NationStates Jolt Archive


PT World Sign Up Thread

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The Scandinvans
19-01-2007, 20:59
The world of this rp is set in an entirely made up one where you get create your own nation with near unlimited capacity in your ability to create your own culture, history, and race though there cannot be giants over twenty feet tall and their will be no unlimited populations of orcs or goblins.

The tech and magic levels will be quite varied as there will be a number of different with some of them possessing the technology to make gunpowder bombs like the Chinese had in the 10th century, there can be stone age tech tribes whose members can kill people, elves will be allowed to have a natural affinity to use magic to heal, their will be some peoples who gave up magic all together and as a result they became more immune to its effects and also were stronger physically, and of course tweaked human races will be allowed.

Recent History and Background:
The back story of the rp is that within the last few centuries the Valgardians arrived from beyond the northern glaciers and managed to take advantage of the turmoil of the lands of the time to establish themselves as a powerful kingdom in the great river valley. They quickly expanded over the last few hundred years to have dominion over a greater portion of the great river valley and emerged as the strongest kingdom in the known world. With that power they turned into a vast empire and enslaved many different peoples as they continued to expand.

The main reasons behind the strength of the Valgardians was their organized armies, their long life spans, more powerful and skilled warriors, and their organization of their lands.

So now the world is set as the world is still at constant war with the states fighting each other and the Valgardians continuing to expand their lands.

Magic Rules:
The power of magic is strong, though people can use magic in battle the ability to utilize magic is limited to only people born with that type of it, but as a whole many more people use magic for common purpouses for day to day living and the more skilled and powerful of the common mages is their ability to heal serve and deadly wounds. As well, alchemy exists in that people can transform a piece of iron into a blade and for the most powerful of alchemists they can extend their lives beyond what they were meant to be.

Note specail characters are not subject to any real limits, save I can say it is god modding if it gets out of hand.

Tech Rules:
Though you can have bombs, very early rockets, and clocks people cannot have muskets or steam power. Yet, for things like construction and lighting purposes feel free to make up outlandish things, but I do not want any sky scrapers though towers hundreds of feet tall are allowed.

Map:
http://img405.imageshack.us/my.php?image=map22tv5.png

Factbooks:
Blue: The Scandinvans: Valgard: http://forums.jolt.co.uk/showthread.php?t=515049
Red: Kanami: Neko: http://forums.jolt.co.uk/showthread.php?t=515064
Brown:Ezaltia: Zjiugias: http://forums.jolt.co.uk/showthread.php?p=12230449
Yellow :Thrashia: Soul Society: http://forums.jolt.co.uk/showthread.php?p=12230788#post12230788
Crimsion: Granate: Trollo'kar: http://forums.jolt.co.uk/showthread.php?t=515093
Black :Hakurabi: Kobold: http://forums.jolt.co.uk/showthread.php?t=515099
Turqouise :Aqua Anu: Hoshino: http://forums.jolt.co.uk/showthread.php?t=515101
Purple :Kurona: Magdaline: http://forums.jolt.co.uk/showthread.php?t=515151
Gray: Blub Empire: Blub: http://forums.jolt.co.uk/showthread.php?p=12241591#post12241591
Cyan: [NS:]Delesa: http://forums.jolt.co.uk/showthread.php?p=12249341#post12249341
: The Jade Star:White Towers: http://forums.jolt.co.uk/showthread.php?t=516427
Light Purple: True Race: Drakonia: http://forums.jolt.co.uk/showthread.php?p=12258512
: Uldarious: Yelsa: http://forums.jolt.co.uk/showthread.php?p=12266355#post12266355

Threads:
The Wars of Valgardians Expansion: http://forums.jolt.co.uk/showthread.php?p=12232403#post12232403
Trade: http://forums.jolt.co.uk/showthread.php?p=12232411#post12232411
Diplomacy Thread: http://forums.jolt.co.uk/showthread.php?p=12232432#post12232432
Thread Hub: http://forums.jolt.co.uk/showthread.php?t=516585

Have any questions feel free to ask.
Kanami
19-01-2007, 21:06
Awsome I'm in. What do you want me to do, do you want me to make a fact book?
The Scandinvans
19-01-2007, 21:24
Yeap, and thanks for the interest.
Aqua Anu
19-01-2007, 21:57
I'd like to play. I've been wanting to do a PT for a while now
The Scandinvans
19-01-2007, 22:25
You are most welcome here then.:)
Ezaltia
19-01-2007, 22:56
I'm in. BY race, do you mean like make your own species?

Also, are psionics allowed?
The Scandinvans
19-01-2007, 22:58
I'm in. BY race, do you mean like make your own species?

Also, are psionics allowed?Yes, you can make your own race.

You mean WarHammers psionics, right?

If so it has to be linked to your god.
Ezaltia
19-01-2007, 23:02
No, I mean more like D&D psionics. Magic that come from the mind, not the elements.
The Scandinvans
19-01-2007, 23:04
Sure, the would work due to it coming from a greater energy. For example you can influence the world around you by using the powers of the mind.
Ezaltia
19-01-2007, 23:09
Exactly. I'll make a factbook once I get home from school.
The Scandinvans
19-01-2007, 23:17
Alright then, even though you should not be rping in class.:D
Ezaltia
19-01-2007, 23:23
Actually, it's the last day of the semester and we're watching kung-fu hustle. :cool:
The Scandinvans
19-01-2007, 23:30
Nothing, but :cool: then.
Kurona
20-01-2007, 00:06
:cool: I'm willing to join
The Scandinvans
20-01-2007, 00:18
Good, good set up a fact book and all will be set. Though I do wish to know what land you want. If you do not have a good program for it just use a the paint program and then I will fix to it the map better. As well, if you don't want to I will highlight the lands you want.
Kanami
20-01-2007, 02:09
http://forums.jolt.co.uk/showthread.php?t=515064
Laquasa Isle
20-01-2007, 02:10
Sorry to bug you Scand...


http://forums.jolt.co.uk/showthread.php?t=515040&page=2

I'd be interested in this too.
The Scandinvans
20-01-2007, 02:12
http://forums.jolt.co.uk/showthread.php?t=515064Looks good.
Ezaltia
20-01-2007, 02:48
Factbook (http://forums.jolt.co.uk/showthread.php?p=12230449)
The Scandinvans
20-01-2007, 03:09
Factbook (http://forums.jolt.co.uk/showthread.php?p=12230449)Added.
Thrashia
20-01-2007, 03:13
Is there limited capacity or is there room for more?:cool: I'm interested.
The Scandinvans
20-01-2007, 03:20
Is there limited capacity or is there room for more?:cool: I'm interested.You can join.
Ezaltia
20-01-2007, 03:21
I'll take this area as my homeland, if possible:

http://i70.photobucket.com/albums/i114/ninjahedgehog/zeworldsdig2.png
Thrashia
20-01-2007, 03:26
Consider me in then. I'll have a smallish type nation which will be a human "magic" twist to it. It should be interesting. I'll allow you to judge once I've made the factbook.
The Scandinvans
20-01-2007, 03:42
Consider me in then. I'll have a smallish type nation which will be a human "magic" twist to it. It should be interesting. I'll allow you to judge once I've made the factbook.Sounds good go for it, might I suggest one of the little lake valleys for your nation then?
Thrashia
20-01-2007, 03:43
Sounds good go for it, might I suggest one of the little lake valleys for your nation then?

I'll take this peninsula that I marked off in yellow:

http://i19.photobucket.com/albums/b184/Upum/ptmap.jpg
Ezaltia
20-01-2007, 03:51
It has been given to you for the most part.

All right. Hey Thrashia, we're pretty close geographically. Want to be allies?
The Scandinvans
20-01-2007, 03:53
I'll take this area as my homeland, if possible:

http://i70.photobucket.com/albums/i114/ninjahedgehog/zeworldsdig2.pngIt has been given to you for the most part.
The Scandinvans
20-01-2007, 03:56
I'll take this peninsula that I marked off in yellow:

http://i19.photobucket.com/albums/b184/Upum/ptmap.jpgLooks good to me, you have it.:D
Granate
20-01-2007, 04:16
I'll take this area if you would be so kind. Just the Islands. And my mysterious species will be.... Trolls.

http://img263.imageshack.us/img263/3239/zeworldsz2.png
The Scandinvans
20-01-2007, 04:28
I'll take this area if you would be so kind. Just the Islands. And my mysterious species will be.... Trolls.

http://img263.imageshack.us/img263/3239/zeworldsz2.pngGood, give me your factbook and all will be set.
Thrashia
20-01-2007, 04:37
Here is my factbook.

http://forums.jolt.co.uk/showthread.php?p=12230788#post12230788
British Londinium
20-01-2007, 04:40
I'd like to join - I'm not very particular in where I am, put me on an island, please.
Aqua Anu
20-01-2007, 04:50
yikes the land is going like hotcakes! I better lay my stake. I know it's small but I like small.

I'll put up my factbook shortly

http://i59.photobucket.com/albums/g310/AShadow17/Nation%20States/island.jpg
The Scandinvans
20-01-2007, 04:57
Here is my factbook.

http://forums.jolt.co.uk/showthread.php?p=12230788#post12230788You Bleach geek.;)

Accepted.
Granate
20-01-2007, 04:58
http://forums.jolt.co.uk/showthread.php?t=515093

here's mine and yes I know I stole half the names from World of Warcraft, but the Trolls there are filled with such great lore that I couldn't resist.
Thrashia
20-01-2007, 04:59
You Bleach geek.;)

Accepted.

Ara, ara I guess I'm in! :D I can't help myself. I got sucked into it. Blame my little brother. XD
Hakurabi
20-01-2007, 05:20
I'd like this region. Yes, I understand it's impinging on yours, but such border conflicts do make for plenty of tension. It's more of a contested area thing - ie. The Kobolds think it's theirs (ancestral home). It'd also provide a good in for why the alliance has formed in the first place.

http://i26.photobucket.com/albums/c150/Hakurabi/region.jpg]

If not, just the uncontested zones of that mountain range.
The Scandinvans
20-01-2007, 05:28
I'd like this region. Yes, I understand it's impinging on yours, but such border conflicts do make for plenty of tension. It's more of a contested area thing - ie. The Kobolds think it's theirs (ancestral home). It'd also provide a good in for why the alliance has formed in the first place.

http://i26.photobucket.com/albums/c150/Hakurabi/region.jpg]

If not, just the uncontested zones of that mountain range.What kind of race are your's and do you mean along the inner sea, also for the most part where do they live now?
The Scandinvans
20-01-2007, 05:31
Ara, ara I guess I'm in! :D I can't help myself. I got sucked into it. Blame my little brother. XDBy the way as to the power of your Shinigami are matched in power by my battle mages, and as for your characters would not be able to face the Valgardian Emperor like they would normal people due to the Valgardian Emperor's connection his gods.
Hakurabi
20-01-2007, 05:34
It's a Kobold (D&D) Alliance of Tribes, and for the most part they're native to that mountain range. (The grey bit is a mountain range, right?)

Kobolds are small, cowardly reptilian creatures with an infamous affinity for traps and tunnels.
The Scandinvans
20-01-2007, 05:40
I'd like to join - I'm not very particular in where I am, put me on an island, please.You are the nation highlighted by the greenish color.
Thrashia
20-01-2007, 05:41
By the way as to the power of your Shinigami are matched in power by my battle mages, and as for your characters would not be able to face the Valgardian Emperor like they would normal people due to the Valgardian Emperor's connection his gods.

So we will see...:eek:
The Scandinvans
20-01-2007, 05:46
It's a Kobold (D&D) Alliance of Tribes, and for the most part they're native to that mountain range. (The grey bit is a mountain range, right?)

Kobolds are small, cowardly reptilian creatures with an infamous affinity for traps and tunnels.(Yes, the grey are mountains) So in essence they are like goblins.
Hakurabi
20-01-2007, 05:48
Sort of. They get interchanged from setting to setting. Although Kobolds have gotten more of a name for themselves, thanks to DMs setting them up with vicious traps.
The Scandinvans
20-01-2007, 05:48
So we will see...:eek:Why do you think the Valgardians flee from the north.:p
Granate
20-01-2007, 05:53
My factbook is a page back. Just so you know.
The Scandinvans
20-01-2007, 06:04
Sorry about that, I have put it on the list of fact books.
Thrashia
20-01-2007, 06:07
Why do you think the Valgardians flee from the north.:p

Because they haven't opened up the can of woop-ass from the south yet. :D
The Scandinvans
20-01-2007, 06:11
Because they haven't opened up the can of woop-ass from the south yet. :DWell, we can boast our peoples:cool: , or we can discuus the true motives of the Valgardians are quite different then what they appear to be, this is acutally true.
Hakurabi
20-01-2007, 06:12
Alright, factbook done.

http://forums.jolt.co.uk/showthread.php?t=515099
Ezaltia
20-01-2007, 06:22
I love how you gave them D&D levels. :p I think I'll do that with my significant characters once I make them.
The Scandinvans
20-01-2007, 07:04
Yes, yes that is cool.
The Scandinvans
20-01-2007, 08:17
Ezaltia mind if I send someone to your nation?
Aqua Anu
20-01-2007, 18:08
Okay my factbook is finally finished

http://forums.jolt.co.uk/showthread.php?t=515101
Kurona
20-01-2007, 18:19
I'm going to lay my stake and get started on my factbook

http://i59.photobucket.com/albums/g310/AShadow17/Nation%20States/PTLand-Kurona.jpg
Ezaltia
20-01-2007, 18:26
Ezaltia mind if I send someone to your nation?

Care to elaborate?
The Scandinvans
20-01-2007, 19:31
Okay my factbook is finally finished

http://forums.jolt.co.uk/showthread.php?t=515101Population a little small, but it seems quite good work and it seems you would like to play a small nation. If you want to chage you population I would allow up to sixty thousand persons on due to fishing and farming.
Thrashia
20-01-2007, 20:10
Oi, scand, when are you going to start up the ic thread? I'm curious as to when I can expect this to start so I can fit it in with other rps I have going.
Kurona
20-01-2007, 20:16
My fact book is up http://forums.jolt.co.uk/showthread.php?t=515151 and it looks fine on the map
The Scandinvans
20-01-2007, 20:19
I'm going to lay my stake and get started on my factbook

http://i59.photobucket.com/albums/g310/AShadow17/Nation%20States/PTLand-Kurona.jpgCheck the front page if you like your claim?
The Scandinvans
20-01-2007, 20:21
Oi, scand, when are you going to start up the ic thread? I'm curious as to when I can expect this to start so I can fit it in with other rps I have going.Well, I was expecting to allow people to use their factboks as their IC threads to, though I can set one up if you want me too?
Thrashia
20-01-2007, 20:33
Well, I was expecting to allow people to use their factboks as their IC threads to, though I can set one up if you want me too?

I think a main central thread would be best, factbooks can be reserved as a place to post characters that develop (fleshing them out) and explaining tid-bits about them. That way we can all keep up, in a way, with who is who, and other things.

A main thread can be used, for example, the main Valgardian efforts on conquest, the diplomacy that will be happening between different tribes and kingdoms, and the battles between nations should it happen.
The Scandinvans
20-01-2007, 20:44
Thank you that seems like a good idea as that would help to organize the threads, though I will only set up the main threads and my threads.
Kurona
20-01-2007, 22:40
Check the front page if you like your claim?


So the red line marks my border?
The Scandinvans
20-01-2007, 22:56
So the red line marks my border?Well, the purple lines mark yours, but you have the right idea.

As well, don't you think that 125 million persosn is to much for your country, try for like about 34-50 million considering my nation only has about 60 million.
Kurona
20-01-2007, 23:14
sure looks good to me
The Scandinvans
20-01-2007, 23:18
Also, your nation is trying to develop aircraft, Leonardo designs, or acutally building ones as the closest thing allowed will be gaint kites.
The Scandinvans
21-01-2007, 02:22
By the way wars are allowed now.:p
The Scandinvans
21-01-2007, 03:31
Care to elaborate?Something like a trade deal.
Hakurabi
21-01-2007, 03:59
Hmm... What would you say to having the Kobold Alliance come into play by ambushing a guard platoon moving between towns? Or even wiping out a town altogether?
The Scandinvans
21-01-2007, 04:01
Sounds alright if you ambush a guard platoon patrolling a dangerous mountain road near the border, but I would prefer for you to assault and end up losing more due to the superior strength, skill, and disipline of the Valgardian army. Cool with you?
Hakurabi
21-01-2007, 05:15
Sure, but the trouble is that Kobolds, by nature, are outright cowards - they're more likely to settle for wiping a force out slowly through repeated attacks than to fight it out until the end.

On the other hand, they are pretty much warrior groups, so the assault wouldn't be too hard to work in. Of course, the initial volley of crossbow shots at the very beginning is mostly a given.

Just a quick pre-ambush setup:

The ambushers will probably be nine in number - attacking a convoy of four soldiers or less.
4 Warriors (warrior 1) (halfspear, light crossbow, leather armour)
4 Archers (warrior 1) (shortsword, light crossbow, leather armour)
1 Sorceror (sorceror 1) (light crossbow)

The opening moves will likely be as such:
1: All kobolds fire crossbows at soldiers. Warriors then drop crossbows.
2: Sorceror casts Burning Hands, warriors charge while archers reload.
3: Warriors engage, sorceror reloads, three archers fire.

Fire continues in a 3:2 pattern.
The Scandinvans
21-01-2007, 05:30
Alright since we are talking about small numbers I will just have three scouts being ambushed due to my real troops movements being made along secured routes and are platoon patrols are still quite large.

It will be:
2 Valgardian Rangers (Longbow, Chain Mail, Leather Armor, Long Sword, and Three Throwing Axes)
1 Non-Valgardian Scout (Cloth Armor, Leather Armor, 1 Yew Bow, 1 Long Sword 1 Long Dagger, and 2 Throwing Axes)
Granate
21-01-2007, 05:33
My trolls may not be Technologicaly Advanced, but they make up for that shortcomming with Tactics. Trolls are naturally cunning and smart. Trolls make great Tacticians.
The Scandinvans
21-01-2007, 05:38
My trolls may not be Technologicaly Advanced, but they make up for that shortcomming with Tactics. Trolls are naturally cunning and smart. Trolls make great Tacticians.What are you smoking trolls are duller then the rocks they grew from.;)

You can have good tatics, but you cannot have an Alexanders, no Napeleons (though the dynamite one is okay), nor any brillant one. Though you can have ones that know how to exploit enemies' weaknesses and how use your strengths, mostly brute force, to your advantage.
The Scandinvans
21-01-2007, 06:58
Sure, but the trouble is that Kobolds, by nature, are outright cowards - they're more likely to settle for wiping a force out slowly through repeated attacks than to fight it out until the end.

On the other hand, they are pretty much warrior groups, so the assault wouldn't be too hard to work in. Of course, the initial volley of crossbow shots at the very beginning is mostly a given.

Just a quick pre-ambush setup:

The ambushers will probably be nine in number - attacking a convoy of four soldiers or less.
4 Warriors (warrior 1) (halfspear, light crossbow, leather armour)
4 Archers (warrior 1) (shortsword, light crossbow, leather armour)
1 Sorceror (sorceror 1) (light crossbow)

The opening moves will likely be as such:
1: All kobolds fire crossbows at soldiers. Warriors then drop crossbows.
2: Sorceror casts Burning Hands, warriors charge while archers reload.
3: Warriors engage, sorceror reloads, three archers fire.

Fire continues in a 3:2 pattern.So when is the ambush and do you mind if ask would it be alright if I say that the Valgardians orginally conquered your lands due to disunity and afterwards won it more slowly due a more organized, skilled, and disiplined army? Also for the time being would it be alright for the start time of this thread there is no outright war. though can be changed in literally a day?
Thrashia
21-01-2007, 16:54
So...did we get an IC thread started? Or must I be the one to start it?
Ezaltia
21-01-2007, 18:04
I think Scandinvans started three threads for war, diplomacy, and trade.
Granate
21-01-2007, 18:06
One for his war of Expansion, One for Trade and another Diplomacy.
Ezaltia
21-01-2007, 18:07
Anyone want to make a coalition to stop Valgard?
Granate
21-01-2007, 18:10
Trolls are natural Xenophobes. They don't work well with other races,... well they rarely work well with each other.
Kanami
21-01-2007, 18:26
This is just a thought, I see there are three threads for Diplomacy, trade, and war, but perhaps we want to make another more general thread for anything that doesn't apply to the three. After all, I'm sure we want to do more than poltical. Or otherwise ourfact book pages can serve for that.
Ezaltia
21-01-2007, 19:07
well, the 'war' thread is just for ONE war. If we fighte each other rather than Valgard, methinks we should make different threads.
Thrashia
21-01-2007, 19:48
I think that Scand meant the war thread to be the general thread, since it makes sense to do that. We're not all going to be fighting all the time. Better to be posting in there than anywhere else. least that is what I am doing.
The Scandinvans
21-01-2007, 19:59
Malon, the threads pertain to those topics and my War thread is linked to my wars and to counterattacks by people. Though for general I would prefer for people to use the fact books of people for that since it would get rather confusing for all of us to use one thread and there will be to many threads if we all use different ones for each nation. Though for major events, like alliances or inter-nation wars or maybe other things deemed quite important, I would not mind at all.
Thrashia
21-01-2007, 20:36
I just put my post in the war thread, since it...leads to war...I guess...:headbang:
The Scandinvans
21-01-2007, 20:42
I just put my post in the war thread, since it...leads to war...I guess...:headbang:It is cool, if you want war against me.:cool: Yet, whom are you going to fight?
Thrashia
21-01-2007, 20:49
We'll have to see I guess. Its a meeting concerning the advance of your Vals, so it may involve a mission to be sent to investigate how far "infected" the north has become. ^^
The Scandinvans
21-01-2007, 21:39
We'll have to see I guess. Its a meeting concerning the advance of your Vals, so it may involve a mission to be sent to investigate how far "infected" the north has become. ^^Alright, but know if you call a Valgardian noble a Val he will kill you. Note though the Valgardians nobles are the most powerfull people in the Empire and will overpower the average soul reaper quite well, think Trinity Blood Vampires as to how powerful they are.
Thrashia
21-01-2007, 21:51
Alright, but know if you call a Valgardian noble a Val he will kill you. Note though the Valgardians nobles are the most powerfull people in the Empire and will overpower the average soul reaper quite well, think Trinity Blood Vampires as to how powerful they are.

Methuselah huh? Well, a shinigami of the 3rd seat and lieutenant should be able to hold their own against that...and a captain would of course, I think, be better. But then captains don't do spy work, so no worries about any near occasion where a captain and a val noble will meet.

EDIT: I also added some character info in my FB.
Madnestan
22-01-2007, 00:15
I'd like to take part to this, if you're still accepting new members. I've thought about a Celtic sort of a thing, with a rather major country bordering Valkardian Empire south from it. Druids and forest magic, society and technology resembling that of the Gauls in the late iron age. Tribes and such, fighting each other, but uniting should a greater threat arise from outside. If there's a character able to do that.

What say you?
Hakurabi
22-01-2007, 00:36
So when is the ambush and do you mind if ask would it be alright if I say that the Valgardians orginally conquered your lands due to disunity and afterwards won it more slowly due a more organized, skilled, and disiplined army? Also for the time being would it be alright for the start time of this thread there is no outright war. though can be changed in literally a day?

Sure, it fits in with their backstory. Come to think of it, I may have to edit it somewhat because of this 'common threat' thing.

The adventurers were originally natives of the current Valgardian lands, and fled to the mountains around the valley when the Vals began to conquer.

When they reached the mountains, they continued to cut down all in their way, causing a crisis relevant to all the natives of the area. As such, the adventurers travelled between tribes and towns and made links, forming the natives of the mountains into one large alliance - the Kobold Alliance, for the majority race. Under the united banner, they began to slow the advance to where the borders lie today. As the closest to the Valgardian advance and the most personally affected, they have the most outright hatred for the foreigners and will likely not accept anything but a total withdrawl from their ancestral lands for peace.

I'll make the thread later today.
The Scandinvans
22-01-2007, 00:36
Methuselah huh? Well, a shinigami of the 3rd seat and lieutenant should be able to hold their own against that...and a captain would of course, I think, be better. But then captains don't do spy work, so no worries about any near occasion where a captain and a val noble will meet.

EDIT: I also added some character info in my FB.Good, good though you should know that you will either have to travel as embassadors or just stay out of the five big cities as swords, bows, and spears are not allowed in the hands of commoners in the cities, though this should be pretty easy as in the rest of the lands and smaller cities carrying weapons in your hands is quite legal.
The Scandinvans
22-01-2007, 00:38
I'd like to take part to this, if you're still accepting new members. I've thought about a Celtic sort of a thing, with a rather major country bordering Valgardian Empire south from it. Druids and forest magic, society and technology resembling that of the Gauls in the late iron age. Tribes and such, fighting each other, but uniting should a greater threat arise from outside. If there's a character able to do that.

What say you?Sounds quite good, as long as the druids do not control the weather yet it is okay for them to increase fertility and to find underground water, and also where do you want to be on the map exactly?
The Scandinvans
22-01-2007, 00:44
Sure, it fits in with their backstory. Come to think of it, I may have to edit it somewhat because of this 'common threat' thing.

The adventurers were originally natives of the current Valgardian lands, and fled to the mountains around the valley when the Vals began to conquer.

When they reached the mountains, they continued to cut down all in their way, causing a crisis relevant to all the natives of the area. As such, the adventurers travelled between tribes and towns and made links, forming the natives of the mountains into one large alliance - the Kobold Alliance, for the majority race. Under the united banner, they began to slow the advance to where the borders lie today. As the closest to the Valgardian advance and the most personally affected, they have the most outright hatred for the foreigners and will likely not accept anything but a total withdrawl from their ancestral lands for peace.

I'll make the thread later today.Alright, I agree as this is right on the nail for what I was thinking of. Yet, though the war is more protracted in your lands if you advance to where the Valgardians made roads, espically the lowlands, the Valgardians will be able to keep the fight well in their advantag due to being more organization and having the ability to bring in forces easily and efficently.
Ezaltia
22-01-2007, 00:45
Somebody do something exciting, I'm bored!:rolleyes:
Thrashia
22-01-2007, 01:17
Somebody do something exciting, I'm bored!:rolleyes:

Request accepted. :cool:
Ezaltia
22-01-2007, 01:21
Request accepted. :cool:

I'm looking forward to whatever you have in mind. :)
Thrashia
22-01-2007, 03:08
I'm looking forward to whatever you have in mind. :)

Completed.
Thrashia
22-01-2007, 03:59
Scand, I need to know the name of the Val noble who rules over Yioriti.
The Scandinvans
22-01-2007, 04:00
Scand, I need to know the name of the Val noble who rules over Yioriti.His name is Godwinson Erida.
Hakurabi
22-01-2007, 09:42
Alright, I agree as this is right on the nail for what I was thinking of. Yet, though the war is more protracted in your lands if you advance to where the Valgardians made roads, espically the lowlands, the Valgardians will be able to keep the fight well in their advantag due to being more organization and having the ability to bring in forces easily and efficently.

That's really why the fight is at such a standstill. An advance on the Valgardian part is almost suicide, as deathtraps and ambushes are abound. On the other hand, there's more infrastructure for large troop movements on the Valgardian lands so a direct attack by the Alliance is also suicide.

It'll still take time for the Kobolds to figure out that the roads are key to Valgardian mobility, but until then their losses will be heavy.

Anyway, working on the post now.
Hakurabi
22-01-2007, 10:21
Alright, thread is up. Roleplay up until the patrol gets to the middle of the ambush.

http://forums.jolt.co.uk/showthread.php?t=515356
The Scandinvans
23-01-2007, 01:31
Alright, thread is up. Roleplay up until the patrol gets to the middle of the ambush.

http://forums.jolt.co.uk/showthread.php?t=515356Good, though since this rather more of a minor thread, as it is just to establish a few things, I shall not put it on the front, kay?
Thrashia
23-01-2007, 01:58
Scand, I'm sending one of my "ninjas" to infiltrate the noble's palace at Yoiriti, put a knife to Godwinson Erida's throat, and then get some information. That cool with you?;)
The Scandinvans
23-01-2007, 02:05
Scand, I'm sending one of my "ninjas" to infiltrate the noble's palace at Yoiriti, put a knife to Godwinson Erida's throat, and then get some information. That cool with you?;)Nope:p . As unlike other Valgardians he has a contigment of the Imperial Guard protecting him and even your guys cannot sneak past them and they number to many to overcome as they are trained in magics to detect people and to break camofluage.
Thrashia
23-01-2007, 02:11
Nope:p . As unlike other Valgardians he has a contigment of the Imperial Guard protecting him and even your guys cannot sneak past them and they number to many to overcome as they are trained in magics to detect people and to break camofluage.

Sounds a bit too secure for a crop trading city....
Hakurabi
23-01-2007, 02:48
Obviously not. It's a small skirmish which establishes the conflict between the two groups, not an all out war. It's not like I'm exploding your storehouses or anything.

(This is with regards to the thread, not the immediately prior conversation.)
The Scandinvans
23-01-2007, 03:22
Sounds a bit too secure for a crop trading city....Well, it is desginated as one of the five major cities of my Empire and it also handles the southern trade routes that enter the Empire through it.
Blub Empire
23-01-2007, 03:32
Tag.
The Scandinvans
23-01-2007, 03:38
Tag.Feel free to join.
Blub Empire
23-01-2007, 03:46
Thanks. :) I was just subscribing so I don't lose the link.

Here's the islands I'd like, please.

http://img444.imageshack.us/img444/967/blublandns0fp.jpg

I'll be playing Blubs.. which are designed for play in fantasy games. =) They're small, funny, industrious.. and I'm working on a factbook for them right now.
The Scandinvans
23-01-2007, 04:08
Alright how does this look? http://img109.imageshack.us/my.php?image=map9nz.png
Blub Empire
23-01-2007, 04:15
Excellent! Thank you. :) My factbook is 90% complete.. I hope you like it, it'll be posted within.. 5-10 minutes.
The Scandinvans
23-01-2007, 04:25
I better like it.;)
Blub Empire
23-01-2007, 04:55
PHEW~ ... done.

http://forums.jolt.co.uk/showthread.php?p=12241591#post12241591
The Scandinvans
23-01-2007, 05:30
PHEW~ ... done.

http://forums.jolt.co.uk/showthread.php?p=12241591#post12241591No canons or airships as this is past tech, even if it by magic. *Takes out Salt Shaker*
Blub Empire
23-01-2007, 05:42
*shakes clenched tentacles in the air*
The Scandinvans
23-01-2007, 05:48
*shakes clenched tentacles in the air*Just for that, the power of the SALT comples you.
Blub Empire
23-01-2007, 05:52
*mighty Blub glare*
Hakurabi
23-01-2007, 05:57
Say, what about the ambush thread?

---
With regards to Airships:

Aircraft in any form are going to change the style of battle immensely, as are cannons. If you had airships, I would need something to counter them, such as autogyros, as otherwise you could just chuck explosive barrels directly on my forces.

On the other hand... *thinks about high levelled characters conjuring air elementals*
The Scandinvans
23-01-2007, 06:09
Airships are not allowed due to them giving you an edge of being able to fight safely from the skies and definatly no elemental creatures can be summoned, the only person who I talked can only bound souls to puny skeltons.
Ezaltia
23-01-2007, 06:27
My dragonkin aerial fighters could probably take one out..Just fly up, land on the top, slice a few good-size holes, and the whole thing comes tumbling down. Done and done.
The Scandinvans
23-01-2007, 06:29
You see I do not mind flying animals or anything, though you cannot own the skies as you can be shot down, but what I want to have is an PT thread without any real advanced tech.
Ezaltia
23-01-2007, 06:33
Plus, they aren't really meant for fighting in midair. They're more for dropping behind walls to take out catapults and stuff.

Of course, if someone else threw gryphons or something at me, I bet they could hold their own...
The Scandinvans
23-01-2007, 06:38
Yeah, you see my point as they are meant for ground support and aiding, not being a factor which alone wins a battle, as they can be shot down with arrows when their is literally a storm of them, the closer you are the more likely to be shot.
Blub Empire
23-01-2007, 06:39
*flails tentacles*
The Scandinvans
23-01-2007, 06:46
Alright, Blub to replace Airships, though they cannot fly, you get giant land squids.:)
Blub Empire
23-01-2007, 06:47
Yay! *sends giant land squids after Scandi*

*squids glare mightily!*

Erm. So... I'm not sure what to do now. Got my factbook and stuff..
The Scandinvans
23-01-2007, 06:55
Yay! *sends giant land squids after Scandi*

*squids glare mightily!*

Erm. So... I'm not sure what to do now. Got my factbook and stuff..Everything else is fine, except the airships and on your navy replace the cannons with catapults.
Blub Empire
23-01-2007, 07:01
Done! *glares, shakes a salt shaker at Scandi threateningly*
Hakurabi
23-01-2007, 07:19
So necromancy is the highest form of magical power, as far as conjuration goes? Damn.

Scaling wise, how much more powerful are special individuals allowed to be than rank-and-file military?
The Scandinvans
23-01-2007, 07:29
So necromancy is the highest form of magical power, as far as conjuration goes? Damn.

Scaling wise, how much more powerful are special individuals allowed to be than rank-and-file military?Achilles strong, but can be defeated by a force let us say of 90 soldiers,, though for example the only time I will let things slide is like there is a fall of your nation and your kings goes beserk and kills a few hundred enemies.
Hakurabi
23-01-2007, 07:38
So around a 90:1 ratio type of power...

Alright, that means that if there's ever anything big enough to warrant a gathering of the special characters there's pretty much going to be massive carnage. Hmm... That means that most 9th level spells should be just fine to use. Clearly if powerful spellcasters are backed by military formations their power will be magnified considerably, but otherwise 90:1 is a sound number.

This'd be crack troops, right? Not just average rank-and-files?

---

Besides which, could you post on the Kobold Ambush thread?
The Scandinvans
23-01-2007, 07:45
Nope, those are rank and file soldiers, becuase for average crack soldiers the ratio will be 30 to one for a special charatcer.
Hakurabi
23-01-2007, 07:46
Right. Good thing it works both ways...

And the fact that there's going to be synergy between certain characters.
The Scandinvans
23-01-2007, 07:52
Yet, remember this only due to skill and a special character can be killed with a few arrows to the neck.
Blub Empire
23-01-2007, 08:05
New thread. :) http://forums.jolt.co.uk/showthread.php?t=515486
Animarnia
23-01-2007, 08:21
*Curiously perks head in*

Would a race of technomancers be allowed? using science and magic or a psuod combo of both and sometimes passing off science as magic to the common folk?
The Scandinvans
23-01-2007, 08:34
*Curiously perks head in*

Would a race of technomancers be allowed? using science and magic or a psuod combo of both and sometimes passing off science as magic to the common folk?Alright though there cannot be any steam power, guns, or cannons. Though you can have fire works, primitive hand bombs, very early rockets, clocks, and kite.
Wanderjar
23-01-2007, 21:12
I would be interested in joining this. I'll make a Factbook later if accepted.
The Scandinvans
23-01-2007, 22:42
Good then.
Hakurabi
23-01-2007, 22:59
Note that the kobolds ambushing your rangers are probably below the curve, as far as rank-and-file goes.

These would be the remanants from destroyed tribes and some of the normal, pre-alliance claws.

Once military mines are set up and training gets into full swing you'll start facing fighters (not mere warriors) of levels 3-5 as rank-and-files, with sorcerors of levels 4-5.
The Scandinvans
23-01-2007, 23:00
Sorry, I do not play D&D or level based games so I will just assume they will be average soldiers then.
The Scandinvans
23-01-2007, 23:15
Trained alright, but still cannot match a truly professional army with disipline?
Hakurabi
23-01-2007, 23:17
Ah. In normal terms, it means that they've started specialising in their weapons of choice (longspears) and have gone through vigorous training to overcome their racial disadvantages to strength (4th level and up) and constitution.

In other words, they've become trained, professional soldiers, as opposed to disorganised warrior bands or co-opted workers.
Kanami
24-01-2007, 01:11
New thread. :) http://forums.jolt.co.uk/showthread.php?t=515486

cool how can we get involved? :)
[NS:]Delesa
24-01-2007, 01:35
Any room left for joiners?
The Scandinvans
24-01-2007, 01:54
Yes, there is room left yet I wish to inquire to what you will be?
Hakurabi
24-01-2007, 02:04
Let's see, how far into Valgardian territory do you think I'll be able to establish a base? As in, before patrols get too frequent to conceal magically?
[NS:]Delesa
24-01-2007, 02:15
Yes, there is room left yet I wish to inquire to what you will be?

What I will be? Like species? Human, based like the Riders of Rohan. Calvary people, smaller in numbers, but the best calvary in the world.
The Scandinvans
24-01-2007, 02:33
Delesa;12245183']What I will be? Like species? Human, based like the Riders of Rohan. Calvary people, smaller in numbers, but the best calvary in the world.I like, I like since no has one has gussed my people are based off the Numenoreans. So you are in, but houw would you like to be my ally like Rohan was To Gondor, though my people have slavery the slaves are acutally in a better condition then serfs of other countries.
Thrashia
24-01-2007, 03:06
I like, I like since no has one has gussed my people are based off the Numenoreans.

That was actually my first thought when I read the history, just that instead of coming out of the West, its the North. :P
The Scandinvans
24-01-2007, 03:25
That was actually my first thought when I read the history, just that instead of coming out of the West, its the North. :PAbout right on the nail.
[NS:]Delesa
24-01-2007, 05:35
I like, I like since no has one has gussed my people are based off the Numenoreans. So you are in, but houw would you like to be my ally like Rohan was To Gondor, though my people have slavery the slaves are acutally in a better condition then serfs of other countries.

Do you have a strong Infantry military? If I was going to be accepted, I was going to seek an alliance with a strong Infantry army. But yeah an alliance would be good.
The Scandinvans
24-01-2007, 05:43
Delesa;12245925']Do you have a strong Infantry military? If I was going to be accepted, I was going to seek an alliance with a strong Infantry army. But yeah an alliance would be good.I am an infantry based army and I do have a sizable cavalry force, but it is not very large and I will need a larger cavarlry force so to continue my expansion.
[NS:]Delesa
24-01-2007, 05:45
I am an infantry based army and I do have a sizable cavalry force, but it is not very large and I will need a larger cavarlry force so to continue my expansion.

Exellent we can work out a deal in the RP, I get a fact book up by tomarrow, as well as start posting.
Hakurabi
24-01-2007, 05:46
Alright, new thread. Building a citadel in hostile territory. They're relying on their natural aptitude for mining and illusions to hide their base-in-planning.

http://forums.jolt.co.uk/showthread.php?p=12245936#post12245936
Kanami
24-01-2007, 05:51
okay I'm just not sure where I can get involved around here.
The Scandinvans
24-01-2007, 05:59
Delesa;12245953']Exellent we can work out a deal in the RP, I get a fact book up by tomarrow, as well as start posting.Alright that should work out quite well, though where do you want to be on the mao?
[NS:]Delesa
24-01-2007, 06:04
Whos who on the map?
The Scandinvans
24-01-2007, 06:07
Delesa;12245996']Whos who on the map?I am the big blue nation, the ones on the mainland with the roads and dots in it.
[NS:]Delesa
24-01-2007, 06:12
I would like the area north of the yellow, around that lake, bordering the mountains. And would you like someone to do a better map?
The Scandinvans
24-01-2007, 06:20
Keep my map, just make the nations better as I cannot find my good editing program I made.
[NS:]Delesa
24-01-2007, 06:32
Better?
Hakurabi
24-01-2007, 06:36
I'm the one outlined in black, bordering directly on the blue.
The Scandinvans
24-01-2007, 06:42
Delesa;12246070']Better?
:confused:
[NS:]Delesa
24-01-2007, 06:43
So it's alright to make a better map?
[NS:]Delesa
24-01-2007, 06:44
Keep my map, just make the nations better as I cannot find my good editing program I made.

I don't really understand is what I ment
The Scandinvans
24-01-2007, 06:45
Delesa;12246100']So it's alright to make a better map?You mean an entirely new map then?
[NS:]Delesa
24-01-2007, 06:48
Yeah, giving it a better look, better lines and a legend
The Scandinvans
24-01-2007, 06:50
Delesa;12246115']Yeah, giving it a better look, better lines and a legendYes, that would be good as that map is one which I used a generator on my computer to make. By the way thank you in advance.:fluffle:
[NS:]Delesa
24-01-2007, 06:52
:fluffle:

Eww... it's quite alright, either tomarrow night or thursday.
The Scandinvans
24-01-2007, 06:54
Delesa;12246124']Eww... it's quite alright, either tomarrow night or thursday.You see I have some hand drawn maps, problem is that they are not vibrant.
[NS:]Delesa
24-01-2007, 06:56
Hehe well I'll get on it soon enough
The Scandinvans
24-01-2007, 06:58
Alright then, have it finished by the time I get back.

*Shackles feet to chair and puts chair in cement.*
[NS:]Delesa
24-01-2007, 17:34
hehe
[NS:]Delesa
24-01-2007, 23:36
http://i72.photobucket.com/albums/i189/seanmyhre/mappt.jpg
The Scandinvans
24-01-2007, 23:43
Delesa;12249100']http://i72.photobucket.com/albums/i189/seanmyhre/mappt.jpgWell, sadly I cannot free you from the cement or the shacles so have a good day.
Hakurabi
24-01-2007, 23:48
Buh? It's a bit hard to see the matchups, and I think my territory has somehow been moved to the grasslands...
[NS:]Delesa
24-01-2007, 23:49
which one was you?
The Scandinvans
24-01-2007, 23:49
Delesa;12249100']http://i72.photobucket.com/albums/i189/seanmyhre/mappt.jpgAlright we will just have a vote who likes my map more. *shakes head*
[NS:]Delesa
24-01-2007, 23:50
Well, sadly I cannot free you from the cement or the shacles so have a good day.

god damn it! hehe i did it this morning, i got busy with another thread RP
[NS:]Delesa
24-01-2007, 23:51
Well i can put names in and make it larger, i just liek it smaller, so i downsized it at the last moment
Blub Empire
25-01-2007, 00:01
*eats a manwich in the backround*
Hakurabi
25-01-2007, 00:08
Sorry, I really have to say I prefer the Scandinavian's one.

Delesa: I was the one outlined in black. On the mountains.
[NS:]Delesa
25-01-2007, 00:21
Not my manwich!
[NS:]Delesa
25-01-2007, 00:22
Factbook (http://forums.jolt.co.uk/showthread.php?p=12249341#post12249341)
[NS:]Delesa
25-01-2007, 00:23
Sorry, I really have to say I prefer the Scandinavian's one.

Delesa: I was the one outlined in black. On the mountains.

OH if that was you, you have n oland on my map, I didn't add you haha, my bad
The Scandinvans
25-01-2007, 02:24
Delesa;12249350']Factbook (http://forums.jolt.co.uk/showthread.php?p=12249341#post12249341)Good, good you now have now cement on your cement, but you are still shackled to the chair.
Kurona
25-01-2007, 04:23
*Sigh* have nothing to do. Anyone want to come the Diplomacy Thread?
The Scandinvans
25-01-2007, 04:27
You can post on my Expansion thread or if you want I will post on the diplomatic thread.
Kurona
25-01-2007, 04:44
well what's happening in the expansion, how can I get involved?
The Scandinvans
25-01-2007, 04:49
For now just covert crap as my nation does not view your nation as conquest that would profit them enough. As for the diplomatic thread I have posted there.
Granate
25-01-2007, 04:52
Tell me when trouble reaches the islands. I may be forced to make some, my trolls be gettin' a littl' restless mon.
Kurona
25-01-2007, 04:53
well I suppose I could find away to get involved. The diplomacy would be great for expressing our concerns of being taken by you. I know you said you wouldn't but it makes for good character.
The Scandinvans
25-01-2007, 04:55
Tell me when trouble reaches the islands. I may be forced to make some, my trolls be gettin' a littl' restless mon.You get a reply in the diplomatic thread the before I feed the island trolls.:)

well I suppose I could find away to get involved. The diplomacy would be great for expressing our concerns of being taken by you. I know you said you wouldn't but it makes for good character.Alright, sound quite good for a sound start.
[NS:]Delesa
25-01-2007, 06:43
Good, good you now have now cement on your cement, but you are still shackled to the chair.

God damn it, hehe, any ways the blue outline on my map, the one touching your borders and who ever is the purple is where I would like my land.
The Scandinvans
25-01-2007, 06:50
How does this look for you: http://img250.imageshack.us/my.php?image=map222em.png
The Jade Star
25-01-2007, 07:51
Got room in one of those mountain ranges for some Goblins? :)
Dont matter what other people say, I love the li'l bastards. You cant beat a species thats apparently dedicated to finding new ways of blowing itself up.

Just as a random idea, perhaps the Goblins could occupy that mountain range on the East coast, just south of the Valgardians, serving as a sort of mercenary group working for said kingdom? A kind of mixed subject-state/ally, if you will.
Hakurabi
25-01-2007, 08:00
Does that mean anybody could buy up your help?

Hmm... as the two absolute weakest humanoids in DnD, who would win? A goblin or a kobold...

You can't beat a species that's apparently dedicated to finding new ways of blowing itself up.

Perhaps with a species that has a reputation for laying high-level adventurers low?

http://en.wikipedia.org/wiki/Tucker's_kobolds
The Jade Star
25-01-2007, 08:03
I imagine they would work for anybody but stinkin' hairy Kobolds :P

And who said DnD Goblins?
MTG Goblins = Superior ;)

Goblin Bombs and gliders, baby!
Hakurabi
25-01-2007, 08:05
Dnd ones are reptilians and distant relatives of dragons.

I don't know about MTG goblins being superior... Ever heard of the Red Hand of Doom?
The Jade Star
25-01-2007, 08:07
Fine, they have scales.
But they still stink.
>_>
<_<

Red Hand of Doom...*insert google search* Bah, Hobgoblins dont count.
Hakurabi
25-01-2007, 08:14
Not with appropriate cosmetics :D

Either way, in the first post it did say it was supposed to be constant war. It keeps things interesting - nobody wants to watch five hundred years of peace.
The Jade Star
25-01-2007, 08:25
To be honest, Goblins most likely dont care WHO they fight, just as long as they get to stab, shoot, blow up, or otherwise cause bodily harm to SOMETHING.
Kobolds just seem like natural enemies for them though :P

Anyway, it'll be fun to experiment with 'civilized' Goblins, they tend to show up every now and then in various books and other mediums. Goblin Pikemen were a favorite of mine :P
'Course nothing beats the ol' Goblin combat gem, "Run down the hill screaming at the top of your lungs while throwing everything you have at whoever happens to be in front of you, then jumping on the nearest target and biting, scratching and stabbing whatever presents itself."
:P
[NS:]Delesa
25-01-2007, 17:23
How does this look for you: http://img250.imageshack.us/my.php?image=map222em.png

Perfect
Hakurabi
25-01-2007, 23:24
I'd like to note that you've put Delesa's factbook in the 'RP threads' section.
True Race
26-01-2007, 02:45
I'm interested in joining this, is there any room left?
The Scandinvans
26-01-2007, 04:21
I'm interested in joining this, is there any room left?Yeap, there is still a little room left open for you.:D
The Jade Star
26-01-2007, 04:35
*poke*
What about me?
The Scandinvans
26-01-2007, 04:45
*poke*
What about me?Alright, yet before you do anything tell me what area you want and make a factbook.
The Jade Star
26-01-2007, 05:00
The little chunk of mountain on the west coast, south of Valgard and north of that little river.

Working on the factbook.
The Scandinvans
26-01-2007, 05:33
So what are you going to be dwarves, kinda of, and also how large do you want to be?
The Scandinvans
26-01-2007, 05:59
Dont call a Goblin a dwarf if you value your knees ;)

Anyway, the area between your border and the river will be fine. I'll mostly be living under it, so the environment doesnt matter much :PYou know what would be fun is a fallen Imperial Valgardian has taken over the goblins, under the guise of a great dark Lord, and is using them to try and create an empire where everyone is brutally enslaved and the goblins are his police force.:p
The Jade Star
26-01-2007, 06:00
Dont call a Goblin a dwarf if you value your knees ;)

Anyway, the area between your border and the river will be fine. I'll mostly be living under it, so the environment doesnt matter much :P
Hakurabi
26-01-2007, 06:07
Meh - he'd be downed by fully progressed characters rather quickly. And since these are MTG goblins, and not DnD goblins, I doubt they'd take kindly to some overlord trying to take them over.
The Jade Star
26-01-2007, 06:20
I was thinking that the Goblins had made a treaty with the Valgardian to act as a sort of mercenary force in exchange for not being conqoured, after a long and nasty war of course.
Basically, both sides decided that neither of them could win easily, the Goblins couldnt get a big enough army to do serious damage to the Valgardians, and the Valgardians were suffering from the constant guerilla warfare used by the Goblins.

And like Hakurabi said, MTG Goblins mostly live in a state of anarchy, you get into office in trial-by-combat and usually dont last long unless your a real bastard.
The Scandinvans
26-01-2007, 06:24
I was thinking that the Goblins had made a treaty with the Valgardian to act as a sort of mercenary force in exchange for not being conqoured, after a long and nasty war of course.
Basically, both sides decided that neither of them could win easily, the Goblins couldnt get a big enough army to do serious damage to the Valgardians, and the Valgardians were suffering from the constant guerilla warfare used by the Goblins.

And like Hakurabi said, MTG Goblins mostly live in a state of anarchy, you get into office in trial-by-combat and usually dont last long unless your a real bastard.Alright sounds good as I could use this treaty to send you guys to deals with the Kobolds in the caves, but though a fallen Valgardian is rather nasty fighter who would kill just about anyone who gets in his way and can use his blood inherited powers to kill nearly any being in this world.
The Scandinvans
26-01-2007, 06:32
We could include the fallen Valgardian as a secondary nation, sort of, within mine. I could have him launch raids against both of us.Nay, what about he is the only non-Goblin tribal leader, you know controlling a border tribe, and he does whatever the hell he wants to as all he really wants is power.:eek:
The Jade Star
26-01-2007, 06:35
We could include the fallen Valgardian as a secondary nation, sort of, within mine. I could have him launch raids against both of us.
Hakurabi
26-01-2007, 06:39
Nice. A good opportunity to deploy chamber agent teams. Not to mention there's always the possibility of swinging their allegiance.

With regards to a Fallen Valgardian:

In hand to hand combat that is. Any special character casters could stop one dead in their tracks. Literally, not figuratively.
Hakurabi
26-01-2007, 06:43
Stupid time warp. Good idea with the warlord.
The Scandinvans
26-01-2007, 06:48
Nice. A good opportunity to deploy chamber agent teams. Not to mention there's always the possibility of swinging their allegiance.

With regards to a Fallen Valgardian:

In hand to hand combat that is. Any special character casters could stop one dead in their tracks. Literally, not figuratively.Nope, Imperial Valgardians are the most powerful of my race and well able to kill nearly your lowly Kobolds, even your chasters, as they posses power any less of that of the Emperor.
The Scandinvans
26-01-2007, 06:58
The Valgardian Imperial line long ago made a pact with the gods so that they could have the foresight and strength to save their people. So each Imperial Valgardian is born with the ability to see the immediate effects of their actions and also the strength to lead their people and the power to overcome their enemies. Yet, an Imperial Valgardian can quite destroy a boat by themselves, the speed to slice through any enemy, and the ability to harness magic to bring ruin to enemy forces.
Hakurabi
26-01-2007, 07:00
Give us a run down of their power other than 'arbitarily powerful'. I may have to advance Vaikwur to epic levels. If they're that insanely powerful elemental summoning may have to become an option, given that they're only CR 11 at the absolute highest (that means they could be defeated by maybe ten valgardian rangers).
The Scandinvans
26-01-2007, 07:01
Looks like Im going to need a LOT of Goblins, then.To note Imperial Valgardians only number four dozen about.
The Jade Star
26-01-2007, 07:05
Looks like Im going to need a LOT of Goblins, then.
Hakurabi
26-01-2007, 07:11
Okay then, looks like I'll need to advance my characters into the epic levels. Watch out - city busters ahead.

Believe me, with the fact that you can deploy on-the-spot specials with the power to sweep away any of my current characters puts them in the epics - my named, developed specials are going to be advanced and further backstory added to make them a match for Imperials.

They're going to be in the HIGH epics.
The Scandinvans
26-01-2007, 07:12
Okay then, looks like I'll need to advance my characters into the epic levels. Watch out - city busters ahead.

Believe me, with the fact that you can deploy on-the-spot specials with the power to sweep away any of my current characters puts them in the epics - my named, developed specials are going to be advanced and further backstory added to make them a match for Imperials.

They're going to be in the HIGH epics.Now for example if you sticked to the country and the not the five major cities then there would not be a problem. You see there are only about two hundred of those Rangers stationed around the big cites. As well, you could have used a less then strange one. Also, I do not use Imperials in battle. As well, you cannot just create one that powerful as I only have my Imperial Valgardians so as to explain how one line maintains rule over the other Valgardaisn.
The Jade Star
26-01-2007, 07:16
I guess I should just be glad that the Goblin government is so fluid. Killing any given Goblin official will just result in somebody else stepping into his shoes...sandals...whatever.
Im not sure what I'll do for charecters. Goblins seem to value intelligence over strength, and arent very magical (except in a few very rare cases, who are mostly insane and thus dont make good long-term charecters :P). But even a genius cant really do much about getting blown up in a nuclear explosion except not be there...which is difficult when said nuclear weapon is deployed from somebodies finger.
The Jade Star
26-01-2007, 07:22
This thread is definitly emit-ing a bit of xodorap.
Hakurabi
26-01-2007, 07:28
Ah, but this presents the problem of an unwinnable war. My specials are supposed to be of legendary-grade already - if they could not hold a match to the Imperials, then I have no possiblity for winning the war.

I think a parallel can be drawn between chamber agents and rangers, in quality terms.

I don't intend to use my characters in battles very often, but even so, should you advance far enough to threaten the alliance's existence, then they would emerge and more likely than not wreak bloody havoc before going down. A similar situation would occur if I managed to force the Valgardians back to their main cities - the Imperials are hardly going to lounge around while their kingdom is falling apart around them.

Someone who is so individually powerful that neither sword, stealth nor spell can touch them means you've won already, since I can never defeat you.

At the very least this means I'm advancing them into low epics.
The Scandinvans
26-01-2007, 07:39
A good rule, a special character can only fight in their true power agaisnt another special character and no special characters can defeat, for example, 5,000 soldiers.
The Scandinvans
26-01-2007, 07:47
Remember I also have the status of Supreme God Mod for this.;)

Oh yeah, go now my Giant Killer Monks.
Hakurabi
26-01-2007, 07:50
Alright, that sounds fair.

Although the 5,000 soldier thing is assuming they don't do anything stupid. If I cast a prismatic wall in front of your army, no marching them all straight through and calling it overpowered :p
The Jade Star
26-01-2007, 07:56
What about 100? ;)
Guts took on 100 and came out alright...well...not alright but...alive...kind of. :P
Hakurabi
26-01-2007, 09:57
You know, I think restricting magical constructs by requiring the sacrifice of the mage's soul is kind of pointless, given that it's really a flavour block more than anything.
The Jade Star
26-01-2007, 20:49
http://forums.jolt.co.uk/showthread.php?p=12257047#post12257047

Factbook up, yo g-dawg wiki wiki etc.
Hakurabi
26-01-2007, 23:23
Actually, now that I think of it, do magical constructs need to be constructed completely by the one person?
True Race
27-01-2007, 00:54
I'm still working on my factbook, but I was wondering if I could claim this region near the top left corner of the map.

http://i18.photobucket.com/albums/b136/Vampirion/Territory.jpg
The Scandinvans
27-01-2007, 01:49
http://forums.jolt.co.uk/showthread.php?p=12257047#post12257047

Factbook up, yo g-dawg wiki wiki etc.Cut you population in half and we got a deal.;)
The Jade Star
27-01-2007, 01:57
Would ~65,000,000 be acceptable?
Thats the total population of ALL of the various Goblin tribes, the 'government' only really has authority over maybe 2,000,000 or so.
The Scandinvans
27-01-2007, 01:59
Would ~65,000,000 be acceptable?
Thats the total population of ALL of the various Goblin tribes, the 'government' only really has authority over maybe 2,000,000 or so.Alright, remember goblins are lambs to the slaughter basically when facing other armies as they are unorganized, less skilled, and less disipline then carrer soldiers.
The Jade Star
27-01-2007, 02:01
That depends on the Goblins, I mentioned the Iron Guard and Sun Corps, although theyre much smaller than regular armies (I would say 5-7,000 each, at most). And an unorganized army isnt always a disadvantage :)

EDIT:
Factbook updated
Hakurabi
27-01-2007, 02:13
Again, do constructs need to be done completely by a single person?
The Scandinvans
27-01-2007, 02:21
Actually, now that I think of it, do magical constructs need to be constructed completely by the one person?It can made by quite a few ones, but one completed they will lose their lifes.
The Scandinvans
27-01-2007, 02:22
That depends on the Goblins, I mentioned the Iron Guard and Sun Corps, although theyre much smaller than regular armies (I would say 5-7,000 each, at most). And an unorganized army isnt always a disadvantage :)

EDIT:
Factbook updated*Shakes head*
Hakurabi
27-01-2007, 02:24
So ALL the creators lose their lives? Or just the one who completes it?