NationStates Jolt Archive


What/Where is procedure for appointing a Founder?

Bintopia
03-05-2004, 08:25
I know this info is somewhere, but I can't find it...

I'm in a very old region that has no Founder and that has just survived an illegal invasion (thanks to the moderator intervention!). There are nations there who say they were in the region almost a year ago.

I'm newer to the region, so I'm not sure about the long-time history, but if there are real old-timers, can someone be appointed Founder?

It seems I read somewhere that this used to happen more, but now it is very difficult. Can someone point me to a thread or something to help with this?

Thanks,
BINTOPIA
Philopolis
03-05-2004, 08:32
if the region is big enough, you could ask a game moderator to ask the admin to create a founder.
Bintopia
03-05-2004, 08:47
if the region is big enough, you could ask a game moderator to ask the admin to create a founder.
The region is 28 nations, and very old.

But in the "old days" I thought you had to have people post on the regional board that the Founder nominated would be acceptable/valid...

And then I thought I read somewhere that it's only for regions that have off-site forums, maps, etc...

I can't even say who should/could be Founder. I haven't been there long enough.

I just don't even know what to propose to the region -- or the mods.

BINTOPIA
Sirocco
03-05-2004, 14:04
We don't really appoint founders now, unless it's a really big region. The best way is to convince everyone to leave the region so someone can refound it.
Rondebosch
03-05-2004, 14:58
The best way to do this is:

• Decide amongst yourselves who should be founder, or create a new nation that can be set as founder (belonging to a trusted individual, as founder status provides "god" abilities that can be abused), and can be left in the region permanently to act as founder (so that everyone else can come and go as they please).

• Watch when the region update occurs, as you have to time the founding of a region carefully so that no one else swoops in and grabs your region, or re-founds it before you guys can. This is especially important since you have broadcasted your existence to this forum, and you have a cool region name.

• Close to the update, have the UN delegate ban everyone (this is just a quicker way of getting everyone out of the region quickly, rather than trying to co-ordinate 28 people to act simultaneously).

• When the region is empty, the UN delegate should leave, right before the update.

• The founder then recreates the region, and everyone moves back. If you want to set a password, do that as well, but make sure you send it to the 28 players that have been chucked out.
Spoffin
03-05-2004, 16:54
• Close to the update, have the UN delegate ban everyone (this is just a quicker way of getting everyone out of the region quickly, rather than trying to co-ordinate 28 people to act simultaneously).WOAH!!

Don't do this. That is the absolute worst thing you can do. The delegate will be deleted and the region will be restored to how it was before.
imported_Blackbird
04-05-2004, 04:34
Don't try to petition them.

I tried to my region (which is at 200+ nations now) and they refused.

You apparently have to have "special circumstances" which don't seem to exist anymore.
Bintopia
04-05-2004, 07:04
Thanks Sirocco and everyone else.

I can imagine that sorting out who should be a Founder could be an almost impossible and thankless task.

(And maybe that if there were no Founderless regions, who knows what other mayhem would be invented by the restless and the aggresive. Founderless regions are like the proverbial "low-hanging fruit".)

But re-founding sounds pretty hard.

But thanks anyway,
BINTOPIA
Rondebosch
05-05-2004, 09:28
• Close to the update, have the UN delegate ban everyone (this is just a quicker way of getting everyone out of the region quickly, rather than trying to co-ordinate 28 people to act simultaneously).WOAH!!

Don't do this. That is the absolute worst thing you can do. The delegate will be deleted and the region will be restored to how it was before.

Hmmm...I should have been clearer. I meant that the delegate must have everyone's consesus to do this. In other words, it's a happy region and a plan has been formalised to create the founder position to safeguard the region. If there is no consensus in the region, then none of this can happen.
Ballotonia
05-05-2004, 10:50
Hmmm...I should have been clearer. I meant that the delegate must have everyone's consesus to do this. In other words, it's a happy region and a plan has been formalised to create the founder position to safeguard the region. If there is no consensus in the region, then none of this can happen.

The only proper way to show that a consensus was reached is to have all nations move out voluntarily. Ejecting all nations from a region is against the rules and will earn one a deletion. The FAQ is pretty clear on this.

Ballotonia
Rondebosch
05-05-2004, 10:58
Ok. My mistake.
Rondebosch
05-05-2004, 11:16
I've just reread the FAQ, and don't interpret it to mean this. The only bit I see about ejecting is at the end "Once I've taken over a region, can I eject everyone else?" (unless I missed it). I interpret this question and answer to mean that a nation or group has invaded a region, and ejected the natives. The scenario I was referring to was a 100% consensus to create a founder, and using the current delegate (who will the only person who has ejecting abilities) to remove nations faster before the update (which has already been agreed upon by all the natives), in order to safeguard the region for as long as possible, before it is abandoned and recreated. This is also why I said the new password must be sent to the nations that have been temporarily ejected.

I need more clarity on the rules then, if this scenario is still illegal as, as I said, I don't interpret the FAQ that way, unless I've missed something in it.

Also if this is a banned practice, would the rules be different if we changed the hypothetical scenario slightly to: a few nations leave voluntarily, and a few stay (again, to safeguard the region as long as possible), before being temporarily ejected at the last moment?

[edit: typo]
imported_Reason and Compassion
07-05-2004, 08:57
This theorectical question (Can the delegate do a mass ejection to enable a refounding) seems to be about to be tested in real life in the region DEN (attempting to recover from their invasion):

--------------------------------------

1 day ago
The Federation of Martian Nation-States
k - you need to be in close contact with Gen on this Wop, lest some a-hole who hates us found another DEN with himself as founder if the timing is not precise.

1 day ago
The Dominion of Der Kommiser
yea, i think two UN nations should remain the night before we decide to re-found. to avoid this. we can find out EXACTLY when the update is and go from there.

1 day ago
The Theocracy of Wopocracy
I'll just wait up late, and when no one is expecting it, I'll boot everyone

1 day ago
The Theocracy of Wopocracy
I just hope someone doesn't pull a jank move and report me to the mods

22 hours ago
The Collective of Tibrin
Main update at 10:00 GMT (-5 CST, EST) (Endorsements)
Secondary update +12 hr (Issues)

(...)

3 hours ago
The Federation of VOIA IV
I don't think ejecting is safe until there are less than 30 nations.

3 hours ago
The Theocracy of Wopocracy
well it's gonna get done soon

2 hours ago
The Dominion of Der Kommiser
you can eject any non-DEN natives no prob, bc they came in during or after the invasion, thus making it fair game.

--------------------------------------

Is this a legal move?
R & C
Rondebosch
07-05-2004, 09:07
Interesting.

I guess the answer comes down to the interpretation of the FAQ (or any unwritten rules that I don't know about), which is why I am seeking clarity. I think this is an important issue that needs to be addressed, and I am disappointed that no one besides Ballotonia (<wave>) has posted any information that might help us come to a definitive conclusion.
The Most Glorious Hack
07-05-2004, 09:28
Mass-ejecting to refound a region is not allowed.
imported_Reason and Compassion
07-05-2004, 09:33
Mass-ejecting to refound a region is not allowed.
Thanks.
Appreciate the quick clear response.

Reason and Compassion
Rondebosch
07-05-2004, 09:42
Ok, excellent. Thanks Hack.

I would still like clarity, however, on the following: if most of the natives (say 36/40) move out of a hypothetical region near to the agreed refounding time, and a few (4/40) remain to safeguard the region, can they be ejected? Or is this now considered mass ejection, as it is interpreted as 3/4 (the fourth person is, of course, the last person standing, who is doing the ejecting and will have to leave voluntarily) and not 3/40?
The Most Glorious Hack
07-05-2004, 09:53
I would still like clarity, however, on the following: if most of the natives (say 36/40) move out of a hypothetical region near to the agreed refounding time, and a few (4/40) remain to safeguard the region, can they be ejected? Or is this now considered mass ejection, as it is interpreted as 3/4 (the fourth person is, of course, the last person standing, who is doing the ejecting and will have to leave voluntarily) and not 3/40?

This, generally, is an area considered to be 'subject to interpritation'. Generally speaking, it would be allowed, but that's decided on a case-by-case basis.

Assuming that you've given those 4 nations time to notice the refounding announcement (ie: don't do it 12 hours after you've announced it), we're likely to let it slide, especially if you take the time to telegram the nations in question.

Again, this is not a hard and fast rule, and you'd probably want to get approval. Talk to Spoffin (I think), as I believe he went through this with Mercia.
Rondebosch
07-05-2004, 10:01
Thank you, again. :wink: