Debugistan
07-01-2005, 04:57
Here are some of my thoughts on region crashing in NationStates. Why do I write this? Because I do believe that every honourable region crasher is doing the right thing. Because I think I have enough experience in this field for my opinion to be valuable, and because I think that existing region crashing organizations - and traditions - do not fully meet their goals and the way of a true warrior.
Before I start my rambling, remember one thing. If you see this stupid, consider it all a RP. Yes, I do enjoy role playing. But if these thoughts reasonable for you, take a deeper look, and think a bit. It won’t hurt.
On the purpose of raiding:
Many people who haven’t ever raided do not understand why the hell we do it. Some clueless people claim that we do it because we are little cowards and bullies. Others answer - just for the hell of it. Now, I personally raid simply because I like it. I do really enjoy it. I do enjoy the battles that go on in NS. The time when one waits in the region wonder if all people will gather unnoticed, or will someone leak the mission? I enjoy the time after endorsing our point man, when one sits and waits thrilled, not knowing if the delegate will wake up and notice the strange increase in one nations endorsements or not. Even more I enjoy the endorsements race, when another crasher group pours in and starts endorsing one of themselves in order to defeat us, kick us out. I find these moments my best experience in NationStates. Of course, it is a beautiful thing to finally see your flag on the top of the region, but if the battle was massive and good, the outcome doesn’t really matter. Plus, I do enjoy all the role play connected with this: generals and privates, good guys and bad guys, spies and politics. The best thing about all this is that no one might actually get hurt. That’s right, no one gets hurt. Well, no one except maybe the ego of some people. And this ego would probably be hurt as much by a role play war.
Now you will say, “Now I see the light, it is fun as hell, but think of the poor natives! What is good for them out of all this?” Well, I might ask in return, “How does it hurt them?” True, it might be annoying to wake up in The Rejected Realms. True, regional recruiting might be stopped for a day or two. Is that so bad? No. It’s a mere annoyance. Heh, if there was any real damage done, like natives loosing their nations as loot for raiders, I would be the first one to speak up to ban region crashing. But - unlike in real life wars - no one gets killed or hurt anyhow. No one even gets bruises. And in return for that small annoyance natives get what I call a “forced evolution”. After invasions some regions return to normal life. Some, instead of getting back to old ways, decide to improve themselves so that invasions can not happen again. Invasion forces a sleepy and happy-with-itself region to move forward - create a regional guard, create more stable government, pay attention to regional security. Overall, it encourages them to enhance their region, because the bigger it is, the less possibility for it to get invaded. It takes both fire and pressure to turn carbon into diamond. Region crashers are this fire and pressure.
Invasion also makes an audit of the region. Is it strong? Can the current government solve the crisis, or is there a need for a new one? Is the region actually free? Has the current delegate support of the people? If he has, he will get re-elected. If not - he won’t. Governments of regions stopped being accountable for people a long time ago. How can they be accountable? Admit it, besides maybe recruiting - and organizing role play - there is nothing for a government to do. They just sit trough their term, happy with another role play term. It is nice to be called a senator, and not have to work for that. There are no social issues here, and a government can not show that it is making life of the people any better. Invasion is what forces it to be accountable. If government is doing its job, a region cannot get invaded, or invasion only benefits it.
Also, a passive benefit of raiding that is more like a side effect, and happen no matter you want it or not - region crashing makes this game more realistic. This is a political simulation, right? And in real life, international politics isn’t a fluffy chat room. Crisis happens, wars erupt and sometimes you can do nothing about it. Sure, living somewhere in Western Europe, world might look a nice place and it might seem that all trouble and wars are far, far away. Well, actually they are far away - in Africa which is constantly at war, as well as half of Arabian world, South America, Far East…. And, once in a generation our Old Continent gets shaken up really bad, worse, then anywhere else in the world. War always was, and always will be a part of human’s nature.
Finally, there is last purpose of region crashing. There are almost 15 000 regions out there. Out of them only 2400 have delegates. Heh, half of the region in NS have less then 5 nations in them, and last regional happening or message on the Civil HQ dates back to it’s founding some 300 days ago. They are simply failed experiments forgotten by founders and serving as puppet parking lots, or as mass graveyards. If a region like that gets stuck by an invasion, it either might come back to life because of the attention it receives, or it might die out sooner and give space for more willing founder. There is no fun in attacking such regions, but this is a duty that all region crashers in NationStates should take up.
A perfect raider organization should try to give as much fun fighting experience as possible. Sadly, sometimes people forget that it is only a game, and take up fighting too personally. And then flame and slander, wars erupt that leave no one happy, a foul taste in everyone’s mouth. Also, a region crasher organization should make as much “audits” as possible, and after making one quickly move on another one. Every day when you are not taking over is a wasted day. Sadly, sometimes people get too greedy for power ad control, and decide to make a region their colony. While it is ok to act that way for an army of a big imperial region, that attacks only once in a while, a raider organization should never be imperialistic. It simply distracts it from its main goals. A perfect organization should continue at “auditing”, “forcing evolution” and making this game realistic for everyone instead of trying to make colonies. Also, a perfect region crasher group should not act like vultures, and should not go for an easy win after a region was just left by another group. This only prevents the region from opportunity to use the gifts of invasion and become diamond. Also, as I outlined already, a perfect raider organization should never forget its duty and try to liven dead regions, or at worst, “clean up” NationStates from time to time.
On the warriors:
Why have all region crashing groups sprung up? It happened because humans are warriors in nature. Every year, humankind's history is marked with a war on one or another spot of the planet. I read somewhere that there was a period of 2 years in human’s history, when it was a complete peace. Well, I would easily believe that war that was going then was simply forgotten or “missed” by historians. Defender and Invader organizations came to life because people wanted to fight in this game. The only difference between them was role play theme. One side decided to play the good guys, while the other picked up role of bad guys. It would be very nice, if it left that way, but sadly, some people forgot that this isn’t real, that this is only a game, and everything suddenly became personal. It became personal not only for certain individuals, but for whole organizations. The amount of hatred and anger flowing to both sides is far too great, now. This river of hatred not only ruins game for everyone, but also develops certain traditions in both organizations and individuals, that are more directed to hurting opponent personally - instead of fight him honorably. It is only a game, and after a fight, opposing commanders should shake each others hands instead of giving last strength to flame each other. This isn’t a way a warrior should act. It seems that principles of many region crashers became to shout loud, flame hard, kick it where it hurts when your opponent is lying down, and be ignorant and blind to what your opponent has to say - simply because you label him as arch enemy already. And an arch enemy is a complete moron, right? I think that this is wrong. In my humble opinion, each warrior-in-heart even while playing a game should act on five principles.
Loyalty. One in the field is not a warrior. Your comrades in arms trust you. They give you their trust, the greatest thing what anyone can receive from another man, and it is low and wrong to misuse it.
Discipline. It goes hand in hand with loyalty. No one is asking you to spend endless hours at night at your computer. But if you joined with your comrades, be sure to do what you promised, arrive on time and do not destroy their fun with hasty and unneeded actions.
Respect. If he is your comrade, your fellow warrior that fights next to you, doesn’t he deserve your respect? What if he is your opponent? He is a warrior, just like you. Even if he lost, he stood back, and fought. Doesn’t he deserve respect for that? He won, but he won with honor, and he doesn’t try to humiliate you. Doesn’t he deserve respect for that? No matter, if he isn’t fighting you, and is a native. You invaded his homeland, and he is polite with you. He doesn’t insult you, and he is a nice and polite host. Doesn’t he deserve respect for this?
Honor. Even if people you are dealing with do complete opposite to what was said about respect it doesn’t mean that you can lower yourself to their level. If you are dealing with a spammer - do not spam back. If you are dealing with a slanderer - do not slander back. Do not flame back, nor try to humiliate your opponents at every possibility. Why? Because a true warrior doesn’t act like this. Always try to be polite, always follow rules of war, and stand as example to your comrades.
Rectitude. This can be defined as “Always do the right thing”. If you know that you are right, that you are acting right, never stop no matter what are the consequences. It is up for an individual to decide what is right and what is wrong for him. But once he makes this decision, he must always follow it.
Why one should act according these principles? Why this is better then good old “An eye for an eye”? One should act like this, because if you act like warrior, you will be treated like one. Even if it is hard sometimes, we all are humans and we all get angry, we have to do our best to elevate ourselves. And if we are doing our best, no one can ask for more.
On the organization.
One in the field is not a warrior. Without brothers in arms a raider cannot do much. This is where warrior clans step in. In order to be able to fight in NationStates, warriors must organize themselves into large groups. As we see in the current situation, there are several major region crasher groups (DEN, Invaders, TITO, AND, RLA) and a lot of smaller groups. I shall not discuss here what makes them bigger, and what the differences between them are. There would be lots of pages of writing on this. Instead, I will offer my thoughts what should be the perfect region crasher organization. In my opinion, there are five elephants, five pillars that hold a really successful warrior clan.
First and foremost what is needed to be successful is dedication. Without dedication, without acknowledging one’s duties and privileges as a region crasher, organization can not be successful. It is important that that dedication doesn’t concentrate only on the top of leadership pyramid. It is very important, that all warriors acknowledge their part in the organization. Of course, the leader should be more active and dedicated, but each trooper should devote at least some of their daily free time for the success of whole clan.
Second, but a no less important pillar of successful organization, is trust. It is hard to trust someone you can not look into the eyes, but it is necessary. Instead of thinking, that trooper might be a spy, until he proves otherwise; leader should think that every trooper is genuine, until he proves otherwise. Nevertheless, troopers should fully trust their commanders. If there are any doubts, these must be addressed immediately, because a simple distrust may end up in missed winning opportunities, and personal feuds. If a leader looses trust of the troopers, they must immediately bring it up. Otherwise time and energy will be wasted on secret discussions that always are completely fruitless. If a trooper loose trust of the leader, if the leader gets even slight evidence, that the trooper is not worthy his trust, he should remove compromised trooper from organization immediately. It is better to be wrong, then sorry.
And here comes in action the third pillar - qualities of the leader. Of course, the leader has to be an example for the rest of the troops. It is absolutely a must for him to act on the 5 principles - Loyalty, Respect, Honor, Discipline and Rectitude. But that is not enough. To maintain sufficient level of dedication, he must not only show an example, but also know how to reward the worthy, and how to say a stricter - but not offensive - word for less motivated. To maintain trust in the organization he must be able to accept critics and questions of the troopers, as well as make strong decisions on who to admit and who to remove to. The leader has to be completely unselfish, and understand that his duty in the organization is not to win battles, but not to allow the troops to loose. Troopers are for winning, and leader is for not loosing.
Fourth pillar is the troopers. What troopers make up a successful region crashing organization? First of all, they have to follow the five principles. It is that what makes them warriors. If all troopers follow the five principles, trust each other are dedicated and understand their duties - nothing can stop them.
Fifth pillar - administration. It is very important how things are run in the organization. Import thing is to divide the organization into two parts - center, that makes decisions, and body, that does the action. Ideally, there is a single man in the center, and several dozens in the body. It is very important for all involved people to understand, that leading a raiding organization is a heavy burden, and everyone around should do their part to ease it. Leader should not be the eyes that gather information. Leader should not be the mouth that voices the group opinion. Leader should not be the fist that delivers fatal blow to the enemy, not the legs that retreats. Heh, ideally a leader should not be even the brains that interpret and analyze all information gathered through eyes and ears. All these must be troopers that make up the body. Leader of region crasher clan must be the central nerve system, that depending on gathered in the eyes and ears and interpreted in the brain information coordinate actions of mouth, fist and legs. If eyes can provide information, nerve system coordinate actions, and fist fulfill those actions the organization will be unstoppable.
If all five pillars are present, great future awaits the organization. If one or more is missing, organization might be successful only if its rivals have missing few more.
On the new knighthood:
As you could have guessed, I am writing all this not without a purpose. Together with my thoughts about region crashing, I would like to present you my new creation. It is a brotherhood of warriors, a new knighthood of NationStates - The Brother Knights of the War Temple of NationStates.
How will it be different from other region crasher clans? I plan to use everything I mentioned in this writing in it. In order to provide bigger battles and thus more fun for NationStates players, I plan to focus on cooperation between organizations, and joint operations. Of course, region crasher duties as auditors and revivers will not be forgotten.
I plan to gather warriors, who believe in the five principles, and I plan to enforce all five pillars of successful organization. I do not claim that it will be perfect, but hell, I will do my best. Can you ask for more?
Therefore, I announce Order of the Brother Knights of the War Temple of NationStates, with headquarters at region The Cathedral, and with first Grand Master Debugistan, officially founded.
Before I start my rambling, remember one thing. If you see this stupid, consider it all a RP. Yes, I do enjoy role playing. But if these thoughts reasonable for you, take a deeper look, and think a bit. It won’t hurt.
On the purpose of raiding:
Many people who haven’t ever raided do not understand why the hell we do it. Some clueless people claim that we do it because we are little cowards and bullies. Others answer - just for the hell of it. Now, I personally raid simply because I like it. I do really enjoy it. I do enjoy the battles that go on in NS. The time when one waits in the region wonder if all people will gather unnoticed, or will someone leak the mission? I enjoy the time after endorsing our point man, when one sits and waits thrilled, not knowing if the delegate will wake up and notice the strange increase in one nations endorsements or not. Even more I enjoy the endorsements race, when another crasher group pours in and starts endorsing one of themselves in order to defeat us, kick us out. I find these moments my best experience in NationStates. Of course, it is a beautiful thing to finally see your flag on the top of the region, but if the battle was massive and good, the outcome doesn’t really matter. Plus, I do enjoy all the role play connected with this: generals and privates, good guys and bad guys, spies and politics. The best thing about all this is that no one might actually get hurt. That’s right, no one gets hurt. Well, no one except maybe the ego of some people. And this ego would probably be hurt as much by a role play war.
Now you will say, “Now I see the light, it is fun as hell, but think of the poor natives! What is good for them out of all this?” Well, I might ask in return, “How does it hurt them?” True, it might be annoying to wake up in The Rejected Realms. True, regional recruiting might be stopped for a day or two. Is that so bad? No. It’s a mere annoyance. Heh, if there was any real damage done, like natives loosing their nations as loot for raiders, I would be the first one to speak up to ban region crashing. But - unlike in real life wars - no one gets killed or hurt anyhow. No one even gets bruises. And in return for that small annoyance natives get what I call a “forced evolution”. After invasions some regions return to normal life. Some, instead of getting back to old ways, decide to improve themselves so that invasions can not happen again. Invasion forces a sleepy and happy-with-itself region to move forward - create a regional guard, create more stable government, pay attention to regional security. Overall, it encourages them to enhance their region, because the bigger it is, the less possibility for it to get invaded. It takes both fire and pressure to turn carbon into diamond. Region crashers are this fire and pressure.
Invasion also makes an audit of the region. Is it strong? Can the current government solve the crisis, or is there a need for a new one? Is the region actually free? Has the current delegate support of the people? If he has, he will get re-elected. If not - he won’t. Governments of regions stopped being accountable for people a long time ago. How can they be accountable? Admit it, besides maybe recruiting - and organizing role play - there is nothing for a government to do. They just sit trough their term, happy with another role play term. It is nice to be called a senator, and not have to work for that. There are no social issues here, and a government can not show that it is making life of the people any better. Invasion is what forces it to be accountable. If government is doing its job, a region cannot get invaded, or invasion only benefits it.
Also, a passive benefit of raiding that is more like a side effect, and happen no matter you want it or not - region crashing makes this game more realistic. This is a political simulation, right? And in real life, international politics isn’t a fluffy chat room. Crisis happens, wars erupt and sometimes you can do nothing about it. Sure, living somewhere in Western Europe, world might look a nice place and it might seem that all trouble and wars are far, far away. Well, actually they are far away - in Africa which is constantly at war, as well as half of Arabian world, South America, Far East…. And, once in a generation our Old Continent gets shaken up really bad, worse, then anywhere else in the world. War always was, and always will be a part of human’s nature.
Finally, there is last purpose of region crashing. There are almost 15 000 regions out there. Out of them only 2400 have delegates. Heh, half of the region in NS have less then 5 nations in them, and last regional happening or message on the Civil HQ dates back to it’s founding some 300 days ago. They are simply failed experiments forgotten by founders and serving as puppet parking lots, or as mass graveyards. If a region like that gets stuck by an invasion, it either might come back to life because of the attention it receives, or it might die out sooner and give space for more willing founder. There is no fun in attacking such regions, but this is a duty that all region crashers in NationStates should take up.
A perfect raider organization should try to give as much fun fighting experience as possible. Sadly, sometimes people forget that it is only a game, and take up fighting too personally. And then flame and slander, wars erupt that leave no one happy, a foul taste in everyone’s mouth. Also, a region crasher organization should make as much “audits” as possible, and after making one quickly move on another one. Every day when you are not taking over is a wasted day. Sadly, sometimes people get too greedy for power ad control, and decide to make a region their colony. While it is ok to act that way for an army of a big imperial region, that attacks only once in a while, a raider organization should never be imperialistic. It simply distracts it from its main goals. A perfect organization should continue at “auditing”, “forcing evolution” and making this game realistic for everyone instead of trying to make colonies. Also, a perfect region crasher group should not act like vultures, and should not go for an easy win after a region was just left by another group. This only prevents the region from opportunity to use the gifts of invasion and become diamond. Also, as I outlined already, a perfect raider organization should never forget its duty and try to liven dead regions, or at worst, “clean up” NationStates from time to time.
On the warriors:
Why have all region crashing groups sprung up? It happened because humans are warriors in nature. Every year, humankind's history is marked with a war on one or another spot of the planet. I read somewhere that there was a period of 2 years in human’s history, when it was a complete peace. Well, I would easily believe that war that was going then was simply forgotten or “missed” by historians. Defender and Invader organizations came to life because people wanted to fight in this game. The only difference between them was role play theme. One side decided to play the good guys, while the other picked up role of bad guys. It would be very nice, if it left that way, but sadly, some people forgot that this isn’t real, that this is only a game, and everything suddenly became personal. It became personal not only for certain individuals, but for whole organizations. The amount of hatred and anger flowing to both sides is far too great, now. This river of hatred not only ruins game for everyone, but also develops certain traditions in both organizations and individuals, that are more directed to hurting opponent personally - instead of fight him honorably. It is only a game, and after a fight, opposing commanders should shake each others hands instead of giving last strength to flame each other. This isn’t a way a warrior should act. It seems that principles of many region crashers became to shout loud, flame hard, kick it where it hurts when your opponent is lying down, and be ignorant and blind to what your opponent has to say - simply because you label him as arch enemy already. And an arch enemy is a complete moron, right? I think that this is wrong. In my humble opinion, each warrior-in-heart even while playing a game should act on five principles.
Loyalty. One in the field is not a warrior. Your comrades in arms trust you. They give you their trust, the greatest thing what anyone can receive from another man, and it is low and wrong to misuse it.
Discipline. It goes hand in hand with loyalty. No one is asking you to spend endless hours at night at your computer. But if you joined with your comrades, be sure to do what you promised, arrive on time and do not destroy their fun with hasty and unneeded actions.
Respect. If he is your comrade, your fellow warrior that fights next to you, doesn’t he deserve your respect? What if he is your opponent? He is a warrior, just like you. Even if he lost, he stood back, and fought. Doesn’t he deserve respect for that? He won, but he won with honor, and he doesn’t try to humiliate you. Doesn’t he deserve respect for that? No matter, if he isn’t fighting you, and is a native. You invaded his homeland, and he is polite with you. He doesn’t insult you, and he is a nice and polite host. Doesn’t he deserve respect for this?
Honor. Even if people you are dealing with do complete opposite to what was said about respect it doesn’t mean that you can lower yourself to their level. If you are dealing with a spammer - do not spam back. If you are dealing with a slanderer - do not slander back. Do not flame back, nor try to humiliate your opponents at every possibility. Why? Because a true warrior doesn’t act like this. Always try to be polite, always follow rules of war, and stand as example to your comrades.
Rectitude. This can be defined as “Always do the right thing”. If you know that you are right, that you are acting right, never stop no matter what are the consequences. It is up for an individual to decide what is right and what is wrong for him. But once he makes this decision, he must always follow it.
Why one should act according these principles? Why this is better then good old “An eye for an eye”? One should act like this, because if you act like warrior, you will be treated like one. Even if it is hard sometimes, we all are humans and we all get angry, we have to do our best to elevate ourselves. And if we are doing our best, no one can ask for more.
On the organization.
One in the field is not a warrior. Without brothers in arms a raider cannot do much. This is where warrior clans step in. In order to be able to fight in NationStates, warriors must organize themselves into large groups. As we see in the current situation, there are several major region crasher groups (DEN, Invaders, TITO, AND, RLA) and a lot of smaller groups. I shall not discuss here what makes them bigger, and what the differences between them are. There would be lots of pages of writing on this. Instead, I will offer my thoughts what should be the perfect region crasher organization. In my opinion, there are five elephants, five pillars that hold a really successful warrior clan.
First and foremost what is needed to be successful is dedication. Without dedication, without acknowledging one’s duties and privileges as a region crasher, organization can not be successful. It is important that that dedication doesn’t concentrate only on the top of leadership pyramid. It is very important, that all warriors acknowledge their part in the organization. Of course, the leader should be more active and dedicated, but each trooper should devote at least some of their daily free time for the success of whole clan.
Second, but a no less important pillar of successful organization, is trust. It is hard to trust someone you can not look into the eyes, but it is necessary. Instead of thinking, that trooper might be a spy, until he proves otherwise; leader should think that every trooper is genuine, until he proves otherwise. Nevertheless, troopers should fully trust their commanders. If there are any doubts, these must be addressed immediately, because a simple distrust may end up in missed winning opportunities, and personal feuds. If a leader looses trust of the troopers, they must immediately bring it up. Otherwise time and energy will be wasted on secret discussions that always are completely fruitless. If a trooper loose trust of the leader, if the leader gets even slight evidence, that the trooper is not worthy his trust, he should remove compromised trooper from organization immediately. It is better to be wrong, then sorry.
And here comes in action the third pillar - qualities of the leader. Of course, the leader has to be an example for the rest of the troops. It is absolutely a must for him to act on the 5 principles - Loyalty, Respect, Honor, Discipline and Rectitude. But that is not enough. To maintain sufficient level of dedication, he must not only show an example, but also know how to reward the worthy, and how to say a stricter - but not offensive - word for less motivated. To maintain trust in the organization he must be able to accept critics and questions of the troopers, as well as make strong decisions on who to admit and who to remove to. The leader has to be completely unselfish, and understand that his duty in the organization is not to win battles, but not to allow the troops to loose. Troopers are for winning, and leader is for not loosing.
Fourth pillar is the troopers. What troopers make up a successful region crashing organization? First of all, they have to follow the five principles. It is that what makes them warriors. If all troopers follow the five principles, trust each other are dedicated and understand their duties - nothing can stop them.
Fifth pillar - administration. It is very important how things are run in the organization. Import thing is to divide the organization into two parts - center, that makes decisions, and body, that does the action. Ideally, there is a single man in the center, and several dozens in the body. It is very important for all involved people to understand, that leading a raiding organization is a heavy burden, and everyone around should do their part to ease it. Leader should not be the eyes that gather information. Leader should not be the mouth that voices the group opinion. Leader should not be the fist that delivers fatal blow to the enemy, not the legs that retreats. Heh, ideally a leader should not be even the brains that interpret and analyze all information gathered through eyes and ears. All these must be troopers that make up the body. Leader of region crasher clan must be the central nerve system, that depending on gathered in the eyes and ears and interpreted in the brain information coordinate actions of mouth, fist and legs. If eyes can provide information, nerve system coordinate actions, and fist fulfill those actions the organization will be unstoppable.
If all five pillars are present, great future awaits the organization. If one or more is missing, organization might be successful only if its rivals have missing few more.
On the new knighthood:
As you could have guessed, I am writing all this not without a purpose. Together with my thoughts about region crashing, I would like to present you my new creation. It is a brotherhood of warriors, a new knighthood of NationStates - The Brother Knights of the War Temple of NationStates.
How will it be different from other region crasher clans? I plan to use everything I mentioned in this writing in it. In order to provide bigger battles and thus more fun for NationStates players, I plan to focus on cooperation between organizations, and joint operations. Of course, region crasher duties as auditors and revivers will not be forgotten.
I plan to gather warriors, who believe in the five principles, and I plan to enforce all five pillars of successful organization. I do not claim that it will be perfect, but hell, I will do my best. Can you ask for more?
Therefore, I announce Order of the Brother Knights of the War Temple of NationStates, with headquarters at region The Cathedral, and with first Grand Master Debugistan, officially founded.