesh.

Flame Lance-A jet of flame is fired from the palms, usually used for single target destruction.

Soul Drink-This is a technique that enables Haruga to grow stronger, he feeds on the life force of another being, usually by placing his mouth against either the stomach, forehead or chest of a foe for maximum effect. If this technique does not kill a foe it usually leaves them feeling weak and without energy for several weeks and they will slowly get better. Haruga can also drink the life-force of another living thing with his hands but this is less effective.

Impaling Strike-This is a more brutal technique than many, by enforcing his hands with extra magical energy Haruga may thrust his hand through a un-armoured or lightly armoured foe, the effect is usually bloody and horrific and used mostly if he cannot use his blade.

Shield of Darkness- This is a simple flat shield of black energy that may be projected near Haruga to deflect physical or magical attacks.

Raven's Arrow-A technique that is used in conjunction with a sword, unlike the Hell's Messenger, this is performed with a stabbing motion, it appears as a black arrow-like blast of energy that has the magnified energy of the stab, a good technique for stabbing through armour.


Weaknesses: Haruga does not have any significant weaknesses, the ones he does have I will tell you in a TG if you want, because otherwise everyone else will just say "Well I have a sword made of holly wood" thus rendering him useless, of course holly wood is not actually his weakness, but you get the idea.
Haruga is also arrogant and stubborn.

Equipment:
He wears a silver amulet around his neck with a red jewel set in the centre.
He also wields a sword called "Svallorm Teim" or "Spirit Fang that Drinks Life" it appears to be a dark blue colour with silver and crimson writing alone the back of the blade.
He also wears a large dark green cloak that can hang over his entire body when he wishes it.

Bio:
Haruga was born Haruga Macili, he was a tall and lanky young man who had all the problems of youth, he was skinny and awkward with girls, he was a simple farmers son who lived in a large family.
Originally he had large innocent brown eyes and short reddy-brown hair.
This all changed when he was out mountain climbing one day and stumbled across a cave, he had stories about wondrous technology and lost treasures and decided to explore further, as he did the paths changed, it was no longer a rough cave passage but rather a well-paved hallway set with rare jet and marble, thinking he was stumbling upon riches he continued till he reached two massive doors of a dark metal, blacker than midnight,
Without thinking he opened them and when he did his fate was sealed, though really it had been since he entered the cave.
As he continued down the dark door Haruga noticed runic carvings of great age, he knew not what language only that they filled him with dread, the thought of turning back never occurred.

As he reached a second set of doors he had a brief moment of unspeakable terror before he heard the voice, the sweetest and most pleasing voice he had ever heard, it asked only one thing, to be released, Haruga complied and opened the last door.
After he did so he was changed forever, for the place he had entered was a tomb to Suraph, an entity of immense power that had been imprisoned for over a thousand years, a lord in another world who would be called something like a devil in this world. His former body had long since turned to dust but his soul was still alive, albeit barely.

Suraph's sweet words took a tight grasp on the heart of Haruga and Haruga accepted Suraph, Suraph and Haruga's souls merged as Haruga's body became a host for the spirits of both, the fusion of the two took up the name Haruga Le Suraph, before leaving Haruga took his sword and amulet from his tomb.
One year on, Haruga and Suraph are completely inseparable in body, mind and soul. Haruga himself is larger, stronger, and possess the knowledge of Suraph, while he also is taking on a destinctly more otherworlds physical appearence.

They are still in what they call "The Synthesis" a completely oneness of body and mind as Suraph's otherworldly aspects combine with Haruga and his own powers reawaken.
As Haruga absorbs souls and gains experience Suraph's former powers re exert themselves, in altered forms. However all of Haruga is not lost, the being of the two still has many traits of Haruga, such as his sense of honour, but this is partially countered by Suraph's ruthlessness.
As of when this was written he is prowling the land as a mercenary and freelance warrior.

Location / Surroundings: Currently Haruga still resides in his area of lightly populated farming communities although he is wandering steadily north.
Kormanthor
21-02-2007, 16:21
The Mk.6 TBM, or Tunnel Boring Machine, is a Theron heavy digging drill that is meant for rough digging for prolonged periods of time. The one Arkadi is in has a companion vehicle carrying the two APC's and the Scorpion HAV up to the surface.


Ok ... I wasn't sure, just as a heads up I haven't mentioned any high tech being in Myth Essembra. Most of that is on the Island I mentioned somewhere in the Great Blue Divide. But you could try to find some in Myth Essembra, it would involve you trusting me. I would roll dice to see if you found it or not since I am in essence the Game Master here. Or you could try for some magic items instead, which could be dangerous for inexperienced people to handle.
Either way it could generate a good battle scenario.
Kormanthor
21-02-2007, 16:36
TAG for interest. Will work up a character bio within a couple of days.


Oki doke ... your TG idea is a good one. I will not steal your thunder by posting what your idea is.
Kormanthor
21-02-2007, 16:40
No particular village, just in the middle of nowhere. but he is going to another village and im thinking that he should maybe meet one of the other characters (if anybody wants to have a quick fight) or or something


One or more of my characters might be willing to fight your demon. I can't speak for anyone else.
Kormanthor
21-02-2007, 16:41
If you want, you can meet my WMD retrieval team moving into the Kormanthor Forest. I'll warn you though, they have armor. (As in two APC's and a Tank.) Attack at your own risk...


I am considering it, if I decide to I promise you will be the first to find out. :D
Kormanthor
21-02-2007, 16:45
Alright, additional character for the good Engineer-Errant. Just a FYI, Aidan is, in dnd terms, closest to an artificer.

Name: 6655321, aka "Alex", aka "That Clockwork Orange"
Real Horrorshow, Boss!
Alignment: Lawful Good
Age: 5
Physical Description: Alex looks remarkably like a heavily modified monodrone, though he is in fact a clockwork construct made entirely by Aidan. 6655321 possesses not only both arms, but also a pair of wings, and has a pair of enchanted diamonds inset on either side of his eye. His spherical main body is painted orange.
Eye: Blue
Powers: Can carry weapons, Can Multitask, Flight, Twin ray projection crystals, power crystal power supply, integrated toolset, is a construct, crystal batteries, capable of sentient thought, metal body, proofed against elements.
Weaknesses: Is a construct, still not much better, if at all, than a well equipped human.
Equipment: N/A
Bio: Clockwork Assistant #6655321 was not named deliberately like this by his owner, and was rather the end result of Aidan's inability to think up a good name for his creation and somebody at the registry department with a sense of humour stemming from the orange paint job that Aidan decided to give him. Taking this as inspiration, he proceeded to christen him 'Alex', and 6655321 has developed further quirks after reading the text.

Ironically, Alex has a very well developed sense of honour and justice, a far cry from the character of the same name. However, he has developed a tendency to add the word 'horrorshow' to his sentences, much to the amusement of those around. He acts as the engineer's faithful assisstant and defender, as well as being his moral compass.

The exorbitantly expensive power crystal allows the little construct an indefinite supply of arcane energy to power itself, its tools and its maintenance. The ray crystals can project all manner of beams*, drawing upon a reserve of arcane power stored in the batteries, which is recharged when not in use.

Aidan is making tweaks and modifications to Alex all the time, and many of the modifications have occurred only recently.

*Essentially any spell with a 'ray' effect.

I welcome Alex to Fantasy World
Kormanthor
21-02-2007, 16:57
Name: Haruga Le Suraph

Age: 3067 (19+3048)

Physical Description: Haruga is about two metres tall, that is almost seven feet. He has a tall, lean and lanky build that is beginning to take on a bit more muscle than it once did. He wears a black silk shirt, and trousers with a dark green belt and a long narrow button-up tunic of a dark blue colour.

Eyes: Topaz-yellow with a tint of orange beginning to creep in.

Hair: Scarlet, held at his waist in a long braid.

Powers: Haruga has many dark powers as well as some neutral style ones, as The Synthesis progresses he gains more abilities and as he gains more power he also gains new abilities.
Haruga is also a great deal faster and stronger than any natural person, he also has inherited Suraph's superb swordsmanship.
Some of his current abilities are listed below, as he gets stronger so too do these abilities and he may also gain more.

Dark Fire Fist- A technique whereby Haruga channels fire through his hands to engulf an enemy in flames, takes several seconds to charge where he must be in contact with his foe.

Hell's Messenger-A wave of crimson energy that is projected out of Haruga's sword when slashed, an extension of the slash that has been magnified to double the power.

Underworld Fury-The Svallorm Teim emits black energy as it is wielded, this cancels out any healing magic used for the next day and also causes profuse bleeding and fatigue in any who survive a blow, one of several blade styles.

Black Lighting Blitz- Several small bolts of dark magical ligthing are fired from the Svallorm Teim as it is held aloft, can strike up to six enemies at once, sometimes with force to kill.

Crimson Fury-The Svallorm Teim emits crimson energy, in this style the blade bears three times it's natural inertia and force, making it very difficult to block, wounds scored will often inflict maiming.

Black Lancer-This is a technique where Haruga fired a "lance" of black energy out of his palm, the weapon acts like a real lance except it disintegrates on impact and isn't effected by factors such as the wind.

Inferno-This is a technique that enables Haruga to caused a column of flame to burst out of the ground under a number of foes, to do this he must place a hand on the ground, the column is roughly ten metres in diametre and will inflict severe burns, albeit rarely fatal.

Shadow Lighting- Haruga fires a single powerful bolt of lightening from the pal of a hand, usually kills instantly, very effective against armoured foes.

Shadowstep- This is a technique that enables Haruga to move at a great speed, about five times faster than normal, for short periods.

Touch of Frost-This is a much faster but less deadly technique than the Dark Fire Fist, it takes effect instantly and sends a wave of freezing energy through an enemy, this is usually used to slow down a foe to enable a strike.

Razor Storm-By using several hundred fragmented ice shards Haruga can barrage a number of enemies with very sharp, very fast shards of ice that will shred any exposed flesh.

Flame Lance-A jet of flame is fired from the palms, usually used for single target destruction.

Soul Drink-This is a technique that enables Haruga to grow stronger, he feeds on the life force of another being, usually by placing his mouth against either the stomach, forehead or chest of a foe for maximum effect. If this technique does not kill a foe it usually leaves them feeling weak and without energy for several weeks and they will slowly get better. Haruga can also drink the life-force of another living thing with his hands but this is less effective.

Impaling Strike-This is a more brutal technique than many, by enforcing his hands with extra magical energy Haruga may thrust his hand through a un-armoured or lightly armoured foe, the effect is usually bloody and horrific and mostly if he cannot use his blade.

Shield of Darkness- This is a simple flat shield of black energy that may be projected near Haruga to deflect physical or magical attacks.

Raven's Arrow-A technique that is used in conjunction with a sword, unlike the Hell's Messenger, this is performed with a stabbing motion, it appears as a black arrow-like blast of energy that has the magnified energy of the stab, a good technique for stabbing through armour.


Weaknesses: Haruga does not have any significant weaknesses, the ones he does have I will tell you in a TG if you want, because otherwise everyone else will just say "Well I have a sword made of holly wood" thus rendering him useless, of course holly wood is not actually his weakness, but you get the idea.
Haruga is also arrogant and stubborn.

Equipment:
He wears a silver amulet around his neck with a red jewel set in the centre.
He also wields a sword called "Svallorm Teim" or "Spirit Fang that Drinks Life" it appears to be a dark blue colour with silver and crimson writing alone the back of the blade.
He also wears a large dark green cloak that can hang over his entire body when he wishes it.

Bio:
Haruga was born Haruga Macili, he was a tall and lanky young man who had all the problems of youth, he was skinny and awkward with girls, he was a simple farmers son who lived in a large family.
Originally he had large innocent brown eyes and short reddy-brown hair.
This all changed when he was out mountain climbing one day and stumbled across a cave, he had stories about wondrous technology and lost treasures and decided to explore further, as he did the paths changed, it was no longer a rough cave passage but rather a well-paved hallway set with rare jet and marble, thinking he was stumbling upon riches he continued till he reached two massive doors of a dark metal, blacker than midnight,
Without thinking he opened them and when he did his fate was sealed, though really it had been since he entered the cave.
As he continued down the dark door Haruga noticed runic carvings of great age, he knew not what language only that they filled him with dread, the thought of turning back never occurred.

As he reached a second set of doors he had a brief moment of unspeakable terror before he heard the voice, the sweetest and most pleasing voice he had ever heard, it asked only one thing, to be released, Haruga complied and opened the last door.
After he did so he was changed forever, for the place he had entered was a tomb to Suraph, an entity of immense power that had been imprisoned for over a thousand years, a lord in another world who would be called something like a devil in this world. His former body had long since turned to dust but his soul was still alive, albeit barely.

Suraph's sweet words took a tight grasp on the heart of Haruga and Haruga accepted Suraph, Suraph and Haruga's souls merged as Haruga's body became a host for the spirits of both, the fusion of the two took up the name Haruga Le Suraph, before leaving Haruga took his sword and amulet from his tomb.
One year on, Haruga and Suraph are completely inseparable in body, mind and soul. Haruga himself is larger, stronger, and possess the knowledge of Suraph, while he also is taking on a destinctly more otherworlds physical appearence.

They are still in what they call "The Synthesis" a completely oneness of body and mind as Suraph's otherworldly aspects combine with Haruga and his own powers reawaken.
As Haruga absorbs souls and gains experience Suraph's former powers re exert themselves, in altered forms. However all of Haruga is not lost, the being of the two still has many traits of Haruga, such as his sense of honour, but this is partially countered by Suraph's ruthlessness.
As of when this was written he is prowling the land as a mercenary and freelance warrior.

Location / Surroundings: Currently Haruga still resides in his area of lightly populated farming communities although he is wandering steadily north.

He could be the perfect character to fight Strator in my opinion. Even so that doesn't stop anyone else if they wish. But I must remind you that the characters player decides what damage his character/s takes. Although I do reserve the right to make changes if I see indestructable characters, etc...
Candistan
22-02-2007, 05:44
Just a question...is anything, and I mean ANYTHING, able to be killed with bullets? I mean those kloa-ti can take a 90mm HE shell and live, what about other things. I mean if you pump enough lead into something it has to die. And if lead doesn't work, I really don't want to have to use other things, like magic for one, not that I have anything against it, but the Theron are just not magical people. They are cold, calculating miner/engineers and soldiers who pretty much believe they are the only semi-normal humans soldiering on after the cataclysm. They belive magic is at fault and just despise it.
Hakurabi
22-02-2007, 07:15
I'm reasonably certain that if you can make a Kloa-Ti helpless in some way you could do a Coup de Grace to finish them off.
Uldarious
22-02-2007, 12:27
It's okay, Haruga is strong now, he'll get stronger too, he's faster and stronger than any human with enhanced reaction time and healing abilities, but he is certainly not invincible.
As it is now, two dozen or more men could probably defeat him as his magic tends to exhaust his unaccustomed body and he isn't yet ready to deal with multiple opponents on mass.
Haruga fights for his own power principally, he relishes any chance to increase them by consuming the life of others, so anything stronger than a normal human is a godsend, it takes dozens of humans to increase his power by any significant margin and due to the influence of the innocent Haruga the combined Haruga tends not to simply massacre entire villages and eat their souls, rather he prefers to hunt down bandits, but a rogue demon might be tempting...
Candistan
22-02-2007, 13:55
I'm reasonably certain that if you can make a Kloa-Ti helpless in some way you could do a Coup de Grace to finish them off.

Does blowing their lower body off count as making them helpless? lol
Kormanthor
22-02-2007, 17:25
Does blowing their lower body off count as making them helpless? lol


Yes I would think that would do it ... at least until they regenerate, and that would take some time. In fact I would bet money that the Druid would just go ahead and finish them off. But remember your teams destruction of the forest is what got his attention. And the only way you " might " get away from him is to leave his forest and not return. Because he will not leave his forest unprotected, he might send someone or something after you though.
Sharina
22-02-2007, 22:31
Name: Rand Aurelius
Age: 20
Physical Description: He is 6'4", has an average build, and looks pretty much average in most ways.
Eyes: Blue
Hair: Brown

Powers: No powers per-se but has incredible charisma, leadership qualities, and a genius level intellect. This high charisma and intellect makes him much more resistant (and even immune) to confusion, "charmed", mind control, and similiar effects.

Weaknesses: None, as he is neither a magical creature, nor possesses any magical skills, spells, resistances, or such. He is basically a standard human being with the usual human weaknesses (average strength, the need for nourishment like food + water, has emotions, etc.) except resistant / immunity to Confuse, Charm, mind control, etc. effects.

Equipment: Standard 21st century civilian clothes, a library of collected books, a collector's katana, a wristwatch, SWAT / riot police shield, and an armored SWAT vest he found in an abandoned town.

Bio: Rand Aurelius grew up as a gifted child prior to the apocalypse, and was taking college level courses at 11 years old. He also seemed to exhibit a strong personality that somehow warded off school bullies and allowed Rand to develop friendships with anyone, regardless of gender or age at school. When the Apocalypse struck, he was on a vacation away at a cabin in the woods near Boulder, Colorado. He spent the next several years learning how to live on his own as his parents were killed by bandits when they attempted to enter Boulder for supplies shortly after the Apocalypse struck.

By the time he was twenty years old, Rand decided to attempt to find survivors and discover what fate had in store for him. He managed to make his way towards Boulder, where his parents were killed, and he discovered several things that would set him on his journey. Within that town, he discovered a library with a substantial amount of books on the Ancient Roman Empire, the Hellenstic Era, the Dark Ages, mythology, and fantasy books (such as Lord of the Rings). Rand also discovered several items at the wrecked police station in the town, including a consficated katana, a SWAT shield, a SWAT body armor, a solar powered wristwatch, and several miscellanous items such as several blank notebooks, pens, among others.

He hauled the books and material back to his cabin for safekeeping, and he spent the next several months reading up the library of books. He then made his decision to strike out to try to find some survivors and try to recreate a Roman type of society. Rand wrote down his ideas for the government system of the Roman type of civilization down in a notebook.

He scrounged up sufficient supplies and set out, keeping track of where he is. He picked up several maps at the abandoned town before continuing, so he wouldn't get lost.

Location / Surroundings: He is currently travelling somewhere in Colorado trying to meet survivors and create a new society that will benefit everyone.
Kormanthor
23-02-2007, 01:12
Name: Rand Aurelius
Age: 20
Physical Description: He is 6'4", has an average build, and looks pretty much average in most ways.
Eyes: Blue
Hair: Brown

Powers: No powers per-se but has incredible charisma, leadership qualities, and a genius level intellect. This high charisma and intellect makes him much more resistant (and even immune) to confusion, "charmed", mind control, and similiar effects.

Weaknesses: None, as he is neither a magical creature, nor possesses any magical skills, spells, resistances, or such. He is basically a standard human being with the usual human weaknesses (average strength, the need for nourishment like food + water, has emotions, etc.) except resistant / immunity to Confuse, Charm, mind control, etc. effects.

Equipment: Standard 21st century civilian clothes, a library of collected books, a collector's katana, a wristwatch, SWAT / riot police shield, and an armored SWAT vest he found in an abandoned town.

Bio: Rand Aurelius grew up as a gifted child prior to the apocalypse, and was taking college level courses at 11 years old. He also seemed to exhibit a strong personality that somehow warded off school bullies and allowed Rand to develop friendships with anyone, regardless of gender or age at school. When the Apocalypse struck, he was on a vacation away at a cabin in the woods near Boulder, Colorado. He spent the next several years learning how to live on his own as his parents were killed by bandits when they attempted to enter Boulder for supplies shortly after the Apocalypse struck.

By the time he was twenty years old, Rand decided to attempt to find survivors and discover what fate had in store for him. He managed to make his way towards Boulder, where his parents were killed, and he discovered several things that would set him on his journey. Within that town, he discovered a library with a substantial amount of books on the Ancient Roman Empire, the Hellenstic Era, the Dark Ages, mythology, and fantasy books (such as Lord of the Rings). Rand also discovered several items at the wrecked police station in the town, including a consficated katana, a SWAT shield, a SWAT body armor, a solar powered wristwatch, and several miscellanous items such as several blank notebooks, pens, among others.

He hauled the books and material back to his cabin for safekeeping, and he spent the next several months reading up the library of books. He then made his decision to strike out to try to find some survivors and try to recreate a Roman type of society. Rand wrote down his ideas for the government system of the Roman type of civilization down in a notebook.

He scrounged up sufficient supplies and set out, keeping track of where he is. He picked up several maps at the abandoned town before continuing, so he wouldn't get lost.

Location / Surroundings: He is currently travelling somewhere in Colorado trying to meet survivors and create a new society that will benefit everyone.


I'd like to welcome Rand Aurelius to Fantasy World. If you look at the flat map I have provided you can see the worlds continents are differant now. It looks as if they may have moved together to form one large continent. So you can locate Colorado wherever you wish on the map. :p
Sharina
23-02-2007, 01:25
I'd like to welcome Rand Aurelius to Fantasy World. If you look at the flat map I have provided you can see the worlds continents are differant now. It looks as if they may have moved together to form one large continent. So you can locate Colorado wherever you wish on the map. :p

Hmm. Where would you say the Rocky Mountains are now in the reconfigured world? General location? My guy will be travelling around in that region.
Uldarious
23-02-2007, 07:14
Funny, I was under the impression the meteor crash was little longer than just ten years ago and that this wasn't even supposed to be set on earth...
Candistan
23-02-2007, 13:51
Funny, I was under the impression the meteor crash was little longer than just ten years ago and that this wasn't even supposed to be set on earth...

Whatever, I don't think it really matters that much. As long as he finds some other people then it'll all be good.
Kormanthor
23-02-2007, 14:24
Just a question...is anything, and I mean ANYTHING, able to be killed with bullets? I mean those kloa-ti can take a 90mm HE shell and live, what about other things. I mean if you pump enough lead into something it has to die. And if lead doesn't work, I really don't want to have to use other things, like magic for one, not that I have anything against it, but the Theron are just not magical people. They are cold, calculating miner/engineers and soldiers who pretty much believe they are the only semi-normal humans soldiering on after the cataclysm. They belive magic is at fault and just despise it.


There are some non magical monsters & of course people. However most things in Kormanthor Forrest will probly have magical qualities. Thats not to say that you might find all manner of things that bullets would have an affect on outside Kormanthor Forrest. I am currently designing a armed library where you can get plans for most any weapon you can imagine ... if you can get through it's non magical, but extremely high tech defenses that will be controlled by a self aware AI.
Kormanthor
23-02-2007, 14:26
It's okay, Haruga is strong now, he'll get stronger too, he's faster and stronger than any human with enhanced reaction time and healing abilities, but he is certainly not invincible.
As it is now, two dozen or more men could probably defeat him as his magic tends to exhaust his unaccustomed body and he isn't yet ready to deal with multiple opponents on mass.
Haruga fights for his own power principally, he relishes any chance to increase them by consuming the life of others, so anything stronger than a normal human is a godsend, it takes dozens of humans to increase his power by any significant margin and due to the influence of the innocent Haruga the combined Haruga tends not to simply massacre entire villages and eat their souls, rather he prefers to hunt down bandits, but a rogue demon might be tempting...


As I said before I think it would be interesting if you took on our resident demon character.
Kormanthor
23-02-2007, 14:34
Hmm. Where would you say the Rocky Mountains are now in the reconfigured world? General location? My guy will be travelling around in that region.


http://usera.imagecave.com/Kormanthor/Earth349/worldgen2.gif


Using the map above, Kormanthor is in the central valley of the mountain range. West of Kormanthor is the Amercas, East of Kormanthor is Europe, Asia, & whats left of Africa. North of Kormanthor is Greenland, South is Antartica. There is only one large ocean now that is called the Great Blue Divide. All these are found on the main core of the continent. The land in the corners is unknown as are the islands, except the large island just off the east coast is Metheril Island. The bay that is formed between the coast and Metheril Island is Metheril Bay. I will try to make a hand made map with everything named in the near future.
Sharina
23-02-2007, 16:19
http://usera.imagecave.com/Kormanthor/Earth349/worldgen2.gif


Using the map above, Kormanthor is in the central valley of the mountain range. West of Kormanthor is the Amercas, East of Kormanthor is Europe, Asia, & whats left of Africa. North of Kormanthor is Greenland, South is Antartica. There is only one large ocean now that is called the Great Blue Divide. All these are found on the main core of the continent. The land in the corners is unknown as are the islands, except the large island just off the east coast is Metheril Island. The bay that is formed between the coast and Metheril Island is Metheril Bay. I will try to make a hand made map with everything named in the near future.

So in other words, the Rocky Mountains would be the brown spots next to the western coastline of this mega-continent, then?
Kormanthor
23-02-2007, 17:38
So in other words, the Rocky Mountains would be the brown spots next to the western coastline of this mega-continent, then?


Yes, thats close enough
Pyschotika
23-02-2007, 17:56
Hmm...

I just thought of a very interesting side story line I could do with some characters I randomly thought up the second I saw this thread...
Kormanthor
23-02-2007, 20:59
Hmm...

I just thought of a very interesting side story line I could do with some characters I randomly thought up the second I saw this thread...


Cool
Kormanthor
23-02-2007, 21:00
Here is my updated map:

http://usera.imagecave.com/Kormanthor/FantasyWorld2a.GIF


If you would like a location added ... let me know. The scale here is 4,000 miles coast to coast, with Kormanthor Valley being in the center of the scale line. Kormanthor Valley itself is 150 miles wide from east to west, and 250 miles long from north to south. This is the only continent on Fantasy World the rest is open ocean littered with groups of islands. Also I'd like to stress the differance between character knowledge and player knowledge. In other words characters don't usually know everything the player does. So you can't use player knowledge to guide your character. Your character must " discover " knowledge on his own through experience / role play.
Kormanthor
23-02-2007, 21:20
http://usera.imagecave.com/Kormanthor/OceanCity.jpg

Ocean City Tower
Kormanthor
23-02-2007, 21:26
http://usera.imagecave.com/Kormanthor/FreedomShiprear_high.jpg

Ocean City Spaceport
Hakurabi
23-02-2007, 22:01
Could you plunk down Mechanus right under the 'Euroasian Mountains' label?
Candistan
23-02-2007, 22:06
can you put Jacinto Underground right by Mechanus?
Kormanthor
23-02-2007, 22:20
Could you plunk down Mechanus right under the 'Euroasian Mountains' label?


Done
Kormanthor
23-02-2007, 22:21
can you put Jacinto Underground right by Mechanus?


And ... Done
Uldarious
23-02-2007, 23:57
Hey Kor, a few questions...
Firstly, how long has it been since the end of the world? It would have had to have been a while for all these monsters and whatnot to appear, and secondly, why is this even set on Earth? Wouldn't you find it much easier to make rules based on a completely new world? Or is this supposed to be an alternate world, like say, in medieval times magic actually did exist but was ignored when technology came.
Kormanthor
24-02-2007, 02:52
Hey Kor, a few questions...
Firstly, how long has it been since the end of the world? It would have had to have been a while for all these monsters and whatnot to appear, and secondly, why is this even set on Earth? Wouldn't you find it much easier to make rules based on a completely new world? Or is this supposed to be an alternate world, like say, in medieval times magic actually did exist but was ignored when technology came.


I'm reading a trilogy right now where a high tech society is reduced to times like the dark ages and magic has taken over where science has partially left off is one reason I came up with this world. Another is all the talk you hear these days about the possiblity of the Earth being hit by an asteriod, or it being destroyed from Nuclear holocaust. It wasn't really meant to be Earth, but I'm trying to work everyones ideas into this world. What I don't want is for this to be considered just another of the many Earth threads. So I am making it to be a mixture of the old high tech world, and the new magical one. I trying to be open to the players ideas in the hope that you all will feel like you have a part in it and want to continue. I have been involved in so many really good threads that just all of the sudden just die for some reason. I hope to make this so interesting to you guys that you will want to keep it alive as much as I do.
Candistan
24-02-2007, 04:55
It isn't as much a town as it is a small abandoned outpost. It's in a small clearing in the woods and basically has a rusting power trasformer, a garage, some fuel pumps, and some small offices, one which contains the remains of three humans and one mysterious humanoid (Werewolf maybe?)
Uldarious
25-02-2007, 01:28
Ah, I see, sounds good.
But the last thing I want to know is how long is it supposed to be since that calamity? Because I was working from the assumption that it had been in the order of a hundreds years or more, enough time for maybe a few people to remember and others to find some working technology, but except for those born in high-tech societies like you listed most would have reverted back to a black-powder and steel level of technology with many going back to the older, medieval ways.
Because if it was just a few decades ago I'd say there would still be a fair bit of technology available.

Anyway, it's sounding good.
Kormanthor
25-02-2007, 01:49
Ah, I see, sounds good.
But the last thing I want to know is how long is it supposed to be since that calamity? Because I was working from the assumption that it had been in the order of a hundreds years or more, enough time for maybe a few people to remember and others to find some working technology, but except for those born in high-tech societies like you listed most would have reverted back to a black-powder and steel level of technology with many going back to the older, medieval ways.
Because if it was just a few decades ago I'd say there would still be a fair bit of technology available.

Anyway, it's sounding good.


It has been only thirty ( 30 ) years sense the tragedy and there is still quite a bit of high tech. I would like to see a gradual movement towards a high tech magical society. I think it would be cool to have people who could understand and use high tech and magic.
Hakurabi
25-02-2007, 02:03
Although it is worth noting that massive magic and massive technology level are rather mutually exclusive. It's not that the combination is too powerful - far from it - but the point must be made that there's quite a bit of overlap.

For example, Mechanus is unlikely to ever move beyond the steam engine, because the whole 'dump infinite quantities of water onto elemental fire' thing makes any change nigh impossible, mostly because of how efficient and abundant (infinite) it is.

The same goes the other way. If you can harness Zero-Point energy, then what's the point of trying to use untried and possibly dangerous magic for power?

Of course, it's still possible, but I think the best way to sum it up is as a quote by Sir Arthur C. Clarke.

Any sufficiently advanced technology is indistinguishable from magic.

and it's corollary;

Any sufficiently advanced magic is indistinguishable from technology.
Sharina
25-02-2007, 02:13
Although it is worth noting that massive magic and massive technology level are rather mutually exclusive. It's not that the combination is too powerful - far from it - but the point must be made that there's quite a bit of overlap.

For example, Mechanus is unlikely to ever move beyond the steam engine, because the whole 'dump infinite quantities of water onto elemental fire' thing makes any change nigh impossible, mostly because of how efficient and abundant (infinite) it is.

The same goes the other way. If you can harness Zero-Point energy, then what's the point of trying to use untried and possibly dangerous magic for power?

Of course, it's still possible, but I think the best way to sum it up is as a quote by Sir Arthur C. Clarke.

Any sufficiently advanced technology is indistinguishable from magic.

and it's corollary;

Any sufficiently advanced magic is indistinguishable from technology.

I have an idea for this. Perhaps make Magic and Technology two opposing forces?

Magic = forcibly changes the laws of physics, energy, thermodynamics, etc. to do its stuff.

Technology = utilizes natural flow of physics, energy, thermodynamics, etc. to do its stuff.

In other words, Magic bends things to its own will, whereas Technology simply utilizes the natural laws of the universe and doesn't force things around.

-----------------------

Thoughts?
Candistan
25-02-2007, 06:07
I have an idea for this. Perhaps make Magic and Technology two opposing forces?

Magic = forcibly changes the laws of physics, energy, thermodynamics, etc. to do its stuff.

Technology = utilizes natural flow of physics, energy, thermodynamics, etc. to do its stuff.

In other words, Magic bends things to its own will, whereas Technology simply utilizes the natural laws of the universe and doesn't force things around.

-----------------------

Thoughts?

I agree with Sharina. When I made the Theron, I was planning on a zero-magic society. IMO, technology is just more cool and complex than magic. For intance, you could have a helicopter powered by steam with elementals and hot plates, but it just seems more cool to have a Fuel Cell powered gun-totting APC instead. I'm just a more technological guy. Remeber, this is just my opinion.
Candistan
25-02-2007, 06:10
oh, and Hakurabi, could you respond to Arkadi's question? The story is kinda frozen if you don't. Thanks.
Hakurabi
25-02-2007, 06:15
Which I feel really works well with the theme of the thing.

The two forces are pretty much opposite but complementary. To me, the concept of a column of tanks billowing steam launching fireballs from their barrels appeals to me more than a wave of more modern vehicles, but that's just me.

Also, it has? Darnation - I was waiting for Kor to post further. Will post now.
Kormanthor
25-02-2007, 06:20
Which I feel really works well with the theme of the thing.

The two forces are pretty much opposite but complementary. To me, the concept of a column of tanks billowing steam launching fireballs from their barrels appeals to me more than a wave of more modern vehicles, but that's just me.

Also, it has? Darnation - I was waiting for Kor to post further. Will post now.

Sorry guys I don't get alot of sleep during the week, so I have been playing catch up today. Also I was waiting to see if you were going to leave the forest or not so I would know how to procede.
Kormanthor
25-02-2007, 06:28
Xatricon could you post a reply to my last post concerning Seith ( IC Post # 12 / )
, I have been waiting on your post too ... thanks.
Sharina
25-02-2007, 06:39
I was wondering if there's anyone within my area?

Plus, I was wondering if it would be okay if I came across a village and became its leader or something? To give my character a base of operations, considering that a lot of players already have their own factions or cities?
Candistan
25-02-2007, 06:40
I was wondering if there's anyone within my area?

Plus, I was wondering if it would be okay if I came across a village and became its leader or something? To give my character a base of operations, considering that a lot of players already have their own factions or cities?

If you did that, you should find a vehicle there and head over to the Kormanthor Forrest. That's where everything is going on right now.
Kormanthor
25-02-2007, 06:42
I was wondering if there's anyone within my area?

Plus, I was wondering if it would be okay if I came across a village and became its leader or something? To give my character a base of operations, considering that a lot of players already have their own factions or cities?


Yes that is ok, I need help populating this world. I will do all I can but if you guys have some ideas let me know.
Kormanthor
25-02-2007, 06:48
If you did that, you should find a vehicle there and head over to the Kormanthor Forrest. That's where everything is going on right now.

Actually you could do both, set up a base of operations for your characters then come to Kormanthor Forest if you wish. I also had plans for characters in your area. Its just hard to keep up sometimes, let alone staying ahead of you guys. But I will try harder from now on.
Hakurabi
25-02-2007, 06:51
Say, given this is a Character RP, are wars essentially environmental effects?

ie. Mechanus for one reason or another declares war on the Theron Collective.
The result would mostly be that characters travelling through affected areas are under threat of fire by both sides and anyone not specifically with one side or the other get shot at by patrols of both groups.

In this example, Aidan would have to watch out for indirect fire, tunneling teams and transports from the Theron. He would also need to contend with overenthusiastic captains demanding his support, battlefields and Mechanus steam tanks. More if he doesn't immediately side with one group or the other.
Sharina
25-02-2007, 07:20
I was actually thinking of expanding on that village idea.

Say, I discover a village of survivors with a pretty good supply of food and water, but lacks a strong leader. I take charge of that village, and for the next 20 years, have the population of that village grow and send some settlers back to Boulder (I want to have Boulder as my "capital city" of sorts). This would be an ideal backstory.

By that time, it should have been 30'ish years after the disaster when this RP is taking place. Then I have my character strike out again, on horseback further eastwards to Kormanthor forest or somewhere halfway between Kormanthor forest and Boulder. This is when my character will first learn about magic and mythical stuff.

I don't want to rush things too quickly, and add even more characters into the Kormanthor Forest events because the more characters there are, the more confusing it gets.
Candistan
25-02-2007, 19:07
Say, given this is a Character RP, are wars essentially environmental effects?

ie. Mechanus for one reason or another declares war on the Theron Collective.
The result would mostly be that characters travelling through affected areas are under threat of fire by both sides and anyone not specifically with one side or the other get shot at by patrols of both groups.

In this example, Aidan would have to watch out for indirect fire, tunneling teams and transports from the Theron. He would also need to contend with overenthusiastic captains demanding his support, battlefields and Mechanus steam tanks. More if he doesn't immediately side with one group or the other.

I think that this is a very good question, plus it raises some of my own.

A: If, for some reason or another, two factions go to war with each other, how would we work that out?

and...

B: Why does it seem like magic has such a big advantage over technology? For instance, the kloa-ti are unkillable except by magic. Are all mythical creatures like that? And if they are, what technological weapon could kill them in place of magic? Would it need to be like a directed energy particle beam or chemical weapons? I was just a little confused as to what I could use to actually kill these things instead of blasting them for an hour with no effect, then having to run away or wait for a magical character to come along and help.
Kormanthor
25-02-2007, 21:48
Say, given this is a Character RP, are wars essentially environmental effects?

ie. Mechanus for one reason or another declares war on the Theron Collective.
The result would mostly be that characters travelling through affected areas are under threat of fire by both sides and anyone not specifically with one side or the other get shot at by patrols of both groups.

In this example, Aidan would have to watch out for indirect fire, tunneling teams and transports from the Theron. He would also need to contend with overenthusiastic captains demanding his support, battlefields and Mechanus steam tanks. More if he doesn't immediately side with one group or the other.

If you are fighting each other I think you should be just firing at just each other because you could start a war with someone else because you fired on a noncombatant group. The you might find the new group siding with your original enemies. Which might throw the favor against you.
Kormanthor
25-02-2007, 21:50
I was actually thinking of expanding on that village idea.

Say, I discover a village of survivors with a pretty good supply of food and water, but lacks a strong leader. I take charge of that village, and for the next 20 years, have the population of that village grow and send some settlers back to Boulder (I want to have Boulder as my "capital city" of sorts). This would be an ideal backstory.

By that time, it should have been 30'ish years after the disaster when this RP is taking place. Then I have my character strike out again, on horseback further eastwards to Kormanthor forest or somewhere halfway between Kormanthor forest and Boulder. This is when my character will first learn about magic and mythical stuff.

I don't want to rush things too quickly, and add even more characters into
the Kormanthor Forest events because the more characters there are, the more confusing it gets.


Sounds good to me, go for it.
Kormanthor
25-02-2007, 22:02
I think that this is a very good question, plus it raises some of my own.

A: If, for some reason or another, two factions go to war with each other, how would we work that out?

and...

B: Why does it seem like magic has such a big advantage over technology? For instance, the kloa-ti are unkillable except by magic. Are all mythical creatures like that? And if they are, what technological weapon could kill them in place of magic? Would it need to be like a directed energy particle beam or chemical weapons? I was just a little confused as to what I could use to actually kill these things instead of blasting them for an hour with no effect, then having to run away or wait for a magical character to come along and help.

I would say some type of extremely strong energy weapon that had the ability to disintegrate it's victim would be effective in kiling them. You know like a phaser on kill, but that may be a little to advanced for a world that was only PMT before the tragedy. Nuclear would definately do it, but that is a unexceptable amount of collateral damage. Normal lasers could probly at least disable them, cut them in half, ect ... I'll research it further and post my findings soon.
Candistan
25-02-2007, 22:07
I would say some type of extremely strong energy weapon that had the ability to disintegrate it's victim would be effective in kiling them. You know like a phaser on kill, but that may be a little to advanced for a world that was only PMT before the tragedy. Nuclear would definately do it, but that is a unexceptable amount of collateral damage. Normal lasers could probly at least disable them, cut them in half, ect ... I'll research it further and post my findings soon.

okay, sounds good. Because if that is the only thing that can kill them than after Arkadi's experience with the kloa-ti, the Theron would probably sink some more cash into refining of some of their industrial mining lasers and such into kill reapons. But I would really like it if bullets could kill some if not most of the magical beasts with only the strongest ones being invulnerable to bullets and such.
Demon 666
25-02-2007, 22:19
Name: Lucius Neratus
Age: 49
Physical Description: 6'1''. Black hair, red eyes with black spots in them. He wears a giant cloak that is mostly black with patterns of a red wolf on them over a iron chain-mail shirt.
Powers: Neratus's main ability is the ability to control air. He can harden and compress to incredible pressure. Moreover, the air automatically regardless of Neratus's will will form a barrier that can block physical attacks. It is incredibly strong- it would take something like a point-blank blast from an tank to destroy, and it can remake itself in mere seconds. He is especially fond of crushing his enemies with it. Moreover, by snapping his fingers, he can ignite the air, creating a flamethrower that follows his will.
Neratus is somewhat faster than most humans, but not signifcantly, and his strength is that of a normal human.
Morever, Neratus's eyes are not normal. They can to a limited degree detect attacks- though they can't tell what kind of attack it is. Moreover, if Neratus looks into another's eyes, he can enact various illusions, all of them scarily real.
Finally, there is one more technique of Neratus's- I don't want to give specifics, but here is one thing: it is called Amateratsu, and the name comes from the Shinto goddess of the sun. It is also a technique that he will only use if desperate.
Weakness: Neartus's air defense offer zero protection from fire, which will simply destroy the barrier. Electricity will also go through the barrier, making it highly useless. Also, he is also excessively dogmatic
Equipment: One very long rapier.
Will post the rest later.
Sharina
25-02-2007, 22:25
okay, sounds good. Because if that is the only thing that can kill them than after Arkadi's experience with the kloa-ti, the Theron would probably sink some more cash into refining of some of their industrial mining lasers and such into kill reapons. But I would really like it if bullets could kill some if not most of the magical beasts with only the strongest ones being invulnerable to bullets and such.

Actually, I'd rather that the bullet-killing would be limited to the lower 1/3 of the beast spectrum, instead of "most" beasts.

Case in point:

A guy walks in with a machine gun. He mows down like 20 dragons, 10 behemoths, 100 goblins, 200 orcs, etc.

I want to avoid that kind of spam-killing.

------------------------

What I was thinking is this.

Bullets can kill the lowest level magic or mythological creatures, like dwarves, elves, goblins, orcs, werewolves (silver bullets only), etc.

For stronger creatures like vampires, gargoyles, basilisks, manticores, hydras, etc. they are immune to standard bullets, but can be taken down by armor piercing bullets (need a vehicle gun, a gatling gun, a minigun, or a bazooka to do this).

The strongest creatures like behemoths, dragons, elementals, undead, liches, etc. are fully immune to standard bullets and are substantially resistant to armor piercing bullets. The only projectile weapons capable of killing these creatures would be a tank round or perhaps several rocket launcher rounds (from a bazooka).



That's my opinion how to balance out this RP so that people don't just kill everything with just a machine gun.
Candistan
25-02-2007, 22:29
Actually, I'd rather that the bullet-killing would be limited to the lower 1/3 of the beast spectrum, instead of "most" beasts.

Case in point:

A guy walks in with a machine gun. He mows down like 20 dragons, 10 behemoths, 100 goblins, 200 orcs, etc.

I want to avoid that kind of spam-killing.

------------------------

What I was thinking is this.

Bullets can kill the lowest level magic or mythological creatures, like dwarves, elves, goblins, orcs, werewolves (silver bullets only), etc.

For stronger creatures like vampires, gargoyles, basilisks, manticores, hydras, etc. they are immune to standard bullets, but can be taken down by armor piercing bullets (need a vehicle gun, a gatling gun, a minigun, or a bazooka to do this).

The strongest creatures like behemoths, dragons, elementals, undead, liches, etc. are fully immune to standard bullets and are substantially resistant to armor piercing bullets. The only projectile weapons capable of killing these creatures would be a tank round or perhaps several rocket launcher rounds (from a bazooka).



That's my opinion how to balance out this RP so that people don't just kill everything with just a machine gun.

Okay, that sums it up pretty well, much better than my previous post. I agree with Sharina's bullet:beast kill scale. I do have one question though; does a heavy anti-vehicle rifle (like the Pilum H-AVR from BF2142) count as a bazooka? It is essentially a 30mm rifle firing AP bullets.
Hakurabi
26-02-2007, 01:36
Perhaps a sort of 'Starship Troopers' type thing with the bullets? If we run off the d20 values of firearms (and this is off the top of my head, so feel free to correct me), a modern handheld automatic firearm works out to roughly 1d12-2d8 per round (6 seconds). Things such as handguns are about 1d8-1d10.

In other words, they are basically the equivalent of a greatsword or other two handed weapon in power, with more experienced individuals being able to make iterative attacks (representing the ability to fire more often effectively.)

So, a 1st level fighter, or a barely trained soldier could dispense 1 attack each round. A 6th level fighter, or an elite soldier could dispense 2 attacks, effectively twice as often as most of their peers. A heroic individual would be between 11th-16th level, with the corresponding 3rd or 4th iterative attacks.

Now, if we translate various advanced weaponry extensions on this as equivalent magic weapon bonuses, then it could work.

A laser, for instance, can be considered a +1 Flaming weapon. This has precedent, as in the recently published adventure on Wizards.com "Return to the Frog Temple" 'blaster weapons' deal fire damage. This also sets the precedent that anything of extremely exceptional power (read: PMT artifacts) would be capable of anywhere between 6d6-8d6 damage. So some sort of plasma cannon would be along those lines, and likely in the possession of a character, who would probably be able to use it 3-4 times in a round.

Now, taking into account the previous encounter, in which HE rounds (fire damage) were employed, it's fair to say that they probably dealt around 2d8/person damage per round and depending on the HP and Damage Resistance of the Kloa-Ti, the battle should have resolved at 3 elites per Kloa-Ti, less when the vehicles fired.

It's all a matter of translating tech bonuses to magic bonuses, such as a sniper scope improving Range Increment and bestowing something along the lines of Keen on them.
Kormanthor
26-02-2007, 05:58
okay, sounds good. Because if that is the only thing that can kill them than after Arkadi's experience with the kloa-ti, the Theron would probably sink some more cash into refining of some of their industrial mining lasers and such into kill reapons. But I would really like it if bullets could kill some if not most of the magical beasts with only the strongest ones being invulnerable to bullets and such.


I'll see what I can come up with
Kormanthor
26-02-2007, 05:59
Name: Lucius Neratus
Age: 49
Physical Description: 6'1''. Black hair, red eyes with black spots in them. He wears a giant cloak that is mostly black with patterns of a red wolf on them over a iron chain-mail shirt.
Powers: Neratus's main ability is the ability to control air. He can harden and compress to incredible pressure. Moreover, the air automatically regardless of Neratus's will will form a barrier that can block physical attacks. It is incredibly strong- it would take something like a point-blank blast from an tank to destroy, and it can remake itself in mere seconds. He is especially fond of crushing his enemies with it. Moreover, by snapping his fingers, he can ignite the air, creating a flamethrower that follows his will.
Neratus is somewhat faster than most humans, but not signifcantly, and his strength is that of a normal human.
Morever, Neratus's eyes are not normal. They can to a limited degree detect attacks- though they can't tell what kind of attack it is. Moreover, if Neratus looks into another's eyes, he can enact various illusions, all of them scarily real.
Finally, there is one more technique of Neratus's- I don't want to give specifics, but here is one thing: it is called Amateratsu, and the name comes from the Shinto goddess of the sun. It is also a technique that he will only use if desperate.
Weakness: Neartus's air defense offer zero protection from fire, which will simply destroy the barrier. Electricity will also go through the barrier, making it highly useless. Also, he is also excessively dogmatic
Equipment: One very long rapier.
Will post the rest later.

Welcome to Fantasy World
Sharina
26-02-2007, 06:07
Before I start RP'ing, I need to know a couple of things.

1. How would you guys prefer me to handle the 20 year interval between my guy striking out on his own 10 years after the Apocalypse, and the current time (30 years after Apocalypse) in a backstory? In the RP thread? A seperate thread? An excerpt or flashbacks? Or what?

2. Assuming the backstory is finished, what is the current situation in the RP IC-wise? I won't be immediately going to Kormanthor Forest, but exploring the lands around my capital of Boulder.
Kormanthor
26-02-2007, 06:07
Folks I am sorry for not being on much today but my roommate died this morning at about 4 am. She wanted me to take her to the hospital but on the way to the car she colapsed in the yard, I called 911 and did CPR on her until the ambulance got here but she still didn't make it, she was only 39 years old. I've cried most of today. :(
Sharina
26-02-2007, 06:12
Folks I am sorry for not being on much today but my roommate died this morning at about 4 am. She wanted me to take her to the hospital but on the way to the car she colapsed in the yard, I called 911 and did CPR on her until the ambulance got here but she still didn't make it, she was only 39 years old. I've cried most of today. :(

That's shocking news. If you need to take a couple days off from this RP to grieve over your roommate, then you should do so. RL takes precedence over NS.

I hope you'll feel better soon.
Kormanthor
26-02-2007, 06:14
Before I start RP'ing, I need to know a couple of things.

1. How would you guys prefer me to handle the 20 year interval between my guy striking out on his own 10 years after the Apocalypse, and the current time (30 years after Apocalypse) in a backstory? In the RP thread? A seperate thread? An excerpt or flashbacks? Or what?

2. Assuming the backstory is finished, what is the current situation in the RP IC-wise? I won't be immediately going to Kormanthor Forest, but exploring the lands around my capital of Boulder.

I think flashbacks would be a nice touch.
Kormanthor
26-02-2007, 06:21
That's shocking news. If you need to take a couple days off from this RP to grieve over your roommate, then you should do so. RL takes precedence over NS.

I hope you'll feel better soon.


Thank You Shar, I have been crying and walking around expecting to see her walk back in the house all day. It's been a shock to everyone that knew her she was such a vibrate, alive and beautiful person, she will be dearly missed. I also had to tell her family of her death and tomorrow I am taking her mom to set up the funeral arangements. But I will be on a little bit, probly later in the day, I am in eastern Standard Time here.
Sharina
26-02-2007, 07:49
Thank You Shar, I have been crying and walking around expecting to see her walk back in the house all day. It's been a shock to everyone that knew her she was such a vibrate, alive and beautiful person, she will be dearly missed. I also had to tell her family of her death and tomorrow I am taking her mom to set up the funeral arangements. But I will be on a little bit, probly later in the day, I am in eastern Standard Time here.

Just take your time to deal with this. There's no need to hurry or rush things for the sake of this RP- take as much time as you need to deal with your loss and everything.
Candistan
27-02-2007, 04:04
I don't want to be the one to break the somber mood, but I have a question. Are these desintigrator rays lasers or any form of directed high intensity light? If they are, then theoretically shouldn't a diamond's brilliance (property of refraction of light) be able to dissapate the ray? So, possibly learning from experience, one could have a lab-created diamond vest sort of thing that could protect them from these rays to a degree?
Uldarious
27-02-2007, 07:40
I feel for you Kor, I really do, if there's anything I can do to help just tell me, though I live on the other side of the world so my aid is limited.

On story/topic, I was thinking that maybe the meteor did something to the planes of reality or some-such, in doing this it allowed magic back into the world and brought with it all the monsters and such-like. This would also explain something about Scan, why he could have such a race that simply couldn't have had time, maybe they came through the gateway the same way the monsters did.
We could say that after a few years the world righted itself and the seals closed off this other world, but magic still remains.

It would be even better yet if a long time ago like five thousand years or something the power of magic was sealed away from humans, this magic meteor destroyed these seals when it hit the earth.

Whatcha think?

Of course, this still doesn't settle the issues of how some characters could be several centuries old...
Hakurabi
27-02-2007, 07:57
Not technically, but why not?

Disintegrate is supposed to be a ray spell which does 2d6 damage/level, with a fortitude saving throw to take up to 5d6 damage instead.

The end result of the whole 'diamond suit' is an armour which gives a bonus to saves against Ray spells in general, and due to expense is going to be deployed on important individuals (who would likely make their saves anyway) who need to be protected, as well as valuable vehicles.

Either way, ray spells are more 'snipey' weapons. By their very nature (1 shot/six seconds) it's not worth equipping all your troops and vehicles with it, since they'd probably get pounded by fireballs or lightning bolts (which are, incidentally, not ray spells) anyway.

On a wholly unrelated note, where has the Scandinvans gone?
Candistan
27-02-2007, 22:20
I call for a role call...it seems the only people here are me, uladarious, hakurabi, sharina, and kor. That is about half. I think we should kind of try to encourage those not active to start so we don't have just one post every three days.
Candistan
01-03-2007, 22:50
Is this dead? I really thought this had potential...I was looking forward to upcoming things...I hope Kor comes back soon...
Hakurabi
02-03-2007, 08:10
No, not quite. Was just working on a post, which was scrapped many times.

I'm working on a post now.
Sharina
02-03-2007, 08:12
Is this dead? I really thought this had potential...I was looking forward to upcoming things...I hope Kor comes back soon...

He just had his roommate / best friend die, so it may take a bit for Kormanthor to recover and get back to NS activity. After all, RL does take precedence over NS.

Although I am indeed disappointed that not many people are interested in this RP. Why are people so interested in the White Tower RP and kept it going for like 1 RL year, and White Tower = magic RP. So why can't we make this RP as successful as White Tower was?
Kormanthor
02-03-2007, 18:15
I don't want to be the one to break the somber mood, but I have a question. Are these desintigrator rays lasers or any form of directed high intensity light? If they are, then theoretically shouldn't a diamond's brilliance (property of refraction of light) be able to dissapate the ray? So, possibly learning from experience, one could have a lab-created diamond vest sort of thing that could protect them from these rays to a degree?


Hi All, I'm feeling better now, I appreciate your understanding. Candistan to answer your question ... the disintegrator ray is similiar to a powerful laser but it also has a magical nature to it as well. Diamonds could probly work like you say only they would have to be enchanted to protect the diamond from the destructive magic of the ray.
Candistan
02-03-2007, 18:16
Hi All, I'm feeling better now, I appreciate your understanding. Candistan to answer your question ... the disintegrator ray is similiar to a powerful laser but it also has a magical nature to it as well. Diamonds could probly work like you say only they would have to be enchanted to protect the diamond from the destructive magic of the ray.

Okay, cool. I'm glad you're feeling better.
Kormanthor
02-03-2007, 18:29
I feel for you Kor, I really do, if there's anything I can do to help just tell me, though I live on the other side of the world so my aid is limited.

On story/topic, I was thinking that maybe the meteor did something to the planes of reality or some-such, in doing this it allowed magic back into the world and brought with it all the monsters and such-like. This would also explain something about Scan, why he could have such a race that simply couldn't have had time, maybe they came through the gateway the same way the monsters did.
We could say that after a few years the world righted itself and the seals closed off this other world, but magic still remains.

It would be even better yet if a long time ago like five thousand years or something the power of magic was sealed away from humans, this magic meteor destroyed these seals when it hit the earth.

Whatcha think?

Of course, this still doesn't settle the issues of how some characters could be several centuries old...



Uldarious even though you are half a world away I appreciate your offer of support. Just knowing that there are people like you that care enough to offer their help is a great help in and of itself ... thank you all for your understanding and caring during this time.


On story/topic, The metor opened a rift in more then one of the planes of reality. This allowed magic, monsters and people from these planes to enter our reality. They have been entering for thirty years now and building cities, settlements and villages. I think it would be more interesting if the characters had to complete sometype of quest to right the world. Instaed of the world just doing it by itself. As far as the characters ages, they could just be a long lived race that came through the rift or prolonging their life through magical means.
Kormanthor
02-03-2007, 18:33
On a wholly unrelated note, where has the Scandinvans gone?


I don't know, but I hope they come back soon.
Kormanthor
02-03-2007, 18:35
Is this dead? I really thought this had potential...I was looking forward to upcoming things...I hope Kor comes back soon...


This is definately not DEAD! I'm BACK!
Kormanthor
02-03-2007, 18:36
Although I am indeed disappointed that not many people are interested in this RP. Why are people so interested in the White Tower RP and kept it going for like 1 RL year, and White Tower = magic RP. So why can't we make this RP as successful as White Tower was?


Maybe the author of White Tower is better known or liked then I am, or maybe other players feel they have to much on their NS plate so to speak already. But if we continue, and they see that it isn't going to die right away maybe they will come in later.
Kormanthor
02-03-2007, 18:37
Okay, cool. I'm glad you're feeling better.


Thanks Candistan
Candistan
02-03-2007, 21:31
Thanks Candistan

Oh Kor, I saw the post about your recon team getting out of contact for a couple of hours in the Eurosian Mtns. I made a post about the Theron Command having a few soldiers follow them without being seen. If you want, the Theron could have something to do with their disappearance, but it's all up to you.
Hakurabi
02-03-2007, 22:46
I'm also glad you're feeling a bit closer to normal.

Hrm... That does open the possibility of introducing characters who came across in an extradimensional rift...

Perhaps I'll make a swordsage as well.
Candistan
03-03-2007, 18:24
I have another question. You know that little fenced in compound that my troops and Aidan and his assisstant are staying at? Would it be okay if the Theron sort of made it a surface outpost as part of their expanding territory? I was thinking that they would find a few abandoned towns and small cities and maybe fortify them for industrial, civil, and military use.
Kormanthor
04-03-2007, 14:16
Oh Kor, I saw the post about your recon team getting out of contact for a couple of hours in the Eurosian Mtns. I made a post about the Theron Command having a few soldiers follow them without being seen. If you want, the Theron could have something to do with their disappearance, but it's all up to you.


The team is a first contact / rescue scout team from Ocean City, they are traveling to a secret base that was established in the mountains. They lost contact with Ocean City because they were attacked by a lone Kloa-ti who destroyed their radio equipment then disappeared. The base is similiar to Cheyenne Mountain ... ie ... underground, inside a mountain. It is a research & development lab for high tech and a Ocean City military outpost. The lab itself had just recently finished in building a number of new weapons, which included a new extremely high powered laser-like weapon which they named the phaser. They had also found a cavern full of pretragedy weapons, aircraft and possibly spacecraft. Ocean City lost contact with them just before they sent out the scout team. The lab reported that they were under attack by an unknown entity, then Ocean City lost contact with them for unknown reasons. I suggest you just follow them for now. They are going to find an entrance into this base and descend into it. In this way I will provide you all with a description of what they find and then you can post using that information.
Kormanthor
04-03-2007, 14:38
I have another question. You know that little fenced in compound that my troops and Aidan and his assisstant are staying at? Would it be okay if the Theron sort of made it a surface outpost as part of their expanding territory? I was thinking that they would find a few abandoned towns and small cities and maybe fortify them for industrial, civil, and military use.


As long as it isn't within or near to Kormanthor Forrest because the Essembrians claim the mountains within a fifty mile radius of Essembra. Also the other locations on the map do have survivors that I have yet to describe. But it is a safe bet that they might not like someone moving into their territory. But otherwise yes it is ok to set up your surface outpost, as far as the abandoned towns and small cities, if they are abandoned there is usually a good reason. They might be monster infested, or perhaps the human population were transformed in someway from radiation. There maybe some type of sickness there, etc ... I would like you to RP your entry into these towns and cities. Maybe you have to battle them to gain their territory. Maybe you might discover that some of your people will start to transform as well, so that you would need to find antodote or abandon that area too. I will leave what you find too your imagination/s. If you need me to RP someone or something for you just ask, other wise just have fun with it.


Note: I will post the scout teams entry into the base later today, after I get home from church. Please don't post anything about the new base before that ... ok.
Candistan
04-03-2007, 16:47
The team is a first contact / rescue scout team from Ocean City, they are traveling to a secret base that was established in the mountains. They lost contact with Ocean City because they were attacked by a lone Kloa-ti who destroyed their radio equipment then disappeared. The base is similiar to Cheyenne Mountain ... ie ... underground, inside a mountain. It is a research & development lab for high tech and a Ocean City military outpost. The lab itself had just recently finished in building a number of new weapons, which included a new extremely high powered laser-like weapon which they named the phaser. They had also found a cavern full of pretragedy weapons, aircraft and possibly spacecraft. Ocean City lost contact with them just before they sent out the scout team. The lab reported that they were under attack by an unknown entity, then Ocean City lost contact with them for unknown reasons. I suggest you just follow them for now. They are going to find an entrance into this base and descend into it. In this way I will provide you all with a description of what they find and then you can post using that information.

Okay, I made a post of the Recon team (Theron, not the Ocean City one) going weapons cold after deciding that the humans didn't see them after all. The humans just started moving again and things went on as normal. Perfect setup for your next post.
Kormanthor
05-03-2007, 06:23
I'm also glad you're feeling a bit closer to normal.

Hrm... That does open the possibility of introducing characters who came across in an extradimensional rift...

Perhaps I'll make a swordsage as well.


I have already introduced a couple of extradimensional characters .. ie .. Gwenyth Netheri & Woodland ... and will introduce others later. You can also introduce your own as well if you wish.
Kormanthor
05-03-2007, 06:27
Okay, I made a post of the Recon team (Theron, not the Ocean City one) going weapons cold after deciding that the humans didn't see them after all. The humans just started moving again and things went on as normal. Perfect setup for your next post.

Ok Thanks
Hakurabi
05-03-2007, 09:18
Alrighty then. Without further ado, the Epic Swordsage.

Kandayo Habasi
LG Male Human Swordsage 30
Age: 55
Physical Description: Garbed only in a simple green loose fitting robe reminiscent of a monk's and a long, thin edged sword hanging from the side of his sash, Kandayo is to all observers a true master of his art. His long greyed hair flows behind his head, and a moustache and goatee ring his mouth and his chin. Swordmaster Habasi truly epitomises the image of the wise old man.
Powers: Kandayo is a master of the Diamond Mind school of swordfighting, and is capable of almost supernatural maneuvers impossible to normal warriors.
Weaknesses: However, Master Habasi has been known to show mercy, a fact which his enemies have taken advantage of more than once.
Equipment: Clarity, the Diamond Blade ; Mithral Shirt
Bio: Kandayo was recently shunted to this world by the magical influx and has since been wandering the Kormanthor forest.
Location / Surroundings: Currently within the Kormanthor Forest

Maneuvers:
Diamond Mind 17
Diamond Nightmare Blade
Diamond Defense
Action Before Thought
Avalanche of Blades
Mind over Body
Moment of Alacrity
Moment of Perfect Mind
Quicksilver Motion
Insightful Strike, Greater
Hearing the Air
Time Stands Still
Mind Strike
Emerald Razor
Disrupting Blow
Bounding Assault
Stance of Alacrity
Stance of Clarity

Desert Wind
Burning Brand
Death Mark
Fan the Flames
Ring of Fire
Leaping Flame
Salamander Charge
Wyrm's Flame
Inferno Blast


I think he would be a good match against your epic sorceress, by the way.
Kormanthor
05-03-2007, 09:51
Alrighty then. Without further ado, the Epic Swordsage.

Kandayo Habasi
LG Male Human Swordsage 30
Age: 55
Physical Description: Garbed only in a simple green loose fitting robe reminiscent of a monk's and a long, thin edged sword hanging from the side of his sash, Kandayo is to all observers a true master of his art. His long greyed hair flows behind his head, and a moustache and goatee ring his mouth and his chin. Swordmaster Habasi truly epitomises the image of the wise old man.
Powers: Kandayo is a master of the Diamond Mind school of swordfighting, and is capable of almost supernatural maneuvers impossible to normal warriors.
Weaknesses: However, Master Habasi has been known to show mercy, a fact which his enemies have taken advantage of more than once.
Equipment: Clarity, the Diamond Blade ; Mithral Shirt
Bio: Kandayo was recently shunted to this world by the magical influx and has since been wandering the Kormanthor forest.
Location / Surroundings: Currently within the Kormanthor Forest

Maneuvers:
Diamond Mind 17
Diamond Nightmare Blade
Diamond Defense
Action Before Thought
Avalanche of Blades
Mind over Body
Moment of Alacrity
Moment of Perfect Mind
Quicksilver Motion
Insightful Strike, Greater
Hearing the Air
Time Stands Still
Mind Strike
Emerald Razor
Disrupting Blow
Bounding Assault
Stance of Alacrity
Stance of Clarity

Desert Wind
Burning Brand
Death Mark
Fan the Flames
Ring of Fire
Leaping Flame
Salamander Charge
Wyrm's Flame
Inferno Blast


I think he would be a good match against your epic sorceress, by the way.

I welcome Kandayo Habasi to Fantasy World.
Kormanthor
05-03-2007, 12:23
Hakurabi I have a few problems with your most recent post. How did Kandayo Habasi travel to Boulder? Because of the great distance it would take much longer then a couple of days to walk from Kormanthor Forest to Boulder. Secondly how did he know where to find Area 52? Also in a couple of days the ships would have been parked in a hanger and secured from someone just walking in. I don't mind you taking on the space marines if you want to but first you must answer my questions reasonably. Also I must remind you there is three ships that landed there. So you will be out numbered bad by people with high tech weaponry.
Hakurabi
05-03-2007, 22:39
Alright, I'll correct it to 'suitably long time after the initial landing'. In this case, it was not so much 'known', more 'stumbled upon'.

Besides which, he's an epic level swordsage, and if he takes it carefully (ie. not attracting the attention of everybody at once) he should do just fine.

Running a little short on time, I'll answer more fully later.
Hakurabi
06-03-2007, 07:53
Alright, I think I moved a little fast.

I'm going to rewrite and repost.

- To answer your first question, I'm in the wrong. I'll change that to 'After several days', and preface it with something about him noticing the strange occurrence of three shooting stars at once. Since it only goes to PMT, I doubt this should be a big problem.

- Which answers the second one. He travelled in the general direction of the 'stars' which were descending, reasoning that such things often signified events of great arcane energies.

- With the ships, I thought they were simpler than that, so just had him begin to search one as a good way to gain access to Area 52 in the first place.

- Instead, I'll have him begin to explore the facility. He'll need to be all sneaky-like, and probably stick to ambushing them before they can sound the alarm. He's not likely to get very far in before being forced to escape, despite being an epic character. He will likely sabotage the ships on the way out, to prevent a quick loot-and-escape by the marines.

- Later on he'll return with a full party of four, covering all bases, to assault the base properly. That, or direct either Mechanus or Theron (maybe both!) to attack the base.
Uldarious
06-03-2007, 11:20
I'm just telling you guys I'm still around, just super busy with other business right now, expect a post this Thursday!
Keep it cool guys.
Kormanthor
06-03-2007, 17:11
I'm just telling you guys I'm still around, just super busy with other business right now, expect a post this Thursday!
Keep it cool guys.

Glad to hear from you Uldarious, believe me I understand about being busy.
Kormanthor
06-03-2007, 17:36
Alright, I think I moved a little fast.

I'm going to rewrite and repost.

- To answer your first question, I'm in the wrong. I'll change that to 'After several days', and preface it with something about him noticing the strange occurrence of three shooting stars at once. Since it only goes to PMT, I doubt this should be a big problem.

- Which answers the second one. He travelled in the general direction of the 'stars' which were descending, reasoning that such things often signified events of great arcane energies.

- With the ships, I thought they were simpler than that, so just had him begin to search one as a good way to gain access to Area 52 in the first place.

- Instead, I'll have him begin to explore the facility. He'll need to be all sneaky-like, and probably stick to ambushing them before they can sound the alarm. He's not likely to get very far in before being forced to escape, despite being an epic character. He will likely sabotage the ships on the way out, to prevent a quick loot-and-escape by the marines.

- Later on he'll return with a full party of four, covering all bases, to assault the base properly. That, or direct either Mechanus or Theron (maybe both!) to attack the base.


Him seeing the three shooting stars is a nice touch. If he has a way to track there progress across the sky, that would be an exceptable reason for him being able to at least find the general region where area 52 is located. Being it is near Boulder and in the mountains it shouldn't be easy to find. But with air support you should be able to eventually. You can't just go in on your own, we will have to stage a battle. I don't want all of them killed because they need to get what they came for back to the star base. Also anything you might find in there is going to require you to study it for a reasonable amount of time before you can but it to use. Another storyline would be that you all somehow become friends with them. Maybe one of you save one of their crew members from a monster or something.
Hakurabi
06-03-2007, 22:40
I think in this case it might be better to suspend disbelief a little and say something along the lines of 'exposed somewhat by the aftermath'.

If I bring in air support, it means that he's already gotten help from one or more major powers, and you're already set up for a head-on assault. At least with one (admittedly very powerful) person there's little probability of a 'crushing defeat' result.

Unless you really want an armoured brigade bearing down on it and outright massacring them.
Kormanthor
07-03-2007, 10:19
I think in this case it might be better to suspend disbelief a little and say something along the lines of 'exposed somewhat by the aftermath'.

If I bring in air support, it means that he's already gotten help from one or more major powers, and you're already set up for a head-on assault. At least with one (admittedly very powerful) person there's little probability of a 'crushing defeat' result.

Unless you really want an armoured brigade bearing down on it and outright massacring them.


No I don't want a massacre on my hands, when I mentioned air support I meant the gyrocopter doing scout flights to help him find the base, not an entire airforce launching an attack on the base. Beyond that he needs to realize that destroying even a small percentage of these space marines may not be as easy as he thinks it will be. After all he doesn't really know what types of weapons they have available to them. Beyond that angering the Star Base Commander might not be a good idea either. As she could rain any number of weapons down on his group from orbit. So if there is a massacre it probly won't be one sided.
Hakurabi
07-03-2007, 10:45
That's the problem. Aidan, while independent, is in good standing with two powers. He also would realise that the weaponry is far too powerful for him to contend with and would call in the heavy artillery. None of the characters have a clue about this orbital station, so it's unfair to ask me to account for that in their actions.

If Aidan was the one who found it, and encountered the marines, then something along the lines of a joint strike would commence, with tanks and golems and airships and tunnelling machines and so on.

On the other hand, Kandayo is at best neutral with all factions, and is individually powerful enough to (rightly) believe that he actually has a chance against all this high tech stuff. In his home reality he would have dealt with floating orbs which shoot lethal energy rays, squid-headed things which suck your brains out, hulking constructs of iron and magic, and dragons, and lived to tell the tale.

He would not be fazed by strange people wearing odd armour carrying 'wands'.

In a world where there is the very real likelihood of annoying powerful mages, you get a situation where both sides have nuclear weapons but neither one realises that the other is capable of the same. If an epic magic spell wiped out a city, then the starbasers would say 'Oh no! They have Nukes!', while the surfacers would say 'Oh no! There's a rogue mage on the loose!'.

But it's still a character RP. This is a world where special individuals move around changing the world for better or for worse, not one where armies seize fortified compounds.

It's still an age of heroism. I believe that Kandayo should foray into Area 52 in search of the treasures within, for better or for worse. This is not a question as to whether he would win, or whether he could contend with advanced weaponry. To an adventurer, it makes no difference whether it's space marines carrying bolters, or a mighty dragon, or the Dark Prince of the 45th layer of the abyss. They will still venture forth, for better or for worse.
Candistan
07-03-2007, 13:48
That's the problem. Aidan, while independent, is in good standing with two powers. He also would realise that the weaponry is far too powerful for him to contend with and would call in the heavy artillery. None of the characters have a clue about this orbital station, so it's unfair to ask me to account for that in their actions.

If Aidan was the one who found it, and encountered the marines, then something along the lines of a joint strike would commence, with tanks and golems and airships and tunnelling machines and so on.

Is this referring to the Theron by any cnance? :D
Kormanthor
07-03-2007, 17:06
That's the problem. Aidan, while independent, is in good standing with two powers. He also would realise that the weaponry is far too powerful for him to contend with and would call in the heavy artillery. None of the characters have a clue about this orbital station, so it's unfair to ask me to account for that in their actions.

If Aidan was the one who found it, and encountered the marines, then something along the lines of a joint strike would commence, with tanks and golems and airships and tunnelling machines and so on.

On the other hand, Kandayo is at best neutral with all factions, and is individually powerful enough to (rightly) believe that he actually has a chance against all this high tech stuff. In his home reality he would have dealt with floating orbs which shoot lethal energy rays, squid-headed things which suck your brains out, hulking constructs of iron and magic, and dragons, and lived to tell the tale.

He would not be fazed by strange people wearing odd armour carrying 'wands'.

In a world where there is the very real likelihood of annoying powerful mages, you get a situation where both sides have nuclear weapons but neither one realises that the other is capable of the same. If an epic magic spell wiped out a city, then the starbasers would say 'Oh no! They have Nukes!', while the surfacers would say 'Oh no! There's a rogue mage on the loose!'.

But it's still a character RP. This is a world where special individuals move around changing the world for better or for worse, not one where armies seize fortified compounds.

It's still an age of heroism. I believe that Kandayo should foray into Area 52 in search of the treasures within, for better or for worse. This is not a question as to whether he would win, or whether he could contend with advanced weaponry. To an adventurer, it makes no difference whether it's space marines carrying bolters, or a mighty dragon, or the Dark Prince of the 45th layer of the abyss. They will still venture forth, for better or for worse.


I understand what you are saying, but I would venture to say that there is very little in his old world that I as the GM could not call on if I wanted too. However in the interest of a better storyline that might gain us some new characters and give Fantasy World a longer shelf life I have been going easy on the characters, but I won't be able to continue that forever because it could cause a embalance between characters. I have made this world to be a mixture of high tech and magic, that is what makes it differant from other Earth's on NS. So I will require RPed battles between characters, and even my characters will not be portraited as someone who is unbeatable. Rather they should all have real weaknesses and show losses during battles. However only the author of each character can say what damage is done to his or her character/s as long as it is reasonable. I won't allow any character that is invulerable to damage all together, and that includes my own characters. As far as the characters not knowing about the space station or star base as I call it. You are right in the beginning they didn't, however now they know these space marines do exist even if they don't understand high tech. So reasonably they should realize that there has to be some place in the sky where these people originated from since they all came from the sky. Maybe some would see high tech as a new type of magic.
Hakurabi
08-03-2007, 08:00
Either way, I never did say that Kandayo was going to try and take them all on.

Although it's undoubtable that he could kill off a lone marine or even a pair of them in a single surprise round, perhaps the beginning of the second.

He might be able to beat up to 11,309 at once, though that's more a 'Need to get out of here NOW!' sort of thing.*

Besides which, I think having one epic guy who is under no illusions about his own mortality is just fine under those conditions.

*This would be achieved by using the 1/day Time Stop ability, then firing off several Inferno Blasts in a row (With the full 4 loaded up it's 400 damage.). Since it's 1/day though, this remains a last-ditch contingency.

It also hinges on every 1ft space within 60ft of him being filled by *someone*. In theory, he could take out even 22618 at once if everybody was grappling each other. Dnd rules wise it would be 113 people.

Realistically this would be used in a group of about twenty, then he would nick off as fast as he could.
Uldarious
08-03-2007, 09:25
Hmmm, so where's the action at? That is, where should I send Haruga? I placed him where Europe used to be.
Candistan
08-03-2007, 15:26
Hmmm, so where's the action at? That is, where should I send Haruga? I placed him where Europe used to be.

I don't know. Kormanthor Forrest is kind of empty aside from Kor's guys and a garrison of Theron troops. Ypu could attempt to get into the Underground but that would most likely end in a tragedy for Haruga. Or, you could go to Boulder and find Sharina's guy.
Kormanthor
08-03-2007, 21:21
Hmmm, so where's the action at? That is, where should I send Haruga? I placed him where Europe used to be.

I have plans for many other peoples & places eventually. Now just look at the map, pick a place and use your imagination about what you find unless post of that area have already described it. I would apreciate it if you would post your thoughts on this forum first so we can talk about what could happen.
Uldarious
09-03-2007, 08:05
I'd rather not have my star performer brutally shot down, yet, since he isn't strong enough to survive a shootout in his weakened (un-advanced) state.
Bleh, I'll just dandle around and rp for a bit before I make any decision, btw Kor where do I find the big map?
Kormanthor
09-03-2007, 15:48
I'd rather not have my star performer brutally shot down, yet, since he isn't strong enough to survive a shootout in his weakened (un-advanced) state.
Bleh, I'll just dandle around and rp for a bit before I make any decision, btw Kor where do I find the big map?


OCC Thread / Page 5 / Post # 65
Kormanthor
10-03-2007, 16:22
(OOC: Don't forget that they know nothing of his abilities, similarly to how he does not know anything of how they fight.)


I have not forgotten, that works both ways, at least to a point. Don't forget that he doesn't know about the back up they on the way either or what other types of offensive and defensive weapons they might have. Also I would appreciate it if you hold the time stop power for your last resort, as they really have no protection against it so it could be construded as an unfair advantage. I do have other characters that could come to their rescue, even if the time stop power is used. However the storyline hasn't progressed far enough that it could be easily explained ICly.
Candistan
11-03-2007, 21:22
I have a question...would it be out of the question for the Theron to posess a few Helicopters or planes from pre tragedy that were underground? Like maybe an Mi-28 Havoc or two? :)
Hakurabi
11-03-2007, 21:51
It is a last resort. It could also be a first resort, if the situation dictates that he needs to kill/escape now.

That, and he needs to retrieve the blade first.

Also, it's about on the same level as stealth becoming obsolete because of the satellites. Are there any flaws he could exploit to temporarily blind it? At least for his local area?
Candistan
11-03-2007, 22:45
Kor, I think we need to encourage people to be more active. It's getting too slow.
Hakurabi
12-03-2007, 06:20
Kor: I think I'd still like to RP Kandayo breaking out. Just because he's surrendered doesn't mean he's powerless. Could you set out the conditions he's being held in (probably quite makeshift. From the looks of it they weren't planning on being found out.) so I can stary having him escape?

Candistan: I'm really not sure where we're going with Aidan and Arkadi. Perhaps gloss over a bit?
Candistan
12-03-2007, 12:51
He's just bringing Aidan to his house, then (if you want Aidan to) they are going to go topside and go their seperate ways OR Arkadi can go to the Nirvana. It doesn't really matter to me what you want to do.
Kormanthor
12-03-2007, 14:15
Kor, I think we need to encourage people to be more active. It's getting too slow.

How about a free gift from one of my store fronts for the most posts in a week?
Sharina
15-03-2007, 19:26
Hiyas.

I need to know if there's anyone within the vicnity of Denver + Boulder? My guy is scouting more areas around the two cities with advance scouts to find out if there's any more fertile areas, resource deposits, and any empty towns or cities to re-colonize.

I should be introducing the Seven Laws shortly, probably in my next IC post or so.
Saddlehorn
16-03-2007, 01:35
Are you still open? If you could use another I am interested. I have been off NS for a little over a year and am starting back up. I went a head and made a character.

I can make a map if you need one. Here are some from my past nations.
http://img379.imageshack.us/my.php?image=map2gm.jpg
http://img46.imageshack.us/my.php?image=project37rq.png
http://img46.imageshack.us/my.php?image=cagamosmap0sc.jpg

------------------
Name: Apatschin
Age: 20
Physical Description: He is less than 2 meters tall (around 5`10). He has tan white skin. He wears basic forest made clothing with a green cloak and his boots are made of leather.
Eyes: Naturally Blue, but change depending on what power is being used.
Hair: Brown
Powers:
Non Magical:
Lived most of his life on the run as a nomad in the wild, so he has extensive knowledge of the environment, completely self sufficient, and extremely fit.

An excellent marksman, he uses rifles to hunt game at very long range.

Magical:
Ice Spike- Shoots off a two foot spear of ice from his hand, same damage as if a real spear was thrown.
Eyes turn near white

Fire Ball- Emits a fire ball from his hand. Damage as if being hit by a flamethrower.
Eyes turn red

Mystic Shield- Summons a magic shield that can stand up against as much damage as in 5 assault rifle bullets or medium level magic attacks. Weakens with the more area it covers.
Eyes turn black

Heal- Has the ability to heal wounds on self and others. Can only heal the living and can not regrow any body part.
Eyes turn yellow

Weaknesses:
Since he has little knowledge of who he is or what is happening/happened in the world, he is fairly gullible.

Equipment:
1 bolt action rifle
1 semi automatic pistol
1 knife
1 Spetsnaz throwing shovel
1 Gold amulet given by his mother

Bio:
His earliest memories are living with his family in the woods. She taught him how to survive and how to use magic. She took him to a junk yard to make sure he would know what these relics were if he ran into them. He was the youngest of the 5 siblings, and he learned by watching them. When he was 8, his family died in a flash flood, leaving him alone.

After years of surviving on his own, he established many supply caches though out the woods. He memorized the acres upon acres. This hollow existence was not enough for him. He decided to leave his forest to find answers of what had happened to the world, and who he really was. He has visisted isolated communities in what used to be Wyoming and Colorado and has gotten a little better idea of the world.

He has no aspirations to rule or become powerful, just the desire to find make more of his life than sitting in a forest. He has a high sense of honor and only takes life, animal or human, when absolutely necessary.

Location / Surroundings:
Going from community to community in the Wyoming Colorado area looking for more.

-------------------

I made him have magic, but it not be overpowered. He is still developing his magic powers, and they may get more powerful, but for now and far into the future he has to take cover when being shot at, and can not survive having a huge beast crush him.
Candistan
16-03-2007, 03:05
Well, Sharina, I'm pretty sure that some Space marines and one of Hakurabi's guy's are duking it out near Boulder.
Kormanthor
16-03-2007, 15:06
Hiyas.

I need to know if there's anyone within the vicnity of Denver + Boulder? My guy is scouting more areas around the two cities with advance scouts to find out if there's any more fertile areas, resource deposits, and any empty towns or cities to re-colonize.

I should be introducing the Seven Laws shortly, probably in my next IC post or so.


Yes there is folks close to you, Area 52 is in the mountains near Boulder. At least one of your people should have seen the original ships enter the atmosphere and land in the mountains. The ships are from the star base and are currently trying to deal with an intruder. Also more marine ships have been dispatched from the star base and will be landing somewhere near the Area 52 shortly.
Sharina
16-03-2007, 16:39
Yes there is folks close to you, Area 52 is in the mountains near Boulder. At least one of your people should have seen the original ships enter the atmosphere and land in the mountains. The ships are from the star base and are currently trying to deal with an intruder. Also more marine ships have been dispatched from the star base and will be landing somewhere near the Area 52 shortly.

Thanks for the update. Would it be okay if we had that ecounter after your guys finish dealing with Hakurbai's magic guy?
Kormanthor
16-03-2007, 18:18
Thanks for the update. Would it be okay if we had that ecounter after your guys finish dealing with Hakurbai's magic guy?

That would be fine.
Hakurabi
17-03-2007, 00:28
Note that he isn't actually what he's claiming to be, but merely bluffing his way into a trusted position. It's extraordinarily hard to refute the claims of a diviner without actually investigating yourself.

Note that in event of a hostile confrontation Kandayo will likely seize the opportunity to cripple various important hardware, using information gleaned from his time as a "diviner".
Kormanthor
17-03-2007, 10:12
Note that he isn't actually what he's claiming to be, but merely bluffing his way into a trusted position. It's extraordinarily hard to refute the claims of a diviner without actually investigating yourself.

Note that in event of a hostile confrontation Kandayo will likely seize the opportunity to cripple various important hardware, using information gleaned from his time as a "diviner".


I understand what he is trying to do, and I believe there is technology that could figure out that he is lieing. Also even a deviner couldn't understand high tech hardware enough to know what each ones function is.
Hakurabi
17-03-2007, 10:23
But he doesn't need to. He just needs to figure out what he needs to smash.

It's more commonly known as the 'Fighter' style of sabotage. See what appears to link in with other things, and then blow one or more of them up.

Besides which, when he's playing the 'haughty mage', he can simply refuse to do anything under said technology.

---

On an unrelated note, given time a wizard could figure out high tech gear. Heck, with some experimentation anybody could figure out most bits of high tech gear, at least to the 'end user' level. Unless the PMT people decided on the 'fiddle with six knobs, flick three switches and wind this crank' brand of high-tech.
Saddlehorn
17-03-2007, 16:05
Sorry about the double post, my computer locked up and I did not think it posted the first time and I did not see it when I looked.
Candistan
17-03-2007, 17:14
Yay! We got a new person!
Kormanthor
18-03-2007, 11:55
Are you still open? If you could use another I am interested. I have been off NS for a little over a year and am starting back up. I went a head and made a character.

I can make a map if you need one. Here are some from my past nations.
http://img379.imageshack.us/my.php?image=map2gm.jpg
http://img46.imageshack.us/my.php?image=project37rq.png
http://img46.imageshack.us/my.php?image=cagamosmap0sc.jpg

------------------
Name: Apatschin
Age: 20
Physical Description: He is less than 2 meters tall (around 5`10). He has tan white skin. He wears basic forest made clothing with a green cloak and his boots are made of leather.
Eyes: Naturally Blue, but change depending on what power is being used.
Hair: Brown
Powers:
Non Magical:
Lived most of his life on the run as a nomad in the wild, so he has extensive knowledge of the environment, completely self sufficient, and extremely fit.

An excellent marksman, he uses rifles to hunt game at very long range.

Magical:
Ice Spike- Shoots off a two foot spear of ice from his hand, same damage as if a real spear was thrown.
Eyes turn near white

Fire Ball- Emits a fire ball from his hand. Damage as if being hit by a flamethrower.
Eyes turn red

Mystic Shield- Summons a magic shield that can stand up against as much damage as in 5 assault rifle bullets or medium level magic attacks. Weakens with the more area it covers.
Eyes turn black

Heal- Has the ability to heal wounds on self and others. Can only heal the living and can not regrow any body part.
Eyes turn yellow

Weaknesses:
Since he has little knowledge of who he is or what is happening/happened in the world, he is fairly gullible.

Equipment:
1 bolt action rifle
1 semi automatic pistol
1 knife
1 Spetsnaz throwing shovel
1 Gold amulet given by his mother

Bio:
His earliest memories are living with his family in the woods. She taught him how to survive and how to use magic. She took him to a junk yard to make sure he would know what these relics were if he ran into them. He was the youngest of the 5 siblings, and he learned by watching them. When he was 8, his family died in a flash flood, leaving him alone.

After years of surviving on his own, he established many supply caches though out the woods. He memorized the acres upon acres. This hollow existence was not enough for him. He decided to leave his forest to find answers of what had happened to the world, and who he really was. He has visisted isolated communities in what used to be Wyoming and Colorado and has gotten a little better idea of the world.

He has no aspirations to rule or become powerful, just the desire to find make more of his life than sitting in a forest. He has a high sense of honor and only takes life, animal or human, when absolutely necessary.

Location / Surroundings:
Going from community to community in the Wyoming Colorado area looking for more.

-------------------

I made him have magic, but it not be overpowered. He is still developing his magic powers, and they may get more powerful, but for now and far into the future he has to take cover when being shot at, and can not survive having a huge beast crush him.


Of course we are still open, welcome to Fantasy World Apatschin! Jump into the thread whereever you feel the most comfortable. Your maps are excellent!
Kormanthor
18-03-2007, 19:13
This post is meant for Candistan and Hakurabi mostly, but all are welcome to comment. I would like to talk about where we want to go with these confrontations. In the interests of making this a more interesting thread, an atttempt to draw more members, and to keep old members interested in staying on Fantasy World. I think we need to coordinate between each other concerning what direction we want to move the thread in through our characters actions. Should there be an underlying plot to the storyline? Or are we just writting about war for the sake of war? Personally I would like their to be a storyline and maybe a point to be made. What do you think?
Saddlehorn
18-03-2007, 19:35
*Note, after this post I will be posting as Luchamos, my main nation, just was having some issues but they are fixed now.

Ill have Apatschin hear about the ships landing near boulder and move toward them.
Kormanthor
18-03-2007, 19:37
*Note, after this post I will be posting as Luchamos, my main nation, just was having some issues but they are fixed now.

Ill have Apatschin hear about the ships landing near boulder and move toward them.


Ok, got you covered
Sharina
18-03-2007, 21:33
This post is meant for Candistan and Hakurabi mostly, but all are welcome to comment. I would like to talk about where we want to go with these confrontations. In the interests of making this a more interesting thread, an atttempt to draw more members, and to keep old members interested in staying on Fantasy World. I think we need to coordinate between each other concerning what direction we want to move the thread in through our characters actions. Should there be an underlying plot to the storyline? Or are we just writting about war for the sake of war? Personally I would like their to be a storyline and maybe a point to be made. What do you think?

I second the motion to have a good storyline.

RP's for the sake of war aren't good RP's mainly because once the battles are over, then the "spirit" of that kind of RP is gone. On the other hand, if a story-driven RP is created and maintained, the shelf life of such a RP is guanatreed to last more than just a RL month or so. Perhaps even as long as a year or more- look at some examples like E20 (before it got shut down by the mods).
Candistan
18-03-2007, 21:38
This is for Kor. I would also like an underlying story to add interest. I was kind of waiting for one to pop up, but I think there is one for me and Aiadan at least. We are pretty much being hunted down by crazy pixy-things from that forrest and maybe we need to make amends or something. Don't forget that the Theron still have Rorsch's Landing and are just sort of chillin up in that forrest.
Kormanthor
19-03-2007, 03:54
This is for Kor. I would also like an underlying story to add interest. I was kind of waiting for one to pop up, but I think there is one for me and Aiadan at least. We are pretty much being hunted down by crazy pixy-things from that forrest and maybe we need to make amends or something. Don't forget that the Theron still have Rorsch's Landing and are just sort of chillin up in that forrest.


I haven't forgot Rorsch's Landing, do you thinki you are chilling up there
without anyone watching you?
Candistan
19-03-2007, 04:40
I haven't forgot Rorsch's Landing, do you thinki you are chilling up there
without anyone watching you?

I take it that the garrison troops are in for a wild night, huh? Just remember, night attacks are next to useless for achieving surprise. Their "Tunnel Vision" helps out a lot.
PrincessChelsie
19-03-2007, 05:37
i would like to join your thread, this is my character.

Name: Lia Liadon
Age:210
Physical Description:5’4 130pnds.
Eyes: brown
Hair: brown
Powers: Traveling Druid
Weaknesses: graceful but physically frail
Equipment: dragon hide leather armor, thundering quarter staff of life drinker, bag of tricks, cloak of arachnida, decanter of endless water, hat of disguised, mantle of spell resistance, druids vestment,
Bio: an elf that used to be a human that was transformed into an elven druid with a coming of magic.
Location / Surroundings: Kormenthor Forest / Myth Essembra
Kormanthor
19-03-2007, 05:42
i would like to join your thread, this is my character.

Name: Lia Liadon
Age:210
Physical Description:5’4 130pnds.
Eyes: brown
Hair: brown
Powers: Traveling Druid
Weaknesses: graceful but physically frail
Equipment: dragon hide leather armor, thundering quarter staff of life drinker, bag of tricks, cloak of arachnida, decanter of endless water, hat of disguised, mantle of spell resistance, druids vestment,
Bio: an elf that used to be a human that was transformed into an elven druid with a coming of magic.
Location / Surroundings: Kormenthor Forest / Myth Essembra


Welcome to Fantasy World Lia Liadon, you may make your first post at your earliest convience.
Hakurabi
19-03-2007, 07:42
This post is meant for Candistan and Hakurabi mostly, but all are welcome to comment. I would like to talk about where we want to go with these confrontations. In the interests of making this a more interesting thread, an atttempt to draw more members, and to keep old members interested in staying on Fantasy World. I think we need to coordinate between each other concerning what direction we want to move the thread in through our characters actions. Should there be an underlying plot to the storyline? Or are we just writting about war for the sake of war? Personally I would like their to be a storyline and maybe a point to be made. What do you think?

I think a storyline would be good. We've already managed to set up the beginnings of a conflict between technology (progress) and magic (nature), so we should run with it from there.

I reckon the desperate measures resorted to in the end (ie. The orbital nukes, epic magics, elemental monoliths, massive scale tunneling machines, colossal golems, etc.) should cause devastation which causes both sides to suffer immensely, almost recreating the disaster which resulted in the Fantasy world in the first place.

Then we could proceed to the realisation of how close they came to destroying the world itself, as these horrible titans are released, which causes massive destruction on both sides. It is at this point that things begin to slowly turn towards peace.
Kormanthor
19-03-2007, 16:13
Alright I'm glad that you all agree with me. So the next step is for all of you to tell me what you would like to do with each of your characters. I'm not saying that you will get everything you wish for, but I will do my best to inject at least some of your ideas into the storyline. I am and always shall be the GM of this thread but I will always welcome you alls input, and will try to include it into the storyline in some way.
Kormanthor
19-03-2007, 16:20
This is for Kor. I would also like an underlying story to add interest. I was kind of waiting for one to pop up, but I think there is one for me and Aiadan at least. We are pretty much being hunted down by crazy pixy-things from that forrest and maybe we need to make amends or something. Don't forget that the Theron still have Rorsch's Landing and are just sort of chillin up in that forrest.


Actually you are being hunted by Woodland, the crazy pixy-things as you call them could be considered supernatural bounty hunters. And yes Woodland feels that you do owe him something because of the damage you done in Kormanthor Forest. What this something ends up being is open for discussion in this ( OCC ) thread, and according to what your characters do in the future in the IC Thread. Kormanthor Forest is not off limits by any means, you just must realize that it has a protector that demands you to walk softly while you are visiting there.
Kormanthor
19-03-2007, 16:39
I think a storyline would be good. We've already managed to set up the beginnings of a conflict between technology (progress) and magic (nature), so we should run with it from there.

I reckon the desperate measures resorted to in the end (ie. The orbital nukes, epic magics, elemental monoliths, massive scale tunneling machines, colossal golems, etc.) should cause devastation which causes both sides to suffer immensely, almost recreating the disaster which resulted in the Fantasy world in the first place.

Then we could proceed to the realisation of how close they came to destroying the world itself, as these horrible titans are released, which causes massive destruction on both sides. It is at this point that things begin to slowly turn towards peace.


I think the conflict between technology (progress) and magic (nature) should be something that is " ever going ". As I said in my background at the beginning of this thread, technology and magic in the same world is usually against the rules in a fantasy based storyline. However I wish to challenge this way of thinking. I believe that it can work, and by working it will make the storyline more interesting then either one by itself. Being that it has only been thirty years since that last great tragedy, I would say that there are already people ( the survivors of old earth ) that realize how close they came to destroying the world already. The problem is that there are others that either haven't realized this yet or are doing everything in there power to cause the final destruction of Fantasy World on purpose. Herein lies the underlying storyline, the struggle to save the planet from those who would see it destroyed. Only when good beats evil can all the remaining peoples of Fantasy World move forward into a peaceful coexistance and the rebuilding of the world infrastructure and advance into a culture that has the use of magic and the high tech together at last!
Kormanthor
19-03-2007, 17:05
http://usera.imagecave.com/Kormanthor/DenverRegionMap.gif

Here is a map of the actual landscape of the Denver area, it wouldn't be exact of course because of the tradegy. But I thought it might help to show that area in general. Most of these cities and roadways would have been destoyed in the tradegy. You might find ruins of differant cities, like maybe Denver where you might find pockets of people trying to rebuild their lives. Some of the smaller towns may have came through with little or no damage. But I would like to make the Fort Collins location our Area 52 base.
Koramerica
19-03-2007, 18:28
Character Creation Template

Name: Adrian Meridian
Age: 25
Original Physical Description: 6’0; 140lbs, Strawberry Blond Beard, Wiry Build.
Eyes: Extremely light blue
Hair: Long Blonde Hair in a pony tail.
Powers: Physical Regeneration & Shape Shifting
Weaknesses: Normal Human Otherwise
Equipment: His transportation is what he calls a tank bike, a high powered motorcycle that has a tank track instead of wheels. It is also armed with duel missile launchers and machine guns.
Bio: Adrian is the son of a wealthy family that has set him up with equipment
and base of operations he uses to help rebuild the world one place at a time.
Location / Surroundings: Phoenix


Could I join, this is my character.
Kormanthor
19-03-2007, 18:43
Character Creation Template

Name: Adrian Meridian
Age: 25
Original Physical Description: 6’0; 140lbs, Strawberry Blond Beard, Wiry Build.
Eyes: Extremely light blue
Hair: Long Blonde Hair in a pony tail.
Powers: Physical Regeneration & Shape Shifting
Weaknesses: Normal Human Otherwise
Equipment: His transportation is what he calls a tank bike, a high powered motorcycle that has a tank track instead of wheels. It is also armed with duel missile launchers and machine guns.
Bio: Adrian is the son of a wealthy family that has set him up with equipment
and base of operations he uses to help rebuild the world one place at a time.
Location / Surroundings: Phoenix


Could I join, this is my character.

We welcome Adrian Meridian to Fantasy World!
Kormanthor
19-03-2007, 19:01
http://usera.imagecave.com/Kormanthor/PhoenixRegionMap.gif

Here is a map of the actual landscape of the Phoenix area, it wouldn't be exact of course because of the tradegy. But I thought it might help to show that area in general. Most of these cities and roadways would have been destoyed in the tradegy. You might find ruins of differant cities where you might find pockets of people trying to rebuild their lives. Some of the smaller towns may have came through with little or no damage.
Sharina
19-03-2007, 20:40
I'm currently trying to forge a new nation in Colorado, but with several significant differences.

#1. I'm not using uber-tech or anything. In fact, I'm RP'ing as if society had reverted back to the Dark Ages or Hellenstic Era, but with the knowledge of modern things like steam engines (trains and steam machinery), medicines (knowing about viruses and bacteria for example), the concept of flight is possible (like gliders and what-not at this tech level), and quite a few other modern knowledge like telescopes, "Earth isn't flat", astronomy, knowledge of gravity and magnetism, and so on.

Basically what today's modern world would be if it was wiped out by an planet-wide EMP pulse. All the computers and electronics and such would have been wiped out, but the knowledge itself will be preserved (books, anyone?). The pieces of technology I'm using like compass, binoculars, body armor, books, telescopes, steam technology, etc. all have no electronic parts so they would have been unaffected by the EMP shockwave of the apocalypse.

#2. I'm trying to develop a Roman type of nation based in Denver, Boulder, and Colorado Springs. Afterwards, I plan on developing these "core cities" and unify these three places into a single nation. Then once that is done, I could try to expand outwards, ecountering whatever fictional / fantasy towns or villages beyond these three cities, or other nations like Theron, Mechanus, Myth Essembra, Oceanus, etc. You could say I'm using Denver, Boulder, and Colorado Springs as a "starting point" if you will, kinda like Rome, Athens, Sparta, etc. were.

#3. I'm trying to establish a nation whereas several other players have already established their own nations already (Theron, Mechanus, Myth Essembra, etc.) so please bear with me as I try to develop my nation from the ground up instead of instantly starting with one already "built" if you will.

#4: Note that I'm not using any magic at all (mainly because my people have no knowledge of magic except from fairy tales and such), and I am RP'ing using a blend of primitive technology and modern know-how (like explained in #1 above), whereas pretty much everybody else is focusing a lot on magic with a couple of exceptions. I like to develop my stuff as it allows for good backstory, instead of jumping in with all guns / fireballs blazing.

--------------------------------

Hope that clears up some stuff for you guys about where I stand, and what I'm trying to do right now in the RP.
Candistan
19-03-2007, 21:04
Sounds like a plan, Sharina. I was kind of planning that later on after Arkadi returns from Mechanus and whatever happens after that that the Theron would send a mining expedition over to the Rockies and possibly start a trade of sorts up with the people of this Colorado Empire of sorts.
Kormanthor
19-03-2007, 21:29
I'm currently trying to forge a new nation in Colorado, but with several significant differences.

#1. I'm not using uber-tech or anything. In fact, I'm RP'ing as if society had reverted back to the Dark Ages or Hellenstic Era, but with the knowledge of modern things like steam engines (trains and steam machinery), medicines (knowing about viruses and bacteria for example), the concept of flight is possible (like gliders and what-not at this tech level), and quite a few other modern knowledge like telescopes, "Earth isn't flat", astronomy, knowledge of gravity and magnetism, and so on.

Basically what today's modern world would be if it was wiped out by an planet-wide EMP pulse. All the computers and electronics and such would have been wiped out, but the knowledge itself will be preserved (books, anyone?). The pieces of technology I'm using like compass, binoculars, body armor, books, telescopes, steam technology, etc. all have no electronic parts so they would have been unaffected by the EMP shockwave of the apocalypse.

#2. I'm trying to develop a Roman type of nation based in Denver, Boulder, and Colorado Springs. Afterwards, I plan on developing these "core cities" and unify these three places into a single nation. Then once that is done, I could try to expand outwards, ecountering whatever fictional / fantasy towns or villages beyond these three cities, or other nations like Theron, Mechanus, Myth Essembra, Oceanus, etc. You could say I'm using Denver, Boulder, and Colorado Springs as a "starting point" if you will, kinda like Rome, Athens, Sparta, etc. were.

#3. I'm trying to establish a nation whereas several other players have already established their own nations already (Theron, Mechanus, Myth Essembra, etc.) so please bear with me as I try to develop my nation from the ground up instead of instantly starting with one already "built" if you will.

#4: Note that I'm not using any magic at all (mainly because my people have no knowledge of magic except from fairy tales and such), and I am RP'ing using a blend of primitive technology and modern know-how (like explained in #1 above), whereas pretty much everybody else is focusing a lot on magic with a couple of exceptions. I like to develop my stuff as it allows for good backstory, instead of jumping in with all guns / fireballs blazing.

--------------------------------

Hope that clears up some stuff for you guys about where I stand, and what I'm trying to do right now in the RP.


I believe that Fantasy World offers a unique opportunity to NS Players that can't be found on any other of the Earth's and that is the fact that a Roman Era Empire can fit in next to anything from a Forgotten Realms Empire, to a Empire with PMT level tech, there are no built in limitations.
Shar I recognize some of what you are talking about from your early E5 days. Likewise I also know you to be an extremely capable empire builder as you have proven many times since coming to NS. Your experience as a RPer is nearly legendary and this fact lends a certain credibility to Fantasy World that would be absent without your participation.
Luchamos
19-03-2007, 22:42
Alright I'm glad that you all agree with me. So the next step is for all of you to tell me what you would like to do with each of your characters. I'm not saying that you will get everything you wish for, but I will do my best to inject at least some of your ideas into the storyline. I am and always shall be the GM of this thread but I will always welcome you alls input, and will try to include it into the storyline in some way.

I was thinking that since Apatschin is alone, maybe he can find his lost race of mage humans living like in Wyoming or something. I have some ideas for the race, like mage castes and stuff.

Overall, I suggest maybe a "cold war" of sorts. Two empires of sorts emerge on the planet, and they dont go war, but constantly try to become more powerful. That prevents actual war, but our characters can still fight.

My 2 cents I came up with during a super boring part of the day.

EDIT- I really know how you have Area 52 set up, so if you have forces watching the surrounding area, please go ahead and find Apatschin so he can get involved in the action.
Uldarious
20-03-2007, 09:16
I'm still in this guys, just assume Haruga is out and about doing stuff, killing things etc. I'm still trying to decide where he is going to go.
Kormanthor
20-03-2007, 20:55
I'm still in this guys, just assume Haruga is out and about doing stuff, killing things etc. I'm still trying to decide where he is going to go.


OK, thats fine, if I can help let me know.
Kormanthor
20-03-2007, 21:01
I have some bad news, Strator has TGed me and said he is quiting, here is the TG.

The Dominion of Strator

Received: 8 hours ago Not at all, I just cannot keep up with the RP, sorry if I gave the wrong impression and sorry for having to quit...

The Dominion of Strator

Received: 1 day ago Yeah, I am having trouble keeping up with the rp, so maybe just say that after a while Strator was found dead in the sewage system of an advanced town that has a lot of faeceis in its sewers. say that the area around him smelled like burnt faeceis too...
Candistan
20-03-2007, 21:05
Damn, that sucks. We're just going to have to keep getting people to stay active. Speaking of that, someone should TG The Scandinvans and tell him to post or something.
Kormanthor
20-03-2007, 21:09
Damn, that sucks. We're just going to have to keep getting people to stay active. Speaking of that, someone should TG The Scandinvans and tell him to post or something.


I have just TGed Scandinvans, now we will wait for his reply, here is my TG to him.



Hello Scandinvans:

We have missed your presence on Fantasy World, and I am wondering if you intend to return. We all would like to see you continue on with us. Please TG me at your earliest convience with your answer.

Thanks

Kor
Luchamos
22-03-2007, 00:52
OK, I decided to come up with another character, this one will be a normal person.

Name: Greg Churan
Age: 23
Physical Description: 5'11'' Average Build.
Eyes: Brown
Hair: Dark Brown
Powers: Amazing Baker... and a good leader.
Weaknesses: Normal Human Otherwise
Equipment: A revolver and whatever else is in his rag tag bakery.
Bio: He has been stranded in Colorado Springs with his mother and father since he was five. They had vainly attempted to make it to Denver in search of more people, but had not had enough supplies or strength to make it. They set up shop there and Greg became to the area's baker, givingout food in exchange for clothes or other necessary items. He longs for more than this.
Location / Surroundings: Colorado Springs

-Sharina Is it ok if I have Greg be one of the ones you are taking back to Denver?
Candistan
22-03-2007, 00:57
That'd be tight if he let you go to Denver, just watch out for the Theron moving through the area. They scare people shitless :)
Luchamos
22-03-2007, 01:00
That'd be tight if he let you go to Denver, just watch out for the Theron moving through the area. They scare people shitless :)

Hmm, let me add a diaper to his equippment ;)
Candistan
22-03-2007, 01:01
^lolz. Don't worry though, they aren't there to harm anybody unless someone attacks them. If they are attacked though, then there might be a problem on the hands of who did it...
Luchamos
22-03-2007, 01:03
^lolz. Don't worry though, they aren't there to harm anybody unless someone attacks them. If they are attacked though, then there might be a problem on the hands of who did it...

1 army vs. 1 Baker, 1 to 1 odds eh?

Sorry, got nothing else to do til Sharina gets on or Kor's boys find Apatschin.
Candistan
22-03-2007, 01:05
I dunno, you could do a quick post on some random person spotting some specs moving across the plains and getting a little curious about it.
Luchamos
22-03-2007, 01:12
I'll just wait, I like where my guys are now. Expect interesting stuff once you arrive in Denver though
Candistan
22-03-2007, 01:22
Sounds good to me. I planned on them just rolling into Denver, sort of showing off everything they've got; soldiers on the tanks in full armor and CB Masks, Miners and surveyors just chilling in the heavy transports with their guns, then Zharoff hopping out of the lead tank and approaching someone asking where the leader is. It'd be sweet and dramatic.
Kormanthor
22-03-2007, 15:06
Luchamos I am writting a post now where the Space Marines will finally see your character. Do you prefer a friendly or non friendly meeting?

----------------------------------------------------

Note: Please try to keep OCC comments in the OCC Thread. I know I put one in the IC last night because I was in a hurry to go to work and didn't realize it was the IC, but I deleted it this morning ... sorry. :headbang:

Also please always check the OCC for comments pertaining to your character before posting in the IC.

Thanks ;)
Luchamos
22-03-2007, 20:43
Kor- Either way works, As long as you dont put him in a jail cell for years. ;)

he isnt going to kill anyone though.
Luchamos
24-03-2007, 15:00
Sharina- Could you send Churan with the Therons as an ambassador or something? He is standing nearby Rand right now.
Sharina
25-03-2007, 00:17
Sharina- Could you send Churan with the Therons as an ambassador or something? He is standing nearby Rand right now.

I'm not quite sure what you mean. Do you wish to become employed by my nation, then serve as my nation's ambassador to the Therons? Or do you wish to join and work for the Therons instead?
Kormanthor
25-03-2007, 13:26
"I am just going to go right to the point. We are here to survey the mountains in this area for a mine. Our scanning devices have shown large amounts of raw material and ore in this sector that our Commanders in the Underground are interested in." "Our presence here is not for war, it is mainly for protection. We had a bad run in with some monsters last time we went out."


Thats because you entered Kormanthor Forest and damaged the plants of the Forest. So logically if you stay out of Kormanthor Forest you have a better chance of not being attacked again. Also do not mine in the Valley of Kormanthor while building your empire or you will start trouble with the Essembrians.
Kormanthor
25-03-2007, 13:49
(OOC: Glossing over... Accelerated beyond normal speeds for Magic Item creation, for purposes of NS. That, and since this is only based on it, some properties are changed.)

After a couple of days, the work was done. Aidan presented Arkadi with his modified equipment, proofed against the magics so commonly exercised by the Fey.

Just a reminder, you can only protect against magics that you have seen & studied, not against all magic, fey or otherwise. The reason for this is you haven't had very much experience with fey magic or any other for that matter. It takes magic users decades to master their magic use. You need to study magical properties in order to understand them enough to manufacture a protective coating against them. The only way you can do that is by attending a magic school for many years. Being that you don't really have good relations with the Essembrians you couldn't fully understand their magic. So I will allow your protection to work against only the magic Amy used while in your stronghold, and then only to lets say fifty percent. If you want to make it any better then that you must get the Essembraians to agree to allowing you to attend their magic schools. To do that you must be an allies with them. Because they don't teach that to potenial threats to there national security.
Kormanthor
25-03-2007, 14:26
Sunday, March 25th ( 9:26am eastern standard time )

I will post again later today after I return from church.
Luchamos
25-03-2007, 15:50
I'm not quite sure what you mean. Do you wish to become employed by my nation, then serve as my nation's ambassador to the Therons? Or do you wish to join and work for the Therons instead?

Ambassador if thats ok. Sorry for not being specific.
Sharina
25-03-2007, 23:27
Ambassador if thats ok. Sorry for not being specific.

That's okay. I can do that in a bit once the embassies and stuff have been set up.
Hakurabi
25-03-2007, 23:41
It's probably a bit more than that.

It's not even as if most of the protection is designed against fey magic. I'd say that the anti-transmutation stuff ought to work as advertised (read: Protects entirely against instant gear destruction and things like Disintegrate working directly, even on the wearer themselves.)

The spell resistance isn't really that much of a change, and I think 30% universal is a fair figure, given that it's just an explanation of warding.

Will explain further later.

Suffice to say that at least 30% of all spells will fail.

EDIT: Now that I have a bit more time, I'll explain why Aidan would be able to come up with this stuff.

Aidan is a fully fledged 20th level Artificer, and works with magical items on a regular basis. While unable to manifest magic himself, his training is entirely focussed on the binding and applications of magic - essentially, he has extensive knowledge to do with magic and magic item creation.

As an expert practitioner in the field of magical items, he doesn't need to have specific knowledge to be able to come up with countermeasures against magic in general. As such, he does have the ability to pull this sort of thing off - In other words, he is more or less unrestricted as to what he can enchant onto gear.

Despite using a different brand (Mechanus is more artificers than sorcerors) of magic, I think that the engineers (artificers) of Mechanus are capable of creating items fully capable of battling the mages of Essembra.

If you declare that an artificer cannot enchant items with enhancements to defend against magic without direct study of it, then you need to accept that the reverse holds true - technology cannot be stopped with magic without a working understanding of the specific magic.

Or, at the very least, that Mechanus magic is not subject to Essembran defences, and vice versa.
Kormanthor
26-03-2007, 13:28
That's okay. I can do that in a bit once the embassies and stuff have been set up.


Essembra will want to exchange embassies too at some point.
Kormanthor
26-03-2007, 13:52
It's probably a bit more than that.

It's not even as if most of the protection is designed against fey magic. I'd say that the anti-transmutation stuff ought to work as advertised (read: Protects entirely against instant gear destruction and things like Disintegrate working directly, even on the wearer themselves.)

The spell resistance isn't really that much of a change, and I think 30% universal is a fair figure, given that it's just an explanation of warding.

Will explain further later.

Suffice to say that at least 30% of all spells will fail.

EDIT: Now that I have a bit more time, I'll explain why Aidan would be able to come up with this stuff.

Aidan is a fully fledged 20th level Artificer, and works with magical items on a regular basis. While unable to manifest magic himself, his training is entirely focussed on the binding and applications of magic - essentially, he has extensive knowledge to do with magic and magic item creation.

As an expert practitioner in the field of magical items, he doesn't need to have specific knowledge to be able to come up with countermeasures against magic in general. As such, he does have the ability to pull this sort of thing off - In other words, he is more or less unrestricted as to what he can enchant onto gear.

Despite using a different brand (Mechanus is more artificers than sorcerors) of magic, I think that the engineers (artificers) of Mechanus are capable of creating items fully capable of battling the mages of Essembra.

If you declare that an artificer cannot enchant items with enhancements to defend against magic without direct study of it, then you need to accept that the reverse holds true - technology cannot be stopped with magic without a working understanding of the specific magic.

Or, at the very least, that Mechanus magic is not subject to Essembran defences, and vice versa.


First of all 30% is too high of number for spell failtures, each spell type has it's own possiblity of failture some more then others. The spells I use come out of DND 3.5 Core Books, so their specs are documented. Secondly you are forgetting that some of the people of Essembra used to be normal humans that were physically transformed and /or gained the use of magic. This does not mean that they forgot any training they had recieved before the tragedy.
Take Aust Amakiir for example, it has been documented that he was a aerospace engineer before the tragedy. Just because he is now a magic user doesn't mean he can't still use his knowledge of how aircraft should be built.
Third, any magic Aidan might have access to would logically work differantly then say Aust's magic because they come from differant origins. Essembraian magic comes from the Gods of Faerun, Aidan's magic doesn't because he is from a differant planet originally. Likewise Aust would not immediately understand Aidan's technology, because he would have to study it first. But if he could study it he might be able to reverse enginneer it, but this is a process that might take quite a while to acomplish. Finally all I am saying is that I will not allow anyone to develop any kind of weapon that is totally impervious to damage because that would be a godmod, this rule applies to everyone here including myself.
Hakurabi
26-03-2007, 23:40
Gotta be brief.

Alright, now that we have that cleared up, I'll explain why I believe that Aidan and Arkadi, at the very least, should be allowed to have such defences. Aidan uses Eberron magic, by the way.

With the Aust example, since Mechanus is 'Magic as Technology', not even the Gyrocopter actually works how it should work by normal standards.

That, and as actual characters they should not be subject to cheap shots like disintegrating weapons.

Personally, I believe that magic should be universally consistent, though still powerful. Otherwise you get tomfoolery like mages from different schools of magic being unable to contend with others, and Shield spells not working on Magic Missiles.

---

For the record, Proof against Transmutation is a +6 enchantment which is a blanket anti-transmutation defence, found in 'Magic of Faerun' - incidentally, 100% effective against disintegrate. The second enhancement is 'Spell Resistance 15', a +3 enchantment found in the SRD. This works out to a +10 enhancement, and is, as stated, gloriously expensive - and not providing an enormous change.

I think 25% blanket and 100% vs Transmutation is fair - it means there's armour around which protects against magical 'low blows' like disintegrating weaponry on the first round of combat. Not to mention it also gives a valid excuse not to have our characters just die when somebody pulls a 'Finger of Death' or something.

((If you haven't guessed, I'm kinda sore about having Aidan's primary combat capability being annihilated by some upstart pixie straight off the bat, before he could apply temporary enhancements or anything remotely resembling that fancy 'arcane firearms' stuff.))
Sharina
27-03-2007, 04:51
Essembra will want to exchange embassies too at some point.

Just let me know when you are ready to RP an ecounter or first-contact. I hope to wrap up the Theron - Colorado first contact thing by the weekend assuming me and Candistan have enough free time to wrap this up.

Keep in mind, my people have virtually no knowledge or understanding of magic, mythical beings, witches, fairies, elves, etc. To my people, all these things belong in fairy tales. Unlike Mechanus and Theron, my people are actually humans living in Colorado who survived the Apocalypse thanks to the protection of the Rocky Mountains and solid terrain (no earthquakes, no volcanoes, no hurricanes, no tornadoes, no plate tectonics under Colorado, etc.). These people have been unaltered by the Apocalypse, meaning they have not gained any magical abilities, nor had any genetic or DNA mutations to allow for magic or fairy-tale creature forms (elves, dwarves, fairies, etc.).

In other words, I'm RP'ing as a group of pure un-altered humans who are survivors of the pre-Apocalypse world, but with 90% of the technology wiped out (but only like 10% - 20% knowledge wiped out thanks to libraries and textbooks).
Hakurabi
27-03-2007, 12:56
On an unrelated note, where are 'adventure' openings showing up at the moment? I think we're ready to ship off Aidan, Arkadi, 6655321 and the Clockwork Golem off to somewhere.

I reckon Area 52 would be a good place, since no-one in their right minds would go looking to piss off mages even more for the heck of it.

Plothooks?

So far, I can think of one - the returning Mechanus Zeppelin sending word of a possible artefact site (Area 52). It could also re-activate Kandayo.
Kormanthor
29-03-2007, 10:34
On an unrelated note, where are 'adventure' openings showing up at the moment? I think we're ready to ship off Aidan, Arkadi, 6655321 and the Clockwork Golem off to somewhere.

I reckon Area 52 would be a good place, since no-one in their right minds would go looking to piss off mages even more for the heck of it.

Plothooks?

So far, I can think of one - the returning Mechanus Zeppelin sending word of a possible artefact site (Area 52). It could also re-activate Kandayo.


Define Artifact
Kormanthor
29-03-2007, 10:37
Gotta be brief.

Alright, now that we have that cleared up, I'll explain why I believe that Aidan and Arkadi, at the very least, should be allowed to have such defences. Aidan uses Eberron magic, by the way.

With the Aust example, since Mechanus is 'Magic as Technology', not even the Gyrocopter actually works how it should work by normal standards.

That, and as actual characters they should not be subject to cheap shots like disintegrating weapons.

Personally, I believe that magic should be universally consistent, though still powerful. Otherwise you get tomfoolery like mages from different schools of magic being unable to contend with others, and Shield spells not working on Magic Missiles.

---

For the record, Proof against Transmutation is a +6 enchantment which is a blanket anti-transmutation defence, found in 'Magic of Faerun' - incidentally, 100% effective against disintegrate. The second enhancement is 'Spell Resistance 15', a +3 enchantment found in the SRD. This works out to a +10 enhancement, and is, as stated, gloriously expensive - and not providing an enormous change.

I think 25% blanket and 100% vs Transmutation is fair - it means there's armour around which protects against magical 'low blows' like disintegrating weaponry on the first round of combat. Not to mention it also gives a valid excuse not to have our characters just die when somebody pulls a 'Finger of Death' or something.

((If you haven't guessed, I'm kinda sore about having Aidan's primary combat capability being annihilated by some upstart pixie straight off the bat, before he could apply temporary enhancements or anything remotely resembling that fancy 'arcane firearms' stuff.))



As I don't think I own a copy of either 'Magic of Faerun' or Eberron magic . I will need to do some research on this matter and get back to you. Also I'm not sure why you think Amy annihilated Aidan's primary combat capability. She got hurt in the process of scouting your home and teleported out. Could you explain?
Hakurabi
29-03-2007, 11:11
Define Artifact

Pretty much anything of interest with stuff to loot. Archaeological stuff, only with things that don't like you.

It doesn't even need to be Artifact artifact.

---

Alright, Proof against Transmutation is also reprinted in Complete Arcane. There's not much special in Eberron, save a few repair spells and the ability for artificers to enchant on the fly.

Also, I appear to have misquoted: Proof against Trans is a +5 enchantment which prevents actually being disintegrated by disintegration. Nonetheless, it will suffice for preventing instant death and magic low-blows.
Southfar
29-03-2007, 11:42
Um... if you don't mind me being a newbie, i'd like to join. I'd play as a group of people who have founded a nation on antartica and trace their roots back to a small group of researchers who were stationed there and survived the catastrophic events in their shelters. As such, my people have preserved technology necessary to keep up subterranean shelters and perform terraforming necessary to survive in the antarctic environment and developed some minor weapon technology, but have only little knowledge of magic or the outside world and no firepower that could keep up with that of other nations.
Kormanthor
29-03-2007, 12:14
Just let me know when you are ready to RP an ecounter or first-contact. I hope to wrap up the Theron - Colorado first contact thing by the weekend assuming me and Candistan have enough free time to wrap this up.

Keep in mind, my people have virtually no knowledge or understanding of magic, mythical beings, witches, fairies, elves, etc. To my people, all these things belong in fairy tales. Unlike Mechanus and Theron, my people are actually humans living in Colorado who survived the Apocalypse thanks to the protection of the Rocky Mountains and solid terrain (no earthquakes, no volcanoes, no hurricanes, no tornadoes, no plate tectonics under Colorado, etc.). These people have been unaltered by the Apocalypse, meaning they have not gained any magical abilities, nor had any genetic or DNA mutations to allow for magic or fairy-tale creature forms (elves, dwarves, fairies, etc.).

In other words, I'm RP'ing as a group of pure un-altered humans who are survivors of the pre-Apocalypse world, but with 90% of the technology wiped out (but only like 10% - 20% knowledge wiped out thanks to libraries and textbooks).

Essembra has sent a group to Area 52 to investigate the landings from the star base. I will arrange a meeting of some kind as soon as you finish up with the Theron.
Kormanthor
29-03-2007, 12:19
Pretty much anything of interest with stuff to loot. Archaeological stuff, only with things that don't like you.

It doesn't even need to be Artifact artifact.

---

Alright, Proof against Transmutation is also reprinted in Complete Arcane. There's not much special in Eberron, save a few repair spells and the ability for artificers to enchant on the fly.

Also, I appear to have misquoted: Proof against Trans is a +5 enchantment which prevents actually being disintegrated by disintegration. Nonetheless, it will suffice for preventing instant death and magic low-blows.

I am only trying to keep a balance of power between the factions living on Fantasy World.
Kormanthor
29-03-2007, 12:23
Um... if you don't mind me being a newbie, i'd like to join. I'd play as a group of people who have founded a nation on antartica and trace their roots back to a small group of researchers who were stationed there and survived the catastrophic events in their shelters. As such, my people have preserved technology necessary to keep up subterranean shelters and perform terraforming necessary to survive in the antarctic environment and developed some minor weapon technology, but have only little knowledge of magic or the outside world and no firepower that could keep up with that of other nations.


New players are always welcome Southfar. So now what you need to do is use the templet provided to build your character/s, post it and your in, so go for it!
Hakurabi
29-03-2007, 12:26
Alright, Kandayo can easily fall in with the Essembrans if the initial meeting with the marines is hostile, since he's not by any stretch of the imagination 'friendly' towards the outsiders. On the other hand, he's not hostile, either, and is more suspicious than anything.
Hakurabi
29-03-2007, 12:47
I am only trying to keep a balance of power between the factions living on Fantasy World.

Aidan had his gun disintegrated - most of his on-the-spot abilities are designed to allow him to soup up what's normally just a run-of-the-mill early firearm into something far more powerful.

While Aidan does have Alex and now the golem to back him up, destroying his firearm means that he becomes relegated to a support role, and cannot provide effective backup. Either way, it's not much fun when a character who has all these abilities to buff equipment gets his own things destroyed.

---

It's not really going to affect balance of power. What it is going to affect, however, is the ability for such easy auto-disarms. Disintegrating Aidan's firearm is a bad precedent, even if he did have Alex to fall back on. What would have happened if you had done the same against Kandayo, and destroyed the legacy weapon? Or Arkadi, who clearly relies more on firearms than anybody else?

My main complaint is that if it has been demonstrated that somebody can just remove your weapon with nary but a wiggle of the fingers and some funny words, then it becomes a necessity to ward weapons against such attacks - who is to say it couldn't happen to somebody else, who cannot afford to lose a weapon like that?
Kormanthor
29-03-2007, 12:49
Alright, Kandayo can easily fall in with the Essembrans if the initial meeting with the marines is hostile, since he's not by any stretch of the imagination 'friendly' towards the outsiders. On the other hand, he's not hostile, either, and is more suspicious than anything.


Its according to what he does during his time on base, it could go either way.
Candistan
29-03-2007, 12:51
where are Aidan and Arkadi going?
Hakurabi
29-03-2007, 12:56
Alright, as far as I can tell, Kormanthor has a few threads going.

First, is Area 52, where the swordmaster is.

Then, there is Tormantha's community.

There's the abandoned military base (you may be able to retcon in a tracking device or something)

and finally, the strange city.

It's really a free choice here.
Kormanthor
29-03-2007, 13:05
Aidan had his gun disintegrated - most of his on-the-spot abilities are designed to allow him to soup up what's normally just a run-of-the-mill early firearm into something far more powerful.

While Aidan does have Alex and now the golem to back him up, destroying his firearm means that he becomes relegated to a support role, and cannot provide effective backup. Either way, it's not much fun when a character who has all these abilities to buff equipment gets his own things destroyed.

---

It's not really going to affect balance of power. What it is going to affect, however, is the ability for such easy auto-disarms. Disintegrating Aidan's firearm is a bad precedent, even if he did have Alex to fall back on. What would have happened if you had done the same against Kandayo, and destroyed the legacy weapon? Or Arkadi, who clearly relies more on firearms than anybody else?

My main complaint is that if it has been demonstrated that somebody can just remove your weapon with nary but a wiggle of the fingers and some funny words, then it becomes a necessity to ward weapons against such attacks - who is to say it couldn't happen to somebody else, who cannot afford to lose a weapon like that?

What you are forgetting is that magic could bring that weapon back as easily as it destroyed it. Oh and by the way, I was a little surprised that your characters wouldn't talk to Amy. All they wanted to do was threaten her with their weapons. Weapons that to her seemed like looking down the barrel of a artillery cannon, so can you really not understand why she struck them down. Self preservation is a natural thing after all. Besides I figured you probly had hundreds of those weapons.
If you want the weapon back, have your character run across one of the many mages now running around and he or she will get it back for you. In fact if you go to see Qwia Amakiir she would most likely be willing to trade with you. If you don't fel safe going into the Kormanthor Forest then ask Aust to get in touch with her as she is his sister.
Southfar
29-03-2007, 16:55
Ok, so here we go. A small group of characters:

Chara#1
Name: Hutch Atkinson
Age: 26
Physical Description: Half afro-american, half inuit, Hutch's physical appearance is as close to a battle tank as a human can get. Measuring over 2m in height and almost 1m in width, with long black hair tied back in a ponytail, he presents a threatening appearance. He usually carries an anchor he remodeled to serve as a harpoon for combat.
Eyes: Brown
Hair: Black
Powers:
Resist Cold - Like all Southfarians, who are born and raised under extreme cold, Hutch has adapted to cold and thus receives reduced damage cold (ice element damage).
Threatening Appearance - Hutch's physical appearance is so treathening that his sight alone will discourage most possible enemies that are not really determined to risk a hard fight, like predators and thugs.
Huge Strength - Hutch's immense strength surpasses that of most other humanoids and of course will come handy in close combat.
Kinetic Ortillery (Special Move) - Hutch engages one enemy and attempts to hurl it into the air. If he succeeds, he'll wait underneath the enemy for it to come down. When it does, he raises his harpoon in a massive thrust to pierce his opponent.
Combined Forces (Special move, requires Hector to be in the team) - Identical to Kinetic Ortillery, but involves Hector launching a Saber Danvce at the enemy while in mid-air.


Weaknesses:
Reduced Intelligence - Hutch is not really what you'd call a genius: It is quite easy to cheat him or make him run into a trap that would be obvious to most other people.
Clumsy - Hutch is big and strong like a bear - and as slow and clumsy. His attacks and defense will be less effective when fighting small or fast targets.
Agressive - If Hutch is provoked by an enemy, he'll not be able to hold back: He'll charge despite any danger that may await him (so, that means, when in the RP he is provoked, i will be forced to decide to make him attack, never retreat - that'll be a true weakspot, huh?).

Equipment: Anchor-Harpoon, Fur Coat
Bio: Like all Southfarians, Hutchs ancestors were personell stationed at an international research facility in Antarctica. Hutch was born in one of the habitats that form a network all over the continent. He went through Southfarian basic education and was put in a tech-sup team - a team of what basically makes up the entiry southfarian military: Lightly armed guards that accompany technicians on their missions outside the habitats (when locating resource points or doing external repairs) to protect them from wild animals and anything that may await those that survived the cataclysms and keep up general order amongst the few hundred remaining Southfarians. When the Council decided to send a small team across the sea to look how the rest of the world was doing, Hutch was promtly promoted member of this team due to his outstanding physical capabilities, and is currently preparing to set out over the sea.
Location / Surroundings: Hutch lives in Southfar, a nation founded on Antarctica.


Chara#2
Name: Howard T. Hawking
Age: 31
Physical Description:
Eyes: Blue
Hair: Blond
Powers:
Hacking - using his Notebook, Howard can hack into almost any computer system, understand simpler machinery and modify aswell as hack into the minds of any beings that rely partially or wholly on artificial intelligence.
Dud - Howard looks so harmless that he won't be seen as a threat by guards, any animals protecting their young or whatever.
Intelligence - Howard gets a bonus on intelligence.


Weaknesses:
Reduced Physical Capabilities - Years of study of technical details of Southfar's habitats and programming simulation of how the outside world might look like have left Howards body brittle and feeble. He won't be useful in anything that requires hard physical labour.
Easy Panic - Howard will panic easily and almost never engage in fights with anything larger than a rat.
Easy Target - The downside of "Dud": Looking so harmless, Howard will attract a lot more people who see him as easy prey.

Equipment: Notebook
Bio:
Location / Surroundings: Howard lives in Southfar, a nation founded on Antarctica.

Chara#3
Name: Hector Reynolds
Age: 21
Physical Description:
Eyes: Blue
Hair: Blond
Powers:
Encourage - Raises morale of all team members. Removes Panic and raises resistance to panic.
Freedom Fighter - Hector has deep disdain for those who oppress the last survivors of mankind. He'll receive a bonus when combating the troops of a dictator, local warlord or monster overlord.
Saber Dance (Special Move) - Hector assaults a target with repeated slashes of his Combi-Blade while firing the pulse gun of the weapon. The target suffers massive damage from the slashes, surrounding targets receive a random number of pulse shots.
Combined Forces (Special move, requires Hector to be in the team) - Identical to Kinetic Ortillery, but involves Hector launching a Saber Dance at the enemy while in mid-air.

Weaknesses:
Mercy - If facing a random encounter enemy that tries to flee from battle (after being seriously wounded or whaever), Hector will let the enemy escape, thus he misses out on stuff the enemy might carry (aswell as on Experience pts if you want it to be really close to D&D). He will also order his team to help any person in need they might encounter on their trips.
Heart - Hector's second weakness are beautiful women. He'll do anything for a pretty face, which often makes him end up in quite uncomfortable situations.

Equipment: Saber/Pulse Gun Combiner
Bio: Despite his age, Hector is already a middle-class officer in Southfar's security personell. He got promoted mainly for his charismatic appearance and his ability to encourage his men, who put undenying trust in him. He always had a problem with authority, though, and on several occasions openly spoke his mind against orders. Although a soldier, he is a "I-hit-the-brakes-for-animals-crossing-the-road"-type of hero. He got assigned to lead the mission to the outside world, partially because problems with his superiors would not be a problem during this mission: For several month, he would be on his own in making decisions, although his tendency to put the goals of his mission in danger just for feeling pitty with someone in need he might randomly encounter are certainly not apreciated by his superiors.
Location / Surroundings:

Don't ask me why three of my chara's names start with "H". There isn't any reason - it just came into my mind this way :p .

Forget about this one for now. I couldn't yet offer a good plot hook to implement her into the storyline:
Chara#4
Name: Angela
Age: ??
Physical Description: Angela
Eyes: Blue
Hair: Blond
Powers:
Telepathy - Southfar's attempt at replicating the new power of which word has even reached Antarctica: magic. Telepathy is a crude and unrefined way of doing this, but it offers easy control and doesn't require years of study, if you have psionic potential. If Angela was taught magic, she would propably become a wonderful sorceress, but until now, her powers offer only limited telekinesis, mind reading and limited mind control.



Weaknesses:


Equipment: -
Bio: From where she comes and where she goes - i can't say cuz no one knows
Location / Surroundings:

I'm going to finish the missing parts asap.

Ok, forget about Angela for the moment. Everyone else should be ready by now.
Hakurabi
29-03-2007, 23:35
What you are forgetting is that magic could bring that weapon back as easily as it destroyed it. Oh and by the way, I was a little surprised that your characters wouldn't talk to Amy. All they wanted to do was threaten her with their weapons. Weapons that to her seemed like looking down the barrel of a artillery cannon, so can you really not understand why she struck them down. Self preservation is a natural thing after all. Besides I figured you probly had hundreds of those weapons.
If you want the weapon back, have your character run across one of the many mages now running around and he or she will get it back for you. In fact if you go to see Qwia Amakiir she would most likely be willing to trade with you. If you don't fel safe going into the Kormanthor Forest then ask Aust to get in touch with her as she is his sister.

All the same, for that encounter it was essentially removed from play, and, at least for Aidan, irretrievable. Yes, it was an expendable asset, but he only carried one (not a NI amount).

As such, it does count as something of a 'low blow'. It doesn't matter that the weapon could easily be replaced - it's the fact that it couldn't be replaced at the time.

Thus, it's perfectly logical to fortify all further equipment against such possible attacks, since it cripples in the short term so effectively.

---

I'd like to note that since Amy did not approach of her own accord, and she appeared to be engaged in espionage, such a confrontation would be justified.

When she retaliated, it cemented in their minds that she was clearly hostile, and that they would need to fortify any and all equipment they have against such tactics.

---

That being said, it's probably not the best thing for all the major states to be friendly towards one another - Interesting deeds occur in Interesting times, after all.
Sharina
30-03-2007, 02:43
That being said, it's probably not the best thing for all the major states to be friendly towards one another - Interesting deeds occur in Interesting times, after all.

I was wondering the same thing myself.
Luchamos
30-03-2007, 03:28
That being said, it's probably not the best thing for all the major states to be friendly towards one another - Interesting deeds occur in Interesting times, after all.

A "cold war" between them would be a great environment for character role play. IE the whole cold war spy wars and agressive diplomacy.
Candistan
30-03-2007, 03:31
A cold war between who?
Luchamos
30-03-2007, 03:35
A cold war between who?

The established nations. Pretty much just not an actual war, just "how can I make them mad today"
Candistan
30-03-2007, 03:37
So nations like the Theron versus the Ocean City folks or Mechanus versus Essembria? I don't know, it seems like someone might be provoked to do something very evil if the Cold War got hot.
Sharina
30-03-2007, 04:38
So nations like the Theron versus the Ocean City folks or Mechanus versus Essembria? I don't know, it seems like someone might be provoked to do something very evil if the Cold War got hot.

Keep in mind there are some nations that are still in the process of building a society (take my people for example).

Besides, I'm not quite sure how a cold war would work out in an post-apocalyptic world. For one thing, there aren't any nations with enough WMD's to destroy the world multiple times, thus ensuring a MAD type cold war like real life USA vs USSR. Another thing is that the current climate in Fantasy World is similiar to the Dark Ages through Industrial Age, with some advanced tech- stuff like unexplored frontiers, strange new places, weird creatures, etc.
Kormanthor
30-03-2007, 17:40
All the same, for that encounter it was essentially removed from play, and, at least for Aidan, irretrievable. Yes, it was an expendable asset, but he only carried one (not a NI amount).

As such, it does count as something of a 'low blow'. It doesn't matter that the weapon could easily be replaced - it's the fact that it couldn't be replaced at the time.

Thus, it's perfectly logical to fortify all further equipment against such possible attacks, since it cripples in the short term so effectively.

---

I'd like to note that since Amy did not approach of her own accord, and she appeared to be engaged in espionage, such a confrontation would be justified.

When she retaliated, it cemented in their minds that she was clearly hostile, and that they would need to fortify any and all equipment they have against such tactics.

---

That being said, it's probably not the best thing for all the major states to be friendly towards one another - Interesting deeds occur in Interesting times, after all.


She had no intentions of hostile acts or orders to engage in espionage, it was an information gathering trip only, not one of destruction. Moreover one mans so called retaliation is anothers self defense.
Kormanthor has been very lenient with your characters concerning their military actions within the forest borders -ie- looking for and finding a working nuke, which was then claimed by you and taken to your stronghold also set up on within the forest if I understand the post correctly. Also destroying woods after having been warned not too. What would happen in the real world if one country took anothers nukes ... nothing good I can assure you. Yet Kormanthor stayed its hand even then, only sending someone to find out what your plans for that WMD was. What I find sad is that regardless of good intentions theres aways someone that doesn't want peace.
Kormanthor
30-03-2007, 18:03
(OOC: Alright, I'll take them down to Tormantha. I'm open to changes in the excuse, though.)


"Engineer-Errant Thamere - I've received word that you have recently requisitioned a Category 8 Clockwork Golem. Ordinarily, this would pose issues, but given your previous record, this is not a problem. However, the expedition which just returned has uncovered what appears to be an abandoned military base on an island . The scouting party we sent didn't report back, and the site has been flagged as a possible artefact site."

I'm confused here, first who are you taking down to Tormantha and why? Secondly is the island your talking about the one found by Tormantha or by the Ocean City Group?
Kormanthor
30-03-2007, 18:09
So nations like the Theron versus the Ocean City folks or Mechanus versus Essembria? I don't know, it seems like someone might be provoked to do something very evil if the Cold War got hot.


I was hoping for more exploration of the unknown world right now. The cold war, if there is to be one could start after the exploration was finished. We need to rebuild the world before we can have anything worth taking from each other.
Tormantha is a clear and present danger from another dimension, although none of the characters of fantasy world realize this yet. He is a being that is purely evil with the intent of world domination for his master. If he is not accidently found by someone and eliminated then he will come to the other nations when he is ready to destroy them all or make them subsurvant to him. Purely evil is how I will play this particular character regardless of who he is dealing with. Please understand it isn't personal, he was placed here to spice up the thread.

Note: Remember this is player knowledge ... not character knowledge.
Luchamos
30-03-2007, 23:34
Ok, I am going to post up info about Apatschin's whole race of people. They would be secretive and isolated. Then one would go find Apatschin or something like that.

Ill post it up later.....
Southfar
30-03-2007, 23:46
Ok. my charas are ready to go.
There'S something else... that sorceress-chimera Tormatha... has she got a residence already? If no, howabout making her hidden ruler of Southfar? While most people do not know of her, she resides in a complex in the center of the nation, guiding its attempts to reestablish connections with the outside world in order to conquer whatever the expeditions she sends out might stumble upon. Since the Southfarians know only little of magic, they do not recognize her as what she is. Perhaps she could also shapeshift to assume a human form in order to mislead the Southfarians. Yes, wouldn't that idea be great? A sorceress ruling a country that possesses highly developed technology? Do you know Final Fantasy 8? Remember Esthar? Plz, think about it. It would add to the rp's density by tying my Southfar country and Tormatha together.
Hakurabi
31-03-2007, 00:10
I'm confused here, first who are you taking down to Tormantha and why? Secondly is the island your talking about the one found by Tormantha or by the Ocean City Group?

Firstly, I made a mistake - I switched to aiming it for the Ocean City group, but forgot to remove the Tormantha one. I realised there's no real way to get them there without allowing Tormantha to become a proper threat and retain a good story, and there's just too little of his actual army to pose a threat. That's why I switched to the Ocean City group - an evil overlord needs time to grow and blossom, after all.

It's the one where the scouts got shot at.

Feel free to write in the discovery of a number of leather-garbed corpses and muskets scattered about.
Luchamos
31-03-2007, 00:20
Here is my race, submitted for comments/ approval/ dissaproval. I wanted them to be different from the others, and I tried to make it so they would not be overpowering, in other words they would still use guns unless extremely gifted. I would have them in hiding and somehow figure out Apastchin is out there and send a party to bring him to his people. Maybe I'll throw in a prophecy about him being king or something. ;)

The Ingas

A Magical race of humans. Each is born into a certain caste, and then there are sub castes, some are inclusive others can over lap.

Base Caste
Members being able to perform nearly all of the general spells with ease, as well as movement spells. Their attack spells are weak, and most usually use movement spells to hit an opponent to greater affect.

Noble Caste
The range is rather large, noble casters are not normally anything but lukewarm until past 15, when they have enough life to become either.
- Light/ Those who are good, one can not cast light spells if not pure in heart.
- Luke warm/ Those who live in the gray area. Spells are basic and not very powerful.
- Dark/ Those who are bad. Dark spells are evil based and are impossible to cast if one is not full of darkness.


Nature Caste
- Elemental Generate forces of nature (ie fire ball, ice spike, water wave, etc). Different forces for appropriate traits.
1. Fire - Courage
2. Ice - Self Reliant
3. Water - Completely Unselfish
4. Earth - Honorable, (ie Chivalrous)
5. Air - Prudent, Just
6. Aether (What makes the Void, Dark Matter) - Only the most powerful, good or evil
7. Electric - Person has true Hatred and wishes to cause suffering for target.

-Transcendental
Power comes from communing with nature, able to manipulate forces, (ie make a water wave out of pre existing water) Most all are primarily Elemental, however the few born transcendental can manipulate nearly all of nature, from plants to light.
An Elemental can become transcendental in their abilities only if completely pure.

Shifter Caste- Natural/ Able to change form into another living thing the user has touched.

- Artificial/ Able to change form into a non living object of similar size.

Impossible to have both unless given special power.

Power Caste
- Energy/ Has the ability to use pure energy into blasts.

- Self/ Can power self up, as in faster or stronger.

One can be both. Need to be in complete control of mental processes to have both.

General
All may have the ability to cast non attack spells with variance on an individual’s power such as:
Harmless flame
A Light
Healing
Levitation
Other Spells that are not extremely powerful or usable in combat.

Location: The main group is located in what was once Wyoming, however many were disperesed after the cataclysmic event.
Kormanthor
31-03-2007, 20:28
Ok. my charas are ready to go.
There'S something else... that sorceress-chimera Tormatha... has she got a residence already? If no, howabout making her hidden ruler of Southfar? While most people do not know of her, she resides in a complex in the center of the nation, guiding its attempts to reestablish connections with the outside world in order to conquer whatever the expeditions she sends out might stumble upon. Since the Southfarians know only little of magic, they do not recognize her as what she is. Perhaps she could also shapeshift to assume a human form in order to mislead the Southfarians. Yes, wouldn't that idea be great? A sorceress ruling a country that possesses highly developed technology? Do you know Final Fantasy 8? Remember Esthar? Plz, think about it. It would add to the rp's density by tying my Southfar country and Tormatha together.


I like your idea, but Tormantha has already polymorphed ( transformed ) a race of humanoids into a dragon / human hybreds. Do you think they could become a part of Southfar too? Their village in the swamp is very primitive, so Southfar would be a much better choice for Tormantha to start building her empire. Up to this point she is physically a huge black dragon w/ water elemental powers added to her normal dragon abilities. She is able to shapeshift into dragon / human hybred, human form & water at will so she could assume human form to rule Southfar if you wish. She is a very evil character and thats how you will need to play her. If you agree then she can become your ruler.
Southfar
31-03-2007, 22:16
Yes, i'll have the hybrids become her elite guards. No one of the human inhabitants of Southfar knows what they really are, since they always wear heavy armor and iron masks to cover their nature when Tormantha lets representatives of her human minions enter her lair. I can already picture it: A soldiers fails to comply with some order, is called before the sorceress, where he is brought by another human soldier, and the sorceress, after a short speech, gives a wink at her hybrid soldiers, who immedeately assault the poor guy, reavealing heir true nature, and tear him to pieces infront of his comrade who had to bring him there, while the sorceress gives a sarcastic smile and dismisses to other soldier...
Well... that'd be something for the IC thread, then.

Could you post Tormatha's stats like u did for the Kloa-ti? I'm pretty good at drawing, I could add images if you describe her appearance (in the hybrid and purely human forms) as well, since I would like to add all this to my NSwiki article.
Candistan
01-04-2007, 03:11
where exactly on the Pangaea is Antarctica located?
Southfar
01-04-2007, 15:22
where exactly on the Pangaea is Antarctica located?


To the far south of the map. The name is actually very hard to read, but it's there.
Kormanthor
02-04-2007, 09:46
Firstly, I made a mistake - I switched to aiming it for the Ocean City group, but forgot to remove the Tormantha one. I realised there's no real way to get them there without allowing Tormantha to become a proper threat and retain a good story, and there's just too little of his actual army to pose a threat. That's why I switched to the Ocean City group - an evil overlord needs time to grow and blossom, after all.

It's the one where the scouts got shot at.

Feel free to write in the discovery of a number of leather-garbed corpses and muskets scattered about.

( Sorry I didn't communicate the location better in the first post. )

But that island ( The Ocean City R&D Island ) is in the middle of a huge underground sea that is very hard to gain access too. You can't just show up there without RPing the trip. You can't get to it yet by air ship, he only way that you could get there as of now is to follow the ocean city groups path throgh the pond and the underwater passageways. so go back and read the post concerning the pond where you found the supply building that had been blown up. That is your starting point to travel to the underground lake where the island can be found. Untill you do that I will not recognize you as being at that location.
Kormanthor
02-04-2007, 11:18
Ok that island ( Ocean City R&D Isle ) is in the middle of a huge underground sea that is very hard to gain access too. You can't just show up there without RPing the trip. You can't get to it yet by air ship, he only way that you could get there as of now is to follow the ocean city groups path throgh the pond and the underwater passageways. so go back and read the post concerning the pond where you found the supply building that had been blown up. That is your starting point to travel to the underground lake where the island can be found. Untill you do that I will not recognize you as being at that location.


Once you have followed the scout teams pathway into the underground sea and found the isle, you can scout the isle for another way in. What I had in mind for the other way in is a extinct volcano entrance like in 007, where the crater lake is false and opens to allow aerial entry only. This mountain rises from the island then connects with the caverns ceiling on it's outside but the interior passageway go's all the way to the surface. I picture the entry as a raise in the landscape of some kind that is like a crater, or maybe like a sink hole. The surface location is secret so it can only be opened from the control panel inside the base. Which is why you must follow the scout teams path, also it allows me another opportunity for traps and attacks on your group/s. :p
Kormanthor
02-04-2007, 11:27
To the far south of the map. The name is actually very hard to read, but it's there.

http://usera.imagecave.com/Kormanthor/FantasyWorld2a.GIF

Exactly ... just south of Phoenix ... which is spell wrong on the map. :( :confused: