NationStates Jolt Archive


Invasion

Jocabia
07-03-2006, 22:16
Is it just me or has the idea of being invaders simply become to pick the smallest regions that are least interested in bothering anyone or anything and destroying them by taking them over and then bragging about it?

The DEN Captain of Persaetus - the den take ZION MOUNTAIN. Persaetus and Of Crazed moved into the region 7 hours before update. Persaetus was elected delegate with no fendas in sight, pitty.
The DEN Lieutenant of Hun Land - ...this is getting to be a bit too easy,

Here are the recent comments from the DEN Base. They took over Zion Mountain and brag about it as a victory when the region has 10 nations. Did anyone suspect that invading a region of 10 nations was going to be big challenge?

Invasion is a game that is set up so the anybody who doesn't want to play automatically loses.

Here are the anti-invasion options -
1) Vigilantly scrub your region of invaders every night (play their game)
2) Password protect your region and thus stifle growth.
3) Get invaded and call on fendas to attempt to retake the region (again play their game)
4) Refound your region to prevent invasion

All 4 of those adversely affects the region that does not want to play the game, the fourth being the least so, but it leaves the region vulnerable if the founder quits playing or is DEATed.

And basically, the invaders keep attacking regions until they are victorious. Kind of like a computer virus. No one gets up in the morning and says, "yay, I didn't get a computer virus last night." Essentially, they consider it a victory if they ever get in, so the game favors the invader heavily and essentially no one is protected from their harassment.

And no longer do they simply leave the region once they've invaded. They keep that region for as long as they can hold onto it. The longer they hold it the more they brag. How can that not be considered malice?

Now, one might say, they operate under the same conditions, but it isn't true. They don't. Every one of the DEN's regions, for example, are founded and that is because they know the game favors the attackers and they don't wish to deal with the exact same kind of defense they force everyone else to deal with. It's kind of like playing dodgeball with guys who will only play if they start with all the balls and you're only allowed to throw at them once they've hit you.

Thoughts?

EDIT: Actually, it's not invasion. It's imperialism.
Qlestine
08-03-2006, 03:28
I wholeheartedly agree, my region was founded by yours truly and I made certain to make it so that an invasion wouldnt work, however still I will be reduced to doing either 1 or 2 on that list. And other regions (esp founderless ones) are still very much subjected to what you have stated. Although, as much as I'd like to say that invaders are a plague in NS, I have to say that with the information I have (which is limited) I dont see their tryanny as wide-spread as some may think, but no matter how small, they are a problem.

However, I did hear that the rules are going to be changed in some ways to combat what you have said. I for one am very interested in what the Mods/Admins do about many of the problems you have stated above. I cant wait to see and I trust that they will be changes for the better - for the innocent regions at least.
Jocabia
08-03-2006, 20:22
I think it's notable that this is the only aspect of the game that is not volutary. I don't have to be a part of the UN if I don't wish. Don't have to deal with wars if I don't wish. If I don't want them, no issues. I can get involved in debate or not, RP or not, regional politics or not. However, invaders force you to participate and declare victory when you don't, tearing apart your work in the region or forcing to you to seek a solution to them. It is the ONLY part of the game you cannot voluntarily avoid. It's clear it was an unintended side effect of game mechanics and there is no reason why it can't be corrected by making participation by regions voluntary.