NationStates Jolt Archive


Help design a fantasy army!

The Horde Of Doom
15-12-2005, 22:01
Recently I've joined a little rp called Mythology Earth. I play the Goblins, a group numbering around 50,000. Now, I'd say my military is about 5% of my population, so what I want is this:

Can any one help me design a military?

I was thinking on basing it off of Warhammer fantasy(Goblins only). So can some one help me with numbers(e.x.: 500 spearmen)? I would like a well balanced army, but very mobile. Think Mongols. Any suggestions?
The Helghan Empire
15-12-2005, 22:08
I can help. Can you provide a link to what the goblins are like (unit types? weapons? etc) on Warhammer?
The Horde Of Doom
15-12-2005, 22:14
Right here:
http://us.games-workshop.com/games/warhammer/orcs/catalog/default.htm
Keep in mind only the Goblin units. If you click on a miniture it gives a short description of what they do.

Oh and I will edit the Squigs: My troops can ride them and fight.
The Helghan Empire
15-12-2005, 22:59
Your army is totaling 50,000 units? I can whip you an army up soon.

EDIT: I see that some Goblins are also regiments. Do you want them to count as one being? Or a group of beings of your numbered choice?
The Horde Of Doom
15-12-2005, 23:15
If you can order infantry and calvary and such into regiments, but include how much are in a regiment. Your choice for how many are in regiment


And I only have a military of 2500, 50,000 is my total population.
The Horde Of Doom
15-12-2005, 23:53
Bump for riz-ponse
The Selesnyans
16-12-2005, 01:36
Well, let's look at goblin mentality: cowardly when alone, brave with numbers, and uses speed and distance over brute force. Thus, we want a balance of large regiments and skirmishers. To represent this, we'll divide the forces into ten identical subarmies for more efficient organization and greater mobility.

Ten Hordes:
Two hundred fifty per Horde:

Two regiments of spearmen, ten men wide and five men deep. Spears are roughly twice as long as the goblins are tall, and they have small shields to inhibit ranged attacks, while leather armor cushions lighter injuries.

One regiment of bowmen, twenty-five wide and two deep. Leather armor protects them without inhibiting their dexterity. They aim with the help of a lead goblin with a longspear that points where the bows should go, using experience with trial and error to figure where and when to fire.

Ten formations of wolf riders, each with five riders. The wolf riders are armed with scimitars for melee combat and shortbows for ranged fighting and raiding. The wolves have no barding, and the riders wear scale mail.

Two formations of skirmishers, each with twenty-five warriors. These guys are armed the same as the wolf riders, but have cloaks and dyed leather to protect themselves instead of scale mail, allowing them to hide rather than ride away in case they come under attack while attacking.

Aside from this basic combat equipment, the goblins are naturals when it comes to digging, and they tend to burrow under enemy walls when laying sieges to either provide easy access to the enemy base or collapse the wall without risking troops (that aren't digging.) When besieged, they tend to use traps and cavern ambushes more than walls.
The Horde Of Doom
16-12-2005, 02:21
Gracias amigo!