NationStates Jolt Archive


OOC The Seed of Expansion FT

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[NS:]Delesa
10-01-2007, 01:59
OOC The Seed of Expansion & War FT

This RP is now CLOSED (to people joining).

So I have an idea for my introduction onto the FT RP world.

Basic Story Plot;

On an older planet home of the Delesians, terrorism on the scale of nuclear, and biological weapons ruined any possible living space, destroying the environment, and sending the planet into an atomic ice age, with the air not breathable for humans (due to the bio weapons). The people of the planet, those who survive, cram into cargo holds of all ships of all sizes and condition. The large fleet searches for a planet suitable for the race (humans) to live on. On the journey many ships are destroyed from raiders, or the ships couldn't handle the pressure. But in time they find a plant, one of which few people, all who are far behind, technologically welcome the new people. And the Delesian people give the people a choice either peacefully allow them to establish a government and allow the natives of the planet all rights, or make a government forcefully. The natives allow a government to be created, and during the first elections the natives became the Prime Minister of the planet Haven. And soon enough there is little difference between the two people. But after new elections, a strong government is formed and decides to expand the Haven culture. They begin a crusade of sorts. This is where the RP begins. They take over their first planet with no fighting, as the planet was empty. But the next several have people, not a lot, but still people. But they still become apart of Delesa. And the Haven Commonwealth is created. The newest colonies are titled the Inner Colonies. The expansion moves over to the next system and such. Naming the new places the Outer Colonies.

Now either A) Your government is for the expansion, and aids the Delesians, receiving something (not sure what) in return.

B) You are against it and fight for the 'freedom' of these planets.

C) 3rd Party, you are not really on either side, just doing what’s best for you, taking planets for your self or something. I know this one should be quite popular so I'm limiting the spaces for this one.

The first system, the inner colonies, is named the Haven System by Delesa, but you can name it something else until Delesa has control over all of it, then you cant really ignore the Haven name can you, maybe, I don’t know how your government works.

The second, which is not introduced till the first is done, is the Neoteric System. Or maybe it could be used as a fall back position for the Freedom Fighter people.

Another thing names, should the two sides have names? Like the Alliance for those helping me and the... hmm I'm not sure for the other guys.

Home Planet of New Haven, and My Navy/Military Planet, Titan (http://i72.photobucket.com/albums/i189/seanmyhre/home-1.jpg) Click on the link

So thoughts, ideas, comments? Any constructive feedback?




Nations Involved:
Hobbeebia
Trinity Blood
The Scandinvans
Imperial isa(Watching)
Terror Incognitia
Bautizar
Asfaltum

Nations allied with the UCN:
Hakurabi - New Oxford
Chronosia

Nations against the UCN:
The XIV Legio Tactica - Neo-Roman Galactic Republic
Hakurabi - Emerald Cult
Edoniakistanbabweagua - Kraetons
[NS:]Delesa
10-01-2007, 05:30
bumpy bump
Planet spacebal l
10-01-2007, 05:39
hmm this could be the first conquest for the Imperious Forces of Planet Spaceball....
Edoniakistanbabweagua
10-01-2007, 06:15
OOC: Sure i'd like to RP as a third party. My race are called the Kraetons and they are a hegemonizing race similar to the Tyranids and Zerg that infiltrate planets and weaken their defenses, then completely devours all life and resources from a planet using their entire population of bioweapons and broodships.
[NS:]Delesa
10-01-2007, 06:39
that would be interesting...haha... what about your space craft?
Hobbeebia
10-01-2007, 06:40
The dark biomech menece would actually like to help you.
[NS:]Delesa
10-01-2007, 06:48
sweet sweet, biomech? half human, half mech?
Raven corps
10-01-2007, 06:51
Not really.... The hobbeebian biomech is a "race" of mech. living - " Breeding" race of mechs. But the dark biomech, those bitches are super badass. The ability to convert matter into dark cells which contuniue to proccess... I love thses guys... Almost makes me want to become FT.
The Scandinvans
10-01-2007, 06:53
My Eternals can be a third party, they in general are a very stoic race that is benevolent and seeks to help all peoples, bit that they are good.
[NS:]Delesa
10-01-2007, 06:55
Exellent, could always have someone like that on my side....
[NS:]Delesa
10-01-2007, 07:02
Eternals?
The Scandinvans
10-01-2007, 07:05
In a quick way to state they are immortal ancient beings of great power who themselves seek to influence the younger races positively by aiding them and preventing violence.
Raven corps
10-01-2007, 07:06
yea.... I never really got the whole warhammer thing...
[NS:]Delesa
10-01-2007, 07:07
like those people in SG-1? Dr.Jackson was one for a while.
[NS:]Delesa
10-01-2007, 07:08
Warhammer? Is that what it is?
The Scandinvans
10-01-2007, 07:15
Delesa;12194021']like those people in SG-1? Dr.Jackson was one for a while.Yes and no, as they are pure energy being and yet not bound by any direct laws and also they were created by a directly super natural being.
[NS:]Delesa
10-01-2007, 07:18
That would be interesting, now is there anyone out there, plain human types? Large ships, big MAC guns form like halo? or just humans? or not humans, but nonsoul sucking, pure energy guys, not that it wouldnt bee cool and interesting, but my nation of regular humans... just asking
[NS:]Delesa
10-01-2007, 07:26
and im not saying your not in, just i want more average people, no hard feelings:)
Hobbeebia
10-01-2007, 07:29
I understand... my nation is somewhat like his eternals, but are called Eborian. A humaniod race, Once you have been around as long as we have your races tend to become like gods...
Imperial isa
10-01-2007, 07:33
Delesa;12194036']That would be interesting, now is there anyone out there, plain human types? Large ships, big MAC guns form like halo? or just humans? or not humans, but nonsoul sucking, pure energy guys, not that it wouldnt bee cool and interesting, but my nation of regular humans... just asking

human yes , but im mix FT with a God as one of my main people who's twin sister is a Goddess
Tech
ST
SG
40K
BFG
kILLZONE
HALO
The XIV Legio Tactica
10-01-2007, 07:41
The Neo-Roman Galactic Republic is a human nation from a sci-fi world I've been sort of evolving an building on for the past few years. So yeah, they would be "plain human types". And the bulk of their space weapons involve railgun projectiles and hyperkinetic missiles... I s'pose that's sorta MAC gunnish.

The Republic models its government, culture, language, and society completely on that of Ancient Rome before it became an empire (or as close to it as they can get). Their society is very militaristic and places a lot of emphasis on the glory of the soldier fighting and dying for his nation. They have a fairly large, very efficient and well-equipped military, both in space fleets and ground forces. They are pretty much always looking for new systems to expand into, so if I play anti-Delesian then a source of their conflict could be fighting over some key strategic planets or something like that. Otherwise I'd play a third party. But this looks interesting.
[NS:]Delesa
10-01-2007, 07:42
*sigh* this is going to be hard enough, let alone trying to take on a second system... after the first is done... think of my casualties....
[NS:]Delesa
10-01-2007, 07:46
The Neo-Roman Galactic Republic is a human nation from a sci-fi world I've been sort of evolving an building on for the past few years. So yeah, they would be "plain human types". And the bulk of their space weapons involve railgun projectiles and hyperkinetic missiles... I s'pose that's sorta MAC gunnish.

The Republic models its government, culture, language, and society completely on that of Ancient Rome before it became an empire (or as close to it as they can get). Their society is very militaristic and places a lot of emphasis on the glory of the soldier fighting and dying for his nation. They have a fairly large, very efficient and well-equipped military, both in space fleets and ground forces. They are pretty much always looking for new systems to expand into, so if I play anti-Delesian then a source of their conflict could be fighting over some key strategic planets or something like that. Otherwise I'd play a third party. But this looks interesting.



hey hey now that sounds like an exellent nation to fight.... Empire against the Commonwealth... im getting the goose bumps, with small aid from biomechs and soul thingers, then a 3rd party of enlightment people.

so i can take it you have posted more then just 4 or 3 in your RP life?
Imperial isa
10-01-2007, 07:49
Delesa;12194068']hey hey now that sounds like an exellent nation to fight.... Empire against the Commonwealth... im getting the goose bumps, with small aid from biomechs and soul thingers, then a 3rd party of enlightment people.

so i can take it you have posted more then just 4 or 3 in your RP life?

my full name

Imperial Interplanetary Strategic Alliance Empire
[NS:]Delesa
10-01-2007, 07:54
i was talking about this guy 'The XIV Legio Tactica', or wait is that you? just a pupet?
Imperial isa
10-01-2007, 07:56
Delesa;12194080']i was talking about this guy 'The XIV Legio Tactica', or wait is that you? just a pupet?

no he's new with only three posts and joining up dec 06
[NS:]Delesa
10-01-2007, 07:58
so which side are you takeing i got lost...are you taking a side?
[NS:]Delesa
10-01-2007, 08:00
no he's new with only three posts and joining up dec 06

it also saud he has been working on it for a while, so i was just guessing he was a puppet cause he knows his stuff or so it seems
The XIV Legio Tactica
10-01-2007, 08:02
Yeah, I'm new on the NS Forums...just saw all these RP threads and thought they looked interesting, plus I don't think this other one I posted in is really going anywhere.

I've been developing the concept for the Republic on my own time, I'm a sci-fi writer as a hobby. It's just something I do for fun, and happened to be applicable here.
Imperial isa
10-01-2007, 08:06
Delesa;12194087']so which side are you takeing i got lost...are you taking a side?

right now i'm just RP in thread i'm in, as iam in the middle of joining up in the Australin Army

Delesa;12194090']it also saud he has been working on it for a while, so i was just guessing he was a puppet cause he knows his stuff or so it seems

you could be right
[NS:]Delesa
10-01-2007, 08:06
Thats cool, so you know your stuff... sci-fi stuff and al that NS is story telling and interaction with other cultures.
[NS:]Delesa
10-01-2007, 08:08
right now i'm just RP in thread i'm in, as iam in the middle of joining up in the Australin Army

say what? like RL, the aussies?
The XIV Legio Tactica
10-01-2007, 08:10
Meh, I actually don't have a terrible lot of RPing experience. I help my girlfriend moderate an RPing forum that she runs, but its way small scale, only like 10 active people. This place seems freakin huge in comparison.
The XIV Legio Tactica
10-01-2007, 08:12
But storytelling is something I do very well. :D
Imperial isa
10-01-2007, 08:14
Delesa;12194111']say what? like RL, the aussies?

yup the RL thing
[NS:]Delesa
10-01-2007, 08:15
Exellent! You and me both, I have never done future RP, just MT, PMT, the most future is the A.I. I have in my MT navy's ships.
Hakurabi
10-01-2007, 08:16
Make the two sides completely arbitary. There was a sci-fi equivalent, and I'm reasonably certain it was Purple vs Green, though any totally arbitary distinctions would work nicely, including the traditional Red vs Blue scenario.

Well, the main parties which would have interest would be:

New Oxford - Human technological state, heavy emphasis on technology and related individuals. Tech level is moderate level, and includes antimatter as explosives and ion acceleration weapons. Toroidal Fusion reactors as primary power source.

Emerald Cult - Autogenocidal cyborg fanatics. Thinks nothing of sacrificing hundreds to kill a few. Very Low technological index, and employs largely low tech laser weapons and conventional explosives. Fission reactors form main power source.

And if any godlike entities enter the fray, one further party's interest will be piqued.

Archmage - Ascended AI with strong interests in maintaining galactic stability. Uses technology whose roots are totally incomprehensible and of extreme power. Primarily inteferes in order to prevent godlike individuals from infulencing the galaxy in a negative fashion (whether good or bad).

While the Emerald Cult really acts as a uniting presence due to its all-around hostility, the other two factions could easily intervene on one side or the other. I could invent reasons for New Oxford to be either For or Against the expansion, but Archmage will pretty much oppose any other Godlike that becomes involved.
[NS:]Delesa
10-01-2007, 08:17
yup the RL thing

Cool, didn't you people had an army! just jokes, if anything, im canadian:p
[NS:]Delesa
10-01-2007, 08:23
Make the two sides completely arbitary. There was a sci-fi equivalent, and I'm reasonably certain it was Purple vs Green, though any totally arbitary distinctions would work nicely, including the traditional Red vs Blue scenario.

While the Emerald Cult really acts as a uniting presence due to its all-around hostility, the other two factions could easily intervene on one side or the other. I could invent reasons for New Oxford to be either For or Against the expansion, but Archmage will pretty much oppose any other Godlike that becomes involved.

Didnt quite understand what you were getting at in the first part, hehe I watch RvB, its good stuff.

And the only god like people are The Scandinvans and his race, and they are 3rd party, kinda spreading the peace and enlightment I think.
The XIV Legio Tactica
10-01-2007, 08:29
I personally don't think gods and sci-fi technology mix well...much more fun to have a bunch of regular organic life-forms blasting the shit out of each other!
[NS:]Delesa
10-01-2007, 08:33
I personally don't think gods and sci-fi technology mix well...much more fun to have a bunch of regular organic life-forms blasting the shit out of each other!

Aye i agree, but having some might make it interesting....
Imperial isa
10-01-2007, 08:36
Delesa;12194138']Cool, didn't you people had an army! just jokes, if anything, im canadian:p
you use your army to fight Giant Cannabis plants

I personally don't think gods and sci-fi technology mix well...much more fun to have a bunch of regular organic life-forms blasting the shit out of each other!

my God use his power's to fight Chaos, Hell and what other Evils thing's that have been thinked up

if he fighting a war he use my weapon's
[NS:]Delesa
10-01-2007, 08:40
alright im packing in for the night, hey do the toilets realy flush the other way down there? :D
Hakurabi
10-01-2007, 08:49
Meh - both New Oxford and Archmage are decidedly neutral in the scale.

Archmage pretty much deals in really epic scale stuff, and would oppose both the Isans and the Scandinavians if they took any major action.

I'm not that great of a fan of godlikes, but if you don't have something you kind of fall down when someone pulls a godlike on you. Even heroes are considered godlikes if their abilities are way above the norm for physics-defying persons. On the other hand, you have to think; "Why would they even bother if they're so powerful?" - which is why Archmage pretty much reacts to the influence of Godlikes. You pull a Sith/Jedi Legendary-class, I pull Archmage and use technology of indeterminate power to counter it.

At any rate, let me know which ones you want and on what sides.
Edoniakistanbabweagua
10-01-2007, 13:58
Delesa;12193945']that would be interesting...haha... what about your space craft?

They are living organisms, capable of long term photosythesis but get the majority of their nutrient from the planets they rape. They breed Spores that enter the planet and infiltrate, or they can do a more drop-entire-army-on-olanet approach. I think the first would be more fun. Ill get a species list up sometime today (suffering from hangover and gym...got class and work till 8 tonight). I have added some new units for The Charybdis Cluster and I am going to need to add them here as well.

EDIT here is it i can get an explanation of the different Genetic Strains of Kraetons, each with a different Niche and purpose, much later tonight. There are a couple of convergent evolutions in there I added since my previous one. The ones in red are special creatures that are powerful and massive in size

http://i22.photobucket.com/albums/b308/psychicwraith/Species-1.jpg
[NS:]Delesa
10-01-2007, 15:13
alright i'll look at this again tonight and then i'll put up the two sides.
Edoniakistanbabweagua
10-01-2007, 15:16
cool ill be around at 8 pm EST
Trinity Blood
10-01-2007, 19:58
Hmm, sounds interesting. With the way I'm going now, Trinity Blood would probably be a mix of Group 1 and Group 3 at this point-in-time. Why I didn't pick 2 for the mix and choose to go with 1 and 3, well, I'll keep that to myself for now.

Of course, that depends on if this is still open or not.
The XIV Legio Tactica
11-01-2007, 01:14
Yeah, so for clarification, the Republic will be playing anti-Delesian.
Edoniakistanbabweagua
11-01-2007, 01:16
Yeah, so for clarification, the Republic will be playing anti-Delesian.

Cool. I'll be playing anti-everything.
Chronosia
11-01-2007, 02:26
The Chronosian Imperium, a largely human Empire devoted to the worship of the Gods of Chaos and the unification of mankind under their banner. Fuelled by countless millions of men, through the armed forces of the Imperial Guard, the Space Marines of the Adeptus Astartes and the twisted war machines of the Adeptus Mechanicus, they fight to bring their faith to all corners of the Universe, and subjugate the unclean and the unworthy.

I'd be interested in getting involved as a third party. Heres some samples of my RPing.

http://forums.jolt.co.uk/showthread.php?t=497421

http://forums.jolt.co.uk/showthread.php?t=491424

http://forums.jolt.co.uk/showthread.php?t=462761

http://forums.jolt.co.uk/showthread.php?t=491151

That ought to be enough :)Oh! And this one! I <3 this one...http://forums.jolt.co.uk/showthread.php?t=454151
Edoniakistanbabweagua
11-01-2007, 03:18
Whoa its a party now!! Chrono's here. Maybe we can somehow tie this into canon with our current Charybdis Cluster thread.
[NS:]Delesa
11-01-2007, 05:42
'Ello gents, possible females, not sure.... But anyways, sorry I wasn't on earlier, got caught up at paintball... was playing a game, we whipped their... behinds, so I am just on quickley and just posting this here to say, i'll edit the sides tomarrow, my trigger finger was hit so its in pain, so i'll read everything, and do editing and what not tomarrow.

Trinity Blood - It isn't closed. Yet. But I think its getting close if not already done with you and the other people in now.

The XIV Legio Tactica - I know.

Edoniakistanbabweagua - Anti-everything, got it.

Chronosia - Haven't read anything yet, but if you post them they must be good, so I'm gonna look at them anyways, and 3rd party, alright, I'll have to check the numbers.
[NS:]Delesa
11-01-2007, 05:45
I mean check the numbers for the third party thing.
Edoniakistanbabweagua
11-01-2007, 05:45
all right man ill be waiting
Trinity Blood
11-01-2007, 07:54
@Del: So my whole Group 1/Group 3 (using the listing from your first post) combo platter is alright if I join with those IC goals in mind?
Hobbeebia
11-01-2007, 08:03
.........Chronosia.......Good to see you. And a little off topic... TG Megas and tell him to get his behind to post please.
[NS:]Delesa
11-01-2007, 23:25
alright update on the sides, if i forgot anyone, give me a shout, and if no one has any problems, I think we'll get started soon.
Imperial isa
11-01-2007, 23:32
add me as a watching party
[NS:]Delesa
11-01-2007, 23:33
Alright
[NS:]Delesa
11-01-2007, 23:35
Wait are you just watching, or planning to get involved in some fighting?
Hakurabi
11-01-2007, 23:37
Since you've put New Oxford and the Emerald cult on opposing sides, it should be easy enough to justify the presence of N.O. - they are in bitter opposition to the cult.
Imperial isa
11-01-2007, 23:39
Delesa;12199230']Wait are you just watching, or planning to get involved in some fighting?

just watch and lean thing's
[NS:]Delesa
11-01-2007, 23:39
Exellent. You can handle RPing two races on either sides of the war?
[NS:]Delesa
11-01-2007, 23:41
just watch and lean thing's

alright
Edoniakistanbabweagua
11-01-2007, 23:42
cool.

Hey Chronosia. I typed in Kraeton into Google and our thread the Charybdis secotr i9s number 9
Imperial isa
11-01-2007, 23:43
Delesa;12199276']alright

so you know i'm watching i be RPing unmanned probes entering your space
Bautizar
11-01-2007, 23:57
Question: is there still room for another in this RP?
Hakurabi
12-01-2007, 00:01
Shouldn't be too hard, so long as I keep the direct ship-to-ship combat between them dulled into the background.

They are fairly balanced against each other, as New Oxford has larger ships with the capacity to strike many targets at once while the Emerald Cult has ships spewing fighters like there's no tomorrow. Direct combat between them will be more-or-less determined by the actions others take or specific pushes and withdraws.
Edoniakistanbabweagua
12-01-2007, 00:31
So what are everyone's main character's name going to be?
Hakurabi
12-01-2007, 01:30
I'll bring in Fleet Admiral Leon Parrian. This seems like an important enough occurrence to bring him in.

Mind you, there's not going to be an easy way of just striking at the command post - unlike typical NS commanders, he hangs back and is usually not to be found in the main attack force. Not to mention he uses a normal Battleship.

With the Emerald Cult? Eh... point leadership changes too quickly. They just get cut down too fast.
Imperial isa
12-01-2007, 01:34
just the number of the unmanned probes
Trinity Blood
12-01-2007, 01:35
So what are everyone's main character's name going to be?

I'll have to do some digging. More than likely it'll be the Captain, or whomever the CO is, of one of my NX-based explorers that I call the Novus Exemplar class galactic exploration cruiser. Probably will be sending in the ISC Avenger NX-09 commanded by Admiral Black which, ironically, is probably one of the more militaristic ships I have of that class (I use the USS-verse version as my explorers and the ISS-verse version as my warships (also got some Raptors that act as lighter combat craft)).

Note: The NX is being used instead of NCC because the whole class is still considered experimental by those in the right positions to make that decision about the switch.
Hakurabi
12-01-2007, 01:38
Be warned that the probes could get shot down if they get too close. It's a justifiable tactic to employ them as spies.
Edoniakistanbabweagua
12-01-2007, 01:40
Cool. I think for mine I am going to use a newly breed Caedes (Its similar to a humanoid queen-ish that leads ground forces of my creatures) named Venanguis that is attempting to become the new Hive Mind by hegemonizing several planets. He is the only one with full-blown sentience in my part, but other special characters include:

A Sicari Cerberus Strain: The Sicari is a quadrapedal beast 15ft long with 12 15ft Tentacles that are very strong. The Cerberus strain has two 12ft scythe-claws on the shoulders (Similar to the Lictor of the Tyranids)

An Orodelanx Vanguard Strain: Orodelanx is an evolved form of the Phalanx, both humanoid Kratons, only the Orodelanx has four large scythes. The Vanguard Strain replaces these scythes with actual Chitinous Marrowblades.

A Vastaetor Behemoth Strain: The Vastaetor is a massive Kraeton that fulfills the tank position, with large claws (or scythes or marrowblades) and bioguns (think of the Carnifex of the Tyranids). The Behemoth Strain is larger and stronger and on his shell are two large Bioplasma Cannons.
Imperial isa
12-01-2007, 01:42
Be warned that the probes could get shot down if they get too close. It's a justifiable tactic to employ them as spies.

my one's don't need to be near it all
Hakurabi
12-01-2007, 01:49
Either way, if they make too much noise they're going to get shot down. I'll probably whip up some sort of mechanism for probability of your probes being detected and shot.
Imperial isa
12-01-2007, 01:54
Either way, if they make too much noise they're going to get shot down. I'll probably whip up some sort of mechanism for probability of your probes being detected and shot.

i don't think so
they don't make noise and they don't send back report's
Hakurabi
12-01-2007, 02:08
...Literal noise has nothing to do with it.

Still, expect to have one or two probes converted into balls of rapidly expanding gas.
Imperial isa
12-01-2007, 02:10
...Literal noise has nothing to do with it.

Still, expect to have one or two probes converted into balls of rapidly expanding gas.

an i'll tell you were to go too
you don't know all my tech so you can't do stuff all
Hakurabi
12-01-2007, 02:17
:rolleyes:

If you don't want to, then I'm fine with that. But I've found there's not much to do as just an observer - you may as well just tag the thread and check in on it every so often.
Imperial isa
12-01-2007, 02:22
:rolleyes:

If you don't want to, then I'm fine with that. But I've found there's not much to do as just an observer - you may as well just tag the thread and check in on it every so often.

if you look back you see I'm watching and leaning not taking part

the probes are for if i see some thing i like i can say i leaned it form so and so thread and not making it up
Trinity Blood
12-01-2007, 02:25
@Isa: Big gun+little probe=big boom. That's all that Hakurabi's saying. Also, by 'noise' he was referring to the sensor emissions from the probes.

@Hakurabi: Ironically, due to prior good relations between Trinity Blood and Isa, you may find yourself playing monkey-in-the-middle with torpedoes against me and Isa if you attack Isa's probes. That goes for everyone else as well (what's the point of having allies if you don't work to keep them, right?).
Hakurabi
12-01-2007, 02:28
I think the main problem with that is that I've no IC way of knowing that they're Imperial Isa's probes. It's not as if they're giving off transponder signals or I can get close enough to read a little symbol on them.

To be honest, there's really no politically sound way you can retaliate against the destruction of unmarked, potentially hostile probes. It'd be like declaring war because one of your spies got caught.
Imperial isa
12-01-2007, 02:33
@Isa: Big gun+little probe=big boom. That's all thatHakurabi's saying. Also, by 'noise' he was referring to the sensor emissions from the probes.

@Hakurabi: Ironically, due to prior good relations between Trinity Blood and Isa, you may find yourself playing monkey-in-the-middle with torpedoes against me and Isa if you attack Isa's probes. That goes for everyone else as well (what's the point of having allies if you don't work to keep them, right?).

i know that but some one still need to read what i post some page back

an my probe don't need to enter space all together

an if I'm not busy with the Army thing and you need help i will give it if i can,I'm still at war with Family member's

an a salvo from Nova Cannons can be messy
The XIV Legio Tactica
12-01-2007, 02:40
Characters...hmm. I'll bring in Scout Battlegroup Hellhound for starters. Naval forces are commanded by a man known as The Trierarch (the men under his command know his name but don't use it, so his real name ain't important :rolleyes: ), and three integrated ground legions are commanded by Senior Legate Marcus Exitifer. Marcus will be my main main character. And as the fighting escalates the Republic will probably bring in more fleets.
Trinity Blood
12-01-2007, 02:53
@Hakurabi: I'll concede you those points. Of course, it all depends on how Isa describes his probes. For all we know, they may be programmed to identify themselves when they detect a ship, station, or something from a friendly nation. Its up to him.

@Isa: Uhm, probes are basically just unmanned sensor platforms with engines strapped to the ass end. Otherwise, utilizing the definition I'm familiar with, they wouldn't be classified as a probe but as an unmanned scout fighter (if armed).
Imperial isa
12-01-2007, 03:01
@Hakurabi: I'll concede you those points. Of course, it all depends on how Isa describes his probes. For all we know, they may be programmed to identify themselves when they detect a ship, station, or something from a friendly nation. Its up to him.

@Isa: Uhm, probes are basically just unmanned sensor platforms with engines strapped to the ass end. Otherwise, utilizing the definition I'm familiar with, they wouldn't be classified as a probe but as an unmanned scout fighter (if armed).

you know how my Blackstone Fortress got to CSP with no crew no board to make the jump
Trinity Blood
12-01-2007, 03:20
you know how my Blackstone Fortress got to CSP with no crew no board to make the jump

You used the auto-pilot. From what I can tell, not that an uncommon tool. Its just not used very often ICly.
Imperial isa
12-01-2007, 03:27
You used the auto-pilot. From what I can tell, not that an uncommon tool. Its just not used very often ICly.

you only find that on ship's, no i open it at my end and close it at my end

my Blackstone Fortress are station's not ship's and can jump by themself once which was when i move it near that planet
[NS:]Delesa
12-01-2007, 04:00
Bautizar, its still open
[NS:]Delesa
12-01-2007, 04:04
As for main character, well I have my whole commonwealth to think about, but i think i will do most of it from 3-4 views;

Captain in the Commonwealth Navy
Admiral in the Commonwealth Navy
Sergeant in the Commonwealth Army

I think those three will be my main, but other will be used to progress the story along. I will think of names as i make the story, haven't got much on my FT factbook.
Edoniakistanbabweagua
12-01-2007, 05:48
Alright, ill be clear tomorrow evening so be prepared for the Maelstrom of the Kraeton Gestalt to infiltrate and eliminate.
Trinity Blood
12-01-2007, 07:57
you only find that on ship's, no i open it at my end and close it at my end

my Blackstone Fortress are station's not ship's and can jump by themself once which was when i move it near that planet

Its got engines, correct? So, by the definition I understand, its classed as a ship. And no, manuevering thrusters don't count, otherwise every 'station', even the CSP, would be classed as a ship.
Imperial isa
12-01-2007, 08:02
Its got engines, correct? So, by the definition I understand, its classed as a ship. And no, manuevering thrusters don't count, otherwise every 'station', even the CSP, would be classed as a ship.

once off jump engine that's all to use in a emergency
Trinity Blood
12-01-2007, 08:20
once off jump engine that's all to use in a emergency

So, kind of like those thruster quad packs I had attached to a hull of one of my ships in my RP with Thrasia?
Imperial isa
12-01-2007, 08:25
So, kind of like those thruster quad packs I had attached to a hull of one of my ships in my RP with Thrasia?

yes and i use it to move it way from the CSP to were it is now

but it's inside as i don't think place one on the out be a good idea as it would but hit in battle, oh and it takes time to put a new one in and there are no spares right now
Trinity Blood
12-01-2007, 08:27
yes and i use it to move it way from the CSP to were it is now

but it's inside as i don't think place one on the out be a good idea as it would but hit in battle, oh and it takes time to put a new one in and there are no spares right now

Ahh, I see where you are going with this. Oh, and the kind I used could be put on the outside (they're just the thruster itself and a power source all in a self-contained package that is temporarily attached to the hull and can be removed whenever).
Imperial isa
12-01-2007, 08:32
Ahh, I see where you are going with this. Oh, and the kind I used could be put on the outside (they're just the thruster itself and a power source all in a self-contained package that is temporarily attached to the hull and can be removed whenever).

oh good
my head a bit mess up with leaning were all the Real life Army base are in Nation ,along with other thing's to do with the job im going for

mm i look into that in CSP after you fininsh with Ri-an
Bekhaera
12-01-2007, 14:33
I'm interested in fighting against you but possibly changing sides as well :]
The XIV Legio Tactica
12-01-2007, 21:13
Oh noes! A traitorz!:eek: :p

So whenabouts will the actual RPG start? Are we still hoping to attract some more people, or do we have a good-sized group already?
[NS:]Delesa
13-01-2007, 00:13
As I right this I am working on the opening post, so hang in there, tomarrow at the latest.

Bekhaera - We'll see i think we can still add you.
[NS:]Delesa
13-01-2007, 00:55
got the RP started here here here!!! (http://forums.jolt.co.uk/showthread.php?p=12202926#post12202926). Just got the first post off quickly. Getting a head ache....:headbang:
Bautizar
13-01-2007, 05:28
This might be a bit late, considering that the RP is now going on. If it isn't an inconvenience I'd like to be an observer, but later on in opposition. (If there's more opposition needed though, I'll switch to that instead of playing watcher.)
Trinity Blood
13-01-2007, 06:13
Delesa;12202938']got the RP started here here here!!! (http://forums.jolt.co.uk/showthread.php?p=12202926#post12202926). Just got the first post off quickly. Getting a head ache....:headbang:

I'll make my IC intro as soon as I can. Just have to wait until I can find a plausabile in.
[NS:]Delesa
13-01-2007, 08:49
This might be a bit late, considering that the RP is now going on. If it isn't an inconvenience I'd like to be an observer, but later on in opposition. (If there's more opposition needed though, I'll switch to that instead of playing watcher.)

why not Bautizar


I'll make my IC intro as soon as I can. Just have to wait until I can find a plausabile in.

alright
Kanami
13-01-2007, 17:13
Can I join up as an ally?
Bautizar
13-01-2007, 17:20
Delesa;12204535']why not Bautizar

Hmm? I was saying that I'm open to playing either one, depending on what's needed.
[NS:]Delesa
13-01-2007, 19:20
No haha I mean why not as in alright you can join, ummm if your asking to join, i think the nations against me have less.
[NS:]Delesa
13-01-2007, 19:23
Can I join up as an ally?


Sure, but I forgot to say in my last post, you have to tell me a little something about your race, and space craft.
Kanami
13-01-2007, 19:27
Sure no problem, do you want me to put up a fact book page or just post here?
Edoniakistanbabweagua
13-01-2007, 19:29
Sure no problem, do you want me to put up a fact book page or just post here?

We just put a description of our race. Thats really it. Name, how they look like. Maybe even more about them.
[NS:]Delesa
13-01-2007, 19:31
Edoniakistanbabweagua - about your ooc post in the thread, i haven't really thought of it.... haha.... um i guess anything you find on earth, but the planet sar. is more just huge huge plains, almost no mountains, ans large oceans. So animals like deer and mouse, elk, bears, etc etc

And how do i kill you... bioweapon creatures? Not that my World will no how too in the begining, they will encounter those things on the planet and then loss some soldiers, get come sort of smaple take it back study and try someting to kill them.
Bautizar
13-01-2007, 19:34
Delesa;12205381']No haha I mean why not as in alright you can join, ummm if your asking to join, i think the nations against me have less.

That makes much more sense. I'll start out neutral but then go to hostile at some point I think. As far as technology and ships are concerned, I'd recommend consulting the military thread (http://forums.jolt.co.uk/showthread.php?t=511780) that I'm maintaining.

General information about the Commonwealth can be found here (http://forums.jolt.co.uk/showthread.php?t=511257), but the short and sweet explanation is a very high-quality but small military of humans.

And all of them have implants to augment their performance making them about 0.25% machine, 0.75% human.
Edoniakistanbabweagua
13-01-2007, 19:35
Well Im not going to give it away. Obviously fire and shooting them in the head will work when one on one. However, i'll give a hint: No matter how power they get, they are still merely organic.
[NS:]Delesa
13-01-2007, 19:59
Well Im not going to give it away. Obviously fire and shooting them in the head will work when one on one. However, i'll give a hint: No matter how power they get, they are still merely organic.

;)
Edoniakistanbabweagua
13-01-2007, 20:29
Delesa;12205506'];)

Cant give it all away lol.
[NS:]Delesa
13-01-2007, 20:36
oh of course not, no no, that would be too much to ask:D
[NS:]Delesa
13-01-2007, 20:36
and say i send in some scouts, just regular soldiers, what would the things do to them?
Trinity Blood
13-01-2007, 21:32
Hmm? I was saying that I'm open to playing either one, depending on what's needed.

Why not have a faction on both?

@Del: You need anymore info on my character(s), species, tech, and/or ships?
Hobbeebia
13-01-2007, 21:45
well, All I know is this RP should be a good one. We have been planning for some time now.
[NS:]Delesa
13-01-2007, 22:03
Trinity Blood - yeah a little would help, what are your people like, what are your ships main weapons like a MAC or w/e, just some background info would help.
[NS:]Delesa
13-01-2007, 22:04
Hobbeebia - yeah I hope its going to be a good RP:) :D
[NS:]Delesa
13-01-2007, 22:05
And the RP is HERE (http://forums.jolt.co.uk/showthread.php?p=12202926#post12202926), its started.
Edoniakistanbabweagua
14-01-2007, 01:11
Delesa;12205717']and say i send in some scouts, just regular soldiers, what would the things do to them?

Well, they would check the spore. Spore wouldn't do anything and the larveatons would be underground. The Larvaetons are harmless except for their ability to slip into people's ears and meld with their mind, instantly taking full biological control of the mind. When the Larvaetons transform, they become Shrykas which have eight sharpened scythlegs, 8 jaws, and a sharp barbed tail. They kill their prey and then implant several eggs in them, hatching more Larvaetons. Then the cycle continues. You scouts honestly aren't in danger for the next 3 days.
[NS:]Delesa
14-01-2007, 02:29
So are you saying that if the creatures got into the soldier ears, the things would have control over them? Not that im worried cause they should be hearing there standard issue helmets, that cover their ears.... but you never know.
Edoniakistanbabweagua
14-01-2007, 04:34
Delesa;12206883']So are you saying that if the creatures got into the soldier ears, the things would have control over them? Not that im worried cause they should be hearing there standard issue helmets, that cover their ears.... but you never know.

Yeah basically. other than that, they are like killing leechs. Larvaetons are only dangerous when they take over somene important (I smell plotline brewing) I will post up a physiology of them later.
Bautizar
14-01-2007, 04:35
Yeah basically. other than that, they are like killing leechs. Larvaetons are only dangerous when they take over somene important (I smell plotline brewing) I will post up a physiology of them later.

Forget the RAID, bring on the nukes!
Trinity Blood
14-01-2007, 04:36
Delesa;12206033']Trinity Blood - yeah a little would help, what are your people like, what are your ships main weapons like a MAC or w/e, just some background info would help.

Well, I utilize mixed-and-matched ST based tech.

My offensive and defensive tech is mostly around 22nd century era. My computer tech is roughly 24th century era. My ship designs, excluding the canon TB inspired ones, are 22nd era based. My medical stuff is roughly early 25th century era. There are a few exceptions to some things.

As for my species, I've got humans (known as Terrans due to the homeworld is Terra (my take on the canon TB Earth)), Methuselah (basically, vampires as a species and not the undead or anything mythical (Methuselah are stronger, faster, and more agile than humans, plus they have some other tricks up their sleeves)), and a very small percentage of those who wondered into my space and found a sponser with enough pull to let them stay. Also got a small group of a trump card race.

That enough information?
[NS:]Delesa
14-01-2007, 05:32
Yeah basically. other than that, they are like killing leechs. Larvaetons are only dangerous when they take over somene important (I smell plotline brewing) I will post up a physiology of them later.

;)
[NS:]Delesa
14-01-2007, 05:33
Well, I utilize mixed-and-matched ST based tech.

My offensive and defensive tech is mostly around 22nd century era. My computer tech is roughly 24th century era. My ship designs, excluding the canon TB inspired ones, are 22nd era based. My medical stuff is roughly early 25th century era. There are a few exceptions to some things.

As for my species, I've got humans (known as Terrans due to the homeworld is Terra (my take on the canon TB Earth)), Methuselah (basically, vampires as a species and not the undead or anything mythical (Methuselah are stronger, faster, and more agile than humans, plus they have some other tricks up their sleeves)), and a very small percentage of those who wondered into my space and found a sponser with enough pull to let them stay. Also got a small group of a trump card race.

That enough information?

nope that good
Trinity Blood
14-01-2007, 07:33
How's this for an IC in to the RP?

My ships, led by the NX-09, are on a military shakedown flight and, not knowing the system is inhabited, choose yours for it?
[NS:]Delesa
14-01-2007, 07:54
How's this for an IC in to the RP?

My ships, led by the NX-09, are on a military shakedown flight and, not knowing the system is inhabited, choose yours for it?

The NX-09?
Trinity Blood
14-01-2007, 14:45
Delesa;12207988']The NX-09?

The registry of my lead ship for this RP, the Avenger.
Edoniakistanbabweagua
14-01-2007, 16:18
Ok, time for a little Kraeton Physiology 101

There are a couple things all species of Kraetons have in common.

1. Kraetons have 8 appendages. These are usually the body parts that are the most evolved, varying from wings to claws, scythes and swords, hooks and guns and some times vestigal.

2. Kraetons have 8 jaws. The first pair are the main ones, similar to the Xenomorph or Tyanids jaws. The next two pair are on opposite sides of the main jaws and are capable of moving independantly from the main jaws. They lock into the prey and rip it apart. The final pair are the slicing jaws. These are like an ant's jaws, slicing horizontally instead of vertically like the other jaws. Again, these jaws are changed through the different species.

3. Kraetons have elongated tongues on which they have four chitinous daggers on the end like a claw. Their tongue muscles are very strong, capable of lifting a man.

4. Kraetons have a chitinous exoskeleton as well as an enoskeleton.

5. All Kraetons have 4 eyes. Again, because of their constant evolution, they can serve different purposes or none whatsoever.

6. All Kraetons are able to fire an acidic saliva and/or a napalmic bile from special sacs in their jaws.

7. All Kraetons have poisonous and somewhat diseased blood. Handle dead bodies with caution.

8. Finally Kraetons are immune to radiation, however the shockwave and heat of the nuclear blast will kill the smaller units and injure their larger cousins. Still not an effective way to kill them but it works.

Next post will be about Kraeton Bioweaponary.
Chronosia
14-01-2007, 17:31
So, what are the limits on what I can send?
Trinity Blood
14-01-2007, 19:11
So, what are the limits on what I can send?

Lol, that reminds me. Here's what I plan to RP with:

1 Novus Exemplar class (http://i123.photobucket.com/albums/o293/True_Human_Empire/Ships/cruiser_nx.jpg) cruiser (combat varient), the ISC Avenger NX-09 commanded by Admiral Black (http://i123.photobucket.com/albums/o293/True_Human_Empire/Character%20Pics/Admiral_black.jpg)
12 Raptor class (http://i123.photobucket.com/albums/o293/True_Human_Empire/Ships/scout_raptor.jpg) scouts
2 Type 0 (http://i123.photobucket.com/albums/o293/True_Human_Empire/Ships/shuttlepod_type1-1.jpg) shuttle pods - docked aboard the NX-09
4 Cell class (http://i123.photobucket.com/albums/o293/True_Human_Empire/Ships/GCellShip4.jpg) fighter pods - docked aboard the NX-09

Do note, however, I reserve the option of bringing in reinforcements later if needed. And the original purpose for my arrival shall be....the live-fire testing of this new squadron of my Raptors which are armed with some of my first set of disrupters (if they work on these, my other Raptors will be refit with them). The NX-09 also some the first of a group of fighter pods armed with a particle beam cannon, the precursor to my current phase cannons and disrupters.
Edoniakistanbabweagua
14-01-2007, 19:34
Well there are like three ways for me to invade.

1. Full Out Assault from the entire Hive Fleet. That is reserved for large scale battles and Im not doing it here (at least not so early)

2. Infiltration. Im doing this. So my army is going to be growing alot but starting small.

3. Viral Ordinance. Being masters of genesplicing, the Hive Mind Caedes can bioengineer a virus killing off an entire species, gender, et. on a planet. Since this is the same thing like nukes, I will NOT be using this. However, this would make a great plotline for the enemies.
[NS:]Delesa
14-01-2007, 19:49
The registry of my lead ship for this RP, the Avenger.

sounds good then
[NS:]Delesa
14-01-2007, 19:56
So, what are the limits on what I can send?

There isn't no rel limit, I mean someone could loss their entire fleet here, then send another. But the basic idea of the rp is to have a struggle to conquor the first system. Maybe even loss my first colony, then we fight near my Titan planet, but the effect of the Super or Heavy MAC gun stations puts heavy losses on the attackers and they are diven off, but ofcourse my side will take causulties, as it would be unrealistic if I didn't (durring the battle of Titan). So all in all, it doesn't matter, just as long in the long run, I get my system, now the second system is a different storey, we might end up with every one with a planet or soemthing and an on going conflict. I draw up some maps and stuff to make it easier to fight.
[NS:]Delesa
14-01-2007, 19:57
So, what are the limits on what I can send?

There isn't no rel limit, I mean someone could loss their entire fleet here, then send another. But the basic idea of the rp is to have a struggle to conquor the first system. Maybe even loss my first colony, then we fight near my Titan planet, but the effect of the Super or Heavy MAC gun stations puts heavy losses on the attackers and they are diven off, but ofcourse my side will take causulties, as it would be unrealistic if I didn't (durring the battle of Titan). So all in all, it doesn't matter, just as long in the long run, I get my system, now the second system is a different storey, we might end up with every one with a planet or soemthing and an on going conflict. I draw up some maps and stuff to make it easier to fight.
[NS:]Delesa
14-01-2007, 20:16
Edoniakistanbabweagua - that is some freaky shit, but I can see some sweet battles between Humans and the Kraeton, humans being thrown and cool....
[NS:]Delesa
14-01-2007, 20:25
Trinity Blood - just wondering but what are those pods for? Borders?
Trinity Blood
14-01-2007, 20:45
Delesa;12209170']Trinity Blood - just wondering but what are those pods for? Borders?

At 2.6 or 3.5 meters in diameter (depends on which of the two sources I use), not many troops could fit in one (barely room for five people in duty uniforms). They are basically going to be my TIE fighters, small and very easy to swarm produce as well as being very deadly in high numbers.

TBH, the shuttle pods would probably see more use as boarding craft (organic rated transporter tech is still new in Trinity Blood, so not many people trust it to scramble their molecules).
Kanami
14-01-2007, 20:45
Okay for my race I think I'm just going to stick with the basic human.


SPECIAL UNITS:

ANGEL

Snub: AX-ANGEL STAR (http://************/a8ued)

Large Scale Attack Cruiser: TA-144 (http://************/ydncr8)

Messanger

DELTA

Snub: F-43 DELTA STAR (http://************/vs9fy)

LARGE SCALE ATTACK Crusier: TXF-222 (http://************/ygweg5)


ALPHA

Specialize in intelligance gathering use what ever ships, carry personalized weapons

ANGEL and DELTA are the special forces that can launch full scale of half scale attacks
Edoniakistanbabweagua
14-01-2007, 21:18
Delesa;12209155']Edoniakistanbabweagua - that is some freaky shit, but I can see some sweet battles between Humans and the Kraeton, humans being thrown and cool....

cool. Im gonna try my hardest not to godmode (although with a race like this it is very hard.) The Viral Ordinance won't be used in the RP, however maybe a bad guy or some crazy facist could unlock the genetic secrets of the Kraetons and use it as a way to ethnic cleanse a planet. Just a thought...
Edoniakistanbabweagua
14-01-2007, 21:42
Figured since I have introduced one structure in the RP already (The Cacuscudo Gestation Sac) I might as well list all of them.

All Kraeton Organitechure is created by the bodies of Larvaetons. They are:

Cacuscudo Gestation Sac: Think of it like an HQ from Starcraft or WH40K Dawn of War. This is where all Kraetons are spawned, each Larvaeton having their growth accelerated exponentially to produce triplets of Kraetons. The Sac is the size of a bus. It then evolves into a Gestation Magen which is the size of a small building. Then it becomes a Gestation Organ te size of a massive fortress. The final evolution is rare and only a last resort, when the Cacuscudo Gestation Organ uproots itself and becomes the Cacuscudo, the largest landbased Kraeton. A walking fortress of bone and flesh, it retains its ability to create units while spearheading alien armies. Because of its huge girth, it collapses back onto the ground after a day, but not before inflicting mass destruction across the land. (He'll make an appearance but like the Viral Ordinance, I dont want to godmode)

Asphyxiation Spires: These coming in during the main part of the invasion, so dont expect to see these until much much later in the RP (If I get the far). They take the atmosphere and strip it of oxygen, nitrogen, and argon, releasing a lethal miasma that can cause the world to suffocate.

Brood Glands: They create the Broodships for the Hive Fleet.

Assualt Tendrils: Massive tendrils that attack ground units with their tentacles and spike projectiles.

Bile Towers: Massive skyscrapers of flesh and chitinous armour with bile glands that fire a napalmic liquid at airplanes and other aircraft.
[NS:]Delesa
14-01-2007, 22:06
cool. Im gonna try my hardest not to godmode (although with a race like this it is very hard.) The Viral Ordinance won't be used in the RP, however maybe a bad guy or some crazy facist could unlock the genetic secrets of the Kraetons and use it as a way to ethnic cleanse a planet. Just a thought...

good idea, might have to use that, former UCN section 6, gone crazy with the idea of the Kraetons, they go awol, trying to do stuff with them. Might work, or something along those lines.

Trinity Blood - its a fine post, no need to ask
[NS:]Delesa
14-01-2007, 22:23
I guess I should put up some stuff on my race, it will just be odds and bits while I get FT organized.

The Magnetic Accelerator Cannon (or MAC gun) is the standard main weapon of all UCN cruisers, destroyers and frigates, and much larger versions are the main weapons onboard UCN orbital defense stations. The MAC gun is stated as the UCN's most powerful non-nuclear weapon.

All Magnetic Accelerator Cannons are built into the structure of a ship or weapons platform. Thus, to aim the cannon, the ship or the platform must maneuver to be facing the target. Both shipboard and platform versions generally require an AI to aim the cannon, as the slugs fired are unguided. Even taking into account the high speed of the shots and the supreme accuracy with which an AI can aim them, they are highly inaccurate as battles usually take place across 100,000 km or more.

Standard Magnetic Accelerator Cannon

The MAC gun uses a linear acceleration system, comprised of several superconducting coils which generate a series of magnetic fields that continually add velocity to a projectile until it leaves the shaft of the MAC cannon carrying a extremely large amount of energy with it. The coils are powered by a series of capacitors that store the tremendous energy necessary to accelerate a heavy projectile to relativistic speeds. Common shipboard MAC guns are capable of accelerating a 600 ton ferric projectile with a depleted uranium core to 10% the speed of light, or roughly 30,000 kps (67,110 mps) . The main drawback to the shipboard MAC gun is the large amount of time it takes for the capacitors to reach full charge. An experimental version of the MAC gun has been developed, however, that is able to fire three successive rounds on one charge. A prototype of this weapon is being tested on Titan. MAC guns exist on many different scales, ranging from the massive Mark V "Super" MAC guns on board orbital defense platforms, to common shipboard MAC guns and even smaller ground force MAC guns, currently in testing.

Super Magnetic Accelerator Cannon

Super MAC guns are loaded on defense platforms orbiting strategic locations that must be protected, and are much more powerful than normal MACs. The Orbital MAC guns (nicknamed "Super MAC" or "The Big Stick") which are capable of accelerating a 3000 ton ferric-tungsten round to 40% the speed of light(74,512.9 mps) and can reload in five seconds. These weapons are able to destroy most warships with a single shot (one projectile from a "Super" MAC gun will literally shatter a enemy ship even with full shields) and are commonly placed in geosynchronous orbit around a planet, often over the location they are named after.

The one weakness of the orbital MAC guns, at least on some of the more powerful ones, is that the power stations that power them are located on the surface of the protected planet, and are thus susceptible to attack from ground forces. But regiments of marines are assigned to defend them. Click here (http://halo.wikia.com/images/5/5b/CairoStationCallouts.jpg)

Archer missles

Archer missle pods are used to fire Archer missles from UCN capital ships. They can fire at very high rates and are armed with varying payload yields. They are found on almost all ships and the round shape of the archer missile pod is very distinct. They have tracking systems, which are very effective to coordinate attacks with MAC rounds. Click here (http://www.zaon.org/attachment.php?attachmentid=1159&d=1126665887)
Trinity Blood
14-01-2007, 22:26
Delesa;12209505']Trinity Blood - its a fine post, no need to ask

I had asked because, well, I'm still rather new (just check my join date) and I'm still working on converting my writing to fit the NS format. Plus a writer always likes it when his, or her, characters seem alive. Personally, I try to go for a more realistic approach in regards to character interaction.
[NS:]Delesa
14-01-2007, 22:35
Quite alright
Edoniakistanbabweagua
14-01-2007, 22:37
I had asked because, well, I'm still rather new (just check my join date) and I'm still working on converting my writing to fit the NS format. Plus a writer always likes it when his, or her, characters seem alive. Personally, I try to go for a more realistic approach in regards to character interaction.

Hey dont worry man. You'll do just fine.

Ill get some bioweapons up in a moment.
Edoniakistanbabweagua
14-01-2007, 22:50
Bioweapons:

Close Combat:

Jaws
Scythes
Sheering Claws
Lacerating Hooks
Power Tendrils
Chitinous Daggers (usually on the end of Tendrils or tails)
Chitinous Marrowblades
Crushing Crabclaws


Ballistic Combat:

Bioplasma Cannons/Guns
Acidic Saliva
Napalmic Bile
Spike Projectiles
Kraeton Cardiac Larvaetons
Plagued Emulsion

Ill get description up later...
[NS:]Delesa
14-01-2007, 23:26
Hakurabi - about your last post, who's carriers are those? and who are they targeting?
Edoniakistanbabweagua
14-01-2007, 23:31
@ Delesa. I just read your post and it said something about bioships. Who's are those? They aren't mine.
[NS:]Delesa
14-01-2007, 23:55
Nope they are Hobbeebia, at least i think his ships are biotech, or maybe i got you mixed up.... i donno but i ment Hobbeebia fleet that just jumped into the system beside Sarnnia
Edoniakistanbabweagua
15-01-2007, 01:07
gotcha ok
Hobbeebia
15-01-2007, 01:57
The Dark Biomech ships are fully mechanical but are living organizisms. All thanks to the dark biomech cell. Which is like a nanobot, but are larger then a nanobot, and can convert matter into more dark biomen cells. Much like a virus to be exact. Energy and matter are its fuel. Extremely durable and fast acting they can repair, and rebuild from a single cell left from a ship or soldier or mech. Not to mention when a cell is infused with a human body either the human will convert into a dark biomech soldier or they will be turned into a matter cube to be used later. The dark cells are extremely dangerous, and should be considered a high threat if you are not on their good terms.
Trinity Blood
15-01-2007, 02:31
@Del: My plan is to have my NX-09 use its atmospheric capabilities to dive down to fly over one of your cities and use the transporter to lock on and beam a random individual aboard. The intent is so I can have my guys get the IC intel they need on what's going on. That alright with you?
[NS:]Delesa
15-01-2007, 03:02
yeah thats fine, just don't expect a happy soldier....

so wait your ships are flying to the city as well as Hobbeebia's? Cause thats who I RPed coming down.
Bautizar
15-01-2007, 03:38
In light of the confusion I'm going to hold off on the Commonwealth naval vessels arriving. Eventually the miners will get some company from regular naval units, but not for a bit.
Trinity Blood
15-01-2007, 03:52
Delesa;12210303']yeah thats fine, just don't expect a happy soldier....

so wait your ships are flying to the city as well as Hobbeebia's? Cause thats who I RPed coming down.

Mine are still at FTL speed en route to the star system. All 13 ships I've currently got in this RP are atmospheric capable (according to various canon episodes), but usually stay in space.

Got any gas giants in the star system? I ask because it will affect if I bring in something else later or not.

Still, a general map of the star system in question would be nice. Would allow all of us involved in this RP to plan better.
[NS:]Delesa
15-01-2007, 03:53
In light of the confusion I'm going to hold off on the Commonwealth naval vessels arriving. Eventually the miners will get some company from regular naval units, but not for a bit.

good idea... I'm having problems finding out who is at the planet
Trinity Blood
15-01-2007, 04:08
I'm not even at the system yet. Just planning ahead. That's all, for now.
Bautizar
15-01-2007, 04:08
In light of the confusion, I'm going to summarize quickly and briefly. Commonwealth naval vessels maneuver at long ranges via a point-to-point jump coil system (anyone who's seen the new Battlestar Galactica series will know what I mean). In a nutshell it folds space to allow them to jump from point A to point B.

The Commonwealth naval task force (see Force H in the ORBAT listing (http://forums.jolt.co.uk/showpost.php?p=12181237&postcount=8)) are going to jump in near the outer system asteroid belt for reasons that will be laid out after they arrive. But as I said earlier, they aren't going to jump in for a bit.
Hakurabi
15-01-2007, 04:14
They're Emerald Cult ships, and they'll be targetting the surface - at least, they will if they manage to get close enough to actually engage the target (not very far). They're incredibly low-tech and most shipboard weapons will destroy the fighters quickly.

New Oxford will become involved soon after the initial engagement.
[NS:]Delesa
15-01-2007, 04:36
In light of the confusion, I'm going to summarize quickly and briefly. Commonwealth naval vessels maneuver at long ranges via a point-to-point jump coil system (anyone who's seen the new Battlestar Galactica series will know what I mean). In a nutshell it folds space to allow them to jump from point A to point B.

The Commonwealth naval task force (see Force H in the ORBAT listing (http://forums.jolt.co.uk/showpost.php?p=12181237&postcount=8)) are going to jump in near the outer system asteroid belt for reasons that will be laid out after they arrive. But as I said earlier, they aren't going to jump in for a bit.

What does:
1 BCHC
3 CVGA
5 BCH
5 CL
2 AOR mean?
[NS:]Delesa
15-01-2007, 04:37
They're Emerald Cult ships, and they'll be targetting the surface - at least, they will if they manage to get close enough to actually engage the target (not very far). They're incredibly low-tech and most shipboard weapons will destroy the fighters quickly.

New Oxford will become involved soon after the initial engagement.

alright
[NS:]Delesa
15-01-2007, 05:36
and here is a map... I think, someone help me....HERE (http://i72.photobucket.com/albums/i189/seanmyhre/planets.jpg)
Trinity Blood
15-01-2007, 06:00
Delesa;12210620']What does:
1 BCHC
3 CVGA
5 BCH
5 CL
2 AOR mean?

I was wondering that myself.

Delesa;12210714']and here is a map... I think, someone help me....HERE (http://i72.photobucket.com/albums/i189/seanmyhre/planets.jpg)

Uhm, that bit about 'day or so travel at light-speed between worlds' would put them at total system size at several light-years in radius. At 0.25c, one-fourth light speed, it would only take minutes to traverse our own solar system, so I suggest you edit it or remove it entirely.
[NS:]Delesa
15-01-2007, 06:10
yeah then just ignore that part, thanks
Bautizar
15-01-2007, 06:20
Delesa;12210620']What does:
1 BCHC
3 CVGA
5 BCH
5 CL
2 AOR mean?

I was wondering that myself.

My apologies for that oversight; at the time I posted the message I was a bit pressed for time at work, and didn't realize that I had not included all the details.

BCHC stands for BattleCruiser Heavy (Command). It is a variant of the Unity (http://forums.jolt.co.uk/showpost.php?p=12116181&postcount=3)-class heavy battlecruiser now in Commonwealth service.

CVGA is an acronym for Cruiser Vessel Group A. It is also known as the Defense (http://forums.jolt.co.uk/showpost.php?p=12116181&postcount=3)-class cruiser/carrier vessel, which is in widespread Commonwealth service.

BCH is slang for BattleCruiser Heavy. It is the non-variant version of the Unity (http://forums.jolt.co.uk/showpost.php?p=12116181&postcount=3)-class heavy battlecruiser.

CL denotes Cruiser Light, or in this case, the Marathon (http://forums.jolt.co.uk/showpost.php?p=12124434&postcount=4)-class light cruiser refit. (Scroll down on this one; it shares an entry with the Defense-class vessels.)

And finally AOR denotes Auxiliary Operational Replenishment, also known as the Adamant (http://forums.jolt.co.uk/showpost.php?p=12138102&postcount=5)-class logistical vessels.

Again, my apologies for this. If anyone else remains confused even more, don't hesitate to send me an email asking for clarification.
Trinity Blood
15-01-2007, 07:02
Not a problem, Del. Glad to help.

@Bautizar: Judging from your IC and OOC posts, I would say you use Battlestar Galactica tech (the DRADIS reference in your last IC post was the clencher). Am I correct?
The XIV Legio Tactica
15-01-2007, 10:11
Bautizar, do your people speak normal English or do they have their own language or dialect? I was gonna have my two stealth cruisers eavesdropping on their transmissions, and the Neo-Romans would be able to translate English, but they could probably guess by tone if it's in another language. And I'm guessing your Bautezarians don't speak Latin?

I'll write it as Bautezarian for now and edit it later if that's not right.
Edoniakistanbabweagua
15-01-2007, 16:03
@Del. Im gonna need to grab a human of your to make a Caedes Hive Commander. Mind if I slaughter some of those men you sent to see the spore and take a scientist over?
Bautizar
15-01-2007, 16:45
Bautizar, do your people speak normal English or do they have their own language or dialect? I was gonna have my two stealth cruisers eavesdropping on their transmissions, and the Neo-Romans would be able to translate English, but they could probably guess by tone if it's in another language. And I'm guessing your Bautezarians don't speak Latin?

I'll write it as Bautezarian for now and edit it later if that's not right.

Bautizans speak normal English (referred to as "basic" on the homeworld), considering that they descended from colonists from Earth.

FYI, the mining ships aren't using any sort of encryption in their transmissions. When the military ships show up, they will be using encryption in their transmissions.

EDIT: The mining ships are out, but that unmanned reconnaissance drone should be the clue that Force H is very close to the system. Their range is probably about 40-45 lightyears away. And if someone has a cutesy idea about being able to see that drone straight off the bat, be aware that its electronic systems are operating on very low output right now, and that with the exception of the communications message it is not transmitting anything. Plus there's also the small matter of a cloak, but that can be detected at close ranges I suppose ...
Edoniakistanbabweagua
15-01-2007, 17:10
@The XIV Legio Tactica Nice names (Carnifex is Latin for Executioner). alot of the creatures I have are Latin names too (Sicari is Latin for assassin and you guys will see why he is caled that)
Trinity Blood
15-01-2007, 17:59
@Bautizar: Judging from your IC and OOC posts, I would say you use Battlestar Galactica tech (the DRADIS reference in your last IC post was the clencher). Am I correct?

Uhm, I think you might have missed this.
Chronosia
15-01-2007, 19:41
Probably send a strike force of Marines. Few Companies. Thats a good few thousand of Superhuman muscle :P Details to follow.
Bautizar
15-01-2007, 19:48
Uhm, I think you might have missed this.

Apologies for that; I did indeed miss it. The technology is a combination of Halo, Battlestar Galactica, and Star Trek.

Halo:
• Conventional Magnetic Cannons (CMCs) are a rename of the MAC gun. They've been scaled down in size, with a corresponding drop in firepower.
• Rapier Missile Pods are a rename of the Archer Missile Pods.
• Dropship are Pelicans (http://i141.photobucket.com/albums/r67/S_Baxter2064/Bautizar/Pelican.jpg).

Battlestar Galactica:
• The ships (obviously).
• Faster-than-light technology/jump coils
• The primary armament's look (http://upload.wikimedia.org/wikipedia/en/9/98/Battlestar_Galactica_-_Main_Guns.jpg) and secondary armament 3-in guns (http://i141.photobucket.com/albums/r67/S_Baxter2064/Pointdefensebatteries.jpg), both of which are CMCs with a slightly different look to them.
• Fighters are Viper mk VIIs (http://www.firedragon.com/~cfleets/gallery/ships/remake/viper_mk7_02.jpg).

Star Trek:
• Shields
• Deuterium fuel for the sublight engines

Hope this helps.
Chronosia
15-01-2007, 20:14
*shudder* Bastard tech. I hope you pull it off well, because otherwise its just...Let's just say I have issues :P
Bautizar
15-01-2007, 21:05
*shudder* Bastard tech. I hope you pull it off well, because otherwise its just...Let's just say I have issues :P

Actually, I don't think it'll be that hard to handle. Having seen every episode of the revised Battlestar Galactica series (yes, every episode), I can see the similarities between that and the Halo technology. Especially the CMC guns and missile pods.

The trick to this is knowing the limitations of the shield technology and armor. That's where a lot of people that I've RP'd with have messed up, by failing to realize the limitations and RP'ing it accordingly. So while these ships can take quite a beating and come out swinging, they're not Gods and can be taken down.

Eventually. ;)
The XIV Legio Tactica
15-01-2007, 21:43
@The XIV Legio Tactica Nice names (Carnifex is Latin for Executioner). alot of the creatures I have are Latin names too (Sicari is Latin for assassin and you guys will see why he is caled that)

Thanks. :) (w00t 4 years of high school Latin)

Incidentally, the Caedes is the name of the standard-issue Roman Marine assault rifle. XD

@Bautizar: That's just fine, we have code-breaking quantum computers for that purpose :P
Hakurabi
15-01-2007, 22:12
Against oscillation shields (ie. Star Trek) the trick is to synchronise your fire with the 'off' cycles.

In theory, an oscillator will cut back enemy fire by however much you set it to, while letting all of your own through.

For example, say you have an oscillation ratio of 1:9 (10% off, 90% on). This means that your weapons fire through during that 10% of the time, while the rest of the 90% they don't shoot - while 90% of the enemy fire gets wasted on the shields.

Of course, it goes without saying that if you set the oscillation so high that *no* fire gets through to you (ie. Flickering faster than light can get through), you become both blinded and unable to fire. Even if you set it to a speed where, say, only particle beams get completely stopped, anything as fast as or slower than particle beams are rendered completely useless for you as well.


Of course, this little explanation is not really in retort to anything, just an example.
Edoniakistanbabweagua
15-01-2007, 22:26
Thanks. :) (w00t 4 years of high school Latin)

Incidentally, the Caedes is the name of the standard-issue Roman Marine assault rifle. XD

@Bautizar: That's just fine, we have code-breaking quantum computers for that purpose :P

Haha for me Caedes is the main hive leader. Caedes = Massacre/Slaughter
Trinity Blood
15-01-2007, 22:41
*shudder* Bastard tech. I hope you pull it off well, because otherwise its just...Let's just say I have issues :P

Hmm, well, if that's what you call bastard tech, then what do you call my mix-and-match ST tech from across the various eras and groups? Just wondering.

@Hakurabi: Sorry, but that's not how ST tech style shields work. If you want, I can provide you with how they work in a post or a TG.
Hakurabi
15-01-2007, 23:10
I suppose it's vague enough to be left up to interpretation. I could point at any number of things and say 'that proves my point' while you could do the exact same.

Explain the way you see it all the same so we've got a point of reference.
Trinity Blood
15-01-2007, 23:19
Here's what I have on TNG era shields.


http://i123.photobucket.com/albums/o293/True_Human_Empire/Weapons/starfleet_shield.jpg

Defense screens are an integral part of any interstellar starship, as they provide protection for both a ship and its crew from dangerous environmental conditions ranging from ionizing radiation, natural energy discharges, physical collisions, as well as weapons fire. Although the tactical usefulness of shields is often quite obvious, they more often serve a role of simply controlling the immediate environment of a starship and keeping it within acceptable limits.
Federation starships achieve this level of control through a basic field configuration consisting of a subspace "shell" and a series of highly controlled gravity field pulses. Subspace field amplifiers generate a dispersive Cochrane field outside a vessel, and a linked graviton pulse generator produces a gravity field which stops the momentum of approaching projectiles in an area called the "interaction layer" (Figure 1.1). A type of StarFleet shield generator can be seen in Figure 1.2.

It is important to realize that the subspace field component of StarFleet shields is a clearly defined hollow shell; objects beyond the inside edge of the shell are not affected by its proximity, and not subject to the dispersive effects of the shield. Objects that breach the field demonstrate the classic "field bridge effect," a phenomenon caused by the establishment of a temporary link between subspace and normal space and the subsequent passage of matter or energy across it.
StarFleet shields use a hyperbolic configuration in order to generate a subspace field shaped like a hollow shell. This setup is preferred over a solid sphere or ellipsoid, as it is less energy intensive and precludes direct contact between the field and the ship itself. Direct contact between the subspace field and the starship it protects would translate part (or all) of the vessel out of realspace, exposing it to weapon energy shunted into subspace as well, defeating the purpose of the shield. Figure 2.1 illustrates a basic setup of the hyperbolic subspace field configuration when generated in a perfect sphere around a central object.

It is important to note that the subspace component of shields is not a perfect unlimited converter; although capable of translating large amounts of energy harmlessly into subspace, this ability is not infinite.


During normal shield operation, significant amounts of energy will not be entirely shunted into subspace, and although the hyperbolic nature of the subspace field prevents this energy from directly contacting the hull of the ship (since it occupies the transverse volume, where no subspace is found), physics demands that the energy be instantaneously transferred to the opposite vertex of the hyperbola. The opposite vertex is located inside of the shield generator itself, and although it is armed with capacitors to handle the bleed over, inevitably it causes surges in the plasma distribution manifold which feeds energy to the generator to begin with. It is these power surges which cause cascade overloads in computer panels and equipment, often making otherwise low-powered computer panels and plasma conduits explode (Figure 2.2). When the shield capacitors are overloaded, a preprogrammed safety protocol cuts in and drops the shields to prevent direct unbuffered energy conduction between the protective subspace field and the ship's internal systems. This is known as shield failure (Figure 2.3).
In addition to the subspace field component, StarFleet shields employ a limited graviton field which helps to cushion or deflect impacts and to spread threat weapon energies over a large area of the shield, thereby reducing a weapon's ability to pierce through the subspace field shell (Figure 3.1). Weapons which are immune to graviton dispersion (zero mass particles) would normally be considered more of a threat to starships, except that these particles are much more readily absorbed into subspace than particles with mass. Rarely, a type of weapon will be encountered which is immune to graviton dispersion and not readily absorbed into subspace, and these weapons are considered an extreme threat.

Figure 3.2a depicts a typical StarFleet shield system status display, noting the status of the shields, the output of the graviton field, and the modulation of the subspace field. Figure 3.2b depicts an analysis of the graviton field configuration of a Galaxy-class starship.

Unlike with the subspace component of a shield, the gravity component permeates all throughout the transverse volume, although the gravitons are generated in frequency sync with the subspace field. This provides maximum protection from weapons across a variety of phase frequencies, scattering phased (and non-phased) weapons such as phasers or sometimes even deflecting projectile explosions from torpedoes (Figure 3.3). Significant physical impacts can also be deflected by the shields (Figure 3.4 and Figure 3.5), and if necessary, they can exert considerable constant force as well (Figure 3.6). However, phase-inverted (commonly called by the somewhat misleading term "phase matched") weapons and objects will "miss" the gravitons in the same manner as they bypass the subspace field, compromising it. Therefore, the phase modulation of a starship's shields is of extreme tactical importance, as the knowledge of such information can render the shields useless (Figure 3.7). The frequency of a starship's shields can not be externally scanned by any process currently known to powers of the Alpha Quadrant. The only known group capable of this are the Borg.

http://i123.photobucket.com/albums/o293/True_Human_Empire/Weapons/figure1-1.jpg
http://i123.photobucket.com/albums/o293/True_Human_Empire/Weapons/figure1-2.jpg
http://i123.photobucket.com/albums/o293/True_Human_Empire/Weapons/figure2-1.jpg
http://i123.photobucket.com/albums/o293/True_Human_Empire/Weapons/figure2-2.jpg
http://i123.photobucket.com/albums/o293/True_Human_Empire/Weapons/figure3-1.jpg
http://i123.photobucket.com/albums/o293/True_Human_Empire/Weapons/figure3-2.jpg
http://i123.photobucket.com/albums/o293/True_Human_Empire/Weapons/figure3-2b.jpg
http://i123.photobucket.com/albums/o293/True_Human_Empire/Weapons/figure3-3.jpg
http://i123.photobucket.com/albums/o293/True_Human_Empire/Weapons/figure3-4.gif
http://i123.photobucket.com/albums/o293/True_Human_Empire/Weapons/figure3-5.jpg
http://i123.photobucket.com/albums/o293/True_Human_Empire/Weapons/figure3-6.jpg
http://i123.photobucket.com/albums/o293/True_Human_Empire/Weapons/figure3-7.jpg
The XIV Legio Tactica
15-01-2007, 23:30
Haha for me Caedes is the main hive leader. Caedes = Massacre/Slaughter

I know what the words mean. That would be the four years of high school Latin part. ;)

And that's why I gave the name to a rifle that fires 70-caliber exploding shrapnel rounds. :P
Trinity Blood
15-01-2007, 23:36
And that's why I gave the name to a rifle that fires 70-caliber exploding shrapnel rounds. :P

Holy crap, dude! Big enough for ya?

That's no rifle, that's a freaking cannon!
Bautizar
15-01-2007, 23:49
Against oscillation shields (ie. Star Trek) the trick is to synchronise your fire with the 'off' cycles.

In theory, an oscillator will cut back enemy fire by however much you set it to, while letting all of your own through.

For example, say you have an oscillation ratio of 1:9 (10% off, 90% on). This means that your weapons fire through during that 10% of the time, while the rest of the 90% they don't shoot - while 90% of the enemy fire gets wasted on the shields.

Of course, it goes without saying that if you set the oscillation so high that *no* fire gets through to you (ie. Flickering faster than light can get through), you become both blinded and unable to fire. Even if you set it to a speed where, say, only particle beams get completely stopped, anything as fast as or slower than particle beams are rendered completely useless for you as well.

Of course, this little explanation is not really in retort to anything, just an example.

I'll weigh in on this matter, because it was my bringing up shields that got this entire thing started. My understanding of Star Trek shields is that they operate on a spectrum-wide setting. That is to say that they provide coverage against any/all types of incoming weapons fire no matter the frequency.

However, there is one (1) frequency on which they do not provide coverage: that happens to be whatever setting the shields are attuned to. It is to this frequency that outgoing weapons fire is set so that it does not interact with the shield itself and damage the starship.

It is possible to detect this frequency, but it requires adjusting one's weapons to run up and down the entire spectrum of available settings. An option to counteract this is using the ship's computer to synchronize a random switch of frequencies by both the shields and the weapons, in effect jumping to random frequencies and frustrating the effort to find the setting of the shields.

In combat this is not a feasible option, which is why most people just prefer to go by the old "hammer through the shields" routine.

Further details are available at Memory Alpha (http://memory-alpha.org/en/wiki/Deflector_shield).
The XIV Legio Tactica
15-01-2007, 23:54
Holy crap, dude! Big enough for ya?

That's no rifle, that's a freaking cannon!

Victoria Romae!

Here. It's a little dark (cuz I don't have a scanner and am reduced to taking photos of it), but the gun the girl is holding is a Caedes.
http://s18.photobucket.com/albums/b149/zniperrmunkee/?action=view&current=amatrici001.jpg
(Click on it and you can zoom to a larger size)
Trinity Blood
16-01-2007, 00:03
@The XIV Legio Tactica: Still....big enough for you? And that pic looks more like a standard Battle Rifle from Halo with both an over and an under 40 mm grenade launcher.

@Bautizar: Sounds pretty much like how I understand it as well.

@All: So, who's going to make the next post in the IC thread?
[NS:]Delesa
16-01-2007, 00:08
@Del. Im gonna need to grab a human of your to make a Caedes Hive Commander. Mind if I slaughter some of those men you sent to see the spore and take a scientist over?

A. Please let the sarge and one other soldier survive to tell the story

B. Orders are that if a scientist is in danger of being captured, ordes are to kill them

Edit: So lets say your RP getting some of the guys including 2 scientists, one was killed right off the bat. The sarge and say 3 men run, then return, pick off the scientists before you learn anything valuable, you huys hunt them down, by the time they reach LZ and the drop ship, its only the sarge and one dude left. And well that last guy can be killed as he steops on the dropship.
Trinity Blood
16-01-2007, 00:12
Delesa;12213822']B. Orders are that if a scientist is in danger of being captured, ordes are to kill them

Slight problem with that order if the guy I grab when I RP my NX-09 doing a low pass over one of your populated areas is a scientist. In canon, IIRC, people have managed to survive M/AM core breaches as long as the transport has already started.
[NS:]Delesa
16-01-2007, 00:17
Say what?
[NS:]Delesa
16-01-2007, 00:21
Bautizar: I like your style of tech and play, can I 'borrow' some stuff from you, like tech stuff, and coudl you tell me more about like hoe the shields work and stuff.
Edoniakistanbabweagua
16-01-2007, 00:22
Delesa;12213822']A. Please let the sarge and one other soldier survive to tell the story

B. Orders are that if a scientist is in danger of being captured, ordes are to kill them

Edit: So lets say your RP getting some of the guys including 2 scientists, one was killed right off the bat. The sarge and say 3 men run, then return, pick off the scientists before you learn anything valuable, you huys hunt them down, by the time they reach LZ and the drop ship, its only the sarge and one dude left. And well that last guy can be killed as he steops on the dropship.

K I just need to have one person infected with the Caedes gene and I guess left behind for dead. It doesn't matter who it is, just has to be the controllin species of the world.
Trinity Blood
16-01-2007, 00:27
Delesa;12213822']B. Orders are that if a scientist is in danger of being captured, ordes are to kill them
Slight problem with that order if the guy I grab when I RP my NX-09 doing a low pass over one of your populated areas is a scientist. In canon, IIRC, people have managed to survive M/AM core breaches as long as the transport has already started.

Delesa;12213852']Say what?

I meant to say that any shots fired by your troops to kill the scientist, if you say that's who I beam up (as I intend to grab someone at random), it'll have no effect as the individual would be protected by the transporter beam. I was using a canon reference using the best that I can remember that once a transport starts, very little can harm the individual being transported, not even a M/AM (matter/anti-matter) core detonation.
[NS:]Delesa
16-01-2007, 00:32
Just say it was a corporal, I'll do a responce with the name.

To all in all their is 9 soldiers including the sarge, plus 3 scientists. You can kill 5 soldiers keep one for your leader, in your post say one of my men killed a scientist, then the three remaining soldier includeing the sarge run off, then i'll take over RPing the team coming back and sniping the scientists, tried to kill the corporal, but were pushed back, one dies there. Once they reach the field, the second soldier dies, and the sarge hops on the drop ship.

Is that alright?
[NS:]Delesa
16-01-2007, 00:34
I meant to say that any shots fired by your troops to kill the scientist, if you say that's who I beam up (as I intend to grab someone at random), it'll have no effect as the individual would be protected by the transporter beam. I was using a canon reference using the best that I can remember that once a transport starts, very little can harm the individual being transported, not even a M/AM (matter/anti-matter) core detonation.

Alright! Now I understand! Hehe, alright, hes going to be returned right?
Trinity Blood
16-01-2007, 00:37
Delesa;12213911']Alright! Now I understand! Hehe, alright, hes going to be returned right?

Yep, after a while. Won't promise he or she will be quite the same mentally as when he or she left, though (Hey, ICly, my guys are kinda nervous with all this unkown activity so they won't exactly hold back). Still, I'll try to come up with IC reasons to keep him or her reasonably sane and healthy.
Edoniakistanbabweagua
16-01-2007, 00:38
Delesa;12213901']Just say it was a corporal, I'll do a responce with the name.

To all in all their is 9 soldiers including the sarge, plus 3 scientists. You can kill 5 soldiers keep one for your leader, in your post say one of my men killed a scientist, then the three remaining soldier includeing the sarge run off, then i'll take over RPing the team coming back and sniping the scientists, tried to kill the corporal, but were pushed back, one dies there. Once they reach the field, the second soldier dies, and the sarge hops on the drop ship.

Is that alright?

Sure mate. Ill get a post up a bit later.
[NS:]Delesa
16-01-2007, 00:38
Hobbeebia - Whats happening? The ground is changing? Are you taking over the planet??? I'm not sure about you, and if i didn't know you were on my team, I think my guys would have ordered to open fire, with the ground changing and what not.
[NS:]Delesa
16-01-2007, 00:39
Yep, after a while. Won't promise he or she will be quite the same mentally as when he or she left, though (Hey, ICly, my guys are kinda nervous with all this unkown activity so they won't exactly hold back). Still, I'll try to come up with IC reasons to keep him or her reasonably sane and healthy.

Hehe alright
Chronosia
16-01-2007, 01:31
Hmm, well, if that's what you call bastard tech, then what do you call my mix-and-match ST tech from across the various eras and groups? Just wondering.

@Hakurabi: Sorry, but that's not how ST tech style shields work. If you want, I can provide you with how they work in a post or a TG.

Retrofitting and keeping classics around, as well as captured and analysed alien vessels :P Mixing within a genre isn't as bad as diving out of one canon to augment it with another to give yourself an advantage that therefore could NEVER exist.

However, Bautizer seems better than most and so I trust that he will be better than some who have dabbled in that heinous art. :P
Bautizar
16-01-2007, 01:55
[NS:]Delesa: I've got no objections to your borrowing some of the tech stuff. Just so long as you don't go copying the queens of my fleet (the Unity and Defense classes), feel free to use it. So far as the shields are concerned, I'd recommend that you take a look at the Memory Alpha link (http://memory-alpha.org/en/wiki/Deflector_shield) I posted, which does a very good job of laying out the basics regarding Star Trek-style shields, which is what I use.

Chronosia: Thanks for the compliment. I'm trying not to uberpower these vessels, which could be easy to do with all these mix-and-match things.

All: Someone going to post soon? I'm so not making the next post.
Chronosia
16-01-2007, 02:01
Which is my point. Some people want to rush right to victory and success, but building a successful nation means working hard from the ground up, not mixing and matching to gain an obscene, impossible advantage, without any explanation
Bautizar
16-01-2007, 02:26
Note to self: Never eat a salad with oil and vinegar, and then see what Edoniakistanbabweagua wrote in a post. Made my skin crawl and stomach do a flip when I read that ...

Makes me happy I've got all those ships with nukes waiting back with the Commonwealth fleet.
Edoniakistanbabweagua
16-01-2007, 02:29
Note to self: Never eat a salad with oil and vinegar, and then see what Edoniakistanbabweagua wrote in a post. Those parasitic critters there are just ... umm ... damned ugly. Makes me happy I've got all those ships with nukes waiting back with the Commonwealth fleet.

These are just the larvae too...wait till the others are spawned. then the shit really hits the fan in ugliness (remember they have 8 jaws)
Imperial isa
16-01-2007, 02:31
These are just the larvae too...wait till the others are spawned. then the shit really hits the fan in ugliness (remember they have 8 jaws)

NOTE TO SELF don't eat when you read that post for about 4 hour's
Bautizar
16-01-2007, 02:33
NOTE TO SELF don't eat when you read that post for about 4 hour's

Amen!
Edoniakistanbabweagua
16-01-2007, 02:33
NOTE TO SELF don't eat when you read that post for about 4 hour's

hehe Im just waiting to RP the uprising of my army. Will there be carnage? Hell f*cking yeah :) I try to be descriptive with the gore and the intricate efficiency of my race.
[NS:]Delesa
16-01-2007, 02:33
But if you read nukes do barely anything, they are quite disgusting arn't they?

Chronosia - "rush right to victory and success" yes, which is why i wouldn't mind lossing the first battle, and losing the first colony, on which a massive large scale attack is opened up on Titan, a chance to use the 'big sticks'. Hehe

Bautizar - Thanks for the tip, I'm not going to take your ship designs, but rather the shields idea. Merci
Imperial isa
16-01-2007, 02:37
hehe Im just waiting to RP the uprising of my army. Will there be carnage? Hell f*cking yeah :)

so it a KC classing mm then best not read it pissed
Edoniakistanbabweagua
16-01-2007, 02:38
Delesa;12214505']But if you read nukes do barely anything, they are quite disgusting arn't they?

Chronosia - "rush right to victory and success" yes, which is why i wouldn't mind lossing the first battle, and losing the first colony, on which a massive large scale attack is opened up on Titan, a chance to use the 'big sticks'. Hehe

Bautizar - Thanks for the tip, I'm not going to take your ship designs, but rather the shields idea. Merci


Correction: Radiation doesn't do anything. The blast amd heat will kill my small units (Asesinos, Sicaris, Tiiacaris, Falxifers, etc.) but the larger units can withstand it (Vastaetor, Ballista, Infector, etc.)
The XIV Legio Tactica
16-01-2007, 02:41
Note to self: Never eat a salad with oil and vinegar, and then see what Edoniakistanbabweagua wrote in a post. Made my skin crawl and stomach do a flip when I read that ...

Makes me happy I've got all those ships with nukes waiting back with the Commonwealth fleet.

Haha! I'd say your writing has been successful, Edo. :rolleyes:
Edoniakistanbabweagua
16-01-2007, 02:41
Coming next, mixed reports of strange creature attacks, missing persons, and unidentified alien bodies being dreged up.
Edoniakistanbabweagua
16-01-2007, 02:41
Haha! I'd say your writing has been successful, Edo. :rolleyes:

;)
Imperial isa
16-01-2007, 02:43
Coming next, mixed reports of strange creature attacks, missing persons, and unidentified alien bodies being dreged up.

just one more day in the life of a cop in HPD
The XIV Legio Tactica
16-01-2007, 02:44
So when you say blast and heat, what size of a warhead are you imagining? Cuz Neo-Roman tactical nukes fired from orbit can run up to 5 to 10 gigatons. Can they withstand a blast even from that, if they are close to the center of it?
Edoniakistanbabweagua
16-01-2007, 02:44
just one more day in the life of a cop in HPD

For some strange reason, this reminds me of Muse's Knights of Cydonia Music Video...I dont know why...
Edoniakistanbabweagua
16-01-2007, 02:47
So when you say blast and heat, what size of a warhead are you imagining? Cuz Neo-Roman tactical nukes fired from orbit can run up to 5 to 10 gigatons. Can they withstand a blast even from that, if they are close to the center of it?

Obviously any creature caught in the center of a blast will die, regardless of size and armour. This'll be a tough one to decide, so ill say within 2 miles of the blast, everything dies. After that its usually the big guys that live.

Speaking of nukes...are we using nukes?
Imperial isa
16-01-2007, 02:48
For some strange reason, this reminds me of Muse's Knights of Cydonia Music Video...I dont know why...

dont who that is but will look up
but it remind me of the start of Disturbed 10,000 Fists
Edoniakistanbabweagua
16-01-2007, 02:51
dont who that is but will look up
but it remind me of the start of Disturbed 10,000 Fists

Take a western, Star Wars, and a Bruce Lee Movie and you have the music video to it.
Imperial isa
16-01-2007, 02:55
Take a western, Star Wars, and a Bruce Lee Movie and you have the music video to it.

just find it at YouTube

heres a clip with the song
http://www.youtube.com/watch?v=dO1S4IR49a4
Edoniakistanbabweagua
16-01-2007, 02:56
just find it at YouTube

heres a clip with the song
http://www.youtube.com/watch?v=dO1S4IR49a4

thnx but I own the CD of 10,000 fists :)
Imperial isa
16-01-2007, 03:00
thnx but I own the CD of 10,000 fists :)

dam you i just got in to them,
hey i add a song to theard to make it more happy
Edoniakistanbabweagua
16-01-2007, 03:01
Ok i am out for a couple of hours. My neighbor and his "friend-with-lots-o-benefits" are doing things that a sexually frustrated Catholic like me gets tired of hearing through my paper-thin walls, plus they say my loud music ruins the mood :rolleyes: (Doesn't it seem like when you aren't getting any, everyone else is?). Thus I am gonna go visit a couple friends for some texas hold'em and rum. Ill be back on in about 2 hours. Later later :)
Imperial isa
16-01-2007, 03:06
Ok i am out for a couple of hours. My neighbor and his "friend-with-lots-o-benefits" are doing things that a sexually frustrated Catholic like me gets tired of hearing through my paper-thin walls, plus they say my loud music ruins the mood :rolleyes: (Doesn't it seem like when you aren't getting any, everyone else is?). Thus I am gonna go visit a couple friends for some texas hold'em and rum. Ill be back on in about 2 hours. Later later :)

i stayed at mates place an had to go through the same thing, in the end i went outside and sleep in a hole
[NS:]Delesa
16-01-2007, 03:18
just one more day in the life of a cop in HPD

HPD?
Hakurabi
16-01-2007, 03:18
There shouldn't be any problems with nukes at all. I mean, we use weapons that are of comparable power on a regular basis, and atomics are considered LOW on the power scale.

The main problem with bombardment to extermination is the backlash. The penalty for Glassing planets is, appropriately enough, being Glassed. Of course, just normal bombardment should be just fine, if a little unethical.
[NS:]Delesa
16-01-2007, 03:19
Obviously any creature caught in the center of a blast will die, regardless of size and armour. This'll be a tough one to decide, so ill say within 2 miles of the blast, everything dies. After that its usually the big guys that live.

Speaking of nukes...are we using nukes?

No nukes on land, but in space, very limited. Last last LAST resort.
Imperial isa
16-01-2007, 03:22
Delesa;12214763']HPD?

like NYPD
[NS:]Delesa
16-01-2007, 03:22
For some strange reason, this reminds me of Muse's Knights of Cydonia Music Video...I dont know why...

Muse right?

EDIT: Never mind I just read the begining.
[NS:]Delesa
16-01-2007, 03:23
like NYPD

yeah but i mean Haven Police Dept.? is that what he ment?
Imperial isa
16-01-2007, 03:38
Delesa;12214800']yeah but i mean Haven Police Dept.? is that what he ment?

don't know, but if you think on it with people going missing and thing's been seen in the sky they get pulled into it
[NS:]Delesa
16-01-2007, 03:42
Yeah, I can tell you one thing ONI is going to het involved
Edoniakistanbabweagua
16-01-2007, 04:11
There shouldn't be any problems with nukes at all. I mean, we use weapons that are of comparable power on a regular basis, and atomics are considered LOW on the power scale.

The main problem with bombardment to extermination is the backlash. The penalty for Glassing planets is, appropriately enough, being Glassed. Of course, just normal bombardment should be just fine, if a little unethical.

Kraeton 1: Whoa WTF!!! What the hell is that in the air?

(gestures to nukes coming down)

Kraeton 2: Their f*cking nukes!! What the hell do we do.

(looks down)

Kraeton 1: (in best Austrian accent voice) Dig...Dig deep...NOW!!

Man...I should do a webcomic about these guys :)
Trinity Blood
16-01-2007, 04:14
Retrofitting and keeping classics around, as well as captured and analysed alien vessels :P Mixing within a genre isn't as bad as diving out of one canon to augment it with another to give yourself an advantage that therefore could NEVER exist.

However, Bautizer seems better than most and so I trust that he will be better than some who have dabbled in that heinous art. :P

Even if its tech obtained through IC means (as I may be getting some non-ST tech for my ground forces (as canon ST tech is a bit limited in that department and I've found very little fanon stuff for it))?

Which is my point. Some people want to rush right to victory and success, but building a successful nation means working hard from the ground up, not mixing and matching to gain an obscene, impossible advantage, without any explanation

Like how I'm doing mine?

@All: As for Edo's post, I don't find it that disturbing. I just ate and its like just another scene from a B-movie to me. Compared to what I've got planned to go on during my Civil War, that's nothing.
Also, in regards to nukes, that's a standard payload for canon 22nd century ST spatial torpedoes, but I've also got a few custom warheads designed.
Edoniakistanbabweagua
16-01-2007, 04:18
@All: As for Edo's post, I don't find it that disturbing. I just ate and its like just another scene from a B-movie to me. Compared to what I've got planned to go on during my Civil War, that's nothing.
Also, in regards to nukes, that's a standard payload for canon 22nd century ST spatial torpedoes, but I've also got a few custom warheads designed.

Ouch...blow to my pride ;) jk

I guess Ill have to try harder mate :)
Imperial isa
16-01-2007, 04:21
what do plasma warheads do the if nukes do litte
[NS:]Delesa
16-01-2007, 04:23
Plasma ripps through your ships hulls, I guess we can have nukes in space but not on the ground.
Imperial isa
16-01-2007, 04:27
looking at the 40k Imperial torpedoes they cannot be deflected by a ship's shields
Edoniakistanbabweagua
16-01-2007, 04:30
looking at the 40k Imperial torpedoes they cannot be deflected by a ship's shields

It probably works like Kevlar and Tephlon-tipped bullets. Both are similar in material and with the projectile shooting through it at a high speed, the bullet can pierce the armour easily.
Bautizar
16-01-2007, 04:41
While we're talking about nukes, the broadsword-class nuclear missiles that Commonwealth ships carry are city-busters by design. They're also capable of being turned on capital ships, but when used against anything lighter than a cruiser they'll have trouble tracking it.

EDIT: The Commonwealth fleet is now in-system. The logistical ships stayed out of the fighting zone, so they may or may not be appearing at some point. I'll be using the =()= and =()= tags to denote location at the start of each post from now on, so as to avoid any confusion with what's going on.
Imperial isa
16-01-2007, 04:42
It probably works like Kevlar and Tephlon-tipped bullets. Both are similar in material and with the projectile shooting through it at a high speed, the bullet can pierce the armour easily.

well the dam thing's size From sixty to two hundred metres in length
they all so are powered by a plasma reactor which also doubles as its warhead
i'm still looking for the other types of Torpedoes they got
Hakurabi
16-01-2007, 05:53
A nuke is primarily destructive due to the decay of X-Rays and Gamma in the atmosphere into the initial blast, and the subsequent implosion.

In space, however, a nuke is far less deadly. You pretty much need to score a direct hit with the nuke to kill (don't argue damage, it varies too much from ship to ship in Sci Fi), and even at range you won't get even an Electromagnetic Pulse (EMP) - simply because all that gets sent out it ordinary X-rays and Gamma rays.

Anything but a direct hit will send crew running for the storm cellars at best.


Another interesting tidbit is that the maximum ratio for fusion weapons is 6Mt per metric tonne. In contrast, antimatter outputs around 42 kilotons per gram - but good luck trying to get a tonne of the stuff for anything less than an epic deathstar-buster.

At speeds greater than .95c antimatter warheads are totally irrelevant and probably better used firing the bloody thing. At speeds over .024c fusion weapons are irrelevant.

EDIT: Hold on, lemme recheck my math. I think I've made a mistake somewhere.

EDIT2: Fixed.

EDIT3: Of course, attaching a warhead tends to make the other RPer more inclined to take damage, but that's just metagaming.
Edoniakistanbabweagua
16-01-2007, 06:41
well cool. thats alot of information about nukes.

Since everyone is posting their ships technology, i should pst mine tomorrow morning. Right now I am finally gonna get some sleep. Good night all
Trinity Blood
16-01-2007, 07:42
Ouch...blow to my pride ;) jk

I guess Ill have to try harder mate :)

Lol, well, feel free to jot down notes when I really get going. IMHO, out of all the stories I've written, while they may not be that great, the bad guy/gal is one you would love to slug as hard as you could if you ever met them in RL.

what do plasma warheads do the if nukes do litte

I would say they would do what the designer intended them to do, provided the correct counter-measures weren't in place.

Delesa;12214992']Plasma ripps through your ships hulls, I guess we can have nukes in space but not on the ground.

Not all. I happen to have a plasma warhead designed for my spatial torpedoes intended for an entirely different use. Though, the pulse plasma cannons of my NX-09 may do such an effect as you describe.

A nuke is primarily destructive due to the decay of X-Rays and Gamma in the atmosphere into the initial blast, and the subsequent implosion.

In space, however, a nuke is far less deadly. You pretty much need to score a direct hit with the nuke to kill (don't argue damage, it varies too much from ship to ship in Sci Fi), and even at range you won't get even an Electromagnetic Pulse (EMP) - simply because all that gets sent out it ordinary X-rays and Gamma rays.

Anything but a direct hit will send crew running for the storm cellars at best.

I'll be sure to keep that in mind.

Another interesting tidbit is that the maximum ratio for fusion weapons is 6Mt per metric tonne. In contrast, antimatter outputs around 42 kilotons per gram - but good luck trying to get a tonne of the stuff for anything less than an epic deathstar-buster.

As a ST tech nation, I've got production stations in my space producing tons of AM by the day. Its a quite simple process, really. All I need is one of my processing stations and a star to orbit it around. My main IC problem in this area is building enough of such stations and keeping them long enough for them to produce enough to make a reserve supply I can use if needed.

At speeds greater than .95c antimatter warheads are totally irrelevant and probably better used firing the bloody thing. At speeds over .024c fusion weapons are irrelevant.

Obviously not an ST geek like myself, then. Torps usually go 30% faster than the launching ship, at least that's what my research indicates of TNG era Photons. The KE plus the M/AM warhead deals more damage than the warhead or the KE alone.

EDIT: Hold on, lemme recheck my math. I think I've made a mistake somewhere.

EDIT2: Fixed.

EDIT3: Of course, attaching a warhead tends to make the other RPer more inclined to take damage, but that's just metagaming.

I take it your more a fan of KE weapons, correct

well cool. thats alot of information about nukes.

Since everyone is posting their ships technology, i should pst mine tomorrow morning. Right now I am finally gonna get some sleep. Good night all

Hmm, well I don't, yet, use the shields I posted about earlier, you're right, a little bit on my stuff would be useful. I'll pull up some links for the ST canon info as I don't feel like doing all the editing that would be needed to fit it all into my national canon.

Phase Cannons:
http://memory-alpha.org/en/wiki/Phase_cannon
Phase Pistol:
http://memory-alpha.org/en/wiki/Phase_pistol
EM-33 Plasma Pistol:
http://memory-alpha.org/en/wiki/EM-33
Pulse Rifle:
http://memory-alpha.org/en/wiki/Pulse_rifle
Plasma Rifle:
http://memory-alpha.org/en/wiki/Plasma_rifle
Spatial Torpedo:
http://memory-alpha.org/en/wiki/Spatial_torpedo
Photonic Torpedo:
http://memory-alpha.org/en/wiki/Photonic_torpedo
Polarized Hull Plating:
http://memory-alpha.org/en/wiki/Polarized_hull_plating
Uniforms (two varients for my current set, not decided on which will be my main one, but leaning towards the first link):
http://memory-alpha.org/en/wiki/Starfleet_uniform_%28Earth%29
http://memory-alpha.org/en/wiki/Terran_Empire_uniform
Communicator:
http://memory-alpha.org/en/wiki/Communicator
Universal Translator (not always reliable and needs samples of an another language to work up a translation matrix, thus why linguists are usually assigned as comm officers):
http://memory-alpha.org/en/wiki/Universal_translator
Transporter:
http://memory-alpha.org/en/wiki/Transporter
Augment:
http://memory-alpha.org/en/wiki/Augment
Esper:
http://memory-alpha.org/en/wiki/Esper
Disruptor:
http://memory-alpha.org/en/wiki/Disruptor
Particle Cannon:
http://memory-alpha.org/en/wiki/Particle_cannon
Military Assault Command Operations (MACO)
http://memory-alpha.org/en/wiki/MACO

That enough info? If not, I can pull up more links.

@Bautizar: What do you think of one of my fighter pods having to conduct an emergency landing in a hanger of one of your ships?