NationStates Jolt Archive


Little issue I'm sending in..

imported_Cspalla
02-11-2003, 04:12
Government workers caught playing online games at work

Government workers throughout @@NAME@@ have been playing a nation simulation game on the clock.

not valid in anarchy

[option]@@RANDOMNAME@@, paymaster for workers in @@NAME@@'s government, has a simple solution. "We catch them, we fire them. We pay them to help run @@NAME@@, not some nation on a game somewhere!"
[effect]government workers caught playing games on the clock are fired
[stats]small decrease to civil rights, government size shrinks a small amount, citizens dislike government a bit more.

[option]"Oh, come on," says @@RANDOMNAME@@, one of your secretaries, "It’s a fun, harmless game. Just yesterday my nation passed a billion in population! This hurts no one."
[effect]government workers spend hours playing internet-based games.
[stats]minor increase to civil rights, public like government more.

[option]"It’s a fun game," declares @@RANDOMNAME@@, noted author and creator of the game. "In fact, you should require all citizens to start a nation, to learn about running a nation. Of course, I would need a substantial government grant to handle the higher server load."
[effect]the owner of an online nation simulator game is becoming rich off government grants as all citizens play the game
[stats]civil rights drop, business spending goes up

[option]"Here's an idea: we allow our people to play the game, but require them to run their nations like @@NAME@@'s," @@RANDOMNAME@@, a noted supporter of @@NAME@@'s policies, proposes, "That way they learn how hard you work."
[effect]citizens playing a nation simulator may only play as governments like @@NAME@@'s
Konania
02-11-2003, 04:36
I like it. :) Might want to throw a @@CURRENCY@@ in there somewhere, i.e. We are losing millions of ...

Yeah. :shock: Or something like that. Still, good issue.

--Felix
02-11-2003, 04:59
Government workers caught playing online games at work

Government workers throughout @@NAME@@ have been playing a nation simulation game on the clock.

not valid in anarchy

[option]@@RANDOMNAME@@, paymaster for workers in @@NAME@@'s government, has a simple solution. "We catch them, we fire them. We pay them to help run @@NAME@@, not some nation on a game somewhere!"
[effect]government workers caught playing games on the clock are fired
[stats]small decrease to civil rights, government size shrinks a small amount, citizens dislike government a bit more.

Should be "citizens like government a lot more". What's one of Joe Average's biggest complaints about the govt.? That "civil service workers" are uncivil, give no service, and don't work (to paraphrase an old joke).

Making govt. workers work would be a popular move.



[option]"Oh, come on," says @@RANDOMNAME@@, one of your secretaries, "It’s a fun, harmless game. Just yesterday my nation passed a billion in population! This hurts no one."
[effect]government workers spend hours playing internet-based games.
[stats]minor increase to civil rights, public like government more.

See above.



[option]"It’s a fun game," declares @@RANDOMNAME@@, noted author and creator of the game. "In fact, you should require all citizens to start a nation, to learn about running a nation. Of course, I would need a substantial government grant to handle the higher server load."
[effect]the owner of an online nation simulator game is becoming rich off government grants as all citizens play the game
[stats]civil rights drop, business spending goes up
LOL

However, grants to one company will not necessarily increase business spending over all.



[option]"Here's an idea: we allow our people to play the game, but require them to run their nations like @@NAME@@'s," @@RANDOMNAME@@, a noted supporter of @@NAME@@'s policies, proposes, "That way they learn how hard you work."
[effect]citizens playing a nation simulator may only play as governments like @@NAME@@'s
I think you need something about decreasing freedoms here.
Raevyn
02-11-2003, 06:39
It's nice, but I think you should combine the last two options. The recent issues have had a very wide selection of options, which, in my opinion, makes them inferior to the older issues.

Or you could go the opposite direction and toss in two other options:

5) Kill the workers
6) Give subsidies to the workers

Just my 3 cents. 8)
The Most Glorious Hack
02-11-2003, 10:14
Or you could go the opposite direction and toss in two other options:

5) Kill the workers

Yes! Slay the workers and replace them with unpaid slaves!
New Cyprus
02-11-2003, 19:14
I like the issue and hope it gets chosen to become an issue so I can choose it for real. But if you post your issue idea how do you know someone won't steal it or slightly modify it and turn it in?
Qaaolchoura
03-11-2003, 00:33
I have had a similar idea, but It would have well. . . you'll see if I never get around to submittting it and the mods approve it.