NationStates Jolt Archive


E20 Economic thread (closed) - Page 4

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Abbassia
18-12-2006, 11:12
Bulgarian Build
1917:
Population: 5.7 Million People
Tech Level: 4

Income:
Production Centers: 16 points -Normal Spending-
Resources: 2 points
Shipping: .6 points

Total: 18.6 points

Expenses:
Level III Social Services: 1.71 points
Military Maintenance: 3.45 points


1 Infantry Corps 0.75
1 Motorised Infantry Division 0.25
1 Light Infantry Brigade 0.10
2 Police Units 0.50
1 MTB Flotilla 0.10
4 Reserve Infantry Corps 1.50
1 Reserve Motorised Infantry Division 0.125
1 Reserve Police Units 0.125

Construction:
1 Fighter Unit (German) 3 points
3 Shipping Units 3 points
Upgrade Light Infantry to a coastal defence fortress: 2 points

Joint Infrastructure Project with Macedonia: 1 point (Year 2 out of 3)

Repay loan to Germany: 2 points (Year 2 out of 20)
Aid (Level III Social Services) to Macedonia: 0.9 points
Aid to Pro-Bulgarian Parties in Macedonia: 0.5 points
Military aid to Macedonia: 0.2 points

Growth: 0.02*(21-(1.71+3.45+.9))= 0.25

Accumelated Growth= 0.25
_______________________________________________________________
Macedonian Build
1917
Income:
Resources: 2
Shipping: 0.2
aid from Bulgaria: 0.2

Total points: 2.4 points

Expenditure:
Military Maintenance: 0.2 points
2 Shipping: 2 points
Production Centre: 0.2 points (Progress: 4.57/24)


Forigen Aid Programs:
Bulgaria->Level 3 Social Services+Infrastructure Improvement
New Dornalia
18-12-2006, 19:46
Hey GB,

KMT China may also be practicing State Capitalism (and anyway the regimes corruption parasitically ties it to large sections of the emerging economy).

I think pretty much that's what is going on, yeah--well in line with my plans too (that whole modern mercantilist idea I was thinking about).
New Dornalia
18-12-2006, 19:54
1917-IN PROGRESS!

Nationalist China (Republic of China)
Economic and military data as of Jan, 1 1913
KMT China (Republic of China)
Resource points
Changsha 2, Kwieyang 6, Chengtu 6, Chungking 12,
Special Resources:
3 Coal
Production Centers:
3 at Changsha
3 at Kweiyang
population under KMT control 188.7 million
food production 220
Excess food sales: 7 points

Aid Column-

Missionary aid to KMT- 1pt

Overseas Chinese aid to KMT- 1pt

Aid from UK-25pts

Aid from USA- ?

Market Economy Peacetime. Normal income, growth 2%

Total Income: 41 (rounded, factoring in Aid, growth post mil/social spending) 81

other major cities:
Nanking, Hangchow, Hangchow, Nanning,

KMT Army
Guangdong Army-based in Guangzhou
1 garrison unit
Guangxi Army-based in Nanning
1 garrison unit
Hunan Army-based in Changsha
2 garrison units
Jiangxi Army-based in Nanchang
1 garrison units
Zhejiang Army-based in Hangzhou
1 garrison units
Fujian Army--currently in Jiangxi Province
1 garrison unit
Sichuan Army
1 garrison units
(1 at Chungking)
5 light infantry divisions (all tech level 5)-.50
Guazhou Army--based in Guiyang
1 garrison units .25, upgrade to 5 garrison units (4 points)

1.75 Provincial Armies

1st Army--New Model Army (currently in Jiangxi)
1 Motor HQ
4 Regular Infantry corps (plus one Portuguese Corps as advisors)
2 Motor Infantry Corps
2 Motor Infantry Divisions
1 Light infantry unit
8 Light/Mt. Infantry Divisions

2nd Army--Republican Guard (Guangdong)
4 infantry corps--at Guangzhou
2 Motor Infantry Divisions
3 militia Corps--at Guangzhou

Ministry of State Security Special Republican Peacekeeping Force--
1 Police Unit-.25

Republican Navy-
2 DD2, and 6 CLs-.8
2 BCs -.5

KMT Air Force (OOC: These units were purchased in 1913, but were not included in future builds owing to lack of attention--RL issues, whatnot)

1 land bomber unit-1
1 fighter unit-1 pt
1 observation/light bomber-.5

Matenance=21.5

Social Spending=Level 1-19 pts

5 points on MSS training, equipment

Points lost to various acts of palm-greasing and "special favors" -2.25 points

Growth= .71 (plus last year's makes 1.63)

Builds-

OOC: Following assumes components are purchased from an outside power.

18 points for infrastructure improvements
convert 4 garrisons from Guazhou, Guangzhou, Guangxi and Hunan to Light/Mt. Infantry.
5 Motor Inf Divisions-15 points
4 Police Units-8 points
Ato-Sara
19-12-2006, 00:43
Imperial China 1917 Build
Population: 200 million
Tech level: 3
Government: Imperial Monarchy (Capital Lanchow)
Economy: Market [Peace time Economy {2% Growth}]

Economic Budget: 41 (Production Centres [8]: Lanchow 2. Resources [28]: Xian 6, Langchow 6, Lanchow 4, Tientsin 6, Xining 6. Surplus Food [5] 25 Surplus Food 5.)
+ 15 Points from foreign aid

Domestic Spending:

Level 1 Social Services- 20 points

Production Centre at Lanchow 24/24- 12 points

Foreign Spending:

Military Spending:

Intelligence Agency 7.5/10- 4.75 points

5x Police Units- 10 points

Maintenace:

-Navy-
Gunboat Flotilla-'shèn' (1914) .10 points
Sub Total: .10 points

-Army-
20 Light infantry divisions 2 points
13 Police units 3.25 point
2 Observation plane units 1 point
Sub Total: 6.25 points

Total: 6.35 points

Population: 200
Food production: 225
Surplus/Defecit: +25
Sukiaida
19-12-2006, 15:46
Spain
Rulers: Queen Maria Christina
Prime Minister: Dámaso Berenguer
Government: Monarchy/Military Dictatorship
Year: 1917
Population 20,767,000
Tech level: 5
Peacetime Market Economy: 2%

Spanish Possesions:
Balearic Islands
Canary Islands
Moroccan Enclaves Population: 1 Million
Ceuta, Melilla, RIF

Production:

Production centers 6 (Madrid 1, Ferrol 3, Seville 2)
Resources 13 (Ferrol 3, Malaga 6, Seville 4)
Morrocan Resources: 1
Food production: 47
Need: 20
Surplus: 27
Earned from Surplus: 5 Points

Commerce:
Internal Trade: 5 Shipping Units
USA: 15 Shippings Units (5 of these are tanker units)
United Kingdom: 10 SHipping Units
World Market: 10 Shipping Units

Fuel Used: 4 Coal
1 Oil
Fuel Produced: 0 Coal
0 Oil
Fuel Imported: 4 Coal (World Market)
1 Oil (United States)

Expenses:
Social Spending 3: 6 Points
Intelligence Agency (IE- Intelligencia Espana): 5 Points

Regular Navy (Volunteer):
All Ships 4.5 Tech

Naval Yard: Cadiz
Naval bases: Bilboa, Cartegena, Palma, Canary Islands
Cost: 3 Points

Atlantic Fleet (Transferring)
2 BB1 (Pre-Dreadnaught Battleship)
5 Light Cruisers (US)
2 Destoyer Flotilla (1 4.5 and 1 5)
3 CA (Armored Cruisers) (Scrapped)
1 Transport Group

Meditterranian Fleet (Based in Palma, Baelric Islands)
3 CA (Armored Cruisers)
2 Destroyer Flotilla (1 4.5 and 1 5)
1 Torpedo Boat Flotilla

Total Navy Cost: 3 Points

Conscript Army:
Regular Army:
3 Regular Infantry Corps
2 Fighter Unit (French)
1 Supply Unit
1 Seige Artillery Unit
1 Flak Division
2 Police Units

Army of Afrika: Colonial Army
1 Highly Trained Mountain Division (Based in Ceutra)
2 Highly Trained Moroccan Light Infantry Division (Based in Melilla and the RIF)

SPanish Foreign Legion:
1 Light Infantry Brigade
1 Marine Brigade

Stationed in Ceutra(Inside Fortress: Built and Developed by SPain in 16th Century):
1 Fortress
2 mountain division (1 Highly Trained Division)
1 Garrison Unit

Stationed in Melilla (Also has a fortress built in the 16th century, smaller than Ceutra's.):
1 light infantry brigade (guards)
1 Highly Trained Division (Moroccan Light Infantry)
1 Garrison Unit
1 Fortress

Stationed in RIF:
1 Garrison Unit
1 Highly Trained Light Division (Colonial Army)

Stationed in Baleric Islands
1 Light Infantry Division (Marines)

Stationed in Canary Islands

Reserve Army:
11 Infantry Corps
1 Cavalry Divisions
1 Seige Artillery Brigade
2 Light Bomber Units (French)

Army Costs: 14

Regular Military: 417,000 Men (2% of the population.)
Reserve Military: 523,000 Men (2.5% of the population.)
Moroccan Military: 30,000 Men (3% of the population.)

Total Expense:31 Points
Total Production:50 Points
Spending Money: 19 Points
Economic Growth: .4% Growth

Spending: 1917
2 Light Cruisers (UK)- 2 Points (2/2)
Moroccan Transportation Improvement- .2 Points (2/3)
Dreadnaught Research(Cadiz): 0 Points (1/3)
Aircraft Industy: 10 Points (0 out of 100)
1 Minesweeper Flotilla: 2 Points (1/1)
1 Escort Flotilla: 4 Points (1/1)

SPain Population Growth: 1.5% a year.
310,000 added for 1918.
Kilani
20-12-2006, 01:22
Budget, 1917

Population: 144 million

Cut Spending, Tech Level Five


Production Centers: 48
-St Petersburg 2
-Moscow 3
-Tula 1
-Irkutsk 5
-Kharkov 3
-Rostov 11
-Omsk 13
-Volgograd 1
-Tbilisi 3
-Sverdlvosk 5
-Kursk 1

Normal Spending: 164

Resource Centers: 33
-Rostov 2
-Sverdlovsk 5
-Kharkov 9
-Tbilisi 3
-Kursk 4
-Voronezh 5
-Kerch 5

Fuel Centers:

Oil
-Baku 5
-Grozny 2
-Maikop 3
-Perm 2

Natural Gas
-Karaganda 1
-Add Baku 5

Coal
-Ufa 5
-Novosikirsk 1
-Rostov 4

Merchant Marine: 35 shipping units [20 Baltic/Atlantic, 20 Internal (River Barges, etc), 15 Pacific]

7 points

96 points for production centers + 33 resource points +7 commerce points + 4 points from oil exports = 140 points

TOTAL: 140 [Normal Spending: 236]

Maintiance

Military: 38.1

Social Services: 30.4

Level II Social Services: 24.4 points
Level III Social Services in all major cities: 6 points

TOTAL: 68.5

Growth calculated from: 167.5 points

Growth: 3% [5.1]

Accumulated Growth: .2


Food production: 90

Funding Avaliable: 71.5 points

Constant Spending

Intelligence Agency (Secret Police): 5 points

66.5 points remaining.

Domestic Projects

15 (Debt Payment to the United States [80/93])
15 (Aid to China)
4 (DN, Baltic [12/12], contracted to American shipyards)
8 (2 Trans-Siberian RR [12/50], 3 Central Asian RR [16/40], 3 Basra-Caucus RR [16/25])
3 (Air Depot, Chita)
12 (2xSDNS, Baltic [12/36]
6 (Naval Yard, Vladivistok [6/24])
.5 (Police Unit, Caucaus [2/2])
3 (Three shipping units)
1 (MTB flotilla for Armenia)
1 (upgrade 1 infantry corps to motorized)


Military Upkeep

Army

Active Duty
3 HQs: 3 points
13 Regular Infantry Corps: 9.75
3 Light Infantry Divisions: .20, one paid for by Armenia
3 Marine Brigades: 1.5
2 Fighter Units: 1
2 Light Bomber Units: 1
1 Light Naval Bomber Unit: .5
2 Garrison Units-Paid for by Armenia
7 Police Units: 1.75
3 Cavalry Corps-Paid for by Armenia

Reserves
3 HQs: 1.5
16 Militia Corps: .8
5 Militia Cavalry Corps: .25
3 Fortress Corps: .75
7 Regular Infantry Corps: 2.6
3 Artillery Divisions: 6
5 Light Bomber Units: 1.25

TOTAL: 31.7
Navy

Baltic Sea Fleet

DN:

Imperator Nicholay II: .25
Imperatritsa Alexandra: .25
Alexei: .25
Imperatritsa Maria: .25

BC:

Borodino: .25
Kutusov: .25
Suvarov: .25
Prince Bagration: .25
Markarov: .25

1 minesweeper flotilla: .10
1 coast defense submarine flotilla: .25
1 MTB Flotilla: .10
1 DD Flotilla: .25

CLs:

Tatiania: .10
Kiev: .10
Rostislav: .10
Olga: .10

Black Sea Fleet

1 MTB Flotilla: .10
1 DD Flotilla: .25

DN:
Potemenkin: .25

CLs:

Marie: .10
Alexandra: .10

TOTAL: 4.15

Naval Yards
Sevastapol: 1
St. Petersburg: 1

Naval Bases
Batumi: .5


TOTAL: 6.65

Military Total: 38.1
Kilani
20-12-2006, 01:59
Kingdom of Baghdad (Russian Client State)

1917

Normal Spending

Tech Level 2

population 1 million

resources 0

food production 6

1 point from selling excess food

Level I Social Services: .1

Infrastructure Improvement: .2 [Year 3 of 3]

Shipping Unit: .1 [.8/1]

Military Upkeep: .6

Military:

2 cavalry divisions: .5

Russian gunboat flotilla in the Tigris/Euphrates Rivers: .10


Kingdom of Armenia (Russian Protectrate)

1917

population: approx. 3 million

In addition, a very large (about 3 million) expatriate and émigré population can be found overseas, and it has provided considerable assistance.

Tech level 4

Normal Spending

resources 1 (Yerevan 1)

Production Centers: 1 Trabzon

Shipping: 5 units (1 points)

potential hydroelectric resources

5.8 points

2% Growth [.05]

food production 4

Level II Social Spending: .6

Debt payment: 2 [3/16]

Russian/Military Maintanence: 1.9

Being paid for:

3 Russian cavalry corps
1 Light Infantry Division
2 Garrison Units

Own Units:

Light Infantry Division: .10


Empire of Persia (Russian client state)

Tech Level 4

Population 5 million

Resources: 0
1 Production Center (Tehran)

Normal Spending

4 points

Growth: 2% [.04+.07+.12 (.23)]

Military
1 Infantry Corps
1 police unit

Reserves
3 static corps

Upkeep: 1.375 points

Level II Social Spending: .5 points

1 Cavalry Division : .3 [.3/3]




Kingdom of Kurdistan (Russian Ally)

1916

population 1 million

tech level 3

resources 2 (Mosul)

food production 3

5 shipping units (1 point)

Military:
1 Mountain Division
1 Milita Corps (Reserves)

Energy
-Mosul 2 (1 point from oil exports)

3.6 points total

Level II Social Spending: .2

Military upkeep: .15

Production Center in Mosul: 1.5 [2.5/24]

Upgrade Milita Corp to Infantry Corp: 1.75 [.2/2]
Ottoman Khaif
21-12-2006, 21:35
Turkey is going to hit 5 tech in 1918, would it gain anything from it like more food production or coals or etc?
Sukiaida
21-12-2006, 21:38
Spain is waiting on the same thing. But it's til he makes the rule changes. We're supposed to know when he makes the changes I gather.
New Dornalia
21-12-2006, 23:39
1918-

Nationalist China (Republic of China)
Economic and military data as of Jan, 1 1913
KMT China (Republic of China)
Resource points
Changsha 2, Kwieyang 3, Chengtu 5, Chungking 12,
Special Resources:
3 Coal
Production Centers:
3 at Changsha
3 at Kweiyang
1 at Chengtu
population under KMT control 196.4 million
food production 220
Excess food sales: 7 points

Aid Column-

Missionary aid to KMT- 1pt

Overseas Chinese aid to KMT- 1pt

Aid from UK-25pts

Aid from USA- ?

Market Economy Peacetime. Normal income, growth 2%

Total Income: 20 (rounded, factoring in Aid, growth post mil/social spending) 90

other major cities:
Nanking, Hangchow, Hangchow, Nanning,

KMT Army
Guangdong Army-based in Guangzhou
Guangxi Army-based in Nanning
Hunan Army-based in Changsha
1 garrison units
Jiangxi Army-based in Nanchang
1 garrison units
Zhejiang Army-based in Hangzhou
1 garrison units
Fujian Army--currently in Jiangxi Province
1 garrison unit
Sichuan Army
1 garrison units
(1 at Chungking)
5 light infantry divisions (all tech level 5)-.50
Guazhou Army--based in Guiyang

1.75 Provincial Armies

1st Army--New Model Army (currently in Jiangxi)
1 Motor HQ
4 Regular Infantry corps (plus one Portuguese Corps as advisors)
2 Motor Infantry Corps
8 Motor Infantry Divisions
1 Light infantry unit
12 Light/Mt. Infantry Divisions

10.3

2nd Army--Republican Guard (Guangdong)
4 infantry corps--at Guangzhou
2 Motor Infantry Divisions
3 militia Corps--at Guangzhou

3.8

Ministry of State Security Special Republican Peacekeeping Force-based in Guazhou, Guangzhou, Guangxi and Hunan, Sichuan Provinces--
1 Police Unit-.25
4 Police Units-1

1.25

Republican Navy-Guangdong and Fuzhou-
2 DD2, and 6 CLs-.8
2 BCs -.5

1.3

KMT Air Force (OOC: These units were purchased in 1913, but were not included in future builds owing to lack of attention--RL issues, whatnot)--based in Hunan:

1 land bomber unit-1
1 fighter unit-1 pt
1 observation/light bomber-.5

2.5

Matenance=21

Social Spending=Level II-38.5 pts

5 points on MSS training, equipment

Points lost to various acts of palm-greasing and "special favors" -2.25 points

Growth= .35 (plus last year's makes 1)

Builds-

OOC: Following assumes components are purchased from an outside power.

10 points for 5 motor infantry brigades (either German or UK, depending on production rights)
6 points for 2 units of 1916-era fighters (either German or UK)
1 1916-era light bomber unit-4 points (either German or UK)
Bazalonia
22-12-2006, 00:12
Danish 1918 Build

Population 2.9 million (tech 4)
Production centers: 3
Resources: 4 (Copenhagen 3, Greenland 1)
Food production: 8 (Enough to support 8 million)
Colonies: Iceland, Faeroe Islands, Greenland (negligible population that require food imports)
Commerce: 29 shipping units, 2 Cruise Liners, 2 Zepllins

Total Purchase Points: 12 + 4 + 8 + 1 (from 5 Available Food) = 25

Current Build (1918)

Military Upkeep: 2.1
Social Spending Lvl 3: .87
Intel Agency Funding: 5
Fortress (South Jutland): 1 (2/5)
2 x Zepplin (From Germany 3pts/yr for 4 years): 3

Foreign Expenditure:

2x BC2 from Sweden: 10 (1/3)
Fighter from Russia: 3

Excess: 0.03
Growth: (25 - 2.97 =22) = .44 (exported to Finland)

Tech Level 4.5 next year
Platta
22-12-2006, 00:47
(Can someone please make sure this is all right?)
Belgian 1917 Build
Tech Level 5
Peacetime spending
Resources 6 (Congo)
Production Centers: 5 (2 Brussels, 2 Antwerp, 1 Liege)
Shipping: 6 (1.2 income)
Population:7.5 (Colonial population 5--this is an estimate)
Food Production: 10 (7.5 needed) and 5 colonial (5 needed)
Social Spending level II: 1.5 points for 7.5 million
Military upkeep = 3.2 (.1 for oil)
Income = 20 Industrial + 6 colonial + 1.2 Shipping + .5 food - 4.7 Upkeep = 23 left
23 * 2% growth = .46 NPC's (new Production centers)
23 to spend:
continue work on Forttress in Brussels -1 (4/5)
Start 2 New fortresess- 1 in Liege and 1 in Charleroi -2 (1/5)
Buy 20 shipping -20
Haneastic
22-12-2006, 04:05
Japanese Empire 1918 Builds
Population: 105
Production Centers: 66x2=132
Shipping: 22 (110 Units) (22 Internal)
Resources: 32 (Manchuria, Formosa, Korea)
Food: 8
Coal: 9
Ocean Liner: .4
Total: 209.4
Tech Level: 5
Accumulated Growth: .53
Production centers to be added: 4.13 (placed in Korea)
Growth: 3%
Oil Reserves: 8 Points
Coal Reserves: 10

Military Maintenance: 36
7 Infantry Corps
3 Cavalry Division
1 Menjiang Cavalry Division
2 HQ units
1 Motorized Corp
1 Motorized Brigade
2 Motorized HQ
4 Theater Supply Units
7 Garrisons
3 Fortress Corps
2 Fortresses (Lushun, Harbin)
8 Light Infantry Divisions
1 Imperial Guards (Light Infantry)
3 Siege Artillery

8 Marine Brigades

3 Seaplane Tenders
6 SuperDreadnoughts
6 Dreadnoughts
4 Battlecruisers
10 Heavy Cruiser
18 Light Cruisers
1 Tech 5 Destroyer
1 Long Range Sub
2 Transport Group

Mothballed:
9 Armored Cruisers
3 torpedo boat flotillas
9 Battleships
9 Protected Cruisers
3 Tech 4.5 Destroyer Squadrons

Intelligence Agency

3 Light Bombers
2 Fighter Units

Naval Yards
Kure, Yokosuka, Kobe, Nagasaki,
Naval bases
Hiroshima, Yokohoma, Pusan, Tainan, Port Arthur

Level 3 Social Safety for Japan (includes Korea and Manchuria): 30
Left: 144.4


Buy:
1 Fortress in Changchun (5/5): 1
1 Fortress in Mukden (5/5): 1
1 Fortress in Pyongyang (5/5): 1
2 Battlecruiser (3/3): 8
Production Center in Harbin (10/24): 10
5 Improved Battlecruiers (2/3): 25
Convert BC’s and DN’s to oil (2/2): 20
4 Super Dreadnoughts (2/3): 24
2 Light Cruisers (2/2): 2
2 Police Divisions: 4
Intel: 6
Upgrade 4 Cavalry Divisions to Motorized Divisions: 2
2 Flying Boats: 12
2 Medium Bombers: 12
Light Infantry Brigade: 1
4 Seaplane Carriers (2 liner units):6
Fleet Carrier Technology (1/2): 3
Canadstein
23-12-2006, 03:22
1918 Netherlands Build
Kingdom of Netherlands
Population 6.6 million, tech level 5, production centers 6 (Rotterdam 3, Amsterdam 3), 165 shipping, 1 liner unit, food production: 22 (61.10 points)

Colonial Empire

Dutch East Indies: Population 51 million, production center 1 (Batavia 1, Surabaya 1), 19 resources, 8 oil, food production 50 (35.6 points)
Dutch Antilles: Population 56 thousand, production center 1 (Willemstad), 1 oil (5 points)
(101.7+.5 from Brazil)= 102.2 points to spend)

Market Economy Peacetime

Growth: .91 +.96 from 1917= 1.87

Domestic Spending: [45.51 points]
Level III Social Spending [1.86 points]
Upkeep of the BVD (Domestic Security Service) [5 points]
Plan Zuider Zee [2 points] (2/50 years)
11 shipping unit [11 points]
Building of production center (Batavia) [24 points]
Third Dutch/Danish Expedition [.5 point]
Setup of temporary base [.5 point
Aid to Greece [2.01 point]

Colonial Spending: [10.08 points]
Level II Social Spending (DEI) [10 points]
Level I Social Spending (Dutch Guiana) [.08 point]

Military Spending: [24 points]
Research of improved seaplane carriers [6 points]
1 naval base (Sorong) [6 points]
2 battleships (Korenaer, Johan Maurits van Nassa) [12 points] (1/3 years]
2 infantry corps [8 points]

Military Upkeep: [13.25 points]
Royal Netherlands Army:
Fortress (Rotterdam) [1 point]
1 garrison units [.25 point]
1 reserve infantry corps [.25 point]
3 marine brigades [1.50 points]
1 motorized infantry corps [1 point]
1 fighter plane unit [.5 point]
1 assault engineer brigade [.25 points]

Royal Dutch East Indies Army:
4 garrison units [1 point]
1 coast defense fortress (Batavia) [.5 point]
2 mountain infantry division [.20 point]
1 cavalry division [.25 point]
1 marine brigade [.5 point]

Royal Netherlands Navy:
2 destroyer flotillas [.5 point]
1 long range submarine flotilla [.5 point]
2 super dreadnoughts (Holland, Utrecht) [.50 point]
4 battle cruisers (Tromp, De Ruyter, Nassau, Witte de With) [1 point]
5 light cruisers (Java, Sumatra, Aruba, Borneo, Curaçao) [.5 point]
3 heavy cruisers (Van Speyk, Johan Willem Frisco, Zeeland) [.30 point]
1 seaplane carrier (Emma Der Nederlanden) [.25 point]
3 naval bases [1.5 point] (Batavia, Willemstad, Padang)
1 naval yard [1 point] (Rotterdam)

Total Spending: (102.2 points)
Novum Elephantum
23-12-2006, 18:29
1918 Poland
Budget Cuts
Population: 26 million
Tech Level: 5
Production Centers: 9 (Warsaw 3, Lodz 1, Krakow 2, 1 Katowice, 1 Wroclaw, Lvov 1)
Coal: 3 (Katowice)
Shipping: .7 (uses Danzig as main POC)
Food: 40 (14 spare=3 production points sold)
Income TOTAL: 24.7
growth: 1.18 (1.48/1 factories=> new factory at Katowice)

Military Maintenance: 10.5 (2 new fortresses @Brest-Litovsk and Lvov)
Level III Social Services: 7.8

Infrastructure Improvements (2/3): 5.2
Siege Artillery Brigade (1.2/2): 1.2 (armored trains, etc.)
Abbassia
24-12-2006, 10:25
1918:
Population: 5.7 Million People
Tech Level: 4

Income:
Production Centers: 16 points -Normal Spending-
Resources: 2 points
Shipping: 1.2 points

Total: 19.2 points

Expenses:
Level III Social Services: 1.71 points
Military Maintenance: 4.35 points

1 Infantry Corps 0.75
1 Motorised Infantry Division 0.25
1 Coastal Fortress 0.50
2 Police Units 0.50
1 Fighter Wing 0.50
1 MTB Flotilla 0.10
4 Reserve Infantry Corps 1.50
1 Reserve Motorised Infantry Division 0.125
1 Reserve Police Units 0.125

Construction:
Upgrade (1 Motorised infantry Division + 1 Police Unit) to a single HQ Unit: 1 point
Upgrade 1 Reserve Motorised Infantry Division to a reserve Infantry Corps: 1 point
Shipping Construction: 5 points


Joint Infrastructure Project with Macedonia: 1 point (Year 3 out of 3)

Repay loan to Germany: 2 points (Year 3 out of 20)
Aid (Level III Social Services) to Macedonia: 0.9 points
Aid to Pro-Bulgarian Parties in Macedonia: 0.5 points
Military aid to Macedonia: 0.2 points
Economic aid to Macedonia: 1.54 points

Growth: 0.02*(19.2-(1.71+4.35+.9))= 0.24

Accumelated Growth= 0.49
_______________________________________________
Macedonian Build
1918
Income:
Resources: 2
Shipping: 0.6
aid from Bulgaria: 1.74

Total points: 4.34 points

Expenditure:
Military Maintenance: 0.2 points
4 Shipping: 4 points
Production Centre: 0.14 points (Progress: 4.71/24)


Forigen Aid Programs:
Bulgaria->Level 3 Social Services+Infrastructure Improvement
Malkyer
24-12-2006, 16:52
Macedonian Build
1918
Income:
Resources: 2
Shipping: 0.6
aid from Bulgaria: 1.74

Total points: 3.34 points

Expenditure:
Military Maintenance: 0.2 points
4 Shipping: 4 points
Production Centre: 0.34 points (Progress: 4.91/24)


Forigen Aid Programs:
Bulgaria->Level 3 Social Services+Infrastructure Improvement

Macedonia should have 4.34 points, not 3.34. Also, they've spent .2 more points than they have (4.34-0.2-4-.34 = -0.2). I would suggesting taking that amount from the production center they're building, as that won't be finished for years anyway. The shipping units will have a much more immediate effect on the economy.
Abbassia
24-12-2006, 17:07
done
Safehaven2
24-12-2006, 20:26
The BU recieved 17 points to start a prod center in 1917.
Kilani
28-12-2006, 06:35
Budget, 1918

Population: 144 million

Cut Spending, Tech Level Five


Production Centers: 53
-St Petersburg 2
-Moscow 3
-Tula 1
-Irkutsk 5
-Kharkov 5
-Rostov 13
-Omsk 13
-Volgograd 1
-Tbilisi 3
-Sverdlvosk 6
-Kursk 1

Normal Spending: 212

Resource Centers: 28
-Sverdlovsk 4
-Kharkov 7
-Tbilisi 3
-Kursk 4
-Voronezh 5
-Kerch 5

Fuel Centers:

Oil
-Baku 5
-Grozny 2
-Maikop 3
-Perm 2

Natural Gas
-Karaganda 1
-Baku 5

Coal
-Ufa 5
-Novosikirsk 1
-Rostov 4

Merchant Marine: 38 shipping units [20 Baltic/Atlantic, 20 Internal
(River Barges, etc), 15 Pacific]

7.6 points

106 points for production centers + 28 resource points +7.6 commerce
points + 4 points from oil exports = 145.6 points

TOTAL: 145.6 [Normal Spending: 251.6]

Maintiance

Military: 39.15

Social Services: 30.4

Level II Social Services: 24.4 points
Level III Social Services in all major cities: 6 points

TOTAL: 69

Growth calculated from: 188.1points

Growth: 3% [5.5]

Accumulated Growth: .7


Food production: 90

Funding Avaliable: 77points

Constant Spending

Intelligence Agency (Secret Police): 5 points

72 points remaining.

Domestic Projects

13 (Debt Payment to the United States [93/93])
15 (Aid to China)
8 (2 Trans-Siberian RR [14/50], 3 Central Asian RR [19/40], 3
Basra-Caucus RR [19/25])
12 (2xSDNS, Baltic [24/36]
3 (Air Depot, Moscow)
6 (Medium Bomber)
6 (3 militia corps)
1 (Finish upgrading motorized corp [2/2])
6 (Naval Base at Murmansk)
2 (Naval Yard at Vladivistok [8/24])


Military Upkeep

Army

Active Duty
3 HQs: 3 points
13 Regular Infantry Corps: 9.75
3 Light Infantry Divisions: .20, one paid for by Armenia
3 Marine Brigades: 1.5
2 Fighter Units: 1
2 Light Bomber Units: 1
1 Light Naval Bomber Unit: .5
2 Garrison Units-Paid for by Armenia
7 Police Units: 1.75
3 Cavalry Corps-Paid for by Armenia
2 Air Depots (Petrograd, Chita): 1

Reserves
3 HQs: 1.5
16 Militia Corps: .8
5 Militia Cavalry Corps: .25
3 Fortress Corps: .75
7 Regular Infantry Corps: 2.6
3 Artillery Divisions: 6
5 Light Bomber Units: 1.25

TOTAL: 31.7
Navy

Baltic Sea Fleet

DN:

Imperator Nicholay II: .25
Imperatritsa Alexandra: .25
Alexei: .25
Imperatritsa Maria: .25
Tzar Ivan: .25

BC:

Borodino: .25
Kutusov: .25
Suvarov: .25
Prince Bagration: .25
Markarov: .25

1 minesweeper flotilla: .10
1 coast defense submarine flotilla: .25
1 MTB Flotilla: .10
1 DD Flotilla: .25

CLs:

Tatiania: .10
Kiev: .10
Rostislav: .10
Olga: .10

Black Sea Fleet

1 MTB Flotilla: .10
1 DD Flotilla: .25

DN:
Potemenkin: .25

CLs:

Marie: .10
Alexandra: .10

TOTAL: 4.15

Naval Yards
Sevastapol: 1
St. Petersburg: 1

Naval Bases
Batumi: .5


TOTAL: 6.65

Military Total: 39.15
Ato-Sara
28-12-2006, 17:47
Imperial China 1918 Build
Population: 200 million
Tech level: 3
Government: Imperial Monarchy (Capital Lanchow)
Economy: Market [National Effort Economy {1% Growth}]

Economic Budget: 50 (Production Centres (3) [18]: Lanchow 3. Resources [27]: Xian 6, Langchow 6, Lanchow 3, Tientsin 6, Xining 6. Surplus Food [5] 25 Surplus Food 5. Growth [0] .42 PC)
+ 15 Points from foreign aid

Domestic Spending:

Level 1 Social Services- 20 points

Production Centre at Lanchow 24/24- 18 points

Production Centre at Xian 14/24- 14 points

Foreign Spending:


Military Spending:

Intelligence Agency 8.5/10- 1.5 points

2x Police Units- 4 points

Maintenace:

-Navy-
Gunboat Flotilla-'shèn' (1914) .10 points
Sub Total: .10 points

-Army-
20 Light Infantry Divisions 2 points
18 Police Units 4.5 points
2 Observation Plane Units 1 point
Sub Total: 7.5 points

Total: 7.6 points

Population: 200
Food production: 225
Surplus/Defecit: +25
Ato-Sara
29-12-2006, 00:18
How much it would cost to begin land reform in selected Chinese provinces?
The Lightning Star
29-12-2006, 02:18
South Africa 1918 Build, Tech Level 4
Spending Type: Market Economy Peacetime, Growth: 2%

1918 Budget:
13 from resources, 4.8 from commerce (24 shipping units), 24 from 6 production centers (1 Cape Town, 1 Pretoria, 1 Bloemfontein, 1 Pietermaritzburg, 1 Durban, 1 Johannesburg)= 41.5 points

Energy:
NA

Population: 7 Million People

Food production
8

Maintenance:
x1 Motorized Infantry division - .25 points
x2 Reserve Motorized Infantry Corps
x2 Destroyer flotilla - .50 points
x1 Police Unit - .25 points
x3 Light Cruisers - .30
x1 Intelligence Agency - 5 points
x1 Fighter Units - .5 points
Total Spent: 7.3

Total Remaining: 34.2

Social Services:
Level III Social Services - 2.1 points

Total Spent: 9.4

Total Remaining: 32.1 points

Construction:
x1 Infrastructure Improvement (Completed)
x1 Passenger liner - 3 points (Year 2/2)

Total Spent: 12.4

Total Remaining: 29.1

Military Purchases:
x1 Upgrading 1 Motorized Infantry Division to 1 Motorized Infantry Corps- 6 points
x1 Artillery Division - 8 points
Total Spent: 26.4

Total Remaining: 15.1

Foreign Aid:
United Kingdom: 15.1

1919 Budget:
13 from resources, 4.8 from commerce (24 shipping units), .1 from Passenger Liner, 24 from 6 production centers (1 Cape Town, 1 Pretoria, 1 Bloemfontein, 1 Pietermaritzburg, 1 Durban, 1 Johannesburg)= 41.6 points (.7 Production Centers in Growth, New production center in 192
Galveston Bay
29-12-2006, 04:06
How much it would cost to begin land reform in selected Chinese provinces?

because of the still essentially feudal nature of rural China, figure 1 point per 3 million people (figure 75% of the population is rural)

that applies to both China's, Tibet, Indochina, Siam and its possessions, and will eventually apply to Japan, Manchuria and Korea
New Dornalia
29-12-2006, 04:15
1918 build is finally finished....

1918-

Nationalist China (Republic of China)
Economic and military data as of Jan, 1 1913
KMT China (Republic of China)
Resource points
Changsha 2, Kwieyang 3, Chengtu 5, Chungking 12,
Special Resources:
3 Coal
Production Centers:
3 at Changsha
3 at Kweiyang
1 at Chengtu
population under KMT control 196.4 million
food production 220
Excess food sales: 7 points
Tech Level 3

Aid Column-

Missionary aid to KMT- 1pt

Overseas Chinese aid to KMT- 1pt

Aid from UK-25pts

Aid from USA- ?

Market Economy Peacetime. Normal income, growth 2%

Total Income: 20 (rounded, factoring in Aid, growth post mil/social spending) 90

other major cities:
Nanking, Hangchow, Hangchow, Nanning,

KMT Army
Guangdong Army-based in Guangzhou
Guangxi Army-based in Nanning
Hunan Army-based in Changsha
1 garrison units
Jiangxi Army-based in Nanchang
1 garrison units
Zhejiang Army-based in Hangzhou
1 garrison units
Fujian Army--currently in Jiangxi Province
1 garrison unit
Sichuan Army
1 garrison units
(1 at Chungking)
5 light infantry divisions (all tech level 5)-.50
Guazhou Army--based in Guiyang

1.75 Provincial Armies

1st Army--New Model Army (currently in Jiangxi)
1 Motor HQ
4 Regular Infantry corps (plus one Portuguese Corps as advisors)
2 Motor Infantry Corps
8 Motor Infantry Divisions
1 Light infantry unit
12 Light/Mt. Infantry Divisions

10.3

2nd Army--Republican Guard (Guangdong)
4 infantry corps--at Guangzhou
2 Motor Infantry Divisions
3 militia Corps--at Guangzhou

3.8

Ministry of State Security Special Republican Peacekeeping Force-based in Guazhou, Guangzhou, Guangxi and Hunan, Sichuan Provinces--
1 Police Unit-.25
4 Police Units-1

1.25

Republican Navy-Guangdong and Fuzhou-
2 DD2, and 6 CLs-.8
2 BCs -.5

1.3

KMT Air Force (OOC: These units were purchased in 1913, but were not included in future builds owing to lack of attention--RL issues, whatnot)--based in Hunan:

1 land bomber unit-1
1 fighter unit-1 pt
1 observation/light bomber-.5

2.5

Matenance=21

Social Spending=Level II-38.5 pts

5 points on MSS training, equipment

Points lost to various acts of palm-greasing and "special favors" -2.25 points

Growth= .35 (plus last year's makes 1)

Builds-

OOC: Following assumes components are purchased from an outside power.

OOC EDIT: This bit is still iffy. These are what I want, but who I get them from....

10 points for 5 motor infantry brigades (either German or UK, depending on production rights)
6 points for 2 units of 1916-era fighters (either German or UK)
1 1916-era light bomber unit-4 points (either German or UK)
Haneastic
30-12-2006, 02:18
because of the still essentially feudal nature of rural China, figure 1 point per 3 million people (figure 75% of the population is rural)

that applies to both China's, Tibet, Indochina, Siam and its possessions, and will eventually apply to Japan, Manchuria and Korea

When does Japan need to do this? Is it something to be done whenever, and is there any benefits?
Galveston Bay
30-12-2006, 07:11
When does Japan need to do this? Is it something to be done whenever, and is there any benefits?

in real life happened during the US occupation post World War II, and essentially doubled agricultural productivity and was a big help toward democratization of Japan
Amestria
30-12-2006, 07:28
in real life happened during the US occupation post World War II, and essentially doubled agricultural productivity and was a big help toward democratization of Japan

Unfortunately, Japan does not have the right political environment right now to undertake land reform at home, let alone in its colonies (which would require depriving Japanese settlers and the collaborating local elite of their holdings). There is a reason in RL it took an American occupation plus economic devastation and the threat of famine to push the breaking up of the traditional estates. Hence why GB wrote "eventually."

Japan is a lot like Germany; it was able to successfully modernize while successfully avoiding solutions to a lot of its domestic structural problems. Its society is thus like a modern factory in a barn.
Amestria
30-12-2006, 08:12
BTW: I have a suggestion regarding the representation of a new form of commerce...The Film Industry.

As of 1918 among certain tech 5 nations the production of silent films, and eventually at tech 5.5 talkies, are becoming increasingly popular and lucrative (as well as culturally significant). I think film industries should be represented in game terms. A film industry is more then cinemas and the occasional movie, it is a significant amount of infrastructure, and owes a great deal to mentality (creativity and theories of film), the leads to the country becoming a large commercial film producer. Film Industries will arise by themselves in the same countries they did historically. For Player countries that historically did not have a film industry that arose mostly through market forces and want one will have to create them through direct government investment/patronage (expensive). Taxable profits will vary from country to country and some might not make enough to represent a point.

There will also be certain benefits (http://en.wikipedia.org/wiki/Triumph_des_Willens) given to future Fascist and Communist States if they have a film industry.

Right now the nations with film industries are the United States (surprise surprise), Germany, France, and Italy.
Middle Snu
30-12-2006, 11:23
Not everything has to fit within the numbers rules. As far as my (admittedly limited) knowledge goes, film isn't really significant enough to be modeled under the economic system, especially at this point. No doubt it has cultural significance, but I think that if players want to create a film industry, they should roleplay as such. No need to add yet another section to the rules.

Could be wrong of course... I have been many times before.
Sukiaida
30-12-2006, 23:36
Also the point that every nation has SOME kind of film industyr, whether small or just not famous in the Western World. Example: Today India has a HUGE film industry well known in the Eastern sphere, but is not really well known in the Western World.

This kind of rule would denote that there is no such thing as a film industry UNLESS you have a Holliwood film industry bohemeth. And that's just not the case. Most countries have some form of film industry, it's just not a huge one like the UNited States.

Also I agree with Snu, it's just not that important to the finanical backing of a nation. How much does Hollywood really contribute financially to the United States income? Most of those people have legal ways of keeping their money outside of the public forum. And the tax on movies is miniscule in comparrison to other industries.
The Lightning Star
31-12-2006, 02:45
Also the point that every nation has SOME kind of film industyr, whether small or just not famous in the Western World. Example: Today India has a HUGE film industry well known in the Eastern sphere, but is not really well known in the Western World.

This kind of rule would denote that there is no such thing as a film industry UNLESS you have a Holliwood film industry bohemeth. And that's just not the case. Most countries have some form of film industry, it's just not a huge one like the UNited States.

Also I agree with Snu, it's just not that important to the finanical backing of a nation. How much does Hollywood really contribute financially to the United States income? Most of those people have legal ways of keeping their money outside of the public forum. And the tax on movies is miniscule in comparrison to other industries.

India didn't really have a film industry until the late '50s, and until that time period, only Europe and North America will have film industries.
Haneastic
31-12-2006, 03:34
and why screw everyone but Britain and the US again?
Amestria
31-12-2006, 03:41
and why screw everyone but Britain and the US again?

Another fine point.
Galveston Bay
31-12-2006, 06:36
Another fine point.

production centers are left deliberately vague as to type of industry so I don't have to keep track of who has what kind of industry when exactly

so you can assume that already the US, UK, and Germany for example (and Russia) have 1 of their production centers because its their film industry and it appeared via natural growth.
Canadstein
01-01-2007, 15:37
1919 Netherlands Build
Kingdom of Netherlands
Population 6.6 million, tech level 5, production centers 6 (Rotterdam 3, Amsterdam 3), 176 shipping, 1 liner unit, food production: 22 (63.50 points)

Colonial Empire

Dutch East Indies: Population 51 million, production center 4 (Batavia 2, Surabaya 1, Medan 1), 19 resources, 8 oil, food production 50 (43 points)
Dutch Antilles: Population 56 thousand, production center 1 (Willemstad), 1 oil (5 points)
(111.5 points to spend)

Market Economy Peacetime

Growth: .68+.87 from 1918= 1.55

Domestic Spending: [36.05 points]
Level III Social Spending [1.86 points]
Upkeep of the BVD (Domestic Security Service) [5 points]
Plan Zuider Zee [2 points] (3/50 years)
19 shipping unit [19 points]
Aid to Greece [8.19 points]

Colonial Spending: [10.08 points]
Level II Social Spending (DEI) [10 points]
Level I Social Spending (Dutch Guiana) [.08 point]

Military Spending: [51 points]
4 garrison units [8 points]
2 battleships (Korenaer, Johan Maurits van Nassa) [12 points] (2/3 years]
4 infantry corps [16 points]
1 motorized infantry division [3 points]
2 fighter units [6 points]
2 patrol flotilla [6 points]

Military Upkeep: [14.37 points]
Royal Netherlands Army:
Fortress (Rotterdam) [1 point]
1 garrison units [.25 point]
3 reserve infantry corps [1.87 point]
3 marine brigades [1.5 points]
1 motorized infantry corps [1 point]
1 fighter plane unit [.5 point]
1 assault engineer brigade [.25 points]

Royal Dutch East Indies Army:
4 garrison units [1 point]
1 coast defense fortress (Batavia) [.5 point]
2 mountain infantry division [.2 point]
1 cavalry division [.25 point]
1 marine brigade [.5 point]

Royal Netherlands Navy:
2 destroyer flotillas [.5 point]
1 long range submarine flotilla [.5 point]
2 battleships (Holland, Utrecht) [.5 point]
4 old battleships (Tromp, De Ruyter, Nassau, Witte de With) [1 point]
5 light cruisers (Java, Sumatra, Aruba, Borneo, Curaçao) [.5 point]
3 heavy cruisers (Van Speyk, Johan Willem Frisco, Zeeland) [.3 point]
2 improved seaplane carrier (Emma Der Nederlanden, Evertsen) [.25 point]
4 naval bases [2 point] (Batavia, Willemstad, Padang, Sorong)
1 naval yard [1 point] (Rotterdam)

Total Spending: (111.5 points)
Rodenka
01-01-2007, 19:53
Rumanian Build 1919 (http://forums.jolt.co.uk/showpost.php?p=11669231&postcount=6)
Bazalonia
01-01-2007, 22:16
Danish 1919 Build

Population 3 million (tech 4.5)
Production centers: 3
Resources: 4 (Copenhagen 3, Greenland 1)
Food production: 8 (Enough to support 8 million)
Colonies: Iceland, Faeroe Islands, Greenland (negligible population that require food imports)
Commerce: 29 shipping units, 2 Cruise Liners, 2 Zepllins

Total Purchase Points: 12 + 4 + 8 + 1 (from 5 Available Food) = 25

Military Upkeep: 2.6
Social Spending Lvl 3: .9
Intel Agency Funding: 5
Fortress (South Jutland): 1 (3/5)
South Pole Expedition: .5
Operation SafeHaven: .8
Merchant Ship: 1

Foreign Expenditure:

2x BC2 from Sweden: 10 (1/3)
2 x Zepplin (2/4): 3

Excess: 0.2
Growth: (25 - 3.5 = 21.5) * .02 = .43 (exported to Finland)
Galveston Bay
01-01-2007, 23:05
will be adding corruption penalties for practically all nations over the next 2 weeks
Novum Elephantum
01-01-2007, 23:20
1919 Poland
Normal Spending
Population: 27 million (in 1920, very close in 1919)
Tech Level: 5
Production Centers: 10 (Warsaw 3, Lodz 1, Krakow 2, 2 Katowice, 1 Wroclaw, Lvov 1)
Coal: 3 (Katowice)
Shipping: .7 (uses Danzig as main POC)
Food: 40 (14 spare=3 production points sold)
Income TOTAL: 46.7
growth: .93 (1.42/1 factories=> new factory at Lvov)

Military Maintenance: 10.5
Level III Social Services: 8.1

Infrastructure Improvements (3/3): 5.4
Siege Artillery Brigade (2/2): 0.8 (armored trains, etc.)
Military Expenditures: 21.9 points distributed as follows (subject to change):
2 Fighter Units: 6
Motorized HQ: 10
Convert 4 Calvary corps to motorized infantry: 4
Flak division: 1.9/2

Equipment for units, when unable to be made locally, is requested first from Germany, then Russia, the UK, and France, in that order, if denied.
Platta
01-01-2007, 23:54
Belgian 1918 build
Tech level 5
Resources : 9 (Congo)
Production Centers: 5 (2 at Brussels, 2 at Antwerp, 1 at Liege)
Shipping: 26 (5.2 Income)
Population: 7.5 (5 Colonial)
Food: 10 (7.5 needed), 5 colonial (5 needed)
Social Spending: 1.5 (level II)
Military upkeep: 3.2
Income = 20 Industrial + 9 colonial + .5 from food + 5.2 Shipping - 4.7 upkeep = 27 left
Growth = 2% (27) + .46 from 1917 = 1 NPC in Gent

27 to spend:
Continue 3 fortressess -3 (5/5) and 2* (2/5)
Buy 4 shipping - 4
Buy Level 2 Social Services for the Congo -1
Buy transportation Upgrades for the Congo-1
Congo is now Tech level 3
Buy 1 reserve Light Infantry division - 1 (Reserves are half cost, right?)
Buy 2 reserve Cavalry divisions - 3
Start 1 Production center in the Congo -17 (17/24)
Platta
01-01-2007, 23:56
Belgian build 1919

Production = 6 (1 under construction in the Congo)
Resources = 9 (colonial)
Shipping = 30
Population = 7.5 (5 colonial)
Food = 15 (12.5 needed)
Social spending = 2.5
Military upkeep = 3.5
Income = 12 industrial + 9 resources + .5 from food + 6 shipping - 6 upkeep = 21.5
Growth = 3%(21.5 + 12 from cut spending) = 1.005 NPC in Charleroi

21.5 to spend
Continue 2 fortress - 2 (3/5)
Finish production center in the congo - 7 (24/24)
Buy Level III social services for Belgium - .75
Buy 10 Colonial shipping - 10
Start secret project Code Named Defense - 1.75
Abbassia
02-01-2007, 10:19
Population: 5.7 Million People
Tech Level: 4

Income:
Production Centers: 16 points -Normal Spending-
Resources: 2 points
Shipping: 2.2 points

Total: 20.2 points

Expenses:
Level III Social Services: 1.71 points
Military Maintenance: 5.1 points


Quote:
1 Infantry Corps 0.75
1 HQ Unit 1
1 Coastal Fortress 0.50
1 Police Units 0.25
1 Fighter Wing 0.50
1 MTB Flotilla 0.10
5 Reserve Infantry Corps 1.875
1 Reserve Police Units 0.125

Construction:
Upgrade MTB to DD1: 5 points
1 Coastal Defence Battleship: 4 points (year 1)


Repay loan to Germany: 2 points (Year 4 out of 20)
Aid (Level III Social Services) to Macedonia: 0.9 points
Aid to Pro-Bulgarian Parties in Macedonia: 0.5 points
Military aid to Macedonia: 0.1 points
Economic aid to Macedonia: 0.89


Growth: 0.02*(20.2-(1.71+5.1+.9))= 0.25
_________________________________________________________
Macedonian Build 1919
Income:
Resources: 2
Shipping: 1.4
aid from Bulgaria: 0.99

Total points: 4.39 points

Expenditure:
Military Maintenance: 0.2 points
4 Shipping: 4 points
Production Centre: 0.19 points (Progress: 4.9/24)


Forigen Aid Programs:
Bulgaria->Level 3 Social Services+Infrastructure Improvement
Sukiaida
03-01-2007, 00:21
Spain
Rulers: Queen Maria Christina
Prime Minister: Dámaso Berenguer
Government: Monarchy/Military Dictatorship
Year: 1919
Population 21,397,000
Tech level: 5
Peacetime Market Economy: 2%

Spanish Possesions:
Balearic Islands
Canary Islands
Moroccan Enclaves Population: 1 Million
Tech Level: 3
Ceuta, Melilla, RIF

Production:

Production centers 6 (Madrid 1, Ferrol 3, Seville 2)
Resources 13 (Ferrol 3, Malaga 6, Seville 4)
Morrocan Resources: 1
Food production: 47
Need: 20
Surplus: 27
Earned from Surplus: 5 Points

Commerce:
Internal Trade: 5 Shipping Units
USA: 15 Shippings Units (1 of these is a tanker unit)
United Kingdom: 10 SHipping Units
World Market: 10 Shipping Units

Fuel Used: 4 Coal
1 Oil
Fuel Produced: 0 Coal
0 Oil
Fuel Imported: 4 Coal (World Market)
1 Oil (United States)

Expenses:
Social Spending 3: 6 Points
Intelligence Agency (IE- Intelligencia Espana): 5 Points

Regular Navy (Volunteer):
All Ships 4.5 Tech

Naval Yard: Cadiz
Naval bases: Bilboa, Cartegena, Palma, Canary Islands
Cost: 3 Points

Atlantic Fleet (Northern Spain)
2 BB1 (Pre-Dreadnaught Battleship)
5 Light Cruisers
1 Minesweeper Flotilla
2 Destoyer Flotilla (1 4.5 and 1 5)
1 Transport Group

Meditterranian Fleet (Based in Palma, Baelric Islands)
2 Light Cruisers
2 Destroyer Flotilla (1 4.5 and 1 5)
1 Escort Flotilla
1 Submarine Flotilla

Mosquito Fleet (Based in Canaries)

Total Navy Cost: 2.85 Points

Conscript Army:
Regular Army:
3 Regular Infantry Corps
2 Fighter Unit (French)
1 Light Bomber Unit (French)
1 Supply Unit
1 Seige Artillery Unit
1 Flak Division
2 Police Units

Army of Afrika: Colonial Army
1 Highly Trained Mountain Division (Based in Ceutra)
2 Highly Trained Moroccan Light Infantry Division (Based in Melilla and the RIF)

SPanish Foreign Legion:
1 Light Infantry Brigade
1 Marine Brigade

Stationed in Ceutra(Inside Fortress: Built and Developed by SPain in 16th Century):
1 Fortress
2 mountain division (1 Highly Trained Division)
1 Garrison Unit

Stationed in Melilla (Also has a fortress built in the 16th century, smaller than Ceutra's.):
1 light infantry brigade (guards)
1 Highly Trained Division (Moroccan Light Infantry)
1 Garrison Unit
1 Fortress

Stationed in RIF:
1 Garrison Unit
1 Highly Trained Light Division (Colonial Army)

Stationed in Baleric Islands
1 Light Infantry Division (Marines)

Stationed in Canary Islands

Reserve Army:
11 Infantry Corps
1 Cavalry Divisions
1 Seige Artillery Brigade
1 Light Bomber Units (French)

Army Costs: 14

Regular Military: 424,000 Men (2% of the population.)
Reserve Military: 519,000 Men (2.5% of the population.)
Moroccan Military: 30,000 Men (3% of the population.)

Total Expense:31 Points
Total Production:50 Points (No improvements advertised yet.)
Spending Money: 19 Points
Economic Growth: 1.2 Growth (Includes Last Year)

Spending: 1919
Dreadnaught Research(Cadiz): 0 Points (3/3)
Aircraft Industy: 10 Points (20 out of 100)
3 Light Cruiser's: 3 Points (2/2)
1 Air Supply Depot (Madrid): 3 Points
1 Fighter Unit

SPain Population Growth: 1.5% a year.

(Corruption Penalties?)
Haneastic
03-01-2007, 02:54
Japanese Empire 1919 Builds
Population: 105
Production Centers: 71x2=140 (reduction from Korea)
Shipping: 22 (110 Units) (22 Internal)
Resources: 28 (Manchuria, Formosa, Korea) (reduction from korea)
Food: 8
Coal: 9
Ocean Liner: .4
Total: 210.4
Tech Level: 5
Accumulated Growth: .66
Production centers to be added: 4.40 (5 Production Centers, 3 in Mukden, 2 in harbin)
Growth: 3%
Oil Reserves: 8 Points
Coal Reserves: 10

Military Maintenance: 39
7 Infantry Corps
2 Motorized Divisions
2 HQ units
1 Motorized Corp
1 Motorized Brigade
2 Motorized HQ
4 Theater Supply Units
7 Garrisons
3 Fortress Corps
5 Fortresses (Lushun, Harbin, Mukden, Changchun, Pyongyang)
8 Light Infantry Divisions
1 Light infantry Brigade
1 Imperial Guards (Light Infantry)
3 Siege Artillery
2 Police Divisions

8 Marine Brigades

3 Seaplane Tenders
4 Seaplane Carriers
12 Battleships
6 Old Battleships
10 Heavy Cruiser
20 Light Cruisers
1 Tech 5 Destroyer
1 Long Range Sub
2 Transport Group

Mothballed:
3 torpedo boat flotillas
3 Tech 4.5 Destroyer Squadrons

Intelligence Agency

3 Light Bombers
2 Fighter Units
2 Medium Bombers
2 Flying Boats

Naval Yards
Kure, Yokosuka, Kobe, Nagasaki,
Naval bases
Hiroshima, Yokohoma, Pusan, Tainan, Port Arthur

Level 3 Social Safety for Japan (includes Korea and Manchuria): 30
Left: 138.4


Buy:
Production Center in Harbin (20/24): 4
5 Improved Battlecruisers (3/3): 25
4 Battleships (3/3): 24
Fleet Carrier Technology (2/2): 3
1 Escort Group: 4
1 Escort Group: .4
3 Destroyer Units: 18
4 Fortress Corps (Manchurian): 16
3 Improved Battlecruisers (1/3): 15
Fortress on Okinawa (1/5): 1
Fortress on Iwo Jima (1/5): 1
Fortress on Taipei (1/5): 1
Fortress on Tainan (1/5): 1
Fortress in Pusan (1/5): 1
Fortress in Seoul (1/5): 1
Turn 2 Motorized Divisions and a Motorized Brigade to Corp: 1
4 Manchurian Fortress Divisions: 8
4 Korean Fortress Divisions: 8
2 Mountain infantry Divisions: 4
1 Assault Engineer Brigades: 2
New Dornalia
03-01-2007, 21:09
1919

In progress--

Nationalist China (Republic of China)
Economic and military data as of Jan, 1 1913
KMT China (Republic of China)
Resource points
Changsha 2, Kwieyang 3, Chengtu 5, Chungking 12,
Special Resources:
3 Coal
Production Centers:
3 at Changsha
3 at Kweiyang
1 at Chengtu
population under KMT control 200 million
food production 220
Excess food sales: 7 points
Tech Level 3

Aid Column-

Missionary aid to KMT- 1pt

Overseas Chinese aid to KMT- 1pt

Aid from UK-25pts

Aid from USA- ?

Market Economy Peacetime. Normal income, growth 2%

Total Income: 11 (rounded, factoring in Aid, growth post mil/social spending) 90

other major cities:
Nanking, Hangchow, Hangchow, Nanning,

KMT Army
Guangdong Army-based in Guangzhou
Guangxi Army-based in Nanning
Hunan Army-based in Changsha
1 garrison units
Jiangxi Army-based in Nanchang
1 garrison units
Zhejiang Army-based in Hangzhou
1 garrison units
Fujian Army--currently in Jiangxi Province
1 garrison unit
Sichuan Army
1 garrison units
(1 at Chungking)
5 light infantry divisions (all tech level 5)-.50
Guazhou Army--based in Guiyang

1.75 Provincial Armies

1st Army--New Model Army (currently in Jiangxi)

1 Motor HQ
4 Regular Infantry corps (plus one Portuguese Corps as advisors)
2 Motor Infantry Corps
4 Motor Infantry Divisions
1 Light infantry unit
6 Light/Mt. Infantry Divisions

10.3

2nd Army--Republican Guard (Guangdong)

4 infantry corps--at Guangzhou
2 Motor Infantry Divisions
3 militia Corps--at Guangzhou

3rd Army--Steel Legion

5 motor infantry brigades
4 Motor Infantry Divisions
6 Light Infantry/Mt. infantry Brigades

8.8

Ministry of State Security Special Republican Peacekeeping Force-based in Guazhou, Guangzhou, Guangxi and Hunan, Sichuan Provinces--
1 Police Unit-.25
4 Police Units-1

1.25

Republican Navy-Guangdong and Fuzhou-
2 DD2, and 6 CLs-.8
2 BCs -.5

1.3

KMT Air Force (OOC: These units were purchased in 1913, but were not included in future builds owing to lack of attention--RL issues, whatnot)--based in Hunan:

1 land bomber unit-1
1 fighter unit-1 pt
2 units of 1916-era fighters-1
1 1916-era light bomber unit-.5
1 observation/light bomber-.5

4

Matenance=27

Social Spending=Level II-38.5 pts

5 points on MSS training, equipment

Points lost to various acts of palm-greasing and "special favors" -2.25 points

Growth= .22 (plus last year's makes .22)

Builds-

OOC: Following assumes components are purchased from an outside power.

Land Reform 1/67--6 points to Land Reform, out of a total of 67 points to pay for it all.
2 points to Raise a Police Unit in Fujian
2 points for Motor Infantry Brigade

OOC EDIT: This bit is still iffy. These are what I want, but who I get them from....
Kilani
04-01-2007, 00:25
Budget, 1919

Population: 151 million

Cut Spending, Tech Level Five


Production Centers: 59
-St Petersburg 2
-Moscow 3
-Tula 1
-Irkutsk 5
-Kharkov 5
-Rostov 13
-Omsk 13
-Volgograd 1
-Tbilisi 5
-Sverdlvosk 8
-Kursk 1
-Voronezh 1

Normal Spending: 236

Resource Centers: 22
-Sverdlovsk 2
-Kharkov 7
-Tbilisi 1
-Kursk 4
-Voronezh 4
-Kerch 5

Fuel Centers:

Oil
-Baku 5
-Grozny 2
-Maikop 3
-Perm 2

Natural Gas
-Karaganda 1
-Baku 5

Coal
-Ufa 5
-Novosikirsk 1
-Rostov 4

Merchant Marine: 38 shipping units [20 Baltic/Atlantic, 20 Internal
(River Barges, etc), 15 Pacific]

7.6 points

118 points for production centers + 22 resource points +7.6 commerce
points + 4 points from oil exports = 151.6 points

TOTAL: 151.6 [Normal Spending: 269.6]

Maintiance

Military: 40.7

Social Services: 31.4

Level II Social Services: 25.4 points
Level III Social Services in all major cities (including Ukraine): 6 points

TOTAL: 71.1

Growth calculated from: 188.1 points

Growth: 3% [6]

Accumulated Growth: .3


Food production: 90

Funding Avaliable: 79.4 points

Constant Spending

Intelligence Agency (Secret Police): 5 points

74.9 points remaining.

Domestic Projects

20 (Aid to China)
8 (2 Trans-Siberian RR [16/50], 3 Central Asian RR [21/40], 3
Basra-Caucus RR [22/25])
12 (2xSDNS, Baltic [36/36]
2 (Naval Yard at Vladivistok [10/24])
32.4 (10 SDNS, 3.24 points apiece, 8 in Baltic, 2 in Black Sea [32.4/180])

Extra 31.4 points to spend

13.6 points (Increase Social Spending to Level III)
14 Points (Finish Shipyard at Vladivistok)
3.8 (4 shipping units [3.8/4])


Military Upkeep

Army

Active Duty
3 HQs: 3 points
1 Motorized Corps: 1
12 Regular Infantry Corps: 9
3 Light Infantry Divisions: .20, one paid for by Armenia
3 Marine Brigades: 1.5
2 Fighter Units: 1
2 Light Bomber Units: 1
1 Light Naval Bomber Unit: .5
2 Garrison Units-Paid for by Armenia
7 Police Units: 1.75
3 Cavalry Corps-Paid for by Armenia
3 Air Depots (Petrograd, Chita, Moscow): 1.5
1 Medium Bomber: 1

Reserves
3 HQs: 1.5
20 Militia Corps: 1
5 Militia Cavalry Corps: .25
3 Fortress Corps: .75
7 Regular Infantry Corps: 2.6
3 Artillery Divisions: 6
5 Light Bomber Units: 1.25

TOTAL: 31.7
Navy

Baltic Sea Fleet

DN:

Imperator Nicholay II: .25
Imperatritsa Alexandra: .25
Tzar Ivan: .25

BC:

Borodino: .25
Kutusov: .25
Suvarov: .25
Prince Bagration: .25
Markarov: .25

1 minesweeper flotilla: .10
1 coast defense submarine flotilla: .25
1 MTB Flotilla: .10
1 DD Flotilla: .25

CLs:

Tatiania: .10
Kiev: .10
Rostislav: .10
Olga: .10

Baltic Mothballs:

Alexei
Imperatritsa Maria


Black Sea Fleet

1 MTB Flotilla: .10
1 DD Flotilla: .25

DN:
Potemenkin: .25

CLs:

Marie: .10
Alexandra: .10

TOTAL: 4.15

Naval Yards
Sevastapol: 1
St. Petersburg: 1

Naval Bases
Batumi: .5
Murmansk: .5

TOTAL: 7.15

Military Total: 40.7
Ato-Sara
04-01-2007, 14:43
Imperial China 1919 Build
Population: 200 million
Tech level: 4
Government: Imperial Monarchy (Capital Lanchow)
Economy: Market [National Effort Economy {1% Growth}]

Economic Budget: 55 (Production Centres (4) [24]: Lanchow 4. Resources [26]: Xian 6, Langchow 6, Lanchow 2, Tientsin 6, Xining 6. Surplus Food [5] 25 Surplus Food 5. Growth [0] .99 PC)
+ 20 Points from foreign aid

Domestic Spending:

Level 2 Social Services- 40 points

Production Centre at Xian 24/24- 12 points

Production Centre at Xian 7/24- 7 points

Land Reform 4/50- 2 points

Farming Subsidies- 1 point

Foreign Spending:

Oil and Coal Imports- 1.5 points

Military Spending:

Intelligence Agency Funding- 5 points

Maintenace:

-Navy-
Gunboat Flotilla-'shèn' (1914) .10 points
Sub Total: .10 points

-Army-
20 Light Infantry Divisions 2 points
2 Observation Plane Units 1 point
Sub Total: 3 points

-DAY-
20 Police Units 5 points
Sub Total: 5 points

Total: 8.1 points

Population: 200
Food production: 225
Surplus/Defecit: +25
Ato-Sara
04-01-2007, 19:59
GB, are there any benefits from Imperial China advancing to tech level 4
Rodenka
04-01-2007, 21:30
Hey, Ato, you're getting 8 points from Rumania this year.
Ato-Sara
04-01-2007, 21:41
Hey, Ato, you're getting 8 points from Rumania this year.


*Hugs Rumania*
Galveston Bay
04-01-2007, 22:05
GB, are there any benefits from Imperial China advancing to tech level 4

ooc
you no longer require imports to build militia, police units, and light infantry units. Otherwise, not yet for economic benefits

Land reform however increases food production to 250 right away, with another 4 points a year being added until the effort is completed.
Ato-Sara
04-01-2007, 22:15
ooc
you no longer require imports to build militia, police units, and light infantry units. Otherwise, not yet for economic benefits

Land reform however increases food production to 250 right away, with another 4 points a year being added until the effort is completed.

Does that mean the longer it takes the more food production I get?
Bazalonia
04-01-2007, 23:22
GB... Denmark is now Tech 4.5 Any economic benefits?
Amestria
04-01-2007, 23:26
Does that mean the longer it takes the more food production I get?

No, I think he is talking about the current rate. You speed it up you might get more. In the end it will be subtracted from the total bonus in food production Imperial China gets when land reform is fully completed.
Ato-Sara
04-01-2007, 23:29
No, I think he is talking about the current rate. You speed it up you might get more. In the end it will be subtracted from the total bonus in food production Imperial China gets when land reform is fully completed.

So 2 food production for every 1 point spent on land reform?
Amestria
04-01-2007, 23:33
So 2 food production for every 1 point spent on land reform?

I think so (then there is the extra 25 you get in 1919 "right away").
Galveston Bay
04-01-2007, 23:43
No, I think he is talking about the current rate. You speed it up you might get more. In the end it will be subtracted from the total bonus in food production Imperial China gets when land reform is fully completed.

based on original plan and rate only, so no, you can't speed it up or slow it down to milk the benefit.
Galveston Bay
04-01-2007, 23:43
GB... Denmark is now Tech 4.5 Any economic benefits?

not until tech level 5
Sukiaida
05-01-2007, 00:02
"So 2 food production for every 1 point spent on land reform?"

So can that be put to Spanish Land Reform as well? That rule that is.
Ato-Sara
05-01-2007, 00:22
based on original plan and rate only, so no, you can't speed it up or slow it down to milk the benefit.

So this is true?:
2 food production for every 1 point spent on land reform
Middle Snu
05-01-2007, 00:24
Hey, Ato, you're getting 8 points from Rumania this year.

I would recommend that you give the aid to Russia and have him give it to Imperial China. For Rumania to be sending a large part of its budget to help Asians thousands of miles away seems a bit... farfetched.
Amestria
05-01-2007, 00:29
I would recommend that you give the aid to Russia and have him give it to Imperial China. For Rumania to be sending a large part of its budget to help Asians thousands of miles away seems a bit... farfetched.

I suggest making it a long term loan. Also, what level of spending is Rumania at?
Galveston Bay
05-01-2007, 00:44
So this is true?:
2 food production for every 1 point spent on land reform

yes

bottom line though is that food production cap at this tech level for Imperial China is 275
Ato-Sara
05-01-2007, 00:49
yes

bottom line though is that food production cap at this tech level for Imperial China is 275

ok
Rodenka
05-01-2007, 02:20
I suggest making it a long term loan. Also, what level of spending is Rumania at?

Normal.
Amestria
05-01-2007, 02:49
Normal.

If you have all that extra cash the tax payers will be demanding a tax cut...
Galveston Bay
05-01-2007, 04:17
If you have all that extra cash the tax payers will be demanding a tax cut...

indeed they will, or some corruption will become a problem
Amestria
05-01-2007, 04:23
indeed they will, or some corruption will become a problem

As it is Rumania, corruption is more likely.
Whittlesfield
07-01-2007, 23:14
If I spend money on land reforms, could I get more food production points?
Bazalonia
08-01-2007, 00:12
Danish 1920 Build

Population 3.1 million (tech 4.5)
Production centers: 3
Resources: 4 (Copenhagen 3, Greenland 1)
Food production: 8 (Enough to support 8 million)
Colonies: Iceland, Faeroe Islands, Greenland
Commerce: 30 shipping units, 2 Cruise Liners, 2 Zepllins

Total Purchase Points: 12 + 4 + 8.2 + 1 (from 5 Available Food) = 25.2

Military Upkeep: 2.6
Social Spending Lvl 3: .93
Intel Agency Funding: 5
Fortress (South Jutland): 1 (4/5)
Operation SafeHaven: .8
Merchant Ship: 1
North Pole Exploration: .8
Foreign Expenditure:

2 x BC2 from Sweden: 10 (3/3)
2 x Zepplin (3/4): 3

Excess: 0.07
Growth: (25.2 - 3.53 = 21.67) * .02 = .43 (exported to Finland)
Haneastic
08-01-2007, 02:59
Japanese Empire 1920 Builds
Population: 105
Production Centers: 77x2=154 (reduction from Korea)
Shipping: 22 (110 Units) (22 Internal)
Resources: 29 (Manchuria, Formosa, Korea) (reduction from Korea)
Food: 8
Coal: 9
Ocean Liner: .4
Total: 222.4
Tech Level: 5
Accumulated Growth: .06
Production centers to be added: 4.52 (4 in Pusan)
Growth: 3%
Oil Reserves: 8 Points
Coal Reserves: 10

Military Maintenance: 45
7 Infantry Corps
2 HQ units
2 Motorized Corp
1 Motorized Brigade
2 Motorized HQ
4 Theater Supply Units
7 Garrisons
3 Fortress Corps
5 Fortresses (Lushun, Harbin, Mukden, Changchun, Pyongyang)
8 Light Infantry Divisions
1 Light infantry Brigade
1 Imperial Guards (Light Infantry)
3 Siege Artillery
2 Police Divisions
2 Mountain Divisions
4 Korean Fortress Divisions
4 Manchurian Fortress Divisions
4 Manchurian Fortress Corps

8 Marine Brigades
1 Assault Engineer Brigades

4 Light Carriers
5 Improved Battlecruisers (in process of carrier conversion)
15 Battleships
10 Heavy Cruiser
15 Light Cruisers
4 Tech 5 Destroyer
1 Long Range Sub
2 Transport Group
1 Escort Group

Mothballed:
3 torpedo boat flotillas
3 Tech 4.5 Destroyer Squadrons

Intelligence Agency

3 Light Bombers
2 Fighter Units
2 Medium Bombers
2 Flying Boats

Naval Yards
Kure, Yokosuka, Kobe, Nagasaki,
Naval bases
Hiroshima, Yokohoma, Pusan, Tainan, Port Arthur

Level 3 Social Safety for Japan (includes Korea and Manchuria): 30
Left: 147.4


Buy:
1 Escort Group (.4/4): 3.6
3 Improved Battlecruisers (2/3): 15 (to be converted to Carriers)
Fortress on Okinawa (2/5): 1
Fortress on Iwo Jima (2/5): 1
Fortress on Taipei (2/5): 1
Fortress on Tainan (2/5): 1
Fortress in Pusan (2/5): 1
Fortress in Seoul (2/5): 1
5 Carriers (converting): 15
Purchase Pacific Islands: 12
8 Reserve Infantry Corps: 32
2 Police Divisions: 4
Transportation Improvements (all of the Empire): 20
10 Shipping Units: 10
2 Artillery Divisions: 16
Operation manhunt: 3
Operation Safeguard: 2.8
2 Fighters Units: 6
Flak Division: 2
Ato-Sara
08-01-2007, 10:07
Imperial China 1920 Build
Population: 200 million
Tech level: 4
Government: Imperial Monarchy (Capital Lanchow)
Economy: Market [National Effort Economy {1% Growth}]

Economic Budget: 75 (Production Centres (6) [36]: Lanchow 4, Xian 2. Resources [24]: Xian 4, Langchow 6, Lanchow 2, Tientsin 6, Xining 6. Surplus Food [15] 75 Surplus Food 15. Growth [0] 0.69 PC)
+ 30 Points from foreign aid

Domestic Spending:

Level 2 Social Services- 40 points

Production Centre at Xian 24/24- 17 points

Production Centre at Xian 5/24- 5 points

Land Reform 50/50- 28 points

Foreign Spending:

Oil and Coal Import- 2 Points

Military Spending:

Intelligence Agency Funding- 5 points

Maintenace:

-Navy-
Gunboat Flotilla-'shèn' (1914) .10 points
Sub Total: .10 points

-Army-
20 Light Infantry Divisions 2 points
2 Observation Plane Units 1 point
Sub Total: 3 points

-DAY-
20 Police Units 5 points
Sub Total: 5 points

Total: 8.1 points

Population: 200
Food production: 275
Surplus/Defecit: +75
Rodenka
08-01-2007, 17:21
Rumanian Build, 1920

Population: 7.5 Million
Resources: 1 (Bucharest 1) Oil 3 (3 points sold for 1.5 points income) Coal 1
Production Centers: 20 points (Bucharest) [Normal Spending, 5 Production Centers]
Foreign Aid: None
Commerce:1 Zepplin [1 point] 20 shipping Units (Russian Ports, Rumanian Company, Internal Shipping) [4 points]
Cut Spending: 10 [Production Centers] +1 [Zepplin] + 4 [Shipping] +1.5 [Oil]
Total: 16.5 points

Market Economy

Cut Spending

Growth: 3%

Domestic Spending:
Level III Social Spending [1.5 points]
Production Center [6 points] [24/24 Points Year 4]
5 Shipping Units [5 points]

Military Spending

Military Upkeep:
Regulars:
3 Mountain Infantry Divisions [.3 points]
1 Light Bomber Wing (Observation Planes have been turned into Light Bombers in the rules) [.5 points]
1 Fighter Wing [.5 points]
1 Light Infantry Division [.10 points]
Reserves:
3 Light Infantry Divisions [.15 points]

Total Spending:
14.05

Total Growth:
.7

Accumulated Growth
.92
Galveston Bay
08-01-2007, 20:04
This is the principal thread for economics rules and will be updated as the game progresses.

Current Special Rules Timeline in effect
effective Tuesday, January 2, the game year will be 1919

This is the principal thread for economics rules and will be updated as the game progresses.

The booming economies and budget surpluses that are developing in the American, British, Australian and Canadian economies mean that the legislatures and voters want less taxes and more government spending cuts.

New austerity budgets for the government beginning 1917 (see rules below).

NEW RULES
Corruption (effective 1921)
This is an endemic problem, pretty much no matter the government you have, but is less of a problem in democratic nations where the rule of law is supreme. Your nation has a corruption rating, and you subtract that percentage from your total income before you determine how much of a budget you have to spend on other things. Corruption penalties will change with time. Colonial corruption is considered before any resources or other income go to their home countries. Incidently, fractions are rounded up to the nearest whole number.

Penalties
Norway, Denmark, Finland, Sweden, Switzerland, Germany, UK, Australia, Canada, New Zealand, South Africa – 1%
France, Belgium, Netherlands, German and British colonies – 2%
USA post Prohibition, US colonies and territories – 3%
Imperium, Rumania, Bulgaria, Poland, - 3%
Japan, French Colonies – 4%
Italy and Italian colonies, Mexico, other Spanish Central American countries, Dutch colonies – 5%
Greece, Turkey, Brazil, Portugal, Portuguese colonies, Spain, Russia, Ukraine, Japanese colonies – 6%
all other Middle Eastern countries and colonies - 7% (unless under direct European rule, then see appropriate colonies)
Belgian Colonies, Siam, Indochina, Imperial China – 7%
KMT China – 10%

note new rules
Galveston Bay
08-01-2007, 20:05
If I spend money on land reforms, could I get more food production points?

Greece is not a land of large farms and absentee land owners, so no

land reform addresses that problem, not the problems of small farmers who are under mechanized (thats what tech level advance addresses)
Galveston Bay
08-01-2007, 20:10
incidently, Russia and the former Ottoman Empire and China used to have far worse corruption, so if you don't like what you have now, consider what is was a decade ago.

I am not going to make this retroactive because frankly its not doable at this point.

I will TG or post occasionally when your corruption penalty changes

asking me every week if it changed yet will be annoying so please don't
Sukiaida
08-01-2007, 20:12
Spain

Government: Monarchy/Military Dictatorship/Republic
Year: 1920
Population 21,717,000
Tech level: 5
Peacetime Market Economy: 2%
Corruption: 6%

Rulers: Queen Maria Christina
Prime Minister: Dámaso Berenguer
The Cortes Leadership:
Nationalists- Miguel Primo de Rivera
Socialists- Manuel Azana Diaz
Conservatives- Antonio Maura Montaner
Republicans- Francisco Largo Caballero

Spanish Possesions:
Balearic Islands
Canary Islands
Moroccan Enclaves Population: 1 Million
Tech Level: 3
Ceuta, Melilla, RIF

Production:

Production centers 7 (Madrid 1, Ferrol 3, Seville 2, Malaga 1)
Resources 13 (Ferrol 3, Malaga 5, Seville 4, Cartegena 1)
Coal: Ferrol 2
Morrocan Resources: 1

Food production: 55
Need: 21
Surplus: 34
Earned from Surplus: 6 Points

Commerce:
Internal Trade: 5 Shipping Units
USA: 15 Shippings Units (5 of these are tanker units)
United Kingdom: 10 SHipping Units
World Market: 9 Shipping Units
Bulgaria: 1 Shipping Unit

Fuel Used: 2 Coal
1.5 Oil
Fuel Produced: 2 Coal
0 Oil
Fuel Imported: 0 Coal
1.5 Oil (United States)

Expenses:
Social Spending III (Spain): 6 Points
Social Spending II (Morocco): 0.2 Points
Intelligence Agency (IE- Intelligencia Espana): 5 Points

Regular Navy (Volunteer):
All Ships: 5 Tech (With some Exceptions)

Naval Yard: Cadiz
Naval bases: Bilboa, Cartegena, Palma, Canary Islands
Air Supply Depots: Madrid
Cost: 4 Points

Atlantic Fleet (Northern Spain)
2 Old Battleships
5 Light Cruisers
1 Minesweeper Flotilla
1 Destoyer Flotilla
1 Escort Flitilla
1 Transport Group

Meditterranian Fleet (Based in Palma, Baelric Islands)
3 Light Cruisers
1 Destroyer Flotilla
1 Escort Flotilla
1 Submarine Flotilla

Mosquito Fleet (Based in Canaries)
2 Light Cruisers
1 Escort Flotilla
Total Navy Cost: 3 Points

Conscript Army:
Regular Army:
3 Regular Infantry Corps
3 Fighter Unit (French)
1 Light Bomber Unit (French)
1 Supply Unit
1 Seige Artillery Unit
1 Flak Division
2 Police Units

Army of Afrika: Colonial Army
1 Highly Trained Mountain Division (Based in Ceutra)
2 Highly Trained Moroccan Light Infantry Division (Based in Melilla and the RIF)

SPanish Foreign Legion:
1 Light Infantry Brigade
1 Marine Brigade

Stationed in Ceutra(Inside Fortress: Built and Developed by SPain in 16th Century):
1 Fortress
2 mountain division (1 Highly Trained Division)
1 Garrison Unit

Stationed in Melilla (Also has a fortress built in the 16th century, smaller than Ceutra's.):
1 light infantry brigade (guards)
1 Highly Trained Division (Moroccan Light Infantry)
1 Garrison Unit
1 Fortress

Stationed in RIF:
1 Garrison Unit
1 Highly Trained Light Division (Colonial Army)

Stationed in Baleric Islands
1 Light Infantry Division (Marines)

Stationed in Canary Islands

Reserve Army:
11 Infantry Corps
1 Cavalry Divisions
1 Seige Artillery Brigade
1 Light Bomber Units (French)

Army Costs: 14.5

Regular Military: 442,000 Men ( 2% of the population.)
Reserve Military: 519,000 Men (2.5% of the population.)
Moroccan Military: 30,000 Men (3% of the population.)

Total Expense:33 Points
Total Production:53 Points (3 Points lost to Corruption)
Spending Money: 20 Points
Economic Growth: 0.3 Points

Spending: 1920
Aircraft Industy: 10 Points (30 out of 100)
Research: ASW Warfare 9 Points (Finished)
Change Tech 4.5 Destroyer's to Tech 5 Escort Flotillas: 0 Points

SPain Population Growth: 1.5% a year.
Sukiaida
08-01-2007, 20:14
I gather the more democratic Spain becomes the more it will lessen corruption. So the more power the Cortes gets the better it'll get.

And Spain has Large Land Owners with mostly absentee land lords I gather that I can pull it off then? Land Reform.

And what if we ask every decade? That's once every 10 weeks. And yes it could be much worse.
Galveston Bay
08-01-2007, 20:18
incidently, Russia and the former Ottoman Empire and China used to have far worse corruption, so if you don't like what you have now, consider what is was a decade ago.

I am not going to make this retroactive because frankly its not doable at this point.

I will TG or post occasionally when your corruption penalty changes

asking me every week if it changed yet will be annoying so please don't


incidently, the higher rate then you might expect in France and Italy has to do with organized crime. Italy has low corruption in the north (2%) but serious problems in Sicily, Naples and the southern tip of the boot with organized crime (the Mafia), while France has a problem with Corsican dominated organized crime in Southern France and Corsica.

Same with the Imperium, low corruption in German and Czech populated areas, with serious corruption in other areas.
Galveston Bay
08-01-2007, 20:19
I gather the more democratic Spain becomes the more it will lessen corruption. So the more power the Cortes gets the better it'll get.

And Spain has Large Land Owners with mostly absentee land lords I gather that I can pull it off then? Land Reform.

And what if we ask every decade? That's once every 10 weeks. And yes it could be much worse.

yes, moving toward democracy will lower your corruption penalty, HOWEVER, democratic nations have other constraints, mainly to do with foreign policy and war policies.

So if you are a Fascist nation, you can go to war whenever you want without domestic problems, but the trade off is increased corruption

You of course can reduce corruption by having a leader like Stalin, who shot or imprisoned corrupt officials until they died. Even then it wasn't entirely done away with though, and there are of course trade offs to having a leader like Stalin (for one, your EVIL)
Kilani
08-01-2007, 21:04
Question: does the money we lose to curruption still count towards growth, as it is still being circulated into the economy?
Sukiaida
08-01-2007, 21:24
Yeah, the best is to try and find a balance. And you say EVIL like it's a bad thing. hehe. Anyways. Spain's corruption probably stems from the noble house land owners (Who will at least have a competetor when the land Reform comes in.) And the large business owners. That and the fact the military effectivally runs the country. So I understand where Spain's comes from.

Thank god there are no SUPER IDEALISTIC NATIONALISTS in Spain. No Hitler's or Mussolini's. In truth Franco was a reactionary, he really had no major idealism other than hating communists. Spain's Facist movement is really really weird in how it worked.
--------------------------------------
Uhhh same here with Russia's question. Does it still count? I didn't count it in my 1920 build. Thankfully I'll just make a new center in 1921. Just make it.

Also I gather by not disagreeing that I can do land reform as Spain.
Galveston Bay
08-01-2007, 21:25
Question: does the money we lose to curruption still count towards growth, as it is still being circulated into the economy?

sadly, no, the underground economy doesn't count toward growth

seriously a case could be made that part of it does, but at this point, its too much trouble to deal with
Galveston Bay
08-01-2007, 21:27
Thank god there are no SUPER IDEALISTIC NATIONALISTS in Spain. No Hitler's or Mussolini's. In truth Franco was a reactionary, he really had no major idealism other than hating communists. Spain's Facist movement is really really weird in how it worked.
--------------------------------------
Uhhh same here with Russia's question. Does it still count? I didn't count it in my 1920 build. Thankfully I'll just make a new center in 1921. Just make it.

Also I gather by not disagreeing that I can do land reform as Spain.

I suggest you look at these people
http://en.wikipedia.org/wiki/Carlist

Land reform is possible in Spain game wise, HOWEVER, there are some serious institutional barriers in place, mainly, the land owners are the principal supporters of your present government and they are against it.
Sukiaida
08-01-2007, 21:48
Did you read the charter I wrote for Spanish land reform? It allows large land owners to buy more land cheaply if they desire as long as they use it for farming. It actually allows everyone, including the Carlists to invest in land reform. Did you read how I shaped land reform? It's different than the original one, and even the Carlists would find it profitable for them as well. Even if it does limit them to only the large land tracts of 33% of the land parcelled.

In effect I think you should read my tract. And I already knew about the Carlists. That's why I shaped my charecter differently from the Republican Land Reform of the Second Republic of Spain. My land reform not only assures the Carlists that the Church and the Land Owners land will be respected, but it gives them an investment in the land reform as well. It's a very nice peace of paper I worked hard on, and I think it could work. Please read it on the last page of my Spanish thread and then make a comment.

This is the link: http://forums.jolt.co.uk/showthread.php?p=12174743#post12174743
Galveston Bay
08-01-2007, 22:15
Did you read the charter I wrote for Spanish land reform? It allows large land owners to buy more land cheaply if they desire as long as they use it for farming. It actually allows everyone, including the Carlists to invest in land reform. Did you read how I shaped land reform? It's different than the original one, and even the Carlists would find it profitable for them as well. Even if it does limit them to only the large land tracts of 33% of the land parcelled.

In effect I think you should read my tract. And I already knew about the Carlists. That's why I shaped my charecter differently from the Republican Land Reform of the Second Republic of Spain. My land reform not only assures the Carlists that the Church and the Land Owners land will be respected, but it gives them an investment in the land reform as well. It's a very nice peace of paper I worked hard on, and I think it could work. Please read it on the last page of my Spanish thread and then make a comment.

This is the link: http://forums.jolt.co.uk/showthread.php?p=12174743#post12174743


I read it, I just want to remind you that Spain is a complicated place and reform will not occur just because a player desires them. A chance of failure or reaction is likely
Sukiaida
08-01-2007, 22:22
Alright failure is likely, but failure is certain if I don't put some kind of reforms in place. Which is why I am trying limited reforms slowly. And 50% likely is still better than 100% certain.
Ato-Sara
08-01-2007, 23:07
GB did you get my emails?

Also I'd like to ask again what energy resources Imperial China has that are either available now or can be exploited.
Whittlesfield
09-01-2007, 00:12
Woah, there's no way I can have that high a corruption. I have the highest social spending level available to me, I'm at austerity spending and have been for a couple of years, I'm at my economic maximum as well, and I've been investing in local gov't and the people in general. I'm also a democratic country with a much loved King and Prime Minister who is serving his second term.
Amestria
09-01-2007, 00:20
Woah, there's no way I can have that high a corruption. I have the highest social spending level available to me, I'm at austerity spending and have been for a couple of years, I'm at my economic maximum as well, and I've been investing in local gov't and the people in general. I'm also a democratic country with a much loved King and Prime Minister who is serving his second term.

Where to start... Despite all the good it does high government social spending tends to lead to corruption or waste (which is why it does not count towards growth), Greece is not tech 5, it is a Balkan country with a Balkan culture ("the hand that cannot be cut off must be kissed"), democracy (real liberal democracy) is relatively new and undoubtedly fragile given the extensive divisions within Greece plus nationalist agitation, and then there is the Greek Mafia.
Whittlesfield
09-01-2007, 00:25
Actually, Greece is Tech 4.5, the people are united under a Conservative Gov't, not a Liberal one. Democracy has been in place over 50 years as well. As for the Greek Mafia, they are non existant, much funding has been supplied to the Local Gov't (and therefore local police) to strengthen their position.
Plus, I'm at austerity spending, so its not like I'm overtaxing the people!
Amestria
09-01-2007, 00:30
Actually, Greece is Tech 4.5, the people are united under a Conservative Gov't, not a Liberal one. Democracy has been in place over 50 years as well.

A divided Democracy, and don't forget the period of exile following the Great War. Plus the US had to deal with corruption at tech 4.5 and it did not have to deal with having a Balkan culture (corruption does not vanish over night, its probably gone down slowly as Greece has advanced).

As for the Greek Mafia, they are non existant, much funding has been supplied to the Local Gov't (and therefore local police) to strengthen their position.

You don't determine that, the mods do. Given Italy and France have extensive Mafias that contribute an extra point to corruption, what makes you think Greece is different?

Plus, I'm at austerity spending, so its like I'm overtaxing the people!

And the people are happy about that.
Whittlesfield
09-01-2007, 00:35
A divided Democracy, and don't forget the period of exile following the Great War. Plus the US had to deal with corruption at tech 4.5 and it did not have to deal with having a Balkan culture (corruption does not vanish over night, its probably gone down slowly as Greece has advanced).
The Great War galvanised my people under the King, and together.

You don't determine that, the mods do. Given Italy and France have extensive Mafias that contribute an extra point to corruption, what makes you think Greece is different?

Because I spend much more per head than Italy and France on the people.

And the people are happy about that.
So they should be. I made an effort to bring my economy into line with the British Empire's, and I see that nations such as Imperium, Rumania, Bulgaria, and Poland all pay less corruption than me, which would be absurd given the amount of ethnic tensions with in the Imperium and Bulgaria, and Poland is a new nation with a Gov't much weaker than mine.
Amestria
09-01-2007, 00:38
The Great War galvanised my people under the King, and together.

Again, you don't determine that.
Whittlesfield
09-01-2007, 00:42
Actually, I do have some degree of say in that, as its my country. The old Liberal Gov't that was in charge during the Great War lost the elections when the war ended, and the new Conservative Gov't as brought prosperity to Greece.
Galveston Bay
09-01-2007, 00:58
GB did you get my emails?

Also I'd like to ask again what energy resources Imperial China has that are either available now or can be exploited.

In 1920, a series of major coal finds are developed in Imperial China :
Chinese coal deposits
Imperial China
Changsha 3 coal
Tainjin 6 coal
Taiyun 3 coal
Lanchow 3 coal

KMT China
Wuhan 5 coal

in addition, oil is found near Tsinan (1 oil), Imperial China

ooc
sorry KMT, geology is kinder to Imperial China then to you. You have lots of oil, but not until tech level 7 offshore and deep drilling technology shows up
Galveston Bay
09-01-2007, 01:01
Actually, I do have some degree of say in that, as its my country. The old Liberal Gov't that was in charge during the Great War lost the elections when the war ended, and the new Conservative Gov't as brought prosperity to Greece.

yes you do, but not in regard to external forces and internal forces governments do not control.. like corruption, the business cycle, anti government forces etc.

In short, Greece has less corruption then it had under Ottoman rule, but is still a place where the rule of law is tenious outside of the cities, as clans and families are still the primary social group. Like Southern Italy and Sicily, you have endemic organized crime as well.

Your corruption figure stands as determined.
Canadstein
09-01-2007, 02:12
1920 Netherlands Build
Kingdom of Netherlands
Population 6.6 million, tech level 5, production centers 6 (Rotterdam 3, Amsterdam 3), 195 shipping, 1 liner unit, food production: 22 (66.08 points)

Colonial Empire

Dutch East Indies: Population 52 million, production center 5 (Batavia 2, Surabaya 1, Medan 1, Palembang 1), 18 resources, 8 oil, food production 50 (46 points)
Dutch Antilles: Population 56 thousand, production center 1 (Willemstad), 1 oil (5 points)
(117.08 points to spend)

Market Economy Peacetime

Growth: .90 +.55 from 1919= 1.45

Domestic Spending: [13.98 points]
Level III Social Spending [1.98 points]
Upkeep of the BVD (Domestic Security Service) [5 points]
Plan Zuider Zee [2 points] (4/50 years)
38 shipping unit [38 points]

Colonial Spending: [10.08 points]
Level II Social Spending (DEI) [10 points]
Level I Social Spending (Dutch Guiana) [.08 point]

Military Spending: [42 points]
2 battleships (Korenaer, Johan Maurits van Nassa) [12 points] (3/3 years]
Research of fleet carrier [6 points]
2 fleet carriers (Tromp, De Ruyter) [6 points]
Basic ASW warfare [12 points]
1 medium bomber unit [6 points]

Military Upkeep: [17.82 points]
Royal Netherlands Army:
Fortress (Rotterdam) [1 point]
1 garrison units [.25 point]
6 reserve infantry corps [2.25 points]
3 marine brigades [1.5 points]
1 motorized infantry division [.25 point]
1 motorized infantry corps [1 point]
3 fighter plane units [1.5 point]
1 assault engineer brigade [.25 points]

Royal Dutch East Indies Army:
8 garrison units [2 points]
1 coast defense fortress (Batavia) [.5 point]
1 reserve infantry corps [.37 point]
2 mountain divisions [.20 point]
1 cavalry division [.25 point]
1 marine brigade [.5 point]

Royal Netherlands Navy:
2 destroyer flotillas [.5 point]
1 long range submarine flotilla [.5 point]
2 battleships (Holland, Utrecht) [.5 point]
2 old battleships (Nassau, Witte de With) [.5 point]
5 light cruisers (Java, Sumatra, Aruba, Borneo, Curaçao) [.5 point]
3 heavy cruisers (Van Speyk, Johan Willem Frisco, Zeeland) [.3 point]
2 patrol flotilla [.2 point]
4 naval bases [2 point] (Batavia, Willemstad, Padang, Sorong)
1 naval yard [1 point] (Rotterdam)

Total Spending: (117.08 points)
Kilani
09-01-2007, 02:46
Kingdom of Baghdad (Russian Client State)

1918

Normal Spending

Tech Level 3

population 1 million

resources 0

food production 6

1 point from selling excess food

Level I Social Services: .1

Shipping Unit: .2 [1/1]

Military Upkeep: .6

Military:

2 cavalry divisions: .5

Russian gunboat flotilla in the Tigris/Euphrates Rivers: .10


Kingdom of Armenia (Russian Protectrate)

1918

population: approx. 3 million

In addition, a very large (about 3 million) expatriate and émigré population can be found overseas, and it has provided considerable assistance.

Tech level 4

Normal Spending

resources 1 (Yerevan 1)

Production Centers: 1 Trabzon

Shipping: 5 units (1 points)

potential hydroelectric resources

5.8 points

2% Growth [.05]

food production 4

Level II Social Spending: .6

Debt payment: 2 [5/16]

Russian/Military Maintanence: 1.9

Being paid for:

3 Russian cavalry corps
1 Light Infantry Division
2 Garrison Units

Own Units:

Light Infantry Division: .10


Empire of Persia (Russian client state)

Tech Level 4

Population 5 million

Resources: 0
1 Production Center (Tehran)

Normal Spending

4 points

Growth: 2% [.04 +.04+.07+.12 (.27)]

Military
1 Infantry Corps
1 police unit

Reserves
3 static corps

Upkeep: 1.375 points

Level II Social Spending: .5 points

1 Cavalry Division : .3 [.6/3]




Kingdom of Kurdistan (Russian Ally)

1918

population 1 million

tech level 3

resources 2 (Mosul)

food production 3

5 shipping units (1 point)

Military:
1 Mountain Division
1 Infantry Corps (Reserves)

Energy
-Mosul 2 (1 point from oil exports)

3.6 points total

Level II Social Spending: .2

Military upkeep: .85

Production Center in Mosul: 2.5 [5/24]



Domnion of Ukraine

1918

Tech Level 5

Regular Spending

17 million people

Resources: 14

Production Center(s): 1
-Kiev 1

18 points total

Growth (2%): .2

Level III Social Spending (Russia Covering Cities): 4.5

Military Upkeep: 3.85
2 Infantry Corps (Active)
6 Infantry Corps (Reserve)
1 Minesweeper (Active)

Total Upkeep: 8.35

Domestic Spending:

9.7 (10 Shipping Units [9/7/10])
Kilani
09-01-2007, 02:56
Kingdom of Baghdad (Russian Client State)

1919

Normal Spending

Tech Level 3

population 1 million

resources 0

food production 6

1 point from selling excess food

.2 points from 1 internal shipping unit

Level II Social Services: .2

Military Upkeep: .6


Military:

2 cavalry divisions: .5

Russian gunboat flotilla in the Tigris/Euphrates Rivers: .10


Kingdom of Armenia (Russian Protectrate)

1919

population: approx. 3 million

In addition, a very large (about 3 million) expatriate and émigré population can be found overseas, and it has provided considerable assistance.

Tech level 4

Normal Spending

resources 1 (Yerevan 1)

Production Centers: 1 Trabzon

Shipping: 5 units (1 points)

potential hydroelectric resources

5.8 points

2% Growth [.05]

food production 4

Level II Social Spending: .6

Debt payment: 2 [7/16]

Russian/Military Maintanence: 1.9

Being paid for:

3 Russian cavalry corps
1 Light Infantry Division
2 Garrison Units

Own Units:

Light Infantry Division: .10


Empire of Persia (Russian client state)

Tech Level 4

Population 5 million

Resources: 0
1 Production Center (Tehran)

Normal Spending

4 points

Growth: 2% [.04+.04 +.04+.07+.12 (.31)]

Military
1 Infantry Corps
1 police unit

Reserves
3 static corps

Upkeep: 1.375 points

Level II Social Spending: .5 points

1 Cavalry Division : .3 [.9/3]




Kingdom of Kurdistan (Russian Ally)

1919

population 1 million

tech level 3

resources 2 (Mosul)

food production 3

5 shipping units (1 point)

Military:
1 Mountain Division
1 Infantry Corps (Reserves)

Energy
-Mosul 2 (1 point from oil exports)

3.6 points total

Level II Social Spending: .2

Military upkeep: .85

Production Center in Mosul: 2.5 [7.5/24]


Domnion of Ukraine

1919

Tech Level 5

Regular Spending

17 million people

Resources: 14

Production Center(s): 1
-Kiev 1

9 shipping units

19.8 points total

Growth (2%): .2

Accumulated Growth: .2

Level III Social Spending (Russia Covering Cities): 4.5

Military Upkeep: 3.85
2 Infantry Corps (Active)
6 Infantry Corps (Reserve)
1 Minesweeper (Active)

Total Upkeep: 8.35

Domestic Spending:

.3 (1 Shipping Units [1/1])

10 (10 shipping units [10/10]

.5 (1 shipping unit [.5/1])
New Dornalia
09-01-2007, 03:26
KMT China
Wuhan 5 coal

ooc
sorry KMT, geology is kinder to Imperial China then to you. You have lots of oil, but not until tech level 7 offshore and deep drilling technology shows up

OOC: Charming, GB. Just charming.....

Also, I might need help with land reform, if anybody so desires.
Amestria
09-01-2007, 03:42
OOC: Charming, GB. Just charming.....

Also, I might need help with land reform, if anybody so desires.

BTW: As Parthini changes over to the Chinese Reds, England is going to have a change of government and that will likely affect how much aid is given out in 1920, so keep that part of your 1920 budget a question mark.
Novum Elephantum
09-01-2007, 20:57
Updated 1919
1919 Poland
Normal Spending
Population: 27 million (in 1920, very close in 1919)
Tech Level: 5
Production Centers: 10 (Warsaw 3, Lodz 1, Krakow 2, 2 Katowice, 1 Wroclaw, Lvov 1)
Coal: 3 (Katowice)
Shipping: .7 (uses Danzig as main POC)
Food: 40 (14 spare=3 production points sold)
Income TOTAL: 46.7
growth: 0 (.42/1 factories)

Military Maintenance: 10.5
Level III Social Services: 8.1

Infrastructure Improvements (3/3): 5.4
Siege Artillery Brigade (2/2): 0.8 (armored trains, etc.)
Military Expenditures: 21.9 points distributed as follows (subject to change):
Polish Naval Yard-Gdansk
Motorized HQ: 10
Convert 4 Calvary corps to motorized infantry: 4
Flak division: 1.9/2

Equipment for units, when unable to be made locally, is requested first from Germany, then Russia, the UK, and France, in that order, if denied.

Poland 1920
Normal Spending
Population: 27 million
Tech Level: 5
Production Centers: 10 (Warsaw 3, Lodz 1, Krakow 2, 2 Katowice, 1 Wroclaw, Lvov 1)
Coal: 3 (Katowice)
Shipping: .7
Food: 40 (14 spare=3 production points sold)
Income TOTAL: 46.7
growth: .93 (1.37/1 factories=>new factory at Gdansk)

Military Maintenance: 15.75
Oil: 1.25
Level III Social Services: 8.1

21.6 points distributed as follows:
finish flak unit: .1
Militia Division: 1 (paramilitary groups)
Naval Spending Allowance: 15 points (buys ships offered by other nations)
5 Shipping Units: 5
Reimbursing buisnesses affected by strikes: 1.5

Equipment for units, when unable to be made locally, is requested first from Germany, then Russia, the UK, and France, in that order, if denied
Haneastic
09-01-2007, 22:43
Naval Spending Allowance: 15 points (buys ships offered by other nation

so are you buying my ships?

Also, TG
Ato-Sara
09-01-2007, 22:57
Imperial China 1920 Build
Population: 200 million
Tech level: 4
Government: Imperial Monarchy (Capital Lanchow)
Economy: Market [National Effort Economy {1% Growth}]

Economic Budget: 88 (Production Centres (6) [36]: Lanchow 4, Xian 2. Resources [24]: Xian 4, Langchow 6, Lanchow 2, Tientsin 6, Xining 6. Surplus Food [15] 75 Surplus Food 15. Surplus Energy [13] 13xCoal Changsha 3, Tainjin 6, Taiyun 3, Lanchow 1. Growth [0] 0.82 PC)
+ 30 Points from foreign aid

Domestic Spending:

Level 2 Social Services- 40 points

Production Centre at Xian 24/24- 17 points

Production Centre at Xian 5/24- 5 points

Land Reform 50/50- 28 points

Foreign Spending:

3 points

Military Spending:

Intelligence Agency Funding- 5 points

4x Motorized Infantry Divisions- 12 points

Maintenance:

-Navy-
Gunboat Flotilla-'shèn' (1914) .10 points
Sub Total: .10 points

-Army-
20 Light Infantry Divisions 2 points
2 Observation Plane Units 1 point
Sub Total: 3 points

-DAY-
20 Police Units 5 points
Sub Total: 5 points

Total: 8.1 points

Population: 200
Food production: 275
Surplus/Defecit: +75

Energy Avaliable: 15 Coal, 1 Oil
Energy Used: 2 Coal for Production, 1 Oil for Military
Energy Imported: None
Energy Exported: 13 Coal

Revised and updated with new developments
Kilani
10-01-2007, 01:30
Budget, 1920

Population: 152 million

Normal Spending, Tech Level Five


Production Centers: 59
-St Petersburg 2
-Moscow 3
-Tula 1
-Irkutsk 5
-Kharkov 5
-Rostov 13
-Omsk 13
-Volgograd 1
-Tbilisi 5
-Sverdlvosk 8
-Kursk 1
-Voronezh 1

Normal Spending: 236

Resource Centers: 22
-Sverdlovsk 2
-Kharkov 7
-Tbilisi 1
-Kursk 4
-Voronezh 4
-Kerch 5

Fuel Centers:

Oil
-Baku 5
-Grozny 2
-Maikop 3
-Perm 2

Natural Gas
-Karaganda 1
-Baku 5

Coal
-Ufa 5
-Novosikirsk 1
-Rostov 4

Merchant Marine: 41 shipping units [20 Baltic/Atlantic, 20 Internal
(River Barges, etc), 15 Pacific]

8.2 points

236 + 22 resource points + 8.2 commerce
points + 4 points from oil exports = 270.2 points

TOTAL: 269.6

Maintiance

Military: 41.7

Level III Social Services: 45 points

TOTAL: 86.1

Growth calculated from: 183.5 points

Growth: 2% [3.7]

Accumulated Growth: .3

4 new production centers in 1921


Food production: 90

Funding Avaliable: 182.9 points

Constant Spending

Intelligence Agency (Secret Police): 5 points

177.9 points remaining.

Domestic Projects

30 (Aid to China)
8 (2 Trans-Siberian RR [18/50], 3 Central Asian RR [24/40], 3
Basra-Caucus RR [25/25])
60 (10 SDNS, 6 points apiece, 8 in Baltic, 2 in Black Sea [92.4/180])
12 (Upgrade 4 BCs to Carriers)
8 (Zepplin Research [12/12]
12 (Upgrade Murmansk to Naval Yard)
12 (2 SSK Flotillas, Baltic)
12 (Tank Research)
6 (Naval Base in China
2 (Heavy Cruiser, Baltic)
2.3 (2 shipping units [2/2], finish shipping unit from last year)
6 (SSK Flotilla Vladivistok)
6 (DD Flotilla, Baltic)
2 (2xLight Cruisers, Vladivistok [2/4])

Military Upkeep

Army

Active Duty
3 HQs: 3 points
1 Motorized Corps: 1
12 Regular Infantry Corps: 9
3 Light Infantry Divisions: .20, one paid for by Armenia
3 Marine Brigades: 1.5
2 Fighter Units: 1
2 Light Bomber Units: 1
1 Light Naval Bomber Unit: .5
2 Garrison Units-Paid for by Armenia
7 Police Units: 1.75
3 Cavalry Corps-Paid for by Armenia
3 Air Depots (Petrograd, Chita, Moscow): 1.5
1 Medium Bomber: 1

Reserves
3 HQs: 1.5
20 Militia Corps: 1
5 Militia Cavalry Corps: .25
3 Fortress Corps: .75
7 Regular Infantry Corps: 2.6
3 Artillery Divisions: 6
5 Light Bomber Units: 1.25

TOTAL: 31.7
Navy

Baltic Sea Fleet

DN:

Imperator Nicholay II: .25
Imperatritsa Alexandra: .25
Tzar Ivan: .25
Anastasia I: .5
Rosen: .5

BC:

Borodino: .25
Kutusov: .25
Suvarov: .25
Prince Bagration: .25
Markarov: .25

1 minesweeper flotilla: .10
1 coast defense submarine flotilla: .25
1 MTB Flotilla: .10
1 DD Flotilla: .25

CLs:

Tatiania: .10
Kiev: .10
Rostislav: .10
Olga: .10

Baltic Mothballs:

Alexei
Imperatritsa Maria


Black Sea Fleet

1 MTB Flotilla: .10
1 DD Flotilla: .25

DN:
Potemenkin: .25

CLs:

Marie: .10
Alexandra: .10

TOTAL: 4.15

Naval Yards
Sevastapol: 1
St. Petersburg: 1

Naval Bases
Batumi: .5
Murmansk: .5

TOTAL: 8.15

Military Total: 41.7
Koryan
10-01-2007, 01:31
Brazil '20 Builds (http://forums.jolt.co.uk/showpost.php?p=12192312&postcount=72)
Whittlesfield
10-01-2007, 20:15
In short, Greece has less corruption then it had under Ottoman rule, but is still a place where the rule of law is tenious outside of the cities, as clans and families are still the primary social group. .
That's why I have been investing in the local gov't. Also, Greece doesn't have that kind of culture, you're thinking of Albania and Serbia.
Kordo
11-01-2007, 01:10
That's why I have been investing in the local gov't. Also, Greece doesn't have that kind of culture, you're thinking of Albania and Serbia.

GB has ruled, let it go, arguing with get you nothing but pissed off mods, which is good for no one. At the very least move this argument to e-mail or telegrams.
Haneastic
11-01-2007, 01:28
That's why I have been investing in the local gov't. Also, Greece doesn't have that kind of culture, you're thinking of Albania and Serbia.

remember we're in the early 1900's, corruption can;t easily be spotted and favoritism and rewarding spots to political backers is common. There's so many forms of corruption no one can hope to stop it all.

Also remember- Who will watch the Watchmen?
Sukiaida
11-01-2007, 01:32
Yeah, you can always hope for less. But thereis even corruption today in highly democratic nations. So there is no getting rid of it completely.
Galveston Bay
11-01-2007, 21:31
Economic issues 1920
1. Tight money - World currencies are still tied to the gold standard, which is inadequate for the supply of money needed. This means that in crisis, people will want to convert paper to gold, and this will cause a run on banks which will cause many banks to fail. In addition, there isn’t actually enough gold and silver reserves in circulation or even in vaults to back it all.
2. Demand - Growth, particularly in the US and the West, is outstripping demand by a considerable margin. This will drive down prices eventually, which will cause production to be curtailed which will cause unemployment.
3. Outdated Theory - Economic theory has not caught up with the realities of the current economic system, and still believes that protectionism is good, aggressive trade practices and captive markets are good. The general believe is that low government spending is also good, and that in crisis, cutting spending is the way to go.
4. Colonialism – Most industrial nations are still convinced that actual ownership of resources and colonial ‘captive’ markets are security, based on the theory of Mercantilism. Free trade is therefore not accepted as the answer.
5. Trade - The exception to the above is Great Britain, which feels it should have the right to trade with anyone, but has protectionist policies at home. A few other nations, like the Dutch, Americans, Danes, Norwegians and Greeks feel the same way.
6. Shipping - There is a surplus of shipping, and in the event of a significant rise in tariffs, a lot of this will be steaming around without cargos.
7. Wages – Most employers still feel that they can only make a profit by having high rates of production carried out by low wage workers. They do not see that their workers are indeed consumers and can buy the products they make. Economic theory supports the view of the employer in this. There are few exceptions (Henry Ford being one of them).
8. Deflation – If banks start to fail, production is cut due to excessive factory inventory, and workers start getting laid off, this will cause a deflationary effect. In other words, the value of goods and services will plummet to unknown and potentially dangerous levels.
9. Underdeveloped internal markets – Advertising and consumerism is in its infancy everywhere but the United States, and even the US market is under utilized. Nations still depend on exports for their production, captive markets, underselling the competition, and have failed to realize that huge markets can be found in Europe (for the Europeans) and North America (for the US). Tied in with the problems of wages, trade, shipping, colonialism and demand listed above, this is a serious immaturity in industrial economies.
Current economic theory has failed to address this as well.

Things that are different from real life 1920s
1. The Great War was less intense, shorter, and less costly then the historical one. War Debts have been paid off, there were no significant reparations, and the British economy is sounder then in real life. As the British and Americans are the worlds lenders, this is important. However, both nations have remained on the gold standard, which is dangerous for the reasons above. Historically, when the British went back on the gold standard in the late 1920s, and increasingly risky loans were made by US banks to prop up and prevent default of already large loans made to Europe, this set the stage for banking collapses.
2. The US Stock Market bubble of the 1920s has not yet occurred, but is beginning, as new products are hitting the market. Things like refrigerators, vacuum cleaners, radios, cars, and similar consumer products are hitting the market in a big way, and optimism is high. However, unlike real life, there has not yet been the rush by the middle class to borrow money on margin to buy stocks to cash in on the bubble. However, there has also not been the needed reforms that occurred post 1929 Crash to prevent that from happening and no reason yet for them to occur.
3. Russia is a bigger player in the world economy which is good and bad. Good in that it’s a market for other peoples goods, bad because it’s a serious competitor industrially.

The likelihood then is that the risk of a serious Depression increases every year from this point on, waiting only for the right trigger.

Such as a rise in the price of rubber for example by an international cartel determined to drive up the price which is certain to cause economic counteraction in the form of tariffs on goods from those countries in retaliation which is of course certain to provoke retaliation in the form of more tariffs.
Amestria
12-01-2007, 10:46
I have two questions concerning the corruption rules.

1. Does French Algeria considered part of France or a colony?

2. What is the corruption of Armenia, a Middle Eastern country with a European population and a Russian protectorate mostly run by Russian Armenians?
New Dornalia
14-01-2007, 04:36
1920

In progress--

Nationalist China (Republic of China)
Economic and military data as of Jan, 1 1913
KMT China (Republic of China)
Resource points
Changsha 2, Kwieyang 3, Chengtu 5, Chungking 12,
Special Resources:
3 Coal
Production Centers:
3 at Changsha
3 at Kweiyang
1 at Chengtu
population under KMT control 200 million
food production 220
Excess food sales: 7 points
Tech Level 3

Aid Column-

Missionary aid to KMT- 1pt

Overseas Chinese aid to KMT- 1pt

Aid from UK-? pts

Aid from USA- 10 pts

Market Economy Peacetime. Normal income, growth 2%

Total Income: 11 (rounded, factoring in Aid, growth post mil/social spending) 90

other major cities:
Nanking, Hangchow, Hangchow, Nanning,

KMT Army
Guangdong Army-based in Guangzhou
Guangxi Army-based in Nanning
Hunan Army-based in Changsha
1 garrison units
Jiangxi Army-based in Nanchang
1 garrison units
Zhejiang Army-based in Hangzhou
1 garrison units
Fujian Army--currently in Jiangxi Province
1 garrison unit
Sichuan Army
1 garrison units
(1 at Chungking)
5 light infantry divisions (all tech level 5)-.50
Guazhou Army--based in Guiyang

1.75 Provincial Armies

1st Army--New Model Army (currently in Jiangxi)

1 Motor HQ
4 Regular Infantry corps (plus one Portuguese Corps as advisors)
2 Motor Infantry Corps
4 Motor Infantry Divisions
1 Light infantry unit
6 Light/Mt. Infantry Divisions

10.3

2nd Army--Republican Guard (Guangdong)

4 infantry corps--at Guangzhou
2 Motor Infantry Divisions
3 militia Corps--at Guangzhou

3rd Army--Steel Legion

5 motor infantry brigades
4 Motor Infantry Divisions
6 Light Infantry/Mt. infantry Brigades

8.8

Ministry of State Security Special Republican Peacekeeping Force-based in Guazhou, Guangzhou, Guangxi and Hunan, Sichuan Provinces--
1 Police Unit-.25
4 Police Units-1

1.25

Republican Navy-Guangdong and Fuzhou-
2 DD2, and 6 CLs-.8
2 BCs -.5

1.3

KMT Air Force (OOC: These units were purchased in 1913, but were not included in future builds owing to lack of attention--RL issues, whatnot)--based in Hunan:

1 land bomber unit-1
1 fighter unit-1 pt
2 units of 1916-era fighters-1
1 1916-era light bomber unit-.5
1 observation/light bomber-.5

4

Matenance=27

Social Spending=Level II-38.5 pts

5 points on MSS training, equipment

Points lost to various acts of palm-greasing and "special favors" -2.25 points

Growth= .22 (plus last year's makes .22)

Builds-

OOC: Following assumes components are purchased from an outside power.

Land Reform 1/67--6 points to Land Reform, out of a total of 67 points to pay for it all.
2 points to Raise a Police Unit in Fujian
2 points for Motor Infantry Brigade

OOC EDIT: This bit is still iffy. These are what I want, but who I get them from....[/QUOTE]
Amestria
14-01-2007, 05:26
There is going to be a new economic thread after the restart.

Aid from UK-? pts

Aid from USA- 10 pts

Anyway ND, the UK is not sending any aid in 1920, the Liberals were voted out and the Conservatives are in charge (and they don't care for the KMT). The US is also not sending any aid in 1920, as the Republicans still hold the Presidency (MS becomes its player in 1921, when Cox takes office, in 1920 its still an NPC that is sending nothing to China).

So for 1920 the KMT gets no aid from any Foreign Government.

There also might be a world wide economic down turn.
Middle Snu
14-01-2007, 06:24
Actually, I do take over in 1920, GB posted as much. However, Amestria is correct about the aid. It will begin in 1921.
Platta
14-01-2007, 06:47
After a round of Closed-doors negotiations with the US, Belgium agrees to drop out of the Rupec Cartel in 1921
Galveston Bay
14-01-2007, 23:34
nasty events in the Major events thread
http://forums.jolt.co.uk/showpost.php?p=12209668&postcount=262

http://forums.jolt.co.uk/showpost.php?p=12209681&postcount=263

http://forums.jolt.co.uk/showpost.php?p=12209768&postcount=265
Amestria
14-01-2007, 23:44
Are there any economic penalties for 1920 growth wise? And how is growth affected 1921-1924?
Haneastic
15-01-2007, 00:59
Are there any economic penalties for 1920 growth wise? And how is growth affected 1921-1924?

I think (and make sure with GB, I'm remembering this from chatzy) that there's penalty for growth, but there still will be growth
Bazalonia
15-01-2007, 05:40
Danish 1921 Build

Population 3.2 million (tech 4.5)
Production centers: 3
Resources: 4 (Copenhagen 3, Greenland 1)
Food production: 8 (Enough to support 8 million)
Colonies: Iceland, Faeroe Islands, Greenland
Commerce: 31 shipping units, 2 Cruise Liners, 2 Zepllins

Total Purchase Points: 12 + 4 + 8.4 + 1 (from 5 Available Food) = 25.4 - Corruption (.25) = 25.15

Military Upkeep: 2.6
Social Spending Lvl 3: .96
Intel Agency Funding: 5
Fortress (South Jutland): 1 (5/5)
Operation SafeHaven: 1.59
Merchant Ship: 1

Foreign Expenditure:
5 x Ships out of Mothballs: 10 (2 x BC2, 3 x Destroyers)
2 x Zepplin (4/4): 3

Excess: 0.00
Growth: (25.4 - 3.56 = 21.84) * .02 = .43 (exported to Finland)

Danish 1922 Build

Population 3.2 million (tech 4.5)
Production centers: 3
Resources: 4 (Copenhagen 3, Greenland 1)
Food production: 8 (Enough to support 8 million)
Colonies: Iceland, Faeroe Islands, Greenland
Commerce: 32 shipping units, 2 Cruise Liners, 2 Zepllins

Total Purchase Points: 12 + 4 + 8.6 + 1 (from 5 Available Food) = 25.6 - Corruption (.25) - Recession (1.25) = 24.1

Military Upkeep: 4.35
Social Spending Lvl 3: .96
Intel Agency Funding: 5
Fortress (South Jutland): 1
Operation SafeHaven: 0.6

Military Expenditure:
Ship out of Mothballs: 2 (Heavy Cruiser)
Upgrade Light Infantry Corp to Motorised Infantry Corp: 5
Upgrade Light Infantry Corp to Motorised Infantry Corp: 5

Excess: 0.19
Growth: (25.6 - 5.31 = 20.29) * .02 = .4 (exported to Finland)

Danish 1923 Build

Population 3.2 million (tech 4.5)
Production centers: 3
Resources: 4 (Copenhagen 3, Greenland 1)
Food production: 8 (Enough to support 8 million)
Colonies: Iceland, Faeroe Islands, Greenland
Commerce: 32 shipping units, 2 Cruise Liners, 2 Zepllins

Total Purchase Points: 12 + 4 + 8.6 + 1 (from 5 Available Food) = 25.6 - Corruption (.25) - Recession (1.25) = 24.1

Military Upkeep: 4.95
Social Spending Lvl 3: .96
Intel Agency Funding: 5
Fortress (South Jutland): 1
Operation SafeHaven: 0.6

Military Expenditure:
Motorised Infantry Corp: 6
Motorised Infantry Corp: 5.5 (5.5/6)

Excess: 0.09
Growth: (25.6 - 5.31 = 20.29) * .02 = .4 (exported to Finland)

Danish 1924 Build

Population 3.2 million (tech 4.5)
Production centers: 3
Resources: 4 (Copenhagen 3, Greenland 1)
Food production: 8 (Enough to support 8 million)
Colonies: Iceland, Faeroe Islands, Greenland
Commerce: 32 shipping units, 2 Cruise Liners, 2 Zepllins

Total Purchase Points: 12 + 4 + 8.6 + 1 (from 5 Available Food) = 25.6 - Corruption (.25) - Recession (1.25) = 24.1

Military Upkeep: 5.45
Social Spending Lvl 3: .96
Intel Agency Funding: 5
Fortress (South Jutland): 1
Operation SafeHaven: 0.6

Military Expenditure:
2 x Motorised Infantry Division: 6
Motorised Infantry Corp: 0.5 (6/6)

Excess: 0.09
Growth: (25.6 - 5.31 = 20.29) * .02 = .4 (exported to Finland)

Danish 1925 Build

Population 3.3 million (tech 4.5)
Production centers: 3
Resources: 4 (Copenhagen 3, Greenland 1)
Food production: 8 (Enough to support 8 million)
Colonies: Iceland, Faeroe Islands, Greenland
Commerce: 32 shipping units, 2 Cruise Liners, 2 Zepllins

Total Purchase Points: 12 + 2 + 4.3 + 1 (from 5 Available Food) = 19.3 - Corruption (1% .19) = 19.11

Military Upkeep: 6.45
Social Spending Lvl 3: .99
Intel Agency Funding: 5
Fortress (South Jutland): 1
Operation SafeHaven: 1.6

Governmental Aid to Depression: 3

Military Spending: Upgrade GU to Fotress Division: 1

Excess: 0.1
Growth: (19.11 - 8.44 = 10.67) * .02 = .21 (exported to Finland)
Canadstein
15-01-2007, 12:19
After some secret meetings with America, the Netherlands is dropping out of the RuPec in 1921.
Malkyer
15-01-2007, 17:25
The British government, seeing the Brazilians and Dutch drop out of the RuPEC agreement, determine that there is nothing to be gained from continuing such an organization that is dead essentially before it began. As such, the British withdraw from the consortium in 1921.
Abbassia
15-01-2007, 19:59
1920:
Population: 6 Million People
Tech Level: 4

Income:
Production Centers: 16 points -Normal Spending-
Resources: 2 points
Shipping: 2.2 points

Total: 20.2 points

Expenses:
Level III Social Services: 1.8 points
Military Maintenance: 5.25 points

1 Infantry Corps 0.75
1 HQ Unit 1
1 Coastal Fortress 0.50
1 Police Units 0.25
1 Fighter Wing 0.50
1 DD Flotilla 0.25
5 Reserve Infantry Corps 1.875
1 Reserve Police Units 0.125

Construction:
1 Coastal defense Battleship: 4 points (year 2)
2 Heavy Cruisers: 4 points (Year 1)
1 Minesweeper: 2 points

Repay loan to Germany: 2 points (Year 5 out of 20)
Aid (Level III Social Services) to Macedonia: 0.9 points
Aid to Pro-Bulgarian Parties in Macedonia: 0.5 points
Military aid to Macedonia: 0.1 points


Growth: 0.02*(20.2-(1.8+5.25+.9))= 0.25
Accumelated Growth= 1 new production centre
_________________________________________________
1921:
Population: 6 Million People
Tech Level: 4.5

Income:
Production Centers: 20 points -Normal Spending-
Resources: 2 points
Shipping: 2.2 points

Total: 24.2 points

Expenses:
labor Disruption and Inflation: 2.42 points
Corruption: 1 point
Level III Social Services: 1.8 points
Military Maintenance: 5.35 points

1 Infantry Corps 0.75
1 HQ Unit 1
1 Coastal Fortress 0.50
1 Police Units 0.25
1 Fighter Wing 0.50
1 DD Flotilla 0.25
1 Minesweeper 0.10
5 Reserve Infantry Corps 1.875
1 Reserve Police Units 0.125

Oil import: 1 point

Construction:
1 Coastal Defence Battleship: 4 points (year 3)
2 Heavy Cruisers: 4 points (Year 2)
1 Submarine Flottila: 1.13 points (out of 6)

Repay loan to Germany: 2 points (Year 6 out of 20)
Aid (Level III Social Services) to Macedonia: 0.9 points
Aid to Pro-Bulgarian Parties in Macedonia: 0.5 points
Military aid to Macedonia: 0.1 points


Growth: 0.02*(24.2-(1.71+5.1+.9+1+2.42))= 0.26
Accumulated Growth= 0.26
_________________________________________________
1922:
Population: 6 Million People
Tech Level: 4.5

Income:
Production Centers: 20 points -Normal Spending-
Resources: 2 points
Shipping: 2.2 points

Total: 24.2 points

Expenses:
Labour Disruption and Inflation: 3.63 points
Corruption: 1
Level III Social Services: 1.8 points
Military Maintenance: 5.80 points

1 Infantry Corps 0.75
1 HQ Unit 1
1 Coastal Fortress 0.50
1 Police Units 0.25
1 Fighter Wing 0.50
1 Coastal Defense Battleship 0.25
2 Heavy Cruisers 0.20
1 DD Flotilla 0.25
1 Minesweeper 0.10
5 Reserve Infantry Corps 1.875
1 Reserve Police Units 0.125

Oil Import: 1 point

Construction:
1 Submarine Flottila: 4.87 points (out of 6)

Infrastructure: 1.2 points


Repay loan to Germany: 2 points (Year 7 out of 20)
Aid (Level III Social Services) to Macedonia: 0.9 points
Aid to Pro-Bulgarian Parties in Macedonia: 0.5 points
Military aid to Macedonia: 0.1 points


Growth: 0.02*(24.2-(1.8+5.80+.9+1+3.63))= 0.22
Accumulated Growth= 0.48
_________________________________________________
1923:
Population: 6 Million People
Tech Level: 4.5

Income:
Production Centers: 20 points -Normal Spending-
Resources: 2 points
Shipping: 2.2 points

Total: 24.2 points

Expenses:
Labour Disruption and Inflation: 3.63 points
Corruption: 1
Level III Social Services: 1.8 points
Military Maintenance: 6.05 points

1 Infantry Corps 0.75
1 HQ Unit 1
1 Coastal Fortress 0.50
1 Police Units 0.25
1 Fighter Wing 0.50
1 Coastal Defense Battleship 0.25
2 Heavy Cruisers 0.20
1 DD Flotilla 0.25
1 SSK Flotilla 0.25
1 Minesweeper 0.10
5 Reserve Infantry Corps 1.875
1 Reserve Police Units 0.125

Oil Import: 1 point

Construction:
1 Submarine Flotilla: 6 points
Infrastructure: 1.2 points


Repay loan to Germany: 2 points (Year 8 out of 20)
Aid (Level III Social Services) to Macedonia: 0.9 points
Aid to Pro-Bulgarian Parties in Macedonia: 0.5 points
Military aid to Macedonia: 0.1 points


Growth: 0.02*(24.2-(1.8+6.05+.9+1+3.63))= 0.22
Accumulated Growth= 0.70
_________________________________________________
1924:
Population: 6 Million People
Tech Level: 4.5

Income:
Production Centers: 20 points -Normal Spending-
Resources: 2 points
Shipping: 2.2 points

Total: 24.2 points

Expenses:
Labour Disruption and Inflation: 3.63 points
Corruption: 1
Level III Social Services: 1.8 points
Military Maintenance: 6.30 points

1 Infantry Corps 0.75
1 HQ Unit 1
1 Coastal Fortress 0.50
1 Police Units 0.25
1 Fighter Wing 0.50
1 Coastal Defense Battleship 0.25
2 Heavy Cruisers 0.20
1 DD Flotilla 0.25
2 SSK Flotilla 0.50
1 Minesweeper 0.10
5 Reserve Infantry Corps 1.875
1 Reserve Police Units 0.125

Oil Import: 1 point

Construction:
2 Naval Bomber Wings: 6 points
Infrastructure: 1.2 points

Repay loan to Germany: 2 points (Year 9 out of 20)
Aid (Level III Social Services) to Macedonia: 0.9 points
Aid to Pro-Bulgarian Parties in Macedonia: 0.5 points
Military aid to Macedonia: 0.1 points


Growth: 0.02*(24.2-(1.8+6.30+.9+1+3.63))= 0.21
Accumulated Growth= 0.91
_________________________________________________
1925:
Population: 6 Million People
Tech Level: 4.5

Income:
Production Centers: 20 points -Normal Spending-
Resources: 1 points HALVED
Shipping: 1.1 points HALVED

Total: 22.1 points
Reduced Demand: 17.05

Expenses:
Corruption: 1
Level III Social Services: 1.8 points
Military Maintenance: 8.175 points

1 Infantry Corps 1
1 HQ Unit 1
1 Coastal Fortress 0.50
1 Police Units 0.25
1 Fighter Wing 0.50
2 Naval Bombers 1 point
1 Coastal Defense Battleship 0.25
2 Heavy Cruisers 0.20
1 DD Flotilla 0.25
2 SSK Flotilla 0.50
1 Minesweeper 0.10
5 Reserve Infantry Corps 2.5
1 Reserve Police Units 0.125

Oil Import: 1 point

Repay loan to Germany: 2 points (Year 10 out of 20)
Aid (Level III Social Services) to Macedonia: 0.9 points
Aid to Pro-Bulgarian Parties in Macedonia: 0.5 points
Military aid to Macedonia: 1.675 points


Growth: 0.02*(17.05-(1.8+8.175+.9+1)= 0.10
Accumulated Growth= 1 production centre
Haneastic
15-01-2007, 22:04
Japanese Empire 1920 Builds
Population: 105
Production Centers: 81x2=162
Shipping: 24 (120 Units) (22 Internal)
Resources: 26 (Manchuria, Formosa, Korea)
Food: 8
Coal: 9
Corruption: -5
Total: 224
Tech Level: 5
Accumulated Growth: .58
Production centers to be added: 5 (4.5+accumulated)
Growth: 3%
Oil Reserves: 8 Points
Coal Reserves: 10

Military Maintenance: 50
7 Infantry Corps
8 Reserve Infantry Corps
2 HQ units
2 Motorized Corp
1 Motorized Brigade
2 Motorized HQ
4 Theater Supply Units
7 Garrisons
3 Fortress Corps
5 Fortresses (Lushun, Harbin, Mukden, Changchun, Pyongyang)
8 Light Infantry Divisions
1 Light infantry Brigade
1 Imperial Guards (Light Infantry)
3 Siege Artillery
4 Police Divisions
2 Mountain Divisions
4 Korean Fortress Divisions
4 Manchurian Fortress Divisions
4 Manchurian Fortress Corps
2 Artillery Divisions
1 Flak Division

8 Marine Brigades
1 Assault Engineer Brigades

5 Fleet Carriers
15 Battleships
10 Heavy Cruisers
15 Light Cruisers
4 Tech 5 Destroyers
1 Long Range Sub
2 Transport Group
2 Escort Group

Mothballed:
3 Tech 4.5 Destroyer Squadrons
Intelligence Agency

3 Light Bombers
2 Fighter Units
2 Medium Bombers
2 Flying Boats

Naval Yards
Kure, Yokosuka, Kobe, Nagasaki,
Naval bases
Hiroshima, Yokohoma, Pusan, Tainan, Port Arthur

Level 3 Social Safety for Japan (includes Korea and Manchuria): 30
Left: 144


Buy:
3 Improved Battlecruisers (3/3): 15 (to be converted to Carriers)
Fortress on Okinawa (3/5): 1
Fortress on Iwo Jima (3/5): 1
Fortress on Taipei (3/5): 1
Fortress on Tainan (3/5): 1
Fortress in Pusan (3/5): 1
Fortress in Seoul (3/5): 1
Transportation Improvements (all of the Empire) (2/3): 20
Upgrade 3 4.5 Destroyer Units to Escort Units: 0
6 Destroyer Units: 36
4 Submarine Units: 24
Upgrade Motorized Brigade to Corp: 4
2 Marine Brigades: 4
Production Center in Taipei: 24
Operation Safeguard: 4
4 Light Infantry Brigades: 4
Marine Brigade: 2
Marine Brigade: 1
Sukiaida
15-01-2007, 22:37
Wait.... I have the same penalties as the other Great War nations even though they all borrowed from the US and I didn't? How does that make any sense? I'm the ONLY country that fought the great War and didn't borrowa single cent from the US. Doesn't that mean I am different?
Middle Snu
15-01-2007, 22:47
If it would make you feel better, we could pretend that you borrowed money and you could pay me back now.
Haneastic
15-01-2007, 22:51
Wait.... I have the same penalties as the other Great War nations even though they all borrowed from the US and I didn't? How does that make any sense? I'm the ONLY country that fought the great War and didn't borrowa single cent from the US. Doesn't that mean I am different?

I would fathom the destruction/damaging of Ferrol, more instability, less gold reserves are some of the reason
Artitsa
15-01-2007, 22:52
Wait.... I have the same penalties as the other Great War nations even though they all borrowed from the US and I didn't? How does that make any sense? I'm the ONLY country that fought the great War and didn't borrowa single cent from the US. Doesn't that mean I am different?

We're in the same boat bud.
Sukiaida
15-01-2007, 23:10
Sigh, alright. Well not the same exact boat. No country is 100% in the same boat, but by the economic rules.
Galveston Bay
16-01-2007, 18:00
Tech level 5.5 – requires 10 years at tech level 5, level 2 social services for 10 years, and transportation infrastructure improvements (yes, again, this time represents telephone lines,) Not available before 1925 unless circumstances change.

fixed an error

Sukiaida, the fact that I don't try to model the actual RL effects of currency reserves, balance of payments, and relationships of one currency to another does not mean that they don't happen.

Spain would almost certainly not have nearly enough gold and silver to back all of its currency, or even most of it at this point. Simply because NOBODY has enough to do so. Modern 20th Century economies require far more currency in circulation so that they will work then 19th Century currency practices can allow for. Which is why no one is on the Gold standard anymore and hasn't been since the 1930s in real life.
Lachenburg
16-01-2007, 18:44
Which is why no one is on the Gold standard anymore and hasn't been since the 1930s in real life.

That's not necessarily true. The Bretton Woods system, which effectively managed the international rates of monetary exchange between 1946 and 1971, was based off the value of gold. Furthermore, the US still maintained the covertability of Dollars into Gold until the early 70's.

In reality, the folly of the Gold Standard (and thus its abandonment), seems to stem more from the mistakes made by central bankers post WWI than gold's inability to back the majority of a nation's currency. Upon the conclusion of the war, the gold standard of the pre-war era had effectively collapsed, as nations continued to rack up ridiculous debts to pay for armaments, reparations ect. In its stead came a new gold standard which, unlike the previous version, had significant problems attempting to normalize pre-war prices with currency parities that had been established before the war. To make matters worse, a fear of hyperinflation leads to Central Banks greatly contracting monetary supply in the 20's which leads to the Credit bust and subsequent economic collapse.

But that's just my outlook on things.
Sukiaida
16-01-2007, 20:21
Well yes SPain doesn't have enough, but Han actually SPain has a large amount of gold in the 1920's more than most other countries in relation to their population. You are thinking of SPain as having little gold because of the Soviets basically stealing the SPanish gold during the Civil War, which Spain actually was able to pay exhorberent prices with her gold for the first two years. About 3 times their actual worth.

But yes, Spain still can't back it all. Its just instead of for only able to fulfill 1 out of 5 people's needs Spain can fulfill 1 out of 3 1/2 people's needs. Still too low. So... no more argument from me.

Uhhh since we have the rules for 1925 does that mean we start on 1925 on Monday? Just curious? And with all those countries reaching tech lvl 5.5 doesn't that mean more resources found and stuff to add?
Galveston Bay
18-01-2007, 00:02
German production 1919 - 24 posted in German thread

note that Poland gains a production center in 1922 and 1923 from German growth, and Hungary gets a production center in 1924
Novum Elephantum
18-01-2007, 00:30
Noted, and will be taken into consideration when builds come (starting tonight most likely)
Bazalonia
18-01-2007, 00:41
Yay, more money for Hungary
Amestria
18-01-2007, 00:47
German production 1919 - 24 posted in German thread

note that Poland gains a production center in 1922 and 1923 from German growth, and Hungary gets a production center in 1924

Would it be realistic for English businesses to export some growth to France in 1922 or 1923?
Galveston Bay
18-01-2007, 01:19
Would it be realistic for English businesses to export some growth to France in 1922 or 1923?

traditionally British business has invested in the colonies, not Europe, or the Americas if not the colonies.

So it would be more likely to continue that practice in investing in India or South Africa or Australia or New Zealand or Canada, then the smaller colonies and possibly Latin America
Galveston Bay
18-01-2007, 01:19
Third Reich 1925
Population: 80 million, tech level 5.5
Territory: Greater Germany, Austria, Slovenia, upper Dalmatia, Sudetenland, Croatia
Colonial territories:
Pacific territories: Resources 1, food production 2, population 2 million (tech level 0)
German Equatorial Africa: Resources 3, food production 5, population 2 million
German Southwest Africa: Resources 1, food production .5, population .5 million
German Morocco (Rabat, Agadir and Tangier): Resources 1, food production 1, population: .75 million
German Indian possessions (Former French Islands): population 100,000, Resources 1, food production 1

Production Centers: 72
Koln 5, Dusseldorf 5, Hamburg 5, Berlin 8, Essen 5, Munich 4, Breslau 1, Leipzig 1, Stettin 1, Frankfurt 1, Strasbourg 1, Chemnitz 1, Hanover 2, Bremen 1, Nuremberg 4, Stuttgart 4, Poznan 2 , Danzig 1, Kiel 1, Erfurt 2, Halle 1, Dortmund 1, Bonn 1, Saarbrucken 1, Breslau 1, Brunswick 1, Augsburg 1, Dresden 3, Vienna 4, Zagreb 2, Tangiers 1

Commerce
194 shipping units, 10 ocean liner units 4 Zeppelin airline units

Food production: 64
Novum Elephantum
18-01-2007, 01:39
Poland 1921
Normal Spending
Population: 27 million
Tech Level: 5
Production Centers: 11 (Warsaw 3, Lodz 1, Krakow 2, 2 Katowice, 1 Wroclaw, Lvov 1, Gdansk 1)
Coal: 3 (Katowice)
Shipping: 1.1
Food: 40 (14 spare=3 production points sold)
Income SUBTOTAL: 52.1
Corruption losses: 1.6
TOTAL INCOME: 51.5
Growth: 1 (1.37/1 factories=>new factory at Katowice)

Military Maintenance: 17.35
Oil: 1.25
Level III Social Services: 8.1

24.8 points distributed as follows:
5 Shipping Units: 5
3 Fighter Units: 9
Air Depot-Brest: 3
Militia Division (under control of President unofficially): 1
Repaying Japan for ships: 7

Poland 1922
Cut Spending
Population: 27 million
Tech Level: 5
Production Centers: 13 (Warsaw 3, Lodz 1, Krakow 2, 4 Katowice, 1 Wroclaw, Lvov 1, Gdansk 1)
Coal: 3 (Katowice)
Shipping: 1.6
Food: 40 (14 spare=3 production points sold)
Income SUBTOTAL: 33.6
Corruption losses: .9
Recession Losses: 1.7
TOTAL INCOME: 31
Growth: 1.75 (2.12/1 factories=>new factory at Lodz, new factory at Lvov)

Military Maintenance: 20.4
Oil: 1.25
Level III Social Services: 8.1

1 shipping unit: 1
.3 points distributed to companies/far right groups

Poland 1923
Cut Spending
Population: 27 million
Tech Level: 5
Production Centers: 16 (Warsaw 3, Lodz 2, Krakow 2, 4 Katowice, 1 Wroclaw, Lvov 3, Gdansk 1)
Coal: 3 (Katowice)
Shipping: 1.6
Food: 40 (14 spare=3 production points sold)
Income SUBTOTAL: 39.4
Corruption losses: 1.2
Recession Losses: 2
TOTAL INCOME: 36.9
Growth: 2.16 (2.28/1 factories=>new factory at Krakow, new factory at Katowice)

Military Maintenance: 20.4
Oil: 1.25
Level III Social Services: 8.1

Air Depot: Warsaw: 3
Escort Flotilla: 4 (.4 points provided by Germany?)

Poland 1924
Cut Spending
Population: 27 million
Tech Level: 5
Production Centers: 18 (Warsaw 3, Lodz 2, Krakow 3, 5 Katowice, 1 Wroclaw, Lvov 3, Gdansk 1)
Coal: 3 (Katowice)
Shipping: 1.6
Food: 40 (14 spare=3 production points sold)
Income SUBTOTAL: 44.1
Corruption losses: 1.3
Recession Losses: 2.2
TOTAL INCOME: 40.5
Growth: 2.4 (2.68/1 factories=>new factory at Wroclaw, new factory at Warsaw)

Military Maintenance: 21.5
Oil: 1.3
Level III Social Services: 8.1


Submarine flotilla: 6
Assault Engineer Brigade: 2
2 Shipping unit: 2 (.8 points provided by Germany)
Haneastic
18-01-2007, 02:16
Japanese Empire 1921 Builds
Population: 105
Production Centers: 87x2=174
Shipping: 24 (120 Units) (22 Internal)
Resources: 20 (Manchuria, Formosa, Korea)
Food: 8
Coal: 9
Corruption: -5
Total: 230
Tech Level: 5
Accumulated Growth: .08
Production centers to be added: 4 (.83 added to accumulated growth)
Growth: 3%
Oil Reserves: 8 Points
Coal Reserves: 12

Military Maintenance: 52
7 Infantry Corps
8 Reserve Infantry Corps
2 HQ units
3 Motorized Corp
2 Motorized HQ
4 Theater Supply Units
7 Garrisons
3 Fortress Corps
5 Fortresses (Lushun, Harbin, Mukden, Changchun, Pyongyang)
8 Light Infantry Divisions
5 Light infantry Brigade
1 Imperial Guards (Light Infantry)
3 Siege Artillery
4 Police Divisions
2 Mountain Divisions
4 Korean Fortress Divisions
4 Manchurian Fortress Divisions
4 Manchurian Fortress Corps
2 Artillery Divisions
1 Flak Division

11 Marine Brigades
1 Assault Engineer Brigades

3 Improved Battlecruisers (converting)
5 Fleet Carriers
15 Battleships
10 Heavy Cruisers
15 Light Cruisers
10 Destroyer Units
5 Long Range Sub
2 Transport Group
5 Escort Group

Mothballed:
none
Intelligence Agency

3 Light Bombers
2 Fighter Units
2 Medium Bombers
2 Flying Boats

Naval Yards
Kure, Yokosuka, Kobe, Nagasaki,
Naval bases
Hiroshima, Yokohoma, Pusan, Tainan, Port Arthur

Level 3 Social Safety for Japan (includes Korea and Manchuria): 30
Left: 148


Buy:
Convert 3 Battlecruisers to Carriers: 3
Fortress on Okinawa (4/5): 1
Fortress on Iwo Jima (4/5): 1
Fortress on Taipei (4/5): 1
Fortress on Tainan (4/5): 1
Fortress in Pusan (4/5): 1
Fortress in Seoul (4/5): 1
Transportation Improvements (all of the Empire) (3/3): 20
Operation Safeguard: 4
Marine Brigade: 1
6 Flak Brigades: 12
20 Shipping Units: 20
8 Oil Points: 8
Naval Base in Kurils: 6
8 Fighter Units: 24
Infrastructure Improvements in Formosa (1/3): 1
5 Motor Torpedo Boat Squadrons: 5
5 Air Depots: 15
Production Center in Formosa: 24
7 Points from Poland- Production Center in Pusan (7/24)+11 from 1920=18/24
Haneastic
18-01-2007, 03:56
Japanese Empire 1922 Builds
Population: 105
Production Centers: 93x2=186
Shipping: 28 (140 Units) (22 Internal)
Resources: 16 (Manchuria, Formosa, Korea)
Food: 8
Coal: 9
Corruption: -5
Total: 242
5% Loss: 12.1 (229.9 Left)
Tech Level: 5
Accumulated Growth: .94
Production centers to be added: 5 (.77 to assumulated)
Growth: 3%
Oil Reserves: 8 Points
Coal Reserves: 12

Military Maintenance: 55
7 Infantry Corps
8 Reserve Infantry Corps
2 HQ units
3 Motorized Corp
2 Motorized HQ
4 Theater Supply Units
7 Garrisons
3 Fortress Corps
5 Fortresses (Lushun, Harbin, Mukden, Changchun, Pyongyang)
8 Light Infantry Divisions
5 Light infantry Brigade
1 Imperial Guards (Light Infantry)
3 Siege Artillery
4 Police Divisions
2 Mountain Divisions
4 Korean Fortress Divisions
4 Manchurian Fortress Divisions
4 Manchurian Fortress Corps
2 Artillery Divisions
1 Flak Division

12 Marine Brigades
1 Assault Engineer Brigades

8 Fleet Carriers
15 Battleships
10 Heavy Cruisers
15 Light Cruisers
10 Destroyer Units
5 Long Range Sub
2 Transport Group
5 Escort Group

Mothballed:
none

Intelligence Agency

3 Light Bombers
10 Fighter Units
2 Medium Bombers
2 Flying Boats
5 Air Depots

Naval Yards
Kure, Yokosuka, Kobe, Nagasaki,
Naval bases
Hiroshima, Yokohoma, Pusan, Tainan, Port Arthur, Kurils

Level 3 Social Safety for Japan (includes Korea and Manchuria): 30
Left: 144.1


Buy:
Fortress on Okinawa (5/5): 1
Fortress on Iwo Jima (5/5): 1
Fortress on Taipei (5/5): 1
Fortress on Tainan (5/5): 1
Fortress in Pusan (5/5): 1
Fortress in Seoul (5/5): 1
Operation Safeguard: 4
Infrastructure Improvements in Formosa (2/3): 1
Tank Research (1/2): 12
6 Assault Engineer brigades: 12
3 Supply Units (Carolines, Marshals, Marianas): 12
Motorize 2 HQ’s and 4 Supply Units: 16
Intel: 6
4 Coastal Defence Units: 12 (2 in Okinawa, 2 in Iwo Jima)
4 Light Infantry Divisions: 8 (2 in Okinawa, 2 in Iwo Jima)
8 Light Infantry Divisions: 16 (2 Marshalls, 2 Marianas, 2 Palau’s, 2 Gilbert’s)
Production Center in Harbin: 24
Pusan Line (fortify 3 hexes around Pusan) (1/5): 3
Seoul Line (fortify modern day DMZ) (1/5): 5
Production Center in Inchon: 7
Public relations Campaign in Korea: .1
Haneastic
19-01-2007, 02:52
Japanese Empire 1923 Builds
Population: 105
Production Centers: 74x6=444 (20 damaged)
Shipping: 26 (22 available) (140 Units) (22 Internal)
Resources: 10 (Manchuria, Formosa, Korea)
Food: 8
Coal: 9
Corruption: -5
Total: 444
5% Loss: 12.1 (395.2 Left)
Tech Level: 5
Accumulated Growth: .94
Production centers to be added: 2
Growth: 1%
Oil Reserves: 8 Points
Coal Reserves: 12

Military Maintenance: 65
7 Infantry Corps
8 Reserve Infantry Corps
3 Motorized Corp
4 Motorized HQ
4 Motorized Theater Supply Units
3 Theater Supply Units
7 Garrisons
3 Fortress Corps
5 Fortresses (Lushun, Harbin, Mukden, Changchun, Pyongyang, Seoul, Pusan, Tainan, Taipei, Iwo Jima, Okinawa)
20 Light Infantry Divisions
5 Light infantry Brigade
1 Imperial Guards (Light Infantry)
3 Siege Artillery
4 Police Divisions
2 Mountain Divisions
4 Korean Fortress Divisions
4 Manchurian Fortress Divisions
4 Manchurian Fortress Corps
2 Artillery Divisions
7 Flak Division
4 Coastal Defence Brigades

12 Marine Brigades
1 Assault Engineer Brigades

8 Fleet Carriers
15 Battleships
10 Heavy Cruisers
15 Light Cruisers
10 Destroyer Units
5 Long Range Sub
2 Transport Group
5 Escort Group

Mothballed:
none

Intelligence Agency

3 Light Bombers
10 Fighter Units
2 Medium Bombers
2 Flying Boats
5 Air Depots

Naval Yards
Kure, Yokosuka, Kobe, Nagasaki,
Naval bases
Hiroshima, Yokohoma, Pusan, Tainan, Port Arthur, Kurils

Level 3 Social Safety for Japan (includes Korea and Manchuria): 30
Left: 300.2


Buy:
Operation Safeguard: 4
Infrastructure Improvements in Formosa (3/3): 1
Tank Research (2/2): 12
Intel: 6
Pusan Line (fortify 3 hexes around Pusan) (2/5): 3
Seoul Line (fortify modern day DMZ) (2/5): 5
Production Center in Inchon: 17
Public Relations Campaign in Korea: .2
Repair 20 production centers: 240
4 Transport Groups: 12
Haneastic
19-01-2007, 03:18
Japanese Empire 1924 Builds
Population: 105
Production Centers: 97x2: 194
Shipping: 26 (140 Units) (22 Internal)
Resources: 8 (Manchuria, Formosa, Korea)
Food: 8
Coal: 9
Corruption: -5
Total: 240
5% Loss: 12 (228 Left)
Tech Level: 5
Accumulated Growth: .94
Production centers to be added:
Growth: 3%
Oil Reserves: 8 Points
Coal Reserves: 12

Military Maintenance: 65
7 Infantry Corps
8 Reserve Infantry Corps
3 Motorized Corp
4 Motorized HQ
4 Motorized Theater Supply Units
3 Theater Supply Units
7 Garrisons
3 Fortress Corps
5 Fortresses (Lushun, Harbin, Mukden, Changchun, Pyongyang, Seoul, Pusan, Tainan, Taipei, Iwo Jima, Okinawa)
20 Light Infantry Divisions
5 Light infantry Brigade
1 Imperial Guards (Light Infantry)
3 Siege Artillery
4 Police Divisions
2 Mountain Divisions
4 Korean Fortress Divisions
4 Manchurian Fortress Divisions
4 Manchurian Fortress Corps
2 Artillery Divisions
7 Flak Division
4 Coastal Defence Brigades
3 Assault Engineer Brigades
1 Tank Brigade

12 Marine Brigades
4 Assault Engineer Brigades

8 Fleet Carriers
15 Battleships
10 Heavy Cruisers
15 Light Cruisers
10 Destroyer Units
5 Long Range Sub
6 Transport Group
5 Escort Group

Mothballed:
none

Intelligence Agency

3 Light Bombers
10 Fighter Units
2 Medium Bombers
2 Flying Boats
5 Air Depots

Naval Yards
Kure, Yokosuka, Kobe, Nagasaki,
Naval bases
Hiroshima, Yokohoma, Pusan, Tainan, Port Arthur, Kurils

Level 3 Social Safety for Japan (includes Korea and Manchuria): 30
Left: 133


Buy:
Operation Safeguard: 4
Intel: 6
Pusan Line (fortify 3 hexes around Pusan) (3/5): 3
Seoul Line (fortify modern day DMZ) (3/5): 5
Public Relations Campaign in Korea: 1
Fortress in Wonsan (1/5): 1
Fortress in Tokyo (1/5): 1
4 Tank Brigades: 12
Finish production center in Pusan: 6
2 Flying Boats: 18
4 Naval Bombers: 12
5 Fighters: 15
3 Air Depots: 12
2 Zepplin Units: 12
2 Heavy Bombers: 12
Training Right-Wing Groups: 7
Haneastic
19-01-2007, 04:01
1915 Baltic Union (Latvia, Estonia, Lithuania)
Population: 6 Million
Tech Level: 5
Production centers: 2 (4 points)
Resources: 2
Food Production: 10
Cut Spending Mode
Total Income: 6.8
Growth: .14

Social Services: 2
Military: 4
2 Infantry Corps
6 Reserve Infantry Corps
1 Minesweeper Flotilla
1 PT Boat Flotilla

.8 Points Left
Construct Production center: .8
--------------------------------------------------------------------------
1916 Baltic Union (Latvia, Estonia, Lithuania)
Population: 6 Million
Tech Level: 5
Production centers: 2 (4 points)
Resources: 2
Food Production: 10
Cut Spending Mode
Total Income: 6.8
Growth: .28

Social Services: 2
Military: 4
2 Infantry Corps
6 Reserve Infantry Corps
1 Minesweeper Flotilla
1 PT Boat Flotilla

.8 Points Left
Construct Production center (.16/24): .8
--------------------------------------------------------------------------
1917 Baltic Union (Latvia, Estonia, Lithuania)
Population: 6 Million
Tech Level: 5
Production centers: 2 (4 points)
Resources: 2
Food Production: 10
From Germany: 17
Cut Spending Mode
Total Income: 23.8
Growth: .81

Social Services: 2
Military: 4
2 Infantry Corps
6 Reserve Infantry Corps
1 Minesweeper Flotilla
1 PT Boat Flotilla

17.8 Points Left
Construct Production center (.16/24): 3.8
2 Coastal Defence Battleships (1/3): 8
Destroyer Flotilla: 6
--------------------------------------------------------------------------
1918 Baltic Union (Latvia, Estonia, Lithuania)
Population: 6 Million
Tech Level: 5
Production centers: 2 (4 points)
Resources: 2
Food Production: 10
From Germany: 31
Cut Spending Mode
Total Income: 37.8
Growth: 1.76 (new Production Center in Talinn)

Social Services: 2
Military: 4.1
2 Infantry Corps
6 Reserve Infantry Corps
1 Minesweeper Flotilla
1 PT Boat Flotilla
Destroyer Flotilla

33.7 Points Left
Construct Production center (3.96/24): 20.04
2 Coastal Defence Battleships (2/3): 8
Transportation Improvements (1/3): 1
2 PT Flotillas: 2
1 Heavy Cruiser (1/2): 2
1 Light Cruiser (1/2): .66
--------------------------------------------------------------------------

1919 Baltic Union (Latvia, Estonia, Lithuania)
Population: 6 Million
Tech Level: 5
Production centers: 4 (8 points)
Resources: 0
Food Production: 10
Cut Spending Mode
Total Income: 8.8
Growth: 1.08

Social Services: 2
Military: 4.1
2 Infantry Corps
6 Reserve Infantry Corps
1 Minesweeper Flotilla
3 PT Boat Flotilla
Destroyer Flotilla

2.70 Left

2 Coastal Defence Battleships (3/3): 1.70
Transportation Improvements (2/3): 1
1 Heavy Cruiser (1/2): 0
1 Light Cruiser (1/2): 0
--------------------------------------------------------------------------
1920 Baltic Union (Latvia, Estonia, Lithuania)
Population: 6 Million
Tech Level: 5
Production centers: 5 (15 points)
Resources: 0
Food Production: 10
Normal Spending
Total Income: 15.8
Growth: 1.08

Social Services: 2
Military: 4.1
2 Infantry Corps
6 Reserve Infantry Corps
1 Minesweeper Flotilla
3 PT Boat Flotilla
Left: 9.7
2 Coatsal Defence Battleships: 6.30
Transporation Improvements (3/3): 1
Heavy Cruiser (2/2): 2
Light Cruiser (.66/2): .4

OOC: rest will come when i get back on sunday
Haneastic
19-01-2007, 04:01
Who's taking care of Vietnam and Siam's builds? I could do those as well as they're close to me
Platta
19-01-2007, 07:26
Who's taking care of Vietnam and Siam's builds? I could do those as well as they're close to me
I'll do them if you don't want to (seeing as you just posted about 5 pages worth of builds in the last 2 hours)
Middle Snu
19-01-2007, 07:48
Speaking as the former Siam player, I think that Haneastic would be the best choice to do the builds. But that's just me.
Platta
19-01-2007, 08:09
Here's my builds, 1921-1925
Belgian 1921 Build
Cut Spending
Population = 7.5
Tech Level 5
Production Centers: 7 (2 Brussels, 2 Antwerp, 1 Liege, 1 Brugges, 1 Ghent)
Resources: 0
Commerce: 30 Shipping Units (6 points)
Food Production: 10
Social Spending Level III: (2.25 points)
Military Upkeep: 4.5
Corruption Penalty: 2%
Growth left over from 1920: .1675

Colonial Empire:
Congo:
Population 7.5 Million
Tech Level 4
Production Centers: 1 (Kinasha)
Resources: 8 (4 Kinasha, 2 Kisangani, 2 Kananga)
Commerce: 30 Shipping Units: (6 points)
Food Production: 5
Social Spending: Level II (1.5 points)
Corruption Penalty: 7%

Income:
Belgian Income = 14 Industrial + 6 Shipping – 6.75 Upkeep – 2% Corruption = 13
Congo Income = 2 Industrial + 8 Resources + 6 Shipping – 1.5 Upkeep – 7% Corruption = 13.75
Total income = 26.75
Growth = .03 * (13.75 + 2) = .5725 (Congo)
Growth = .03 * (13 + 14) + .1625 / 4 = .2025 + .04 = .2425 exported to Congo
Total growth in Congo = .815
Buy 8 Reserve Infantry Corp – 16
Finish 2 Fortresses at Liege and Charleroi –2
Start 3 HCs – 6
Total net Exchange with US – 2.75










Belgian Build 1922:
Belgian 1921 Build
Cut Spending
Population = 7.5
Tech Level 5
Production Centers: 7 (2 Brussels, 2 Antwerp, 1 Liege, 1 Brugges, 1 Ghent)
Resources: 0
Commerce: 30 Shipping Units (6 points)
Food Production: 10
Social Spending Level III: (2.25 points)
Military Upkeep: 9.5
Corruption Penalty: 2%
Growth left over from 1921: .815 (Congo)

Colonial Empire:
Congo:
Population 7.5 Million
Tech Level 4
Production Centers: 1 (Kinasha)
Resources: 8 (4 Kinasha, 2 Kisangani, 2 Kananga)
Commerce: 30 Shipping Units: (6 points)
Food Production: 5
Social Spending: Level II (1.5 points)
Corruption Penalty: 7%

Income:
Belgian Income = 14 Industrial + 6 Shipping – 11.75 Upkeep – 2% Corruption = 8
Congo Income = 2 Industrial + 8 Resources + 6 Shipping – 1.5 Upkeep – 7% Corruption = 13.5
Total income = 22.5 – 5% Depression = 21
Growth = .03 * (13.5 + 2) + .815 = 1.28
Growth (home) = .03 * (8 + 14) / 4 = .165
Total growth = 1.445 1 NPC in Kinasha
Finish 3 HCs –6 (Year 2/2)
Start building 5 CLs –5 (Year ½)
Continue on Project Defense –5 (7.5/10)
Buy 2 LID – 4










Belgian 1923 Build
Austerity Level Spending
Population = 7.5
Tech Level 5
Production Centers: 7 (2 Brussels, 2 Antwerp, 1 Liege, 1 Brugges, 1 Ghent)
Resources: 0
Commerce: 30 Shipping Units (6 points)
Food Production: 10
Social Spending Level III: (2.25 points)
Military Upkeep: 10
Corruption Penalty: 2%
Growth left over from 1922: .445

Colonial Empire:
Congo:
Population 7.5 Million
Tech Level 4
Production Centers: 2 (Kinasha)
Resources: 7 (3 Kinasha, 2 Kisangani, 2 Kananga)
Commerce: 30 Shipping Units: (6 points)
Food Production: 5
Social Spending: Level II (1.5 points)
Corruption Penalty: 7%

Income:
Belgian Income = 7 Industrial + 6 Shipping +. 5 food – 12.25 Upkeep – 2% Corruption = 1.25
Congo Income = 2 Industrial + 7 Resources + 6 Shipping – 1.5 Upkeep – 7% Corruption = 12.5
Total income = 13.75 – 5% Depression = 13.5
Growth = .04 * (12.5 + 6) + .445 = 1.185
Growth (Home) = .04 * (22.25)/4 = .2225
Total Growth = 1.4075 1 NPC in Kinasha
Finish Cls – 5
Buy 2 Infantry Corp – 8









Belgian 1924 Build
Austerity Level Spending
Population = 8
Tech Level 5
Production Centers: 7 (2 Brussels, 2 Antwerp, 1 Liege, 1 Brugges, 1 Ghent)
Resources: 0
Commerce: 30 Shipping Units (6 points)
Food Production: 10
Social Spending Level III: (2.4 points)
Military Upkeep: 11.75
Corruption Penalty: 2%
Growth left over from 1923: .87

Colonial Empire:
Congo:
Population 8 Million
Tech Level 4
Production Centers: 3 (Kinasha)
Resources: 6 (2 Kinasha, 2 Kisangani, 2 Kananga)
Commerce: 30 Shipping Units: (6 points)
Food Production: 5
Social Spending: Level II (1.6 points)
Corruption Penalty: 7%

Income:
Belgian Income = 7 Industrial + 6 Shipping +. 4 food – 14.15 Upkeep – 2% Corruption = -. 75
Congo Income = 3 Industrial + 6 Resources + 6 Shipping – 1.6 Upkeep – 7% Corruption = 12.5
Total income = 11.75 – 5% Depression = 11 to Spend
Growth = .04 * (-. 75 + 21) = .81 + .19 Extra growth = 1 NPC in Charleroi
Growth (Congo) = .04 * (12.5 + 9) + .68 = 1.54, 1 PC in Kinasha
Upgrade 1 Reserve LID to regular –1
Buy 4 Shipping – 2 Home, 2 Colonial –4
Finish Project Defense – 2.5 (10/10)
Handout aid to poor, Subsidize Banks (to Combat Depression) –3.5








Belgian 1925 Build
Cut spending under full Depression
Population = 8
Tech Level 5.5
Production Centers: 8 (2 Brussels, 2 Antwerp, 1 Liege, 1 Brugges, 1 Ghent, 1 Charleroi)
Resources: 0
Commerce: 32 Shipping Units (6.4 points)
Food Production: 10
Social Spending Level III: (2.4 points)
Military Upkeep: 13.75
Corruption Penalty: 2%
Growth left over from 1924: .54

Colonial Empire:
Congo:
Population 8 Million
Tech Level 4
Production Centers: (4 Kinasha,)
Resources: 5 (1 Kinasha 2 Kisangani, 2 Kananga)
Commerce: 32 Shipping Units: (6.4 points)
Food Production: 5
Social Spending: Level II (1.6 points)
Corruption Penalty: 7%

Income:
Belgian Income = 12 Industrial + 3.2 Shipping +. 2 food – 2.4 Social upkeep – 13.75 – 2% Corruption = -1
Congo Income = 6 Industrial + 3 Resources + 3.2 Shipping – 1.6 Upkeep – 7% Corruption = 10
Total income = 10 + -1 = 9
Growth = .03 * (-1+ 16)/4 = .1125 (exported to Congo)
Growth = .03 * (10 + 8) + .1125 + .54 = 1.1925 (1 NPC in Kinasha)
Start Rural Electrification - .8
Upgrade 2 Infantry Corp to Motorized Infantry Corp - 4
Hand out aid to Belgian Poor – 4.2
Platta
19-01-2007, 08:28
Speaking as the former Siam player, I think that Haneastic would be the best choice to do the builds. But that's just me.
Okay, fine by me.
Abbassia
19-01-2007, 10:46
1920
Income:
Resources: 2
Shipping: 2.2
Aid from Bulgaria: 0.1
Loan From Turkey: 6 points

Total points: 10.3 points

Expenditure:
Military Maintenance: 0.2 points
Macedonian Military:
Land Forces:
1 Mountain Division 0.1
Navy:
1 MTB 0.1

Fortress in Salonika: 1 point (1/5)

1 Shipping Units: 1 points

Production Center: 8.1 (13/24)

Forigen Aid Programs:
Bulgaria->Level 3 Social Services
_________________________________________________________
1921
Resources: 2
Shipping: 2.4
Aid from Bulgaria: 0.1

Total points: 4.5 points

Corruption: 0.135
Expenditure:
Military Maintenance: 0.2 points
Macedonian Military:
Land Forces:
1 Mountain Division 0.1
Navy:
1 MTB 0.1

Fortress: 1 point (year 2)
Production Center: 3.165 (16.165/24)
_________________________________________________________
1922
Resources: 2
Shipping: 2.4
Aid from Bulgaria: 0.1

Total points: 4.5 points

Corruption: 0.135
Expenditure:
Military Maintenance: 0.2 points
Macedonian Military:
Land Forces:
1 Mountain Division 0.1
Navy:
1 MTB 0.1

Fortress: 1 point (year 3)
Production Center: 3.165 (19.33/24)
_________________________________________________________
1923
Resources: 2
Shipping: 2.4
Aid from Bulgaria: 0.1

Total points: 4.5 points

Corruption: 0.135
Expenditure:
Military Maintenance: 0.2 points
Macedonian Military:
Land Forces:
1 Mountain Division 0.1
Navy:
1 MTB 0.1

Fortress: 1 point (year 4)
Production Center: 3.165 (22.495/24)
_________________________________________________________
1924
Resources: 2
Shipping: 2.4
Aid from Bulgaria: 0.1

Total points: 4.5 points

Corruption: 0.135
Expenditure:
Military Maintenance: 0.2 points
Macedonian Military:
Land Forces:
1 Mountain Division 0.1
Navy:
1 MTB 0.1

Fortress Division: 1.66 out of 2

Fortress: 1 point (year 5)
Production Center: 1.505 (24/24)
_________________________________________________________
1925
Production Centre: 4
Resources: 0.5 HALVED
Shipping: 1.2 HALVED
Total points: 5.7 points
Aid from Bulgaria: 1.675

Depression: 4.525 points

Corruption: 0.135
Expenditure:
Military Maintenance: 1.35 points
Macedonian Military:
Land Forces:
1 Mountain Division 0.25
Fortress in Salonika: 1 point
Navy:
1 MTB 0.1

Upgrade Infantry Division to Corps: 2 points
Fortress Division: 0.34 points
Loan Repayment: 0.7 points

Growth: 0.02*(4.525-(1.35))= 0.06
Malkyer
19-01-2007, 12:48
I'm currently working on the British Empire's NPC builds; Australia and Ireland are finished (and posted in my thread), Canada and South Persia are in progress. Once those are finished I will get the British builds up.
Lachenburg
19-01-2007, 22:18
I'm currently working on the British Empire's NPC builds; Australia and Ireland are finished (and posted in my thread), Canada and South Persia are in progress. Once those are finished I will get the British builds up.


Canada's have been up since the weekend (yes, I'm still active).
Haneastic
19-01-2007, 22:32
Speaking as the former Siam player, I think that Haneastic would be the best choice to do the builds. But that's just me.

cool

unless anyone has objections, I'll take care of it on sunday. All the relevant stuff id in your old thread?
Middle Snu
20-01-2007, 02:18
cool

unless anyone has objections, I'll take care of it on sunday. All the relevant stuff id in your old thread?

It should be, although you should talk to GB about economic effects of vietnam's independence.
Haneastic
20-01-2007, 02:51
It should be, although you should talk to GB about economic effects of vietnam's independence.

actually, could you Tg me all your aid as USA to those nations so I'm well aware?
Canadstein
20-01-2007, 05:29
1921 Netherlands Build
Kingdom of Netherlands
Population 6.8 million, tech level 5, production centers 6 (Rotterdam 3, Amsterdam 3), 233 shipping, 1 liner unit, food production: 22 (61.64 x.02% corruption = 60.41 points)

Colonial Empire

Dutch East Indies: Population 53 million, production center 6 (Batavia 2, Surabaya 2, Medan 1, Palembang 1), 17 resources, 8 oil, food production 50 (37 x.05% corruption =35.15 points)
Dutch Antilles: Population 56 thousand, production center 1 (Willemstad), 1 oil (3 points)
(98.56 +4 from US= 102.56 points to spend)

Market Economy Budget Cuts

Growth: .94 +.45 from 1920= 1.48

Domestic Spending: [68.56 points]
Level III Social Spending [2.04 points]
Upkeep of the BVD (Domestic Security Service) [5 points]
Plan Zuider Zee [2 points] (5/50 years)
59 shipping units [59 points]
Aid to Red Cross [.52 point]

Colonial Spending: [10.68 points]
Level II Social Spending (DEI) [10.6 points]
Level I Social Spending (Dutch Guiana) [.08 point]

Military Spending: [1 point]
Refueling at Sea [1 point] (1/10 years)

Military Upkeep: [22.32 points]
Royal Netherlands Army:
Fortress (Rotterdam) [1 point]
1 garrison units [.25 point]
6 reserve infantry corps [2.25 points]
3 marine brigades [1.5 points]
1 motorized infantry division [.25 point]
1 motorized infantry corps [1 point]
1 medium bomber unit [1 point]
3 fighter plane units [1.5 point]
1 assault engineer brigade [.25 points]

Royal Dutch East Indies Army:
8 garrison units [2 points]
1 coast defense fortress (Batavia) [.5 point]
1 reserve infantry corps [.37 point]
2 mountain divisions [.20 point]
1 cavalry division [.25 point]
1 marine brigade [.5 point]

Royal Netherlands Navy:
2 destroyer flotillas [.5 point]
1 long range submarine flotilla [.5 point]
2 fleet carriers (Tromp, De Ruyter) [2 points]
4 battleships (Holland, Utrecht, Korenaer, Johan Maurits van Nassa) [2 points]
2 old battleships (Nassau, Witte de With) [.5 point]
5 light cruisers (Java, Sumatra, Aruba, Borneo, Curaçao) [.5 point]
3 heavy cruisers (Van Speyk, Johan Willem Frisco, Zeeland) [.3 point]
2 patrol flotilla [.2 point]
4 naval bases [2 point] (Batavia, Willemstad, Padang, Sorong)
1 naval yard [1 point] (Rotterdam)

Total Spending: (102.56 points)

_________________________________________________________

1922 Netherlands Build
Kingdom of Netherlands
Population 6.9 million, tech level 5, production centers 6 (Rotterdam 3, Amsterdam 3), 292 shipping, 1 liner unit, food production: 22 (67.42 x.02% corruption = 66.08 points)

Colonial Empire

Dutch East Indies: Population 53 million, production center 7 (Batavia 2, Surabaya 2, Medan 2, Palembang 1), 16 resources, 8 oil, food production 50 (31 x.05% corruption =29.45 points)
Dutch Antilles: Population 56 thousand, production center 1 (Willemstad), 1 oil (2 points)
(97.53x.05 from recession= 92.66 points to spend)

Market Economy Austerity Level

Growth: .82 +.48 from 1921= 1.30

Domestic Spending: [58.66 points]
Level III Social Spending [2.07 points]
Upkeep of the BVD (Domestic Security Service) [5 points]
Plan Zuider Zee [2 points] (6/50 years)
49 shipping units [49 points]
Aid to Red Cross [.59 point]

Colonial Spending: [10.68 points]
Level II Social Spending (DEI) [10.6 points]
Level I Social Spending (Dutch Guiana) [.08 point]

Military Spending: [1 point]
Refueling at Sea [1 point] (2/10 years)

Military Upkeep: [22.32 points]
Royal Netherlands Army:
Fortress (Rotterdam) [1 point]
1 garrison units [.25 point]
6 reserve infantry corps [2.25 points]
3 marine brigades [1.5 points]
1 motorized infantry division [.25 point]
1 motorized infantry corps [1 point]
1 medium bomber unit [1 point]
3 fighter plane units [1.5 point]
1 assault engineer brigade [.25 points]

Royal Dutch East Indies Army:
8 garrison units [2 points]
1 coast defense fortress (Batavia) [.5 point]
1 reserve infantry corps [.37 point]
2 mountain divisions [.20 point]
1 cavalry division [.25 point]
1 marine brigade [.5 point]

Royal Netherlands Navy:
2 destroyer flotillas [.5 point]
1 long range submarine flotilla [.5 point]
2 fleet carriers (Tromp, De Ruyter) [2 points]
4 battleships (Holland, Utrecht, Korenaer, Johan Maurits van Nassa) [2 points]
2 old battleships (Nassau, Witte de With) [.5 point]
5 light cruisers (Java, Sumatra, Aruba, Borneo, Curaçao) [.5 point]
3 heavy cruisers (Van Speyk, Johan Willem Frisco, Zeeland) [.3 point]
2 patrol flotilla [.2 point]
4 naval bases [2 point] (Batavia, Willemstad, Padang, Sorong)
1 naval yard [1 point] (Rotterdam)

Total Spending: (92.66 points)

_________________________________________________________

1923 Netherlands Build
Kingdom of Netherlands
Population 7 million, tech level 5, production centers 7 (Rotterdam 3, Amsterdam 3, Arnheim 1), 341 shipping, 1 liner unit, food production: 22 (78.20 x.02% corruption = 76.64 points)

Colonial Empire

Dutch East Indies: Population 54 million, production center 7 (Batavia 2, Surabaya 2, Medan 2, Palembang 2, Hollandia 1), 15 resources, 8 oil, food production 50 (31 x.05% corruption =29.45 points)
Dutch Antilles: Population 56 thousand, production center 1 (Willemstad), 1 oil (2 points)
(108.09 x.05 from recession= 102.69 points to spend)

Market Economy Austerity Level

Growth: 1.20 +.30 from 1922= 1.50

Domestic Spending: [68.49 points]
Level III Social Spending [2.10 points]
Upkeep of the BVD (Domestic Security Service) [5 points]
Plan Zuider Zee [2 points] (7/50 years)
13 shipping units [13 points]
Aid to Red Cross [46.39 points]

Colonial Spending: [10.88 points]
Level II Social Spending (DEI) [10.8 points]
Level I Social Spending (Dutch Guiana) [.08 point]

Military Spending: [1 point]
Refueling at Sea [1 point] (3/10 years)

Military Upkeep: [22.32 points]
Royal Netherlands Army:
Fortress (Rotterdam) [1 point]
1 garrison units [.25 point]
6 reserve infantry corps [2.25 points]
3 marine brigades [1.5 points]
1 motorized infantry division [.25 point]
1 motorized infantry corps [1 point]
1 medium bomber unit [1 point]
3 fighter plane units [1.5 point]
1 assault engineer brigade [.25 points]

Royal Dutch East Indies Army:
8 garrison units [2 points]
1 coast defense fortress (Batavia) [.5 point]
1 reserve infantry corps [.37 point]
2 mountain divisions [.20 point]
1 cavalry division [.25 point]
1 marine brigade [.5 point]

Royal Netherlands Navy:
2 destroyer flotillas [.5 point]
1 long range submarine flotilla [.5 point]
2 fleet carriers (Tromp, De Ruyter) [2 points]
4 battleships (Holland, Utrecht, Korenaer, Johan Maurits van Nassa) [2 points]
2 old battleships (Nassau, Witte de With) [.5 point]
5 light cruisers (Java, Sumatra, Aruba, Borneo, Curaçao) [.5 point]
3 heavy cruisers (Van Speyk, Johan Willem Frisco, Zeeland) [.3 point]
2 patrol flotilla [.2 point]
4 naval bases [2 point] (Batavia, Willemstad, Padang, Sorong)
1 naval yard [1 point] (Rotterdam)

Total Spending: (102.69 points)

_________________________________________________________

1924 Netherlands Build
Kingdom of Netherlands
Population 7.1 million, tech level 5, production centers 7 (Rotterdam 3, Amsterdam 3, Arnheim 1), 354 shipping, 1 liner unit, food production: 22 (80.78 x.02% corruption = 79.17 points)

Colonial Empire

Dutch East Indies: Population 55 million, production center 8 (Batavia 2, Surabaya 2, Medan 2, Palembang 2), 14 resources, 8 oil, food production 50 (31 x.05% corruption =29.45 points)
Dutch Antilles: Population 56 thousand, production center 1 (Willemstad), 1 oil (2 points)
(110.62 x.05 from recession= 105.09 points to spend)

Market Economy Austerity Level

Growth: 1.24 +.50 from 1923= 1.74

Domestic Spending: [70.69 points]
Level III Social Spending [2.13 points]
Upkeep of the BVD (Domestic Security Service) [5 points]
Plan Zuider Zee [2 points] (8/50 years)
23 shipping units [23 points]
Aid to Red Cross [38.56]

Colonial Spending: [11.88 points]
Level II Social Spending (DEI) [11 points]
Level I Social Spending (Dutch Guiana) [.08 point]

Military Spending: [1 point]
Refueling at Sea [1 point] (4/10 years)

Military Upkeep: [22.32 points]
Royal Netherlands Army:
Fortress (Rotterdam) [1 point]
1 garrison units [.25 point]
6 reserve infantry corps [2.25 points]
3 marine brigades [1.5 points]
1 motorized infantry division [.25 point]
1 motorized infantry corps [1 point]
1 medium bomber unit [1 point]
3 fighter plane units [1.5 point]
1 assault engineer brigade [.25 points]

Royal Dutch East Indies Army:
8 garrison units [2 points]
1 coast defense fortress (Batavia) [.5 point]
1 reserve infantry corps [.37 point]
2 mountain divisions [.20 point]
1 cavalry division [.25 point]
1 marine brigade [.5 point]

Royal Netherlands Navy:
2 destroyer flotillas [.5 point]
1 long range submarine flotilla [.5 point]
2 fleet carriers (Tromp, De Ruyter) [2 points]
4 battleships (Holland, Utrecht, Korenaer, Johan Maurits van Nassa) [2 points]
2 old battleships (Nassau, Witte de With) [.5 point]
5 light cruisers (Java, Sumatra, Aruba, Borneo, Curaçao) [.5 point]
3 heavy cruisers (Van Speyk, Johan Willem Frisco, Zeeland) [.3 point]
2 patrol flotilla [.2 point]
4 naval bases [2 point] (Batavia, Willemstad, Padang, Sorong)
1 naval yard [1 point] (Rotterdam)

Total Spending: (105.09 points)

_________________________________________________________

1925 Netherlands Build
Kingdom of Netherlands
Population 7.3 million, tech level 5.5, production centers 7=5.25 (Rotterdam 3, Amsterdam 3, Arnheim 1), 377/2= 37.70 shipping, 1 liner unit, food production: 22 (45.89 x.02% corruption = 44.98 points)

Colonial Empire

Dutch East Indies: Population 56 million, production center 9=8.25 (Batavia 2, Surabaya 2, Medan 2, Palembang 2, Hollandia 1), 14/2=7 resources, 8/2=4 oil, food production 50 (18.25 x.05% corruption =17.34 points)
Dutch Antilles: Population 56 thousand, production center 1 (Willemstad), 1 oil (2 points)
(64.32 points to spend)

Market Economy Austerity Level

Growth: 0 +.74 from 1925= .74

Domestic Spending: [11.43 points]
Level IV Social Spending [3.65 points]
Upkeep of the BVD (Domestic Security Service) [5 points]
Plan Zuider Zee [2 points] (9/50 years)
Rural Electrication [.78 point] (1/3 years)


Colonial Spending: [16.88 points]
Level III Social Spending (DEI) [16.8 points]
Level I Social Spending (Dutch Guiana) [.08 point]

Military Spending: [8 point]
Refueling at Sea [1 point] (5/10 years)
Tech 5.5 Battleship [5] (1/5 years)
Fortress (Ambon) [1 point] (1/5 years)
Modernize battleship [1 point] (Holland)

Military Upkeep: [22.32 points]
Royal Netherlands Army:
Fortress (Rotterdam) [1 point]
1 garrison units [.25 point]
6 reserve infantry corps [2.25 points]
3 marine brigades [1.5 points]
1 motorized infantry division [.25 point]
1 motorized infantry corps [1 point]
1 medium bomber unit [1 point]
3 fighter plane units [1.5 point]
1 assault engineer brigade [.25 points]

Royal Dutch East Indies Army:
8 garrison units [2 points]
1 coast defense fortress (Batavia) [.5 point]
1 reserve infantry corps [.37 point]
2 mountain divisions [.20 point]
1 cavalry division [.25 point]
1 marine brigade [.5 point]

Royal Netherlands Navy:
2 destroyer flotillas [.5 point]
1 long range submarine flotilla [.5 point]
2 fleet carriers (Tromp, De Ruyter) [2 points]
4 battleships (Holland, Utrecht, Korenaer, Johan Maurits van Nassa) [2 points]
2 old battleships (Nassau, Witte de With) [.5 point]
5 light cruisers (Java, Sumatra, Aruba, Borneo, Curaçao) [.5 point]
3 heavy cruisers (Van Speyk, Johan Willem Frisco, Zeeland) [.3 point]
2 patrol flotilla [.2 point]
4 naval bases [2 point] (Batavia, Willemstad, Padang, Sorong)
1 naval yard [1 point] (Rotterdam)

Total Spending: (51.63 points)
Canadstein
20-01-2007, 13:44
Platta you can't have Rural Electrication until you reach tech level 5.5.
Haneastic
20-01-2007, 16:02
Platta you can't have Rural Electrication until you reach tech level 5.5.

He probably means transportation improvements
Platta
20-01-2007, 21:44
Platta you can't have Rural Electrication until you reach tech level 5.5.

I am Tech level 5.5, I just Forgot to change it (I copy my builds and then change the dates and incomes, etcetera)
Amestria
20-01-2007, 22:15
Rural electrication, available at tech level 5.5, costs 1 point for every 10 million people and boosts your economy by 10% permanently. This is a 3 year project and the points must be spent each year. This is a revolutionary change and brings the rural and urban portions of your society closer together. Builds national cohesion in addition to its economic benefits. Only available if you are tech level 5.5 and is required to reach tech level 6.

I believe he changed the rules regarding Rural Electrication.
Haneastic
21-01-2007, 00:13
I believe he changed the rules regarding Rural Electrication.

It seems the rules seem odd, in that you can immediately go into RE right after hitting 5.5, when you could have just ended Transportation Improvements
Lachenburg
21-01-2007, 00:20
Just out of curiousity, when will Canada and her fellow Dominions reach tech level 5.5?
Platta
21-01-2007, 01:08
It seems the rules seem odd, in that you can immediately go into RE right after hitting 5.5, when you could have just ended Transportation Improvements
Perhaps, but the transportation improvements that you would have just finished (according to the Tech level requirements) is Telephone lines, and rural electrification and telephone lines could realistically follow one another in immediate succession.
The Lightning Star
21-01-2007, 15:31
Just out of curiousity, when will Canada and her fellow Dominions reach tech level 5.5?

I reach 4.5 in 1921, so at that rate, I won't be getting to 5.5 until like 1940. But I guess you're talking about the other dominions, and I have no clue about them.
Haneastic
21-01-2007, 23:48
1921 Baltic Union (Latvia, Estonia, Lithuania)
Population: 6 Million
Tech Level: 5
Production centers: 6 (18 points)
Resources: 0
Food Production: 10
Normal Spending
Total Income: 18.8
After Corruption: 18.42
Growth: .25

Social Services: 2
Military: 4.1
2 Infantry Corps
6 Reserve Infantry Corps
1 Minesweeper Flotilla
3 PT Boat Flotilla
Heavy Cruiser
Left: 12.32

2 Coastal Defence Battleships: 1.32
Light Cruiser (2/2): 1
Fighter Unit (from Germany): 3
3 Flak Divisions: 6
Light Cruiser (1/2): 1
--------------------------------------------------------------------------
1922 Baltic Union (Latvia, Estonia, Lithuania)
Population: 6 Million
Tech Level: 5
Production centers: 6 (18 points)
Resources: 0
Food Production: 10
Normal Spending
Total Income: 18.8
ASfter Corruption: 18.42
After Recession: 17.5
Growth: .25

Social Services: 2
Military: 5
2 Infantry Corps
6 Reserve Infantry Corps
3 Flak Divisions (1 in each Capital)
2 Coastal Defence Battleships
1 Heavy Cruiser
1 Light Cruiser
1 Destroyer Flotilla
3 PT Boat Flotilla
1 Minesweeper Flotilla
Fighter Unit

Left: 10.5

Light Cruiser (2/2): 1
Motorized Corp: 6
2 Fortress Divisions (1 in each city not with a fortress on the WiF map): 3.5

--------------------------------------------------------------------------
1924 Baltic Union (Latvia, Estonia, Lithuania)
Population: 6 Million
Tech Level: 5
Production centers: 6 (18 points)
Resources: 0
Food Production: 10
Normal Spending
Total Income: 18.8
After Corruption: 18.42
After Recession: 17.5
Growth: .25

Social Services: 2
Military: 5
2 Infantry Corps
6 Reserve Infantry Corps
3 Flak Divisions (1 in each Capital)
1 Fortress Division
2 Coastal Defence Battleships
1 Heavy Cruiser
1 Light Cruiser
1 Destroyer Flotilla
3 PT Boat Flotilla
1 Minesweeper Flotilla
Fighter Unit

Left: 10.5

Light Cruiser (2/2): 1
Motorized Corp: 6
2 Fortress Divisions (1 in each city not with a fortress on the WiF map): .5
Fighter Unit: 3

--------------------------------------------------------------------------
1925 Baltic Union (Latvia, Estonia, Lithuania)
Population: 6 Million
Tech Level: 5
Production centers: 6 (18 points)
Resources: 0
Food Production: 10
Normal Spending
Total Income: 18.8
After Corruption: 18.42
After Recession: 17.5
Growth: .25

Social Services: 2
Military: 6
2 Infantry Corps
1 Motorized Corp
6 Reserve Infantry Corps
3 Flak Divisions (1 in each Capital)
2 Fortress Division
2 Coastal Defence Battleships
1 Heavy Cruiser
2 Light Cruiser
1 Destroyer Flotilla
3 PT Boat Flotilla
1 Minesweeper Flotilla
2 Fighter Units

Left: 7.5
Motorized Corp: 6
Fortress Division: 1.5

OOC: 1925 builds for myself and Baltics coming tonight hopefully, and Vietnam and Siam soon after once I know what armed forces go where, and what food, etc.
The Lightning Star
22-01-2007, 00:01
South Africa 1921-1925 (http://forums.jolt.co.uk/showpost.php?p=12236476&postcount=38)
Koryan
22-01-2007, 23:05
Brazilian Builds
1921 (http://forums.jolt.co.uk/showpost.php?p=12222749&postcount=82)
1922 (http://forums.jolt.co.uk/showpost.php?p=12223047&postcount=85)
1923 (http://forums.jolt.co.uk/showpost.php?p=12222819&postcount=84)
1924 (http://forums.jolt.co.uk/showpost.php?p=12223047&postcount=85)
1925 (http://forums.jolt.co.uk/showpost.php?p=12222749&postcount=87)

And Brazil reaches Tech Level 5 in 1926.
Sukiaida
22-01-2007, 23:08
So we're in 1925 as of Tuesday?
Haneastic
23-01-2007, 03:35
Japanese Empire 1925 Builds
Population: 105
Production Centers: 104x4: 416
Shipping: 27 (140 Units) (22 Internal)
Resources: 1 (Manchuria, Formosa, Korea)
Food: 8
Coal: 9
Energy, resources, Shipping left from Reduction: 22.5
Corruption: -5
Total: 438.5 (328.7 left after reduction)
Tech Level: 5
Accumulated Growth: .03
Production centers to be added: 1 (.80 exported growth to accumulated)
Growth: 3%
Oil Reserves: 8 Points
Coal Reserves: 12

Military Maintenance: 140
7 Infantry Corps
8 Reserve Infantry Corps
3 Motorized Corp
4 Motorized HQ
4 Motorized Theater Supply Units
3 Theater Supply Units
7 Garrisons
3 Fortress Corps
11 Fortresses (Lushun, Harbin, Mukden, Changchun, Pyongyang, Seoul, Pusan, Tainan, Taipei, Iwo Jima, Okinawa)
20 Light Infantry Divisions
5 Light infantry Brigade
1 Imperial Guards (Light Infantry)
3 Siege Artillery
4 Police Divisions
2 Mountain Divisions
4 Korean Fortress Divisions
4 Manchurian Fortress Divisions
4 Manchurian Fortress Corps
2 Artillery Divisions
7 Flak Division
4 Coastal Defence Brigades
3 Assault Engineer Brigades
5 Tank Brigade

12 Marine Brigades
4 Assault Engineer Brigades

8 Fleet Carriers
15 Battleships
10 Heavy Cruisers
15 Light Cruisers
10 Destroyer Units
5 Long Range Sub
6 Transport Group
5 Escort Group

Mothballed:
none

Intelligence Agency

3 Light Bombers
10 Fighter Units
5 Reserve Fighters
4 Medium Bombers
2 Flying Boats
2 Heavy Bombers
8 Air Depots
4 Naval Bombers

Naval Yards
Kure, Yokosuka, Kobe, Nagasaki,
Naval bases
Hiroshima, Yokohoma, Pusan, Tainan, Port Arthur, Kurils

Level 3 Social Safety for Japan (includes Korea and Manchuria): 30
Left: 158.87


Buy:
Operation Safeguard: 4
Intel: 6
Pusan Line (fortify 3 hexes around Pusan) (4/5): 3
Seoul Line (fortify modern day DMZ) (4/5): 5
Fortress in Wonsan (2/5): 1
Fortress in Tokyo (2/5): 1
Combined Arms Warfare (1/5): 5
5.5 Battleship Research (1/4): 5
Refit 4 Battleships: 12
Convert 6 Naval Bases to Yards: 72
Aid to Vietnam: 12
Aid to Vietnam: 12
2 Destroyer Flotillas: 20
PR Campaign in Korea: .87

Keep in mind this may be changed if things are bought from me/produced by me
Haneastic
23-01-2007, 03:45
1925 Baltic Union (Latvia, Estonia, Lithuania)
Population: 6 Million
Tech Level: 5
Production centers: 6 (18 points)
Resources: 0
Food Production: 10
Normal Spending
Total Income: 18.8
After Corruption: 18.40
After Depression: 13.45
Growth: .25

Social Services: 2
Military: 8
2 Infantry Corps
2 Motorized Corp
6 Reserve Infantry Corps
3 Flak Divisions (1 in each Capital)
2 Fortress Division
2 Coastal Defence Battleships
1 Heavy Cruiser
2 Light Cruiser
1 Destroyer Flotilla
3 PT Boat Flotilla
1 Minesweeper Flotilla
2 Fighter Units

Left: 3.45

Fortress Division: .5
2 Shipping Units: 2
Shipping Unit: .95
Galveston Bay
23-01-2007, 17:58
This is the principal thread for economics rules and will be updated as the game progresses.

1925 Depression
1925 - Depression has begun. All commerce, energy and resources are worth 50% of value. Production is figured normally, then a 25% penalty applies (for reduced demand).
Any nation that doesn’t have level 3 social spending finds that the people are demanding it immediately.

reminder
Galveston Bay
23-01-2007, 18:37
Special Rules
Transcontinental Railroad projects
Cape to Cairo Rail line 1 point per 100 miles, maximum 300 miles a year

Baghdad to Berlin railline 1 point per 200 miles in Europe, 1 point per 100 miles in Asia, maximum 400 miles a year in Europe, 300 miles a year in Asia. No bridges of Dardenelles (uses ferries)

Upgrading TransSiberian Railway from single track to double track 1 point per 200 miles, maximum 400 miles a year

Aviation Industry rules
(see military thread)
only Zeppelins can be used as airline units at this time.

Resource increases
Hydroelectric power becomes available at tech level 5.5
You must build production centers (36 points each) that represent dams. You call them hydroelectric resources when you construct them, and they take 4 years to build (so 9 points a year for 4 years for each hydroelectric resource). They represent either megadams like the Hoover Dam, or lots of smaller dams, or several large dams. Hydroelectric resources can only be used to power industrial production.
Nations that are tech level 5.5 can build hydroelectric resources for nations that are lower tech.

There will be long term environmental consequences, but at this time in history, nobody knows that. Hydroelectric power cannot be exported (ok, in real life it can, but its complicated and we are going to say for game purposes it can't)

Hydroelectric potential
North America
USA - 10
Canada -4
Mexico - 1
Honduras - 1
Nicuaruaga - 1

Europe
France - 1
Russia - 12
Germany - 4
Belgium - 1
Sweden - 2
Norway - 1
Finland - 1

Asia
Imperial China - 3
KMT China - 2
Japanese Manchuria - 2
Korea - 2
Japan - 1
Philippines - 1
India - 2
Burma - 2
Vietnam - 1
Siam - 1

Latin America
Colombia - 1
Peru - 1
Brazil - 6

Africa
Egypt - 2
Belgian Congo - 2
Nigeria -3

adjustments will be made later for tech level increases. Note that a lot of this potential power isn't really needed.

Dams that aren't needed cost 1 point a year to maintain once fixed, those that are in the grid earn enough income to pay for themselves.

note
Ato-Sara
23-01-2007, 20:05
Imperial China 1920 Build
Population: 200 million
Tech level: 4
Government: Imperial Monarchy (Capital Lanchow)
Economy: Market [National Effort Economy {1% Growth}]

Economic Budget: 88 (Production Centres (6) [36]: Lanchow 4, Xian 2. Resources [24]: Xian 4, Langchow 6, Lanchow 2, Tientsin 6, Xining 6. Surplus Food [15] 75 Surplus Food 15. Surplus Energy [13] 13xCoal Changsha 3, Tainjin 6, Taiyun 3, Lanchow 1. Growth [0] 0.82 PC)
+ 30 Points from foreign aid

Domestic Spending:

Level 2 Social Services- 40 points

Production Centre at Xian 24/24- 17 points

Production Centre at Xian 5/24- 5 points

Land Reform 50/50- 28 points

Foreign Spending:

3 points

Military Spending:

Intelligence Agency Funding- 5 points

4x Motorized Infantry Divisions- 12 points

Maintenance:

-Navy-
Gunboat Flotilla-'shèn' (1914) .10 points
Sub Total: .10 points

-Army-
20 Light Infantry Divisions 2 points
2 Observation Plane Units 1 point
Sub Total: 3 points

-DAY-
20 Police Units 5 points
Sub Total: 5 points

Total: 8.1 points

Population: 200
Food production: 275
Surplus/Defecit: +75

Energy Avaliable: 15 Coal, 1 Oil
Energy Used: 2 Coal for Production, 1 Oil for Military
Energy Imported: None
Energy Exported: 13 Coal

Tech Level 4.5 Progress
Blue indicates completed
Orange indicates in progress
Red indicates incomplete

1. 1 Production Centre per 10 million people (6/20 Production Centres)
2. Spent 10 years at Tech Level 4 (2/10 Years)


Imperial China 1921 Build
Population: 200 million
Tech level: 4
Government: Imperial Monarchy (Capital Lanchow)
Economy: Market [National Effort Economy {1% Growth}]

Economic Budget: 98 (Production Centres (7) [42]: Lanchow 4, Xian 3. Resources [22]: Xian 3, Langchow 5, Lanchow 2, Tientsin 6, Xining 6. Surplus Food [15] 75 Surplus Food 15. Surplus Energy [13] 13xCoal Changsha 3, Tainjin 6, Taiyun 3, Lanchow 1. Growth [6] 1.64 PC)
+ 40 Points from foreign aid

Domestic Spending:

Level 2 Social Services- 40 points

Production Centre at Xian 24/24- 19 points

Production Centre at Langchow 8/24- 8 points

Funds lost due to Coruption- 7 points

Foreign Spending:

1 point

Military Spending:

Intelligence Agency Funding- 5 points

4x Motorized Infantry Divisions- 12 points

4x Flak Divisions- 8 points

3x Air Depots- 9 points

4x Fighter Plane Units- 12 points

2x Light Bomber Units- 8 points

Maintenance:

-Navy-
Gunboat Flotilla-'shèn' (1914) .10 points
Sub Total: .10 points

-Army-
20 Light Infantry Divisions 2 points
4 Motorized Infantry Divisons 1 point
2 Observation Plane Units 1 point
Sub Total: 4 points

-DAY-
20 Police Units 5 points
Sub Total: 5 points

Total: 9.1 points

Population: 200
Food production: 275
Surplus/Defecit: +75

Energy Avaliable: 15 Coal, 1 Oil
Energy Used: 2 Coal for Production, 1 Oil for Military
Energy Imported: None
Energy Exported: 13 Coal

Tech Level 4.5 Progress
Blue indicates completed
Orange indicates in progress
Red indicates incomplete

1. 1 Production Centre per 10 million people (7/20 Production Centres)
2. Spent 10 years at Tech Level 4 (3/10 Years)


Imperial China 1922 Build
Population: 200 million
Tech level: 4
Government: Imperial Monarchy (Capital Lanchow)
Economy: Market [Peacetime Economy {2% Growth}]

Economic Budget: 84 (Production Centres (8) [32]: Lanchow 4, Xian 4. Resources [21]: Xian 2, Langchow 5, Lanchow 2, Tientsin 6, Xining 6. Surplus Food [15] 75 Surplus Food 15. Surplus Energy [13] 13xCoal Changsha 3, Tainjin 6, Taiyun 3, Lanchow 1. Growth [4] 1.64 PC)
4 points lost due to economic ressecion
+ 30 Points from foreign aid

Domestic Spending:

Level 2 Social Services- 40 points

Production Centre at Langchow 24/24- 16 points

Funds lost due to Coruption- 6 points

Foreign Spending:

1 point

Military Spending:

Intelligence Agency Funding- 5 points

2x Light Bomber Unit- 8 points

2x Obseration Plane Units- 8 points

4x Fighter Plane Units- 12 points

Maintenance:

-Navy-
Gunboat Flotilla-'shèn' (1914) .10 points
Sub Total: .10 points

-Army-
20 Light Infantry Divisions 2 points
8 Motorized Infantry Divisions 2 points
4 Flak Divisions 2 points
2 Observation Plane Units 1 point
4 Fighter Plane Units 2 points
2 Light Bomber Units 1 point
3 Air Depots (Lanchow, Tsingtao, Xian) 3 points
Sub Total: 13 points

-DAY-
20 Police Units 5 points
Sub Total: 5 points

Total: 18.1 points

Population: 200
Food production: 275
Surplus/Defecit: +75

Energy Avaliable: 15 Coal, 1 Oil
Energy Used: 2 Coal for Production, 1 Oil for Military
Energy Imported: None
Energy Exported: 13 Coal

Tech Level 4.5 Progress
Blue indicates completed
Orange indicates in progress
Red indicates incomplete

1. 1 Production Centre per 10 million people (8/20 Production Centres)
2. Spent 10 years at Tech Level 4 (4/10 Years)



Imperial China 1923 Build
Population: 200 million
Tech level: 4
Government: Imperial Monarchy (Capital Lanchow)
Economy: Market [Peacetime Economy {2% Growth}]

Economic Budget: 94 (Production Centres (10) [40]: Lanchow 4, Xian 4, Langchow 2. Resources [18]: Xian 2, Langchow 3, Lanchow 2, Tientsin 5, Xining 6. Surplus Food [15] 75 Surplus Food 15. Surplus Energy [13] 13xCoal Changsha 3, Tainjin 6, Taiyun 3, Lanchow 1. Growth [8] 2.06 PC)
4 points lost due to economic ressecion
+ 48 Points from foreign aid

Domestic Spending:

Level 2 Social Services- 40 points

Production Centre at Langchow 24/24- 22 points

Production Centre at Tientsin 1/24- 1 points

Funds lost due to Coruption- 6 points

Foreign Spending:

Military Spending:

Intelligence Agency Funding- 5 points

20x Light Infantry Divisions- 36 points

1x Air Depot- 3 points

Maintenance:

-Navy-
Gunboat Flotilla-'shèn' (1914) .10 points
Sub Total: .10 points

-Army-
20 Light Infantry Divisions 2 points
8 Motorized Infantry Divisions 2 points
4 Flak Divisions 2 points
4 Observation Plane Units 2 points
8 Fighter Plane Units 4 points
4 Light Bomber Units 2 points
3 Air Depots (Lanchow, Tsingtao, Xian) 3 points
Sub Total: 17 points

-DAY-
20 Police Units 5 points
Sub Total: 5 points

Total: 22.1 points

Population: 200
Food production: 275
Surplus/Defecit: +75

Energy Avaliable: 15 Coal, 1 Oil
Energy Used: 2 Coal for Production, 1 Oil for Military
Energy Imported: None
Energy Exported: 13 Coal

Tech Level 4.5 Progress
Blue indicates completed
Orange indicates in progress
Red indicates incomplete

1. 1 Production Centre per 10 million people (10/20 Production Centres)
2. Spent 10 years at Tech Level 4 (5/10 Years)



Imperial China 1924 Build
Population: 200 million
Tech level: 4
Government: Imperial Monarchy (Capital Lanchow)
Economy: Market [National Effort Economy {1% Growth}]

Economic Budget: 120 (Production Centres (13) [78]: Lanchow 4, Xian 4, Langchow 4, Tientsin 1. Resources [17]: Xian 2, Langchow 2, Lanchow 2, Tientsin 5, Xining 6. Surplus Food [15] 75 Surplus Food 15. Surplus Energy [12] 12xCoal Changsha 3, Tainjin 6, Taiyun 3. Growth [0] 0.83 PC)
5 points lost due to economic ressecion
+ 30 Points from foreign aid

Domestic Spending:

Level 2 Social Services- 40 points

Production Centre at Tientsin 24/24- 23 points

Production Centre at Tientsin 19/24- 19 points

Funds lost due to Coruption- 8 points

Foreign Spending:

Military Spending:

Intelligence Agency Funding- 5 points

8x Flak Divisions- 16 points

1x Destroyer Flotilla- 6 points

3x Light Cruisers 3/6- 3 points

Maintenance:

-Navy-
Gunboat Flotilla-'shèn' (1914) .10 points
Sub Total: .10 points

-Army-
40 Light Infantry Divisions 4 points
8 Motorized Infantry Divisions 2 points
4 Flak Divisions 2 points
4 Observation Plane Units 2 points
8 Fighter Plane Units 4 points
4 Light Bomber Units 2 points
4 Air Depots (Lanchow, Tsingtao, Xian, Tientsin) 4 points
Sub Total: 20 points

-DAY-
20 Police Units 5 points
Sub Total: 5 points

Total: 25.1 points

Population: 200
Food production: 275
Surplus/Defecit: +75

Energy Avaliable: 15 Coal, 1 Oil
Energy Used: 3 Coal for Production, 1 Oil for Military
Energy Imported: None
Energy Exported: 12 Coal

Tech Level 4.5 Progress
Blue indicates completed
Orange indicates in progress
Red indicates incomplete

1. 1 Production Centre per 10 million people (13/20 Production Centres)
2. Spent 10 years at Tech Level 4 (6/10 Years)



Imperial China 1925 Build
Population: 205 million
Tech level: 4
Government: Imperial Monarchy (Capital Lanchow)
Economy: Market [National Effort Economy {1% Growth}]

Economic Budget: 96 (Production Centres (14) [63]: Lanchow 4, Xian 4, Langchow 4, Tientsin 2. Resources [8]: Xian 2, Langchow 2, Lanchow 2, Tientsin 3, Xining 6. Surplus Food [15] 75 Surplus Food 15. Surplus Energy [6] 12xCoal Changsha 3, Tainjin 6, Taiyun 3. Growth [4] 1.29 PC)
+ 30 Points from foreign aid

Domestic Spending:

Level 2 Social Services- 41 points

Production Centre at Tientsin 24/24- 5 points

Production Centre at Xining- 24 points

Production Centre at Xining 18/24- 18 points

Funds lost due to Coruption- 6 points

Foreign Spending:

Military Spending:

Intelligence Agency Funding- 5 points

3x Light Cruisers 6/6- 3 points

Maintenance:

-Navy-
Gunboat Flotilla-'shèn' (1914) .10 points
Destroyer Flotilla-'Sanchaji' (1924) .25 points
Dreadnought- 'Yuan Shikai' .25 points
Dreadnought- 'Duan Qirui' .25 points
Dreadnought- 'Zhongguo' .25 points
Dreadnought- 'Tianlong' .25 points
Sub Total: 1.35 points

-Army-
40 Light Infantry Divisions 4 points
8 Motorized Infantry Divisions 2 points
4 Flak Divisions 2 points
4 Observation Plane Units 2 points
8 Fighter Plane Units 4 points
4 Light Bomber Units 2 points
4 Air Depots (Lanchow, Tsingtao, Xian, Tientsin) 4 points
Sub Total: 20 points

-DAY-
20 Police Units 5 points
Sub Total: 5 points

Total: 26.35 points

Population: 200
Food production: 275
Surplus/Defecit: +75

Energy Avaliable: 15 Coal, 1 Oil
Energy Used: 3 Coal for Production, 1 Oil for Military
Energy Imported: None
Energy Exported: 12 Coal

Tech Level 4.5 Progress
Blue indicates completed
Orange indicates in progress
Red indicates incomplete

1. 1 Production Centre per 10 million people (14/20 Production Centres)
2. Spent 10 years at Tech Level 4 (7/10 Years)
Sukiaida
23-01-2007, 20:24
I gather you'll add Spain to that Hydroelectric system when it reaches tech lvl 5.5 in 1928.

Also now that the jump has occured, I assume we'll be going back to regular time. This is important as it means our 1926 builds are due on Monday.
Novum Elephantum
24-01-2007, 00:31
Poland 1924
Cut Spending
Population: 27 million
Tech Level: 5
Production Centers: 18 (Warsaw 3, Lodz 2, Krakow 3, 5 Katowice, 1 Wroclaw, Lvov 3, Gdansk 1)
Coal: 3 (Katowice)
Shipping: 1.6
Food: 40 (14 spare=3 production points sold)
Income SUBTOTAL: 44.1
Corruption losses: 1.3
Recession Losses: 2.2
TOTAL INCOME: 40.5
Growth: 2.4 (2.68/1 factories=>new factory at Wroclaw, new factory at Warsaw)

Military Maintenance: 21.5
Oil: 1.3
Level III Social Services: 8.1


Submarine flotilla: 6
Assault Engineer Brigade: 2
2 Shipping unit: 2 (.8 points provided by Germany)

Great Britain Funding:
Fortresses @Lodz, Katowice, hex SE of Brest-Litovsk, and Krakow: 4 (1/5)
Medium Bomber Unit: 5

Poland 1925
Normal Spending
Population: 28 million
Tech Level: 5.5
Production Centers: 22 (Warsaw 4, Lodz 2, Krakow 3, 5 Katowice, 2 Wroclaw, Lvov 3, Gdansk 1)
Coal: 3 (Katowice) 1.5 due to depression
Shipping: 3.6 1.8 due to depression
Food: 40 (12 spare=3 production points sold) 1.5 due to depression
Income SUBTOTAL: 92.8
Depression Losses: 22
Corruption losses: 2.2
TOTAL INCOME: 68.6
Growth: 1.37 (2.05/1 factories=>new factory at Lodz, new factory at Krakow)

Military Maintenance: 26.75
Oil: 3
Level III Social Services: 8.4

30.45 points to spend
Intel Agency: 10
Destroyer flotila: 10
Continue fortification projects: 4
Infantry Corps: 4
Heavy Cruiser: 2 (1/2)
Galveston Bay
24-01-2007, 00:51
hydroelectric potential added for Spain, Poland, Rumania, Bulgaria and the territory under Hungarian control

also remember that your energy resources are fully available to use as energy supplies for your industry, its just that excess isn't selling as well.
Galveston Bay
24-01-2007, 01:00
Tech level 5.5 things to consider
1. Nations that reach this tech level get a 10% bonus to agricultural production once rural electrification is completed.
2. Rural electrification is now possible
3. New military units and costs

things to remember
Broadcast radio now exists, and movie theaters are widespread (although still showing silent movies, 'talkies' are coming soon)

Automobiles are becoming widespread

Advertising in the print and broadcast media is widespread

Portable (in military terms) voice radios are becoming normal (improved tactical efficiency)
Haneastic
24-01-2007, 01:02
What's the deal with State based Capitalism, or whatever that supposedly allows Imperial China to build production centers in its own nation, which is usually under Command Economy, but has the market economies growth benefits? Could we perhaps get definitive rules for that?
Malkyer
24-01-2007, 01:08
What's the deal with State based Capitalism, or whatever that supposedly allows Imperial China to build production centers in its own nation, which is usually under Command Economy, but has the market economies growth benefits? Could we perhaps get definitive rules for that?

Imperial China can build production centers because he is replacing resource points. Once he has no more resources to replace, then he will have to rely on growth for additional production centers.
Haneastic
24-01-2007, 01:11
Industrial centers may be built (for 48 points or 24 points if built to replace a resource area) or repaired (for 12 points). In addition, 2 damaged industrial centers can be combined (reflects salvage efforts) to form 1 undamaged industrial center. This represents direct government spending on industrialization, and only command economies may build industrial centers in their own countries. (as its direct competition with the free market). No more then 5 production centers a year may be added in this way by any one country.

I thought this applied to growth and building production centers, and you could only build ones in colonies?
Malkyer
24-01-2007, 01:18
It has been my understanding that market-based economies can build production centers to replace resource points (representing heavy investment to improve the extraction of said resources). Unless GB rules against it, Imperial China is fine, and can build 5 more production centers in 1926 before he maxes out resources.
Bazalonia
24-01-2007, 03:46
Hungarian 1925 Economic Build

Normal Spending

Production: 30* (10 x 4 x 3/4)
Commerce: 1.1* (11 Merchant Shipping)
Coal Export: 1.75* (3.5 pts of coal unused)

*Effects of 1925 Depression calculated in

Build Points: 32.85 - 1 (Corruption 3%) = 31.85
Military Maintenance: 16
Lvl 3 Social Services: 6.96
Intel Agency: 5
Factory (Belgrade): 3.8 (39.6/48)

Growth: 0.17
Kilani
24-01-2007, 05:37
Imperial Russia

Budget, 1921

Population: 152 million

Normal Spending, Tech Level Five


Production Centers: 63
-Petrograd 3
-Moscow 4
-Tula 1
-Irkutsk 5
-Kharkov 5
-Rostov 13
-Omsk 13
-Volgograd 2
-Tbilisi 5
-Sverdlvosk 8
-Kursk 1
-Voronezh 1
-Minsk 1


Normal Spending: 236

Resource Centers: 18
-Kharkov 6
-Kursk 4
-Voronezh 4
-Kerch 5

Fuel Centers:

Oil
-Baku 5
-Grozny 2
-Maikop 3
-Perm 2

Natural Gas
-Karaganda 1
-Baku 5

Coal
-Ufa 5
-Novosikirsk 1
-Rostov 4

Merchant Marine: 44 shipping units [20 Baltic/Atlantic, 20 Internal
(River Barges, etc), 15 Pacific]

8.2 points

252 + 18 resource points + 8.8 commerce
points + 4 points from oil exports = 282.2 points

TOTAL: 282.2

10% from turmoil

254

6% Corruption

238.8

TOTAL: 238.8

Maintiance

Military: 47.5

Level III Social Services: 45 points

TOTAL: 92.5

Growth calculated from: 146.3 points

Growth: 2% [3]

Accumulated Growth:

3 new production centers in 1922


Food production: 90

Funding Avaliable: 146.3 points

Constant Spending

Intelligence Agency (Secret Police): 5 points

141.3 points remaining.

Domestic Projects

40 (Aid to China)
5 (2 Trans-Siberian RR [20/50], 3 Central Asian RR [27/40])
60 (10 SDNS, 6 points apiece, 8 in Baltic, 2 in Black Sea [152.4/180])
12 (Tank Research)
Paid for (Heavy Cruiser, Baltic)
2 (2xLight Cruisers, Vladivistok [4/4])
10 (Upgrade 5 militia to infantry corps)
6 (N. Base at Kamchatka)
6 (Medium Bomber)

Military Upkeep

Army

Active Duty
3 HQs: 3 points
1 Motorized Corps: 1
12 Regular Infantry Corps: 9
3 Light Infantry Divisions: .20, one paid for by Armenia
3 Marine Brigades: 1.5
2 Fighter Units: 1
2 Light Bomber Units: 1
1 Light Naval Bomber Unit: .5
2 Garrison Units-Paid for by Armenia
7 Police Units: 1.75
3 Cavalry Corps-Paid for by Armenia
3 Air Depots (Petrograd, Chita, Moscow): 1.5
1 Medium Bomber: 1

Reserves
3 HQs: 1.5
20 Militia Corps: 1
5 Militia Cavalry Corps: .25
3 Fortress Corps: .75
7 Regular Infantry Corps: 2.6
3 Artillery Divisions: 6
5 Light Bomber Units: 1.25

TOTAL: 31.7
Navy

Baltic Sea Fleet

DN:

Imperator Nicholay II: .25
Imperatritsa Alexandra: .25
Tzar Ivan: .25
Anastasia I: .5
Rosen: .5

BC:

Markarov: .25

1 minesweeper flotilla: .10
1 coast defense submarine flotilla: .25
1 MTB Flotilla: .10
2 DD Flotillas: .5
2 CL: .2
1 CA: .25

SSK:

2 Flotillas: .5

Baltic Mothballs:

Alexei
Imperatritsa Maria


Black Sea Fleet

1 MTB Flotilla: .10
1 DD Flotilla: .25

DN:
Potemenkin: .25

CLs:

Marie: .10
Alexandra: .10

Pacific Fleet:

SSK

1 Flotilla (Tsingtao): .25


Atlantic Fleet (Murmansk):

Carriers (Converted BC2s):

Borodino: 1
Kutusov: 1
Suvarov: 1
Prince Bagration: 1

CLs:

Tatiania: .10
Kiev: .10
Rostislav: .10
Olga: .10

TOTAL: 4.15

Naval Yards
Sevastapol: 1
St. Petersburg: 1
Murmansk: 1

Naval Bases
Batumi: .5
Tsingtao (Joint Sovereignty w/ China): .5

TOTAL: 14.65

Military Total: 47.5

---------------------------------

Budget, 1922

Population: 154 million

Normal Spending, Tech Level Five


Production Centers: 66
-Petrograd 3
-Moscow 4
-Tula 1
-Irkutsk 5
-Kharkov 7
-Rostov 13
-Omsk 13
-Volgograd 3
-Tbilisi 5
-Sverdlvosk 8
-Kursk 1
-Voronezh 1
-Minsk 1


Normal Spending: 236

Resource Centers: 15
-Kharkov 4
-Kursk 4
-Voronezh 2
-Kerch 5

Fuel Centers:

Oil
-Baku 5
-Grozny 2
-Maikop 3
-Perm 2

Natural Gas
-Karaganda 1
-Baku 5

Coal
-Ufa 5
-Novosikirsk 1
-Rostov 4

Merchant Marine: 44 shipping units [20 Baltic/Atlantic, 20 Internal
(River Barges, etc), 15 Pacific]

8.2 points

264 + 15 resource points + 8.8 commerce
points + 4 points from oil exports = 291.2 points

TOTAL: 291.2

15% from turmoil

247.4

6% Corruption

232.6

TOTAL: 232.6

Maintiance

Military: 51.2

Level III Social Services: 45 points

TOTAL: 96.2

Growth calculated from: 136.4 points

Growth: 2% [2.7]

Accumulated Growth: 2.7

2 new production centers in 1923


Food production: 90

Funding Avaliable: 136.4 points

Constant Spending

Intelligence Agency (Secret Police): 5 points

131.4 points remaining.

Domestic Projects

30 (Aid to China)
5 (2 Trans-Siberian RR [27/50], 3 Central Asian RR [33/40])
10 (10 SDNS, 1 points apiece, 8 in Baltic, 2 in Black Sea [172.4/180])
10 (Upgrade 5 militia to infantry corps)
12 (2 SSK flotillas, Vlad)
1 (CL, Vlad [1/2])
4 (2xCA, Murmansk [year 1/2)])
36 (6xDD Flotillas [3 Murmansk, 3 Baltic])
9 (3 Naval Bombers)
3 (Air Depot, Vladivistok)
9 (3 Fighters)



Military Upkeep

Army

Active Duty
3 HQs: 3 points
1 Motorized Corps: 1
12 Regular Infantry Corps: 9
3 Light Infantry Divisions: .20, one paid for by Armenia
3 Marine Brigades: 1.5
2 Fighter Units: 1
2 Light Bomber Units: 1
1 Naval Bomber Unit: .5
2 Garrison Units-Paid for by Armenia
7 Police Units: 1.75
3 Cavalry Corps-Paid for by Armenia
3 Air Depots (Petrograd, Chita, Moscow): 3
2 Medium Bomber: 2
1 Tank Brigade: 2

Reserves
3 HQs: 1.5
15 Militia Corps: .75
5 Militia Cavalry Corps: .25
3 Fortress Corps: .75
12 Regular Infantry Corps: 5.5
3 Artillery Divisions: 6
5 Light Bomber Units: 1.25


TOTAL: 38.85

Navy

Baltic Sea Fleet

DN:

Imperator Nicholay II: .25
Imperatritsa Alexandra: .25
Tzar Ivan: .25
Anastasia I: .5
Rosen: .5

1 minesweeper flotilla: .10
1 coast defense submarine flotilla: .25
1 MTB Flotilla: .10
2 DD Flotillas: .5
2 CL: .2
1 CA: .25

SSK:

2 Flotillas: .5


Black Sea Fleet

1 MTB Flotilla: .10
1 DD Flotilla: .25

DN:
Potemenkin: .25

CLs:

Marie: .10
Alexandra: .10

Pacific Fleet:

SSK

1 Flotilla (Tsingtao): .25

2 CL: .2
1 CA: .25

Atlantic Fleet (Murmansk):

Carriers (Converted BC2s):

Borodino: 1
Kutusov: 1
Suvarov: 1
Prince Bagration: 1

CLs:

Tatiania: .10
Kiev: .10
Rostislav: .10
Olga: .10

TOTAL: 9.8

Naval Yards
Sevastapol: 1
St. Petersburg: 1
Murmansk: 1

Naval Bases
Batumi: .5
Tsingtao (Joint Sovereignty w/ China): .5
Kamchatka: .5

4.5

TOTAL: 14.3

Mothballed

BC:

Markarov

Military Total: 51.2

-------------------------------

Budget, 1923

Population: 155 million

Normal Spending, Tech Level Five


Production Centers: 68
-Petrograd 4
-Moscow 4
-Tula 1
-Irkutsk 5
-Kharkov 7
-Rostov 13
-Omsk 13
-Volgograd 3
-Tbilisi 5
-Sverdlvosk 8
-Kursk 1
-Voronezh 1
-Minsk 1
-Vyborg 1

Normal Spending: 236

Resource Centers: 13
-Kharkov 2
-Kursk 4
-Voronezh 2
-Kerch 5

Fuel Centers:

Oil
-Baku 5
-Grozny 2
-Maikop 3
-Perm 2

Natural Gas
-Karaganda 1
-Baku 5

Coal
-Ufa 5
-Novosikirsk 1
-Rostov 4

Merchant Marine: 44 shipping units [20 Baltic/Atlantic, 20 Internal
(River Barges, etc), 15 Pacific]

8.2 points

272 + 13 resource points + 8.8 commerce
points + 4 points from oil exports = 297.8 points

TOTAL: 297.8

15% from turmoil

244.7

6% Corruption

230.1

TOTAL: 230.1

Maintiance

Military: 57.8

Level III Social Services: 46.5 points

TOTAL: 104.3

Growth calculated from: 125.8 points

Growth: 2% [2.5]

Accumulated Growth: 3.2

3 new production centers in 1924


Food production: 90

Funding Avaliable: 125.8 points

Constant Spending

Intelligence Agency (Secret Police): 5 points

120.8 points remaining.

Domestic Projects

48 (Aid to China)
5 (2 Trans-Siberian RR [29/50], 3 Central Asian RR [36/40])
7.6 (10 SDNS 8 in Baltic, 2 in Black Sea [180/180])
10 (Upgrade 5 militia to infantry corps)
26 (26 shipping units)
12 (2xDD Flotillas)
12 (2xEscort Flotillas)


Military Upkeep

Army

Active Duty
3 HQs: 3 points
1 Motorized Corps: 1
12 Regular Infantry Corps: 9
3 Light Infantry Divisions: .20, one paid for by Armenia
3 Marine Brigades: 1.5
2 Fighter Units: 1
2 Light Bomber Units: 1
1 Naval Bomber Unit: .5
2 Garrison Units-Paid for by Armenia
7 Police Units: 1.75
3 Cavalry Corps-Paid for by Armenia
4 Air Depots (Petrograd, Chita, Moscow, Vladivistok): 1
2 Medium Bomber: 2
1 Tank Brigade: 2

Reserves
3 HQs: 1.5
10 Militia Corps: .5
5 Militia Cavalry Corps: .25
3 Fortress Corps: .75
17 Regular Infantry Corps: 5.5
3 Artillery Divisions: 6
5 Light Bomber Units: 1.25
3 Naval Bombers (2 Petrograd, 1 Vladivistok): 1.5
3 Fighters (2 Petrograd , 1 Vlad): 1.5


TOTAL: 36.85

Navy

Baltic Sea Fleet

DN:

Imperator Nicholay II: .25
Imperatritsa Alexandra: .25
Tzar Ivan: .25
Anastasia I: .5
Rosen: .5

BC:

Markarov: .25

1 minesweeper flotilla: .10
1 coast defense submarine flotilla: .25
1 MTB Flotilla: .10
5 DD Flotillas: 1.25
2 CL: .2
1 CA: .25

SSK:

2 Flotillas: .5

Baltic Mothballs:

Alexei
Imperatritsa Maria


Black Sea Fleet

1 MTB Flotilla: .10
1 DD Flotilla: .25

DN:
Potemenkin: .25

CLs:

Marie: .10
Alexandra: .10

Pacific Fleet:

SSK

1 Flotilla (Tsingtao): .25

2 CL: .2
1 CA: .25

Atlantic Fleet (Murmansk):

Carriers (Converted BC2s):

Borodino: 1
Kutusov: 1
Suvarov: 1
Prince Bagration: 1

CLs:

Tatiania: .10
Kiev: .10
Rostislav: .10
Olga: .10

3xDD Flotillas: .75

TOTAL: 9.8

Naval Yards
Sevastapol: 1
St. Petersburg: 1
Murmansk: 1

Naval Bases
Batumi: .5
Tsingtao (Joint Sovereignty w/ China): .5
Kamchatka: .5

4.5

TOTAL: 14.3

Military Total: 57.8

------------------------------------

Budget, 1923

Population: 155 million

Normal Spending, Tech Level Five


Production Centers: 71
-Petrograd 4
-Moscow 4
-Tula 1
-Irkutsk 5
-Kharkov 7
-Rostov 13
-Omsk 13
-Volgograd 3
-Tbilisi 5
-Sverdlvosk 8
-Kursk 2
-Voronezh 1
-Minsk 1
-Vyborg 1
-Murmansk 1

Normal Spending: 284

Resource Centers: 10
-Kharkov 2
-Kursk 1
-Voronezh 2
-Kerch 5

Normal: 10 points
Depression: 5

Fuel Centers:

Oil
-Baku 5
-Grozny 2
-Maikop 3
-Perm 2

Natural Gas
-Karaganda 1
-Baku 5

Coal
-Ufa 5
-Novosikirsk 1
-Rostov 4

Merchant Marine: 70 shipping units [20 Baltic/Atlantic, 20 Internal
(River Barges, etc), 15 Pacific]

Normal: 14 points

Depression: 7 points

284 + 5 resource points + 14 commerce
points + 2 points from oil exports = 305 points

TOTAL: 305

15% from turmoil

259.25

6% Corruption

243.65

TOTAL: 243.65

Maintiance

Military: 66.8

Level III Social Services: 46.5 points

TOTAL: 113.3

Growth calculated from: 130.5 points

Growth: 2% [2.6]

Accumulated Growth: 2.8

2 new production centers in 1925


Food production: 90

Funding Avaliable: 130.5 points

Constant Spending

Intelligence Agency (Secret Police): 5 points

125.5 points remaining.

Domestic Projects

30 (Aid to China)
5 (2 Trans-Siberian RR [31/50], 3 Central Asian RR [39/40])
31 (Infrastructure Upgrades, Employing the Unemployed [31/93])
10 (Upgrade 5 Militia Corps to Infantry)
9 (3 naval bombers)
9 (3 fighter units)
16 (2 heavy bombers)
3 (Air Depot, Smolensk)
12 (2 medium bombers)
.5 (Aid to Poland)

Military Upkeep

Army

Active Duty
3 HQs: 3 points
1 Motorized Corps: 1
12 Regular Infantry Corps: 9
3 Light Infantry Divisions: .30
3 Marine Brigades: 1.5
2 Fighter Units: 1
2 Light Bomber Units: 1
1 Naval Bomber Unit: .5
2 Garrison Units: .5
7 Police Units: 1.75
3 Cavalry Corps: 1.5
4 Air Depots (Petrograd, Chita, Moscow, Vladivistok): 1
2 Medium Bomber: 2
1 Tank Brigade: 2
2 Fortresses: 2

Reserves
3 HQs: 1.5
5 Militia Corps: .25
5 Militia Cavalry Corps: .25
3 Fortress Corps: .75
17 Regular Infantry Corps: 5.5
3 Artillery Divisions: 6
5 Light Bomber Units: 1.25
3 Naval Bombers (2 Petrograd, 1 Vladivistok): 1.5
3 Fighters (2 Petrograd , 1 Vlad): 1.5


TOTAL: 36.85

Navy

Baltic Sea Fleet

DN:

Imperator Pyotr: .5
Anastasia I: .5
Rosen: .5


1 minesweeper flotilla: .10
1 coast defense submarine flotilla: .25
1 MTB Flotilla: .10
6 DD Flotillas: 1.5
2 CL: .2
1 CA: .25
1 Escort Flotilla: .25
SSK:

2 Flotillas: .5


Black Sea Fleet

1 MTB Flotilla: .10
1 DD Flotilla: .25

BBs:

Sebastapol: .5
Sergei Witte: .5

CLs:

Marie: .10
Alexandra: .10

Pacific Fleet:

SSK

1 Flotilla (Tsingtao): .25

3 CL: .3
1 CA: .25

Atlantic Fleet (Murmansk):

BBs:

Imperatritsa Christina: .5
Imperator Ivan: .5
Potmenkin: .5
Makarov: .5
Brusilov: .5
Irkutsk: .5
Vladivistok: .5

Carriers (Converted BC2s):

Borodino: 1
Kutusov: 1
Suvarov: 1
Prince Bagration: 1

CLs:

Tatiania: .10
Kiev: .10
Rostislav: .10
Olga: .10

2xCA: .5

4xDD Flotillas: 1

1xEscort Flotilla: .25

Naval Yards
Sevastapol: 1
St. Petersburg: 1
Murmansk: 1

Naval Bases
Batumi: .5
Tsingtao (Joint Sovereignty w/ China): .5
Kamchatka: .5


Military Total: 66.8

Mothballs

Imperator Nicholay II
Imperatritsa Alexandra

---------------------------------

Budget, 1925

Population: 156 million

Normal Spending, Tech Level Five


Production Centers: 74
-Petrograd 4
-Moscow 4
-Tula 1
-Irkutsk 5
-Kharkov 7
-Rostov 13
-Omsk 13
-Volgograd 3
-Tbilisi 5
-Sverdlvosk 8
-Kursk 2
-Voronezh 1
-Minsk 1
-Vyborg 1
-Murmansk 1
-Smolensk 2

Normal Spending: 296

Resource Centers: 7
-Voronezh 2
-Kerch 5

Normal: 7 points
Depression: 3.5

Fuel Centers:

Oil
-Baku 5
-Grozny 2
-Maikop 3
-Perm 2

Natural Gas
-Karaganda 1
-Baku 5

Coal
-Ufa 5
-Novosikirsk 1
-Rostov 4

Merchant Marine: 70 shipping units [20 Baltic/Atlantic, 20 Internal
(River Barges, etc), 15 Pacific]

Normal: 14 points

Depression: 7 points

296 + 3.5 resource points + 7 commerce
points + 2 points from oil exports = 308.5 points

TOTAL: 308.5

25% from turmoil

231.2

6% Corruption

217.5

TOTAL: 217.5

Maintiance

Military: 83.8

Level III Social Services: 46.5 points

TOTAL: 130.3

Growth calculated from: 87.2 points

Growth: 2% [1.7]

Accumulated Growth: 2.5

2 new production centers in 1925


Food production: 90

Funding Avaliable: 87.7 points

Constant Spending

Intelligence Agency (Secret Police): 5 points

82.7 points remaining.

Domestic Projects

33 (Aid to China)
3 (2 Trans-Siberian RR [33/50], 1 Central Asian RR [40/40])
31 (Infrastructure Upgrades, Employing the Unemployed [62/93])
3 (Air Depot)
6 (Aid to Armenia)
6 (Aid to Kurdistan)
2 (Upgrade infantry to motorized)


Military Upkeep

Army

Active Duty

3 HQs: 3 points
1 Motorized Corps: 1
12 Regular Infantry Corps: 9
3 Light Infantry Divisions: .30
3 Marine Brigades: 1.5
2 Fighter Units: 1
2 Light Bomber Units: 1
1 Naval Bomber Unit: .5
2 Garrison Units: .5
7 Police Units: 1.75
3 Cavalry Corps: 1.5
5 Air Depots (Petrograd, Chita, Moscow, Vladivistok, Smolensk): 5
2 Medium Bomber: 2
1 Tank Brigade: 2
2 Fortresses: 2

Reserves

3 HQs: 1.5
5 Militia Cavalry Corps: .25
3 Fortress Corps: 1.5
27 Regular Infantry Corps: 13.5
3 Artillery Divisions: 6
5 Light Bomber Units: 1.25
6 Naval Bombers: 3
6 Fighters: 3
2 Medium Bombers: 1
2 Heavy bombers: 2


Navy

Baltic Sea Fleet

DN:

Imperator Pyotr: .5
Anastasia I: .5
Rosen: .5


1 minesweeper flotilla: .10
1 coast defense submarine flotilla: .25
1 MTB Flotilla: .10
6 DD Flotillas: 1.5
2 CL: .2
1 CA: .10
1 Escort Flotilla: .25

SSK:

2 Flotillas: .5


Black Sea Fleet

1 MTB Flotilla: .10
1 DD Flotilla: .25

BBs:

Sebastapol: .5
Sergei Witte: .5

CLs:

Marie: .10
Alexandra: .10

Pacific Fleet:

SSK

1 Flotilla (Tsingtao): .25

3 CL: .3
1 CA: .10

Atlantic Fleet (Murmansk):

BBs:

Imperatritsa Christina: .5
Imperator Ivan: .5
Potmenkin: .5
Makarov: .5
Brusilov: .5
Irkutsk: .5
Vladivistok: .5

Carriers (Converted BC2s):

Borodino: 1
Kutusov: 1
Suvarov: 1
Prince Bagration: 1

CLs:

Tatiania: .10
Kiev: .10
Rostislav: .10
Olga: .10

2xCA: .2

4xDD Flotillas: 1

1xEscort Flotilla: .25

Naval Yards
Sevastapol: 1
St. Petersburg: 1
Murmansk: 1

Naval Bases
Batumi: .5
Tsingtao (Joint Sovereignty w/ China): .5
Kamchatka: .5


Military Total: 71.8
Kilani
24-01-2007, 06:18
Dominion of Ukraine

1920

Tech Level 5

Regular Spending

17 million people

Resources: 14

Production Center(s): 1
-Kiev 1

20 shipping units

22 points

Corruption: 6%

20.7

Growth (2%): .2

Accumulated Growth: .4

Level III Social Spending (Russia Covering Cities): 4.5

Military Upkeep: 3.85
2 Infantry Corps (Active)
6 Infantry Corps (Reserve)
1 Minesweeper (Active)

Total Upkeep: 8.35

Domestic Spending:

12.3 Points Avaliable

.5 (1 shipping unit [1/1])
2 (2 Light Cruisers [2/4])
9 (9 shipping units)

-----------------------

Dominion of Ukraine

1921

Tech Level 5

Regular Spending

17 million people

Resources: 14

Production Center(s): 1
-Kiev 1

4 Points

30 shipping units (6 points)

24 points

Corruption: 6%

22.6
minus 8.35

14.21

Growth (2%): .3

Imported Growth: 1.8

Accumulated Growth: 2.5

Level III Social Spending (Russia Covering Cities): 4.5

Military Upkeep: 3.85
2 Infantry Corps (Active)
6 Infantry Corps (Reserve)
1 Minesweeper (Active)

Total Upkeep: 8.35

Domestic Spending:

14.2 Points Avaliable

2 (2 Light Cruisers [4/4])
4 (Infrastructure Upgrades, year 1 of 3)
8 (8 shipping units)

----------------------------

Dominion of Ukraine

1922

Tech Level 5

Regular Spending

17 million people

Resources: 12

Production Center(s): 3
-Kiev 2
-Dnepropetrovsk 1

12 Points

30 shipping units (7.6 points)

31.6 points

Corruption: 6%

29.7
minus 8.6

21.1

Growth (2%): .4

Imported Growth: 2.1

Accumulated Growth: 3

Level III Social Spending (Russia Covering Cities): 4.5

Military Upkeep: 4.05
2 Infantry Corps (Active)
6 Infantry Corps (Reserve)
1 Minesweeper (Active)
2 CLs

Total Upkeep: 8.6

Domestic Spending:

21.1 Points Avaliable

6 (HQ)
4 (Infrastructure Upgrades, year 2 of 3)
6 (fighter unit)
5 (5 shipping units)

-------------------------------

Dominion of Ukraine

1923

Tech Level 5

Regular Spending

17.6 million people

Resources: 9

Production Center(s): 6
-Kiev 2
-Dnepropetrovsk 2
-Odessa 2

24 Points

43 shipping units (8.6 points)

41.6 points

Corruption: 6%

39.1
minus 8.6

29

Growth (2%): .6

Imported Growth: 1.34

Accumulated Growth: 2

Level III Social Spending (Russia Covering Cities): 4.5

Military Upkeep: 5.6

1 HQ (active)
2 Infantry Corps (Active)
6 Infantry Corps (Reserve)
1 Minesweeper (Active)
2 CLs (Active)
1 Fighter Unit

Total Upkeep: 10.1

Domestic Spending:

29 Points Avaliable

4 (Infrastructure Upgrades, year 3 of 3)
2 (Heavy Cruiser [2/4]
6 (DD Flotilla)
4 (Coast Defense Battleship [4/12])
6 (Fighter Unit)
6 (Light Bomber Unit)

------------------------------

Dominion of Ukraine

1924

Tech Level 5

Regular Spending

17.6 million people

Resources: 7

Production Center(s): 8
-Kiev 3
-Dnepropetrovsk 3
-Odessa 2

32 Points

56 shipping units (11.2 points)

50.2 points

Corruption: 6%

47.2
minus 12.35

34.95

Growth (2%): .7

Imported Growth: 1.54

Accumulated Growth: 2.2

Level III Social Spending (Russia Covering Cities): 4.5

Military Upkeep: 6.85

1 HQ (active)
2 Infantry Corps (Active)
6 Infantry Corps (Reserve)
1 Minesweeper (Active)
2 CLs (Active)
DD Flotilla
2 Fighter Units
1 light bomber unit

Total Upkeep: 12.1

Domestic Spending:

34.1 Points Avaliable

2 (Heavy Cruiser [4/4]
6 (DD Flotilla)
4 (Coast Defense Battleship [8/12])

Massive budget surplus – Government announces tax cuts in the coming years

--------------------------------

Dominion of Ukraine

1925

Tech Level 5.5

Cut Spending

17.6 million people

Resources: 5

Production Center(s): 10
-Kiev 4
-Dnepropetrovsk 3
-Odessa 3

40 Points (20)

56 shipping units (11.2 points)

56.2 points [Normal] 36.2 [Cut]

Depression: 25%

27.15

Corruption: 6%

25.5

minus 11.65

13.871

Growth (3%): .4

Imported Growth: 1.24

Accumulated Growth: 1.6

Level III Social Spending (Russia Covering Cities): 4.5

Military Upkeep: 7.15

1 HQ (active)
2 Infantry Corps (Active)
6 Infantry Corps (Reserve)
1 Minesweeper (Active)
2 CLs (Active)
2xDD Flotilla
1 CA
2 Fighter Units
1 light bomber unit

Total Upkeep: 11.65

Domestic Spending:

13 Points Avaliable

BATTLESHIP CONSTRUCTION SCRAPPED
5 (Armored Warfare [5/25])
Novum Elephantum
25-01-2007, 18:06
Poland 1926
Normal Spending
Population: 28 million
Tech Level: 5.5
Production Centers: 24 (Warsaw 4, Lodz 3, Krakow 4, 5 Katowice, 2 Wroclaw, Lvov 3, Gdansk 1)
Coal: 3 (Katowice) 1.5 due to depression
Shipping: 3.6 1.8 due to depression
Food: 40 (12 spare=3 production points sold) 1.5 due to depression
Income SUBTOTAL: 100.8
Depression Losses: 24
Corruption losses: 2.3
TOTAL INCOME: 74.5
Growth: 1.49 (1.56/1 factories=>new factory at Wroclaw)

Military Maintenance: 28
Oil: 3
Level III Social Services: 8.4
Intel Maintenance: 5

30.1 points to spend
Continue fortification projects: 4 (3/5)
Heavy Cruiser: 2 (2/2) (German or British built)
Supply Unit: 4 (reserve)
Convert 4 Motorized infantry divisions to Corps: 12
Rural Electrification: 2.8 (year 1/3)
Aid to Hungary-Debt Relief: 2
Begin developing 1 Hydropower resource: 3.3 (3.3/36)
Haneastic
25-01-2007, 18:28
Japanese Empire 1926 Builds
Population: 140
Production Centers: 107x4: 428
Shipping: 27 (140 Units) (22 Internal)
Food: 8
Coal: 9
Energy, resources, Shipping left from Reduction: 22.5
Corruption: -5
Total: 445.5 (334.12 left after reduction)
Tech Level: 5
Accumulated Growth: .18
Production centers to be added:
Growth: 3%
Oil Reserves: 8 Points
Coal Reserves: 12

Military Maintenance: 140
7 Infantry Corps
8 Reserve Infantry Corps
3 Motorized Corp
4 Motorized HQ
4 Motorized Theater Supply Units
3 Theater Supply Units
7 Garrisons
3 Fortress Corps
11 Fortresses (Lushun, Harbin, Mukden, Changchun, Pyongyang, Seoul, Pusan, Tainan, Taipei, Iwo Jima, Okinawa)
20 Light Infantry Divisions
5 Light infantry Brigade
1 Imperial Guards (Light Infantry)
3 Siege Artillery
4 Police Divisions
2 Mountain Divisions
4 Korean Fortress Divisions
4 Manchurian Fortress Divisions
4 Manchurian Fortress Corps
2 Artillery Divisions
7 Flak Division
4 Coastal Defence Brigades
3 Assault Engineer Brigades
5 Tank Brigade

12 Marine Brigades
4 Assault Engineer Brigades

8 Fleet Carriers
2 5.5 Battleships
13 Battleships
10 Heavy Cruisers
15 Light Cruisers
6 Transport Group
5 Escort Group

Mothballed:
5 Escort Groups
10 Destroyer Flotilas
5 long Range Submarine Units

Intelligence Agency

3 Light Bombers
10 Fighter Units
5 Reserve Fighters
4 Medium Bombers
2 Flying Boats
2 Heavy Bombers
8 Air Depots
4 Naval Bombers

Naval Yards
Kure, Yokosuka, Kobe, Nagasaki, Hiroshima, Yokohoma, Pusan, Tainan, Port Arthur, Kurils

Level 3 Social Safety for Japan (includes Korea and Manchuria): 42
Left: 152.12


Buy:
Operation Safeguard: 4
Intel: 6
Pusan Line (fortify 3 hexes around Pusan) (5/5): 3
Seoul Line (fortify modern day DMZ) (5/5): 5
Fortress in Wonsan (3/5): 1
Fortress in Tokyo (3/5): 1
Combined Arms Warfare (2/5): 5
5.5 Battleship Research (2/4): 5
Aid to Vietnam: 12
Aid to Siam: 12
PR Campaign in Korea: .12
Refit 10 Battleships: 60
4 Hydro Plants (1/4): 36
Imperial Guard Light Infantry Division: 2
Galveston Bay
25-01-2007, 19:12
I would suggest all of you read the change in the military thread before doing your budgets

in addition, economics thread is about to get a major revision

and the Depression is going to get worse

SO WAIT UNTIL AT LEAST SUNDAY TO DO YOUR BUDGETS
Sukiaida
25-01-2007, 19:15
Wait, what about the nations that have been reacting better than others? I mean the depression would seperate now slightly with each individual nations. THose that have new industries would have new jobs opening and therefore more taxpayers to help out with new businesses? So is this going to be a 100% effects everyone the same way? Because some were able to go to national effort, and have jobs the government is running. Like nations under the infastructure development (Which creates jobs) or electrification of the rural areas. (Which creates jobs.)
Haneastic
25-01-2007, 19:25
I would suggest all of you read the change in the military thread before doing your budgets

in addition, economics thread is about to get a major revision

and the Depression is going to get worse

SO WAIT UNTIL AT LEAST SUNDAY TO DO YOUR BUDGETS

my build has updated military stuff, but Middle Snu reminded me of the depression worsening, so i shall update when this is changed
Haneastic
25-01-2007, 19:26
Wait, what about the nations that have been reacting better than others? I mean the depression would seperate now slightly with each individual nations. THose that have new industries would have new jobs opening and therefore more taxpayers to help out with new businesses? So is this going to be a 100% effects everyone the same way? Because some were able to go to national effort, and have jobs the government is running. Like nations under the infastructure development (Which creates jobs) or electrification of the rural areas. (Which creates jobs.)

What you are talking about is keynesian economics, which won't come out for a while. Governments still believe the depression will fix itself
Sukiaida
25-01-2007, 19:36
Yeah, but some nations have done it out of habit. Remember the nations that fought the Great War used national effort to help out when they had inflation. And alot of nations haven't done those things because of the depression, they've done them because they needed to be done.

I'll use Spain as an example. They created an airplane industry because they didn't want to be dependent on France for airplanes for the military. But that creates jobs all the same no matter what the motivation.

Spain has been creating infastructure improvements, because the telephone line and electricity lines of Spain are woefully underdeveloped, and it's alot easier to build that than do land reform. It still employs a crapload of electricians.

Therefore, yes Keynosian economics is in the future. But nations still do things that improve their economies without the Keynosian thought pattern. They just do things that are automatic to nations for the time period.

Another example, I'll go to Social Services IV in about 1928 or 1929. Not because of any major plot, but because the Catholic church who handles charity and feeding the poor will go close to bankruptcy.

I'm saying that governments did slightly help the economy during the depression BEFORE any economic thought pattern changes, just because they did what governments do naturally. Some things need to be taken care of, and they have a positive effect without some GRAND scheme. I think that needs to be addressed.

A nation may do electrification of the rural areas because it's something that needs to be done. But, it also creates jobs and helps the economy. Motivation is different, but it has similar results.
Galveston Bay
25-01-2007, 22:13
this thread is now obsolete

new economics thread
http://forums.jolt.co.uk/showthread.php?t=515828

All English Speaking nations MUST be Free market, all other nations may chose to be Free Market or Socialist Market.

But what you pick, you are stuck with for 10 years unless a violent revolution comes

Nations may choose to go to level IV social spending now (in fact, in democratic nations, expect that Legislatures will demand it)