NationStates Jolt Archive


Question

Trotskys Ghost
25-07-2005, 01:16
Hello, I am leading a group of invaders (for lack of a better term) against the known enemy of the Aryan Army in one of their regions, 4th Reich SS.

I have been following all set rules, and the password is known by all natives.
I have also not mass deported and am strictly supervising griefing on both sides.

I do have two questions.

1) There are two natives when I arrived that have since ceased (due to moderation action to my knowledge). Both (before ceasing) brought in puppets, the first one and the second two respectively. I wonder what classifications these puppets have, native or regular nation.

2) As for regular nations (non-natives), is there a limit to their booting? Is there a particular percentage? Should it be drawn out over time?

Thanks in advance for the help,
Comrae Roger of PRP
Trotskys Ghost
25-07-2005, 07:00
Does anyone know the answer to the question or a link that would provide it?
E-Xtremia
25-07-2005, 07:32
I dont have a link on hand, but if IIRC, nativity belongs to the nation, not the player. If both the serogate members are new (IE, non-native) it is fine to kick them.

I do not believe there is a limit on the amount of non-natives you can kick, I would play it safe though and only go for UN nations, and unban afterwards (at least until you get an official mod responce).
Trotskys Ghost
25-07-2005, 17:58
Thanks. The few I have kicked before (2) were one on my side who must have done something wrong (and lost UN access), and a UN non-native who did not respond to my telegrams about why he was there. I also immediately unbanned them.

I am not going to kick out any non-UN non-natives until a mod response. I just wonder about some nations being sent in then get UN. I have heard it happen, so I was just wondering as a safety precaution.

Again, thanks for the response :D

Comrade Roger
Trotskys Ghost
26-07-2005, 01:26
I want to keep this thread alive, so I can get an answer.

:headbang: :gundge:
E-Xtremia
26-07-2005, 07:53
1) Smilie spam is not needed with a bump
2) Bumps are not needed in moderation until at least 24-hours
Trotskys Ghost
26-07-2005, 08:29
I apologize. I thought if it was off the first page, it might be ignored.
Trotskys Ghost
27-07-2005, 18:23
Its been more than 24 hours, so I wish to bump this again.

Are the mods busy with summer activities?
Crazy girl
27-07-2005, 18:29
not a mod, just a moderation forum spammer :p

Natives, whether UN or non-UN: can be kicked but must be unbanned immediatly . Don't kick out too many of them. (unofficial guideline for invader delegates: 10%, but best is to stay under that).

Non natives, whether UN or not: can be kicked, banned, as many as you want.

Also, nativity goes with the nations, not with the players.

This is as far as I know it, you tried the sticky in the gameplay forum? :p
Eutrusca
27-07-2005, 19:09
not a mod, just a moderation forum spammer :p

Natives, whether UN or non-UN: can be kicked but must be unbanned immediatly . Don't kick out too many of them. (unofficial guideline for invader delegates: 10%, but best is to stay under that).

Non natives, whether UN or not: can be kicked, banned, as many as you want.

Also, nativity goes with the nations, not with the players.

This is as far as I know it, you tried the sticky in the gameplay forum? :p
What do you mean by "native" and "natives?"
Crazy girl
27-07-2005, 19:14
hee hee, that, my friend, is something the mods are still vague about..

you could say, those who consider the region their home.
those who were in the region before the invasion
anyone there who isn't invader, defender, or just in the region to watch the invasion (spy nations to assist in invasions/liberastions don't count either)

something like that..

think a mod said it better than that, but i'd have to search for the quote :p
Eutrusca
27-07-2005, 19:17
hee hee, that, my friend, is something the mods are still vague about..

you could say, those who consider the region their home.
those who were in the region before the invasion
anyone there who isn't invader, defender, or just in the region to watch the invasion (spy nations to assist in invasions/liberastions don't count either)

something like that..

think a mod said it better than that, but i'd have to search for the quote :p
Thank you. Just curious! :)
Crazy girl
27-07-2005, 19:20
Cool with me, maybe this thread can help you some: http://forums.jolt.co.uk/showthread.php?t=411574
Frisbeeteria
27-07-2005, 19:28
I've reviewed this, but as the newest (and probably least familiar with the rules of invasion) mod have not replied before now. The advice I've seen above sounds accurate to me, but I am not willing to put the "Seal of Mod" on anything involving invasion rules. These are difficult concepts to decide, as anyone involved in the invasion game surely knows. It's virtually impossible to put hard and fast rules and numbers into play, so I'll merely refer you to the confusing and ungainly Gameplay topic (http://forums.jolt.co.uk/showthread.php?t=301703) as your best source of information.
E-Xtremia
28-07-2005, 02:38
I've never been able to have a MSoA on it, but you can click the link in my sig... I've basically came up with a synopsis of that thread and other rulings I've seen
Crazy girl
28-07-2005, 06:54
i think there's some mistakes in there...
Trotskys Ghost
28-07-2005, 07:47
All right I read through the whole first thread and some of the second (admittedly it appears to keep stating that the rules were no rules but etc. so I didn't finish it, but I did get some main themes.)

Here is my plan (this is likely unique to explain in the open, but whatever). I will explain the invasion thus far, and my plan for getting the region to a comfortable size.

I first off did this attack on the "4th Reich SS" because it was an army base for the Aryan Army. Many of its "natives" though I cannot state I have the exact information were involved in various attacks recently later arriving at 4th Reich SS...I also imagine that they wished to continue to do so. Moreover, I do think the region isn't that old nor the founder deleted for ceasing. I again don't have the exact facts, but I have been researching Nazi activity for months in my position in the PRP (not the pacific one) and 4th Reich SS never showed up until recently. It though is in again the Aryan Army which includes many big shot Nazi regions that have been around the block. I let the confusement rest with the reader.

When we invaded, I was not the first delegate. "NeoSoviet Russia" was who did it until a week or so ago. NSR changed the password, and he sent to the natives to my knowledge. NSR booted one native (the one with the most endorsements, TheGreater Aryan Reich as well as unbanning him immediately). He (the Reich one) has since settled elsewhere. I do wonder if his nativity thus has ended. He has changed his intent on what is home and moved. I thus won't send him the password next time around (again barring if the mods approve my plan).

Region: 4th Reich SS
Current Population: 25
Natives:
1.Agdir (no UN)-active
2.The Teutonic State (UN)-active
3. Skinhead Loonies (UN)-active
4. Holluc (UN)-active
5. Walking Man (no UN)-28 days ago
6. Mighty Schutzstaffel (no UN)-6 days ago

active= w/in last day

Delegate/Endorsers
7. Trotskys Ghost (Delegate)
8. Marxistichefreiheit
9. Quatonia
10. New Shisami
11. FAS DILATO PIO PI
12. Zapatistand
13. Tennel
14. Zhongnanhai
15. Bahevik
16. Lucid Magpie

Others (in most cases, no reason given for presence)
17. Libertine 99 (no UN)
18. Rastatopia (no UN)
19. Starship Trooper (no UN)
20. The True Communist (trying to get UN, supposedly)
21. The Massive Reich (no UN)
22. Liberal Baths (no UN)
23. Racial Norway (no UN)
24/25. LadyLuck14 (two puppets, original deleted)

I plan on booting all non-natives. Some are going to be gone soon via ceasing as well as I will warn each before doing anything (let them defend themselves before any action.) I also plan on booting one native soon. I am not planning on having so many endorsements for long, and wish to send (not booting just asking) some of my endorsers home to their regions after a long service. I plan on around 4-5 endorsements. Seeing that there are roughly 4 native with 3 UN, I find only 2 UN to be safe in my situation. Since there are 6 natives (5 if one ceases tomorrow) that means (though the second will be later on) 3 out of the 5 remaining. In other words, 40% will be booted. I know that the 40 is not a rule nor even an estimate...but
1) There were twelve natives upon arrival, many have griefed/ceased
2) 3 out of 12 is 25% (less than 40 and in a small region to boot :) ) as well as the region is a known nazi invader region, so all members are militant and threats potentially as well movers and shakers.

Ok, that's the plan.
In smaller and clearer format
1) not send the password to the former native
2) boot 2 Un natives (of course unbanning them immediately and updating them on password until they settle somewhere for 4 days other than the RR)
3) boot all non-native non-combatants w/ an oppurtunity for all to make their case.

Comrade Roger

I appreciate the responses. This has been quite informative, but I am left many new questions too :D
Is this fine? I will await and not take any action other than send telegrams to non-natives about answering why there in the region.
Trotskys Ghost
29-07-2005, 17:42
I am wondering if this is fine...

I believe I am going to start soon. Can I have an answer?
Crazy girl
29-07-2005, 18:32
hope you don't mind me posting here again, but...

non-natives who are in the region long enough to cease to exist? How long have you been holding this region, or did they invade before you?

If I counted right, you come up with a number of 6 natives. Just to be safe, I wouldn't kick out any natives.

Just how did you define native?

Maybe it's just me, but your explanation of who is going to get kicked is a bit unclear..
Trotskys Ghost
31-07-2005, 09:21
I define native as someone present when I came into the region with the invaders. I define non-native as a late comer and non-invader supporter.

Here is a more clearly defined plan

I'd like to kick out the following:
Non-natives all:
17. Libertine 99 (no UN)
18. Rastatopia (no UN)
19. Starship Trooper (no UN)
20. The True Communist (trying to get UN, supposedly)
21. The Massive Reich (no UN)
22. Liberal Baths (no UN)
23. Racial Norway (no UN)
24/25. LadyLuck14 (two puppets)

One spy native, not an intentional native (he is on my side)
Mighty Schutzstaffel

One native
Holluc
Trotskys Ghost
31-07-2005, 09:22
I'll await the answer on the natives, but I am going to boot some non-natives.
Crazy girl
31-07-2005, 09:33
<NATIONS>
walking_man:agdir:skinhead_loonies:the_teutonic_state:holluc:
mighty_schutzstaffel:quatonia:zhongnanhai:tennel:new_shisami:libertine_99:
the_true_communist:trotskys_ghost:zapatistand:fas_dilato_pio_pi:
marxistichefreiheit:bahevik:ass_kicking_pirates
</NATIONS>

Trotskys Ghost Endorsements Received: 9 (Marxistichefreiheit, Quatonia, New Shisami, FAS DILATO PIO PI, Zapatistand, Tennel, Zhongnanhai, Bahevik, Ass Kicking Pirates)


Mmmm...wish you hadn't kicked those nations yet, kinda hard to get an image this way and to verify.

3 minutes ago The Armed Workers' Union of Trotskys Ghost I booted out the non-natives of lady-luck14, lady luck14, the massive reich, and rastatopia.
I wish to ask all other non-natives non-endorsers to leave.

If you feel your rights have been stamped on, please telegram me.

Comrade Roger

Regional Happenings

* 6 minutes ago: The Armed Workers' Union of Trotskys Ghost removed The Rastafarian Reggae Republic of Rastatopia from the regional ban list.
* 6 minutes ago: The Rastafarian Reggae Republic of Rastatopia departed this region for The Rejected Realms
* 6 minutes ago: The Armed Workers' Union of Trotskys Ghost ejected The Rastafarian Reggae Republic of Rastatopia from the region.
* 6 minutes ago: The Armed Workers' Union of Trotskys Ghost removed The Republic of The Massive Reich from the regional ban list.
* 6 minutes ago: The Armed Workers' Union of Trotskys Ghost removed The Republic of Lady luck14 from the regional ban list.
* 6 minutes ago: The Armed Workers' Union of Trotskys Ghost removed The Republic of Lady-Luck14 from the regional ban list.
* 7 minutes ago: The Republic of Lady luck14 departed this region for The Rejected Realms
* 7 minutes ago: The Armed Workers' Union of Trotskys Ghost ejected The Republic of Lady luck14 from the region.
* 7 minutes ago: The Republic of The Massive Reich departed this region for The Rejected Realms
* 7 minutes ago: The Armed Workers' Union of Trotskys Ghost ejected The Republic of The Massive Reich from the region.
Crazy girl
31-07-2005, 09:45
Well, looking at what's left on the xml...(trying to get one from before the kickings from a friend, but he's asleep still), I'd say leave the native, and the one guy who you say is a native but on your side...can't you just ask him to leave then?

afaik, spy nations used in invasions/defenses/liberations/whatever don't count as natives, but of course, you need to prove it's not a native but one of your own. So I think it would be easier to just ask that person to move the nation out. If you can't ask him to do so, and can't prove he's on your side/a spy that is, you better leave him too.

Non-natives may be kicked at will.

(oh yeah, and before i get in trouble over this...not a moddie, so if i'm wrong, you don't get your money back :p )
Trotskys Ghost
31-07-2005, 20:56
I am going to just ask other than ones I kicked out.
I will not touch the natives as of now. (I will post if I do)

I appreciate the help. I see you are trying to be a moderator, and I hope you the best if you do become one. I do ask that you keep your defense baggage (I see you are a proud defender) at the door.

Thanks,
Comrade Roger of PRP
Crazy girl
31-07-2005, 23:50
LOL, my moddabee thread is just a joke, the fact that I'm involved in invasions/defenses reduces my chances of becoming a mod ever to zero :p
Trotskys Ghost
01-08-2005, 08:13
No offense, I am glad to hear :p ;)