NationStates Jolt Archive


New To The Game...

Chullain
06-03-2004, 21:10
Hello, I'm the emmissary for a new nation. And as such have many questions. For instance, how do we go about buying things, do we assume that we have unlimited budgets like so many nations today do? Basically what I am asking is how does trade work?

2nd, do rps matter at all? I mean, say I rp that I am going to boycott all trade from Nation X, does that really mean anything to the game?

Lastly, I've noticed that there is a lot of focus on war in this game, am I to assume that we must have some sort of military experience so we can talk about how kick @ss our military is or can we rp such that we just make up what our military consists of. ie I say that I have 300 Havoc helicoptors that are armed with heavy machine guns and heat seeking missiles. Yet I don't know if such a helicoptor exists...

Thanks,
Helena MacFinn
Emmissary of the Kingdom of Chullain
Enerica
06-03-2004, 21:37
To trade you just RP it, in International Incidents open a trade area etc. Two, no it doesn't effect the nation at all if you say you will not trade with them and three you don't have an unlimited budget, be careful to be realistic otherwise you may be accused of godmodding.

This may be useful
http://twr.1colony.com/ver8/calc8.0.html
Qaaolchoura
06-03-2004, 22:50
RPs do not matter at all if you do not chose to engage in them.

They have no effect on your nations stats, and although a few RPers also invade regions, that involves the In-Game aspectas opposed to the RP aspect.

The only way that someody besides you can legally actually alter your nation, except by UN proposals if you are in the UN.