NationStates Jolt Archive


dismiss should make impact

Beautiful Yalaluxurios
06-02-2005, 17:25
I think that dissmising issues should affect you country, it only makes sense, because if you dissmis a issue about driving that was brought up because people were having road rage it should be that there are still people driving badly around your country. what would realy b kool though would be interlocking issues like you dissmis a issue of workers on strike, you should later have to cope with an issue about workers trashing buildings, or something (although that would be difficult!). so I would like to hear your opinions on dissmising issues

-Yala
Blood Stone
06-02-2005, 17:34
They already have issues that are triggered by other issues. Like if you ban guns/cars you get one where people are mad about it. I was dismissing an issue this morning and got the same idea. I rather like it, and it'd only take a bit more work.
GMC Military Arms
06-02-2005, 18:37
If that was done people would just start ignoring issues until they were pushed out of the tray by new ones. Dismissing issues is not a way to say 'go away, I don't care' to the petitioners, it's more 'No, this problem doesn't exist in my nation at all.' This is kinda important for the RP side of the game, since having to put up with a bunch of side effect that don't happen in your nation due to dismissing an issue because it doesn't happen would be, well, weak.
Skinny87
06-02-2005, 19:54
Sorry to ask what is probabaly an extremely newbie question - but if I dismiss an issue, does my population still grow despite the issue being dismissed?
Tiborita
06-02-2005, 20:08
Sorry to ask what is probabaly an extremely newbie question - but if I dismiss an issue, does my population still grow despite the issue being dismissed?
Issues do not effect population growth.
Skinny87
06-02-2005, 20:17
Thanks very much
Beautiful Yalaluxurios
06-02-2005, 22:55
yeah, the pop just grows on its own, no matter what
Elishire
07-02-2005, 13:41
I was thinking along a smiliar line, that if you dismissed say more that 10% of your issues, you got the description of say "the govenrment ignores serious issues" added somewhere in the country description.

However I thik that you should be able to deal with some issues without it affecting you. For example if my country description says I have no crime, I think an issues which deal with a crime problem should be dismissable without consequence, because clearly it is not apilcable to your country.
Xenonier
07-02-2005, 13:49
Maybe it's just me, but I was under the impression dismissing certain issues doe shave an impact. I'm probably wrong, but I could swear that happened to a me a few times.
Ballotonia
07-02-2005, 15:48
If that was done people would just start ignoring issues until they were pushed out of the tray by new ones. Dismissing issues is not a way to say 'go away, I don't care' to the petitioners, it's more 'No, this problem doesn't exist in my nation at all.' This is kinda important for the RP side of the game, since having to put up with a bunch of side effect that don't happen in your nation due to dismissing an issue because it doesn't happen would be, well, weak.

How about a separate "void problem" and "ignore problem" then? The former would simply remove the issue from the list while the second would specifically not do anything about the problem. I do realize this would require 'ignore'-effects to be written for all 168 current issues inrotation.

Also, it is my understanding of the system that having 5 undecided issues would cause no new issues to be added. I've never seen issues being pushed out by new ones.

Ballotonia
Henrytopia
07-02-2005, 17:29
I tend to only answer issues that I feel are relevant to me. Some of the issues I get I feel my choices are fairly ridiculous and no matter what I choose the impact would be negative in my opinion. Of course they eventually reappear and I disregard them as well. I am not aware of the impact this may cause on my nation, but I feel some of the issues I get are something that I prefer not to participate in.