E20 Economic Thread version 4.0 (closed RP) - Page 2
Haneastic
30-07-2006, 14:46
Concerned by the growing black market trade in narcotics coming from southern Laos and northern Cambodia the central government cracks down and locks out the the drug lords.
A sub-division of the argiculture ministery is then created to regulate the grrowing of opium poppies and the like. Many ex-drug lords opt to work within the system and register as narcotic processors and buyers.
Growers are allowed to keep their crop as long as they only sell to government registered buyers and submit to quality checks.
Growers are now allowed to apply to the government for grants to buy fertiliser and seeds.
Most of the crops grown are processed in to medical drugs such as morphine and other painkillers which are then exported or used domestically, however large portions of it are refined into narcotics by drug-lords gone legit and exported mainly to the west.
(In short the government have legitimised the growing of narcotic crops and got in on the action themselves by making it a visible business that can be taxed.)
The UIR follows the USEA's steps by cracking down on drug lords and forcing the remaining ones to work for the government. Large amounts of the poppies are destoyred becuase of excess, but some are utilized and taxed by the government
Amestria
30-07-2006, 23:15
A question concerning Surplus, can surplus production points be transfered from one year to the next if they remain unspent and if so is there a limit to the amount of surplus production points one may save up?
BTW: UIR, I don't think you can save up surplus points as budget is determined by your choice of economic level and system, for example, cut spending, where the government runs surpluses, gives you only 1 point per production center, where as total war gives you massive spending but a -2% reduction in growth next year do to postwar recession.
Ato-Sara
30-07-2006, 23:20
A question concerning Surplus, can surplus production points be transfered from one year to the next if they remain unspent and if so is there a limit to the amount of surplus production points one may save up?
BTW: UIR, I don't think you can save up surplus points as budget is determined by your choice of economic level and system, for example, cut spending, where the government runs surpluses, gives you only 1 point per production center, where as total war gives you massive spending but a -2% reduction in growth next year do to postwar recession.
Surplus economic points can not be saved up and stored for future years.
If you don't use 'em you lose 'em.
Amestria
30-07-2006, 23:21
Thought so.
Haneastic
30-07-2006, 23:21
A question concerning Surplus, can surplus production points be transfered from one year to the next if they remain unspent and if so is there a limit to the amount of surplus production points one may save up?
BTW: UIR, I don't think you can save up surplus points as budget is determined by your choice of economic level and system, for example, cut spending, where the government runs surpluses, gives you only 1 point per production center, where as total war gives you massive spending but a -2% reduction in growth next year do to postwar recession.
but If I have surplus' then I'm not forced to spend them because I'm in National Effort, itt could represent the government keeping money for emergencies. FNS had a surplus of 137 points so I hardly think he was forced to spend it (or ever called out on it)
Haneastic
30-07-2006, 23:23
Surplus economic points can not be saved up and stored for future years.
If you don't use 'em you lose 'em.
Check FNS' builds, it was the reason he was able to give money to China (137 points in total)
Amestria
30-07-2006, 23:23
but If I have surplus' then I'm not forced to spend them because I'm in National Effort, itt could represent the government keeping money for emergencies.
Production points represent production and it is money spent by the government in the first place. If the government is saving money it is on cut spending or normal spending.
Ato-Sara
30-07-2006, 23:23
but If I have surplus' then I'm not forced to spend them because I'm in National Effort, itt could represent the government keeping money for emergencies. FNS had a surplus of 137 points so I hardly think he was forced to spend it (or ever called out on it)
The rule has been in place for a while now.
You just have to use them wherever possible, (Like donating to the ASA:P)
Haneastic
30-07-2006, 23:24
The rule has been in place for a while now.
You just have to use them wherever possible, (Like donating to the ASA:P)
these rules were never mentioned, nor were they followed
Haneastic
30-07-2006, 23:24
Production points represent production and it is money spent by the government in the first place. If the government is saving money it is on cut spending or normal spending.
Production points equals their budget
Amestria
30-07-2006, 23:24
Check FNS' builds, it was the reason he was able to give money to China (137 points in total)
That aside, you can't do it. If FNS made some mistakes [shrugs] they will be pointed out and corrected.
Amestria
30-07-2006, 23:29
Production points equals their budget
Their budget produced by the type of spending model they are using, if they are saving (cut spending) they are saving (growth results, less points), if they are really spending (National Effort, increased points) they are spending (little growth do to debts), and if they are spending massively it is either war or total war and larger debts result (command economies have different rules).
Galveston Bay
30-07-2006, 23:31
Their budget produced by the type of spending model they are using, if they are saving (cut spending) they are saving (growth results, less points), if they are really spending (National Effort, increased points) they are spending (little growth do to debts), and if they are spending massively it is either war or total war and larger debts result (command economies have different rules).
You cannot save production points from year to year. If they aren't used, they end up going back into the civilian economy or are siphoned off through corruption or inefficiency.
I just read over the rules and its not posted, but it was in the old rules and apparently didn't get transferred over. Sorry, editing error.
Governments historically do not keep surpluses. They always find a way to spend them, or the taxpayers get restless and demand tax cuts.
Safehaven2
31-07-2006, 00:18
On the topic of surplus'.
If someone purchases something off of ame, such as planes, could I keep those points? Unlike prod points wouldn't those points represent hard cash, foriegn currency reserves which nations in real do try to build up?
[NS]Parthini
31-07-2006, 04:49
Heh. Also, UIR, you have too much commerce. From 1964-1969 you should only have 25% of your commerce.
Galveston Bay
31-07-2006, 07:22
ooc
when I get back, expect to see revised Japanese builds for 67-70 as they take their different path and work on becoming rich
Galveston Bay
31-07-2006, 07:23
On the topic of surplus'.
If someone purchases something off of ame, such as planes, could I keep those points? Unlike prod points wouldn't those points represent hard cash, foriegn currency reserves which nations in real do try to build up?
oh please don't make me have to come up with rules for hard currency reserves, trade imbalances etc
seriously though, I will think about it Safehaven
Amestria
31-07-2006, 09:51
Bogotá, FNS, February 1968
A series of diplomatic talks are held between the various Presidents and Ministers of the FNS and a delegation led by UN delegate Vijaya Lakshmi Pandit, Indira Ghandi’s sister, which includs several prominent Indian Cabinet officials, including the Minister of Trade, the Minister of External Affairs, and the Minister of Commerce and Industry. At this cordial meeting the South American-Indian Subcontinent Friendship and Trade Agreement is signed between the two Governments.
Summery of the South American-Indian Subcontinent Friendship and Trade Agreement
The FNS and Republic of India agree to measures encouraging commerce, trade, and mutual private sector investment in each others economies. India pledges to work to recruit additional nations of or in close proximity to the Indian subcontinent into the Agreement.
The Agreement establishes a mutual trade and defense pact between the Republic of India and the Federation of South American Nations. Both States in the Agreement pledge to come to the defense of the other in the event of an attack upon one of the signatories by an aggressor as well as to help preserve each others sovereignty and independence.
The FNS states that the border between India and United Islamic Republic controlled Pakistan is final and any violation of that sovereign and demilitarized border by the UIR will mean the FNS immediately coming to India’s aid in repelling that violation.
Ato-Sara
31-07-2006, 11:20
(1970, Stupid wacky time warp)
At the Kyoto Conference on the future of the alliances in East Asia, Indochina announces that the SCT will be no more from this point onwards, it will be broken down into it's constiuent parts.
Replacing the SCT's economic section will be similarly named Seoul Economic Goup (SEG), It will also encompass the Asian Economic Fund (AEF). The presidency of the SEG would rotate around the member nations, changing each year.
(The SEG would keep the original SCT flag)
The ASA will be made fully independant and civillian, military research and space items such as spy satellites will have to be funded and researched seperately by the member nations, though Launch facilities for them will be availible. The ASA would keep ties with the Seoul Economic Group but have to ties with Asian Treaty Organization.
Replacing the military wing will be the Asian Treaty Organization, which will change from it's original purpose as a militarist arm of a power bloc to a mutual defence organization.
The Asian Treaty Organization will retain the Joint Asian Inteligence Council (JAIC) which shares intelligence among member nations (assuming they want to share that is).
The Asian Treaty Organization would be neutral to any conflict outside of Asia and of those within Asia would only require it's members to provide asistance if a country can be proved to have been attacked first by the agressor.
In a dispute between two member nations the Asian Treaty Organization would try to mediate between the two to reach a desicion upon which both agree.
If unrest, war or natural disaster causes hardship within a country, they can ask the Asian Treaty Organization to supply Neutral Peacekeepers. Member nations would be obliged to provide aid or military units to further peace keeping efforts.
The Asian Treaty Organization would be a mutual defence organization only and as such members would be free to make alliances outside of Asia at any point.
The Asian Treaty organization would have a council made up of three elected members, which ultimately decides on what course of action should be taken if there is a tied vote betwen the Asian Treaty Organization memebers.
The council is changed every three years.
There would be no research exchange or research sharing obligations what so ever.
It is hoped these measures will bring peace and stability to an Asia where tensions have been rapidly rising.
All Asian and Oceanian countries would be invited to the organizations listed above including Russia in an obervers role if it whishes.
(India will also be invited, mainly because Indochina sympathises with India IC, no matter what is said OOC, and for this to work most of Asia needs to join)
Safehaven2
31-07-2006, 14:12
oh please don't make me have to come up with rules for hard currency reserves, trade imbalances etc
seriously though, I will think about it Safehaven
lol, sorry
1965:
Economy: Wartime (4 points per production center)
Production Centers: 450 intact, 200 damaged
Income: 1800 points (4 x 450)
Energy Resources: 12 coal, 8 hydro, 9 oil, 9 natural gas, 20 nuclear (damaged)
Strategic Energy Reserves: 60 coal, 38 natural gas, 15 oil
Energy spent: 32 coal (20 from Reserves), 8 hydro, 9 oil, 23 natural gas (14 from Reserves)
Expeditures:
Level IV Social Services: 200 points
Domestic Spending:
120 points to repair 20 nuclear power plants
1200 points to repair 200 damaged factories
40 points to repair / rebuild transportation infrastructure
40 points to restore rural electrification throughout China
15 points to construct / rebuild 5 national airlines
20 points to construct / rebuild 5 international airlines
20 points to train 10 pilots to man the various airlines
80 points to rebuild 20 tourist terminals (to open in 1970 once radiation dies down)
48 points to build 2 nuclear power plants
17 points donated to Asian Space Agency
1966:
Economy: National Effort (1.5 points per production center)
Production Centers: 650 (81% productivity)
Income: 975 points (1.5 x 650)
Energy Resources: 12 coal, 8 hydro, 9 oil, 9 natural gas, 22 nuclear
Strategic Energy Reserves: 52 coal, 24 natural gas, 24 oil
Energy spent: 0 coal, 8 hydro (200 production), 0 oil, 9 natural gas (225 production), 22 nuclear (550 production)
Income from Energy Resources: 22 nuclear
Expeditures:
Level IV Social Services: 200 points
Domestic Spending:
90 points for 30 units of merchant shipping
100 points for 10 HQ units
70 points for 5 Mechanized Infantry Corps (upgrade all militia units to this)
70 points for 5 Armored Corps
70 points for 14 Mechanized Flak divisions
50 points for 10 Mechanized Artillery divisions
240 points for 10 nuclear power plants
10 points to rebuild Intelligence Agency
80 points to train 20 units of Highly Trained pilots
16 points for 8 underground airbases (sufficient for 8 units of aircraft)
1 point to Transportation Improvement
1967:
Economy: Normal Spending (1 points per production center)
Production Centers: 650 (81% productivity)
Commerce: 10 points (25% commerce due to Depression) + 10 airliner points + 2 bonus commerce points
Income: 650 points (1 x 650)
Income from Energy Resources: 32 nuclear
Energy Resources: 12 coal, 8 hydro, 9 oil, 9 natural gas, 32 nuclear
Strategic Energy Reserves: 64 coal, 33 natural gas, 30 oil
Energy spent: 0 coal, 8 hydro (200 production), 0 oil, 0 natural gas, 32 nuclear (800 production)
Expeditures:
Level IV Social Services: 200 points
Military Expenses: 56 points (3 oil needed)
Triad Intelligence Agency: 10 points
Domestic Spending:
70 points for 5 Mechanized Infantry Corps
70 points for 5 Armored Corps
30 points for 6 Mechanized Flak divisions
12 points for 6 Mountain brigades (special forces)
20 points for 10 Paratrooper brigades (special forces)
30 points for 10 units of Mirage V's
6 points for 2 units of Mirage G's
6 points for 2 units of Nanchang EQ-5 Wild Weasels
12 points for 3 units of highly trained pilots
10 points for 1 unit of Nova Signet aircraft
30 points for 15 units of heliocopter transports
60 points for 15 units of highly trained pilots
64 points for 16 underground airbases (sufficient for 32 units of aircraft)
1 point to Transportation Improvement
1968:
Economy: Normal Spending (1 points per production center)
Production Centers: 650 (81% productivity)
Commerce: 10 points (25% commerce due to Depression) + 10 airliner points + 2 bonus commerce points
Income: 650 points (1 x 650)
Income from Energy Resources: 32 nuclear
Energy Resources: 12 coal, 8 hydro, 9 oil, 9 natural gas, 32 nuclear
Strategic Energy Reserves: 76 coal, 42 natural gas, 32 oil
Energy spent: 0 coal, 8 hydro (200 production), 0 oil, 0 natural gas, 32 nuclear (800 production)
Expeditures:
Level IV Social Services: 200 points
Military Expenses: 167 points (7 oil needed)
Triad Intelligence Agency: 10 points
Domestic Spending:
168 points for 42 units of highly trained pilots
24 points for 12 units of heliocopter gunships
24 points for 12 units of heliocopter transports (for 12 units of special forces air-assault groups)
18 points for 3 units of H-7 Lei Strategic Bombers (mostly used for intel missions)
18 points for 3 units of Kirin B Strategic Bombers
30 points for 3 units of Nova AEW aircraft
12 points for 3 units of Nova Transport aircraft
30 points for 15 underground airbases (sufficient for 15 units of aircraft)
9 points to Transportation Improvement
1969:
Economy: Normal Spending (1 points per production center)
Production Centers: 650 (81% productivity)
Commerce: 10 points (25% commerce due to Depression) + 10 airliner points + 2 bonus commerce points
Income: 650 points (1 x 650)
Income from Energy Resources: 32 nuclear
Energy Resources: 12 coal, 8 hydro, 9 oil, 9 natural gas, 32 nuclear
Strategic Energy Reserves: 88 coal, 51 natural gas, 32 oil
Energy spent: 0 coal, 8 hydro (200 production), 0 oil, 0 natural gas, 32 nuclear (800 production)
Expeditures:
Level IV Social Services: 200 points
Military Expenses: 233 points (10 oil needed)
Triad Intelligence Agency: 10 points
1 extra oil point: 1 point
Domestic Spending:
72 points for 18 units of highly trained pilots
30 points for 10 units of missile patrol boats
64 points for 16 Viggen fighters from Sweden
6 points for 2 Mirage G's
6 points for 2 Nanchang EQ-5 Wild Weasels
10 points for 1 Nova AEW
30 points for 5 Nova Tankers
8 points for 2 Nova Transports
30 points for 15 underground airbases (sufficient for 15 units of aircraft)
6 points to Transportation Improvement
The Lightning Star
31-07-2006, 23:05
What natural resources does Kashmir get?
[NS]Parthini
01-08-2006, 05:13
1965:
Economy: Wartime (4 points per production center)
Production Centers: 450 intact, 200 damaged
Income: 1800 points (4 x 450)
Energy Resources: 12 coal, 8 hydro, 9 oil, 9 natural gas, 20 nuclear (damaged)
Strategic Energy Reserves: 60 coal, 38 natural gas, 15 oil
Energy spent: 32 coal (20 from Reserves), 8 hydro, 9 oil, 23 natural gas (14 from Reserves)
Expeditures:
Level IV Social Services: 200 points
Domestic Spending:
120 points to repair 20 nuclear power plants
1200 points to repair 200 damaged factories
40 points to repair / rebuild transportation infrastructure
40 points to restore rural electrification throughout China
15 points to construct / rebuild 5 national airlines
20 points to construct / rebuild 5 international airlines
20 points to train 10 pilots to man the various airlines
80 points to rebuild 20 tourist terminals (to open in 1970 once radiation dies down)
48 points to build 2 nuclear power plants
17 points donated to Asian Space Agency
1966:
Economy: National Effort (1.5 points per production center)
Production Centers: 650 (81% productivity)
Income: 975 points (1.5 x 650)
Energy Resources: 12 coal, 8 hydro, 9 oil, 9 natural gas, 22 nuclear
Strategic Energy Reserves: 52 coal, 24 natural gas, 24 oil
Energy spent: 0 coal, 8 hydro (200 production), 0 oil, 9 natural gas (225 production), 22 nuclear (550 production)
Income from Energy Resources: 22 nuclear
Expeditures:
Level IV Social Services: 200 points
Domestic Spending:
90 points for 30 units of merchant shipping
100 points for 10 HQ units
70 points for 5 Mechanized Infantry Corps (upgrade all militia units to this)
70 points for 5 Armored Corps
70 points for 14 Mechanized Flak divisions
50 points for 10 Mechanized Artillery divisions
240 points for 10 nuclear power plants
10 points to rebuild Intelligence Agency
80 points to train 20 units of Highly Trained pilots
3 points to Asian Space Program
Research resumes (all infrastructure damage has been repaired and food supply is secured)
3 points spent on Level 6 Bio-Chemical Weapons Research, VX Nerve Agents. (Year 3 of 15… 9 / 45 points)
6 points spent on Super Nukes Research (Year 4 of 5… 24 / 30 points)
5 points invested in Micro-Electronics (or Micro-Computers) industry. (Year 7 of 10… 35 / 50 points)
1967:
Economy: Normal Spending (1 points per production center)
Production Centers: 650 (81% productivity)
Commerce: 10 points (25% commerce due to Depression) + 10 airliner points + 2 bonus commerce points
Income: 650 points (1 x 650)
Income from Energy Resources: 32 nuclear
Energy Resources: 12 coal, 8 hydro, 9 oil, 9 natural gas, 32 nuclear
Strategic Energy Reserves: 64 coal, 33 natural gas, 30 oil
Energy spent: 0 coal, 8 hydro (200 production), 0 oil, 0 natural gas, 32 nuclear (800 production)
Expeditures:
Level IV Social Services: 200 points
Military Expenses: 56 points (3 oil needed)
Triad Intelligence Agency: 10 points
Domestic Spending:
70 points for 5 Mechanized Infantry Corps
70 points for 5 Armored Corps
30 points for 6 Mechanized Flak divisions
12 points for 6 Mountain brigades (special forces)
20 points for 10 Paratrooper brigades (special forces)
30 points for 10 units of Mirage V's
6 points for 2 units of Mirage G's
6 points for 2 units of Nanchang EQ-5 Wild Weasels
12 points for 3 units of highly trained pilots
10 points for 1 unit of Nova Signet aircraft
30 points for 15 units of heliocopter transports
60 points for 15 units of highly trained pilots
32 points for 16 underground airbases (sufficient for 16 units of aircraft)
19 points for Asian Space Program
3 points spent on Level 6 Bio-Chemical Weapons Research, VX Nerve Agents. (Year 4 of 15… 12 / 45 points)
6 points spent on Super Nukes Research (Year 5 of 5… 30 / 30 points)
5 points invested in Micro-Electronics (or Micro-Computers) industry. (Year 8 of 10… 40 / 50 points)
1968:
Economy: Normal Spending (1 points per production center)
Production Centers: 650 (81% productivity)
Commerce: 10 points (25% commerce due to Depression) + 10 airliner points + 2 bonus commerce points
Income: 650 points (1 x 650)
Income from Energy Resources: 32 nuclear
Energy Resources: 12 coal, 8 hydro, 9 oil, 9 natural gas, 32 nuclear
Strategic Energy Reserves: 76 coal, 42 natural gas, 32 oil
Energy spent: 0 coal, 8 hydro (200 production), 0 oil, 0 natural gas, 32 nuclear (800 production)
Expeditures:
Level IV Social Services: 200 points
Military Expenses: 167 points (7 oil needed)
Triad Intelligence Agency: 10 points
Domestic Spending:
168 points for 42 units of highly trained pilots
24 points for 12 units of heliocopter gunships
24 points for 12 units of heliocopter transports (for 12 units of special forces air-assault groups)
18 points for 3 units of H-7 Lei Strategic Bombers (mostly used for intel missions)
18 points for 3 units of Kirin B Strategic Bombers
30 points for 3 units of Nova AEW aircraft
12 points for 3 units of Nova Transport aircraft
10 points for 5 underground airbases (sufficient for 5 units of aircraft)
15 points to Asian Space Program
3 points spent on Level 6 Bio-Chemical Weapons Research, VX Nerve Agents. (Year 5 of 15… 15 / 45 points)
5 points invested in Micro-Electronics (or Micro-Computers) industry. (Year 9 of 10… 45 / 50 points)
1969:
Economy: Normal Spending (1 points per production center)
Production Centers: 650 (81% productivity)
Commerce: 10 points (25% commerce due to Depression) + 10 airliner points + 2 bonus commerce points
Income: 650 points (1 x 650)
Income from Energy Resources: 32 nuclear
Energy Resources: 12 coal, 8 hydro, 9 oil, 9 natural gas, 32 nuclear
Strategic Energy Reserves: 88 coal, 51 natural gas, 32 oil
Energy spent: 0 coal, 8 hydro (200 production), 0 oil, 0 natural gas, 32 nuclear (800 production)
Expeditures:
Level IV Social Services: 200 points
Military Expenses: 233 points (10 oil needed)
Triad Intelligence Agency: 10 points
1 extra oil point: 1 point
Domestic Spending:
72 points for 18 units of highly trained pilots
30 points for 10 units of missile patrol boats
64 points for 16 Viggen fighters from Sweden
6 points for 2 Mirage G's
6 points for 2 Nanchang EQ-5 Wild Weasels
10 points for 1 Nova AEW
30 points for 5 Nova Tankers
8 points for 2 Nova Transports
10 points for 5 underground airbases (sufficient for 5 units of aircraft)
12 points for the Asian Space Program
3 points spent on Level 6 Bio-Chemical Weapons Research, VX Nerve Agents. (Year 6 of 15… 18 / 45 points)
5 points invested in Micro-Electronics (or Micro-Computers) industry. (Year 10 of 10… 50 / 50 points)
---------------------------------------
Keep in mind, by start of 1966, I have my entire infrastructure repaired (factories, electricity, transportation, etc.) and the food shortage has already been dealt with (a combination of rationing and foreign aid). Therefore, the Chinese people do not have to worry about whether tomorrow will come or not, and there will be no dissent in legislation about research expenses or space program donations considering that China has already paid for ALL repairs and everything.
Basically in 1966 onwards, China has money, resources, and cash to burn if you will.
Umm... Germany was never on food rationing and lost a lesser percentage of people but I'm still not researching Space or tech research. The reason (other than GB said not to) is that large portions of those personnel who are responsible for research are dead or dying or busy with other stuff. Not to mention that people are going to be resentful of Wartime Spending and would rather you go to cut spending or actually buy food than get to the next tech level. Besides, Germany is much more autocratic and less liberal than China and we're still worried with other things. There would be considerable dissent in China and although you haven't roleplayed anything, I'm currently suprised China hasn't erupted into Civil war or Anarchy.
Parthini']Umm... Germany was never on food rationing and lost a lesser percentage of people but I'm still not researching Space or tech research. The reason (other than GB said not to) is that large portions of those personnel who are responsible for research are dead or dying or busy with other stuff. Not to mention that people are going to be resentful of Wartime Spending and would rather you go to cut spending or actually buy food than get to the next tech level. Besides, Germany is much more autocratic and less liberal than China and we're still worried with other things. There would be considerable dissent in China and although you haven't roleplayed anything, I'm currently suprised China hasn't erupted into Civil war or Anarchy.
Okay, a few things.
First, GB said that nations which were nuked in 1964 can go on wartime economy in 1965.
Second, the wartime economy was for just ONE year- and it was used primarily for rebuilding China. By doing wartime economy I was able to restore 100% of China's economy, transportation, electricity, etc. which would make every Chinese pretty damn happy to have these things back.
Third, my food rationing is automatically adjusted with foreign aid factored in. Without foreign aid, the food rationing would be 1 unit of food feeds 1.3 million people- thats pretty mild compared to the normal food rationing (which is 1 food feeds 2 million people). It'd be like a Chinese family gives up 1/5 a loaf of bread to the starving people and keeps the other 4/5 (which isn't THAT bad). With foreign food aid, the rationing is automatically adjusted to 1.2 million people fed by 1 food unit, or 1.001 million or what have you. So the food is pretty much covered without needing money spent on it.
Fourth, it doesn't make sense for China not to be able to research stuff IF ALL damage was repaired 100% (I've done that by start of 1966) and food problems are resolved. China's a pretty big place compared to Germany, which means there could be a considerable number of scientists and intellectuals working in non-nuked cities or even working in SCT labs in other nations (Korea, Japan, Philippines, etc. for example).
Finally, there's plenty of ways to work around that tech problem at any rate. I could easily import scientists from the SU or Korea or whatever to continue my research if there is really a shortage of intellectuals and scientists... I could have tech donations from the SU (I was promised several tech's like AEGIS and cruise missile tech) and a few others.
[NS]Parthini
02-08-2006, 01:20
Just because your factories work doesn't mean that people are automatically able to research new stuff. That comes with time. Not to mention the fact that you continue to forget that 1/2 to 2/3rds of China is rural, subsitience farming. You aren't magically going to be able to produce 1000s of educated workers who are going to be able to basically waste money hoping to come upon stuff. Granted, in 5 years, probably you will be able to have the scientific base to be able to begin research. Not to mention the fact that any country isn't going to have a huge portion of its population in the science field, and huge portions of that aren't going to be researchers.
Plus, do you really think that Britain or France wouldn't be willing to help me research?
Plus, I'm pretty sure the SU has more important things on its mind than making China become more technologically larger.
Haneastic
02-08-2006, 02:08
Parthini']Just because your factories work doesn't mean that people are automatically able to research new stuff. That comes with time. Not to mention the fact that you continue to forget that 1/2 to 2/3rds of China is rural, subsitience farming. You aren't magically going to be able to produce 1000s of educated workers who are going to be able to basically waste money hoping to come upon stuff. Granted, in 5 years, probably you will be able to have the scientific base to be able to begin research. Not to mention the fact that any country isn't going to have a huge portion of its population in the science field, and huge portions of that aren't going to be researchers.
Plus, do you really think that Britain or France wouldn't be willing to help me research?
Plus, I'm pretty sure the SU has more important things on its mind than making China become more technologically larger.
Actually, it might be realistic to let you regain your technology advancement if Britain and France did help you out. The main reason I believe tech research was stopped because GB believed we wouldn't be able to scrape enough resources to do so, but U.S missile only hit military installations and such, leaving plenty of tech researchers and scientists available, plus the ones from Japan, Korea, and UIR that would be provided to help regain its position. U.S nukes never targeted researchers, and they were relatively well spread out to allow for a good sized force augumented with other SCT researchers
Parthini']Just because your factories work doesn't mean that people are automatically able to research new stuff. That comes with time. Not to mention the fact that you continue to forget that 1/2 to 2/3rds of China is rural, subsitience farming. You aren't magically going to be able to produce 1000s of educated workers who are going to be able to basically waste money hoping to come upon stuff. Granted, in 5 years, probably you will be able to have the scientific base to be able to begin research. Not to mention the fact that any country isn't going to have a huge portion of its population in the science field, and huge portions of that aren't going to be researchers.
Plus, do you really think that Britain or France wouldn't be willing to help me research?
Plus, I'm pretty sure the SU has more important things on its mind than making China become more technologically larger.
Lets assume that every nation has roughly 0.5% of its population in research and technology fields (for example a nation with 100,000 people would have roughly 500 people in the research, development, and science sector.
0.5% of the 400 million Chinese = 2 million Chinese engineers, scientists, researchers, etc.
Now, lets assume 1/2 of these are killed, maimed, or "too busy" because of the Twilight War. That still leaves me with 1 million scientists, engineers, technicians, etc.
Thats still plenty to man the research labs or institutes. The research labs could be operational again in 1966 as I've restored transportation, electricity, and economy. Failing that, I could VERY EASILY send my 1 million scientists to research in labs in allied nations.
-------------------------
Parth, you're making the same mistake I did in assuming that the production centers mean "factories". GB said that these production centers not only represents factories but farming, consumer market, fishing, telecommunications, and a million other economy stuff. Thus, by 1966 I'll have all these economy stuff 100% repaired.
China does have the money to burn starting in 1966, which means I can spend anywhere between 1 to 50 points on research if I wanted as my infrastructure and food sector are fully repaired, meaning no need to continue repair efforts (what's there to repair after everything's fixed?)
So I'm able to spend the money no problem.
Again.... with everything repaired by 1966, my surviving "eggheads" can easily return to research labs in 1966 because their help won't be needed anymore in repairing production centers and economy, rebuild transportation and farms, etc. because they are ALL FIXED UP.
By the way, I would support Germany having the same thing- as long as Germany manages to repair its entire economy and guanatrees its food supply. Then the "smart people" in Germany won't be needed to rebuild after all its stuff has been fixed, hence the German scientists can return to their labs after everything's repaired and restored in Germany.
Common sense, yes?
The Lightning Star
02-08-2006, 05:19
What natural resources does Kashmir get?
Bumpity
[NS]Parthini
02-08-2006, 05:25
I'm not sure you have totally grasped what has happened to China, and frankly, I think you've gotten off way too easy, but that's a whole different situation.
Basically, I think you're underplaying the effects but ultimately, it's GB's call, and he will make the decision.
Amestria
02-08-2006, 05:33
What natural resources does Kashmir get?
http://en.wikipedia.org/wiki/Kashmir#Economy
Modern Kashmir has quite a tourist economy, around six million religious visitors a year, so at least one tourim point...(and modern Kashmir is a war zone).
Safehaven2
02-08-2006, 05:35
No Sharina, no research, I will back GB on that fully.
For starters, I find it realistically impossible for you to have recovered as quickly as you did, but that is a glitch in the point system we use and untill someone comes up with a better system then I guess we have to accept the bad with the good. You don't recover from a nuclear hell that wipes out a 1/3 or a 1/4(Not sure which it is??, though both are still HUGE portions of your population) of your population in a year or two. But like I said, there isn't much that can be done about that, in this case the point system was a big benefit for you.
Moving on, there is no realistic way research would have continued. For starters, assuming casualties among researchers were equivelent to the overall figures and 1/3 or 1/4 of your researches died that alone puts a huge damper on research and progress. On top of that there was mass panic that first year as people fled to the north and south away from radiation, dropping everything behind(I.E. leaving their work). It would take a while to get everyone back and resetled, to get people back to work exc exc.(How many thousands of New Orleans residents are still to this day spread thruought the country?, times that by thousands reflecting an even worse disaster, a complete breakdown in communications and government control, fear/actual famine, radiation, exc exc).
In the chaos much research would be lost/destroyed.(Most research would be documented on paper, not kept on CD's or computers or whatever, back then paper was a lot more important, and the computer a lot less. Paper is easily destroyed, lost exc) Regardless of whether it was rped or not, for a time, even if only for a few days in some places, there would have been some looting which only would have worsened the research situation as research was destroyed or lost as looters sorted thru for anything they migh find usefull. Granted, some die hard researchers would care enough about their work to stay and protect the research but most wouldn't. Most researches are going to chose saving whats left of their families and their own life over protecting their research, most researchers that were still alive would have been worried about staying alive, hell some probaly looted as well.
Any researchers the government was able to contact(Remember, total breakdown in communications nationwide.) would not be employed in further research, but in trying to help with the crisis going on. A 1/4 or a 1/3 of your pop died, that means everyone in China knew at least 1 person who was dead(Though they should consider themselves lucky if they only knew 1). Everyone in China, every single person in CHina was affected, and the grand majority(I can't see any otherwise but you never know) in an adverse way. You don't just lose dozens of family, friends, co-workers exc and go back to work in a couple months. Remember, the casualties didn't stop coming in when 64 ended, millions of CHinese children and elderly who survived the original strike(or in the case of infants, were born at a bad time during the Twilight years) died prematurely. Millions of babies, young children, sick and elderly died every year between the years of 65 and 70(hence the no pop growth). So many millions that it completely offset China's laerge population growth, negating it to 0. How man researchers came home one day in say...67 to find out their newly born 2 month year old son died from radiation effects, or their elderly parents both succumbed to the lasting radiation effects. Not really going to be to eager to go back to work...especially when he finds out the same thing happened to his niece a week later...
If anything I think you should start from ground zero, or at least be pushed back in progress for a lot of your research projects.
The Lightning Star
02-08-2006, 05:40
http://en.wikipedia.org/wiki/Kashmir#Economy
Modern Kashmir has quite a tourist economy, around six million religious visitors a year, so at least one tourim point...(and modern Kashmir is a war zone).
I know that, but I mean natural resources; (hydroelectric, for example. I'd imagine I'd have a lot of that)
I'm finding myself in agreement with Parthini and Safehaven2 as far as the research issue is concerned. Especially taking everything Safehaven2 brought up into account, I think would it more reasonable for China to actually lose ground in research, rather than simply picking up from where they were before the Twilight years. As Safehaven2 pointed out, the fact that China was able to recover its industry so quickly was due to a fluke in the point system that happened to work in your benefit. Even allowing for the economic capability, it will still be years before China is ready in a socio-political sense to continue everything.
I'm not trying to single out China; every nation that suffered even a small fraction of what China went through during the Twilight War is going to have similar problems.
I am just saying that in this timeline, I have repaired all communications, transportation, industry, electricity, and so forth by 1966 (2 years after being nuked). Therefore by 1966, communications would have been restored fully, thereby allowing the Chinese government to reach the surviving researchers and bring them back to the research labs and stuff. The transportation networks are also fully repaired, meaning the refugees and researchers and everybody in China will be able to travel just as well as they did prior to 1964.
Take the New Orleans thing- it has only been 11 months since Katrina ripped through New Orleans. I am pretty sure by September 2007 (2 years after the RL Katrina), New Orleans would be repaired fully and the residents move back in (or find homes elsewhere in the USA).
Besides, I don't envision researchers crying over their dead family or friends for 2 or 3 straight years. People learn to move on with their lives- people have grief for a few weeks or months, then move on with their lives. For example, my mom was pretty close to her grandmother (my great-grandmother) and she grieved for at least four months after her death. If my parents died, I'd grieve, yes, but not wail, whine, and bawl my eyes out for 2, 3, 4, 5 years straight (and refuse to work or whatever). Quite simply, if I or other people did that and bawl their eyes out for years and refuse to work, they die. They won't have any income to buy food and living necessities (as they refuse to work because of bawling crap) therefore be unable to sustain their own lives. Common sense. To put this into perpsective, is Louisiana still bawling its eyes out over New Orleans and refusing to contribute to the US economy, research, military, etc. in RL? I don't think so.
To address the question about lost research- Safehaven said the researchers would flee the labs and stuff to go for food and supplies and "clean" land. Paperwork is left in the labs- paper has no value to looters, unlike television sets, jewelery, automobiles, household appliances, etc. The sensitive research would be located in secure labs (like in safes, vaults, or other security based storage). I don't really think looters would find anything of value in, say, a library or a newspaper office where there is nothing but books, paper, and ink... so why should they find anything of multi-million dollar value in the research labs? Its most likely that the looters don't even recongize the value of research or even know what the hell is in the research labs (thus they wouldn't really loot it- would a common everyday looter know what the hell a VX gas is? Or even understand how to read an electronics blueprint?). Looters would go after supermarkets, appliance stores, hardware stores, jewelery stores, malls, etc. (look at New Orleans), not after libraries or research labs where there isn't any gold, diamonds, TV's, food, etc.
Unlike computers and CD's and such, paper and books can't be wiped out by EMP pulses, which means the research isn't wiped out. If research was all stored on computers, CD's, etc. and got EMP'ed *THEN* I can see research being set back quite a bit (especially if no paper, blueprint, or books for backup). Then research having to be restarted from zero. We aren't at that age where all research is done with computers, CD's, internet, etc. so this "total wipeout" shouldn't occur.
In 1966, the food supply is guanatreed, roads and highways rebuilt, electric wires replaced, airports + railroads + canals repaired, communications restored, and so on. This means the panic, people running around like chickens with heads cut off, communication breakdowns, etc. will end. In today in RL, if the US suffered a major hit to its electrical grid (like an extra-intense solar flare or a big EMP pulse), it could easily pull itself back together within 3 - 6 years (the extra time because there's far more electronics and far more dependence on electronics in the US today in RL than in China in 1964-66 in E20). Another example is Nazi Germany- it got badly mauled with all these massive Allied bombing raids on cities like Berlin, Dresden, Hamburg, etc. yet both Germanys (East and West) pulled themselves together by 1949 or 1950 (but if it was in 1960's or 1970's, it could rebuild itself in 2 or 3 years) So basically the Chinese government can easily find all the surviving researchers and intellectuals after communications, transportation, and infrastructure are repaired, then bring them and their surviving families back to the labs (or cities next to the labs) and resume research from that point onwards.
Therefore I still stand by the fact that China has repaired its entire infrastructure, transportation, communications, etc. by 1966, which means it can get all its scientists back together (considering that the scientists won't be needed anymore for rebuilding as there's no need anymore to fix things that are already repaired). In addition, the majority of the population that died / casaulties were young kids (0 to 15 years old) and old people (60+ years old), who aren't the majority of the workforce.
China should be able to pull itself together pretty quickly considering 1/2 of its infrastructure was intact in 1964 - 65 (2 years to rebuild) compared to a 90% loss of infrastructure in the late 1930's and during WW-3 (7 - 8 years to rebuild roughly 100 production centers out of 110 - 115).
Whittlesfield
02-08-2006, 12:48
Could someone post the latest build of Ehtiopia, as I'm helping the Ethiopian player do his builds.
Haneastic
02-08-2006, 17:40
1964
The Empire of Abyssinia (Ethiopia)
Population: 28 Million
Tech Level: 6
Production: 10
5 Production Centers (7.5)National Effort
Natural Resources (1)
National Airline (.5)
International Airline (.5)
Shipping (.5)
5.5 food points, with rationing feed 11 million(non-Christain). (Drought takes away 3 food points, another .5 food point lost to Twilight effect of N Hemisphere)
Maintenance: 3.25
8 Light Infantry Divisions (2)
2 Mountain Infantry Brigades (.5)
1 F-5 (.5)
1 Average Pilot (.25)
1 Flak Group (.25)
1 HQ (1)
2 inf corps disbanded
Production:7.75
1 points-10 food points
Lv.3 Social Services for Christains(10.8 mill): 3.25
Lv.2 Social everyone else(17.2): 3.5
1 Shipping Unit: 0 (.5 to Go)
7 million people(Non Christain) starving
Basically, Ethiopia is screwed.
Ethiopian builds.
However, the UIR has offered to provide enough food to feed Ethiopia
Whittlesfield
02-08-2006, 17:42
For free?
Ethiopian builds.
However, the UIR has offered to provide enough food to feed Ethiopia
Nigeria is already offering them 20 food points in 1970, along with military assistance neccesary to distribute it.
Haneastic
02-08-2006, 18:18
Nigeria is already offering them 20 food points in 1970, along with military assistance neccesary to distribute it.
OOC: fine, I see when I'm not wanted.
IC:
The UIR is providing food for Northern Sudan and any other African nation without enough food if necessary
Whittlesfield
02-08-2006, 18:20
Shouldn't that build be the 1965 one? As food wasn't in the 1964 builds, and looks like he's using depression figures already.
Safehaven2
02-08-2006, 19:40
Shouldn't that build be the 1965 one? As food wasn't in the 1964 builds, and looks like he's using depression figures already.
No, it is the 64 build and it is correct. The depression started in January of 64.
Haneastic
02-08-2006, 20:14
No, it is the 64 build and it is correct. The depression started in January of 64.
yea, but food wasn't implemented until 1965
Safehaven2
02-08-2006, 22:28
yea, but food wasn't implemented until 1965
Doesn't change anything.
Lesser Ribena
03-08-2006, 14:53
British Builds 1967
National Effort market economy, no growth due to stock market crash.
Production Centres:
UK: 110 as follows: 19 London, 14 Birmingham, 10 Coventry, 8 Manchester, 8 Hull, 6 Liverpool, 6 Glasgow, 6 Newcastle, 6 Sheffield, 6 Edinburgh, 6 Bristol, 6 Leeds, 3 Derby, 3 Nottingham, 1 Newfoundland
INCOME
Production Centres: 165 points
Trade: 13.75 points (40 from merchant marine (35 units of shipping, 2 liners), 10 from airlines (1 domestic, 4 foreign)), improved communications satellites
UK tourism: 1.25 from 5 areas (London airports: Gatwick, Heathrow, Stanstead; Birmingham airport; Dover cruise terminal)
Nuclear Points: 19 (Windscale A and B, Cumbria; Hunterston A and B, North Ayrshire; Sizewell A and B, Suffolk; Trawsfynydd, Gwynedd, Wales; Chapelcross, Dumfries and Galloway, Scotland; Hinkley Point A and B, Somerset; Bradwell, Essex; Berkeley, Gloucestershire; Dungeness A and B, Kent; Wylfa, Anglesey, Wales; Torness, East Lothian, Scotland; Heysham A and B, Lancashire; Oldbury, Gloucestershire)
TOTAL: 199
EXPENDITURE
Missile
5 points to maintain 1000 MRBM missiles.
Nuclear
Military
military maintenance: 74.5
Military Intelligence Service Maintenance: 5
UK Civil Defence 5.5 points
UK National Air Defence RADAR network 5.5 points
2 points to convert one nuclear ballistic missile sub to special forces.
10 points for Top Gun School.
Social Provision
level 4 social services for UK (54.4m): 27
UK Satellites
Early Warning Satellite Network 3 points
Improved Spy Satellite Network 6 points
Other
5 points for tech 8 microcomputers research (year 9/10)
UK Industry EMP Hardening Program
33 points allocated this year (110/330)
Intelligence service Mission Budget
0 points
Food Imports
Requires 2.5 points
ESA
15 points for 1 lunar landing mission
ENERGY POINTS
Coal 5, hydroelectric 1, North Sea Oil 5, Natural Gas 5, nuclear 19
Military: 40 oil points needed
Industry: 230 energy points needed
Commerce and tourism: 71 oil points needed
117 oil points provided by 5 North Sea oil points (117/125)
165 energy points provided by 6 nuclear points (165/180)
Net Result: 5 coal, 1 hydroelectric, 5 gas, 13 nuclear points surplus.
POLLUTION
Population Density Pollution: -1% growth -negated by control measures
Energy Pollution: 0
Economic Pollution: 0
Net Growth: 0%
FOOD
Index rating of 25,025 feeding 62.5 million people, 55% reduction feeds 28.125 million. Import enough to feed population of 54.4 million requires 2.5 points
British Builds 1968
National Effort market economy, no growth due to stock market crash.
Production Centres:
UK: 110 as follows: 19 London, 14 Birmingham, 10 Coventry, 8 Manchester, 8 Hull, 6 Liverpool, 6 Glasgow, 6 Newcastle, 6 Sheffield, 6 Edinburgh, 6 Bristol, 6 Leeds, 3 Derby, 3 Nottingham, 1 Newfoundland
INCOME
Production Centres: 165 points
Trade: 13.75 points (40 from merchant marine (35 units of shipping, 2 liners), 10 from airlines (1 domestic, 4 foreign)), improved communications satellites
UK tourism: 1.25 from 5 areas (London airports: Gatwick, Heathrow, Stanstead; Birmingham airport; Dover cruise terminal)
Nuclear Points: 19 (Windscale A and B, Cumbria; Hunterston A and B, North Ayrshire; Sizewell A and B, Suffolk; Trawsfynydd, Gwynedd, Wales; Chapelcross, Dumfries and Galloway, Scotland; Hinkley Point A and B, Somerset; Bradwell, Essex; Berkeley, Gloucestershire; Dungeness A and B, Kent; Wylfa, Anglesey, Wales; Torness, East Lothian, Scotland; Heysham A and B, Lancashire; Oldbury, Gloucestershire)
TOTAL: 199
EXPENDITURE
Missile
5 points to maintain 1000 MRBM missiles.
Nuclear
Military
military maintenance: 74.5
Military Intelligence Service Maintenance: 5
UK Civil Defence 5.5 points
UK National Air Defence RADAR network 5.5 points
Social Provision
level 4 social services for UK (54.4m): 27
UK Satellites
Early Warning Satellite Network 3 points
Improved Spy Satellite Network 6 points
Other
5 points for tech 8 microcomputers research (year 10/10)
UK Industry EMP Hardening Program
50 points allocated this year (160/330)
Intelligence service Mission Budget
0 points
Food Imports
Requires 2.5 points
ESA
15 points for 1 lunar landing mission
ENERGY POINTS
Coal 5, hydroelectric 1, North Sea Oil 5, Natural Gas 5, nuclear 19
Military: 40 oil points needed
Industry: 230 energy points needed
Commerce and tourism: 71 oil points needed
117 oil points provided by 5 North Sea oil points (117/125)
165 energy points provided by 6 nuclear points (165/180)
Net Result: 5 coal, 1 hydroelectric, 5 gas, 13 nuclear points surplus.
POLLUTION
Population Density Pollution: -1% growth -negated by control measures
Energy Pollution: 0
Economic Pollution: 0
Net Growth: 0%
FOOD
Index rating of 25,025 feeding 62.5 million people, 55% reduction feeds 28.125 million. Import enough to feed population of 54.4 million requires 2.5 points
British Builds 1969
National Effort market economy, no growth due to stock market crash.
Production Centres:
UK: 110 as follows: 19 London, 14 Birmingham, 10 Coventry, 8 Manchester, 8 Hull, 6 Liverpool, 6 Glasgow, 6 Newcastle, 6 Sheffield, 6 Edinburgh, 6 Bristol, 6 Leeds, 3 Derby, 3 Nottingham, 1 Newfoundland
INCOME
Production Centres: 165 points
Trade: 13.75 points (40 from merchant marine (35 units of shipping, 2 liners), 10 from airlines (1 domestic, 4 foreign)), improved communications satellites
UK tourism: 1.25 from 5 areas (London airports: Gatwick, Heathrow, Stanstead; Birmingham airport; Dover cruise terminal)
Nuclear Points: 19 (Windscale A and B, Cumbria; Hunterston A and B, North Ayrshire; Sizewell A and B, Suffolk; Trawsfynydd, Gwynedd, Wales; Chapelcross, Dumfries and Galloway, Scotland; Hinkley Point A and B, Somerset; Bradwell, Essex; Berkeley, Gloucestershire; Dungeness A and B, Kent; Wylfa, Anglesey, Wales; Torness, East Lothian, Scotland; Heysham A and B, Lancashire; Oldbury, Gloucestershire)
TOTAL: 199
EXPENDITURE
Missile
5 points to maintain 1000 MRBM missiles.
Nuclear
Military
military maintenance: 74.5
Military Intelligence Service Maintenance: 5
UK Civil Defence 5.5 points
UK National Air Defence RADAR network 5.5 points
RN Modernisation
12 nuclear powered tech 8 destroyers (0/60)
10 tech 8 Frigates (0/30)
upgrade heavy, light, and escort cruisers to tech 8 (10.5/28)
10 3rd gen SSNs (0/100)
Social Provision
level 4 social services for UK (54.4m): 27
UK Satellites
Early Warning Satellite Network 3 points
Improved Spy Satellite Network 6 points
Research
12 points for cruise missile research (12/24)
24 points for AEGIS cruiser research (24/24)
UK Industry EMP Hardening Program
0 points allocated this year (160/330)
Intelligence service Mission Budget
0 points
Food Imports
Requires 2.5 points
ESA
15 points for 1 lunar landing mission
6 points for space shuttle research
ENERGY POINTS
Coal 5, hydroelectric 1, North Sea Oil 5, Natural Gas 5, nuclear 19
Military: 40 oil points needed
Industry: 230 energy points needed
Commerce and tourism: 71 oil points needed
117 oil points provided by 5 North Sea oil points (117/125)
165 energy points provided by 6 nuclear points (165/180)
Net Result: 5 coal, 1 hydroelectric, 5 gas, 13 nuclear points surplus.
POLLUTION
Population Density Pollution: -1% growth -negated by control measures
Energy Pollution: 0
Economic Pollution: 0
Net Growth: 0%
FOOD
Index rating of 25,025 feeding 62.5 million people, 55% reduction feeds 28.125 million. Import enough to feed population of 54.4 million requires 2.5 points
British Builds 1970
National Effort market economy (LAST YEAR), 1% growth.
Production Centres:
UK: 110 as follows: 19 London, 14 Birmingham, 10 Coventry, 8 Manchester, 8 Hull, 6 Liverpool, 6 Glasgow, 6 Newcastle, 6 Sheffield, 6 Edinburgh, 6 Bristol, 6 Leeds, 3 Derby, 3 Nottingham, 1 Newfoundland
INCOME
Production Centres: 330 points
Trade: 55 points (40 from merchant marine (35 units of shipping, 2 liners), 10 from airlines (1 domestic, 4 foreign)), improved communications satellites
UK tourism: 5 from 5 areas (London airports: Gatwick, Heathrow, Stanstead; Birmingham airport; Dover cruise terminal)
Nuclear Points: 19 (Windscale A and B, Cumbria; Hunterston A and B, North Ayrshire; Sizewell A and B, Suffolk; Trawsfynydd, Gwynedd, Wales; Chapelcross, Dumfries and Galloway, Scotland; Hinkley Point A and B, Somerset; Bradwell, Essex; Berkeley, Gloucestershire; Dungeness A and B, Kent; Wylfa, Anglesey, Wales; Torness, East Lothian, Scotland; Heysham A and B, Lancashire; Oldbury, Gloucestershire)
TOTAL: 409
EXPENDITURE
Missile
5 points to maintain 1000 MRBM missiles.
300 cruise missiles (enough for every RN vessel and the Avro Vulcans) (30/30).
Military
military maintenance: 74.5
Military Intelligence Service Maintenance: 5
UK Civil Defence 5.5 points
UK National Air Defence RADAR network 5.5 points
RN Modernisation
12 nuclear powered tech 8 destroyers (60/60)
10 tech 8 Frigates (30/30)
upgrade heavy, light, and escort cruisers to tech 8 (2828)
10 3rd gen SSNs (100/100)
6 nuclear powered AEGIS Cruisers (10/72)
Social Provision
level 4 social services for UK (55.0m): 27.5
UK Satellites
Early Warning Satellite Network 3 points
Improved Spy Satellite Network 6 points
Research
12 points for cruise missile research (24/24)
UK Industry EMP Hardening Program
0 points allocated this year (160/330)
Intelligence service Mission Budget
0 points
Food Imports
Requires 2.5 points
ESA
15 points for 1 lunar landing mission
ENERGY POINTS
Coal 5, hydroelectric 1, North Sea Oil 5, Natural Gas 5, nuclear 19
Military: 40 oil points needed
Industry: 230 energy points needed
Commerce and tourism: 71 oil points needed
117 oil points provided by 5 North Sea oil points (117/125)
330 energy points provided by 11 nuclear points (330/330)
Net Result: 5 coal, 1 hydroelectric, 5 gas, 8 nuclear points surplus.
POLLUTION
Population Density Pollution: -1% growth -negated by control measures
Energy Pollution: 0
Economic Pollution: 0
Net Growth: 0%
FOOD
Index rating of 25,025 feeding 62.5 million people, 55% reduction feeds 28.125 million. Import enough to feed population of 54.4 million requires 2.5 points
-----------------------------
NPCs to follow, just got back from a 24 hour coach journey from the continent so it'll certainly be tomorrow at the earliest. Fortunately I prepared these before I left.
Haneastic
03-08-2006, 14:59
Lesser Ribena, I think that MRBM's come in groups of 100, not 200
Galveston Bay
04-08-2006, 07:48
I am just saying that in this timeline, I have repaired all communications, transportation, industry, electricity, and so forth by 1966 (2 years after being nuked). Therefore by 1966, communications would have been restored fully, thereby allowing the Chinese government to reach the surviving researchers and bring them back to the research labs and stuff. The transportation networks are also fully repaired, meaning the refugees and researchers and everybody in China will be able to travel just as well as they did prior to 1964.
Take the New Orleans thing- it has only been 11 months since Katrina ripped through New Orleans. I am pretty sure by September 2007 (2 years after the RL Katrina), New Orleans would be repaired fully and the residents move back in (or find homes elsewhere in the USA).
Besides, I don't envision researchers crying over their dead family or friends for 2 or 3 straight years. People learn to move on with their lives- people have grief for a few weeks or months, then move on with their lives. For example, my mom was pretty close to her grandmother (my great-grandmother) and she grieved for at least four months after her death. If my parents died, I'd grieve, yes, but not wail, whine, and bawl my eyes out for 2, 3, 4, 5 years straight (and refuse to work or whatever). Quite simply, if I or other people did that and bawl their eyes out for years and refuse to work, they die. They won't have any income to buy food and living necessities (as they refuse to work because of bawling crap) therefore be unable to sustain their own lives. Common sense. To put this into perpsective, is Louisiana still bawling its eyes out over New Orleans and refusing to contribute to the US economy, research, military, etc. in RL? I don't think so.
To address the question about lost research- Safehaven said the researchers would flee the labs and stuff to go for food and supplies and "clean" land. Paperwork is left in the labs- paper has no value to looters, unlike television sets, jewelery, automobiles, household appliances, etc. The sensitive research would be located in secure labs (like in safes, vaults, or other security based storage). I don't really think looters would find anything of value in, say, a library or a newspaper office where there is nothing but books, paper, and ink... so why should they find anything of multi-million dollar value in the research labs? Its most likely that the looters don't even recongize the value of research or even know what the hell is in the research labs (thus they wouldn't really loot it- would a common everyday looter know what the hell a VX gas is? Or even understand how to read an electronics blueprint?). Looters would go after supermarkets, appliance stores, hardware stores, jewelery stores, malls, etc. (look at New Orleans), not after libraries or research labs where there isn't any gold, diamonds, TV's, food, etc.
Unlike computers and CD's and such, paper and books can't be wiped out by EMP pulses, which means the research isn't wiped out. If research was all stored on computers, CD's, etc. and got EMP'ed *THEN* I can see research being set back quite a bit (especially if no paper, blueprint, or books for backup). Then research having to be restarted from zero. We aren't at that age where all research is done with computers, CD's, internet, etc. so this "total wipeout" shouldn't occur.
In 1966, the food supply is guanatreed, roads and highways rebuilt, electric wires replaced, airports + railroads + canals repaired, communications restored, and so on. This means the panic, people running around like chickens with heads cut off, communication breakdowns, etc. will end. In today in RL, if the US suffered a major hit to its electrical grid (like an extra-intense solar flare or a big EMP pulse), it could easily pull itself back together within 3 - 6 years (the extra time because there's far more electronics and far more dependence on electronics in the US today in RL than in China in 1964-66 in E20). Another example is Nazi Germany- it got badly mauled with all these massive Allied bombing raids on cities like Berlin, Dresden, Hamburg, etc. yet both Germanys (East and West) pulled themselves together by 1949 or 1950 (but if it was in 1960's or 1970's, it could rebuild itself in 2 or 3 years) So basically the Chinese government can easily find all the surviving researchers and intellectuals after communications, transportation, and infrastructure are repaired, then bring them and their surviving families back to the labs (or cities next to the labs) and resume research from that point onwards.
Therefore I still stand by the fact that China has repaired its entire infrastructure, transportation, communications, etc. by 1966, which means it can get all its scientists back together (considering that the scientists won't be needed anymore for rebuilding as there's no need anymore to fix things that are already repaired). In addition, the majority of the population that died / casaulties were young kids (0 to 15 years old) and old people (60+ years old), who aren't the majority of the workforce.
China should be able to pull itself together pretty quickly considering 1/2 of its infrastructure was intact in 1964 - 65 (2 years to rebuild) compared to a 90% loss of infrastructure in the late 1930's and during WW-3 (7 - 8 years to rebuild roughly 100 production centers out of 110 - 115).
there is a flaw in the rules if you have recovered this quickly.. sigh... you shouldn't have been able to do that
Parthini made the same case as you, and I still think no for the same reasons
its simply not realistic that your society is recovering this quickly, especially considering you lost nearly 1/3 of your population.
As far as the long term effects of EMP damage, read the book War Day
http://www.fantasticfiction.co.uk/s/whitley-strieber/warday.htm
massive EMP damage to the US would be catastrophic and not repairable without significant aid from foreign industry.
Haneastic
04-08-2006, 18:50
there is a flaw in the rules if you have recovered this quickly.. sigh... you shouldn't have been able to do that
Parthini made the same case as you, and I still think no for the same reasons
its simply not realistic that your society is recovering this quickly, especially considering you lost nearly 1/3 of your population.
As far as the long term effects of EMP damage, read the book War Day
http://www.fantasticfiction.co.uk/s/whitley-strieber/warday.htm
massive EMP damage to the US would be catastrophic and not repairable without significant aid from foreign industry.
I read that book, but it was confusing. For instance, they discuss the forming of Atzlan and make some small conversations about Northeastern United States, but they don't go too in depth about that. I do remember that the U.S had to buy like a few million computers because the microchips were fried. Have to go back and read it again. The book didn't go too far into the social and political effects the war had though.
there is a flaw in the rules if you have recovered this quickly.. sigh... you shouldn't have been able to do that
Parthini made the same case as you, and I still think no for the same reasons
its simply not realistic that your society is recovering this quickly, especially considering you lost nearly 1/3 of your population.
As far as the long term effects of EMP damage, read the book War Day
http://www.fantasticfiction.co.uk/s/whitley-strieber/warday.htm
massive EMP damage to the US would be catastrophic and not repairable without significant aid from foreign industry.
I have since then withdrawn my arguement. Basically, I will have my Tech Level 8 units built by Tech Level 8 allies just like what was done in E20 by several nations between 1900 and 1940. I'm also gaining Tech 8 tech like AEGIS and cruise missiles from the SU.
1/3 of my population died, yes, but not 1/3 of my workforce. Galveston Bay said most of the deaths of the population came from the young kids (under 10 - 15 years old) and old people (60+ years old) section. Probably 1/3 of that 1/3 casaulty was actually people in the workforce (20 - 50 years old)- essentially 1/9 of the casaulties overall. Young kids are unable to fend for themselves for the mad scramble for food, and old people are weaker and less stamina (meaning die easier to disease especially with radiation).
Wartime production does do wonders for rebuilding. Nazi Germany still stuck it out in WW-2 for an extra year (1945) despite massive loss of industrial capacity. Nazi Germany repaired its factories pretty quickly, all things considered, otherwise it wouldn't have any tanks or stuff for the "Battle of the Bulge" in late 1944.
Basically, I followed the economic system and rules (with the exception of my objections about tech levels but that should be resolved by having all my Tech 8 units built in another nation until I'm Tech 8 myself). Think of China's recovery as "The Marshall Plan on steroids", considering roughly half of China's infrastructure was destroyed compared to 70% of Europe's infrastructure post RL WW-2, and 90% destruction of Chinese infrastructure in E20 post WW-3 (I had to rebuild roughly 100 factories out of 110 or 115). Besides, many of the factories were damaged, instead of outright DESTROYED like in WW-2 in RL or WW-3 in E20. Its much quicker and easier to swap electronics in damaged factories than rebuild a completely destroyed one. Then once these factories were repaired, with the high output under a War Economy mode, everything else can be repaired in short order.
Haneastic
04-08-2006, 19:49
How much oil, coal, and natural gas do I get from the -stans?
So China... much of your middle range population could be sterile now aye? And you lost a lot of Children? Could you possibly have a declining birthrate?
Ato-Sara
04-08-2006, 21:57
So China... much of your middle range population could be sterile now aye? And you lost a lot of Children? Could you possibly have a declining birthrate?
He does, thats why there is no pop growth for Indochina and China till 1980.
Birth rate is declining but Death rate isn't climbing enough to outstrip it
So, very few births and an increase in cancer doesn't equate to a loss?
Ato-Sara
04-08-2006, 22:09
So, very few births and an increase in cancer doesn't equate to a loss?
No because though the birth rate is declining it is still higher than the death rate meaning that there is still population increase, but not much.
Ask GB about it he can explain it better.
So China... much of your middle range population could be sterile now aye? And you lost a lot of Children? Could you possibly have a declining birthrate?
Actually, you're assuming that radiation sterilizes people 100% of the time regardless of radiation levels or amounts. Remember there's still plenty of Chinese that aren't in "High Radiation Zones" so they could concievably still be able to procreate even if a portion of the Chinese population have already been sterilized (assuming such sterilization is possible).
In addition, the Chinese refugees who fled China are returning back, thus, I'm looking at something like 30 million people who aren't sterile. I could do the "10 babies per family" with the Chinese families who aren't sterile to compensate.
China isn't sterilized or ruined, not by a long shot.
Galveston Bay
05-08-2006, 00:02
So China... much of your middle range population could be sterile now aye? And you lost a lot of Children? Could you possibly have a declining birthrate?
most of the people who would have been rendered sterile would have absorbed sufficient radiation to have died of oppertunistic diseases worsened by their damaged immune systems.
Populations didn't grow because death rates outstripped birth rates, not because birth rates declined.
I should have placed a cap on your rebuilding Sharina to ensure it took the entire Twilight Years period to rebuild, but I didn't. My mistake, but for realism, assume it took pretty much the entire time.
I DEFINITELY should have placed a cap on oil reserves, but once again that was my fault too.
Incidently Sharina I need you to define exactly where all of your production centers are as of 1969, and don't forget to allocate for Taiwan, Tibet, Manchuria and Mongolia. Those areas would have recovered quicker then the others because of the presence of substantial foreign assistance and large numbers of foreign troops.
Your major coastal ports.. specifically Hong Kong, Canton, Shanghai, and Tientsin would have recovered last as they were hit directly, as was Xian which had a sizeable military presence.
[NS]Parthini
05-08-2006, 02:40
Yeah. I'll fess up and admit that the system helped me too, since my factories were finished by 1966. However, my military, regardless of the European War, didn't really get hurt as bad, so It's not as big of a stretch. My entire Middle Eastern Army, besides the planes, were in the Mideast and probably had no effect, other than I guess morale.
Anyways, you'll notice that the Luftwaffe hasn't fully recovered yet, since it took the biggest hit.
And don't be so sure the SU will be able to give you AEGIS tech :p
The Lightning Star
05-08-2006, 02:53
What natural resources does Kashmir get?
Now that our Glorious Leader has returned...
Galveston Bay
05-08-2006, 05:43
Now that our Glorious Leader has returned...
look at resources tomorrow
Incidently Sharina I need you to define exactly where all of your production centers are as of 1969, and don't forget to allocate for Taiwan, Tibet, Manchuria and Mongolia. Those areas would have recovered quicker then the others because of the presence of substantial foreign assistance and large numbers of foreign troops.
The port cities won't be a problem, considering I didn't start building Navy stuff until 1969.
Additionally, I figure the best way to determine the amount of production centers would to infer that each 100 mile square area in China has roughly 2 production centers each (considering production centers are not just factories, but farms, consumer markets, mega-malls, fast food restaurants, etc. all over the place)... China's roughly 3000 miles wide and 1500 miles "long / height", meaning 30 x 15 in terms of 100 mile squares, meaning roughly 450 squares in China give or take a dozen or so.
I have 650 production centers, which means I'd need at least 130 cities to put 5 production centers in them (I've noticed pretty much everybody has 5 production centers per city maximum) so instead of writing down 130 city names, I go with the simple "2 production centers per 100 x 100 mile square" matrix.
Galveston Bay
05-08-2006, 08:57
read over the North American production centers
notice that New York City for example has 35
http://forums.jolt.co.uk/showpost.php?p=11431883&postcount=226
essentially we are talking about regional areas when we start talking about world class cities, so up to 50 in one place isn't unreasonable when you consider NYC for example is the location of the Stock Market, Commodities markets, and a huge amount of commerce while Los Angeles in addition to being the location of Hollywood and the movie and television industry is also a major refining center as well as aircraft manufacturing center
Ato-Sara
05-08-2006, 10:40
I spread my production centres out equally, is that bad?
The Lightning Star
05-08-2006, 16:18
I spread my production centres out equally, is that bad?
I'd say no.
Because, the more spread-out your resources are, the harder they are to all take out. For intance, if you put all your production centers in one city, if that city got nuked or destroyed you'd loose all your production centers. The person would have to nuke every city in order to destroy your industry.
Galveston Bay
05-08-2006, 16:24
I'd say no.
Because, the more spread-out your resources are, the harder they are to all take out. For intance, if you put all your production centers in one city, if that city got nuked or destroyed you'd loose all your production centers. The person would have to nuke every city in order to destroy your industry.
except that free market economies tend to concentrate where the markets are
but if you have only a relative few of them, then that fine
generally the top 100 cities are where the industry is though
The Lightning Star
05-08-2006, 16:25
I have 650 production centers, which means I'd need at least 130 cities to put 5 production centers in them (I've noticed pretty much everybody has 5 production centers per city maximum) so instead of writing down 130 city names, I go with the simple "2 production centers per 100 x 100 mile square" matrix.
Agra has 18, too. Unless Amestria changed that...
Ato-Sara
05-08-2006, 16:26
except that free market economies tend to concentrate where the markets are
but if you have only a relative few of them, then that fine
generally the top 100 cities are where the industry is though
Ah thats good I only have about 30-40 cities with production centres in.
read over the North American production centers
notice that New York City for example has 35
http://forums.jolt.co.uk/showpost.php?p=11431883&postcount=226
essentially we are talking about regional areas when we start talking about world class cities, so up to 50 in one place isn't unreasonable when you consider NYC for example is the location of the Stock Market, Commodities markets, and a huge amount of commerce while Los Angeles in addition to being the location of Hollywood and the movie and television industry is also a major refining center as well as aircraft manufacturing center
Hmm... I had overlooked that.
However, the issue still stands though. I could see Shanghai, Canton, Harbin, and Beijing as "NYC-sized production", which would be roughly 150'ish points put together. That still leaves me with 500 more production centers to list, and like GB said, the top 100 cities "is where the industry is usually at".
Also, I'd need 20 to 30 NYC-sized cities to cover my production (30 - 40 per city) and China doesn't have 30 NYC's in terms of production even in RL with its quadruple economic growth in RL.
So assume the top 100 Chinese cities AFTER Shanghai, Canton, Harbin, and Beijing have 5 production centers each (I honestly don't know if I can look up the top 100 Chinese cities- talk about tedious and tine consuming task trying to compare the cities and determine which is ranked #1, 2, 3... all the way to #100)
Haneastic
05-08-2006, 22:24
Hmm... I had overlooked that.
However, the issue still stands though. I could see Shanghai, Canton, Harbin, and Beijing as "NYC-sized production", which would be roughly 150'ish points put together. That still leaves me with 500 more production centers to list, and like GB said, the top 100 cities "is where the industry is usually at".
Also, I'd need 20 to 30 NYC-sized cities to cover my production (30 - 40 per city) and China doesn't have 30 NYC's in terms of production even in RL with its quadruple economic growth in RL.
So assume the top 100 Chinese cities AFTER Shanghai, Canton, Harbin, and Beijing have 5 production centers each (I honestly don't know if I can look up the top 100 Chinese cities- talk about tedious and tine consuming task trying to compare the cities and determine which is ranked #1, 2, 3... all the way to #100)
Apparently a "small city" in China is considered 100,000 according to someone from China I've spoken to, so there wouldn't exactly be a shortage
Japanese Build 1965
Population: 95 million
Growth: 0%
Production Points: 148 Centers x1.5 = 222
Shipping and Air: 15
Tourism: 2
Oil/Energy Points needed: 4
Nuclear Points: 2
Total: 241
Lvl. 3 Social Services: 36
Maintenance: 43.5
Intelligence Agency (5)
Civil Defense (9.5)
National Radar System (5)
6 Garrison Units (3)
4 Highly-Trained Light Infantry (2)
4 Highly-Trained Mountain Brigade (2)
3 Highly-Trained Mechanized Infantry Divisions (2.25)
1 Highly-Trained Armored Division (.75)
4 Highly-Trained Parachute Brigades (2)
12 Expert Pilots (6)
4 Transport Helicopters (1)
4 Destroyer Units (1)
3 Light Missile Cruisers (1.5)
3 Antiaircraft Cruisers (1.5)
2 Heavy Missile Cruisers (1)
Left: 161.5
Production: 24
4 C1: 8
1 Escort Groups: 4 (1 Left)
4 Coast Patrol Groups: 12
Aid: 137.5
Chinese refugees: 26
Aid to China: 99
Microcomputers (7/10): 5
Aid to ASA: 7.5
Japanese Build 1966
Population: 95 million
Growth: 0%
Production Points: 148 Centers x1.5 = 222
Shipping and Air: 15
Tourism: 2
Oil/Energy Points needed: 4
Nuclear Points: 2
Total: 241
Lvl. 3 Social Services: 36
Maintenance: 46.5
Intelligence Agency (5)
Civil Defense (9.5)
National Radar System (5)
6 Garrison Units (3)
4 Highly-Trained Light Infantry (2)
4 Highly-Trained Mountain Brigade (2)
3 Highly-Trained Mechanized Infantry Divisions (2.25)
1 Highly-Trained Armored Division (.75)
4 Highly-Trained Parachute Brigades (2)
12 Expert Pilots (6)
4 C1 (2)
4 Transport Helicopters (1)
4 Destroyer Units (1)
4 Coast Patrol Groups (1)
3 Light Missile Cruisers (1.5)
3 Antiaircraft Cruisers (1.5)
2 Heavy Missile Cruisers (1)
Left: 158.5
Production: 27.25
Finish Escort Group: 1 (Done)
3 Escort Group: 15
1 HQ: 10
1 HQ: 1.25 (8.75 Left)
Aid: 131
Chinese refugees: 26
Microcomputers (7/10): 5
Aid to ASA: 100
Japanese Build 1967
Population: 95 million
Growth: 0%
Production Points: 148 Centers x1.5 = 222
Shipping and Air: 15
Tourism: 2
Oil/Energy Points needed: 4
Nuclear Points: 2
Total: 241
Lvl. 3 Social Services: 36
Maintenance: 48.5
Intelligence Agency (5)
Civil Defense (9.5)
National Radar System (5)
1 HQ (1)
6 Garrison Units (3)
4 Highly-Trained Light Infantry (2)
4 Highly-Trained Mountain Brigade (2)
3 Highly-Trained Mechanized Infantry Divisions (2.25)
1 Highly-Trained Armored Division (.75)
4 Highly-Trained Parachute Brigades (2)
12 Expert Pilots (6)
4 C1 (2)
4 Transport Helicopters (1)
4 Destroyer Units (1)
4 Coast Patrol Groups (1)
4 Escort Groups (1)
3 Light Missile Cruisers (1.5)
3 Antiaircraft Cruisers (1.5)
2 Heavy Missile Cruisers (1)
Left: 156.5
Production: 25.5
1 HQ: 1.5 (7.25 Left)
1 Production Center: 24
Aid: 131
Chinese refugees: 26
Microcomputers (9/10): 5
Aid to ASA: 100
Japanese Build 1968
Population: 95 million
Growth: 0%
Production Points: 149 Centers x1.5 = 223.5
Shipping and Air: 15
Tourism: 2
Oil/Energy Points needed: 4
Nuclear Points: 2
Total: 242.5
Lvl. 3 Social Services: 36
Maintenance: 48.5
Intelligence Agency (5)
Civil Defense (9.5)
National Radar System (5)
1 HQ (1)
6 Garrison Units (3)
4 Highly-Trained Light Infantry (2)
4 Highly-Trained Mountain Brigade (2)
3 Highly-Trained Mechanized Infantry Divisions (2.25)
1 Highly-Trained Armored Division (.75)
4 Highly-Trained Parachute Brigades (2)
12 Expert Pilots (6)
4 C1 (2)
4 Transport Helicopters (1)
4 Destroyer Units (1)
4 Coast Patrol Groups (1)
4 Escort Groups (1)
3 Light Missile Cruisers (1.5)
3 Antiaircraft Cruisers (1.5)
2 Heavy Missile Cruisers (1)
Left: 158
Production: 108
1 HQ: 7.25 (Done)
2 Production Centers: 96
National Training Center: 4.75 (5.25 Left)
Aid: 50
Chinese refugees: 26
Microcomputers (10/10): 5
Aid to ASA: 19
Japanese Build 1969
Population: 97 million
Growth: 0%
Production Points: 151 Centers x1.5 = 226.5
Shipping and Air: 15
Tourism: 2
Oil/Energy Points needed: 4
Nuclear Points: 2
Total: 248.5
Lvl. 3 Social Services: 36
Maintenance: 48.5
Intelligence Agency (5)
Civil Defense (9.5)
National Radar System (5)
2 HQ’s (2)
6 Garrison Units (3)
4 Highly-Trained Light Infantry (2)
4 Highly-Trained Mountain Brigade (2)
3 Highly-Trained Mechanized Infantry Divisions (2.25)
1 Highly-Trained Armored Division (.75)
4 Highly-Trained Parachute Brigades (2)
12 Expert Pilots (6)
4 C1 (2)
4 Transport Helicopters (1)
4 Destroyer Units (1)
4 Coast Patrol Groups (1)
4 Escort Groups (1)
3 Light Missile Cruisers (1.5)
3 Antiaircraft Cruisers (1.5)
2 Heavy Missile Cruisers (1)
Left: 158
Production: 81.25
National Training Center: 5.25 (Done)
Top Gun School: 10
6 Saab Viggens: 18
2 Production Centers: 48
Aid: 76.75
Chinese refugees: 26
Aid to ASA: 50.75
Japanese Build 1970
Population: 97 million
Growth: 0%
Production Points: 153 Centers x2 = 306
Shipping and Air: 55
Tourism: 9
Oil/Energy Points needed: 4
Nuclear Points: 2
Total: 372
Lvl. 3 Social Services: 36
Maintenance: 54.5
National Training Center
Top Gun School
Intelligence Agency (5)
Civil Defense (9.5)
National Radar System (5)
2 HQ’s (2)
6 Garrison Units (3)
4 Highly-Trained Light Infantry (2)
4 Highly-Trained Mountain Brigade (2)
3 Highly-Trained Mechanized Infantry Divisions (2.25)
1 Highly-Trained Armored Division (.75)
4 Highly-Trained Parachute Brigades (2)
12 Expert Pilots (6)
6 Saab Viggens (6)
4 C1 (2)
4 Transport Helicopters (1)
4 Destroyer Units (1)
4 Coast Patrol Groups (1)
4 Escort Groups (1)
3 Light Missile Cruisers (1.5)
3 Antiaircraft Cruisers (1.5)
2 Heavy Missile Cruisers (1)
Left: 281.5
Production: 220.25
Elite Training Pilots: 36
Elite Training Army: 37
2 Elite Pilots: 8
5 Production Centers: 120
Production Center: 19.25 (4.75 Left)
Aid to ASA: 61.25
For Sale:
4 C82’s
3 SSBN
3 IRBM Units
2 Heavy Carrier Wings
4 SSK units
2 ETU95 units
2 Carriers (Not Finished)
I didn't edit the amount of outgoing aid so no one has to change their builds. I'll get the rest up tommorrow (or technically later today).
Haneastic
06-08-2006, 16:42
Japanese Build 1965
Population: 95 million
Growth: 0%
Production Points: 148 Centers x1.5 = 222
Shipping and Air: 15
Tourism: 2
Oil/Energy Points needed: 4
Nuclear Points: 2
Total: 241
Lvl. 3 Social Services: 36
Maintenance: 43.5
Intelligence Agency (5)
Civil Defense (9.5)
National Radar System (5)
6 Garrison Units (3)
4 Highly-Trained Light Infantry (2)
4 Highly-Trained Mountain Brigade (2)
3 Highly-Trained Mechanized Infantry Divisions (2.25)
1 Highly-Trained Armored Division (.75)
4 Highly-Trained Parachute Brigades (2)
12 Expert Pilots (6)
4 Transport Helicopters (1)
4 Destroyer Units (1)
3 Light Missile Cruisers (1.5)
3 Antiaircraft Cruisers (1.5)
2 Heavy Missile Cruisers (1)
Left: 161.5
Production: 24
4 C1: 8
1 Escort Groups: 4 (1 Left)
4 Coast Patrol Groups: 12
Aid: 137.5
Chinese refugees: 26
Aid to China: 99
Microcomputers (7/10): 5
Aid to ASA: 7.5
Japanese Build 1966
Population: 95 million
Growth: 0%
Production Points: 148 Centers x1.5 = 222
Shipping and Air: 15
Tourism: 2
Oil/Energy Points needed: 4
Nuclear Points: 2
Total: 241
Lvl. 3 Social Services: 36
Maintenance: 46.5
Intelligence Agency (5)
Civil Defense (9.5)
National Radar System (5)
6 Garrison Units (3)
4 Highly-Trained Light Infantry (2)
4 Highly-Trained Mountain Brigade (2)
3 Highly-Trained Mechanized Infantry Divisions (2.25)
1 Highly-Trained Armored Division (.75)
4 Highly-Trained Parachute Brigades (2)
12 Expert Pilots (6)
4 C1 (2)
4 Transport Helicopters (1)
4 Destroyer Units (1)
4 Coast Patrol Groups (1)
3 Light Missile Cruisers (1.5)
3 Antiaircraft Cruisers (1.5)
2 Heavy Missile Cruisers (1)
Left: 158.5
Production: 27.25
Finish Escort Group: 1 (Done)
3 Escort Group: 15
1 HQ: 10
1 HQ: 1.25 (8.75 Left)
Aid: 131
Chinese refugees: 26
Microcomputers (7/10): 5
Aid to ASA: 100
For Sale:
4 C82’s
3 SSBN
3 IRBM Units
2 Heavy Carrier Wings
4 SSK units
2 ETU95 units
I didn't edit the amount of outgoing aid so no one has to change their builds. I'll get the rest up tommorrow (or technically later today).
As a note, you have 2 Heavy Nuclear Powered Carriers half finished right now, that's why I had the extra Carrier Air Wings
Lesser Ribena
06-08-2006, 16:54
British Builds 1970
Normal Spending market economy 3% growth.
Production Centres:
UK: 110 as follows: 19 London, 14 Birmingham, 10 Coventry, 8 Manchester, 8 Hull, 6 Liverpool, 6 Glasgow, 6 Newcastle, 6 Sheffield, 6 Edinburgh, 6 Bristol, 6 Leeds, 3 Derby, 3 Nottingham, 1 Newfoundland
INCOME
Production Centres: 220 points
Trade: 66 points (40 from merchant marine (35 units of shipping, 2 liners), 10 from airlines (1 domestic, 4 foreign)), improved communications satellites
UK tourism: 5 from 5 areas (London airports: Gatwick, Heathrow, Stanstead; Birmingham airport; Dover cruise terminal)
Nuclear Points: 19 (Windscale A and B, Cumbria; Hunterston A and B, North Ayrshire; Sizewell A and B, Suffolk; Trawsfynydd, Gwynedd, Wales; Chapelcross, Dumfries and Galloway, Scotland; Hinkley Point A and B, Somerset; Bradwell, Essex; Berkeley, Gloucestershire; Dungeness A and B, Kent; Wylfa, Anglesey, Wales; Torness, East Lothian, Scotland; Heysham A and B, Lancashire; Oldbury, Gloucestershire)
TOTAL: 310
EXPENDITURE
Missile
5 points to maintain 1000 MRBM missiles.
300 cruise missiles (enough for every RN vessel and the Avro Vulcans) (30/30).
Military
military maintenance: 75
Military Intelligence Service Maintenance: 5
UK Civil Defence 5.5 points
UK National Air Defence RADAR network 5.5 points
RN Modernisation
12 nuclear powered tech 8 destroyers (60/60) DONE
10 tech 8 Frigates (30/30) DONE
upgrade heavy, light, and escort cruisers to tech 8 (28/28) DONE
10 3rd gen SSNs (100/100) DONE
62 points into 6 nuclear powered AEGIS Cruisers (72/72)
Social Provision
level 4 social services (55.4m): 27.5
UK Satellites
Early Warning Satellite Network 3 points
Improved Spy Satellite Network 6 points
Research
12 points for cruise missile research (24/24)
UK Industry EMP Hardening Program
4 points allocated this year (185/330)
Intelligence service Mission Budget
0 points
Food Exports
nets 0.5 points
ESA
30 points for 2 lunar landing missions
40 points for 2 space shuttles
ENERGY POINTS
Coal 5, hydroelectric 1, North Sea Oil 5, Natural Gas 5, nuclear 19
Military: 40 oil points needed
Industry: 230 energy points needed
Commerce and tourism: 71 oil points needed
117 oil points provided by 5 North Sea oil points (117/125)
330 energy points provided by 6 nuclear points (220/240)
Net Result: 5 coal, 1 hydroelectric, 5 gas, 13 nuclear points surplus.
POLLUTION
Population Density Pollution: -1% growth -negated by control measures
Energy Pollution: 0
Economic Pollution: 0
GROWTH
Net Growth: 3% yields 9 new production centres for next year
FOOD
Index rating of 25,025 feeding 62.5 million people, exports net 0.5 points
Population:
1968--25.5 million Australasian
1969--26 million
Market Economy Peace Time:
Growth = 3% (3 + 1 from Commonwealth - 1 for national effort) of 79.75 = 2 Centers ( plus 1 Production Center from Immigration) = 3.
Pollution Effects = None. (suddenly no population is a plus!)
Production Centers:
Sydney 6; Melbourne 6; Adelaide 5; Canberra 4; Brisbane 5; Auckland 3; Perth 5; Wellington 3; Port Moresby 2; Ambon 2; Darwin 3; Hobart 1 = 45 --> 90
Resources:
New Guinea 2; Polynesia 1; New Caledonia 1 = 4
Commerce:
12 Merchant Marines; 3 National Airline; 2 International Airline = 34 (+10%) = 37
Income From Food Sales (see below):
5 points
Tourism:
1 Jet Terminal in Sydney; 1 Jet Terminal in Melbourne; 1 Jet Terminal in Wellington = 3 --> 2.5
Budget for 1970: 90 + 4 + 37 + 5 + 2.5= 138.5 points
Social Spending:
Level 4 Social Services to entire population--15 points
15 Points Spent
Military Upkeep:
2 ASW Carrier Groups--3 points
8 Destroyers-(4 units)--1 point
10 ASW Frigates-(5 units)--1.25 point
2 Patrol/Escort groups--.5 points
3 Coastal Patrol Group--.75 points
2 Escort Cruisers--.5 points
2 Tech 7.5 Sub Unit (SSK)--1 point
2 Amphibious Assault Groups--1 point
7 Pilots at Expert Level--3.5 points
2 Pilots at Average Level--0.5 points
HQ Unit--1 point
2 Flak Units--.5 points
2 Infantry Divisions (highly trained)--1 point
2 Mechanized Infantry Divisions (highly trained)--1.5 points
2 Light Marine Brigades (highly trained)--1 point
2 Mechanized Light Marine Brigades (highly trained)--1.5 points
2 Airborne Brigade (highly trained)--1 point
1 Air Transport--0.5 points
2 Transport Helicopters--0.5 points
6 Gen. 3 jet fighters--6 points
1 Helicopter Gunship--.25 points
27.75 Points Spent
Military Spending:
Upkeep of Intelligence Agency--5 points
Upgrade 2 Heavy Cruisers to Tech 8--4 points
Upgrade 4 Light Cruisers to Tech 8--8 points
Upgrade 4 AA Cruisers to Tech 8--8 points
Purchase 2 Forrestal Class Carriers from Dixie--12 points
Purchase 2 F14 Airgroups (used) for Carriers--4 points
1 Tech 8 SSK Unit--10 points
51 Points Spent
Domestic Builds:
Secret: Upkeep of AIA cells in Malyasia and Indonesia--2 points each (4 pts)
Convert 3 Coal to One Oil--12 points
Refitting of Satellite Network --6 points
2 Airline Units--12 points
2 Average Pilot Units--4 points
1 Merchant Marine Unit--3 points
41 Points Spent
Reserve Points
Energy Expenditures--1 point
1 Point Spent
15 + 27.75 + 51 + 41 + 1 = 134.75 Points Spent (2.75 points in reserve)
-------------------------------------------------------
Australian Commerce Breakdown
34 Economic Points
Britain 3; South Africa 3; China 3; India 2; USEA 3; Korea 2; Philippines 3; Japan 2; Indonesia 3; Malyasia 3; Columbia 2; FNS 2; Dispersed 3 (multiple nations receive fractions of points, specifically industrialized Europe and North America)
-------------------------------------------------------
Advancing to Tech Level 8 Benchmark:
1. Level 3+ social spending for at least 20 years
2. Has reached 75% of maximum economic productivity for at least 5 years
3. Created a communications satellite network alone or be paying a portion of the cost of one.
4. Has the ability to build nuclear power plants.
5. Has an airline and tourist industry.
6. Spent 5 points a year for 10 years on building an electronics industry
7. Improved Communications satellites
-------------------------------------------------------
Enercy Calculations
Energy Needed:
--Production: 3
--Commerce, Tourism and Military: 3
Energy Avaliable:
--1 Oil, 3 Natural Gas, 8 Coal
Energy Used:
--2 Oil, 3 Natural Gas, 3 Coal
Energy Surplus:
--5 Coal
Energy Used Breakdown:
--3 Natural Gas for Production
--1 Oil for Military
--1 Domestic Oil (from 3 Coal) for Military and Commerce and Tourism
--1 Imported Oil for Military and Commerce and Tourism
Energy Imported:
--1 Oil (from Malyasia/Indonesia)
-------------------------------------------------------
Food Calculations
Food Produced: 76 Points (Australia and New Zealand combined)
Food Required: 26 Points
Food Surplus: 50 Points :D
Food Sold: 50 points means 5 points
Food Reserve: 0 points
The Lightning Star
06-08-2006, 18:43
Quebec 1971 Build, Tech Level 8.0
Spending Type: Market Economy National Effort, Growth: 4% (normally 3%, but extra 1% from NAEU makes it 4%)
1971 Budget:
2 points from selling excess power to neighbors(from Hydroelectric), 10 points for St. Lawrence Seaway, 1 from tourism, 6 commerce (national airline, international airline, 1 shipping unit), 6 from production centers (Quebec 1, Montreal 2 [1 in Quebec from Growth] = 25 points
Energy:
Hydroelectric 4
Nuclear 1
Population: 6 million people
Maintenance:
x1 Light Infantry Division (Elite) .75 points
x1 Escort Group (Coast Guard) .25 points
x3 Pilots (Elite) .75
x3 F4G Phantom .75
x1 Civil Defence: .6
Total Spent: 2.85
Total Remaining: 22.15
Social Services:
Level V Social Services for everyone (9 points)
Total Spent: 11.85
Total Remaining: 14.15 points
Construction:
Total Spent: 11.85
Total Remaining: 14.15
Military Purchases:
x1 F-4 Phantom 2
x3 Pilot (Elite) 6
x2 C141 Starlifter 4
Total Spent: 23.85
Total Remaining: 1.15
Energy Costs:
none
Total Spent: 23.85
Total Remaining: 1.15
Foreign Aid:
USF: 1.15 points
Predicted 1972 Budget:
2 points from selling excess power to neighbors(from Hydroelectric), 10 points for St. Lawrence Seaway, 1 from tourism, 6 commerce (national airline, international airline, 1 shipping unit), 8 from production centers (Quebec 1, Montreal 3 [1 in Montreal from Growth] = 27 points
Galveston Bay
06-08-2006, 19:14
As a note, you have 2 Heavy Nuclear Powered Carriers half finished right now, that's why I had the extra Carrier Air Wings
they can easily be scrapped
Abbassia
06-08-2006, 20:10
France
Economy: Market.
Production centers available: 94 -62.67% productivity-
Commerce:
2 national airlines, 4 international airlines, 27 shipping units
Population: 50 milllion People
Tourisim: 4 centres in the Riviera.
Industrial Centres:
Paris 13, Nantes 11, Lille 11, Marseilles 11, Toulouse 11, Rouen 11, Vichy 15, Lyon 11
Tech Level: 8
____________________________________________________________________
Income:
Production Centeres: 94*1.5 = 188 points -Normal Spending-
Commerce:Total= 50 points
Shipping= 40 points
National Airline= 4 points
International Airline= 6 points
Satelite Bonus= 2.5 points
Improved Satelite Bonus= 5 points
Tourisim:
From Constructed Facilities= 4 points
Total= 249.5 Points
____________________________________________________________________
Domestic Expenditure:
Level 5 social services= 50 points
Military Maintenance= 38.5 points
Inteligance Budget= 5 points
Extra Intelligence Budget= 5 point
Energy Bill= 12 points
OA Pipeline Project in the ME= 8 points (year 9 of 10)
Naval Construction:
-2 CVN: (Year 2) on hold
-3 Commerce Units= 9 points
Forign Expenditure:
Yugoslavian Military Maintenance= 10.5 points
Albo-Kosovan Military Maintenance= 7.5 points
Level IV social Services (Senegal, Mali, Guinea, Burkina Faso)= 10 points
Level V social services to the UIR= 50 points
Aid to the UIR= 10 points
ESA Research= 14 points
European Projects= 7 points
____________________________________________________________________
Growth:
249.5*.04= 10 production centres
____________________________________________________________________
Energy:
Needed:
Production: 7 points
Oil Demand: 3.55 point
Provided:
Nuclear: 2 points
Hydroelectric: 1 point
Ethanol: 1 points
Imported:
10 oil points (UIR:6 points and Algeria: 1): 10 production points
4 energy points:
4 natural gas (Algeria: 2 and Romania: 2): 2 production points
Cost: 12 production points
Oil Reserves:
Being built up
____________________________________________________________________
Trade:
Germany-1
UK-10
USA-5
UIR-10
Belgium-1
Netherlands-1
Spain-2
Senegal-6
Guinea-4
Yugoslavia-7
Albania and Kosovo-3
____________________________________________________________________
Yugoslavia 1970
Population: 8 million
Tech level: 7.5
Income: 12 production points, 1 national airline=2, 1 International Airline= 2 points, 32 Shipping unit= 46 points, 1 tourisim
Spending:
level 5 social services – 8 points
Energy: Military and Commerce= 3 points, 1 point nuclear for industry
Microcomputer Research= 5 points (Year 5/10)
Civil Defence= 0.8 points
ESA Research and European Projects= 46.2 points
____________________________________________________________________
Albania-Kosovo 1970:
Population: 3 million
Tech level: 7.5
Income: 9 production points, 1 national airline=2, 1 International Airline= 2 points, 32 Shipping unit= 46 points, 1 tourisim
Spending:
level 5 social services – 3 points, Energy:
Industry= 1 nuclear, Military and Commerce= 3 points,
Microcomputers= 5 (Year 5/10)
Civil Defence= 0.3 points
ESA Research and Projects= 48.7 points
____________________________________________________________________
Lesser Ribena
06-08-2006, 20:16
I hope to have British NPCs up tomorrow, though I have encountered a problem with FSEA (Federated States of East Africa), they seem to have a lot of excess points even after augmenting their militray considerably. Seems strange when they're meant to be in a small civil war, but i'll post it tomorrow and see what you guys think and whether some modifiers should be used or not.
Galveston Bay
06-08-2006, 20:45
Section A: Energy Rules
The Americas
Editing needed (see individual nations at the moment)
Caribbean
Hydroelectric 1, nuclear 2 (1 ethanol possible)
FNS
Oil 6, coal 1, natural gas 4, hydroelectric 2 (2 more possible), (2 ethanol possible)
Brazil
Alternative (ethanol) 1 (+ 1 a year every 3 years until 5 is reached) Natural gas 1, hydroelectric 1 (3 more possible), at tech level 7.5 will gain 4 oil points (deep drilling technology)
Dutch Caribbean
Oil 2, Natural Gas 1
Sub Saharan Africa
South Africa
Oil 3 (Angola), Coal 4, Nuclear 6, Natural Gas 1 (Angola) (1 ethanol possible)
Nigeria
Oil 5, Natural Gas 1 (2 potential hydroelectric)
West Africa
Oil 1
Congo 4 hydroelectric, 1 oil
Liberia
Nuclear 1
Note:
The Following African nations can develop 1 alternative energy (ethanol) point: Sierra Leon, Liberia, Ghana, Ivory Coast, Togo, Benin, Gabon, Mozambique.
The following African nations can develop 2 alternative energy (methane) points: Nigeria, Congo, Belgian Congo, Uganda, Tanzania, Angola.
Middle East and North Africa
Morroco
Nuclear 1
Algeria
Oil 2, Natural Gas 5
Libya
Oil 3, Natural Gas 5
Eastern Saudi Arabia (Arabian Federation)
Oil 20, Natural Gas 4
Oman
Oil 4, Natural Gas 1
Kuwait
Oil 5, Natural Gas 1
UIR
Oil 12, Natural Gas 5 + 2 oil, 1 natural gas from former CAR + 1 oil from Pakistan,
Baghdad
Oil 1, Natural gas 1
Basra
Oil 2, Natural Gas 2
Kurdistan
Oil 2, Natural Gas 2, Hydroelectric 1
Turkey
Coal 2, Hydroelectric 1, nuclear 1
Kashmir
hydroelectric 2
Kashgaria
Oil 1, Coal 1, Natural Gas 1
Armenia
Hydroelectric 1, Coal 1
Egypt
Hydroelectric 3, Nuclear power 2
Syria
Nuclear power 1
Jordan, Western Arabia, Yemen
No energy resources
Russia
Oil 20, Natural Gas 20, Coal 18, Hydroelectric 6, (1 ethanol possible) plus
Kazakhstan
Oil 2, Natural Gas 1, Coal 3,
(special note: North America and Russia hold 50% of the worlds Natural Gas and Coal reserves… geography can be unfair at times. Makes up for all that oil in the Mideast. Africa and South America were treated unkindly by geography in many respects, as was Europe and Australia)
Europe
Ukraine
Hydroelectric 4, Coal 2, Natural gas 2, nuclear 1, Oil 2 (newly discovered)(2 ethanol possible)
Rumania
Oil 2, Coal 1, Natural Gas 10
Poland
Coal 3, Hydroelectric 1, nuclear 1 (1 ethanol possible)
Scandic Union
Coal 1, Hydroelectric 2, (at tech level 7.5 North Sea Oil 7, Natural Gas 5), nuclear 2
Germany
Coal 2, Hydroelectric 2, (at tech level 7.5 North Sea Oil 3, Natural Gas 2)
Czechslovakia
Coal 2
Balkans
Coal 1, Hydroelectric 1
Italy & Slovenia
Coal 2, Hydroelectric 1, Natural Gas 1 (potential 1 hydroelectric available)
France
Hydroelectric 1, (can develop 1 alternative energy ethanol as well)
Burgundy
Coal 2, Hydroelectric 1
Bulgaria
coal 1, hydroelectric 1
Iberia
Hydroelectric 1
Iceland
alternative energy (geothermal) 1
British Isles
Coal 5, hydroelectric 1 North Sea Oil 5, Natural Gas 5
Asia and Oceania
India
Coal 12, Oil 1, Natural gas 1
Burma
Oil 1, Natural Gas 1
USAE
Hydroelectric 2, natural gas 1 (1 more hydroelectric possible) (2 alternative energy methane possible)
Parisal Islands (to USAE)
Oil 2, Natural Gas 2
Ceylon
Hydroelectric 1
China
Coal 12, Oil 7, Natural Gas 7, hydroelectric 4, (4 more hydroelectric possible)(2 ethanol possible)
Philippines
Natural Gas 1, hydroelectric 1 (1 ethanol possible)
Spratley Islands (China gets 2, rest to PI which is selling to whomever)
Oil 4, Natural Gas 4
Korea
Coal 2, hydroelectric 2, nuclear 1
Japan
Coal 1, hydroelectric 1, oil 1, 2 geothermal possible, 1 tidal possible
Indonesia
Oil 5, Natural Gas 10, Coal 4,
Malaysia and Brunei
Oil 2, Natural Gas 2 (can develop 1 alternative energy methane)
Australasia
Oil 1, Natural Gas 3, Coal 8
At tech level 7.5, you can spend 12 points and gain a hydroelectric point IF you have undeveloped hydroelectric potential.
Ethanol development costs 24 points for the research, and starts at 1, increasing by 1 a year every 3 years to the maximum indicated. If I didn't indicate you can develop it, its because you don't have the spare cropland to do so, or aren't in a good region for growing sugercane or excess cerals needed for the production of it.
At tech level 8 you can spend 12 points and develop geothermal energy technology if your nation is on the Ring of Fire or has significant volcanic activity. Geothermal points cost 12 points to develop for each one.
At tech level 8 you can also develop wind and tidal energy. Maximum 1 point and only if specific countries:
Wind: Must have a coastline or desert / mountain interface region (major passes)
Tidal: Be on the English Channel, or Japan or New England (maximum 1 point of tidal).
These 2 technologies require 12 points to develop, and each point requires 36 points to build.
some changes made to add new energy sources as well as editing for the elimination of CAR, and energy added to Russia, India, and UIR
also Japan got a couple of energy sources and doesn't have to develop Geothermal.. its gets it for free like Iceland did
by the way, its 12 points each for tidal and wind technology
Whittlesfield
06-08-2006, 21:13
Some energy points for my turf please :)
[NS]Parthini
06-08-2006, 21:38
How will Wind and Tidal generators work? Do we have to pay to get the technology?
Abbassia
06-08-2006, 21:56
I think we research them (12 points each) then build them (12 points?)
These 2 technologies require 12 points to develop, and each point requires 36 points to build.
You need to spend 12 points on research for each technology, and then 36 points building the actual facility, again for each one separately.
Galveston Bay
06-08-2006, 23:28
You need to spend 12 points on research for each technology, and then 36 points building the actual facility, again for each one separately.
correct, the extra cost relfects the fact that neither technology is terribly efficient even today
[NS]Parthini
06-08-2006, 23:36
correct, the extra cost relfects the fact that neither technology is terribly efficient even today
What about offshore Wind Collectors? Tech level 9?
Parthini']What about offshore Wind Collectors? Tech level 9?
We have them in RL now, which means they're Tech 8.5.
Some nations in RL are building them, like Denmark, UK or Ireland (forgot which), and the US (it has the capacity to do so but is held up by politics like Ted Kennedy).
Arab Federation Build 1965
Population: 20 Million
Tech Level: ????
Economic Type: Market
Economic Status: National Effort
Production: 5 Baghdad, 2 Damman, 4 Riyadh, 1 Ha'il, 1 Hofuf, 17 shipping units, 2 international airline, 2 national airline, 21 surplus oil, 1 Tourism (Baghdad)
19.5 industry + 6.25(17 shipping + 8 airlines x .25) commerce+ 5.25 energy + .25 tourism = 31.25 points
Military:
1 HQ – 1 Point
3 Highly Trained Garrison - .75 Points
2 Highly Trained Armored Divisions – 1 Point
4 Highly Trained Light Infantry - 1 Point
1 Infantry Corps - .5 Point
3 Highly Trained Mechanized Artillery – 1.5 Points
4 Highly Trained Pilots – 2 Points
4 TA 200 – 1 Point
1 Coastal Patrol - .25 Points
Intelligence Service- 9.25 Points
Total: 16
Domestic:
Level 4 Spending- 10 points
Foreign Aid:
To Northern Sudan: 2 Points
To Egypt: 1 Point, 3 Food Points
Energy:
Oil 21, Natural Gas 5
Energy Used:
1 natural gas, 4 oil
Oil Sold:
Food Needed:
20
Food Produced:
23
Arab Federation Build 1966
Population: 20 Million
Tech Level: ????
Economic Type: Market
Economic Status: National Effort
Production: 5 Baghdad, 2 Damman, 4 Riyadh, 1 Ha'il, 1 Hofuf, 17 shipping units, 2 international airline, 2 national airline, 21 surplus oil, 1 Tourism (Baghdad)
19.5 industry + 6.25(17 shipping + 8 airlines x .25) commerce+ 5.25 energy + .25 tourism = 31.25 points
Military:
1 HQ – 1 Point
3 Highly Trained Garrison - .75 Points
2 Highly Trained Armored Divisions – 1 Point
4 Highly Trained Light Infantry - 1 Point
1 Infantry Corps - .5 Point
3 Highly Trained Mechanized Artillery – 1.5 Points
4 Highly Trained Pilots – 2 Points
4 TA 200 – 1 Point
1 Coastal Patrol - .25 Points
Intelligence Service- 9.25 Points
Total: 16
Domestic:
Level 4 Spending- 10 points
Foreign Aid:
To Northern Sudan: 2 Points
To Egypt: 1 Point, 3 Food Points
Energy:
Oil 21, Natural Gas 5
Energy Used:
1 natural gas, 4 oil
Oil Sold:
Food Needed:
20
Food Produced:
23
Arab Federation Build 1967
Population: 20 Million
Tech Level: ????
Economic Type: Market
Economic Status: National Effort
Production: 5 Baghdad, 2 Damman, 4 Riyadh, 1 Ha'il, 1 Hofuf, 17 shipping units, 2 international airline, 2 national airline, 21 surplus oil, 1 Tourism (Baghdad)
19.5 industry + 6.25(17 shipping + 8 airlines x .25) commerce+ 5.25 energy + .25 tourism = 31.25 points
Military:
1 HQ – 1 Point
3 Highly Trained Garrison - .75 Points
2 Highly Trained Armored Divisions – 1 Point
4 Highly Trained Light Infantry - 1 Point
1 Infantry Corps - .5 Point
3 Highly Trained Mechanized Artillery – 1.5 Points
4 Highly Trained Pilots – 2 Points
4 TA 200 – 1 Point
1 Coastal Patrol - .25 Points
Intelligence Service- 9.25 Points
Total: 16
Domestic:
Level 4 Spending- 10 points
Foreign Aid:
To Northern Sudan: 2 Points
To Egypt: 1 Point, 3 Food Points
Energy:
Oil 21, Natural Gas 5
Energy Used:
1 natural gas, 4 oil
Oil Sold:
Food Needed:
20
Food Produced:
23
Arab Federation Build 1968
Population: 20 Million
Tech Level: ????
Economic Type: Market
Economic Status: National Effort
Production: 5 Baghdad, 2 Damman, 4 Riyadh, 1 Ha'il, 1 Hofuf, 17 shipping units, 2 international airline, 2 national airline, 21 surplus oil, 1 Tourism (Baghdad)
19.5 industry + 6.25(17 shipping + 8 airlines x .25) commerce+ 5.25 energy + .25 tourism = 31.25 points
Military:
1 HQ – 1 Point
3 Highly Trained Garrison - .75 Points
2 Highly Trained Armored Divisions – 1 Point
4 Highly Trained Light Infantry - 1 Point
1 Infantry Corps - .5 Point
3 Highly Trained Mechanized Artillery – 1.5 Points
4 Highly Trained Pilots – 2 Points
4 TA 200 – 1 Point
1 Coastal Patrol - .25 Points
Intelligence Service- 9.25 Points
Total: 16
Domestic:
Level 4 Spending- 10 points
Foreign Aid:
To Northern Sudan: 2 Points
To Egypt: 1 Point, 3 Food Points
Energy:
Oil 21, Natural Gas 5
Energy Used:
1 natural gas, 4 oil
Oil Sold:
Food Needed:
20
Food Produced:
23
Arab Federation Build 1969
Population: 20 Million
Tech Level: ????
Economic Type: Market
Economic Status: National Effort
Production: 5 Baghdad, 2 Damman, 4 Riyadh, 1 Ha'il, 1 Hofuf, 17 shipping units, 2 international airline, 2 national airline, 21 surplus oil, 1 Tourism (Baghdad)
19.5 industry + 6.25(17 shipping + 8 airlines x .25) commerce+ 5.25 energy + .25 tourism = 31.25 points
Military:
1 HQ – 1 Point
3 Highly Trained Garrison - .75 Points
2 Highly Trained Armored Divisions – 1 Point
4 Highly Trained Light Infantry - 1 Point
1 Infantry Corps - .5 Point
3 Highly Trained Mechanized Artillery – 1.5 Points
4 Highly Trained Pilots – 2 Points
4 TA 200 – 1 Point
1 Coastal Patrol - .25 Points
Intelligence Service- 9.25 Points
Total: 16
Domestic:
Level 4 Spending- 10 points
Foreign Aid:
To Northern Sudan: 2 Points
To Egypt: 1 Point, 3 Food Points
Energy:
Oil 21, Natural Gas 5
Energy Used:
1 natural gas, 4 oil
Oil Sold:
Food Needed:
20
Food Produced:
23
Arab Federation Build 1970
Population: 20 Million
Tech Level: ????
Economic Type: Market
Economic Status: National Effort
Production: 5 Baghdad, 2 Damman, 4 Riyadh, 1 Ha'il, 1 Hofuf, 17 shipping units, 2 international airline, 2 national airline, 21 surplus oil, 1 Tourism (Baghdad)
19.5 industry + 6.25(17 shipping + 8 airlines x .25) commerce+ 5.25 energy + .25 tourism = 31.25 points
Military:
1 HQ – 1 Point
3 Highly Trained Garrison - .75 Points
2 Highly Trained Armored Divisions – 1 Point
4 Highly Trained Light Infantry - 1 Point
1 Infantry Corps - .5 Point
3 Highly Trained Mechanized Artillery – 1.5 Points
4 Highly Trained Pilots – 2 Points
4 TA 200 – 1 Point
1 Coastal Patrol - .25 Points
Intelligence Service- 9.25 Points
Total: 16
Domestic:
Level 4 Spending- 10 points
Foreign Aid:
To Northern Sudan: 2 Points
To Egypt: 1 Point, 3 Food Points
Energy:
Oil 21, Natural Gas 5
Energy Used:
1 natural gas, 4 oil
Oil Sold:
Food Needed:
20
Food Produced:
23
Whittlesfield
07-08-2006, 12:23
Mexico 1964
Population: 35 million tech level 7.5
Production centers: Vera Cruz 3, Monterrey 3, Mexico City 3, Yucatan 3, Tampico 3, 1 national airline
Mexico has 5 oil points, 2 natural gas points
Budget: 14 domestic (reduced spending) + 2 commercial + 7 oil and natural gas+ 2 tourism = 25 points
level 3 social spending 11.5 points,
Civil Defense: 3.5 points
4 infantry corps 2 points
Coast Guard: 2 coastal patrol units .5 points
Air Force: 1 C82 transport unit, 1 F101B all weather interceptor unit, 2 expert pilots, 2.5 points
5 points to electronics research
remainder to Alliance Space Force
------------------------------------------------------------------------------------------------------------------
USCA 1965
Tech Level 7.5
Population: 40.5 million
Income
------
Production Centres:
Mexico City 4
Vera Cruz 3
Monterrey 3
Yucatan 3
Tampico 3
San Salvador 1
Guatemala City 1
=================
Sub-Total 18
National Effort x1.5 (Depression)
Total 27
Energy:
Oil 5
Natural Gas 2
Coal 1
=================
Total 8
Required 3 (1 Oil + 2 Natural Gas)
For Sale 5 (4 Oil + 1 Coal)
Commerce:
Nat. Airline 2
Shipping (x2) 3
=================
Sub-Total 5
Depression *.25
Total 1.25
Tourism:
Jet Airport 1
Cruise Terminal 1
=================
Sub-Total 2
Depression *.25
Total .5
Food (figures rounded up to nearest .5):
Mexico 72
Guatemala 16.5
El Salvador 4.5
===================
Total 93
Required 40.5
For Sale 52.5 (5.25 points)
Budget:
Prod. Centres 27
Energy Surplus 5
Commerce 1.25
Tourism .5
Food Surplus 5.25
=================
Total 39
Expenditure
-----------
Military:
4 Infantry Corps 2
3 Coast Guard .75
2 C82 Transport .5
1 F101B Interceptor 1
2 Expert Pilot 1
1 Average Pilot
===========================
Total 5.5
Projects:
Nuclear Powerstation 4 (Year 1 of 4)
Intel Bureau 10 (Year 1 of 1)
1 Expert Pilot training 1 (Year 1 of 2)
===========================
Total 15
Acquisitions:
1 Hawker Hawk 2 (From UK)
1 Merchant Navy Unit 3
==========================
Total 5
Aid:
Nicaragua .50
Honduras .75
==========================
Total 1.25
Expenditure:
Social Spending 12.25 (Level III - rounded to nearest .25)
Military 5.5
Projects 15
Acquisitions 5
Aid 1.25
====================
Total 39
__________________________________________________
USCA 1966
Tech Level 7.5
Population: 42 million
Income
------
Production Centres:
Mexico City 4
Vera Cruz 3
Monterrey 3
Yucatan 3
Tampico 3
San Salvador 1
Guatemala City 1
=================
Sub-Total 18
National Effort x1.5 (Depression)
Total 27
Energy:
Oil 5
Natural Gas 2
Coal 1
=================
Total 8
Required 3 (1 Oil + 2 Natural Gas)
For Sale 5 (4 Oil + 1 Coal)
Commerce:
Nat. Airline 2
Shipping (x3) 4.5
=================
Sub-Total 6.5
Depression *.25
Total 1.625
Tourism:
Jet Airport 1
Cruise Terminal 1
=================
Sub-Total 2
Depression *.25
Total .5
Food (figures rounded up to nearest .5):
Mexico 72
Guatemala 16.5
El Salvador 4.5
===================
Total 93
Required 42
Excess held 1
For Sale 50 (5 points)
Loans:
FNS 10
==================
Total 10
Budget:
Prod. Centres 27
Energy Surplus 5
Commerce 1.625
Tourism .5
Food Surplus 5
Loan 10
=================
Total 49.125
Expenditure
-----------
Military:
4 Infantry Corps 2
3 Coast Guard .75
2 C82 Transport .5
1 F101B Interceptor 0 (Desert Storage)
1 Hawker Hawk .25
2 Expert Pilot 1
1 Average Pilot 1
===========================
Total 4.75
Projects:
Nuclear Powerstation 4 (Year 2 of 4)
1 Expert Pilot training 1 (Year 2 of 2)
===========================
Total 5
Other Upkeep:
Intel Bureau 5
=========================
Total 5
Acquisitions:
5 Merchant Navy Unit 15
1 Int.Airline 6
==========================
Total 21
Aid:
Honduras .25
Nicaragua .625
==========================
Total .875
Expenditure:
Social Spending 12.5 (Level III - rounded to nearest .25)
Military 4.75
Projects 5
Other Upkeep 5
Acquisitions 21
Aid .875
====================
Total 49.125
__________________________________________________
USCA 1967
Tech Level 7.5
Population: 45.5 million
Income
------
Production Centres:
Mexico City 4
Vera Cruz 3
Monterrey 3
Yucatan 3
Tampico 3
San Salvador 1
Guatemala City 1
Tegucigalpa 1
=================
Sub-Total 19
National Effort x1.5 (Depression)
Total 28.5
Energy:
Oil 5
Natural Gas 2
Coal 1
=================
Total 8
Required 3 (1 Oil + 2 Natural Gas)
For Sale 5 (4 Oil + 1 Coal)
Commerce:
Nat. Airline 2
Shipping (x8) 12
Int.Airline 2
=================
Sub-Total 16
Depression *.25
Total 4
Tourism:
Jet Airport 1
Cruise Terminal 1
=================
Sub-Total 2
Depression *.25
Total .5
Food (figures rounded up to nearest .5):
Mexico 72
Guatemala 16.5
El Salvador 4.5
Honduras 2.5
===================
Total 95.5
Required 45.5
For Sale 50.0 (5 points)
Budget:
Prod. Centres 28.5
Energy Surplus 5
Commerce 4
Tourism .5
Food Surplus 5
=================
Total 43
Expenditure
-----------
Military:
4 Infantry Corps 2
3 Coast Guard .75
2 C82 Transport .5
1 F101B Interceptor 0 (Desert Storage)
1 Hawker Hawk .25
3 Expert Pilot 1.5
===========================
Total 5
Projects:
Nuclear Powerstation 4 (Year 3 of 4)
===========================
Total 4
Other Upkeep:
Intel Bureau 5
=========================
Total 5
Acquisitions:
Aztec 100 4
3 Merchant Navy Unit 9
2 Lt.Inf Division 2
==========================
Total 15
Aid:
Nicaragua 0.25
==========================
Total 0.25
Expenditure:
Social Spending 13.75 (Level III - rounded to nearest .25)
Military 5
Projects 4
Other Upkeep 5
Acquisitions 15
Aid 0.25
====================
Total 43
__________________________________________________
USCA 1968
Tech Level 7.5
Population: 49 million
Income
------
Production Centres:
Mexico City 4
Vera Cruz 3
Monterrey 3
Yucatan 3
Tampico 3
San Salvador 1
Guatemala City 1
Tegucigalpa 1
Managua 1
=================
Sub-Total 20
National Effort x1.5 (Depression)
Total 30
Energy:
Oil 5
Natural Gas 2
Coal 1
Hydro-Electric 1
=================
Total 9
Required 3 (1 Oil + 1 Natural Gas + 1 Hydro-Electric)
For Sale 6 (4 Oil + 1 Coal + 1 Natural Gas)
Commerce:
Nat. Airline 2
Shipping (x11) 16.5
Int.Airline 2
=================
Sub-Total 20.5
Depression *.25
Total 5.125
Tourism:
Jet Airport 1
Cruise Terminal 1
=================
Sub-Total 2
Depression *.25
Total .5
Food (figures rounded up to nearest .25):
Mexico 72
Guatemala 16.5
El Salvador 4.5
Honduras 2.5
Nicaragua 2
===================
Total 97.5
Required 49
Excess held 1
For Sale 47.5 (4.75 points)
Budget:
Prod. Centres 30
Energy Surplus 6
Commerce 5.125
Tourism .5
Food Surplus 4.75
=================
Total 46.375
Expenditure
-----------
Military:
4 Infantry Corps 2
4 Coast Guard 1
1 C82 Transport .25
1 C82 Transport 0 (Desert Storage)
1 F101B Interceptor 0 (Desert Storage)
1 Hawker Hawk .25
1 Aztec 100 1
4 Expert Pilot 2
1 Tech 7 Helicoptor .25
2 Lt.Inf Division .5
===========================
Total 7.25
Projects:
Nuclear Powerstation 4 (Year 4 of 4)
===========================
Total 4
Other Upkeep:
Intel Bureau 5
=========================
Total 5
Acquisitions:
3 Merchant Navy Unit 9
1 C-141 Starlifter 3
==========================
Total 12
Aid:
Cuba .5
Puerto Rica .5
Haiti .5
Belize .375
Liberia .5
==========================
Total 2.375
Expenditure:
Social Spending 14.75 (Level III - rounded to nearest .25)
Military 7.25
Projects 4
Other Upkeep 5
Acquisitions 12
Aid 2.375
====================
Total 46.375
__________________________________________________
USCA 1969
Tech Level 7.5
Population: 49.5 million
Income
------
Production Centres:
Mexico City 4
Vera Cruz 3
Monterrey 3
Yucatan 3
Tampico 3
San Salvador 1
Guatemala City 1
Tegucigalpa 1
Managua 1
=================
Sub-Total 20
Normal x1 (Depression)
Total 20
Energy:
Oil 5
Natural Gas 2
Nuclear 1
Coal 1
Hydro-Electric 1
=================
Total 10
Required 3 (1 Nuclear + 1 Hydro-Electric + 1 Oil)
For Sale 7 (2 Natural Gas + 4 Oil + 1 Coal)
Commerce:
Nat. Airline 2
Shipping (x14) 21
Int.Airline 2
=================
Sub-Total 25
Depression *.25
Total 6.25
Tourism:
Jet Airport 1
Cruise Terminal 1
=================
Sub-Total 2
Depression *.25
Total .5
Food (figures rounded up to nearest .25):
Mexico 72
Guatemala 16.5
El Salvador 4.5
Honduras 2.5
Nicaragua 2
===================
Total 97.5
Required 49.5
Excess held .5
For Sale 47.5 (4.75 points)
Budget:
Prod. Centres 20
Energy Surplus 7
Commerce 6.25
Tourism .5
Food Surplus 4.75
=================
Total 38.5
Expenditure
-----------
Military:
4 Infantry Corps 2
3 Coast Guard .75
1 C-141 Transport .5
2 C82 Transport 0 (Desert Storage)
1 F101B Interceptor 0 (Desert Storage)
1 Hawker Hawk .25
1 Aztec 100 1
4 Expert Pilot 2
1 Tech 7 Helicoptor .25
2 Li. Inf Division .5
===========================
Total 7.25
Other Upkeep:
Intel Bureau 5
=========================
Total 5
Acquisitions:
3 Merchant Navy Unit 9
==========================
Total 9
Aid:
Haiti .5
Puerto Rica .5
Liberia .5
Cuba .5
Belize .5
==========================
Total 2.5
Expenditure:
Social Spending 14.75 (Level III - rounded to nearest .25)
Military 7.25
Other Upkeep 5
Acquisitions 9
Aid 2.5
====================
Total 38.5
__________________________________________________
USCA 1970
Tech Level 7.5
Population: 50 million
Income
------
Production Centres:
Mexico City 4
Vera Cruz 3
Monterrey 3
Yucatan 3
Tampico 3
San Salvador 1
Guatemala City 1
Tegucigalpa 1
Managua 1
=================
Sub-Total 20
National Effort x3
Total 60
Energy:
Oil 5
Natural Gas 2
Nuclear 1
Coal 1
Hydro-Electric 1
=================
Total 10
Required 5 (1 Nuclear + 1 Natural Gas + 1 Oil + 1 Coal + Hydro-Electric)
For Sale 5 (4 Oil)
Commerce:
Nat. Airline 2
Shipping (x17) 25.5
Int.Airline 2
=================
Sub-Total 29.5
Bonus 10% (from adv.SatCom)
Total 32.5 (rounded to nearest .25)
Tourism:
Jet Airport 1
Cruise Terminal 1
=================
Total 2
Food (figures rounded up to nearest .25):
Mexico 72
Guatemala 16.5
El Salvador 4.5
Honduras 2.5
Nicaragua 2
===================
Total 97.5
Required 50
For Sale 47.5 (4.75 points)
Budget:
Prod. Centres 60
Energy Surplus 5
Commerce 32.5
Tourism 2
Food Surplus 4.75
=================
Total 104.25
Expenditure
-----------
Military:
4 Infantry Corps 2
3 Coast Guard .75
1 C-141 Transport .5
2 C82 Transport 0 (Desert Storage)
1 F101B Interceptor 0 (Desert Storage)
1 Hawker Hawk .25
1 Aztec 100 1
4 Expert Pilot 2
1 Tech 7 Helicoptor .25
2 Lt. Inf Division .5
===========================
Total 7.25
Other Upkeep:
Intel Bureau 5
Civil Defence 5
=========================
Total 10
Acquisitions:
3 Merchant Navy Unit 9
1 National Airline 6
3 Jet Airport 12
1 Mech. Marine Brigade 2
1 Production Centre 24
==========================
Total 53
Aid:
Cuba 1
Liberia 1
Haiti 1
Puerto Rica 1
NORAD 5
=========================
Total 9
Expenditure:
Social Spending 25 (Level IV - rounded to nearest .25)
Military 7.25
Other Upkeep 10
Acquisitions 53
Aid 9
====================
Total 104.25
(Growth: 2% (1% + 1% bonus from PAT) = 2 new prod.centres from growth)
Whittlesfield
07-08-2006, 12:53
Oh, and I get two new production centres next year through growth.
Ato-Sara
07-08-2006, 14:12
Indochina 1970 build
Population: 65 million
Tech level: 7.5
Government: Social Democracy
Economy: Captalist [Peacetime Economy {3% growth + 1% from Seoul Economic Group = 4% }]
Economic budget: 215 points (Production centers [146]: Hanoi 4, Saigon, 4, Vientene 4, Pnomh Penh 4, Bangkok 4, Haiphong 4, Da Nang 4, Cam Ranh 4, Si Racha 4, Can Tho 4, Kampong Cham 4, Sattahip 3, Pakxe 4, Leam Chabang 2, Vinh 2, Kracheh 2, Louangphrabang 2, Xam Nua 2, Surat Thani 2, Chiang Mai 2, Kampot 2. Nuclear power plants[7]: Vinh 2, Si Racha 2, Chiang Mai 2, Hat Yai 1. Surplus Energy [2]: 2x Natural gas points 1, 2x Ethanol points 1. Commerce[55]: 5x International Airlines 10 28x Shipping Units 40 [14,000,000 million tons, Improved Comms Satellite Network 5]. Tourism [6]: Saigon 2, Bangkok 2, Hanoi 1, Vientianne 1. Natural Growth[20]: 10 )
Domestic:
Level 4 Social spending- 30.5 points
Asian Space Program- 19 points
AEF- 5 points
Civil Defense- 6 points
National Air Defense Radar Network- 6 points
2 Imported Oil from Indonesia and Malaysia- 2 points
6 Imported stockpiled Oil from Indonesia and Malaysia- 6 points
Microcomputer Industry- 5 points
Military:
Indochinese Inteligence Agency- 6 points
First generation ABM research 72/72- 12 points
2x Heavy Missile Cruisers- 20 points
4x Saab Viggen Fighter Units- 16 points
1x CA Kirin Lamsong Tanker unit- 6 points
1x Nanchang Q-5 Light bomber Units- 3 points
Maintenance:
4 Light infantry divisions 3 points,*
2 mechanized infantry division 2 points,*
5 marine light infantry brigades 3.75 points,*
4 marine mechanized infantry brigades 4 points,*
1 Armoured Division 1 point,*
1 Mechanized Artillery group 1 point,*
1 parachute brigade 1 point, [Hand picked]
3 HQ unit 4.5 points,*
3 Mechanized SAM groups 3 points,*
-
4 Dassault Mirage IIIE fighter unit 4 points,
1 Ht-80 transport unit .25 points,
3 Nanchang Q-6 Light bomber Units 3 points,
2 ASW Air wings .5 points,
4 C124 Globemaster Heavy transport units 2 points,
1 CA Kirin Lamsong Tanker unit 1 point,
28 Expert pilots 14 points,
-
6 Destroyer Units (2 Vessels) 1.5 points,
8 ASW Frigate Units (2 Vessals) 2 points,
2 Escort/Patrol Groups (20 Corvettes) .5 points,
2 Heavy fleet carrier battle groups 4 points,
4 Light missile cruisers 2 points,
4 Heavy Missile cruisers 2 points,
6 Anti-aircraft cruisers 3 points,
2 Coastal Patrol Groups (40 missile attack boats) .5 points,
2 'Jiao' class CVLs 1 points,
4 SSNs 2 points,
2 Amphibious Assault Group 1 point,
1 Nuclear Ballistic Missile submarines .5 point,
11 SSK groups 5.5 points
TOTAL= 73.5
(*Denotes Higly Trained)
Indochina trading Partners :
(50 points woth of shipping units)
Korea- 6
China- 6
Japan- 6
Burma- 5
UIR- 5
Australia- 5
Basra- 5
The Phillipines- 5
Great Britain- 4
Columbia- 3
Dispersed- 3
Tech Level 8 Progress
Blue indicates completed
Orange indicates in progress
Red indicates incomplete
1. Level 3+ social spending for at least 10 years
2. Has reached at least 75% of economic productivity maximum for at least 5 years
3. Created an Improved communications satellite network alone or be paying a portion of the cost of one.
4. Has the ability to build nuclear power plants.
5. Has an airline and tourist industry.
6. Has reached 1970 A.D.
7. Has spent 5 points a year for 10 years building a home-grown microcomputer industry. (Year 5 of 10)
Set NPC builds:
1970 Burma Build
Population: 27 million
Tech level: 7
Economy: (Normal Spending) [3% growth + 1% SEG bonus= 4% ]
Economic Budget [63]: Production Centres[24]: Rangoon 4, Toungoo 2, Sittwe 2, Magwe 2, Loi-Kaw 2. Commerce [36]: 15x Shipping unit 23, 5x national airline 10 Improved Communications Network 3. Tourism [3] Rangoon 2, Sittwe, 1. Growth [4]: 2 Growth 4
Domestic Spending:
Level 4 social spending 15 points
National Air Defense Warning System- 3 points
Civil Defence- 3 points
2 oil resource points- 2 points
6 Imported food- .75 points
Electronics Industry- 5 points
ASA- 17 points
Military Spending:
Maintenance:
1 Light Infantry Division .25 points,
1 Mechanised Infantry Division .5 points,
3 Mechanized flak groups 1.5 points
--
1 Ht-5 'Aoi' Helicopter Unit .25 points
2 Saab Viggen fighter units 2 points
3 Expert Pilot Units 12 points
--
2 Coastal Patrol Groups .5 points
Destroyer unit .25 points
1 Patrol / Escort group .25 points
Total= 17.5 points
Burma
Enercy Calculations
Energy Needed:
Production 1
Commerce, Military and Tourism: 3
Energy Avaliable:
--1 Oil, 1 Natural Gas
Energy Used:
--1 Natural gas for Production
--1 Oil for Commerce, Military and Tourism
--2 Imported Oil for Commerce, Military and Tourism
Energy Imported
--2 Imported Oil
Food Production: 12 points
Required: 20
Imported: 6
Tech Level 7.5 Progress
Blue indicates completed
Orange indicates in progress
Red indicates incomplete
1. Level 3+ social spending for at least 10 years
2. Has reached at least 75% of economic productivity maximum for at least 5 years
3. Created an Improved communications satellite network alone or be paying a portion of the cost of one.
4. Has the ability to build nuclear power plants.
5. Has an airline and tourist industry.
6. Has spent 5 points a year for 5 years building a home-grown Electronics industry. (Year 3 of 5)
Basra 1970 build
Population: 5 million
Tech level: 7
Economy: (Normal spending) [1% growth]
Economic Budget [25]: (Production centres[4]: Basra 2, Umm Qasr 2. Commerce [20]: 5x shipping 8, 5x national airline 10, Improved Communications Network 2. Tourism[1]: Basra 1. Growth[0]: 0
Domestic Spending:
Level 5 social spending- 5 points,
Electronics industry- 5 points
5.75 points to the UIR
Military Spending:
Maintenace:
1 garrison unit .25 point, [Average Training]
2 light infantry divisions (horse cavalry) .5 points, [Average Training]
2 Mechanized infantry Divisions 2 points, [Highly Trained]
2 Mechanized Infantry Divisions 1 point, [Average Training]
2 Armoured Divisions 1 point, [Average Training]
1 Armoured Divisions 1 point, [Highly Trained]
1 Mechanized flak group .5 points [Highly Trained]
2 Saab viggen Fighter units- 2 points
2 Expert Pilots- 1 point
Total= 9.25 points.
Basra
Enercy Calculations
Energy Needed:
Production, Commerce and Military: 2
Energy Avaliable:
--2 Oil
Energy Used:
--2 Oil for Production, Commerce and Military
Population: 5 million
Food Produced: 9
Food Needed: 5
Surplus: 4
Tech Level 7.5 Progress
Blue indicates completed
Orange indicates in progress
Red indicates incomplete
1. Level 3+ social spending for at least 10 years
2. Has reached at least 75% of economic productivity maximum for at least 5 years
3. Created an Improved communications satellite network alone or be paying a portion of the cost of one.
4. Has the ability to build nuclear power plants.
5. Has an airline and tourist industry.
6. Has spent 5 points a year for 5 years building a home-grown Electronics industry. (Year 4 of 5)
Netherlands 1970 build
Population: 12 million
Tech level: 7.5
Economy: (Cut Spending) [5% Growth + 1 % EEC bonus= 6%]
Economic Budget [75]: (Production Centres [12]:Rotterdam 4, Amsterdam 4, Arnheim 4, Groningen 4, Nimwegen 4, Aruba 1, Dutch Virgin Islands 2. Nuclear [1]: Nimwegen 1 Commerce [50] 5 national airlines 10, 27 shipping units 40. Tourism [1]: Carribean colony 1. Growth [0]: 3x points of growth 0
Domestic Spending:
level 5 social spending 12 points
ESA 14 points
National Air Defence Network 1 point
Civil Defense 1 point
UN World Bank 6 points
Imported energy 2 points
13 points in Loans to various States
Military Spending:
Maintenance:
2 Reserve garrison units 1 points,
1 HQ unit 1.5 points, [Elite]
1 Marine light infantry brigade 1 point, [Hand Picked]
4 Light Infantry divisons 3 points [Elite]
2 Mechanized divisions 2 points, [Elite]
2 Coastal patrol groups .5 points,
5 Destroyer Units (2 Vessels) 1.25 points
2 Escort cruisers 1 point,
2 Heavy Missile Cruisers .5 points ,
1 F4 Phantom fighter wing 1 point,
1 A5 Vigilante 1 point,
1 C130 Transport Unit .5,
3 Elite pilots 1.5 point,
Total= 16.75
The Netherlands
Enercy Calculations
Energy Needed:
Production 1,
Commerce, Military and Tourism 3
Energy Avaliable:
-- 1 Nuclear
Energy Used:
--1 Nuclear for Production
--2 Oil for Commerce and Military
Imported Energy:
--2 Oil
ASA 1970 Budget
Contributions[160]:
USEA: 19
China: 24
Burma: 21
Korea: 25
UIR: 0
Japan: 67
The Phillipines: 4
Research:
Space Shuttle Research- 6 points
Digital Spy satellites Research- 12 points
Construction:
1x Type-2 Ang Feng Space plane- 15 points
Tian Gong Orbital Laborotory (Skylab)- 25 points
Launches:
3x Tai Kun II mission- 24 points
2x Yue Shen Moon mission- 30 points
5x Ang Feng Orbital Space Plane Missions- 20 points
6x Yin Feng Sub-Orbital Space Plane Missions- Free
Maintenance:
Tian Gen Orbital Space Laborotry: 4 points
2x Type-1 Yin Feng Space Planes: 8 points
1x Type-2 Ang Feng Space plane: 5 points
Zhen Jing Improved Spy Satellite Network [ZJSN]: 6 points
Jian Jue Hu Ren Early Warning Satellite Network [JEWN]: 3 points
South African Budget 1970
Population: 45,407,000
Tech Level: 8
Income: 231
Production [Normal Spending]: 78 production centers (Capetown 10, Pretoria/Johannesburg 10, Durban 10, Salisbury 10, Kimberly 5, Benguela 5, Mossamedes 2, Luanda 5, Beria / Sofala 5, Quilimane 4, Diego Suarez 5, Livingston 5, Reunion 1, Mauritius 1 (maximum is 135) = 78 points
Energy: oil 4, natural gas 1, coal 4, nuclear 6 = 8 points (2 oil export, 6 nuclear)
Commerce and tourism: 27 shipping units, 3 national airlines, 2 international airlines, tourism 4, (commerce maximum is 60 as that is maximum at tech level 8 plus 4 for tourism) = 64 points
Food: 76 (45 used to feed South Africa, can export remainder) = 3 production points
Growth: 4% (3% Peacetime Spending, +1% Commonwealth)
Constant Costs-109.75
Level 4 social spending-27 points
Civil defense-4.5 points
Spy Satellite Network Maintenance-6 points
Communications and Early Warning satellites–9 points
Intelligence service-5 points
Military Upkeep-52.25 points
Nuclear Upkeep-6 points
Government Projects
Aquaduct system connecting Lakes Tanganyika and Nyasa to farmland in Botswana and South Africa-31 points (year 5 of 5) upon completion will boost agricultural output of South Africa by 20% (permanent increase)
Space Shuttle Research-12 points (year 1 of 6)
1x B70 unit-6 points
3x C141 units-6 points
Discretionary Spending-15.25 points
1x Special Forces Battalion-1 point
Australasian-South African Collaborative Space Program
GPS Satellite Research-12 points
Digital Communications Satellite Research-12 points
Digital Spy Satellite Research-12 points
Deep Radar Satellite Research-12 points
Energy Calculations
Energy Needed:
--Production: 5
--Commerce: 2.5
--Military: 2
Energy Available (Domestic):
-- 4 Oil, 4 Coal, 1 Natural Gas, 6 Nuclear
Energy Available (Imported):
-- 2 Oil (From Nigeria, designated as Strategic Reserve)
Energy Used:
-- 9.5
Energy Surplus:
-- 5.5
Energy Used Breakdown:
-- 2 Oil for military
-- 2.5 Oil for commerce & tourism
-- 5 Nuclear for Production
Surplus: N/A
Estimated 1971 Income 87 production centers (78 + 9 growth) + 8 energy + 64 commerce + 5 food= 251 points
[OOC: I've edited my 1970 build to reflect the fact that South Africa has gone back to normal peacetime spending levels, and a couple other things.]
[NS]Parthini
07-08-2006, 20:42
NPC Builds 1970
Czechoslovakia
Population: 21 million
Tech level: 7.5
Growth: 4% Regular Spending
Income: Prague 8, Bratislava 6, Pilsen 5, Brno 5, Kosice 4, Banska 3, Jihlava 3 4 commerce points, 2 nuke points, 1 Air terminal=75 points
Maintenance: level 4 social services 10 points
2 Mechanized Infantry Corps 7, 4 Armored Divisions 4, 3 Garrisons 2.25, 2 Mechanized Flak divisions 2, 2 light Infantry Brigades 1.5, 2 transport helicopters .5, 1 HQ
18.25
3 L29, 7 Tornado I, 1 Tornado Mk3, 11 expert pilots 17
Intel Agency 5
Civil Defense-2 points
Build:
Tech Level 8-5 points (year 1/10)
17 Points to the ESA
Growth-2 factories (Prague, Jihlava)
Energy:
2 Nuke, 2 Coal
use 2 Nuke, 2 Coal, Import 2 oil from AF
Food:
import 10 units-1 point
--------------------------------------------------------------------------
Jerusalem (Jordan/Palestine/Sinai)
Population: 7 million
Tech level: 7
Growth: 4%-1 factory
Income Regular Spending: 2 Gaza, 3 Jerusalem, 2 Amman, 1 Port Said, 1 Suez City, 1 National Airline, 3 Shipping units, 1 Air Terminal=24
Maintanence: level 4 social services 3 points
3 garrison units-2
Builds:
Tech 7.5 (3/5) 5
3 shipping units-9
5 points to ESA-5
Energy:
none
Import-1 Natural Gas, 1 Oil AF
Food:
export 3 points-.3 points
--------------------------------------------------------------------------
Hungary
Population: 12 million
Tech level: 7.5
Growth: Regular Spending 4%
Income : Budapest 7, Gyor 4, Szeged 3 , Pecs 3, 3 Commerce=37 points
Maintainence: Level 4 social spending 6 points
4 garrison units 3
1 HQ 1
1 Mech Flak 1
1 SF Light Inf 1
3 Tornado Mk3 3
1 Helicopter .25
4 expert pilot 2
Intel Agency 5
Build:
Air Terminal-4 points
1 National Airline-5 points
6 to ESA
Energy:
none
1 Natural Gas from Rumania, 1 Oil from AF
Food:
Import 2 food-.2 points
--------------------------------------------------------------------------
Switzerland
Population: 4 million
Tech level: 7.5
Income (Cut Spending): Bern 3, Zurich 2, Geneva 2, 1 Air Terminal, 3 International Airline, 1 National Airline, 1 food point=18 points
Maintenance:
Level 5 Social Spending 4,
6 Highly Trained Mountain Infantry 4.5,
3 Highly Trained Garrisons 2.25,
2 Transport Helicopter .5,
2 Expert pilot 1.
Intel Agency 5
Build: Tech Level 8 research year 7/10
Infrastructure upgrade-1 point
Energy:
use 2 oil from AF
Food:
export 10 Food-1 point
Rumanian Build, 1970
Market Economy
Normal Economy
3% Growth
Bucharest 5, Constanza 5, Iasi 3, Ploesti 3, Brasov 2, 9 shipping units, 2 airlines(1 national 1 international), 2 airline units, 2 Tourist=57 points
Domestic Spending
Level 4 Social Services [10 points]
ESA Funding [6 point]
Military Spending
3 armored divisions [15 points]
1 gunship helicopter unit[2 points]
Military Upkeep
4 garrison units [1 points]
2 mechanized flak [2 points]
2 Mechanized Infantry Corps (1 in reserve) [6 points]
1 Light Infantry Divison [Elite, .75 points]
2 F4G Phantom units [1 points]
1 Saab Viggen unit[.5 points]
2 Helicopters (1 cargo, 1 ASW) [.5 points]
6 expert pilot [3 points]
1 destroyer unit (2 destroyers) [.25 points]
1 frigate unit (2 frigates) [.25 points]
1 Coastal Patrol Group (40 missleboats) [.5 points]
Inteligence Agency (Rumanian Intelligence Department) [5 points]
Food Points
24 Food Points Produced Internally
Total
24 Food Points
Energy Availble
Oil 2, Coal 1, Natural Gas 10
Energry Used
2 oil, 5 Natural Gas, 1 coal
Total Spending
56 points
Total Availble
57 points
Canadstein
08-08-2006, 13:27
Can someone tell me Algeria's current build?
Sukiaida
08-08-2006, 13:50
Oh thank god. I was gone for 10 days so I thought we'd be in 1971 by now.
Lesser Ribena
08-08-2006, 18:03
British NPCs 1970
Federated States of East Africa
(Uganda, Tanzania, Kenya, Rwanda and Burundi)
Population: 41.5 million
Tech: 7
Production Centres: 33 (8 EMP hardened Uganda, 9 EMP hardened Kenya, 11 Tanzania, 2 Rwanda, 3 Burundi)
Tourist Points: NONE from 5 airports (Uganda, Tanzania, Rwanda, Burundi, Kenya), Cruise Terminal (Kenya), 2 Domestic Airlines, 4 International airlines.
Shipping: 40 points from 30 units,
Other Income: 1 resource point, 1 nuclear power plant in Kenya, 1 plant in Tanzania.
Regular Military: garrison, 4 mechanised divisions, armoured div, 80 missile boats, heavy missile cruiser, light missile cruiser, 4 modern destroyers, 5 BAC Lightnings, 5 pilots
Reserve Military: 10 infantry divisions.
Food: 11508 food points, can feed 28.77 million, 1.25 points spent to feed whole nation.
Fuel: Military requires 12.25 oil points, Commerce 46 oil points, Industry requires 66 energy points. Result: 3 oil points imported, 1 coal point imported.
Pollution: no density pollution, no energy pollution, no economic pollution,
Total Income: 109 points
Expenditure: 12.25 points on maintenance, 1.25 on food, 4 points on energy (3 oil, 1 coal), 21.5 points for level IV services, 48 points on two nuclear plants, 6 points for two flak groups, 12 points for two garrisons, 4 points for a mech div.
Trade Destinations: 6 UK, 10 Commonwealth, 5 other Africa, 3 Germany, 3 France, 3 other EEC, 3 dispersed,
Growth: 4 prod centres
Central African Customs and Economic Union (CACEU)- Gabon, Congo, Equatorial Guinea, Central African Republic, Chad.
Population: 8.0 million
Tech: 7
Production Centres: 6 (1 Congo, 2 CAR, 3 EMP hardened Chad)
Tourist Points: NONE from 2 airports (Congo, Equatorial Guinea), domestic airline, international airline,
Shipping: 18 points from 12 units
Other Income: 2 oil points, 1 resource point
Regular Military: marine brigade, 2 BAC lightnings, 2 pilot, 20 corvettes,
Reserve Military: 6 infantry divisions
Food: 2931 food points, feeds 7.3 million people, 1 points worth imported
Fuel: 2 oil produced, 1 provides for needs of military, energy and commerce, 1 exported.
Pollution: no density pollution, no economic pollution, no energy pollution.
Total Income: 27 points
Expenditure: 4 on level IV services, 4 maintenance, 1 on food, 9 points to EMP harden industry, 8 points for 2 shipping units, 1 point to start another,
Trade Destinations: 2 UK, 3 Commonwealth, 3 dispersed,
Growth: 1 production centre
Economic Community of West African States (ECOWAS)- Burkina, Togo, Ghana, Ivory Coast, Liberia, Sierra Leone, Guinea, Guinea-Bissau, Mali, Senegal , Gambia,
Population: 35.8 million
Tech: 7
Production Centres: 32 (5 Mali, 2 EMP hardened Togo, 4 Ghana, 2 Sierra Leone, 1 Guinea-Bissau, 4 EMP hardened Senegal, 4 Burkina, 4 Ivory Coast, 1 Liberia, 4 Guinea)
Tourist Points: NONE from 2 airports (Ghana, Senegal), International airline, domestic airline
Shipping: 80 units, 30 in use providing 40 points
Other Income: 1 oil, 5 resource points, 5 nuclear plants (Senegal, Liberia, Ghana, Togo, Sierra Leone),
Regular Military: garrison, 1 armoured brigade, 1 mechanised division, 1 heavy missile cruiser, 200 missile boats, 4 destroyers, 2 ASW frigates, 2 blackburn buccaneers, 2 Tornado Is, 4 pilots, 2 amphibious assault groups, 2 transport groups
Reserve Military: 7 infantry divisions, flak group,
Mothball: 4 lightnings,
Food: 17392 food points, feeds 43.48 million people, extra ezported for 0.75 points
Fuel: 1 oil point imported to meet oil needs, 2 nuclear points provide other energy needs
Pollution: none from density, none from energy, none from economic.
Total Income: 115.75
Expenditure: 13.75 points maintenance, 18 on level IV services, 1 oil point imported, 10 points to set up an intel agency, 49 points to ESA, 24 for a nuclear power plant,
Trade Destinations: 6 UK, 12 Commonwealth, 2 France, 2 Germany, 4 FNS, 2 Brazil, 1 Nigeria, 3 Dispersed,
Growth: 3 production centres
CARICOM (ex-British Carribean territories)
Population: 4.4 million
Tech: 7
Production Centres: 4 (1 Belize, 2 West Indies, 1 other islands)
Tourist Points: 2 airports (Belize, West Indies), International airline, domestic airline
Shipping: 12 from 8 units
Other Income: 1 resource point
Regular Military: none
Reserve Military: none
Food: 2006 food points, feeds 5 million, remainder exported (negligible)
Fuel: 1 oil point imported to meet oil and energy needs
Pollution: none
Total Income: 24
Expenditure: no points maintenance, 2.5 on level IV services, 1 oil point imported, 3 points for a missile boat patrol group, 2 points for a pilot, 4 points for Tornado Is, 10 points for a HQ, 1 point for a light infantry division, 0.5 points to start a shipping unit,
Trade Destinations: none
Growth: 0
Republic of Cyprus
Population: 620,000
Tech: 7
Production Centres: 1
Tourist Points: none
Shipping: 36 from 24 units
Other Income: 1 resource point
Regular Military: 1 mountain bde, 40 missile boats
Reserve Military: none
Food: 601 food points, feeds 601,000, remainder imported (negligible)
Fuel: 1 oil point imported to meet oil and energy needs
Pollution: none
Total Income: 37
Expenditure: 0.5 points maintenance, 0.5 on level V services, 1 oil point imported, 12 points for 4 shipping units, 25 points to ESA.
Trade Destinations: 2 UK, 5 EEC, 3 Commonwealth, 3 dispersed, 7 Greece, 4 North Africa
Growth: 0
Kuwait
Population: 740,000
Tech: 7
Production Centres: none
Tourist Points: none
Shipping: 40 from 30 units
Other Income: 4 oil points, 1 nuclear plant,
Regular Military: 1 highly trained marine bde, 40 missile boats, 2 modern destroyers.
Reserve Military: none
Food: 283 food points, feeds 283,000, remainder imported (0.5 points)
Fuel: needs met locally,
Pollution: none
Total Income: 45
Expenditure: 1 point maintenance, 1 on level V services, 43 points to ESA,
Trade Destinations: 3 UK, 6 EEC, 3 Commonwealth, 3 dispersed, 3 Oman, 3 India, 5 UIR, 2 Western Arabia, 2 FSEA,
Growth: 1 production centre
Oman (and Western Arabia, UAE)
Population: 3.5 million
Tech: 7
Production Centres: 3 (EMP hardened)
Tourist Points: none
Shipping: 40 from 30 units
Other Income: 8 oil points, 2 nuclear plants,
Regular Military: 2 missile boat units, light missile cruiser, a destroyer squadron, a frigate flotilla, pilot, BAC lightning, 2 mech divisions, heavy missile cruiser.
Reserve Military: 2 infantry divisions,
Food: 5187 food points, feeds 5.2 million remainder exported (negligable)
Fuel: 7 oil points exported
Pollution: none
Total Income: 52
Expenditure: 4.5 points maintenance, 3.5 on level V services, 24 points for a nuclear power station, 6 points for 3 pilots, 4 points for 2 Tornado Is, 2 points for 2 SEPCAT Jaguars, 5 points for an armoured division, 2 points for a marine brigade, 1 point for a light infantry division.
Trade Destinations: 8 UIR, 2 Kuwait, 2 UK, 8 EEC, 5 Commonwealth, 2 India, 3 RoW
Growth: 0
Ceylon
Population: 12.5 million
Tech: 6
Production Centres: 3
Tourist Points: none
Shipping: 12 points from 12
Other Income: none
Regular Military: garrison
Reserve Military: none
Food: 3890 food points, feeds 3.9 million, remainder imported (1 point)
Fuel: 1 oil point imported to meet oil and energy needs
Pollution: none
Total Income: 18
Expenditure: 0.25 points maintenance, 6.25 on level IV services, 1 oil point imported, 1 point on food, 9 points on 2 shipping units, 0.5 to start another.
Trade Destinations: 6 India, 3 Commonwealth, 3 RoW
Growth: 0
Safehaven2
08-08-2006, 18:15
Economic Community of West African States (ECOWAS)- Burkina, Togo, Ghana, Ivory Coast, Liberia, Sierra Leone, Guinea, Guinea-Bissau, Mali, Mauritania, Senegal , Gambia,
Pretty sure Mauritania is under Morrocan rule, think they just fought a long, low intensity inssurection during the Twilight years to gain independence but the Morrocan's won in the end with a little American help.
Galveston Bay
08-08-2006, 18:29
Pretty sure Mauritania is under Morrocan rule, think they just fought a long, low intensity inssurection during the Twilight years to gain independence but the Morrocan's won in the end with a little American help.
yes, Morocco gained it as a Leage of Nations Mandate and has had it ever since, essentially annexing it along the way and the UN never complained as its not really economically viable
Sukiaida
08-08-2006, 18:31
So is next week 1971? Or are we still on a wonky time line?
Galveston Bay
08-08-2006, 18:33
So is next week 1971? Or are we still on a wonky time line?
effective today its January/February 1970
Lesser Ribena
08-08-2006, 19:08
I'll remove it from the list, the builds remain unchanged though I doubt Mauritania really made much of a difference to the population or such, the prod centre it has was growth from last time so i'll just reallocate it to a different state.
Canadstein
09-08-2006, 22:31
Netherlands 1970 build
Population: 12 million
Tech level: 7.5
Economy: (Cut Spending) [5% Growth + 1 % EEC bonus= 6%]
Economic Budget [75]: (Production Centres [12]:Rotterdam 4, Amsterdam 4, Arnheim 4, Groningen 4, Nimwegen 4, Aruba 1, Dutch Virgin Islands 2. Nuclear [1]: Nimwegen 1 Commerce [50] 5 national airlines 10, 27 shipping units 40. Tourism [1]: Carribean colony 1. Growth [0]: 3x points of growth 0
Domestic Spending:
level 5 social spending 10 points
ESA 14 points
National Air Defence Network 1 points
Civil Defense 1 point
UN World Bank 6 points
Loans to various States 13 points
Creation of Military Intelligence and Security Service (MIVD) 10 points
Developing Mircocomputers 5 points (1st Year)
Military Spending:
Maintenance:
2 Reserve garrison units 1 points,
1 HQ unit 1.5 points, [Elite]
1 Marine light infantry brigade 1 point, [Hand Picked]
4 Light Infantry divisons 3 points [Elite]
2 Mechanized divisions 2 points, [Elite]
2 Coastal patrol groups .5 points,
5 Destroyer Units 1.25 points
2 Escort cruisers 1 point,
2 Heavy Missile Cruisers .5 points ,
1 F4 Phantom fighter wing 1 point,
1 A5 Vigilante 1 point,
1 C130 Transport Unit .5,
3 Elite pilots 1.5 point,
Total= 15.75
The Netherlands
Enercy Calculations
Energy Needed:
Production 1,
Commerce, Military and Tourism 3
Energy Avaliable:
-- 1 Nuclear
-- 2 Oil
-- 1 Natural Gas
Energy Used:
--1 Nuclear for Production
--2 Oil for Commerce and Military
Sukiaida
09-08-2006, 22:46
Welcome to being the Netherlands.
Canadstein
09-08-2006, 22:48
Thank you, though it might take awhile to get use to the Economic builds.
Sukiaida
09-08-2006, 23:05
It always does take time to learn them. And our 1971 builds are due on Monday right?
1970:
Economy: Normal Spending (1 points per production center)
Production Centers: 650 (81% productivity)
Commerce: 40 shipping + 10 airliner points + 5 bonus commerce points
Tourism: 20 points
Production Income: 1300 points (2 x 650)
Income from Energy Resources: 32 nuclear
Other Income: 26 points from selling 260 units of excess food
Energy Resources: 12 coal, 8 hydro, 9 oil, 9 natural gas, 32 nuclear
Strategic Energy Reserves: 100 coal, 60 natural gas, 32 oil
Energy spent: 0 coal, 7 hydro (210 production), 0 oil, 0 natural gas, 32 nuclear (960 production)
Expeditures:
Level IV Social Services: 200 points
Military Expenses: 284 points (12 oil needed)
Triad Intelligence Agency: 10 points
Civil Defense: 40 points
National Radar / Early Warning System: 40 points
3 extra oil point: 3 points
Domestic Spending:
32 points for 8 units of highly trained pilots
40 points for 10 Viggen's
10 points for 1 Nova AEW
4 points for 1 Nova transport
12 points for 4 units of JH7 light bombers
10 points for Top Gun School
10 points for National Training Center
150 points for 15 3rd generation SSN's
50 points for 5 groups of SSK's
90 points for 3 nuclear powered Heavy Carriers
100 points for 5 nuclear powered Fleet Carriers
50 points for 5 nuclear powered Light Carriers
60 points for 20 frigates
80 points for 8 nuclear powered destroyers
24 points to Asian Space Program
25 points to RADAR Improvement Program
50 points to Project Sandman
3 points spent on Level 6 Bio-Chemical Weapons Research, VX Nerve Agents. (Year 4 of 15… 12 / 45 points)
6 points spent on Super Nukes Research (Year 5 of 5… 30 / 30 points)
5 points invested in Micro-Electronics (or Micro-Computers) industry. (Year 8 of 10… 40 / 50 points)
Haneastic
09-08-2006, 23:37
1970:
Economy: Normal Spending (1 points per production center)
Production Centers: 650 (81% productivity)
Commerce: 40 shipping + 10 airliner points + 5 bonus commerce points
Tourism: 20 points
Production Income: 1300 points (2 x 650)
Income from Energy Resources: 32 nuclear
Other Income: 26 points from selling 260 units of excess food
Energy Resources: 12 coal, 8 hydro, 9 oil, 9 natural gas, 32 nuclear
Strategic Energy Reserves: 100 coal, 60 natural gas, 32 oil
Energy spent: 0 coal, 7 hydro (210 production), 0 oil, 0 natural gas, 32 nuclear (960 production)
Expeditures:
Level IV Social Services: 200 points
Military Expenses: 284 points (12 oil needed)
Triad Intelligence Agency: 10 points
Civil Defense: 40 points
National Radar / Early Warning System: 40 points
3 extra oil point: 3 points
Domestic Spending:
32 points for 8 units of highly trained pilots
40 points for 10 Viggen's
10 points for 1 Nova AEW
4 points for 1 Nova transport
12 points for 4 units of JH7 light bombers
10 points for Top Gun School
10 points for National Training Center
150 points for 15 3rd generation SSN's
50 points for 5 groups of SSK's
90 points for 3 nuclear powered Heavy Carriers
100 points for 5 nuclear powered Fleet Carriers
50 points for 5 nuclear powered Light Carriers
60 points for 20 frigates
80 points for 8 nuclear powered destroyers
24 points to Asian Space Program
25 points to RADAR Improvement Program
50 points to Project Sandman
3 points spent on Level 6 Bio-Chemical Weapons Research, VX Nerve Agents. (Year 4 of 15… 12 / 45 points)
6 points spent on Super Nukes Research (Year 5 of 5… 30 / 30 points)
5 points invested in Micro-Electronics (or Micro-Computers) industry. (Year 8 of 10… 40 / 50 points)
1970 is a normal year, so your production cneters produce 2 points.
Also you can't produce National Training Centers or Top Gun Schools until tech level 8
Sukiaida
09-08-2006, 23:49
I thought CHina was Lvl 8 by now.
Haneastic
09-08-2006, 23:51
I thought CHina was Lvl 8 by now.
no they're still researching microcomputers
Sukiaida
09-08-2006, 23:54
What year are they on?
Galveston Bay
10-08-2006, 02:46
1970:
Economy: Normal Spending (1 points per production center)
Production Centers: 650 (81% productivity)
Commerce: 40 shipping + 10 airliner points + 5 bonus commerce points
Tourism: 20 points
Production Income: 1300 points (2 x 650)
Income from Energy Resources: 32 nuclear
Other Income: 26 points from selling 260 units of excess food
Energy Resources: 12 coal, 8 hydro, 9 oil, 9 natural gas, 32 nuclear
Strategic Energy Reserves: 100 coal, 60 natural gas, 32 oil
Energy spent: 0 coal, 7 hydro (210 production), 0 oil, 0 natural gas, 32 nuclear (960 production)
Expeditures:
Level IV Social Services: 200 points
Military Expenses: 284 points (12 oil needed)
Triad Intelligence Agency: 10 points
Civil Defense: 40 points
National Radar / Early Warning System: 40 points
3 extra oil point: 3 points
Domestic Spending:
32 points for 8 units of highly trained pilots
40 points for 10 Viggen's
10 points for 1 Nova AEW
4 points for 1 Nova transport
12 points for 4 units of JH7 light bombers
10 points for Top Gun School
10 points for National Training Center
150 points for 15 3rd generation SSN's
50 points for 5 groups of SSK's
90 points for 3 nuclear powered Heavy Carriers
100 points for 5 nuclear powered Fleet Carriers
50 points for 5 nuclear powered Light Carriers
60 points for 20 frigates
80 points for 8 nuclear powered destroyers
24 points to Asian Space Program
25 points to RADAR Improvement Program
50 points to Project Sandman
3 points spent on Level 6 Bio-Chemical Weapons Research, VX Nerve Agents. (Year 4 of 15… 12 / 45 points)
6 points spent on Super Nukes Research (Year 5 of 5… 30 / 30 points)
5 points invested in Micro-Electronics (or Micro-Computers) industry. (Year 8 of 10… 40 / 50 points)
the NORAD nations strongly condemn the Chinese naval expansion and immediately go to national effort to upgrade their fleets
ooc
by the way, you can't build tech 8 ships yet, which means NO 3rd generation SSNs and your ships will have to be tech level 7.5 ships.. so you will need to adjust accordingly
Galveston Bay
10-08-2006, 02:48
Hmm... I had overlooked that.
However, the issue still stands though. I could see Shanghai, Canton, Harbin, and Beijing as "NYC-sized production", which would be roughly 150'ish points put together. That still leaves me with 500 more production centers to list, and like GB said, the top 100 cities "is where the industry is usually at".
Also, I'd need 20 to 30 NYC-sized cities to cover my production (30 - 40 per city) and China doesn't have 30 NYC's in terms of production even in RL with its quadruple economic growth in RL.
So assume the top 100 Chinese cities AFTER Shanghai, Canton, Harbin, and Beijing have 5 production centers each (I honestly don't know if I can look up the top 100 Chinese cities- talk about tedious and tine consuming task trying to compare the cities and determine which is ranked #1, 2, 3... all the way to #100)
why not, I did it for North America
the NORAD nations strongly condemn the Chinese naval expansion and immediately go to national effort to upgrade their fleets
ooc
by the way, you can't build tech 8 ships yet, which means NO 3rd generation SSNs and your ships will have to be tech level 7.5 ships.. so you will need to adjust accordingly
Actually, I thought I could have allied Tech 8 nations build them for me (sorta like what happened in 1920's or so with the UK building advanced ships for less tech-advanced nations), or draw out the construction to 3 or 4 years for all my ships so that I can have them completed when I hit tech 8 in 1973 and therefore have a Tech 8 fleet.
Failing that, if I suspend construction on these ships until 1973, then I have like 300 - 400 points I have no idea what to do with. I can't have Tech 7.5 fleets and ships when I'm so close to Tech 8 (wasted effort and time with primitive ships immediately obsolete just 1 or 2 years after they're built.)
EDIT:
As for prod centers, consider Shanghai, Beijing, Canton, Chunking, Lanchow, Kunming, and Harbin with 20 prod centers each, and the next 100 largest Chinese cities have 5 prod centers each. (should pretty much cover it all).
Galveston Bay
10-08-2006, 03:20
Actually, I thought I could have allied Tech 8 nations build them for me (sorta like what happened in 1920's or so with the UK building advanced ships for less tech-advanced nations), or draw out the construction to 3 or 4 years for all my ships so that I can have them completed when I hit tech 8 in 1973 and therefore have a Tech 8 fleet.
Failing that, if I suspend construction on these ships until 1973, then I have like 300 - 400 points I have no idea what to do with. I can't have Tech 7.5 fleets and ships when I'm so close to Tech 8 (wasted effort and time with primitive ships immediately obsolete just 1 or 2 years after they're built.)
EDIT:
As for prod centers, consider Shanghai, Beijing, Canton, Chunking, Lanchow, Kunming, and Harbin with 20 prod centers each, and the next 100 largest Chinese cities have 5 prod centers each. (should pretty much cover it all).
who exactly?... unless Korea can do it, you don't have any allies willing to build them for you that I know of and thats a lot of warships in one year for Korea (probably twice what they can build)
who exactly?... unless Korea can do it, you don't have any allies willing to build them for you that I know of and thats a lot of warships in one year for Korea (probably twice what they can build)
He has a level 8 neighbor ran by greedy businessmen. I'm sure he could figure out something for the "right price". ;)
OOC: Nothing says "sorry for WW3" like a brand new navy! :D
Sukiaida
10-08-2006, 03:30
The SU built 3rd generation ships for me.
Galveston Bay
10-08-2006, 04:00
He has a level 8 neighbor ran by greedy businessmen. I'm sure he could figure out something for the "right price". ;)
OOC: Nothing says "sorry for WW3" like a brand new navy! :D
no way are the Zaibutsu going to give the Chinese a shiny new navy.. they don't trust the Chinese remember
Galveston Bay
10-08-2006, 04:01
The SU built 3rd generation ships for me.
pressure would be placed on them you can bet on it, and they aren't going to piss of the Europeans after losing the war
Sukiaida
10-08-2006, 04:01
Which is why you sell it under the table.
Galveston Bay
10-08-2006, 04:06
Which is why you sell it under the table.
unlike small arms, warships cannot usually be sold under the table
Sukiaida
10-08-2006, 04:08
OOH!!! OOH!!!! How about the SU uses legitimate business to raise funds to then give another nation to build it with their technology and then sell it to China. That'd be under the table. That is how Iran-Contra affair was handled right?
Okay, a couple of questions.
1. Can't I have allies give me the Tech Level 8 know-how to build Tech Level 8 warships on my own? For example, I do have the industrial capacity to build cruise missiles (I have the raw materials) and if the SU or Korea gives me the cruise missile tech, I then can build Tech Level 8 cruise missiles. Why can't the same be done for ships?
2. If I can't build Tech Level 8 ships, what are my options? I will have 300 - 400 points to waste. I already maxed out my ground army (I think). I can't have a Tech Level 7.5 fleet finished in 1972 then BAM! I reach Tech Level 8 in 1973- means I'm stuck with obsolete ships (refits are out of the question, as I want Tech Level 8 ships built right up from their hulls, not just comestic and electronics).
[NS]Parthini
10-08-2006, 04:30
OOH!!! OOH!!!! How about the SU uses legitimate business to raise funds to then give another nation to build it with their technology and then sell it to China. That'd be under the table. That is how Iran-Contra affair was handled right?
Trust me. The SU is currently both occupied and practically run by the Europeans. Plus, they aren't allowed to have large ships right now so that would be another red herring.
Alternative Budget if I can't build Tech 8 Navy in 1970...
Navy cost = 580 points in 1970.
360 points to India to build 15 production centers
150 points to build 30 mechanized flak brigades
20 points for 10 Mountain Brigades
20 points for 10 Paratrooper Brigades
+10 to RADAR Improvement
+20 to Project Sandman
1970:
Economy: Normal Spending (1 points per production center)
Production Centers: 650 (81% productivity)
Commerce: 40 shipping + 10 airliner points + 5 bonus commerce points
Tourism: 20 points
Production Income: 1300 points (2 x 650)
Income from Energy Resources: 32 nuclear
Other Income: 26 points from selling 260 units of excess food
Energy Resources: 12 coal, 8 hydro, 9 oil, 9 natural gas, 32 nuclear
Strategic Energy Reserves: 100 coal, 60 natural gas, 32 oil
Energy spent: 0 coal, 7 hydro (210 production), 0 oil, 0 natural gas, 32 nuclear (960 production)
Expeditures:
Level IV Social Services: 200 points
Military Expenses: 284 points (12 oil needed)
Triad Intelligence Agency: 10 points
Civil Defense: 40 points
National Radar / Early Warning System: 40 points
3 extra oil point: 3 points
Domestic Spending:
20 points for 10 mountain brigades
20 points for 10 paratrooper brigades
32 points for 8 units of highly trained pilots
40 points for 10 Viggen's
10 points for 1 Nova AEW
4 points for 1 Nova transport
12 points for 4 units of Q-6 fighter-bombers
24 points to Asian Space Program
37 points to Project Track
70 points to Project Sandman
4 points to Operation Type-2
288 points to India to construct 12 production centers
60 points to repair all 5 production centers in Tibet
12 points to repair 1 oil in Tibet
12 points to repair 1 oil in Kashgaria
3 points spent on Level 6 Bio-Chemical Weapons Research, VX Nerve Agents. (Year 4 of 15… 12 / 45 points)
6 points spent on Super Nukes Research (Year 5 of 5… 30 / 30 points)
5 points invested in Micro-Electronics (or Micro-Computers) industry. (Year 8 of 10… 40 / 50 points)
Galveston Bay
10-08-2006, 06:01
OOH!!! OOH!!!! How about the SU uses legitimate business to raise funds to then give another nation to build it with their technology and then sell it to China. That'd be under the table. That is how Iran-Contra affair was handled right?
no, it was an indirect weapons transfer of infantry and heavy support weapons.. not ships
in other words, in game turns, points to pay for maintenance
Whittlesfield
10-08-2006, 13:18
A note to the people who did the builds of Liberia, Cuba, Belize, Puerto Rica, and Haiti. I gave all these nations aid in my builds.
Sukiaida
11-08-2006, 00:19
Oh well, I tried to think of something.
Galveston Bay
11-08-2006, 03:21
A note to the people who did the builds of Liberia, Cuba, Belize, Puerto Rica, and Haiti. I gave all these nations aid in my builds.
that would be me pretty much, and send me an email or TG defining exactly how much please
although I don't handle Belize, Lesser Ribenia does
Lesser Ribena
11-08-2006, 13:02
A short note on the amount of funds sent to Belize would be much appreciated by me, cheers.
Kirstiriera
12-08-2006, 20:16
The Kingdom of Bulgaria
Market Economy (+3%, +1% EU Member)
Max. Prod. Centers: 16 (10 Sofia, 3 Varna, 1 Burgas, 2 Plovdiv)
Shipping: +7.5 Points (15 pt Cost) for 5 Shipping Units.
Airlines: 1 National, 1 International = + 4 pts. (2 Pt cost for Supplies)
Level 4 Spending: 5 pts
Tourism: (4 pt Cost) +1 pt
1 Pt of Energy for Domestic Production.
Oil Points for Military:
1 Coal Resource and 1 Hydroelectric Resource Point.
Military is in peacetime state with an Air Force, Navy and an Army...
OOC: I am not sure about where I really stand at this time with all of the changes in the World and I may need to be reminded on the details of the 1971 build for the Kingdom...
Rumanian Build, 1971
Market Economy
Normal Economy
3% Growth
Bucharest 5, Constanza 5, Iasi 4, Ploesti 4, Brasov 3, 9 shipping units, 2 airlines(1 national 1 international), 2 airline units, 2 Tourist=61 points
Domestic Spending
Level 4 Social Services [10 points]
ESA Funding [10 points]
Europol Funding [10 points]
Military Spending
1 Special Forces Battalion (Munte Ataşat Teren 2 (MAT-2)[1 point]
1 Transport helicopter Unit [2 points]
1 Elite Pilot Unit [2 points]
Military Upkeep
4 garrison units [1 points]
2 mechanized flak [2 points]
2 Mechanized Infantry Corps (1 in reserve) [6 points]
2 armored divisons (1 in reserve) [1 points]
1 Light Infantry Divison [Elite, .75 points][Currently Deployed in UIR]
2 F4G Phantom units [.5 points][1 currently deployed in UIR]
2 Saab Viggen unit[.5 points]
3 Helicopters (1 cargo, 1 ASW, 1 attack) [1 points]
7 expert pilot [3.25 points]
1 destroyer unit (2 destroyers) [.25 points]
1 frigate unit (2 frigates) [.25 points]
1 Coastal Patrol Group (40 missleboats) [.5 points]
Inteligence Agency (Român Inteligent Departament) [5 points]
Food Points
24 Food Points Produced Internally
Total
24 Food Points
Energy Availble
Oil 2, Coal 1, Natural Gas 10
Energry Used
2 oil, 5 Natural Gas, 1 coal
Total Spending
56.25 points
Total Availble
61 points
Haneastic
13-08-2006, 00:10
UIR 1971 builds
Population: 94 million
Production Centers: 138x2= 276
Shipping and Commerce: 55
Oil: 15
Tourism: 9
Nuclear: 4
Natural Gas: 5
Food: 5.6
Total: 369.6
Growth: 4% (normal spending+ SCT bonus)
Maintenance: 151.5
2 HQ’s
12 Mechanized Flak Brigades
11 Garrison Unit
4 Mountain Brigades
6 Infantry Divisions
6 Infantry Divisions- Reserve
6 Mountain Brigades-Reserve
2 Parachute Brigades
2 Special Forces Brigades
6 Mechanized Artillery Groups
10 Mechanized Infantry Divisions
5 Armored Divisions*
3 Frigate Units
2 Corvette units
66 Expert Pilots
84 Regular Pilots
6 Helicopter Transport squadrons
30 Helicopter Gunship squadrons
18 Mirage F-1 squadrons
72 Saab Viggen squadrons
30 Nanchang EQ-5 squadrons
4 ETU-95 squadrons
4 Nova transport squadrons
4 Nova Tanker squadrons
3 Helicopter ASW squadron
5 2nd generation MRBM
Intelligence Agency
12 Tu-26 squadrons
2 Flak Brigades
25 Basij Militia units
9 Batches of Cyanogen Chloride
National Radar
3 Light Infantry Divisions
2 Flak Units
*Desert Storage*
15 Mirage G (Wild Weasel’s) squadrons
6 Mirage V (Wild Weasel’s) squadrons
36 Sab Viggen squadrons
Level 4 Social Safety Net: 45
Left: 183.1 (I think an additional 10 from France each year)
Builds:
Micro Computers (8/10): 5
Fortifications along Kashgarian-UIR border: 18
Operation Hearts: 72
36 Su-27 Squadrons: 72
Repair damages to pipelines: 3.1
3 Su-25 squadrons: 3
Canadstein
13-08-2006, 06:19
Netherlands 1971 build
Population: 12 million
Tech level: 7.5
Economy: (Cut Spending) [5% Growth + 1 % EEC bonus= 6%]
Economic Budget [80]: (Production Centres [12]:Rotterdam 7, Amsterdam 5, Arnheim 5, Groningen 5, Nimwegen 5, Aruba 1, Dutch Virgin Islands 2. Nuclear [1]: Nimwegen 1 Commerce [50] 5 national airlines 10, 5 shipping units 6. Tourism [1]: Carribean colony 1. Growth [0]: 3x points of growth 0
Domestic Spending:
Level 5 social spending 10 points
ESA 20 points
Europol 12 points
National Air Defense Network 1 points
Civil Defense 1 point
Creation of Military Intelligence and Security Service (MIVD) 5 points
Developing Microcomputers 5 points (2nd Year)
Military Spending:
1 F16A fighter wing 2 points
1 F15C fighter wing 2 points
1 Tu26 Backfire bomber wing 3 points
1 Elite pilot 2 points
1 Special Forces Battalion (Forsvarets Spesialkommando, FSK) 1 point
Maintenance:
2 Reserve garrison units 1 point
1 Elite HQ unit 1.5 points
1 Hand Picked Marine light infantry brigade 1 point
4 Elite Light Infantry Divisions 3 points
2 Elite Mechanized Divisions 2 points
2 Coastal patrol groups .5 points,
5 Destroyer Units 1.25 points
2 Escort cruisers 1 point
2 Heavy Missile Cruisers 1 point
1 F4 Phantom fighter wing 1 point
1 A5 Vigilante 1 point
1 C130 Transport Unit .25 point
3 Elite pilots 1.5 points
Total= 16 points
The Netherlands
Energy Calculations
Energy Needed:
Production 1,
Commerce, Military and Tourism 3
Energy Available:
-- 1 Nuclear
-- 2 Oil
-- 1 Natural Gas
Energy Used:
--1 Nuclear for Production
--2 Oil for Commerce and Military
Whittlesfield
13-08-2006, 13:39
The Netherlands, you're over the commerce limit I think.
Do I get a bonus for hosting the world cup?
Whittlesfield, I don't think the World Cup gives you a bonus.
Canadstein, nations can only have 5 shipping units for every 10 million people (there's a limit on how many ships you can man, after all). 5 x 1.2 = 6, so the most shipping you should have would be 6 units, giving you 9 production points at tech level 7.5.
Lesser Ribena
13-08-2006, 17:25
Has that rule always been around? If so I have inadvertently been doing the majority of my NPC builds incorrectly for a long time. Unfortunately no one ever corrected me on it; I can fix it for this year if you like, the turning extra shipping units into military transports and such, though it would dramatically impoverish several nations. Is there a limit on nuclear power plants as well?
Ato-Sara
13-08-2006, 17:32
Has that rule always been around? If so I have inadvertently been doing the majority of my NPC builds incorrectly for a long time. Unfortunately no one ever corrected me on it; I can fix it for this year if you like, the turning extra shipping units into military transports and such, though it would dramatically impoverish several nations. Is there a limit on nuclear power plants as well?
It has only just been empalced as far as I can tell, when GB was updating several rules after twilight.
Whittlesfield, I don't think the World Cup gives you a bonus.
Canadstein, nations can only have 5 shipping units for every 10 million people (there's a limit on how many ships you can man, after all). 5 x 1.2 = 6, so the most shipping you should have would be 6 units, giving you 9 production points at tech level 7.5.
WHOAH! Hold up!
I don't remember any population limit being imposed on shipping or commerce.
Lesser Ribena
13-08-2006, 17:44
Under these rules Britain is over the limit, having had 30 shipping units for many, many years and only currently being entitled to around 26 or 27 (53ish million population).
Under these rules Britain is over the limit, having had 30 shipping units for many, many years and only currently being entitled to around 26 or 27 (53ish million population).
If this new pop limit on shipping rule does go into effect, I'd like all the nations over their limits to have a grandfather clause to simplify things.
Sharina and Lesser Ribena, I just found out about the population limit on shipping this morning when I was checking the economy rules to address Whittlesfield's concerns. I'm over the limit as well (I've got 27 shipping units and should have 24). GB said he'd get caught up and start updating some stuff today, so I'd reccommend clarifying things with him.
Ato-Sara
13-08-2006, 18:28
*Hugs his 65 million population*
when i first noticed the population limit rule I just disbanded what I had over the limit and started building again as my population increased. No real big deal I think--we obviously cant go back and redo builds for when we didnt know, so just fix it from now on I think.
Canadstein
13-08-2006, 20:04
Hey that's not my fault that someone made that mistake. I just took up the economic build that Ato-Sara made. So if you want to blame someone then blame Ato-Sara.
Hey that's not my fault that someone made that mistake. I just took up the economic build that Ato-Sara made. So if you want to blame someone then blame Ato-Sara.
We're not blaming anybody. Just fix it and move on.
Canadstein
13-08-2006, 20:08
Yeah that make take awhile then. Since 40 points has been the major force of the Netherlands. So I really don't want to deal with all that stuff.
Ato-Sara
13-08-2006, 20:08
Hey that's not my fault that someone made that mistake. I just took up the economic build that Ato-Sara made. So if you want to blame someone then blame Ato-Sara.
Im sorry about that, the 1970 build was done before the new rule was made.
South African Budget 1971
Population: 48,599,100
Tech Level: 8
Income: 250
Production [Cut Spending]: 87 production centers (Capetown 12, Pretoria/Johannesburg 15, Durban 10, Salisbury 10, Kimberly 5, Benguela 5, Mossamedes 2, Luanda 5, Beria / Sofala 5, Quilimane 4, Diego Suarez 5, Livingston 5, Bloemfontein 2, Reunion 1, Mauritius 1 (maximum is 146) = 174 points
Energy: oil 4, natural gas 1, coal 4, nuclear 6 = 8 points (2 oil export, 6 nuclear)
Commerce and tourism: 24 shipping units, 3 national airlines, 2 international airlines, tourism 4, (commerce maximum is 60 as that is maximum at tech level 8 plus 4 for tourism) = 58 points
Food: 91 (49 used to feed South Africa, can export remainder) = 4 production points
Growth: 4% (3% Peacetime Spending, +1% Commonwealth)
Constant Costs- 151.3
Level 4 social spending- 24 points
Civil defense- 4.8 points
Spy Satellite Network Maintenance- 6 points
Communications and Early Warning satellites– 9 points
Intelligence service- 5 points
Military Upkeep- 96.5 points
Nuclear Upkeep- 6 points
Government Projects
Space Shuttle Research-12 points (year 2 of 6)
Pay for training of UN Permanent Force-2.6 points
Discretionary Spending-20 points
2x Nuclear Reactor-48 points
Australasian-South African Collaborative Space Program
Install Digital Communications Satellites-6 points
Install Deep Radar Satellites-4 points
Energy Calculations
Energy Needed:
--Production: 8
--Commerce: 2.5
--Military: 4
Energy Available (Domestic):
-- 4 Oil, 4 Coal, 1 Natural Gas, 6 Nuclear
Energy Available (Imported):
-- 2 Oil (From Nigeria, designated as Strategic Reserve)
Energy Used:
-- 14.5
Energy Surplus:
-- .5
Energy Used Breakdown:
-- 4 Oil for military
-- 2 Oil for commerce & tourism
-- 6 Nuclear for Production
-- .5 Coal for commerce
-- 1 Coal for Production
Surplus: n/a
Estimated 1972 Income 97 production centers (87 + 10 growth) + 10 energy + 64 commerce + 4 food= 272 points
Whittlesfield
13-08-2006, 20:26
However, no more than 30 build points can be earned that way. (there is a limit to how much the international economy will support after all) at tech levels 4 – 6, and no more then 40 points at tech level 7 and 60 points at tech level 8.
Don't forget this rule.
Population:
1970--26 million
1971 (+3%)--26.75 million
Market Economy Peace Time:
Growth = 4% (3 + 1 from Commonwealth) of 138.5 = 5.5 Centers (+ fragments of rounding and immigration = 6 Centers.
Pollution Effects = None. (suddenly no population is a plus!)
Production Centers:
Sydney 6; Melbourne 6; Adelaide 5; Canberra 4; Brisbane 5; Auckland 3; Perth 5; Wellington 3; Port Moresby 2; Ambon 2; Darwin 3; Hobart 2; Newcastle 2; Cairns 2; Dili 1; = 45 --> 102
Resources:
New Guinea 2; Polynesia 1; New Caledonia 1 = 4
Commerce:
13 Merchant Marines; 4 National Airline; 3 International Airline = 40 (+10%) = 44
Income From Food Sales (see below):
4.75 points
Tourism:
1 Jet Terminal in Sydney; 1 Jet Terminal in Melbourne; 1 Jet Terminal in Wellington = 3 --> 2.5
Budget for 1970: 102 + 4 + 44 + 4.75 + 2.5= 157.25 points
Social Spending:
Level 4 Social Services to entire population--16 points
16 Points Spent
Military Upkeep:
2 Heavy Carrier Groups--4 points
6 F14 Squadrons--3 points
2 Heavy Cruisers--1 point
4 Light Cruisers--2 points
4 AA Cruisers--2 points
8 Destroyers-(4 units)--1 point
10 ASW Frigates-(5 units)--1.25 point
2 Patrol/Escort groups--.5 points
3 Coastal Patrol Group--.75 points
1 Tech 7.5 Sub Unit (SSK)--0.5 points
1 Tech 8 Sub Unit (SSK)--1 point
1 Amphibious Assault Group--0.5 points
22 Pilots at Expert Level--5.5 points
12 Pilots at Average Level--Free
HQ Unit--1 point
2 Flak Units--.5 points
2 Infantry Divisions --0.5 points
2 Mechanized Infantry Divisions --1 point
2 Light Marine Brigades (highly trained)--1 point
2 Mechanized Light Marine Brigades (highly trained)--1.5 points
2 Airborne Brigade (highly trained)--1 point
1 Air Transport--0.5 points
2 Transport Helicopters--0.5 points
4 F4G Fighter-Bombers--4 points
2 F111 Medium Bombers--2 points
1 Helicopter Gunship--.25 points
1 E2 Recon Squad--3 points
37.75 Points Spent
Military Spending:
Upkeep of Intelligence Agency--5 points
Upgrade 2 Escort Cruisers to Tech 8--4 points
2 Escort Cruisers--8 points
1 Tech 8 SSK Unit--10 points
2 ASW Helicopters--6 points
1 Attack Helicopter--3 points
6 Average Pilots--3 points
2 A6 Intruder Squadrons--6 points
Early Warning National Radar System--5 points
50 Points Spent
Domestic Builds:
Secret: Upkeep of AIA cells in Malyasia and Indonesia--2 points each (4 pts)
Convert 3 Coal to 1 Oil--12 points
Refitting of Satellite Network --6 points
2 Airline Units--12 points
Digital Spy Satellites--20 points
54 Points Spent
Reserve Points
Energy Expenditures--1 point
1 Point Spent
16 + 37.75 + 50 + 54 + 1 = 157.75 Points Spent (1.5 points overbudget--covered from 2.75 reserve from last year)
-------------------------------------------------------
Australian Commerce Breakdown
44 Economic Points
Britain 3; South Africa 4; China 3; India 2; USEA 3; Korea 2; Philippines 3; Japan 2; Indonesia 4; Malyasia 4; Columbia 3; FNS 2; UIR 1; Dispersed Europe 2; Dispersed Commonwealth 2; Dispersed North America 2; Other 2; (multiple nations receive fractions of points, specifically industrialized Europe and North America)
-------------------------------------------------------
Advancing to Tech Level 8 Benchmark:
1. Level 3+ social spending for at least 20 years
2. Has reached 75% of maximum economic productivity for at least 5 years
3. Created a communications satellite network alone or be paying a portion of the cost of one.
4. Has the ability to build nuclear power plants.
5. Has an airline and tourist industry.
6. Spent 5 points a year for 10 years on building an electronics industry
7. Improved Communications satellites
-------------------------------------------------------
Enercy Calculations
Energy Needed:
--Production: 3.5
--Commerce, Tourism and Military: 3
Energy Avaliable:
--1 Oil, 3 Natural Gas, 8 Coal
Energy Used:
--2 Oil, 3 Natural Gas, 3.5 Coal
Energy Surplus:
--4.5 Coal
Energy Used Breakdown:
--3 Natural Gas for Production
--1 Oil for Military
--1 Domestic Oil (from 3 Coal) for Military and Commerce and Tourism
--0.5 Domestic Coal for Tourism and Commerce
--1 Imported Oil for Military and Commerce and Tourism
Energy Imported:
--1 Oil (from Malyasia/Indonesia)
-------------------------------------------------------
Food Calculations
Food Produced: 76 Points (Australia and New Zealand combined)
Food Required: 26.75 Points
Food Surplus: 49.25 Points
Food Sold: 47.5 points means 4.75 points
Food Reserve: 1.75 points
Canadstein
13-08-2006, 21:02
I have no idea what to do with my build.
Amestria
13-08-2006, 21:35
I have no idea what to do with my build.
Assuming no grandfather clause is added...
Reduce spending in certain unnecessary areas and move from cut spending to normal spending, doubling the amount of points you get from production centers.
Canadstein
13-08-2006, 23:12
Netherlands 1971 build
Population: 12 million
Tech level: 7.5
Economy: (Market Economy)[3% Growth + 1 % EEC bonus= 4%]
Economic Budget [77]: (Production Centres [30x2=60]:Rotterdam 7, Amsterdam 5, Arnheim 5, Groningen 5, Nimwegen 5, Aruba 1, Dutch Virgin Islands 2. Nuclear [1]: Nimwegen 1 Commerce [16] 5 national airlines 10, 5 shipping units 6. Tourism [1]: Carribean colony 1. Growth [0]: 3x points of growth 0
Domestic Spending:
Level 5 social spending 10 points
ESA 24 points
Europol 13 points
National Air Defense Network 1 points
Upkeep of Military Intelligence and Security Service (MIVD) 5 points
Developing Microcomputers 5 points (2nd Year)
Military Spending:
1 Special Forces Battalion (Forsvarets Spesialkommando, FSK) 1 point
1 Su 24 Medium Bomber Wing 2 points
Training of 1 Elite Pilot 2 points
Maintenance:
2 Reserve garrison units 1 point
1 Elite HQ unit 1.5 points
1 Hand Picked Marine light infantry brigade 1 point
4 Elite Light Infantry Divisions 3 points
2 Elite Mechanized Divisions 2 points
2 Coastal patrol groups .5 points,
5 Destroyer Units 1.25 points
2 Escort cruisers 1 point
2 Heavy Missile Cruisers 1 point
1 F4 Phantom fighter wing 1 point
1 A5 Vigilante 1 point
1 C130 Transport Unit .25 point
3 Elite pilots 1.5 points
Total= 16 points
The Netherlands
Energy Calculations
Energy Needed:
Production 1,
Commerce, Military and Tourism 3
Energy Available:
-- 1 Nuclear
-- 2 Oil
-- 1 Natural Gas
Energy Used:
--1 Nuclear for Production
--2 Oil for Commerce and Military
Ato-Sara
13-08-2006, 23:15
How the hell did The Netherlands get F-15s?
The American's don't sell the F-15s to anybody! Let alone the C varient which is yet to be released.
Whittlesfield
13-08-2006, 23:17
Also he needs to have a look at the revision in the military thread.
Canadstein
13-08-2006, 23:19
Sorry a mistake from another thread.
Galveston Bay
13-08-2006, 23:20
Netherlands 1971 build
Population: 12 million
Tech level: 7.5
Economy: (Market Economy)[3% Growth + 1 % EEC bonus= 4%]
Economic Budget [77]: (Production Centres [30x2=60]:Rotterdam 7, Amsterdam 5, Arnheim 5, Groningen 5, Nimwegen 5, Aruba 1, Dutch Virgin Islands 2. Nuclear [1]: Nimwegen 1 Commerce [16] 5 national airlines 10, 5 shipping units 6. Tourism [1]: Carribean colony 1. Growth [0]: 3x points of growth 0
Domestic Spending:
Level 5 social spending 10 points
ESA 18 points
Europol 11 points
National Air Defense Network 1 points
Civil Defense 1 point
Creation of Military Intelligence and Security Service (MIVD) 5 points
Developing Microcomputers 5 points (2nd Year)
Military Spending:
1 F16A fighter wing 2 points
1 F15C fighter wing 2 points
1 Tu26 Backfire bomber wing 3 points
1 Elite pilot 2 points
1 Special Forces Battalion (Forsvarets Spesialkommando, FSK) 1 point
Maintenance:
2 Reserve garrison units 1 point
1 Elite HQ unit 1.5 points
1 Hand Picked Marine light infantry brigade 1 point
4 Elite Light Infantry Divisions 3 points
2 Elite Mechanized Divisions 2 points
2 Coastal patrol groups .5 points,
5 Destroyer Units 1.25 points
2 Escort cruisers 1 point
2 Heavy Missile Cruisers 1 point
1 F4 Phantom fighter wing 1 point
1 A5 Vigilante 1 point
1 C130 Transport Unit .25 point
3 Elite pilots 1.5 points
Total= 16 points
The Netherlands
Energy Calculations
Energy Needed:
Production 1,
Commerce, Military and Tourism 3
Energy Available:
-- 1 Nuclear
-- 2 Oil
-- 1 Natural Gas
Energy Used:
--1 Nuclear for Production
--2 Oil for Commerce and Military
read military thread, which has major revisions, also American aircraft require permission from American nations to obtain. F15 and F16 aircraft are not available without permission from Safehaven, but you can buy the Tu26, although your Parliment balks at the cost.
Incidently, the A5 is now very obsolete
Canadstein
13-08-2006, 23:23
It was a mistake. I understand what I did. Also I don't care if the A5 is old and out dated. Tell the person who handle this before.
Amestria
13-08-2006, 23:42
Is there a grandfather clause for those over the shipping limit before the rule on 5 ships per 10 million was added?
Canadstein
14-08-2006, 00:03
What countries would I need to ask to build their planes? Also can I build the Su 24?
New Dornalia
14-08-2006, 01:05
Korea and Vladivostok Protected City- 1971 builds:
Population 38.61 million (Using 1% growth rate, calculated since 1950 and based on possible Geohive population graphs for South Korea, though it was hard to get an exact count.).
Tech level 7.5 (all shipping now 1.5pts)
Constitutional Monarchy under Martial Law
Market Economy, Peacetime-3% (-1% due to pollution)
66 points (rounded) Production centers: Seoul 5 Pusan 5 Pyongyang 5 Vladivostok 4 Kwangju 4 Taegu 5 Hamhung 5
69.0175 food points=30.85 food available for export.
19 shipping units= 28 Points (rounded)
1 national airline, 1 International Airline (Korean Airlines)= 4 points (rounded, factoring 5% sattelite bonus) (Nobody wants to visit an atomic waste)
and 3 points of tourism (Seoul, Pyongyang, Vladivostok International Airports)
SCT member= 1% Growth Bonus
104 total points to spend
Level 4 social spending- 12 points
Foreign Aid- 53 points to Asian Space Program (OOC: Any of the BDA/SCG guys need to work on rocket research, stuff like that, this goes to that)
30.85 food points exported to China
Five points allocated to keep the Korean National Police Agency going
Korean Armed Forces
Imperial Korean Army Home Defense Force (Held in Reserve, No Matenance needed):
1 Armored Brigade-.25
1 mountain infantry brigades .25 points
1 HQ unit- 1pt
1 Infantry Division (formerly part of 1 Infantry Corps)-.25
2 Light Infantry Division-.5
IKA Rapid Reaction Force (Active, Currently in Manchuria):
2 Infantry Divisions (formerly 1 Infantry Corps)- .5 points
1 Transport Group-.25 points
1 Parachute Brigade unit- .75 pts (standard .25 matenance plus .5 extra elite training cost)
2 units of Transport helicopters (Ht-5)-.5 points
1 HQ Unit-1 pt
1 Infantry Division (formerly part of 1 Infantry Corps)-.25
1 Armored Division- .5 matenance
1 Mech Infantry Division-.5 points
1 infantry division .25 points
Imperial Korean Air Force:
1 Saab Viggen- 1pt
5 expert pilots 1.25 points
1 IL-28/H-5 Light Bomber Unit- .5 matenance
4 SAM/Flak Groups-1 pt
2 Sejong II ICBM Missiles-2
IKAF Home Defense Corps (Reserve Mothball Force)-
1 TU95 PhotoRecon Plane-5
1 average pilot
Imperial Korean Navy-Active:
2 Units of Coastal patrol vessels- .5
Imperial Korean Navy-Mothballs (No matenance):
1 Light Cruiser, .5 matenance
1 Destroyer Squadron, .25 matenance
1 Frigate Flotilla-.25
Total: 10 points (Estimated)
3 points for Civil Defense
To Be Disbanded (or Gifted to somebody Else: Anybody want these just say so!)
1 Lincoln Tanker-.5
1 Avro Arrow unit- 1pt
1 Flying Boxcar-.25
1 Tech 7 Attack Submarine Group- .5 point matenance
Things to buy-
5 points to Microcomputers (tenth year undergoing out of ten done so far)
1 point to a unit of J10s
1 point to 1 unit of An 12s
2 points to 2units of Beriev Be-6s
10 points to 2 units of Tech 7.5 SSKs
Resource Points-
2 Imported from Former CAR-2pts
1 from UIR-1 point
3 points for oil
2 Nuclear Points from Yongbyon Atomic Power Station, Ulyongdong Atomic Power Station and Disposal Facility (Name derived from its equidistant location from three cities in the Taebaek Mts., Hwangji-dong, Ulchin, and Yongju).
Requirements-Tech 8
"Tech Level 8
In order to advance to level 8, you'll need to meet all five of the above criteria, and spend 5 points a year for 10 years developing microcomputers, plus create an improved satellite communications network or be paying the cost of one. For purposes of realism, the earliest anyone will reach Tech Level 8 is 1970.
1. Level 3+ social spending for at least 10 years (Done)
2. Has reached at least 75% of economic productivity maximum for at least 5 years (year one out of five. WOOHOO!)
3. Created a communications satellite network alone or be paying a portion of the cost of one. (yup)
4. Has the ability to build nuclear power plants. (yup)
5. Has an airline and tourist industry. (yup)"
Trade Partners for 1969-
3 USEA
4 Japan
2 India
2 UIR
2 Australia
2 Burma
1 Dispersed
Galveston Bay
14-08-2006, 01:08
Is there a grandfather clause for those over the shipping limit before the rule on 5 ships per 10 million was added?
no, although I wouldn't think India would have too many problems along this line
Canadstein
14-08-2006, 01:37
Netherlands 1971 build
Population: 12 million
Tech level: 7.5
Economy: (Market Economy)[3% Growth + 1 % EEC bonus= 4%]
Economic Budget [67.5]: (Production Centres [24x2=48]:Rotterdam 5, Amsterdam 5, Arnheim 4, Groningen 4, Nimwegen 3, Utrecht 2, Aruba 1, Dutch Virgin Islands 2. Nuclear [1]: Nimwegen 1 Commerce [16]: 5 national airlines 10, 5 shipping units 7.5. Tourism [1]: Carribean colony 1. Growth [0]: 3x points of growth 0
Domestic Spending:
Level 5 social spending 13 points
ESA 13 points
Europol 12 points
National Air Defense Network 1 points
Upkeep of Military Intelligence and Security Service (MIVD) 5 points
Developing Microcomputers 5 points (2nd Year)
Payment of 1 Su-24 Unit to Russia 2 points
Military Spending:
1 Special Forces Battalion (Bijzondere Bijstands Eenheid, BBE) 1 point
Training of 1 Elite Pilot 2 points
Maintenance:
2 Reserve garrison units 1 point
1 Elite HQ unit 1.5 points
1 Hand Picked Marine light infantry brigade 1 point
4 Elite Light Infantry Divisions 3 points
2 Elite Mechanized Divisions 2 points
2 Coastal patrol groups .5 points,
5 Destroyer Units 1.25 points
2 Escort cruisers 1 point
2 Heavy Missile Cruisers 1 point
1 F4 Phantom fighter wing 1 point
1 A5 Vigilante 1 point
1 C130 Transport Unit .25 point
3 Elite pilots 1.5 points
Total= 16 points
The Netherlands
Energy Calculations
Energy Needed:
Production 1,
Commerce, Military and Tourism 3
Energy Available:
-- 1 Nuclear
-- 2 Oil
-- 1 Natural Gas
Energy Used:
--1 Nuclear for Production
--2 Oil for Commerce and Military
The Lightning Star
14-08-2006, 06:53
Brazil 1971 Build, Tech Level 7.5
Spending Type: Market Economy National Effort, Growth: 3%
1971 Budget:
16 from tourism, 45 commerce, 268 from 134 production centers (Rio de Jainero 16, Manaus 6, Belem 6, Sao Paulo 12, Boa Vista 6, Rio Branco 6, Sao Luis 6, Fortaleza 6, Teresina 6, Natal 6, Recife 6, Maceio 6, Salvador 6, Tubarao 6, Vitoria 6, Belo Horizonte 6, Santos 6, Curitiba 6, Porto Alegre 4, Campo Grande 2 [4 in Rio, max reached]) = 329 points
Energy:
Alternative (ethanol) 2
Natural gas 1
hydroelectric 1
4 oil points
Population: 67 million people
Food production
151.1( 67 food used) and 84.4 as suplus
Maintenance:
x1 Intelligence Agency: BIA – 5 points
x4 Highly Trained Garrisons - 2 points
x3 Highly Trained Infantry Division – 1.5 points
x1 Highly Trained Armored Division - .75 points
x16 Expert Pilots - 4 points
x2 Heavy Missile Cruisers - 1 point
x5 Destroyer Units - 1.25 points
x2 Highly Trained HQ - 2.5 points
x4 Highly Trained Mechanized flak group - 3 points
x2 Highly Trained Marine light infantry brigade - 1 point
x4 Highly Trained Flak group - 2 points
x2 B57 - 2 points
x10 Viggen - 5 points
x1 ETU-95 - 1 point
Total Spent: 27
Total Remaining: 302
Social Services:
Level V Social Services for everyone - 67 points
Total Spent: 94
Total Remaining: 235 points
Construction:
x2 Hydroelectric - 48 points
Total Spent: 142
Total Remaining: 187
Military Purchases:
x5 C141 Starlifter - 10 points
x15 Expert Pilots - 10 points
x10 Viggens - 20 points
x6 Highly Trained Infantry Corps - 30 points
x2 Heavy Cruiser - 20 points
x1 CV (Fleet Carrier) - 10 points [Year 1/2]
Total Spent: 278
Total Remaining: 51
Research:
Microcomputers (7/10): 5
Total Spent: 383
Total Remaining: 46
Foreign Aid:
Mozambique: 24 points
Guinea-Bissau: 22 points
Predicted 1972 Budget:
16 from tourism, 45 commerce, 268 from 134 production centers (Rio de Jainero 16, Manaus 6, Belem 6, Sao Paulo 12, Boa Vista 6, Rio Branco 6, Sao Luis 6, Fortaleza 6, Teresina 6, Natal 6, Recife 6, Maceio 6, Salvador 6, Tubarao 6, Vitoria 6, Belo Horizonte 6, Santos 6, Curitiba 6, Porto Alegre 4, Campo Grande 2) = 329 points
Advancement to Tech Level 8.0
In progress Completed
1. Level 3+ social spending for at least 10 years
2. Has reached at least 75% of economic productivity maximum for at least 5 years
3. Created a communications satellite network alone or be paying a portion of the cost of one.
4. Has the ability to build nuclear power plants.
5. Has an airline and tourist industry.
6. Spent 5 points a year for 10 years building microcomputers
Whittlesfield
14-08-2006, 13:33
Netherlands 1971 build
Population: 12 million
Tech level: 7.5
Economy: (Market Economy)[3% Growth + 1 % EEC bonus= 4%]
Economic Budget [77]: (Production Centres [30x2=60]:Rotterdam 7, Amsterdam 5, Arnheim 5, Groningen 5, Nimwegen 5, Aruba 1, Dutch Virgin Islands 2. Nuclear [1]: Nimwegen 1 Commerce [16] 5 national airlines 10, 5 shipping units 6. Tourism [1]: Carribean colony 1. Growth [0]: 3x points of growth 0
Domestic Spending:
Level 5 social spending 10 points
ESA 24 points
Europol 13 points
National Air Defense Network 1 points
Upkeep of Military Intelligence and Security Service (MIVD) 5 points
Developing Microcomputers 5 points (2nd Year)
Payment of 1 Su-24 Unit to Russia 2 points
Military Spending:
1 Special Forces Battalion (Bijzondere Bijstands Eenheid, BBE) 1 point
Training of 1 Elite Pilot 2 points
Maintenance:
2 Reserve garrison units 1 point
1 Elite HQ unit 1.5 points
1 Hand Picked Marine light infantry brigade 1 point
4 Elite Light Infantry Divisions 3 points
2 Elite Mechanized Divisions 2 points
2 Coastal patrol groups .5 points,
5 Destroyer Units 1.25 points
2 Escort cruisers 1 point
2 Heavy Missile Cruisers 1 point
1 F4 Phantom fighter wing 1 point
1 A5 Vigilante 1 point
1 C130 Transport Unit .25 point
3 Elite pilots 1.5 points
Total= 16 points
The Netherlands
Energy Calculations
Energy Needed:
Production 1,
Commerce, Military and Tourism 3
Energy Available:
-- 1 Nuclear
-- 2 Oil
-- 1 Natural Gas
Energy Used:
--1 Nuclear for Production
--2 Oil for Commerce and Military
Read the rules! You can only have a maximum of 24 production centres based on your tech level and population.
Canadstein
14-08-2006, 13:52
okay. You don't have to quote my economic build evertime. It is really annoying.
Sukiaida
14-08-2006, 13:57
1971 Builds
The Philippines
Tech Lvl: 7.5
Population: 41.5 Million
Military:
Air Force:
2 Viggen All Weather Fighters (150 Aircraft)
3 Mirage IIIC Units (225 Aircraft)
1 F101B fighter interceptor unit (75 aircraft)
1 Neptune Maritime patrol unit (36 aircraft)
1 C82 transport unit (36 aircraft)
4 expert pilots units
4 average pilots units
(5.25 points)
Navy:
Coast Guard-
4 coastal patrol groups (80 Ships total)
First Fleet-
1 Heavy Carrier: 1 Heavy Carrier Airwing
1 escort group (corvettes) (20 Ships total)
2 ASW Frigates (4 Ships Total)
3rd Generation Attack Sub
Other- 1 amphibious group
(7.5 points)
Army:
3 well trained parachute brigade (15,000 total)
3 well trained marine light infantry brigades (9,000 total)
1 well trained light infantry division (20,000 total)
1 well trained flak unit (equipped with US SAMs) (1,000)
4 reserve garrison units (12,000 Total)
3 Reserve Infantry Divisions (60,000 Total)
(4.75 points)
Space:
ASA space program 5 points
Panay Launch Site and Satelite Tracking
Economy:
Production Centers:
Manila: 7
Quezon City: 5
International/National Airlines: 3
Shipping Units: 20
Tourism: 4.1
Industries:
Automobile
Electronics
Natural Resources:
Nuclear Power 1 Natural Gas 1, hydroelectric 1 (1 ethanol possible)
Spratley Islands (China gets 2 Oil.)
Oil 4, Natural Gas 4
Food: 67 Units
Needed: 41
Surplus: 36
Earns: 3.5
Trade:
Australia: 6
SCT Nations: 5
Indonesia: 3
FNS: 3
Malaysia:3
Ongoing National Services:
1. Level 4 Social Services (20.5)
2. Civil Defense (4.1)
1971 Budget-
Maitence Costs:47.1
Income:74.6
Spending Money:27.5
Grows: 3
Cabanatuan City 3 Industrial Centers
1971 Spends:
Micro-Computer Industry (5) (Year 3)
3rd Generation Attack SUbmarine Payment (SU) (Finish Payment 5)
Intelligence Network (10)
Destroyer Unit (6)
Light Infantry Division (1)
Whittlesfield
14-08-2006, 14:04
Your total budget should be 67.5:
Netherlands 1971 build
Population: 12 million
Tech level: 7.5
Economy: (Market Economy)[3% Growth + 1 % EEC bonus= 4%]
Economic Budget [67.5]: (Production Centres [24x2=48]:Rotterdam 5, Amsterdam 5, Arnheim 4, Groningen 4, Nimwegen 3, Aruba 1, Dutch Virgin Islands 2. Nuclear [1]: Nimwegen 1 Commerce [17.5] 5 national airlines 10, 5 shipping units 7.5. Tourism [1]: Carribean colony 1.
Canadstein
14-08-2006, 14:48
Ok I got. I haven't read everything about the economic builds.
Ato-Sara
14-08-2006, 15:07
These are Indochinese builds untill 1973 and they cover the period I will be away for. ASA stuff will be retroactivly handled when I get back. As will NPC builds.
Indochina 1970 build
Population: 65 million
Tech level: 7.5
Government: Social Democracy
Economy: Captalist [Peacetime Economy {3% growth + 1% from Seoul Economic Group = 4% }]
Economic budget: 215 points (Production centers [146]: Hanoi 4, Saigon, 4, Vientene 4, Pnomh Penh 4, Bangkok 4, Haiphong 4, Da Nang 4, Cam Ranh 4, Si Racha 4, Can Tho 4, Kampong Cham 4, Sattahip 3, Pakxe 4, Leam Chabang 2, Vinh 2, Kracheh 2, Louangphrabang 2, Xam Nua 2, Surat Thani 2, Chiang Mai 2, Kampot 2. Nuclear power plants[7]: Vinh 2, Si Racha 2, Chiang Mai 2, Hat Yai 1. Surplus Energy [2]: 2x Natural gas points 1, 2x Ethanol points 1. Commerce[55]: 5x International Airlines 10 28x Shipping Units 40 [14,000,000 million tons, Improved Comms Satellite Network 5]. Tourism [6]: Saigon 2, Bangkok 2, Hanoi 1, Vientianne 1. Natural Growth[20]: 10 )
Domestic:
Level 4 Social spending- 30.5 points
Asian Space Program- 19 points
AEF- 5 points
Civil Defense- 6 points
National Air Defense Radar Network- 6 points
2 Imported Oil from Indonesia and Malaysia- 2 points
4 Imported stockpiled Oil from Indonesia and Malaysia- 4 points
Microcomputer Industry- 5 points
Military:
Indochinese Inteligence Agency- 6 points
First generation ABM research 72/72- 12 points
2x Heavy Missile Cruisers- 20 points
12x Su-27 Fighter Squadrons- 16 points
2x CA Kirin Lamsong Tanker Squadrons- 2 points
3x Nanchang Q-5 Light bomber Squadrons- 3 points
Maintenance:
4 Light infantry divisions 3 points,*
2 mechanized infantry division 2 points,*
5 marine light infantry brigades 3.75 points,*
4 marine mechanized infantry brigades 4 points,*
1 Armoured Division 1 point,*
1 Mechanized Artillery group 1 point,*
1 parachute brigade 1 point, [Hand picked]
3 HQ unit 4.5 points,*
3 Mechanized SAM groups 3 points,*
-
12 Dassault Mirage IIIE fighter Squadrons 2 points,
2 Ht-80 transport Squadrons .5 points,
13 Nanchang Q-6 Light bomber Squadrons 3.25 points,
2 Nanchang E-8 AEW Squadrons 2 points,
10 Ht-7 ASW helicopter Squadrons 5 points,
8 J10 Fighter Squadrons 2 points,
8 C124 Globemaster Heavy transport Squadrons 2 points,
2 CA Kirin Lamsong Tanker Squadrons .5 points,
84 Expert pilots 21 points,
-
6 Destroyer Units (2 Vessels) 1.5 points,
8 ASW Frigate Units (2 Vessals) 2 points,
2 Escort/Patrol Groups (20 Corvettes) .5 points,
2 Heavy fleet carrier battle groups 4 points,
4 Light missile cruisers 2 points,
4 Heavy Missile cruisers 2 points,
6 Anti-aircraft cruisers 3 points,
2 Coastal Patrol Groups (40 missile attack boats) .5 points,
2 'Jiao' class CVLs 1 points,
4 SSNs 2 points,
2 Amphibious Assault Group 1 point,
1 Nuclear Ballistic Missile submarines .5 point,
11 SSK groups 5.5 points
TOTAL= 85.75
(*Denotes Higly Trained)
USEA 1971 build
Population: 65 million
Tech level: 8
Government: Social Democracy
Economy: Captalist [Peacetime Economy {3% growth + 1% from Seoul Economic Group = 4% }]
Economic budget: 233 points (Production centers [166]: Hanoi 4, Saigon, 4, Vientene 4, Pnomh Penh 4, Bangkok 4, Haiphong 4, Da Nang 4, Cam Ranh 4, Si Racha 4, Can Tho 4, Kampong Cham 4, Sattahip 4, Pakxe 4, Leam Chabang 4, Vinh 4, Kracheh 4, Louangphrabang 4, Xam Nua 4, Surat Thani 4, Chiang Mai 4, Kampot 3. Nuclear power plants[7]: Vinh 2, Si Racha 2, Chiang Mai 2, Hat Yai 1. Surplus Energy [2]: 2x Natural gas points 1, 2x Ethanol points 1. Commerce[55]: 5x International Airlines 10 28x Shipping Units 40 [14,000,000 million tons, Improved Comms Satellite Network 5]. Tourism [6]: Saigon 2, Bangkok 2, Hanoi 1, Vientianne 1. Natural Growth[18]: 9 )
Domestic:
Level 4 Social spending- 30.5 points
Asian Space Program- 20 points
Civil Defense- 6 points
National Air Defense Radar Network- 6 points
2 Imported Oil from Indonesia and Malaysia- 2 points
2 Imported stockpiled Oil from Indonesia and Malaysia- 2 points
Indian Industrial Investemnts- 24 points
Microcomputer Industry- 5 points
Military:
Indochinese Inteligence Agency- 6 points
Second generation ABM research 12/72- 12 points
2x CA Kirin Lamsong Tanker Squadrons- 2 points
2x H-7 Lei (Thunder Dragon) Reconaissance Squadrons- 12 points
4x Nova AEW Squadrons- 12 points
6x Nanchang Q-5 Light bomber Squadrons- 6 points
Maintenance:
4 Light infantry divisions 3 points,*
2 mechanized infantry division 2 points,*
5 marine light infantry brigades 3.75 points,*
4 marine mechanized infantry brigades 4 points,*
1 Armoured Division 1 point,*
1 Mechanized Artillery group 1 point,*
4 Special Forces battalions 1 point, [Hand picked]
3 HQ unit 4.5 points,*
3 Mechanized SAM groups 3 points,*
-
12 Su-27 fighter Squadrons 2 points,
2 Ht-80 transport Squadrons .5 points,
16 Nanchang Q-6 Light bomber Squadrons 4 points,
2 Nanchang E-8 AEW Squadrons 2 points,
10 Ht-7 ASW helicopter Squadrons 5 points,
8 J10 Fighter Squadrons 2 points,
8 C124 Globemaster Heavy transport Squadrons 2 points,
4 CA Kirin Lamsong Tanker Squadrons 1 point,
84 Expert pilots 21 points,
-
6 Destroyer Units (2 Vessels) 1.5 points,
8 ASW Frigate Units (2 Vessals) 2 points,
2 Escort/Patrol Groups (20 Corvettes) .5 points,
2 Heavy fleet carrier battle groups 4 points,
4 Light missile cruisers 2 points,
6 Heavy Missile cruisers 3 points,
6 Anti-aircraft cruisers 3 points,
2 Coastal Patrol Groups (40 missile attack boats) .5 points,
2 'Jiao' class CVLs 1 points,
4 SSNs 2 points,
2 Amphibious Assault Group 1 point,
1 Nuclear Ballistic Missile submarines .5 point,
11 SSK groups 5.5 points
TOTAL= 88.25
(*Denotes Higly Trained)
USEA 1972 build
Population: 65 million
Tech level: 7.5
Government: Social Democracy
Economy: Captalist [Peacetime Economy {3% growth + 1% from Seoul Economic Group = 4% }]
Economic budget: 251 points (Production centers [184]: Hanoi 6, Saigon, 6, Vientene 6, Pnomh Penh 6, Bangkok 4, Haiphong 4, Da Nang 4, Cam Ranh 4, Si Racha 4, Can Tho 4, Kampong Cham 4, Sattahip 4, Pakxe 4, Leam Chabang 4, Vinh 4, Kracheh 4, Louangphrabang 4, Xam Nua 4, Surat Thani 4, Chiang Mai 4, Kampot 4. Nuclear power plants[7]: Vinh 2, Si Racha 2, Chiang Mai 2, Hat Yai 1. Surplus Energy [2]: 2x Natural gas points 1, 2x Ethanol points 1. Commerce[55]: 5x International Airlines 10 28x Shipping Units 40 [14,000,000 million tons, Improved Comms Satellite Network 5]. Tourism [6]: Saigon 2, Bangkok 2, Hanoi 1, Vientianne 1. Natural Growth[18]: 9 )
Domestic:
Level 4 Social spending- 30.5 points
Asian Space Program- 20 points
AEF- 5 points
Civil Defense- 6 points
National Air Defense Radar Network- 6 points
3 Imported Oil from Indonesia and Malaysia- 3 points
6 Imported stockpiled Oil from Indonesia and Malaysia- 6 points
Microcomputer Industry- 5 points
Military:
Indochinese Inteligence Agency- 6 points
Second Generation ABM 24/72- 12 points
6x Nanchang Q-5 Light bomber Squadrons- 6 points
12x Su-27 fighter Squadrons- 16 points
Lisccensed Domestic Production of Su-27- 16 points
4x Garrison Units- 12 points
Maintenance:
4 Light infantry divisions 3 points,*
2 mechanized infantry division 2 points,*
5 marine light infantry brigades 3.75 points,*
4 marine mechanized infantry brigades 4 points,*
1 Armoured Division 1 point,*
1 Mechanized Artillery group 1 point,*
4 Special Forces battalions 1 point, [Hand picked]
3 HQ unit 4.5 points,*
3 Mechanized SAM groups 3 points,*
-
12 Su-27 fighter Squadrons 2 points,
2 Ht-80 transport Squadrons .5 points,
22 Nanchang Q-6 Light bomber Squadrons 5.5 points,
2 Nanchang E-8 AEW Squadrons 2 points,
10 Ht-7 ASW helicopter Squadrons 5 points,
8 J10 Fighter Squadrons 2 points,
8 C124 Globemaster Heavy transport Squadrons 2 points,
6 CA Kirin Lamsong Tanker Squadrons 1.5 points,
4 Nova AEW Squadrons 12 points,
4 Ht-64 Strategic Bomber Squadrons 10 points,
2 H7 Lei Reconaissance Squadrons 6 points,
84 Expert pilots 21 points,
-
6 Destroyer Units (2 Vessels) 1.5 points,
8 ASW Frigate Units (2 Vessals) 2 points,
2 Escort/Patrol Groups (20 Corvettes) .5 points,
2 Heavy fleet carrier battle groups 4 points,
4 Light missile cruisers 2 points,
6 Heavy Missile cruisers 3 points,
6 Anti-aircraft cruisers 3 points,
2 Coastal Patrol Groups (40 missile attack boats) .5 points,
2 'Jiao' class CVLs 1 points,
4 SSNs 2 points,
2 Amphibious Assault Group 1 point,
1 Nuclear Guided Missile submarine .5 point,
11 SSK groups 5.5 points
TOTAL= 109.5
(*Denotes Higly Trained)
USEA 1973 build
Population: 65 million
Tech level: 7.5
Government: Social Democracy
Economy: Captalist [Peacetime Economy {3% growth + 1% from Seoul Economic Group = 4% }]
Economic budget: 271 points (Production centers [202]: Hanoi 6, Saigon, 6, Vientene 6, Pnomh Penh 6, Bangkok 6, Haiphong 6, Da Nang 6, Cam Ranh 6, Si Racha 5, Can Tho 4, Kampong Cham 4, Sattahip 4, Pakxe 4, Leam Chabang 4, Vinh 4, Kracheh 4, Louangphrabang 4, Xam Nua 4, Surat Thani 4, Chiang Mai 4, Kampot 4. Nuclear power plants[7]: Vinh 2, Si Racha 2, Chiang Mai 2, Hat Yai 1. Surplus Energy [2]: 2x Natural gas points 1, 2x Ethanol points 1. Commerce[55]: 5x International Airlines 10 28x Shipping Units 40 [14,000,000 million tons, Improved Comms Satellite Network 5]. Tourism [6]: Saigon 2, Bangkok 2, Hanoi 1, Vientianne 1. Natural Growth[20]: 10 )
Domestic:
Level 4 Social spending- 30.5 points
Asian Space Program- 20 points
AEF- 5 points
Civil Defense- 6 points
National Air Defense Radar Network- 6 points
3 Imported Oil from Indonesia and Malaysia- 3 points
6 Imported stockpiled Oil from Indonesia and Malaysia- 6 points
Microcomputer Industry- 5 points
Military:
Indochinese Inteligence Agency- 6 points
Second Generation ABM 36/72- 12 points
3x Mechanized SAM groups- 15 points
7x SSNs- 42 points
Maintenance:
4 Light infantry divisions 3 points,*
4 Garrison Units 1 point,
2 mechanized infantry division 2 points,*
5 marine light infantry brigades 3.75 points,*
4 marine mechanized infantry brigades 4 points,*
1 Armoured Division 1 point,*
1 Mechanized Artillery group 1 point,*
4 Special Forces battalions 1 point, [Hand picked]
3 HQ unit 4.5 points,*
3 Mechanized SAM groups 3 points,*
-
24 Su-27 fighter Squadrons 4 points,
2 Ht-80 transport Squadrons .5 points,
28 Nanchang Q-6 Light bomber Squadrons 7 points,
2 Nanchang E-8 AEW Squadrons 2 points,
10 Ht-7 ASW helicopter Squadrons 5 points,
8 J10 Fighter Squadrons 2 points,
8 C124 Globemaster Heavy transport Squadrons 2 points,
6 CA Kirin Lamsong Tanker Squadrons 1.5 points,
4 Nova AEW Squadrons 12 points,
4 Ht-64 Strategic Bomber Squadrons 10 points,
2 H7 Lei Reconaissance Squadrons 6 points,
84 Expert pilots 21 points,
-
6 Destroyer Units (2 Vessels) 1.5 points,
8 ASW Frigate Units (2 Vessals) 2 points,
2 Escort/Patrol Groups (20 Corvettes) .5 points,
2 Heavy fleet carrier battle groups 4 points,
4 Light missile cruisers 2 points,
6 Heavy Missile cruisers 3 points,
6 Anti-aircraft cruisers 3 points,
2 Coastal Patrol Groups (40 missile attack boats) .5 points,
2 'Jiao' class CVLs 1 points,
4 SSNs 2 points,
2 Amphibious Assault Group 1 point,
1 Nuclear Guided Missile submarine .5 point,
11 SSK groups 5.5 points
TOTAL= 114
(*Denotes Higly Trained)
Canadstein
14-08-2006, 15:24
I have a question about the growth. I'm confused why we even have it.
Whittlesfield
14-08-2006, 15:27
Basically, your total income should be 67.5. The growth is 4% in this case.
4% of 67.5 is 2.7. So round that up to 3 and you get 3 production centres next year.
Canadstein
14-08-2006, 15:32
So i just add three points to any production center? Sorry for the questions it's just that my a little confused.
Whittlesfield
14-08-2006, 15:33
No, you get three new production centres next year. So one could go in Amsterdam, which currently has 5 production centres, and two could go to Kerkrade, which currently has none.
Canadstein
14-08-2006, 15:41
So if I followed your idea I would have 6 production centers in Amsterdam and two in Kerkrade right?
Whittlesfield
14-08-2006, 15:46
You would in 1972. Although Kerkrade's a small place, so I'd pick somewhere else.
Canadstein
14-08-2006, 15:48
Ok, then I need to do last years. In 1970 I was suppose to get 2 new production centers so I will add that.
Whittlesfield
14-08-2006, 15:52
There was no growth from 1965-69, but there was in 1970.
Canadstein
14-08-2006, 15:55
So I add 2 points to a new city,Utrecht. Is this right?
Whittlesfield
14-08-2006, 16:01
Yeah I was going to suggest Utrecht. You can split the 3 production centres however you like. They can go all on one town, or all on different ones.
Canadstein
14-08-2006, 16:06
Of course the two points will be for next year. I just added Utrecht for 1971. Also that means only five points per production center, right?
Whittlesfield
14-08-2006, 16:29
No. For 1972 you will get 3 production centres. And you can choose where you put them, and you can have more than 5 per city.
Galveston Bay
14-08-2006, 16:49
Your total budget should be 67.5:
Netherlands 1971 build
Population: 12 million
Tech level: 7.5
Economy: (Market Economy)[3% Growth + 1 % EEC bonus= 4%]
Economic Budget [67.5]: (Production Centres [24x2=48]:Rotterdam 5, Amsterdam 5, Arnheim 4, Groningen 4, Nimwegen 3, Aruba 1, Dutch Virgin Islands 2. Nuclear [1]: Nimwegen 1 Commerce [17.5] 5 national airlines 10, 5 shipping units 7.5. Tourism [1]: Carribean colony 1.
remember, maximum economic productivity at tech level 7.5 is 2 production centers per 1 million people
you have 12 million, at 1% population growth, so your maximum is 24, increasing to a maximum of 25 when you get to 12.8 million
Only when you reach tech level 7.5 will you start seeing significant growth again
Sukiaida
14-08-2006, 17:04
Significant growth in... Population or economic centers?
Galveston Bay
14-08-2006, 17:16
Economic modifiers in effect 1964 – 1969
If most of your nation is above the Tropic of Cancer, then no population growth. Significant emigration occurs, and death rates are artificially high because of radioactive fallout which has the side effect of reducing immune systems, leaving people vulnerable to disease epidemics. During this time, epidemics are a serious problem, worsened also by food shortages which cause food rationing or in some cases, malnutrition and even famine in some areas. By the end of 1969 the climate is returning to normal, nearly all of the radioactive fallout has fallen to earth and been washed away by rain or cleaned up, and epidemics have been brought under control or ceased on their own. In addition, the global economy has finally adjusted to the changes that have occurred and a sense of normalcy returns, along with recovery efforts that have been made by 1970.
South of the Tropic of Cancer, radiation and climatic issues aren’t a problem. But the Great Depression continues as economies struggle to develop new markets, adjust to radical changes that have occurred, and absorb refugees and immigrants by the millions.
Great Depression modifiers
Production centers produce .5 production points at reduced spending, 1 production point for normal spending and 1.5 production points for National Effort. At wartime levels, which are only possible if your nation has been hit by a nuclear weapon, or is actually still at war (the Twilight War ends in 1964), you can get up to 4 points per production center, assuming you can provide the energy to supply those production points.
Commerce and tourism is quartered (worth 25%) throughout the Depression. The exceptions are for Palestine (whoever owns it) which is worth 5 points, Italy, which gets 5 points, Western Arabia which gets 10 points, and India, which gains 5 points. This tourism is from religious pilgrimages, which see an upswing in these troubled times and in spite of hardships, people come. (Triggers are the Holy City of Jerusalem, the Vatican, the Haj, and the Ganges River, which is sacred to Hindus).
Climate Modifiers (north of Tropic of Cancer only)
1964 -69 are tough years in the Northern Hemisphere. Markedly cooler temperatures mean less water in the atmosphere, which means less snow and rain for interior regions of the continents of North America and Asia. Europe and coastal regions of those continents suffer less as they are close enough to major lakes and seas to get even some rain in the worst years. Entire industries are wiped out such as the grape industry in California Wine Country for example. Other areas that depend on irrigation from winter snow melt also suffer severely, places like Central Asia, the California Central and Imperial Valleys, portions of China, and other similar climate regions. In short, if an area normally gets under 15 inches of rain, it becomes a true desert during these years. Under 30 inches, and only crops like wheat can be grown. Areas that get under 50 inches see specialty crops go away and replaced by things like corn etc. What water is available is needed for urban populations first and crops secondly. Some coastal areas get too much rain, which has similar negative agricultural effects. Winters are also harsher and last longer, reducing growing seasons, which are severely impacted in areas that are in the northern part of the northern temperate zone (basically the Arctic Circle slides a bit south during this time)
Food production is reduced by 30% in all nations north of the Tropic of Cancer, with additional penalties of another – 25% if your nation is mostly above the 50th Parallel.
Radiation effects
In addition to causing the higher death rates already mentioned, it also contaminates farmland in areas that were heavily hit. The Ukraine, Germany, Poland, China, the USEA, and Scandic Union all have serious radiation contamination that eventually is cleaned up by nature or physically. For years dairy products have strontium 90 contamination for example, which means milk has to be made into cheese to be safely eaten for example. Vegetables have to be washed, animals sicken and die just as frequently (and more frequently in some cases) which causes serious losses, and all of this adds up to drive up food costs, and lower the amount of available food.
China suffers 70% reduction in food production 1964
Turkey, China, Russia, Ukraine, Poland, Germany, USEA and Scandic Union suffer 20% reductions in food production 1965 – 69
The Nile Valley doesn’t produce any food at all until sufficient Nile floods clean up all of the radiation contamination in the Nile Valley.
All other nations in Northern Hemisphere north of Tropic of Cancer suffer 10% reduction in food production 1964 only
NO tourism occurs in any nation that is suffering radiation effects (ooc: would you go after all?)
EMP and Production damage
Production centers destroyed by a nuclear strike are completely destroyed and have to be built from scratch.
Production centers damaged by conventional fighting, nuclear strikes that are near misses, and EMP damage can be repaired.
Production centers damaged by EMP cost 6 points to repair, as do Nuclear power points.
All other damage costs 12 points to repair for each production center.
Airlines and shipping indicated as destroyed of course will have to be replaced.
Tech level advancement
Nations that suffered the loss of 25% or more of their production cannot advance in tech level that year. Nations that suffered particularly heavy damage, in this case, Turkey, Germany, China, and the USEA, cannot advance in tech level until after 1969. At that point, they pick up where they left off with electronics research etc. Rationale is that a lot of important people died, and the nation is too busy trying to put things back together to funnel money into anything untested like product research and development. Therefore, they cannot spend money on electronics research during this time period, nor can they conduct space launches as the people (or their legislatures if they have them) aren’t in the mood for that kind of nonsense when they are worried about whether tomorrow will come or not.
Emergency measures
Government can take emergency measures if they are at National Effort or Wartime spending. These include the following:
Food Rationing: each food point can feed 2 million people instead of 1 million.
Emergency gardens: at the cost of 10% of your industrial production, you can redirect people into food production. This increases food production by 20%. (fewer workers available)
Fuel rationing: Reduces the amount of oil needed by 50%, reduces domestic production by 10% (efficiency is reduced)
These are not popular, and the people of your nation will only put up with them as long as they see that a clear emergency exists. If continued after the emergency ends, the people get restless.
bump so its still in the thread but its now obsolete unless your still doing builds for some reason for the 64-69 period
Galveston Bay
14-08-2006, 17:20
Significant growth in... Population or economic centers?
when the Dutch reach tech level 8, then he can have 3 production centers per million
As he will have around 25 or so at that time, if he has growth of 3% for example because he is at normal spending spending, and still has income of around 120 points, that would work out to be 3 or 4 production centers a year for a few years until he reaches his maximum cap again
That is significant growth. An IC explanation would be a boom in the economy until the slack is used up at which point the economy returns to a more normal slow growth rate.
Technically I should add in inflation for things like this, but its too damn hard to figure out and keep track of, and we have enough to do
Canadstein
14-08-2006, 17:21
No. For 1972 you will get 3 production centres. And you can choose where you put them, and you can have more than 5 per city.
Sorry I meant three for 1972, but for 1971 I got two production centers.
Canadstein
14-08-2006, 17:23
remember, maximum economic productivity at tech level 7.5 is 2 production centers per 1 million people
you have 12 million, at 1% population growth, so your maximum is 24, increasing to a maximum of 25 when you get to 12.8 million
Only when you reach tech level 7.5 will you start seeing significant growth again
So I'm suck at 1% population growth, right?
Galveston Bay
14-08-2006, 17:26
I. Economic production
Commerce
A nation cannot have more then 5 shipping units per 9 million people (somebody has to man them after all).
small adjustment to make things a little easier
Whittlesfield
14-08-2006, 17:33
Why did you change it from 10 million to 9 million?
Galveston Bay
14-08-2006, 17:35
Why did you change it from 10 million to 9 million?
so the British can retain the merchant fleet they have in real life and have had all game
Galveston Bay
14-08-2006, 17:36
So I'm suck at 1% population growth, right?
actually you have your historical population growth rate, but I suspect you will find its around there
Canadstein
14-08-2006, 17:53
So what do I do with the extra points I get from growth since I get only get one more production point to a center?
Galveston Bay
14-08-2006, 17:54
Brazil 1971 Build, Tech Level 7.5
Spending Type: Market Economy National Effort, Growth: 3%
1971 Budget:
16 from tourism, 45 commerce, 268 from 134 production centers (Rio de Jainero 16, Manaus 6, Belem 6, Sao Paulo 12, Boa Vista 6, Rio Branco 6, Sao Luis 6, Fortaleza 6, Teresina 6, Natal 6, Recife 6, Maceio 6, Salvador 6, Tubarao 6, Vitoria 6, Belo Horizonte 6, Santos 6, Curitiba 6, Porto Alegre 4, Campo Grande 2 [4 in Rio, max reached]) = 329 points
Energy:
Alternative (ethanol) 2
Natural gas 1
hydroelectric 1
4 oil points
Population: 67 million people
Food production
151.1( 67 food used) and 84.4 as suplus
Maintenance:
x1 Intelligence Agency: BIA – 5 points
x4 Highly Trained Garrisons - 2 points
x3 Highly Trained Infantry Division – 1.5 points
x1 Highly Trained Armored Division - .75 points
x16 Expert Pilots - 4 points
x2 Heavy Missile Cruisers - 1 point
x5 Destroyer Units - 1.25 points
x2 Highly Trained HQ - 2.5 points
x4 Highly Trained Mechanized flak group - 3 points
x2 Highly Trained Marine light infantry brigade - 1 point
x4 Highly Trained Flak group - 2 points
x2 B57 - 2 points
x10 Viggen - 5 points
x1 ETU-95 - 1 point
Total Spent: 27
Total Remaining: 302
Social Services:
Level V Social Services for everyone - 67 points
Total Spent: 94
Total Remaining: 235 points
Construction:
x2 Hydroelectric - 48 points
Total Spent: 142
Total Remaining: 187
Military Purchases:
x5 C141 Starlifter - 10 points
x15 Expert Pilots - 10 points
x10 Viggens - 20 points
x6 Highly Trained Infantry Corps - 30 points
x2 Heavy Cruiser - 20 points
x1 CV (Fleet Carrier) - 10 points [Year 1/2]
Total Spent: 278
Total Remaining: 51
Research:
Microcomputers (7/10): 5
Total Spent: 383
Total Remaining: 46
Foreign Aid:
Mozambique: 24 points
Guinea-Bissau: 22 points
Predicted 1972 Budget:
16 from tourism, 45 commerce, 268 from 134 production centers (Rio de Jainero 16, Manaus 6, Belem 6, Sao Paulo 12, Boa Vista 6, Rio Branco 6, Sao Luis 6, Fortaleza 6, Teresina 6, Natal 6, Recife 6, Maceio 6, Salvador 6, Tubarao 6, Vitoria 6, Belo Horizonte 6, Santos 6, Curitiba 6, Porto Alegre 4, Campo Grande 2) = 329 points
Advancement to Tech Level 8.0
In progress Completed
1. Level 3+ social spending for at least 10 years
2. Has reached at least 75% of economic productivity maximum for at least 5 years
3. Created a communications satellite network alone or be paying a portion of the cost of one.
4. Has the ability to build nuclear power plants.
5. Has an airline and tourist industry.
6. Spent 5 points a year for 10 years building microcomputers
1964 figures (from earlier in this thread) are as follows
Brazilian birth rate and immigration should keep their population growth at about 3% from 64 -75, then it will taper off to 2% for another 10 years and stabilize at 1.5%
Brazil's 1964 Build:
Population: 55 million
Tech Level: 7.5 (I think, not entirely sure)
Production: 93
Tourism: 6
Commerce: 55
Ethanol Point: 1
6% growth (cut spending and treaty)
Total: 155
Maintenance: 9.25
Intelligence Agency: BIA – 5 points
4 Highly Trained Garrisons - 2 points
3 Highly Trained Infantry Division – 1.5 points
1 Highly Trained Armored Division - .75 points
5 Regular Pilots - Free
Level III Social Spending: 18 points
Maintenance for Satellite Network (US) - 3 points
Points left for builds: 124.75 points
Builds:
2 Heavy Missile Cruisers: 20
5 Destroyer Units: 25
3 Production Centers: 72
Surplus: 11.25
Brazil's 1965 Build:
Population: 55 million
Tech Level: 7.5 (I think, not entirely sure)
Production: 106x1.5= 159
Tourism: 1.5
Commerce: 14
Ethanol Point: 1
Total: 175.5
Maintenance: 11
Intelligence Agency: BIA – 5 points
4 Highly Trained Garrisons - 2 points
3 Highly Trained Infantry Division – 1.5 points
1 Highly Trained Armored Division - .75 points
5 Regular Pilots - Free
2 Heavy Missile Cruisers
5 Destroyer Units
Level III Social Spending: 18 points
Maintenance for Satellite Network (US) - 3 points
Points left for builds: 143.5 points
Builds:
Microcomputers (1/10): 5
4 Production centers: 96
Surplus: 53.25
So where is the post concerning the 1964 -1970 period?
Remember, no natural growth during that time and these factors http://forums.jolt.co.uk/showpost.php?p=11544990&postcount=436
affected your growth like everyone else
So I need to see the 64-70 period please
Galveston Bay
14-08-2006, 17:55
So what do I do with the extra points I get from growth since I get only get one more production point to a center?
you lose it basically
Canadstein
14-08-2006, 18:13
I guess I will have to wait until tech level which will be in 1980.
Whittlesfield
14-08-2006, 18:24
Brazil's 1966 Build:
Population: 56.8 million
Tech Level: 7.5 (I think, not entirely sure)
Production: 53x1.5= 79.5 points
Tourism: 1.0
Commerce: 11
Ethanol Point: 1
Total: 92.5
Maintenance: 11
Intelligence Agency: BIA – 5 points
4 Highly Trained Garrisons - 2 points
3 Highly Trained Infantry Division – 1.5 points
1 Highly Trained Armored Division - .75 points
5 Regular Pilots - Free
2 Heavy Missile Cruisers
5 Destroyer Units
Level III Social Spending: 18 points
Points left for builds: 63.5 points
Builds:
Microcomputers (2/10): 5
4 Production centers: 58.25
1967 Builds( National Effort)
Population: 59.1 million
Tech Level: 7.5 (I think, not entirely sure)
Production: 59x1.5= 88.5 points
Tourism: 1.0
Commerce: 11
Ethanol Point: 1
Total: 101.5
Maintenance: 11
Intelligence Agency: BIA – 5 points
4 Highly Trained Garrisons - 2 points
3 Highly Trained Infantry Division – 1.5 points
1 Highly Trained Armored Division - .75 points
5 Regular Pilots - Free
2 Heavy Missile Cruisers
5 Destroyer Units
Level III Social Spending: 18 points
Points left for builds: 72.5 points
Builds:
Microcomputers (3/10): 5
2 Production centers: 48
Surplus of 19.5 points
1968 Builds( National Effort)
Population: 62.8 million
Tech Level: 7.5 (I think, not entirely sure)
Production: 65x1.5= 97.5
Tourism: 1.0
Commerce: 11
Ethanol Point: 1
Total: 110.5+19.5(suplus)= 130
Maintenance: 11
Intelligence Agency: BIA – 5 points
4 Highly Trained Garrisons - 2 points
3 Highly Trained Infantry Division – 1.5 points
1 Highly Trained Armored Division - .75 points
5 Regular Pilots - Free
2 Heavy Missile Cruisers
5 Destroyer Units
Level III Social Spending: 18 points
Points left for builds: 101 points
Builds:
Microcomputers (4/10): 5
2 HQs x10 points= 20
4xMechanized flak group x 5 points= 20 points
2xMarine light infantry brigade x 2 point= 4 points
4xFlak groupx 3 points=12 points
Surplus of 40 points
1969 Builds( National Effort)
Population: 64.9 million
Tech Level: 7.5 (I think, not entirely sure)
Production: 65x1.5= 97.5
Tourism: 1.0
Commerce: 11
Ethanol Point: 1
Total: 110.5+40(suplus)= 150.5
Maintenance: 16.5
Intelligence Agency: BIA – 5 points
4 Highly Trained Garrisons - 2 points
3 Highly Trained Infantry Division – 1.5 points
1 Highly Trained Armored Division - .75 points
5 Regular Pilots - Free
2 Heavy Missile Cruisers
5 Destroyer Units
2 HQs
4 Mechanized flak group
2 Marine light infantry brigade
4xFlak group
Level III Social Spending: 18 points
Points left for builds: 116 points
Builds:
Microcomputers (5/10): 5
Suplus of 115
1970 Builds
Population: 67 million
Tech Level: 7.5 (I think, not entirely sure)
Production: 130x1.0= 130
Tourism: 6
Commerce: 55
Ethanol Point: 1
Total:198+115= 313 points
Maintenance: 16.5
Intelligence Agency: BIA – 5 points
4 Highly Trained Garrisons - 2 points
3 Highly Trained Infantry Division – 1.5 points
1 Highly Trained Armored Division - .75 points
5 Regular Pilots - Free
2 Heavy Missile Cruisers
5 Destroyer Units
2 HQs
4 Mechanized flak group
2 Marine light infantry brigade
4xFlak group
Level III Social Spending: 18 points
Points left for builds: 278.5
Builds:
Microcomputers (6/10): 5
10 Viggen x 4=40 points
ETU95 1=4
11 pliot expert x4=44
2 B-7x8=16
24 points for Ethanol
5 points to BIA covet operations
Surplus of 140.5 points
Food production
151.1( 67 food used) and 84.4 as suplus
Power:Alternative (ethanol) 1 (+ 1 a year every 3 years until 5 is reached) Natural gas 1, hydroelectric 1 (3 more possible), at tech level 7.5 will gain 4 oil points (deep drilling technology)
WORK IN PROGRESS
:)
Haneastic
14-08-2006, 18:27
I did 1958-1965
Lesser Ribena
14-08-2006, 19:34
British Builds 1971
National Effort market economy 2% growth.
Production Centres:
UK: 122 as follows: 24 London, 15 Birmingham, 12 Coventry, 10 Manchester, 8 Hull, 8 Liverpool, 6 Glasgow, 6 Newcastle, 6 Sheffield, 6 Edinburgh, 6 Bristol, 6 Leeds, 3 Derby, 3 Nottingham, 1 Newfoundland
INCOME
Production Centres: 366 points
Trade: 66 points (50 from merchant marine (35 units of shipping, 2 liners), 10 from airlines (1 domestic, 4 foreign)), improved communications satellites
UK tourism: 5 from 5 areas (London airports: Gatwick, Heathrow, Stanstead; Birmingham airport; Dover cruise terminal)
Nuclear Points: 19 (Windscale A and B, Cumbria; Hunterston A and B, North Ayrshire; Sizewell A and B, Suffolk; Trawsfynydd, Gwynedd, Wales; Chapelcross, Dumfries and Galloway, Scotland; Hinkley Point A and B, Somerset; Bradwell, Essex; Berkeley, Gloucestershire; Dungeness A and B, Kent; Wylfa, Anglesey, Wales; Torness, East Lothian, Scotland; Heysham A and B, Lancashire; Oldbury, Gloucestershire)
TOTAL: 456
EXPENDITURE
Missile
5 points to maintain 1000 MRBM missiles.
600 cruise missiles (enough for every RN vessel and RAF) (60/60).
Military
Royal Air Force Maintenance: 47.75
Fleet Air Arm Maintenance: 11.5
Army Maintenance: 18.5
Royal Navy Maintenance: 31.5
Military Intelligence Service Maintenance: 5
UK Civil Defence 5.5 points
UK National Air Defence RADAR network 5.5 points
RAF Modernisation
3 SEPCAT Jaguar Squadrons - 3 points
3 Tu26 Squadrons - 9 points
3 Tu22M Squadrons - 9 points
6 Aztec Squadrons - 12 points
3 Do500 Squadrons - 6 points
2 Tornado m3 Squadrons - 4 points
4 ASW Helicopter Squadrons - 12 points
10 Harrier II squadrons - 20 points
31 pilots - 15.5 points
Social Provision
level 4 social services (56.0m): 28
UK Satellites
Early Warning Satellite Network 3 points
Improved Spy Satellite Network 6 points
UK Industry EMP Hardening Program
78.75 points allocated this year (263.75/366; 65 centres EMP protected)
Intelligence service Mission Budget
0 points
Food Exports
nets 0.5 points
ESA
60 points allocated
ENERGY POINTS
Coal 5, hydroelectric 1, North Sea Oil 5, Natural Gas 5, nuclear 19
Military: 40 oil points needed
Industry: 230 energy points needed
Commerce and tourism: 71 oil points needed
117 oil points provided by 5 North Sea oil points (122/125)
366 energy points provided by 10 nuclear points (366.400/)
Net Result: 5 coal, 1 hydroelectric, 5 gas, 9 nuclear points surplus.
POLLUTION
Population Density Pollution: -1% growth -negated by control measures
Energy Pollution: 0
Economic Pollution: 0
GROWTH
Net Growth: 2% yields 7 new production centres for next year
FOOD
Index rating of 25,025 feeding 62.5 million people, exports net 0.5 points
Lesser Ribena
14-08-2006, 19:34
British NPCs 1970
Federated States of East Africa
(Uganda, Tanzania, Kenya, Rwanda and Burundi)
Population: 43.1 million
Tech: 7
Production Centres: 37 (9 Uganda, 10 Kenya, 13 Tanzania, 2 Rwanda, 3 Burundi, 17 EMP hardened)
Tourist Points: 5 airports (Uganda, Tanzania, Rwanda, Burundi, Kenya), Cruise Terminal (Kenya), 2 Domestic Airlines, 4 International airlines.
Shipping: 40 points from 30 units,
Other Income: 1 resource point, 1 nuclear power plant in Kenya, 1 plant in Tanzania, 1 plant in Uganda, 1 plant in Burundi
Regular Military: 80 missile boats, heavy missile cruiser, light missile cruiser, 4 modern destroyers, 15 BAC Lightnings, 15 pilots, 2 flak groups, 3 garrisons,
Reserve Military: 10 infantry divisions, 5 mechanised divisions, armoured div
Food: 11508 food points, can feed 28.77 million, 1.5 points spent to feed whole nation.
Fuel: Military requires 12.25 oil points, Commerce 46 oil points, Industry requires 66 energy points. Result: 3 oil points imported, 1 coal point imported.
Pollution: no density pollution, no energy pollution, no economic pollution,
Total Income: 131 points
Expenditure: 14 points on maintenance, 1.5 on food, 21.5 points for level IV services, 24 points on one nuclear plant, 30 points for 15 Tornado I aircraft, 40 points to ESA
Trade Destinations: 6 UK, 10 Commonwealth, 5 other Africa, 3 Germany, 3 France, 3 other EEC, 3 dispersed,
Growth: 5 prod centres
Central African Customs and Economic Union (CACEU)- Gabon, Congo, Equatorial Guinea, Central African Republic, Chad.
Population: 8.3 million
Tech: 7
Production Centres: 7 (1 Congo, 2 CAR, 3 Chad, 1 Gabon, 6 EMP hardened)
Tourist Points: 2 airports (Congo, Equatorial Guinea), domestic airline, international airline,
Shipping: 21 points from 14 units
Other Income: 2 oil points, 1 resource point
Regular Military: marine brigade, 6 BAC lightnings, 6 pilots, 20 corvettes,
Reserve Military: 6 infantry divisions
Food: 2931 food points, feeds 7.3 million people, 1 points worth imported
Fuel: 2 oil produced, 1 provides for needs of military, energy and commerce, 1 exported.
Pollution: no density pollution, no economic pollution, no energy pollution.
Total Income: 42 points
Expenditure: 4 on level IV services, 4 maintenance, 1 on food, 2 points to finish a shipping unit, 31 points to ESA
Trade Destinations: 2 UK, 3 Commonwealth, 2 FSEA, 2 ECOWAS, 2 EEC, 3 dispersed,
Growth: 2 production centres
Economic Community of West African States (ECOWAS)- Burkina, Togo, Ghana, Ivory Coast, Liberia, Sierra Leone, Guinea, Guinea-Bissau, Mali, Senegal , Gambia,
Population: 37.3 million
Tech: 7
Production Centres: 35 (5 Mali, 3 Togo, 5 Ghana, 2 Sierra Leone, 1 Guinea-Bissau, 4 Senegal, 4 Burkina, 5 Ivory Coast, 1 Liberia, 4 Guinea, 6 EMP hardened)
Tourist Points: 2 airports (Ghana, Senegal), International airline, domestic airline
Shipping: 80 units, 22 in use providing 36 points
Other Income: 1 oil, 5 resource points, 6 nuclear plants (Senegal, Liberia, Ghana, Togo, Sierra Leone, Guinea),
Regular Military: garrison, 1 armoured brigade, 1 mechanised division, 1 heavy missile cruiser, 200 missile boats, 4 destroyers, 2 ASW frigates, 6 blackburn buccaneers, 6 Tornado Is, 12 pilots, 2 amphibious assault groups, 2 transport groups
Reserve Military: 7 infantry divisions, flak group,
Mothball: 12 lightnings,
Food: 17392 food points, feeds 43.48 million people, extra ezported for 0.75 points
Fuel: 1 oil point imported to meet oil needs, 2 nuclear points provide other energy needs
Pollution: none from density, none from energy, none from economic.
Total Income: 122
Expenditure: 14.5 points maintenance, 18.5 on level IV services, 5 points maintenance intel agency, 60 points to ESA, 24 points for 1 nuclear plant,
Trade Destinations: 6 UK, 12 Commonwealth, 2 France, 2 Germany, 4 FNS, 2 Brazil, 1 Nigeria, 3 Dispersed,
Growth: 5 production centres
CARICOM (ex-British Carribean territories)
Population: 4.6 million
Tech: 7
Production Centres: 4 (1 Belize, 2 West Indies, 1 other islands)
Tourist Points: 2 airports (Belize, West Indies), International airline, domestic airline
Shipping: 8 units, 4 in use providing 6 points
Other Income: 1 resource point
Regular Military: HQ, missile boat unit, 3 Tornado I squadrons, 3 expert pilots, 1 light infantry division
Reserve Military: none
Food: 2006 food points, feeds 5 million, remainder exported (negligible)
Fuel: 1 oil point imported to meet oil and energy needs
Pollution: none
Total Income: 13
Expenditure: 2.5 points maintenance, 2.5 on level IV services, 8 points to start a nuclear plant.
Trade Destinations: none
Growth: 0
Republic of Cyprus
Population: 620,000
Tech: 7
Production Centres: 1
Tourist Points: none
Shipping: 28 units, 1 in use
Other Income: 1 resource point
Regular Military: 1 mountain bde, 40 missile boats
Reserve Military: none
Food: 601 food points, feeds 601,000, remainder imported (negligible)
Fuel: 1 oil point imported to meet oil and energy needs
Pollution: none
Total Income: 4.5
Expenditure: 0.5 points maintenance, 0.5 on level V services, 3.5 points to ESA
Trade Destinations: 2 UK, 7 EEC, 3 Commonwealth, 3 dispersed, 9 Greece, 4 North Africa
Growth: 0
Sultanate of Kuwait
Population: 790,000
Tech: 7
Production Centres: none
Tourist Points: none
Shipping: 30 units, 1 in use
Other Income: 4 oil points, 1 nuclear plant,
Regular Military: 1 highly trained marine bde, 40 missile boats, 2 modern destroyers.
Reserve Military: none
Food: 283 food points, feeds 283,000, remainder imported (0.5 points)
Fuel: needs met locally,
Pollution: none
Total Income: 6.5
Expenditure: 1 point maintenance, 1 on level V services, 0.5 on food, 4 to ESA
Trade Destinations: 3 UK, 6 EEC, 3 Commonwealth, 3 dispersed, 3 Oman, 3 India, 5 UIR, 2 Western Arabia, 2 FSEA,
Growth: 1 production centre
Sultanate of Oman (and Western Arabia, UAE)
Population: 3.8 million
Tech: 7
Production Centres: 5 (3 EMP hardened)
Tourist Points: none
Shipping: 30 units, 2 in use
Other Income: 8 oil points, 3 nuclear plants,
Regular Military: 2 missile boat units, light missile cruiser, a destroyer squadron, a frigate flotilla, heavy missile cruiser, 6 Tornado Is, 6 SEPCAT Jaguars, 12 pilots, marine brigade,
Reserve Military: 2 infantry divisions, 2 mech divisions, 3 pilots, 3 BAC lightnings, armoured division, light infantry division.
Food: 5187 food points, feeds 5.2 million remainder exported (negligable)
Fuel: 7 oil points exported
Pollution: none
Total Income: 24
Expenditure: 6 points maintenance, 4 on level V services, 14 points for an armoured corps,
Trade Destinations: 8 UIR, 2 Kuwait, 2 UK, 8 EEC, 5 Commonwealth, 2 India, 3 RoW
Growth: 0
Ceylon
Population: 12.7 million
Tech: 6
Production Centres: 4
Tourist Points: none
Shipping: 14 units, 8 in use
Other Income: none
Regular Military: garrison
Reserve Military: none
Food: 3890 food points, feeds 3.9 million, remainder imported (1 point)
Fuel: 1 oil point imported to meet oil and energy needs
Pollution: none
Total Income: 16
Expenditure: 0.25 points maintenance, 6.25 on level IV services, 1 point on food, 8.5 points towards a production centre
Trade Destinations: 6 India, 3 Commonwealth, 2 Australia, 3 RoW
Growth: 1
Lesser Ribena
14-08-2006, 19:38
The above are subject to change depending on the funds received by other ESA nations for various programs (ie. the British allocation could vary to take up any slack in funding). I have got the following ESA nations budgets:
60 points from United Kingdom
40 points from Federated States of East Africa
31 points from Central African Customs and Economic Union
60 points from Economic Community of West African States
3.5 points from Cyprus
4 points from Kuwait
7 points from Russia
14 points from Netherlands
10 points from Rumania
are there any others I am missing?
Aside from France, Germany and Albania-Kosovo which I know about. Who does the Belgian and Burgundian builds for example?
Whittlesfield
14-08-2006, 19:41
Surely the African countries would spend that money on new production centres rather than space travel?
Canadstein
14-08-2006, 19:57
I just wanted to remind the EEC's plan on the last page about Pan European Intelligence Agency. I'm guessing that Parthini will take care of all the points, but for these to happen the European countries need to donate.
Lesser Ribena
14-08-2006, 20:54
Surely the African countries would spend that money on new production centres rather than space travel?
Perhaps, but growth takes care of most of their needs. They will soon (within 3 to 5 years) be getting too many production centres to use and will have to waste some potential growth. I guessed that they'd rather advance their tech level quicker with space experience than spend 24 points to build one production centre when they get 3, 4 or 5 free a year. Still if another mod has a problem with it i'll change it.
Federation of South American Nations Budget 1971
Population: 62,000,000
Income: 289
Domestic Production: 94 x 2 (94 production centers / 186 Maximum) (2 Production Centers added from Nat Growth)
Commerce: 66pts (35 shipping units.)
Airline: 12 (4 national airlines, 4 International Airlines)
Tourism: 4
Nuclear Powerplants: 15
Annual Growth: 2% (Market/Peacetime=3%, Level 5 social spending= -2%, +1% from Pan America Treaty)
Energy:
8 Oil (47 points in Military, 96 points for commerce)
1 Coal (Exported to Any Nation)
4 Natural Gas (Exported to China)
2 Hydro Electric (Exported to Brazil)
15 Nuclear (300 points for domestic coverage, 188 used.)
(8 Oil Points in Reserve)
Constant Costs - 165 points
Military Upkeep - 100
Intelligence Service - 5 points
Social Services (Level V) - 60 points
Government Projects - 124 points
16 JF-12 Cobra's - 32pts
4 Su-27 Squadrons from Russia pending - 8pts
14 Points to NORAD for Space Exploration and what not.
20 Points to India (For Special Use)
3 x ASW Helicopter - 9pts
3 E2 Trackers - 3pts
3 S2 Trackers - 3pts
3 A6 Intruders - 6pts
3 EA6 Prowlers - 6pts
1 B70 - 8pts
11/24 for Production Center
Surplus - () points
0
So I think I've got the Merchant Marine down. 63.5 Mil is 35 merchant marine units, which is then multiplied by two because of myself being tech 8.
Haneastic
14-08-2006, 22:07
Federation of South American Nations Budget 1971
Population: 62,000,000
Income: 289
Domestic Production: 94 x 2 (94 production centers / 186 Maximum) (2 Production Centers added from Nat Growth)
Commerce: 70pts (35 shipping units.)
Airline: 12 (4 national airlines, 4 International Airlines)
Tourism: 4
Nuclear Powerplants: 15
Annual Growth: 2% (Market/Peacetime=3%, Level 5 social spending= -2%, +1% from Pan America Treaty)
Energy:
8 Oil (47 points in Military, 96 points for commerce)
1 Coal (Exported to Any Nation)
4 Natural Gas (Exported to China)
2 Hydro Electric (Exported to Brazil)
15 Nuclear (300 points for domestic coverage, 188 used.)
(8 Oil Points in Reserve)
Constant Costs - 165 points
Military Upkeep - 100
Intelligence Service - 5 points
Social Services (Level V) - 60 points
Government Projects - 124 points
16 JF-12 Cobra's - 32pts
4 Su-27 Squadrons from Russia pending - 8pts
14 Points to NORAD for Space Exploration and what not.
20 Points to India (For Special Use)
3 x ASW Helicopter - 9pts
3 E2 Trackers - 3pts
3 S2 Trackers - 3pts
3 A6 Intruders - 6pts
3 EA6 Prowlers - 6pts
1 B70 - 8pts
15/24 for Production Center
Surplus - () points
0
So I think I've got the Merchant Marine down. 63.5 Mil is 35 merchant marine units, which is then multiplied by two because of myself being tech 8.
At tech level 8 the commerce max is 66 including improved commercial satellite bonus
Galveston Bay
14-08-2006, 22:10
At tech level 8 the commerce max is 66 including improved commercial satellite bonus
that is correct, everyone please keep that in mind
Amestria
15-08-2006, 11:56
Budget and Builds (1971)
Budget 1971
Command Economy, National Effort (all Production Centers produce 3 production points): 150 production points – 5 points (economic damage) – 6 (relocation of two production centers) + 24 shipping points – 1 (Pakistan border closer) + 5 Tourism points + 4 Airlines Commerce points + 38.3 converted food points – 4.8 points for Border Control = 204.5 points
Budget 1971
Social Services: Level III Social Services for everyone, 6 points are spent on “Promoting Hindu Nationalism” (education, cultural activities) and 3 points towards affirmative action programs for Indian women = 120 points in Social Service costs total.
Builds for 1971
1 Light infantry Division (highly trained): 1 point
22 Vanara Sena Party Militia Units: 44 points
3 units of level 7.5 Transport Helicopters (purchased from Indochina): 6 points
2 Shipping Units (1 Indian, 1 Bangladesh): 6 points
Total Builds: 59 points
312 points from China to construct 13 production centers
24 points from Indochina to construct 1 production center
2 production centers are relocated from Agra to Mumbai
Maintenance and Upkeep 1971
Intelligence Agency (The Research and Analysis Wing, external, and the Intelligence Bureau, internal + Bangladesh): 6 points
HQ: 1 point
2 Coastal Patrol Group (80 torpedo boats): .5
17 Infantry Divisions: 4.25 points
5 light infantry divisions (average quality): 1.25
Garrison Unit(Agra): .25 points
Garrison Unit(Dhaka, Bangladesh): .25 points
Garrison Unit(Deli): .25 points
Garrison Unit(Kolkata): .25 points
Garrison Unit(Madras): .25 points
Garrison Unit(Mumbai): 25 points
31 Flak Groups (29 of which are tech 8): 7.75
Hal Marut fighter: .25 points
F4G Phantom fighter bomber: .25 points
FB111 Aardvark medium bomber: 1 points
1 Armored Brigade (average quality): .25 points
3 Mechanized Artillery Group: 1.5 points
6 pilots (average quality): 0 points
11 Vanara Sena Party Militia: 0 points
Total Maintenance: 25.5 points
Tech Advancement
1. Level 3+ social spending for at least 10 years: 1/10 of goal met
2. Has reached at least 75% of economic productivity maximum for at least 5 years:
3. Created a communications satellite network alone or be paying a portion of the cost of one: In the process of doing so.
4. Has the ability to build nuclear power plants: Met
5. Has an airline and tourist industry: Met
Haneastic
15-08-2006, 16:01
Budget and Builds (1971)
Budget 1971
Command Economy, National Effort (all Production Centers produce 3 production points): 150 production points – 5 points (economic damage) – 6 (relocation of two production centers) + 24 shipping points – 1 (Pakistan border closer) + 5 Tourism points + 4 Airlines Commerce points + 38.3 converted food points – 4.8 points for Border Control = 204.5 points
Budget 1971
Social Services: Level III Social Services for everyone, 6 points are spent on “Promoting Hindu Nationalism” (education, cultural activities) and 3 points towards affirmative action programs for Indian women = 120 points in Social Service costs total.
Builds for 1971
1 Light infantry Division (highly trained): 1 point
22 Vanara Sena Party Militia Units: 44 points
3 units of level 7.5 Transport Helicopters (purchased from Indochina): 6 points
2 Shipping Units (1 Indian, 1 Bangladesh): 6 points
Total Builds: 59 points
312 points from China to construct 13 production centers
24 points from Indochina to construct 1 production center
2 production centers are relocated from Agra to Mumbai
Maintenance and Upkeep 1971
Intelligence Agency (The Research and Analysis Wing, external, and the Intelligence Bureau, internal + Bangladesh): 6 points
HQ: 1 point
2 Coastal Patrol Group (80 torpedo boats): .5
17 Infantry Divisions: 4.25 points
5 light infantry divisions (average quality): 1.25
Garrison Unit(Agra): .25 points
Garrison Unit(Dhaka, Bangladesh): .25 points
Garrison Unit(Deli): .25 points
Garrison Unit(Kolkata): .25 points
Garrison Unit(Madras): .25 points
Garrison Unit(Mumbai): 25 points
31 Flak Groups (29 of which are tech 8): 7.75
Hal Marut fighter: .25 points
F4G Phantom fighter bomber: .25 points
FB111 Aardvark medium bomber: 1 points
1 Armored Brigade (average quality): .25 points
3 Mechanized Artillery Group: 1.5 points
6 pilots (average quality): 0 points
11 Vanara Sena Party Militia: 0 points
Total Maintenance: 25.5 points
Tech Advancement
1. Level 3+ social spending for at least 10 years: 1/10 of goal met
2. Has reached at least 75% of economic productivity maximum for at least 5 years:
3. Created a communications satellite network alone or be paying a portion of the cost of one: In the process of doing so.
4. Has the ability to build nuclear power plants: Met
5. Has an airline and tourist industry: Met
According to the front page, a command economy national effort requires a level 5 social safety net
The Lightning Star
15-08-2006, 17:26
According to the front page, a command economy national effort requires a level 5 social safety net
It's true, and it's why I never made India a fully communist country; because it couldn't support Nat'l efforts.
Amestria
15-08-2006, 19:24
According to the front page, a command economy national effort requires a level 5 social safety net
It does not say that. It says it needs a level 5 social safety net to offset social costs, that is, social unrest. So there is some social unrest in India at present.
BTW: Has your country, given its level 5 social safety net, reduced growth accordingly?
Galveston Bay
15-08-2006, 19:54
It does not say that. It says it needs a level 5 social safety net to offset social costs, that is, social unrest. So there is some social unrest in India at present.
BTW: Has your country, given its level 5 social safety net, reduced growth accordingly?
considering the size of the oppressive police force, she can get away with it in the short run..... long run however may be different
Amestria
15-08-2006, 20:00
considering the size of the oppressive police force, she can get away with it in the short run..... long run however may be different
Oppressive police force, among other things...email sent btw.
Ottoman Khaif
16-08-2006, 02:05
Belarus as of 1971
Population: 9.2 Million
Tech Level: 7.5
Production: 16 x2=32
International Airline=2
Trade: 0
TOTAL: 34
Maintenance:
4 Garrison Units =1 points
Level IV Services: 4
Belarusian KGB= 5 points
Energy: 0 (Coal currently provided by Russia)
24 Points left to spend
2x Su 27 cost 2 = 4 points
2xSu 24 cost 2= 4
4xAverage pilots =2 points
3xFlak group x 3 points= 9 points
1xLight infantry division x1 points= 1 points
Ok, for this nation, I only had info for 1962 builds,so that where I had to factor growth and aid from Russia, this is my best guess how this would look like by 1971, if the Econ mods want to correct it go ahead.
Now could someone help me with the following builds, I can't find any past builds for them, they are the following.
Crimea
Georgia and Armenia
[NS]Parthini
16-08-2006, 06:23
To answer Canadstein:
Yes, it would be good if all EEC members could give 1 point a year to help pay for Europol.
Canadstein
16-08-2006, 12:55
I'm paying 12 points for Europol.
Whittlesfield
16-08-2006, 13:08
Canadstein, your social spending should be 12 points by the way.
Canadstein
16-08-2006, 13:11
You know you keep on telling stuff like this to me. You are the one person who has told me all my wrongs. How come you cannot find them all at once? Because I'm getting annoyed about you posting about it everyday.
You know you keep on telling stuff like this to me. You are the one person who has told me all my wrongs. How come you cannot find them all at once? Because I'm getting annoyed about you posting about it everyday.
Hush. I'd just be glad he actually cares enough to help you out in the first place.
Arab Federation Build 1971
Population: 20 Million
Tech Level: 7.5
Economic Type: Market
Economic Status: National Effort
Production: 5 Baghdad, 2 Damman, 4 Riyadh, 2 Ha'il, 1 Hofuf, 17 shipping units, 2 international airline, 2 national airline, 21 surplus oil, 1 Tourism (Baghdad)
28 industry + 33.5 commerce (17 shipping + 4 airlines) + 21 energy + 1 tourism = 83.5 points
Military:
1 HQ – 1 Point
2 Highly Trained Garrison - .5 Points
2 Highly Trained Armored Divisions – 1 Point
4 Highly Trained Pilots – 2 Points
1 Coastal Patrol - .25 Points
4 TA 200 – 1 Point
Intelligence Service- 35.75 Points
Total: 10.75 Points
Spending:
1 Factory – 24 Points
6 Flak Groups (2 Apiece – Riyadh, Ha’il, and Hofuf) – 18 Points
Domestic:
Level 4 Spending- 10 points (From Germany)
Foreign Aid:
To Egypt: 3 Food Points
Energy:
Oil 21, Natural Gas 5
Food Needed:
20
Food Produced:
23
Japanese Build 1971
Population: 97 million
Growth: 4%
Production Points: 173 Centers x2 = 346
Commerce: 53 (Switching 1 Shipping Unit away from China)
Tourism: 9
Total: 408
Food Production: 161
Consumption: 97
6 Ethanol: 60
Energy Production: 11 (1 Coal, 1 Hydroelectric, 1 Oil, 2 Nuclear, 6 Ethanol)
Import: 5
Use: 16
Level 3 Social Services: 39
Maintenance: 55 (See Japanese Thread for Details)
Left: 309
Production: 221.25
Geothermal Research: 24
Tidal Energy Research: 12
Tidal Energy Construction: 36
Production Center: 4.75 (Done)
5 Production Centers: 120
3 International Airlines: 18
Production Center: 6.5 (15.5 Left)
Aid to ASA: 87.75
Kirstiriera
17-08-2006, 06:27
LR, I am having a rough time figuring out where I stand with the Bulgarian builds to be honest. I had assumed that everything had gone like normal, but I felt that the nation would take into account everything that had happened as well as the EEC membership...
Lesser Ribena
17-08-2006, 11:20
What was your last build?
If you post that, i'll have a go at filling in some of the missing years for you and figuring out where you stand.
Sukiaida
17-08-2006, 13:17
Sooo I gather that 1972 won't be on time? OR!!!!
Population:
1970--26 million
1971 (+3%)--26.75 million
Market Economy Peace Time:
Growth = 4% (3 + 1 from Commonwealth) of 138.5 = 5.5 Centers (+ fragments of rounding and immigration = 6 Centers.
Pollution Effects = None. (suddenly no population is a plus!)
Production Centers:
Sydney 6; Melbourne 6; Adelaide 5; Canberra 4; Brisbane 5; Auckland 3; Perth 5; Wellington 3; Port Moresby 2; Ambon 2; Darwin 3; Hobart 2; Newcastle 2; Cairns 2; Dili 1; = 45 --> 102
Resources:
New Guinea 2; Polynesia 1; New Caledonia 1 = 4
Commerce:
13 Merchant Marines; 4 National Airline; 3 International Airline = 40 (+10%) = 44
Income From Food Sales (see below):
4.75 points
Tourism:
1 Jet Terminal in Sydney; 1 Jet Terminal in Melbourne; 1 Jet Terminal in Wellington = 3 --> 2.5
Budget for 1970: 102 + 4 + 44 + 4.75 + 2.5= 157.25 points
Social Spending:
Level 4 Social Services to entire population--16 points
16 Points Spent
Military Upkeep:
2 Heavy Carrier Groups--4 points
6 F14 Squadrons--3 points
2 Heavy Cruisers--1 point
4 Light Cruisers--2 points
4 AA Cruisers--2 points
8 Destroyers-(4 units)--1 point
10 ASW Frigates-(5 units)--1.25 point
2 Patrol/Escort groups--.5 points
3 Coastal Patrol Group--.75 points
1 Tech 7.5 Sub Unit (SSK)--0.5 points
1 Tech 8 Sub Unit (SSK)--1 point
1 Amphibious Assault Group--0.5 points
22 Pilots at Expert Level--5.5 points
12 Pilots at Average Level--Free
HQ Unit--1 point
2 Flak Units--.5 points
2 Infantry Divisions --0.5 points
2 Mechanized Infantry Divisions --1 point
2 Light Marine Brigades (highly trained)--1 point
2 Mechanized Light Marine Brigades (highly trained)--1.5 points
2 Airborne Brigade (highly trained)--1 point
1 Air Transport--0.5 points
2 Transport Helicopters--0.5 points
4 F4G Fighter-Bombers--4 points
2 F111 Medium Bombers--2 points
1 Helicopter Gunship--.25 points
1 E2 Recon Squad--3 points
37.75 Points Spent
Military Spending:
Upkeep of Intelligence Agency--5 points
Upgrade 2 Escort Cruisers to Tech 8--4 points
2 Escort Cruisers--8 points
1 Tech 8 SSK Unit--10 points
2 ASW Helicopters--6 points
1 Attack Helicopter--3 points
6 Average Pilots--3 points
2 A6 Intruder Squadrons--6 points
Early Warning National Radar System--5 points
50 Points Spent
Domestic Builds:
Secret: Upkeep of AIA cells in Malyasia and Indonesia--3 points each (6 pts)
Secret: Reserve Intel Budget--7 points
Refitting of Satellite Network --6 points
2 Airline Units--12 points
Digital Spy Satellites--20 points
51 Points Spent
Reserve Points
Energy Expenditures--2 points
2 Points Spent
16 + 37.75 + 50 + 51 + 2 = 156.75 Points Spent (0.5 points under budget to maintain peacekeepers in Burma)
-------------------------------------------------------
Australian Commerce Breakdown
44 Economic Points
Britain 3; South Africa 4; China 3; India 2; USEA 3; Korea 2; Philippines 3; Japan 2; Indonesia 4; Malyasia 4; Columbia 3; FNS 2; UIR 1; Dispersed Europe 2; Dispersed Commonwealth 2; Dispersed North America 2; Other 2; (multiple nations receive fractions of points, specifically industrialized Europe and North America)
-------------------------------------------------------
Advancing to Tech Level 8 Benchmark:
1. Level 3+ social spending for at least 20 years
2. Has reached 75% of maximum economic productivity for at least 5 years
3. Created a communications satellite network alone or be paying a portion of the cost of one.
4. Has the ability to build nuclear power plants.
5. Has an airline and tourist industry.
6. Spent 5 points a year for 10 years on building an electronics industry
7. Improved Communications satellites
-------------------------------------------------------
Enercy Calculations
Energy Needed:
--Production: 3.5
--Commerce, Tourism and Military: 3
Energy Avaliable:
--1 Oil, 3 Natural Gas, 8 Coal
Energy Used:
--3 Oil, 3 Natural Gas, 0.5 Coal
Energy Surplus:
--7.5 Coal
Energy Used Breakdown:
--3 Natural Gas for Production
--1 Oil for Military
--1 Domestic Oil (from 3 Coal) for Military and Commerce and Tourism
--0.5 Domestic Coal for Tourism and Commerce
--1 Imported Oil for Military and Commerce and Tourism
Energy Imported:
--2 Oil (from Malyasia/Indonesia)
-------------------------------------------------------
Food Calculations
Food Produced: 76 Points (Australia and New Zealand combined)
Food Required: 26.75 Points
Food Surplus: 49.25 Points
Food Sold: 47.5 points means 4.75 points
Food Reserve: 1.75 points
Elephantum
17-08-2006, 19:28
Please do not mind my post on the old econ thread (the link in my bookmarks was old). I found the twilight war thread (the link on the frontpage didn't work). Sorry.
Kirstiriera
17-08-2006, 21:05
This was what the original Economy thread said:
Bulgaria
Population 7 million, tech level 6
Production centers: Sofia 3, plus national airline, 2 shipping unit
1944 budget: Level 3 social spending 2 points, 2 garrison units (in Rumania) 1 point, 2 mechanized divisions 1 point, 4 alpine brigades (in Yugoslavia) 1 point, 1 P51 fighter bomber unit, 1 C47 transport unit, 2 pilots (expert) 1 point.
The Kingdom has 1 coal and 1 hydroelectric Resource as well... We have a market economy. For 1971 we are at a peaceful standing.
Lesser Ribena
18-08-2006, 11:14
OK, i'll try to work something out for you today. Was that the 1965 build or even before that?