NationStates Jolt Archive


OOC Discussion, Revolt and Revolution! - Page 2

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Wanderjar
24-07-2006, 22:08
Indeed..And also not to be used lightly.

I've never used an IGNORE cannon on anyone. And I never want to.
Carbandia
24-07-2006, 22:11
I have, twice, but not as this nation..As I've implied quite often before I'm a returning player (if someone remembers a nation called Lafeel, then thats me *somehow doubts that anyone does*)..In both cases because of eyepoppingly bad rp..But thats another story..hope we don't have to in this case.
Wanderjar
24-07-2006, 22:22
I have, twice, but not as this nation..As I've implied quite often before I'm a returning player (if someone remembers a nation called Lafeel, then thats me *somehow doubts that anyone does*)..In both cases because of eyepoppingly bad rp..But thats another story..hope we don't have to in this case.



I'm sure he'll see reason. I'm going out for awhile, so I'll see you Malo Hombres later.
Shazbotdom
24-07-2006, 22:28
I'll type up an orbital post in Word, just in case he doesn't listen to reason. It'll be something that will take out at least half his tanks easily. Although i'm not sure if i should do orbital missiles or orbital heavy duty railguns?



p.s. the US is experimenting with Railguns as we speak, so i don't want to hear anything about them not being fesable in MT, or even early PMT.
Carbandia
24-07-2006, 22:34
Feasible, sure..it's their practicality in mt that I'm unsure about..Still with your defense budget..
Cravan
24-07-2006, 22:37
I use rail guns, so I don't see why not. :p

@Wanderjar
Hombres malos. Adjectives come after the nouns they describe en espanol. (I would put the ~, but I'm too lazy to reconfig my keyboard atm) ;) And why are we bad men?
[NS]Asylumny
24-07-2006, 23:06
does chiterland even play? I havent seen him
Carbandia
24-07-2006, 23:13
Asylumny']does chiterland even play? I havent seen him
dead nation, apparently. Why we are figthing over the terretory of him?..*shrugs* ask someone that was here at the start, cuz I don't have a clue.
And going through 40+ pages of rp to find the reason is a bit much..
Cravan
24-07-2006, 23:13
Wanderjar has taken over for him.
[NS]Asylumny
24-07-2006, 23:14
so we are all defending a dead nation that no one controls? Its probaly deleted
Carbandia
24-07-2006, 23:25
I've seen stranger things happen..Like people declaring war on a dead nation, and it going to three pages (mostly the invader's posts) with him rolling over the other guy before somebody put a stop to it..Not to mention all the "I declare war on teh w0rld!!111!!" threads..
Hurtful Thoughts
25-07-2006, 00:16
I shelled the Pudites and the Parthians with 18" Railguns at 300 miles distance. (Herholtzer to Ort and Locke)
(and then recieved return fire by Parthian 25" railguns)

And neither of them even blinked.

I did manage a few thousand casualties though.
Wanderjar
25-07-2006, 00:41
Asylumny']does chiterland even play? I havent seen him

Chitzeland left a few months ago. I'm him now.
Wanderjar
25-07-2006, 00:42
I use rail guns, so I don't see why not. :p

@Wanderjar
Hombres malos. Adjectives come after the nouns they describe en espanol. (I would put the ~, but I'm too lazy to reconfig my keyboard atm) ;) And why are we bad men?

I know, that was the joke of it all lol!

I saw it in a Vietnam Memoir I read recently, and thought it was funny.
Hurtful Thoughts
25-07-2006, 00:44
dead nation, apparently. Why we are figthing over the terretory of him?..*shrugs* ask someone that was here at the start, cuz I don't have a clue.
And going through 40+ pages of rp to find the reason is a bit much..

Reason why I haven't pulled out (and also what carried the thread long enough for another wave of players)

A grudge fight between Parthians and PROHT forces.

PROHT hires a few mercs to bolster defenses w/o lossing any troops.

Meat Wunderjar on another thread and caught him and Liberated Ireland talking about this thread so I told them it was still going regardless of the fact that Chitzeland is apparently really dead and never coming back.
(People die unexpectedly all the time, why not Chitzeland?)

Alternate (official reason): Because I was hired by the Origiinal Chitzeland not to let any nation take it over. (Though he said nothing about letting it shrink)
[Note, that agreement is on yet another of his threads, ask Wanderjar for details (he was the first to ask why I was here on like page 5 or 15 or something (http://forums.jolt.co.uk/showpost.php?p=10773855&postcount=145))]

My response to his question: (http://forums.jolt.co.uk/showpost.php?p=10773924&postcount=147)

http://forums.jolt.co.uk/showpost.php?p=10767682&postcount=171
[NS]Asylumny
25-07-2006, 00:48
ok, hey I remember liberating ireland does he still play?
Carbandia
25-07-2006, 00:50
Posted earlier today, as I recall..
Wanderjar
25-07-2006, 00:50
Reason why I haven't pulled out (and also what carried the thread long enough for another wave of players)

A grudge fight between Parthians and PROHT forces.

PROHT hires a few mercs to bolster defenses w/o lossing any troops.

Meat Wunderjar on another thread and caught him and Liberated Ireland talking about this thread so I told them it was still going regardless of the fact that Chitzeland is apparently really dead and never coming back.
(People die unexpectedly all the time, why not Chitzeland?)

Alternate (official reason): Because I was hired by the Origiinal Chitzeland not to let any nation take it over. (Though he said nothing about letting it shrink)


And so I felt obligated to come back, since the whole war is my fault anyway. And why is New Chitzeland my puppet state? Because I propped up the government anyway, so I figured I might as well become Chitzeland.


(OOC: How do you know Chitzeland died anyway???)
[NS]Asylumny
25-07-2006, 00:51
If your talking to me, the guy hasnt posted in awhile so I fiqured he quit
Wanderjar
25-07-2006, 00:54
Asylumny']If your talking to me, the guy hasnt posted in awhile so I fiqured he quit


I was talking to PROHT ;)
Hurtful Thoughts
25-07-2006, 01:00
I'm guessing.

I may not know much about forum manners, but when you quit you generally post a goodbye thread and post on all active threads that you are leaving.

Chitzeland lacks that. Hence, one day he was able to log on and now he isn't.

That or when ppl quit they just stop showing up, but Chitzeland struck me as too polite to do that.

Hence my surprise when a person came by claiming to be "New Chitzeland".

The real Chitzeland wouldn't have needed to make a new name. Since accounts are forever.
Wanderjar
25-07-2006, 01:14
I'm guessing.

I may not know much about forum manners, but when you quit you generally post a goodbye thread and post on all active threads that you are leaving.

Chitzeland lacks that. Hence, one day he was able to log on and now he isn't.

That or when ppl quit they just stop showing up, but Chitzeland struck me as too polite to do that.

Hence my surprise when a person came by claiming to be "New Chitzeland".

The real Chitzeland wouldn't have needed to make a new name. Since accounts are forever.


True, thanks, I was curious.
[NS]Asylumny
25-07-2006, 01:20
PUDU post a reply!!!!! :headbang:
[NS]Asylumny
25-07-2006, 01:45
GOD DAMN YOU, post I have NO patience
Hurtful Thoughts
25-07-2006, 02:34
Get some, take a walk or something.

It won't be the end of the world if he skips a beat or two.

The thread just won't move while he's away... much.

He - like the Parthians - takes time and consideration in his posts.

That or he just dozed off like he said he did.

Text based RPs are not known for being fast, in fact, quite the opposite.
But they allow you and other players to interact in any way they please.
(A feature you'll never see on any other type of RPG)
[NS]Asylumny
25-07-2006, 02:37
Get some, take a walk or something.

It won't be the end of the world if he skips a beat or two.

The thread just won't move while he's away... much.

He - like the Parthians - takes time and consideration in his posts.

That or he just dozed off like he said he did.

lol I wish I could get some. I going nuts, Im here hit hitting the refresh button, Ive been doing it for 2 hours now
Emporer Pudu
25-07-2006, 04:50
Calm down everybody, I'm gone for an afternoon, and people start orbitally bombarding me or IGNOREing my tanks.

First, the link you posted to is not the technology I have. I have placed an order for some, but I do not have it.

Second, I never claimed they were invunerable. IC'ly I am very arrogant about their capabilities since I'm doing it from my nation's point of view, but in OOC, where I am serious, I never claimed that they would be invunerable to artillery fire and missiles, they are jsut well-prepared to deal with it. One AT rocket will do very little. 25 will do quite a bit more.

Also, lobbing shells (howitzers) reduces their power greatly, not to mention it is (probably) just an HE fragmentation thing for targetting my infantry. Try firing some direct fire weapons (guns) using dedicated AT shells, (or shot, depending on how your military works, but I wouldn't reccomend the second option) and just keep doing it. These tanks are tough, but they will die.

An Abrams will cost roughly 4-5 million dollars, while I payed over 38 million dollars per ST-37K1.


Any other specific problems you have with it I will also now address for you.
[NS]Asylumny
25-07-2006, 04:52
Hes ALIVE!!!!! :eek:
[NS]Asylumny
25-07-2006, 04:53
make the need damn move! My ships have been up there for 1 whole day now!
Wanderjar
25-07-2006, 04:54
Calm down everybody, I'm gone for an afternoon, and people start orbitally bombarding me or IGNOREing my tanks.

First, the link you posted to is not the technology I have. I have placed an order for some, but I do not have it.

Second, I never claimed they were invunerable. IC'ly I am very arrogant about their capabilities since I'm doing it from my nation's point of view, but in OOC, where I am serious, I never claimed that they would be invunerable to artillery fire and missiles, they are jsut well-prepared to deal with it. One AT rocket will do very little. 25 will do quite a bit more.

Also, lobbing shells (howitzers) reduces their power greatly, not to mention it is (probably) just an HE fragmentation thing for targetting my infantry. Try firing some direct fire weapons (guns) using dedicated AT shells, (or shot, depending on how your military works, but I wouldn't reccomend the second option) and just keep doing it. These tanks are tough, but they will die.

An Abrams will cost roughly 4-5 million dollars, while I payed over 38 million dollars per ST-37K1.


Any other specific problems you have with it I will also now address for you.

Ok, sorry about our over reaction. We're cool?
Emporer Pudu
25-07-2006, 04:59
Yeah, yeah.

I'm hesitant to post until people understand that it's not neccesary to drop railguns from space on my armored divisions to kill them. As soon as people agree with that, I'm gonna hold off on any IC stuff involving the questionable tank.


Also, I would like to point out that the ST-37K1 is my nations Heavy Armored option. I will, for most engagements not taking place ten miles from the single largest concentration of Pudite forces in Chitzeland, use my basic, domestic GT-6 tank.

It is firmly Modern Tech, I promise.
[NS]Asylumny
25-07-2006, 05:01
We where just kidding about the rail guns.Now you explained the tank. Any proven its modern tech we wont use rail guns.
Emporer Pudu
25-07-2006, 05:29
Alright I'm going to sign off for tonight, as soon as I post a bit about mine and the Aeson's guys on the western flank and the railroad.

Bye bye.
Mercenary Corps
25-07-2006, 05:30
Alright I'm going to sign off for tonight, as soon as I post a bit about mine and the Aeson's guys on the western flank and the railroad.

Bye bye.


Bye bye!!!
Shazbotdom
25-07-2006, 05:30
OOC:
*holds up hand* I promise not to drop 'uber railgun bombardment of doom' on your troops. I might drop a few missiles though to soften them up.
[NS]Asylumny
25-07-2006, 05:30
Alright I'm going to sign off for tonight, as soon as I post a bit about mine and the Aeson's guys on the western flank and the railroad.

Bye bye.

nononono I want to land
Hurtful Thoughts
25-07-2006, 05:45
No railguns?

Then what on Earth have I been using since I arrived?

(It most likely has been debated wether the ER in CR-##ER meant either Electromagnagnetic Railgun or Extended Range, on that issue, I won't give an IC comment and leave it to the techies to figure it out)

And I'm pretty sure it wasn't fuzzy pink slippers that sunk my cruiser... 25" shell holes from 300 miles don't lie... Them's there got 'em some railguns in dem der backyards...

But then again, those railguns came on massive multi-hundred ton mounts, and usually relied 50%-75% or more on their conventional charge just to get the shell moving, with the rails only accelerating the shells a little more.

And again, I already shelled the Pudites a long time ago with a few of those guns. They didn't do much (mostly because I RPed a 2 day warning before actually shelling, with the humorous scene of Pudites retreating from leaflets of doom, I kid you not [the leaflets killed 100 Pudites via massive papercuts apparently].)
Hurtful Thoughts
25-07-2006, 05:57
Proof that Pudites suffered casualties to 5 leaflet shells:
The shelling (http://forums.jolt.co.uk/showpost.php?p=10826029&postcount=386)

Pudite post (http://forums.jolt.co.uk/showpost.php?p=10850308&postcount=401)

Casualties were moderate, as most men had taken cover in prefabricated shelters brought over from the Dominion.

My response (http://forums.jolt.co.uk/showpost.php?p=10852605&postcount=402)

The begining of the March of death (http://forums.jolt.co.uk/showpost.php?p=10865233&postcount=422)

Around that time I set up recon point charlie and the rest is history, very ironic once you look at it.
[NS]Asylumny
25-07-2006, 06:02
This is a test
Emporer Pudu
25-07-2006, 06:11
Bye bye!!!

Okay, I was just checking back here after I posted and I must ask...

Who are you!

I'll learn tommorrow I guess, see ya... again.
[NS]Asylumny
25-07-2006, 06:13
wanderjar
Hurtful Thoughts
25-07-2006, 06:36
I think this little border conflict would, under any other circumstance, be rather simple.

But since those are Pudites, it is going to get really painful real quick.

Since if I recall corretly, your men don't know what a white flag means...

Meanwhile I'm trying to figure out what GASN means...
Dephire
25-07-2006, 06:52
Okay. I'm just trying to add this to my Subscriptions.
The Parthians
25-07-2006, 09:39
We're pissed because Pudu's tanks are undestroyable. Not to mention that they aren't MT, which is what this RP is. Basically, he's god modding, and we're asking him to change the weapons to be about the same as Leopards or Abrams. Hell, if he brought in legions of K-1s and Behemoths I'd be cool with it. At least we can fight those. His friggin' tanks aren't!!!


I actually use a similar type of Soviet Bloc designed tank, but Doomingsland pattern called the M-29A4. The stuff SB puts on their tanks are feasible with MT, but are rather pricey to put on a weapons system, and the red tape which covers weapons procurement programs in the US army makes it all the more unfeasible. Now, say you have an absolutist form of government which spends insane amounts on defense, and cuts red tape by decree, the weapons are completely and totally feasible.

Pudu and I both fit those criteria.
Wanderjar
25-07-2006, 11:09
I actually use a similar type of Soviet Bloc designed tank, but Doomingsland pattern called the M-29A4. The stuff SB puts on their tanks are feasible with MT, but are rather pricey to put on a weapons system, and the red tape which covers weapons procurement programs in the US army makes it all the more unfeasible. Now, say you have an absolutist form of government which spends insane amounts on defense, and cuts red tape by decree, the weapons are completely and totally feasible.

Pudu and I both fit those criteria.

As do I.
[NS]Asylumny
25-07-2006, 11:12
ooc:wanderjar do you get any sleep its 6 in the mroning. The only reason Im up is because someone crashed ogames server *cough*notme*cough*
Wanderjar
25-07-2006, 11:14
Asylumny']ooc:wanderjar do you get any sleep its 6 in the mroning. The only reason Im up is because someone crashed ogames server *cough*notme*cough*



For some odd reason, I couldn't sleep last night. So I didn't. I won't be sleeping tonight either, because I'm having some of my friends over to my house, so 48 hours without sleep FTW!!!
[NS]Asylumny
25-07-2006, 11:16
lol your going to start to see little blue fuzzy things next to you
Carbandia
25-07-2006, 13:46
Calm down everybody, I'm gone for an afternoon, and people start orbitally bombarding me or IGNOREing my tanks.

First, the link you posted to is not the technology I have. I have placed an order for some, but I do not have it.

Second, I never claimed they were invunerable. IC'ly I am very arrogant about their capabilities since I'm doing it from my nation's point of view, but in OOC, where I am serious, I never claimed that they would be invunerable to artillery fire and missiles, they are jsut well-prepared to deal with it. One AT rocket will do very little. 25 will do quite a bit more.

Also, lobbing shells (howitzers) reduces their power greatly, not to mention it is (probably) just an HE fragmentation thing for targetting my infantry. Try firing some direct fire weapons (guns) using dedicated AT shells, (or shot, depending on how your military works, but I wouldn't reccomend the second option) and just keep doing it. These tanks are tough, but they will die.

An Abrams will cost roughly 4-5 million dollars, while I payed over 38 million dollars per ST-37K1.


Any other specific problems you have with it I will also now address for you.
Would just like to point out that at this close range, and 1k meters is point blank by modern definition, there's no real point to lob shells at all..The Maulers are fireing direct fire. A minor point, but a point that needed to be made..

And yes, they have a at round as well..HEAT rounds are not affected by lack of muzzle velocity (a common problem with artillery pieces)..And that could ruin your whole day, even if you are in a ST..
Emporer Pudu
25-07-2006, 15:24
Here are the full technical specifics for the ST-37K1:
The ST-37K1 Next Generation Battle Tank represents the absolute zenith of Soviet Bloc tank design, the best, the highest, the most advanced. It surpasses every previous design, and far exceeds those of even its 'closest' competitors, of which there are none, this tank stands alone above the rest, unchallenged and certainly never to be dethroned from its glorious position. No vehicle on this earth, in this time, now or in the future, can ever come close, can ever hope to challenge, and undoubtedly will never surpass the ST-37K1, the world's finest, most advanced, most lethal, and most capable battle tank, the zenith of tank design. From its incredible armaments package to its powerful electronics package, the ST-37K1 reigns supreme in every facet of armored warfare. Currently, two versions of the ST-37K exist: The ST-37K1 Advanced Systems Package which is the most advanced and lethal variant and the ST-37K2 Base Package [A reversal since the base unit usually comes first]. One other variant exists but is not displayed here is the ST-37K3E Experimental Advanced Armaments Package.

The ST-37K1, with its impenetrable armor and defense system to its vicious armament, is an armored vehicle with absolutely no equal, and never will there be a tank which could ever hope to combat it. The ST-37K1 has taken armored warfare to the next realm, to a realm previously unachievable, and now occupies that sole position at the very top, for the ST-37K1 is the only vehicle capable of doing so, it is the next generation.

Internal Design

Although the ST-37K1 [ASP] is an all-new design, it still retains some features of the previous ST-29K [and ST-29K2] next generation tank, primarily its attack helicopter-style cockpit. The decision to remain with the current system was primarily a choice of crew defense and tank resilience, defeating the proposal for an unmanned turret [which would leave all crewman in one area, and with the current technology, the ST-37K1 can operate with the commander as the tank driver]. Dat' Pizdy engineers finalized the design as an advanced helicopter-style cockpit, with the two turret crewmen [commander and gunner] sitting in a tandem position, the gunner forward of the commander but below, and the commander immersed in a field of LCD screens providing data not shown through his direct neural interface. The commander has access to all aspects of the tank's function, and can even pilot the tank in the event of the death of the driver, meaning increased vehicle resilience. The gunner is given fire control and targetting systems and operates the General Armor AI System, which assists him in operating the armaments of the tank [pre-programs targets for the computer to engage utilizing the tank's armament].

The driver, instead of his former position in the very front with his own periscope systems, is now located farther aft, in the center of the body of the tank, encapsulated in monitors providing a real-time view of the terrain outside in three modes: electro-optical [cameras; at night it is night vision]; thermal/infrared; and three-dimensional composite [uses data from the targetting computer to give a view outside using LADAR/LIDAR, infrared, millimetric radar, etc. networked together]. The drive system is a drive by light [fibre optic] yet maintains an emergency mechanical linkage to the drive train.

The engine and most drive components are located to the rear of the turret assembly, with most of the batteries and electrical motor components positioned under the turret and surrounding the driver, providing additional protection. However, if a direct hit in the front of the tank kills the driver and the forward four electric motors, the tank can still operate and drive nearly normally with the commander operating the drive control systems and the rear electric motors providing the power. Electricity saving systems store unused power for peak use.

The interior is designed to defeat fires, with a halon immediate fire extinguishing system. The crew compartments are liquid cooled to keep the areas cool [due to high temperatures created from computer systems]. All tank ammunition is in an armored storage box, as is the entire main gun system (since its seperate from the crew compartment).

The ST-37K2 Base Platform utilizes a slightly different internal design, although most aspects of the K1 ASP still survive in the K2 variant. One of those that remains is the cockpit formation for the gunner and commander, however, in place of the auto-loader is a human-loader, which ensures greater resilience in tank design and allows for the tank to continue to operate effectively had the autoloader malfunctioned or been disabled. The driver is located forward of his current position and given back-up periscope vision systems tied in with thermal imagers/low-light optics to ensure the operability of the tank at night or in low-light conditions, including dense fog or smoke.

Powerplant and Propulsion

The ST-37K1's primary powerplant is an improved hybrid power plant to provide propulsion and power to its vast amount of systems. Initially, a heavily upgraded MVE-1600-EXA3 1600 horsepower twin turbocharged diesel engine provides general power [and operates an electrical generator], however, it is assisted by the electric assist system [EAS] which is a hybrid fuel cell/battery system. The hydrogen fuel cells recharge the batteries (or directly assist the engine) and the batteries store the energy as well as assist the engine. The batteries are also recharged using a series of electric generators attached to the non-driving roadwheels, as the wheel spins from movement, the generator produces electrical energy, either feeding the motors or storing it in the battery system.

An interesting note of the engine is its ability, courtesy of computers and advanced electronics, to shut down portions of the engine to save on fuel, such as in cruise/highway mode where taxing the engine will not occur at a constant, smooth speed. When this occurs, a number of the cylinders actually disengage, saving heavily on fuel. This 'Power On-Demand' feature allows for greater fuel economy, less maintenance [especially since the cylinders which are disengaged are cycled], and increases engine life span. After the cylinders are disengaged, and the tank happens to, say, head off-road and into mud where the engine is taxed, the cylinders re-engage and the engine's full amount of power is reverted to the tank. In the event of a system failure, the tank can still operate, but with a reduced number of cylinders, meaning less over-all power but the tank can still function relatively normally, albeit at a reduced pace and performance.

The primary drive train is an electrically fired hydrostatic transmission system utilizing electrically operated pumps to regulate hydrualic flow to the hydrostatic transmission. This allows the ST-37K1 a smooth acceleration, smooth deceleration, and infinitely variable speed. An emergency mechanical linkage with forward gears and two reverse provides improved traction and power/performance for situation when the electrical system is overcome or fails. Due to the nature of the drive system, it is very fuel efficient [as there is no direct load on the engine]. Another positive of this system is the fact that the diesel engine can shut down and the tank can operate fully on battery and generator power, meaning the tank is completely silent.

The ST-37K1 is capable of reaching a top road speed of roughly forty-five miles per hour [45 MPH] and an off-road speed of roughly thirty-two miles per hour [32 MPH].

For the suspension, the ST-37K1 utilizes a brand new magneto- rheological fluid (MR) semi-active suspension system to completely revolutionize the undercarriage of the vehicle. This suspension system provides for an ultra-smooth ride over any obstacle, depression, or obstruction. Also, due to the new system, roadwheel, electric motor, mechanical drive gear, generator, and axle life and efficiency are all greatly increased courtesy of the MR suspension system's unique operation. This allows for a much more rapid engagement of target, less wear on tank components, reduced noise (less movement), not as much potential injury to crew members (due to jostling or bumping), and a much more safer environment. The system is augmented by conventional hydraulic shock absorber suspension to provide added stability and resilience.

Armor - PLEASE VIEW NEXT POST TO SEE UPDATED/REPLACEMENT ARMOR

With the choice of an all-new tank, an all-new armor was needed, and the design team at Dat' Pizdy Advanced Armor Works succeeded in every way in creating an armor that will ensure the dominance of the ST-37K1 on the battlefield of today and tommorow, and that will ensure the survival of every ST-37K1 to the end of time, for time is the only thing the ST-37K1's armor can not defend against. With new technology such as Plasma Immersion Ion Implantation to create a whole new class of hardened metals to the newly developed Dynamic Explosive Reactive Armor [DERA], this tank is a bastion of defense impervious to all who oppose. Unfortunately, the armor was not designed to be modular, as modularity creates a weakness in the armor scheme, and weakness is something the ST-37K1 does not and will never have.

The initial layer is the newly developed AERA-III, a Dynamic Explosive Reactive Armor [DERA], providing exceptional defense against both kinetic and other types of warheads. Operating much like a conventional ERA block, the block face is instead a thickened plate [at a twenty-five degree angle in relation to the armor face], with the explosive propellant positioned behind it and around its edges. With a patterned and directed detonation procedure, the explosive ring around the outside detonates first, operating like conventional ERA and blasting a HEAT shell's jet with a jet of its own as well as potentially throwing it or a kinetic kill vehicle off course enough to where its damage is minimal or it is subjected to further DERA reactions, then the primary charge ignites, propelling the plate into whatever projectile is incoming, either deflecting the projectile [especially since the plate is at an angle], disfiguring it, or altering its flight path with the second plate [back-plate] rebounding off the armor and into the remnants of the projectile. This is further enhanced by a twin-layer system, two layers of DERA possible due to the plate protecting the majority of propellant. The layers are found on all exposed surfaces [except rear main body] including the turret roof [and auxiliary turret roof]. [Can be removed for infantry operations, or disabled]

The secondary layer begins after the AERA-III. The initial layer of the conventional armor is composed of a spaced gap system to effectively neatralize any HEAT rounds that penetrate the defense systems. Beyond this is a kevlar infused layer of ceramics designed to absorb and spread the kinetic energy of a kinetic kill round. This is further enhanced by a layer composed of a slanted titanium honeycomb layer (which gives it incredible kinetic energy absorbant powers). Behind this is a layer of solid steel which surrounds a coarse ceramics, kevlar, boronated plastic bond (the boronated plastic absorbs radiation). A final thick layer of boronated plastics and carbon elements protect the crew from radiation. This layer is further supplemented by the Fused Interlock Armor System [FIAS] which are blocks of armor interlocked with another block to form a configuration like that of a brick wall. These blocks are of a blended metal design with ceramic inserts, strengthened with fibers to prevent shattering and coated in a hard substance. The system is encased in an area which allows some movement, allowing for the system to actually absorb and dissipate kenetic energy across a wider area and softening any blows for the tertiary layer to absorb. All ceramics are surrounded in plasma immersion ion implanted metal armor, where the plates of armor are immersed in a high-temperature, high-magnetic field plasma field [within containment equipment]. The magnetic fields drive the energetic plasma ions into the metal creating a very hard outer layer. All steel surfaces are plasma immersed.

A tertiary layer is an alunimum, plasma ion-hardened tank roughly about an inch and a quarter thick that contains electrolytic fluid (which changes its viscosity when hit with an electric shock). When a round is detected coming towards the vehicle, an electric firing system fires an electrical pulse towards the electrodes protruding into the fluid across each individual tank (there are a series of these tanks, each covering different portiosn). This means, that when a round impacts and penetrates the primary layer, it will hit the gel-like liquid and then it will harden (well, thicken) and spread the energy across the tank, reducing its effectiveness. To prevent spillage, each tank is cordoned off with metal strips to prevent one hit from draining an entire tank. This entire system is the Liquid-Based Passive Defense System (LBPDS) or Electrolytic Fluid Defense System (EFDS). The tanks are present on the front glacis, turret sides, turret front, turret top, vehicle rear, and vehicle sides.

The final layer is a tank-wide anti-spalling layer composed of light weight fibers and metal to prevent damage from fragments to the crew and internal components.

Close-In Defense and Active Countermeasure Systems

To further enhance its defense against all threats, the ST-37K1 utilizes the Close-In Defense and Active Countermeasures Suite, composed of a number of systems intertwined to provide the tank with a level of active defense unrivaled on the battlefield of today and well into the future. With its arrayed suite of systems, it is an impenetrable defense system with no equal.

The first system is the Advanced Airborne Threat Defense System (AATDS) which is a series of three weapons mounts, one to the rear of the turret and the other two mounted in recessed portions of the forward area of the turret. Each AATDS turret is composed of a bank of three 'armored centrifuges' (the armor is light and basically only protects against shrapnel or ricocheting rounds). These three centrifuges are located on 360 degree traversing turntable with three hydraulic actuators which allow the three 'centrifuges' to move up or down a number of degrees. The first centrifuge covers an area from -15 degrees to +30; the second centrifuge covers from +20 to +80; the third covers from +60 to +120 degrees. This allows for each system to engage ground level targets, line of sight missiles, and top-attack missiles. Each turret is faced to allow for full overlapping and defensive abilities. Each AATDS 'centrifuge gun' is a centrifuge, although it fires conventional rounds in an arc pattern (since it spins it releases the rounds to cover an arc of space) at incredibly high rates of fire (up to 120,000 rpm). The projectiles used are the 6.5mm ball ammunition used by conventional infantry forces. No propellant is needed but the ammunition fired is capable of velocities as high as 8000 feet per second, and are fired so close together that they are only 1/32nd of an inch apart, meaning complete and utter target saturation. Employed as a close in defense system, this system is incredibly effective. The AATDS can also be used against infantry and is tied into the 'Active Engagement Suite', which is a series of systems designed to actively engage opposing forces that have fired on the tank (i.e. ATGM crews). Each AATDS turret has its own thermal imager, however all weapons systems are tied into the 'Integral Fire Control Suite' which is a series of threat detection systems and fire control systems such as thermal imagers, electro-optical, millimetric radar receivers and emitters, light detection and randing (LIDAR), laser detection and ranging (LADAR), and low-light optics. These systems are not employed on the ST-37K2 Base Package tank.

In addition to this, it also has the Launch Point Suppression System [LPSS], which makes use of all auxilary weaponry systems (commanders weapon, gunners weapon, any other weapons, unless in use by crew) to rapidly engage ATGM crews. It uses the same systems used by the AATDS to detect the missile, but instead of firing at the missile, it calculates the point of origin of the launch, and quickly lays down suppressive fire on that area. This is especially effective against wire guided weapons or remotely guided weapons [which require the crew to keep the missile on target], and lessens the chance of another weapon being fired. The system can be disabled.

The final active defense system is the ARENA Mk. III. This system uses a mini-turreted microwave emitter as its active missile defense system to effectively disable missiles en route to the vehicle at ranges of hundreds of feet, likely causing it to detonate prematurely or crash. The ARENA Mk. III's roots lie in the aircraft mounted AFR/SIRR microwave emission system, both share a heavy parts commonality, meaning a high concetration of available parts. This system is not employed on the ST-37K2 Base Package tank.

Active Anti-Sensor System

The ST-37K1 utilizes something which promises to revolutionize the modern battlefield, the ATAQ/M-7A Active Anti-Sensor System. With the ATAQ system, no longer is anti-sensor system a passive chore, done with electronics, instead it is elevated to a manual level. When an enemy tank is detected, its range, heading, speed, etc. determined, and if the commander or gunner decides to, an 81mm mortar tube mounted in the rear flank of the tank positions itself (as it is in a semi-moveable pod) and fires a 'double-tap' of two 81mm mortar shells (which can be rocket assisted for enhanced range [such as light recon drones to 'see over the next hill']). The first shell is a proximity concussion grenade, with a sensor which detects either its altitude or its position to the tank and can maneuver itself (to a small extent with small deployable fins) to be in a prime position. Then a detonation occurs creating an intense concussion blast, capable of shattering the camera lenses, sensor systems, infrared detection screens, and even the internal workings of radar (or at least dislodging them). The blast, depending on weather conditions and its distance from the tank can also disable and shatter computer screens and systems within the tank, rendering the vehicle practically useless, especially in this day and age of modern computer-assisted warfare.

The second round is a shrapnel round, blanketing the tank with metal shards, capable of prematurely detonating ERA panels, tearing apart sensory equipment, taking out manual periscopes, damaging the main cannon, damaging NBC protection equipment, damaging the driver's window and periscope systems, damaging auxiliary weaponry, and even killing crew (if exposed). The system can also be utilized to engage enemy infantry, anti-tank teams, or any other vehicles.

Alternate Defensive Measures/Masking

With its potential role in conjunction with infantry, any exposed crew must be protected. Armored partitions can be lifted into place to prevent shrapnel and small arms fire from inflicting injury on exposed crew (or riding infantry).

The commander's hatch is capable of being lifted like a manhole cover, and when it is lifted, a 'curtain' of a semi-transparent mesh material provides infrared protection, laser protection, and even shrapnel protection, meaning the tank can be completely quiet and cool (no thermal signature) and the commander can enjoy a wide view of the terrain without using electronics or exposing himself to infrared systems.

The ST-37K1 also utilizes silent operating systems, allowing for the tank to maneuver silently (with the systems described in the propulsion section). Other 'silent' features can render the tank as a prime defensive tool. Using an auxiliary quiet running turbine embedded in the rear armor above the infantry compartment and sheathed in heat absorbant material, coolant systems, and noise defeating systems, it can provide enough power to run basic fire control systems (infrared and electro-optical) along with enough power to operate hydraulic pumps to rotate and position the turret to fire. Batteries provide power to coolant systems to keep the turret and gun assembly from creating too much of an infrared signature and assist the small turbine in developing power to fire the main gun and operate basic systems.

Additional, passive defensive measures include infrared masking systems [refer to armament section] such as heat sinks, liquid coolant to cool computers and engine components, and turbine assisted engine cooling. The tank is also coated in a thin layer of radar absorbant material to enhance its chances of remaining undetected at extended ranges [primarily to thwart attack helicopters and radar guided munitions, and not to make it an 'Oh my God, Invisible Tank From Hell'... Retards.]. Although the paint is not a matte black, the ST-37K1 has an incredible passive LIDAR/LADAR defense, primarily the carbon fibre composite utilized in its armor [on the armor face], which is not RAM-coated as it is also has very impressive anti-RADAR abilities..

Primary Armament

The armament package of the ST-29K was often considered to be one of the best in the world, from its fire-breathing main gun to its impressive array of auxiliary, deadly weaponry. The ST-37K1 is no different, utilizing an armament package that most Dat' Pizdy engineers have coined the ST29^2 package, due to its massive improvement in sheer firepower over its predecessor. With a renovated main 120mm cannon, and its all new suite of auxiliary armament, the ST-37K1 proves that it is incapable of defeat, and just all the more capable of wiping its threat, and its four or five buddies, from the face of this planet, in a matter of seconds. The armament package of the ST-37K1 stands unrivaled, unparalled, and awe-inspiring, nothing in this world or the next will ever come close.

Its primary armament is the brand new, improved SB-MKEMG 120mm electro-thermal chemical main cannon, incorporating the tandem EMAS [Electro-Magnetic Acceleration System] and DGA [Dynamic Gas Assist] systems to create a variant of the 120mm electro-thermal chemical main gun so lethal, so powerful, that there is no threat on this world that can stand a chance against a full frontal assault from the ST-37K1. The EMAS is a series of magnetic coils, positioned along the barrel which increase the velocity of the standard electro-thermal fired weapon. When a round is to be fired, the projectile is loaded into the barrel and the breech is closed, this brings the electrode mere micrometers from the opposite contact/conduit on the round. When the system is fired, a high voltage/low amperage spark jumps the gap and immediately courses through the propellant, igniting it in a massive, controlled burn, far, far more efficient than what you could ever get from a conventional cannon and with relatively little energy drain. This is where the EMAS system takes control. As soon as the round is fired, or after the electrical force is applied to the propellant, capacitors (which had built up energy from the generators, motor, and batteries) discharge electrical energy into a series of circuits which are routed to coils placed along the barrel of the weapon (which is laminated to prevent magnitization of the barrel). The coils generate a magnetic field with the 'south' field attracting the round, as it approaches, the 'north' field takes control, propelling the magnetized round (with north facing out of the barrel, and south facing towards the breech) to the next coil. The process is repeated three more times. This allows for the round to be propelled from the barrel at a much greater velocity than would a standard electro-thermal cannon. Now, you may be asking, 'well, how did the round get magnitized?' The answer is simple, when the electricity is applied to the propellant to propel the round from the barrel, the entire breech is effectively drenched in electricity, and when electricity [its conduit] is wrapped around a metal object, it tends to magnitize (depends on what rounds you use). The barrel itself is laminated to prevent it from becoming magnitized.

However, the cannon also utilizes the Dynamic Gas Assist [DGA] which is a seperate tank of inert, inflammible gas. At the end of the tank is a large piston combined with a recoil absorbing system to take recoil generated by the main gun and use it to drive the piston which will compress the gas. When the main gun fires, the gas will be compressed and then it will absorb heat from the firing of the main gun, creating an intense pressure. A valve opens and the heated, compressed gas travels through a series of venturii, creating a low-pressure, very high-velocity gas flow which then enters the barrel directly behind the round, increasing its speed, improving its stability, and increasing over-all range. It also doubles as a recoil reduction system [as it transfers recoil momentum to drive the piston] and a heat absorption system, absorbing the heat and dissipating it along with the firing of the round.

The final cannon assist system is the Successive Fire Projectile Assist [SFPA] system, a twin-fire system which can be enabled [not recommended for excessive firing as it tends to overheat after repeated use and drains power very quickly] and which creates a dynamic, successive fire system. When the fire button is depressed, the electrical impulse traverses the control interfaces to the fire control computer which releases the energy stored in the tank's supercapacitors. However at the very instance that the button is pressed, 'surge capacitors' which carry extra energy for additional purposes in the event it is required, immediately store energy. After the supercapacitors release their energy into the primary firing system the surge capacitors release their energy just two milliseconds before the first, resulting in a successive blast system. The first, primary blast propels the projectile towards the initial windings [of the EMAS system], the second blast erupts shortly after propelling the expanding gases behind the shell forward and increasing the velocity of the projectile a great deal, however the second 'firing' is not nearly the same power or energy of the initial and only aides the round in providing a successive propellant feature. The result is an increased heat signature [solved by extensive liquid cooling systems], a double-tap audible signature unique to the vehicle, and a faster drain on electrical systems. It is not recommended for extensive, repeated use due to its enhanced wear on the barrel and the ability for it to overcome the coolant systems and harm fire control, wiring, or other equipment on the tank due to excessive heat. This system is a form of electro-thermal cannon and instead turns a dot of metal into plasma, which creates intense heat/pressure, expanding the gases, etc. This system is removed on the ST-37K2 Base Package.

The firing mechanism and the barrel are enclosed in the SB-AHAS heat-absorbing and dissipating shroud which absorbs the heat and dissipates it over a wide area. The cannon is also stabilised on double axis' and can fire on the move in a full 360 degree spectrum and at elevations up to seventy degrees and down to negative twelve degrees. [For a better look at fire control capabilities, refer to the Threat Detection/Fire Control section]

The ST-37K2 Base Package carries a far different armament. Instead of the 120mm ETC weapon, the ST-37K2 carries a 145mm smoothbore conventional cannon. However, it is supplemented by the dynamic gas assist [DGA; Refer to Sections Above].

Next Generation Auto-Loader

The ST-37K1 utilizes the finalized TL-M-120 auto-loader, an auto-loader specifically designed for the ST-37K1 to give it unparallelled firing abilities. This autoloader does not require the cannon to be brought down and instead uses a variable drive assembly system to load the shell into the cannon's chamber at any elevation, assisted by an electrically operated hydrualic ram. The auto-loader has a larger ready rack of about fourteen rounds, which is then fed by a 'chain-link' drive to the ammunition storage compartment. Each time a shell is fired and one is loaded into the weapon, the armored partition [between the ammo storage compartment and interior of turret) opens and a hydraulic arm pushes the shell onto a 'plate' which then runs the shell to the auto-loader ready-rack. The auto-loader can load barrel-fired ATGMs provided that a crew member put the weapon on the rack and designate its firing properties. An emergency manual system is present so that rounds can be loaded in manually, and ejected manually, however power is required to feed the firing system and space is limited internally [since the gunner and commander would normally be in their 'cockpit']. This is removed on the ST-37K2 Base Package and replaced with a manual loader.

ARMOR - K1A1 Enhanced Armor Package [ST-37K1A1; ST-37K6]

As Dat' Pizdy Arms Corporation engineers, with government supervisors and members of the Advanced Armor Works team, sought tirelessly to improve the ST-37K1 by reducing its dependency on elaborate engineering, high cost, and high maintenance needs, they began their quest with the exterior of the vehicle, looking at its armor to make sure it was the best in all aspects that it could be, from weight to cost to protection and so on. The armor scheme used on the ST-37K1 was comparitively cheap when compared to other vehicles, as it utilized no advanced composites, no depleted uranium [which stemmed from a fear of the use of neutron weapons, DU would magnify the radition so the crew would be effectively microwaved; this stems from the use of neutron weapons in the Belem War, which has since played a massive role in defining Soviet Bloc vehicle design and production], and no advanced construction techniques, aside from the plasma immersion, which itself is not expensive to the point which requires replacement. However, the armor was heavy due to the literally tons of ceramics crammed into the vehicle to protect it from chemical and kinetic projectiles. This was the vehicle's weakpoint, its weight. The ST-37K1, although measures had been taken to lighten her, was still a heavy-weight and its mobility, although not impaired, could come into question in tricky situations, including light bridges, excessively soft ground [it had enough power to slog through places where even four wheel drives feared to tred], etc.

The first thing the team did was contract with the National University of the Sciences in Rostov who set to work to create a new armor laminate to replace most of the ceramics in the armor scheme. The result of their research was the AAL-02 Advanced Armor Laminate - Series 2 composed of two lightweight metals. The scientists and engineers alternated layers of aluminum and titanium alloy foils, and compressed and heated them in an inexpensive energy-conserving process. The resulting reaction generated a laminate with two layers: a hard ceramic-like “intermetallic” layer of titanium aluminide, and a pliable layer of residual titanium alloy. The layers can be stacked like 1-millimeter-thick pages of a book, and even contoured into desired shapes prior to heating. The weight savings were astonishing and the laminate proved to provide slightly more defense as the entire set of ceramics within the armor scheme. The stage was set and the laminate found its way into the armor, taking up an area behind a dense initial protection layer of ceramics.

Next, to save on cost, the team scrapped the honeycombed titanium layers from the armor, replacing with a denser packed aluminum set which would aid in kinetic energy absorption, spreading the forces evenly amongst the following ceramic [and laminate] layer. The projectile would then, with less energy, impact the ceramics and finally the laminate, losing all of its energy. Any splinters would be caught by the remaining armor set [which includes steel, aluminum, ceramics, etc.] and spall layer behind. After this, the team examined the fluidic energy conversion armor, eventually deciding the system was too heavy and too costly to counter-act any gains in kinetic energy defense, especially with the addition of thenew armor. It was subsequently scrapped from the K1A1 EA package except for the turret set.

The final variant of the entire system was now ready, and began to replace the previous armor schemes on chosen tanks while being placed on all new frames...

The initial layer is the newly developed AERA-III, a Dynamic Explosive Reactive Armor [DERA], providing exceptional defense against both kinetic and other types of warheads. Operating much like a conventional ERA block, the block face is instead a thickened plate [at a twenty-five degree angle in relation to the armor face], with the explosive propellant positioned behind it and around its edges. With a patterned and directed detonation procedure, the explosive ring around the outside detonates first, operating like conventional ERA and blasting a HEAT shell's jet with a jet of its own as well as potentially throwing it or a kinetic kill vehicle off course enough to where its damage is minimal or it is subjected to further DERA reactions, then the primary charge ignites, propelling the plate into whatever projectile is incoming, either deflecting the projectile [especially since the plate is at an angle], disfiguring it, or altering its flight path with the second plate [back-plate] rebounding off the armor and into the remnants of the projectile. This is further enhanced by a twin-layer system, two layers of DERA possible due to the plate protecting the majority of propellant. The layers are found on all exposed surfaces [except rear main body] including the turret roof [and auxiliary turret roof]. [Can be removed for infantry operations, or disabled]

The secondary layer begins after the AERA-III. The initial layer of the conventional armor is composed of a spaced gap system to effectively neatralize any HEAT rounds that penetrate the defense systems. Beyond this is a kevlar infused layer of ceramics designed to absorb and spread the kinetic energy of a kinetic kill round [the crushing of the ceramics allows for the dissipation of kinetic energy] as well as produce the jet of dust to slow down incoming HEAT jets. This is further enhanced by a layer composed of a slanted compacted aluminum honeycomb layer [which gives it incredible kinetic energy absorbant powers by spreading it across the ceramic armor; located forward of the ceramics]. Behind this is metal laminate with two layers: a hard ceramic-like “intermetallic” layer of titanium aluminide, and a pliable layer of residual titanium alloy which provide awesome kinetic energy defense. A final thick layer of boronated plastics and carbon elements protect the crew from radiation. This 'Standard Armor' layer is further supplemented by the Fused Interlock Armor System [FIAS] which are blocks of armor interlocked with another block to form a configuration like that of a brick wall. These blocks are of a heavy blended metal design with ceramic inserts, strengthened with fibers to prevent shattering and coated in a hard substance. The system is encased in an area which allows some movement, allowing for the system to actually absorb and dissipate kenetic energy across a wider area and softening any blows for the tertiary layer to absorb. All ceramics are surrounded in plasma immersion ion implanted metal armor, where the plates of armor are immersed in a high-temperature, high-magnetic field plasma field [within containment equipment]. The magnetic fields drive the energetic plasma ions into the metal creating a very hard outer layer. All steel surfaces are plasma immersed.
Imbedded within the turret face and sides are aluminum, plasma ion-hardened tanks roughly an inch in thickness that contains electrolytic fluid [which changes viscosity when hit with electricity]. When a round is detected moving towards the vehicle, an electronic firing system fires an electrical pulse into the electrodes protruding into the fluid across each individual tank [each tank is a series of tanks to ensure that the entire system isn't rendered useless after one round]. This means, that when a round impacts and penetrates the armor before it, it will hit the gel-like liquid and then it will harden/thicken and spread the energy across the tank reducing the round's effectiveness. To prevent spillage and entire-system-destruction, each tank is cordoned off by seperators to prevent one hit from draining and destroying the entire system. The entire system, designated the Liquid-Based Passive Defense System [LBPDS] or Electrolytic Fluid Defense System [EFDS], protects the vehicle from both kinetic kill weapons, HEAT jets, and other weapons including shrapnel. The tanks are located on the turret face, turret sides, and turret roof.

The final layer is a tank-wide anti-spalling layer composed of light weight fibers and metal to prevent damage from fragments to the crew and internal components.



A single HEAT round could be stopped, but like I said earlier, 25 does do much more.
Emporer Pudu
25-07-2006, 15:25
Continued...
Auxiliary Armament

The ST-37K1's auxiliary armament suite is impressive and lethal on its own, providing the crew with a massive amount of firepower capable of being dispensed on targets in the air and on land. The primary auxiliary armament of the ST-37K1 is the triple-barreled rotating CFA-760D III 30mm automatic cannon, which is very similar to the main gun of the ST-37K1's primary armament as it incorporates a similar version of the EMAS system, along with the proprietary dynamic gas assist system, making this already deadly cannon into a truly lethal machine. The cannon is tied into the tank's 'Integral Fire Control Suite', which ties in all offensive/defensive systems into a centrally operated threat detection/targetting system. This allows the cannon to target anything the tank's main gun is tracking or targetting or anything that shows up on detection systems, meaning this cannon can target and annihilate anything seen on the thermal imagers, millimetric radar, LIDAR, LADAR, electro-optical, or low-light optical sensors. The mini-turret is also connected to the active missile defense systems and can be used to target missiles, aircraft, or other enemy units (such as ATGM crews). This is replaced, on the ST-37K2 with a conventional 25mm auto-cannon.

The coaxial weapon on the ST-37K1s primary turret is a 20mm conventional-firing auto-cannon which can either fire independently of the main gun or in conjunction. One feature of the system is the fact it can be configured to fire a burst of fire immediately before the main gun opens up, igniting any ERA or disabling any threat interception devices, increasing the chance of a kill against the enemy target.

Aside from the auxiliary CFA-760D III 30mm automatic cannon and the coaxial cannon, the ST-37K1 sports an independently turreted 12.7mm cannon, mounted on a small turret assembly on the turret. The actual mini-turret contains little armor, aside from shrapnel defeating systems. Otherwise, the ITH-5A turret system houses the SB-AIG-81A five-barreled 12.7mm cannon along with the AG-39 40mm automatic grenade launcher, mounted side by side. Along with the two weapons is a laser designator and their own thermal/infrared targetting system for night and daylight operations. The turret system is directly connected to the infantry vehicles as well as the ARSB DefenseNet (and ALMRS/TTAC systems) so it can use information from any ARSB vehicle, VEPR-wearing soldier, or ARSB system on or around the battlefield. The system is controlled, remotely, by its operator within the vehicle and can operate with the missile defense system in taking out incoming missiles. The turret assembly maintains two ammunition linkages, each one leading to the armored ammunition compartment in the auxiliary turret. The first linkage draws rounds to the 12.7mm cannon. The second linkage draws grenade rounds to the grenade launcher. Each linkage is surrounded by an armored partition. The actual linkages are flexible and can easily flex while the mini-turret moves.

However, the ST-37K1 carries another card in her dominating hand of destruction, the Rear Turret Air/Ground Defense Suite (RTAGDS), a comprehensive computer controlled surface to air/surface missile system capable of housing two ready-to-fire surface to air missiles (or ATGMs) in an armored box in the rear left hand turret quarter. The box is mounted on a fully moveable hydraulically-operated system and is directly tied into vehicle's own detection systems. Another note of this system is that it can use airborne radar courtesy of a direct wireless broadband connection system which may link it to numerous airborne units to utilize their local target acquisition systems. This unit is mechanically reloadable, meaning, when the missiles are exhausted, and need to be reloaded, the gunner (or commander) has to pull a hydrualic lever (or initiate it through the computer), which rights the box and drops it into a cradle. The computer then unlatches a small armoured partition which slide to reveal two stored missiles (which can be anti-aircraft or ATGM in nature or both, can be changed by the gunner). A hydrualic ram presses these up and into the launch box where small arms latch them into place. With the process completed, the partition slides back into place and the hydrualic system returns the launcher to its previous position, ready to unleash hell at helicopters or enemy tanks. After the process, a tone, along with a dialogue warning, informs the crew to reload the missile launch system. The gunner then removes two more missiles from the missile storage box and positions them in the launch box reloader (after opening an armored partition). When completed, the partitions are closed and a button is pressed, telling the computer that the launch box can be reloaded. A total of six missiles can be carried [two in the launch box, two in the reloader, and two stored]. The armored box can also contain and fire the ATM-80A HKKV (Hyper Kinetic Kill Vehicle) which is of the 'Line-Of-Sight, Anti-Tank'-type of anti-tank missiles (super velocity, kinetic kill).


Integrated Modular Side-Turret Weaponry Mount System

And finally, a mainstay of the ST-series of tanks, the Integrated Modular Side-Turret Weaponry Mount System, a series of slides and pivot joints to allow for the addition of multiple weapons to the side of the turret, those weapons are as follows:

.50 MG (AA)
Any higher-caliber AA Cannons (up to two on each side)
ATGM missiles
ATGM missile pods
LOSAT (Line of Sight- Anti-Tank) tubes
Unguided rocket pods
SAM Missile Pods
Sensor equipment
Communications equipment

Rear Turret Weapons System

The RTWS is a bank of weaponry that can be [note key words - 'can be'; optional, can be removed] mounted on the rear of the turret. The foremost of these systems is the MGL-56D missile launch system. The system includes an armored 'bank' of a dozen laser-guided munitions. The bank is hydraulically lifted or tilted (its default setting is tilted at a fifty degree angle). If a target is chosen, the gunner illuminates a target with a laser or infrared beacon and fires a missile. The missile locks onto the infrared beacon (which can be set at a certain infrared wavelength [usually towards the end of the infrared spectrum that is hardest to create using flares, heat, etc.]) or laser and maneuvers toward the target, even being able to change course (assuming target is far enough away). The ATGMs fired are a variant of the ATM-7B anti-tank missile with their guidance system replaced with an infrared beacon/laser locator. Some of these missiles are modified to carry grenades (releasing grenades over a target) or a down-ward facing shrapnel round for engaging enemy infantry lines. The laser designators and infrared beacons are located on two small rotating turrets that can be used together or independently to target up to four enemy targets [or more, using DefenseNet data, the tank's targetting data, etc.]. Also, standard ATGMs can be mounted to the rear of the turret.

Threat Detection/Fire Control

The ST-37K1 Final Generation Battle tank utilizes an extensive threat detection suite, all networked together to provide the crew and users of the ARSB BattleNet, a three dimensional composite utilizing data from every threat detection system, giving each of the Armed Republic's soldiers the ability to see first, fire first, and kill first, a key strategy. The primary detection system has migrated from the thermal imaging system to the comprehensive LIDAR/LADAR suite , the GMLQ/L50 pulsed laser focal plane array [PLFPA], which provides wider field of view, 3D composite image ability, increased frame rates [i.e. faster detection], and can provide up to seven centimeters of depth perception, primarily because it does not measure intensity like conventional LIDAR/LADAR but rather measures the time of flight of the photons and thereby the range to target. Because the information is encoded in each pixel, the system can produce a three-dimensional, or "angle-angle-range," images. Since it does not measure intensity, and rather the time of flight, it can effectively see through objects, primarily camoflauge netting, foliage, tapering smoke screens, etc. Networked and coupled directly into the system is the GRMQ/M18 millimetric wave RADAR, providing exceptional ground and air detection at varying ranges which aides in the detection of the enemy [primarily enemy rotorcraft/aircraft] and provides back-up range-finding, and provides firing data to the close-in defense systems while alerting the crew of incoming projectiles [both gunnery and missile] and other vehicles [courtesy of a coupled passive radar receiver/radar warning receiver]. Also, the GRMQ/M18 provides corrective firing solution data to the computer after analyzing the flight path of the previously fired round and adjusting for such deficiencies in variables the computer did not consider. The GRMQ/M18 is coupled with the downsized ROSQ/S31, a variant of the frequency cycling system on the DP-21 electronic warfare aircraft, instead, it quickly and efficiently cycles millimetric wave radar frequencies to prevent jamming by either aircraft or other ground vehicles. The final system of the three-point threat detection suite is the passive/active selective infrared detection suite [provides both passive (detection of heat sources) and active (RADAR-like qualities only emitting infrared waves; not recommended)].

The entire system is bundled together to create the 3ADS (ARQ-690) Integral Fire Control System which gives the commander, crew, and command staff [as well as anyone on the DefenseNet] an all-around view of the tank and anything within its viewing range. The system utilizes these modes of detection located in many different 'banks' of sensors which are usually armor protected. The system is connected to a threat identification computer as well as a fire control computer (which is then linked to the AEISCN or Soviet Bloc DefenseNet) giving the commander and gunner the ability to fire on targets while watching targets on the sides and rear (which can be miles away but being detected using another tank's sensors) and even fire on those targets using ATGMs or firing the cannon in a way resembling artillery. This system also works in conjunction with the close in defense systems to provide an impenetrable level of defense.

With the integral fire control system, every detection system works in conjunction with the others, giving the crew and any other tank crew a full three-dimensional view of the battle-space, utilizing data from satellites, infrared detection [passive and active], millimetric radar, LIDAR/LADAR, optical, and other methods as well. The system provides range-finding [even though a laser rangefinder remains as an emergency tool], weather monitoring [for best fire control possibilities], and complete battlefield domination.

Also, the ALMRS/TTAC-09 Mk. V system is capable of tracking and providing firing solutions on up to one hundred and twenty enemies and ranks them according to range, heading, threat level, and tank-type to provide best possible firing solution. Also computes MOA and other variables and automatically sets turret and barrel to correct heading (when this feature is engaged) and can fire on up to seven targets simultaneously [utilizing main gun, mini-turreted 12.7mm cannon, mini-turreted secondary armament, and up to four ATGMs at the rear of the turret or in a host vehicle]. Directly connected with this, and networked with the integral fire control system, is the SB-AFCS-S1 Advanced Fire Control System which allows for the ST-37K1 to engage moving targets while the ST-37K1 itself is on the move. The barrel will always remain aimed at target while tank is in motion and will not waiver even over obstructions or when target is obscured by smoke, etc. The barrel will always target enemy unit unless commander targets a new target or disengages system. The SB-AFCS-S1 system will continually track all targets and align barrel to fire on the target even if the target is on the move, the barrel will constantly update and move with the target while computing range, wind, weather, and MOA abilities for the best possible accuracy. The barrel will move on two different axis'. The commander's station is outfitted with nightvision capabilities, infrared capabilities, radar tracking capabilities (if an EW, radar aircraft, or radar station is near and able to send information), and advanced targetting systems. The periscope, a popular mainstay on previous tanks, has been scrapped, and its duty replaced by the several miniature turrets filled with detection systems [six primary turrets with electro-optical, infrared, and low-light optics], the rest of the tank is studded with digital, real-time cameras while a primary 'Commander Electro-Optical Environment Station' operates where the commander's hatch would normally be, the squat turret is filled with a bank of electro-optical equipment, infrared detection gear, and night vision optics, giving the entire crew unparalled ability to see the threats before the threat perceives them.

The ST-37K2 Base Package only utilizes a primary thermal 360 degree imager to provide all-around day/night capability along with low-light optics, electro-optical, and a short range composite millimetric radar primarily used as target/collision avoidance, threat detection [ATGM, etc.], and short range guidance/detection. It does not utilize the advanced LIDAR/LADAR suite nor the elementary radar jammer.

Auxiliary Systems

The ST-37K1 packs an incredible set of electronics, and auxiliary systems are no exemption, ranging from the ARENA-FG IV to the SB-ECS, the auxiliary system provide a level of defense which ensures the survival of the ST-37K1 on the battlefield of today, tommorow, and well into the future. The first system of the 'Auxiliary System Network' is the ARENA-FG IV, a revolutionary mini-turreted microwave emitter which serves as an active missile defense system. The emitter uses microwaves to fry an incoming missiles electronics, likely detonating the missile prematurely or potentially igniting its fuel or damaging its avionics, rendering the missile useless to the point where its effectiveness drops against the tank [if it manages to hit it]. The next system is the Shtora-3 Active Defense Suite, which provides elementary RADAR jamming abilities, especially against the rather basic radars of opposing tanks. Coupled into this is an anti-laser rangefinder/weapons guidance tool which uses a beam of controlled ultraviolet rays to change the frequency of an incoming laser, forcing its electronics to determine that the point where the UV rays intercept the laser is the distance to target. And finally, the Environmental Control System, a nuclear-biological-chemical defense system which provides a full seal of the internal tank structure. Oxygen rebreathers and filters clean outside air and recycle unused internal air, providing fresh oxygen to the crew.

Communication

The ST-37K1 utilizes the next generation of AEISCN equipment, the AEISCN-FG IV, a comprehensive multi-state broad communication suite which shares target information with other friendly tanks in the field along with other information, also allows friendly tanks in large numbers to make coordinated attacks through out the battlefield. The system also allows friendly tanks to instantly reorganize into new squadrons and divisions for new assaults and also relays all information back to command and directly into the ARSB DefenseNet. This system also checks in repeatedly with GPS and military satellites to update terrain and enemy movements [ARSB satellites aid this and can pinpoint location with an accuracy of a handful of feet). Also takes updated information and relays it to the commander's screen which displays all friendly tanks, enemy tanks, standing orders, enemy formations, buildings, objects, and other environmental objects. However, due to the fact that the entire tank is mostly electromagnetic pulse resistant, most of the communication gear is actually flat-panel directed radio wave receivers, tucked into the armor of the ST-37K1, providing excellent mass-data transfers. Complimenting this is the ability for the active infrared detection gear to be used as communication gear. However, the ST-37K1 utilizes normal analogue radio, but the antennae must be attached to the points after a protective cap has been removed, however, when the antenna is attached, it compromises the EMP hardening of the communications system.

Enhanced Direct Neural Interface

The ST-37K1 utilizes an all-new enhanced direct neural interface system, designated the Direct Neural Performance Enhancement Interface [DNPEI] which is the conventional direct neural interface system, but enhanced and augmented with a system that allows for tank crewmembers to learn, in one instant, what the entire armored force has learned since the introduction of the DNI, and the memory recording system. Now, the stuff learned by tank crew before can be removed, on a small disk, brought to the tank, plugged in, and the crew instantly has all of that information at their disposal, the feeling is like suddenly remembering something you thought you had lost. Overall, this effectively means the entire ST-37K1 tanker force will be a common, elite unit, utilizing the memory data from our veteran crews. It also allows for systems to be easily uploaded into the tank itself, new operating systems, etc.This is the enhanced portion of the DNI, the conventional system is the one that allows the crew to operate the tank using their own minds, although auxiliary systems are present to allow for manual operation. Targetting information is transferred directly into the gunner's and commander's own minds, allowing each to target and fire using their own respective systems. A direct feed allows all three crewmembers (driver, gunner, commander) to view all data gathered by the detection systems, allowing the driver to use millimetric radar, thermal imagers, low-light optics, LIDAR/LADAR, electro-optical, etc. to pilot the tank [as described earlier] and avoid targets while allowing the commander to designate targets in a three dimensional space for the gunner to target and fire on using the main gun. The DNI is a neural implant that intercepts signals from the crew's mind and transfers it directly to a computer system (or vice versa; computer to mind). The system allows the driver to drive and control all facets of the tank's propulsion and driving through his mind, while the two combat crew utilize the system to create a perfect mating of man and machine, creating such a lethal pair that this tank is bound to come out on top against any opponent it faces. Targetting information is gleaned from all active and passive detection systems and organized into easy-to-understand, readable displays in the crew's minds. Each system is seperate and shows each seperate crewmember information specific to their mission. A central computer system takes all data and turns it into three streams (one to each crewmember) which then enter the crewmember's mind directly by stimulating different portions of the brain.

This combination of man and machine gives the crew a level of sheer lethality unmatched by the most powerful foreign tank, elevating this not only beyond the competition but beyond their wildest dreams, this is a tank of immense power and with the direct neural interface, especially the enhanced portion, the ST-37K1 is a fearsome, lethal machine with no end. [REMEMBER - It can be removed... ST-37K2 does not utilize it ]

Modular Internal Construction

Its been proven that the more technologically advanced something gets, the more it breaks down. This cannot be helped as there are far too many things that can malfunction. However, the ST-37K1s designers took this to heart to create a modular tank. Each 'sub-system' is independent of each other and in the event something malfunctions it can be removed within minutes and replaced (providing the correct logistical support is nearby). Its engine is mounted on a sliding mechanism that can slide out and stay suspended in the air (on its rails) and be serviced in that position (giving the repairers the ability to repair anything on the tank and not just the visible portion [as would be on a conventional tank] or in a maintenance shop). The engine compartment was designed to be pulled out with little assistance. Four men can accomplish it. The engine itself is even modular, composed of eight distince 'pieces' which can be easily removed and replaced. The suspension is its own sub-system as is the drive train. The transmission is its own subsystem composed of three modular sections. The turret can be removed with little effort. The commander's section and its computers are all designed for easy replacement as is every other notable feature of this tank.

The average field service time for this tank (a complete field overhaul [in ARSB's standards] is the replacement of the following: engine, transmission, drive-train, track system, ERA panels, and the driver compartment) is now at a record time: 33 minutes. Of course, this is providing that you have the logistical power to do this. If you have little logistical support for an advancing armor group, then don't expect the modularity of this tank's core systems to help too much. But if you have strong supply lines, great logistical support, and efficient maintenance personnel, then you'll be able to watch as a burnt out hull of a tank is returned to active duty in a little over half an hour.

Extra

The ST-37K1 also offers an enhanced frame, strengthened braces, low radar signature [discussed earlier], low heat signature [discussed earlier], and a low visual signature [low height, fairly narrow] for survival systems. Ergonomical features include a fully liquid and central air cooled crew compartments as well as engine based liquid heaters to provide even heating in the crew compartments during the winter while reducing engine heat signature. Heated seats, defoggers for cameras [along with pressurized air systems to keep the lens and area clear of debris/mud], dehumidifier [to remove moisture], humidifier [to add moisture in dry environments], low-noise fans, and well-placed lights. Storage is present within the turret for each turret crewmember to carry a personal defense weapon and ammunition. The driver also has a holster on the side of his seat for a personal defense weapon and ammunition.

An issue in the former ST-series of tanks was the rather fragile nature of its electronics, with the ST-37K1 [and K2], the electronics themselves are hardened and in most cases placed in protective cases with dampening devices to prevent pressure shock or exposure during combat conditions. This significantly increases the survivability of the vehicle.
Dephire
25-07-2006, 17:12
Don't worry everyone. Pudu's tank isn't invincible. :D
Carbandia
25-07-2006, 17:20
ooc: see my post (ooc) in the ic thread..sorry, y'all, but this is turning into something very different to what I expected when I signed up for this..
Dephire
25-07-2006, 17:35
Like I said in the IC thread, do not withdraw. I have arrived and I will support you.
Carbandia
25-07-2006, 21:11
Ok..you guys win, I'll stay..But please..stop trying to out doozie each other..It doesn't exactly make the rp more fun, if you ask me..
Shazbotdom
25-07-2006, 21:35
OOC:
I'm not trying to outdo anyone. I'm just deciding not to use my railguns. I might use a dozen missiles but nothing really dangerous...;)
Dephire
25-07-2006, 21:38
So should I not use my Railguns as well?
Carbandia
25-07-2006, 21:46
note: I said doozie, as in the Dusenberg (doozie=over the top)..Do as you wish..but please..don't go overboard
Dephire
26-07-2006, 00:49
Ah. Well...I mean...the railguns are a bit much. I should probably stoop down to Stonehenge-Classed Rail Cannons.
Emporer Pudu
26-07-2006, 01:15
The only people who could possibly be anywhere near the attack at the airfield are, Military Command, Shazbotdom, Carabania, and Wanderjar.

Even if other people did post between the bombing of Yuri and the attack on the airfield, they would still have to get over here, either through flying over, which will take a few hours, or by sailing over, which will get more here by take longer.

You know that the "poof"ing around that they would have to do to get into the combat is considered to be godmoding.

I understand that they can get involved and such, but they have to get here first. You cannot move from one persons nation to a firefight in which an ally is participating immidiatly.

Also, if any of you feel the need to invite even more GASN members, please tell them to tell me where they are showing up. Sailing into Zarzor, landing someplace, etc.


I hope you all understand now that my tanks can die, and so I am going to post at the airfield.
Dephire
26-07-2006, 01:17
Pudu, have you been informed of my cannon's stats?
Also, is there a map?
Dephire
26-07-2006, 01:20
Nevermind about the map.
How is Shetterland?
Emporer Pudu
26-07-2006, 01:22
Nevermind about the map.
How is Shetterland?

Ummm, covered in conflict, from what I gather...

Parthia and Chitzeland/Wanderjar are fighting there I think.
Emporer Pudu
26-07-2006, 01:26
Also, people in the IC thread are talking about how I am "out-doozie'ing" people, it's their own fault!

They, alone and without my guidance got themselves into the war, and now I'm going to take them out. They, the 15 million population nations, have declared war on me, the nearly 4 billion military dictatorship.

Stop whining to me! I don't care how disillusioned your leader is! Your own fault.

I'm not adding troops to my attack or trying to compete with people, I just want to get Wanderjar and his buddies away from Accen.

I don't mean to be a jerk, but I can't help it in this case.




Also, Wanderjar, from what I read in some of your earlier posts a while ago, you stated that the only forces you had in the nation equipped with K-1s were going to defend some city against Parthian attack.

How are they at the airfield?
Carbandia
26-07-2006, 01:29
No offense taken on this end..Guess that will teach me to size up the opposition better before jumping in to "help" a ally..(what little help I am giving, that is..)
Emporer Pudu
26-07-2006, 01:30
No offense taken on this end..Guess that will teach me to size up the opposition better before jumping in to "help" a ally..(what little help I am giving, that is..)

It's all good.
Dephire
26-07-2006, 01:36
Is he saying that he withdraws because his military is small?
Carbandia
26-07-2006, 01:41
No, I'm staying..For better, or for worse..But next time, Wanderjar, please warn me before you ask for help figthing a nation that's so big that it's capital has more people in it than my whole country..
Dephire
26-07-2006, 01:46
Oh. Well..Carbandia...you can use my cannons from a safe distance. So, go ahead.
Carbandia
26-07-2006, 01:48
*ruefull smile* my boys wouldn't even know how to use them..
No, Molot lives, or dies, using what it brought with it at the start..Doing otherwise might win the battle, but would take away the honour in it.
Dephire
26-07-2006, 01:50
Don't worry about not knowing how to use it.
Just tell my boys where to aim them, and they'll shoot it for ya.

But in all seriousness, I have no clue where to land.
Carbandia
26-07-2006, 02:11
No, Molot lives, or dies, using what it brought with it at the start..Doing otherwise might win the battle, but would take away the honour in it.
Sorry, but if you want to organize that, you will have to do so through Wander, not me..
Dephire
26-07-2006, 02:19
Okay.
Well, can I at least lend you a few thousand troops or so?
Carbandia
26-07-2006, 02:30
*shrugs*
If it is ok'd by the other members, sure..And just so you know..I'm not going to lie down and just die..I'm going to do my darndest to at least go down figthing..as the ic post shows.

Merkúr
type: Main Battle Tank
combat weight: 69,5 tons
crew: 4, commander, gunner, driver, loader
length: 10m (gun forward) (32.8 ft), 8,8m (front to back, not including the gun's extra length) (28.8 ft)
width: 4,5m (14.7 ft)
height: 3,1m (10.1 ft)
armour equalients; front: 1500mm, sides: 1200mm, rear: 800mm, top: 200mm, bottom 150mm (chobbam, with era)
Main armament: 122/45 smoothbore tank gun (this is a completely new gun, not one of the guns used in the past of same caliber)
secondary armament: 14,5 mm coaxial machine gun(directly linked to the main gun, so they always point in the exact same direction)
14,5mm machine gun (pintle mount)
ammo capacity:
main gun: 55rounds
145mm: 1000 rounds
powerplant: AWW V12 turbocharged diesel (copy of the Ariete's), 1500 bhp
suspension: extensively modified Christie type, with return rollers
speed: 55kmh
range 500km
power to weight ratio: 21.582

My mbt's stats (yes there's a writeup to go with those, just would have taken too much space to include it), for those that haven't seen it. It's also in my new storefront in Gasn, in case anyone would like to buy em.
Cravan
26-07-2006, 02:33
I believe I may have to drop out of this since I am utterly lost beyond belief... Sorry, guys, but I just think there's a little too many people in this RP for me to keep track of...
Emporer Pudu
26-07-2006, 02:34
I am going to make an effort to keep everyone as far away from the confusion I have now come to enjoy living in, as far as this RP goes. Here is an updated force list.



Emperor Pudu:
595,923 Guardian Infantrymen
59,743 ST-37K1 Advanced Main Battle Tanks
44,985 LV-08 Light Infantry Vehicles
44,941 Ural-43206 Transport Vehicles
29,984 SIV-25 Armored Personel Carriers
14,941 GMA-3 Bear self-propelled low level air defense systems
29,981 GMA-4 Bobcat 128mm self-propelled multi-purpose guns
19,993 GMA-5 Puma 155mm self-propelled howitzers
10,000 GMA-6 Tiger 280mm heavy self-propelled howitzers
10,000 GA-4 Panther 88mm light towed anti-aircraft artillery pieces
10,000 GA-7 Black Panther 128mm heavy towed anti-aircraft artillery pieces
15,000 GA-9 240mm Towed Field Artillery Pieces
10,000 GA-10 280mm Towed Heavy Field Artillery Pieces
15,000 SIV-25 MGMS Armored Fighting Vehicles



TOTAL MEN: 595,923 soldiers
TOTAL TANKS: 59,743 Main Battle Tanks
TOTAL AFVS: 29,984 APCs
TOTAL WHEELED VEHICLES: 89,926 wheeled vehicles
TOTAL ANTI-AIR: 34,941 anti-air missile and gun systems
TOTAL ARTILLERY: 15,000 missile artillery, 54,993 howitzers, 29,981 guns (guns are direct fire, primarily anti-tank, while howitzers fire indirectly, many of my howitzers can do both)
Emporer Pudu
26-07-2006, 02:36
I believe I may have to drop out of this since I am utterly lost beyond belief... Sorry, guys, but I just think there's a little too many people in this RP for me to keep track of...

YES! There are far too many people in the RP. You have proved a point of mine, I thank you.
Carbandia
26-07-2006, 02:39
I believe I may have to drop out of this since I am utterly lost beyond belief... Sorry, guys, but I just think there's a little too many people in this RP for me to keep track of...
Know the feeling, mate..Personally I prefer 1on1, but this isn't that, sadly..*has enough trouble just keeping track of the matters at the airport*
Cravan
26-07-2006, 02:42
YES! There are far too many people in the RP. You have proved a point of mine, I thank you.

No prob. I found it rather obvious that there are too many people in this RP. It feels like Kraven's invasion of Pythogria, 'cept there's no real godmodding and it won't end in a really messy retcon.
Emporer Pudu
26-07-2006, 02:42
Shaz, what kind of missiles did you just drop on my tanks, so as I can make some sort of accurate response. (like, size, explosive force, etc.)
Dephire
26-07-2006, 02:57
During the Cold War between Dephirian Loyalist and Dephirian Separists, the Loyalists had to create a soldier that could actually fight well, even with little to no experience. Over the several long years, they finally perfected the armour technology that would help their inexperianced soldiers.

Armour Details:

The armour is highly sophisticated. Well into Post-Modern Warfare. The outer layer is specially designed to harden upon the impact of fragmentation or a bullet of at least nine millimeters in diameter. Some tests have shown that they can even withstand the impact of an even higher calibur bullet (twenty calibur).

Ever piece of the armour is integrated with a censor-chip detect anything from heat signatures to moving object from five hundred meters away. The helmet (standard) gives the person a three hundred and sixty degree view of the battlefield. Any heat-signatures and moving objects are shown on the frontal visor of the helmet.

Also with this censor-ship, if an enemy is identified, the suit will help the soldier to aim with pin-point accuracy. This helps cut-down on time wasted by manually aiming.

The cartridges for the rifle that is presented with each soldier are placed in easily reachable locations on the soldier's armour. A knife is hidden in each of three places. Those locations are not allowed to be shown.

Any Questions, please ask. If you have any additions, please give them.

BTW, this is my standard Foot Soldier.
Shazbotdom
26-07-2006, 02:59
Shaz, what kind of missiles did you just drop on my tanks, so as I can make some sort of accurate response. (like, size, explosive force, etc.)

The missiles are basically advanced versions of the AGM-84 Harpoon missiles. roughly 2 times larger with a 1000lbs warhead. It has an upgraded guidance system that ties directly into the Dark Empire of Shazbotdom's Military GPS system.

Length: 8.21 Meters
Diamiter: 69 Centimeters
Wingspan: 112.21 Centimeters
Weight: 845.2 Kilograms
Speed: 13,543 kmp/h (seconds before impact)
Emporer Pudu
26-07-2006, 03:07
The missiles are basically advanced versions of the AGM-84 Harpoon missiles. roughly 2 times larger with a 1000lbs warhead. It has an upgraded guidance system that ties directly into the Dark Empire of Shazbotdom's Military GPS system.

Length: 8.21 Meters
Diamiter: 69 Centimeters
Wingspan: 112.21 Centimeters
Weight: 845.2 Kilograms
Speed: 13,543 kmp/h (seconds before impact)

Thanks.

Owwww...
Emporer Pudu
26-07-2006, 03:08
During the Cold War between Dephirian Loyalist and Dephirian Separists, the Loyalists had to create a soldier that could actually fight well, even with little to no experience. Over the several long years, they finally perfected the armour technology that would help their inexperianced soldiers.

Armour Details:

The armour is highly sophisticated. Well into Post-Modern Warfare. The outer layer is specially designed to harden upon the impact of fragmentation or a bullet of at least nine millimeters in diameter. Some tests have shown that they can even withstand the impact of an even higher calibur bullet (twenty calibur).

Ever piece of the armour is integrated with a censor-chip detect anything from heat signatures to moving object from five hundred meters away. The helmet (standard) gives the person a three hundred and sixty degree view of the battlefield. Any heat-signatures and moving objects are shown on the frontal visor of the helmet.

Also with this censor-ship, if an enemy is identified, the suit will help the soldier to aim with pin-point accuracy. This helps cut-down on time wasted by manually aiming.

The cartridges for the rifle that is presented with each soldier are placed in easily reachable locations on the soldier's armour. A knife is hidden in each of three places. Those locations are not allowed to be shown.

Any Questions, please ask. If you have any additions, please give them.

BTW, this is my standard Foot Soldier.

I think my factbook detailes my individual soldiers systems. If it's not there, ask me.
Dephire
26-07-2006, 03:09
I think my factbook detailes my individual soldiers systems. If it's not there, ask me.

Where is the factbook?
Carbandia
26-07-2006, 03:11
Do belive it's this link (http://ns.goobergunch.net/wiki/index.php/Emporer_Pudu), its from his sig...And ouch..Those missles may not sound huge..but when you remember they are fired from orbit..
Dephire
26-07-2006, 03:16
Okay. Thanks.
They are just like mine!!! Only I got cooler armour!! Hehehehe!
Dephire
26-07-2006, 04:52
Alright, I have finally entered the war...just not my troops just yet.
Hurtful Thoughts
26-07-2006, 07:15
Pelsgord North

The Tank brigade was indeed peppered with machineguns and rocket propelled grenades, then blinded by WP smoke, but the mere RPG-7 was unable to truly penetrate even the rear of the M-29, their penetrators were simply wasted smashing into the electric reactive armor, where a burst of high voltage destroyed the penetrator, rendering the weapon useless and unable to even go further into the other layers of armor.

What? How is electrocuting an explosive charge supposed to make it fail? They are detonated by thermal energy (normally either a precussion or electronic fuze, and RPGs are precusion, not electric).

Pelsgord South

Burning flames upon the Parthian lead tanks quickly melted the treads, some were able to heat the tanks into ovens, forcing the crew to bail from rear escape doors to avoid being cooked alive, quickly setting the explosives within their tanks to detonate once a safe distance away to avoid potential capture by PROHT forces.

The joy of flamethrowers...

Meanwhile, Parthia's IFVs moved out of the smoke, unloading their 30mm ETMAS guns at lighter vehicles, while utilizing laser guided terminal diving missiles on enemy tanks, which would dive right into the roof armor with a DU sabot and hopefully annihilate the enemy tank. Parthian heavy infantry, covered in a full suit of ceramic plate armor, jumped from rear access doors and readied heavy weapons, some of them preparing autocannons and ATGMs, which blasted into the enemy forces while the remaining ones advanced alongside their IFVs, using them as cover.


Um, my flanks are behind your IFVs, your troops, as mentioned above will not find cover there. (PROHT doctorine considers the HT-101 a "tank", even though it better fits under the title of IFV.
It is sort of a Y shaped ambush, with you at the intersection.

And please let Wanderjar post what the Chitzi air force does, because I've been asking the Chitzi government for their planes for this one battle since ny troops left Providence, and that was a very long time ago.
Carbandia
26-07-2006, 13:20
The joy of flamethrowers..
Personally I prefer the Russian napalm launcher..It does the same job, and doesn't force the user to be so up close and personal as the ye ole flamethrower does..
The Parthians
26-07-2006, 21:22
What? How is electrocuting an explosive charge supposed to make it fail? They are detonated by thermal energy (normally either a precussion or electronic fuze, and RPGs are precusion, not electric).

http://en.wikipedia.org/wiki/Reactive_armour Its electric reactive armor, which functions well against shape charge warheads like RPGs or HEAT rounds.



Um, my flanks are behind your IFVs, your troops, as mentioned above will not find cover there. (PROHT doctorine considers the HT-101 a "tank", even though it better fits under the title of IFV.
It is sort of a Y shaped ambush, with you at the intersection.

And please let Wanderjar post what the Chitzi air force does, because I've been asking the Chitzi government for their planes for this one battle since ny troops left Providence, and that was a very long time ago.

They're returning fire on the tank force via laser guided terminal diving ATGMs with DU sabot penetrators while the IFVs provide any possible cover for as many troops as possible, while also utilizing their own missile systems on the tanks. Of course, I'm just simply having them hold the line until I can bring more heavy armor in and catch the right part of the Y in a pincer.
Emporer Pudu
27-07-2006, 01:01
Casualty report on Pudite forces fighting in and above the Airfield


Emperor Pudu:
595,481 Guardian Infantrymen
59,689 ST-37K1 Advanced Main Battle Tanks
44,985 LV-08 Light Infantry Vehicles
44,941 Ural-43206 Transport Vehicles
29,973 SIV-25 Armored Personnel Carriers
14,941 GMA-3 Bear self-propelled low level air defense systems
29,960 GMA-4 Bobcat 128mm self-propelled multi-purpose guns
19,993 GMA-5 Puma 155mm self-propelled howitzers
9,992 GMA-6 Tiger 280mm heavy self-propelled howitzers
10,000 GA-4 Panther 88mm light towed anti-aircraft artillery pieces
10,000 GA-7 Black Panther 128mm heavy towed anti-aircraft artillery pieces
15,000 GA-9 240mm Towed Field Artillery Pieces
10,000 GA-10 280mm Towed Heavy Field Artillery Pieces
15,000 SIV-25 MGMS Armored Fighting Vehicles

44 F-225A Kestril Stealth Bombers
55 F/B-177A Barsuk Strike Bombers
127 E/F-177A Coldun Electronic Warfare and Air Defense Suppression Aircraft
271 F-78K Strakhen Sokol Advanced Air Superiority Fighters
22,583 SAH-27A Next Generation Attack Helicopters
11,897 HVC-01 Marine Helicopter Gunships
16,500 HVC-03 Helicopter Transports


TOTAL MEN: 595,481 soldiers
TOTAL TANKS: 59,689 main battle tanks
TOTAL AFVS: 29,973 APCs
TOTAL WHEELED VEHICLES: 89,926 wheeled vehicles
TOTAL ANTI-AIR: 34,941 anti-air missile and gun systems
TOTAL ARTILLERY: 15,000 missile artillery, 54,985 howitzers, 29,960 guns (Guns are direct fire, primarily anti-tank, while howitzers fire indirectly. Many of my howitzers can do both)

TOTAL BOMBERS: 99 tactical and stealth bombers
TOTAL ATTACK: 127 ground attack aircraft
TOTAL FIGHTERS: 271 fighter aircraft
TOTAL FIGHTING HELICOPTERS: 34,480 attack or gunship helicopters
TOTAL TRANSPORT HELICOPTERS: 16,500 medium transport helicopters
Emporer Pudu
27-07-2006, 02:14
Did Wanderjar go away for a few days or something? I don't know if I've ever logged in twice in a row while he was involved in this RP without seeing him post something.
Dephire
27-07-2006, 04:47
I think he was just tired, or busy.

Pudu, I'm sorry, but can you kindly notice the giant beam of light caused by the cannon? It's a warning shot, mind you, so no casualties are expected.
Emporer Pudu
27-07-2006, 05:16
I think he was just tired, or busy.

Pudu, I'm sorry, but can you kindly notice the giant beam of light caused by the cannon? It's a warning shot, mind you, so no casualties are expected.

Where is the shot landing?
Dephire
27-07-2006, 05:18
Where is the shot landing?

It will just streak across the battlefield and dissapate. It's somewhat like a flare, only the shell just explodes into dust, thus becoming harmless.
Hurtful Thoughts
27-07-2006, 05:31
http://en.wikipedia.org/wiki/Reactive_armour Its electric reactive armor, which functions well against shape charge warheads like RPGs or HEAT rounds.

Read it, doesn't tell me how electricity is supposed to disperse the energy of a HEAT round already penetrating the first two layers (already detonated, already a hypervelocity molten jet, most likely gold/copper alloy cone, 8" diameter), a jet of vaporised coppper still has mass, KE and momentum, also, a piece of copper/gold of that thickness presents very little electrical resistance, making it very difficult to achieve the required power to 'vaporize' the penetrator before it is too late (1/1000 second or less to subliminate 10 kg of solid copper wire 1" thick and about 40" long).

(I could maybe dunk a rod of these dimensions into a nuclear reactor for 1/100 sec and it still won't turn entirely to gas)

NERA looks better in comparision. At least until you can figure out how much power it ould take to melt above mentioned wire with a single electronic pulse (which is all a capacitor is good for, one pulse) within 1/1000 seconds of discharge. It is not feasable for a small self-contained land vehicle.

Don't you love argueing Electrical/metal interactions with an aspiring Arc welder?

(fastest I've worked my way through a stick was 30 seconds and the stick was only 1/8" diameter and 6" long, with continous 600 amp AC current and it only melts where the current arcs)

Low-brow physics estimate (don't want to dig out the old electrophysics book again today) 18,000,000+ amps are required to melt the given anode in 1/1000 sec. Now for the wire...

Your insulator would also melt if you had any ceramics in it. (http://en.wikipedia.org/wiki/Induction_welding)

They're returning fire on the tank force via laser guided terminal diving ATGMs with DU sabot penetrators while the IFVs provide any possible cover for as many troops as possible, while also utilizing their own missile systems on the tanks. Of course, I'm just simply having them hold the line until I can bring more heavy armor in and catch the right part of the Y in a pincer.

I only need to hold on for 2 hours, then the real ambush begins.

Burning flames upon the Parthian lead tanks quickly melted the treads, some were able to heat the tanks into ovens, forcing the crew to bail from rear escape doors to avoid being cooked alive, quickly setting the explosives within their tanks to detonate once a safe distance away to avoid potential capture by PROHT forces.

You forget about the RPG "chasers" and continuously firing chainguns, your men would be cut to pieces if they poked their heads out (by .50 cal co-axial chainguns), blown up (by the RPG) or burned to death (by the flames).

I'll be unable to log on for a little over a week so you won't need to respond too quickly, and you might as well wait for Wanderjar to bomb you as New Chitzeland before you continue to post losses.
The Parthians
27-07-2006, 06:53
Read it, doesn't tell me how electricity is supposed to disperse the energy of a HEAT round already penetrating the first two layers (already detonated, already a hypervelocity molten jet, most likely gold/copper alloy cone, 8" diameter), a jet of vaporised coppper still has mass, KE and momentum, also, a piece of copper/gold of that thickness presents very little electrical resistance, making it very difficult to achieve the required power to 'vaporize' the penetrator before it is too late (1/1000 second or less to subliminate 10 kg of solid copper wire 1" thick and about 40" long).

(I could maybe dunk a rod of these dimensions into a nuclear reactor for 1/100 sec and it still won't turn entirely to gas)

NERA looks better in comparision. At least until you can figure out how much power it ould take to melt above mentioned wire with a single electronic pulse (which is all a capacitor is good for, one pulse) within 1/1000 seconds of discharge. It is not feasable for a small self-contained land vehicle.

Don't you love argueing Electrical/metal interactions with an aspiring Arc welder?

(fastest I've worked my way through a stick was 30 seconds and the stick was only 1/8" diameter and 6" long, with continous 600 amp AC current and it only melts where the current arcs)

Low-brow physics estimate (don't want to dig out the old electrophysics book again today) 18,000,000+ amps are required to melt the given anode in 1/1000 sec. Now for the wire...

Your insulator would also melt if you had any ceramics in it. (http://en.wikipedia.org/wiki/Induction_welding)



I only need to hold on for 2 hours, then the real ambush begins.

Wow, I think you might have actually proven Soviet Bloc's design incorrect, though, its more of something designed to either soften or hamper the penetrator itself, even if it does not totally vaporize it, it could perhaps melt or soften it enough so that it cannot penetrate further into the compressed DU plate which separates the ERA from the KRA. Either way, RPG rounds often lack the ability to penetrate heavier tanks, so if it did manage to penetrate the reactive armor and the DU plate, the Kinetic reactive armor magnetic rail system would activate and smash it with enough force to remove enough KE and push it into the DU honeycomb/compressed DU layer in the actual conventional armor layer.



You forget about the RPG "chasers" and continuously firing chainguns, your men would be cut to pieces if they poked their heads out (by .50 cal co-axial chainguns), blown up (by the RPG) or burned to death (by the flames).

I'll be unable to log on for a little over a week so you won't need to respond too quickly, and you might as well wait for Wanderjar to bomb you as New Chitzeland before you continue to post losses.

They undoubtedly would be, but they would have little choice other than to roast inside their tanks, so they risk it on their own accord and pretty much entirely get slaughtered.
Hurtful Thoughts
27-07-2006, 07:11
The ERA doesn't actually disperse the energy or directly attempt to destroy the heat charge, it merely ruins the penetrator with an intense burst of electrictity once it pierces the first plate and completes the circut, which then causes the shape charge to either detonate, and since explosions take the path of least resistance, the shape charge fails when it hits the compressed DU layer between the ERA and KRA, or even the actual 'normal' armor layer which, as the more resistant to explosion, will insulate the tank from actual damage beyond the initial ERA plate.

As noted before, it has to complet the circut, meaning after it has already detonated, and therefore already has the semi-molten liner focused.

Essentially what you have is electrified spaced armor that also toasts marshmallows...
--------
Please read on how explosives work, you are thinking gas jets, electrical current, and rivers.

Why do I say this?
Explosives concentrate their force on axis perpindicular to their faces, this is the rule of which the monroe effect, and shaped charges, work.

If your logic worked all shaped charges would pose no risk to tanks because air has far less resistance than metals.
------
Spaced armor with rubber inserts would work better and would be far simpler, and cheaper. But to make that work you need to understand force normals.

Whoever sold you on the idea cheated you big. It might work on PMT when a nuclear reactor can fit in the size of your shower... but not MT. I'd ask for a refund... You need something that works.

Me, I use dirt, kevlar, steel and ceramics, in applaqu'e, composite, and spaced armor applications.
Nothing over the top, and nothing you can really argue about.
Adding ERA and rubber wouldn't be hard (if no rubber available you may substitute with any highly viscus liquid [glass?])
The Parthians
27-07-2006, 07:23
As noted before, it has to complet the circut, meaning after it has already detonated, and therefore already has the semi-molten liner focused.

Essentially what you have is electrified spaced armor that also toasts marshmallows...
--------
Please read on how explosives work, you are thinking gas jets, electrical current, and rivers.

Why do I say this?
Explosives concentrate their force on axis perpindicular to their faces, this is the rule of which the monroe effect, and shaped charges, work.

If your logic worked all shaped charges would pose no risk to tanks because air has far less resistance than metals.
------
Spaced armor with rubber inserts would work better and would be far simpler, and cheaper. But to make that work you need to understand force normals.

Whoever sold you on the idea cheated you big. It might work on PMT when a nuclear reactor can fit in the size of your shower... but not MT. I'd ask for a refund...

Me, I use dirt, kevlar, steel and ceramics, in applaqu'e, composite, and spaced armor applications.
Nothing over the top, and nothing you can really argue about.
Adding ERA and rubber wouldn't be hard (if no rubber available you may substitute with any highly viscus liquid [glass?])


Probably an NERA would be a good replacement, of course, apparently the ERA doesn't work quite like I thought it would, so I might have to replace that on anything necessary. Explosive Reactive Armor doesn't work with an infantry support role I often use them for, but the KRA would be sufficent for stopping a penetrator from going in further, so even with the ERA not quite perfect, the rest is fine.
Hurtful Thoughts
27-07-2006, 07:24
Wow, I think you might have actually proven Soviet Bloc's design incorrect, though, its more of something designed to either soften or hamper the penetrator itself, even if it does not totally vaporize it, it could perhaps melt or soften it enough so that it cannot penetrate further into the compressed DU plate which separates the ERA from the KRA. Either way, RPG rounds often lack the ability to penetrate heavier tanks, so if it did manage to penetrate the reactive armor and the DU plate, the Kinetic reactive armor magnetic rail system would activate and smash it with enough force to remove enough KE and push it into the DU honeycomb/compressed DU layer in the actual conventional armor layer.

At your service, go get that refund...

Crap, additional ERA and good ol' composite armor...

Kinetic reactive armor magnetic rail system:
Kinetic whooza whatzis?
It sounds like another flawed idea just from the name.

Copper is a non-magnetic conductor.

NERA doesn't use explosives, it works like the slogan:
"I am rubber you are glue..."

Works wonders against KE, and dampens shock.
Is a slight fire hazard.

(like taking a rubber eraser, seting it in a cast iron box, and trying to jam a bullet through it)

Or you can use a closed bucket of sand/water/ballistic jelly/rubber...

If it sounds like a sandbag to you, you aren't far off, now just make the bag stronger and fill the bag with almost anything mostly full and is highly elastic...
The Parthians
27-07-2006, 07:35
At your service, go get that refund...

Crap, additional ERA and good ol' composite armor...

Kinetic reactive armor magnetic rail system:
Kinetic whooza whatzis?

NERA doesn't use explosives, it works like the slogan:
"I am rubber you are glue..."

Works wonders against KE, and dampens shock.
Is a slight fire hazard.

(like taking a rubber eraser, seting it in a cast iron box, and trying to jam a bullet through it)

Or you can use a closed bucket of sand/water/ballistic jelly/rubber...

The KRA is as follows:

After that comes the KRA-II Kinetic Reactive Armor. The armor is made up of what can be best described as a tall, thin metal box. At the bottom of the box is an explosive charge beneath a heavy metal plate. Along the inside of the box are four, independently powered copper electro-magnetic rails. When an incoming kinetic energy round impacts the smart skin layers, a signal (with information such as velocity and penetration value) is sent to the KRA. As the penetrator enters the box, the charge is detonated, propeling the plate upwards. Its velocity is further increased by the rails. The plate would then impact the round as it entered, hopefully knocking the round off course, making it lose velocity. This would also cause the round to enter an even more heavily sloped section of armor, preventing penetration. If a HEAT round somehow penetrates the armor in front of the KRA, the KRA acts as a void space, effectively stopping the round from further penetrating.
Dephire
27-07-2006, 07:49
The KRA is as follows:

After that comes the KRA-II Kinetic Reactive Armor. The armor is made up of what can be best described as a tall, thin metal box. At the bottom of the box is an explosive charge beneath a heavy metal plate. Along the inside of the box are four, independently powered copper electro-magnetic rails. When an incoming kinetic energy round impacts the smart skin layers, a signal (with information such as velocity and penetration value) is sent to the KRA. As the penetrator enters the box, the charge is detonated, propeling the plate upwards. Its velocity is further increased by the rails. The plate would then impact the round as it entered, hopefully knocking the round off course, making it lose velocity. This would also cause the round to enter an even more heavily sloped section of armor, preventing penetration. If a HEAT round somehow penetrates the armor in front of the KRA, the KRA acts as a void space, effectively stopping the round from further penetrating.


How big is this "Box"?? It seems pretty one time use..
Hurtful Thoughts
27-07-2006, 07:49
The KRA is as follows:
After that comes the KRA-II Kinetic Reactive Armor. The armor is made up of what can be best described as a tall, thin metal box. At the bottom of the box is an explosive charge beneath a heavy metal plate. Along the inside of the box are four, independently powered copper electro-magnetic rails. When an incoming kinetic energy round impacts the smart skin layers, a signal (with information such as velocity and penetration value) is sent to the KRA. As the penetrator enters the box, the charge is detonated, propeling the plate upwards. Its velocity is further increased by the rails. The plate would then impact the round as it entered, hopefully knocking the round off course, making it lose velocity. This would also cause the round to enter an even more heavily sloped section of armor, preventing penetration. If a HEAT round somehow penetrates the armor in front of the KRA, the KRA acts as a void space, effectively stopping the round from further penetrating.

That'll work, a little, but what is to keep the plate from leaving the tank, and hitting one of your own infantry upside the head (like the problem ERA presents)?

It also wouldn't be as good as original ERA, since ERA presents a continuos piece of metal for the penetrator (KRAMR only fires a thin "counterslug"), and it losses velocity faster and therefore posses far fewer risks to your men.

(Explosive Reactive Armor)

I suggest fixing the DU plate to the bottom and filling the chambers with an elastic substance 80% of the way up. Then "capping" it with a mild steel cover.

I remember seeing a thread about this on NS draftroom, but my account has been suspended and I forgot the refferance source they linked. (very informative)

EDIT:
Found it (http://www.niistali.ru/science/secure_en.htm)
Dephire
27-07-2006, 08:42
Alright, due to being ignored, I have finally sent a small force over by air. It's not large enough to be attacked, but it's there to just check things out.
The Aeson
27-07-2006, 12:54
Hey, Pudu, do you have any complaints if I hire DMG's new mercenary force to attack your leader? It'd be up to you two whether they suceed of course.
Emporer Pudu
27-07-2006, 15:25
Leader as in the Emperor, or as in Admiral Kadova, who commands this theater.

In either case I doubt their success...
Wanderjar
27-07-2006, 15:29
You know Aeson, I have an annihilation squad in my mercenary store......



(An Annihilation Squad is a unit of Assassins)
Emporer Pudu
27-07-2006, 15:32
You know, if you tell me which you want to attack, I would be less confused?

Not to mention being able to tell you how impossible... or, I mean, hard, it is to do it. Yeah...
Carbandia
27-07-2006, 15:41
Sorry for leaving the infantry like that, guys..But if there is one thing armoured divisions don't do well, it is holding ground..Taking it, sure..but not good at holding it..Especially not when so grossly out numbered..and out classed
The Aeson
27-07-2006, 15:47
Leader as in the Emperor, or as in Admiral Kadova, who commands this theater.

In either case I doubt their success...

The Emperor.

Like I said, that's down to you and DMG.
Emporer Pudu
27-07-2006, 16:02
Alright, first you have to get over my wall, a giant, constantly patrolled concrete structure, backed up by layers of concrete trenches and bunkers filled with heavy anti-aircraft and anti-tank guns. Once inside you make your way through dense temperate forest, which makes up 94% of the nation. The forest is patrolled by literally millions of primitive rebel insurgents fighting the Dominion. They do not take well to anyone in the forest, after many decades of purging attempts by my government. The air is also constantly patrolled by many thousands of aircraft from each of the three-thousand gigantic two story, five kilometer square concrete bunkers. Surrounding each of these perfectly symmetrical buildings is a five-thousand yard kill zone, covered in gravel to reduce stealth capabilities. On the compound itself there is only one entrance to the inside, a gigantic steel 'garage door'. It's entrance is guarded heavily. The outside is guarded as well, with hundreds of cameras, motion sensors, sound sensors, and thermal scanners and infrared beams. Once inside it is a world of polished white steel, constantly moving columns of workers will march past in perfect time, armed patrols of Elamshinae, the single most deadly soldiers in the entire country, and the halls and rooms themselves are constantly monitored by telescreen. Every one is watched constantly by hundreds of thousands of Artisan caste officers. There are many dozens of underground levels, and at the bottom a rail system that could bring in or out anyone in minute.

But nobody knows this. Nobody has ever been beyond the wall. And nobody ever will. There is no immigration, nobody ever comes or goes. It is all static, regulated, and monitored. An intruder would be detected nearly immediately. It is a death sentence to try it.
The Aeson
27-07-2006, 16:44
Alright, first you have to get over my wall, a giant, constantly patrolled concrete structure, backed up by layers of concrete trenches and bunkers filled with heavy anti-aircraft and anti-tank guns. Once inside you make your way through dense temperate forest, which makes up 94% of the nation. The forest is patrolled by literally millions of primitive rebel insurgents fighting the Dominion. They do not take well to anyone in the forest, after many decades of purging attempts by my government. The air is also constantly patrolled by many thousands of aircraft from each of the three-thousand gigantic two story, five kilometer square concrete bunkers. Surrounding each of these perfectly symmetrical buildings is a five-thousand yard kill zone, covered in gravel to reduce stealth capabilities. On the compound itself there is only one entrance to the inside, a gigantic steel 'garage door'. It's entrance is guarded heavily. The outside is guarded as well, with hundreds of cameras, motion sensors, sound sensors, and thermal scanners and infrared beams. Once inside it is a world of polished white steel, constantly moving columns of workers will march past in perfect time, armed patrols of Elamshinae, the single most deadly soldiers in the entire country, and the halls and rooms themselves are constantly monitored by telescreen. Every one is watched constantly by hundreds of thousands of Artisan caste officers. There are many dozens of underground levels, and at the bottom a rail system that could bring in or out anyone in minute.

But nobody knows this. Nobody has ever been beyond the wall. And nobody ever will. There is no immigration, nobody ever comes or goes. It is all static, regulated, and monitored. An intruder would be detected nearly immediately. It is a death sentence to try it.

Ah. How about the leader of the forces in Chitezland?
Dephire
27-07-2006, 22:47
Okay. I need the location of somewhere to land these paratroops I have coming over.
Emporer Pudu
27-07-2006, 23:11
Wait a little bit to allow for the few hours it takes for you to fly over here, then you can drop.
Emporer Pudu
27-07-2006, 23:12
Ah. How about the leader of the forces in Chitezland?

I'll do a little bit about him later tonight, I don't have time now.
Dephire
27-07-2006, 23:13
Umm. Okay. Even if I posted at least 10-12 hours ago?
Emporer Pudu
27-07-2006, 23:27
Time in Real Life has nothing to do with it, it all has to do with time that passes in the RP.

In the RP, only roughly fifteen to twenty minutes have passed since my infantry assault, and a little over two hours since my decleration of war on Wanderjar and the Coalition.

Wait for some time to pass in the RP.
Emporer Pudu
27-07-2006, 23:30
You could land in half an hour RP time, I guess...

I am really getting tired of all these other smaller nations showing up and saying that they are at the field, when only two hours had passed since the assault on Yuri, and only twenty minutes since the combat at the airfield started.
Dephire
27-07-2006, 23:31
Okay, they should arrive soon enough anyways. The C-250 is specially designed for extremely fast operations...though pretty unsafe.
Emporer Pudu
27-07-2006, 23:47
Okay, they should arrive soon enough anyways. The C-250 is specially designed for extremely fast operations...though pretty unsafe.

Okay.
Dephire
27-07-2006, 23:50
Thanks mate. Oh, btw. I'm going to be pretty lenient on your forces, since you supported the Loyalist Forces during the first Dephirian Civil War.
Emporer Pudu
28-07-2006, 00:29
Thanks mate. Oh, btw. I'm going to be pretty lenient on your forces, since you supported the Loyalist Forces during the first Dephirian Civil War.

Cool.
Dephire
28-07-2006, 00:34
-Laughs-

How about maximum casualties staying below five hundred for you?
Emporer Pudu
28-07-2006, 00:55
That would be preferable.
Dephire
28-07-2006, 04:26
That would be preferable.


Consider it done.
Though, I must say that your ally is gonna get a mighty punch, but that's only because I am not going to attack your forces intentionally.
Shazbotdom
28-07-2006, 04:33
OOC:
I'm busy contemplating my nations next move in this situation. Please give me time while I figure out what i am going to do next.
Dephire
28-07-2006, 04:34
Understood, Shazzy!
Emporer Pudu
28-07-2006, 05:24
I'm waiting for Wanderjar anyway...
Dephire
28-07-2006, 05:28
I wish he was on as well. Grr. I need him to help me be able to place my guys in an area of interest.
Emporer Pudu
30-07-2006, 23:11
Where the F*** is Wanderjar?!
Carbandia
30-07-2006, 23:13
He posted on the GASN forum that he was sorry, but he might not be able to post much for the next few days..Guess we just have to wait.
The Parthians
31-07-2006, 15:00
Where the F*** is Wanderjar?!


Same question I have.
Blackhelm Confederacy
31-07-2006, 18:38
Can someone tell me what is going on so I know where to send my mercs. Sorry, but I was alittle busy defending my home country, and didnt really have time to read through here.
Emporer Pudu
01-08-2006, 05:12
Chitzeland dissolved into internal conflict, I invaded it for land and resources, Wanderjar and his coalition showed up to make "peace", and I won a short war against them.

Then The Parthians showed up and invaded another peice of the country for the same reasons as my own, and became embroiled in a conflict with PROHT and his allied, who are allied with the new coalition, which just now came back and justified a new offensive of mine into the territory they believe is theirs.

Your should read my summary of the factions a few pages back. It summarizes it pretty well.
Emporer Pudu
01-08-2006, 05:26
The Factions right now as I see it are;

1) Me, I'm a faction. I want to own half of the nation. I'm fighting everyone but Parthia.

2) PROHT and auxiliaries. This is PROHT, obviously, the Black hand, Leafistani types and other such mercenaries. He wants to get all the imperialists out and make a new government, or somesuch... He is fighting The Parthians, and his auxiliaries are also fighting me.

3) Chitzeland itself. Remember, they want everyone out, even PROHT and the Coalition, it's just they were the lesser of many, many evils. Fighting Pudu and Parthia.

4) I'm not sure if I want to put Zanski in their own faction, or in with PROHT. He has some swamp and he wants to keep it... maybe make a new government, maybe not. He is currently invading me.

5) Parthia. He wants the other half of the nation. Fighting everyone but me.

6) Wanderjar and his ravening hordes of Coalition allies. This includes Carbandia, Military Command, Ireland, Shazbotdom, Errikland, The Aeson, Griffincrest, and anyone else who shows up. Wants to make a new, better government. Fighting me at the airfield and Parthia at the one city they keep fighting in. It might start with an S...


I would like a map bit for all six of these groups, to simplify things.
Wanderjar
02-08-2006, 23:45
Hey guys, I'm back. Been busy for the past few days, but yes, I am still alive. I'll be back on more later this evening, at the moment I'm still clearing some things up.


Where have I been you ask? Lets just say that the war in Lebanon has been occupying my time, as well as a certain submarine simulator *Cough* Silent Hunter III *Cough*
Blackhelm Confederacy
02-08-2006, 23:53
....What is Silent Hunter III?

Anyway, where do you want my men to go?
Wanderjar
02-08-2006, 23:55
....What is Silent Hunter III?

Anyway, where do you want my men to go?


Its a World War Two Submarine simulator. You play as commander of a German U-Boat. One of the most kick ass games ever made.


Just deploy your men to the airfield (if it still exists)
Blackhelm Confederacy
02-08-2006, 23:56
yea they are there already, but like anything more specific, I.E. attack the artillery, something ike that.
Emporer Pudu
02-08-2006, 23:56
Hey Wanderjar, can I have a response to the 30,000 uber-tanks overrunning your lines please?
Wanderjar
03-08-2006, 00:19
yea they are there already, but like anything more specific, I.E. attack the artillery, something ike that.

Kill his tanks if you would be so kind
Emporer Pudu
03-08-2006, 02:14
Kill his tanks if you would be so kind

Yes, his few thousand light infantry can wipe out the best tanks in the Dominion.
The Parthians
03-08-2006, 03:52
Hey guys, I'm back. Been busy for the past few days, but yes, I am still alive. I'll be back on more later this evening, at the moment I'm still clearing some things up.


Where have I been you ask? Lets just say that the war in Lebanon has been occupying my time, as well as a certain submarine simulator *Cough* Silent Hunter III *Cough*


Do be sure to respond to my posts when you get the chance.
Dephire
03-08-2006, 03:53
Also, has my aircraft made it yet?
Emporer Pudu
03-08-2006, 04:45
Also, has my aircraft made it yet?

No becuase no time has passed IC'ly.
Emporer Pudu
03-08-2006, 04:48
yea they are there already, but like anything more specific, I.E. attack the artillery, something ike that.

The artillery is behind the borders of East Chitzeland itself, in the single largest area of Pudite troop concentration in the country.
Carbandia
03-08-2006, 13:07
I need a new mbt..but designing a one, and putting into service in the middle of the conflight, would be cheating..So there I stand..*prods the virtually inactive rp*

Could we at least kill Ridzik soon, and get it over with? The new tank's going to be named after him.:D
Emporer Pudu
03-08-2006, 18:52
I need a new mbt..but designing a one, and putting into service in the middle of the conflight, would be cheating..So there I stand..*prods the virtually inactive rp*

Could we at least kill Ridzik soon, and get it over with? The new tank's going to be named after him.:D

I would really love it if Wanderjar would show up and post a few times to get it going again...
Carbandia
03-08-2006, 19:39
Makes two of us, ironically..It was getting interesting, and I was also getting back into the hang of rp'iing..As I said this is the first real rp I've done in over a year..
Shazbotdom
03-08-2006, 20:13
Technically I am still in this. Although there hasn't been much posting on either side so i am waiting for people to respond to posts and such before i post again.
Wanderjar
04-08-2006, 02:08
I'm here now, I'll post in a sec.
Emporer Pudu
04-08-2006, 02:19
That post did nothing for me!

Your few hundred tanks were trying to flank my 30,000 tanks, and I sent out a few thousand tanks per flank to eliminate them, supported by some troops mounted up in IFVs. When the IFVs get to your defensive line the men dismount and collapse it by moving up the side.

The main tank assault in the center is overrunning your lines, litterally. They will drive over you. Followed by roughly 550,000 infantry pouring into the center of the now-empty defenses.


You basically just said that you return fire... Come on, you're better than that.
Wanderjar
04-08-2006, 02:23
That post did nothing for me!

Your few hundred tanks were trying to flank my 30,000 tanks, and I sent out a few thousand tanks per flank to eliminate them, supported by some troops mounted up in IFVs. When the IFVs get to your defensive line the men dismount and collapse it by moving up the side.

The main tank assault in the center is overrunning your lines, litterally. They will drive over you. Followed by roughly 550,000 infantry pouring into the center of the now-empty defenses.


You basically just said that you return fire... Come on, you're better than that.


Sorry, lack of sleep does that to people. I'll delete it and redo it.


EDIT!: I'm not done with the new post. I just posted it because of a power discrepancy at my apartment and I didn't want to lose the post. Its strange too, never had one of them before here.....anyway, I'll finish it now.
Emporer Pudu
04-08-2006, 03:03
[grumble]

I don't remember anything about 8 million Chitze soldiers coming, and I am wondering why they are twenty minutes away?

Also, the trench lines will not go on forever, so I will find an end.

This battle cannot go on for very long, you have four hundred tanks and a few thousand men against 600,000 highly trained and genetically modified soldiers. The eight million men may be on their way, but I doubt they're standing in a field waiting for the order to march in.

If you can, however show me where the Chitze armies were told to me to be coming in, It'll all be good, and I'll probably lose, but otherwise, you should lose this battle.
Wanderjar
04-08-2006, 03:29
[grumble]

I don't remember anything about 8 million Chitze soldiers coming, and I am wondering why they are twenty minutes away?

Also, the trench lines will not go on forever, so I will find an end.

This battle cannot go on for very long, you have four hundred tanks and a few thousand men against 600,000 highly trained and genetically modified soldiers. The eight million men may be on their way, but I doubt they're standing in a field waiting for the order to march in.

If you can, however show me where the Chitze armies were told to me to be coming in, It'll all be good, and I'll probably lose, but otherwise, you should lose this battle.


WHAT!?!?! A FEW THOUSAND MEN? I have at least 1.5 Million troops there. 500,000 of my own, and each of my allies has contributed a few hundred thousand!

And yes, those Chitzis armies have been coming for awhile now. I was being nice too. I still have 45 Million of them in reserve.
Shazbotdom
04-08-2006, 03:39
OOC:
I'm gong to be standing off on this for a little bit until i am done with another matter. Notibly being threatened with a particle weapon.
Emporer Pudu
04-08-2006, 04:23
WHAT!?!?! A FEW THOUSAND MEN? I have at least 1.5 Million troops there. 500,000 of my own, and each of my allies has contributed a few hundred thousand!

And yes, those Chitzis armies have been coming for awhile now. I was being nice too. I still have 45 Million of them in reserve.

No, you don't. I went through all of your posts before the attack began, and those of your allies that could have gotten there in time for the fighting. This is the list I came up with, and you have had no time in the last twenty minutes of IC time to add to it.


Also, by going through all the pages and posts before my attack, and ruling out what Wanderjar has said before to be somewhere else, this is what I gather to be in the airfield.

Wanderjar:
40,000 soldiers
400 M1A2 Abrams

Carbandia:
512 Merkúr mbt's
256 Matador-b ifv's
192 Mauler self proppelled guns
64 Marauder self proppelled aa gun/missle combination
12 Matador apc's
1912 infantry
30 engineers, 3 matador apc's

Liberated New Ireland:
200,000 light infantry
100,000 regulars
5,000 rangers
100 VTOLT-1 transports

Military Command:
86,698 soldiers
4000 M1A2 SEP MBTs
7000 Challenger MBTs
10000 M3A3 Cavalry Fighting Vehicle
2000 Stryker ICVs
3000 Paladin howitzers
1500 M247 DIVADs
8000 Avengers
20000 Humvees


TOTAL MEN: 436,610 soldiers
TOTAL TANKS: 2,012 main battle tanks
TOTAL AFVS: 12,271 APCs / IFVs / other tracked things
TOTAL WHEELED VEHICLES: 20,000 wheeled vehicles (not counting Avengers, they're AA primarily)
TOTAL ANTI-AIR: 9,564 anti-air missile and gun systems
TOTAL ARTILLERY: 3,192 howitzers

And there we go, that is everything on the ground defending from my attacks.

If you want, I can do a breakdown like that of everything I have attacking the field.
Emporer Pudu
04-08-2006, 04:33
Ahhh, I love this RP...

Lurching forward like a broken bulldozer driven by an intoxicated man, stopping for days becuase of arguments and tiny details, then proceed at a breakneck pace for three hours before hitting another concrete wall...

I'm glad Wanderjar is back to help us steer the construction equipment.
Wanderjar
04-08-2006, 04:41
Ahhh, I love this RP...

Lurching forward like a broken bulldozer driven by an intoxicated man, stopping for days becuase of arguments and tiny details, then proceed at a breakneck pace for three hours before hitting another concrete wall...

I'm glad Wanderjar is back to help us steer the construction equipment.


I trust you mean that as a compliment....
Emporer Pudu
04-08-2006, 04:47
First point, show me the post that says that there are 50 million Chitzi reserves withing 10 minutes of the airfield and I'll believe you. Also, Chitzeland said he had about 68 million men. Now this means that either some are logistics, or which some must be, or that he has totally destroyed any production capacity he had to recruit as much as possible, which means that, one, they cannot have a great economy, and thus no production at all, and second, this rapid recruitment must mean that they are not very well trained. I do not argue his ability to raise them, he is being invaded in one way or another by a dozen or so nations, but to feed them and such is another matter.

Second point, I don't remember, but I will later, so check back. :rolleyes:
Emporer Pudu
04-08-2006, 04:47
I trust you mean that as a compliment....

I am part of this RP too, it is a compliment about us all. Seriously, we did need you, the entire thing stopped.
Wanderjar
04-08-2006, 05:00
I am part of this RP too, it is a compliment about us all. Seriously, we did need you, the entire thing stopped.

lol, I actually meant that sarcastically, I thought you were insulting me. Anyway, I'll post some thing in a moment. The only problem I'm having right now, is that I'm seeing another LNI/Toopaxia war coming here, and alot of the others are getting pissed. I apologize, I see you were right about my numbers. I remember now why I did that as well. I wanted to try to get it to be realistic. This is Modern Tech, so I was hoping for Abrams on T-90 type battles, not PMT stuff, which no offense, everything you have is. Not that my Behemoths are any better. One reason i've been tempted to drop out of the RP. I hate the numbers game this RP has turned into. It started with me back when I first joined up, so I'm at fault. But I'd hoped to try at make it more reasonable, which it hasn't been. 30,000 tanks attacking my airfield for example. Your tanks would realistically be cut to pieced by my Javelin launcers. Since there are so many of your tanks, It would matter about aiming, just point and shoot, and viola! A dead tank. As the field would become littered with dead tanks and men, your tanks would gradually lose the ability to manuever, and be cut down again. You're infantry and IFV numbers are the only thing I really won't complain much about, though unrealistic. No army would send that many forces to engage an enemy at one spot. It'd be unfathomable. 40,000 men is much more realistic. However, I can see in this situation where it is not unreasonable, as my airfield is your only real target, so therefore I'll be quiet about it (That, and because I'm notorious for doing the same thing, even though I hate doing it).

Basically, my rant is over. I just wish this hadn't turned into a numbers game, and there had been more smaller level RPing, which this hasn't had since after I pulled out the first time. I'll continue this RP, because I want to free Chitzeland. But I don't like the thought of how its turning out. Like I said before, in the LNI/Toopoxian War thread, everyone, including myself, quit because it turned into "I hit you with me tanks!" Then "I shoot you back! you're tanks die!!!" thing. I want to spare this from the same fate. After the airfield battle, lets try to make this more realistic, shall we?
Wanderjar
04-08-2006, 05:02
First point, show me the post that says that there are 50 million Chitzi reserves withing 10 minutes of the airfield and I'll believe you. Also, Chitzeland said he had about 68 million men. Now this means that either some are logistics, or which some must be, or that he has totally destroyed any production capacity he had to recruit as much as possible, which means that, one, they cannot have a great economy, and thus no production at all, and second, this rapid recruitment must mean that they are not very well trained. I do not argue his ability to raise them, he is being invaded in one way or another by a dozen or so nations, but to feed them and such is another matter.

Second point, I don't remember, but I will later, so check back. :rolleyes:


lol on the second point. I don't much understand the 68 million troops either. I'll need to dig it up. Hurtful Thoughts told me that I had that many troops, so I could use them. Now, those are all stationed in Providence, aside from the Two Armies (4 million men per army) I sent to engage you, and the Three I sent to engage Parthians.
The Parthians
04-08-2006, 05:03
So, Wanderjar, are you working on a post for my counterattack on your forces?
Wanderjar
04-08-2006, 05:06
So, Wanderjar, are you working on a post for my counterattack on your forces?


I'm trying to find it again. I was reading it and lost it when my internet failed for a moment (damnit! everything's been all wierd today at my Apartment! My T-3 connection died, power went out, which hasn't happened since a hurricane hit me, etc...)
Emporer Pudu
04-08-2006, 05:33
lol, I actually meant that sarcastically, I thought you were insulting me. Anyway, I'll post some thing in a moment. The only problem I'm having right now, is that I'm seeing another LNI/Toopaxia war coming here, and alot of the others are getting pissed. I apologize, I see you were right about my numbers. I remember now why I did that as well. I wanted to try to get it to be realistic. This is Modern Tech, so I was hoping for Abrams on T-90 type battles, not PMT stuff, which no offense, everything you have is. Not that my Behemoths are any better. One reason i've been tempted to drop out of the RP. I hate the numbers game this RP has turned into. It started with me back when I first joined up, so I'm at fault. But I'd hoped to try at make it more reasonable, which it hasn't been. 30,000 tanks attacking my airfield for example. Your tanks would realistically be cut to pieced by my Javelin launcers. Since there are so many of your tanks, It would matter about aiming, just point and shoot, and viola! A dead tank. As the field would become littered with dead tanks and men, your tanks would gradually lose the ability to manuever, and be cut down again. You're infantry and IFV numbers are the only thing I really won't complain much about, though unrealistic. No army would send that many forces to engage an enemy at one spot. It'd be unfathomable. 40,000 men is much more realistic. However, I can see in this situation where it is not unreasonable, as my airfield is your only real target, so therefore I'll be quiet about it (That, and because I'm notorious for doing the same thing, even though I hate doing it).

Basically, my rant is over. I just wish this hadn't turned into a numbers game, and there had been more smaller level RPing, which this hasn't had since after I pulled out the first time. I'll continue this RP, because I want to free Chitzeland. But I don't like the thought of how its turning out. Like I said before, in the LNI/Toopoxian War thread, everyone, including myself, quit because it turned into "I hit you with me tanks!" Then "I shoot you back! you're tanks die!!!" thing. I want to spare this from the same fate. After the airfield battle, lets try to make this more realistic, shall we?

Hey! I remembered the Second Point. I was watching the Colbert Report when I was writing it, and that show takes away my ability to think clearly, god I love it...

Anyway, with your communications blocked out of the airfield by my jammers then how do the 8 million men know what's going down? Sure, a loss of communication would inspire confusion, but no general not in my army already would send eight million men to investigate it.

Also, my tanks can resist a Javalin hit. Sorry to be PMT about it, but I bought the da*m thing, and I'm going to use it. Yes, the few dead ones do block manouvering, and firing, thats why not all my tanks are shooting. And remember, these are my elite tanks, you only see them when, like I said, you're piling up foreign, hostile troops ten miles from one the two main regional command centers. Don't do that.

Also, again, I too hate the numbers thing, mostly though because I just hate typing numbers. That's why I started using the division thing like everyone else. It's easier to say "Twenty divisions" than "Four-hundred thousand." Note that I still refuse to type any of my numbers in numerical form.

Think Mk.1 on Abrams tank battles. Lol.

Also, for the third time (I need a new way to start a thought...), fourty thousand to attack you? You had over four hundred thousand men there. Not unfathomable. People think to often in MT, RL terms. This is NationStates, it is unrealistic that we even exist! Numbers must be met with overwhelming force. That is the basic doctrine for any of my armed conflicts, ha... ha.

I believe my return rant is also over.
Blackhelm Confederacy
04-08-2006, 05:43
My men landed awhile ago, remember?
Emporer Pudu
04-08-2006, 05:44
No, I don't. I read over every post prior to my launching of the assault and compiled a force list, everyone else who joined after that, including you, could not have gotten here yet.

In IC time, only twenty minutes or so have passed, probably less, and so you could not be here. Join after my attack, sure, but not during, that does not make sense.
Blackhelm Confederacy
04-08-2006, 06:20
Pages 50 and 53 is my arrival and placemement of forces.
Emporer Pudu
04-08-2006, 07:55
I attacked in the forties.
Emporer Pudu
04-08-2006, 23:25
Alright here is the timeline, measured in post numbers.

#713 - I launch my attack, half an hour later the airfield is in its current state.

#719 - Blackhelm asks for a place to land the men he has assembled in his own country.

#741 - He lands at airport, which neither of you believe to be under attack, which it is.


I say that, before the Griffincrest types do anything, we wait. Let's say they are in the air, approaching the airfield, or where ever else, if the combat and massive air and sea force surrounding the airfield is too much for transports. THey can land, if they choose to at the airfield, in the time of twenty or so minutes, or where ever else they choose that's not inhabited by me, right now.

I gather that he brought 75,000 men, 800 Mercury's, 100 G7's, 100 Gnats, 50 F-4's, and 50 Tu-22's. That is alot of transport planes, what with only a few hundred to each plane, and 75,000 men total plus vehicles! I would not suggest landing that in an airfield where I just started measuring my artillery bombardments in tons per square yard. Land at Zarzor, less me, more Wanderjar.

What is a "G7", a "Mercury", and a "Gnat"?
Carbandia
04-08-2006, 23:33
Gnat: unless I am mistaken (if I am, please say so, Blackhelm) it is almost certainly the Folland Gnat lightweight fighter..(late 50's vintage)

It's very old fashioned, but correctly handled, and or upgraded, it could prove a threat to modern aircraft.
Blackhelm Confederacy
05-08-2006, 00:52
Yes, you are correct about the Gnat. They are incredibly inexpensive and wicked fast, and also have been upgraded to carry air to air missiles instead of the regular rocket pods.

The G7:http://en.wikipedia.org/wiki/G7_howitzer

The Mercury: http://forums.jolt.co.uk/showthread.php?t=487705&page=3
Emporer Pudu
05-08-2006, 01:01
Wanderjar:
40,000 soldiers
400 M1A2 Abrams

Carbandia:
512 Merkúr mbt's
256 Matador-b ifv's
192 Mauler self proppelled guns
64 Marauder self proppelled aa gun/missle combination
12 Matador apc's
1912 infantry
30 engineers, 3 matador apc's

Liberated New Ireland:
200,000 light infantry
100,000 regulars
5,000 rangers
100 VTOLT-1 transports

Military Command:
86,698 soldiers
4000 M1A2 SEP MBTs
7000 Challenger MBTs
10000 M3A3 Cavalry Fighting Vehicle
2000 Stryker ICVs
3000 Paladin howitzers
1500 M247 DIVADs
8000 Avengers
20000 Humvees

Shazbotdom:
3,000 soldiers


TOTAL MEN: 439,610 soldiers - casualties
TOTAL TANKS: 2,012 main battle tanks - casualties
TOTAL AFVS: 12,271 APCs / IFVs / other tracked things - casualties
TOTAL WHEELED VEHICLES: 20,000 wheeled vehicles (not counting Avengers, they're AA primarily) - casualties
TOTAL ANTI-AIR: 9,564 anti-air missile and gun systems - casualties
TOTAL ARTILLERY: 3,192 howitzers - casualties

There is this stuff already at the airfield, and then below is a list of the stuff that is on the way. Now if I am not mistaken, there is someone else other than Blackhelm that was on their way with planes, who was it, and what stuff do you have.



Blackhelm Confederacy Mercenaries:
75,000 men
800 Mercury APCs
100 G7 105mm hositzers

Other Person:
unknown


TOTAL MEN: 75,000 + unknown
TOTAL TANKS: unknown
TOTAL AFVS: 800 + unknown
TOTAL WHEELED VEHICLES: unknown
TOTAL ANTI-AIR: unknown
TOTAL ARTILLERY: 100 + unknown
Shazbotdom
05-08-2006, 01:09
I only have about 3,000 men on the ground, scatered about and hidden. They are now more of running survelance than anything. Although i do have rougly 3 ships in orbit watching the events unfold, and prepared to launch fighters if needed.
Emporer Pudu
05-08-2006, 03:21
I only have about 3,000 men on the ground, scatered about and hidden. They are now more of running survelance than anything. Although i do have rougly 3 ships in orbit watching the events unfold, and prepared to launch fighters if needed.
You don't have any vehicles?
Wanderjar
05-08-2006, 03:27
You don't have any vehicles?


Hi Pudu!!!
Emporer Pudu
05-08-2006, 04:33
Hi Pudu!!!

Hello? Is it that you just had to have that one more post, or did you really feel empty without seeing me write on the internet for a few hours.

:p
Emporer Pudu
05-08-2006, 04:42
REMEMBER!
These figures do not factor in casualties you've taken


Wanderjar:
40,000 soldiers
400 M1A2 Abrams

Carbandia:
512 Merkúr mbt's
256 Matador-b ifv's
192 Mauler self proppelled guns
64 Marauder self proppelled aa gun/missle combination
12 Matador apc's
1912 infantry
30 engineers, 3 matador apc's

Liberated New Ireland:
200,000 light infantry
100,000 regulars
5,000 rangers
100 VTOLT-1 transports

Military Command:
86,698 soldiers
4000 M1A2 SEP MBTs
7000 Challenger MBTs
10000 M3A3 Cavalry Fighting Vehicle
2000 Stryker ICVs
3000 Paladin howitzers
1500 M247 DIVADs
8000 Avengers
20000 Humvees

Shazbotdom:
3,000 soldiers


TOTAL MEN: 439,610 soldiers - casualties
TOTAL TANKS: 2,012 main battle tanks - casualties
TOTAL AFVS: 12,271 APCs / IFVs / other tracked things - casualties
TOTAL WHEELED VEHICLES: 20,000 wheeled vehicles (not counting Avengers, they're AA primarily) - casualties
TOTAL ANTI-AIR: 9,564 anti-air missile and gun systems - casualties
TOTAL ARTILLERY: 3,192 howitzers - casualties

There is this stuff already at the airfield, and then below is a list of the stuff that is on the way. Now if I am not mistaken, there is someone else other than Blackhelm that was on their way with planes, who was it, and what stuff do you have.



Blackhelm Confederacy Mercenaries:
75,000 men
800 Mercury APCs
100 G7 105mm hositzers

Other Person:
unknown


TOTAL MEN: 75,000 + unknown
TOTAL TANKS: unknown
TOTAL AFVS: 800 + unknown
TOTAL WHEELED VEHICLES: unknown
TOTAL ANTI-AIR: unknown
TOTAL ARTILLERY: 100 + unknown
Wanderjar
05-08-2006, 04:45
Hello? Is it that you just had to have that one more post, or did you really feel empty without seeing me write on the internet for a few hours.

:p



Little bit of both ;)
Wanderjar
05-08-2006, 04:56
I intend to. It is my plan to make it into West Point, continue there, enter the Army with head start, work my twenty years, and leave the Army as an officer of some sort, get the penchant, and get a nice job with my qualifications from the Army and buy a nice house.

It worked for my uncle, he left the army as a full Colonel, and now has a nice big house in Arizona... why Arizona... too hot.

I'm going to Scotland, more sheep, less hot.


Pudu, I have just gained a shit load of respect for you. I want to go to The Point too.


But don't go into the Army expecting a big house and a nice pay check. I assure you, it isn't.
Emporer Pudu
05-08-2006, 16:12
Pudu, I have just gained a shit load of respect for you. I want to go to The Point too.


But don't go into the Army expecting a big house and a nice pay check. I assure you, it isn't.

Yeah... there is a twenty years period before that...

Four of my uncles, one of my aunts, and two cousins were in, or are in right now, the Army and/or West Point.
Dephire
06-08-2006, 03:09
I'm back from vacation.
So, let the pain commence!
Wanderjar
06-08-2006, 03:37
Yeah... there is a twenty years period before that...

Four of my uncles, one of my aunts, and two cousins were in, or are in right now, the Army and/or West Point.


Awsome. My family has fought in every American war in all services, predominately Army and Marines though.

One of my cousins was General Patton, another was commander of the first combat operational F-15 Squadron and eventually made General. My Grandpa was a Doctor in Vietnam, my great Uncle won every medal you can win in the Army at least twice, except the Medal of Honor, which he didn't get. He also captured 30 German soldiers by himself, was shot nine times, and gassed twice. World War One must have been hell.

Also, the 20 year thing, 50% pension is nice. But 30 years is even better, because you get 75% pension. After 30 years you should be at least a Bird Colonel, Brigadier, or possibly a Major General. Nice pension to look at... Just thought I'd clue you in if you didn't know.
Shazbotdom
06-08-2006, 03:53
Yeah...

Well......


My great uncle was a mob boss!
Emporer Pudu
06-08-2006, 03:55
Awsome. My family has fought in every American war in all services, predominately Army and Marines though.

One of my cousins was General Patton,

Damn! I don't know too much about my military histories, both my grandfathers were in the navy in WWII, one on a submarine as a radio guy and the other doing the same job on a scout cruiser whose name began with an m but I can't remember it! Grumble...

Also, apparently I had a grandpa in WWI, who got gassed at least once, but no medals I know of...

And my mother, who does geneology stuff for fun, found out that one of our ancestorial-types was an aide to General Washington.

So... mneuh!
Emporer Pudu
06-08-2006, 03:57
Also, Shazbot, you have vehicles, you just posted some...

I would like to know, along with Dephire, what you got, so as to make my record look prettier.
Wanderjar
06-08-2006, 03:59
Damn! I don't know too much about my military histories, both my grandfathers were in the navy in WWII, one on a submarine as a radio guy and the other doing the same job on a scout cruiser whose name began with an m but I can't remember it! Grumble...

Also, apparently I had a grandpa in WWI, who got gassed at least once, but no medals I know of...

And my mother, who does geneology stuff for fun, found out that one of our ancestorial-types was an aide to General Washington.

So... mneuh!



My Cousin is Louis from the Louis and Clark Expedition. My Great Great Great (several greats ;)) was on the May Flower and was Vice Mayor of the colony.

but lets get back on subject, shall we?
Shazbotdom
06-08-2006, 04:53
Also, Shazbot, you have vehicles, you just posted some...

I would like to know, along with Dephire, what you got, so as to make my record look prettier.

I was putting together a list and have been having issues with JOLT loading realllllllly slowly.
Currently i have the following deployed:
3,000 Marines (http://usera.imagecave.com/CaptainDeath/Marines/h2_render_marines.jpg)
50 WH-01 (http://usera.imagecave.com/CaptainDeath/MarineVehicles/StreetWarthog.jpg) "Street" Warhogs
30 WH-03 (http://usera.imagecave.com/CaptainDeath/MarineVehicles/TroopTransportWarthog.jpg) "Troop Transport" Warthogs
100 T-500 (http://usera.imagecave.com/CaptainDeath/MarineVehicles/Tank.jpg) "Scorpion" Tanks
1 Reconciliation (http://usera.imagecave.com/CaptainDeath/NavalSpaceFleet/Reconcilitation.jpg)-Class Space Carrier (Blagraland)
2 Dragon (http://usera.imagecave.com/CaptainDeath/NavalSpaceFleet/Dragon.jpg)-Class Space Cruiser (Dignity and Leader)
1 Pillar (http://usera.imagecave.com/CaptainDeath/NavalSpaceFleet/Pillar.jpg)-Class Space Destroyer (Hellmouth)
1 Deathbringer (http://usera.imagecave.com/CaptainDeath/NavalSpaceFleet/Deathbringer.jpg)-Class Space Capital Ship (Shazbotdom)


The Space Ships are for quick troop deployment. They use AC-01 and AC-02 vehicles, as well as 'drop pods', for deployment of the troops. Although i can fire missiles from the ships down through the atmosphere at targets and have used it once.


NOTE: Underlined Words are Links
Hurtful Thoughts
06-08-2006, 05:01
Out of curisity:

How many divisions are around Pelsgord?
In:
Next to:
Approaching:
Leaving:

How many planes (by catagory) do the Chitzis have?
How many of these are at my disposal?

------
Estimated Parthian strength:

Pelsgord
4 Divisions
3 Mechanized
1 Armored

Ort-Pelsgord
20 divisions
15 Mechanized
5 armored

Bearmish-Pelsgord
30 divisions

Allied strength:
4 divisions
and
Some Chitzi planes (roughly 25% of whatever was made available)
The Parthians
06-08-2006, 05:06
Out of curisity:

How many divisions are around Pelsgord?
In:
Next to:
Approaching:
Leaving:

How many planes (by catagory) do the Chitzis have?
How many of these are at my disposal?

------
Estimated Parthian strength:

Pelsgord
?????

Ort-Pelsgord
20 divisions
15 Mechanized
5 armored

Bearmish-Pelsgord
30 divisions

Allied strength:
4 divisions
and
Some Chitzi planes (roughly 25% of whatever was made available)

I have 4 divisions in Pelsgord right now, 3 infantry and 1 armored.

As for the Chitzi airforce, I'm not sure, is there an article discussing strength of it?
Hurtful Thoughts
06-08-2006, 05:11
As for the Chitzi airforce, I'm not sure, is there an article discussing strength of it?

Only the catagories...

I can only let Wanderjar (acting as New Chitzeland [but if the real Chitzeland could please stand up I think tht would also be apperiated]) estimate what he has and how much he is willing to let "the foriegners" use.
Emporer Pudu
06-08-2006, 07:36
There was a bit about it in Chitzeland's factbook.
Wanderjar
06-08-2006, 07:46
Only the catagories...

I can only let Wanderjar (acting as New Chitzeland [but if the real Chitzeland could please stand up I think tht would also be apperiated]) estimate what he has and how much he is willing to let "the foriegners" use.


All I know is that he had an extremely powerful navy, with many ships. But he never finished the fact book saying what he had in them. His airforce was good too, so I'll use some of my defense budget to buy him some stuff. *Goes to DMG storefront*
Emporer Pudu
06-08-2006, 08:10
All I know is that he had an extremely powerful navy, with many ships. But he never finished the fact book saying what he had in them. His airforce was good too, so I'll use some of my defense budget to buy him some stuff. *Goes to DMG storefront*

You know the stuff you buy has to be produced and stuff, and so it will take months, even years for the larger stuff, before it's delivered to you, far too late to use in this war.

It is for this reason that you never received the stuff you ordered from me. I confiscated it from myself as I was producing it for you. And kept the money, ha-ha.

Anywho... you cannot buy a super carrier now, and sail it into Zarzor tomorrow, as I have a feeling you did with the "Marine Packages" or whatever, last time around. I may be wrong, but I watched what you were buying then, and it looked eerily similar to what appeared soon after at Yuri (back before I annexed it... bwahahaha!)
Wanderjar
06-08-2006, 08:14
You know the stuff you buy has to be produced and stuff, and so it will take months, even years for the larger stuff, before it's delivered to you, far too late to use in this war.

It is for this reason that you never received the stuff you ordered from me. I confiscated it from myself as I was producing it for you. And kept the money, ha-ha.

Anywho... you cannot buy a super carrier now, and sail it into Zarzor tomorrow, as I have a feeling you did with the "Marine Packages" or whatever, last time around. I may be wrong, but I watched what you were buying then, and it looked eerily similar to what appeared soon after at Yuri (back before I annexed it... bwahahaha!)


lol! But back then, I didn't know you weren't allowed to do that. I'd only been around for about two weeks then.
Emporer Pudu
06-08-2006, 08:18
lol! But back then, I didn't know you weren't allowed to do that. I'd only been around for about two weeks then.

With an army of fifty million... I remember that...

Also, now that I am at war with roughly half of your damn alliance thing, I want to be on a list someplace!
Wanderjar
06-08-2006, 08:20
With an army of fifty million... I remember that...

Also, now that I am at war with roughly half of your damn alliance thing, I want to be on a list someplace!

I saw that. We tend to not do that.


You know, the really ironic thing is that we're technically allies.....hmm...
Emporer Pudu
06-08-2006, 08:26
Only with my Future Tech nation, which is nothing like my Modern Tech one.

And yes, you should make a list of bad people, and put me on it.
Dephire
07-08-2006, 02:58
My technology is far into PMT.
I wouldn't be surprised if someone said I was in Future Tech.
Emporer Pudu
07-08-2006, 03:12
This is still a Modern Tech RP, right?
Hurtful Thoughts
07-08-2006, 03:40
I've kept most of my suff within strict MT limits (except for the railguns, which are simply to compensate for the uberness of NS style MT, and those may be feasable in the next 15 years if someone actually thought they would be worthwhile)

Watching guys fall into combat from space and 120 ton tanks duke it out in the streets in an MT RP only reinforces this decision.
Dephire
07-08-2006, 03:45
I can't wait for my full force to arrive...they are still months away.
Shazbotdom
07-08-2006, 04:32
I use PMT. But i don't have any "Uber weapons of mass doom" like most NS Nations in PMT.
Emporer Pudu
07-08-2006, 04:42
I've kept most of my suff within strict MT limits (except for the railguns, which are simply to compensate for the uberness of NS style MT, and those may be feasable in the next 15 years if someone actually thought they would be worthwhile)

Watching guys fall into combat from space and 120 ton tanks duke it out in the streets in an MT RP only reinforces this decision.
Who has 120 ton tanks?
Emporer Pudu
07-08-2006, 04:45
I use PMT. But i don't have any "Uber weapons of mass doom" like most NS Nations in PMT.

I've been accused of PMT *cough*Wanderjar*cough*, but I really just buy expensive stuff and have some slight genetic modifications on my combat personnel.

I still use AN-94 assault rifles and KPV heavy machine guns...
Shazbotdom
07-08-2006, 04:46
Oh. Also a note. i might change my role in this RP soon. I might go to being here just for medical reasons. Although that is something that i am debating at this point in time.
Hurtful Thoughts
07-08-2006, 04:59
I thought that was the mass of the Wanderjarian B-moths...

----

And now for something completely different...

----
Weapons of Mass destruction is a very reletive term.

If you cannot counter it effectively, it officially qualifies as WMD.

A no win scenario of a weapons exchange (MAD) is why NBC weapons are considered WMDs.


If appearances could kill, they could be considered WMD.

To counter it would require a little bit of wankery, thus making a non-WMD until both sides achieve weapons systems that are very difficult to stop and have reletively weak defenses.

Hence why some may think my forces could be considered to be using WMDs on the Parthians when from everyone else's POV I'm not (or the other way around).

Another example of WMD is the dreaded "killer joke", last used by Monty Python's Flying Circus in co-operation with the BBC. (effective range was 20 yards visually, and 100+ yards audiably)
Dephire
07-08-2006, 05:02
Oh. Also a note. i might change my role in this RP soon. I might go to being here just for medical reasons. Although that is something that i am debating at this point in time.

But..You will help the Dephirian forces, right?
Dephire
07-08-2006, 05:04
I thought that was the mass of the Wanderjarian B-moths...

----

And now for something completely different...

----
Weapons of Mass destruction is a very reletive term.

If you cannot counter it effectively, it officially qualifies as WMD.

A no win scenario of a weapons exchange (MAD) is why NBC weapons are considered WMDs.


If appearances could kill, they could be considered WMD.

To counter it would require a little bit of wankery, thus making a non-WMD until both sides achieve weapons systems that are very difficult to stop and have reletively weak defenses.

Hence why some may think my forces could be considered to be using WMDs on the Parthians when from everyone else's POV I'm not (or the other way around).

Another example of WMD is the dreaded "killer joke", last used by Monty Python's Flying Circus in co-operation with the BBC. (effective range was 20 yards visually, and 100+ yards audiably)

SO, what would my Dominator-Classed Rail Cannons be considered as?
Emporer Pudu
07-08-2006, 05:08
I thought that was the mass of the Wanderjarian B-moths...

Eh... I don't know their mass, so, yeah...
Hurtful Thoughts
07-08-2006, 05:13
SO, what would my Dominator-Classed Rail Cannons be considered as?

Well, it isn't narly as deadly as a killer joke.

And both the Parthians and Pudites have already taken heavy shelling from Hurtian railguns while suffering slight losses (since we warned them all 24 hours in advance of the 1st shellings).

Also, the Patrthians themselves even posses far bigger guns than PROHT does, and perhaps in greater numbers.

Therefore, they have adaquate defenses against said weapons and therefore they do not onsider them as WMD (at least not when Hurtians use them in the way they do).
Shazbotdom
07-08-2006, 05:15
But..You will help the Dephirian forces, right?

I will give help to you yes.

Just think of me as one big MASH unit.
Hurtful Thoughts
07-08-2006, 05:16
I will give help to you yes.

Just think of me as one big MASH unit.

Mobile Army Surgical Hospital? (hmm, a MASH with PMT grade surgical tools, that may qualify as a WMD...)
---
I find it slightly unerving on how careful the bloodthirsty MT Pudites are with their allies.

Oh, I'm confusing them with the Parthians again...
Emporer Pudu
07-08-2006, 05:27
Mobile Army Surgical Hospital? (hmm, a MASH with PMT grade surgical tools, that may qualify as a WMD...)
---
I find it slightly unerving on how careful the bloodthirsty MT Pudites are with their allies.

Oh, I'm confusing them with the Parthians again...

Oh, Dephire's gone and done something subtle, and this may put their relationship with the black-and-white Pudite leadership at risk. His rouge commander may get the war he wanted...
Hurtful Thoughts
07-08-2006, 05:40
Oh, Dephire's gone and done something subtle, and this may put their relationship with the black-and-white Pudite leadership at risk. His rouge commander may get the war he wanted...

Yes, it is sad that your countrymen cannot understand that people in other countries are made up of many different factions each with different goals and thoughts. For your men are not allowed to think for themselves, they would not be able to understand or manoulate waring factions very well.

If they had this capability, I firmy believe you would have managed to take all of Chitzeland by page 20 of this thread.
Dephire
07-08-2006, 19:47
-sighs-
I hate it when Vega gets involved...
Emporer Pudu
08-08-2006, 04:02
Alright, I may not be able to post as much as before for a few days, so bear with me.

Also, Military Command, do you want a numbers war, becuase your last post indicated a massive increace of force for you. I'm not sure if you want to make me do the same thing...
Wanderjar
08-08-2006, 04:05
Alright, I may not be able to post as much as before for a few days, so bear with me.


Ok, hope to see more of your sarcastic self again soon!
Dephire
08-08-2006, 09:44
-Sighs-
I hate not getting a full night's sleep..
Dephire
08-08-2006, 10:39
Okay everyone, I thought I might just warn you about my really long post...
Carbandia
08-08-2006, 14:58
Could someone tell me if the airfield part has moved forward at all or not? Seem to have lost track a bit, myself..:confused:
Dephire
09-08-2006, 02:00
I really don't know.

At the moment, I'm bottle-necked over at the crash site.
Emporer Pudu
09-08-2006, 05:29
Could someone tell me if the airfield part has moved forward at all or not? Seem to have lost track a bit, myself..:confused:

Currently, at the airfield;

Pudite forces continue the advance, with their tanks and such outnumbering enemy armor roughly 30,000 to 2,000.

Pudite gasses float through the air, making anyone who comes in contact with them with their eyes permanently blind in under a minute.

I have begun a massive atrillery bombardment, more than ever before. It is measured in tons per square yard.

Most, if not all, communications, radar, and GPS are jammed.

My hundreds of thousands of infantry are beggining an assault on the few thousand enemies in the trenches.
Wanderjar
09-08-2006, 05:35
Currently, at the airfield;

Pudite forces continue the advance, with their tanks and such outnumbering enemy armor roughly 30,000 to 2,000.

Pudite gasses float through the air, making anyone who comes in contact with them with their eyes permanently blind in under a minute.

I have begun a massive atrillery bombardment, more than ever before. It is measured in tons per square yard.

Most, if not all, communications, radar, and GPS are jammed.

My hundreds of thousands of infantry are beggining an assault on the few thousand enemies in the trenches.


If you use gas, I'll have no choice but to do the same you know.
Emporer Pudu
09-08-2006, 05:50
If you use gas, I'll have no choice but to do the same you know.

I already have used gas. It's there and has been since before I hit your trenches. Someone, I don't remember who, fired chemical warheads into my ranks from some ships, before the Shazbotian missile attacks, and I responded with this. It has already happened.

Also, try and gas my soldiers, go on, try.
Blackhelm Confederacy
09-08-2006, 05:51
Yea, the GSF has lots nd lots of different gasses. Pick your poison, we got loads of 'em
Wanderjar
09-08-2006, 05:53
I already have used gas. It's there and has been since before I hit your trenches. Someone, I don't remember who, fired chemical warheads into my ranks from some ships, before the Shazbotian missile attacks, and I responded with this. It has already happened.

Also, try and gas my soldiers, go on, try.



Meh, you can gas my troops all you want, but it wouldn't do ya a lick of good anyway.
Emporer Pudu
09-08-2006, 06:19
Meh, you can gas my troops all you want, but it wouldn't do ya a lick of good anyway.

I already have, you see, it is there!

The gas only needs contact with the eye, the smallest dose will do it, and then BAM! permenent blindness. So mneuh!

And again, gas me, come on, you choose the poison!
Blackhelm Confederacy
09-08-2006, 06:21
Can I play yet?
Emporer Pudu
09-08-2006, 06:50
Wait for the thing at the airfield to end, then show up, or post your arrival at Zarzor, the Wanderjarian southern port city, now, and just assume that by that time the fighting is over, for better or for worse.
Dephire
09-08-2006, 21:52
*cough Cough*

"STOP GASSING UP THE PLACE! GEEZE!!"
The Parthians
09-08-2006, 22:46
OOC: If Wanderjar uses gas on my forces, I'll have no option except to utilize my far larger chemical weapons supplies. Not that I'd complain, I like to use gas.

Also, I'm still awaiting a response to my counterattack in the Shetterdan front.
Dephire
09-08-2006, 22:48
I don't know where Shetterdan is. All I'm doing is ridding the region of Vega, then I'm coming onto you, Parthian.
Ustia
10-08-2006, 02:09
Ok if I'm going to get involved I will need to know the current situation. Can somebody through me a bone here? (and not literally.)
Dephire
10-08-2006, 12:22
-Tosses Ustia a bone.-
:p
Hurtful Thoughts
10-08-2006, 15:46
Ok if I'm going to get involved I will need to know the current situation. Can somebody through me a bone here? (and not literally.)

Well, I've been in it up to the armpits in Parthian affairs, and have kept somewhat close tabs on the Pudites without getting into a real fight with them.

Pudite front (EAST)
Background:
While the Pudites attempted to storm my railguns (on foot) and were about to meet heavy losses, me and the Pudites struck a war changing treaty, effectively getting the Pudites out of the war.

Sadly, since Wanderjar didn't read the fine print, he landed his troops in East Chitzeland, a big no-no according to the treaty we made.

Current situation:
The Pudites are moving into sections of East Chitzeland that they agreed not to occupy.

Pudites are assaulting a Wanderjarian Airbase.

Since East Chitzeland is not Chitzeland/West Chitzeland, I do nothing. And therefore spare my fight for the Parthians.

Parthian Front (West)
Background
Parthians invaded Ort, I delayed them with some really big guns, most those guns are now gone due to the batle of the firebases.

I brought in more stuff.

And started getting a pincer movement on Ort started. (West flank is faltering)

Then I took the troops I dfreed up from the Pudite treaty and moved in on Ort, stopping in Pelsgord

Current:
Parthians are now enlarging their beechhead and trying desprately to kill 4 lousy divisions stuck in Pelsgord with what appears to be a third of his deployed forces.

PROHT is reportedly sending another 120 divisions to counter Parth's 50 into Pelsgord...
Ustia
10-08-2006, 18:06
Sounds bad. Where would you guys need me the most?
*Hits Ustia in the head making him mad.*
Hurtful Thoughts
10-08-2006, 19:59
Sounds bad. Where would you guys need me the most?
*Hits Ustia in the head making him mad.*

It is ever so helpful that if you happen to have a szeable Navy and Air force to prevent Parthian boats from doing any more damage and prevent reinforcements.
Wanderjar
10-08-2006, 20:15
Where are the Parthians unloading? I'm rather fond of unrestricted Submarine Warfare....
Ustia
10-08-2006, 20:20
It is ever so helpful that if you happen to have a szeable Navy and Air force to prevent Parthian boats from doing any more damage and prevent reinforcements.

That depends, how many naval vessels are we talking here? I have a pretty good sized navy but its spreaded pretty thin because of other conflicts. The airforce thing wont be a problem as I have large airforce.
The PeoplesFreedom
10-08-2006, 20:22
Ustia, PROHT: Wander has given me the good-ahead to depploy forces, If you need Air Force and Naval Forces ive got them.
Hurtful Thoughts
10-08-2006, 20:26
Ort, he's moving west though, chances are he'll move north afterwards.
Ustia
11-08-2006, 01:29
Alright I'll scarp up as many naval ships as I can. Airforces will also be sent. I'll put the numbers in the IC thread.
Dephire
11-08-2006, 01:46
-Spins in chair.-

"Just give me locations, and I will fire."
Emporer Pudu
11-08-2006, 03:46
Could people stop joining!

Every two posts we have to stop and tell then what is up, and why they cannot land at the airfield, speaking of which...

WANDERJAR, post at the airfield!
Dephire
12-08-2006, 02:03
Alright guys, how flat is Chitz?
Wanderjar
12-08-2006, 02:13
Alright guys, how flat is Chitz?


It has mountains in the central area of the country.
Dephire
12-08-2006, 02:47
Then where the hell was I able to crash land???? :eek: