Sirocco
14-08-2004, 21:30
Frequently Asked Questions About Issues
If there's anything you don't understand, isn't in the FAQ (http://www.nationstates.net/cgi-bin/index.cgi/page=faq), or that you wish to be clarified, ask it on this thread and, if it's not already in my thread on how to write issues, I'll put it here. I sometimes talk about issues in my blog, too, if you're interested: http://siroccothemod.blogspot.com/
How do I submit an issue?
In your sidebar there is a link that says 'Issues'. Click it, and if you have 500 million citizens or over, a link will be there that asks you if you wish to submit an issue. Remember to read the guidelines.
Why does my nation have to have a population of over 500 million?
Because hopefully by then submitters will know what a good issue looks like.
Argh, I don't know where to begin writing one! How do I know what I can put in?
Take a look at the stickies of the forum, and other issues. This should help give a general idea of what issues consist of. Remember that you don't need to add the [stats] when submitting your issue, so don't fret if you can't figure out exactly how an option affects your nation (that's my job).
Can you give me any advice on writing issues?
Sure, I made a thread for that very purpose: http://forums2.jolt.co.uk/showthread.php?t=338362
If you want personal advice on how to make your issue better, you can always e-mail me at sirocco@nationstates.net
How many issues are there?
Check here: http://forums2.jolt.co.uk/showthread.php?t=345941
Can I submit suggestions for edits to already existing issues?
No. As far as new options for old issues are concerned, it's not going to happen. As for spelling errors or contextual mistakes, you can post them to NuMetal's sticky in this forum.
How many options can I use when writing an issue?
Any number greater than one.
How do I know if my issue has been accepted?
If your issue has been accepted and put into the game, you'll get a telegram congratulating you, and you will get the issue you wrote to decide on as well, even if it's not valid for your nation.
How do I know if it's been rejected?
When an issue submission is deleted, the author is not informed. A good idea is to memorise when you submitted it.
Why?
Because the issue editors get to look at player-submitted issues in batches of about 2000 issues each which span across particular time-periods. If your issue was submitted in a batch which has been finished, then it has either been deleted or coded into the game. [violet] (or Sal, now) shows us these batches one at a time. Once we've worked through one, we can go to the next one. If you want to know whether your issue has been rejected yet or not, simply look here:
Issues from July 2003 to the 23rd of May 2007 have been finished. All issues submitted during that period have either been deleted or coded and put into the game.
The batch we're working on now extends from the 24th of May 2007 to the 24rd of May 2008.
If my issue has been rejected, can I submit it again?
Yes, but I'd think about why it was rejected before doing so and make the necessary changes.
How long will it take for you to get to my issue?
It varies a lot I'm afraid. Could take days, could take months, it depends what batch it's in.
What happens to my nation if I dismiss an issue?
Absolutely nothing. A popular myth is that dismissing issues lowers your population's growth rate. This is not true.
I've already had this issue, so why am I getting it again?
There is already a sticky covering this: http://forums2.jolt.co.uk/showthread.php?t=313282
Is there a way to review all the issues about which I have already decided to see what my answers were?
No, you can only view the effects of the last few issues you answered in your nation's description.
Is there any truth to the rumour that there are two sets of issues, large nation and small nation? if so when is one considered a "large" nation?
There is only one set of issues. You can only get the first 31 (the ones that Max Barry wrote) for the first two weeks or so of playing before getting player-submitted issues afterwards.
What do I do if someone copies my issue when I post it in this forum?
There's not much you can do unless we notice two issues being exactly the same and being submitted by two different people. If we come across an issue which has been copied, we can check out this forum to see who proposed it originally. If it's your idea that's been stolen, well, there's not much we can do. If you're particularly worried about your issue, you can ask for advice on it by e-mailing me at sirocco@nationstates.net
My issue got accepted but it looks nothing like what I wrote! Why?
Some issues have to be extensively re-written to be of the high quality we want.
How many issue editors are there?
It varies. Currently, the only editor who works with any regularity is Sirocco.
How do I get to be an issue editor?
Only game moderators can be issue editors, as it requires access to the modcentre.
Oh, so how do I get to be a-
There's a thread about it in the 'Moderation' forum.
Why is my issue still 'pending legislation' after the update?
This is a bug, a fairly common one. To fix it simply move your nation out of your region and then back in. The issue should enact after the next update.
I choose one option on my issue but I get the effects of another. Why?
This is a problem most commonly caused by web accelerators. Turn your one off for www.nationstates.net
Why can't we have more than two issues a day?
There's plenty of reasons as to why this is including the number of descriptors that fit on your nation, coding, values, etc. but in the end the answer will always be the same to any requests to make it bigger. The answer is no.
Is there a sticky anywhere listing the [stats] part of every issue option?
You don't actually need to put [stats] in, that's something that the issue editors will pore over anyway. And there's many variables that are secret too, so there's not much point in this.
Secret? I don't think so! I'm sure there's several of us who could create a spoiler thread for what each issue does do for those who are interested.
Not accurately, you couldn't. 99% of theories I've read about issues are either wrong or misleading. Anyway, such data will not be released, and I would argue against attempting to classify everything, as I can guarantee you'd get it wrong for reasons I'm not going to disclose. Besides, where's the fun in knowing everything?
If there's anything you don't understand, isn't in the FAQ (http://www.nationstates.net/cgi-bin/index.cgi/page=faq), or that you wish to be clarified, ask it on this thread and, if it's not already in my thread on how to write issues, I'll put it here. I sometimes talk about issues in my blog, too, if you're interested: http://siroccothemod.blogspot.com/
How do I submit an issue?
In your sidebar there is a link that says 'Issues'. Click it, and if you have 500 million citizens or over, a link will be there that asks you if you wish to submit an issue. Remember to read the guidelines.
Why does my nation have to have a population of over 500 million?
Because hopefully by then submitters will know what a good issue looks like.
Argh, I don't know where to begin writing one! How do I know what I can put in?
Take a look at the stickies of the forum, and other issues. This should help give a general idea of what issues consist of. Remember that you don't need to add the [stats] when submitting your issue, so don't fret if you can't figure out exactly how an option affects your nation (that's my job).
Can you give me any advice on writing issues?
Sure, I made a thread for that very purpose: http://forums2.jolt.co.uk/showthread.php?t=338362
If you want personal advice on how to make your issue better, you can always e-mail me at sirocco@nationstates.net
How many issues are there?
Check here: http://forums2.jolt.co.uk/showthread.php?t=345941
Can I submit suggestions for edits to already existing issues?
No. As far as new options for old issues are concerned, it's not going to happen. As for spelling errors or contextual mistakes, you can post them to NuMetal's sticky in this forum.
How many options can I use when writing an issue?
Any number greater than one.
How do I know if my issue has been accepted?
If your issue has been accepted and put into the game, you'll get a telegram congratulating you, and you will get the issue you wrote to decide on as well, even if it's not valid for your nation.
How do I know if it's been rejected?
When an issue submission is deleted, the author is not informed. A good idea is to memorise when you submitted it.
Why?
Because the issue editors get to look at player-submitted issues in batches of about 2000 issues each which span across particular time-periods. If your issue was submitted in a batch which has been finished, then it has either been deleted or coded into the game. [violet] (or Sal, now) shows us these batches one at a time. Once we've worked through one, we can go to the next one. If you want to know whether your issue has been rejected yet or not, simply look here:
Issues from July 2003 to the 23rd of May 2007 have been finished. All issues submitted during that period have either been deleted or coded and put into the game.
The batch we're working on now extends from the 24th of May 2007 to the 24rd of May 2008.
If my issue has been rejected, can I submit it again?
Yes, but I'd think about why it was rejected before doing so and make the necessary changes.
How long will it take for you to get to my issue?
It varies a lot I'm afraid. Could take days, could take months, it depends what batch it's in.
What happens to my nation if I dismiss an issue?
Absolutely nothing. A popular myth is that dismissing issues lowers your population's growth rate. This is not true.
I've already had this issue, so why am I getting it again?
There is already a sticky covering this: http://forums2.jolt.co.uk/showthread.php?t=313282
Is there a way to review all the issues about which I have already decided to see what my answers were?
No, you can only view the effects of the last few issues you answered in your nation's description.
Is there any truth to the rumour that there are two sets of issues, large nation and small nation? if so when is one considered a "large" nation?
There is only one set of issues. You can only get the first 31 (the ones that Max Barry wrote) for the first two weeks or so of playing before getting player-submitted issues afterwards.
What do I do if someone copies my issue when I post it in this forum?
There's not much you can do unless we notice two issues being exactly the same and being submitted by two different people. If we come across an issue which has been copied, we can check out this forum to see who proposed it originally. If it's your idea that's been stolen, well, there's not much we can do. If you're particularly worried about your issue, you can ask for advice on it by e-mailing me at sirocco@nationstates.net
My issue got accepted but it looks nothing like what I wrote! Why?
Some issues have to be extensively re-written to be of the high quality we want.
How many issue editors are there?
It varies. Currently, the only editor who works with any regularity is Sirocco.
How do I get to be an issue editor?
Only game moderators can be issue editors, as it requires access to the modcentre.
Oh, so how do I get to be a-
There's a thread about it in the 'Moderation' forum.
Why is my issue still 'pending legislation' after the update?
This is a bug, a fairly common one. To fix it simply move your nation out of your region and then back in. The issue should enact after the next update.
I choose one option on my issue but I get the effects of another. Why?
This is a problem most commonly caused by web accelerators. Turn your one off for www.nationstates.net
Why can't we have more than two issues a day?
There's plenty of reasons as to why this is including the number of descriptors that fit on your nation, coding, values, etc. but in the end the answer will always be the same to any requests to make it bigger. The answer is no.
Is there a sticky anywhere listing the [stats] part of every issue option?
You don't actually need to put [stats] in, that's something that the issue editors will pore over anyway. And there's many variables that are secret too, so there's not much point in this.
Secret? I don't think so! I'm sure there's several of us who could create a spoiler thread for what each issue does do for those who are interested.
Not accurately, you couldn't. 99% of theories I've read about issues are either wrong or misleading. Anyway, such data will not be released, and I would argue against attempting to classify everything, as I can guarantee you'd get it wrong for reasons I'm not going to disclose. Besides, where's the fun in knowing everything?