NationStates Jolt Archive


Effects of Issues.

Cibilia
10-11-2008, 22:03
I'm sure this has been proposed before, but I suggest that when deciding on issues, the effects of each stance will be shown. For instance, -taxes +economy +crime (etc.). Sometimes I have things pop up in my nation and I wonder where they came from. For instance, my crime has gone from moderate to "a problem," even though I haven't done anything but privatized some businesses and allowed metal to continue. That's what mad me thinking of this. Does permitting heavy metal increase your crime rate by acting as a bad influence? It's hard to know.
Shujika
10-11-2008, 22:11
That's what makes it fun! Even in the "real" world, we never know what (or how) something can/will effect "other" happenings.
Wachichi
10-11-2008, 22:40
knowing the effects of certain legislation would be useful, however, i have to agree with Shujika, it makes it much more realistic in the first place.

Wachichi
Shazbotdom
10-11-2008, 22:42
The game is supposed to be about extremes. If you don't like how an issue turned out then next time you get it, vote differently. Thats what I do. :)
Katganistan
11-11-2008, 00:14
You have to experiment and figure out for yourself how the issues will affect you.