OOC: Mech Tournament Sign-up and Discussion (FT; Open)
SeaQuest
13-11-2005, 07:47
Okay, I had idea about something we could do. I have noticed the large number of nations that currently use mechs and thought it might be interesting to do something similar to Battle Bots/Robot Wars.
A back-story for the tournament is being developed just in-case one is needed.
As for rules, they are simple.
1. Maxium of six members per team (all don't have to be pilots, some can be mechanics).
2. Matches will take place in a 100 kilometer square combat zone.
3. They will be elimination matches (ie, lose once, and you're out of the tournament).
4. If a mech moves outside of the combat zone, it will be disqualified and not allowed to continue fighting in the current match (will count as a 'kill' against your team).
5. Land, sea, and air mechs are allowed; no space mechs.
6. No targeting opponent team's power core, cockpit, or mech transport.
7. Battle Judge droids will oversee each match.
8. Remember, its only a game.
So, who's interested? Their are sixteen slots open for competing teams. If you are interested, post info on your characters and base info on the mechs you will be using (doesn't have to be anything classified). Also, give info on the on-planet (tournament planet is already set-up) mech transport you will be using.
Interested
So something along the lines of MechWarriors?
Also, how will combat be done?
Single mech/team/match?
Tech/weapon/size limits?
Format(template) for mech/crew/staff?
All forms of terrain?
Dragon Emperor
13-11-2005, 08:20
Interested
So something along the lines of MechWarriors?
Also, how will combat be done?
Single mech/team/match?
Tech/weapon/size limits?
Format(template) for mech/crew/staff?
All forms of terrain?
Actually, the original tournaments were held and open to U.E.O. (SeaQuest founded region and I'm in it) members only the past. SeaQuest, myself, Planet Zi, Galactic Patrol, Glorious Heritage, Temporal City, Lensmen, Jarvon, Velantia, and Gatekeepers 21 all discussed this together and decided to open it to everyone. (That was part of the back-story SeaQuest mentioned).
As for you questions, here is how they pan out:
Each team that is paired up discuss the number of mechs (for example, a 5 mech team can agree to fight in a 2v2 match. Sending another mech would disqualify them and cost them the win.), weapon limit, et cetera (all agreed on before the match starts at the Mech Battle Commision command station (either the orbiting one or the one on the ground)). Also, each team is able to fight until all of their mechs are disabled. Their will be 'sleeper' units in some arenas (computer controlled mechs (ie, RP'ed by the same person RP'ing the Battle Judges)) for added flair.
Though, for mech size, that depends on mech type. Though, no ultra-huge mechs. Keep the units down to say, one pilot mechs at least.
As for the stat templates, I'll talk to my regional allies and we'll get back to you on them.
What if the mech can operate in the air, the sea, the land, and space?
SeaQuest
13-11-2005, 08:27
Oh, knew I was forgetting something. The stats you provide are merely for security reasons (helps us in the U.E.O. keep track of which mech belongs to who (to prevent theft)).
Character Stat Template
Pic (If available):
Name:
Age:
Gender:
Species:
Job:
Description (If no pic):
Info (Keep it simple):
Mech Stat Template
Pic (If available):
Name (If applicable):
Class:
Type:
Dimensions (Height, Width, Depth):
Description (If no pic):
Offenses:
Defenses:
Propulsion Method (Limbs, Treads, Anti-gravity, et cetera):
Pilot Name:
Combat Zone (Air, Sea, or Land):
Basic Info:
Mech Transport Stat Template
Pic (If available):
Name (If applicable):
Class:
Type:
Dimensions (Height, Width, Depth):
Description (If no pic):
Offenses:
Defenses:
Propulsion Method (Limbs, Treads, Anti-gravity, et cetera):
Basic Info:
Sorry, DE. No need to discuss them. I already had them, just forgot to post them.
SeaQuest
13-11-2005, 08:29
What if the mech can operate in the air, the sea, the land, and space?
By space, I meant no match will take place in space (at least not this tournament). It is recognized that some mechs can operate in multiple environments (the Strike from Gundam Seed for example). If it is a mech such as that, it will be determined between paired up teams which it will use per match.
SeaQuest
13-11-2005, 09:02
Any other questions?
Warshrike
13-11-2005, 12:36
This sounds prrty good... so do you mean 1 player controls 1 mech or the team?? If it is solo mech's I wont be able to get a team together so if there's one without many players contact me and Ill join up. I got my mech stats worked out and just waiting for reply to this I guess. do you class mech's with jump and/or hover compenents as fliers??
Starenell
13-11-2005, 15:20
I will join. Filled-in templates coming in a bit.
TEAM NAME: Spectral
Main Character(s):
Name: Victor Lugosie
Age: 19
Gender: Male
Species: Human
Description/Pic: http://www.ixplosive.com/tom/ecards/casual.jpg
Info: One of the two Mech pilots of the unit. Preferes powerful mechs capable of dishing and receive immense amounts of damage.
Name: Sara Ioy
Age: 17
Gender: Female
Species: Human
Description/Pic: http://raph.com/3dartists/artgallery/6299.jpg
Info: The other Pilot, Sara preferes speed, agility, snipping attacks and hit&run combat.
Name: Kip Lein
Age: 14
Gender: Female
Species: Human
Description/Pic: http://www.roiarthur.com/live/philflix/images/Abington_Girl_Is_Free.jpg
Info: A minor member of the team, she's more at home helping Illiad with the mechs, but is also an excellent ariel pilots.
Name: Illiad Putin
Age: 43
Gender: Male
Species: Human
Description/Pic: http://www.galleryhistoricalfigures.com/figures-pages/russian/romanoffs/serfs/images-serfs/man-lg.jpg
Info: The chief mechanic, and somewhat father figure to Victor and Sara. He is intensely into customisation and tweaking of mechs to get every erg of power, speed, grace and lethality out of a mech. Occasionally oversees the pilots when they need tricky or difficult repairs.
Mech(s)
Pilot: Victor
Name: Sledge
Class: Punisher
Dimensions: H: 5m W: 5m D: 4m
Description: Somewhat blocky with a rough homanid shape. Two arms, legs, and shouldermounted hard points.
Offenses: Four Extended Long Range Launchers, Two Streak Launchers, Two heavy laser cannons, one Ultra Auto-Cannon.
Defenses: Heavy armour, Angel ECM, Mid-Shield, Laser Anti-Missile System.
Propulsion Method: Legs, Limited Thrusters
Combat Zone: Land, Limited Air, Shallow Water.
Pilot: Sara
Name: Viper
Class: Jaguar
Dimensions: Bi-pedal form(BPF): H: 6m W: 4m D: 4m, Quadrupedal Form(QF): H: 5m W: 4M D: 4.5M
Description: BPF: Graceful Humanoid form QF: Four-legged, blades from 'shoulders' sweeping back.
Offenses: 2 Las-swords, Two Extended Range Missile Launchers, 4 Mid-Lasers
Defenses: Speed/Agility, Mid Armour, ECM, Laser Anti-Missile System.
Propulsion Method: Limbs/Thrusters
Combat Zone: All
Pilot: Kip
Name: Typhoon
Class: Shrike
Dimensions: H: 2M W: 8M D: 6M
Description: Winged and bird like.
Offenses: Guass Cannnon, 6 Streak Launchers, 2 LB-X Autocannons, 2 claws
Defenses: Speed/Agility, light shield, ECM, Laser Anti-Missile system
Propulsion Method: Thrusters/Wings
Combat Zone: All, Air optimal
Mech Transport
Name: Hake
Class: DropShip
Dimensions: H: 13M W: 20M D: 35M
Description/Pic: *
Offenses: 4 Heavy Gauss Rifles, 8 Extended Long Range Launchers, Two Hell Launchers
Defenses: Starship Armour, Very heavy shield, Laser Anti-Missile system, Anti-Missile system, Arch ECM.
Propulsion Method : Anti-Grav
There are also replacements for each of the mechs.
ooc: What are you looking for in Type(Mech/Transport)?
Also, will the Transport be attacked/usable in combat?
What do you want in basic info section?
* http://www.kerensky.tierranet.com/btech/btech.shtml Go to Mech Lab, scroll down to Dropships, then Titan.
GadgetCorp
13-11-2005, 21:03
Team Name: Aeon
Main Characters
Name: Squad Commander 192/42J-1926:50
Nickname: Commander
Age: 1,212
Gender: Male-ish
Species: Ga-Sing Droid
Description/Pic: http://img.photobucket.com/albums/v649/Ycom/Mechanoids/Ga-SingDroid.bmp
Info: 192/42J-1926:50 has seen many battles in his 1,212 years (and 419 different bodies) of commision, and is experienced enough so that he was promoted to the Squad Commander of the 215th Walker Brigade.
Name: Pilot 282/14K-1421:78
Nickname: Deja
Age: 892
Gender: Female-ish
Species: Ga-Sing Droid
Description/Pic: http://img.photobucket.com/albums/v649/Ycom/Mechanoids/Ga-SingDroid.bmp
Info: The first of the two droids from his squad that Commander brought with him, Deja is also the only Female-like Ga-Sing in this trio. Seen as the Marksman of the group.
Name: Technician 112/91G-0283:29
Age: 1,001
Gender: Male-ish
Species: G109 Helper Droid
Description/Pic: http://img.photobucket.com/albums/v649/Ycom/Mechanoids/G109Helper.png
Info: The technical expert of the 215th Walker Brigade, and one of the few combat-savvy G109 Helper's. Handles all the maintenence and most of the planning of the group. He can, however, pilot a mech when needed.
Mechs
Name: Creeper
Class: Spyndal Walker 2.0
Dimensions: H: 12 ft, W: 25ft L: 25ft
Description: The Spyndal Walker 2.0 is a low-to-the-ground, spider-like mech. Designed for versatility, maneuverability, and speed.
Picture: http://img.photobucket.com/albums/v649/Ycom/Vehicles/SpyndalWalker2.png
Offenses: 4x Gatlin Plasma Cannon, 2x Medium Plasma Cannon, 1x XN Placement Shock Rifle Attachment
Defenses: 3.8 Inch Kironite Plating, Medium Shielding, Maneuverability and Speed, Missle Targeting System
Propulsion Method: Legs, Jump Jets
Combat Zone: Land, Shallow Water
Name: Stalker
Class: Landstalker
Dimensions: H: 14ft, W: 18ft L: 18ft
Description: Similar to the Spyndal Walker, the Landstalker is a spider-like mech, but with four legs instead of eight. Also slightly faster.
Picture: http://img.photobucket.com/albums/v649/Ycom/Vehicles/Landstalker.png
Offenses: 2x 3-Barrel Heavy Gatlin Laser Cannon, 2x 8-Barrel Homing Plasma Mortar Cannon
Defenses: 3.4 Inch Kironite Plating, Medium Shielding, Maneuverability and Speed, Missle Targeting System
Propulsion Method: Legs, Jump Jets
Combat Zone: Land, Shallow Water
Extra: Commander's Other Walker.
Name: Scope
Class: Magran K20 Sniper
Dimensions: H: 6m W: 4m L: 4m
Description: A green, thick-legged mech, primarily used for distance assault on the enemy. Fairly slow-moving, but well-defended.
Picture: http://img.photobucket.com/albums/v649/Ycom/Vehicles/Magran20K201.jpg
Offenses: 2x "Redlock" Laser Cannon, 2x Sound Bomb Launcher, 1x XN Placement Shock Cannon
Defenses: 3.5 Inch Kironite Plating, Medium-Heavy Shielding, Missle Targeting System
Propulsion Method: Ion Jets
Combat Zone: All
Name: Maimer
Class: MAIM Bot
Dimensions: H: 44m W: 21m L: 10m
Description: A massive, purple-colored mech, mainly used for oblideration purposes. Fairly fast for its size, but a bit bulky and unmaneuverable.
Picture: http://img.photobucket.com/albums/v649/Ycom/Vehicles/MAIMBot.png
Offenses: 2x Heavy Ultralaser Hand-Cannons, 12x 15-Set Rocket Launchers, 10x Heavy Laser Cannons, 40x Heavy Gatlin Plasma Cannons, 12x Automatic Anti-Air "AKD" Turrets
Defenses: 5 Foot Kironite Plating, Heavy Shielding, Missle Targeting System
Propulsion Method: "Slider" Hoverjets, Ion Jets
Combat Zone: All
Extra: The pilot of the MAIM Bot uses a Virtual Reality-like system, where they "become the bot."
Mech Transport
Name: SAVAR
Class: SAVAR Carrier (Flying)
Dimensions: H: 65m W: 75m L: 160m
Description/Pic: http://img.photobucket.com/albums/v649/Ycom/Vehicles/SAVARCarrier.png
Offenses: 8 Heavy Laser Cannons, 8 Dual-Barrel Plasma Cannons, 30 Heavy Gauss Cannon Turrets, 12 Torpedo Bays
Defenses: 350 RU Hull, 260 SBD Shielding, Missle Targeting System
Propulsion Method : Anti-Grav
SeaQuest
13-11-2005, 21:35
This sounds prrty good... so do you mean 1 player controls 1 mech or the team?? If it is solo mech's I wont be able to get a team together so if there's one without many players contact me and Ill join up. I got my mech stats worked out and just waiting for reply to this I guess. do you class mech's with jump and/or hover compenents as fliers??
You control your team of up to six members yourself. This includes mechs. You can have a team of one if you want, but, as you and the others advance, it will be more and more difficult for a one member team to defeat the multi-member teams as few of the one member teams would be left.
SeaQuest
13-11-2005, 21:48
*Snip*
ooc: What are you looking for in Type(Mech/Transport)?
Also, will the Transport be attacked/usable in combat?
What do you want in basic info section?
* http://www.kerensky.tierranet.com/btech/btech.shtml Go to Mech Lab, scroll down to Dropships, then Titan.
The only battle mode that the transports are targetable and can compete is used by the Dark Judge droids. The Dark Judges are used only for matchs between the best of the best teams. No Dark Judges will show up this tournament as all teams are automatically Class Z. Get enough wins, and you may rise in the ranks. Defeat the current leader of your class and you advance to the next. Their are 26 classes (Class A is the best of the best). As for basic info on the transport, that can be a little history of the vehicle (like how your team came to own it), that kind of stuff. The Mech Transport usually is the command center of the team. For example, if a mech needs to be swapped in a match where only a max number of units can be deployed, it must re-enter the transport before the replacement unit can be launched. Think of the Transport as the Mech Tournament version of a Pit. You can use it as a repair station (using only what you can carry), a place to alter the weapons layout on the mech, stuff like that. You can even use one of your mechs to pull a flat bed unit that the other mechs are stored on. Armed Transports are a hold-over from the early days of the original tournaments as some people back then were known for attacking teams in the middle of a match, killing the team members, and stealing the Mechs. The Mech Pirates, as they were known, are pretty much a memory now and no incidents involving them have been reported.
@All: I don't recall if I mentioned this, but I will be RP'ing the Battle Judges this tournament as well as any Sleeper Units. Each match will take place in its own thread. Planet Zi will RP the final challenge for the last team standing as the reigning Regional Tournament Champ. Defeat Planet Zi's team, and you become the reigning champions.
Also, I have added a line to the Mech Stats Template.
Also, feel free to name your Teams. Planet Zi's champ team that the last of the sixteen teams will face is known as the Blitz Team.
snip
Editted pilot's names/team in.
Understand all info.
Has someone been watching Zoids?
Will be adding a third(minor) pilot mech as well.
GadgetCorp
13-11-2005, 22:10
Armed Transports are a hold-over from the early days of the original tournaments as some people back then were known for attacking teams in the middle of a match, killing the team members, and stealing the Mechs. The Mech Pirates, as they were known, are pretty much a memory now and no incidents involving them have been reported.
Do I sense some foreshadowing?
SeaQuest
14-11-2005, 00:38
Do I sense some foreshadowing?
Well, like Dragon Emperor anti-self is the Fraternity of Blood, Planet Zi's is the Mech Pirates.
SeaQuest
14-11-2005, 01:07
Anything else?
So far we have two applicants for sixteen slots. Come on, we need to get more slots filled if this is going to be worth-while.
Anything else?
So far we have two applicants for sixteen slots. Come on, we need to get more slots filled if this is going to be worth-while.
So how many min needed?
Also, did you get the idea from Zoids?
SeaQuest
14-11-2005, 02:23
So how many min needed?
Also, did you get the idea from Zoids?
Well, a min of 6 or 8 would be nice (not including Planet Zi's Blitz Team).
And part of it comes from Zoids. Stuff from Zoids, Mechwarriors, other mech games, and other mech shows (live action and animated) were combined for this.
so at least 4 more people/teams?
SeaQuest
14-11-2005, 02:28
Oh, almost forgot. If you get four teams to agree (including your own), you can do a 2v2 match using all four teams. If you do this, the measure of teamwork between yourself and the partner would be judged as well as the standard stuff.
Starenell
14-11-2005, 02:34
Team Name: Muteki Lance
Character Stat Template
Pic (If available): http://img479.imageshack.us/img479/6955/kasumicho5ld.jpg
Name: Kasumi Cho
Age: 21
Gender: Female
Species: Human
Info (Keep it simple): Kasumi Cho and Anastasia Nostra share commmand of Muteki lance, deciding before a battle who will be in command then. During a battle, if one falters the other takes command and this makes Muteki lance very effective. Kasumi acts as Shevarra's "big sister" they share a room and she is very protective of Shevarra.
Pic (If available): http://img479.imageshack.us/img479/6269/nostra7cr.jpg (http://imageshack.us)
Name: Anastasia Nostra
Age: 20
Gender: Female
Species: Human
Info (Keep it simple): See above. Very open and kind, but kind of a loner.
Pic (If available): URL=http://imageshack.us]http://img341.imageshack.us/img341/4039/tebryn9up.jpg[/URL]
Name: Tebryn Laelithar
Age: 18
Gender: Male
Species: Human
Info (Keep it simple): Tebryn and Shevarra often argue, as Shevarra is rather arrogant and she flaunts her dreegone heritage. However the hold a love for each other, as brother and sister. They constantly argue, on and off the battlefield.
Name: Shevarra Dumein
Age: 18
Gender: Female
Species: Dreegone
Description (If no pic): Shevarra is pretty, by human standards, she is covered in a very thin sheet of scales, not attractive to dreegones
Info (Keep it simple): See above.
Name: Faelar "The Bear" Zorgar
Age: 30
Gender: Male
Species: Dreegone
Description (If no pic): A large man, he is covered in scales, characteristic of dreegones. He has long hair and a large beard.
Info (Keep it simple): The tech of the group, Faelar is a "big brother" for the rest of the group. He loves to kid the youger ones, but he never fails to give a fast and good repair. He also pilots the groups DropShip.
More coming soon!
Warshrike
14-11-2005, 05:10
Will post mech's and transport after Karate if I'm allowed on... About 2/3 hours
Team: Renegade
(Prisoner's of the nation of Warshrike, given super killing machines... genius...)
Character Stat Template
Name: Malaki
Age: 23
Gender: Male
Job: Mech pilot/convict
Species: Furion
Description (If no pic): Think Riddick (From chronicles of riddick dur...)
Info (Keep it simple): A psycho who never gives up. You piss him off, he'll kill you. You look at him wrong, he'll kill you. You come within 1000 kilometres, and oh boy you better beleive he'll kill you!!
Name: Nathan Cleary
Age: 15
Gender: Male
Species: Human
Job: Mech pilot/Convict
Description (If no pic): Tall and well built, green eyes and short brown hair
Info (Keep it simple): Fights with honour and always fights for the right side, whether they win or not. Not that bad a guy, and a mechanical genius
Name: Reese 16
Age: unknown
Gender: unknown
Species: Silvak Toor Combat Class Robot
Job: Mech pilot/illegal class robot
Description (If no pic): six limbed. otherwise human. nothing special apart from that...
Info (Keep it simple): One of the last Silvak Torr's. As with all his class, has severe problems handling bio life forms. Or in other words, if you bleed, he will kill you unless otherwise programmed
Name: Lyris
Age: 21
Gender:Female
Species: Human
Job:Mech Pilot/Prison guard
Description (If no pic): Crew cut brown hair, brown eyes. Tallish.
Info (Keep it simple): It was her idea to get a mech team together, so she's the baby sitter. Not trusting the other's in the feild, she comes along with her infiltrater, and if they try and run they go boom... ask Reese 12...
Name: 'Lolly'
Age: 19
Gender: Female
Species: Harriette
Job: Mech pilot/Arrested... erm... 'pleasure giver'
Description (If no pic): Stunningly beautiful. blue eyes, blonde. about 1metre 75 tall.
Info (Keep it simple): Got arrested when spending time with a governer. Generally gets by by flirting, getting guys to do the work. As such, she gets to sit back and shoot...
Name: Veryl 79
Age: 497
Gender: unknown
Species: Zibar Caiven Class Maitenence Droid
Job:Repair/Transport of Mech's
Description (If no pic): Humanoid, apart from the tracts he uses to move...
Info (Keep it simple): Controls the lesser droids the team brings with them, and pilots the transportation they own. In charge of almost all the basic day to day runnings of the team. Easy going for someone not biological...
Reservign a spot... Any objections to 40k tech titans?(And those famliar, no I won't be using anything like an emperor titan)
Reservign a spot... Any objections to 40k tech titans?(And those famliar, no I won't be using anything like an emperor titan)
I'd say the only objections might be the size of a Titan.
Yes, titans can be big. Thing is, a Warhound is 16 meters tall, and a Reaver isn't that much bigger. Aren't those sizes the average sizes of mechs?
Bluntmandia
14-11-2005, 07:12
Team Tempest
Pilot 01
Pic (If available): http://www.dreamers.com/anime/imagenes/ranma/ranma-chan.gif
Name: Ranko Tendo
Age: 17
Gender: Female
Species: Human
Description (If no pic):
Info (Keep it simple): A Strong Martial Artist, Has had servere combat Training in Mech piloting to prepare her for control of the new Experimental Mech.
Pilot 02
Pic (If available):http://www.aaanime.net/ranma/chars/mousse.gif
Name: Vega Sakusa
Age: 21
Gender: Male
Species: Human
Description (If no pic): Former Assasin Turned Mech pilot, prefers stealth and evasion tactics to get the drop on his opponents.
Info (Keep it simple):
Pic (If available): http://www.northarc.com/images/smoon/usagi-2.jpg
Name: Jynueo Llana
Age: 17
Gender: Female
Species: Human
Description (If no pic): Mechanic for the Tempest Team.
Pilot 03 Last minute:
Pic (If available):http://www.cinemablend.com/moviereviews/images/jayandsilentbob/jay5.jpg
Name:Admiral Silent Bob
Age: Unknown
Gender: Male
Species: Human
Description (If no pic): Leader of Bluntmandia and its vast military Army.
Info (Keep it simple): Trained Solider, Diverse in tactics and military coordination, also have some jedi training.
Mech team
Pic (If available):http://www.bad-words.com/images/mahqredux/msa-0011-ext.jpg
Name (If applicable):Tempest
Class: Heavy Combat Unit
Type: Prototype Mobile Suit
Dimensions (Height, Width, Depth):
Height: 25.9 meters
Base Weight: 69.24 tons
Full Weight: 162.5 tons
Description (If no pic): Two Modes Normal mech and G-Cruiser : http://www.bad-words.com/images/mahqredux/msa-0011-ext-g-cruiser.jpg
Offenses:60mm vulcan gun x4, backpack beam cannon x4 (12 MW), large hip beam cannon x2 (14MW), I field generator, beam saber x2 (0.9MW), head INCOM (3.8 MW), reflector INCOM x2, tail stabilator 60mm vulcan gun x4
Defenses: gundarium gamma alloy composite Armor, gundarium gamma alloy composite Hand-Held Shield, Prototype Tempest Shade System.
Propulsion Method (Limbs, Treads, Anti-gravity, et cetera): Vernier Thrusters/Apogee Motors, Legs
Pilot Name: Ranko Tendo
Combat Zone (Air, Sea, or Land): Air, Land, Space
Basic Info: Tempest has several new technologies installed to give it an edge in combat. An INCOM unit in the head is a novel new weapon that can be used by non-psychic pilots to make remote attacks similar to the bits employed by mobile suits designed specifically for potent psychics. 2 reflector INCOMs are housed in the knee booms. The reflector INCOMs are designed not to deflect enemy attacks but to redirect the Tempets's own beams, so that it can hit its targets from unexpected angles or concentrate its fire in one place. Among its formidable defenses is the I field generator, a sort of barrier created to deflect beam weapon attacks. However, due to energy constraints, it only protects the cockpit area, Also this unit has bluntmandia prototype Cloaking device that was derived from an acient artifact found on bluntmandia prime.
Pic (If available):http://gundamhangar.com/VS50245.jpg
Name (If applicable): Absolution
Class: Stealth Combat Unit
Type: Prototype Mobile Suit
Dimensions (Height, Width, Depth):
HEIGHT: 16.3m
Weight: 24t
Description (If no pic):
Offenses: 2 x vulcan gun, fire-linked, mounted in head; 1 x beam scissors, stored in recharge rack on rear waist armor, hand-carried in use
Defenses: gundanium alloy
Propulsion Method (Limbs, Treads, Anti-gravity, et cetera): Vernier Thrusters/Apogee Motors, Legs
Pilot Name: Vega Sakusa
Combat Zone (Air, Sea, or Land): Air, Sea, Land, Space
Basic Info: The new Absolution was a considerable improvement over its original form, with a more powerful scythe, increased speed and mobility, improved hyper jammers, and an "active cloak" system which served as both a optical/visual cloaking system (making the Gundam literally invisible to an enemy's naked eye) and as an external layer of beam-deflecting armor.
Pic (If available): http://www.steelfalcon.com/Macross/Images/VF22soldier.gif
Name (If applicable): Eagle One
Class: Command Fighter VF-22 (http://www.steelfalcon.com/Macross/vf22.shtml)
Type: Variable Fighter Advanced
Dimensions (Height, Width, Depth):
HEIGHT:
48.70 ft (15.22 m) in soldier configuration.
25.98 ft (8.12 m) in gerwalk configuration.
12.93 ft (4.04 m) in fighter configuration.
WIDTH:
22.12 ft (6.91 m) at shoulders in soldier configuration.
49.15 ft (15.36 m) in gerwalk or fighter configuration with wings at maximum extension.
LENGTH:
13.54 ft (4.23 m) in soldier configuration.
45.15 ft (14.11 m) in gerwalk configuration.
62.78 ft (19.62 m) in fighter configuration.
WEIGHT:
9340 kg empty. Maximum takeoff weight in an atmosphere is 39,207 kg, and maximum weight in space with optional fold booster is 48,305 kg (weights beyond that exceed theoretical safe limit for fold booster).
Description (If no pic):
Offenses: ERLIKON AAB-7.5 AIR-TO-AIR LASER GUNx1, MAULER REB-22B LASER GUNSx2, BIFORS BML-02S ALL-ENVIRONMENT RAPID-FIRE MICRO-MISSILE CLUSTERSx8 w/ HMMS (http://www.steelfalcon.com/Macross/missiles.shtml#mm), HOWARD/GENERAL DYNAMICS GV-17L GUN PODSx2, WING HARD POINTSx4 For loading various weapon systems, CONCEALED MISSILE BAYSx2 /w "PLANET BUSTER" THERMONUCLEAR MISSILES, Hand to Hand combat,
Defenses: HOWARD PBS-03F PIN-POINT BARRIER SYSTEM, Improved Adamantium Armor, Energy Resistant Coating. Active Stealth System
Propulsion Method (Limbs, Treads, Anti-gravity, et cetera): Thruster systems and Legs.
Powerplant: Two 65,200 kg Shinnakasu Industry/Pratt & Whitney/Rolls Royce FF-2450B thermonuclear turbine engines, designed for dual atmosphere/space use with optional concealed trapezoidal air intakes for use in an Earth-type atmosphere. Two 3-dimensional independentent convergent/divergent exhaust are equipped on the FF-2450B for greater maneuverability and V/STOL performance. In addition, several Pratt & Whitney HMM-6J high-maneuverability vernier thrusters are mounted on the wingtips, vertical stabilizers, nose, and other key locations for added performance. Additional thruster options include an external fold generator developed for use with Project Super Nova.
Pilot Name: Silent Bob
Combat Zone (Air, Sea, or Land): Air,Land,Sea
Basic Info: OOC: Read the info page for more details on the guns.
Also capable of Equiping Fast-packs :
COMPATIBLE FAST PACKS:
Dorsal: NP-BP-10 (http://www.steelfalcon.com/Macross/fastpacks.shtml#np-bp-10), NP-BP-12 (http://www.steelfalcon.com/Macross/fastpacks.shtml#np-bp-12), NR-BP-19 (http://www.steelfalcon.com/Macross/fastpacks.shtml#np-bp-19), NR-BP-19-SES (http://www.steelfalcon.com/Macross/fastpacks.shtml#np-bp-19ses)
Special: NR-ARFB-Y2 (http://www.steelfalcon.com/Macross/fastpacks.shtml#np-arfb-y2)
Mech Transport Stat Template
Pic (If available): http://www.mahq.net/mecha/gundam/x/alps.jpg
Name (If applicable):Freeden
Class: Alps Class
Type: land battleship
Dimensions (Height, Width, Depth):
Length: 132 meters
Height: 47 meters
Width: 78 meters
Power: 79000 hp
Mass: 6380 metric tons
Speed: 160 km/h
Description (If no pic):
Offenses: 3 Triple 18.9" Deck Cannons 4 3" Point Defense Cannons
Defenses: Anti Missle System, Reinforced Gundanium Alloy Armor, ECM, Jamming Devices
Propulsion Method (Limbs, Treads, Anti-gravity, et cetera): Anti-grav, Thrusters.
Basic Info: serves as a Mobile Base for the Team.
Yes, titans can be big. Thing is, a Warhound is 16 meters tall, and a Reaver isn't that much bigger. Aren't those sizes the average sizes of mechs?
Not sure, my mechs are much shorter than those(almost like enlarged power armour), but then Gundam mechs are about that size.
Team Name: Phantom
Main Characters
Name: Rabastan Bailor
Age: 38
Gender: Male
Species: Human
Pic: http://www.rexhealth.com/centers/heart/gfx/photo_asian_man.jpg
Info: Roy, being the oldest and most skilled, is the commander of Team Phantom. He gives all the orders and is the tactician for the team.
Name: Marissa Bekfar
Age: 28
Gender: Female
Species: Human
Pic: http://e.1asphost.com/mizunoki/anime_babes365.jpg
Info: Marissa is a foolish and stubborn person. She will almost always be the first one to attack and the last one to fall if the team loses. She also enjoys teasing the others.
Name: Norman Macalbee
Age: 32
Gender: Male
Species: Human
Pic: http://de.geocities.com/granny_chan/gravi/58.jpg
Info: Norman is the calm person on the team. He acts as support and is the one who keeps saving Marissa when she gets herself in trouble.
Name: Alzoray Volpran-Mifalzor
Age: 35
Gender: Male
Species: Andalite
Pic: http://library.thinkquest.org/J001741/images/andalite.jpg
Info: Alzoray is the mechanic of the group. He spends all his time tinkering with things. He rarely bathes so he stinks badly.
Mechs
Name: Vermis
Class: Earthmover
Pilot: Rabastan Bailor
Dimensions: H: 3 meters, W: 5 meters L: 20 meters
The Vermis is a digging mech. It looks like a very long worm. It is segmented with each segment containing weaponry that can be launched at the enemy. It also has very sharp "teeth."
Offenses: 4 Heavy Plasma Cannons, 3 Ion Cannons, 10 Energy Swords.
Defenses: 5 feet thick Chartite Armor, Heavy Energy Shielding, Laser-AMS.
Propulsion Method: Thrusters
Combat Zone: Land
Name: Venator
Class: Sabertooth
Pilot: Marissa Bekfar
Dimensions: H: 8 meters W: 9 meters L: 15 meters
Description: The Venator looks like a large mechanical sabertooth tiger. It even has the whiskers. It also has retractable wings.
Offenses: 18 Energy Swords, 6 Medium Plasma Cannons, 2 Heavy Neutron Cannons
Defenses: 5 feet thick Chartite Armor, Medium Energy Shielding, Laser-AMS
Propulsion Method: Legs, Thrusters
Combat Zone: Land, Shallow Water
Name: Aquila
Class: Aerial Hunter
Pilot: Norman Macalbee
Dimensions: H: 11 meters W: 9 meters L: 14 meters
Description: The Aquila is a large bird. It is very fast and is mainly used for long range support.
Offenses: 6 Energy Swords, 2 Heavy Proton Cannons, 1 Heavy Neutron Cannon, 6 Medium Plasma Cannons.
Defenses: 5 feet thick Chartite Armor, Light-Medium Energy Shielding, Laser-AMS
Propulsion Method: Anti-Gravity
Combat Zone: Land and Air
Name: Silex
Class: Heavy Artillery Tank
Dimensions: Diameter: 13 meters
Description: The Silex is a large sphere. It is very somewhat fast and sturdy.
Offenses: Spiked Exterior, 5 Energy Swords, 3 Heavy Neutron Cannons, 6 Heavy Proton Cannons.
Defenses: 15 feet thick Chartite Armor, Heavy Energy Shielding. Laser-AMS
Propulsion Method: Anti-Gravity
Combat Zone: Land and Air.
Name: Lupus
Class: Hunter
Dimensions: H: 12 meters, W: 10 meters, L: 18 meters.
Description: The Lupus is a large wolf. It is fast and flexible.
Offenses: 6 Energy Swords, 1 Heavy Neutron Cannon, 4 Medium Proton Cannons, and 4 Medium Plasma Cannons.
Defenses: 5 feet thick Chartite Armor, Light-Medium Energy Shielding, Laser-AMS.
Mech Transport
Name: Mensajero
Class: Helio Transport
Dimensions: H: 70m W: 90m L: 110m
Description: It looks like a very large rectangle with engines sticking out.
Offenses: 8 Heavy Neutron Cannons, 8 Heavy Plasma Cannons, 30 Turbolasers
Defenses: 10 Meter thick Chartite Armor, Heavy Plasma-Laser Shielding, Laser-AMS
Propulsion Method : Anti-Gravity
Basic Info: This little transport was a "gift" from a group of thieves that Rabastan visited years ago.
SeaQuest
14-11-2005, 08:23
Yes, titans can be big. Thing is, a Warhound is 16 meters tall, and a Reaver isn't that much bigger. Aren't those sizes the average sizes of mechs?
Well, I've talked with Planet Zi about size. Try to keep them small as you'll never know when you'll be fighting in a urban environment (lots of abandoned cities put into place on the Tournament planet). No monster mechs.
I'll let Planet Zi post the stats on the mechs, members, and transport of the Blitz Team. That way, you can compare the standard size of Planet Zi's mechs to your own.
At present there are teams:
Spectral(Theao)
Unnamed(GadgetCorp)
Muteki Lance(Starenell)
Renegade(Warshrike)
Tempest(Bluntmandia)
Phantom(Ageaol)
Azaha also expressed interest, but hasn't posted a team as yet.
Planet Zi
14-11-2005, 09:49
Team Name: Blitz Team
Team Status: Current Mech Battle Tournament Champions
Character Stats
Pic (If available): http://i4.photobucket.com/albums/y131/Kvess/Character%20Pics/zoidsc1572.jpg
Name: Zeke
Age: Unknown
Gender: Unkown
Species: Organoid
Description (If no pic): Red eyes, silver skin, rocket boosters on back, 5 feet high, Tyrannosaurus form. (Pictured with Van Freiheit and Fiona Alice Lenat)
Info (Keep it simple): Van Freiheit found Zeke and Fiona Alice Lenat in an ancient ruins. Ever since then, the three have become best friends. Zeke, as an Organoid, is able to fuse with the techno-organic core of Van's Sheild Liger, thus enhancing its abilities.
Pic (If available): http://i4.photobucket.com/albums/y131/Kvess/Character%20Pics/van1.jpg
Name: Van Freiheit
Age: 21
Gender: Male
Species: Zoidian
Job: Shield Liger pilot
Info (Keep it simple): Finding Zeke, an Organoid, and Fiona Alice Lenat, an Ancient Zoidian, in ancient ruins in the desert near his home town, Van set off on a world wind adventure that caused him and his companions to become the focus of several different groups, including two sides of a major war. Eventually, he and his friends helped stop the war. After the war was over, he joined the Guardian Force to help ensure that another war would never happen. As they grew older, a romantic relationship developed between Van and Fiona. The two are currently only aware of this on a sub-concious level.
Pic (If available): http://i4.photobucket.com/albums/y131/Kvess/Character%20Pics/irvine1.jpg
Name: Irvine
Age: 35
Gender: Male
Species: Zoidian
Job: Lightning Saix pilot
Info (Keep it simple): When he first met Van during the war, Irvine was only interested in gaining control of Zeke. Eventually, he became good friends with Van and joined his band of cohorts. Irvine's 'eye patch' is really a tri-lens imaging device.
Pic (If available): http://i4.photobucket.com/albums/y131/Kvess/Character%20Pics/Leon_Toros.jpg
Name: Leon Taros
Age: 34
Gender: Male
Species: Zoidian
Job: Blade Liger pilot
Info (Keep it simple): Leon is one of the two children of Dr. Steve Taros. His younger sister is also a mech pilot. Their father is an eccentric mech genius. The C.A.S. used with Bit's Liger Zero was created by Dr. Taros. Leon could care less, however. Leon is a loner, but helps out when his team mates need him.
Pic (If available): http://i4.photobucket.com/albums/y131/Kvess/Character%20Pics/bitcloud1.jpg
Name: Bit Cloud
Age: 25
Gender: Male
Species: Zoidian
Job: Liger Zero pilot
Info (Keep it simple): Bit is an aloof sort. He was choosen by the Liger Zero as its pilot. Before Bit came along, the Liger Zero was uncoperative. Dr. Taros has theorized it has something to do with the Liger Zero's intigrated Organoid system. This system allows it to act like Van's Shield Liger when Zeke has fused with its core. However, unlike Van, Zeke, and the Shield Liger, Bit and the Liger Zero do not need a seperate Organoid. Before he joined the Blitz Team, Bit was known to move out to Battle Zones after matchs and scavenge for parts.
Pic (If available): http://i4.photobucket.com/albums/y131/Kvess/Character%20Pics/moonbayandfiona.jpg
Name: Moonbay
Age: 30
Gender: Female
Species: Zoidian
Job: Hovercargo pilot
Description (If no pic): *Pictured with Fiona Alice Lenat*
Info (Keep it simple): Moonbay was a long-time friend of Irvine before she met Van, Fiona, and Zeke. More at home in her Gustav (a cargo hauler), Moonbay was brought onto the team to drive the Hovercargo as their is no one better than her.
Mech Stats
Pic (If available): http://i4.photobucket.com/albums/y131/Kvess/Mechs/CG_lightning_saix.jpg
Class: Lightning Saix
Crew 1
Weight 65 tons
Depth 18.4 meters
Height 8.3 meters
Maximum Speed 325 kilometers per hour
Propulsion Method (Limbs, Treads, Anti-gravity, et cetera): Limbs
Pilot Name: Irvine
Combat Zone (Air, Sea, or Land): Land
Specifications: Laser Killer Fangs (2), Strike Laser Claws (4), Double-Barrelled Vulcan Gun, Pulse Laser Rifle (2), Booster Pack, Wing Stabilizers, Vertical Stabilizers (2). Equipped with dual pulse laser gun that has a booster unit on it. Very fast, good at dodging, though not as maneuverable as Jager. Gun does not pivot either. Note the orange eyes (that means it's Irvine's) as opposed to the standard green eyes. Irvine's is also mounted with an Electrical pulse field generation devise (allowing the Saix to set up a temporary shield that can stand up to a charged particle beam). The Saix also makes use of a modified cloaking device scavanged from a crashed SeaQuestian Tel'tac.
Pic (If available): http://i4.photobucket.com/albums/y131/Kvess/Mechs/us_ultrashieldliger.jpg
Class: Shield Liger
Crew: 1
Weight: 92 tons
Depth: 21.6 meters
Height: 9.0 meters
Width: 6.0 meters
Maximum Speed: 250 kilometers per hour
Propulsion Method (Limbs, Treads, Anti-gravity, et cetera): Limbs
Pilot Name: Van Freiheit
Combat Zone (Air, Sea, or Land): Land
Specifications: Laser Saber (2), Strike Claw (4), Anti-Zoid 3-Barrel Shock Cannon, Pop-Out Type Missle Pod (2), AMD Double-Barrelled 20mm Beam Cannon, Anti-Zoid 30mm Double-Barrelled Beam Gun, E-Shield Generator
Pic (If available): http://i4.photobucket.com/albums/y131/Kvess/Mechs/blade5.jpg
Class: Blade Liger
Crew: 1-2
Weight: 124 tons
Depth: 25.9 meters
Height: 12.2 meters
Maximum Speed: 305 kilometers per hour
Specifications: E-Shield Generator (2), Completion Refrigerator (4), Multi-Blade Antenna (2), Strike Claws (4), AZ Double-Barrelled Shock Cannon, Rocket Boosters, Laser Saber (2), Laser Blade (2), Pulse Laser Gun (2), 3D Dual Sensor, 2 side mounted Electrical Particle blades (able to use electromagnetic particles generated by blades to neutralize charged particle cannon beams), blades can fire electrical lasers, 30mm gattling gun mounted on each blade, dual shot cannon, energy shield (has an electrical pulse field generation system to enhance the shield's ability to stand up to charged particle cannons), Turbo Impulse Speed Booster
Description (If no pic): *Same as pic, except red*
Propulsion Method (Limbs, Treads, Anti-gravity, et cetera): Limbs
Pilot Name: Leon Taros
Combat Zone (Air, Sea, or Land): Land
Pic (If available): http://i4.photobucket.com/albums/y131/Kvess/Mechs/lz-4.jpg
Class: Liger Zero
Type: Ultimate X
Crew: 1
Weight: 85 tons
Depth: 24 meters
Height: 8.3 meters
Maximum Speed: 307 kilometers per hour
Description (If no pic): *Pic of Liger Zero in Basic Zero armor*
Propulsion Method (Limbs, Treads, Anti-gravity, et cetera): Limbs
Pilot Name: Bit Cloud
Combat Zone (Air, Sea, or Land): Land
Specifications: Designed with an integrated organoid system, Strike Laser Claw, Dual Shock Cannon, 2 Ion Boosters and stabilizer units, ability to change its armor systems and respond to a wide range of situations. Highly agile in the Basic Zero armor.
Changable Armor System (C.A.S.)
Pic: http://i4.photobucket.com/albums/y131/Kvess/Mechs/CG_CAS_1x7.jpg
Specifications: The conversion (changing) armor system, or C.A.S., allows the Liger Zero to transform its armors. Designed and built by Dr. Toros.
Pic (If available): http://i4.photobucket.com/albums/y131/Kvess/Mechs/lzp-4.jpg
Class: Liger Zero Panzer
Type: Ultimate X
Crew: 1
Weight: 85 tons
Depth: 24 meters
Height: 8.3 meters
Maximum Speed: 307 kilometers per hour
Specialty: Long-Range Combat
Propulsion Method (Limbs, Treads, Anti-gravity, et cetera): Limbs
Pilot Name: Bit Cloud
Specifications: High tensile steel armor, ideal for protection against heavy fire. Equipped with 2 hybrid cannons, along with other assorted guns and missiles (Burning Big Bang/Megabomb). Liger Zero can only stay in this form briefly due to the fact that the weight overheats the control and stabilizer systems.
Pic (If available): http://i4.photobucket.com/albums/y131/Kvess/Mechs/CG_LZ_Schneider_1x7.jpg
Class: Liger Zero Schneider
Type: Ultimate X
Crew: 1
Weight: 85 tons
Depth: 24 meters
Height: 8.3 meters
Maximum Speed: 307 kilometers per hour
Specialty: Close-Range Comabat
Propulsion Method (Limbs, Treads, Anti-gravity, et cetera): Limbs
Pilot Name: Bit Cloud
Combat Zone (Air, Sea, or Land): Land
Specifications: 7 Laser blades (5 blades on head form Buster Slash, two on side are used for normal run-by slashing, and the when all 7 blades are used they form the Seven Blades Attack), 2 tail mounted blades, Dual Shock Cannon, 5 head-mounted high-output thrusters, 2 should-mounted boosters. Ideal for close range combat, has limited-fight capability.
Pic (If available): http://i4.photobucket.com/albums/y131/Kvess/Mechs/CG_Liger_Zero_Jager_1x7.jpg
Class: Liger Zero Jager
Type: Ultimate X
Crew: 1
Weight: 85 tons
Depth: 24 meters
Height: 8.3 meters
Maximum Speed: 307 kilometers per hour
Specialty: High-Speed Combat
Propulsion Method (Limbs, Treads, Anti-gravity, et cetera): Limbs
Pilot Name: Bit Cloud
Combat Zone (Air, Sea, or Land): Land
Specifications: Strike Laser Claw, cheek mounted machine guns, 2 Jager Ion Boosters, Dual Shock Cannon. Ideal for high speed battles against flying mechs and high speed land mechs.
Mech Transport Stats
Pic (If available): http://i4.photobucket.com/albums/y131/Kvess/Mechs/hover.png
Class: Hovercargo
Type: Mech transport
Height: 500 meters
Width: 50 meters
Length: 250 meters
Pilot: Moonbay
Description (If no pic): *Same as in pic, except blue instead of grey*
Offenses: 2 'winglet' mounted (1 port and 1 starboard) double-barrel 25 millimeter pulse laser cannon turretss; 1 chin mounted 30 millimeter pulse laser cannon
Defenses: 0.25 meter thick Ablative armor; E-Shield Generator; Naquada armor plate
Propulsion Method (Limbs, Treads, Anti-gravity, et cetera): Anti-gravity
Basic Info: One of the standard mech transports used by the Armed Republic of Planet Zi, the Blitz Team Hovercargo has a foward launch platform for mechs and a C.A.S. unit installed in the aft chamber for use with the Liger Zero.
Note: All units have Naquada armor plating provided by the Holy Empire of Seaquest.
Planet Zi
14-11-2005, 09:51
At present there are teams:
Spectral(Theao)
Unnamed(GadgetCorp)
Muteki Lance(Starenell)
Renegade(Warshrike)
Tempest(Bluntmandia)
Phantom(Ageaol)
Azaha also expressed interest, but hasn't posted a team as yet.
Cool.
Well, now that I posted the stuff for the Blitz Team, you guys now know what the ultimate challenge will be.
Seaquest, you still planning to RP as the Battle Judges and any Sleeper Mechs?
Hakurabi
14-11-2005, 09:59
(Isn't anti-matter weapons a little excessive for a mech? Those are the sorts of things you glass planets with.)
Team Resipisco
Team Resipisco is a smaller team that consists of only three pilots and a mechanic, using a two-man mech and a one-man mech. It has, however, a small contingent of technicians to aid in the maintainence and repairs of such large vehicles.
Characters
Name: SKAL-1829
Age: 130
Gender: N/A
Species: Mechanoid
Info: SKAL is the most experienced member of the group in the use of mechs, and is the pilot of the Fido-class Mech, along with the mechanic, IRNS.
Name: IRNS-4901
Age: 115
Gender: N/A
Species: Mechanoid
Info: IRNS is both the mechanic of the group, responsible for the maintainence and tuning of the mechs, but also doubles as the gunner for the Fido mech, manning it's howitzer.
Name: OSDN-2985
Age: 144
Gender: N/A
Species: Mechanoid
Info: The oldest member of the group, and one of the two Jethro Mech pilots who escort the Fido Mech.
Name: CINR-5468
Age: 112
Gender: N/A
Species: Mechanoid
Info: The 'Rookie' of the group, though actually more talented than the others in terms of mech piloting. CINR would be piloting the Fido if not for the fact that his talent lies in the use of Jethro mechs.
Mech Stat Template
http://i26.photobucket.com/albums/c150/Hakurabi/Fido.jpg
Name: Elttinwroe ('Extremely Long Title that is not worth reading out entirely')
Class: Fido
Type: Mobile Artillery Kbot
Dimensions: 10m/4m/15m
Primary Weapon: 200mm Howitzer, Variable Ammunition
Secondary Weapons: 4 80mm chainguns, 6 140mm APFSDS gauss cannons
Defenses: Counter Ballistics Tracking, 4 Anti-Ballistic lasers, Armoured Underside, Full sensor suite
Propulsion Method: Four-Legged Mech
Pilot Names: SKAL-1829, IRNS-4901
Combat Zone: Land only
Basic Info: The Fido is a privately manufactured combat mech employed extensively by combatants fighting in hilly environments
http://i26.photobucket.com/albums/c150/Hakurabi/Jethro.jpg
Names: Scylla, Charybdis
Class: Jethro
Type: Missile Support Kbot
Dimensions: 6m/4m/1.5m
Primary Weapon: Twin Missile Banks, Variable Ammunition
Secondary Weapons: 2 Medium Cutting Laser Turrets, Twin Grenade Launchers (Variable Ammunition).
Defenses: Ground and Aerial sensor suite, 2 Anti-Ballistic Lasers.
Propulsion Method: Two-Legged Kbots
Pilot Names: OSDN-2985, CINR-5468
Combat Zone: Land only
Basic Info: The Jethro is employed frequently for heavy anti-air protection by well-armed infantry platoons, and is perfectly capable of using anti-tank missiles should there be a need.
Mech Transport Stat Template
http://i26.photobucket.com/albums/c150/Hakurabi/ACV.jpg
Name: Peewee
Class: Teflon
Type: Mobile Base Truck
Dimensions: 13m/6m/20m
Primary Weapon: 250Mw Laser Cannon
Secondary Weapons: 40mm Machine Gun turret
Defenses: ECM, Full Sensor Suite
Propulsion Method: Treads
Basic Info: The supply truck is not designed for combat and much of its space is used to carry the extensive equipment required for repairing and rearming mechs, along with large stockpiles of additional ammunition to refill the limited supplies carried by the mechs.
SeaQuest
14-11-2005, 10:07
(Isn't anti-matter weapons a little excessive for a mech? Those are the sorts of things you glass planets with.)
*Snip*
I'll take a look at the mech stats and see if any have to powerful weapons.
@Zi: You bet I am.
SeaQuest
14-11-2005, 10:15
*Snip*
Name: Vermis
Class: Earthmover
Pilot: Rabastan Bailor
Dimensions: H: 3 meters, W: 5 meters L: 20 meters
The Vermis is a digging mech. It looks like a very long worm. It is segmented with each segment containing weaponry that can be launched at the enemy. It also has very sharp "teeth."
Offenses: 4 Heavy Plasma Cannons, 3 Ion Cannons, 10 Energy Swords, and anti-matter bombs.
Defenses: 5 feet thick Chartite Armor, Heavy Energy Shielding, Laser-AMS.
Propulsion Method: Thrusters
Combat Zone: Land
*Snip*
Would you please state the yeild of the Anti-Matter Bombs?
Planet Zi
14-11-2005, 10:22
*Snip*
Name: Vermis
Class: Earthmover
Pilot: Rabastan Bailor
Dimensions: H: 3 meters, W: 5 meters L: 20 meters
The Vermis is a digging mech. It looks like a very long worm. It is segmented with each segment containing weaponry that can be launched at the enemy. It also has very sharp "teeth."
Offenses: 4 Heavy Plasma Cannons, 3 Ion Cannons, 10 Energy Swords, and anti-matter bombs.
Defenses: 5 feet thick Chartite Armor, Heavy Energy Shielding, Laser-AMS.
Propulsion Method: Thrusters
Combat Zone: Land
*Snip*
Would you please state the yeild of the Anti-Matter Bombs?
Yes, do tell. I would like to keep all nine planets in my Zodian star system intact.
Warshrike
14-11-2005, 12:39
Renegade team mech's and transport. Notes, all mech's are ready for retro fitting for certain objectives and there are spare mech's of other kinds and the same on hand. If you think I gave one of them to much payload tell me and Ill cut down... neway g2g now, look forward to the beggining!!
Mech Stat Template
Name (If applicable): Vorrin
Class: Ziryn close combat class
Type: Walker mech
Dimensions (Height, Width, Depth): 10 metres, 3 metres, 2 metres
Description (If no pic): Humanoid, as with all Warshrike battle mech’s is covered in spikes to prevent damage as much as possible, except in the joints where they are absent to provide easier movement. Bears the Warshrike national army symbol, the ‘Gun Star’, on both shoulder, front back and on head
Offenses: Mechanoid power blades, Twin heavy machinguns on each wrist, Light auto lasers on each shoulder and head with 360 degree firing ark’s
Defenses: Speed, Heavy sheilding devices. Standard (All my mechs have) Titanium alloy plating, Spikes(As in description…)
Propulsion Method (Limbs, Treads, Anti-gravity, et cetera): Limbs, Airbourne thruster’s
Pilot Name: Malaki
Combat Zone (Air, Sea, or Land): Land/Air
Basic Info: Made for speed, to close in and slice through the enemy. Malaki pilot’s this as it suits his style, up close n personell. Pray he doesent get you, as I may have mentioned… He’s a bit psycho…
Name (If applicable): Aryll
Class: Orrin classed Battle Mech
Type: Mid range fighter
Dimensions (Height, Width, Depth): 14, 4, 2
Description (If no pic): Humanoid. Same as Vorrin, specific’s
Offenses:4 Heavy auto lasers(2 head, 180 fire arc, 2 shoulder 360 arc). Twin Heavy machine guns(Wrists, explosive rounds). Heavy disrupter cannon(EMP) left hand, right hand Zero gravity pulsar’s. Chest, single Hellfire missile launcher. Proximity mines(6 per round, laid ‘out back’)
Defenses: Medium sheilding devices.
Propulsion Method (Limbs, Treads, Anti-gravity, et cetera): Limbs, light booster’s
Pilot Name: Nathan
Combat Zone (Air, Sea, or Land): Land/Very limited air
Basic Info: Nathan may fight with honour, but he plays to win. This is the team’s disruptor mech, made to put enemies out of play long enough for him to finish them… doesent take long…
Name (If applicable): Zirl
Class: Viaton classed Infiltrator Mech
Type: Scout/Infiltrator
Dimensions (Height, Width, Depth):8,3,2
Description (If no pic): Humanoid, no spikes though.
Offenses: EMP cannon, left hand. Right hand Grenade launcher (Proxy, Krak, Frag)5 Light auto lasers, two each shoulder, one head, all 360 arc. Medium wrist rapid flak launchers
Defenses: Stealth unit, Short range TP, Heavy camo, light sheild,
Propulsion Method (Limbs, Treads, Anti-gravity, et cetera): Limbs, Anti gravity
Pilot Name: Lyris
Combat Zone (Air, Sea, or Land): All, optimised air/land
Basic Info: Unlike Malaki, she want to get to get blasting. Her main duty is disabling enemies for the others, though she can fight when needed… which is often
Name (If applicable): Interro
Class: Shikkan class Blitzer mech
Type: Flier
Dimensions (Height, Width, Depth): 3, 2, 12
Description (If no pic): Think modern human jet. Then think sheek, shiny, black and waaaa-aaay cooler!!
Offenses: Quad blasters, two each wing. Heavy tail MG. 1 Light Nuclear Warhead, ‘for emergencies’. Heavy napalm flamethrower under nose. Tracer missile’s on top of nose. 6 Medium MG’s, 3 atop each wing. Hunter-killer missile system, center top
Defenses: Speed, light sheilding. 2 Missile seeker’s, under wings
Propulsion Method (Limbs, Treads, Anti-gravity, et cetera): Anti grav turbo boosters
Pilot Name: Reese 16
Combat Zone (Air, Sea, or Land): Air
Basic Info: The main idea of this one, Get in, get shooting, get out!! About it really… Reese has a problem with the ground, and 3 of his kind have piloted one of these into enemy mechs after being hit… If you get in a dogfight with him, watch out, he has the ability to manevour in seconds what other pilots take minutes to do…
Name (If applicable):Evangelest
Class: Ordon classed Missile Support Mech
Type: ‘Dog’ Walker mech
Dimensions (Height, Width, Depth): 18, 6, 12
Description (If no pic): Four limbed, made for ordinance this is what it does, with the amount of missile tubes on its back you’d wanna watch yourself…
Offenses: 20 long range ‘Whirlind’ Hellfire missile systems, on back. Twin heavy MG on all sides. 6 Medium auto laser’s, 2 on head and one on each four corners of the main body. 2 heavy Hellfire sytems on top.
Defenses: missiles… lots and lots of missiles… Heavy sheilding, extra titanium
Propulsion Method (Limbs, Treads, Anti-gravity, et cetera): Limbs and Floatation buffer’s, but it dont move often…
Pilot Name: ‘Lolly’
Combat Zone (Air, Sea, or Land): Land/water
Basic Info: Slow and ponderous, but capable of blasting through an army, yessir this mech is the Warshrike standered supporter and a favourite to her general’s. Lolly pilot’s this so she doesent need to get her nails dirty, but she WILL kill you if you piss her off!!
Mech Transport Stat Template
Name (If applicable): Vilton
Class: Alpha class battlemech dropship
Type: Space/Air
Dimensions (Height, Width, Depth): 40, 40, 80
Description (If no pic): Standered heavy terran battle-cruiser. (SC styled BC…)
Offenses: 4 Pulse cannons, Yamato gun, 6 heavy lascannons. 6 Heavy hellfire rocket ports.
Defenses: Ultima sheilding system, Heavy Titanium armour plating
Propulsion Method (Limbs, Treads, Anti-gravity, et cetera): Anti-Gravity and Triple Heavy Booster’s
Basic Info: Made for transport in hotzones, this ship has become standered among Warshrikes mech commander’s. The prison Warden sprung for one because he wants them to win, badly.
Yes, do tell. I would like to keep all nine planets in my Zodian star system intact.
Hehe, don't worry. We understand the need to keep planets intact. The bombs are very small and only have a yield of about 20 megatons. Also, they take place underground so most of the damage will occur right above the bomb.
GadgetCorp
14-11-2005, 18:23
Ehh...I feel my mechs are starting to become inadequate, considering the Gundams, Zoids and such. I may have change them up a bit.
Anyway, I've added a team name to mine.
And, uh...Did you decided on a maximum size yet?
Bluntmandia
14-11-2005, 20:46
Battletech Mecha have a Huge advantage over zoids, in that they have a insane amount of armor, Example would be a 100ton Atlas, That sucker takes forever to bring down.
SeaQuest
14-11-2005, 20:47
@GadgetCorp: Just in general. Nothing over 100 meters high for mechs. Also, you never know how you'll do. Tactics also play a big role in this tournament. Teamwork is also another big factor.
@Ageaol: A SeaQuestian anti-matter torpedo has a yeild that can reach the terratons, but they are designed for prescision strikes. Please limit the number of bombs the mech can carry. So far, that is the only weapon I am worried about.
@All: I feel I should mention, if you get 4 teams agreed to fight in a 2v2 match, if both teams lose, as these are eliminaton rounds, both teams on the losing side are eliminated.
Planet Zi
14-11-2005, 20:51
Battletech Mecha have a Huge advantage over zoids, in that they have a insane amount of armor, Example would be a 100ton Atlas, That sucker takes forever to bring down.
Like SeaQuest said, tactics and teamwork also play a large part in this tournament. Also, you never know if you'll make it to the end. Also, remember, my units have been upgraded from the standard Zoids. Plus, they also have Naquada armor plating provided by SeaQuest. Naquada, just to let you know, is a very effective starship armor and an efficient super-conductive mineral.
@SeaQuest: I noted a few typos in the info I posted. Going to fix them now. (And add in the size of the Hovercargo).
Planet Zi
14-11-2005, 20:55
Battletech Mecha have a Huge advantage over zoids, in that they have a insane amount of armor, Example would be a 100ton Atlas, That sucker takes forever to bring down.
Isn't that a bit big? I guess we should come up with a weight max.
Korgarein
14-11-2005, 21:06
Battletech Mecha have a Huge advantage over zoids, in that they have a insane amount of armor, Example would be a 100ton Atlas, That sucker takes forever to bring down.
Not with the right weapons and tactics. Same as anything big.. but do not stick around if the reactor goes.
Korgarein
14-11-2005, 21:08
Isn't that a bit big? I guess we should come up with a weight max.
Not really.. most Gundums are around 80 tons adverage. Mechwarrior started using a lot of 100 ton 'assault mechs'. Then a lot switched to smaller power armors in the mechwarrior stories as well.
SeaQuest
14-11-2005, 21:17
Not with the right weapons and tactics. Same as anything big.. but do not stick around if the reactor goes.
Anything with a reactor that destructive has no place in the tournament, in my opinion. Like Zi said, we want to keep the planet in one piece.
Also, as you will note, Planet Zi will not be fielding her command mech, the Ultrasaurus. Mainly, because it is too big for this contest (would only be allowed in if Zi wanted to use it as the mech transport).
SeaQuest
14-11-2005, 21:18
Not really.. most Gundums are around 80 tons adverage. Mechwarrior started using a lot of 100 ton 'assault mechs'. Then a lot switched to smaller power armors in the mechwarrior stories as well.
I think Zi meant something like not allowing mechs with wieghts in the kilotons or megatons.
SeaQuest
14-11-2005, 21:21
Hehe, don't worry. We understand the need to keep planets intact. The bombs are very small and only have a yield of about 20 megatons. Also, they take place underground so most of the damage will occur right above the bomb.
Remember, this is only a tournament, not an actual war. You are fighting to disable your opponent, not destroy them. Planet Zi's mechs always fight till they get a Combat Systems Freeze, which could take a few days for the pilot to repair, or a Control Systems Freeze, which would take a skilled crew of techs a week, at least, to fix.
Korgarein
14-11-2005, 21:22
Anything with a reactor that destructive has no place in the tournament, in my opinion. Like Zi said, we want to keep the planet in one piece.
Well.. you said that aiming for those vital areas was against the rules of engagement in this tournament so the reactor issue shouldn't be a problem. Athough i might add that any 'reactor' short of a simple gas or fuel powerplant would be prone to explode with massive force if hit.
SeaQuest
14-11-2005, 21:22
Not really.. most Gundums are around 80 tons adverage. Mechwarrior started using a lot of 100 ton 'assault mechs'. Then a lot switched to smaller power armors in the mechwarrior stories as well.
Note, Zi's Shield Liger is 125 tons in weight, so 100 tons wouldn't be the max.
SeaQuest
14-11-2005, 21:24
Well.. you said that aiming for those vital areas was against the rules of engagement in this tournament so the reactor issue shouldn't be a problem. Athough i might add that any 'reactor' short of a simple gas or fuel powerplant would be prone to explode with massive force if hit.
Good point. Though, any mech worth its salt, should be designed to take a licking and still be salvagable.
But, the Dark Judges favorite battle mode is an anything goes, no holds barred, no rules match. Lucky for us, we will only be using the standard Battle Judges.
Korgarein
14-11-2005, 21:28
Good point. Though, any mech worth its salt, should be designed to take a licking and still be salvagable.
But, the Dark Judges favorite battle mode is an anything goes, no holds barred, no rules match. Lucky for us, we will only be using the standard Battle Judges.
Yes, but then a critical hit on a vital componit such as a reactor is beyond taking a licking. And mechs such as the Atlis and its clanner counterparts often took massive damage to it armor before and was disabled long before a hit on the reactor. I was mostly just saying watch out if it does.
Yeah, i know, i watched the whole series a couple of time over. Not a bad show.
Korgarein
14-11-2005, 21:33
Note: I will not bejoining this match. I have some revamping to do on my mech designs but i will keep an eye on it and will try to compeat in the next one if there is one.
SeaQuest
14-11-2005, 22:15
Yes, but then a critical hit on a vital componit such as a reactor is beyond taking a licking. And mechs such as the Atlis and its clanner counterparts often took massive damage to it armor before and was disabled long before a hit on the reactor. I was mostly just saying watch out if it does.
Yeah, i know, i watched the whole series a couple of time over. Not a bad show.
Good point. A component like the reactor is one of the most heavily armored points on a mech.
Note: I will not bejoining this match. I have some revamping to do on my mech designs but i will keep an eye on it and will try to compeat in the next one if there is one.
Understood. Feel free to join in as a spectator (in the main thread) and watch the matches on the big screen or use one of the orbital station's simulators. Their is currently no limit on the number of spectators in the main thread to watch each match as they unfold in the battle threads.
GadgetCorp
14-11-2005, 23:09
100 meters...Wow...Well, luckily, the one I have in mind is only 45 meters tall...Muaha. Time to bring out the MAIM Bot.
Warshrike
14-11-2005, 23:32
My mech's all seem so small... all the better to run rings around ya's!! I've been thinking, to stop all these arguments why not throw an all in hollo match at the beggining of the tourney. A hollo would mean no damage to actual mechs and provide oppurtunity for everyone to see the armour, weapon, speed etc. abilities of each other's mechs. That's apart from the fact it could be a team battle of 3v3 or however many teams we have, a CTF type scenario for a special prize, such as choosing the winning teams choosing the 1st battlefeild, and besides all that it gives us a reason to start playing!!
p.s. Speaking of battlefeilds, are we having maps for these??
Aww, that takes away the element of surprise. I would rather have people not know just what my mechs can do in the real tourney.
Mini Miehm
15-11-2005, 00:55
I'm interested. I'll have my Armored Cores up in a few minutes.
EDIT: Make that hours, I have to retype everything I had on them due to a corrupted floppy.
Done. Fear The Four...
Team Raven
Character Stat Template
Pic (If available): http://www.infoceptor.net/fanart/drawn/43.jpg
Name: James Candless
Age: 34 Terran Standard Years
Gender: Male
Species: Human
Job: Raven, AC Pilot
Info (Keep it simple): Former Armsman for a Colonial Governor, now he is a Mercenary Raven.
Character Stat Template
Pic (If available): http://www.nosgoth.net/fanart/l0kki_RAziel1.jpg
Name: Adun
Age: Classified\Unknown
Gender: Male
Species: Protoss, allegedly
Job: Raven, AC Pilot
Info (Keep it simple): Outcast by his clan, he joined up with the Ravens to prove his worth.
Character Stat Template
Pic (If available):
Name: Armand Pahner
Age: 48 Terran Standard Years
Gender: Male
Species: Human
Job: Raven, AC Pilot
Description (If no pic):
Info (Keep it simple): Failed as a Marine, now he sells his combat skills to the highest bidder as a Raven.
Character Stat Template
Pic (If available): http://www.12mistakes.net/imprints/images/character/azrael.jpg
Name: Azrael
Age: unknown
Gender: unknown
Species: unknown, possibly Human
Job: Raven, AC Pilot
Info (Keep it simple): No one knows why he became a Raven, but he’s the best of the 4 pilots, even though Pahner is the leader.
Mech Stat Template
Name (If applicable): Custer
Class: Assault
Type: Armored Core
Dimensions (Height, Width, Depth): 30 meters, by 30 meters, by 60 meters
Description (If no pic): A very large Yellow and Black Tank based Armored Core, heavily armed, and armored against both shell and energy weapons, a very tough nut to crack, not very fast, and no Overboost capability.
Offenses: Back mounted Grenade Launcher, Laser Blade, Heavy Howitzer, Back Mounted Gatling Cannon, Orbit Cannons
Defenses: Heavy Armor, Anti-Energy shielding (light)
Propulsion Method (Limbs, Treads, Anti-gravity, et cetera): Treads
Pilot Name: James Candless
Combat Zone (Air, Sea, or Land): Land, very minimal Air
Basic Info: The Heavy Hitter of the Raven Squads 4 ACs.
Mech Stat Template
Pic (If available):
Name (If applicable): Marduk
Class: Heavy
Type: Armored Core
Dimensions (Height, Width, Depth): 40, by 30, by 30
Description (If no pic): A large Bipedal AC, well armed and Armored against Shell attacks, minimal Energy defense
Offenses: Karasawa MkII Heavy Laser Rifle, Back mounted Laser Cannon, Laser Blade, Heavy Missile Launcher, Orbit Cannon
Defenses: Heavy Armor
Propulsion Method (Limbs, Treads, Anti-gravity, et cetera): Legs
Pilot Name: Armand Pahner
Combat Zone (Air, Sea, or Land): Land, minimal Air
Basic Info: The next biggest after Custer, more mobile, but capable of both taking and receiving brutal amounts of punishment.
Mech Stat Template
Pic: http://www.gamecritics.com/feature/artgallery/silentlineac/art10.jpg
Name (If applicable): Gilgamesh
Class: Medium
Type: Armored Core
Dimensions (Height, Width, Depth): 40, by 30,
Description (If no pic):
Offenses: Cannon Arms, Orbit Guns, back mounted missile launcher, back mounted linear gun, Laser Blade
Defenses: Speed, Armor, high Energy Defense
Propulsion Method (Limbs, Treads, Anti-gravity, et cetera): Legs
Pilot Name: Azrael
Combat Zone (Air, Sea, or Land): Land, Air
Basic Info: The third of the Raven ACs, fast and relatively maneuverable, no Overboost capability
Mech Stat Template
Pic (If available): http://acnexus.freewebspace.com/images/armoredcorenexus_tgs_092703_art_01.jpg
Name (If applicable): Ginsu
Class: Light
Type: Armored Core
Dimensions (Height, Width, Depth): 30, by 20, by 10
Offenses: Laser Blade, Grav Cannon, back mounted missile launcher, back mounted rocket launcher
Defenses: Light Armor, very high Speed, low defenses all around
Propulsion Method (Limbs, Treads, Anti-gravity, et cetera):
Pilot Name: Adun
Combat Zone (Air, Sea, or Land):
Basic Info: Fastest of the Ravens, capable of Overboost.
Mech Transport Stat Template
Pic (If available):
Name (If applicable): Paradigm Shift
Class: Heavy
Type: Gunship
Dimensions (Height, Width, Depth):
Description (If no pic):
Offenses: Standard Legion Class armament
Defenses: Standard Legion Class Armor and Shields
Propulsion Method (Limbs, Treads, Anti-gravity, et cetera): Anti-Grav
Basic Info: Bought by the Ravens for their combat drops, serves as a mobile repair base as well
Warshrike
15-11-2005, 00:56
Aww, that takes away the element of surprise. I would rather have people not know just what my mechs can do in the real tourney.
Thats not the idea... Its so that someone doesent get into a match and begin firing with 3 thermo nuclear warheads a second and say his mech are
perfectly capable of doing such things. Besides, I never said what sort of mech's to use in the holomatch, maybe we could use the same kinds??
I am still interested, just need to find actual stats. Thing about 40k tech is, no exact stats. There are some docs saying what a titan might have, but no exact specs on what the weapon does.
GadgetCorp
15-11-2005, 01:36
Well, like you need to with a lot of Games/Shows, you have to make some stuff up.
Mini Miehm
15-11-2005, 01:52
Well, like you need to with a lot of Games/Shows, you have to make some stuff up.
Tell me about it, all my stuffs from video games, I'm having to BS the sizes as well as everything else...
Warshrike
15-11-2005, 01:57
I've tried to be origional but realise Ive ripped of a fair amount of crap... Ive used tidbits from SC, Mechwarrior 4, WH40K and much much more... Though I forgot to mention, when my mechs look humanoid they look like spiky versions of Tau WK40K Battlesuits. Difference is weapons, colours, specific details etc.
SeaQuest
15-11-2005, 03:56
My mech's all seem so small... all the better to run rings around ya's!! I've been thinking, to stop all these arguments why not throw an all in hollo match at the beggining of the tourney. A hollo would mean no damage to actual mechs and provide oppurtunity for everyone to see the armour, weapon, speed etc. abilities of each other's mechs. That's apart from the fact it could be a team battle of 3v3 or however many teams we have, a CTF type scenario for a special prize, such as choosing the winning teams choosing the 1st battlefeild, and besides all that it gives us a reason to start playing!!
p.s. Speaking of battlefeilds, are we having maps for these??
That's why the main station has the simulators. They can be programmed with the stats for any mech. (Think ultimate V.R. device).
As for maps, hadn't thought about that. Well, most of the tournament planet is desert (75% in fact), there are some mountainous and forested regions, as well as the 10% of planetary ocean. I'll talk to Planet Zi about the layout of the tournament planet and the location of the 'abandonded' (never really inhabited in the first place) cities.
SeaQuest
15-11-2005, 04:00
Thats not the idea... Its so that someone doesent get into a match and begin firing with 3 thermo nuclear warheads a second and say his mech are
perfectly capable of doing such things. Besides, I never said what sort of mech's to use in the holomatch, maybe we could use the same kinds??
Good point there. Using the simulators, you can even set up the weapons lay-out for all mechs involved. Though, the simulaters are usually used for 1v1 matches between two people.
Second thought, screw titans... can't find crap about them.
Gundam style mechs ftw.
Planet Zi
15-11-2005, 04:22
I am still interested, just need to find actual stats. Thing about 40k tech is, no exact stats. There are some docs saying what a titan might have, but no exact specs on what the weapon does.
Tell me about it. For a Zoid-based nation, like myself, I had a hard time finding what I needed. For one thing, I can't read Japanese.
Luckily, as the Zoids shows were long running series, I kinda recall some of what they did on screen, so I can stick to as cannon as I can. Of course, I did kinda upgrade the stats I found for the few Zoids I did, to include some tech from other series (like the Lightning Saix's cloaking device and the Naquada armor plate on all my mechs and the transport).
Character Stat Template
Pic (If available):
Name: Alex
Age: 32
Gender: Male
Species: Human
Job: Deathscythe Hell pilot/mechanic
Description (If no pic): A tall lean man, his face is that of a boy-sort of. Long golden-red hair, and the temperment of a warrior.
Info (Keep it simple): Mysterious past, one can only assume he was once a soldier.
Pic (If available):
Name: Robert
Age: 28
Gender: Male
Species: Human
Job: Heavy Arms Kai pilot/mechanic
Description (If no pic): A robust beefy man, face marked with the scars of a hundred battles.
Info (Keep it simple): Once a soldier for a planetary defense force. After repelling numerous invasions of alien forces, he resigned fromthe PDF, and joined the team.
Pic (If available):
Name: John
Age: 30
Gender: Male
Species: Human
Job: Sandrock Kai pilot/mechanic
Description (If no pic): A quiet man. Has a quiet respect about him, and is never willing to back down from a fight.
Info (Keep it simple): Unknown
Mech Stat Template
Pic: (Look it up on google, pictures aren't working right.)
Name: Sandrock Kai
Unit type: mobile suit
First Deployment: AC 195
Head Height: 16.5 m
Weight: empty 7.9 t
Powerplant: ultracompact fusion reactor
Equipment and design features: self-destruct system
Armament: 2 x vulcan gun; 2 x missile; 2 x heat shotel; shield, beam machine gun
Pic: (Look it up on google, pictures aren't working right.)
Name: Heavyarms Kai
Unit type: mobile suit
First Deployment: AC 195
Head Height: 16.7 m
Weight: empty 8.2 t
Powerplant: ultracompact fusion reactor
Equipment and design features: self-destruct system
Armament: 2 x vulcan gun; 2 x machinecannon; 2 x chest Gatling gun; 2 x 3-tube homing missile launcher; 2 x 12-tube micromissile launcher pod; army knife; 2 x beam Gatling gun with shield
Pic: (Look it up on google, pictures aren't working right.)
Name: Deathscythe Hell
Height: 16.3 Meters
Weight: 7.2 Tons
Armor Material: Gundanium Alloy
Armaments:
1x beam scythe
2x head-mounted vulcan
1x buster shield
1x cloak system
2x hyper jammer
Planet Zi
15-11-2005, 04:24
Second thought, screw titans... can't find crap about them.
Gundam style mechs ftw.
The mechs in the Gundam series were nice (only seen Gundam Seed however (still looking for the others)), but I like the Zoids better. But, that's only my opinion. Everyone is entitled to their own. Feel free to use whatever mechs you want.
In all honesty... Gundamn SEED blew....
The one, and only best series made was the Gundam Wing ones, which I just pulled for my mechs.
Info on mechs(Anime/Manga types): http://www.mahq.net/index.htm
Info on Mechwarriors mechs(Tabletop game): http://www.kerensky.tierranet.com/btech/btech.shtml In the mechlab section
Hakurabi
15-11-2005, 07:27
Great. With the weapons being pulled out I might have just been better off using Peewees or A.K.s (Total Annihilation). Most of the turrets could blow away my little kbots. I knew I shouldn't have used the TA equivalent of infantry...
Even if I boosted their armaments a bit, they're still a bit underpowered.
Planet Zi
15-11-2005, 09:01
Great. With the weapons being pulled out I might have just been better off using Peewees or A.K.s (Total Annihilation). Most of the turrets could blow away my little kbots. I knew I shouldn't have used the TA equivalent of infantry...
Even if I boosted their armaments a bit, they're still a bit underpowered.
Well, as they say, life is a learning experience.
Planet Zi
15-11-2005, 09:02
In all honesty... Gundamn SEED blew....
The one, and only best series made was the Gundam Wing ones, which I just pulled for my mechs.
Well, that is the only one of the Gundam series I have seen (from start to end). Show a few episodes from some of the others (don't recall which one), but not the whole series before.
SeaQuest
15-11-2005, 09:11
Great. With the weapons being pulled out I might have just been better off using Peewees or A.K.s (Total Annihilation). Most of the turrets could blow away my little kbots. I knew I shouldn't have used the TA equivalent of infantry...
Even if I boosted their armaments a bit, they're still a bit underpowered.
Well, as nothing is set in stone, yet, feel free to modify your list, for now.
Warshrike
15-11-2005, 10:12
Well, as nothing is set in stone, yet, feel free to modify your list, for now.
Swy I brought extra's and retro fittable mech's
SeaQuest
15-11-2005, 19:33
Swy I brought extra's and retro fittable mech's
I don't recall ever setting a limit on the number of mechs a team could have, just on the number of team members.
SeaQuest
15-11-2005, 21:41
Anyone else interested in joining this?
Mini Miehm
15-11-2005, 22:47
Great. With the weapons being pulled out I might have just been better off using Peewees or A.K.s (Total Annihilation). Most of the turrets could blow away my little kbots. I knew I shouldn't have used the TA equivalent of infantry...
Even if I boosted their armaments a bit, they're still a bit underpowered.
Use Fido and The Can, backed by a Commander...
D-Gun everything that moves and you can't lose.
Mini Miehm
15-11-2005, 23:41
Hmm, no limit on Mechs, just pilots, time to make a few more Speciaqlist ACs, and maybve include a few more Less Known titles as well...
SeaQuest
16-11-2005, 06:37
Well, just make sure to remember the limit you set on yourself with your choice of mech transport.
On a side note, applications will be accepted for the rest of this week and all of next. On next Sunday, Planet Zi and myself will discuss who to let in and then one of us will start the main thread for the Mech Battle Tournament.
Warshrike
16-11-2005, 06:53
Okey dokey then... So is anyone up for a practice match?? No live ammuntion or holo??
SeaQuest
16-11-2005, 07:24
Okey dokey then... So is anyone up for a practice match?? No live ammuntion or holo??
I'll get Planet Zi on. It will give her a chance to test the mech she designed a few hours ago.
Planet Zi
16-11-2005, 07:47
Okey dokey then... So is anyone up for a practice match?? No live ammuntion or holo??
I'll get Planet Zi on. It will give her a chance to test the mech she designed a few hours ago.
Sorry, can't right now. Got a reseach paper due on Tuesday.
On a side note, only one Tournament match thread at a time. This means, you can use a simulation match thread using the simulators in the main thread anytime if your team is not up.
SeaQuest
16-11-2005, 07:52
Sorry, can't right now. Got a reseach paper due on Tuesday.
On a side note, only one Tournament match thread at a time. This means, you can use a simulation match thread using the simulators in the main thread anytime if your team is not up.
Sorry, forgot about your paper. Got one myself. Ahh, now I remember, your and mine papers are the main reason I had to postpone this RP one week.
I hope everyone else doesn't mind about that.
SeaQuest
16-11-2005, 21:51
Bump for interest.
SeaQuest
17-11-2005, 02:02
Here is the list of people interested with teams.
1. Theao: Spectral Team
2. GadgetCorp: Aeon Team
3. Starenell: Muteki Lance Team
4. Warshrike: Renegade Team
5. Bluntmandia: Tempest Team
6. Ageaol: Phantom Team
7. Hakurabi: Resipisco Team
8. Mini Miehm: Raven Team
9. Azaha: Team Unamed
Here is the list of possible specators.
1. Korgarein
Here is the current champion team that the last of the teams that sign-up for the tournament will face as the last challenge.
1. Planet Zi: Blitz Team
@Ageaol: You can use the mechs you listed, but please, do not load any anti-matter bombs. Understood?
@Azaha: You can name your team if you want.
@All: If we are going to elimation matches, then we'll need an even number of teams. This means that if we only get an odd number of additional applicants, we will have to drop one team to keep the list even. Also, if at least one other team doesn't join, one of the teams will be dropped to keep it even.
Mini Miehm
17-11-2005, 02:03
Here is the list of people interested with teams.
1. Theao: Spectral Team
2. GadgetCorp: Aeon Team
3. Starenell: Muteki Lance Team
4. Warshrike: Renegade Team
5. Bluntmandia: Tempest Team
6. Ageaol: Phantom Team
7. Hakurabi: Resipisco Team
Here is the list of possible specators.
1. Korgarein
Here is the current champion team that the last of the teams that sign-up for the tournament will face as the last challenge.
1. Planet Zi: Blitz Team
@Ageaol: You can use the mechs you listed, but please, do not load any anti-matter bombs. Understood?
@All: We need at least one more participating team. If we are going to elimation matches, then we'll need an even number of teams.
I definitely posted a team...
SeaQuest
17-11-2005, 02:04
I definitely posted a team...
Yeah, was just about to edit the list to add you in. Sorry about missing your post like that.
SeaQuest
17-11-2005, 02:08
Here is the list of people interested with teams.
1. Theao: Spectral Team
2. GadgetCorp: Aeon Team
3. Starenell: Muteki Lance Team
4. Warshrike: Renegade Team
5. Bluntmandia: Tempest Team
6. Ageaol: Phantom Team
7. Hakurabi: Resipisco Team
8. Mini Miehm: Raven Team
9. Azaha: Team Unamed
Here is the list of possible specators.
1. Korgarein
Here is the current champion team that the last of the teams that sign-up for the tournament will face as the last challenge.
1. Planet Zi: Blitz Team
@Ageaol: You can use the mechs you listed, but please, do not load any anti-matter bombs. Understood?
@Azaha: You can name your team if you want.
@All: If we are going to elimation matches, then we'll need an even number of teams. This means that if we only get an odd number of additional applicants, we will have to drop one team to keep the list even. Also, if at least one other team doesn't join, one of the teams will be dropped to keep it even.
*Updated and Corrected*
Dark Hunters team, for me.
SeaQuest
17-11-2005, 02:35
Dark Hunters team, for me.
Acknowledged.
SeaQuest
17-11-2005, 02:36
Here is the list of people interested with teams.
1. Theao: Spectral Team
2. GadgetCorp: Aeon Team
3. Starenell: Muteki Lance Team
4. Warshrike: Renegade Team
5. Bluntmandia: Tempest Team
6. Ageaol: Phantom Team
7. Hakurabi: Resipisco Team
8. Mini Miehm: Raven Team
9. Azaha: Dark Hunters Team
Here is the list of possible specators.
1. Korgarein
Here is the current champion team that the last of the teams that sign-up for the tournament will face as the last challenge.
1. Planet Zi: Blitz Team
@Ageaol: You can use the mechs you listed, but please, do not load any anti-matter bombs. Understood?
@All: If we are going to elimation matches, then we'll need an even number of teams. This means that if we only get an odd number of additional applicants, we will have to drop one team to keep the list even. Also, if at least one other team doesn't join, one of the teams will be dropped to keep it even.
*Updated*
SeaQuest
17-11-2005, 04:25
Anyone else? We need at least one more team if we want everyone to participate.
Warshrike
17-11-2005, 04:35
Ten dont work, by round two we down to 5... uneven again...
SeaQuest
17-11-2005, 06:32
Ten dont work, by round two we down to 5... uneven again...
Good point. That means we need at least three more teams to allow everyone to participate. Thanks for pointing that out.
@All: Feel free to tell your friends about this. We need more people, otherwise not all who signed-up can participate.
Another method to deal with the odd number would be a 1vs1vs1 or a three way match.
Warshrike
17-11-2005, 06:37
Hehe... 12 aint that great either unless we have final 3 battle... either 8 or 16 would be optimal, but appart from that no matter how even the numbers... Also, have we considered a round robin so everyone fights everyone once and those that win the most make it through?? Or even something like the old Robotwars series with far bigger and deadlier robots...
Warshrike
17-11-2005, 06:47
lolz, you beat me to it Theao!!
Hakurabi
17-11-2005, 07:05
It's also probably best to make a 'hub' thread and make individual threads for the various matches. Most tournaments that use the one thread become overcluttered, and those that only have one match at a time risk having those who are waiting on their turn to drift away and pass the thread off as dead.
SeaQuest
17-11-2005, 07:47
Hehe... 12 aint that great either unless we have final 3 battle... either 8 or 16 would be optimal, but appart from that no matter how even the numbers... Also, have we considered a round robin so everyone fights everyone once and those that win the most make it through?? Or even something like the old Robotwars series with far bigger and deadlier robots...
Argh, my math is off today. Probably because of the big research paper I'm working on. My bad.
So, either we get 7 more people to join, or someone has to move from the participating team list to the spectator list.
SeaQuest
17-11-2005, 07:48
It's also probably best to make a 'hub' thread and make individual threads for the various matches. Most tournaments that use the one thread become overcluttered, and those that only have one match at a time risk having those who are waiting on their turn to drift away and pass the thread off as dead.
Actually, that was the plan all along. Zi and I thought it would work best.
SeaQuest
17-11-2005, 07:49
Another method to deal with the odd number would be a 1vs1vs1 or a three way match.
The number of teams per match is set at a minimum of two. There is no set max. If you get three teams to agree to a 1v1v1 match, then go ahead. Or even four teams for a 2v2 match. If all parties agree, its fine with me.
SeaQuest
17-11-2005, 21:25
Bump, for interest.
Warshrike
18-11-2005, 07:23
At the very least could we leave the start till thursday or leave me out of the 1st battle, but I will fight a catch up. I just have Karate grading and a history test on wensday so I need to practice both tonnes... In other news however, I WON!! I got post number 100!!... lolz
SeaQuest
18-11-2005, 16:04
At the very least could we leave the start till thursday or leave me out of the 1st battle, but I will fight a catch up. I just have Karate grading and a history test on wensday so I need to practice both tonnes... In other news however, I WON!! I got post number 100!!... lolz
Is after Thanksgiving alright?
Warshrike
18-11-2005, 16:09
Uh... when's thanksgiving?? Im kinda Australian, we dont get that down here. but that reminded me to ask. do you have MSN/AIM?? If you have msn add me, its EmperorsChampion666@hotmail.com and if you have aim u post yours and Ill get in touch...
SeaQuest
18-11-2005, 16:43
Uh... when's thanksgiving?? Im kinda Australian, we dont get that down here. but that reminded me to ask. do you have MSN/AIM?? If you have msn add me, its EmperorsChampion666@hotmail.com and if you have aim u post yours and Ill get in touch...
Next week, my time.
So, the rest of this week and all of next. (Its Friday here).
Australia? Cool. I know another guy (who's more into graphics than RP'ing) in Australia as well.
Planet Zi
18-11-2005, 17:41
Its fine with me as well, Warshrike.
SeaQuest
18-11-2005, 18:40
So, is anyone else interested in signing up?
Dratheria
18-11-2005, 19:25
Team Hitokiri
Name: Kiltas Darth
Age: 16
Gender: Male
Species: Psyker
Job: Pilot
Description: Tall with long white flowing hair a stunning appearance he has blue eyes and tan skin
Info: A natural born pilot from heritage this pilot is the youngest ever to have served in the Dratherian Military. Any additional information is classified.
Name: Kara Tul
Age: 23
Gender: Female
Species: Augmented Human
Job: Pilot
Description: A tall beautiful volupcious woman with long red hair and crimson eyes
Info: Injured as a young girl the Dratherian scientists rescued her and saved her through augmentations in her body although cleverly concealed in order to save her life she had to be mended using Dratherians DNA and as such has certain mutations that make her a more effective warrior. Although a tough person by appearance she is a very friendly person by nature and will always go out of her way to help others.
Name: Lirtas Durn
Age: 33
Gender: Male
Species: Human
Job: Pilot
Description: Tall and muscular with broad shoulders and who wears old Dratherian Power Armor all the time.
Info: A veteran of the Dratherian Army and one of only a few left alive this man wears their old Power Armor with pride and who is always ready for combat.
Name: Kail Des
Age: 32
Gender: Male
Species: Psyker
Job: Pilot
Description: A tall man with with a medium build, blue hair, and violet eyes
Info: A psyker born on the world of Ultramar and rescued from it during the Dratherian journey there. Since then he has served a small service period there and after completion joined the team.
Name: Gosconue
Age: 40
Gender: Female
Species: Human
Job: Pilot
Description:She is tall and beautiful in her own rights but when you look into her ice blue eyes u can see how much combat and she has seen and what troubles she has been put through
Info: After losing her young child to the forces of Chaos she joined the Dratherian military to fight against the forces to which she has clashed with again and again in her faithful Mobile Suit Alex who she has named after her daughter.
Name: Lortas Isador
Age: 160
Gender: Male
Species: Space Marine (Tech Marine)
Job: Mechanic
Description: Over 10 feet tall in height a massive and imposing man with mechanical familiars floating around him. His power armor identifies him as part of the Blood Ravens Space Marine Legion.
Info: A tech-marine from the Blood Ravens Space Marine Legion who up keeps the team's mech by himself.
Pic: http://j.parsons.edu/~virapat/the_church/Gallery/Hi-Nu/Nu-profile.jpg
Name: Nu Gundam Custom
Class: Mobile Suit
Type: Newtype use ultrahigh efficiency mobile suit
Dimensions: Height: 23.0 meters
Offenses: Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head; large beam saber, power rated at 0.85 MW, stored in recharge rack on backpack, hand-carried in use; beam saber, stored in recharge rack in left forearm, hand-carried in use, Grenade Clips
Optional fixed armaments: shield, mounted on left forearm, mounts beam cannon (power rated at 7.8 MW) and 10 x small missile
Optional hand armaments: beam rifle, power rated at 3.8 MW, powered by rechargeable energy cap, with attached grenade launcher, 3 rounds; hyper bazooka, clip-fed, 4 rounds per clip plus 1 round in chamber, can be stored on backpack storage rack, Heavy Lance Rifle, 1 x Power Sword
Remote weapons: 6 x fin funnel, stored on backpack storage rack
Defenses: energy enhanced shield, mounted on left forearm, mounts beam cannon (power rated at 7.8 MW)
Propulsion Method: Walking Boosters and Anti-grav
Pilot Name: Kail Des
Combat Zone: All
Basic Info: Classified
Pic: http://www.msu.edu/user/hickmot1/heavyarmscustom.jpg
Name: Gundam Heavyarms Mk. II Custom
Class: Mobile Suit
Type: heavy assault mobile suit
Dimensions: Height: 16.7 meters
Offenses: Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head; 2 x machinecannon, fire-linked, mounted in torso; 4 x Gatling gun, fire-linked, mounted in chest; 4 x 9-tube homing missile launcher, mounted on legs; 2 x 22-tube micromissile launcher system, mounted in shoulder armor; 2 x 4-tube micromissile launcher, mounted on hip armor, 2 x power knives in forearms, Grenade Clips
Optional hand armaments: 2 x double beam Gatling gun, can be stored on backpack storage/recharge racks, 1 x Power Sword
Defenses: heavy plating, small perimeter defense shield
Propulsion Method: Walking Boosters and Anti-grav
Pilot Name: Lirtas Durn
Combat Zone: Water and Land
Basic Info: Classified
Pic: http://www.tekfactory.com/images/img0205.jpg
Name: Gundam Alex Custom
Class: Mobile Suit
Type: prototype Newtype use mobile suit
Dimensions: Height: 18.5 meters
Offenses: Fixed armaments: 2 x 60mm vulcan gun, fire-linked, mounted in head; 2 x 90mm Gatling gun, mounted in forearms; 2 x Blash·XB-B-09 beam saber, stored in recharge racks in backpack, hand-carried in use, Grenade Clips
Optional hand armaments: BOWA·Norfolk XBR-L Type-3 beam rifle, powered by rechargeable energy cap, Lance Rifle, 1 x Power Sword
Defenses: RX·C-Sh-05 UBC/S-0003 enegy enhanced shield, mounted on either forearm
Propulsion Method: Walking Boosters and Anti-grav
Pilot Name: Gosconue
Combat Zone: All
Basic Info: Classified
Pic: http://www.mahq.net/mecha/gundam/g-unit/oz-19masx.jpg
Name: Gundam Griepe MK II Custom
Class: Mobile Suit
Type: transformable mobile suit
Dimensions: Height: mobile suit mode: overall height 25.2 meters; mobile armor mode: overall length 22.6 meters
Offenses: Fixed armaments: buster mega particle cannon; beam lancer, hand-carried in use, Grenade Clips, PX system
Optional hand armaments: hyper mega particle launcher, hyper bazooka, clip-fed, 4 rounds per clip plus 1 round in chamber, 1 x Power Sword
Defenses: 5 x reflect shield, electrochromatic stealth shielding (while in stealth mode engines run on silent mode)
Propulsion Method: Walking Boosters and Anti-grav
Pilot Name: Kiltas Darth
Combat Zone: All
Basic Info: Classified
Pic: http://www.staats.us/sonle/mod100_wing_zero.jpg http://www.staats.us/sonle/gw_wing_zero_shuttle.jpg
Name: Wing Zero Mk II Custom
Class: Mobile Suit
Type: transformable mobile suit
Dimensions: Height: 16.7 meters
Offenses: Fixed armaments: 2 x machine cannon, fire-linked, mounted on torso; 2 x wing vulcan gun, fire-linked, mounted in wing binders; 2 x beam saber, stored in recharge racks in shoulders, hand-carried in use, Grenade Clips
Optional fixed armaments: shield with "piledriver" nose, mounts on main body in Neo-Bird mode
Optional hand armaments: twin buster rifle, can be separated into two separate single-barrel buster rifles, can be stored on shield, mounts on main body in Neo-Bird mode, 1 x Power Sword
Defenses: energy enhanced shield with "piledriver" nose, mounts on main body in Neo-Bird mode, electrochromatic stealth shielding (while in stealth mode engines run on silent mode)
Propulsion Method: Walking Boosters and Anti-grav
Pilot Name: Kara Tul
Combat Zone: All
Basic Info: Classified
Pic: http://unx1.shsu.edu/~stddct12/t3_m.jpg
Name: Tallgeese III Custom
Class: Mobile Suit
Type: Medium Assault Suit
Dimensions: Height: 17.4 meters
Offenses: Fixed armaments: 1 x mega cannon, mounted on right shoulder; 2 x vulcan gun, fire-linked, mounted in head; 2 x beam saber, stored in recharge racks in shield, hand-carried in use, Grenade Clips
Optional fixed armaments: Shoulder mounted lascannon
Optional armaments: Beam Rifle
Defenses: shield, can be optionally mounted on left shoulder, mounts 1 x heat rod, retractable, electrochromatic stealth shielding (while in stealth mode engines run on silent mode)
Propulsion Method: Walking Boosters and Anti-grav
Pilot Name: N/A
Combat Zone: All
Basic Info: Classified
Pic: http://kamenon.gooside.com/etc/08/image/hovertruck.jpg
Name: Hovertruck MK 10
Class: Mobile CIC, Transport, and Resupply Vehicle
Type: Team Mission
Dimensions: 20 feet minus trailer
Offenses: Heavy Ion Cannon
Defenses: Perimeter Shield extending to encompass it plus 4 mobile suits
Propulsion Method: High powered MIDAS drives
Basic Info: A carrier designed to carry Mobile suits from site to site as well as re-supply them with the utmost efficiency
SeaQuest
18-11-2005, 20:48
Here is the list of people interested with teams.
1. Theao: Spectral Team
2. GadgetCorp: Aeon Team
3. Starenell: Muteki Lance Team
4. Warshrike: Renegade Team
5. Bluntmandia: Tempest Team
6. Ageaol: Phantom Team
7. Hakurabi: Resipisco Team
8. Mini Miehm: Raven Team
9. Azaha: Dark Hunters Team
10. Dratheria: Hitokiri Team
Here is the list of possible specators.
1. Korgarein
Here is the current champion team that the last of the teams that sign-up for the tournament will face as the last challenge.
1. Planet Zi: Blitz Team
@Ageaol: You can use the mechs you listed, but please, do not load any anti-matter bombs. Understood?
@All: If we are going to elimation matches, then we'll need an even number of teams. This means that if we only get an odd number of additional applicants, we will have to drop one team to keep the list even. So, we need at least six more teams to join.
Korgarein
18-11-2005, 20:50
This is turning into Gundum Fest 2005/2006
SeaQuest
18-11-2005, 21:03
This is turning into Gundum Fest 2005/2006
Lol. It does appear that most nations use Gundam universe stuff for mechs.
Dratheria
18-11-2005, 22:42
So r we going to be putting a lot of character roleplay in this outside of the combat?
SeaQuest
18-11-2005, 22:49
So r we going to be putting a lot of character roleplay in this outside of the combat?
You can use your characters as much as you want in the main thread when your team is not in a match. You can even open your own thread for use for your private planning sessions or if you request a base of operations for your team, you could also open a new thread for that as well.
In short, it is up to you how much character RP you do. I know that Planet Zi will have a few characters only showing up in the main thread and I think she is planning to have the members of her team pop in now and again.
Dratheria
18-11-2005, 22:54
I mean like interacting with each other and talking before matches and stuff and can I request a base near the combat zone mainly for a larger space for repairs and living I mean they have a starship but a ground base would be helpful.
SeaQuest
18-11-2005, 23:20
I mean like interacting with each other and talking before matches and stuff and can I request a base near the combat zone mainly for a larger space for repairs and living I mean they have a starship but a ground base would be helpful.
The planet side bases are all contained in 1 cubic kilometer mesas.
Like I said, everyone is free to interact with the other characters with their characters in a group environment (like the main thread). You can even send taunts over the air waves during the match. Only, external comms will be taken off-line. This means no communications will come out-of or go into the battle zone except for the video feed that will be broadcast.
As for near a combat zone, that will be (I think I said) 100 square kilometer areas randomly selected on the the fourth planet of Planet Zi's Zoidian star system.
Mini Miehm
19-11-2005, 00:20
Lol. It does appear that most nations use Gundam universe stuff for mechs.
Funny thing is, ACs will tear any Gundam to shreds, even Wing Zero has very little hope of taking on Marduk, Custer, and my Surprise AC at the same time and winning. Mostly because I watched all the shows, and I know the weaknesses of all the Gundam Wing Suits.
Hakurabi
19-11-2005, 00:33
On the flipside, Kbots can be slagged by anything more powerful than an anti-air missile. Except CORE kbots - you need a superheavy howitzer to slag those.
I'm going to stick by them anyway, because they're small enough to fit between trees and use sensorj jamming.
Mini Miehm
19-11-2005, 00:38
On the flipside, Kbots can be slagged by anything more powerful than an anti-air missile. Except CORE kbots - you need a superheavy howitzer to slag those.
I'm going to stick by them anyway, because they're small enough to fit between trees and use sensorj jamming.
I'm telling you, just D-Gun everything.
SeaQuest
19-11-2005, 00:41
Funny thing is, ACs will tear any Gundam to shreds, even Wing Zero has very little hope of taking on Marduk, Custer, and my Surprise AC at the same time and winning. Mostly because I watched all the shows, and I know the weaknesses of all the Gundam Wing Suits.
Thats good OOC knowledge, but will your characters know IC?
SeaQuest
19-11-2005, 00:42
Oh, on the matter of maps, one will be provided for each match.
SeaQuest
19-11-2005, 00:44
I'm telling you, just D-Gun everything.
D-gun?
Mini Miehm
19-11-2005, 00:54
D-gun?
D-Gun: I believe it stands for Devestation Gun (hasn't played TA in so long it's not funny...) point is, it killed just about anything instantaneously, assuming you could hit what you were aiming at, which took some doing sometimes... Anyway, only the Commander had it, and it kicked so much ass it's not even funny...
Mini Miehm
19-11-2005, 00:55
Thats good OOC knowledge, but will your characters know IC?
Adun and Azrael will know, at minimum, because one is psychic, and if he gets close to the pilots he can discover their weaknesses given time, and the other just knows things, as befits the creepy-mysterious-menacing guy in my party.
Adun and Azrael will know, at minimum, because one is psychic, and if he gets close to the pilots he can discover their weaknesses given time, and the other just knows things, as befits the creepy-mysterious-menacing guy in my party.
How will that work for those you don't know the weaknesses of?
Mini Miehm
19-11-2005, 01:12
How will that work for those you don't know the weaknesses of?
He Knows Things, there doesn't have to be a really good and plausible explanation for it, he just IS.
Which doesn't really answer my question of how HE'll know info that You don't or how the other will know the weaknesses when YOU don't.
Korgarein
19-11-2005, 01:30
Funny thing is, ACs will tear any Gundam to shreds, even Wing Zero has very little hope of taking on Marduk, Custer, and my Surprise AC at the same time and winning. Mostly because I watched all the shows, and I know the weaknesses of all the Gundam Wing Suits.
Your ACs wouldnt by any chance be the ones from the sorta popular PS and PS2 game series 'Armored Core' would they? I really love those games.
Mini Miehm
19-11-2005, 01:33
Your ACs wouldnt by any chance be the ones from the sorta popular PS and PS2 game series 'Armored Core' would they? I really love those games.
You Betcha.
Technically AC3 for the most part, except the Karasawa, which I took from AC2, because I like that one more.
Mini Miehm
19-11-2005, 01:35
Which doesn't really answer my question of how HE'll know info that You don't or how the other will know the weaknesses when YOU don't.
I do know the wweaknesses of most of the Gundams, so the Psion can "pick them up" And Azrael, he can be all mysterious about how he knows. Since I already do know, it's a moot point.
Oi, SeaQuest. You got a MSN? Or Planet Zi? I'd really like to talk to you.
Korgarein
19-11-2005, 01:38
You Betcha.
Technically AC3 for the most part, except the Karasawa, which I took from AC2, because I like that one more.
Yup.. played em' all. Yeah. the ac2 Karasawa energy rifle does look better.
I can not remember the weapons name but it was from the expanssion disk for the origional AC called project phantazom i think. The weapon looked like a mech hand and fired 5 rounds at a time with a high rate of fire. That would be one hell of a weapon to use. I called it the fingers of death...lol
Mini Miehm
19-11-2005, 01:39
Yup.. played em' all. Yeah. the ac2 Karasawa energy rifle does look better.
I can not remember the weapons name but it was from the expanssion disk for the origional AC called project phantazom i think. The weapon looked like a mech hand and fired 5 rounds at a time with a high rate of fire. That would be one hell of a weapon to use. I called it the fingers of death...lol
I never got Project Phantasma. I'm too poor, though I do have 1, 2, and 3.
Hakurabi
19-11-2005, 01:40
I'm pretty sure it was Disintegrator gun, since it's been described as turning others into clouds of hydrogen and other simple elements. I suppose I'll add one to the Fido to deal with anyone who decides to get too close. I'm not going to be bringing in a full blown commander.
It was extremely powerful, as was the commander, but you had to get close and if the enemy had either a Big Bertha or an Intimidator (Long Range Plasma Cannons) you were taking a huge risk. If they had a Vulcan or Buzzsaw (Rapid Fire Long Range Plasma Cannons) and the power (A battery of 9 nuclear reactors if I recall...) to run it constantly, you would be totally screwed.
The main reason for it was so if the enemy tried to rush your commander it would be able to defend itself - It's primary weapon was a light laser rivalling the power of an A.K.'s
I can imagine pulling in a whole commander. When the match starts you whip up a base and overwhelm enemy mechs by mass-producing Peewees and Flash tanks.
What about the non-gundam mechs?
Mini Miehm
19-11-2005, 01:43
What about the non-gundam mechs?
Depends on where they come from, the KBots for example, I know how to deal with very well, others, not so much.
Hakurabi
19-11-2005, 01:44
You don't really need much to deal with Kbots, you know.
Mini Miehm
19-11-2005, 01:44
I'm pretty sure it was Disintegrator gun, since it's been described as turning others into clouds of hydrogen and other simple elements. I suppose I'll add one to the Fido to deal with anyone who decides to get too close. I'm not going to be bringing in a full blown commander.
It was extremely powerful, as was the commander, but you had to get close and if the enemy had either a Big Bertha or an Intimidator (Long Range Plasma Cannons) you were taking a huge risk. If they had a Vulcan or Buzzsaw (Rapid Fire Long Range Plasma Cannons) and the power (A battery of 9 nuclear reactors if I recall...) to run it constantly, you would be totally screwed.
The main reason for it was so if the enemy tried to rush your commander it would be able to defend itself - It's primary weapon was a light laser rivalling the power of an A.K.'s
I can imagine pulling in a whole commander. When the match starts you whip up a base and overwhelm enemy mechs by mass-producing Peewees and Flash tanks.
Heh, that's a good idea...
SeaQuest
19-11-2005, 01:45
Oi, SeaQuest. You got a MSN? Or Planet Zi? I'd really like to talk to you.
I do. Zi, no. Can't talk now though, working on a major research paper assigned at beginning of semester and due next Tuesday. Simple, if you forget the fact that I only got the instruction sheet last Tuesday.
Sorry about going off on a rant like that. I'll TG you my MSN later after I get this paper started and we can talk tomorrow. K?
As for the D-guns, they sould like Zi's charged particle cannons. The best of the best in weapon tech.
Mini Miehm
19-11-2005, 01:46
You don't really need much to deal with Kbots, you know.
I know that, for example: *Karasawa fires, 50 Pee Wees disintegrate*
Depends on where they come from, the KBots for example, I know how to deal with very well, others, not so much.
Ie: my mechs, which are original creations.
Mini Miehm
19-11-2005, 01:53
Ie: my mechs, which are original creations.
I could say that my psions presence requires that you divulge their weaknesse to me if the pilots interact with him for more than 5 minutes or so, which would give him plenty of time to pick their brains without their knowledge. I would rather avoid doing that however, as that is rather wankish, and would make me look like I can't win against you without knowing how to beat you.
SeaQuest
19-11-2005, 01:56
Tactics, remember everyone uses different tactics to accomplish their goals. Zi's Blitz Team, as part of her Guardian Force, have a military back-ground and all of her pilots took part in the last inter-system war. (I kinda helped her work out her history).
I could say that my psions presence requires that you divulge their weaknesse to me if the pilots interact with him for more than 5 minutes or so, which would give him plenty of time to pick their brains without their knowledge. I would rather avoid doing that however, as that is rather wankish, and would make me look like I can't win against you without knowing how to beat you.
Thus arriving at the point I was trying to make. Thought there are ways to counter psykers/psions ect fairly easily.
SeaQuest
19-11-2005, 02:03
Thus arriving at the point I was trying to make. Thought there are ways to counter psykers/psions ect fairly easily.
I once read a book that had portable thought screens that could be worn like a harness type deal.
Mini Miehm
19-11-2005, 02:06
Thus arriving at the point I was trying to make. Thought there are ways to counter psykers/psions ect fairly easily.
It'sd only wankish if I demand it, since I don't have to demand it for most of the opponents, it's just a wise use of resources.
I can come up with only one counter off the top of my head, and that's to be a psion yourself.
Mini Miehm
19-11-2005, 02:17
Hey, I just realised something, according to the rules, we can cart in extra Mechs after we take losses... So long as our pilots survive we can keep this up effectively forever.
EDIT: I actually have a plot device for a Mech Replacement to occur, so I guess if I should ask before I do that...
Well I can think of a number of methods that may or may not be necessary.
Mini Miehm
19-11-2005, 02:19
Well I can think of a number of methods that may or may not be necessary.
Most likely not, I'm confident in the ability of armor, explosions, rapid fire, and speed to take you out.
SeaQuest
19-11-2005, 02:36
Hey, I just realised something, according to the rules, we can cart in extra Mechs after we take losses... So long as our pilots survive we can keep this up effectively forever.
EDIT: I actually have a plot device for a Mech Replacement to occur, so I guess if I should ask before I do that...
The mech max limit is set by your transport. You can bring as many mechs as the transport can carry, no more.
Of course, you never know when you'll find a scrapped mech from a previous battle rusting away on the battle field during you match.
Also, thier is an stadium-like setting that you could choose to fight in. Though, unlike the field battle zones, the Battle Judge is built into the wall and the stadium is only 1 square kilometer.
Though, if you choose to do a stadium battle, three mechs max per team (limit set by size of stadium) with no chance of retreating to transport for repair or replacement.
Hakurabi
19-11-2005, 02:45
Or, better yet - Automated Mechs! Just simple ones that have nothing nearing a true AI (To dodge 'Extra Pilot' issues) that are controlled by someone in the transport! You know, Point at something and they'll go over and shoot them.
But that's no fun, because it becomes war then.
Mini Miehm
19-11-2005, 02:47
The mech max limit is set by your transport. You can bring as many mechs as the transport can carry, no more.
Of course, you never know when you'll find a scrapped mech from a previous battle rusting away on the battle field during you match.
Also, thier is an stadium-like setting that you could choose to fight in. Though, unlike the field battle zones, the Battle Judge is built into the wall and the stadium is only 1 square kilometer.
Though, if you choose to do a stadium battle, three mechs max per team (limit set by size of stadium) with no chance of retreating to transport for repair or replacement.
I copy. The Mech limit for a Gunship is about 7, depending on size, so I should be just fine.
SeaQuest
19-11-2005, 02:52
Or, better yet - Automated Mechs! Just simple ones that have nothing nearing a true AI (To dodge 'Extra Pilot' issues) that are controlled by someone in the transport! You know, Point at something and they'll go over and shoot them.
But that's no fun, because it becomes war then.
Lol. From what I remember of Zoids, the Zoids' techno-organic cores naturally are equipped with an A.I.. The more advanced units would have something similar to free will (ie, limited movement control). The Zoid cores with an intergated organoid system, like the Liger Zero, or the units that fuse with a 'wild' organoid, like the situation between Zeke and the Sheild Liger, then it becomes similar to an S.I.. I think I am remembering correctly, as I haven't seen a Zoids episode in a long time.
Warshrike
19-11-2005, 03:29
I cant wait for the Hellfire's first salvo... And if you think you can get close enough to my mechs to read their minds through several layers of titanium do it to Malaki, I dare you... Also, all my Mech's have Conrad V2.67 AI systems incase they lose that 'human touch'. Plus, Conrad goes boom if they try to escape... He's not an extra pilot, he's the backup system..
Planet Zi
19-11-2005, 06:41
Here is the list of people interested with teams.
1. Theao: Spectral Team
2. GadgetCorp: Aeon Team
3. Starenell: Muteki Lance Team
4. Warshrike: Renegade Team
5. Bluntmandia: Tempest Team
6. Ageaol: Phantom Team
7. Hakurabi: Resipisco Team
8. Mini Miehm: Raven Team
9. Azaha: Dark Hunters Team
10. Dratheria: Hitokiri Team
Here is the list of possible specators.
1. Korgarein
Here is the current champion team that the last of the teams that sign-up for the tournament will face as the last challenge.
1. Planet Zi: Blitz Team
@Ageaol: You can use the mechs you listed, but please, do not load any anti-matter bombs. Understood?
@All: If we are going to elimation matches, then we'll need an even number of teams. This means that if we only get an odd number of additional applicants, we will have to drop one team to keep the list even. So, we need at least six more teams to join.
We need at least 6 more teams. Anyone else want to join?
I'd be up for a three way or 2vs2 if two/three someone elses are up for it?
Or have the first five matches, then a three way.
Planet Zi
19-11-2005, 06:50
I'd be up for a three way or 2vs2 if two/three someone elses are up for it?
Or have the first five matches, then a three way.
Might have to if we don't get anyone else to join.
Dratheria
19-11-2005, 06:57
See the armor of all the Gundams I use is improved upon as well as they have improved weaponry. Each can also be outfitted with slight enhancements like faster boosters and stronger armor creating increases and decreases in speed. As well I would be up for a 3-way battle.
Korgarein
19-11-2005, 07:54
Tactics, remember everyone uses different tactics to accomplish their goals. Zi's Blitz Team, as part of her Guardian Force, have a military back-ground and all of her pilots took part in the last inter-system war. (I kinda helped her work out her history).
Although i will not be participating in this tournament, my team for the next one will be completely military. Military grade Mechs and weapons and Military Pilots, Elite lancers most likely considering I would hate to intrust the honor of the Korgarein ground forces to second string forces.
SeaQuest
19-11-2005, 07:59
Although i will not be participating in this tournament, my team for the next one will be completely military. Military grade Mechs and weapons and Military Pilots, Elite lancers most likely considering I would hate to intrust the honor of the Korgarein ground forces to second string forces.
Well, you are welcome to take part this go around as a spectator with your character(s).
We need one more person for a three way.
Suggestion for determaining match ups:
Have a 'general/grand melee' then match the first out with last out, second out with second last and so forth.
SeaQuest
19-11-2005, 08:12
We need one more person for a three way.
Suggestion for determaining match ups:
Have a 'general/grand melee' then match the first out with last out, second out with second last and so forth.
How about we do the melee with the simulators? That way, we can save the mechs themselves for the matches.
Oh, and last post for the night.
Korgarein
19-11-2005, 09:10
Well, you are welcome to take part this go around as a spectator with your character(s).
I plan too... well sorta. My charaters might not be pilots as much as intellegence agents prepairing tactical reports and gathering info for my pilots for the next go around.
I plan too... well sorta. My charaters might not be pilots as much as intellegence agents prepairing tactical reports and gathering info for my pilots for the next go around.
Which would only really work if this one went well.
Suggestion, You have your spies and a team. While for match one, the team would be 'blind' your spies watch the other matches and gather intel that way.
Additional idea for odd numbers, rather than either a single elimination pyramid style set up, how about a randomised double elimination style set up.
Korgarein
19-11-2005, 10:06
Which would only really work if this one went well.
Suggestion, You have your spies and a team. While for match one, the team would be 'blind' your spies watch the other matches and gather intel that way.
That would work if I had my team and mechs ready. I'm still working on my mech designs. Although by the time this accually gets going I might have them done..lol.
Mini Miehm
19-11-2005, 15:15
I'll join the 3-way brawl.
Khiraebana
19-11-2005, 16:12
Room left for me?
Room left for me?
I'm pretty sure the answer is yes.
SeaQuest
19-11-2005, 23:06
Room left for me?
Yep. Plenty of room.
Khiraebana
19-11-2005, 23:40
Huzzah! Count me in, I should have my stats up by midnight tonight. That or tommorow morning.
Planet Zi
20-11-2005, 04:56
Huzzah! Count me in, I should have my stats up by midnight tonight. That or tommorow morning.
I await to see what you put up.
SeaQuest, I sitll need your MSN, I have some concerns.
SeaQuest
20-11-2005, 05:53
SeaQuest, I sitll need your MSN, I have some concerns.
I'll TG it to you.
SeaQuest
20-11-2005, 05:56
I'll TG it to you.
TG sent.
SeaQuest
20-11-2005, 05:56
TG sent.
I'm on MSN right now.
SeaQuest
20-11-2005, 06:35
@Mini Miehm: I have heard, from various sources, that you tend to "win at any cost". That attitude is acceptable, as long as you use it IC'ly. You, like everyone else, gets three strikes (Zi's idea). So, just know, Zi and I will be watching you. From similar sources, I have heard that you tend to not post your losses, that goes against the general NS rules. Please don't do it.
Note, this does not mean you aren't allowed, you can still paticipate in this RP freely. Just keep your IC posts believable. Understand?
Planet Zi
20-11-2005, 11:00
@Mini Miehm: I have heard, from various sources, that you tend to "win at any cost". That attitude is acceptable, as long as you use it IC'ly. You, like everyone else, gets three strikes (Zi's idea). So, just know, Zi and I will be watching you. From similar sources, I have heard that you tend to not post your losses, that goes against the general NS rules. Please don't do it.
Note, this does not mean you aren't allowed, you can still paticipate in this RP freely. Just keep your IC posts believable. Understand?
@SeaQuest: Blunt, but that's just the way you are.
@Mini Miehm: I would like to hear more about these mental abilites of your character. I want to compare them to something I have on the back broiler, as the say.
SeaQuest
21-11-2005, 00:46
Bump, for interest.
Khiraebana
21-11-2005, 03:27
Sorry I havn't been able to put up my stats yet, I'll have them up tommorow afternoon, I ended up having to write an english paper on Othello and I'm off to bed at the moment. Tommorow afternoon, I promise you that.
Dratheria
21-11-2005, 15:45
So when are we going to start this up?
Mini Miehm
21-11-2005, 16:28
@Mini Miehm: I have heard, from various sources, that you tend to "win at any cost". That attitude is acceptable, as long as you use it IC'ly. You, like everyone else, gets three strikes (Zi's idea). So, just know, Zi and I will be watching you. From similar sources, I have heard that you tend to not post your losses, that goes against the general NS rules. Please don't do it.
Note, this does not mean you aren't allowed, you can still paticipate in this RP freely. Just keep your IC posts believable. Understand?
Your sources, since I'm pretty sure we both know who they are I won't bother naming names, can frankly kiss my ass, I post losses, I just don't numerically list: I lost 6 of these, 7 of those, 85 of theses and 100654 of the otrher, because I feel it is a waste of time and detracts from the RP, if you look carefully at my posts I will say I have taken losses, and when a ship is destroyed, I will mention it, but I will not give you a man by man account of what I have lost, because that's not the kind of RP I want to be in.
Now that I'm done ranting... I'm not very tolerant of people saying things about me behind my back,if you have an issue with me, say it where I can address it, don't take it to someone else, if it happens again, I will tear a strip off of Someones hide, in the most polite, non-flaming way possible.
My IC posts are always as believeable as possible.
Mini Miehm
21-11-2005, 16:31
@SeaQuest: Blunt, but that's just the way you are.
@Mini Miehm: I would like to hear more about these mental abilites of your character. I want to compare them to something I have on the back broiler, as the say.
Sure thing, what do you want to know?
Dratheria
21-11-2005, 19:05
Hey Mini may I ask what their abilities are?
Mini Miehm
21-11-2005, 19:14
Hey Mini may I ask what their abilities are?
Pretty much standard, Telepathy, Empathy, Telekinesis, a few flashy "energy manipulation" things, that's about it.
Dratheria
21-11-2005, 19:18
sounds cool and a lot like my Psykers plus the enhanced mental/physical reflexes and the slight foresight of possible outcomes.
Mini Miehm
21-11-2005, 19:19
sounds cool and a lot like my Psykers plus the enhanced mental/physical reflexes and the slight foresight of possible outcomes.
I try to avoid Foresight, too awkward.
So, lemme guess, since you use the word Psykers, you use IoM tech, right?
Dratheria
21-11-2005, 19:22
Trying to switch over to it for the most part with a few original designs and mechs here and there. Oh and the foresight is like possible outcomes for a situation which helps them use the computers in the mechs similar to the Zero System. They can be wrong but they can also be right it's like a 30/70 thing.
Mini Miehm
21-11-2005, 19:24
Trying to switch over to it for the most part with a few original designs and mechs here and there. Oh and the foresight is like possible outcomes for a situation which helps them use the computers in the mechs similar to the Zero System. They can be wrong but they can also be right it's like a 30/70 thing.
Oh, I actually know people who treat that as a Psionic skill, and I've actually used it as such, like 3 times that I can think of.
SeaQuest
21-11-2005, 20:02
Sorry I havn't been able to put up my stats yet, I'll have them up tommorow afternoon, I ended up having to write an english paper on Othello and I'm off to bed at the moment. Tommorow afternoon, I promise you that.
Take as long as you need.
SeaQuest
21-11-2005, 20:03
So when are we going to start this up?
Next week. Zi convinced me to allow the rest of this week to see if anyone else wanted to join up so we could see how many of the 16 slots could be filled.
SeaQuest
21-11-2005, 20:05
Originally Posted by SeaQuest
Here is the list of people interested with teams.
1. Theao: Spectral Team
2. GadgetCorp: Aeon Team
3. Starenell: Muteki Lance Team
4. Warshrike: Renegade Team
5. Bluntmandia: Tempest Team
6. Ageaol: Phantom Team
7. Hakurabi: Resipisco Team
8. Mini Miehm: Raven Team
9. Azaha: Dark Hunters Team
10. Dratheria: Hitokiri Team
11. Khiraebana: Team un-named
12. Open
13. Open
14. Open
15. Open
16. Open
Here is the list of possible specators.
1. Korgarein
Here is the current champion team that the last of the teams that sign-up for the tournament will face as the last challenge.
1. Planet Zi: Blitz Team
@Ageaol: You can use the mechs you listed, but please, do not load any anti-matter bombs. Understood?
@All: If we are going to elimation matches, then we'll need an even number of teams. This means that if we only get an odd number of additional applicants, we will have to drop one team to keep the list even. So, we need at least six more teams to join.
Planet Zi
21-11-2005, 20:24
Pretty much standard, Telepathy, Empathy, Telekinesis, a few flashy "energy manipulation" things, that's about it.
Its the skill of "knowing an enemy's weak point due to mind-reading" that I'm not so sure about. From what you have posted so far, this is only from your cannon knowledge of the Gundam universe. How many on NS can you name that use tech that is 100% true cannon?
Mini Miehm
21-11-2005, 20:58
Its the skill of "knowing an enemy's weak point due to mind-reading" that I'm not so sure about. From what you have posted so far, this is only from your cannon knowledge of the Gundam universe. How many on NS can you name that use tech that is 100% true cannon?
That would be Telepathy and Empathy working together. You read his mind and engage in conversation, topic is unimportant, so long as the person is neither psychic nor protected, then, once you have them talking, you read their subconcious, their wories about the fight, IE: Heavyarms pilot thinks "I hope I don't run out of ammo", which is always going to be Heavyarms weakness, no matter how you modify the actual technology, the weaknesses are still the same.
My knowledge also applies to Mechwarrior Mechs, Total Annhilation Kbots, and Zoids, and that's just off the top of my head.
SeaQuest
21-11-2005, 22:05
That would be Telepathy and Empathy working together. You read his mind and engage in conversation, topic is unimportant, so long as the person is neither psychic nor protected, then, once you have them talking, you read their subconcious, their wories about the fight, IE: Heavyarms pilot thinks "I hope I don't run out of ammo", which is always going to be Heavyarms weakness, no matter how you modify the actual technology, the weaknesses are still the same.
My knowledge also applies to Mechwarrior Mechs, Total Annhilation Kbots, and Zoids, and that's just off the top of my head.
So, its not specific to each mech's weaknesses, just a general category.
On a side note, Zi's Zoids aren't exactly what you would call the standard models of each. She pestered me until I agreed to allow her to customize the six she will use in this RP with SeaQuestian tech.
Mini Miehm
21-11-2005, 22:42
So, its not specific to each mech's weaknesses, just a general category.
On a side note, Zi's Zoids aren't exactly what you would call the standard models of each. She pestered me until I agreed to allow her to customize the six she will use in this RP with SeaQuestian tech.
It's really more like I know more about the ones in those categories than I do in others, for example, Zero Basic will never be anything more than a mediocre combatant, because it isn't well enough armed, or fast enough to truly excel, it's good, but it's never going to be great, it can be outrun, out muscled, outgunned, and out meleed, even if it does take some doing, Panzer on the other hand will never be able to really move at all, due to the heavy armnor and massive gun systems.
Another Example: Heavyarms will always require alot of ammo, there is no getting around it, which means that an Assault AC can stay back at long range and trade fire with it until one or the other of them runs out of ammo, then advance to melee and MOONLIGHT-LS it to death, or have a very Light AC run around and Overboost away from it, while eating into its ammo before closing and hammering(as best as something that light can) at it until it drops.
3rd Example: Deathscythe has limited Ranged weapons, IIRC it hasd Vulcans, and the Shield, and that's about it, so for thatr situation I just stay out of melee and hammer it with explosives and lasers until it dies.
4th(and final) Example: Mechwarrior Mechs: Kill the legs, and the mech is screwed, especially when it has no Jump Jets, and Jump Jets are only a temporary fix...
Addressing the side note: I noticed in her post that they all had some kind of special armor, but that's about it, and a properly constructed AC, with the right Parts and Options, can take fire from things you would not believe, of course, it'll end up about like Panzer, but still...
Dratheria
21-11-2005, 22:43
Ok I'm fine with that. Hey can I use stealth tech like cloaking shields.
Dratheria
21-11-2005, 22:54
Hey Mini my Gundams are improved upon like their MIDAS drives give them superior speed to any Gundam before them. I arm them better and as well with the Heavyarms I outfitted him with beam sabers, power blades, better gatling guns that have energy packs rather than drums (these can also be linked into the suit's power core), lighter weight armor with the same durability, and the ability to drop the unneeded amount of weaponry (ie missile racks like the shoulder and leg ones) when necessary similar to the armored veritechs.
Manticoran Alliance
21-11-2005, 22:56
Hey Mini my Gundams are improved upon like their MIDAS drives give them superior speed to any Gundam before them. I arm them better and as well with the Heavy Arms I outfitted him with beam sabers, power blades, better gatling guns that have energy packs rather than drums (these can also be linked into the suit's power core), lighter weight armor with the same durability, and the ability to drop the unneeded amount of weaponry (ie missile racks like the shoulder and leg ones) when necessary similar to the armored veritechs.
(My puppet speaks.)
Hmm, interesting, but I'll come up with some kind of weakness to exploit from the information I just recieved...
I could just start blowing parts off, like in Mechwarrior I guess...
*Add's a beam cannon to Death Scythe just to screw MM over.*
Manticoran Alliance
21-11-2005, 22:59
*Add's a beam cannon to Death Scythe just to screw MM over.*
*Begins sobbing brokenly...*
Damn You ALL!!!!!!
Might switch to Mech Warrior just to be original.
Mini Miehm
22-11-2005, 00:39
Might switch to Mech Warrior just to be original.
Cool, Gona go get an Atlas or two, maybe a few Mad Cats?
SeaQuest
22-11-2005, 01:05
Ok I'm fine with that. Hey can I use stealth tech like cloaking shields.
As long as you set limits for its use. For example, the one on Zi's Lightning Saix draws so much energy that it can't fire any energy weapons while the cloak is activated.
SeaQuest
22-11-2005, 01:08
It's really more like I know more about the ones in those categories than I do in others, for example, Zero Basic will never be anything more than a mediocre combatant, because it isn't well enough armed, or fast enough to truly excel, it's good, but it's never going to be great, it can be outrun, out muscled, outgunned, and out meleed, even if it does take some doing, Panzer on the other hand will never be able to really move at all, due to the heavy armnor and massive gun systems.
Another Example: Heavyarms will always require alot of ammo, there is no getting around it, which means that an Assault AC can stay back at long range and trade fire with it until one or the other of them runs out of ammo, then advance to melee and MOONLIGHT-LS it to death, or have a very Light AC run around and Overboost away from it, while eating into its ammo before closing and hammering(as best as something that light can) at it until it drops.
3rd Example: Deathscythe has limited Ranged weapons, IIRC it hasd Vulcans, and the Shield, and that's about it, so for thatr situation I just stay out of melee and hammer it with explosives and lasers until it dies.
4th(and final) Example: Mechwarrior Mechs: Kill the legs, and the mech is screwed, especially when it has no Jump Jets, and Jump Jets are only a temporary fix...
Addressing the side note: I noticed in her post that they all had some kind of special armor, but that's about it, and a properly constructed AC, with the right Parts and Options, can take fire from things you would not believe, of course, it'll end up about like Panzer, but still...
Ahh, I see. But, that sounds more like it would be common sense than some mental ability.
As for Zi's post, yes, I'm letting her use Zoids armored with the same stuff I use to armor my starships. Its not as heavy as the material she was first thinking of using, thus allowing her greater speeds (and the speeds she put don't include if she activates her Zoids ion boosters). That, and I know she is using upgraded forms of the listed weapons that are different from the cannon versions.
SeaQuest
22-11-2005, 01:11
(My puppet speaks.)
Hmm, interesting, but I'll come up with some kind of weakness to exploit from the information I just recieved...
I could just start blowing parts off, like in Mechwarrior I guess...
Uh, that's kinda the thing you do want to do in the matches. No weapons equals a Combat Systems Freeze, thus removing the mech from the battle. Like I said, you aren't to go for a kill, just a disable.
SeaQuest
22-11-2005, 01:12
Might switch to Mech Warrior just to be original.
Cool. Everyone has until Sunday night to finalize their team.
Mini Miehm
22-11-2005, 01:16
Ahh, I see. But, that sounds more like it would be common sense than some mental ability.
As for Zi's post, yes, I'm letting her use Zoids armored with the same stuff I use to armor my starships. Its not as heavy as the material she was first thinking of using, thus allowing her greater speeds (and the speeds she put don't include if she activates her Zoids ion boosters).
My spaceship armors are all very dense, and consequently heavy, meaning that armoring an AC with that woulds be tanatmount to turning it into a pillar, an effectively unbreakable pillar when you consider the size of the weapons being brought against it, but a totally useless pillar nonetheless...
I should mount an AC with Chromsten, just for giggles...
Mini Miehm
22-11-2005, 01:17
Timber wolves.
Nice... I prefer to either go all out Assault, or go with a Medium, but I don't like the most of the Heavies for some reason...
Mini Miehm
22-11-2005, 01:20
Uh, that's kinda the thing you do want to do in the matches. No weapons equals a Combat Systems Freeze, thus removing the mech from the battle. Like I said, you aren't to go for a kill, just a disable.
I'd probably, if I was able to, had the ammo, etc., make it so that all that was left at the end of a match was the cockpit and various other "not allowedd to attack it" parts, but, since I can't, I'm gonna have to get a better solution, like blowing off a leg, or maybe taking out the weapons...
And, actually, didn't the D-Bison at the beginning of the series freeze for no apparent reason some times?
SeaQuest
22-11-2005, 01:41
My spaceship armors are all very dense, and consequently heavy, meaning that armoring an AC with that woulds be tanatmount to turning it into a pillar, an effectively unbreakable pillar when you consider the size of the weapons being brought against it, but a totally useless pillar nonetheless...
I should mount an AC with Chromsten, just for giggles...
Understood. I only said Naquada is lighter then the stuff she was originally planning on using. Plus, as Naquada is a mineral that has super-conductor properties, its an effective armor against energy weapons (the energy absorbed can be redirected to any number of sub-systems).
SeaQuest
22-11-2005, 01:42
I'd probably, if I was able to, had the ammo, etc., make it so that all that was left at the end of a match was the cockpit and various other "not allowedd to attack it" parts, but, since I can't, I'm gonna have to get a better solution, like blowing off a leg, or maybe taking out the weapons...
And, actually, didn't the D-Bison at the beginning of the series freeze for no apparent reason some times?
I'm not sure. I remember the first series better than the others. (The series you mentioned was the second one).
Mini Miehm
22-11-2005, 01:48
I'm not sure. I remember the first series better than the others. (The series you mentioned was the second one).
I dunno, I remember both relatively well.
Mini Miehm
22-11-2005, 01:54
Understood. I only said Naquada is lighter then the stuff she was originally planning on using. Plus, as Naquada is a mineral that has super-conductor properties, its an effective armor against energy weapons (the energy absorbed can be redirected to any number of sub-systems).
Hmm, awkward, how does it handle Shell weapons?
Dratheria
22-11-2005, 02:33
@Mini Miehm Naquada would still be extremely powerful against shel weapons which makes them fast attack mechs with Heavy/Medium durability armor. I work the same thing into much of my armor such as Durtrinium which is also used on my mechs and starships. On my mechs however small amounts of Gundanium is worked into it to make it a pretty durable and safe armor.
Oh btw there were Five Zoids Series Zoids: Chaotic Century, Zoids: Guardian Force, Zoids: New Century Zero, Zoids: Fuzors, and Zoids: Genesis all of which I own
Mini Miehm
22-11-2005, 02:42
@Mini Miehm Naquada would still be extremely powerful against shel weapons which makes them fast attack mechs with Heavy/Medium durability armor. I work the same thing into much of my armor such as Durtrinium which is also used on my mechs and starships. On my mechs however small amounts of Gundanium is worked into it to make it a pretty durable and safe armor.
Oh btw there were Five Zoids Series Zoids: Chaotic Century, Zoids: Guardian Force, Zoids: New Century Zero, Zoids: Fuzors, and Zoids: Genesis all of which I own
I recognise 2 of those...
Hmm, maybe a Railgun, or Grenade Rifle, or possibly even a Grav-Gun of some description...
EDIT: 3, I just remembered Fuzors...
Dratheria
22-11-2005, 02:48
You should know the first two because they both involve Zeke and the third is Bit Cloud and then you have Fuzors.
Khiraebana
22-11-2005, 03:33
I was just finished up my mech's stats, and I was wondering. Do I have to use a previously established game's tech, or can I make something of my own?
Dratheria
22-11-2005, 03:39
I think its pretty safe to say u can make up ur own just dont go overboard.
SeaQuest
22-11-2005, 03:46
Hmm, awkward, how does it handle Shell weapons?
Depends on the calibur, but, that is where the units agility comes in handy. A hit to Naquada armor using a physical weapon crack the armor plate. Repeated strikes will cause it to shatter. It is only a crystalline mineral after-all.
SeaQuest
22-11-2005, 03:49
@Mini Miehm Naquada would still be extremely powerful against shel weapons which makes them fast attack mechs with Heavy/Medium durability armor. I work the same thing into much of my armor such as Durtrinium which is also used on my mechs and starships. On my mechs however small amounts of Gundanium is worked into it to make it a pretty durable and safe armor.
Oh btw there were Five Zoids Series Zoids: Chaotic Century, Zoids: Guardian Force, Zoids: New Century Zero, Zoids: Fuzors, and Zoids: Genesis all of which I own
On the Naquada point, exactly. It also depends on the quality of the solid Naquada used. Too many impurities, and it won't last as long.
As for the series, I recognize all but the last one (though, when I saw Chaotic Century and Guardian Force, it was cut together like one series).
SeaQuest
22-11-2005, 03:50
I was just finished up my mech's stats, and I was wondering. Do I have to use a previously established game's tech, or can I make something of my own?
Whatever you want. Though, if you make up your own tech/stats, please keep it reasonable.
Khiraebana
22-11-2005, 04:27
But of course
Planet Zi
22-11-2005, 05:37
But of course
Lol, that made me snort when I read that.
Hakurabi
22-11-2005, 07:32
At least my team is cybernetic and more-or-less immune to this sort of thing (Psionics)... 'course, TA Kbots are not featured in any television series or movies, so they're still just your run-of-the-mill troops that get blown away in any fight.
Essentially, I'm blending the CORE 'mechanoids' thing with ARM's unit names and designs. I never liked CORE, always seemed very much megalomaniacal.
GadgetCorp
22-11-2005, 07:55
Heheheh. As am I. Happy to have a mechanoid crew, that is. They're just all-around faster, stronger, and smarter.
Planet Zi
22-11-2005, 08:15
Heh, if they try any 'mental' stuff on my team, they better watch out for the response (Zoidians, especially Ancient Zoidians, have peculiar mental abilities).
Couple questions:
In damage or other disagreements, who has 'mod' authority to determain damage/final ruling?
When (aprox) will the thread(IC) start/we have tournament match ups?
Is it a single elimination tourny or double?
Will there be solely 'live fire' matches or 'blank fire' matches or point competitions(Ie: Accuracy + volume of fire, or demolition of a target in X time) or a combo of prior?
Lastly, can teams/pilots have 'grudge' matches without effecting their tournament rankings?
One addition question, are there any 'illegal' tactics or is it no-hold bar as long as you don't violate the rules?
Hakurabi
22-11-2005, 08:38
Seaquest will probably be calling damage, as the Judges and etc.
SeaQuest
22-11-2005, 08:40
Couple questions:
In damage or other disagreements, who has 'mod' authority to determain damage/final ruling?
I will do that while RP'ing as the Battle Judge droids.
When (aprox) will the thread(IC) start/we have tournament match ups?
Zi and I have agreed to a full two weeks (this is week two) to wait to see if we can get a full 16 teams. Though, if we get a majority agreement, we can start sooner. As for team match ups, each team will pick a number one-six, I'll roll a dice, and the two numbers that come up will be the matched teams. This will allow for more randomness in match ups.
Is it a single elimination tourny or double?
Single (if I understand your questian correctly).
Will there be solely 'live fire' matches or 'blank fire' matches or point competitions(Ie: Accuracy + volume of fire, or demolition of a target in X time) or a combo of prior?
Depends on which combat mode you get. Though, live fire will be used in tournament matchs. Volume of fire is pure pilot preference. Timed matches are one of the random battle modes used. Accuracy is more of a training/testing matter and adding it to the Tournament will just complicate things. Oh, I will get the list of battle modes and post it as soon as I can.
Lastly, can teams/pilots have 'grudge' matches without effecting their tournament rankings?
If by grudge matches, you mean teams not liking each other, then that is fine. Just don't resort to anything against the rules, like sabotage. Feel free to give your team a rival.
One addition question, are there any 'illegal' tactics or is it no-hold bar as long as you don't violate the rules?
Their is only one no rules battle mode. That mode is favored by the Dark Judges and is not one of those programmed into the white Battle Judges. So, it would qualify as no-holds barred match as long as you respect the general rules set by Zi's Mech Battle Commision.
SeaQuest
22-11-2005, 08:45
Battle Modes
0982 - this battle mode means you can only fight with a stipulated number of Zoids, and there are no restrictions on weapons and arsenals. This is the most common battle type.
0983 - basically the same as 0982
0988 - "An old fashioned shoot out limited to long range weapons." Six shots a piece, the only way to win this battle is to take out the opposing team with the six shots you have, or to draw them into close-rage combat.
0973 - Battle mode that limits the battle to Zoids/Mechs that are not airborne, often taking place in confined areas (such as an abandoned city).
0992 - A one-on-one match with no restrictions whatsoever on weapons and arsenals.
6690 - Shooting Challenge, used in arcade games. Allowed mid-battle entries into the fight.
0999 - Backdraft's battle mode. there are no rules; there are no rules whatsoever. All you have to do is win.
0990 - The Z.B.C.'s/M.B.C.'s equivalent to 0999, but with some rules for safety, etc..
1001 - The Royal Cup. Held only once every 4 years and is open to all Class A teams. The first to earn 5 wins, locate, and make to the hidden goal is the winner and is promoted to Class S.
SeaQuest
22-11-2005, 08:55
Any more questions?
SeaQuest
22-11-2005, 09:27
Bump, for interest.
SeaQuest! You need to be on MSN more often!... and if you are, I might have deleted your MSN by accident.
SeaQuest
23-11-2005, 04:03
I will be out of state for this Thanksgiving vacation. I will have little, if any access to a computer. I will let you know when I have returned. As usual, I will still leave my computer on and logged-in over that time, but I will be A.F.K..
The whole family is making a trip to Florida. I only found out tonight that we leave tomorrow. This means that the main IC thread will be made when Zi and I get back.
Warshrike
23-11-2005, 07:17
Looks like Im now offline till Sunday. Also, I may have troubles every 2nd week when I have to go to dads 8>( I hope their aint that many restrictions on the behaviour as my pilots are kind of... well... crazy ***ed psychopathic maniacs... Especially Malaki...
SeaQuest
23-11-2005, 08:52
Looks like Im now offline till Sunday. Also, I may have troubles every 2nd week when I have to go to dads 8>( I hope their aint that many restrictions on the behaviour as my pilots are kind of... well... crazy ***ed psychopathic maniacs... Especially Malaki...
Just keep it clean as we don't know how many kids could be reading it.
Single (if I understand your questian correctly).
Just to clarify: If you are defeated once, you are eliminated, correct?
If by grudge matches, you mean teams not liking each other, then that is fine. Just don't resort to anything against the rules, like sabotage. Feel free to give your team a rival.
Actually, I meant a team or player that had lost a match, challenging the winning team for a 'revenge' match.
SeaQuest
23-11-2005, 09:40
Just to clarify: If you are defeated once, you are eliminated, correct?
For the tournament, yes.
Actually, I meant a team or player that had lost a match, challenging the winning team for a 'revenge' match.
Feel free to. However, it won't be counted as a tournament match.
SeaQuest
23-11-2005, 10:32
Bump for interest.
Oh, last post for the night. See you guys when I get back from the family trip.
Mini Miehm
23-11-2005, 18:12
At least my team is cybernetic and more-or-less immune to this sort of thing (Psionics)... 'course, TA Kbots are not featured in any television series or movies, so they're still just your run-of-the-mill troops that get blown away in any fight.
Essentially, I'm blending the CORE 'mechanoids' thing with ARM's unit names and designs. I never liked CORE, always seemed very much megalomaniacal.
Beware the Core Contingency my friend...
I personally thought ARM was much too weak in a standup fight...
Starenell
23-11-2005, 18:22
My mechs are almost ready.
Also, this is off-topic but Mini Miehm check your TGs.
Warshrike
24-11-2005, 07:14
Hehehe... Its funny coz IM a kid!! well... close enough lolz
SeaQuest
28-11-2005, 09:31
I'm back. The main IC thread will be started in a few hours after I get some sleep. Of course, Zi may beat me to the punch.
Planet Zi
29-11-2005, 08:41
SQ, looks like you forgot to make the IC thread. Guess I'll do it in a few minutes.
Planet Zi
29-11-2005, 08:58
The IC thread is here.
http://forums2.jolt.co.uk/showthread.php?p=10006139#post10006139