NationStates Jolt Archive


E20 Economic Thread version 4.0 (closed RP)

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Galveston Bay
20-07-2006, 21:47
Economics E20 Version 4.0

This is the principle economic thread for Alternate History 20th Century Role Play, which has managed to reach 1950.

Galveston Bay is the current Economic Moderator, with New Dornalia and Malkyer Snu acting as the Assistant Economic Moderators as time permits and so I won’t go insane. I will try to review this thread at least once a day, but because of RL commitments you should ask any urgent questions via TG, or ask another moderator.

This section is for major events and situations that affect the rules posted below.

Current News
The Twilight Years, also known as the Great Depression have finally ended. The harsh economic period of 1964-69, are finally a memory.
Galveston Bay
20-07-2006, 21:48
Economic modifiers in effect 1970 and ongoing

economic situation has returned to normal

for now
Galveston Bay
20-07-2006, 21:49
I. Economic production
Nations principally gain income from their own internal production, commerce and colonial resources.

Industrialized nations have production centers. A portion of their production can applied to the government for spending.

Market Economy Budget cuts, Income reduced by 1 /2, growth 5%. Each production center provides 1 point

Market Economy Peacetime. Normal income, growth 3%
Command Economy Peacetime Normal income, growth 2%
Peacetime is the norm. Each production center provides 2 points

Market Economy National Effort, and each production center is worth 3 points, growth 1% (essentially simulates large scale budget deficits)

Command Economy National Effort, production centers are worth 3 points, growth 1% (requires level 5 social spending to offset social costs)

National effort is a short situation, as a long term effort will strain the economy. Each production center is worth 3 points. Incidently, if National Efforts continue for more than 5 years, there is a penalty. Accumalated budget deficits in the Market economies trigger a recession of 1 year for every year of the national effort (-2% growth for duration). In Command Economies social unrest begins unless social services are increased to the next level.

Market Economy Wartime (not available until second year of war), production centers x 6, growth 1%

Command Economy Wartime (not available until second year of war), each production center is worth 9 points, no growth

Market Economy Total War (not available until second year of war), Production centers worth 12 points, no growth first year, -1% growth second and additional years. Plus -2% growth for each year postwar for every year Total War economy was in place. (simulates post war recession, large budget deficits).

This is to simulate the fact that Market economies have more capital available and more slack then Command economies but are slower to respond. They also can accumulate massive debts.

Growth
Points added to the economy from growth create new production centers. At cut spending they add 2 production centers for every point of growth, at peacetime they add 1 production center, and at national effort and wartime levels they add .5 (national effort) production centers, and in wartime they add .25 or .1 (wartime spending and total war spending). Growth can also be used to repair damaged production centers (instead of spending points to do so). 1 new production center can be used to repair 2 damaged ones.

Economic potential
The maximum build point limit that can be reached with just internal production (factories and home resources) at tech levels 3 – 6 is 1 production center, or "factory," per 1 million people. Once that limit is reached, your economy simply cannot expand further. This is the maximum potential for your national economy. At tech level 7, that increases to 2 production centers per 1 million people, and at tech level 8 it becomes 3 production centers for every 1 million people.

Commerce
This represents your international trade and for some nations may very well exceed what they produce domestically. That is fine and allowed and historically valid. Commerce points are added to the economy after production points are determined.

Merchant marine (international trade) adds 1 build point a year for every Half million tons of shipping (1 shipping unit) at tech levels 4 – 6. At tech level 7, shipping points are worth 1.5 points for every shipping unit, and at tech level 8 they are worth 2 points per shipping unit. Shipping isn’t just overseas trade but also internal trade, such as river barges, Great Lakes cargo ships etc. Ships are more efficient, containerized shipping arrives and later on computer invoicing and other factors makes shipping more efficient still. Each shipping units costs 3 points, build time 6 months. A nation cannot have more then 5 shipping units per 9 million people (somebody has to man them after all).

Airlines - Represents not really so much a single airline, as government subsidies, building the airports, and all that goes with it. Provides 2 build points year if a national airline, and 2 build points a year for international airline at tech levels 5 and 6. At tech level 7, for the cost of 1 point for every 10 million people, nations can construct large airports and secondary commuter airfields. Each airline unit is worth 2 points per airline unit constructed, and up to 10 points can be added this way. At tech level 8, the overnight shipping industry becomes a major force in the economy, and up to 20 points can be added to the economy. National airline units cost 5 points at tech levels 6, 6 points at tech levels 7 – 8. International airlines cost 6 points at tech levels 6 -8.

Build points provided by merchant marine and airlines do not count against the population limit for build points (the advantages of trade). However, no more than 30 build points can be earned that way. (there is a limit to how much the international economy will support after all) at tech levels 4 – 6, and no more then 40 points at tech level 7 and 60 points at tech level 8.

Foreign Aid
Is allowed, and nations may loan build points to one another, or even give them as a gift.

So to determine your build points, you add your domestic income plus your commerce plus whatever foreign aid you receive and that is what you have to spend each year.

Economic points are used to buy and maintain military units, as well as for social spending, loaning to other nations (or paying them back), economic improvements and special research projects.


Special Note
Economic statistics for NPC nations will be updated by various players who handle NPC builds (which should be in this thread), and by player nations each year in their main threads (preferred) or in this one (not preferred but acceptable).

Population information is based on information found here
http://www.geohive.com/
adjustments are made however. The world is less populated then in RL beginning in the 1960s because many more nations become industrialized much sooner then in real life. Industrialization slows economic growth.

So do special game circumstances.
Figure African and Latin American nations have growth rates of half the historic level, China and other industrialized nations have three quarters historic growth rates, and beginning in 1980, European nations have half their current historic growth, and the North Americans half as well. Less immigration from poor nations to rich nations as there are more rich nations (compared to RL and comparitively speaking)

adjustments for various events in the game are taken into account periodically as well
Galveston Bay
20-07-2006, 21:50
Special Costs and improvements

Social service spending provides education and a social safety net and is useful in preventing rebellion and subversion.

Education and Safety net (medical, welfare):
Level I: 1 point per 10 million people gives you basic schools and clinics
Level II: 2 points per 10 million people gives you the above plus high schools, public hospitals, orphans and widows assistance,
Level III: 3 points per 10 million people gives you the above plus public universities, social security type assistance for the elderly and disabled. At tech level 8, this increases to 4 points per 10 million people.
Level IV: 5 points per 10 million people gives you the above plus unemployment insurance, food assistance (like food stamps), junior colleges. At tech level 8 this cost increases to 6 points per 10 million people
Level V: 10 points per 10 million people gives you all of the above plus free health insurance, and a basic living allotment to all who aren't working. Acts on economy the same as National Effort (as far as growth is concerned). At tech level 8, this increases to 15 points per 10 million people. (why do you think the real life costs of Medicare, National Health Insurance etc is climbing so much)

Special Infrastructure
Rural electrication, available at tech level 6, costs 1 point for every 10 million people and boosts your economy by 10% permanently. This is a 2 year project and the points must be spent each year. This is a revolutionary change and brings the rural and urban portions of your society closer together. Builds national cohesion in addition to its economic benefits. Only available if you are tech level 6 or lower as you have to have done this already to reach tech level 7.

You may improve your transportation infrastructure (increased rail links, or highways etc) by spending 2 points per 10 million people for three years. This will automatically move an area that is tech level 2 or 3 to tech level 4. There will be social costs to this in some cases. This will increase your strategic moves available during wartime, and help accelerate your move up the tech level ladder as well. Only available at tech level 6 or lower as you have to have done this to reach tech level 7.
Improved Telecommunications infrastructure. Simulates cable television and later on cell phone networks, internet broadband and the like. Develops for free after 15 years at Tech level 8 or can be built in 10 years at 5 points a year. Required to reach tech level 8.5

Industrial centers may be built (for 24 points) or repaired (for 12 points). In addition, 2 damaged industrial centers can be combined (reflects salvage efforts) to form 1 undamaged industrial center.

At tech level 7 and 8, additional investment improves the efficiency of air travel and shipping (see above)

Tourism
You may create tourist income as well. This requires the investment of 4 points for a jet capable airport, or 4 points for a cruise ship terminal. You may build multiple airports and terminals, but the maximum bonus is 1 point for every 10 million in population you have. The maximum is because you need hotel space as well as facilities for passenger. You always earn at least 1 point for tourism for an air terminal, and 1 point for a cruise ship terminal. It’s just that additional points require a large service industry. The total maximum tourist income allowed however is 20 points (to avoid weird things like China or India earning 50 points a year, which is way too high). Tourism is halved if you are having civil strife, and no tourism occurs if your country is at war. If your country gets the Olympics, you must have an air terminal built to be selected by the IOC. Getting the Olympics is worth a 5 point economic bonus that year.

India gets 3 points a year, Italy 3 point a year, whoever owns Jerusalem gets 3 points a year and whoever owns Mecca and Medina gets 5 points a year above the normal tourism limits. This represents Religious pilgrimages. (Special circumstances will increase that as well)

Economic Pacts
Joining an economic pact or creating a large trade agreement between multiple nations will give you an added boost to your economy. However, there are some stipulations. Such pacts or agreements must take place between at least four nations, and at least two of those must be either tech level 6 or have some necessary resource (i.e. oil) that other nations need.

After being in an economic pact for five years, your annual growth will get a +1% increase. This represents the maximum amount that you economy can be bolstered by that pact. Being in mulitiple pacts will not increase your growth further (for example, Britain, who is a member of the EEC and the CoN, will still only get +1% growth).

List of Major Economic Pacts and Their Members
European Economic Community: UK, Germany, France, Belgium, the Netherlands, Burgundy, Poland
Seoul Conference Treaty: Korea, China, USEAS, the Phillippines, Japan
Commonwealth of Nations: Great Britain, South Africa, Australia, Ireland, Oman, Kuwait, Bhutan, Nepal, Malaysia, Indonesia,
Arab League: Algeria, Morocco, Jordan, Syria, Oman
North American Economic Union: New England, Columbia, Colorado, Deseret, Huron, Quebec, Dixie, Cuba, Rocky Mountain Republic,
Pan American Treaty; Cuba, Puerto Rico, Dominican Republic, Central American States, FNS, UK, Netherlands,
Galveston Bay
20-07-2006, 21:51
Section A: Energy Rules
Each nation has a certain number of energy points that it produces domestically. Energy points fuel domestic production. They also fuel commerce, military forces, and tourism. Only oil can be used to fuel commerce, military forces and tourism, but any energy source can be used to fuel domestic production. Each energy point fuels production, commerce, tourism and military forces to a varying degree of efficiency based on tech level.

Tech level 4 – 7
1 energy point fuels 20 points of domestic production (not production centers, actual production as energy use increases if demand increases). Military units require oil equal to their maintenance cost. 1 Oil point can fuel up to 20 points of military units. Coal or oil can be used to fuel shipping.

Tech level 7.5
1 energy point fuels 25 points of domestic production. Oil can fuel up to 25 points of military units, tourism or commerce. Lighter materials (more aluminum and plastic in use for one thing) and more efficient engines provides more efficient energy use. Military units require oil equal to their maintenance cost unless nuclear powered or light infantry forces (in which case its 0). Military, tourism and commerce costs can be combined. Ethanol can also be used to fuel tourism. Coal can be used to fuel 10% of your shipping.

Tech level 8
1 energy point fuels 30 points of domestic production. Oil can fuel up to 25 points of military units, tourism or commerce. In addition to additional new materials, computer controls come into use providing even more efficiency. Ethanol can also be used to fuel tourism and 10% of your commerce. Coal can be used to fuel 10% of your shipping.

Tech level 8.5
1 energy point fuels up to 40 points of domestic production. Oil can fuel up to 25 points of military units, tourism or commerce. Ethanol can also be used to fuel tourism and 10% of your commerce

Importing Energy
You can purchase oil, coal and natural gas from nations that have excess points to their needs. For now, to save headaches, its assumed that 1 point will buy you 1 oil or 2 coal or natural gas points. However, the price will go up occasionally and fall occasionally depending on the state of the world and demand.

Section B: Food and Energy Resources [to be amended shortly]
Based on peak production figures for latter half of 20th Century or current figures (which are based on peak production in nearly all cases). Not all nuclear resources are included as they are still being compiled. Some nations have some hydroelectric capability that is not shown (and can be developed, generally Third World nations that don't have vast amounts of deserts and do have a major world class river). This does not look at reserves, only production and that will change as reserves are drawn down.

FOOD Resources will be added
1 Food resource will feed 1,000,000 people.

http://en.wikipedia.org/wiki/List_of_countries_by_agricultural_output

take a look at that chart, and then divide the output indicated by 400. (don't use the EU figure, use the individual nations indicated). So the former US produces enough food to feed
319 million people in 1963, while Japan produced enough for to feed 161 million. China, which had enough food to feed 675 million in 1963 (and was therefore importing some, but food was very much available at the time) in 1964 after the nuclear war was only able to feed 202 million. However, it got substantial aid which helped some.

Once you figure out how much of your population you can feed with your own resources, any excess can be sold. Food is worth .1 production points when sold, so 10 food points will get you 1 production point. These are 2005 figures, and are high, but I don't feel like making it any more complicated than this. Generally it is assumed, like energy resources, that food is available unless it is otherwise specified not to be. 10 Food points are required to produce 1 Ethanol point incidently.

Famine
If your food production is below what you need, you have to buy food (which is simply assumed, just like for energy). If your food production is less then what you need you have food rationing if you can't buy food, and if it falls below 50% of what you need you end up with a famine. Famine will eliminate the excess population that you have. So if you produce enough food to feed 2 people and have 5 people in your population, your population is reduced to 4 people as the excess dies off.

The Americas
Editing needed

Caribbean
Hydroelectric 1, nuclear 2 (1 ethanol possible)
FNS
Oil 6, coal 1, natural gas 4, hydroelectric 2 (2 more possible), (2 ethanol possible)
Brazil
Alternative (ethanol) 1 (+ 1 a year every 3 years until 5 is reached) Natural gas 1, hydroelectric 1 (3 more possible), at tech level 7.5 will gain 4 oil points (deep drilling technology)
Dutch Caribbean
Oil 2, Natural Gas 1

Sub Saharan Africa
South Africa
Oil 3 (Angola), Coal 4, Nuclear 6, Natural Gas 1 (Angola) (1 ethanol possible)
Nigeria
Oil 5, Natural Gas 1 (2 potential hydroelectric)
West Africa
Oil 1
Congo 4 hydroelectric, 1 oil
Liberia
Nuclear 1

Note:
The Following African nations can develop 1 alternative energy (ethanol) point: Sierra Leon, Liberia, Ghana, Ivory Coast, Togo, Benin, Gabon, Mozambique.

The following African nations can develop 2 alternative energy (methane) points: Nigeria, Congo, Belgian Congo, Uganda, Tanzania, Angola.

Middle East and North Africa
Morroco
Nuclear 1
Algeria
Oil 2, Natural Gas 5
Libya
Oil 3, Natural Gas 5
Eastern Saudi Arabia (Arabian Federation)
Oil 20, Natural Gas 4
Oman
Oil 4, Natural Gas 1
Kuwait
Oil 5, Natural Gas 1
UIR
Oil 12, Natural Gas 5 + 2 oil, 1 natural gas from former CAR + 1 oil from Pakistan,
Baghdad
Oil 1, Natural gas 1
Basra
Oil 2, Natural Gas 2
Kurdistan
Oil 2, Natural Gas 2, Hydroelectric 1
Turkey
Coal 2, Hydroelectric 1, nuclear 1
Kashmir
hydroelectric 2
Kashgaria
Oil 1, Coal 1, Natural Gas 1
Armenia
Hydroelectric 1, Coal 1
Egypt
Hydroelectric 3, Nuclear power 2
Syria
Nuclear power 1
Jordan, Western Arabia, Yemen
No energy resources
Russia
Oil 20, Natural Gas 20, Coal 18, Hydroelectric 6, (1 ethanol possible) plus
Kazakhstan
Oil 2, Natural Gas 1, Coal 3,

(special note: North America and Russia hold 50% of the worlds Natural Gas and Coal reserves… geography can be unfair at times. Makes up for all that oil in the Mideast. Africa and South America were treated unkindly by geography in many respects, as was Europe and Australia)

Europe
Ukraine
Hydroelectric 4, Coal 2, Natural gas 2, nuclear 1, Oil 2 (newly discovered)(2 ethanol possible)
Rumania
Oil 2, Coal 1, Natural Gas 10
Poland
Coal 3, Hydroelectric 1, nuclear 1 (1 ethanol possible)
Scandic Union
Coal 1, Hydroelectric 2, (at tech level 7.5 North Sea Oil 7, Natural Gas 5), nuclear 2
Germany
Coal 2, Hydroelectric 2, (at tech level 7.5 North Sea Oil 3, Natural Gas 2)
Czechslovakia
Coal 2
Balkans
Coal 1, Hydroelectric 1
Italy & Slovenia
Coal 2, Hydroelectric 1, Natural Gas 1 (potential 1 hydroelectric available)
France
Hydroelectric 1, (can develop 1 alternative energy ethanol as well)
Burgundy
Coal 2, Hydroelectric 1
Bulgaria
coal 1, hydroelectric 1
Iberia
Hydroelectric 1
Iceland
alternative energy (geothermal) 1
British Isles
Coal 5, hydroelectric 1 North Sea Oil 5, Natural Gas 5

Asia and Oceania
India
Coal 12, Oil 1, Natural gas 1
Burma
Oil 1, Natural Gas 1
USAE
Hydroelectric 2, natural gas 1 (1 more hydroelectric possible) (2 alternative energy methane possible)
Parisal Islands (to USAE)
Oil 2, Natural Gas 2
Ceylon
Hydroelectric 1
China
Coal 12, Oil 7, Natural Gas 7, hydroelectric 4, (4 more hydroelectric possible)(2 ethanol possible)
Philippines
Natural Gas 1, hydroelectric 1 (1 ethanol possible)
Spratley Islands (China gets 2, rest to PI which is selling to whomever)
Oil 4, Natural Gas 4
Korea
Coal 2, hydroelectric 2, nuclear 1
Japan
Coal 1, hydroelectric 1, oil 1, 2 geothermal possible, 1 tidal possible
Indonesia
Oil 5, Natural Gas 10, Coal 4,
Malaysia and Brunei
Oil 2, Natural Gas 2 (can develop 1 alternative energy methane)
Australasia
Oil 1, Natural Gas 3, Coal 8

At tech level 7.5, you can spend 12 points and gain a hydroelectric point IF you have undeveloped hydroelectric potential.

Ethanol development costs 24 points for the research, and starts at 1, increasing by 1 a year every 3 years to the maximum indicated. If I didn't indicate you can develop it, its because you don't have the spare cropland to do so, or aren't in a good region for growing sugercane or excess cerals needed for the production of it.

At tech level 8 you can spend 12 points and develop geothermal energy technology if your nation is on the Ring of Fire or has significant volcanic activity. Geothermal points cost 12 points to develop for each one.

At tech level 8 you can also develop wind and tidal energy. Maximum 1 point and only if specific countries:
Wind: Must have a coastline or desert / mountain interface region (major passes)
Tidal: Be on the English Channel, or Japan or New England (maximum 1 point of tidal).
These 2 technologies require 12 points to develop, and each point requires 36 points to build.



Section C: Pollution Rules
Pollution acts as a brake on the economy. Eventually it also starts acting as a brake on your neighbor’s economy and can act as a brake on your population.

The main offenders are hydroelectric power (not so much for pollution but for other negative environmental effects), coal, population size, and domestic industrial production. Catastrophic events like nuclear meltdowns and nuclear attacks are problems as well.

Population Density Pollution
See this chart:
http://en.wikipedia.org/wiki/Image:W...ensity_map.PNG

Look at the nation that you own (if you own several real life nations, look at the one biggest in land area). Then reduce the figure by 40% if Asian, African or Latin American, 10% if European, Japan, North American or Russia.

If your nation is at 100 or less you have no population pollution.
If your nation is 101 or higher your pollution index is -1%

Energy pollution
For every 150 points of hydroelectric power or 75 points of coal power that you use, add another -1% to growth. At tech level 8.5 improved technology automatically will reduce the pollution caused by this

Economic pollution
For every 400 points of domestic production, add another -1% to growth.
Reducing pollution is possible beginning at tech level 7.5.

Special research (pollution control measures) costs 72 points and only 12 points a year can be spent. This comes free once tech level 8 is reached. Once available, for every 550 points of domestic production, add another -1% (replacing the 400 point figure). In addition, this research allows you to change the population density figure from -1% to 0.
This research can also be shared amongst allies (so that all benefit).

Coal and Hydroelectric pollution measures are not available until tech level 8.5.

Nations with negative growth end up with 0 growth each year they have a negative pollution index. If that negative growth continues for 10 years, then the full effects of the negative growth begin to impact their economy (they start losing production centers). This will have nasty social consequences as well. In addition, their population will decrease by -1% a year for each year after the 10 year grace period is exceeded. After another 10 years, they suffer a massive catastrophic consequence. Population decreases by -20% all at once (50% chance, massive pandamics) or -2% a year for 10 years (50% chance, increased cancer rates etc)

Nations that have negative growth caused by pollution will after 10 years begin adding negative effects to their neighbors that are downwind (generally this means east of you in Asia or west of you in Europe due to the vagaries of air currents). Your neighbors in other words get another -1% to their growth. They will generally dislike this.

Nations that are indicated to be having a problem with radiation are automatically also suffering -1% to growth because of radiation is essentially pollution and those nations that suffered this issue during 1964-69 are considered to be in year 6 of their 10 year grace period beginning on the 1970 turn.
Galveston Bay
20-07-2006, 21:51
Other Special Rules

Intelligence Agencies
Funding does not ensure a competent or effective intelligence agencies. It does help though. Base cost is 10 points and creates a 5,000 person organization able to analyze data, do some spying and code breaking and able to investigate dangerous threats to the government (kind of a combination of the US FBI and CIA or KGB in the real world). To maintain an intelligence agency costs 5 points a year (assume that everyone who has one already has been funding it for the course of the game, and has done so for 1947... next year though, you will have to budget for it)

Having an intelligence agency allows you to occasionally get secret information from the Referees on what is going on in the world, and effectiveness varies widely. Most intelligence agencies are good at knowing what their neighbors can do or are planning, and effectiveness decreases the further away they are looking. Being in the UN helps though.

Spy satellites, strategic recon aircraft, electronic warfare and listining ships etc cost extra. 1 Point gives you trawlers for example to monitor electronic communications at sea and off other peoples coasts. Strategic recon aircraft require that you actually have a medium or heavy jet bomber unit able to fly high enough not to be intercepted. Satellites aren't available yet, and won't be for a while, and code breaking is possible, but you cannot break the codes of a nation that is higher tech then you are.

Secret Research
Secret Research is, obviously, research that you want to keep secret. This can be anything from nuclear weapons programs to missile technology to new infantry weapons. In order to conduct secret research, budget the requisite number of points to the project and then call it something else.

Example: Nation X wants to build nuclear weapons, but doesn't want its neighbor Nation Y finding out. When Nation X spends 24 points on the nuclear research, they can call it something like "Renovating Science Departments in Universities."

Once you've got your build, TG me (the Economic Mod) with what you're actually spending that money on. Depending on whether it has a military application, I will inform the military mod, so that whatever you're working on can be rated or acknowledged. And remember, no matter how creative you are at hiding something, there's a chance foreign intelligence services will find out about it.
Galveston Bay
21-07-2006, 01:00
IV. Tech Level Advancements [To Be Updated As Needed]

Tech Level 7
Requires rural electrification, infrastructure upgrade, at least 1 production center for every 20 million people, and at least a national airline.

Tech Level 7.5
Criteria:
Tech level 7.5 is the initial wave of the information age and the final surge of the industrial revolution. Both industry AND communications systems are important, as is consumer demand. Also, applied science is critical for this step, and the leading nations have been spending longer then the others. Just as importantly, tech level isn't just military, but also civilian economy, and sufficient incentives to advance AND a highly trained work force are key.

You must meet at least FOUR of these conditions before advancing:
1. Level 3+ social spending for at least 10 years
2. Has reached at least 75% of economic productivity maximum for at least 5 years
3. Created a communications satellite network alone or be paying a portion of the cost of one.
4. Has the ability to build nuclear power plants.
5. Has an airline and tourist industry.

In addition, you need to spend 5 points a year for 5 years in order to develop a home-grown electronics industry; the earliest anyone will reach level 7.5 is 1958. In each economic build, please list what conditions you meet that year, and which year of the electronics industry buildup you're on.

Tech Level 8
In order to advance to level 8, you'll need to meet all five of the above criteria, and spend 5 points a year for 10 years developing microcomputers, plus create an improved satellite communications network or be paying the cost of one. For purposes of realism, the earliest anyone will reach Tech Level 8 is 1968.

Tech Level 8.5
This is the age the US is in as of 2006. For purposes of realism, no one can reach tech level 8.5 before 1985

Tech level 9
Won't show up before the year 2000 at the earliest


V. NPC Economies
Galveston Bay will handle builds for NPC North American nations, Central America, Liberia, independent Caribbean nations, Morocco, Iceland, Burgundy, Algeria, Belgium, Oman, Western Arabia, North Yemen and India.

Lesser Ribena will handle builds for British Africa, Malaysia, Burma, British Caribbean nations (as those nations gain independence) plus Kuwait and Yemen (eventually).

Safehaven2 will do builds for Turkey, Central Asia, Azerbajain, Poland, Ukraine Kashgaria

Ato-Sara will take care of builds for Basra, and the Netherlands.

Koryan will cover Ethiopia.

JUST BECAUSE YOU ARE DOING THAT NATIONS BUILDS DOES NOT MEAN YOU CONTROL THEM. They may act against your nations interests if appropriate.
Kilani
21-07-2006, 05:25
Taggage.
The Lightning Star
21-07-2006, 06:13
Are we going to do our 1965-1970 builds, or will you?
Galveston Bay
21-07-2006, 07:08
Are we going to do our 1965-1970 builds, or will you?

only the North American ones, and the other NPCs I deal with. After that, they are available as PC nations
The Lightning Star
21-07-2006, 07:29
only the North American ones, and the other NPCs I deal with. After that, they are available as PC nations

So I don't have to worry about my builds? Swell!

On a semi-related topic, should I make my nation thread now, or wait until we resume play?
Kilani
21-07-2006, 07:41
Nigerian Builds

1965
National Effort in Effect

56.25 food points (Requires 45)

10 food points sold to Germany for 1 production point.

Population of 45 million

No Growth

Fifteen industrial centers (Three at Lagos, Three at Abuja, Three at Port Harcourt, Three at Sokoto, Two at Porto Novo, One at Niamey. Reduced to .5 points each. [1.5 due to Nat'l Effort.]) 22.5
Twenty Tech 7 Shipping Units ( 30 points [reduced to 1/4]) 6 points
Tourism (4.5 [Reduced to 25%] 1 point)
International/National Airports (4 points)
Food Sold: 1 point

34 points

Constant Spending
Level III Social Spending: 14.5 points
Intelligence Network (FID): 5 points

Domestic Spending
Aid to Southern Sudan: 5 points

Military Builds

BAC Lightning Put in desert storage
F5 bomber put into desert storage.



Military Upkeep
1xHighly Trained Mech. Division:. .75
2xHighly Trained Motorized Division: 1 point
1xHighly Trained Light Infantry Division: .5 points
1xHighly Trained Armored Division:.75
1xElite Marine Brigade: .75 points
3xExpert Pilot: .75 points
1xHQ: 1 point
1xCoastal Patrol Unit: .25 points
1xDestroyer Flotilla: .25 points
1xLight Missile Cruiser: .5 points
1xC123 Transport Unit: .5 points
1xCV (Tech 7, Jet Capable): 1 point

8.00 points

Mothballed/Desert Storage
1xBAC Lightning Unit
1xF5 Bomber Unit

Total: 33 points

Trade Assignment

Four Units to South Africa

Four Units to the United Kingdom

Four Units to Germany

Four to the United States

Two to Brazil

Oil Points

One to the UK

Two to South Africa

One to Nigeria

One to Brazil

Other Energy Production

One Nuclear Power Plant

One point of Natural Gas

Two potential hydroelectric

Energy

One point of oil energy fueling the military.

One point of natural gas point fueling 15 Production Centers.

------------------

1966 Build

National Effort in Effect

56.25 food points (Requires 45)

10 food points sold to Germany for 1 production point.

Population of 46 million

No Growth

Sixteen industrial centers (Three at Lagos, Three at Abuja, Three at Port Harcourt, Three at Sokoto, Two at Porto Novo, One at Niamey, One at Cotonou. Reduced to .5 points each. [1.5 due to Nat'l Effort.]) 24 points
Twenty Tech 7 Shipping Units ( 30 points [reduced to 1/4]) 6 points
Tourism (4.5 [Reduced to 25%] 1 point)
International/National Airports, Two units: (4 points)
Food Sold: 1 point

36 points

Constant Spending
Level III Social Spending: 14.5 points
Intelligence Network (FID): 5 points

Domestic Spending
Aid to Germany: 3 points

Military Builds

1xF4G Fighter/Bomber Unit: 3 points

Military Upkeep
1xHighly Trained Mech. Division:. .75
2xHighly Trained Motorized Division: 1 point
1xHighly Trained Light Infantry Division: .5 points
1xHighly Trained Armored Division:.75
1xElite Marine Brigade: .75 points
3xExpert Pilot: .75 points
1xHQ: 1 point
1xCoastal Patrol Unit: .25 points
1xDestroyer Flotilla: .25 points
1xLight Missile Cruiser: .5 points
1xC123 Transport Unit: .5 points
1xCV (Tech 7, Jet Capable): 1 point

8.00 points

Mothballed/Desert Storage
1xBAC Lightning Unit
1xF5 Bomber Unit

Total: 36 points

Trade Assignment

Four Units to South Africa

Four Units to the United Kingdom

Four Units to Germany

Four to the United States

Two to Brazil

Oil Points

One to the UK

Two to South Africa

One to Nigeria

One to Brazil

Other Energy Production

One Nuclear Power Plant

One point of Natural Gas

Two potential hydroelectric

Energy

One point of oil energy fueling the military.

One point of natural gas point fueling 15 Production Centers.

------------------

1967 Build

National Effort in Effect

56.25 food points (Requires 45)

10 food points sold to Germany for 1 production point.

Population of 46 million

No Growth

Sixteen industrial centers (Three at Lagos, Three at Abuja, Three at Port Harcourt, Three at Sokoto, Two at Porto Novo, One at Niamey, One at Cotonou. Reduced to .5 points each. [1.5 due to Nat'l Effort.]) 24 points
Twenty Tech 7 Shipping Units ( 30 points [reduced to 1/4]) 6 points
Tourism (4.5 [Reduced to 25%] 1 point)
International/National Airports, Two units: (4 points)
Food Sold: 1 point

36 points

Constant Spending
Level III Social Spending: 14.5 points
Intelligence Network (FID): 5 points

Domestic Spending
Aid to Southern Sudan: 2 points

Military Builds

1xGarrison Unit

Military Upkeep
1xHighly Trained Mech. Division:. .75
2xHighly Trained Infantry Division: 1 point
1xHighly Trained Light Infantry Division: .5 points
1xHighly Trained Armored Division:.75
1xElite Marine Brigade: .75 points
3xExpert Pilot: .75 points
1xHQ: 1 point
1xCoastal Patrol Unit: .25 points
1xDestroyer Flotilla: .25 points
1xLight Missile Cruiser: .5 points
1xC123 Transport Unit: .5 points
1xCV (Tech 7, Jet Capable): 1 point
1xF4G Fighter/Bomber Unit: 1 point

9.00 points

Mothballed/Desert Storage
1xBAC Lightning Unit
1xF5 Bomber Unit

Total: 36 points

Trade Assignment

Four Units to South Africa

Four Units to the United Kingdom

Four Units to Germany

Four to the United States

Two to Brazil

Oil Points

One to the UK

Two to South Africa

One to Nigeria

One to Brazil

Other Energy Production

One Nuclear Power Plant

One point of Natural Gas

Two potential hydroelectric

Energy

One point of oil energy fueling the military.

One point of natural gas point fueling 15 Production Centers.

------------------

1968

National Effort in Effect

56.25 food points (Requires 45)

10 food points sold to Germany for 1 production point.

Population of 46 million

No Growth

Sixteen industrial centers (Three at Lagos, Three at Abuja, Three at Port Harcourt, Three at Sokoto, Two at Porto Novo, One at Niamey, One at Cotonou. Reduced to .5 points each. [1.5 due to Nat'l Effort.]) 24 points
Twenty Tech 7 Shipping Units ( 30 points [reduced to 1/4]) 6 points
Tourism (4.5 [Reduced to 25%] 1 point)
International/National Airports, Two units: (4 points)
Food Sold: 1 point

36 points

Constant Spending
Level III Social Spending: 14.5 points
Intelligence Network (FID): 5 points

Domestic Spending
FID Operations: 4 points

Military Builds

1xF4G Fighter/Bomber: 1 point/3 points

Military Upkeep
1xHighly Trained Mech. Division:. .75
2xHighly Trained Infantry Division: 1 point
1xHighly Trained Light Infantry Division: .5 points
1xHighly Trained Armored Division:.75
1xElite Marine Brigade: .75 points
3xExpert Pilot: .75 points
1xHQ: 1 point
1xCoastal Patrol Unit: .25 points
1xDestroyer Flotilla: .25 points
1xLight Missile Cruiser: .5 points
1xC123 Transport Unit: .5 points
1xCV (Tech 7, Jet Capable): 1 point
1xF4G Fighter/Bomber Unit: 1 point
1xGarrison (Abuja): .25 point

9.00 points

Mothballed/Desert Storage
1xBAC Lightning Unit
1xF5 Bomber Unit

Total: 36 points

Trade Assignment

Four Units to South Africa

Four Units to the United Kingdom

Four Units to Germany

Four to the United States

Two to Brazil

Oil Points

One to the UK

Two to South Africa

One to Nigeria

One to Brazil

Other Energy Production

One Nuclear Power Plant

One point of Natural Gas

Two potential hydroelectric

Energy

One point of oil energy fueling the military.

One point of natural gas point fueling 15 Production Centers.

------------------

1969

National Effort in Effect

56.25 food points (Requires 45)

10 food points sold to Germany for 1 production point.

Population of 52 million

No Growth

Twenty-two industrial centers (Three at Lagos, Three at Abuja, Three at Port Harcourt, Three at Sokoto, Two at Porto Novo, One at Niamey, One at Cotonou, two at Yaounde, one at Douala, one at Bafoussam, one at Bamenda, one at Tiko. Reduced to .5 points each. [1.5 due to Nat'l Effort.]) 33 points
Thirty Tech 7 Shipping Units ( 40 points [reduced to 1/4][Maxed]) 10 points
Tourism (4.5 [Reduced to 25%] 1 point)
International/National Airports, Two units: (4 points)
Food Sold: 1 point

49 points

Constant Spending
Level III Social Spending: 15 points
Intelligence Network (FID): 5 points

Domestic Spending

Military Builds

Carrier Air Wing: 5 points
1xF4G Unit 2 points [3/3]
Upgrade 2xInf. to Mech: 2
2xGarrison Unit: 6

Military Upkeep
1xHighly Trained Mech. Division:. .75
4xHighly Trained Infantry Division: 2 points
1xHighly Trained Light Infantry Division: .5 points
1xHighly Trained Armored Division:.75
1xElite Marine Brigade: .75 points
4xExpert Pilot: 1 points
1xHQ: 1 point
2xCoastal Patrol Unit: .5 points
2xDestroyer Flotilla: .5 points
1xLight Missile Cruiser: .5 points
1xC123 Transport Unit: .5 points
1xCV (Tech 7, Jet Capable): 1 point
2xF4G Fighter/Bomber Units: 1 point
1xGarrison (Abuja): .25 point

11 points

Mothballed/Desert Storage
2xBAC Lightning Unit
1xF5 Bomber Unit

Total: 39 points

Trade Assignment

Six Units to South Africa

Two Units to the United Kingdom

Four Units to Germany

Three Units to FNS

Four Units to the Americas

Eight to India

Three to Brazil

Oil Points

One to the UK

Two to South Africa

One to Nigeria

One to Brazil

Other Energy Production

One Nuclear Power Plant

One point of Natural Gas

Two potential hydroelectric

Energy

One point of oil energy fueling the military.

One point of natural gas point fueling 16 Production Centers.

--------------------------------

Tech Level 7.5 Requirements

1. Level 3+ social spending for at least 10 years [X]
2. Has reached at least 75% of economic productivity maximum for at least 5 years [_]
3. Created a communications satellite network alone or be paying a portion of the cost of one. [_]
4. Has the ability to build nuclear power plants. [X]
5. Has an airline and tourist industry. [X]
Sukiaida
21-07-2006, 09:45
YOu forgot my Nuclear Power PLant in resources GB. Just a note. And this isn't permanent because it's only 1965 and it's missing the food stuff. Also two questions. Doesn't the new commerce set up within the neighboring countries help ANY?? I mean seriously it should help a little. Wait a second I already have rural electrification if I am Lvl 7. So I had those 7 points to use. And no one told me. Well then I would have bought a national airport terminal.

Year: 1965
Costs: 31Points
Earnings: 36 Points
Spending Money: 5 Points
Spending: Electronics INdusty 2nd Year

Air Force:
3 Mirage III Units (225 Aircraft)
1 F101B fighter interceptor unit (75 aircraft)
1 Neptune Maritime patrol unit (36 aircraft)
1 C82 transport unit (36 aircraft)
3 expert pilots units
3 average pilots units
(3 points)

Navy:
1 Heavy Carrier Airwing (Reserve)
4 coastal patrol group (80 Ships total)
1 escort group (corvettes) (20 Ships total)
1 amphibious group
2 ASW Frigates (4 Ships Total)
(2.75 points)
Building Carrier Done in 1966


Army:
3 well trained parachute brigade (15,000 total)
3 well trained marine light infantry brigades (9,000 total)
1 well trained light infantry division (20,000 total)
1 well trained flak unit (equipped with US SAMs) (1,000)
3 reserve garrison units (12,000 Total)
(4.75 points)

SCT space program 4 points (Cut)


Tech Level: 7
Future Tech Level: 7.5
Need Electronics Industry for.
Economy:

Production Centers:
Manila: 6
Quezon City: 3
International/National Airlines: 3
Shipping Units: 20
Tourism: 3.4

Industries:
Electronic's Industry: 2 Years

Natural Resources:
Nuclear Power 1 Natural Gas 1, hydroelectric 1 (1 ethanol possible)
Spratley Islands (China gets 2 Oil.)
Oil 4, Natural Gas 4

Trade:
Australia: 6
SCT Nations: 5
Indonesia: 3
FNS: 3
3 Moving Immigrants

Ongoing National Services:

1. Level 4 Social Services (17.5) (Doesn't Include Refugees yet. No # for them yet.)
2. Civil Defense (3.4) (Also doesn't include Refugees yet.)
Whittlesfield
21-07-2006, 14:49
Hey hold on, how come I can't do my own build?
Kordo
21-07-2006, 16:55
Both Baghdad (merged with the AF a while ago) and Mexico need to be taken off the NPC builds.
Galveston Bay
21-07-2006, 17:06
Hey hold on, how come I can't do my own build?

you get to do your own builds, and that will include the central American nations you are merging with. the others are NPC nations
Galveston Bay
21-07-2006, 17:08
YOu forgot my Nuclear Power PLant in resources GB. Just a note. And this isn't permanent because it's only 1965 and it's missing the food stuff. Also two questions. Doesn't the new commerce set up within the neighboring countries help ANY?? I mean seriously it should help a little. Wait a second I already have rural electrification if I am Lvl 7. So I had those 7 points to use. And no one told me. Well then I would have bought a national airport terminal.

I am going to take nuclear power resources off the list for PC countries because its too hard to update all the time. New commerce is the commerce you actually are getting at this point. The US provided rural electrification for the Philippines in the 1930s as well as a national airport terminal for tourism in the 1940s
Sukiaida
21-07-2006, 21:45
Ok, but I thought I was able to have more International Airports? If not then lets just say I set up a cruise line for more tourism. Of course most of my tourism will come from Australiasia, Indonesia, and Malaysia and visa versa I gather.
Galveston Bay
21-07-2006, 22:01
[B]

FOOD Resources will be added
1 Food resource will feed 500,000 people. http://en.wikipedia.org/wiki/List_of_countries_by_agricultural_output
take a look at that chart, and then divide the output indicated by 100. (don't use the EU figure, use the individual nations indicated). So Japan has 64 points, which will feed 32 million people in peacetime without radioactive fall or climate problems. This is everything from seafood to rice to corn to green vegatables to poulty etc. So the former US could feed 638 million people. So the former US was a net exporter of food while China was a food exporter until it lost 70% of its agriculture in 1964 from all causes, meaning it can feed only that year. Once you figure out how much of your population you can feed with your own resources, any excess can be sold. Food is worth .1 production points when sold, so 10 food points will get you 1 production point. These are 2005 figures, and are high, but I don't feel like making it any more complicated than this

.

FOOD
Ato-Sara
21-07-2006, 22:29
FOOD

My food production with the -20% modifyer due to radiation is:

Population: 61 million
Food Produced: 234
Food Needed: 122
Surplus: 112 (= 11 points)

Does this mean I still have to provide food aid, even though my production is just under double my demand?
Sukiaida
21-07-2006, 22:31
Repost:
Population: 41.5 Million
Year: 1965
Costs: 34.5 Points
Earnings: 41.5 Points
Spending Money: 5 Points
Spending: Electronics INdusty 2nd Year (5)
Infantry Division (1)

Air Force:
3 Mirage III Units (225 Aircraft)
1 F101B fighter interceptor unit (75 aircraft)
1 Neptune Maritime patrol unit (36 aircraft)
1 C82 transport unit (36 aircraft)
3 expert pilots units
3 average pilots units
(3 points)

Navy:
1 Heavy Carrier Airwing (Reserve)
4 coastal patrol group (80 Ships total)
1 escort group (corvettes) (20 Ships total)
1 amphibious group
2 ASW Frigates (4 Ships Total)
(2.25 points)
Building Carrier Done in 1966


Army:
3 well trained parachute brigade (15,000 total)
3 well trained marine light infantry brigades (9,000 total)
1 well trained light infantry division (20,000 total)
1 well trained flak unit (equipped with US SAMs) (1,000)
3 reserve garrison units (12,000 Total)
(4.75 points)

SCT space program 4 points (Cut)


Tech Level: 7
Future Tech Level: 7.5
Need Electronics Industry for.
Economy:

Production Centers:
Manila: 6
Quezon City: 3
International/National Airlines: 3
Shipping Units: 20
Tourism: 3.4

Industries:
Electronic's Industry: 2 Years

Natural Resources:
Nuclear Power 1 Natural Gas 1, hydroelectric 1 (1 ethanol possible)
Spratley Islands (China gets 2 Oil.)
Oil 4, Natural Gas 4

Food: 133.64 Points
Able to Feed: 66.82 Million
Food Needed Currently: 83 Points
Available to sell: 50.5
Income from Selling: 5

Trade:
Australia: 6
SCT Nations: 5
Indonesia: 3
FNS: 3
3 Moving Immigrants

Ongoing National Services:

1. Level 4 Social Services (20.5)
2. Civil Defense (4.1)

Just used the ones you gave me before.
Galveston Bay
21-07-2006, 22:34
My food production with the -20% modifyer due to radiation is:

Population: 61 million
Food Produced: 234
Food Needed: 122
Surplus: 112 (= 11 points)

Does this mean I still have to provide food aid, even though my production is just under double my demand?

nope, you can export... arent you lucky
Galveston Bay
21-07-2006, 22:36
Repost:


Food: 133.64 Points
Able to Feed: 66.82 Million (That's off, it doesn't say anything about importing food and the Philippines has 89 Mil currently. HMM maybe it gets higher with tech or something.)
Food Needed Currently: 70 Points

.

nope, thats actual food figures, and aren't you glad your population is roughly 85% of the 1970 figure because of reduced population growth.
New Dornalia
21-07-2006, 22:36
nope, you can export... arent you lucky

OOC: To quote Everybody Loves Raymond, "Holy Crap!" Perhaps you weren't too badly off after all....
Artitsa
21-07-2006, 22:38
Federation of South American Nations Budget 1965
Population: 60,000,000
Income: 135 + 3 from Natural Growth (138)
Domestic Production: 88 x 1.5 for national effort (50% reduction) (92 production centers / 120 Maximum) (2 Production Centers added from Nat Growth) (2 Production Centers added from Immigration)
Commerce: 15pts (75% reduction) (60 shipping units.)
Airline: 12 (4 national airlines, 4 International Airlines)
Tourism: 1 (75% decrease from 4)
Annual Growth: 2% (Market/Peacetime=3%, Level 5 social spending= -2%, +1% from Pan America Treaty)

Energy: Requires 1 more Oil point.
6 Oil (47 points in Military, 96 points for commerce)
1 Coal (Exported to Any Nation)
4 Natural Gas (Exported to China)
2 Hydro Electric (Exported to Brazil)
11 Nuclear (220 points for domestic coverage, 92 used.)
(8 Oil Points in Reserve)


Constant Costs
Military Upkeep - 73
Intelligence Service - 5 points
Social Services (Level V) - 60 points

Government Projects - 31+2 points
5 points invested in Micro-Electronics (or Micro-Computers) industry. (Year 8 of 10.. 35 / 50 points)
3 C-5 Galaxy - 15 points

Surplus - (-2) points
1 Points!!

169

FOOD
Income: 56 Points
Can Feed: 112 Million
Current Internal Usage: 30 Points
Population Being Fed: 60 Million
Surplus for Export: 26 Points (52 Million people)

Surplus food is being offered to the Chinese to repaid at a later date (5 points for every year of food.)
Sukiaida
21-07-2006, 22:39
HMMM so how does the Philippines feed itself. I can't find anything on it's exports and inports. And uhh I guess considering all the Chinese that will flood out of CHina to survive.

And what is my 1970 population? Or my 1965. Sorry to pressure you, it's just I can finish all my builds if I know that info. And well if there is any growth at all. Probably now. Alot of our builds are just going to be copy and paste though with no growth.
New Dornalia
21-07-2006, 22:50
Korea and Vladivostok Protected City- 1965 builds:

Population 38.61 million (Using 1% growth rate, calculated since 1950 and based on possible Geohive population graphs for South Korea, though it was hard to get an exact count. Population growth reduced to 1% due to the fallout, and 390,000 are reported dead from radiation related sicknesses.).

Tech level 7.5 (all shipping now 1.5pts)
Constitutional Monarchy under Martial Law
Market Economy, National Effort No Growth due to the Nukes

42 points (rounded) Production centers: Seoul 5 Pusan 5 Pyongyang 4 Vladivostok 4 Kwangju 4 Taegu 4 Hamhung 5

69.0175 food points=30.85 food available for export.

4.7 points spent on fuel rationing

19 shipping units= 21 Points (rounded)

1 national airline, 1 International Airline (Korean Airlines)= 0 points (rounded, factoring 5% sattelite bonus) (Nobody wants to visit an atomic waste)

and 0 points of tourism (Seoul, Pyongyang, Vladivostok International Airports)

SCT member= 1% Growth Bonus

63 total points to spend

Level 4 social spending- 12 points

[B][Foreign Aid- 6 points to rebuild the Pan-SCT Asian Space Program (OOC: Any of the SCT guys need to work on rocket research, stuff like that, this goes to that)
6 Points to train Chinese Militia
12.5 economic aid points to China
30.85 food points exported to China/B]


Five points allocated to keep the Korean National Police Agency going

Korean Armed Forces

Imperial Korean Army Home Defense Force (Held in Reserve, No Matenance needed):

1 Armored Brigade-.25
1 mountain infantry brigades .25 points
1 HQ unit- 1pt
1 Infantry Division (formerly part of 1 Infantry Corps)-.25
2 Light Infantry Division-.5

IKA Rapid Reaction Force (Active, Currently in Manchuria):
2 Infantry Divisions (formerly 1 Infantry Corps)- .5 points
1 Transport Group-.25 points
1 Parachute Brigade unit- .75 pts (standard .25 matenance plus .5 extra elite training cost)
2 units of Transport helicopters (Ht-5)-.5 points
1 HQ Unit-1 pt
1 Flying Boxcar-.25
1 Infantry Division (formerly part of 1 Infantry Corps)-.25
1 Armored Division- .5 matenance
1 Mech Infantry Division-.5 points
1 infantry division .25 points

Imperial Korean Air Force:

1 Avro Arrow unit- 1pt
5 expert pilots 1.25 points
1 IL-28/H-5 Light Bomber Unit- .5 matenance
4 SAM/Flak Groups-1 pt
2 Sejong II ICBM Missiles-2

IKAF Home Defense Corps (Reserve Mothball Force)-

1 Dassault Mirage III unit-1 pt
1 TU95 PhotoRecon Plane-5
1 average pilot

Imperial Korean Navy-Active:

2 Units of Coastal patrol vessels- .5

Imperial Korean Navy-Mothballs (No matenance):

1 Light Cruiser, .5 matenance
1 Destroyer Squadron, .25 matenance
1 Tech 7 Attack Submarine Group- .5 point matenance
1 Frigate Flotilla-.25

Total: 10.5 points (Estimated)

3 points for Civil Defense

To Be Disbanded (or Gifted to somebody Else: Anybody want these just say so!)

1 Lincoln Tanker-.5

Things to buy-

5 points to Microcomputers (Fourth year undergoing out of ten done so far)


Resource Points-

2 Imported from CAR-2pts
1 from UIR-1 point
6 points for oil (halved to 3 due to rationing)
2 Nuclear Points from Yongbyon Atomic Power Station, Ulyongdong Atomic Power Station and Disposal Facility (Name derived from its equidistant location from three cities in the Taebaek Mts., Hwangji-dong, Ulchin, and Yongju).

Requirements-Tech 8

"Tech Level 8
In order to advance to level 8, you'll need to meet all five of the above criteria, and spend 5 points a year for 10 years developing microcomputers, plus create an improved satellite communications network or be paying the cost of one. For purposes of realism, the earliest anyone will reach Tech Level 8 is 1970.

1. Level 3+ social spending for at least 10 years (Done)
2. Has reached at least 75% of economic productivity maximum for at least 5 years (year one out of five. WOOHOO!)
3. Created a communications satellite network alone or be paying a portion of the cost of one. (yup)
4. Has the ability to build nuclear power plants. (yup)
5. Has an airline and tourist industry. (yup)"

Trade Partners for 1964-

3 USEA
2 China
2 Japan
2 FAS
2 UIR
2 Australia
2 Burma
1 Dispersed

OOC: To be Finished.
Ato-Sara
21-07-2006, 23:01
nope, you can export... arent you lucky
All that surplus will be going to China then
Sukiaida
21-07-2006, 23:10
Alright I justed used the figures GB gave me. So if 5 shipping units could get 5 million. 3 could get 3 million. And I got the other 5 million minus the 1.5 million which reaches a grand total of around 6.5 million making it to my shores. Which equals a total of 41.5 million. Which is how I fugred it all out for 1965. So I am just going to go with that and will try for the next few years later.
The Lightning Star
21-07-2006, 23:26
I am not know my food production, because Quebec is not listed.
Sukiaida
21-07-2006, 23:27
I think GB is going to calculate that for you just like he is for the former US states.
Galveston Bay
22-07-2006, 00:40
I am not know my food production, because Quebec is not listed.

North American food production will be divided up sometime this weekend, along with military forces
Ato-Sara
22-07-2006, 01:03
The de facto USEA president Xu Wei Zhou manages to marshal his supporters and military forces to secure control over food production, as a result a surplus of 11 points of food (feeds 5,500,000 people) will be given to China anually until 1969.
and five military transport aircraft units (capable of providing asistance worth 25 points, enough to feed 12,500,000 people) will be deployed to China until 1969.

This aid will allow a further 18 million chinese people to be fed.



(Edit: Also Sharina Iv'e calculated you food output with the -70% modifer and it comes out at 800 points, or enough to feed 400 million people.)
Abbassia
22-07-2006, 09:15
....take a look at that chart, and then divide the output indicated [B]by 100. (don't use the EU figure, use the individual nations indicated). So Japan has 64 points, which will feed 32 million people in peacetime without radioactive fall or climate problems. This is everything from seafood to rice to corn to green vegatables to poulty etc. So the former US could feed 638 million people which means the former US was a net exporter of food while China was a food exporter until it lost 70% of its agriculture in 1964 from all causes...

Is that a 100 or 1000?
Lesser Ribena
22-07-2006, 17:50
So if I get this food thing right Britain has 250 food points (25025/100) which can feed 125 million people? More than enough for Britain and Newfoundland (which I presume produces little food and have discounted along with Carribean nations, which will soon get their independence).

EDIT: Just noticed that you said you'd split up N America soon so Newfoundland will be sorted anyway, cheers.
New Dornalia
22-07-2006, 17:56
Just one question before I finalize my builds. Does going into National effort give me any sort of economic growth whatsoever still, considering the dire economic circumstances?
Kordo
22-07-2006, 18:23
MAJOR HELP NEEDED SORTING OUT BUILD

Arab Federation Build 1965
Population: ???? Million
Tech Level: ????
Economic Type: Market
Economic Status: National Effort
Production: 5 Baghdad, 2 Damman, 4 Riyadh, 1 Ha'il, 1 Hofuf, 17 shipping units, 2 international airline, 2 national airline, 3 surplus oil, .25 Tourism (Baghdad)

19.5 industry + 15.5 (7.5 shipping + 8 airlines) commerce+ 15 oil + .25 tourism = 50.25 points


Military:
1 HQ – 1 Point
3 Highly Trained Garrison - .75 Points
2 Highly Trained Armored Divisions – 1 Point
4 Highly Trained Light Infantry - 1 Point
1 Infantry Corps - .5 Point
3 Highly Trained Mechanized Artillery – 1.5 Points
4 Highly Trained Pilots – 2 Points
4 TA 200 – 1 Point
1 Coastal Patrol - .25 Points
Intelligence Service-5 points
Total: 14

Domestic ():
Level 5 Spending- ??? points

Energy:
Oil 21, Natural Gas 5

Oil Used:
?

Oil Sold:
?

Food Needed:
?

Food Produced:
?
Galveston Bay
22-07-2006, 18:38
Is that a 100 or 1000?

100
Galveston Bay
22-07-2006, 18:39
Just one question before I finalize my builds. Does going into National effort give me any sort of economic growth whatsoever still, considering the dire economic circumstances?

no growth 64-69 for anyone and no population growth if north of the Tropic of Cancer (reflects higher then usual death rates)

national effort just gives you more points to work with
Abbassia
22-07-2006, 19:00
So Japan gets 644 food points, thus feeding 322 million people. France gets 529.5 points thus feeding 264.75. BUt due to climate effects production is reduced to 370.65 points thus feeding 185.325 Million people.
Abbassia
22-07-2006, 20:45
France
Economy: Market.

Production centers available: 94 -95.92%-

Commerce:
2 national airlines, 4 international airlines, 27 shipping units

Population: 47 milllion People

Tourisim: 4 centres in the Riviera.


Industrial Centres:
Paris 13, Nantes 11, Lille 11, Marseilles 11, Toulouse 11, Rouen 11, Vichy 15, Lyon 11

Tech Level: 7.5
-----------------------------------------------
Income:
Production Centeres: 94*1.5 = 141 points -National spending & Deppression-

Commerce:Total= 50 points
Shipping= 40 points
National Airline= 4 points
International Airline= 6 points

Satelite Bonus= 0.675 points
Improved Satelite Bonus= 1.35 points

Tourisim:
From Constructed Facilities= 4 points


Total= 197 Points
---------------------------------------
1965 Expenditure:
Loss of Commerce and tourisim= 40.5 points
Level 3 social services= 14.7 points
Military Maintenance= 25.75 points

1st Infantry Corps -Highly Trained- 1 point
2 Armored Division AMX-30 -Highly Trained- 2 points
1 Mechanised Artillary Group -Highly Trained- 1 point
1 -HQ Highly Trained- 2 points
2 Transport Helicopter group .5
1 Airborne Light Brigades -Handpicked- 1.25 points
2 Mechanised Flak groups -Highly Trained- 2 points
2 Dassault Mirage F1 Fighters 2 points
1 Do 500 Transport .5 points
1 Vulcan Bomber 2 points
8 pilots -expert- 4 points
1 Helicopter Cargo .25
1 Amphibious assault group .5 points
3 Nuclear Attack Submarines .75 points
1 CVN Carrier + Light Air Wing 2 point
1 ASW Helicopter Group .25
5 Light Cruisers 2.5
5 Destroyer Group 1.25 points

Airbase in Basra:
1 Mirage F1 Strike Fighter 1
1 Expert Pilot 2
1 Highly Trained Garrison 0.75

Millitary Construction
1 Mirage F1: 3 points
1 Pilot: 4 points

Naval Construction:
2 CVN= Under Construction (year 2) on hold

Inteligance Budget= 5 points
Extra Intelligence Budget= 5 point
ESA Research= 12 points
Energy Bill= 10.5 points
Electronics= 5 (5 of 10)
Civil Defence= 4.9 points
OA Pipeline Project in the ME= 8 points (year 3 of 10)

Yugoslavian Military Maintenance= 0.8 points
Albo-Kosovan Military Maintenance= 3.95 points

African Aid:
Level III social Services (Senegal, Mali, Guinea, Burkina Faso)= 6 points

Aid to Europe: 32.25

Aid to Quebec= 6 points

Aid to the UIR= 10 points
-----------------------------------------------
Food Production:
Production: 132.375 points
Climate modifier: -40%
Net Production/Capacity: 79.425 points
Free for shipment: 30.425 points
-----------------------------------------------
Energy Bill:

Needed:
Production: 8 points
Oil Demand: 3.55 point

Provided:
Nuclear: 2 points
Hydroelectric: 1 point
<Ethanol: 1 points> suspended due to food shortage

Imported:
4 oil points (UIR:1 points, Algeria:1, Basra:1 and Kurdestan:1): 8 production points
7 energy points:
5 natural gas (Algeria: 3 and Romania: 2): 2.5 production points

Cost: 10.5 production points
-----------------------------------------------
Trade:
Germany-1
UK-10
Quebec-1
New England-2
Dixie-2
UIR-10
Belgium-1
Netherlands-1
Spain-2
Senegal-6
Guinea-4
Yugoslavia-7
Albania and Kosovo-3
-----------------------------------------------
Tech Level 8 Progress

1. Level 3+ social spending for at least 10 years. Done
2. Has reached at least 75% of economic productivity maximum for at least 5 years. Done by end of next year
3. Created an Improved communications satellite network alone or be paying a portion of the cost of one. Done
4. Has the ability to build nuclear power plants. Done
5. Has an airline and tourist industry. Done
6. Has spent 5 points a year for 10 years building a home-grown microcomputer industry. (Year 5 of 10) done by 1970
-----------------------------------------------
Yugoslavia 1965

Population: 8 million
Tech level: 7
Income: 12 production points, 1 national airline=2, 1 International Airline= 2 points, 32 Shipping unit= 46 points, 1 tourisim, 0.8 points from France

Spending:
Loss of Commerce and Tourisim=37.5 points
level 4 social services – 4 points
Energy: Military and Commerce= 6 points, 1 point nuclear for industry
Electronics= 5 points(Year 5)
Civil Defence= 0.8 points.
<ESA Research= 0 points> suspended
Millitary & intel Maintenance=10.5 points

-----------------------------------------------
Albania-Kosovo 1965:

Population: 3 million
Tech level: 7
Income: 9 production points, 1 national airline=2, 1 International Airline= 2 points, 32 Shipping unit= 46 points, 1 tourisim, 3.75 points from France

Spending:
Loss of Commerce and Tourisim=37.5
level 5 social services – 3 points, Energy:
Industry= 1 nuclear, Military and Commerce= 6 points,
Electronics= 5 (Year 5)
Millitary & intel Maintenance=7.5
Civil Defence= 0.3 points
<ESA Research= 0 points>
European Aid=3.95 points
-----------------------------------------------
[NS]Parthini
22-07-2006, 22:54
What do I have left? I don't remember anything about my shipping or Airlines, and a lot of cities that were hit didn't have industry in them.

Also, is there any way that I can at least make some progress in tech development, maybe in conjunction with the rest of the EEC? I mean, I doubt that all of my researchers were in the nuked areas.

Lastly, for my 75% industry and level 3 spending stuff, since I've already met those, do I still have to be meeting those when I hit or will I have to wait another 5 years after I hit the 75% mark to get that progress?
Artitsa
23-07-2006, 00:28
Federation of South American Nations Budget 1966
Population: 60,000,000
Income: 138 from Natural Growth (138 + 3 = 141 Points)
Domestic Production: 94 x 1.5 for national effort (50% reduction) (94 production centers / 120 Maximum) (2 Production Centers added from Nat Growth) (2 Production Centers added from Immigration)
Commerce: 15pts (75% reduction) (60 shipping units.)
Airline: 12 (4 national airlines, 4 International Airlines)
Tourism: 1 (75% decrease from 4)
Annual Growth: 2% (Market/Peacetime=3%, Level 5 social spending= -2%, +1% from Pan America Treaty)

Energy: Requires 1 more Oil point.
6 Oil (47 points in Military, 96 points for commerce)
1 Coal (Exported to Any Nation)
4 Natural Gas (Exported to China)
2 Hydro Electric (Exported to Brazil)
11 Nuclear (220 points for domestic coverage, 92 used.)
(8 Oil Points in Reserve)

Constant Costs
Military Upkeep - 76
Intelligence Service - 5 points
Social Services (Level V) - 60 points

Government Projects
5 points invested in Micro-Electronics (or Micro-Computers) industry. (Year 9 of 10.. 45 / 50 points)
20 Points

Surplus - (+3) points
4 Points!!

169

FOOD
Income: 56 Points
Can Feed: 112 Million
Current Internal Usage: 30 Points
Population Being Fed: 60 Million
Surplus for Export: 26 Points (52 Million people)

Total Aid to China:
5 C5 Galaxy's
2 C130's
1 HQ Unit
26 Points of Food (aid for 52 Million People)
40 Points of Aid

Surplus food is being offered to the Chinese to repaid at a later date (5 points for every year of food.)
Galveston Bay
23-07-2006, 00:46
Parthini']What do I have left? I don't remember anything about my shipping or Airlines, and a lot of cities that were hit didn't have industry in them.

Also, is there any way that I can at least make some progress in tech development, maybe in conjunction with the rest of the EEC? I mean, I doubt that all of my researchers were in the nuked areas.

Lastly, for my 75% industry and level 3 spending stuff, since I've already met those, do I still have to be meeting those when I hit or will I have to wait another 5 years after I hit the 75% mark to get that progress?

I posted your shipping damage in the Twilight War thread, but your airlines are still intact

tech level advancement is essentially frozen, not blown away, so once 1970 begins your advancement resumes, instead of having to start over.
Galveston Bay
23-07-2006, 00:56
Is that a 100 or 1000?

actually, 400 works out accurately

take food output in chart, divide by 400, thats how many people you can feed

so 1 point feeds 1 million on this scale
Galveston Bay
23-07-2006, 01:09
FOOD Resources will be added
1 Food resource will feed 1,000,000 people.

http://en.wikipedia.org/wiki/List_of_countries_by_agricultural_output

take a look at that chart, and then divide the output indicated by 400. (don't use the EU figure, use the individual nations indicated). So the former US produces enough food to feed
319 million people in 1963, while Japan produced enough for to feed 161 million. China, which had enough food to feed 675 million in 1963 (and was therefore importing some, but food was very much available at the time) in 1964 after the nuclear war was only able to feed 202 million. However, it got substantial aid which helped some.

Once you figure out how much of your population you can feed with your own resources, any excess can be sold. Food is worth .1 production points when sold, so 10 food points will get you 1 production point. These are 2005 figures, and are high, but I don't feel like making it any more complicated than this. Generally it is assumed, like energy resources, that food is available unless it is otherwise specified not to be. 10 Food points are required to produce 1 Ethanol point incidently.

Famine
If your food production is below what you need, you have to buy food (which is simply assumed, just like for energy). If your food production is less then what you need you have food rationing if you can't buy food, and if it falls below 50% of what you need you end up with a famine. Famine will eliminate the excess population that you have. So if you produce enough food to feed 2 people and have 5 people in your population, your population is reduced to 4 people as the excess dies off.



you are all probably going to hate me, but this actually works out correctly after further research.
[NS]Parthini
23-07-2006, 01:49
Ok. It says for 1965-69 I suffer 25% food penalty for being above the Tropic of Cancer. Then it says I suffer an additional 30% for being mostly above the 50th Parallel.

THEN, it says I suffer 20% reduction in food production for 1965-69 in the second paragraph.

Do I really suffer 75% reduction in food production?
Lesser Ribena
23-07-2006, 12:45
Climate Modifiers (north of Tropic of Cancer only)

...

Food production is reduced by 30% in all nations north of the Tropic of Cancer, with additional penalties of another – 25% if your nation is mostly above the 50th Parallel.

Radiation effects
...

China suffers 70% reduction in food production 1964
Turkey, China, Russia, Ukraine, Poland, Germany, USEA and Scandic Union suffer 20% reductions in food production 1965 – 69
The Nile Valley doesn’t produce any food at all until sufficient Nile floods clean up all of the radiation contamination in the Nile Valley.
All other nations in Northern Hemisphere north of Tropic of Cancer suffer 10% reduction in food production 1964 only
NO tourism occurs in any nation that is suffering radiation effects (ooc: would you go after all?)

If these are all cumulative the UK suffers a 65% reduction in food production, meaning I can feel 22 million of my people and need to import enough for the other 30ish million?

Does the UK receive tourism, no nuclear explosions but it is stated as having lost 10% of farm output along with the rest of Europe due to radiation and so counts as having no tourism?

If I got this right I need to spend at least 3 points to feed my population, I think.

I'm going to hate to do my NPC Africa builds now, with the amounts they'll need to import to feed themselves...
Lesser Ribena
23-07-2006, 12:55
British Builds 1965
National Effort market economy, no growth due to stock market crash.
Production Centres:

UK: 110 as follows: 19 London, 14 Birmingham, 10 Coventry, 8 Manchester, 8 Hull, 6 Liverpool, 6 Glasgow, 6 Newcastle, 6 Sheffield, 6 Edinburgh, 6 Bristol, 6 Leeds, 3 Derby, 3 Nottingham, 1 Newfoundland

INCOME
Production Centres: 165 points
Trade: 13.75 points (40 from merchant marine (35 units of shipping, 2 liners), 10 from airlines (1 domestic, 4 foreign)), improved communications satellites
UK tourism: none from 5 areas (London airports: Gatwick, Heathrow, Stanstead; Birmingham airport; Dover cruise terminal)
Nuclear Points: 19 (Windscale A and B, Cumbria; Hunterston A and B, North Ayrshire; Sizewell A and B, Suffolk; Trawsfynydd, Gwynedd, Wales; Chapelcross, Dumfries and Galloway, Scotland; Hinkley Point A and B, Somerset; Bradwell, Essex; Berkeley, Gloucestershire; Dungeness A and B, Kent; Wylfa, Anglesey, Wales; Torness, East Lothian, Scotland; Heysham A and B, Lancashire; Oldbury, Gloucestershire)

TOTAL: 197.75

EXPENDITURE

Missile
5 points to build 1000 MRBM missiles.

Nuclear
6 points for nuclear weapons program (maintenance for production) - super nuclear weapons research (year 9 of 10)

Military
military maintenance: 72
Military Intelligence Service Maintenance: 5
UK Civil Defence 5 points
UK National Air Defence RADAR network 5 points

Social Provision
level 4 social services for UK (54.4): 27

UK Satellites
Early Warning Satellite Network 3 points
Improved Spy Satellite Network 6 points

Post-War Military replacements

2 points for marine light infantry brigade (2/2)
6 points for amphibious assault group (6/6)
6 points for a heavy air wing (6/6)
12 points for 3 mechanised divisions (11.5/12)
10 points for 2 armoured divisions (0/10)

Other
5 points for tech 8 microcomputers research (year 7/10)

UK Industry EMP Hardening Program
0 points allocated this year (77/324)

Intelligence service Mission Budget
0 points

Food Imports
Requires 3.25 points

ESA
2 lunar landing missions - 30 points
12 points from French goes to 2 landers to check out the landing sites (10 points) and the remaining 2 points goes towards one of next year's lunar landers (2/15).

ENERGY POINTS

Coal 5, hydroelectric 1, North Sea Oil 5, Natural Gas 5, nuclear 19

Military: 40 oil points needed
Industry: 230 energy points needed
Commerce and tourism: 71 oil points needed

111 oil points provided by 5 North Sea oil points (111/125)

179 energy points provided by 6 nuclear points (179/180)

Net Result: 5 coal, 1 hydroelectric, 5 gas, 13 nuclear points surplus.

POLLUTION

Population Density Pollution: -1% growth -negated by control measures
Energy Pollution: 0
Economic Pollution: 0

Net Growth: 0%

FOOD

Index rating of 25,025 feeding 62.5 million people, 65% reduction feeds 22 million. Import enough to feed population of 54.4 million requires 3.25 points
Abbassia
23-07-2006, 13:10
It was mentioned that tech advancements for non-nuked nations is sped up, how exactly does this occur?
Lesser Ribena
23-07-2006, 13:17
I am going to start grouping the African nations into their trade blocs for their builds. It's too much of a headache doing them individually. Hope to have 1965 builds up tomorrow for them, and hopefully by the time I get back, a week on Thursday we'll still be doing builds and I can finish them. If not GB or someone can extrapolate my builds until then.
Haneastic
23-07-2006, 14:05
Afghanistan isn't listed for food production

UIR 1965 builds

Population: 82 million
Production Centers: 107=160.5
Shipping and Commerce: 25
Oil: 12
Tourism: 3
Nuclear: 2
Total: 202.5
Growth: 0%

Maintenance: 47.5
11 Flak Brigades
5 Garrison Unit
4 Mountain Brigades
6 Infantry Divisions
8 Infantry Divisions- Reserve
2 Parachute Brigades
2 Special Forces Brigades
3 Mechanized Artillery
6 Mechanized Infantry Divisions
3 Armored Divisions
1 Mechanized Flak
3 Frigate Units
2 Corvette units
11 Expert Pilots
2 Helo Transports
2 Helo Gunships
5 Mirage G's
2 Mirage V's
1 Helo ASW unit

Level 3 Social Safety Net: 27

Left: 131 (plus 10 from France so it's 141)

Builds:
1 Nuclear Power Plant: 24
22 points-mechanize 11 flak brigades
2 Expert Pilots: 8
2 Nachang EQ-5: 6
5 Batches of Cyanogen Chloride: 6
25 Basij Militia units: 25
National radar System: 5
17 Underground Air bases: 17

Energy Reserve:
Oil: 10
Natural Gas: 2

Surplus: 11

This makes it a total of 150 points altogether China's getting from the UIR
Galveston Bay
23-07-2006, 17:16
If these are all cumulative the UK suffers a 65% reduction in food production, meaning I can feel 22 million of my people and need to import enough for the other 30ish million?

Does the UK receive tourism, no nuclear explosions but it is stated as having lost 10% of farm output along with the rest of Europe due to radiation and so counts as having no tourism?

If I got this right I need to spend at least 3 points to feed my population, I think.

I'm going to hate to do my NPC Africa builds now, with the amounts they'll need to import to feed themselves...

1964 is a hard year
[NS]Parthini
23-07-2006, 19:40
Ok, were my production centers EMPed or not? I've almost got my points ready but I need to know if half of my industry got EMPed or not. That and so I can suck more points from the SU :p
Galveston Bay
23-07-2006, 20:45
Parthini']Ok, were my production centers EMPed or not? I've almost got my points ready but I need to know if half of my industry got EMPed or not. That and so I can suck more points from the SU :p

for game purposes, the EMP damage was localized to within the areas hit, so the economic damage is minimal and not worth factoring in because most of the production centers that were EMPed were also destroyed by blast and thermal effects.
[NS]Parthini
23-07-2006, 22:13
German Build 1965
Population: 82 Million
Tech Level: 7.5
Economic Type: Market
Growth: None
Production: 136, 8 Nuclear Power, 6 tourist (1 Berlin, 1 Vienna, 1 Rhine Area, 1 Munich, 1 Leipzig), 1 national airline, 3 international airlines, 24 shipping units, Improved Communications Satellite Network
3 Scandic Kiel, 5 Dortmund, 5 Köln, 5 Bonn, 5 Hannover, 10 Berlin, 5 Nuremburg, 10 Frankfurt, 5 Mainz, 5 Mannheim, 5 Leipzig, 5 Dresden, 5 Karlsruhe, 5 Saarbrucken, 5 Stuttgart, 10 Munich, 5 Salzburg, 10 Vienna, 5 Karlsbad, 5 Stettin, 5 Innsbruck, 5 Magdeburg, 4 Heidelburg, 4 Bremerhaven

Wartime: 544 Industry+8 Nuke Power+13 Commerce+1 tourist+40 Huron Aid+40 European Aid=646 points

Maintenance (75):
22 Highly Trained Garrisons-11
6 Highly Trained Mechanized Inf Divisions-4
2 Highly Trained Mech Inf Corps-7
10 Highly Trained Armored Divisions-7.5
2 Special Forces Paratrooper-2
1 Special Forces Light Infantry-1
8 Highly Trained Mech Flak-6
1 Highly Trained Mech Artillery-.75

1 Highly Trained HQ-1.5

12 Elite Pilots-6
5 regular Pilots-free

5 TA 202-2.5
1 J22 Oro Bomber-.5
1 DO-500 Transport-.5
2 Cargo Helicopter-.5

3 Heavy Air Wings-6

3 CVAN-6 points
9 Destroyers-4.5

3 Heavy Missle Cruisers-1.5

2 SSKs-1

Intelligence Agency-5 points

Social Spending (41):
Level 4 for 82 Million-41 points

Civilian Builds (66):

Civil Defense-8 points

Electronics Research (Year 7/10n)-frozen

European Food Fund-4 points

Improved Spy Satellite Network-6 points
Improved Communications Satellite Network-3 points

Build 4 Production Centers Hamburg-96 points
Build 1 Production Center Kiel-24 points
Build 2 Production Centers Essen-48 points
Build 1 Production Centers Konigsburg-24 points
Build 2 Production Centers Bremen-48 points
Build 1 Production Center Posen-24 points
Build 1 Production Center Breslau-24 points
Build 2 Production Centers Danzig-48 points
Build 1 Production Center Lubeck-24 points

Build 1 Production Center Suez City-24 points

Build 1 Cruise Terminal Hamburg-4 points

Build 3 Nuclear Power Plants-72 points

Build 10 Shipping Units-30 points

Rebuild Heligoland-3 points

ECC Nuclear Research-6 points

0% growth-0 factories

Military Builds (10):
CVAN-(10/30 points) (year 1/4)

--------------------------------------------------------------------------

German Build 1966
Population: 82 Million
Tech Level: 7.5
Economic Type: Market
Growth: None
Production: 148, 11 Nuclear Power, 5 tourist (1 Berlin, 1 Vienna, 1 Hamburg, 1 Rhine Area, 1 Munich, 1 Leipzig), 1 national airline, 3 international airlines, 34 shipping units, Improved Communications Satellite Network
4 Hamburg, 4 Kiel, 2 Essen, 1 Konigsburg, 2 Bremen, 1 Posen, 1 Breslau, 2 Danzig, 5 Dortmund, 5 Köln, 5 Bonn, 5 Hannover, 10 Berlin, 5 Nuremburg, 10 Frankfurt, 5 Mainz, 5 Mannheim, 5 Leipzig, 5 Dresden, 5 Karlsruhe, 5 Saarbrucken, 5 Stuttgart, 10 Munich, 5 Salzburg, 10 Vienna, 5 Karlsbad, 5 Stettin, 5 Innsbruck, 5 Magdeburg, 4 Heidelburg, 4 Bremerhaven

--------------------------------------------------------------------------

Energy Costs 1965

Energy Needed-28
Military-3
Production-22
Commerce-3

Energy Available-17
Nuclear Power-8
Hydroelectric-2
Natural Gas-2
Oil-5

Energy Imported-11
Oil-11 (From Arab Federation)

--------------------------------------------------------------------------

Trade Partners 1965

24 Units

Britain-5
North America-3
Syria-1
Arabia-3
France-1
Brazil-2
FNS-2
Australia-1
South Africa-3
Nigeria-2
Other-1

--------------------------------------------------------------------------

Food Requirements 1965

Food Points-96
-Reduced to 24 points

Food Needed-82

Food Imported-58
-From France-24
-Purchased-34

--------------------------------------------------------------------------

NPC Builds 1969

Czechoslovakia
Population: 21 million
Tech level: 7.5
Growth: 0% Depression
Income(National Effort): Prague 8, Bratislava 6, Pilsen 5, Brno 5, Kosice 4, Banska 3, Jihlava 3 4 commerce points, 2 nuke points, 1 Air terminal=60 points

Maintenance: level 4 social services 10 points
2 Mechanized Infantry Corps 7, 4 Armored Divisions 4, 3 Garrisons 2.25, 2 Mechanized Flak divisions 2, 2 light Infantry Brigades 1.5, 2 transport helicopters .5, 1 HQ
18.25
3 L29, 7 Tornado I, 1 Tornado Mk3, 11 expert pilots 17
Intel Agency 5
Civil Defense-2 points

Build:
7 Points to ESA

Energy:
2 Nuke, 2 Coal
use 2 Nuke, 2 Coal, Import 2 oil from AF

Food:
import 10 units-1 point

--------------------------------------------------------------------------

Jerusalem (Jordan/Palestine/Sinai)
Population: 7 million
Tech level: 7
Growth: 4%-2 1 factory
Income (National Effort): 2 Gaza, 3 Jerusalem, 2 Amman, 1 Port Said, 1 Suez City, 1 National Airline, 3 Shipping units, 1 Air Terminal=15

Maintanence: level 4 social services 3 points
3 garrison units-2

Imperial Egyptian Guard-Paid by the Reichswehr-15 points
1 Highly Trained Mechanized Infantry Corps-3.5
3 Highly Trained Armored Divisions-3
1 Highly Trained Mechanized Flak Divisions-1
1 Highly Trained Mechanized Artillery Division-1
4 Special Forces Light Infantry Brigades-4
2 Transport Helicopters-.5
1 HQ-1
2 Elite Pilots-1

Builds:
Tech 7.5 (3/5) 5
2 shipping units-6

Energy:
one
Import-1 Natural Gas, 1 Oil AF

Food:
export 3 points-.3 points

--------------------------------------------------------------------------

Hungary
Population: 12 million
Tech level: 7.5
Growth: none
Income (National Effort): Budapest 7, Gyor 4, Szeged 3 , Pecs 3, 3 Commerce=28.5 points

Maintainence: Level 4 social spending 6 points
4 garrison units 3
1 HQ 1
1 Mech Flak 1
1 SF Light Inf 1
3 Tornado Mk3 3
1 Helicopter .25
4 expert pilot 2
Intel Agency 5

Build:
Air Terminal-4 points

Energy:
none
1 Natural Gas from Rumania, 1 Oil from AF

Food:
Import 2 food-.2 points

--------------------------------------------------------------------------

Switzerland
Population: 4 million
Tech level: 7.5
Income (Cut Spending): Bern 3, Zurich 2, Geneva 2, 1 Air Terminal, 3 International Airline, 1 National Airline, 1 food point=18 points

Maintenance:
Level 5 Social Spending 4,
6 Highly Trained Mountain Infantry 4.5,
3 Highly Trained Garrisons 2.25,
2 Transport Helicopter .5,
2 Expert pilot 1.
Intel Agency 5

Build: Tech Level 8 research year 7/10

Infrastructure upgrade-1 point

Energy:
use 2 oil from AF

Food:
export 10 Food-1 point
Whittlesfield
23-07-2006, 22:14
Anyone want to loan me some points? They'll be paid back within 10 years with interest at 25%
[NS]Parthini
23-07-2006, 22:17
Would it be possible to rebuild Heligoland and then make it practically invulnerable to nuclear attack, by building like 2 or 3 Fortresses on it?
Rodenka
23-07-2006, 23:55
Rumanian Build, 1965

Market Economy
National Effort
Bucharest 5, Constanza 5, Iasi 3, Ploesti 3, Brasov 2, 9 shipping units, 2 airlines(1 national 1 international), 2 airline units, 2 Tourist

Domestic Spending
Level 4 Social Services [10 points]
10 food points [1 point]
ESA Funding [3 points]

Military Spending
2 F4G Phantom Units [6 points]
4 Mig25s scrapped

Military Upkeep
4 garrison units [1 points]
2 mechanized flak [2 points]
2 Mechanized Infantry Corps [6 points]
2 Helicopters (1 cargo, 1 ASW) [.5 points]
6 expert pilot [3 points]
1 destroyer unit (2 destroyers) [.25 points]
1 frigate unit (2 frigates) [.25 points]
1 Coastal Patrol Group (40 missleboats) [.5 points]
Inteligence Agency (Rumanian Intelligence Department) [5 points]

Food Points
14 Food Points Produced Internally [Reduced from 24]
10 Food Points
[i]Total
24 Food Points

Energy Availble
Oil 2, Coal 1, Natural Gas 10

Energry Used
2 oil, 5 Natural Gas, 1 coal

Total Spending
38 Points

Total Availble
38 Points
Lesser Ribena
24-07-2006, 14:52
British NPCs 1965

Federated States of East Africa
(Uganda, Tanzania, Kenya, Rwanda and Burundi)

Population: 36.0 million
Tech: 6
Production Centres: 33 (8 EMP hardened Uganda, 9 EMP hardened Kenya, 11 Tanzania, 2 Rwanda, 3 Burundi,
Tourist Points: 5 airports (Uganda, Tanzania, Rwanda, Burundi, Kenya), Cruise Terminal (Kenya), 2 Domestic Airlines, 4 International airlines.
Shipping: 30 units,
Other Income: 1 resource point, 1 nuclear power plant in Kenya
Regular Military: garrison, 4 mechanised divisions, armoured div, 80 missile boats, heavy missile cruiser, light missile cruiser, 4 modern destroyers, 5 BAC Lightnings, 5 pilots
Reserve Military: 10 infantry divisions.
Food: 11508 food points, can feed 28.77 million, 0.75 points spent to feed whole nation.
Fuel: Military requires 12.25 oil points, Commerce 36 oil points, Industry requires 66 energy points. Result: 2 oil points imported, 2 coal points imported.
Pollution: no density pollution, no energy pollution, no economic pollution,
Total Income: 43.75 points
Expenditure: 12.25 points on maintenance, 0.75 on food, 3 points on energy (2 oil, 2 coal), 18 points for level IV services, 9.75 points towards a nuclear power plant,
Trade Destinations: 6 UK, 10 Commonwealth, 5 other Africa, 3 Germany, 3 France, 3 other EEC, 3 dispersed,
Growth: 0

------------------------------------------

Central African Customs and Economic Union (CACEU)- Gabon, Congo, Equatorial Guinea, Central African Republic, Chad.

Population: 6.9 million
Tech: 6
Production Centres: 6 (1 Congo, 2 CAR, 3 EMP hardened Chad)
Tourist Points: 2 airports (Congo, Equatorial Guinea), domestic airline, international airline,
Shipping: 8 units
Other Income: 2 oil points, 1 resource point
Regular Military: marine brigade, 2 BAC lightnings, 2 pilot, 20 corvettes,
Reserve Military: 4 infantry divisions
Food: 2931 food points, feeds 7.3 million people, remaining 0.4 million exported for 0.4 points
Fuel: 2 oil produced, 1 provides for needs of military, energy and commerce, 1 exported.
Pollution: no density pollution, no economic pollution, no energy pollution.
Total Income: 12.4 points
Expenditure: 3.5 on level IV services, 3.5 maintenance, 3 points for shipping, 2.4 points to start another,
Trade Destinations: 2 UK, 3 Commonwealth, 3 dispersed,
Growth: 0

------------

Economic Community of West African States (ECOWAS)- Burkina, Togo, Ghana, Ivory Coast, Liberia, Sierra Leone, Guinea, Guinea-Bissau, Mali, Mauritania, Senegal , Gambia,

Population: 32 million
Tech: 6
Production Centres: 32 (5 Mali, 2 EMP hardened Togo, 3 Ghana, 2 Sierra Leone, 1 Guinea-Bissau, 4 EMP hardened Senegal, 4 Burkina, 4 Ivory Coast, 1 Liberia, 4 Guinea, 1 Mauritania)
Tourist Points: 2 airports (Ghana, Senegal), International airline, domestic airline
Shipping: 111 units, 30 in use
Other Income: 1 oil, 5 resource points, 3 nuclear plants (Senegal, Liberia, Ghana)
Regular Military: garrison, 1 armoured brigade, 1 mechanised division, 1 heavy missile cruiser, 200 missile boats, 4 destroyers, 2 ASW frigates, 4 BAC lightnings, 4 pilots
Reserve Military: 7 infantry divisions,
Food: 17392 food points, feeds 43.48 million people, 11.5 exported for 1 point
Fuel: 1 oil point imported to meet oil needs, 2 nuclear points provide other energy needs
Pollution: none from density, none from energy, none from economic.
Total Income: 50.5
Expenditure: 9.5 points maintenance, 16 on level IV services, 24 points for a nuclear plant, 1 oil point imported
Trade Destinations: 6 UK, 12 Commonwealth, 2 France, 2 Germany, 4 FNS, 2 Brazil, 1 Nigeria, 3 Dispersed,
Growth: 0



------------------
CARICOM (ex-British Carribean territories)

Population: 4 million
Tech: 6
Production Centres: 4 (1 Belize, 2 West Indies, 1 other islands)
Tourist Points: 2 airports (Belize, West Indies), International airline, domestic airline
Shipping: none
Other Income: 1 resource point
Regular Military: none
Reserve Military: none
Food: 2006 food points, feeds 5 million, remainder exported (negligible)
Fuel: 1 oil point imported to meet oil and energy needs
Pollution: none
Total Income: 6
Expenditure: no points maintenance, 2 on level IV services, 1 oil point imported, 3 points for a shipping unit,
Trade Destinations: none
Growth: 0
--------------------

Southern Cyprus
Pop: 470,000
Tech: 6
Income: 1 production centre at Nicosia (EMP Hardened), 3.75 points from 15 shipping units
Spending: 0.5 points on level 5 social services, 0.5 points maintenance, 3 points for a shipping unit, 0.75 to start another.
Military: 1 mountain bde, 40 missile boats
Growth: 0
Shipping: 1 UK, 1 EEC, 3 Commonwealth, 3 RoW, 7 Greece.

Kuwait
Pop: 470,000
Tech: 6
Income: 4 oil points, 7.5 points from 30 shipping units
Spending: 0.5 points on level 5 social services, 1 point maintenance, 10 points towards a nuclear power plant (10/24).
Shipping: 4 to UK, 8 to Commonwealth, 5 to Arabia, 2 to East Africa, 3 RoW,
Military: 1 highly trained marine bde, 40 missile boats, 2 modern destroyers.
Growth: 0

Oman (and Western Arabia, UAE)
Pop: 3.0 million
Tech: 6
Income: 3 production centres (EMP hardened), 6.25 points from 25 shipping units, 8 oil points, nuclear plant
Spending: 3 points on level 5 social services, 4.5 points maintenance, 9 points for 3 shipping units, 1.75 towards a fourth.
Shipping: 2 to UK, 2 to Commonwealth, 1 to Arabia and East Africa, 3 RoW, 2 Germany
Military: 2 infantry divisions, 2 missile boat units, light missile cruiser, a destroyer squadron, a frigate flotilla, pilot, BAC lightning, 2 mech divisions, heavy missile cruiser.
Growth: 1

Ceylon
Pop: 11.2 million
Tech: 6
Income: 3 prod centres, 1.5 points from 6 shipping units
Spending: 2.75 points on level 3 social services, 0.25 to finish a shipping unit. 1.5 points towards another.
Shipping: 3 dispersed, 2 Commonwealth, 1 India.
Military: garrison
Growth: 1
-----------

British NPCs now done by economic unions rather than individual nations (less headaches for me). Also ECOWAS now has many shipping units in excess, it is only earning for the 30 allowed and will probably convert several to amphibious assault groups or transport groups and sell the rest to other NPCs.
Cylea
24-07-2006, 15:27
Population:
1964--19 million Australasian
1965--21 million (North American immigrants with Poles,Ukrainians, and Asians plus discovery of natives in north New Guinea)

Market Economy National Effort:
Growth = 0% of 74.25 is no new Production Centers.
Pollution Effects = None. (suddenly no population is a plus!)
Production Centers:
Sydney 5; Melbourne 5; Adelaide 4; Canberra 3; Brisbane 5; Auckland 2; Perth 4; Wellington 3; Port Moresby 2; Ambon 2; Darwin 3 = 38 --> 57
Resources:
New Guinea 2; Polynesia 1; New Caledonia 1 = 4
Commerce:
10 Merchant Marines; 3 National Airline; 2 International Airline = 25 --> 6.25
Income From Food Sales (see below):
5.5 points
Tourism:
1 Jet Terminal in Sydney; 1 Jet Terminal in Melbourne = 2 --> .5

Budget for 1965: 57 + 4 + 6.25 + 5.5 + .5= 73.25 points

Social Spending:
Level 4 Social Services to entire population--10 points
10 Points Spent

Military Upkeep:
6 Cruisers--3 points
2 ASW Carrier Groups--3 points
8 Destroyers-(4 units)--1 point
10 ASW Frigates-(5 units)--1.25 point
2 Patrol/Escort groups--.5 points
4 AA Cruisers--2 points
2 Escort Cruisers--.5 points
2 Tech 7.5 Sub Unit (SSK)--1 point
2 Amphibious Assault Groups--1 point
7 Pilots at Expert Level--3.5 points
2 Pilots at Average Level--Free
HQ Unit--1 point
2 Flak Units--.5 points
2 Infantry Divisions (highly trained)--1 point
2 Mechanized Infantry Divisions (highly trained)--1.5 points
2 Light Marine Brigades (highly trained)--1 point
2 Mechanized Light Marine Brigades (highly trained)--1.5 points
2 Airborne Brigade (highly trained)--1 point
1 Air Transport--0.25 points
2 Transport Helicopters--0.5 points
6 Gen. 3 jet fighters--6 points
1 Helicopter Gunship--.25 points
2 Large ICBM units (2nd generation)--2 points
33.25 Points Spent

Military Spending:
Upkeep of Intelligence Agency--5 points
Contribution to Expansion of missile testing ground near Townsville and donation to US space program--0 points
5 Points Spent

Domestic Builds:
Secret: Upkeep of AIA cells in Malyasia and Indonesia--2 points each (4 pts)
Convert 3 Coal to One Oil--12 points
Spending on Domestic Electronics industry--5 points
Rural Electrification to north New Guinea (year 1)--1.5 points
Maintenence of Troops abroad in China and India--1 point
23.5 Points Spent

Reserve Points
Energy Expenditures--0 points
0 Points Spent

10 + 33.25 + 5 + 23.5 = 71.75 Points Spent (1.5 points under budget used to pay government debt from 1964 down to 1.5 points.)
-------------------------------------------------------
Australian Commerce Breakdown
6.25 Economic Points
Britain 0.75; South Africa 0.75; Columbia 0.5; China 0.25; India 0.5; USEA 0.25; Korea 0.25; FNS 0.5; Philippines 0.5; Japan 0.5; Indonesia 0.5; Malyasia 0.5; Dispersed 0.5 (multiple nations receive fractions of points, specifically industrialized Europe)
-------------------------------------------------------
Advancing to Tech Level 8 Benchmark:

1. Level 3+ social spending for at least 20 years
2. Has reached 75% of maximum economic productivity for at least 5 years
3. Created a communications satellite network alone or be paying a portion of the cost of one.
4. Has the ability to build nuclear power plants.
5. Has an airline and tourist industry.
6. Spent 5 points a year for 10 years on building an electronics industry (year 6)
7. Improved Communications satellites

-------------------------------------------------------
Enercy Calculations
Energy Needed:
--Production: 3
--Commerce: 0.5
--Military: 1.5

Energy Avaliable:
--1 Oil, 3 Natural Gas, 8 Coal
Energy Used:
--1 Oil, 3 Natural Gas, 3 Coal
Energy Surplus:
--5 Coal

Energy Used Breakdown:
--3 Natural Gas for Production
--1 Oil for Military
--1 Domestic Oil (from 3 Coal) for Military and Commerce and Tourism

Energy Imported:
--None
-------------------------------------------------------
Food Calculations
Food Produced: 76 Points (Australia and New Zealand combined)
Food Required: 20.5 Points
Food Surplus: 55.5 Points :D :D

Food Sold: 55 points means 5.5 points
Food Reserve: 0.5 points
Haneastic
24-07-2006, 15:34
update the map, Cylea
Galveston Bay
24-07-2006, 16:47
Economic modifiers in effect 1964 – 1969

will come or not.

Emergency measures
Government can take emergency measures if they are at National Effort or Wartime spending. These include the following:
Food Rationing: each food point can feed 2 million people instead of 1 million.
Emergency gardens: at the cost of 10% of your industrial production, you can redirect people into food production. This increases food production by 20%. (fewer workers available)
Fuel rationing: Reduces the amount of oil needed by 50%, reduces domestic production by 10% (efficiency is reduced)

These are not popular, and the people of your nation will only put up with them as long as they see that a clear emergency exists. If continued after the emergency ends, the people get restless.

new thing governments can do
Kordo
24-07-2006, 16:54
MAJOR HELP NEEDED SORTING OUT BUILD

Arab Federation Build 1965
Population: ???? Million
Tech Level: ????
Economic Type: Market
Economic Status: National Effort
Production: 5 Baghdad, 2 Damman, 4 Riyadh, 1 Ha'il, 1 Hofuf, 17 shipping units, 2 international airline, 2 national airline, 3 surplus oil, .25 Tourism (Baghdad)

19.5 industry + 15.5 (7.5 shipping + 8 airlines) commerce+ 15 oil + .25 tourism = 50.25 points


Military:
1 HQ – 1 Point
3 Highly Trained Garrison - .75 Points
2 Highly Trained Armored Divisions – 1 Point
4 Highly Trained Light Infantry - 1 Point
1 Infantry Corps - .5 Point
3 Highly Trained Mechanized Artillery – 1.5 Points
4 Highly Trained Pilots – 2 Points
4 TA 200 – 1 Point
1 Coastal Patrol - .25 Points
Intelligence Service-5 points
Total: 14

Domestic ():
Level 5 Spending- ??? points

Energy:
Oil 21, Natural Gas 5

Oil Used:
?

Oil Sold:
?

Food Needed:
?

Food Produced:
?

Again, if ANYONE could help, it would be appreciated.
[NS]Parthini
24-07-2006, 17:08
Again, if ANYONE could help, it would be appreciated.

Get on Chatzy and I'll do my best.
New Dornalia
24-07-2006, 17:21
Guys, I might need some help with my military-the cost seems to exceed my budget by a wide margin, and I might need help paring down unneeded units.
Lesser Ribena
24-07-2006, 17:44
British Builds 1966
National Effort market economy, no growth due to stock market crash.
Production Centres:

UK: 110 as follows: 19 London, 14 Birmingham, 10 Coventry, 8 Manchester, 8 Hull, 6 Liverpool, 6 Glasgow, 6 Newcastle, 6 Sheffield, 6 Edinburgh, 6 Bristol, 6 Leeds, 3 Derby, 3 Nottingham, 1 Newfoundland

INCOME
Production Centres: 165 points
Trade: 13.75 points (40 from merchant marine (35 units of shipping, 2 liners), 10 from airlines (1 domestic, 4 foreign)), improved communications satellites
UK tourism: 1.25 from 5 areas (London airports: Gatwick, Heathrow, Stanstead; Birmingham airport; Dover cruise terminal)
Nuclear Points: 19 (Windscale A and B, Cumbria; Hunterston A and B, North Ayrshire; Sizewell A and B, Suffolk; Trawsfynydd, Gwynedd, Wales; Chapelcross, Dumfries and Galloway, Scotland; Hinkley Point A and B, Somerset; Bradwell, Essex; Berkeley, Gloucestershire; Dungeness A and B, Kent; Wylfa, Anglesey, Wales; Torness, East Lothian, Scotland; Heysham A and B, Lancashire; Oldbury, Gloucestershire)

TOTAL: 199

EXPENDITURE

Missile
5 points to maintain 1000 MRBM missiles.

Nuclear
6 points for nuclear weapons program (maintenance for production) - super nuclear weapons research (year 10 of 10)

Military
military maintenance: 74
Military Intelligence Service Maintenance: 5
UK Civil Defence 5.5 points
UK National Air Defence RADAR network 5.5 points

Social Provision
level 4 social services for UK (54.4m): 27

UK Satellites
Early Warning Satellite Network 3 points
Improved Spy Satellite Network 6 points

Post-War Military replacements

0 points for marine light infantry brigade (2/2)
0 points for amphibious assault group (6/6)
0 points for a heavy air wing (6/6)
0.5 points for 3 mechanised divisions (12/12)
10 points for 2 armoured divisions (10/10)

Other
5 points for tech 8 microcomputers research (year 8/10)
24 points for 1 production centre at Port Said
9 points to German rebuilding.

UK Industry EMP Hardening Program
0 points allocated this year (77/324)

Intelligence service Mission Budget
0 points

Food Imports
Requires 2.5 points

ESA
13 points for one lunar lander mission (2 paid last year).
15 points for another
10 points for lunar landing probes to the two sites

ENERGY POINTS

Coal 5, hydroelectric 1, North Sea Oil 5, Natural Gas 5, nuclear 19

Military: 40 oil points needed
Industry: 230 energy points needed
Commerce and tourism: 71 oil points needed

117 oil points provided by 5 North Sea oil points (117/125)

165 energy points provided by 6 nuclear points (165/180)

Net Result: 5 coal, 1 hydroelectric, 5 gas, 13 nuclear points surplus.

POLLUTION

Population Density Pollution: -1% growth -negated by control measures
Energy Pollution: 0
Economic Pollution: 0

Net Growth: 0%

FOOD

Index rating of 25,025 feeding 62.5 million people, 55% reduction feeds 28.125 million. Import enough to feed population of 54.4 million requires 2.5 points
Lesser Ribena
24-07-2006, 17:44
British NPCs 1966

Federated States of East Africa
(Uganda, Tanzania, Kenya, Rwanda and Burundi)

Population: 36.9 million
Tech: 6
Production Centres: 33 (8 EMP hardened Uganda, 9 EMP hardened Kenya, 11 Tanzania, 2 Rwanda, 3 Burundi)
Tourist Points: 5 airports (Uganda, Tanzania, Rwanda, Burundi, Kenya), Cruise Terminal (Kenya), 2 Domestic Airlines, 4 International airlines.
Shipping: 30 units,
Other Income: 1 resource point, 1 nuclear power plant in Kenya
Regular Military: garrison, 4 mechanised divisions, armoured div, 80 missile boats, heavy missile cruiser, light missile cruiser, 4 modern destroyers, 5 BAC Lightnings, 5 pilots
Reserve Military: 10 infantry divisions.
Food: 11508 food points, can feed 28.77 million, 0.75 points spent to feed whole nation.
Fuel: Military requires 12.25 oil points, Commerce 36 oil points, Industry requires 66 energy points. Result: 2 oil points imported, 2 coal points imported.
Pollution: no density pollution, no energy pollution, no economic pollution,
Total Income: 43.75 points
Expenditure: 12.25 points on maintenance, 0.75 on food, 3 points on energy (2 oil, 2 coal), 18 points for level IV services, 9.75 points towards a nuclear power plant (19.5/24),
Trade Destinations: 6 UK, 10 Commonwealth, 5 other Africa, 3 Germany, 3 France, 3 other EEC, 3 dispersed,
Growth: 0

------------------------------------------

Central African Customs and Economic Union (CACEU)- Gabon, Congo, Equatorial Guinea, Central African Republic, Chad.

Population: 7.1 million
Tech: 6
Production Centres: 6 (1 Congo, 2 CAR, 3 EMP hardened Chad)
Tourist Points: 2 airports (Congo, Equatorial Guinea), domestic airline, international airline,
Shipping: 9 units
Other Income: 2 oil points, 1 resource point
Regular Military: marine brigade, 2 BAC lightnings, 2 pilot, 20 corvettes,
Reserve Military: 4 infantry divisions
Food: 2931 food points, feeds 7.3 million people,
Fuel: 2 oil produced, 1 provides for needs of military, energy and commerce, 1 exported.
Pollution: no density pollution, no economic pollution, no energy pollution.
Total Income: 12.25 points
Expenditure: 3.5 on level IV services, 3.5 maintenance, 5.25 points to purchase 3 shipping units from ECOWAS
Trade Destinations: 2 UK, 3 Commonwealth, 3 dispersed,
Growth: 0

------------

Economic Community of West African States (ECOWAS)- Burkina, Togo, Ghana, Ivory Coast, Liberia, Sierra Leone, Guinea, Guinea-Bissau, Mali, Mauritania, Senegal , Gambia,

Population: 32.8 million
Tech: 6
Production Centres: 32 (5 Mali, 2 EMP hardened Togo, 3 Ghana, 2 Sierra Leone, 1 Guinea-Bissau, 4 EMP hardened Senegal, 4 Burkina, 4 Ivory Coast, 1 Liberia, 4 Guinea, 1 Mauritania)
Tourist Points: 2 airports (Ghana, Senegal), International airline, domestic airline
Shipping: 100 units, 30 in use
Other Income: 1 oil, 5 resource points, 4 nuclear plants (Senegal, Liberia, Ghana, Togo), 5.25 points from selling excess shipping to CACEU, 3.25 points from selling 2 shipping units to CARICOM, 3.5 points from selling 2 shipping units to Southern Cyprus, 1.75 points from Oman for 1 shipping unit.
Regular Military: garrison, 1 armoured brigade, 1 mechanised division, 1 heavy missile cruiser, 200 missile boats, 4 destroyers, 2 ASW frigates, 4 BAC lightnings, 4 pilots, 2 amphibious assault groups, 2 transport groups
Reserve Military: 7 infantry divisions,
Food: 17392 food points, feeds 43.48 million people, 10.7 exported for 1 point
Fuel: 1 oil point imported to meet oil needs, 2 nuclear points provide other energy needs
Pollution: none from density, none from energy, none from economic.
Total Income: 65.25
Expenditure: 11 points maintenance, 16.5 on level IV services, 1 oil point imported, 24 points for a nuclear plant, 1 FLAK group 3 points, 6 points for 2 Tornado Is, 4 points for 1 Blackburn Buccaneer aircraft unit.
Trade Destinations: 6 UK, 12 Commonwealth, 2 France, 2 Germany, 4 FNS, 2 Brazil, 1 Nigeria, 3 Dispersed,
Growth: 0



------------------
CARICOM (ex-British Carribean territories)

Population: 4 million
Tech: 6
Production Centres: 4 (1 Belize, 2 West Indies, 1 other islands)
Tourist Points: 2 airports (Belize, West Indies), International airline, domestic airline
Shipping: 1 unit
Other Income: 1 resource point
Regular Military: none
Reserve Military: none
Food: 2006 food points, feeds 5 million, remainder exported (negligible)
Fuel: 1 oil point imported to meet oil and energy needs
Pollution: none
Total Income: 6.25
Expenditure: no points maintenance, 2 on level IV services, 1 oil point imported, 3.25 points to buy 2 shipping units from ECOWAS.
Trade Destinations: none
Growth: 0
--------------------

Southern Cyprus
Pop: 480,000
Tech: 6
Income: 1 production centre at Nicosia (EMP Hardened), 4 points from 16 shipping units
Spending: 0.5 points on level 5 social services, 0.5 points maintenance, 0.5 points to continue a shipping unit (1.25/3), 3.5 points to buy 2 shipping units from ECOWAS.
Military: 1 mountain bde, 40 missile boats
Growth: 0
Shipping: 1 UK, 1 EEC, 3 Commonwealth, 3 RoW, 7 Greece.

Kuwait
Pop: 520,000
Tech: 6
Income: 4 oil points, 7.5 points from 30 shipping units
Spending: 0.5 points on level 5 social services, 1 point maintenance, 10 points towards a nuclear power plant (20/24).
Shipping: 4 to UK, 8 to Commonwealth, 5 to Arabia, 2 to East Africa, 3 RoW,
Military: 1 highly trained marine bde, 40 missile boats, 2 modern destroyers.
Growth: 0

Oman (and Western Arabia, UAE)
Pop: 3.1 million
Tech: 6
Income: 3 production centres (EMP hardened), 7 points from 28 shipping units, 8 oil points, nuclear plant
Spending: 3 points on level 5 social services, 4.5 points maintenance, 1.25 points to finish a shipping unit, 1.75 points to purchase one from ECOWAS, 8.5 points towards a nuclear plant.
Shipping: 2 to UK, 2 to Commonwealth, 1 to Arabia and East Africa, 3 RoW, 2 Germany
Military: 2 infantry divisions, 2 missile boat units, light missile cruiser, a destroyer squadron, a frigate flotilla, pilot, BAC lightning, 2 mech divisions, heavy missile cruiser.
Growth: 1

Ceylon
Pop: 11.4 million
Tech: 6
Income: 3 prod centres, 1.75 points from 7 shipping units
Spending: 2.75 points on level 3 social services, 1.5 points to finish a shipping unit, 0.5 to start another.
Shipping: 3 dispersed, 2 Commonwealth, 2 India.
Military: garrison
Growth: 1
Lesser Ribena
24-07-2006, 17:46
Above are British and NPC builds for 1966, so that I don't fall behind too far on builds for when I get back a week on Thursday. I have neglected to do Northern Cypriot builds for the past two years as they were effectively destroyed in the nuclear attack on them by Egypt and have become too small to be represented by our economic system.
Galveston Bay
24-07-2006, 17:52
Again, if ANYONE could help, it would be appreciated.

I will get to you, but if someone else can get to you first it would be helpful
Galveston Bay
24-07-2006, 17:53
Above are British and NPC builds for 1966, so that I don't fall behind too far on builds for when I get back a week on Thursday. I have neglected to do Northern Cypriot builds for the past two years as they were effectively destroyed in the nuclear attack on them by Egypt and have become too small to be represented by our economic system.

figure at this point there is no northern Cyprus, and add about 100,000 people to the total population of Cyprus
Artitsa
24-07-2006, 17:59
Federation of South American Nations Budget 1967
Population: 60,000,000
Income: 141 from Natural Growth (141 + 3 = 144 Points)
Domestic Production: 94 x 1.5 for national effort (50% reduction) (96 production centers / 120 Maximum) (2 Production Centers added from Nat Growth) (2 Production Centers added from Immigration)
Commerce: 15pts (75% reduction) (60 shipping units.)
Airline: 12 (4 national airlines, 4 International Airlines)
Tourism: 1 (75% decrease from 4)
Annual Growth: 2% (Market/Peacetime=3%, Level 5 social spending= -2%, +1% from Pan America Treaty)

Energy: Requires 1 more Oil point.
6 Oil (47 points in Military, 96 points for commerce)
1 Coal (Exported to Any Nation)
4 Natural Gas (Exported to China)
2 Hydro Electric (Exported to Brazil)
11 Nuclear (220 points for domestic coverage, 92 used.)
(8 Oil Points in Reserve)

Constant Costs - 141
Military Upkeep - 76
Intelligence Service - 5 points
Social Services (Level V) - 60 points

Government Projects
5 points invested in Micro-Electronics (or Micro-Computers) industry. (Year 9 of 10.. 45 / 50 points)
10 points for Top Gun school
2 x Pucura Light Bomber - 2p

Surplus - (+12) points
18 Points!!



FOOD
Income: 147 Points
Can Feed: 147 Million
Current Internal Usage: 60 Points
Population Being Fed: 60 Million
Surplus for Export: 87 Points (87 Million people)

Total Aid to China:
5 C5 Galaxy's
2 C130's
1 HQ Unit
50 Points of Food (aid for 50 Million People)

37 Points remain for aid to another country.


Surplus food is being offered to the Chinese to repaid at a later date (5 points for every year of food.)
Artitsa
24-07-2006, 18:07
TECH 8 ACHIEVED

Federation of South American Nations Budget 1968
Population: 60,000,000
Income: 144 from Natural Growth (144 + 3 = 147 Points)
Domestic Production: 94 x 1.5 for national effort (50% reduction) (98 production centers / 120 Maximum) (2 Production Centers added from Nat Growth) (2 Production Centers added from Immigration)
Commerce: 15pts (75% reduction) (60 shipping units.)
Airline: 12 (4 national airlines, 4 International Airlines)
Tourism: 1 (75% decrease from 4)
Annual Growth: 2% (Market/Peacetime=3%, Level 5 social spending= -2%, +1% from Pan America Treaty)

Energy: Requires 1 more Oil point.
6 Oil (47 points in Military, 96 points for commerce)
1 Coal (Exported to Any Nation)
4 Natural Gas (Exported to China)
2 Hydro Electric (Exported to Brazil)
11 Nuclear (220 points for domestic coverage, 92 used.)
(8 Oil Points in Reserve)

Constant Costs - 141.5
Military Upkeep - 76.5
Intelligence Service - 5 points
Social Services (Level V) - 60 points

Government Projects - 33.5
3p - Elite Pilot (Year 1 of 2)
3p - Elite Pilot (Year 1 of 2)
3p - Elite Pilot (Year 1 of 2)
12p Cruise Missile Research
12p for Purchasing of B-52G's if allowed.

Surplus - (+0.5) points
18.5 Points!!



FOOD
Income: 147 Points
Can Feed: 147 Million
Current Internal Usage: 60 Points
Population Being Fed: 60 Million
Surplus for Export: 87 Points (87 Million people)

Total Aid to China:
5 C5 Galaxy's
2 C130's
1 HQ Unit
50 Points of Food (aid for 50 Million People)

37 Points remain for aid to another country.


Surplus food is being offered to the Chinese to repaid at a later date (5 points for every year of food.)
Whittlesfield
24-07-2006, 18:17
Could you loan me some points in 1967 please :)
Artitsa
24-07-2006, 18:17
TECH 8 ACHIEVED

Federation of South American Nations Budget 1969
Population: 60,000,000
Income: 147 from Natural Growth (147 + 3 = 150 Points)
Domestic Production: 100 x 1.5 for national effort (50% reduction) (100 production centers / 120 Maximum) (2 Production Centers added from Nat Growth) (2 Production Centers added from Immigration)
Commerce: 15pts (75% reduction) (60 shipping units.)
Airline: 12 (4 national airlines, 4 International Airlines)
Tourism: 1 (75% decrease from 4)
Annual Growth: 2% (Market/Peacetime=3%, Level 5 social spending= -2%, +1% from Pan America Treaty)

Energy: Requires 1 more Oil point.
6 Oil (47 points in Military, 96 points for commerce)
1 Coal (Exported to Any Nation)
4 Natural Gas (Exported to China)
2 Hydro Electric (Exported to Brazil)
11 Nuclear (220 points for domestic coverage, 92 used.)
(8 Oil Points in Reserve)

Constant Costs - 141.5
Military Upkeep - 76.5
Intelligence Service - 5 points
Social Services (Level V) - 60 points

Government Projects - 36.5
3p - Elite Pilot (Year 2 of 2)
3p - Elite Pilot (Year 2 of 2)
3p - Elite Pilot (Year 2 of 2)
12p Cruise Missile Research (Year 2 of 2)
Convert 3 Coal to One Oil--12 points

Surplus - (+3) points
21.5 Points!! (may be used to buy F-15's and F-14's later)



FOOD
Income: 147 Points
Can Feed: 147 Million
Current Internal Usage: 60 Points
Population Being Fed: 60 Million
Surplus for Export: 87 Points (87 Million people)

Total Aid to China:
5 C5 Galaxy's
2 C130's
1 HQ Unit
50 Points of Food (aid for 50 Million People)

37 Points remain for aid to another country.


Surplus food is being offered to the Chinese to repaid at a later date (5 points for every year of food.)
[NS]Parthini
24-07-2006, 18:44
OOC: I thought there was no Economic Growth from 1965-69?
Galveston Bay
24-07-2006, 18:56
TECH 8 ACHIEVED

Federation of South American Nations Budget 1969
Population: 60,000,000
Income: 147 from Natural Growth (147 + 3 = 150 Points)
Domestic Production: 100 x 1.5 for national effort (50% reduction) (100 production centers / 120 Maximum) (2 Production Centers added from Nat Growth) (2 Production Centers added from Immigration)
Commerce: 15pts (75% reduction) (60 shipping units.)
Airline: 12 (4 national airlines, 4 International Airlines)
Tourism: 1 (75% decrease from 4)
Annual Growth: 2% (Market/Peacetime=3%, Level 5 social spending= -2%, +1% from Pan America Treaty)

.)

No Growth 64-69 due to the Depression except for specific production center increases funded by migration and capital brought in by migration
Artitsa
24-07-2006, 19:46
Revised Builds that still require Moderator Acceptance for B52G sale.

Federation of South American Nations Budget 1966
Population: 60,000,000
Income: 175
Domestic Production: 88 x 1.5 for national effort (50% reduction) (92 production centers / 120 Maximum) (2 Production Centers added from Nat Growth) (2 Production Centers added from Immigration)
Commerce: 15pts (75% reduction) (60 shipping units.)
Airline: 12 (4 national airlines, 4 International Airlines)
Tourism: 1 (75% decrease from 4)
Nuclear Powerplants: 15
Annual Growth: 2% (Market/Peacetime=3%, Level 5 social spending= -2%, +1% from Pan America Treaty)

Energy: Requires 1 more Oil point.
6 Oil (47 points in Military, 96 points for commerce)
1 Coal (Exported to Any Nation)
4 Natural Gas (Exported to China)
2 Hydro Electric (Exported to Brazil)
15 Nuclear (300 points for domestic coverage, 92 used.)
(8 Oil Points in Reserve)

Constant Costs - 124 points
Military Upkeep - 75
Intelligence Service - 5 points
Social Services (Level V) - 60 points

Government Projects - 35 points
5 points invested in Micro-Electronics (or Micro-Computers) industry. (Year 8 of 10.. 40 / 50 points)
1 x Elite Pilot (3/6p)
1 x Elite Pilot (3/6p)
1 x Elite Pilot (3/6p)
1 x Elite Pilot (3/6p)
10 Point Loan to Mexico

Surplus - (+8) points
10 Points!!






Federation of South American Nations Budget 1967
Population: 60,000,000
Income: 175
Domestic Production: 88 x 1.5 for national effort (50% reduction) (92 production centers / 120 Maximum) (2 Production Centers added from Nat Growth) (2 Production Centers added from Immigration)
Commerce: 15pts (75% reduction) (60 shipping units.)
Airline: 12 (4 national airlines, 4 International Airlines)
Tourism: 1 (75% decrease from 4)
Nuclear Powerplants: 15
Annual Growth: 2% (Market/Peacetime=3%, Level 5 social spending= -2%, +1% from Pan America Treaty)

Energy: Requires 1 more Oil point.
6 Oil (47 points in Military, 96 points for commerce)
1 Coal (Exported to Any Nation)
4 Natural Gas (Exported to China)
2 Hydro Electric (Exported to Brazil)
15 Nuclear (300 points for domestic coverage, 92 used.)
(8 Oil Points in Reserve)

Constant Costs - 124 points
Military Upkeep - 75
Intelligence Service - 5 points
Social Services (Level V) - 60 points

Government Projects - 35 points
5 points invested in Micro-Electronics (or Micro-Computers) industry. (Year 9 of 10.. 45 / 50 points)
1 x Elite Pilot (6/6p)
1 x Elite Pilot (6/6p)
1 x Elite Pilot (6/6p)
1 x Elite Pilot (6/6p)

Surplus - (10) points
20 Points!!





Federation of South American Nations Budget 1968
Population: 60,000,000
Income: 175
Domestic Production: 88 x 1.5 for national effort (50% reduction) (92 production centers / 180 Maximum) (2 Production Centers added from Nat Growth) (2 Production Centers added from Immigration)
Commerce: 15pts (75% reduction) (60 shipping units.)
Airline: 12 (4 national airlines, 4 International Airlines)
Tourism: 1 (75% decrease from 4)
Nuclear Powerplants: 15
Annual Growth: 2% (Market/Peacetime=3%, Level 5 social spending= -2%, +1% from Pan America Treaty)

Energy: Requires 1 more Oil point.
6 Oil (47 points in Military, 96 points for commerce)
1 Coal (Exported to Any Nation)
4 Natural Gas (Exported to China)
2 Hydro Electric (Exported to Brazil)
15 Nuclear (300 points for domestic coverage, 92 used.)
(8 Oil Points in Reserve)

Constant Costs - 128 points
Military Upkeep - 79
Intelligence Service - 5 points
Social Services (Level V) - 60 points

Government Projects - 31 points
5 points invested in Micro-Electronics (or Micro-Computers) industry. (Year 10 of 10.. 50 / 50 points)
Cruiser SLEP x 16 Cruisers = 24pts
10 Points for National Training Center
Year One of Two Cruise Missile - 12pts

Surplus - (-20) points
0



Federation of South American Nations Budget 1969
Population: 60,000,000
Income: 175
Domestic Production: 88 x 1.5 for national effort (50% reduction) (92 production centers / 180 Maximum) (2 Production Centers added from Nat Growth) (2 Production Centers added from Immigration)
Commerce: 15pts (75% reduction) (60 shipping units.)
Airline: 12 (4 national airlines, 4 International Airlines)
Tourism: 1 (75% decrease from 4)
Nuclear Powerplants: 15
Annual Growth: 2% (Market/Peacetime=3%, Level 5 social spending= -2%, +1% from Pan America Treaty)

Energy: Requires 1 more Oil point.
6 Oil (47 points in Military, 96 points for commerce)
1 Coal (Exported to Any Nation)
4 Natural Gas (Exported to China)
2 Hydro Electric (Exported to Brazil)
15 Nuclear (300 points for domestic coverage, 92 used.)
(8 Oil Points in Reserve)

Constant Costs - 128 points
Military Upkeep - 79
Intelligence Service - 5 points
Social Services (Level V) - 60 points

Government Projects - 31 points
2 x Pucura Light Bombers = 2p
5 x Flak Units (Tech 8) - 15p
12 Points for Cruise Missile Research (year two of two)

Surplus - () points
0
Haneastic
24-07-2006, 19:57
There's no growth at all, and I don't think you get production centers from immigration
Haneastic
24-07-2006, 19:59
No Growth 64-69 due to the Depression except for specific production center increases funded by migration and capital brought in by migration

how does that work?
Galveston Bay
24-07-2006, 20:35
how does that work?

I indicated specifically who benefited from migration, usually in their threads. If I didn't tell you that you gained people, you didn't.
Galveston Bay
24-07-2006, 20:35
The Hard Years – North America 1964 – 69

In addition to the political turmoil, the effects of the nuclear strikes and the Great Depression brought substantial hardships to the nations that formerly made up the US and Canada. 1964 in particular was a hard year.

1964
US and Canada are on food rationing with normal combined food production of 378 reduced to 191 because of climatic and radiation effects. This is sufficient to feed 382 million people because of food rationing and with emergency gardens, another 38 million can be fed. US and Canada have combined population of 224 million, so the US is able to export food to feed 196 million. Food sufficient to feed 80 million was sent to China, so the remainder, sufficient to feed 60 million is sent to Russia and 56 million to the UK and Ireland.

Severe droughts and unusually harsh winters however devastate agriculture in the California Central Valley and Imperial Valley (which depend on water from snow melt), the Great Plains states, the Rocky mountain states, as well as Alberta, Saskatchewan, and Manitoba. In California, traditional vegetable and fruit crops are nearly wiped out by winter freezes and summer drought, while the lack of snow prevents winter wheat from germinating properly in the Great Plains and late spring freezes wipe out much of it, and the summer wheat and corns crops are devastated by drought. Texas and the southern plains suffer severely as well from drought and late freezes, and even the Old South, Midwest and Eastern seaboard have drought problems that reduce crop yields significantly, along with late freezes.

1965-69
The continued droughts and late freezes, although not as severe as 1964, are still sufficient to force the end of citrus growing in much of California, as well as parts of Florida. This is a boon for Australia and the South Americans. It also stimulates mass migrations of Hispanics that traditionally picked crops in Texas, Florida and California south back home or even further south to the FNS. Meanwhile, many farmers are driven off the Great Plains which reduces the population of North Dakota, South Dakota, Nebraska, Kansas, Oklahoma, Montana, Wyoming, Colorado, Saskatchewan, Manitoba, Alberta and Idaho between 20-50% (depending on area). Some areas of the Great Plains become desert during this time, and severe dust storms are frequent.

The governments of Huron, Texas, the Rocky Mountain Republic and Colorado Free State are forced to put into place significant measures to replant grass, severely restrict grazing and end dry farming in areas with low rainfall even during good years. In short, a great deal of the Great Plains ends up reverting back to nature by 1969.

In Columbia and Utah, the effects of the drought end citrus farming in most areas, with only coastal California managing to retain Citrus and Wine production. The Central Valley is forced to switch over to dairy, beef, and pork production, with large amounts of fodder and cereal crop production, while the Imperial Valley, once the leading region in the world for many citrus crops, reverts to desert as the water from the Colorado River is needed for urban populations.

In New England, central and eastern Huron, Dixie, and Quebec the years are hard, but they gradually recover as the decade continues. Drought isn’t as big a problem, and the gradual return to more normal growing seasons allows food production to pick up. Florida has hard times in citrus production but gradually returns to normal, unlike the Rio Grande Valley and California Central Valley.

During this period, North American food production increases to 275. Food rationing remains in effect everywhere, as do victory gardens. This enables North America to feed 224 million of its own people, and allows North America to export food to feed 326 million. Columbia exports food to China sufficient to feed 60 million, and enough to Japan to feed 5 million. Deseret, Colorado and the Rocky Mountain Republics ship out of the West Coast and they send enough food to feed another 10 million Japanese or Chinese or Koreans. New England is able to get enough food from Huron to stave of problems. Texas and Dixie are the biggest exporters however, with Texas exporting sufficient food to Russia and Europe to feed 110 million and Dixie exporting sufficient food to Europe to feed 141 million.
Sukiaida
24-07-2006, 22:24
Population: 41.5 Million
Year: 1966
Costs: 34.75 Points
Earnings: 41.5 Points
Spending Money: 5 Points
Spending: Electronics INdusty 3rd Year (5)


Air Force:
3 Mirage III Units (225 Aircraft)
1 F101B fighter interceptor unit (75 aircraft)
1 Neptune Maritime patrol unit (36 aircraft)
1 C82 transport unit (36 aircraft)
3 expert pilots units
3 average pilots units
(3 points)

Navy:
Heavy Carrier (In Mothballs)
1 Heavy Carrier Airwing (Reserve)
4 coastal patrol group (80 Ships total)
1 escort group (corvettes) (20 Ships total)
1 amphibious group
2 ASW Frigates (4 Ships Total)
(2.25 points)



Army:
3 well trained parachute brigade (15,000 total)
3 well trained marine light infantry brigades (9,000 total)
1 well trained light infantry division (20,000 total)
1 well trained flak unit (equipped with US SAMs) (1,000)
3 reserve garrison units (12,000 Total)
1 Reserve Infantry Division (Chinese Battalion)
(4.75 points)

SCT space program 4 points (Cut)


Tech Level: 7
Future Tech Level: 7.5
Need Electronics Industry for.
Economy:

Production Centers:
Manila: 6
Quezon City: 3
International/National Airlines: 3
Shipping Units: 20
Tourism: 3.4

Industries:
Electronic's Industry: 3 Years

Natural Resources:
Nuclear Power 1 Natural Gas 1, hydroelectric 1 (1 ethanol possible)
Spratley Islands (China gets 2 Oil.)
Oil 4, Natural Gas 4

Food: 133.64 Points
Able to Feed: 66.82 Million
Food Needed Currently: 83 Points
Available to sell: 50.5
Income from Selling: 5

Trade:
Australia: 6
SCT Nations: 5
Indonesia: 3
FNS: 3
3 Moving Immigrants

Ongoing National Services:

1. Level 4 Social Services (20.5)
2. Civil Defense (4.1)
Rodenka
24-07-2006, 22:48
Rumanian Build, 1966

Market Economy
National Effort
Bucharest 5, Constanza 5, Iasi 3, Ploesti 3, Brasov 2, 9 shipping units, 2 airlines(1 national 1 international), 2 airline units, 2 Tourist

Domestic Spending
Level 4 Social Services [10 points]
10 food points imported from Australia [1 point]
ESA Funding [7 points]

Military Spending
1 Light Infantry Division (20th Mountain Divison, Elite Trained) [1 point]


Military Upkeep
4 garrison units [1 points]
2 mechanized flak [2 points]
2 Mechanized Infantry Corps (1 in reserve) [6 points]
2 F4G Phantom units [1 point]
2 Helicopters (1 cargo, 1 ASW) [.5 points]
6 expert pilot [3 points]
1 destroyer unit (2 destroyers) [.25 points]
1 frigate unit (2 frigates) [.25 points]
1 Coastal Patrol Group (40 missleboats) [.5 points]
Inteligence Agency (Rumanian Intelligence Department) [5 points]

Food Points
14 Food Points Produced Internally [Reduced from 24]
10 Food Points
[i]Total
24 Food Points

Energy Availble
Oil 2, Coal 1, Natural Gas 10

Energry Used
2 oil, 5 Natural Gas, 1 coal

Total Spending
38 points

Total Availble
38 Points

---------------------------------------------

Rumanian Build, 1967

Market Economy
National Effort
Bucharest 5, Constanza 5, Iasi 3, Ploesti 3, Brasov 2, 9 shipping units, 2 airlines(1 national 1 international), 2 airline units, 2 Tourist

Domestic Spending
Level 4 Social Services [10 points]
10 food points imported from Australia [1 point]
ESA Funding [7 points]

Military Spending
None

Military Upkeep
4 garrison units [1 points]
2 mechanized flak [2 points]
2 Mechanized Infantry Corps (1 in reserve) [6 points]
1 Light Infantry Divison [Elite, .75 points]
2 F4G Phantom units [1 point]
2 Helicopters (1 cargo, 1 ASW) [.5 points]
6 expert pilot [3 points]
1 destroyer unit (2 destroyers) [.25 points]
1 frigate unit (2 frigates) [.25 points]
1 Coastal Patrol Group (40 missleboats) [.5 points]
Inteligence Agency (Rumanian Intelligence Department) [5 points]

Food Points
14 Food Points Produced Internally [Reduced from 24]
10 Food Points
[i]Total
24 Food Points

Energy Availble
Oil 2, Coal 1, Natural Gas 10

Energry Used
2 oil, 5 Natural Gas, 1 coal

Total Spending
38 points

Total Availble
38 Points

-------------------------------------------------

Rumanian Build, 1968

Market Economy
National Effort
Bucharest 5, Constanza 5, Iasi 3, Ploesti 3, Brasov 2, 9 shipping units, 2 airlines(1 national 1 international), 2 airline units, 2 Tourist

Domestic Spending
Level 4 Social Services [10 points]
10 food points imported from Australia [1 point]
ESA Funding [2 points]

Military Spending
1 Saab Viggen Unit [4 points]

Military Upkeep
4 garrison units [1 points]
2 mechanized flak [2 points]
2 Mechanized Infantry Corps (1 in reserve) [6 points]
1 Light Infantry Divison [Elite, .75 points]
4 F4G Phantom units [2 points]
2 Helicopters (1 cargo, 1 ASW) [.5 points]
6 expert pilot [3 points]
1 destroyer unit (2 destroyers) [.25 points]
1 frigate unit (2 frigates) [.25 points]
1 Coastal Patrol Group (40 missleboats) [.5 points]
Inteligence Agency (Rumanian Intelligence Department) [5 points]

Food Points
14 Food Points Produced Internally [Reduced from 24]
10 Food Points
[i]Total
24 Food Points

Energy Availble
Oil 2, Coal 1, Natural Gas 10

Energry Used
2 oil, 5 Natural Gas, 1 coal

Total Spending
38 points

Total Availble
38 Points



Rumanian Build, 1969

Market Economy
National Effort
Bucharest 5, Constanza 5, Iasi 3, Ploesti 3, Brasov 2, 9 shipping units, 2 airlines(1 national 1 international), 2 airline units, 2 Tourist

Domestic Spending
Level 4 Social Services [10 points]
10 food points imported from Australia [1 point]
ESA Funding [1 point]

Military Spending
1 Saab Viggen Unit

Military Upkeep
4 garrison units [1 points]
2 mechanized flak [2 points]
2 Mechanized Infantry Corps (1 in reserve) [6 points]
1 Light Infantry Divison [Elite, .75 points]
2 F4G Phantom units [1 points]
1 Saab Viggen unit[.5 points]
2 Helicopters (1 cargo, 1 ASW) [.5 points]
6 expert pilot [3 points]
1 destroyer unit (2 destroyers) [.25 points]
1 frigate unit (2 frigates) [.25 points]
1 Coastal Patrol Group (40 missleboats) [.5 points]
Inteligence Agency (Rumanian Intelligence Department) [5 points]

Food Points
14 Food Points Produced Internally [Reduced from 24]
10 Food Points
[i]Total
24 Food Points

Energy Availble
Oil 2, Coal 1, Natural Gas 10

Energry Used
2 oil, 5 Natural Gas, 1 coal

Total Spending
38 points

Total Availble
38 Points
Haneastic
25-07-2006, 00:59
UIR 1966 builds

Population: 94 million
Production Centers: 107=160.5
Shipping and Commerce: 25
Oil: 12
Tourism: 3
Nuclear: 2
Total: 202.5
Growth: 0%

Maintenance: 53.5
12 Mech Flak Brigades
5 Garrison Unit
4 Mountain Brigades
6 Infantry Divisions
8 Infantry Divisions- Reserve
2 Parachute Brigades
2 Special Forces Brigades
3 Mechanized Artillery
6 Mechanized Infantry Divisions
3 Armored Divisions
3 Frigate Units
2 Corvette units
9 Expert Pilots
5 Regular Pilots
2 Helo Transports
2 Helo Gunships
5 Mirage G's
2 Mirage V's
2 Nachang EQ-5
1 Helo ASW unit
Level 3 Social Safety Net: 30

Left: 128 (I think an additional 10 from France each year)

Builds:
Micro Computers (3/10): 5
6 Expert Pilots: 24
6 Mirage F-1’s: 18
2 Regular Pilots-4 points
2 ETU-95’s: 10
3 Mechanized Artillery: 15
2 HQ: 20
5 Gunships-10 points
5 Regular Pilots-10 points
6 Mirage F-1's- 18


Surplus: 15
Energy Reserve:
Oil: 10
Natural Gas: 3


UIR 1967 builds

Population: 94 million
Production Centers: 107=160.5
Shipping and Commerce: 25
Oil: 12
Tourism: 3
Nuclear: 2
Total: 202.5
Growth: 0%

Maintenance: 69
2 HQ’s
12 Mech Flak Brigades
5 Garrison Unit
4 Mountain Brigades
6 Infantry Divisions
6 Infantry Divisions- Reserve
6 Mountain Brigades-Reserve
2 Parachute Brigades
2 Special Forces Brigades
6 Mechanized Artillery
6 Mechanized Infantry Divisions
3 Armored Divisions
3 Frigate Units
2 Corvette units
15 Expert Pilots
12 Regular Pilots
2 Helo Transports
7 Helo Gunships
3 Mirage G's
6 Mirage F-1’s
2 Nachang EQ-5
2 ETU-95’s
1 Helo ASW unit
Level 3 Social Safety Net: 30

Left: 121 (I think an additional 10 from France each year)
*Note-2 Mirage V’s. 2 Mirage G’s put in desert storage

Also converted 2 infantry divisions(6 brigades) into mountain inf

Builds:
Micro Computers (4/10): 5
10 points-2 Nova transports
10 points-2 Nova tankers
4 regular pilots-8 points
14 points-1 armored corp
4 Production Centers: 96
Surplus: 8
Energy Reserves:
Oil: 20
Natural Gas: 6


UIR 1968 builds

Population: 94 million
Production Centers: 111=166.5
Shipping and Commerce: 25
Oil: 12
Tourism: 3
Nuclear: 2
Total: 208.5
Growth: 0%

Maintenance: 72
2 HQ’s
12 Mech Flak Brigades
5 Garrison Unit
4 Mountain Brigades
6 Infantry Divisions
6 Infantry Divisions- Reserve
6 Mountain Brigades-Reserve
2 Parachute Brigades
2 Special Forces Brigades
6 Mechanized Artillery
6 Mechanized Infantry Divisions
3 Armored Divisions
1 Armored Corp
3 Frigate Units
2 Corvette units
15 Expert Pilots
16 Regular Pilots
2 Helo Transports
7 Helo Gunships
3 Mirage G's
6 Mirage F-1’s
2 Nachang EQ-5
2 ETU-95’s
2 Nova transports
2 Nova Tankers
1 Helo ASW unit

Level 3 Social Safety Net: 30

Left: 126 (I think an additional 10 from France each year)

Builds:
Micro Computers (5/10): 5
5 2nd Generation MRBM unit: 5
8 Viggen-24 points
8 Expert Pilots-16(16/32)
3 Helicopter Gunships: 6
3 Regular Pilots-6
4 Production Centers- 96

Surplus: 0
Energy Reserves:
Oil: 30
Natural Gas: 9

UIR 1969 builds

Population: 94 million
Production Centers: 115=172.5
Shipping and Commerce: 25
Oil: 12
Tourism: 3
Nuclear: 2
Total: 214.5
Growth: 0%

Maintenance: 80
2 HQ’s
12 Mech Flak Brigades
5 Garrison Unit
4 Mountain Brigades
6 Infantry Divisions
6 Infantry Divisions- Reserve
6 Mountain Brigades-Reserve
2 Parachute Brigades
2 Special Forces Brigades
6 Mechanized Artillery
6 Mechanized Infantry Divisions
3 Armored Divisions
1 Armored Corp
3 Frigate Units
2 Corvette units
15 Expert Pilots
19 Regular Pilots
2 Helo Transports
10 Helo Gunships
3 Mirage G's
6 Mirage F-1’s
8 Viggen
2 Nanchang EQ-5
2 ETU-95’s
2 Nova transports
2 Nova Tankers
1 Helo ASW unit
5 2nd generation MRBM

Level 3 Social Safety Net: 30

Left: 104 (I think an additional 10 from France each year)

Builds:
Micro Computers (6/10): 5
4 Production Centers: 96
Surplus: 0
Energy Reserves:
Oil: 40
Natural Gas: 12

EDIT- Natural Gas points each year go to buying 2 units of FB-111, 2 expert pilots
New Dornalia
25-07-2006, 02:01
Korea and Vladivostok Protected City- 1965 builds:

Population 38.61 million (Using 1% growth rate, calculated since 1950 and based on possible Geohive population graphs for South Korea, though it was hard to get an exact count. Population growth reduced to 1% due to the fallout, and 390,000 are reported dead from radiation related sicknesses.).

Tech level 7.5 (all shipping now 1.5pts)
Constitutional Monarchy under Martial Law
Market Economy, National Effort No Growth due to the Nukes

42 points (rounded) Production centers: Seoul 5 Pusan 5 Pyongyang 4 Vladivostok 4 Kwangju 4 Taegu 4 Hamhung 5

69.0175 food points=30.85 food available for export.

4.7 points spent on fuel rationing

19 shipping units= 21 Points (rounded)

1 national airline, 1 International Airline (Korean Airlines)= 0 points (rounded, factoring 5% sattelite bonus) (Nobody wants to visit an atomic waste)

and 0 points of tourism (Seoul, Pyongyang, Vladivostok International Airports)

SCT member= 1% Growth Bonus

63 total points to spend

Level 4 social spending- 12 points

Foreign Aid- 6 points to rebuild the Pan-SCT Asian Space Program (OOC: Any of the SCT guys need to work on rocket research, stuff like that, this goes to that)
6 Points to train Chinese Militia
12.5 economic aid points to China
30.85 food points exported to China


Five points allocated to keep the Korean National Police Agency going

Korean Armed Forces

Imperial Korean Army Home Defense Force (Held in Reserve, No Matenance needed):

1 Armored Brigade-.25
1 mountain infantry brigades .25 points
1 HQ unit- 1pt
1 Infantry Division (formerly part of 1 Infantry Corps)-.25
2 Light Infantry Division-.5

IKA Rapid Reaction Force (Active, Currently in Manchuria):
2 Infantry Divisions (formerly 1 Infantry Corps)- .5 points
1 Transport Group-.25 points
1 Parachute Brigade unit- .75 pts (standard .25 matenance plus .5 extra elite training cost)
2 units of Transport helicopters (Ht-5)-.5 points
1 HQ Unit-1 pt
1 Flying Boxcar-.25
1 Infantry Division (formerly part of 1 Infantry Corps)-.25
1 Armored Division- .5 matenance
1 Mech Infantry Division-.5 points
1 infantry division .25 points

Imperial Korean Air Force:

1 Avro Arrow unit- 1pt
5 expert pilots 1.25 points
1 IL-28/H-5 Light Bomber Unit- .5 matenance
4 SAM/Flak Groups-1 pt
2 Sejong II ICBM Missiles-2

IKAF Home Defense Corps (Reserve Mothball Force)-

1 Dassault Mirage III unit-1 pt
1 TU95 PhotoRecon Plane-5
1 average pilot

Imperial Korean Navy-Active:

2 Units of Coastal patrol vessels- .5

Imperial Korean Navy-Mothballs (No matenance):

1 Light Cruiser, .5 matenance
1 Destroyer Squadron, .25 matenance
1 Tech 7 Attack Submarine Group- .5 point matenance
1 Frigate Flotilla-.25

Total: 10.5 points (Estimated)

3 points for Civil Defense

To Be Disbanded (or Gifted to somebody Else: Anybody want these just say so!)

1 Lincoln Tanker-.5

Things to buy-

5 points to Microcomputers (Fourth year undergoing out of ten done so far)


Resource Points-

2 Imported from CAR-2pts
1 from UIR-1 point
6 points for oil (halved to 3 due to rationing)
2 Nuclear Points from Yongbyon Atomic Power Station, Ulyongdong Atomic Power Station and Disposal Facility (Name derived from its equidistant location from three cities in the Taebaek Mts., Hwangji-dong, Ulchin, and Yongju).

Requirements-Tech 8

"Tech Level 8
In order to advance to level 8, you'll need to meet all five of the above criteria, and spend 5 points a year for 10 years developing microcomputers, plus create an improved satellite communications network or be paying the cost of one. For purposes of realism, the earliest anyone will reach Tech Level 8 is 1970.

1. Level 3+ social spending for at least 10 years (Done)
2. Has reached at least 75% of economic productivity maximum for at least 5 years (year one out of five. WOOHOO!)
3. Created a communications satellite network alone or be paying a portion of the cost of one. (yup)
4. Has the ability to build nuclear power plants. (yup)
5. Has an airline and tourist industry. (yup)"

Trade Partners for 1964-

3 USEA
2 China
2 Japan
2 FAS
2 UIR
2 Australia
2 Burma
1 Dispersed

OOC: To be Finished.

Well, its done. Finally edited after consulting Haneastic.
Cylea
25-07-2006, 02:44
update the map, Cylea

working on it, I swear! I just need to have all the peace treaties signed so I know where final borders on things are.
Haneastic
25-07-2006, 02:46
working on it, I swear! I just need to have all the peace treaties signed so I know where final borders on things are.

at least add Pakistan to the UIR and split Canada and the U.S up
Amestria
25-07-2006, 13:47
Here I go...

Budget 1965
Market Economy, National Effort (all Production Centers produce 1.5 production points because of Great Depression): 66 production points + 15 shipping points + 5 Tourism points + 16.4 converted food points = 102.4

Social Services: Level III Social Services for 150 million people (45 points), Level II Social Services for 100 million people (20),Level I Social Services for 170 million (17) = 82 points in Social Service costs total.

Builds for 1965
Garrison Unit(Agra): 3 points
Reestablishment of National and International Airlines: 12 points
16 National Command Centers (15 built in each of the 15 Indian State Capitals and 1 exclusively Military Command Center, location secret): 1.6 points
Total Builds: 16.6 points

Maintenance and Upkeep 1965
5 light infantry divisions (average quality): 1.25 points
1 armored brigade (average quality): .25 points
6 pilots (average quality): 1.50 points
Total Maintenance: 3 points

Ghandi announces no aid will be sent to China or the rest of the world as it is too badly needed in India. However India will export food for a price.

Also, no Chinese refugees are allowed into the country as domestic conditions are "far too fragile." Troops are deployed to the less mountainous areas of the Indo-Chinese border to make sure any starving would be refugees stay on their side.


Budget 1966
Market Economy, National Effort (all Production Centers produce 1.5 production points because of Great Depression): 66 production points + 15 shipping points + 5 Tourism points + 4 Airlines Commerce points + 16.4 converted food points – 1.15 Border Control = 105.25

Social Services: Level III Social Services for 150 million people (45 points), Level II Social Services for 170 million people (20),Level I Social Services for 100 million (17) = 82 points in Social Service costs total.

Builds for 1966
Infantry Division: 1 point
Garrison Unit(Dhaka): 3 points
Garrison Unit(Deli): 3 points
F4G Phantom (purchased from Taxes): 3 points
Establishment of Intelligence Agency (The Research and Analysis Wing, external, and the Intelligence Bureau, internal): 10 points
Total Builds: 20 points

Maintenance and Upkeep 1966
Garrison Unit(Agra): .25 points
5 light infantry divisions (average quality): 1.25
1 armored brigade (average quality): .25
6 pilots (average quality): 1.50
Total Maintenance: 3.25 points


Budget 1967
Market Economy, National Effort (all Production Centers produce 1.5 production points because of Great Depression): 66 production points + 15 shipping points + 5 Tourism points + 4 Airlines Commerce points + 16.4 converted food points – 1.15 Border Control = 105.25

Social Services: Level III Social Services for 150 million people (45 points), Level II Social Services for 170 million people (20),Level I Social Services for 100 million (17) = 82 points in Social Service costs total.

Builds for 1967
Reestablishment of National Radar System : 5 points
Garrison Unit(Kolkata): 3 points
Hal Marut fighter plane: 3 points
Average Pilots: 2 points
Total Builds: 13 points

Maintenance and Upkeep 1967
Intelligence Agency (The Research and Analysis Wing, external, and the Intelligence Bureau, internal): 5 points
F4G Phantom: .5
Infantry Division (average quality): .25 points
Garrison Unit(Agra): .25 points
Garrison Unit(Dhaka): .25 points
Garrison Unit(Deli): .25 points
5 light infantry divisions (average quality): 1.25
1 armored brigade (average quality): .25
6 pilots (average quality): 1.50
Total Maintenance: 9.5 points


Budget 1968
Market Economy, National Effort (all Production Centers produce 1.5 production points because of Great Depression): 66 production points + 15 shipping points + 5 Tourism points + 4 Airlines Commerce points + 16.4 converted food points – 1.15 Border Control = 105.25

Social Services: Level III Social Services for 150 million people (45 points), Level II Social Services for 170 million people (20),Level I Social Services for 100 million (17) = 82 points in Social Service costs total.

Builds for 1968
4 Infantry Divisions: 4 points
FB111 Aardvark medium bomber (purchased from Columbia): 5 points
1 Flak Group: 3 points
Total Builds: 24 points

Maintenance and Upkeep 1968
Intelligence Agency (The Research and Analysis Wing, external, and the Intelligence Bureau, internal): 5 points
Infantry Division: .25 points
Garrison Unit(Agra): .25 points
Garrison Unit(Dhaka): .25 points
Garrison Unit(Deli): .25 points
Garrison Unit(Kolkata): .25 points
Hal Marut fighter plane: .5 points
F4G Phantom fighter bomber: .5 points
5 light infantry divisions (average quality): 1.25
1 armored brigade (average quality): .25
7 pilots (average quality): 1.75
Total Maintenance: 10.5 points


Budget 1969
Market Economy, National Effort (all Production Centers produce 1.5 production points because of Great Depression): 66 production points + 15 shipping points + 5 Tourism points + 4 Airlines Commerce points + 16.4 converted food points – 1.15 Border Control = 105.25

Social Services: Level III Social Services for 150 million people (45 points), Level II Social Services for 170 million people (20),Level I Social Services for 100 million (17) = 82 points in Social Service costs total.

Builds for 1969
2 Coastal Patrol Group (80 torpedo boats): 6 points
Garrison Unit(Mumbai): 3 points
Garrison Unit(Madras): 3 points
1 Infantry Division: 1 point
1 Flak Group: 3 points
Total Builds: 22 points

Maintenance and Upkeep 1969
Intelligence Agency (The Research and Analysis Wing, external, and the Intelligence Bureau, internal): 5 points
5 Infantry Divisions: 1.25 points
Garrison Unit(Agra): .25 points
Garrison Unit(Dhaka): .25 points
Garrison Unit(Deli): .25 points
Garrison Unit(Kolkata): .25 points
1 Flak Group: .25
Hal Marut fighter plane: .5 points
F4G Phantom fighter bomber: .5 points
FB111 Aardvark medium bomber: 2 points
5 light infantry divisions (average quality): 1.25
1 armored brigade (average quality): .25
7 pilots (average quality): 1.75
Total Maintenance: 14.25 points
Sharina
25-07-2006, 14:20
OOC:

I need to know exactly the sum total of all aid sent to China in 1965.

I lost my internet connection last Thursday and haven't had it back until today (I went on vacation and didn't realize my friend's cottage didn't have a phone connection). And when I got back this morning and trying to catch up, I'm hearing stuff about "food rules" or something?

Could someone clear this up for me (and summarize what has happened in the past week)?
Haneastic
25-07-2006, 14:22
Amestria, you need to ask permission from those nations to buy the F-4's and B-1's

EDIT- and you are going to go into recession because of your national effort
Amestria
25-07-2006, 14:35
Amestria, you need to ask permission from those nations to buy the F-4's and B-1's

Check the NPC thread (I am assuming they agree, they have no reason not to, and if they don't its a simple edit) and please delete your annoying and pointlessly brief post on the main Indian IC thread, I am still adding stuff.

EDIT- and you are going to go into recession because of your national effort

The Indian Government does not care...

Delete your post on the Indian IC thread and you will see why.
Sukiaida
25-07-2006, 15:11
You go into recession if it's over 5 years right? Well that means most of us have to stop in 1969 to be alright I gather. Which means in 1970 when we are doing our budgets we don't have that national effort and stuff.
Amestria
25-07-2006, 15:14
Or you can switch to a Command Economy...
Haneastic
25-07-2006, 15:15
You go into recession if it's over 5 years right? Well that means most of us have to stop in 1969 to be alright I gather. Which means in 1970 when we are doing our budgets we don't have that national effort and stuff.

yea, but India has to be in National Effort in order to pay for level 3 social safety net so it can advance to tech level 7.5
Haneastic
25-07-2006, 15:15
Or you can switch to a Command Economy...

but you get social unrest
Sukiaida
25-07-2006, 15:21
OOH right he's a new government that won through revolution. Meaning massive debt early on. (US still hasn't gotten rid of it's original debt.)
Galveston Bay
25-07-2006, 15:58
OOH right he's a new government that won through revolution. Meaning massive debt early on. (US still hasn't gotten rid of it's original debt.)

actually, any debt still belongs to the government of Pakistan, which may or may not exist based on what the UIR is doing. Nor does the US or Canadian government exist, so the US and Canadian national debt has gone away as well.

However, the various new governments had to pick costs like Social Security etc, but that is doable as social security taxpayers are actually paying the taxes needed to provide services to social security receptients.
Sukiaida
25-07-2006, 16:07
Uhhh when I was talking about US debt, I was talking about in the real world, not E20. It'd be nice if that debt disappeared. And yes India doesn't have debts from Pakistan, but they can't make enough yet to build a new infastructure and the dozen of other things a new government needs. THat's what I meant.
Elephantum
25-07-2006, 16:42
Jerusalem (Jordan/Palestine/Sinai)
Population: 7 million
Tech level: 7
Growth: 4%-2 1 factory
Income (National Effort): 2 Gaza, 2 Jerusalem, 2 Haifa, 2 Amman, 1 Port Said, 1 Suez City, 1 National Airline, 3 Shipping units, 1 Air Terminal=16


Haifa is Syrian, has been for 10 years or so.
The Lightning Star
25-07-2006, 17:02
Pakistan had no debts, really, so it's cool.

I'm assuming the main thing thats hurting Indias economy is the fact that a decent amount of production centers remained in Pakistan/ went to the UIR (or remained in Khalistan or Kashmir). Also, I was just barely able to afford a large military AND have social level 3, so missing those few production centers can mean a lot. You guys really have no idea how hard it is to manage Indias economy, and I wish Amestria the best of luck.

Even though he is playing as the Hindu extremists who overthrew their democratically elected Hindu president...
New Dornalia
25-07-2006, 17:04
Korea and Vladivostok Protected City- 1966-1968 builds:

Population 38.61 million (Using 1% growth rate, calculated since 1950 and based on possible Geohive population graphs for South Korea, though it was hard to get an exact count. Population growth reduced to 1% due to the fallout, and 390,000 are reported dead from radiation related sicknesses.).

Tech level 7.5 (all shipping now 1.5pts)
Constitutional Monarchy under Martial Law
Market Economy, National Effort No Growth due to the Nukes

42 points (rounded) Production centers: Seoul 5 Pusan 5 Pyongyang 4 Vladivostok 4 Kwangju 4 Taegu 4 Hamhung 5

69.0175 food points=30.85 food available for export.

4.7 points spent on fuel rationing

19 shipping units= 7 Points (rounded)

1 national airline, 1 International Airline (Korean Airlines)= .5 points (rounded, factoring 5% sattelite bonus) (Nobody wants to visit an atomic waste)

and .75 points of tourism (Seoul, Pyongyang, Vladivostok International Airports)

SCT member= 1% Growth Bonus

50 total points to spend

Level 4 social spending- 12 points

Foreign Aid- 6 points to rebuild the Pan-SCT Asian Space Program (OOC: Any of the SCT guys need to work on rocket research, stuff like that, this goes to that)
6 Points to train Chinese Militia
30.85 food points exported to China


Five points allocated to keep the Korean National Police Agency going

Korean Armed Forces

Imperial Korean Army Home Defense Force (Held in Reserve, No Matenance needed):

1 Armored Brigade-.25
1 mountain infantry brigades .25 points
1 HQ unit- 1pt
1 Infantry Division (formerly part of 1 Infantry Corps)-.25
2 Light Infantry Division-.5

IKA Rapid Reaction Force (Active, Currently in Manchuria):
2 Infantry Divisions (formerly 1 Infantry Corps)- .5 points
1 Transport Group-.25 points
1 Parachute Brigade unit- .75 pts (standard .25 matenance plus .5 extra elite training cost)
2 units of Transport helicopters (Ht-5)-.5 points
1 HQ Unit-1 pt
1 Flying Boxcar-.25
1 Infantry Division (formerly part of 1 Infantry Corps)-.25
1 Armored Division- .5 matenance
1 Mech Infantry Division-.5 points
1 infantry division .25 points

Imperial Korean Air Force:

1 Avro Arrow unit- 1pt
5 expert pilots 1.25 points
1 IL-28/H-5 Light Bomber Unit- .5 matenance
4 SAM/Flak Groups-1 pt
2 Sejong II ICBM Missiles-2

IKAF Home Defense Corps (Reserve Mothball Force)-

1 Dassault Mirage III unit-1 pt (To be disbanded in 1968)
1 TU95 PhotoRecon Plane-5
1 average pilot

Imperial Korean Navy-Active:

2 Units of Coastal patrol vessels- .5

Imperial Korean Navy-Mothballs (No matenance):

1 Light Cruiser, .5 matenance
1 Destroyer Squadron, .25 matenance
1 Tech 7 Attack Submarine Group- .5 point matenance
1 Frigate Flotilla-.25

Total: 10.5 points (Estimated)

3 points for Civil Defense

To Be Disbanded (or Gifted to somebody Else: Anybody want these just say so!)

1 Lincoln Tanker-.5

Things to buy-

5 points to Microcomputers (Sixth year undergoing out of ten done so far)
9.5 points to a production center
2 points to a Saab Viggen (to be paid over 1968-1969)

Resource Points-

2 Imported from CAR-2pts
1 from UIR-1 point
6 points for oil (halved to 3 due to rationing)
2 Nuclear Points from Yongbyon Atomic Power Station, Ulyongdong Atomic Power Station and Disposal Facility (Name derived from its equidistant location from three cities in the Taebaek Mts., Hwangji-dong, Ulchin, and Yongju).

Requirements-Tech 8

"Tech Level 8
In order to advance to level 8, you'll need to meet all five of the above criteria, and spend 5 points a year for 10 years developing microcomputers, plus create an improved satellite communications network or be paying the cost of one. For purposes of realism, the earliest anyone will reach Tech Level 8 is 1970.

1. Level 3+ social spending for at least 10 years (Done)
2. Has reached at least 75% of economic productivity maximum for at least 5 years (year one out of five. WOOHOO!)
3. Created a communications satellite network alone or be paying a portion of the cost of one. (yup)
4. Has the ability to build nuclear power plants. (yup)
5. Has an airline and tourist industry. (yup)"

Trade Partners for 1964-

3 USEA
2 China
2 Japan
2 FAS
2 UIR
2 Australia
2 Burma
1 Dispersed

OOC EDIT: Figured I can't really afford a military bigger than this one, so I'm investing in new production centers and technology every year, bit by bit.
----------------------------
Korea and Vladivostok Protected City- 1969 builds:

Population 38.61 million (Using 1% growth rate, calculated since 1950 and based on possible Geohive population graphs for South Korea, though it was hard to get an exact count. Population growth reduced to 1% due to the fallout, and 390,000 are reported dead from radiation related sicknesses.).

Tech level 7.5 (all shipping now 1.5pts)
Constitutional Monarchy under Martial Law
Market Economy, National Effort No Growth due to the Nukes

43 points (rounded) Production centers: Seoul 5 Pusan 5 Pyongyang 5 Vladivostok 4 Kwangju 4 Taegu 4 Hamhung 5

69.0175 food points=30.85 food available for export.

4.8 points spent on fuel rationing

19 shipping units= 7 Points (rounded)

1 national airline, 1 International Airline (Korean Airlines)= .5 points (rounded, factoring 5% sattelite bonus) (Nobody wants to visit an atomic waste)

and .75 points of tourism (Seoul, Pyongyang, Vladivostok International Airports)

SCT member= 1% Growth Bonus

51 total points to spend

Level 4 social spending- 12 points

Foreign Aid- 6 points to rebuild the Pan-SCT Asian Space Program (OOC: Any of the SCT guys need to work on rocket research, stuff like that, this goes to that)
6 Points to train Chinese Militia
30.85 food points exported to China


Five points allocated to keep the Korean National Police Agency going

Korean Armed Forces

Imperial Korean Army Home Defense Force (Held in Reserve, No Matenance needed):

1 Armored Brigade-.25
1 mountain infantry brigades .25 points
1 HQ unit- 1pt
1 Infantry Division (formerly part of 1 Infantry Corps)-.25
2 Light Infantry Division-.5

IKA Rapid Reaction Force (Active, Currently in Manchuria):
2 Infantry Divisions (formerly 1 Infantry Corps)- .5 points
1 Transport Group-.25 points
1 Parachute Brigade unit- .75 pts (standard .25 matenance plus .5 extra elite training cost)
2 units of Transport helicopters (Ht-5)-.5 points
1 HQ Unit-1 pt
1 Flying Boxcar-.25
1 Infantry Division (formerly part of 1 Infantry Corps)-.25
1 Armored Division- .5 matenance
1 Mech Infantry Division-.5 points
1 infantry division .25 points

Imperial Korean Air Force:

1 Avro Arrow unit- 1pt
5 expert pilots 1.25 points
1 IL-28/H-5 Light Bomber Unit- .5 matenance
4 SAM/Flak Groups-1 pt
2 Sejong II ICBM Missiles-2

IKAF Home Defense Corps (Reserve Mothball Force)-

1 Dassault Mirage III unit-1 pt (To be disbanded in 1968)
1 TU95 PhotoRecon Plane-5
1 average pilot

Imperial Korean Navy-Active:

2 Units of Coastal patrol vessels- .5

Imperial Korean Navy-Mothballs (No matenance):

1 Light Cruiser, .5 matenance
1 Destroyer Squadron, .25 matenance
1 Tech 7 Attack Submarine Group- .5 point matenance
1 Frigate Flotilla-.25

Total: 10.5 points (Estimated)

3 points for Civil Defense

To Be Disbanded (or Gifted to somebody Else: Anybody want these just say so!)

1 Lincoln Tanker-.5

Things to buy-

5 points to Microcomputers (Sixth year undergoing out of ten done so far)
3.5 points to a production center
2 points to a Saab Viggen (to be paid over 1968-1969)

Resource Points-

2 Imported from CAR-2pts
1 from UIR-1 point
6 points for oil (halved to 3 due to rationing)
2 Nuclear Points from Yongbyon Atomic Power Station, Ulyongdong Atomic Power Station and Disposal Facility (Name derived from its equidistant location from three cities in the Taebaek Mts., Hwangji-dong, Ulchin, and Yongju).

Requirements-Tech 8

"Tech Level 8
In order to advance to level 8, you'll need to meet all five of the above criteria, and spend 5 points a year for 10 years developing microcomputers, plus create an improved satellite communications network or be paying the cost of one. For purposes of realism, the earliest anyone will reach Tech Level 8 is 1970.

1. Level 3+ social spending for at least 10 years (Done)
2. Has reached at least 75% of economic productivity maximum for at least 5 years (year one out of five. WOOHOO!)
3. Created a communications satellite network alone or be paying a portion of the cost of one. (yup)
4. Has the ability to build nuclear power plants. (yup)
5. Has an airline and tourist industry. (yup)"

Trade Partners for 1969-

3 USEA
2 China
2 Japan
2 FAS
2 UIR
2 Australia
2 Burma
1 Dispersed

OOC EDIT: Figured I can't really afford a military bigger than this one, so I'm investing in new production centers and technology every year, bit
Sukiaida
25-07-2006, 17:04
Which is why as a Catholic Nation whose fought Facists before I had to recind their recognition. I no longer recognize the current government of India. Just a note.
Haneastic
25-07-2006, 17:05
Pakistan had no debts, really, so it's cool.

I'm assuming the main thing thats hurting Indias economy is the fact that a decent amount of production centers remained in Pakistan/ went to the UIR (or remained in Khalistan or Kashmir). Also, I was just barely able to afford a large military AND have social level 3, so missing those few production centers can mean a lot. You guys really have no idea how hard it is to manage Indias economy, and I wish Amestria the best of luck.

Even though he is playing as the Hindu extremists who overthrew their democratically elected Hindu president...

how many nukes did you have?
Galveston Bay
25-07-2006, 17:13
how many nukes did you have?

intelligence reports are confused on this matter, best information is between 10 -25 of which India ended up with some apparently, possibly the UIR got some, and some seemed to have dissappeared in the confusion.

ooc
Lightning Star, thats information he shouldn't know for sure. Incidently, I have plans as a referee for some of those nukes.
Haneastic
25-07-2006, 17:16
intelligence reports are confused on this matter, best information is between 10 -25 of which India ended up with some apparently, possibly the UIR got some, and some seemed to have dissappeared in the confusion.

ooc
Lightning Star, thats information he shouldn't know for sure. Incidently, I have plans as a referee for some of those nukes.

correct me If I'm wrong, but are they all A-bombs?

not liking the plans you have
Amestria
25-07-2006, 17:22
correct me If I'm wrong, but are they all A-bombs?

Between terse statements concerning the content of the Little Green Book, the Indian Government suggests the Research and Analysis Wing and its UIR equivalent work together to investigate the possibility of lose nukes unaccounted for owing to Pakistan’s sudden collapse (however the Republic of India will not state how many it has, although it clearly does not have all of them).
Sukiaida
25-07-2006, 17:35
Population: 41.5 Million
Year: 1967
Costs: 34.75 Points
Earnings: 43 Points
Spending Money: 5 Points
Spending: Electronics INdusty 4th Year (5)
2 Infantry Divisions (2)

Air Force:
3 Mirage III Units (225 Aircraft)
1 F101B fighter interceptor unit (75 aircraft)
1 Neptune Maritime patrol unit (36 aircraft)
1 C82 transport unit (36 aircraft)
3 expert pilots units
3 average pilots units
(3 points)

Navy:
Heavy Carrier (In Mothballs)
1 Heavy Carrier Airwing (Reserve)
4 coastal patrol group (80 Ships total)
1 escort group (corvettes) (20 Ships total)
1 amphibious group
2 ASW Frigates (4 Ships Total)
(2.25 points)



Army:
3 well trained parachute brigade (15,000 total)
3 well trained marine light infantry brigades (9,000 total)
1 well trained light infantry division (20,000 total)
1 well trained flak unit (equipped with US SAMs) (1,000)
3 reserve garrison units (12,000 Total)
1 Reserve Infantry Division (Chinese Battalion)
(4.75 points)

SCT space program 4 points (Cut)


Tech Level: 7
Future Tech Level: 7.5
Need Electronics Industry for.
Economy:

Production Centers:
Manila: 6
Quezon City: 3
International/National Airlines: 3
Shipping Units: 20
Tourism: 3.4

Industries:
Electronic's Industry: 3 Years

Natural Resources:
Nuclear Power 1 Natural Gas 1, hydroelectric 1 (1 ethanol possible)
Spratley Islands (China gets 2 Oil.)
Oil 4, Natural Gas 4

Food: 133.64 Points
Able to Feed: 66.82 Million
Food Needed Currently: 83 Points
Available to sell: 50.5
Income from Selling: 5

Trade:
Australia: 6
SCT Nations: 5
Indonesia: 3
FNS: 3
Malaysia: 3

Ongoing National Services:

1. Level 4 Social Services (20.5)
2. Civil Defense (4.1)
Sukiaida
25-07-2006, 17:49
Population: 41.5 Million
Year: 1968
Costs: 34.75 Points
Earnings: 43 Points
Spending Money: 5 Points
Spending: Electronics INdusty 5th Year (5)
1 Garrison Unit (3)

Air Force:
3 Mirage III Units (225 Aircraft)
1 F101B fighter interceptor unit (75 aircraft)
1 Neptune Maritime patrol unit (36 aircraft)
1 C82 transport unit (36 aircraft)
3 expert pilots units
3 average pilots units
(3 points)

Navy:
Heavy Carrier (In Mothballs)
1 Heavy Carrier Airwing (Reserve)
4 coastal patrol group (80 Ships total)
1 escort group (corvettes) (20 Ships total)
1 amphibious group
2 ASW Frigates (4 Ships Total)
(2.25 points)



Army:
3 well trained parachute brigade (15,000 total)
3 well trained marine light infantry brigades (9,000 total)
1 well trained light infantry division (20,000 total)
1 well trained flak unit (equipped with US SAMs) (1,000)
3 reserve garrison units (12,000 Total)
3 Reserve Infantry Divisions (Chinese Battalions)
(4.75 points)

SCT space program 4 points (Cut)


Tech Level: 7
Future Tech Level: 7.5
Need Electronics Industry for.
Economy:

Production Centers:
Manila: 6
Quezon City: 3
International/National Airlines: 3
Shipping Units: 20
Tourism: 3.4

Industries:
Electronic's Industry: 3 Years

Natural Resources:
Nuclear Power 1 Natural Gas 1, hydroelectric 1 (1 ethanol possible)
Spratley Islands (China gets 2 Oil.)
Oil 4, Natural Gas 4

Food: 133.64 Points
Able to Feed: 66.82 Million
Food Needed Currently: 83 Points
Available to sell: 50.5
Income from Selling: 5

Trade:
Australia: 6
SCT Nations: 5
Indonesia: 3
FNS: 3
Malaysia: 3

Ongoing National Services:

1. Level 4 Social Services (20.5)
2. Civil Defense (4.1)
Haneastic
25-07-2006, 18:03
Between terse statements concerning the content of the Little Green Book, the Indian Government suggests the Research and Analysis Wing and its UIR equivalent work together to investigate the possibility of lose nukes unaccounted for owing to Pakistan’s sudden collapse (however the Republic of India will not state how many it has, although it clearly does not have all of them).

The UIR, not wanting to see nuclear weapons going off, agree
Amestria
25-07-2006, 18:24
The UIR, not wanting to see nuclear weapons going off, agree

IC: President/Prime Minister Indira Ghandi orders the Intelligence Bureau to carefully go through the surviving archives of the New Deli looking for information concerning the last location of the remain Pakistani nuclear bombs.

Upon receiving the affirmative from the UIR the Indian Intelligence services suggest the UIR government begin performing sweeps around former Pakistani military bases.

OOC: Just to be clear, if the Intelligence Bureau finds anything in the New Deli archives they will not immediately send to the UIR, they will hold onto it until the President/Prime Minister tells them to release it.

So GB, does the Intelligence Bureau find anything in the former Pakistani archives in New Deli?
Haneastic
25-07-2006, 18:31
IC: President/Prime Minister Indira Ghandi orders the Intelligence Bureau to carefully go through the surviving archives of the New Deli looking for information concerning the last location of the remain Pakistani nuclear bombs.

Upon receiving the affirmative from the UIR the Indian Intelligence services suggest the UIR government begin performing sweeps around former Pakistani military bases.

OOC: Just to be clear, if the Intelligence Bureau finds anything in the New Deli archives they will not immediately send to the UIR, they will hold onto it until the President/Prime Minister tells them to release it.

So GB, does the Intelligence Bureau find anything in the former Pakistani archives in New Deli?

The UIR begins security sweeps around former Pakistani military bases, and begins questioning former Pakistani military officers abiout the whereabouts of nuclear weapons
Galveston Bay
25-07-2006, 18:43
clarification for China, which stretches north and south of the Tropic of Cancer and extends far enough north so that part of it is north of the 50th Parallel

China is able to produce only 45% of the food it needs 65-69
-20% for radiation damage, -30% as mostly north of Tropic of Cancer, -5% because part of China is north of the 50th parallel

In other news, years will pass before the whereabouts of all of the former Pakistani nuclear weapons are discovered.

ooc
information on how many found will be provided by TG to nations that find out
Sharina
25-07-2006, 19:06
clarification for China, which stretches north and south of the Tropic of Cancer and extends far enough north so that part of it is north of the 50th Parallel

China is able to produce only 45% of the food it needs 65-69
-20% for radiation damage, -30% as mostly north of Tropic of Cancer, -5% because part of China is north of the 50th parallel

In other news, years will pass before the whereabouts of all of the former Pakistani nuclear weapons are discovered.

ooc
information on how many found will be provided by TG to nations that find out

Okay...

I worked it out- China gets 660 units of food normally. China has a population of 400 million (factoring in all the deaths and such) which means China will need 400 units of food to feed its people normally. Factoring all GB's stuff in, I have 45% food production, which translates into 297 units of food.

400 food needed
297 food produced
103 food shortfall

Thus, I divide 400 food needed by 297 food produced to get my rationing necessary. It comes out to 1 unit of food will feed 1.3 million people under emergency rationing instead of the standard 1 unit of food feeding 2 million people.

HOWEVER, lets assume the rationing will be automatically adjusted depending on how much foreign food aid comes in between 1965 - 1969. So if FNS gives 50 units of food to China and the SCT gives another 50 units of food, then China will not need to "food-ration", but if China only gets 50 units of food in 1966, then 75 units of food in 1967, and so on, the rationing will be adjusted to something like 1 unit of food feeds 1.2 million people in 1966, then 1 unit of food feeds 1.1 million people in 1967, and so on.

So assume all of China's food needs are provided for (not needing to use any of my "points" to "buy" food).
Sukiaida
25-07-2006, 19:58
Population: 41.5 Million
Year: 1968
Tech Level Increase: 7.5
Costs: 34.75 Points
Earnings: 43 Points
Spending Money: 8.25 Points
Spending: Micro-Computer Industry 1st Year (5)
Coastal Patrol Group (3)

Air Force:
3 Mirage III Units (225 Aircraft)
1 F101B fighter interceptor unit (75 aircraft)
1 Neptune Maritime patrol unit (36 aircraft)
1 C82 transport unit (36 aircraft)
3 expert pilots units
3 average pilots units
(3 points)

Navy:
Heavy Carrier (In Mothballs)
1 Heavy Carrier Airwing (Reserve)
4 coastal patrol group (80 Ships total)
1 escort group (corvettes) (20 Ships total)
1 amphibious group
2 ASW Frigates (4 Ships Total)
(2.25 points)



Army:
3 well trained parachute brigade (15,000 total)
3 well trained marine light infantry brigades (9,000 total)
1 well trained light infantry division (20,000 total)
1 well trained flak unit (equipped with US SAMs) (1,000)
4 reserve garrison units (16,000 Total)
3 Reserve Infantry Divisions (Chinese Battalions)
(4.75 points)

SCT space program 4 points (Cut)


Tech Level: 7.5
Future Tech Level: 8
Need Micro-Computer Industry for.
Economy:

Production Centers:
Manila: 6
Quezon City: 3
International/National Airlines: 3
Shipping Units: 20
Tourism: 3.4

Industries:
Electronic's Industry: 3 Years

Natural Resources:
Nuclear Power 1 Natural Gas 1, hydroelectric 1 (1 ethanol possible)
Spratley Islands (China gets 2 Oil.)
Oil 4, Natural Gas 4

Food: 133.64 Points
Able to Feed: 133.64 Million
Food Needed Currently: 83 Points
Available to sell: 50.5
Income from Selling: 5

Trade:
Australia: 6
SCT Nations: 5
Indonesia: 3
FNS: 3
Malaysia: 3

Ongoing National Services:

1. Level 4 Social Services (20.5)
2. Civil Defense (4.1)
Sukiaida
25-07-2006, 20:38
When are our 1970 builds due?
Galveston Bay
25-07-2006, 20:43
When are our 1970 builds due?

August 7
Safehaven2
25-07-2006, 20:45
Parthini']German Build 1965
Population: 82 Million
Production: 143, 8 Nuclear Power, 6 tourist (1 Berlin, 1 Vienna, 1 Danzig, 1 Rhine Area, 1 Munich, 1 Leipzig), 1 national airline, 3 international airlines, 24 shipping units, Improved Communications Satellite Network
5 Dortmund, 5 Köln, 5 Bonn, 5 Hannover, 10 Berlin, 5 Nuremburg, 10 Frankfurt, 5 Mainz, 5 Mannheim, 5 Leipzig, 5 Dresden, 5 Karlsruhe, 5 Saarbrucken, 5 Stuttgart, 10 Munich, 5 Salzburg, 10 Vienna, 5 Karlsbad, 5 Stettin, 5 Danzig, 5 Konigsburg, 5 Innsbruck, 5 Magdeburg, 4 Heidelburg, 4 Bremerhaven


Danzig and Konigsburg don't exist anymore. Same with the airports in Danzig, Leipzig, Rhine area, Vienna and Berlin(Not that people would tour a radiated contry anyawy.)

Also, do you really have 82 million people after all that?
Haneastic
25-07-2006, 20:46
Danzig and Konigsburg don't exist anymore. Same with the airports in Danzig, Leipzig, Rhine area, Vienna and Berlin(Not that people would tour a radiated contry anyawy.)

Also, do you really have 82 million people after all that?

yea, he had a population of 96 million, which seemed a little high
Sukiaida
25-07-2006, 20:49
Alright, I'll wait til others post theirs. I am caught up til then. ALrighty.
Safehaven2
25-07-2006, 20:55
Parthini'], 2 Jerusalem,

Also, pretty sure Jerusalem is U.N. controlled.

Ya, that does sound high, modern Germany(Right now) has 81 million people, granted he has Austria(population 1991-7.7 mill) and Silesia, Prussia and the Konigsberg area, but I'm doubting those area's were that heavily populated(especially now).
[NS]Parthini
25-07-2006, 21:05
That doesn't take into account the Soviet Abuse that East Germany took and the fact that I didn't have World War II (RL) where a lot of Germans died. Up until 1964, German society has been better off that what it was. It may a bit much but its not saying too much that there are 8 million people in Silesia and Prussia.
Sukiaida
25-07-2006, 21:06
How bad was the Nuclear Bombing in Germany? I missed it.
Elephantum
25-07-2006, 21:19
Since I missed the whole determination of war damage, could someone help me figure out Russia's information? I'd imagine I'm the world's 4th/5th most damaged nation at the moment (After Egypt, China, Germany, and possibly USEA)
Kordo
25-07-2006, 21:26
Updated Econ - Help Still Needed!!!!!

MAJOR HELP NEEDED SORTING OUT BUILD

Arab Federation Build 1965
Population: 20 Million
Tech Level: ????
Economic Type: Market
Economic Status: National Effort
Production: 5 Baghdad, 2 Damman, 4 Riyadh, 1 Ha'il, 1 Hofuf, 17 shipping units, 2 international airline, 2 national airline, 3 surplus oil, 1 Tourism (Baghdad)

19.5 industry + 5.75(15 shipping + 8 airlines x .25) commerce+ (unsure of how much is being sold) oil + .25 tourism = ~ points


Military:
1 HQ – 1 Point
3 Highly Trained Garrison - .75 Points
2 Highly Trained Armored Divisions – 1 Point
4 Highly Trained Light Infantry - 1 Point
1 Infantry Corps - .5 Point
3 Highly Trained Mechanized Artillery – 1.5 Points
4 Highly Trained Pilots – 2 Points
4 TA 200 – 1 Point
1 Coastal Patrol - .25 Points
Intelligence Service-5 points
Total: 14

Domestic ():
Level 4 Spending- 10 points

Energy:
Oil 21, Natural Gas 5

Oil Used:
1 natural gas
4 oil

Oil Sold:
?

Food Needed:
20

Food Produced:
23
Galveston Bay
25-07-2006, 21:41
Since I missed the whole determination of war damage, could someone help me figure out Russia's information? I'd imagine I'm the world's 4th/5th most damaged nation at the moment (After Egypt, China, Germany, and possibly USEA)

send me a link to your 1964 builds, and where your production centers were actually at is very important.

Figure 2% of your civilian population died of the war (caught in fighting, refugee flight, radiation injuries)

plus effects of the Nuclear Autumn
Galveston Bay
25-07-2006, 21:43
Updated Econ - Help Still Needed!!!!!

MAJOR HELP NEEDED SORTING OUT BUILD

Arab Federation Build 1965
Population: 20 Million
Tech Level: ????
Economic Type: Market
Economic Status: National Effort
Production: 5 Baghdad, 2 Damman, 4 Riyadh, 1 Ha'il, 1 Hofuf, 17 shipping units, 2 international airline, 2 national airline, 3 surplus oil, .25 Tourism (Baghdad)

19.5 industry + 23 (15 shipping + 8 airlines) commerce+ 15 oil + .25 tourism = 57.75 points


Military:
1 HQ – 1 Point
3 Highly Trained Garrison - .75 Points
2 Highly Trained Armored Divisions – 1 Point
4 Highly Trained Light Infantry - 1 Point
1 Infantry Corps - .5 Point
3 Highly Trained Mechanized Artillery – 1.5 Points
4 Highly Trained Pilots – 2 Points
4 TA 200 – 1 Point
1 Coastal Patrol - .25 Points
Intelligence Service-5 points
Total: 14

Domestic ():
Level 5 Spending- 10 points

Energy:
Oil 21, Natural Gas 5

Oil Used:
1 natural gas
4 oil

Oil Sold:
?

Food Needed:
20

Food Produced:
23

reduced demand would have reduced oil revenue to 25% of normal, also Depression reduces tourism and commerce to 25% of normal. Special rules concerning production are at the front of the thread.
Galveston Bay
25-07-2006, 21:45
Also, pretty sure Jerusalem is U.N. controlled.

Ya, that does sound high, modern Germany(Right now) has 81 million people, granted he has Austria(population 1991-7.7 mill) and Silesia, Prussia and the Konigsberg area, but I'm doubting those area's were that heavily populated(especially now).

ooc
I was told a couple of times that Syria had Jerusalem, but in truth, I have lost track.

German population would be 1964 Germany plus Austria plus 1/10 of Czech population plus 1/10 of Polish population for game purposes.

Adjust for losses after that.
Galveston Bay
25-07-2006, 21:49
Okay...

I worked it out- China gets 660 units of food normally. China has a population of 400 million (factoring in all the deaths and such) which means China will need 400 units of food to feed its people normally. Factoring all GB's stuff in, I have 45% food production, which translates into 297 units of food.

400 food needed
297 food produced
103 food shortfall

Thus, I divide 400 food needed by 297 food produced to get my rationing necessary. It comes out to 1 unit of food will feed 1.3 million people under emergency rationing instead of the standard 1 unit of food feeding 2 million people.

HOWEVER, lets assume the rationing will be automatically adjusted depending on how much foreign food aid comes in between 1965 - 1969. So if FNS gives 50 units of food to China and the SCT gives another 50 units of food, then China will not need to "food-ration", but if China only gets 50 units of food in 1966, then 75 units of food in 1967, and so on, the rationing will be adjusted to something like 1 unit of food feeds 1.2 million people in 1966, then 1 unit of food feeds 1.1 million people in 1967, and so on.

So assume all of China's food needs are provided for (not needing to use any of my "points" to "buy" food).

Food rationing and available food from Columbia (80 food units) and India (similar amount) on the open market would sharply reduce the 'pain' of food rationing in China. So normal food rationing rules would not inflict a penalty on China as far as civil unrest / dissatisfaction goes. Black market prices would tumble as well, as the is sufficient excess to prevent catastrophic or even dangerous price increases in basic food stuffs. Now something like a steak would cost 5 times its normal price, but rice and wheat should be within reach of most families.
Cylea
25-07-2006, 21:57
Population:
1965--21 million Australasian
1966--22.5 million (North American immigrants with Poles, Ukrainians, and Asians)

Market Economy National Effort:
Growth = 1 Production Center from Immigration.
Pollution Effects = None. (suddenly no population is a plus!)
Production Centers:
Sydney 5; Melbourne 5; Adelaide 4; Canberra 3; Brisbane 5; Auckland 2; Perth 4; Wellington 3; Port Moresby 2; Ambon 2; Darwin 3; Hobart 1 = 39 --> 58.5
Resources:
New Guinea 2; Polynesia 1; New Caledonia 1 = 4
Commerce:
10 Merchant Marines; 3 National Airline; 2 International Airline = 25 --> 6.25
Income From Food Sales (see below):
5.25 points
Tourism:
1 Jet Terminal in Sydney; 1 Jet Terminal in Melbourne = 2 --> .5

Budget for 1966: 58.5 + 4 + 6.25 + 5.25 + .5= 74.5 points

Social Spending:
Level 4 Social Services to entire population--10 points
10 Points Spent

Military Upkeep:
6 Cruisers--3 points
2 ASW Carrier Groups--3 points
8 Destroyers-(4 units)--1 point
10 ASW Frigates-(5 units)--1.25 point
2 Patrol/Escort groups--.5 points
4 AA Cruisers--2 points
2 Escort Cruisers--.5 points
2 Tech 7.5 Sub Unit (SSK)--1 point
2 Amphibious Assault Groups--1 point
7 Pilots at Expert Level--3.5 points
2 Pilots at Average Level--Free
HQ Unit--1 point
2 Flak Units--.5 points
2 Infantry Divisions (highly trained)--1 point
2 Mechanized Infantry Divisions (highly trained)--1.5 points
2 Light Marine Brigades (highly trained)--1 point
2 Mechanized Light Marine Brigades (highly trained)--1.5 points
2 Airborne Brigade (highly trained)--1 point
1 Air Transport--0.25 points
2 Transport Helicopters--0.5 points
6 Gen. 3 jet fighters--6 points
1 Helicopter Gunship--.25 points
1 Large ICBM unit (2nd generation)--1 point
32.25 Points Spent

Military Spending:
Upkeep of Intelligence Agency--5 points
Contribution to Expansion of missile testing ground near Townsville and donation to US space program--0 points
5 Points Spent

Domestic Builds:
Secret: Upkeep of AIA cells in Malyasia and Indonesia--2 points each (4 pts)
Convert 3 Coal to One Oil--12 points
Spending on Domestic Electronics industry--5 points
Rural Electrification to north New Guinea (year 2)--1.5 points
Maintenence of Troops abroad in China and India--1 point
1 Shipping Unit--3 points
26.5 Points Spent

Reserve Points
Energy Expenditures--0 points
0 Points Spent

10 + 32.25 + 5 + 26.5 = 73.75 Points Spent (.75 points under budget used to pay government debt from 1964 down to .75 points.)
-------------------------------------------------------
Australian Commerce Breakdown
6.25 Economic Points
Britain 0.75; South Africa 0.75; Columbia 0.5; China 0.25; India 0.5; USEA 0.25; Korea 0.25; FNS 0.5; Philippines 0.5; Japan 0.5; Indonesia 0.5; Malyasia 0.5; Dispersed 0.5 (multiple nations receive fractions of points, specifically industrialized Europe)
-------------------------------------------------------
Advancing to Tech Level 8 Benchmark:

1. Level 3+ social spending for at least 20 years
2. Has reached 75% of maximum economic productivity for at least 5 years
3. Created a communications satellite network alone or be paying a portion of the cost of one.
4. Has the ability to build nuclear power plants.
5. Has an airline and tourist industry.
6. Spent 5 points a year for 10 years on building an electronics industry (year 7)
7. Improved Communications satellites

-------------------------------------------------------
Enercy Calculations
Energy Needed:
--Production: 3
--Commerce: 0.5
--Military: 1.5

Energy Avaliable:
--1 Oil, 3 Natural Gas, 8 Coal
Energy Used:
--1 Oil, 3 Natural Gas, 3 Coal
Energy Surplus:
--5 Coal

Energy Used Breakdown:
--3 Natural Gas for Production
--1 Oil for Military
--1 Domestic Oil (from 3 Coal) for Military and Commerce and Tourism

Energy Imported:
--None
-------------------------------------------------------
Food Calculations
Food Produced: 76 Points (Australia and New Zealand combined)
Food Required: 22.5 Points
Food Surplus: 53.5 Points :D :D

Food Sold: 52.5 points means 5.25 points
Food Reserve: 1 point (for international aid)
Kordo
25-07-2006, 21:57
reduced demand would have reduced oil revenue to 25% of normal, also Depression reduces tourism and commerce to 25% of normal. Special rules concerning production are at the front of the thread.

Thanks! Edited to reflect that. All I need to figure out is what my oil revenue is 'cause I'm not sure the other number was accurate.
[NS]Parthini
25-07-2006, 21:58
ooc
I was told a couple of times that Syria had Jerusalem, but in truth, I have lost track.

German population would be 1964 Germany plus Austria plus 1/10 of Czech population plus 1/10 of Polish population for game purposes.

Adjust for losses after that.

Ok, GB. Here's my arguement.

Germany's RL population in 1937 was 70 million. Austria's population was 7 million. Add 5 million for Sudenland and those other parts of Poland that weren't part of Germany (Danzig, etc.) that's 82 million as of 1937. Add growth, and 15+ million people in 30 years is not asking too much, especially considering the time between those I only lost 4 million in WWIII and there was a time of huge economic growth from 1944-1964. That's how I got to 96 million, subtracted by 13 for deaths and 1 million for emigration.

And Danzig was hit so I'll fix that.
[NS]Parthini
25-07-2006, 22:02
Oh and a couple of times Jerusalem was asked to be given to the UN, but since that never happened, I think that it would go to Jordan. Either way, with Jordan's neutrality, I think it would be acceptable to hand it over to them.

And it was Haifa that was handed to Syria. Just saw that.
Cylea
25-07-2006, 22:12
Population:
1966--22.5 million Australasian
1967--23.5 million (North American immigrants with Poles, Ukrainians, and Asians)

Market Economy National Effort:
Growth = 1 Production Center from Immigration.
Pollution Effects = None. (suddenly no population is a plus!)
Production Centers:
Sydney 5; Melbourne 5; Adelaide 5; Canberra 3; Brisbane 5; Auckland 2; Perth 4; Wellington 3; Port Moresby 2; Ambon 2; Darwin 3; Hobart 1 = 40 --> 60
Resources:
New Guinea 2; Polynesia 1; New Caledonia 1 = 4
Commerce:
11 Merchant Marines; 3 National Airline; 2 International Airline = 26.5 --> 6.5
Income From Food Sales (see below):
5.25 points
Tourism:
1 Jet Terminal in Sydney; 1 Jet Terminal in Melbourne = 2 --> .5

Budget for 1967: 60 + 4 + 6.5 + 5.25 + .5= 76.25 points

Social Spending:
Level 4 Social Services to entire population--10 points
10 Points Spent

Military Upkeep:
6 Cruisers--3 points
2 ASW Carrier Groups--3 points
8 Destroyers-(4 units)--1 point
10 ASW Frigates-(5 units)--1.25 point
2 Patrol/Escort groups--.5 points
4 AA Cruisers--2 points
2 Escort Cruisers--.5 points
2 Tech 7.5 Sub Unit (SSK)--1 point
2 Amphibious Assault Groups--1 point
7 Pilots at Expert Level--3.5 points
2 Pilots at Average Level--Free
HQ Unit--1 point
2 Flak Units--.5 points
2 Infantry Divisions (highly trained)--1 point
2 Mechanized Infantry Divisions (highly trained)--1.5 points
2 Light Marine Brigades (highly trained)--1 point
2 Mechanized Light Marine Brigades (highly trained)--1.5 points
2 Airborne Brigade (highly trained)--1 point
1 Air Transport--0.25 points
2 Transport Helicopters--0.5 points
6 Gen. 3 jet fighters--6 points
1 Helicopter Gunship--.25 points
31.25 Points Spent

Military Spending:
Upkeep of Intelligence Agency--5 points
Contribution to Expansion of missile testing ground near Townsville and donation to US space program--0 points
1 Coastal Patrol Group--3 points
5 Points Spent

Domestic Builds:
Secret: Upkeep of AIA cells in Malyasia and Indonesia--2 points each (4 pts)
Convert 3 Coal to One Oil--12 points
Spending on Domestic Electronics industry--5 points
Maintenence of Troops abroad in China and India--1 point
1 Shipping Unit--3 points
28 Points Spent

Reserve Points
Energy Expenditures--0 points
0 Points Spent

10 + 31.25 + 5 + 28 = 74.25 Points Spent (2 points under budget used to pay government debt from 1964 down to 0 points. Remaining 1.25 to world bank)
-------------------------------------------------------
Australian Commerce Breakdown
6.5 Economic Points
Britain 0.75; South Africa 0.75; Columbia 0.5; China 0.25; India 0.5; USEA 0.25; Korea 0.25; FNS 0.5; Philippines 0.75; Japan 0.5; Indonesia 0.5; Malyasia 0.5; Dispersed 0.5 (multiple nations receive fractions of points, specifically industrialized Europe)
-------------------------------------------------------
Advancing to Tech Level 8 Benchmark:

1. Level 3+ social spending for at least 20 years
2. Has reached 75% of maximum economic productivity for at least 5 years
3. Created a communications satellite network alone or be paying a portion of the cost of one.
4. Has the ability to build nuclear power plants.
5. Has an airline and tourist industry.
6. Spent 5 points a year for 10 years on building an electronics industry (year 8)
7. Improved Communications satellites

-------------------------------------------------------
Enercy Calculations
Energy Needed:
--Production: 3
--Commerce: 0.5
--Military: 1.5

Energy Avaliable:
--1 Oil, 3 Natural Gas, 8 Coal
Energy Used:
--1 Oil, 3 Natural Gas, 3 Coal
Energy Surplus:
--5 Coal

Energy Used Breakdown:
--3 Natural Gas for Production
--1 Oil for Military
--1 Domestic Oil (from 3 Coal) for Military and Commerce and Tourism

Energy Imported:
--None
-------------------------------------------------------
Food Calculations
Food Produced: 76 Points (Australia and New Zealand combined)
Food Required: 23.5 Points
Food Surplus: 52.5 Points :D :D

Food Sold: 52.5 points means 5.25 points
Food Reserve: 0 points
Safehaven2
25-07-2006, 22:17
ooc
I was told a couple of times that Syria had Jerusalem, but in truth, I have lost track.

German population would be 1964 Germany plus Austria plus 1/10 of Czech population plus 1/10 of Polish population for game purposes.

Adjust for losses after that.


Going by that, according to geohive.

http://www.geohive.com/global/geo.php?xml=idb&xsl=idb&par1=eu

Germany would have 72 mill, Austria 7, German controlled Czech 1 mill, German controlled Poland 3 mill for a total of 83 million, minus 13 mill it comes out to 70. Granted this doesn't include the Kalingrad area and maybe a few other minor areas, so figure a pop of around 71-2 million.


Germany's RL population in 1937 was 70 million. Austria's population was 7 million. Add 5 million for Sudenland and those other parts of Poland that weren't part of Germany (Danzig, etc.) that's 82 million as of 1937. Add growth, and 15+ million people in 30 years is not asking too much, especially considering the time between those I only lost 4 million in WWIII and there was a time of huge economic growth from 1944-1964. That's how I got to 96 million, subtracted by 13 for deaths and 1 million for emigration..

Don't know where you got that figure for 37, I've always thought we had to use Geohive so everyone would be on the same page. Also, you have to note, Germany in 37 was not Germany in 64, borders were pretty different.
Cylea
25-07-2006, 22:31
Population:
1967--23.5 million Australasian
1968--24.5 million (North American immigrants with Poles, Ukrainians, and Asians)

Market Economy National Effort:
Growth = 1 Production Center from Immigration.
Pollution Effects = None. (suddenly no population is a plus!)
Production Centers:
Sydney 6; Melbourne 5; Adelaide 5; Canberra 3; Brisbane 5; Auckland 2; Perth 4; Wellington 3; Port Moresby 2; Ambon 2; Darwin 3; Hobart 1 = 41 --> 61.5
Resources:
New Guinea 2; Polynesia 1; New Caledonia 1 = 4
Commerce:
12 Merchant Marines; 3 National Airline; 2 International Airline = 28 --> 7
Income From Food Sales (see below):
5 points
Tourism:
1 Jet Terminal in Sydney; 1 Jet Terminal in Melbourne = 2 --> .5

Budget for 1968: 61.5 + 4 + 7 + 5 + .5= 78 points

Social Spending:
Level 4 Social Services to entire population--10 points
10 Points Spent

Military Upkeep:
6 Cruisers--3 points
2 ASW Carrier Groups--3 points
8 Destroyers-(4 units)--1 point
10 ASW Frigates-(5 units)--1.25 point
2 Patrol/Escort groups--.5 points
1 Coastal Patrol Group--.25 points
4 AA Cruisers--2 points
2 Escort Cruisers--.5 points
2 Tech 7.5 Sub Unit (SSK)--1 point
2 Amphibious Assault Groups--1 point
7 Pilots at Expert Level--3.5 points
2 Pilots at Average Level--Free
HQ Unit--1 point
2 Flak Units--.5 points
2 Infantry Divisions (highly trained)--1 point
2 Mechanized Infantry Divisions (highly trained)--1.5 points
2 Light Marine Brigades (highly trained)--1 point
2 Mechanized Light Marine Brigades (highly trained)--1.5 points
2 Airborne Brigade (highly trained)--1 point
1 Air Transport--0.25 points
2 Transport Helicopters--0.5 points
6 Gen. 3 jet fighters--6 points
1 Helicopter Gunship--.25 points
31.5 Points Spent

Military Spending:
Upkeep of Intelligence Agency--5 points
Coastal Patrol Group--3 points
8 Points Spent

Domestic Builds:
Secret: Upkeep of AIA cells in Malyasia and Indonesia--2 points each (4 pts)
Convert 3 Coal to One Oil--12 points
Spending on Domestic Electronics industry--5 points
Maintenence of Troops abroad in China and India--1 point
Domestic Airports--2.5 points
Jet Terminal in Wellington--4 points
28.5 Points Spent

Reserve Points
Energy Expenditures--0 points
0 Points Spent

10 + 31.5 + 8 + 28.5 = 78 Points Spent (3 points under budget used to pay government debt from 1964 down to 0 points. Remaining 1.25 to world bank)
-------------------------------------------------------
Australian Commerce Breakdown
7 Economic Points
Britain 1; South Africa 0.75; Columbia 0.5; China 0.25; India 0.5; USEA 0.25; Korea 0.5; FNS 0.5; Philippines 0.75; Japan 0.5; Indonesia 0.5; Malyasia 0.5; Dispersed 0.5 (multiple nations receive fractions of points, specifically industrialized Europe)
-------------------------------------------------------
Advancing to Tech Level 8 Benchmark:

1. Level 3+ social spending for at least 20 years
2. Has reached 75% of maximum economic productivity for at least 5 years
3. Created a communications satellite network alone or be paying a portion of the cost of one.
4. Has the ability to build nuclear power plants.
5. Has an airline and tourist industry.
6. Spent 5 points a year for 10 years on building an electronics industry (year 9)
7. Improved Communications satellites

-------------------------------------------------------
Enercy Calculations
Energy Needed:
--Production: 3
--Commerce: 0.5
--Military: 1.5

Energy Avaliable:
--1 Oil, 3 Natural Gas, 8 Coal
Energy Used:
--1 Oil, 3 Natural Gas, 3 Coal
Energy Surplus:
--5 Coal

Energy Used Breakdown:
--3 Natural Gas for Production
--1 Oil for Military
--1 Domestic Oil (from 3 Coal) for Military and Commerce and Tourism

Energy Imported:
--None
-------------------------------------------------------
Food Calculations
Food Produced: 76 Points (Australia and New Zealand combined)
Food Required: 24.5 Points
Food Surplus: 51.5 Points :D

Food Sold: 50 points means 5 points
Food Reserve: 1.5 points (to world aid)
Sukiaida
25-07-2006, 22:32
That's why it's so low. The infastructure is weaker in the real Philippines. I have a question, an Economic question. WHat about us countries that food production is different because our infastructure is different. The E20 Philippines has much more development than the real world one and thus the major detriment to the food production in that region isn't as big a problem in mine. Just a note for those of us who have immensily different structures.
Galveston Bay
25-07-2006, 23:38
That's why it's so low. The infastructure is weaker in the real Philippines. I have a question, an Economic question. WHat about us countries that food production is different because our infastructure is different. The E20 Philippines has much more development than the real world one and thus the major detriment to the food production in that region isn't as big a problem in mine. Just a note for those of us who have immensily different structures.

I will consider an adjustment, but its on the list of things to do, which is pretty long, so may not be able to do anything with that until I get back on August 5.
Sukiaida
25-07-2006, 23:40
Ok. No major rush. I mean it won't become a dire concern until another decade or so.
Ato-Sara
26-07-2006, 01:03
Indochinese builds 1964-1969

USEA 1965 build

Population: 61 million
Tech level: 7.5
Government: Social Democracy
Economy: Captalist [Wartime Economy {0% growth + 1% SCT Economic Bonus= 1%}](Is 0% due to global depression)

Economic budget: 296 points (Production centers [270]: Hanoi 2, Saigon, 2, Vientene 2, Pnomh Penh 4, Bangkok 3, Haiphong 0, Da Nang 0, Cam Ranh 0, Si Racha 2, Can Tho 2, Kampong Cham 2, Sattahip 2, Pakxe 4, Leam Chabang 2, Vinh 2, Kracheh 2, Louangphrabang 2, Xam Nua 2, Surat Thani 1 1D, Chiang Mai 2, Kampot 1 1D. Nuclear power plants[0]: Vinh 1, Si Racha 1, Chiang Mai 1 (all damaged). Natural Gas[1]: 2x Natural gas points 1. Commerce[25]: 18x Shipping Units 25 [9,000,000 million tons].Natural Growth[0]: 0 )
+20 in Aid from Korea

Domestic:

Level 4 Social spending- 30.5 points

Civil Defense- 6 points

National Air Defense Radar Network- 6 points

7 Imported Oil from Indonesia and Malaysia- 7 points

Ethanol fuels research- 6 points

Repair 2x production centres- 12 points

Repair 2x Nuclear power plants- 12 points

10x Shipping Units- 30 points

5x International Airlines- 30 points

4x International Airports[Saigon, Bangkok, Vientiane, Hanoi]- 24 points

2x Cruise Liner Ports[Bangkok, Haiphong]- 12 points

2x Production Centre- 48 points

Military:

Indochinese Inteligence Agency- 6 points

First generation ABM research 12/72- 12 points

4x Light Infantry Divisions- 4 points

5x marine light infantry brigades 8 points

2x mechanized infantry divisions 8 points

4x marine mechanized infantry brigades 8 points

1x Armoured Division- 5 points

Maintenance:
1 parachute brigade 1 point, [Hand picked]
-
4 Dassault Mirage IIIE fighter unit 4 points,
1 Ht-80 transport unit .25 points,
2 ASW Air wings .5 points
4 C124 Globemaster Heavy transport units 2 points,
1 CA Kirin Lamsong Tanker unit 1 point,
28 Expert pilots 14 points,
-
6 Destroyer Units (2 Vessels) 1.5 points,
4 ASW Frigate Units (2 Vessals) 1 point,
2 Escort/Patrol Groups (20 Corvettes) .5 points,
2 Heavy fleet carrier battle groups 4 points,
3 Light missile cruisers 1.5 points,
4 Heavy Missile cruisers 2 points,
6 Anti-aircraft cruisers 3 points,
2 Coastal Patrol Groups (40 missile attack boats) .5 points,
2 'Jiao' class CVLs 1 points,
2 Nuclear Attack submarines 1 points,
2 Amphibious Assault Group 1 point,
1 Nuclear Ballistic Missile submarines .5 point


TOTAL= 39.25
(*Denotes Higly Trained)



USEA 1966 build

Population: 61 million
Tech level: 7.5
Government: Social Democracy
Economy: Captalist [Wartime Economy {0% growth + 1% SCT Economic Bonus= 1%}](Is 0% due to global depression)

Economic budget: 337 points (Production centers [294]: Hanoi 2, Saigon, 2, Vientene 2, Pnomh Penh 4, Bangkok 3, Haiphong 2, Da Nang 0, Cam Ranh 0, Si Racha 2, Can Tho 2, Kampong Cham 2, Sattahip 2, Pakxe 4, Leam Chabang 2, Vinh 2, Kracheh 2, Louangphrabang 2, Xam Nua 2, Surat Thani 2, Chiang Mai 2, Kampot 2. Nuclear power plants[3]: Vinh 1, Si Racha 1, Chiang Mai 1. Natural Gas[1]: 2x Natural gas points 1. Commerce[50]: 5x International Airlines 10 28x Shipping Units 40 [14,000,000 million tons]. Tourism [0]: Saigon 2, Bangkok 2, Hanoi 1, Vientianne 1. Natural Growth[0]: 0 )

Domestic:

Level 4 Social spending- 30.5 points

Civil Defense- 6 points

National Air Defense Radar Network- 6 points

5 Imported Oil from Indonesia and Malaysia- 5 points

Ethanol fuels research- 6 points

8x Production centres- 168 points

1x Production Centre 12/24 -12 points

1x Nuclear power plant- 24 points

Military:

Indochinese Inteligence Agency- 6 points

First generation ABM research 24/72- 12 points

2x HQ unit- 20 points

Maintenance:
1 parachute brigade 1 point, [Hand picked]
4 Light infantry divisions 3 points,*
5 marine light infantry brigades 3.75 points,*
4 marine mechanized infantry divisions 4 points,*
2 mechanized infantry division 2 points,*
1 Armoured Division 1 point,*
-
4 Dassault Mirage IIIE fighter unit 4 points,
1 Ht-80 transport unit .25 points,
2 ASW Air wings .5 points
4 C124 Globemaster Heavy transport units 2 points,
1 CA Kirin Lamsong Tanker unit 1 point,
28 Expert pilots 14 points,
-
6 Destroyer Units (2 Vessels) 1.5 points,
4 ASW Frigate Units (2 Vessals) 1 point,
2 Escort/Patrol Groups (20 Corvettes) .5 points,
2 Heavy fleet carrier battle groups 4 points,
3 Light missile cruisers 1.5 points,
4 Heavy Missile cruisers 2 points,
6 Anti-aircraft cruisers 3 points,
2 Coastal Patrol Groups (40 missile attack boats) .5 points,
2 'Jiao' class CVLs 1 points,
2 Nuclear Attack submarines 1 points,
2 Amphibious Assault Group 1 point,
1 Nuclear Ballistic Missile submarines .5 point


TOTAL= 55
(*Denotes Higly Trained)




USEA 1967 build

Population: 61 million
Tech level: 7.5
Government: Social Democracy
Economy: Captalist [Wartime Economy {0% growth + 1% SCT Economic Bonus= 1%}](Is 0% due to global depression)

Economic budget: 386 points (Production centers [342]: Hanoi 4, Saigon, 4, Vientene 2, Pnomh Penh 4, Bangkok 3, Haiphong 2, Da Nang 2, Cam Ranh 2, Si Racha 2, Can Tho 2, Kampong Cham 2, Sattahip 2, Pakxe 4, Leam Chabang 2, Vinh 2, Kracheh 2, Louangphrabang 2, Xam Nua 2, Surat Thani 2, Chiang Mai 2, Kampot 2. Nuclear power plants[4]: Vinh 1, Si Racha 1, Chiang Mai 1, Hat Yai 1. Natural Gas[1]: 2x Natural gas points 1. Commerce[50]: 5x International Airlines 10 28x Shipping Units 40 [14,000,000 million tons]. Tourism [0]: Saigon 2, Bangkok 2, Hanoi 1, Vientianne 1. Natural Growth[0]: 0 )

Domestic:

Level 4 Social spending- 30.5 points

Civil Defense- 6 points

National Air Defense Radar Network- 6 points

6 Imported Oil from Indonesia and Malaysia- 6 points

Ethanol fuels research- 6 points

8x Production centres- 192 points

1x Nuclear power plant- 24 points

Military:

Indochinese Inteligence Agency- 6 points

First generation ABM research 36/75- 12 points

1x HQ units- 10 points

1x Light missile cruisers 9 points

3x Mechanized SAM Groups 15 points

1x Mechanized Artillery group 5 points

Maintenance:
1 parachute brigade 1 point, [Hand picked]
4 Light infantry divisions 3 points,*
5 marine light infantry brigades 3.75 points,*
4 marine mechanized infantry divisions 4 points,*
2 mechanized infantry division 2 points,*
1 Armoured Division 1 point,*
2 HQ unit 3 points,*
-
4 Dassault Mirage IIIE fighter unit 4 points,
1 Ht-80 transport unit .25 points,
2 ASW Air wings .5 points
4 C124 Globemaster Heavy transport units 2 points,
1 CA Kirin Lamsong Tanker unit 1 point,
28 Expert pilots 14 points,
-
6 Destroyer Units (2 Vessels) 1.5 points,
4 ASW Frigate Units (2 Vessals) 1 point,
2 Escort/Patrol Groups (20 Corvettes) .5 points,
2 Heavy fleet carrier battle groups 4 points,
3 Light missile cruisers 1.5 points,
4 Heavy Missile cruisers 2 points,
6 Anti-aircraft cruisers 3 points,
2 Coastal Patrol Groups (40 missile attack boats) .5 points,
2 'Jiao' class CVLs 1 points,
2 Nuclear Attack submarines 1 points,
2 Amphibious Assault Group 1 point,
1 Nuclear Ballistic Missile submarines .5 point


TOTAL= 57
(*Denotes Higly Trained)



USEA 1968 build

Population: 61 million
Tech level: 7.5
Government: Social Democracy
Economy: Captalist [National Effort Economy {0% growth + 1% SCT Economic Bonus= 1%}](Is 0% due to global depression)

Economic budget: 252 points (Production centers [195]: Hanoi 4, Saigon, 4, Vientene 4, Pnomh Penh 4, Bangkok 4, Haiphong 4, Da Nang 4, Cam Ranh 3, Si Racha 2, Can Tho 2, Kampong Cham 2, Sattahip 2, Pakxe 4, Leam Chabang 2, Vinh 2, Kracheh 2, Louangphrabang 2, Xam Nua 2, Surat Thani 2, Chiang Mai 2, Kampot 2. Nuclear power plants[5]: Vinh 2, Si Racha 1, Chiang Mai 1, Hat Yai 1. Surplus Energy [2]: 2x Natural gas points 1, 2x Ethanol points 1. Commerce[50]: 5x International Airlines 10 28x Shipping Units 40 [14,000,000 million tons]. Tourism [0]: Saigon 2, Bangkok 2, Hanoi 1, Vientianne 1. Natural Growth[0]: 0 )

Domestic:

Level 4 Social spending- 30.5 points

Civil Defense- 6 points

National Air Defense Radar Network- 6 points

2 Imported Oil from Indonesia and Malaysia- 2 points

2x Production centres- 48 points

1x Production centre 12/24- 12 points

1x Nuclear power plant- 24 points

Military:

Indochinese Inteligence Agency- 6 points

First generation ABM research 48/72- 12 points

2x Nuclear Attack submarines 12 points

4x ASW frigate Units- 16 points

3x SSK groups- 15 points

Maintenance:
4 Light infantry divisions 3 points,*
2 mechanized infantry division 2 points,*
5 marine light infantry brigades 3.75 points,*
4 marine mechanized infantry brigades 4 points,*
1 Armoured Division 1 point,*
1 Mechanized Artillery group 1 point,*
1 parachute brigade 1 point, [Hand picked]
3 HQ unit 4.5 points,*
3 Mechanized SAM groups 3 points,*
-
6 Destroyer Units (2 Vessels) 1.5 points,
4 ASW Frigate Units (2 Vessals) 1 point,
2 Escort/Patrol Groups (20 Corvettes) .5 points,
2 Heavy fleet carrier battle groups 4 points,
4 Light missile cruisers 2 points,
4 Heavy Missile cruisers 2 points,
6 Anti-aircraft cruisers 3 points,
2 Coastal Patrol Groups (40 missile attack boats) .5 points,
2 'Jiao' class CVLs 1 points,
2 SSNs 2 points,
2 Amphibious Assault Group 1 point,
1 Nuclear Ballistic Missile submarines .5 point,


TOTAL= 63
(*Denotes Higly Trained)





USEA 1969 build

Population: 61 million
Tech level: 7.5
Government: Social Democracy
Economy: Captalist [National Effort Economy {0% growth + 1% SCT Economic Bonus= 1%}](Is 0% due to global depression)

Economic budget: 259 points (Production centers [201]: Hanoi 4, Saigon, 4, Vientene 4, Pnomh Penh 4, Bangkok 4, Haiphong 4, Da Nang 4, Cam Ranh 4, Si Racha 3, Can Tho 2, Kampong Cham 2, Sattahip 2, Pakxe 4, Leam Chabang 2, Vinh 2, Kracheh 2, Louangphrabang 2, Xam Nua 2, Surat Thani 2, Chiang Mai 2, Kampot 2. Nuclear power plants[6]: Vinh 2, Si Racha 2, Chiang Mai 1, Hat Yai 1. Surplus Energy [2]: 2x Natural gas points 1, 2x Ethanol points 1. Commerce[50]: 5x International Airlines 10 28x Shipping Units 40 [14,000,000 million tons]. Tourism [0]: Saigon 2, Bangkok 2, Hanoi 1, Vientianne 1. Natural Growth[0]: 0 )

Domestic:

Level 4 Social spending- 30.5 points

Civil Defense- 6 points

National Air Defense Radar Network- 6 points

4 Imported Oil from Indonesia and Malaysia- 2 points

2x Production centres- 48 points

1x Production centre 24/24- 12 points

1x Nuclear power plant- 24 points

Military:

Indochinese Inteligence Agency- 6 points

First generation ABM research 60/72- 12 points

8x SSK groups- 40 points

2x Nanchang Q-6 Light bomber Units- 6 points

Maintenance:
4 Light infantry divisions 3 points,*
2 mechanized infantry division 2 points,*
5 marine light infantry brigades 3.75 points,*
4 marine mechanized infantry brigades 4 points,*
1 Armoured Division 1 point,*
1 Mechanized Artillery group 1 point,*
1 parachute brigade 1 point, [Hand picked]
3 HQ unit 4.5 points,*
3 Mechanized SAM groups 3 points,*
-
4 Dassault Mirage IIIE fighter unit 4 points,
1 Ht-80 transport unit .25 points,
2 ASW Air wings .5 points
4 C124 Globemaster Heavy transport units 2 points,
1 CA Kirin Lamsong Tanker unit 1 point,
28 Expert pilots 14 points,
-
6 Destroyer Units (2 Vessels) 1.5 points,
8 ASW Frigate Units (2 Vessals) 2 points,
2 Escort/Patrol Groups (20 Corvettes) .5 points,
2 Heavy fleet carrier battle groups 4 points,
4 Light missile cruisers 2 points,
4 Heavy Missile cruisers 2 points,
6 Anti-aircraft cruisers 3 points,
2 Coastal Patrol Groups (40 missile attack boats) .5 points,
2 'Jiao' class CVLs 1 points,
4 SSNs 2 points,
2 Amphibious Assault Group 1 point,
1 Nuclear Ballistic Missile submarines .5 point,
3 SSK groups 1.5 points

TOTAL= 66.5
(*Denotes Higly Trained)
Haneastic
26-07-2006, 01:09
wait, are natural gas points counted toward the economy?
Galveston Bay
26-07-2006, 01:14
wait, are natural gas points cpunted toward the economy?

if you don't need them for your economy, they, like oil and coal, can be exported. Nuclear and hydroelectric power can only be exported to neighbors (and only within reason) as you can't exactly load that on a ship.

Same with ethanol fuel (which goes away mostly during the Twilight Years as food is more important then fuel during that time). You can load that on a tanker and ship somewhere too.
Haneastic
26-07-2006, 01:16
if you don't need them for your economy, they, like oil and coal, can be exported. Nuclear and hydroelectric power can only be exported to neighbors (and only within reason) as you can't exactly load that on a ship.

Same with ethanol fuel (which goes away mostly during the Twilight Years as food is more important then fuel during that time). You can load that on a tanker and ship somewhere too.

ok, builds slightly edited
Galveston Bay
26-07-2006, 06:40
Parthini']Ok, GB. Here's my arguement.

Germany's RL population in 1937 was 70 million. Austria's population was 7 million. Add 5 million for Sudenland and those other parts of Poland that weren't part of Germany (Danzig, etc.) that's 82 million as of 1937. Add growth, and 15+ million people in 30 years is not asking too much, especially considering the time between those I only lost 4 million in WWIII and there was a time of huge economic growth from 1944-1964. That's how I got to 96 million, subtracted by 13 for deaths and 1 million for emigration.

And Danzig was hit so I'll fix that.

I will look at it
Koryan
26-07-2006, 06:50
Anyone have the 1963/64 Kashgaria builds?
Galveston Bay
26-07-2006, 07:00
Anyone have the 1963/64 Kashgaria builds?

old economic thread and also check with Safehaven
Koryan
26-07-2006, 07:29
Found the builds, now just two more questions:

On the old economic thread, you told Safehaven that Kashgaria would reach Tech Level 7 in 1961 but in the latest build its still lv. 6. Is this just a mistake or is there an IC purpose for this like lacking requirements?

Also, how is Kashgaria accomidating 2 to 3 million Chinese refugees when the country only has a population of 7 million, especially with little or no food production or water resources? Although ICly it can be done, I can't see it realistically happening.
Galveston Bay
26-07-2006, 07:48
Found the builds, now just two more questions:

On the old economic thread, you told Safehaven that Kashgaria would reach Tech Level 7 in 1961 but in the latest build its still lv. 6. Is this just a mistake or is there an IC purpose for this like lacking requirements?

Also, how is Kashgaria accomidating 2 to 3 million Chinese refugees when the country only has a population of 7 million, especially with little or no food production or water resources? Although ICly it can be done, I can't see it realistically happening.

its tech level 7

and I dont see how it could be done either... without most of them dying while trying to get to where there is a place to feed, water and house them, especially considering the harsh conditions. The CAR had a HQ in the area, but it would disappear when the CAR did. It could have transported hundreds of thousands of people by truck, so figure at most 1 million actually made it to Kashgaria, assuming the locals were willing to house that many and considering the ethnic and cultural differences, they might not have been. Holding them in border camps is more likely, and is probably what would have happened and most of those people would then return to China.

Figure hundreds of thousands died trying to reach the border, and they are already included in the Chinese death toll.

Especailly since western China was the heavist area hit, as that was where the missile fields were.

The area between central China and the border of Kashgaria would have had the worst fallout due to the hundreds of 300 kiloton ground bursts in that area.
Abbassia
26-07-2006, 09:32
Was France's tech research sped up because of the war? if so, when would I reach tech 8?

Also I have been accidently constructing the OA pipeline Project (pipeline through Russia to Europe), where it would have cost 10 points for 10 years, France was to provide 8 points for 10 years and the Us 2 points for 10 years. Well since the US has dissolved and Turkey is now open, Do you think I can continue the pipeline as French and go through Turkey at 8 points for 10 years?
Amestria
26-07-2006, 10:07
Budget 1965
Market Economy, National Effort (all Production Centers produce 1.5 production points because of Great Depression): 66 production points + 15 shipping points + 5 Tourism points + 19.8 converted food points = 105.8

Social Services: Level III Social Services for 140 million people (42 points), Level II Social Services for 60 million people (12), Level I Social Services for 220 million (22) = 76 points in Social Service costs total.

Builds for 1965
Garrison Unit(Agra): 3 points
Reestablishment of National and International Airlines: 12 points
16 National Command Centers (15 built in each of the 15 Indian State Capitals and 1 exclusively Military Command Center, location secret): 1.6 points
2 Merchant Marine: 6 points
Mechanized Artillery Group: 5 points
2 Infantry Division: 2 points
Total Builds: 26.6 points

Maintenance and Upkeep 1965
5 light infantry divisions (average quality): 1.25 points
1 armored brigade (average quality): .25 points
6 pilots (average quality): 1.50 points
Total Maintenance: 3 points

Ghandi announces no aid will be sent to China or the rest of the world as it is too badly needed in India. However India will export food for a price.

Also, no Chinese refugees are allowed into the country as domestic conditions are "far too fragile." Troops are deployed to the less mountainous areas of the Indo-Chinese border to make sure any starving would be refugees stay on their side.


Budget 1966
Market Economy, National Effort (all Production Centers produce 1.5 production points because of Great Depression): 66 production points + 18 shipping points + 5 Tourism points + 4 Airlines Commerce points + 19.8 converted food points – 1.15 Border Control = 111.65

Social Services: Level III Social Services for 140 million people (42 points), Level II Social Services for 60 million people (12), Level I Social Services for 220 million (22) = 76 points in Social Service costs total.

Builds for 1966
3 Infantry Division: 3 point
Garrison Unit(Dhaka): 3 points
Garrison Unit(Deli): 3 points
F4G Phantom (purchased from Taxes): 3 points
Establishment of Intelligence Agency (The Research and Analysis Wing, external, and the Intelligence Bureau, internal): 10 points
HQ: 10 points
Total Builds: 32 points

Maintenance and Upkeep 1966
2 Infantry Division: .50 points
Garrison Unit(Agra): .25 points
5 light infantry divisions (average quality): 1.25
1 armored brigade (average quality): .25
Mechanized Artillery Group: .5 points
6 pilots (average quality): 1.50
Total Maintenance: 2.75 points


Budget 1967
Market Economy, National Effort (all Production Centers produce 1.5 production points because of Great Depression): 66 production points + 18 shipping points + 5 Tourism points + 4 Airlines Commerce points + 19.8 converted food points – 1.15 Border Control = 111.65

Social Services: Level III Social Services for 150 million people (45 points), Level II Social Services for 70 million people (14), Level I Social Services for 200 million (20) = 77 points in Social Service costs total.

Builds for 1967
Reestablishment of National Radar System : 5 points
3 Infantry Division: 3 points
Garrison Unit(Kolkata): 3 points
Hal Marut fighter plane: 3 points
Average Pilots: 2 points
2 Merchant Marine: 6 points
Total Builds: 21 points

Maintenance and Upkeep 1967
Intelligence Agency (The Research and Analysis Wing, external, and the Intelligence Bureau, internal): 5 points
HQ: 1 point
5 Infantry Division: 1.25 points
F4G Phantom: .5 point
3 Infantry Division (average quality): .75 points
Garrison Unit(Agra): .25 points
Garrison Unit(Dhaka): .25 points
Garrison Unit(Deli): .25 points
5 light infantry divisions (average quality): 1.25
1 armored brigade (average quality): .25
Mechanized Artillery Group: .5 points
6 pilots (average quality): 1.50
Total Maintenance: 12.75 points


Budget 1968
Market Economy, National Effort (all Production Centers produce 1.5 production points because of Great Depression): 66 production points + 21 shipping points + 5 Tourism points + 4 Airlines Commerce points + 19.8 converted food points – 1.90 Border Control = 113.9

Social Services: Level III Social Services for 150 million people (45 points), Level II Social Services for 70 million people (14), Level I Social Services for 210 million (20) = 77 points in Social Service costs total.

Builds for 1968
7 Infantry Divisions: 7 points
FB111 Aardvark medium bomber (purchased from Columbia): 5 points
1 Flak Group: 3 points
Mechanized Artillery Group: 5 points
1 Merchant Marine: 3
Total Builds: 23 points

Maintenance and Upkeep 1968
Intelligence Agency (The Research and Analysis Wing, external, and the Intelligence Bureau, internal): 5 points
HQ: 1 point
8 Infantry Division: 2 points
Garrison Unit(Agra): .25 points
Garrison Unit(Dhaka): .25 points
Garrison Unit(Deli): .25 points
Garrison Unit(Kolkata): .25 points
Hal Marut fighter plane: .5 points
F4G Phantom fighter bomber: .5 points
5 light infantry divisions (average quality): 1.25
1 armored brigade (average quality): .25
Mechanized Artillery Group: .5 points
7 pilots (average quality): 1.75
Total Maintenance: 12 points


Budget 1969
Market Economy, National Effort (all Production Centers produce 1.5 production points because of Great Depression): 66 production points + 22.5 shipping points + 5 Tourism points + 4 Airlines Commerce points + 19.8 converted food points – 2.65 Border Control = 114.65 points

Social Services: Level III Social Services for 150 million people (45 points), Level II Social Services for 70 million people (14), Level I Social Services for 210 million (20) = 77 points in Social Service costs total.

Builds for 1969
2 Coastal Patrol Group (80 torpedo boats): 6 points
Garrison Unit(Mumbai): 3 points
Garrison Unit(Madras): 3 points
1 Flak Group: 3 points
1 Merchant Marine: 3
Total Builds: 20 points

Maintenance and Upkeep 1969
Intelligence Agency (The Research and Analysis Wing, external, and the Intelligence Bureau, internal): 5 points
HQ: 1 point
17 Infantry Divisions: 4.25 points
Garrison Unit(Agra): .25 points
Garrison Unit(Dhaka): .25 points
Garrison Unit(Deli): .25 points
Garrison Unit(Kolkata): .25 points
1 Flak Group: .25
Hal Marut fighter plane: .5 points
F4G Phantom fighter bomber: .5 points
FB111 Aardvark medium bomber: 2 points
5 light infantry divisions (average quality): 1.25
1 armored brigade (average quality): .25
2 Mechanized Artillery Group: 2
7 pilots (average quality): 1.75
Total Maintenance: 19.5 points


Budget 1970
Command Economy, National Effort (all Production Centers produce 3 production points as the Great Depression is over): 132 production points + 24 shipping points + 5 Tourism points + 4 Airlines Commerce points + 19.8 converted food points – 10.8 points for Border Control = 174 points

Social Services: Level III Social Services for everyone, 3 points are spent on “Promoting Hindu Nationalism”(education, cultural activities) and 3 points are spent exclusively on affirmative action programs benefiting women = 129 points in Social Service costs total.

It is announced by the Indian Government with great fanfare that the fall in living standards caused by the separation with Pakistan and the Great Depression has been reversed.

Builds for 1970
1 Infantry Division:
3 Flak Groups: 9 points
2 Hal Marut fighter planes: 6 points
1 Mechanized Infantry Division: 4 points
1 Mechanized Artillery Group: 5
Total Builds: 24 points

Maintenance and Upkeep 1970
Intelligence Agency (The Research and Analysis Wing, external, and the Intelligence Bureau, internal): 5 points
HQ: 1 point
2 Coastal Patrol Group (80 torpedo boats): .5
17 Infantry Divisions: 4.25 points
5 light infantry divisions (average quality): 1.25
Garrison Unit(Agra): .25 points
Garrison Unit(Dhaka): .25 points
Garrison Unit(Deli): .25 points
Garrison Unit(Kolkata): .25 points
Garrison Unit(Madras): 25 points
Garrison Unit(Mumbai): 25 points
2 Flak Group: .5
Hal Marut fighter plane: .5 points
F4G Phantom fighter bomber: .5 points
FB111 Aardvark medium bomber: 2 points
1 Armored Brigade (average quality): .25
2 Mechanized Artillery Group: .5
7 pilots (average quality): 1.75
Total Maintenance: 19.5 points
Galveston Bay
26-07-2006, 16:17
at some point, the USCA Air Force would like some new transport aircraft, like the C123, or C130 or An12, or An22 even
Safehaven2
26-07-2006, 17:17
On the old economic thread, you told Safehaven that Kashgaria would reach Tech Level 7 in 1961 but in the latest build its still lv. 6. Is this just a mistake or is there an IC purpose for this like lacking requirements?

.

It's a mistake, should be lv.7. IThey were even working on lv. 7.5 which would be done by the end of the time jump.

Kashgaria
Population: 7 million
Tech level: 6
Income (Regular Spending)(Prod centers:13) Urumchi 7 , Kashgar 6, 2 national airline, 3 international airline 1 oil, 1 gas,1 nuclear=24.5 points
Spending: level 4 social spending 2 points, 1 MIG 25, 1 expert pilot, 4 garrison units 2 point.

Buy:20.5
5 points-electronics(2/5)
7 points-prod center(11 left)
8 points-2 mech division
Kordo
26-07-2006, 17:41
With ~17 Oil and 4 Natural Gas 'points' extra, how many points would that give me for my budget. Its the only thing I have left to figure out. ;)

EDIT: ANSWERED!
Abbassia
26-07-2006, 17:44
Was France's tech research sped up because of the war? if so, when would I reach tech 8?

Also I have been accidently constructing the OA pipeline Project (pipeline through Russia to Europe), where it would have cost 10 points for 10 years, France was to provide 8 points for 10 years and the US 2 points for 10 years. Well since the US has dissolved and Turkey is now open, Do you think I can complete the pipeline as French and go through Turkey at 8 points for 10 years?


Bump
Kordo
26-07-2006, 18:12
Alright, I actually lied when I sayed that my energy was the last thing I needed. I also need my tech level figured out. The only build I have from before I took over is from 1962 which only states that the AF was tech level 6 and was spending, and I quote "8 points-Tech level 7 research" which is the only two references to tech. Any help?
Galveston Bay
26-07-2006, 18:19
Bump

the war made a hash of that.. but I suspect a pipeline from Russia to Belorussia to Poland to Germany to France may now be politically possible.

The Poles are up for it, they see the advantages of ensuring they have better ties with the Russians and Germans

Something to knit Europe back together.
Galveston Bay
26-07-2006, 18:30
Since I missed the whole determination of war damage, could someone help me figure out Russia's information? I'd imagine I'm the world's 4th/5th most damaged nation at the moment (After Egypt, China, Germany, and possibly USEA)

In 1965, Huron approaches Russia concerning a trade, defense and security treaty. It also provides Russia with 80 points of aid, and North America in total provides Russia with a massive amount of food available (20 points of the Huron aid above what is given to Russia pays for all of the food)
Galveston Bay
26-07-2006, 18:55
The Hard Years – North America 1964 – 69

In addition to the political turmoil, the effects of the nuclear strikes and the Great Depression brought substantial hardships to the nations that formerly made up the US and Canada. 1964 in particular was a hard year.

1964
US and Canada are on food rationing with normal combined food production of 378 reduced to 191 because of climatic and radiation effects. This is sufficient to feed 382 million people because of food rationing and with emergency gardens, another 38 million can be fed. US and Canada have combined population of 224 million, so the US is able to export food to feed 196 million. Food sufficient to feed 80 million was sent to China, so the remainder, sufficient to feed 60 million is sent to Russia and 56 million to the UK and Ireland.

Severe droughts and unusually harsh winters however devastate agriculture in the California Central Valley and Imperial Valley (which depend on water from snow melt), the Great Plains states, the Rocky mountain states, as well as Alberta, Saskatchewan, and Manitoba. In California, traditional vegetable and fruit crops are nearly wiped out by winter freezes and summer drought, while the lack of snow prevents winter wheat from germinating properly in the Great Plains and late spring freezes wipe out much of it, and the summer wheat and corns crops are devastated by drought. Texas and the southern plains suffer severely as well from drought and late freezes, and even the Old South, Midwest and Eastern seaboard have drought problems that reduce crop yields significantly, along with late freezes.

1965-69
The continued droughts and late freezes, although not as severe as 1964, are still sufficient to force the end of citrus growing in much of California, as well as parts of Florida. This is a boon for Australia and the South Americans. It also stimulates mass migrations of Hispanics that traditionally picked crops in Texas, Florida and California south back home or even further south to the FNS. Meanwhile, many farmers are driven off the Great Plains which reduces the population of North Dakota, South Dakota, Nebraska, Kansas, Oklahoma, Montana, Wyoming, Colorado, Saskatchewan, Manitoba, Alberta and Idaho between 20-50% (depending on area). Some areas of the Great Plains become desert during this time, and severe dust storms are frequent.

The governments of Huron, Texas, the Rocky Mountain Republic and Colorado Free State are forced to put into place significant measures to replant grass, severely restrict grazing and end dry farming in areas with low rainfall even during good years. In short, a great deal of the Great Plains ends up reverting back to nature by 1969.

In Columbia and Utah, the effects of the drought end citrus farming in most areas, with only coastal California managing to retain Citrus and Wine production. The Central Valley is forced to switch over to dairy, beef, and pork production, with large amounts of fodder and cereal crop production, while the Imperial Valley, once the leading region in the world for many citrus crops, reverts to desert as the water from the Colorado River is needed for urban populations.

In New England, central and eastern Huron, Dixie, and Quebec the years are hard, but they gradually recover as the decade continues. Drought isn’t as big a problem, and the gradual return to more normal growing seasons allows food production to pick up. Florida has hard times in citrus production but gradually returns to normal, unlike the Rio Grande Valley and California Central Valley.

During this period, North American food production increases to 275. Food rationing remains in effect everywhere, as do victory gardens. This enables North America to feed 224 million of its own people, and allows North America to export food to feed 326 million. Columbia exports food to China sufficient to feed 60 million, and enough to Japan to feed 5 million. Deseret, Colorado and the Rocky Mountain Republics ship out of the West Coast and they send enough food to feed another 10 million Japanese or Chinese or Koreans. New England is able to get enough food from Huron to stave of problems. Texas and Dixie are the biggest exporters however, with Texas exporting sufficient food to Russia and Europe to feed 110 million and Dixie exporting sufficient food to Europe to feed 141 million.

reminder on North American food aid during Twilight Period. Huron pays for it in 1965, and may pay for additional if its required. Generally however, the North Americans are trying to sell their food, and only if a region is facing famine and can't pay will the North Americans provide money to buy the food

This of course benefits the North Americans, as the farmers get a stable farm price market during this period of climate stress.
Abbassia
26-07-2006, 19:12
What about tech research?
Galveston Bay
26-07-2006, 20:22
What about tech research?

everybody but the nations that got nuked heavily can continue their tech research as normal, and you can reach tech level 8 in 1968 if you can afford to continue your tech research

All of the North American nations do so that year

incidently, any nation not already tech level 7 by 1970 automatically becomes tech level 7 beginning 1972 as long as they have at least 1 production center
Galveston Bay
26-07-2006, 20:26
incidently, Huron is offering the Russians and Germans 40 points a year each if they drop the requirement of reparations from the Scandic Union and other CSPS nations.

That aid would go 1965-69

Also, Huron is paying for all North American food exports during this period (helps all of the farmers, builds good will, cuts down on risk of global pandamics plus a few altruistic reasons)
Haneastic
26-07-2006, 20:29
1970 builds deleted, and will be reposted because of edits to my earlier builds
Sukiaida
26-07-2006, 22:15
I am waiting for my 1970's build. Yep waiting. Gotta make some decisions.
New Dornalia
26-07-2006, 22:15
Builds edited to reflect gradual purchase of Saab Viggens, and disbandment of my Mirage III in 1968. ICly, it can be assumed that one of the first acts of the Park Government was to upgrade its Air Force, though this is done with some controversy.
Haneastic
27-07-2006, 03:41
UIR 1970 builds

Population: 95 million
Production Centers: 122x2=244
Shipping and Commerce: 55
Oil: 12
Tourism: 9
Nuclear: 2
Natural Gas: 5
Food: 5.6
Total: 332.6
Growth: 4% (cut spending+ SCT bonus)

Maintenance: 80
2 HQ’s
12 Mechanized Flak Groups
5 Garrison Unit
4 Mountain Brigades
6 Infantry Divisions
6 Infantry Divisions- Reserve
6 Mountain Brigades-Reserve
2 Parachute Brigades
2 Special Forces Brigades
6 Mechanized Artillery Groups
6 Mechanized Infantry Divisions
5 Armored Divisions
3 Frigate Units
2 Corvette units
15 Expert Pilots
19 Regular Pilots
2 Helo Transports
10 Helo Gunships
3 Mirage G's
6 Mirage F-1’s
8 Saab Viggen
2 Nanchang EQ-5
2 ETU-95’s
2 Nova transports
2 Nova Tankers
1 Helo ASW unit
5 2nd generation MRBM
5 Batches of Cyanogen Chloride
25 Basij Militia units
National radar System
17 Underground Air bases

Level 4 Social Safety Net: 45

Left: 238.1 (10 from France included)+20.5 from Kashgaria

Builds:
Micro Computers (7/10): 5
3 Light Infantry Divisions: 6
1 Nuclear Power Plant: 24
4 Mechanized Infantry Divisions: 16
Intelligence Agency: 10
Operation Safeguard: 5.6
6 Tu-26’s: 36
2 Flak Groups: 6
18 Saab Viggen's: 54
Upgrade 5 pilots to expert: 20
9 Regular Pilots: 18
upgrade 4 Pilots to expert: 16
6 Garrison Units: 18

1.5 leftover+5.75 from Basra= 7.25
3 Light Infantry Divisions
1 Infantry Division

Surplus: 0
Energy Reserves:
Oil: 75
Natural Gas: 25
Amestria
27-07-2006, 03:56
Intelligence Agency: 5

Intelligence Agencies cost 10 points, five is the yearly Maintenance.
Haneastic
27-07-2006, 03:59
edited, I had 17 points in total to spend on food I never did because I never realized food could be made into points, 6 on the Tu-26's, 10 on the Intelligence, 1 left
Koryan
27-07-2006, 05:34
First Kashgarian Five-Year Plan (1965-1969)

The Turkic Republic of Kashgaria
1965 Builds / Market Economy National Effort
Tech Level 7 / Population: 12 Million + 1 Million Chinese Refugees
Production: 29.5 = 13 Production (19.5), 2 Nat. Airlines (4), 3 Int. Airlines (6)

Basic Spending:
Military Upkeep: 2 (2 Garrisons, 1 MIG25, 1 Expert Pilot)
Lv.3 Social Services: 4

Production: 22.25 = Production Center (11, Done), Electronics (5), Tourism (4) Production Center (2.25, 21.75 Left)

Imports: 1.25 (Food)

Energy Reserves: 2.5 = .5 Oil, 1 Coal, 1 Gas

The Turkic Republic of Kashgaria
1966 Builds / Market Economy National Effort
Tech Level 7 / Population: 12 Million + 1 Million Chinese Refugees
Production: 31.25 = 14 Production (21), 2 Nat. Airlines (4), 3 Int. Airlines (6), Tourism (.25)

Basic Spending:
Military Upkeep: 2 (2 Garrisons, 1 MIG25, 1 Expert Pilot)
Lv.3 Social Services: 4

Production: 25.75 = Production Center (20.75, Done), Electronics (5)

Imports: 1.25 (Food)
Exports: 1.75 (Coal)

Energy Reserves: 3.25 = 1 Oil, .25 Coal, 2 Gas

The Turkic Republic of Kashgaria
1967 Builds / Market Economy National Effort
Tech Level 7 / Population: 12 Million + 1 Million Chinese Refugees
Production: 32.75 = 15 Production (22.5), 2 Nat. Airlines (4), 3 Int. Airlines (6), Tourism (.25)

Basic Spending:
Military Upkeep: 2 (2 Garrisons, 1 MIG25, 1 Expert Pilot)
Lv.3 Social Services: 4

Production: 25.5 = Production Center (24), Production Center (1.5, 22.5 Left)

Imports: 1.25 (Food)

Energy Reserves: 5.75 = 1.5 Oil, 1.25 Coal, 3 Gas

The Turkic Republic of Kashgaria
1968 Builds / Market Economy National Effort
Tech Level 7.5 / Population: 12 Million + 1 Million Chinese Refugees
Production: 34.25 = 16 Production (24), 2 Nat. Airlines (4), 3 Int. Airlines (6), Tourism (.25)

Basic Spending:
Military Upkeep: 2 (2 Garrisons, 1 MIG25, 1 Expert Pilot)
Lv.3 Social Services: 4

Production: 27.5 = Production Center (22.5, Done), Electronics (5)

Imports: 1.25 (Food)
Exports: .5 (Natural Gas)

Energy Reserves: 7.75 = 2 Oil, 2.25 Coal, 3.5 Gas

The Turkic Republic of Kashgaria
1969 Builds / Market Economy National Effort
Tech Level 7.5 / Population: 12 Million + 1 Million Chinese Refugees
Production: 35.75 = 17 Production (25.5), 2 Nat. Airlines (4), 3 Int. Airlines (6), Tourism (.25)

Basic Spending:
Military Upkeep: 2 (2 Garrisons, 1 MIG25, 1 Expert Pilot)
Lv.3 Social Services: 4

Production: 28.5 = Production Center (24), Production Center (4.5, 19.5 Left)

Imports: 1.25 (Food)

Energy Reserves: 10.25 = 2.5 Oil, 3.25 Coal, 4.5 Gas
Galveston Bay
27-07-2006, 07:44
Intelligence Agencies cost 10 points, five is the yearly Maintenance.

if you spend extra, you sometimes get bonuses, and its also a convienient way to hide secret plans you are carrying out

for example, the NORAD 10 points a year pays for a couple of elite pilots for the Flying Tigers, a Special Forces Group (that is ostensibly a mercenary unit), and some other activities it funds out of its intelligence budget
Safehaven2
27-07-2006, 15:49
The Turkic Republic of Kashgaria
1966 Builds / Market Economy Peacetime
Tech Level 7 / Population: 7 Million + 1 Million Chinese Refugees
Production: 24 = 14 Production (14), 2 Nat Airlines (4), 3 Int Airlines (6)

Production: 16.75 = Production Center (7.75, 16.25 Left), Electronics (5), Tourism (4)

Energy Reserves: 5.75 = .75 Nuclear, 1 Oil, 2 Coal, 2 Gas

The Turkic Republic of Kashgaria
1967 Builds / Market Economy Peacetime
Tech Level 7 / Population: 7 Million + 1 Million Chinese Refugees
Production: 24 = 14 Industries (14), 2 Nat Airlines (4), 3 Int Airlines (6), 1 Tourism (0)

If by buying tourism in 66 I'm asssuming you mean getting an airport, in which case you should have an extra point in 67.
Koryan
27-07-2006, 15:53
If by buying tourism in 66 I'm asssuming you mean getting an airport, in which case you should have an extra point in 67.

I thought tourism was disabled until the 70's or whenever all the nuke after effects are gone.
Haneastic
27-07-2006, 15:55
I thought tourism was disabled until the 70's or whenever all the nuke after effects are gone.

no its reduced
Safehaven2
27-07-2006, 15:56
Thats only if you took a few nuke hits. Anyway, the depression effects and all that end in 69.
Elephantum
27-07-2006, 15:57
Russia will sign the treaties with Huron, and drop demands for reparations. Builds will come soon (it won't be pretty).
Koryan
27-07-2006, 16:03
Alright, fixed. Thanks Safehaven. Do you know if it's possible to stockpile nuclear energy? I'm not familiar with how power plants work so I don't know if there's a way to store the electricity or what.
Galveston Bay
27-07-2006, 16:12
Alright, fixed. Thanks Safehaven. Do you know if it's possible to stockpile nuclear energy? I'm not familiar with how power plants work so I don't know if there's a way to store the electricity or what.

no, you can't store electricity that way

as it is, I have my concerns about the size of some of the oil reserves kept by some of the nations, but since I didn't place a rule about it, its my own fault

realistically, having over a year is pretty unlikely based on historical experience but too late now.
Haneastic
27-07-2006, 16:14
no, you can't store electricity that way

as it is, I have my concerns about the size of some of the oil reserves kept by some of the nations, but since I didn't place a rule about it, its my own fault

realistically, having over a year is pretty unlikely based on historical experience but too late now.

50 points of oil isn't a lot...
Sukiaida
27-07-2006, 17:19
WHich is why having ethanol or nuclear power is a good thing.
[NS]Parthini
27-07-2006, 18:08
50 points of oil isn't a lot...

Yeah it is... that can power 1250 points, at tech level 7.5, 1500 at level 8.

Also, I don't think you can stockpile food.
Haneastic
27-07-2006, 18:15
Parthini']Yeah it is... that can power 1250 points, at tech level 7.5, 1500 at level 8.

Also, I don't think you can stockpile food.

I was being sarcastic.

I thought we could stockpile food like energu, but it doesn't really matter unless I get into a famine
Sukiaida
27-07-2006, 19:00
Wait, why can't we stockpile food?
[NS]Parthini
27-07-2006, 19:45
Umm... because food spoils...
Haneastic
27-07-2006, 19:47
Parthini']Umm... because food spoils...

there's a term called "nuclear milk" meant to last a while, not the best tasting but whatever. Plus, cans of food could be held for a while (I have some for a few years, and they're still good)
Sukiaida
27-07-2006, 19:49
True, canned foods last awhile. And there are also foods that don't spoil. (Like some cheeses. There are some cheeses entombed with the Pharoahs that is still edible. Not tasty, but not deadly or sickly to eat.) There is also vaccum sealing in this day and age too.
Galveston Bay
27-07-2006, 19:50
there's a term called "nuclear milk" meant to last a while, not the best tasting but whatever. Plus, cans of food could be held for a while (I have some for a few years, and they're still good)

best estimates of FEMA, Army and several other agencies during the Cold War was that at best the United States, the leading nation as far as packaged foods etc and food production, had a year on hand at any one time, and most of that was not easily accessable to city dwellers as it was in the countryside etc.

Most urban areas have at most a few days on hand of most items, and a month of everything.

People like fresh food, so business doesn't store it.

Food that last a really long time, like MREs, is only just showing up at tech level 8.

incidently, the famine rules are designed with this in mind so that you can stretch things with food rationing etc
Sukiaida
27-07-2006, 19:52
So basically, no food storage til tech lvl 8 or 8.5 then? Ok.
Galveston Bay
27-07-2006, 19:53
So basically, no food storage til tech lvl 8 or 8.5 then? Ok.

no food storage until rules are made available and even then, the amounts will be sharply limited.
Sukiaida
27-07-2006, 19:55
By the way, will there be rules coming out that will allow us to up our food production? As in say, better infastructure. Ummm better fertilizers. Better breeding practices. Curing of livestock diseases. Stuff like that. Not to rush or anything, I understand these rules are still being hammered out.
Haneastic
27-07-2006, 20:05
Ok, I'll eliminate my surplus food
Sukiaida
27-07-2006, 20:42
Military:

Air Force:
3 Mirage IIIC Units (225 Aircraft)
1 F101B fighter interceptor unit (75 aircraft)
1 Neptune Maritime patrol unit (36 aircraft)
1 C82 transport unit (36 aircraft)
3 expert pilots units
3 average pilots units
(3 points)

Navy:
1 Heavy Carrier Airwing
1 Heavy Carrier
4 coastal patrol group (80 Ships total)
1 escort group (corvettes) (20 Ships total)
1 amphibious group
2 ASW Frigates (4 Ships Total)
(7 points)

Army:
3 well trained parachute brigade (15,000 total)
3 well trained marine light infantry brigades (9,000 total)
1 well trained light infantry division (20,000 total)
1 well trained flak unit (equipped with US SAMs) (1,000)
4 reserve garrison units (12,000 Total)
3 Reserve Infantry Divisions (60,000 Total)
(4.75 points)

SCT space program 4 points

Economy:

Production Centers:
Manila: 6
Quezon City: 3
International/National Airlines: 3
Shipping Units: 20
Tourism: 4.1

Industries:
Automobile
Electronics

Natural Resources:
Nuclear Power 1 Natural Gas 1, hydroelectric 1 (1 ethanol possible)
Spratley Islands (China gets 2 Oil.)
Oil 4, Natural Gas 4

Food: 67 Units (Rounded up)
Needed: 42 (Rounded Up)
Surplus: 35
Earns: 3.5

Trade:
Australia: 6
SCT Nations: 5
Indonesia: 3
FNS: 3
Malaysia:3

Ongoing National Services:

1. Level 4 Social Services (20.5)
2. Civil Defense (4.1)

1970 Budget-
Maitence Costs:43.5
Income:66
Spending Money: 22.5
Grows: 3 Industrial Centers
2 Quezon City 1 Manila

1970 Spends:
Micro-Computer Industry (5)
2 Viggen All Weather Fighters (SU)(8)
1 Average Pilot (2)
1 Expert Pilot (2)
3rd Generation Attack SUbmarine Payment (SU) (5)

Economic THings to Get Done:
one corps, 4 divisions, 12 brigades, 6 air units, or 10 naval units per 5 million people

Filipino Represented Military: 20 Million
[NS]Parthini
27-07-2006, 20:46
OOC: It's 6 naval units per 5 million, actually.
Sukiaida
27-07-2006, 20:52
And... 10 air units? Or 6 for both?
Haneastic
27-07-2006, 20:53
Parthini']OOC: It's 6 naval units per 5 million, actually.

at tech 7.5 it's 10. More computers=less people involved
Sukiaida
27-07-2006, 20:57
So it's fine the way it is then?

What's an Improved Satellite Communication? And what's it cost?
Galveston Bay
27-07-2006, 21:56
So it's fine the way it is then?

What's an Improved Satellite Communication? And what's it cost?

cost of all space missions and technology is at the start of the space thread

for example, an Apollo type mission costs 15 points, and has a 5% chance of failure, which could vary from an Apollo 1 type fire, to Apollo 13 near disaster to true catastrophe like a dead crew in space or on the Moon

the US program in this game ended up with one Apollo 13 near disaster (which happened naturallly on Apollo 13) and on Apollo 10 was forced to abort the mission in Earth orbit because of equipment failure.
Artitsa
27-07-2006, 21:59
GB, TG's plz.
Sukiaida
27-07-2006, 22:00
Alright I'll see if I can do this on my own, maybe. At least try to help and do it on my own or something. WHo knows. WIll look.
Galveston Bay
27-07-2006, 22:03
South Africa has been busy

South Africa 1964 -70
http://forums.jolt.co.uk/showpost.ph...9&postcount=92

exports considerable food, and gets to tech level 8 by 1969
Sukiaida
27-07-2006, 22:37
Great I'm more technilogically backward than South Africa.
Ottoman Khaif
27-07-2006, 23:22
Can anyone help me on Brazil builds....I really don't to build 20 years worth of stuff...
Haneastic
27-07-2006, 23:23
Can anyone help me on Brazil builds....I really don't to build 20 years worth of stuff...

check Champren's old thread
Galveston Bay
27-07-2006, 23:24
Various NPC nations 1964 -70 part 1
Kingdom of Morocco 1964
Population 15 million tech level 7
Production center: Casablanca 3, Tangiers 2, plus national airline, international airline, 1 colonial point Mauritania
Budget: 9 domestic +1 colonial + 4 commerce + 1 tourism + 1 shipping unit + 1 food= 17 points
Trading partners: Spain 1, US 1, Algeria 1, Africa 1
Energy available: 1 Nuclear (imports oil from Algeria)
Level 4 social spending: 3.6 points (for Morocco and Mauritania)
Army: 2 airborne brigades, 2 mountain brigades, 2 infantry divisions,(average)(both airborne are well trained) (equipped by US) 2.5 points
Air Force: 1 F101B fighter interceptor unit, 1 F105 fighter bomber unit (replaced by AD1), 1 C130 transport unit, 3 average pilots, 2.5 points
Navy: 2 coastal patrol units .5 points
Food production: 29

Morocco goes to national effort to survive Crash of 64
Budget is 10.5 points because of depression effects, food rationing to gain some currency.
Forced to let training for mountain units, 1 mechanized division fall to average, pilot training fall to average, cut social services from 4 to 2 for total cuts of sufficient to keep the government going and still maintain internal security and external defense. Even then its forced to place its F105 unit into desert storage and is given a A1 Skyraider unit by the Texans to keep going and to help deal with a low level insurgency that develops in Mauritania and RL Spanish Sahara that keeps its army and air force busy from 1964-69 and ends up causing the Moroccan Army to convert its mechanized divisions into conventional infantry to garrison key areas. Morocco goes to wartime in 66, and that allows it to raise its social spending levels to 4 again, which along with improved economic conditions beginning in 1970 allow it to end the insurgency and restore peace. 50,000 people die during these years.

1970 budget Peacetime spending
Budget: 17
Level 4 social services 9 points
Air Force: 1 F4E, 1 C130, 1 AD1, 3 expert pilots 3.5
Navy: 2 coastal patrol units . 5 points
Army: 2 airborne brigades, 2 mountain brigades (well trained), 2 infantry division (welltrained) (uses American equipment at tech level 7.5) 4 points
Galveston Bay
27-07-2006, 23:51
Liberia (independent nation) 1962
Population: 1 million, tech level 7
Production center: Monrovia 3, 1 national airline, tourism 1
Nuclear 1 (self sufficient domestic production energy, imports oil from Mexico)
Budget: 3 points (reduced spending)
Level 4 social services: .5 point
Food production: 2 (self sufficient but exports are minimal)
Military: 1 coastal patrol unit .25 points, 4 light infantry brigades (well trained) 2 points, 2 helicopter pilots .5 points (well trained),1 transport helicopter, 1 attack helicopter (tech level 7.5) units .5 points
During the Twilight Years was able to go to national effort and maintain spending levels


Iceland (includes Greenland)
Population 150,000, tech level 6
No production, 3 resources (fishing), 1 geothermal energy point
level 5 social spending 1 point, excess spent on developing tourism
Food production 32 (exports 3 points worth of income)
During Twilight Years its fishing was important in keeping Europe feed and its survived acceptably
Iceland has no military, and depends on Canadian and US protection

Haiti
Population: 3 million, tech level 6
Nuclear 1 (self sufficient domestic production, and exports to Santa Domingo), imports oil from Mexico
1 production center
Budget: 2 domestic points
Level 4 social spending: 1.5 points plus .25 points for 1 coastal patrol unit, .25 points for 1 C47 unit with average pilot
During Twilight war forced to go to national effort and cut services to level 3 and eliminate the air force, but survived. Air Force became a national airline unit. In 1970 is able to restore services to level 4
Food Production: 4 (self sufficient but not enough to export)

Dominican Republic
Population: 500,000, tech level 6
Imports power (Haiti) and oil (Mexico)
1 production center
Budget: 1 domestic points (cut spending) + 1 tourism +1 international airline = 3 points
Level 4 social spending: 2.5 points, coast guard of 2 patrol units .5 points, 2 light infantry divisions (well trained, both reserve units) 1 point, Civil defense: .12 points,
During Twilight Years was also forced to cut costs, reduce services to Level 3, and eliminate its army, replacing it with militia (national police). In 1970 able to restore services, keep coast guard and civil defense but has not replaced disbanded army.
Food production: 4 (self supporting and limited exports to neighbors)
Haneastic
28-07-2006, 00:18
Brazil's 1958 Build:

Population: 45 million
Tech Level: 7
Production: 32
Tourism: 6
Commerce: 40
6% growth (cut spending and treaty)
Total: 84
Maintenance: 9.25
Intelligence Agency: BIA – 5 points
4 Highly Trained Garrisons - 2 points
3 Highly Trained Infantry Division – 1.5 points
1 Highly Trained Armored Division - .75 points
5 Regular Pilots - Free

Level III Social Spending – 13.5 points

Maintenance for Satellite Network (US) - 3 points

Points left for builds – 58.25 points

Builds:

Domestic:
Electronics Industry – 5 points (year 4 of 5)
Alternate Energy Research (leads to ethanol) – 6 points + 6 points from America 12 points
1 Factory (Goiania) - 12 points (24 of 24 points)
1 Factory: 24
1 Factory (11.25/24): 11.25

Brazil's 1959 Build:

Population: 47 million
Tech Level: 7
Production: 41
Tourism: 6
Commerce: 40
Ethanol Point: 1
6% growth (cut spending and treaty)
Total: 88
Maintenance: 9.25
Intelligence Agency: BIA – 5 points
4 Highly Trained Garrisons - 2 points
3 Highly Trained Infantry Division – 1.5 points
1 Highly Trained Armored Division - .75 points
5 Regular Pilots - Free

Level III Social Spending: 13.75 points

Maintenance for Satellite Network (US) - 3 points

Points left for builds: 65 points

Builds:

Domestic:
Electronics Industry (year 5 of 5): 5 points
1 Factory (12.75/24): 12.75
2 Factories: 48

Surplus: 4.25


Brazil's 1960 Build:

Population: 47 million
Tech Level: 7.5 (I think, not entirely sure)
Production: 49
Tourism: 6
Commerce: 55
Ethanol Point: 1
6% growth (cut spending and treaty)
Total: 111
Maintenance: 9.25
Intelligence Agency: BIA – 5 points
4 Highly Trained Garrisons - 2 points
3 Highly Trained Infantry Division – 1.5 points
1 Highly Trained Armored Division - .75 points
5 Regular Pilots - Free

Level III Social Spending: 13.75 points

Maintenance for Satellite Network (US) - 3 points

Points left for builds: 85 points

Builds:

2 Production Centers: 48
Nuclear research (1/3): 24

Surplus: 17.25

still in the process.

Yiou owe me one Ottoman!
Galveston Bay
28-07-2006, 00:18
Central American nations 1964 -70 ( Nicaragua, Costa Rica, Honduras)
Population: 4 million, tech level 7
1 production center each Costa Rica, Nicaragua, Honduras), 1 international airline, 3 national airlines,
imports oil military and commerce plus hydroelectric power supplies domestic production
Budget: 3 points domestic (peacetime spending) +1 point tourism + 8 commerce
Level 4 social spending: 2 points
Civil Defense: .4 points
Coast Guard: 1 Coastal Patrol groups .25 points
Air Force: 1 transport helicopter (tech 8) unit, 1 elite pilot 1.25 points
1970 buys a new helicopter, spends money on infrastructure upgrades (which they will finish in 1972, and begins electronics research (finish in 75) at which time the three nations will reach tech level 7.5
The Central American nations have gotten rid of their militaries, retaining only a coast guard and air units to assist during time of disaster (hurricanes and earthquakes)
during the Twilight Years by going to national effort managed to remain solvent and retain services and send 7 food units annually to Europe which ithey paid for out of government funds
Food production: 9
In 1970 the economies returned to normal and they returned to normal spending
Cylea
28-07-2006, 00:50
Population:
1968--24.5 million Australasian
1969--25.5 million (North American immigrants and Asians)

Market Economy National Effort:
Growth = 1 Production Center from Immigration.
Pollution Effects = None. (suddenly no population is a plus!)
Production Centers:
Sydney 6; Melbourne 6; Adelaide 5; Canberra 3; Brisbane 5; Auckland 2; Perth 4; Wellington 3; Port Moresby 2; Ambon 2; Darwin 3; Hobart 1 = 42 --> 63
Resources:
New Guinea 2; Polynesia 1; New Caledonia 1 = 4
Commerce:
12 Merchant Marines; 3 National Airline; 2 International Airline = 28 --> 7
Income From Food Sales (see below):
5 points
Tourism:
1 Jet Terminal in Sydney; 1 Jet Terminal in Melbourne; 1 Jet Terminal in Wellington = 3 (max of 2.5( --> .75

Budget for 1969: 63 + 4 + 7 + 5 + .75= 79.75 points

Social Spending:
Level 4 Social Services to entire population--10 points
10 Points Spent

Military Upkeep:
6 Cruisers--3 points
2 ASW Carrier Groups--3 points
8 Destroyers-(4 units)--1 point
10 ASW Frigates-(5 units)--1.25 point
2 Patrol/Escort groups--.5 points
2 Coastal Patrol Group--.5 points
4 AA Cruisers--2 points
2 Escort Cruisers--.5 points
2 Tech 7.5 Sub Unit (SSK)--1 point
2 Amphibious Assault Groups--1 point
7 Pilots at Expert Level--3.5 points
2 Pilots at Average Level--Free
HQ Unit--1 point
2 Flak Units--.5 points
2 Infantry Divisions (highly trained)--1 point
2 Mechanized Infantry Divisions (highly trained)--1.5 points
2 Light Marine Brigades (highly trained)--1 point
2 Mechanized Light Marine Brigades (highly trained)--1.5 points
2 Airborne Brigade (highly trained)--1 point
1 Air Transport--0.25 points
2 Transport Helicopters--0.5 points
6 Gen. 3 jet fighters--6 points
1 Helicopter Gunship--.25 points
31.75 Points Spent

Military Spending:
Upkeep of Intelligence Agency--5 points
1 C141 Starlifter--3 points
1 Coastal Patrol Group--3 points
11 Points Spent

Domestic Builds:
Secret: Upkeep of AIA cells in Malyasia and Indonesia--2 points each (4 pts)
Convert 3 Coal to One Oil--12 points
Spending on Domestic Electronics industry--5 points
Maintenence of Troops abroad in China and India-1 point
Refitting of Satellite Network by North Americans--5 points wrong!)
27 Points Spent

Reserve Points
Energy Expenditures--0 points
0 Points Spent

10 + 31.75 + 11 + 27 = 79.75 Points Spent
-------------------------------------------------------
Australian Commerce Breakdown
7 Economic Points
Britain 1; South Africa 0.75; Columbia 0.5; China 0.25; India 0.5; USEA 0.25; Korea 0.5; FNS 0.5; Philippines 0.75; Japan 0.5; Indonesia 0.5; Malyasia 0.5; Dispersed 0.5 (multiple nations receive fractions of points, specifically industrialized Europe)
-------------------------------------------------------
Advancing to Tech Level 8 Benchmark:

1. Level 3+ social spending for at least 20 years
2. Has reached 75% of maximum economic productivity for at least 5 years
3. Created a communications satellite network alone or be paying a portion of the cost of one.
4. Has the ability to build nuclear power plants.
5. Has an airline and tourist industry.
6. Spent 5 points a year for 10 years on building an electronics industry (year 10!)
7. Improved Communications satellites

-------------------------------------------------------
Enercy Calculations
Energy Needed:
--Production: 3
--Commerce: 0.5
--Military: 1.5

Energy Avaliable:
--1 Oil, 3 Natural Gas, 8 Coal
Energy Used:
--1 Oil, 3 Natural Gas, 3 Coal
Energy Surplus:
--5 Coal

Energy Used Breakdown:
--3 Natural Gas for Production
--1 Oil for Military
--1 Domestic Oil (from 3 Coal) for Military and Commerce and Tourism

Energy Imported:
--None
-------------------------------------------------------
Food Calculations
Food Produced: 76 Points (Australia and New Zealand combined)
Food Required: 25.5 Points
Food Surplus: 50.5 Points :D

Food Sold: 50 points means 5 points
Food Reserve: 0.5 points (to world aid)
Galveston Bay
28-07-2006, 00:54
Burgundy (Alsace, Lorraine and Luxembourg)
population 5 million, tech level 7.5
production centers: Metz 3, Strasbourg 2, Luxembourg 1, tourism 2, national airline, 2 international airlines, 1 shipping unit (barge traffic) = 21.5 points
Energy: Coal 2 Hydroelectric 1 Nuclear 3
1964 Military 6 mechanized divisions(elite)(4.5 points), 3 garrison (reserve) units 1.5 points, 2 F4G fighter wings, 2 elite pilots (2 points) 1 HQ unit (1 point),
Food Production: (essentially 10% of French production based on area plus Luxembourg) 13.5 points
Twilight Years
In 1964 went to National Effort providing a budget of 8, which forced cuts in social services (from 4 to level 2), food rationing and that was enough to keep the population feed and fight the war. As soon as the war ended in 65, the military was reduced to 3 garrison units (1.5), 1 F4G unit, 1 elite pilot (1.75 points), and the remainder was disbanded or not rebuilt, which allowed social services to go back up to level 4 and feed the population with enough left over to feed 1 million Germans next door (which Burgundy paid for) and provide 1 point a year for building 1 international airline during this period. Tech research was on hold for the duration of the Twilight War period (was 10 points into 50 of tech level 8 research)
1970 Budget returns to normal,
Level 4 social services 2.5 points
Army and Air Force: 3.25 points
Civil Defense .5 points
Tech research 5 points (year 3 of 10)
ESA space effort 5 points
Buy 1 US attack helicopter unit, 1 average pilot (5 points)

Ireland
Population: 3 million, tech level 7
Production centers: Dublin 2, Belfast 1, national airline, tourist income 1
1 nuclear power
1964 budget: level 5 social spending 1.5 points, 1 escort group .25 points, 1 infantry division .25,
Food production: 24 (2 points a year)
The Twilight Years weren’t too hard on Ireland, as was able to export food to feed nearly 10 million people, nearly all of it to its British neighbor. Going to national effort enabled it to retain services and its small military intact. No food rationing was needed in Ireland, which gave the Irish a certain amount of grim humor as this time the Irish watched the English go hungry (Irish Potato Famine karma)

In 1970, with economic conditions improving, its budget was sufficient to begin researching tech level 7.5 (electronics research) which it will reach in 1975. It was also able to provide 3 points to join the ESA.
Haneastic
28-07-2006, 01:14
Brazil's 1961 Build:

Population: 50 million
Tech Level: 7.5 (I think, not entirely sure)
Production: 58
Tourism: 6
Commerce: 55
Ethanol Point: 1
6% growth (cut spending and treaty)
Total: 120

Maintenance: 9.25
Intelligence Agency: BIA – 5 points
4 Highly Trained Garrisons - 2 points
3 Highly Trained Infantry Division – 1.5 points
1 Highly Trained Armored Division - .75 points
5 Regular Pilots - Free

Level III Social Spending: 15 points

Maintenance for Satellite Network (US) - 3 points

Points left for builds: 92.75 points

Builds:

4 Production Centers: 96
Nuclear research (2/3): 24
Micocomputers (1/10): 5
Surplus: 1

Brazil's 1962 Build:

Population: 50 million
Tech Level: 7.5 (I think, not entirely sure)
Production: 69
Tourism: 6
Commerce: 55
Ethanol Point: 1
6% growth (cut spending and treaty)
Total: 131

Maintenance: 9.25
Intelligence Agency: BIA – 5 points
4 Highly Trained Garrisons - 2 points
3 Highly Trained Infantry Division – 1.5 points
1 Highly Trained Armored Division - .75 points
5 Regular Pilots - Free

Level III Social Spending: 15 points

Maintenance for Satellite Network (US) - 3 points

Points left for builds: 103.75 points

Builds:

Nuclear research (2/3): 24
3 Production Centers: 72

Surplus: 8.75

Brazil's 1963 Build:

Population: 50 million
Tech Level: 7.5 (I think, not entirely sure)
Production: 80
Tourism: 6
Commerce: 55
Ethanol Point: 1
6% growth (cut spending and treaty)
Total: 142

Maintenance: 9.25
Intelligence Agency: BIA – 5 points
4 Highly Trained Garrisons - 2 points
3 Highly Trained Infantry Division – 1.5 points
1 Highly Trained Armored Division - .75 points
5 Regular Pilots - Free

Level III Social Spending: 15 points

Maintenance for Satellite Network (US) - 3 points

Points left for builds: 114.75 points

Builds:

Nuclear research (3/3): 24
4 Production Centers: 96

Surplus: 3.5
Haneastic
28-07-2006, 01:31
Brazil's 1964 Build:

Population: 55 million
Tech Level: 7.5 (I think, not entirely sure)
Production: 93
Tourism: 6
Commerce: 55
Ethanol Point: 1
6% growth (cut spending and treaty)
Total: 155

Maintenance: 9.25
Intelligence Agency: BIA – 5 points
4 Highly Trained Garrisons - 2 points
3 Highly Trained Infantry Division – 1.5 points
1 Highly Trained Armored Division - .75 points
5 Regular Pilots - Free

Level III Social Spending: 18 points

Maintenance for Satellite Network (US) - 3 points

Points left for builds: 124.75 points

Builds:

2 Heavy Missile Cruisers: 20
5 Destroyer Units: 25
3 Production Centers: 72

Surplus: 11.25

Brazil's 1965 Build:

Population: 55 million
Tech Level: 7.5 (I think, not entirely sure)
Production: 106x1.5= 159
Tourism: 1.5
Commerce: 14
Ethanol Point: 1
Total: 175.5

Maintenance: 11
Intelligence Agency: BIA – 5 points
4 Highly Trained Garrisons - 2 points
3 Highly Trained Infantry Division – 1.5 points
1 Highly Trained Armored Division - .75 points
5 Regular Pilots - Free
2 Heavy Missile Cruisers
5 Destroyer Units

Level III Social Spending: 18 points

Maintenance for Satellite Network (US) - 3 points

Points left for builds: 143.5 points

Builds:
Microcomputers (1/10): 5
4 Production centers: 96

Surplus: 53.25
Galveston Bay
28-07-2006, 02:04
Brazil's 1964 Build:

Population: 55 million
Tech Level: 7.5 (I think, not entirely sure)
Production: 93
Tourism: 6
Commerce: 55
Ethanol Point: 1
6% growth (cut spending and treaty)
Total: 155

Maintenance: 9.25
Intelligence Agency: BIA – 5 points
4 Highly Trained Garrisons - 2 points
3 Highly Trained Infantry Division – 1.5 points
1 Highly Trained Armored Division - .75 points
5 Regular Pilots - Free

Level III Social Spending: 18 points

Maintenance for Satellite Network (US) - 3 points

Points left for builds: 124.75 points

Builds:

2 Heavy Missile Cruisers: 20
5 Destroyer Units: 25
3 Production Centers: 72

Surplus: 11.25

Brazil's 1965 Build:

Population: 55 million
Tech Level: 7.5 (I think, not entirely sure)
Production: 106x1.5= 159
Tourism: 1.5
Commerce: 14
Ethanol Point: 1
Total: 175.5

Maintenance: 11
Intelligence Agency: BIA – 5 points
4 Highly Trained Garrisons - 2 points
3 Highly Trained Infantry Division – 1.5 points
1 Highly Trained Armored Division - .75 points
5 Regular Pilots - Free
2 Heavy Missile Cruisers
5 Destroyer Units

Level III Social Spending: 18 points

Maintenance for Satellite Network (US) - 3 points

Points left for builds: 143.5 points

Builds:
Microcomputers (1/10): 5
4 Production centers: 96

Surplus: 53.25


Brazilian birth rate and immigration should keep their population growth at about 3% from 64 -75, then it will taper off to 2% for another 10 years and stabilize at 1.5%
Haneastic
28-07-2006, 02:07
ah, I was in a rush, so Ottoman will fix that
Safehaven2
28-07-2006, 06:45
1964

The Empire of Abyssinia (Ethiopia)
Population: 28 Million
Tech Level: 6
Production: 10
5 Production Centers (7.5)National Effort
Natural Resources (1)
National Airline (.5)
International Airline (.5)
Shipping (.5)

5.5 food points, with rationing feed 11 million(non-Christain). (Drought takes away 3 food points, another .5 food point lost to Twilight effect of N Hemisphere)

Maintenance: 3.25
8 Light Infantry Divisions (2)
2 Mountain Infantry Brigades (.5)
1 F-5 (.5)
1 Average Pilot (.25)
1 Flak Group (.25)
1 HQ (1)

2 inf corps disbanded


Production:7.75
1 points-10 food points
Lv.3 Social Services for Christains(10.8 mill): 3.25
Lv.2 Social everyone else(17.2): 3.5
1 Shipping Unit: 0 (.5 to Go)

7 million people(Non Christain) starving

Basically, Ethiopia is screwed.
Safehaven2
28-07-2006, 14:14
1964

Syria

8 million people

Production: 15 (15 centers)
Trade: 7.5
Other: 2.25 (from nuclear plants and tourism)
TOTAL: 24.75

Maintenance: 12 (1 light infantry division disbanded)
Level IV Services: 4
Energy: 2.5
ALADN: Shutdown due to budget problems
Syrian Air Defense (connected to ALADN): 1.25
SFIR Maintenance: 5
Computers Subsidies: 0 (2/10)
Nuclear Technology research (for better weapons, none constructed): 0(Can’t afford more research)

NUclear program, micrcomputers program(To get to tech level 8) and ALADN funding are ended.(ALADN was the radar program to cover the whole Arab league from Morroco to the ME and was funded by Syria.)

Social services dropped from level 5 to level 4 while a light infantry division is being disbanded.
Haneastic
28-07-2006, 14:19
Japanese Build 1965

Population: 95 million
Growth: 0%
Production Points: 148 Centers x1.5 = 222
Shipping and Air: 15
Tourism: 2
Oil/Energy Points needed: 4
Nuclear Points: 2
Total: 241

Lvl. 3 Social Safety Net: 36

Maintenance: 67.5

4 Light Infantry*
4 Parachute Brigades*
17 Expert Pilots
4 C82’s
6 Garrison Units
4 Mountain Brigade*
3 Light Missile Cruisers
3 Mechanized Infantry Divisions*
Intelligence Agency
3 Antiaircraft Cruisers
1 Armored Division*
4 Destroyer Units
2 Helicopter Transport
2 Helicopter Transport Units
2 Heavy Carrier Wings
4 SSK units
Civil Defense
National Radar System
2 Heavy Missile Cruisers
2 ETU95 AEW units
3 SSBN
3 IRBM Units

Left: 137.5

Chinese refugees: 26
Aid to China: 99
Microcomputers (7/10): 5
Aid to ASA: 7.5

Japanese Build 1966

Population: 95 million
Growth: 0%
Production Points: 148 Centers x1.5 = 222
Shipping and Air: 15
Tourism: 2
Oil/Energy Points needed: 4
Nuclear Points: 2
Total: 241

Lvl. 3 Social Safety Net: 36

Maintenance: 61.5

4 Light Infantry*
4 Parachute Brigades*
17 Expert Pilots
4 C82’s
6 Garrison Units
4 Mountain Brigade*
3 Light Missile Cruisers
3 Mechanized Infantry Divisions*
Intelligence Agency
3 Antiaircraft Cruisers
1 Armored Division*
4 Destroyer Units
2 Helicopter Transport
2 Helicopter Transport Units
2 Heavy Carrier Wings
4 SSK units
Civil Defense
National Radar System
2 Heavy Missile Cruisers
2 ETU95 AEW units

Left: 143.5

Chinese refugees: 26
Microcomputers (8/10): 5
Aid to ASA: 100

Surplus: 12.5

Japanese Build 1967

Population: 95 million
Growth: 0%
Production Points: 148 Centers x1.5 = 222
Shipping and Air: 15
Tourism: 2
Oil/Energy Points needed: 4
Nuclear Points: 2
Total: 241

Lvl. 3 Social Safety Net: 36

Maintenance: 61.5

4 Light Infantry*
4 Parachute Brigades*
17 Expert Pilots
4 C82’s
6 Garrison Units
4 Mountain Brigade*
3 Light Missile Cruisers
3 Mechanized Infantry Divisions*
Intelligence Agency
3 Antiaircraft Cruisers
1 Armored Division*
4 Destroyer Units
2 Helicopter Transport
2 Helicopter Transport Units
2 Heavy Carrier Wings
4 SSK units
Civil Defense
National Radar System
2 Heavy Missile Cruisers
2 ETU95 AEW units

Left: 143.5

Chinese refugees: 26
Microcomputers (9/10): 5
Aid to ASA: 100
1 Production Centers: 24

Surplus: 1
Haneastic
28-07-2006, 14:34
Japanese Build 1968

Population: 95 million
Growth: 0%
Production Points: 149 Centers x1.5 = 223.5
Shipping and Air: 15
Tourism: 2
Oil/Energy Points needed: 4
Nuclear Points: 2
Total: 242.5

Lvl. 3 Social Safety Net: 36

Maintenance: 61.5

4 Light Infantry*
4 Parachute Brigades*
17 Expert Pilots
4 C82’s
6 Garrison Units
4 Mountain Brigade*
3 Light Missile Cruisers
3 Mechanized Infantry Divisions*
Intelligence Agency
3 Antiaircraft Cruisers
1 Armored Division*
4 Destroyer Units
2 Helicopter Transport
2 Helicopter Transport Units
2 Heavy Carrier Wings
4 SSK units
Civil Defense
National Radar System
2 Heavy Missile Cruisers
2 ETU95 AEW units

Left: 145

Chinese refugees: 26
Microcomputers (10/10): 5
Aid to ASA: 19
4 Production Centers: 96

Surplus: 0

TECH LEVEL 8 REACHED!

Japanese Build 1969

Population: 95 million
Growth: 0%
Production Points: 153 Centers x1.5 = 229.5
Shipping and Air: 15
Tourism: 2
Oil/Energy Points needed: 4
Nuclear Points: 2
Total: 248.5

Lvl. 3 Social Safety Net: 36

Maintenance: 61.5

4 Light Infantry*
4 Parachute Brigades*
17 Expert Pilots
4 C82’s
6 Garrison Units
4 Mountain Brigade*
3 Light Missile Cruisers
3 Mechanized Infantry Divisions*
Intelligence Agency
3 Antiaircraft Cruisers
1 Armored Division*
4 Destroyer Units
2 Helicopter Transport
2 Helicopter Transport Units
2 Heavy Carrier Wings
4 SSK units
Civil Defense
National Radar System
2 Heavy Missile Cruisers
2 ETU95 AEW units

Left: 151

Chinese refugees: 26
Top Gun School: 10
National Training Center: 10
Aid to ASA: 45
6 Saab Viggens: 18
2 Carriers (3/10, being built before): 60

Surplus: 0

Japanese Build 1970

Population: 97 million
Growth: 4%
Production Points: 153 Centers x2 = 306
Shipping and Air: 55
Tourism: 9
Oil/Energy Points needed: 4
Nuclear Points: 2
Total: 372

Lvl. 3 Social Safety Net: 46

Maintenance: 63

4 Light Infantry*
4 Parachute Brigades*
17 Expert Pilots
4 C82’s
6 Garrison Units
4 Mountain Brigade*
3 Light Missile Cruisers
3 Mechanized Infantry Divisions*
Intelligence Agency
3 Antiaircraft Cruisers
1 Armored Division*
4 Destroyer Units
2 Helicopter Transport
2 Helicopter Transport Units
2 Heavy Carrier Wings
4 SSK units
Civil Defense
National Radar System
2 Heavy Missile Cruisers
2 ETU95 AEW units
6 Saab Viggens

Left: 263

Retrain Pilots to Elite: 68
4 Nova Transports: 16
2 Nova Tankers: 8
Retrain Ground Units to Elite: 37
Aid to ASA: 67
2 Carriers (4/10, being built before): 60
2 Heavy Carrier Air Wings: 8

Surplus: 0
Koryan
28-07-2006, 16:10
The Turkic Republic of Kashgaria
1970 Builds / Market Economy Market Economy (Recession from Nat. Effort)
Tech Level 7.5 / Population: 13 Million
Production: 47 = 18 Production (36), 2 Nat. Airlines (4), 3 Int. Airlines (6), Tourism (1)

Basic Spending:
Military Upkeep: 2 (2 Garrisons, 1 MIG25, 1 Expert Pilot)
Lv.3 Social Services: 4

Production: 19.5 = Production Center (19.5, Done)

Imports: 1.25 (Food)

Aid: 20.25 (UIR to help defend Central Asia against Indian Imperialism)

Energy Reserves: 12.75 = 3 Oil, 4.25 Coal, 5.5 Gas
Safehaven2
28-07-2006, 17:37
GB, what other African nations are suffering drought effects like Ethiopia and how bad?

I'm in the whole build mood right now so I'm gonna grab LR's NPC's for 64-69 since hes not here.
Galveston Bay
28-07-2006, 17:47
GB, what other African nations are suffering drought effects like Ethiopia and how bad?

I'm in the whole build mood right now so I'm gonna grab LR's NPC's for 64-69 since hes not here.

Kenya 30% reduction in food, Sudan 45% reduction in food, Italian colonies 20%,

all drought related
Elephantum
28-07-2006, 18:13
Tenative Russian Builds (mod/other knowledgeable person please edit) 1965-70
Note: I'm not sure how badly military and population were hurt

1965 (Wartime)
Population: ???? (about 92.5 mil before war/land transfers)
Factories: 65 (+any from land transfers, 20 damaged centers salvaged into 10)
Shipping: 2.5 (10 Units)
Airlines: 0 (mobilized into pilots, largely destroyed)
Energy: Unknown (massive amounts of oil, natural gas, and coal available for sale, 16 oil, 16 NG, 18 coal)
Aid: 40 points from Huron
Total Income (290+ points)
Growth: 3 factory (2 Moscow, 1 Rostov)
Expenses
Food: Russia would normally produce 93 points, enough to feed the whole population. However, due to war damage, only 37 points are produced by Russian farming. North American countries did provide 100 points of food aid.
Energy: 0
With most nuclear power plants damaged/destroyed, Natural gas is hastily made the fuel source of choice, with hydroelectric also covering much of the power grid. However, blackouts are frequent as the new systems are integrated. After Russian use, energy is available for sale to all nations. After sale, any remaining energy is sent to China, Korea, and European nations in need free of charge. Oil, Natural gas, and Coal industries have been nationalized.
Level IV Social Services: 45 (largely focused on unemployment in European Russia and veteran's programs)
KGB Maintenance: 5
Military Maintenance: 25 (unsure of exact losses, also used to pay extra costs from war)
Civil Defense/Radar: 14

Misc. Spending-201 points
10 Militia Units: 10 points (to provide temporary policing/defense and be disbanded in 1970 at latest)
6 Factory: 144 (24/24 all)
10 Shipping Units: 30
5 National Airlines: 25
1 factory: 2 (2/24)
Haneastic
28-07-2006, 18:18
Tenative Russian Builds (mod/other knowledgeable person please edit) 1965-70
Note: I'm not sure how badly military and population were hurt

1965 (National Effort Year 2)
Population: ???? (about 92.5 mil before war/land transfers)
Factories: 55 (+any from land transfers)
Shipping: 2.5 (10 Units)
Airlines: 0 (mobilized into pilots, largely destroyed)
Energy: Unknown (massive amounts of oil, natural gas, and coal available for sale, 16 oil, 16 NG, 18 coal)
Aid: 40 points from Huron
Total Income (125+ points)
Growth: 1 factory (Moscow)
Expenses
Food: Russia would normally produce 93 points, enough to feed the whole population. However, due to war damage, only 37 points are produced by Russian farming. North American countries did provide 80 points of food aid, of which 56 will be used, and 34 will be sent to other European countries in need. Next year payments for food will begin. Some jobless workers may soon be sent to the fields (emergency gardens)
Energy: 0
With most nuclear power plants damaged/destroyed, Natural gas is hastily made the fuel source of choice, with hydroelectric also covering much of the power grid. However, blackouts are frequent as the new systems are integrated. After Russian use, energy is available for sale to all nations. After sale, any remaining energy is sent to China, Korea, and European nations in need free of charge. Oil, Natural gas, and Coal industries have been nationalized.
Level III Social Services: 28 (largely focused on unemployment in European Russia)
KGB Maintenance: 5
Military Maintenance: 25 (unsure of exact losses, also used to pay extra costs from war)
Civil Defense/Radar: 14

Misc. Spending-53 points
10 Militia Units: 10 points (to provide temporary policing/defense and be disbanded in 1970 at latest)
1 Factory: 24 (24/24)
7 Shipping Units (19/21=6 Units+1/3)

since you were nuked you can go into wartime economy for a year
Elephantum
28-07-2006, 18:28
Tenative Russian Builds (mod/other knowledgeable person please edit) 1965-70 (Work In Progress)
Note: I'm not sure how badly military and population were hurt

1966 (National Effort Year 1)
Population: 90,000,000 (approx, including increases from St. Petersburg
Factories: 72 (+any from land transfers)
Shipping: 7.5 (20 Units)
Airlines: 2.5 (mobilized into pilots, largely destroyed)
Energy: Unknown (massive amounts of oil, natural gas, and coal available for sale, 16 oil, 16 NG, 18 coal)
Aid: 40 points from Huron
Total Income (148+ points)
Growth: 1 factory (Voronezh)
Expenses
Food: What food Russia's damaged economy cannot provide is provide by US countries.
Energy: 0
With most nuclear power plants damaged/destroyed, Natural gas is hastily made the fuel source of choice, with hydroelectric also covering much of the power grid. However, blackouts are frequent as the new systems are integrated. After Russian use, energy is available for sale to all nations. After sale, any remaining energy is sent to China, Korea, and European nations in need free of charge. Oil, Natural gas, and Coal industries have been nationalized.
Level IV Social Services: 45 (largely focused on unemployment in European Russia)
KGB Maintenance: 5
Military Maintenance: 25 (unsure of exact losses, also used to pay extra costs from war)
Civil Defense/Radar: 14
[B]Misc. Spending: 59/B]
Finish factory: 9 (24/24)
2 Factories: 48 (24/24 for both)
Begin New Factory: 2 (2/24)
Galveston Bay
28-07-2006, 18:37
Tenative Russian Builds (mod/other knowledgeable person please edit) 1965-70
Note: I'm not sure how badly military and population were hurt

1965 (National Effort Year 1)
Population: ???? (about 92.5 mil before war/land transfers)
Factories: 57 (+any from land transfers)
Shipping: 6 (17 Units)
Airlines: 0 (mobilized into pilots, largely destroyed)
Energy: Unknown (massive amounts of oil, natural gas, and coal available for sale, 16 oil, 16 NG, 18 coal)
Aid:
Total Income (91.5+ points)
Growth: 1 factory (Moscow)
Expenses
Food: 9.5 Russia would normally produce 93 points, enough to feed the whole population. However, due to war damage, only 37 points would be produced by Russian farming. With emergency rationing now in force, Russia requires 46.5 points, and buys 9.5 from American countries.
Energy: 0
With most nuclear power plants damaged/destroyed, Natural gas is hastily made the fuel source of choice, with hydroelectric also covering much of the power grid. However, blackouts are frequent as the new systems are integrated. After Russian use, energy is available for sale to all nations. After sale, any remaining energy is sent to China, Korea, and European nations in need free of charge. Oil, Natural gas, and Coal industries have been nationalized.
Level III Social Services: 28 (largely focused on unemployment in European Russia)
KGB Maintenance: 5
Military Maintenance: 25 (unsure of exact losses, also used to pay extra costs from war)
Civil Defense/Radar: 14
Misc. Spending: 10
Finish shipping unit: 2 (3/3)
Begin new factory: 8 (8/24)

damage is as follows: 3 shipping units lost from Arctic ports, 5 shipping units lost from Black Sea. Any production centers in Novgorod, Pskov and Archangel have been destroyed. All production centers in Tver, Moscow, Tula, Volgograd, Voronezh have been damaged. Conventional fighting would have killed or caused the death of nearly 2 million people. Another 2 million died directly or indirectly from the Nuclear Autumn, general radiation problems and the direct attacks on Russian cities, or from the effects of tactical nuclear weapons used. Military deaths are 500,000, with the bulk of these killed by tactical nuclear strikes, but significant deaths from conventional fighting. Airlines actually survived, as they were able to get out of the way and the pilots were called to service but sufficient would have survived to get them running again post war. The Twilight Years also kept death rates at roughly the same as birth rates, so no population growth 64-69.

Your army is pretty small at the end of the war, see Twilight War thread.

the North Americans provide enough food to feed 100 million Russians each year 1964-69, and Huron paid the costs of that food aid. Huron in additon gives Russia 40 points a year if it agrees to set aside the requirement that the Scandic Union and other CSPS nations pay reparations.

Thats a lot of points.
Elephantum
28-07-2006, 18:47
I'll go through and edit that. Maintenance is probably higher than it needs to be, but that will go to the extra costs to mobilizing troops, which I haven't yet paid. Russia will accept Huronic(?) aid and drop demands for peace reparations. We would also recommend 47 of the spare food points be relocated (Germany perhaps). In thanks for the generous aid provided, an American/Canadian nations that need energy (I doubt they do now, but by 70 it might be different), it will be provided free of charge.
Safehaven2
28-07-2006, 19:13
Sudan isn't finished as I don't know how big the military is, and in turn the maintainence.

Other than that, Kenya is close to famine. A lot of the smaller, west coast African nations are actually doing just fine thanks to resource wealth, though everyone else is cutting it close.


Sudan (North-70 percent, South-30 percent of pop, Vice Versa with food)

13 million people

22.25 food points minus 45% for drought minus 10% for Twilight effects-12.25

North Sudan-9.1 million people
12 prod centers(12)
2 airlines(1)
1 airport(0, war)
3.7 food points(rationing to feed 7.4 million)


Level IV Social-4.5
1 points-1 food point
No Idea how big the military is???


South Sudan-3.9 million people
1 prod center-1.5(National Effort)
8.8 food points

Level II Social(Down from IV)-.75
.75 left for military..





1964

Ceylon
Pop: 11.0 million
Tech: 6
Income: 3 prod centers-4.5(National Effort)
6 shipping units-1.5
Spending:
5.5-level 4 social for 11 million
.5 maintainence
shipping unit-.5 left(cancelled)
3 more shipping-cancelled
Shipping: 3 dispersed, 2 Commonwealth, 1 India.
Military: garrison
Growth:0


Kenya
Pop: 9.2 million
6.8 food points-minus 40% from Drought and Twilight 4 food points left(Rationing so 4 food feeds 8 million people)
Tech: 6
Income: 9 prod centres (EMP hardened)-9
airport, cruise terminal-0(Assuming there is war next door in Ethiopia)
13 shipping units-3.25
Spending: 9.2 points on level 5 social services
3 points maintenance
.1 point-1 food point
Shipping: 2 UK, 3 Commonwealth, 3 RoW.
Military: 1 highly trained inf divs, 1 regular inf division pilot, BAC Lightnings, 2 modern destroyers, 40 missile boats, light missile cruiser.
Growth: 0

1 million people close to famine(Any fighting spills over from Ethiopia and Kenya takes any damage, Kenya is screwed).
1 infantry division had to bring training down from Highly trained to regular.


Uganda
Pop: 7.9 million
Tech: 6
Income: 8 prod centres (EMP hardened)-8
1 resource point (coffee)
airport-.25
domestic airline, 2 international airlines-.75
Spending: 4 points on level 4 social services, 4 points maintenance, 1 point to UK.
Shipping: none
Military: 3 inf div, 2 BAC Lightnings, garrison, 2 mech divs, armoured div, 2 pilots (1 expert),
Growth: 0

Social down from level V.

Tanzania
Pop: 11.4 million
Tech: 6
Income: 11 prod centers-11
Airport-.25
15 shipping units-3.75
Spending: 11.25 points on level 5 social services, 2.75 points maintenance, 1 points to UK.
Shipping: 2 UK, 5 Commonwealth, 5 Africa, 3 RoW
Military: 2 inf divs, pilot, BAC Lightnings, 40 missile boats, heavy missile cruiser, 2 mech divs, 2 modern destroyers.
Growth: 0



Chad
Pop: 4 million
Tech: 6
Income: 3 prod centres (EMP Hardened)-4.5(National Effort)
4 shipping units-LR had shipping units, but Chad is landlocked?? If I missed something I will update.
Spending: 2 points Level 4 Social
.75-finish pilot(.75 left)
1.75 maintenance
Shipping: 3 dispersed, 1 Commonwealth
Military: 2 inf div, 20 corvettes, BAC lightnings.
Growth: 0


Social down from Level 5



Central African Republic
Pop: 1.7 million
Tech: 6
Income: 2 prod centers-2
domestic airline-.25
Spending: .75 points on level 4 social services
1.25 maintenance
.25 left
Shipping: none
Military: inf div, pilot, BAC lightnings.
Growth: 0


Cameroon
Pop: 6.1 million
Tech: 6
Income: 6 prod centers-6
10 shipping units-2.5
Spending: 6 points on level 5 social services
1.5 point maintenance
1 point-EMP harden industry(17/18)
Shipping: 1 UK and Commonwealth, 1 Africa, 1 RoW
Military: 2 highly trained inf divs, 40 missile boats, 2 modern destroyers, BAC lightnings, pilot.
Growth: 0

Congo (Brazzaville)
Pop: 1.1 million
Tech: 6
Income: 1 prod center-1
Airport-0
Spending: .5 point on level 4 social services, 0.5 points maintenance
Shipping: none
Military: 1 Highly Trained inf div
Growth: 0

Social down to IV from V

Gabon
Pop: 480,000
Tech: 6
Income: 1 oil point
Spending: .25 points on level 4 social services, 0.25 points maintenance, 0.5 points towards a shipping unit (3/3)
Shipping: none
Military: 1 inf div
Growth: 0

Equatorial Guinea
Pop: 260,000
Tech: 6
Income: 1 oil point, 1 resource point (cocoa)
3 shipping units-.75
Spending: .25 points on level 5 social services
.25 points maintenance
0.5 points to finish a shipping unit,
2 point-Shipping(2/3)
Shipping: none
Military: marine bde
Growth: 0

Guinea-Bissau
Pop: 520,000
Tech: 6
Income: 1 prod center-1
3 shipping units-.75
Spending: .5 points on level 5 social services
0.75 points maintenance, 3 points for a shipping unit
0.25 points towards EMP hardening (0.25/3)
Shipping: none
Military: 1 highly trained inf div
Growth: 0

Rwanda
Pop: 3.1 million
Tech: 6
Income: 2 prod centers-2
airport-0
15 points from UNR.
Spending: 1.5 points on level 4 social services, 0.5 point maintenance
7 points for a domestic airline,
7.75 for an international airline(.25 left)
Shipping: none
Military: 2 inf divs,
Growth: 0

Burundi
Pop: 3.1 million
Tech: 6
Income: 3 prod centers-3
airport-0
domestic airline, 2 international airlines-1.5
Spending: 1.5 points on level 4 social services
1.5 points for maintenance
1.5 points to finish an international airline (4.5/8)
Shipping: none
Military: 2 inf divs, pilot, BAC lightnings.
Growth: 0
Galveston Bay
28-07-2006, 19:13
I'll go through and edit that. Maintenance is probably higher than it needs to be, but that will go to the extra costs to mobilizing troops, which I haven't yet paid. Russia will accept Huronic(?) aid and drop demands for peace reparations. We would also recommend 47 of the spare food points be relocated (Germany perhaps). In thanks for the generous aid provided, an American/Canadian nations that need energy (I doubt they do now, but by 70 it might be different), it will be provided free of charge.

ooc
Huroni?

IC
Huron is actually wanting a military alliance with Russia and joint projects in the Arctic and Antarctic (note that the Huron government built a canal from Lake Superior to Hudson Bay, and has a submarine navy.
Artitsa
28-07-2006, 22:33
Federation of South American Nations Budget 1970
Population: 60,000,000
Income: 264
Domestic Production: 92 x 2 (92 production centers / 180 Maximum) (2

Production Centers added from Nat Growth)
Commerce: 60pts (60 shipping units.)
Airline: 12 (4 national airlines, 4 International Airlines)
Tourism: 4
Nuclear Powerplants: 15
Annual Growth: 2% (Market/Peacetime=3%, Level 5 social spending= -2%,

+1% from Pan America Treaty)

Energy: Requires 1 more Oil point.
6 Oil (47 points in Military, 96 points for commerce)
1 Coal (Exported to Any Nation)
4 Natural Gas (Exported to China)
2 Hydro Electric (Exported to Brazil)
15 Nuclear (300 points for domestic coverage, 92 used.)
(8 Oil Points in Reserve)


Constant Costs - 140 points
Military Upkeep - 75
Intelligence Service - 5 points
Social Services (Level V) - 60 points

Government Projects - 124 points

24 Tech 8 Flak Units for India = 72 points
1 x E3 Sentry - 15 points
3 x F14A's from Columbia - 12 points
250 Cruise Missiles = 25 points

B-70 converted to EB-70

Surplus - () points
0
Elephantum
28-07-2006, 22:51
Russia will sign a defense treaty with Huron, and looks forward to cooperating in the Arctic/Antarctic on scientific missions.
Ottoman Khaif
28-07-2006, 23:29
Brazil's 1966 Build:

Population: 56.8 million
Tech Level: 7.5 (I think, not entirely sure)
Production: 53x1.5= 79.5 points
Tourism: 1.0
Commerce: 11
Ethanol Point: 1
Total: 92.5

Maintenance: 11
Intelligence Agency: BIA – 5 points
4 Highly Trained Garrisons - 2 points
3 Highly Trained Infantry Division – 1.5 points
1 Highly Trained Armored Division - .75 points
5 Regular Pilots - Free
2 Heavy Missile Cruisers
5 Destroyer Units

Level III Social Spending: 18 points

Points left for builds: 63.5 points

Builds:
Microcomputers (2/10): 5
4 Production centers: 58.25

1967 Builds( National Effort)

Population: 59.1 million
Tech Level: 7.5 (I think, not entirely sure)
Production: 59x1.5= 88.5 points
Tourism: 1.0
Commerce: 11
Ethanol Point: 1
Total: 101.5

Maintenance: 11
Intelligence Agency: BIA – 5 points
4 Highly Trained Garrisons - 2 points
3 Highly Trained Infantry Division – 1.5 points
1 Highly Trained Armored Division - .75 points
5 Regular Pilots - Free
2 Heavy Missile Cruisers
5 Destroyer Units

Level III Social Spending: 18 points

Points left for builds: 72.5 points

Builds:
Microcomputers (3/10): 5
2 Production centers: 48

Surplus of 19.5 points


1968 Builds( National Effort)

Population: 62.8 million
Tech Level: 7.5 (I think, not entirely sure)
Production: 65x1.5= 97.5
Tourism: 1.0
Commerce: 11
Ethanol Point: 1
Total: 110.5+19.5(suplus)= 130

Maintenance: 11
Intelligence Agency: BIA – 5 points
4 Highly Trained Garrisons - 2 points
3 Highly Trained Infantry Division – 1.5 points
1 Highly Trained Armored Division - .75 points
5 Regular Pilots - Free
2 Heavy Missile Cruisers
5 Destroyer Units

Level III Social Spending: 18 points

Points left for builds: 101 points

Builds:
Microcomputers (4/10): 5

2 HQs x10 points= 20
4xMechanized flak group x 5 points= 20 points
2xMarine light infantry brigade x 2 point= 4 points
4xFlak groupx 3 points=12 points

Surplus of 40 points

1969 Builds( National Effort)

Population: 64.9 million
Tech Level: 7.5 (I think, not entirely sure)
Production: 65x1.5= 97.5
Tourism: 1.0
Commerce: 11
Ethanol Point: 1
Total: 110.5+40(suplus)= 150.5

Maintenance: 16.5
Intelligence Agency: BIA – 5 points
4 Highly Trained Garrisons - 2 points
3 Highly Trained Infantry Division – 1.5 points
1 Highly Trained Armored Division - .75 points
5 Regular Pilots - Free
2 Heavy Missile Cruisers
5 Destroyer Units
2 HQs
4 Mechanized flak group
2 Marine light infantry brigade
4xFlak group

Level III Social Spending: 18 points

Points left for builds: 116 points

Builds:
Microcomputers (5/10): 5

Suplus of 115

1970 Builds

Population: 67 million
Tech Level: 7.5 (I think, not entirely sure)
Production: 130x1.0= 130
Tourism: 6
Commerce: 55
Ethanol Point: 1
Total:198+115= 313 points

Maintenance: 16.5
Intelligence Agency: BIA – 5 points
4 Highly Trained Garrisons - 2 points
3 Highly Trained Infantry Division – 1.5 points
1 Highly Trained Armored Division - .75 points
5 Regular Pilots - Free
2 Heavy Missile Cruisers
5 Destroyer Units
2 HQs
4 Mechanized flak group
2 Marine light infantry brigade
4xFlak group

Level III Social Spending: 18 points

Points left for builds: 278.5


Builds:
Microcomputers (6/10): 5
10 Viggen x 4=40 points
ETU95 1=4
11 pliot expert x4=44
2 B-7x8=16
24 points for Ethanol

5 points to BIA covet operations

Surplus of 140.5 points

Food production
151.1( 67 food used) and 84.4 as suplus

Power:Alternative (ethanol) 1 (+ 1 a year every 3 years until 5 is reached) Natural gas 1, hydroelectric 1 (3 more possible), at tech level 7.5 will gain 4 oil points (deep drilling technology)
WORK IN PROGRESS
Galveston Bay
29-07-2006, 00:34
I can accept tech level 7.5 for Brazil
Cylea
29-07-2006, 00:51
Population:
1968--25.5 million Australasian
1969--26 million

Market Economy Peace Time:
Growth = 3% (3 + 1 from Commonwealth - 1 for national effort) of 79.75 = 2 Centers ( plus 1 Production Center from Immigration) = 3.
Pollution Effects = None. (suddenly no population is a plus!)
Production Centers:
Sydney 6; Melbourne 6; Adelaide 5; Canberra 4; Brisbane 5; Auckland 3; Perth 5; Wellington 3; Port Moresby 2; Ambon 2; Darwin 3; Hobart 1 = 45 --> 90
Resources:
New Guinea 2; Polynesia 1; New Caledonia 1 = 4
Commerce:
12 Merchant Marines; 3 National Airline; 2 International Airline = 34
Income From Food Sales (see below):
5 points
Tourism:
1 Jet Terminal in Sydney; 1 Jet Terminal in Melbourne; 1 Jet Terminal in Wellington = 3 --> 2.5

Budget for 1970: 90 + 4 + 34 + 5 + 2.5= 135.5 points

Social Spending:
Level 4 Social Services to entire population--15 points
15 Points Spent

Military Upkeep:
2 ASW Carrier Groups--3 points
8 Destroyers-(4 units)--1 point
10 ASW Frigates-(5 units)--1.25 point
2 Patrol/Escort groups--.5 points
3 Coastal Patrol Group--.75 points
2 Escort Cruisers--.5 points
2 Tech 7.5 Sub Unit (SSK)--1 point
2 Amphibious Assault Groups--1 point
7 Pilots at Expert Level--3.5 points
2 Pilots at Average Level--0.5 points
HQ Unit--1 point
2 Flak Units--.5 points
2 Infantry Divisions (highly trained)--1 point
2 Mechanized Infantry Divisions (highly trained)--1.5 points
2 Light Marine Brigades (highly trained)--1 point
2 Mechanized Light Marine Brigades (highly trained)--1.5 points
2 Airborne Brigade (highly trained)--1 point
1 Air Transport--0.5 points
2 Transport Helicopters--0.5 points
6 Gen. 3 jet fighters--6 points
1 Helicopter Gunship--.25 points
27.75 Points Spent

Military Spending:
Upkeep of Intelligence Agency--5 points
Upgrade 2 Heavy Cruisers to Tech 8--4 points
Upgrade 4 Light Cruisers to Tech 8--8 points
Upgrade 4 AA Cruisers to Tech 8--8 points
Purchase 2 Forrestal Class Carriers from Dixie--12 points
Purchase 2 F14 Airgroups (used) for Carriers--4 points
1 Tech 8 SSK Unit--10 points
51 Points Spent

Domestic Builds:
Secret: Upkeep of AIA cells in Malyasia and Indonesia--2 points each (4 pts)
Convert 3 Coal to One Oil--12 points
Refitting of Satellite Network by North Americans--5 points
2 Airline Units--12 points
2 Average Pilot Units--4 points
1 Merchant Marine Unit--3 points
40 Points Spent

Reserve Points
Energy Expenditures--1 point
1 Point Spent

15 + 27.75 + 51 + 40 + 1 = 134.75 Points Spent (0.75 points in reserve)
-------------------------------------------------------
Australian Commerce Breakdown
34 Economic Points
Britain 3; South Africa 3; China 3; India 2; USEA 3; Korea 2; Philippines 3; Japan 2; Indonesia 3; Malyasia 3; Columbia 2; FNS 2; Dispersed 3 (multiple nations receive fractions of points, specifically industrialized Europe and North America)
-------------------------------------------------------
Advancing to Tech Level 8 Benchmark:

1. Level 3+ social spending for at least 20 years
2. Has reached 75% of maximum economic productivity for at least 5 years
3. Created a communications satellite network alone or be paying a portion of the cost of one.
4. Has the ability to build nuclear power plants.
5. Has an airline and tourist industry.
6. Spent 5 points a year for 10 years on building an electronics industry
7. Improved Communications satellites

-------------------------------------------------------
Enercy Calculations
Energy Needed:
--Production: 3
--Commerce, Tourism and Military: 3

Energy Avaliable:
--1 Oil, 3 Natural Gas, 8 Coal
Energy Used:
--2 Oil, 3 Natural Gas, 3 Coal
Energy Surplus:
--5 Coal

Energy Used Breakdown:
--3 Natural Gas for Production
--1 Oil for Military
--1 Domestic Oil (from 3 Coal) for Military and Commerce and Tourism
--1 Imported Oil for Military and Commerce and Tourism

Energy Imported:
--1 Oil (from Malyasia/Indonesia)
-------------------------------------------------------
Food Calculations
Food Produced: 76 Points (Australia and New Zealand combined)
Food Required: 26 Points
Food Surplus: 50 Points :D

Food Sold: 50 points means 5 points
Food Reserve: 0 points
Elephantum
29-07-2006, 01:43
In case I don't finish builds, 1965-7 will focus on rebuilding the economy, although resuming computer tech (3 years done) isn't out of the question if points are available. In 1968 military modernization would begin, first restoring the army and air force to basic levels, then beginning above and beyond expanses (re-establishing the Black Sea fleet, creating a Baltic Sea fleet, upgrading the Air Force and Army, etc.). At some point satellite missions will begin, but other missions are unlikely unless they cooperate with the ESA or other groups.
Elephantum
29-07-2006, 02:05
Tenative Russian Builds (mod/other knowledgeable person please edit) 1965-70 (Work In Progress)
Note: I'm not sure how badly military and population were hurt

1967 (National Effort Year 2)
Population: 90,000,000 (approx, including increases from St. Petersburg
Factories: 76 (+any from land transfers)
Shipping: 7.5 (20 Units)
Airlines: 2.5
Energy: Unknown (massive amounts of oil, natural gas, and coal available for sale, 16 oil, 16 NG, 18 coal)
Aid: 40 points from Huron
Total Income (164+ points)
Growth: 1 factory (Voronezh)
Expenses
Food: What food Russia's damaged economy cannot provide is provide by US countries.
Energy: 0
With most nuclear power plants damaged/destroyed, Natural gas was hastily made the fuel source of choice, with hydroelectric also covering much of the power grid. Systems are now well integrated After Russian use, energy is available for sale to all nations. After sale, any remaining energy is sent to China, Korea, and European nations in need free of charge. Oil, Natural gas, and Coal industries have been nationalized.
Level IV Social Services: 45 (largely focused on unemployment in European Russia)
KGB Maintenance: 5
Military Maintenance: 25 (unsure of exact losses, also used to pay extra costs from war)
Civil Defense/Radar: 14
[B]Misc. Spending: 75/B]
Finish factory: 22 (24/24)
2 Factory: 48
Armored Division: 5 (Elite)
Elephantum
29-07-2006, 02:14
GB: I couldn't find a list of the current Russian military, so if you could post it that'd be great.
Safehaven2
29-07-2006, 02:31
Belgian Congo 1964
Population-16 million
2 production centers each Kinshasha (Leopoldville), Lumbambashi (Elizabethville), Kananga, and Kisangani (Stanleyville) 8 total-12 points (National Effort)
1 national airline, 1 international airline-1 point
1 shipping unit-.25
5 garrison units(1.25), 2 parachute brigades(.5), 1 light infantry division(.25)
and Congolose Air Force
1 UH1 transport helicopter unit(.25), 1 F5 fighter bomber unit(.25), 2 pilots(.5)
plus Congolese Coast Guard with 1 coastal patrol unit(.25)

Maintainence: 3.25
Level 3 Social-3.4(for 11.2 million Christains, historically have been higher class citizens, better access to education, jobs exc, especially under Belgium’s rule.)
Level 2 Social-1(For 4.8 million non Christains, majority tribal religions or a blend of Christianity and traditional religions, much like Haitian Vodou)

5.5 points and 4 food points to Belgium.

Energy:
hydroelectric 2

Food Production:
20 (better then real life as earlier mechanized agriculture)


NOTE: At this point the Congo is still under Belgium's rule and isn't scheduled to get independence untill 68.
Elephantum
29-07-2006, 02:42
Tenative Russian Builds (mod/other knowledgeable person please edit) 1965-70 (Work In Progress)
Note: I'm not sure how badly military and population were hurt

1968 (Regular spending)
Population: 90,000,000 (approx, including increases from St. Petersburg
Factories: 80 (+any from land transfers)
Shipping: 7.5 (20 Units)
Airlines: 2.5
Energy: Unknown (massive amounts of oil, natural gas, and coal available for sale, 16 oil, 16 NG, 18 coal)
Aid: 40 points from Huron
Total Income (130+ points)
Growth: 4 factories
Expenses
Food: What food Russia's damaged economy cannot provide is provide by US countries.
Energy: 0
After Russian use, energy is available for sale to all nations. After sale, any remaining energy is sent to China, Korea, and European nations in need free of charge. Oil, Natural gas, and Coal industries have been nationalized.
Level IV Social Services: 45 (largely focused on unemployment in European Russia)
KGB Maintenance: 5
Military Maintenance: 25 (unsure of exact losses, also used to pay extra costs from war)
Civil Defense/Radar: 14
Misc. Spending: 41
Satellite Missions: 15 (Imp. Comm, Spy, Science)
Year 4 Computer Tech: 5
Begin 4 Elite pilots: 12 (year 1/2)
Infantry Corps: 5
Mechanized Infantry Division: 4

1969 (Regular spending)
Population: 90,000,000 (approx, including increases from St. Petersburg
Factories: 84 (+any from land transfers)
Shipping: 7.5 (20 Units)
Airlines: 2.5
Energy: Unknown (massive amounts of oil, natural gas, and coal available for sale, 16 oil, 16 NG, 18 coal)
Aid: 40 points from Huron
Total Income (134+ points)
Growth: 4 factories
Expenses
Food: What food Russia's damaged economy cannot provide is provide by US countries.
Energy: 0
After Russian use, energy is available for sale to all nations. After sale, any remaining energy is sent to China, Korea, and European nations in need free of charge. Oil, Natural gas, and Coal industries have been nationalized.
Level IV Social Services: 45 (largely focused on unemployment in European Russia)
KGB Maintenance: 5
Military Maintenance: 25 (unsure of exact losses, also used to pay extra costs from war)
Civil Defense/Radar: 18
Misc. Spending: 41
Satellite Missions: 15 (Imp. Comm, Spy, Science)
Year 5 Computer Tech: 5
Finish 4 Elite pilots: 12 (year 1/2)
Yak-38: 3
2 Su-22: 6
Su-24: 4

1970 (Regular spending)
Population: 90,000,000 (approx, including increases from St. Petersburg
Factories: 88 (+any from land transfers)
Shipping: 7.5 (20 Units)
Airlines: 2.5
Energy: Unknown (massive amounts of oil, natural gas, and coal available for sale, 16 oil, 16 NG, 18 coal)
Total Income (98+ points)
Growth: 3 factories
Expenses
Food: What food Russia's damaged economy cannot provide is provide by US countries.
Energy: 0
After Russian use, energy is available for sale to all nations. After sale, any remaining energy is sent to China, Korea, and European nations in need free of charge. Oil, Natural gas, and Coal industries have been nationalized.
Level IV Social Services: 45 (largely focused on unemployment in European Russia)
KGB Maintenance: 5
Military Maintenance: 25 (unsure of exact losses, also used to pay extra costs from war)
Civil Defense/Radar: 18
Misc. Spending
Year 6 Computer Tech: 5
[NS]Parthini
29-07-2006, 03:48
OK, you should only be at year 6. You went from 3 to 5 then from like 5 to 7.
[NS]Parthini
29-07-2006, 03:52
Also, Russia, you should be getting some economic aid from France in 66-69. I'll TG you with the totals soon.
[NS]Parthini
29-07-2006, 04:16
German Build 1966
Population: 83 Million
Tech Level: 7.5
Economic Type: Market
Growth: None
Production: 148, 11 Nuclear Power, 5 tourist (1 Berlin, 1 Vienna, 1 Hamburg, 1 Rhine Area, 1 Munich, 1 Leipzig), 1 national airline, 3 international airlines, 34 shipping units, Improved Communications Satellite Network
4 Hamburg, 4 Kiel, 2 Essen, 1 Konigsburg, 2 Bremen, 1 Posen, 1 Breslau, 2 Danzig, 5 Dortmund, 5 Köln, 5 Bonn, 5 Hannover, 10 Berlin, 5 Nuremburg, 10 Frankfurt, 5 Mainz, 5 Mannheim, 5 Leipzig, 5 Dresden, 5 Karlsruhe, 5 Saarbrucken, 5 Stuttgart, 10 Munich, 5 Salzburg, 10 Vienna, 5 Karlsbad, 5 Stettin, 5 Innsbruck, 5 Magdeburg, 4 Heidelburg, 4 Bremerhaven

Wartime: 592 Industry+11 Nuke Power+13 Commerce+1 tourist+40 Huron Aid+9 UK aid+24 European aid=690 points

Maintenance (75):
22 Highly Trained Garrisons-11
6 Highly Trained Mechanized Inf Divisions-4
2 Highly Trained Mech Inf Corps-7
10 Highly Trained Armored Divisions-7.5
2 Special Forces Paratrooper-2
1 Special Forces Light Infantry-1
8 Highly Trained Mech Flak-6
1 Highly Trained Mech Artillery-.75

1 Highly Trained HQ-1.5

12 Elite Pilots-6
5 regular Pilots-free

5 TA 202-2.5
1 J22 Oro Bomber-.5
1 DO-500 Transport-.5
2 Cargo Helicopter-.5

3 Heavy Air Wings-6

3 CVAN-6 points
9 Destroyers-4.5

3 Heavy Missle Cruisers-1.5

2 SSKs-1

Intelligence Agency-5 points

Social Spending (41):
Level 4 for 82 Million-41 points

Civilian Builds (539):

Civil Defense-8 points

Electronics Research (Year 7/10n)-frozen

Improved Spy Satellite Network-6 points
Improved Communications Satellite Network-3 points

Build 3 Production Centers Hamburg-72 points
Build 3 Production Center Kiel-72 points
Build 2 Production Centers Essen-48 points
Build 2 Production Centers Konigsburg-48 points
Build 1 Production Centers Bremen-24 points
Build 2 Production Center Posen-48 points
Build 1 Production Center Breslau-24 points
Build 3 Production Centers Danzig-72 points

Build 1 Production Center Suez City-24 points

Build 1 Cruise Terminal Stettin-4 points
Build 1 Air Terminal Innsbruck-4 points

Build 3 Nuclear Power Plants-72 points

ECC Nuclear Research-6 points

0% growth-0 factories

Military Builds (39):
CVAN-(19/30 points) (year 2/4)

Train 2 Special Forces Paratroopers-4 points
Train 3 Special Forces Light Infantry-6 points

4 Transport Helicopters-8 points
4 Expert Pilots-12 point

--------------------------------------------------------------------------

German Build 1967
Population: 83 Million
Tech Level: 7.5
Economic Type: Market
Growth: None
Production: 167, 14 Nuclear Power, 8 tourist (1 Berlin, 1 Vienna, 1 Wilhelmshaven, 1 Rhine Area, 1 Munich, 1 Leipzig, 1 Stettin, 1 Innsbruck), 1 national airline, 3 international airlines, 34 shipping units, Improved Communications Satellite Network
7 Hamburg, 7 Kiel, 5 Essen, 3 Konigsburg, 3 Bremen, 3 Posen, 3 Breslau, 5 Danzig, 5 Dortmund, 5 Köln, 5 Bonn, 5 Hannover, 10 Berlin, 5 Nuremburg, 10 Frankfurt, 5 Mainz, 5 Mannheim, 5 Leipzig, 5 Dresden, 5 Karlsruhe, 5 Saarbrucken, 5 Stuttgart, 10 Munich, 5 Salzburg, 10 Vienna, 5 Karlsbad, 5 Stettin, 5 Innsbruck, 5 Magdeburg, 3 Heidelburg, 3 Bremerhaven, 1 Suez City

--------------------------------------------------------------------------

Energy Costs 1966

Energy Needed-34
Military-3
Production-28
Commerce-3

Energy Available-20
Nuclear Power-11
Hydroelectric-2
Natural Gas-2
Oil-5

Energy Imported-14
Oil-10 (From Arab Federation)
Natural Gas-4 (From Arab Federation)

--------------------------------------------------------------------------

Trade Partners 1966

34 Units

Britain-5
North America-6
Syria-2
Jerusalem-1
Arabia-4
France-1
Brazil-2
FNS-2
Australia-1
South Africa-4
Nigeria-3
India-1
Other-2

--------------------------------------------------------------------------

Food Requirements 1966

Food Points-96
-Reduced to 24 points

Food Needed-83

Food Imported-58
-From France-24
-From Other-34
[NS]Parthini
29-07-2006, 06:02
German Build 1967
Population: 83 Million
Tech Level: 7.5
Economic Type: Market
Growth: None
Production: 167, 14 Nuclear Power, 8 tourist (1 Berlin, 1 Vienna, 1 Wilhelmshaven, 1 Rhine Area, 1 Munich, 1 Leipzig, 1 Stettin, 1 Innsbruck), 1 national airline, 3 international airlines, 34 shipping units, Improved Communications Satellite Network
7 Hamburg, 7 Kiel, 5 Essen, 3 Konigsburg, 3 Bremen, 3 Posen, 3 Breslau, 5 Danzig, 5 Dortmund, 5 Köln, 5 Bonn, 5 Hannover, 10 Berlin, 5 Nuremburg, 10 Frankfurt, 5 Mainz, 5 Mannheim, 5 Leipzig, 5 Dresden, 5 Karlsruhe, 5 Saarbrucken, 5 Stuttgart, 10 Munich, 5 Salzburg, 10 Vienna, 5 Karlsbad, 5 Stettin, 5 Innsbruck, 5 Magdeburg, 3 Heidelburg, 3 Bremerhaven, 1 Suez City

National Effort: 250.5 Industry+14 Nuke Power+13 Commerce+2 tourist+40 Huron Aid+19 European aid=338.5 points

Maintenance (81):
22 Highly Trained Garrisons-11
6 Highly Trained Mechanized Inf Divisions-4
2 Highly Trained Mech Inf Corps-7
10 Highly Trained Armored Divisions-7.5
4 Special Forces Paratrooper-4
4 Special Forces Light Infantry-4
8 Highly Trained Mech Flak-6
1 Highly Trained Mech Artillery-.75

1 Highly Trained HQ-1.5

16 Elite Pilots-8
5 regular Pilots-free

5 TA 202-2.5
1 J22 Oro Bomber-.5
1 DO-500 Transport-.5
2 Cargo Helicopter-.5
4 Transport Helicopters-1

3 Heavy Air Wings-6

3 CVAN-6 points
9 Destroyers-4.5

3 Heavy Missle Cruisers-1.5

2 SSKs-1

Intelligence Agency-5 points

Social Spending (41.5):
Level 4 for 83 Million-41.5 points

Civilian Builds (119):

Civil Defense-8 points

Electronics Research (Year 7/10n)-frozen

Improved Spy Satellite Network-6 points
Improved Communications Satellite Network-3 points

ECC Nuclear Research-6 points

0% growth-0 factories

Military Builds (193):
CVAN-5 points (24/30) (year 3/4)
CVAN-10 points (10/30 (year 1/4)
CVLN-5 points (5/10) (year 1/2)

9 Garrisons-27 points

5 Coastal Patrol Boats-15 points

3 DO-500 Transport-9 points
1 Aztec-4 points
1 ETU95-6 points
4 Alphajet-8 points
3 Tornado I-6 points
1 Tornado Mk3-4 points

13 Expert Pilots-52 points

1 Mechanized Corps-14 points
2 Mechanized Flak Brigade-10 points

2 HQ-20 points

--------------------------------------------------------------------------

German Build 1968
Population: 83 Million
Tech Level: 7.5
Economic Type: Market
Growth: None
Production: 167, 18 Nuclear Power, 8 tourist (1 Berlin, 1 Vienna, 1 Wilhelmshaven, 1 Rhine Area, 1 Munich, 1 Leipzig, 1 Stettin, 1 Innsbruck), 1 national airline, 3 international airlines, 34 shipping units, Improved Communications Satellite Network
7 Hamburg, 7 Kiel, 5 Essen, 3 Konigsburg, 3 Bremen, 3 Posen, 3 Breslau, 5 Danzig, 5 Dortmund, 5 Köln, 5 Bonn, 5 Hannover, 10 Berlin, 5 Nuremburg, 10 Frankfurt, 5 Mainz, 5 Mannheim, 5 Leipzig, 5 Dresden, 5 Karlsruhe, 5 Saarbrucken, 5 Stuttgart, 10 Munich, 5 Salzburg, 10 Vienna, 5 Karlsbad, 5 Stettin, 5 Innsbruck, 5 Magdeburg, 3 Heidelburg, 3 Bremerhaven, 1 Suez City

--------------------------------------------------------------------------

Energy Costs 1967

Energy Needed-16
Military-3
Production-10
Commerce-3

Energy Available-25
Nuclear Power-14
Hydroelectric-2
Natural Gas-2
Oil-5

Energy Imported-0

--------------------------------------------------------------------------

Trade Partners 1967

34 Units

Britain-5
North America-6
Syria-2
Jerusalem-1
Arabia-4
France-1
Brazil-2
FNS-2
Australia-1
South Africa-4
Nigeria-3
India-1
Other-2

--------------------------------------------------------------------------

Food Requirements 1967

Food Points-96
-Reduced to 24 points

Food Needed-83

Food Imported-58
-From France-24
-From Other-34
[NS]Parthini
29-07-2006, 06:46
German Build 1968
Population: 83 Million
Tech Level: 7.5
Economic Type: Market
Growth: None
Production: 167, 18 Nuclear Power, 8 tourist (1 Berlin, 1 Vienna, 1 Wilhelmshaven, 1 Rhine Area, 1 Munich, 1 Leipzig, 1 Stettin, 1 Innsbruck), 1 national airline, 3 international airlines, 34 shipping units, Improved Communications Satellite Network
7 Hamburg, 7 Kiel, 5 Essen, 3 Konigsburg, 3 Bremen, 3 Posen, 3 Breslau, 5 Danzig, 5 Dortmund, 5 Köln, 5 Bonn, 5 Hannover, 10 Berlin, 5 Nuremburg, 10 Frankfurt, 5 Mainz, 5 Mannheim, 5 Leipzig, 5 Dresden, 5 Karlsruhe, 5 Saarbrucken, 5 Stuttgart, 10 Munich, 5 Salzburg, 10 Vienna, 5 Karlsbad, 5 Stettin, 5 Innsbruck, 5 Magdeburg, 3 Heidelburg, 3 Bremerhaven, 1 Suez City

National Effort: 250.5 Industry+14 Nuke Power+13 Commerce+2 tourist+40 Huron Aid+14 European aid=333.5 points

Maintenance (127):
31 Highly Trained Garrisons-8
6 Highly Trained Mechanized Inf Divisions-4
3 Highly Trained Mech Inf Corps-10
10 Highly Trained Armored Divisions-7.5
4 Special Forces Paratrooper-4
4 Special Forces Light Infantry-4
10 Highly Trained Mech Flak-7.5
1 Highly Trained Mech Artillery-.75

3 Highly Trained HQ-4.5

25 Elite Pilots-13
5 regular Pilots-free

5 TA 202-2.5
3 Tornado I-1.5
1 Tornado Mk 3-2
1 Aztec-1
1 ETU95-2
4 Alphajet Bomber-2
4 DO-500 Transport-2
2 Cargo Helicopter-.5
4 Transport Helicopters-1

3 Heavy Air Wings-6

3 CVAN-6 points
9 Destroyers-4.5

3 Heavy Missle Cruisers-1.5

5 Coastal Patrol Units-1.25

Intelligence Agency-5 points

Social Spending (41.5):
Level 4 for 83 Million-41.5 points

Civilian Builds (23):

Civil Defense-8 points

Electronics Research (Year 7/10n)-frozen

Improved Spy Satellite Network-6 points
Improved Communications Satellite Network-3 points

ECC Nuclear Research-6 points

0% growth-0 factories

Military Builds (141):
CVAN-6 points (30/30) (year 4/4)
CVAN-10 points (20/30 (year 2/4)
CVLN-5 points (10/10) (year 2/2)

1 Heavy Air Wing-6
1 ASW Air Wing-3

1 DO 501-3 points

2 expert Pilots-8

6 Armored Corps-84 points
4 Infantry Divisions-16 points
--------------------------------------------------------------------------

German Build 1969
Population: 83 Million
Tech Level: 7.5
Economic Type: Market
Growth: None
Production: 167, 18 Nuclear Power, 8 tourist (1 Berlin, 1 Vienna, 1 Wilhelmshaven, 1 Rhine Area, 1 Munich, 1 Leipzig, 1 Stettin, 1 Innsbruck), 1 national airline, 3 international airlines, 34 shipping units, Improved Communications Satellite Network
7 Hamburg, 7 Kiel, 5 Essen, 3 Konigsburg, 3 Bremen, 3 Posen, 3 Breslau, 5 Danzig, 5 Dortmund, 5 Köln, 5 Bonn, 5 Hannover, 10 Berlin, 5 Nuremburg, 10 Frankfurt, 5 Mainz, 5 Mannheim, 5 Leipzig, 5 Dresden, 5 Karlsruhe, 5 Saarbrucken, 5 Stuttgart, 10 Munich, 5 Salzburg, 10 Vienna, 5 Karlsbad, 5 Stettin, 5 Innsbruck, 5 Magdeburg, 3 Heidelburg, 3 Bremerhaven, 1 Suez City

--------------------------------------------------------------------------

Energy Costs 1968

Energy Needed-16
Military-3
Production-10
Commerce-3

Energy Available-25
Nuclear Power-14
Hydroelectric-2
Natural Gas-2
Oil-5

Energy Imported-0

--------------------------------------------------------------------------

Trade Partners 1968

34 Units

Britain-5
North America-6
Syria-2
Jerusalem-1
Arabia-4
France-1
Brazil-2
FNS-2
Australia-1
South Africa-4
Nigeria-3
India-1
Other-2

--------------------------------------------------------------------------

Food Requirements 1968

Food Points-96
-Reduced to 24 points

Food Needed-83

Food Imported-58
-From France-24
-From Other-34
[NS]Parthini
29-07-2006, 07:13
German Build 1969
Population: 83 Million
Tech Level: 7.5
Economic Type: Market
Growth: None
Production: 167, 18 Nuclear Power, 8 tourist (1 Berlin, 1 Vienna, 1 Wilhelmshaven, 1 Rhine Area, 1 Munich, 1 Leipzig, 1 Stettin, 1 Innsbruck), 1 national airline, 3 international airlines, 34 shipping units, Improved Communications Satellite Network
7 Hamburg, 7 Kiel, 5 Essen, 3 Konigsburg, 3 Bremen, 3 Posen, 3 Breslau, 5 Danzig, 5 Dortmund, 5 Köln, 5 Bonn, 5 Hannover, 10 Berlin, 5 Nuremburg, 10 Frankfurt, 5 Mainz, 5 Mannheim, 5 Leipzig, 5 Dresden, 5 Karlsruhe, 5 Saarbrucken, 5 Stuttgart, 10 Munich, 5 Salzburg, 10 Vienna, 5 Karlsbad, 5 Stettin, 5 Innsbruck, 5 Magdeburg, 3 Heidelburg, 3 Bremerhaven, 1 Suez City

National Effort: 250.5 Industry+14 Nuke Power+13 Commerce+2 tourist+40 Huron Aid+14 European aid=333.5 points

Maintenance (130.75):
31 Highly Trained Garrisons-8
6 Highly Trained Mechanized Inf Divisions-4
4 Highly Trained Infantry Divisions-2
3 Highly Trained Mech Inf Corps-10
6 Highly Trained Armored Corps-21
10 Highly Trained Armored Divisions-7.5
4 Special Forces Paratrooper-4
4 Special Forces Light Infantry-4
10 Highly Trained Mech Flak-7.5

3 Highly Trained HQ-4.5

28 Elite Pilots-14
5 regular Pilots-free

5 TA 202-2.5
3 Tornado I-1.5
1 Tornado Mk 3-2
1 Aztec-1
1 ETU95-2
4 Alphajet Bomber-2
4 DO-500 Transport-2
1 DO-501 Tanker-.5
2 Cargo Helicopter-.5
4 Transport Helicopters-1

4 Heavy Air Wings-8
1 ASW Air Wing-.5

4 CVAN-8 points
1 CVLN-.5
9 Destroyers-4.5

3 Heavy Missle Cruisers-1.5

5 Coastal Patrol Units-1.25

Intelligence Agency-5 points

Social Spending (41.5):
Level 4 for 83 Million-41.5 points

Civilian Builds (23):

Civil Defense-8 points

Electronics Research (Year 7/10n)-frozen

Improved Spy Satellite Network-6 points
Improved Communications Satellite Network-3 points

ECC Nuclear Research-6 points

0% growth-0 factories

Military Builds (140):
CVAN-5 points (25/30) (year 3/4)

4 Viggen-16

15 Expert Pilot-60

3 Level 8 Destroyers-15
14 Level 8 Frigates-42

SECRET: Set up KND cells in Mideast-2 points

--------------------------------------------------------------------------

German Build 1970
Population: 83 Million
Tech Level: 7.5
Economic Type: Market
Growth: None
Production: 167, 18 Nuclear Power, 8 tourist (1 Berlin, 1 Vienna, 1 Wilhelmshaven, 1 Rhine Area, 1 Munich, 1 Leipzig, 1 Stettin, 1 Innsbruck), 1 national airline, 3 international airlines, 34 shipping units, Improved Communications Satellite Network
7 Hamburg, 7 Kiel, 5 Essen, 3 Konigsburg, 3 Bremen, 3 Posen, 3 Breslau, 5 Danzig, 5 Dortmund, 5 Köln, 5 Bonn, 5 Hannover, 10 Berlin, 5 Nuremburg, 10 Frankfurt, 5 Mainz, 5 Mannheim, 5 Leipzig, 5 Dresden, 5 Karlsruhe, 5 Saarbrucken, 5 Stuttgart, 10 Munich, 5 Salzburg, 10 Vienna, 5 Karlsbad, 5 Stettin, 5 Innsbruck, 5 Magdeburg, 3 Heidelburg, 3 Bremerhaven, 1 Suez City

--------------------------------------------------------------------------

Energy Costs 1969

Energy Needed-16
Military-3
Production-10
Commerce-3

Energy Available-25
Nuclear Power-14
Hydroelectric-2
Natural Gas-2
Oil-5

Energy Imported-0

--------------------------------------------------------------------------

Trade Partners 1969

34 Units

Britain-5
North America-6
Syria-2
Jerusalem-1
Arabia-4
France-1
Brazil-2
FNS-2
Australia-1
South Africa-4
Nigeria-3
India-1
Other-2

--------------------------------------------------------------------------

Food Requirements 1969

Food Points-96
-Reduced to 24 points

Food Needed-83

Food Imported-58
-From France-24
-From Other-34
[NS]Parthini
29-07-2006, 07:39
German Build 1970
Population: 83 Million
Tech Level: 7.5
Economic Type: Market
Growth: 0
Production: 167, 14 Nuclear Power, 8 tourist (1 Berlin, 1 Vienna, 1 Wilhelmshaven, 1 Rhine Area, 1 Munich, 1 Leipzig, 1 Stettin, 1 Innsbruck), 1 national airline, 3 international airlines, 34 shipping units, Improved Communications Satellite Network
4 Hamburg, 8 Kiel, 2 Essen, 1 Konigsburg, 1 Bremen, 2 Posen, 1 Breslau, 2 Danzig, 1 Dusseldorf, 5 Dortmund, 10 Köln, 5 Bonn, 5 Hannover, 10 Berlin, 5 Nuremburg, 10 Frankfurt, 5 Mainz, 5 Mannheim, 5 Leipzig, 5 Dresden, 5 Karlsruhe, 5 Saarbrucken, 10 Stuttgart, 10 Munich, 5 Salzburg, 10 Vienna, 5 Karlsbad, 5 Stettin, 5 Innsbruck, 5 Magdeburg, 5 Heidelburg, 5 Bremerhaven, 1 Suez City

Regular Spending: 334 Industry+14 Nuke Power+55 Commerce+8 tourist+1 food point+60 ESA points=458 points

Maintenance (182):
31 Highly Trained Garrisons-8
6 Highly Trained Mechanized Inf Divisions-4
4 Highly Trained Infantry Divisions-2
3 Highly Trained Mech Inf Corps-10
6 Highly Trained Armored Corps-21
10 Highly Trained Armored Divisions-7.5
4 Special Forces Paratrooper-4
4 Special Forces Light Infantry-4
10 Highly Trained Mech Flak-7.5

3 Highly Trained HQ-4.5

32 Expert Pilots-16
11 Expert Pilots-5.5
5 regular Pilots-free

5 TA 202-2.5
4 Viggens-4
3 Tornado I-1.5
1 Tornado Mk 3-2
1 Aztec-1
1 ETU95-2
4 Alphajet Bomber-2
4 DO-500 Transport-2
1 DO-501 Tanker-.5
2 Cargo Helicopter-.5
4 Transport Helicopters-1

4 Heavy Air Wings-8
1 ASW Air Wing-.5

4 CVAN-8 points
1 CVLN-.5
9 Destroyers-4.5
3 level 8 Destroyers-1.5
14 level 8 Frigates-3.5

3 Heavy Missle Cruisers-1.5

5 Coastal Patrol Units-1.25

Intelligence Agency-5 points

Social Spending (41.5):
Level 4 for 83 Million-41.5 points

Civilian Builds (147):

Civil Defense-8 points

Electronics Research (Year 8/10)-5 points

Improved Spy Satellite Network-6 points
Improved Communications Satellite Network-3 points

Refit 4 MOLs-40 points

20 X-20 resupply Missions-80

ECC Nuclear Research-6 points

2% growth-0 factories

SECRET: Maintain KND Cells in Mideast-6 points

Military Builds (102):
CVAN-5 points (30/30) (year 4/4)

1 Heavy Air Wing-6 points

4 Stuka IIs-16 points

15 Expert pilots-60 points

5 Prepositioned Militia Units-15 points

--------------------------------------------------------------------------

German Build 1970
Population: 83 Million
Tech Level: 7.5
Economic Type: Market
Growth: 2%
Production: 167, 14 Nuclear Power, 8 tourist (1 Berlin, 1 Vienna, 1 Wilhelmshaven, 1 Rhine Area, 1 Munich, 1 Leipzig, 1 Stettin, 1 Innsbruck), 1 national airline, 3 international airlines, 34 shipping units, Improved Communications Satellite Network
4 Hamburg, 8 Kiel, 2 Essen, 1 Konigsburg, 1 Bremen, 2 Posen, 1 Breslau, 2 Danzig, 1 Dusseldorf, 5 Dortmund, 10 Köln, 5 Bonn, 5 Hannover, 10 Berlin, 5 Nuremburg, 10 Frankfurt, 5 Mainz, 5 Mannheim, 5 Leipzig, 5 Dresden, 5 Karlsruhe, 5 Saarbrucken, 10 Stuttgart, 10 Munich, 5 Salzburg, 10 Vienna, 5 Karlsbad, 5 Stettin, 5 Innsbruck, 5 Magdeburg, 5 Heidelburg, 5 Bremerhaven, 1 Suez City

--------------------------------------------------------------------------

Energy Costs 1970

Energy Needed-24
Military-7
Production-14
Commerce-3

Energy Available-25
Nuclear Power-14
Hydroelectric-2
Natural Gas-2
Oil-5

Energy Imported-0

--------------------------------------------------------------------------

Trade Partners 1970

34 Units

Britain-5
North America-6
Syria-2
Jerusalem-1
Arabia-4
France-1
Brazil-2
FNS-2
Australia-1
South Africa-4
Nigeria-3
India-1
Other-2

--------------------------------------------------------------------------

Food Requirements 1970

Food Points-96

Food Needed-83

Export 10-1 point
Middle Snu
29-07-2006, 14:49
Italy (includes Libya, Tunisia, Eritrea, Italian Somalia, Corsica) 1965
Population 55 million, tech level 7.5
57 production centers at 1.5 each gives 85.5 points
20 shipping units, 5 tourism, and 5 international airlines gives 11 points, +5 for the Vatican.
=101.5
Nonmilitary Spending:
Level III social services-15
Microcomputers (2/10)-5

Military Spending:
8 Average Garrisons-2 points
8 flak groups-2
2 infantry corps-1
1 armored corps-3
3 mechanized corps-9
2 marine brigades-.5
4 mountain brigades-1
3 c141 starlifters-1.5
3 parachute brigades-.75
3 HQ-3
20 average pilots-free
8 tornado 1's-4
4 destroyer units-1
2 coastal patrol groups (.5)
8 ASW frigates-1
2 heavy missile cruisers-1
1 CVAN-2 with heavy air wing 4
2 transport groups-.5
4 Vickers Valiant heavy bombers-4
Total: 40

Nuclear Weapons-24 (builds hiroshima-type weapons)
8 Artillery Units-24

Energy: 3 oil points used for domestic and military
3 nuclear used for domestic consumption
Export 6 natural gas, 1 nuclear, 1 oil and 2 coal for 6 points.
63 food points=1 extra point

Italy (includes Libya, Tunisia, Eritrea, Italian Somalia, Corsica) 1966
Population 55 million, tech level 7.5
57 production centers at 1.5 each gives 85.5 points
20 shipping units, 5 tourism, and 5 international airlines gives 11 points, +5 for the Vatican.
=101.5
Nonmilitary Spending:
Level III social services-15
Microcomputers (3/10)-5

Military Spending:
8 Average Garrisons-2 points
8 flak groups-2
2 infantry corps-1
1 armored corps-3
3 mechanized corps-9
2 marine brigades-.5
4 mountain brigades-1
3 c141 starlifters-1.5
3 parachute brigades-.75
3 HQ-3
20 average pilots-free
8 tornado 1's-4
4 destroyer units-1
2 coastal patrol groups (.5)
8 ASW frigates-1
2 heavy missile cruisers-1
1 CVAN-2 with heavy air wing 4
2 transport groups-.5
4 Vickers Valiant heavy bombers-4
8 artillert units-2
Total: 42

Nuclear Weapons-24 (boosted weapons)
Armored Corps-14
3 Garrison Units-9

Energy: 3 oil points used for domestic and military
3 nuclear used for domestic consumption
Export 6 natural gas, 1 nuclear, 1 oil and 2 coal for 6 points.
63 food points=1 extra point

Italy (includes Libya, Tunisia, Eritrea, Italian Somalia, Corsica) 1967
Population 55 million, tech level 7.5
57 production centers at 1.5 each gives 85.5 points
20 shipping units, 5 tourism, and 5 international airlines gives 11 points, +5 for the Vatican.
=101.5
Nonmilitary Spending:
Level III social services-15
Microcomputers (4/10)-5

Military Spending:
11 Average Garrisons-2.75 points
8 flak groups-2
2 infantry corps-1
2 armored corps-6
3 mechanized corps-9
2 marine brigades-.5
4 mountain brigades-1
3 c141 starlifters-1.5
3 parachute brigades-.75
3 HQ-3
20 average pilots-free
8 tornado 1's-4
4 destroyer units-1
2 coastal patrol groups (.5)
8 ASW frigates-1
2 heavy missile cruisers-1
1 CVAN-2 with heavy air wing 4
2 transport groups-.5
4 Vickers Valiant heavy bombers-4
8 artillerty units-2
Total: 45.75

Nuclear Weapons-24 (H-bomb, year 1/3)
Armored Corps-14
Garrison-3

Energy: 3 oil points used for domestic and military
3 nuclear used for domestic consumption
Export 6 natural gas, 1 nuclear, 1 oil and 2 coal for 6 points.
63 food points=1 extra point


Italy (includes Libya, Tunisia, Eritrea, Italian Somalia, Corsica) 1967
Population 55 million, tech level 7.5
57 production centers at 1.5 each gives 85.5 points
20 shipping units, 5 tourism, and 5 international airlines gives 11 points, +5 for the Vatican.
=101.5
Nonmilitary Spending:
Level III social services-15
Microcomputers (5/10)-5

Military Spending:
12 Average Garrisons-3 points
8 flak groups-2
2 infantry corps-1
3 armored corps-9
3 mechanized corps-9
2 marine brigades-.5
4 mountain brigades-1
3 c141 starlifters-1.5
3 parachute brigades-.75
3 HQ-3
20 average pilots-free
8 tornado 1's-4
4 destroyer units-1
2 coastal patrol groups (.5)
8 ASW frigates-1
2 heavy missile cruisers-1
1 CVAN-2 with heavy air wing 4
2 transport groups-.5
4 Vickers Valiant heavy bombers-4
8 artillerty units-2
Total: 49

Nuclear Weapons-24 (H-bomb, year 1/3)
Armored Corps-14

Energy: 3 oil points used for domestic and military
3 nuclear used for domestic consumption
Export 6 natural gas, 1 nuclear, 1 oil and 2 coal for 6 points.
63 food points=1 extra point

Italy (includes Libya, Tunisia, Eritrea, Italian Somalia, Corsica) 1968
Population 55 million, tech level 7.5
57 production centers at 1.5 each gives 85.5 points
20 shipping units, 5 tourism, and 5 international airlines gives 11 points, +5 for the Vatican.
=101.5
Nonmilitary Spending:
Level III social services-15
Microcomputers (6/10)-5

Military Spending:
12 Average Garrisons-3 points
8 flak groups-2
2 infantry corps-1
4 armored corps-12
3 mechanized corps-9
2 marine brigades-.5
4 mountain brigades-1
3 c141 starlifters-1.5
3 parachute brigades-.75
3 HQ-3
20 average pilots-free
8 tornado 1's-4
4 destroyer units-1
2 coastal patrol groups (.5)
8 ASW frigates-1
2 heavy missile cruisers-1
1 CVAN-2 with heavy air wing 4
2 transport groups-.5
4 Vickers Valiant heavy bombers-4
8 artillerty units-2
Total: 52

Nuclear Weapons-24 (H-bomb, year 2/3)


Energy: 3 oil points used for domestic and military
3 nuclear used for domestic consumption
Export 6 natural gas, 1 nuclear, 1 oil and 2 coal for 6 points.
63 food points=1 extra point
Safehaven2
29-07-2006, 18:01
Belgian Congo 1964
Population-16 million
2 production centers each Kinshasha (Leopoldville), Lumbambashi (Elizabethville), Kananga, and Kisangani (Stanleyville) 8 total-12 points (National Effort)
1 national airline, 1 international airline-1 point
1 shipping unit-.25
5 garrison units(1.25), 2 parachute brigades(.5), 1 light infantry division(.25)
and Congolose Air Force
1 UH1 transport helicopter unit(.25), 1 F5 fighter bomber unit(.25), 2 pilots(.5)
plus Congolese Coast Guard with 1 coastal patrol unit(.25)

Maintainence: 3.25
Level 3 Social-3.4(for 11.2 million Christains, historically have been higher class citizens, better access to education, jobs exc, especially under Belgium’s rule.)
Level 2 Social-1(For 4.8 million non Christains, majority tribal religions or a blend of Christianity and traditional religions, much like Haitian Vodou)

5.5 points and 4 food points to Belgium.

Energy:
hydroelectric 2

Food Production:
20 (better then real life as earlier mechanized agriculture)


NOTE: At this point the Congo is still under Belgium's rule and isn't scheduled to get independence untill 68.


Few edits made.
Galveston Bay
29-07-2006, 20:11
Few edits made.

considering that most of the non christians live in the hinterland, level 2 social services is pretty good. However, migration to the cities will pick up as that is where the jobs are.

These differences will also affect the AIDS infection rate, which is slowly growing and no one is aware of it yet.
Malkyer
29-07-2006, 21:26
[tag]
Ato-Sara
30-07-2006, 01:16
Concerned by the growing black market trade in narcotics coming from southern Laos and northern Cambodia the central government cracks down and locks out the the drug lords.
A sub-division of the argiculture ministery is then created to regulate the grrowing of opium poppies and the like. Many ex-drug lords opt to work within the system and register as narcotic processors and buyers.
Growers are allowed to keep their crop as long as they only sell to government registered buyers and submit to quality checks.
Growers are now allowed to apply to the government for grants to buy fertiliser and seeds.
Most of the crops grown are processed in to medical drugs such as morphine and other painkillers which are then exported or used domestically, however large portions of it are refined into narcotics by drug-lords gone legit and exported mainly to the west.

(In short the government have legitimised the growing of narcotic crops and got in on the action themselves by making it a visible business that can be taxed.)
Kordo
30-07-2006, 02:45
I still need a mod ruling on the Arab Federations tech level por favor.
New Dornalia
30-07-2006, 03:04
Korea and Vladivostok Protected City- 1970 builds:

Population 38.61 million (Using 1% growth rate, calculated since 1950 and based on possible Geohive population graphs for South Korea, though it was hard to get an exact count.).

Tech level 7.5 (all shipping now 1.5pts)
Constitutional Monarchy under Martial Law
Market Economy, Peacetime-3% (-1% due to pollution)

64 points (rounded) Production centers: Seoul 5 Pusan 5 Pyongyang 5 Vladivostok 4 Kwangju 4 Taegu 4 Hamhung 5

69.0175 food points=30.85 food available for export.

19 shipping units= 28 Points (rounded)

1 national airline, 1 International Airline (Korean Airlines)= 4 points (rounded, factoring 5% sattelite bonus) (Nobody wants to visit an atomic waste)

and 3 points of tourism (Seoul, Pyongyang, Vladivostok International Airports)

SCT member= 1% Growth Bonus

99 total points to spend

Level 4 social spending- 12 points

Foreign Aid- 25 points to rebuild the Pan-SCT Asian Space Program (OOC: Any of the SCT guys need to work on rocket research, stuff like that, this goes to that)
30.85 food points exported to China
20 economic points to China
15.5 points to Russia (meh, I feel generous.)

Five points allocated to keep the Korean National Police Agency going

Korean Armed Forces

Imperial Korean Army Home Defense Force (Held in Reserve, No Matenance needed):

1 Armored Brigade-.25
1 mountain infantry brigades .25 points
1 HQ unit- 1pt
1 Infantry Division (formerly part of 1 Infantry Corps)-.25
2 Light Infantry Division-.5

IKA Rapid Reaction Force (Active, Currently in Manchuria):
2 Infantry Divisions (formerly 1 Infantry Corps)- .5 points
1 Transport Group-.25 points
1 Parachute Brigade unit- .75 pts (standard .25 matenance plus .5 extra elite training cost)
2 units of Transport helicopters (Ht-5)-.5 points
1 HQ Unit-1 pt
1 Flying Boxcar-.25
1 Infantry Division (formerly part of 1 Infantry Corps)-.25
1 Armored Division- .5 matenance
1 Mech Infantry Division-.5 points
1 infantry division .25 points

Imperial Korean Air Force:

1 Saab Viggen- 1pt
5 expert pilots 1.25 points
1 IL-28/H-5 Light Bomber Unit- .5 matenance
4 SAM/Flak Groups-1 pt
2 Sejong II ICBM Missiles-2

IKAF Home Defense Corps (Reserve Mothball Force)-

1 Avro Arrow unit- 1pt
1 TU95 PhotoRecon Plane-5
1 average pilot

Imperial Korean Navy-Active:

2 Units of Coastal patrol vessels- .5

Imperial Korean Navy-Mothballs (No matenance):

1 Light Cruiser, .5 matenance
1 Destroyer Squadron, .25 matenance
1 Tech 7 Attack Submarine Group- .5 point matenance
1 Frigate Flotilla-.25

Total: 10.5 points (Estimated)

3 points for Civil Defense

To Be Disbanded (or Gifted to somebody Else: Anybody want these just say so!)

1 Lincoln Tanker-.5

Things to buy-

5 points to Microcomputers (seventh-eighth-ninth year undergoing out of ten done so far)


Resource Points-

2 Imported from CAR-2pts
1 from UIR-1 point
3 points for oil
2 Nuclear Points from Yongbyon Atomic Power Station, Ulyongdong Atomic Power Station and Disposal Facility (Name derived from its equidistant location from three cities in the Taebaek Mts., Hwangji-dong, Ulchin, and Yongju).

Requirements-Tech 8

"Tech Level 8
In order to advance to level 8, you'll need to meet all five of the above criteria, and spend 5 points a year for 10 years developing microcomputers, plus create an improved satellite communications network or be paying the cost of one. For purposes of realism, the earliest anyone will reach Tech Level 8 is 1970.

1. Level 3+ social spending for at least 10 years (Done)
2. Has reached at least 75% of economic productivity maximum for at least 5 years (year one out of five. WOOHOO!)
3. Created a communications satellite network alone or be paying a portion of the cost of one. (yup)
4. Has the ability to build nuclear power plants. (yup)
5. Has an airline and tourist industry. (yup)"

Trade Partners for 1969-

3 USEA
2 China
2 Japan
2 FAS
2 UIR
2 Australia
2 Burma
1 Dispersed

OOC EDIT: Figured I can't really afford a military bigger than this one, so I'm investing in new production centers and technology every year, bit[/QUOTE]
Amestria
30-07-2006, 03:34
I have updated India's builds/budget on my main thread to take into account several changes and the argicultural output of East Bengal.