The Desolation of Wolfish: ooc question thread
OCC: The Desolation of Wolfish
IC THREAD: http://www.nationstates.net/forum/viewtopic.php?t=126716
This is a preliminary thread to set up the RP which will see The Enlightened Free Empire of Wolfish desolated.
If you are interested in taking part, please read the following in its entirety. This will result in a better RP. If you don’t wish to take time to read the post, then please do not join up.
History:
For the length of its history, Wolfish has bee a relatively stable nation, enjoying the benefits of capitalism, while protecting basic human rights.
There has been some poverty – but not too much. Some neglected members of society – but not too many.
Generally all have been happy with the government, economy and social system in place.
There was one notable exception. About 50 years ago (NS time) there was a communist uprising – resulting from the demise of the RGGA, and a flood of immigrants from the Proletarian Revolution (now a dead nation).
The resulting civil war was bloody and costly. The capital city of Wolfish was razed – millions were displaced – and over 100 nuclear powered vessels were sunk in Wolfish waters (thank you Dark Terror).
Many nations came to our aid – though nearly as many fought against our forces. The resulting wars lasted for years.
But a gentle peace eventually grew and encompassed our homeland.
While we took our brand of international justice to many lands – Tuttsville, IdP, Proletarian Revolution, Rebeland, Benicius, AMF, Rumekia, Fyreheart, Nankin, Bonstock and many others – no hostile force has seen inside our borders.
That will soon change.
Wolfish has suffered an economic collapse.
Factors yet to be understood, have decimated our economy – beginning with our agricultural sector, and moving into our stock markets.
The resulting collapse has lead to anarchy.
President James Todler, once a great leader and considered the mastermind of our economy, is now seen as a feeble man without the wisdom or courage to help the nation.
A hawkish leader has stepped up and has been accepted unofficially by the masses.
Todler is still the President – but in name only.
The real leader of Wolfish – the man in control of the 15 million strong armed forces – is General Daniel Blackstone.
Course of Action:
Finding itself in an unsustainable situation, Wolfish will embark on an aggressive campaign to gain land and resources.
This will begin with the invasion of a much smaller nation.
The resulting conflict will force Wolfish forces to return home to battle an invasion of Wolfish proper.
It will be bloody. It will be costly. It will result in mayhem to Wolfish and to those opposing her. But it will go down in history.
Next Steps:
I have in mind those nations that I would like to RP with...or rather against. I will have only one nation on my side – and only if he wants. Hatchibombitar. Everyone else should sign up with the understanding that they will fight Wolfish forces.
I will approve interested nations in this post. So sign up, and check back.
FINAL Approved Players List:
Wolfish
Hatchibombitar
==========
Coalition Forces:
Empassioned People*
Hogsweat
Savaliana
Arenumberg
Midlonia
Ozymandias
Shang-Ti
Shinoxia
Rotovia
Nailiak
Roberticus
Wazican
New Empire
Wert
Tiborita
Argyllia
*Empassioned People is the target of the initial Wolfish Offensive
==========
Referees / Moderators
Iuthia
Dr. Twist
The Evil Overlord
==========
Hostile Observers / Resources to the Coalition
Free Rumania
Omz222
Kaukolastan
United Elias
Guinness Extra Cold
Nuevo Kowloon
Hogsweat
24-02-2004, 19:18
A huge capitalist nation in ruins!
HOGSWEAT IS HERE !!!
Can i join up?
How big do you have to be?
Arenumberg
24-02-2004, 19:22
yes, how big.. , anyway id be intrested in my first "major" RP
Size isn't an issue. Ideally, I would like to see a large number of relatively small nations form an anti-Wolfish coalition.
HOWEVER - this must be a quality RP. I do not want bad RPers. This includes those that do not pre-type their posts in a word processor to check spelling etc. After all, I am the co-founder of Role Play University. I have a reputation to maintain.
Midlonia
24-02-2004, 19:30
mmmmmmmm sounds like fun, an smaller emipre v a larger one... sounds fun... where do i sign?
This includes those that do not pre-type their posts in a word processor to check spelling etc. After all, I am the co-founder of Role Play University. I have a reputation to maintain.
lol Wolfish I started doing that because the forums are so crappy, alot of this after I type a long response the forum would be #@$*ed up and it would get eaten, so I just started pre-typing them in notepad. But I've been looking for a good war RP, so I'm definately considering it. But right now I have to settle other conflicts.
I can join, but my native language isn't English. You have talked to me before, Wolfish, is my English good enough or can you appoint me to a spell-checker? I have a large nation, 1201 million on citizens, is that good enough for you?
Our nation has a small conflict starting with a island state but we could divert a few troops to the defence of Wolfish about 100 men and 10 T72 tanks that cool?
Savaliana, read the first post.
I can volunteer my country to be the patsy (go easy on genocide this isn't a puppet.) The reason I'm patsy could be because I engaged in dumping (the act of selling a product at cost or lower to force out local compettition) in your markets. This could also be why your in an economic hardship. It's perfect since my nation mass produces genitically altered wheat at low cost.
Just to note I won't be patsy if a suffecient ## of ppl don't agree to counter attack (ooc agree that is).
P.S. however my country has no armour, a large airforce, a very small, navy and nuclear capabilities. (No missiles as yet just bombs to be dropped by B-2s). As well my free standing army is nothing much. It's 40K troops with spec ops training.
I can lose the majority of my airforce a couple subs and a good majority of my infantry.
I'd prefer that the wheat farms in question are captured not destroyed as it is expensive as all hell to put in underground hydroponics bays.
Question when you attack me will this draw my allies in? How big is this gonna get? How much infastructure damage can I expect?
OOC: List me down as I may get involved, however in what sort of way I cannot say. It depends how the situation plays out and my current situation in other threads, mostly because invasion of another nation and the issues I'm working towards in another organisation.
Ok thats a 100 men and 27 Tanks signing up to the toppling of a tyrant
Hogsweat
24-02-2004, 19:42
Dude, Wolf, can we start already? Or can i at least make a topic about my mobilization against you?
Dude, Wolf, can we start already? Or can i at least make a topic about my mobilization against you?
Ummm. No.
Be patient guys - this isn't going to be your average shoot um up RP. This one will actually be worth the effort...but you have to be patient. Lets get sides drawn up, get a leader nation - get our small nation to be invaded (thanks for the volunteer above - I'll tg you) etc.
There'll be lots of time to kill me.
Hogsweat
24-02-2004, 19:54
Damn NS System
Double post = pwned.
Hogsweat
24-02-2004, 19:54
No offence Salvaliana, thats NOTHING.
Ok, got that, can I be the leader of the Anti-Wolfish coalition?
No offence Salvaliana, thats NOTHING.
Ok, got that, can I be the leader of the Anti-Wolfish coalition?
I suppose that will have to be RPed out after I invade the innocent nation. I do suggest your side have a leader - otherwise your attacks will be uncoordinated and less effective - and I'd suggest that you don't want to give me that type of opening.
Any of you that are serious about taking me on, might want to read the lessons I've written at Role Play University, particularly on tactics and strategy. It might give you some insight into what I'm going to do to you.
Cheers,
W.
http://rpu.board.dk3.com/2/
I vote Hogsweat as Coalition leader
I will have only one nation on my side – and only if he wants. Hatchibombitar.
Only if he wants, huh? Just try and keep me away! The Holy Empire of Hatchibombitar stands shoulder to shoulder with Wolfish in peace and in war, in feast and in famine, till death (or the server) do us part!
In the interests of allowing this RP to achieve its' true potential, might I suggest that a concurrent OOC Thread be established once the battle lines are drawn, so as to minimize distractions from the plotline?
Might I also suggest that tech levels be codified and enforced at the outset?
Well, I am serious, but I am not sure if you allow a such large nation as me to join up with all these other nations, but it would sure be fun.
Also, is my spelling approved?
Well I reckon that the two sides Wolfish and the Coalition Alliance should set up seperate moblisation threads.
I cannot speak for Wolfish, but I strongly suspect his intention is to create an RP that will be something all who participate can take pride in and is archive-worthy; one that does not degrade into recriminations, backbiting, and accusations of godmodding. That takes work, and that takes commitment. If that means it takes several RL days to set things in motion, so be it. If that means the plot stretches out over several weeks, so be it. If you're looking for a nice RP that will be over before you go to bed tonight, this ain't the one. :wink:
A dammed good RP is all ive ever wanted since i joined so lets get this on and take our merry time doin it! :)
OOC: Sigh... I'm sorry you have to put up with those who think it's going to be as simple as "Stop him invading"...
Like I said, I may get involved. I wouldn't be the most active but I'm highly diplomatic. I don't deploy at the drop of a hat. So basically, I'll react to whatever you RP however you RP...
Or at least, I will if you don't mind Iuthia being involved.
Well, my nation is prepared for such things, I have developed it pretty average for a while. Take a look at The Umojan Ambassady (http://www.freewebs.com/umojan) for more information.
I'm actually at work right now - so I won't post the list till tonight - but I haven't seen any nation that I'm against having as part of this. I'll make that official tonight.
As for tech level - this will be strict modern tech. Which is to say that as a large and wealth nation my forces will be composed of the highest tech avaliable, while the smaller nations involved might have more of a mixed bag of equipment.
For instance: Wolfish deploys carriers with F22s, while Hatch might deploy carriers with a few F22s, but primarily F15,16s and 18s. THIS IS AN EXAMPLE ONLY!
Generally, the Wolfish forces will be better trained and equipped that smaller nations - given our combat tested troops and our sheer size.
Raise any issues with this policy here, and not when the war starts. I'd rather get into arguements now.
Ozymandias IV
24-02-2004, 20:23
While the Republic of Ozymandias IV has a long-standing policy of noninterference in the internal politics of sovereign states, we also view states who "embark on an aggressive campaign to gain land and resources" as enemies of world peace and stability.
So in short, we will vigorously defend the smaller nation from Wolfish aggression.
http://www.nationstates.net/images/flags/uploads/ozymandias_iv.jpg (http://www.nationstates.net/forum/viewtopic.php?t=92022)
Republic of Ozymandias IV
===========
OOC - Even shorter, sign me up!
OOC Wolfish this is a dammed good idea it would encourage us Coalition members to think more tactically to stop your forces I like it :)
OOC: Sigh... I'm sorry you have to put up with those who think it's going to be as simple as "Stop him invading"...
Like I said, I may get involved. I wouldn't be the most active but I'm highly diplomatic. I don't deploy at the drop of a hat. So basically, I'll react to whatever you RP however you RP...
Or at least, I will if you don't mind Iuthia being involved.
If you join them in force...I'm going to have my work cut out. Could I suggest that perhaps your role might be that of the US during the USSR/Afgan conflict? Advisor and supplier?
OOC We are gonna have to have a big two for suppliers in a conflict two nations that supply us for the duration of the war but with only stuff we can afford.
If you get my drift
United Elias
24-02-2004, 20:33
why do you want to destroy your country?
why do you want to destroy your country?
President Todler has been ruling too long - so he's got to go - plus the rebuilding is fun. When the Dark Terror fleet sank off shore (due to thousand of coalition missiles) I never had so much fun RPing the cleanup. Plus - the only way to get a really good RP is to script it yourself - and I can't very well offer up someone else's nation.
United Elias
24-02-2004, 20:49
why do you want to destroy your country?
President Todler has been ruling too long - so he's got to go - plus the rebuilding is fun. When the Dark Terror fleet sank off shore (due to thousand of coalition missiles) I never had so much fun RPing the cleanup. Plus - the only way to get a really good RP is to script it yourself - and I can't very well offer up someone else's nation.
Fair enough, I would get involved but I think I'll just watch as there's too much going on OOCly.
OOC We are gonna have to have a big two for suppliers in a conflict two nations that supply us for the duration of the war but with only stuff we can afford.
If you get my drift
I can supply the Anti-wolfish guys, I'll give you 25% discounts at my stores
The Evil Overlord
24-02-2004, 21:31
Intriguing.
What tech level will this be? The Dominion may get involved ... somewhere or other ... and may take advantage of the chaos which inevitably ensues.
TEO
The Evil Overlord
24-02-2004, 21:34
Well, I am serious, but I am not sure if you allow a such large nation as me to join up with all these other nations, but it would sure be fun.
Also, is my spelling approved?
I cannot speak for others, but your writing skills in English are far above most native speakers in my opinion.
TEO
Intriguing.
What tech level will this be? The Dominion may get involved ... somewhere or other ... and may take advantage of the chaos which inevitably ensues.
TEO
modern only.
Well, I am serious, but I am not sure if you allow a such large nation as me to join up with all these other nations, but it would sure be fun.
Also, is my spelling approved?
I cannot speak for others, but your writing skills in English are far above most native speakers in my opinion.
TEO
I agree. The key for ALL nations is to type it into a word processor first. That catched the bulk of mistakes.
That catched the bulk of mistakes.
Except for ones like catched instead of catches. LOL
Nuevo Kowloon
24-02-2004, 22:23
Well, I am serious, but I am not sure if you allow a such large nation as me to join up with all these other nations, but it would sure be fun.
Also, is my spelling approved?
I cannot speak for others, but your writing skills in English are far above most native speakers in my opinion.
TEO
I agree. The key for ALL nations is to type it into a word processor first. That catched the bulk of mistakes.
Caught. The word is "Caught".
Someone else offered to be the Sacrificial Lamb first, or I would've-at least he's running better gear than I do as a rule.
One issue I might bring up, is how a national doctrine might differ from the standard pattern-say, a nation that focuses on developing a large "Guerilla" based army as opposed to high-end equipment like supercarriers and Stealth Fighters is going to be hell to invade, but rather pathetic when playing offense...
The Evil Overlord
24-02-2004, 22:33
Wolfish, TG me.
TEO
Hogsweat
24-02-2004, 22:36
So, cmon Wolfish, we are all eager to start.
Errm, have you already forgot his last response to you?
Guinness Extra Cold
24-02-2004, 23:03
If places are still available, my nation is very interested in being the Vienna for this crusade. I will post more once Wolfish provides the official list. GEC will restrict itself to modern tech in all capacities.
Check TG Wolfish.
Hogsweat
24-02-2004, 23:09
Errm, have you already forgot his last response to you?
Oh yea, lol i was jkin.
Shinoxia
25-02-2004, 00:37
Getting the chance to fight Wolfish and Hatch is just too tempting to pass up.
I have a few questions though.
1. You said that you wanted this to be modern tech, but I'm around 2010, I promise you no laser beams or anything like that, but if you have any objections...
2. Would you mind if Dancing Moose played?
3. You mentioned that your soldiers and equipment would be very nice, but would you mind if mine was too? The theme of my military is to be small in size, but have alot of technology to work with.
I'll just go ahead and explain how my military works before we get started, hope you won't mind.
Ok, I like to use a new system that is being looked into by the US military called "Pod Warfare". Many military strategists see it as the future of warfare, using small, highly mobile patches of troops to make strikes.
The "pods" are entirely self contained, using head sets, and work on specific objectives. A pod contains 150 men. Pods deploy with two other pods, or a "Cluster" of 450 men. For example, a Cluster may be told by a commander to destroy everything within a certain "kill box", cluster rarely make contact with other Clusters and work on their own.
The idea of pods and clusters is to attack and destroy a target, then disappear. The troops in pods are all carried in APCs making them very mobile and giving them the ability to disappear before any large resistance is formed. I try not to fight large engagements, where I am at a disadvantage, but hit and run. I'll explain a little more when the RP starts.
However, you should know that this type of warfare is very expensive. I currently pay a fee of 90 billion for each Legion (500,000 men) I field. Sorry I sort of dragged out this post I just wanted to get everything out of the way before we started.
You can certainly employ that pod strategy and yes, your troops can be quality over quantity. However, I must insist on a modern tech - give or take a couple years.
Everyone please note - I have posted the list on page one. If I've missed anyone or if anyone else wants to sign up....feel free.
New Empire
25-02-2004, 01:54
New Empire
25-02-2004, 02:06
We're a post modern tech nation, and will gladly take this chance to participate in what looks like a very, very, very nice RP.
I'll tone down my tech (No ETC propellant, or PDE engines).
Interesting. Although I'm currently at another war RP, list me down as a "hostile observeR". I will probably be able to give diplomatic support for the "Anti-Wolfish military" side once the Wolfish invasion begins.
Shinoxia
25-02-2004, 04:20
Sure, I'll size it back down to present.
Any dates as to when this thing will start?
By the way, will Karbine help you in this war?
Omz glad to have you out - these newbies might need some advice.
New Empire - welcome - I'll add you later - server bumps are getting to me tonight.
Shin - No. I'm not using any puppets. Just me and Hatch.
Shin - No. I'm not using any puppets. Just me and Hatch.
In case it's not clear, I will not use puppets either.
*Sings "Just the two of us, we can make it if we tryyyyy..."*
GEC, you said Vienna? I can RP some men in trenchcoats and lowslung fedoras clustered furtively in your streets?
Nuevo Kowloon
25-02-2004, 05:37
Please list us as "Hostile Observers" at first-we'll enter after the invasion begins. (there's a reason for this...)
Kaukolastan
25-02-2004, 06:15
Interested, but I don't want to get right in the fray. I think I'll sell to both sides, and if someone sinks my stuff, I get yanked in. If it's okay, I think my cynical nation will start off selling guns, food, and oil to both groups. It could develop from there. This okay, Wolfish?
Transnapastain
25-02-2004, 06:16
Transnapastain and Nailiak (not a puppet, a friend who can not post easily right now) wish to apply as well
(If you want Nailiak post, i can have it done, but if its not needed, i wont bother him, i WILL NOT be RPing his action however)
Out of curiousity Wolfish, are you going to try and RP a realistic invasion... you know the kind where you don't deploy x million troops into a nation in the first couple days.
Otherwise I would suggest using a breaching force to secure a port for the supportlines then start shipping in troops and war gear... you end up only having several thousand people to start with, but at least it's honest and you can use local superiority to your advantage (so long as you are not fighting all his forces at once you should be ok).
I just tire of nations claiming to use x million people from day one... no one can fit that many people into landing craft, nor can they afford to chance putting them in transports proir to securing the areas...
Note: I'm not accusing you of ever doing this, I just feel that a nice realistic invasion/counter invasion would look good and maybe teach some of the newer nations that a honest true invasion is good awfully hard.
Dr_Twist
25-02-2004, 07:51
I have been asked to Umpire this RP to make sure GODMODDING is kept down and so on.... blah blah blah you get the ponit.
I have been asked to Umpire this RP to make sure GODMODDING is kept down and so on.... blah blah blah you get the ponit.
Really?
*Chuckles*
Sorry, it's going to be hard to keep a straight face being taught not to GODMOD from a guy who is perfectly happy with mobilising 20 million men at once...
Bearing in mind I only have 18 million personnel in my rather excessive military (and my nation lives and breathes military).
Furthermore, most of my military personnel are reserves. Making a highly limited number of them active military who are not in support or admin roles.
Dr_Twist
25-02-2004, 07:59
I have been asked to Umpire this RP to make sure GODMODDING is kept down and so on.... blah blah blah you get the ponit.
Really?
*Chuckles*
Sorry, it's going to be hard to keep a straight face being taught not to GODMOD from a guy who is perfectly happy with mobilising 20 million men at once...
Bearing in mind I only have 18 million personnel in my rather excessive military (and my nation lives and breathes military).
Furthermore, most of my military personnel are reserves. Making a highly limited number of them active military who are not in support or admin roles.
I have 1,000 Heavy Cargo Planes most An225 and C5 Galexy's, for how long things take on NS i can move thing fast, but 20 Million at once, no i normally give that amount a few RL hour's sometimes day depends on the RP to let them get there.....
Now keep it on topic.
I have 1,000 Heavy Cargo Planes most An225 and C5 Galexy's, for how long things take on NS i can move thing fast, but 20 Million at once, no i normally give that amount a few RL hour's sometimes day depends on the RP to let them get there.....
Now keep it on topic.
I have kept on topic. In fact, I still am keeping on topic because I find it rather odd that you are being asked to keep an eye on the RP when we've already got nations like Omz222 keeping an eye on it.
However, I'll admit, perhaps I'm being a little too harsh. I just find the idea of moving so many men, even over a year, a little pointless.
Maybe it's just my hate for overly large figures... I'd be damned if I mobilised that many men. But I suppose that if a large preportion of that 20 million was support then I wouldn't mind. So long as it wasn't going to be another RF like deployment... which is probably why I am quick to think like that... the idea of anyone declaring tens of millions of troops again in an invasion makes my head spin.
Oh hell, there's no way you are leaving me out of this. What was it, 50 of my vessels you sunk? Sign me up, should be alot of fun and one of the few well planned RPs of NationStates.
Verboten Lufftewaffe
25-02-2004, 09:13
Request the pleasure of allowing the Coalition forces to use my storefronts...30% discount for duration of conflict...I currently have 6 Storefronts....Do my damndest to RP...Though i'm not the best...Hence why i've signed up for classes at RP Uni.
Visit here for a look at what i have to offer Coalition forces!
AFFS Storefront Outlet Mall (http://com3.runboard.com/bnationstatesforum.faffsstorefrontcorporatehq/)
Dr_Twist
25-02-2004, 09:17
I have 1,000 Heavy Cargo Planes most An225 and C5 Galexy's, for how long things take on NS i can move thing fast, but 20 Million at once, no i normally give that amount a few RL hour's sometimes day depends on the RP to let them get there.....
Now keep it on topic.
I have kept on topic. In fact, I still am keeping on topic because I find it rather odd that you are being asked to keep an eye on the RP when we've already got nations like Omz222 keeping an eye on it.
However, I'll admit, perhaps I'm being a little too harsh. I just find the idea of moving so many men, even over a year, a little pointless.
Maybe it's just my hate for overly large figures... I'd be damned if I mobilised that many men. But I suppose that if a large preportion of that 20 million was support then I wouldn't mind. So long as it wasn't going to be another RF like deployment... which is probably why I am quick to think like that... the idea of anyone declaring tens of millions of troops again in an invasion makes my head spin.
OCC: Force numbers when i mention them include Support Troops...
OCC: Force numbers when i mention them include Support Troops...
Fair enough, I'll withdraw my criticism and try not to bring it up again...
Though if you could mention you include support in your figures it may stop others reading it and assuming it's all combat personnel.
It's a suggestion, not a demand...
Who asked you to Umpire then? Wolfish?
(Oh, and this is a OOC thread so don't worry about the OOC stuff... it's not important, it's just preferance I guess).
Dr_Twist
25-02-2004, 09:35
OCC: Force numbers when i mention them include Support Troops...
Fair enough, I'll withdraw my criticism and try not to bring it up again...
Though if you could mention you include support in your figures it may stop others reading it and assuming it's all combat personnel.
It's a suggestion, not a demand...
Who asked you to Umpire then? Wolfish?
(Oh, and this is a OOC thread so don't worry about the OOC stuff... it's not important, it's just preferance I guess).
OCC: wolfish asked me i have good relations with him. Yer i should do that, but i get so bussy these days i don't have time to add certain things, but yer when i mention force numbers they allways include support.
Request the pleasure of allowing the Coalition forces to use my storefronts...30% discount for duration of conflict...
I'm sure they can use any shop they need to supply themselves... though it may end up that all I can do to help the war effort is to supply them with weapons and equipment for free.
Guinness Extra Cold
25-02-2004, 12:49
GEC, you said Vienna? I can RP some men in trenchcoats and lowslung fedoras clustered furtively in your streets?
Yup Vienna, and I will be RPing in the Intel side of things pretty extensively in this little shindig. So Hatch bring your fedoras, trench coats and Sodium Amythal/Thiopental. We are going to party.
That is if Wolfish adds me to the belligerent observer list.
Shinoxia
25-02-2004, 13:57
Iuthia, I usually start off by sending in 250,000 men, or half a Legion to secure an area. The other half of the Legion moves in and I go from there.
Hey Wolfish what would you say the happiness of your people are? I have a type of unit that works with the local, unhappy populace to inflict damage on enemy troops and buildings. Somewhat similiar to what the Green Berets do. Your basic blowing up buildings and such....
So - it has been announced that Dr. Twist will be a referee, observer. Two other nations have been asked to do the same.
They will have the power to overrule attacks or defenses AND TO IMPOSE LOSSES on nations who do not do so realistically AS A LAST RESORT.
I will wait for the others to accept before providing their names.
Next Steps....
1. I will update the first page today. This will be the final list - so if you haven't signed up yet - do so.
2. I am working on my force compositions - I still have air and marines to finish. Likewise with maps - mine need to be updated.
However, loads of info is posted already at www.freewebs.com/wolfish/
You WILL want to research me as much as possible before attacking.
3. Hatch is in a similar position. As I expect many of you are. I do need to see at least a basic force composition from those attacking me - ie: total numbers, number of fighters and basic division composition (two armoured divisions, one light infantry). - Not necessarily right now or here - likely in another thread - but we and the referees will want to ensure its fair.
Questions? Please post here - my TG is getting stuffed.
Cheers,
W.
Transnapastain
25-02-2004, 15:48
Waits to see if Wolfish will let the Directorate nations, Myself, Kaukolastan, and Nailiak play :)
Hmm, maybe I should get myself a map, I be right back. =)
I would like to sign to sign up to play as the coalition forces.
If it is ok.
I hope I'm not to late to sign up. I will donate my full support to the coalition.
You know, with all these nations wishing to join the coalition forces, our prospects are moving inexorably from merely daunting to preposterous.
Re: Maps and force declarations. I hope to have both completed by late tonight, early am tomorrow, but I can't promise to do so. I'll provide a link as soon as they're ready. I would urge all of the opposition forces to develop maps if you have not already done so; they'll be helpful for this and future RP's.
You can view the map and our forces in The Umojan Ambassady (http://www.freewebs.com/umojan).
Hogsweat
25-02-2004, 18:08
I have a Map, and a force declaration, but i cant put the map up ill do it later.
Transnapastain
25-02-2004, 18:30
We all also have maps and can declare forces if need be, I will inform the other applacants in the region to do so
Hogsweat
25-02-2004, 18:41
Hmm.. I am the Coalition leader then wolfish?
Iuthia, I usually start off by sending in 250,000 men, or half a Legion to secure an area. The other half of the Legion moves in and I go from there.
How? It's ok to have a army of 250,000 but you will have to get them to Wolfish. Any idiot can transport 250'000 men if they are attacking off a boarder of Wolfish by land.
However, by water I would say that you don't want to be transporting 250'000 people all at once. This is because you wouldn't be able to land them without specific types of vessals. LHD's are my personnel favorite, they can carry about 1'800 Marines and are used in an amphibous landing.
However the LHD is like a slow Carrier with helicopters and landing craft on it instead. It's got some defence in the form of a few fighters, not many but like I said it's like a Carrier. You can't have too many of them because of cost...
Deploying 250'000 people like that is unrealistic and would require too much. Where as just sticking 250'000 men in transports means you can't actually offload them until you have a deepwater port.
Whats more anoying is that if you are not near Wolfish's nation you will have to remeber that it will take a week (IC) to reach his nation, so it will take along time to deploy men and equipment as you travel back and forth.
I'll have to find a link to how a naval invasion actually works. But basically you will need an amphibous force to land on the shores and use local superiourity (as you can't deploy much this way) to take a deepwater port. Once you have a deepwater port you can use it to supply forces and ship heavier reinforcements.
I would suggest you start small, secure a port (the more you have the more men you can support) then ship in your large numbers over a period of time.
If you can find a near by nation willing to stage the invasion that would be very useful because currently you may have to wait (IC) a month before ships can go back, pick up troops and come and drop them off.
My own invasion recently I'm only using 8'000 men because I am only using 4 LHD's to secure a beach head.
I can get any member of the coalition to Wolfish from a staging zone within my nation using the many Antimov troop transports that my airforce possesses
I can get any member of the coalition to Wolfish from a staging zone within my nation using the many Antimov troop transports that my airforce possesses
a) Are you actually near Wolfish and does he acknowledge the fact you are near by if you are.
b) How do they plan to land when you don't own any airstrips in Wolfish, like in the Naval situation you will probably need someone to take an Airstrip first.
Dancing Moose
25-02-2004, 23:34
Wolfish, Shinoxia did ask you if I could play, didnt he?
Iuthia, I have invented a large troop/tank/artillery transport ship specifically for use within our region (it is not for sale). But I completely agree with what you are saying, as in it wouldnt be wise (or possibly even conceivable) to move a quarter of a million men in one transport convoy. I would urge Shinoxia to take your advice, fight naval engagments against enemy ships and bombard coastal towns before sending in troops.
Iuthia, I have invented a large troop/tank/artillery transport ship specifically for use within our region (it is not for sale).
Well it depends on your meaning of transport ship... when I think of transport ship I think of huge ships designed for use in deep water ports. I assume thats what you mean.
In which case everyone has something they can use to transport troops/tanks/artillery... different designs of such a ship aren't going to be too different because there are only so many different ways of building a ship like that.
Anyways, it's import that people know (I'm not point this at you) that these types of "Transport" ship cannot drop men off unless you have a deap water port. So unless you take a deap water port for yourselves or find a nation on the boarder of Wolfish that will allow you to invade by land you can't use transport ships.
Having them out on the sea before you have a port is asking for the transport to be sunk...
Oh, if you haven't guessed. I'm going to be one of the refs, I won't force anyone to do anything cause I hate doing that, but I will ask other refs their opinion of anything I want changed... I know some logistics but I'm not as good as The Evil Overlord who writes threads about this sort of thing.
Oh, Dancing Moose, Wolfish has added you to the list of nations in the colition, don't worry about it.
This is for the coalition forces:
http://www.nationstates.net/forum/viewtopic.php?t=126201&highlight=
My new tank, I'll include the 152mm version if you guys order any, and reduce the price to 6 Million.
Dancing Moose
26-02-2004, 00:53
Iuthia, my transports are compatible with amphibious landings. They have the special ramp on the back and all that stuff, so they can go right up to the shore. But yes, I would prefer landing troops in a deep water port either in an occupied coastal town or like you said, in a friendly port near Wolfish. But just so you know, these transports are made for full-frontal assualt, landing men directly onto either the beach or a sandbar.
SIGN UPS ARE CLOSED.
I have yet to update the list - but will do so once I can get a decent connection to the forums.
Please do not ask to join as a Coalition member from this point on.
Please note - once I take a look at the final "line up" I may take one additional ally. Many more of your are large nations than I anticipated - but I want to be able to include as many as possible - so I'd rather add someone to my side than cut anyone from your side. Sound fair?
W.
Iuthia, my transports are compatible with amphibious landings. They have the special ramp on the back and all that stuff, so they can go right up to the shore. But yes, I would prefer landing troops in a deep water port either in an occupied coastal town or like you said, in a friendly port near Wolfish. But just so you know, these transports are made for full-frontal assualt, landing men directly onto either the beach or a sandbar.
How? If these things are large, like I suspect they are they will be unable to breach without crashing into the shallow waters and loosing a very exspensive boat.
Landing craft are not that big, trust me on this, most of them can carry maybe a tank or two and a squad of men. They are not long range and usualy come from a larger boat like a LHD.
If you are trying to tell me you can have a large boat float onto a shore and just open the bay door then I will simply ignore it... I may not know everything about naval proceedures, but I'm pretty sure large vessals cannot breach. Thats why we use landing craft.
Dancing Moose
26-02-2004, 01:15
Like im trying to say, landing craft (yes I know what that is, thank you) would be the ideal type of 'transport' to use in an assualt, but my ships arent landing craft.
The main idea im picturing in my head is from Saving Private Ryan (just bear with me...) after the big D-Day assualt when they showed the anti-aircraft blimps and the huge transport ships just off the beach as if they had run onto the sand. My best guess is that they have powerful engines that drive them back off the beach or something... but this is how im imaging this to work.
New Empire
26-02-2004, 01:26
Like im trying to say, landing craft (yes I know what that is, thank you) would be the ideal type of 'transport' to use in an assualt, but my ships arent landing craft.
The main idea im picturing in my head is from Saving Private Ryan (just bear with me...) after the big D-Day assualt when they showed the anti-aircraft blimps and the huge transport ships just off the beach as if they had run onto the sand. My best guess is that they have powerful engines that drive them back off the beach or something... but this is how im imaging this to work.
You realize how long it takes for those things to move into position to disgorge? A very long time, which is why they can't be used for assault, because they will get completely owned by an observer and a 155mm Battery. Furthermore, huge D-Day landings aren't really plausible, because, if you pay attention, they crossed the English channel, which was 1.Short. 2.Very lightly patrolled. This meant, along with the fact that Early Warning was awful, the ships only spent a few days at sea. Also, the Germans did not have Moskits, which Wolfish has used in his Rps. A frigate or coastal battery of these things will make mincemeat of your ships before they're anywhere near the coast. Also, the English Channel meant logistics were only a few days away, but an overseas invasion would create huge problems on a D-Day scale. I guess this is kind of a roundabout way of saying this, but if you need to commit that much equipment in a short time for an amphibious assault, you've already lost.
I wouldn't miss this for the world Wolfish. One question though, or rather two rolled into one. The first is do you really intend to lose, if yes, why and are you leaving NS.
I wouldn't miss this for the world Wolfish. One question though, or rather two rolled into one. The first is do you really intend to lose, if yes, why and are you leaving NS.
I wouldn't miss this for the world Wolfish. One question though, or rather two rolled into one. The first is do you really intend to lose, if yes, why and are you leaving NS.
I wouldn't miss this for the world Wolfish. One question though, or rather two rolled into one. The first is do you really intend to lose, if yes, why and are you leaving NS.
Damn... NationStates is being bitchy as always... I've accidently messed up this post.
Additional to what New Empire siad: The type of landing craft you are thinking about can only land on 15% of the worlds beaches, making them bigger will only make this worse because the bigger the ship the less likely you can use it in shallow waters...
Then again, I'm not expert, this is all I know from reading thread and doing research on military units and tactics. I suspect New Empire knows more then me.
Oh, New Empire, could you post me the link of your Submersable Carrier thread, I've lost it and I would like to start building one or two... no more then that because those things will cost a ton...
Sorry about so many posts the server is in one of its PMS moods. Also I WILL BE PLAYING THIS AS WERT3813 NOT UBBER. Signed in to the wrong s/n
Dancing Moose
26-02-2004, 02:28
Like im trying to say, landing craft (yes I know what that is, thank you) would be the ideal type of 'transport' to use in an assualt, but my ships arent landing craft.
The main idea im picturing in my head is from Saving Private Ryan (just bear with me...) after the big D-Day assualt when they showed the anti-aircraft blimps and the huge transport ships just off the beach as if they had run onto the sand. My best guess is that they have powerful engines that drive them back off the beach or something... but this is how im imaging this to work.
You realize how long it takes for those things to move into position to disgorge? A very long time, which is why they can't be used for assault, because they will get completely owned by an observer and a 155mm Battery. Furthermore, huge D-Day landings aren't really plausible, because, if you pay attention, they crossed the English channel, which was 1.Short. 2.Very lightly patrolled. This meant, along with the fact that Early Warning was awful, the ships only spent a few days at sea. Also, the Germans did not have Moskits, which Wolfish has used in his Rps. A frigate or coastal battery of these things will make mincemeat of your ships before they're anywhere near the coast. Also, the English Channel meant logistics were only a few days away, but an overseas invasion would create huge problems on a D-Day scale. I guess this is kind of a roundabout way of saying this, but if you need to commit that much equipment in a short time for an amphibious assault, you've already lost.
Its not like im going to send like a few hundred of these transports full of men to a beach and expect 98% of them to make it. As I have been saying, it would be more appropriate to simply take a coastal town through bombardment and small insertions of special forces. Please remember, if I send these transports anywhere they will be guarded according to the amount of transports. Partly agreeing with you, I would not send these ships into a full assualt. Cheap landing crafts would be used to escort assualt infantry.
New Empire
26-02-2004, 02:34
Trust me, amphibious assault on a scale larger than Special Operations is suicide in modern warfare against a 1st World nation. Pound them till they're flat, and then land.
Dancing Moose
26-02-2004, 02:41
....Pound them till they're flat, and then land.
Exactly. This is what I have been meaning to say, if I have not already said it.
I think both of you are right. The allies got extremly lucky at D-Day.
See above... NS is having a laugh and not playing nice. I lost a huge post because I was doing something else in the back ground and forgot that I had my post on the clipboard when I copied and pasted something else.
> You could only land on 15% of the worlds beaches.
> The larger you make it the harder it would be to land it in most places.
> Ships need to be supported by a larger ship because they have limited range.
> As New Empire Stated.
My nation is based on Iceland. Check the map - check the terrain.
The Evil Overlord
26-02-2004, 03:21
It would probably behoove you all to take the time to organize before you start planning tactics.
Here are some basics:
Target location (Iceland)
Location of coalition nations (can't we come up with something better than "coalition"? We're supposed to be creative).
Available forces (note that only a total moron would use all of their military when invading someone else) from coalition nations.
Available transportation for coalition assault forces.
Another good idea would be for a bit more realistic sequence of events- or at least a better rationalization than I've seen so far. The posts I've been reading here seem to assume that Wolfish will do something "bad", then everybody and their great-aunt Harriet will invade Wolfish immediately.
This is a chance for a great RP, but being too silly will ruin the effect. A quick perusal of history books will help develop a better-reading story.
A more realistic scenario would be for Wolfish to do something "bad", followed by immediate public outcries, stirring words from national leaders, mobilization of reserves, threats, ultimatums, learned Op-Ed articles in the press, mass demonstrations, secret meetings, joint announcements, military posturing, followed by someone crossing the Rubicon. The military aspect should be the grand finale to a great story rather than the story itself.
Just my brace of small copper coins.
TEO
It would probably behoove you all to take the time to organize before you start planning tactics.
This is a chance for a great RP, but being too silly will ruin the effect. A quick perusal of history books will help develop a better-reading story.
I agree, everything I've discussed here is more about straightening out some of the issues that are likely to arrive... like why you can't land 250'000 odd people at once and so on.
But seeing as I'm not going to be militarily involved as such I wasn't looking into organisation at such. I'm waiting for the RP to start with a few small steps, fellowed by measured diplomatic responces and queeries... building up to condemnation, followed by demands for hostilies actions to stop...
Though I agree, most nations deploy forces too quickly in NS... in my history I've only mobilised when I can't get a nation to back down through diplomacy... and even then it usually ends before it starts. War is always a last resort.
If only some nations would pay attention to that.
Kaukolastan
26-02-2004, 03:43
EVERYONE LISTEN TO THE EVIL OVERLORD!
He's right, you know...
Anywho, Wolfish, you never gave me a yay/nay on my request. Am I in or not? Like I said, I will remain neutral until someone messes with me, so it could add some wildcards to the story.
This is a chance for a great RP, but being too silly will ruin the effect.
TEO
Seeing that you have agreed to serve as part of a distinguished panel of referees, I'd say the chances just went up. I want this to be one of the stories people point to as an example of the best that NS can be, and I want all of us on both sides to bring our best work to the story. Wolfish has the most to lose, with the reputation of Role Play University riding on his shoulders. By bringing me on to his side, he adds to that burden. To some extent, we all put our trust in each other by agreeing to go forward with this, and we're putting our reputations in each other's care.
What's my point? Take your time, think things out, study real life examples of conflict and apply those lessons. I'm excited to be a part of this with all of you and I look forward to being entertained and educated by your participation.
best,
Hatch
Verboten Lufftewaffe
26-02-2004, 04:48
Well...I would like to respectfully offer the coalition this....i feel it would come in handy for the upcoming armeggeddon
Joint Mobile Offshore Base or J.M.O.B – Atlantis Class
http://popularmechanics.com/science/military/2003/4/battle_island/images/tb_battle_island-lg.jpg (http://www.phpbb.com/)
http://www.bwxt.com/images/Jmobhed.jpg (http://www.phpbb.com/)
Larger than a small city, the Joint Mobile Offshore Base or (JMOB) will keep freedom fighters safe in hostile terrain.
As it is currently envisioned, the JMOB would be a collection of modular, self-propelled platforms, each measuring roughly 1000 ft. long x 500 ft. wide.
Riding 120 ft. above the surface, the JMOB could traverse the ocean, driven by diesel-electric motors, at 15 knots.
A key feature of the JMOB would be its ability to adjust to various types of fighting. In the "softening up" stages of an air campaign, a JMOB would be configured as a massive air base, supporting strikes by heavy bombers that currently can be reliably based only on land. When the invasion phase of the operation began, the JMOB could be rearranged to accept commercial airliners filled with reservists.
Troops could then move rapidly to shore on hovercraft and landing craft that would operate from an artificial "beach" below the flight deck.
After a battle, space devoted to housing troops could serve as a floating lockup for prisoners of war and enemy combatants.
Stable base holding 3,500 vehicles, 5,000 containers, and 150 aircraft. The stowed equipment, supplies, and containers can be completely accessed within the JMOB.
A total of 5 million square feet, with 3.5 million square feet (80 acres) of climate-controlled storage space to preposition 300,000 tons of equipment and supplies with 75 million gallons of fuel and 50 million gallons of potable water.
Ten all-purpose berths for ocean-going supply vessels and combat ships.
A capability to transfer cargo in waves up to Sea State 4. JMOB is also stable enough to allow fixed-wing cargo aircraft, such as a C-17, to operate in Sea State 6 conditions. Sea State numbers run from 0 (dead calm) to 12 (hurricane conditions). Sea State 6 is characterized by 22- to 27-knot winds, and white, foam-crested, 10-ft. waves with sea spray. Cargo operations will accommodate all modern commercial and military cargo vessels, including container ships, roll-on/roll-off, break bulk, and tankers. The JMOB can conduct lighterage cargo-handling operations to landing craft and causeways up to Sea State 3 or to the operational limits of the lighter.
Joint Mobile Offshore Base or J.M.O.B – Atlantis Class
Wolfish and I will each place an order for two of these each, on condition that you refuse to sell any armament to the Coalition forces, collectively or individually, for the duration of this conflict. We will pay an additional premium of up to 20% over your price in exchange for plans and production rights.
Verboten Lufftewaffe
26-02-2004, 05:10
Joint Mobile Offshore Base or J.M.O.B – Atlantis Class
Wolfish and I will each place an order for two of these each, on condition that you refuse to sell any armament to the Coalition forces, collectively or individually, for the duration of this conflict. We will pay an additional premium of up to 20% over your price in exchange for plans and production rights.
Doode these things cost an arm & a leg to research and build you sure u wanna pay for them + 50% writeup...It's what i had intended to sell them for....If wolfish doesn't want them in Coalition Hands ..Fine...NP...If agreed upon i'll need a list of Nations for a Blacklist...
Kaukolastan
26-02-2004, 05:14
As a neutral nation, I would like to buy two, as well. With a lack of R&D projects in the past decade, DARPA's Rainy Day funds may have paid off. Money wired on confirmation, but could you also train our engineers in the workings?
OOC: HOLY SHIT! :shock:
Joint Mobile Offshore Base or J.M.O.B – Atlantis Class
Wolfish and I will each place an order for two of these each, on condition that you refuse to sell any armament to the Coalition forces, collectively or individually, for the duration of this conflict. We will pay an additional premium of up to 20% over your price in exchange for plans and production rights.
Doode these things cost an arm & a leg to research and build you sure u wanna pay for them + 50% writeup...It's what i had intended to sell them for....If wolfish doesn't want them in Coalition Hands ..Fine...NP...If agreed upon i'll need a list of Nations for a Blacklist...
The list is on page one under the subhead Coaltion forces (or something like that). We'll pay the premium.
Verboten Lufftewaffe
26-02-2004, 05:44
Joint Mobile Offshore Base or J.M.O.B – Atlantis Class
Wolfish and I will each place an order for two of these each, on condition that you refuse to sell any armament to the Coalition forces, collectively or individually, for the duration of this conflict. We will pay an additional premium of up to 20% over your price in exchange for plans and production rights.
$ 1.5 Billion per module to construct
$5 - 7.5 billion per module open market value
5 - Module minimum purchase
$45B ea. w/ 20% Premium x 4 = $180B...These include all plans & Prod. Rights
Order Confirmed w/ Transfer of Funds...
Also will Blacklist the following in accordance w/ our agreement...
Storefront Blacklist......
Coalition Forces:
Empassioned People*
Hogsweat
Savaliana
Arenumberg
Midlonia
Umojan
Ozymandias
Shinoxia
Dancing Moose
Rotovia
Kaukolastan
Nailiak
Transnapastain
Roberticus
Wazican
New Empire
Hostile Observers / Resources to the Coalition:
Free Rumania
Omz222
Guinness Extra Cold
Nuevo Kowloon
Funds transferred (for our two) from Hatchibombitar. I assume delivery and setup is included?
Agreed.
*pulls oversized cheque out of back pocket - signs with a flurish - wipes brow with colourful hanky*
There you go.
Sorry - edit - Karbine = Wolfish.
Verboten Lufftewaffe
26-02-2004, 05:58
Funds transferred (for our two) from Hatchibombitar. I assume delivery and setup is included?
Yep...depending on Distance that Wolfish is from me..combined with 15 knot maxium speed...say 2-3 NS months ....I'll send out all the info i have on these things to you tomoz...TG me a secure addy...
As a gift...i have Placed Gatekeeper CIWS @ intervals of a 250 feet running the length of each module....any other defense mechanism's are you responsibility...
Wolfish, I would like to RP this as previously stated(didnt get any conformation so I'm asking again). I also have two questions, the first is do you plan to lose, and the second is are you leaving NS.
Transnapastain
26-02-2004, 06:29
Thank you for letting us in Wolfish
New Empire
26-02-2004, 12:20
Bah, I've been using JMOBS since the summer. If the coalition requires their use, or of anything else, we'll supply. We've got a very good lineup of aircraft and systems, including Athena Stealthing and UCAVs.
Shinoxia
26-02-2004, 13:58
I just now took a look at the map on Wolfish and saw a good beach to land in. Because your map is baced off Iceland I'm assuming many beaches are icy at this time of year and cannot support a landing. Which beaches are theY?
I've decided, due to weather conditions, to land in only 50,000 men, or 1 Shinoxian Division.
Please re-read what The Evil Overlord said, it is pretty important that you organise before you get your tactics worked out.
He's given you very good hints. To re-cap:
> Target location (Iceland)
> Location of coalition nations (can't we come up with something better than "coalition"? We're supposed to be creative).
> Available forces (note that only a total moron would use all of their military when invading someone else) from coalition nations.
> Available transportation for coalition assault forces.
Verboten Lufftewaffe
26-02-2004, 14:56
Funds transferred (for our two) from Hatchibombitar. I assume delivery and setup is included?
Yep...depending on Distance that Wolfish is from me..combined with 15 knot maxium speed...say 2-3 NS months ....I'll send out all the info i have on these things to you tomoz...TG me a secure addy...
As a gift...i have Placed Gatekeeper CIWS @ intervals of a 250 feet running the length of each module....any other defense mechanism's are you responsibility...
Though i am researching the feasibility of using Nuclear reactors instead of diesel/electrics...increase to about 27 knots..give or take...
Hm... it was my understanding that Nuclear Power doesn't increase speed, but it does mean you can go at maxium speed for longer periods of time. The ship isn't faster, it just doesn't have to slow down occasionally.
But I have limited naval understand so I can't be sure.
Hogsweat
26-02-2004, 15:11
I think all you newbies, should listen to Ithiua, he has probably forgotten more about this stuff then you will ever learn by the sounds of it.
OK, am I the coalition leader then?
I think all you newbies, should listen to Iuthia, he has probably forgotten more about this stuff then you will ever learn by the sounds of it.
OK, am I the coalition leader then?
Erm... thanks. Anyways, I'm not sure there is a coalition leader, if Wolfish is going to set one then you could TM him about it.
However, I would personally wait until you are RPing the coalition being formed. Right now nothing has happened IC. Nothing at all. When something happens you will all start diplomacy, possibly all joining up to say the same thing. Maybe it would be best if you all organically came up with a leader through RP.
However, we'll leave the RP until it happens. Like TEO said, it would make a better RP if you guys treated war as the last resort. Take your time to work to it, in real life it takes alot for a nation to go to war.
Verboten Lufftewaffe
26-02-2004, 15:22
Hm... it was my understanding that Nuclear Power doesn't increase speed, but it does mean you can go at maxium speed for longer periods of time. The ship isn't faster, it just doesn't have to slow down occasionally.
But I have limited naval understand so I can't be sure.
Like i said...I'm researching the feasibility....Never said i was using that method...i just think 15 knots is a bit slow...wanna beef it up a bit...
Ozymandias IV
26-02-2004, 15:25
From our perspective, we're waiting for the 'inciting action' before we start RPing anything.
The fact that Wolfish is slowly coming apart is an internal matter, however the moment that they lash out and attack another nation, our involvement will begin in character...
Like i said...I'm researching the feasibility....Never said i was using that method...i just think 15 knots is a bit slow...wanna beef it up a bit...
Don't worry about me, but you may want to talk to New Empire. He's designed his own units before and he know most of the ins and outs of Water Based Vessals...
Personally I wouldn't touch this system, but if New Empire claims to have been using them then I guess they most be sound. He designed my latest carrier...
I'm going to give you guys some help.
1. Iceland is a volcanic island. Therefore, much of the shoreline (particularly in the south) is volcanic fields. That posses unique challenges.
2. Iceland never gets extremely cold - however the northern shore frequently has issues with pack ice.
3. While Wolfish is based on Iceland - remember, I have 1.7 billion people - my cities are in different locations - and some minor modifications have been made to the map (Specifically around the capital, the interior and parts of the north shore.
Notice: I will begin the RP either today or tomorrow - posting a link here. I suggest that once I do, everyone tag it - but don't jump in until you know what's going on. Remember - right now Wolfish is a well-respected member of the world community - were you to attack or become agressive without provocation, you'd be dead in an hour. I need to give you reason first. Your referees and "hostile advisors" can help you in this regard.
Wert - you are invited to join.
I think all you newbies, should listen to Iuthia, he has probably forgotten more about this stuff then you will ever learn by the sounds of it.
OK, am I the coalition leader then?
Erm... thanks. Anyways, I'm not sure there is a coalition leader, if Wolfish is going to set one then you could TM him about it.
However, I would personally wait until you are RPing the coalition being formed. Right now nothing has happened IC. Nothing at all. When something happens you will all start diplomacy, possibly all joining up to say the same thing. Maybe it would be best if you all organically came up with a leader through RP.
However, we'll leave the RP until it happens. Like TEO said, it would make a better RP if you guys treated war as the last resort. Take your time to work to it, in real life it takes alot for a nation to go to war.
*touches finger to nose*
*touches finger to nose*
*Nods head, upturns collar and returns to the dark depths from which he came...*
The Story has begun...
http://www.nationstates.net/forum/viewtopic.php?t=126716
Feel free to tag it. But let it grow naturally.
Thanks.
W.
PS I hope you guys like reading - there's going to be a fair bit before we get to the fighting.
i would certainly like to join.
Transnapastain
26-02-2004, 22:05
i would certainly like to join.
I DO believe sign ups are closed
but, maybe Wolfish might make an execption, i dont know
Sign ups are indeed closed - sorry, but I'm already likely to get my ass kicked.
So everyone knows - I'm pleased with the rollout of the RP to this point.
Shinoxia has raised the plot point of the TAL-4 prison. So some history on that....
TAL-4 was created by Wolfish long before most of your nations began. It was developed as an international "bad boys" club - those nations without capital punishment laws would send their worse to Wolfish for either execution or life in prison. No prisoner ever leaves TAL-4, even once you die. The prison has its own crematorium.
There is only one level above ground - that is where the nicest of the prisoners are kept. The next 5 levels are below grade.
Security, life support, and other services are independent for each level. Likewise - there is no direct path from one level to the next.
Security increases with each floor - till the final floor which has no guards, but exists in a constant state of lockdown, with mechanized food, water distribution. Level 6 is 200 feet below grade.
Each floor also has an emergency "kill switch", which does just that. Should a major breech take place, an entire level can be sterilized though three means - flooding with CO2 - flooding with water - electrifying the floors (and cells, doors etc). Triple redundancy is a theme at TAL4.
If you have questions, post here - the original thread was purged long ago.
Cheers,
W.
Guinness Extra Cold
27-02-2004, 01:30
Thanks Wolfish, I had some ideas about the prison as well now that the layout has been clarified, I can start looking at some alternative plans.
A suggestion would be to change the name of the thread so that people know this is for questions and not for signing up.
Pease note that all OOC posts, questions and comments should stay here so not to clutter the IC thread.
Sorry about being the first to post OOC in the IC thread wont happen again. Now my question/suggestion is that we get a map or at the very least establish distances between countries and Wolfish.
Should Wolfish complain about the location of my ships I will move them to meet to please his needs.
Sorry about being the first to post OOC in the IC thread wont happen again. Now my question/suggestion is that we get a map or at the very least establish distances between countries and Wolfish.
Should Wolfish complain about the location of my ships I will move them to meet to please his needs.
Sorry about being the first to post OOC in the IC thread wont happen again. Now my question/suggestion is that we get a map or at the very least establish distances between countries and Wolfish.
Should Wolfish complain about the location of my ships I will move them to meet to please his needs.
It was advise, as I persnally think it's a bad idea.
Meanwhile I beleive he has already stated that his nation is almost exactly like Iceland, use Google Image search for a map of it. I would suspect that most nations are too far away from his nation to be able to get there in less then a week or two.
However, if you have his permission and you are in his region you may be closer. If otherwise I would suggest that most nations outside of his region are about two weeks away (at 20 knts).
For example, it would take a Iuthian Amphibious ready group over two weeks to reach Wolfish waters, and a month for me to go to Wolfish and back. This means you will have to plan logistics well.
Can I join this RP as my first RP? I'm not a n00b RPer, just a n00b nationstater. (Is that a word?)
Can I join this RP as my first RP? I'm not a n00b RPer, just a n00b nationstater. (Is that a word?)
For the sake of simplicity - lets assume I am off by myself - a minimum of 2000 km from nations outside my region - and 200 km from nations within. MINIMUM.
Wert - if you act too soon - I will still be considered a "good guy" by the world - don't risk it. You have an opportunity to rethink your post - if you post here that you're happy with it - then I'll follow up.
Cheers,
W.
(Free Rumania here)
Is the guy who is bieng invaded occupy the map of a RL country?
I'm fine with it, please note that these subs are well within international waters and are acting very causal. Any request for subs to be moved farther away from wolfish shall be met, in all likelyness in a favorable manner.
Whoops. Didn't see the sign-up is closed post. Sorry.
(Free Rumania here)
Is the guy who is bieng invaded occupy the map of a RL country?
Err... who do you mean? the nation that Wolfish is going to invade will probablty work with Wolfish so there is in no need for that map until it happens. As for Wolfish, who will eventually but at war, his map is the same as Iceland.
An additional note. While this RP is about Wofish and how Wolfish falls from grace, I must note that his nation is not the only one that will be observed by my nation IC. Iuthia will be reacting to all IC actions as we would do in any other RP so if your nation does something terrible (and get noticed...) you may get trouble like you would if you did something terrible in your own thread.
Basically put, if you mess up and attack Wolfish too early or without good reason there is a good chance people will react to it. We want to be realistic and in the real world you need a good reason to go to war, so work your way up to the war we all know will happen... if you want to knudge it be careful no one learns of it IC.
Thanks.
I'm fine with it, please note that these subs are well within international waters and are acting very causal. Any request for subs to be moved farther away from wolfish shall be met, in all likelyness in a favorable manner.
WERT! You are trying to rush this RP. If you do, I will turn the entire world stage against you and the Snowy Lands. I will sacrifice this RP to ensure you are wiped from the face of the earth, and your repuation is such that you have no choice but to create a new nation in order to keep playing. Talk to someone before you post - ask one of the hostile observers - ask one of the refs. But slow it down - please. There is a story line to follow and we've yet to really start it and you're mobilizing five divisions, and deploying subs.
Transnapastain
27-02-2004, 05:05
Putting it in simple terms
DONT JUMP THE GUN OR YOUR GONNA GET BURNED!!!!!!! :twisted:
that about sum it up?
Wolfish read and relax, Ive made it as clear as possible that they ships will be more that happy to back farther away if you wish, as for the divisions those are due in large part to the Dimmimar threat/war. But I saw it only fair to post it here since it is one military.
Wolfish read and relax, Ive made it as clear as possible that they ships will be more that happy to back farther away if you wish, as for the divisions those are due in large part to the Dimmimar threat/war. But I saw it only fair to post it here since it is one military.
Wert:
I have privately recommended to Wolfish that you be removed from this thread on the basis that you are insufficiently mature to participate and unwilling to read and comprehend the numerous posts stating that this is a slowly developing story. He has convinced me that you deserve one final opportunity. I will respect his judgement. In the short term, I must insist that you clear all of your posts with one of the referees before posting further in the IC thread.
Shin, Dancing Moose:
Can you intervene with Wert please and help him to understand all the things he's doing wrong?
<Edited to tone down very annoyed rhetoric>
My gosh ive tried to be as causal as possible with this. But since It's not happening ill post my subs back away from Wolfish Waters, as for the mobilization as I already said thats not due to this for the most part but I thought it only far to post it here however if you would like for me to take out that post I will. As for clearing my post with a ref. sorry not gonna do it I assure you I know how to Roleplay.
Please inform wheather I should remove my post about mobilization.
Wolfish read and relax, Ive made it as clear as possible that they ships will be more that happy to back farther away if you wish, as for the divisions those are due in large part to the Dimmimar threat/war. But I saw it only fair to post it here since it is one military.
Allow me to have my opinion.
Let's remember, this RP is not a fast RP in which 20 pages are gained each night with "i move my 30 million troops and 100,000 tanks!!!11111", nor does this begin with action, action, and more action. This RP will get into action, but in order to make this a good RP, we have to develop a storyline, and therefore keep it slow. Frankly, if you have to do it, we could just begin a huge nukefest with the 2 nations firing nukes at each other, or one side firing 5000 tomahawks and rundown the entire country. But is that fun? Definately no. This is the track we are going to be on if action starts this early with things such as "let's get our frigate into someone's waters and say that it is a huge cargo vessel!!11" or "we'll put 20 attack submarines carrying 400 tomahawks in international waters and let's aim it at Wolfish!" A huge no. To speak it somehow directly, if you like RPs with much more action, then you are free to leave this RP -- and find a more action oriented. No offense intended, so don't take it to the heart.
I hope that you can understand my point and view about this.
Transnapastain
27-02-2004, 05:28
Errm, does anyne here have AIM, it would assit myself in understand the thread and assit us all in our co-operation
Im DevDog01, please feel perfectly free to IM me
Wolfish read and relax, Ive made it as clear as possible that they ships will be more that happy to back farther away if you wish, as for the divisions those are due in large part to the Dimmimar threat/war. But I saw it only fair to post it here since it is one military.
Allow me to have my opinion.
Let's remember, this RP is not a fast RP in which 20 pages are gained each night with "i move my 30 million troops and 100,000 tanks!!!11111", nor does this begin with action, action, and more action. This RP will get into action, but in order to make this a good RP, we have to develop a storyline, and therefore keep it slow. Frankly, if you have to do it, we could just begin a huge nukefest with the 2 nations firing nukes at each other, or one side firing 5000 tomahawks and rundown the entire country. But is that fun? Definately no. This is the track we are going to be on if action starts this early with things such as "let's get our frigate into someone's waters and say that it is a huge cargo vessel!!11" or "we'll put 20 attack submarines carrying 400 tomahawks in international waters and let's aim it at Wolfish!" A huge no. To speak it somehow directly, if you like RPs with much more action, then you are free to leave this RP -- and find a more action oriented. No offense intended, so don't take it to the heart.
I hope that you can understand my point and view about this.
Thank you Omz222, thats the first helpful thing anyone has said without just yelling at me to slow down, please note that my subs are now far far away. someone tell me if they want me to remove the post about molibizing.(sp?)
Kaukolastan
27-02-2004, 05:38
let's get our frigate into someone's waters and say that it is a huge cargo vessel!!11
Hey!
That IS a cargo vessel! I talked to Wolfish via TG, and if you check my first post... I'M SENDING GRAIN TO HIS NATION. I didn't think that people sending aide was offensive, sheesh. I sent out the grain vessels a couple of hours ago, and was giving a status update!
Wert called it a frigate, but I think he meant freighter. If this wasn't clear, let me know, but I'm sending aide to a nation that needs it.
(And trying to get market access.)
let's get our frigate into someone's waters and say that it is a huge cargo vessel!!11
Hey!
That IS a cargo vessel! I talked to Wolfish via TG, and if you check my first post... I'M SENDING GRAIN TO HIS NATION. I didn't think that people sending aide was offensive, sheesh. I sent out the grain vessels a couple of hours ago, and was giving a status update!
Actually, I do acknowledge that your vessel is a grain one. but the point I'm trying to get across here is to nto start the action so soon. Sorry for the misunderstandin I may have caused.
Wert: you are welcome. If you want to remove your post -- that would be your decision. But not to begin the action that soon would be definately helping the RP, from what I see.
Kaukolastan, you're fine. No worries.
Wert, I apologize if my strong words offended you, but I know how much work and planning went into this RP before anything ever reached the Forum and I reacted strongly to what I saw as short-circuiting on your part. If you're willing to edit the post about mobilizing, I think that would be very helpful and I, for one, would be grateful to you.
This RP is going to go on for a very long time. I'd be surprised if any "action" occured for RL days and we may be well into March before a full blown war breaks out.
Kaukolastan, you're fine. No worries.
Wert, I apologize if my strong words offended you, but I know how much work and planning went into this RP before anything ever reached the Forum and I reacted strongly to what I saw as short-circuiting on your part. If you're willing to edit the post about mobilizing, I think that would be very helpful and I, for one, would be grateful to you.
This RP is going to go on for a very long time. I'd be surprised if any "action" occured for RL days and we may be well into March before a full blown war breaks out.
It's gone, my subs are far away, are you satified? And let me compliment you and Wolfish for the amount of planning in this post seems to be large and Im glad to be apart of it, and in the future I will try not to jump the gun.
Hogsweat
27-02-2004, 10:38
Hmmm I think everybody here who has MSN or AIM should contact each other.
One thing some people dont get, is that it is fun to lose if its done well. You dont have to win to have fun, but to have fun you dont have to win. (if that makes sense, emphasis on IF)
This is a slow RP, but it will be fun when it gets serious.
The Newer England
27-02-2004, 11:33
tag
Hogsweat
27-02-2004, 11:45
Why tag? Its closed!
Why tag? Its closed!
Because sometimes other players like just reading and keeping track of the better RPs.
Newer England - you're always welcome in my threads.
Cheers,
W.
Shinoxia
27-02-2004, 14:12
When the actual war breaks out I have a map for Coalition attacks. However, the only way I could get it out to most nations are through a link in this thread.
Wolfish, do you think you could just ignore the link please?
I can ignore it ic - ooc my natural curiousity will force me to look.
Fair enough... I would be the same.
Hogsweat
27-02-2004, 16:08
_edited_
I have now posted Wolfish Marine Forces on my website: www.freewebs.com/wolfish/
That is the final force composition to go up. Wolfish Marines include our Special Ops forces, as well as the president's protection detail.
Please note - that all numbers listed on my site are for actual fighters - not logistical support - so when its says I have 2 million Army - that means 2 million actual fighers - does not include support persons. I have accounted for that - but it is not represented in those numbers.
Cheeers,
W.
Transnapastain
27-02-2004, 17:35
Hmmm I think everybody here who has MSN or AIM should contact each other.
One thing some people dont get, is that it is fun to lose if its done well. You dont have to win to have fun, but to have fun you dont have to win. (if that makes sense, emphasis on IF)
This is a slow RP, but it will be fun when it gets serious.
AIM: Devdog01
Yahoo: Devj2k
MSN: Djlibecap@hotmail.com
Hogsweat - can you edit that down to just a link? Thanks.
W.
Transnapastain
27-02-2004, 17:43
http://picserver.org/view_image.php/Y78W83W3C9T/picserver.jpeg
my map
The big black dots are cities, Red are military instillations, the one in the moutain is ultra secret command center, dont try to strike at it, its burried to deep for anything less than nuclear bombarment to hit, the small red dots ringing the coats are 16' costal battries, however, they are diffacult to spot due to the poor quality of the pic, also ignore ASNYTHING past the yellow line. Black lines are bridges, and red are tunnles, anything else you need explained? Let me know, please
Hogsweat
27-02-2004, 17:44
www.freewebs.com/hogsweat/hogmap.bmp
Hogsweat, he meant that you should edit your HUGE picture in this thread which is giving my broadband problems...
So just link it...
I could post a picture of Iuthia and my region, but I have no need.
Hogsweat
27-02-2004, 18:00
Yea, I dont think its possible to be viewed. Any ideas on how i can make it a smaller file size?
Yea, I dont think its possible to be viewed. Any ideas on how i can make it a smaller file size?
Save it as a jpeg, that should shrink the file size considerably.
http://groups.msn.com/_Secure/0VQAcAykaSG7szSgAxzvw6OcBCwSYklI6RLUq6nbiT1*NWbrzd8QYbKDzzG8lw4Rj7VheA9ib7cSIHitlBNoJEsLSlxmSKsVLN6X hTuJbkxp58lHMvo6lJVXI!b9C4i*2/Iuthia%20-%20Meteorites.bmp?dc=4675450509870495356
Personally I use MSN groups... but they can be a ass at time...
And finally....
I have updated my main map to better represent that fact that almost 2 billion people live there. Please note - unlike Island - I have added a couple extra islands - and one big bridge for you all to blow up. You can thank me later - but it better be spectacular - the bridge has got to be almost 75 km long.
Check it out - post any questions here.
Cheers,
W.
Midlonia
27-02-2004, 19:11
http://www.freewebs.com/midlonia/
just thought i'd put that in :D
Hogsweat
27-02-2004, 19:17
Right here we go:
http://www.freewebs.com/hogsweat/hogmap.JPG
lol.
Coming soon to Role Play University - "Map Making 101 - How to make it look cool, and take far less time"
Iuthia - you and I can teach it together.
Midlonia
27-02-2004, 19:48
lol.
Coming soon to Role Play University - "Map Making 101 - How to make it look cool, and take far less time"
Iuthia - you and I can teach it together.
meh that was just my doodle, and i think it's pretty good for saying i did it in paint
Guinness Extra Cold
27-02-2004, 19:49
Jesus baby bouncing Christ!
Hogsweat, I'm speechless...
I hope you have your cartographers shot for that, seriously, kill their families too.
Kaukolastan
27-02-2004, 20:20
Hey, Wolfish, can you tell me what port I'd be using, what it's like, and who I'd be dealing with upon arrival?
Hogsweat
27-02-2004, 20:24
IC: they have been shot already...
OOC: IM doin a new one, that SUX0RZED!!!!!!!!!!!!!
http://www.geocities.com/peace_life_equality/
There its a quick bit o work but that's my country.
Legend:
the black Xs are millatary instalations
those are the major cities only
red is the rail line (built by Midlonia)
grey is the highway
light green is open plains
dark green is forest
dark blues are river
light blue is the sea I'm on (it feeds to the Pacific ocean)
FYI:
I have no AA however there are a variety of SAM sites built on the outskirts have the major cities and millatary bases (patriots) and Sams in some of the cities.
I will be coming out with a map of patriot city because that's where the gurellia's will try to hole up. I figure I got some time but I'm working on it.
@ Empiassioned Peoples:
I put your map into .gif format so it will take up less space on your website
http://www.fuckyouanddie.com/pics/47887463.gif
There should be some sort of massive Waterloo type defining battle in EP, with more detailed troop movements and tank attacks and etc etc...
Also EP I can provide you with mobile SAM weapons like the SA-17, S-300V, or Tunguska
Midlonia
27-02-2004, 22:14
oh yer i did build your rail network in the end didn't I......
lol I had forgotten, i was thinking, if i could put some news coverage in for a while untill i enter the war/political crisis (i will be entering it quite late, stubborn like america in ww2)
EP - couple questions - I assume Patriot City is your capital?
Also - locations of targets of economic value like oil fields, mines, production facilities (you don't need to mark them, just post what cities they are need etc. I'm guessing "Miners Haven".
Power Point, North Point, Portsmouth...I assume these all have deep water harbours - any others?
The sandy looking area - is that a massive beach/desert?
Midlonia
27-02-2004, 22:26
i would make the assumtion that the yellow area is dunes/marshland like romney marsh in the south of england
If everyone can also keep in mind - before you all start arming EP - that the easier a target he is - the more outrage you all can be - we don't want this to be a tough slog (at least not the primary invasion - the rebel movement can last - but the government falls in hours). That way the world reaction can be played up, and you can all supply the rebels.
Cheers,
W.
Midlonia
27-02-2004, 22:28
oo yay, i wouldn't mind playing a che gevara type character, like his time in bolivia...
Kaukolastan
28-02-2004, 00:09
Hey, Wolfish, can you tell me what port I'd be using, what it's like, and who I'd be dealing with upon arrival?
Still wondering, Wolfish...
Hogsweat
28-02-2004, 00:31
Hey, take a look at:
http://www.nationstates.net/forum/viewtopic.php?t=126989
Thats got a better map, (can someone help me with quality?)
And some interesting stuff, if your not in for about 2000 Words, and five Microsoft Word pages, then dont bother looking. Actually, i recommend the several paragraphs in 18(17)88, otherwise dont bother.
Hey, Wolfish, can you tell me what port I'd be using, what it's like, and who I'd be dealing with upon arrival?
Still wondering, Wolfish...
Sorry - thought I had....The ship can port in Bayview - north of Wolfish - the longshoremen are protesting that they haven't been paid - but they should unload the ship.
Q&A
The yellow is a dunes like area. There are some resorts on it but that's about it. It's not sand it's salt, dried sea bed. (forgot)
Power is provided by 6 massive nuclear plants (I RPed it out and no one contested at the time) and an assortment of hydro plants on the rivers.
Hydro is near Telos and near waterway and idleburg
Nuclear is in Patriot City, 2 in Power point, North point, Idleburg, Propera
Miner's Haven is in fact a big mining facility as is Roscow.
Oil fields (minamal) in Fletts, most of my Oil is gotten from offshore near shady dunes.
All of the costal cities except shady dunes are deep water ports.
Industrial centres, Portsmouth, Pinnacle, Milos, Leftism, Freeport, Dannis, Blithe, Ecomo.
North Point is a shipbuilding port.
Patriot City is my Capital yes. (It has the federal building, the Party Leader residence, everything but the supreme court which is in Roscow.)
The equivelent of Camp David. TCEPORH (The Commonwealth of Empassioned People's Office of Recreation Headquarters is located in Farpoint Place.)
As for tank battles it ain't gonna happen I have no tanks. Apaches A-10s B-2 H1s and what have you but no tanks.
PS I have an imagino line of coastal forts near Skirmishim, yes like the real line from WWII in France you can drive around it. Land in Portsmouth and take the highway to Skirmishim.
The Newer England
28-02-2004, 17:18
Why tag? Its closed!
Because sometimes other players like just reading and keeping track of the better RPs.
Newer England - you're always welcome in my threads.
Cheers,
W.
Thanks. And I didn't want to tag the ic thread, so I just got this on which has a link.
Have fun all
Preliminary Hatchibombitarian force composition and cartographic information may be found HERE (http://www.freewebs.com/hatchibombitar/)
(please note that this information is subject to revision prior to final, formal submission to the referees.)
ummm, Iuthia we are trading Tobbaco, cigs, md cigars, good cigars, perfume, Rum, Gin and Scotch. We are not trading wheat, did I miss something?
E.P. - I need you to make the next plot point to progress the story to where Blackstone decides to attack you - so feel free to begin dumping.
Cheers,
W.
ummm, Iuthia we are trading Tobbaco, cigs, md cigars, good cigars, perfume, Rum, Gin and Scotch. We are not trading wheat, did I miss something?
I didn't say anything about wheat, where did you get that from??
Kaukolastan
29-02-2004, 07:48
ummm, Iuthia we are trading Tobbaco, cigs, md cigars, good cigars, perfume, Rum, Gin and Scotch. We are not trading wheat, did I miss something?
I didn't say anything about wheat, where did you get that from??
I'm selling grains. Maybe from there.
clack clack clack clack, thump thump thump thump, clack clack clack clack CRUMPH! clack clack clack clack clack clack clack clack clack clack clack clack..... CRUMPH CREEEEEEEEEK
a ruddy faced, tall thin young man carrying a couple of photos...and had a rather large marks on his arm and face, burst into the PM's office.
"yes daniel?" Habbak barely bothered to look up, but the clock kept clicking and clanking away, as it had done for over a hundred years, it was 9.40a.m....
"we found out something about Empassioned peoples plans on the wolfish economy sir"
"this concerns us how?"
"well it could affect the grain supplies that we do occasionally get from the EP, it appears to not be coming in sir"
"so...?"
"well, it seems they could flood Wolfish's fragile economy with the grain that was supposed to come to us..."
"well.... we could just get some rice off of No-Dachi Yo instead, we have had that traders oath standing for years"
"yes Mr Prime Minister"
Habbak looked back down at the paperwork, it just happened to be the order form of the grain SCRATCH, rustle, thunk! the peice of paper was in the bin...
clack clack clack clack clack clack clack clack clack clack clack clack
click clock click clock click clock click clock click clock click clock click clock
scratch scratch scratch scratch scratch scratch scratch scratch scratch scratch scratch scratch scratch scratch scratch scratch scratch scratch
these were the only sounds that disturbed Habbak for another hour.....
Just got it from that I dunno I haven't been sleeping well read it a couple o times now maybe I'm just too zonked to see it any other way
Midlonia
29-02-2004, 12:13
well i was just putting something in, i am remaining totally neutral in the conflict, untill one of the coalittion nation comes along and tries to convince me....
sorry figured it out, Midlonia not Iuthia right sorry. Need coffee methinks.
sorry figured it out, Midlonia not Iuthia right sorry. Need coffee methinks.
Better not mix the two of us too much... we've blacklisted the nation now for "Imperialism"...
and Midlonia you can't possibly ever get grain from me without being cleared by some governent office it says right on my description, private enterprise is illegal. It's all gov. run
Lunatic Retard Robots
29-02-2004, 21:57
OCC: Could I join?
and Midlonia you can't possibly ever get grain from me without being cleared by some governent office it says right on my description, private enterprise is illegal. It's all gov. run
Thats why Iuthia can actually claim to be directly tied in with Empassioned Peoples economy... we have some pretty big deal and as such I think I've found at least a couple reasons to be very involved in this thread. Both Wolfish and Empassioned Peoples trade large quantities of good with Iuhtia...
Whats more, Iuthia has probably added to Wolfish's problem by stoping all trade of raw materials until we are paid for the last shipment...
LRR, Wolfish is pretty concerned that too many people would cause his nation serious damage... however I don't think he will object if your nation offers aid to him and others like you normally offer...
TM Wolfish about it... it's his thread.
Lunatic Retard Robots
29-02-2004, 22:52
No, I'd be on his side.
No, I'd be on his side.
For actual combatants, we are all filled up, but if you want to play the humanitarian angle - that'd be cool - plus - keep in mind that it was Wolfish that proposed the Wolfish Convention on POWs in the UN.
Lunatic Retard Robots
29-02-2004, 23:33
Ah, whatever.
the hammer falls and now I absent mindedly bend over to pick up this soap I dropped over here.
I liked that post wolfish. How should I expect you? Masses on my open areas? Siege of the Cities? I wouldn't recommend an amphibious assault on Patriot City or Skirmishim as they are prepared to take a big hit. The rest of my country should remind you of the old candy and baby addage
the hammer falls and now I absent mindedly bend over to pick up this soap I dropped over here.
I liked that post wolfish. How should I expect you? Masses on my open areas? Siege of the Cities? I wouldn't recommend an amphibious assault on Patriot City or Skirmishim as they are prepared to take a big hit. The rest of my country should remind you of the old candy and baby addage
First - weapon sellers on NS will notice an increase in Wolfish buying. Second, there will be some bluster - can't go to war without the world and your public seeing your side - that's the first warning you'll have that something is up. Then we need a spark. I'll typically supply it ON YOUR BEHALF - that's where the fun begins. Then you'll probably have some missle and off shore bombardments to wake up to one morning...it goes from there - I don't want to spoil it. Just make sure you have a steady supply of shipments coming to Wolfish.
ISA Report 835K43
Wolfish/Hatchibombitar War Games
Fleets from Wolfish and Hatchibombitar gathering for declared wargames near Niue. Several fleets inbound. Satellites have confimed the ships, and everything seems in order. However, recent economic turns in Wolfish indicate that this is a political move, perhaps by President Todler to show that Wolfish is still strong. Although it is unlikely that these are more than mere war games, additional surveillance is requested, as is Standard Operating Procedure.
In other aspects, sales of grains are going well, and we appear to be gaining some ground in the Wolfish economy. Nothing dominant, but we are being seen and heard. Exports to other nations have risen accordingly. Gen-En crops have gained respect from former skeptic nations. This is proving a very profitable venture for us, and may yield closer ties with the North Atlantic Markets.
Also, attempts to export othergoods toWolfish proven valuable, and they are buying much....
Just wondering if the grain your selling is wheat? If it is how are you doing well when I'm doing everything I can to sell at the absolute lowest price, including taking a loss. If not say so and disregard
Kaukolastan is RPing the part of an friendly nation - one which Wolfish has had a long history with. Out of friendship, that nation is selling wheat and grains to Wolfish.
No worries though - with the sever need, your dumping will still crumple the economy.
Remember - Wolfish has 1.7 billion people - no one (or even 2) nations could supply our domestic demand, particularly when we have no internal production.
Cheers,
W.
GEC - That was a brilliant post.
For any who saw it, and wondered - it was prearranged that he could have a spy inside my gov't.
And for other "alert" nations - your gov't may or may not notice some of this activity...
Purchases:
http://www.nationstates.net/forum/viewtopic.php?p=2829432#2829432
http://www.nationstates.net/forum/viewtopic.php?t=124225&start=100
Bonds:
http://www.nationstates.net/forum/viewtopic.php?t=127991
This may be a minor point, but it's worth remembering:
Shinoxia, as part of a larger post, wrote: "High King of Shinoxia, James O'Kelly, had just learned of the impending war on Wolfish."
IC, there is no impending war. IC, all anyone knows is that Wolfish is going through some financial stress and that Wolfish and Hatch are preparing for some wargames in and around Niue. Shinoxia certainly meant no harm, and hasn't done any; I'm using him as an example to stress how important it is that we all make an effort to separate IC from OOC information.
(No offense intended, Shin)
Kaukolastan
01-03-2004, 20:57
Okay, as this is starting to slowly heat up, here's a list of my near-future weaponry, plus some modern-but-exotic. I'll give three lists: Techs NOT Used in this RP, Techs that CAN be Used (With Reason Given), and Techs That Will NOT Be Used, Unless others Say OK. Everything else I have is modern or so close it doesn't matter (Like the M8 Assault Rifle).
Techs NOT In Use For This RP
-MADAE - Big guns, think Stonehenge from Ace Combat 4
-Ionic Tethers - Yes, the much loathed Ion Cannon
-EMSR - Electro-Magnetic Sniper Rifle ('nough said)
-Pure Fusion
-Second Generation BattleNet (AI)
Techs That MAY Be Used
-Needler Guns(Caseless MGs that fire real fast)
-Millenium Gun (New CIWS built by Lockheed for US Navy)
-RAMS (Anti-Missile Missile System being deployed now (currently on 60 ships))
-MTHELS (Currently being tested by Israeli-US forces)
-First Generation BattleNet (LandWarrior, with tweaks)
-LOSAT (HMMWV Anti-tank Missile System)
-RAM Shells (used in Desert Storm)
-Pain Beams (non-lethal microwave weapon)
-Metal Storm Helicopter Launcher (Big 'nade launcher on a chopper)
-Comanches
-Seawolf
-Skvall-Type Torpedos
-Active Sound Destruction (Negative Interference)
-Athena (Active Stealth by returning junk data to jam source)
-HyStrike Missiles (Hypersonic Missiles, RL deployment in 2005-2010)
Techs That Shouldn't Be Used, But Might Be If Condition Arises
-X-Ray Laser Satellites (Ignore the Sci-Fi name, this was designed in the 70s and 80s by Edward Teller)
-NBC Weapons
-Hit to Kill ABM (Current US design)
-Parkins Rounds (Weighted rounds that adjust course)
Summary
Any of these listed can be debated. Could someone let me know if this list is appropriate? As a note, the condition for NBC, ABM Shield, and the X-Ray Lasers is the use of NBC by another nation. I don't expect that, but that's the contingency. I didn't see the point in the use of Parkins rounds, but if they're okay, let me know.
And by the way, the X-Ray Lasers are a simple concept. Stick a nuke in a satellite, with glass and metal rods pointed outwards. If a missile launches, point the rods at it, and blow the nuke. The X-Rays will channel, and destroy the missile, at the cost of the satellite and everything in space around it.
I think this covers everything...
Lunatic Retard Robots
02-03-2004, 00:27
OCC: Wolfish, could I be someone who you invade? {Perhaps because I help someone who you are invading?}
Kaukolastan - One of the referees should rule on that. But if its modern or past tech there should be no problem. If its even the least bit future - they should rule it out.
LRR - Sorry dude - its all scripted out and balanced.
Everyone
Keep in mind that the main fighting will take place in Wolfish. EP was good enough to offer himself up for the initial attack. I don't want to wipe out a new nation without agreement.
So - as I post information - it is to inform you of the behind the scenes stuff, and to get you into a position to RP in Wolfish when the time comes. Try not to get ahead of the story.
I don't see any problems at this point - but I want to head off any trends.
Cheers,
W.
Empassioned Peoples:
Wolfish and I would like to have diplomatic relations with you; that is to say that you will have an ambassador in Wolfish and one in Hatchibombitar, we will each have one in Empassioned Peoples. The OOC purpose is to advance the storyline, IC it will be to express outrage, that sort of thing....
Are you ok with that?
Best,
Hatch
Guinness Extra Cold
02-03-2004, 05:30
Wolfish,
I suggest you modify the title of the IC thread so that it indicates that the RP storyline is closed.
GEC
P.S. Thank you for your kind words regarding my post.
Wolfish,
I suggest you modify the title of the IC thread so that it indicates that the RP storyline is closed.
GEC
P.S. Thank you for your kind words regarding my post.
I will - and you're welcome.
I fear I'm going to turn into the designated nitpicker... Two people have now posted that the Wolfish/Hatchibombitar war games were moved up, and then inferred from that that something was amiss. Unless I missed something, the war games were not moved up, they are proceeding on schedule as planned. Wolfish may have a different take on things than I do, and perhaps my concern is overwrought, but it still feels as though this is being rushed rather than letting it evolve naturally.
More than two have done it hatch, sorry if i jumped the gun again but i tried to wait until plenty of other people had already inferred it so i would be alone in my leaping.
Kaukolastan
02-03-2004, 07:01
I had intrinsic knowledge of the purchases Wolfish made, and had seen the forces for the games via satellite. I gathered the hypothesis from that, and all my people suspect is that it is POSSIBLE for a scenario to play out. They almost dismissed it outright, but held it as a "worst-case" scenario.
From the purchase of large amounts of fuels, gunpowder, and other material purchased, it was clear that Wolfish either had something in the works, or was bluffing. My people, still thinking Todler in power, believe it a bluff. That's where I stand.
If it is believed to be too much, I'll add further doubt, but being that I sold Wolfish much of the supplies, and the Niue isn't far from ourselves (on global scale), I felt our knowledge and cauition warranted.
More than two have done it hatch, sorry if i jumped the gun again but i tried to wait until plenty of other people had already inferred it so i would be alone in my leaping.
Not blaming you Wert; I know you've been patient and it is appreciated. Ultimately, this is Wolfish's party and we're all guests, so he gets to decide whether it's a concern or not.
Kaukolastan
02-03-2004, 07:10
By the way, I still need a Referee's comments on my tech list of nay and yay. It's on the last page.
Transnapastain
02-03-2004, 07:11
EP, i was wondering, to give me IC justifacation, after Wolfish invades you, could you possibly ask em for assistance, If you're near Nuie, then you're near My Wake Island base, you can come up with whatever reason for aksing, but, if you dont mind, and if everyone approves, i think it looks better to be invited to meddle in a forgien war then to just up and do it
Thanks
Transnapastain
02-03-2004, 07:13
MY intelligence people are thinking much like Kaukolastan, they wonder why such a large force is ammassing for war games, and so close to a nation hurting the economy of Wolfish, it looks like they are going to attack....but we also know Toodler is incharge....and that menas he wouldnt dare do that.....basicly my people are sitting in their officers looking at Sat imigies and saying "what the hell is going on here!!!!?"
sure embassies are no problem one of you needs to start the post because right now as it stands I want it to be hard for you guys to complain to me (about the wheat thing) so it wouldn't make sense that I post anything like that
sure embassies are no problem one of you needs to start the post because right now as it stands I want it to be hard for you guys to complain to me (about the wheat thing) so it wouldn't make sense that I post anything like that
Okay - so we'll assume that the embassies are already in place, and the ambassadors know the leadership etc.
I'll start off with Todler giving a speech talking about the trade issues.
Thanks.
New Empire
02-03-2004, 21:33
Ok, before I do anything International, I'd like some Ref comments on some things
-Athena (Which I sold to Kauko) is an Active-Radar-Cancellation technology. It uses sub-skin antennas and a powerful computer to detect incoming radar waves, and emit the proper cancellation signal with the antennas, making the aircraft a blank spot on the radar. All modern tech, just an interesting application
-LIDAR (Laser RADAR) sends lasers instead of radio waves, making it active searches undetectable. Real tech, in use.
-I use a wide array of antimissile systems that fire banks of caselessly propelled tungsten flechettes, and use RL tech to operate and guide the use of the system.
-Pump jet propulsion-Dumbed down version of Clancy's "Caterpillar" MHD drive, in use with Royal Navy Astute class submarines
-I use some SCRAMjet powered missiles, but that's been done in RL.
And that's the most advanced stuff I'll have.
As dumb as it sounds I don't mind you RPing the use of this technology so long as you don't use it to claim additional damages on Wolfish Forces...
I know that this tech is there for an advantage but we've got to give him a chance.
Otherwise I see no trouble.
New Empire
02-03-2004, 23:36
Ah, ok. Most of my tech is designed for our airpower and Ship of the Line doctrine (Run stealthy, hit from far away, keep yourself safe.) I don't think any of this would affect his casualties in a way anything near direct. Just because you have a fast missile doesn't mean it kills more people, and just because your planes are hard to spot on radar doesn't mean they'll kill more either (Or that they're invisible, there's an obvious way to get around Athena, but I ain't tellin'.)
Anyway, I'll have a new post up soon.
The Evil Overlord
03-03-2004, 00:55
Ok, before I do anything International, I'd like some Ref comments on some things
-Athena (Which I sold to Kauko) is an Active-Radar-Cancellation technology. It uses sub-skin antennas and a powerful computer to detect incoming radar waves, and emit the proper cancellation signal with the antennas, making the aircraft a blank spot on the radar. All modern tech, just an interesting application
-LIDAR (Laser RADAR) sends lasers instead of radio waves, making it active searches undetectable. Real tech, in use.
-I use a wide array of antimissile systems that fire banks of caselessly propelled tungsten flechettes, and use RL tech to operate and guide the use of the system.
-Pump jet propulsion-Dumbed down version of Clancy's "Caterpillar" MHD drive, in use with Royal Navy Astute class submarines
-I use some SCRAMjet powered missiles, but that's been done in RL.
And that's the most advanced stuff I'll have.
So long as you don't try to claim that any of this is:
A- completely invulnerable/indetectable/unstoppable
or
B- completely immune to countermeasures
there shouldn't be a problem.
Since we're on the subject, it might be advisable to get a lot of tech issues out of the way before the shooting starts. Each technology should have at least one effective countermeasure or dangerous downside. The nation on the receiving end may not know what would be an effective countermeasure, but they should be able to work it out with a little thought. Conflicts of this sort could be handled by the refs, either on the OOC thread or by TG.
A couple of options here: either devise a flaw/countermeasure yourself for each technical miracle and inform the refs before use, or submit the proposed tech to the refs in advance, and let the refs come up with a flaw/countermeasure. The first option would help keep the game from bogging down, but the second might be a bit more equable.
Just an idea.
TEO
New Empire
03-03-2004, 02:28
Hmm... Disadvantage to Athena
-If you're flying in a "cluttered" area, a blank space looks bad. Athena cannot mimic weather, chaff clouds, etc. If your pilots have any sense, they'll try IR.
LADAR/LIDAR
-Not very effective (Rangewise) compared to larger radars, especially at low altitudes. Anything that blocks light can block a LADAR/LIDAR beam.
Antimissile systems
-Mass firing causes particles of caseless rounds creates clumps that make weapons jamming prone, need reloads more often than other AMS. Jamming is very dangerous because the hot residue can prematurely detonate reloads if not cleaned-by hand.
SCRAMjet
-Guzzles up fuel fast, so not much room for manuvering. Very big heat signature, prone to heatseeker kills.
Does that sound good?
Here is the way I saw things - it is considered modern tech if it is "in theatre".
So the litmus test questions are:
1. Has it been used in a conflict?
2. Is it standard issue to a current military unit?
3. Was it proposed in the past, and cancelled for a reason other than technical difficulties?
Some examples - a bomber version of the SR71 Blackbird would qualify under number 3.
The F22 - #1, #2.
A new model battleship with current tech would qualify under 3.
Scramjets....????
The idea is to create a level playing field (and maintain the careful balance) for the RP.
Guinness Extra Cold
03-03-2004, 02:56
Wolfish,
Have you picked a transport ship to deliver the RATS team into EP yet or are you going to provide one yourself? I have an idea that could be quite funny.
BTW, any problems with my SIGINT ships in the region so far?
Good speech, lots to work with.
GEC
1. Has it been used in a conflict?
2. Is it standard issue to a current military unit?
3. Was it proposed in the past, and cancelled for a reason other than technical difficulties?
I emphatically agree. I am totally disinterested in dealing with anything that does not meet one or more of the above criteria. I sincerely apologize if that sounds rude, but frankly I don't how to RP things that aren't somehow reality-based.
Here is the way I saw things - it is considered modern tech if it is "in theatre".
So the litmus test questions are:
1. Has it been used in a conflict?
2. Is it standard issue to a current military unit?
3. Was it proposed in the past, and cancelled for a reason other than technical difficulties?
Some examples - a bomber version of the SR71 Blackbird would qualify under number 3.
The F22 - #1, #2.
A new model battleship with current tech would qualify under 3.
Scramjets....????
The idea is to create a level playing field (and maintain the careful balance) for the RP.
I have to add a number four:
If it is clearly based on a modern version of something which previously existed - for instance - a battleship would more properly fall into this class. It uses the big guns, but would have modern defense, missile, anti-air systems etc.
EP - I don't want to spoil the surprise...but is there anything distinctive about your people? I want to set them up for something - the people I'd be imitating would be your special forces.
Thanks.
Kaukolastan
03-03-2004, 06:00
OOC:
This is list of the "fictional" techs I'm going to be using in the Wolfish thread, with their strength and weakness. Please give me some feedback on this. I attempted to TG it to TEO or Iuthia, but it was too big. No nation in this campaign should know ANYTHING about BattleNet's workings, and if I see anyone "knowing" what it even is before they see it in action, I'll be pissed. The other programs are varying degrees of secret or open, but BattleNet is Deep Black. I'm putting this here for ease, but if I see people "knowing" my weaknesses before I use stuff...
-NEEDLER PDW(N.01)-
Armatech Industries has a new slogan, "The Future of Combat", and if the CRPDW is any indication, then they're not bluffing. I had the pleasure of firing one of these guns at a recent show, and I'll tell you, there is no finer gun for personal defense. The design is simple in concept, but innovative in its creation. Small (2mm) bullets, wrapped in a molded explosive, are fed from a clip just in front of the formed pistol grip. The first round is loaded, and when the trigger is pulled, a small spark (generated from the rear-inserted battery) strikes the explosive and detonates it. This fires the bullet through whichever of the three barrels is currently aligned. The vaccuum pulls the next round into the chamber, and the recoil is diverted to spin the next barrel into alignment. This in turn, charges the spark chamber, and triggers the next round. The current is checked by many sources, including a resistor plate over the clip, the removal of the trigger/primer, and an alignment groove on the barrels. In such a method, this gun fires at speeds of over sixty rounds per second.
With a flip of a switch, the clip falls away, and the tri-barrel assembly detatches. To load another assembly while the first cools, one must simply push the barrels into the receiving end and turn them, much like one loads bits into a drill. Armatech has incorporated many redundant current safeties into the gun to prevent misfire or misuse, including palm-coding and an overheat breaker that prevents firing into a fused barrel. Each of the 2mm "Needles" is made of Tungsten Carbide, designed to slide through armored vests, and this gives the gun it's nickname, the "Needler".
The clips are available in 30, 60, and 120 round variants, double-stacked. More could be loaded, but the barrels generally fuse at about 200 rounds continuous, and with the firing speeds, that is no time at all. This gun is designed for defense only, as it depletes its clip in under a second with 60 or less rounds. It is a guaranteed kill on the target, but in a multi-target engagement, the firing rate becomes a deficiency rather than a boon. (It has been suggested to swing the gun in an arc and leave a "buzz saw effect" of Needles, but this is likely to cause massive collateral.) The military has already picked up this weapon and dubbed it the N.01, and it is catching on with personal defense enthusiasts and bodyguards. It comes with a laser sight.
The H&K G-11 was based on this same principle, I've merely expanded upon it.
PROS: Fast firing rate, high penetration.
CONS: Ammo depletion, barrel fusing.
-NEEDLER MACHING GUN (NMG-1)-
Same firing mechanisms as the Needler N.01, but equipped with a massive heat pump and a large chain fed resevoir, this is mounted on HMMWV's, Gunships, and Tanks. This version fires at the same blinding rates, and can be used to cut down helicopters, or through anything short of MBT armor. Easily identified by powder spray and blue muzzle flash.
PROS: Devastating on infantry. Effective on light armor and even helicopters.
CONS: Chews through ammo, heat pump is hot enough to lock with heat seekers, and ammo cache is highly explosive due to molded charges.
-RAMS-
Rolling Airframe Missiles, designed to add to naval CIWS defense. These extend CIWS range, and show exceptional ability to strike the CIWS foiling Sunburn Missile. Currently used on 60 United States Navy Ships, and several German ships.
PROS: Defense against sea-skimming, Sunburn type missiles, more range.
CONS: Limitted missiles in battery. Like all CIWS, they are best beaten by "swarming" the ship with too many targets.
-MTHELS-
Mobile Theater High Energy Laser System. Instead of using highly reactive chemicals to create a laser beam inside a plume of hot gas, MTHEL performs its magic inside a special type of glass. Its operating principle is the same as that of all solid-state lasers, including those in CD drives and DVD players. Basically, light from a beefed-up flashbulb sends a stream of photons into nine neodymium-doped glass discs. Inside the discs, the light, which can be thought of as a rabble of raw recruits, becomes organized into a crack drill team--what physicists call a beam of coherent, monochromatic light. Gaining strength as more light is pumped in, the colorless laser beam bursts out one side of the crystal with enough power to heat steel at 200 yards. Paired with BattleNet, this will allow for defense, even against shells.
Developed by Israel and USA in joint project. Is being employed. In testing, shot down 96 Katyushka rockets in multiple salvos.
PROS: Can strike ballistic projectiles easier than bullet CIWS.
CONS: Heavy power supply and mounting system, only on ground or large ships.
-LOSAT-
Line of Sight Anti-Tank Weapon. LOSAT is a dedicated antitank weapon system providing a high rate of extremely lethal fire at ranges exceeding tank main gun range, making it capable of defeating any known or projected armor system. The system utilizes a Heavy High Mobility Multipurpose Wheeled Vehicle (HMMWV) heavy chassis, hypervelocity kinetic energy missiles (KEM), a second generation forward-looking infrared (FLIR/TV) acquisition sensor and has a crew of two. The LOSAT System carries four ready missiles via two two-pack containers. LOSAT can operate autonomously or with other systems using its digitized Command and Control capability. Range of the LOSAT missile is greater than 4 km.
The missile accelerates to 5000 feet per second, flies to maximum range in less than four seconds and delivers five times the kinetic energy of current tank rounds. The fire control system allows the gunner/commander to acquire and auto-track up to three targets. Once a launch consent is issued, the system automatically initializes and guides the missiles to the targets in a sequential manner. It is deployable on C-130 through C-5 aircraft including airdrop from the C-130.
Developement started in late 1980s by US gov't. Successfully testes in 1992 against all known tanks. Unknown deployment status.
PROS: Grants AT capability to HMMWVs, and allows rapid deployment of high firepower.
CONS: Four shots before packs must be replaced. Shock on launching units also consideration.
-RAM Shells-
Removes part of the explosive load of a 16" or 18.1" shell and inserts a RAMjet. At the speeds of the shell, this is not hard to do, and the shell is guided by internal weight shifts and a cheap GPS Unit. First used by the US in Desert Storm.
PROS: Double the range.
CONS: Half the payload.
-First Generation BattleNet-
Land Warrior type system that acts on a squad level to coordinate the unit. Also used to network artillery, air support, and naval fire for ease of use on a PDA an officer has. Ties armor and naval groups together to utilize better group fire techniques and assure rapid information exchange. Brings real time satellite data to the units, and automates and streamlines multi-unit communications, especially in fire control and naval CIWS. Distributed processing is housed in backpack field systems, Command HMMWVs, and larger units. The targetting system used by laser designation is called "Valkyr System" (The choosers of the slain.)
PROS: Rapid response, accurate fire, and real time battle data allow extreme effectiveness and force projection in rapid time.
CONS: EMP will really bunk up my systems. (Armor and Naval BattleNet is hardened, but the infantry stuff isn't.) IF someone hacked BattleNet (YOU BETTER EXPLAIN HOW... AND ASK ME FIRST), they could cause severe damage to my forces.
-Pain Beams-
Microwave emitters on vehicles, used to induce extreme "burning" sensation in enemy units. Does little permanent damage, but can bring an infantry unit down. Very good for prisoner and riot control. Being developed for police and military forces. As it is non-lethal, I don't think many would complain about me using it.
PROS: Excellent at causing non-lethal submission from infantry, prisoners, and rioting civilians.
CONS: Worthless against armor, aircraft.
-Metal Storm Grenade Launcher-
Mounted on an Apache or Comanche helicopter, this is a prepacked series of 40mm grenades inside of a tube rack. With ten grenades per tube, and the tubes laid out in eight by eight boxes, this system allows for an immeadiate delivery of massive area of effect bombardment. The grenades fitted with molded explosive as a firing charge, and the charge moves down the barrel, firing the first, second, third, and so on, all in rapid sequence. Systems built by Australian company in 1980s.
PROS: Massive firepower over wide area in single instant, or continued firepower of lesser intensity.
CONS: No reload. Once it's fired, it's done.
-Comanche-
I'm sure you know the story of the Comanche. I use it primarily as a scout and forward controller for BattleNet systems.
PROS: Stealth, highly maneuverable helicopter.
CONS: Light payload and high cost.
-Seawolf-
Again, I'm sure you know the story of the Seawolf. I use it far less than the cheaper Wraith Submarine (Virgia Class, with capability to fire the supercavitation torpedos, and equipped with active sound interference.)
PROS: Most advance submarine in the water, if this is modern tech.
CONS: So expensive they're almost not worth it. Only one of four submarines is a Seawolf.
-Super Cavitation Torpedos-
These underwater rockets use cavitation to ride in a sheath of their own bubbles, in effect "flying" in the water. They move at about 400knots, and are devastatingly powerful with their kinetic force of impact.
The Russian Skvall is a real world version of this.
PROS: Very fast, powerful.
CONS: Dumb fire, very easy to track.
-Active Sound Destruction-
By feeding back the sounds received on a surface, at opposite frequency, the sound waves are nullified, and silence is all that is heard. This can be used to nullify sonar, or to silence an area of the battlefield. Underwater speakers are capable, and this is real and proven phenomena. Reverse the red and black wires on one of your speakers (if only two speakers), set the stereo to mono, and point them at each other. You will here NOTHING, because the sound cancels. Also called Negative Interference.
PROS: Nullfies sonar "pings" and can sow confusion on a battlefield.
CONS: Expensive, and sonar operators will wonder when they receive COMPLETE AND UTTER SILENCE to their pings.
-Athena System-
New Empire explained it.
-HyStrike Hypersonic Missiles-
A unique aspect of this Navy program is that the goal is a single hypersonic strike weapon that will be launchable from air, surface and subsurface platforms. This is a first-time collaboration between these three communities to develop a common weapon system for time-critical and deeply buried targets. It is produces increased operations effectiveness as well as life-cycle cost saving. The surface-launched system can hit underground targets to a depth of 12 meters after flying at beyond Mach 4. The wingless missile changes direction in flight by using a bending body joint. The HyStrike comprises a fin-less, bending body airframe, fixed geometry annular inlet, and a slip-out booster/ramjet engine. It delivers a 1000-pound payload to a range exceeding 700 nautical miles at a speed of Mach 4.0.
The weapon's greatly decreased time to target gives the command, control, communications, computers and intelligence (C4I) components more time to search for and identify time-critical threats. Powerful kinetic penetrators defeat the enemy's tactic of burrowing deeper or building stronger bunkers. And the ability to take out threat weapons before they are launched increases Kaukolastani and allied survivability, efficiency, cost effectiveness.
PROS: Much faster arrival than traditional cruise missiles. More effective against hardened targets.
CONS: Trades payload for speed (Tomahawks carry 2000lbs).
-Millenium Gun-
The Millennium Gun is the next generation of CIWS, developed by Lockheed in RL. A naval deck weapon system, it delivers inner-layer defense against sea-skimming antiship missiles, antiradiation missiles, and aircraft. It is also effective against fast-attack surface craft and near-shore targets during operations in littoral and riverine waters. Creating a "wall of lead," the Millennium Gun fires 35-mm ammunition, including the advanced Ahead round, at 1,000 rounds per minute. Each Ahead round disperses 152 metal subprojectiles. Forming a cone-shaped pattern, the subprojectiles destroy a target's control surfaces, seeker and other vital equipment components as a target moves through the wall of lead. The gun's muzzle brake programs each Ahead round as it exits the barrel, setting distance and subprojectile dispersal pattern.
PROS: More effective than CIWS at downing missiles and aircraft, with the added ability to target surface craft. Aided by BattleNet for better firing characteristics.
CONS: Can still be overwhelmed by multitude of targets.
That's all, folks. Not only does it tell strengths and weaknesses, but also gives colorful descriptions!
My people are fairly cross cultural with mostly more tan complexions because of our geographies.
Because of the lack of drug laws some of my people, while still retaining intelligence, look perm a fried.
My special forces are dressed in flexible polymer black jumpsuits with a hard polymer over them for bullet and shrapnel protection. (Over pecs, forearms, thighs and other places where you’re not moving.) Usually armed with silenced MP5s and C3A1 sniper rifles. They have helmets that are relatively form fitting with a slight beak and a panoramic visor for 180 degree vision. The suits can be used in a completely toxic environment and are suitable for temperatures between -20C and 50C while only maintaining infrared invisibility at -5C to 30C
But physically speaking my people are fairly unremarkable they are all required to speak English and French (I’m not an idealist Canadian or anything) with one other language of their choice, usually Bigatopian. And because I’ve noticed that some nations here have elves as a part of their population there is elves in my civilian population.
A lot of my special forces have picked up Hattian culture and idiosyncrasies because that is where they were trained.
FYI I got part way done the map of Patriot City when I realized that I was doing it in AutoCAD and only those with AutoCAD could see it so I stopped.
In brief it has a rail system connecting the entire city. The capital building, which is surrounded by the embassy district, has its own access to an underground rail line. Each dock has access to an individual Rail line. It has no dry docks (those are centralized in North Point) but it does have under water access for subs where subs can be built and maintained and unloaded and loaded etc. There are a lot of large government built tenements which have SAMS on the top (logic being to protect the people but really I think it makes them more of a target) A lot of pentagon shaped coastal fortresses with 120 mm cannons facing into the harbor. (As well as more SAMS) The Capital building is again equipped with SAMS and there is one armed forces base 20 mins from downtown. The Cannons have a 90 degree firing arc into the harbor so they couldn’t be turned around against troops in the city. Reinforced concrete but one bunker buster a piece and their out so no worry there. The SAMS have a 50/50 chance of hitting an incoming missile but a single stealth plane and I’m fucked up the wazzu so again no worries there. (I have a dice rolling program so you’ll have to take my word for it I guess) Patriot City and skirmishim are my only bunkered positions. Skirmish its self is based on at least one pill box for every block. Past that I’m defenseless. All spots on the map marked as military are airbases. And I have no armor what so ever, except APCs and Hummers.
nice post Haitch I fing love it :)
give me some time for a reply, I'll assume I have no idea about the attack
there, and that post should give you the info needed to get into my country on one of my own transports Wolfish.
If you guys are going to reject the reports out right then give a reason (I figure ya will based on the price I'm selling the wheat at but it's not counterfeit it's a completely offical document only thing is the entries have been fudged.)