NationStates Jolt Archive


population increase? how is it done faster?

The Royal Code
28-04-2006, 00:44
My question is, how do you gain population quicker? Do the choices you make in 'issue's everyday effect it?

For example i saw one nation that joined this month, has 8 posts to his name, and has 62million people. HOW?
Super Liberalism
28-04-2006, 01:09
For example i saw one nation that joined this month, has 8 posts to his name, and has 62million people. HOW?

He doesnt post much. I have 470 million not a great amount of posts under my belt.
Swilatia
28-04-2006, 01:18
The increase rate changes with you pop.
Maraque
28-04-2006, 01:27
I have 2.6+ billion, and my post count is low for my time here.
The Royal Code
28-04-2006, 01:28
Yes i understand this, but how are some people's populations rising so quickly? What's the govorning factor here?
Swilatia
28-04-2006, 01:35
population!
Maraque
28-04-2006, 02:47
Yes i understand this, but how are some people's populations rising so quickly? What's the govorning factor here?Everyones population rises the same, but it goes up a few million as time goes on.
Emperor Matthuis
28-04-2006, 17:15
There is absolutely no way to make it rise faster other than bugs.
The Campbell dynasty
28-04-2006, 17:40
well my nation now has a lower population than someone created a week (maybe longer) after me. how did this happen, is it just that ive been unluckuy getting the lower range of pop. increase while he has got the higher range of increase
Maraque
28-04-2006, 17:49
What nation are you speaking of?
Emperor Matthuis
28-04-2006, 18:22
well my nation now has a lower population than someone created a week (maybe longer) after me. how did this happen, is it just that ive been unluckuy getting the lower range of pop. increase while he has got the higher range of increase

Some nations are lucky and their populations increase faster. The oldest nation in the world Praetor, is not the nation with the oldest creation date.
The Most Glorious Hack
29-04-2006, 04:39
Some nations are lucky and their populations increase faster. The oldest nation in the world Praetor, is not the nation with the oldest creation date.Praetor had the population bug, so he doesn't count.

The reason a nation a week younger would have a high population is because population growth is random, within a given range. In other words, nations get between 5 and 8 million a day. If NationA has a string of 5 million days, and NationB has a string of 8 million days, NationB will grow faster. As nations get older, the gaps grow smaller and smaller.
Emperor Matthuis
29-04-2006, 10:56
Did he? Then who's the oldest nation apart from him?
Tadjikistan
29-04-2006, 11:37
Used to be Last Hope if i'm not mistaken, dunno if he still exists though.
Jellybean Development
29-04-2006, 11:41
Hehe, I'm nearly 3 billion now and I have masses of posts!!:p
Markreich
29-04-2006, 11:45
Did he? Then who's the oldest nation apart from him?

No clue... but I'm at 4.714 billion (as are two other nations in my region) and we're not exceptional.
Romanar
29-04-2006, 12:16
I don't know who the biggest is, but it's not unusual to see 6 billion sized nations in the UN rankings, and I think I've seen a few 7 billions.
The Second Atlantis
29-04-2006, 14:54
It's actually really stupid how they do it though. I mean if nations increased that rapidly and there are thousands of nations, than the world would be screwed with world population. And going up by a couple million of people a day isn't realistic. People would have to be doing :fluffle: 24/7. And my nation has population regulations on an issue. Wouldn't that affect my population?
Jovian Empire
29-04-2006, 15:03
It's actually really stupid how they do it though. I mean if nations increased that rapidly and there are thousands of nations, than the world would be screwed with world population. And going up by a couple million of people a day isn't realistic. People would have to be doing :fluffle: 24/7. And my nation has population regulations on an issue. Wouldn't that affect my population?

IMO, that's one of the more unrealistic portions of this game. Maybe people ARE doing :fluffle: 24/7, but there are also wars, disasters, and plagues. And a population of 6+ billion is going to require an Earth-sized planet's full resources by itself.
Maraque
29-04-2006, 15:48
It's actually really stupid how they do it though. I mean if nations increased that rapidly and there are thousands of nations, than the world would be screwed with world population. And going up by a couple million of people a day isn't realistic. People would have to be doing :fluffle: 24/7. And my nation has population regulations on an issue. Wouldn't that affect my population?If you think about it, a day in the real world is a year in NS. So a few million a day isn't unrealistic. Your nation is built up so fast by the issues, that it would seem a year is about right, because no way can my nation be this big in 520+ days. I think of it as years.
St Edmund
29-04-2006, 16:22
If you think about it, a day in the real world is a year in NS. So a few million a day isn't unrealistic. Your nation is built up so fast by the issues, that it would seem a year is about right, because no way can my nation be this big in 520+ days. I think of it as years.

OOC: Some people agree about "1 RL day = 1 NS year", for this reason, but others don't... The fact that it would mean the UN takes 4 years to vote on each resolution is one of the arguments against it.
Frisbeeteria
29-04-2006, 16:49
When Max created this game to promote his book, he didn't expect people to stay with their nations for 3+ years. That's why a 5 mil nation is tiny, but it escalates to 'large' in the 20 mil range, 'huge' in the hundreds and becomes 'massive' before reaching a single billion. Six months (1 bil) is a long time to stick with a game that allows you to click on issues twice a day and vote in the UN every 4-5 days.

It's a simple game - wasn't designed to be realistic. The population growth rate is highly unlikely to change.
The Moonie
29-04-2006, 17:12
The fact that it would mean the UN takes 4 years to vote on each resolution is one of the arguments against it.
I dunno...it's about as efficient...:p
Swilatia
29-04-2006, 17:52
OOC: Some people agree about "1 RL day = 1 NS year", for this reason, but others don't... The fact that it would mean the UN takes 4 years to vote on each resolution is one of the arguments against it.
Thats why I use the scale 1 RL week = 1 NS year
Romanar
29-04-2006, 23:20
The time frame doesn't bother me much. I just assume that time passes at a different, and not neccesarily predictable rate in NS. Resource allocation is a little harder to swallow. My own nation, at over 300 million, is large enough to have resource problems, and I may need to conquer a small oil-rich country to keep my people at a first-world level. OTOH, maybe the high population of NS expalins why there are hundreds of wars every day. :D :D :D
No Cream and No Sugar
30-04-2006, 02:02
Thats why I use the scale 1 RL week = 1 NS yearWhich "solves" the problem of growth and screws up everything else.
United Island Empires
30-04-2006, 14:10
I sorry, but I have always been told that population is simpaly a measure of how long you have been on, and so, without bugs, you would have the same amount as someone created on the same day.
The Most Glorious Hack
01-05-2006, 05:01
That's not how it works. You gain 5-8 million per day. If you spend a week getting 5 million, you'll have 35 million. If somone else spends that week getting 8 million, they'll have 56 million. That's why nations have different populations despite being made within minutes of each other, and how younger nations can have slightly larger populations than nations a few days (or even a week) older than them.
Golgan
01-05-2006, 05:11
The game is what it is - a novelist's hobby. Let him be.
Gothikka
01-05-2006, 05:13
I suspect a nation's first week or two is spent with only +1 million a day. Since we start at 5 million, and it would look more than a little odd to spontaneously double in size overnight...
A CrackHead
01-05-2006, 05:21
maybe it will improve with NS2? I mean wars, plagues, and just maybe failed births happen in every country so shouldn't the amount vary? like at the beginning you range from 2 low numbers, but older nations have a bigger rate because they probably have better hospitals (as an example) than the others and they don't die from other things like old age that much because of meds?
Egaldom
01-05-2006, 06:46
so we have no control over how big our population gets? i dont want a big nation.
The Most Glorious Hack
01-05-2006, 07:07
None whatsoever.