NationStates Jolt Archive


War?

Pasture boy country
07-06-2005, 18:44
I'm really new here and I havn't found any info on the site about invasion, war etc.
And where can you see how big your army is?
My region talking about an invasion and ask me if I would like to join? What do I do?

Can someone please tell me where to find info about how you invade, join etc?

I mean, practically.
Frisbeeteria
07-06-2005, 19:42
http://img.photobucket.com/albums/v488/frisbeeteria/moved_sm.jpg to Gameplay.
Crazy girl
07-06-2005, 20:19
Basically, invading (gameplaywise) is moving your UN nation to another region together with some friends who also move in their UN nations. You all give your endorsements to one of your friends (or they all give it to you) making sure your invasion leader gets more endorsements than anyone else in that region you have invaded. That will make your leader Delegate at the next major (daily) update. (Whoever has most endorsements at update the Delegacy in that region).

This gives you regional controls when there either is no founder, the founder has ceased to exist, the founder is outside the region, or the founder has allowed Delegate access to the regional controls.

Regional control means power to:
change the World factbook entry at the top of each page
Ejecting and banning nations
Removing nations from the banlist
Passwording a region or removing the password.

Keep in mind, as an invader Delegate, you are tied to certain rules:

If you eject a native, you must remember to remove him from the banlist immediatly.
If you password an invaded region, you must telegram the password to all natives immediatly, in a clear way (no riddles or other tricks)
You can't eject too many natives (about 10% is an unofficial guideline, but best is not to get even close to that)

And for all invaders (but also all natives): no spamming regional happenings. No spamming Civil HQs. No spamming other people's telegramboxes. No more than one UN nation per player/per computer.

Anymore questions? (I may have forgotten something here...)
Pasture boy country
07-06-2005, 21:44
Basically, invading (gameplaywise) is moving your UN nation to another region together with some friends who also move in their UN nations. You all give your endorsements to one of your friends (or they all give it to you) making sure your invasion leader gets more endorsements than anyone else in that region you have invaded. That will make your leader Delegate at the next major (daily) update. (Whoever has most endorsements at update the Delegacy in that region).

This gives you regional controls when there either is no founder, the founder has ceased to exist, the founder is outside the region, or the founder has allowed Delegate access to the regional controls.

Regional control means power to:
change the World factbook entry at the top of each page
Ejecting and banning nations
Removing nations from the banlist
Passwording a region or removing the password.

Keep in mind, as an invader Delegate, you are tied to certain rules:

If you eject a native, you must remember to remove him from the banlist immediatly.
If you password an invaded region, you must telegram the password to all natives immediatly, in a clear way (no riddles or other tricks)
You can't eject too many natives (about 10% is an unofficial guideline, but best is not to get even close to that)

And for all invaders (but also all natives): no spamming regional happenings. No spamming Civil HQs. No spamming other people's telegramboxes. No more than one UN nation per player/per computer.

Anymore questions? (I may have forgotten something here...)

Thank you for a really good answer... :)