NationStates Jolt Archive


Excuse me? But why are non-RP regions being 'Invaded'

The Schwartzwaldklan
11-03-2005, 01:00
What is this about 'invasions' and who the heck is "General Haiiku"?

Furnation, a non-RP region, was 'invaded' earlyer by this guy and a group of his cronies.

Why is the moderation allowing this?
Euroslavia
11-03-2005, 01:08
Invasions/defending is all part of the game, and moderators don't stop this unless rules were broken, such as the natives being kicked and banned from their region. The only way to prevent such an action from taking place is to password protect your region.
The Schwartzwaldklan
11-03-2005, 01:10
I'm sorry, but this is NOT why I signed up to play NS...

I don't care if a few of you get off on screwing up other people's gameplay, and I don't care if it's in the rules, you people need to get lives if you're going to take advantage of the game dynamics to allow somthing like this.

I can understand allowing this crap in Roleplaying Regions, but Furnation was a small but open group of friends, who do NOT wan't to be dragged into these inane roleplays.
Euroslavia
11-03-2005, 01:12
I'm sorry, but this is NOT why I signed up to play NS...

I don't care if a few of you get off on screwing up other people's gameplay, and I don't care if it's in the rules, you people need to get lives if you're going to take advantage of the game dynamics to allow somthing like this.

There's no sort of 'taking advantage of the game dynamics'. Look at the sticky in Moderation about Invasions, as well as a few in Gameplay. It is a big part of the game but it's unfortunate that this had to happen to your region...
Frisbeeteria
11-03-2005, 01:15
The FAQ (http://www.nationstates.net/cgi-bin/index.cgi/page=faq#etiquette)Can I invade other people's regions?

Yes. The practice of "region crashing," where a group of nations all move to a region with the aim of seizing the UN Delegate position, is part of the game. Certain groups within NationStates are particularly adroit at this, and can attack very quickly.

Once I've taken over a region, can I eject everyone else?

No. Region crashing by itself is a legitimate tactic to seize power, but ejecting large numbers of nations is griefing. It can be a fine line between region crashing and griefing. Players who enjoy launching invasions should take care to stay on the right side.
It's part of the game you signed up for, The Schwartzwaldklan. Sorry.
The Schwartzwaldklan
11-03-2005, 01:18
then I'm leaving, you folks shouldn't allow this, ESPECIALY TO REGIONS THAT DON'T WANT TO PLAY THESE G** D***** ROLEPLAY GAMES
Euroslavia
11-03-2005, 01:22
then I'm leaving, you folks shouldn't allow this, ESPECIALY TO REGIONS THAT DON'T WANT TO PLAY THESE G** D***** ROLEPLAY GAMES

Unfortunately, things like that happen, but in all honesty, you should have password protected your region. It's the only way to prevent such a thing.

There's no reason to be so rude to the moderators. They aren't the ones who established this as part of the game.
Katganistan
11-03-2005, 01:45
then I'm leaving, you folks shouldn't allow this, ESPECIALY TO REGIONS THAT DON'T WANT TO PLAY THESE G** D***** ROLEPLAY GAMES


I understand your frustration, as this happened to my region when I first joined. You have an advantage I did not have, I believe.

Your founder (and if the founder allows it, Delegate) can place a password on the region, which will allow only your friends to come in. Your founder (and if the founder allows it, Delegate) can also kick and ban the people who invade your region.

I hope you find this helpful.
Goobergunchia
11-03-2005, 01:55
FurNation's founder doesn't exist anymore.

But as for getting your region back, Schwartzwaldklan....suffice it to say that the appropriate people have been notified of this invasion.
Heiligkeit
11-03-2005, 02:56
There are several ways to prevent invasions:p password and bar access to regional control. Your founder didn't do it, his problem and your region's. Besides, you should have read through the instructions before joining, and should have noticed this element in the game.
Jjuulliiaann
11-03-2005, 03:13
<snip>
:password and bar access
<snip>
Woops!
You put a colon before that "p" by accident. :p


Edit: Whoa! My post count is 666! If I weren't an atheist, I might be pretty freaked out right now.
Beware of the devil poster!
Kleptonis
11-03-2005, 03:44
There are several ways to prevent invasions: password and bar access to regional control. Your founder didn't do it, his problem and your region's. Besides, you should have read through the instructions before joining, and should have noticed this element in the game.
Yeah, but if everyone who didn't want to deal with RP or region crashing simply left (or never signed up in the first place), then we'd have a lot less people playing this.
Tuesday Heights
11-03-2005, 04:13
then I'm leaving, you folks shouldn't allow this, ESPECIALY TO REGIONS THAT DON'T WANT TO PLAY THESE G** D***** ROLEPLAY GAMES

Not meaning to be rude or anything, but you've been playing since November and you really had no clue this sort of thing happens?
Dread Lady Nathicana
11-03-2005, 04:24
Bleargh. Why do furries have to stir up the drama wherever they go :headbang:
Is there a reason you felt you had to make a judgement call like that and be all rude? Does it matter who these folks are or what their interests may or may not be? Having your region messed with is frustrating. The fact that they seem to be founderless kind of complicates the issue. I don't care who it is, I can understand feeling a bit testy. I'd suggest that if you can't try and be helpful, in spite of your biases, that you refrain from posting. It serves no purpose. (No, not warning, not trying to play mod, just making a suggestion based on my own opinions.)

As has already been amply stated however, if you don't want your region messed with, put a password on it and tighten the controls. If you don't want to do that, and prefer to keep things open, I'd suggest getting to know some of the defender players so you have a backup plan if things go swirly. These folks may choose not to play anymore on account, but perhaps reading all this from everyone may help out some other players in the future to avoid this sort of problem.

Even if it's been posted all over already in stickies and various posts and the like.
Crazy girl
11-03-2005, 06:48
Regional Happenings

* Seconds ago: The Free Land of Sirens and Titans departed this region for The Public Revolution
* 52 minutes ago: The Kingdom of Thermos departed this region for The Public Revolution
* 85 minutes ago: The Armed Republic of Hasgar departed this region for The Public Revolution
* 103 minutes ago: The Allied States of Froodness departed this region for The Public Revolution
* 113 minutes ago: The Incorporated States of Confusion and Disarray departed this region for Furnation2
* 2 hours ago: The Holy Republic of Catholic Virginians departed this region for The Public Revolution
* 2 hours ago: The Land of Esu departed this region for Furnation2
* 3 hours ago: The Allied States of Froodness changed the regional password.
* 3 hours ago: The Soviet Socialist Republic of Volkvladenie departed this region for The Rejected Realms
* 3 hours ago: The Allied States of Froodness ejected The Soviet Socialist Republic of Volkvladenie from the region.


seems like the invaders left..

if they followed the rules, natives should have the password (not sure how that is with natives that left on their own) and i wonder if the person who was ejected was a native or not...

also:

google cache says:

UN Delegate: FlagThe Vulpine's Republic of FoxTopia (elected 109 days ago).

and this nation is also on the banlist still...


could a moderator please investigate this?
Komokom
11-03-2005, 07:35
As CG said, its interesting the pass-word was changed, but not removed, before the Invaders left ... I would hope for their sake they were wise enough to telegram ALL the natives with it ...
Yissing Scalies
11-03-2005, 07:42
the ejected nation was native yes.
the password was also not removed. i was a native of the region but to avoid someone claiming my nation as some alliance that i have no intention or desire to join forced me to move to another nation. Our founder no longer exists and because the region had been extremely peaceful with nothing of this sort going on there was never reason to do it. Furnation was not password protected because we did not want to prevent people joining. To copy paste a telegram...

<i>This has nothing to do with Role Playing my friend, this has to do with military strength and colonization. We conquered you with a military, one we want you and your people to join. Thats all we asked, we would have supplied you with protection just as long as you joined our military.

General Haiiku</i>

<i>You may have your region back my friends just as long as you do not change the World Factbook Entry and as long as you except that you are now a colony of The Public Revolution. If you revolt your region will be attacked, thank you for the co-operation my friend.

General Haiiku
PRRF</i>
so basicly if i dont like that someone now has the ability to kick me out of my original native region im screwed.

for referance both of these telegrams remain in box...
Yissing Scalies
11-03-2005, 07:48
As CG said, its interesting the pass-word was changed, but not removed, before the Invaders left ... I would hope for their sake they were wise enough to telegram ALL the natives with it ...
originally there was NO password. they installed one.
Komokom
11-03-2005, 08:01
Now, I'm not a Moderator, but neither is General Haiiku, should they be reading this.

You do not have to join their " alliance ", nor does your region ( The other natives ) need to be a " colony " of " The Public Revolution ". You are allowed to change your WFE.

While there is the chance " General Haiiku " and their little " clique " might re-invade, if they did break the rules, then they're not going to be around for long.

By the way, for italics use the [ and ] keys, not < and >. Easy mistake, I know.

Example :

This is all just another reason why I'd like to cut off the reproductive organs of certain Invaders who take it upon them-selves to tell natives their own twisted little version of how the game works.

In future you may need to get a U.N. delegate to pass-word protect the region just to stop this sort of thing happening.
Yissing Scalies
11-03-2005, 08:06
Now, I'm not a Moderator, but neither is General Haiiku, should they be reading this.

You do not have to join their " alliance ", nor does your region ( The other natives ) need to be a " colony " of " The Public Revolution ". You are allowed to change your WFE.

While there is the chance " General Haiiku " and their little " clique " might re-invade, if they did break the rules, then they're not going to be around for long.

By the way, for italics use the [ and ] keys, not < and >. Easy mistake, I know.

Example :

This is all just another reason why I'd like to cut off the reproductive organs of certain Invaders who take it upon them-selves to tell natives their own twisted little version of how the game works.

In future you may need to get a U.N. delegate to pass-word protect the region just to stop this sort of thing happening.

*shrug* when i can get back in i probably will but its extremely annoying that because people dont want to join this crap they get banned (NOTE. THIS IS AN ASSUMPTION OF WHAT HAPPENED TO THE EJECTED NATION)

World Factbook Entry: Greetings people of Furnation, you have been conquered and you are now a colony of the great region of The Public Revolution! This means we now govern you, and if you co-operate you will have your region back in your hands. If you want you can join our military and help support our cause. If you want to do that then join the United Nations, and then register on our offsite forum: s9.invisionfree.com/thepublicrevolution.

i have zero itention of joining the UN, rping military, registering on this forum or anything of the sort. Froodness changed the factbook and we basicly were given the threat of change it and we reinvade, gain control, and we reinvade etc.

ripped from a post that as of now is still up on the furnation postings..
To all the members of Furnation, you can now govern yourself just as long as you do not change the WFE or try and take this place back, because you have been colonized under our name!
Enn
11-03-2005, 08:13
I know it may seem harsh, but if you are unable to get your own delegate in place, you may need to move en masse to a new region, with one of you as founder. The founder can not only password protect the region, but can also bar delegate access to region controls.
Yissing Scalies
11-03-2005, 08:16
I know it may seem harsh, but if you are unable to get your own delegate in place, you may need to move en masse to a new region, with one of you as founder. The founder can not only password protect the region, but can also bar delegate access to region controls.
already have. i simply would rather not have to stay in furnation2. of which this region crashing group has threatened to crash (im assuming that since im founder im fully at liberty to eject people for this? please if this is not the case link me the thread or somesuch.)
Enn
11-03-2005, 08:19
I'm pretty sure that founders can do whatever they want. But wait until you get someone more experienced to confirm that. I'm far from being an expert on invasion laws.
Komokom
11-03-2005, 08:32
I'm not a Moderator, nor do I claim to be an expert, but I do have a fair grip on what is what in the usual state of affairs ...

Founders may invite in, kick and ban, for how-ever long, who-ever they like. But ONLY the Founder account can do this ( Also when they are both Founder and elected delegate they can do it too, the key is, that ONLY the FOUNDER ACCOUNT can do what ever it likes to the region ). Not a delegate, even if the delegate is another account belonging to the same player as the Founder account user.

* Founder accounts can also clear spam by posting " Founder Clearing Spam " or something like that. Again, only the Founder Account, not a delegate, can do that.

* Just want to vouch that the copied WFE and R.M.B. posts are carbon-copy perfect. In my Sig line below, you'll see a line called " Getting Help Page "

Use that to make a report, it has a useful feature that can copy what is on the RMB, but you have to make sure that you type in the correct region name. ( In this case it is of course : FurNation )
Yissing Scalies
11-03-2005, 08:48
Just an update. my puppet nation, Yiffing furs has NOT been telegrammed with the password information...
Komokom
11-03-2005, 08:51
Well, the pass-word has to be sent within one system update. Has this nation been kicked ?

Actually, before I forget, kicked Natives must immediately be removed from the ban list by Invaders.
Yissing Scalies
11-03-2005, 08:55
Well, the pass-word has to be sent within one system update. Has this nation been kicked ?

Actually, before I forget, kicked Natives must immediately be removed from the ban list by Invaders.
no but The Soviet Socialist Republic of Volkvladenie was and WAS NOT unbanned. the next regional happening will remove the post that he went to the rejected realms though.

i used the getting help link and have filed a complaint
Komokom
11-03-2005, 09:01
Good. the fact a native was kicked and not unbanned should mean this was a greiffing, an " illegal " region crashing, if you will. So hopefully those involved will get punished. Hopefully, so will that bloody pass-word. I'd like to give that Invader puppet who wants to stay behind and run the " government " a bit of my mind where they can read it.

* If any of you know the pass-word to FurNation and have an account in the region, you can always post it there on the RMB, come to think of it. Just a thought.
Yissing Scalies
11-03-2005, 09:02
Good. the fact a native was kicked and not unbanned should mean this was a greiffing, an " illegal " region crashing, if you will. So hopefully those involved will get punished. Hopefully, so will that bloody pass-word. I'd like to give that Invader puppet who wants to stay behind and run the " government " a bit of my mind where they can read it.

* If any of you know the pass-word to FurNation and have an account in the region, you can always post it there on the RMB, come to think of it. Just a thought.
*chuckle* if i knew it i would :/ but then chances are my puppet would get ejected lol and then they would change the password.
Komokom
11-03-2005, 09:14
Well, right now they don't seem to have an Invader delegate there, and even if they did they have no legal power to keep a native account, puppet or not, out of its own region for any period of time longer then to kick-ban and then un-ban it. And if you come back in and they kick-ban you again that'll be another count of greiffing by harrassing your specific account.
Yissing Scalies
11-03-2005, 09:15
Well, right now they don't seem to have an Invader delegate there, and even if they did they have no legal power to keep a native account, puppet or not, out of its own region for any period of time longer then to kick-ban and then un-ban it. And if you come back in and they kick-ban you again that'll be another count of greiffing by harrassing your specific account.
as well as not giveing the natives the password..
Yissing Scalies
11-03-2005, 09:22
Well, right now they don't seem to have an Invader delegate there, and even if they did they have no legal power to keep a native account, puppet or not, out of its own region for any period of time longer then to kick-ban and then un-ban it. And if you come back in and they kick-ban you again that'll be another count of greiffing by harrassing your specific account.
furnation is passworded. cant get in. my puppet still hasnt gotten a telegram...
Komokom
11-03-2005, 09:27
nation is passworded. cant get in* Region, you mean, :p

And yes, there is that little fact, too.
The Most Glorious Hack
11-03-2005, 09:57
I believe the problem has been solved.
GMC Military Arms
11-03-2005, 10:00
then I'm leaving, you folks shouldn't allow this, ESPECIALY TO REGIONS THAT DON'T WANT TO PLAY THESE G** D***** ROLEPLAY GAMES

Just to clarify, Invading / Defending has nothing to do with the roleplaying aspect of the game.
Yissing Scalies
11-03-2005, 10:18
I believe the problem has been solved.
thanks mods!
Yissing Scalies
11-03-2005, 10:26
Just to clarify, Invading / Defending has nothing to do with the roleplaying aspect of the game.
but aside from the roleplay aspect i can see no purpose as to why you would do it besides to annoy someone... correct?
The Imperial Navy
11-03-2005, 10:31
I advise that you and your friends move to a new region and password protect it. Then you will not be disturbed.

http://img165.exs.cx/img165/6155/imagemad0zb.jpg
The TIN man-Professor of Unmoderation and technical help
Yissing Scalies
11-03-2005, 10:32
I advise that you and your friends move to a new region and password protect it. Then you will not be disturbed.

http://img165.exs.cx/img165/6155/imagemad0zb.jpg
The TIN man-Professor of Unmoderation and technical help
trying to get delegate control back to someone and then we will get it passworded

also for referance. if someone from this 'invasion' is still in the region, will the new delegate be able to legally eject them from the nation (as they are non-native). and is it required to give the nation in question the password?
Crazy girl
11-03-2005, 11:03
if one or several invaders are still in the region, they can be ejected and be left on the banlist. also, an internally elected delegate ("native" delegate) doesn't have to give out the pasword to anyone, that only goes for invader delegates.
Yissing Scalies
11-03-2005, 11:05
if one or several invaders are still in the region, they can be ejected and be left on the banlist. also, an internally elected delegate ("native" delegate) doesn't have to give out the pasword to anyone, that only goes for invader delegates.
thanks for clarification. with this i think the issue is resolved. now i just have to bide time till someone new gets the delegate spot and locks region and bans the remaining invader
Imperial Klingons
11-03-2005, 12:29
but aside from the roleplay aspect i can see no purpose as to why you would do it besides to annoy someone... correct?

NationStates is a game where you control nations. The issues are the domestic aspects of the simulation, alliances and region invasions etc are the foreign affairs aspects of the simulation -- countries go to war with each other. Therefore, it's part of the simulation (albeit a pretty stupid way of doing it, IMHO).

If you guys just wanted a place to come and talk, there are plenty of places where you can set up a web forum at no charge, which are much better for discussions than a regional message board.
Yissing Scalies
11-03-2005, 13:15
NationStates is a game where you control nations. The issues are the domestic aspects of the simulation, alliances and region invasions etc are the foreign affairs aspects of the simulation -- countries go to war with each other. Therefore, it's part of the simulation (albeit a pretty stupid way of doing it, IMHO).

If you guys just wanted a place to come and talk, there are plenty of places where you can set up a web forum at no charge, which are much better for discussions than a regional message board.
*shrugs* we know each other through nationsates no where else.
Dread Lady Nathicana
11-03-2005, 15:45
Yes, you may know each other from here, but there are dozens if not more offsite boards that have been made on account of people getting together on NationStates and creating interest groups - alliances, discussion groups, trade, rp, non-rp, what have you.

A really easy one to use, all free, that I've seen many folks utilize is http://www.invisionfree.com/.

Now, this doesn't mean you can't play here of course - it's just a nice supplement. Costs you nothing, you're able to save all your threads - works just like the forums and all, no scrolling off the regional board - you have all the privacy you want, you set what rules you care to have, and you can control who can and can't post, what folks can view, all sorts of things. Your own private site that you control.

Hope some of this is helpful. Good luck on getting your region cleaned up.
GMC Military Arms
12-03-2005, 05:45
but aside from the roleplay aspect i can see no purpose as to why you would do it besides to annoy someone... correct?

The roleplay aspect of Nationstates is the consent-based creative writing-type roleplay that takes place in the NS or II forums. You're confusing roleplay with regional play / 'gameplay,' where players use the game mechanics to invade or defend regions as per their personal preference. It's not the same thing.
Yissing Scalies
12-03-2005, 11:45
problem solved, nation now secured under internal delegate. please lock and delete this thread
Hakartopia
12-03-2005, 12:53
Delete it? Why?
Yissing Scalies
13-03-2005, 11:20
Delete it? Why?
unless they decide to archive it they should delete the thread to save space.
The Most Glorious Hack
13-03-2005, 11:27
No need to delete. A lock will suffice.