Cross-Over Wars (OOC; Sign-up; Open) - Page 2
And you really want to take on 3 C'tan, and their Necron minions? I'm sure I can claw up some Cairn class ships to maim you with...
*hugs his Tomb Ships*
Be interesting to see how a tombship go up against a DSA II
SeaQuest
14-05-2006, 18:40
Alright, and @SQ: I said "Klingon" since I know the Vor'Cha is a Klingon design. I forgot that you aren't normal ST universe Klingons.
Its the dialogue mention of the word I'm having a little trouble with.
"Return fire! Fire the anti-matter cannon at the lead one there, order our escorts to launch all fighters and take out the Klingons. White Star One can survive."
Not the other mention (I'm fine with that one).
Thirty Nial class fighters dropped out of the hangars of the Sharlin class warcruisers, cruised over, ten per Vor'Cha, firing their heavy neutron guns without mercy. This impressive barrage of firepower would show the Klingons that the Minbari Federation was not to be trifled with..
SeaQuest
14-05-2006, 18:41
Can I please request a delay on any further posts regarding the Canopus battle until tomorrow around noon EST? I won't be able to post until then and I'm already gonna have a hard enough time catching up on things.
I don't have a problem with doing that.
SeaQuest
14-05-2006, 18:42
Not quite correct. It took all 3 to destroy planets and entire systems. You can use the Cannon, just don't use them on planets, same for the PKs gun.
SQ: Put it down as either. MM will be online more, but TSL can do it. I just want the excuse to eat people with the various C'tan. And yes, I will get all 4.
There are already forces able to free the Void Dragon, I just have to find that blasted Dyson Sphere...
Understood. I'll put you down for the Necrons as MM/TSL.
Whyatica
14-05-2006, 18:45
Sure. What would you rather me say instead of Klingons?
Some points of clarification before I post my response:
1) The Kor'Chokk Grand Cruiser, which I have 4 of at Canopus, is about 6 times the size of a Borg Assimilation Cube, coming in at between 15 to 20 km long (it varies from ship to ship depending on health etc). So if a Borg cube scares you then a Kor'Chokk should definitely do the job.
2) Regarding my ship's weapons. They technically aren't energy weapons so shields can't really adapt to a new frequency and block them. They'd knock shields down at any frequency. Once through the shields they don't just cause an explosion like energy weapons either. They're basically a giant ball of lava, once they impact a hull they cause explosive damage as well as melting their way through a ship. They can punch a hole straight through an ISD.
3) Dovin basals. These are the Yuuzhan Vong version of shields, engines, tractor beams, shield disruptors, interdictors and sensors. They work by manipulating gravity. They create black holes in order to shield ships and can also be used to pull the shields off ships. They can create gravity wells to hold ships in STL or be used to pull ships closer to my vessels. They aren't perfect of course, they are living creatures and do get tired if used extensively. They also can't do all of this at once or at least not all of it at 100% efficiency.
4) My ships - this is directed at the UNSC player mostly - don't have hangars or any holes/ports. Ships can't fly over and land inside my ships. Coralskippers (fighters) dock on long branches of hollow yorik coral on the outside of a ship, not inside it. Plus getting too close in a small ship is very dangerous as you could easily be pulled into a shielding singularity.
5) My fleet. I've got about 50 ships at Canopus, specifically 4 Kor'Chokk GCs, 15 Miid Ro'ik Cruisers and 30 frigates plus several hundred fighters. My entire fleet matches or surpasses the size of the Borg Collective's fleet. It numbers in the hundreds and thousands for all ship types. It is after all a galactic invasion fleet.
6) Lastly, Yuuzhan Vong sensibilities. The Vong don't retreat. They don't surrender. If they're captured they kill themselves. They don't fear death, in fact death to them is a release. They WANT to die honourably. As well, the Vong value and almost worship pain. They can't be tortured. Also, they despise technology. This is both a weakness and a strength. I won't elaborate on that though.
Anyway, a response is forthcoming.
Whyatica
14-05-2006, 20:07
Since your weapons are kinetic weapons they can be shot down by point defenses, and Minbari shields work against kinetics anyway, just not as well as they do against energy.
Empiricalis
14-05-2006, 20:16
I'm not totally sure about the effects of KE weapons on the Borg shielding, but since Federation shields can stop low yield kinetics, I would assume a Borg Cube can handle many times more than that. I will agree though that the Borg cannot adapt to it.
The Kraven Corporation
14-05-2006, 20:20
I'd Like to bag, The Imperium of Man if you would be so kind pleasethankyouk
I'm not saying shields can't stop it or that point defense weapons couldn't attempt to stop them. I'm just saying that changing shield frequency (as the Borg do) wouldn't really affect them. I was also just describing what they do to an exposed hull.
Empiricalis
14-05-2006, 20:44
So you're aware, my Borg Cube is about to become a huge fecking c-frac on one of your big capships, Talaax.
Gejigrad
14-05-2006, 21:13
The Blackstone Fortresses were built around the warp cannons.
If I remember right, that's all they have in the way of offensive weaponry.
@SeaQuest: I think I'll take the Blood Axes (Orks), then.
Mini Miehm
14-05-2006, 21:24
The Blackstone Fortresses were built around the warp cannons.
If I remember right, that's all they have in the way of offensive weaponry.
@SeaQuest: I think I'll take the Blood Axes (Orks), then.
They have the crap the IoM tacked onto them I think. Then again, I can't let them live, so I'm afraid they'll be a nonissue pretty soon. That and I'm going to close the Eye, soi that my most dangerous enemy, in the form of Chaos, will be effectively crippled.
SeaQuest
14-05-2006, 21:52
Sure. What would you rather me say instead of Klingons?
Well, as the proper noun "Alliance" is used, that would be best.
SeaQuest
14-05-2006, 22:00
Some points of clarification before I post my response:
1) The Kor'Chokk Grand Cruiser, which I have 4 of at Canopus, is about 6 times the size of a Borg Assimilation Cube, coming in at between 15 to 20 km long (it varies from ship to ship depending on health etc). So if a Borg cube scares you then a Kor'Chokk should definitely do the job.
Actually, its more of an past experience thing with the fear of the Borg. You would have it IC'ly too if you had a cybernetic race in the SW galaxy attempting to make every member of every other race a part of it.
2) Regarding my ship's weapons. They technically aren't energy weapons so shields can't really adapt to a new frequency and block them. They'd knock shields down at any frequency. Once through the shields they don't just cause an explosion like energy weapons either. They're basically a giant ball of lava, once they impact a hull they cause explosive damage as well as melting their way through a ship. They can punch a hole straight through an ISD.
Plasma weapons are powerful in any universe. Though wait until TPM pulls out his B.O.P.s with plasma torps (TOS canon) which can pretty much turn outposts buried inside of asteroids into rubble, along with the entire asteroid. I forget how far the range is, but a fast ship can out-pace it if it goes FTL quickly enough.
3) Dovin basals. These are the Yuuzhan Vong version of shields, engines, tractor beams, shield disruptors, interdictors and sensors. They work by manipulating gravity. They create black holes in order to shield ships and can also be used to pull the shields off ships. They can create gravity wells to hold ships in STL or be used to pull ships closer to my vessels. They aren't perfect of course, they are living creatures and do get tired if used extensively. They also can't do all of this at once or at least not all of it at 100% efficiency.
With the FTLi aspect, that would work on SW type FTL drives. Not so sure if it would work on ST type FTL. Canonly, ST FTL inside a grav well (ie, Star Trek IV: The Voyage Home) is possible.
4) My ships - this is directed at the UNSC player mostly - don't have hangars or any holes/ports. Ships can't fly over and land inside my ships. Coralskippers (fighters) dock on long branches of hollow yorik coral on the outside of a ship, not inside it. Plus getting too close in a small ship is very dangerous as you could easily be pulled into a shielding singularity.
Ramming speed, anyone?
5) My fleet. I've got about 50 ships at Canopus, specifically 4 Kor'Chokk GCs, 15 Miid Ro'ik Cruisers and 30 frigates plus several hundred fighters. My entire fleet matches or surpasses the size of the Borg Collective's fleet. It numbers in the hundreds and thousands for all ship types. It is after all a galactic invasion fleet.
*Pictures Borg using torps loaded with assimilation nanites on all of Talaax's organic ships and using enough to overload the Dovan Basils, thus assimilating some*
6) Lastly, Yuuzhan Vong sensibilities. The Vong don't retreat. They don't surrender. If they're captured they kill themselves. They don't fear death, in fact death to them is a release. They WANT to die honourably. As well, the Vong value and almost worship pain. They can't be tortured. Also, they despise technology. This is both a weakness and a strength. I won't elaborate on that though.
Anyway, a response is forthcoming.
The honor stuff and wanting to die in battle sounds very Klingon to me.
SeaQuest
14-05-2006, 22:01
I'd Like to bag, The Imperium of Man if you would be so kind pleasethankyouk
As you wish.
SeaQuest
14-05-2006, 22:02
@SeaQuest: I think I'll take the Blood Axes (Orks), then.
Acknowledged.
Oh, and one question, what's with the tiny font size?
Empiricalis
14-05-2006, 22:16
Well, I'm just aiming to take out the Yuuzhan Vong with the ten ubes. If I manage to assimilate any Yuuzhan Vong, I'm running as fast as I can back to the Delta Quadrant and looking at the Vong's knowledge carefully.
Mini Miehm
14-05-2006, 22:25
*insert Tomb World in Cantonus system* Yay. Easy. And the most horrible mechanical enemies of 2 canons will meet in an epic clash.
The Kraven Corporation
14-05-2006, 22:30
*insert Tomb World in Cantonus system* Yay. Easy. And the most horrible mechanical enemies of 2 canons will meet in an epic clash.
I can see a repeat of the 101st's clash with your Mechanical Nasties
Mini Miehm
14-05-2006, 22:39
I can see a repeat of the 101st's clash with your Mechanical Nasties
Necrons pwn. Because "We'll be back!".
SeaQuest
14-05-2006, 22:48
*insert Tomb World in Cantonus system* Yay. Easy. And the most horrible mechanical enemies of 2 canons will meet in an epic clash.
Ohh, Necrons versus Borg. Throw in the Replicators and we'll have some Pay-Per-View goodies.
*Throws a bag of popping corn into the microwave*
SeaQuest
14-05-2006, 22:50
@All: As the thread concerning the Canopus system is becoming a little crowded, perhaps those not involved in it right now can start a second IC thread.
Whyatica
14-05-2006, 22:53
I'm smart, I got my fleet the hell out of there before they got caught in between the Yuuzhan Vong and the Borg.
SeaQuest
14-05-2006, 23:22
I'm smart, I got my fleet the hell out of there before they got caught in between the Yuuzhan Vong and the Borg.
Then, in the Halls of Sto-vo-kor, we shall not have our characters meet. As fleeing from battle is branded as cowardly in Klingon culture and society. As Klingons are the main part of the Klingon-Cardassian Alliance (Bajorans are actually a third part of the Alliance, but its not listed in the name), their culture, society, and its values form a large part of the Alliance's culture, society, and values.
Mini Miehm
14-05-2006, 23:24
Alright. This oughta be fun to watch.
SeaQuest
14-05-2006, 23:25
Above, fleets warred, fighting and dieing. Below, nothing. No signs of life, no air, no atmosphere.
Nothing.
And yet there was life, or a semblence thereof. There was motion, and eery silence. Life in dath. Mechanical beings beyond any pain.
The Necrons had roused.
Warriors and Immortals stride the halls, a mighty Destroyer Lord floats in terrible majesty. Scarab Swarms move across the landscape, Tomb Spyders and menacing Wraiths hover among the assembling army, as the first ships begin to lift.
Jackals and Dirges flitted among the rising mass of the Tomb Fleet, cruisers and Harvest ships lifted to space, all surrounding one mighty titan: a single massive Tomb Ship. Dwarfing even the largest of the other ships in system, the powerful vessel had the ability to simply crush entire squadrons under its massive guns.
Now the small Tomb Fleet rose from the planet, coming to life and preparing for the Harvest. It was time to feed.
MM, could you start a new IC thread for that? The current IC thread is crowded quite a bit with people and more wouldn't help the situation much in the free-for-all.
Unless your dead-set on battling the Borg here and now where neither has the advantage. Then I won't be able to stand in the way of your posting in the current IC thread.
However, I suggest that anyone else to make an IC post and isn't currently involved in the current IC thread but is involved with this C.O.W. RP to start a new IC thread.
Two questions:
Who, if anyone(beside me), has intergalactic travel capabilities?
Is the SW galaxy a seperate galaxy or interposed on the Milky way?
Whyatica
14-05-2006, 23:32
White Stars and Sharlins are capable of it but rarely do so.
Mini Miehm
14-05-2006, 23:35
MM, could you start a new IC thread for that? The current IC thread is crowded quite a bit with people and more wouldn't help the situation much in the free-for-all.
Unless your dead-set on battling the Borg here and now where neither has the advantage. Then I won't be able to stand in the way of your posting in the current IC thread.
However, I suggest that anyone else to make an IC post and isn't currently involved in the current IC thread but is involved with this C.O.W. RP to start a new IC thread.
I kinda planned on butchering on the Borg for a bit. It's not like they cann really adapt to what I can throw. It oughta be a pretty short fight. Ten cubes against a Cairn, 4 Harvest Ships, and various and sundry lighter vessels.
I really don't know how one adapts to having their moleciules rendered into their constituent atoms, so I think justslamming the bastards a few times with Gauss weapons oughta be it. And if that doesn't work: Boarding action.
Empiricalis
14-05-2006, 23:40
The Borg can adapt to most non-KE weapons. And even then, they can continue to adapt the shields to be more effective against KE, but it is by no means the same level of efficiency as it can adapt to energy weapons.
MM, can you give me rough stats for your ships?
Mini Miehm
14-05-2006, 23:42
Two questions:
Who, if anyone(beside me), has intergalactic travel capabilities?
Is the SW galaxy a seperate galaxy or interposed on the Milky way?
Necrons SHOULD be able to do it, so long as they don't screw up the Phase trip. 'Nids can. That's where they came from. And same for the Vong. Other than that, no idea.
SeaQuest
14-05-2006, 23:42
Two questions:
Who, if anyone(beside me), has intergalactic travel capabilities?
Is the SW galaxy a seperate galaxy or interposed on the Milky way?
In the ST universe, as far as I'm aware, only the Borg have it when they use Transwarp Corriders instead of their Warp Drives. Of course, their is another ST FTL engine that could do it, but its currently in the hands of a non-controlled faction (if they go that far canon tech wise).
Not so sure, but 8472 might also be able to.
As for the Star Trek, Mirror Star Trek, Milky Way, and Star Wars galaxies, seperate would work best. That way, should work best.
However, there is a canon transporter enhancement that allows travel between the ST and MST galaxies.
The Borg can adapt to most non-KE weapons. And even then, they can continue to adapt the shields to be more effective against KE, but it is by no means the same level of efficiency as it can adapt to energy weapons.
MM, can you give me rough stats for your ships?
Official ship info stats
http://www.specialist-games.com/battlefleetgothic/assets/lrb/D_BFGNecrons&Nids.pdf
SeaQuest
14-05-2006, 23:43
I kinda planned on butchering on the Borg for a bit. It's not like they cann really adapt to what I can throw. It oughta be a pretty short fight. Ten cubes against a Cairn, 4 Harvest Ships, and various and sundry lighter vessels.
I really don't know how one adapts to having their moleciules rendered into their constituent atoms, so I think justslamming the bastards a few times with Gauss weapons oughta be it. And if that doesn't work: Boarding action.
"Don't let them touch you!" - Picard, First Contact.
The Borg can assimilate tech as readily as they can assimilate people.
Note how fast they turned parts of the Ent-E in First Contact into Borg-ified areas.
Chronosia
14-05-2006, 23:46
"Don't let them touch you!" - Picard, First Contact.
The Borg can assimilate tech as readily as they can assimilate people.
Note how fast they turned parts of the Ent-E in First Contact into Borg-ified areas.
Necrons are pretty much....Well, resistant. Especially given that their armor, ship plating etc, are all sentient living metal :P
Gotta love Necrodermis
That and Gauss weapons reduce the victims to their constituent atoms; I doubt you have time to adapt to a blast that can tear through both sides of an Imperial Land Raider...
Necrons SHOULD be able to do it, so long as they don't screw up the Phase trip. 'Nids can. That's where they came from. And same for the Vong. Other than that, no idea.
The 'nids(and pretty sure Vong as well) utilize STL intergalactic travel rather than FTL.
Oh, and you're not the only one with gauss guns MM.:p
Chronosia
14-05-2006, 23:48
Can't the Nids travel through the Warp too?
Empiricalis
14-05-2006, 23:48
Trust me, if I survive one shot of the Gauss gun, the Borg adapt and are that much harder to kill with the second shot, and refinements are constantly being made as new combat data comes in. However, there is a point where it can't adapt anymore and that'll be the most resistant it can get. Remember that a Cube can run with 80% of it's systems down.
Mini Miehm
14-05-2006, 23:59
The Borg can adapt to most non-KE weapons. And even then, they can continue to adapt the shields to be more effective against KE, but it is by no means the same level of efficiency as it can adapt to energy weapons.
MM, can you give me rough stats for your ships?
I don't have the PDF here. Tomb Ships are pretty heavily armed though, and basically unstoppable without overwhelming numbers. Harvesters are less heavily armed, but still pretty tough. The cruisers are lighter still, but they still have that annoying ability to self repair. Jackals and Dirges are small, fast, and the easiest targets to kill. They only mount Lightning Arcs, and they're really small.
I'd be more worried about a Necron boarding action via Phase Teleport. Drop a pack of Wraiths and Flayed Ones, or a bunch of Warriors and Immortals on you. I wish I could fit a monolith in a Cube though...you'd get RAPED.
PDF on post 284
Also how would Necro and Borg fair against nannites?
And how strong(how much gravity) can any of the Flood troops stand?
Upper Weston
15-05-2006, 00:10
Terran Planets: You can't encounter me and watch the battle since I'm not in the Canopus System.
Where are the Colonial and Covenant players?
Mini Miehm
15-05-2006, 00:11
The 'nids(and pretty sure Vong as well) utilize STL intergalactic travel rather than FTL.
Oh, and you're not the only one with gauss guns MM.:p
You may have them, but I doubt they're anything like the Necron Flayers.
SQ: You can't really assimilate tech that disappears along with its owners when 75% of the troops are dead. It is basically impossible to do anything with the Necrons unless you kill them all on their Tomb World. That is why I love them so much. They take 3/4ths losses, they simply disappear.
Emp: Those Gauss guns don't have much to adapt to, unless you can somehow make your cube start growing back. How does one adapt to having their molecules simply disassembled?
Mini Miehm
15-05-2006, 00:15
PDF on post 284
Also how would Necro and Borg fair against nannites?
And how strong(how much gravity) can any of the Flood troops stand?
Necrons oughta be fine. You disassemble them and they grow back, assuming you can even disassemble necrodermis.
Gejigrad
15-05-2006, 00:15
Aren't Gauss guns coilguns?
How do those disassemble molecules?
And the text is this size...because it is. Nya.
Chronosia
15-05-2006, 00:16
Necron ones are molecule disintegrating weird things
SeaQuest
15-05-2006, 00:18
PDF on post 284
Also how would Necro and Borg fair against nannites?
And how strong(how much gravity) can any of the Flood troops stand?
The Borg use nanites for assimilation. They are injected through the assmilation tubes (which can usually be found in between the knuckles of one or both hands of every drone (assuming that both hands haven't been replaced with artifical tool limbs)).
The Borg use nanites for assimilation. They are injected through the assmilation tubes.
Doesn't mean they couldn't be 'eaten' by nannites.
SeaQuest
15-05-2006, 00:20
Doesn't mean they couldn't be 'eaten' by nannites.
Anything can be eaten by nanites. That's the whole concept behind the "Grey Sludge" end-of-the-world scenario.
Chronosia
15-05-2006, 00:21
Everyone loves Grey Sludge end of the world. Course all we need to do is reprogramme the nanites to eat the other nanites
Mini Miehm
15-05-2006, 00:26
Aren't Gauss guns coilguns?
How do those disassemble molecules?
And the text is this size...because it is. Nya.
Only in real life. And it actually says in the Necron info that these aren't Gauss guns as we know them. They disassemble molecules into their constituent atoms, and even the lightest Flayers can basically tear a tank to shit. There's a reason there are so few of them. And they never show up in truly massive numbers. YET.
*plots to invade Holy Terra with a mediumish army of Necrons, led by Pariah infiltrators*
No endorse
15-05-2006, 00:29
Plasma weapons are powerful in any universe. Though wait until TPM pulls out his B.O.P.s with plasma torps (TOS canon) which can pretty much turn outposts buried inside of asteroids into rubble, along with the entire asteroid. I forget how far the range is, but a fast ship can out-pace it if it goes FTL quickly enough.
No. Just no. "I'm shooting youz wiv superheated gass with negligible momentum transfer!!!1" The stuff dissapates almost instantly, is a pain in the rear to hold together, and can be blocked with a EMF generator. It's effective because it messes with ship electronics, but
With the FTLi aspect, that would work on SW type FTL drives. Not so sure if it would work on ST type FTL. Canonly, ST FTL inside a grav well (ie, Star Trek IV: The Voyage Home) is possible.
In SW FTL, you could overcome gravwells by using that repulsorlift that most craft tend to have. (EDIE: besides, the main problem is that gravity throws off the accuracy of the jump and makes stress fractures)
Ramming speed, anyone?
*pictures Borg ships running into singularities*
DO-IT! DO-IT! DO-IT!
*Pictures Borg using torps loaded with assimilation nanites on all of Talaax's organic ships and using enough to overload the Dovan Basils, thus assimilating some*
*pictures those nanites meeting the ship's onboard immune systems, and discovering why you DON'T go near black hole generators*
Seriously, it would be like a massive Orek XL...
The honor stuff and wanting to die in battle sounds very Klingon to me.
Vong are different. They're far more brutal (though not really to each other) and are a lot more attuned to their planets. Klingons are just $generic_evil.
Gejigrad
15-05-2006, 00:34
So why doesn't GW change the name, so it makes sense?
Maybe "molecular disruption device" would work, although I think that's been trademarked already.
Or is it a case of pride, as is more likely?
EDIT: The Klingons revolve around honor. They start and stop wars for it.
Empiricalis
15-05-2006, 00:37
Talaax just gave me exactly what I wanted... :)
Chronosia
15-05-2006, 00:37
Its a case of....Cyborg army of slaves doesn't name its own weapons. Primitive, technology revering Humans do :P
Mini Miehm
15-05-2006, 00:40
So why doesn't GW change the name, so it makes sense?
Maybe "molecular disruption device" would work, although I think that's been trademarked already.
Or is it a case of pride, as is more likely?
EDIT: The Klingons revolve around honor. They start and stop wars for it.
MDD has certainly been TMed. On the other hand, Gauss sounds cool.
Mini Miehm
15-05-2006, 00:42
Talaax just gave me exactly what I wanted... :)
Andnow I get to EAT you... Or him... I should probably eat you first, Vong would freak if they saw Necrons.
Gejigrad
15-05-2006, 00:43
Its a case of....Cyborg army of slaves doesn't name its own weapons. Primitive, technology revering Humans do :P
What happens for logistics?
"Three hundred of those...uh...one...things. Yeah, those. Careful, they explode."
:p
Anyhow, it doesn't quite make sense for the Imperium to give a serious misnomer like that, either. If they know about Carl Gauss, they know what he did. O.o
Mini Miehm
15-05-2006, 00:58
What happens for logistics?
"Three hundred of those...uh...one...things. Yeah, those. Careful, they explode."
:p
Anyhow, it doesn't quite make sense for the Imperium to give a serious misnomer like that, either. If they know about Carl Gauss, they know what he did. O.o
The Necrons don't really talk... They just...ARE.
Logistics is something that happens to other races, that aren't cybernetic slaves of Star Gods.
Gejigrad
15-05-2006, 01:06
I realize they're not even alive, but I have yet to hear of a Necron randomly spawning a weapon out of themselves.
Therefore, they apparently produce stuff elsewhere. Which means they have to transport it. Which means they have to have some system of organizing their stuff. Which means names for that stuff. ;D
Follow my reasoning?
Chronosia
15-05-2006, 01:09
Everything is repaired at their Tomb Complexes; certain Necrons have certain weapons. For example, Destroyers have their weapons fused to them. On the other hand, if you were up against Obliterators 9And you will be when I get my way); they do spawn weapons from their flesh :D
Mini Miehm
15-05-2006, 01:15
I realize they're not even alive, but I have yet to hear of a Necron randomly spawning a weapon out of themselves.
Therefore, they apparently produce stuff elsewhere. Which means they have to transport it. Which means they have to have some system of organizing their stuff. Which means names for that stuff. ;D
Follow my reasoning?
They all come with their weapons. About the only exceptions are the Tomb Lord and Pariah. One carries a Staff of Light, or a Scythe. The other carries a Scythe. Both kick serious ass.
Chronosia
15-05-2006, 01:16
Warscythes rock
Gejigrad
15-05-2006, 01:18
Way to undercut my entire argument.
{::derisive sniff::}
:p
Mini Miehm
15-05-2006, 01:22
Way to undercut my entire argument.
{::derisive sniff::}
:p
GW has an answer for everything. *hits you with Staff of Light* There, you're dead. Happy now?
Gejigrad
15-05-2006, 01:50
Nope.
Still don't get why the IoM would call it a "Gauss" rifle. xP
Mini Miehm
15-05-2006, 01:55
Nope.
Still don't get why the IoM would call it a "Gauss" rifle. xP
*Nightbringer eats you* That's why.
Terren Planets
15-05-2006, 02:25
Upper Weston, I guess that I got confused. You had a damaged fleet of UNSC ships at the start of the 'Cross-over Wars" IC thread. that is the fleet that I encountered.
East Lithuania
15-05-2006, 02:45
posted, though it is very small. I'll see what happens
Anyone interested in meeting/being found by/finding a Glorious Heritage or To Find, To Seek class ship?
Upper Weston
15-05-2006, 02:53
theao, you're welcome to find my task force.
Chronosia
15-05-2006, 02:57
Was always more of a Siege Perilous fan; Balance of Judgement/Gabriel/Remiel fanboy :P
theao, you're welcome to find my task force.
Where are you(both spatially and IC)?
Was always more of a Siege Perilous fan; Balance of Judgement/Gabriel/Remiel fanboy :P
No playing with my DSA IIs just yet.
Chronosia
15-05-2006, 03:07
Hm?
Hm?
Wrath of Achilles/Balance of Judgement are both Wrath of Achilles Class ships, which are the Deep Stand-Off Attack Ship II. It's shortened to DSA II.
Upper Weston
15-05-2006, 03:13
Where are you(both spatially and IC)?
My force is not in the system where the battle is taking place. It's in a remote system about 37 light years away. So far all I've done IC, is start the thread and make limited contact with the United Federation of Planets.
Chronosia
15-05-2006, 03:21
Wrath of Achilles/Balance of Judgement are both Wrath of Achilles Class ships, which are the Deep Stand-Off Attack Ship II. It's shortened to DSA II.
Actually, in "Starcrossed" They refer to the Balance as a "Siege Perilious" class.
"Beka: It's a Commonwealth ship.
Shura: What, you think this is the only High Guard relic still tooling
around out there? Over (Naturo-3) they got a Shimmering Diamond
Class troop transport rebuilt as a casino.
Rommie: This is no retrofit. It's a fully armed Siege Perilous class
destroyer.
Beka: Siege Perilous. Sounds friendly.
Dylan: They weren't really going for friendly.
Beka: Really.
Dylan: Ships like this were built for one thing and one thing only.
Rommie: Standard equipment: 180 ELS missile tubes, 24 PDL turrets,
4 AP Cannons, 32 Janus Attack Drones, 6 Radiant-E Countermeasure
Generators.
Dylan: In other words, it's a starship killer."
Empiricalis
15-05-2006, 03:25
MM: I would enjoy it if you took damage. Your ships appear to be totally invincible. I toss a cutting beam and I don't even vape a single Necron. It appears to me that I can't kill any of your ships at all.
Chronosia
15-05-2006, 03:34
Necron vessels are notorious hard to combat if you lack the correct tools for the Job; namely some nice Warp energy. Not your silly ST warp, but the Immaterium. Glorious stuff really; next to that their like pussy cats. What you really wanna do, is use heavy firepower. ST is notorious for being...Well...Weak, in the face of stuff like 40k and SW. Especially 40k; we're talking eternal war, and with Necrons we're talking the footsoldiers of God-like beings who helped to almost end the universe...Well, life in our galaxy...
Gotta love the C'tan. If you really wanna read up on the Necron fleets then go here;
http://www.specialist-games.com/battlefleetgothic/assets/lrb/D_BFGNecrons&Nids.pdf
with more info here;
http://us.games-workshop.com/games/40K/necrons/default.htm
http://en.wikipedia.org/wiki/Necrons
Empiricalis
15-05-2006, 03:37
Chron, I appreciate it, but that doesn't change the fact that I cannot do damage to him. I'm obviously a Star Trek nation, not SW or WH40k. The only thing I can think of doing would be sending hundreds of thousands of Cubes in (which btw, is canon. The Borg are said to have millions of Cubes.), and I doubt any of the ST, SW, or B5 nations would like that.
Snip
We're talking about different ships(I think) and era. I believe Seige Perilous is the class name for the DSA II prior to the fall, while in New System Commonwealth, it was renamed in honour of the Wrath of Achilles.
Chronosia
15-05-2006, 03:43
You'll have to use your noodle.
And ah, I see. Much more of an oldie myself; particularly enjoy the new Nietzschean prides though; big Bolivar fan (James Marsters fanboy >.<)
You'll have to use your noodle.
And ah, I see. Much more of an oldie myself; particularly enjoy the new Nietzschean prides though; big Bolivar fan (James Marsters fanboy >.<)
I like the Old Commonwealth as well and share your views on the Prides(thought not a fanboy:p ).
Would the Borg count as an organic sentients?
I want to know if I have them to fear(at least as far as slip-travel is concerned)
Copenhaghenkoffenlaugh
15-05-2006, 06:39
I like the Old Commonwealth as well and share your views on the Prides(thought not a fanboy:p ).
Would the Borg count as an organic sentients?
I want to know if I have them to fear(at least as far as slip-travel is concerned)
No, the Borg are ACTUALLY a race of sentient nano-machines formed into a hive mind.
Of course, that's almost as bad as the Zerg, the 'Nids, and the Flood.
SeaQuest
15-05-2006, 07:13
Everyone loves Grey Sludge end of the world. Course all we need to do is reprogramme the nanites to eat the other nanites
An endless and viscious cycle.
SeaQuest
15-05-2006, 07:21
No. Just no. "I'm shooting youz wiv superheated gass with negligible momentum transfer!!!1" The stuff dissapates almost instantly, is a pain in the rear to hold together, and can be blocked with a EMF generator. It's effective because it messes with ship electronics, but
Plasma weaponry is more effective than you realize.
*Pictures the plasma heart of a turbolaser bolt contained inside its EM shell*
And don't say they aren't plasma based. Isn't there a behind-the-scenes statement someone said about them not being actual lasers?
In SW FTL, you could overcome gravwells by using that repulsorlift that most craft tend to have.
Since when do cap ships come equipped with repulsorlifts?
Also, how would that work anyways?
(EDIE: besides, the main problem is that gravity throws off the accuracy of the jump and makes stress fractures)
*Nods at the restatemnt of common knowledge*
*pictures Borg ships running into singularities*
*Reminds NE that the Romulans use quantum singularities in their power cores and that the Borg are quite familiar with this tech*
DO-IT! DO-IT! DO-IT!
Hell, whatever doesn't kill the Borg makes them stronger.
*pictures those nanites meeting the ship's onboard immune systems, and discovering why you DON'T go near black hole generators*
NE, you are forgetting that if organic part of a Borg drone's immune system can't fight off Borg nanites, how do you expect less advanced Yorrik coral to do it?
Seriously, it would be like a massive Orek XL...
Interesting reference to a vacuum cleaner.
Vong are different. They're far more brutal (though not really to each other) and are a lot more attuned to their planets.
For a race that ritulistically mutliates themselves, they have a surprising reverence for nature.
And the thing about death in battle being honorable is identical to the Klingon belief about the exact same thing.
Klingons are just $generic_evil.
Yeah, don't you just love them. Especially Mirror Universe Klingons. Such bad-asses.
SeaQuest
15-05-2006, 07:24
Was always more of a Siege Perilous fan; Balance of Judgement/Gabriel/Remiel fanboy :P
Wasn't that the big warship that had the A.I. that went crazy due to being alone for so long?
SeaQuest
15-05-2006, 07:29
Necron vessels are notorious hard to combat if you lack the correct tools for the Job; namely some nice Warp energy. Not your silly ST warp, but the Immaterium. Glorious stuff really; next to that their like pussy cats. What you really wanna do, is use heavy firepower. ST is notorious for being...Well...Weak, in the face of stuff like 40k and SW. Especially 40k; we're talking eternal war, and with Necrons we're talking the footsoldiers of God-like beings who helped to almost end the universe...Well, life in our galaxy...
Gotta love the C'tan. If you really wanna read up on the Necron fleets then go here;
http://www.specialist-games.com/battlefleetgothic/assets/lrb/D_BFGNecrons&Nids.pdf
with more info here;
http://us.games-workshop.com/games/40K/necrons/default.htm
http://en.wikipedia.org/wiki/Necrons
Hmm, weak huh.
*Reminds MM of the Voyager, an tiny Intrepid class ship, and her ability to survive in the Delta Quadrant for seven long and hard years and still being able to make it home in one piece*
*Reminds MM of the Xindi superweapon's firepower*
*Reminds MM of the Battle of Wolf 359 where a single Borg Cube took out 49 Federation starships*
*Reminds MM that ST used Matter/Anti-Matter for power and weapons long before anyone else thought of it*
SeaQuest
15-05-2006, 07:31
Chron, I appreciate it, but that doesn't change the fact that I cannot do damage to him. I'm obviously a Star Trek nation, not SW or WH40k. The only thing I can think of doing would be sending hundreds of thousands of Cubes in (which btw, is canon. The Borg are said to have millions of Cubes.), and I doubt any of the ST, SW, or B5 nations would like that.
Try a few Tactical Cubes.
Or, when you can go off the movie and series canon, perhaps a Tactical Fusion Cube.
That Borg Destroyer used by the Lore controlled Borg drones in that TNG episode was powerful (took a star to destroy it if I recall correctly).
SeaQuest
15-05-2006, 07:33
No, the Borg are ACTUALLY a race of sentient nano-machines formed into a hive mind.
Of course, that's almost as bad as the Zerg, the 'Nids, and the Flood.
People seem to underestimate the Stargate Replicators now that they aren't a major threat. Though, look at what it took to defeat them, an Ancient superweapon capable of elimintating all life from the galaxy.
Thrashia
15-05-2006, 08:14
SQ...I noticed you didn't sign me up. Want to now? Principality of Zeon please.
No endorse
15-05-2006, 08:17
Plasma weaponry is more effective than you realize.
*Pictures the plasma heart of a turbolaser bolt contained inside its EM shell*
And don't say they aren't plasma based. Isn't there a behind-the-scenes statement someone said about them not being actual lasers?
If you can find a reference to this, then be my guest. However, every bit of 'official cross-section' I've seen, as well as every reference in the books and a good ammound of movie and other peripheral evidence points straight at lasers. (Note how you don't actually fire the blaster gas for example, plus the internal architecture of the laser, etc) For some reason they have an odd recoil thingy for them, but I'd bet that was for the 'cool' effect in the movie.
Since when do cap ships come equipped with repulsorlifts?
Also, how would that work anyways?
Only since the Victory I class Star Destroyer <_<
It would work because a repulsor is a standard antigrav pod. Gravwells just pull things towards themselves (note to self: shoot black hole torpeedos in the general direction of grawell generators and activate them) Antigrav=switch the gravwell off in a little bubble around you.
*Reminds NE that the Romulans use quantum singularities in their power cores and that the Borg are quite familiar with this tech*
That doesn't mean that a black hole still wouldn't rape them. Just like how we know of fusion weapons, but they are still nigh unstoppable. Ramming singularities is bad form, and hurts REALLY BADLY.
NE, you are forgetting that if organic part of a Borg drone's immune system can't fight off Borg nanites, how do you expect less advanced Yorrik coral to do it?
*mutters about the inanely different physiology of the two, noting that in all likelyhood neither could possibly effect the other so the point is moot, but meh*
Vong=$random_galaxy_inhabitants who are on an intergalactic jihad, Borg=weak race that has shown surprising inability to assimilate everything, and doesn't appear to be able to leave the MWG. The Borg can't compete, they are simply outclassed by the fact that the Vong have intergalactic abilities and are so different that their 'nanites' or whatever they are wouldn't know which way was up inside them. I'd bet that the infamous cube couldn't even make it a quarter of the way to Andromeda.
For a race that ritulistically mutliates themselves, they have a surprising reverence for nature.
Meh, they're bio-tech. They do those crazy things.
Tannelorn
15-05-2006, 08:28
One thing SW technology > > > ST tech. I can link you to proof lasers can harm shields of treknological ships, i can give you proof that in fact SD turbolasers fire near light speed packets of mass ie neutrino cannons and the like that are in ST. And SW screens and ST shields..well lets put it this way. ST phaser something like 800 megawatts...maybe 1 or 2 gigawatts. SW Turbolaser heavy...200 odd gigawatts.
Go to star destroyer.net. There is a scientific analysis of ST vs SW. In the end in a pure fight ST of the old series would have lasted longer. NTG ST would be conquered by the empire in less then a week. The enterprise doesnt even have the capacity to defend itself against a flight of Tie fighters.
Sorry to intercede..but hearing this ST shields ignore lasers bit one more time and i am going to freak. There is an episode where they go to the planet Riva for a peace negotiation. And they cannot lower their shields as they are targetted by massive defense lasers and could be obliterated if they do. Then they get permission to send people down.
And i might add that lasers come in many different forms, and need not be light. That and photonic cannons work in star trek. I hope everyone here knows a Photonic cannon is a Laser bolt cannon. Photons = light.
In fact you need to change the rules to make it so the federation tech is actually on par with SW tech. Because SW tech makes ST tech look like a joke. And if as you stated star wars weapons are plasma based..well plasma most definetly hurts ST shields..in fact kills ST ships easily.
Remember the classic series episode where Kirk fought the romulan war bird with the plasma weapon that destroyed a federation cruiser in two shots? Not only this they faced enemies who used plasma weapons that were very deadly. Plasma weapons are simply closer ranged. And its a bolt of Plasma from an SW ship. The magnetic field squeezes it out, there is no magnetic field afterwords and how do you explain SW shields ability to stop antimatter [proton] torpedoes?
Now with the disparity in shield strengths of federation vessels, to heavy turbolasers or even light x wing weapons, which by the way are equal to that of a standard cap ship phaser bank...yeah better modify the federation up.
However...i would be the evil mirror federation from the TNG books if it were up to me.
A 1.6km enterprise that has as much power output as my own ships could indeed take on a SD and not be destroyed in about 3.2 seconds...it may even win.
Seriously i am offering to play as the mirror federation if i have time to play. This would allow me to be able to post a little less frequently, i have work and alot going on in NS right now as well.
So just to say, federation needs to be improved big time to face the empire. That and the lack of fighters which use proton [antimatter] torpedoes would really hurt the feds..badly.
Hmm maybe clone wars era would be closer to fair. The weapons are nowhere near as powerful and the ships are around 6-800 meters. Only about as big as enterprise D-E.
However if this is true crossover ie pure crossover wars of any sort of fiction we would like to use.
REF all the way. Robotech expeditionary fleet. I would indeed take part in using it in this rp. The full fleet..maybe not...no one would appreciate 30 000 vessels and a disproportionate amount of mecha.
The Phoenix Milita
15-05-2006, 08:40
Sorry to intercede..but hearing this ST shields ignore lasers bit one more time and i am going to freak. There is an episode where they go to the planet Riva for a peace negotiation. And they cannot lower their shields as they are targetted by massive defense lasers and could be obliterated if they do. Then they get permission to send people down.
And i might add that lasers come in many different forms, and need not be light. That and photonic cannons work in star trek. I hope everyone here knows a Photonic cannon is a Laser bolt cannon. Photons = light.
1. it could have been a spelling error and they meant to say phasers :p
2. there are no photonic cannons in star trek, that was in a dream sequence only, not a real weapon.
3. lucas' websites, not some hopeful fansite say turbolasers are LASERS "Light Amplification by the Stimulated Emission of Radiation"
Wether or not a 200 gigwatt laser would harm ST shileds is still up for debate though, but certianly SW shields are weaker than ST shields from all of the movies.
Also SW trech is millions of years old, and ST tech is in the future :p
SeaQuest
15-05-2006, 08:42
SQ...I noticed you didn't sign me up. Want to now? Principality of Zeon please.
I was waiting a response to my question. Which version of the PoZ?
There are more than one faction with that name on the list from different Gundam series in that era. I apologize if my post got lost in this mess and you missed it.
Tannelorn
15-05-2006, 08:46
Its tens of thousands. However this is very important. The episode where they had the deaf, psychic diplomat. The planetary defense lasers and rivan ships were capable of destroying the enterprise. So lasers do indeed work. And photonic cannons are used by the Jem'ha dar.
BTW the dominion stands the best chance against the empire. And lasers still do indeed harm the federation shields. However shields and screens work differently. And blasters well..arent lasers. Fighters have very very powerful blasters.
What needs to be done is a fairness quotient. No tech blithering about which side is better and go by this.
Traits. Trekky ships have good shields, cruddy armour accurate weapons very agile and fast.
Warsie ships contain more guns then god of high power, excellent armour..ok shields and are not quick in the least..but have turrets..and fighters.
Generally SW ships to be fair would be less in number then trek ships. Thats a good way to do it yes? If everyone agrees on doing it pretty much that way then its a good start.
And i would definetly go in as the REF.
The Phoenix Milita
15-05-2006, 08:49
Its tens of thousands. However this is very important. The episode where they had the deaf, psychic diplomat. The planetary defense lasers and rivan ships were capable of destroying the enterprise. So lasers do indeed work. And photonic cannons are used by the Jem'ha dar.
.
No the Jem'ha dar use polaron cannons, one of the most powerful ST weapons.
how do i join and are there allowed to be 2 people on 1 race/species
SeaQuest
15-05-2006, 08:57
@Tann: Honestly, the guy who runs that site God-wanks the SW GE into godhood like the SW GE fanboy he is. Honestly, the ST Feds would put up more of a fight (its obvious he conviently 'forgot' about the freaking Dominion War as well as the various encounters with the Borg (who weren't as weak as he made them out to be in his fan-fic)). Seriously, that dude is 100% biased.
And check your facts. The Romulan torp from the TOS episode was designed as an anti-ST ship/station weapon of mass destruction.
The following was written utilizing canon info taken from Deagostini's Lucasfilm licensed Official Star Wars Fact Files™.
"Turbolasers" are the term used for heavy non-solid artillery weapons utilized by the Galactic Empire. Despite the somewhat misleading name, turbolaser technology actually has little to do with lasers. The technology applied in turbolasers spans many different classes of beam weapons from the heavy cannons aboard Star Destroyers, to the common blaster rifle.
The heart and lifeblood of turbolaser technology is an exotic gas known as Tibanna. It is a naturally occurring compound usually forged in the deeper layers of some gas giants. Unrefined Tibanna is gaseous at temperatures above 144.32 Kelvin and solidifies at approximately 2.35 Kelvin, but no sample of Tibanna has ever been cooled below 10 Kelvin. It is theorized that a pure and refined sample of Tibanna would begin to crystallize at temperature extremes below 5.92 Kelvin, but this has not been proven.
Elemental gases such as pure argon or hydrogen only absorb light energy at 26% or 32% efficiency, respectively, and most gaseous compounds do not absorb at efficiencies exceeding 5%. However, Tibanna's basic molecular shape allows it to absorb photon energy at approximately 52.5% efficiency, an unprecedented amount in energy-particle interaction.
Refined Tibanna, that is, Tibanna which has been naturally forged and irradiated in the pressure currents found in the middle-layers of a gas giant, will absorb photons at 79.6% efficiency, making it ideal for use as an energy-delivery system.
Raw Tibanna forms under the exceedingly strong gravity pressures found in the heart of some gas giants as a "branch" of a larger, heavier molecule composed primarily of nickel and iron. Heavy Oxygen, usually O18 isotopes bond with a group of molecules at the base of the Tibanna sprout, and allow it to break free of the larger molecule.
This form of raw Tibanna will gradually rise toward the middle layers, where it comes in contact with a thin neutron belt. These neutrons are usually free-floating subatomic particles condensed in a layer less than 1.0x10^(-12) inches thick, released from the violent collision of heavier metal atoms in the layers below. These free-floating neutrons spin in immense vortex's at speeds nearing .05% of c.
The hydrogen atoms of the Tibanna molecule collide with these free neutrons, creating Deuterium and Tritium isotopes. Most often, these Tibanna molecules are destroyed by the collision, and dissipate either into smaller gas molecules, or some of the atoms are hit so that they transmutate into heavier elements and pull the molecule back toward the heart of the gas giant.
However, a small amount (less than 1%) of the raw Tibanna retains atomic cohesion and gains one atom of deuterium and three atoms of tritium, while losing one carbon and one nitrogen atom. This process is known as spin-stabilization, and produces refined Tibanna. Experimentation with artificial spin-stabilization techniques (Left) consistently produce inferior results, thus naturally spin-stabilized Tibanna gas is highly prized.
Compared with advanced space weaponry, traditional lasers are neither reliable, efficient, or particularly effective against anything except a target of known composition. Photons can carry a great amount of energy and travel at un-anticipateable speeds, but behave in a widely varying amount of ways depending on the type of matter they come in contact with. The most amusing example of this comes from space battles of millennia past, where it was said that the Old Republic's laser weaponry actually reflected off of an enemy vessel's hull and hit the ship it originated from. Other, less embarrassing failures happened when lasers would simply pass through an enemy ship, like glass, without causing any damage, or would barely heat up parts of an enemy hull before the cold of space quickly prevented any serious ill effects.
Particles with a discernable mass, however, like protons, neutrons, and electrons, are not nearly so fickle; the range of damage that these types of energy-carriers cause is much more predictable, but comes at the price of efficiency. Photons are 100% efficient energy carriers, a claim that no other known particle or substance can make. Imperial turbolaser technology takes advantage of this by using intense focused lasers to energize compact pockets of Tibanna (Below left) until the weak molecular bonds of the gas break down at 4,000 Kelvin. Once that occurs, a second beam of photons is introduced that excites the free molecules to over 10,000 Kelvin, at which time the electrons on the individual atoms break away and the gas becomes plasma.
These pockets of plasma are retained in a small magnetic bottle at the base of the turbolaser barrel (Above middle and above left), until the moment the weapon discharges. When it does, the magnetic seal at the mouth of the containment chamber is released, and a ring pulse guides and accelerates the excited atoms along the barrel and out of the apparatus (Below left). The visible effect is a condensed bolt of green glowing plasma (Below right), directed at high velocities (anywhere up to .25c) toward a target. Less refined or impure Tibanna will yield different color bolts ranging anywhere from red to blue to green.
As the plasma bolt travels through space, it is accompanied by a beam of invisible electrons that propagate along the bolt's desired trajectory at the speed of light. These electrons are generated at the mouth of the turret and "spin" around the path of the plasma bolt, creating an electromagnetic tube which helps to focus the packet and keep it from dispersing over long distances. Without this "electron jacket," the turbolaser bolt quickly dissipates into harmless gas, and it is this jacket which ray shielding works to counteract. Often, when a turbolaser impacts a vessel, it is this electromagnetic field which exerts a sizeable force on a target, resulting in a distinct impact sensation compared to a physical collision. Turbolasers can also be used for "flak" bursts, by purposely closing and then terminating the confinement beam before the bolt hits a target.
Blasters operate on a similar principle to turbolasers, but only heat up the Tibanna to 4,500 Kelvin using a power cell instead of a laser; higher temperatures would be harder to control and require a larger magnetic shielding apparatus.
Because of the nature of turbolaser weapons, tremendous amounts of excess heat are often generated and require cryosystems for cooling purposes. Failure of these systems can cause an emplacement to quickly overheat and explode. A diagram of a typical turbolaser emplacement can be seen at the left. This configuration can vary widely between different manufacturers and classes of emplacements. Light turbolasers typically sport no armor plating, and an integrated fire control system at the base of the turret. Other emplacements may be totally computerized, but this is uncommon.
Do I have to highlight the direct source material?
As you can see, even LucasFilms says they are plasma based.
Oh, and Proton Torpedoes are nuclear fusion, not Anti-Matter, based.
And name your canon source for ST photonic cannons.
@NE: Does the above info count as the reference you're looking for?
As for a black hole, who would be stupid enough to ram one?
And yes, it is canon (book-wise) that Transwarp Corriders exist outside the MWG. Its also canon (episode-wise) that it can allow a ship to transverse half the galaxy in a very short period of time.
SeaQuest
15-05-2006, 08:59
No the Jem'ha dar use polaron cannons, one of the most powerful ST weapons.
Anti-Poleron weapons to be specific.
Though, one of the portable weapons in Insurrection had the uncanon name of Photonic Cannon. That's probably what he's thinking of. Only problem with that is the name is uncanon and wasn't stated in the movie.
SeaQuest
15-05-2006, 09:00
how do i join
Just name the faction you want and I'll put you down.
and are there allowed to be 2 people on 1 race/species
I'm afraid I don't understand what you mean by this.
SeaQuest
15-05-2006, 09:01
I was waiting a response to my question. Which version of the PoZ?
There are more than one faction with that name on the list from different Gundam series in that era. I apologize if my post got lost in this mess and you missed it.
@Thrashia: Ehh, I'll just pick it myself. Sorry for making you wait, dude.
Thrashia
15-05-2006, 09:14
I was waiting a response to my question. Which version of the PoZ?
There are more than one faction with that name on the list from different Gundam series in that era. I apologize if my post got lost in this mess and you missed it.
Well, like I said, up to 0083 War in the Pocket, it is the same PoZ. But I will take the 08th MS Team one. That includes all space forces, colonies, and resources, etc.
Chronosia
15-05-2006, 11:18
Hmm, weak huh.
*Reminds MM of the Voyager, an tiny Intrepid class ship, and her ability to survive in the Delta Quadrant for seven long and hard years and still being able to make it home in one piece*
*Reminds MM of the Xindi superweapon's firepower*
*Reminds MM of the Battle of Wolf 359 where a single Borg Cube took out 49 Federation starships*
*Reminds MM that ST used Matter/Anti-Matter for power and weapons long before anyone else thought of it*
Yup; surviving through hard work, deus ex machinas and honest to god technical miracles.
Even if a single Borg Cube took out 49 federation ships; it doesn't change the supreme weakness of ST in the face of hardcore battle orientated very very very severe and powerful 40k. Most races have problems with the Necrons. Barring Chaos, and the Eldar. Kinda...
Chronosia
15-05-2006, 11:19
Wasn't that the big warship that had the A.I. that went crazy due to being alone for so long?
Yes, yes it was. And he founded the Restorian movement, and his avatar fell in love with Rommie, and he managed to resist an AI eraser second time round :D
Wasn't that the big warship that had the A.I. that went crazy due to being alone for so long?
No, that was a Glorious Heritage(Same as the Andromeda Ascendant) known as the Pax Magellanic. Actually both went insane, but the Pax Magellanic was the bigger ship.
Chronosia
15-05-2006, 16:44
Ahem...Pax is Rommies sister ship....Siege Perilous dwarfs both as far as I remember
Ahem...Pax is Rommies sister ship....Siege Perilous dwarfs both as far as I remember
Working off the basis that the SP is the Old Commonwealth's DSA II
The Glorious Heritage is the bigger(physically) class, while the DSA II is, by far, more powerful.
Chronosia
15-05-2006, 16:59
Could've sworn that the DSA II was bigger than Andromeda.
Could've sworn that the DSA II was bigger than Andromeda.
DSA II(Taken from ASL)
Length: 666m
Beam: 471m
Height: 211m
Inertial Mass: 18,045,521 kg
XMC
Length: 1301m
Beam: 976m
Height: 325m
Inertial Mass: 96,408,876 kg
Chronosia
15-05-2006, 17:10
Hm; ah well. 40k ships dwarf them all. At least Andromeda is the Roddenberry thing that has some throwdown :P Some punch power
Hm; ah well. 40k ships dwarf them all. At least Andromeda is the Roddenberry thing that has some throwdown :P Some punch power
Sizewise anyway, but they all have a fairly potent punch.
Chronosia
15-05-2006, 17:31
True; trek lacks in punch tho
True; trek lacks in punch tho
How would the Necro/borg do against kinetic kill missiles(1 km missiles moving at around 90% light)?
Mini Miehm
15-05-2006, 19:55
How would the Necro/borg do against kinetic kill missiles(1 km missiles moving at around 90% light)?
The same as they do against everything. There would be a hole. Then the hole would begin to repair itself. Unless you managed to cripple the ship. Then it's offline, and Phases out when 75% of the ships are dead.
Mini Miehm
15-05-2006, 20:16
MM: I would enjoy it if you took damage. Your ships appear to be totally invincible. I toss a cutting beam and I don't even vape a single Necron. It appears to me that I can't kill any of your ships at all.
*points at hole in Tomb Ship* You mean damage like that? You're dealing with a race that begins to heal as soon as it's hurt. I'm assuming you put a decently large hole in the thing, so you COULD drop in some drones if you really wanted to, since it does take awhile to repair a hole of a certain size.
Facing off with the Necrons is like facing off with the guy from the Halloween movies. You shoot him, he walks off, you blow him up, he comes back, you blow him up again(several times) and he comes back. AGAIN. You don't really kill him so much as you hurt him enough to make him go away. With weapons like ST fields that's gonna take alot of doing, which is why you should either run, accept that Necrons are basically unstoppable without something like a Blackstone(or other Warp/40k armed vessel, possibly SW), or try to assimilate a few.
East Lithuania
16-05-2006, 00:24
im confused as to whats going on at the battle sceane.... i've transmitted messeges and no one has responded in the IC... whats goin on?
Copenhaghenkoffenlaugh/Whyatica, do either of you mind if your meeting/system is the one the Star arrives in?
Whyatica
16-05-2006, 05:10
Seeing as the meeting system is deep in Minbari space, you'd be seen a hell of a lot longer before you'd get anywhere near the Grey Council's ship. On second thought, what sort of FTL do you use, Thaeo?
Seeing as the meeting system is deep in Minbari space, you'd be seen a hell of a lot longer before you'd get anywhere near the Grey Council's ship. On second thought, what sort of FTL do you use, Thaeo?
Slipstream, http://www.saveandromeda.com/allsystems/engineering/enginslipstr.htm
An interdimensional form of travel. Enter point A, exit point B, with the space-time between having quite little effect.
Whyatica
16-05-2006, 05:14
Then sure. Minbari sensors can only detect ST/SW hyperdrive and warp, and B5 style jumpspace.
Copenhaghenkoffenlaugh
16-05-2006, 05:16
Hey, Whyatica, you may want to take a look at MAHQ and look in the Gundam section, F91 sub-section, to know what the Rafflesia is and what it looks like, as well as try to find some way to support it in your hangars.
Edit: And I have no problems.
Then sure. Minbari sensors can only detect ST/SW hyperdrive and warp, and B5 style jumpspace.
Alright, then it's basically just arrived in the system. It's of the same design as the Andromeda.
Whyatica
16-05-2006, 05:19
You can fit it in coffin-style, back lying on the ground of the hangar. Assume there's enough space.
Sharlins can hold a lot of fighters, but rarely do so, seeing as how much havoc 15 Nials can cause an EA fighter squad.
Copenhaghenkoffenlaugh
16-05-2006, 05:22
You can fit it in coffin-style, back lying on the ground of the hangar. Assume there's enough space.
Sharlins can hold a lot of fighters, but rarely do so, seeing as how much havoc 15 Nials can cause an EA fighter squad.
Well, if you'd like the Rafflesia to put a huge scratch in your hangar bay.
I suggest using some form of docking clamp to hold it off the hangar floor, and then get a huge ladder to get to its cockpit, which is at the top.
Whyatica
16-05-2006, 05:23
It's OMGMINBARISTUFF. Trust me, you'll fit, and you'll fit decently at that.
Copenhaghenkoffenlaugh
16-05-2006, 05:25
It's OMGMINBARISTUFF. Trust me, you'll fit, and you'll fit decently at that.
Fitting isn't the problem. The Rafflesia doesn't have landing gear like fighters do, and doesn't have legs like the mobile suits do.
Copenhaghenkoffenlaugh
16-05-2006, 05:48
Posting a link to a picture of Iron Mask/Carozzo Ronah.
http://www.gundamofficial.com/worlds/uc/f91/characters/images/chara_ironmask_a.gif
Something I just found, some of my weapons can be stretched to a firing distance of between 1 and 3 AU(An AU is the aprox distance from the Earth to Sun(or about 150 million kilometres))
Copenhaghenkoffenlaugh
16-05-2006, 07:03
Something I realized:
1: The luna-titanium alloy that my fleet uses as its base construction is very effective at stopping plasma and laser weaponry.
2: My I-Field generators are impervious to almost all weapons, except proton torpedos, concussion missiles, KE weapons, and physical weapons, all of which can pass through it unhindered.
3: Unless you have an I-Field generator (and no, that doesn't mean your deflector shields) and a Minovsky Particle Generator, my beam and mega particle weapons can rip you to shreds without having to deal with your own shields. Minovsky Particle generated weaponry can ONLY be countered by itself.
1. So how would the armour react to an Anti-Proton gun or X-ray laser?
2. Happy days :p
3. How would it interact with armour?
Thrashia
16-05-2006, 07:34
@SQ: Where should I plot myself? As in which system should I set up shop.
hey put me down for rebel alliance i guess(star wars)
A few classic quotes from the Andromeda Universe:
"The difference between Pride Jaguar and the Drago-Kazov? A Jaguar will stab you in the back to gain an advantage. A Dragan will stab you just to see if his knife is sharp."
--Charlemagne Bolivar
"No plan of battle ever survives first engagement with the enemy. Except for mine."
--General Cuahtomec Hutu, Drago-Kazov Pride
"WARNING: Do not operate heavy machinery or navigate the
Slipstream while under the influence of this beverage."
--Sparky-Cola (Label)
"Requested items: One Mark V ECM unit, 1000 km of fullerene cable, one low yield nuclear warhead. Stated purpose: birthday party for foreign dignitary."
--Argosy Special Operations Service requisition form,
"Humans say the road to hell is paved with good intentions. Why? Do they think there's a shortage of bad ones?"
--Karm'Luk P'an Ku,
"The enemy of my enemy is still my enemy."
--Drago Museveni
"Those who fail to learn history are doomed to repeat it; those who fail to learn history correctly-why they are simply doomed."
--Achem Dro'hm
SeaQuest
16-05-2006, 08:37
Well, like I said, up to 0083 War in the Pocket, it is the same PoZ. But I will take the 08th MS Team one. That includes all space forces, colonies, and resources, etc.
Got ya. I'll make sure you have that one.
SeaQuest
16-05-2006, 08:39
Yup; surviving through hard work, deus ex machinas and honest to god technical miracles.
Even if a single Borg Cube took out 49 federation ships; it doesn't change the supreme weakness of ST in the face of hardcore battle orientated very very very severe and powerful 40k. Most races have problems with the Necrons. Barring Chaos, and the Eldar. Kinda...
Everyone is entitled to their own opinions. Let's just leave it at that and avoid further arguement. Alright?
SeaQuest
16-05-2006, 08:39
No, that was a Glorious Heritage(Same as the Andromeda Ascendant) known as the Pax Magellanic. Actually both went insane, but the Pax Magellanic was the bigger ship.
The PM wasn't bigger than the AA. Both were the same size as they were both Glorious Heritage class heavy cruisers.
SeaQuest
16-05-2006, 08:40
Could've sworn that the DSA II was bigger than Andromeda.
Same here.
SeaQuest
16-05-2006, 08:46
True; trek lacks in punch tho
Ehh, ST isn't about blowing stuff up, its about the adventure known as exploration. Ever wonder why it became a cult classic? Because it was willing to answer those things and do those things that defied convention (like the first televised intracial kiss between Kirk and Uhura in TOS).
SeaQuest
16-05-2006, 08:50
@SQ: Where should I plot myself? As in which system should I set up shop.
Where ever you want. However, I would recommend starting a new IC thread as the current one is getting quite crowded.
SeaQuest
16-05-2006, 08:50
hey put me down for rebel alliance i guess(star wars)
Sorry, its taken. The list of factions is in the first post. Take a look and pick one that isn't taken.
SeaQuest
16-05-2006, 08:53
A few classic quotes from the Andromeda Universe:
"The difference between Pride Jaguar and the Drago-Kazov? A Jaguar will stab you in the back to gain an advantage. A Dragan will stab you just to see if his knife is sharp."
--Charlemagne Bolivar
"No plan of battle ever survives first engagement with the enemy. Except for mine."
--General Cuahtomec Hutu, Drago-Kazov Pride
"WARNING: Do not operate heavy machinery or navigate the
Slipstream while under the influence of this beverage."
--Sparky-Cola (Label)
"Requested items: One Mark V ECM unit, 1000 km of fullerene cable, one low yield nuclear warhead. Stated purpose: birthday party for foreign dignitary."
--Argosy Special Operations Service requisition form,
"Humans say the road to hell is paved with good intentions. Why? Do they think there's a shortage of bad ones?"
--Karm'Luk P'an Ku,
"The enemy of my enemy is still my enemy."
--Drago Museveni
"Those who fail to learn history are doomed to repeat it; those who fail to learn history correctly-why they are simply doomed."
--Achem Dro'hm
Those are the things they showed at the intro to each episode, correct?
SeaQuest
16-05-2006, 08:59
@Empiricalis: Don't forget about my Vor'cha ramming one of your cubes at warp speed.
Chronosia
16-05-2006, 13:39
Ehh, ST isn't about blowing stuff up, its about the adventure known as exploration. Ever wonder why it became a cult classic? Because it was willing to answer those things and do those things that defied convention (like the first televised intracial kiss between Kirk and Uhura in TOS).
Which has nothing to do with the fact that were they ever to encounter severely war-hungry, war-equipped races such as those from 40k or SW; they'd be overwhelmed in the first battles; and have to seriously rethink their strategies and weapons.
I can't see Redshirts surviving in the face of Space Marines :D I mean, does anyone in ST actually know the meaning of decent armor? :P
The Phoenix Milita
16-05-2006, 13:43
Which has nothing to do with the fact that were they ever to encounter severely war-hungry, war-equipped races such as those from 40k or SW; they'd be overwhelmed in the first battles; and have to seriously rethink their strategies and weapons.
I can't see Redshirts surviving in the face of Space Marines :D I mean, does anyone in ST actually know the meaning of decent armor? :P
"Hazard teams" from the ST games wear what amounts to minimalized power armor and there are well developed infantry weapons.
Chronosia
16-05-2006, 13:45
Those are the things they showed at the intro to each episode, correct?
God I love those quotes...
"The brightest light is invisible.
It shines through your deeds
and warms the universe "
Chronicles of Courage and Conviction
by Captain Dylan Hunt, Ret., CY 9817
"It matters little how we die,
so long as we die better men
than we imagined we could be -- and no worse than
we feared."
Drago Museveni, CY 8451
"If hope is the engine of the soul, Then duty is the navigator... And love is the fuel."
High Guard Supreme Commander, Sani nax Rifati
Chronosia
16-05-2006, 13:45
"Hazard teams" from the ST games wear what amounts to minimalized power armor and there are well developed infantry weapons.
Well; once the next Black Crusade begins; we can see :D
The PM wasn't bigger than the AA. Both were the same size as they were both Glorious Heritage class heavy cruisers.
I was talking about the Balance vs the Pax. As I pointed out earlier(by including size stats) the Glorious Heritage is the biggest(but not most powerful) vessel ever fielded by the Commonwealth.
Yes they are(and those are some of my favorites).
Thrashia
16-05-2006, 18:44
Well; once the next Black Crusade begins; we can see :D
Aw, shit. *puts on goggles and rain coat while sitting next to the fan*
Ok, so I selected my location, hopefully nowhere near Chrono or his meany and disgusting (though grudgingly cool) crusade. Location: Triangulum Galaxy. Here is a pic detailing the exact location of the system controlled by the Principality of Zeon.
Beirhest System (http://i19.photobucket.com/albums/b184/Upum/New%20MS%20Folder/m33.jpg)
Chronosia
16-05-2006, 18:53
Milky Way, Segmentum Obscuras; thats where I ride from; and by the Gods all around it is going to burn. I call dibs on invading Holy Terra!
How will earth work(as nearly every faction that has human's(of any stripe) has an interest with earth.)
SeaQuest
16-05-2006, 19:56
How will earth work(as nearly every faction that has human's(of any stripe) has an interest with earth.)
Multiple Earths. We've already got mutiple dimensions and time periods, so that shouldn't be to hard considering the number of galaxies we're using.
Thrashia
16-05-2006, 20:15
I'll be setting up the new thread concerning my faction and stuff, so once I get that rolling I will be happily expanding on my merry way, mapping out the Triangulum Galaxy system by system. :D Happy Hunting! Yay!
Also, do we have perhaps a comprehensive map of all the galaxies combined? If not I could attempt one and then let my betters work on it.
I'll be setting up the new thread concerning my faction and stuff, so once I get that rolling I will be happily expanding on my merry way, mapping out the Triangulum Galaxy system by system. :D Happy Hunting! Yay!
Also, do we have perhaps a comprehensive map of all the galaxies combined? If not I could attempt one and then let my betters work on it.
It shall be mine honour to then commence either getting you into the commonwealth, or if you come in all militeristically, wailing on you.
Zukariaa, if it's even remotely intact, orks can salvage it. They have and do make ships out of asteroids, wrecks, meteors and almost anything else that can be welded together and made to hold an atmosphere(even if it leaks a bit) and strap an engine and weapons on.
See Ork Hulks, Ork Roks http://www.specialist-games.com/battlefleetgothic/assets/lrb/C_BFGOrks&Eldar.pdf
[NS]Zukariaa
16-05-2006, 22:25
The thing and everything around it would be annihilated. There would be chunks of metal, sure, but it wont be refitting. It'll be more like using scrap metal to make something new.
East Lithuania
17-05-2006, 01:10
ok./... y is nobody respondin to themesseges in the IC thread?
ok./... y is nobody respondin to themesseges in the IC thread?
Where are you(in relation to other people)?
East Lithuania
17-05-2006, 01:19
in my first post my fleet jumped outta hyperspeed a good distance away from the current battle... close enough so that explosions are visible, but out of sight range espesially since im drifting. more likely i'd show up on radar, yet with how the battle is going least likely anyone would go after it unless i was advancing.
in my first post my fleet jumped outta hyperspeed a good distance away from the current battle... close enough so that explosions are visible, but out of sight range espesially since im drifting. more likely i'd show up on radar, yet with how the battle is going least likely anyone would go after it unless i was advancing.
Probably everyone was(IC) distracted by trying to slag everyone else, and avoid being slagged themselves.
Empiricalis
17-05-2006, 01:22
I didn't bother slagging you since I have two huge targets right now.
East Lithuania
17-05-2006, 01:22
yeah, i guess i shoulda waited for the fighting to stop before i sent any messeges out.
[NS::]Reallydrunk
17-05-2006, 01:24
I will be posting on the IC thread..sorry for the delay..i had alot to do, i will catch up though...linkage please?
Reallydrunk']I will be posting on the IC thread..sorry for the delay..i had alot to do, i will catch up though...linkage please?
http://forums.jolt.co.uk/showthread.php?t=482083&highlight=upper+weston
[NS::]Reallydrunk
17-05-2006, 01:33
Thank you kindly...
Reallydrunk']Thank you kindly...
NP
SeaQuest, could you edit in the IC link to the first post of this thread?
UpperWeston, could you edit in the OOC link in the first post of the IC thread?
Whyatica
17-05-2006, 03:23
I'm going to develop FTLi tech, I'm getting sick of people randomly jumping into deep Minbari space >>.
Copenhaghenkoffenlaugh
17-05-2006, 07:18
1. So how would the armour react to an Anti-Proton gun or X-ray laser?
2. Happy days :p
3. How would it interact with armour?
1. See I-field, and (forgot to mention them) beam shields wielded by the mobile suits.
2. Quite.:D
3. Mega particle weapons have had the tendency to blow holes through Colonies, which have nearly fifty meters worth of armor and soil between their interior and their exterior. If I can find a link to a video on www.youtube.com that pertains to this, I'll put it up especially for you, Theao.
And here's the video to prove what an MP based weapon can do.
http://www.youtube.com/watch?v=o_h1yayuKvc&search=Mobile%20Suit%20Gundam
This second link is a point of reference for mobile suit combat. The other is, as well, and shows you how well capital ships perform against mobile suits, which isn't very well.
http://www.youtube.com/watch?v=DWxQwoyuic8&search=F91
And a third one, which goes in depth on MS combat of my era, as well as showing how launch catipults function.
http://www.youtube.com/watch?v=l1Z1cVovd9E&search=F91
This fourth video shows what my weapons of mass genocide, the Bugs, can do. They are specifically meant to hunt down humans, but after my people have a chance to interact with other societies, it could become the first effective weapon to combat the Flood, the Borg, and the Orks all at once with very little problems.
http://www.youtube.com/watch?v=jnxB7M2XETk&search=F91
SeaQuest
17-05-2006, 08:49
I'll be setting up the new thread concerning my faction and stuff, so once I get that rolling I will be happily expanding on my merry way, mapping out the Triangulum Galaxy system by system. :D Happy Hunting! Yay!
Also, do we have perhaps a comprehensive map of all the galaxies combined? If not I could attempt one and then let my betters work on it.
All I've got are shots of the individual galaxies (all of which are posted in the first post).
SeaQuest
17-05-2006, 08:53
NP
SeaQuest, could you edit in the IC link to the first post of this thread?
UpperWeston, could you edit in the OOC link in the first post of the IC thread?
I forgot? Thanks for reminding me. I was going to do it last night, but I must have fallen asleep.
SeaQuest
17-05-2006, 08:56
I'm going to develop FTLi tech, I'm getting sick of people randomly jumping into deep Minbari space >>.
Mind if I have some high ranking guy show up on the edge though? The actions of one hot-headed Klingon captain earlier could provide spice.
put me on new republic then(star wars)
Thrashia
17-05-2006, 10:09
All I've got are shots of the individual galaxies (all of which are posted in the first post).
Yea, I know that. I mean a map of all galaxies, and in such a way that allow players to see where they are in relation to others. Know what I mean?
Aralonia
17-05-2006, 11:07
Right, straight-up question here.
If I apply as a naval group for a video game modification (specifically this one: http://pds.hwaccess.net ), would that be applicable? The ships in the basic version of the game are incredibly weak, and the modification's roleplaying base (that I take a part in, tee hee) is quite advanced.
If necessary, I can provide backgrounding, etc. for the game modification's advanced storyline, if not, then I'll fall silent.
EDIT: Substantial information can also be found http://penguin-mayhem.net/pds/index.php and a map is at http://penguin-mayhem.net/pds/modules.php?set_albumName=Norsehounds-Works&op=modload&name=gallery&file=index&include=view_album.php link.
SON OF EDIT:
The ships that I will be roleplaying come primarily from http://penguin-mayhem.net/pds/shipguide/hgn/shiplist.htm race, which are culturally similar to Western nations, as evidenced http://penguin-mayhem.net/pds/shipguide/hgn/hgn.htm . If necessary I can provide in-game screenshots of unseen vessels that I may incorporate.
ONE MORE TIME:
The deviantART account http://pdsvajra.deviantart.com possesses several images that would be relevant, such as the Lavi II Combat Interception Shuttle and the LH-19 Siirenias.
Thrashia
17-05-2006, 11:24
Here is the new IC Thread for the Triangulum Galaxy and my PoZ nation.
Link (http://forums.jolt.co.uk/showthread.php?p=10972825#post10972825)
Where(timewise) is the MP gun?
AP guns + PDs vs Suits = fun
Bugs vs smart bullets = more fun
Thrashia, interested in having your exploratory fleet arrive in one of my Triangulum systems?
Chronosia
17-05-2006, 17:04
I need to start a new thread; invade, full force, right out of the Eye
Thrashia
17-05-2006, 19:12
Thrashia, interested in having your exploratory fleet arrive in one of my Triangulum systems?
Sure, that would be interesting. We should map out how many systems are in the Triangulum galaxy. That way we can kind of see where everyone is and stuff. Tell me how many systems you have control of there, and I will work on getting a sort of maps for us (if you don't mind).
I need to start a new thread; invade, full force, right out of the Eye
...My God or the Emperor protect those poor souls that find themselves in thine path...
Aralonia
17-05-2006, 19:24
Okay then. I'm signing up as Hiigaran Grand Navy (HGN), from the popular Homeworld 2 modification “Point Defense Systems”.
15th Hiigaran Expeditionary Fleet Composition:
225th Light Carrier Division
1x Praetor-class supercarrier (CVH), capacity 36 Lavi II strategic interceptor shuttle
2x Imperator V-class carrier (CVB), capacity 18 Lavi II strategic interceptor shuttle
16x Bloodhound III-class (FFB) particle beam frigate
72x Lavi II (FLA) strategic interceptor shuttle
391st Light Cruiser Division
4x LiirHra Block 23a “Crossbow” (CLA) light assault cruiser
4x LiirHra Block 25b “Barracks” (CLV) missile drone cruiser/carrier
4x LiirHra Block 26 (CLE) light escort cruiser
506th Light Cruiser Division
6x Arbiter V Type 01 (CFA) medium assault/picket cruiser
2x Arbiter V Type 02 (CFI) long-range particle beam light cruiser
4x Harbinger III Type 01 (CFE) escort assault/picket cruiser
78th Tactical Special Operations Group
HGNS Hall, Defiance-C4 (BBH) heavy battleship
HGNS Levine, HGNS Brennerman, Krazny Boroda (BBE) escort battleship
56th Tactical Standard Operations Group
HGNS Implacable, HGNS Insurmountable, HGNS Indefatigable, Prince of Hiigara (BCH) light battleship/heavy battlecruiser
32nd Tactical Special Operations Group
HGNS Majestic, J5 Expeditionary Cruiser (BCR) reconnaisance battlecruiser
HGNS Stanek, Krazny Boroda (BBE) escort battleship
2x Marquess-class (CLE) light escort carrier, capacity 9 Lavi II strategic interceptor shuttle
18x Lavi II (FLA) strategic interceptor shuttle
All ships escept the Lavi light frigates are FTL-capable, characterised by a patent “hyperspace window” of sorts that gives off good indication that the ships are emerging. Note the lack of fighters – most ships, such as the Majestic, Krazny Boroda-class, and Defiance launch fighter drones, which are essentially two-stage long-range missiles. All ships possess an beam weapon of some sort, be it a pulsing long-range laser or a continuous wave longer-range weapon. Standard engagement ranges are in the 5000 to 50000 kilometer theater, though technically nigh-unlimited due to the property of the pulse lasers.
Sure, that would be interesting. We should map out how many systems are in the Triangulum galaxy. That way we can kind of see where everyone is and stuff. Tell me how many systems you have control of there, and I will work on getting a sort of maps for us (if you don't mind).
I know I control two systems,(and pretty sure a few more).
SeaQuest
17-05-2006, 23:12
put me on new republic then(star wars)
Understood.
SeaQuest
17-05-2006, 23:14
Here is the new IC Thread for the Triangulum Galaxy and my PoZ nation.
Link (http://forums.jolt.co.uk/showthread.php?p=10972825#post10972825)
Understood. I'll add it to the first post.
Whyatica
17-05-2006, 23:16
Anyone plan on attacking me?
SeaQuest
17-05-2006, 23:16
Right, straight-up question here.
If I apply as a naval group for a video game modification (specifically this one: http://pds.hwaccess.net ), would that be applicable? The ships in the basic version of the game are incredibly weak, and the modification's roleplaying base (that I take a part in, tee hee) is quite advanced.
If necessary, I can provide backgrounding, etc. for the game modification's advanced storyline, if not, then I'll fall silent.
EDIT: Substantial information can also be found http://penguin-mayhem.net/pds/index.php and a map is at http://penguin-mayhem.net/pds/modules.php?set_albumName=Norsehounds-Works&op=modload&name=gallery&file=index&include=view_album.php link.
SON OF EDIT:
The ships that I will be roleplaying come primarily from http://penguin-mayhem.net/pds/shipguide/hgn/shiplist.htm race, which are culturally similar to Western nations, as evidenced http://penguin-mayhem.net/pds/shipguide/hgn/hgn.htm . If necessary I can provide in-game screenshots of unseen vessels that I may incorporate.
ONE MORE TIME:
The deviantART account http://pdsvajra.deviantart.com possesses several images that would be relevant, such as the Lavi II Combat Interception Shuttle and the LH-19 Siirenias.
Honestly, we have enough factions at this point in time for you to choose from. If this is a success, we can always use the canon Homeworld factions as factions next time around. May even add some other tech level factions in as well (makes it more fun and interesting).
SeaQuest
17-05-2006, 23:20
I'm going to develop FTLi tech, I'm getting sick of people randomly jumping into deep Minbari space >>.
Mind if I have some high ranking guy show up on the edge though? The actions of one hot-headed Klingon captain earlier could provide spice.
Bump for Whyatica.
@Empiricalis: Don't forget about my ramming a Cube at warp speeds.
SeaQuest
17-05-2006, 23:22
Okay then. I'm signing up as Hiigaran Grand Navy (HGN), from the popular Homeworld 2 modification “Point Defense Systems”.
15th Hiigaran Expeditionary Fleet Composition:
225th Light Carrier Division
1x Praetor-class supercarrier (CVH), capacity 36 Lavi II strategic interceptor shuttle
2x Imperator V-class carrier (CVB), capacity 18 Lavi II strategic interceptor shuttle
16x Bloodhound III-class (FFB) particle beam frigate
72x Lavi II (FLA) strategic interceptor shuttle
391st Light Cruiser Division
4x LiirHra Block 23a “Crossbow” (CLA) light assault cruiser
4x LiirHra Block 25b “Barracks” (CLV) missile drone cruiser/carrier
4x LiirHra Block 26 (CLE) light escort cruiser
506th Light Cruiser Division
6x Arbiter V Type 01 (CFA) medium assault/picket cruiser
2x Arbiter V Type 02 (CFI) long-range particle beam light cruiser
4x Harbinger III Type 01 (CFE) escort assault/picket cruiser
78th Tactical Special Operations Group
HGNS Hall, Defiance-C4 (BBH) heavy battleship
HGNS Levine, HGNS Brennerman, Krazny Boroda (BBE) escort battleship
56th Tactical Standard Operations Group
HGNS Implacable, HGNS Insurmountable, HGNS Indefatigable, Prince of Hiigara (BCH) light battleship/heavy battlecruiser
32nd Tactical Special Operations Group
HGNS Majestic, J5 Expeditionary Cruiser (BCR) reconnaisance battlecruiser
HGNS Stanek, Krazny Boroda (BBE) escort battleship
2x Marquess-class (CLE) light escort carrier, capacity 9 Lavi II strategic interceptor shuttle
18x Lavi II (FLA) strategic interceptor shuttle
All ships escept the Lavi light frigates are FTL-capable, characterised by a patent “hyperspace window” of sorts that gives off good indication that the ships are emerging. Note the lack of fighters – most ships, such as the Majestic, Krazny Boroda-class, and Defiance launch fighter drones, which are essentially two-stage long-range missiles. All ships possess an beam weapon of some sort, be it a pulsing long-range laser or a continuous wave longer-range weapon. Standard engagement ranges are in the 5000 to 50000 kilometer theater, though technically nigh-unlimited due to the property of the pulse lasers.
First off, is the mod approved by the makers of the original game?
Secondly, is it a TC or does it follow the original Homeworld series canon storyline?
Whyatica
17-05-2006, 23:33
Ehm, SQ. If you don't mind the Minbari blowing the shit out of any Imperial Alliance ship that happens to get anywhere inside Minbari space, then sure.
SeaQuest
17-05-2006, 23:46
Ehm, SQ. If you don't mind the Minbari blowing the shit out of any Imperial Alliance ship that happens to get anywhere inside Minbari space, then sure.
Even if its broadcasting a message of peace and apology?
Oh, would you be located in the same galaxy as the system Talaax has his Vong invading? Slight problem otherwise (as I currently don't have intergalactic FTL tech).
Whyatica
17-05-2006, 23:55
Yes. Minbar is in the Milky Way.
The Warrior caste wants blood, but if the Yuuzhan Vong or Borg attack they'll forget about you pretty freaking quickly. Remember that there were no casualties in Canopus dealt by the Vong, Orks, or Flood, but you destroyed a Sharlin by a ramming speed attack. That means, naturally, that they want your blood.
SeaQuest
18-05-2006, 00:05
Yes. Minbar is in the Milky Way.
The Warrior caste wants blood, but if the Yuuzhan Vong or Borg attack they'll forget about you pretty freaking quickly. Remember that there were no casualties in Canopus dealt by the Vong, Orks, or Flood, but you destroyed a Sharlin by a ramming speed attack. That means, naturally, that they want your blood.
Ahh, well we can't always get what we want. However, I'll keep in mind that B5 EA weapons tend to puncture Federation grade hull armor (according to a fan-film I saw) straight through (as in oh look the Soverign's got a hull in its saucer from top to bottom (similar to what the Klingon torp did in ST VI)). While Klingon ships have heavier armor and weapons, at the cost of speed and agility, I'll go with precident and let something similar happen.
Whyatica
18-05-2006, 00:28
Yeah. If >EA< did that to the Federation, the Minbari should be able to do far better, even to a better armed opponent.
Copenhaghenkoffenlaugh
18-05-2006, 04:45
Where(timewise) is the MP gun?
AP guns + PDs vs Suits = fun
Bugs vs smart bullets = more fun
1. What do you mean?
2. Details, not acronymns.
3. Bugs are like smart bullets, except they give birth to smaller ones that confuse the hell out of them. One Bug can hold up to ten Child Bugs.
1. What do you mean?
2. Details, not acronymns.
3. Bugs are like smart bullets, except they give birth to smaller ones that confuse the hell out of them. One Bug can hold up to ten Child Bugs.
1. I didn't see the gun you mentioned, so I was wondering in what minute of the clip the gun was shown.
2. Anti-proton gun/Point defences
Copenhaghenkoffenlaugh
18-05-2006, 05:34
1. I didn't see the gun you mentioned, so I was wondering in what minute of the clip the gun was shown.
2. Anti-proton gun/Point defences
1. All the mobile suits in the F91 era, as well as the ships from both the 0079 and F91 eras, use mega particle weapons. F91 era mobile suits use beam rifles with multiple firing modes, which are as follows:
Firing mode 1: Standard single shot beam, capable of penetrating standard targets with no I-fields or beam shields. First beam rifles ever used were by the RX-78-2 Gundam and the RX-77-2 Guncannon.
Firing mode 2: Three shot burst, sort of like an assault rifle, but has partially penetrating shots. Less effective. Was made famous by the Titan's Marasai mobile suit during the Gryps Conflict
Firing mode 3: Full autofire, first introduced with Char's Neo-Zeon Geara Dogas, Jagd Dogas, and Sazabi, and first used by the Federation with the production of the Jegan. Some debate that it was introduced by Axis during the Axis Conflict of U.C. 0088. Was more widely used during the Crossbone Vanguard Conflict of U.C. 0123 by both the Crossbone Vanguard and the Earth Federation, although more effectively by the former of the two.
2. I don't know what Anti-Proton Guns can do, because I've never seen one in action, but I do know that Point Defense systems are not that effective against mobile suits in general. The Earth Federation found that out the hard way during the Battle of Loum when the anti-air machine guns they equipped couldn't hit the mobile suits when they were up-close-and-personal, and barely worked at a distance.
An AP gattling gun(mounted on a 'walker') managed to shred medium sized ships in seconds in the show.
Those are projectile point defences, I'm talking about energy/laser point defences(designed for anti-fighter/missile(which move at up to .95C)/sensor drones destruction)
Empiricalis
18-05-2006, 05:50
Borg weapons are deadly accurate, and if I need to smash a few mobile suits at once, tractor beam + cutting beam = no more mobile suit. Or, I could be mean and assimilate a couple mobile suits..
Oh well.
MM, your turn!
ed. Who wouldn't mind being the next target of the Borg? I'm leaning towards you, Whyatica, or SeaQuest, but my assimilation priorities are wonky at the moment.
As are my missiles/guns, but not as much lasers/ap guns.
Three cheers for smart(auto-seeking) bullets/missiles.
Copenhaghenkoffenlaugh
18-05-2006, 06:00
An AP gattling gun(mounted on a 'walker') managed to shred medium sized ships in seconds in the show.
Those are projectile point defences, I'm talking about energy/laser point defences(designed for anti-fighter/missile(which move at up to .95C)/sensor drones destruction)
1. Never seen Andromeda, if that's the show you're referring to.
2. Yeah, and even the White Base's anti-air beam machine guns could do little against mobile suits. I don't think the lasers can track something that can make a major directional course change on a dime. Mobile suits can strafe side-to-side, boost straight up immediately from moving straight forward, and down as well.
What you people don't realize is that mobile suits don't just move like fighters, which is pretty much straight forward. Mobile suits can go to a stand-still almost immediately, dodge shots from there, and then pick any direction they so much wish to go from that same position.
Mobile suits were meant to be the next evolution in combat. Fighters are INFERIOR in comparison. I think the only fighter that was ever effective against mobile suits was the Core Fighter series, and they were rare to come by, and even they had a tough time fighting mobile suits.
Trust me, unless you have a SPECIFIC tactic that can take down a mobile suit after you've had time to analyze mobile suit battle tactics thoroughly, you're thoroughly screwed until thus.
Copenhaghenkoffenlaugh
18-05-2006, 06:03
Borg weapons are deadly accurate, and if I need to smash a few mobile suits at once, tractor beam + cutting beam = no more mobile suit. Or, I could be mean and assimilate a couple mobile suits..
Oh well.
MM, your turn!
ed. Who wouldn't mind being the next target of the Borg? I'm leaning towards you, Whyatica, or SeaQuest, but my assimilation priorities are wonky at the moment.
Unless you can take hold of multiple mobile suits at once, you're fucked. Plus, I don't think that the Borg could lock on to the movement patterns of a huge swarm of mobile suits long enough to assimilate enough mobile suits to counter-balance the battle in their favor.
Like I said before, mobile suits are deadly-agile.
Edit: And no, I'm not trying to play out mobile suits to be the godliest things ever. I've seen Earth Federation Saberfish Fighters take down up to seven Zaku IIs before being taken out themselves.
SeaQuest
18-05-2006, 08:16
Yeah. If >EA< did that to the Federation, the Minbari should be able to do far better, even to a better armed opponent.
Hmm, well, if the regular ST universe's Klingons are heavily armed and armored, imagine what the Mirror Universe Klingons are like.
SeaQuest
18-05-2006, 08:18
Borg weapons are deadly accurate, and if I need to smash a few mobile suits at once, tractor beam + cutting beam = no more mobile suit. Or, I could be mean and assimilate a couple mobile suits..
Didn't seem too accurate in First Contact.
Oh well.
MM, your turn!
ed. Who wouldn't mind being the next target of the Borg? I'm leaning towards you, Whyatica, or SeaQuest, but my assimilation priorities are wonky at the moment.
Remember to try diplomacy. That's canon for the Borg as well.
SeaQuest
18-05-2006, 08:20
1. Never seen Andromeda, if that's the show you're referring to.
2. Yeah, and even the White Base's anti-air beam machine guns could do little against mobile suits. I don't think the lasers can track something that can make a major directional course change on a dime. Mobile suits can strafe side-to-side, boost straight up immediately from moving straight forward, and down as well.
What you people don't realize is that mobile suits don't just move like fighters, which is pretty much straight forward. Mobile suits can go to a stand-still almost immediately, dodge shots from there, and then pick any direction they so much wish to go from that same position.
Mobile suits were meant to be the next evolution in combat. Fighters are INFERIOR in comparison. I think the only fighter that was ever effective against mobile suits was the Core Fighter series, and they were rare to come by, and even they had a tough time fighting mobile suits.
Trust me, unless you have a SPECIFIC tactic that can take down a mobile suit after you've had time to analyze mobile suit battle tactics thoroughly, you're thoroughly screwed until thus.
Probably why they are known as the FT version of helicopters in space.
Correct?
Aralonia
18-05-2006, 09:18
First off, is the mod approved by the makers of the original game?
Secondly, is it a TC or does it follow the original Homeworld series canon storyline?
The mod was not approved by the original game makers, since soon after the game went retail, the two parties owning the IP (Relic and Sierra/Vivendi Universal) have split.
It is a total conversion that takes the original Homeworld2 canon and expands on it. While the original Ascension campaign is present, new tactical ideas have been implemented (for example, enemy frigates and allied escort NPC carriers in Mission 01 and an enemy light battlecruiser (!) in Mission 02) and a further campaign set two years after Ascension in a logical progression of naval warfare is under production.
While I am not a participant in the main RP, the roleplaying behind this next campaign is seen here: http://www.pds.hwaccess.net/forum/viewthread.php?forum_id=4&thread_id=631
As for my part in the modification? I design weapons loadouts for ships and operationalise them into the game.
SeaQuest
18-05-2006, 19:53
The mod was not approved by the original game makers, since soon after the game went retail, the two parties owning the IP (Relic and Sierra/Vivendi Universal) have split.
It is a total conversion that takes the original Homeworld2 canon and expands on it. While the original Ascension campaign is present, new tactical ideas have been implemented (for example, enemy frigates and allied escort NPC carriers in Mission 01 and an enemy light battlecruiser (!) in Mission 02) and a further campaign set two years after Ascension in a logical progression of naval warfare is under production.
While I am not a participant in the main RP, the roleplaying behind this next campaign is seen here: http://www.pds.hwaccess.net/forum/viewthread.php?forum_id=4&thread_id=631
As for my part in the modification? I design weapons loadouts for ships and operationalise them into the game.
Let's get a group ruling on this as it would affect more than just me.
How many members currently taking part in the Cross-Over Wars think we should add the factions from this Homeworld II mod?
Copenhaghenkoffenlaugh
19-05-2006, 05:26
Probably why they are known as the FT version of helicopters in space.
Correct?
Exactly, although they act more like flying, over-sized infantry mixed with helicopters, tanks, and mechs than just helicopters in space.
Copenhaghenkoffenlaugh
19-05-2006, 05:31
Let's get a group ruling on this as it would affect more than just me.
How many members currently taking part in the Cross-Over Wars think we should add the factions from this Homeworld II mod?
I'm down with it (meaning I aprove it).
Don't care either way.
Oh, and Whyatica, did you forget about my shuttle?
Copenhaghenkoffenlaugh
19-05-2006, 05:50
Don't care either way.
Oh, and Whyatica, did you forget about my shuttle?
Seems like it.
Thrashia
19-05-2006, 18:10
Guys I am in Budapest for the next few days and cannot get on. So I will be back on monday. Seeya then.
Since I was the one 'waiting' for you, I don't mind. But Budapest, sounds like a sweet trip.
Chronosia
19-05-2006, 18:49
http://forums.jolt.co.uk/showthread.php?p=10987898#post10987898
There we go :D
Military Command
19-05-2006, 18:57
Is the Earth Starfleet before the making of the UFP or after? If before then I would like to know play the Klingons if so, but if after I would like to be the Earth Starfleet if after the UFP. Thank you very much.
Whyatica
19-05-2006, 21:37
Whoops, Thaeo. I'll toss you in on my next post.
Gejigrad
20-05-2006, 00:07
Abstain.
Wondering where I should jump in.
Naggeroth
20-05-2006, 02:14
Can I please be the Tau Dear?
Thanks.
SeaQuest
20-05-2006, 02:22
Is the Earth Starfleet before the making of the UFP or after? If before then I would like to know play the Klingons if so, but if after I would like to be the Earth Starfleet if after the UFP. Thank you very much.
Before. Enterprise era stuff.
So, I'll put you down as Klingons then. Feel free to use any era you want, or all of them.
SeaQuest
20-05-2006, 02:23
Can I please be the Tau Dear?
Thanks.
Sure thing.
Chronosia
20-05-2006, 23:45
Tau; excellent :D
Thrashia
22-05-2006, 08:31
Alright folks, I am back and into it. TAU! AAAHHH! Not that technosorcery stuff with insane range and armor piercing shooters. It would be interesting to see Tau Battlesuits fight it out with my mobile suits...hmm. Anyhow, nice to see another 40k player.
EDIT: I had a nice trip to sunny Hungary, btw, and I recommend the women if you guys ever happen to go that way. *nudges you* Eh, eh.
SeaQuest
29-05-2006, 08:52
Anyone else interested in joining? We still have several factions available.
The Solarin League
31-05-2006, 22:16
Emp needs to get back, and start posting again.
SeaQuest
01-06-2006, 07:40
I'm on a leave of absence from this rp, for just a short while. Sorry SQ. RL matters and all.
Not a problem. I'm just glad you were considerate enough to let me know.
Telepany
06-06-2006, 21:42
Anyone else interested in joining? We still have several factions available.
Id like to give it a try, what factions are left?
Id like to give it a try, what factions are left?
Check the first post. All the ones that don't have a name next to them are available.