UN Peacekeepers
01-04-2005, 17:37
As the new regional delegate of the old region The Kingdom of the Midlands, it is my duty to bring immigration to this glorious region which has seen greater days. Many of the nations currently in the region have been in it for over a year and most new members are puppets while old members are slowly dying off. However, recently my other nation (Nanakaland, not in the UN) has brought back the map (with some slight modifications to the old map to make it larger) and has created new forums (the old TKotM forums have been long dead, back when the main admin and region cartographer - Last Anarchy Order - left NationStates).
Now, with the delegacy, UN Peacekeepers is setting up an advertizing campaign to make people aware of this old region before it dies off. Why move into The Kingdom of the Midlands? I have many reasons:
Safety and Security
Password protected to prevent gameplay invasions.
A massive roleplay alliance of all members that includes mutual defense.
At over 20 members, it's large enough to be safe but small enough for everyone to be noticed.
Smart Forums
Using InvisionFree, one of the most trusted and used off-NationStates forums by the NationStates community.
Unique level access system with over ten levels of security makes it so private regional information stays private.
Forum layout makes it easy to know exactly where your post goes.
Amazing Map
Simple to view and yet complex enough to include any nation that wants to be on the map.
Easy to expand to the south and northeast if all of the map slots are filled.
There are many more reasons, too, including a friendly community of the region members and fun wargames that can be possible within the region.
To join The Kingdom of the Midlands, you must first move to the region entitled TKotM Immigration where your membership will be speedily verified and then you will be given the password for the region. Exceptions may be made to friends or puppet nations of current region members.
Now, with the delegacy, UN Peacekeepers is setting up an advertizing campaign to make people aware of this old region before it dies off. Why move into The Kingdom of the Midlands? I have many reasons:
Safety and Security
Password protected to prevent gameplay invasions.
A massive roleplay alliance of all members that includes mutual defense.
At over 20 members, it's large enough to be safe but small enough for everyone to be noticed.
Smart Forums
Using InvisionFree, one of the most trusted and used off-NationStates forums by the NationStates community.
Unique level access system with over ten levels of security makes it so private regional information stays private.
Forum layout makes it easy to know exactly where your post goes.
Amazing Map
Simple to view and yet complex enough to include any nation that wants to be on the map.
Easy to expand to the south and northeast if all of the map slots are filled.
There are many more reasons, too, including a friendly community of the region members and fun wargames that can be possible within the region.
To join The Kingdom of the Midlands, you must first move to the region entitled TKotM Immigration where your membership will be speedily verified and then you will be given the password for the region. Exceptions may be made to friends or puppet nations of current region members.