NationStates Jolt Archive


An Essay on Invading, Defending and the Region-State

Wandering Philosopher
07-04-2005, 15:22
AN ESSAY ON INVADING, DEFENDING AND THE REGION-STATE
The below is my personal opinion and does not represent that of any region, organisation or other individuals.

It is a well known fact of life in NationStates that, if you so happen to live in a founderless region, there is a strong possibility that your region will be attacked by so-called "invaders". It is also true that, if this is to happen, it is more than likely that uncounted legions of so-called "defenders" will appear as if by magic to counter-attack and drive said invaders from the region. In this essay, I will discuss the facts of invading, asses its goods and evils, and attempt to make a new, thought-provoking and innovative conclusion which, with any luck, will resonate throughout the invader and defender communities.

Firstly, I will look at the invaders, as they are the catalysts to the whole reaction. The whole invader/defender situation is brought about by invaders - either organised or no - and without them it is an undeniable fact that defender organisations would not exist.

To begin this section, I will examine why invaders raid, and their motivation to continue even in the face of often very hostile and occasionally person verbal attacks made against them by many defender organisations (much, in my opinion, to the detriment of their cause and standing), in particular the defender organisation "TITO".

Invaders undoubtedly enjoy raiding. They gain the opportunity to play NationStates - at its basis a dry game of simply answer issues - into a vaguely action-oriented game of offence, defence and tactics. It is also true that many invaders enjoy the organisation of their groups - particularly in the most famous raider organisation "The DEN" which offers ranks, promotion and the ability, eventually, to actually organise raids and command others to carry them out.

Of course, this is all well and good, but defenders are often quick to cite the damage that they cause - interfering in regions, destroying their schedules, deleting their factbooks and generally getting in their way for no real reason. They are, to an extent, correct - unscrupulous invaders do undoubtedly cause a great deal of damage to regions that they invade regions - but invasions can also be a great way of simulating activity in regions, an occurrence I have seen many times.

Regardless of the goods and ills that benefit or damage a region (and it is undoubtedly so that invaders are not ALL bad), it is a simple fact that having someone else's flag flying above what is to a native YOUR world factbook is humiliating, and doing it provokes anger and occasionally hatred from the natives. It is therefore understandable that they call in defenders to break up what could otherwise become colonisation, and the defenders are always happy to oblige.

The defenders themselves espouse a strong moral argument when questioned about their motivation to continue - but I find this argument silly in the extreme. In a world where leisure time is precious, why does anyone honestly believe that literally hundreds of people will spend hours at a time in order to help the 'poor', generally middle-class Americans and Europeans, by improving their standard of enjoyment of a free-to-play text game.

Many defenders would probably call me cynical, but I don't believe that people honestly spend in some cases hours per day achieving this. It's undoubtable, in my mind, that if the "moral argument" was all that was keeping defenders in the game most would have left, apologising profusely for their lack of time to support such a GOOD cause, long ago.

It is clear in my mind that defenders enjoy the counterattack as much as invaders enjoy the attack - defender organisations are more popular simply because they have the added bonus of knowing that you're doing the "right thing" and "fighting for good", and because the native nations applaud your rather than flame you. At the end of the day, the same kind of person is going to become a defender as is to become an invader, the only difference being that most defenders, having been so for a week or two, become so sucked-in by their own espousement of moral virtue that they honestly believe that by helping others in an online text-game they are a force for good in the world.

Defenders are not, however, perfect by any stretch of the imagination. The region "Hong Kong", recently defended against an invading force, was passworded by their so-called liberators before their delegate lost his status as such. This has left the now tiny region completely inactive with native nations dying off at an alarming rate. Recruitment is impossible, and any new nations wishing to join the region are unable to do so. Either the defenders involved did this deliberately in order to deny the invaders a target (my personal belief) at the expense of both a region and the natives they believe they are out to defend, or it was incompetence. Either way, these people should not be in the business of defending.

We can only be thankful that in this instance the organisation involved was not a major organisation. I am sorry to say, however, that they are not the only ones, and the list of those who do this also, either through incompetence or through an over-bearing desire to "win" against the invaders who, as long as there is a supply of founderless regions, will always exist. The Ten Thousand Islands Treaty Organisation (the self-styled TITO) has done this on three separate occasions to my knowledge, and have, indeed, invaded two invader organisations (including "The DEN" and "Empire of Power", the latter of which was actually refounded by the TITO leader and founder, Grub).

The Ten Thousand Islands Treaty Organisations is, in my opinion, an example of where defending and its philosophy has been taken too far. Whilst the defenders in ADN and the Rejected Realms Army are merely the flip-side of the invader coin, "TITO" actively seeks out and destroys invader organisations where possible, is responsible for most of the defender misconduct I have witnessed and appears to be carrying out a policy of "target-denial" as I have explained above. This, in my mind, completely destroys the moral high ground which defenders claim and to which there is some truth, although less in my mind than the defenders would claim.

Regardless of that particular example, I see both invaders and defenders as an unwanted and largely meaningless element of game play. I am a student of history, and greatly enjoy the period before the First World War where the powerful European Empires struggled to maintain the balance of power under increasing threat of war, and often conducting war-by-proxy in their colonies. This is the kind of society I can see emerging in NationStates if defenders and invaders are removed and replaced with the wide-spread idea of the "Region-State" made up of a government of member nations, controlling its own military of UN nations which are used to further its own national interests rather than fight some pointless war of unprovoked aggression or the equally meaningless anti-aggression which is so often touted as being morally correct.

As it stands, the Region-State does cannot exist as it rightly should. If such a region were to attempt to make its presence felt abroad, it would be hastily beaten down by the massed ranks of defenders. On the flip-side, if such a region were to lose its founder, such a region would be quickly invaded for little to know reason by invaders seeking a new prize.

Saying that, there are several noble experiments on-going in regions around the globe, for example in the now dead Venice, a rare few of the (unfortunately and perhaps unavoidably) largely isolationist German regions and one or two of the British regions, notably Great Britain and Ireland.

Defenders and Invaders are the antithesis of the Region-State. Their somewhat childish and rather pointless mode of play - attacking and defending merely for the sake of it and not to further any larger aims or goals - is completely at odds to my view of the Region-State which would use invasion merely as a tool - a means to an end rather than an end in itself.

I am now firmly of the opinion, despite spending time in both the invader and defender camps, that both such organisations are completely and utterly pointless; other than to achieve a quick rush of excitement as you realise that you, along with others, have managed to thwart the plans of others and achieve something that you alone could never have accomplished. The Region-State I believe has the opportunity to provide both, but it a largely constructive way.

Not only will the style of play inside a Region-State be enjoyable - with members providing both military and political input to the region - but the added benefit of having others alongside you, also tied together in the same organisation over which you all have control, allowing you and the organisation as a whole to strike well above its weight in NationState society. The real people who deserve recognition, praise and the ability to become household names in NS are not the leaders of the tit-for-tat attack and counterattack organisations of raiderplay, nor the founders who merely chose a region name and typed it into the keyboard, but those who run the Region-States of NS. Those create, shape and direct the regions that really make a difference, break the mould, and a achieve greater things.

In my mind, there is a lot in NationStates that can be improved, a lot that can be built and a lot that should be discarded. In my mind, defenders and invaders should be the first thrown to the lions, and the Region-State the first to emerge from the whirlpool of ideas that makes up the NationState society in which our virtual nations exist.
Narsamem
07-04-2005, 15:47
The 'essay' is repeated if you had not noticed.

Furthermore,

Neither the stucture, logic, or premises are entirely sound
[I would give specific examples but I am lazy (yes, I am lazy)]

and also,

The concepts professed are neither "new" nor "innovative", as they have been previously expressed — although perhaps not so formally — before.
Cosmo Kramerica
07-04-2005, 15:56
... you know what I havent had in a while? big league chew


interesting essay but i wouldnt think invaders and defenders are pointless
Wandering Philosopher
07-04-2005, 16:08
The 'essay' is repeated if you had not noticed.

Furthermore,

Neither the stucture, logic, or premises are entirely sound
[I would give specific examples but I am lazy (yes, I am lazy)]

and also,

The concepts professed are neither "new" nor "innovative", as they have been previously expressed — although perhaps not so formally — before.
I have fixed the layout. If you must criticise something I spent an hour writing, please elaborate, don't just say "Well it's rubbish and terrible and wrong and you cant spell and I hate you". That makes you sound stupid.
Santa Barbara
07-04-2005, 16:36
I disagree that the region-state "should rightly" exist at all. This game is called, after all, NationStates...

And why so many people choose to 'roleplay' as soldiers within an army, rather than a nation-state with an entire army, is beyond me. Why did they come to this game in the first place? Why aren't they playing something more like this game (http://www.battlemaster.org) or, if they really want action any one of the highly successful FPS or third person strategy etc games?

What they (mostly the invaders, who started all this) do is and always has been a perversion of what the game's intent is. At least, that's what I've always thought.

NationStates is a free nation simulation game. Build a nation and run it according to your own warped political ideals. Create a Utopian paradise for society's less fortunate or a totalitarian corporate police state. Care for your people or deliberately oppress them. Join the United Nations or remain a rogue state. It's really up to you.

That's what you get when you first come to nationstates.net. I always rather liked that.

But in the invading business, you have no 'people'. You aren't oppressive, you just ruin the game for other people by forcing your way of playing it on them (either invade or defend your 'region' against people 'usurping the UN delegatecy' and 'ejecting' natives and all sorts of things completely nonsensical to "nation simulation").

There are no politics, only the organizational workings of what are basically clubs of little boys playing soldier where they're not wanted, and feeling especially good because they aren't. They see "annoying and frustrating other people" as "strategy." Or at least, the desired goal of it, since you guys NEVER hit 'defenders' themselves, who would be open to your style of playing this game. Instead you always hit roleplaying regions or people otherwise not. Basically, the ones less equipped to defend. That's not strategy, that's the tactics of a buncha boys playing soldier and incidentally putting the kindergarten-kid's head in the toilet. Your ranks are the equivalent of little boys giving each other high-fives after they do that.

Oh, and you feel political because it's "wars by proxy." A euphemism for, "strategy that works best against noncombatants." Somehow in all this you feel a sense of honor too. Maybe my sense of honor is warped. The goal of gameplay is not to make other people stop playing, nor is it to force them to play. It's to get enjoyment out of it, and unlike in nation-roleplaying your enjoyment is at the cost of others'. If invaders attacked defenders, there'd be no problem.

But it's too much to expect the 'warriors' to actually fight 'wars' with each other.
Wandering Philosopher
07-04-2005, 16:55
Santa Barbara - who are you talking to? I am not an invader, am not defending invaders and have actually called for the disbandment of invaders, as you would know if you'd cared to read before starting on a tirade of pro-defender propaganda. In actual fact, I have no interest whatsoever in either defending or invading. They are both purposeless pursuits taken upon by people who SHOULD be playing "Battlemaster" or "Nukezone".

As for the part directed at me, than on Region-States, of course you may roleplay as a nation if you wish, but very few people do. Of the 80,000 real nations in NS only a few dozen RP on the forums, and maybe 400 more on regional boards. In total I would say that there haven't been more than 2,000 nations that have RPed in the history of NS, and that is an optimistic estimate.

Something people fail to realise is that NationStates, at its heart, is a very boring game. All you do is press some buttons to answer issues that make little bits of text change at the top of your screen over a period of weeks. If that was all there was then people would (and have) left in droves after the first week or two. There are, however, regions through which you can interact with "real people". I find this much more fun, and 99% of NS seems to agree.
Santa Barbara
07-04-2005, 17:15
I don't care if 99% agrees with you. I doubt 99% would agree that ruining the game for the 1% who puts the most creative thought and effort into the game is perfectly sound. Roleplaying is NOT just answering the issues, which you don't seem to understand.

And frankly invader/defenders aren't interacting with real people any more than any RPer. "The Private 1st Class of Danville" isn't a real person. There is a real person behind every nationstate, but that holds true for... well, every nationstate. (Well there are probably a few bot exceptions.)

"Pro-defender propaganda?" Defenders are - as invaders quite clearly explain to those they invade - necessary when there are invaders. You either defend or you get invaded. The DEN is notorious for offering criticism of the invadee's "poor defenses" because they simply weren't 'attending' to that. They love to mock roleplayers for basically not having played the game the way they do. This pisses me off, so no my rant was not directed at you, as you correctly concluded.

Blah.
Wandering Philosopher
07-04-2005, 18:49
How would creating Region-States as the norm "ruin it for the rest of you"? How will it prevent international incidents from working? How will it prevent regions putting RolePlay sections in their forums as normal? How will it stop you from simply founding your own region and passwording it? I dont want to destroy roleplay, I want to get rip of RAIDERPLAY on both sides, because they are both just opposite sides of the same pointless coin.
Ze Ides of March
08-04-2005, 11:17
aren't there self-serving militaries that aren't self-righteous already? eg:The Gatesville Militia, Spring Creek Military Defence Force
Pope Hope
08-04-2005, 11:33
Gatesville has a purpose for their army and they're at least self-righteous to brag about it (not saying this is a bad thing, who isn't proud of their armies). I've never heard of the other one.

Anyway...as a long-time defender myself, I find flaw in a lot of your logic here. Firstly, you can't see inside people's minds, so you don't know why they're choosing to do what they do. Some invaders are role playing as imperialists and aren't just in it for the "rush." Some do have a larger goal. The goal of the Atlantic Alliance was to control the UN vote by assimilating or taking over enough regions to make this possible, for instance. Other invaders want to build on their "empire."

As long as the game allows for invaders, there is a need for defenders, and many are in it for not just the moral reasons, but because of their own experiences. Hence, I know how much it can suck to have your region invaded. My region was invaded on numerous occasions when we were founderless, and though they were never successful, they still had a negative affect on our region--we were disrupted, our population went down as nations lost interest and stopped playing or moved to a more "secure" region. Defenders helped us out in more ways than one, and hence we joined them, so we can return the favor, and help keep other regions from experiencing what we once did.

I can't speak for the invaders, but some defender groups have grown quite close. Sharing the same ideals and working/playing together all the time is more than enough to keep them going, and they don't stop playing if there are no defenses for a set amount of time. We're there for a purpose, and we're friends with a lot in common...that's why we do what we do.

That's about it from me because I haven't slept all night; must go do so now. Be back later.