Goobergunchia
06-01-2005, 02:12
(Since Melkor said he was working on codifying the NationStates rules, I thought I'd submit this. These aren't official (unless a Game Mod says they are), but they are accurate to the best of my knowledge.
This doesn't include spamming, flaming, and other etiquette rules; I figure that's best left to those who know more than I do.
Delegacies
For the purposes of these rules, a Delegate is a Native Delegate if they have more native endorsements than any other nation in the region, and a Delegate is a Non-Native Delegate (sometimes referred to as an Invader Delegate) if the endorsements that give them the most endorsements in the region are by non-natives (i.e. if the non-native endorsements were removed, the Delegate would lose Delegacy).
Do not send more then one telegram asking for one's endorsement or disendorsement to a player, even with puppets.
Ejection Rules
An Non-Native Delegate may only eject a few tactically chosen natives from a region. These natives must be immediately removed from the banlist.
A Native Delegate may eject and ban a moderate amount of native nations (40% is sometimes given as a guideline, but is not an official number), but may not mass-eject all or most nations from a region. Note that in a feeder region, "moderate amount" is a very large number.
Any Delegate may eject and ban non-natives from a region.
Founders can eject and ban whoever they want.
Password Rules
If a Non-Native Delegate password-protects a region, the password must be immediately sent out to all natives in a clear telegram (word games are not permitted). Whenever the password is changed, the Delegate must inform the natives of the new password in a similar fashion. Passwords may not be changed at such a rapid rate as to spam the Regional Happenings or spam the telegram inboxes of natives.
Native Delegates and Founders do not have to distribute a regional password to anybody.
Clearing the Civil Headquarters
Only the Founder may clear a region's Civil Headquarters of spam.
UN Membership
Each person is only allowed to have (or have access to) one UN nation at any given time. To avoid false positives you should try to never have more than one UN nation per computer (or less importantly IP address).
Recruitment
Do not send telegram recruitment messages to nations outside the feeder regions. However, if you receive a recruitment message or messages within a short period of time after leaving a feeder region, you probably should not report it as it may have been sent while you were still in the feeder region.
Do not post recruitment messages on the Civil Headquarters of any region except for a feeder or sink region.
Reporting
Please report any violations of these rules via the Getting Help page (http://www.nationstates.net/cgi-bin/index.cgi/page=help).
This doesn't include spamming, flaming, and other etiquette rules; I figure that's best left to those who know more than I do.
Delegacies
For the purposes of these rules, a Delegate is a Native Delegate if they have more native endorsements than any other nation in the region, and a Delegate is a Non-Native Delegate (sometimes referred to as an Invader Delegate) if the endorsements that give them the most endorsements in the region are by non-natives (i.e. if the non-native endorsements were removed, the Delegate would lose Delegacy).
Do not send more then one telegram asking for one's endorsement or disendorsement to a player, even with puppets.
Ejection Rules
An Non-Native Delegate may only eject a few tactically chosen natives from a region. These natives must be immediately removed from the banlist.
A Native Delegate may eject and ban a moderate amount of native nations (40% is sometimes given as a guideline, but is not an official number), but may not mass-eject all or most nations from a region. Note that in a feeder region, "moderate amount" is a very large number.
Any Delegate may eject and ban non-natives from a region.
Founders can eject and ban whoever they want.
Password Rules
If a Non-Native Delegate password-protects a region, the password must be immediately sent out to all natives in a clear telegram (word games are not permitted). Whenever the password is changed, the Delegate must inform the natives of the new password in a similar fashion. Passwords may not be changed at such a rapid rate as to spam the Regional Happenings or spam the telegram inboxes of natives.
Native Delegates and Founders do not have to distribute a regional password to anybody.
Clearing the Civil Headquarters
Only the Founder may clear a region's Civil Headquarters of spam.
UN Membership
Each person is only allowed to have (or have access to) one UN nation at any given time. To avoid false positives you should try to never have more than one UN nation per computer (or less importantly IP address).
Recruitment
Do not send telegram recruitment messages to nations outside the feeder regions. However, if you receive a recruitment message or messages within a short period of time after leaving a feeder region, you probably should not report it as it may have been sent while you were still in the feeder region.
Do not post recruitment messages on the Civil Headquarters of any region except for a feeder or sink region.
Reporting
Please report any violations of these rules via the Getting Help page (http://www.nationstates.net/cgi-bin/index.cgi/page=help).