Construction Of A Giant (FT; Secret IC; OOC) - Page 2
SeaQuest 2032
26-08-2006, 06:25
OOC: Ahem. You have no right to say the Sun died and the World died with it, thats Cluster territory. I find it far more pleasing to surmise that the Seaquestrian fools were destroyed at Belle Terre and driven from what remained of their colonies, and the Cluster made safe again.
OOC: Say what you will, doesn't make it what happened. More likely the SQian defenders kept fighting until the bitter end with the shockwave from the dying star destroyed the world, that is if it wasn't absorbed into the star when it expanded.
The Federation could never handle itself in a war of the scale that the Galactic Empire or the Imperium of Man could inflict. They have no adequate ground troops, and have weaker ships when compared to what other canons could field. Thus making it weaker than other, established, entirely warlike Canons.
OOC: You forget, that's what makes for good drama. It also allows for the use of simple human ingenuity. ST was never about big space battles, meeting new life forms, et cetera. ST was about the story of each episode and how they tied into each other.
I was talking about Jarvon. They were a wayward branch of humanity, lost to Xeno propaganda and taint. They would have been purified, and the Iterators would have opened their eyes to the true philosophy of the Imperium. Her goals, her arguments, her ways. Mankind would have been welcomed back into the fold. For inevitably all must come, unified, before the Black Throne.
OOC: You've obviously not seen the MU timeline. I'll dig up my copy and TG it to you if you want. Trust me, humans are much more bad-arses in the MU than you apparently think.
Man cannot be his own master. He requires guidance, tutelage.
OOC: That may be, but in the end it is up to each person to decide his or her own fate. It is our actions in life that either demonize or imortalize us in the future.
[NS]Joranhor
26-08-2006, 07:58
It generally takes a few... million years for a star to die, and if it did everything within a lightyears distance would be bathed in radiation, so you really can't say the star up and died/novaed without adversly effecting many people. Also this thing as to why anyone would colonize a system that had a dying star in the first place...
Mini Miehm
26-08-2006, 08:03
Joranhor']It generally takes a few... million years for a star to die, and if it did everything within a lightyears distance would be bathed in radiation, so you really can't say the star up and died/novaed without adversly effecting many people. Also this thing as to why anyone would colonize a system that had a dying star in the first place...
That would be my fault. Not only was it bathing everything in radiation, it was bathing everything in radiation tainted with the essence of chaos and the warpo, corrupting everything it touched...
Balrogga
26-08-2006, 08:26
That was his other system you made the Warp Fissure in. He abondoned that for this one.
SQ is saying he FF'ed his timeline to the eon where the star dies, forgetting the war would not have lasted anywhere close to that long.
OOC: You misunderstand. I didn't say it was a weapon that did it, but old age. Even in RL every star has a set life span before it runs out of fuel and can't sustain itself. Its a simple natural cycle that's been happening far much longer than any life on Earth, so who are we to deny what is only nature's way?
I used it as a reference to indicate how far foward into my IC timeline I'm going.
Mini Miehm
26-08-2006, 08:27
That was his other system you made the Warp Fissure in. He abondoned that for this one.
SQ is saying he FF'ed his timeline to the eon where the star dies, forgetting the war would not have lasted anywhere close to that long.
I know I irradiated 2 of them. Oh, right, the other one was MINE. My bad...
Balrogga
26-08-2006, 08:30
That's OK, we all make mistakes. The key is to learn from them so we don't repeat them again and again.
Wasn't the second sun with a stargate?
Chronosia
26-08-2006, 13:11
OOC: Dude theres no way in hell that you kept fighting THAT long. For one thing the Sun would take millions of years to die, secondly thats not your call since you have no claim to what happens in BT.
SeaQuest 2032
27-08-2006, 08:34
Joranhor;11597634']It generally takes a few... million years for a star to die, and if it did everything within a lightyears distance would be bathed in radiation, so you really can't say the star up and died/novaed without adversly effecting many people. Also this thing as to why anyone would colonize a system that had a dying star in the first place...
OOC: You just ignored what I posted and read what you wanted to see, eh?
Now, pay attention. I'm not going to post this again. I'll use as small words as possible so you won't miss the point.
I used it as a metaphor to indicate how far into the future on my timeline I was going.
That simple enough for you?
SeaQuest 2032
27-08-2006, 08:36
That was his other system you made the Warp Fissure in. He abondoned that for this one.
SQ is saying he FF'ed his timeline to the eon where the star dies, forgetting the war would not have lasted anywhere close to that long.
OOC: Main reason is to get the fresh slate, well semi-fresh anyways, that will be needed to IC'ly work in the loss of old SQ and SSQ, the formation of the new SQ2032, et cetera.
SeaQuest 2032
27-08-2006, 08:38
That's OK, we all make mistakes. The key is to learn from them so we don't repeat them again and again.
Wasn't the second sun with a stargate?
OOC: It was the Botany star system's sun that encountered 'leakage' from a Stargate linked to another in the Warp. Seeing how that was a breach of purchasing contract of my storefront, the purchaser ended up with big booms when I detonated all my other 'Gates he purchased.
SeaQuest 2032
27-08-2006, 08:40
OOC: Dude theres no way in hell that you kept fighting THAT long. For one thing the Sun would take millions of years to die, secondly thats not your call since you have no claim to what happens in BT.
OOC: First off, yes I do seeing how it was, from the very beginning, my planet, my star system.
Secondly, my defenders had the superior ground. You may have had the superior non-logistics personal numbers, but I was prepared for the LONG haul.
Balrogga
27-08-2006, 11:02
OOC: First off, yes I do seeing how it was, from the very beginning, my planet, my star system.
Secondly, my defenders had the superior ground. You may have had the superior non-logistics personal numbers, but I was prepared for the LONG haul.
First, it was NEVER your system. It was leased from Waterhelper, the landlord and Founder of the Cluster.
He has allways owned the territories everyone rented from him.
The rent was fairly cheap too. No fighting.
He wanted you gone for events on another thread so other events transpired.
Secondly, there is no way in hell you can hold your ground against two nations with limited supplies, ammo, and constant warfare for your suggested millions of years. Chronosia, TFU, and I think Tigerlan was also there fighting you.
Your Gates would have been the first thing they shut down to lay seige against you to limit your supplies. That means you would have no supplies at all. An army without supply lines cannot fight. Sun Tzu made several points in his writings on that very importance. Even if your troops ate dirt and rocks, there would not be enough planet there to sustain them for a few million years.
If you tried to bring in ships, you would have faced the 15 nations comprising the Cluster as a defensive force. If you want to see what happens when a single nation tries taking on numbers like that, look to the old TCG when he tried to fight the GE or the rest of NS.
Besides, you would have never lasted (assuming it was a Sol type star) past the Red Giant phase.
SeaQuest 2032
28-08-2006, 08:51
First, it was NEVER your system. It was leased from Waterhelper, the landlord and Founder of the Cluster.
He has allways owned the territories everyone rented from him.
The rent was fairly cheap too. No fighting.
He wanted you gone for events on another thread so other events transpired.
OOC: Sure, and it wasn't your pressuring him that made him make that decision, yeah sure. Then provide the link.
Seriously, I'm in no mood to start this freaking argument over again.
Secondly, there is no way in hell you can hold your ground against two nations with limited supplies, ammo, and constant warfare for your suggested millions of years. Chronosia, TFU, and I think Tigerlan was also there fighting you.
OOC: Nope, just Chrono and TFU. Those two and I were the only ones posting in the thread before it died and now Chrono wants to try to ressurect it. Tigerlan actually took the refugees in to safety.
As for supplies, I had replicator technology long before that. All I needed was mass to convert. So, supplies were fine (and ammo is counted as a supply).
Your Gates would have been the first thing they shut down to lay seige against you to limit your supplies. That means you would have no supplies at all. An army without supply lines cannot fight. Sun Tzu made several points in his writings on that very importance. Even if your troops ate dirt and rocks, there would not be enough planet there to sustain them for a few million years.
OOC: As for my Arch on Belle Terre (stopped using Stargates sometime before due to MM's little breach of contract regarding Botany), that was self-destructed after the colonists left. It was also protected by the city's shield, thus not damageable by outside attacks.
If you tried to bring in ships, you would have faced the 15 nations comprising the Cluster as a defensive force. If you want to see what happens when a single nation tries taking on numbers like that, look to the old TCG when he tried to fight the GE or the rest of NS.
OOC: Oh, sure, attack relief ships aiding forces defending a planet from unlawful invaders. You broke the contract by attacking me when I was the one being invaded by TFU. Don't forget that.
Besides, you would have never lasted (assuming it was a Sol type star) past the Red Giant phase.
OOC: Which is one of the options I mentioned. The end result is the same, the damn planet is no more.
Now, do you wish to continue to argue, or will you let me continue working on my backstory?
Balrogga
28-08-2006, 09:29
You can continue working on your background as long as you don't use stuff that is other people's like destroying their planets or claiming their battle losses. That is where NS Etiquette is drawing the line.
I will not argue the Cluster History because it is there for everyone to read at their own choosing. Those who read it will make their own educated evaluations of the event. Just remember, if the territory is not owned by you, you cannot destroy any part of it. That is claiming others losses and thus a Godmode Event. the only authorities in the area that could make any such claims were The Founder and The Cluster Police
Also, placing yourself several million years in the future logicly eliminates you from interaction with the rest of NS.
Chronosia
28-08-2006, 13:50
Yup, you'd be entirely alone, but you'd still have lost the planet. It might be dead when your galavanting around in your fake future, but theres honestly no way you would have outlasted us. Especially since TFU and I have no qualms about shooting down relief ships, nor, as has been evidenced, would anyone else in the Cluster who'd far rather see you snuffed out.
Consider our victory simply another part of your backstory, where you were driven back by evil forces, evicted from the Cluster by your own folly, yada yada yada. Because really thats all taht can happen.
All I'd like is to give you a nice violent sending off, instead of you assuming that you "win" because the star "dies" as you flit millions of years into the "future"
SeaQuest 2032
29-08-2006, 09:03
You can continue working on your background as long as you don't use stuff that is other people's like destroying their planets or claiming their battle losses. That is where NS Etiquette is drawing the line.
OOC: I'm not. I'm RPing it so that the SQ2032 era is set so far in the future compared to the old SQ era that one of my star systems no longer exists due to old age.
I will not argue the Cluster History because it is there for everyone to read at their own choosing. Those who read it will make their own educated evaluations of the event. Just remember, if the territory is not owned by you, you cannot destroy any part of it. That is claiming others losses and thus a Godmode Event. the only authorities in the area that could make any such claims were The Founder and The Cluster Police
OOC: FOR THE LAST DAMN TIME, I never said I was destroying any of it! I SAID I was setting the SQ2032 era so far into the future that nature took care of things and the damn star system died of old age. Accept that and move on.
Also, placing yourself several million years in the future logicly eliminates you from interaction with the rest of NS.
OOC: Not NS future, my future. With the creative use of backstory and Fluid Time, I can continue to RP as a more advanced version of my former self.
Oh, and last I checked, stars had life-times measured in billions, not millions.
SeaQuest 2032
29-08-2006, 09:07
Yup, you'd be entirely alone, but you'd still have lost the planet. It might be dead when your galavanting around in your fake future, but theres honestly no way you would have outlasted us. Especially since TFU and I have no qualms about shooting down relief ships, nor, as has been evidenced, would anyone else in the Cluster who'd far rather see you snuffed out.
OOC: For the last freaking time, I wouldn't even need relief ships. I'm not even going to repeat why my tech of the time, superior position, knowledge of the terrain, superior motivation, et cetera will allow me to outlast the illegal invasion of TFU and Chronosian forces.
Consider our victory simply another part of your backstory, where you were driven back by evil forces, evicted from the Cluster by your own folly, yada yada yada. Because really thats all taht can happen.
OOC: Dream on. Put down what you want for your own backstory, I'm putting the truth in mine.
All I'd like is to give you a nice violent sending off, instead of you assuming that you "win" because the star "dies" as you flit millions of years into the "future"
OOC: First, its billions (as measured by star life times).
Secondly, we'll see. I'm sure the SQ2032 era version of my nation(s) still has to deal with your Chaos (trust me, Remiel has not yet seen the last of Cedric and Phobos).
Hyperspatial Travel
29-08-2006, 09:59
OOC: For the last freaking time, I wouldn't even need relief ships. I'm not even going to repeat why my tech of the time, superior position, knowledge of the terrain, superior motivation, et cetera will allow me to outlast the illegal invasion of TFU and Chronosian forces.
Yeah, s'not like they had vastly superior firepower, is it now? Knowledge of the terrain and motivation doesn't matter all that much against a few thousand gigatons of explosives.
[NS]Joranhor
29-08-2006, 12:00
Millions. Red giants last for millions of years at most, and fluid time does not work in such a way so that you can totally ignore events such as having 5 million of your soldiers die because its inconvenient.
Chronosia
29-08-2006, 13:52
OOC: For the last freaking time, I wouldn't even need relief ships. I'm not even going to repeat why my tech of the time, superior position, knowledge of the terrain, superior motivation, et cetera will allow me to outlast the illegal invasion of TFU and Chronosian forces.
OOC: Dream on. Put down what you want for your own backstory, I'm putting the truth in mine.
OOC: First, its billions (as measured by star life times).
Secondly, we'll see. I'm sure the SQ2032 era version of my nation(s) still has to deal with your Chaos (trust me, Remiel has not yet seen the last of Cedric and Phobos).
OOC: Oh come on! It's not like you could've lasted forever, thats just idiocy. We would've waited till the storms and gamme night passed and then began a concise and complete orbital bombardment. I doubt even your shields can last up to continual lance baterry bombardment. Plus you regard your motivation as superior, but we have oaths and bonds to our Gods. We have promised the slaughter of that world to Khorne. You may think yourself an unmoveable rock, but a tide of Khornate Warriors is an unstoppable force; a wave to shatter defences
You could not under any possible circumstances have "won" at Belle Terre. Eventually you would have fallen. Regardless, the ultimate fate of the Cluster is not yours, you were evicted. Thus our invasion becomes entirely neutral in terms of lawful and unlawful, and simply becomes a nice, undisturbed Chaos romp through your territory.
Now, I really doubt that anyone is going to bother with RPing on an entirely different level of time, billions of years in the future, just for you. Really, I don't think anyone cares enough to make the effort. And it does seem a rather lousy way of once again placing yourself where no one else can find you.
Fluid time doesn't work to the extent of jaunting millions of years into the future, especially considering that Seaquest only died the other week. Seaquest 2032 may not have seen the last of my Chaos, or stopped fighting it, Cedric and Phobos may pop in, but you *will* suffer me, and you *will* come to respect the power of Chaos.
:D
OOC: With this Belle Terre thing, was the objective to capture the planet relatively intact, or simply to eliminate the SQ presence on it? If its the latter, it wouldnt matter how entrenched he is if you simply smacked the planet with a moon.
If its the former, then he'd have still lost as long as you controlled the space around the planet, even if his forces were under theater shields. Easy solution to that is having a starship bombard the world at an angle so its energy batteries are melting the surface area underneath the shield.
Also, advancing your timeline millions or billions of years in the future is rather stupid in a way, because its removing yourself from RPing with anyone else. Can you think of anyone who RPs that far ahead?
SeaQuest 2032
29-08-2006, 17:42
OOC: With this Belle Terre thing, was the objective to capture the planet relatively intact, or simply to eliminate the SQ presence on it? If its the latter, it wouldnt matter how entrenched he is if you simply smacked the planet with a moon.
OOC: TBH, I don't remember why TFU decided to go all anti-SQ as he did.
If its the former, then he'd have still lost as long as you controlled the space around the planet, even if his forces were under theater shields. Easy solution to that is having a starship bombard the world at an angle so its energy batteries are melting the surface area underneath the shield.
OOC: Of course, using the shields around the city, I could have always withdrawn all my forces to within their area of effect, activated some other specialize fields, and then taken off and left the damn planet with a few surprises waiting. But, that's not something I would have done. My guys would have fought to the last one standing and then blown the planet as a last act of defiance.
Also, advancing your timeline millions or billions of years in the future is rather stupid in a way, because its removing yourself from RPing with anyone else. Can you think of anyone who RPs that far ahead?
OOC: I'm also backstepping some of the old SQ storyline into pre-NS history so that the new SQ2032 era is set at the current 'modern' FT NS period.
Chronosia
29-08-2006, 17:49
You seem to be mistaken in thinking that your shields are perfect. Eventually, we will wear them down. We have two battlefleets to accomplish said task. You could very well blow the world, but then it would be an insult against the Cluster (Since its a leased world) and then you would be forced to deal with them
I don't think you wish to do that, all things considered.
OOC: Of course, using the shields around the city, I could have always withdrawn all my forces to within their area of effect, activated some other specialize fields, and then taken off and left the damn planet with a few surprises waiting. But, that's not something I would have done.
Apparently you don't understand. Imagine a hemispherical bubble with a city under it. Put enough energy into the ground around it, and that ground turns to magma, and so will the ground under the shield. Considering weapons yields tossed around in FT combat, this could potentially be done in seconds.
My guys would have fought to the last one standing and then blown the planet as a last act of defiance.
.....riiiight....
Mini Miehm
29-08-2006, 18:29
Apparently you don't understand. Imagine a hemispherical bubble with a city under it. Put enough energy into the ground around it, and that ground turns to magma, and so will the ground under the shield. Considering weapons yields tossed around in FT combat, this could potentially be done in seconds.
.....riiiight....
Which is why I have a small hut on a mountainside in a shield bubble, surrounded by a lake of magma. Don't ask WHY I have that, just just suffice to say that I DO.
SeaQuest 2032
30-08-2006, 02:49
Joranhor;11612343']Millions. Red giants last for millions of years at most, and fluid time does not work in such a way so that you can totally ignore events such as having 5 million of your soldiers die because its inconvenient.
OOC: Who ever said the star (which was a main stream Type G yellow Sol like star) was a Red Giant? Oh, and it was a five million CIVILIAN population which was fully evacuated to allied territory before my troops even landed (3 million total, including logistics).
Chronosia
30-08-2006, 03:04
OOC: Who ever said the star (which was a main stream Type G yellow Sol like star) was a Red Giant? Oh, and it was a five million CIVILIAN population which was fully evacuated to allied territory before my troops even landed (3 million total, including logistics).
I think he means that red giants last for a long period of time, once the suns they were once go Red Giant and then end up as red giants...
Unified Sith
30-08-2006, 14:42
Why on earth is there a debate?
Seaquest, your nation died, nobody cares what your nations history is. Grow up and accept the deletion of your states and live with it. Either way, using alternate populations, economies and whatever between other states is puppet wanking to the extreme.
Simply stop your endless debating, accept that no one will accept you as the size you were and start roleplaying instead of causing terminal headaches.
-Bretonia-
30-08-2006, 15:20
OOC: And to think, somebody needed to create a thread asking what was wrong with FT!
Chronosia
30-08-2006, 15:35
Only by understanding the sickness can we develop the cure.
-Bretonia-
30-08-2006, 15:45
Point being, if you can't see the 'sickness' from threads like this, there is no hope of finding a 'cure'... or any hope for humanity for that matter!
Chronosia
30-08-2006, 15:57
Thats a little extreme. Theres plenty of ways to cure the sickness, I'd just rather do it with fire and bolter than with words and pleadings that have went on far, far, far too long to be actually effective. "It is in the nature of the disease that requires so sharp a remedy" Spoken by those rebels would blow up King and Parliament, long long ago :D
-Bretonia-
30-08-2006, 16:23
Wouldn't those rebels be the ones that failed...?
I see nothing in this thread that could cure anything, at any rate. I'm utterly astounded that the mods have allowed it to go on for so long.
Chronosia
30-08-2006, 16:48
True, it has gone a bit off topic, but it serves as an interesting sounding board to Seaquest.
Wouldn't those rebels be the ones that failed...?
I see nothing in this thread that could cure anything, at any rate. I'm utterly astounded that the mods have allowed it to go on for so long.
No one has complained I guess... go figure.
For what it's worth, Sea Quest, you can RP whatever you like, statistics and all. You can have unlimited resources and your people can be gods in their own right because this is freeform roleplay and only you have the right to say what your nation is roleplay etiquette be damned. The only rules that exist in Nationstates are those that tell people not to flame one another... everything else is a guideline.
However, if someone wants to play a nation of gods with unlimited resources they have to face the simple fact that everyone else has the right to ignore them and refuse to deal with them. This is why some nations seem to have stupidly large militaries and vast areas of space under their control... because they can if they really want, but some people like myself will choose not to deal with those people.
Of course, you can't make claims on other peoples nations... you can't really tell them what history they have without them agreeing, nor can you roleplay their people dying without their concent. Same works the other way around. You can claim to be wherever you like (it doesn't have to be the same Earth, or even the same timeline) and other people don't really have the right to tell you otherwise... so long as you explain it's not conflicting with their own events.
This said, people will criticise you if you don't fit their own ideals which you can ignore or listen to at your own will. Personally I don't agree with everyone in this thread though I do prefer that nations follow some amount of roleplaying etiquette. I just wish they wouldn't be so rude about telling you what you can and can't claim... it doesn't seem to solve alot.
Well, whatever. Do what you like and be aware of peoples expectations, if you don't like them then you don't have to roleplay with them, there are others but everyone has their own views and sometimes you have to compromise with them in order to get along. You'll work out a niche eventually I imagine.
SeaQuest 2032
31-08-2006, 00:22
OOC: Oh come on! It's not like you could've lasted forever, thats just idiocy. We would've waited till the storms and gamme night passed and then began a concise and complete orbital bombardment. I doubt even your shields can last up to continual lance baterry bombardment. Plus you regard your motivation as superior, but we have oaths and bonds to our Gods. We have promised the slaughter of that world to Khorne. You may think yourself an unmoveable rock, but a tide of Khornate Warriors is an unstoppable force; a wave to shatter defences
You could not under any possible circumstances have "won" at Belle Terre. Eventually you would have fallen. Regardless, the ultimate fate of the Cluster is not yours, you were evicted. Thus our invasion becomes entirely neutral in terms of lawful and unlawful, and simply becomes a nice, undisturbed Chaos romp through your territory.
Now, I really doubt that anyone is going to bother with RPing on an entirely different level of time, billions of years in the future, just for you. Really, I don't think anyone cares enough to make the effort. And it does seem a rather lousy way of once again placing yourself where no one else can find you.
Fluid time doesn't work to the extent of jaunting millions of years into the future, especially considering that Seaquest only died the other week. Seaquest 2032 may not have seen the last of my Chaos, or stopped fighting it, Cedric and Phobos may pop in, but you *will* suffer me, and you *will* come to respect the power of Chaos.
:D
OOC: Have you even listened? I'm NOT RPing in NS's future, but my own. The old SQ backstory was pushed back in my IC history (the good thing about rarely, if ever, using dates), thus making the new SQ2032 era set in the current period of NS history (if we go by the whole NS time to RL time ratio stuff).
SeaQuest 2032
31-08-2006, 00:24
Apparently you don't understand. Imagine a hemispherical bubble with a city under it. Put enough energy into the ground around it, and that ground turns to magma, and so will the ground under the shield. Considering weapons yields tossed around in FT combat, this could potentially be done in seconds.
OOC: Chrono wanted it to be a ground war, so I made it a pure ground war for him. No aircraft, no orbital support. Just pure troop on troop action (lol).
.....riiiight....
OOC: So? What's wrong with that?
Chronosia
31-08-2006, 00:25
And yet millions of years will have transpired? How does the sun analogy fit in then? What was even the point of it? Millions of years will not have passed by you forcing chunks of your history backwards to try and make 2032 as a present version of dead old Seaquest. Thats just...Frankly its a mind-boggling concept.
SeaQuest 2032
31-08-2006, 00:26
Why on earth is there a debate?
Seaquest, your nation died, nobody cares what your nations history is. Grow up and accept the deletion of your states and live with it. Either way, using alternate populations, economies and whatever between other states is puppet wanking to the extreme.
Simply stop your endless debating, accept that no one will accept you as the size you were and start roleplaying instead of causing terminal headaches.
OOC: Uh, WTF are you talking about? I'm using SQ2032 as my current nation after the deletions. I don't care what you say, SQ is here to stay.
Now, if you actually bothered to read my posts, you would know I never wank nor GM. SQ2032 is a different entity than SQ.
Chronosia
31-08-2006, 00:27
OOC: Chrono wanted it to be a ground war, so I made it a pure ground war for him. No aircraft, no orbital support. Just pure troop on troop action (lol).
OOC: So? What's wrong with that?
OOC: A ground war is defined by all the other things adding to it. Especially air support. You simply ripped off an entire planet from a book and decided to try and use it to stymie us. Another thing...I don't see how a fancy storm surge and a plot-devicey "gamma night" could possibly stop an orbital bomardment, especially if I used my lance batteries.
And I think whats wrong with it is the face that you're taking it so far to heart that you'll willingly stand to the last man and then blow up what you were defending, thus making the entire action, fundamentally futile.
Chronosia
31-08-2006, 00:29
OOC: Uh, WTF are you talking about? I'm using SQ2032 as my current nation after the deletions. I don't care what you say, SQ is here to stay.
Now, if you actually bothered to read my posts, you would know I never wank nor GM. SQ2032 is a different entity than SQ.
I think that second point is a matter of opinion...
As for the first; isn't that circumventing the ban?
SeaQuest 2032
31-08-2006, 00:29
No one has complained I guess... go figure.
For what it's worth, Sea Quest, you can RP whatever you like, statistics and all. You can have unlimited resources and your people can be gods in their own right because this is freeform roleplay and only you have the right to say what your nation is roleplay etiquette be damned. The only rules that exist in Nationstates are those that tell people not to flame one another... everything else is a guideline.
However, if someone wants to play a nation of gods with unlimited resources they have to face the simple fact that everyone else has the right to ignore them and refuse to deal with them. This is why some nations seem to have stupidly large militaries and vast areas of space under their control... because they can if they really want, but some people like myself will choose not to deal with those people.
Of course, you can't make claims on other peoples nations... you can't really tell them what history they have without them agreeing, nor can you roleplay their people dying without their concent. Same works the other way around. You can claim to be wherever you like (it doesn't have to be the same Earth, or even the same timeline) and other people don't really have the right to tell you otherwise... so long as you explain it's not conflicting with their own events.
This said, people will criticise you if you don't fit their own ideals which you can ignore or listen to at your own will. Personally I don't agree with everyone in this thread though I do prefer that nations follow some amount of roleplaying etiquette. I just wish they wouldn't be so rude about telling you what you can and can't claim... it doesn't seem to solve alot.
Well, whatever. Do what you like and be aware of peoples expectations, if you don't like them then you don't have to roleplay with them, there are others but everyone has their own views and sometimes you have to compromise with them in order to get along. You'll work out a niche eventually I imagine.
OOC: Thanks for the support, Iuthia.
I agree with what you are saying. Most of the older NSers, in my experience, around here seem to want newer members, like myself, for example, to do things their way or not at all.
Chronosia
31-08-2006, 00:38
OOC: Thanks for the support, Iuthia.
I agree with what you are saying. Most of the older NSers, in my experience, around here seem to want newer members, like myself, for example, to do things their way or not at all.
OOC: There are notable reasons for such, product of laws and concepts of RP ettiquette as well as a greater degree of experience. This amongst the old and talented, as opposed to those who have struggled like flies in the clotting amber of actual skill, flailing malcontents in a sea of otherwise perfect bliss.
You weren't here for the good old days, when people were actually willing to lose and didn't routinely wank up, or bastardise tech except as plot devices. There were tales to be told that would astound and amaze compared to the trifling subjects of today. Metaplots that spanned countless threads, wars that had meaning and purpose.
They were fine days. Days we will never see again.
SeaQuest 2032
31-08-2006, 00:39
I think that second point is a matter of opinion...
OOC: TBH, its a matter of fact. I accept damage. I allow ships to be destroyed. As long as its conducive to the storyline, I'm pretty much game.
As for the first; isn't that circumventing the ban?
OOC: No. SQ and SSQ may have been deleted (and I told the 'Mods' (who are actuallly Admins (as they have Administrator powers and not just Moderator powers)) I wouldn't bring up that debate on the forums), but SQ2032 wasn't. Now, I'm not going to say it again, but this is something you already know. I was given clearance my the 'Mods' to continue posting with a different account the next day. There was no ban to circumvent.
[NS]Joranhor
31-08-2006, 00:41
What leads you to believe that you or anyone else would last for millions/billions of years?
SeaQuest 2032
31-08-2006, 00:41
OOC: There are notable reasons for such, product of laws and concepts of RP ettiquette as well as a greater degree of experience. This amongst the old and talented, as opposed to those who have struggled like flies in the clotting amber of actual skill, flailing malcontents in a sea of otherwise perfect bliss.
You weren't here for the good old days, when people were actually willing to lose and didn't routinely wank up, or bastardise tech except as plot devices. There were tales to be told that would astound and amaze compared to the trifling subjects of today. Metaplots that spanned countless threads, wars that had meaning and purpose.
They were fine days. Days we will never see again.
OOC: Well, you never know unless you try.
When I use canon based tech, its canon levels in the beginning and then I do R&D to upgrade it. Then their's my custom stuff (which I had to have RL OOC time to develop and IC time to phase in realistically) that I've been working on.
Now, like I said, as long as its conducive to the storyline, I'm pretty much game.
SeaQuest 2032
31-08-2006, 00:42
Joranhor;11618547']What leads you to believe that you or anyone else would last for millions/billions of years?
OOC: Its called using Fluid Time to jump past the Shivan War and everything else that caused the fall of old SQ, the merger of SQDSV with the remnants of old SQ to form SQ2032, et cetera.
Chronosia
31-08-2006, 00:43
OOC: Well, you never know unless you try.
When I use canon based tech, its canon levels in the beginning and then I do R&D to upgrade it. Then their's my custom stuff (which I had to have RL OOC time to develop and IC time to phase in realistically) that I've been working on.
Now, like I said, as long as its conducive to the storyline, I'm pretty much game.
OOC: As opposed to either being custom, or being canon, and simply sticking to it? Whats so difficult about that? Instead you find ways to make your tech better, adding to it with custom stuff, or other canons, "Filling in the Gaps." Thats not upgrading, thats bastardising, plain and simple hemogenising of other technical bases, forcing them together so you produce what you see as a cohesive whole.
If you avoided that, then really, you'd be alot better off. And probably alot more accepted.
Chronosia
31-08-2006, 00:44
OOC: Its called using Fluid Time to jump past the Shivan War and everything else that caused the fall of old SQ, the merger of SQDSV with the remnants of old SQ to form SQ2032, et cetera.
OOC: Then you clearly misunderstand fluid time, since no one else will have moved while your timeline jaunts along a few million years. Do you see what the problem is now? You'll move, but NS will stay the same. That cannot work. Thats not what fluid time is, or is about.
Its impossible.
[NS]Joranhor
31-08-2006, 00:46
OOC: Its called using Fluid Time to jump past the Shivan War and everything else that caused the fall of old SQ, the merger of SQDSV with the remnants of old SQ to form SQ2032, et cetera.
That's not fluid time; that's time travel. And irregardless, you would be hard pressed to find evidence of any civilization lasting a few thousand years, much less a few million. At some point they are destroyed by someone else, destroy themselves, or simply evolve into a state of being that transcends our understanding. So why then should you be an exception to the rule?
Balrogga
31-08-2006, 07:09
The biggest problem with the whole "we held them off till the star died" concept is it is godmodding. If you were to look up the Thread in question you will notice it is not finished and I believe SQ has stated he did not wish to finish RPing it out to it's eventual conclusion. Then he wanted to claim in his newly fabricated background that he was able to hold out for an absurd length of time.
You might ask what was Godmodish about that?
Well, if you were to again look up the Thread, you will notice it was Chronosia and TFU assulting limited ground forces of SQ. Tigerlan was there too but he was evacuating personal so we will not include him into the equasion other than mentioning him as the fourth participant and a possible source of additional information if needed.
If you were to extrapolate the actions stated within the Thread using the available resources available to the three combatants you would notice there would have been a winner of the battle.
Instead of playing it out, SQ refused to continue the RP and instead declaired he had basicly "won" by holding out for billions of years (the remaining time left before the star burnt out). To me, it sounds like he is not only avoiding the eventual conclusion but also declairing the loss of the battle for both Chronosia and TFU.
Unless the plotline had already been agreed upon, declairing other players losses is considered a Godmode Event. He has done so in both his opponants.
That is only ONE of the problems people are arguing about in this Thread.
I've held my peace, I've listened to both sides, and I just gotta say, its impossible for any one civilization to hold out for millins of years, even with replicators. The current generation may have been willing to hold out to the bitter end, but that's as a whole. What of each individual person? There most definatly would have been dissenters among the populace, and they may have tried to get people to side with them, to go over to Chronosia's and TFU's forces. Don't forget them. After alll, NO government is so perfect, as to exist without those that would rather see it crumble and fall. No one is without enemies.
As well, what about the gerations to come. War-weariness is a powerful thing. Eventually, your people would have grown tired of the war. Others taken to tother planets, would have raised families there, families, who would come to think of that new planet as home. They wouldn't really want to go to some strange planet their ancestors lived on, just to start over again, they'd want to be where their memories were.
There are multitudes of reason's why you would've lost. At least with the route I've outlined, Chrono and TFU win, but you don't completly lose either, you have a legit reason for going off and starting a new empire under SQ2032, with those that wanted the old glory days back.
Which brings me to SQ's back story. It seems to me, that if SQ were to include this loss in his backstory, without destroying any part of the Cluster.
People would be more accepting of keeping some of his same identity.
Its something for something.
SQ gets his backstory, and somthing of a fresh start on NS, and everyone else gets the Star, and the planet.
And just think of the potential storylines that could develop because of this. The old days of plots that spanned several threads may not be gone.
I think I've made my point, so I'll let someone else talk now.
Chronosia
31-08-2006, 18:14
I've held my peace, I've listened to both sides, and I just gotta say, its impossible for any one civilization to hold out for millins of years, even with replicators. The current generation may have been willing to hold out to the bitter end, but that's as a whole. What of each individual person? There most definatly would have been dissenters among the populace, and they may have tried to get people to side with them, to go over to Chronosia's and TFU's forces. Don't forget them. After alll, NO government is so perfect, as to exist without those that would rather see it crumble and fall. No one is without enemies.
As well, what about the gerations to come. War-weariness is a powerful thing. Eventually, your people would have grown tired of the war. Others taken to tother planets, would have raised families there, families, who would come to think of that new planet as home. They wouldn't really want to go to some strange planet their ancestors lived on, just to start over again, they'd want to be where their memories were.
There are multitudes of reason's why you would've lost. At least with the route I've outlined, Chrono and TFU win, but you don't completly lose either, you have a legit reason for going off and starting a new empire under SQ2032, with those that wanted the old glory days back.
Which brings me to SQ's back story. It seems to me, that if SQ were to include this loss in his backstory, without destroying any part of the Cluster.
People would be more accepting of keeping some of his same identity.
Its something for something.
SQ gets his backstory, and somthing of a fresh start on NS, and everyone else gets the Star, and the planet.
And just think of the potential storylines that could develop because of this. The old days of plots that spanned several threads may not be gone.
I think I've made my point, so I'll let someone else talk now.
I have to say, bravo. Bravo. I have no problem with SQ continuing his timeline or nation, but not in such an idiotic way that he has to force forward time itself. This way, losing a single battle, adds alot, as you've said, and of course makes him look better in the eyes of those who would otherwise revile, mock and disregard him.
I attempt to do no such things, hence why I've chosen to RP with him, including this battle, which I would really, really like to finish as it expands on and establishes Cabot's role as Warmaster. :D
The Emperor Fenix
31-08-2006, 19:24
SeaQuest, is there any especially good reason why you refuse to lose this battle ? Or is it just ego, take it from a serial suicider giving your nation a severe pruning frequently keeps things fresh and ticking over. And try and keep each new incarnation something different, something entirely divergent yet subtley linked. Remember no empire on earth has lasted even a thousand years without being conquered or suffering massive upheavels.
Chronosia
31-08-2006, 19:30
Unless we're talking fiction. For example, the Imperium of Man lasted through 10,000 years including several major upheavals. The Horus Heresy, the Age of Apostasy, The Black Crusades, etc.
[NS]Joranhor
31-08-2006, 22:22
By the way, SQ, I'm not sure entirely or not: but I think you owe Mythri a post.