NationStates Jolt Archive


Regional Password question

HM Kaiser Wilhelm II
02-01-2005, 10:28
I've checked the stickies and couldn't find an answer, so I figured I may as well ask...

Am I allowed, as delegate of a region, to put a password on my region without giving the password to the regions natives? Some of my natives are insisting that if I lock down the region, I need to give them the password or something. A very brief clarification would be greatly appreciated.

Thank you very much!

Kw.II
Adejaani
02-01-2005, 10:33
As far as I'm aware, there's no obligation for you to distribute to them the password, under normal circumstances. However, they chose you to be their protector, so I guess it's up to you. I would generally do so, but that's just me.
Rotovia
02-01-2005, 10:36
As far as my understanding (you will require a mod for the offical version). You technically may, however it is extremely unethically not to supply the password.
Shinzawai
02-01-2005, 10:41
It seems to be an entirely optional decision. As Founder of my region, I created a password so people cannot just come inwhen they like.

The UN Delegate and myself change the password each week, it's just a little thing that makes us feel important!
No-one else, however, is given the password unless in exceptional circumstances. Given the fact that you aren't Founder, I would suggest giving others the password to ensure peace in your region.
The Most Glorious Hack
02-01-2005, 11:10
Founders: Can do whatever they Hell the want (aside from flaming, posting porn, etc.)

Native Delegates: Can password protect without telling natives. Can kick natives and leave them on the ban list. Can kick any number of non-natives and leave them banned.

NON-Native Delegates: Must distribute the password to all natives (regardless of most recent activity). Must remove natives from the ban list immediately. Can kick any number of non-natives and leave them banned.
Ubedarn
02-01-2005, 14:08
Native Delegates: Can password protect without telling natives. Can kick natives and leave them on the ban list. Can kick any number of non-natives and leave them banned.

What if a native delegate is in a region without a founder and he's trying to refound the region,is there a percentage cap on those ejections?

Wouldn't the tactic of eject/banning natives to refound the region be classed as griefing and cause detonation of a mod bomb?
HM Kaiser Wilhelm II
03-01-2005, 04:55
Thanks Hack, cleared it all up. Appreciate it!
Scolopendra
03-01-2005, 06:58
What if a native delegate is in a region without a founder and he's trying to refound the region,is there a percentage cap on those ejections?

Wouldn't the tactic of eject/banning natives to refound the region be classed as griefing and cause detonation of a mod bomb?
The same 'percentage cap' as there would be in any invasion. To be on the safe side, refoundings should be completely voluntary. Also, checking in beforehand is a really good idea because it keeps people from going "a griefing!" and getting the heavy artillery pulled out.