FYI: What Godmoding Is - Page 2
Do you *really* want to try to figure out Paradox damage for a godmod-level spell? That would hurt my brain, probably summon Wrinkle, and most likely wind up with a severely fried Mage.
On the other hand, we could make a reasonable case for those godmodders to be Marauders...
Mmmm. Magey goodness.
Wrinkle doesn't fry you, he just makes you never exist if you mouth off to him.
Wrinkle wasn't the one I was contemplating doing the frying...that was the Paradox Realm that they would have wound up in. ;)
Wrinkle as Ignore cannon...Yes. I like this plan. :)
I have just read some of the posts in this thread and want to give my opinion as well.
Personally im in the armed forces of Denmark, a nation of a little more than 5.2 mill inhabitants. in the army there might be some 40000 troops including conscripts.
In the air force we have some 20 f16
We have some hawk antiaircraft weapon platforms. Just so this may function there are loads of ground personnel including, mechanics, operationofficers, crew to operate radar and tower facilities.
In the navy we have some smaller ships mostly for coastal patrolling. and 3 submarines. for now at least.
In the army we have three brigades, where a high percentage is also signal troops, mechanics, logistics, and so on and so forth.
My point is even though one has an army, a LOT of the personnel in this army is not fighting forces, but support for the fighting forces. take that into account as well because if you have for example an army of 500000 men i would think that only half, and thats tops will be troops that actually do some fighting.
Another example, right now i'm in Kosovo. The Danes have a battalion down here. In the HQ coy is more than 60% of the personnel.
8) 'ello all just a new one here saying hi... my country is all about free love baby Yeah!
8) 'ello all just a new one here saying hi... my country is all about free love baby Yeah!
((OOC: Don't tell me you actually *LIKED* those Austin Powers movies...))
What if your nation consisted of Jedi knights.
Mage. The mutability of reality makes the game beautiful. And you're human, so you still worry about every mortality, in most cases. Then the loose definitions of the Spheres makes the game incredible... just the way you mix and match powers, in a manner that isn't available in most games except at really high levels.
Do you *really* want to try to figure out Paradox damage for a godmod-level spell? That would hurt my brain, probably summon Wrinkle, and most likely wind up with a severely fried Mage.
On the other hand, we could make a reasonable case for those godmodders to be Marauders...
Mmmm. Magey goodness.
Wrinkle doesn't fry you, he just makes you never exist if you mouth off to him.
I could so imagine Arthur C. Clarke being Wrinkle in a Mage movie...
Hmmm, i have been considering mage in the context of nationstates, but not exactly introducing mages, more like applying the laws of consensual reality to NS.
Think about it:
I want to fire my 120mm gun, that is acceptable to everyone, so i can. Effectively it is coincidental.
I then want to fire my s00per LaZ0r gun and blow up a planet. People will adminster scorn for this, and will not happen. It is a vulgar effect and consensual reality (ie - the other players) said 'no!'
However, if I long-term plan for my LAZ0r gun I can persuade people to support me, spend time building the bits, and rp it's construction, then consensual reality might not smash it.
Works on a smaller scale too. One nation who use magic invades one without. The one without magic denies it's existance. Result = It doesn't work. Because the reality of one nation denies magic exists.
It's kinda cool.
(Apologies to anyone who doesn't know about mage as this will sound like meaningless drivel. Apologies to anyone who does know about mage yet thinks this is still meaningless drivel.)
I use a Static Reality Amplifer to cancel out godmoding. ^_^
Is it just me, or is Gendo Ikari SO an ItXer? Well, maybe a Voidie...
LOVE THEM TECHNOCRATS! ^_^
I use a Static Reality Amplifer to cancel out godmoding. ^_^
Is it just me, or is Gendo Ikari SO an ItXer? Well, maybe a Voidie...
LOVE THEM TECHNOCRATS! ^_^
The technocrats do kick ass, but the Sons of Ether rule! Or possibly i just have a thing for crazy pulp era science. One of the two :)
Tarrican
29-04-2003, 09:41
I use a Static Reality Amplifer to cancel out godmoding. ^_^
Is it just me, or is Gendo Ikari SO an ItXer? Well, maybe a Voidie...
LOVE THEM TECHNOCRATS! ^_^
The technocrats do kick ass, but the Sons of Ether rule! Or possibly i just have a thing for crazy pulp era science. One of the two :)
Or maybe both :)
I gotta rate the Virtual Adepts, though... especially on their home turf.
Gendo is a NWO, in my mind: he manipulates everything by control of information.
GMC Military Arms
29-04-2003, 09:46
I use a Static Reality Amplifer to cancel out godmoding. ^_^
Is it just me, or is Gendo Ikari SO an ItXer? Well, maybe a Voidie...
LOVE THEM TECHNOCRATS! ^_^
http://toastyfrog.com/images/thumbnails/icon-fuyutsuki.gif 'It's hot.'
http://toastyfrog.com/images/thumbnails/gendo-icon-01.gif 'Yes...'
Hmmm, i have been considering mage in the context of nationstates, but not exactly introducing mages, more like applying the laws of consensual reality to NS.
Think about it:
I want to fire my 120mm gun, that is acceptable to everyone, so i can. Effectively it is coincidental.
I then want to fire my s00per LaZ0r gun and blow up a planet. People will adminster scorn for this, and will not happen. It is a vulgar effect and consensual reality (ie - the other players) said 'no!'
However, if I long-term plan for my LAZ0r gun I can persuade people to support me, spend time building the bits, and rp it's construction, then consensual reality might not smash it.
Works on a smaller scale too. One nation who use magic invades one without. The one without magic denies it's existance. Result = It doesn't work. Because the reality of one nation denies magic exists.
It's kinda cool.
(Apologies to anyone who doesn't know about mage as this will sound like meaningless drivel. Apologies to anyone who does know about mage yet thinks this is still meaningless drivel.)
*sits and laughs hysterically*
It's PERFECT! The WMNK is clearly the Technocracy, while nations like Menelmacar and Melkor are the Traditions. This makes wonderfully amusing sense.
Nationstates operates on concensual reality. Of course...
<snip long winded diatribe on mage>
*sits and laughs hysterically*
It's PERFECT! The WMNK is clearly the Technocracy, while nations like Menelmacar and Melkor are the Traditions. This makes wonderfully amusing sense.
Nationstates operates on concensual reality. Of course...
Glad you like it :)
And then we have:
Exploding mages struck by paradox : n00bs
Residents of the deep umbra: Nations with fantastical technology and/or omnipotent gods that no-one wants to roleplay with.
Marauders: Nations with horrific technology that get away with it...for the moment but at at any point get sucked into the deep umbra.
Remember, you CAN take casualties and it can even be fun describing their unfortunate demise!
Like this? ;-)
A Carjan naval battle group, centered around a carrier, wanders into Boodleburg waters. They launch several cruise missiles at Boodleburg port cities before the task force is annihilated by a group of tactical nukes.
It's PERFECT! The WMNK is clearly the Technocracy, while nations like Menelmacar and Melkor are the Traditions. This makes wonderfully amusing sense.
YAY! I'm in the Technocracy! XD XD XD
The only bad part about the Techies is that after you play them, you'll never want to play a Tradition mage again. ^^;; They're that cool.
It's PERFECT! The WMNK is clearly the Technocracy, while nations like Menelmacar and Melkor are the Traditions. This makes wonderfully amusing sense.
YAY! I'm in the Technocracy! XD XD XD
The only bad part about the Techies is that after you play them, you'll never want to play a Tradition mage again. ^^;; They're that cool.
*grins* Don't ask about my Euthanatos who could be mistaken for a NWO agent...Just don't. It's probably safer that way.
Technocracy rocks. They're definitely that cool. Mmmm, NWO...
But a nation with 40% conscription and a population of 5m isn't considering much else beyond doing another drill - rather difficult when it comes to education, social welfare, crime rates etc etc etc?
Although if you have 5m population and a tax rate of 82% - well that might make nukes possible... :D
All that's missing is a nation of were-wolves, vampires and ghosts. We've got fay(Menelmacar) am I forgetting anything from Whitewolf tm?
we've got a werewolf nation
we've got a vampire region
No ghosts yet
they'd be stupid
I'd make a nation just called ghostbusters to redicule them
All that's missing is a nation of were-wolves, vampires and ghosts. We've got fay(Menelmacar) am I forgetting anything from Whitewolf tm?
Don't forget OMFG HUNTERZ LOLOLOL I KIL ALL U EVEL VAMPAIRES!!!!
(can we tell I don't like Hunter?)
All that's missing is a nation of were-wolves, vampires and ghosts. We've got fay(Menelmacar) am I forgetting anything from Whitewolf tm?
Don't forget OMFG HUNTERZ LOLOLOL I KIL ALL U EVEL VAMPAIRES!!!!
(can we tell I don't like Hunter?)
You forgot Kindred of the Cheese...errrr, East, Mummies, and Demons.
Oh wait. We have Melkor for that last, never mind. ;)
All that's missing is a nation of were-wolves, vampires and ghosts. We've got fay(Menelmacar) am I forgetting anything from Whitewolf tm?
Don't forget OMFG HUNTERZ LOLOLOL I KIL ALL U EVEL VAMPAIRES!!!!
(can we tell I don't like Hunter?)
You forgot Kindred of the Cheese...errrr, East, Mummies, and Demons.
Oh wait. We have Melkor for that last, never mind. ;)
HEY! I like KoE! ^_^;;; At least they don't have the Toreador...
*waiting to see if Ebony Kingdom is any good*
What about stuff from other planets?
Nothing is stopping Player B's soldier from sneaking up behind Player A's soldier and putting a bullet in his head.
An AK-47 can kill you just as dead as a particle beam cannon.
Heh.
Thats what armor is for.
Dont mind me, the Devil's Advocate.
this should be entered into the NSWP:
The common wealth of Liberated Land, is a child nation to The Rogue Nation of B4kst4br. Very out spoken about what they beleive in, the citezens enjoy their country and will destroy those who threaten it. The leader is a man by the name of Arach (pronounced air-ock), seems very much like a dictator, but loves his poeple. A member of the atlantic region, and soon to be WMNK (hopefully).
The land of this nation is a small island about 150 miles off the east coast of B4kst4br. Because of the small island, when poulation grows, this will become a problem. The economy is good and intends to stay that way (hopefully).
this should be entered into the NSWP:
The common wealth of Liberated Land, is a child nation to The Rogue Nation of B4kst4br. Very out spoken about what they beleive in, the citezens enjoy their country and will destroy those who threaten it. The leader is a man by the name of Arach (pronounced air-ock), seems very much like a dictator, but loves his poeple. A member of the atlantic region, and soon to be WMNK (hopefully).
The land of this nation is a small island about 150 miles off the east coast of B4kst4br. Because of the small island, when poulation grows, this will become a problem. The economy is good and intends to stay that way (hopefully).
godmodding rocks so dont dis it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Godmodding is saying that your not greedy when you really are! Join Extreme Greed today and get rich while not Godmodding! We will invade the rich and steal all their money!!!
Greetings from the most exalted Imperial Majesty of the Talyonek Empire: Emperor Alekivir Sitkas!
We have viewed your subjects of god-moding and we should agree with your list. We must make a few acknowledgements on the Talyonek Empire, however, to clear up the views of those who may accuse us of "breaching" the rules.
The Empire of the Talyonek (or Talyon) is an ancient empire. The Empire has existed for 6000 years. We should not boast of our great capabilities for even with our technology, we are God; we cannot implement the elements of God into our tactics (though we can earnstly pray for victory; we are davout believers of our faith). In building our colony here, we have only brought 5 million of our diligent subjects to start a branch of our Empire. WE DO NOT COME TO CONQUER; we will only attack if we deem the aggressor untrue to us. Therefore, by decree of the Emperor through the local garrison commander, we bestow our blessings upon you and hope to live in harmony.
We will confess to some of our limitations: we do not have quantum-warp technology available to us; we can only put about 5 million men into the field (plus any other additions to colonial expansion sent by the Homeworld); we do not have mechanized units; we do limited abilities to project shields to ward attack (only for so long, <2 years); we are armed with high-tech weapons, but they all basically hold similar capacities to your conventional weapons; and finally, we have a slightly sophisticated society, with a provisional government, a local intelligence network, and members of Imperial Guard (the highest quality warriors).
We must state our sole interests here: though we can employ the whole of our numbers, the majority of our population are intellectuals, scientists seeking to understand the nature of the universe to better understnad the will of our God. We are definitely interested in trading and learning your secrets and knowledge with our technologies. If any are interested, please confer with us in privacy.
The Talyonek Empire
[As a note to possible belligerents, we are a militarily excelled society and do have good technology; if you really want to defeat us, try fighting for 600 years alone or with the whole world in less time (we're not saying the number, to ward off any coalitions).]
I know this was a while ago but:
about tabletop wargames (ooc: tau in 40k, skaven in fantasy) you could have the same type of 'point system' for having either large amounts of poor troops or small amounts of uber troops. however you wouldn't have equal armies because of your nation size.
"Nevertheless, I don't believe that any country in history has had a 30 million man army, or anywhere close."
well that is true but I don't belive that any (with the possiable acception of china) had 1,700+million people either.
and the question was asked (at least I think this was the jest of it) if fusion power could be used. my answer would be, well you could possiably get away with saying that you have created a fusion reactor, but the only way you would have a fusion powered weapon would either be an H-bomb (or other light elements) or a stun gun with a cord running to your miracle of science fusion reactor.
-cheers :)
PLAYER B WINS!!!WOO-HOO!!!!! I would like to ask if the 50-year old with the AK-47 is Osama Bin Laden....cause if it is, FRY HIS @$$ PLAYER A!!!!
What on earth does "Whiskey tango foxtrot" mean?
What on earth does "Whiskey tango foxtrot" mean?
In radio alphabet, it spells W T F.
What on earth does "Whiskey tango foxtrot" mean?
It stands for WTF.
I'm sure you can figure it out from that. What the...
Googlewoop
18-05-2003, 03:47
ok a little info required here. i submitted an order of battle into a war between a couple of friends. the troops i sent in amount to about 0.5% of my population and all the technology like ships was given to me by allys.
BUT
some facist pig called watertest or sumthing is still godmodding me. WTF is going on?
HELP
Googlewoop
18-05-2003, 03:51
sorry water test is caling ME a godmodder
WTF
Ok, here's my two cents, hang in there, this will be a long post. some of it has been said in part before, but here's how I feel on both the subjects of warfare, and of godmoding.
To begin with, for reference, I am going to post the time periods of this game as I see them, in terms of military potential(and others, if I can think of it) I will comment on the more advanced forms of technology and who should have what later.
ModernTech: WWII era-Vietnam era weapons. These weapons are cheap, and still effective (a 500lb bomb from a P-51 will probably kill a bradley), and even a starting nation can probably afford to fully (combined arms, including armor and air, and perhaps some naval forces) equip its 250,000 man (or woman) standing army with these for the reasonable expected military spending models, and almost no-one will call you a god-moder for it, esecially because you could probably get 500 p38's for the price of one f-15.
PresentTech: This is what we see on todays battlefield, and what er will see during our lifetime (1980 - 2020). I will not list all of the examples of things we see today, but here are some things that are reasonable for this era: Stealth missiles, designed to be less detectable, especially when they use more passive (like gps, or sattelite) targeting. Active stealth, basically, taking a photo of what's on the other side of you and projecting it onto the front; or perha[ps even primitive powered armor. This is the good stuff, and so is expensive. Only large or economically powerful countries are likely to be able to afford this stuff in any great quantity.
FutureTech: This is what we would like to see, and could conceivably begin working on with state-of-the-art research facilities today. (2020 - 2150) Sattelite artillery systems, Powered armor, Predator-type stealth, hovertanks, and laser-rifles are examples of such technology.
SpaceTech: (2150-2600?)This is the level of technology required to maintain a self-sufficient colony in space. Militarily, it is Identicle to FutureTech, with the exception of Space-Naval weapons platforms, and the expected scale conversions.
UberTech: When a civilization breaks the light-barrier, it has entered the realm of Ubertech. Ubertech is startrek TNG, the Minbari from B5 (The earthers are advanced spacetech), etc.
***************************************************************************
Ok, here we go on what I think a given nation should/shouldn't have in its military.
First, I see no reason for a nation to have its special forces troops equipped with the next tech level of equipment. Note: special forces should not reasonably be more than 1-5% of the professional soldiers in a nation's army. Since such advanced weapons are generally accepted to be available, I would not consider it godmoding for a 10 million pop nation to have an elite unit of 500 equipped with laser rifles and advanced body
armor, even if its main infantry still use the M1 garand. Also, as to needing a confirmed seller: with the exception of orders over 100,000 arms, or hardware like tanks or ships, a country can probably buy on the open arms market quite reasonably.
Second I see no fundamental difference between magic and advanced technology. If your wizards can teleport you to distant planets, its UberTech to me.
Third: I see no reason why a nation can't begin at any of the levels of technology less than Ubertech. Even space colonies will assert their independence, and no one can reasonably say that a nation like Scolopendra or Menelmacar wouldn't have had the time, resources, or population to successfully establish space colonies. So I think calling nations that choose to start at a SpaceTech level of technology god-moders is a little ridiculous. However, if you don't want that in your paradigm, you're not required to interact with them, though if you must insist on exercising that right, please be respectful about it.
Fourth: Selling Technology/Receiving advanced technology as gifts: If a country with Presentech is given a star-destroyer, it will not have the expertise/manpower/resources to support it. If the donating nation agrees to supply and support and crew it, is it really yours?
Five: Please consider the cost of your technology, and don't overwhelm your national resources. There has been endless discussion in the forums about how many AK-74's or M1A1's a country can afford. This comment is directed at space-based young nations. A nation in space may or may not have the technology to mount a space-navy. It probably has at least the technology to field at least some kind of space-weapons platform. My observation is the cost: The space-shuttle or SaturnV rocket system both cost about 6,000,000,000 USD to build. Each. This means that a starting 10 mil nation with a strong economy would be hard-pressed to make even one. A naval vessel of any size, combat survivability, firepower, and range will cost easily 200,000,000,000 USD, which is far beyond what any such nation can afford. Early space militaries, if they exist at all, will probably be restricted to a few defense satellites, or a fighter squadron (16 Z-95 headhunters, or equivalent, max), or perhaps a single corvette. And this is only when a nation hits 50 million or so. A 5 million person nation would be lucky to afford a single defense satellite, or three Z-95's. As for you Massive space and UberTech civilizations: you may have huge and seemingly unlimited resources, but the same forces that govern newbies also affect you. The super-powerful weapons you can mount on your ships that are ten miles long are also porportionally expensive. Even the oldest spacefaring nations I have seen, should not have more than a few hundred capital-class ships total. Also, I want to demonstrate another number calculation: A large country, with 2000 million people, with an average income of 100,000, and spends a crippling 10% of the gdp on defense only has 20 trillion dollars in its budget. This means that even the oldest nations could only reasonable have a couple hundred capital ships, (priced around 10 trillion each), but they could not field more than a handful of super-capital class ships (priced around 100 trillion each). An example of a super-capital ship would be a Super Star Destroyer, while a capital ship would be more like a Galaxy-Class starship. (I am taking into account however, that bigger nations are older and have had
MUCH more time to work on these fleets. Also, I am only really concerned about the biggest ships. With a budget measured in the trillions, fighters and corvettes and the like could reasonably measure in the thousands, more if the space-navy is more fighter-oriented)
*************************************************************************************
Conflict between technology levels:
I see no reason why nations of differing levels of technology can't have a war that is very well-fought, if both players are a little creative and reasonable. There are four rules that I see that would be important.
RULE #1) Why are you fighting? This may seem strange in a set of rules of inter-tech-level war, but here's the reason. For space-based civilizations, especially the huge/old ones, what could some small nation on Earth have that you couldn't find somewhere else that would be worth the effort and resources necessary to a military campaign? Almost nobody fights a war for no reason, and its not economically feasable to bully the little guys around. Also, how is a nation without or with a fledgeling space program going to be able to antagonise you IC?
RULE #2) Remember what your army is optimised to fight against. Most big space cruisers can't generate enough retrothrust to keep themselves from crashing if they try to land,
so a large space navy isn't going to be much use against a nation with WWII era tech, especially since orbital bombardment is usually considered WMD, and tends to piss of a LOT of people. Second, marines trained to fight against other marines to capture spacecraft aren't going to be used to fighting in the hot sun, or in the winter cold.
Third, even if their population is 1/10 of yours, if you have a massive space-navy, they probably outnumber your available ground combat units, since you won't need nearly as many when you are in space. What good does a hummer do against a phaser bank?
Finally, nothing works nearly as well as its supposed to in an unusual environment. F.E. Lasers have taken 20 years to be demonstrated as potential weapons, because water vapor in the air leaches their energy. This wouldn't be a problem in space, so the modifications to make the lasers work in an Earth-like atmosphere probably wouldn't be made, and would render the laser useless over a range of a few miles. Role Play the problems, logistic, technical, and tactical, of a planetary assault, and many problems (and god-modeing accusations) should be avoided.
RULE #3) Your troops are not invinciple. Even a P51 dropping a 500 pound bomb on a bradely is going to shake up the people inside and inflict losses. Having very advanced technology may minimize losses, but to quote Kit's rule "an AK47 will kill you just as dead as a particle beam cannon". Just because you're fighting an inferior foe doesn't mean he won't kill at least some of your troops; and victory is NEVER assured (see general rules for warfare section).
RULE #4) Your troops are not fighting on an even footing. If you are on the inferior technology side, your troops are going to get torn to sheds if and when they go toe-to-toe with the enemy. A bradely's 30mm cannon will shred a Sherman. Expect to take much more in the way of losses than your more advanced foe, and most importantly,victory is NEVER assured (see general rules for warfare section).
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General warfare rules/comments/observations:
1) Unless you worked the combat out with your foe in advance, never expect to win, and be prepared to rp what happens if you lose.
2) Your enemy being clever is NOT godmoding. If your enemy comes up with a tactic that he has justification for (and there is a difference between an excuse and justification) and uses resources available to him, he is NOT godmodeing. Deal with it. To deny the effectiveness of something you never would have thought of and could never have prepared for IS VERY MUCH godmoding.
3) You can only get away with so many wildcards: intercepted transmissions, hacked command codes, etc. The gods will only pull your butt out of the fore so many times. While it is not godmoding to do this occassionaly (making sure of course that it is understood that your opponent can do this on occasion too), you are allowed to sidestep disaster perhaps once per two wars.
4) I find a significant difference between godmoding and being unreasonable. Fielding a 100,000 man army, including armor, missile defense, and other support overnight is not godmoding, its just unreasonable. Don't fire your ignore cannon at him for doing this, either explain why this is unreasonable and let your foe change his action, or let him get away with it (there is nothing more satisfying than letting a cheater cheat and still winning). On the other hand, Having an army 10 times that may be godmoding. Give someone at least one chance to change their action, don't just ignore them stright off, otherwise you, not they, look the ass.
5) Don't godmode yourself, and if someone calls you on something, be prepared to defend it, and be prepared to change it if you made a mistake (such as blockading the harbors of a land-locked nation)
6) Role-play out EVERYTHING. While it is not my idea, I like to keep a text file of everything significant to my country I have done, including the url's of the threads, so I can refer (politely) someone back to them if they doubt I have something. Also, running a serious rp every time you want your nation to get something big makes it a lot harder for nations to deny you having.
7) Some moron will probably call you a godmoder for some stuff no matter how hard you try. If someone unconnected with your thread bitches at you, who cares? Its when you get a well-reasoned argument and people start refusing to play with you that you need to be concerned.
8) Don't hunt for people to yell at, only worry about it when you are directly affected.
9) Finally: USE PROPER ENGLISH. I have seen far-fewer godmode arguments against people who use well-written, descriptive posts than those with lots of misspellings, grammar mistakes, and other such problems.
Has anyone figured out if relation of time in which one country put itself in affects their GDP and other monetary factors?
Big Eyed Animation
23-05-2003, 18:47
What about if someone claims they found "artifact" tech???
What about if someone claims they found "artifact" tech???
Well, I'm not sure what you mean by that, but here's how I'd attempt to answer: Its not impossible that spmeone might stumble across an alien artifact. However, its all in how its used. A nation has a limited ability to adapt to new technology, and finite resources to reverse engineer things. I would consider it goddmoding for some one to say "I find an artifact X, so now all my armies have Y!", however, if someone finds a case of laser rifles (or something else they could afford) then it would be like the special forces rules I mentioned. It mainly comes down to money; if the nation couldn't afford to buy the alien/foreign/artifact technology, then they probably don't have the resources to reverse engineer the item to a sufficient degree to use properly (and I don't really care how 'intuitive' the item is; military still won't like it until they've tested EVERYTHING and know how it works completely). A nation could predicate their entire technological advancement on reverse engineering a crashed starship or some other artifact, and that would be interesting, and not godmoding. Having tech is rarely godmoding (I mean, you can download the plans for a nuclear bomb or a apache on the internet), its how one uses it that may be godmoding.
Scolopendra
24-05-2003, 05:01
OFFICIAL NS MOD ACTION
As we now have a unified link thread stickied, down this one goes.
*does a power climb in an F-15C and lets off an ASAT*
http://www.losangeles.af.mil/SMC/HO/F15asat2.jpg
BOOM! Thread knocked out of Sticky Orbit.
http://www.weirdozone.0catch.com/projects/nationstates/scolo_mod.gifScolopendra Der Mod
Do not forget the amazing healing nation. This is where a person or army or what not basically keeps resurrecting, reviving, coming back for more in amazing amounts of time. Toon nations. Whitter is turned into a green glowing parking lot and returns within a week or two with a full-fledged army and war machine. This is a bit different from never taking losses; this is sort of the infinity machine... that you always seem to have more to toss into the breach. What?
Do not forget the amazing healing nation. This is where a person or army or what not basically keeps resurrecting, reviving, coming back for more in amazing amounts of time. Toon nations. Whitter is turned into a green glowing parking lot and returns within a week or two with a full-fledged army and war machine. This is a bit different from never taking losses; this is sort of the infinity machine... that you always seem to have more to toss into the breach. What?
I'm not sure what they're talking about either. I think what he's saying is that if you lose a war, you're not going to be ready to fight again for quite a while.
Very very true. But if the guy who's not shooting the bullet has super vision and hearing...
there's always a way to get around being dead
So if we want, we can tell other nations that we have blown them up or stolen something from them. . . :twisted: How do we do that?
--Jess
--President of J-Flo
i am reely new and reely stupid i would like som1 that is experienced 2 tell me wat the hek i am doin
Is this a godmodding Army unit?
Please point out if it is......
Kholintian Special forces Foot Soldier
NO. 6000
700 Medics.
1600 demolitions experts.
SEX: ALL MALE
SPEC:
Armor: Abdomen (waist,chest)Body armor,
repels basic Pistol, weak submachine gun fire
Equipment/rations:
Basic all-round soldier equipment plus:
Light, compact backpack/pockets,
dried rations worth up to 4 weeks, 2 meals a day.
3 Water/liquid flasks, 2 for small amounts,
1 containing dry ice, in a vacuum, can be melted.
Camo wear, for desert, jungle, winter, to be packed when see fit.
Extra camo clothes, heat-absorbing winter suits,
light sun-reflecting desert wear.
Night, camo sleeping bag.
Venom cure, vitamin fortified pills, insect repellant.
Water-purifing kit. P.H. Analysis equipment.
Basic Binoculors, Nightvision capable, 8 hours battery strength.
Helmet, domed, mounted flash-light.
Handcuffs. Bandages, 3 shots of adrenaline. Pain killers.
mini Radio, modified communications rely.
WEAPONRY:
Modified military use A.K. Variant Assault rifle, mild suppressor.
Waterproof, good recoil control.
Basic handgun, medium range, killing capable. Power greatly reduced
when kitted with suppressor.
Compact, unfolding Sniper rifle, with lazer targetting. Long range,
powerful suppressor. Anti-flare aiming. Waterproof sealant bag,
accomadating pistol and rifle.
10 genades, military standard.
Basic, hand-to-hand baton, light, durable, crafted from alloy.
Lead/Iron at tip, for max. impact. Capable of death/knockout to head.
DEMO EXPERTS: Swap Sniper rifle, for rocket launcher
(artillery, not combat) and napalm/remote mines/anti-tank mines.
TRAINING:
Extensive combat training, environment awareness campaign, for max.
use of surroundings. Breathing control(Basic Tai Chi), and
hand-to-hand training (Shotokan Karate, for killing/knockout blows)
Athletic training in endurance, for running, swimming etc.
Athletic training in strength, (also Martial arts) for
max. effeciency when lifting, striking, controling injury.
Basic poison, injury treating, blood loss control.
Resussitation, panic calming, injury awareness training.
Basic demolitions expertise, special bomb disarming training.
MEDIC AND DEMO EXPERTS REQUIRE EXTRA/NEEDED TRAINING.
Trap-laying, camoflague building training.
Use of environs, including:
Trees, Flowers, Various Fruit, Venom, Mammal, Insect knowledge.
Liquid identifing, trap seeking, visual, and audio awareness.
Also, Basic stealth, and intelligence collecting.
Plus: Basic Army training.
MAX. GROUPS: Can Vary.
Travelling speed: Depends on transport. On-Foot: Capable of running
for short periods, jogging, walking and crawling for long distances.
Incapable of sprinting without discarding heavy equipment.
Swimming, powerful, experienced.
Is it alright if a group of counties went off and made there own regean and said that they were remote and only battle eachother and one of them judge the battle but not fight in it? In other words can a regean have its own fights with its own DM/GM like things?
:shock:
Sorry but I am new here. What is all of this talk about armies, weapons and "godmodding"? I thought war was not possible in NationStates
Vassfforcia
04-10-2003, 16:24
The land Down Under wrote:
Kitsylvania wrote:
The land Down Under wrote:
thats true to a certain extent, look at russia, its economy is screwed but i wouldnt say they couldn't whip out a large amount of nukes
Because they used to have a good economy and spent more than 25% of their GDP on the military, compared to our (I think?)2-3%.
economy's can be strong and then they can collapse but you cant expect an imploded economy to churn out hundreds of nukes
That's exactly my point. They churned out the nukes with their strong economy, then their economy went to "Imploded." This would probably affect maintenence of the warheads, their ability to deploy troops, feed troops, equip troops, etc,but they'd still have them. A good RPer would take this into account.
Also remember countries such as India and Pakistan. People die from famine there and they HAVE nukes. At leaste enough to blow each other in case of "need"
So does this mean my fleet of atomic dragons and small army of cat-people-neutron-suicide-bombers aren't allowed? :roll:
Assington
06-10-2003, 12:02
isn't this topic usually stickied?
Hotdogs2
25-10-2003, 10:40
join us at wrongland,
the land that are evil in peace.
We are evil in peace, obeying the teachings of the TIME CUBE. Join if you are truly evil.
President Hotdogs2.
PS-take no notice of the (obeying the teachings of the TIME CUBE.) thingy-magiga.
were not a cult.
Go the hotdogs2 the hotdogs2 the hoooooooooooooootdogs2!!!
and my army will defend against all
Is that God Moding
Darn checky
or both?
Bump for the good of mankind!
First off, I'd like to apologize to Siri, but I feel that I must bring this up. I've RPed with her since she came to NS (you'll note my creation date is before hers) on this board and others. I consider her a good friend, but this is why I don't RP with her anymore.
Refusing to take any losses. Or lose. Ever.
Having übertech, armies that are too large, etc.
*cough* Menelmacar and personal experience.
One, if you have any concept of Tolkien's elves, which Menelmacar is based off of, no elf, not even the Feanor, could handle a God. Ever. Period. End of discussion. You don't believe me? Try reading the Silmarilon.
Two, the combination of the Grav-tech and magic, not to mention the domination of the United States is ridiculous. I severely doubt that the US would have handed over their sovergnty.
Saying what happens to other people's stuff.
Alright... As for this, sometimes it is appropriate in a particular style of RP. I ran a thread in which Demoness, Fenwick, Order of the Dragon, Menelmacar, and a few other nations from Lodoss invaded and then glassed a hostile race's planet. Now, that may seem a little God-mode-ey, but it was like Stargate.
In this particular situation, the planet's orbital defense weapons were exceedingly powerful. Powerful enough to envelop and destroy one of our three Jumpships with focused energy, thus vaporizing the massive ship. The ship that was armored enough to withstand pummeling as it released dropships and Menelmacar's Gravships, even a thermonuclear blast or two.
Siri's Gravship took a direct shot, just as the jumpship had, and all it did was drop the shields.
Refusing to take any losses. Or lose. Ever.
Not to mention the complete and utter brainwashing that would be needed for complete obedience in a nation.