NationStates Jolt Archive


Are Embassy nations Native?

Kaiserliche Armee
29-09-2005, 16:33
This is regards the region Germany.

I know regional politics doesn't concern the Mods, but a little history is absolutely necessary in explaining this case:

Der Reichsprotektor was the founder of the region Germany before he got deleted 3 weeks ago.
DRP had been abusing the region (it's his right as a founder) and had kicked large groups of natives out at various points after we tried to make the region active. This is over a period of three years, where seperate players (using native nations in Germany) would attempt to bring back activity and organize the region (no forums for almost 2 years) and would get ejected for our efforts. These "exiles" all ended up more or less in the region The German Empire. Note that we came together as a group AFTER individually attempting to revitalize the region, not colloborating as a group first and then attempting to go into Germany.

Even in spite of this history, upon his deletion DRP did specifically mention our group by name saying :

The only other group with the means and interest to secure power in Germany are the inhabitants of The German Empire. But they wait for your decision on whether the deletion of DRP is to be enforced. (http://forums.jolt.co.uk/showpost.php?p=9571760&postcount=8)

On the night of DRP's deletion, the delegate position was empty. An invader group known as The Jolly Roger, took over the delegacy for about 5-6 days. We, as a group, approached the invaders, explained our situation and took over the region in a diplomatic peaceful transfer. (I know, its still an invasion by some people's eyes)

Anyways, we, previous residents of The German Empire, composed mostly of exiles from Germany, now make up the most active elements of Germany.

Of the active natives in Germany (there was only one, Das Reich II), he wholly supports our return. There has been no opposition from any other natives.

We have been passwording the region at night, and handing out the password to all nations in Germany prior to DRP's deletion, creating forums, and attempting to revitalize activity. We plan on staying here and fighting here(if necessary) as natives.

I have several questions but the first one is the most important:

1) Germany, before our arrival, has long been accused of being a Nazi state.
In an effort to rid us of this image, I have ejected a nation called:

The NE Embassy (Nazi Europe)

While the XML's show that NE Embassy is technically a native, I cite:
"A "native" is a nation that resides in the region long-term, where the owner of that nation considers that region to be home. " - Cogitation

By the very nature of the fact that he is an Embassy, does that not disqualify him from native status? He obviously has a primary region, Nazi Europe, and sent this puppet as an embassy to open relations with the incumbent Germany government.

The new government does not wish to have any diplomatic relations with the Nazis, hence the ejection.

Is this legal? Especially to be Perma-banned as well?


2) How long until the recently returned exiles (3 weeks its been now) can be concerned natives? We make up 99.9% of the active nations, the one active native supports us, and there have been no complaints. I have received telegrams of thanks from other non-UN natives as well for securing the region and promoting activity.

Without being determined as natives in the Moderators eyes, we will always be second-guessing our moves and feeling comfortable in our own region.



3) Upon establishing our intent to stay, foster growth and establish native status, can we ever start imposing passwords without sending it out the pre-DRP deletion natives?


Thank you for your consideration. I value the opinions of non-moderators as well, but I would prefer the final word from one of the mods.
Kaiserliche Armee
30-09-2005, 01:02
Any non-mods gonna even venture a guess?

The first question seems like an easy one and I can't beleive it hasn't happened before:

Are nations that are specifically created to be Embassies eligible to be natives of the region they are embassies in?
Erastide
30-09-2005, 04:41
It actually doesn't seem like that easy of a question. Does the name *have* to indicate that person's purpose in being in the region? Have you asked the nation if they would mind leaving? Or not permanently banned them and watched them come back?

You can gather some intent based on the name, but if the nation has been present for a long time, could their intent have switched to being a native of the region? Who are you to say?
Kaiserliche Armee
30-09-2005, 05:33
Well, honestly, while you do have a point, I think that's giving a few too many liberties to our NE Embassy friend here.

If you create a nation "X Embassy" and send it to Y region, I think it's pretty obvious what the intent is. The nation is not meant to function as a native at all. To pick and choose after the fact is merely taking advantage of a situation.

I have asked him to leave, and he has refused (not outright, but by ignoring).

Also, I have stated specifically that if he wishes to maintain a nation in Germany, he is welcome to send one in. Keeping a "Nazi Europe Embassy" however, in a founderless region is inviting the anti-Nazi crowds to target us unfairly.

On a side note, can a Mod tell me at least if they are reviewing this case? (I know its been a short while, but there is a distinct possibility I could get deleted or punished otherwise even though I have stated my case, leaving the region in chaos...I would like to ensure that the region doesn't get screwed for my actions.)

If the mods rule against my action, I will gladly remove the ban and invite NE Embassy back in, and refrain again from such further actions. In addition, this decision, whatever it is, will help us govern our region better.
Laerod
30-09-2005, 10:46
Any non-mods gonna even venture a guess?

The first question seems like an easy one and I can't beleive it hasn't happened before:

Are nations that are specifically created to be Embassies eligible to be natives of the region they are embassies in?I personally don't think they should be in this case, since it's an embassy for a political ideal. I suppose if it was an embassy from a non-political region, banning would be less appropriate or necessary...
Arminius auf Cherusci
30-09-2005, 23:19
BUMP. This is a fairly controversial issue, it deserves some attention...


Also, when is this new government of Germany eligible to start enforcing laws such as mandatory UN endorsements (or you are ejected)? In a founderless region, that's probably a concern...
The NE Embassy
01-10-2005, 22:12
I became a member of Germany some months ago, long before the invasions. There was no true government in place because the founder was the only one with power and he generally only logged on to keep his nation from being deleted for inactivity. I was no ambassador, Germany became this nations home region.

When the first invaders came in after the deletion of the founder, there seemed to be no difficulty, as a native, they sent me the pw each time they adjusted it. Now new invaders come in and decide they simply don't want me there, the delegate never sent me any request to leave for any reason.

I just logged on one day and found I was ejected and banned. Whatever my nations name may say I am a native, there long before they decided to come in. What they did is against the rules.
HotRodia
01-10-2005, 22:39
I would appreciate a Mod ruling on the nativity of Embassy/Ambassador nations, if it's possible. Do the same rules apply for such nations, or are they automatically non-natives? I have a vested interest in knowing for sure what the deal is here, because I have a couple of ambassadorial nations myself...
Gruenberg
01-10-2005, 22:47
Clearly, a mod ruling has been asked for. But I hope no one objects to me poking my nose in...

The trouble with trying to separate out Embassy nations is that there is no In-Game distinction between. It's purely a titular thing, usually. Furthermore, someone might very well not call a nation 'The Myregional Embassy', but still treat it solely as an embassy nation. As such, I'm not sure how far it would be to treat these nations differently. Given that one can't change nation name, one could quite easily decide after a time that one's embassy nation was simply going to be a normal nation: but it would retain the embassy tag in the nation. As such, I can't really see how fair it is to rule on them as being technically different, given that there's very little way for the mods to definitively rule.
Arminius auf Cherusci
01-10-2005, 23:12
Given that one can't change nation name, one could quite easily decide after a time that one's embassy nation was simply going to be a normal nation: but it would retain the embassy tag in the nation

Or you could just create a new nation....it's really not that hard, and if it was really a concern, then you can put in the 20 seconds required to create a replacement.

I think its awfully convinient for an embassy nation to suddenly "choose" to become a native once things don't go the way they want it. This could have much further reaching ramifications than outside of Germany...embassy nations claiming native status simply violates the sovereignty of the parent region.

If this precedent is set, then embassy nations in every region would be able to claim they are natives, effectively interfering and even controlling regional politics of a foreign region.

Bad mojo I say.
Gruenberg
01-10-2005, 23:53
Well, maybe you're right. I can't find any mod rulings/opinions on the matter, although I'm sure there are some. I just feel that given that 'embassy nations' are not officially designated as such, it's an equally dangerous precedent to allow players to impose tags on nations like that. But I'll butt out, and wait for the mods to decide.
Erastide
02-10-2005, 00:27
Or you could just create a new nation....it's really not that hard, and if it was really a concern, then you can put in the 20 seconds required to create a replacement.

I think its awfully convenient for an embassy nation to suddenly "choose" to become a native once things don't go the way they want it. This could have much further reaching ramifications than outside of Germany...embassy nations claiming native status simply violates the sovereignty of the parent region.

If this precedent is set, then embassy nations in every region would be able to claim they are natives, effectively interfering and even controlling regional politics of a foreign region.

Bad mojo I say.
I kinda disagree with you on this and agree with Gruenberg's initial statement. Any nation having the word "embassy" in it's name would likely only come into question during the point where bringing in *any* outside nation would mean those nations were not natives. So it would seem that a person couldn't just create another nation and move it in in an exchange.

I thought that native status was "awarded" to nations, not people. If an embassy nation has been committed to that region, then is it a native of that region?

People have the right to name their nation whatever they would like and use it to whatever purpose in a region they would like. I'm not sure it's up to you or I to judge a person's purpose, I think the mods have to decide on issues like that.
The NE Embassy
02-10-2005, 00:30
You allow embassy nations, like any other, in at your own peril. IF they are there long enough they become native to the region, and certainly deserve the protection of native status especially from an invading delegate. Fact remains my nation at the time was not an embassy in practice in Germany, the invading delegate ejected and banned a native.
Lord Vetinari
02-10-2005, 01:44
I haven't bothered to check upon the status of Germany at all. So I just throw in this little piece.

I think I recall something that if a 'invading' delegate has enough native support to keep the delegacy without outside support, then that delegate is a 'native' delegate. Or atleast the regions choice for delegacy.

(The same goes if a native delegate cannot keep the region unless he has outside support... then he is a 'invading' delegate. Who figures)

Now, rules can have changed (or opinons) I haven't checked upon such things for 6 months so I will happily retract this if someone can pinpoint the truth.

Now, my ignorence continues. But know to the point of my input: If the current delegate has enough native support he probably can eject you, keep your nation on permabann and this topic could happily be locked. You could wail and gnaw how much you wish.

But if he hasn't, well.. Then its up to the mods to decide.

And The NE Embassy, If you truly were an native as you yourself say you are, I am sure you took some time to be friendly with your neighbours and take some time to check upon them from time to time. Thus, you can easily see if there is lots and lots of natives endorsing the delegate or just one or two and the rest are evil invaders just out to grief the region.

And regarding mods, I think they already have decided if there has been a rule braking or not since this topic has been up so long.
Kaiserliche Armee
02-10-2005, 02:39
And regarding mods, I think they already have decided if there has been a rule braking or not since this topic has been up so long.


Uhm, you think if this is so, one of them could drop a line on this thread? Like literally a line:

"Decision pending"

Or something like that. The suspense is killing me. If this sounds rude its not my intention, its simply that I've seen the almost every other thread on this forum at least commented on (even "Decision pending") by a mod, but the lack of even a Decision pending makes me wonder whats wrong with this thread...if it doesnt belong here and/or its not an issue, please go ahead and delete it then...

Ideally, I would love to sit down and discuss our sticky situation with the mods.

We fully intend to make Germany our home and want the best for the region.
The region, and this can be witnessed by many others, was a wasteland before, and attempts to revive it were derailed. We simply want to give it the chance it never got, but being shackled with the "invader" label though we are clearly not by any stretch of the imagination does not do our allegiance to our region justice.

Most tellingly there is no opposition to our presence and there are several natives (I'm working on who is endorsing me, and its more than one I assure you) have already expressed gratitude towards the positive turn the region has taken.
Frisbeeteria
02-10-2005, 03:40
Nativity is a VERY hard concept to define, and thus mods are loathe to step into such a thread with any sort of broad sweeping statement qualifying as "yes" or "no". I'm not going to help you out here other than telling you that I've read the thread. Sorry.
Itinerate Tree Dweller
02-10-2005, 05:15
Yea, its hard to define a native, even futile in some respects. Natives are loosely defined as having been a region for a long time, but even that is an arbitrary definition as new regions are made every day. So it really would depend on how long the embassy nation(s) have been in the region. :-/

Good luck

/not a mod
HM Kaiser Wilhelm II
02-10-2005, 07:05
I have been asked to make a few comments here.

I am the Kaiser, the person around whom all this hullaballoo about the region of Germany is centered. I am the leader of an extremely patient, devoted, and very friendly group of people that have developed as a result of our meeting on NationStates. We all share an interest in the Imperial German era of 1871 to roughly 1914, and also, a particularly loathing for Nazis.

The complexities which you Mods face are enormous and also clearly understood by myself, especially in this situation, which is rather unique. So please know that I'm not expecting anything except, perhaps, a little more understanding.

Basically, we want that which was taken from us literally over a year ago. I was among the first nations in Germany, merely weeks after the creation of NationStates, and I endorsed Germany's very first delegate, and was there at the start of it all. This original nation was since banned a while ago for "griefing", and I say this freely, because in my own personal conscience I know that I did nothing morally or legally wrong. Guilt by association, you could say, but I'm not here to cry over water long under the bridge.

We (and when I say we, I mean this cadre of friends who built a website, a complex forum, and a mighty region) were expelled from Germany by it's Founder, who was made Founder by means and ways which I have never understood (he was appointed by Mods, and did not actually found the region). This was well over a year ago. Since, we have gone from region to region, getting the short stick at every turn, in a series of events I won't bore you to explain. In exile, we created new regions, with websites and forums and active governments with elected parliaments and everything, but invaders stole one region (Imperial Germany) and forced us to move to The German Empire. We remained there until the eventual long-awaited return to Germany upon the deletion of the Founder of Germany for repeated rules violations regarding the display of Nazi symbols in the national flag.

Many, like myself, are original natives of Germany who were expelled by the Founder a long time ago. Others are those who joined our Cause, and assist in our near-obsession with returning to Germany, after the exile had occurred.

I can say honestly that I believe the nations, and individuals, of the old Germany, Imperial Germany, and The German Empire, are without a doubt the most patient, dedicated, and committed people in the NationStates world. I firmly believe that. What is most notable is that for all this time, we've struggled only to keep that which was ours. Regions we had founded, like Imperial Germany. Regions were were natives from, like Germany.

All we want is to get back to where we left off. We've fought and struggled for this; you cannot understand our fanatical near-obsession with getting back to Germany unless you realize the depth of friendship and cameraderie that exists amongst this group. Our website is at http://tge.vze.com/

I am longwinded by nature and it's been hard to condense my thoughts into this length. To cut to the chase, right now we are very concerned about keeping Germany from being taken over by another neglectful tyrant, like the Founder "Der Reichsprotektor" was. We've waited too long, and fought too hard, to see another disappointment.

This is why we are so concerned about natives and non-natives, about who we can legally eject from the region, and about our passionate obsession with following every rule of NS to the letter. We want to do this right, because we've been waiting so long, and we just want to make sure we aren't exiled from our native region once again.

Paranoid, I know, but I think we have a right to be.

If you've read this far down, thanks for hearing me out.

Kw.II
The NE Embassy
02-10-2005, 14:55
Its odd, since I myself had no trouble with the current administration, until the unwarranted, generally illegal ejection. I have generally been for the restoration of Germany.

If the mods do not act, then how do you validate all the other deletions and mod actions do to ejections of natives from invading delegates that have come before? If a nation who has resided in region months before the invading group is not a native..then what is he? Even if you are a native delegate you can not just eject natives at will. Why is it the previous invading group understood the native status, but this one does not.

I think a mod should act regardless of which way the decision goes, nations should know whether they can do this. Based on the rule set now, it was illegal.
The NE Embassy
03-10-2005, 13:17
I am not going to press this any further, so I am going to accept things as they are. I am very disappointed in the mod response to this issue, regardless of whether I won or lost this debate, there should be a defining statement from them concerning it.

I wish the new regime good luck in their attempt in restoring Germany.
Dread Lady Nathicana
03-10-2005, 15:48
This right here is an example of why there should be a division of regions that are willing to play the invasion game, and regions that are off limits.

Yes, I understand that a good number of you enjoy the challenge, and I am not arguing that we take that away from you. We all have our preferences for the game, and whether or not some of the tangental gameplay types were originally intended, the creator of the game has sanctioned them - that's good enough for me.

However - I do not think that said enjoyment ought to come at the cost of those who would just like to be left the hell alone. We see problems crop up all the time concerning regional irritations in the Moderation forum all the time. Oughtn't that tell you something?

The problem is, I'm not sure that there is a way, other than to have an agreement that any region with a tag noting they do not participate in invasion/defense games in their World Factbook Entry (and one that stays there, doesn't change on their whim so they can get away with trying to have it both ways) and maintain an agreement to uphold it that will work, if that makes any sense. I'm not aware of any parameters in the game currently, or methods that wouldn't require more work than is reasonable to change the programming (which has in the past been stated will not happen).

Yes, I know you can password a region. Not everyone likes being that exclusive, as people have mentioned in other posts. Again, those who don't want to be bothered with invasion/defender stuff shouldn't HAVE to jump through hoops if it mucks with their enjoyment of the game.

I don't know, folks. Something ought to be done, and it seems it's something that ought to, as the development of invasion/defender tactics, come from the players. We're the responsible ones after all. I propose there be some sort of agreement concerning 'hands off' tags or the like, try it out, see how it goes, etc. Unless I'm mistaken, in cases of problems then, the mods can see if a factbook entry has been changed and the like, no? Easy enough to see who's trying to fake the system then.

Anyways, just some thoughts in looking again at the problem.

[edit: I am reminded by Terr that it would be more effective to have an ident tag proclaiming involvement in the Invader/Defender game - which truth, makes more sense considering there are hundreds of nations who don't keep up on all this business. So there you have it. Those with an I/D tag in their nation's factbook entry, fair game. No tag? Leave 'em be. Fair 'nuff?]
Asmodean
03-10-2005, 17:36
You could do a 'specialisation' of regions if you coded in that regions that don't want to play 'defender/invader' that their delegates (even if there is no founder there) can not eject or password protect the region. That would be the ultimate for mods and players alike.

Reason is that if the region don't want to be involved in happenings that could end with a battle of the delegate ship, then they don't need to be able to password (to stop unwanted to come in to the region) and to eject people they don't want to have their. Like The Rejected Realms.

Now, I know players will say that there is other reasons to eject nations than invaders and there are other reasons to password a region to stop invaders. But seriously, if you have the opportunity and you are in a 'non invasion region' you can use it to your advantage and the mod forum will be filled with similar stuff but from the 'non invasion regions'.

Any foul behavior from other players within the region just use the getting help page instead of using the password or the ejection button.
Frisbeeteria
03-10-2005, 19:19
there should be a defining statement from them concerning it.
In a sense, there is. "NationStates moderators do not regulate roleplay." Embassies are Gameplay/roleplay fusion, and as such, we pretty much ignore their actions. I know that I've never considered a nation's name when it comes to defining its nativity.

The problem with nativity is merging the mechanical aspect with the intent of the player. Let's say that the Founder of "X" region likes to go out daily and spam/recruit in the feeders. For whatever reason, he doesn't want to use a puppet for recruiting. From a purely mechanical perspective, he's typically the 'latest arrival' in his region, yet his intent is clearly to build that region. Consequently, we can't build a purely mechanical model defining nativity.

On the other hand, an invader creates a new puppet called "X Patriot" and moves it directly into region X. Over the course of several days, conversations are held among various invader regions encouraging raiders to endorse this new nation and have him grief the region. Despite the fact that "X Patriot" has never resided anywhere other than "X", his ties to the raider leader clearly demonstrate that he is a griefer. Therefore, simple residence is not enough of a benchmark.

As to the case of specific and targeted ejections, the rules allow a certain latitude to Delegates. Using the Cogitation definitions (http://forums2.jolt.co.uk/showthread.php?t=344601) of nativity, 'internally-elected' delegates may eject a small number of 'native' residents, not unban them, and not give out the password. Definitions of "small number", "internally elected", and "native" are necessarily Mod judgement calls, as demonstrated above. If the delegate chooses to target Embassies, competitors, inactives, spammers, or whatever ... he can, within the narrow limits defined.

To sum up, the only definition possible is "we'll do the best we can to sort it out". I'm sorry if that isn't definitive in the way that you'd like, but it's truly the best we can do.
Kaiserliche Armee
03-10-2005, 19:30
It seems that the native status of the NE Embassy is still under discussion, though the lack of ruling leaves a kind of limbo. As such, until there is a moderator decision one way or another, I will maintain my ban on the NE Embassy. I hope though, if the moderators decide I am in error, they inform me first and allow me to make amends before deciding to carry out any decisions/punishments.

I have already told the player that he is welcome to return under a different nation if he wishes to make Germany his permanent home.


Moving on, I would appreciate if the moderators of the game could direct me to the appropriate resources or channels to the answers to my other two questions.

2) How long until the recently returned exiles (5 weeks its been now) can be concerned natives? We make up 99.9% of the active nations, the one active native supports us, and there have been no complaints. I have received telegrams of thanks from other non-UN natives as well for securing the region and promoting activity.

Without being determined as natives in the Moderators eyes, we will always be second-guessing our moves and feeling comfortable in our own region.

XML feeds show that of the 40 or so nations in Germany before our return have mostly died off, leaving behind 10-15 nations who log in only to keep their nations alive and do not post on the RMB nor do they respond to telegrams.

3) Upon establishing our intent to stay, foster growth and establish native status, can we ever start imposing passwords without sending it out the passwords to any natives (as we ourselves are natives)? Recall that only Invader delegates must TG passwords to the region.

This being an objective, as opposed to a subjective decision, I ask that the moderators take into account our successful attempts to reorganize the region, and revitalize its activity, and our obvious intentions to foster growth and community among its players.

EDIT: I just saw Frees's (Can I call you Frees? :) ) post. Thanks for providing your input, it definetly does clear certain things up a bit. No doubt these things take time, and we will be patient as we have been for the last year or so. Thanks again.
Nietzsche Heretics
04-10-2005, 17:50
-snip-
However - I do not think that said enjoyment ought to come at the cost of those who would just like to be left the hell alone. We see problems crop up all the time concerning regional irritations in the Moderation forum all the time. Oughtn't that tell you something?

The problem is, I'm not sure that there is a way, other than to have an agreement that any region with a tag noting they do not participate in invasion/defense games in their World Factbook Entry (and one that stays there, doesn't change on their whim so they can get away with trying to have it both ways) and maintain an agreement to uphold it that will work, if that makes any sense.

-snip-

I propose there be some sort of agreement concerning 'hands off' tags or the like, try it out, see how it goes, etc. Unless I'm mistaken, in cases of problems then, the mods can see if a factbook entry has been changed and the like, no? Easy enough to see who's trying to fake the system then.

-snip-


i very much approve of your suggestions.
i pointed them out to my region and we included a "don't want to be part of the I/D game" tag in our fcatbook.
let's see how it works (seems like our region go invaded quite a lot in the past, w/o wanting to).
Kaiserliche Armee
04-10-2005, 20:36
The likelihood of such tags preventing the hormone-fueled minds of your typical invader from seeing your region as a target is nil.

While I share the sentiments of these ideas, unfortunately I think it highly unrealisitic to assume NS could ever be divided into two separate categories of regions, ones that play the invasion game, and ones that don't. It's a nice thought, but that's all the consideration it merits.

Is there some way I could talk to a moderator one on one? Y'all are pretty special people, and no doubt busy as turtle doves in heat, but just a few minutes on a instant messenger client would do wonders I imagine.
Nietzsche Heretics
04-10-2005, 20:50
well, i'll try being an optimist and hoping it works.

as to your other point: i myself have never figured ut quite qhat exactly it is, but people keep talking about some IRC-thing and some #themodcave and it always sounded like a messenger thing and like you were allowed to go there and ask mods mod-related questions.. maybe try that if you have more of a clue than i do what it's all about.
Frisbeeteria
04-10-2005, 23:12
Apparently your were successful at the IRC thing. Per our conversation there, here are German natives at the only times we had available.

2005-07-20 germany
<NATIONS> southern_kyz: das_kruemelmonster: der_reichsprotektor: the_unruly_whip: deutsche_bundesbahn: snoring_the_day_away: southern_hessen: island_sylt: vogellland: rahab_legion: elite_battle_hordes: jay_helmreich: pigsticky: arbeitsam: baden-sexau: adolf_schicklgruber: united_deutschland: helmhitler: radio_bergeijk: prussia-pomerania: whitewashing: glennonia: the_ne_embassy: germanic_ideals: das_reich_ii: wehrreich: los_canallas: gabisburg: the_black_pelican: deleted_one_more_time: germania_exterior: allesreich: germanische_reich: the_gothic_empire: luziferus: free_hanseatic_city </NATIONS>

2005-09-02 germany
<NATIONS> southern_kyz: das_kruemelmonster: the_unruly_whip: deutsche_bundesbahn: snoring_the_day_away: vogellland: rahab_legion: elite_battle_hordes: arbeitsam: adolf_schicklgruber: prussia-pomerania: whitewashing: the_ne_embassy: germanic_ideals: germania_exterior: luziferus: free_hanseatic_city: saxonius: pogo-anarchist_germany: frei_niederland: michael_learns_to_rock: ingoldingen: german_resistance: germanische_reich: suicide_doors: das_reich_ii: deutschland_reborn: corpulent_gentlemen: reich_nine: triple_bassi: bluten-rammstein: afflict: bibractia: uhhmerica: hurakan: thomas_kuhn: deca-dance: blackbeards_ghost: captain_blackadder: mad_dog_flint: invisibles_army: really_jolly_rogers: n_g_o: mythical_floods: emporer_barbarossa: hejsan: super_soakers: catmandoga: cheesie_the_pirate: cptn_long_john_silver: cutthroat_shark_tooth: new_guitar_order: wisconsin_heights: furreck: wurttenburg: black_bart_roberts: quispy </NATIONS>

For reference purposes, nations that appear in BOTH lists will be considered natives unquestionably. Nations in the first list, but not the second, are most likely natives and should be treated as such (if they are currently in residence in the region).

Given that founder Der Reichsprotektor ceased to exist on Wed Aug 31 02:13:53 2005: GMT, and the second list is from 2 or 3 days later (snapshot time unknown), we're going to treat the nations on the second list but not the first as invaders. At a casual glance, everyone after free_hanseatic_city on the second list needs to be vetted carefully before a decision is reached.

As I'm about to go blind from reading all this (and the IRC conversatoin), I'll leave the analysis for later (or others).
The NE Embassy
05-10-2005, 02:51
I wasn't going to say more about this, but since you posted that Frisbeeteria...what does that mean for me? I am on both lists. Since that makes the current delegate 'invader', does he have to unban me and let me in or not? Also does it mean he could face problems if he ejects natives refusing to endorse him?
Frisbeeteria
05-10-2005, 03:28
Yes and yes. You need to be unbanned. In fact, your case was specifically raised, and I was told you would be unbanned immediately. I've sent a message in no uncertain terms to that effect. If you're not unbanned the next time he logs on, he's outta here.
Kaiserliche Armee
05-10-2005, 03:47
Sorry about that Fris, didn't intenionally not unban him, just didnt get online until just now, and unbanned him as well as a few other random nations (who arrived after our arrival) just as a show of good faith.

And regards the UN endorsement law, if one cares to read it properly:
"Any nations, including UN nations inhabiting Germany prior to Der Reichsprotektor's deletion, found to be in violation of this law will be given 3 opportunities to comply to the new law, failure of which may result in severe penalties, upto and including ejection and banishment from the region, so far as it falls under the authority of the Reich to enforce such punishments."

It is not within our authority to enforce such punishments on UN nations who were in the region prior to our return. As such, they will not be ejected nor harassed in any manner found in violation of the terms of service of NationStates.

Lastly, the matter of this region will undoubtedly remain a contentious and controversial matter for some time into the future. I just want to make it perfectly clear that the group of players who make up the majority of active nations in Germany, and myself, seek only to follow the terms of service of this game to the letter and make a peaceful permanent home in Germany, and that any violations of those terms are honest, unintentional mistakes which we will avoid when we can, and amend as soon as they are made known to us.

Welcome back NE Embassy.
The NE Embassy
05-10-2005, 04:28
Thank you, Frisbeeteria. I appreciate all your work in this matter.

I have returned to my native region, and hopefully things will go smoother.
Frisbeeteria
05-10-2005, 04:29
"Any nations, including UN nations inhabiting Germany prior to Der Reichsprotektor's deletion, found to be in violation of this law will be given 3 opportunities to comply to the new law, failure of which may result in severe penalties, upto and including ejection and banishment from the region, so far as it falls under the authority of the Reich to enforce such punishments."
The implication is nonetheless clear. As only you and mods were present during the IRC conversation where the terms of your Delegacy were laid out, no one but you and I knew that this was a hollow threat. I don't appreciate having our ruling on your nativity (or lack thereof) displayed in such a misleading way.

Fact is, you and the former-but-returned Germans are considered invaders at this point. If you stay with the intent of being a permanent resident and work towards the betterment of the region, you may one day find that you are no longer considered an invader. Significant support from existing natives (as defined above) will help you in that goal. Playing the role of tin-pot dictator (by either threatening or following through on those threats), will quickly cement you in the 'permanent invader' status.

You're in a touchy place. Don't risk a mod misunderstanding by roleplaying a role you haven't earned.
Kaiserliche Armee
05-10-2005, 06:35
Apologies, and corrections made.
HM Kaiser Wilhelm II
05-10-2005, 06:57
We're going to tone down our roleplaying. Got ahead of ourselves. We are all Imperialists and we rattle off about our Imperial Majesties and witness our Imperial hand on this Decree, by the grace of God, etc etc. We'll keep that to our Germany offsite forums so there can be no possible misunderstanding.

Beneath it all we have a sincere and very real desire to follow every NS rule to the letter, and unlike most "invaders", we want to endear ourselves to the "natives" here. Bombastic imperial edicts probably isn't the way to go about it, and like I said, we're toning it down and taking it to the offsite forums.

We appreciate your help and attention, and especially your patience, as we bungle our way through this situation. Bear with us, we're trying. By the grace of God and my Imperial pleasure, witness our Kaiserliche seal, ;)

Kw.II