Mods Unfair
My and my friends found this game and we all joined the UN and formed a region and were just having fun until my friend Jeff ticked off a guy who thought we were one person because all our nations start with JARROS. So this guy reported every nation with the name JARROS in it. Now me and about 5 of my friends were kicked out of the UN basically because all our nations start with JARROS and some idiot did not like it.
Crazy girl
16-12-2003, 08:13
did you read this? maybe it'll help..
http://www.nationstates.net/forum/viewtopic.php?t=20102
The Basenji
16-12-2003, 08:13
1. The Mods are very fair. They don't make the rules they enforce them. If, therefore, they don't make the rules, how can they be unfair? No one gets different or special treatment.
2. Explain your problem again. Use correct grammar this time, please.
My and my friends found this game and we all joined the UN and formed a region and were just having fun until my friend Jeff ticked off a guy who thought we were one person because all our nations start with JARROS. So this guy reported every nation with the name JARROS in it. Now me and about 5 of my friends were kicked out of the UN basically because all our nations start with JARROS and some idiot did not like it.
Translated for Basenjji...
My friends and I had found this game, and we all joined the UN. We were having fun until my friend, Jeff, angered a person of the male gender who thought that we were all one player, because all of our nation names start with JARROS. The end result of this is that now we have been kicked out of the UN, and we would like to be placed back.
Neutered Sputniks
16-12-2003, 08:26
Having personally viewed the cheat scan logs, I've gotta ask you to quit attempting to pull the wool over everyone's eyes. I find it hard to believe that any 3-4 people could log in and out of your nations on the same computer as quickly as you have, as often as you have.
The Basenji
16-12-2003, 08:36
My and my friends found this game and we all joined the UN and formed a region and were just having fun until my friend Jeff ticked off a guy who thought we were one person because all our nations start with JARROS. So this guy reported every nation with the name JARROS in it. Now me and about 5 of my friends were kicked out of the UN basically because all our nations start with JARROS and some idiot did not like it.
Translated for Basenjji...
My friends and Myself had found this game, and we all joined the UN. We were having fun until my friend, Jeff, angered a person of the male gender who thought that we were all one player, because all of our nation names start with JARROS. The end result of this is that now we have been kicked out of the UN, and we would like to be placed back.
Thank-you Roan. :)
Reploid Productions
16-12-2003, 08:46
Just having the same word in your nation names does not set off the UN cheat scan, which is what the mods use to figure out who's a multi. Obviously something else that is far more substantial set off said cheat scan.
~Evil Empress Rep Prod the Ninja Mod
Cogitation
16-12-2003, 15:18
Since the grammar discussion seems to be taking on a life of its' own, iSplit :arrow: "General".
--The Modified Democratic States of Cogitation
Heksefattania
16-12-2003, 15:23
No offense, but that poll is not very meaningful. We others do not have the information available to those ejecting you, and no way of telling whether you are giving a fair picture of the story.
Silly Rabbit,
Tricks are for Kids!!!
Be Easy My Brother!!!!
Bistmath
16-12-2003, 16:27
good too see we're all agreed though.
Emperor Matthuis
16-12-2003, 18:58
face it you either are a u.n cheat or all logged on really quickly which seems unlikely and why have a poll? it just makes it more annoying :?
Heh... a unanimous NO. :lol:
--Happiness--
16-12-2003, 19:26
if the mods went by poll results to put nations back inthe UN, you are out of luck Yes - 0 , No - 24 :lol:
I think the mods are very fair :)
Ok you want to kno how we could all login with a couple of minutes of each other well the answer is 90% of the time we are at school in the same computers class and in case you didnt kno the whole scholl as the same IP address so there is your answer
Neutered Sputniks
17-12-2003, 02:09
Hmm...the IP address doesnt resolve to an educational server....
Where would we be without the whois :twisted: (http://www.geektools.com/whois.php)
Neutered Sputniks
17-12-2003, 02:15
I might also mention how unusual it is for people to routinely be in school on the weekends, and/or for over 12 hours a day...but maybe that's just me being naive :roll:
Steel Butterfly
17-12-2003, 02:15
Having personally viewed the cheat scan logs, I've gotta ask you to quit attempting to pull the wool over everyone's eyes. I find it hard to believe that any 3-4 people could log in and out of your nations on the same computer as quickly as you have, as often as you have.
Lol :lol:
And god has spoken
Steel Butterfly
17-12-2003, 02:15
I might also mention how unusual it is for people to routinely be in school on the weekends, and/or for over 12 hours a day...but maybe that's just me being naive :roll:
He should write a bible :wink:
I would say even if he isn't a multi (which he probably is), he should be booted on the basis of having an utter lack of grammatical skills. But then, I say this kind of thing fairly often.
King Binks
17-12-2003, 02:24
I would say even if he isn't a multi (which he probably is), he should be booted on the basis of having an utter lack of grammatical skills. But then, I say this kind of thing fairly often.
Probably is? Neut's evidence is shows that he is 100% guilty if you ask me...
Crazy Kitty
17-12-2003, 03:21
Crazy Kitty
17-12-2003, 03:21
Players should know by now to not play their UN nations from schools or other computers that some other player might be also playing on. Those of us who uses their work computer are risking being multied all the time. I play non-UN nations when I'm away from home now.
Not knowing this is no defense.
Takes a multi to know one, and he sounds like a multi to me. Should try learning to play as a single. You might like it. You can have all the puppets you want, as long as they are not in the UN. If you had been playing as a multi for as long as I had, learning to play singly might take some time, but there are other aspects of the game other than having a UN nation.
Qaaolchoura
17-12-2003, 03:34
Takes a multi to know one, and he sounds like a multi to me. Should try learning to play as a single. You might like it. You can have all the puppets you want, as long as they are not in the UN. If you had been playing as a multi for as long as I had, learning to play singly might take some time, but there are other aspects of the game other than having a UN nation.
You used to be a multi cg? :shock:
Qaaolchoura
17-12-2003, 03:34
Qaaolchoura
17-12-2003, 03:35
Takes a multi to know one, and he sounds like a multi to me. Should try learning to play as a single. You might like it. You can have all the puppets you want, as long as they are not in the UN. If you had been playing as a multi for as long as I had, learning to play singly might take some time, but there are other aspects of the game other than having a UN nation.
You used to be a multi cg? :shock:
SalusaSecondus
17-12-2003, 03:37
I've seen the evidence, and it does not correspond with any of the excuses that have been made.
The ruling stands. Not only that, but I believe that a few people might recall the result of the last multi to claim misjudgement by me.
Personally, I'm insulted that you consider us stupid enough to even attempt these excuses.
You can make a new nation, have it join the UN, and play by the rules. I even invite you to. But we do not tolerate rule breakers.
http://www.weirdozone.0catch.com/projects/nationstates/salusasecondus/salusasecondus2.jpg
SalusaSecondus
Tech Modling
PGP: 0x0604DF3E
1. The Mods are very fair. They don't make the rules they enforce them. If, therefore, they don't make the rules, how can they be unfair? No one gets different or special treatment.
2. Explain your problem again. Use correct grammar this time, please.
1. Live in the game instead of the forums for a day. They break their own rules fairly often. And I should know. I have seen them use the rules to suit their politics atleast every week now. Right now, I am like, "what will the moderators do this week to bend the rules to suit whatever they want?"
2. No need. We understand him and he shouldn't conform to you. This game is susposedly freeform and so are the rules that the mods use.
3. The moderators make their own rules(they do more than enforce them). Therefore they cannot break them.
The only way they want us to play this game is to stay in one region and not become involved with the politics and nations of other regions. They want us to become stagnant and are VERY VERY vague when contacting naitons that they do not like and there is no way to know which moderator is it. They define griefing as anything and all things that can be offensive. They are too into proteciting nations that claim victimhood because another nation did something that they do not like. The whole "native" thing is an example of a rule that the admins gave to the moderators and now the game moderators have twisted into what they want to it to be.
The mods will and continue to be wrong in many cases and are more likely to resolve situations using their powers instead of resolving situations peacibly like they do in the forums. This is not flamming.
On the nations that support moderators and get turned-on by the power: find something better to do then complain to the mods for every little thing you find offensive. No one is getting hurt. I repeat no one is getting hurt and the countries are not people. Just ignore those nations you do not like and stop using every little instance of offensiveness to affect the survival of nations through getting the mods to snuffing them.
This is not flamming. And locking or deleting this thread proves my point that the mods have a god complex and feel that they can do no wrong.
Having a high post count shouldn't be a requiste for moderationship but being fair.
Those moderators who stand by and let other modetors break or bend the rules are no better. I know that they may have been around for some time and you may know them but that shouldn't cloud your moderation impartiality which should be a requiste.
There are many valid cases of moderation griefing but you will continue to ignore them in favor of the belief that moderators do no wrong and because I do not have moderation status, I am wrong.
I might also mention how unusual it is for people to routinely be in school on the weekends, and/or for over 12 hours a day...but maybe that's just me being naive :roll:
>_>
<_<
>_<
This so describes me..
The Most Glorious Hack
17-12-2003, 17:13
Actually, Max Barry, [violet], and [dredd] make the rules, we enforce them.
Actually, Max Barry, [violet], and [dredd] make the rules, we enforce them.
I know they did. But stop interpetting them to suit you or the other mods moods. Follow them precisely and stop bending them for it shows favortism.
If I do something is wrong, telegram me before deleting me. And how do I contact you when you give out those annoymous messages?
Some mods are not as fair as other mods with their preconcieved notions on how the game should be and their unwillingness to solve problems without using their powers of deletion and UN revocation.
If the mods weren't doing their job properly, then [violet] would do something about it.
She hasn't, and has stated her support of the mods' actions in many threads.
Neutered Sputniks
17-12-2003, 18:32
Actually, Max Barry, [violet], and [dredd] make the rules, we enforce them.
I know they did. But stop interpetting them to suit you or the other mods moods. Follow them precisely and stop bending them for it shows favortism.
If I do something is wrong, telegram me before deleting me. And how do I contact you when you give out those annoymous messages?
Some mods are not as fair as other mods with their preconcieved notions on how the game should be and their unwillingness to solve problems without using their powers of deletion and UN revocation.
Actually, what you're complaining about is that no two situations are ever the same, and thus the Mods adapt the previous rulings, and determine the best course of action for the game overall. If that's being unfair, well, sometimes it has to work that way for the overall benefit of the game.
If you do something worthy of being deleted, I honestly havent the time to email you and let you know - you should know why, after all, you broke the rules.
When dealing with game rule violations, there are defined penalties for certain infractions, i.e. you multi - all nations involved lose their UN status, you have an excessive number of multies - all multies are deleted, you participate in a griefing invasion - any nation participating is deleted, etc. It's really quite simple to keep from having to worry about any of this, though: Just dont break the rules.
Tuesday Heights
17-12-2003, 18:55
I think the mods do a good job. They are dealing with a lot of players/countries, and not everyone is going to be happy with every decision they make. We can't all be beggars and choosers. Sometimes we win, sometimes we lose, but everyone: It's just a game!
Actually, what you're complaining about is that no two situations are ever the same, and thus the Mods adapt the previous rulings, and determine the best course of action for the game overall. If that's being unfair, well, sometimes it has to work that way for the overall benefit of the game.
If you do something worthy of being deleted, I honestly havent the time to email you and let you know - you should know why, after all, you broke the rules.
When dealing with game rule violations, there are defined penalties for certain infractions, i.e. you multi - all nations involved lose their UN status, you have an excessive number of multies - all multies are deleted, you participate in a griefing invasion - any nation participating is deleted, etc. It's really quite simple to keep from having to worry about any of this, though: Just dont break the rules.
What are your adapted rules on invasions or griefing so I don't have to start another thread?
What I find really amusing is that it seems most of those seven posts of yours, worm, are against the mods.
And you were made less then a month ago. Pathetic, really. The mods do a wonderful job. I wouldn't have stuck around as long as I have without them.
You just don't like them because you were in the wrong.
Reploid Productions
18-12-2003, 01:04
What are your adapted rules on invasions or griefing so I don't have to start another thread?
You mean [violet]'s rules on invasions and griefing?
In very blunt terms, the rules regarding invasions are such:
-Do not use UN multies
-If you take over a region and then password it, you must tell all the natives the password. (In other words, do not interfere with the native's ability to come and go as they please.)
-You can not kick an excessive number of natives from the region ("Excessive" generally defined as roughly 40%, though it has to be evaluated on a case by case basis. A region with only five or six members and a region with fifty or more have several differences that have to be taken into account.)
-"Communications paralysis" is against the rules. (Spamming the regional happenings and board, or the telegrams of inhabitants.)
-Invading, kicking everybody out, passwording, and leaving the region to die in the daily update (followed by refounding the region in many cases) is right out and if you get caught at, expect to be deleted without mercy.
These were the rules handed to the mods by [violet] and Max himself, because not everyone plays at invasions, and not everyone wants to play at invasions.
~Evil Empress Rep Prod the Ninja Mod
What are your adapted rules on invasions or griefing so I don't have to start another thread?
You mean [violet]'s rules on invasions and griefing?
In very blunt terms, the rules regarding invasions are such:
-Do not use UN multies
-If you take over a region and then password it, you must tell all the natives the password. (In other words, do not interfere with the native's ability to come and go as they please.)
-You can not kick an excessive number of natives from the region ("Excessive" generally defined as roughly 40%, though it has to be evaluated on a case by case basis. A region with only five or six members and a region with fifty or more have several differences that have to be taken into account.)
-"Communications paralysis" is against the rules. (Spamming the regional happenings and board, or the telegrams of inhabitants.)
-Invading, kicking everybody out, passwording, and leaving the region to die in the daily update (followed by refounding the region in many cases) is right out and if you get caught at, expect to be deleted without mercy.
These were the rules handed to the mods by [violet] and Max himself, because not everyone plays at invasions, and not everyone wants to play at invasions.
~Evil Empress Rep Prod the Ninja Mod
What about the rules about being a native, cos this is confusing one. At what point or by what process do you become a native? Also, do these rules apply to a "native" delegate in the same way as an invading delegate?
Sorry with all the questions, cos in like 99% of the time theres no problem with this, but its the weird circumstances when people get confused. (long standing occupation overturned and ejected by counter invasion, that sort of thing)
Reploid Productions
18-12-2003, 01:39
What about the rules about being a native, cos this is confusing one. At what point or by what process do you become a native? Also, do these rules apply to a "native" delegate in the same way as an invading delegate?
Sorry with all the questions, cos in like 99% of the time theres no problem with this, but its the weird circumstances when people get confused. (long standing occupation overturned and ejected by counter invasion, that sort of thing)
We've asked [violet] many times to come to some sort of decision on this, but it's admittedly vague. In my personal opinion, one would need to be a resident more than a month to be considered "native", but if we made that an official, fixed length of time, then you get people who would idle in a region for that long, to be considered 'native', and then take it over. Then we'd have hundreds of situations such as the Pacific.
One could argue that if you intend to stay in a region permenantly, that you could be considered native- but then problems arise in enforcing that- how do the mods or other players know a person's intent? How do we know an 'invader' really trully honestly meant to take up permenant residence? After all, anybody can invade a region, then turn around and say that "Oh, I mean to live here! Really!".
In short, there is no concrete, solid definition of a 'native', which has at times been just as frustrating to the mods as to the players =/
~Evil Empress Rep Prod the Ninja Mod
What about the rules about being a native, cos this is confusing one. At what point or by what process do you become a native? Also, do these rules apply to a "native" delegate in the same way as an invading delegate?
Sorry with all the questions, cos in like 99% of the time theres no problem with this, but its the weird circumstances when people get confused. (long standing occupation overturned and ejected by counter invasion, that sort of thing)
We've asked [violet] many times to come to some sort of decision on this, but it's admittedly vague. In my personal opinion, one would need to be a resident more than a month to be considered "native", but if we made that an official, fixed length of time, then you get people who would idle in a region for that long, to be considered 'native', and then take it over. Then we'd have hundreds of situations such as the Pacific.
One could argue that if you intend to stay in a region permenantly, that you could be considered native- but then problems arise in enforcing that- how do the mods or other players know a person's intent? How do we know an 'invader' really trully honestly meant to take up permenant residence? After all, anybody can invade a region, then turn around and say that "Oh, I mean to live here! Really!".
In short, there is no concrete, solid definition of a 'native', which has at times been just as frustrating to the mods as to the players =/
~Evil Empress Rep Prod the Ninja Mod
Thats fair enough I suppose. I guess its better to have a flexible rule thats a little confusing than to have a rigid one with loopholes that let greifers get through.