NationStates Jolt Archive


NationStates Gameplay Rules

Goobergunchia
06-01-2005, 02:12
(Since Melkor said he was working on codifying the NationStates rules, I thought I'd submit this. These aren't official (unless a Game Mod says they are), but they are accurate to the best of my knowledge.

This doesn't include spamming, flaming, and other etiquette rules; I figure that's best left to those who know more than I do.

Delegacies

For the purposes of these rules, a Delegate is a Native Delegate if they have more native endorsements than any other nation in the region, and a Delegate is a Non-Native Delegate (sometimes referred to as an Invader Delegate) if the endorsements that give them the most endorsements in the region are by non-natives (i.e. if the non-native endorsements were removed, the Delegate would lose Delegacy).

Do not send more then one telegram asking for one's endorsement or disendorsement to a player, even with puppets.

Ejection Rules

An Non-Native Delegate may only eject a few tactically chosen natives from a region. These natives must be immediately removed from the banlist.

A Native Delegate may eject and ban a moderate amount of native nations (40% is sometimes given as a guideline, but is not an official number), but may not mass-eject all or most nations from a region. Note that in a feeder region, "moderate amount" is a very large number.

Any Delegate may eject and ban non-natives from a region.

Founders can eject and ban whoever they want.

Password Rules

If a Non-Native Delegate password-protects a region, the password must be immediately sent out to all natives in a clear telegram (word games are not permitted). Whenever the password is changed, the Delegate must inform the natives of the new password in a similar fashion. Passwords may not be changed at such a rapid rate as to spam the Regional Happenings or spam the telegram inboxes of natives.

Native Delegates and Founders do not have to distribute a regional password to anybody.

Clearing the Civil Headquarters

Only the Founder may clear a region's Civil Headquarters of spam.

UN Membership

Each person is only allowed to have (or have access to) one UN nation at any given time. To avoid false positives you should try to never have more than one UN nation per computer (or less importantly IP address).

Recruitment

Do not send telegram recruitment messages to nations outside the feeder regions. However, if you receive a recruitment message or messages within a short period of time after leaving a feeder region, you probably should not report it as it may have been sent while you were still in the feeder region.

Do not post recruitment messages on the Civil Headquarters of any region except for a feeder or sink region.

Reporting

Please report any violations of these rules via the Getting Help page (http://www.nationstates.net/cgi-bin/index.cgi/page=help).
Right thinking whites
06-01-2005, 02:17
heres some and i'm sure i missed a few

TG RULES

do not send tg recruitment ads to nations outside the feeder regions

do not report tg recruitment ads recived within a short period of time after leaving a feeder region

do not send more then one "please endorse me" or "please unedndorse" to a player, even with puppets
Erastide
06-01-2005, 02:27
Another note. Whenever you write (Invader) that also applies to Defender delegates. So maybe you should just leave it at non-native. Unless you want to support the idea that defenders = invaders. :p

You may only have one nation in the United Nations at a time. "You" includes anybody else that uses your computer.
Computer or... IP address? (to address the router/network issue)
SalusaSecondus
06-01-2005, 04:07
Computer or... IP address? (to address the router/network issue)

Computer.
Nihilistic Beginners
06-01-2005, 04:13
Computer.
How do you do which computer belongs to whom?
SalusaSecondus
06-01-2005, 04:18
Perhaps I should clarify.

If you operate from the same network as another UN nation, especially if you are behind a router and especially if you share an IP address, the chances of a false postive on the cheat scan skyrocket. However, we can (usually) tell the difference. If you use the same computer, it's pretty much guarenteed that you'll generate a false positive.

So, to be safe, one person per IP address, but one person per computer will usually be fine.

Edit:
P.S. We don't just track your IP address. When routers and proxies forward on information they often include information on the interior IP addresses as well.
DemonLordEnigma
06-01-2005, 04:42
Which is why, to play it safe, I only have one nation in the UN for the entirety of all of the computers I have. It annoys a cousin of mine, but she'll get over it.
Erastide
06-01-2005, 06:35
Perhaps I should clarify.

If you operate from the same network as another UN nation, especially if you are behind a router and especially if you share an IP address, the chances of a false postive on the cheat scan skyrocket. However, we can (usually) tell the difference. If you use the same computer, it's pretty much guarenteed that you'll generate a false positive.

So, to be safe, one person per IP address, but one person per computer will usually be fine.

Edit:
P.S. We don't just track your IP address. When routers and proxies forward on information they often include information on the interior IP addresses as well.
If the detection really works that well, then why are nations fairly often kicked out of the UN and not allowed to rejoin, even if they were operating off of 2 computers behind the same router or on the same network (like at a school)?

I mean... could I seriously operate 4 UN nations for every port on my router with 4 different computers in 1 house? That seems a bit insane. I don't really want to try this, but I'm curious, because I believe the common thing to say in Moderation is you that you also have to be wary of having the same IP address. So people go away believing they can't be on different computers in the same house/school.

I'm also somewhat lacking in technical knowledge, so I might be screwing up my definitions of things. :)
SalusaSecondus
06-01-2005, 06:47
We have many different ways of detecting these things. I would advise for the rules something as follows.

"Each person is only allowed to have (or have access to) one UN nation at any given time. To avoid false positives you should try to never have more than one UN nation per computer (or less importantly IP address)."

I'm sorry that I can't really clarify more than that. It's a complex process with many interacting components.