Garrison II
29-12-2003, 17:33
What's Legal and whats not
Whats not legal, A.K.A Griefing for delegates and invaders
http://images.google.com/images?q=tbn:h90YDhjCkiMC:www.mgcars.org.uk/namgar/stop.jpg
-Ejecting a large number of natives (judged on a case-by-case scenario- 40% is a good meterstick for measuring it though) - UPDATE: Line struck by Cogitation. Monday, March 1, 2004
-Spam/flood the regional message board and regional happening
-Take over by use of UN Multies
-Interfere with the natives' ability to come and go from the region as they please. (This includes kicking people out and leaving them on the ban list, passwording the region without giving the password to the natives, and the like.)
- Reploid Productions
But, taking over a region is legal, right?
Broadly speaking, yes. I can move my friends and myself into your region and become the delegate. What I can't do is kick everyone out of the region. That's where "griefing" comes in. It's generally a fine line and the mods get a lot of requests to look at situations that may or may not be griefing.
Where griefing is definitely 100% illegal is when you do it with your 500 UN Member nations. As you all know, having more than one nation in the UN is illegal by itself, and using these multiple nations to take over regions is very illegal.
-Enodia
(40% is a ROUGH estimate. In a region of 600, ejecting 50 could be considered griefing. It's relative.
-Neutered Sputniks - UPDATE: Line struck by Cogitation. Monday, March 1, 2004.
From this (http://www.nationstates.net/forum/viewtopic.php?p=2789468&highlight=#2789468) thread:
OK...THERE IS NO SET PERCENTAGE
-Neutered Sputniks
UPDATE: Quote added by Cogitation. Monday, March 1, 2004.
The 40% guideline was originally quoted in regards to the Francos Spain case, which is a case of an internally-elected Delegate, not an invasion. Although I might be mistaken about what the tolerance is for internally-elected Delegates, the tolerance for Invader Delegates is definitely much, much less. To avoid running afoul of the Mod Squad, Invader Delegates should limit themselves to ejecting ONLY those natives who are a direct threat to the Invader Delegate's position. Also remember that any ejected natives must be removed from the banlist instantly.
-Cogitation (UPDATE: Added by same Monday, March 1, 2004.)
You can read more about it here, and read the mods ruling about the legality of region invading and what you can't do.
http://www.nationstates.net/forum/viewtopic.php?p=1478151#1478151
and you can read about whats legal and not here
http://www.nationstates.net/forum/viewtopic.php?t=38763
What is legal
http://images.google.com/images?q=tbn:U7CswCF_jbcC:www.jewishworldreview.com/cols2/thumbs.up.jpg
Region invading is legal, what's illegal is griefing, as long as you do not do any of the things pointed :!: you will be legally ok and a mod won't delete you. The mods have decided that invasions are legal, but that doesn't mean that the mods like invasions. Infact, most, if not all, region invading is the bane of nationstates, so don't go blaming them.
Read about some of their opinions here!
http://www.nationstates.net/forum/viewtopic.php?t=68616&postdays=0&postorder=asc&start=0
Which Delegates are considered natives and which are invaders[/size]
http://images.google.com/images?q=tbn:nzgsuXFcCxwC:news.bbc.co.uk/olmedia/1500000/images/_1501525_alkida_ap300.jpg
Here's the question
"-If an invader delegate convinces the native members of the invaded region to endorse him (assuming 50+% endorse him), is he still considered an invader? What if the other invading nations leave?"
And here's the response
"For a delegate to be considered a native delegate, he/she must have enough native support to remain in that position without the assistance of other non-natives - invaders or neutral."
-Neutered Sputniks
See the original thread here
http://www.nationstates.net/forum/viewtopic.php?p=2465285#2465285
There also was a question that what if a native and foreign support to prop himself to the delegacy, would he be considered a invader delegacy or not, and the answer was yes!
Truthfully, however, it would make sense that liberators not decide who a region's delegate is, but the people of the region. To this end, I'm inclined to state that supporters do indeed matter. As of right now, Hideout's supporters are not natives, and even though she may be a native, her delegacy is more likely to be considered an invader delegacy.
Original Thread
http://www.nationstates.net/forum/viewtopic.php?p=2395170#2395170
Who is considered a native, and natives rights!
http://images.google.com/images?q=tbn:6Anj3jX7uqcC:www.calindian.org/images/rights.gif
Natives are just that: the region's natives. Invaders are, you guessed it, anyone belonging to the invading group (and yes, that includes the counter-invaders as well, they're not native, and they're not neutral - which leaves only one category). And neutrals are, well, they're the ones belonging to neither group (Mods, Modlings, players on neither side but attempting to gain intel for the Mods).
-Neutered Sputniks
Your rights as a native
:arrow: Natives are generally not allowed to be perma-banned. However, when a Native becomes overly unruly - i.e. spamming/griefing/etc. - the invader delegate is allowed to leave said nation on the ban list a little more permanently (1-2 days approx.)
(Which means you can't permanently ban a native!!)
-Neutered Sputniks
:arrow: In a region that can be passworded the password must be given to all the natives immediately following a change by the invaders.
(You must give out the password to the natives!)
-Neutered Sputniks
:arrow: Would those Native nations that are banned for the 1-2 days, still be considered natives if they come back, or would they not be considered natives, having been out of the region?
Yes they would
What the invader can do to you natives!
"Native becomes overly unruly - i.e. spamming/griefing/etc. - the invader delegate is allowed to leave said nation on the ban list a little more permanently (1-2 days approx.)"
-Neutered Sputniks
Good thread about natives
http://www.nationstates.net/forum/viewtopic.php?t=107554&postdays=0&postorder=asc&start=0
First, I will try to define "native" and "non-native".
A "native" is a nation that resides in the region long-term, where the owner of that nation considers that region to be home. (I'm not sure what the judgement is for players with many puppets and who keep several puppets in several places long-term. Carinthe and Crazy Girl: I'm looking at you, here. :p ) If a native nation grants a UN endorsement to any nation, then the endorsement, itself, is called a "native endorsement".
A "non-native" is the catch-all designation for any nations that aren't natives. The "native" and "non-native" sets are all-inclusive and mutually-exclusive; a nation must be one or the other, not both, and not neither. Spies residing in a region long-term and working for an outside force are not natives. If a non-native nation grants a UN endorsement to any nation, then the endorsement, itself, is called a "non-native endorsement".
...
Next, I will define "Internally-Elected Delegate" and "Invader Delegate".
An Internally-Elected Delegate is a Delegate who has more native endorsements than any other nation in the region. The Delegate, himself/herself might be a non-native, but has the greatest support from natives.
An Invader Delegate is a Delegate who holds the position only because one or more non-native endorsements keeps that Delegate in power. The Delegate might be a native, but if someone else has more native endorsements than the Delegate, then the Delegate is an invader Delegate.
This is important, so I'll spell out the implications clearly: It's possible for a "native" to be an "Invader Delegate" if someone else in the region has more native endorsements. It's possible for a "non-native" to be an "Internally-Elected Delegate" if that nation has more native endorsements than anyone else.
The rights of a native of an invaded region is dependent upon whether or not the nation, itself, is native. The limitations on the actions of a Delegate are dependent ONLY upon whether or not the Delegate is an "Invader Delegate" or an "Internally-Elected Delegate", according to the definitions above.
Invader Delegates may not permanently ban natives from the region. Invader Delegates must distribute any new password to all of the native nations. Invader Delegates may not mass-eject natives.
--The Modified Democratic States of Cogitation
"Think about it for a moment."
NationStates Game Moderator
...
One may note that it is therefore illegal for an "Invader Delegate" who is also a "native" nation to permanently ban himself/herself from the region. To this, my response is: "Get a life. :p "
--The Jovial States of Cogitation
"Laugh about it for a moment."
NationStates Self-Proclaimed Court Jester
Invader Delegates responsibilities
http://images.google.com/images?q=tbn:XwDQ-CFIkMEC:www.whmc.af.mil/perspective/responsibility.jpg
As the delegate you must
-Give out the password to all natives immediately or else face deletion
I forgot the password.
Translation: Didn't send it to the natives.
Result: Griefer.
The story is that Fisz took over Monte Carlo, did some things and passworded the region and failed to give out the password, in result Fisz was deleted! :lol:
You also must send the password to all natives!
More Clarification
Elaboration on invasions and passwords:
Saying "Telegram me for the password" is not an acceptable substitute for telegramming the password to natives. While you may request that non-natives telegram you for the password, you must actively telegram the password to all natives as soon as you impose or change the regional password.
-Cogitation
Read more here!
http://www.nationstates.net/forum/viewtopic.php?t=103426&postdays=0&postorder=asc&start=40
What invaders can't do
http://images.google.com/images?q=tbn:puF2LYO5lTIC:www.rarebeatles.com/sheetmu/smyoucan.jpg
:arrow: Invaders cannot spam the regional happenings with puppets to cover their tracks, you can move 1 puppet with you though
http://www.nationstates.net/forum/viewtopic.php?p=2365936#2365936
http://www.nationstates.net/forum/viewtopic.php?p=2370369#2370369
:arrow: Invaders cannot perm ban the natives from the region
http://www.nationstates.net/forum/viewtopic.php?p=2433966#2433966
:arrow: Invaders must give the password to natives as soon as soon as the region is passworded
http://www.nationstates.net/forum/viewtopic.php?p=2433966#2433966
:arrow: Invaders may not use U.N multies to prop them into the delegacy(duh!) Mods can see you so don't try
[Moderator Edit - Cogitation, November 22, 2004, 4:27 PM EST] This should read "...not use U.N multies....". It previously said "...not use U.N puppets...."; that was not correct. [/modedit]
http://www.nationstates.net/forum/viewtopic.php?p=2418020#2418020
:arrow: Impersonating another player to gain info is allowed, but to ruin his or her reputation is not
http://www.nationstates.net/forum/viewtopic.php?p=2422140#2422140
What to do if any of this happens and possibly get the invaders deleted
http://images.google.com/images?q=tbn:7DduADll4b8C:www.antiquelabelcompany.com/tell.jpg
File a getting help report
http://www.nationstates.net/cgi-bin/index.cgi/page=help
Preferred Method by mods
Or ask for help in the moderation forum
http://www.nationstates.net/forum/viewforum.php?f=9
Less preferred method
If you have questions ask them in the moderation forum
http://www.nationstates.net/forum/viewforum.php?f=9
As a last resort if your region gets invaded ask outside groups for help, examples are the Rejected Realms army or Macto, or try to ask for help from the NM here http://merit.jink.org
If you have questions you may also ask them at the NS MIRC Chat
at network EsperNet and channel #nationstates, you can also ask your fellow nations!
Regions of Importance, Thanks to Kandarin(Delegate of the RR)
Key
Political designations:
P1- Dictatorship. Absolute rule by one player, usually the Founder or Delegate of the region or founding Admin of the organization's forum.
P2- Council or limited democracy. A small percentage of players(in very large regions, this may still be a large number) decide things, and the opinions of lower-ranking players are heard, but are not law. (Note: This description is a default for regions not fitting the other categories.
P3- Representative democracy. The democratic process in the region and/or its subordinate organizations is open and fair, but the region is so large that the percentage of the region's nations represented is still small. (Example: North America has over 200 people, but only about one eighth of those are active players who choose to take part in regional politics)
P4- Senate or true democracy. A very large percentage(more than a third) of the region's members vote democratically on almost all issues.
Regional/Alliance size designations:
R1- Less than 18 players
R2- 19-36 players
R3- 37-100 players
R4- 101-500 players
R5- 500+ players
------------------------------------------------------------
Air Strip One- Small region-crashing group, member of the Imperial Commonwealth.
P1, R3, Website
Alliance Defense Network(ADN)- Interregional defense alliance. A recent invasion of one of their protectorates by the Atlantic Alliance has pushed the two blocs to war.
Website, Forum
Allied Liberation League (ALL)- Co-defensive agreement and defensive/liberational alliance, formed by several regions: North America, The Meritocracy, Holland/Nederland, American Alliance, Utopia, North Alerica
Forum
Armageddon- A deeply Christian region, also poltically conservative, Allied with Capitalist Alliance and The Meritocracy as a MACTO pact member.
P2, R4, Forum
Atlantic Alliance- Mid-sized offensive/defensive alliance, shrunken as many players left due to inactivity. Its primary goal is world domination. An increasing focus on region-crashing has put it at odds with the ADN and many counter-invaders. Potential members are screened.
P2, R2, Forum
Canada- Large, well-organized region.
P2, R4, Forum
Capitalist Alliance- Conservative region, Allied with The Meritocracy and Armageddon as a MACTO pact member.
P2, R3, Forum
East Pacific, The- Nation birth region, solid centralized leadership, Delegate runs an NS flagmaking service.
P2, R5, Forum
Empire of Imperials- Large region, built by an older invader who once headed the Empire of Power, currently neutral until it can grow large enough to intervene in foreign events.
P2, R4, Forum
England- Large English region. SABRe signatory. SCDT signatory.
P4, R4, Website
Europe- Player-created super-region, a Founder was recently added after a power struggle between Delegate candidates threw the region into turmoil.
P3, R5, Forum and Regional Map
Farkistan/Farktopia- Homes to an extremely old, skilled region-crashing group.
P2, R3, No Forum
Freedom Alliance (FA)- Democracy-loving group based in North Alerica and United States. Allied with The Meritocracy and The Rejected Realms, Opposes Atlantic Alliance. Potential members are screened.
P4, R3, Website
Free Pacific Army, the- Defensive alliance, a former satellite of The Pacific, now independant as the Pacific is controlled by a dictatorship. SCDT signatory.
P2, R4, Forums: Official, Historical
Golden Hills, The- Large region, in the process of merging with the Sardaukar Confederacy. ADN signatory. SCDT signatory.
P2, R3, Website
GREAT Britain- Mid-sized, generally friendly region. SABRe signant.
P2, R2, Website
Great Britain 3- British region, is merging with the SABRe region of England. ADN signant.
P2, R2, No Forum
Heartland, The- Large, well-organized region. Its leader is a Game Moderator, Ineptia. Allied with Wysteria and Texas. Potential members are screened.
P3, R4. Website
Holland and Nederland- Two regions that work as one. Made up mostly of Dutch players, and as such uses the Dutch lanquage primarily. Opposes Blue Moon and invaders in general. ALL signatory.
P2, R4, Website
Imperial Britain- Smallish well-organized region. SABRe signatory.
P2, R3, Website
Imperial Commonwealth- Large region-crasher base. Potential members are screened.
P2, R3, Forum
Imperial Council, The- Large region-crasher base, has rarely seen action.
P2, R3, No Forum.
Ireland- Large region, security is tight due to lack of a Founder. Potential members are screened. ADN signatory.
P2, R3, Website
Island Nations of Aramir- Large, party-atmosphere region. Many residents moved there from the now-nearly-empty Monte Carlo.
P2, R3, No Forum
Japan- Older region, generlly isolated from the rest of the NS world.
P2, R3, Forum
Lazarus- Like the Rejected Realms and the five Pacifics, this region is an integral part of the game. It is the home of nations newly resurrected after being deleted for inactivity. Due to the rarity of resurrections, it has only 62 nations as of this post, most of them non-UN. It has no Delegate, no Forum, and no organization whatsoever.
Meritocracy, The- Democracy-loving organization, based in the regions of The New Meritocracy, New Meritocracy, and Meritocratic Isles. The Meritocracy values the political and economic sovereignty of nations, and as such UN membership is forbidden in its regions; However, most Meritocrats have UN puppets, which can be found in all manner of other regions all over the Nationstates world. Allied with Capitalist Alliance and Armageddon as a MACTO pact member. ALL signatory. SCDT signatory. Potential members are screened.
P4, R3, Forum
Monte Carlo- Small region, has endured many shifts in governement, largely due to modbombings of its original members. Currently a shadow of its former self. See: Island Nations of Aramir
P2, R1, No Forum
NetWork Radio- a group of reporters who report on events in the Nationstates world.
P3, R1, Forum
North America- A large, well-organized region, home to many active RPers. ALL signatory.
P3, R4, Website, Historical Forum
North Pacific, The- Nation-birth super-region, several recent friendly changes of Delegacy. At the time of this writing, the second-largest region in the world. ADN signant. SCDT signatory.
P2, R5, Forum
Pacific, The- The original nation-birth super-region. A dictator has siezed power by force and ejected at least a thousand people to hold onto his power.
P1, R5, Forum
Realm Of Ambrosia, The- Small, tight-knit region. The Founder is a Game Mod, Cogitation. UPDATED: Monday, March 1, 2004.
P2, R3, Forum
Rejected Realms, The- Super-region that is the destination of all those ejected from other regions. Ejecting nations is impossible here. Allied with Sardaukar Confederacy and Freedom Alliance, Opposes Atlantic Alliance. ADN signatory.
P2, R5, Forums: Official, Unofficial, Historical
Rejected Realms Army- Offensive/defensive alliance that is linked to the government of The Rejected Realms. Alliances and enemies are the same as the Rejected Realms. Potential members are screened. ADN signatory.
P2, R2, Forum
Roman Empire, The- Democratic region based on the government system of the ancient empire of the same name. Opposes Atlantic Alliance. SCDT signatory.
P4, R2, Forum
Sovereign Alliance of British Regions (SABRe)- As the name states, an alliance between British regions. Includes Imperial Britain, England, GREAT Britain, Britain, United Kingdom, and British Empire.
Forum
Sardaukar Confederacy- Self-styled as a loose alliance of interdependant states. ADN signatory. SCDT host.
P2, R4, Website
Sardaukar Confederacy Defense Trust (SCDT)- A large co-defensive agreement between several dozen large regions. Opposes Atlantic Alliance.
Forum
South Pacific, The- A nation-birth super-region and highly democratic in choosing its officers. Largest region in the world at the time of this writing. SCDT signatory.
P2, R5, Forum
Texas- Large, well-organized region, Allied with The Heartland and Wysteria.
P2, R4, Forum
United Kingdom- A British region, the UK is heavily pro-human rights, and the democratic nature of almost all of its occupying states furthers this image.
P2, R2, No Forum
Urbanites- Home to a powerful defensive/liberational alliance, this region is opposed to most region-crashers.
P2, R3, Forum
West Pacific, The- Nation-Birth Super-region, the current Delegate has enjoyed a long, peaceful rule. ADN signatory. SCDT signatory.
P2, R5, Forum
Wysteria- Large region, Allied with Texas and The Heartland.
P2, R4, Forum and Regional Map
Versions
1.0 finished December 29, 2003 at 11:32AM Eastern Time
1.2 images added
1.3 fucked up the whole thing, lost spelling corrections!
1.4 Fixed
1.5 added Kandrin's region groups list
1.6 December 30th, added Kandrin's updated list!
1.7 March 1, 2004: Edit by Cogitation - Removed references to 40%, added that Invader Delegates should limit themselves to a few tactical ejections.
1.7.1. Same day as Version 1.7 - Cogitation managed to unb0rk the bad UBB code.
1.8 August 10, 2004: Edit by Cogitation - Added quote clarifying "native", "non-native", "Internally-Elected Delegate", and "Invader Delegate".
Hopefully this helps and thanks to Crazy Girl for compiling the list, and The Basenji for the help with the spelling, and Kanadrin for the list of regions.
-Garrison II
http://www.nationstates.net/forum/viewtopic.php?t=101820
Whats not legal, A.K.A Griefing for delegates and invaders
http://images.google.com/images?q=tbn:h90YDhjCkiMC:www.mgcars.org.uk/namgar/stop.jpg
-Ejecting a large number of natives (judged on a case-by-case scenario- 40% is a good meterstick for measuring it though) - UPDATE: Line struck by Cogitation. Monday, March 1, 2004
-Spam/flood the regional message board and regional happening
-Take over by use of UN Multies
-Interfere with the natives' ability to come and go from the region as they please. (This includes kicking people out and leaving them on the ban list, passwording the region without giving the password to the natives, and the like.)
- Reploid Productions
But, taking over a region is legal, right?
Broadly speaking, yes. I can move my friends and myself into your region and become the delegate. What I can't do is kick everyone out of the region. That's where "griefing" comes in. It's generally a fine line and the mods get a lot of requests to look at situations that may or may not be griefing.
Where griefing is definitely 100% illegal is when you do it with your 500 UN Member nations. As you all know, having more than one nation in the UN is illegal by itself, and using these multiple nations to take over regions is very illegal.
-Enodia
(40% is a ROUGH estimate. In a region of 600, ejecting 50 could be considered griefing. It's relative.
-Neutered Sputniks - UPDATE: Line struck by Cogitation. Monday, March 1, 2004.
From this (http://www.nationstates.net/forum/viewtopic.php?p=2789468&highlight=#2789468) thread:
OK...THERE IS NO SET PERCENTAGE
-Neutered Sputniks
UPDATE: Quote added by Cogitation. Monday, March 1, 2004.
The 40% guideline was originally quoted in regards to the Francos Spain case, which is a case of an internally-elected Delegate, not an invasion. Although I might be mistaken about what the tolerance is for internally-elected Delegates, the tolerance for Invader Delegates is definitely much, much less. To avoid running afoul of the Mod Squad, Invader Delegates should limit themselves to ejecting ONLY those natives who are a direct threat to the Invader Delegate's position. Also remember that any ejected natives must be removed from the banlist instantly.
-Cogitation (UPDATE: Added by same Monday, March 1, 2004.)
You can read more about it here, and read the mods ruling about the legality of region invading and what you can't do.
http://www.nationstates.net/forum/viewtopic.php?p=1478151#1478151
and you can read about whats legal and not here
http://www.nationstates.net/forum/viewtopic.php?t=38763
What is legal
http://images.google.com/images?q=tbn:U7CswCF_jbcC:www.jewishworldreview.com/cols2/thumbs.up.jpg
Region invading is legal, what's illegal is griefing, as long as you do not do any of the things pointed :!: you will be legally ok and a mod won't delete you. The mods have decided that invasions are legal, but that doesn't mean that the mods like invasions. Infact, most, if not all, region invading is the bane of nationstates, so don't go blaming them.
Read about some of their opinions here!
http://www.nationstates.net/forum/viewtopic.php?t=68616&postdays=0&postorder=asc&start=0
Which Delegates are considered natives and which are invaders[/size]
http://images.google.com/images?q=tbn:nzgsuXFcCxwC:news.bbc.co.uk/olmedia/1500000/images/_1501525_alkida_ap300.jpg
Here's the question
"-If an invader delegate convinces the native members of the invaded region to endorse him (assuming 50+% endorse him), is he still considered an invader? What if the other invading nations leave?"
And here's the response
"For a delegate to be considered a native delegate, he/she must have enough native support to remain in that position without the assistance of other non-natives - invaders or neutral."
-Neutered Sputniks
See the original thread here
http://www.nationstates.net/forum/viewtopic.php?p=2465285#2465285
There also was a question that what if a native and foreign support to prop himself to the delegacy, would he be considered a invader delegacy or not, and the answer was yes!
Truthfully, however, it would make sense that liberators not decide who a region's delegate is, but the people of the region. To this end, I'm inclined to state that supporters do indeed matter. As of right now, Hideout's supporters are not natives, and even though she may be a native, her delegacy is more likely to be considered an invader delegacy.
Original Thread
http://www.nationstates.net/forum/viewtopic.php?p=2395170#2395170
Who is considered a native, and natives rights!
http://images.google.com/images?q=tbn:6Anj3jX7uqcC:www.calindian.org/images/rights.gif
Natives are just that: the region's natives. Invaders are, you guessed it, anyone belonging to the invading group (and yes, that includes the counter-invaders as well, they're not native, and they're not neutral - which leaves only one category). And neutrals are, well, they're the ones belonging to neither group (Mods, Modlings, players on neither side but attempting to gain intel for the Mods).
-Neutered Sputniks
Your rights as a native
:arrow: Natives are generally not allowed to be perma-banned. However, when a Native becomes overly unruly - i.e. spamming/griefing/etc. - the invader delegate is allowed to leave said nation on the ban list a little more permanently (1-2 days approx.)
(Which means you can't permanently ban a native!!)
-Neutered Sputniks
:arrow: In a region that can be passworded the password must be given to all the natives immediately following a change by the invaders.
(You must give out the password to the natives!)
-Neutered Sputniks
:arrow: Would those Native nations that are banned for the 1-2 days, still be considered natives if they come back, or would they not be considered natives, having been out of the region?
Yes they would
What the invader can do to you natives!
"Native becomes overly unruly - i.e. spamming/griefing/etc. - the invader delegate is allowed to leave said nation on the ban list a little more permanently (1-2 days approx.)"
-Neutered Sputniks
Good thread about natives
http://www.nationstates.net/forum/viewtopic.php?t=107554&postdays=0&postorder=asc&start=0
First, I will try to define "native" and "non-native".
A "native" is a nation that resides in the region long-term, where the owner of that nation considers that region to be home. (I'm not sure what the judgement is for players with many puppets and who keep several puppets in several places long-term. Carinthe and Crazy Girl: I'm looking at you, here. :p ) If a native nation grants a UN endorsement to any nation, then the endorsement, itself, is called a "native endorsement".
A "non-native" is the catch-all designation for any nations that aren't natives. The "native" and "non-native" sets are all-inclusive and mutually-exclusive; a nation must be one or the other, not both, and not neither. Spies residing in a region long-term and working for an outside force are not natives. If a non-native nation grants a UN endorsement to any nation, then the endorsement, itself, is called a "non-native endorsement".
...
Next, I will define "Internally-Elected Delegate" and "Invader Delegate".
An Internally-Elected Delegate is a Delegate who has more native endorsements than any other nation in the region. The Delegate, himself/herself might be a non-native, but has the greatest support from natives.
An Invader Delegate is a Delegate who holds the position only because one or more non-native endorsements keeps that Delegate in power. The Delegate might be a native, but if someone else has more native endorsements than the Delegate, then the Delegate is an invader Delegate.
This is important, so I'll spell out the implications clearly: It's possible for a "native" to be an "Invader Delegate" if someone else in the region has more native endorsements. It's possible for a "non-native" to be an "Internally-Elected Delegate" if that nation has more native endorsements than anyone else.
The rights of a native of an invaded region is dependent upon whether or not the nation, itself, is native. The limitations on the actions of a Delegate are dependent ONLY upon whether or not the Delegate is an "Invader Delegate" or an "Internally-Elected Delegate", according to the definitions above.
Invader Delegates may not permanently ban natives from the region. Invader Delegates must distribute any new password to all of the native nations. Invader Delegates may not mass-eject natives.
--The Modified Democratic States of Cogitation
"Think about it for a moment."
NationStates Game Moderator
...
One may note that it is therefore illegal for an "Invader Delegate" who is also a "native" nation to permanently ban himself/herself from the region. To this, my response is: "Get a life. :p "
--The Jovial States of Cogitation
"Laugh about it for a moment."
NationStates Self-Proclaimed Court Jester
Invader Delegates responsibilities
http://images.google.com/images?q=tbn:XwDQ-CFIkMEC:www.whmc.af.mil/perspective/responsibility.jpg
As the delegate you must
-Give out the password to all natives immediately or else face deletion
I forgot the password.
Translation: Didn't send it to the natives.
Result: Griefer.
The story is that Fisz took over Monte Carlo, did some things and passworded the region and failed to give out the password, in result Fisz was deleted! :lol:
You also must send the password to all natives!
More Clarification
Elaboration on invasions and passwords:
Saying "Telegram me for the password" is not an acceptable substitute for telegramming the password to natives. While you may request that non-natives telegram you for the password, you must actively telegram the password to all natives as soon as you impose or change the regional password.
-Cogitation
Read more here!
http://www.nationstates.net/forum/viewtopic.php?t=103426&postdays=0&postorder=asc&start=40
What invaders can't do
http://images.google.com/images?q=tbn:puF2LYO5lTIC:www.rarebeatles.com/sheetmu/smyoucan.jpg
:arrow: Invaders cannot spam the regional happenings with puppets to cover their tracks, you can move 1 puppet with you though
http://www.nationstates.net/forum/viewtopic.php?p=2365936#2365936
http://www.nationstates.net/forum/viewtopic.php?p=2370369#2370369
:arrow: Invaders cannot perm ban the natives from the region
http://www.nationstates.net/forum/viewtopic.php?p=2433966#2433966
:arrow: Invaders must give the password to natives as soon as soon as the region is passworded
http://www.nationstates.net/forum/viewtopic.php?p=2433966#2433966
:arrow: Invaders may not use U.N multies to prop them into the delegacy(duh!) Mods can see you so don't try
[Moderator Edit - Cogitation, November 22, 2004, 4:27 PM EST] This should read "...not use U.N multies....". It previously said "...not use U.N puppets...."; that was not correct. [/modedit]
http://www.nationstates.net/forum/viewtopic.php?p=2418020#2418020
:arrow: Impersonating another player to gain info is allowed, but to ruin his or her reputation is not
http://www.nationstates.net/forum/viewtopic.php?p=2422140#2422140
What to do if any of this happens and possibly get the invaders deleted
http://images.google.com/images?q=tbn:7DduADll4b8C:www.antiquelabelcompany.com/tell.jpg
File a getting help report
http://www.nationstates.net/cgi-bin/index.cgi/page=help
Preferred Method by mods
Or ask for help in the moderation forum
http://www.nationstates.net/forum/viewforum.php?f=9
Less preferred method
If you have questions ask them in the moderation forum
http://www.nationstates.net/forum/viewforum.php?f=9
As a last resort if your region gets invaded ask outside groups for help, examples are the Rejected Realms army or Macto, or try to ask for help from the NM here http://merit.jink.org
If you have questions you may also ask them at the NS MIRC Chat
at network EsperNet and channel #nationstates, you can also ask your fellow nations!
Regions of Importance, Thanks to Kandarin(Delegate of the RR)
Key
Political designations:
P1- Dictatorship. Absolute rule by one player, usually the Founder or Delegate of the region or founding Admin of the organization's forum.
P2- Council or limited democracy. A small percentage of players(in very large regions, this may still be a large number) decide things, and the opinions of lower-ranking players are heard, but are not law. (Note: This description is a default for regions not fitting the other categories.
P3- Representative democracy. The democratic process in the region and/or its subordinate organizations is open and fair, but the region is so large that the percentage of the region's nations represented is still small. (Example: North America has over 200 people, but only about one eighth of those are active players who choose to take part in regional politics)
P4- Senate or true democracy. A very large percentage(more than a third) of the region's members vote democratically on almost all issues.
Regional/Alliance size designations:
R1- Less than 18 players
R2- 19-36 players
R3- 37-100 players
R4- 101-500 players
R5- 500+ players
------------------------------------------------------------
Air Strip One- Small region-crashing group, member of the Imperial Commonwealth.
P1, R3, Website
Alliance Defense Network(ADN)- Interregional defense alliance. A recent invasion of one of their protectorates by the Atlantic Alliance has pushed the two blocs to war.
Website, Forum
Allied Liberation League (ALL)- Co-defensive agreement and defensive/liberational alliance, formed by several regions: North America, The Meritocracy, Holland/Nederland, American Alliance, Utopia, North Alerica
Forum
Armageddon- A deeply Christian region, also poltically conservative, Allied with Capitalist Alliance and The Meritocracy as a MACTO pact member.
P2, R4, Forum
Atlantic Alliance- Mid-sized offensive/defensive alliance, shrunken as many players left due to inactivity. Its primary goal is world domination. An increasing focus on region-crashing has put it at odds with the ADN and many counter-invaders. Potential members are screened.
P2, R2, Forum
Canada- Large, well-organized region.
P2, R4, Forum
Capitalist Alliance- Conservative region, Allied with The Meritocracy and Armageddon as a MACTO pact member.
P2, R3, Forum
East Pacific, The- Nation birth region, solid centralized leadership, Delegate runs an NS flagmaking service.
P2, R5, Forum
Empire of Imperials- Large region, built by an older invader who once headed the Empire of Power, currently neutral until it can grow large enough to intervene in foreign events.
P2, R4, Forum
England- Large English region. SABRe signatory. SCDT signatory.
P4, R4, Website
Europe- Player-created super-region, a Founder was recently added after a power struggle between Delegate candidates threw the region into turmoil.
P3, R5, Forum and Regional Map
Farkistan/Farktopia- Homes to an extremely old, skilled region-crashing group.
P2, R3, No Forum
Freedom Alliance (FA)- Democracy-loving group based in North Alerica and United States. Allied with The Meritocracy and The Rejected Realms, Opposes Atlantic Alliance. Potential members are screened.
P4, R3, Website
Free Pacific Army, the- Defensive alliance, a former satellite of The Pacific, now independant as the Pacific is controlled by a dictatorship. SCDT signatory.
P2, R4, Forums: Official, Historical
Golden Hills, The- Large region, in the process of merging with the Sardaukar Confederacy. ADN signatory. SCDT signatory.
P2, R3, Website
GREAT Britain- Mid-sized, generally friendly region. SABRe signant.
P2, R2, Website
Great Britain 3- British region, is merging with the SABRe region of England. ADN signant.
P2, R2, No Forum
Heartland, The- Large, well-organized region. Its leader is a Game Moderator, Ineptia. Allied with Wysteria and Texas. Potential members are screened.
P3, R4. Website
Holland and Nederland- Two regions that work as one. Made up mostly of Dutch players, and as such uses the Dutch lanquage primarily. Opposes Blue Moon and invaders in general. ALL signatory.
P2, R4, Website
Imperial Britain- Smallish well-organized region. SABRe signatory.
P2, R3, Website
Imperial Commonwealth- Large region-crasher base. Potential members are screened.
P2, R3, Forum
Imperial Council, The- Large region-crasher base, has rarely seen action.
P2, R3, No Forum.
Ireland- Large region, security is tight due to lack of a Founder. Potential members are screened. ADN signatory.
P2, R3, Website
Island Nations of Aramir- Large, party-atmosphere region. Many residents moved there from the now-nearly-empty Monte Carlo.
P2, R3, No Forum
Japan- Older region, generlly isolated from the rest of the NS world.
P2, R3, Forum
Lazarus- Like the Rejected Realms and the five Pacifics, this region is an integral part of the game. It is the home of nations newly resurrected after being deleted for inactivity. Due to the rarity of resurrections, it has only 62 nations as of this post, most of them non-UN. It has no Delegate, no Forum, and no organization whatsoever.
Meritocracy, The- Democracy-loving organization, based in the regions of The New Meritocracy, New Meritocracy, and Meritocratic Isles. The Meritocracy values the political and economic sovereignty of nations, and as such UN membership is forbidden in its regions; However, most Meritocrats have UN puppets, which can be found in all manner of other regions all over the Nationstates world. Allied with Capitalist Alliance and Armageddon as a MACTO pact member. ALL signatory. SCDT signatory. Potential members are screened.
P4, R3, Forum
Monte Carlo- Small region, has endured many shifts in governement, largely due to modbombings of its original members. Currently a shadow of its former self. See: Island Nations of Aramir
P2, R1, No Forum
NetWork Radio- a group of reporters who report on events in the Nationstates world.
P3, R1, Forum
North America- A large, well-organized region, home to many active RPers. ALL signatory.
P3, R4, Website, Historical Forum
North Pacific, The- Nation-birth super-region, several recent friendly changes of Delegacy. At the time of this writing, the second-largest region in the world. ADN signant. SCDT signatory.
P2, R5, Forum
Pacific, The- The original nation-birth super-region. A dictator has siezed power by force and ejected at least a thousand people to hold onto his power.
P1, R5, Forum
Realm Of Ambrosia, The- Small, tight-knit region. The Founder is a Game Mod, Cogitation. UPDATED: Monday, March 1, 2004.
P2, R3, Forum
Rejected Realms, The- Super-region that is the destination of all those ejected from other regions. Ejecting nations is impossible here. Allied with Sardaukar Confederacy and Freedom Alliance, Opposes Atlantic Alliance. ADN signatory.
P2, R5, Forums: Official, Unofficial, Historical
Rejected Realms Army- Offensive/defensive alliance that is linked to the government of The Rejected Realms. Alliances and enemies are the same as the Rejected Realms. Potential members are screened. ADN signatory.
P2, R2, Forum
Roman Empire, The- Democratic region based on the government system of the ancient empire of the same name. Opposes Atlantic Alliance. SCDT signatory.
P4, R2, Forum
Sovereign Alliance of British Regions (SABRe)- As the name states, an alliance between British regions. Includes Imperial Britain, England, GREAT Britain, Britain, United Kingdom, and British Empire.
Forum
Sardaukar Confederacy- Self-styled as a loose alliance of interdependant states. ADN signatory. SCDT host.
P2, R4, Website
Sardaukar Confederacy Defense Trust (SCDT)- A large co-defensive agreement between several dozen large regions. Opposes Atlantic Alliance.
Forum
South Pacific, The- A nation-birth super-region and highly democratic in choosing its officers. Largest region in the world at the time of this writing. SCDT signatory.
P2, R5, Forum
Texas- Large, well-organized region, Allied with The Heartland and Wysteria.
P2, R4, Forum
United Kingdom- A British region, the UK is heavily pro-human rights, and the democratic nature of almost all of its occupying states furthers this image.
P2, R2, No Forum
Urbanites- Home to a powerful defensive/liberational alliance, this region is opposed to most region-crashers.
P2, R3, Forum
West Pacific, The- Nation-Birth Super-region, the current Delegate has enjoyed a long, peaceful rule. ADN signatory. SCDT signatory.
P2, R5, Forum
Wysteria- Large region, Allied with Texas and The Heartland.
P2, R4, Forum and Regional Map
Versions
1.0 finished December 29, 2003 at 11:32AM Eastern Time
1.2 images added
1.3 fucked up the whole thing, lost spelling corrections!
1.4 Fixed
1.5 added Kandrin's region groups list
1.6 December 30th, added Kandrin's updated list!
1.7 March 1, 2004: Edit by Cogitation - Removed references to 40%, added that Invader Delegates should limit themselves to a few tactical ejections.
1.7.1. Same day as Version 1.7 - Cogitation managed to unb0rk the bad UBB code.
1.8 August 10, 2004: Edit by Cogitation - Added quote clarifying "native", "non-native", "Internally-Elected Delegate", and "Invader Delegate".
Hopefully this helps and thanks to Crazy Girl for compiling the list, and The Basenji for the help with the spelling, and Kanadrin for the list of regions.
-Garrison II
http://www.nationstates.net/forum/viewtopic.php?t=101820