NationStates Jolt Archive


How to gain money and population

Censtall
03-12-2007, 04:04
I've only been playing for a small amount of time, but how do you
1) Gain money
2)increase population
3)increase army size

Any help would be much appreciated :)
St Edmund
03-12-2007, 12:02
Population size increases automatically, at a fairly predictable rate, whatever you do: +1 million per day for 5 days, + 2 million per day for 5 days, +3 million per day for 5 days, and then +(5 to 8) million per day after that...

Money depends on your nation's economic strength, and any trade deals that you & other players roleplay. There are some offsite utilities that calculate government income & expenditure in detail, and although I don't have the links to them handy I'm sure you should be able to find mention of them somewhere in this forum if nobody else tells you where they are.

Army size is basically up to you, but 05% of your population being in the armed forces is generally considered the maximum plausible value under normal circumstances.
Siriusa
04-12-2007, 01:25
Actually, 5% is generally considered the maximum unless you're roleplaying something like an occupation of your country. In times of peace, the armed forces probably won't go above 2.5%.

As for money, your GDP (gross domestic product, or how much your nation produces, total) increases along with your population. However, you get money to spend in a totally different way. The money you, as ruler of the nation, receive is based on how much you tax your citizens, which is why you see the nations with the highest defense budgets with 100% tax rates and populations many times that of the Earth. They get the most money because the a) tax the most and b) have the most people to tax. Basically, increasing taxes gives you more pocket money. And improving your economy gives your citizens more money to give to you.

Get it? :p

Anyway, you can find a budget tracker at many locations, but I like to use either
http://nstracker.org/
or
http://nstracker.jfsoftware.com/

But yes, the person above was correct in saying that population generally increases by a fixed amount.
The Most Glorious Hack
04-12-2007, 08:45
I wager it's more a matter of your population and your GDP. Even with 0% taxes, and only 3% of my budget going into defense, NSTracker gives me:

Defense: C$1,578,033,591,694.56

Then again, I've never been interested enough to micromanage my military. I usually just went with "small but sufficient".
Siriusa
04-12-2007, 09:44
I wager it's more a matter of your population and your GDP. Even with 0% taxes, and only 3% of my budget going into defense, NSTracker gives me:

Defense: C$1,578,033,591,694.56

Then again, I've never been interested enough to micromanage my military. I usually just went with "small but sufficient".

Well, you do have a population that is 6 times greater than mine.

But yes, it is largely based on your GDP, because the way that economy calculators work is they multiply the GDP roughly by the tax rate, which in return gets your your government budget. I plugged it in on the calculator and I got 72.6% and my tax rate is 68%, so it's all pretty closely related.
Nooetostan
04-12-2007, 14:17
How exactly do you roleplay trade agreements, and how do they have any effect?
Siriusa
05-12-2007, 03:47
How exactly do you roleplay trade agreements, and how do they have any effect?

They don't have any effect on calculators, but you can roleplay them having effect. To get an example, look in many of the storefronts on International Incidents.