NationStates Jolt Archive


Question for Cog

Attitude 910
12-06-2004, 05:28
So as in the Fordham Prep invasion that my region just did. It is againest the rules to eject more than 10% even though those nations were 20+ days inactive except one nation.

I just want to varify this
Cogitation
12-06-2004, 05:41
So as in the Fordham Prep invasion that my region just did. It is againest the rules to eject more than 10% even though those nations were 20+ days inactive except one nation.

I just want to varify this

It's subject to Moderator discretion, but yeah, ejecting more than 10% in a single shot is very risky.

This guy was pushing 30%, but I let it slide because he did make sure to telegram the password to the natives and keep the natives off of the banlist. Be aware, though, that this is so deep in the "gray zone" that an almost-identical case might result in deletion.

So, if you want to stay safe, don't push 10%.

--The Modified Democratic States of Cogitation
NationStates Game Moderator
Attitude 910
12-06-2004, 09:09
Thank You Cog
Gothic Kitty
12-06-2004, 09:18
I still don't get it. Why do you have to eject so many nations in the first place? Why not simply eject your direct oponent (With the most endorsements), and leave it that way? Invasions could be so easy, if people just stuck to the most bare needs to stay in power. Why do people always have to push those limits, and risk deletion? :?
Neo England
12-06-2004, 14:56
What if a player and several puppets came to a region and made up more than 10% of the regions numbers, and if the founder/delegate knew that they were all the same single player, would he/she be allowed to eject them all despite being over 10%??
Gothic Kitty
12-06-2004, 14:59
What if a player and several puppets came to a region and made up more than 10% of the regions numbers, and if the founder/delegate knew that they were all the same single player, would he/she be allowed to eject them all despite being over 10%??

A founder may completely empty the region. A delegate better be very careful. If those are puppets of the same person, the mods will probably see that, and turn a blind eye, but delegates can make mistakes. Sometimes what appear to be puppets, don't have to be puppets.
Duke Valentino
12-06-2004, 15:27
I still don't get it. Why do you have to eject so many nations in the first place? Why not simply eject your direct oponent (With the most endorsements), and leave it that way? Invasions could be so easy, if people just stuck to the most bare needs to stay in power. Why do people always have to push those limits, and risk deletion? :?

if an invader leaves everyone in then they could try endorsing someone else to get rid of the invader.
Gothic Kitty
12-06-2004, 15:31
if an invader leaves everyone in then they could try endorsing someone else to get rid of the invader.

And when that happens, you simply eject the next opponent. Just make sure you do it strategically, before the update happens. If I was an invader (which I am not), I would simply declare victory and move on. Victory is cool, but occupation is bad.
Duke Valentino
12-06-2004, 15:32
if an invader leaves everyone in then they could try endorsing someone else to get rid of the invader.

And when that happens, you simply eject the next opponent. Just make sure you do it strategically, before the update happens. If I was an invader (which I am not), I would simply declare victory and move on. Victory is cool, but occupation is bad.

good point, just thought i'd point it out though.
< --- for the record not a mod or an invader.
Attitude 910
12-06-2004, 19:23
I still don't get it. Why do you have to eject so many nations in the first place? Why not simply eject your direct oponent (With the most endorsements), and leave it that way? Invasions could be so easy, if people just stuck to the most bare needs to stay in power. Why do people always have to push those limits, and risk deletion? :?

The nation in charge was instructed to eject the orginal delegate and every nation 20 days or more inactive. Thats why. I didnt think there was that many inactive in that region though
Attitude 910
12-06-2004, 19:23
[double post]
Myrdinn
12-06-2004, 20:50
I agree with Gothic Kitty on this point. Besides, ejecting inactive nations would only draw attention to what you are doing. Why not just keep at the 10% rule and watch the region carefully?
Attitude 910
12-06-2004, 21:27
They are treating inactive nations like I do in my region. I hate having inactive nations because is shows people you have more nations then you actually do. If you understand that.
Spoffin
12-06-2004, 22:19
They are treating inactive nations like I do in my region. I hate having inactive nations because is shows people you have more nations then you actually do. If you understand that.Yeah, I noticed this policy of yours when I was spying on your region a while back. It seems really bizzare, cos looking bigger is a good thing, and inactive nations are no threat to a conquered region but fill up your quota of ejectees.
Attitude 910
13-06-2004, 00:53
exactly


and the reason I dont like inactive nations in my regions is that when I need them for an invasion and the dont go because they are inactive pisses me off.
Economiac
13-06-2004, 11:31
Yes I know how you feel 910. I was in your region once remember? But I actually agree with Spoffin though, why boot them when it makes your region larger?
Gothic Kitty
13-06-2004, 11:41
exactly


and the reason I dont like inactive nations in my regions is that when I need them for an invasion and the dont go because they are inactive pisses me off.

People have real lives too, you know?! I am sure that many of them want to be as active as you like them to be, but somebody needs to make money. I consider my region as a safe haven. We do all kinds of fun stuff, and it doesn't matter how often a player logs in. That is part of the game. Does that mean that you'll eject players when they are on vacation, or maybe hospitalized? :?
Economiac
13-06-2004, 11:54
Ah yes, it does seem a bit unfair if they're injured or away on vacation.