NationStates Jolt Archive

A Brief Explanation of Random Kingdom Politics

Random Kingdom
20-11-2005, 00:16
Since I'm sure that there's people that have seen the way I RP my government and scratched their heads, and I feel I haven't written much about my nation for ages, so here goes... (I may adapt this for Wiki, but I don't feel like doing it there yet)

The Ideology

Random Kingdom is officially a direct democracy with a planned economy (this results in a large grey-market sector)

The Hierarchy

NB: I wasn't able to upload the attachment I wanted to upload. Just imagine a circle with two additional inset circles (a circle with two outer rings like a target).

The hierarchy of Random Kingdom government is better expressed a circle with three outer rings than a pyramid with separate sections.

The outer ring is the PROLETARIAT. This is the entire organic portion of Random Kingdom, the legislature and the electorate. The Representatives are placed on the border between this and the inner rings. Since it is both above, to the side and below the inner rings, it influences, is equal in power to, and is influenced by the inner.

The inner ring is the LOCAL CORE. This includes the Enforcers, augmented organisms that assure the flow of the government, and the Prefecture System, a network of computers that do the same job. It is the gate between the proletariat and the Core, and does not actually produce its own law.

The innermost circle is the NATIONAL CORE, a supercomputer network that parses law, resolves ties, directs both the Enforcers and the Prefecture System and sometimes makes its own judgement.

Lawmaking in Random Kingdom (An Example)

A proletariat member or Enforcer creates a proposal that is sent electronically to the Prefecture System via a local network uplink.
The proposal passes into the Core's ROM and is checked by the onboard AI against criteria for an illegal proposal, and a spellchecker. It is then uploaded onto a waiting list.
When the proposal is entered into the voting process, the proletariat and Enforcers can vote against, for, or confirm an abstain (not voting will result in the Core making a decision on the absentee's behalf based on previous voting patterns.
Ties are resolved in a similar method to the above. If the vote passes, the proposal is broken down into code and fed into the Enforcer implant network, which allows the Enforcers to ensure the adherement of the law. It is also supplied back into the PS, and applied everywhere. If it is rejected, it is kept in the system and blocked from resubmittal for a month.