NationStates Jolt Archive


Puppet Spamming

Jocabia
04-12-2006, 17:08
I have a question about the rules of invasion. I thought warzones were exempt from regional happenings spam rulings. Our region was invaded and I am simply returning to it with puppets as my mains have been permanently banned. I was accused of puppet spamming, but I'm not doing any such thing. Those puppets are being brought into Zion with the specific purpose of thwarting the invasion and helping to prevent the destruction of Zion. How and why is this against the rules?

References:
http://forums.jolt.co.uk/showthread.php?t=496452
According to Violet what I did was regional happenings spamming.

http://forums.jolt.co.uk/showthread.php?t=416023
Regional Happenings Spam: Going in and out of a region and hence filling up the regional events board with departing and arriving messages is known as Regional Happenings or Events Log Spamming and is not allowed. Use the Additional Information checkboxes on the Getting Help Page to capture abuses on the Regional Happenings. Warzones are exempt from this rule.

According to the OSRS, warzones are exempt from such regional happenings spam rules. This is an invaded region. If we aren't permitted to enter the region with multiple puppets, how could any region ever hope to be retaken?

EDIT: I'd like to point out that I looked up these rules specifically to avoid violating them or any others. I did continue to send in puppets after the warning, but not after I'd seen it. As soon as I logged on as Jocabia, I stopped.
HC Eredivisie
04-12-2006, 18:06
But Zion isn't a warzone.;)
HotRodia
04-12-2006, 18:25
Are you clear on what a Warzone is, Jocabia? I can't tell from your post.

Just in case...these are the only regions that tactic is legal in:

List of Warzones

Warzone Sandbox
Warzone Airspace
Warzone Europe
Warzone Asia
Warzone Australia
Warzone Africa
Jocabia
04-12-2006, 19:08
Are you clear on what a Warzone is, Jocabia? I can't tell from your post.

Just in case...these are the only regions that tactic is legal in:

List of Warzones

Warzone Sandbox
Warzone Airspace
Warzone Europe
Warzone Asia
Warzone Australia
Warzone Africa

No, I wasn't clear.

So, what is one to do? I thought regionaly happenings spam was when you were doing it for the purpose of spamming the regional happenings. When you are trying to deal with the effect of influence and an invasion what options does one have then?

I actually just kind of created them as a joke because the invader delegate suggested I wasn't keeping up with one ejection an hour.

Three times in 6 hours.
Only 3/6 tsk tsk.
You're kinda slow today.
But then again you always were.

However, is it legal to keep creating puppets for entry into my native region after the invaders eject and ban me? Was it just that I did so many?
HotRodia
04-12-2006, 19:22
No, I wasn't clear.

So, what is one to do? I thought regionaly happenings spam was when you were doing it for the purpose of spamming the regional happenings. When you are trying to deal with the effect of influence and an invasion what options does one have then?

As a Mod, all I'll advise you to do is make sure to avoid accidental Regional Happenings Spam and follow the other rules as well.

If you want my opinion on the most effective legal tactics for dealing with influence in re-taking your region, you'll have to contact me personally and get my player opinion.

However, is it legal to keep creating puppets for entry into my native region after the invaders eject and ban me? Was it just that I did so many?

Probably that you did too many too rapidly, I would guess. But I would want to hear from the GM who handled it to be sure of the particulars of the case.
Frisbeeteria
04-12-2006, 23:52
The fundamental flaw in this argument is that these pointless puppet armies actually don't have the effect on Influence that people think they have.
Originally posted by Max Barry (http://www.nationstates.net/pages/influence.html) Nation A has been a resident of her region for two months, then becomes Delegate. She is likely to have a large pool of Influence to spend.
Nation B is the Delegate of a region that is suddenly invaded. As the invaders have no Influence, B can easily afford to eject all of them.
Nation C is part of an invasion force that crashes into a region. The invaders all endorse C and he becomes Delegate. C will have no or very little Influence, and be unable to immediately eject any native residents. (However, he will be gaining Influence faster than anyone else in the region, as he now has the most endorsements.)
Notice the bolded phrase in the Nation B example. See where is says that new arrivals (be they invaders trying to take the region, or counterinvaders / defenders trying to preserve the region) have no influence.

Note that in example C, Max states that new Delegates have "no or very little Influence". It's clear that if he meant "very little" as opposed to "none", he's perfectly capable of typing the different phrases.

In summary, your invasion with new puppets has no effect other than spamming and irritating. While you may consider that a desirable effect, we don't. We don't allow that for people taking over regions, we don't allow that for people attempting to prevent such takeovers, and anyone creating new nations and moving them into a region, regardless of their intent, falls under that rule.

Puppet spamming is not at all the same as moving your region natives back into the region after they've been ejected (but not banned). That tactic is perfectly legitimate, and also works towards your desired goal, assuming you were a prior resident of the region. Residents have influence. New arrivals don't. It's right there in the Influence rules.
Jocabia
05-12-2006, 00:02
The fundamental flaw in this argument is that these pointless puppet armies actually don't have the effect on Influence that people think they have.

Notice the bolded phrase in the Nation B example. See where is says that new arrivals (be they invaders trying to take the region, or counterinvaders / defenders trying to preserve the region) have no influence.

Note that in example C, Max states that new Delegates have "no or very little Influence". It's clear that if he meant "very little" as opposed to "none", he's perfectly capable of typing the different phrases.

In summary, your invasion with new puppets has no effect other than spamming and irritating. While you may consider that a desirable effect, we don't. We don't allow that for people taking over regions, we don't allow that for people attempting to prevent such takeovers, and anyone creating new nations and moving them into a region, regardless of their intent, falls under that rule.

Puppet spamming is not at all the same as moving your region natives back into the region after they've been ejected (but not banned). That tactic is perfectly legitimate, and also works towards your desired goal, assuming you were a prior resident of the region. Residents have influence. New arrivals don't. It's right there in the Influence rules.

I'll admit my ignorance. In fact, I already have. Lesson learned, and a relatively cheap lesson at that. Sorry for the trouble. It appears I misunderstood a few things related to invasions. I don't play that game so I haven't made as much of an effort as I should have to learn the rules.

I encouraged the group to refound to avoid this nonsense altogether, but some people are very attached to history and I'm not willing to leave them to the hands of invaders.

Again, sorry for the trouble and thanks for the education and your patience.

love always,
Jocabia
Jocabia
05-12-2006, 03:54
Thanks for the education, mods. No sarcasm. It was worth my first warning to learn a little more about the games. Thanks for the knowledge and advice.

See, not all mod action has to be unpleasant.