NationStates Jolt Archive


Do what I tell you, darn nation!

Bindahae
28-01-2006, 19:44
What's with the seemingly random nation updates; even ones which go against choices I've specifically made by addressing issues?

As a single example: I chose to support voluntary voting. Now the description says voting is compulsory, and added compulsory military service just for the hell of it. (Before that, at one point it said that voting was voluntary and compulsory in the same sentence).

Is this kind of thing typical? I don't mind unexpected results of the choices I make on issues (that's part of the fun), but if the program is going to ignore the choices completely, then what's the point of bothering?

So what's the story on this sort of thing? Normal? Weird fluke?

Also... is there any way to get pro-active about the nation, and make new policy to effect changes, rather than just waiting for issues to trickle in?
Ceorana
28-01-2006, 19:59
What's with the seemingly random nation updates; even ones which go against choices I've specifically made by addressing issues?

As a single example: I chose to support voluntary voting. Now the description says voting is compulsory, and added compulsory military service just for the hell of it.
Compulsory military service was in the first paragraph, correct? That line cycles between a bunch of things that your nation is, so it probably has compulsory military service.
(Before that, at one point it said that voting was voluntary and compulsory in the same sentence).
That would be in the third paragraph. That's a result of a not-very-complicated game engine: you contradicted yourself on an issue less than four issues away, so it displays both.

Is this kind of thing typical? I don't mind unexpected results of the choices I make on issues (that's part of the fun), but if the program is going to ignore the choices completely, then what's the point of bothering?
Sometimes you get unexpected results, but you can almost always figure out what your issues affect. The issues only directly affect the first sentence of the third paragraph, everything else is determined by hidden stats.


Also... is there any way to get pro-active about the nation, and make new policy to effect changes, rather than just waiting for issues to trickle in?

Nope.
Bindahae
28-01-2006, 20:12
Compulsory military service was in the first paragraph, correct? That line cycles between a bunch of things that your nation is, so it probably has compulsory military service.Hmm... I don't mind that so much, as I at least haven't taken a stand against it yet. It's the compulsory voting that annoys me, as I specifically shot that down when the issue came up. That's what confuses me. The system asked me about compulsory voting, I answered "no way in hell" and yet my nation ends up with compulsory voting.

Ah well.

That would be in the third paragraph. That's a result of a not-very-complicated game engine: you contradicted yourself on an issue less than four issues away, so it displays both.I don't think I could have contradicted myself on that issue. It has only come up once.

Unless there's some other issue that would tend to lean things in that direction, but even then the specific issue question should carry more weight... I'd think.

Sometimes you get unexpected results, but you can almost always figure out what your issues affect. The issues only directly affect the first sentence of the third paragraph, everything else is determined by hidden stats.Yeah. Everything there seems to tie into my decisions. The results seem geared toward taking any decision to the absurd, but I can at least see what it came from.

Nope.
Bummer. Now I have to try and learn patience. :headbang: :D

Thanks for the response!